Guides, easier to read
The guides are grouped by topic with reading times, and every guide has an on-this-page list of its sections, calmer headings and cleaner tables.
Openこのページの本文は英語で公開されています。
The guides are grouped by topic with reading times, and every guide has an on-this-page list of its sections, calmer headings and cleaner tables.
OpenEvery game now has its own guide that leads with the number a player is looking for: what a featured unit really costs, how far the pity ramp carries you, what it takes to max a unit. Each figure updates with the game.
OpenThe forty games now carry 748 browsable tables between them, with hundreds added this week: skills at every level, dated banner history, where to farm each item, upgrade and ascension costs, gear, enemies and more. Tables that used to show only names now show their numbers too.
OpenItems, materials, gear, weapons, skills and enemies now carry each game's own icons wherever they exist, roster art is filled in for the games that were short, and nine games have a new cover image.
OpenMecharashi and Eternal Evolution skill and item text no longer shows stray formatting codes. Pages for a game that is waiting on an update now state the date of their data. Stat tables show a wider spread of units, and Blue Archive's per-star bonuses are corrected with its next update.
Open199 Digimon with Japanese and Korean names, 14 dated banners, per-entry pull rates, skill effects, gear, stages and 13 new pages.
OpenEvery Potential node at every level, all voice lines, and a team builder with 3 Combatants and 3 Partners.
OpenStage drops for every daily resource dungeon, plus Japanese and Korean names for items, skills and memories.
OpenNine new Umamusume (105), Prometheus in Eternal Evolution with featured heroes on every Limited recruitment, and Lisette in Epic Seven.
Trailblazer names, paths and elements; Echocalypse summon tier labels; Star Savior no longer lists content that is not yet live.
No-pity planners now show the full odds table, the comparison strip uses a readable 0–350 axis, and planner labels are translated.
Open84 characters with exact per-banner pull odds, a Pull Planner, a level-by-level stat calculator, relics, factions and classes. Japanese and Korean names throughout.
Open83 constructs with Japanese and Korean names, a gear stat calculator, weapons, memories, skills and per-pool banner rates.
OpenHeaven Burns Red, Idle Heroes, Echocalypse, Langrisser, Whiteout Survival, Top Heroes and Star Savior. Epic Seven, Star Savior, Silver and Blood, Whiteout Survival and Chaos Zero Nightmare now rank on the cross-game generosity board.
OpenTools, hubs and the meta board now show the numbers and charts without the paragraphs around them.
Limbus Company adds two identities, Tower of Fantasy moves to 6.3, and Star Resonance's fashion catalogue is back on the current build.
A new Stat Calculator gives every hero's exact HP, ATK and Physical DEF at any level up to 240 and any star up to 23 — the complete growth, computed live, with a Lv.max snapshot on every hero's page. Roster art is now in too, with an official portrait on the great majority of heroes. Always current, updated every patch.
OpenAll 54 heroes with their exact Attack, HP and Resource Load at any level from 1 to 399 and at every star, plus every skill with its exact effect and the star that unlocks it, star progression, awakening stages, the complete recruit odds — each recruit's chance per rarity AND per individual hero — the recruit milestone rewards, hero bonds, talents, skins, exclusive gear, gear, relics, the item catalogue with where to get each item, troops, buildings, research, lord gear and level costs. Japanese and Korean names throughout, and official hero art.
OpenAll 214 heroes with their grade, class, attribute and attack range, plus the complete summon odds — every pool's exact chance per grade, its cost and the pull that guarantees an ELITE hero — a Pull Planner to work out your odds, the full level-up cost curve, per-hero growth rates and 2,184 pieces of equipment across 30 sets. Official English and Chinese names throughout.
OpenAll 71 playable pilots with their rarity, profession, gender, combat ratings and official portraits, plus a WAP-part stat calculator giving every body, arm and leg part's exact HP, hit and heal at any level 1–100, the exact per-rarity summon odds and pity for pilot and part banners, every pilot skill and passive skill, every weapon, every mecha part, the unit list, the full item catalogue and the combat properties the game tracks. English throughout.
OpenAll 260 heroes with their full class trees, troops, skills, talents, factions and bonds, and a stat calculator that gives each hero's exact HP, ATK, INT, DEF, MDEF and SKL at any level and star in every class they can take. Plus every summon banner's exact LLR, SSR, SR and R rates and guarantees, all equipment and items, skins, awakening costs, story stages, army matchups and level and star costs. Japanese and Korean names throughout, and official hero art.
OpenAll 123 Cases with their exact HP, ATK, Physical DEF and Magic DEF at any level and every star, every skill and star talent with exact values, every banner's odds by tier with the featured Case's share and its guarantees, star-up and promotion costs, level EXP, the full item list and where each material drops, Vibration Arms, Elemono, Neoliths, outfits, bonds, organizations, Case profiles, Resonance Cards and the story chapters.
OpenSix games update from a different place than the rest of the database, and that place stopped publishing on 7 September while still reporting itself healthy — so their pages sat on a week-old copy. It is fixed and they are current again, and the same failure can no longer pass unnoticed: the updater now reports a blocked or failed publish the moment it happens, and going quiet is itself treated as a fault.
OpenA game page says "Live" only while its data is genuinely inside that game's own update window — worked out from how often that game actually ships a build, so a title that patches weekly and one that patches monthly are each judged on their own clock. When a game is outside its window, the page, its card on the all-games list and the home panel all say "Last updated" with the date instead. You never have to guess whether a badge means anything.
OpenThe generosity ranking compares the games whose exact per-pull rates we carry — now stated on the page as "N of M games ranked", with every game that is not in it named along with the reason. The link from the home page matches, and two games that had been showing today's date as their last update now show the date their data actually last changed.
