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Limbus Company Passives

Every player-side passive, what it does, and the sin resonance it needs

NameRequiresEffect
"Blossom with Blood..."Lust ×3 stock · Envy ×3 stockTo 1 ally that has the highest [Laceration] Potency at Turn End: Reduce the ally's [Laceration] Potency by 6 max, and apply (Bleed Potency reduced / 2) [BloomingThornsRodionFirst] (rounded down)
'Bloodied, Masked, and as Blood Commands'Lust ×3 stock · Pride ×3 stockCombat Start: if this unit has [BloodArmorMeursault], gain the following effects based on Stack: - At 3+ Stack: gain 1 [AttackUp] and 1 [DefenseUp] - At 4+ Stack: gain 1 [Agility] next turn On Hit against enemies that have [Laceration]: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
'Bloodied, Masked, and as Blood Commands'Lust ×3 stock · Pride ×3 stockCombat Start: if this unit has [BloodArmorMeursault], gain the following effects based on Stack: - At 3+ Stack: gain 2 [AttackUp] and 2 [DefenseUp] - At 4+ Stack: gain 2 [Agility] next turn Combat Start: if this unit has [FocusOnActing], inflict 1 [ParadeConcentration] On Hit against enemies (2 times per turn; including E.G.O Skills) On Hit against enemies that have [Laceration]: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
4th Match FlameEvery 4th Skill this unit uses gains Final Power +4 and inflicts 4 [Combustion] On Hit
4th Match FlameEvery 4th Skill this unit uses gains Final Power +4 and inflicts 4 [Combustion] On Hit - If the said Skill is a Wrath Skill, deal +([Combustion] Potency on all targets / 2)% additional damage (max 20%) - If the said Skill is an E.G.O Skill, apply the following effects at Coin Start of the first Coin: · If the said Coin is a Plus Coin, heal 10 SP · If the said Coin is a Minus Coin, lose 15 SP (this effect cannot reduce this unit's SP below -40)
The MiddleIf this unit hit with more than 2 Skills, gain 1 [ReinforcedTattooSpiderDaughterTwo] for every excess Skill that hit
@#$'s Hand I Let SlipLust ×2 resonanceOn Hit against enemies, inflict 1 [GazeRyoshu] (once per turn per enemy) - If this unit has [GazePersonality], inflict +1 more [GazeRyoshu] When hit by an enemy, inflict 1 [GazeRyoshu] against the attacker (once per Skill; 3 times per turn) - If this unit has [ContemptPersonality]: when hit by the attacker's final Coin, inflict (10% of the damage dealt by that final Coin) Sloth damage (max 10 per Skill; max 30 per turn) If this unit used its Base Attack Skills to consume [GazeRyoshu] or [ContemptRyoshu] on an enemy: Next turn, gain ((enemy's [GazeRyoshu] consumed/2) + (enemy's [ContemptRyoshu] consumed x 3)) [GazePersonality] (6 per turn; rounded down)
@#$'s Hand I Let SlipLust ×2 resonanceOn Hit against enemies, inflict 2 [GazeRyoshu] (once per turn per enemy) - If this unit has [GazePersonality], inflict +1 more [GazeRyoshu] When hit by an enemy, inflict 1 [GazeRyoshu] against the attacker (once per Skill; 3 times per turn) - If this unit has [ContemptPersonality]: when hit by the attacker's final Coin, inflict (20% of the damage dealt by that final Coin) Sloth damage (max 20 per Skill; max 60 per turn) If this unit used its Base Attack Skills to consume [GazeRyoshu] or [ContemptRyoshu] on an enemy: Next turn, gain ((enemy's [GazeRyoshu] consumed/2) + (enemy's [ContemptRyoshu] consumed x 3)) [GazePersonality] (6 per turn; rounded down)
A Gaze in the ShadowsAllies gain +1 more [Vibration] Count from Skill or Coin effects (2 times per turn) - If the ally's target is in Staggered, Low Morale, or Panic states, gain +2 more instead - Effect does not stack with E.G.O Gifts of an identical effect.
A Husk of HaresGluttony ×3 resonance1 ally with the fastest Speed: when attacking targets with [Burst], deal +10% damage Gain 1 [Agility] next turn (once per turn)
A Maestro's CritiqueLust ×4 stockBefore The House of Spiders: The Ring Apprentice Faust uses its Skill 3(except E.G.O Skills), The House of Spiders: The Ring Nursefather Hong Lu uses "My, How We Love the Flesh and the Blood" on Faust (once per turn) On Hit, if the Attack Skill inflicted a negative effect, heal 4 SP at Attack End (3 times per turn)
A Maestro's CritiqueLust ×4 stockBefore The House of Spiders: The Ring Apprentice Faust uses its Skill 3(except E.G.O Skills), The House of Spiders: The Ring Nursefather Hong Lu uses "My, How We Love the Flesh and the Blood" on Faust (once per turn) On Hit, if the Attack Skill inflicted a negative effect, heal 4 SP at Attack End (3 times per turn) - If this unit's SP is at max, gain 1 [SlashDamageUp] next turn when this unit heals SP with this effect (once per turn)
A Noble DuelPride ×3 resonanceIf the Speed of all allies is faster than the Speed of all enemies, this unit deals more damage based on the Speed difference between itself and the slowest enemy (+6% for every point of Speed difference; max 30%)
A S.B.Gluttony ×2 stockIf this unit has 7+ Poise at Turn End, heal 8 SP.
A S.B.Gluttony ×2 stock- Always Active : Begin encounters with 7 Ammo - If this unit has 7+ Poise at Turn End, heal 8 SP.
A S.B.Gluttony ×2 stock- Always Active : Begin encounters with 7 Ammo - If this unit has 7+ Poise at Turn End, heal 8 SP. - If this unit already has max SP upon meeting the above condition, gain 1 Poise next turn
A Void that Cannot be FilledAlways Active: Begin Encounters with 6 [BulletGodok] At 1+ [BulletGodok], if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn) Attack End: At 0 [BulletGodok], use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to [FullReload]
A moment, please...Gluttony ×4 stockTurn Start: At 6+ Speed, or if this unit has [Agility], gain ([DevyatDimensionalSackSinclair])% of this unit's max HP as Shield (max 20%)
A moment, please...Gluttony ×4 stockTurn Start: At 6+ Speed, or if this unit has [Agility], gain ([DevyatDimensionalSackSinclair])% of this unit's max HP as Shield (max 20%) Upon Retreat, apply 1 [ParryingResultUp] to 2 allies next turn (prioritizes Substituted units first, then in Deployment order) - Lasts for 1 additional turn for every 15 [DevyatDimensionalSackSinclair] (2 more turns max)
Abyssal Dance- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage on Hit after Clash Win (including E.G.O Skills) - For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1
Activate rrR-#4 Suit PressurizationEnvy ×5 stockAt the end of the turn, Max Speed +2 (Capped at 6) per 5 Charge Count next turn.
Activate rrR-#4 Suit PressurizationEnvy ×5 stockAt the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6) At the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot.
Acute StudiesGluttony ×4 resonanceIn a Clash, the opponent has Clash Power -2
AdaptationGain 1 [Breath] Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ [ObservedPerson], gain 1 additional [Breath] Potency with every hit Gain +1 [Breath] Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ [ObservedPerson], gain +1 additional [Breath] Count with every hit taken
Adaptive ReleaseIf this unit has [Charge], deal +2% damage for every [Charge] Count. Skills consume -2 [Charge] Count.
Adept VanguardWhen applying [BattlefieldHorse], gain 3 [AttackUp] this turn and next turn (If this unit has already gained [AttackUp] from this passive, gain it only for the next turn)
Afterimage ReverberationPride ×5 stockDeal +1% damage on Critical Hit using Base Attack Skills for every 1 surplus [Breath] past 20 [Breath] on self (max 10%) On Crit using Base Attack Skills, inflict 1 [PhantomIncisionID] Great Trichiliocosm Ryōshū E.G.O Passive can be activated using Attack Skills targeting allies
Aiding StabWhen an enemy attacks another ally, and if the allied unit has less than 25% HP after the attack, use the Skill 'Aiding Strike' as an Unopposed Attack against the attacker (once per Encounter)
Aim for the GapSloth ×3 resonance1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict [Disarming] on the target for every 3 Speed difference (max 2 per turn)
Aiming for the BullseyeLust ×4 resonanceTurn End: Apply 1 [PenetrateDamageUp] next turn to the ally who inflicted the most [Laceration] Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest [Laceration] inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted [Laceration] Potency that turn)
Alternating DischargeOn Heads Hit, consume 2 [Charge] Count to apply +1 [Charge] Count on the [Charge]-possessing ally that has the lowest [Charge] Count
Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 [AttackUp] If this unit has 12 or less [Charge] Count when consuming [Charge] Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 [Charge] Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP
Ammunition TributePride ×3 resonanceWhen the 1 ally Identity with the earliest Deployment order among those using [Bullet] finishes their attack, if their current [Bullet] count is fewer than half (rounded up), spend [FireBulletPropellant] on self equal to the total [Bullet] count the affected unit spent and supply them with the same amount of [Bullet] as [FireBulletPropellant] this unit just spent. (can spend up to 3 ammunition) (once per Encounter) - If the [Bullet] receiving Identity is a Thumb Identity of a higher rank, supply 1 additional [Bullet] they use - If the [Bullet] receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Ammunition TributePride ×3 resonanceWhen the 1 ally Identity with the earliest Deployment order among those using [Bullet] finishes their attack, if their current [Bullet] count is fewer than half (rounded up), spend [FireBulletPropellant] on self equal to the total [Bullet] count the affected unit spent and supply them with the same amount of [Bullet] as [FireBulletPropellant] this unit just spent. (can spend up to 5 ammunition) (once per Encounter) - If the [Bullet] receiving Identity is a Thumb Identity of a higher rank, supply 1 additional [Bullet] they use - If the [Bullet] receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Analytic EyePride ×2 resonanceDeal +10% damage to targets that have negative status effects
Anawytic EweDeal +10% damage to units with negative status effects.
Anticipatory TrainingGloom ×4 stockWhen 1 ally that has the lowest SP hits an enemy that has 5+ [Sinking], the ally heals 2 SP On Hit (4 times per turn)
Anticipatory TrainingGloom ×4 stockWhen 1 ally that has the lowest SP hits an enemy that has 5+ [Sinking], the ally heals 3 SP On Hit (4 times per turn)
Apathetic ResponseWhen other allies are hit, gain 1 [AttackUp]; then, gain 2 [Agility] next turn (once per turn)
Arcana Aptitude CircuitGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count - If this unit already gains [Charge] by consuming [Charge] Count on self, this effect does not stack with that effect - This unit's Base Attack Skills that consume [Charge] Count: deal +5% damage for every [Charge] on self (max 25%) If this unit is Lobotomy E.G.O::In the Name of Love and Hate Don Quixote, gain 1 additional Skill 3 use
Armadura de SangreLust ×4 stockAttack End: If the enemy is defeated, increase [BloodDinner] by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken) Gain 1 [AttackDmgUp] next turn for every 15% missing HP at Turn End (max 3) If an ally is about to be defeated from [Laceration] damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)
Armor of Protection and RepressionUpon entering the Encounter for the first time, gain [IronMaidenPersonality] Turn End: If this unit has [FasciaPersonality], this unit loses [IronMaidenPersonality] and gains [SilverOpportunity] (once per Encounter) - When Staggered, recover from Stagger (excluding forced Staggers)
ArtDeal and take +5% damage for every enemy this unit defeated last turn
Artistic FlavorLust ×5 stockWhen an enemy is defeated, the ally with the least HP heals 15 HP. (Once per turn.)
