Eternal Evolution

Eternal Evolution: what an ELITE hero costs, and why the pool decides which one

15.7 Basic pulls on average, 30 at most. The part players miss is how many ELITEs share that 5%, and that number runs from 3 to 41 depending on the pool.

By the GachaData team Updated 2 min read

From a fresh start, an ELITE hero in Eternal Evolution's Basic Recruitment takes 15.7 pulls on average, about 4,712 Gems at the single-pull price, and never more than 30. That settles whether you get an ELITE. Whether you get the one you want depends on how many ELITE heroes share the pool's 5%, and that number changes a lot from pool to pool.

The Basic pool, in Gems

Every Basic pull has a flat 5% chance of an ELITE, and the game guarantees at least one in every 30 pulls. A single pull costs 300 Gems. A 10-pull costs 2,700, which is 10% off, so buying in tens is the cheaper way to pull. Counted in 10-pulls from zero:

  • After one 10-pull, 40% of players have an ELITE.
  • After two, 64%.
  • After three, everyone does, because the 30th pull is the guarantee. That makes 8,100 Gems the most a first ELITE can cost.

The guarantee matters more than a 5% rate suggests. About 23% of players reach the 30th pull with no ELITE yet, so roughly one run in 4 ends on the guarantee rather than the dice. Plan for the worst case, not the average.

Which ELITE: the pool size is the real rate

The 5% is shared by every ELITE in the pool. The Basic pool has 29 of them, so an average ELITE there comes up 0.17% of the time per pull. The guarantee promises the grade, not a hero. You can pull the full 30 and get an ELITE you already own.

<thead><tr><th>Pool</th><th>One pull</th><th>ELITE chance</th><th>ELITE heroes sharing it</th><th>ELITE guaranteed by</th></tr></thead><tbody><tr><td>Basic</td><td>300 Gems</td><td>5.00%</td><td>29</td><td>30 pulls</td></tr><tr><td>Friendship</td><td>10 Friendship Points</td><td>2.50%</td><td>33</td><td>60 pulls</td></tr><tr><td>Novice</td><td>300 Gems</td><td>5.00%</td><td>3</td><td>—</td></tr><tr><td>Limited</td><td>1 Limited Recruitment Card</td><td>5.00%</td><td>3</td><td>30 pulls</td></tr><tr><td>Chosen Recruitment</td><td>1 Limited Recruitment Card</td><td>5.00%</td><td>36</td><td>30 pulls</td></tr><tr><td>Divine Blessing</td><td>1 Limited Recruitment Card</td><td>5.00%</td><td>6</td><td>30 pulls</td></tr><tr><td>Valentine&#x27;s Day Special Summon</td><td>1 Rose</td><td>5.42%</td><td>27</td><td>30 pulls</td></tr><tr><td>Advanced</td><td>1 Advanced Recruitment Card</td><td>5.00%</td><td>41</td><td>30 pulls</td></tr><tr><td>Astral Mirror</td><td>1 Astral Recruitment Card</td><td>22.38%</td><td>34</td><td>—</td></tr></tbody>

Read down the fourth column. Nearly every pool gives the same 5% ELITE chance and the same 30-pull guarantee. What changes is how many heroes split it:

  • Novice splits it 3 ways, an average of 1.67% per hero per pull, about 10 times Basic's. It has no listed guarantee, though.
  • Limited is just as narrow, with 3 ELITEs on its list and the same 5% spread over them.
  • Advanced goes the other way. 41 ELITEs share the rate, an average of 0.12% each. It is the widest net and the worst odds for any particular hero.

A 30-pull guarantee means the same thing on every pool. The size of the ELITE list is what separates them.

Friendship is the exception to the 5% rule. It rolls ELITEs at 2.5% with a 60-pull guarantee, but one pull costs just 10 Friendship Points and no Gems. It is a free drip of ELITEs to put points into, not a way to target a hero.

How to use it

If any ELITE will do, for dupes or to fill a lineup, the Basic pool is predictable: budget 8,100 Gems per ELITE and you will never be caught short. If you want a particular hero, the Gems matter less than the list you pull from. Spend on the pool with the fewest names between you and that hero, and check it on the summon pools page before you spend. The exact per-grade split for every pool is on summon rates.

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