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Limbus Company Status Effects

Every battle status effect — buff or debuff, and exactly what it does

This table holds 1507 status effects, spanning 3 kind values (Buff ×682, Neutral ×433, Debuff ×381). Complete and current to the latest patch.

NameKindEffect
Boiling WrathDebuffEvery Turn Start: gain Burn equal to Turn Count
Propagating GloomDebuffTurn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die Reduced by 1 at Turn End
Perpetuating GluttonyBuffTurn Start: gain 1 HP heal boost every 2 turns (max 5) Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5) HP Healed: {0}
Gasping BreathBuffWhen gaining Poise, gain 3 additional Poise or +2 additional Poise Count
Wounded WoundBuffOn Hit, inflict 2 additional Bleed or +1 additional Bleed Count
Lazy SlothDebuffReduced by 1 at Turn End. Fails Extra Condition at 0
LiferenderBuff- Offense Level +2 - Final Power +1 - Expires at Turn End
Faster!BuffGain 2 Haste
Aim True!BuffGain 3 Poise
Bleed ResistanceBuffWhen taking damage from Bleed, reduce the damage by 10% per Count (Max 10)
Get 'Em!BuffSimultaneously attacks one unit.
CompulsionNeutralStarts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.
Pallid NoiseDebuffSP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1
Noise PanicDebuffEvery Coin this unit flips lands on tails. Expires next turn
Test of the Big BrotherNeutral- Turn End: Lose 1 Stack - While this effect is active, triple the damage taken from Skills and the amount of Stagger Threshold raised from Tremor Burst - If this unit is not Staggered when this effect expires, gain 5 Damage Up at the next Turn Start
MarkedDebuffWill be primarily targeted. When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained.
Fluorescence ShardBuffTurn Start: Gain 3 Poise and +2 Poise Count
Blind ObsessionDebuffAt 3+ value, this unit becomes staggered.
LarvaDebuffTurn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self.
Green SlimeNeutralGenerates Green Slime next turn every time this value shrinks
Uneven BreathingNeutralTurn End: Lose 5 Poise. Deal +50% damage and receive +50% damage
Prey MarkDebuffAll Pequod crew targets this unit Take +50% damage from Pequod crew
TangleDebuffIf inflicted against targets with Capture, Stagger target. Does not work against targets that are already Staggered.
CaptureDebuffIf inflicted against targets with Tangle, Stagger target. Does not work against targets that are already Staggered.
Undefiable CommandNeutralLose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab
Pip's EgoNeutralTurn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered.
Starbuck's EgoNeutralTurn Start: Gain 1 Protection for every 5 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered.
Queequeg's EgoNeutralTurn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered.
HO! HO! HO!BuffTurn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge.
I'll Gift-wrap YouBuffGain 3 Poise every turn. Turn End: Heal 3 SP for every Attack Skill that dealt damage
BereavementNeutralTurn End: at -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up.
Unending BereavementNeutralEvery Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up
Behead HeathcliffsNeutralEvery Turn Start: heal 10 SP When hit, gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up
Explosive GloomNeutral- Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)
Explosive EnvyNeutral- Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)
Explosive WrathNeutral- Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
Deep BereavementNeutralTurn Start: Lose 5 Speed and gain 5 Defense Level Down
Marked PreyDebuff- If this unit does not take damage during this turn, inflict 1 Inferiority Complex at Attack End then expires - Max Stack: 1
Inferiority ComplexDebuff- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5
DeterminationNeutral- When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter.
Pouring WrathNeutralTurn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down
Behead HeathcliffsNeutralTurn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down
Affection and HatredNeutralTurn End: heal 15 SP On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up
Faded PromiseNeutralTurn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Faded PromiseNeutralTurn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Butler's MarkDebuffUsed to raise Atk Weight of certain Attack Skills
Binding TechniqueDebuff- Max 3 - Turn End: increases by 1 - Turn End: gain Bind equal to the Value of this effect. - Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire.
Deep BereavementDebuffInflict 5 SP damage at Attack End.
Fettered WoeDebuffUnder a certain condition, and at 3+ Value, all Parts become Staggered next turn. Expires after applying 3 Fragile to the Chain Part
Subject of WrathDebuffBecomes a priority attack target for Heathcliff the Heartbroken. When this unit is killed, this effect moves to a different Identity.
Excruciating RageNeutralIf the attacker has Explosive Wrath, take +100% damage
SuperthermogenesisDebuffTurn End: Take fixed damage based on Stack and lose this effect
SuperthermogenesisDebuffTurn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires
Lightning of SufferingDebuff- Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End
Breaking HeartDebuff- Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered.
DeterminationNeutral- Turn End: Heal 10 SP - When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter.
Courage to ApproachNeutral- Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter.
Broken HeartBuff- Max Speed +2 - Gain 3 Damage Up and 3 Fragile every turn - If the main target is Heathcliff, the Attack Skill gains Final Power +2 - Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn
May She... Wake in Torment!NeutralClash Power -6 in a Clash against targets with Lightning of Suffering
Away With YouNeutralRemaining Shield Value
Abyssal VitalityBuff- Max Stack : 100 - Consumed when using certain Skills - Every time this effect is consumed, Heal SP on self by the amount consumed
Acceleration RoundNeutral- Max Capacity: 10 - Unique Ammo - Spent by certain Skills
Accumulated PastNeutralGain 11 at the end of the Turn. Spent completely when the Body Part is broken.
Accumulated PastBuff- Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack
E.G.O PassivesNeutralActive E.G.O Passives
Dokkaebi ArmsBuff- Base Offense Level +4 - Base Defense Level +4 - Take -20% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: Gain +2 Poise Count
Dokkaebi ArmsBuff- Take -15% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: This effect expires, and gain +2 Poise Count
AttachmentDebuff- Max Value: 9 - When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack - Turn End: reduce by 1
InstinctsNeutralTurn End: At 4+ Stack, change to an “aggressive” state.
InstinctsNeutralMax Stack: 5 Turn End: At 4+ Stack, change to an “aggressive” state.
HasteBuffSpeed increases by the effect’s Count for one turn.
Target AimBuff- Max Stack: 4 - Expires if this unit does not have "Ready to Loose"
Drink to the FallenBuff- Max Stack: 4 - Turn Start: Gain 1 Poise for every Stack · Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead - Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%) - Base Skills that gain Poise and Poise Count gain Clash Power +1 - Turn End: Lose 1 Stack
Ready to FireNeutral- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Deal +10% damage for every Ammo the Base Attack Skill spends - Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever that has the highest damage gain) - On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities
Faint AromaDebuff- Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)
PetalsBuff- Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn
Sloth DMG DownDebuffDeal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth DMG UpBuffDeal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth Resist DownDebuffIncrease Sloth Resistance based on Stack. (0.1 per Stack)
Sloth Resist UpBuffDecrease Sloth Resistance based on Stack. (0.1 per Stack)
Sloth Power DownDebuffSloth Skill Final Power -{0} for this turn
Sloth Power UpBuffSloth skills gain final Power by the effect’s Count for one turn.
Sloth ProtectionBuffTake less damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth FragilityDebuffTake more damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
Anti-Ovine Grounding PlugBuff- Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn
Magical ArcanaBuff- Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25
Lodged ArrowDebuff- Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack
Arrow - ShiNeutral- Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills
Nested Harpoon [Waspsting]Debuff- Slash Resist. +1, Sloth Resist. +1 - Turn End: Gain 4 Bind next turn - On Hit: Gain 3 Bleed Potency - When attacked by Vespa, gain 3 Gungnir's Droning - Activate Bleed on this unit 2 times when this effect is removed
FanaticBuffRaise Skill Final Power by the effect’s Count against units that have Nails for the turn. (Applies to clashes as well)
Damage DownDebuffDeal less damage with skills based on the effect’s Count for one turn. (Max 10)
Damage UpBuffDeal more damage with skills based on the effect’s Count for one turn. (Max 10)
Weak-resist DMG BoostBuffBoost the damage of attacks against Weak resistances by a % based on Count. (10% per Count)
Offense Level DownDebuffOffense level decreases based on the effect's Potency for one turn.
Offense Level+BuffOffense Level increases by the effect’s Count for one turn.
Offense Level UpBuffOffense level increases based on the effect's Potency for one turn.
Gloom DMG DownDebuffDeal less damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom DMG UpBuffDeal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom Resist DownDebuffIncrease Gloom Resistance based on Stack. (0.1 per Stack)
Gloom Resist UpBuffDecrease Gloom Resistance based on Stack. (0.1 per Stack)
Gloom Power DownDebuffGloom Skill Final Power -{0} for this turn.
Gloom Power UpBuffGloom Skills gain final Power by the effect’s Count for one turn.
Gloom ProtectionBuffTake less damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom FragilityDebuffTake more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Baba Yaga’s Coming!NeutralBaba Yaga is closing in. Clear the way or face certain death.
Bandages of the King in BindsBuffWhen defeated, inflict 2 Sinking Potency and 1 Count against all enemies. Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
Inner Strength [底力]Buff- Max Stack: 25 - Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn - Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 2 Stack when hitting with an Unopposed Attack (max 10 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack; max 2) - Gains a different buff when using a specific pattern
Commanding CryBuff- Gain 1 Clash Power and 2 Defense Level - Expires at Turn End
Mauled Color [Rouge]Debuff- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
Mauled Color [Rouge]Debuff- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
OverheatBuff- Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)
Nested Harpoon [Beesting]Debuff- Slash Resist. +0.2, Sloth Resist. +0.2 - Turn End: Gain 2 Bind next turn - On Hit: Gain 1 Bleed Potency - When attacked by Vespa, gain 2 Gungnir's Droning - Activate Bleed on this unit once when this effect is removed
Golden SheenBuffAt the start of the turn, heal 10 HP per Count.
Welfare Team CaptainNeutral- Skill Slot +1 - Modify Skill pool: Gain 1 copy of Skill 3, but lose 1 copy of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +2 (including 'Unique Status Effects') - Base Skills that gain or spend Ammo deal +30% damage - On Use with Base Skills that gain or spend Ammo, heal 10 SP for 1 ally with the lowest SP (including this unit) - On Kill, activate the following: · E.G.O Resource +2 to the Affinity that killed the enemy; E.G.O Resource +1 to all Affinities · Next turn, inflict the remaining Burn, Bleed, Rupture, Sinking, and Tremor Potency and Count on the said enemy randomly between all enemies (min 1)
Welfare Team Model EmployeeNeutral- When inflicting Burn, Bleed, Rupture, Sinking, and Tremor Potency with this unit's Skills, inflict +1 more of each (including 'Unique Status Effects') - Instead of Panicking or Corroding, reset this unit's SP to 0 next turn (once per Encounter) - If this effect is applied to Lobotomy E.G.O::The Sword Sharpened with Tears Rodion, gain 1 Pierce DMG Up at every Turn Start
Grand WelcomeBuffAttack End: If the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
BindDebuffSpeed decreases by the effect’s Count for one turn.
Searing BirdcageDebuffMax Stack: 5 If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active
Emotional ConnectionBuff- On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity - When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources - In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills) · To Remain Oneself Hong Lu · Command : Meltdown Faust · Unbrilliant Glory Gregor · Tidal Elegy Ishmael
Dark CloudNeutralMax Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to Unbreakable Coins, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires
Dark Cloud BladeBuffMax Stack: 1 Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills
Indulgence in PrescriptsNeutral- Inflict +2 more Sinking Potency and Count - Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) Karmic Consequence
Indulgence in PrescriptsBuff- Min & Max Speed +5 - Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency · On Hit, inflict +3 Sinking Count (once per target) · Deal +30% damage - Expires at Turn End
Deep TearsBuff- Unique Charge (fixed Potency) - Resource used by certain skills for additional effects - Max Stack: 20
Sword of the Homeland - RendingBuffSkill 1 gains Final Power by the effect’s Count for this turn.
Sword of the Homeland - PenetratingBuffSkill 2 gains Final Power by the effect’s Count for this turn.
Bearing of a SalsuBuff- Max Stack: 3 - Gain Offense Level for every Stack - On Attack Hit using Slash Skills, gain 1 Poise (2 times per turn) - Lose 1 Stack when an allied Blade Lineage Identity is defeated
Faith Beyond QuestionBuff- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain 1 more Poise Potency from Base Skills - This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills - Max Stack: 1
Shin (心) - ???Buff- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%)
Faith Beyond QuestionBuff- Min & Max Speed +1 - Offense Level +3, Defense Level +3 - Gain +1 more Poise Potency from Skills
Shin (心) - ProcurationBuff- Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1
Shin (心) - SoraBuff- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%)
BlessingBuff- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5) - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills
Grace of the PrescriptBuff- Offense Level +1 for every 3 Stacks - Max Stack: 9
Grace of the PrescriptBuff- Offense Level +1 for every 3 Stack - Max Stack: 9
HardbloodBuff- Max Value: 10 - Stage 1 Hardblood - Used for special Skills
Hardblood CastBuff- Max Stack: 3 - When clashing against enemies with Bleed or Unique Bleed, Clash Power +1 - When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1) - Reduced by 1 at Turn End
Hardblood ArmorBuff- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) • If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
HardbloodBuff- Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardblood IIBuff- Max Stack: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level Up for every 5 Stack - Raise Min & Max Speed values by 1 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardblood IIIBuff- Max Stack: 30 - Stage 3 Hardblood - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack - Raise Min & Max Speed values by 2 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardblood IIBuff- Max Value: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 1 - Used for special Skills
Hardblood IIIBuff- Max Value: 30 - Stage 3 Hardblood - Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 2 - Used for special Skills
Blinding Blood [盲血]DebuffGain 1 Bind next turn for every Stack Turn End: Take (Bleed Potency x Stack) HP damage Combat Start: Gain 3 Bleed for every Stack, then expire
BloodfeastNeutral- Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - If there is a higher Kindred among the allies who also consumes Bloodfeast, this unit cannot consume Bloodfeast until that ally consumes it first.
Bloodfeast ConsumedNeutral- Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter
Blood SacNeutralUse a powerful attack after the Count reaches a certain amount.
Blood-tinged ScissorbladesBuff- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - Used for special skills
Blood-tinged ScissorbladesBuff- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Blood-tinged Scissorblades IIBuff- Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Blood-tinged Scissorblades IIIBuff- Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Deep LacerationDebuff- Gain +3 Bleed Count and trigger Bleed on self. Then, lose 1 Bleed Count. - Expires at Turn End
Blood-tinged Scissorblades IIIBuff- Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 2 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills
Blood-tinged Scissorblades IIBuff- Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills
Blood-shooting!!DebuffOn Death: - Bloodfeast +30 - gain 2 E.G.O resource for the least-owned E.G.O resource - Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5)
The Knight's CorpusDebuffTake +80% damage
Yearning for BloodDebuff- Base Offense Level -35 - Base Defense Level -35
Yearning for BloodDebuff- Base Offense Level -25 - Base Defense Level -25
Bloodtinged CravingBuff- Gain 1 Clash Power Up and 1 Damage Up - On Hit, gain 1 Stored Blood - If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect
Bloodied HandBuff- Max Value: 10 - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill
Bloodied HandNeutral- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Bloodied Hand IINeutral- Max Value: 20 - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Bloodied Hand IIINeutral- Max Value: 30 - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Bloodied Hand IIBuff- Any effects that gain Bloodied Hand gain this effect instead - Max Value: 20 - Base Value: 10 - Gain 1 Offense Level for every 6 Stack
Bloodied Hand IIIBuff- Any effects that gain Bloodied Hand gain this effect instead - Max Value: 30 - Base Value: 20 - Gain 1 Attack Power - At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture and +1 Rupture Count - At 30 Stack: On Hit with this unit's Skill, inflict 3 Bleed both on self and against the target
Blooming SinNeutralAt the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of E.G.O resource corresponding to the Rose's. - The Sign of Roses heals HP equal to 5% of its Max HP. At 4 Count, - Bound Identity dies. - Lose all of E.G.O resource corresponding to the Rose's.
Blooming ThornBuff- Max Value: 10 - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
Blooming ThornBuff- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture Potency using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Blooming Thorn IIBuff- Max Value: 20 - Stage 2 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Blooming Thorn IIIBuff- Max Value: 30 - Stage 3 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Bloodwoven ThornBuff- Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +1 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 1 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +1
Bloodmolded ThornBuff- Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 2 Stack (max 5) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +2 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 2 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +2 and deal +50% damage - When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP
TearsNeutralTurn End: Lose 5 SP Tails Coins inflict 2 Sinking
Touche HardieDebuff- While this unit has this effect, double the amount of HP and SP damage this unit takes from Bleed and Sinking - Turn End: Lose 1 Stack - Max Stack: 1
Touche HardieDebuff- Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack
Artwork: FasciaBuff- Turn Start: Gain 4 Base Power Up - When inflicting Bleed with Attack Skills, inflict additional 2 Bleed Potency
Sword of the Homeland - StrikingBuff- Max Stack: 1 - Plus Coin Power +1, deal +15% damage on Critical Hit - Expires at Turn End
Torn MemoryNeutral- Max Value : 7 - Used for certain Skills
Torn MemoryNeutralMax Stack: 7
Severing Slash [切斬]Debuff- The target's Slash Resistance counts as 'Weak'(1.5). (does not activate against targets with 1.5 or higher Slash Resistance) - Expires at Turn End
Brand - No [奴]Neutral- Base Offense Level -?? - Base Defense Level -??
LinebreakerBuff- Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for the turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)
PoiseBuffOn hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Poised ShowdownBuffWave Start: Gain 4 Poise Potency and Count.
Propellant AmmoNeutral- Unique Ammo - Spent by certain Skills - Max Stack: 4
Wavering EmotionsNeutralTurn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect
Momentary CoolNeutralCore and body lose 50% Max HP
FeverNeutralDeal +10% damage per Count Reduced by 1 at turn end
Expanding SorrowNeutralChanges behavior.
Unresolved SorrowNeutralAt the start of the turn, gain Attack Power Down by the Count. At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow
AmmoNeutralSpent by certain skills. Some attacks cancel if lacking Ammo.
Bullet - SolitudeNeutral- Unique Ammo - Max Capacity: 6 Spent when using certain Skills - This Ammo's count cannot be gained or lost due to external effects
The Living & The DepartedNeutral- Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo.