As the Prescript Orders...Sloth ×1 stock · Pride ×1 stock · Gloom ×1 stockEffects apply to the Identity with the earliest Deployment order - Prioritizes The Index-faction Identities Combat Start: If this unit's leftmost Skill on the Dashboard and other allies target the same enemy Slot, said Skill deals +5% damage for every ally targeting the same Slot excluding this unit (max 15%, applies when this unit and allies both use Base Attack Skills to main-target enemy Slot)
Assignment EvaluationLust ×4 stockOn Hit, if the target has 6+ [Laceration], heal 2 SP Heal 1 additional SP for every type of negative effect on the target (max 3) If this unit's SP is at max, gain 1 [AttackUp] next turn when this unit heals SP with this effect (This Passive activates 4 times max per turn)
Assignment EvaluationLust ×4 stockOn Hit, if target has 4+ [Laceration], heal 2 SP Heal 1 additional SP for every type of negative effect on the target (max 3) If this unit's SP is at max, gain 2 [AttackUp] next turn when this unit heals SP with this effect (This Passive activates 4 times max per turn)
Auxiliary Dismantling CurrentEnvy ×5 stockWhen 1 ally that has the lowest [Charge] Count kills an enemy, the ally gains +2 [Charge] Count (once per turn, prioritizes allies that consume or gain [Charge])
Auxiliary Dismantling CurrentEnvy ×5 stockWhen 1 ally that has the lowest [Charge] Count kills an enemy, the ally gains +3 [Charge] Count (once per turn, prioritizes allies that consume or gain [Charge])
BLACK Type WeaponOn Hit, inflict both HP and SP damage
Ba Jiao Banana BolusInflict +1 more [Burst] Potency or [Burst] Count (2 times per turn) If this unit's Offense Level is higher than the target's, Clash Power +1
Backap1 ally with the highest Max HP takes -10% damage from attack skills.
Backed Against a RiverWrath ×3 stock · Gluttony ×3 stockTurn End: if an ally with the lowest current HP percentage has less than 50% HP, that unit gains 1 [ParryingResultUp] next turn
BackingLust ×2 resonance1 ally that has the lowest max HP gains Final Power +2 for its Defense Skills
BackupSloth ×3 stock1 ally with the highest Max HP takes -10% damage from attack skills.
Battle ReadyWhen a Kurokumo Clan ally dies, gain 1 [SlashResultUp] for this Encounter When 3 or more Kurokumo Clan allies are defeated, gain [EngageToBattle] for this Encounter
BayonetsAlways Active: begin Encounters with 15 [FireBulletPropellant] If this unit spent [FireBulletPropellant] with Skills or Passives, gain [AttackDmgUp] equal to the amount spent next turn (max 3) When flipping a Coin that spends [FireBulletPropellant]: while not having [FireBulletPropellant] does not cancel this unit's attacks, the Coin's On Hit "inflict [Combustion]" and "inflict [Combustion] Count" effects do not activate
Beads of Liquor at Bladepoint[AlwaysUseEGOPassive2050911] On Hit with a Base Skill, inflict 2 [Laceration] on target (once per Skill) This Identity counts as an "Identity that applies [Laceration] and [Breath]" - This Identity's Base Skills count as "Skills that apply [Laceration] and [Breath]" [WhenUseEGOPassive] When an ally is defeated, gain 1 [AlcoholKimPersonal] next turn - If the defeated ally is in Blade Lineage, gain 2 [AlcoholKimPersonal] instead Turn Start: If this unit has [AlcoholKimPersonal], enter [GhostKimPersonal] state - Blade Lineage Mentor Meursault gains [RootSoupKimPersonal] as well when the above effect activates Turn Start: If this unit does not have [AlcoholKimPersonal], the following effects expire - [GhostKimPersonal], [GrudgePersonal], and [RootSoupKimPersonal] When this unit has [AlcoholKimPersonal]: When this unit takes damage that brings its HP down to 0, heal ([AlcoholKimPersonal] Stack x 25)% HP; then, [AlcoholKimPersonal] expires (once per Encounter; this effect activates after Identity Passives with similar effects) - When Staggered, recover from Stagger (excluding forced Staggers)
Bearer of the Blood KinIn an Encounter, if another allied unit is defeated: - Gain 1 more [BloodArmorPersonalityFirst] when gaining [BloodArmorPersonalityFirst] from this unit's Base Attack Skills - When 3+ other allied units are defeated: gain 3 additional [BloodArmorPersonalityFirst]; at Turn Start, gain 1 [SadLamanchaland]
Bearing of a SalsuAt 1 [Breath] Count, lose 10 HP instead of losing [Breath] Count (this effect cannot Stagger this unit and does not drop this unit's HP below 1) Deal +(missing HP percentage on self / 2) damage on Critical Hit using Base Skills (max 50%)
Before the Tea Cools...Gluttony ×3 stockWhen attacking a target using a damage type the target is "Weak" or "Fatal" (Resistance>x1) to, gain [Breath] equal to [Burst] on target before the attack (max 20 per turn)
Begin Protection MissionSloth ×5 stockAt Combat Start, gain [DefenseUp] equal to [Vibration] Count on self (max 5)
BeginningIf this unit is alive, no enemies are generated at Turn End.
BestowPride ×3 stock1 ally that has the highest SP gains +1 more [Breath] Count from Skill effects
Binding RibbonsInflict (Lust A-Reson. / 4) [ScarletTakeDamageUp] next turn on the target of the leftmost Skill on the Dashboard at the Skill's Attack End
Blade Lineage MentorWhen gaining [Breath] Potency/Count using this unit's own Skills and Coin effects: Apply 1 [Breath] Potency and 1 [Breath] Count on the Sinner and 2 Assist Units that do not have [Breath] or have the lowest [Breath] Potency (excluding this unit) - For Blade Lineage allies, apply 3 [Breath] Potency and +2 [Breath] Count instead When a Blade Lineage Sinner or Assist Unit is defeated, this unit loses 10 SP
Blazing AmusementWhen a target that has 10+ [Combustion] Count is defeated, inflict the [Combustion] Count on target between all enemies and heal 8 SP on self (in Focused Encounters, between all Parts; 3 max per target, 2 times per turn) - At max SP, heal 5 SP for 1 ally that has the least SP instead
BlinkbladeGluttony ×4 resonanceWhen 1 ally with the fastest Speed inflicts [Burst] damage, gain 1 [AttackUp] next turn (3 times per turn)
Blood BarrierAll allies, including this unit, gain Shield every turn. All allies, including this unit, does not drop below 1 HP for this Encounter.
Blood BarrierEvery turn, all allies, including this unit, gains Shield HP
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of [Laceration] damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface. When consuming [BloodDinner], if there are Kindreds of the same generation as this unit, this unit takes precedence. When using 'Variant Sancho Hardblood[TabExplain] Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase [BloodDinner] value by the amount of [Laceration] damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase [BloodDinner] value by the amount of [Laceration] damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
Bloodfiend Hunting Manual - StypticsGluttony ×5 stockCombat Start: 1 ally that has the highest sum of [Laceration] Potency and Count loses 2 [Laceration] Count When 1 ally with the fastest Speed hits an enemy that has [Burst], inflict 1 [DefenseDown] (2 times per turn)
Bloodflame Blade [血炎刀]Wrath ×3 stock · Gluttony ×3 stockWhen an ally with the fastest Speed inflicts [Combustion] or [Burst] Potency with their Skills, inflict 1 [Combustion] and [Burst] Potency (once per turn)
Bloodied HandsPride ×3 resonance1 ally with the slowest Speed gains +1 final Power for their last skill.
Bloodthirsty BanquetWhen this unit deals or takes [Laceration] damage, heal HP equal to the [Laceration] damage (max 10 per turn) - When activating a Skill/Coin effect that inflicts [Laceration], if the target has [RoseWedge], inflict 1 [Laceration] against the target. (2 times per turn)
Bloody Storm of BladesGluttony ×5 stockCombat Start: gain 1 Offense Level Up and 1 Defense Level Up for every 20% missing HP on self (max 3) Gain [ChickenFightlust] when meeting one of the following conditions: (10 per turn) - Gain 3 at Clash Start - Gain 1 when this unit hits with a Base Attack Skill or when this unit takes [Combustion] damage At less than 50% HP, gain 1 more [ChickenFightlust] - Gain 5 On Kill
Bloody TearsOn Skill Use: Take 3% of max HP as fixed damage (this damage cannot kill this unit). Attack End: heal 15% of max HP for every unit killed
Bloody TearsOn Skill Use: Take 3% of max HP as fixed damage (this damage cannot kill this unit). On Hit with a Skill: Heal 10% of HP damage dealt
Book of Vengeance - The House of Spiders Special ClauseEnvy ×3 stockTurn End: - Apply [RetaliationBook] on the unit that dealt the most Skill damage to an ally - Apply [RetaliationBookSpiderOutis] on the unit that dealt the most Skill damage to this unit Combat Start: Gain 1 [ResentmentSpiderOutis] for every Envy Reson. (max 7) If the following conditions are met during the Combat Phase, gain 2 [ResentmentSpiderOutis] - When this unit is hit by another unit's Skill (2 times per turn) - When The House of Spiders: The Middle Apprentice Ishmael is hit by another unit's Skill (once per turn) If the following conditions are met during the Combat Phase, gain 1 [ResentmentSpiderOutis] (this unit and The House of Spiders: The Middle Apprentice Ishmael getting hit do not count toward either conditional below) - When a The Middle ally is hit by another unit's Skill (once per turn per Identity) - When a The House of Spiders ally is hit by another unit's Skill (once per turn per Identity) When this unit gains [ResentmentSpiderOutis], if the target has [RetaliationBook], gain an additional Stack of [ResentmentSpiderOutis] Gain 1 [ReinforcedTattooSpiderOutis] every time this unit consumes 5 [ResentmentSpiderOutis] 【Effects apply only to The House of Spiders: The Middle Apprentice Ishmael】 When The House of Spiders: The Middle Nursefather Outis is hit by another unit's Skill, Ishmael gains 2 [ResentmentIshmael] (once per turn)
Bound WrathBase Power -1 and Coin Power +2 to the leftmost Skill on this unit's Dashboard Turn Start: At 4- Speed, Gain 1 [HitResultUp]
Brainwave Charge-focusing AntlersEnvy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter At 2+ [Charge]: - Inflict +1 more [Sinking] using Base Attack Skills (does not activate when inflicting only [Sinking] Count or when inflicting [Sinking] on self) - Deal +([Charge] x 3)% damage using Base Attack Skills (max 15%)
Brainwave Charge-focusing AntlersEnvy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter At 2+ [Charge]: - Inflict +1 more [Sinking] using Base Attack Skills for every 2 [Charge] (max 2, does not activate when inflicting only [Sinking] Count or when inflicting [Sinking] on self) - Deal +([Charge] x 5)% damage using Base Attack Skills (max 25%)
Brainwave FocusGloom ×3 resonanceAt the start of the combat phase, lose 15 SP. Gain (Gloom Res / 3) Attack Power Up next turn.
Brainwave FocusGloom ×3 resonanceAt the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up. If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
Breach DefenseEnvy ×3 resonanceDeal +10% damage to enemies that used defense skills this turn.
BreachingEnvy ×5 stock1 ally with the most HP deals +20% damage to enemies that used defense skills this turn.
Break, Tear, and PierceIf this unit has [PenetratingSword]: before hitting an enemy with a Base Attack Skill, consume 1 [PenetratingSword] to inflict 1 [Sinking] - If this unit has 2+ [PenetratingSword] before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as [Sinking] If this unit has 3 [SwordCutwithTear]: before hitting an enemy with the final Coin of a Base Attack Skill, consume all [SwordCutwithTear] to inflict 3 [Sinking] and +3 [Sinking] Count, and deal +50% damage with that Coin - If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
BreathNext Turn Start after using this E.G.O Skill: gain 1 [NebulizerExhale] (once per turn) - This value Stacks throughout the Encounter Combat Start: gain 1 [NebulizerExhale] every time this unit applies 10 [Breath] Count to allies that have [NebulizerExhale] effects Turn End: starting from allies with the lowest HP percentages, heal ([NebulizerExhale] Stack)% HP for (highest Reson.) allies (max 6) - If the unit receiving healing has 20+ [Breath] Potency, activate healing 1 more time
BreathNext Turn Start after using this E.G.O Skill: gain 1 [NebulizerInhale] (once per turn) - If this Skill defeated enemies, gain additional [NebulizerInhale] equal to the number of targets defeated - If this Skill defeated allies, gain (targets defeated x 2) additional [NebulizerInhale] - This value Stacks over this Encounter's duration
Breath of the HuntAfter a clash, gain 2 [Breath] When staggered, gain 2 [Protection]; when recovering from stagger, gain 5 [Breath]
Broken BellInflict [Vulnerable] this turn on enemies who were hit by [VibrationExplosion] from Skill, Coin, or Passive effects. - Does not stack with E.G.O Gifts that inflict [Vulnerable] upon triggering [VibrationExplosion]. (If the said E.G.O Gifts have been enhanced, subtract this effect's value from the final value before inflicting it.)
