Reading the data

Which games tell you the odds for the unit — and which only tell you the tier

Every gacha publishes a percentage; only a handful publish one per unit. How precise each game's disclosure gets, and what that means for the number you plan against.

By the GachaData team Updated 4 min read

“The 3★ rate is 3%” is a true sentence that answers a question nobody asked. What you want to know is the chance of the one unit you are pulling for, and that is a different number — usually a very much smaller one, because the tier rate is shared across everyone in the pool.

Some games publish that per-unit number. Most publish only the tier. The distinction is invisible until you put the games side by side.

How precise each game gets

GameDisclosureRows naming one unitRate rows in totalBanner rows
Mobile Suit Gundam U.C. ENGAGEper unit17,23237,8111,311
Whiteout Survivalper unit1,3723,87315
Blue Archiveper unit771774749
Umamusume: Pretty Derbyper unit5921,309167
Reverse: 1999per unit5391,533187
Rise of Kingdomsper unit5155,314—
DIGIMON UPper unit50164319
Idle Heroesper unit421629—
Echocalypseper unit2341,071325
Star Saviorper unit209856288
Tower of Fantasyper unit421,6801,766
Path to Nowhereper unit2473163
Dragon Ball Z Dokkan Battleper unit1826—
Langrisserper unit12376—
hololive Dreamsper unit510—
Heaven Burns Redby tier or banner—3,077765
Chaos Zero Nightmareby tier or banner—2,25756
CookieRun: Crumbleby tier or banner—70914
Seven Knights Idle Adventureby tier or banner—74980
Persona5: The Phantom Xby tier or banner—70203
Epic Sevenby tier or banner—44270
Eternal Evolutionby tier or banner—32—
Punishing: Gray Ravenby tier or banner—32—
Blue Protocol: Star Resonanceby tier or banner—3036
Azur Laneby tier or banner—20—
Top Heroesby tier or banner—17—
AFK Arenaby tier or banner—11—
Snowbreak: Containment Zoneby tier or banner—11204
Limbus Companyby tier or banner—843
Mecharashiby tier or banner—7126
Duet Night Abyssby tier or banner—68
Honkai: Star Railby tier or banner—614
Silver and Bloodby tier or banner—627
Genshin Impactby tier or banner—416
Wuthering Wavesby tier or banner—4199
Zenless Zone Zeroby tier or banner—38
Arknightsnot carried yet——406
CookieRun: Kingdomnot carried yet——148
Fate/Grand Ordernot carried yet——251
The Battle Catsnot carried yet———

Rows naming one unit counts rows that carry a probability and identify a single member of that game’s roster. Rate rows in total counts every row that states a probability — tier bands, per-banner rates and per-item weights alike. Banner rows is the dated banner record we keep, which is a different kind of disclosure again. The counts are read off the shipped datasets on every build, so they are current as of October 15, 2026.

What each tier of disclosure actually buys you

Per unit — 15 games

Mobile Suit Gundam U.C. ENGAGE, Whiteout Survival, Blue Archive, Umamusume: Pretty Derby, Reverse: 1999, Rise of Kingdoms, DIGIMON UP, Idle Heroes, Echocalypse, Star Savior, Tower of Fantasy, Path to Nowhere, Dragon Ball Z Dokkan Battle, Langrisser and hololive Dreams publish a probability against individual units. This is the only disclosure that answers the question directly: you can look up your target and read its chance without dividing anything by a pool size you have to count yourself.

By tier or by banner — 21 games

The majority. You are told the top-rarity rate and, usually, the featured share, and the rest is arithmetic: the chance of a specific non-featured unit is the tier rate split across however many units share that tier, which changes every time the game adds one. That is why a tier rate quietly gets worse over a game’s life without the published number ever changing.

Not carried yet — 4 games

Arknights, CookieRun: Kingdom, Fate/Grand Order and The Battle Cats have no rate rows here at all — some carry a dated banner record (the last column) but no row that states a probability. That is a gap on our side, stated rather than papered over: where a number is missing we leave the cell empty instead of filling it with a plausible one. A game in this group can still have a Pull Planner, which is built from its pity model and labelled on its own page as resting on the game’s published figures rather than on rows we carry.

Why the tier rate flatters the game

A tier rate is a promise about a category. A per-unit rate is a promise about your target. Only one of them gets smaller as the roster grows.

Take a 3% top-rarity tier shared by 110 units: an individual unit at uniform weight is 0.0273%, roughly one in 3,700 pulls. Both numbers describe the same banner. One reads as generous and the other as the actual proposition, and the game is only obliged to print the first.

Where a game publishes per-unit numbers, our pages carry them unchanged. Where it does not, the pulls-to-featured figure is the honest substitute — it folds the tier rate, the featured share and the pity together into the one quantity that is comparable across games.

What this does not say

A game low on this table is not being deceptive; per-unit disclosure is a regulatory requirement in some markets and a design choice everywhere else. The counts also measure what the game exposes for the pools it is currently running, so a game between banners legitimately shows fewer rows than one mid-event.