Zenless Zone Zero Skills
Agent kits — combat skills, Core Passive levels, the Additional Ability and Mindscape Cinema nodes
This table holds 1630 skills, spanning 7 lv. values (2 ×113, 3 ×113, 4 ×113, 5 ×113). Complete and current to the latest patch.
| Name | Agent | Type | Lv. | Effect |
|---|---|---|---|---|
| Basic Attack: Turbo Volt | Anby | Basic Attack | Press to activate: Unleashes up to 4 slashes. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG. | |
| Basic Attack: Thunderbolt | Anby | Basic Attack | After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press to activate: Unleashes a downward strike that deals Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Fork Lightning | Anby | Special Attack | Press to activate: Unleashes an upward slash that deals Electric DMG. This attack launches faster when used after the 3rd hit of the Basic Attack or Basic Attack: Thunderbolt. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Lightning Bolt | Anby | EX Special Attack | With enough Energy, press to activate: Unleashes a powerful upward slash that deals massive Electric DMG. This attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt. Character is invulnerable while using this skill. | |
| Dodge: Slide | Anby | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Taser Blast | Anby | Dash Attack | Press during a dodge to activate: Slashes all nearby enemies, dealing Physical DMG. | |
| Dodge Counter: Thunderclap | Anby | Dodge Counter | Press during a Perfect Dodge to activate: Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Electro Engine | Anby | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Ultimate: Overdrive Engine | Anby | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful upward slash at enemies in a small area followed by several downward strikes, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Thunderfall | Anby | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Flash | Anby | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Lightning Whirl | Anby | Assist Follow-Up | Press after a Defensive Assist to activate: Perform a spinning slash against enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 1 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 32% Daze. |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 2 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 37.3% Daze. |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 3 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 42.6% Daze. |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 4 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 48% Daze. |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 5 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 53.3% Daze. |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 6 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 58.6% Daze. |
| Core Passive: Fluctuating Voltage | Anby | Core Passive | 7 | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd hit of Anby's Basic Attack for an extra 64% Daze. |
| Additional Ability: Parallel Connection | Anby | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s. | |
| Rapid Charge Mode | Anby | Mindscape Cinema | 1 | When the 4th hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s. |
| Precision Discharge | Anby | Mindscape Cinema | 2 | When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%. |
| Well-Disciplined | Anby | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Conducting Charge | Anby | Mindscape Cinema | 4 | When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy. For every 12% Energy Generation Rate Anby has, recover an additional 2 Energy, up to a maximum of 6. |
| Street Experience | Anby | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Charging Field | Anby | Mindscape Cinema | 6 | When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%. |
| Basic Attack: Kitty Slash | Nekomata | Basic Attack | Press to activate: Unleashes up to 5 slashes, dealing Physical DMG. On the last hit, there is a 33.33% chance to repeat this hit 3 times. | |
| Basic Attack: Kitty Slash | Nekomata | Basic Attack | Press to activate: Unleashes up to 5 slashes, dealing Physical DMG. On the last hit, if it strikes a Stunned enemy, this hit repeats 3 times. | |
| Basic Attack: Crimson Blade | Nekomata | Basic Attack | Hold during the first 3 hits of Nekomata's Basic Attack to activate: Slashes enemies in front and passes through them, dealing Physical DMG. Upon activation, there is a 33.33% chance to repeat this attack 3 times. | |
| Basic Attack: Crimson Blade | Nekomata | Basic Attack | Hold during the first 3 hits of [Basic Attack] to activate: Slashes enemies in front and passes through them, dealing Physical DMG. Upon activating this skill, if it hits an enemy in a Stunned state, this attack repeats 3 times. | |
| Special Attack: Surprise Attack | Nekomata | Special Attack | Press to activate: Unleashes a downward strike, dealing Physical DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Surprise Attack | Nekomata | Special Attack | Press to activate: Unleashes a downward strike, dealing Physical DMG; Anti-Interrupt level is increased while using this skill; The skill's follow-up attack effect is enhanced. | |
| EX Special Attack: Super Surprise Attack! | Nekomata | EX Special Attack | With enough Energy, press to activate: Unleashes a powerful falling slash that deals massive Physical DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Super Surprise Attack! | Nekomata | EX Special Attack | With enough Energy, press to activate: Unleashes a powerful falling slash that deals massive Physical DMG. Character is invulnerable while using this skill. The skill's follow-up attack effect is enhanced. | |
| Dodge: Can't Touch Me-ow~ | Nekomata | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dodge: Vanishing Tail Technique | Nekomata | Dodge | When Nekomata has 40 or more [Purr Energy], after triggering [Perfect Dodge], press to consume 30 [Purr Energy] and activate: Nekomata enters Vital View and quickly dashes behind the enemy; Character is invulnerable while using this skill, and this skill does not consume dodge charges; | |
| Dash Attack: Over Here! | Nekomata | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Phantom Claws | Nekomata | Dodge Counter | Press during a Perfect Dodge to activate: Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Dodge Counter: Velvet Claw Pierce | Nekomata | Dodge Counter | After using [Dodge: Vanishing Tail Technique], press or hold when having 40 or more [Purr Energy] to activate: Launch a powerful Slash against enemies in a large area ahead, dealing massive Physical DMG; Character is invulnerable while using this skill. | |
| Chain Attack: Claw Swipe | Nekomata | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Claw Smash | Nekomata | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes powerful slashes at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Cat's Paw | Nekomata | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Desperate Defense | Nekomata | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Shadow Strike | Nekomata | Assist Follow-Up | Press after a Defensive Assist to activate: Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 1 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 30% for 6s. |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 2 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 35% for 6s. |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 3 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 40% for 6s. |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 4 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 45% for 6s. |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 5 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 50% for 6s. |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 6 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 55% for 6s. |
| Core Passive: Stealthy Paws | Nekomata | Core Passive | 7 | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 60% for 6s. |
| Additional Ability: Catwalk | Nekomata | Additional Ability | When another character in your squad shares the same Attribute or Faction: After any character inflicts Assault, increases the DMG of Nekomata's next EX Special Attack by 35%, stacking up to 2 times. | |
| Bird Hunter | Nekomata | Mindscape Cinema | 1 | When Nekomata hits an enemy from behind, she ignores 16% of her target's Physical RES. If the enemy is Stunned, all Nekomata's attacks against them are considered back attacks. |
| Cat & Mouse | Nekomata | Mindscape Cinema | 2 | When there's only one enemy on the field and Nekomata is in combat, her Energy Generation Rate is increased by 25%. |
| Curious Left Tail | Nekomata | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Sharpen Claws | Nekomata | Mindscape Cinema | 4 | When Nekomata uses her EX Special Attack, her CRIT Rate increases by 7% for 15s, stacking up to 2 times, with each stack's duration being calculated separately. |
| Lucky Right Tail | Nekomata | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Predator Lineage | Nekomata | Mindscape Cinema | 6 | When Nekomata launches a Chain Attack or uses her Ultimate, her CRIT DMG increases by 18%, stacking up to 3 times. The effect expires when she's no longer in-combat. This effect gains maximum stacks immediately on defeating an enemy. |
| Basic Attack: Cunning Combo | Nicole | Basic Attack | Press to activate: Unleashes up to 3 strikes, dealing Physical DMG. | |
| Basic Attack: Do As I Please | Nicole | Basic Attack | After using a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, and her Basic Attack and Dash Attack are enhanced, increasing the power of her bullets. | |
| Special Attack: Sugarcoated Bullet | Nicole | Special Attack | Press to activate: Unleashes a ranged strike against enemies in front, dealing Ether DMG. Anti-Interrupt level is increased while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times. | |
| EX Special Attack: Stuffed Sugarcoated Bullet | Nicole | EX Special Attack | With enough Energy, press to activate: A powerful ranged strike, generating an energy field that pulls enemies towards its center to deal Ether DMG. Hold down to charge up this attack, during which a small energy field is generated at the muzzle as Energy is consumed, dealing bonus DMG to enemies nearby. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times. | |
| Dodge: Speed Demon | Nicole | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. Drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to dodge, then hold to reload while dodging, enhancing Basic Attacks and Dash Attacks up to 8 times. | |
| Dash Attack: Jack in the Box | Nicole | Dash Attack | When dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during a dodge, press : Dashes in the target direction and strikes nearby enemies, dealing Physical DMG. When not dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during a dodge, press : Vaults backward and launches a ranged strike against enemies in front, dealing Physical DMG. Automatically reloads after the attack to enhance her Basic Attack and Dash Attack, up to 8 times. | |
| Dodge Counter: Diverted Bombard | Nicole | Dodge Counter | Press during a Perfect Dodge to activate: Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times. | |
| Chain Attack: Ether Shellacking | Nicole | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times. | |
| Ultimate: Ether Grenade | Nicole | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. When using this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times. | |
| Quick Assist: Emergency Bombard | Nicole | Quick Assist | When the active character is launched, press to activate: Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times. | |
| Defensive Assist: The Hare Strikes Back! | Nicole | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Window of Opportunity | Nicole | Assist Follow-Up | Press after a Defensive Assist to activate: Charge forward and bombard enemies, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Core Passive: Mechanical Case | Nicole | Core Passive | 1 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 20% for 3.5s. |
| Core Passive: Mechanical Case | Nicole | Core Passive | 2 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 25% for 3.5s. |
| Core Passive: Mechanical Case | Nicole | Core Passive | 3 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 30% for 3.5s. |
| Core Passive: Mechanical Case | Nicole | Core Passive | 4 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 34% for 3.5s. |
| Core Passive: Mechanical Case | Nicole | Core Passive | 5 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 36% for 3.5s. |
| Core Passive: Mechanical Case | Nicole | Core Passive | 6 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 38% for 3.5s. |
| Core Passive: Mechanical Case | Nicole | Core Passive | 7 | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 40% for 3.5s. |
| Additional Ability: Hare of Many Burrows | Nicole | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all units deal 25% more Ether DMG to the target for 3.5s. | |
| Supercharged Bomb | Nicole | Mindscape Cinema | 1 | The DMG and the Anomaly Buildup inflicted by Nicole's EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s |
| Charging Device | Nicole | Mindscape Cinema | 2 | Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s. |
| A Hare's Cunning | Nicole | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Field Expansion | Nicole | Mindscape Cinema | 4 | When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m. |
| Industry Star | Nicole | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Corrupting Energy Field | Nicole | Mindscape Cinema | 6 | When Nicole's energy fields deal DMG to an enemy, all units' CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately. |
| Basic Attack: Warmup Sparks | Soldier 11 | Basic Attack | Press to activate: Unleashes up to 4 slashes, dealing Physical DMG. | |
| Basic Attack: Fire Suppression | Soldier 11 | Basic Attack | Press at the right moment to activate: Unleashes a set of more powerful slashes, dealing Fire DMG. | |
| Basic Attack: Fire Suppression | Soldier 11 | Basic Attack | Press at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing resumes the Basic Attack from the retained hit count. | |
| Special Attack: Raging Fire | Soldier 11 | Special Attack | Press to activate: Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Fervent Fire | Soldier 11 | EX Special Attack | With enough Energy, press to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 30s or 8 times. | |
| EX Special Attack: Fervent Fire | Soldier 11 | EX Special Attack | With enough Energy, press to activate: Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. | |
| Dodge: Tempered Fire | Soldier 11 | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Blazing Fire | Soldier 11 | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dash Attack: Fire Suppression | Soldier 11 | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Fire DMG. | |
| Dodge Counter: Backdraft | Soldier 11 | Dodge Counter | Press during a Perfect Dodge to activate: Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Uplifting Flame | Soldier 11 | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times. | |
| Chain Attack: Uplifting Flame | Soldier 11 | Chain Attack | When a Chain Attack is triggered, select the character to activate: Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. | |
| Ultimate: Bellowing Flame | Soldier 11 | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times. | |
| Ultimate: Bellowing Flame | Soldier 11 | Ultimate | When Decibel Rating is at Maximum, press to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. | |
| Quick Assist: Covering Fire | Soldier 11 | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Hold the Line | Soldier 11 | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Reignition | Soldier 11 | Assist Follow-Up | Press after a Defensive Assist to activate: Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 1 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%. |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 2 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 40.8%. |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 3 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 46.6%. |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 4 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 52.5%. |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 5 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 58.3%. |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 6 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 64.1%. |
| Core Passive: Heatwave | Soldier 11 | Core Passive | 7 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 70%. |
| Additional Ability: Fields of Fire | Soldier 11 | Additional Ability | When another character in your squad shares the same Attribute or Faction: Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%. | |
| Rapid Heat | Soldier 11 | Mindscape Cinema | 1 | When Soldier 11 becomes the active character in combat, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s. |
| Scorching Convergence | Soldier 11 | Mindscape Cinema | 2 | When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately. |
| Elite Soldier | Soldier 11 | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Indulgent Blaze | Soldier 11 | Mindscape Cinema | 4 | If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation. |
| Perfect Soldier | Soldier 11 | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Scorching Flow | Soldier 11 | Mindscape Cinema | 6 | When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES. |
| Basic Attack: Crushing Strike | Yidhari | Basic Attack | Press to activate: Unleashes up to 3 strikes, dealing Ice DMG. On the 3rd hit, Yidhari recovers 10% HP. | |
| Basic Attack: Frostbite Embrace | Yidhari | Basic Attack | Hold to activate: Yidhari begins charging, continuously consuming HP to reach up to three levels of charge. When is released, Yidhari unleashes a powerful charged hammer attack in front based on the current charge level, dealing massive Ice DMG. The higher Yidhari's HP, the faster charging consumes it. HP consumption will at most reduce Yidhari's HP to 25% of Max HP. At 2 charge levels, after using the skill, press to immediately follow up with the 3rd hit of Basic Attack: Crushing Strike. The DMG of a Basic Attack: Crushing Strike triggered this way increases based on the current charge level, up to 30%. At 3 charge levels, Yidhari gains increased Anti-Interrupt level during the charged skill. Press to chain early into the finishing smash. | |
| Frost's Crushing Weight | Yidhari | While charging or spinning during Basic Attack: Frostbite Embrace, if hit by an enemy, Yidhari can block with her tentacles, reducing the DMG taken by 25%. If charging or not yet at full charge, Yidhari counterattacks with her tentacles, returning to the charging stance and instantly gaining 1 charge level, while also dealing Ice DMG to enemies ahead. While Frost's Crushing Weight is active, pressing makes Yidhari immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on her current charge level. While Frost's Crushing Weight is active, pressing or makes Yidhari unleash a Special Attack: Surging Cold, Crushing Pursuit that is guaranteed to trigger Surging Cold. | ||
| Special Attack: Cease Thoughts | Yidhari | Special Attack | Press to activate: Launches enemies in front into the air, dealing Ice DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Frost Coil | Yidhari | EX Special Attack | With enough Adrenaline, press to activate: Perform two consecutive upward strikes, then release an icy mist, dealing massive Ice DMG. If EX Special Attack: Frost Coil hits an enemy, Yidhari recovers HP at the end of the skill equal to 33% of her missing HP. Character is invulnerable while using this skill. | |
| Special Attack: Surging Cold, Crushing Pursuit | Yidhari | Special Attack | Press or while charging or spinning during Basic Attack: Frostbite Embrace, or press while holding to activate: Launches enemies in front into the air, dealing Ice DMG. When the skill's attack collides with an enemy's attack, it triggers Surging Cold. If the skill hits a Stunned enemy, and with sufficient Adrenaline, it triggers Crushing Pursuit. Triggering Surging Cold or Crushing Pursuit instantly raises the charge level to maximum. During this skill, press and Yidhari will immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on the current charge level. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Glacial Crush | Yidhari | EX Special Attack | When triggering Surging Cold or Crushing Pursuit, and with enough Adrenaline, press or to activate: Dash forward with an upward attack, then leap into the air before delivering a powerful downward smash, dealing massive Ice DMG. If EX Special Attack: Glacial Crush hits an enemy, Yidhari heals at the end of the skill for 33% of her missing HP. If the skill is used after Surging Cold, it grants an additional 15 Adrenaline. This effect can trigger once every 1s. After using this skill, press to immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on the current charge level. Character is invulnerable while using this skill. | |
| Dodge: Dreamshift | Yidhari | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Frostbloom Impact | Yidhari | Dash Attack | Press during a dodge to activate: Strike forward, dealing Ice DMG. | |
| Dodge Counter: Icehaul Reverb | Yidhari | Dodge Counter | Press during a Perfect Dodge to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Frostbound Oath | Yidhari | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleash a powerful strike against enemies in a small area ahead, dealing massive Ice DMG. If inside Ether Veil: Wellspring, tentacles join in the assault, further enhancing the skill's power. Character is invulnerable while using this skill. | |
| Ether Veil: Wellspring | Yidhari | Ether Veil | When Decibel Rating is at Maximum, the final hit of Basic Attack: Frostbite Embrace, EX Special Attack: Frost Coil, EX Special Attack: Glacial Crush, and Chain Attack: Frostbound Oath will consume 3,000 Decibels to activate an Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5% for 30s. Repeated triggers extend the duration, up to a maximum of 300s. While Yidhari is within Ether Veil: Wellspring, the charge speed of Basic Attack: Frostbite Embrace increases, and HP is consumed faster during charging. | |
| Ultimate: Final Act - Crossing the River of Regret | Yidhari | Ultimate | After Yidhari expends Decibels to activate Ether Veil: Wellspring, press within 30s to activate: Deliver a powerful strike to enemies in a large area ahead, dealing massive Ice DMG. Character is invulnerable while using this skill. Each time Yidhari expends Decibels to activate an Ether Veil: Wellspring, she can use Ultimate: Final Act - Crossing the River of Regret once. | |
| Quick Assist: Frostshock Reinforcement | Yidhari | Quick Assist | When the active character is launched, press to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Flashquake Rejection | Yidhari | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Glacial Onslaught | Yidhari | Assist Follow-Up | Press after a Defensive Assist to activate: Execute an ice shard hammer attack against enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 1 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 50%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 2 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 58%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 3 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 66%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 4 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 74%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 5 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 82%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 6 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 90%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Core Passive: Dreamscape Collection | Yidhari | Core Passive | 7 | Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Yidhari's skill DMG increases as her current HP percentage decreases. When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to 100%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter. Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels. |
| Additional Ability: Narrative Completion | Yidhari | Additional Ability | When another character in your squad is a Stun or Support character: When Yidhari's HP falls below 50%, CRIT DMG increases by 30% and DMG taken is reduced by 25%. While Yidhari is within Ether Veil: Wellspring, she gains the following additional effect: After the level 3 charged attack of Yidhari's Basic Attack: Frostbite Embrace or EX Special Attack: Glacial Crush, an icy tentacle is summoned to attack, dealing extra damage. This effect can trigger once every 12s. The above skill is considered an EX Special Attack, the DMG multiplier increases based on the EX Special Attack's level. | |
| The Past Lost Beneath the Abyss | Yidhari | Mindscape Cinema | 1 | The Adrenaline cost to activate Yidhari's EX Special Attack is reduced by 10. After using EX Special Attack: Frost Coil or EX Special Attack: Glacial Crush, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another EX Special Attack: Glacial Crush. The HP restored by this EX Special Attack: Glacial Crush is increased by 100% of the original value. Yidhari's Basic Attacks and EX Special Attacks ignore 20% of targets' Ice RES. |
| Who Lingers Here, Lost in Thought? | Yidhari | Mindscape Cinema | 2 | Yidhari's CRIT DMG increases by 40%. Triggering Surging Cold or Crushing Pursuit grants Adrenaline regen of 0.5/s for up to 30s. Repeated triggers reset the duration. |
| A Story Without an Audience | Yidhari | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Blooming in Silence | Yidhari | Mindscape Cinema | 4 | Yidhari gains 10% more Decibels when losing HP for Core Passive: Dreamscape Collection. While in Ether Veil: Wellspring, Yidhari's Max HP is further increased by 5%. |
| This Solace Is Real | Yidhari | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| At Last, a Peaceful Dream | Yidhari | Mindscape Cinema | 6 | After Yidhari spends Decibels to activate or extend Ether Veil: Wellspring, she gains Erudition for 30s. While Erudition is active, her Sheer DMG increases by 25%. Also, upon taking fatal DMG for the first time, her HP is reduced to at most 1, and for the next 5s, she cannot be defeated and will restore 25% HP over time. |
| Basic Attack: Wipeout | Corin | Basic Attack | Press to activate: Unleashes up to 5 slashes, dealing Physical DMG. Repeatedly press or hold the button during the 3rd and 5th hits to extend the chainsaw slash attack. | |
| Special Attack: Clean Sweep | Corin | Special Attack | Press to activate: Unleashes a series of slashes upon enemies in front, before detonating the chainsaw, dealing Physical DMG. Repeatedly press or hold the button to extend the chainsaw slash attack. Anti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%. | |
| EX Special Attack: Skirt Alert | Corin | EX Special Attack | With enough Energy, press to activate: Unleashes a series of powerful slashes upon enemies in front, before detonating the chainsaw, dealing massive Physical DMG. Repeatedly press or hold the button to extend the chainsaw slash attack at the cost of Energy if the attack connects. Character is invulnerable during the spinning slash. Anti-Interrupt level is increased during the extended slash, and DMG taken is reduced by 40%. | |
| Dodge: Shoo! | Corin | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Oopsy-Daisy! | Corin | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. Repeatedly press or hold the button to extend the chainsaw attack's duration. | |
| Dodge Counter: Nope! | Corin | Dodge Counter | Press during a Perfect Dodge to activate: Slashes enemies in front before detonating her chainsaw, dealing Physical DMG. Repeatedly press or hold the button to extend the chainsaw slash attack. Character is invulnerable while using this skill. | |
| Chain Attack: Sorry... | Corin | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful slash at enemies in a small area, dealing massive Physical DMG. Repeatedly press or hold the button to extend the chainsaw slash attack. Character is invulnerable while using this skill. | |
| Ultimate: Very, Very Sorry! | Corin | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful slash at enemies in a small area, dealing massive Physical DMG. Repeatedly press or hold the button to extend the chainsaw slash attack. Character is invulnerable while using this skill. | |
| Quick Assist: Emergency Measures | Corin | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front before detonating her chainsaw, dealing Physical DMG. Repeatedly press or hold the button to extend the chainsaw slash attack. Character is invulnerable while using this skill. | |
| Defensive Assist: P—Please Allow Me! | Corin | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Quick Sweep | Corin | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash a series of slashes against enemies in front followed by an explosive chainsaw, dealing Physical DMG. Repeatedly press or hold to extend the chainsaw slash attack. Character is invulnerable while using this skill. | |
| Core Passive: Hyperfocus | Corin | Core Passive | 1 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 18.7%. |
| Core Passive: Hyperfocus | Corin | Core Passive | 2 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 21.8%. |
| Core Passive: Hyperfocus | Corin | Core Passive | 3 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 25%. |
| Core Passive: Hyperfocus | Corin | Core Passive | 4 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 28.1%. |
| Core Passive: Hyperfocus | Corin | Core Passive | 5 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 31.2%. |
| Core Passive: Hyperfocus | Corin | Core Passive | 6 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 34.3%. |
| Core Passive: Hyperfocus | Corin | Core Passive | 7 | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 37.5%. |
| Additional Ability: Cleanup Assistance | Corin | Additional Ability | When another character in your squad shares the same Attribute or Faction: Corin deals 35% more DMG to Stunned enemies. | |
| Open Trauma | Corin | Mindscape Cinema | 1 | When Corin's Chain Attack or Ultimate hits an enemy, her DMG against the target increases by 12% for 15s. |
| Atomic Smash | Corin | Mindscape Cinema | 2 | When Corin's EX Special Attack, Chain Attack or Ultimate hits an enemy, the target's Physical RES is reduced by 0.5%, stacking up to 20 times and lasting 5s. The duration of each stack is calculated separately. |
| Amateur Maid | Corin | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Battlefield Retainer | Corin | Mindscape Cinema | 4 | When Corin uses a Quick Assist, Defensive Assist, or Chain Attack, she recovers 7.2 Energy. This effect can trigger once every 16s. |
| Special Ops Maid | Corin | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Accumulated Release | Corin | Mindscape Cinema | 6 | When Corin's extended slash hits an enemy, she obtains a stack of Charge (max 40 stacks). During a Dodge Counter, Special Attack, EX Special Attack, Quick Assist, or Assist Follow-Up, when her chainsaw detonation hits an enemy, consumes all stacks of Charge. Each stack consumed causes the attack to deal an additional 3% of ATK as DMG. |
| Basic Attack: Rampaging Slash | Caesar | Basic Attack | Press to activate: Unleashes up to 6 slashes ahead, dealing Physical DMG. | |
| Basic Attack: Dead End | Caesar | Basic Attack | When there are sufficient Assist Points, hold to activate: Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Special Attack: Shockwave Shield Bash | Caesar | Special Attack | Press to activate: Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill's activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash When Retaliation is triggered, Caesar is invulnerable while using the skill. | |
| Special Attack: Roaring Thrust | Caesar | Special Attack | After activating Special Attack: Shockwave Shield Bash, press to activate: Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliation is triggered. | |
| EX Special Attack: Parry Counter | Caesar | EX Special Attack | With enough Energy, press to activate: Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or an Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield attack. After triggering Perfect Block, press to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash Character is invulnerable while using this skill. | |
| EX Special Attack: Overpowered Shield Bash | Caesar | EX Special Attack | After activating EX Special Attack: Parry Counter, with enough energy, press to activate: Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or an Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, it cannot trigger Perfect Block again. Character is invulnerable while using this skill. | |
| Stance Switch | Caesar | When Caesar triggers a Perfect Block, Retaliation, or Defensive Assist, her impact is increased by {CAL:8+AvatarSkillLevel(1)*1,1,2}% for 3s. | ||
| Dodge: Adrift | Caesar | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Hog Rush | Caesar | Dash Attack | Press during a dodge to activate: Strikes forward with the shield, dealing Physical DMG. During skill activation, DMG taken is reduced by 40%, and when attacked by an enemy, Caesar blocks with the shield and gets knocked back. Following that, press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. | |
| Dodge Counter: Eye For an Eye | Caesar | Dodge Counter | Press during a Perfect Dodge to activate: Stabs at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Road Rage Slam | Caesar | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward strike at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Savage Smash | Caesar | Ultimate | When Decibel Rating is at Maximum, press to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a downward strike, dealing massive Physical DMG. When hitting shielded enemies, the Daze dealt is increased by {CAL:40+AvatarSkillLevel(3)*5,1,2}%. Character is invulnerable while using this skill. | |
| Quick Assist: Lane Change | Caesar | Quick Assist | When the active character is launched, press to activate: Thrust at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Aegis Shield | Caesar | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Aiding Blade | Caesar | Assist Follow-Up | Press after a Defensive Assist to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a slash that deals Physical DMG. After activating the skill, press or to trigger a Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill. | |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 1 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 300% of her base Impact + 200. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 40. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 2 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 500% of her base Impact + 400. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 135. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 3 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 700% of her base Impact + 700. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 240. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 4 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 900% of her base Impact + 900. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 400. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 5 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 1,100% of her base Impact + 1,100. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 650. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 6 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 1,300% of her base Impact + 1,300. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 900. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Core Passive: Barrier of Resilience | Caesar | Core Passive | 7 | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 1,400% of her base Impact + 1,400. The shield lasts for 60s and is equipped by the active character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 1,000. After Radiant Aegis expires, this buff remains for an additional 5s. |
| Additional Ability: Battle Spirit | Caesar | Additional Ability | When another character in your squad can activate Defensive Assist or shares the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all squad members by 25% for 30s. | |
| Spearhead Advance | Caesar | Mindscape Cinema | 1 | When Caesar becomes the active character in combat, she instantly buffs all squad members with a Radiant Aegis shield. This effect can trigger once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% All-Attribute RES reduction. |
| Legacy of the Far Lands | Caesar | Mindscape Cinema | 2 | While Radiant Aegis from Core Passive: Barrier of Resilience is active, Caesar's Energy Generation Rate increases by 10%, and the shield bearer's ATK boost is increased to 150% of its original value. |
| Absolute Trust | Caesar | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Aries the Battering-Ram | Caesar | Mindscape Cinema | 4 | When Caesar uses a Chain Attack or Ultimate, she gains 3 additional Assist Points. If her Energy is below 20, she can activate EX Special Attack: Overpowered Shield Bash with 1 Assist Point instead. This substitution can trigger once every 5s. |
| Romantic Conquest | Caesar | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Overlord's Will | Caesar | Mindscape Cinema | 6 | EX Special Attack: Overpowered Shield Bash and Assist Follow-Up: Aiding Blade are guaranteed to trigger a critical hit. The skill's DMG is increased by 50% and deals additional 50% DMG to the primary target. When Caesar uses EX Special Attack: Overpowered Shield Bash or Assist Follow-Up: Aiding Blade, her CRIT Rate is increased by 30% and her CRIT DMG is increased by 60% for 15s. |
| Basic Attack: Full Firepower | Billy | Basic Attack | Press to activate: Unleashes a piercing attack, dealing Physical DMG. Repeatedly press or hold to enter Crouching Shot to extend the attack duration. Drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG. Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG. | |
| Special Attack: Stand Still | Billy | Special Attack | Press to activate: Performs up to 3 piercing attacks in a line, dealing Physical DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Clearance Time | Billy | EX Special Attack | With enough Energy, press to activate: Launches a powerful piercing attack in a line, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Dodge: Risky Business | Billy | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Starlight Sanction | Billy | Dash Attack | When dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during a dodge, press : Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG. When not dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during a dodge, press : Launches a piercing attack at enemies in a line, dealing Physical DMG. | |
| Dodge Counter: Fair Fight | Billy | Dodge Counter | Press during a Perfect Dodge to activate: Pierces enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Starlight Mirage | Billy | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Starlight, Shine Bright | Billy | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Power of Teamwork | Billy | Quick Assist | When the active character is launched, press to activate: Launches a piercing attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Evasive Assist: Flash Spin | Billy | Evasive Assist | When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Fatal Shot | Billy | Assist Follow-Up | Press after an Evasive Assist to activate: Pierces enemies in a large area in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Steady Shot | Billy | Core Passive | 1 | Billy's DMG increases by 25% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Core Passive: Steady Shot | Billy | Core Passive | 2 | Billy's DMG increases by 29.1% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Core Passive: Steady Shot | Billy | Core Passive | 3 | Billy's DMG increases by 33.3% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Core Passive: Steady Shot | Billy | Core Passive | 4 | Billy's DMG increases by 37.5% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Core Passive: Steady Shot | Billy | Core Passive | 5 | Billy's DMG increases by 41.6% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Core Passive: Steady Shot | Billy | Core Passive | 6 | Billy's DMG increases by 45.8% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Core Passive: Steady Shot | Billy | Core Passive | 7 | Billy's DMG increases by 50% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. |
| Additional Ability: Team Starlight | Billy | Additional Ability | When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated. | |
| Dazzling Entrance | Billy | Mindscape Cinema | 1 | When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s. |
| Roaming Gunslinger | Billy | Mindscape Cinema | 2 | Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter. |
| Teachings of the Starlight Knights | Billy | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Starlight Ballistics | Billy | Mindscape Cinema | 4 | When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%. |
| Lost Technological Construct | Billy | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Starlight Hero | Billy | Mindscape Cinema | 6 | When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times and lasting until he's knocked back or launched by an attack. |
| Basic Attack: Kazahana | Miyabi | Basic Attack | Press to activate: Unleashes up to five slashes ahead, the first two deal Physical DMG, and the last three deal Frost DMG. Block enemy attacks during the 5th hit of the Basic Attack. | |
| Basic Attack: Shimotsuki | Miyabi | Basic Attack | With at least 2 points of Fallen Frost, hold to activate: Hoshimi Miyabi sheaths her blade, enters Shimotsuki Stance and starts to charge up. Every level of charge will consume 2 points of Fallen Frost, up to a maximum of three levels of charge. When releasing , or when Fallen Frost is completely depleted, Hoshimi Miyabi will draw her blade and unleash a powerful slash ahead based on the current charge level, dealing massive Frost DMG. She then exits Shimotsuki Stance. Character is invulnerable during Shimotsuki Stance. Hoshimi Miyabi can have up to 6 points of Fallen Frost. Upon entering the battlefield, Hoshimi Miyabi immediately obtains 3 points of Fallen Frost. | |
| Special Attack: Miyuki | Miyabi | Special Attack | Press to activate: Quickly draws her blade and slashes ahead, dealing Frost DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Hisetsu | Miyabi | EX Special Attack | With enough Energy, press to activate: Rush forward, unleashing powerful slashes against enemies along the way, dealing massive Frost DMG. Upon activating this skill, gain 2 points of Fallen Frost. Character is invulnerable while using this skill. After using this skill, with enough Energy, press again to activate: Consume extra Energy and unleash a powerful follow-up attack against enemies in front, dealing massive Frost DMG. Upon activating this skill, gain 2 points of Fallen Frost. Character is invulnerable while using this skill. | |
| Dodge: Mizutori | Miyabi | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. While dodging, repeatedly press or hold to activate: A dash dodge that covers a lot of ground. Character is invulnerable while using this skill. | |
| Dash Attack: Fuyubachi | Miyabi | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Kan Suzume | Miyabi | Dodge Counter | Press during a Perfect Dodge to activate: Slashes enemies in front, dealing Frost DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Spring's Call | Miyabi | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful slash at enemies in front in a large area, dealing massive Frost DMG. Character is invulnerable while using this skill. | |
| Ultimate: Lingering Snow | Miyabi | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes powerful slashes at enemies ahead in a large area then pauses, before unleashing a Finishing Move, dealing massive Frost DMG. Upon activating this skill, gain 3 points of Fallen Frost and increase Ice DMG by 30% for 12s. Character is invulnerable while using this skill. | |
| Quick Assist: Dancing Petals | Miyabi | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Frost DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Drifting Petals | Miyabi | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Falling Petals | Miyabi | Assist Follow-Up | Press after a Defensive Assist to activate: Charges and slashes enemies in front, dealing Frost DMG. Character is invulnerable while using this skill. | |
| Core Passive: Searing Cold | Miyabi | Core Passive | 1 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 750% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 14% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Core Passive: Searing Cold | Miyabi | Core Passive | 2 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 875% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 15% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Core Passive: Searing Cold | Miyabi | Core Passive | 3 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 1,000% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 16% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Core Passive: Searing Cold | Miyabi | Core Passive | 4 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 1,125% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 17% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Core Passive: Searing Cold | Miyabi | Core Passive | 5 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 1,250% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 18% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Core Passive: Searing Cold | Miyabi | Core Passive | 6 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 1,375% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 19% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Core Passive: Searing Cold | Miyabi | Core Passive | 7 | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to 1,500% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate 20% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s. |
| Additional Ability: Bask in Frost | Miyabi | Additional Ability | When another character in your squad is a Support or Anomaly character, or shares the same Faction: Basic Attack: Shimotsuki DMG increases by 60%. When any squad member triggers Disorder, Hoshimi Miyabi obtains 2 points of Fallen Frost and Basic Attack: Shimotsuki during the next Shimotsuki Stance will ignore 30% of the target's Ice RES. | |
| Frost Atop the Snow | Miyabi | Mindscape Cinema | 1 | While in Shimotsuki Stance, every 1 point of Fallen Frost consumed will allow Basic Attack: Shimotsuki to ignore 6% of DEF, stacking up to 6 times and lasting until Shimotsuki Stance ends. When the slash for charge level three of Basic Attack: Shimotsuki hits an enemy under Frostburn, it will immediately remove the Frostburn state and increase all squad members' Anomaly Buildup Rate by 20% for 10s. |
| Breath Technique | Miyabi | Mindscape Cinema | 2 | Basic Attack: Kazahana and Dodge Counter DMG increases by 30%. Hoshimi Miyabi gains 1 point of Fallen Frost when the final move of the 5th hit of Basic Attack: Kazahana hits an enemy. Upon entering the battlefield, Hoshimi Miyabi immediately obtains 6 points of Fallen Frost and her CRIT Rate increases by 15%. |
| Martial Discipline | Miyabi | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Rupture | Miyabi | Mindscape Cinema | 4 | Frostburn - Break DMG increases by 30%. Upon triggering Frostburn - Break, Hoshimi Miyabi generates 250 more Decibels. |
| Anniversary | Miyabi | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Prodigious Talent | Miyabi | Mindscape Cinema | 6 | During Shimotsuki Stance, Hoshimi Miyabi obtains Polar, which increases Basic Attack: Shimotsuki DMG by 30%. After obtaining Polar, Hoshimi Miyabi will automatically draw her blade and unleash powerful slashes based on the current charge level upon consuming Fallen Frost. Before Fallen Frost is completely depleted, the draw and slashes will not interrupt charging under Shimotsuki Stance. Each occurrence of Shimotsuki Stance can perform up to 3 draws and slashes. |
