Limbus Company Status Effects
Every battle status effect — buff or debuff, and exactly what it does
This table holds 1507 status effects, spanning 3 kind values (Buff ×682, Neutral ×433, Debuff ×381). Complete and current to the latest patch.
| Name | Kind | Effect |
|---|---|---|
| Boiling Wrath | Debuff | Every Turn Start: gain Burn equal to Turn Count |
| Propagating Gloom | Debuff | Turn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die Reduced by 1 at Turn End |
| Perpetuating Gluttony | Buff | Turn Start: gain 1 HP heal boost every 2 turns (max 5) Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5) HP Healed: {0} |
| Gasping Breath | Buff | When gaining Poise, gain 3 additional Poise or +2 additional Poise Count |
| Wounded Wound | Buff | On Hit, inflict 2 additional Bleed or +1 additional Bleed Count |
| Lazy Sloth | Debuff | Reduced by 1 at Turn End. Fails Extra Condition at 0 |
| Liferender | Buff | - Offense Level +2 - Final Power +1 - Expires at Turn End |
| Faster! | Buff | Gain 2 Haste |
| Aim True! | Buff | Gain 3 Poise |
| Bleed Resistance | Buff | When taking damage from Bleed, reduce the damage by 10% per Count (Max 10) |
| Get 'Em! | Buff | Simultaneously attacks one unit. |
| Compulsion | Neutral | Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up. |
| Pallid Noise | Debuff | SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 |
| Noise Panic | Debuff | Every Coin this unit flips lands on tails. Expires next turn |
| Test of the Big Brother | Neutral | - Turn End: Lose 1 Stack - While this effect is active, triple the damage taken from Skills and the amount of Stagger Threshold raised from Tremor Burst - If this unit is not Staggered when this effect expires, gain 5 Damage Up at the next Turn Start |
| Marked | Debuff | Will be primarily targeted. When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained. |
| Fluorescence Shard | Buff | Turn Start: Gain 3 Poise and +2 Poise Count |
| Blind Obsession | Debuff | At 3+ value, this unit becomes staggered. |
| Larva | Debuff | Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self. |
| Green Slime | Neutral | Generates Green Slime next turn every time this value shrinks |
| Uneven Breathing | Neutral | Turn End: Lose 5 Poise. Deal +50% damage and receive +50% damage |
| Prey Mark | Debuff | All Pequod crew targets this unit Take +50% damage from Pequod crew |
| Tangle | Debuff | If inflicted against targets with Capture, Stagger target. Does not work against targets that are already Staggered. |
| Capture | Debuff | If inflicted against targets with Tangle, Stagger target. Does not work against targets that are already Staggered. |
| Undefiable Command | Neutral | Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab |
| Pip's Ego | Neutral | Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. |
| Starbuck's Ego | Neutral | Turn Start: Gain 1 Protection for every 5 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. |
| Queequeg's Ego | Neutral | Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. |
| HO! HO! HO! | Buff | Turn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge. |
| I'll Gift-wrap You | Buff | Gain 3 Poise every turn. Turn End: Heal 3 SP for every Attack Skill that dealt damage |
| Bereavement | Neutral | Turn End: at -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. |
| Unending Bereavement | Neutral | Every Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up |
| Behead Heathcliffs | Neutral | Every Turn Start: heal 10 SP When hit, gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up |
| Explosive Gloom | Neutral | - Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn) |
| Explosive Envy | Neutral | - Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn) |
| Explosive Wrath | Neutral | - Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn) |
| Deep Bereavement | Neutral | Turn Start: Lose 5 Speed and gain 5 Defense Level Down |
| Marked Prey | Debuff | - If this unit does not take damage during this turn, inflict 1 Inferiority Complex at Attack End then expires - Max Stack: 1 |
| Inferiority Complex | Debuff | - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 |
| Determination | Neutral | - When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter. |
| Pouring Wrath | Neutral | Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down |
| Behead Heathcliffs | Neutral | Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down |
| Affection and Hatred | Neutral | Turn End: heal 15 SP On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up |
| Faded Promise | Neutral | Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
| Faded Promise | Neutral | Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
| Butler's Mark | Debuff | Used to raise Atk Weight of certain Attack Skills |
| Binding Technique | Debuff | - Max 3 - Turn End: increases by 1 - Turn End: gain Bind equal to the Value of this effect. - Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. |
| Deep Bereavement | Debuff | Inflict 5 SP damage at Attack End. |
| Fettered Woe | Debuff | Under a certain condition, and at 3+ Value, all Parts become Staggered next turn. Expires after applying 3 Fragile to the Chain Part |
| Subject of Wrath | Debuff | Becomes a priority attack target for Heathcliff the Heartbroken. When this unit is killed, this effect moves to a different Identity. |
| Excruciating Rage | Neutral | If the attacker has Explosive Wrath, take +100% damage |
| Superthermogenesis | Debuff | Turn End: Take fixed damage based on Stack and lose this effect |
| Superthermogenesis | Debuff | Turn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires |
| Lightning of Suffering | Debuff | - Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End |
| Breaking Heart | Debuff | - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. |
| Determination | Neutral | - Turn End: Heal 10 SP - When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter. |
| Courage to Approach | Neutral | - Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter. |
| Broken Heart | Buff | - Max Speed +2 - Gain 3 Damage Up and 3 Fragile every turn - If the main target is Heathcliff, the Attack Skill gains Final Power +2 - Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn |
| May She... Wake in Torment! | Neutral | Clash Power -6 in a Clash against targets with Lightning of Suffering |
| Away With You | Neutral | Remaining Shield Value |
| Abyssal Vitality | Buff | - Max Stack : 100 - Consumed when using certain Skills - Every time this effect is consumed, Heal SP on self by the amount consumed |
| Acceleration Round | Neutral | - Max Capacity: 10 - Unique Ammo - Spent by certain Skills |
| Accumulated Past | Neutral | Gain 11 at the end of the Turn. Spent completely when the Body Part is broken. |
| Accumulated Past | Buff | - Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack |
| E.G.O Passives | Neutral | Active E.G.O Passives |
| Dokkaebi Arms | Buff | - Base Offense Level +4 - Base Defense Level +4 - Take -20% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: Gain +2 Poise Count |
| Dokkaebi Arms | Buff | - Take -15% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: This effect expires, and gain +2 Poise Count |
| Attachment | Debuff | - Max Value: 9 - When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack - Turn End: reduce by 1 |
| Instincts | Neutral | Turn End: At 4+ Stack, change to an “aggressive” state. |
| Instincts | Neutral | Max Stack: 5 Turn End: At 4+ Stack, change to an “aggressive” state. |
| Haste | Buff | Speed increases by the effect’s Count for one turn. |
| Target Aim | Buff | - Max Stack: 4 - Expires if this unit does not have "Ready to Loose" |
| Drink to the Fallen | Buff | - Max Stack: 4 - Turn Start: Gain 1 Poise for every Stack · Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead - Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%) - Base Skills that gain Poise and Poise Count gain Clash Power +1 - Turn End: Lose 1 Stack |
| Ready to Fire | Neutral | - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Deal +10% damage for every Ammo the Base Attack Skill spends - Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever that has the highest damage gain) - On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities |
| Faint Aroma | Debuff | - Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down) |
| Petals | Buff | - Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn |
| Sloth DMG Down | Debuff | Deal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10) |
| Sloth DMG Up | Buff | Deal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10) |
| Sloth Resist Down | Debuff | Increase Sloth Resistance based on Stack. (0.1 per Stack) |
| Sloth Resist Up | Buff | Decrease Sloth Resistance based on Stack. (0.1 per Stack) |
| Sloth Power Down | Debuff | Sloth Skill Final Power -{0} for this turn |
| Sloth Power Up | Buff | Sloth skills gain final Power by the effect’s Count for one turn. |
| Sloth Protection | Buff | Take less damage from Sloth skills based on the effect’s Count for one turn. (Max 10) |
| Sloth Fragility | Debuff | Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10) |
| Anti-Ovine Grounding Plug | Buff | - Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn |
| Magical Arcana | Buff | - Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25 |
| Lodged Arrow | Debuff | - Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack |
| Arrow - Shi | Neutral | - Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills |
| Nested Harpoon [Waspsting] | Debuff | - Slash Resist. +1, Sloth Resist. +1 - Turn End: Gain 4 Bind next turn - On Hit: Gain 3 Bleed Potency - When attacked by Vespa, gain 3 Gungnir's Droning - Activate Bleed on this unit 2 times when this effect is removed |
| Fanatic | Buff | Raise Skill Final Power by the effect’s Count against units that have Nails for the turn. (Applies to clashes as well) |
| Damage Down | Debuff | Deal less damage with skills based on the effect’s Count for one turn. (Max 10) |
| Damage Up | Buff | Deal more damage with skills based on the effect’s Count for one turn. (Max 10) |
| Weak-resist DMG Boost | Buff | Boost the damage of attacks against Weak resistances by a % based on Count. (10% per Count) |
| Offense Level Down | Debuff | Offense level decreases based on the effect's Potency for one turn. |
| Offense Level+ | Buff | Offense Level increases by the effect’s Count for one turn. |
| Offense Level Up | Buff | Offense level increases based on the effect's Potency for one turn. |
| Gloom DMG Down | Debuff | Deal less damage with Gloom skills based on the effect’s Count for one turn. (Max 10) |
| Gloom DMG Up | Buff | Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10) |
| Gloom Resist Down | Debuff | Increase Gloom Resistance based on Stack. (0.1 per Stack) |
| Gloom Resist Up | Buff | Decrease Gloom Resistance based on Stack. (0.1 per Stack) |
| Gloom Power Down | Debuff | Gloom Skill Final Power -{0} for this turn. |
| Gloom Power Up | Buff | Gloom Skills gain final Power by the effect’s Count for one turn. |
| Gloom Protection | Buff | Take less damage from Gloom skills based on the effect’s Count for one turn. (Max 10) |
| Gloom Fragility | Debuff | Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10) |
| Baba Yaga’s Coming! | Neutral | Baba Yaga is closing in. Clear the way or face certain death. |
| Bandages of the King in Binds | Buff | When defeated, inflict 2 Sinking Potency and 1 Count against all enemies. Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect |
| Inner Strength [底力] | Buff | - Max Stack: 25 - Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn - Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 2 Stack when hitting with an Unopposed Attack (max 10 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack; max 2) - Gains a different buff when using a specific pattern |
| Commanding Cry | Buff | - Gain 1 Clash Power and 2 Defense Level - Expires at Turn End |
| Mauled Color [Rouge] | Debuff | - Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack |
| Mauled Color [Rouge] | Debuff | - Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack |
| Overheat | Buff | - Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills) |
| Nested Harpoon [Beesting] | Debuff | - Slash Resist. +0.2, Sloth Resist. +0.2 - Turn End: Gain 2 Bind next turn - On Hit: Gain 1 Bleed Potency - When attacked by Vespa, gain 2 Gungnir's Droning - Activate Bleed on this unit once when this effect is removed |
| Golden Sheen | Buff | At the start of the turn, heal 10 HP per Count. |
| Welfare Team Captain | Neutral | - Skill Slot +1 - Modify Skill pool: Gain 1 copy of Skill 3, but lose 1 copy of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +2 (including 'Unique Status Effects') - Base Skills that gain or spend Ammo deal +30% damage - On Use with Base Skills that gain or spend Ammo, heal 10 SP for 1 ally with the lowest SP (including this unit) - On Kill, activate the following: · E.G.O Resource +2 to the Affinity that killed the enemy; E.G.O Resource +1 to all Affinities · Next turn, inflict the remaining Burn, Bleed, Rupture, Sinking, and Tremor Potency and Count on the said enemy randomly between all enemies (min 1) |
| Welfare Team Model Employee | Neutral | - When inflicting Burn, Bleed, Rupture, Sinking, and Tremor Potency with this unit's Skills, inflict +1 more of each (including 'Unique Status Effects') - Instead of Panicking or Corroding, reset this unit's SP to 0 next turn (once per Encounter) - If this effect is applied to Lobotomy E.G.O::The Sword Sharpened with Tears Rodion, gain 1 Pierce DMG Up at every Turn Start |
| Grand Welcome | Buff | Attack End: If the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn) |
| Bind | Debuff | Speed decreases by the effect’s Count for one turn. |
| Searing Birdcage | Debuff | Max Stack: 5 If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active |
| Emotional Connection | Buff | - On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity - When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources - In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills) · To Remain Oneself Hong Lu · Command : Meltdown Faust · Unbrilliant Glory Gregor · Tidal Elegy Ishmael |
| Dark Cloud | Neutral | Max Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to Unbreakable Coins, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires |
| Dark Cloud Blade | Buff | Max Stack: 1 Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills |
| Indulgence in Prescripts | Neutral | - Inflict +2 more Sinking Potency and Count - Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) Karmic Consequence |
| Indulgence in Prescripts | Buff | - Min & Max Speed +5 - Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency · On Hit, inflict +3 Sinking Count (once per target) · Deal +30% damage - Expires at Turn End |
| Deep Tears | Buff | - Unique Charge (fixed Potency) - Resource used by certain skills for additional effects - Max Stack: 20 |
| Sword of the Homeland - Rending | Buff | Skill 1 gains Final Power by the effect’s Count for this turn. |
| Sword of the Homeland - Penetrating | Buff | Skill 2 gains Final Power by the effect’s Count for this turn. |
| Bearing of a Salsu | Buff | - Max Stack: 3 - Gain Offense Level for every Stack - On Attack Hit using Slash Skills, gain 1 Poise (2 times per turn) - Lose 1 Stack when an allied Blade Lineage Identity is defeated |
| Faith Beyond Question | Buff | - Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain 1 more Poise Potency from Base Skills - This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills - Max Stack: 1 |
| Shin (心) - ??? | Buff | - Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%) |
| Faith Beyond Question | Buff | - Min & Max Speed +1 - Offense Level +3, Defense Level +3 - Gain +1 more Poise Potency from Skills |
| Shin (心) - Procuration | Buff | - Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1 |
| Shin (心) - Sora | Buff | - Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%) |
| Blessing | Buff | - Turn Start: gain 1 Protecting Sword for every 8 SP (max 5) - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills |
| Grace of the Prescript | Buff | - Offense Level +1 for every 3 Stacks - Max Stack: 9 |
| Grace of the Prescript | Buff | - Offense Level +1 for every 3 Stack - Max Stack: 9 |
| Hardblood | Buff | - Max Value: 10 - Stage 1 Hardblood - Used for special Skills |
| Hardblood Cast | Buff | - Max Stack: 3 - When clashing against enemies with Bleed or Unique Bleed, Clash Power +1 - When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1) - Reduced by 1 at Turn End |
| Hardblood Armor | Buff | - Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) • If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack |
| Hardblood | Buff | - Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack |
| Hardblood II | Buff | - Max Stack: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level Up for every 5 Stack - Raise Min & Max Speed values by 1 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack |
| Hardblood III | Buff | - Max Stack: 30 - Stage 3 Hardblood - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack - Raise Min & Max Speed values by 2 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack |
| Hardblood II | Buff | - Max Value: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 1 - Used for special Skills |
| Hardblood III | Buff | - Max Value: 30 - Stage 3 Hardblood - Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 2 - Used for special Skills |
| Blinding Blood [盲血] | Debuff | Gain 1 Bind next turn for every Stack Turn End: Take (Bleed Potency x Stack) HP damage Combat Start: Gain 3 Bleed for every Stack, then expire |
| Bloodfeast | Neutral | - Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - If there is a higher Kindred among the allies who also consumes Bloodfeast, this unit cannot consume Bloodfeast until that ally consumes it first. |
| Bloodfeast Consumed | Neutral | - Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter |
| Blood Sac | Neutral | Use a powerful attack after the Count reaches a certain amount. |
| Blood-tinged Scissorblades | Buff | - Max Value: 10 - Stage 1 Blood-tinged Scissorblades - Used for special skills |
| Blood-tinged Scissorblades | Buff | - Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack |
| Blood-tinged Scissorblades II | Buff | - Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack |
| Blood-tinged Scissorblades III | Buff | - Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack |
| Deep Laceration | Debuff | - Gain +3 Bleed Count and trigger Bleed on self. Then, lose 1 Bleed Count. - Expires at Turn End |
| Blood-tinged Scissorblades III | Buff | - Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 2 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills |
| Blood-tinged Scissorblades II | Buff | - Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills |
| Blood-shooting!! | Debuff | On Death: - Bloodfeast +30 - gain 2 E.G.O resource for the least-owned E.G.O resource - Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5) |
| The Knight's Corpus | Debuff | Take +80% damage |
| Yearning for Blood | Debuff | - Base Offense Level -35 - Base Defense Level -35 |
| Yearning for Blood | Debuff | - Base Offense Level -25 - Base Defense Level -25 |
| Bloodtinged Craving | Buff | - Gain 1 Clash Power Up and 1 Damage Up - On Hit, gain 1 Stored Blood - If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect |
| Bloodied Hand | Buff | - Max Value: 10 - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill |
| Bloodied Hand | Neutral | - Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills |
| Bloodied Hand II | Neutral | - Max Value: 20 - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills |
| Bloodied Hand III | Neutral | - Max Value: 30 - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills |
| Bloodied Hand II | Buff | - Any effects that gain Bloodied Hand gain this effect instead - Max Value: 20 - Base Value: 10 - Gain 1 Offense Level for every 6 Stack |
| Bloodied Hand III | Buff | - Any effects that gain Bloodied Hand gain this effect instead - Max Value: 30 - Base Value: 20 - Gain 1 Attack Power - At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture and +1 Rupture Count - At 30 Stack: On Hit with this unit's Skill, inflict 3 Bleed both on self and against the target |
| Blooming Sin | Neutral | At the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of E.G.O resource corresponding to the Rose's. - The Sign of Roses heals HP equal to 5% of its Max HP. At 4 Count, - Bound Identity dies. - Lose all of E.G.O resource corresponding to the Rose's. |
| Blooming Thorn | Buff | - Max Value: 10 - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up) |
| Blooming Thorn | Buff | - Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture Potency using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. |
| Blooming Thorn II | Buff | - Max Value: 20 - Stage 2 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. |
| Blooming Thorn III | Buff | - Max Value: 30 - Stage 3 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. |
| Bloodwoven Thorn | Buff | - Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +1 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 1 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +1 |
| Bloodmolded Thorn | Buff | - Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 2 Stack (max 5) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +2 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 2 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +2 and deal +50% damage - When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP |
| Tears | Neutral | Turn End: Lose 5 SP Tails Coins inflict 2 Sinking |
| Touche Hardie | Debuff | - While this unit has this effect, double the amount of HP and SP damage this unit takes from Bleed and Sinking - Turn End: Lose 1 Stack - Max Stack: 1 |
| Touche Hardie | Debuff | - Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack |
| Artwork: Fascia | Buff | - Turn Start: Gain 4 Base Power Up - When inflicting Bleed with Attack Skills, inflict additional 2 Bleed Potency |
| Sword of the Homeland - Striking | Buff | - Max Stack: 1 - Plus Coin Power +1, deal +15% damage on Critical Hit - Expires at Turn End |