Broken SpiritGloom ×3 resonance1 ally with the fastest Speed gains +1 final Power for their first skill.
Brush it OffGain the Fixed Panic attribute Turn End: If this unit is in Panic, reset SP to 0 At 50%- HP, enter a new phase - Remove all effects other than those exclusive to this unit
Brush it OffGain the Fixed Panic attribute Turn End: If this unit is in Panic, reset SP to 0
Brutal StabInflict +1 more Bleed when an Attack Skill inflicts Bleed
Bugger…Envy ×2 stockWhen an ally is defeated, lose 10 SP and gain 1 Blunt Power Up next turn.
Bugger…Envy ×2 stockWhen an ally is defeated, lose 10 SP and gain 1 Blunt Power Up next turn. If 4 or more surviving units in the team, including this unit, are 'N Corp. Fanatics', Coin Power +1.
Bullets are PriceyPride ×2 stock- On Heads Hit against targets that have Bleed, gain Unjust Enrichment. (Max 4) - If this unit Critical Hits when out of [Bullet], spend all Unjust Enrichment and deal additional (5 x Unjust Enrichment consumed)% of damage dealt as bonus damage.
Bullets are PriceyPride ×2 stock- Always Active : Begin encounters with 7 Ammo - On Heads Hit against targets that have Bleed, gain Unjust Enrichment. (Max 4) If a Coin that uses Ammo Hits, consume all Unjust Enrichment and deal additional (25 x Unjust Enrichment consumed)% of damage as bonus damage. - If this unit Critical Hits when out of [Bullet], consume all Unjust Enrichment and deal additional (5 x Unjust Enrichment consumed)% of damage dealt as bonus damage.
Burning PassionWrath ×3 resonanceDeal +5% damage for every 6 [Combustion] Potency on target (Max 15%) Combat Start: If all enemies have 6+ [Combustion] Potency, apply 1 [CrimsonDamageUp] to (highest Wrath A-Reson.) allies in Deployment order - In Focused Encounters, the above activates when all enemy Parts have 6+ [Combustion] Potency
Burning PassionWrath ×3 resonanceDeal +10% damage for every 6 [Combustion] Potency on target (Max 30%) Combat Start: If all enemies have 6+ [Combustion] Potency, apply 1 [CrimsonDamageUp] to (highest Wrath A-Reson.) allies in Deployment order - In Focused Encounters, the above activates when all enemy Parts have 6+ [Combustion] Potency - If the ally is a Liu Association Fixer, apply 1 Attack Power Up
Bursting Strike, Breathing SiphonOn Kill with this unit's Attack Skill, gain [Breath] equal to [Burst] on the target (max 5)
Butler Style ResponseGloom ×4 stock- Clash Win: Inflict 1 [Sinking] on target (3 times per turn)
Butler Style ResponseGloom ×4 stock- Clash Win: Inflict 1 [Sinking] on target (3 times per turn) - If the target has [EchoOfMansion], inflict 3 [Sinking] instead
Butler TrainingGloom ×4 stockClash Power +1 to 1 ally that has the most SP when Clashing against targets that have less than -25 SP
Butler TrainingClash Power +1 to 1 ally that has the most SP when Clashing against targets that have less than -25 SP
Buy TimeGluttony ×3 resonanceClash Power +1 in a Clash against targets that have [Burst]
Buy TimeGluttony ×3 resonanceClash Power +1 against targets that have [Burst] Clash Power +2 if the target has 5+ [Burst] Count
By the ManualGluttony ×2 resonance1 ally with the slowest Speed gains +2 guard skill final Power.
C. I. H.Gluttony ×5 stockDeal +10% Slash damage this turn.
Call of the ErlkingEnvy ×5 stock- Deal +1% damage for every 1 [Sinking] on target (max 15%)
Call of the ErlkingEnvy ×5 stock- Deal +1% damage for every 1 [Sinking] on target (max 15%) - When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply [WildHunt] to them (once per turn) - Apply 2 [AttackDmgUp] next turn to the ally that has [WildHunt] - If the said ally is from Wuthering Heights or Edgar Family, apply 1 [Enhancement] next turn as well
Call of the ErlkingEnvy ×5 stock- Deal +1% damage for every 1 [Sinking] on target (max 15%) - When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply [WildHunt] to them (2 times per turn) - Apply 2 [AttackDmgUp] next turn to the ally that has [WildHunt] - If the said ally is from Wuthering Heights or Edgar Family, apply 1 [Enhancement] next turn as well
Can't Underestimate the HQ's E.G.O Attunement and its CorrosionEncounter Start: Gain [LvUpHohenheimBigBird]
CantillationLust ×4 stock1 ally with the fastest Speed inflicts +1 Nails.
Captain of the PequodPride ×3 resonanceAttack End: If the enemy is defeated after this unit's attack, - gain [HeatedGasHarpoon] next turn. - 1 other ally with the least SP heals 7 SP. - If the ally is from The Pequod, heal an additional 5 SP.
Captain of the PequodPride ×3 resonance- Attack End: If the enemy is defeated after this unit's attack, - gain 4 Poise, +2 Poise Count. Then, gain [OverHeatedGasHarpoon] next turn. - 2 other allies with the least SP heal 7 SP and gain 4 Poise. - If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up next turn.
Captain's OrdersPride ×3 resonance1 ally with the highest SP gains 2 Poise when the target is defeated after that unit's attack (2 times per turn)
Captain's OrdersPride ×3 resonanceAttack End: 1 ally with the highest SP gains 2 Poise and +2 Poise Count when the target is defeated after that unit's attack (2 times per turn)
Carol of Dying ComradesGloom ×4 stock1 ally with the lowest SP: Skills that consume [Charge] or Unique Charge[TabExplain] and have effects that inflict [Sinking] against enemies deal +10% damage (except E.G.O Skills)
Carrot & StickSloth ×3 stock1 ally that has the most Tremor Count gains +1 more Tremor Count from Skill effects
Cauldron of GorgingTurn Start: Convert 2 random non-Lust E.G.O resources into 1 Lust resource
Censored CourageAttack End: If the target is either Staggered or defeated, raise this unit's max HP by 20% of the max HP at Encounter Start (max +100%)
Censored JusticeTurn End: If this unit failed to hit with its Attack Skills, raise Min & Max Speed values by 1 and gain 3 [AttackDmgUp] next turn
Censored TemperanceWhen hit, gain 1 [ParryingResultUp] and 1 [Agility] next turn (max 2)
Censored WisdomTurn Start: at less than 0 SP, heal 5~20 SP
Ch'unokkunIf a target has [TiedRopeHonglu], gain [TiedWithRopeID] When chaining Skills, if there is an enemy this unit has inflicted [TiedRopeHonglu] on, then this unit can redirect that enemy's Attack Skill's targeting to itself regardless of Speed (Focused Encounters only)
Chachihu [揷翅虎]Always Active: begin Encounters with 12 [BulletPropellantAlly] When flipping a Coin that consumes [BulletPropellantAlly] or [BulletPropellantSpecialAlly]: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict [Combustion]" and "inflict [Combustion] Count" effects do not activate If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his [BulletPropellantAlly], or if this unit is Staggered: at the end of that turn, reload 8 [BulletPropellantSpecialAlly] and gain 1 [IrritationAlly] (once per Encounter) - If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers) - Remove all [BulletPropellantAlly] if this unit has any leftover [BulletPropellantAlly] - At 8+ (sum of [BulletPropellantAlly] and [BulletPropellantSpecialAlly] spent), convert [IrritationAlly] to [HugeIrritationAlly] When this unit uses a Base Attack Skill that spends the final Round of [BulletPropellantSpecialAlly]... - Gain Atk Weight +2 before attacking - Gain 1 [BeastEyesAlly] next turn
Chains of Binding- Combat Start: At 4+ highest Reson. that includes this unit's Skills, apply 3 [AttackUp] and 3 [DefenseUp] to self and all allies who were a part of that Reson. - If the said Reson. was an A-Reson., apply 2 additional [AttackUp] and [DefenseUp]
Chains of LoyaltyEnvy ×4 stockIf any of The Middle-faction allies are killed during combat this turn, all The Middle-faction allies gain 1 [Enhancement] this turn and next turn (once per turn)
Chains of LoyaltyWhen an ally from the Middle is killed, gain 1 [PlusCoinValueUp] next turn. (max 2)
Charge Model L37Envy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter Turn End: At 2+ [Charge], gain 1 [Agility] next turn
Charge Model L37Envy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter Turn End: At 2+ [Charge], gain 1 [Agility] next turn Turn End: At 3+ [Charge], gain 1 additional [Agility] and 1 [ParryingResultUp] next turn
Charged Pulverization SupportEnvy ×3 stock1 ally that has the most [Charge]: When using a Base Attack Skill that gains [Charge] Count, deal +10% damage using the final Coin
Charged Pulverization SupportEnvy ×3 stock1 ally that has the most [Charge]: When using a Base Attack Skill that gains [Charge] Count, deal +15% damage using the final Coin
Charging Module InstallationEnvy ×7 stock#1 Deployed ally: Max [Charge] Count +5 (When conditions are met, this effect will remain activated until the start of the next turn)
Chronic FatigueGloom ×5 stockIn a clash, the opponent has -1 Clash Power if they have 5+ Tremor. When recovering from Stagger, heal 5% of Max HP.
Circuit WiringOn Hit with Skills that apply [Combustion] Potency or 'Unique Burn[TabExplain]', or On Hit with Envy Skills: Inflict additional [Combustion] Potency on target by half of the Skill's total Coins (rounded up; max 3 times per turn)
Clean UpWhen an ally is defeated, gain 1 Skill Slot next turn (Can have up to 5 Slots max)
Cleaning CommandPride ×4 stockWhen the ally that was deployed last wins a Clash, gain +1 [Breath] Count (3 times per turn)
Cleaning CommandPride ×4 stockWhen the ally that was deployed last wins a Clash, gain +1 [Breath] Count (3 times per turn), and gain 1 [Agility] next turn (once per turn)
Cleaning Up the MessSloth ×3 stock1 ally that has the lowest max HP: For every 4 Stagger Threshold raised by triggering [VibrationExplosion] on an enemy, inflict 1 [DefenseDown] next turn (max 3 [DefenseDown] per enemy per turn)
Cleanup DemonstrationGluttony ×4 stock1 ally that has the highest [Charge] Count deals more damage against targets that have Rupture based on Rupture on target (+1.5% per Rupture, max +15% damage)
Cleanup MasteryPride ×3 stockIf at 5+ Charge Count at the start of the combat phase, gain 2 [Agility] next turn
Cleanup MasteryPride ×3 stockIf at 5+ Charge Count at the start of the combat phase, gain 2 Haste. At 10+ Charge Count, gain 1 additional Haste.