| Basic Attack: Smash 'n' Bash | Koleda | Basic Attack | Press to activate: Unleashes up to 4 strikes, dealing Physical DMG. When Koleda has the Furnace Fire effect, she can launch an enhanced Basic Attack after the 2nd hit, consuming the Furnace Fire effect and dealing massive Fire DMG. When Koleda and Ben are deployed together, executing an enhanced Basic Attack will trigger a coordinated attack from both, further increasing the move's power; Koleda is invulnerable during the Basic Attack's 4th hit and enhanced Basic Attack. | |
| Special Attack: Hammer Time | Koleda | Special Attack | Press to activate: Strikes enemies in front and triggers an explosion, dealing Fire DMG. This skill launches faster and triggers an explosion when used after the 2nd or 4th hit of Koleda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad, and this skill is quickly launched after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Boiling Furnace | Koleda | EX Special Attack | With enough Energy, press to activate: Strikes enemies in front and triggers a powerful explosion, dealing massive Fire DMG. Koleda also gains the Furnace Fire effect. This skill activates faster and triggers an explosion when used after the 2nd or 4th hit of Koleda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad and this skill is quickly launched after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Character is invulnerable while using this skill. | |
| Dodge: Wait 'n' See | Koleda | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Tremble! | Koleda | Dash Attack | Press during a Dodge to activate: Strikes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Don't Look Down on Me | Koleda | Dodge Counter | Press during a Perfect Dodge to activate: Strikes enemies in front and creates an explosion, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Natural Disaster | Koleda | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful explosion on enemies in a large area, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Character is invulnerable while using this skill. | |
| Ultimate: Hammerquake | Koleda | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful explosion on enemies in a large area in front, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill. | |
| Quick Assist: Coming Thru! | Koleda | Quick Assist | When the active character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Protective Hammer | Koleda | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Hammer Bell | Koleda | Assist Follow-Up | Press after a Defensive Assist to activate: Koleda charges and strikes enemies in front, dealing Fire DMG and obtaining Furnace Fire effect. Character is invulnerable while using this skill. | |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 1 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 30%. |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 2 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 35%. |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 3 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 40%. |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 4 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 45%. |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 5 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 50%. |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 6 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 55%. |
| Core Passive: Demolition Hammer | Koleda | Core Passive | 7 | When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 60%. |
| Additional Ability: Belobog Management | Koleda | Additional Ability | When another character in your squad shares the same Attribute or Faction or is a Rupture character: When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends. | |
| Beat of the Hammer | Koleda | Mindscape Cinema | 1 | After the 2nd or 4th hit of Koleda's Basic Attack or her enhanced Basic Attack, quickly use a Special Attack or EX Special Attack to increase the Daze dealt by 15%. |
| Kinetic Recovery | Koleda | Mindscape Cinema | 2 | When Koleda's EX Special Attack hits an enemy, she recovers 60 Energy. Can trigger once every 45s. |
| "Mind Your Own!" | Koleda | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Furnace's Glow | Koleda | Mindscape Cinema | 4 | Koleda gains one stack of Charge (max 2 stacks) when consuming Furnace Fire to use her Enhanced Basic Attack. When her Chain Attack: Natural Disaster or Ultimate: Hammerquake hits an enemy, she consumes all stacks of Charge to increase the attack's DMG by 18% per stack. |
| "You Dare Underestimate Me?" | Koleda | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Saturated Blast | Koleda | Mindscape Cinema | 6 | When EX Special Attack, Chain Attack, or Ultimate triggers an explosion that hits an enemy, it deals additional DMG equal to 360% of Koleda's ATK. |
| Basic Attack: Enthusiastic Drills | Anton | Basic Attack | Press to activate: Unleashes up to 4 mixed attacks in front, dealing Physical DMG. The 4th hit is a Piledriver Attack. | |
| Basic Attack: Enthusiastic Drills (Burst Mode) | Anton | Basic Attack | Press while Anton is in Burst Mode to activate: Unleashes up to 3 mixed attacks in front, dealing massive Electric DMG. During the 2nd Drill Attack and 3rd Piledriver Attack, press repeatedly or hold to extend the skill duration. | |
| Special Attack: Spin, Bro! | Anton | Special Attack | Press to activate: Unleashes a Piledriver Attack against enemies in a line in front, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Smash the Horizon, Bro! | Anton | EX Special Attack | With enough Energy, press to activate: Launches several Piledriver Attacks at enemies in a line in front of him, dealing massive Electric DMG. Character is invulnerable while using this skill. Anton enters Burst Mode after using this skill. When in Burst Mode, Anton's attacks become more powerful, dealing massive Electric DMG while continually consuming Energy upon hitting an enemy. Burst Mode remains active until his Energy is depleted. | |
| Special Attack: Explosive Drill (Burst Mode) | Anton | Special Attack | Press while in Burst Mode to activate: Launches a Piledriver Attack at enemies in front, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| Dodge: Let's Move | Anton | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Fire With Fire | Anton | Dash Attack | Press during a Dodge to activate: Rams into enemies in front of him, dealing Physical DMG. | |
| Dodge Counter: Retaliation | Anton | Dodge Counter | Press during a Perfect Dodge to activate: Continuously strikes enemies in front with heavy punches, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Dodge Counter: Overload Drill (Burst Mode) | Anton | Dodge Counter | While in Burst Mode, press during a Perfect Dodge to activate: Launches a Drill Attack at enemies in front of him, dealing massive Electric DMG. Character is invulnerable during the attack. | |
| Chain Attack: Go Go Go! | Anton | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a Piledriver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill. | |
| Ultimate: Go Go Go Go Go! | Anton | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a Piledriver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill. | |
| Quick Assist: Shoulder-To-Shoulder | Anton | Quick Assist | When the active character is launched, press to activate: Continuously strikes enemies in front of him with heavy punches, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Protective Drill (Burst Mode) | Anton | Quick Assist | When the active character is launched, press to activate: Attacks enemies in front with a Drill Attack, dealing massive Electric DMG. Character is invulnerable during the attack. | |
| Defensive Assist: Iron Wrist | Anton | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Limit Burst | Anton | Assist Follow-Up | Press after a Defensive Assist to activate: Launches a Drill Attack that ends in a Piledriver Attack, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 1 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 12% and when he uses his Drill Attack, the skill's DMG is increased by 20%. |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 2 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 14% and when he uses his Drill Attack, the skill's DMG is increased by 23.3%. |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 3 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 16% and when he uses his Drill Attack, the skill's DMG is increased by 26.6%. |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 4 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 18% and when he uses his Drill Attack, the skill's DMG is increased by 30%. |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 5 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 20% and when he uses his Drill Attack, the skill's DMG is increased by 33.3%. |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 6 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 22% and when he uses his Drill Attack, the skill's DMG is increased by 36.6%. |
| Core Passive: Brothers in Arms! | Anton | Core Passive | 7 | When Anton uses his Piledriver Attack, the skill's DMG is increased by 24% and when he uses his Drill Attack, the skill's DMG is increased by 40%. |
| Additional Ability: Teamwork | Anton | Additional Ability | When another character in your squad shares the same Attribute or Faction: While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s. | |
| Warm-Up Exercises | Anton | Mindscape Cinema | 1 | When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use. |
| State of Flow | Anton | Mindscape Cinema | 2 | When Anton uses his EX Special Attack and enters Burst Mode, he gains a Shield that equals to 7.5% of his Max HP. While in Burst Mode, entering combat or switching in reapplies the Shield effect. This effect can trigger once every 15s. The Shield dissipates when Burst Mode ends. |
| Rotational Training | Anton | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Everyone Get Fired Up! | Anton | Mindscape Cinema | 4 | When Anton uses a Chain Attack or Ultimate, all squad members' CRIT Rate increases by 10% for 12s. |
| Jack of All Trades | Anton | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Break the Limit | Anton | Mindscape Cinema | 6 | When Anton's Piledriver Attack triggers a critical hit, his Basic Attack: Enthusiastic Drills (Burst Mode) and Dodge Counter: Overload Drill (Burst Mode) deal 4% more DMG for 30s, stacking up to 6 times. Repeated triggers reset the duration. |
| Basic Attack: Debt Reconciliation | Ben | Basic Attack | Press to activate: Unleashes up to 3 strikes, dealing Physical DMG. | |
| Special Attack: Fiscal Fist | Ben | Special Attack | Press to activate: Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. Ben is invulnerable when activating Block. Anti-Interrupt level is increased while launching strikes. | |
| EX Special Attack: Cashflow Counter | Ben | EX Special Attack | With enough Energy, press to activate: Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. When this skill is activated, the Shield is restored to its maximum value. After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG. Ben is invulnerable when activating Block. Ben is invulnerable while launching strikes. | |
| Dodge: Missing Invoice | Ben | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Incoming Expense | Ben | Dash Attack | Press during a Dodge to activate: Strikes enemies in front of him, dealing Physical DMG. | |
| Dodge Counter: Accounts Settled | Ben | Dodge Counter | Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Signed and Sealed | Ben | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Ultimate: Complete Payback | Ben | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. When activating the skill, additionally recover 3 Assist Points. Character is invulnerable while using this skill. | |
| Quick Assist: Joint Account | Ben | Quick Assist | When the active character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack. | |
| Defensive Assist: Risk Allocation | Ben | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Don't Break Contract | Ben | Assist Follow-Up | Press after a Defensive Assist to activate: Charges and strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Core Passive: Guardian | Ben | Core Passive | 1 | Ben's initial ATK increases along with his initial DEF. He gains 40% of his initial DEF as ATK. When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 15% of his DEF +100, lasting for 30s. |
| Core Passive: Guardian | Ben | Core Passive | 2 | Ben's initial ATK increases along with his initial DEF. He gains 46% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 17.5% of his DEF +220, lasting for 30s. |
| Core Passive: Guardian | Ben | Core Passive | 3 | Ben's initial ATK increases along with his initial DEF. He gains 52% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 20% of his DEF +330, lasting for 30s. |
| Core Passive: Guardian | Ben | Core Passive | 4 | Ben's initial ATK increases along with his initial DEF. He gains 60% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 22.5% of his DEF +460, lasting for 30s. |
| Core Passive: Guardian | Ben | Core Passive | 5 | Ben's initial ATK increases along with his initial DEF. He gains 66% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 25% of his DEF +500, lasting for 30s. |
| Core Passive: Guardian | Ben | Core Passive | 6 | Ben's initial ATK increases along with his initial DEF. He gains 72% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 27.5% of his DEF +525, lasting for 30s. |
| Core Passive: Guardian | Ben | Core Passive | 7 | Ben's initial ATK increases along with his initial DEF. He gains 80% of his initial DEF as ATK. When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 30% of his DEF +550, lasting for 30s. |
| Additional Ability: Contractual Agreement | Ben | Additional Ability | When another character in your squad shares the same Attribute or Faction: While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%. | |
| Reacting Force | Ben | Mindscape Cinema | 1 | When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s. |
| Offense Through Defense | Ben | Mindscape Cinema | 2 | When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG. |
| Careful Accounting | Ben | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Agile Adaptation | Ben | Mindscape Cinema | 4 | When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG. |
| Meticulous Detail | Ben | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Wild Spirit | Ben | Mindscape Cinema | 6 | After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s. |
| Basic Attack: Making Rice Cakes | Soukaku | Basic Attack | Press to activate: Unleashes up to 3 attacks, dealing Physical DMG. | |
| Basic Attack: Making Rice Cakes (Frosted Banner) | Soukaku | Basic Attack | When Frosted Banner is active, press to activate: Unleashes up to 3 faster attacks in front, dealing Ice DMG. | |
| Special Attack: Cooling Bento | Soukaku | Special Attack | Press to activate: Soukaku releases a wind current in front of her and unleashes her finishing move, dealing Ice DMG. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. Holding while using this skill allows for a quick transition to Fly the Flag. | |
| EX Special Attack: Fanning Mosquitoes | Soukaku | EX Special Attack | With enough Energy, press to activate: Releases wind currents of extended range in front of her, dealing massive Ice DMG. This skill can be triggered consecutively by pressing repeatedly. Each use consumes a specified amount of Energy. When Soukaku's Energy is depleted, or you stop pressing the button, she unleashes a powerful finishing move that deals massive Ice DMG. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. Holding while using this skill allows for a quick transition to Fly the Flag. | |
| Special Attack: Rally! | Soukaku | Special Attack | Hold to activate: Soukaku plunges her weapon into the ground, morphs it into a flag, and launches Fly the Flag, dealing Ice DMG. Hitting an enemy with Fly the Flag triggers a Quick Assist. Pressing or after Fly the Flag activates a Special Attack as she retracts the flag, dealing Ice DMG. If Soukaku owns 3 stacks of Vortex on using Fly the Flag, she consumes all 3 stacks and enters the Frosted Banner state. In the Frosted Banner state, she can unleash an enhanced Basic Attack or an enhanced Dash Attack, dealing massive Ice DMG. This effect can last up to 45s or stack up to 6 times. Soukaku's weapon gains Vortexes in the following circumstances: Gains 1 stack of Vortex when launching an EX Special Attack, Gains 1 stack of Vortex when launching a Chain Attack, Gains 3 stacks of Vortex when launching an Ultimate. Soukaku can accumulate a maximum of 3 stacks of Vortex. | |
| Dodge: Grab a Bite | Soukaku | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: 50/50 | Soukaku | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dash Attack: 50/50 (Frosted Banner) | Soukaku | Dash Attack | When Frosted Banner is active, press during a Dodge to activate: Slashes enemies in front, dealing Ice DMG. | |
| Dodge Counter: Away From My Snacks | Soukaku | Dodge Counter | Press during a Perfect Dodge to activate: Slashes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Pudding Slash | Soukaku | Chain Attack | When a Chain Attack is triggered, select the character to activate: Soukaku quickly unleashes a series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG. Character is invulnerable while using this skill. | |
| Ultimate: Jumbo Pudding Slash | Soukaku | Ultimate | When Decibel Rating is at Maximum, press to activate: Soukaku quickly unleashes an extended series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG. Upon activating this skill, Soukaku enters the Masked state, increasing her CRIT Rate by 15% for 15s. Upon activating this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy. Character is invulnerable while using this skill. | |
| Quick Assist: A Set for Two | Soukaku | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Guarding Tactics | Soukaku | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Sweeping Strike | Soukaku | Assist Follow-Up | Press after a Defensive Assist to activate: Charges and strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. Holding while using this skill allows for a quick transition to Fly the Flag. | |
| Core Passive: Blade Banner | Soukaku | Core Passive | 1 | When Soukaku launches Fly the Flag, her ATK is increased by 10% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Core Passive: Blade Banner | Soukaku | Core Passive | 2 | When Soukaku launches Fly the Flag, her ATK is increased by 12.5% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Core Passive: Blade Banner | Soukaku | Core Passive | 3 | When Soukaku launches Fly the Flag, her ATK is increased by 15% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Core Passive: Blade Banner | Soukaku | Core Passive | 4 | When Soukaku launches Fly the Flag, her ATK is increased by 17% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Core Passive: Blade Banner | Soukaku | Core Passive | 5 | When Soukaku launches Fly the Flag, her ATK is increased by 18% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Core Passive: Blade Banner | Soukaku | Core Passive | 6 | When Soukaku launches Fly the Flag, her ATK is increased by 19% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Core Passive: Blade Banner | Soukaku | Core Passive | 7 | When Soukaku launches Fly the Flag, her ATK is increased by 20% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. |
| Additional Ability: Group Set Meal | Soukaku | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Soukaku consumes Vortex to activate Fly the Flag, the Ice DMG of all squad members is increased by 20% for 22s. | |
| Uplifting Current | Soukaku | Mindscape Cinema | 1 | When Soukaku triggers Core Passive: Blade Banner or Additional Ability: Group Set Meal, the buff duration is increased by 8s. |
| Experimental Charging Module | Soukaku | Mindscape Cinema | 2 | When Soukaku's Basic Attack, Dash Attack, Dodge Counter, or Quick Assist hits an enemy, there's a 15% chance she gains 1 stack of Vortex, triggering up to once per second. When Vortex reaches max stacks, any additional stacks grant Soukaku 1.2 Energy instead. |
| Attendance Meal Allowance | Soukaku | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Hypothermia | Soukaku | Mindscape Cinema | 4 | If an enemy is hit by Fly the Flag, the target's Ice RES is reduced by 10% for 8s. |
| Late-Night Snacks | Soukaku | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Northern Wind | Soukaku | Mindscape Cinema | 6 | While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks is increased to 12, and also deal 45% more DMG. |
| Basic Attack: Moon Hunter | Lycaon | Basic Attack | Press to activate: Unleashes up to 5 strikes in front, dealing Physical DMG. Hold down to charge up, increasing the power of the attack and dealing Ice DMG. | |
| Special Attack: Time to Hunt | Lycaon | Special Attack | Press to activate: Unleashes a series of strikes in front, dealing Ice DMG. Hold down to charge up, increasing its power. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Thrill of the Hunt | Lycaon | EX Special Attack | With enough Energy, press to activate: Unleashes a series of powerful strikes in front, dealing massive Ice DMG. Hold down to charge up, consuming Energy and enhancing the power of the attack. Character is invulnerable while using this skill. | |
| Dodge: Suitable Positioning | Lycaon | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Keep it Clean | Lycaon | Dash Attack | Press during a dodge to activate: Slides forward, launching a series of strikes in front, dealing Physical DMG. | |
| Dodge Counter: Etiquette Manual | Lycaon | Dodge Counter | Press during a Perfect Dodge to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Chain Attack: As You Wish | Lycaon | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a series of powerful strikes at enemies in a small area in front of him, dealing massive Ice DMG. Character is invulnerable while using this skill. | |
| Ultimate: Mission Complete | Lycaon | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes multiple powerful strikes at enemies in a large area, dealing massive Ice DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Wolf Pack | Lycaon | Quick Assist | When the active character is launched, press to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Disrupted Hunt | Lycaon | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Defensive Assist: Disrupted Hunt | Lycaon | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Vengeful Counterattack | Lycaon | Assist Follow-Up | Press after a Defensive Assist to activate: Creates an icicle in front, which strikes all enemies within range, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Vengeful Counterattack - Glacial Waltz | Lycaon | Assist Follow-Up | Hold after a Defensive Assist to activate: Quickly launch multiple strikes against enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 1 | When Lycaon charges his Basic Attack to completion, the attack deals 40% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 2 | When Lycaon charges his Basic Attack to completion, the attack deals 46.6% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 3 | When Lycaon charges his Basic Attack to completion, the attack deals 53.3% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 4 | When Lycaon charges his Basic Attack to completion, the attack deals 60% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 5 | When Lycaon charges his Basic Attack to completion, the attack deals 66.6% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 6 | When Lycaon charges his Basic Attack to completion, the attack deals 73.3% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Core Passive: Metallic Paws | Lycaon | Core Passive | 7 | When Lycaon charges his Basic Attack to completion, the attack deals 80% increased Daze. When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. |
| Additional Ability: Elegant Predator | Lycaon | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%. | |
| Full Moon Momentum | Lycaon | Mindscape Cinema | 1 | When Lycaon's EX Special Attack: Thrill of the Hunt hits an enemy, the attack's Daze increases by 12%. This effect can trigger once every 8s. When he charges his EX Special Attack: Thrill of the Hunt to completion, this buff will increase by an additional 10%. |
| Energy Feedback | Lycaon | Mindscape Cinema | 2 | When Stunning an enemy or triggering a squad member's Chain Attack, Lycaon gains 5 Energy. Can trigger once every 1s. |
| Attendant Training | Lycaon | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Graceful Demeanor | Lycaon | Mindscape Cinema | 4 | If Lycaon is attacked while using a Basic Attack or Special Attack, he will immediately gain a Shield equal to 7.5% of his Max HP, lasting for 15s. During the Shield's duration, his Anti-Interrupt level is increased. This effect can trigger once every 15s. |
| Alpha Nature | Lycaon | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Ruthless Hunter | Lycaon | Mindscape Cinema | 6 | When a charged attack hits an enemy, the target suffers 10% increased DMG from Lycaon, stacking up to 5 times and lasting 12s. Only one stack can be gained per skill use, and repeated triggers reset the duration. |
| Basic Attack: Lady's Bat | Lucy | Basic Attack | Press to activate: Strike forward up to 4 times, dealing Physical DMG and Fire DMG. When Lucy uses her fourth Basic Attack, the currently on-field guard boars will launch Guard Boars: Spinning Swing! together. | |
| Guard Boars: To Arms! | Lucy | Guard Boars | In combat, the guard boars will randomly use a baseball bat, boxing gloves, or a slingshot to automatically attack enemies, dealing Physical DMG. | |
| Guard Boars: Spinning Swing! | Lucy | Guard Boars | When Lucy uses the fourth Basic Attack, or when she gains the Cheer On! status, the guard boars will whirl their baseball bats in a continuous motion, dealing Physical DMG to nearby enemies. If the attack cannot be executed immediately, the guard boars will remember the required number of times to execute it. | |
| Special Attack: Solid Hit! | Lucy | Special Attack | Press to activate: Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies or walls, dealing Fire DMG. Hold to activate: Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing Fire DMG. | |
| EX Special Attack: Home Run! | Lucy | EX Special Attack | With enough Energy, press to activate: Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies or walls, dealing massive Fire DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist. With enough Energy, hold to activate: Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing massive Fire DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist. | |
| Cheer On! | Lucy | After using EX Special Attack, when a guard boar triggers an explosion, it will apply the Cheer On! status to all squad members and Bangboo, and the guard boars themselves. While under the Cheer On! status, allies' ATK increases by {CAL:13+AvatarSkillLevel(1)*0.8,1,2}% of Lucy's initial ATK + {CAL:40+AvatarSkillLevel(1)*4,1,2}, up to a maximum of 600. The Cheer On! status lasts for 10s when a Line Drive is hit, and 15s when a Fly Ball is hit. Repeated triggers reset the duration. | ||
| Dodge: Foul Ball! | Lucy | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Fearless Boar! | Lucy | Dash Attack | Press during dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Returning Tusk! | Lucy | Dodge Counter | Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Grand Slam! | Lucy | Chain Attack | When a Chain Attack is triggered, select the character to activate: Lucy jumps up and sends a guard boar at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist. | |
| Ultimate: Walk-Off Home Run! | Lucy | Ultimate | When Decibel Rating is at Maximum, press to activate: Launch all guard boars sequentially, dealing massive Fire DMG in a large area to enemies ahead. While using this skill, other squad members recover 10 energy, and the next character to switch in gains an additional 20 energy. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist. | |
| Quick Assist: Hit By Pitch! | Lucy | Quick Assist | When the active character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack. | |
| Defensive Assist: Safe on Base! | Lucy | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Scored a Run! | Lucy | Assist Follow-Up | Press after a Defensive Assist to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 1 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 140% of the original effect, and their attack frequency is increased. |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 2 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 150% of the original effect, and their attack frequency is increased. |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 3 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 160% of the original effect, and their attack frequency is increased. |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 4 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 170% of the original effect, and their attack frequency is increased. |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 5 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 180% of the original effect, and their attack frequency is increased. |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 6 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 190% of the original effect, and their attack frequency is increased. |
| Core Passive: Crimson Mane Guard | Lucy | Core Passive | 7 | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to 200% of the original effect, and their attack frequency is increased. |
| Additional Ability: Batter Up! | Lucy | Additional Ability | When another character in your squad shares the same Attribute or Faction or is a Rupture character: The guard boars inherit Lucy's CRIT Rate and CRIT DMG. | |
| Drill Formations | Lucy | Mindscape Cinema | 1 | When the guard boars launch Guard Boars: Spinning Swing!, Lucy recovers 2 Energy. This effect can trigger once every 15s, with each guard boar having its own separate cooldown. |
| Little Boar Captain | Lucy | Mindscape Cinema | 2 | When Lucy uses a Chain Attack or Ultimate, it grants all squad members and Bangboo, and the guard boars themselves the Cheer On! status for 10s. |
| Ironfist Overseer | Lucy | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Chaos Ball Game | Lucy | Mindscape Cinema | 4 | While in the Cheer On! state, allies' CRIT DMG is increased by an additional 10%. |
| Wildland Princess | Lucy | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Fierce Fangs of Fire | Lucy | Mindscape Cinema | 6 | When another squad member in the Cheer On! state hits an enemy with an EX Special Attack, a guard boar will drop from the sky and cause an explosion, dealing Fire DMG equal to 300% of the guard boar's ATK. This will extend the duration of the Cheer On! buff for all squad members and Bangboo, and for the guard boars themselves by 5s. The duration can increase up to 3 times, with a maximum duration of 30s. Refreshing the Cheer On! state resets the stack count. After the guard boar's explosion, it will launch Guard Boars: Spinning Swing!. |
| Basic Attack: L-Form Thundering Fist | Lighter | Basic Attack | Press or hold to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%. | |
| Special Attack: V-Form Sunrise Uppercut | Lighter | Special Attack | Press to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: V-Form Sunrise Uppercut - Full Distance | Lighter | EX Special Attack | With enough Energy, press to activate: Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG. During the move, press again to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill After using the move, press or hold to transition to the 4th hit of the Basic Attack. During the shuffle dodge, with enough Energy, press to activate: Perform a powerful combo punch forward, dealing massive Fire DMG. Using this skill will not break the combo count for Basic Attacks. Character is invulnerable while using this skill. After the attack, press or hold to immediately transition into the 5th hit of the Basic Attack. | |
| Dodge: Shadowed Slide | Lighter | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#Joystick}. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. | |
| Dash Attack: Charging Slam | Lighter | Dash Attack | Press during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Blazing Flash | Lighter | Dodge Counter | Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | |
| Chain Attack: V-Form Scorching Sun | Lighter | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Ultimate: W-Form Crowned Inferno | Lighter | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Blazing Flash - Guard | Lighter | Quick Assist | When the active character is launched, press to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | |
| Defensive Assist: Swift Break | Lighter | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Charging Slam - Stab | Lighter | Assist Follow-Up | Press after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | |
| Core Passive: Accelerant | Lighter | Core Passive | 1 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Passive: Accelerant | Lighter | Core Passive | 2 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1.17%, up to a maximum increase of 11.7%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Passive: Accelerant | Lighter | Core Passive | 3 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1.33%, up to a maximum increase of 13.3%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Passive: Accelerant | Lighter | Core Passive | 4 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1.5%, up to a maximum increase of 15%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Passive: Accelerant | Lighter | Core Passive | 5 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1.67%, up to a maximum increase of 16.7%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Passive: Accelerant | Lighter | Core Passive | 6 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1.83%, up to a maximum increase of 18.3%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Core Passive: Accelerant | Lighter | Core Passive | 7 | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 2%, up to a maximum increase of 20%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
| Additional Ability: Fighting Spirit | Lighter | Additional Ability | When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%. | |
| The Champion | Lighter | Mindscape Cinema | 1 | Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG. |
| Red Scarf | Lighter | Mindscape Cinema | 2 | When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original. |
| Mercenary Leader | Lighter | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Sunglasses | Lighter | Mindscape Cinema | 4 | When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s. |
| Decision Maker | Lighter | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Survivor | Lighter | Mindscape Cinema | 6 | Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown. |
| Basic Attack: Direct Flame Blend | Burnice | Basic Attack | Press to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG. | |
| Basic Attack: Mixed Flame Blend | Burnice | Basic Attack | In the Nitro-Fuel Cocktail state, hold to activate: Spin continuously while spraying flames around, followed by a Finishing Move that inflicts Fire DMG. Continuing to hold extends the flame-spraying duration. When the move is activated, it consumes 20 Heat; Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. | |
| Basic Attack: Mixed Flame Blend | Burnice | Basic Attack | In the Nitro-Fuel Cocktail state, hold to activate: Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG. Upon activation, it consumes 20 Heat. Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. | |
| Special Attack: Intense Heat Aging Method | Burnice | Special Attack | Press to activate: Unleash a fire blast forward, inflicting Fire DMG; Press and hold to charge, boosting the move's power. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Intense Heat Stirring Method | Burnice | EX Special Attack | With enough energy, press to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%. Character is invulnerable during sidestep dodge and fire blast. | |
| EX Special Attack: Intense Heat Stirring Method | Burnice | EX Special Attack | With enough energy, press to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%. Character is invulnerable during sidestep dodge and fire blast. | |
| EX Special Attack: Intense Heat Stirring Method - Double Shot | Burnice | EX Special Attack | While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%. | |
| EX Special Attack: Intense Heat Stirring Method - Double Shot | Burnice | EX Special Attack | While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%. | |
| EX Special Attack: Intense Heat Tossing Method | Burnice | EX Special Attack | If Burnice has Emberflow, coming on-field activates this skill. After squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter. Quickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG. When the skill's heavy attack hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60%/24% of the original Anomaly's DMG. The Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill. Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. | |
| Dodge: Fiery Phantom Dash | Burnice | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Dangerous Fermentation | Burnice | Dash Attack | Press during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG. | |
| Dodge Counter: Fluttering Steps | Burnice | Dodge Counter | Press during a Perfect Dodge to activate: Launch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Fuel-Fed Flame | Burnice | Chain Attack | When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG. Character is invulnerable while using this skill. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. | |
| Ultimate: Glorious Inferno | Burnice | Ultimate | When Decibel Rating is at Maximum, press to activate: Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill. | |
| Quick Assist: Energizing Specialty Drink | Burnice | Quick Assist | When the active character is launched, press to activate: Unleash a flurry of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Energizing Specialty Drink | Burnice | Quick Assist | When the active character is launched, press to activate: Launches a series of attacks at enemies ahead and sprays flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. | |
| Defensive Assist: Smoky Cauldron | Burnice | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Scorching Dew | Burnice | Assist Follow-Up | Press after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. | |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 1 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 175% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 2 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 205% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 3 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 235% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 4 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 262% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 5 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 290% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 6 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 320% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Core Passive: Nitro-Fuel Cocktail | Burnice | Core Passive | 7 | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 350% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. |
| Additional Ability: Fire Kindling | Burnice | Additional Ability | When another character in your squad is an Anomaly character or shares the same Faction: When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Fire Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s. | |
| Kindred Flames | Burnice | Mindscape Cinema | 1 | Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%. |
| Extra at No Additional Charge | Burnice | Mindscape Cinema | 2 | When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%. |
| Optimistic by Nature | Burnice | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Ultimate Fuel Supply | Burnice | Mindscape Cinema | 4 | When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s. |
| Dance of Fire and Ice | Burnice | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Burning Invitation | Burnice | Mindscape Cinema | 6 | When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn DMG will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target. |
| Basic Attack: High-Pressure Spike | Grace | Basic Attack | Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to attack while moving. This allows Grace to reposition herself and deal Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter. | |
| Basic Attack: High-Pressure Spike | Grace | Basic Attack | Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to move while attacking. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing again resumes the combo from the 3rd or 4th hit of the Basic Attack. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter. | |
| Special Attack: Obstruction Removal | Grace | Special Attack | Press to activate: Throws a grenade to the front, dealing Electric DMG. Upon use, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Obstruction Removal | Grace | Special Attack | Press to activate: Throws a grenade forward, dealing Electric DMG. During the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Supercharged Obstruction Removal | Grace | EX Special Attack | With enough Energy, press to activate: Leap in the air and throw two grenades to the front, dealing massive Electric DMG. Upon use, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions. Character is invulnerable while using this skill. | |
| EX Special Attack: Supercharged Obstruction Removal | Grace | EX Special Attack | With enough Energy, press to activate: Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill. | |
| Pulse | Grace | Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consumes 1 stack of Pulse. After consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70%/28% of the original Anomaly's DMG. While in the Pulse state, Special Attack: Obstruction Removal - Cycle is unlocked. | ||
| Special Attack: Obstruction Removal - Cycle | Grace | Special Attack | While in the Pulse state, hold to activate: Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown. During the skill, tilt the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition and dodge enemy attacks. Anti-Interrupt level is increased while using this skill. | |
| Dodge: Safety Regulation | Grace | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Quick Inspection | Grace | Dash Attack | Press during a dodge to activate: Slide forward while shooting, dealing Physical DMG. | |
| Dodge Counter: Violation Penalty | Grace | Dodge Counter | Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Dodge Counter: Violation Penalty | Grace | Dodge Counter | Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill. | |
| Chain Attack: Collaborative Construction | Grace | Chain Attack | When a Chain Attack is triggered, select the character to activate: Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Ultimate: Demolition Blast - Beware | Grace | Ultimate | When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Ultimate: Demolition Blast - Beware | Grace | Ultimate | When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill. | |
| Quick Assist: Incident Management | Grace | Quick Assist | When the active character is launched in the air, press to activate: Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Evasive Assist: Rapid Risk Response | Grace | Evasive Assist | When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Counter Volt Needle | Grace | Assist Follow-Up | Press after an Evasive Assist to activate: Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 1 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%. |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 2 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 75.8%. |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 3 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 86.6%. |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 4 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 97.5%. |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 5 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 108.3%. |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 6 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 119.1%. |
| Core Passive: Pre-Driven Needle | Grace | Core Passive | 7 | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 130%. |
| Additional Ability: Tech Support Dept. | Grace | Additional Ability | When another character in your squad shares the same Attribute or Faction: Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target has increased Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends. | |
| Recharge Chamber | Grace | Mindscape Cinema | 1 | When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members. |
| Lightning Piercer | Grace | Mindscape Cinema | 2 | When Grace's thrown grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s. |
| Chief Mechanic | Grace | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Burst Capacitor | Grace | Mindscape Cinema | 4 | When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack: High-Pressure Spike or Dash Attack: Quick Inspection hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%. |
| "Frosty Cold Iron Witch" | Grace | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Detonation Trigger | Grace | Mindscape Cinema | 6 | When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%. |
| Basic Attack: Saw Teeth Trimming | Ellen | Basic Attack | Press to activate: Unleashes up to 3 attacks, dealing Physical DMG. Press repeatedly or hold during the 3rd attack to extend the skill duration. | |
| Basic Attack: Flash Freeze Trimming | Ellen | Basic Attack | While Flash Freeze is active, press to activate: Launch up to 3 attacks at enemies in front, dealing Ice DMG. Each attack consumes 1 Flash Freeze Charge. Press repeatedly or hold during the 3rd attack to extend the skill duration. | |
| Basic Attack: Glacial Blade Wave | Ellen | Basic Attack | After the 3rd hit of Basic Attack: Flash Freeze Trimming, Dash Attack: Arctic Ambush's charged scissor strike, Dodge Counter: Reef Rock, and Quick Assist, if Ellen has Flash Freeze Charges, pressing will launch Basic Attack: Glacial Blade Wave, dealing Ice DMG. This skill consumes 2 points of Flash Freeze Charge. After use, it can be directly followed up with the 3rd hit of her Basic Attack. Character is invulnerable while using this skill. | |
| Basic Attack: Icy Blade | Ellen | Basic Attack | After the 3rd hit of Basic Attack: Flash Freeze Trimming, EX Special Attack: Sharknami, Dodge Counter: Reef Rock, and Assist Follow-Up, automatically launch Basic Attack: Icy Blade, dealing multiple instances of Ice DMG to all enemies in a large area ahead. It inflicts additional instances of Ice DMG against Medium and Large foes. After the skill, Ellen gains the Quick Charge effect. Basic Attack: Icy Blade does not affect the branch or form of the original skill. Character is invulnerable while using this skill. | |
| Special Attack: Drift | Ellen | Special Attack | Press to activate: Use a quick tail sweep attack in front, dealing Ice DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Tail Swipe | Ellen | EX Special Attack | With enough Energy, press to activate: Perform a forceful tail whip attack that deals massive Ice DMG. Gain 1 Flash Freeze Charge upon striking an enemy. Character is invulnerable while using this skill. After executing the move, you can immediately follow up with the 3rd hit of a Basic Attack. | |
| EX Special Attack: Sharknami | Ellen | EX Special Attack | With enough Energy and after executing EX Special Attack: Tail Swipe, press to activate: Perform a powerful series of slashes ahead that deal massive Ice DMG. Gain 1 Flash Freeze Charge upon striking an enemy. Character is invulnerable while using this skill. After executing the move, you can immediately follow up with the 3rd hit of a Basic Attack. | |
| Dodge: Vortex | Ellen | Dodge | Press to activate: A rapid dash dodge. Character is invulnerable while using this skill. When Perfect Dodge is triggered, Ellen gains the Quick Charge effect, reducing the charge time of Dash Attack: Arctic Ambush, lasting up to 5 seconds or until it triggers. | |
| Dash: Roaming Hunt | Ellen | Dash | Hold or double-press to activate: Enter the Roaming state, allowing dashing movement. In the Roaming state, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to control Ellen's direction, and release to stop. Ellen is invulnerable for a brief time after activation. | |