OpenEvery game's changelog has been cleaned up. Values that differ only in how they are written — spacing, capitalisation, or a measurement given in different units — are no longer counted as changes, and an entry that simply moved within a build is no longer listed as both removed and added. That clears 930 lines that never described anything happening in the game, across 11 games; all 9,446 real changes are untouched. A build whose only difference was wording now says so, instead of reading like a patch.
OpenThe saved record of Dokkan Battle's current build listed 2,783 cards while the database itself holds 4,381. It now holds all 4,381 — Tien, Perfect Cell, Majin Vegeta, Super Janemba and 1,594 others are back in that build's history, so browsing a past build shows the same roster the game had.
OpenTwelve ships showed an impossible stat line — carriers with no aviation, battleships with no firepower, destroyers with no torpedoes — because their figures had been matched to the wrong ship. Every ship now carries its own HP, firepower, aviation and torpedo values. Thirty-seven duplicate entries that repeated a ship already in the list have been merged into it, so the roster reads 888 and the stat comparisons are no longer skewed by them.
OpenOn Umamusume and Rise of Kingdoms the summary above the Pull Planner was worked out on a different banner from the one the tool itself opened on, so the two gave different answers on the same page. Both now read the banner the picker starts on — Umamusume's Pretty Derby Scout and the Golden Chest commander you are chasing — and the cross-game generosity chart uses that same figure. CookieRun: Crumble's first banner is now named (Cherry Cola Cookie Pick-up Gacha) instead of showing an internal reference, and Blue Archive's worked stat table now states the ★ it is computed at, so a student's number matches her own page.
OpenThe "Guaranteed by" column said "never" in places where that claimed more than we can show. It now says "no guarantee in the pull itself" where nothing in the pull guarantees the featured unit — each row also naming which gacha it measures — and "not carried" where the game runs a ceiling our data does not yet include. Silver and Blood is held out of the generosity ranking until its exchange ceiling is settled, and the calculator pages now say plainly whether values are exact at every level or read between the game's own anchor levels.
OpenThe longest tables on the site used to arrive all in one go — Gundam UC Engage's 46,200 summon-rate rows took the better part of a minute to become usable, and nine more tables across Path to Nowhere, Star Resonance, Dokkan Battle, Zenless Zone Zero, CookieRun: Kingdom and The Battle Cats were heavy enough to feel it on a phone. Those pages now show their first rows straight away and bring in the rest as you scroll, or on a tap. Nothing has been trimmed: the row counts are the same, every row is still reachable, and the API still returns each table complete in one response.
Epic Seven, Seven Knights Idle Adventure, Tower of Fantasy, Snowbreak, Wuthering Waves, Limbus Company, Umamusume and Zenless Zone Zero had skill, matrix-set, logistics and weapon descriptions where a value slot showed through as a code instead of a number. Every one of those descriptions now reads as a sentence, in English, Japanese and Korean alike.
OpenEvery matrix card now shows which of the four slots it goes in and the name of the set it belongs to — including the newest seventeen sets, which previously showed an internal code. The set name appears in Japanese and Korean too, wherever the game names it.
OpenEvery table with a start and end date — banners, events, summon pools, shops, across 19 games — now marks each row Running, Upcoming or Ended, sorts the running ones to the top, and says how many of each there are as of today. A table where nothing is running now says so instead of claiming to be current.
Open221 characters and weapons carried a written profile that never appeared on their page. Every Tower of Fantasy weapon and every Rise of Kingdoms commander now shows it.
Open937 skills were in the database but reached no character page, and characters who share a name with another showed none at all. 236 of Epic Seven's 239 heroes and all 55 Star Savior characters now list their own skills, matched by id so a shared name can never mix two kits up.
OpenThe worked table on the weapon growth calculator printed the same number at every level, because Tower of Fantasy weapon stats rise with advancement stars, not levels — the level track prices EXP, gold and breakthrough materials. The table now runs across the advancement stars, where the numbers actually change.
OpenA character with no recorded change used to show no history at all, which read the same as not being tracked. Those pages now say how many archived builds the character has been unchanged across, and link to the full timeline.
OpenEvery game hub now carries an API tile with its first call ready to copy (GET /api/{game}/characters), and every dataset page shows the endpoint that returns the same list as JSON. One free key — just an email — covers every game, every roster and every dataset, with server-side filtering, sorting and pagination; 60 requests a minute and 200 a day. Behind it sits the archive nobody else keeps: 96 recorded builds, readable free on the site, and available endpoint-by-endpoint on Pro — pull any past build, or any single unit's before-and-after across patches.
OpenThe material lists, drop tables, banner histories and every other data page now lead with the question they answer and a short, exact summary of what is on them — how many entries, how they group, the range of each measured column, and the date of the newest build the figures match. Every number in it is computed from the rows underneath, so the summary can never disagree with the table. Each page also shows the endpoint that returns the same list as JSON.
OpenThe nine pages that sit outside any single game — the cross-game comparison, the game list, About, the API, Request a game, What's New, the guides index, Privacy and Terms — now have Japanese and Korean addresses of their own. Pick 日本語 or 한국어 and you stay in that language instead of being handed an English page by the first link you click; a link that does leave your language now says so. The cross-game comparison is fully translated, down to the note under each game explaining exactly which banner its figure measures. Game titles, the “Browse by” index on every game page and its group names now render in Japanese and Korean wherever the game itself publishes them. Where a page's text is only available in English, it says so at the top.
OpenA game page used to say its data had been archived since a date. It now says how many builds that actually is — “7 builds archived since 14 August” — so the depth of the record is a number you can see rather than something to guess at. The Privacy Policy was updated in the same pass: it now names every service that handles an email address you give us, and states exactly how long a game request is kept.