Clearing Household ChoresPride ×3 stockOn Hit against targets that have [MarkOfButler], gain 1 [Agility] next turn (3 times per turn) On Crit against targets that have [MarkOfButler], eliminate [MarkOfButler] on target; then, if this unit's Speed is faster than the target's, deal +5% Damage on Critical Hit for every 1 Speed difference (max 30%)
Clearing Household ChoresPride ×3 stockOn Hit against targets that have [MarkOfButler], gain +1 [Breath] Count, and gain 1 [Agility] next turn (3 times per turn) On Crit against targets that have [MarkOfButler], eliminate [MarkOfButler] on target; then, if this unit's Speed is faster than the target's, deal +10% Damage on Critical Hit for every 1 Speed difference (max 60%)
Cloud Workshop BladeLust ×3 resonance1 ally with the fastest Speed inflicts +1 more [Laceration] Potency or Count with Skill and Coin effects against enemies
Coerced RegretWrath ×6 stock- In a Clash, if target has 3+ types of negative effect, target's Clash Power -1 - When this unit is alive, enemies affected by [VibrationExplosion] gain 2 [DefenseDown] (once per enemy per turn) - Mental Corruption: If at less than -25 SP at Turn End, gain 2 [Binding] and 1 [HitResultUp] next turn
Coerced RegretWrath ×6 stock- In a Clash, target's Clash Power -1 for every 3 types of negative effect it has (max -2 Clash Power) - When this unit is alive, enemies affected by [VibrationExplosion] gain 2 [DefenseDown] (3 times per enemy per turn) - Mental Corruption: If at less than -25 SP at Turn End, gain 2 [Binding] and 1 [HitResultUp] next turn
ColdnessOn hit, if the target has 5+ [Sinking], inflict 1 [Binding] and [Reduction] next turn (3 times per unit)
Collective BreathingPride ×2 resonanceWhen this unit gains [Breath] Potency using its own Skill or Coin effects: Apply 1 [Breath] Potency to 1 ally that either has no [Breath] or has the least [Breath] Potency (max 3 times)
Collective BreathingPride ×2 resonanceWhen this unit gains [Breath] Potency using its own Skill or Coin effects: Give 1 [Breath] Potency to 1 ally that either has no [Breath] or has the least [Breath] Potency (max 5 times)
Combat ShieldSloth ×5 stockIf targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up. If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up.
CompulsionIn a Clash: - If win rate is Favored or above, Clash Power +2 - If win rate is Struggling or below, Clash Power -2
ConcentrationWhen flipping a Coin that consumes [Bullet]: even when this unit is out of [Bullet], the attack does not get canceled. However, the affected Coins' On Hit effects do not activate in such cases.
Confirmation BiasTurn End: Siphon 10 SP from targets with higher SP than this unit (max 3 targets in descending order of SP; does not apply cumulatively on the same target) (Does not activate if Hohenheim is Panicked)
Congestion Cleaning ArmourEnvy ×5 stock- Combat Start: If this unit has less than 50% HP, gain Shield equal to ([Charge] Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to ([Charge] Potency on self) (max 5, 3 times per turn) - If this unit gains [Charge] Count past the Max [Charge] Count Cap by using a Skill, the Skill deals +3% damage for every [Charge] Count that exceeds the Max [Charge] Count Cap (max 15%)
Connect The DotsGluttony ×4 stock1 ally that has the highest Max HP inflicts +1 more Rupture with Skill effects when attacking a target with a damage type that the target is "Fatal"(Resistance>x1.5) to
Connect The DotsGluttony ×4 stock1 ally that has the highest Max HP inflicts +1 more Rupture with Skill effects when attacking a target with a damage type that the target is "Fatal"(Resistance>x1.5) to If the ally is a Seven Association Fixer, additional +1 more Rupture
Contract Target ProtectionSloth ×4 stockTurn End: apply 1 [Agility] and 3 [DefenseUp] to 1 ally with the lowest HP percentage next turn
CorneringWrath ×6 stock1 ally with the least SP deals +10% Blunt damage. If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%)
Corpse CleanupTurn End: if anyone died this turn, heal 5% HP On Kill, heal 2~5% HP
Corrosive SlimeGloom ×4 stockWhen 1 ally with the fastest Speed triggers Tremor Burst, they inflict 2 Rupture.
Crab DriverPride ×4 stockWhen an ally that has the lowest Max HP hits with Heads Coins, they inflict +1 Sinking Count when inflicting Tremor Count on their target with Coin effects.
Crimson PointIf the Middle Nursefather has Lævateinn, this unit gains [MosesSin] and uses 'Inhale Deep the Red Breath' every turn If this unit has [MosesRedBreathCharge], becomes immune to Panic Turn End: At 3 [MosesRedBreathCharge], use a powerful Skill
Crown of RosesTurn Start: Inflict 2 [Burst] Potency on a random enemy(In Focused Encounters, all parts) When activating Absolute Resonance, inflict 2 [Burst] Potency on all enemies at Combat Start
Crushed PendantCombat Start: At 3+ highest Reson., gain 3 [Breath].
Crushin' CrabsPride ×3 stockOn Hit against a target that has [Vibration], inflict +1 Sinking Count
Crying TearsIf the target is defeated after this unit's Attack or Counter Skills: - Gain 2 [Agility] next turn (once per turn) - To all allies, including this unit: next turn, apply 1 DMG Up to the Damage Type & Affinity of the Skill used to activate this effect (once per turn) - Inflict 1 [Reduction] to all enemies next turn (once per turn) When this unit dies: - Apply 1 [ShamrockDamageUp] and [PenetrateDamageUp] to all allies next turn (once per turn) - Inflict 1 [Reduction] to all enemies next turn (once per turn)
Crying Tears- Turn End: If this unit had a negative effect or lost its HP or SP, heal 5 SP. - If this unit or an ally is defeated, inflict 1 [Vulnerable] to all enemies next turn (once per turn)
Culinary AidLust ×5 stockAt the start of the combat phase, the ally with the least HP heals 5 HP. Boost the healing of R.B. Chef de Cuisine Ryōshū’s Passive ‘Rustle Up’ by 5.
Cut Down What Must Be FelledPride ×3 resonance1 ally with the fastest Speed deals +10% damage using Slash Skills - If the said ally has [Agility], deal +15% damage using Slash Skills instead
Dark Cloud BladeLust ×3 resonanceWhen there are 2+ allied Kurokumo Clan Identities on the field, including this unit, gain 1 [BlackCloudBlade] (max 1) Against enemies that, in this turn, used Defense Skills or were at max HP before attacking: deal +10% damage If an enemy attacked another ally with a Skill and dealt damage this turn: use an Unopposed Attack against the attacker with Skill 1 (once per turn)
Dark Cloud BladeLust ×3 resonanceWhen there are 2+ allied Kurokumo Clan Identities on the field, including this unit, gain 1 [BlackCloudBlade] (max 1) Against enemies that, in this turn, used Defense Skills or were at max HP before attacking: deal +10% damage If an enemy attacked another ally with a Skill and dealt damage this turn: use an Unopposed Attack against the attacker with Skill 1 (once per turn) If the enemy killed another ally, or if the said ally's HP is at less than 25% after the enemy's attack, use an Unopposed Attack against the attacker with instead (once per ally; 2 times per turn; the Skill activated with this effect counts as an Attack Skill)
Dark Cloud BladeLust ×4 stockAt 5+ [Breath], counter skills use Skill 3.
Dark Cloud BladeLust ×4 stockClash Win: inflict 1 [Laceration] (3 times per turn)
Dark Cloud StyleLust ×4 stockWhen 1 ally with the slowest Speed hits an enemy that has 10+ [Laceration], inflict 1 Offense Level Down next turn (3 times per turn)
Dark Cloud StyleLust ×4 stockWhen 1 ally with the slowest Speed hits an enemy that has 7+ [Laceration], inflict 1 Offense Level Down next turn (3 times per turn)
Dark Cloud SwordsmanshipGloom ×5 stock1 ally with the slowest Speed deals +10% Slash damage.
Dawn OfficeUpon entering the Encounter for the first time, if there are 2+ allied Dawn Office[TabExplain] Identities (including this unit) on the field, apply [DawnTeam] Stack on all Dawn Office[TabExplain] Identities equal to the number of Dawn Office[TabExplain] Identities on the field If Dawn Office[TabExplain] Fixer Sinclair is on the field, activate the following effects: - Dawn Office[TabExplain] Fixer Sinclair gains [DawnGregor] - Turn Start: If Dawn Office[TabExplain] Rep Gregor is defeated, convert [DawnGregor] on Dawn Office[TabExplain] Fixer Sinclair into [DawnGregorDying] - Turn Start: If Dawn Office[TabExplain] Fixer Sinclair has less than 50% HP, apply [RunSinclair] on that unit (once per Encounter)
Dazzling LampTurn Start: Gain 1 [LanternGregBigBird] External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining [Agility], gain 1 [ParryingResultUp] instead (once per turn) - Once the above effect activates, cannot gain [Agility] for the rest of the turn
Dazzling LampThis unit prioritizes attacking the enemy with the fastest Max Speed When chaining Skills, this unit can draw enemies' attack toward self regardless of Speed (Focused Encounters only)
Deep CleaningGloom ×5 stockIf this unit Critically Hits against targets with Slower Speed than this unit's, inflict 1 additional Potency for negative effects using its Skills (3 times per turn)
Deep ContemplationEncounter Start: Gain [MosesWarPTSD]
Deep SlashClash Win: inflict +1 Bleed Count
Defence-Oriented Charge- Gain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter - Turn Start: Gain [DefenseUp] equal to [Charge] Potency on self (max 6)
Defense MechanismTurn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP) - If this unit has [Combustion], lose ([Combustion] Count x 1.5)% Shield HP - Shield takes +100% damage from [Burst] effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 [DefenseDown] for every instance the Shield has been destroyed (max 5)
Defense MechanismTurn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP) - If this unit has [Combustion], lose ([Combustion] Count x 1.5)% Shield HP - Shield takes +100% damage from [Burst] effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 [DefenseDown] at Turn Start for every instance the Shield has been destroyed (max 5)
Defensive BreathingWrath ×3 stockAt the start of the combat phase, gain 2 Shield per 1 Poise Count. (Max 20)
DefibrillationEnvy ×4 resonanceTurn End: 2 allies with the earliest Deployment order each heal HP equal to (the sum of [Charge] Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)
DefibrillationEnvy ×4 resonanceTurn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of [Charge] Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)
Demonfire SpinecleaverOn Defense Skill Clash Lose, if this unit has 3+ [Agility], this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)
Demonfire SpinecleaverOn Base Attack Skill End, if this unit has 15+ [WindBladeIshmael], activate "Even the Balance - Lucent Rippling Flame" (once per turn) On Defense Skill Clash Lose, if this unit has 3+ [Agility], this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)
Demonfire SpinecleaverSkill End: Gain 1 [WindBlade] for every 3 [Breath] (max 5, 2 times per turn) On Base Attack Skill End: At 15+ [WindBlade], activate "Even the Balance - Lucent Rippling Flame" on the enemy (once per turn) On Defense Skill Clash Lose, if this unit has 3+ [Agility], this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" against the enemy after being hit (2 times per turn, excluding forced Staggers)
Designate TargetPride ×4 resonanceWhen the ally with the slowest Speed attacked an ally, Attack End: Gain 1 [AttackDmgUp] next turn (2 times per turn) - If the attacked ally is killed by this attack, gain 1 [AttackDmgUp] for the whole Encounter instead (max 2 per Stage per Identity) - Can gain only up to 2 [AttackDmgUp] from the above effect
Designated ProtectionWrath ×3 resonanceAt the start of the combat phase, 1 ally with the lowest HP percentage gains 1 Shield per 1 Poise Count next turn. (Max 10)
Desperate StruggleIf The House of Spiders: The Thumb Nursefather Rodion is on the field, activate the following: (Does not activate in turns where this unit is Panicked or Staggered) - When The Thumb Nursefather Rodion (that has [FutureEyeOnRodion]) hits an enemy with a Base Skill, at its Attack End, follow up with "La Spada di Palermo" as an Unopposed Attack against the target (once per turn) - Combat Start: When The Thumb Nursefather Rodion (that has [FutureEyeOffRodion]) is targeted by an enemy's Unopposed Skill, The Thumb Apprentice Heathcliff gains 1 [SupportProtect] (This [SupportProtect] activates only for The House of Spiders: The Thumb Nursefather Rodion)
DesperationEnvy ×5 stock1 ally with the highest max HP deals more Pierce Damage at less HP - Deal +0.15% damage for every 1% missing HP (Max 15%)
DesperationEnvy ×5 stock1 ally with the highest max HP deals more Pierce Damage at less HP - Deal +0.3% damage for every 1% missing HP (Max 30%)
Detecti—I mean, Team Leader! We've Got Your Back!This unit's weapon rotation is fixed to 'YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe' starting from the turn Moses equips 'Inhale Deep the Red Breath' This unit gains [MiddleFingerEzraSin] starting from the turn Moses equips 'Inhale Deep the Red Breath'
Determination to SurviveWrath ×6 stock1 ally with the least HP and less than 50% of Max HP gains +1 Clash Power in a clash.