| Dash Attack: Arctic Ambush | Ellen | Dash Attack | While in the Roaming state, press to activate: Delivers a spinning slash to enemies before opening her scissors for a Swift Scissors strike, dealing Ice DMG. Gain 1 point of Flash Freeze Charge when the Swift Scissors strike hits. While in the Roaming state, hold to activate: Perform a spinning slash against the enemy, then pull apart the scissors to unleash a Charged Scissors strike, dealing massive Ice DMG. Gain 3 points of Flash Freeze Charge when the Charged Scissors strike hits. If the enemy is Frozen, it always triggers Shatter. Anti-Interrupt level is increased while charging the skill, and DMG taken is reduced by 40%. Character is invulnerable while using this skill. | |
| Dash Attack: Arctic Ambush | Ellen | Dash Attack | While in the Roaming state, press to activate: Delivers a spinning slash to enemies before opening her scissors for a Swift Scissors strike, dealing Ice DMG. Gain 1 point of Flash Freeze Charge when the Swift Scissors strike hits. While in the Roaming state, hold to activate: Perform a spinning slash against the enemy, then pull apart the scissors to unleash a Charged Scissor strike, dealing massive Ice DMG. Gain 3 points of Flash Freeze Charge when the Charged Scissor strike hits. If the enemy is Frozen, it always triggers Shatter. Anti-Interrupt level is increased while charging the skill, and DMG taken is reduced by 40%. When taking DMG from enemies while the skill is charging, that instance of DMG is nullified, and charging instantly completes. Character is invulnerable while using this skill. | |
| Flash Freeze | Ellen | When Ellen has Flash Freeze Charges, the Flash Freeze effect is activated. Once Flash Freeze activates, Basic Attacks and Dash Attacks expend Flash Freeze Charges, dealing massive Ice DMG. Ellen can have up to a maximum of 6 Flash Freeze Charges. | ||
| Dash Attack: Monstrous Wave | Ellen | Dash Attack | Press during a dodge to activate: Launches a dashing slash attack at enemies in front, dealing Physical DMG. | |
| Dash Attack: Cold Snap | Ellen | Dash Attack | While Flash Freeze is active, press during dodge to activate: Launches a dashing slash attack at enemies in front, dealing Ice DMG. Consumes 1 Flash Freeze Charge. | |
| Dodge Counter: Reef Rock | Ellen | Dodge Counter | Press during a Perfect Dodge to activate: Rapidly move through enemies with open scissors for a cutting strike, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Avalanche | Ellen | Chain Attack | When a Chain Attack is triggered, select the character to activate: Crash down from above and unleash an ice storm, dealing massive Ice DMG. Character is invulnerable while using this skill. | |
| Ultimate: Endless Winter | Ellen | Ultimate | When Decibel Rating is at Maximum, press to activate: Crash down from above and unleash an ice storm before a powerful scissor strike, dealing massive Ice DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Shark Sentinel | Ellen | Quick Assist | When the active character is launched, press to activate: Speedily move through the enemy with open scissors for a cutting strike, dealing Ice DMG. Character is invulnerable while using this skill. When the character on the field is launched, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} and press to activate: Enter the Roaming state, enabling dashing movement. While in the Roaming state, use the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions and release to stop. Character is invulnerable briefly when triggering the skill. Upon triggering a Quick Assist, Ellen gains the Quick Charge effect, shortening the charging time of Dash Attack: Arctic Ambush, lasting up to 5s or until it triggers once. | |
| Defensive Assist: Wavefront Impact | Ellen | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Shark Cruiser | Ellen | Assist Follow-Up | Press after a Defensive Assist to activate: Charge and slash enemies in front, dealing Ice DMG. Press repeatedly or hold during the attack to extend the skill duration. Character is invulnerable while using this skill. | |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 1 | When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 50%. |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 2 | When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 58.3%. |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 3 | When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 66.6%. |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 4 | When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 75%. |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 5 | When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 83.3%. |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 6 | When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 91.6%. |
| Core Passive: Sharp-Toothed | Ellen | Core Passive | 7 | When Ellen launches a Charged Scissors Strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 100%. |
| Additional Ability: Rising Storm | Ellen | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration. | |
| Glacial Omen | Ellen | Mindscape Cinema | 1 | Upon hitting an enemy with a Swift Scissors strike during Dash Attack: Arctic Ambush, the obtained Flash Freeze Charges are increased to 3. Upon hitting an enemy with a Charged Scissors strike during Dash Attack: Arctic Ambush, the obtained Flash Freeze Charges are increased to 6. For each Flash Freeze Charge consumed, Ellen's CRIT Rate is increased by 2% for 15s, stacking up to 6 times. The duration of each stack is calculated separately. |
| Arctic Ocean Predator | Ellen | Mindscape Cinema | 2 | The 3rd hit of Basic Attack: Flash Freeze Trimming can be directly followed up with EX Special Attack: Sharknami. For each point of Flash Freeze Charge when using an EX Special Attack, the current attack's CRIT DMG is increased by 20%, up to a max of 60%. |
| Overtime-Intolerant | Ellen | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Endless Hoarfrost | Ellen | Mindscape Cinema | 4 | Whenever a squad member Freezes or Stuns an enemy, Ellen gains 6 Flash Freeze Charges and the Quick Charge effect. She also recovers 4 Energy. The Energy recovery effect can trigger once per 10s. |
| Adequate Sleep | Ellen | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| The Feast Begins | Ellen | Mindscape Cinema | 6 | When Ellen uses an EX Special Attack, Chain Attack, or gains Quick Charge, her PEN Ratio increases by 20% for 6s. She also gains 1 stack of The Feast Begins, up to a maximum of 3 stacks. With 3 stacks of The Feast Begins, using a Charged Scissors strike during Dash Attack: Arctic Ambush consumes all stacks, increasing the DMG of the current attack by 250%. |
| Basic Attack: Cloud Piercer | Harumasa | Basic Attack | Press to activate: Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG. When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers. | |
| Basic Attack: Cloud Piercer - Drift | Harumasa | Basic Attack | During Basic Attack: Cloud Piercer, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} and press to activate: Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG. | |
| Basic Attack: Falling Feather | Harumasa | Basic Attack | After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold to activate: Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG. Hold to aim at a target and release to activate: After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG. | |
| Basic Attack: Ha-Oto no Ya | Harumasa | Basic Attack | When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s. There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG. Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked. | |
| Special Attack: Nowhere to Hide | Harumasa | Special Attack | Press to activate: Launch an arrow forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Nowhere to Run | Harumasa | EX Special Attack | With enough Energy, press to activate: Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG. When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill. | |
| EX Special Attack: Nowhere to Run - Patrol | Harumasa | EX Special Attack | With enough energy, press after using the 4th/5th attack of Basic Attack: Cloud Piercer, Dash Attack: Hiten no Tsuru - Slash, an Ultimate, Dodge Counter: Hidden Edge, or Quick Assist: Braced Bow to activate: Fire enhanced arrows forward in rapid succession, dealing massive Electric DMG. When the first enhanced arrow hits an enemy or the ground, 6 Electro Quivers are generated. When the final enhanced arrow hits an enemy, it activates the Electro Quivers on the field, firing Ha-Oto no Ya at the target, dealing Electric DMG. When the target's Electro Prison stacks are close to the maximum, fewer Electro Quivers will be activated. Character is invulnerable while using this skill. | |
| Dodge: Quick Flash | Harumasa | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Hiten no Tsuru | Harumasa | Dash Attack | Press during a dodge to activate: Launch multiple piercing attacks ahead, dealing Physical DMG. | |
| Dodge Counter: Hidden Edge | Harumasa | Dodge Counter | Press during a Perfect Dodge to activate: Pierces enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Kai - Hanare | Harumasa | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG. When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill. | |
| Ultimate: Zanshin | Harumasa | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Zanshin - Scattered Blossoms | Harumasa | Activates ALT automatically after Ultimate: Zanshin: Unleashes a wide-area piercing attack against enemies in front, dealing Electric DMG. This is considered Ultimate DMG. Character is invulnerable while using this skill. | ||
| Quick Assist: Braced Bow | Harumasa | Quick Assist | When the active character is launched, press to activate: Unleash a piercing attack at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Yugamae | Harumasa | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Yugamae - Slash | Harumasa | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Dash Attack: Hiten no Tsuru - Slash | Harumasa | Dash Attack | While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press during a dodge to activate: Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. | |
| Dash Attack: Hiten no Tsuru - Slash | Harumasa | Dash Attack | While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press during a dodge to activate: Rush forward to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. Hitting a Stunned enemy triggers Chasing Thunder, dealing 1 instance of additional Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. Enemy attacks can be blocked during the 1st hit of the skill. The pursuit effect of the second and third hits is increased. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. | |
| Core Passive: Day Break | Harumasa | Core Passive | 1 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 10.6%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 6%. |
| Core Passive: Day Break | Harumasa | Core Passive | 2 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 13%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 7%. |
| Core Passive: Day Break | Harumasa | Core Passive | 3 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 15.4%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 8%. |
| Core Passive: Day Break | Harumasa | Core Passive | 4 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 17.8%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 9%. |
| Core Passive: Day Break | Harumasa | Core Passive | 5 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 20.2%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 10%. |
| Core Passive: Day Break | Harumasa | Core Passive | 6 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 22.6%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 11%. |
| Core Passive: Day Break | Harumasa | Core Passive | 7 | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 25%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 12%. |
| Additional Ability: Overclock | Harumasa | Additional Ability | When another character in your squad is a Stun or Anomaly character: When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target. | |
| "High Spirit" | Harumasa | Mindscape Cinema | 1 | The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target. |
| Languish | Harumasa | Mindscape Cinema | 2 | When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends. |
| White Lies | Harumasa | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Occasionally Motivated | Harumasa | Mindscape Cinema | 4 | Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies. |
| No One Knows | Harumasa | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Tacit Understanding | Harumasa | Mindscape Cinema | 6 | After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG. |
| Basic Attack: Whack the Dimwit | Rina | Basic Attack | Press to activate: Order Drusilla and Anastella to attack up to 4 times, dealing Physical DMG and Electric DMG. Performing other actions with Rina during Drusilla and Anastella's attacks will not interrupt Rina's Basic Attack combo count. | |
| Basic Attack: Shoo the Fool | Rina | Basic Attack | Hold or to activate: Calls back Drusilla and Anastella to swing them around for a ranged attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Beat the Blockhead | Rina | Special Attack | Press to activate: Order Anastella to execute a downward smash, dealing Electric DMG Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Dimwit Disappearing Trick | Rina | EX Special Attack | With enough Energy, press to activate: Order Drusilla and Anastella to execute multiple downward smashes, dealing massive Electric DMG. Character is invulnerable while using this skill. A [Quick Assist] is triggered after using this skill. | |
| Dodge: Dress Adjustment | Rina | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Sudden Surprise | Rina | Dash Attack | Press during a dodge to activate: Order Drusilla and Anastella to execute a piercing attack, dealing Physical DMG. | |
| Dodge Counter: Bangboo Callback | Rina | Dodge Counter | Press during a Perfect Dodge to activate: Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Code of Conduct | Rina | Chain Attack | When a Chain Attack is triggered, select the character to activate: Order Drusilla and Anastella to push forward and generate a ball-shaped electrical field that deals massive Electric DMG. During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, and EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. | |
| Ultimate: The Queen's Attendants | Rina | Ultimate | When Decibel Rating is at Maximum, press to activate: Order Drusilla and Anastella to spin forward, dealing massive Electric DMG. During this skill, Drusilla and Anastella are unable to respond to [Basic Attack], [Dash Attack], [Special Attack], or [EX Special Attack] commands, but can be recalled to Rina's side through [Basic Attack: Shoo, Fool!]. Upon activating this skill, the other squad members recover 10 Energy. The next character to switch in recovers an additional 20 Energy. Character is invulnerable while using this skill. After using this skill, a [Quick Assist] is triggered. | |
| Quick Assist: Duple Meter Allemande | Rina | Quick Assist | When the active character is launched, press to activate: Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Evasive Assist: Triple Meter Courante | Rina | Evasive Assist | When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Quadruple Meter Gavotte | Rina | Assist Follow-Up | Press after an Evasive Assist to activate: Order Drusilla and Anastella to push forward and generate an electrical vortex, dealing Electric DMG; Can quickly chain into [Enhanced Special: Fool Vanishing Magic] during this skill; Character is invulnerable while using this skill. | |
| Morning Cleanup | Rina | After Rina uses her [EX Special Attack], [Chain Attack], or [Ultimate], within 13s, Drusilla or Anastella attacks enemies once every 2.5s, dealing Electric DMG and gaining 1 [Fright], up to 6 [Fright] max. After using this skill, Drusilla and Anastella's exit countdown resets. | ||
| Midnight Cleanup | Rina | When [Fright] reaches 6, the next time Drusilla or Anastella uses [Morning Cleanup], it will consume all [Fright] and trigger [Midnight Cleanup] instead; after using this skill, reset Drusilla and Anastella's exit countdown. | ||
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 1 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 6%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 2 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 7.5%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 3 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 9%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 4 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 10.2%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 5 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 10.8%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 6 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 11.4%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Core Passive: Mini Destruction Partner | Rina | Core Passive | 7 | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 12%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. |
| Additional Ability: Banquet of Perfection | Rina | Additional Ability | When another character in your squad shares the same Attribute or Faction: Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%. | |
| Dance Duet | Rina | Mindscape Cinema | 1 | After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130% of the original value. |
| Master's Paragon | Rina | Mindscape Cinema | 2 | Upon becoming the active character in combat, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s. |
| Head Maid's Specialty | Rina | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Needle and Hammer | Rina | Mindscape Cinema | 4 | Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina. |
| Head Maid Perfectionist | Rina | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Stormy Night's Fright | Rina | Mindscape Cinema | 6 | When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s. |
| Basic Attack: Tsukuyomi Kagura | Yanagi | Basic Attack | Yanagi has two stances: Jougen and Kagen. Press to activate: Execute up to five forward slashes based on the current stance, causing Physical DMG and Electric DMG. During combat, Yanagi gains the corresponding stance buff based on her current stance: Jougen stance buff: Electric DMG increases by 10%. Anti-Interrupt Level increases during Basic Attacks. Kagen stance buff: PEN Ratio increases by 10%. Interrupt Level increases for Basic Attacks. For 8s after switching stances, Yanagi retains the bonus from the previous stance. | |
| Special Attack: Ruten | Yanagi | Special Attack | Press to activate: Perform a forward slash, dealing Electric DMG, and switch the current stance. Anti-Interrupt level is increased while using this skill. If activated after the 3rd, 4th, or 5th hit of a Basic Attack, it activates Swift Ruten, speeding up the slashes while switching her current stance. Block enemy attacks while Swift Ruten is active. Upon activating Swift Ruten, Yanagi can immediately follow up with the 3rd hit of the current stance's Basic Attack. | |
| EX Special Attack: Gekka Ruten | Yanagi | EX Special Attack | With enough Energy, hold to activate: Charge up power for a quick forward thrust, followed by a downward attack, dealing massive Electric DMG. Upon executing the thrust, Yanagi switches stances and enters the Shinrabanshou state, lasting 15s. For the duration of this state, when following up with a subsequent Basic Attack from the 5th hit of a Basic Attack or other skills, the combo will begin directly from the 3rd hit of the Basic Attack. If the downward attack hits an enemy suffering an Anomaly, it triggers a special Disorder effect, Polarity Disorder, dealing 15% of the original Disorder effect's DMG to the target, plus an additional {CAL:5+AvatarSkillLevel(1)*2.25,100,2}% of Yanagi's Anomaly Proficiency. Polarity Disorder will not remove the target's Anomaly. Character is invulnerable while using this skill. | |
| Dodge: Wandering Breeze | Yanagi | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Fleeting Flight | Yanagi | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Rapid Retaliation | Yanagi | Dodge Counter | Press during a Perfect Dodge to activate: Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. After using this skill, you can immediately follow up with the 3rd hit of the current stance's Basic Attack. | |
| Chain Attack: Celestial Harmony | Yanagi | Chain Attack | When a Chain Attack is triggered, select the character to activate: Switch stances and unleash a powerful slash on enemies in front, dealing massive Electric DMG. Character is invulnerable while using this skill. After using this skill, you can immediately follow up with the 3rd hit of the current stance's Basic Attack. | |
| Ultimate: Raiei Tenge | Yanagi | Ultimate | When Decibel Rating is at Maximum, press to activate: Yanagi unleashes her potential and delivers a powerful slash to a large area of enemies in front in a very short time, followed by an additional lightning strike, dealing massive Electric DMG. When the lightning strike hits an enemy affected by an Attribute Anomaly, it triggers a special Disorder effect called Polarity Disorder. This deals DMG equal to 15% of the original Disorder effect plus an additional {CAL:5+AvatarSkillLevel(3)*2.25,100,2}% of Yanagi's Anomaly Proficiency. Polarity Disorder will not remove the target's Anomaly. Character is invulnerable while using this skill. After using this skill, Yanagi can immediately follow up with the 3rd hit of the current stance's Basic Attack. | |
| Quick Assist: Blade of Elegance | Yanagi | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. After using this skill, you can immediately follow up with the 3rd hit of the current stance's Basic Attack. | |
| Defensive Assist: Radiant Reversal | Yanagi | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Weeping Willow Stab | Yanagi | Assist Follow-Up | Press after a Defensive Assist to activate: Switch stances, and quickly deliver multiple slashes to enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. After using this skill, you can immediately follow up with the 3rd hit of the current stance's Basic Attack. | |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 1 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 125% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 10% for 15s. |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 2 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 145% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 11.6% for 15s. |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 3 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 166% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 13.3% for 15s. |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 4 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 188% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 15% for 15s. |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 5 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 208% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 16.6% for 15s. |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 6 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 230% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 18.3% for 15s. |
| Core Passive: Lunar Eclipse | Yanagi | Core Passive | 7 | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by 250% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by 20% for 15s. |
| Additional Ability: Gessou | Yanagi | Additional Ability | When another character in your squad is an Anomaly character or shares the same attribute: After switching stances, when Yanagi hits an enemy with Basic Attack: Tsukuyomi Kagura, Electric Anomaly Buildup increases by 45% for 8s. | |
| Know Thy Self, Know Thy Enemy | Yanagi | Mindscape Cinema | 1 | When any squad member inflicts an Anomaly on an enemy, Yanagi gains 1 stack of Clarity, lasting 15s, stacking up to 3 times. Repeated triggers reset the duration. Upon being hit by an enemy attack, Yanagi consumes 1 stack of Clarity to gain invulnerability for 1s. When Yanagi has 1 or more stacks of Clarity, her Anomaly Proficiency increases by 80. |
| Outstanding Adaptability | Yanagi | Mindscape Cinema | 2 | During her EX Special Attack, the rapid thrust's Electric Anomaly Buildup increases by 20%. Holding down the Special Attack button after a rapid thrust hits an enemy will consume 10 additional Energy to launch another thrust. If Energy is insufficient or the button is released, the attack automatically follows up with the downward attack. When the downward attack hits an enemy suffering an Anomaly and triggers Polarity Disorder, the DMG multiplier increases to 20% of the original Disorder effect. Each additional thrust increases this multiplier by 15%, up to a maximum of 2 extra thrusts. |
| Tsukishiro Style Management | Yanagi | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Chessmaster | Yanagi | Mindscape Cinema | 4 | When Yanagi inflicts Attribute Anomaly DMG on an enemy, they suffer the Exposed effect, lasting 15s. Attacks on enemies under the Expose effect will have 16% increased PEN Ratio. |
| "Other Mother" | Yanagi | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Inhuman Blood | Yanagi | Mindscape Cinema | 6 | After a thrust attack during her EX Special Attack, the duration of the Shinrabanshou state increases to 30s. While the state is active, EX Special Attack DMG increases by 20%. The maximum number of times the additional DMG multiplier increase effect for Polarity Disorder in Outstanding Adaptability can be triggered increases to 4, and the Energy cost for the first 4 additional thrust attacks is halved. |
| Basic Attack: Don't Move! | Zhu Yuan | Basic Attack | [Assault Mode] Press to activate. Unleash a flurry of martial arts, bullets, and Ether Buckshots in a series of up to 5 attacks, dealing Physical DMG and Ether DMG. When the 4th or 5th hit strikes an enemy, obtain 1 Enhanced Shotshell per hit. A max of 1 can be obtained per activation of this Basic Attack. While using this skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} and press to activate Dash Attack: Firepower Offensive and readjust to face the selected direction. While under Assault Mode, hold to switch to Suppressive Mode. | |
| Basic Attack: Please Do Not Resist | Zhu Yuan | Basic Attack | [Suppressive Mode] Hold to activate: Unleash up to 3 Shotshell piercing attacks, dealing Physical DMG. If Zhu Yuan has Enhanced Shotshells upon firing, 1 Enhanced Shotshell will be consumed, dealing massive Ether DMG. While using this skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to activate her Dash Attack: Overwhelming Firepower and readjust to face the selected direction. While in Suppressive Mode, release to return to Assault Mode. | |
| Special Attack: Buckshot Blast | Zhu Yuan | Special Attack | Press to activate: Shoots Ether Buckshots that deal Ether DMG. This can be repeated 3 times by repeatedly pressing . Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Full Barrage | Zhu Yuan | EX Special Attack | With enough Energy, press to activate: Shoots a series of Ether Buckshots, that explode and deal massive Ether DMG. Upon activation, gain 3 Enhanced Shotshells. Character is invulnerable while using this skill. | |
| Dodge: Tactical Detour | Zhu Yuan | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Firepower Offensive | Zhu Yuan | Dash Attack | Assault Mode Press during a dodge to activate: Uses handgun to attack, dealing Ether DMG. | |
| Dash Attack: Overwhelming Firepower | Zhu Yuan | Dash Attack | Suppressive Mode Drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during Basic Attack: Please Do Not Resist to activate: Unleashes a Shotshell piercing attack, dealing Physical DMG. If Zhu Yuan has Enhanced Shotshells when firing, 1 Enhanced Shotshell will be consumed, dealing massive Ether DMG. | |
| Dodge Counter: Fire Blast | Zhu Yuan | Dodge Counter | Press during a Perfect Dodge to activate. Shoots enemies in front with an Ether Buckshot, dealing Ether DMG. Gain 1 Enhanced Shotshell on skill use. Character is invulnerable while using this skill. | |
| Chain Attack: Eradication Mode | Zhu Yuan | Chain Attack | When a Chain Attack is triggered, select the character to activate: Uses Modified Master Firearm to execute a saturated attack, firing lasers and seeking missiles to deal massive Ether DMG. Upon activation, gain 3 Enhanced Shotshells. Character is invulnerable while using this skill. | |
| Ultimate: Max Eradication Mode | Zhu Yuan | Ultimate | When Decibel Rating is at Maximum, press to activate: Uses Modified Master Firearm to execute a saturated attack, firing lasers and seeking missiles to deal massive Ether DMG. Upon activation, gain 3 Enhanced Shotshells. Character is invulnerable while using this skill. | |
| Quick Assist: Covering Shot | Zhu Yuan | Quick Assist | When the active character is launched, press to activate: Shoots enemies in front with an Ether Buckshot, dealing Ether DMG. Gain 1 Enhanced Shotshell on skill use. Character is invulnerable while using this skill. | |
| Evasive Assist: Guarded Backup | Zhu Yuan | Evasive Assist | When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Defensive Counter | Zhu Yuan | Assist Follow-Up | Press after an Evasive Assist to activate: Attack with a combination of martial arts and shotshells, dealing Physical DMG and Ether DMG. Upon activation, gain 3 Enhanced Shotshells. Character is invulnerable while using this skill. | |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 1 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 20%. When attacking Stunned enemies, this DMG buff is increased by an additional 20%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 2 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 23.3%. When attacking Stunned enemies, this DMG buff is increased by an additional 23.3%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 3 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 26.6%. When attacking Stunned enemies, this DMG buff is increased by an additional 26.6%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 4 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 30%. When attacking Stunned enemies, this DMG buff is increased by an additional 30%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 5 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 33.3%. When attacking Stunned enemies, this DMG buff is increased by an additional 33.3%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 6 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 36.6%. When attacking Stunned enemies, this DMG buff is increased by an additional 36.6%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Core Passive: Special Ops Ammunition | Zhu Yuan | Core Passive | 7 | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by 40%. When attacking Stunned enemies, this DMG buff is increased by an additional 40%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. |
| Additional Ability: Tactical Coordination | Zhu Yuan | Additional Ability | When another character in your squad is a Support character or shares the same Faction: Zhu Yuan's CRIT Rate is increased by 30% for 10s after using an EX Special Attack, Chain Attack, or Ultimate. | |
| Quick Reload | Zhu Yuan | Mindscape Cinema | 1 | When Zhu Yuan activates Chain Attacks/Ultimates, gain the Quick Reload effect. When Zhu Yuan has the Quick Reload effect and uses up all Enhanced Shotshells, the Quick Reload effect will be consumed to instantly gain 6/9 Enhanced Shotshells. |
| Ether Ember | Zhu Yuan | Mindscape Cinema | 2 | In Suppressive Mode, Zhu Yuan's Anti-Interrupt level is increased and DMG taken reduced by 10%. When Zhu Yuan hits an enemy with Enhanced Shotshells, deal 10% more Basic Attack: Please Do Not Resist and Dash Attack: Overwhelming Firepower Ether DMG, stacking up to 5 times and lasting for 5s. Each shot adds one stack of this effect, and repeated triggers reset the duration. |
| Public Security Special Training | Zhu Yuan | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Ether Perforation | Zhu Yuan | Mindscape Cinema | 4 | When Zhu Yuan hits an enemy with Enhanced Shotshells, her Basic Attack: Please Do Not Resist and Dash Attack: Overwhelming Firepower ignore 25% of the target's Ether RES. |
| Special Ops Experience | Zhu Yuan | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Expanded Energy Pack III | Zhu Yuan | Mindscape Cinema | 6 | When Zhu Yuan consumes a total of 12 Enhanced Shotshells, she receives the Ether Afterglow effect, and the Energy cost of the next EX Special Attack is reduced by 30. Launching an EX Special Attack will consume Ether Afterglow and shoot an additional 4-bullet Ether Buckshot. Each extra bullet deals DMG equal to 220% of Zhu Yuan's ATK. |
| Basic Attack: Penultimate | QingYi | Basic Attack | Press to activate: Launch up to four strikes forward, dealing Physical DMG and Electric DMG. During the 3rd hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyi's Basic Attack combo count. During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit. If the continuous attack lasts for a certain time, the 4th hit will be enhanced. Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit. | |
| Basic Attack: Enchanted Blossoms | QingYi | Basic Attack | Hold to activate: Launches a forward rush attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| Basic Attack: Enchanted Moonlit Blossoms | QingYi | Basic Attack | During the Flash Connect state, hold to activate: Launch five consecutive forward rush attacks, then execute a Finishing Move that inflicts massive Electric DMG. Release during the move to trigger the Finishing Move early. Activate the Finishing Move just before the character is attacked to trigger Perfect Dodge. Anti-Interrupt level is increased and DMG received is reduced by 40% during the rush attack. Qingyi is invulnerable during the Finishing Move. | |
| Special Attack: Sunlit Glory | QingYi | Special Attack | Press to activate: Quickly swings upward, followed by a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Moonlit Begonia | QingYi | EX Special Attack | With enough Energy, press to activate: Quickly swings upward and leaps into the air, turning around to launch a series of attacks, then follows up with a powerful downward smash, dealing massive Electric DMG. Hold to consume additional energy to increase the number of hits of the series of attacks. Character is invulnerable while using this skill. After executing the move, you can immediately follow up with the 3rd hit of a Basic Attack. | |
| Dodge: Swan Song | QingYi | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Breach | QingYi | Dash Attack | Press during a Dodge to activate: Rush forward and then launch an upward attack, dealing Physical DMG. | |
| Dodge Counter: Lingering Sentiments | QingYi | Dodge Counter | Press during a Perfect Dodge to activate: Leap into the air and then perform a downward attack, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Tranquil Serenade | QingYi | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launch a series of powerful strikes over a large area in front, dealing massive Electric DMG When this attack hits an enemy, the skill's DMG increases by 3% for every stack of Subjugation in Core Passive: Eternal Seasons the target has. Character is invulnerable while using this skill. | |
| Ultimate: Eight Sounds of Ganzhou | QingYi | Ultimate | When Decibel Rating is at Maximum, press to activate: Launch a series of powerful strikes over a large area in front, followed by a Finishing Move, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Wind Through the Pines | QingYi | Quick Assist | When the active character is launched, press to activate: Leap into the air and perform a downward attack, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Graceful Embellishment | QingYi | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Song of the Clear River | QingYi | Assist Follow-Up | Press after a Defensive Assist to activate: Rush forward with an attack and inject electrical energy into the ground, then pull back to trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 1 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply 1 extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 2 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2.4%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 3 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2.7%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 4 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 3%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 5 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 3.4%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 6 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 3.7%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Core Passive: Eternal Seasons | QingYi | Core Passive | 7 | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 4%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies {CAL:5+5,1,2} stacks of Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. |
| Additional Ability: Three Verses of Farewell at Yang Pass | QingYi | Additional Ability | When another character in your squad is an Attack character or shares the same Faction: Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her ATK by 6, up to a maximum of 600. | |
| Insulation Breakdown | QingYi | Mindscape Cinema | 1 | When Qingyi enters combat, Flash Connect Voltage is instantly restored to its maximum, and the accumulation rate is increased by 30%. When using her Basic Attack: Enchanted Moonlit Blossoms, if Flash Connect Voltage is at its maximum, the attack will reduce the DEF of the enemy it hits by 15%, and Qingyi's CRIT Rate against that enemy will increase by 20% for 15s. |
| Minimal Effort, Maximum Impact | QingYi | Mindscape Cinema | 2 | The Stun DMG Multiplier increase provided by each stack of Subjugation in Core Passive: Eternal Seasons increases to 135% of its original value. When Qingyi's attack hits an enemy and the stacks of Subjugation she applies reaches its maximum stacks, her Daze dealt to the target increases by 15%. |
| Drink Hot Water | QingYi | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Stable Arc Barrier | QingYi | Mindscape Cinema | 4 | Upon entering or exiting Flash Connect state, gain a shield equal to 10% of Qingyi's Max HP. If a previous shield is still active when the shield effect refreshes, Qingyi generates 5 Energy. This Energy Generation effect can be triggered once every 10s. |
| Youthful Spirit | QingYi | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Eight Meridians | QingYi | Mindscape Cinema | 6 | The Interrupt Level of Basic Attack: Enchanted Moonlit Blossoms is greatly increased, and the CRIT DMG is increased by an additional 100%. When Qingyi hits an enemy with her Basic Attack: Enchanted Moonlit Blossoms, the target's Attribute DMG RES is reduced by 20% for 15s. |
| Basic Attack: Dancing Blades | Jane | Basic Attack | Press to activate: Unleashes up to 6 attacks in front, dealing Physical DMG. | |
| Basic Attack: Dancing Blades | Jane | Basic Attack | Press to activate: Perform up to 6 consecutive attacks, dealing Physical DMG; The 6th hit of [Basic Attack] is also considered a [Dash Attack], and Anti-Interrupt level is increased while using this skill. | |
| Basic Attack: Salchow Jump | Jane | Basic Attack | Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump. When available, hold to activate: Launch rapid consecutive attacks forward, followed by a Finishing Move, dealing Physical DMG. Hold the button during the consecutive attacks to extend the skill duration. Release to trigger the Finishing Move early. Anti-Interrupt level is increased during the consecutive attacks, and Jane takes 40% reduced DMG. Jane is invulnerable during the Finishing Move. Using and damaging an enemy with Basic Attack: Salchow Jump while in the Passion state generates Passion Stream. | |
| Basic Attack: Salchow Jump | Jane | Basic Attack | Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump. When available, hold to activate: Launch rapid consecutive attacks forward, followed by a Finishing Move, dealing Physical DMG. Hold the button during the consecutive attacks to greatly extend the skill duration. Release to trigger the Finishing Move early. Anti-Interrupt level is increased during the consecutive attacks, and Jane takes 40% reduced DMG. Jane is Invulnerable during the Finishing Move and can trigger Perfect Dodge. If Perfect Dodge is triggered, the amount of Passion Stream restored when the Finishing Move hits an enemy is increased. Using and damaging an enemy with Basic Attack: Salchow Jump while in the Passion state generates Passion Stream. | |
| Special Attack: Aerial Sweep | Jane | Special Attack | Press to activate: Leaps into the air to launch consecutive kicks forward, then sweeps across, dealing Physical DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Aerial Sweep - Clearout | Jane | EX Special Attack | With enough Energy, press to activate: Leaps into the air to launch multiple consecutive kicks forward, then sweeps across, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Aerial Sweep - Clearout | Jane | EX Special Attack | With enough Energy, press to activate: Leaps into the air to launch multiple consecutive kicks forward, then sweeps across, dealing massive Physical DMG; Character is invulnerable while using this skill, and it is also considered as a [Dash Attack]. | |
| EX Special Attack: Aerial Sweep - Onslaught | Jane | EX Special Attack | [Passion] While in this state, with enough Energy, press to activate: Leaps into the air to launch multiple consecutive kicks forward, then sweeps across, dealing massive Physical DMG; Character is invulnerable while using this skill, and it is also considered a [Dash Attack]. | |
| Dodge: Phantom | Jane | Dodge | Press to trigger. A quick slide dodge. Character is invulnerable while using this skill. Jane has an extra dodge. Before she enters the Passion state, she alternates between the two dodges. After entering the Passion state, Jane can pass through enemies in front when dodging. | |
| Dash Attack: Edge Jump | Jane | Dash Attack | Press during a dodge to activate: If after the first dodge, launch an upward slash in front, dealing Physical DMG. If after the second dodge, perform a consecutive slashes in front, dealing Physical DMG. | |
| Dash Attack: Phantom Thrust | Jane | Dash Attack | While in the Passion state, press during a dodge to activate: Launch three quick rushing slashes in front, dealing Physical DMG. | |
| Dodge Counter: Swift Shadow | Jane | Dodge Counter | Press during a Perfect Dodge to activate: If after the first dodge, unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. If after the second dodge, leap up and deliver three consecutive attacks to enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Dodge Counter: Swift Shadow Dance | Jane | Dodge Counter | While in the Passion state, press during a Perfect Dodge to activate: Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Flowers of Sin | Jane | Chain Attack | When a Chain Attack is triggered, select the character to activate: Weaves between and slashes enemies in a large area in front, dealing massive Physical DMG. Jane directly enters the Passion state upon activating the skill, and gains max Passion Stream. Character is invulnerable while using this skill. | |
| Ultimate: Final Curtain | Jane | Ultimate | When Decibel Rating is at Maximum, press to activate: Weaves between and slashes enemies with a powerful attack in a large area in front, followed by a Finishing Move, dealing massive Physical DMG. Jane directly enters the Passion state upon activating the skill, and gains max Passion Stream. Character is invulnerable while using this skill. | |
| Quick Assist: Dark Thorn | Jane | Quick Assist | When the active character is launched, press to activate: Unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Lutz Jump | Jane | Quick Assist | While in the Passion state, when the active character is launched, press to activate: Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Last Defense | Jane | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Gale Sweep | Jane | Assist Follow-Up | Press after a Defensive Assist to activate: Leap up and swiftly slash the enemy, then execute a wide sweeping slash across a large area in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Insight | Jane | Core Passive | 1 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%. |
| Core Passive: Insight | Jane | Core Passive | 2 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 25% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.11%. |
| Core Passive: Insight | Jane | Core Passive | 3 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 28% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.12%. |
| Core Passive: Insight | Jane | Core Passive | 4 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 31% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.13%. |
| Core Passive: Insight | Jane | Core Passive | 5 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 34% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.14%. |
| Core Passive: Insight | Jane | Core Passive | 6 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 37% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.15%. |
| Core Passive: Insight | Jane | Core Passive | 7 | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 40% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.16%. |
| Additional Ability: Sore Spot | Jane | Additional Ability | When another character in your squad is an Anomaly character or shares the same Faction: Jane's Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%. | |
| Crime Counsel | Jane | Mindscape Cinema | 1 | The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her DMG by 0.1%, up to a maximum increase of 30%. |
| Adapt to the Environment | Jane | Mindscape Cinema | 2 | When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a critical hit, the CRIT DMG dealt is increased by an additional 50%. |
| Anonymity | Jane | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Adapt and Thrive | Jane | Mindscape Cinema | 4 | When any squad member triggers the Assault or Disorder effects, all squad members' Attribute Anomaly DMG is increased by 18%, lasting 15s. |
| Compulsive Hoarder | Jane | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Shady" Technique | Jane | Mindscape Cinema | 6 | While in the Passion state, Jane's CRIT Rate increases by 20%, and CRIT DMG by 40%. After any squad member inflicts Assault, Jane instantly enters the Passion state, and gains max Passion Stream. When that instance of Assault triggers a critical hit, Jane performs an additional attack on the target, dealing Physical DMG equal to 1,600% of her Anomaly Proficiency. |
| Basic Attack: Lightning Strike | Seth | Basic Attack | Press to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG. | |
| Basic Attack: Lightning Strike - Electrified | Seth | Basic Attack | When Resolve is above or equal to 75%, hold to activate. Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Thunder Shield Rush | Seth | Special Attack | Press to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Thunder Shield Rush - High Voltage | Seth | EX Special Attack | With enough Energy, press to activate: Unleash a series of slashes in front, dealing massive Electric DMG. Hold to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes. | |
| Dodge: Evasion Maneuver | Seth | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Thunder Assault | Seth | Dash Attack | Press during a Dodge to activate: Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%. | |
| Dodge Counter: Retreat to Advance | Seth | Dodge Counter | Press during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill. | |
| Chain Attack: Final Judgment | Seth | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill. | |
| Ultimate: Justice Prevails | Seth | Ultimate | When Decibel Rating is at Maximum, press to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill. | |
| Quick Assist: Armed Support | Seth | Quick Assist | When the active character is launched, press to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill. | |
| Defensive Assist: Thundershield | Seth | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Upon activation, gain 25% Resolve. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Public Security Ruling | Seth | Assist Follow-Up | Press after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. Character is invulnerable while using this skill. | |