| Torn Memory | Neutral | - Max Value : 7 - Used for certain Skills |
| Torn Memory | Neutral | Max Stack: 7 |
| Severing Slash [切斬] | Debuff | - The target's Slash Resistance counts as 'Weak'(1.5). (does not activate against targets with 1.5 or higher Slash Resistance) - Expires at Turn End |
| Brand - No [奴] | Neutral | - Base Offense Level -?? - Base Defense Level -?? |
| Linebreaker | Buff | - Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for the turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords) |
| Poise | Buff | On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. |
| Poised Showdown | Buff | Wave Start: Gain 4 Poise Potency and Count. |
| Propellant Ammo | Neutral | - Unique Ammo - Spent by certain Skills - Max Stack: 4 |
| Wavering Emotions | Neutral | Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect |
| Momentary Cool | Neutral | Core and body lose 50% Max HP |
| Fever | Neutral | Deal +10% damage per Count Reduced by 1 at turn end |
| Expanding Sorrow | Neutral | Changes behavior. |
| Unresolved Sorrow | Neutral | At the start of the turn, gain Attack Power Down by the Count. At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow |
| Ammo | Neutral | Spent by certain skills. Some attacks cancel if lacking Ammo. |
| Bullet - Solitude | Neutral | - Unique Ammo - Max Capacity: 6 Spent when using certain Skills - This Ammo's count cannot be gained or lost due to external effects |
| The Living & The Departed | Neutral | - Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo. |
| Tigermark Round | Buff | - Unique Ammo - Spent by certain Skills - Max Stack: 6 |
| Tigermark Round | Neutral | - Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12 |
| Savage Tigermark Round | Buff | - Unique Ammo - Spent by certain Skills (actives the same way as Tigermark Round does) - The Potency and the Count of this effect are "Loaded Ammo" and "Remaining Ammo", respectively · Max Potency (Loaded Ammo): 6 - Coins that spent this Ammo deal +30% damage, and inflict double the normal amount of Burn Potency and Count - When all Loaded Ammo and Remaining Ammo are spent, converts back to Tigermark Round |
| Savage Tigermark Round | Neutral | - Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Activates the same way as Tigermark Round does - Max Capacity: 8 |
| Molted Shell Shot | Neutral | Resource used by certain skills for additional effects. |
| Ammo - Atelier Logic | Neutral | Unique Ammo Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects |
| Sizzling Wound | Debuff | - Offense Level -5, Defense Level -5 - Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack - For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead - Max Stack: 5 |
| Rien's Mask | Debuff | - Offense Level -5, Defense Level -5 - For every Stack, take +5% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +7.5% damage for every Stack instead - Max Stack: 1 |
| Sizzling Wound | Buff | - Offense Level +3, Defense Level -3 - Take -25% damage from Unopposed Attacks - Turn Start: Gain 1 Burn and 1 Bleed - Deal +15% damage with Base Attack Skill's Unbreakable Coins |
| Wound-casing Mask | Buff | - Offense Level +2, Defense Level -2 - Take -10% damage from Unopposed Attacks |
| Rupture | Debuff | When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. |
| Deathrite【Haste】 | Debuff | Base Stack: 3 When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active |
| Deathrite【Venom】 | Debuff | Base Stack: 5 - Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self - ※ Cannot gain additional Stacks of this effect while it is already active |
| Rupture Protection | Buff | Take -1 damage per Count from Rupture effects for one turn. |
| Deathrite 【Halt】 | Debuff | Base Stack: 4 - Deathrite - When getting Rupture triggered while this unit has 3+ Bind, lose 1 Stack - When losing Stacks, raise this unit's Stagger Threshold by 10 - At 0 Stack, raise this unit's Stagger Threshold by Rupture Potency on self, then expires - ※ Cannot gain additional Stacks of this effect while it is already active |
| Deathrite 【Impede】 | Debuff | Base Stack: 10 - Deathrite - When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn) - At 0 Stack, gain 6 Offense Level Down for the next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active |
| Rupture Fragility | Debuff | Take +1 damage per Count from Rupture effects for one turn. |
| Mark of Decay | Debuff | - Max Stack: 1 - Take +10% damage from Gluttony Skills - Take +10% damage from Deathrite - Removed at Turn End |
| Deathrite 【Wane】 | Debuff | Base Stack: 10 - Deathrite When the unit that inflicted this effect triggers Rupture, lose 1 Stack - Also lose 1 Stack of a random Deathrite on self, except for this Deathrite - At 0 Stack, expires - ※ Cannot gain additional Stacks of this effect while it is already active |
| Deathrite 【Enfeeble】 | Debuff | Base Stack: 5 - Deathrite - If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting Rupture triggered, lose 1 Stack - When losing Stacks, gain 1 Defense Level Down next turn (once per turn) - At 0 Stack, gain 3 Defense Level Down and 1 Bind next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active |
| Deathrite 【Fissure】 | Debuff | - Base Stack: 3 - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self ※ Cannot gain additional Stacks of this effect while it is already active. |
| Untroubled Analysis | Buff | - Deal +25% damage to Faelantern |
| Candy? | Debuff | - Max Value: 1 - Where's the candy? |
| Overheated Coffin | Debuff | - Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires |
| Centipede Venom | Debuff | - Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks. |
| Central Command Team Captain | Neutral | - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +1 (including 'Unique Status Effects') - Increase the amount of Poise Potency or Charge Count(including 'Unique Charge') gained from Skills by +1 - Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter) - Base Attack Skills with 2+ Atk Weight deal +30% damage - On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
| Charge | Buff | Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
| Corpus Ingredient | Buff | - Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count |
| Charge Barrier | Buff | - Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn |
| Load | Buff | - Max Value : 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee., deal +5% damage for every value instead (max 30%) - Turn End: this effect expires |
| Charged Sting | Debuff | - For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%) · For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%) - Max Stack: 5 - Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting) |
| Chanting - Arcana Slave | Buff | - Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack, gains 20 Speed and uses ARCANA SLAVE next turn |
| Chanting - Arcana Slave | Buff | - Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack: next turn, gain 20 Bind and use ARCANA SLAVE |
| Assist [援] | Buff | - Max Stack: 1 - If target has 5+ types of negative effects, Clash Power +1, deal +10% damage |
| Chesed's Mercy | Neutral | - Averages the Offense Level and Defense Level of all units - After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels - First-time Unleashing Effect: "Chesed's Mercy" lasts for the duration of this Encounter |
| Battleblood Instinct | Buff | - Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn |
| Bloodflame [血炎] | Buff | - Max Stack: 3 - This unit inflicts +1 more Burn and Rupture Potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End |
| Near-light Superbattery | Buff | - Max Stack: 100 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well. |
| Swordplay of the Homeland [Sal] | Neutral | - Min Stack 1; Max Stack 9 - On Skill Use, at Min or Max Stacks, convert all Coins this unit uses to Unbreakable Coins - Skill Base Power and Coin Power shift based on Stack · 1 ~ 2 Stack: Base Power -6, Coin Power +4 · 3 ~ 4 Stack: Base Power -3, Coin Power +2 · 5 Stack: No effect · 6 ~ 7 Stack: Base Power +4, Coin Power -2 · 8 ~ 9: Base Power +8, Coin Power -3 |
| Battleform of the Homeland - Tigerhunt | Neutral | Use a pattern made of multi-coin Skills Im Gyeong-eop gains advantage at lower Swordplay of the Homeland [Sal] Stack |
| Battleform of the Homeland - Bearhunt | Neutral | Use a pattern made of single-coin Skills Im Gyeong-eop gains advantage at higher Swordplay of the Homeland [Sal] Stack |
| Dujeong Brigandine [Sal] | Buff | - Max Stack: 5 - When gaining this effect, gain Shield equal to 10% of this unit's max HP for every Stack (min 1, rounded down; Shield gained due to this effect does not expire at Turn End) - Combat Start: Gain 1 Defense Level Down for every 2 Stack (rounded up) - Deal +(Stack x 2.5)% Slash damage - Lose 1 Stack when taking Shield damage equal to 10% of this unit's max HP |
| Event Effect | Neutral | Combat Start: Gain 3 Attack Power Up. |
| Event Effect | Neutral | Gain 5 Attack Power Down each turn. |
| Event Effect | Neutral | Gain 3 Damage Down each turn. |
| Unknown Wound | Neutral | Gain 10 Rupture for this turn. |
| Spreading Flame | Neutral | Combat Start: Allies without Wrath Affinity Attack Skill take 5 Wrath damage |
| Gentle Sendoff | Neutral | Turn Start: Heal 10 HP and SP. (Up to 3 turns) |
| Photopia | Neutral | Combat Start: Skill Final Power -1. |
| Emptied | Neutral | Combat Start: Allies without Lust Affinity Attack Skill are Staggered. |
| Contamination | Neutral | Combat Start: Speed -2. |
| Struggle | Neutral | Speed +1 for this battle. |
| Relief | Neutral | Speed +2 for this battle. |
| Understanding | Neutral | At the start of the battle, gain 2 E.G.O resources for every Affinity. |
| Determined | Neutral | All Ally Units gain +2 Skill Final Power for this battle |
| Longing | Neutral | All Ally Units gain +1 Skill Power for this battle |
| Thunderer | Buff | - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5 |
| Cumulus Wall | Buff | Max Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or Attack End of the following: 'Rules of the Backstreets' |
| Coffin | Buff | - Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) |
| Cold | Debuff | - Max Stack: 3 - Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires |
| Cold, Black Tears | Debuff | - Max Stack: 5 - Turn Start: gain 1 Clash Power Down - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40 |
| Decay Ampule | Debuff | Take damage by 2% of Max HP per Count |
| Crumbled Pride | Debuff | Used for "Weathered Knight" Passive |
| Burn | Debuff | At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. |
| Moment of Audience | Buff | Gain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2) Clash Lose: Gain 1 Fragile next turn |
| Overheat | Debuff | - Max Stack: 5 - Turn Start: gain Clash Power Down and Fragile equal to the Stack - Expires at Turn End |
| Focused Attack | Buff | When using a Skill against the same Slot this unit successfully hit last turn, gain the following effects based on the number of consecutive turns it successfully hit the Slot - 1 Consecutive hit: Clash Power +1 - 2 Consecutive hits: Base Power +1 - 3 Consecutive hits: Base Power +1, Coin Power +1 |
| Focused Attack - Meursault | Debuff | The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit that inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit that inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment |
| Concussion | Debuff | - Max Stack: 3 - When hit, take +30% damage for every Stack (max 90%) - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.5 (rounded down) - At max Stack, consume all of it at Turn End and enter forced Stagger state next turn |
| Concussion | Debuff | - Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End |
| Tarnished Blood | Buff | Max Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat |
| Dragon's Blood [龍血] | Debuff | - Max Potency: 50 - Turn End: Take 1% HP damage per Potency (min 1; cannot be Staggered by this effect) - Lose 1 Count when using a Defense Skill (once per turn) - Turn End: Double Potency and lose 1 Count - This effect can be removed only by reducing Count to 0 |
| The Golden Bough's Forced Arbitration | Debuff | - Lose 30 Base Offense Level - Lose 30 Base Defense Level |
| Plugged In | Debuff | Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge on self. |
| Contempt of the Gaze | Debuff | - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires |
| Contempt | Debuff | - Max Stack: 1 - Take and deal -50% damage from and against Jia Huan - Targets with Contempt cannot gain Gaze - Expires at Turn End |
| Contempt | Debuff | - Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn |
| Rising Fever | Neutral | Lose 1 Stack when meeting one of the following conditions (once per turn): - Using the "Stamp of Vengeance" Skill (including activation via Counter) - At Turn End after activating 6+ Envy A-Reson. At 0 Stack, use the "Time to Unpack!" Skill |
| Berserking | Debuff | - Lose 15 Offense Level - Lose 15 Defense Level - Turn End: does not gain Defense Level from Strider【Wu】; instead, gain Offense Level Up equal to Strider【Wu】 Stack |
| Deep Wound | Debuff | - Base Stack: 3 - On Tremor Burst, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1 |
| Wrath DMG Down | Debuff | Deal less damage with Wrath skills based on the effect’s Count for one turn. (Max 10) |
| Wrath DMG Up | Buff | Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10) |
| Wrath Resist Down | Debuff | Increase Wrath Resistance based on Stack. (0.1 per Stack) |
| Wrath Resist Up | Buff | Reduce Wrath Resistance based on Stack. (0.1 per Stack) |
| Wrath Power Down | Debuff | Wrath Skill Final Power -{0} for this turn |
| Wrath Power Up | Buff | Wrath skills gain final Power by the effect’s Count for one turn. |
| Wrath Protection | Buff | Take less damage from Wrath skills based on the effect’s Count for one turn. (Max 10) |
| Wrath Fragility | Debuff | Take more damage from Wrath skills based on the effect’s Count for one turn. (Max 10) |
| Crit DMG Up | Buff | For this turn: Deal +10% damage on Critical Hit for every Stack |
| Apic Flashburst Blade Art - Hwando | Buff | Deal +10% more damage on Critical Hit for every Stack this turn |
| Accept the Pain! | Neutral | Deal and take 100% more damage. Defense Skill Final Power -5. |
| Ecstatic | Debuff | All the Maw’s physical resistances change to ‘Fatal’. |
| Purity | Debuff | All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’. |
| Gaze of the One Who Grips | Debuff | Staggered for one turn. Take +100% damage from Kromer. |
| Control Team Captain | Neutral | - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
| Hardened Shell-Barrier | Buff | - Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up) - Turn End: lose 3 Stack - Max Stack: 10 |
| Curse | Debuff | Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. |
| Box of Curses | Debuff | - Max Value: 1 - Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1 |
| Muga [無我] | Neutral | - Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 10 Stack - The more this effect stacks... - Max Stack: 100 |
| Sever the Thread [切絲] | Debuff | - Turn Start: · Gain 3 Bleed and +3 Bleed Count · Take Slash damage equal to (Stack / 3) - When hit, take Slash damage equal to (Stack / 5) - The more this effect stacks... - Max Stack: 100 |
| Karma | Debuff | Take +1% damage per Count. At the end of the turn, if at 108+ Count, the unit dies. |
| Cyclical Karma | Neutral | All units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive. |
| Dark Flame | Debuff | - Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires |
| You're Ridiculous, Big Brother. | Buff | In Clashes against Jia Huan, Clash Power +2 |
| One Who Walks The Way of the Hegemon | Neutral | - Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn) |
| Uncompromising Imposition | Buff | Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - When healed by this effect, gain 1 Power Up next turn |
| Happiness, Joy, Sorrow | Buff | - Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| No Matter How Many Must Bleed... | Buff | [Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) - When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn) |
| Happiness, Joy | Buff | - Hong Lu's Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| Happiness, Joy, Sorrow, Wrath | Buff | - Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| Happiness | Buff | - Hong Lu's Clash Power +1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| Check This Out, Kiddo! | Buff | - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +5% damage for every Stack |
| Check This Out, Kiddo! | Buff | - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%) |
| High Noon | Buff | - Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters |
| Loneliness at High Noon | Buff | - Min Speed +2 - On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters |
| From Dawnbreak to Sunset | Buff | - If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 5 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters |
| Blazing Sunset | Buff | - If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters |
| Dawnherald | Buff | - Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage instead - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack |
| Dawn Office | Buff | - Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires |
| Lingering Determination | Buff | When defeated, gain E.G.O Resources based on the Affinity & Rank of each Attack Skill this Identity has |
| Rotting Skin | Buff | When attacked, inflict 3 Poison on the attacker. |
| Regenerate | Neutral | Gain 1 every time a part is restored |
| Crippling Injury | Debuff | - Yet to recover from the wounds gained in the previous battle. - Massively reduce max HP - Turn Start: gain 1 Defense Level Down for every cumulative turn (max 15) |
| Protecting Pest [Roaches] | Neutral | - Max Stack: 50 - Whenever this unit is inflicted with (Burn, Bleed, Tremor, Rupture, Sinking) Potency or Count, instead of gaining those effects, lose the same amount of Stack of this effect instead - Expires at Turn End |
| Defense Level Down | Debuff | Defense Level decreases based on the effect's Potency for one turn. |
| Defense Level Up | Buff | Defense Level increases based on the effect's Potency for one turn. |
| Defensive Stance | Buff | - Max Value: 2 - This effect does not compound in potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage |
| Dazzle | Debuff | - Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected - This effect expires at the end of the turn it is activated |
| Shin (心) - Tiantui Star [天退星] | Buff | - Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Burst' to Unbreakable Coins |
| Urge | Debuff | At the end of the turn, if at 5+ stacks, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect. |
| Despair | Buff | - Turn Start: gain 1 Piercing Sword for every -8 SP (max 5) - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills |
| Desperado | Buff | - Max Stack: 2 - For every Stack, Base Attack Skill Clash Power +1, Base Power +1 - At 2 Stack, Base Attack Skill Plus Coin Power +1, Minus Coin Power -1 - Expires at Turn End |
| Courier Trunk - Rodion | Neutral | - Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) |
| Courier Trunk - Sinclair | Neutral | - Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) |
| Nerve Strike - Don Quixote | Debuff | - Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's(or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike |
| Moonlit Azure Blade | Neutral | - Max Stack: 50 - Turn Start: Gain 5 Shield for every Stack - +1% Damage on Critical Hit for every Stack - Lose 1 Stack when hit |
| Dimensional Rift | Debuff | At the end of the turn, gain Rupture Count by this effect’s amount. Then, remove this effect. |
| Dimensional Bag - Allas Workshop | Neutral | Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Allas Workshop Gloves - Next Workshop weapon: Nester Workshop Hammer |
| Dimensional Bag - Nester Workshop | Neutral | Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Nester Workshop Hammer - Next Workshop weapon: Screw Atelier Drill Hammer |
| Dimensional Bag - Screw Atelier | Neutral | Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Screw Atelier Drill Hammer - Next Workshop weapon: Namir Workshop Gauntlets |
| Dimensional Bag - Namir Workshop | Neutral | Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: Allas Workshop Gloves |
| Dimensional Bag - Namir Workshop | Neutral | Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: YuRia Atelier Axe |
| Dimensional Bag - YuRia Atelier | Neutral | - Current Workshop Weapon: YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe |
| Dimensional Bag - YuRia Atelier | Neutral | Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: YuRia Atelier Axe - Next Workshop weapon: Allas Workshop Gloves |
| Defense Power Down | Debuff | Defense skills lose final Power by the effect’s Count for one turn. |
| Earnest Accomplishment | Neutral | If this unit is defeated or its HP is brought to 1, the attacker gains buffs. |
| Emptiness | Neutral | At 4+ Count, Dongrang becomes staggered. |
| Empty Honor | Neutral | If Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn. |
| Empty Mark | Neutral | Targeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang. |
| Borne Fruition | Neutral | The unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn |
| Momentary Glory | Neutral | At 3+ Count, Dongrang becomes more powerful. |
| Radiant Vanity | Buff | At the start of the turn, Dongrang gains 1 Protection and 1 Attack Power Up. |
| Lightning | Neutral | Powers up after the Count reaches a certain amount. |
| Dazzled Mind | Debuff | Targets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn. |
| Blooming | Debuff | Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 |
| Fully Bloomed | Debuff | Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. |
| Fully Bloomed | Neutral | Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. |
| Growing | Buff | At the end of the turn, add +1 Count, and gain Max HP proportional to the Count. (Max 3) |
| Scattering Petals | Debuff | Turn End: At 6+ Count, become staggered |
| Dueling | Neutral | Turn Start: Units without this status go into a 'Fully Bloomed' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up |
