Epic Seven Hero Skills
Every hero skill — exact effect, cooldown, Soul and per-level enhancement
This table holds 714 hero skills, spanning 3 slot values (S1 ×238, S2 ×238, S3 ×238); 4 soul values (+1 ×275, +2 ×166, +3 ×140, +5 ×2). Complete and current to the latest patch.
Ranges across this table: Levels 0–8 (median 5).
| Name | Hero | Slot | Effect | Cooldown | Soul | Levels | Per level |
|---|---|---|---|---|---|---|---|
| X-Slash | Ras | S1 | Attacks with a sword, dealing damage proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Command Strike | Ras | S2 | Attacks the enemy repeatedly, before triggering a Dual Attack from the ally with the highest Attack. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Sword of the Heir | Ras | S3 | Strongly attacks all enemies with a swordstorm, before increasing Defense of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Deliverance | Cecilia | S1 | Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. When the target is inflicted with decreased Attack, effect chance increases by 25%. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Steel Cloudburst | Cecilia | S2 | Attacks all enemies with a magical spear, with a 35% chance to inflict decreased Attack for 2 turns before dispelling one buff. When the caster's Health is 50% or less, increases effect chance by 50%. Damage dealt increases proportional to the caster's max Health. | 3 turns | +2 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Ruinous Retribution | Cecilia | S3 | Attacks all enemies with a spear infused with dark energy, with a 85% chance to provoke for 1 turn, before granting immunity to all allies for 2 turns and a barrier to the caster for 2 turns. Damage dealt and barrier strength increases proportional to the caster's max Health. | 5 turns | +2 | 5 | +10% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Sequential Cutter | Rose | S1 | Attacks the enemy with a sword. When the caster's Health is 50% or more, has a 50% chance to inflict provoke for 1 turn, and when the caster's Health is less than 50%, grants increased Defense to the caster for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 5 | +5% damage dealt · +10% damage dealt · +10% effect chance · +15% effect chance · +15% damage dealt | |
| Shield of Light | Rose | S2 | Covers an ally with the Shield of Light, dispelling two debuffs and granting a barrier (proportional to the caster's Defense) for 2 turns before increasing Combat Readiness by 10%. | 4 turns | +2 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Goddess of Victory | Rose | S3 | Gives blessing to all allies, increasing Attack for 1 turn, and Combat Readiness by 15%. | 5 turns | +3 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Single Shot | Silk | S1 | Shoots arrows at the enemy, decreasing their Combat Readiness by 10%. Damage dealt increases proportional to the caster's Speed. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Concentration | Silk | S2 | At the start of the turn, gains 1 Focus. When attacked, consumes 1 Focus, dispelling one debuff from the caster and increasing Combat Readiness by 15%. When the caster's Focus is 2 or more, uses Automatic Fire instead of Single Shot. Automatic Fire: Attacks the enemy with arrows, decreasing Combat Readiness by 10%. Damage dealt increases proportional to the caster's Speed, and penetrates the target's Defense by 20%. This attack receives effects that are applied to the basic skill. | 4 | |||
| Storm Arrow | Silk | S3 | Attacks all enemies with wind, with a 85% chance to decrease Speed for 2 turns, and granting increased Speed to the caster for 2 turns. | 5 turns | +2 | 4 | +10% damage dealt · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Divine Bolt | Mercedes | S1 | Attacks two enemies with shock magic, before increasing Combat Readiness of the caster by 15%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Dimensional Rupture | Mercedes | S2 | Attacks all enemies with a light sphere, with a 55% chance to dispel one buff. When the caster is granted increased Attack, grants an extra attack with the same skill. | 3 turns | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Blazing Eye of Kal | Mercedes | S3 | Releases the power of the Ancient Book to attack all enemies, before increasing Attack of the caster for 2 turns. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Full Moon Scythe | Kise | S1 | Attacks the enemy with a scythe. When the target has a buff, increases damage dealt by 70%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Dark Scar | Kise | S2 | Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Nocturne | Kise | S3 | Leaps towards the enemy to attack. Grants stealth and a barrier (proportional to the caster's Attack) to the caster for 2 turns before increasing Combat Readiness by 50%. Damage dealt increases proportional to the caster's current Health ratio. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Sweep | Vildred | S1 | Rapidly attacks two enemies with a swordstorm. Damage dealt increases proportional to the caster's Speed. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Dancing Blade | Vildred | S2 | After an ally attacks, when the enemy's Health is 50% or less, activates Dancing Blade. Dancing Blade: Attacks all enemies with a sword blast, and increases Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster’s Speed. | 5 | |||
| Blade Ascent | Vildred | S3 | Attacks all enemies with a swordstorm, dealing damage proportional to the caster's Speed. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Takedown | Armin | S1 | Attacks the enemy with a shield, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense. When it is not the caster's turn, this attack changes into an attack that targets all enemies. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% effect chance · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Protect | Armin | S2 | 6 | ||||
| Shield Wall | Armin | S3 | With the Shield of Light, dispels one debuff from all allies, and grants increased Defense to the caster for 2 turns, and grants a barrier (proportional to the caster's Defense) to all allies for 2 turns. | 4 turns | +1 | 2 | +2 Soul acquired · -1 turn cooldown |
| Dual Swords | Charlotte | S1 | Attacks the enemy with dual swords, and increases Combat Readiness of the caster by 25%. A successful attack always results in a critical hit. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, Dual Swords changes into an attack that targets all enemies, and the amount of Fighting Spirit gained is doubled. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Will of the Swamp | Charlotte | S2 | At the start of battle and at the end of the turn, grants a barrier (proportional to Attack) for 1 turn. When the caster has a buff and attacking, increases damage dealt by 50%, and when attacked, grants 50% damage reduction. | 5 | |||
| Vortex | Charlotte | S3 | Cuts all enemies while spinning, making them unhealable for 2 turns. Penetrates Defense of the target with the highest Defense. | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Ice Thorn | Zerato | S1 | Attacks an enemy with an ice pick, with a 40% chance to decrease Speed for 2 turns. | +1 | 4 | +5% damage dealt · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Ice Pick | Zerato | S2 | Attacks the enemy repeatedly, increasing the caster's Combat Readiness by 50%. | 3 turns | +2 | 4 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Iceberg | Zerato | S3 | Attacks all enemies with a giant iceberg, with a 50% chance to stun for 1 turn. | 5 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +10% damage dealt · +10% damage dealt |
| Sequential Cutter | Karin | S1 | Attacks the enemy by quick-drawing with a sword. A critical hit will decrease skill cooldown by 1 turn. | +1 | 4 | +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Blade Art: Flash | Karin | S2 | Attacks the enemy by rushing towards them. A critical hit will inflict decreased Defense on the target for 1 turn. | 4 turns | +2 | 4 | +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Blade Art: Thunder | Karin | S3 | Attacks the enemy by slashing at lightning speed. A critical hit will increase damage dealt. | 7 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Shield Slam | Corvus | S1 | Attacks the enemy by shoving them with a shield, with a 50% chance to transfer one debuff. When the caster is granted indomitable, increases damage dealt and inflicts stun on the target for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 6 | +5% damage dealt · +5% damage dealt · +10% effect chance · +15% effect chance · +10% damage dealt · +10% damage dealt | |
| Macerate | Corvus | S2 | Attacks all enemies with an iron mace, decreasing Combat Readiness by 20%. If the target’s Combat Readiness decreases to 0, inflicts stun for 1 turn. When the caster is granted indomitable, doubles the effect of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense. | 4 turns | +2 | 7 | +5% damage dealt · +2% Combat Readiness · +3% Combat Readiness · -1 turn cooldown · +5% Combat Readiness · +10% damage dealt · +15% damage dealt |
| Fury's Advent | Corvus | S3 | By discharging Fighting Spirit, grants indomitable for 3 turns and an extra turn. At the start of the first battle, gains 50 Fighting Spirit. When attacked, gains 10 Fighting Spirit. | +2 | 2 | +2 Soul acquired | |
| Shred | Cartuja | S1 | Attacks with sharp claws, with a 35% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Danger Zone | Cartuja | S2 | 3 | ||||
| Predatory Roar | Cartuja | S3 | Attacks all enemies with wild energy, with a 75% chance to decrease Attack for 2 turns, and increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster's Health is 75% or less. | 5 turns | +3 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% damage dealt · +15% effect chance · +15% damage dealt |
| Relentless Strike | Cidd | S1 | Attacks the enemy with a dagger. Damage dealt increases proportional to the caster's Speed. When the caster is granted increased Speed, uses Whirlwind instead of Relentless Strike. Whirlwind: Attacks the enemy repeatedly, decreasing Defense for 1 turn. Damage dealt increases proportional to the caster's Speed. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Wind's Resolve | Cidd | S2 | 5 | ||||
| Hack | Cidd | S3 | Attacks the enemy by slashing at them with daggers, and when the target is defeated, grants an extra turn. Damage dealt increases proportional to the caster's Speed. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Ghost Haunt | Baal & Sezan | S1 | Summons an evil spirit to attack two enemies, with a 35% chance to inflict poison for 2 turns. | +1 | 3 | +15% damage dealt · +15% effect chance · +15% damage dealt | |
| Dark Cloud | Baal & Sezan | S2 | Attacks all enemies by summoning a cloud of darkness. Damage dealt increases proportional to the number of debuffs inflicted on the target. When an enemy is defeated, resets cooldown of Last Requiem. | 3 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Last Requiem | Baal & Sezan | S3 | Baal & Sezan attack all enemies with offensive magic, with a 65% chance each to inflict unhealable and decreased Speed for 2 turns. | 4 turns | +3 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% effect chance · +10% damage dealt · +15% damage dealt |
| Double Slash | Yufine | S1 | Attacks by swinging their weapon, with a 35% chance to decrease Defense for 2 turns. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +15% damage dealt | |
| Dragon's Roar | Yufine | S2 | Attacks all enemies with a dragon howl, dispelling one buff, before a 60% chance to decrease Defense for 2 turns and a 75% chance to silence for 1 turn. | 5 turns | +2 | 3 | +5% effect chance · -1 turn cooldown · +5% effect chance |
| Dragon Charge | Yufine | S3 | After granting increased Attack to the caster for 2 turns, attacks the enemy with a massive blade. When the enemy is defeated, grants an extra turn. When this skill is not on cooldown, after an ally except for the caster uses a skill, if the enemy has a debuff, increases Combat Readiness of the caster by 20%. | 5 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Magic Design | Achates | S1 | Attacks the enemy with a staff, with a 35% chance to inflict decreased Attack for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Rapid Cure | Achates | S2 | Recovers an ally's Health and grants a barrier for 1 turn, before decreasing skill cooldown by 1 turn. Amount recovered and barrier strength increase proportional to the caster's max Health. | 3 turns | +2 | 5 | |
| Curing Prayer | Achates | S3 | With the power of healing, dispels one debuff from all allies before recovering Health proportional to the caster’s max Health. | 4 turns | +2 | 5 | -1 turn cooldown |
| Whispering Spirit | Aither | S1 | Attacks the enemy with spirit power, with a 40% chance to decrease Speed for 2 turns. | +1 | 4 | +10% damage dealt · +5% effect chance · +5% effect chance · +15% damage dealt | |
| Guard | Aither | S2 | With water energy, recovers Health of an ally proportional to the target’s max Health and dispels two debuffs. | 2 turns | +1 | 4 | |
| Spirit's Call | Aither | S3 | Recovers Health of all allies and grants a barrier for 2 turns with spirit power. Amount recovered and barrier strength increases proportional to the target's max Health. | 3 turns | +2 | 7 | |
| Slaughter | Ravi | S1 | Attacks the enemy with a double-edged axe, and absorbs some of the damage dealt as Health. A successful attack always results in a critical hit. | +1 | 5 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Demon's Blood | Ravi | S2 | 5 | ||||
| Devil Drive | Ravi | S3 | Brutally attacks all enemies, inflicting up to 10% injuries before a 75% chance to stun for 1 turn. A successful attack always results in a critical hit. | +3 | 5 | +5% damage dealt · +5% damage dealt · -10 Fighting Spirit consumed · +10% damage dealt · +15% damage dealt | |
| Rapid Fire | Schuri | S1 | Attacks the enemy with a pistol. Damage dealt increases proportional to the target's max Health. A critical hit will double the amount of Focus gained. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Explosive Gentleman | Schuri | S2 | 5 | ||||
| Rifle Shot | Schuri | S3 | Attacks all enemies with a rifle. When Focus is full, consumes all, increasing damage dealt. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Prep Ingredients | Dingo | S1 | Attacks the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. Has a 30% chance to activate Quick Grill as an extra attack. | +1 | 6 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Quick Grill | Dingo | S2 | Attacks all enemies with the Glove Oven, before absorbing some of the damage dealt as Health. When the enemy is inflicted with bleed, has a 75% chance to inflict burn for 2 turns. | 4 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +10% damage dealt · +10% damage dealt |
| Free Dinner | Dingo | S3 | Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing skill cooldowns by 1 turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn. | 6 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Key to an Oath | Ruele of Light | S1 | Attacks the enemy with a staff, before recovering Health of all allies. Damage dealt and amount recovered increase proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Light Pillar | Ruele of Light | S2 | Summons Light Pillar, dispelling all debuffs from an ally and recovering their Health before granting them a barrier and damage limit for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health. | 3 turns | +2 | 7 | |
| Light Ascending | Ruele of Light | S3 | Dispels all debuffs from an ally with healing magic before recovering Health by 50% and granting invincibility for 1 turn. When the target is already dead, revives them with 100% Health before the same effect is applied. At the start of the first battle, grants Spirit Lord's Protection to the caster. | 5 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Void Slash | Kayron | S1 | Attacks the enemy with a sword, with a 35% chance to inflict decreased Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, this skill changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +15% damage dealt | |
| Immortal Will | Kayron | S2 | When the caster receives lethal damage, grants immortality for 1 turn and increased Evasion for 2 turns and resets skill cooldowns. | 3 | |||
| Apocalypse | Kayron | S3 | Attacks the enemy with the Archdemon's Might contained within the sword, before absorbing some of the damage dealt as Health. When the enemy is defeated, extends buff durations granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health. | 6 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Refined Flower | Iseria | S1 | Throws swords at the enemy, with a 35% chance to decrease Defense for 2 turns. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · +10% effect chance · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Oathkeeper | Iseria | S2 | Resets skill cooldown of an ally except for the caster and grants increased Attack (Greater) for 2 turns with light energy. This skill is unaffected by cooldown increase and decrease effects. | 6 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Full Bloom | Iseria | S3 | Attacks the enemy with a giant Magic Sword, dispelling all buffs, before making them unable to be buffed and decreasing Defense for 2 turns. | 5 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Slash | Charles | S1 | Attacks the enemy with a giant sword and has a 65% chance to dispel one buff. After attacking, has a 50% chance to activate Smash as an extra attack, and when the caster is granted three or more buffs, doubles effect chance. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Smash | Charles | S2 | Attacks the enemy repeatedly with a giant sword, absorbing some of the damage as Health, and increases Combat Readiness of all allies by 10%. | 3 turns | +1 | 5 | +10% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +10% damage dealt |
| Faithful Strike | Charles | S3 | Attacks all enemies by discharging a sword blast, and grants increased Attack to all allies for 2 turns. Grants counterattack to the caster for 2 turns. When there are three or fewer enemies, damage dealt increases as enemies become fewer. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Harsh Lesson | Clarissa | S1 | Attacks with a morning star, with a 35% chance to decrease Defense for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Rage | Clarissa | S2 | When an enemy is defeated by Harsh Lesson or Hysteric, grants rage to the caster for 3 turns and activates Kya-hahaha. Kya-hahaha (gains 1 Soul): Attacks all enemies by swinging an iron mace. | 5 | |||
| Hysteric | Clarissa | S3 | Attacks all enemies by spinning. When an enemy is defeated, resets skill cooldown. When the caster is enraged, damage dealt is increased. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Sparrow Dive | Leo | S1 | Attacks the enemy with a slingshot, with a 25% chance to inflict stun for 1 turn. | +1 | 5 | +5% damage dealt · +5% effect chance · +5% effect chance · +10% damage dealt · +15% damage dealt | |
| Fox Hunt | Leo | S2 | Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive. | 4 turns | +2 | 5 | +10% damage dealt · +10% decrease Defense chance · -1 turn cooldown · +15% decrease Defense chance · +15% damage dealt |
| Flying Racoo | Leo | S3 | Racoo attacks all enemies by firing bullets, with a 50% chance to inflict stun for 1 turn. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Homing Laser | Yuna | S1 | Attacks all enemies with a drone, before increasing Combat Readiness of the caster by 15%, and increasing Combat Readiness of all allies except for the caster by 5%. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +15% damage dealt | |
| Upgrade | Yuna | S2 | Enhances all allies with a drone, granting increased Attack for 3 turns. Grants an extra turn. | 5 turns | +1 | 2 | +2 Soul acquired · -1 turn cooldown |
| Meteor Cannon | Yuna | S3 | Attacks all enemies with a cannon. When there are three or fewer enemies, damage dealt increases with fewer enemies. | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Holy Light | Lots | S1 | Attacks with a light sphere, with a 50% chance to decrease Attack for 1 turn. | +1 | 5 | +5% damage dealt · +10% effect chance · +15% effect chance · +10% damage dealt · +15% damage dealt | |
| Regen | Lots | S2 | With recovery magic, recovers Health of an ally proportional to the target’s max Health and increases Combat Readiness by 80%. Increases Combat Readiness of the caster by 30%. | 2 turns | +1 | 5 | +5% Combat Readiness · +5% Combat Readiness · +10% Combat Readiness |
| Serenity | Lots | S3 | With strengthening magic, increases Combat Readiness of all allies by 10% before granting continuous healing for 2 turns and recovering Health proportional to the target’s max Health. | 4 turns | +2 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Weakening Blow | Maya | S1 | Attacks with a blunt weapon, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 6 | +5% damage dealt · +5% damage dealt · +10% effect chance · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Concuss | Maya | S2 | Attacks with a shield, with a 80% chance each to stun for 1 turn before decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense. | 3 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% effect chance · +10% damage dealt · +10% damage dealt |
| Morale Boost | Maya | S3 | Has a 60% chance to inflict provoke for 1 turn and a 85% chance to inflict decreased Attack for 2 turns on all enemies. Grants increased Defense to the caster for 2 turns. | 5 turns | +2 | 3 | +5% effect chance · -1 turn cooldown · +10% effect chance |