Tigermark RoundBuff- Unique Ammo - Spent by certain Skills - Max Stack: 6
Tigermark RoundNeutral- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12
Savage Tigermark RoundBuff- Unique Ammo - Spent by certain Skills (actives the same way as Tigermark Round does) - The Potency and the Count of this effect are "Loaded Ammo" and "Remaining Ammo", respectively · Max Potency (Loaded Ammo): 6 - Coins that spent this Ammo deal +30% damage, and inflict double the normal amount of Burn Potency and Count - When all Loaded Ammo and Remaining Ammo are spent, converts back to Tigermark Round
Savage Tigermark RoundNeutral- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Activates the same way as Tigermark Round does - Max Capacity: 8
Molted Shell ShotNeutralResource used by certain skills for additional effects.
Ammo - Atelier LogicNeutralUnique Ammo Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects
Sizzling WoundDebuff- Offense Level -5, Defense Level -5 - Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack - For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead - Max Stack: 5
Rien's MaskDebuff- Offense Level -5, Defense Level -5 - For every Stack, take +5% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +7.5% damage for every Stack instead - Max Stack: 1
Sizzling WoundBuff- Offense Level +3, Defense Level -3 - Take -25% damage from Unopposed Attacks - Turn Start: Gain 1 Burn and 1 Bleed - Deal +15% damage with Base Attack Skill's Unbreakable Coins
Wound-casing MaskBuff- Offense Level +2, Defense Level -2 - Take -10% damage from Unopposed Attacks
RuptureDebuffWhen hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Deathrite【Haste】DebuffBase Stack: 3 When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active
Deathrite【Venom】DebuffBase Stack: 5 - Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self - ※ Cannot gain additional Stacks of this effect while it is already active
Rupture ProtectionBuffTake -1 damage per Count from Rupture effects for one turn.
Deathrite 【Halt】DebuffBase Stack: 4 - Deathrite - When getting Rupture triggered while this unit has 3+ Bind, lose 1 Stack - When losing Stacks, raise this unit's Stagger Threshold by 10 - At 0 Stack, raise this unit's Stagger Threshold by Rupture Potency on self, then expires - ※ Cannot gain additional Stacks of this effect while it is already active
Deathrite 【Impede】DebuffBase Stack: 10 - Deathrite - When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn) - At 0 Stack, gain 6 Offense Level Down for the next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active
Rupture FragilityDebuffTake +1 damage per Count from Rupture effects for one turn.
Mark of DecayDebuff- Max Stack: 1 - Take +10% damage from Gluttony Skills - Take +10% damage from Deathrite - Removed at Turn End
Deathrite 【Wane】DebuffBase Stack: 10 - Deathrite When the unit that inflicted this effect triggers Rupture, lose 1 Stack - Also lose 1 Stack of a random Deathrite on self, except for this Deathrite - At 0 Stack, expires - ※ Cannot gain additional Stacks of this effect while it is already active
Deathrite 【Enfeeble】DebuffBase Stack: 5 - Deathrite - If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting Rupture triggered, lose 1 Stack - When losing Stacks, gain 1 Defense Level Down next turn (once per turn) - At 0 Stack, gain 3 Defense Level Down and 1 Bind next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active
Deathrite 【Fissure】Debuff- Base Stack: 3 - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self ※ Cannot gain additional Stacks of this effect while it is already active.
Untroubled AnalysisBuff- Deal +25% damage to Faelantern
Candy?Debuff- Max Value: 1 - Where's the candy?
Overheated CoffinDebuff- Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires
Centipede VenomDebuff- Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.
Central Command Team CaptainNeutral- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +1 (including 'Unique Status Effects') - Increase the amount of Poise Potency or Charge Count(including 'Unique Charge') gained from Skills by +1 - Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter) - Base Attack Skills with 2+ Atk Weight deal +30% damage - On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
ChargeBuffResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Corpus IngredientBuff- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Charge BarrierBuff- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
LoadBuff- Max Value : 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee., deal +5% damage for every value instead (max 30%) - Turn End: this effect expires
Charged StingDebuff- For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%) · For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%) - Max Stack: 5 - Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)
Chanting - Arcana SlaveBuff- Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack, gains 20 Speed and uses ARCANA SLAVE next turn
Chanting - Arcana SlaveBuff- Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack: next turn, gain 20 Bind and use ARCANA SLAVE
Assist [援]Buff- Max Stack: 1 - If target has 5+ types of negative effects, Clash Power +1, deal +10% damage
Chesed's MercyNeutral- Averages the Offense Level and Defense Level of all units - After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels - First-time Unleashing Effect: "Chesed's Mercy" lasts for the duration of this Encounter
Battleblood InstinctBuff- Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn
Bloodflame [血炎]Buff- Max Stack: 3 - This unit inflicts +1 more Burn and Rupture Potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End
Near-light SuperbatteryBuff- Max Stack: 100 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well.
Swordplay of the Homeland [Sal]Neutral- Min Stack 1; Max Stack 9 - On Skill Use, at Min or Max Stacks, convert all Coins this unit uses to Unbreakable Coins - Skill Base Power and Coin Power shift based on Stack · 1 ~ 2 Stack: Base Power -6, Coin Power +4 · 3 ~ 4 Stack: Base Power -3, Coin Power +2 · 5 Stack: No effect · 6 ~ 7 Stack: Base Power +4, Coin Power -2 · 8 ~ 9: Base Power +8, Coin Power -3
Battleform of the Homeland - TigerhuntNeutralUse a pattern made of multi-coin Skills Im Gyeong-eop gains advantage at lower Swordplay of the Homeland [Sal] Stack
Battleform of the Homeland - BearhuntNeutralUse a pattern made of single-coin Skills Im Gyeong-eop gains advantage at higher Swordplay of the Homeland [Sal] Stack
Dujeong Brigandine [Sal]Buff- Max Stack: 5 - When gaining this effect, gain Shield equal to 10% of this unit's max HP for every Stack (min 1, rounded down; Shield gained due to this effect does not expire at Turn End) - Combat Start: Gain 1 Defense Level Down for every 2 Stack (rounded up) - Deal +(Stack x 2.5)% Slash damage - Lose 1 Stack when taking Shield damage equal to 10% of this unit's max HP
Event EffectNeutralCombat Start: Gain 3 Attack Power Up.
Event EffectNeutralGain 5 Attack Power Down each turn.
Event EffectNeutralGain 3 Damage Down each turn.
Unknown WoundNeutralGain 10 Rupture for this turn.
Spreading FlameNeutralCombat Start: Allies without Wrath Affinity Attack Skill take 5 Wrath damage
Gentle SendoffNeutralTurn Start: Heal 10 HP and SP. (Up to 3 turns)
PhotopiaNeutralCombat Start: Skill Final Power -1.
EmptiedNeutralCombat Start: Allies without Lust Affinity Attack Skill are Staggered.
ContaminationNeutralCombat Start: Speed -2.
StruggleNeutralSpeed +1 for this battle.
ReliefNeutralSpeed +2 for this battle.
UnderstandingNeutralAt the start of the battle, gain 2 E.G.O resources for every Affinity.
DeterminedNeutralAll Ally Units gain +2 Skill Final Power for this battle
LongingNeutralAll Ally Units gain +1 Skill Power for this battle
ThundererBuff- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Cumulus WallBuffMax Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or Attack End of the following: 'Rules of the Backstreets'
CoffinBuff- Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
ColdDebuff- Max Stack: 3 - Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires
Cold, Black TearsDebuff- Max Stack: 5 - Turn Start: gain 1 Clash Power Down - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40
Decay AmpuleDebuffTake damage by 2% of Max HP per Count
Crumbled PrideDebuffUsed for "Weathered Knight" Passive
BurnDebuffAt the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Moment of AudienceBuffGain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2) Clash Lose: Gain 1 Fragile next turn
OverheatDebuff- Max Stack: 5 - Turn Start: gain Clash Power Down and Fragile equal to the Stack - Expires at Turn End
Focused AttackBuffWhen using a Skill against the same Slot this unit successfully hit last turn, gain the following effects based on the number of consecutive turns it successfully hit the Slot - 1 Consecutive hit: Clash Power +1 - 2 Consecutive hits: Base Power +1 - 3 Consecutive hits: Base Power +1, Coin Power +1
Focused Attack - MeursaultDebuffThe unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit that inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit that inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
ConcussionDebuff- Max Stack: 3 - When hit, take +30% damage for every Stack (max 90%) - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.5 (rounded down) - At max Stack, consume all of it at Turn End and enter forced Stagger state next turn
ConcussionDebuff- Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End
Tarnished BloodBuffMax Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat
Dragon's Blood [龍血]Debuff- Max Potency: 50 - Turn End: Take 1% HP damage per Potency (min 1; cannot be Staggered by this effect) - Lose 1 Count when using a Defense Skill (once per turn) - Turn End: Double Potency and lose 1 Count - This effect can be removed only by reducing Count to 0
The Golden Bough's Forced ArbitrationDebuff- Lose 30 Base Offense Level - Lose 30 Base Defense Level
Plugged InDebuffTurn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge on self.
Contempt of the GazeDebuff- Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
ContemptDebuff- Max Stack: 1 - Take and deal -50% damage from and against Jia Huan - Targets with Contempt cannot gain Gaze - Expires at Turn End
ContemptDebuff- Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn
Rising FeverNeutralLose 1 Stack when meeting one of the following conditions (once per turn): - Using the "Stamp of Vengeance" Skill (including activation via Counter) - At Turn End after activating 6+ Envy A-Reson. At 0 Stack, use the "Time to Unpack!" Skill
BerserkingDebuff- Lose 15 Offense Level - Lose 15 Defense Level - Turn End: does not gain Defense Level from Strider【Wu】; instead, gain Offense Level Up equal to Strider【Wu】 Stack
Deep WoundDebuff- Base Stack: 3 - On Tremor Burst, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1
Wrath DMG DownDebuffDeal less damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath DMG UpBuffDeal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath Resist DownDebuffIncrease Wrath Resistance based on Stack. (0.1 per Stack)
Wrath Resist UpBuffReduce Wrath Resistance based on Stack. (0.1 per Stack)
Wrath Power DownDebuffWrath Skill Final Power -{0} for this turn
Wrath Power UpBuffWrath skills gain final Power by the effect’s Count for one turn.
Wrath ProtectionBuffTake less damage from Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath FragilityDebuffTake more damage from Wrath skills based on the effect’s Count for one turn. (Max 10)
Crit DMG UpBuffFor this turn: Deal +10% damage on Critical Hit for every Stack
Apic Flashburst Blade Art - HwandoBuffDeal +10% more damage on Critical Hit for every Stack this turn
Accept the Pain!NeutralDeal and take 100% more damage. Defense Skill Final Power -5.
EcstaticDebuffAll the Maw’s physical resistances change to ‘Fatal’.
PurityDebuffAll parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’.
Gaze of the One Who GripsDebuffStaggered for one turn. Take +100% damage from Kromer.
Control Team CaptainNeutral- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
Hardened Shell-BarrierBuff- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up) - Turn End: lose 3 Stack - Max Stack: 10
CurseDebuffTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Box of CursesDebuff- Max Value: 1 - Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1
Muga [無我]Neutral- Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 10 Stack - The more this effect stacks... - Max Stack: 100
Sever the Thread [切絲]Debuff- Turn Start: · Gain 3 Bleed and +3 Bleed Count · Take Slash damage equal to (Stack / 3) - When hit, take Slash damage equal to (Stack / 5) - The more this effect stacks... - Max Stack: 100
KarmaDebuffTake +1% damage per Count. At the end of the turn, if at 108+ Count, the unit dies.
Cyclical KarmaNeutralAll units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive.
Dark FlameDebuff- Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
You're Ridiculous, Big Brother.BuffIn Clashes against Jia Huan, Clash Power +2
One Who Walks The Way of the HegemonNeutral- Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn)
Uncompromising ImpositionBuffMax Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - When healed by this effect, gain 1 Power Up next turn
Happiness, Joy, SorrowBuff- Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
No Matter How Many Must Bleed...Buff[Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) - When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn)
Happiness, JoyBuff- Hong Lu's Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow, WrathBuff- Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
HappinessBuff- Hong Lu's Clash Power +1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Check This Out, Kiddo!Buff- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +5% damage for every Stack
Check This Out, Kiddo!Buff- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)
High NoonBuff- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Loneliness at High NoonBuff- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
From Dawnbreak to SunsetBuff- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 5 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Blazing SunsetBuff- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
DawnheraldBuff- Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage instead - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack
Dawn OfficeBuff- Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires
Lingering DeterminationBuffWhen defeated, gain E.G.O Resources based on the Affinity & Rank of each Attack Skill this Identity has
Rotting SkinBuffWhen attacked, inflict 3 Poison on the attacker.
RegenerateNeutralGain 1 every time a part is restored
Crippling InjuryDebuff- Yet to recover from the wounds gained in the previous battle. - Massively reduce max HP - Turn Start: gain 1 Defense Level Down for every cumulative turn (max 15)
Protecting Pest [Roaches]Neutral- Max Stack: 50 - Whenever this unit is inflicted with (Burn, Bleed, Tremor, Rupture, Sinking) Potency or Count, instead of gaining those effects, lose the same amount of Stack of this effect instead - Expires at Turn End
Defense Level DownDebuffDefense Level decreases based on the effect's Potency for one turn.
Defense Level UpBuffDefense Level increases based on the effect's Potency for one turn.
Defensive StanceBuff- Max Value: 2 - This effect does not compound in potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage
DazzleDebuff- Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected - This effect expires at the end of the turn it is activated
Shin (心) - Tiantui Star [天退星]Buff- Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Burst' to Unbreakable Coins
UrgeDebuffAt the end of the turn, if at 5+ stacks, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.
DespairBuff- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5) - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills
DesperadoBuff- Max Stack: 2 - For every Stack, Base Attack Skill Clash Power +1, Base Power +1 - At 2 Stack, Base Attack Skill Plus Coin Power +1, Minus Coin Power -1 - Expires at Turn End
Courier Trunk - RodionNeutral- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)
Courier Trunk - SinclairNeutral- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)
Nerve Strike - Don QuixoteDebuff- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's(or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike
Moonlit Azure BladeNeutral- Max Stack: 50 - Turn Start: Gain 5 Shield for every Stack - +1% Damage on Critical Hit for every Stack - Lose 1 Stack when hit
Dimensional RiftDebuffAt the end of the turn, gain Rupture Count by this effect’s amount. Then, remove this effect.
Dimensional Bag - Allas WorkshopNeutralDraws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Allas Workshop Gloves - Next Workshop weapon: Nester Workshop Hammer
Dimensional Bag - Nester WorkshopNeutralDraws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Nester Workshop Hammer - Next Workshop weapon: Screw Atelier Drill Hammer
Dimensional Bag - Screw AtelierNeutralDraws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Screw Atelier Drill Hammer - Next Workshop weapon: Namir Workshop Gauntlets
Dimensional Bag - Namir WorkshopNeutralDraws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: Allas Workshop Gloves
Dimensional Bag - Namir WorkshopNeutralDraws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: YuRia Atelier Axe
Dimensional Bag - YuRia AtelierNeutral- Current Workshop Weapon: YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe
Dimensional Bag - YuRia AtelierNeutralDraws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: YuRia Atelier Axe - Next Workshop weapon: Allas Workshop Gloves
Defense Power DownDebuffDefense skills lose final Power by the effect’s Count for one turn.
Earnest AccomplishmentNeutralIf this unit is defeated or its HP is brought to 1, the attacker gains buffs.
EmptinessNeutralAt 4+ Count, Dongrang becomes staggered.
Empty HonorNeutralIf Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn.
Empty MarkNeutralTargeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang.
Borne FruitionNeutralThe unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn
Momentary GloryNeutralAt 3+ Count, Dongrang becomes more powerful.
Radiant VanityBuffAt the start of the turn, Dongrang gains 1 Protection and 1 Attack Power Up.
LightningNeutralPowers up after the Count reaches a certain amount.
Dazzled MindDebuffTargets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn.
BloomingDebuffTurn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Fully BloomedDebuffCannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.
Fully BloomedNeutralCannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.
GrowingBuffAt the end of the turn, add +1 Count, and gain Max HP proportional to the Count. (Max 3)
Scattering PetalsDebuffTurn End: At 6+ Count, become staggered
DuelingNeutralTurn Start: Units without this status go into a 'Fully Bloomed' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up
Flower-burying Wedge [埋花櫼]BuffBase Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn
Flower-burying Wedge [埋花櫼]Neutral- Max Stack: 3 - Enhances Yinglong's certain Skills
Dreamy HesitationDebuff- Lose 35 Base Offense Level - Lose 35 Base Defense Level
Mental AwakeningBuff- Max Stack: 1 - As long as this unit has this effect, gain 4 Final Power and take +30% damage - On Hit with a Coin that inflicts Bleed Potency: inflict +2 more Bleed On Hit (max 10 per turn) - If this unit has Poise, deal +50% damage
Bloodpour (血注)Debuff- Max Stack: 5 - Unique Bleed - When tossing an attack Coin, take fixed damage by the effect’s Stack.
Declared Duel - CamilleDebuff- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. - Replaced when another unit inflicts Declared Duel on the same target.
Declared Duel - Don QuixoteDebuff- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.
Declared Duel - OutisDebuff- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.
Declared Duel - SinclairDebuff- In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
The Duel EscalatesDebuff- Max Stack: 20 - 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn
The Duel EscalatesDebuff- Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects - Can gain up to 3 Stacks per turn - Max Stack: 5
CaptivityDebuffBecome Staggered for 3 turns; disable any Retreat-related abilities Remove this effect when kqe-1j-23 becomes Staggered
Mauled Color [Bleu]Debuff- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Mauled Color [Bleu]Debuff- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Drenched SinNeutralMax HP increases by (E.G.O resource drained)% On Death - Recover E.G.O resource it drained. - Heal bound Identity's HP by (25% of Identity's Max HP * Blooming Sin Count).
Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
OverhealNeutralCount rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect.
Radiant DesireBuffTurn Start: Dongrang gains 1 Damage Up and 1 Protection.
SeedsDebuffTurn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1
Piece of a Broken BondNeutralYi Sang's skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) As long as at least one other ally is alive in this battle, Yi Sang does not die
Nutrient DrainDebuffTurn End: Dongrang heals 10 HP
Nutrient DrainNeutralTurn End: Dongrang heals 10 HP
E.G.O CorrosionNeutralWon’t listen to orders and will only use Corrosion Skills.
E.G.O Corrosion - N Corp.Neutral- Max Stack: 10 - The following effects activate at every Turn Start: · Lose SP by the effect's Stack · Gain 1 Attack Power Up for every 3 Stack - At Max Stack, take 5% HP damage at Turn End
ShockDebuffTake more damage by the effect’s value for the turn
CapacitorNeutralIt seems to be storing electricity in its body.