Detewminashun to Suwiwe1 ally with the least HP and less than 50% of Max HP gains +1 Clash Power in a clash.
Developed MemoriesUpon entering the Encounter, gain 3 [PhotoTransitionChoi] Turn Start: At 0 [PhotoTransitionChoi] Stack, Retreat and transition into a different location When Returning to the field, based on current Battleform of the Homeland, gain or lose [ChoiSwordsmanship] - When in [ChoiSwordsmanshipOne]: Gain Stack - When in [ChoiSwordsmanshipMany]: Lose Stack If [ChoiSwordsmanshipShield] expires, [PhotoTransitionChoi] expires
DhyānaRaise Max HP equal to 15% of this Identity's base Max HP when recovering from Stagger. Then, heal 15% of current Max HP. If this unit has less than 30% of its current Max HP, heal 25% of current Max HP instead (3 times per Encounter. At Encounter End, revert to base Max HP. Current HP value will be adjusted to reflect the HP percentage at the time of Encounter End)
Dihui Star [地慧星]At 50+ [PhantomIncisionTotalID], activate "Rend Space - String Connection" against a random enemy at the very end of that turn (once per Encounter) - After using "Rend Space - String Connection" due to this effect, apply the following effects on self: · Cannot Retreat for this Encounter · Turn End: At 50+ [PhantomIncisionTotalID], replace a Base Skill with "Rend Space - Echoshear" at the next Turn Start (prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard)
Diligent LearningGloom ×5 stockWhen 1 ally with the highest max HP Discards a Skill, gain (5 x Discarded Skill rank)% of the max HP as Shield (once per turn) If the unit has [KnowledgeExplored], multiply the above Shield value by 1.5
Dimensional Bag [Ezra]Encounter Start: Gain 1 [DimensionalBagEzraA] If this unit used the current Workshop weapon more than once, switch weapons the next turn List of weapons: - Allas Workshop Gloves - Nester Workshop Hammer - Screw Atelier Drill Hammer - Namir Workshop Gauntlets
Dimensional Bag [Ezra]Encounter Start: Gain 1 [DimensionalBagEzraA] If this unit used the current Workshop weapon more than once, switch weapons the next turn List of weapons: - Allas Workshop Gloves - Nester Workshop Hammer - Screw Atelier Drill Hammer - Namir Workshop Gauntlets - YuRia Atelier Axe
Dimensional Demon EdgePride ×5 stockUpon defeating an enemy, gain +2 Charge Count (3 times per turn)
Dimensional Demon EdgePride ×5 stockUpon defeating an enemy, gain +3 Charge Count (3 times per turn)
Dimensional Refraction Edge - Type: Blade Mk7Pride ×5 stockWhen an ally with the lowest Max HP defeats an enemy, they gain +2 Charge Count (Once per turn)
Dimensional Refraction Edge - Type: Blade Mk7Pride ×5 stockWhen an ally with the lowest Max HP defeats an enemy, they gain +3 Charge Count (Once per turn)
Dismantle ProsthesisDeal +40% damage to and On Kill, all other allies heal 20 SP (once per turn)
District 12 Special Workshop FuelBegin Encounters with 100 [FirePunchFuel] - At over 50 Stack, become [FirePunchFuel] - At 50 or less Stack, any [FirePunchFuel] becomes [FirePunchFuelOverheated]
Divide in TwoWrath ×5 stock1 ally with the fastest Speed deals +10% Slash damage.
DoctorTurn Start: heal self and 1 ally with the lowest HP percentage by ([CuredFilm] Stack)% of this unit's max HP - If this unit is at max HP, heal 2 other allies with the lowest HP percentages instead - If the heal-receiving units are at 25% or lower HP, or are Staggered, multiply this effect's healing by 1.5 Turn End: if the last E.G.O Skill Faust used during this Encounter was Command : Meltdown, lose only 1 Stack of [CuredFilm] at Turn End instead - This effect activates in the same turn the E.G.O Skill is used
DoggednessWrath ×5 stock1 ally with the fastest Speed deals +10% Pierce damage.
Dol HareubangGain 3 [HitTakeDamageDown] and [AmberTakeDamageDown] every turn
Dominator [Mao]If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
Don Quixote Hardblood Arts 6: WhipLust ×3 resonance1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
Don Quixote Hardblood Arts 6: WhipLust ×3 resonance1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn) - If the target hit by the said ally had [Laceration], heal 3 additional HP
Don Quixote Hardblood Arts 8: ScissorsLust ×5 stock1 ally with the fastest Speed: If the enemy is killed at Attack End, heal 10 HP (2 times per turn) 1 ally with the fastest Speed: If the enemy is killed at Attack End, inflict +1 [Laceration] Count when inflicting [Laceration] Potency with Skill or Coin effects for the next turn (3 times per turn)
Don't Blindly Follow the Light when Lost in the Black ForestTurn Start: If this unit does not have [LanternHohenheimBigBird], gain 1 [LanternHohenheimBigBird] Turn End: At 20 [LanternHohenheimBigBird], inflict [DelusionHohenheimBigBird] to the enemy that uses its powerful attack next turn
Don't Resist and Accept Your PunishmentsCombat Start: If target has equipped Defense Skills, deal -30% damage against those targets
Double TapPride ×4 stock1 ally with the most SP deals +30% damage to enemies below 25% HP.
DoubtWhen this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.
Dream DevouringOn Crit with a Pride affinity Skill, gain 1 [Breath] Count (3 times per turn)
DrifterGluttony ×3 stock · Pride ×3 stockCombat Start: The ally with the earliest Deployment order gains 1 Shield for every [Breath] on self (max 10)
Drinking BoastSloth ×5 stockUpon triggering Tremor Burst on an enemy, inflict 30% of Raised Stagger Threshold as Sloth damage (Max 20; rounded down)
Duel LivestreamPride ×2 stock · Gluttony ×2 stockGain 1 [Agility] next turn for every 3 [Breath] Potency on self at Turn End (max 2) On Hit using Base Skills: Inflict [ConcentratedAttackMeursault] next turn (once per Skill)
Duel LivestreamPride ×2 stock · Gluttony ×2 stockGain 1 [Agility] next turn for every 3 [Breath] Potency on self at Turn End (max 2) On Hit using Base Attack Skills: Inflict [ConcentratedAttackMeursault] next turn (once per Skill) If this unit attacked the Slot that has [ConcentratedAttackMeursault] and defeated its owner or broke the Part, heal 7 SP
Dueling RequestPride ×3 resonanceIf the Speed of all allies is faster than the Speed of all enemies, the fastest ally deals more damage based on the Speed difference between itself and the slowest enemy (+3% for every point of Speed difference; max 15%)
Duello DisperatoAt Base Skill End against an enemy: - If the target is defeated while having [DuelEdgeAlly] (on any of its Parts), gain 1 [EvolvingManual] - If the main target isn't defeated, inflict 1 [DuelEdgeAlly] on the main target; if there was a Clash against the said main target using the said Base Skill, inflict 2 [DuelEdgeAlly] on the main target instead At Clash Start against a target that has [DuelEdgeAlly], heal SP equal to [DuelEdgeAlly] Stack on target (max 5 per turn)
Dujeong Brigandine [Sal] - Great MountainTake -30% damage from [Combustion], [Laceration], [Vibration], [Burst], [Sinking] (rounded down, excluding Stagger Threshold raised by [VibrationExplosion]) Gain the effects of [PanicChangeLock]; If this unit is Panicked at Turn End, reset SP to 45 Turn Start: Gain the following effects: - When in [ChoiSwordsmanshipOne]: At less than 5 [ChoiSwordsmanship] Stack, gain (5 - [ChoiSwordsmanship] Stack) [Vulnerable] - When in [ChoiSwordsmanshipMany]: At more than 5 [ChoiSwordsmanship] Stack, gain [Vulnerable] equal to surplus [ChoiSwordsmanship] Stack past 5
Dujeong Brigandine [Sal] - Iron BulwarkTake -30% damage from [Laceration], [Burst], and [Sinking] (rounded down) Gain the effects of [PanicChangeLock]; If this unit is Panicked at Turn End, reset SP to 45 Upon entering the Encounter for the first time, gain 5 [ChoiSwordsmanshipShield] When [ChoiSwordsmanshipShield] expires, become Staggered next turn At the end of the turn this unit was Staggered, enter a new phase - Phase 1: This unit's HP cannot drop below 70% - At less than 70% HP, end the turn immediately and enter a new phase - At the start of the turn the phase changed, heal up to 45 SP
Dullahan- Turn Start: if this unit has [NightPathfinding], mount [NightPathfinding]. - Lose 5 SP every time this unit mounts [NightPathfinding] - If 3+ allies have been defeated in this Encounter, gain [NightPathfinding] next turn. (once per Encounter) - If this unit gets Staggered due to damage or raised Stagger Threshold when mounting [NightPathfinding], recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount [NightPathfinding]. - Gain 1 Coffin when killing the target.
E.G.O Alteration / Spore RoundAlways Active: Begin Encounters with 10 [MeursaultSporeBulletLong] and 6 [MeursaultSporeBulletShort] On Hit using Coins that spend Spore Round: - If [MeursaultSporeBulletLong] was spent, inflict 2 [MeursaultBeeSpore] - If [MeursaultSporeBulletShort] was spent, inflict 3 [MeursaultBeeSpore] - This counts as "inflicting negative effects with the Skill" Before Coin Use of a Coin that spends [MeursaultSporeBulletShort], if this unit does not have [MeursaultSporeBulletShort], consume 2 SP and 2 [MeursaultSporeBulletLong] to gain 1 [MeursaultSporeBulletShort] If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and [MeursaultSporeBulletReloading] When targets that have [MeursaultBeeSpore] are killed, gain 1 [MeursaultWorkerBee]
E.G.O AssimilationWhen gaining [Charge] Count, gain [RedEyeFirst] or [PenanceFirst] instead - [RedEyeFirst] and [PenanceFirst] are unaffected by [Charge] Potency
E.G.O Attunement BoostEncounter Start: Gain [LvUpFireFly] On Hit: At less than 70% HP, apply 1 [Combustion] to target and self
E.G.O Gear Proficiency ManualTurn Start: Gain 1 [DefenseUp] for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 [PenetrateDamageUp] next turn (once per turn)
E.G.O Gear Proficiency ManualTurn Start: Gain 1 [DefenseUp] for every ally wearing E.G.O gear
E.G.O Resonance BoostTurn Start: Gain 1 [AttackUp] for every ally wearing E.G.O gear
E.G.O disintegration is not unlike decomposition of compostGluttony ×5 stockWhen 1 ally that has the lowest current HP is killed, gain 2 E.G.O resources for 2 least-owned Affinities
Eagle EyeGloom ×3 resonanceCombat Start: apply 1 [Protection] next turn to 1 ally with the lowest HP percentage
Eat and SleepEnvy ×3 resonanceCombat Start: - 1 ally with the lowest HP percentage heals 3 HP - 1 ally with the least SP heals 3 SP
Effloresced E.G.O::Lavacrum SanguinisEnter Effloresced[TabExplain] E.G.O::Lavacrum Sanguinis state, and gain the following effects: - Gain 3 Haste every turn - Become immune to [Laceration] damage - Unlocks E.G.O Manifestation Skills
Electrocurrent DismantlingEnvy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter At 2+ [Charge], deal +([Charge] x 3)% damage (max 15%) On Kill, this unit and 1 ally that has the lowest [Charge] Count gain [Charge] Count equal to [Charge] (max 3, prioritizes allies that consume or gain [Charge])
Electrocurrent DismantlingEnvy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter At 2+ [Charge], deal +([Charge] x 3)% damage (max 15%) - If the target is at less than 50% HP, deal +([Charge] x 5)% more damage (max 25%) On Kill, this unit and 2 allies that have the lowest [Charge] Count gain [Charge] Count equal to ([Charge] + 2) (max 5, prioritizes allies that consume or gain [Charge])
EmberOn Clash Win, inflict (Wrath A-Reson. / 2) [Combustion] (once per Skill)
EmberOn Use of a Wrath Skill or a Skill that inflicts [Combustion] Potency or Count: At 6+ total sum of [Combustion] on all targets, Clash Power +1 On Clash Win, inflict (Wrath Reson. x 2) [Combustion] on the main target (max 8 per Skill)
Embrace the Tarnished Blood and Exsanguinate Others For the Cause.Gluttony ×5 stockCombat Start: If this unit did not equip a Defense Skill and is about to take an Unopposed Attack, apply 1 [HeishouSupportProtect] to (highest Reson. / 3) random Heishou Pack allies that have the least [SupportProtect] Stacks (max 2 allies; once per Identity; excludes Identities that have Skills that gain [SupportProtect]) In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1 [CondensedBlood] (once per Encounter) This unit's Skills deal +3% damage for every [CondensedBlood] on self When activating the E.G.O Skill 'Tears[TabExplain] of the Tarnished Blood[TabExplain] - The End', nullify the death effect in its Attack End effects; instead, heal 60% HP. Starting next turn, gain 1 [AttackDmgUp] at every Turn Start (once per Encounter)
Emergency ProtectionPride ×3 stockAt Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 [DefenseUp] to the Identity that has the greatest disparity of HP values between turns.