| Ambush | Coli | S1 | Ambushes the enemy, with a 75% chance to steal one buff. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Accurate Strike | Coli | S2 | Attacks the enemy with an unseen blade and grants stealth to the caster for 2 turns. At the end of the turn, detonates any bleeding effects and bombs inflicted on the target. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Baptism of Fire | Coli | S3 | Attacks the enemy with a dagger and bomb, inflicting bleeding and planting a bomb for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and increases Combat Readiness of the caster by an additional 50%. | 5 turns | +2 | 5 | +5% damage dealt · +10% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Powerful Strike | Straze | S1 | Swings a sword to attack the enemy and increases Combat Readiness of the caster by 20%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Destructive Gaze | Straze | S2 | Attacks all enemies with a wave of force and dispels all buffs. Ignores Effect Resistance of any targets with Attack lower than the caster's Attack. When there are three or fewer enemies, damage dealt increases with fewer enemies. | 3 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Star Extinction | Straze | S3 | Attacks all enemies with a sword. Penetrates Defense of the target with the highest max Health. This skill cannot trigger a counterattack. | 6 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Falling Strike | Purrgis | S1 | Attacks the enemy with a great sword, with a 35% chance each to inflict decreased Speed for 2 turns and decrease Combat Readiness by 20%. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% effect chance · +10% effect chance | |
| Get Lost! | Purrgis | S2 | 5 | ||||
| Final Blow | Purrgis | S3 | Attacks all enemies with a powerful ground pound, and has a 50% chance to inflict stun for 1 turn. When the target’s Health is 30% or less, increases effect chance by 20%. Damage dealt increases proportional to the caster's max Health. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Rush | Crozet | S1 | Attacks with a sword, with a 50% chance to decrease Attack for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 4 | +10% damage dealt · +10% effect chance · +15% effect chance · +15% damage dealt | |
| Mark of Protection | Crozet | S2 | After an ally is attacked, when the ally’s Health is 50% or less, grants a barrier (proportional to the target’s max Health) and increased Defense to the target for 2 turns. | 2 turns | 4 | ||
| Breakthrough | Crozet | S3 | Attacks all enemies with a swordstorm, decreasing their Combat Readiness by 35%, before a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. | 5 turns | +3 | 7 | +10% damage dealt · +5% Combat Readiness · +5% Combat Readiness · -1 turn cooldown · +10% damage dealt · +5% Combat Readiness · +15% damage dealt |
| Hail | Dominiel | S1 | Attacks the enemy by hurling ice fragments, with a 25% chance to inflict stun for 1 turn. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% effect chance · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Nixied's Grace | Dominiel | S2 | When an ally suffers a critical hit, has a 35% chance to activate Blizzard Cape. Blizzard Cape: Using frost magic, grants a barrier (proportional to the target’s max Health) to all allies for 2 turns. | 2 | |||
| Ice Spear | Dominiel | S3 | Attacks all enemies with a large block of ice, with a 75% chance to stun for 1 turn and a 85% chance to decrease Combat Readiness by 15%. Increases Speed of the caster for 2 turns. | 5 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +10% damage dealt · +15% damage dealt |
| Dark Shadow | Sez | S1 | Attacks the enemy with dark energy, with a 50% chance to make the enemy unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Die Hard | Sez | S2 | 5 | ||||
| Conviction | Sez | S3 | Inflicts lethal damage on the enemy. When the enemy is defeated, inflicts extinction, and inflicts additional damage proportional to the caster's Attack on all enemies except for the target. Damage dealt increases proportional to the target's lost Health. | 6 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Reaper's Scythe | Haste | S1 | Attacks the enemy with an enormous scythe, with a 40% chance to decrease Defense for 2 turns. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Blood Rend | Haste | S2 | Attacks the enemy with a scythe, and recovers Health of all allies proportional to damage dealt. | 3 turns | +2 | 5 | +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Vampiric Seal | Haste | S3 | Attacks all enemies with Envoy's Scythe, dispelling two buffs before a 85% chance each to inflict two bleeding effects for 2 turns. A critical hit has a 70% chance to inflict decreased Defense for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. This skill cannot trigger a counterattack. | 5 turns | +3 | 5 | +15% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Sword Storm | Tywin | S1 | Attacks the enemy with a sword blast, with a 40% chance to inflict decreased Defense for 2 turns. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +10% effect chance · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Tactical Command | Tywin | S2 | Immune to debuffs which prevent movement. When the ally in the back row has a debuff which prevents movement after being attacked, activates Commanding Shout on the target. Commanding Shout: Dispels all debuffs from the ally and grants immunity for 2 turns. | 2 | |||
| All-Out Attack | Tywin | S3 | Attacks all enemies again after a swordstorm, with a 75% chance to decrease Defense for 2 turns, and increases Defense of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +10% damage dealt · +15% damage dealt |
| Gravity Arrow | Romann | S1 | Shoots gravity arrows at the enemy, decreasing Combat Readiness by 8%, and increasing Combat Readiness of the caster by 8%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +10% damage dealt | |
| Gravitation | Romann | S2 | Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 15% four times. | 3 turns | +2 | 5 | +5% damage dealt · +2% Combat Readiness · +3% Combat Readiness · +10% damage dealt · +15% damage dealt |
| Event Horizon | Romann | S3 | Shoots a powerful gravity sphere to attack all enemies, dispelling all buffs before inflicting restrict for 2 turns. Increases Combat Readiness of the caster by 50%. | 5 turns | +2 | 5 | +5% damage dealt · +10% damage dealt · -1 turn cooldown · +15% damage dealt · +15% damage dealt |
| Lash | Mui | S1 | Attacks the enemy with a whip, with a 85% chance to inflict target for 1 turn. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Punishment | Mui | S2 | Attacks all enemies by calling upon a trained monster, with a 35% chance each to inflict two bleeding effects for 2 turns and a 65% chance to inflict stun for 1 turn. | 4 turns | +2 | 5 | +5% damage dealt · +5% effect chance · +10% effect chance · +10% damage dealt · +15% damage dealt |
| Grand Finale | Mui | S3 | Drives monsters forward to attack all enemies and dispels two buffs. Increases Combat Readiness of the caster by 30% per critical hit. | 6 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Wild Rose | Lidica | S1 | Attacks the enemy with a sword and has a 65% chance each to inflict two bleeding effects for 1 turn. At the end of the turn, detonates bleeding effects inflicted on the target. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Thornbush | Lidica | S2 | Inflicts resource reduction on all enemies by 60% before attacking, dispelling all buffs and inflicting bind for 2 turns. For every target, increases Combat Readiness of the caster by 25%. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Public Execution | Lidica | S3 | Attacks the enemy with a whip sword, inflicting decreased Defense for 2 turns before decreasing Combat Readiness by 100%. Grants skill nullifier once to all allies. When the target is inflicted with bind, ignores Effect Resistance. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Knockout | Ken | S1 | Attacks the enemy with a flurry of strikes and has a 50% chance to inflict decreased Defense for 2 turns. When granted vigor, additionally inflicts burn on the target for 2 turns. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5 Fighting Spirit acquired · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Celestial Kick | Ken | S2 | Attacks the enemy with a series of kicks, decreasing Defense for 2 turns before granting the caster increased Speed for 2 turns. When the caster is granted vigor, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health. | 3 turns | +2 | 3 | +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Phoenix Flurry | Ken | S3 | Attacks with a flurry of strikes before delivering a powerful blow, stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. At the start of the first battle, gains 40 Fighting Spirit. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Ignite | Aramintha | S1 | Attacks the enemy with an explosion of flames, with a 35% chance to burn for 1 turn. | +1 | 4 | +10% damage dealt · +5% effect chance · +10% effect chance · +15% damage dealt | |
| Catalyst | Aramintha | S2 | Attacks all enemies with a catalytic explosion, dispelling two buffs and making them unhealable for 2 turns, before increasing Attack of all allies for 2 turns. For each unhealable inflicted, increases Combat Readiness of the caster by 30%. | 5 turns | +2 | 4 | +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Fire Pillar | Aramintha | S3 | Attacks all enemies with a massive fire pillar, with a 80% chance each to inflict two burn effects for 2 turns and a 50% chance to inflict stun for 1 turn. Grants a barrier (proportional to the caster’s Attack) to the caster for 2 turns. | 5 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% effect chance · +10% damage dealt · +10% damage dealt |
| Heavy Strike | Chloe | S1 | Hammers the enemy. Damage dealt is increased when the enemy is inflicted with magic nail. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Magic Bolt | Chloe | S2 | After granting increased Attack to the caster for 3 turns, attacks the enemy, inflicting magic nail for 3 turns, and increases Combat Readiness of the caster by 50%. | 3 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Hyper Strike | Chloe | S3 | Soars into the air and attacks the enemy, stunning for 1 turn. When the enemy is inflicted with magic nail, ignores Effect Resistance. | 4 turns | +2 | 5 | +10% damage dealt · +10% damage dealt · -1 turn cooldown · +15% damage dealt · +15% damage dealt |
| Dark Explosion | Tenebria | S1 | Attacks two enemies with an explosion of dark energy, and has a 60% chance to inflict sleep for 1 turn. This skill does not trigger a Dual Attack. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +15% damage dealt | |
| Ominous Thunder | Tenebria | S2 | Summons ominous thunder to attack all enemies, dispelling one buff before decreasing Combat Readiness by 20% and decreasing Speed and making them unable to be buffed for 2 turns. | 3 turns | +2 | 5 | +5% damage dealt · +5% Combat Readiness · +10% damage dealt · +5% Combat Readiness · +15% damage dealt |
| Nightmare | Tenebria | S3 | Attacks all enemies by dropping the Moon of Nightmare, inflicting decreased Defense for 2 turns and a 70% chance to put them to sleep for 1 turn, before granting increased Attack to the caster for 2 turns. | 4 turns | +3 | 5 | +10% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Sand Wind | Basar | S1 | Attacks the enemy with wind magic, with a 50% chance to transfer one debuff from the caster and inflict one random debuff for 2 turns. | +1 | 5 | +5% damage dealt · +10% effect chance · +15% effect chance · +10% damage dealt · +15% damage dealt | |
| Hurricane | Basar | S2 | Attacks all enemies by releasing a hot sand hurricane, with a 60% chance each to inflict decreased Hit Chance and decreased Attack for 2 turns. | 3 turns | +2 | 5 | +5% damage dealt · +5% effect chance · +10% effect chance · +10% damage dealt · +15% damage dealt |
| Sandstorm | Basar | S3 | Attacks all enemies with sand magic, dispelling all buffs and decreasing Combat Readiness by 30%. | 5 turns | +3 | 5 | +5% damage dealt · +10% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Ring Throw | Rin | S1 | Throws rings at the enemy to attack, with a 75% chance to dispel one buff, and increases Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Dazzling Dance | Rin | S2 | Dazzles the enemy with a dance, with a 50% chance to decrease Defense for 2 turns, before a 50% chance to use Ring Throw. Damage dealt increases proportional to the caster's max Health. | 2 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · +10% decrease Defense chance · +15% decrease Defense chance · +10% damage dealt · +10% damage dealt |
| Showtime | Rin | S3 | With an elegant dance, recovers Health of all allies proportional to the target’s max Health before granting one random buff for 3 turns. | 5 turns | +2 | 3 | -1 turn cooldown |
| Taste Test | Jenua | S1 | After granting increased Attack to the caster for 1 turn, attacks the enemy. When the caster is already granted rage, activates Bite as an extra attack. Bite can only be activated once per turn, during the caster's turn. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Wild Dog Company Captain | Jenua | S2 | Upon receiving lethal damage, grants immortality for 1 turn. Immortality can only be activated once per battle. After being attacked, when Health is 50% or less, activates Plan A. Plan A: Dispels all debuffs from the caster and grants rage for 2 turns before increasing Combat Readiness by 50%. | 1 | |||
| Bite | Jenua | S3 | Attacks the enemy with a sword, and deals additional damage proportional to the caster's Attack to all enemies except for the target. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense. | 5 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Is This How You Do It | Schniel | S1 | Attacks the enemy, and increases Combat Readiness of the caster and the ally with the highest Attack except for the caster by 10%. | +1 | 7 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +5% damage dealt · +5% damage dealt · +3% Combat Readiness · +10% damage dealt | |
| I Know a Thing About Poison | Schniel | S2 | At the start of the turn, dispels one debuff each from two allies. After an enemy uses a skill, when an ally is inflicted with poison or venom, dispels all debuffs from the caster and activates Cleanse. Cleanse: Dispels all debuffs from all allies and grants immunity and indomitable for 1 turn, before resetting skill cooldowns of the caster. | 1 | |||
| You May Walk Yourself Out | Schniel | S3 | Attacks all enemies, before granting a barrier (proportional to the caster's max Health) to all allies for 2 turns. Deals 5,000 additional damage regardless of whether the attack hits. When the caster is granted indomitable, greatly increases additional damage. | 4 turns | +2 | 7 | +5% damage dealt · -1 turn cooldown · +15% damage dealt |
| Holy Strike | Angelica | S1 | Attacks with a staff, with a 20% chance to stun for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% effect chance · +10% damage dealt · +10% damage dealt | |
| Origin of Life | Angelica | S2 | With the power of healing, recovers Health of the target proportional to the caster’s max Health. | 2 turns | +1 | 5 | |
| Guide of the Goddess | Angelica | S3 | Recovers Health of all allies and grants immunity and a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health. | 5 turns | +2 | 5 | -1 turn cooldown |
| Chain Dagger | Surin | S1 | Attacks the enemy with a chain axe. When the enemy is inflicted with bleeding, inflicts two bleeding effects for 2 turns. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Edge Smash | Surin | S2 | Attacks the enemy consecutively with a chain axe, inflicting two bleeding effects for 2 turns and decreased Attack for 1 turn. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Implosion | Surin | S3 | Attacks the inner core of the enemy with a chain axe. Damage dealt increases proportional to the number of bleeding effects inflicted on the target and extends debuff durations by 1 turn. Increases Combat Readiness of the caster by 15% per bleeding effect inflicted on the target, by up to 75%. | 5 turns | +2 | 5 | +10% damage dealt · +10% damage dealt · -1 turn cooldown · +15% damage dealt · +15% damage dealt |
| Infinity Slash | Luna | S1 | Stabs the target a random number of times. Skill cooldown decreases by 1-3 turns and damage dealt increases according to the number of attacks. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Dragon Knight's Will | Luna | S2 | 5 | ||||
| Ragnar Spear | Luna | S3 | Soars into the air and attacks the enemy by hurling a spear, with a 80% chance to inflict decreased Defense for 2 turns. Penetrates the target's Defense by 50%. When the enemy is defeated, gains an additional 5 Soul. | 10 turns | +5 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +10% effect chance · +10% damage dealt |
| Serene Tune | Tamarinne | S1 | (Tamarinne) Attacks an enemy with a serene melody before recovering Health of the ally with the lowest Health proportional to the target’s max Health. Decreases cooldown of Shining Star☆ by 1 turn. (Idol) Attacks all enemies with a beautiful voice and dispels all buffs. Triggers a Dual Attack from the ally with the highest Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +15% damage dealt | |
| Song of the Forest | Tamarinne | S2 | (Tamarinne) With a peaceful melody, recovers Health of all allies proportional to the caster’s max Health. Decreases cooldown of Shining Star☆ by 1 turn. (Idol) With a powerful performance, grants increased Attack to all allies for 2 turns, increases Combat Readiness by 30%, and recovers Health proportional to the caster’s max Health. | 2 turns | +1 | 7 | +2% healing / Combat Readiness · +2% healing / Combat Readiness · +2% healing / Combat Readiness · +3% healing / Combat Readiness · +3% healing / Combat Readiness · +3% healing / Combat Readiness · +5% healing / Combat Readiness |
| Shining Star☆ | Tamarinne | S3 | Before performing, dispels all debuffs inflicted on all allies and recovers the caster to max Health. The caster becomes an idol for 3 turns and performs a concert. Begins the first battle with full cooldown count. | 9 turns | +2 | 1 | -1 turn cooldown |
| Starlight | Ludwig | S1 | Attacks the enemy with magic, before a 60% chance to steal one buff. After attacking, when the caster has a buff, increases Combat Readiness by 15%. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Moonlight Blow | Ludwig | S2 | Attacks the enemy with light, decreasing buff durations by 1 turn before a 85% chance to stun for 1 turn. Grants invincibility to the caster for 1 turn and increases Combat Readiness by 50%. | 4 turns | +2 | 5 | +10% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Call of the Full Moon | Ludwig | S3 | Attacks all enemies with Nocturne magic, and when an enemy is defeated, extends the caster's buff durations by 1 turn. Penetrates the target's Defense by 30%. When the caster is invincible, penetrates the target's Defense by an additional 15%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Swordstorm | Krau | S1 | Attacks the enemy with a swordstorm, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% effect chance · +10% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Charge | Krau | S2 | Shoves the enemy with a shield, decreasing Combat Readiness by 35%, before granting increased Defense to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. | 4 turns | +2 | 7 | +5% damage dealt · +5% Combat Readiness · +5% damage dealt · -1 turn cooldown · +10% Combat Readiness · +10% damage dealt · +10% damage dealt |
| Summon Ziegfried | Krau | S3 | Attacks the enemy by summoning the Guardian Ziegfried. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's lost Health. When this skill is not on cooldown, grants 25% damage share from the damage received by the ally. | 6 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Windbreak Fan | Bellona | S1 | Attacks the enemy with a fan. Damage dealt increases proportional to the target's max Health. When Focus is 5 or more, consumes all Focus and activates Razorwind Fan. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Butterfly Fan | Bellona | S2 | Attacks all enemies by waving a fan. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Razorwind Fan | Bellona | S3 | Attacks all enemies by creating a powerful gust of wind, with a 85% chance to decrease Defense for 2 turns. Increases damage dealt when Razorwind Fan is triggered by Windbreak Fan. | 6 turns | +2 | 5 | +15% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Sever | Sigret | S1 | Attacks the enemy with a scythe, with a 40% chance each to inflict two bleeding effects for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +15% damage dealt | |
| Smash | Sigret | S2 | Attacks the enemy by swiping consecutively with a scythe, with a 85% chance each to inflict unhealable and bleeding for 2 turns. After attacking, when the target's Health is 50% or less, activates Sever as an extra attack. When attacking with an extra attack, Sever has a 100% chance to inflict bleeding. | 3 turns | +2 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Guillotine | Sigret | S3 | Inflicts lethal damage to the enemy, piercing their weak point. Penetrates Defense by 30%, with an additional 5% for each debuff inflicted on the enemy. Inflicts extinction when the enemy is defeated. | 5 turns | +3 | 5 | +10% damage dealt · +10% damage dealt · -1 turn cooldown · +15% damage dealt · +15% damage dealt |
| Spatial Relocation | Kawerik | S1 | Approaches the enemy through subspace and attacks, before a 50% chance to silence for 1 turn. Damage dealt increases proportional to the caster’s Speed. | +1 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Dimensional Corridor | Kawerik | S2 | Attacks the enemy in a dimensional corridor, with a 75% chance each to dispel two buffs before increasing skill cooldowns by 1 turn twice. Grants stealth to the caster for 2 turns. Damage dealt increases proportional to the target's Speed. | 4 turns | +2 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt |
| Dimensional Explosion | Kawerik | S3 | Attacks all enemies with an explosion, silencing for 1 turn. Penetrates Defense by 30%. Damage dealt increases proportional to the caster's Speed. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Graceful Cut | Violet | S1 | Attacks with a sword, with a 65% chance to decrease Attack for 1 turn. When it is not the caster's turn, increases Combat Readiness by 15% and gains double the amount of Focus. | +1 | 7 | +5% damage dealt · +5% damage dealt · +10% effect chance · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Duel Accepted | Violet | S2 | As preparation for a duel, dispels two debuffs from the caster and grants perception for 3 turns, before recovering 15% Health. Grants an extra turn. | 5 turns | +2 | 1 | -1 turn cooldown |
| Butterfly Cut | Violet | S3 | Attacks the enemy by piercing them with a sword before consuming all Focus. Damage dealt increases proportional to the amount of Focus consumed. When Butterfly Cut is not on cooldown, increases Evasion by 35%, and when evading, counterattacks with Graceful Cut. | 6 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Light of Judgment | Diene | S1 | Attacks the enemy with a ray of brilliant light, before increasing Combat Readiness of the caster by 10%. When the caster has a buff, doubles the effect. | +1 | 7 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +5% damage dealt · +3% Combat Readiness · +10% damage dealt · +10% damage dealt | |
| Blessings of the Goddess | Diene | S2 | With the Blessings of the Goddess, grants increased Attack and a barrier (proportional to the target's max Health) to all allies for 2 turns before increasing Combat Readiness by 15%. | 4 turns | +2 | 6 | -1 turn cooldown |
| Saint's Prayer | Diene | S3 | Through a miracle of the Goddess, dispels all debuffs from all allies before granting increased Defense for 3 turns, and increases Combat Readiness of the caster by 50%. | 5 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Playing with Fire | Cermia | S1 | Attacks the enemy with a flaming sword and has a 55% chance to inflict unhealable for 1 turn. | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +10% damage dealt | |
| Hot Streak! | Cermia | S2 | By releasing flames, resets cooldown of All-In!. Grants an extra turn. | 5 turns | +2 | 1 | -1 turn cooldown |
| All-In! | Cermia | S3 | Attacks the enemy with a blazing inferno. Penetrates the target's Defense by 50%. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Hurricane Sword | Pavel | S1 | Strikes the enemy with a gun, with a 60% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Speed. | +1 | 5 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt | |
| Storm Bullet | Pavel | S2 | Fires a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. This skill cannot trigger a counterattack. | 4 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Destructive Pursuit | Pavel | S3 | Swiftly cuts and shoots the enemy. When the target is not an Elite or Boss monster, ignores damage share. Damage dealt increases proportional to the caster's Speed. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Mystical Arrow | Cerise | S1 | Attacks the enemy by summoning a mana bow, before increasing Combat Readiness of the caster by 10%. When Frost Storm is on cooldown, triggers a Dual Attack from a random ally. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Luminous Explosion | Cerise | S2 | Explodes a magical sphere, inflicting stun for 1 turn and cannot buff for 2 turns. Increases Combat Readiness of the caster by 50%. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Frost Storm | Cerise | S3 | Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn before a 75% chance each to inflict decreased Speed and restrict for 2 turns. Attacks using an elemental advantage. | 5 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Wild Wave | Luluca | S1 | Attacks with intense elemental force, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Rekos's Blessing | Luluca | S2 | With the blessing of the stars, grants increased Defense and a barrier (proportional to the caster’s Attack) to all allies for 2 turns. | 4 turns | +2 | 5 | -1 turn cooldown |
| Wave of Vengeance | Luluca | S3 | Attacks all enemies with the power of ruin, with a 75% chance to decrease Defense for 2 turns. | 5 turns | +3 | 5 | +10% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Flame Strike | Khawazu | S1 | Attacks the enemy with a ball of flame and has a 25% chance to inflict decreased Defense for 2 turns. After attacking, has a 35% chance to activate Burning Vitality. Burning Vitality: Increases Combat Readiness of the caster by 20%. | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% effect chance · +10% damage dealt | |
| Composure | Khawazu | S2 | After being attacked, when the caster has a debuff, dispels all debuffs and grants increased Attack for 2 turns. | 1 | |||
| Emberstorm | Khawazu | S3 | Attacks with a fiery explosion, making the target unhealable and decreasing Defense for 1 turn each. | 4 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Hey There! | Khawana | S1 | Attacks the enemy with sharp sickles, with a 35% chance each to inflict two bleeding effects for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Casual Introduction | Khawana | S2 | Attacks all enemies with a flame guardian, before increasing Attack of all allies for 2 turns. Grants skill nullifier once to Fire elemental allies. Damage dealt increases proportional to the caster's Speed. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Rough Welcome | Khawana | S3 | Attacks the enemy with a flame guardian, dispelling two buffs before stunning for 1 turn. Increases Combat Readiness of Fire elemental allies by 20%. Damage dealt increases proportional to the caster's Speed. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Quickdraw | Furious | S1 | Fires a gun while dashing towards the enemy, with a 20% chance to burn for 2 turns. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt | |
| Morale Boost | Furious | S2 | Raises morale of all allies, granting increased Critical Hit Chance for 2 turns. | 4 turns | +1 | 1 | -1 turn cooldown |
| Fatal Bullet | Furious | S3 | Attacks the enemy with a fatal shot, with a 80% chance to decrease Defense for 2 turns. | 4 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% effect chance · +10% damage dealt · +10% effect chance · +10% damage dealt |
| Vitality Drain | Vivian | S1 | Smashes the enemy with a rock, increasing the caster's Combat Readiness by 10%. | +1 | 7 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Thunder God's Cry | Vivian | S2 | Attacks all enemies with a thunderstorm. When an enemy is defeated, activates Thunder God's Cry once more. Each subsequent Thunder God's Cry activated this way deals decreased damage, and can be activated up to 3 times. | 2 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Mana Amplification | Vivian | S3 | Fully amplifies mana, granting immunity to all allies for 3 turns before granting increased Attack (Greater) to the caster for 3 turns while increasing Attack of all allies except for the caster for 3 turns. | 6 turns | +3 | 1 | -1 turn cooldown |
| Follow Me! Charge! | Lilias | S1 | Takes the lead to attack the enemy, and triggers a Dual Attack from a random ally. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| That's Far Enough! | Lilias | S2 | Increases Critical Hit Chance by 50%. After an enemy uses a non-attack skill, dispels all debuffs from the caster, and activates Suppression against the enemy caster. Suppression: Inflicts provoke on the target for 1 turn, and grants a barrier (proportional to the caster’s max Health) to the caster for 2 turns. | 3 | |||
| Ready, Load, Fire! | Lilias | S3 | Commands the Perland Army to attack by firing on all enemies and decreases Combat Readiness by 25%. Inflicts damage according to the Attack of the ally with the highest Attack. When the target is provoked, damage dealt increases. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Extreme Remedies | Ray | S1 | Attacks by throwing a bottle, dispelling one debuff from an ally. | +1 | 3 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Light of Rebirth | Ray | S2 | By radiating light, grants a barrier (proportional to the target’s max Health) to all allies for 2 turns. | 3 turns | +2 | 6 | |
| Invigorate | Ray | S3 | By infusing vitality, dispels all debuffs from all allies and grants immunity for 2 turns before recovering Health proportional to the target’s max Health. | 5 turns | +3 | 6 | -1 turn cooldown |
| Starlight's Will | Elena | S1 | Attacks with the power of the stars, dispelling one debuff each from two allies. | +1 | 4 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +15% damage dealt | |
| Guardian's Authority | Elena | S2 | 7 | ||||
| Eternally Shining Comet | Elena | S3 | Attacks all enemies with a meteor shower, and dispels one debuff from all allies before granting invincibility for 1 turn. | 6 turns | +3 | 4 | +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Tatami Gaeshi | Baiken | S1 | Attacks the enemy repeatedly, with a 45% chance each to inflict two bleeding effects for 2 turns. A critical hit will reduce the caster's skill cooldowns by 1 turn. | +1 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Tsurane Sanzu-watashi | Baiken | S2 | Attacks the enemy with expert swordsmanship and has a 55% chance each to inflict three bleeding effects for 2 turns. One bleeding effect ignores Effect Resistance. | 4 turns | +1 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt |
| Garyo Tensei | Baiken | S3 | Delivers a deadly blow and detonates any bleeding effects inflicted on the target at the end of the turn. A critical hit will increase Combat Readiness of all allies by 15%. | 7 turns | +2 | 5 | +5% damage dealt · +5% Combat Readiness · +10% damage dealt · +5% Combat Readiness · +15% damage dealt |
| I Used This to Catch Fish | Dizzy | S1 | Attacks all enemies with the power of magic and has a 25% chance to inflict stun for 1 turn. Damage dealt increases when the target has a debuff. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Gamma Ray | Dizzy | S2 | Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Emotional Gamma Ray | Dizzy | S3 | Unleashes a giant explosion to attack all enemies. The attack misses, but inflicts decreased Speed, decreased Attack, and decreased Hit Chance on all enemies for 2 turns regardless of whether the attack hits. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Slice-Slice | Lilibet | S1 | Attacks the enemy by slashing from above, and increases Combat Readiness of the caster by 15%. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Snip-Snip | Lilibet | S2 | Attacks the enemy mercilessly, with a 85% chance to dispel all buffs. | 3 turns | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Soul Cutter | Lilibet | S3 | Attacks the enemy by slashing them with Cho & Mal, before granting skill nullifier once to the caster, and when the enemy is defeated, inflicts extinction. Penetrates the target’s Defense. Increases Hit Chance of this attack by 20%. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Might | Melissa | S1 | Overpowers the enemy, with a 60% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the caster's lost Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt | |
| Manifestation | Melissa | S2 | Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. When the enemy is defeated, resets cooldown of this skill. | 4 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Blood Bloom | Melissa | S3 | After dispelling all buffs from the enemy, attacks them by releasing pent-up aggression. Unaffected by elemental disadvantage, and when the target is not an Elite or Boss monster, regardless of whether the attack hits, inflicts curse for 2 turns. | 6 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Quick Bombardment | Bomb Model Kanna | S1 | Rapidly fires to attack two enemies. Damage dealt increases proportional to the caster's Speed. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Stance Shift | Bomb Model Kanna | S2 | 5 | ||||
| Full Bombardment! | Bomb Model Kanna | S3 | Boosts firepower to attack all enemies, with a 90% chance to dispel one buff, before increasing Attack of the caster for 2 turns. | 4 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Supporting Fire | Command Model Laika | S1 | Attacks the enemy, increasing Combat Readiness of the caster and a random ally except for the caster by 10%. | +1 | 6 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +10% damage dealt · +10% damage dealt | |
| Strike Order | Command Model Laika | S2 | Selects an enemy, with a 75% chance to inflict target for 2 turns. Grants increased Attack (Greater) to the ally with the highest Attack except for the caster for 2 turns before triggering a Dual Attack. | 4 turns | +2 | 3 | +10% effect chance · -1 turn cooldown · +15% effect chance |
| Volley Fire! | Command Model Laika | S3 | Shoots out all wings to attack all enemies, with a 75% chance each to inflict decreased Speed for 2 turns and sleep for 1 turn. | 5 turns | +3 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +10% damage dealt · +15% damage dealt |
| Eradicate | Alencia | S1 | Attacks the enemy by battering them, with a 60% chance to decrease Defense for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Noble Blood | Alencia | S2 | 5 | ||||
| Genesis | Alencia | S3 | Attacks all enemies with Dragon's Might, dispelling all buffs, and increases Combat Readiness of the caster by 50%. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Chop | Choux | S1 | Attacks the enemy with a spear, before increasing Combat Readiness of the caster by 15%. A critical hit will double the amount of Focus gained. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +5% damage dealt · +15% damage dealt | |
| Fwoooosh! | Choux | S2 | Attacks the enemy by wildly swinging a spear, and absorbs some of the damage dealt as Health. Penetrates the enemy's Defense by 70%. When the caster's stacked Focus is 5, consumes all Focus, increasing damage dealt and resetting the cooldown of Fwoooosh!. Damage dealt increases proportional to the caster's max Health. | 3 turns | +1 | 3 | +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Help Me, Cream! | Choux | S3 | Attacks all enemies by freezing them before calling for Cream. Grants increased Critical Hit Resistance to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. When this skill is on cooldown, after an ally except for the caster is attacked, has a 20% chance to counterattack. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Soul Purification | Roana | S1 | Attacks the enemy with a noble power, and grants a barrier (proportional to the caster’s max Health) to the ally with the lowest Health for 2 turns. | +1 | 7 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Vigilant Eye | Roana | S2 | When an ally is attacked by an extra attack, counterattack, or Dual Attack, recovers Health of all allies proportional to the caster’s max Health and the number of attacked allies, and increases Combat Readiness of each by 5% per attacked ally. | 7 | |||
| Noble Rekos | Roana | S3 | With the grace of Rekos, grants a barrier (proportional to the caster’s max Health) and revive to all allies for 2 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Uppercut | Celine | S1 | Attacks the enemy with a sheath, and grants stealth to the caster for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Intuition | Celine | S2 | At the start of the first battle, grants stealth for 2 turns. After an enemy uses a non-attack skill, dispels all debuffs from the caster and activates Blink against a random enemy. Blink (gains 10 Soul): Attacks the enemy in the blink of an eye, and increases Combat Readiness of the caster by 30%. Unaffected by elemental disadvantage. | 5 | |||
| Thunderclap | Celine | S3 | Attacks the enemy repeatedly, and grants increased Evasion and a barrier (proportional to Attack) to the caster for 2 turns. When the enemy is not an Elite or Boss monster, ignores damage sharing. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Extermination | Mort | S1 | Attacks the enemy by piercing them, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance of any targets with Max Health lower than the caster’s Max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +5% damage dealt · +10% damage dealt | |
| Absolute Dignity | Mort | S2 | Immune to debuffs which prevent movement. All Heroes except for the caster cannot counterattack. When an ally is attacked, has a 20% chance to counterattack, and when counterattacking, activates Sacred Blessing. Sacred Blessing: Grants a barrier (proportional to the caster’s max Health) to all allies for 2 turns, and grants increased Speed to the caster for 2 turns. | 5 | |||
| Advent: Mortelix | Mort | S3 | Descends and attacks all enemies, inflicting fear for 2 turns, before recovering Health of the caster. Penetrates Defense of the enemy with the highest Max Health by 70%, and ignores Effect Resistance of any targets with Max Health lower than the caster’s Max Health. Damage dealt and amount recovered increase proportional to the caster's max Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Barrage | Elphelt | S1 | Fires a barrage of bullets at the enemy, with a 65% chance to make them unable to be buffed for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Judge Better Half | Elphelt | S2 | After trapping the target in a cake, attacks the enemy with a cutting knife, and grants increased Attack to all allies for 2 turns. When the target is inflicted with sleep, inflicts decreased Defense on all enemies for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the target. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Magnum Wedding | Elphelt | S3 | Dispels two buffs from the enemy before shooting a bullet of love, with a 75% chance to inflict sleep for 2 turns. Grants an extra turn. | 5 turns | +2 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Spear of Vengeance | Senya | S1 | Attacks the enemy with a spear, with a 65% chance to provoke for 1 turn. When it is not the caster's turn, effect chance increases by 25%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Indomitable Spirit | Senya | S2 | 5 | ||||
| Dragon Slayer's Strike | Senya | S3 | Attacks all enemies by striking downwards with a spear and has a 75% chance to decrease Hit Chance for 2 turns and a 60% chance to provoke for 1 turn. | 5 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Vengeance | Ervalen | S1 | Rapidly attacks the enemy, with a 35% chance to decrease Defense for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Sword of Hatred | Ervalen | S2 | Attacks the enemy repeatedly. When the enemy's max Health is greater than the caster's max Health, increases Combat Readiness of the caster proportionally, up to 30%. | 2 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Heir to the Throne | Ervalen | S3 | Attacks the enemy with a sword, and grants counterattack and a barrier (proportional to Attack) to the caster for 2 turns. When the enemy is defeated, extends buff durations of the caster by 1 turn and grants an extra turn. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportionally, up to 70%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Fire | Landy | S1 | Attacks the enemy with gunfire, and increases Combat Readiness of the caster by 10%. When the target has a buff, doubles the effects of Combat Readiness increase and Fighting Spirit gained. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| The Chief Is on the Scene | Landy | S2 | 5 | ||||
| Full Burst | Landy | S3 | Fires at all enemies to attack, and increases Combat Readiness of all allies by 25%, before granting a barrier (proportional to Attack) to the caster for 2 turns. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Communication Breakdown | Flan | S1 | Attacks the enemy with a gun and has a 50% chance to inflict decreased Defense for 1 turn. | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% effect chance · +10% damage dealt | |
| Data Monopoly | Flan | S2 | Encourages an ally, granting increased Attack and increased Critical Hit Damage to the ally for 2 turns before increasing Combat Readiness by 30%. | 3 turns | +2 | 7 | +1% Combat Readiness · +1% Combat Readiness · +1% Combat Readiness · +1% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness |
| Advantageous Deal | Flan | S3 | Drives a hard bargain, inflicting decreased Defense on all enemies for 2 turns before decreasing Combat Readiness by 15%. | 5 turns | +3 | 1 | -1 turn cooldown |
| Icy Impact | Eda | S1 | Attacks the enemy with shards of ice, with a 65% chance to decrease Defense for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Cold Snap | Eda | S2 | Attacks all enemies with an explosion of ice, dispelling two buffs before decreasing Combat Readiness by a random amount between 15% and 40%. Grants the caster skill nullifier once. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Absolute Zero | Eda | S3 | Attacks all enemies by unleashing power, with a 60% chance to inflict stun for 1 turn. When this skill is not on cooldown, if an ally uses a non-attack skill, increases Combat Readiness of the caster by 20%. | 5 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Call of the Stars | Politis | S1 | Summons dolls to attack the enemy, with a 25% chance to stun for 1 turn. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Astral Guide | Politis | S2 | When the enemy is not an Elite or Boss monster, reduces the effect of Combat Readiness increases granted to the enemy by 50%. When an enemy uses a non-attack skill, activates Tranquility. Tranquility: Attacks all enemies, decreasing buff durations by 1 turn, before increasing Combat Readiness of the caster by 30%. | 5 | |||
