Reading the data

What you can look up for each game

21 games, 6,308 units and 191 datasets in one schema. Here is exactly what exists for each game, and — just as usefully — what does not.

By the GachaData team Updated 3 min read

A single-game wiki can assume you already know what it has. A database covering 21 games cannot: the first useful thing it can tell you is what exists.

So here is the whole surface, per game. Every column is a thing you might have come here to look up.

Coverage by game

GameRosterDatasetsToolsOddsBannersWhere to farmKitsGear & items
Fate/Grand Order469 servants152
DIGIMON UP190 Digimon142
Blue Protocol: Star Resonance9 Classes142
Duet Night Abyss28 hunters121
Limbus Company183 identities122
Arknights425 operators103
Umamusume: Pretty Derby96 umamusume102
Wuthering Waves57 resonators102
CookieRun: Crumble70 Cookies91
Epic Seven239 heroes92
Honkai: Star Rail86 characters93
Reverse: 1999133 arcanists92
Star Savior52 units91
Blue Archive260 students82
Dragon Ball Z Dokkan Battle2,769 cards82
Hololive Dreams54 talents71
Persona5: The Phantom X49 Phantom Idols72
Genshin Impact114 characters62
Zenless Zone Zero58 agents61
Azur Lane917 ships42
Silver And Blood50 Characters31

Tools counts interactive calculators — stat-at-any-level, the Pull Planner, and each game’s specialised ones. Odds means a rate dataset of any precision (which game publishes what is its own comparison). Where to farm covers drop, stage, dungeon and material tables. Kits covers skills, passives and their equivalents. Sorted by dataset count.

Reading the gaps

Dataset count is not a quality ranking

Azur Lane sits near the bottom on datasets and near the top on roster: 917 ships is the second-largest roster here. A game with a deep item economy generates many tables; a game whose depth is in ship stats generates few. The column counts surfaces, not value.

An empty cell is a commitment, not a shrug

Every dash in this table is a thing we would ship if we could stand behind the numbers. None of them is a cell we chose to leave blank.

Some are genuinely absent from what a game exposes. Some are present but not yet verified to the standard the rest of the table is held to, and shipping an unverified column would quietly poison every comparison built on it. The dash is the honest state in both cases.

What the same-schema part actually buys you

Because all 21 games sit in one schema, a column here is answerable across games, not just within one. That is what makes pulls to a featured unit, the pity table and per-pull cost possible at all: each of those is one column of this matrix, read sideways.

It is also why the schema is not flattened into a shared vocabulary. Each game keeps its own words, its own rarity scale and its own level axis — every game has its own vocabulary works through what a forced-shared schema would destroy.

How current this is

Every cell above was read off what the site ships rather than written from memory, so the table is exact as of the revision date at the top of this page. The pages it describes are a different matter: those are current to each game’s latest patch, every patch. If you want the live count for one game rather than the comparison, its own page carries it.

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