Emergency Barrier BatteryBuff- Max Stack: 7 - When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
Emergency Nutrient SupplyNeutralAt the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn.
Spark DischargeDebuffWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1
Only Ashes RemainDebuff- Cannot maintain Red Eyes & Penitence - When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires
Defense Power UpBuffDefense skills gain final Power by the effect’s Count for one turn.
Battle ReadyBuffMax Value: 1 Bleed Potency and Count inflicted using this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
Power-up StateNeutralPower-up State passive activated
BridleBuff- All allies gain ((current Floor - 4) x 10)% max HP (max 60%) - All allies gain Offense Level +(current Floor - 4) (max 5)
Tianjiu Star's BladeNeutral- Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills
Attack Power UpBuffAttack skills gain final Power by the effect’s Count for one turn.
FrenzyNeutralGain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked.
Twisted Curse TalismanDebuff- Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active
Joint Time ExpenditureNeutralWhen spending Shared Time, the Brains spend an equal amount of time across the board.
Corroding HeartDebuffTurn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind
Desire for AcknowledgementDebuff- For every Stack, Deal +5% damage to and take +5% damage from Ryōshū (max 100%) - Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4) - At 10+ Stack, lose 5 SP upon Clash Lose - Max Stack: 20
Maturing TextbookBuff- Base Skills deal +(10 + (Stack x 5))% damage - Can gain up to 2 Stacks per turn - Max Stack: 3
Morale BoostNeutralGain Damage Up by the the effect's Count every turn (Max 5) Cannot gain the status while Tipsy
A Sliver of AnticipationDebuffHe's not giving it his all. - Lose 35 Base Offense Level, Lose 35 Base Defense Level - Deal +30% damage with Unopposed Attacks
Precious Jade's CradleDebuff- Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit
Little Handy - External Upgrade ModuleBuff- For 3 turns after gaining this effect: gain 2 Power Up and 2 Damage Up at the start of each turn (Substituting units earn it in the turn they Substitute in)
What use... am I...?Debuff- Max Stack: 1 - Lose 3 Offense Levels - Lose 3 Defense Levels
Faint MemoriesNeutral- Base Value: 10 - Turn Start: gain Defense Level Up equal to the Stack - Clash Lose: reduce by 1
CharmedNeutral- All damage dealt to Fairy reduced to 0. - Expires when Fairy dies.
Explosive AmusementDebuff- On Turn End: · Base Stack: 1 · The unit connected to this unit heals 25% HP and loses 20 SP · Gain 1 Stack · At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 Hollow Obedience next turn
Artwork: FasciaBuffApply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1
Le Fauvisme - Masque de ChienBuff- Deal +5% damage for every 3 Mauled Color on target (max 15%) - Inflict +1 more Bleed and Sinking Potency with Base Skills - Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)
Le Fauvisme - Masque de LoupBuff- Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Skills - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (once per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (once per Sinner per turn)
Le Fauvisme - Masque de Loup EnsanglantéBuff- Deal +20% damage; convert all Coins into Unbreakable Coins - Min & Max Speed +1 - Inflict +1 more of the following negative effects with Skills · Bleed Potency and Count · Sinking Potency and Count - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (3 times per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (3 times per Sinner per turn)
Le Fauvisme - Masque de LoupBuff- Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)
EmbersDebuff- Max Potency: 3 - Max Count: 6 - If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills) - If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn) - At 0 Embers Count, activate the following effects: · Activate Burn on self once and lose 1 Burn Count · Lose 1 Embers Potency · If this unit has 1+ remaining Embers Potency, reset Embers Count to 6
Shade of Reflection [The Middle]Buff- Encounter Start: If 4+ The Middle-faction Identities are on the field, gain 2 E.G.O Resources for all Affinities - Attack Skills that are Envy Skills or Skills that inflict Bleed or 'Unique Bleed' deal +30% damage (for E.G.O Skills, deal +100% damage instead) - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times
Shade of Reflection [Ambuscade]Buff- The Identities' Attack Skills that are Gluttony Skills or Skills that inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - H Corp. Identities deal +15% damage and take -30% damage - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times
Shade of Reflection [The Middle]Buff- Encounter Start: If 4+ The Middle-faction Identities are on the field, Ricardo's first and second patterns change - Ricardo's Skill effects do not inflict Paralyze on Identities that have equipped Defense Skills
Shade of Reflection [Ambuscade]Buff- If the attacker's Speed is faster than Ricardo's when he is Staggered, Ricardo takes +(Speed difference x 2)% damage (max 20%)
Shade of Reflection [The Middle]- Encounter Start: If 4+ The Middle-faction Identities are on the field, activate the following effects: · Ricardo's first and second patterns change · Gain 2 E.G.O Resources for all Affinities - Ricardo's Skill effects do not inflict Paralyze on Identities that have equipped Defense Skills - The Identities' Attack Skills that are Envy Skills or Skills that inflict Bleed or 'Unique Bleed' deal +30% damage (for E.G.O Skills, deal +100% damage instead) - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times
TribulationBuff- Max HP +25% - Skills deal +20% damage
Tribulation- Max HP +25% - Skills deal +20% damage - [Phase 2 Exclusive Effect] · Ricardo and his Siblings' SP do not fall below 0 · Turn Start: Inflict 2 "Written in the Book" on all enemies that attacked Ricardo in the previous turn
TribulationBuff- Max HP +25% - Skills deal +20% damage - [Phase 2 Exclusive Effect] · Ricardo and his Siblings' SP do not fall below 0 · Turn Start: Inflict 2 "Written in the Book" on all enemies that attacked Ricardo in the previous turn
Shade of Reflection [Ambuscade]- The Identities' Attack Skills that are Gluttony Skills or Skills that inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - H Corp. Identities deal +15% damage and take -30% damage - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times - If the attacker's Speed is faster than Ricardo's when he is Staggered, Ricardo takes +(Speed difference x 2)% damage (max 20%)
Shade of Reflection [Bearhunt]Buff- The Identities' Attack Skills that are Wrath Skills or Skills that inflict Burn or 'Unique Burn' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When raising Stagger threshold via Tremor Burst against enemy Shield, deal Wrath damage instead · When dealing Wrath damage via the above effect, deal +50% damage against Shield (rounded down) - Upon Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for Reson. (2 times per turn)
Shade of Reflection [Bearhunt]- The Identities' Attack Skills that are Wrath Skills or Skills that inflict Burn or 'Unique Burn' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When raising Stagger threshold via Tremor Burst against enemy Shield, deal Wrath damage instead · When dealing Wrath damage via the above effect against target, or when target takes Burn or 'Unique Burn' damage, target's Shield takes +50% damage (rounded down) - Upon Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for Reson. (2 times per turn)
Shade of Reflection [Tigerhunt]Buff- The Identities' Attack Skills that are Pride Skills, or Attack Skills that apply, gain, or consume Poise deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When using Pride Skills, gain (Skill's Rank) Poise Potency and +2 Poise Count (2 times per turn per Sinner; E.G.O Skills are considered Skill 3 for this purpose) - For Blade Lineage Identities, apply the following effects: · Remove this unit's first Stagger Threshold · Final Power +2 · Deal +30% damage to and take -15% damage from enemies
Shade of Reflection [Tigerhunt]- The Identities' Attack Skills that are Pride Skills, or Attack Skills that apply, gain, or consume Poise deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When using Pride Skills, gain (Skill's Rank) Poise Potency and +2 Poise Count (2 times per turn per Sinner; E.G.O Skills are considered Skill 3 for this purpose) - For Blade Lineage Identities, apply the following effects: · Remove this unit's first Stagger Threshold · Final Power +2 · Deal +30% damage to and take -15% damage from enemies
Shade of Reflection [Bearhunt]Buff- Shield takes +50% damage from Burn and 'Unique Burn' (rounded down)
TribulationBuff- Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" and "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5 or fewer Poise Count, gain +2 Poise Count
TribulationBuff- Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" and "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5 or fewer Poise Count, gain +2 Poise Count - [Phase 2 Exclusive Effect] When Swordplay of the Homeland [Sal] resets to 5 due to the effects of "Swordplay of the Homeland [Sal] - Shift Battleform" Passive, gain or lose 2 Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack
Tribulation- Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" or "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5- Poise Count, gain +2 Poise Count - [Phase 2 Exclusive Effect] When Swordplay of the Homeland [Sal] resets to 5 due to the effects of "Swordplay of the Homeland [Sal] - Shift Battleform" Passive, gain or lose an additional 2 Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack
Shade of Reflection [Rouge]Buff- Attack Skills that are Lust Skills or Skills that inflict Bleed or 'Unique Bleed' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Upon A-Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for A-Reson. (2 times per turn)
Shade of Reflection [Rouge]- The Identities' Attack Skills that are Lust Skills or Skills that inflict Bleed or 'Unique Bleed' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Enemies take x1.5 damage from Bleed (rounded down) - Upon A-Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for A-Reson. (2 times per turn)
Shade of Reflection [Bleu]- The Identities' Attack Skills that are Gloom Skills or Skills that inflict Sinking or 'Unique Sinking' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Turn Start: Enemies in Panic gain 3 Fragile - The Finger-faction Identities deal +15% damage to and take -15% damage from enemies
Shade of Reflection [Rouge]Buff- Take x1.5 damage from Bleed (rounded down)
Shade of Reflection [Bleu]Buff- Turn Start: When Panicked, gain 3 Fragile
TribulationBuff- Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1
Tribulation- Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 - [Phase 2 exclusive effect] Turn Start: If this unit will use "Burst Forth the Pulsing Crimson under Your Skin" this turn, heal 10 SP on self for every Sinner that has Palette Vibrante (max 30 SP)
TribulationBuff- Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 - [Phase 2 exclusive effect] Turn Start: If this unit will use "Burst Forth the Pulsing Crimson under Your Skin" this turn, heal 10 SP on self for every Sinner that has Palette Vibrante (max 30 SP)
Shade of Reflection [Bleu]Buff- Attack Skills that are Gloom Skills or Skills that inflict Sinking or 'Unique Sinking' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - The Finger-faction Identities deal +15% damage to and take -15% damage from enemies
Targeting SettingsNeutral- Cannot be removed - If at 0 at Turn End, become Staggered next turn - When using 'Designated Target Fire' Skill, if the target isn't Stigmatized, lose 1 Stack - If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack - If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack
StigmatizedDebuff- Targeted by Der Fluchschütze - Expires at Turn End
StigmatizedDebuff- Tageted by Gubo - Expires at Turn End
Fell BulletBuffMax Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End
The Endless WheelNeutralReduced by 1 every time a Gondola is defeated. If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase.
Festive FeverBuff- Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills
Festive FeverBuff- Max Value: 10 - Expires at Turn End - Against targets that have Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead
Scorch Propellant AmmoBuff- Unique Ammo - Max Stack : 15 - Consumed when using certain Skills
ScorchfieldNeutral- Max Value: 999 - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
District 12 FuelNeutralMax Stack: 100 Consumed by certain Skills. At 50- Stack, become Overheated Fuel
Overheated FuelNeutralMax Stack: 100 Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel
Resilient DeterminationBuffDoes not lose SP upon ally defeat.
Battle InstinctBuff- Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 more Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage
Focused PerformanceBuff- Max Stack: 3 - Identities only; includes Empowered Skills - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when: 1) Skill 3 Attack End 2) If this unit does not have Hardblood Armor at Turn Start
Before the King in BindsBuffWhen this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP
Before the KingBuffWhen this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURESBuffGain Clash Power equal to the value
O compatriots of my dear childBuffClash Power +1 per Stack (max 4) Deal +5% damage
Which treats the banquet of blood for the Family's suffering.BuffGain Clash Power Up equal to Stack Deal +10% damage
OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAMBuffClash Power +4 for every value Apply Shield to self and all allies at Combat Start
Dream her dream together in my steadBuffClash Power +2 for every value (max 8) - Apply Shield to self and all allies at Combat Start - On Hit, deal 1 fixed damage
Of how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children.Buff- Clash Power +4 for every value - Apply Shield to self and all allies at Combat Start - Deal +20% damage - On Hit, deal 1 fixed damage as well
FrozenDebuff- Unique Cold - Cannot act for this turn - Certain Skill activations become nullified at 1 HP
Magic BulletNeutral- Max: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3
The First Magic BulletBuff- Deals +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30)
The Second Magic BulletBuff- Deal +10% damage - Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze
The Third Magic BulletBuff- Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn
The Fourth Magic BulletBuff- Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn
The Fifth Magic BulletBuff- Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn
The Sixth Magic BulletBuff- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12
The Seventh Magic BulletBuff- Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit
Way of the BladeNeutral- Turn Start: · Gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack · Gain 1 Damage Up and 1 Fragile for every 10 Stack - Max Stack: 50
Bloomed RoseNeutral
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Sloth Affinity
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Gloom Affinity
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Wrath Affinity
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Pride Affinity
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Lust Affinity
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Gluttony Affinity
Bloomed RoseNeutralIncreased damage dealt & taken with Identity's Envy Affinity
IndulgedDebuffTurn Start: for every 2 Stack, gain 1 Clash Power Down (max 5)
Eye of Precognition - OverheatNeutral- Max Stack: 30 - Attack Skills deal -20% damage - Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins - Turn Start: Gain 10 Stack - At 30 Stack, convert into "Eye of Precognition"
Eye of Precognition - OverheatBuff- Max Stack: 30 - Offense Level +3, Defense Level -3 - Turn Start: Gain 10 Stacks - At 30 Stacks, convert into "Eye of Precognition"
Eye of PrecognitionNeutral- Max Stack: 30 - Clash Power +2 - Turn Start: Gain 10 Stack - Turn Start: Heal (Stack / 4) SP
Eye of PrecognitionNeutral- Max Stack: 30 - Clash Power +2 - Turn Start: Gain 5 Stack
Eye of PrecognitionBuff- Max Stack: 30 - Can lose up to 10 Stacks per turn
Volatile E.G.O Attunement - ContemptNeutral- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -7 - On Clash Win, gain 1 Stack - Lose 1 Offense Level and gain 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Protection and reset the Stack to 0
E.G.O Resource AmpBuffIncreases the amount of E.G.O resources earned from skills by the effect’s Count for one turn.
Gaze of ContemptBuff- Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring [Contempt of the Gaze] - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
GazeDebuff- Max Stack: 7 - Take and deal +10% damage from and against Jia Huan - At 7 Stack, converts to Contempt
GazeDebuff- Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn
Gebura's BladeBuff- Convert all Skill Coins into Unbreakable Coins - Deal +100% damage - Plus Coin Skills gain Coin Power +1; Minus Coin Skills gain Final Power +1 - For this turn, this unit cannot be Staggered from all sources of damage - At less than 10 HP, heal to 10 HP - For this turn, this unit's HP does not drop below 10 - For this turn, every Coin Hit from Base Attack Skills and Counter Skills heals 10% of the damage dealt (max healing from each Skill: 100) - Expires at Turn End
ResentmentBuff- Min & Max Speed +2 - On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)
FirepowerBuff- Max Stack: 10 - Deal +10% damage for every Stack
DelicatenessDebuff- Max Stack: 10 - Take +10% damage for every Stack
CandyDebuffMax Stack: 99 - Are you hoarding candy all for yourself?
Fairy LureDebuff- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the Attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End
MalattunementBuff- Base Offense Level +2, Base Defense Level +2
Supernatural, Strength, Chaos, and SpiritsBuff- Base Offense Level +4, Base Defense Level +4
Viewing the TableauNeutral- If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start - Turn End: Lose 2 Stack
I Got Praised!Buff- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +8% damage for every Stack
I Got Praised!Buff- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)
GraspDebuff- Max Stack: 4 - Turn End: gain 10 Bind next turn - Turn End: lose 1 Stack
Exquisite AestheticsBuff- Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Base Power +(4 / # of Coins) - Deal +30% damage with Skills
DesirousNeutralAt the start of the turn, gain 10 Bind. All phys. resistances change to ‘Fatal’. Attack Skill Power +2. Defense Skill Power -2.
Burgeoning of Horns [發角]Buff- Max value: 3 - This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack
Growing ResentmentBuffWhen this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End
Growing ResentmentBuff- Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires
Volatile E.G.O Attunement - Fell BulletNeutral- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -2 - On Clash Lose, gain 1 Stack - Gain 1 Offense Level and lose 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Damage Up and reset the Stack to 0
Bright【光】Buff- Potency : Base 0, Max 5 - Count : Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Stack
Hand - Pine Crane SuitNeutral- Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Blue Sakura SuitNeutral- Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Susuki Grass SuitNeutral- Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Coagulated BloodBuffGain Offense Level and Defense Level equal to the value (max 5)
Heated Gas HarpoonBuffFor 1 turn, inflict 1 Burn with Heads Hit
Incandescent Scale DustNeutral- +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Regression" Skill of "Butterfly of Entangled Lives::The Pupa"
Incandescent Scale DustNeutral- +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Regression" Skill of "Butterfly of Entangled Lives::The Pupa"
Thermal BladesBuff- Max Stack: 2 - If target hit by Base Skills has Burn, heal 3 SP (2 times per turn) - Inflict Burn when inflicting Bleed with certain Skill Coins - Turn End: Lose 1 Stack
Thermal Blades OFFNeutralAdditional effects of Thermal Blade Skills do not activate
Thermal Blades ONNeutralOn Hit with Thermal Blade Skill Coins: additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted
Thermal Blades ONNeutralOn Hit with Thermal Blade Skill Coins: Additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted
Tiansha Star's Blade - Arayashiki [天殺星刀阿賴耶識]Neutral- Min & Max Speed +6 - Offense Level +6 - Inflict 3 more Bleed Potency with Skills - Turn Start: Gain 3 Offense Level Up for every enemy killed in this Encounter (max 6)
Exalted CommandNeutral- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.
Unrelenting StormBuff- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack
Heishou Bolus Contamination [黑獣丸染]Buff- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
Life from Death [死中求活]Buff- Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack
LordsguardNeutral- Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End
Leash-holder of All HeishouBuff- Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities
Helpless TearsBuff- Max Stack: 1 - Gain 3 Offense Levels - Lose 6 Defense Levels - All Skills gain +1 Atk Weight - All Skills become Unbreakable Coins - Inflict +1 more Sinking Potency and Count
High-voltage ExoskeletonBuff- Gain (Stack x 5) Shield - If this unit loses (Stack x 5) Shield, lose 1 Stack - Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire - Max Stack: 20
Blunt DMG DownDebuffDeal less damage with Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt DMG UpBuffDeal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt Resist DownDebuffIncrease Blunt Resistance based on Stack. (0.1 per Stack)
Blunt Resist UpBuffDecrease Blunt Resistance based on Stack. (0.1 per Stack)
Blunt Power DownDebuffBlunt Skill Final Power -{0} for this turn.