| Core Passive: Protector | Seth | Core Passive | 1 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 40% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 40% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 50. |
| Core Passive: Protector | Seth | Core Passive | 2 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 50% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 50% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 62. |
| Core Passive: Protector | Seth | Core Passive | 3 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 60% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 60% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 75. |
| Core Passive: Protector | Seth | Core Passive | 4 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 68% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 68% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 85. |
| Core Passive: Protector | Seth | Core Passive | 5 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 72% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 72% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 90. |
| Core Passive: Protector | Seth | Core Passive | 6 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 76% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 76% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 95. |
| Core Passive: Protector | Seth | Core Passive | 7 | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 80% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 80% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 100. |
| Additional Ability: High Spirit | Seth | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgment or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s. | |
| Heroism | Seth | Mindscape Cinema | 1 | The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s. |
| Recklessness of Youth | Seth | Mindscape Cinema | 2 | Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%. |
| Slow Reflexes | Seth | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Core Aspiration | Seth | Mindscape Cinema | 4 | The Daze caused by Defensive Assist: Thundershield is increased by 25%. |
| Distant Admiration | Seth | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Idealist | Seth | Mindscape Cinema | 6 | When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%. |
| Basic Attack: Load Up and Roll Out | Piper | Basic Attack | Press to activate: Unleashes up to 4 slashes, dealing Physical DMG. | |
| Special Attack: Tire Spin | Piper | Special Attack | Press to activate: Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charge level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. | |
| Special Attack: One Trillion Tons | Piper | Special Attack | While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Engine Spin | Piper | EX Special Attack | With enough Energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate: Rapidly spins, unleashing powerful spinning slashes around her and dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. | |
| EX Special Attack: Really Heavy | Piper | EX Special Attack | During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill. | |
| Dodge: Handbrake Drift | Piper | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Pedal to the Metal | Piper | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Power Drift | Piper | Dodge Counter | Press during a Perfect Dodge to activate: Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Buckle Up | Piper | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Hold~ On~ Tight~ | Piper | Ultimate | When Decibel Rating is at Maximum, press to activate: Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Brake Tap | Piper | Quick Assist | When the active character is launched, press to activate: Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Emergency Brake | Piper | Defensive Assist | When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Overtaking Maneuver | Piper | Assist Follow-Up | Press after a Defensive Assist to activate: Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Power Charge | Piper | Core Passive | 1 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%. |
| Core Passive: Power Charge | Piper | Core Passive | 2 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2.3%. |
| Core Passive: Power Charge | Piper | Core Passive | 3 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2.6%. |
| Core Passive: Power Charge | Piper | Core Passive | 4 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 3%. |
| Core Passive: Power Charge | Piper | Core Passive | 5 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 3.3%. |
| Core Passive: Power Charge | Piper | Core Passive | 6 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 3.6%. |
| Core Passive: Power Charge | Piper | Core Passive | 7 | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 4%. |
| Additional Ability: Synced Acceleration | Piper | Additional Ability | When another character in your squad shares the same Attribute or Faction: When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%. | |
| Leisure Moment | Piper | Mindscape Cinema | 1 | When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30. |
| Motivation | Piper | Mindscape Cinema | 2 | During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%. |
| Truck Expert | Piper | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Refined Techniques | Piper | Mindscape Cinema | 4 | Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s. |
| Personal Hobbies | Piper | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Mild Excitement | Piper | Mindscape Cinema | 6 | Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s. |
| Basic Attack: Dark Abyss Quartet | Hugo | Basic Attack | Press to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%. | |
| Basic Attack: Dark Abyss Concerto | Hugo | Basic Attack | After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%. | |
| Special Attack: Soul Hunter - Judgment | Hugo | Special Attack | Press to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Soul Hunter - Punishment | Hugo | EX Special Attack | With enough Energy, press to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill. | |
| Dodge: Phantasm | Hugo | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Phantasm - Shatter | Hugo | Dash Attack | Press during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG. | |
| Dodge Counter: Phantasm - Slash | Hugo | Dodge Counter | Press during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill. | |
| Chain Attack: Trick of Fate | Hugo | Chain Attack | When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill. | |
| Ultimate: Blaspheme | Hugo | Ultimate | When Decibel Rating is at Maximum, press to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill. | |
| Quick Assist: Elegy | Hugo | Quick Assist | When the active character is launched, press to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill. | |
| Defensive Assist: The End Has Not Come | Hugo | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Ace Reversal | Hugo | Assist Follow-Up | Press after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill. | |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 1 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1,700%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 2 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 50/150. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 583%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 163%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 58%. The total increase can raise the skill's DMG multiplier by a maximum of 1,978%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 3 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 80/240. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 667%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 187%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 67%. The total increase can raise the skill's DMG multiplier by a maximum of 2,272%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 4 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 120/360. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 750%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 210%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 75%. The total increase can raise the skill's DMG multiplier by a maximum of 2,550%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 5 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 180/540. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 833%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 233%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 83%. The total increase can raise the skill's DMG multiplier by a maximum of 2,828%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 6 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 270/810. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 917%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 257%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 92%. The total increase can raise the skill's DMG multiplier by a maximum of 3,122%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Core Passive: Terminating Verdict | Hugo | Core Passive | 7 | When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. |
| Additional Ability: Prelude to Finality | Hugo | Additional Ability | When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s. | |
| Child of Hatred | Hugo | Mindscape Cinema | 1 | When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%. |
| The Child Within | Hugo | Mindscape Cinema | 2 | When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF. |
| Fruit of the Poisonous Tree | Hugo | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Dramatic Theory | Hugo | Mindscape Cinema | 4 | After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration. |
| Nirvana | Hugo | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Crown of Thorns | Hugo | Mindscape Cinema | 6 | All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %. |
| Basic Attack: High-Pressure Flamethrower | Orphie & Magus | Basic Attack | Press to activate: Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG. | |
| Special Attack: Blazing Chamber | Orphie & Magus | Special Attack | Press to activate: Thrust forward and perform a tail attack, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Corrosive Flash | Orphie & Magus | Special Attack | Automatically triggers during ally attacks: Unleashes 4 laser Aftershock attacks, dealing Fire DMG. Triggers once per 5s. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill. | |
| EX Special Attack: Watch Your Step | Orphie & Magus | EX Special Attack | With enough Energy, press to activate: Perform a sweeping laser attack forward, dealing Fire DMG. After using this skill, immediately follow up with the powerful fire blade from the Basic Attack. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill. | |
| EX Special Attack: Crimson Vortex | Orphie & Magus | EX Special Attack | When off-field with 60 or more Energy, automatically triggers during ally attacks: Performs a sweeping laser attack in an area around, dealing Fire DMG. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill. | |
| EX Special Attack: Heat Charge | Orphie & Magus | EX Special Attack | When Bottled Heat is greater than or equal to 100, hold to activate: Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG. When firing begins, triggers Quick Assist. After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level. When attacked during firing, will parry enemy attacks and immediately increase firepower. When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption. During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase. | |
| EX Special Attack: Fiery Eruption | Orphie & Magus | EX Special Attack | Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time: Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG. Character is invulnerable while using this skill. | |
| Dodge: Flickering Flames | Orphie & Magus | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Rush Command | Orphie & Magus | Dash Attack | Press during a dodge to activate: Perform a quick forward attack, dealing Physical DMG. | |
| Dodge Counter: Counter Strike Opportunity | Orphie & Magus | Dodge Counter | Press during a Perfect Dodge to activate: Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Overheated Barrel | Orphie & Magus | Chain Attack | When a Chain Attack is triggered, select the character to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. Upon activating this skill, restore 20 points of Bottled Heat. Character is invulnerable while using this skill. | |
| Ultimate: Dance With Fire | Orphie & Magus | Ultimate | When Decibel Rating is at Maximum, press to activate: Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing duration. Upon activating this skill, recover 20 Bottled Heat. Character is invulnerable while using this skill. | |
| Quick Assist: Searing Slash | Orphie & Magus | Quick Assist | When the active character is launched, press to activate: Unleash a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Blazing Gunblade | Orphie & Magus | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Boiling Pierce | Orphie & Magus | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash multiple attacks against enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 1 | Orphie & Magus's CRIT Rate increases by 12.5%, and Aftershock DMG increases by 42.5%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 130. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 340. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 2 | Orphie & Magus's CRIT Rate increases by 14.6%, and Aftershock DMG increases by 49.6%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 155. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 400. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 3 | Orphie & Magus's CRIT Rate increases by 16.7%, and Aftershock DMG increases by 56.7%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 180. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 460. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 4 | Orphie & Magus's CRIT Rate increases by 18.8%, and Aftershock DMG increases by 63.7%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 205. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 520. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 5 | Orphie & Magus's CRIT Rate increases by 20.8%, and Aftershock DMG increases by 70.8%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 230. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 580. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 6 | Orphie & Magus's CRIT Rate increases by 22.9%, and Aftershock DMG increases by 77.9%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 255. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 640. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Core Passive: Taming Wind and Fire | Orphie & Magus | Core Passive | 7 | Orphie & Magus's CRIT Rate increases by 25%, and Aftershock DMG increases by 85%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 280. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 700. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock. |
| Additional Ability: Forged in Flames | Orphie & Magus | Additional Ability | When another character in your squad is a Stun or Support character: Aftershock DMG dealt by Agents with Zeroed In ignores 25% DEF. | |
| Luxurious Cat House | Orphie & Magus | Mindscape Cinema | 1 | Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG. |
| Weird Food List | Orphie & Magus | Mindscape Cinema | 2 | When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s. |
| "Tactics Manual" | Orphie & Magus | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Pink Holster | Orphie & Magus | Mindscape Cinema | 4 | Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%. |
| Ferry Toll | Orphie & Magus | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Magic Seed | Orphie & Magus | Mindscape Cinema | 6 | With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press to immediately follow up with EX Special Attack: Crimson Vortex. When the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase. When the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional Fire DMG equal to 250% of Orphie & Magus's ATK. This effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG. |
| Basic Attack: "Capriccio" | Astra | Basic Attack | Press to activate: Perform up to three attacks forward, dealing Ether DMG. During the 3rd hit, hold to charge, drawing enemies in and expanding the attack range for a stronger attack. After using other skills, hold to initiate the 3rd hit directly. | |
| Basic Attack: Interlude | Astra | Basic Attack | While in the Idyllic Cadenza state, press to activate: Release Tremolo forward to attack, dealing Ether DMG. A Quick Assist will be triggered when this skill hits an enemy. | |
| Basic Attack: Chorus | Astra | Basic Attack | While in the Idyllic Cadenza state, press during a Perfect Dodge to activate: Launch multiple Tremolo attacks at enemies in front, dealing massive Ether DMG. A Quick Assist will be triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Basic Attack: Finale | Astra | Basic Attack | While in the Idyllic Cadenza state, hold to activate: Release Tremolo forward to attack, dealing Ether DMG and exit the Idyllic Cadenza state. Upon activation of the skill, it grants Astra Yao the buff from Core Passive: "Graceful Andante". With enough Energy, consumes Energy to follow up with 1 Tremolo and 3 Tone Clusters. This Tremolo attack released is considered an EX Special Attack. | |
| Special Attack: "Windchimes & Oaths" | Astra | Special Attack | Press to activate: Quickly move away, then release Tremolo, dealing Ether DMG, and enter the Idyllic Cadenza state. During activation, dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} enables movement in the direction held. Hold to charge during activation, drawing enemies in, and follow up with 1 to 4 Tremolos depending on the charge duration. A Quick Assist will be triggered when this skill hits an enemy. Character is invulnerable when quickly moving away. | |
| Idyllic Cadenza | Astra | After entering the Idyllic Cadenza state, Astra Yao increases all squad members' DMG by {CAL:0.08+AvatarSkillLevel(1)*0.01,100,2}% and CRIT DMG by {CAL:0.07+AvatarSkillLevel(1)*0.015,100,2}%. While in the Idyllic Cadenza state, Astra Yao cannot move, but pressing will activate Basic Attack: Interlude, and pressing will activate a dodge. After triggering a Perfect Dodge, press to activate Basic Attack: Chorus. While in this state, Astra Yao's Anti-Interrupt Level is increased, and the DMG she takes is reduced by 40%. After switching to another character, Astra Yao will remain on the field and become Invulnerable. When switching back to her, she will automatically follow up with Special Attack: "Windchimes & Oaths". During this state, hold to activate Basic Attack: Finale, exiting the Idyllic Cadenza state, or hold to exit the Idyllic Cadenza state directly. | ||
| Chord | Astra | For every 25 Energy, Astra Yao will have 1 Chord. While in the Idyllic Cadenza state, when Astra Yao has Chords, a Quick Assist can be triggered in the following situations: · When the active character's attack hits an enemy, once per 3s. · When the active character's heavy attack hits an enemy, once per 1s. When other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, Astra Yao will consume 25 Energy and release 1 Tremolo to attack. This Tremolo attack released is considered an EX Special Attack. After triggering a Quick Assist, quickly press to switch characters and trigger a Precise Assist, causing Astra Yao to follow up with 3 Tone Clusters to attack. When other squad members switch in through a Chain Attack, Defensive Assist, or Evasive Assist, it will automatically trigger a Precise Assist. | ||
| Dodge: "Mini Waltz" | Astra | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: "Lunar Eclipse Melody" | Astra | Dash Attack | Press during a dodge to activate: Attack ahead, dealing Ether DMG. When triggered, dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} allows movement in the corresponding direction. | |
| Dodge Counter: "Umbrella Waltz" | Astra | Dodge Counter | Press during a Perfect Dodge to activate: Attack enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Chain Attack: "Tipsy Concerto" | Astra | Chain Attack | When a Chain Attack is triggered, select the character to activate: Use song to channel energy into a blast, dealing massive Ether DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. After the skill, Astra Yao enters the Idyllic Cadenza state. | |
| Ultimate: "Fantasian Sonata" | Astra | Ultimate | When Decibel Rating is at Maximum, press to activate: Use song to channel energy into a blast, dealing massive Ether DMG, and restoring {CAL:-50+AvatarSkillLevel(3)*250,1,2} HP to all squad members. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. After the skill, Astra Yao enters the Idyllic Cadenza state. After the skill, the next two Quick Assists will be replaced by Chain Attacks. Before all replacement chances are used up, a Quick Assist is triggered whenever any squad member hits an enemy with a Chain Attack or Ultimate. | |
| Quick Assist: "One Luminous Sky" | Astra | Quick Assist | When the active character is launched, press to activate: Attack enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Evasive Assist: "Two Hearts" | Astra | Evasive Assist | When the on-field character is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill. | |
| Assist Follow-Up: "Three Lifetimes of Fate" | Astra | Assist Follow-Up | Press after an Evasive Assist to activate: Release an energy beam forward, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 1 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and if Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 22% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 2 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 24% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 3 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 26% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 4 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 28% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 5 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 30% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 6 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 32% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Core Passive: "Graceful Andante" | Astra | Core Passive | 7 | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to 35% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. |
| Additional Ability: "Moonlit Frenzy" | Astra | Additional Ability | When another character in your squad is an Attack, Anomaly, or Rupture character: When Energy is consumed to trigger a Precise Assist or Basic Attack: Finale, Astra Yao will additionally follow up with 1 Tremolo and 3 Tone Clusters. | |
| 12-Tone Equal Temperament | Astra | Mindscape Cinema | 1 | When Astra Yao's attack hits an enemy, the target's All-Attribute RES is reduced by 6%, stacking up to 3 times and lasting 30s. Repeated triggers reset the duration. Upon entering the battlefield, Astra Yao immediately gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone Mode. When activating her Ultimate, all squad members gain 1 stack of Song of Protection for 60s. When attacked by an enemy, consume Song of Protection, granting Invulnerability for 1s. |
| Art of Greed | Astra | Mindscape Cinema | 2 | The ATK buff from Core Passive: "Graceful Andante" is further increased by 19%, with an increased maximum of 400. While in the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, Astra Yao will additionally follow up with 1 Tremolo and 3 Tone Clusters to attack. This effect can trigger once every 3s. |
| Interwoven Staff Notation | Astra | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Hair Upon Your Nape" | Astra | Mindscape Cinema | 4 | After activating a Chain Attack or Ultimate, within 15s, Astra Yao can trigger a Quick Assist even if she does not have Chords. When the attack hits an enemy, the interval for triggering a Quick Assist is reduced to 1s. While in the Idyllic Cadenza state, when other squad members enter the field via a Quick Assist, they will receive different buffs based on their specialty, and this effect can be triggered once every 3s for the entire squad: Attack: The next Quick Assist heavy attack on an enemy will deal extra DMG equal to 300% of Astra Yao's ATK; Anomaly: The next Quick Assist will have 50% increased Anomaly Buildup; Stun: The next Quick Assist will inflict 50% increased Daze. |
| Proxy and Silk String | Astra | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| We Are the World | Astra | Mindscape Cinema | 6 | While in the Idyllic Cadenza state, the DMG multiplier for Tremolo and Tone Clusters released or followed up with will increase to 200% of the original, and CRIT Rate is increased by 80%. When triggering a Precise Assist, Astra Yao will automatically follow up with the charged 3rd-hit of Basic Attack: "Capriccio", with a 80% increased CRIT Rate. This effect can trigger once every 10s. |
| Basic Attack: Razor Wire | Evelyn | Basic Attack | Press to activate: Launch up to five attacks ahead, dealing Physical DMG and Fire DMG. When the 5th hit lands against an enemy, Evelyn will use her Lunalux Garrote to bind the primary target and enter Binding Seal. | |
| Passive: Bind | Evelyn | Passive | When Evelyn uses her skills to deal DMG to enemies, she will accumulate Burning Embers. When Evelyn consumes Burning Embers to activate Garrote or consumes Decibels to perform an Ultimate, she gains 1 Burning Tether Point. Once Evelyn has 3 Burning Tether Points, her next use of Garrote will consume all Burning Tether Points to instead use a lower Interrupt Level version of Chain Attack: Lunalux - Snare. | |
| Basic Attack: Garrote - First Form | Evelyn | Basic Attack | When Burning Embers is at 50% or higher, hold or to activate: Consume 50% Burning Embers to use Lunalux Garrote to perform a slashing attack, dealing Fire DMG. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. After using this skill, gain 1 Burning Tether Point. | |
| Basic Attack: Garrote - Second Form | Evelyn | Basic Attack | When Burning Embers is 50% or higher, after using Basic Attack: Garrote - First Form, continue to hold or to activate: Consume 50% Burning Embers to use Lunalux Garrote to perform a follow-up attack, dealing Fire DMG. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. After using this skill, gain 1 Burning Tether Point. | |
| Special Attack: Locked Position | Evelyn | Special Attack | Before entering Binding Seal, press or to activate: Use Lunalux Garrote to pull the enemy and charge forward with a kick, dealing Fire DMG. When the attack hits the enemy, Evelyn will use Lunalux Garrote to bind the primary target and enter Binding Seal. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Binding Sunder - First Form | Evelyn | Special Attack | After entering Binding Seal, press or hold to activate: Centered on the target affected by Binding Seal, tether surrounding enemies and detonate an explosion, dealing Fire DMG. Binding Seal will end after detonation. Dodge enemy attacks upon activating the skill, and if a Perfect Dodge is triggered, gain an additional 25% Burning Embers. After tethering surrounding enemies, press to cancel detonation and immediately follow up with the Basic Attack's 3rd hit. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Binding Sunder - Final Form | Evelyn | EX Special Attack | After entering Binding Seal and with enough Energy, press or hold to activate: Centered on the target affected by Binding Seal, tether surrounding enemies and detonate an explosion, dealing massive Fire DMG. Binding Seal will end after detonation. Dodge enemy attacks upon activating the skill, and if a Perfect Dodge is triggered, gain an additional 25% Burning Embers. After pulling in surrounding enemies, press to cancel detonation and immediately follow up with the Basic Attack's 3rd hit. Character is invulnerable while using this skill. | |
| Dodge: Arc Step | Evelyn | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Piercing Ambush | Evelyn | Dash Attack | Press during a dodge to activate: Deliver a kick to the enemy in front, causing Physical DMG. | |
| Dodge Counter: Strangling Reversal | Evelyn | Dodge Counter | Press during a Perfect Dodge to activate: Use Lunalux Garrote to slash surrounding enemies, dealing Fire DMG; When the attack hits an enemy, Evelyn will use Lunalux Garrote to bind the primary target and enter Binding Seal. Character is invulnerable while using this skill. | |
| Chain Attack: Lunalux - Snare | Evelyn | Chain Attack | When a Chain Attack is triggered, select the character to activate: Evelyn slashes in front with multiple Lunalux Garrotes and detonates an explosion, dealing massive Fire DMG to enemies in the area. When the attack hits an enemy, Evelyn uses Lunalux Garrote to bind the primary target and enters Binding Seal. Character is invulnerable while using this skill. | |
| Ultimate: Lunalux Garrote - Timbre | Evelyn | Ultimate | When Decibel Rating is at Maximum, press to activate: Evelyn slashes in front with multiple Lunalux Garrotes and detonates an explosion, dealing massive Fire DMG to enemies in the area. Upon activating this skill, Evelyn removes her jacket and enters the Dance of Awakened Fire state, which lasts for the entire battle. While in the Dance of Awakened Fire state, when Evelyn consumes Burning Tether Points to activate Chain Attack: Lunalux - Snare, she will retain 1 point of Burning Tether Point. When the attack hits an enemy, Evelyn uses Lunalux Garrote to bind the primary target, entering Binding Seal. Character is invulnerable while using this skill. After using this skill, gain 1 Burning Tether Point. | |
| Ultimate: Lunalux Garrote - Shadow | Evelyn | Ultimate | While under the Dance of Awakened Fire state, and when Decibel Rating is at Maximum, press to activate: Evelyn slashes in front with multiple Lunalux Garrotes and detonates an explosion, dealing massive Fire DMG to enemies in the area. When the attack hits an enemy, Evelyn uses Lunalux Garrote to bind the primary target and enters Binding Seal. Character is invulnerable while using this skill. After using this skill, gain 1 Burning Tether Point. | |
| Quick Assist: Fierce Blade | Evelyn | Quick Assist | When the active character is launched, press to activate: Use Lunalux Garrote to slash surrounding enemies, dealing Fire DMG. When the attack hits an enemy, Evelyn will use Lunalux Garrote to bind the primary target and enter Binding Seal. Character is invulnerable while using this skill. | |
| Defensive Assist: Silent Protection | Evelyn | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Course Disruption | Evelyn | Assist Follow-Up | Press after a Defensive Assist to activate: Evelyn slashes with Lunalux Garrote, then triggers an explosion ahead, dealing Fire DMG. When the attack hits an enemy, Evelyn will use Lunalux Garrote to bind the primary target and enter Binding Seal. Character is invulnerable while using this skill. | |
| Core Passive: Entangle | Evelyn | Core Passive | 1 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 12.5%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Core Passive: Entangle | Evelyn | Core Passive | 2 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 14.6%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Core Passive: Entangle | Evelyn | Core Passive | 3 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 16.7%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Core Passive: Entangle | Evelyn | Core Passive | 4 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 18.8%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Core Passive: Entangle | Evelyn | Core Passive | 5 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 20.8%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Core Passive: Entangle | Evelyn | Core Passive | 6 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 23%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Core Passive: Entangle | Evelyn | Core Passive | 7 | Upon entering Binding Seal, Evelyn's CRIT Rate increases by 25%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. |
| Additional Ability: Ambush Point | Evelyn | Additional Ability | When another character in your squad is a Stun or Support character: Evelyn's Chain Attack and Ultimate DMG increases by 30%. When Evelyn's CRIT Rate is at or over 80%, the DMG multiplier for her Chain Attack: Lunalux - Snare, Ultimate: Lunalux Garrote - Timbre and Ultimate: Lunalux Garrote - Shadow increases to 125% of the original value. | |
| Dreamweave | Evelyn | Mindscape Cinema | 1 | Upon entering the battlefield, Evelyn immediately gains 1,500 Decibels. This effect can trigger once every 180s in Investigation Zone Mode. Enemies affected by Binding Seal will be Bound. When Evelyn attacks Bound enemies, she ignores 12% of their DEF. When Evelyn uses Special Attack: Binding Sunder - First Form or EX Special Attack: Binding Sunder - Final Form, the Bound effect spreads to all enemies hit by the skill. This spread Bound effect lasts for 10s. |
| Dance of Fire | Evelyn | Mindscape Cinema | 2 | Evelyn's ATK increases by 15%. When Evelyn uses Basic Attack: Garrote - First Form or Basic Attack: Garrote - Second Form, the Burning Embers consumed will be returned. This effect can trigger once every 25s. When Evelyn consumes Burning Tether Point to trigger Chain Attack: Lunalux - Snare, the skill's Interrupt Level increases. |
| Metamorphosis | Evelyn | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Fate's Melody | Evelyn | Mindscape Cinema | 4 | Upon activating a Chain Attack or Ultimate, Evelyn immediately gains a shield equal to 10% of her Max HP. While this shield exists, Evelyn's CRIT DMG increases by 40%. |
| Crimson Threads Like the Dawn | Evelyn | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Bond of Light and Shadow | Evelyn | Mindscape Cinema | 6 | Upon launching a Chain Attack or Ultimate, Evelyn gains Shadowstring Edge for 20s. During Shadowstring Edge, when Evelyn hits her primary target with a Basic Attack, Dash Attack, Special Attack, or EX Special Attack, she additionally executes a Lunalux Garrote follow-up attack, dealing Fire DMG equal to 375% of her ATK to enemies in the area. This DMG is considered Chain Attack DMG and can trigger up to 16 times. Gaining another Shadowstring Edge will refresh the trigger count. |
| Basic Attack: Feathered Strike | Vivian | Basic Attack | Press to activate: Unleashes up to four attacks in front, dealing Physical DMG and Ether DMG. After triggering the fourth attack, enter the Noblewoman state. With Flight Feathers available, holding during the fourth attack will activate the Fluttering Frock state. | |
| Basic Attack: Noblewoman - Waltz | Vivian | Basic Attack | Press while in the Noblewoman state to activate: Dash forward with an attack that deals Ether DMG and restores 1 Flight Feather upon hitting an enemy. Character is invulnerable while using this skill. If a Perfect Dodge is triggered during the dash, gain 1 additional Flight Feather. If Flight Feathers are available after the skill, enter the Fluttering Frock state, which can be canceled by holding when the skill is used. | |
| Basic Attack: Fluttering Frock - Suspension | Vivian | Basic Attack | Press while in the Fluttering Frock state to activate: Attack an area ahead, dealing Ether DMG. After activation, this skill consumes all Flight Feathers, and each one consumed grants 1 Guard Feather. Character is invulnerable while using this skill. When switching characters during the Fluttering Frock state, Vivian will automatically perform Basic Attack: Fluttering Frock - Suspension. While in the Fluttering Frock state, press to exit the state. | |
| Basic Attack: Featherbloom | Vivian | Basic Attack | After any squad member hits a target with an EX Special Attack, Vivian will consume 1 Guard Feather to launch Basic Attack: Featherbloom against the target, dealing Ether DMG, triggering at most once per use of a skill. This effect can trigger even while Vivian is off-field. A maximum of 5 Guard Feathers can be stored. | |
| Special Attack: Song of Silver Wings | Vivian | Special Attack | Press to activate: Quickly attack forward, dealing Physical DMG and Ether DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Violet Requiem | Vivian | EX Special Attack | With enough Energy, press to activate: Unleash a powerful forward attack that deals massive Ether DMG and grants 3 Flight Feathers. Character is invulnerable while using this skill. Enter the Fluttering Frock state after using the skill. Hold during the skill to enter the Noblewoman state. | |
| Dodge: Lightstream | Vivian | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Silver Thorned Melody | Vivian | Dash Attack | Press during a dodge to activate: Launches a forward thrust at enemies in front, dealing Physical DMG. | |
| Dodge Counter: Wingblade Reverb | Vivian | Dodge Counter | Press during a Perfect Dodge to activate: Launches an attack on enemies ahead, dealing Physical DMG and Ether DMG. Character is invulnerable while using this skill. After activating the skill, enter the Noblewoman state. When there are Flight Feathers available, hold during skill activation to enter the Fluttering Frock state. | |
| Dodge: Dainty Steps | Vivian | Dodge | When in the Noblewoman state and about to be attacked, an automatic dodge will trigger, during which the character will be Invulnerable, but a Perfect Dodge will not be triggered. This can trigger once each time the Noblewoman state is entered. | |
| Chain Attack: Chorus of Celestial Wings | Vivian | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launch a powerful attack on a large area of enemies ahead, dealing massive Ether DMG and gaining 2 Flight Feathers. Character is invulnerable while using this skill. After the skill activates, enter the Fluttering Frock state, which can be canceled by holding during the skill. | |
| Ultimate: Soaring Bird's Song | Vivian | Ultimate | When Decibel Rating is at Maximum, press to activate: Launch a powerful attack on a large area of enemies ahead, dealing massive Ether DMG and gaining 5 Flight Feathers. Character is invulnerable while using this skill. After the skill is activated, enter the Fluttering Frock state, which can be canceled by holding during the skill. | |
| Quick Assist: Frostwing Guard | Vivian | Quick Assist | When the active character is launched, press to activate: Launches an attack on enemies ahead, dealing Physical DMG and Ether DMG. Character is invulnerable while using this skill. After the skill activates, enter the Noblewoman state. With Flight Feathers available, hold during skill activation to enter the Fluttering Frock state. | |
| Defensive Assist: Silver Umbrella Formation | Vivian | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Featherblade Execution | Vivian | Assist Follow-Up | Press after a Defensive Assist to activate: Launch an attack at enemies ahead, dealing Ether DMG and gaining 2 Flight Feathers. Character is invulnerable while using this skill. After the skill activates enter the Fluttering Frock state, which can be canceled by holding during the skill. | |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 1 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 3.07%/1.6%/4%/0.37%/0.54%/0.16% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 2 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 3.59%/1.86%/4.66%/0.44%/0.63%/0.18% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 3 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 4.11%/2.12%/5.32%/0.51%/0.72%/0.21% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 4 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 4.63%/2.38%/5.98%/0.58%/0.81%/0.24% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 5 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 5.15%/2.64%/6.64%/0.65%/0.9%/0.26% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 6 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 5.65%/2.9%/7.3%/0.7%/0.99%/0.29% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Core Passive: Dirge of Destiny | Vivian | Core Passive | 7 | When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 6.15%/3.2%/8%/0.75%/1.08%/0.32% per 10 points of Anomaly Proficiency of the original Anomaly's DMG. When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires. Upon entering the battlefield, Vivian gains 2 Flight Feathers. |
| Additional Ability: Prophetic Tears | Vivian | Additional Ability | When another character in your squad is an Anomaly character or shares the same attribute: Whenever another squad member applies an Attribute Anomaly to an enemy, Vivian will consume 1 Guard Feather to launch Basic Attack: Featherbloom on the target. This can trigger once every 0.5s. Corruption DMG dealt by all squad members and the Corruption status' Disorder DMG increases by 12%. | |
| "Walking Into the Orchard in Spring" | Vivian | Mindscape Cinema | 1 | When a total of 4 Guard Feathers are consumed, gain 1 Flight Feather. All Attribute Anomaly DMG and Disorder DMG received by targets under Vivian's Prophecy increases by 16%. |
| "Stormy Night, Stormy Night" | Vivian | Mindscape Cinema | 2 | Vivian's Ether Anomaly Buildup Rate increases by 25%. The benefits of Abloom from Anomaly Proficiency are raised to 130% of the original value, and 15% of the target's All-Attribute RES is ignored. |
| "Another and the Same" | Vivian | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "The Wind Between the Reeds" | Vivian | Mindscape Cinema | 4 | Basic Attack: Fluttering Frock - Suspension and Basic Attack: Featherbloom will always CRIT on hit, and they will also increase Vivian's ATK by 12% for 12s. Repeated triggers reset the duration. When entering the battlefield, Vivian immediately gains 5 Guard Feathers. |
| "Sonnet" | Vivian | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Vivian" | Vivian | Mindscape Cinema | 6 | Vivian's Ether DMG increases by 40%. When triggering a Perfect Dodge during Basic Attack: Noblewoman - Waltz's dash, or using EX Special Attack: Violet Requiem, gain 1 additional Flight Feather. Launching Basic Attack: Fluttering Frock - Suspension consumes all Guard Feathers, the downward attack's area of effect increases, and upon hit, triggers a special instance of Abloom. Each additional Guard Feather consumed will increase the proportion of additional Anomaly DMG dealt by that instance of Abloom, consuming a maximum of 5 Guard Feathers to increase the DMG up to a maximum of 5 times the original. |
| Basic Attack: Glacial Judgment | Zhao | Basic Attack | Press to activate: Launches up to five slashes forward, the first dealing Physical DMG, and the following four Ice DMG. | |
| Basic Attack: Final Verdict | Zhao | Basic Attack | Hold to activate: After getting ready, Zhao starts charging up, then launches a forward slash on release, dealing massive Ice DMG. While charging, Zhao accumulates up to 5s of charge time. When the Finishing Move of Basic Attack: Final Verdict, Chain Attack, or Assist Follow-Up hits, the stored charge time is consumed to deal additional DMG. For every 1 second of charge time, Zhao deals {CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}% of Max HP as additional DMG. When Zhao is in any Ether Veil, if she gets switched out while charging, the charge can continue. If Frostbite Points are maxed out when the skill activates, all Frostbite Points are consumed to trigger Ether Veil: Wellspring and a Quick Assist. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. While not the currently controlled character, the character is invulnerable while using this skill. | |
| Special Attack: Shatterfrost Surge | Zhao | Special Attack | Press to activate: Launches a forward slash, dealing Ice DMG. Upon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to {CAL:1+AvatarSkillLevel(1)*0.06,1,2}% of Zhao's Max HP per second for 5s. The HP-consuming effects of Special Attack: Shatterfrost Surge and EX Special Attack: Frostflow Tundra can trigger at most once every 30s. | |
| EX Special Attack: Frostflow Tundra | Zhao | EX Special Attack | With enough energy, press to activate: Launches multiple forward slashes, dealing massive Ice DMG. Upon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to {CAL:1+AvatarSkillLevel(1)*0.06,1,2}% of Zhao's Max HP per second for 5s. The HP-consuming effects of Special Attack: Shatterfrost Surge and EX Special Attack: Frostflow Tundra can trigger at most once every 30s. Upon activating this skill, gain 20 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill. | |
| Dodge: Bunny Hop | Zhao | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Bouncing Dash | Zhao | Dash Attack | Press during a dodge to activate: Slashes forward, dealing Physical DMG and Ice DMG. | |
| Dodge Counter: Swift Blink | Zhao | Dodge Counter | Press during a Perfect Dodge to activate: Performs a falling slash ahead, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Temporary Alliance | Zhao | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launches multiple slashes in front, dealing massive Ice DMG. After using this skill, gains 5 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill. | |
| Ultimate: Bunny Barrage | Zhao | Ultimate | When Decibel Rating is at Maximum, press to activate: Launches consecutive attacks in front, followed by a falling slash, dealing massive Ice DMG. After using this skill, gains 20 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill. | |
| Entry Skill: Burst of Frost | Zhao | Entry Skill | When Zhao has maximum Frostbite Points, and is in combat, press to activate: Launches consecutive attacks forward, followed by a slash, dealing massive Ice DMG. Upon activating this skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Activating this skill is considered as activating a Quick Assist. Character is invulnerable while using this skill. | |
| Quick Assist: Patch the Gaps | Zhao | Quick Assist | When the active character is launched, press to activate: Launches a falling slash in front, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Frostveil Suppression | Zhao | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Frostlight Reflection | Zhao | Assist Follow-Up | Press after a Defensive Assist to activate: Launch multiple slashes in front, dealing massive Ice DMG. Upon activating this skill, if Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill. | |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 1 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 0.8% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 100 for 50s. Repeated triggers reset the duration. |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 2 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 0.9% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 250 for 50s. Repeated triggers reset the duration. |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 3 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 400 for 50s. Repeated triggers reset the duration. |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 4 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.1% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 550 for 50s. Repeated triggers reset the duration. |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 5 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.2% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 700 for 50s. Repeated triggers reset the duration. |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 6 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.3% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 850 for 50s. Repeated triggers reset the duration. |
| Core Passive: Ideal Colleague | Zhao | Core Passive | 7 | Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.4% CRIT Rate for every 1,000 initial Max HP. Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100. When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s. When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill. When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring. When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 1,000 for 50s. Repeated triggers reset the duration. |
| Additional Ability: Crystallization | Zhao | Additional Ability | When another character in your squad is an Attack, Anomaly, or Support character: When Zhao is within any Ether Veil, the whole squad's DMG increases by 10%. If Zhao's initial Max HP exceeds 15,000, every additional 400 initial Max HP increases this DMG bonus by an additional 1%, up to a total maximum increase of 40%. This bonus reaches its maximum when Zhao's initial Max HP reaches 27,000. | |