| Flower-burying Wedge [埋花櫼] | Buff | Base Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn |
| Flower-burying Wedge [埋花櫼] | Neutral | - Max Stack: 3 - Enhances Yinglong's certain Skills |
| Dreamy Hesitation | Debuff | - Lose 35 Base Offense Level - Lose 35 Base Defense Level |
| Mental Awakening | Buff | - Max Stack: 1 - As long as this unit has this effect, gain 4 Final Power and take +30% damage - On Hit with a Coin that inflicts Bleed Potency: inflict +2 more Bleed On Hit (max 10 per turn) - If this unit has Poise, deal +50% damage |
| Bloodpour (血注) | Debuff | - Max Stack: 5 - Unique Bleed - When tossing an attack Coin, take fixed damage by the effect’s Stack. |
| Declared Duel - Camille | Debuff | - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. - Replaced when another unit inflicts Declared Duel on the same target. |
| Declared Duel - Don Quixote | Debuff | - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target. |
| Declared Duel - Outis | Debuff | - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target. |
| Declared Duel - Sinclair | Debuff | - In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
| The Duel Escalates | Debuff | - Max Stack: 20 - 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn |
| The Duel Escalates | Debuff | - Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects - Can gain up to 3 Stacks per turn - Max Stack: 5 |
| Captivity | Debuff | Become Staggered for 3 turns; disable any Retreat-related abilities Remove this effect when kqe-1j-23 becomes Staggered |
| Mauled Color [Bleu] | Debuff | - Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack |
| Mauled Color [Bleu] | Debuff | - Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack |
| Drenched Sin | Neutral | Max HP increases by (E.G.O resource drained)% On Death - Recover E.G.O resource it drained. - Heal bound Identity's HP by (25% of Identity's Max HP * Blooming Sin Count). |
| Echoes of the Manor | - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types. | |
| Overheal | Neutral | Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect. |
| Radiant Desire | Buff | Turn Start: Dongrang gains 1 Damage Up and 1 Protection. |
| Seeds | Debuff | Turn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1 |
| Piece of a Broken Bond | Neutral | Yi Sang's skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) As long as at least one other ally is alive in this battle, Yi Sang does not die |
| Nutrient Drain | Debuff | Turn End: Dongrang heals 10 HP |
| Nutrient Drain | Neutral | Turn End: Dongrang heals 10 HP |
| E.G.O Corrosion | Neutral | Won’t listen to orders and will only use Corrosion Skills. |
| E.G.O Corrosion - N Corp. | Neutral | - Max Stack: 10 - The following effects activate at every Turn Start: · Lose SP by the effect's Stack · Gain 1 Attack Power Up for every 3 Stack - At Max Stack, take 5% HP damage at Turn End |
| Shock | Debuff | Take more damage by the effect’s value for the turn |
| Capacitor | Neutral | It seems to be storing electricity in its body. |
| Emergency Barrier Battery | Buff | - Max Stack: 7 - When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed |
| Emergency Nutrient Supply | Neutral | At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. |
| Spark Discharge | Debuff | When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 |
| Only Ashes Remain | Debuff | - Cannot maintain Red Eyes & Penitence - When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires |
| Defense Power Up | Buff | Defense skills gain final Power by the effect’s Count for one turn. |
| Battle Ready | Buff | Max Value: 1 Bleed Potency and Count inflicted using this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter |
| Power-up State | Neutral | Power-up State passive activated |
| Bridle | Buff | - All allies gain ((current Floor - 4) x 10)% max HP (max 60%) - All allies gain Offense Level +(current Floor - 4) (max 5) |
| Tianjiu Star's Blade | Neutral | - Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills |
| Attack Power Up | Buff | Attack skills gain final Power by the effect’s Count for one turn. |
| Frenzy | Neutral | Gain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked. |
| Twisted Curse Talisman | Debuff | - Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active |
| Joint Time Expenditure | Neutral | When spending Shared Time, the Brains spend an equal amount of time across the board. |
| Corroding Heart | Debuff | Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind |
| Desire for Acknowledgement | Debuff | - For every Stack, Deal +5% damage to and take +5% damage from Ryōshū (max 100%) - Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4) - At 10+ Stack, lose 5 SP upon Clash Lose - Max Stack: 20 |
| Maturing Textbook | Buff | - Base Skills deal +(10 + (Stack x 5))% damage - Can gain up to 2 Stacks per turn - Max Stack: 3 |
| Morale Boost | Neutral | Gain Damage Up by the the effect's Count every turn (Max 5) Cannot gain the status while Tipsy |
| A Sliver of Anticipation | Debuff | He's not giving it his all. - Lose 35 Base Offense Level, Lose 35 Base Defense Level - Deal +30% damage with Unopposed Attacks |
| Precious Jade's Cradle | Debuff | - Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit |
| Little Handy - External Upgrade Module | Buff | - For 3 turns after gaining this effect: gain 2 Power Up and 2 Damage Up at the start of each turn (Substituting units earn it in the turn they Substitute in) |
| What use... am I...? | Debuff | - Max Stack: 1 - Lose 3 Offense Levels - Lose 3 Defense Levels |
| Faint Memories | Neutral | - Base Value: 10 - Turn Start: gain Defense Level Up equal to the Stack - Clash Lose: reduce by 1 |
| Charmed | Neutral | - All damage dealt to Fairy reduced to 0. - Expires when Fairy dies. |
| Explosive Amusement | Debuff | - On Turn End: · Base Stack: 1 · The unit connected to this unit heals 25% HP and loses 20 SP · Gain 1 Stack · At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 Hollow Obedience next turn |
| Artwork: Fascia | Buff | Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1 |
| Le Fauvisme - Masque de Chien | Buff | - Deal +5% damage for every 3 Mauled Color on target (max 15%) - Inflict +1 more Bleed and Sinking Potency with Base Skills - Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn) |
| Le Fauvisme - Masque de Loup | Buff | - Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Skills - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (once per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (once per Sinner per turn) |
| Le Fauvisme - Masque de Loup Ensanglanté | Buff | - Deal +20% damage; convert all Coins into Unbreakable Coins - Min & Max Speed +1 - Inflict +1 more of the following negative effects with Skills · Bleed Potency and Count · Sinking Potency and Count - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (3 times per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (3 times per Sinner per turn) |
| Le Fauvisme - Masque de Loup | Buff | - Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn) |
| Embers | Debuff | - Max Potency: 3 - Max Count: 6 - If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills) - If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn) - At 0 Embers Count, activate the following effects: · Activate Burn on self once and lose 1 Burn Count · Lose 1 Embers Potency · If this unit has 1+ remaining Embers Potency, reset Embers Count to 6 |
| Shade of Reflection [The Middle] | Buff | - Encounter Start: If 4+ The Middle-faction Identities are on the field, gain 2 E.G.O Resources for all Affinities - Attack Skills that are Envy Skills or Skills that inflict Bleed or 'Unique Bleed' deal +30% damage (for E.G.O Skills, deal +100% damage instead) - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times |
| Shade of Reflection [Ambuscade] | Buff | - The Identities' Attack Skills that are Gluttony Skills or Skills that inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - H Corp. Identities deal +15% damage and take -30% damage - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times |
| Shade of Reflection [The Middle] | Buff | - Encounter Start: If 4+ The Middle-faction Identities are on the field, Ricardo's first and second patterns change - Ricardo's Skill effects do not inflict Paralyze on Identities that have equipped Defense Skills |
| Shade of Reflection [Ambuscade] | Buff | - If the attacker's Speed is faster than Ricardo's when he is Staggered, Ricardo takes +(Speed difference x 2)% damage (max 20%) |
| Shade of Reflection [The Middle] | - Encounter Start: If 4+ The Middle-faction Identities are on the field, activate the following effects: · Ricardo's first and second patterns change · Gain 2 E.G.O Resources for all Affinities - Ricardo's Skill effects do not inflict Paralyze on Identities that have equipped Defense Skills - The Identities' Attack Skills that are Envy Skills or Skills that inflict Bleed or 'Unique Bleed' deal +30% damage (for E.G.O Skills, deal +100% damage instead) - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times | |
| Tribulation | Buff | - Max HP +25% - Skills deal +20% damage |
| Tribulation | - Max HP +25% - Skills deal +20% damage - [Phase 2 Exclusive Effect] · Ricardo and his Siblings' SP do not fall below 0 · Turn Start: Inflict 2 "Written in the Book" on all enemies that attacked Ricardo in the previous turn | |
| Tribulation | Buff | - Max HP +25% - Skills deal +20% damage - [Phase 2 Exclusive Effect] · Ricardo and his Siblings' SP do not fall below 0 · Turn Start: Inflict 2 "Written in the Book" on all enemies that attacked Ricardo in the previous turn |
| Shade of Reflection [Ambuscade] | - The Identities' Attack Skills that are Gluttony Skills or Skills that inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - H Corp. Identities deal +15% damage and take -30% damage - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times - If the attacker's Speed is faster than Ricardo's when he is Staggered, Ricardo takes +(Speed difference x 2)% damage (max 20%) | |
| Shade of Reflection [Bearhunt] | Buff | - The Identities' Attack Skills that are Wrath Skills or Skills that inflict Burn or 'Unique Burn' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When raising Stagger threshold via Tremor Burst against enemy Shield, deal Wrath damage instead · When dealing Wrath damage via the above effect, deal +50% damage against Shield (rounded down) - Upon Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for Reson. (2 times per turn) |
| Shade of Reflection [Bearhunt] | - The Identities' Attack Skills that are Wrath Skills or Skills that inflict Burn or 'Unique Burn' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When raising Stagger threshold via Tremor Burst against enemy Shield, deal Wrath damage instead · When dealing Wrath damage via the above effect against target, or when target takes Burn or 'Unique Burn' damage, target's Shield takes +50% damage (rounded down) - Upon Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for Reson. (2 times per turn) | |
| Shade of Reflection [Tigerhunt] | Buff | - The Identities' Attack Skills that are Pride Skills, or Attack Skills that apply, gain, or consume Poise deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When using Pride Skills, gain (Skill's Rank) Poise Potency and +2 Poise Count (2 times per turn per Sinner; E.G.O Skills are considered Skill 3 for this purpose) - For Blade Lineage Identities, apply the following effects: · Remove this unit's first Stagger Threshold · Final Power +2 · Deal +30% damage to and take -15% damage from enemies |
| Shade of Reflection [Tigerhunt] | - The Identities' Attack Skills that are Pride Skills, or Attack Skills that apply, gain, or consume Poise deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When using Pride Skills, gain (Skill's Rank) Poise Potency and +2 Poise Count (2 times per turn per Sinner; E.G.O Skills are considered Skill 3 for this purpose) - For Blade Lineage Identities, apply the following effects: · Remove this unit's first Stagger Threshold · Final Power +2 · Deal +30% damage to and take -15% damage from enemies | |
| Shade of Reflection [Bearhunt] | Buff | - Shield takes +50% damage from Burn and 'Unique Burn' (rounded down) |
| Tribulation | Buff | - Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" and "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5 or fewer Poise Count, gain +2 Poise Count |
| Tribulation | Buff | - Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" and "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5 or fewer Poise Count, gain +2 Poise Count - [Phase 2 Exclusive Effect] When Swordplay of the Homeland [Sal] resets to 5 due to the effects of "Swordplay of the Homeland [Sal] - Shift Battleform" Passive, gain or lose 2 Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack |
| Tribulation | - Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" or "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5- Poise Count, gain +2 Poise Count - [Phase 2 Exclusive Effect] When Swordplay of the Homeland [Sal] resets to 5 due to the effects of "Swordplay of the Homeland [Sal] - Shift Battleform" Passive, gain or lose an additional 2 Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack | |
| Shade of Reflection [Rouge] | Buff | - Attack Skills that are Lust Skills or Skills that inflict Bleed or 'Unique Bleed' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Upon A-Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for A-Reson. (2 times per turn) |
| Shade of Reflection [Rouge] | - The Identities' Attack Skills that are Lust Skills or Skills that inflict Bleed or 'Unique Bleed' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Enemies take x1.5 damage from Bleed (rounded down) - Upon A-Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for A-Reson. (2 times per turn) | |
| Shade of Reflection [Bleu] | - The Identities' Attack Skills that are Gloom Skills or Skills that inflict Sinking or 'Unique Sinking' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Turn Start: Enemies in Panic gain 3 Fragile - The Finger-faction Identities deal +15% damage to and take -15% damage from enemies | |
| Shade of Reflection [Rouge] | Buff | - Take x1.5 damage from Bleed (rounded down) |
| Shade of Reflection [Bleu] | Buff | - Turn Start: When Panicked, gain 3 Fragile |
| Tribulation | Buff | - Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 |
| Tribulation | - Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 - [Phase 2 exclusive effect] Turn Start: If this unit will use "Burst Forth the Pulsing Crimson under Your Skin" this turn, heal 10 SP on self for every Sinner that has Palette Vibrante (max 30 SP) | |
| Tribulation | Buff | - Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 - [Phase 2 exclusive effect] Turn Start: If this unit will use "Burst Forth the Pulsing Crimson under Your Skin" this turn, heal 10 SP on self for every Sinner that has Palette Vibrante (max 30 SP) |
| Shade of Reflection [Bleu] | Buff | - Attack Skills that are Gloom Skills or Skills that inflict Sinking or 'Unique Sinking' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - The Finger-faction Identities deal +15% damage to and take -15% damage from enemies |
| Targeting Settings | Neutral | - Cannot be removed - If at 0 at Turn End, become Staggered next turn - When using 'Designated Target Fire' Skill, if the target isn't Stigmatized, lose 1 Stack - If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack - If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack |
| Stigmatized | Debuff | - Targeted by Der Fluchschütze - Expires at Turn End |
| Stigmatized | Debuff | - Tageted by Gubo - Expires at Turn End |
| Fell Bullet | Buff | Max Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End |
| The Endless Wheel | Neutral | Reduced by 1 every time a Gondola is defeated. If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase. |
| Festive Fever | Buff | - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills |
| Festive Fever | Buff | - Max Value: 10 - Expires at Turn End - Against targets that have Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead |
| Scorch Propellant Ammo | Buff | - Unique Ammo - Max Stack : 15 - Consumed when using certain Skills |
| Scorchfield | Neutral | - Max Value: 999 - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters |
| District 12 Fuel | Neutral | Max Stack: 100 Consumed by certain Skills. At 50- Stack, become Overheated Fuel |
| Overheated Fuel | Neutral | Max Stack: 100 Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel |
| Resilient Determination | Buff | Does not lose SP upon ally defeat. |
| Battle Instinct | Buff | - Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 more Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage |
| Focused Performance | Buff | - Max Stack: 3 - Identities only; includes Empowered Skills - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when: 1) Skill 3 Attack End 2) If this unit does not have Hardblood Armor at Turn Start |
| Before the King in Binds | Buff | When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP |
| Before the King | Buff | When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. |
| WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURES | Buff | Gain Clash Power equal to the value |
| O compatriots of my dear child | Buff | Clash Power +1 per Stack (max 4) Deal +5% damage |
| Which treats the banquet of blood for the Family's suffering. | Buff | Gain Clash Power Up equal to Stack Deal +10% damage |
| OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAM | Buff | Clash Power +4 for every value Apply Shield to self and all allies at Combat Start |
| Dream her dream together in my stead | Buff | Clash Power +2 for every value (max 8) - Apply Shield to self and all allies at Combat Start - On Hit, deal 1 fixed damage |
| Of how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children. | Buff | - Clash Power +4 for every value - Apply Shield to self and all allies at Combat Start - Deal +20% damage - On Hit, deal 1 fixed damage as well |
| Frozen | Debuff | - Unique Cold - Cannot act for this turn - Certain Skill activations become nullified at 1 HP |
| Magic Bullet | Neutral | - Max: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 |
| The First Magic Bullet | Buff | - Deals +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30) |
| The Second Magic Bullet | Buff | - Deal +10% damage - Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze |
| The Third Magic Bullet | Buff | - Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn |
| The Fourth Magic Bullet | Buff | - Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn |
| The Fifth Magic Bullet | Buff | - Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn |
| The Sixth Magic Bullet | Buff | - Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12 |
| The Seventh Magic Bullet | Buff | - Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit |
| Way of the Blade | Neutral | - Turn Start: · Gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack · Gain 1 Damage Up and 1 Fragile for every 10 Stack - Max Stack: 50 |
| Bloomed Rose | Neutral | |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Sloth Affinity |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Gloom Affinity |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Wrath Affinity |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Pride Affinity |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Lust Affinity |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Gluttony Affinity |
| Bloomed Rose | Neutral | Increased damage dealt & taken with Identity's Envy Affinity |
| Indulged | Debuff | Turn Start: for every 2 Stack, gain 1 Clash Power Down (max 5) |
| Eye of Precognition - Overheat | Neutral | - Max Stack: 30 - Attack Skills deal -20% damage - Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins - Turn Start: Gain 10 Stack - At 30 Stack, convert into "Eye of Precognition" |
| Eye of Precognition - Overheat | Buff | - Max Stack: 30 - Offense Level +3, Defense Level -3 - Turn Start: Gain 10 Stacks - At 30 Stacks, convert into "Eye of Precognition" |
| Eye of Precognition | Neutral | - Max Stack: 30 - Clash Power +2 - Turn Start: Gain 10 Stack - Turn Start: Heal (Stack / 4) SP |
| Eye of Precognition | Neutral | - Max Stack: 30 - Clash Power +2 - Turn Start: Gain 5 Stack |
| Eye of Precognition | Buff | - Max Stack: 30 - Can lose up to 10 Stacks per turn |
| Volatile E.G.O Attunement - Contempt | Neutral | - E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -7 - On Clash Win, gain 1 Stack - Lose 1 Offense Level and gain 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Protection and reset the Stack to 0 |
| E.G.O Resource Amp | Buff | Increases the amount of E.G.O resources earned from skills by the effect’s Count for one turn. |
| Gaze of Contempt | Buff | - Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring [Contempt of the Gaze] - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires |
| Gaze | Debuff | - Max Stack: 7 - Take and deal +10% damage from and against Jia Huan - At 7 Stack, converts to Contempt |
| Gaze | Debuff | - Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn |
| Gebura's Blade | Buff | - Convert all Skill Coins into Unbreakable Coins - Deal +100% damage - Plus Coin Skills gain Coin Power +1; Minus Coin Skills gain Final Power +1 - For this turn, this unit cannot be Staggered from all sources of damage - At less than 10 HP, heal to 10 HP - For this turn, this unit's HP does not drop below 10 - For this turn, every Coin Hit from Base Attack Skills and Counter Skills heals 10% of the damage dealt (max healing from each Skill: 100) - Expires at Turn End |
| Resentment | Buff | - Min & Max Speed +2 - On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill) |
| Firepower | Buff | - Max Stack: 10 - Deal +10% damage for every Stack |
| Delicateness | Debuff | - Max Stack: 10 - Take +10% damage for every Stack |
| Candy | Debuff | Max Stack: 99 - Are you hoarding candy all for yourself? |
| Fairy Lure | Debuff | - Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the Attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End |
| Malattunement | Buff | - Base Offense Level +2, Base Defense Level +2 |
| Supernatural, Strength, Chaos, and Spirits | Buff | - Base Offense Level +4, Base Defense Level +4 |