Blunt Power UpBuffBlunt skills gain final Power by the effect’s Count for one turn.
Blunt ProtectionBuffTake less damage from Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt FragilityDebuffTake more damage from Blunt skills based on the effect’s Count for one turn. (Max 10)
Deep InhaleBuff- Max Stack: 20 - On Crit, at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack
The Will to ConfrontBuffIn Clashes against Jia Huan, Clash Power +2
Happiness, Joy, SorrowBuff- Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
My Heart, My Own Thoughts...Buff[Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
Happiness, JoyBuff- Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow, WrathBuff- Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
HappinessBuff- Clash Power +1 - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Honorable DuelBuffA Reminisced Tale of Adventures Become immensely powerful
Honorable DuelBuffReminisced Tales of Adventure
Gungnir's DroningDebuff- When attacked by Vespa, take fixed damage equal to this effect's Potency - Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count)
Fatal WoundDebuff- Base Stack: 3 - On Tremor Burst, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1
Hostage SituationDebuff- When Clashing with 'The Thumb Apprentice - Lucio', Clash Power -1 - Deal -20% damage to 'The Thumb Apprentice - Lucio'
Little Handy - Housekeeping Assistant ModuleBuff- When activating the Hand of the Saint, it activates again once next turn - Turn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed by using the Hand of the Saint during this Encounter (max 4 each)
The Audacity...!Buff- Max Stack: 4 - Deal +20% damage for every Stack - Consumed when using certain Skills
Shin (心) - Tiantui Star [天退星]Buff- Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Blast' to Unbreakable Coins
Shin (心) - Tiantui Star [天退星]Buff- Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1
Corpus Ingredient (Blood)Neutral- Max Stack: 5 - Unique Charge (fixed Potency)
Corpus Ingredient (Bones)Neutral- Max Stack: 206 - Unique Charge (fixed Potency)
Corpus IngredientBuff- Max Stack: 2 - Unique Charge (fixed Potency)
HungerNeutralTurn End: gain 1 if this unit failed to defeat an ally with Prepared Meat. At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3)Attack Power Down and Defense Power Down.
Hunger-RageDebuffMax Stack: 3 I'm starving. I want candy now
Open WoundDebuff- Max Stack: 2 - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn
HysteriaDebuff- Base Stack: 0 - Max Stack: 3 - At Turn End... · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack
Resident Reg. MicrochipDebuff- Max Stack: 2 - Take +10% damage from Wrath and Envy Skills - On Clash Lose, gain 1 Burn (3 times per turn) - Turn End: Lose 1 Stack
Imminent DecayNeutralTurn End: Lose 1 Stack Turn Start: At 1- Stack, use a special Skill
Imperfect ImmortalityDebuff- Absorbed when struck by certain Skills of Jia Mu - If this effect was inflicted against Jia Mu, gain 1 Fragile per Stack; at 5 Stack, become Staggered
ImmobilizedDebuffDoes not act for the turn.
Imperfect ParadeDebuff- Max Value: 50 - Gain 2 when a Bloodbag dies - Gain 3 when a Bloodfiend dies - Turn Start: gain 1 Fragile every time this unit consumes 5 cumulative Stack
Little Handy - Incremental Motion FirmwareBuff- Remove 1 highest Stagger threshold from every allied unit - When Staggered, immediately recover from Stagger at the start of the next turn (once)
Indelible CompassionBuff- This unit does not lose Shield at Turn End (unless removed by damage or certain effects) - When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn - When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn - Fragile gained due to this buff's effects do not stack - Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP - This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect)
Prescript: [Device] INeutralUse a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Device] IINeutralHit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Device] IIINeutralHit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Device] IVNeutralEliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III
Prescript: [Paper Slip] INeutralAttack and hit a Sinner. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Paper Slip] IINeutralAttack and hit a Prescript's Target. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Paper Slip] IIINeutralStagger or eliminate a random Sinner, either by you or your ally. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Paper Slip] IVNeutralEliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect
Prescript: [Paper Slip] INeutralUse a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Paper Slip] IINeutralHit a target with a Skill marked with Mark of the Prescript. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Paper Slip] IIINeutralHit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Device] INeutralAttack and hit a Prescript's Target before the first turn ends. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Device] IINeutralAttack and hit a Prescript's Target; or, before this turn passes, hit with 4 or more attacks. Complete before the 4th turn. - Turn Start: Gain this effect when this unit has Unlock - 1 - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Device] IIINeutralUse a powerful Skill that uses 9 different weapon types. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Device] IVNeutralEliminate all obstacles before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III
Prescript: [Device] INeutralAttack and hit a Prescript's Target. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Device] IINeutralHit a Prescript's Target with the Skill equipped in the first Slot, or eliminate a random target. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Device] IIINeutralStagger or eliminate a random target. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
The Prescript's TargetNeutral- Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed
The Prescript's Target - The IndexNeutralSkill Power -2 against and take +20% damage from The Index enemies
Prescript: [Device] IIINeutralGain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Device] - WarningNeutralPrioritize eliminating The Prescript's Target. - Gain this effect starting from the 2nd phase
Pride DMG DownDebuffDeal less damage with Pride skills based on the effect’s Count for one turn. (Max 10)
Pride DMG UpBuffDeal more damage with Pride skills based on the effect’s Count for one turn. (Max 10)
Pride Resist DownDebuffIncrease Pride Resistance based on Stack. (0.1 per Stack)
Pride Resist UpBuffDecrease Pride Resistance based on Stack. (0.1 per Stack)
Pride Power DownDebuffPride Skill Final Power -{0} for this turn.
Pride Power UpBuffPride Skills gain final Power by the effect’s Count for one turn.
Pride ProtectionBuffTake less damage from Pride skills based on the effect’s Count for one turn. (Max 10)
Pride FragilityDebuffTake more damage from Pride skills based on the effect’s Count for one turn. (Max 10)
Spark of InspirationBuffDeal +10% damage against targets with Art Medium
Palette VibranteDebuff- Take +(Stack x 5)% damage from The Ring-faction units · If the attacker is in The Ring School of Fauvism faction, take +(Stack x 10)% damage instead - Combat Start: Gain (Stack +1) Bleed, Sinking, Bleed Count, and Sinking Count - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down) - Max Stack: 4
Palette VibranteDebuff- Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)
Interlocking TimeDebuffReduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.
Interlocking TimeDebuffReduce final damage by 30% and store it. At 3 Count, take fixed damage by 2 times the accumulated damage, and gain 3 Bind next turn.
Iron MaidenNeutral- Gain +4 Aggro to the leftmost Slot - Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP - When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60)
Tiantui Star [天退星]Buff- Turn Start: gain 1 Damage Up and 1 Power Up for every 20% missing HP on self (max 3 each) - Inflict +2 more Tremor Potency with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coin of 'Triple Slash - Blast' to an Unbreakable Coin - This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern
Tiantui Star [天退星]Buff- Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1
K Corp. Emergency AmpuleNeutralIf at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - All allies lose 1 K Corp. Emergency Ampule - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives
K Corp. Emergency AmpuleNeutralActivate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives - Expires after activation
K Corp AmpuleNeutralTurn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, the unit dies
Brambles of EternityNeutralAll characters deal less damage All characters receive less damage
Karmic ConsequenceDebuff- Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100
Karmic ConsequenceDebuff- Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100
Karmic ConsequenceDebuff- Turn Start: · Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 100
Karmic Consequence [Fortuna]Debuff- Turn Start: · Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 200
Stored BloodBuff- Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP
BlessingBuff- Turn Start: gain 2 Protection - Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)
InsightNeutralThe rank of the last Skill Discarded by the unit with this effect (Base Value: 1)
EruditionBuff- Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered
LCA Fracture RoundNeutral- Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo
BleedDebuffWhen tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
LampNeutral- Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: • Gain +10 Aggro to the leftmost Slot • Inflict 3 Dazzle to the enemy(Core) with the most current HP
LampNeutral- Max Stack: 20 - Gain 1 Bind for every 2 Stack next turn (max 10) - Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn
Strider【Mao】BuffMax Stack: 3 Turn End: gain 5 Haste next turn Reduced by 1 at Turn End
Strider【Wu】Buff- Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn - On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn)
Strider【Wu】Buff- Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End
Pinning NailDebuff- Max Stack: 10 - Turn Start: Gain 1 Offense Level Down for every 2 Bind (max 3) - Turn Start: Gain Bleed equal to Stack - On Tremor Burst, gain Bleed Count equal to Stack (once per turn) - Turn End: Gain Bind equal to Stack next turn (max 6), then lose 1 Stack
Investigation OrderBuff- Base Offense Level +5 - Base Defense Level +5
Librarian of HistoryBuff- Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources
Assistant Librarian of HistoryBuff- Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well)
Umbra UnsealedBuff- Deal +10% damage with Base Attack Skills - Turn Start: Gain 1 Plus Coin Boost
Stolen TimeNeutral- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
Sewing TargetDebuff- Prioritized by ???. - Expires at Turn End
Sewing TargetDebuff- Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1
A SignNeutralSinclair’s determination to stand up to Kromer. Once three strokes have been drawn…
Shin (心) - Dihui StarBuff- Max Stack: 3 - Turn Start: Apply the following effects · Gain 5 Poise Potency and +1 Poise Count for every Stack · Gain 1 Slash DMG Up for every 15% missing HP on self (max 5)
Moonlit Azure BladeBuff- Max Stack: 20 - Turn Start: Gain 2 Shield for every Stack - Deal +1% damage on Critical Hit for every Stack
Corpus TheaterDebuff- Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed Potency · 1 Bind · 1 Defense Power Down
Corpus TheaterDebuff- Enter an 'immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Corpus Theater connected to this unit
Concentration【Sniper】Buff- Max Stack: 4 - Turn End: gain 1 Stack
Accelerating FutureBuff- Max Stack: 10 - Clash Power +1 for every Stack - Coin Power +1 for every 5 Stack - Expires at Skill End
Glimpse of PrecognitionBuff- Max Stack: 5 - Clash Power +2 for every Stack - For every 2 Stack: - Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Final Power +2 - Expires at Skill End
Accelerating FutureBuff- Max Stack: 5 - Base Skills deal +3% damage for every Stack (max 15%) - Base Skill Clash Power +1 for every 2 Stacks - At 5 Stacks, Base Skill Coin Power +1 - Expires at Skill End
Silent RegardNeutralUNUSED BUFF
Tiansha Star's Bladewound [天殺星傷]Debuff- Base Offense Level -15 - Base Defense Level -15
E.G.O Attunement BoostNeutral- Base Offense Level +10 - Base Defense Level +10
E.G.O Attunement OverloadNeutral- Base Offense Level +10 - Base Defense Level +10 - Turn End: Gain 4 Burn and lose 5 SP
E.G.O Attunement BoostNeutral- Base Offense Level +15 - Base Defense Level +15
E.G.O Attunement OverloadNeutral- Base Offense Level +15 - Base Defense Level +15 - Turn End: Increase Lamp Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1)
Offense Level Up IBuffOffense Level +1
Defense Level UpBuffDefense Level +2
Resilient IBuffDefense Level +1, Max HP +2.5%
Growth IBuffMax HP +5%
Defense Skill UpBuffDefense Skill Final Power +1
Take Less DamageBuffDamage Taken -5%
Offense Level Up IIBuffOffense Level +2
Body Up IBuffOffense Level +1, Defense Level +1, Max HP +2.5%
Keen IBuffOffense Level +1, Max HP +5%
Resilient IIBuffDefense Level +1, Max HP +7.5%
Resilient IIIBuffDefense Level +2, Max HP +5%
Growth IIBuffMax HP +10%
Headstrong IBuffDamage Taken -7.5%, Damage Dealt +7.5%
Keen IIBuffOffense Level +2, Max HP +7.5%
Keen IIIBuffOffense Level +3, Max HP +5%
Resilient IVBuffDefense Level +3, Max HP +7.5%
Resilient VBuffDefense Level +4, Max HP +5%
Growth IIIBuffMax HP +15%
Clash Power BoostBuffClash Power +1, Max HP +7.5%
Final Power BoostBuffFinal Power +1, Max HP +5%
Base Power BoostBuffBase Power +1, Max HP +2.5
Keen IVBuffOffense Level +3, Max HP +15%
Body Up IIBuffOffense Level +2, Defense Level +3, Max HP +10%
Body Up IIIBuffOffense Level +3, Defense Level +2, Max HP +10%
Growth IVBuffMax HP +30%
Clash Power SpurtBuffClash Power +1, Max HP +15%
Final Power SpurtBuffFinal Power +1, Max HP +12.5%
Base Power SpurtBuffBase Power +1, Max HP +10%
BrutalityBuffPlus Coin Power +1, Minus Coin Power -1
Headstrong IIBuffDamage Taken -25%, Damage Dealt +25%
Keen VBuffOffense Level +4, Max HP +10%, Damage Dealt +5%
Body Up IVBuffOffense Level +3, Defense Level +3, Max HP +7.5%, Damage Dealt +5%
Body Up VBuffOffense Level +4, Defense Level +2, Max HP +5%, Damage Dealt +5%
Growth VBuffOffense Level +1, Max HP +25%, Damage Dealt +5%
Clash Power Up IIBuffClash Power +1, Offense Level +1, Max HP +10%, Damage Dealt +5%
Final Power Up IIBuffFinal Power +1, Offense Level +1, Max HP +7.5%, Damage Dealt +5%
Base Power Up IIBuffBase Power +1, Offense Level +1, Max HP +5%, Damage Dealt +5%
Brutality IIBuffPlus Coin Power +1, Minus Coin Power -1, Damage Dealt +5%
Keen VIBuffOffense Level +5, Max HP +10%, Damage Dealt +5%
Resilient VIBuffOffense Level +2, Defense Level +6, Max HP +10%, Damage Dealt +5%
Body Up VIBuffOffense Level +5, Defense Level +2, Max HP +5%, Damage Dealt +5%
Growth VIBuffOffense Level +2, Max HP +25%, Damage Dealt +5%
Clash Power Up IIIBuffClash Power +1, Offense Level +2, Max HP +10%, Damage Dealt +5%
Final Power Up IIIBuffFinal Power +1, Offense Level +2, Max HP +7.5%, Damage Dealt +5%
Base Power Up IIIBuffBase Power +1, Offense Level +2, Max HP +5%, Damage Dealt +5%
Brutality IIIBuffPlus Coin Power +1, Minus Coin Power -1, Damage Dealt +5%
Keen VIIBuffOffense Level +5, Max HP +20%, Damage Dealt +7.5%
Resilient VIIBuffOffense Level +2, Defense Level +6, Max HP +20%, Damage Dealt +7.5%
Body Up VIIBuffOffense Level +5, Defense Level +2, Max HP +15%, Damage Dealt +7.5%
Growth VIIBuffOffense Level +2, Max HP +35%, Damage Dealt +7.5%
Clash Power Up IVBuffClash Power +1, Offense Level +2, Max HP +20%, Damage Dealt +7.5%
Final Power Up IVBuffFinal Power +1, Offense Level +2, Max HP +17.5%, Damage Dealt +7.5%
Base Power Up IVBuffBase Power +1, Offense Level +2, Max HP +15%, Damage Dealt +7.5%
Brutality IVBuffPlus Coin Power +1, Minus Coin Power -1, Damage Dealt +7.5%
Keen VIIIBuffOffense Level +6, Max HP +30%, Damage Dealt +7.5%
Resilient VIIIBuffOffense Level +3, Defense Level +6, Max HP +30%, Damage Dealt +7.5%
Body Up VIIIBuffOffense Level +5, Defense Level +4, Max HP +22.5%, Damage Dealt +7.5%
Growth VIIIBuffOffense Level +3, Max HP +45%, Damage Dealt +7.5%
Clash Power Up VBuffClash Power +2, Offense Level +1, Max HP +25%, Damage Dealt +7.5%
Final Power Up VBuffFinal Power +2, Offense Level +1, Max HP +20%, Damage Dealt +7.5%
Base Power Up VBuffBase Power +2, Offense Level +1, Max HP +15%, Damage Dealt +7.5%
Brutality VBuffPlus Coin Power +2, Minus Coin Power -2, Damage Dealt +7.5%
Keen IXBuffOffense Level +8, Max HP +40%, Damage Dealt +10%
Resilient IXBuffOffense Level +3, Defense Level +9, Max HP +40%, Damage Dealt +10%
Body Up IXBuffOffense Level +6, Defense Level +5, Max HP +32.5%, Damage Dealt +10%
Growth IXBuffOffense Level +3, Max HP +72.5%, Damage Dealt +10%
Clash Power Up VIBuffClash Power +2, Offense Level +2, Max HP +40%, Damage Dealt +10%
Final Power Up VIBuffFinal Power +2, Offense Level +2, Max HP +35%, Damage Dealt +10%
Base Power Up VIBuffBase Power +2, Offense Level +2, Max HP +30%, Damage Dealt +10%
Brutality VIBuffPlus Coin Power +2, Minus Coin Power -2, Damage Dealt +10%
Mounting TrialsBuff
Keen XIIBuffClash Power +1, Offense Level +8, Defense Level +3, Max HP +40%, Damage Dealt +10%, Boss Max HP +30%
Resilient XIIBuffClash Power +1, Offense Level +4, Defense Level +11, Max HP +40%, Damage Dealt +10%, Boss Max HP +30%
Body Up XIIBuffClash Power +1, Offense Level +6, Defense Level +7, Max HP +35%, Damage Dealt +10%, Boss Max HP +30%
Growth XIIBuffClash Power +1, Offense Level +3, Defense Level +3, Max HP +72.5%, Damage Dealt +10%, Boss Max HP +30%
Clash Power Up VIIBuffClash Power +3, Offense Level +2, Defense Level +2, Max HP +42.5%, Damage Dealt +10%, Boss Max HP +30%