| Righteous Verdict | Zhao | Mindscape Cinema | 1 | When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s. |
| Krampus Senior | Zhao | Mindscape Cinema | 2 | When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration. |
| Frostveil Edge | Zhao | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Featherlight Footsteps | Zhao | Mindscape Cinema | 4 | When Zhao activates an Ether Veil, she gains 250 Decibels. The CRIT DMG of her Ultimate, Chain Attack, and Basic Attack: Final Verdict increase by 40%. |
| Fuzzy Listener | Zhao | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| No Value Has Its Own Value | Zhao | Mindscape Cinema | 6 | The CRIT Rate buff from Core Passive: Ideal Colleague increases to 125% of the original value. The extra DMG gained from charging during Basic Attack: Final Verdict increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking. |
| Basic Attack: Swift Strike | Pulchra | Basic Attack | Press to activate: Unleashes up to 3 attacks forward, dealing Physical DMG. | |
| Basic Attack: Leaping Strike | Pulchra | Basic Attack | Hold to activate: Leap forward and unleash a series of slashes, dealing Physical DMG. | |
| Special Attack: Rending Claw | Pulchra | Special Attack | Press to activate: Perform a rapid back-and-forth piercing attack, dealing Physical DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Rending Claw - Nightmare Shadow | Pulchra | Special Attack | While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies centered on the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack. | |
| EX Special Attack: Rending Claw - Flashstep | Pulchra | EX Special Attack | With enough Energy, press to activate: Pierce back and forth times, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Dodge: Reversal Shot | Pulchra | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: First Strike Advantage | Pulchra | Dash Attack | Press during a dodge to activate: Dash forward and slash, dealing Physical DMG. | |
| Dodge Counter: Relentless Retribution | Pulchra | Dodge Counter | Press during a Perfect Dodge to activate: Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Hey, Didn't Expect That, Right? | Pulchra | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Oh, Time to Play? | Pulchra | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Contract - Bodyguard | Pulchra | Quick Assist | When the active character is launched, press to activate: Thrust at enemies in front, followed by rapid slashes, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Evasive Assist: Contract - Outsourced Combat | Pulchra | Evasive Assist | When the on-field character is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Independent Pricing | Pulchra | Assist Follow-Up | Press after an Evasive Assist to activate: Leap forward into the air and fire, dealing Physical DMG. Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state. Character is invulnerable while using this skill. | |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 1 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 15% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 2 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 17.5% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 3 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 20% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 4 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 22.5% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 5 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 25% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 6 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 27.5% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Core Passive: Hunter's Instinct | Pulchra | Core Passive | 7 | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 30% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. |
| Additional Ability: Business Partner | Pulchra | Additional Ability | When another character in your squad is an Attack or Rupture character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, EX Special Attack: Rending Claw - Flashstep, Assist Follow-Up: Independent Pricing, Chain Attack: Hey, Didn't Expect That, Right?, or Ultimate: Oh, Time to Play?, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%. | |
| Self-Interest | Pulchra | Mindscape Cinema | 1 | When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%. |
| Opportunistic | Pulchra | Mindscape Cinema | 2 | While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%. |
| Territorial | Pulchra | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Joy of the Hunt | Pulchra | Mindscape Cinema | 4 | Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5. |
| Tail Game | Pulchra | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Behind the Mask | Pulchra | Mindscape Cinema | 6 | Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG. |
| Basic Attack: Cold-Bore Shot | Trigger | Basic Attack | Press to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG. | |
| Basic Attack: Silenced Shot | Trigger | Basic Attack | Hold to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s. | |
| Basic Attack: Harmonizing Shot | Trigger | Basic Attack | When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s. | |
| Basic Attack: Harmonizing Shot - Tartarus | Trigger | Basic Attack | When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered. | |
| Special Attack: Spectral Flash | Trigger | Special Attack | Press to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Flash Burial | Trigger | EX Special Attack | With enough Energy, press to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. | |
| Dodge: Phantom Concealment | Trigger | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Vengeful Specter | Trigger | Dash Attack | Press during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG. | |
| Dodge Counter: Condemned Soul | Trigger | Dodge Counter | Press during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Stygian Guide | Trigger | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Ultimate: Underworld Requiem | Trigger | Ultimate | When Decibel Rating is at Maximum, press to activate: Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. | |
| Quick Assist: Cold-Bore Cover Fire | Trigger | Quick Assist | When the active character is launched, press to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Delaying Demise | Trigger | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Piercing Thunder | Trigger | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 1 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 2 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 22.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 3 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 25% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 4 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 27.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 5 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 30% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 6 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 32.5% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Core Passive: Soul-Searching Gaze | Trigger | Core Passive | 7 | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. |
| Additional Ability: Silver Lantern's Gaze | Trigger | Additional Ability | When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. | |
| Sharpened Senses | Trigger | Mindscape Cinema | 1 | The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125. |
| "Ether Vision" | Trigger | Mindscape Cinema | 2 | Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration. |
| "Homecoming" | Trigger | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Concealment | Trigger | Mindscape Cinema | 4 | When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level. |
| Locked In | Trigger | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Beyond the River of the Dead | Trigger | Mindscape Cinema | 6 | Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s. |
| Basic Attack: Cirrus Strike | YiXuan | Basic Attack | Press to activate: Perform up to five attacks forward, dealing Auric Ink DMG. This skill's Anti-Interrupt Level increases during the 3rd and 4th hit. | |
| Basic Attack: Ink‐Veil Cloud Coalescence | YiXuan | Basic Attack | Hold to activate: Deploy a Grand Tai Chi Formation, dealing Auric Ink DMG. When the skill ends, automatically launch the 5th hit of Basic Attack: Cirrus Strike. Anti-Interrupt level is increased while using this skill, and DMG received is reduced by 40%. | |
| Basic Attack: Auric Array | YiXuan | Basic Attack | While possessing an Auric Ink Point: tap during Dodge: Nimbus Step, or hold to activate: Deploy an array, continuously dealing Auric Ink DMG. When the skill ends, it automatically triggers Basic Attack: Qingming Eruption. While channeling, continuously recover Adrenaline, recovering 7/s, for up to 3s. Character is invulnerable while using this skill, and enters the Vital View state. | |
| Basic Attack: Qingming Eruption | YiXuan | Basic Attack | Automatically activates when Basic Attack: Auric Array reaches the max duration: Spreads her wings to launch an explosive attack, dealing massive Auric Ink DMG. Character is invulnerable while using this skill. | |
| Special Attack: Shadow-Ignition | YiXuan | Special Attack | Press to activate: Swiftly retreat, then attack forward, dealing Auric Ink DMG. While retreating, a Perfect Dodge can be triggered, but cannot be followed up with a Dodge Counter. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Ink Manifestation | YiXuan | EX Special Attack | With enough Adrenaline, press or hold to activate: Charge continuously, and release to launch an upward wing attack, dealing massive Auric Ink DMG. While charging, incoming attacks are automatically blocked and will activate the upward wing attack. If hit at the exact moment charging begins, it triggers a Perfect Block effect, negating the DMG and increasing the skill's Interrupt Level to match a Heavy Defensive Assist, and recovering 10 Adrenaline. When an upward wing strike hits an enemy with a red flash or yellow flash, a Perfect Block can be triggered, negating the hit and increasing the skill's Interrupt Level to match a Defensive Assist and recovering 10 Adrenaline. The Perfect Block effect can occur at most once every 0.5s. If charged until flashing or when triggering the Perfect Block effect, the upward wing attack can be followed by an additional Talisman Attack. After the skill, press to launch EX Special Attack: Celestial Cloud Blitz - Break. After EX Special Attack: Celestial Cloud Blitz - Break, and with enough Adrenaline, press to consume another 20 Adrenaline to launch EX Special Attack: Qingming Eruption - Break. After using EX Special Attack: Qingming Eruption - Break and with enough Auric Ink Points, hold to quickly follow up with Basic Attack: Auric Array. Character is invulnerable during the upward wing attack, and Anti-Interrupt Level is increased while charging. | |
| EX Special Attack: Cloud-Shaper | YiXuan | EX Special Attack | With enough Adrenaline, hold to activate: Continuously charge up, channeling energy around enemies to deal DMG over time, up to a max of 2s, dealing massive Auric Ink DMG. Once fully charged or if interrupted, automatically trigger EX Special Attack: Ashen Ink Becomes Shadows. At the moment the skill is activated, a Perfect Dodge can be triggered. After the Perfect Dodge, enter the Vital View state. Character is invulnerable while using this skill. | |
| EX Special Attack: Ashen Ink Becomes Shadows | YiXuan | EX Special Attack | Triggers automatically during EX Special Attack: Cloud-Shaper: When the energy orb appears and contracts, it deals Auric Ink DMG. Character is invulnerable while using this skill. | |
| Dodge: Hidden Cloud Technique | YiXuan | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Skybreaker | YiXuan | Dash Attack | Press during a dodge to activate: Launch a forward rush attack, dealing Auric Ink DMG. | |
| Dodge: Nimbus Step | YiXuan | Dodge | When dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, hold to activate: Enter a high‐speed Light as Air state. While in the Light as Air state in Investigation Zone Mode, automatically collect from all resource pickup points within range. While in the Light as Air state, use the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to steer. Release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to stop. Character is invulnerable at the moment this skill activates. | |
| Dodge Counter: Banishing Blow | YiXuan | Dodge Counter | Press during a Perfect Dodge to activate: Launch a series of attacks on enemies ahead, dealing Auric Ink DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Auric Ink Rush | YiXuan | Chain Attack | When a Chain Attack is triggered, select the character to activate: Rapidly dash forward and attack, followed by an explosive wing burst, dealing massive Auric Ink DMG. Character is invulnerable while using this skill. | |
| Ultimate: Qingming Skyshade | YiXuan | Ultimate | When Decibel Rating is at Maximum, press to activate: Launch a barrage of wing attacks, then guide countless talismans to attack, dealing massive Auric Ink DMG. Upon activating this skill, Yixuan evenly redistributes the squad's HP. After using this skill and with enough Auric Ink Points, hold to quickly follow up with Basic Attack: Auric Array. Character is invulnerable while using this skill. | |
| Ultimate: Endless Talisman Suppression | YiXuan | Ultimate | With enough Technique Points, press to activate: Consumes 120 Technique Points to spread her wings, then guide countless talismans to attack, dealing massive Auric Ink DMG. With both enough Technique Points and Decibels, this skill triggers with priority. After using this skill and with enough Auric Ink Points, hold to quickly follow up with Basic Attack: Auric Array. Upon activating this skill, Yixuan evenly redistributes the squad's HP. Character is invulnerable while using this skill. | |
| Quick Assist: Cloudstream Shadow | YiXuan | Quick Assist | When the active character is launched, press to activate: Launch a series of attacks on enemies ahead, dealing Auric Ink DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Clear Sky Surge | YiXuan | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Celestial Cloud Blitz | YiXuan | Assist Follow-Up | Press after a Defensive Assist to activate: Quickly dash forward and attack, dealing Auric Ink DMG. Character is invulnerable while using this skill. | |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 1 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 30%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 2 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 35%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 3 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 40%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 4 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 45%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 5 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 50%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 6 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 55%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Core Passive: Grandmaster of Mysticism | YiXuan | Core Passive | 7 | Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s. Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second. When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120. The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by 60%. After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array. |
| Additional Ability: Auric Ink Undercurrent | YiXuan | Additional Ability | When another character in your squad is a Stun, Support, or Defense character: When a fellow squad member uses an Ultimate, Yixuan continuously recovers 2 Adrenaline for 10s. If Yixuan is switched out by a Perfect Assist, she automatically follows up with a lightning strike attack, dealing DMG equal to 225% of her Sheer Force and restoring an additional 5 Adrenaline. EX Special Attack: Cloud-Shaper and EX Special Attack: Ashen Ink Becomes Shadows deal 30% increased DMG to Stunned enemies. After activating her Ultimate, Yixuan enters the Meditation state, increasing her CRIT DMG by 40% for 15s. | |
| Spiritual Path | YiXuan | Mindscape Cinema | 1 | Upon entering combat, CRIT Rate increases by 10% and immediately gain 120 Technique Points. In Investigation Zone Mode, this effect can only trigger once every 180s. When any squad member lands a hit on an enemy, Yixuan automatically summons an extra lightning strike, dealing DMG equal to 50% of her Sheer Force and restoring 5 additional Adrenaline. This can trigger once every 6s. |
| Ward Off Misfortune | YiXuan | Mindscape Cinema | 2 | When an Ultimate or EX Special Attack deals DMG, it ignores 15% of the target's Ether RES. Triggering Ultimate: Qingming Skyshade extends all enemies' Stunned state by 3s. In a single Stun state duration, enemies can only have this effect applied once, and it does not stack with similar effects. Additionally, when using Ultimate: Endless Talisman Suppression, gain one stack of the Condensed Ink effect. After Basic Attack: Qingming Eruption or EX Special Attack: Ashen Ink Becomes Shadows, press the Basic Attack button, or after EX Special Attack: Qingming Eruption - Break, press the Special Attack button to consume one stack of Condensed Ink and launch EX Special Attack: Endless Talisman Suppression - Break, dealing DMG up to 1,200% of Sheer Force. Only one stack of Condensed Ink can be held at a time. |
| Cycle of Yin and Yang | YiXuan | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| The One Path of Mysticism | YiXuan | Mindscape Cinema | 4 | Activating an Ultimate grants one stack of Tranquility, up to a max of 2 stacks. For each stack of Tranquility, the next EX Special Attack: Cloud-Shaper DMG and EX Special Attack: Ashen Ink Becomes Shadows DMG increase by 30%. |
| Calm Sky Vigil | YiXuan | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Swift Yet Still | YiXuan | Mindscape Cinema | 6 | After using Ultimate: Qingming Skyshade, gain a stack of the Regulated Breathing effect. While under this effect, you can ignore the Technique Point cost to launch Ultimate: Endless Talisman Suppression once. The Regulated Breathing effect ends after Ultimate: Endless Talisman Suppression is used. This effect can only be gained once every 30s. Only one stack of Regulated Breathing can be held. Additionally, while in the Meditation state, Yixuan's Sheer DMG is increased by 20%. |
| Basic Attack: Penetrating Shock | Soldier 0 - Anby | Basic Attack | Press to activate: Perform up to five slashes ahead, dealing Electric DMG. After the 4th attack hits the enemy, repeatedly press or hold to quickly pass through enemies in front up to 5 times. | |
| Basic Attack: Penetrating Shock | Soldier 0 - Anby | Basic Attack | Press to activate: Perform up to five slashes ahead, dealing Electric DMG. On the 3rd hit of the Basic Attack, enemies are continuously pulled in. After the 4th attack hits the enemy, repeatedly press or hold to quickly pass through enemies in front up to 5 times. | |
| Special Attack: Celestial Thunder | Soldier 0 - Anby | Special Attack | Press to activate: Dash diagonally forward, then unleash a cross slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Azure Flash | Soldier 0 - Anby | Special Attack | When Soldier 0 - Anby's attacks hit an enemy, they apply the Silver Star mark and charges the target For every one-third of charge, the enemy receives 1 stack of White Thunder, stacking up to 3 times. When the enemy has White Thunder, press to activate: Quickly dash forward, slashing through enemies and dealing multiple hits of Electric DMG. When the skill hits an enemy, it will consume 1 stack of White Thunder to trigger an Aftershock that deals 1 extra instance of Electric DMG. Character is invulnerable while using this skill. | |
| Special Attack: Thunder Smite | Soldier 0 - Anby | Special Attack | When the additional damage from White Thunder triggers 3 times on the same enemy: A lightning strike will fall at the enemy's location, dealing Electric DMG to enemies within range. This DMG is considered Aftershock DMG. | |
| Special Attack: Azure Flash - Boundary | Soldier 0 - Anby | Special Attack | When Special Attack: Thunder Smite DMG is triggered: If EX Special Attack: Sundering Bolt or Special Attack: Azure Flash is currently being used, then Special Attack: Azure Flash - Boundary will automatically trigger when the current skill ends, unleashing a flurry of slashes that deal multiple instances of Electric DMG. This skill counts as an Aftershock. Character is invulnerable while using this skill. | |
| EX Special Attack: Sundering Bolt | Soldier 0 - Anby | EX Special Attack | With enough energy, hold to activate: Combines her twin swords and throws them forward for a high-speed slash, dealing massive Electric DMG. When the skill hits an enemy, it will fully charge Silver Star. Character is invulnerable while using this skill. | |
| Dodge: Strobe | Soldier 0 - Anby | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Torrent | Soldier 0 - Anby | Dash Attack | Press during a dodge to activate: Perform a horizontal slash forward, then follow up with a thrust attack, dealing Electric DMG. | |
| Dodge Counter: Ground Flash Counter | Soldier 0 - Anby | Dodge Counter | Press during a Perfect Dodge to activate: Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Dodge Counter: Ground Flash Counter | Soldier 0 - Anby | Dodge Counter | Press during a Perfect Dodge to activate: Perform consecutive slashes at enemies in front, dealing Electric DMG. On hit, gain the Voltage Overload state for 15s. Repeated triggers refresh the duration. While in the Voltage Overload state, dodge performance is enhanced. Additionally, when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has White Thunder, pressing will immediately cancel the current skill and launch Special Attack: Azure Flash. While in this state, if the enemy does not have White Thunder, press to directly launch EX Special Attack: Sundering Bolt. Character is invulnerable while using this skill. | |
| Chain Attack: Leaping Thunderstrike | Soldier 0 - Anby | Chain Attack | When a Chain Attack is triggered, select the character to activate: Leap forward, then quickly dive and perform a cross slash, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Ultimate: Voidstrike | Soldier 0 - Anby | Ultimate | When Decibel Rating is at Maximum, press to activate: Perform a powerful series of slashes at a large area in front, followed by a lightning strike, dealing massive Electric DMG. When the skill hits an enemy, it will fully charge Silver Star. Character is invulnerable while using this skill. | |
| Quick Assist: Cloud Flash | Soldier 0 - Anby | Quick Assist | When the active character is launched, press to activate: Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Counter Surge | Soldier 0 - Anby | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Conducting Blow | Soldier 0 - Anby | Assist Follow-Up | Press after a Defensive Assist to activate: Dash forward and unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 1 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 12.5%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 15% of Soldier 0 - Anby's CRIT DMG. |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 2 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 14.5%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 17.5% of Soldier 0 - Anby's CRIT DMG. |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 3 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 16.5%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 20% of Soldier 0 - Anby's CRIT DMG. |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 4 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 18.8%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 22.5% of Soldier 0 - Anby's CRIT DMG. |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 5 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 20.8%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 25% of Soldier 0 - Anby's CRIT DMG. |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 6 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 23%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 27.5% of Soldier 0 - Anby's CRIT DMG. |
| Core Passive: Voltage Gap | Soldier 0 - Anby | Core Passive | 7 | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 25%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 30% of Soldier 0 - Anby's CRIT DMG. |
| Additional Ability: Voltage Surge | Soldier 0 - Anby | Additional Ability | When another character in your squad is a Stun or Support character: Soldier 0 - Anby's CRIT Rate increases by 10%. When Soldier 0 - Anby is the active character, all squad members' Aftershock DMG to enemies with a Silver Star mark increases by 25%. | |
| Static Charge | Soldier 0 - Anby | Mindscape Cinema | 1 | When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks. |
| Fail-Safe Protocol | Soldier 0 - Anby | Mindscape Cinema | 2 | Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her Ultimate, she gains 6 stacks of Thunder's Cry (max 6 stacks). With Thunder's Cry, when using Special Attack: Azure Flash to hit an enemy with White Thunder, it will consume 1 stack of Thunder's Cry instead. Only 1 stack of Thunder's Cry will be consumed when a single use of a skill hits multiple enemies, and consuming Thunder's Cry will still activate the additional DMG from White Thunder. After activating potential, every 3 stacks of Thunder's Cry consumed, the next Special Attack: Azure Flash - Boundary will be activated faster. |
| Past Glory | Soldier 0 - Anby | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Silver Reverb | Soldier 0 - Anby | Mindscape Cinema | 4 | When hitting an enemy marked with Silver Star, Soldier 0 - Anby ignores 12% of the target's Electric RES. |
| Director's Cut | Soldier 0 - Anby | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Prequel Protagonist | Soldier 0 - Anby | Mindscape Cinema | 6 | Upon triggering 6 instances of White Thunder's additional DMG, an electromagnetic vortex will be generated, dealing 1,000% of Soldier 0 - Anby's ATK as Electric DMG against the target and surrounding enemies. This DMG is considered Aftershock DMG. |
| Basic Attack: Tiger Seven Forms - Flaming Claw | Ju Fufu | Basic Attack | Press to activate: Slash forward up to four times, dealing Physical DMG and Fire DMG. During the 3rd hit, repeatedly press to maintain the combo and keep striking the enemy. During the 3rd hit, hold or pause before pressing to chain into the 4th hit. During the 3rd hit, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. | |
| Basic Attack: Hu Wei | Ju Fufu | Basic Attack | During combat, Hu Wei will automatically attack enemies, dealing Fire DMG. Upon hitting an enemy, gain 20 points of Might, triggering up to once per use of a skill. The maximum for Might is 200. | |
| Special Attack: Tiger Seven Forms - Mountain-Descending Tiger | Ju Fufu | Special Attack | Press to activate: Perform a spinning slash forward, followed by a falling slash, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Tiger Seven Forms Alt - Mountain-Descending Savage Tiger | Ju Fufu | EX Special Attack | With enough Energy, press to activate: Swing Hu Wei forward for a powerful strike, dealing massive Fire DMG. Upon activation, gain 3 points of Momentum and 80 points of Might. Character is invulnerable while using this skill. | |
| Dodge: Tiger Seven Forms - Tigerwind | Ju Fufu | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Tiger Seven Forms - Tiger Charge | Ju Fufu | Dash Attack | Press during a dodge to activate: Perform a quick slash forward, dealing Physical DMG. | |
| Dash Attack: Tiger Seven Forms - Mountain King's Game | Ju Fufu | Dash Attack | After using Dash Attack: Tiger Seven Forms - Tiger Charge, hold to activate: Enter a high-speed spinning state. While in this state, use the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to move and deal Physical DMG upon contact with enemies. After Ju Fufu gains Momentum from other skills, she will be surrounded by flames in the high-speed spinning state. Upon contact with enemies, 1 point of Momentum is consumed, changing the DMG to Fire DMG and granting 25 points of Might. The maximum for Momentum is 15. When consuming Momentum to deal Fire DMG, if Might is above 100 points, 100 points of Might will be automatically consumed to trigger Chain Attack: Suppressing Tiger Cauldron. Releasing will have Ju Fufu exit the spinning state and throw Hu Wei to attack enemies, dealing Fire DMG. When switching to another character, Ju Fufu will remain in the spinning state and attempt to collide with the nearest enemy. While Ju Fufu is the currently active character, DMG taken during the skill is reduced by 40%, and Anti-Interrupt Level is increased. If not the active character, she becomes Invulnerable. | |
| Dodge Counter: Tiger Seven Forms - Reignited Mountain | Ju Fufu | Dodge Counter | Press during a Perfect Dodge to activate: Perform multiple slashes on enemies ahead, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Tiger Cauldron Collapse | Ju Fufu | Chain Attack | When a Chain Attack is triggered, select the character to activate: Swing Hu Wei to deliver a powerful strike to enemies in a small area ahead, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Suppressing Tiger Cauldron | Ju Fufu | Chain Attack | With at least 100 points of Might, after triggering a Chain Attack, automatically activate: Consume 100 Might to open Hu Wei and fire flames and popcorn at enemies, striking them in a small area ahead, dealing massive Fire DMG. If Momentum is available, and while not the active character, the high-speed spinning state will activate after the skill ends. This is an Aftershock. Character is invulnerable while using this skill. | |
| Ultimate: Tiger Seven Forms - Raging Tiger Explosion | Ju Fufu | Ultimate | When Decibel Rating is at Maximum, press to activate: Perform two downward attacks with Hu Wei, dealing massive Fire DMG. Upon activation, gain 6 points of Momentum and 100 points of Might. Character is invulnerable while using this skill. | |
| Quick Assist: Decisive Stomp | Ju Fufu | Quick Assist | When the active character is launched, press to activate: Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Steadfast Crouching Tiger | Ju Fufu | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Feral Blazing Maw | Ju Fufu | Assist Follow-Up | Press after a Defensive Assist to activate: Slash forward at enemies, then use Hu Wei to follow up with a downward attack, dealing Fire DMG. Gain 1 point of Momentum upon activation at most once every 10s. Character is invulnerable while using this skill. | |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 1 | When Ju Fufu isn't using Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 10%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 10%/20%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 25. |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 2 | When Ju Fufu has yet to use Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 11.7%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 11.7%/23.3%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 29.2. |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 3 | When Ju Fufu has yet to use Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 13.3%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 13.3%/26.7%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 33.3. |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 4 | When Ju Fufu has yet to use Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 15%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 15%/30%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 37.5. |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 5 | When Ju Fufu has yet to use Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 16.7%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 16.7%/33.3%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 41.7. |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 6 | When Ju Fufu has yet to use Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 18.3%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 18.3%/36.7%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 45.8. |
| Core Passive: Fu-rocious Might | Ju Fufu | Core Passive | 7 | When Ju Fufu has yet to use Hu Wei, it will automatically attack enemies and gain Might upon hitting them. When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 20%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%. While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 20%/40%. The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 50. |
| Additional Ability: Aura of Authority | Ju Fufu | Additional Ability | When another character in your squad is an Attack or Rupture character: The maximum Decibels for all characters in the squad increases by 1,000. When an Attack or Rupture character uses an Ultimate, that character gains 300 Decibels. | |
| Super Scary Little Tiger | Ju Fufu | Mindscape Cinema | 1 | Upon entering combat, Ju Fufu's CRIT Rate increases by 12%, and she immediately gains 100 Might. When Ju Fufu's Chain Attack hits an enemy, when the target is Stunned, the target's Stun DMG Multiplier increases by 35%, lasting for 30s. |
| Almighty Qingming Warrior | Ju Fufu | Mindscape Cinema | 2 | While in the Tiger's Roar state, character CRIT DMG increases by an additional 22%. Whenever any character activates an Ultimate, Ju Fufu gains 3 points of Momentum. |
| Righteous Young Hero | Ju Fufu | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Monster-Slaying Tiger Mystic | Ju Fufu | Mindscape Cinema | 4 | While Ju Fufu is in the Tiger's Roar state, her CRIT DMG increases by 35%. |
| Unrivaled Almighty Senior | Ju Fufu | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Roar of My Inner Tiger | Ju Fufu | Mindscape Cinema | 6 | Ju Fufu's Chain Attack DMG increases by 30%. Upon consuming Momentum and hitting an enemy in the high-speed spinning state, fire 3 popcorns, each dealing 160% of Fufu's ATK as DMG. This DMG is treated as Chain Attack DMG. |
| Basic Attack: Celestial Overture | Alice | Basic Attack | Press to activate: Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced. | |
| Basic Attack: Starshine Waltz | Alice | Basic Attack | When Alice's Blade Etiquette reaches 1 bar, hold to activate: Hold to charge, expending up to 3 bars of Blade Etiquette. Release or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarity Assault. This deals DMG equal to {CAL:0+100,1,2}% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill. | |
| Special Attack: Piercing Dawn | Alice | Special Attack | Press to activate: Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill. | |
| EX Special Attack: Aurora Thrust - Northern Cross | Alice | EX Special Attack | With enough energy, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} forward and press to activate: A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill. | |
| EX Special Attack: Aurora Thrust - Southern Cross | Alice | EX Special Attack | With enough energy, and without moving the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} or when dragging it backwards, press to activate: Back away with a slash, then thrust forward, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill. | |
| Dodge: Jumpy Bunny | Alice | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Blade-Dancer's Gale | Alice | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Ceremony of Swordlight | Alice | Dodge Counter | Press during a Perfect Dodge to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Starfall Intermission | Alice | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Starfall Finale | Alice | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill. | |
| Quick Assist: Intertwined Stab | Alice | Quick Assist | When the active character is launched, press to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Parry Guard | Alice | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Cross Riposte | Alice | Assist Follow-Up | Press after a Defensive Assist to activate: Charge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 1 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5% for 30s. |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 2 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 14.6% for 30s. |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 3 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 16.7% for 30s. |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 4 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 18.8% for 30s. |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 5 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 20.8% for 30s. |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 6 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 22.9% for 30s. |
| Core Passive: Twin Rainbows of the Swordheart | Alice | Core Passive | 7 | After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of {CAL:18*10,1,2}%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarity Assault, dealing {CAL:0+100,1,2}% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 25% for 30s. |
| Additional Ability: Mystery Hunt | Alice | Additional Ability | When another character in your squad is an Anomaly or Support character: When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode. | |
| Palmful of Cilantro | Alice | Mindscape Cinema | 1 | When Alice triggers a Polarity Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s. |
| Sage at the Sword's Tip | Alice | Mindscape Cinema | 2 | When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarity Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode. |
| Symmetrism | Alice | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Rosemary on Her Lips | Alice | Mindscape Cinema | 4 | Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup. |
| Passion for the Supernatural | Alice | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| A Heart of Thyme | Alice | Mindscape Cinema | 6 | When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count. |
| Basic Attack: Tanuki Claws | Yuzuha | Basic Attack | Press to activate: Unleashes up to 5 strikes ahead, dealing Physical DMG. | |
| Basic Attack: Tanuki Cloak | Yuzuha | Basic Attack | Hold to activate: Enter a defensive stance for up to 1.5 seconds. If hit during this time, parry the attack and inflict massive Daze against the attacking enemy. Successfully parrying an attack gains 1 Sugar Points. Character is invulnerable when successfully parrying. | |
| Basic Attack: Hard Candy Shot | Yuzuha | Basic Attack | When Yuzuha has Sugar Points, landing a hit with other active characters' attacks will have Yuzuha continuously twirl her umbrella and attack centered around the target before launching a powerful shell, dealing Physical DMG. When this attack lands a heavy attack, Yuzuha consumes 1 Sugar Point. Basic Attack: Hard Candy Shot is considered an Aftershock. Basic Attack: Hard Candy Shot can be triggered once every 8s. Character is invulnerable while using this skill. | |
| Basic Attack: Sugarburst Sparkles | Yuzuha | Basic Attack | Enemies under the effect of Sweet Scare will be attacked by a Basic Attack: Sugarburst Sparkles once every 1s. Basic Attack: Sugarburst Sparkles initially deals Physical DMG. Basic Attack: Sugarburst Sparkles does not contribute its accumulated Attribute Anomaly Buildup toward Anomaly DMG calculation. Basic Attack: Sugarburst Sparkles Anomaly Buildup Rate increases by {CAL:0.07+AvatarSkillLevel(0)*0.015,100,4}%. | |
| Basic Attack: Sugarburst Sparkles - Max | Yuzuha | Basic Attack | Enemies affected by Sweet Scare will be attacked by a Basic Attack: Sugarburst Sparkles - Max when hit with a heavy attack from Basic Attack: Hard Candy Shot or Assist Follow-Up: Stuffed Hard Candy Shot. Basic Attack: Sugarburst Sparkles - Max initially deals Physical DMG. Basic Attack: Sugarburst Sparkles - Max does not contribute its accumulated Attribute Anomaly Buildup toward Anomaly DMG calculation. Basic Attack: Sugarburst Sparkles - Max Anomaly Buildup Rate increases by {CAL:0.07+AvatarSkillLevel(0)*0.015,100,4}%. | |
| Basic Attack: Tanuki Helper | Yuzuha | Basic Attack | When Yuzuha is off-field, tanuki Kama assists the active character in attacking enemies, dealing Physical DMG. When Yuzuha performs Basic Attack: Tanuki Cloak, tanuki Kama joins her in attacking the enemy, dealing Physical DMG. Tanuki Kama inherits Yuzuha's initial ATK. | |
| Special Attack: Gummy Bombardment | Yuzuha | Special Attack | Press to activate: Fire a cannon shot forward, dealing Physical DMG. | |
| EX Special Attack: Cavity Alert | Yuzuha | EX Special Attack | With enough Energy, press to activate: Throw a bomb at the enemy, dealing Physical DMG. Upon hitting an enemy with a heavy attack, it inflicts the Sweet Scare state. Gains 2 Sugar Points upon activation. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| EX Special Attack: Cavity Alert, Right Now! | Yuzuha | EX Special Attack | After using Dodge Counter: Time for Payback~, Quick Assist: Dessert Time, Assist Follow-Up: We Have Cookies, or Assist Follow-Up: Stuffed Hard Candy Shot, or when a Perfect Dodge is triggered, press to activate: Quickly throw a bomb at the enemy, dealing Physical DMG. On hitting an enemy with a heavy attack, it inflicts the Sweet Scare state. Gains 2 Sugar Points upon activation. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Sweet Scare | Yuzuha | The Sweet Scare state lasts for {CAL:16+AvatarSkillLevel(1)*2,1,2}s, repeated triggers reset the duration. When an enemy affected by Sweet Scare is first hit by an active character using an attack of their attribute, Flavor Match is triggered against that enemy, changing the attribute of Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max against that enemy to match that of the character who triggered Flavor Match. When Sweet Scare is triggered again on an enemy, their existing Flavor Match state is removed. The process can be repeated to change the attribute of Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max again. | ||
| Dodge: Did I Scare You? | Yuzuha | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: You're Outta Luck! | Yuzuha | Dash Attack | Press during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Time for Payback~ | Yuzuha | Dodge Counter | Press during a Perfect Dodge to activate: Deliver a quick strike forward, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Prank Assault | Yuzuha | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleash a powerful strike on enemies in a small area ahead, dealing massive Physical DMG. Gains 1 Sugar Points when used. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Ultimate: Surrender or Suffer the Mischief | Yuzuha | Ultimate | When Decibel Rating reaches Maximum, press to trigger: Unleash a powerful strike on enemies in a large area around the character, dealing massive Physical DMG. Enemies hit with a heavy attack are inflicted with the Sweet Scare state. Upon activating this skill, other squad members gain {CAL:7+AvatarSkillLevel(3)*1.5,1,2} Energy. Upon activating this skill, gain 2 Sugar Points. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Quick Assist: Dessert Time | Yuzuha | Quick Assist | When the active character is launched, press to activate: Strike enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Replenish Your Fun | Yuzuha | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Upon a successful parry, gain 1 Sugar Points. Character is invulnerable while using this skill. | |
| Assist Follow-Up: We Have Cookies | Yuzuha | Assist Follow-Up | After triggering a Defensive Assist or successfully parrying an enemy attack with Basic Attack: Tanuki Cloak, press to activate: Strike enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Stuffed Hard Candy Shot | Yuzuha | Assist Follow-Up | After triggering a Defensive Assist or successfully parrying an enemy attack with Basic Attack: Tanuki Cloak, press at the right moment to activate: Following a continuous spinning umbrella attack, fire a powerful projectile that deals Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 1 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 600, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 1,500, she grants the full ATK bonus to all squad members. |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 2 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 700, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 1,750, she grants the full ATK bonus to all squad members. |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 3 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 800, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 2,000, she grants the full ATK bonus to all squad members. |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 4 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 900, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 2,250, she grants the full ATK bonus to all squad members. |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 5 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 1,000, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 2,500, she grants the full ATK bonus to all squad members. |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 6 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 1,100, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 2,750, she grants the full ATK bonus to all squad members. |
| Core Passive: Whimsical Wonder | Yuzuha | Core Passive | 7 | Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 1,200, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 3,000, she grants the full ATK bonus to all squad members. |
| Additional Ability: The More the Merrier | Yuzuha | Additional Ability | When another character in your squad is an Anomaly character or shares the same Faction: If Yuzuha's Anomaly Mastery exceeds 100, every point over increases the Anomaly Buildup Rate of characters with Tanuki Wish by 0.2%, up to a maximum of 20%, and all Attribute Anomaly DMG and Disorder DMG by 0.2%, up to a maximum of 20%. When Yuzuha's Anomaly Mastery is at 200, she grants the full buff effect. | |
| Lucky Constitution | Yuzuha | Mindscape Cinema | 1 | Yuzuha regains 30 Energy when she enters the battlefield. In Investigation Zone Mode, this effect can trigger at most once every 180s. Enemies in the Sweet Scare state have their All-Attribute RES reduced by 10%. The Attribute Anomaly DMG and Disorder DMG buff from her Additional Ability is increased to 130% of its original value. |
| Full of Colorful Company | Yuzuha | Mindscape Cinema | 2 | When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced Chain Attack. Chain Attacks triggered this way have reduced Interrupt Level and forced Chain Attacks can only occur once every 20s. Whenever another character enters through a Chain Attack, Yuzuha gains 1 Sugar Points. Yuzuha's Basic Attack: Hard Candy Shot cooldown is reduced by 25%. |
| Fairytale of the Haunted City | Yuzuha | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Falling Magic | Yuzuha | Mindscape Cinema | 4 | The DMG of Yuzuha's Assist Follow-Up: Stuffed Hard Candy Shot and Assist Follow-Up: We Have Cookies increases by 30%, Anomaly Buildup Rate by 20%, and triggers a Quick Assist when it hits an enemy. |
| Dreams of a Fading Winter | Yuzuha | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Put Down Roots | Yuzuha | Mindscape Cinema | 6 | Gain 1 additional Sugar Points when successfully parrying an enemy attack using a Defensive Assist or Basic Attack: Tanuki Cloak. When using Assist Follow-Up: Stuffed Hard Candy Shot, hold to charge for up to 0.8 seconds. Releasing or reaching full charge fires an extra powerful shell at the enemy. For every 0.4s charged, Yuzuha consumes 1 Sugar Point to fire an additional powerful shell, each dealing 300% of her ATK as Physical DMG. If any powerful shell from Assist Follow-Up: Stuffed Hard Candy Shot hits an enemy, all squad members' Disorder DMG Multiplier increases by 105% for 40s, and stacking up to 3 times, with each stack duration being calculated separately. In addition, if the powerful shell hits an enemy under Sweet Scare, it'll trigger 1 Basic Attack: Sugarburst Sparkles - Max attack. If Yuzuha is attacked while charging, she will automatically dodge the attack and immediately unleash the max-charged attack. |
| Basic Attack: Unyielding Strikes | Yinhu | Basic Attack | Press to activate: Launches up to four consecutive melee attacks, dealing Physical DMG. | |