| Viewing the Tableau | Neutral | - If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start - Turn End: Lose 2 Stack |
| I Got Praised! | Buff | - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +8% damage for every Stack |
| I Got Praised! | Buff | - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%) |
| Grasp | Debuff | - Max Stack: 4 - Turn End: gain 10 Bind next turn - Turn End: lose 1 Stack |
| Exquisite Aesthetics | Buff | - Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Base Power +(4 / # of Coins) - Deal +30% damage with Skills |
| Desirous | Neutral | At the start of the turn, gain 10 Bind. All phys. resistances change to ‘Fatal’. Attack Skill Power +2. Defense Skill Power -2. |
| Burgeoning of Horns [發角] | Buff | - Max value: 3 - This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack |
| Growing Resentment | Buff | When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End |
| Growing Resentment | Buff | - Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires |
| Volatile E.G.O Attunement - Fell Bullet | Neutral | - E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -2 - On Clash Lose, gain 1 Stack - Gain 1 Offense Level and lose 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Damage Up and reset the Stack to 0 |
| Bright【光】 | Buff | - Potency : Base 0, Max 5 - Count : Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Stack |
| Hand - Pine Crane Suit | Neutral | - Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive |
| Hand - Blue Sakura Suit | Neutral | - Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive |
| Hand - Susuki Grass Suit | Neutral | - Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive |
| Coagulated Blood | Buff | Gain Offense Level and Defense Level equal to the value (max 5) |
| Heated Gas Harpoon | Buff | For 1 turn, inflict 1 Burn with Heads Hit |
| Incandescent Scale Dust | Neutral | - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Regression" Skill of "Butterfly of Entangled Lives::The Pupa" |
| Incandescent Scale Dust | Neutral | - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Regression" Skill of "Butterfly of Entangled Lives::The Pupa" |
| Thermal Blades | Buff | - Max Stack: 2 - If target hit by Base Skills has Burn, heal 3 SP (2 times per turn) - Inflict Burn when inflicting Bleed with certain Skill Coins - Turn End: Lose 1 Stack |
| Thermal Blades OFF | Neutral | Additional effects of Thermal Blade Skills do not activate |
| Thermal Blades ON | Neutral | On Hit with Thermal Blade Skill Coins: additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted |
| Thermal Blades ON | Neutral | On Hit with Thermal Blade Skill Coins: Additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted |
| Tiansha Star's Blade - Arayashiki [天殺星刀阿賴耶識] | Neutral | - Min & Max Speed +6 - Offense Level +6 - Inflict 3 more Bleed Potency with Skills - Turn Start: Gain 3 Offense Level Up for every enemy killed in this Encounter (max 6) |
| Exalted Command | Neutral | - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked. |
| Unrelenting Storm | Buff | - Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack |
| Heishou Bolus Contamination [黑獣丸染] | Buff | - Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn) |
| Life from Death [死中求活] | Buff | - Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack |
| Lordsguard | Neutral | - Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End |
| Leash-holder of All Heishou | Buff | - Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities |
| Helpless Tears | Buff | - Max Stack: 1 - Gain 3 Offense Levels - Lose 6 Defense Levels - All Skills gain +1 Atk Weight - All Skills become Unbreakable Coins - Inflict +1 more Sinking Potency and Count |
| High-voltage Exoskeleton | Buff | - Gain (Stack x 5) Shield - If this unit loses (Stack x 5) Shield, lose 1 Stack - Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire - Max Stack: 20 |
| Blunt DMG Down | Debuff | Deal less damage with Blunt skills based on the effect’s Count for one turn. (Max 10) |
| Blunt DMG Up | Buff | Deal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10) |
| Blunt Resist Down | Debuff | Increase Blunt Resistance based on Stack. (0.1 per Stack) |
| Blunt Resist Up | Buff | Decrease Blunt Resistance based on Stack. (0.1 per Stack) |
| Blunt Power Down | Debuff | Blunt Skill Final Power -{0} for this turn. |
| Blunt Power Up | Buff | Blunt skills gain final Power by the effect’s Count for one turn. |
| Blunt Protection | Buff | Take less damage from Blunt skills based on the effect’s Count for one turn. (Max 10) |
| Blunt Fragility | Debuff | Take more damage from Blunt skills based on the effect’s Count for one turn. (Max 10) |
| Deep Inhale | Buff | - Max Stack: 20 - On Crit, at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack |
| The Will to Confront | Buff | In Clashes against Jia Huan, Clash Power +2 |
| Happiness, Joy, Sorrow | Buff | - Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| My Heart, My Own Thoughts... | Buff | [Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) |
| Happiness, Joy | Buff | - Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| Happiness, Joy, Sorrow, Wrath | Buff | - Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| Happiness | Buff | - Clash Power +1 - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
| Honorable Duel | Buff | A Reminisced Tale of Adventures Become immensely powerful |
| Honorable Duel | Buff | Reminisced Tales of Adventure |
| Gungnir's Droning | Debuff | - When attacked by Vespa, take fixed damage equal to this effect's Potency - Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count) |
| Fatal Wound | Debuff | - Base Stack: 3 - On Tremor Burst, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1 |
| Hostage Situation | Debuff | - When Clashing with 'The Thumb Apprentice - Lucio', Clash Power -1 - Deal -20% damage to 'The Thumb Apprentice - Lucio' |
| Little Handy - Housekeeping Assistant Module | Buff | - When activating the Hand of the Saint, it activates again once next turn - Turn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed by using the Hand of the Saint during this Encounter (max 4 each) |
| The Audacity...! | Buff | - Max Stack: 4 - Deal +20% damage for every Stack - Consumed when using certain Skills |
| Shin (心) - Tiantui Star [天退星] | Buff | - Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Blast' to Unbreakable Coins |
| Shin (心) - Tiantui Star [天退星] | Buff | - Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 |
| Corpus Ingredient (Blood) | Neutral | - Max Stack: 5 - Unique Charge (fixed Potency) |
| Corpus Ingredient (Bones) | Neutral | - Max Stack: 206 - Unique Charge (fixed Potency) |
| Corpus Ingredient | Buff | - Max Stack: 2 - Unique Charge (fixed Potency) |
| Hunger | Neutral | Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat. At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3)Attack Power Down and Defense Power Down. |
| Hunger-Rage | Debuff | Max Stack: 3 I'm starving. I want candy now |
| Open Wound | Debuff | - Max Stack: 2 - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn |
| Hysteria | Debuff | - Base Stack: 0 - Max Stack: 3 - At Turn End... · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack |
| Resident Reg. Microchip | Debuff | - Max Stack: 2 - Take +10% damage from Wrath and Envy Skills - On Clash Lose, gain 1 Burn (3 times per turn) - Turn End: Lose 1 Stack |
| Imminent Decay | Neutral | Turn End: Lose 1 Stack Turn Start: At 1- Stack, use a special Skill |
| Imperfect Immortality | Debuff | - Absorbed when struck by certain Skills of Jia Mu - If this effect was inflicted against Jia Mu, gain 1 Fragile per Stack; at 5 Stack, become Staggered |
| Immobilized | Debuff | Does not act for the turn. |
| Imperfect Parade | Debuff | - Max Value: 50 - Gain 2 when a Bloodbag dies - Gain 3 when a Bloodfiend dies - Turn Start: gain 1 Fragile every time this unit consumes 5 cumulative Stack |
| Little Handy - Incremental Motion Firmware | Buff | - Remove 1 highest Stagger threshold from every allied unit - When Staggered, immediately recover from Stagger at the start of the next turn (once) |
| Indelible Compassion | Buff | - This unit does not lose Shield at Turn End (unless removed by damage or certain effects) - When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn - When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn - Fragile gained due to this buff's effects do not stack - Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP - This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect) |
| Prescript: [Device] I | Neutral | Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
| Prescript: [Device] II | Neutral | Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
| Prescript: [Device] III | Neutral | Hit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
| Prescript: [Device] IV | Neutral | Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III |
| Prescript: [Paper Slip] I | Neutral | Attack and hit a Sinner. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
| Prescript: [Paper Slip] II | Neutral | Attack and hit a Prescript's Target. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
| Prescript: [Paper Slip] III | Neutral | Stagger or eliminate a random Sinner, either by you or your ally. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
| Prescript: [Paper Slip] IV | Neutral | Eliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect |
| Prescript: [Paper Slip] I | Neutral | Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
| Prescript: [Paper Slip] II | Neutral | Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
| Prescript: [Paper Slip] III | Neutral | Hit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
| Prescript: [Device] I | Neutral | Attack and hit a Prescript's Target before the first turn ends. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
| Prescript: [Device] II | Neutral | Attack and hit a Prescript's Target; or, before this turn passes, hit with 4 or more attacks. Complete before the 4th turn. - Turn Start: Gain this effect when this unit has Unlock - 1 - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
| Prescript: [Device] III | Neutral | Use a powerful Skill that uses 9 different weapon types. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
| Prescript: [Device] IV | Neutral | Eliminate all obstacles before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III |
| Prescript: [Device] I | Neutral | Attack and hit a Prescript's Target. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
| Prescript: [Device] II | Neutral | Hit a Prescript's Target with the Skill equipped in the first Slot, or eliminate a random target. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
| Prescript: [Device] III | Neutral | Stagger or eliminate a random target. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
| The Prescript's Target | Neutral | - Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed |
| The Prescript's Target - The Index | Neutral | Skill Power -2 against and take +20% damage from The Index enemies |
| Prescript: [Device] III | Neutral | Gain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
| Prescript: [Device] - Warning | Neutral | Prioritize eliminating The Prescript's Target. - Gain this effect starting from the 2nd phase |
| Pride DMG Down | Debuff | Deal less damage with Pride skills based on the effect’s Count for one turn. (Max 10) |
| Pride DMG Up | Buff | Deal more damage with Pride skills based on the effect’s Count for one turn. (Max 10) |
| Pride Resist Down | Debuff | Increase Pride Resistance based on Stack. (0.1 per Stack) |
| Pride Resist Up | Buff | Decrease Pride Resistance based on Stack. (0.1 per Stack) |
| Pride Power Down | Debuff | Pride Skill Final Power -{0} for this turn. |
| Pride Power Up | Buff | Pride Skills gain final Power by the effect’s Count for one turn. |
| Pride Protection | Buff | Take less damage from Pride skills based on the effect’s Count for one turn. (Max 10) |
| Pride Fragility | Debuff | Take more damage from Pride skills based on the effect’s Count for one turn. (Max 10) |
| Spark of Inspiration | Buff | Deal +10% damage against targets with Art Medium |
| Palette Vibrante | Debuff | - Take +(Stack x 5)% damage from The Ring-faction units · If the attacker is in The Ring School of Fauvism faction, take +(Stack x 10)% damage instead - Combat Start: Gain (Stack +1) Bleed, Sinking, Bleed Count, and Sinking Count - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down) - Max Stack: 4 |
| Palette Vibrante | Debuff | - Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down) |
| Interlocking Time | Debuff | Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. |
| Interlocking Time | Debuff | Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 2 times the accumulated damage, and gain 3 Bind next turn. |
| Iron Maiden | Neutral | - Gain +4 Aggro to the leftmost Slot - Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP - When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60) |
| Tiantui Star [天退星] | Buff | - Turn Start: gain 1 Damage Up and 1 Power Up for every 20% missing HP on self (max 3 each) - Inflict +2 more Tremor Potency with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coin of 'Triple Slash - Blast' to an Unbreakable Coin - This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern |
| Tiantui Star [天退星] | Buff | - Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1 |
| K Corp. Emergency Ampule | Neutral | If at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - All allies lose 1 K Corp. Emergency Ampule - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives |
| K Corp. Emergency Ampule | Neutral | Activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives - Expires after activation |
| K Corp Ampule | Neutral | Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, the unit dies |
| Brambles of Eternity | Neutral | All characters deal less damage All characters receive less damage |
| Karmic Consequence | Debuff | - Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100 |
| Karmic Consequence | Debuff | - Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100 |
| Karmic Consequence | Debuff | - Turn Start: · Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 100 |
| Karmic Consequence [Fortuna] | Debuff | - Turn Start: · Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 200 |
| Stored Blood | Buff | - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP |
| Blessing | Buff | - Turn Start: gain 2 Protection - Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered) |
| Insight | Neutral | The rank of the last Skill Discarded by the unit with this effect (Base Value: 1) |
| Erudition | Buff | - Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered |
| LCA Fracture Round | Neutral | - Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo |
| Bleed | Debuff | When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. |
| Lamp | Neutral | - Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: • Gain +10 Aggro to the leftmost Slot • Inflict 3 Dazzle to the enemy(Core) with the most current HP |
| Lamp | Neutral | - Max Stack: 20 - Gain 1 Bind for every 2 Stack next turn (max 10) - Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn |
| Strider【Mao】 | Buff | Max Stack: 3 Turn End: gain 5 Haste next turn Reduced by 1 at Turn End |
| Strider【Wu】 | Buff | - Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn - On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn) |
| Strider【Wu】 | Buff | - Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End |
| Pinning Nail | Debuff | - Max Stack: 10 - Turn Start: Gain 1 Offense Level Down for every 2 Bind (max 3) - Turn Start: Gain Bleed equal to Stack - On Tremor Burst, gain Bleed Count equal to Stack (once per turn) - Turn End: Gain Bind equal to Stack next turn (max 6), then lose 1 Stack |
| Investigation Order | Buff | - Base Offense Level +5 - Base Defense Level +5 |
| Librarian of History | Buff | - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources |
| Assistant Librarian of History | Buff | - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well) |
| Umbra Unsealed | Buff | - Deal +10% damage with Base Attack Skills - Turn Start: Gain 1 Plus Coin Boost |
| Stolen Time | Neutral | - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. |
| Sewing Target | Debuff | - Prioritized by ???. - Expires at Turn End |
| Sewing Target | Debuff | - Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1 |
| A Sign | Neutral | Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn… |
| Shin (心) - Dihui Star | Buff | - Max Stack: 3 - Turn Start: Apply the following effects · Gain 5 Poise Potency and +1 Poise Count for every Stack · Gain 1 Slash DMG Up for every 15% missing HP on self (max 5) |
| Moonlit Azure Blade | Buff | - Max Stack: 20 - Turn Start: Gain 2 Shield for every Stack - Deal +1% damage on Critical Hit for every Stack |
| Corpus Theater | Debuff | - Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed Potency · 1 Bind · 1 Defense Power Down |
| Corpus Theater | Debuff | - Enter an 'immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Corpus Theater connected to this unit |
| Concentration【Sniper】 | Buff | - Max Stack: 4 - Turn End: gain 1 Stack |
| Accelerating Future | Buff | - Max Stack: 10 - Clash Power +1 for every Stack - Coin Power +1 for every 5 Stack - Expires at Skill End |
| Glimpse of Precognition | Buff | - Max Stack: 5 - Clash Power +2 for every Stack - For every 2 Stack: - Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Final Power +2 - Expires at Skill End |
| Accelerating Future | Buff | - Max Stack: 5 - Base Skills deal +3% damage for every Stack (max 15%) - Base Skill Clash Power +1 for every 2 Stacks - At 5 Stacks, Base Skill Coin Power +1 - Expires at Skill End |
| Silent Regard | Neutral | UNUSED BUFF |
| Tiansha Star's Bladewound [天殺星傷] | Debuff | - Base Offense Level -15 - Base Defense Level -15 |
| E.G.O Attunement Boost | Neutral | - Base Offense Level +10 - Base Defense Level +10 |
| E.G.O Attunement Overload | Neutral | - Base Offense Level +10 - Base Defense Level +10 - Turn End: Gain 4 Burn and lose 5 SP |
| E.G.O Attunement Boost | Neutral | - Base Offense Level +15 - Base Defense Level +15 |
| E.G.O Attunement Overload | Neutral | - Base Offense Level +15 - Base Defense Level +15 - Turn End: Increase Lamp Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1) |
| Offense Level Up I | Buff | Offense Level +1 |
| Defense Level Up | Buff | Defense Level +2 |
| Resilient I | Buff | Defense Level +1, Max HP +2.5% |
| Growth I | Buff | Max HP +5% |
| Defense Skill Up | Buff | Defense Skill Final Power +1 |
| Take Less Damage | Buff | Damage Taken -5% |
| Offense Level Up II | Buff | Offense Level +2 |
| Body Up I | Buff | Offense Level +1, Defense Level +1, Max HP +2.5% |
| Keen I | Buff | Offense Level +1, Max HP +5% |
| Resilient II | Buff | Defense Level +1, Max HP +7.5% |
| Resilient III | Buff | Defense Level +2, Max HP +5% |
| Growth II | Buff | Max HP +10% |
| Headstrong I | Buff | Damage Taken -7.5%, Damage Dealt +7.5% |
| Keen II | Buff | Offense Level +2, Max HP +7.5% |
| Keen III | Buff | Offense Level +3, Max HP +5% |
| Resilient IV | Buff | Defense Level +3, Max HP +7.5% |
| Resilient V | Buff | Defense Level +4, Max HP +5% |
| Growth III | Buff | Max HP +15% |
| Clash Power Boost | Buff | Clash Power +1, Max HP +7.5% |
| Final Power Boost | Buff | Final Power +1, Max HP +5% |
| Base Power Boost | Buff | Base Power +1, Max HP +2.5 |
| Keen IV | Buff | Offense Level +3, Max HP +15% |
| Body Up II | Buff | Offense Level +2, Defense Level +3, Max HP +10% |
| Body Up III | Buff | Offense Level +3, Defense Level +2, Max HP +10% |
| Growth IV | Buff | Max HP +30% |
| Clash Power Spurt | Buff | Clash Power +1, Max HP +15% |
| Final Power Spurt | Buff | Final Power +1, Max HP +12.5% |
| Base Power Spurt | Buff | Base Power +1, Max HP +10% |
| Brutality | Buff | Plus Coin Power +1, Minus Coin Power -1 |
| Headstrong II | Buff | Damage Taken -25%, Damage Dealt +25% |
| Keen V | Buff | Offense Level +4, Max HP +10%, Damage Dealt +5% |
| Body Up IV | Buff | Offense Level +3, Defense Level +3, Max HP +7.5%, Damage Dealt +5% |
| Body Up V | Buff | Offense Level +4, Defense Level +2, Max HP +5%, Damage Dealt +5% |
| Growth V | Buff | Offense Level +1, Max HP +25%, Damage Dealt +5% |
| Clash Power Up II | Buff | Clash Power +1, Offense Level +1, Max HP +10%, Damage Dealt +5% |
| Final Power Up II | Buff | Final Power +1, Offense Level +1, Max HP +7.5%, Damage Dealt +5% |
| Base Power Up II | Buff | Base Power +1, Offense Level +1, Max HP +5%, Damage Dealt +5% |
| Brutality II | Buff | Plus Coin Power +1, Minus Coin Power -1, Damage Dealt +5% |
| Keen VI | Buff | Offense Level +5, Max HP +10%, Damage Dealt +5% |
| Resilient VI | Buff | Offense Level +2, Defense Level +6, Max HP +10%, Damage Dealt +5% |
| Body Up VI | Buff | Offense Level +5, Defense Level +2, Max HP +5%, Damage Dealt +5% |
| Growth VI | Buff | Offense Level +2, Max HP +25%, Damage Dealt +5% |
| Clash Power Up III | Buff | Clash Power +1, Offense Level +2, Max HP +10%, Damage Dealt +5% |
| Final Power Up III | Buff | Final Power +1, Offense Level +2, Max HP +7.5%, Damage Dealt +5% |
| Base Power Up III | Buff | Base Power +1, Offense Level +2, Max HP +5%, Damage Dealt +5% |
| Brutality III | Buff | Plus Coin Power +1, Minus Coin Power -1, Damage Dealt +5% |
| Keen VII | Buff | Offense Level +5, Max HP +20%, Damage Dealt +7.5% |
| Resilient VII | Buff | Offense Level +2, Defense Level +6, Max HP +20%, Damage Dealt +7.5% |
| Body Up VII | Buff | Offense Level +5, Defense Level +2, Max HP +15%, Damage Dealt +7.5% |
| Growth VII | Buff | Offense Level +2, Max HP +35%, Damage Dealt +7.5% |
| Clash Power Up IV | Buff | Clash Power +1, Offense Level +2, Max HP +20%, Damage Dealt +7.5% |
| Final Power Up IV | Buff | Final Power +1, Offense Level +2, Max HP +17.5%, Damage Dealt +7.5% |
| Base Power Up IV | Buff | Base Power +1, Offense Level +2, Max HP +15%, Damage Dealt +7.5% |
| Brutality IV | Buff | Plus Coin Power +1, Minus Coin Power -1, Damage Dealt +7.5% |
| Keen VIII | Buff | Offense Level +6, Max HP +30%, Damage Dealt +7.5% |
| Resilient VIII | Buff | Offense Level +3, Defense Level +6, Max HP +30%, Damage Dealt +7.5% |