OpenEvery character now carries a full stat line — HP, ATK, and both defences — with a calculator that gives the exact figure at any level from 1 to 200, plus crit rate and crit damage. The class filter shows the game's own six classes (Veteran, Assassin, Guardian, Hunter, Conjurer, Enchanter) instead of numbers, and the element filter shows the three Blood Variants with their counter triangle and in-game description. There is a new Classes page too.
OpenEach Identity page now lists its own passives — Battle and Support, the uptie level that unlocks each one, the effect text and any sin resonance it needs — in English, Japanese and Korean. The Passives table names the Identity who has each one, and a new Enemy Passives page covers the enemy side.
OpenAll 353 Styles across 57 characters, each with its own exact HP, DP, Power, Wisdom, Dexterity, Spirit, Luck and Toughness at any level, plus the complete recruitment odds — every banner's exact chance per rarity AND per individual Style — the full banner history, every skill and passive, Limit Break steps and their bonuses, Reincarnation, accessories, Seraph boosters and chips, the item catalogue, where to farm each one, enemies, story, events, the music list, costumes, squads, shop, level costs and lore. Japanese names throughout, and official character art.
OpenEvery game now fits in one ranked chart, with the cross-game median drawn on it and each game's guarantee marked — tick the games you want, then save it as an image or share a link that opens on the same selection. The table adds the lucky tenth of chases, every guarantee says how often it is actually reached, and power-creep is now fitted across every archived build.
Every explanatory paragraph has been cut back to what it actually says: the home page bands, About, API, Support, Request, the glossary, the cross-game hub, the pull planners and calculators, the guide standfirsts, and this log itself. Same facts, about a third fewer words.
All 182 Cookies with exact HP, ATK and DEF at any level, ★ and Ascension step; the exact per-draw odds for every live Summon and a Pull Planner built on them; Toppings, Treasures, costumes, promotion costs, farming across 1,533 stages, and Japanese and Korean names.
OpenAll 54 operatives with exact stats at any level and Ascension phase, every weapon and Logistics card, the full banner history with exact per-pull rates, a Pull Planner built on the game's own odds, farming across 1,603 missions, and Japanese and Korean names.
Open146 Sinners across sixteen factions, each with a page and official art: exact stats at any level and Phase, the full recruitment rates and pools, banner history, skills at every level, Chains, Reverbs, talent trees, costs, items, Sacreds and enemies — with Japanese and Korean names.
Open282 heroes across the seven factions, each with a page and official portrait: exact stats at any level of the 5★, 6★ and 7–10★ cards, the odds on every individual hero in the Heroic, Basic and Friendship summons, skills, faction auras, gear, pets, stages and level costs.
Open249 heroes across all eight factions: exact stats at any level and ascension tier, every skill, signature items, artifacts, pets, gear and sets, unions, the faction advantage table, every summon pool's odds and cost, and the AFK income of 4,612 campaign stages. Official art throughout.
Open772 Cats in all 2,292 forms, each with exact stats and a calculator for any form at any level. Plus every talent and Cat Combo, the current pool of every Rare Cat Capsule series, evolution costs, 586 enemies, 5,531 stages and the item catalog — with official Japanese and Korean names.
OpenGundam U.C. ENGAGE, Rise of Kingdoms, Seven Knights Idle Adventure, Tower of Fantasy and Whiteout Survival now show official art on every roster card and detail page. The same pass filled thousands of missing dataset icons across ten other games.
OpenEvery cross-game table in the guides is now generated on each build from the same figures the Pull Planners and the cross-game page use, so it can no longer fall behind them. The five games added in August are already in every table and count.
OpenThe Fate/Grand Order and Tower of Fantasy header art no longer carries promotional text, and dataset page introductions across the site are shorter and clearer.
OpenHow many pulls each game takes to land one named featured unit now opens the home page as a podium: the three kindest gachas, each with its average, its typical-to-unlucky range, and whether the unit is ever guaranteed. The cross-game charts were rebuilt at the same time — the axis now stops at a stated point, and anything past it is drawn broken with its real figure beside it.
OpenThe five games added yesterday now carry their tools: stat calculators for Gundam U.C. ENGAGE, Rise of Kingdoms and Tower of Fantasy, and a Pull Planner for four of the five. Whiteout Survival is the exception on purpose — it hands out hero shards rather than heroes, so pull odds would misdescribe it.
OpenFive games join at once, each complete rather than partial: Gundam U.C. ENGAGE (418 mobile suits, 371 pilots, per-reward summon odds and a banner history back to 2020), Rise of Kingdoms (150 commanders with talent trees and published odds), Seven Knights Idle Adventure (303 heroes, 593 banners), Whiteout Survival (68 heroes with exact pool contents) and Tower of Fantasy (74 Simulacra weapons). Each gets its own stat calculator, banner pages, API and the game's own Japanese and Korean names.
OpenAll 190 collectible Digimon — 90 partner forms across fifteen evolution lines, 83 pets, supporters and Holy Weapons — each with official art, its grade, evolution stage, attribute and tribe. The calculator gives exact stats at any level, and the summon pages give the chance of every individual reward plus the pull that guarantees a hit. Fourteen datasets in all.
OpenRecruitment hands you tags, but only 156 operators can come out of one at all. Tick the tags you were offered and every combination is ranked by the rarity it guarantees, with the exact operators it can yield — Top Operator plus Sniper returns Archetto, Exusiai, Rosa and Schwarz, nothing else. The seventeen operators obtainable no other way are marked.
OpenAll 425 operators now list the exact tags the recruitment panel shows for them: the rarity tag, Melee or Ranged, the class, and role tags like Slow, Summon or DP-Recovery. Thirty-one tags in all, on every operator page and in the API.