Final Power Up VIIBuffClash Power +1, Final Power +2, Offense Level +2, Defense Level +2, Max HP +37.5%, Damage Dealt +10%, Boss Max HP +30%
Base Power Up VIIBuffClash Power +1, Base Power +2 Offense Level +2, Defense Level +2, Max HP +32.5%, Damage Dealt +10%, Boss Max HP +30%
Keen XIIIBuffPlus Coin Power +1, Minus Coin Power -1, Offense Level +8, Defense Level +5, Max HP +40%, Damage Dealt +12.5%, Boss Max HP +30%
Resilient XIIIBuffPlus Coin Power +1, Minus Coin Power -1, Offense Level +5, Defense Level +12, Max HP +42.5%, Damage Dealt +10%, Boss Max HP +30%
Body Up XIIIBuffPlus Coin Power +1, Minus Coin Power -1, Offense Level +7, Defense Level +7, Max HP +40%, Damage Dealt +10%, Boss Max HP +30%
Growth XIIIBuffPlus Coin Power +1, Minus Coin Power -1, Offense Level +3, Defense Level +3, Max HP +80%, Damage Dealt +10%, Boss Max HP +30%
Clash Power Up VIIIBuffPlus Coin Power +1, Minus Coin Power -1, Clash Power +2, Offense Level +3, Defense Level +3, Max HP +45%, Damage Dealt +12.5%, Boss Max HP +30%
Final Power Up VIIIBuffPlus Coin Power +1, Minus Coin Power -1, Final Power +2, Offense Level +2, Defense Level +2 Max HP +40%, Damage Dealt +12.5%, Boss Max HP +30%
Base Power Up VIIIBuffPlus Coin Power +1, Minus Coin Power -1, Base Power +2, Offense Level +2, Defense Level +2, Max HP +35%, Damage Dealt +12.5%, Boss Max HP +30%
Keen XIVBuffOffense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +30%
Resilient XIVBuffOffense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +30%
Body Up XIVBuffOffense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +30%
Growth XIVBuffOffense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +30%
Clash Power Up IXBuffClash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +30%
Final Power Up IXBuffFinal Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +30%
Base Power Up IXBuffBase Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +30%
Keen XVBuffOffense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +40%
Resilient XVBuffOffense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +40%
Body Up XVBuffOffense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +40%
Growth XVBuffOffense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +40%
Clash Power Up XBuffClash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +40%
Final Power Up XBuffFinal Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +40%
Base Power Up XBuffBase Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +40%
Keen XVIBuffOffense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +50%
Resilient XVIBuffOffense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +50%
Body Up XVIBuffOffense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +50%
Growth XVIBuffOffense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +50%
Clash Power Up XIBuffClash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +50%
Final Power Up XIBuffFinal Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +50%
Base Power Up XIBuffBase Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +50%
Level BoostDebuffAll Enemy Levels +3
FrailnessDebuff-10% Max HP for all allies
Mark of Fire IDebuffTurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)
Inflation IDebuffDoubles the cost of every Shop function, except for selling E.G.O Gifts
Ego Interference IDebuffDoubles the amount of E.G.O Resources consumed when using E.G.O Skills (This Adversity does not interact with E.G.O Gift effects)
Mental Psychosis IDebuffTurn End: all allies lose 3 SP
Nerve Acceleration IDebuffRaise Min & Max Speed values by 1 for all enemies
SP Fatigue IDebuffIn battles, allies cannot heal higher than 35 SP
Tremor BarrierDebuffRemove the first Stagger Threshold for all enemies
Inflation IIDebuffTriples the cost of every Shop function, except for selling E.G.O Gifts ※ If a lower tier Adversity already exists, overwrite that effect
Ego Interference IIDebuffTriples the amount of E.G.O Resources consumed when using E.G.O Skills (Does not interact with E.G.O Gift effects) ※ If a lower tier Adversity already exists, overwrite that effect
Vitality BoostDebuff+30% to max HP for all enemies
BrutalityDebuffPlus Coin Power +2, Minus Coin Power -2 for all enemies
Mark of Fire IIDebuffTurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30) ※ If a lower tier Adversity already exists, overwrite that effect
Mental Psychosis IIDebuffTurn End: all allies lose 5 SP ※ If a lower tier Adversity already exists, overwrite that effect
Nerve Acceleration IIDebuffRaise Min & Max Speed values by 2 for all enemies
SP Fatigue IIDebuffIn battles, allies cannot heal higher than 30 SP ※ If a lower tier Adversity already exists, overwrite that effect
Mounting AdversitiesDebuff
Force RedistributionBuffWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)
Psychological ElationBuffTurn Start: Heal 20 SP for all enemies - (Minus Coin Skills-only enemies lose 15 SP instead)
Shield GenerationBuffApply 3000 Shield on all enemies (In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)
Fracture ProliferationBuffEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and Sinking
Inflict Status EffectDebuffTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)
Offense Level UpBuffOffense Level +1
Max HP UpBuffMax HP +5%
Body CorpulenceBuffOffense Level +2, Defense Level +2, Max HP +5%
Body ReinforcementBuffOffense Level +2, Defense Level +4
Max HP UpBuffMax HP +20%
Final Attack BoostBuffFinal Power +1, Max HP +5%
Base Attack BoostBuffBase Power +1, Max HP +5
Clash Attack BoostBuffClash Power +2, Defense Level -3
Final Power UpBuffFinal Power +1, Defense Skill Final Power+1
Body GrowthBuffOffense Level +3, Defense Level +2, Max HP +10%
Body FortificationBuffOffense Level +5, Max HP +7.5%
Base Combat GearBuffBase Power +1, Defense Level +3, Max HP +5%
Final Combat GearBuffFinal Power +1, Defense Level -2, Max HP +17.5%
Defense GearBuffDefense Level +3, Max HP +22.5%
Coin Attack BoostBuffPlus Coin Power +1, Minus Coin Power -1, Defense Level +2
Peerless MightBuffBase Power +1, Plus Coin Power +1, Minus Coin Power -1
Eyes and Teeth for an EyeBuffDamage Taken -25%, Damage Dealt +25%
Amplify Body IBuffOffense Level +1, Defense Level +1
DurableBuffDefense Level +2, Defense Skill Final Power +1
Expand Body IBuffDefense Level +1, Max HP +5%
Max HP Boost IBuffMax HP +7.5%
Damage Taken DownBuffDamage Taken -7.5%
Amplify Body IIBuffOffense Level +2, Defense Level +2, Max HP +5%
Expand Body IIBuffOffense Level +2, Max HP +10%
Final Power Boost IBuffFinal Power +1, Max HP +5%
Base Power Boost IBuffBase Power +1, Defense Level +1
Resilient IBuffDefense Level +4, Max HP +10%
Take an Eye IBuffDamage Taken -10%, Damage Dealt +10%
Amplify Body IIIBuffOffense Level +4, Defense Level +3, Max HP +7.5%
Expand Body IIIBuffOffense Level +4, Max HP +15%
Final Power Boost IIBuffFinal Power +1, Defense Level +6
Base Power Boost IIBuffBase Power +1, Defense Level +5
Final Power Boost IIIBuffFinal Power +2, Defense Level -2, Max HP +5%
Max HP Boost IIBuffMax HP +30%
Clash Attack Boost IBuffClash Power +2, Max HP +7.5%
Amplify Body IVBuffOffense Level +6, Defense Level +6, Max HP +15%
Expand Body IVBuffOffense Level +4, Defense Level +3, Max HP +30%
Final Power Boost IVBuffFinal Power +2, Max HP +25%
Base Power Boost IIIBuffBase Power +1, Final Power +1, Max HP +20%
Resilient IIBuffDefense Level +9, Max HP +30%
Coin Power BoostBuffPlus Coin Power +2, Minus Coin Power -2
Clash Attack Boost IIBuffClash Power +2, Max HP +30%
HeadstrongBuffDamage Taken -50%, Damage Dealt +50%
Defense Level UpNeutralDefense Level +4
Defense Power UpNeutralDefense Skill Base Power +2
Max HP UpNeutralMax HP +10%
Damage Taken DownNeutralDamage Taken -10%
Offense Level UpNeutralOffense Level +3, Max HP +5%
Final Power UpNeutralFinal Power +1, Max HP +5%
Base Power UpNeutralBase Power +1, Max HP +5%
Damage Dealt UpNeutralDeal +15% damage, Max HP +5%
Final Power Up INeutralFinal Power +1, Max HP +15%
Final Power Up IINeutralFinal Power +2, Defense Level -4, Max HP +15%
Base Power Up INeutralBase Power +1, Max HP +10%
Base Power Up IINeutralBase Power +2, Defense Level -4, Max HP +10%
Coin Power Up INeutralPlus Coin Power +1, Minus Coin Power -1
Overload INeutralOffense Level +7, Defense Level -7
Final Power Up IIINeutralFinal Power +2, Defense Level +6, Max HP +10%
Final Power Up IVNeutralFinal Power +3, Max HP +10%
Coin Power Up IINeutralPlus Coin Power +1, Minus Coin Power -1, Max HP +15%
Base Power Up IIINeutralBase Power +2, Defense Level +3, Max HP +10%
Overload IINeutralOffense Level +10, Defense Level -7
ResilientNeutralMax HP +25%, Defense Level +5
HeadstrongNeutralDeal +50% damage and take -50% damage
Inflict additional BurnNeutralInflict +1 more Burn with Skills
Inflict additional BleedNeutralInflict +1 more Bleed with Skills
Inflict additional TremorNeutralInflict +1 more Tremor with Skills
Inflict additional RuptureNeutralInflict +1 more Rupture with Skills
Inflict additional SinkingNeutralInflict +1 more Sinking with Skills
Slash BoostNeutralSlash damage +15%
Pierce BoostNeutralPierce damage +15%
Blunt BoostNeutralBlunt damage +15%
Affinity Res Up (Exc. Wrath)NeutralResistance against all Affinities -0.1 (Except Wrath)
Affinity Res Up (Exc. Lust)NeutralResistance against all Affinities -0.1 (Except Lust)
Affinity Res Up (Exc. Sloth)NeutralResistance against all Affinities -0.1 (Except Sloth)
Affinity Res Up (Exc. Glut.)NeutralResistance against all Affinities -0.1 (Except Gluttony)
Affinity Res Up (Exc. Gloom)NeutralResistance against all Affinities -0.1 (Except Gloom)
Affinity Res Up (Exc. Pride)NeutralResistance against all Affinities -0.1 (Except Pride)
Affinity Res Up (Exc. Envy)NeutralResistance against all Affinities -0.1 (Except Envy)
Max HP +NeutralMax HP +15%
Slot Weight +NeutralSlot Weight +1
Siphon DamageNeutralOn Hit, heal 5% of damage dealt as HP
Boost SpeedNeutralMax Speed +1
Sanity AttackNeutralOn Hit, deal 2 fixed SP damage
KeennessNeutralTurn Start: gain 1 Damage Up if this unit dealt damage at least once last turn
RegroupNeutralTurn Start: Gain 3 Offense Level Up if this unit did not take HP damage last turn
Unopposed Attack BoostNeutralFinal Power +1 to Unopposed Attacks
Clash Attack BoostNeutralFinal Power +1 in a Clash
Infliction RefractionBuff+1 to Burn, Bleed, Tremor, Rupture, and Sinking Potency inflicted against enemies with Skills & Coin effects
Gain RefractionBuff+1 to Poise and Charge Count gained by allies with Skills & Coin effects
Refracted MindBuff3 allies with the least SP heal 8 SP at Turn End (excluding: allies that are Panicked or Corroded)
Refracted PoiseBuffOn Crit, at more than 20 Poise Potency, consume up to 20 of the excess Poise Potency to deal +(Poise Potency consumed x 2.5)% damage on Critical Hit (max 50%)
Refracted ChargeBuffOn Hit with Skills that consumed 8+ Charge Count: +0.1 to Envy Resistance on the target for this Encounter (once per Skill per enemy; max Resistance adjustment: 0.3) Skills that gain or consume Charge Count deal +(10 + (Count gained or consumed x 2))% damage (max 50%)
Refracted BurstBuffTurn End: against all enemy Parts, inflict Wrath damage equal to Burn Potency on each Part; then, reduce their Burn Count by 1, trigger Tremor Burst once, and reduce their Tremor Count by 1 (activates only at 2+ Count)
Refracted RuptureBuffRupture Skills that inflict Rupture Potency or Count: Final Power +2
Refracted SinkingBuffDeal +(Sinking Potency on the target)% damage against targets at less than 0 SP or targets that are non-SP units (max 45%)
Weakness DestroyedBuffDeal +30% damage against Destroyed or Staggered Parts
NebulizerBuffFirst Turn Start of a wave: all allies gain 5 Poise Potency and +5 Poise Count. If Pride Reson. was activated, all allies gain 3 Poise Potency and +3 Poise Count at Combat Start
The Lone GunmanBuffRaise Min & Max Speed values for the #1 Deployed Identity by 1. The said unit loses a Skill 1, but gains a Skill 3
Lasting Battle SpiritBuffStarting from #7 Deployed Sinner: at the start of the same turn it Substitutes in, heal 30 SP, gain 1 Attack Power Up for the Encounter, and gain 2 E.G.O resource for each one of the Affinities corresponding to their Base Attack Skills
Resource ReapingBuffAfter using an Attack or a Counter Skill, if the enemy is defeated, gain 2 E.G.O resource of the Skill Affinity that was used (once per Skill, including E.G.O Skills)
버프 이름BuffWhen backup enemies enter the battle, inflict 5 Bleed and +3 Bleed against them at Combat Start. If there is a among allies: when above conditions are met: activate Bleed on all enemies once and reduce their Bleed Count by 1
Dogged DefenseBuffAll allies take -50% damage
Life or DeathBuffAll allies deal +30% damage
Wrathful CounterBuffWhen hit, gain 2 Offense Level Up next turn (max 6)
Pendant of NostalgiaBuffCombat Start: 3 currently earliest Deployed allies gain 10 Poise Potency
버프 이름BuffSkills that consume Ammo: Clash Power +2, deal +(60 / # of Coins)% damage. At 0 Ammo, gain 2 Ammo at the next Turn Start (once per Encounter per Identity) Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.5)
Fell Bullet DelugeBuffWhenever an ally dies, inflict fixed damage equal to 50% of the dead ally's max HP against all Parts on all enemies
HP ManipulationBuff+25% Max HP for all allies; remove the first Stagger threshold
Perilous ContestBuffAll ally Skills gain Final Power +1
Bloody BanquetBuffOn Hit, if the enemy lost HP, heal HP equal to 10% of the damage dealt. All allies lose 3 Bleed Count at Turn End
Festival of BloodBuffEach ally deals +1% damage for every 10 Bloodfeast they Consumed (max 30%)
Refracted SlashBuffSlash Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Slash Resistance of the Final Boss of Section 3 to Weak(x1.5)
Refracted PierceBuffPierce Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Pierce Resistance of the Final Boss of Section 3 to Weak(x1.5)
Refracted BluntBuffBlunt Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Blunt Resistance of the Final Boss of Section 3 to Weak(x1.5)
Growth Refraction IDebuffEnemy Level +1
Growth Refraction IIDebuffEnemy Level +2
버프 이름DebuffWhen backup enemies enter the battle, they gain 2 Clash Power Up at the start of the turn they entered in
Resource VaporizationDebuffAfter using an Awakening E.G.O, also consume 1 E.G.O resource from 2 Sin Affinities with more than 1 E.G.O resource; consumed from Affinities with the most resources first
Blossomed BloodDebuff+1 to Bleed Potency and Count inflicted by enemies against targets with Bleed using Skill & Coin effects
Dogged DefenseDebuffAll enemies take -20% damage
Life or DeathDebuff-50% Max HP for all allies
Refracted RageDebuffWhen hit by a Skill, enemies randomly gain 1 of the following next turn: Offense Level Up, Defense Level Up (4 times per enemy)
HP Refraction IIDebuffEnemy Max HP +20%
버프 이름DebuffEnemy Skill Final Power +1
Bloody BanquetDebuffEnemies heal +20% more HP from Skill and Coin effects
버프 이름DebuffEnemy Skills that consume Bloodfeast gain the following: Final Power +1, deal +10% damage
버프 이름DebuffWhen all enemies mainly target the ally with the least Bleed Potency, Skill Final Power +1 when attacking
HP Refraction IDebuffEnemy Max HP +10%
Lasting DeterminationBuffWhen defeated, gain E.G.O Resources based on the Affinity & Rank of each Attack Skill this unit has.
Power RouletteBuffTurn Start: All ally Skills gain Final Power +1~3
Glass CannonBuffAll allies deal +20% damage
High-riskBuffAll allies deal +10% damage Change the Slash, Pierce, Blunt Resistance of the Final Boss of Section 3 to Weak(x1.3)
Power RouletteDebuffTurn Start: All enemy Skills gain Final Power +1~3
Perilous ContestDebuffEnemy Clash Power +2
Life or DeathDebuff-25% to max HP on all allies
High-riskDebuffEnemy Plus Coin Power +1
Refracted BleedBuffTurn Start: inflict 5 Bleed Potency and +3 Count to enemies at max HP (once per enemy per Part per Encounter)
Refracted DeterminationDebuffWhenever an enemy dies, an enemy gains 2 Clash Power Up next turn, starting from the enemy with the least current HP
A Single BreathBuffE.G.O Skills deal +30% damage
Life or DeathBuffAll allies deal +15% damage
Clash Power RefractionDebuffEnemy Clash Power +1
Glass CannonDebuffAll allies take +30% damage
Refracted PoiseBuffDeal +(10 + Poise Potency + Poise Count)% damage on Critical Hit (max 50%)
Refracted WrathBuffWrath Skills deal +30% damage Change the Wrath Resistance of the Final Boss of Section 3 to Weak(x1.25)
Refracted LustBuffLust Skills deal +30% damage Change the Lust Resistance of the Final Boss of Section 3 to Weak(x1.25)
Refracted SlothBuffSloth Skills deal +30% damage Change the Sloth Resistance of the Final Boss of Section 3 to Weak(x1.25)
Refracted GluttonyBuffGluttony Skills deal +30% damage Change the Gluttony Resistance of the Final Boss of Section 3 to Weak(x1.25)
Refracted GloomBuffGloom Skills deal +30% damage Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.25)
Refracted PrideBuffPride Skills deal +30% damage Change the Pride Resistance of the Final Boss of Section 3 to Weak(x1.25)
Refracted EnvyBuffEnvy Skills deal +30% damage Change the Envy Resistance of the Final Boss of Section 3 to Weak(x1.25)
ComfyBuffRaise Min & Max Speed values by 2 for all allies; Max HP +25%
Hostile RefractionDebuffEnemy Clash Power +1; enemies deal +10% damage
High-riskDebuffEnemy Plus Coin Power +2
Defensive RefractionDebuffEnemy Defense Level +3
Damage RefractionDebuffEnemies deal +10% damage
Active TrialsNeutral
Active BuffsNeutral
GossypiumDebuffWhen the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
Red-stained GossypiumBuffTurn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2)
EmberBuffMax 5 Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires.
Shimmering EmberDebuffMax 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
SparkDebuffCombat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units. Cannot gain Ember when this unit has Spark. Turn End: reduce the value by 1
ContemptDebuffTurn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down next turn.
GraspDebuffMax 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then, all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed.