| Body Up VIII | Buff | Offense Level +5, Defense Level +4, Max HP +22.5%, Damage Dealt +7.5% |
| Growth VIII | Buff | Offense Level +3, Max HP +45%, Damage Dealt +7.5% |
| Clash Power Up V | Buff | Clash Power +2, Offense Level +1, Max HP +25%, Damage Dealt +7.5% |
| Final Power Up V | Buff | Final Power +2, Offense Level +1, Max HP +20%, Damage Dealt +7.5% |
| Base Power Up V | Buff | Base Power +2, Offense Level +1, Max HP +15%, Damage Dealt +7.5% |
| Brutality V | Buff | Plus Coin Power +2, Minus Coin Power -2, Damage Dealt +7.5% |
| Keen IX | Buff | Offense Level +8, Max HP +40%, Damage Dealt +10% |
| Resilient IX | Buff | Offense Level +3, Defense Level +9, Max HP +40%, Damage Dealt +10% |
| Body Up IX | Buff | Offense Level +6, Defense Level +5, Max HP +32.5%, Damage Dealt +10% |
| Growth IX | Buff | Offense Level +3, Max HP +72.5%, Damage Dealt +10% |
| Clash Power Up VI | Buff | Clash Power +2, Offense Level +2, Max HP +40%, Damage Dealt +10% |
| Final Power Up VI | Buff | Final Power +2, Offense Level +2, Max HP +35%, Damage Dealt +10% |
| Base Power Up VI | Buff | Base Power +2, Offense Level +2, Max HP +30%, Damage Dealt +10% |
| Brutality VI | Buff | Plus Coin Power +2, Minus Coin Power -2, Damage Dealt +10% |
| Mounting Trials | Buff | |
| Keen XII | Buff | Clash Power +1, Offense Level +8, Defense Level +3, Max HP +40%, Damage Dealt +10%, Boss Max HP +30% |
| Resilient XII | Buff | Clash Power +1, Offense Level +4, Defense Level +11, Max HP +40%, Damage Dealt +10%, Boss Max HP +30% |
| Body Up XII | Buff | Clash Power +1, Offense Level +6, Defense Level +7, Max HP +35%, Damage Dealt +10%, Boss Max HP +30% |
| Growth XII | Buff | Clash Power +1, Offense Level +3, Defense Level +3, Max HP +72.5%, Damage Dealt +10%, Boss Max HP +30% |
| Clash Power Up VII | Buff | Clash Power +3, Offense Level +2, Defense Level +2, Max HP +42.5%, Damage Dealt +10%, Boss Max HP +30% |
| Final Power Up VII | Buff | Clash Power +1, Final Power +2, Offense Level +2, Defense Level +2, Max HP +37.5%, Damage Dealt +10%, Boss Max HP +30% |
| Base Power Up VII | Buff | Clash Power +1, Base Power +2 Offense Level +2, Defense Level +2, Max HP +32.5%, Damage Dealt +10%, Boss Max HP +30% |
| Keen XIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Offense Level +8, Defense Level +5, Max HP +40%, Damage Dealt +12.5%, Boss Max HP +30% |
| Resilient XIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Offense Level +5, Defense Level +12, Max HP +42.5%, Damage Dealt +10%, Boss Max HP +30% |
| Body Up XIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Offense Level +7, Defense Level +7, Max HP +40%, Damage Dealt +10%, Boss Max HP +30% |
| Growth XIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Offense Level +3, Defense Level +3, Max HP +80%, Damage Dealt +10%, Boss Max HP +30% |
| Clash Power Up VIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Clash Power +2, Offense Level +3, Defense Level +3, Max HP +45%, Damage Dealt +12.5%, Boss Max HP +30% |
| Final Power Up VIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Final Power +2, Offense Level +2, Defense Level +2 Max HP +40%, Damage Dealt +12.5%, Boss Max HP +30% |
| Base Power Up VIII | Buff | Plus Coin Power +1, Minus Coin Power -1, Base Power +2, Offense Level +2, Defense Level +2, Max HP +35%, Damage Dealt +12.5%, Boss Max HP +30% |
| Keen XIV | Buff | Offense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +30% |
| Resilient XIV | Buff | Offense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +30% |
| Body Up XIV | Buff | Offense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +30% |
| Growth XIV | Buff | Offense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +30% |
| Clash Power Up IX | Buff | Clash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +30% |
| Final Power Up IX | Buff | Final Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +30% |
| Base Power Up IX | Buff | Base Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +30% |
| Keen XV | Buff | Offense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +40% |
| Resilient XV | Buff | Offense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +40% |
| Body Up XV | Buff | Offense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +40% |
| Growth XV | Buff | Offense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +40% |
| Clash Power Up X | Buff | Clash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +40% |
| Final Power Up X | Buff | Final Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +40% |
| Base Power Up X | Buff | Base Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +40% |
| Keen XVI | Buff | Offense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +50% |
| Resilient XVI | Buff | Offense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +50% |
| Body Up XVI | Buff | Offense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +50% |
| Growth XVI | Buff | Offense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +50% |
| Clash Power Up XI | Buff | Clash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +50% |
| Final Power Up XI | Buff | Final Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +50% |
| Base Power Up XI | Buff | Base Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +50% |
| Level Boost | Debuff | All Enemy Levels +3 |
| Frailness | Debuff | -10% Max HP for all allies |
| Mark of Fire I | Debuff | Turn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20) |
| Inflation I | Debuff | Doubles the cost of every Shop function, except for selling E.G.O Gifts |
| Ego Interference I | Debuff | Doubles the amount of E.G.O Resources consumed when using E.G.O Skills (This Adversity does not interact with E.G.O Gift effects) |
| Mental Psychosis I | Debuff | Turn End: all allies lose 3 SP |
| Nerve Acceleration I | Debuff | Raise Min & Max Speed values by 1 for all enemies |
| SP Fatigue I | Debuff | In battles, allies cannot heal higher than 35 SP |
| Tremor Barrier | Debuff | Remove the first Stagger Threshold for all enemies |
| Inflation II | Debuff | Triples the cost of every Shop function, except for selling E.G.O Gifts ※ If a lower tier Adversity already exists, overwrite that effect |
| Ego Interference II | Debuff | Triples the amount of E.G.O Resources consumed when using E.G.O Skills (Does not interact with E.G.O Gift effects) ※ If a lower tier Adversity already exists, overwrite that effect |
| Vitality Boost | Debuff | +30% to max HP for all enemies |
| Brutality | Debuff | Plus Coin Power +2, Minus Coin Power -2 for all enemies |
| Mark of Fire II | Debuff | Turn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30) ※ If a lower tier Adversity already exists, overwrite that effect |
| Mental Psychosis II | Debuff | Turn End: all allies lose 5 SP ※ If a lower tier Adversity already exists, overwrite that effect |
| Nerve Acceleration II | Debuff | Raise Min & Max Speed values by 2 for all enemies |
| SP Fatigue II | Debuff | In battles, allies cannot heal higher than 30 SP ※ If a lower tier Adversity already exists, overwrite that effect |
| Mounting Adversities | Debuff | |
| Force Redistribution | Buff | When an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well) |
| Psychological Elation | Buff | Turn Start: Heal 20 SP for all enemies - (Minus Coin Skills-only enemies lose 15 SP instead) |
| Shield Generation | Buff | Apply 3000 Shield on all enemies (In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End) |
| Fracture Proliferation | Buff | Enemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and Sinking |
| Inflict Status Effect | Debuff | Turn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities) |
| Offense Level Up | Buff | Offense Level +1 |
| Max HP Up | Buff | Max HP +5% |
| Body Corpulence | Buff | Offense Level +2, Defense Level +2, Max HP +5% |
| Body Reinforcement | Buff | Offense Level +2, Defense Level +4 |
| Max HP Up | Buff | Max HP +20% |
| Final Attack Boost | Buff | Final Power +1, Max HP +5% |
| Base Attack Boost | Buff | Base Power +1, Max HP +5 |
| Clash Attack Boost | Buff | Clash Power +2, Defense Level -3 |
| Final Power Up | Buff | Final Power +1, Defense Skill Final Power+1 |
| Body Growth | Buff | Offense Level +3, Defense Level +2, Max HP +10% |
| Body Fortification | Buff | Offense Level +5, Max HP +7.5% |
| Base Combat Gear | Buff | Base Power +1, Defense Level +3, Max HP +5% |
| Final Combat Gear | Buff | Final Power +1, Defense Level -2, Max HP +17.5% |
| Defense Gear | Buff | Defense Level +3, Max HP +22.5% |
| Coin Attack Boost | Buff | Plus Coin Power +1, Minus Coin Power -1, Defense Level +2 |
| Peerless Might | Buff | Base Power +1, Plus Coin Power +1, Minus Coin Power -1 |
| Eyes and Teeth for an Eye | Buff | Damage Taken -25%, Damage Dealt +25% |
| Amplify Body I | Buff | Offense Level +1, Defense Level +1 |
| Durable | Buff | Defense Level +2, Defense Skill Final Power +1 |
| Expand Body I | Buff | Defense Level +1, Max HP +5% |
| Max HP Boost I | Buff | Max HP +7.5% |
| Damage Taken Down | Buff | Damage Taken -7.5% |
| Amplify Body II | Buff | Offense Level +2, Defense Level +2, Max HP +5% |
| Expand Body II | Buff | Offense Level +2, Max HP +10% |
| Final Power Boost I | Buff | Final Power +1, Max HP +5% |
| Base Power Boost I | Buff | Base Power +1, Defense Level +1 |
| Resilient I | Buff | Defense Level +4, Max HP +10% |
| Take an Eye I | Buff | Damage Taken -10%, Damage Dealt +10% |
| Amplify Body III | Buff | Offense Level +4, Defense Level +3, Max HP +7.5% |
| Expand Body III | Buff | Offense Level +4, Max HP +15% |
| Final Power Boost II | Buff | Final Power +1, Defense Level +6 |
| Base Power Boost II | Buff | Base Power +1, Defense Level +5 |
| Final Power Boost III | Buff | Final Power +2, Defense Level -2, Max HP +5% |
| Max HP Boost II | Buff | Max HP +30% |
| Clash Attack Boost I | Buff | Clash Power +2, Max HP +7.5% |
| Amplify Body IV | Buff | Offense Level +6, Defense Level +6, Max HP +15% |
| Expand Body IV | Buff | Offense Level +4, Defense Level +3, Max HP +30% |
| Final Power Boost IV | Buff | Final Power +2, Max HP +25% |
| Base Power Boost III | Buff | Base Power +1, Final Power +1, Max HP +20% |
| Resilient II | Buff | Defense Level +9, Max HP +30% |
| Coin Power Boost | Buff | Plus Coin Power +2, Minus Coin Power -2 |
| Clash Attack Boost II | Buff | Clash Power +2, Max HP +30% |
| Headstrong | Buff | Damage Taken -50%, Damage Dealt +50% |
| Defense Level Up | Neutral | Defense Level +4 |
| Defense Power Up | Neutral | Defense Skill Base Power +2 |
| Max HP Up | Neutral | Max HP +10% |
| Damage Taken Down | Neutral | Damage Taken -10% |
| Offense Level Up | Neutral | Offense Level +3, Max HP +5% |
| Final Power Up | Neutral | Final Power +1, Max HP +5% |
| Base Power Up | Neutral | Base Power +1, Max HP +5% |
| Damage Dealt Up | Neutral | Deal +15% damage, Max HP +5% |
| Final Power Up I | Neutral | Final Power +1, Max HP +15% |
| Final Power Up II | Neutral | Final Power +2, Defense Level -4, Max HP +15% |
| Base Power Up I | Neutral | Base Power +1, Max HP +10% |
| Base Power Up II | Neutral | Base Power +2, Defense Level -4, Max HP +10% |
| Coin Power Up I | Neutral | Plus Coin Power +1, Minus Coin Power -1 |
| Overload I | Neutral | Offense Level +7, Defense Level -7 |
| Final Power Up III | Neutral | Final Power +2, Defense Level +6, Max HP +10% |
| Final Power Up IV | Neutral | Final Power +3, Max HP +10% |
| Coin Power Up II | Neutral | Plus Coin Power +1, Minus Coin Power -1, Max HP +15% |
| Base Power Up III | Neutral | Base Power +2, Defense Level +3, Max HP +10% |
| Overload II | Neutral | Offense Level +10, Defense Level -7 |
| Resilient | Neutral | Max HP +25%, Defense Level +5 |
| Headstrong | Neutral | Deal +50% damage and take -50% damage |
| Inflict additional Burn | Neutral | Inflict +1 more Burn with Skills |
| Inflict additional Bleed | Neutral | Inflict +1 more Bleed with Skills |
| Inflict additional Tremor | Neutral | Inflict +1 more Tremor with Skills |
| Inflict additional Rupture | Neutral | Inflict +1 more Rupture with Skills |
| Inflict additional Sinking | Neutral | Inflict +1 more Sinking with Skills |
| Slash Boost | Neutral | Slash damage +15% |
| Pierce Boost | Neutral | Pierce damage +15% |
| Blunt Boost | Neutral | Blunt damage +15% |
| Affinity Res Up (Exc. Wrath) | Neutral | Resistance against all Affinities -0.1 (Except Wrath) |
| Affinity Res Up (Exc. Lust) | Neutral | Resistance against all Affinities -0.1 (Except Lust) |
| Affinity Res Up (Exc. Sloth) | Neutral | Resistance against all Affinities -0.1 (Except Sloth) |
| Affinity Res Up (Exc. Glut.) | Neutral | Resistance against all Affinities -0.1 (Except Gluttony) |
| Affinity Res Up (Exc. Gloom) | Neutral | Resistance against all Affinities -0.1 (Except Gloom) |
| Affinity Res Up (Exc. Pride) | Neutral | Resistance against all Affinities -0.1 (Except Pride) |
| Affinity Res Up (Exc. Envy) | Neutral | Resistance against all Affinities -0.1 (Except Envy) |
| Max HP + | Neutral | Max HP +15% |
| Slot Weight + | Neutral | Slot Weight +1 |
| Siphon Damage | Neutral | On Hit, heal 5% of damage dealt as HP |
| Boost Speed | Neutral | Max Speed +1 |
| Sanity Attack | Neutral | On Hit, deal 2 fixed SP damage |
| Keenness | Neutral | Turn Start: gain 1 Damage Up if this unit dealt damage at least once last turn |
| Regroup | Neutral | Turn Start: Gain 3 Offense Level Up if this unit did not take HP damage last turn |
| Unopposed Attack Boost | Neutral | Final Power +1 to Unopposed Attacks |
| Clash Attack Boost | Neutral | Final Power +1 in a Clash |
| Infliction Refraction | Buff | +1 to Burn, Bleed, Tremor, Rupture, and Sinking Potency inflicted against enemies with Skills & Coin effects |
| Gain Refraction | Buff | +1 to Poise and Charge Count gained by allies with Skills & Coin effects |
| Refracted Mind | Buff | 3 allies with the least SP heal 8 SP at Turn End (excluding: allies that are Panicked or Corroded) |
| Refracted Poise | Buff | On Crit, at more than 20 Poise Potency, consume up to 20 of the excess Poise Potency to deal +(Poise Potency consumed x 2.5)% damage on Critical Hit (max 50%) |
| Refracted Charge | Buff | On Hit with Skills that consumed 8+ Charge Count: +0.1 to Envy Resistance on the target for this Encounter (once per Skill per enemy; max Resistance adjustment: 0.3) Skills that gain or consume Charge Count deal +(10 + (Count gained or consumed x 2))% damage (max 50%) |
| Refracted Burst | Buff | Turn End: against all enemy Parts, inflict Wrath damage equal to Burn Potency on each Part; then, reduce their Burn Count by 1, trigger Tremor Burst once, and reduce their Tremor Count by 1 (activates only at 2+ Count) |
| Refracted Rupture | Buff | Rupture Skills that inflict Rupture Potency or Count: Final Power +2 |
| Refracted Sinking | Buff | Deal +(Sinking Potency on the target)% damage against targets at less than 0 SP or targets that are non-SP units (max 45%) |
| Weakness Destroyed | Buff | Deal +30% damage against Destroyed or Staggered Parts |
| Nebulizer | Buff | First Turn Start of a wave: all allies gain 5 Poise Potency and +5 Poise Count. If Pride Reson. was activated, all allies gain 3 Poise Potency and +3 Poise Count at Combat Start |
| The Lone Gunman | Buff | Raise Min & Max Speed values for the #1 Deployed Identity by 1. The said unit loses a Skill 1, but gains a Skill 3 |
| Lasting Battle Spirit | Buff | Starting from #7 Deployed Sinner: at the start of the same turn it Substitutes in, heal 30 SP, gain 1 Attack Power Up for the Encounter, and gain 2 E.G.O resource for each one of the Affinities corresponding to their Base Attack Skills |
| Resource Reaping | Buff | After using an Attack or a Counter Skill, if the enemy is defeated, gain 2 E.G.O resource of the Skill Affinity that was used (once per Skill, including E.G.O Skills) |
| 버프 이름 | Buff | When backup enemies enter the battle, inflict 5 Bleed and +3 Bleed against them at Combat Start. If there is a among allies: when above conditions are met: activate Bleed on all enemies once and reduce their Bleed Count by 1 |
| Dogged Defense | Buff | All allies take -50% damage |
| Life or Death | Buff | All allies deal +30% damage |
| Wrathful Counter | Buff | When hit, gain 2 Offense Level Up next turn (max 6) |
| Pendant of Nostalgia | Buff | Combat Start: 3 currently earliest Deployed allies gain 10 Poise Potency |
| 버프 이름 | Buff | Skills that consume Ammo: Clash Power +2, deal +(60 / # of Coins)% damage. At 0 Ammo, gain 2 Ammo at the next Turn Start (once per Encounter per Identity) Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.5) |
| Fell Bullet Deluge | Buff | Whenever an ally dies, inflict fixed damage equal to 50% of the dead ally's max HP against all Parts on all enemies |
| HP Manipulation | Buff | +25% Max HP for all allies; remove the first Stagger threshold |
| Perilous Contest | Buff | All ally Skills gain Final Power +1 |
| Bloody Banquet | Buff | On Hit, if the enemy lost HP, heal HP equal to 10% of the damage dealt. All allies lose 3 Bleed Count at Turn End |
| Festival of Blood | Buff | Each ally deals +1% damage for every 10 Bloodfeast they Consumed (max 30%) |
| Refracted Slash | Buff | Slash Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Slash Resistance of the Final Boss of Section 3 to Weak(x1.5) |
| Refracted Pierce | Buff | Pierce Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Pierce Resistance of the Final Boss of Section 3 to Weak(x1.5) |
| Refracted Blunt | Buff | Blunt Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Blunt Resistance of the Final Boss of Section 3 to Weak(x1.5) |
| Growth Refraction I | Debuff | Enemy Level +1 |
| Growth Refraction II | Debuff | Enemy Level +2 |
| 버프 이름 | Debuff | When backup enemies enter the battle, they gain 2 Clash Power Up at the start of the turn they entered in |
| Resource Vaporization | Debuff | After using an Awakening E.G.O, also consume 1 E.G.O resource from 2 Sin Affinities with more than 1 E.G.O resource; consumed from Affinities with the most resources first |
| Blossomed Blood | Debuff | +1 to Bleed Potency and Count inflicted by enemies against targets with Bleed using Skill & Coin effects |
| Dogged Defense | Debuff | All enemies take -20% damage |
| Life or Death | Debuff | -50% Max HP for all allies |
| Refracted Rage | Debuff | When hit by a Skill, enemies randomly gain 1 of the following next turn: Offense Level Up, Defense Level Up (4 times per enemy) |
| HP Refraction II | Debuff | Enemy Max HP +20% |
| 버프 이름 | Debuff | Enemy Skill Final Power +1 |
| Bloody Banquet | Debuff | Enemies heal +20% more HP from Skill and Coin effects |
| 버프 이름 | Debuff | Enemy Skills that consume Bloodfeast gain the following: Final Power +1, deal +10% damage |
| 버프 이름 | Debuff | When all enemies mainly target the ally with the least Bleed Potency, Skill Final Power +1 when attacking |
| HP Refraction I | Debuff | Enemy Max HP +10% |
| Lasting Determination | Buff | When defeated, gain E.G.O Resources based on the Affinity & Rank of each Attack Skill this unit has. |
| Power Roulette | Buff | Turn Start: All ally Skills gain Final Power +1~3 |
| Glass Cannon | Buff | All allies deal +20% damage |
| High-risk | Buff | All allies deal +10% damage Change the Slash, Pierce, Blunt Resistance of the Final Boss of Section 3 to Weak(x1.3) |
| Power Roulette | Debuff | Turn Start: All enemy Skills gain Final Power +1~3 |
| Perilous Contest | Debuff | Enemy Clash Power +2 |
| Life or Death | Debuff | -25% to max HP on all allies |
| High-risk | Debuff | Enemy Plus Coin Power +1 |
| Refracted Bleed | Buff | Turn Start: inflict 5 Bleed Potency and +3 Count to enemies at max HP (once per enemy per Part per Encounter) |
| Refracted Determination | Debuff | Whenever an enemy dies, an enemy gains 2 Clash Power Up next turn, starting from the enemy with the least current HP |
| A Single Breath | Buff | E.G.O Skills deal +30% damage |
| Life or Death | Buff | All allies deal +15% damage |
| Clash Power Refraction | Debuff | Enemy Clash Power +1 |
| Glass Cannon | Debuff | All allies take +30% damage |
| Refracted Poise | Buff | Deal +(10 + Poise Potency + Poise Count)% damage on Critical Hit (max 50%) |
| Refracted Wrath | Buff | Wrath Skills deal +30% damage Change the Wrath Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Refracted Lust | Buff | Lust Skills deal +30% damage Change the Lust Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Refracted Sloth | Buff | Sloth Skills deal +30% damage Change the Sloth Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Refracted Gluttony | Buff | Gluttony Skills deal +30% damage Change the Gluttony Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Refracted Gloom | Buff | Gloom Skills deal +30% damage Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Refracted Pride | Buff | Pride Skills deal +30% damage Change the Pride Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Refracted Envy | Buff | Envy Skills deal +30% damage Change the Envy Resistance of the Final Boss of Section 3 to Weak(x1.25) |
| Comfy | Buff | Raise Min & Max Speed values by 2 for all allies; Max HP +25% |
| Hostile Refraction | Debuff | Enemy Clash Power +1; enemies deal +10% damage |
| High-risk | Debuff | Enemy Plus Coin Power +2 |
| Defensive Refraction | Debuff | Enemy Defense Level +3 |
| Damage Refraction | Debuff | Enemies deal +10% damage |
| Active Trials | Neutral | |
| Active Buffs | Neutral | |
| Gossypium | Debuff | When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End |
| Red-stained Gossypium | Buff | Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) |
| Ember | Buff | Max 5 Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires. |
| Shimmering Ember | Debuff | Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires. |
| Spark | Debuff | Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units. Cannot gain Ember when this unit has Spark. Turn End: reduce the value by 1 |
| Contempt | Debuff | Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down next turn. |
| Grasp | Debuff | Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then, all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed. |
| Gaze | Debuff | Deal +10% damage for every Gaze value Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt. |
| All-beholding Gaze | Debuff | Gain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage. |
| Eyeball Pinion | Debuff | - Max Stack: 10 - Turn End: gain (Stack / 2) Rupture Count and Bleed Count (rounded down) - Turn End: lose 1 Stack |