Emergency RationsGluttony ×4 stockAt less than 25% HP, heal by 5% of Max HP after winning a clash.
Emptied ThoughtGluttony ×4 stock- Turn End: Gain 1 [Agility] next turn for every 5 [Charge] Count on self (max 2) - If this unit's Skill consumed [Charge] Count, apply 3 [ChargeForceField] on 1 ally that has the lowest current HP percentage
Emptied ThoughtGluttony ×4 stock- Turn End: Gain 1 [Agility] next turn for every 5 [Charge] Count on self (max 3) - If this unit's Skill consumed [Charge] Count, apply 3 [ChargeForceField] on 1 ally that has the lowest current HP percentage
EmptyingGain 1 [ScarletDamageUp] every turn Gain 1 more when this unit has less than 0 SP
Endless LamentationGloom ×3 resonance1 ally that has the highest SP deals +5% damage to targets that have less than 0 SP If the target has less than 0 SP: Deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%) For targets that are Non-SP Units, the said ally inflicts +1 more [Sinking] Potency and Count using their Skill and Coin Effects of their Attack Skills (2 times per turn)
Endless NightmaresGloom ×3 resonance- Combat Start: Gain 1 [AttackDmgUp] and 1 [Vulnerable] for every 5 SP difference between Combat Start and the last Turn Start (max 3) - Deal +1% damage for every [Sinking] Potency on target (max 20%)
Endless NightmaresGloom ×3 resonance- Combat Start: Gain 1 [AttackDmgUp] and 1 [Vulnerable] for every 5 SP difference between Combat Start and the last Turn Start (max 5) - Deal +2% damage for every [Sinking] Potency on target (max 40%)
Enduring SpiritEnvy ×3 stockWhen attacked, gain +1 Charge Count. (Up to 6 times)
Enduring SpiritEnvy ×3 stockWhen attacked, gain +1 Charge Count. (Up to 6 times) After losing a clash, gain +1 Charge Count. (Up 6 times, counted independently of hits taken)
Enfeebling TalismanOn Hit with this unit's Skills: if the target either has 15+ [Burst], or if this unit dealt a Critical Hit, inflict 1 [DefenseDown] (max 6) - When this Passive activates, its effects do not stack with the effects of E.G.O Gift "Old Wooden Doll".
EnlightenmentGloom ×4 stockAttack End: If the target is in a staggered or defeated state by an attack from 1 ally with the least SP, the ally heals 7 SP.
EnnuiIf the enemy is Staggered during this unit's attack, apply +2 [MentalSystemResultIncrease_Typo] next turn on the ally that has the least SP (3 times per turn)
Enough GamesTurn Start: Gain [AttackUp] equal to current turn count
Entangled Phenomena RestorationOn Hit against an enemy that has negative status effects, gain +1 [Charge] Count (4 times per turn). When HP falls to 0, consume all [Charge] Count and heal HP based on Stacks consumed (once per Encounter; max 25% HP)
EntertainmentSloth ×2 resonanceHeal 6 SP next turn.
EntewtainmentHeal 6 SP next turn.
EnvyEnvy ×4 resonanceWhen hit by an attack this turn, deal 1 damage to the attacker at a 25% chance.
EnvyGive a random ally the following effect: When hit by an attack this turn, deal 1 damage to the attacker at a 25% chance.
Establish HypothesisOn Turn 3: Gains a new pattern and prepares to use a powerful Skill. After Turn 3 is over: The above effect activates when this unit has 30+ [Breath] Count at Turn End If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)
ExecuteworIf target’s SP is below 0, deal +10% damage.
ExecutorSloth ×4 stockIf target’s SP is below 0, deal +10% damage.
Expeditious Execution of Official DutiesSloth ×5 stock1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.
Explosive Battering RamGluttony ×3 stock · Gloom ×3 stockDeal +1% damage for every 2 ([Burst] + [Sinking]) on target (max 15%) - Double this effect and max value against Non-SP targets If this unit has [GrownHorns], the last coin of this unit's Base Skills deals +10% damage - When attacking Skill Slots equipped with a Defense Skill, the last Coin deals +20% damage instead - When Clashing against a Clashable Guard Skill, Clash Power +1
Explosive Battering RamGluttony ×3 stock · Gloom ×3 stockDeal (-Target's SP / 3)% more damage against targets at less than 0 SP (max 15%, rounded down) Deal +1% damage for every 2 ([Burst] + [Sinking]) on target (max 15%) - Double this effect and max value against Non-SP targets If this unit has [GrownHorns], the last coin of this unit's Base Skills deals +15% damage - When attacking Skill Slots equipped with a Defense Skill, the last Coin deals +30% damage instead - When Clashing against a Clashable Guard Skill, Clash Power +3
Eye for WeaknessGluttony ×3 resonanceAttacks inflict 1 Tremor in a won clash.
Eyes Bright Like LampsGloom ×2 resonanceCombat Start: Gain 1 [LanternGregBigBird] Combat Start: If an enemy has [DelusionGregBigBird], heal 3 SP Turn End: Apply [ObedienceGregBigBird] next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has [ObedienceGregBigBird] - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Eyes Bright Like LampsGloom ×2 resonanceCombat Start: Gain 1 [LanternGregBigBird] for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has [DelusionGregBigBird], heal 5 SP Turn End: Apply [ObedienceGregBigBird] next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has [ObedienceGregBigBird] - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Eyes of a Friend Who ████'The Red Gaze' becomes available
Fair PresentsWhen applying positive effects to other allies with Skill effects or Coin effects, randomly select one of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Then, inflict 1 Potency of the selected effect to 1 random enemy. (Activates 5 times per Turn. Can be applied up to 5 times per enemy. For abnormalities, applied to a random Part.)
Fairy LureAfter defeating an enemy that main-targets this unit at Combat Start, heal (3 + (Gluttony A-Reson.))% HP
Fallen Stone PagodaGain 2 [Breath] and +2 [Breath] Count when defeating an enemy that has [Laceration] (3 times per turn)
Familial LoveAt 60%- HP, enter a new phase - Remove all effects other than those exclusive to this unit
Fascia, My Precious ArtworkUpon entering the Encounter for the first time, gain +(# of The Ring-faction allies on the field x 2) [ChargeBodyArt] Count (max 10) Skill End: If the Skill dealt HP or Shield damage, gain +5 [ChargeBodyArt] Count - If target is killed, gain +3 additional [ChargeBodyArt] Count Gain 1 [ChargeBodyArt] every time this unit consumes 10 cumulative [ChargeBodyArt] Count in this Encounter - If the above effect brings this unit's [ChargeBodyArt] Potency to 2 or higher, gain [FasciaPersonality] Base Attack Skills and Clashable Counter Skill count as Skills that gain [Charge] Count
Fate LostLose this Encounter if this unit is killed after Hohenheim is killed
Fate LostLose this Encounter if this unit is killed after Alyssa is killed
Fate LostLose this Encounter if this unit is killed
FavoritismEnvy ×3 stock1 ally with the lowest Max HP gains 1 Blunt DMG Up next turn every time the enemies strike an ally(not including this unit) 6 times. (Max 2)
Featherstride TechniqueWrath ×3 resonance1 ally with the fastest Speed : On Clash Win against enemies with [Combustion] or 'Unique Burn', gain 1 [Agility] next turn (once per turn)
Featherstride TechniqueWrath ×3 resonance1 ally with the fastest Speed : On Clash Win against enemies with [Combustion] or 'Unique Burn', gain 1 [Agility] next turn (once per turn) - If the target has 20+ [Combustion] Potency, gain 1 additional [Agility]
Fell BulletPride ×6 stockIf this unit killed an allied unit using its attack, gain [FellBulletPersonality] for the next turn (including using this unit's 'E.G.O Corrosion' and attacks against allies) If this unit uses its E.G.O 'Fell Bullet' and consumes [BoseProjektil]: Next turn, gain [BoseProjektil] equal to the amount of it consumed by the end of the last turn
Feuerfalter [Stigma Workshop]Wrath ×3 stockWhen other Dawn Office[TabExplain] Identities meet the following conditions, Dawn Office[TabExplain] Fixer Faust uses the "Seconded Offensive" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Seconded Offensive" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Seconded Offensive" on the enemy they hit (prioritizes Staggered targets): · Dawn Office[TabExplain] Rep Gregor's "Dawnsplitter" and "Crack of Dawn" · Dawn Office[TabExplain] Fixer Sinclair's "Stigmatize" and "Blazing[TabExplain] Strike" If Dawn Office[TabExplain] Fixer Sinclair is on the field: On Hit using Reused Coins of Dawn Office[TabExplain] Fixer Faust's Base Skills, deal additional Wrath damage equal to [Combustion] on targeted enemy (max 10; max 20 per turn) - Counts as activating [Combustion]
Feuerfalter [Stigma Workshop]Wrath ×3 stockCombat Start: When this unit has [Firstlight], gain (Stack x 3) [StigmaWorkshopCelloCaseOne] When other Dawn Office[TabExplain] Identities meet the following conditions, Dawn Office[TabExplain] Fixer Faust uses the "Seconded Offensive" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Seconded Offensive" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Seconded Offensive" on the enemy they hit (prioritizes Staggered targets): · Dawn Office[TabExplain] Rep Gregor's "Dawnsplitter" and "Crack of Dawn" · Dawn Office[TabExplain] Fixer Sinclair's "Stigmatize" and "Blazing[TabExplain] Strike" If Dawn Office[TabExplain] Fixer Sinclair is on the field: On Hit using Reused Coins of Dawn Office[TabExplain] Fixer Faust's Base Skills, deal additional Wrath damage equal to [Combustion] on the targeted enemy (max 10; max 20 per turn) - Counts as activating [Combustion]
Filling FluidGloom ×3 stockIf this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 5% of Max HP next turn. (Max 30)
Filling FluidGloom ×3 stockIf this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 10% of Max HP next turn. (Max 30)
Final AugmentIf the E.G.O Skill is used when this unit is at less than 25% HP, this unit gains 3 [Enhancement], [Endurance], and [Agility] every turn, but dies in 3 turns
Fire.IShallFire.Gloom ×3 resonanceWhen this unit gains [BulletLament], gain 2 [Agility] next turn (once per turn)
Fire.IShallFire.Gloom ×3 resonanceAttack End: If this unit killed the target with its Skill, [ReloadLament] When this unit gains [BulletLament], gain 2 [Agility] next turn (once per turn)
FireproofCannot be Staggered or fall below 1 HP due to [Combustion] damage
FireproofDamage from [Combustion] cannot Stagger this unit and does not reduce this unit's HP below 1; this unit cannot be immobilized due to external effects Take -50% damage from [Combustion]
Flame MothWrath ×3 stockCombat Start: At 80%+ missing HP, and at less than 30 [Combustion], gain up to 30 [Combustion] (once per Encounter) Turn End: Gain 1 [AttackUp] next turn for every 6 [Combustion] on self (max 5) On death, activate the following: - Inflict 2 [Combustion] on all enemies and inflict this unit's [Combustion] between all enemies (max 3 per enemy) - Gain 2 E.G.O resource for the 2 least-owned Affinities If this unit died due to the A.B.S. Max Attunement 【Degraded Corrosion】 Skill, enhance the effect: - Inflict 3 [Combustion] on all enemies and inflict this unit's [Combustion] between all enemies (max 5 per enemy) - Gain 2 E.G.O resource for 2 least-owned E.G.O resources - If this unit had 30+ [Combustion], apply 3 [AttackUp] to 1 ally that Substitutes in
Flame Rooster's Death Defiance [炎鳥不死戰]In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. Then, at the next Turn Start, heal (20 + [Combustion] on self)% HP, and remove all [Combustion] on self (max 49%; once per Encounter)
Flame SpreadWrath ×4 stockWhen this unit defeats an enemy that has [Combustion], inflict 4 [Combustion] to 1 random enemy that either has no [Combustion] or has the least [Combustion] Potency (once per turn) - In Focused Encounters, inflict to 1 random Part
Flame SpreadWrath ×4 stockWhen this unit defeats an enemy that has [Combustion], inflict 4 [Combustion] to 2 random enemies that either have no [Combustion] or have the least [Combustion] Potency (2 times per turn) - In Focused Encounters, inflict to 2 random Parts
FlamebrandOn Heads Hit with a Lust affinity Skill, inflict 1 [Combustion] on target (6 times per turn)
Flaring BrandWrath ×3 resonanceWhen the #1 Sinner to be Deployed Heads Hits, inflict +1 [Combustion] Count (4 times per turn)
Flaring Up~Wrath ×4 stockAt 30+ SP, inflict +1 Burn Count with the effects of attack skills/coins.