GazeDebuffDeal +10% damage for every Gaze value Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt.
All-beholding GazeDebuffGain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.
Eyeball PinionDebuff- Max Stack: 10 - Turn End: gain (Stack / 2) Rupture Count and Bleed Count (rounded down) - Turn End: lose 1 Stack
Here Comes Magical Girl!Buff- For this turn, this unit uses Plus Coin Base Attack Skills - Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)
Magical Girl's ChantBuff- Max Stack: 2 - When gaining this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End
Malkuth's Reign - Imperfect ManifestationNeutralAn imperfect glimpse of the power that shall reign over the Kingdom
B.M.DebuffEnhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: reduce the Count by 1
GazeDebuffTake +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
BlazingNeutral- Min & Max Speed +1 - This turn's first-used Base Attack Skill gains Final Power +2 - Take 2% HP damage On Hit with the affected Skill (max 10%; this damage does not Stagger or reduce this unit's HP below 1) - Expires at Turn End
Max HP UpBuffRaise the Max HP by 10% per Count.
Meat Gear: CoercionBuff- HP does not drop below 1 HP during the Combat Phase. - This unit dies if it has 1 HP at Turn End.
Somatic Frisson-inspiring MelodyBuff- Min & Max Speed +1 - Base Attack Skills gain Clash Power +1 and deal +10% damage
Somatic Frisson-inspiring Melody [Empowered]Buff- Min & Max Speed +2 - Base Attack Skills gain Clash Power +2 and deal +20% damage
Mental FractureDebuffSP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn
SP Heal Efficiency DownDebuffSP Heal Efficiency decreases by the effect's Stack
Hornet [Rifle]NeutralCurrent Mode: Hornet [Rifle]
Hornet [Shotgun]NeutralCurrent Mode: Hornet [Shotgun]
SporeDebuff- Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn
Spore Round [Base]Neutral- Unique Ammo - Max Stack: 10 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 2 Spore on target On Hit
Spore Round [Buckshot]Neutral- Unique Ammo - Max Stack: 6 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 3 Spore on target On Hit
Loyalty PheromoneBuff- Max Stack: 3 - Gain the following effects next turn based on Stack at Turn End: 1+ Stack: 1 Protection 2+ Stack: 1 Haste 3 Stack: 1 Clash Power Up
Final AugmentNeutralAt the start of the turn, gain 3 Attack Power Up, Defense Power Up, and Haste; die after 3 turns.
Avenging My FamilyBuff- Envy Base Skills deal +20% damage - Base Skills gain Final Power +1
Ridiculous GritBuff- Reduce all incoming damage to 1 (including Keyword damages) - On Clash Win, heal (Clash count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn
Ridiculous GritBuff- Take -(50 + missing HP percentage)% damage from Skills (rounded down) - On Clash Win, heal (Clash Count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn
Ridiculous GritBuff- Max Stack: 3 - Fix any Attack Type Resistances that exceed Normal (1.0) to Normal (unless Staggered) - Take -(30 + (The Middle - Vengeance Tattoo [Great Sister] Stack x 4))% damage from Skills (max 50%; rounded down) - On Clash Win, heal an additional (Clash count x 5) SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn) - Turn End: Lose 1 Stack
LævateinnNeutralUnlocks access to certain Skills based on the state of the sword. Turn Start: Inflict 5 Burn and +2 Burn Count against all units
LævateinnNeutral- Turn Start: Inflict 3 Burn on all units on the field - Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down)
Sealed SwordNeutralUnlocks access to certain Skills based on the state of the sword.
Sealed SwordNeutral- Turn End: Gain 2 Haste next turn - Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down)
Second Seal RemovedNeutralUnlocks access to certain Skills based on the state of the sword.
Second Seal RemovedNeutral- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down)
First Seal RemovedNeutralUnlocks access to certain Skills based on the state of the sword.
First Seal RemovedNeutral- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down)
The Middle's Vendetta MarkDebuffMax Stack: 10 When attacked by The Middle, take +3% damage per Stack (max 30%)
Shin (心) - EzraBuff- Base Defense Level +2 - Base Attack Power +1, Defense Power +2 For every 'Deep Breath - Red' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12)
Suppressed MightDebuff- Unopposed Attacks deal -100% damage - Turn End: If 3+ allies are defeated in this Encounter, this effect expires
Vengeance TattooBuff- Max Stack: 20 - Base Skills deal +1% damage for every Stack
Artwork: TibiaBuff- Turn Start: Gain 4 Power Up and 2 Slash Power Up - When inflicting Bleed with Attack Skills, inflict 2 more Bleed Potency
Little Handy - Mini Decontamination KitBuff- Nethersea Brand no longer inflicts Nervous Impairment or deals damage to allies
Minus Coin DropBuffReduce the power of Minus Coins by the effect’s Count.
Minus Coin BoostDebuffRaise the Power of Minus Coins by the effect’s Count.
Man in ScabbardBuff- Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn
Purple Breath - HysteriaDebuff- Max Stack: 4 - Turn End: Lose HP and SP equal to Stack - Turn End: Moses loses HP and SP equal to Stack - Gain 2 Fragile, 3 Bind, and 3 Plus Coin Drop next turn - Lose 1 Stack when this effect is triggered
Red Breath - Push the Body's LimitBuff- Gain 5 Offense Level - Base Skill Clash Power +5
Red Breath - Strengthen the BodyBuff- Gain +(SP/10) Offense Level and Defense Level (rounded down) - Turn End: Lose 1 Stack
Deep Breath - RedNeutral- Max Stack: 3 - Turn End: At Max Stack, use a powerful Skill - Consumed when using a certain Skill - Becomes immune to Panic under this effect - Take +(Stack x 20)% damage and lose Defense Level equal to Stack - Turn End: Take 10 HP damage and 20 SP damage
Red Breath - ProtectBuff- Turn Start: Gain 30 Shield for this turn
Shin (心) - MosesBuff- Defense Level +3, Defense Power +2 - If this unit lost SP due to its Skill's SP loss effects, gain Protection equal to (SP lost / 5) next turn
Memories of that DayDebuff- Base Attack Level -?? - Base Defense Level -?? - Turn Start: Gain 5 Haste
White Breath - Safeguard the MindBuff- Amount of SP healed due to the unit's 'Base factors increasing Sanity(SP)' increases by 5 - Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5 - Turn End: Lose 1 Stack
MaggotsDebuffTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
Automated Myofiber ActivityBuff- Max Stack: 2 - Deal +15% damage per Stack - Combat Start: At 2 Stacks, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - Attack End: Lose this effect
N Corp’s NailsDebuffAt the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count. At the end of the turn, reduce the Count by 1.
NailsDebuffUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by this effect’s Count. Turn End: Halve the Count. (Rounded down)
Nebulizer αBuff- Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count
Nebulizer βBuff- Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)
NervousDebuffTurn End: At -15 SP or lower, gain 5 Defense Level Up next turn
Nervous ImpairmentDebuff- Max Stack : 30 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% HP, and remove this effect
Nethersea BrandNeutralNethersea Brand expands toward the Sinners with each passing turn. - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners
Nethersea BrandNeutral- Sinners on top of Nethersea Brand: at Turn End, take fixed damage equal to 5% HP and gain 3 Nervous Impairment - Greatly increases the Nervous Impairment Stack Sea Terrors on top of Nethersea Brand inflict against Sinners - Nethersea Brand's influence expands toward Sinner territory with each passing turn · Stage 1 : Sea Terror territory · Stage 2 : Affects 2 frontmost Sinners · Stage 3 : Affects 5 frontmost Sinners · Stage 4 : Affects all Sinners
NeedleDebuff- Unique Bleed - When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1
Faint GuiltDebuff- Offense Level -15 - Defense Level -15
DullahanBuff- Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
Regressive Transformation - ReversedDebuff- For this turn, this unit uses Minus Coin Base Attack Skills
Sunset Wayfarer's SapBuff- Gain +50% max HP (max 200; excluding Peccatula Invidiae) - Remove this unit's first Stagger Threshold
Sunset Wayfarer's SapBuff- Gain +50% max HP (max 200; excluding Peccatula Invidiae) - When hit by Unbreakable Coins, take -20% damage
Sunset Wayfarer's SapBuff- Gain +50% max HP (max 200; excluding Peccatula Invidiae) - Remove this unit's first Stagger Threshold - Turn End: 4 allies that have the lowest SP heal 4 SP (excluding Panicked or Corroded allies)
Sunset Wayfarer's MothBuff- Turn Start: Gain 1 Offense Level Up for every allied unit (including self) in the same faction as self (max 4)
Sunset Wayfarer's MothBuff- Gain 1 Stack of a random status, chosen from Slash DMG Up, Pierce DMG Up, and Blunt DMG Up. When using an E.G.O Skill of the corresponding Attack Type, deal +50% damage - On Hit with Unbreakable Coins, deal +20% damage
Sunset Wayfarer's MothBuff- Turn Start: Gain 1 Offense Level Up for every ally defeated in this Encounter (max 6) - Combat Start: On A-Reson., Skills that are a part of the A-Reson. chain deal +20% damage
Guardians of the ForestBuffBefore Attack, activate the following effects: - Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) - Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) - Lose this effect
Hollow ObedienceDebuff- Clash Power -2 in Clashes against Jia Mu - Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack
CurioNeutralWhen certain conditions are fulfilled, replace this effect with 'Art Medium'
Keen ObservationBuff- Cannot be targeted for Charmed - Deal +25% damage to Fairy
Viewing the TableauDebuff- Base Offense Level -20 - Base Defense Level -20 - The Sinners & Assist Units' Retreat-related abilities do not activate - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter
Viewing the TableauNeutral- Base Offense Level -20 - Base Defense Level -20 - Turn Start: Take -70% final damage if The Ring Apprentice has not retreated from this Encounter (rounded down; no min. value)
Viewing the TableauNeutral- Base Offense Level -20 - Base Defense Level -20 - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter
Subject of ObservationDebuff- Max Stack: 30 - Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect) - Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim - Take +(Stack x 4)% damage from enemies - Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
Shin (心) - ValencinaBuff- Defense Level +3 for every instance of Clash Lose in the last turn (max 6) - Deal +3% damage for every Poise Potency on self (max 15%)
Shin (心) - DisgraceBuff- Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%)
Hurting Pest [Roaches]Neutral- Max Stack: 50 - Lose 1% max HP per Stack - Combat Start: Take (Stack x 12) fixed damage - Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15)
Omen TalismanDebuff- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active
A Drop of NourishmentBuff- Max Stack: 10 - Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks - Shows the % of HP healed
SurgeryNeutralDie when Count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste by the effect’s Count.
Violent CollectionsBuff- If this unit has Haste, gain +1 more Tremor Count from its Base Skills - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)
RampageBuff- If the 'You do not know the fathoms of the eye's powers, its special nature' Skill's main target is Hong Lu, ignore all Skill effects and convert all Coins on that Skill to Unbreakable Coins
Overheated Gas HarpoonBuffFor 1 turn, inflict 1 Burn On Hit
Shared TimeNeutral- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
Art MediumDebuffIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills
Fixed PanicNeutralThis unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
La Mancha ParadeDebuff- Max Stack: 4 - Take +10% damage from Lust Skills • If the target is a Identity, take +20% damage regardless of the Skill's Affinity • At max Stack, deal -20% damage against Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
ParalyzeDebuffFix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
Clash Power DownDebuffIn a Clash, lose Clash Power equal to the value
Clash Power UpBuffIn a Clash, gain Clash Power equal to the value
Combat-Ready StateNeutral- After taking damage, this unit has begun to use its Attack Skills. - Turn Start while in Combat-Ready State: · Inflict 3 Nervous Impairment to all enemies · Min & Max Speed +3 · Gain 1 Offense Level Up for every 10% missing HP (max 8) - Turn End while in Combat-Ready State: take fixed damage equal to 10% HP
Electrifying DimensionNeutralCoin Power +1
Poisonous DimensionNeutralMax HP +20%
Hemorrhaging DimensionNeutralDamage Up +10%
Tremoring DimensionNeutralBoost Speed by 1
PenitenceBuff- Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)
Penitence - PeripheryBuff- Heal 4 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)
Penitence - ConfessionBuff- Heal 6 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)
Pierce DMG DownDebuffDeal less damage with Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce DMG UpBuffDeal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce Resist DownDebuffIncrease Pierce Resistance based on Stack. (0.1 per Stack)
Pierce Resist UpBuffDecrease Pierce Resistance based on Stack. (0.1 per Stack)
Pierce Power DownDebuffPierce Skill Final Power -{0} for this turn.
Pierce Power UpBuffPierce skills gain final Power by the effect’s Count for one turn.
Pierce ProtectionBuffTake less damage from Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce FragilityDebuffTake more damage from Pierce skills based on the effect’s Count for one turn. (Max 10)
Piercing SwordBuff- Turn Start: gain 1 Offense Level Up for every Stack (max 5) - Turn Start: -(Stack x 0.15) Aggro to all Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End
Congealing BloodDebuffCannot act for 2 turns; spawns an Impaling Spear unit over the ally.
PersistenceBuffMax Stack: 4 When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect The above effects do not activate under the following conditions: - When the Coin damage taken exceeds this unit's max HP - When this unit has the HP Healing Down effect Reduced by 1 at Turn End
Bladetrail [Afterimage]Debuff- Max Stack: 99 - Turn Start: Gain 1 Fragile for every 10 Stack (max 5)
Bladetrail [Afterimage]Debuff- Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stacks
Dihui Star's BladeNeutral- Total sum of Bladetrail [Afterimage] Stack in this Encounter
Dihui Star's BladeNeutral- Max Stack: 70 - Total sum of Bladetrail Stacks inflicted by this unit - Can gain up to 25 Stacks per turn
PhotoelectricityDebuffMax Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires
Memory TransitionBuff- Base Stack: 3 - Turn End: Lose 1 Stack. If this unit has 0 Stacks of this effect at Turn Start, certain units and effects transform (when Staggered, recover from Stagger) - Once the above effect activates, reset Memory Transition Stack to Base Stack
Memory TransitionNeutral- Base Stack: 3 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, Retreat and transition into a different location - When Returning to the field, based on current Battleform of the Homeland, gain or lose (# of turns spent in Retreat) Swordplay of the Homeland [Sal] Stack · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack
Memory TransitionNeutral- Base Stack: 3 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, remove this unit and transition to a different location - When Returning to the field, based on Im Gyeong-eop's current Battleform of the Homeland, Im Gyeong-eop gains or loses (# of turns Im Gyeong-eop spent in Retreat) Swordplay of the Homeland [Sal] Stack · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack
Heaping ObedienceDebuff- Turn End: at 3 Stack, convert this effect to Hollow Obedience next turn
Pink PetalsDebuff- Max Stack: 30 - For every Stack, take +1% damage when hit by Gloom Skills (max 15%) - For every 10 Stack, gain +1 Sinking Count when hit (2 times per turn) - When Tremor Burst is triggered on this unit, take ((Sinking Potency + Pink Petals) / 5) Gloom damage - Turn End: Lose 1 Stack
Pink RibbonsDebuffCount increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect’s Count, then remove the effect.
Splish SplashNeutral- Max Stack: 10 - In a Clash against Headless Ichthys, gain the following effects (once per Skill): · Gain and inflict Sinking equal to Stack · Heal SP equal to Stack - At max Stack, Skills targeting Headless Ichthys deal +50% damage
Plus Coin DropDebuffReduce the power of Plus Coins by the effect’s Count.
Plus Coin BoostBuffRaise the Power of Plus Coins by the effect’s Count.
PoisonDebuffAt the end of the turn, take fixed damage by the Count, then halve the Count.
Love/JusticeBuff- For every Stack, inflict +1 more Rupture Potency
Irresponsible DreamNeutralKilled when hit by Don Quixote.
PredationNeutralIt seems to be preparing a powerful move.
Crown of ThornsNeutralGenerates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect
Prepared MeatNeutralIf conditions are met, Fairy Queen kills this unit at Turn End
OnusNeutral- Deal +25% damage for every Stack (max 50%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2
Extreme OnusNeutral- Deal +50% damage for every Stack (max 100%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +2 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead - Max Stack: 2 - When using certain Skills, counts as Onus and is consumed
PreyDebuff- In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng with Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP
Bottomless HungerNeutralFairy Mass Devoured: {0}
Protective StanceBuffMax Stack: 2 This effect does not compound in potency; stacking it only extends its duration Reduced by 1 at Turn End When a unit gains this effect, gain the following effects next turn: - Gain 2 Protection - Gain 5 Aggro to each of this unit's Slots
Protector's StanceBuff- Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise Potency and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack
ProtectionBuffTake less damage from skills based on the effect’s Count for one turn. (Max 10)
Protecting SwordBuff- Turn Start: gain 1 Defense Level Up for every Stack (max 5) - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End
BongBong OrangeNeutral- Max Stack: 1 Turn Start: At less than 60% HP, heal 30% HP and lose this effect
My True Heart...Neutral- Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
Pheromone MarkDebuff- For every 3 Burn on self, take +1% damage when hit (max 20%) - Expires at Turn End
PheromoneBuff- Gain +10 Aggro - When hit, inflict 3 Burn on target
Seized WrathBuffTurn End: gain {0} Offense Level Up next turn (effect intensifies with each turn)
Slash BoostNeutral
CycleNeutral
Pierce BoostNeutral
OpportunisticNeutral
Blunt BoostNeutral
HardeningNeutral
Wrath BoostNeutral
AcceleratingNeutral
Lust BoostNeutral
InhalingNeutral
Sloth BoostNeutral
ThirstingNeutral
Gluttony BoostNeutral
Gloom BoostNeutral
Pride BoostNeutral
Envy BoostNeutral
Burn BoostNeutral
Bleed BoostNeutral
Tremor BoostNeutral
Rupture BoostNeutral
Sinking BoostNeutral
Poise BoostNeutral
Charge BoostNeutral
Mirror RefractionNeutral
Rapid GrowthDebuff- Max Stack: 3 - Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1 - Lose this effect when all Arms are broken
Reverse CompulsionNeutralHeal 15 SP at every Turn Start
An Actual BearNeutral- It eats people. How fearsome!
Reattached Curse TalismanNeutralAt 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn.