| Here Comes Magical Girl! | Buff | - For this turn, this unit uses Plus Coin Base Attack Skills - Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%) |
| Magical Girl's Chant | Buff | - Max Stack: 2 - When gaining this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End |
| Malkuth's Reign - Imperfect Manifestation | Neutral | An imperfect glimpse of the power that shall reign over the Kingdom |
| B.M. | Debuff | Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: reduce the Count by 1 |
| Gaze | Debuff | Take +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn. |
| Blazing | Neutral | - Min & Max Speed +1 - This turn's first-used Base Attack Skill gains Final Power +2 - Take 2% HP damage On Hit with the affected Skill (max 10%; this damage does not Stagger or reduce this unit's HP below 1) - Expires at Turn End |
| Max HP Up | Buff | Raise the Max HP by 10% per Count. |
| Meat Gear: Coercion | Buff | - HP does not drop below 1 HP during the Combat Phase. - This unit dies if it has 1 HP at Turn End. |
| Somatic Frisson-inspiring Melody | Buff | - Min & Max Speed +1 - Base Attack Skills gain Clash Power +1 and deal +10% damage |
| Somatic Frisson-inspiring Melody [Empowered] | Buff | - Min & Max Speed +2 - Base Attack Skills gain Clash Power +2 and deal +20% damage |
| Mental Fracture | Debuff | SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
| SP Heal Efficiency Down | Debuff | SP Heal Efficiency decreases by the effect's Stack |
| Hornet [Rifle] | Neutral | Current Mode: Hornet [Rifle] |
| Hornet [Shotgun] | Neutral | Current Mode: Hornet [Shotgun] |
| Spore | Debuff | - Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn |
| Spore Round [Base] | Neutral | - Unique Ammo - Max Stack: 10 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 2 Spore on target On Hit |
| Spore Round [Buckshot] | Neutral | - Unique Ammo - Max Stack: 6 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 3 Spore on target On Hit |
| Loyalty Pheromone | Buff | - Max Stack: 3 - Gain the following effects next turn based on Stack at Turn End: 1+ Stack: 1 Protection 2+ Stack: 1 Haste 3 Stack: 1 Clash Power Up |
| Final Augment | Neutral | At the start of the turn, gain 3 Attack Power Up, Defense Power Up, and Haste; die after 3 turns. |
| Avenging My Family | Buff | - Envy Base Skills deal +20% damage - Base Skills gain Final Power +1 |
| Ridiculous Grit | Buff | - Reduce all incoming damage to 1 (including Keyword damages) - On Clash Win, heal (Clash count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn |
| Ridiculous Grit | Buff | - Take -(50 + missing HP percentage)% damage from Skills (rounded down) - On Clash Win, heal (Clash Count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn |
| Ridiculous Grit | Buff | - Max Stack: 3 - Fix any Attack Type Resistances that exceed Normal (1.0) to Normal (unless Staggered) - Take -(30 + (The Middle - Vengeance Tattoo [Great Sister] Stack x 4))% damage from Skills (max 50%; rounded down) - On Clash Win, heal an additional (Clash count x 5) SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn) - Turn End: Lose 1 Stack |
| Lævateinn | Neutral | Unlocks access to certain Skills based on the state of the sword. Turn Start: Inflict 5 Burn and +2 Burn Count against all units |
| Lævateinn | Neutral | - Turn Start: Inflict 3 Burn on all units on the field - Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down) |
| Sealed Sword | Neutral | Unlocks access to certain Skills based on the state of the sword. |
| Sealed Sword | Neutral | - Turn End: Gain 2 Haste next turn - Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down) |
| Second Seal Removed | Neutral | Unlocks access to certain Skills based on the state of the sword. |
| Second Seal Removed | Neutral | - Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down) |
| First Seal Removed | Neutral | Unlocks access to certain Skills based on the state of the sword. |
| First Seal Removed | Neutral | - Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down) |
| The Middle's Vendetta Mark | Debuff | Max Stack: 10 When attacked by The Middle, take +3% damage per Stack (max 30%) |
| Shin (心) - Ezra | Buff | - Base Defense Level +2 - Base Attack Power +1, Defense Power +2 For every 'Deep Breath - Red' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12) |
| Suppressed Might | Debuff | - Unopposed Attacks deal -100% damage - Turn End: If 3+ allies are defeated in this Encounter, this effect expires |
| Vengeance Tattoo | Buff | - Max Stack: 20 - Base Skills deal +1% damage for every Stack |
| Artwork: Tibia | Buff | - Turn Start: Gain 4 Power Up and 2 Slash Power Up - When inflicting Bleed with Attack Skills, inflict 2 more Bleed Potency |
| Little Handy - Mini Decontamination Kit | Buff | - Nethersea Brand no longer inflicts Nervous Impairment or deals damage to allies |
| Minus Coin Drop | Buff | Reduce the power of Minus Coins by the effect’s Count. |
| Minus Coin Boost | Debuff | Raise the Power of Minus Coins by the effect’s Count. |
| Man in Scabbard | Buff | - Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn |
| Purple Breath - Hysteria | Debuff | - Max Stack: 4 - Turn End: Lose HP and SP equal to Stack - Turn End: Moses loses HP and SP equal to Stack - Gain 2 Fragile, 3 Bind, and 3 Plus Coin Drop next turn - Lose 1 Stack when this effect is triggered |
| Red Breath - Push the Body's Limit | Buff | - Gain 5 Offense Level - Base Skill Clash Power +5 |
| Red Breath - Strengthen the Body | Buff | - Gain +(SP/10) Offense Level and Defense Level (rounded down) - Turn End: Lose 1 Stack |
| Deep Breath - Red | Neutral | - Max Stack: 3 - Turn End: At Max Stack, use a powerful Skill - Consumed when using a certain Skill - Becomes immune to Panic under this effect - Take +(Stack x 20)% damage and lose Defense Level equal to Stack - Turn End: Take 10 HP damage and 20 SP damage |
| Red Breath - Protect | Buff | - Turn Start: Gain 30 Shield for this turn |
| Shin (心) - Moses | Buff | - Defense Level +3, Defense Power +2 - If this unit lost SP due to its Skill's SP loss effects, gain Protection equal to (SP lost / 5) next turn |
| Memories of that Day | Debuff | - Base Attack Level -?? - Base Defense Level -?? - Turn Start: Gain 5 Haste |
| White Breath - Safeguard the Mind | Buff | - Amount of SP healed due to the unit's 'Base factors increasing Sanity(SP)' increases by 5 - Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5 - Turn End: Lose 1 Stack |
| Maggots | Debuff | Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. |
| Automated Myofiber Activity | Buff | - Max Stack: 2 - Deal +15% damage per Stack - Combat Start: At 2 Stacks, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - Attack End: Lose this effect |
| N Corp’s Nails | Debuff | At the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count. At the end of the turn, reduce the Count by 1. |
| Nails | Debuff | Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by this effect’s Count. Turn End: Halve the Count. (Rounded down) |
| Nebulizer α | Buff | - Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count |
| Nebulizer β | Buff | - Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency) |
| Nervous | Debuff | Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn |
| Nervous Impairment | Debuff | - Max Stack : 30 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% HP, and remove this effect |
| Nethersea Brand | Neutral | Nethersea Brand expands toward the Sinners with each passing turn. - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners |
| Nethersea Brand | Neutral | - Sinners on top of Nethersea Brand: at Turn End, take fixed damage equal to 5% HP and gain 3 Nervous Impairment - Greatly increases the Nervous Impairment Stack Sea Terrors on top of Nethersea Brand inflict against Sinners - Nethersea Brand's influence expands toward Sinner territory with each passing turn · Stage 1 : Sea Terror territory · Stage 2 : Affects 2 frontmost Sinners · Stage 3 : Affects 5 frontmost Sinners · Stage 4 : Affects all Sinners |
| Needle | Debuff | - Unique Bleed - When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1 |
| Faint Guilt | Debuff | - Offense Level -15 - Defense Level -15 |
| Dullahan | Buff | - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) |
| Regressive Transformation - Reversed | Debuff | - For this turn, this unit uses Minus Coin Base Attack Skills |
| Sunset Wayfarer's Sap | Buff | - Gain +50% max HP (max 200; excluding Peccatula Invidiae) - Remove this unit's first Stagger Threshold |
| Sunset Wayfarer's Sap | Buff | - Gain +50% max HP (max 200; excluding Peccatula Invidiae) - When hit by Unbreakable Coins, take -20% damage |
| Sunset Wayfarer's Sap | Buff | - Gain +50% max HP (max 200; excluding Peccatula Invidiae) - Remove this unit's first Stagger Threshold - Turn End: 4 allies that have the lowest SP heal 4 SP (excluding Panicked or Corroded allies) |
| Sunset Wayfarer's Moth | Buff | - Turn Start: Gain 1 Offense Level Up for every allied unit (including self) in the same faction as self (max 4) |
| Sunset Wayfarer's Moth | Buff | - Gain 1 Stack of a random status, chosen from Slash DMG Up, Pierce DMG Up, and Blunt DMG Up. When using an E.G.O Skill of the corresponding Attack Type, deal +50% damage - On Hit with Unbreakable Coins, deal +20% damage |
| Sunset Wayfarer's Moth | Buff | - Turn Start: Gain 1 Offense Level Up for every ally defeated in this Encounter (max 6) - Combat Start: On A-Reson., Skills that are a part of the A-Reson. chain deal +20% damage |
| Guardians of the Forest | Buff | Before Attack, activate the following effects: - Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) - Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) - Lose this effect |
| Hollow Obedience | Debuff | - Clash Power -2 in Clashes against Jia Mu - Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack |
| Curio | Neutral | When certain conditions are fulfilled, replace this effect with 'Art Medium' |
| Keen Observation | Buff | - Cannot be targeted for Charmed - Deal +25% damage to Fairy |
| Viewing the Tableau | Debuff | - Base Offense Level -20 - Base Defense Level -20 - The Sinners & Assist Units' Retreat-related abilities do not activate - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter |
| Viewing the Tableau | Neutral | - Base Offense Level -20 - Base Defense Level -20 - Turn Start: Take -70% final damage if The Ring Apprentice has not retreated from this Encounter (rounded down; no min. value) |
| Viewing the Tableau | Neutral | - Base Offense Level -20 - Base Defense Level -20 - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter |
| Subject of Observation | Debuff | - Max Stack: 30 - Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect) - Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim - Take +(Stack x 4)% damage from enemies - Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect) |
| Shin (心) - Valencina | Buff | - Defense Level +3 for every instance of Clash Lose in the last turn (max 6) - Deal +3% damage for every Poise Potency on self (max 15%) |
| Shin (心) - Disgrace | Buff | - Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%) |
| Hurting Pest [Roaches] | Neutral | - Max Stack: 50 - Lose 1% max HP per Stack - Combat Start: Take (Stack x 12) fixed damage - Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15) |
| Omen Talisman | Debuff | - Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active |
| A Drop of Nourishment | Buff | - Max Stack: 10 - Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks - Shows the % of HP healed |
| Surgery | Neutral | Die when Count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste by the effect’s Count. |
| Violent Collections | Buff | - If this unit has Haste, gain +1 more Tremor Count from its Base Skills - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%) |
| Rampage | Buff | - If the 'You do not know the fathoms of the eye's powers, its special nature' Skill's main target is Hong Lu, ignore all Skill effects and convert all Coins on that Skill to Unbreakable Coins |
| Overheated Gas Harpoon | Buff | For 1 turn, inflict 1 Burn On Hit |
| Shared Time | Neutral | - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. |
| Art Medium | Debuff | If this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills |
| Fixed Panic | Neutral | This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units. |
| La Mancha Parade | Debuff | - Max Stack: 4 - Take +10% damage from Lust Skills • If the target is a Identity, take +20% damage regardless of the Skill's Affinity • At max Stack, deal -20% damage against Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends |
| Paralyze | Debuff | Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count. |
| Clash Power Down | Debuff | In a Clash, lose Clash Power equal to the value |
| Clash Power Up | Buff | In a Clash, gain Clash Power equal to the value |
| Combat-Ready State | Neutral | - After taking damage, this unit has begun to use its Attack Skills. - Turn Start while in Combat-Ready State: · Inflict 3 Nervous Impairment to all enemies · Min & Max Speed +3 · Gain 1 Offense Level Up for every 10% missing HP (max 8) - Turn End while in Combat-Ready State: take fixed damage equal to 10% HP |
| Electrifying Dimension | Neutral | Coin Power +1 |
| Poisonous Dimension | Neutral | Max HP +20% |
| Hemorrhaging Dimension | Neutral | Damage Up +10% |
| Tremoring Dimension | Neutral | Boost Speed by 1 |
| Penitence | Buff | - Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2) |
| Penitence - Periphery | Buff | - Heal 4 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2) |
| Penitence - Confession | Buff | - Heal 6 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2) |
| Pierce DMG Down | Debuff | Deal less damage with Pierce skills based on the effect’s Count for one turn. (Max 10) |
| Pierce DMG Up | Buff | Deal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10) |
| Pierce Resist Down | Debuff | Increase Pierce Resistance based on Stack. (0.1 per Stack) |
| Pierce Resist Up | Buff | Decrease Pierce Resistance based on Stack. (0.1 per Stack) |
| Pierce Power Down | Debuff | Pierce Skill Final Power -{0} for this turn. |
| Pierce Power Up | Buff | Pierce skills gain final Power by the effect’s Count for one turn. |
| Pierce Protection | Buff | Take less damage from Pierce skills based on the effect’s Count for one turn. (Max 10) |
| Pierce Fragility | Debuff | Take more damage from Pierce skills based on the effect’s Count for one turn. (Max 10) |
| Piercing Sword | Buff | - Turn Start: gain 1 Offense Level Up for every Stack (max 5) - Turn Start: -(Stack x 0.15) Aggro to all Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End |
| Congealing Blood | Debuff | Cannot act for 2 turns; spawns an Impaling Spear unit over the ally. |
| Persistence | Buff | Max Stack: 4 When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect The above effects do not activate under the following conditions: - When the Coin damage taken exceeds this unit's max HP - When this unit has the HP Healing Down effect Reduced by 1 at Turn End |
| Bladetrail [Afterimage] | Debuff | - Max Stack: 99 - Turn Start: Gain 1 Fragile for every 10 Stack (max 5) |
| Bladetrail [Afterimage] | Debuff | - Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stacks |
| Dihui Star's Blade | Neutral | - Total sum of Bladetrail [Afterimage] Stack in this Encounter |
| Dihui Star's Blade | Neutral | - Max Stack: 70 - Total sum of Bladetrail Stacks inflicted by this unit - Can gain up to 25 Stacks per turn |
| Photoelectricity | Debuff | Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires |
| Memory Transition | Buff | - Base Stack: 3 - Turn End: Lose 1 Stack. If this unit has 0 Stacks of this effect at Turn Start, certain units and effects transform (when Staggered, recover from Stagger) - Once the above effect activates, reset Memory Transition Stack to Base Stack |
| Memory Transition | Neutral | - Base Stack: 3 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, Retreat and transition into a different location - When Returning to the field, based on current Battleform of the Homeland, gain or lose (# of turns spent in Retreat) Swordplay of the Homeland [Sal] Stack · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack |
| Memory Transition | Neutral | - Base Stack: 3 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, remove this unit and transition to a different location - When Returning to the field, based on Im Gyeong-eop's current Battleform of the Homeland, Im Gyeong-eop gains or loses (# of turns Im Gyeong-eop spent in Retreat) Swordplay of the Homeland [Sal] Stack · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack |
| Heaping Obedience | Debuff | - Turn End: at 3 Stack, convert this effect to Hollow Obedience next turn |
| Pink Petals | Debuff | - Max Stack: 30 - For every Stack, take +1% damage when hit by Gloom Skills (max 15%) - For every 10 Stack, gain +1 Sinking Count when hit (2 times per turn) - When Tremor Burst is triggered on this unit, take ((Sinking Potency + Pink Petals) / 5) Gloom damage - Turn End: Lose 1 Stack |
| Pink Ribbons | Debuff | Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect’s Count, then remove the effect. |
| Splish Splash | Neutral | - Max Stack: 10 - In a Clash against Headless Ichthys, gain the following effects (once per Skill): · Gain and inflict Sinking equal to Stack · Heal SP equal to Stack - At max Stack, Skills targeting Headless Ichthys deal +50% damage |
| Plus Coin Drop | Debuff | Reduce the power of Plus Coins by the effect’s Count. |
| Plus Coin Boost | Buff | Raise the Power of Plus Coins by the effect’s Count. |
| Poison | Debuff | At the end of the turn, take fixed damage by the Count, then halve the Count. |
| Love/Justice | Buff | - For every Stack, inflict +1 more Rupture Potency |
| Irresponsible Dream | Neutral | Killed when hit by Don Quixote. |
| Predation | Neutral | It seems to be preparing a powerful move. |
| Crown of Thorns | Neutral | Generates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect |
| Prepared Meat | Neutral | If conditions are met, Fairy Queen kills this unit at Turn End |
| Onus | Neutral | - Deal +25% damage for every Stack (max 50%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2 |
| Extreme Onus | Neutral | - Deal +50% damage for every Stack (max 100%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +2 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead - Max Stack: 2 - When using certain Skills, counts as Onus and is consumed |
| Prey | Debuff | - In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng with Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP |
| Bottomless Hunger | Neutral | Fairy Mass Devoured: {0} |
| Protective Stance | Buff | Max Stack: 2 This effect does not compound in potency; stacking it only extends its duration Reduced by 1 at Turn End When a unit gains this effect, gain the following effects next turn: - Gain 2 Protection - Gain 5 Aggro to each of this unit's Slots |
| Protector's Stance | Buff | - Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise Potency and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack |
| Protection | Buff | Take less damage from skills based on the effect’s Count for one turn. (Max 10) |
| Protecting Sword | Buff | - Turn Start: gain 1 Defense Level Up for every Stack (max 5) - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End |
| BongBong Orange | Neutral | - Max Stack: 1 Turn Start: At less than 60% HP, heal 30% HP and lose this effect |
| My True Heart... | Neutral | - Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) |
| Pheromone Mark | Debuff | - For every 3 Burn on self, take +1% damage when hit (max 20%) - Expires at Turn End |
| Pheromone | Buff | - Gain +10 Aggro - When hit, inflict 3 Burn on target |
| Seized Wrath | Buff | Turn End: gain {0} Offense Level Up next turn (effect intensifies with each turn) |
| Slash Boost | Neutral | |
| Cycle | Neutral | |
| Pierce Boost | Neutral | |
| Opportunistic | Neutral | |
| Blunt Boost | Neutral | |
| Hardening | Neutral | |
| Wrath Boost | Neutral | |
| Accelerating | Neutral | |
| Lust Boost | Neutral | |
| Inhaling | Neutral | |
| Sloth Boost | Neutral | |
| Thirsting | Neutral | |
| Gluttony Boost | Neutral | |
| Gloom Boost | Neutral | |
| Pride Boost | Neutral | |
| Envy Boost | Neutral | |
| Burn Boost | Neutral | |
| Bleed Boost | Neutral | |
| Tremor Boost | Neutral | |
| Rupture Boost | Neutral | |
| Sinking Boost | Neutral | |
| Poise Boost | Neutral | |
| Charge Boost | Neutral | |
| Mirror Refraction | Neutral | |
| Rapid Growth | Debuff | - Max Stack: 3 - Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1 - Lose this effect when all Arms are broken |
| Reverse Compulsion | Neutral | Heal 15 SP at every Turn Start |
| An Actual Bear | Neutral | - It eats people. How fearsome! |
| Reattached Curse Talisman | Neutral | At 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn. |
| Reattached Curse Talisman | Neutral | At 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn. (Max 12) |
| Recoiling | Debuff | - Max Stack: 5 |
| Foolhardy Duel | Buff | Turn End: gain 1 Clash Power Up next turn for every 10% of the missing HP. (max 5) Turn End: gain 1 Bind next turn for every 10% of the missing HP. (max 5) |
| Red Plum Blossom | Debuff | - Unique Bleed - Max value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target - When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit |
| Torn-out Butterfly | Buff | - Final Power +2 for all Skills - When Staggered due to damage, immediately recover from Stagger and gain Shield equal to 100% HP (once per turn, excluding forced Staggers) |
| Red Eyes | Buff | - Base Skill Coin effects inflict +1 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) |
| Red Eyes - Alert | Buff | - Base Skill Coin effects inflict +2 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) |
| Red Eyes - Devouring | Buff | - Base Skill Coin effects inflict +3 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) |
| Ingredient-shedding Wound | Debuff | Gain 2 Offense Level Down when using a Skill (max 3 times per turn) |
| Attack Power Down | Debuff | Attack skills lose final Power by the effect’s Count for one turn. |