| Starfall | Politis | S3 | Attacks all enemies with alien technology, with a 75% chance to make them unable to be buffed for 2 turns. | 5 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Rush | Ilynav | S1 | Attacks the enemy with a spear. Damage dealt increases proportional to the caster's max Health. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Punish instead of Rush. This skill does not trigger a Dual Attack. | +1 | 5 | ||
| Punish | Ilynav | S2 | Attacks the enemy by stabbing them, inflicting up to 20% injuries, before dealing additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health. | 4 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Repel | Ilynav | S3 | Attacks all enemies mercilessly, inflicting up to 20% injuries. Grants increased Critical Hit Damage to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Leave It to Me. | Rem | S1 | Attacks the enemy with a morning star, with a 35% chance to decrease Defense for 2 turns. When the caster is granted Demon Mode, grants the caster an extra attack with the same skill. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| A Maid's Pride | Rem | S2 | 5 | ||||
| I Will Punish You! | Rem | S3 | Increases Attack of the caster for 3 turns, before leaping up to attack all enemies and decrease Hit Chance for 2 turns. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Huma | Emilia | S1 | Attacks the enemy with ice, before recovering Health of the ally with the lowest Health proportional to the caster’s max Health. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Spirit's Blessing | Emilia | S2 | Grants a blessing to an ally except for the caster, dispelling two debuffs and increasing Combat Readiness by 40%. Increases Combat Readiness of the caster by 25%. | 3 turns | +1 | 7 | -1 turn cooldown |
| Divine Protection of the Great Spirit | Emilia | S3 | Uses spiritual arts to dispel two debuffs from all allies, before recovering Health and granting a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health. | 5 turns | +3 | 1 | -1 turn cooldown |
| Light of Destruction | Belian | S1 | Attacks all enemies with an energy ray and has a 50% chance to dispel one buff. When used on the caster's turn, has a 35% chance to activate Incursion as an extra attack. Damage dealt increases proportional to the caster's max Health. Incursion: Attacks all enemies and inflicts decreased Speed and decreased Hit Chance for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 7 | +5% damage dealt · +1117% effect chance · +5% damage dealt · +1117% effect chance · +5% damage dealt · +1117% effect chance · +10% damage dealt | |
| Shackles of Suppression | Belian | S2 | 7 | ||||
| Apocalypse | Belian | S3 | Attacks all enemies with the power of duties, decreasing Combat Readiness by a random amount between 10% and 30% and provokes for 1 turn. Increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 1 | -1 turn cooldown |
| Tempest | Ran | S1 | Attacks the enemy with a swordstorm. Penetrates the target's Defense by 20%. Damage dealt increases proportional to the caster's Speed. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Mental Focus | Ran | S2 | Grants immunity to all allies for 2 turns, before granting skill nullifier once to the caster and increased Attack for 2 turns. Grants an extra turn. | 5 turns | +2 | 1 | -1 turn cooldown |
| Instant Blade | Ran | S3 | Attacks all enemies with a sword, dispelling two buffs before a 80% chance to inflict frostbite and restrict for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. | 5 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% effect chance · +10% damage dealt · +10% damage dealt |
| Vulnerability Exposed | Zahhak | S1 | Attacks the enemy with a longsword. Increases Hit Chance and Critical Hit Chance of this skill by 50%. When the target has a buff, increases damage dealt. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Elaborate Plan | Zahhak | S2 | Dispels two debuffs from an ally before increasing Combat Readiness by 20%. Grants increased Attack and increased Hit Chance to the caster for 3 turns. Grants an extra turn. | 4 turns | +2 | 5 | +1% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness · +3% Combat Readiness |
| Execute | Zahhak | S3 | Attacks the enemy, inflicting up to 35% injuries, before granting invincibility to the caster for 1 turn. Increases Critical Hit Chance of this skill by 50%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Okay, Shall I Get Started? | Rimuru | S1 | Cuts the enemy to attack, granting a random buff to the caster for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Analyze and Assess | Rimuru | S2 | After attacking with a non-basic skill, copies two buffs when the target has a buff, regardless of whether the attack hits, and grants their effects to all allies. This effect is not applied to undispellable buffs. When an ally is attacked by an enemy who has a buff, activates Be Ready! against the attacker. Be Ready!: Quickly approaches the enemy and attacks, increasing Combat Readiness of the caster by 30%. | 5 | |||
| Devour It, Black Flame! | Rimuru | S3 | Attacks the enemy with black flame and deals 5,000 additional damage. Additional damage increases proportional to the number of buffs granted to all allies, up to 10,000. Unaffected by elemental disadvantage. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Dragon Dive | Milim | S1 | Attacks the enemy, recovering Health proportional to damage dealt before increasing Attack of the caster for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Dragon Eye (Milim Eye) | Milim | S2 | 5 | ||||
| Dragon Fear | Milim | S3 | Releases mana to attack the enemy, inflicting extinction when the enemy is defeated. Increases Evasion of the caster for 3 turns. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Dagger Throw | Arunka | S1 | Attacks the enemy by throwing daggers and has a 50% chance each to inflict two bleeding effects for 2 turns. A successful attack will have a 50% chance to activate Expose as an extra attack. Expose can only be activated once per turn, during the caster's turn. Expose: Attacks the target, and recovers Health proportional to Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Wild Instinct | Arunka | S2 | 5 | ||||
| A Thrashing In The Prairie | Arunka | S3 | Attacks the enemy by quickly running up to them. When the enemy is defeated, resets cooldown of this skill. Penetrates the target's Defense by 70%, and when the target is granted a barrier, increases damage dealt. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Wolven Claw | Peira | S1 | Attacks the enemy by slashing with sharp claws, with a 30% chance to inflict stun for 1 turn. When the caster is granted a barrier, increases effect chance by 25%. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +15% damage dealt | |
| Punishing Blade | Peira | S2 | Attacks all enemies with guardian spirits, decreasing buff duration by 1 turn, before restricting and making them unable to be buffed for 2 turns. | 6 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Pack Hunt | Peira | S3 | Using the power of the Goblet of Oath, grants increased Attack to all allies except for the caster for 2 turns, before granting stealth, escort, and a barrier (proportional to level) to the caster for 3 turns. | 5 turns | +2 | 5 | -1 turn cooldown |
| Folding Fan | Lua | S1 | Attacks the enemy with a fan, with a 40% chance to decrease Defense for 2 turns. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +10% damage dealt · +10% damage dealt | |
| Butterfly Reverie | Lua | S2 | Attacks the enemy with light, dispelling two buffs before putting them to sleep for 1 turn. | 4 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Sweet Talk | Lua | S3 | Dispels one buff from all enemies before increasing skill cooldowns by 1 turn and inflicting beguile. Increases Speed of all allies for 2 turns. | 5 turns | +2 | 1 | -1 turn cooldown |
| Full Moon Slash | Taeyou | S1 | Attacks the enemy with a spear, and increases Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster's Speed. When the caster is granted rage, activates Tidal Crash as an extra attack. Tidal Crash can only be activated once per turn, during the caster's turn. Tidal Crash: Attacks the enemy by slashing downwards with a spear. Damage dealt increases proportional to the caster’s Speed. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Azure Waves Of The Ocean | Taeyou | S2 | After an enemy uses a non-attack skill, dispels all debuffs from the caster and grants rage for 3 turns and skill nullifier once. | 1 | |||
| Tornado Sweep | Taeyou | S3 | Attacks all enemies, dispelling all buffs, and increases skill cooldowns of the target with the highest Attack by 1 turn twice. Increases Speed of the caster for 2 turns. When the caster is enraged, ignores Effect Resistance. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Supersonic Kick | Hwayoung | S1 | Attacks the enemy with a kick and deals additional damage proportional to the caster's Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Prairie Hawk | Hwayoung | S2 | 5 | ||||
| Monarch's Flaming Strike | Hwayoung | S3 | Attacks the enemy with a secret technique, and grants immunity and a barrier (proportional to Attack) to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates Defense proportionally, up to 100%. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Shadow Call | Aria | S1 | Attacks two enemies with shadows, with a 40% chance to decrease Hit Chance for 1 turn. When it is not the caster's turn, increases effect chance by 20%. Damage dealt increases proportional to the caster's Defense. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +5% damage dealt · +10% damage dealt | |
| Guide of Darkness | Aria | S2 | 7 | ||||
| The Umbral Hour | Aria | S3 | Using the power of the shadows, increases Defense of the caster and adopts a counterattacking stance for 2 turns. Grants stealth to all allies except for the caster for 2 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Throw Servant | Jack-O' | S1 | Attacks the enemy with a servant, with a 30% chance to stun for 1 turn. After attacking on the caster's turn, when the target has a debuff, activates Dust Attack as an extra attack. Dust Attack: Attacks the enemy by throwing them into the air, granting stealth to the caster for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Trick-or-Treat | Jack-O' | S2 | 5 | ||||
| Forever Elysion Driver | Jack-O' | S3 | Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, increases Combat Readiness of all allies by 20%. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Cruel Touch | Yulha | S1 | Attacks the enemy, with a 85% chance to inflict redirected provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Malicious Smile | Yulha | S2 | 5 | ||||
| Symphony of Agony | Yulha | S3 | Attacks the enemy by unraveling Sphere of Sadism. When the target is not an Elite or Boss monster, ignores damage share. Penetrates the target's Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's lost Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| How Fragile | Sharun | S1 | Attacks the enemy, with a 85% chance to inflict venom for 1 turn. After attacking, when the target is inflicted with venom, increases skill cooldowns by 1 turn. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Just Trust Me | Sharun | S2 | At the end of an enemy's turn, has a 5% chance for each buff granted to an enemy, to increase Combat Readiness of the caster by 25%. At the end of the turn, grants a barrier (proportional to the caster’s max Health) to the ally with the highest Attack except for the caster for 2 turns and increases Combat Readiness by 25%. | 5 | |||
| May You Perish | Sharun | S3 | Attacks all enemies, decreasing buff durations by 2 turns before inflicting 2 venom effects for 2 turns. Increases Combat Readiness of the caster by 50%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Let Me Destroy You | Zio | S1 | Attacks the enemy with a spear, before granting increased Attack to the caster for 1 turn. When the caster is granted deify, activates Disappear as an extra attack. Disappear can only be activated once per turn, during the caster's turn. Disappear: Attacks the enemy with a sword blast, and when the enemy is defeated, increases Combat Readiness of the caster by 50%. Penetrates the target's Defense by 50%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Supreme Authority | Zio | S2 | 5 | ||||
| Bow Down Before Me | Zio | S3 | Attacks the enemy, dispelling two buffs before decreasing Combat Readiness by 30%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. | 6 turns | +3 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +2% Combat Readiness · +4% Combat Readiness |
| I'll Take You On! | Edward Elric | S1 | Attacks the enemy with a transmuted blade, and grants a barrier to the caster for 1 turn. Damage dealt and barrier strength increase proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Equivalent Exchange | Edward Elric | S2 | After being attacked, when the caster has a debuff, dispels one debuff and activates Rise!. Rise!: Attacks all enemies with ground thorns, dispelling one buff and inflicting a random debuff for 2 turns, before increasing Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster's max Health. | 5 | |||
| I'll Show You Our Difference! | Edward Elric | S3 | Attacks the enemy together with Alphonse. When the enemy is not an Elite or Boss monster, ignores damage share. Damage dealt increases proportional to the caster's max Health. Damage dealt increases every time this skill is used, stacking up to 3 times. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Ignite | Roy Mustang | S1 | Attacks the enemy with flames, and increases Combat Readiness of the caster by 15%. When used on the caster's turn, if the caster is granted Flame Alchemist, activates Heat Wave instead of Ignite. Heat Wave: Attacks the enemy with a huge flame, and increases Combat Readiness of the caster by 30%. Penetrates the target's Defense by 50%. This skill does not trigger a Dual Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Hero of Ishval | Roy Mustang | S2 | 5 | ||||
| Scorching Heat | Roy Mustang | S3 | Attacks all enemies with a consecutive barrage of flames, and grants Flame Alchemist to the caster. When there are three or fewer enemies, damage dealt increases with fewer enemies. | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Exposed! | ae-KARINA | S1 | Attacks the enemy by punching them, with a 65% chance to decrease Defense for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Rocket Punch | ae-KARINA | S2 | 5 | ||||
| I'll Blow You Away! | ae-KARINA | S3 | Attacks the enemy by slamming them with a fist, inflicting decreased Defense for 2 turns. Deals additional damage to all enemies. Damage dealt and additional damage increase proportional to the caster's Defense. | 4 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Surging Light | ae-GISELLE | S1 | Attacks the enemy, and increases Combat Readiness of the ally with the highest Attack except for the caster by 10%. Damage dealt increases proportional to the target's current Health ratio. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Linguistic Wisdom | ae-GISELLE | S2 | 5 | ||||
| Frame of Light | ae-GISELLE | S3 | Attacks the enemy with light, before granting increased Attack to the caster and the ally with the highest Attack except for the caster for 2 turns. When the enemy is not an Elite or Boss monster, ignores damage share. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Rapid Cut | ae-WINTER | S1 | Attacks the enemy with a sword and has a 30% chance to stun for 1 turn. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +5% damage dealt · +10% damage dealt | |
| Next Level | ae-WINTER | S2 | At the start of battle and at the end of the turn, grants stealth for 1 turn. After an enemy uses a non-attack skill, dispels all debuffs from the caster and activates Level Up. Level Up: Grants immunity to the caster for 2 turns and resets cooldown of Black Out. | 3 | |||
| Black Out | ae-WINTER | S3 | Attacks the enemy with various weapons and inflicts stun for 2 turns. A critical hit will inflict 5,000 additional damage. Increases additional damage by 5,000 every time this skill is used, up to 20,000. | 6 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| SSAMBEAR | ae-NINGNING | S1 | Attacks the enemy with SSAMBEAR, with a 30% chance to stun for 1 turn. After attacking, when the target is stunned, increases Combat Readiness of the caster by 20%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Butterfly Effect | ae-NINGNING | S2 | Attacks the enemy, decreasing Combat Readiness by 30%. Increases Attack of the ally with the highest Attack except for the caster for 2 turns and increases Combat Readiness by 30%. | 3 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| System Hacking | ae-NINGNING | S3 | Hacks all enemies, inflicting barrier inversion and dispelling two buffs, before increasing Combat Readiness of the caster by 40%. | 5 turns | +3 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Scorching Flare | Beehoo | S1 | Attacks the enemy with flames, inflicting burn for 1 turn. When used on the caster's turn, activates Incinerate instead of Scorching Flare. Incinerate: Attacks the enemy with an explosion of flames and inflicts burn for 1 turn, before detonating burn effects inflicted on the target at the end of the turn. This skill cannot trigger a Dual Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Flame Keeper | Beehoo | S2 | 7 | ||||
| Symphony of Radiance | Beehoo | S3 | With light, dispels two buffs from all enemies and inflicts cannot buff and burn for 2 turns, before increasing Combat Readiness of the caster by 50%. | 5 turns | +3 | 1 | -1 turn cooldown |
| Point-Blank Shot | Eligos | S1 | Attacks the enemy by dashing towards them. When the caster is granted increased Attack (Greater), triggers a Dual Attack from the ally with the highest Attack. Damage dealt increases proportional to the caster's Speed. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| The Cleaner | Eligos | S2 | Increases Hit Chance and Critical Hit Damage by 50%. When an ally except for the caster defeats an enemy, activates Time Bomb against the enemy with the lowest Health. Time Bomb: After granting increased Attack (Greater) to the caster for 2 turns, attacks the enemy with a bomb. Damage dealt increases proportional to the caster's Speed. | 1 | |||
| Cloak and Trigger | Eligos | S3 | Inflicts resource reduction on the target by 60%, before attacking the enemy with a pistol. Dispels two buffs from the target and decreases Defense for 2 turns before decreasing Combat Readiness by 35%. Increases Combat Readiness of the caster by 35%. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% Combat Readiness · -1 turn cooldown · +10% Combat Readiness · +10% damage dealt · +10% damage dealt |
| Zephyr | Amid | S1 | Attacks the enemy with a fan, and increases Combat Readiness of the caster by 10%. | +1 | 7 | +5% damage dealt · +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +5% damage dealt · +10% damage dealt | |
| Forest Blessing | Amid | S2 | Grants skill nullifier once to all allies and increases Combat Readiness by 15%. Grants an extra turn. | 5 turns | +2 | 7 | +1% Combat Readiness · +1% Combat Readiness · +1% Combat Readiness · -1 turn cooldown · +2% Combat Readiness · +2% Combat Readiness · +3% Combat Readiness |
| Touch of Hope | Amid | S3 | With Elven magic, dispels two debuffs from an ally except for the caster and grants Swift Attack. | 5 turns | +2 | 1 | -1 turn cooldown |
| Ambush | Abigail | S1 | Attacks the enemy with bloodied wings, and increases Combat Readiness of the caster by 15%. When used on the caster's turn, has a 35% chance to activate Might as an extra effect. Damage dealt increases proportional to the caster's max Health. Might: Increases Combat Readiness of all allies by 15%. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Blood Banquet | Abigail | S2 | At the start of the turn, inflicts curse on the enemy with the highest Attack for 1 turn. When the ally in the back row except for the caster receives lethal damage, consumes 30% of the caster's current Health, dispelling all debuffs from the target before granting immortality and vampirism for 1 turn. | 1 | |||
| Scarlet Garden | Abigail | S3 | After dispelling all buffs from the enemy, attacks with a field of bloody thorns. Increases Effectiveness of this attack by 50% and damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Shadow Swordsmanship | Brieg | S1 | Attacks the enemy, and increases Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster's max Health. After attacking, when Fighting Spirit is full, dispels all debuffs from the caster and activates Limitless Sword Arts against the enemy with the highest Attack before consuming all Fighting Spirit. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Spirit Lord's Protection | Brieg | S2 | Grants a barrier (proportional to the caster’s max Health) to all allies for 3 turns, and grants perception to the caster for 3 turns. | 4 turns | +2 | 5 | |
| Limitless Sword Arts | Brieg | S3 | Attacks the enemy with a sword, dispelling all buffs before decreasing Defense and Speed for 2 turns. Increases Effectiveness of this attack by 50% and damage dealt increases proportional to the caster's max Health. | 6 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Move Out of the Way | Benimaru | S1 | Cuts the enemy to attack. When the caster is granted Multilayer Barrier, increases damage dealt. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Universal Perception | Benimaru | S2 | 5 | ||||
| Show No Mercy | Benimaru | S3 | Attacks the enemy by slashing their soul, increasing Combat Readiness of the ally with the highest Combat Readiness except for the caster by 15%. When the caster is granted Multilayer Barrier, acquired Fighting Spirit is doubled. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Substratal Experimentation | Fumyr | S1 | Attacks the enemy with an elemental reaction, and increases Combat Readiness of the ally with the highest Combat Readiness except for the caster by 15%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Elemental Inquiry | Fumyr | S2 | 5 | ||||