Reattached Curse TalismanNeutralAt 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn. (Max 12)
RecoilingDebuff- Max Stack: 5
Foolhardy DuelBuffTurn End: gain 1 Clash Power Up next turn for every 10% of the missing HP. (max 5) Turn End: gain 1 Bind next turn for every 10% of the missing HP. (max 5)
Red Plum BlossomDebuff- Unique Bleed - Max value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target - When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit
Torn-out ButterflyBuff- Final Power +2 for all Skills - When Staggered due to damage, immediately recover from Stagger and gain Shield equal to 100% HP (once per turn, excluding forced Staggers)
Red EyesBuff- Base Skill Coin effects inflict +1 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Red Eyes - AlertBuff- Base Skill Coin effects inflict +2 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Red Eyes - DevouringBuff- Base Skill Coin effects inflict +3 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Ingredient-shedding WoundDebuffGain 2 Offense Level Down when using a Skill (max 3 times per turn)
Attack Power DownDebuffAttack skills lose final Power by the effect’s Count for one turn.
Refracted DeterminationBuffHalve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down)
#1 Deployment EffectNeutralIdentity Level +2
#2 Deployment EffectNeutralSP Heal Efficiency +3 Entry SP +10
#3 Deployment EffectNeutralOffense Level +2
#4 Deployment EffectNeutralDefense Level +2
#5 Deployment EffectNeutralMax Speed +2
#6 Deployment EffectNeutralMax HP +5%
#7 Deployment EffectNeutralClash Power +1 Entry SP +15
#8 Deployment EffectNeutralDamage Taken -10% Entry SP +15
#9 Deployment EffectNeutralAggro +5 Entry SP +20
#10 Deployment EffectNeutralDamage Dealt +10% Entry SP +20
#11 Deployment EffectNeutralFinal Power +1 Entry SP +30
#12 Deployment EffectNeutralIdentity Level +3 Entry SP +30
Returning BloodlustBuff- Max Value: 10 - Stage 1 Returning Bloodlust
Returning Bloodlust IIBuff- Max Value: 20 - Stage 2 Returning Bloodlust - Turn Start: gain 1 Offense Level up and 1 Defense Level Up for every 5 Value - Clash Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill
Returning Bloodlust IIIBuff- Max Value: 30 - Stage 3 Returning Bloodlust - Turn Start: gain 2 Offense Level up and 1 Defense Level Up for every 5 Value - Coin Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill
Headsplitting MemoryBuff- Max Stack: 1 - Turn End: Gain 1 Bind next turn - Turn End: Gain (current turn count / 4) Clash Power Up (rounded down, max 3) - Expires at Turn End
Kromer’s WhistlesNeutralWe shall fear not, for the One Who Grips is with us.
The Middle Styled Augmentation TattoosBuff- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)
The Middle - Vengeance Tattoo [Great Brother]Buff- Max Stack: 2 - Expires at Turn End - Deal +10% Blunt and Envy damage
The Middle Styled Augmentation TattoosBuff- Max Stack: 3 - Expires at Turn End - Deal +10% Blunt and Envy damage
The Middle Styled Augmentation TattoosBuff- Max Stack: 3 - Deal +10% Blunt and Envy damage
The Middle - Vengeance Tattoo [Great Sister]Buff- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)
Shallow ExhaleNeutral- Max Value: 1 - At 20+ Poise Potency, gain +1 Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End
Repressed BloodthirstDebuffBase Offense Level -10 Base Defense Level -10
Repressed BloodthirstDebuffBase Offense Level -5 Base Defense Level -5
Concealed BloodthirstDebuffLose 5 Base Offense Level Lose 5 Base Defense Level
Requested TargetDebuff+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP
ResentmentBuffIf the enemy with the Vengeance Mark is hit by an attack, this effect expires at Attack End. Expires at the end of the turn
The Middle - GrudgeBuff- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage
The Middle - GrudgeDebuff- Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage
ResonantBuffWhen triggering Tremor Burst or raising Stagger Threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count
Extreme Strength [極力]Buff- Max Stack: 50 - Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn. - Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 3 Stack when hitting with an Unopposed Attack (max 15 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack, max 5)
Power UpBuffSkills gain final Power by the effect’s Count for one turn.
Power DownDebuffAll skills lose final Power by the effect’s Count for one turn.
Vengeance MarkDebuffApplied to the unit that dealt the most damage to an ally (Max 1)
Sibling Vengeance MarkDebuff- Max Stack: 1 - Expires at Turn End - Every Identity treats this unit as having their Vengeance Mark
Book of Vengeance [The House of Spiders]Debuff- Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn) - On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - Expires at Turn End
Written in the BookDebuffMax Stack: 30 Take +3% damage for every Stack
Test of the Big BrotherNeutralTurn End: Lose 1 Stack While this effect is active, double damage taken from Skills, and double the amount of Stagger threshold raised from Tremor Burst
Vengeance TattooBuffMax Stack: 300 Skills gain Offense Level +1 for every 10 Stack
When hacking through the ribs with a hatchet...Neutral- Deals Blunt damage - On Hit without Cracking, gain 2 Poise
When hacking through the ribs with a hatchet...Neutral- Deals Blunt damage - On Hit without Cracking, gain 2 Poise and +2 Poise Count
When penetrating the lungs with a stiletto...Neutral- Deals Pierce damage - On Hit Without Cracking, inflict 2 Sinking
When penetrating the lungs with a stiletto...Neutral- Deals Pierce damage - On Hit without Cracking, inflict 2 Sinking and +2 Sinking Count
When cleaving through the shoulder and the skull with a bastard sword...Neutral- Deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)
When cleaving through the shoulder and the skull with a bastard sword...Neutral- Deals Slash damage - This Coin deals +7.5% damage - On Hit without Cracking, gain 1 Offense Level Up until next turn (2 times per turn)
When punching 10 or more holes in the torso with a rapier...Neutral- Deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)
When punching 10 or more holes in the torso with a rapier...Neutral- Deals Pierce damage - This Coin deals +7.5% damage - On Hit without Cracking, inflict 1 Defense Level Down until next turn (2 times per turn)
When caving in the back of the skull with a hammer...Neutral- Deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3
When caving in the back of the skull with a hammer...Neutral- Deals Blunt damage - This Coin deals +7.5% damage - On Hit without Cracking, raise target's Stagger Threshold by 5
When rending the body with a greatsword...Neutral- Deals Slash damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Slash Fragility (2 times per turn)
When rending the body with a great sword...Neutral- Deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)
When boring a 20-inch hole with a lance...Neutral- Deals Pierce damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Pierce Fragility (2 times per turn)
When boring a 20-inch hole with a lance...Neutral- Deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)
When ripping the flesh to ten thousand strips with a whip...Neutral- Deals Blunt damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Blunt Fragility (2 times per turn)
When ripping the flesh to ten thousand strips with a whip...Neutral- Deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)
When lacerating through space itself with a scythe, like a certain someone...Neutral- Deals Slash damage - This Coin deals +20% damage - On Hit without Cracking, it hits a guaranteed Crit
When lacerating through space itself with a scythe, like a certain someone...Neutral- Deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit
HOW RIGHTEOUS!!Buff- At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)
I will take responsibility, through my bloody tears.Buff- Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)
Charm of the BeastlyBuff- Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - On Attack Start, if target has 15- SP or 20+ Sinking Potency, gain 1 Blunt Power Up next turn (once per turn) - Turn End: This effect expires
Beauty of the PhysiqueBuff- Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - Base Skills that consume 'Unique Charge' gain Coin Power +1 (excluding E.G.O Skills) - Turn End: This effect expires
Resentful ScabbardBuff- When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken - In Memoriam Passive now ignores conditionals and activates at max potential - When activating Pride Reson., apply Swordplay of the Homeland - The True Essence on all Blade Lineage allies other than this unit - On Using "Yield My Flesh", until Skill End: · This unit's HP does not drop below 10 (once per turn) · Lose (Poise on self / 2) Clash Power (rounded down) - On Using "To Claim Their Bones", gain 4 Poise ※ Sword of the Homeland - The True Essence effects: - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires
Sword of the Homeland - The True EssenceBuff- Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires
Gluttonous Thorn (貪食棘)DebuffMax Stack: 9 Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5) While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
Rose WedgeDebuff- Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn) · At 10 Potency, gain +1 Bleed Count as well when triggering the above effect. - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)
Preparing Herd MigrationNeutral- Max Stack: 3 - Combat Start: Lose 1 Stack - At 0 Stack, use 'Herd Migration' at Turn Start
Escape ApparatusNeutral- When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Rusted Scale DustNeutral- +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Advent" Skill of "Butterfly of Entangled Lives::The Pupa"
Rusted Scale DustNeutral- +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Advent" Skill of "Butterfly of Entangled Lives::The Pupa"
Entangled Life [羅生]BuffMax Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%)
Twisted and Disjointed Memory and RecollectionNeutral- Skill Slot +1 - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat
Red StringBuff- Converts all Skill Coins into Unbreakable Coins - Final Power +4
Unseverable TimeNeutral- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat (including allies)
Unsevered MemoryNeutral- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - Cannot Retreat
Red StringBuff- Skill Slot +3 - Deal +50% damage to The Pinky Nursefather - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat
Stench of Times PastBuff- Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) - Cannot Retreat
Rekindled ExhilarationBuff- Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter)
Mutilated MemoryBuff- Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter)
Mutilated MemoryNeutral[Ryōshū Exclusive Effect] - Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%)
Mutilated Memory and RecollectionBuff- Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat
Ketsuen [けつえん]BuffRyōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +1; On Hit, deal +10% damage - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat
Renketsuen [れんけつえん]BuffRyōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +2; On Hit, deal +25% damage - For every Sizzling Wound Stack on target: · Offense Level +1, Defense Level +1 · Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%) - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat
Mirror of Mirrors Hard - F1NeutralSkill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2
Mirror of Mirrors - F2NeutralSkill Final Power +1
Mirror of Mirrors Hard - F2NeutralSkill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2
Mirror of Mirrors - F3NeutralSkill Final Power +1 Skill Offense Level +3
Mirror of Mirrors Hard - F3NeutralSkill Final Power +2 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2
Mirror of Mirrors - F4NeutralSkill Final Power +1 Skill Offense Level +3 Skill Base Power +1
Mirror of Mirrors Hard - F4NeutralSkill Final Power +3 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2
Mirror of Mirrors - F5NeutralSkill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2
Mirror of Mirrors Hard - F5NeutralSkill Final Power +5 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2
ResponsibilityNeutral- Max Value: 1 - Clash Power +1 - Deal +20% damage - Take +20% damage
Desire for Acknowledgement SatedBuff- Deal +7.5% damage with Skills marked with Mark of the Prescript - Deal +7.5% damage against The Prescript's Targets
FearDebuffTurn End: At -20 SP or lower, gain 1 Protection next turn.
Lust DMG DownDebuffDeal less damage with Lust skills based on the effect’s Count for one turn. (Max 10)
Lust DMG UpBuffDeal more damage with Lust skills based on the effect’s Count for one turn. (Max 10)
Scarlet MothBuff- Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed: 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack
Lust Resist DownDebuffIncrease Lust Resistance based on Stack. (0.1 per Stack)
Lust Resist UpBuffReduce Lust Resistance based on Stack. (0.1 per Stack)
Lust Power DownDebuffLust Skill Final Power -{0} for this turn.
Lust Power UpBuffLust Skills gain Final Power by the effect’s Count for one turn.
Lust ProtectionBuffTake less damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Lust FragilityDebuffTake more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Avulsion WoundDebuff- Max Stack: 3 - Turn Start: Gain 2 Bleed for every Stack • At max Stack, gain +1 Bleed Count - Turn End: Gain Bind equal to Stack next turn • At Max Stack, gain 1 Attack Power Down as well next turn - Turn End: If this unit did not take any Critical Hit this turn, lose 1 Stack
Avulsion WoundDebuff- Max Stack: 3 - Turn Start: Gain 2 Bleed - Turn End: Gain 1 Bind next turn - Turn End: Lose 1 Stack
Sea Terror AssimilationDebuff- Max Stack : 5 - Gain 1 Stack at Turn Start - Gain 1 Offense Level Down and 1 Defense Level Down per Stack - Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield. - When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start
Self-chargeNeutralElectric currents seem to flow around its body. After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)
Self-chargeBuff- Final Power +2 - Gain Charge Count equal to Stack lost - Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack) - Max Stack: 20 - This unit's HP cannot drop below 1 before this effect expires
Higher ThundererBuff- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Severed TendonDebuff- Max Stack: 3 - Base Attack Skill Base Power -1 for every Stack - Turn End: Lose 1 Stack
Severed TendonDebuff- Base Power -1 - Expires at Turn End - Max Stack: 1
Gluttony DMG DownDebuffDeal less damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony DMG UpBuffDeal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony Resist DownDebuffIncrease Gluttony Resistance based on Stack. (0.1 per Stack)
Gluttony Resist UpBuffDecrease Gluttony Resistance based on Stack. (0.1 per Stack)
Gluttony Power DownDebuffGluttony Skill Final Power -{0} for this turn.
Gluttony Power UpBuffGluttony Skills gain final Power by the effect’s Count for one turn.
Gluttony ProtectionBuffTake less damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony FragilityDebuffTake more damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)
Umbrella SplintersNeutralGain 5 Rupture per Count at turn end
Self Resonance CircuitryNeutralTotal sum of Charge Count currently owned by all allies On Hit with a Skill: deal +(sum of charge count on all allies / 3)% damage All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies
Sheut FractureDebuff- Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires
BlubberbubbleNeutral- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by using this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.
Shin (心) - FateBuff- Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)
Shin (心) - RienBuff- Turn Start: Based on the missing HP on this unit... · Gain 1 Damage Up for every 15% missing HP (max 5) · Gain 1 Attack Power Up for every 40% missing HP (max 2) - Gain +1 more Poise Potency and Count from this unit's Skills - If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%)
Sign - Manifestation of the FutureBuff- When Clashing against higher-level targets, Clash Power +2 - Turn End: If Staggered, recover from Stagger next turn
Blessing of DespairBuffAttack End: If there are targets without Cold, Black Tears, removes this effect next turn Gain 1 Clash Power Up and 1 Damage Up Inflict +1 more Cold, Black Tears
The Self Unbound - Flow StateBuff- Min & Max Speed +2 - Gain a new set of Base Skills - Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit
SinkingDebuffWhen hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Sinking FragilityDebuffTake +1 damage per Count from Sinking effects for one turn.
ButterflyDebuff- Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.) - Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0.
SwigBuff- Max Stack :5 - Turn End: at 3 Stack, heal 3% HP (Core, Part) - Turn End: at 5 Stack, gain 3 Attack Power Up and 2 Fragile next turn
Swig (眞)Buff- Max Stack: 5 - Turn End: gain (Stack x 2) Poise Potency next turn - Turn End: gain (Stack / 2) Haste next turn (rounded down) - Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part)
Base Power UpBuffRaise the Base Power of Skills by the effect's Count.
Slash DMG DownDebuffDeal less damage with Slash skills based on the effect’s Count for one turn. (Max 10)
Slash DMG UpBuffDeal more damage with Slash skills based on the effect’s Count for one turn. (Max 10)
Slash Resist DownDebuffIncrease Slash Resistance based on Stack. (0.1 per Stack)
Slash Resist UpBuffDecrease Slash Resistance based on Stack. (0.1 per Stack)
Slash Power DownDebuffSlash Skill Final Power -{0} for this turn.
Slash Power UpBuffSlash skills gain final Power by the effect’s Count for one turn.
Slash ProtectionBuffTake less damage from Slash skills based on the effect’s Count for one turn. (Max 10)
Slash FragilityDebuffTake more damage from Slash skills based on the effect’s Count for one turn. (Max 10)
Prisoner Transport OrderBuff- Base Offense Level +5 - Base Defense Level +5
SmokeDebuff- Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End
Spreading Snake VenomDebuff- Offense Level -7 - Defense Level -7 Take 1% HP damage with every Clash
Snake VenomDebuff- Offense Level -1 - Defense Level -1
Serpent ArmBuffMax Stack: 3 Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack
LassoDebuff- Max Value: 3 - Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1
Ready to LooseBuff- When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start
Forward Flow - CompassionNeutral- Max Stack: 20 - Deal and take -2% damage for every Stack
Backward Flow - BitternessNeutral- Max Stack: 20 - Deal and take +2% damage for every Stack
Dawn's First Crow (雞鳴)NeutralAble to Clash with the enemy's specific Slot
Eventide Glow (黃昏)NeutralAble to Clash with the enemy's specific Slot
The Sun's Descent (日入)NeutralAble to Clash with the enemy's specific Slot
Phantom TraceDebuff- Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills
EntanglementBuff- Max Stack: 4 - Skill and Passive effects can increase Min & Max Stack of this effect to 5 and 9, respectively
String Severance [絕緣]Buff- Max Stack: 4 - Gain 1 Stack for every defeated The House of Spiders Nursefather Identity - Gain a different unique effect based on which of The House of Spiders ally was defeated - Take -7.5% damage for every Stack
Shin (心) - Dihui Star [地慧星]Buff- Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins
The Exhibition is Complete!DebuffLose the Encounter when all Sinners and Assist Units fall under the effect of Corpus Theater
In the Future (Deactivated)Neutral- Passive "Future [未來]" Deactivated - Max Stack: 30
In the FutureBuff- Passive "Future [未來]" activated - Gain different effects based on Stack: · 0~10: Skills inflict +1 more Bleed Potency and Count · 11~20: Clash Power +1; Skills inflict +2 more Bleed Potency and +1 more Bleed Count · 21~30: Final Power +2; Skills inflict +3 more Bleed Potency and +2 more Bleed Count - Max Stack: 30
In the Past (Deactivated)Neutral- Passive "Past [過去]" Deactivated - Max Stack: 30
In the PastBuff- Passive "Past [過去]" activated - Gain different effects based on Stack: · 0~10: Skills inflict +1 more Burn Potency and Count · 11~20: Clash Power +1; Skills inflict +2 more Burn Potency and +1 more Burn Count · 21~30: Final Power +2; Skills inflict +3 more Burn Potency and +2 more Burn Count - Max Stack: 30
In the Present (Deactivated)Neutral- Passive "Present [現在]" Deactivated - Max Stack: 30
In the PresentBuff- Passive "Present [現在]" activated - Gain different effects based on Stack: · 0~10: Skills gain +1 more Poise Potency and Count · 11~20: Clash Power +1; Skills gain +2 more Poise Potency and +1 more Poise Count · 21~30: Final Power +2; Skills gain +3 more Poise Potency and +2 more Poise Count - Max Stack: 30
Procuration [Hermes]Neutral- Gain 1 Stack when using an Attack Skill (once per Skill; does not gain Stack from the same Skill twice) - Turn Start: at 9 Stack, use a powerful Skill - Consumed when using a certain Skill
Procuration [Hermes]Neutral- Turn Start: At 9 Stack, a powerful Skill becomes available - Can be gained up to (Unlock stage + 2) Stack per turn - Max Stack: 9 · At below Unlock - II, this effect's maximum Stack is limited to 8
Launcher [始]Neutral- Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End
WitheredDebuff- Starved for blood for a long, long time. - Lose 15 Base Offense Level - Lose 15 Base Defense Level
WitheredDebuff- Starved for blood for a long, long time. - Lose 25 Base Offense Level - Lose 25 Base Defense Level
WitheredDebuff- Starved for blood for a long, long time. - Lose 35 Base Offense Level - Lose 35 Base Defense Level
Starved and WitheredDebuff- Lose 10 Base Offense Level - Lose 10 Base Defense Level
Fire Butterfly CoffinNeutral- Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead
Light of DaybreakBuff- Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies
StressedDebuffTurn End: At -25 SP or lower, gain 1 Defense Power Up next turn
Unvented AngerBuffGain 1 Attack Power Up every turn.