| Refracted Determination | Buff | Halve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down) |
| #1 Deployment Effect | Neutral | Identity Level +2 |
| #2 Deployment Effect | Neutral | SP Heal Efficiency +3 Entry SP +10 |
| #3 Deployment Effect | Neutral | Offense Level +2 |
| #4 Deployment Effect | Neutral | Defense Level +2 |
| #5 Deployment Effect | Neutral | Max Speed +2 |
| #6 Deployment Effect | Neutral | Max HP +5% |
| #7 Deployment Effect | Neutral | Clash Power +1 Entry SP +15 |
| #8 Deployment Effect | Neutral | Damage Taken -10% Entry SP +15 |
| #9 Deployment Effect | Neutral | Aggro +5 Entry SP +20 |
| #10 Deployment Effect | Neutral | Damage Dealt +10% Entry SP +20 |
| #11 Deployment Effect | Neutral | Final Power +1 Entry SP +30 |
| #12 Deployment Effect | Neutral | Identity Level +3 Entry SP +30 |
| Returning Bloodlust | Buff | - Max Value: 10 - Stage 1 Returning Bloodlust |
| Returning Bloodlust II | Buff | - Max Value: 20 - Stage 2 Returning Bloodlust - Turn Start: gain 1 Offense Level up and 1 Defense Level Up for every 5 Value - Clash Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill |
| Returning Bloodlust III | Buff | - Max Value: 30 - Stage 3 Returning Bloodlust - Turn Start: gain 2 Offense Level up and 1 Defense Level Up for every 5 Value - Coin Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill |
| Headsplitting Memory | Buff | - Max Stack: 1 - Turn End: Gain 1 Bind next turn - Turn End: Gain (current turn count / 4) Clash Power Up (rounded down, max 3) - Expires at Turn End |
| Kromer’s Whistles | Neutral | We shall fear not, for the One Who Grips is with us. |
| The Middle Styled Augmentation Tattoos | Buff | - Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%) |
| The Middle - Vengeance Tattoo [Great Brother] | Buff | - Max Stack: 2 - Expires at Turn End - Deal +10% Blunt and Envy damage |
| The Middle Styled Augmentation Tattoos | Buff | - Max Stack: 3 - Expires at Turn End - Deal +10% Blunt and Envy damage |
| The Middle Styled Augmentation Tattoos | Buff | - Max Stack: 3 - Deal +10% Blunt and Envy damage |
| The Middle - Vengeance Tattoo [Great Sister] | Buff | - Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%) |
| Shallow Exhale | Neutral | - Max Value: 1 - At 20+ Poise Potency, gain +1 Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End |
| Repressed Bloodthirst | Debuff | Base Offense Level -10 Base Defense Level -10 |
| Repressed Bloodthirst | Debuff | Base Offense Level -5 Base Defense Level -5 |
| Concealed Bloodthirst | Debuff | Lose 5 Base Offense Level Lose 5 Base Defense Level |
| Requested Target | Debuff | +0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP |
| Resentment | Buff | If the enemy with the Vengeance Mark is hit by an attack, this effect expires at Attack End. Expires at the end of the turn |
| The Middle - Grudge | Buff | - Max Stack: 15 - If target has Vengeance Mark, deal +20% damage |
| The Middle - Grudge | Debuff | - Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage |
| Resonant | Buff | When triggering Tremor Burst or raising Stagger Threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count |
| Extreme Strength [極力] | Buff | - Max Stack: 50 - Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn. - Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 3 Stack when hitting with an Unopposed Attack (max 15 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack, max 5) |
| Power Up | Buff | Skills gain final Power by the effect’s Count for one turn. |
| Power Down | Debuff | All skills lose final Power by the effect’s Count for one turn. |
| Vengeance Mark | Debuff | Applied to the unit that dealt the most damage to an ally (Max 1) |
| Sibling Vengeance Mark | Debuff | - Max Stack: 1 - Expires at Turn End - Every Identity treats this unit as having their Vengeance Mark |
| Book of Vengeance [The House of Spiders] | Debuff | - Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn) - On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - Expires at Turn End |
| Written in the Book | Debuff | Max Stack: 30 Take +3% damage for every Stack |
| Test of the Big Brother | Neutral | Turn End: Lose 1 Stack While this effect is active, double damage taken from Skills, and double the amount of Stagger threshold raised from Tremor Burst |
| Vengeance Tattoo | Buff | Max Stack: 300 Skills gain Offense Level +1 for every 10 Stack |
| When hacking through the ribs with a hatchet... | Neutral | - Deals Blunt damage - On Hit without Cracking, gain 2 Poise |
| When hacking through the ribs with a hatchet... | Neutral | - Deals Blunt damage - On Hit without Cracking, gain 2 Poise and +2 Poise Count |
| When penetrating the lungs with a stiletto... | Neutral | - Deals Pierce damage - On Hit Without Cracking, inflict 2 Sinking |
| When penetrating the lungs with a stiletto... | Neutral | - Deals Pierce damage - On Hit without Cracking, inflict 2 Sinking and +2 Sinking Count |
| When cleaving through the shoulder and the skull with a bastard sword... | Neutral | - Deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn) |
| When cleaving through the shoulder and the skull with a bastard sword... | Neutral | - Deals Slash damage - This Coin deals +7.5% damage - On Hit without Cracking, gain 1 Offense Level Up until next turn (2 times per turn) |
| When punching 10 or more holes in the torso with a rapier... | Neutral | - Deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn) |
| When punching 10 or more holes in the torso with a rapier... | Neutral | - Deals Pierce damage - This Coin deals +7.5% damage - On Hit without Cracking, inflict 1 Defense Level Down until next turn (2 times per turn) |
| When caving in the back of the skull with a hammer... | Neutral | - Deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3 |
| When caving in the back of the skull with a hammer... | Neutral | - Deals Blunt damage - This Coin deals +7.5% damage - On Hit without Cracking, raise target's Stagger Threshold by 5 |
| When rending the body with a greatsword... | Neutral | - Deals Slash damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Slash Fragility (2 times per turn) |
| When rending the body with a great sword... | Neutral | - Deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn) |
| When boring a 20-inch hole with a lance... | Neutral | - Deals Pierce damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Pierce Fragility (2 times per turn) |
| When boring a 20-inch hole with a lance... | Neutral | - Deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn) |
| When ripping the flesh to ten thousand strips with a whip... | Neutral | - Deals Blunt damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Blunt Fragility (2 times per turn) |
| When ripping the flesh to ten thousand strips with a whip... | Neutral | - Deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn) |
| When lacerating through space itself with a scythe, like a certain someone... | Neutral | - Deals Slash damage - This Coin deals +20% damage - On Hit without Cracking, it hits a guaranteed Crit |
| When lacerating through space itself with a scythe, like a certain someone... | Neutral | - Deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit |
| HOW RIGHTEOUS!! | Buff | - At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
| I will take responsibility, through my bloody tears. | Buff | - Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
| Charm of the Beastly | Buff | - Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - On Attack Start, if target has 15- SP or 20+ Sinking Potency, gain 1 Blunt Power Up next turn (once per turn) - Turn End: This effect expires |
| Beauty of the Physique | Buff | - Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - Base Skills that consume 'Unique Charge' gain Coin Power +1 (excluding E.G.O Skills) - Turn End: This effect expires |
| Resentful Scabbard | Buff | - When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken - In Memoriam Passive now ignores conditionals and activates at max potential - When activating Pride Reson., apply Swordplay of the Homeland - The True Essence on all Blade Lineage allies other than this unit - On Using "Yield My Flesh", until Skill End: · This unit's HP does not drop below 10 (once per turn) · Lose (Poise on self / 2) Clash Power (rounded down) - On Using "To Claim Their Bones", gain 4 Poise ※ Sword of the Homeland - The True Essence effects: - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires |
| Sword of the Homeland - The True Essence | Buff | - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires |
| Gluttonous Thorn (貪食棘) | Debuff | Max Stack: 9 Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5) While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5) |
| Rose Wedge | Debuff | - Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn) · At 10 Potency, gain +1 Bleed Count as well when triggering the above effect. - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1) |
| Preparing Herd Migration | Neutral | - Max Stack: 3 - Combat Start: Lose 1 Stack - At 0 Stack, use 'Herd Migration' at Turn Start |
| Escape Apparatus | Neutral | - When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) |
| Rusted Scale Dust | Neutral | - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Advent" Skill of "Butterfly of Entangled Lives::The Pupa" |
| Rusted Scale Dust | Neutral | - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Advent" Skill of "Butterfly of Entangled Lives::The Pupa" |
| Entangled Life [羅生] | Buff | Max Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%) |
| Twisted and Disjointed Memory and Recollection | Neutral | - Skill Slot +1 - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
| Red String | Buff | - Converts all Skill Coins into Unbreakable Coins - Final Power +4 |
| Unseverable Time | Neutral | - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat (including allies) |
| Unsevered Memory | Neutral | - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - Cannot Retreat |
| Red String | Buff | - Skill Slot +3 - Deal +50% damage to The Pinky Nursefather - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
| Stench of Times Past | Buff | - Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) - Cannot Retreat |
| Rekindled Exhilaration | Buff | - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) |
| Mutilated Memory | Buff | - Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) |
| Mutilated Memory | Neutral | [Ryōshū Exclusive Effect] - Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%) |
| Mutilated Memory and Recollection | Buff | - Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
| Ketsuen [けつえん] | Buff | Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +1; On Hit, deal +10% damage - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat |
| Renketsuen [れんけつえん] | Buff | Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +2; On Hit, deal +25% damage - For every Sizzling Wound Stack on target: · Offense Level +1, Defense Level +1 · Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%) - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat |
| Mirror of Mirrors Hard - F1 | Neutral | Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2 |
| Mirror of Mirrors - F2 | Neutral | Skill Final Power +1 |
| Mirror of Mirrors Hard - F2 | Neutral | Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2 |
| Mirror of Mirrors - F3 | Neutral | Skill Final Power +1 Skill Offense Level +3 |
| Mirror of Mirrors Hard - F3 | Neutral | Skill Final Power +2 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2 |
| Mirror of Mirrors - F4 | Neutral | Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 |
| Mirror of Mirrors Hard - F4 | Neutral | Skill Final Power +3 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2 |
| Mirror of Mirrors - F5 | Neutral | Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2 |
| Mirror of Mirrors Hard - F5 | Neutral | Skill Final Power +5 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2 |
| Responsibility | Neutral | - Max Value: 1 - Clash Power +1 - Deal +20% damage - Take +20% damage |
| Desire for Acknowledgement Sated | Buff | - Deal +7.5% damage with Skills marked with Mark of the Prescript - Deal +7.5% damage against The Prescript's Targets |
| Fear | Debuff | Turn End: At -20 SP or lower, gain 1 Protection next turn. |
| Lust DMG Down | Debuff | Deal less damage with Lust skills based on the effect’s Count for one turn. (Max 10) |
| Lust DMG Up | Buff | Deal more damage with Lust skills based on the effect’s Count for one turn. (Max 10) |
| Scarlet Moth | Buff | - Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed: 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack |
| Lust Resist Down | Debuff | Increase Lust Resistance based on Stack. (0.1 per Stack) |
| Lust Resist Up | Buff | Reduce Lust Resistance based on Stack. (0.1 per Stack) |
| Lust Power Down | Debuff | Lust Skill Final Power -{0} for this turn. |
| Lust Power Up | Buff | Lust Skills gain Final Power by the effect’s Count for one turn. |
| Lust Protection | Buff | Take less damage from Lust skills based on the effect’s Count for one turn. (Max 10) |
| Lust Fragility | Debuff | Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10) |
| Avulsion Wound | Debuff | - Max Stack: 3 - Turn Start: Gain 2 Bleed for every Stack • At max Stack, gain +1 Bleed Count - Turn End: Gain Bind equal to Stack next turn • At Max Stack, gain 1 Attack Power Down as well next turn - Turn End: If this unit did not take any Critical Hit this turn, lose 1 Stack |
| Avulsion Wound | Debuff | - Max Stack: 3 - Turn Start: Gain 2 Bleed - Turn End: Gain 1 Bind next turn - Turn End: Lose 1 Stack |
| Sea Terror Assimilation | Debuff | - Max Stack : 5 - Gain 1 Stack at Turn Start - Gain 1 Offense Level Down and 1 Defense Level Down per Stack - Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield. - When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start |
| Self-charge | Neutral | Electric currents seem to flow around its body. After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20) |
| Self-charge | Buff | - Final Power +2 - Gain Charge Count equal to Stack lost - Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack) - Max Stack: 20 - This unit's HP cannot drop below 1 before this effect expires |
| Higher Thunderer | Buff | - Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5 |
| Severed Tendon | Debuff | - Max Stack: 3 - Base Attack Skill Base Power -1 for every Stack - Turn End: Lose 1 Stack |
| Severed Tendon | Debuff | - Base Power -1 - Expires at Turn End - Max Stack: 1 |
| Gluttony DMG Down | Debuff | Deal less damage with Gluttony skills based on the effect’s Count for one turn. (Max 10) |
| Gluttony DMG Up | Buff | Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10) |
| Gluttony Resist Down | Debuff | Increase Gluttony Resistance based on Stack. (0.1 per Stack) |
| Gluttony Resist Up | Buff | Decrease Gluttony Resistance based on Stack. (0.1 per Stack) |
| Gluttony Power Down | Debuff | Gluttony Skill Final Power -{0} for this turn. |
| Gluttony Power Up | Buff | Gluttony Skills gain final Power by the effect’s Count for one turn. |
| Gluttony Protection | Buff | Take less damage from Gluttony skills based on the effect’s Count for one turn. (Max 10) |
| Gluttony Fragility | Debuff | Take more damage from Gluttony skills based on the effect’s Count for one turn. (Max 10) |
| Umbrella Splinters | Neutral | Gain 5 Rupture per Count at turn end |
| Self Resonance Circuitry | Neutral | Total sum of Charge Count currently owned by all allies On Hit with a Skill: deal +(sum of charge count on all allies / 3)% damage All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies |
| Sheut Fracture | Debuff | - Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires |
| Blubberbubble | Neutral | - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by using this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP. |
| Shin (心) - Fate | Buff | - Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP) |
| Shin (心) - Rien | Buff | - Turn Start: Based on the missing HP on this unit... · Gain 1 Damage Up for every 15% missing HP (max 5) · Gain 1 Attack Power Up for every 40% missing HP (max 2) - Gain +1 more Poise Potency and Count from this unit's Skills - If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%) |
| Sign - Manifestation of the Future | Buff | - When Clashing against higher-level targets, Clash Power +2 - Turn End: If Staggered, recover from Stagger next turn |
| Blessing of Despair | Buff | Attack End: If there are targets without Cold, Black Tears, removes this effect next turn Gain 1 Clash Power Up and 1 Damage Up Inflict +1 more Cold, Black Tears |
| The Self Unbound - Flow State | Buff | - Min & Max Speed +2 - Gain a new set of Base Skills - Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit |
| Sinking | Debuff | When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1. |
| Sinking Fragility | Debuff | Take +1 damage per Count from Sinking effects for one turn. |
| Butterfly | Debuff | - Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.) - Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0. |
| Swig | Buff | - Max Stack :5 - Turn End: at 3 Stack, heal 3% HP (Core, Part) - Turn End: at 5 Stack, gain 3 Attack Power Up and 2 Fragile next turn |
| Swig (眞) | Buff | - Max Stack: 5 - Turn End: gain (Stack x 2) Poise Potency next turn - Turn End: gain (Stack / 2) Haste next turn (rounded down) - Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part) |
| Base Power Up | Buff | Raise the Base Power of Skills by the effect's Count. |
| Slash DMG Down | Debuff | Deal less damage with Slash skills based on the effect’s Count for one turn. (Max 10) |
| Slash DMG Up | Buff | Deal more damage with Slash skills based on the effect’s Count for one turn. (Max 10) |
| Slash Resist Down | Debuff | Increase Slash Resistance based on Stack. (0.1 per Stack) |
| Slash Resist Up | Buff | Decrease Slash Resistance based on Stack. (0.1 per Stack) |
| Slash Power Down | Debuff | Slash Skill Final Power -{0} for this turn. |
| Slash Power Up | Buff | Slash skills gain final Power by the effect’s Count for one turn. |
| Slash Protection | Buff | Take less damage from Slash skills based on the effect’s Count for one turn. (Max 10) |
| Slash Fragility | Debuff | Take more damage from Slash skills based on the effect’s Count for one turn. (Max 10) |
| Prisoner Transport Order | Buff | - Base Offense Level +5 - Base Defense Level +5 |
| Smoke | Debuff | - Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End |
| Spreading Snake Venom | Debuff | - Offense Level -7 - Defense Level -7 Take 1% HP damage with every Clash |
| Snake Venom | Debuff | - Offense Level -1 - Defense Level -1 |
| Serpent Arm | Buff | Max Stack: 3 Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack |
| Lasso | Debuff | - Max Value: 3 - Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1 |
| Ready to Loose | Buff | - When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start |
| Forward Flow - Compassion | Neutral | - Max Stack: 20 - Deal and take -2% damage for every Stack |
| Backward Flow - Bitterness | Neutral | - Max Stack: 20 - Deal and take +2% damage for every Stack |
| Dawn's First Crow (雞鳴) | Neutral | Able to Clash with the enemy's specific Slot |
| Eventide Glow (黃昏) | Neutral | Able to Clash with the enemy's specific Slot |
| The Sun's Descent (日入) | Neutral | Able to Clash with the enemy's specific Slot |
| Phantom Trace | Debuff | - Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills |
| Entanglement | Buff | - Max Stack: 4 - Skill and Passive effects can increase Min & Max Stack of this effect to 5 and 9, respectively |
| String Severance [絕緣] | Buff | - Max Stack: 4 - Gain 1 Stack for every defeated The House of Spiders Nursefather Identity - Gain a different unique effect based on which of The House of Spiders ally was defeated - Take -7.5% damage for every Stack |
| Shin (心) - Dihui Star [地慧星] | Buff | - Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins |
| The Exhibition is Complete! | Debuff | Lose the Encounter when all Sinners and Assist Units fall under the effect of Corpus Theater |
| In the Future (Deactivated) | Neutral | - Passive "Future [未來]" Deactivated - Max Stack: 30 |
| In the Future | Buff | - Passive "Future [未來]" activated - Gain different effects based on Stack: · 0~10: Skills inflict +1 more Bleed Potency and Count · 11~20: Clash Power +1; Skills inflict +2 more Bleed Potency and +1 more Bleed Count · 21~30: Final Power +2; Skills inflict +3 more Bleed Potency and +2 more Bleed Count - Max Stack: 30 |
| In the Past (Deactivated) | Neutral | - Passive "Past [過去]" Deactivated - Max Stack: 30 |
| In the Past | Buff | - Passive "Past [過去]" activated - Gain different effects based on Stack: · 0~10: Skills inflict +1 more Burn Potency and Count · 11~20: Clash Power +1; Skills inflict +2 more Burn Potency and +1 more Burn Count · 21~30: Final Power +2; Skills inflict +3 more Burn Potency and +2 more Burn Count - Max Stack: 30 |
| In the Present (Deactivated) | Neutral | - Passive "Present [現在]" Deactivated - Max Stack: 30 |
| In the Present | Buff | - Passive "Present [現在]" activated - Gain different effects based on Stack: · 0~10: Skills gain +1 more Poise Potency and Count · 11~20: Clash Power +1; Skills gain +2 more Poise Potency and +1 more Poise Count · 21~30: Final Power +2; Skills gain +3 more Poise Potency and +2 more Poise Count - Max Stack: 30 |
| Procuration [Hermes] | Neutral | - Gain 1 Stack when using an Attack Skill (once per Skill; does not gain Stack from the same Skill twice) - Turn Start: at 9 Stack, use a powerful Skill - Consumed when using a certain Skill |
| Procuration [Hermes] | Neutral | - Turn Start: At 9 Stack, a powerful Skill becomes available - Can be gained up to (Unlock stage + 2) Stack per turn - Max Stack: 9 · At below Unlock - II, this effect's maximum Stack is limited to 8 |
| Launcher [始] | Neutral | - Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End |
| Withered | Debuff | - Starved for blood for a long, long time. - Lose 15 Base Offense Level - Lose 15 Base Defense Level |
| Withered | Debuff | - Starved for blood for a long, long time. - Lose 25 Base Offense Level - Lose 25 Base Defense Level |
| Withered | Debuff | - Starved for blood for a long, long time. - Lose 35 Base Offense Level - Lose 35 Base Defense Level |