| Sensory Dissection | Fumyr | S3 | Attacks the enemy with an illusion, dispelling two buffs before increasing skill cooldowns by 1 turn and decreasing Combat Readiness by 20%. Inflicts 2,000 additional damage for each Focus. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Hit and Run | Elvira | S1 | Swiftly attacks the enemy and has a 60% chance to provoke for 1 turn. When the caster is immortal, increases effect chance by 25%. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Blood Mana | Elvira | S2 | 5 | ||||
| Capturing Sacrifice | Elvira | S3 | Attacks the enemy, dispelling all buffs before decreasing Defense for 2 turns, and grants immortality to the caster for 3 turns. Penetrates the target's Defense. When the target is a Hero, damage dealt increases proportional to the target's current Health. This skill is unaffected by cooldown increase and decrease effects. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Rapid Fire | Veronica | S1 | Attacks the enemy by shooting, and increases Combat Readiness of the ally with the highest Combat Readiness except for the caster by 10%. At the end of the turn, detonates bomb effects inflicted on the target. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Vampire Hunter | Veronica | S2 | 5 | ||||
| Chain Explosion | Veronica | S3 | Attacks the enemy, dispelling two buffs before inflicting bomb for 2 turns. A critical hit will grant an extra turn. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Phantom Brush | Nahkwol | S1 | Attacks the enemy with a brush, with a 60% chance to silence for 1 turn. After attacking, if the target is inflicted with silence, decreases Combat Readiness by 20%. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Forbidden Incantation | Nahkwol | S2 | Seals the enemy for 2 turns before attacking, and increases Speed of the caster for 2 turns. | 2 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Spiritual Devouring | Nahkwol | S3 | Attacks all enemies with a powerful spell, dispelling all buffs before inflicting bind for 2 turns and increasing skill cooldowns by 1 turn. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Hammer Time! | Kane | S1 | Attacks the enemy with a hammer, and increases Combat Readiness of the caster by 15%. When the caster is enraged, activates Rock Smash as an extra attack. Rock Smash can only be activated once per turn, during the caster’s turn. Rock Smash: Attacks all enemies by slamming the ground, and inflicts bleeding for 2 turns. Ignores Effect Resistance. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt | |
| Force Awakening | Kane | S2 | Upon receiving lethal damage, grants immortality and vampirism for 1 turn and resets cooldown of Feast of Predation. After an ally attacks, when the target has a debuff, gains 10 Fighting Spirit, and when Fighting Spirit is full, consumes all, granting rage to the caster for 2 turns. | 3 | |||
| Feast of Predation | Kane | S3 | Attacks the enemy by unleashing power, and grants increased Attack to the caster for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the target. | 4 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt |
| Gambit | Harsetti | S1 | Attacks the enemy, with a 60% chance to decrease Defense for 1 turn. When it is the caster's turn, uses En Passant as an extra attack. Damage dealt increases proportional to the caster's max Health. En Passant: Attacks all enemies, with a 60% chance to decrease Attack for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% Gambit effect chance · +5% damage dealt · +5% damage dealt · +10% Gambit effect chance · +10% damage dealt | |
| The Law of Skuggiheim | Harsetti | S2 | At the start of battle, Speed of the caster is fixed going forward, and Speed of all Heroes except for the caster is limited to a maximum of 90% of the caster's Speed. On the caster's turn, Combat Readiness increase effects of all Heroes is not applied. The Law of Skuggiheim only applies to PvP. | 0 | |||
| Checkmate | Harsetti | S3 | Attacks all enemies, decreasing buff durations by 2 turns and a 75% chance to inflict unable to be buffed for 2 turns. Penetrates the target's Defense. When Focus is full, consumes it all, increasing damage dealt. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 8 | +5% damage dealt · +5% damage dealt · +10% effect chance · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +15% effect chance · +10% damage dealt |
| Floral Arrangement | Byblis | S1 | Attacks the enemy with a magical flower, with a 50% chance to silence for 1 turn. After attacking, if the target is inflicted with silence, decreases Combat Readiness of the target by 20%. | +1 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Gardener's Secret | Byblis | S2 | 5 | ||||
| A Larunda's Hospitality | Byblis | S3 | Attacks all enemies with a specially prepared gift, decreasing buff durations by 1 turn and decreasing Hit Chance for 2 turns, before removing 10 Soul. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| No Need for Words | Albedo | S1 | Attacks the enemy with a bardiche, before dealing additional damage. Increases Combat Readiness of the caster by 15%. Damage dealt and additional damage increase proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Aegis Unfold | Albedo | S2 | 5 | ||||
| Rage of Nazarick | Albedo | S3 | Fiercely attacks the wicked enemy, with a 75% chance each to make them unable to be buffed and decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 5 | +10% effect chance · +10% damage dealt · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Summon Household | Shalltear | S1 | Attacks the enemy by summoning familiars, inflicting up to 10% injuries. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| True Vampire | Shalltear | S2 | 5 | ||||
| Purifying Javelin | Shalltear | S3 | Dispels all buffs from the enemy and attacks with a gigantic javelin of white silver. Ignores Effect Resistance of any targets with Attack lower than the caster's Attack. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Magic Arrow | Fenris | S1 | Attacks the enemy with a magic arrow, and grants increased Speed for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Unwavering Will | Fenris | S2 | At the start of the first battle, gains 50 Fighting Spirit. After an ally suffers an extra attack, counterattack, or Dual Attack, gains 50 Fighting Spirit and activates Soaring Arrow. Soaring Arrow: Attacks all enemies after leaping backward, before dispelling two debuffs from all allies. Increases Combat Readiness of the caster by 30%. | 5 | |||
| Strike of Fate | Fenris | S3 | After granting increased Attack to the caster for 3 turns, attacks the enemy with an arrow of resolution, and increases Combat Readiness of all allies by 30%. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportionally, up to 70%. | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Sing with Me! | Laia | S1 | Attacks the enemy with a sweet melody, and increases Combat Readiness of the caster by 10%. When The Spirit of Rock is on cooldown, triggers a Dual Attack from a random ally. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Sweet Cheers | Laia | S2 | Dispels all debuffs from all allies and increases Combat Readiness by 15%. | 7 turns | +2 | 5 | +1% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness · +3% Combat Readiness |
| The Spirit of Rock | Laia | S3 | Attacks the enemy with a bass. When the enemy is defeated, recovers Health of the caster and grants an extra turn. Penetrates Defense, but cannot trigger a critical hit. Amount recovered and damage dealt increase proportional to the caster's max Health. Begins the first battle with full skill cooldown count, and when this skill is on cooldown, at the start of every turn, decreases all skill cooldowns by 1 turn. | 7 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Baseless Rumor | Birgitta | S1 | Attacks the enemy and decreases Combat Readiness by 10%. When the target is inflicted with block, doubles the amount of Combat Readiness decrease. | +1 | 5 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Subterfuge | Birgitta | S2 | Dispels two debuffs from an ally before granting swift attack and increasing Combat Readiness by 35%. | 3 turns | +1 | 5 | +2% Combat Readiness · +3% Combat Readiness · +3% Combat Readiness · +3% Combat Readiness · +4% Combat Readiness |
| Nothing Personal, Kid | Birgitta | S3 | Dispels all buffs from the enemy, before a 75% chance each to inflict bind and block for 2 turns. | 5 turns | +3 | 5 | +5% effect chance · +5% effect chance · -1 turn cooldown · +5% effect chance · +10% effect chance |
| Swing | Immortal Wukong | S1 | Attacks the enemy with Ruyi Bang, and grants a barrier (proportional to Attack) to the caster for 1 turn. When used on the caster's turn, attacks all enemies. The changed attack does not trigger a Dual Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| The Immortal One | Immortal Wukong | S2 | 5 | ||||
| God of Battle’s Strike | Immortal Wukong | S3 | After granting increased Attack to the caster for 2 turns, attacks the enemy, and inflicts stun for 1 turn. When the caster's Attack is greater than the target's Attack, damage dealt increases proportionally, up to 70%. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Oopsie! | Young Senya | S1 | Accidentally spills bread to attack the enemy, and triggers a Dual Attack from a random ally, and increases Combat Readiness of the caster by 10%. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| No Bullying! | Young Senya | S2 | 5 | ||||
| Snack Time! | Young Senya | S3 | Stops fighting and takes a break, dispelling all debuffs from all allies and increasing Combat Readiness by 15%. | 5 turns | +3 | 5 | +1% Combat Readiness · +1% Combat Readiness · -1 turn cooldown · +1% Combat Readiness · +2% Combat Readiness |
| Tube Throw | Frida | S1 | Attacks the enemy by throwing a tube, and increases Combat Readiness of the ally with the highest Combat Readiness except for the caster by 10%. | +1 | 6 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +10% damage dealt · +10% damage dealt | |
| Invitation to a Fantasy | Frida | S2 | 3 | ||||
| Oasis Land, Grand Opening! | Frida | S3 | Increases Combat Readiness of all allies by 15% and increases Attack for 2 turns. | 5 turns | +2 | 6 | +1% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +2% Combat Readiness · +3% Combat Readiness |
| Hilag's Pride | Victorika | S1 | Attacks the enemy with a lance, with a 35% chance to inflict decreased Defense for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Maelstrom Waltz | Victorika | S2 | Attacks all enemies by infiltrating deep into enemy lines. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Promised Glory | Victorika | S3 | Attacks the enemy by rushing them down, and grants immunity to all allies for 2 turns. Damage dealt increases proportional to the target's max Health. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Vital Point Slash | Rinak | S1 | Attacks the enemy with a dagger. Penetrates the target's Defense, and cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's Speed. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Pickpocketing | Rinak | S2 | Swiftly attacks the enemy, dispelling all buffs before decreasing Combat Readiness by 30% and inflicting pilfer. Grants increased Attack to the caster for 2 turns and an extra turn. | 3 turns | +1 | 5 | +5% damage dealt · +5% Combat Readiness · +10% damage dealt · +5% Combat Readiness · +15% damage dealt |
| Clumsy Finish | Rinak | S3 | Nimbly attacks the enemy. Penetrates the target's Defense, and cannot trigger a critical hit or a heavy blow. After attacking, activates a security sensor by a mistake, dispelling all buffs from the caster and inflicting stun for 1 turn, and deals 7,000 additional damage to all enemies regardless of whether the attack hits. Ignores Effect Resistance. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Neutralize | Robin | S1 | Attacks the enemy with a dagger and has a 85% chance to inflict bleed for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Clear The Back | Robin | S2 | Attacks all enemies with a grenade launcher, dispelling two buffs before a 85% chance each to inflict two burn effects for 1 turn. Increases Combat Readiness of the caster by 50%. | 4 turns | +2 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Say Hello To My Little Friends | Robin | S3 | Attacks all enemies with her secret weapon and extends durations of debuffs except for those which prevent movement by 1 turn before a 85% chance to inflict decreased Defense for 2 turns. When this skill is not on cooldown, at the start of an ally’s extra turn, grants swift attack to the caster and increases Combat Readiness by 25%. | 5 turns | +2 | 5 | +15% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Intense Welcome | Fenne | S1 | After consuming 15% of the caster's current Health and inflicting injuries on the caster proportional to the consumption, attacks the enemy, recovering Health of all allies proportional to the caster’s max Health and Attack. On the caster’s turn, when granted rage, activates Embrace as an extra attack. Embrace: Attacks the enemy, and grants immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's injuries inflicted. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Love=Pain | Fenne | S2 | 5 | ||||
| Love Bite | Fenne | S3 | After consuming 15% of the caster's current Health and inflicting injuries proportional to the consumption on the caster, attacks the enemy, absorbing some of the damage dealt as Health. Damage dealt increases proportional to the caster's injuries inflicted. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Overreaction | Tori | S1 | Attacks the enemy by whipping a ribbon, and grants a barrier (proportional to Attack) to the caster for 1 turn. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Delusional Runway | Tori | S2 | 7 | ||||
| Heart Over Grace | Tori | S3 | Throws chocolates filled with heartfelt sentiments, granting increased Attack and increased Speed to all allies for 3 turns. Grants increased Hit Chance to the caster for 3 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Ordinary Offensive Magic | Frieren | S1 | Attacks the enemy with magic, and grants immunity to the caster for 1 turn. When it is the caster's turn, activates Vollzanbel as an extra attack. Vollzanbel (gain 1 Soul): Attacks all enemies with flame magic. Damage dealt increases proportional to the amount of the enemy's lost Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| The Highest Form of Magic | Frieren | S2 | 3 | ||||
| Judradjim | Frieren | S3 | After granting increased Attack to the caster for 3 turns, attacks all enemies with lightning magic, dispelling all buffs. Penetrates the target's Defense by 50%. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| The Spell to Kill Demons | Fern | S1 | After granting increased Attack to the caster for 1 turn, attacks the enemy with magic. When Focus is 3 or higher, decreases skill cooldowns by 1 turn. Damage dealt increases proportional to the caster's Speed. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Exceptional Magical Talent | Fern | S2 | 1 | ||||
| The Spell to Kill Demons - Release | Fern | S3 | Attacks the enemy with The Spell to Kill Demons. Penetrates the enemy's Defense by 70%. Damage dealt increases proportional to the caster's Speed. Begins the first battle with a full skill cooldown count. | 6 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Horizontal Slash | Setsuka | S1 | Attacks the enemy with a sword and absorbs some of the damage dealt as Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +15% damage dealt | |
| Suppressed Desire | Setsuka | S2 | Increases Evasion of all allies by 30%, and when an ally except for the caster evades, counterattacks. After attacking, when Fighting Spirit is full, consumes all, granting Demon Blade Unleashed to the caster for 1 turn before activating Blade Art: Bewitching Blossom. Blade Art: Bewitching Blossom: Consumes all Health to attack all enemies, and increases Combat Readiness of the caster by 50%. Damage dealt increases proportional to the caster's lost Health. | 6 | |||
| Rouge Aroma | Setsuka | S3 | Dispels all buffs from all enemies before inflicting beguile and inflicting decreased Hit Chance for 2 turns. Ignores Effect Resistance of targets with less max Health than the caster. | 6 turns | +2 | 3 | -1 turn cooldown · -1 turn cooldown · -1 turn cooldown |
| Spirit Burst | Saria | S1 | Attacks two enemies with a burst and has a 65% chance to dispel one buff. | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Guidance of Nature | Saria | S2 | At the start of an ally’s extra turn, gains 2 Focus and increases Combat Readiness of the caster by 30%. After using a skill, when Focus is full, activates Wings of Liberation. Wings of Liberation (consume 5 Focus): Attacks all enemies by unleashing a spirit bird. Increases Hit Chance by 50% when using this skill, and is unaffected by elemental disadvantage. | 7 | |||
| Blossoming Hope | Saria | S3 | By kindling the light of hope, grants invincibility to all allies for 1 turn. | 5 turns | +3 | 1 | -1 turn cooldown |
| Reaper's Scythe | Hecate | S1 | Attacks the enemy with Sigurd Scythe, before increasing Combat Readiness of the caster by 20%. When used on the caster's turn, activates Final Deliverance as an extra attack. Final Deliverance: Attacks all enemies, before granting stealth to the caster for 1 turn and decreasing skill cooldowns by 2 turns. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Death's Dominion | Hecate | S2 | 5 | ||||
| Inescapable Demise | Hecate | S3 | After granting increased Attack to the caster for 3 turns, attacks the enemy by releasing the force of the netherworld. Begins the first battle with a full skill cooldown count. | 6 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Baptism of Fire | Aki | S1 | Attacks the enemy with a blaze, with a 75% chance to inflict burn for 1 turn. At the end of the turn, detonates burn effects inflicted on the target. | +1 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Final Radiance | Aki | S2 | 5 | ||||
| Karmic Flame | Aki | S3 | Attacks the enemy, dispelling all buffs before a 75% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target. | 4 turns | +2 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Liquidation | Ruiza | S1 | Attacks the enemy with a whip, and grants increased Speed to the caster for 1 turn. Deals additional damage equivalent to 50% of injuries inflicted on the target regardless of whether the attack hits. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Deflection | Ruiza | S2 | Creates a gust of wind, dispelling two buffs from all enemies and decreasing Combat Readiness by 15%, before spreading the selected target’s debuffs. Grants stealth to the caster for 2 turns. | 4 turns | +2 | 3 | +1% Combat Readiness · +2% Combat Readiness · +2% Combat Readiness |
| Demolition | Ruiza | S3 | Attacks the enemy by destroying the surroundings, dispelling all buffs from the target and decreasing Combat Readiness by 50% before a 75% chance each to inflict laceration and silence for 2 turns. At the start of the first battle, grants stealth for 2 turns. | 5 turns | +3 | 6 | +5% damage dealt · +10% effect chance · +10% damage dealt · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Holy Light | Ivana | S1 | Attacks the enemy with holy light, and recovers Health of all allies proportional to the target's max Health. | +1 | 5 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Light of Repose | Ivana | S2 | 5 | ||||
| Requiem Prayer | Ivana | S3 | Dispels two debuffs from all allies by offering a prayer to banish evil, and grants immunity for 2 turns before increasing Combat Readiness by 20%. | 5 turns | +3 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Shield Strike | Estelle | S1 | Attacks the enemy, inflicting up to 10% injuries and recovering the caster's Health. A successful attack always results in a critical hit. Amount recovered and damage dealt increase proportional to the caster's max Health. When it is not the caster's turn, damage dealt and injuries are doubled. After attacking, when Fighting Spirit is full, consumes all Fighting Spirit to activate Wind of Protection. Wind of Protection (Acquire 10 Soul): Grants a barrier (proportional to the caster's max Health) to all allies for 2 turns, and increases Combat Readiness of the caster by 35%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Protective Nature | Estelle | S2 | 5 | ||||
| Dazzling Strike | Estelle | S3 | Attacks the enemy with a shield, inflicting up to 20% injuries. Penetrates the target's Defense by 50%. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Dagger Throw | Boss Arunka | S1 | Attacks the enemy by throwing daggers and has a 50% chance each to inflict two bleeding effects for 2 turns. A successful attack will have a 50% chance to activate Expose as an extra attack. Expose can only be activated once per turn, during the caster's turn. Expose: Attacks the target, and recovers Health proportional to Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Wild Instinct | Boss Arunka | S2 | 5 | ||||
| A Thrashing In The Prairie | Boss Arunka | S3 | Attacks the enemy by quickly running up to them. When the enemy is defeated, resets cooldown of this skill. Penetrates the target's Defense by 70%, and when the target is granted a barrier, increases damage dealt. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Sacred Blade | Genesis Ras | S1 | Attacks the enemy with a sword blast. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Chains of Sealing | Genesis Ras | S2 | After inflicting seal and collapse on the enemy for 2 turns, attacks the enemy. A critical hit will grant an extra turn. Damage dealt increases proportional to the caster's max Health. | 3 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Goddess’s Judgment | Genesis Ras | S3 | Attacks all enemies with divinity and penetrates the target's Defense. Damage dealt increases proportional to the caster's max Health. Damage dealt increases with fewer enemies. At the start of the first battle, grants Sacred Covenant for 5 turns. | 4 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Mistake | Fallen Cecilia | S1 | Attacks the enemy with a spear of revenge and has a 85% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Strong Instinct | Fallen Cecilia | S2 | Grants 50% additional damage reduction to all allies. At the end of the turn, grants a barrier (proportional to the caster's max Health) to the ally with the lowest Health for 2 turns. | 5 | |||
