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The database answers what the number is. These answer what it means — what a featured unit really costs in each game, how soft pity reshapes your odds, why a max-level stat is the wrong thing to compare, and how to read a percentile without over-trusting it.
Written by hand, and revised when the games move. Every figure is computed from the same datasets the rest of the site is built on, so you can check any claim here against the page it came from.
Gacha mathsWhat a featured unit actually costs, in nine gamesThe advertised rate tells you almost nothing about what you will spend. Here is the same question — how many pulls to land the unit on the banner — answered identically for every game we track.July 30, 2026 · 5 min readGacha mathsSoft pity, and why the banner's rate is not the rate you experienceA 0.6% banner does not give you a 0.6% chance on pull 75. Here is what the ramp actually does to your odds, and why the number in the corner of the banner is technically true and practically useless.July 30, 2026 · 5 min readReading the dataMax-level stats are the wrong number to compareEvery roster page in every wiki ranks units by their maximum stats. That is the one level almost nobody is at, and for some pairs it inverts the answer completely.July 30, 2026 · 4 min readReading the dataHow to read a stat percentile — and when to distrust itEvery unit page here says something like "11th percentile, rank 124 of 139". This is exactly what that means, exactly how it is calculated, and the four situations where it will mislead you.July 30, 2026 · 5 min readProgressionReading a drop table: what "where to farm" actually tells youA complete drop index gives you every place a material drops. That is genuinely useful and it is also not the whole answer — here is what a drop list can tell you, and the part you still have to decide yourself.July 30, 2026 · 4 min readArknightsArknights: what Elite 1 and Elite 2 actually buy youPromotion is the most expensive decision in the game and its raw-stat return shrinks at every step. Measured across all 126 six-star operators, here is what each phase is really worth.July 30, 2026 · 3 min readBlue ArchiveBlue Archive: the damage table decides your raid team before you doA 2× multiplier is worth more than any amount of levelling. Here is the full attack-versus-armour table, which raid boss sits on which armour, and why one attack type is far scarcer than it looks.July 30, 2026 · 3 min readFate/Grand OrderFate/Grand Order: the class chart, and the Berserker exceptionTwo triangles and one class that refuses to join either. Here is the full attack multiplier table, exact and complete, and what the numbers imply that the usual diagram doesn't.July 30, 2026 · 4 min readReading the dataEvery game has its own vocabulary — and why we don't flatten them"5★" means one thing in Star Rail and something quite different in Blue Archive, and two of the games here don't rank their roster at all. Here is what the top rarity, the level axis and the word for a unit actually are in every game we track.August 12, 2026 · 6 min read