Flesh-Rending Horn GrowthGluttony ×3 stock · Gloom ×3 stockAlly with the fastest Speed: On Hit using a Base Attack Skill against enemies that have 2+ [Burst] Count or [Sinking] Count, inflict 1 [DefenseDown] (2 times per turn)
Flood the ChaliceLust ×5 resonanceFor the turn, multiply the amount of [BloodDinner] generated by 1.5 (2 times per Encounter; rounded down)
For All Those Who Despair...Gloom ×5 stockCombat Start: applies to the ally with the earliest Deployment order At -15 or less SP, +1 Final Power to Minus Coin Skills
For All Those Who Despair...Gloom ×5 stockCombat Start: applies to the ally with the earliest Deployment order At -15 or less SP, +1 Final Power to Minus Coin Skills At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead
For the FamilyTurn End: heal SP equal to the number of surviving Sweepers
Forced SurvivalGloom ×3 stockHeal 5 HP at the start of the combat phase.
Fowced SuwivalHeal 5 HP at the start of the combat phase.
Fractured YesterdayIf the target has 6+ [Sinking] Potency, Clash Power +1 If the target has 4+ [Sinking] Count, Clash Power +1
Friction PointLust ×4 stock1 ally with the slowest Speed inflicts +1 Burn.
Frivolous JokesSloth ×5 stockAt the start of the combat phase, the ally with the least SP heals 6 SP.
FugitiveUpon entering the Encounter for the first time, gain [BrandedKimSatgat]
Full BloomSloth ×4 stockWhen attacking 2 or more targets at once, deal +30% damage
Fwivowous JokesAt the start of the combat phase, the ally with the least SP heals 6 SP.
GaietyGluttony ×2 resonanceHeal (2x Gluttony Reson.) SP next turn.
GambitGluttony ×5 stock1 ally with the most SP deals +20% damage with Heads Coins.
GamblerWrath ×5 stock1 ally with the most HP deals +20% damage with Heads Coins.
Gamblwr1 ally with the most HP deals +20% damage with Heads Coins.
GamefowlWhen activating [HeishouCombo], The Lord of Hongyuan Hong Lu gains the following effect as the [HeishouComboCountHonglu] effect: - On Hit with this unit's Base Attack Skill: Deal 5% of Gluttony damage dealt as Wrath damage Cannot be Staggered or fall below 1 HP due to [Combustion] damage. Gain 3 [ChickenStance] and +3 [Combustion] Count in the same turn it Substitutes or Returns in.
GamefowlWhen activating [HeishouCombo], The Lord of Hongyuan Hong Lu gains the following effect as the [HeishouComboCountHonglu] effect: - When using a Skill to inflict [Burst] Potency or Count, inflict 1 [Combustion] (3 times per turn) Cannot be Staggered or fall below 1 HP due to [Combustion] damage. Gain 3 [ChickenStance] in the same turn it Substitutes or Returns in.
Gathering Dark CloudsLust ×3 resonanceCombat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1 [BlackCloudBlade] Combat Start: apply 1 [BlackCloud] to Kurokumo Clan Identities adjacent to this unit on the Dashboard
Gathering Dark CloudsLust ×3 resonanceCombat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1 [BlackCloudBlade] Combat Start: apply 1 [BlackCloud] to Kurokumo Clan Identities adjacent to this unit on the Dashboard - At 4+ Lust Reson., apply 1 [BlackCloud] to all other Kurokumo Clan allies
Gene Code G-0Gloom ×3 stockAt the start of the combat phase, the ally with the least HP heals 5 HP.
Gene Code G-3Gluttony ×4 stockThe ally with the least HP heals 5 HP after winning a clash.
GloomGloom ×4 resonanceHeal 5 SP at the start of the combat phase.
GloomGive a random ally the following effect: Heal 5 SP at the start of the combat phase.
GloominessWhen this unit uses a Skill to trigger [VibrationExplosion] on an enemy, inflict 1 [AttackDown] and 2 [DefenseDown] on the enemy next turn. (3 times per turn, including E.G.O Skills)
GluttonyGluttony ×4 resonanceHeal 5 HP at the start of the combat phase.
GluttonyGive a random ally the following effect: Heal 5 HP at the start of the combat phase.
GluttonyIf the main target took HP damage this turn and isn't at max HP at Skill Use: On Hit, - When this unit is at max HP, deal +5~+10% damage. - When this unit isn't at max HP, heal 2~5 HP. (7 times per turn)
God of GamblersOn Clash Win without losing any Coins: regardless of whether they hit or not, if every Coin flipped by that Skill, down to the final Coin, flipped heads, the final Coin deals +30% damage
Golden Time - ExtractingSloth ×5 stockTurn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter) When this unit loses [TimeRentalTwoPersonality], gain +8 [Aggro] to one of this unit's Skill Slots next turn
Golden Time - MicrocavitySloth ×5 stockTurn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter) If this unit has [TimeRentalTwoPersonality], its Skills gain Final Power +1
Golden Time - StandoffSloth ×5 stockTurn End: If this unit's HP is between 16% ~ 20%, instantly heal up to 60% of Max HP, and recover from Stagger. (once per Encounter) When Clashing against targets that have [TimeSuspend], Clash Power +2 Take -10% damage from targets that have [TimeSuspend]
Got Candy?Turn Start: in Deployment Order, inflict [CandyForCharon] against 1 enemy without [CandyForCharon]
Grace of GodGluttony ×1 stock · Gloom ×1 stock · Pride ×1 stockDeal +5% damage with Slash, Pierce, and Blunt Base Attack Skills that are used for the first time by any ally each turn (once per type across all allies) - The Index Identities deal +10% damage instead - This effect's application is determined Before Attack
Grand WelcomeAttack End: If the target this unit attacked is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
Grasp that Forbids FallingWhen Staggered, gain 4 [Protection] and gain [ContemptPersonality] next turn (once per Encounter) On death, apply the following effects against 3 enemies that have the most [GazeRyoshu] or [ContemptRyoshu] (in descending order; in Focused Encounters, Parts) - Inflict 2 [Binding] next turn - Inflict 2 [Laceration] and +1 [Laceration] Count - Inflict 2 [Vibration] and +1 [Vibration] Count
Grasping VulnerabilitiesGluttony ×3 resonanceWhen attacking a target with a damage type the target is “Weak” or “Fatal” to, deal +10% damage.
Grave AttendancePride ×4 stockDeal +5% damage for every 6 [Vibration] Potency on target (Max 15%)
Grave AttendancePride ×4 stockDeal +10% damage for every 6 [Vibration] Potency on target (Max 30%) When converting [Vibration] into [VibrationCollapse] with this unit's Skill effects, trigger [VibrationExplosion] on target
Great MountainLust ×4 stockWhen attacked, inflict 1 Burn on a random enemy. (Up to 4 times)
Green SlimeIf struck at less than 50% HP, inflict 1 [Burst] on the attacker. (Activates (Highest Gluttony A-Reson) times per turn)
Grimy HideCombat Start: if this unit has a negative effect, gain 1 [ParryingResultUp] and 1 [Endurance] - Gain 1 [Protection] for every 3 negative effect on self (max 2)
GrudgePride ×3 stock1 ally with the least SP gains 1 Attack Power Up the turn after an ally is defeated.
GungnirOn Clash Win against targets with [BeeSting], trigger [Switch_Vibration] on their [Vibration] into [VibrationBleeding] On Clash Win against targets with [ArtifactBeeSting], trigger [FusionVibration] on their [Vibration] into [VibrationEcho] On Hit with the final Coin against targets with both [BeeSting] and [ArtifactBeeSting], trigger [VibrationExplosion]
Gwudge1 ally with the least SP gains 1 Attack Power Up the turn after an ally is defeated.