OpenThis site says pity, soft pity, 50/50, spark and consolidated rate at readers who may be meeting all five for the first time. A glossary now explains all fourteen terms in plain language, linked from every pull planner and the footer. Mechanics only, and it quotes no rates, so it cannot fall out of step with the data.
OpenAzur Lane was the one live game with no construction odds at all. It now carries every pool — Special and Heavy at 1.2% Ultra Rare, 7% Super Rare, 12% Elite, 51% Rare; Light at 7% SR with no UR — plus the Wishing Well, where the ship you wish for is 1.2% per build and 400 UR Exchange points guarantee her by build 200. About 76 builds on average, priced in Wisdom Cubes by the new Wishing Well planner.
OpenSilver and Blood carried only its three tier percentages. It now carries the whole summon: the rate-up unit is named on every limited banner at 2.000% a pull (half the 4% S-tier rate), and the 80-pull guarantee forces an S-tier drawn evenly from 26 units — not the rate-up unit, so nothing guarantees the one you are chasing. It joins the cross-game board at 50 pulls on average, the most generous position we measure.
OpenEvery pull planner can now price more than one copy of the same unit: set how many you want and the odds, pull counts and currency cost all follow — the first copy counted from the pity you already have, the rest from zero. Seven copies of a Dokkan featured unit average 140 pulls, but the 90% mark is 209, not seven times the single-copy 45. The copy count travels in the share link.
OpenEach active skill now carries a Lv1–Lv10 slider, in English and Japanese, and the Noble Phantasm sits on the same page with its own NP1–NP5 slider. Four sections join the game: Skill Scaling (all ten levels and cooldowns for 2,369 effects), NP Scaling (899 effects, separating NP level from Overcharge), Noble Phantasm Rank Ups (344 versions across 165 Servants) and Attribute Affinity. Class Affinity now covers all sixteen classes.
OpenEvery Savior now has official art on their card and a full illustration on their detail page. Six sections join the game: Skills with effect text for all 211 abilities, the Resonance ladder with each grade's unlock and cost, the Banner catalogue, Costumes, Equipment with set bonuses, and Items. The stat calculator now covers ★1–★7 as well as levels 1–200.
OpenStudiobside's Star Savior joins the database: all 52 Saviors with rarity, class, attack type and favored gifts, a stat calculator for exact HP/ATK/DEF at any level, the Arcana card catalog and full profiles — in the game's own Korean, English and Japanese.
OpenEpic Seven is a Korean game, but every hero on the site showed its English name in Korean. All 239 heroes — 988 records including story characters and enemies — now carry their real Korean names (라스, 세실리아, 빌트레드).
OpenEvery 20 Moonlight summons, Epic Seven gives you a free Upgraded Moonlight Summon with much better odds. The Summon Rates page now lists them: 15% for a 5★ Moonlight Hero, 85% for a 4★, and no 3★ at all — kept separate from the standard Covenant rates.
OpenEpic Seven's rate-up banners guarantee the featured hero, and we now have the exact number: 121 summons. The Pull Planner states it while still modelling the standard Covenant Summon for the odds themselves, because a rate-up banner's improved chances are not yet ours to state exactly.
OpenAn EX skill stops at Lv.5, but every EX skill on the site was labelled Lv.10 and showed a value no player can reach — Shiroko's read 1181% of ATK against a real maximum of 760%. All 260 students corrected; Basic, Enhanced and Sub skills, which really do reach Lv.10, are unchanged.
OpenSkill and Noble Phantasm text was dropping the words in square brackets — where the target of an effect is written, so "Apply Special Attack [Divine]" read as "Apply Special Attack". Around 3,300 descriptions now read in full, including the [MAX], [Event Only] and [Demerit] labels.
OpenWhen a game renamed something, the changelog showed the whole group as removed under the old name and added under the new one, with identical tables on both sides. Renames are now followed properly, so a changelog entry marks a real change.
OpenThe planner combined the standard Covenant Summon's odds with a guarantee that only exists on rate-up banners, which is why its typical and unlucky figures landed on the same number. It now models the standard summon alone. Epic Seven sits out the cross-game generosity ranking until rate-up figures are available, since every other game there is measured on a rate-up banner.
OpenEvery quartz figure was priced at three per summon, but 30 quartz buys eleven summons, not ten. Costs are now figured at the real multi-summon rate — the 330-pull spark reads 900 quartz instead of 990.
OpenYour pity, your guarantee and the banner you picked now live in the address bar, so the page you are looking at is the page anyone you send the link to will see. There is a Copy-link button under the controls.
OpenEvery planner names which figures are the game's published odds and which part is the planner's own model, plus the game build and the date they were last checked. Where a page measures one particular kind of banner, it says which.
OpenGrowth was compounded per archived build, which ranked how often a game patches as much as how fast it creeps. It is now compounded over 30 days, and a game joins the chart only once enough time is archived to tell a trend from one well-timed release — shorter windows are listed as first readings.
OpenThe translation dictionary is no longer downloaded by readers who never leave English — it loads when you pick a language. On phones the full game list is back inside the menu, first-time visitors get the theme their device asks for, breadcrumbs are proper navigation landmarks, and typing a character's name into the address bar finds them.
OpenTwo ship records carried no stats at all — every value zero — so they could not render a stat page or a level curve, and they dragged down the percentile floor every other ship is measured against. Removed; the roster now reads 917.
OpenGenshin's Vision and weapon type were declared the way combat stats are, which kept them out of the site's Browse-by navigation. The hub now lists all seven Elements and all five weapon types alongside Region, each with its own page.
