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Cross-game meta

Every game side by side in one place — how generous each gacha really is, how deep our coverage runs, and how current the data stays. One normalized view.

Gacha generosity

What it actually takes to land a banner’s featured unit in each game, on the same axis — the bar runs from a typical run to an unlucky one, the tick is the average, and the dot is the pull where the game finally guarantees it. Four games never do.

typical → unlucky (50–90% of players)averageguaranteed by
GameGradePulls to the featured unitGuaranteed byPity mechanic
Blue Protocol: Star ResonanceGenerous65 avg 68–7180Soft pity from 65, hard pity 80 · no featured split — the pool's SSR is the advertised rewardPlanner →
Reverse: 1999Generous65 avg 70–123140Hard pity at 70 · 50/50 featuredPlanner →
Umamusume: Pretty DerbyGenerous67 avg 46–153NeverNo pity — every summon independentPlanner →
ArknightsGenerous69 avg 57–142NeverSoft pity from 51, hard pity 99 · ~50% featured rate-upPlanner →
Wuthering WavesGenerous83 avg 75–145160Soft pity from 70, hard pity 80 · 50/50 featuredPlanner →
CookieRun: CrumbleGenerous83 avg 58–191NeverNo pity — every summon independentPlanner →
Hololive DreamsMiddle of the pack87 avg 69–200200200-pull spark guaranteePlanner →
Persona5: The Phantom XMiddle of the pack88 avg 74–145160Soft pity from 70, hard pity 80 · 50/50 featuredPlanner →
Duet Night AbyssMiddle of the pack94 avg 81–156180Soft pity from 74, hard pity 90 · 50/50 featuredPlanner →
Honkai: Star RailMiddle of the pack94 avg 81–156180Soft pity from 74, hard pity 90 · 50/50 featuredPlanner →
Zenless Zone ZeroMiddle of the pack94 avg 81–156180Soft pity from 74, hard pity 90 · 50/50 featuredPlanner →
Limbus CompanyMiddle of the pack106 avg 96–200200200-pull spark guaranteePlanner →
Blue ArchiveMiddle of the pack108 avg 99–200200200-pull spark guaranteePlanner →
Fate/Grand OrderSteep116 avg 87–287330330-pull spark guaranteePlanner →
Dragon Ball Z Dokkan BattleSteep165 avg 114–379NeverNo pity — every summon independentPlanner →
Genshin ImpactExact per-pull rates not yet part of this game’s data

Sorted most generous first. Grade is the average alone: ≤85 pulls = generous, ≤110 = middle of the pack, above that = steep. Whether a game guarantees the unit at all is a separate column, not folded into the grade — two games can average the same number of pulls while one caps your losses and the other never does. The figures already account for each game’s pity or spark, and are pull counts, not spend (a pull costs a different amount in every game).

Coverage & freshness

Units tracked and how many builds we’ve archived per game. Every build is kept permanently, so past-patch values never vanish.

Arknights

425operators
Builds archived3
First capturedJuly 16, 2026
UpdatedAugust 3, 2026
View changelog →

Blue Archive

257students
Builds archived2
First capturedJuly 18, 2026
UpdatedAugust 13, 2026
View changelog →

Blue Protocol: Star Resonance

9Classes
Builds archived3
First capturedAugust 4, 2026
UpdatedAugust 12, 2026
View changelog →

CookieRun: Crumble

69Cookies
Builds archived1
First capturedAugust 4, 2026
UpdatedAugust 12, 2026
View changelog →

Dragon Ball Z Dokkan Battle

2,769cards
Builds archived5
First capturedJuly 23, 2026
UpdatedAugust 12, 2026
View changelog →

Duet Night Abyss

28hunters
Builds archived3
First capturedAugust 2, 2026
UpdatedAugust 5, 2026
View changelog →

Fate/Grand Order

462servants
Builds archived5
First capturedJuly 24, 2026
UpdatedAugust 11, 2026
View changelog →

Genshin Impact

99characters
Builds archived1
First capturedAugust 4, 2026
UpdatedAugust 7, 2026
View changelog →

Hololive Dreams

54talents
Builds archived1
First capturedAugust 4, 2026
UpdatedAugust 6, 2026
View changelog →

Honkai: Star Rail

86characters
Builds archived1
First capturedAugust 3, 2026
UpdatedAugust 3, 2026
View changelog →

Limbus Company

183identities
Builds archived1
First capturedAugust 3, 2026
UpdatedAugust 12, 2026
View changelog →

Persona5: The Phantom X

49Phantom Idols
Builds archived1
First capturedAugust 3, 2026
UpdatedAugust 3, 2026
View changelog →

Reverse: 1999

134arcanists
Builds archived2
First capturedJuly 21, 2026
UpdatedAugust 9, 2026
View changelog →

Umamusume: Pretty Derby

96umamusume
Builds archived2
First capturedAugust 2, 2026
UpdatedAugust 12, 2026
View changelog →

Wuthering Waves

56resonators
Builds archived3
First capturedJuly 10, 2026
UpdatedAugust 6, 2026
View changelog →

Zenless Zone Zero

58agents
Builds archived2
First capturedJuly 24, 2026
UpdatedAugust 9, 2026
View changelog →

Power-creep velocity

Ranking games by how fast power climbs, patch over patch.

Power-creep and balance-trend charts read the permanent per-build archive — how each roster shifts patch over patch. That archive is still young, so a trend line here would be noise, not signal. Rather than draw a fake curve, this unlocks as more patches are archived: every build is kept forever, so the history only gets richer.

Meanwhile, each game’s full patch-by-patch record is already live on its changelog.

Dragon Ball Z Dokkan Battle 5 buildsFate/Grand Order 5 buildsArknights 3 buildsBlue Protocol: Star Resonance 3 buildsDuet Night Abyss 3 buildsWuthering Waves 3 buildsBlue Archive 2 buildsReverse: 1999 2 buildsUmamusume: Pretty Derby 2 buildsZenless Zone Zero 2 buildsCookieRun: Crumble 1 buildGenshin Impact 1 buildHololive Dreams 1 buildHonkai: Star Rail 1 buildLimbus Company 1 buildPersona5: The Phantom X 1 build
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