A SignBuff- Heal 30 SP next turn - Turn End: Expires
Thrashing to Hatch ⅠBuff- Heal 3 SP every turn - Gain 1 Min & Max Speed - Gain 2 Offense Levels - Gain 2 Defense Levels
Thrashing to Hatch ⅠⅠBuff- Heal 5 SP every turn - Gain 1 Min & Max Speed - Gain 1 Attack Power Up and 1 Protection every turn - Gain 2 Offense Levels - Gain 2 Defense Levels
Thrashing to Hatch ⅠⅠⅠBuff- Heal 5 SP every turn - Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 3 Offense Levels - Gain 3 Defense Levels
Thrashing to Hatch ⅠⅤBuff- Heal 10 SP every turn - Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 4 Offense Levels - Gain 4 Defense Levels
Thrashing to Hatch ⅤBuff- Heal 15 SP every turn - Gain 2 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Base Skills gain 1 Coin Power - Gain 5 Offense Levels - Gain 5 Defense Levels
Assist DefenseNeutral- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End
Sublime ImmortalityBuff- Turn Start: Jia Mu's Core and every Part gain 5% of each of their max HP as Shield
The First WaveNeutralThe first wave ends after {0} turn(s)
The Second WaveNeutralThe second wave ends after {0} turn(s)
The Third WaveNeutralThe third wave ends after {0} turn(s)
GalestruckDebuff- Max Stack: 10 - Double the amount of Stagger Threshold raised on this unit due to Tremor Burst - Reduced by 1 at Turn End
Shimmering【Bloodfiend】Buff- While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed at Attack End. - While this effect is active: the Shield HP does not expire at Turn End - When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern
Shimmering【Bloodfiend】Buff- Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End
Tear-sharpenedBuff- Turn Start: gain 5 Deep Tears · At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3
Swordplay of the HomelandBuff- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
RemembranceBuff- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
"It"Neutral- Deal -100% damage using Unopposed Attacks - Take +80% damage from Unopposed Attacks - All Peccatulum Invidiae units, including this unit, equip only Defense Skills in their Skill Slots - Turn End: Lose 1 Stack
HP Healing BoostBuffHP healed by Passives, Skill effects, or Coin effects increases proportionally to the value of this effect. (Max 5)
HP Healing DownDebuffHP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)
Intelligence GatheringDebuff- When using a Skill of identical rank to the Skill photographed, Clash Power -5 (※ Defense Skills and E.G.O Skills are counted separately) - Expires at Turn End
TalismanDebuffMax Stack: 6 On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1 Rupture; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
MarkedNeutralTargeted by the character with the Passive [Sharp Edge].
T Corp. Special Investigator BadgeBuff-When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter) - When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns.
The Thumb Nursefather's CommandDebuff- Lose 5 Offense Levels
Game TargetDebuffFix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather - Valencina" targets this unit
Game TargetDebuffFix this unit's Speed to 1; become the main target of the Attack Skill "Disposal" used by "The Thumb Nursefather - Valencina"
Game TargetNeutral- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion
DialoguesBuffMax Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)
Hyped-upNeutral- Max Stack: 3 - For every Stack, deal +5% damage with Wrath and Lust Skills - When hit, raise this unit's Stagger Threshold by (5 x Stack) - Expires at Turn End
RéflexionNeutral- Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field
Imperfections AddressedBuff- Deal +10% damage - On Reuse of a Coin in The Ring Fauvist Docent Rodion's "Critique" Skill, heal 3 SP (once per turn) - Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires
L'HommageBuff- Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires
RhythmDebuff- Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires
Love/HateBuff- Max Count: 20 - Unique Charge - Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)
The Udjat [Vanguard]Buff- Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack
AppetiteBuffIncreases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates.
Polydipsic RoseDebuff- Max Value: 5 - Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1
ThornsNeutralWhen hit, return 50% of the damage taken to the attacker
Barbed LassoDebuff- Max Stack: 3 - Turn End: gain 2 Rupture and +2 Rupture Count - Turn End: at 1+ Stack, fix this unit's Speed to 1. - Turn End: at 2 Stack, take 20 Gluttony damage. - Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire. - Gain 1 at Turn Start
Shattered WorldDebuff- Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills
Gathering Lightning CloudDebuff- Max 5 - At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered
Artwork: TibiaBuffApply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1 - 5+ : Base Power +1
Tick-Tock?!Buff- Heal 10 SP at Turn End
TrussedDebuff- Base Stack: 3 - Fix this unit's Speed to 1 - Fix this unit's Base Skills' Coin Power to 0 - Turn End: Lose 1 Stack - If the "Prisoner Transport Arrangements" buff on the inflicter expires, this effect expires as well
Trussed [Hong Lu]Debuff- Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn
Prisoner Transport ArrangementsNeutral- Base Stack: 1 - Fix this unit's Speed to 1 - If the Trussed effect this unit inflicted on target expires, or if this unit is defeated or Staggered, lose this effect - If the target this unit inflicted "Trussed" on is defeated this turn, lose the "Prisoner Transport Arrangements" effect
Prisoner Transport ArrangementsBuff- Base Stack: 1 - In a Clash against enemies that have Trussed [Hong Lu], Clash Power +1 - On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 1 Poise (2 Skills per turn) - If there are no Trussed targets, expires
Time AccelerationNeutral- Gain 5 Speed - Enhances this unit's Skills. - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more.
Time DelayDebuffAs long as this effect is active, damage dealt against this unit is stored and not taken. Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit When this effect is active, its value cannot be gained or be refreshed.
Afterimage EntanglementNeutralAfterimages are Entangled Effect Stage changes with the progress of combat pattern
Fourfold Afterimage EntanglementNeutralStage 4 Afterimage Entanglement - Min & Max Speed -2 for this unit - On Hit, activate the following effects: · Inflict 1 Poison · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn
Onefold Afterimage EntanglementNeutralStage 1 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 2 Burn
Threefold Afterimage EntanglementNeutralStage 3 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn
Twofold Afterimage EntanglementNeutralStage 2 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 1 Bind next turn · Inflict 2 Burn
Paroxysm - Afterimage EntanglementNeutral- Max Stack: 10 - On Hit, activate the following effects based on Stack: · Deal Slash damage equal to (final damage of the Coin / 10) (activates (# of Stack) times) · 2+: Inflict 1 Burn · 3+: Inflict 1 Bleed · 4+: Inflict 1 Bind next turn · 5+: Inflict 1 Poison
Temporal DisjunctionDebuff- Gain 1 Stack every time this unit switches between In the Past / In the Present / In the Future - Take +(Stack x 15)% damage (max 150%) - Turn Start: At 10 Stack, gain 5 Fragile - Max Stack: 10
DisjunctionBuff- Turn Start: The Part gains Shield equal to Stack - Reduction in the Shield reduces the Stack as well
Time Relief EntitlementNeutralTargeted by the Time Ripper while Time Acceleration is active.
Borrowed Time of the FathomsBuffAt the end of the turn, gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down next turn
T Corp. Borrowed TimeBuffTurn End: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn. - At 1 Count, gain (2 x (Borrowed Time Stack - 1) Bind next turn instead. - Gain 1 Stack and lose 1 Count - If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered.
Borrowed TimeBuffTurn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count
Borrowed TimeBuffAt the end of the turn, gain 3 Haste, 2 Damage Up, and 2 Offense Level Up; If only 1 Count remains, gain 3 Bind 1 Attack Power Down, and 2 Fragile next turn
Time MoratoriumDebuff- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15)% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.
Little CarmillaDebuff- Max Stack: 3 - Gain 2 Bleed every time this unit gains Little Carmilla - Turn End: gain +2 Bleed Count - Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
TipsyNeutralLose Clash Power by the effect's Count (Max 5)
Training Team CaptainBuffSkill Slot +1 Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 Turn Start: heal 15 SP Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects') Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1 On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
Acuate Scale DustNeutral- +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Manifestation" Skill of "Butterfly of Entangled Lives::The Pupa"
Acuate Scale DustNeutral- +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Manifestation" Skill of "Butterfly of Entangled Lives::The Pupa"
Trauma ShieldBuff- Reduce SP damage from enemies by 80% - Reduce Sinking damage taken by 80% - Reduced by 1 at Turn End
The WeakDebuff- Damage Dealt -10%
Microprecision Time AccelerationBuffThis unit gains base Min and Max Speed by Stack Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills) Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.
InfightingNeutralWhen spending Shared Time, the Brains no longer spend an equal amount of time across the board. Turn Start: all parts lose Protection equal to the number of Parts with different remaining Time values.
IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATERBuff- At every Turn End: gain 1 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)
In which is recounted the thralldom to blood thicker than water.Buff- Gain 2 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 2 Clash Power Up next turn (once per turn)
InterloperNeutralWhen an Identity with Interloper is defeated, move to a different Identity without Interloper.
The UninvitedDebuff- Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1
Unjust EnrichmentBuff- Gained on Heads Hit against targets that have Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
Unlock - IBuff- Defense Level +1 - Combat End: Heal 5 SP
Unlock - IIBuff- Defense Level +2 - Combat End: Heal 10 SP
Unlock - IIIBuff- Defense Level +3 - Combat End: Heal 15 SP
Unlock - IBuff- Offense Level +1, Defense Level +1 - Combat End: Heal 15 SP
Unlock - IIBuff- Offense Level +2, Defense Level +2 - Combat End: Heal 30 SP
Unlock - IIIBuff- Offense Level +3, Defense Level +3 - Combat End: Heal 45 SP
UnlockBuff- Gain this effect when over certain Grace of the Prescript Stack - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3
Unlock - IBuff- Offense Level +1, Defense Level +1 - Combat End: Heal 10 SP
Unlock - IIBuff- Offense Level +2, Defense Level +2 - Combat End: Heal 20 SP
Unlock - IIIBuff- Offense Level +3, Defense Level +3 - Combat End: Heal 30 SP
Volatile PassionNeutral- On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
Impact-rattled ArmorDebuff- Max Stack: 3 - When using 'Repressed Flesh', lose 10 Final Power for every Stack - At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn
Unstoppable BlissNeutralOn Death: - Gain 1 E.G.O resource for 3 least-owned E.G.O resources - Inflict +3 Bleed Count against an enemy (prioritizes the unit that killed this unit) - All allies at 5+ Festive Fever gain 1 Haste next turn - All allies without Festive Fever gain 1 Clash Power Up
I used too much powerDebuff- Max Stack: 1 - Turn End: escapes from the Encounter
Vendetta MarkDebuff- Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage)
Book of Vengeance [Heathcliff]Buff- Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack
Book of Vengeance [Sinclair]Buff- Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up
The Book of VengeanceDebuffWhen The Middle Nursefather - Matthias or The Middle Apprentice - Kira uses a Skill to hit a target who has this effect, they heal 7 SP (once per Skill)
Backup CandyBuffTurn End: at less than 60% HP... Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger At 0 Stack, apply 1 Incandescent Indulgence, then expires
HungerNeutralMax Stack: 3 Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack At max Stack(3), lose 5% HP at Turn End
Incandescent IndulgenceBuffGain 30% base HP for this Encounter Turn Start: fully heal HP and SP (once per Encounter)
Shin (心) - The Red GazeBuffDeal +50% Wrath damage
TremorDebuffWhen attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor SyncBuffIn a clash, the opponent has -1 Clash Power for every 5 Tremor they have
Tremor - HemorrhageDebuff- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - ChainDebuff- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - ChainDebuff- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - DecayDebuffLose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Tremor - EverlastingDebuff- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - FractureDebuff- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Tremor - DistributionBuff- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - ReverbDebuff- On Tremor Burst, take Sloth damage equal to Tremor Potency on self. - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. - Turn End: reduce the Count by 1. (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - ScorchDebuff- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - SuperpositionDebuff- Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
Tremor - ClockwindingBuff- Max Speed + 2 - Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Mark of VillainyDebuff- Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn
Envy DMG DownDebuffDeal less damage with Envy skills based on the effect’s Count for one turn. (Max 10)
Envy DMG UpBuffDeal more damage with Envy skills based on the effect’s Count for one turn. (Max 10)
Peccatulum Invidiae Class 2Buff- Damage Dealt +15% - Damage Taken -15% - Units with this effect are marked by Peccatulum Invidiae - Class 2 aura
Envy Resist DownDebuffIncrease Envy Resistance based on Stack. (0.1 per Stack)
Envy Resist UpBuffDecrease Envy Resistance based on Stack. (0.1 per Stack)
Envy Power DownDebuffEnvy Skill Final Power -{0} for this turn.
Envy Power UpBuffEnvy skills gain final Power by the effect’s Count for one turn.
Envy ProtectionBuffTake less damage from Envy skills based on the effect’s Count for one turn. (Max 10)
Envy FragilityDebuffTake more damage from Envy skills based on the effect’s Count for one turn. (Max 10)
UnderstandingNeutral- Deal +5% damage per Stack - Take +5% damage per Stack (max value : 5)
FragileDebuffTake more damage from skills based on the effect’s Count for one turn. (Max 10)
OverchargeNeutral- Max Value : 1 - Become Immobilized - Take 10 + (Charge Potency on self x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect
Ready [待]Neutral- Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit
Standby StateNeutral- When in Standby State, this unit does not use Attack Skills until it takes damage
Impending Ruin- SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
Fluid SacBuffHeals HP based on the Count.
Protection UmbrellaNeutralAll parts gain Protection equal to the value When using Waiting Skill, Summon Old Umbrella equal to the value 1 Spent every time an Umbrella is broken.
RefluxDebuff- Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency) - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux Stack
Poultry ApocalypseDebuffThe reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP.
Misery and CalamityDebuff- Offense Level -?? - Defense Level -??
Weakness AnalyzedDebuffA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for one turn.
Crushed BloodthirstDebuffBase Offense Level -25 Base Defense Level -25
Crushed BloodthirstDebuffBase Offense Level -15 Base Defense Level -15
Courage to Triumph FearBuffTurn Start: Gain 1 Attack Power Up and 2 Protection.
Fearsome WhistlesDebuffTurn Start: Gain 1 Bind and 1 Paralyze.
Wild HuntBuff- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in
Little Handy - Wilderness Survival ModuleBuff- Max HP +20%. Heal +40% more from Skills, Passives, and buff effects
Shin (心) - A Certain SinclairBuff- Min & Max Speed +3 - Deal +20% damage with Unopposed Attack - Gain 2 more Poise Potency and +1 more Poise Count from Skills - At 20+ SP, +10% chance to flip Heads for Plus Coins - Turn End: Gain 1 Haste next turn for every 10 SP (max 4) - Turn End: Gain 1 Power Up next turn for every 20 SP (max 2)
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi FireBuff- Max Stack: 20 - Deal +1% Slash damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi FireBuff- Max Stack: 20 - Can gain up to 10 Stacks per turn - Slash Base Attack Skills deal +1% damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)
Ailing HeartNeutral- Max Stack: 10 - Enters Encounter with 3 Stack - Turn Start: gain 1 Defense Level Down for every Stack - Turn Start: gain 1 Offense Level Up for every 2 Stack - Turn Start: at 10 Stack, gain 3 Fragile and lose 5 SP - At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand
Ailing HeartNeutral- Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
Weathered KnightDebuffTake +100% damage this turn
Entangled Curse TalismanNeutralDeal +1% damage per Count At 9+ Count, gain 2 Attack Power Down at turn start
Entangled Curse TalismanNeutralDeal +1% damage per Count At 9+ Count, gain 2 Attack Power Down at turn start (Max 9)
The Yellow HarpoonNeutral- Turn Start: Gain 4 Haste and 8 Poise - Turn End: Gain +3 Poise Count if an enemy has Nested Harpoon
Shin(心) - The Yellow HarpoonNeutral- Base Offense Level +3, Base Defense Level +3 - Heal 3 SP when attacking target that attacked this unit last turn - At 0+ SP, gain Final Power by (SP / 10) (rounded down)
Razor ThornDebuff
Denial [不許]BuffWhen this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End
Dragon's Spirit [龍氣]Buff- Take -100% damage - When hit, expires at Skill End of the Skill that hit
ScalecladBuff- Max Stack: 20 - Does not expire at 0 Stack - Lose 1 Stack when taking damage due to Flower-burying Pin - Take +10% damage for every Stack lost
Flower-burying Pin [埋花針]BuffMax Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat
Flower-burying Pin [埋花針]Buff- Max Stack: 10 - Gain 1 Offense Level and 1 Defense Level for every 2 Stack - At 5+ Stack, Final Power +1 - At max Stack, Coin Power +1 - When consuming Flower-burying Pin, give 1 E.G.O resource of the least-owned Affinity for every Stack consumed
Capricious MercyBuff- Min & Max Speed +3 - Clash Power +2 - When hit, expires at Skill End of the Skill that hit
ResponsibilityBuffIn Clashes against Gubo, Clash Power +2
When hacking through the ribs with a hatchet...Buff- This Coin deals Blunt damage - On Hit without Cracking, gain 2 Poise
When penetrating the lungs with a stiletto...Buff- This Coin deals Pierce damage - On Hit without Cracking, inflict 2 Sinking
When cleaving through the shoulder and the skull with a bastard sword...Buff- This Coin deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)
When punching 10 or more holes in the torso with a rapier...Buff- This Coin deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)
When caving in the back of the skull with a hammer...Buff- This Coin deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3
When rending the body with a great sword...Buff- This Coin deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)
When boring a 20-inch hole with a lance...Buff- This Coin deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)
When ripping the flesh to ten thousand strips with a whip...Buff- This Coin deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)
When lacerating through space itself with a scythe, like a certain someone...Buff- This Coin deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit
DhyānaBuff- Max Stack: 108 - Deal +1% damage for every Stack
Bloodthirst SuppressedDebuff- Lose 20 Base Offense Level, Lose 20 Base Defense Level
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