| Spear of Resentment | Fallen Cecilia | S3 | Attacks all enemies in an explosion of spiteful emotions and dispels all buffs before transferring all debuffs inflicted on the caster. Grants skill nullifier once to all allies. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Sequential Cutter | Shadow Rose | S1 | Attacks the enemy with a sword. When the target's Health is 50% or more, has a 50% chance to inflict decreased Defense for 1 turn, and when the target's Health is less than 50%, has a 50% chance to inflict unhealable for 1 turn. | +1 | 5 | +5% damage dealt · +10% damage dealt · +10% effect chance · +15% effect chance · +15% damage dealt | |
| Spear of Darkness | Shadow Rose | S2 | Leaps into the air and strikes at the enemy with a swordstorm, dispelling one buff and decreasing Defense for 2 turns. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Goddess of Ruin | Shadow Rose | S3 | Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Effectiveness of the caster for 2 turns. | 5 turns | +2 | 5 | +10% damage dealt · +10% damage dealt · -1 turn cooldown · +15% damage dealt · +15% damage dealt |
| Basic Shot | Wanderer Silk | S1 | Attacks the enemy by shooting arrows, with a 40% chance to target for 2 turns. | +1 | 5 | +5% damage dealt · +10% damage dealt · +5% effect chance · +5% effect chance · +15% damage dealt | |
| Concentrated Fire | Wanderer Silk | S2 | Fires arrows at the enemy to attack, dispelling one buff. When the caster has a buff, triggers a Dual Attack from the ally with the highest Attack. | 3 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Shock Arrow | Wanderer Silk | S3 | Attacks the enemy by shooting lightning arrows, inflicting silence for 2 turns and decreasing Combat Readiness by 100%. Grants a barrier (proportional to the caster's level) to the caster for 2 turns. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Divine Bolt | Celestial Mercedes | S1 | Attacks with shock magic, with a 30% chance to make the enemy unhealable for 2 turns. | +1 | 5 | +5% damage dealt · +10% damage dealt · +10% effect chance · +10% effect chance · +15% damage dealt | |
| Dimensional Rupture | Celestial Mercedes | S2 | Attacks all enemies with a massive light sphere, dealing damage proportional to the enemy's max Health. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Finale | Celestial Mercedes | S3 | Attacks all enemies by releasing spells of the Last Spellbook. Increases Combat Readiness by 20% according to the number of critical hits made. | 6 turns | +3 | 5 | +10% damage dealt · +10% damage dealt · -1 turn cooldown · +15% damage dealt · +15% damage dealt |
| Sever | Judge Kise | S1 | Attacks the enemy with a scythe. Penetrates the target's Defense by 20%. | +1 | 4 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| End of Evil | Judge Kise | S2 | Attacks all enemies with a scythe, dispelling all buffs before a 85% chance to inflict decreased Hit Chance for 2 turns and a 70% chance to inflict decreased Defense for 2 turns, and increases Combat Readiness of the caster by 25% per target. This skill cannot trigger a counterattack. | 5 turns | +2 | 4 | +15% damage dealt · +5% effect chance · +10% effect chance · +15% damage dealt |
| Wave of Light | Judge Kise | S3 | Attacks all enemies by distorting space and time before increasing skill cooldowns by 1 turn. | 5 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Sweep | Arbiter Vildred | S1 | Attacks two enemies with a swordstorm, transferring two debuffs from the caster. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Dark Contract | Arbiter Vildred | S2 | 5 turns | 3 | |||
| Dark Blade | Arbiter Vildred | S3 | After increasing Attack of the caster for 2 turns, attacks all enemies before inflicting decreased Hit Chance for 2 turns, and when an enemy is defeated, resets cooldown. When Focus is full, consumes it all, increasing damage dealt. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Takedown | Crimson Armin | S1 | Attacks the enemy with a large shield, with a 75% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 6 | +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +15% effect chance · +15% damage dealt | |
| Security State | Crimson Armin | S2 | 7 | ||||
| Shield of Holy Spirit | Crimson Armin | S3 | Covers all allies with an aura of holy spirit, granting immunity for 2 turns. | 6 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Judgment | Little Queen Charlotte | S1 | Attacks with a giant sword before granting immunity to the caster for 1 turn. A successful attack always results in a critical hit. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| A Queen's Dignity | Little Queen Charlotte | S2 | 5 | ||||
| The Will of La Mare | Little Queen Charlotte | S3 | Attacks the enemy by slamming down with a sword, and when the enemy is defeated, inflicts extinction. A successful attack always results in a critical hit, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt. | 4 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Earthen Rage | Champion Zerato | S1 | Attacks two enemies including the target with an earthen blast, transferring two debuffs from the caster, and recovers Health proportional to max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Iron Will | Champion Zerato | S2 | 3 | ||||
| Cataclysm | Champion Zerato | S3 | Attacks all enemies by slamming rocks and has a 60% chance each to inflict decreased Defense and decreased Attack for 1 turn. Grants increased Defense to the caster for 2 turns. | 5 turns | +3 | 6 | +5% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +10% damage dealt · +15% damage dealt |
| Sequential Cutter | Blood Blade Karin | S1 | Attacks the target by quick-drawing with a sword. Absorbs some of the damage dealt as Health. Increases Combat Readiness of the caster by 15%, and when the enemy is defeated, increases by an additional 35%. | +1 | 5 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Cursed Sword | Blood Blade Karin | S2 | As Health decreases, Attack, Defense, and Speed increase. At the start of the battle, grants immortality to the caster for 1 turn. | 5 | |||
| Blade Art: Dragon | Blood Blade Karin | S3 | Sacrifices 20% of the caster’s current Health to attack all enemies, and grants increased Attack to the caster for 2 turns. When the target is defeated, increases Combat Readiness by 50%. This skill cannot trigger a counterattack. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Shield Bash | Dark Corvus | S1 | Attacks the enemy with a shield, with a 75% chance to provoke for 1 turn, before recovering the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Ruin's Advent | Dark Corvus | S2 | 3 | ||||
| Devil's Descent | Dark Corvus | S3 | Attacks the enemy with a lethal hit, and when the enemy is defeated, inflicts extinction. When the target is a Hero, ignores damage sharing. Penetrates Defense, and cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. Begins the first battle with full skill cooldown count. | 8 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Shred | Assassin Cartuja | S1 | Attacks the enemy with sharp claws, with a 85% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Battle Fever | Assassin Cartuja | S2 | 5 | ||||
| Sudden Assault | Assassin Cartuja | S3 | Attacks the enemy by quickly dashing towards them, inflicting stun for 1 turn. Damage dealt increases proportional to the caster's max Health. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Slice | Assassin Cidd | S1 | Attacks with an axe, with a 40% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's Speed. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +10% damage dealt · +10% damage dealt | |
| Swift Action | Assassin Cidd | S2 | 1 turns | 3 | |||
| Execution | Assassin Cidd | S3 | Attacks the enemy with a powerful ground pound, inflicting silence for 1 turn and decreasing Combat Readiness by 50%, before granting increased Evasion to the caster for 2 turns. Damage dealt increases proportional to the caster's Speed. Inflicts 20 Soul Removal on the enemy. | 4 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Evil Spirit's Call | Sage Baal & Sezan | S1 | Summons an evil spirit to attack the enemy, with a 50% chance to put the enemy to sleep for 1 turn. When the target is asleep after the attack, increases the caster's Combat Readiness by 20%. This skill does not trigger a Dual Attack. | +1 | 5 | +5% damage dealt · +10% effect chance · +5% damage dealt · +15% effect chance · +10% damage dealt | |
| Cloud of Ruin | Sage Baal & Sezan | S2 | Attacks all enemies by summoning storm clouds and has a 85% chance to dispel two buffs before inflicting sleep for 1 turn. When this skill is not on cooldown, at the end of an enemy’s turn, increases Combat Readiness of the caster by 10%. | 4 turns | +2 | 5 | +3% Combat Readiness · +5% effect chance · +3% Combat Readiness · +10% effect chance · +4% Combat Readiness |
| Eye of Death | Sage Baal & Sezan | S3 | Attacks the enemy with the eyes of an evil spirit, and when the enemy is defeated, extends debuff durations of all remaining enemies by 1 turn. Penetrates the target’s Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Dragon's Breath | Abyssal Yufine | S1 | Attacks all enemies with a dragon's breath, with a 45% chance to inflict decreased Attack for 1 turn. Damage dealt increases proportional to the caster's Defense. When the caster is inflicted with trauma, activates Unbridled Outburst instead of Dragon's Breath. Unbridled Outburst: Attacks the enemy with a massive blade. Penetrates the target's Defense by 70%. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% damage dealt · +10% effect chance · +15% damage dealt | |
| Inner Abyss | Abyssal Yufine | S2 | 3 | ||||
| Frenzied Strike | Abyssal Yufine | S3 | Inflicts trauma on the caster for 3 turns, before attacking all enemies, decreasing Combat Readiness by 50%. Ignores Effect Resistance. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Magic Design | Shooting Star Achates | S1 | Attacks the enemy with a staff, with a 50% chance to inflict decreased Hit Chance for 1 turn. | +1 | 6 | +5% damage dealt · +10% damage dealt · +10% effect chance · +15% effect chance · +10% damage dealt · +10% damage dealt | |
| Resurrection Magic | Shooting Star Achates | S2 | Revives a dead ally with magic and grants increased Attack and immortality for 1 turn. When the target is not dead, grants increased Attack and immortality for 3 turns. | 6 turns | +2 | 2 | +2 Soul acquired · -1 turn cooldown |
| Sparkling Star | Shooting Star Achates | S3 | With recovery magic, increases Health ratios of an ally and the caster to the higher of the two before additionally recovering Health proportional to the target’s max Health. Health ratio increase effect is unaffected by increased or decreased healing effects. | 4 turns | +2 | 7 | -1 turn cooldown |
| Whispering Spirit | Guider Aither | S1 | Attacks the enemy with spirit power, with a 25% chance to decrease Speed for 2 turns. | +1 | 5 | +5% damage dealt · +10% damage dealt · +10% effect chance · +15% effect chance · +15% damage dealt | |
| Spirit's Protection | Guider Aither | S2 | Attacks the enemy with spirit power, before recovering Health of all allies and granting a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster's Attack. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt |
| Wave of Force | Guider Aither | S3 | Delivers a blow to the enemy with spirit power and dispels all buffs, before increasing Attack of the ally with the highest Attack for 2 turns. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Spectral Axe | Apocalypse Ravi | S1 | Attacks the enemy with an axe, inflicting up to 10% injuries before absorbing some of the damage dealt as Health. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| War God's Might | Apocalypse Ravi | S2 | Increases Penetration Resistance by 30%. At the start of the first battle, gains 50 Fighting Spirit. After being attacked, consumes 10 Fighting Spirit, increasing Combat Readiness of the caster by 15% and recovering Health proportional to the caster's max Health. | 3 | |||
| Deliverance: Soul Exchange | Apocalypse Ravi | S3 | Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 15% Health and grants skill nullifier once. Damage dealt increases proportional to the caster's max Health. When an ally dies, grants War God to the caster and resets cooldown of this skill. | 5 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Sniper | Watcher Schuri | S1 | Shoots the enemy with a rifle, with a 35% chance to target them for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Quickfire | Watcher Schuri | S2 | Shoots all enemies with a rifle, with a 75% chance to dispel one buff, and increases Speed of the caster for 2 turns. | 4 turns | +2 | 5 | +10% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Finishing Shot | Watcher Schuri | S3 | Attacks the enemy with a mana bullet. Penetrates the target’s Defense. | 6 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Punishment | Blaze Dingo | S1 | Attacks an enemy with a sharp dagger, before recovering Health of the ally with the lowest Health proportional to damage dealt. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Divine Punishment | Blaze Dingo | S2 | Attacks all enemies with a giant gauntlet, with a 75% chance to inflict decreased Defense for 2 turns, before recovering Health of the ally with the lowest Health proportional to damage dealt. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Sacred Power | Blaze Dingo | S3 | With a sacred power, recovers Health of the target and the caster proportional to the caster’s Attack and grants invincibility for 1 turn and increased Attack for 2 turns. | 5 turns | +2 | -1 turn cooldown | |
| Key to an Oath | Destina | S1 | Attacks the enemy with a staff, before recovering Health of the ally with the lowest Health proportional to the caster’s max Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +15% damage dealt | |
| Regen | Destina | S2 | Blesses an ally, dispelling two debuffs and recovering Health proportional to the caster’s max Health before increasing Combat Readiness by 30%. | 2 turns | +1 | 3 | |
| Destina's Grace | Destina | S3 | Through the benediction of a Spirit Lord, dispels all debuffs from all allies before recovering Health proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 3 turns. | 5 turns | +3 | 6 | -1 turn cooldown |
| Sundering Slash | Twisted Eidolon Kayron | S1 | Attacks the enemy with a sword, inflicting up to 10% injuries, before granting a barrier (proportional to the caster’s max Health) to the caster for 1 turn. When triggered as a counterattack, changes into an attack that targets all enemies. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Wandering Eidolon | Twisted Eidolon Kayron | S2 | 5 | ||||
| Sword of Requiem | Twisted Eidolon Kayron | S3 | Attacks all enemies by unleashing the power of the demonic sword, before consuming all Fighting Spirit. Inflicts 5,000 additional damage regardless of whether the attack hits, and additional damage increases proportional to the amount of consumed Fighting Spirit, up to 10,000. If this skill is not on cooldown, when attacked, grants 30% damage reduction. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Fallen Flower | Briar Witch Iseria | S1 | Throws swords at the enemy, with a 65% chance to decrease Defense for 1 turn before dealing additional damage proportional to the caster's Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Witch's Curse | Briar Witch Iseria | S2 | 5 | ||||
| Cursed Thorn | Briar Witch Iseria | S3 | Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 75% chance to make them unable to be buffed for 2 turns before dealing additional damage proportional to the caster's Attack. | 5 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Elimination | Closer Charles | S1 | Attacks the enemy by sharply cutting them. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination. Demolition: Attacks the enemy with a sword, absorbing some of the damage dealt as Health. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Closer | Closer Charles | S2 | 5 | ||||
| Descent | Closer Charles | S3 | Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. This skill cannot trigger a counterattack. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Get Away, Meow! | Kitty Clarissa | S1 | Attacks with a morning star. Damage dealt increases proportional to the caster's max Health. When the caster is granted loveliness, triggers a Dual Attack from the ally with the highest Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +10% damage dealt | |
| Meow I'm Angry! | Kitty Clarissa | S2 | Attacks all enemies with a morning star while raging, with a 60% chance to make them unhealable for 2 turns. When the caster is granted loveliness, effect chance increases by 20%. | 3 turns | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| I'm So Cute, Meow♥ | Kitty Clarissa | S3 | Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, and granting the caster immunity and loveliness for 3 turns. Grants the caster an extra turn. | 5 turns | +2 | 1 | -1 turn cooldown |
| Fire Slingshot | Roaming Warrior Leo | S1 | Attacks with a slingshot, with a 35% chance to decrease Attack for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Fire Shockbomb | Roaming Warrior Leo | S2 | Fires a shockbomb at the enemy, with a 80% chance to decrease Defense for 2 turns. Decreases skill cooldown of Go, Racoo! by 1 turn. At the end of the turn, detonates bombs inflicted on the enemy. | 3 turns | +1 | 5 | +5% damage dealt · +10% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Go, Racoo! | Roaming Warrior Leo | S3 | Attacks all enemies with Racoo’s help, decreasing buff durations by 1 turn before a 85% chance each to inflict decreased Speed and a bomb for 2 turns. Grants skill nullifier once to the caster. | 5 turns | +2 | 5 | +5% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Black Magic | Auxiliary Lots | S1 | Attacks with a magic sphere, increasing caster's Combat Readiness by 15%. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt · +15% damage dealt | |
| Mana Injection | Auxiliary Lots | S2 | Injects an ally except for the caster with Mana, increasing Attack for 2 turns before increasing Combat Readiness by 80%. | 4 turns | +2 | 3 | +5% Combat Readiness · +5% Combat Readiness · +10% Combat Readiness |
| Desolation | Auxiliary Lots | S3 | Attacks all enemies with powerful magic, with a 55% chance to decrease Defense for 2 turns. | 5 turns | +2 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +10% damage dealt · +15% damage dealt |
| Strike of Provocation | Fighter Maya | S1 | Attacks with a blunt weapon, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Reclaim | Fighter Maya | S2 | 5 | ||||
| Finishing Attack | Fighter Maya | S3 | Attacks the target with a powerful smash, and when the target’s Health is 30% or less, increases damage dealt by 300%. Damage dealt increases proportional to the caster’s Defense. When an enemy is defeated, grants an extra turn. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Ambush | Assassin Coli | S1 | Attacks the enemy by ambushing them. When the caster is granted stealth, increases damage dealt and grants increased Speed to the caster for 1 turn. Damage dealt increases proportional to the caster's Speed. | +1 | 4 | +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt | |
| Cloak and Dagger | Assassin Coli | S2 | 4 | ||||
| Murder | Assassin Coli | S3 | Attacks the enemy by moving silently. When the enemy is defeated, inflicts silence on all enemies for 1 turn. Damage dealt increases proportional to the caster's Speed. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt · +15% damage dealt |
| Heroic Strike | General Purrgis | S1 | Attacks the enemy with a great sword, with a 75% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Spearhead | General Purrgis | S2 | 3 | ||||
| Command to Charge | General Purrgis | S3 | Attacks all enemies by giving the order to charge, and has a 75% chance to inflict stun for 1 turn. Damage dealt increases proportional to the caster's max Health. | 6 turns | +3 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +10% damage dealt · +15% damage dealt |
| Pledgeguard | Troublemaker Crozet | S1 | Attacks the enemy in an act of faith, with a 20% chance to stun for 1 turn. When it is not the caster's turn, effect chance increases by 20%. Damage dealt increases proportional to the caster's max Health. | +1 | 7 | +5% effect chance · +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt · +15% damage dealt | |
| Chivalry | Troublemaker Crozet | S2 | 7 | ||||
| Oath of Protection | Troublemaker Crozet | S3 | Swears an oath of protection, dispelling all debuffs from the caster and one ally, before increasing Defense for 3 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Electrocute | Challenger Dominiel | S1 | Attacks the enemy with electricity. A critical hit will increase damage dealt. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Electric Charge | Challenger Dominiel | S2 | Increases Critical Hit Chance by 30%. When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made. This stackable increased Attack is dispelled after attacking. | 5 | |||