| Special Attack: Sonic Pressure-Point Strike | Yinhu | Special Attack | Press to activate: Delivers a forward melee technique while tossing firecrackers, dealing Physical DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Touch of Death | Yinhu | Special Attack | With Break Force, press to activate: Special Attack: Touch of Death attacks centered on the enemy, dealing Physical DMG. The skill can be chained up to three times. Each use of Special Attack: Touch of Death consumes 1 point of Break Force. When Pan Yinhu is the active character, DMG received during the skill is reduced by 40% and Anti-Interrupt Level is increased. If he isn't the active character, he becomes Invulnerable. | |
| EX Special Attack: Mountainous Pulse Strike | Yinhu | EX Special Attack | With enough Energy, press to activate: EX Special Attack: Mountainous Pulse Strike unleashes a powerful strike forward, dealing Physical DMG. Gain 3 points of Break Force on activation. Upon hitting an enemy, it triggers the Quick Assist of the previous character in the squad. Agents who enter the field via this Quick Assist will gain the Sheer Force bonus from the Core Passive. After switching out, Pan Yinhu will stay on the field and automatically launch Special Attack: Touch of Death until his Break Force runs out, where he then leaves the field. Character is invulnerable while using this skill. | |
| Dodge: Light as a Swallow | Yinhu | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Sizzling Oil Supreme | Yinhu | Dash Attack | Press during a dodge to activate: Perform a quick forward melee attack, dealing Physical DMG. | |
| Dodge Counter: Moving Mountains and Seas | Yinhu | Dodge Counter | Press during a Perfect Dodge to activate: Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Anointed with Wok Steam | Yinhu | Chain Attack | When a Chain Attack is triggered, select the character to activate: Hop onto the Iron Wok and spin rapidly to ram into enemies, dealing massive Physical DMG to all enemies on the way. Character is invulnerable while using this skill. | |
| Ultimate: A Feast Fit for an Emperor! | Yinhu | Ultimate | When Decibel Rating is at Maximum, press to activate: Perform a technique that compresses qi into fried rice and catapults it at foes, dealing massive Physical DMG and healing all squad members for {CAL:100+AvatarSkillLevel(3)*60,1,2} HP, while also applying a 8s heal over time on all squad members, recovering {CAL:0.8+AvatarSkillLevel(3)*0.05,1,2}% HP/s. Character is invulnerable while using this skill. | |
| Quick Assist: Lift Your Gaze to Good Fortune | Yinhu | Quick Assist | When the active character is launched, press to activate: Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Intimidating Presence | Yinhu | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Ride the Momentum | Yinhu | Assist Follow-Up | Press after a Defensive Assist to activate: Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 1 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 9% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 2 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 10.5% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 3 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 12% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 4 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 13.5% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 5 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 15% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 6 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 16.5% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Core Passive: Meridian Enlightenment | Yinhu | Core Passive | 7 | For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 18% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. |
| Additional Ability: Iron Stomach | Yinhu | Additional Ability | When another character in your squad is a Rupture character or shares the same Faction: When Pan Yinhu hits an enemy with Special Attack: Touch of Death, the enemy suffers the Depleted Qi effect, increasing DMG from all units against the target by 20%. Each hit of Special Attack: Touch of Death inflicts a 10s Depleted Qi effect. This effect does not stack, but repeated hits on the same enemy will extend the duration. | |
| Qi Shield | Yinhu | Mindscape Cinema | 1 | All units deal 10% increased DMG to enemies affected by Depleted Qi. |
| Yunkui Pressure-Point Strike | Yinhu | Mindscape Cinema | 2 | For every 6 points of Break Force consumed, Pan Yinhu will recover 4 Energy, and the Depleted Qi effect applied when Special Attack: Touch of Death hits an enemy will have its duration increased to 12s. |
| Non-Meridian Pressure Point | Yinhu | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| First-Class Head Chef | Yinhu | Mindscape Cinema | 4 | When Ultimate: A Feast Fit for an Emperor! heals all squad members, the HP recovery is increased by 25%, and the healing over time effect is increased by 25%. On activating Ultimate: A Feast Fit for an Emperor!, gain the Backup Provisions effect. Whenever any character in the squad loses HP, consume the Backup Provisions effect to instantly restore 50% of the HP recovered with Ultimate: A Feast Fit for an Emperor!'s instant HP recovery effect. This effect does not stack. |
| "Thiren" | Yinhu | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Meridian Theory | Yinhu | Mindscape Cinema | 6 | The Meridian Flow effect provided by Core Passive: Meridian Enlightenment increases by an extra 6% of Pan Yinhu's initial ATK. The maximum Sheer Force provided by this effect increases to 720. |
| Basic Attack: Swiftedge | Ye Shunguang | Basic Attack | Press to activate: Launches up to four forward slashes, dealing Physical DMG. Can be chained into Dash Attack: Phantasm Dash after the 4th hit. | |
| Basic Attack: Cloudstream Sword Will | Ye Shunguang | Basic Attack | Hold to activate: Launches a flurry of blade shockwaves, dealing Physical DMG. Hold to extend the attack. Anti-Interrupt Level is increased during this skill. | |
| Basic Attack: Enlightened Mind - Splitting Currents | Ye Shunguang | Basic Attack | While in the Enlightened Mind state and on the ground, press to activate: Performs up to three forward slashes, dealing Physical DMG. If struck by an enemy attack during the 3rd hit, triggers a block, negating that instance of DMG. If she possesses Qingming Sword Force, the 3rd hit is replaced with Basic Attack: Enlightened Mind - Skyward Ascent. | |
| Basic Attack: Enlightened Mind - Skyward Ascent | Ye Shunguang | Basic Attack | While in the Enlightened Mind state and with Qingming Sword Force, after the 2nd hit of Basic Attack: Enlightened Mind - Splitting Currents, press to activate: Launches a swift rising attack, dealing Physical DMG and entering an airborne state. Character is invulnerable while using this skill. | |
| Basic Attack: Enlightened Mind - Sunderlight Maximum | Ye Shunguang | Basic Attack | After activating Basic Attack: Enlightened Mind - Sunderlight Annihilation, and with Qingming Sword Force, press to activate: Launches a wide sweeping slash forward, dealing massive Physical DMG. On hit, 1 point of Qingming Sword Force is consumed. If struck by an enemy during the skill, triggers a block, negating that instance of DMG and increasing the skill's Interrupt Level. After using this skill and with Qingming Sword Force, press to consume 1 point of Qingming Sword Force and launch a hit of EX Special Attack: Enlightened Mind - Soaring Light. This skill is automatically followed up with Basic Attack: Enlightened Mind - Skyward Ascent, and Ye Shunguang enters an airborne state. Character is invulnerable while using this skill. | |
| Basic Attack: Enlightened Mind - Sunderlight | Ye Shunguang | Basic Attack | In the Enlightened Mind state, and while airborne, press to activate: Launches up to two downward slashes in front, dealing Physical DMG. Ye Shunguang will not exit the Enlightened Mind state during this skill. Press or to follow up with Basic Attack: Enlightened Mind - Sunderlight Annihilation. Character is invulnerable while using this skill. | |
| Basic Attack: Enlightened Mind - Sunderlight Annihilation | Ye Shunguang | Basic Attack | After the 2nd hit of Basic Attack: Enlightened Mind - Sunderlight, press to activate: Performs a falling attack in front, entering a grounded state, and dealing Physical DMG. When launching this skill with 2 or more points of Qingming Sword Force, Ye Shunguang will perform a downward falling strike across a large area in front instead, dealing massive Physical DMG. On hit, 2 points of Qingming Sword Force are consumed, granting the Culmination effect. After using this skill, if Ye Shunguang possesses Qingming Sword Force, press to consume 1 point of Qingming Sword Force and launch a hit of EX Special Attack: Enlightened Mind - Soaring Light, which can be quickly followed up with Basic Attack: Enlightened Mind - Sunderlight Maximum. Ye Shunguang will not exit the Enlightened Mind state during this skill. During this skill, if attacked by enemies, triggers a block, negating that instance of DMG. Character is invulnerable while using this skill. | |
| Culmination | Ye Shunguang | During EX Special Attack: Enlightened Mind - Soaring Light, each time Qingming Sword Force is consumed while Culmination is active, the Qingming Sword Force cost is replaced by consuming Culmination instead. This effect does not stack, and lasts until the current Enlightened Mind ends. | ||
| Special Attack: Guiding Tides | Ye Shunguang | Special Attack | Press to activate: If a dodge is available, 1 dodge chance is consumed, and the action is counted as activating a Dodge. If no dodge is available or a Perfect Dodge is not triggered, launches a quick sword energy attack that deals Physical DMG. If a Perfect Dodge is triggered at this time, launches a flying sword attack, dealing Physical DMG, and immediately follow up with the 2nd hit of Basic Attack: Swiftedge. Character is briefly invulnerable during the skill. | |
| EX Special Attack: Gale Suppression | Ye Shunguang | EX Special Attack | With enough Energy, press to activate: Launches a rushing slash and a flying sword attack at the enemy, dealing massive Physical DMG. Enemy attacks can be dodged during this skill. After this skill is used, gain 1 point of Qingming Sword Force. Character is invulnerable while using this skill. | |
| Special Attack: Enlightened Mind - Clean Exit | Ye Shunguang | Special Attack | While in the Enlightened Mind state and grounded, press to activate: Performs a swift backstep slash, dealing Physical DMG. If a dodge is available, 1 dodge chance is consumed, and the action is counted as activating a Dodge. If a Perfect Dodge is triggered at this time, press to quickly activate Enlightened Mind - Sunderlight Maximum and enter Vital View. After this Enlightened Mind - Sunderlight Maximum activates, it can be immediately followed up with Basic Attack: Enlightened Mind - Skyward Ascent. Character is invulnerable while using this skill. | |
| EX Special Attack: Enlightened Mind - Soaring Light | Ye Shunguang | EX Special Attack | In the Enlightened Mind state and with Qingming Sword Force, hold to activate: Performs quick consecutive slashes, dealing massive Physical DMG while rapidly consuming Qingming Sword Force until none remains. The skill ends early if Qingming Sword Force is insufficient or if is released. Ye Shunguang will not exit the Enlightened Mind state during this skill. Character is invulnerable while using this skill. | |
| EX Special Attack: Enlightened Mind - Return to Dust | Ye Shunguang | EX Special Attack | In the Enlightened Mind state, press or hold when all Qingming Sword Force is expended to activate: Deals massive Physical DMG to enemies in a large area. Ye Shunguang will not exit the Enlightened Mind state during this skill. After using this skill, Ether Veil: Verdict is removed and the Enlightened Mind state ends. Character is invulnerable while using this skill. | |
| Dodge: Leave No Trace | Ye Shunguang | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. During the Enlightened Mind state, and if a Perfect Dodge is triggered, press to activate Basic Attack: Enlightened Mind - Skyward Ascent. | |
| Dodge: Wandering Cloud | Ye Shunguang | Dodge | While tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, hold to activate: Enters a high-speed movement state. Steer with the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, and release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to stop. | |
| Dash Attack: Phantasm Dash | Ye Shunguang | Dash Attack | Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | |
| Dodge Counter: Swallow Strike | Ye Shunguang | Dodge Counter | Press during a Perfect Dodge to activate: Leaps into the air and thrusts forward, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Smite the Wicked | Ye Shunguang | Chain Attack | When a Chain Attack is triggered, select the character to activate: Unleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Ultimate: Chasing Storms | Ye Shunguang | Ultimate | When Decibel Rating is at Maximum, press to activate: Summons a sword formation and enter the Enlightened Mind state, activating an Ether Veil: Verdict while also gaining 6 Qingming Sword Force. This skill deals massive Physical DMG. Upon activating this skill, if Decibels are consumed, press while in this Enlightened Mind state to launch an Ultimate: Cleaving Heavens that doesn't consume Decibels. Enter the airborne state after using this skill. Character is invulnerable while using this skill. | |
| Chain Attack: Enlightened Mind - Lure Thunder | Ye Shunguang | Chain Attack | While in the Enlightened Mind state, and when a Chain Attack is triggered, select the character to activate: Unleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG. Ye Shunguang will not exit the Enlightened Mind state during this skill. Enter the airborne state after using this skill. Character is invulnerable while using this skill. | |
| Ultimate: Cleaving Heavens | Ye Shunguang | Ultimate | After consuming Decibels to launch Ultimate: Chasing Storms and while in the Enlightened Mind state, press or hold when all Qingming Sword Force is expended to activate: Summons a massive blade, dealing massive Physical DMG to enemies. Ye Shunguang will not exit the Enlightened Mind state during this skill. After using this skill, the Enlightened Mind state ends, and Ether Veil: Verdict is removed. This skill doesn't consume Decibels. Character is invulnerable while using this skill. | |
| Entry Skill: Illuminating Darkness | Ye Shunguang | Entry Skill | With 6 Qingming Sword Force and while not in the Enlightened Mind state, hold to activate, or press while in combat and switch on-field from off-field to activate: Enters the Enlightened Mind state and activates Ether Veil: Verdict. Deals Physical DMG to enemies in a large area in front. Activating this skill is considered as activating a Quick Assist. Enters the airborne state after using this skill. Character is invulnerable while using this skill. | |
| Quick Assist: Support Guard | Ye Shunguang | Quick Assist | When the active character is launched, press to activate: Leaps into the air and thrusts forward, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Cease Hostility | Ye Shunguang | Assist Follow-Up | Press after a Defensive Assist to activate: Deals massive Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: When I Return | Ye Shunguang | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Quick Assist: Enlightened Mind - Tactical Support | Ye Shunguang | Quick Assist | While in the Enlightened Mind state, when the active character is launched, press to activate: Launches a forward slash, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Enlightened Mind - Unification | Ye Shunguang | Assist Follow-Up | While in the Enlightened Mind state and after a Defensive Assist, press to activate: Deals massive Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 1 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 15% and DMG by 10%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 2 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 17.5% and DMG by 12.5%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 3 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 20% and DMG by 15%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 4 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 22.5% and DMG by 17.5%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 5 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 25% and DMG by 20%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 6 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 27.5% and DMG by 22.5%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Core Passive: Burning Clarity | Ye Shunguang | Core Passive | 7 | When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks. Upon entering the battlefield, gain Unity, increasing CRIT Rate by 30% and DMG by 25%. When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG. While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends. |
| Additional Ability: Shadowtrace Flight | Ye Shunguang | Additional Ability | When another character in your squad is a Support or Defense character: When a squadmate activates any Ether Veil, gain 3 points of Qingming Sword Force. If already in the Enlightened Mind state, this is instead converted into 3 stacks of Bearer. | |
| Dreambound Self | Ye Shunguang | Mindscape Cinema | 1 | Upon entering the battlefield, gains 6 Qingming Sword Force. This effect can trigger once every 180s in Investigation Zone mode. The Unity effect from Core Passive: Burning Clarity increases DMG dealt by an additional 10%, and they ignore 20% of the target's DEF. |
| Light & Shadow | Ye Shunguang | Mindscape Cinema | 2 | The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times. While in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination. EX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF. |
| Swordswoman | Ye Shunguang | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Together into the Dust | Ye Shunguang | Mindscape Cinema | 4 | Upon entering the battlefield, gains 1,000 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. The Vulnerability bonus provided by Ether Veil: Verdict is increased to a maximum of 200%. |
| Guiding Glimmer | Ye Shunguang | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Lantern Wish | Ye Shunguang | Mindscape Cinema | 6 | Upon entering the battlefield, gains 2 stacks of Lantern Wish. When entering the Enlightened Mind state, gains 1 stack of Lantern Wish, stacking up to 4 times. With 3 stacks of Lantern Wish, EX Special Attack: Enlightened Mind - Return to Dust is replaced with Ultimate: Cleaving Heavens. When this Ultimate: Cleaving Heavens is activated, it consumes 3 stacks of Lantern Wish. The last hit of Enlightened Mind - Return to Dust and Ultimate: Cleaving Heavens deal 1,500% of ATK as additional Physical DMG. |
| Basic Attack: Blazing Wind Slash | Manato | Basic Attack | Press to activate: Perform up to three forward slashes, dealing Physical DMG. During each slash, pressing triggers Scorchwind, causing the attack to deal increased Fire DMG. | |
| Basic Attack: Blazing Wind - Misty Slash | Manato | Basic Attack | While in the Molten Edge state, press to activate: Unleash up to four forward slashes, dealing Fire DMG. If Manato's HP is above 30% when the skill is activated, 3.5% of his Max HP will be consumed. | |
| Special Attack: Return to Ashes | Manato | Special Attack | Press to activate: Slash forward at enemies, dealing Fire DMG. If hit by an enemy during the skill, restore 20% of missing HP when unleashing the slash. The healing effects of Special Attack: Return to Ashes and Special Attack: Return to Ashes - Sacrifice have a shared cooldown and can trigger once every 20s. If hit by an enemy during the skill, the slash is enhanced. DMG taken is reduced by 40% while using this skill. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Return to Ashes - Sacrifice | Manato | Special Attack | Hold to activate: Enter a charging state, consuming up to 10% of Max HP and gaining 100 Blazing Heart. HP consumption will at most reduce Manato's HP to 30% of Max HP. Release the button to activate Special Attack: Return to Ashes. If struck during the skill, the slash heals 20% of missing HP. The healing effects of Special Attack: Return to Ashes and Special Attack: Return to Ashes - Sacrifice have a shared cooldown and can trigger once every 20s. If hit by an enemy during the skill or if charging reaches a certain duration, the slash is enhanced. DMG taken is reduced by 40% while using this skill. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Return to Ashes - Fall | Manato | EX Special Attack | While in the Molten Edge state and with sufficient Adrenaline, press to activate: Jump up and unleash a falling slash on enemies in front, dealing massive Fire DMG. Upon activating the skill, restore 33% of Max HP. Character is invulnerable while using this skill. | |
| Dodge: Radiant Blade | Manato | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Radiant Blade - Zanshin | Manato | Dash Attack | Press during a dodge to activate: Perform a shoulder slam forward, dealing Physical DMG. | |
| Dodge Counter: Radiant Blade - Battle Sweep | Manato | Dodge Counter | Press during a Perfect Dodge to activate: Perform a slash followed by a punch at enemies ahead, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Blazing Eruption | Manato | Chain Attack | When a Chain Attack is triggered, select the character to activate: Hurls his sword forward, then charges the enemy to trigger an explosion, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Ultimate: Musou Aratama | Manato | Ultimate | When Decibel Rating is at Maximum, press to activate: Jump into the air and deliver a falling slash at enemies in front, followed by an explosion, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Lone Shadow - Regroup | Manato | Quick Assist | When the active character is launched, press to activate: Slashes and punches enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Lone Shadow - Mountain Stand | Manato | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, inflicting massive Daze and dealing Fire DMG. Gain 75 Blazing Heart upon activating this skill. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Lone Shadow - Breaking Fang | Manato | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash multiple slashes at enemies ahead, dealing Fire DMG. Repeated presses allow up to 7 extra consecutive slashes. While chaining slashes, if Manato's HP is above 30%, 2% of Max HP is consumed. Character is invulnerable while using this skill. | |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 1 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 25%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 10%. |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 2 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 29.2%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 11.7%. |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 3 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 33.3%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 13.3%. |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 4 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 37.5%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 15%. |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 5 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 41.7%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 16.7%. |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 6 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 45.8%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 18.3%. |
| Core Passive: Mighty Molten Edge | Manato | Core Passive | 7 | Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge. While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 50%, and the Adrenaline Generation Rate increases by 100%. While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 20%. |
| Additional Ability: Rekindled Heart | Manato | Additional Ability | When another character in your squad is a Support or Stun character: When Manato uses his Ultimate, he gains 8 stacks of Remnant Flame, and when using a Chain Attack, he gains 4 stacks of Remnant Flame, lasting 60s, stacking up to 20 times. Repeated triggers reset the duration. While launching Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes of an Assist Follow-Up, if his HP is below 100% of Max HP, one stack of Remnant Flame is consumed to restore 2% of his Max HP. | |
| Drifter's Rules of Survival | Manato | Mindscape Cinema | 1 | Whenever Manato loses HP, the amount of HP lost is tallied. Each 1% of his Max HP tallied increases the Fire DMG of Assist Follow-Ups and Basic Attacks by 0.4%, up to a max of 20%. |
| Day & Night, Kitchen & Love | Manato | Mindscape Cinema | 2 | While in the Molten Edge state, Manato ignores 8% of a target's Fire RES. After being hit by an enemy while using Special Attack: Return to Ashes or Special Attack: Return to Ashes - Sacrifice, press to trigger an Assist Follow-Up. |
| Enter the Realm of Urban Legends | Manato | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Childhood Oath | Manato | Mindscape Cinema | 4 | Max HP increases by 8%. During Special Attack: Return to Ashes and Special Attack: Return to Ashes - Sacrifice, when Manato takes fatal DMG, he remains in battle, with his HP not dropping below 1. This effect can trigger once every 10s. |
| Lone Shadow Returns to the Pack | Manato | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Beyond Dreams of the Past | Manato | Mindscape Cinema | 6 | When Special Attack: Return to Ashes hits a Stunned enemy, Manato gains 75 Blazing Heart and 4 stacks of Remnant Flame, and pressing will launch an Assist Follow-Up. This Remnant Flame effect can trigger once every 20s. When his Assist Follow-Up hits an enemy, Manato's Fire DMG increases by 3% for 8s, stacking up to 5 times. Repeated triggers reset the duration. |
| Basic Attack: Orbital Combo | Lucia | Basic Attack | Press to activate: Perform up to five forward strikes, dealing Ether DMG. The fifth attack is a Whim, conjuring an Ethereal figure that inflicts Ether DMG on enemies in a circular area ahead. When in combat and not in the Dream state, Lucia gains 40 Dream Points upon using this Whim. | |
| Special Attack: Symphony of the Reaper - Storm | Lucia | Special Attack | Press to activate: This Special Attack is a Whim. When activated, it recreates an Ethereal figure that slashes forward in a line, dealing Ether DMG. When in combat and not in the Dream state, Lucia gains 20 Dream Points upon using this Whim. This effect can trigger once every 5s. | |
| EX Special Attack: Symphony of the Reaper - Daybreak | Lucia | EX Special Attack | With enough Energy, press to activate: This EX Special Attack is a Harmony. When activated, it summons an Ethereal figure that delivers a powerful forward slash in a line, dealing Ether DMG. When Lucia uses any Harmony, all squad members gain the Darkbreaker state. While in Darkbreaker state, Sheer Force increases by 12. Every 200 points of Lucia's initial Max HP grants an additional {CAL:5+AvatarSkillLevel(1)*0.2,1,1} Sheer Force. The Darkbreaker state can increase Sheer Force by up to a maximum of {CAL:612+AvatarSkillLevel(1)*24,1,2}, lasting 20s and repeated triggers reset the duration. When Lucia's initial Max HP reaches 24,000, the above bonus effect reaches its maximum value. When any Harmony deals DMG, Lucia increases the final attack's DMG by an additional {CAL:0.34+AvatarSkillLevel(1)*0.03,100,2}% of her Max HP. If she activates this EX Special Attack while in the Dream state and under the effect of Ether Veil: Wellspring, Ether Veil: Wellspring duration is extended by 16s. After activating her EX Special Attack, Lucia can immediately follow up with the 5th hit of her Basic Attack. If not in the Dream state, Lucia gains 60 Dream Points upon using this Harmony. Character is invulnerable while using this skill. | |
| Dodge: Fading Silhouette | Lucia | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Refraction | Lucia | Dash Attack | Press during a dodge to activate: Deliver a quick strike forward, dealing Ether DMG. | |
| Dodge Counter: Stardust Echo | Lucia | Dodge Counter | Press during a Perfect Dodge to activate: This Dodge Counter is a Whim. When activated, summons an Ethereal figure that delivers a downward attack in a circular area ahead, dealing Ether DMG. If not in the Dream state, Lucia gains 20 Dream Points upon using this Whim. This effect can trigger once every 5s. Character is invulnerable while using this skill. | |
| Chain Attack: Stage of Brilliance | Lucia | Chain Attack | When a Chain Attack is triggered, select the character to activate: This Chain Attack is a Harmony. When activated, it summons an Ethereal figure that pulls in enemies in a circular area ahead and deals Ether DMG. If not in the Dream state, Lucia gains 40 Dream Points upon using this Harmony. Character is invulnerable while using this skill. | |
| Ultimate: Charge, Great Armor! | Lucia | Ultimate | When Decibel Rating is at Maximum, press to activate: This Ultimate is a Harmony. When activated, Lucia summons an Ethereal figure and rides it forward in a charge. Holding a directional button allows her to steer and extend the charge, up to 3s. During the charge, Anti-Interrupt Level is increased, DMG taken is reduced by 40%, and when Lucia takes fatal DMG, she remains in battle with HP not dropping below 1. When the charge ends, Lucia unleashes a powerful strike in a large area around her, dealing Ether DMG. A Quick Assist is triggered when this skill hits an enemy, and after the skill is used, it leaves behind a Starlight Convergence. Starlight Convergence lasts 8s. While inside Starlight Convergence, the currently active character gains HP regeneration equal to {CAL:0.01+AvatarSkillLevel(3)*0.0005,100,2}% of Lucia's Max HP per second. This effect ends 4s after leaving the Starlight Convergence or immediately when switching out. After activation, if Lucia is in the Dream state and Ether Veil: Wellspring is active, Ether Veil: Wellspring duration is extended by 32s. If not in the Dream state, Lucia gains 100 Dream Points upon using this Harmony. If she is in the Dream state when activating this Harmony, she will gain 100 Dream Points and re-enter Dream state the next time she exits it. This effect cannot be stacked. Character is invulnerable while performing the powerful strike. | |
| Quick Assist: Crushing Mist | Lucia | Quick Assist | When the active character is launched, press to activate: This Quick Assist is a Whim. When activated, it summons an Ethereal figure that delivers a downward attack in a circular area ahead, dealing Ether DMG. If not in the Dream state, Lucia gains 20 Dream Points upon using this Whim. This effect can trigger once every 5s. Character is invulnerable while using this skill. | |
| Defensive Assist: Voice of Illusory Dreams | Lucia | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Harmony of Painted Dreams | Lucia | Assist Follow-Up | Press after a Defensive Assist to activate: This Assist Follow-Up is a Harmony. When activated, it summons an Ethereal figure that delivers a downward attack in a circular area ahead, dealing Ether DMG. If not in the Dream state, Lucia gains 40 Dream Points upon using this Harmony. Character is invulnerable while using this skill. | |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 1 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 10% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 2 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 11.7% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 3 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 13.3% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 4 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 15% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 5 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 16.7% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 6 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 18.3% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Core Passive: Lost Nocturne | Lucia | Core Passive | 7 | When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state. When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s. While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s. When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by 20% for 12s. Repeated triggers reset the duration. If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state. |
| Additional Ability: Ballad of the Long Night | Lucia | Additional Ability | When another character in your squad is a Rupture or Stun character: When applying Darkbreaker, additionally applies a 30% CRIT DMG increase effect. | |
| Secret Friend | Lucia | Mindscape Cinema | 1 | When Dreamer's Nursery Rhyme deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate. Each time Lucia performs a skill upgrade, she gains 1 stack of Echo, stacking up to 4 times. When Dreamer's Nursery Rhyme ends, if Lucia has any Echo stacks, 1 stack is consumed to reapply Dreamer's Nursery Rhyme to all squad members. |
| Great Magician | Lucia | Mindscape Cinema | 2 | While Lucia is inside Ether Veil: Wellspring, Harmony deals 15% more DMG. Agents in the Darkbreaker state gain an additional 15% Sheer DMG increase while in Ether Veil: Wellspring. |
| The Best Partner | Lucia | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Late-Night Hours | Lucia | Mindscape Cinema | 4 | When Ether Veil is activated or extended on the field, Lucia grants all squad members 100 Decibels. This effect can trigger once every 15s. |
| Dream Watcher | Lucia | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| The Never-Ending Journey | Lucia | Mindscape Cinema | 6 | When Lucia is inside any Ether Veil, her ATK increases by 2% of her initial Max HP, and Harmony always triggers a CRIT with Harmony CRIT DMG increased by 30%. |
| Basic Attack: Chrysanthemum Wheel Dance | Seed | Basic Attack | Press to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge. | |
| Basic Attack: Falling Petals - Slaughter | Seed | Basic Attack | After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding . This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill. | |
| Basic Attack: Falling Petals - Downfall | Seed | Basic Attack | Seed has Steel Charge, which she can accumulate by hitting enemies with her skills. Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form. Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill. | |
| Special Attack: Withered in Frost | Seed | Special Attack | Press to activate: Throw a steel wheel that traces a curved path, dealing Electric DMG. | |
| EX Special Attack: Raining Iron Petals | Seed | EX Special Attack | With enough Energy, press to activate: Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold to extend the barrage duration while continuously consuming Energy. During flight, release to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill. | |
| EX Special Attack: Raining Iron Petals - Away | Seed | EX Special Attack | During EX Special Attack: Raining Iron Petals, release to activate: Unleash rapid cannon fire, dealing Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill. | |
| Dodge: Running on Petals | Seed | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Magnetic Wheel Dance | Seed | Dash Attack | Press during a dodge to activate: Throw steel wheels forward, dealing Physical DMG. | |
| Dodge Counter: Blossom Burst | Seed | Dodge Counter | Press during a Perfect Dodge to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Tempest of Frosty Petals | Seed | Chain Attack | When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill. | |
| Ultimate: Clockwork Garden - Bloom! | Seed | Ultimate | When Decibel Rating is at Maximum, press to activate: Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill. | |
| Quick Assist: Barrage of Raining Flowers | Seed | Quick Assist | When the active character is launched, press to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Sprouting Barrier | Seed | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Crimson Core Burst | Seed | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 1 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 100 and CRIT DMG by 15%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 100 and CRIT DMG by 15%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 12.5%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 2 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 225 and CRIT DMG by 17.5%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 225 and CRIT DMG by 17.5%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 14.5%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 3 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 350 and CRIT DMG by 20%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 350 and CRIT DMG by 20%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 16.5%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 4 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 475 and CRIT DMG by 22.5%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 475 and CRIT DMG by 22.5%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 18.5%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 5 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 600 and CRIT DMG by 25%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 600 and CRIT DMG by 25%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 20.5%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 6 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 725 and CRIT DMG by 27.5%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 725 and CRIT DMG by 27.5%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 22.5%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Core Passive: Flower Chain Protocol | Seed | Core Passive | 7 | The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 1,000 and CRIT DMG by 30%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 1,000 and CRIT DMG by 30%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 25%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge. |
| Additional Ability: Surprise Strike | Seed | Additional Ability | When another Attack Character is in your squad: When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s. Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES. | |
| "Hibernation Period" | Seed | Mindscape Cinema | 1 | When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain one chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Accumulate an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%. |
| "Light Absorption Technique" | Seed | Mindscape Cinema | 2 | When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%. |
| "A Story of Sprouting" | Seed | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Fragrant Tune" | Seed | Mindscape Cinema | 4 | When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%. |
| "Time to Bloom" | Seed | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Theory of the Heart" | Seed | Mindscape Cinema | 6 | Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s. |
| Basic Attack: Towering Peaks | Banyue | Basic Attack | Press to activate: Launches up to four attacks in front, dealing Fire DMG. Interrupt Level is increased during this skill. | |
| Basic Attack: Majestic Summit | Banyue | Basic Attack | Press to activate: Launches up to four attacks in front, dealing Fire DMG. Anti-Interrupt Level is increased during this skill. | |
| Basic Attack: Immolate | Banyue | Basic Attack | While not in the Visage of Wrath state and with at least 120 Wrathful Fires, hold to activate: Deals Fire DMG to nearby enemies, then enters the Visage of Wrath state. | |
| Basic Attack: Inflame | Banyue | Basic Attack | While not in combat and with more than 50% HP and less than 120 Wrathful Fires, hold to activate: Banyue consumes HP to recover Wrathful Fires. Upon reaching 120 Wrathful Fires, Banyue immediately enters the Visage of Wrath state. Upon entering the battlefield, gain one chance to use this skill. In Investigation Zone mode, this effect can trigger once per 180s. HP consumption will at most reduce Banyue's HP to 50% of Max HP. | |
| Basic Attack: Toppling Mountain | Banyue | Basic Attack | When Banyue is in the Visage of Wrath state, hold to consume 120 Wrathful Fires and activate: Banyue hurls a massive mountain at the enemy, dealing massive Fire DMG. After using this move, Banyue exits the Visage of Wrath state. Character is invulnerable while using this skill. | |
| Basic Attack: Crushing Peaks | Banyue | Basic Attack | While Banyue is in the Visage of Wrath state and after performing two different EX Special Attacks through Basic Attack branches or quick input commands, hold to activate: Banyue launches his beads forward to imprison enemies, dealing massive Fire DMG. Banyue automatically follows up with Basic Attack: Toppling Mountain. Character is invulnerable while using this skill. | |
| Dodge: Immovable Mountain | Banyue | Dodge | While attacking, press without moving the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to activate: Banyue enters a defensive stance. If attacked during this time, he parries the enemy's attack and accumulates Daze. If attacked at the exact moment the skill is activated, a Perfect Block occurs. Character is invulnerable during a successful parry. | |
| EX Special Attack: Earth Shaker | Banyue | EX Special Attack | With enough Adrenaline, can be activated in one of three ways: After the 3rd or 4th hit of Basic Attack: Towering Peaks, press to activate: After an Assist Follow-Up, Dodge Counter, or Quick Assist, hold to activate: During an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate: Banyue slams the ground repeatedly, dealing Fire DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Mountain Tremor | Banyue | EX Special Attack | With enough Adrenaline, can be activated in one of two ways: After the 1st or 2nd hit of Basic Attack: Majestic Summit, press to activate: During an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate: Banyue throws a mountain, dealing Fire DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: One's Path | Banyue | EX Special Attack | With enough Adrenaline, can be activated in one of three ways: After the 3rd or 4th hit of Basic Attack: Majestic Summit, press to activate: After an Assist Follow-Up, Dodge Counter, or Quick Assist, hold to activate: During an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate: Banyue throws out his beads, dealing Fire DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Lion's Roar | Banyue | EX Special Attack | With enough Adrenaline, can be activated in one of two ways: After the 1st or 2nd hit of Basic Attack: Towering Peaks, press to activate: During an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate: Banyue sends out a sonic wave forward, dealing Fire DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Mountain Tremor - Wrath | Banyue | EX Special Attack | With enough Adrenaline when using EX Special Attack: Earth Shaker, quickly input in sequence to activate: Banyue throws out an even larger mountain, dealing Fire DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Lion's Roar - Wrath | Banyue | EX Special Attack | With enough Adrenaline when using EX Special Attack: One's Path, quickly input in sequence to activate: Banyue releases a powerful sonic wave in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Cancel | Banyue | When Banyue activates an EX Special Attack ALT through quick input commands, the currently activating EX Special Attack can be interrupted. Each EX Special Attack has its own Perfect Interrupt window. Interrupting an EX Special Attack after its Perfect Interrupt window will not affect the interrupted EX Special Attack's effect. Interrupting an EX Special Attack during the Perfect Interrupt window is equal to triggering a Perfect Cancel. While in the Visage of Wrath state and with Mountain's Might, Perfect Cancel is easier to trigger. | ||
| Dodge: Overcome Peaks | Banyue | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dodge: Battle Cry | Banyue | Dodge | Rotate the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} in a half-circle and press to activate: Dodges backward and taunts enemies. After any EX Special Attack, follow up with Dodge: Battle Cry and quickly execute the required inputs during Dodge: Battle Cry to then follow up with the corresponding EX Special Attack. Character is invulnerable while using this skill. | |
| Dash Attack: Scattering Sands | Banyue | Dash Attack | During a dodge, press , or during Dodge: Battle Cry, hold to activate: Launches beads forward, dealing Fire DMG. After using this skill, can be followed up with the 2nd hit of Basic Attack: Towering Peaks or the 2nd hit of Basic Attack: Majestic Summit. | |
| Dodge Counter: Stoneburst | Banyue | Dodge Counter | After a Perfect Dodge is triggered through Dodge: Overcome Peaks, press , or after a Perfect Dodge is triggered though Dodge: Battle Cry, hold to activate: Launches a forward attack that deals Fire DMG. After using this skill, can be chained into the 3rd hit of Basic Attack: Towering Peaks or the 3rd hit of Basic Attack: Majestic Summit. Character is invulnerable while using this skill. | |
| Chain Attack: Blazing Wrath | Banyue | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launches a large area attack in front, dealing massive Fire DMG. If Banyue has more than 120 Wrathful Fires, he automatically enters the Visage of Wrath state after the attack. Character is invulnerable while using this skill. | |
| Ultimate: The World Trembles | Banyue | Ultimate | When Decibel Rating is at Maximum, press to activate: Launches a large area attack in front, dealing massive Fire DMG. If Banyue has more than 120 Wrathful Fires, he automatically enters the Visage of Wrath state after the attack. Character is invulnerable while using this skill. | |
| Quick Assist: Batholith | Banyue | Quick Assist | When the active character is launched, press to activate: Executes a series of attacks against enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Iron Bastion | Banyue | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Lofty Ascent | Banyue | Assist Follow-Up | Press after a Defensive Assist to activate: Quickly dash forward and attack, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Pierce Heavens | Banyue | Assist Follow-Up | After successfully parrying an enemy attack with Dodge: Immovable Mountain, press to activate: Quickly dash forward and attack, dealing Fire DMG Character is invulnerable while using this skill. | |
| Core Passive: One With the Mountains | Banyue | Core Passive | 1 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 150, Fire DMG by 18%, and CRIT DMG by 18% for 30s. Repeated triggers reset the duration. |
| Core Passive: One With the Mountains | Banyue | Core Passive | 2 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 175, Fire DMG by 21%, and CRIT DMG by 21% for 30s. Repeated triggers reset the duration. |
| Core Passive: One With the Mountains | Banyue | Core Passive | 3 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 200, Fire DMG by 24%, and CRIT DMG by 24% for 30s. Repeated triggers reset the duration. |
| Core Passive: One With the Mountains | Banyue | Core Passive | 4 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 225, Fire DMG by 27%, and CRIT DMG by 27% for 30s. Repeated triggers reset the duration. |
| Core Passive: One With the Mountains | Banyue | Core Passive | 5 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 250, Fire DMG by 30%, and CRIT DMG by 30% for 30s. Repeated triggers reset the duration. |
| Core Passive: One With the Mountains | Banyue | Core Passive | 6 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 275, Fire DMG by 33%, and CRIT DMG by 33% for 30s. Repeated triggers reset the duration. |
| Core Passive: One With the Mountains | Banyue | Core Passive | 7 | Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1. All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s. Banyue can recover Wrathful Fires through the following methods: Recover 0.5 Wrathful Fires for every point of Adrenaline consumed; Recover 4 Wrathful Fires upon activating Defensive Assist; Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s; Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s. Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state. When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might. When possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence. When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 300, Fire DMG by 36%, and CRIT DMG by 36% for 30s. Repeated triggers reset the duration. |