| Starved and Withered | Debuff | - Lose 10 Base Offense Level - Lose 10 Base Defense Level |
| Fire Butterfly Coffin | Neutral | - Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead |
| Light of Daybreak | Buff | - Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies |
| Stressed | Debuff | Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn |
| Unvented Anger | Buff | Gain 1 Attack Power Up every turn. |
| A Sign | Buff | - Heal 30 SP next turn - Turn End: Expires |
| Thrashing to Hatch Ⅰ | Buff | - Heal 3 SP every turn - Gain 1 Min & Max Speed - Gain 2 Offense Levels - Gain 2 Defense Levels |
| Thrashing to Hatch ⅠⅠ | Buff | - Heal 5 SP every turn - Gain 1 Min & Max Speed - Gain 1 Attack Power Up and 1 Protection every turn - Gain 2 Offense Levels - Gain 2 Defense Levels |
| Thrashing to Hatch ⅠⅠⅠ | Buff | - Heal 5 SP every turn - Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 3 Offense Levels - Gain 3 Defense Levels |
| Thrashing to Hatch ⅠⅤ | Buff | - Heal 10 SP every turn - Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 4 Offense Levels - Gain 4 Defense Levels |
| Thrashing to Hatch Ⅴ | Buff | - Heal 15 SP every turn - Gain 2 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Base Skills gain 1 Coin Power - Gain 5 Offense Levels - Gain 5 Defense Levels |
| Assist Defense | Neutral | - Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End |
| Sublime Immortality | Buff | - Turn Start: Jia Mu's Core and every Part gain 5% of each of their max HP as Shield |
| The First Wave | Neutral | The first wave ends after {0} turn(s) |
| The Second Wave | Neutral | The second wave ends after {0} turn(s) |
| The Third Wave | Neutral | The third wave ends after {0} turn(s) |
| Galestruck | Debuff | - Max Stack: 10 - Double the amount of Stagger Threshold raised on this unit due to Tremor Burst - Reduced by 1 at Turn End |
| Shimmering【Bloodfiend】 | Buff | - While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed at Attack End. - While this effect is active: the Shield HP does not expire at Turn End - When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern |
| Shimmering【Bloodfiend】 | Buff | - Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End |
| Tear-sharpened | Buff | - Turn Start: gain 5 Deep Tears · At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3 |
| Swordplay of the Homeland | Buff | - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit |
| Remembrance | Buff | - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit |
| "It" | Neutral | - Deal -100% damage using Unopposed Attacks - Take +80% damage from Unopposed Attacks - All Peccatulum Invidiae units, including this unit, equip only Defense Skills in their Skill Slots - Turn End: Lose 1 Stack |
| HP Healing Boost | Buff | HP healed by Passives, Skill effects, or Coin effects increases proportionally to the value of this effect. (Max 5) |
| HP Healing Down | Debuff | HP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5) |
| Intelligence Gathering | Debuff | - When using a Skill of identical rank to the Skill photographed, Clash Power -5 (※ Defense Skills and E.G.O Skills are counted separately) - Expires at Turn End |
| Talisman | Debuff | Max Stack: 6 On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1 Rupture; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack |
| Marked | Neutral | Targeted by the character with the Passive [Sharp Edge]. |
| T Corp. Special Investigator Badge | Buff | -When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter) - When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns. |
| The Thumb Nursefather's Command | Debuff | - Lose 5 Offense Levels |
| Game Target | Debuff | Fix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather - Valencina" targets this unit |
| Game Target | Debuff | Fix this unit's Speed to 1; become the main target of the Attack Skill "Disposal" used by "The Thumb Nursefather - Valencina" |
| Game Target | Neutral | - Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion |
| Dialogues | Buff | Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) |
| Hyped-up | Neutral | - Max Stack: 3 - For every Stack, deal +5% damage with Wrath and Lust Skills - When hit, raise this unit's Stagger Threshold by (5 x Stack) - Expires at Turn End |
| Réflexion | Neutral | - Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field |
| Imperfections Addressed | Buff | - Deal +10% damage - On Reuse of a Coin in The Ring Fauvist Docent Rodion's "Critique" Skill, heal 3 SP (once per turn) - Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires |
| L'Hommage | Buff | - Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires |
| Rhythm | Debuff | - Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires |
| Love/Hate | Buff | - Max Count: 20 - Unique Charge - Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count) |
| The Udjat [Vanguard] | Buff | - Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack |
| Appetite | Buff | Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. |
| Polydipsic Rose | Debuff | - Max Value: 5 - Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1 |
| Thorns | Neutral | When hit, return 50% of the damage taken to the attacker |
| Barbed Lasso | Debuff | - Max Stack: 3 - Turn End: gain 2 Rupture and +2 Rupture Count - Turn End: at 1+ Stack, fix this unit's Speed to 1. - Turn End: at 2 Stack, take 20 Gluttony damage. - Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire. - Gain 1 at Turn Start |
| Shattered World | Debuff | - Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills |
| Gathering Lightning Cloud | Debuff | - Max 5 - At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered |
| Artwork: Tibia | Buff | Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1 - 5+ : Base Power +1 |
| Tick-Tock?! | Buff | - Heal 10 SP at Turn End |
| Trussed | Debuff | - Base Stack: 3 - Fix this unit's Speed to 1 - Fix this unit's Base Skills' Coin Power to 0 - Turn End: Lose 1 Stack - If the "Prisoner Transport Arrangements" buff on the inflicter expires, this effect expires as well |
| Trussed [Hong Lu] | Debuff | - Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn |
| Prisoner Transport Arrangements | Neutral | - Base Stack: 1 - Fix this unit's Speed to 1 - If the Trussed effect this unit inflicted on target expires, or if this unit is defeated or Staggered, lose this effect - If the target this unit inflicted "Trussed" on is defeated this turn, lose the "Prisoner Transport Arrangements" effect |
| Prisoner Transport Arrangements | Buff | - Base Stack: 1 - In a Clash against enemies that have Trussed [Hong Lu], Clash Power +1 - On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 1 Poise (2 Skills per turn) - If there are no Trussed targets, expires |
| Time Acceleration | Neutral | - Gain 5 Speed - Enhances this unit's Skills. - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more. |
| Time Delay | Debuff | As long as this effect is active, damage dealt against this unit is stored and not taken. Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit When this effect is active, its value cannot be gained or be refreshed. |
| Afterimage Entanglement | Neutral | Afterimages are Entangled Effect Stage changes with the progress of combat pattern |
| Fourfold Afterimage Entanglement | Neutral | Stage 4 Afterimage Entanglement - Min & Max Speed -2 for this unit - On Hit, activate the following effects: · Inflict 1 Poison · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn |
| Onefold Afterimage Entanglement | Neutral | Stage 1 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 2 Burn |
| Threefold Afterimage Entanglement | Neutral | Stage 3 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn |
| Twofold Afterimage Entanglement | Neutral | Stage 2 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 1 Bind next turn · Inflict 2 Burn |
| Paroxysm - Afterimage Entanglement | Neutral | - Max Stack: 10 - On Hit, activate the following effects based on Stack: · Deal Slash damage equal to (final damage of the Coin / 10) (activates (# of Stack) times) · 2+: Inflict 1 Burn · 3+: Inflict 1 Bleed · 4+: Inflict 1 Bind next turn · 5+: Inflict 1 Poison |
| Temporal Disjunction | Debuff | - Gain 1 Stack every time this unit switches between In the Past / In the Present / In the Future - Take +(Stack x 15)% damage (max 150%) - Turn Start: At 10 Stack, gain 5 Fragile - Max Stack: 10 |
| Disjunction | Buff | - Turn Start: The Part gains Shield equal to Stack - Reduction in the Shield reduces the Stack as well |
| Time Relief Entitlement | Neutral | Targeted by the Time Ripper while Time Acceleration is active. |
| Borrowed Time of the Fathoms | Buff | At the end of the turn, gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down next turn |
| T Corp. Borrowed Time | Buff | Turn End: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn. - At 1 Count, gain (2 x (Borrowed Time Stack - 1) Bind next turn instead. - Gain 1 Stack and lose 1 Count - If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered. |
| Borrowed Time | Buff | Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count |
| Borrowed Time | Buff | At the end of the turn, gain 3 Haste, 2 Damage Up, and 2 Offense Level Up; If only 1 Count remains, gain 3 Bind 1 Attack Power Down, and 2 Fragile next turn |
| Time Moratorium | Debuff | - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15)% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium. |
| Little Carmilla | Debuff | - Max Stack: 3 - Gain 2 Bleed every time this unit gains Little Carmilla - Turn End: gain +2 Bleed Count - Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires |
| Tipsy | Neutral | Lose Clash Power by the effect's Count (Max 5) |
| Training Team Captain | Buff | Skill Slot +1 Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 Turn Start: heal 15 SP Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects') Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1 On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
| Acuate Scale Dust | Neutral | - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Manifestation" Skill of "Butterfly of Entangled Lives::The Pupa" |
| Acuate Scale Dust | Neutral | - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Manifestation" Skill of "Butterfly of Entangled Lives::The Pupa" |
| Trauma Shield | Buff | - Reduce SP damage from enemies by 80% - Reduce Sinking damage taken by 80% - Reduced by 1 at Turn End |
| The Weak | Debuff | - Damage Dealt -10% |
| Microprecision Time Acceleration | Buff | This unit gains base Min and Max Speed by Stack Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills) Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter. |
| Infighting | Neutral | When spending Shared Time, the Brains no longer spend an equal amount of time across the board. Turn Start: all parts lose Protection equal to the number of Parts with different remaining Time values. |
| IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER | Buff | - At every Turn End: gain 1 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
| In which is recounted the thralldom to blood thicker than water. | Buff | - Gain 2 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 2 Clash Power Up next turn (once per turn) |
| Interloper | Neutral | When an Identity with Interloper is defeated, move to a different Identity without Interloper. |
| The Uninvited | Debuff | - Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1 |
| Unjust Enrichment | Buff | - Gained on Heads Hit against targets that have Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage |
| Unlock - I | Buff | - Defense Level +1 - Combat End: Heal 5 SP |
| Unlock - II | Buff | - Defense Level +2 - Combat End: Heal 10 SP |
| Unlock - III | Buff | - Defense Level +3 - Combat End: Heal 15 SP |
| Unlock - I | Buff | - Offense Level +1, Defense Level +1 - Combat End: Heal 15 SP |
| Unlock - II | Buff | - Offense Level +2, Defense Level +2 - Combat End: Heal 30 SP |
| Unlock - III | Buff | - Offense Level +3, Defense Level +3 - Combat End: Heal 45 SP |
| Unlock | Buff | - Gain this effect when over certain Grace of the Prescript Stack - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3 |
| Unlock - I | Buff | - Offense Level +1, Defense Level +1 - Combat End: Heal 10 SP |
| Unlock - II | Buff | - Offense Level +2, Defense Level +2 - Combat End: Heal 20 SP |
| Unlock - III | Buff | - Offense Level +3, Defense Level +3 - Combat End: Heal 30 SP |
| Volatile Passion | Neutral | - On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40) |
| Impact-rattled Armor | Debuff | - Max Stack: 3 - When using 'Repressed Flesh', lose 10 Final Power for every Stack - At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn |
| Unstoppable Bliss | Neutral | On Death: - Gain 1 E.G.O resource for 3 least-owned E.G.O resources - Inflict +3 Bleed Count against an enemy (prioritizes the unit that killed this unit) - All allies at 5+ Festive Fever gain 1 Haste next turn - All allies without Festive Fever gain 1 Clash Power Up |
| I used too much power | Debuff | - Max Stack: 1 - Turn End: escapes from the Encounter |
| Vendetta Mark | Debuff | - Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage) |
| Book of Vengeance [Heathcliff] | Buff | - Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack |
| Book of Vengeance [Sinclair] | Buff | - Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up |
| The Book of Vengeance | Debuff | When The Middle Nursefather - Matthias or The Middle Apprentice - Kira uses a Skill to hit a target who has this effect, they heal 7 SP (once per Skill) |
| Backup Candy | Buff | Turn End: at less than 60% HP... Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger At 0 Stack, apply 1 Incandescent Indulgence, then expires |
| Hunger | Neutral | Max Stack: 3 Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack At max Stack(3), lose 5% HP at Turn End |
| Incandescent Indulgence | Buff | Gain 30% base HP for this Encounter Turn Start: fully heal HP and SP (once per Encounter) |
| Shin (心) - The Red Gaze | Buff | Deal +50% Wrath damage |
| Tremor | Debuff | When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1. |
| Tremor Sync | Buff | In a clash, the opponent has -1 Clash Power for every 5 Tremor they have |
| Tremor - Hemorrhage | Debuff | - On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Chain | Debuff | - Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Chain | Debuff | - Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Decay | Debuff | Lose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
| Tremor - Everlasting | Debuff | - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Fracture | Debuff | - When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
| Tremor - Distribution | Buff | - Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Reverb | Debuff | - On Tremor Burst, take Sloth damage equal to Tremor Potency on self. - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. - Turn End: reduce the Count by 1. (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Scorch | Debuff | - On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Tremor - Superposition | Debuff | - Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition. |
| Tremor - Clockwinding | Buff | - Max Speed + 2 - Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
| Mark of Villainy | Debuff | - Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn |
| Envy DMG Down | Debuff | Deal less damage with Envy skills based on the effect’s Count for one turn. (Max 10) |
| Envy DMG Up | Buff | Deal more damage with Envy skills based on the effect’s Count for one turn. (Max 10) |
| Peccatulum Invidiae Class 2 | Buff | - Damage Dealt +15% - Damage Taken -15% - Units with this effect are marked by Peccatulum Invidiae - Class 2 aura |
| Envy Resist Down | Debuff | Increase Envy Resistance based on Stack. (0.1 per Stack) |
| Envy Resist Up | Buff | Decrease Envy Resistance based on Stack. (0.1 per Stack) |
| Envy Power Down | Debuff | Envy Skill Final Power -{0} for this turn. |
| Envy Power Up | Buff | Envy skills gain final Power by the effect’s Count for one turn. |
| Envy Protection | Buff | Take less damage from Envy skills based on the effect’s Count for one turn. (Max 10) |
| Envy Fragility | Debuff | Take more damage from Envy skills based on the effect’s Count for one turn. (Max 10) |
| Understanding | Neutral | - Deal +5% damage per Stack - Take +5% damage per Stack (max value : 5) |
| Fragile | Debuff | Take more damage from skills based on the effect’s Count for one turn. (Max 10) |
| Overcharge | Neutral | - Max Value : 1 - Become Immobilized - Take 10 + (Charge Potency on self x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect |
| Ready [待] | Neutral | - Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit |
| Standby State | Neutral | - When in Standby State, this unit does not use Attack Skills until it takes damage |
| Impending Ruin | - SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types. | |
| Fluid Sac | Buff | Heals HP based on the Count. |
| Protection Umbrella | Neutral | All parts gain Protection equal to the value When using Waiting Skill, Summon Old Umbrella equal to the value 1 Spent every time an Umbrella is broken. |
| Reflux | Debuff | - Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency) - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux Stack |
| Poultry Apocalypse | Debuff | The reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP. |
| Misery and Calamity | Debuff | - Offense Level -?? - Defense Level -?? |
| Weakness Analyzed | Debuff | A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for one turn. |
| Crushed Bloodthirst | Debuff | Base Offense Level -25 Base Defense Level -25 |
| Crushed Bloodthirst | Debuff | Base Offense Level -15 Base Defense Level -15 |
| Courage to Triumph Fear | Buff | Turn Start: Gain 1 Attack Power Up and 2 Protection. |
| Fearsome Whistles | Debuff | Turn Start: Gain 1 Bind and 1 Paralyze. |
| Wild Hunt | Buff | - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in |
| Little Handy - Wilderness Survival Module | Buff | - Max HP +20%. Heal +40% more from Skills, Passives, and buff effects |
| Shin (心) - A Certain Sinclair | Buff | - Min & Max Speed +3 - Deal +20% damage with Unopposed Attack - Gain 2 more Poise Potency and +1 more Poise Count from Skills - At 20+ SP, +10% chance to flip Heads for Plus Coins - Turn End: Gain 1 Haste next turn for every 10 SP (max 4) - Turn End: Gain 1 Power Up next turn for every 20 SP (max 2) |
| Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire | Buff | - Max Stack: 20 - Deal +1% Slash damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3) |
| Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire | Buff | - Max Stack: 20 - Can gain up to 10 Stacks per turn - Slash Base Attack Skills deal +1% damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3) |
| Ailing Heart | Neutral | - Max Stack: 10 - Enters Encounter with 3 Stack - Turn Start: gain 1 Defense Level Down for every Stack - Turn Start: gain 1 Offense Level Up for every 2 Stack - Turn Start: at 10 Stack, gain 3 Fragile and lose 5 SP - At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand |
| Ailing Heart | Neutral | - Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill) |
| Weathered Knight | Debuff | Take +100% damage this turn |
| Entangled Curse Talisman | Neutral | Deal +1% damage per Count At 9+ Count, gain 2 Attack Power Down at turn start |
| Entangled Curse Talisman | Neutral | Deal +1% damage per Count At 9+ Count, gain 2 Attack Power Down at turn start (Max 9) |
| The Yellow Harpoon | Neutral | - Turn Start: Gain 4 Haste and 8 Poise - Turn End: Gain +3 Poise Count if an enemy has Nested Harpoon |
| Shin(心) - The Yellow Harpoon | Neutral | - Base Offense Level +3, Base Defense Level +3 - Heal 3 SP when attacking target that attacked this unit last turn - At 0+ SP, gain Final Power by (SP / 10) (rounded down) |
| Razor Thorn | Debuff | |
| Denial [不許] | Buff | When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End |
| Dragon's Spirit [龍氣] | Buff | - Take -100% damage - When hit, expires at Skill End of the Skill that hit |
| Scaleclad | Buff | - Max Stack: 20 - Does not expire at 0 Stack - Lose 1 Stack when taking damage due to Flower-burying Pin - Take +10% damage for every Stack lost |
| Flower-burying Pin [埋花針] | Buff | Max Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat |
| Flower-burying Pin [埋花針] | Buff | - Max Stack: 10 - Gain 1 Offense Level and 1 Defense Level for every 2 Stack - At 5+ Stack, Final Power +1 - At max Stack, Coin Power +1 - When consuming Flower-burying Pin, give 1 E.G.O resource of the least-owned Affinity for every Stack consumed |
| Capricious Mercy | Buff | - Min & Max Speed +3 - Clash Power +2 - When hit, expires at Skill End of the Skill that hit |
| Responsibility | Buff | In Clashes against Gubo, Clash Power +2 |
| When hacking through the ribs with a hatchet... | Buff | - This Coin deals Blunt damage - On Hit without Cracking, gain 2 Poise |
| When penetrating the lungs with a stiletto... | Buff | - This Coin deals Pierce damage - On Hit without Cracking, inflict 2 Sinking |
| When cleaving through the shoulder and the skull with a bastard sword... | Buff | - This Coin deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn) |
| When punching 10 or more holes in the torso with a rapier... | Buff | - This Coin deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn) |
| When caving in the back of the skull with a hammer... | Buff | - This Coin deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3 |
| When rending the body with a great sword... | Buff | - This Coin deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn) |
| When boring a 20-inch hole with a lance... | Buff | - This Coin deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn) |
| When ripping the flesh to ten thousand strips with a whip... | Buff | - This Coin deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn) |
| When lacerating through space itself with a scythe, like a certain someone... | Buff | - This Coin deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit |
| Dhyāna | Buff | - Max Stack: 108 - Deal +1% damage for every Stack |
| Bloodthirst Suppressed | Debuff | - Lose 20 Base Offense Level, Lose 20 Base Defense Level |