| Supercharge | Challenger Dominiel | S3 | Releases powerful electricity, granting increased Critical Hit Damage to all allies for 3 turns and increasing Combat Readiness by 15%. Grants an extra turn. | 5 turns | +2 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Dreamy Iron Mace | Specimen Sez | S1 | Attacks the enemy with an iron mace and has a 50% chance to inflict stun for 1 turn. After attacking, when the target is inflicted with stun, increases Combat Readiness of the caster by 25%. Increases Effectiveness of this attack by 50%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Evil Claws | Specimen Sez | S2 | Attacks all enemies with evil claws, with a 80% chance to inflict stun for 1 turn, before granting increased Attack to the caster for 2 turns. Increases Effectiveness of this attack by 50%. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Light Storm | Specimen Sez | S3 | Attacks the enemy with a light storm, and absorbs some of the damage dealt as Health. When the enemy is defeated, inflicts extinction, and resets cooldown of this skill. Penetrates the target’s Defense by 30%, and when the enemy is inflicted with stun, penetrates by 100%. When this skill is not on cooldown, increases Evasion by 50%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Blood Scythe | Blood Moon Haste | S1 | Attacks by swinging a scythe, dispelling one buff. When dispelling the target's buff, activates Bloody Retribution as an extra attack. Bloody Retribution: Attacks the enemy with a scythe, and recovers Health of all allies. Damage dealt and amount recovered increase proportional to the caster's max Health. | +1 | 3 | +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| Grudge | Blood Moon Haste | S2 | When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns. | 6 | |||
| Moon Slash | Blood Moon Haste | S3 | Dispels all buffs from the enemy before attacking with a scythe. When the enemy is defeated, revives all dead allies before granting immortality for 1 turn. When the caster is granted blood aura, increases damage dealt by 100%. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Icy Sword Storm | Ambitious Tywin | S1 | Attacks with a sword, with a 60% chance to inflict provoke for 1 turn. Inflicts 4 Soul Removal on the enemy. When the caster is granted rage, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health. | +1 | 4 | +5% damage dealt · +15% effect chance · +10% damage dealt · +15% damage dealt | |
| Battle Command | Ambitious Tywin | S2 | 4 | ||||
| Flash | Ambitious Tywin | S3 | Attacks all enemies with an instant swordstorm, with a 65% chance to stun for 1 turn. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · -1 turn cooldown · +10% effect chance · +5% damage dealt · +15% damage dealt |
| Mana Arrow | Benevolent Romann | S1 | Attacks the enemy with concentrated mana, before a 35% chance to activate Mana Burst. Effect chance is doubled when the target is silenced. Mana Burst: Attacks all enemies, decreasing Combat Readiness by a random amount between 15% and 50%. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt · +15% damage dealt | |
| High Mage's Might | Benevolent Romann | S2 | 5 | ||||
| Mana Fundamentals | Benevolent Romann | S3 | Attacks all enemies with condensed mana, with a 60% chance to decrease Defense and silence for 2 turns. | 5 turns | +3 | 5 | +5% damage dealt · +5% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Thorn | Faithless Lidica | S1 | Attacks the enemy with a sword, with a 60% chance to inflict decreased Defense for 1 turn. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Larkspur | Faithless Lidica | S2 | Attacks all enemies with a sword, with a 85% chance to dispel two buffs and inflict laceration for 2 turns. This skill cannot trigger a counterattack. | 4 turns | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt |
| Hysteria | Faithless Lidica | S3 | Attacks the enemy indiscriminately, fully increasing skill cooldowns. Grants skill nullifier once to all allies, and increases Combat Readiness by 25%. Grants stealth to the caster for 3 turns. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Knockout | Martial Artist Ken | S1 | Attacks the enemy with a flurry of strikes, with a 75% chance to inflict provoke for 1 turn. A successful attack always results in a critical hit. | +1 | 6 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +15% effect chance · +15% damage dealt | |
| Dragon Flame | Martial Artist Ken | S2 | At the start of battle, grants vigor for 3 turns. When an ally except for the caster suffers a critical hit, counterattacks, and when the caster suffers a critical hit, counterattacks with Dragon Flame. Dragon Flame (gains 1 Soul): Attacks the enemy with a kick and penetrates the target's Defense by 50%. A successful attack always results in a critical hit, and damage dealt increases proportional to the caster's lost Health. | 3 | |||
| The Coming of Asura | Martial Artist Ken | S3 | Attacks all enemies with a powerful ground pound, with a 55% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit. | 5 turns | +3 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% damage dealt · +15% effect chance · +15% damage dealt |
| Flame Friction | Silver Blade Aramintha | S1 | Attacks an enemy with an explosion of flames, with a 65% chance to burn for 1 turn. After attacking, when an enemy is burned, activates Flame Release as an extra attack. Flame Release: Attacks all enemies with fire energy, with a 60% chance to burn for 1 turn, before detonating burn effects inflicted on the target at the end of the turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance of Flame Friction. · +10% damage dealt · +10% damage dealt | |
| Flame of Savara | Silver Blade Aramintha | S2 | 5 | ||||
| Meteor Fall | Silver Blade Aramintha | S3 | Attacks all enemies with a giant meteor, inflicting burn for 2 turns and stunning for 1 turn. Decreases Combat Readiness of the enemy with the highest Combat Readiness by 30%. | 4 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Heavy Strike | Maid Chloe | S1 | Attacks the enemy with a hammer, with a 25% chance to inflict stun for 1 turn, before increasing Combat Readiness of the caster by 15%. After attacking, when the target is inflicted with stun, increases Combat Readiness of all allies except for the caster by 15%. | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +10% damage dealt | |
| Maid's Cheer | Maid Chloe | S2 | Grants 50% additional damage reduction to all allies. At the start of the turn, recovers Health of two allies with the lowest Health proportional to the caster’s max Health. | 7 | |||
| VIP Treatment | Maid Chloe | S3 | Entertains all allies with VIP Treatment, reviving all dead allies to 30% Health. For allies that are not dead, dispels two debuffs and grants revive for 3 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Poison Blast | Specter Tenebria | S1 | Attacks the enemy with an explosion of poison energy and has a 50% chance to inflict poison for 2 turns. This skill cannot trigger a counterattack. When Endless Nightmare is on cooldown, attacks two enemies including the target. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +15% effect chance · +5% damage dealt · +15% damage dealt | |
| Nightmare Illusion | Specter Tenebria | S2 | 3 | ||||
| Endless Nightmare | Specter Tenebria | S3 | Attacks the enemy with a nightmare crystal, inflicting stun for 1 turn. When the enemy is defeated, decreases Combat Readiness of all remaining enemies by 50%. | 5 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Desert Wind | Desert Jewel Basar | S1 | Attacks the enemy with wind and has a 25% chance to inflict stun for 1 turn, before recovering Health of all allies proportional to the target’s max Health. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +15% damage dealt | |
| Desert Storm | Desert Jewel Basar | S2 | With a sandstorm, inflicts barrier inversion on all enemies before dispelling two buffs and a 75% chance to decrease Combat Readiness by 20%. When the target is granted a barrier, grants an extra turn. | 5 turns | +2 | 5 | +5% effect chance · +5% effect chance · -1 turn cooldown · +5% effect chance · +10% effect chance |
| Bastet Roar | Desert Jewel Basar | S3 | Bastet roars, dispelling all debuffs from all allies before increasing Combat Readiness by 20%. If this skill is not on cooldown, when attacked, grants 30% damage reduction. | 5 turns | +2 | 5 | +2% Combat Readiness · +2% Combat Readiness · -1 turn cooldown · +3% Combat Readiness · +3% Combat Readiness |
| Heckle | Crescent Moon Rin | S1 | Attacks the enemy with a ring, with a 40% chance to stun for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Eyecatcher | Crescent Moon Rin | S2 | Attacks the enemy with a lavish dance and steals two buffs, granting their effects to all allies, before stunning the target for 1 turn. When the target had no prior buffs, decreases cooldown of this skill by 1 turn. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Curtain Call | Crescent Moon Rin | S3 | Crosses rings to attack the enemy, dispelling all of the target's buffs, before increasing Critical Hit Damage of all allies for 2 turns. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Debilitating Strike | Sinful Angelica | S1 | Attacks the target with a staff, with a 65% chance to decrease Defense for 1 turn. When the caster is immortal, triggers a Dual Attack from the ally with the highest Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% effect chance · +5% damage dealt · +5% effect chance · +10% damage dealt · +10% damage dealt | |
| Soul Harvest | Sinful Angelica | S2 | Enemies cannot revive. Every time an enemy dies, recovers Health of all allies proportional to the target’s max Health. | 7 | |||
| Dark Salvation | Sinful Angelica | S3 | Whips up a vortex of darkness and loathing, dispelling two debuffs from all allies, before granting immortality to the caster for 2 turns, and increases Attack of all allies except for the caster for 2 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Lunge | Tempest Surin | S1 | Attacks the enemy by diving at them with a chain axe, with a 35% chance each to inflict two bleeding effects for 2 turns. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Swift Movement | Tempest Surin | S2 | 5 | ||||
| Moonlight Shadow | Tempest Surin | S3 | Attacks all enemies, with a 75% chance each to inflict cannot buff for 2 turns and silence for 1 turn. Damage dealt increases proportional to the amount of the caster's lost Health. | 4 turns | +2 | 5 | +10% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Radiant Strike | New Moon Luna | S1 | Attacks the enemy with a spear, and increases Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +5% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Demon-Sealing Spear | New Moon Luna | S2 | Attacks the enemy by thrusting down a spear, inflicting decreased Defense for 1 turn, and increases Combat Readiness of the caster by 50%. Deals additional damage to all enemies. Damage dealt and additional damage increase proportional to the caster's max Health. | 2 turns | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Moon's Judgment | New Moon Luna | S3 | Using mana, dispels all buffs from all enemies before sealing for 2 turns. At the start of the first battle, grants skill effect nullifier once to the caster. | 7 turns | +3 | 3 | -1 turn cooldown · -1 turn cooldown · -1 turn cooldown |
| How Trivial | Eternal Wanderer Ludwig | S1 | Attacks the enemy with mana, before increasing Attack of the caster for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Let's Have Some Fun | Eternal Wanderer Ludwig | S2 | Attacks the enemy with powerful mana, before granting increased Hit Chance to the caster for 2 turns. | 4 turns | +1 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Can You Handle This? | Eternal Wanderer Ludwig | S3 | Attacks all enemies with the essence of magical engineering. When someone uses a Soulburn, increases Combat Readiness of the caster by 20% and penetration rate of this skill by 30%. Penetration rate increase effect can stack up to 2 times. | 4 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Punishment | Last Rider Krau | S1 | Attacks the enemy with a swordstorm, before increasing Speed of the caster for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Code Number 00 | Last Rider Krau | S2 | After being attacked, decreases skill cooldowns by 1 turn. After suffering an attack that targets all allies, decreases skill cooldowns by an additional 1 turn, and grants a barrier (proportional to the caster’s max Health) to all allies for 2 turns. | 5 | |||
| Mobile Weapon Ziegfried | Last Rider Krau | S3 | Attacks all enemies by summoning Ziegfried, and decreases skill cooldowns of all allies by 1 turn. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health and Speed. Damage dealt increases every time this skill is used and can stack up to 3 times. | 9 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Delicate Crescent | Lone Crescent Bellona | S1 | Attacks the enemy with a fan, absorbing some of the damage dealt as Health, and inflicts up to 10% injuries. A successful attack always results in a critical hit. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Waxing Crescent | Lone Crescent Bellona | S2 | For every surviving ally, increases Evasion by 15%. When an ally is attacked, gains 20 Fighting Spirit, and when Fighting Spirit is full, activates All Eyes on Me. All Eyes on Me (consumes 100 Fighting Spirit): Attacks all enemies, inflicting up to 15% injuries, and increases Combat Readiness of the caster by 30%. A successful attack always results in a critical hit. | 5 | |||
| Quixotic Crescent | Lone Crescent Bellona | S3 | Attacks the enemy by moving unpredictably, before granting immunity to the caster for 2 turns. A successful attack always results in a critical hit. | 3 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Incision | Operator Sigret | S1 | Attacks the enemy with a scythe, before recovering Health of the ally with the lowest Health proportional to the caster’s Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Annihilation | Operator Sigret | S2 | After granting increased Attack to the caster for 2 turns, attacks the enemy by swiping consecutively with a scythe. When the enemy is defeated, grants an extra turn. Penetrates the target's Defense. When the target is granted a barrier, increases damage dealt. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Obliterate | Operator Sigret | S3 | Calls in drones to attack all enemies, with a 75% chance to decrease buff durations by 1 turn. Grants increased Attack to all allies for 2 turns. When the target is granted a barrier, ignores Effect Resistance. | 5 turns | +3 | 5 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +15% effect chance · +15% damage dealt |
| Retribution | Mediator Kawerik | S1 | Dashes toward the enemy to attack, increasing Combat Readiness of the caster by 10% and the ally except for the caster with the highest Combat Readiness by 10%. Damage dealt increases proportional to the caster's max Health. | +1 | 6 | +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +10% damage dealt · +10% damage dealt | |
| Balance of Power | Mediator Kawerik | S2 | Attacks the enemy with the mediator's power, dispelling all buffs before inflicting decreased Attack for 2 turns, and grants a barrier (proportional to the target’s max Health) to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. | 4 turns | +2 | 6 | +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Nature Restoration | Mediator Kawerik | S3 | By restoring balance that has been destroyed, dispels all debuffs from all allies and grants increased Attack for 2 turns. Increases Combat Readiness of the caster by 50%. When this skill is not on cooldown, at the start of the turn, decreases debuff durations of the caster by 1 turn. | 7 turns | +3 | 3 | -1 turn cooldown · -1 turn cooldown · -1 turn cooldown |
| Sword Flash | Remnant Violet | S1 | Cuts the enemy, with a 60% chance to decrease Hit Chance for 1 turn. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +10% effect chance · +15% damage dealt | |
| Concentration | Remnant Violet | S2 | 5 | ||||
| Massacre | Remnant Violet | S3 | Attacks the enemy with a sword, and increases Combat Readiness of the caster by 50%. Penetrates the target's Defense by 50%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Crimson Claws | Shepherd of the Dark Diene | S1 | After inflicting rupture on the enemy for 1 turn, attacks the enemy. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health. When the caster is granted immortality, triggers a Dual Attack from the ally with the highest Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Noias’s Guidance | Shepherd of the Dark Diene | S2 | 5 | ||||
| Endless Darkness | Shepherd of the Dark Diene | S3 | After inflicting seal on all enemies for 1 turn, attacks them and decreases Combat Readiness by 30%. A successful attack always results in a critical hit. When the caster is granted immortality, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Can You Handle The Heat? | Lionheart Cermia | S1 | Attacks the enemy with a sword, and grants increased Speed to the caster for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| It's Far From Over! | Lionheart Cermia | S2 | After an ally suffers an extra attack, counterattack, or Dual Attack, dispels all debuffs inflicted on the caster and activates Shine!. Shine!: Emits light, granting increased Defense and immunity to the caster for 3 turns and increases Combat Readiness by 50% before resetting skill cooldowns. | 1 | |||
| I Am The Victor! | Lionheart Cermia | S3 | Attacks all enemies with a sword blast. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense. Begins the first battle with full cooldown count. | 4 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| How Sloppy | Commander Pavel | S1 | Attacks the enemy with a gunblade, with a 65% chance to decrease Attack for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Obstacle Elimination | Commander Pavel | S2 | At the start of the first battle, gains 60 Fighting Spirit. After an ally except for the caster makes a critical hit, gains 20 Fighting Spirit, and when Fighting Spirit is full, activates Begone!. This effect is not activated by an extra attack, counterattack, or Dual Attack. Begone! (consumes 100 Fighting Spirit): Grants increased Attack to the caster for 2 turns, and attacks all enemies with gunfire, before increasing Combat Readiness of the caster by 100%. | 5 | |||
| Die, You Fly | Commander Pavel | S3 | Attacks the enemy with a pistol. When the caster's Attack is greater than the target's Attack, penetrates Defense proportionally, up to 70%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Energy Blast | Top Model Luluca | S1 | Attacks the enemy with the suit’s energy. Has a 40% chance to grant an extra attack with the same skill. When the enemy is not an Elite or Boss monster, ignores damage share. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Victory Pose | Top Model Luluca | S2 | By manifesting the suit’s power, increases Combat Readiness of all allies by 15%. Grants an extra turn. | 5 turns | +2 | 5 | +1% Combat Readiness · +1% Combat Readiness · -1 turn cooldown · +1% Combat Readiness · +2% Combat Readiness |
| Demolish | Top Model Luluca | S3 | After granting increased Attack to the caster for 3 turns, attacks the enemy, and when the enemy is defeated, inflicts extinction. Grants stealth and a barrier (proportional to Attack) to the caster for 2 turns. Penetrates the target’s Defense by 50%. When the Speed of the caster is greater than the Speed of the target, penetration rate increases proportional to the difference, up to a maximum of 100%. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Jealous Strike | Inferno Khawazu | S1 | Attacks the enemy with flames, with a 75% chance to inflict burn for 1 turn. When the caster is granted vigor, ignores Effect Resistance. | +1 | 6 | +5% damage dealt · +10% effect chance · +5% damage dealt · +15% effect chance · +10% damage dealt · +10% damage dealt | |
| Malicus's Power | Inferno Khawazu | S2 | When attacked, damage suffered in one attack does not exceed 51% of max Health. After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury. Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns, before recovering Health proportional to Attack and increasing Combat Readiness by 30%. | 6 | |||
| Flames of Destruction | Inferno Khawazu | S3 | Attacks the enemy with an inferno, with a 75% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance. | 4 turns | +2 | 3 | +10% effect chance · -1 turn cooldown · +15% effect chance |
| Vertical Cut | Great Chief Khawana | S1 | Cuts the enemy, with a 75% chance to restrict for 1 turn. Has a 75% chance to restrict for 2 turns when the target is a Light elemental enemy. | +1 | 7 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% effect chance · +10% damage dealt | |
| Motivation | Great Chief Khawana | S2 | 7 | ||||
| Great Chief's Devotion | Great Chief Khawana | S3 | Releases power to dispel two debuffs from all allies and increase Speed for 2 turns. Grants an extra turn. | 5 turns | +3 | 1 | -1 turn cooldown |
| Corner Them! | Peacemaker Furious | S1 | Swiftly attacks the enemy. When used on the caster's turn, grants an extra attack with the same skill if the caster is buffed. Damage dealt increases proportional to the caster's Defense. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Set in Motion | Peacemaker Furious | S2 | Increases Speed and Defense of all allies for 2 turns. | 5 turns | +1 | 1 | -1 turn cooldown |
| Black Hole Cannon | Peacemaker Furious | S3 | Attacks all enemies with a huge explosion, decreasing Combat Readiness by 30%. Penetrates the target's Defense by 60%. Damage dealt increases proportional to the caster's Defense. Removes 10 Soul from the enemy. | +5 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Mana Attunement | Sylvan Sage Vivian | S1 | Attacks the enemy with mana, before increasing Combat Readiness of the caster by 15% and increasing Attack by 20%. Increased Attack effect can stack up to 3 times. On the caster's turn, when Focus is full, activates the same skill as an extra attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Insight | Sylvan Sage Vivian | S2 | 5 | ||||