| Additional Ability: Mountain's Zenith | Banyue | Additional Ability | When another character in your squad is a Support or Stun character: While in the Visage of Wrath state, when Banyue consumes Mountain's Might to unleash an EX Special Attack through a Basic Attack branch or quick input commands, he gains one stack of Vidyaraja. Each stack of Vidyaraja increases his Fire DMG by 5%, stacking up to 3 times and lasting 8s. Repeated triggers reset the duration. | |
| Greed Burns Like Fire | Banyue | Mindscape Cinema | 1 | When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies' Fire RES is reduced by 10%, lasting 30s. When EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%. When Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects. |
| Anger Cuts Like a Blade | Banyue | Mindscape Cinema | 2 | The CRIT DMG bonus from the Core Passive is increased by an additional 15%, and the Fire DMG bonus is increased by an additional 15%. While in the Visage of Wrath state, Banyue restores an additional 5 Adrenaline when consuming Mountain's Might to unleash an EX Special Attack. |
| Ignorance Binds Like Chains | Banyue | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Purge Unit - Type Zero | Banyue | Mindscape Cinema | 4 | EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks DMG increase by 30%. |
| Student | Banyue | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Descended Vidyaraja | Banyue | Mindscape Cinema | 6 | At any time, when Banyue uses an EX Special Attack, he also gains Vidyaraja. The Fire DMG bonus from Vidyaraja is increased by an additional 8%, and its duration is extended to 30s. When activating Basic Attack: Crushing Peaks, Banyue deals Fire DMG equal to 600% of his Sheer Force to nearby enemies. Using Dodge: Battle Cry immediately after an EX Special Attack also grants Vidyaraja. |
| Basic Attack: Happy to Be of Service | Dialyn | Basic Attack | Press to activate: Unleashes up to four attacks, dealing Physical DMG. | |
| Basic Attack: Rock, Paper, Scissors | Dialyn | Basic Attack | After EX Special Attack: Rock or EX Special Attack: Scissors, press to activate: Performs up to two attacks, dealing Physical DMG. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. | |
| EX Special Attack: Get Lost! | Dialyn | EX Special Attack | With Customer Complaint, hold to activate: Delivers a forward martial salute attack. On activation, it consumes 1 Customer Complaint and deals Physical DMG. After activation, the previous character's Quick Assist is triggered. Character is invulnerable while using this skill. | |
| Special Attack: Welcome Gesture | Dialyn | Special Attack | Press to activate: Throws dual rings to slash enemies, dealing Physical DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Rock | Dialyn | EX Special Attack | With enough Energy, press to activate: Launches a fist attack, dealing Physical DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Scissors | Dialyn | EX Special Attack | With enough Energy, press to activate: Launches a scissors attack, dealing Physical DMG. Character is invulnerable while using this skill. | |
| EX Special Attack: Paper! | Dialyn | EX Special Attack | With enough Energy, press to activate: Launches a paper attack, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Dodge: Line Busy | Dialyn | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Sudden Call | Dialyn | Dash Attack | Press during a dodge to activate: Launches a dashing attack at enemies in front, dealing Physical DMG. | |
| Dodge Counter: Number Unavailable | Dialyn | Dodge Counter | Press during a Perfect Dodge to activate: Launches consecutive attacks against enemies in front, dealing Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill. | |
| Chain Attack: Welcome Mat | Dialyn | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launches consecutive kicks against enemies in front, dealing massive Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill. | |
| Ultimate: Service Stopped for Number Dialed | Dialyn | Ultimate | When Decibel Rating is at Maximum, press to activate: Rushes forward and performs a finger flick attack, dealing massive Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill. | |
| Quick Assist: Forward Call | Dialyn | Quick Assist | When the active character is launched, press to activate: Launches consecutive attacks against enemies in front, dealing Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill. | |
| Defensive Assist: Decline Call | Dialyn | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Back-to-Back Calls | Dialyn | Assist Follow-Up | Press after a Defensive Assist to activate: Performs a rapid dash followed by a slash attack, dealing Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill. | |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 1 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.4 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 15%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 2 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.5 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 17.5%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 3 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.6 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 20%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 4 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.7 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 22.5%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 5 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.8 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 25%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 6 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.9 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 27.5%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Core Passive: Five-Star Service Hotline | Dialyn | Core Passive | 7 | Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 2 for each additional 1%, up to a maximum increase of 100. After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s. After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s. When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 30%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends. While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120. With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews. With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate. Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time. |
| Additional Ability: External Line | Dialyn | Additional Ability | When another character in your squad is an Attack or Rupture character: Dialyn's EX Special Attack CRIT DMG is increased by 50%. When an EX Special Attack or Ultimate is activated, all squad members gain the Overwhelmingly Positive effect. While Overwhelmingly Positive is active, DMG dealt is increased by 40% for 15s. When Dialyn uses an EX Special Attack or Ultimate while Overwhelmingly Positive is active, if the remaining duration of Overwhelmingly Positive is less than 35s, its duration is extended by 10s. When a heavy attack from EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits, additional DMG is dealt based on the previous squad member's Specialty: If the squad member is an Attack Agent, EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! deal additional DMG equal to 320% of that Attack Agent's ATK. If the squad member is a Rupture Agent, EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! deal additional DMG equal to 400% of that Rupture Agent's Sheer Force. | |
| Boundless Hospitality | Dialyn | Mindscape Cinema | 1 | The amount of Positive Reviews accumulated each second and gained when EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits an enemy increase by 16%. While the Overwhelmingly Positive effect is active, characters ignore 15% of enemy All-Attribute RES. |
| 24/7 Hotline | Dialyn | Mindscape Cinema | 2 | Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint. |
| Call From the Hollow | Dialyn | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| The Past Never Fades | Dialyn | Mindscape Cinema | 4 | Upon entering combat, Dialyn recovers 20 Energy. This effect can trigger once every 180s in Investigation Zone Mode. While the Overwhelmingly Positive effect is active, Dialyn's ATK increases by 500. |
| Lies | Dialyn | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Truth | Dialyn | Mindscape Cinema | 6 | When an ally enters the field with an Ultimate through the Core Passive's effect, that ally gains the Aftertone effect. With this effect, landing an attack causes Dialyn to deal an additional instance of Physical DMG equal to 480% of Dialyn's ATK. This DMG is treated as EX Special Attack DMG, and can trigger once every second, up to 12 times. Gaining Aftertone again refreshes its trigger count. Only one ally can have Aftertone at a time. |
| Basic Attack: Mischief Meteor Hammer | Sunna | Basic Attack | Press to activate: Unleashes up to four attacks ahead, dealing Physical DMG. | |
| Basic Attack: Naughty Cat Spotted | Sunna | Basic Attack | During combat, when Sunna is off-field and there are no enemies with Cat's Gaze, Bubblegum consumes 1 Claw Sharpener to automatically launch an attack, dealing Physical DMG. When any squad member activates Ether Veil, Sunna gains 2 Claw Sharpeners. When any squad member applies an Attribute Anomaly to an enemy, Sunna gains 1 Claw Sharpener. This effect can trigger at most once every 10s. Bubblegum inherits Sunna's initial ATK. Sunna can hold up to 6 Claw Sharpeners. | |
| Special Attack: Star Shooter | Sunna | Special Attack | Press to activate: Shoots Bubblegum to attack enemies in front using an air gun, dealing Physical DMG. After activation, Bubblegum enters combat. | |
| EX Special Attack: Bubblegum Barrage | Sunna | EX Special Attack | With enough energy, press to activate: Hurls Bubblegum at the target, dealing Physical DMG. After activation, Bubblegum enters combat. Upon activating this skill, all Agents in the squad gain Angelic Chord-ination for 40s. Landing a heavy attack with this skill triggers a Quick Assist. Character is invulnerable while using this skill. | |
| EX Special Attack: Special Photography Technique | Sunna | EX Special Attack | While in the Angelic Chord-ination state, press to activate, or during EX Special Attack: Bubblegum Barrage, keep holding to quickly activate: Attacks the target enemy in coordination with Bubblegum, dealing Physical DMG. After activation, Bubblegum enters combat. Before the heavy attack is executed, activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 40s. Re-activating Ether Veil: Delusion Reprise will cancel the existing instance of Ether Veil: Delusion Reprise. Landing a heavy attack with this skill triggers a Quick Assist. Character is invulnerable while using this skill. EX Special Attack: Special Photography Technique can be used once each time Sunna enters the Angelic Chord-ination state. | |
| Dodge: Can't Hit Me | Sunna | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Skyward Hammer | Sunna | Dash Attack | Press during a dodge to activate: Launches enemies in front into the air, dealing Physical DMG. | |
| Dodge Counter: Delusion Strikeout | Sunna | Dodge Counter | Press during a Perfect Dodge to activate: Strikes enemies in front with a series of hammer blows, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Don't Mess With the Cat | Sunna | Chain Attack | When a Chain Attack is triggered, select the character to activate: Charges forward on Bubblegum, dealing massive Physical DMG. Landing a heavy attack with this skill triggers a Quick Assist. Character is invulnerable while using this skill. | |
| Ultimate: Smash It All! | Sunna | Ultimate | When Decibel Rating is at Maximum, press to activate: After a series of hammer attacks, launches Bubblegum to cause an explosion, dealing massive Physical DMG to enemies in an area. On activating the heavy attack, gains 6 Claw Sharpeners. Upon landing the downward attack from above on an enemy, triggers a Quick Assist and restores {CAL:-50+AvatarSkillLevel(3)*250,1,2} HP to all squad members. Character is invulnerable while using this skill. | |
| Quick Assist: Sonic Beatdown | Sunna | Quick Assist | When the active character is launched, press to activate: Unleashes a series of hammer attacks against enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Stage Fright | Sunna | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Jump Training | Sunna | Assist Follow-Up | Press after a Defensive Assist to activate: Continuously jumps forward on the inflatable hammer, dealing massive Physical DMG to enemies in front. Character is invulnerable while using this skill. | |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 1 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 525 ATK. When Sunna's initial ATK reaches 1,750, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is the currently active character, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 150% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 240% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 80%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 2 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 615 ATK. When Sunna's initial ATK reaches 2,050, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is on-field, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 175% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 280% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 90%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 3 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 705 ATK. When Sunna's initial ATK reaches 2,350, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is on-field, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 200% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 320% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 100%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 4 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 795 ATK. When Sunna's initial ATK reaches 2,650, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is on-field, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 225% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 360% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 120%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 5 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 885 ATK. When Sunna's initial ATK reaches 2,950, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is on-field, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 250% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 400% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 130%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 6 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 975 ATK. When Sunna's initial ATK reaches 3,250, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is on-field, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 275% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 440% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 140%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Core Passive: Cuteness Is Justice | Sunna | Core Passive | 7 | Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of 1,050 ATK. When Sunna's initial ATK reaches 3,500, the ATK bonus granted to all squad members reaches its maximum. When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is on-field, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna. When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed: When triggered by an Attack character, deals the Agent's Attribute DMG equal to 300% of ATK to enemies in an area. When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to 480% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 150%. DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent. When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field. When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced. |
| Additional Ability: Daydreamer's Counterpoint | Sunna | Additional Ability | When another character in your squad is an Attack character or shares the same Faction: When characters inside Ether Veil: Delusion Reprise land attacks on enemies, the target's Stun DMG Multiplier increases by 30% for 40s. When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone mode, the effect can trigger once every 180s. | |
| "Loneliness Corruption Symptoms" | Sunna | Mindscape Cinema | 1 | When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone Mode, this effect can trigger once every 180s. When Cat's Gaze triggers and damages an enemy, the target's DEF is reduced by 7% for 40s, stacking up to 3 times. The duration of each stack is calculated separately. |
| "Feline Go-With-the-Flow" | Sunna | Mindscape Cinema | 2 | While Sunna is within any Ether Veil, all squad members gain 10% ATK and she obtains 1 Claw Sharpener every 10s. The number of attacks required to trigger Cat's Gaze is reduced, and the DMG Multiplier on trigger is increased: When triggered by an Attack character, the DMG Multiplier is increased by 200%. When triggered by an Anomaly character, the DMG Multiplier is increased by 300%. |
| "Transformation Apple" | Sunna | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Delusion Investigation Team" | Sunna | Mindscape Cinema | 4 | When Sunna uses her Ultimate, all squad members deal 18% increased DMG for 60s. |
| "Galaxy Tramway" | Sunna | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| "Hollow Big Bang" | Sunna | Mindscape Cinema | 6 | When Sunna uses an EX Special Attack, she enters the Focused Creation! state for 8s. While in the Focused Creation! state, all attacks Sunna performs are guaranteed to CRIT, and her CRIT DMG increases by 0.03% of her initial ATK, up to a maximum of 105%. While in the Focused Creation! state, Sunna's Anti-Interrupt Level is increased, and DMG taken is reduced by 40%. While in the Focused Creation! state, Sunna can trigger Cat's Gaze, its DMG being calculated using Attack Agent rules. If Cat's Gaze is triggered while Sunna has a Claw Sharpener, the Claw Sharpener is immediately consumed, and Cat's Gaze is reapplied to the enemy. While in the Focused Creation! state, DMG dealt when any squad member triggers Cat's Gaze increases by 50%. |
| Basic Attack: Sweet Melody | Aria | Basic Attack | Press to activate: Launches up to four consecutive attacks forward, dealing Ether DMG. After hitting an enemy with the fourth hit, 1 Fandom Power is generated on the field after the attack ends. | |
| Basic Attack: Perfect Pitch | Aria | Basic Attack | Hold to activate: Aria enters a charging state and can reach three levels of charge. Releasing or reaching the maximum charge time causes Aria to unleash a powerful downward attack forward based on the current charge level, dealing massive Ether DMG. If there is Fandom Power nearby while Aria is charging, she will absorb the Fandom Power, with each absorbed Fandom Power instantly increasing charge level by 1 and granting 1 stack of a buff that increases the next Basic Attack: Perfect Pitch's Ether Anomaly Buildup by 10%. This buff can stack up to 2 times and is removed after the attack ends. After the 4th hit of Basic Attack: Sweet Melody, Special Attack: Full-Sugar Electronica - No Ice, an EX Special Attack, a level three charged Basic Attack: Perfect Pitch, a Quick Assist, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, hold to consume 2 Fandom Power and quickly activate a level three charged Basic Attack: Perfect Pitch. After a level three charged Basic Attack: Perfect Pitch, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, a level three charged Basic Attack: Perfect Pitch can also be quickly activated by pressing within a short window, consuming 2 Fandom Power. Anti-Interrupt Level is increased while charging, and received DMG is reduced by 40%. Character is invulnerable while using this attack. | |
| Special Attack: Full-Sugar Electronica | Aria | Special Attack | Press to activate: Delivers a forward kick, dealing Ether DMG. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Full-Sugar Electronica - No Ice | Aria | Special Attack | After the 4th hit of Basic Attack: Sweet Melody, an Assist Follow-Up, a Chain Attack, or an Ultimate, press to activate: Delivers a quicker forward kick, dealing Ether DMG. If the attack hits an enemy, 1 Fandom Power is generated on the field after the attack ends. Character is invulnerable while using this skill. | |
| EX Special Attack: Fall Into Delusion | Aria | EX Special Attack | With enough energy, press to activate: Delivers a powerful forward kick followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill. | |
| EX Special Attack: Instantly Hooked | Aria | EX Special Attack | After launching EX Special Attack: Fall Into Delusion, and with enough Energy, press to activate: Performs a powerful downward attack in front, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill. | |
| Dodge: On-Beat Precision | Aria | Dodge | Press to activate: A quick dash dodge. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count. Character is invulnerable while using this skill. | |
| Dash Attack: Silky-Smooth Combo | Aria | Dash Attack | Press during a dodge to activate: Launches a swift slashing attack forward, dealing Ether DMG. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count. | |
| Dodge Counter: Slide-Shift Variation | Aria | Dodge Counter | Press during a Perfect Dodge to activate: Unleashes a powerful slash against the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill. | |
| Chain Attack: Dream Collab | Aria | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launches a series of attacks forward, dealing massive Ether DMG. 4 Fandom Power are generated on the field on skill activation. Character is invulnerable while using this skill. | |
| Ultimate: 100% Energy | Aria | Ultimate | When Decibel Rating is at Maximum, press to activate: Releases all her power, entering Moment of Delusion, and fires multiple powerful shots at the target, dealing massive Ether DMG. Upon entering Moment of Delusion, Aria gains 3 stacks of All-Out Cheering and activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. Re-activating Ether Veil: Delusion Reprise will first cancel any existing instance of Ether Veil: Delusion Reprise. While Aria is charging, if she has All-Out Cheering, stacks of All-Out Cheering are consumed first to charge. Each stack of All-Out Cheering consumed increases the charge level by 2. Upon entering Moment of Delusion, if Aria already has All-Out Cheering, all remaining stacks of All-Out Cheering are first converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Moment of Delusion lasts for up to 15s. During Moment of Delusion, Aria's Basic Attack: Perfect Pitch 3rd attack is upgraded to an enhanced version. When exiting Moment of Delusion, if Aria has All-Out Cheering, all remaining stacks of All-Out Cheering are converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Character is invulnerable while using this skill. | |
| Quick Assist: Shatter Fantasy | Aria | Quick Assist | When the active character is launched, press to activate: Delivers a powerful slash to the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill. | |
| Defensive Assist: Clutch Save | Aria | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Encore Song | Aria | Assist Follow-Up | Press after a Defensive Assist to activate: Unleashes a powerful series of slashes on the target, dealing massive Ether DMG. Character is invulnerable while using this skill. | |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 1 | Aria's Anomaly Proficiency increases by 45. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 13.8%/7.2%/17.9%/1.25%/1.8%/0.7% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 2 | Aria's Anomaly Proficiency increases by 52. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 16%/8.3%/20.8%/1.46%/2.1%/0.8% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 3 | Aria's Anomaly Proficiency increases by 60. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 18.3%/9.5%/23.8%/1.67%/2.4%/0.9% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 4 | Aria's Anomaly Proficiency increases by 67. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 20.6%/10.7%/26.8%/1.88%/2.7%/1.1% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 5 | Aria's Anomaly Proficiency increases by 75. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 22.9%/11.9%/29.8%/2.08%/3%/1.2% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 6 | Aria's Anomaly Proficiency increases by 82. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 25.2%/13.1%/32.7%/2.29%/3.3%/1.3% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Core Passive: Innate Stage Presence | Aria | Core Passive | 7 | Aria's Anomaly Proficiency increases by 90. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 27.5%/14.3%/35.7%/2.5%/3.6%/1.4% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%. |
| Additional Ability: Collaborative Stage | Aria | Additional Ability | When another character in your squad is a Stun, Support, or Anomaly character, or shares the same Faction: When Ether Veil is activated, 4 Fandom Power are generated on the field. This can trigger once every 1s. When any squad member applies Corruption to an enemy, its duration is extended by 3s. | |
| Energetic Sound Waves | Aria | Mindscape Cinema | 1 | When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%. |
| Fantastical Beat | Aria | Mindscape Cinema | 2 | When Aria attacks or triggers Abloom, it ignores 16% of the target's DEF. During Moment of Delusion, attacks and Abloom triggers also ignore an additional 8% of the target's DEF. |
| Delulu | Aria | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Mechanical Angel | Aria | Mindscape Cinema | 4 | When Aria triggers Abloom, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s. |
| Tears in the Rain | Aria | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Construct's Dream | Aria | Mindscape Cinema | 6 | Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters Moment of Delusion, she will not exit it, and enhanced Basic Attack: Perfect Pitch and her Ultimate deal 40% increased Ether DMG. While in Moment of Delusion, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of All-Out Cheering. This effect can occur once every 6s. When gaining the All-Out Cheering effect, if already at 3 stacks of All-Out Cheering, any excess All-Out Cheering is converted into 2 Fandom Power and generated on the field. |
| Basic Attack: Shooting Star Step | Nangong Yu | Basic Attack | Press to activate: Perform up to three attacks forward, dealing Ether DMG. | |
| Basic Attack: Adorable Explosive Impact | Nangong Yu | Basic Attack | Hold to launch a charged attack, dealing Ether DMG. Release the button at the right moment to trigger precise charging, increasing the Daze dealt by the skill by 20%. Nangong Yu can perform up to three hits. The second and third hits each must consume 50 Downbeats. After using a Chain Attack, Ultimate, or EX Special Attack, if enough Downbeats are available, hold to skip the first hit and directly perform the second and third hits, which always trigger precise charging. When Nangong Yu is the active character, Chain Attacks, Ultimates, and EX Special Attacks do not interrupt the combo count of Basic Attack: Adorable Explosive Impact. While charging the first hit, Anti-Interrupt Level increases and DMG taken decreases by 60%. While charging the second and third hits, the character is Invulnerable. During the dash phase of the first hit, enemy attacks can be Blocked. On a successful Block, the attack is treated as a precise charging attack. Character is invulnerable during all attacks. | |
| Special Attack: The Weight of Love | Nangong Yu | Special Attack | Press to activate: Delivers a morning star attack, dealing Ether DMG. | |
| EX Special Attack: The Unbearable Weight of Love | Nangong Yu | EX Special Attack | With enough Energy, press to activate: Delivers a morning star attack, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Dodge: Natural Dancer | Nangong Yu | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Spinning Meteor | Nangong Yu | Dash Attack | Press during a dodge to activate: Deliver a quick attack forward, dealing Ether DMG. | |
| Dodge Counter: Asteroid Waltz | Nangong Yu | Dodge Counter | Press during a Perfect Dodge to activate: Launch a series of attacks on the target, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Comet Gravity | Nangong Yu | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launch a series of attacks forward, dealing massive Ether DMG. Character is invulnerable while using this skill. | |
| Ultimate: Meteor Shower | Nangong Yu | Ultimate | When Decibel Rating is at Maximum, press to activate: Launch multiple attacks forward, dealing massive Ether DMG. Upon activating this skill, Nangong Yu activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. If Nangong Yu activates Ether Veil: Delusion Reprise again, the current Ether Veil: Delusion Reprise will first deactivate. Character is invulnerable while using this skill. | |
| Quick Assist: Emergency Save | Nangong Yu | Quick Assist | When the active character is launched, press to activate: Launches a series of attacks on the target, dealing Ether DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Perfected Choreography | Nangong Yu | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Improvised Performance | Nangong Yu | Assist Follow-Up | Press after a Defensive Assist to activate: Launches a series of attacks on the target, dealing massive Ether DMG. Character is invulnerable while using this skill. | |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 1 | Nangong Yu's Anomaly Proficiency increases by 60. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 17%, and her Daze dealt increases by 11%, and the whole squad's DMG dealt increases by 13% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 2 | Nangong Yu's Anomaly Proficiency increases by 70. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 20%, and her Daze dealt increases by 12.5%, and the whole squad's DMG dealt increases by 15% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 3 | Nangong Yu's Anomaly Proficiency increases by 80. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 23%, and her Daze dealt increases by 14%, and the whole squad's DMG dealt increases by 17% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 4 | Nangong Yu's Anomaly Proficiency increases by 90. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 26%, and her Daze dealt increases by 15.5%, and the whole squad's DMG dealt increases by 19% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 5 | Nangong Yu's Anomaly Proficiency increases by 100. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 29%, and her Daze dealt increases by 17%, and the whole squad's DMG dealt increases by 21% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 6 | Nangong Yu's Anomaly Proficiency increases by 110. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 32%, and her Daze dealt increases by 18.5%, and the whole squad's DMG dealt increases by 23% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Core Passive: Prodigious Idol | Nangong Yu | Core Passive | 7 | Nangong Yu's Anomaly Proficiency increases by 120. When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1. When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato. A single enemy can have up to 4 stacks of Vibrato. If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared. When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again. When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by 35%, and her Daze dealt increases by 20%, and the whole squad's DMG dealt increases by 25% for 30s. Repeated triggers reset the duration. While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s. Nangong Yu can have up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield. |
| Additional Ability: Angel Captain | Nangong Yu | Additional Ability | When another character in your squad is an Anomaly character or shares the same Faction: Any squad member's attack against a Stunned enemy has 30% increased Anomaly Buildup. Chain Attacks against a Stunned enemy have an additional 30% increased Anomaly Buildup. When any squad member Stuns an enemy, Nangong Yu gains 2 stacks of Dance Prowess, up to a maximum of 2 stacks, lasting 15s, repeated triggers reset the duration. With Dance Prowess, when a heavy attack from Nangong Yu's EX Special Attack: The Unbearable Weight of Love, Basic Attack: Adorable Explosive Impact, or Quick Assist: Emergency Save hits an enemy that is both Stunned and affected by an Attribute Anomaly, 1 stack of Dance Prowess is consumed to trigger the special Disorder effect Polarity Disorder against all enemies who meet the conditions. This deals DMG equal to 25% of the original Disorder DMG, and triggers the previous squad member's Quick Assist. Polarity Disorder does not clear the target's Attribute Anomaly. If the skill fails to trigger Polarity Disorder, Dance Prowess will not be consumed. When Nangong Yu has Dance Prowess, the next time she switches to the field, she will immediately perform the first charged hit of Basic Attack: Adorable Explosive Impact, which will always trigger precise charging. When any squad member Stuns an enemy, Nangong Yu's next EX Special Attack will not consume Energy. This effect lasts 15s and can trigger once every 15s. When Nangong Yu and Aria are in the same squad, if Aria's Basic Attack: Perfect Pitch heavy attack hits an enemy that is both Stunned and affected by an Attribute Anomaly, and Nangong Yu fully participates in the attack, 1 stack of Dance Prowess will also be consumed to trigger Polarity Disorder on all enemies who meet the conditions. When the third hit of Nangong Yu's Basic Attack: Adorable Explosive Impact or Ultimate: Meteor Shower hits an enemy, the enemy suffers Misstep. Under this effect, Stun DMG Multiplier increases by 30% and when an enemy becomes Stunned, their Stun duration increases by 3s. Before recovering from Stun, Misstep can only trigger once on the same target. The increased Stun duration cannot stack with similar effects. When an enemy with Misstep recovers from Stun, the Misstep effect ends. | |
| Lazy Spotlight | Nangong Yu | Mindscape Cinema | 1 | When EX Special Attack: The Unbearable Weight of Love or Basic Attack: Adorable Explosive Impact hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration. When entering the battlefield, Nangong Yu's Downbeat is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s. |
| Painless Tears | Nangong Yu | Mindscape Cinema | 2 | Each stack of Vibrato's additional Abloom DMG ratio increase from Core Passive: Prodigious Idol increases by an additional 10%. The Stun DMG Multiplier provided by Additional Ability: Angel Captain increases by an additional 30%. When the active character's Chain Attack heavy attack hits an enemy that is both Stunned and affected by an Attribute Anomaly, it triggers Polarity Disorder, dealing DMG equal to 25% of the original Disorder DMG. Each enemy can only trigger this effect once during the same Stun period. |
| Chips on the Scales | Nangong Yu | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Accomplice's Dance Step | Nangong Yu | Mindscape Cinema | 4 | Anomaly Proficiency increases by 40. The Anomaly Buildup of Basic Attack: Adorable Explosive Impact when hitting an enemy increases by 35%. |
| Center Stage | Nangong Yu | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| An Angel's Delusion | Nangong Yu | Mindscape Cinema | 6 | Nangong Yu's attacks deal 50% more Daze. When the enemy is not Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on them, the enemy gains 1 stacks of Vibrato: Modified. When hit by the heavy attack of EX Special Attack: The Unbearable Weight of Love or Basic Attack: Adorable Explosive Impact, they gain 1 stacks of Vibrato: Modified. When hit by the heavy attack of Ultimate: Meteor Shower, they gain 2 stacks of Vibrato: Modified. Vibrato: Modified can stack up to 4 times. When the enemy becomes Stunned, all Vibrato: Modified stacks are cleared. When Vibrato: Modified is cleared, if the enemy is under an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 800%/400%/1,000%/70%/100%/40% of the original Attribute Anomaly DMG. Each stack of Vibrato: Modified on the enemy increases this Abloom DMG ratio by an additional 25%. Vibrato: Modified cannot stack with Vibrato. |
| Basic Attack: Tongue Flick | Cissia | Basic Attack | Press to activate: Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom. | |
| Basic Attack: Serpent's Kiss | Cissia | Basic Attack | With Serpentine Shadow, hold to launch: Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold and drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to extend the lock-on duration and freely control the landing position. For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill. | |
| Corrode Bone | Cissia | Deal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration. | ||
| Special Attack: Bared Fangs | Cissia | Special Attack | Press to activate: Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Venomous Bite | Cissia | EX Special Attack | With enough energy, press or hold to activate: Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activation, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Dodge: Slither | Cissia | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Bite Mark | Cissia | Dash Attack | Press during a dodge to activate: Dash forward with a swift slash, dealing Electric DMG. | |
| Dodge Counter: Bite Back | Cissia | Dodge Counter | Press during a Perfect Dodge to activate: Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Gang Operation | Cissia | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Ultimate: Ophidiophobia | Cissia | Ultimate | When Decibel Rating is at Maximum, press to activate: Deliver a thunderbolt attack in front, dealing massive Electric DMG. After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. | |
| Quick Assist: Alarm System | Cissia | Quick Assist | When the active character is launched, press to activate: Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill. | |
| Defensive Assist: Extra Prison Rations | Cissia | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Partners in Crime | Cissia | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash a series of attacks, dealing Electric DMG. Character is invulnerable while using this skill. | |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 1 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 3% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.52% of the enemy's DEF is ignored, up to a maximum of 12.88% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 227% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 2 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 3.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.6% of the enemy's DEF is ignored, up to a maximum of 14.9% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 245% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 3 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 4% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.68% of the enemy's DEF is ignored, up to a maximum of 16.92% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 263% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 4 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 4.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.76% of the enemy's DEF is ignored, up to a maximum of 18.94% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 281% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 5 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.84% of the enemy's DEF is ignored, up to a maximum of 20.96% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 299% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 6 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 5.5% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.92% of the enemy's DEF is ignored, up to a maximum of 22.98% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 317% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Core Passive: Fatal Concoction | Cissia | Core Passive | 7 | Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 6% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 1% of the enemy's DEF is ignored, up to a maximum of 25% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 335% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once. |
| Additional Ability: Festering Venom | Cissia | Additional Ability | When another character in your squad is a Stun character or shares the same attribute: While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted. | |
| Traveler and Prey | Cissia | Mindscape Cinema | 1 | The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES. |
| Hunger and Hard Truths | Cissia | Mindscape Cinema | 2 | After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG. |
| Chains and a Warm Nest | Cissia | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| A Rogue's Resolve | Cissia | Mindscape Cinema | 4 | When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze. |
| False Evidence and Fangs | Cissia | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Home and Sixth Street | Cissia | Mindscape Cinema | 6 | Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s. |
| Basic Attack: Knight's Technique | Starlight - Billy | Basic Attack | Press to activate: Performs up to four attacks forward, dealing Physical DMG. During the 4th hit, press to use Special Attack: Drive Suppression, reducing HP consumption by 50%. Restores a small amount of HP on hit. | |
| Basic Attack: Full-Throttle Starlight | Starlight - Billy | Basic Attack | With enough Determination, hold to activate: Charges forward on the motorcycle, then fires a laser beam, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Special Attack: Drive Suppression | Starlight - Billy | Special Attack | When HP is above 25%, press to activate: Consumes HP equal to 16% of Max HP to summon a motorcycle and swiftly crash into enemies, continuously dealing Physical DMG. If attacked by an enemy as the active character shortly upon activating this skill, triggers a block, negating the attack and restoring 5 Determination. After triggering a block, immediately chains into EX Special Attack: Cool Wheelie. After the skill continues for a while, it automatically chains into EX Special Attack: Cool Wheelie. Anti-Interrupt level is increased while using this skill. | |
| Special Attack: Run Wild | Starlight - Billy | Special Attack | Triggers automatically when Dodge: Through the Galaxy is interrupted: Kicks his motorcycle at enemies, dealing Physical DMG. After using this skill, it can be chained into Dodge Counter: Duel King. Anti-Interrupt level is increased while using this skill. | |
| EX Special Attack: Cool Wheelie | Starlight - Billy | EX Special Attack | Triggers automatically when Special Attack: Drive Suppression reaches its maximum duration or a block is triggered: Lifts the motorcycle to attack enemies, dealing Physical DMG. On hit, restores an additional 8 Determination. After using this skill, with enough Adrenaline, press or hold to chain into EX Special Attack: Rocking Footwork. After the skill animation ends, automatically chains into Special Attack: Run Wild. Character is invulnerable while using this skill. | |
| EX Special Attack: High-Traction Wheels | Starlight - Billy | EX Special Attack | With enough Adrenaline, hold to activate: Slams down with the motorcycle, dealing Physical DMG. Restores 30% of Max HP upon activating this skill. Character is invulnerable while using this skill. | |
| EX Special Attack: Rocking Footwork | Starlight - Billy | EX Special Attack | After activating EX Special Attack: Cool Wheelie and with enough Adrenaline, press or hold to activate: Uses the motorcycle and hand cannon for a combined attack, dealing Physical DMG. Upon activating this skill, restore 15% of Max HP. Character is invulnerable while using this skill. | |
| Dodge: Close Call! | Starlight - Billy | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dodge: Through the Galaxy | Starlight - Billy | Dodge | During Special Attack: Drive Suppression, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} or hold to activate: Drifts with the motorcycle, enabling Perfect Dodges for a brief duration. If a Perfect Dodge is successfully triggered, it immediately chains into Dodge Counter: Afterfire Spin. During this skill, continue dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} or holding to continue drifting. During this skill, the duration of Special Attack: Drive Suppression will continue, and upon reaching the maximum duration, it automatically chains into EX Special Attack: Cool Wheelie. If the skill ends early, it automatically chains into Special Attack: Run Wild. Character is briefly invulnerable and Anti-Interrupt Level increases during this skill. | |
| Dash Attack: Starlight Retribution | Starlight - Billy | Dash Attack | Press during a dodge to activate: Performs a quick forward slash, dealing Physical DMG. | |
| Dodge Counter: Duel King | Starlight - Billy | Dodge Counter | Press during a Perfect Dodge to activate: Fires a blast from his arm cannon, dealing Physical DMG. If this skill is triggered via a Perfect Dodge, hitting an enemy restores 10% of Max HP, and it can be chained into the 4th hit of Basic Attack: Knight's Technique. Character is invulnerable while using this skill. | |
| Dodge Counter: Afterfire Spin | Starlight - Billy | Dodge Counter | During Dodge: Through the Galaxy, trigger a Perfect Dodge to activate: Spins with the bike to deal Physical DMG to surrounding enemies. After using this skill, it automatically chains into EX Special Attack: Cool Wheelie. Character is invulnerable while using this skill. | |
| Chain Attack: Knight's Swagger | Starlight - Billy | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launches a series of attacks forward, dealing massive Physical DMG. Upon activating this skill, gains 15 Determination. Character is invulnerable while using this skill. | |
| Ultimate: Starlight Knight Flying Kick | Starlight - Billy | Ultimate | When Decibel Rating is at Maximum, press to activate: Leaps into the air and delivers a flying kick at the target, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Starlight - Power of Bonds | Starlight - Billy | Quick Assist | When the active character is launched, press to activate: Fires a blast from his arm cannon ahead, dealing Physical DMG. When HP is above 25%, this skill is replaced with Special Attack: Drive Suppression. This effect can trigger once every 5s. Character is invulnerable while using this skill. | |
| Defensive Assist: Hero's Entrance | Starlight - Billy | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Villain's Exit | Starlight - Billy | Assist Follow-Up | Press after a Defensive Assist to activate: Kicks the motorcycle at the target, dealing massive Physical DMG. Character is invulnerable while using this skill. | |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 1 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 45% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 2 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 53% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 3 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 60% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 4 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 68% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 5 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 75% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 6 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 83% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Core Passive: Knight's Resolve | Starlight - Billy | Core Passive | 7 | Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier. Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s. When his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 90% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%. Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s. When Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight. Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP. |
| Additional Ability: Blazing Starlight | Starlight - Billy | Additional Ability | When another character in your squad is a Stun, Defense, or Support character: Hitting an enemy with EX Special Attack: Cool Wheelie, the 4th hit of Basic Attack: Knight's Technique, Chain Attack, or Ultimate grants 1 stack of Starlight for 45s, up to a maximum of 2 stacks, Only one stack can be obtained per use of a skill. Each stack increases the DMG of Chain Attacks, Ultimates, EX Special Attacks, and Basic Attack: Full-Throttle Starlight by 20%. | |
| Heroic Entrance | Starlight - Billy | Mindscape Cinema | 1 | Core Passive: Knight's Resolve restores an additional 60 Adrenaline upon entering the battlefield. Hitting an enemy with an EX Special Attack causes Starlight - Billy's DMG to ignore 18% Physical RES for 45s. Repeated triggers refresh the duration. |