OpenTwo records can be genuinely different in the game and still show the same name and values — Fate/Grand Order ships two Kishinami Hakuno Servants whose Noble Phantasms differ only in their Japanese name. Rows that render identically now collapse into one, marked ×2, across every build already in the archive.
OpenA build label like "NA app 2.91.0" only means something once you know the game runs more than one service. Each game hub and changelog now names the version its figures describe, and where we carry two — Fate/Grand Order's Global and Japan — it says so.
Open"Guaranteed by: Never" was doing two jobs at once: stating a fact about a game, and standing in for a mechanic outside the pull. It now reads "No pull guarantee", and Arknights, Dokkan Battle and Epic Seven each carry a line saying which gacha the row measures.
Open/fgo/ returned a 404 while the navigation called the game FGO. Short names (fgo, hsr, zzz, genshin, dokkan and more) and hyphenated spellings of tool paths now redirect to the real page, deep links included.
OpenThe cross-game generosity comparison now answers exactly one question for every game — how many pulls it takes to land ONE named featured unit — instead of measuring "any of the rate-ups" in one row and a specific unit in the next. Umamusume now reads 133 pulls and names the scout it measures, and Genshin models the promotional character's effective 55/45 share. Where a game runs a ceiling that is not part of our data yet, the guarantee column says so instead of reading "Never".
OpenEvery game's changelog now splits its entries in two: game changes stay where they were, while anything reflecting our own coverage widening or narrowing moves into a labelled Coverage block. Past builds have been reclassified the same way, so an old entry no longer credits a long-released character to last week's patch.
OpenTyping in the search box before the index finished loading used to clear your query and show the games list, so a character search looked like it found nothing. It now survives the load. Umamusume, Limbus Company, Persona5: The Phantom X, Duet Night Abyss and CookieRun: Crumble also show their Japanese and Korean titles on the JP and KO pages.
OpenEvery Vassal in Silver and Blood now shows its official character portrait on the roster and detail pages, and the game page now leads with official key art. The roster, stats and banners stay current every patch.
OpenAll 919 ships with their rarity, hull type, faction and full naval stat line — Health, Firepower, Torpedo, Aviation, Anti-Air, Reload, Evasion, Speed, Accuracy, Luck and ASW. A Stat Calculator gives any ship's stats at any level from its own growth curve, and Equipment and Items cover every weapon, auxiliary and material. Names in English, Japanese and Korean.
OpenAll 50 characters with their grade, element and class, plus three data sections: Banners (every banner with dates and disclosed top-tier rate), Pull Rates (the game's own per-tier probabilities and spark) and Elements (the counter triangle's exact bonus and penalty).
OpenEvery Hunter page now lists all four skills with their exact effect text and cooldowns, in English, Japanese and Korean. Four pages join them: Skills (all 138, Combat Partner passives included), Blueprints (394 Foundry recipes with materials, coin cost and craft time), Shop Offers (1,451 with price, limit and availability) and Weapon Skins. Mods now name the attributes they raise, and enemies are marked Boss, Elite or Normal.
OpenAll 28 Duet Night Abyss hunters can be found in search again. A rule meant for characters announced but not yet released was catching them: the game decides its combat numbers on the server, so its hunters have no stat table at all. The rule now looks for a genuinely empty entry.
OpenEvery page that exists in Japanese or Korean now links to its counterpart in the footer. Until now the only route was the 🌐 language button, so the Korean pages — all 1,455 of them — had nothing on the site pointing at them. The link works without JavaScript and from the keyboard.
Gacha generosity now leads with a chart: one bar per game, its height the average pulls to that game's featured unit, with the full table of figures underneath. Power-creep velocity is live too — how fast each roster's ceiling climbs between archived builds, each row showing how many builds it was measured from, because a figure from two builds is a first reading rather than a trend. Elsewhere: the section row on game pages scrolls with arrows, wide tables on phones keep the row name pinned, switching region updates the counts on the page, and unit names follow the site language in every tool.
Every hero now shows official artwork — 238 of 239, plus all 78 story characters and 647 enemies. Five sections come with it: Hero Skills (all 714, with cooldown, Soul cost and what each enhancement level adds, in English, Japanese and Korean), Artifacts (288 with grade, class and exact effect), Buffs & Debuffs (all 1,285 effects), Equipment (2,321 pieces by slot, tier and item level) and Substat Rolls.
OpenEvery hero now carries exact Attack, Health, Defense and Speed, and a Stat Calculator computes them for any level and ★ — Victorika at ★4 Lv.14 reads 205 Attack, 1,212 Health, 182 Defense, 97 Speed, exactly as in game. It offers only the ★ a hero can actually be and caps the level at what that ★ allows. All 238 heroes with stats, in English, Japanese and Korean.
OpenThe team builder now holds two teams. Fill Team A and Team B, hit Compare, and you get a side-by-side breakdown in each game's own terms: Dokkan counts the link skills your cards actually share and names them, Limbus scores shared status keywords, CookieRun its synergy tags. Plus total stats, element, class and role coverage, whether the formation is legal, and — once you pick an enemy — which side has the better matchup. Each axis names its winner, with the combined score and its weights shown.
OpenThe full Epic Seven roster is live — 239 heroes with their rarity, element and class, each with their official English and Japanese name (Specter Tenebria / 幻影のテネブレア). Exact stats, skills, artwork and Korean names are coming next.
OpenEpic Seven now carries its Covenant Summon drop rates — 5★ hero 1.25%, 4★ 4.5%, 3★ 41%, plus the Moonlight and Artifact rates — and a Pull Planner for the real odds of landing a featured 5★ within any number of summons. Also added: browsable Story Characters and a full enemy bestiary.