| Nature's Judgment | Sylvan Sage Vivian | S3 | Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies proportional to the caster's Attack. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Kneel Down | Conqueror Lilias | S1 | Attacks the enemy with a sword, triggering a Dual Attack from a random ally. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Cover! | Conqueror Lilias | S2 | Distracts the enemy, with a 70% chance to inflict redirected provoke and decreased Defense for 1 turn. Grants a barrier (proportional to the target’s max Health) to the caster and the ally with the highest max Health except for the caster for 2 turns. | 4 turns | +1 | 6 | +5% effect chance · +5% effect chance · -1 turn cooldown · +5% effect chance · +5% effect chance · +10% effect chance |
| For Honor! | Conqueror Lilias | S3 | Encourages the Perland Army, granting vigor to all allies for 2 turns and increasing Combat Readiness by 15%. Decreases buff durations of all enemies by 1 turn and has a 75% chance to inflict decreased Attack for 2 turns. | 6 turns | +3 | 3 | +10% effect chance · -1 turn cooldown · +15% effect chance |
| Clinical Trial | Death Dealer Ray | S1 | Attacks the enemy by throwing an experimental drug at them and has a 65% chance to put them to sleep for 1 turn before dealing additional damage equivalent to 40% of injuries inflicted on the target. This skill does not trigger a Dual Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Anatomical Mutation | Death Dealer Ray | S2 | Grants increased Effectiveness and pestilence to all allies for 2 turns and increases Combat Readiness by 15%. | 4 turns | +1 | 5 | +1% Combat Readiness · +1% Combat Readiness · -1 turn cooldown · +1% Combat Readiness · +2% Combat Readiness |
| Cloud of Death | Death Dealer Ray | S3 | Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a 70% chance to put them to sleep for 1 turn and inflict venom for 2 turns. | 5 turns | +3 | 5 | +5% effect chance · +5% effect chance · +5% effect chance · +5% effect chance · +10% effect chance |
| Melody of Damnation | Astromancer Elena | S1 | Attacks the enemy with a punishing melody. When the target has a debuff, increases damage dealt. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Disciple of the Stars | Astromancer Elena | S2 | At the start of battle, grants Star's Blessing for 1 turn. When the caster is granted Star's Blessing, enemy Heroes cannot counterattack. After an ally except for the caster uses an attack that targets all enemies, activates Worship Me!. Worship Me! (gains 10 Soul): Increases Combat Readiness of the caster by 20%. | 1 | |||
| Enraged Star's Retribution | Astromancer Elena | S3 | Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting for 2 turns. Grants Star's Blessing to the caster for 2 turns. | 6 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt · +10% damage dealt |
| Slice to Pieces | Designer Lilibet | S1 | Attacks the enemy with scissors, with a 65% chance to decrease Defense for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Emergency Stitching | Designer Lilibet | S2 | 5 | ||||
| Model Disqualification | Designer Lilibet | S3 | Decreases debuff durations of all allies by 2 turns and gets on stage to attack all enemies, before increasing Combat Readiness of all allies by 15%. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| Removing Variables. | Architect Laika | S1 | Attacks the enemy, and increases Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster’s Speed. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +15% damage dealt | |
| Laying the Groundwork | Architect Laika | S2 | Confirms the target, with a 85% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting increased Attack to the caster for 2 turns. After using this skill, when the enemy is inflicted with target, grants an extra turn to the caster. | 4 turns | +1 | 3 | +5% effect chance · -1 turn cooldown · +10% effect chance |
| Eliminating the Target. | Architect Laika | S3 | With everything going as planned, attacks all enemies, and when the enemy is defeated, inflicts extinction. When the target is not an Elite or Boss monster, ignores damage sharing. When the enemy is inflicted with target, penetrates Defense by 80%. Damage dealt increases proportional to the caster's Speed. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +15% damage dealt |
| Zippity Zap! | Urban Shadow Choux | S1 | Attacks the enemy with a spear, and increases Combat Readiness of the caster by 15%. When it is the caster's turn, gains 1 Focus. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Wild Charge | Urban Shadow Choux | S2 | 5 | ||||
| Operation: Cream Pastry | Urban Shadow Choux | S3 | Attacks the enemy using adaptable tactics, inflicting up to 25% injuries. When Focus is full, consumes all to recover Health of the caster, and deals additional damage equivalent to 60% of injuries inflicted on the target. Damage dealt and amount recovered increase proportional to the caster's max Health. | 5 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Touch of Darkness | Requiem Roana | S1 | Attacks the enemy with magic, with a 65% chance to inflict decreased Defense for 1 turn. Cannot trigger a critical hit or a heavy blow, and deals additional damage proportional to the caster's Attack. | +1 | 5 | +5% damage dealt · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Boundless Obsession | Requiem Roana | S2 | 5 | ||||
| Eternal Lament | Requiem Roana | S3 | Attacks all enemies with a horde of illusions, dispelling one buff before increasing cooldowns by 1 turn and decreasing Combat Readiness by 30%. Cannot trigger a critical hit or a heavy blow, but penetrates the target's Defense by 50%. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Mighty Strike | Spirit Eye Celine | S1 | Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, uses Nimble Sword instead. Nimble Sword: After granting increased Attack to the caster for 1 turn, swiftly attacks the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%. This skill does not trigger a Dual Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Sixth Sense | Spirit Eye Celine | S2 | 7 | ||||
| Spirit Gate: Burning Possession | Spirit Eye Celine | S3 | Opens the gate of the spirits to revive all dead allies. Grants immortality to all allies for 1 turn, and grants possession to the caster for 3 turns. | 6 turns | +3 | 1 | -1 turn cooldown |
| One Step | Dragon Bride Senya | S1 | Approaches and attacks the enemy with a spear, and increases Speed of the caster for 1 turn. Damage dealt increases proportional to the caster's max Health. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Bride's Resolve | Dragon Bride Senya | S2 | Increases max Health by 10%. When Health of the ally in the back row except for the caster is 50% or less after being attacked, dispels all debuffs from the caster and the ally in the back row, and activates Bridal Prayer. Bridal Prayer (Gains 10 Soul): Grants a barrier (proportional to the caster’s max Health) to the caster and the ally in the back row for 3 turns, and grants Oath of Punishment to the caster for 3 turns before resetting skill cooldowns of the caster. | 1 | |||
| Overcoming Hardship | Dragon Bride Senya | S3 | Attacks the enemy by piercing them. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. When the caster is granted Oath of Punishment, attacks all enemies. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +15% damage dealt |
| Precision Targeting | Navy Captain Landy | S1 | Attacks the enemy with gunfire, and increases Combat Readiness of the caster by 20%. After attacking, has a 40% chance to activate Salvo Fire as an extra attack. Salvo Fire: Attacks all enemies by firing off artillery, and recovers Health of the caster proportional to Attack. | +1 | 5 | +5% damage dealt · +2% Combat Readiness · +10% damage dealt · +3% Combat Readiness · +15% damage dealt | |
| Ruler of the Sea | Navy Captain Landy | S2 | 5 | ||||
| Mobilize the Warship! | Navy Captain Landy | S3 | Attacks all enemies with a warship, stunning for 1 turn. Penetrates the target's Defense by 60%. | +3 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Execution | Pirate Captain Flan | S1 | Attacks the enemy with a gun, stealing one buff. At the end of the turn, detonates bomb effects inflicted on the target. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Scourge of the Sea | Pirate Captain Flan | S2 | 3 | ||||
| Full Burst | Pirate Captain Flan | S3 | Attacks all enemies with a barrage of cannon fire, stealing one buff before a 75% chance to plant a bomb for 2 turns, and decreases Combat Readiness by 20%. | 5 turns | +3 | 6 | +5% damage dealt · +10% effect chance · -1 turn cooldown · +10% damage dealt · +15% effect chance · +15% damage dealt |
| Pew, Pew, Pew! | Solitaria of the Snow | S1 | Attacks the enemy with a staff, with a 75% chance to dispel one buff. When the caster is granted daydream, activates Fwooooosh— Ha! as an extra attack. Fwooooosh— Ha!: Attacks all enemies with mana, with a 25% chance to inflict stun for 1 turn. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| I Wanna Go Home... | Solitaria of the Snow | S2 | 5 | ||||
| Boom! Starlight Fall! | Solitaria of the Snow | S3 | Decreases buff durations of the enemy by 1 turn and attacks with starlight, decreasing Combat Readiness by 30%. Grants a barrier (proportional to the caster’s max Health) to the caster for 2 turns. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Graceful Gesture | Sea Phantom Politis | S1 | Attacks the enemy with phantoms, dispelling one buff. When the caster is enraged, triggers a Dual Attack from the ally with the highest Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Phantom's Waltz | Sea Phantom Politis | S2 | 7 | ||||
| Fanatic Ball | Sea Phantom Politis | S3 | Hosts a ball, making all allies enraged for 2 turns. Dispels two buffs from all enemies and decreases Speed for 2 turns. | 5 turns | +3 | 1 | -1 turn cooldown |
| Sword of Punishment | Empyrean Ilynav | S1 | Attacks the enemy with a sword, inflicting up to 10% injuries. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Dragon's Pride | Empyrean Ilynav | S2 | 5 | ||||
| Unyielding Blow | Empyrean Ilynav | S3 | Attacks the enemy with a spear, inflicting up to 20% injuries, before dispelling two debuffs from all allies and granting indomitable for 2 turns. Damage dealt increases proportional to the caster's max Health. | 5 turns | +3 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Road Sign Smash | Boss Arunka | S1 | Attacks the enemy with a road sign and has a 60% chance to inflict decreased Defense for 1 turn. Damage dealt increases proportional to the caster's Defense. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% damage dealt · +10% effect chance · +15% damage dealt | |
| Vanguard of the Silent Expanse | Boss Arunka | S2 | 3 | ||||
| Coruscated Trajectory | Boss Arunka | S3 | Attacks the enemy at an incredible velocity, dispelling all buffs before inflicting decreased Defense for 2 turns. Grants a barrier to the caster for 2 turns. Damage dealt and barrier strength increase proportional to the caster's Defense. | 3 turns | +2 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Bash | Lone Wolf Peira | S1 | Attacks the enemy, with a 60% chance to decrease Defense for 1 turn. Deals additional damage proportional to the caster's Attack. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% damage dealt · +10% effect chance · +15% damage dealt | |
| Time to Rampage | Lone Wolf Peira | S2 | 6 | ||||
| Hound the Indolent | Lone Wolf Peira | S3 | Dispels two debuffs from all allies before granting rampage to Dark elemental allies for 3 turns. Grants swift attack to all allies except for the caster. | 8 turns | +3 | 3 | -1 turn cooldown · -1 turn cooldown · -1 turn cooldown |
| Lua Attack | Hellion Lua | S1 | Attacks the enemy and has a 85% chance to provoke for 1 turn. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +10% effect chance · +10% damage dealt · +10% damage dealt | |
| Lua Squad | Hellion Lua | S2 | 3 | ||||
| Lua's Challenge | Hellion Lua | S3 | Grants challenge to all allies, before increasing Defense of the caster for 2 turns. Has a 70% chance to provoke all enemies for 1 turn. | 4 turns | +2 | 6 | +5% effect chance · +5% effect chance · +5% effect chance · -1 turn cooldown · +5% effect chance · +10% effect chance |
| Lan Na Zha | Successor Taeyou | S1 | Attacks the enemy with a spear, decreasing Combat Readiness by 20%. A successful attack always results in a critical hit. When this skill is used, if it was not triggered by a Dual Attack and the caster is granted possession, activates Roaring Spiritfall instead. Roaring Spiritfall: Increases Attack of the caster for 2 turns, before attacking the enemy by striking from above. A successful attack always results in a critical hit. This skill does not trigger a Dual Attack. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Spirit Invocation | Successor Taeyou | S2 | 7 | ||||
| Azure Phantom | Successor Taeyou | S3 | Unleashes power, dispelling two buffs from all enemies and a 60% chance to decrease Defense for 2 turns. When the caster is granted possession, extends buff durations of the caster by 1 turn and grants an extra turn. | 5 turns | +3 | 7 | +5% effect chance · +5% effect chance · -1 turn cooldown · +5% effect chance · +10% effect chance |
| Infernal Strike | Bystander Hwayoung | S1 | Attacks the enemy with kicks, and increases Combat Readiness of the caster by 15%. | +1 | 7 | +5% damage dealt · +5% damage dealt · +2% Combat Readiness · +5% damage dealt · +3% Combat Readiness · +5% damage dealt · +10% damage dealt | |
| Divine Vessel | Bystander Hwayoung | S2 | Immune to buffs and debuffs. At the start of the first battle, increases Defense proportional to Attack. The rate of the Defense increase effect does not change after it is activated. After an ally except for the caster is attacked, when the damage suffered is 40% or more of max Health, activates Sura: Reave the Skies against a random enemy. | 1 | |||
| Sura: Reave the Skies | Bystander Hwayoung | S3 | Attacks the enemy with a rage-filled strike. When the target is a Hero, ignores damage reduction and damage share. When the target is of the Light element, increases damage dealt. | 4 turns | +2 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| Disciplinary Warning | Disciplinary Prefect Aria | S1 | Attacks the enemy, increasing Combat Readiness of the caster by 15%. When Purge is on cooldown, activates Disciplinary Action as an extra attack. Damage dealt increases proportional to the caster's max Health. Disciplinary Action: Attacks the enemy, inflicting up to 10% injuries. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Unwavering Execution | Disciplinary Prefect Aria | S2 | 5 | ||||
| Purge | Disciplinary Prefect Aria | S3 | Attacks the enemy with a merciless iron fist, and increases Defense penetration of this skill by 35%. Penetration increase can stack up to 2 times. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% damage dealt |
| This’ll Sting! | School Nurse Yulha | S1 | Attacks the enemy with a scalpel, with a 65% chance each to inflict two bleeding effects for 2 turns. At the end of the turn, detonates bleeding effects inflicted on the target. | +1 | 6 | +5% damage dealt · +5% effect chance · +5% damage dealt · +5% damage dealt · +10% effect chance · +15% damage dealt | |
| There, It’ll Feel Better | School Nurse Yulha | S2 | At the start of the first battle, increases Attack proportional to max Health. At the start of an ally’s turn, dispels one debuff from the target and recovers Health proportional to the caster’s max Health. | 6 | |||
| It’s Time to Be Reborn! | School Nurse Yulha | S3 | Dispels all debuffs from an ally except for the caster before fully recovering Health. Grants superhumanization to the target for 3 turns and increases Combat Readiness by 50%. This skill is unaffected by cooldown increase and decrease effects. | 7 turns | +3 | 3 | -1 turn cooldown · -1 turn cooldown · -1 turn cooldown |
| Turtle Flipping | Dragon King Sharun | S1 | Attacks the enemy, with a 30% chance to stun for 1 turn. After attacking, when the target is stunned, increases Combat Readiness of the ally with the highest Attack except for the caster by 20%. | +1 | 5 | +5% damage dealt · +5% effect chance · +10% damage dealt · +5% effect chance · +15% damage dealt | |
| Lullaby for Waves | Dragon King Sharun | S2 | 5 | ||||
| Is It Going to Rain? | Dragon King Sharun | S3 | Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a 80% chance to inflict class debuff for 2 turns and decrease Combat Readiness by 20%. | 5 turns | +3 | 5 | +10% damage dealt · +10% effect chance · -1 turn cooldown · +10% effect chance · +15% damage dealt |
| Rift Cleave | Tidal Rift Elvira | S1 | Has a 75% chance to inflict seal on the enemy for 2 turns before attacking. When used on the caster's turn, has a 40% chance to activate Twisted Strike as an extra attack. Twisted Strike: Attacks all enemies, absorbing some of the damage dealt as Health, and has a 35% chance to inflict fear for 1 turn. When the caster is granted engulf, effect chance is doubled. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% effect chance · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Craving Affection | Tidal Rift Elvira | S2 | 1 | ||||
| Wave of Curses | Tidal Rift Elvira | S3 | Has a 35% chance to inflict curse on all enemies except for the target for 2 turns before attacking the enemy. When the caster is granted engulf, effect chance is doubled. | 5 turns | +3 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| An Opening! | New Kid Adin | S1 | Attacks the enemy with a bamboo sword, inflicting up to 10% injuries. When the caster is granted vigor, deals additional damage equivalent to 50% of injuries inflicted on the target. | +1 | 5 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| You Started This! | New Kid Adin | S2 | 5 | ||||
| Scattering Petals, Falling Leaves | New Kid Adin | S3 | Attacks the enemy with an exceptional technique, inflicting up to 30% injuries. When the caster is granted vigor, deals additional damage equivalent to 100% of injuries inflicted on the target. | 4 turns | +2 | 5 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +10% damage dealt · +10% damage dealt |
| Divinity Release | Notos | S1 | (Notos) Attacks the enemy with divinity and has a 75% chance to inflict decreased Defense for 1 turn. Damage dealt increases proportional to the caster’s max Health. (God of Battle) Attacks the enemy and deals additional damage proportional to the caster’s max Health. Damage dealt increases proportional to the caster’s max Health. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Blaze of Battle | Notos | S2 | (Notos) Unaffected by Combat Readiness increase and decrease effects. (God of Battle) Attacks the enemy with transcendent power. Damage dealt increases proportional to the caster's max Health. | 2 turns | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt |
| God’s Might | Notos | S3 | Grants God of Battle to the caster for 3 turns and fully recovers Health. While God of Battle is maintained, changes the battlefield into the Sanctuary of Battle. Begins the first battle with a full skill cooldown count. | 8 turns | +3 | 1 | -1 turn cooldown |
| Corrupted Divinity | Salome | S1 | Attacks the enemy with a spear, and triggers a Dual Attack from the ally with the highest Attack. Damage dealt increases proportional to the caster's max Health. | +1 | 7 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Salvation | Salome | S2 | Releases divinity, granting skill nullifier once to the caster, and clones a target Hero except for the caster for 1 turn. Grants an extra turn. | 5 turns | +2 | 1 | -1 turn cooldown |
| Nggdrasil's Judgment | Salome | S3 | Attacks the enemy with the power of Nggdrasil, with a 75% chance to inflict decreased Defense for 2 turns, and deals additional damage to the target. Damage dealt and additional damage increase proportional to the caster's max Health. | 5 turns | +3 | 7 | +5% damage dealt · +10% effect chance · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +15% effect chance · +15% damage dealt |
| Half Moon Slash | Rhianna and Luciella | S1 | (Rhianna) Attacks the enemy with a dagger, inflicting erosion for 2 turns. A critical hit will detonate erosion effects inflicted on the target. (Luciella) After granting increased Attack to the caster for 1 turn, attacks the enemy with a dagger and absorbs some of the damage dealt as Health. | +1 | 6 | +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +5% damage dealt · +10% damage dealt | |
| Hunter's Mark | Rhianna and Luciella | S2 | (Rhianna) Attacks the enemy, dispelling two buffs before inflicting bind and decreased Defense for 2 turns. Swaps with Luciella and grants an extra turn. After attacking, when the target has a debuff, Luciella activates Waning Moon Slash as an extra attack. (Luciella) After granting increased Attack to the caster for 3 turns, attacks the enemy. Swaps with Rhianna and grants an extra turn. After attacking, when the target's Health is 50% or less, Rhianna activates Half Moon Slash as an extra attack. | 3 turns | +1 | 3 | +5% damage dealt · +10% damage dealt · +15% damage dealt |
| Pursuit of Death | Rhianna and Luciella | S3 | Rhianna and Luciella launch a coordinated attack. Luciella attacks all enemies and when the target is a Hero, ignores damage sharing. Rhianna dispels two buffs from all enemies, before inflicting fear for 1 turn. One Butterfly's Afterdream will remain throughout the battle. | 5 turns | +3 | 6 | +5% damage dealt · +5% damage dealt · -1 turn cooldown · +5% damage dealt · +5% damage dealt · +10% damage dealt |