| Wasteland Automaton | Starlight - Billy | Mindscape Cinema | 2 | Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%. Activating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect: Special Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held. |
| Knight's Chivalry | Starlight - Billy | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Flames of Justice | Starlight - Billy | Mindscape Cinema | 4 | While in combat, each use of Special Attack: Drive Suppression increases Starlight - Billy's CRIT DMG by 8%, stacking up to 2 times and lasting 45s. Repeated triggers reset the duration. If HP is below 35% and Starlight - Billy is not the active character, he continuously recovers HP, up to 35%. |
| Radiant Armaments | Starlight - Billy | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Starlight Knight | Starlight - Billy | Mindscape Cinema | 6 | Ultimate: Starlight Knight Flying Kick and Basic Attack: Full-Throttle Starlight's Sheer DMG increases by 18%. Landing the 4th hit of Basic Attack: Knight's Technique, EX Special Attack: Cool Wheelie, or Chain Attack: Knight's Swagger grants 1 stack of Brilliant Starlight, stacking up to 6 times, and gaining at most 1 stack per skill use. When using Ultimate: Starlight Knight Flying Kick or Basic Attack: Full-Throttle Starlight, consumes up to 2 stacks of Brilliant Starlight, with each stack consumed causing that skill's final hit to deal 100% Sheer Force as additional Physical DMG. |
| Basic Attack: Sweeping Edge | Promeia | Basic Attack | Press to activate: Performs up to five attacks against enemies ahead, dealing Ice DMG. After landing the fifth hit's downward attack, and with sufficient Trial by Cold, keep holding or to chain into EX Special Attack: Execution - Merciless Judgment. Enters the Bound Absolution state after throwing the cape during the fourth hit. | |
| Basic Attack: Whirling Blade | Promeia | Basic Attack | Hold to activate: Promeia leaps into the air and attacks, throwing her cape beside the enemy and entering the Bound Absolution state, dealing Ice DMG. Hitting enemies does not accumulate Corrosive Chill. | |
| Bound Absolution | Promeia | When using certain skills, Promeia throws her cape to continuously slice enemies, dealing Ice DMG. Does not accumulate Corrosive Chill upon hit. While the cape remains out, Promeia can walk slowly. Press or during this period to immediately follow up with the 5th hit of Basic Attack: Sweeping Edge. If attacked during this period, Promeia triggers a Perfect Dodge automatically. The dodge can trigger once every 20s. | ||
| Special Attack: Execution - Cold Flash | Promeia | Special Attack | Press to activate: Launches a flying blade attack, dealing Ice DMG. | |
| EX Special Attack: Execution - Glacial Death | Promeia | EX Special Attack | With enough Energy, press to activate: Performs a flying blade attack, throwing her cape beside the enemy and entering the Bound Absolution state, dealing Ice DMG. If attacked by an enemy shortly after using the move, automatically chains into EX Special Attack: Execution - Shrouded in Shadow. Upon use, Promeia gains the Absolute Order effect. Character is invulnerable while using this skill. | |
| EX Special Attack: Execution - Shrouded in Shadow | Promeia | EX Special Attack | Triggers automatically when hit shortly upon activating EX Special Attack: Execution - Glacial Death: Enters the Vital View state briefly and swiftly circles behind the enemy. After triggering a Perfect Dodge, and with enough Energy, press to consume 40 Energy and activate EX Special Attack: Execution - Shrouded in Shadow, gaining the Absolute Order effect. Character is invulnerable while using this skill. | |
| Special Attack: Execution - Descending Frost | Promeia | Special Attack | While under the Absolute Order effect, press or while in the Bound Absolution state to activate: Leaps toward the enemy, retrieving the cape while performing a descending attack that deals Ice DMG. After landing, if Promeia possesses Trial by Cold, keep holding or to chain into EX Special Attack: Execution - Merciless Judgment. Character is invulnerable while using this skill. | |
| Special Attack: Execution - Layered Frost | Promeia | Special Attack | After triggering EX Special Attack: Execution - Shrouded in Shadow, press or to activate: Quickly launches a flurry of attacks, then leaps toward the enemy, retrieving the cape while performing a more powerful downward attack that deals Ice DMG. After landing, if Promeia possesses Trial by Cold, keep holding or to chain into EX Special Attack: Execution - Merciless Judgment. Character is invulnerable while using this skill. | |
| EX Special Attack: Execution - Merciless Judgment | Promeia | EX Special Attack | With enough Trial by Cold and after performing the final hit of Basic Attack: Sweeping Edge, Special Attack: Execution - Descending Frost, or Special Attack: Execution - Layered Frost, keep holding or after landing to activate: Quickly leaps back while unleashing a more powerful finishing move, dealing Ice DMG. Hitting enemies does not accumulate Corrosive Chill. After using this skill, hold or , or press to immediately follow up with the 5th hit of Basic Attack: Sweeping Edge. Character is invulnerable while using this skill. | |
| Dodge: Veiled Step | Promeia | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Grim Reap | Promeia | Dash Attack | Press during a dodge to activate: Delivers a quick attack forward, dealing Ice DMG. | |
| Dodge Counter: Soaring Bat | Promeia | Dodge Counter | Press during a Perfect Dodge to activate: Unleashes consecutive attacks against the target, dealing Ice DMG. After using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge. Character is invulnerable while using this skill. | |
| Chain Attack: Hanging Judgment | Promeia | Chain Attack | When a Chain Attack is triggered, select the character to activate: Throws flying blades and hangs upside down above the enemy, unleashing a flurry of attacks and ending with a finishing move, dealing massive Ice DMG. When the heavy attack hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 100% Attribute Anomaly DMG of the corresponding attribute. After using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge. Character is invulnerable while using this skill. | |
| Ultimate: Glaciating Impalement | Promeia | Ultimate | When Decibel Rating is at Maximum, press to activate: Launches a series of forward attacks, dealing massive Ice DMG. When the heavy attack hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 250% Attribute Anomaly DMG of the corresponding attribute. After using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge. Character is invulnerable while using this skill. | |
| Quick Assist: Ambushing Strike | Promeia | Quick Assist | When the active character is launched, press to activate: Unleashes consecutive attacks against the target, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Injunction | Promeia | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Intercepting Strike | Promeia | Assist Follow-Up | Press after a Defensive Assist to activate: Unleashes consecutive attacks against the target, dealing Ice DMG. After using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge. Character is invulnerable while using this skill. | |
| Core Passive: Thief of Flames | Promeia | Core Passive | 1 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 330% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Core Passive: Thief of Flames | Promeia | Core Passive | 2 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 385% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Core Passive: Thief of Flames | Promeia | Core Passive | 3 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 435% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Core Passive: Thief of Flames | Promeia | Core Passive | 4 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 485% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Core Passive: Thief of Flames | Promeia | Core Passive | 5 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 535% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Core Passive: Thief of Flames | Promeia | Core Passive | 6 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 585% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Core Passive: Thief of Flames | Promeia | Core Passive | 7 | If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%. Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill. When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill. When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold. Upon entering the battlefield, Promeia gains 2 points of Trial by Cold. When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 635% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation. When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held. |
| Additional Ability: Vessel of Ice | Promeia | Additional Ability | When another character in your squad is an Anomaly or Support character: When using an EX Special Attack, Promeia's Ice Anomaly Buildup Rate increases by 30% for 30s. Repeated triggers refresh the duration. When any squad member applies the Frostbite effect to an enemy, its duration is increased by 3s. When Promeia's EX Special Attack hits an enemy, it inflicts Presumption of Guilt. When any squad member triggers Abloom on a target with Presumption of Guilt, it ignores 40% of the target's DEF. Presumption of Guilt lasts 30s, and repeated triggers refresh the duration. | |
| Innocent Idealism | Promeia | Mindscape Cinema | 1 | When Promeia uses Ultimate: Glaciating Impalement, she gains an additional effect: if Trial by Cold points are not at maximum, gain 1 point of Trial by Cold. This effect can trigger once after using Ultimate: Glaciating Impalement. When any squad member triggers Abloom on enemies with Presumption of Guilt, it ignores an additional 20% DEF. |
| Faltering Conviction | Promeia | Mindscape Cinema | 2 | Promeia's Anomaly Proficiency increases by 40. The multiplier of Abloom triggered by consuming Trial by Cold increases by 120%. |
| Cruel Moonlight | Promeia | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Ruthless Accusation | Promeia | Mindscape Cinema | 4 | When Promeia triggers Abloom, she restores 5 Corrosive Chill. This effect can trigger once every 0.5s. |
| The Dying Moth | Promeia | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| To Be Continued | Promeia | Mindscape Cinema | 6 | When Promeia consumes Trial by Cold to trigger Abloom, it triggers an additional special Abloom effect, dealing Attribute Anomaly DMG of the corresponding attribute at a fixed 200% multiplier. 5 Corrosive Chill and 100 Decibels are also restored. This effect can trigger at most once every 15s. In addition, Attribute Anomaly DMG and Disorder DMG dealt by Promeia ignore 15% of enemies' All-Attribute RES. |
| Basic Attack: Emberglow | Pyrois | Basic Attack | Press to activate: Performs up to three attacks forward, dealing Ether DMG. | |
| Basic Attack: Celestial Light | Pyrois | Basic Attack | With 30 or more , hold to activate: Unleashes up to four attacks forward, dealing massive Ether DMG. If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field. Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits. | |
| Special Attack: Fading Rays | Pyrois | Special Attack | Press to activate: Performs a rush attack, dealing Ether DMG. | |
| EX Special Attack: Sun's Halo | Pyrois | EX Special Attack | With enough Energy, press to activate: Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG. If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist. After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Special Attack: Assault Directive | Pyrois | Special Attack | When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate. | |
| Dodge: Twilight | Pyrois | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Sunrise | Pyrois | Dash Attack | Press during a dodge to activate: Delivers a quick slash forward, dealing Ether DMG. | |
| Dodge Counter: First Light | Pyrois | Dodge Counter | Press during a Perfect Dodge to activate: Performs a forward spinning slash, dealing Ether DMG. After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Chain Attack: Ceremonial March | Pyrois | Chain Attack | When a Chain Attack is triggered, select the character to activate: Performs a coordinated attack with Phaethon, dealing massive Ether DMG. After using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Ultimate: Total Annihilation | Pyrois | Ultimate | When Decibel Rating is at or above Blasting, press and select the upper branch to activate: After charging, performs a downward slash, dealing massive Ether DMG. After using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Ultimate: Triumphant Return | Pyrois | Ultimate | When Decibel Rating is at or above Blasting, press and select the lower branch to activate: Releases an energy burst in the surrounding area, dealing massive Ether DMG. After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Ultimate: Unbound Swordstorm | Pyrois | Ultimate | When Decibel Rating is at or above Blasting, press and select the left branch to activate: Unleashes consecutive attacks forward, dealing massive Ether DMG. After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Ultimate: Eternal Imprisonment | Pyrois | Ultimate | When Decibel Rating is at or above Blasting, press and select the right branch to activate: Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG. After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Quick Assist: Duskguard | Pyrois | Quick Assist | When the active character is launched, press to activate: Launches a series of attacks against the target, dealing Ether DMG. After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Defensive Assist: Ironhide Behemoth | Pyrois | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Return to Daylight | Pyrois | Assist Follow-Up | Press after a Defensive Assist to activate: Performs a forward thrust attack, dealing Ether DMG. After using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill. | |
| Core Passive: Radiant Chariot | Pyrois | Core Passive | 1 | Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second, up to a max of 60. When Pyrois uses different Ultimates, they gain the following effects: Upper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration. Lower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 20%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration. Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 450% of ATK as additional DMG. Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1,125% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends. |
| Additional Ability: Glorious Legion | Pyrois | Additional Ability | When another character in your squad is a Stun or Support character: Pyrois' CRIT DMG increases by 40%. Using a Chain Attack grants 300 Decibels. | |
| Shadows of Twilight Past | Pyrois | Mindscape Cinema | 1 | Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%. |
| Blazing Cavalry | Pyrois | Mindscape Cinema | 2 | Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000. |
| Chains of Fate | Pyrois | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Balefire Horizon | Pyrois | Mindscape Cinema | 4 | When Pyrois triggers a Perfect Block with EX Special Attack: Sun's Halo, immediately gain shield equal to 8% of Max HP, lasting 10s. Repeated triggers reset the duration. Pyrois deals 10% extra Daze while shielded. |
| Youthful Guardian | Pyrois | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Morning Star at Dawn | Pyrois | Mindscape Cinema | 6 | Mindscape Effect Hidden |
| Basic Attack: Dancing Fans | Velina | Basic Attack | Press to activate: Launches up to five attacks against enemies ahead, dealing Wind DMG. During the 5th attack, Velina's Anti-Interrupt Level increases, and DMG taken is reduced by 40%. | |
| Special Attack: Wind Shear - Purging Surge | Velina | Special Attack | Press to activate: Unleashes a sweeping gust forward, dealing Wind DMG. | |
| EX Special Attack: Wind Shear - Purifying Rise | Velina | EX Special Attack | With enough Energy, press to activate: Dodges backward, then unleashes a massive wind blast to attack enemies, dealing Wind DMG. During the backward dodge, a dodge effect is active. Successfully dodging an enemy attack triggers Vital View. After using this skill, press to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill. | |
| EX Special Attack: Wind Shear - Triple Deathblow | Velina | EX Special Attack | With enough energy and after using EX Special Attack: Wind Shear - Purifying Rise, press or hold to activate: Continuously swings the fan, dealing Wind DMG. After using this skill, press to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill. | |
| EX Special Attack: Wind Shear - Eye of the Storm | Velina | EX Special Attack | With 90 or more , hold or to activate: Velina channels a whirlwind and summons a to continuously attack enemies and triggers the previous character's Quick Assist. Sweeping Cyclone lasts for 5s and deals Wind DMG to nearby enemies once every 0.5s. | |
| Dodge: Windward Sweep | Velina | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Gale Step | Velina | Dash Attack | Press during a dodge to activate: Delivers a quick attack forward, dealing Wind DMG. | |
| Dodge Counter: Cloudrend | Velina | Dodge Counter | Press during a Perfect Dodge to activate: Launches a series of attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Thousandfold Spiral | Velina | Chain Attack | When a Chain Attack is triggered, select the character to activate: Transforms into a hurricane to unleash multiple attacks against enemies, followed by a Finishing Move, dealing massive Wind DMG. Character is invulnerable while using this skill. | |
| Ultimate: Heed the Tempest | Velina | Ultimate | When Decibel Rating is at Maximum, press to activate: Unleashes multiple attacks against enemies ahead, dealing massive Wind DMG. After using this skill, the previous character's Quick Assist is triggered. Character is invulnerable while using this skill. | |
| Quick Assist: Emergency Protocol | Velina | Quick Assist | When the active character is launched, press to activate: Unleashes consecutive attacks against the target, dealing Wind DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Judicious Intervention | Velina | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Negotiation Techniques | Velina | Assist Follow-Up | Press after a Defensive Assist to activate: Unleashes a series of attacks, dealing Wind DMG. Character is invulnerable while using this skill. | |
| Saturation Project | Velina | Mindscape Cinema | 2 | When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%. |
| Conquest by Etiquette | Velina | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Tea Party Tribunal | Velina | Mindscape Cinema | 4 | When Velina uses an EX Special Attack, her ATK increases by 15% for 40s. Repeated triggers reset the duration. |
| Death Witch | Velina | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Chief Angel | Velina | Mindscape Cinema | 6 | When Velina consumes 2 points of Windbite to increase the DMG Multiplier of Vortex, she gains 1 point of Windbite. This effect can trigger once every 6s. When Velina hits an enemy suffering a Wind Attribute Anomaly, the Wind Attribute Anomaly Buildup she inflicts increases by 20%. When Velina inflicts Windswept on an enemy already affected by Windswept, the new Windswept's DMG increases based on the remaining duration of the previous. Each remaining second increases the DMG by 2.5%, up to a maximum increase of 40%. |
| Basic Attack: Engineering Insurance | Norma | Basic Attack | Press to activate: Performs up to four attacks forward, dealing Fire DMG. | |
| Special Attack: Thermal Shutdown | Norma | Special Attack | Press to activate: Bombards enemies, dealing Fire DMG. | |
| Dodge: Development Protocols | Norma | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Deadline Rush | Norma | Dash Attack | Press during a dodge to activate: Spins while firing at nearby enemies, dealing Fire DMG. | |
| Dodge Counter: Compliance Testing | Norma | Dodge Counter | Press during a Perfect Dodge to activate: Commands the Rumble Drill to continuously drill the target, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Impact Drill | Norma | Chain Attack | When a Chain Attack is triggered, select the character to activate: Commands a swarm of Rumble Drills to deal multiple hits, dealing massive Fire DMG. Character is invulnerable while using this skill. | |
| Quick Assist: Roaring Backup | Norma | Quick Assist | When the active character is launched, press to activate: Commands the Rumble Drill to continuously attack the target, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Technological Bastion | Norma | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Technological Suppression | Norma | Assist Follow-Up | Press after a Defensive Assist to activate: Unleashes a series of attacks, dealing Fire DMG. Character is invulnerable while using this skill. | |
| Axiom of Universal Unity | Norma | Mindscape Cinema | 2 | The Stun DMG Multiplier granted by each stack of Tech Divide in Norma's Additional Ability: Advantage in Numbers is increased to 6%. When Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s. |
| Natural-Born Villain Paradox | Norma | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Bangboo Superiority Theory | Norma | Mindscape Cinema | 4 | When Norma consumes Preheated Chamber to trigger a Chain Attack, both Norma and the corresponding Agent gain 200 Decibels. |
| En-Nah Big Bang | Norma | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Basic Attack: Flutter | Remielle | Basic Attack | Press to activate: Perform up to 4 consecutive attacks forward, dealing Lumen Attribute DMG; If a Basic Attack hits the target, the Character recovers [Plume Gauge] after the skill ends; The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target. | |
| Basic Attack: Solo Dance | Remielle | Basic Attack | Hold to activate: Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG; If the skill hits a target, the Character recovers [Feather Gauge] after the skill ends. | |
| Basic Attack: Trailing Rainbow | Remielle | Basic Attack | When the Character has [Void Radiance] stored, hold to activate: Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG; After the skill ends, restore a large amount of [Plume Gauge] for the Character; If the attack hits a target, trigger the [Luminize] effect after the skill ends, with a multiplier of {CAL:100+AvatarSkillLevel(0)*5,1,2}%; All stored [Void Radiance] will be cleared upon activation. | |
| Basic Attack: Falling Feather | Remielle | Basic Attack | When the Character has stored [Void Radiance] and is in the [Mirror Radiance] state, hold to activate: Launch a powerful large area attack forward, dealing Lumen Attribute DMG; After the skill ends, restore a large amount of [Feather Gauge] for the Character; If it hits a target, the [Luminize] effect can be triggered after the skill ends, with a multiplier of {CAL:200+AvatarSkillLevel(0)*10,1,2}%; After activation, all stored [Void Radiance] will be cleared. | |
| Special Attack: Twilight | Remielle | Special Attack | Press to activate: Launch a ranged attack forward, dealing Lumiflux Attribute DMG. | |
| EX Special Attack: Dawn Exaltation | Remielle | EX Special Attack | With enough Energy, press to activate: Upon entering the battlefield, if the user's Energy is below 60, restore it to 60. In Investigation Zone mode, this effect can trigger at most once every 180 seconds; Launch a large area attack forward, dealing Lumen Attribute DMG; After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies; Character is invulnerable while using this skill. | |
| Special Attack: Dawn's Exaltation · Radiant Turn | Remielle | Special Attack | Hold to activate: Enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. While in [Shift Stance], switching characters when the character's [Neoma] reaches the maximum value of 120 points allows entry into [Phase Flux] state: In [Phase Flux] state, the character acts autonomously to assist in combat. Some attacks can also apply [Lumen Buildup Point] to targets. While in [Phase Flux] state, [Neoma] is consumed over time. When [Neoma] is fully consumed, the character exits [Phase Flux] state. Before exiting [Phase Flux] state, the character cannot be switched in by any means other than a [Chain Attack]; If the character triggers 3 Lumen Attribute [Mutation] reactions while in [Phase Flux] state, or if the character's stored [Void Radiance] count is greater than or equal to 1 when [Neoma] is depleted, the character activates [Assist: Petal Waltz]. Upon activation, Normal Switch-In is unlocked, and the character will automatically trigger [Assist: Petal Waltz] on their next Normal Switch-In; Upon entering [Phase Flux] state, the character grants all squad members a DMG dealt increase of {CAL:0+AvatarSkillLevel(1)*1.5,1,2}% for 60s; repeated triggers reset the duration; If the character's [Neoma] reaches the maximum value of 120 points and a [Special Attack] or [EX Special Attack] hits an enemy in a [Stunned] state, switching characters during the [Special Attack] or [EX Special Attack] can also trigger entry into [Phase Flux] state; If no character switch is made after entering [Shift Stance], the character performs a downward attack to return to the ground. | |
| Dodge: Light Suppression | Remielle | Dodge | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | |
| Dash Attack: Sharp Edge | Remielle | Dash Attack | Press during a dodge to activate: Deliver a quick attack forward, dealing Lumen DMG. | |
| Dodge Counter: Shadow | Remielle | Dodge Counter | Press during a Perfect Dodge to activate: Executes a powerful slash on the target, dealing Lumen DMG. Character is invulnerable while using this skill. | |
| Chain Attack: Overlapping Dance Steps | Remielle | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launches a multi-hit large area attack on enemies in front, dealing Lumen Attribute DMG; Upon activation, the character enters [Radiant Glow] state, upgrading the next [Basic Attack: Cascading Rainbow] to [Basic Attack: Falling Feather]; After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies; Character is invulnerable while using this skill. | |
| Ultimate: Curtain Call of Chaos | Remielle | Ultimate | When Decibel Rating is at Maximum, press to activate: Perform a multi-hit attack forward, dealing Lumen Attribute DMG; If the attack hits a target, trigger the Luminize effect after the skill ends, with a multiplier of {CAL:210+AvatarSkillLevel(3)*10.5,1,2}%; Character is invulnerable while using this skill. | |
| Quick Assist: Reborn From Ashes | Remielle | Quick Assist | When the active character is launched, press to activate: Slash the target, dealing Lumiflux DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Flickering Shadow | Remielle | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Twilight's Last Flicker | Remielle | Assist Follow-Up | Press after a Defensive Assist to activate: Unleash a series of slashes on the target, dealing Lumen DMG. Character is invulnerable while using this skill. | |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 1 | Remie's [Mutation Coefficient] is 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers a Lumen Attribute [Mutation] Reaction for the Character, the Character can store the Anomaly Buildup after [Mutation] as [Virtual Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Feather Waltz]/[Ultimate: Finale]/[Basic Attack: Cascading Rainbow]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG to enemies using the skill's corresponding multiplier for all stored [Virtual Radiance], and increase this DMG Multiplier based on 0.1% of the Character's own Anomaly Proficiency; When the Character enters the [Phase Shift] state or after using [Basic Attack: Cascading Rainbow] or [Basic Attack: Falling Feather], all stored [Virtual Radiance] on the Character will be cleared. |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 2 | Remie's [Mutation Coefficient] equals 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can transfer the Anomaly Buildup after [Mutation] into [Void Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Floral Feather Waltz]/[Ultimate: Finale]/[Basic Attack: Cascading Arc]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deals Attribute Anomaly DMG to enemies based on the skill's corresponding multiplier for all stored [Void Radiance], and increases this DMG Multiplier based on 0.12% of her own Anomaly Proficiency; When the Character enters the [Phase Shift Flow] state, or after using [Basic Attack: Cascading Arc] or [Basic Attack: Falling Feather], all stored [Void Radiance] on the Character will be cleared. |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 3 | Remie's [Mutation Coefficient] equals 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers the Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Buildup after [Mutation] as [Void Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Floral Feather Waltz]/[Ultimate: Finale]/[Basic Attack: Cascading Rainbow]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG to enemies equal to the corresponding multiplier of the skill for all stored [Void Radiance], and increase this DMG Multiplier based on 0.14% of own Anomaly Proficiency; When the Character enters the [Phase Transition Flow] state or after using [Basic Attack: Cascading Rainbow] or [Basic Attack: Falling Feather], all stored [Void Radiance] on the Character will be cleared. |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 4 | Remie's [Mutation Coefficient] is 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can transfer the Anomaly Buildup after [Mutation] into [Void Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Feather Wheel Dance]/[Ultimate: Finale]/[Basic Attack: Cascading Rainbow]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG to enemies using the stored [Void Radiance] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.15% of the Character's own Anomaly Proficiency; When the Character enters the [Phase Flux] state or after using [Basic Attack: Cascading Rainbow] or [Basic Attack: Falling Feather], all stored [Void Radiance] on the Character will be cleared. |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 5 | Remie's [Mutation Coefficient] is 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers the Lumen Attribute [Mutation] Reaction for the Character, the Character can transfer the Anomaly Buildup after [Mutation] into [Void Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Petal Feather Waltz]/[Ultimate: Finale]/[Basic Attack: Cascading Rainbow]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG to enemies based on all stored [Void Radiance] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.16% of own Anomaly Proficiency; When the Character enters the [Phase Flux] state or after using [Basic Attack: Cascading Rainbow] or [Basic Attack: Falling Feather], all stored [Void Radiance] will be cleared. |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 6 | Remie's [Mutation Coefficient] equals 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers the Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Buildup after [Mutation] as [Void Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Floral Feather Waltz]/[Ultimate: Finale]/[Basic Attack: Cascading Rainbow]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deal Attribute Anomaly DMG to enemies equal to the corresponding multiplier of the skill for all stored [Void Radiance], and increase this DMG Multiplier based on 0.18% of own Anomaly Proficiency; When the Character enters the [Phase Transition Flow] state or after using [Basic Attack: Cascading Rainbow] or [Basic Attack: Falling Feather], all stored [Void Radiance] on the Character will be cleared. |
| Core Passive: Chromatic Stasis | Remielle | Core Passive | 7 | Remie's [Mutation Coefficient] equals 0.02% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 10%; When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can transfer the Anomaly Buildup after [Mutation] into [Void Radiance], storing up to the Anomaly Buildup of the 3 most recently triggered Anomaly States; If [Assist: Floral Feather Waltz]/[Ultimate: Finale]/[Basic Attack: Cascading Arc]/[Basic Attack: Falling Feather] hits a target, the [Luminize] effect can be triggered after the skill ends: Deals Attribute Anomaly DMG to enemies based on the skill's corresponding multiplier for all stored [Void Radiance], and increases this DMG Multiplier based on 0.2% of her own Anomaly Proficiency; When the Character enters the [Phase Shift Flow] state, or after using [Basic Attack: Cascading Arc] or [Basic Attack: Falling Feather], all stored [Void Radiance] on the Character will be cleared. |
| Additional Ability: Phee's Invitation | Remielle | Additional Ability | Triggers when another [Anomaly] Character or a Character from the same Faction is in your squad: When the number of [Anomaly] Characters in the squad is 1/2/3, entering the battlefield grants all squad members a boost to ATK equal to 6%/12%/40% of Remie's initial ATK, with a maximum increase cap of 1,600, and Daze dealt by this Character while in the [Phase-Shift Flow] state is increased by 6%/12%/35%; Additionally, when this Character applies [Lumen Buildup Point] to an enemy, the enemy also gains the [Phantom Hue] effect: while under the [Phantom Hue] effect, when the enemy takes Attribute Anomaly DMG, Anomaly Buildup is increased by 15%. When the enemy has no [Lumen Buildup Point], the [Phantom Hue] effect expires. After the [Phantom Hue] effect expires, the Anomaly Buildup increase effect when the enemy takes Attribute Anomaly DMG persists for an additional 8 seconds. | |
| Frivolous Oath | Remielle | Mindscape Cinema | 1 | When Remie enters the battlefield, she gains the maximum number of Special [Void Gleam] based on her own attributes. In Investigation Zone mode, this effect can trigger at most once every 180 seconds. When a Character triggers the [Luminize] effect, ignore the target's 50% All-Attribute RES. When activating [Assist: Petal Feather Waltz], gain 200 Decibels. This effect can trigger at most once every 18 seconds. |
| Cascading Clamor | Remielle | Mindscape Cinema | 2 | Remie's [Refringence] increases to 2. When triggering a [Refringe] reaction, up to 2 [Lumen Buildup Points] will be consumed. When 2 [Lumen Buildup Points] are consumed, the [Mutation Coefficient] of this [Refringe] increases by 20%; Additionally, while the Character is in the [Phase Shift Flow] state, the frequency at which auto-activated Support Skills apply [Lumen Buildup Points] to enemies will increase, and the number of [Lumen Buildup Points] applied per skill use will also increase from 1 to 2. |
| Garden of Diverging Time | Remielle | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| The Long Goodbye | Remielle | Mindscape Cinema | 4 | When Remie triggers the [Luminize] effect, DMG Multiplier is additionally increased by 12%. |
| The Wayfarer Drinks Deep of Oblivion | Remielle | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Prophetic Feathers of a Thousand Wingbeats | Remielle | Mindscape Cinema | 6 | When Remie uses [Basic Attack: Cascading Rainbow] and [Basic Attack: Falling Feather], she triggers the [Luminize] effect 2 times; if the 4th hit of [Basic Attack] lands on a target, Remie gains 3 special [Phantom Rays] after the skill ends. The DMG dealt by special [Phantom Rays] obtained this way is 25% of the special [Phantom Rays] obtained upon entering the battlefield; In [Additional Ability], the number of [Anomaly] Characters required is reduced by 1. |
| Basic Attack: Glacial Spearpoint | Sigrid | Basic Attack | Press to activate: Launch up to 4 Slashes forward, dealing Ice DMG; [Basic Attack] Stage 4 is considered a [Drawn Stance]; | |
| Suppressed Stance | Sigrid | While in [Roaming Stance] with available [Gun Retraction] counts, hold to activate: Activates the corresponding [Gun Retraction] based on the current segment, dealing Ice DMG; [Gun Retraction] has 3 segments in total, and each use advances the segment count; Using Gun Retraction after a Basic Attack preserves the Basic Attack segment count; DMG taken is reduced by 60% during this skill; Anti-Interrupt level is increased while using this skill. | ||
| Special Attack: Chaotic Jade | Sigrid | Special Attack | Press to activate: Lunge forward with three consecutive thrusts, dealing Ice DMG. Anti-Interrupt level is increased while using this skill. | |
| Enhance Special: Jade Shatter Technique Phase 1 | Sigrid | Enhance Special | When Energy is sufficient and not in the [Patrol Gunform] state, press to activate: Launch a powerful rapid thrust attack forward, dealing massive Ice DMG. This skill is considered a [Draw Stance]; Character is invulnerable while using this skill. | |
| Enhance Special: Jade Shatter Strike Phase 2 | Sigrid | Enhance Special | When Energy is sufficient and in the [Sky-Piercing Stance] state, press to activate: Launch a powerful series of lunging thrusts forward, dealing massive Ice DMG. This skill is considered a [Draw Stance]; Character is invulnerable while using this skill. | |
| Dodge: Cloud Step | Sigrid | Dodge | Press to activate: A quick dash dodge; Character is invulnerable while using this skill. | |
| Dash Attack: Wind Chase | Sigrid | Dash Attack | Press during a dodge to activate: Perform a forward slash, dealing Physical DMG. | |
| Dodge Counter: Parting Shot | Sigrid | Dodge Counter | Press during a Perfect Dodge to activate: Condenses ice at the gun's tip to deliver a powerful counter against enemies ahead, dealing Ice DMG; Triggering a Perfect Dodge and launching a Dodge Counter during a Basic Attack preserves the current Basic Attack chain; This skill is considered a Draw Stance; Character is invulnerable while using this skill. | |
| Chain Attack: Frost Ground Roll | Sigrid | Chain Attack | When a Chain Attack is triggered, select the character to activate: Launch a powerful Pierce against enemies ahead, dealing massive Ice DMG; Gain 1 stack of [Temper]. Each stack of [Temper] increases the DMG dealt by subsequent Retract Stance by 20%, stacking up to 2 times. [Formation Break] and [Temper] are removed after the 3rd Retract Stance ends; When this skill hits an elite or Boss-Rank enemy in Daze for the first time, the current [Retract Stance] stage is recorded and [Formation Break] is activated. This effect can trigger at most once per Daze; While in [Formation Break], [Aerial Gunstance] duration does not decrease, and holding allows continuous use of Retract Stance from Stage 1 through Stage 3; After activating the 3rd stage of [Retract Stance], [Formation Break] ends and the [Retract Stance] stage is restored; This skill is considered a [Draw Stance]; Character is invulnerable while using this skill. | |
| Ultimate: Frost Sky | Sigrid | Ultimate | When Decibel Rating is at Maximum, press to activate: Channels the power of extreme cold to unleash a devastating series of dashes forward, dealing massive Ice DMG; This skill is considered a Draw; Character is invulnerable while using this skill. | |
| Quick Assist: Guardian | Sigrid | Quick Assist | When the active character is launched, press to activate: Dash forward with freezing force, dealing Ice DMG. Character is invulnerable while using this skill. | |
| Defensive Assist: Unyielding Frost | Sigrid | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | |
| Assist Follow-Up: Ice Glutton | Sigrid | Assist Follow-Up | Press after a Defensive Assist to activate: Swing the spear upward and follow up with a heavy downward smash, dealing massive Ice DMG. Character is invulnerable while using this skill. | |
| Core Passive: Sky Knight | Sigrid | Core Passive | 1 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Stance]; When Sigrid hits an enemy with any [Draw Stance], if not currently in [Sky Patrol Gunform], she enters [Sky Patrol Gunform] and the [Draw Stance] that landed the hit enters [Inactive] status, while gaining 1 [Holster Stance] activation opportunity, up to a maximum of 1; While in [Sky Patrol Gunform], when Sigrid uses any [Draw Stance] that is not in [Inactive] status, she can refresh [Sky Patrol Gunform] and gain 1 [Holster Stance] activation opportunity, up to a maximum of 1; When [Sky Patrol Gunform] is refreshed, the [Inactive] status transfers to the newly triggered [Draw Stance]; When [Holster Stance] hits an enemy, [Inactive] status is removed and the next [Holster Stance] advances by 1 stage, up to a maximum of 3 stages; After triggering the 3rd stage [Holster Stance], [Holster Stance] stage is immediately reset to stage 1 and [Sky Patrol Gunform] ends; The duration of [Sky Patrol Gunform] decreases as [Holster Stance] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively; When [Sky Patrol Gunform] ends, [Holster Stance] stage decreases by 1, down to a minimum of stage 1; When [Sky Patrol Gunform] is activated or refreshed, Sigrid's CRIT Rate increases by 33% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Sky Patrol Gunform], the Energy Cost of [EX Special Attack] is reduced. |
| Core Passive: Sky Knight | Sigrid | Core Passive | 2 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1; While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot]; When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends; The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively; When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1; When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 39% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced. |
| Core Passive: Sky Knight | Sigrid | Core Passive | 3 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid hits an enemy with any [Draw Shot], if not currently in [Aerial Gunstance], she enters [Aerial Gunstance] and the [Draw Shot] that landed the hit enters [Inactive] status, while gaining 1 [Holster Shot] activation opportunity, up to a maximum of 1; While in [Aerial Gunstance], if Sigrid activates any [Draw Shot] that is not in [Inactive] status, she can refresh [Aerial Gunstance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; After [Aerial Gunstance] is refreshed, the [Inactive] status transfers to the newly activated [Draw Shot]; When [Holster Shot] hits an enemy, it removes [Inactive] status and increases the next [Holster Shot]'s hit count by 1 stage, up to a maximum of 3 stages; After the 3rd stage [Holster Shot] is activated, [Holster Shot] stage count immediately resets to stage 1 and [Aerial Gunstance] ends; The duration of [Aerial Gunstance] decreases as [Holster Shot] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively; When [Aerial Gunstance] ends, [Holster Shot] stage decreases by 1, down to a minimum of stage 1; When [Aerial Gunstance] is activated or refreshed, Sigrid's CRIT Rate increases by 44% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Gunstance], the Energy Cost of [EX Special Attack] is reduced. |
| Core Passive: Sky Knight | Sigrid | Core Passive | 4 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1; While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot]; When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends; The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively; When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1; When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 50% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced. |
| Core Passive: Sky Knight | Sigrid | Core Passive | 5 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw]; When Sigrid lands a hit with any [Draw], if she is not already in the [Aerial Patrol Stance], she enters [Aerial Patrol Stance], and the [Draw] that landed the hit enters [Inactive] status. She also gains 1 [Holster] trigger opportunity, storable up to 1; While in [Aerial Patrol Stance], if Sigrid triggers any [Draw] that is not in [Inactive] status, she can refresh [Aerial Patrol Stance] and gain 1 [Holster] trigger opportunity, storable up to 1. Upon refreshing [Aerial Patrol Stance], the [Inactive] status transfers to the newly triggered [Draw]; When [Holster] lands a hit on an enemy, [Inactive] status is removed, and the next [Holster]'s hit count is increased by 1 stage, up to a maximum of 3 stages. After triggering the 3rd stage [Holster], [Holster] stage count is immediately reset to 1 and [Aerial Patrol Stance] ends; The duration of [Aerial Patrol Stance] decreases as [Holster] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively; When [Aerial Patrol Stance] ends, [Holster] stage decreases by 1, down to a minimum of 1; When [Aerial Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 55% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Patrol Stance], the Energy Cost of [EX Special Attack] is reduced. |
| Core Passive: Sky Knight | Sigrid | Core Passive | 6 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid's [Draw Shot] hits an enemy, if she is not in the [Aerial Gunstance] state, she enters [Aerial Gunstance], and the [Draw Shot] that landed the hit enters the [Inactive] state. She also gains 1 [Holster Shot] activation opportunity, with a maximum of 1 stored; While in [Aerial Gunstance], if Sigrid activates any [Draw Shot] that is not in the [Inactive] state, she can refresh [Aerial Gunstance] and gain 1 [Holster Shot] activation opportunity, with a maximum of 1 stored; upon refreshing [Aerial Gunstance], the [Inactive] state transfers to the newly activated [Draw Shot]; When [Holster Shot] hits an enemy, the [Inactive] state is removed, and the next [Holster Shot]'s stage increases by 1, up to a maximum of Stage 3; after activating [Holster Shot] Stage 3, [Holster Shot]'s stage is immediately reset to Stage 1, and [Aerial Gunstance] ends; The duration of [Aerial Gunstance] decreases as [Holster Shot]'s stage increases: at Stage 1/2/3, the duration is 8/7/6s respectively; When [Aerial Gunstance] ends, [Holster Shot]'s stage decreases by 1, down to a minimum of Stage 1; When [Aerial Gunstance] is activated or refreshed, Sigrid's CRIT Rate increases by 61% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Gunstance], the Energy Cost of [EX Special Attack] is reduced. |
| Core Passive: Sky Knight | Sigrid | Core Passive | 7 | [Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw]; When Sigrid lands any [Draw] on an enemy, if not currently in [Aerial Patrol Stance], she enters [Aerial Patrol Stance], and the [Draw] that landed the hit enters [Inactive] status. She also gains 1 [Holster] trigger opportunity, with a maximum of 1 stored; While in [Aerial Patrol Stance], if Sigrid uses any [Draw] that is not in [Inactive] status, she can refresh [Aerial Patrol Stance] and gain 1 [Holster] trigger opportunity, with a maximum of 1 stored; Upon refreshing [Aerial Patrol Stance], the [Inactive] status transfers to the newly triggered [Draw]; When [Holster] hits an enemy, the [Inactive] status is removed, and the next [Holster]'s hit count increases by 1, up to a maximum of 3 hits; After triggering the 3rd hit of [Holster], the [Holster] hit count is immediately reset to 1 and [Aerial Patrol Stance] ends; The duration of [Aerial Patrol Stance] decreases as [Holster] hit count increases: at hit 1/2/3, the duration is 8/7/6s respectively; When [Aerial Patrol Stance] ends, the [Holster] hit count decreases by 1, down to a minimum of 1; When [Aerial Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 66% for 8s; Repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Patrol Stance], the Energy Cost of [EX Special Attack] is reduced. |
| Additional Ability: Sky Alliance | Sigrid | Additional Ability | Triggers when your squad has a [Assist] or [Stun] character: Upon triggering, DMG dealt by this character increases by 600%; When an attack hits an enemy afflicted with Wind Contamination, DMG dealt by this character increases by 15% | |
| A long, long time ago, | Sigrid | Mindscape Cinema | 1 | After triggering the 3rd hit of [Weapon Retraction Stance], enters [Aerial Patrol Gunstance]; grants a 25% ATK bonus. |
| Act One of the Legendary | Sigrid | Mindscape Cinema | 2 | [Draw Shot] and [Holster Shot] deal Ice DMG that ignores 24% of the target's DEF; the duration of the [Sky Patrol Stance] effect is extended; |
| Miracle Guardian | Sigrid | Mindscape Cinema | 3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Hero Upgrading | Sigrid | Mindscape Cinema | 4 | Each time [Sky Patrol Gunstance] refreshes, your DMG dealt increases by 24% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum of 40s. |
| Azure Sky Oath | Sigrid | Mindscape Cinema | 5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| Knight of the Skies | Sigrid | Mindscape Cinema | 6 | [Holster Stance] 1st/2nd/3rd hit on an enemy deals an additional 150%/150%/200% DMG. |