OpenEvery student's page now carries her full upgrade bill: the exact credits and materials for each star level, every skill, the unique weapon and gear tiers. 5,460 costs across all 257 students, in Japanese and Korean as well as English — Aru's fifth star is 1,000,000 credits and 120 Eleph.
OpenIdentity pages carried skills, stats, resistances and E.G.O but no passives at all. All 915 player-side passives are now listed with what they do and, for 492 of them, the sin resonance they need to switch on — in Japanese and Korean as well as English.
OpenEvery umamusume now has her compatibility with all 73 others, ranked. The game keeps this as a graph of 1,616 shared-heritage groups rather than a table, so the score counts every group two runners share — Admire Vega and Narita Taishin come out at 32, against a spread of 1 to 43. A full breeding total also folds in the grandparents.
OpenAll 23 limited Extraction banners now sit on one page with the Identities and E.G.O each features and the date it closes, running fortnightly from March to July. Featured names are in Japanese and Korean too.
OpenEvery reward item in the game now names the place that grants it: the Coin, EXP, Dough and Innovite dungeons, the Plaque Tower, and the main stages. 93 items in all, with both the item names and the place names in Japanese and Korean as well as English.
OpenNearly 10,000 items now say where you can get them: which crafting profession makes it, which exchange or store sells it, which boss or realm drops it. 200 distinct sources, with item and source names in Japanese and Korean as well as English.
OpenDokkan Battle now has a Global / Japan region toggle. Every card carries its exact official Japanese name (shown when the site language is 日本語), and Japan-exclusive cards not yet on the Global version appear when you switch to the Japan region. Complete and updated every patch.
OpenThe level slider ran to the game's highest level for every unit, but a unit's own ceiling is often lower — an un-promoted Arknights operator stops at 30, a 1★ Servant at 60. Past that the stats stopped moving while the number kept climbing. Each slider now ends at that unit's own maximum and says what it is.
OpenEvery character page for the games that carry official Japanese or Korean names now exists at its own URL — /ja/ and /ko/ — with the name, title and interface in that language. 3,467 pages across 14 games in Japanese and 12 in Korean, and a link you share keeps the language you were reading in.
OpenLinks inside paragraphs were told apart by colour alone, which does not work for everyone; they now carry a subtle underline. The language button announced itself as "Language" while showing "EN", out of reach of voice control — it now reads "Language: EN". Section headings across the site run in order.
OpenEvery game hub now carries a Browse by block: one row per grouping the game itself uses, with the number of units in each. Arknights alone opens 68 branches, 24 classes and its position and rarity splits. These pages already existed and held real rankings; nothing linked to them.
OpenThe hand-written guides were reachable only from the guides index. Soft pity now appears on every pull-rate and Pull Planner page, Reading a drop table on every drops page, Max-level stats on every stat calculator, and How to read a stat percentile on every unit page.
OpenTwo aptitude grades decide whether an umamusume belongs in a race — surface and distance — and a race is only as runnable as the worse of the two. All 95 cards now meet the full 422-race calendar: pick a runner and the calendar is ranked for her, or pick a race and the roster is ranked for it.
OpenA Crumble banner has ten rate tables, not one — the Gacha Level climbs as you pull and swaps the whole rarity table, so the usually quoted odds are the wrong ones for anyone starting fresh. The new planner shows the table for the level you are on, the odds across a run that levels up as it goes, and the pulls for 50% and 90%.
OpenEach song has four charts with their own levels, and the in-game list cannot sort by any of them. The new Chart Finder puts all four on one ladder — filter by level, BPM, generation or talent.
OpenAll 54 playable hololive talents with their official English, Japanese and Korean names, generation and branch, plus every gacha card with its rarity, attribute and leader skill, the full song list with per-difficulty chart levels, the costume, item and facility catalogues, and the exact gacha rates with a Pull Planner.
OpenA few games labelled their patch history with more than one kind of version number, so neighbouring entries were not comparable and one could land on top of an older archived version. Blue Archive, Dokkan Battle and Persona5: The Phantom X now use a single version number throughout, past entries included.
OpenCookieRun: Crumble joins GachaData five days after its global launch — all 69 Cookies and all 54 Pets, each with rarity, role, element and synergy, official English, Japanese and Korean names, and full character art. Complete and updated every patch.
OpenCrumble's summon odds were never published, and they are not a flat table: every banner has a Gacha Level from 1 to 10 that rises as you pull and shifts the whole rarity spread. We now carry the exact per-pull chance for every banner at every level, the pick-up rate for each featured Cookie and Pet, and how many pulls each level takes.
OpenCrumble has no pity and no spark — every summon is independent, so the odds never improve for having missed. The planner turns that into the numbers that matter: how many pulls for a 50% and a 90% chance at a specific featured Cookie or Pet, the average, and what it costs in Crystals.
OpenGenshin Impact now carries the game's scaling curves — how much a stat multiplies as level rises, for characters at both rarities and all 16 weapon curves, with the exact multiplier at every level. A curve starts at 1.00, so 8.74 at Lv.90 means 8.74× the Lv.1 value before ascension bonuses.
OpenA stat calculator for Genshin Impact: pick a character and any level from 1 to 90 for their exact HP, ATK and DEF, from their own growth curve and ascension bonuses — including the jump at each ascension. 89 characters covered; those whose bonuses cannot be matched exactly are left out rather than shown low.
OpenGenshin Impact now carries the full artifact main-stat table — 100 combinations across all 20 main-stat types and every rarity from 1★ to 5★, at every enhancement level. What a CRIT DMG circlet reaches at +20, what an Elemental Mastery goblet gives on a 4★ piece, and every step in between.
OpenEvery playable character with its rarity, aptitudes and base stats, plus a stat calculator for any level. 238 support cards carry their per-level effects (1,984 of them), every training skill shows its real activation condition, and 134 banners list exact per-pull odds with a dated history. Races, inheritance factors and upgrade materials round it out.
OpenAll 28 Hunters with their rarity, faction and weapons, plus eight datasets: 94 weapons, 818 mods, 549 accessories, 743 enemies, 387 dungeons, where-to-farm drop sources, and every banner's exact per-pull rates. Names and text in English, Japanese and Korean.
Open49 Phantom Idols with their element and level-99 stats, plus a stat calculator for any level. 213 Personas, 493 skills, 224 weapons, the upgrade materials, 176 banners and every channel's exact pull rates fill out the rest, with official English and Japanese names throughout.
OpenThe Summon Rates page now shows the exact odds behind every Phantom Idol banner: 0.6% base 5★, 1.70% comprehensive once pity is counted, an 80-pull hard pity and the 50/50 on the Most Wanted 5★. The game joins the cross-game generosity comparison at about 88 pulls on average.
OpenA new Stage enemies page covers all 240 main-campaign stages and the 941 enemies they field, each with its armour type — the stat that decides which attack type to bring — and the stage boss marked. The companion to Where to farm: that page says which stage drops an item, this one what is waiting there.
OpenCard art was filling in only a few dozen cards per update, so the newest cards kept showing a placeholder instead of their portrait. 298 more now have their artwork, taking the roster to 99.7% covered — the remaining handful are cards with no portrait to show.
OpenResonator pages were stats and nothing else. All 56 now carry their complete kit — 556 skills, 9 to 12 each — in the game's own English, Japanese and Korean: Basic Attack, Resonance Skill, Forte Circuit, Liberation, Intro and the passives.
OpenEach game landing opened on a flat wash of accent colour with the key visual buried underneath, cropped to the empty sky above the characters. The illustration now holds the header, anchored per game so the characters are in frame. Detail pages lost the paragraphs describing the table beneath them, and label-and-value sections are now a single row of pills.
OpenNine hand-written guides on what the database cannot say on its own: what a featured unit really costs in each game, how soft pity reshapes your odds, why comparing units at max level inverts the answer for 452 pairs of Arknights 6★s, and how to read our stat percentiles. Every figure is computed from the same data as the rest of the site.
OpenThe DPS, boss-counter, material-planner and link-optimizer pages now state the exact formula they use — the damage floor, the two multipliers, what is included and what is not — above the tool. The stat calculators' worked examples moved above the unit picker.
OpenEvery battle status effect in the game, with whether it helps or hurts and exactly what it does — 1,507 of them, each in English, Japanese and Korean. Look up what a debuff actually means without leaving the fight.
OpenEvery enemy in the game now has an entry — level, HP, speed spread, and exactly how much damage Slash, Pierce and Blunt attacks each deal to it, so you can pick the right Identities before a fight. Names in English, Japanese and Korean.
OpenAll 579 E.G.O Gifts now have a page — sin affinity, the status effect each one keys off, its cost, and the exact effect text, in English, Japanese and Korean. Sort and filter the whole set to plan a Mirror Dungeon run.
OpenEvery Identity now shows exactly how much damage it takes from Slash, Pierce and Blunt attacks — the precise multiplier, not a rough label — and lists the status effects its kit applies, from Laceration and Burst to Sinking and Combustion. All 177 Identities, filterable by any of them.
OpenEvery Arcanist's skill kit now shows the exact mechanical effect text at base and max rank (e.g. 200% -> 400% Mental DMG), not just the flavour description -- localized JA/KO.
OpenEvery named Abnormality now has its own entry - risk tier, sin type, HP and its full in-universe observation report - localized JA/KO.
OpenEvery cosmetic Identity skin now has its own entry - which Sinner it applies to and exactly how to acquire it - localized JA/KO.
OpenEvery Bangboo companion now has a page — all 40, with rank, the Active Skill and its cooldown, the Bangboo Chain Attack where one exists, and the Additional Ability, each with the full effect text in English, Japanese and Korean.
OpenA new Materials page covers Zenless Zone Zero's whole upgrade economy — every Agent, W-Engine, Drive Disc and Bangboo material plus the core currencies, in English, Japanese and Korean. Separately, every soft-pity game's curve is now solved from its own published rate rather than approximated, nudging the pulls-to-featured figures for five games.
OpenTwo new Star Rail tools. A Light Cone Calculator gives the exact HP, ATK and DEF of all 165 light cones at any level from 1 to 80, every ascension step included. And the relic pages now carry real numbers: each slot's main stat at +0, its gain per level and its value at +15 across all four rarities, plus the exact values a single substat roll can land on — what makes a relic gradeable.
OpenA Skills page carries the Agent kits — combat skills, Core Passive levels, the Additional Ability and Mindscape Cinema nodes — in English, Japanese and Korean, and each kit also shows on the Agent's own page. A W-Engines page lists all 93 with rank and signature passive, and a Pull Rates page plus a full Pull Planner give the exact combined S-Rank odds for every Signal Search channel.
OpenA new Meta hub puts all our games in one view — how generous each gacha really is (typical pulls to a banner's featured unit, from each game's exact rates and pity), how deep our coverage runs, and how current the data stays. One normalized comparison no single-game wiki can build.
OpenThe full Agent roster is live — every playable Agent with its Rank, Attribute, Specialty, Faction and Lv60 base stats, plus official names in all 13 client languages. A Quests page and the full per-game API round it out.
OpenThe Pull Planner has a refreshed look: your key numbers — the pulls for a 50% and 90% chance, the average and the expected spend — now read as stat cards, and the probability chart is redrawn with a filled curve, a clear axis and 50%/90% markers. Hover anywhere on it for your exact odds at that many pulls.
OpenDragon Ball Z Dokkan Battle joins the Pull Planner. Dokkan has no pity, so this is a banner picker: choose any live banner and a featured character to see your real odds of pulling it — the summons for a 50% and 90% chance, the average, and the expected Dragon Stone spend.
OpenThe Pull Planner has grown from 2 games to 7 — Honkai: Star Rail, Blue Archive, Arknights, Wuthering Waves, Reverse:1999, Limbus Company and Fate/Grand Order. Each one's odds are computed from that game's exact rates and pity: enter your current pity and see the pulls for a 50% and 90% chance, when it's guaranteed, and the expected spend.
OpenEvery game's exact summon rates and pity are now on the site: Dokkan's live per-banner rates, Reverse:1999's 6★ 1.5% / featured 0.75% and 60/70 pity, Arknights' base rates, Blue Archive's 200-pull spark, Limbus Company's full odds, Wuthering Waves' convene rates and Fate/Grand Order's 330-pull spark.
OpenA new interactive planner gives the real odds of landing the featured unit from your current pity: the pulls for a 50% and 90% chance, when it is guaranteed, and the expected spend. Computed from each game's exact rates — Star Rail's soft-pity ramp reproduces its 1.6% comprehensive 5★ rate, and Blue Archive uses its 0.7% rate-up plus the 200-pull spark.
OpenCharacter pages for Star Rail and Limbus Company now show the complete skill kit — Star Rail's Basic ATK, Skill, Ultimate, Talent and Technique, and each Limbus Identity's skills plus every E.G.O available to that Sinner. Previously these pages showed base stats only.
OpenFixed the roster filters so a selection narrows to exactly what you picked. In Dokkan Battle, choosing a Type like AGL no longer also pulls in the Super AGL and Extreme AGL cards — each option now stands on its own. The same precise matching applies to every game's filters.
OpenFixed cards that could show up as two separate pages (a lower-rarity and a higher-rarity version of the same card). Every card is now one page, with any further awakening form's full stats and skills shown right there. Also brought back hundreds of cards that had been missing from the roster entirely.
OpenDokkan Battle now lists every Support Memory with its exact effect, the Film colour it needs, its battle cost, and how many copies unlock it.
OpenDokkan Battle now covers the Potential System: every board's 4 alternate paths with the exact HP/ATK/DEF total, skill levels and materials each one grants when fully cleared.
OpenDokkan Battle now lists every equippable Skill Orb with its exact stat bonus and equip restriction, plus a Z-Awakening Materials breakdown on every card that shows what it evolved from and the exact items needed to get there.
OpenDokkan Battle now shows exactly where to farm every Awakening Medal, Potential Orb, Equip Skill Orb and Dokkan Medal/Treasure — the precise story stage(s) that drop it.
OpenReverse: 1999 now lists every foe (74 enemies) with its official Japanese and Korean lore, always current.
OpenWuthering Waves now surfaces three complete new datasets: the full banner history, the entire item catalog by category, and every achievement with how to unlock it — in English, Japanese and Korean, updated every patch.
OpenThree new datasets: every event with its official title and run dates (a timeline back to 2021), the entire costume collection by rarity, and the exact pull rates for the recruitment banners running right now — all in English, Japanese and Korean.
OpenHonkai: Star Rail now shows the full live 4.4 roster with level-80 stats, rarity, Path and Element for every character, plus official Japanese and Korean names — always updated each patch.
OpenAll 177 Identities with rarity, Sin affinity, base Sinner, HP and speed, plus an interactive stat calculator, every Identity's skills, the full E.G.O list and the exact Identity Extraction pull rates — in English, Japanese and Korean.
OpenEvery Servant's three skills and their Noble Phantasm now show exactly what they do — buffs, damage, NP charge, stars — with the real numbers, in both English and Japanese.
OpenEvery Star Rail character now headlines its detail page with its full splash illustration.
OpenFlip Arknights between the Global roster and the content-ahead China server to preview the operators that haven't reached the West yet.
OpenOperator skill cards now spell out what each skill does — the effect, its values and SP cost — in English, Japanese and Korean.
OpenHundreds more Dokkan cards, Arknights modules and Wuthering Waves echoes now carry their official art — roster and dataset pages fill in toward complete.
OpenCompare operators' effective DPS across enemy DEF and RES with the exact damage formula — overlay any operators on the enemy-armor axis and see who actually pulls ahead.
OpenRank every student against each raid boss by exact attack-type × terrain effectiveness — stop guessing which team clears the current Total Assault.
OpenFind any card's best rotation partners, ranked by the link skills they share — build a full team around your lead in seconds.
OpenA combined material and QP shopping list for every Servant you're raising, with your current inventory subtracted so you see exactly what's left to farm.
OpenFate/Grand Order now covers the content-ahead Japan version alongside Global. Switch regions right on the game page — it defaults to your site language and remembers your choice.
OpenEvery game's changelog now tracks all stat and mechanic changes plus dataset changes — banners, materials, skills — each one fully expandable to the exact before and after.
Fate/Grand Order, Arknights, Blue Archive, Dokkan Battle, Honkai: Star Rail, Wuthering Waves and Reverse: 1999 — each in its own native shape, kept current to the latest patch. New launches go live here on day one.
OpenOfficial art added for the full Fate/Grand Order roster — every Servant now renders with its own portrait across cards and detail pages.
Two more per-character stats surfaced, reflecting the game's Reality / Mental duality — so defensive matchups read correctly for both damage types.
Filter cards by super-attack multiplier tier — Immense, Colossal, Supreme and up — to line up your hardest hitters at a glance.
OpenAdded each operator's attack interval and their branch / archetype — the fields the DPS calculator needs, now on every operator.