Halberd and Bastard SwordAttack End: Remove 1 beneficial effect from target and inflict 4 [Burst] (once per turn) Turn End: Remove 1 negative effect from self and gain 5 [Breath] and +2 [Breath] Count
Hammer of ZealotryLust ×4 stock1 Fanatic ally that has the least SP deals +10% damage
Hand of SalvationGloom ×6 stockWhen an ally hits with a Skill, consume 2 [Sinking] on the target to inflict them with 1 [SinkingWhite] (3 times per turn)
Haphazard DischargeCombat Start: A random ally that has [Charge] gains +(Envy A-Reson. / 2) [Charge] Count
HardbloodCombat Start: Gain 1 [BloodArmor] - [BloodArmor] cannot drop below 1 - At 10+ [BloodArmor], convert them to [BloodArmor_2nd]. - At 20+ [BloodArmor_2nd], convert them to [BloodArmor_3rd]. Gain Min & Max Speed based on the Stage of this effect (max 2) If this unit consumes [BloodArmor] and drops below the above thresholds, revert to previous Stages accordingly
Hardblood ThornLust ×3 stock · Envy ×2 stockWhen another ally takes [Laceration] damage or consumes [BloodDinner], gain 1 [BloomingThornsRodionFirst] (3 times per turn) Heal HP on self by 20% of the damage dealt with base Skills (max 10 per Skill)
Hardblood ThornLust ×3 stock · Envy ×2 stockWhen another ally takes [Laceration] damage or consumes [BloodDinner], this unit gains 1 [BloomingThornsRodionFirst] (5 times per turn) Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill) - At max HP, heal 1 ally that has the lowest HP percentage by excess healing
Headsplitting MemoryOn Clash Lose, gain 1 [RegretSCorp] (once per turn)
Heatproof CoatUpon entering the Encounter for the first time, gain 0 [StigmaWorkshopCelloCaseOne] Cannot be Staggered or fall below 1 HP due to [Combustion] damage Take -50% damage from [Combustion] effects (rounded down) - At less than 50% HP, take -75% damage from [Combustion] effects instead (rounded down)
Heishou Mutation [Mao]Gluttony ×3 stockIf this unit has [LegStrength], deal +5% damage
Heishou Mutation [Mao]Gluttony ×3 stockIf this unit has [LegStrength], deal +5% damage If the target has [BurstAgility], deal +5% damage
Heishou Mutation [Mao]Gluttony ×3 stockIf this unit has [LegStrength] and the target has [BurstAgility], deal +5% damage for every [LegStrength] (max 15%)
Heishou Mutation [Mao] / Mao Branch AdeptGluttony ×5 stockIf this unit's Speed is faster than the target's, deal +2% more damage for every 1 Speed difference (max 10%) Gain 1 [EnhanceZilu] every time an ally triggers a Deathrite effect (5 times per turn) - If this unit triggered a Deathrite effect, gain 1 additional [EnhanceZilu] When activating the [SupportProtect] effect, gain 5 [EnhanceZilu]
Heishou Mutation [Si]Gluttony ×5 stockIf this unit has [SnakeStance], deal +5% damage If target has [BurstPoison], deal +5% damage
Heishou Mutation [Si]Gluttony ×5 stockIf the target has [BurstPoison], deal +5% damage for every [SnakeStance] on self (max 15%) If this unit reduced the target's [BurstPoison] down to 0 Stack, gain 1 [PenetrateDamageUp] next turn (max 2)
Here’s to Getting Off Early~Pride ×4 stockOn [VibrationExplosion], spend 3 Charge Count to increase the Stagger Threshold raise by +40%. After triggering [VibrationExplosion], gain 1 [Agility] and 1 Blunt DMG Up next turn.
Hey, Are Ya Into Fixers, Too?Envy ×3 resonanceClash Power +1 for #1 Deployed Identity's Base Attack Skills (once per turn) If the Dashboard has Envy A-Reson., #1 Deployed Identity deals +10% damage with Base Skills
High-grade AmpuleGluttony ×4 resonanceAt the start of the combat phase, give 2 K Corp Ampule to 1 ally with the lowest HP percentage.
Highest HonorWrath ×3 resonanceApply 1 Attack Power Up and 1 Protection to the ally with the least HP below 50%. If the ally is an 'N Corp. Fanatic', also apply 1 Fanatic.
HookLust ×5 stockUpon defeating an enemy, gain 1 Attack Power Up next turn (Once per turn)
Hour of the HuntIf the target is a , deal +10% damage
How to Hunt CheerfullyGluttony ×4 stockIf the target is a or a , deal +10% damage On Skill Use, if this unit has [Laceration], inflict 3 [Burst] On Hit (once per turn)
How to Hunt CheerfullyGluttony ×4 stockIf the target is a , , or if the target has 10+ [Burst], deal +10% damage On Skill Use, if this unit has [Laceration], inflict 3 [Burst] On Hit (2 times per turn)
How to Prepare for WarEncounter Start: heals 10 SP, gain 2 [AttackUp], and 2 [DefenseUp]
How to SurviveIn this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
HustleGluttony ×3 resonance1 ally with the lowest Max HP deals and takes +20% damage.
Hustlwe1 ally with the lowest Max HP deals and takes +20% damage.
HēiyúndàoLust ×3 resonanceThe last Coin on the last skill in the chain inflicts 3 Bleed.
I hope they're from our Office...Wrath ×3 resonance1 ally with the fastest Speed: On Hit, deal +5% more Wrath Damage for every 6 [Combustion] on the target (max 20%)
I'll do better next time...When, after Retreating using '[Retreat]', if this unit rejoins the battle, halve the [DevyatDimensionalSackSinclair] value (once per Encounter, rounded up)
I'm the only survivor...Wrath ×3 resonanceDeal +0.2% damage for every [FirePunchFuel] and [FirePunchFuelOverheated] this unit consumed in this Encounter (max 40%) - If the main target is a , , or if they have 30+ ([Combustion] + [Combustion] Count), deal +0.3% damage instead (max 60%) At 1+ [FirePunchFuel] or [FirePunchFuelOverheated], if this unit Staggers or defeats enemies that have [Combustion], inflict +2 [Combustion] Count against 2 random enemies that do not have [Combustion] or has the least [Combustion] Count (once per turn) - For Focused Encounters, on Parts
I.L.T.L.T. (I would've Liked to walk The Lord's path Together)When another ally's Skill hits an enemy: After that Attack, use "Hey, Back Off" as an Unopposed Attack against the enemy (once per turn) In the same turn this unit Substituted in or Returned to the battlefield, gain 2 [ProtectStanceRyoshu] When this unit activates an Unopposed Attack due to The Lord of Hongyuan Hong Lu's "The Heishou Lord" Passive, treat this unit as if it has "Heishou Pack" or "Jia Family" Trait Keywords
ISeeTheDyingButterfly.Begin encounters with 10 of each of [BulletLament] When spending [BulletLament], select randomly between The Living(Potency) and The Departed(Count) for each [BulletLament] value When inflicting [SinkingWhite], inflict the same amount of The Living and The Departed as they were consumed. Example below: - If this unit spent X Living, inflict X Living - If this unit spent Y Departed, inflict Y Departed If this unit runs out of [BulletLament] midway through Skill use, cancel all subsequent Coins and [ReloadLament] When [ReloadLament]ing, or when gaining [BulletLament], gain either The Living or The Departed based on this unit's current SP - At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed - At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed - The probabilities are calculated separately for each ammo spent
Ice BreakerGluttony ×4 stock1 ally that has the lowest Max HP inflicts +1 Rupture
If I Could Go Back...Attack End: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource. Gain 1 additional E.G.O resource for every 5 ([Sinking] Potency + Count) (max 3) (If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
IgnitionSloth ×3 stockThe 3rd and subsequent Coins of a skill inflict 1 Burn on hit.
IllumilanternGluttony ×5 stockThe ally with the highest [Aggro] Skill Slot heals 2 HP every time they hit an enemy that targets this unit (Does not apply to units without [Aggro])
IllumilanternGluttony ×5 stockThe ally with the highest [Aggro] Skill Slot heals 4 HP every time they hit an enemy that targets this unit (Does not apply to units without [Aggro])
Imitation of a LifeGluttony ×1 stock · Gloom ×1 stock · Pride ×1 stockDeal +2% damage with Skills marked with [IndexPrescriptTargetMarkToEnemy] for every [BlessingOfIndexPrescriptAlly] on self (max 16%) - At 9 [BlessingOfIndexPrescriptAlly], deal +20% damage with Base Skills instead On Hit with Base Attack Skill's [SuperCoin]s, gain 1 [StackYisangSpecialSkill] - Attack End: Gain [StackYisangSpecialSkill] equal to (# of remaining [SuperCoin]s)
Imitation of a LifeGluttony ×1 stock · Gloom ×1 stock · Pride ×1 stockDeal +2% damage with Skills marked with [IndexPrescriptTargetMarkToEnemy] for every [BlessingOfIndexPrescriptAlly] on self (max 16%) - At 9 [BlessingOfIndexPrescriptAlly], deal +20% damage with Base Skills instead On Hit with Base Attack Skill's [SuperCoin]s, gain 1 [StackYisangSpecialSkill] - Attack End: Gain [StackYisangSpecialSkill] equal to (# of remaining [SuperCoin]s) - "Furioso-Replica" Attack End: Gain [StackYisangSpecialSkill] next turn equal to (# of this Skill's remaining [SuperCoin]s / 2) (rounded down) If [StackYisangSpecialSkill] reached 9 Stacks this turn at Turn End, and if this unit does not have a Skill 3 on the Dashboard at the start of the next turn, convert a Base Skill to Skill 3 (prioritizes the Skill on the leftmost Slot's bottom row)
Immoderate PassionOn Hit, if target has [Laceration], heal 3 HP
ImpaleLust ×5 stock1 ally with the fastest Speed: against enemies that used Defense Skills or were at max HP before attacking this turn: deal +10% damage
Impastoed ScarLust ×2 stock · Pride ×1 stock1 ally with the fastest Speed: On Hit, inflict 1 [DefenseDown] for every 2 types of negative effect on target (once per turn; max 3)
In MemoriamWhen 3 or more other Blade Lineage allies are defeated: - When gaining Poise Potency/Count using this unit's own Skills and Coin effects: Gain 1 more of each - When 5 or more other Blade Lineage allies are defeated, gain 2 more of each instead - Combat Start: Apply [SwordPlayOfTheHomeland] on self
In One-on-one Duels...Wrath ×3 resonance1 ally with the fastest Speed: On Clash Win using Base Attack Skills, inflict +1 [Combustion] Count on target (once per turn) - Prioritizes "The Thumb" Identities - If the ally is "The Thumb" Identity, inflict +1 [Combustion] Count and [Vibration] Count instead - Combat Start: If there is only 1 enemy on the field, (for Abnormalities, a Core), this effect inflicts +1 more [Combustion] Count and [Vibration] Count
In Times Like These...Sloth ×3 stockUpon triggering [VibrationExplosion] on an enemy, inflict 1 [DefenseDown] for every 4 Stagger Threshold raised (max 5 [DefenseDown] per enemy per turn)
In the Culprit's ShoesSloth ×3 resonanceWhen #1 Deployed Identity triggers Tremor Burst with Skill or Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)
In the Name of Love and Hate - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Gain 1 [ThePowerOfLoveAndHate] every time this unit consumes 10 cumulative [ThePowerOfLoveAndHate] Count in this Encounter Encounter Start: if this unit does not have [HystericGauge], gain [HystericGauge] Encounter Start: if this unit does not have [ThePowerOfLoveAndHate], gain [ThePowerOfLoveAndHate] Turn Start: - At 0 or higher SP, gain [MagicalGirlAppear] and lose [NoVillain] - At less than 0 SP, gain [NoVillain] and lose [MagicalGirlAppear] This unit's SP cannot drop below -40 due to the SP loss effects from this unit's Base Attack Skills
In the end, I'm... just like the others?If the target that ARCANA[TabExplain] SLAVE hit does not have [WornOutKnight], apply [FailedToAssistQueen] to all allies
In the end, I'm... just like the others?If the target that ARCANA[TabExplain] SLAVE hit does not have [WornOutKnight] and isn't at 600- HP, apply [FailedToAssistQueen] to all allies
In the name of Love and Justice~ Here comes Magical Girl!Upon entry, apply 1 [ResultEnhancement] to all Sinners Cannot be Staggered
Inadequate Defense MechanismWhen weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP) - If this unit has [Combustion], lose ([Combustion] Count x 2)% Shield HP - Shield takes +150% damage from [Burst] effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 [DefenseDown] at Turn Start for every instance the Shield has been destroyed (max 10)
Incandescent EnlightenmentGloom ×3 stockGain Blunt DMG Up next turn based on the damage that this unit took this turn. (Shield damage included in the calculation. Maxes out when taking damage equal to 25% of Max HP at turn start. Max Blunt DMG Up gained by this effect: 5) If this unit has 3 [KnowledgeExplored] at the end of the turn, remove 1 negative effect applied to self
Indiscriminate ArtGluttony ×3 resonanceDeal and take +25% damage.
Indiscwiminate AwtDeal and take +25% damage.
Infectious GloomTurn Start: Inflict 5 [Sinking] against all enemies except for the one with the most SP Attack End: If the enemy is defeated, all enemies lose 10 SP; then, inflict 3 [Sinking] and +2 [Sinking] Count against all enemies
Infinite HatredWhen this unit has a status effect or a negative effect, and if the main target or the attacker has a positive effect: - Inflict +1 more [Combustion], [Laceration], [Vibration], [Burst], and [Sinking] Potency to self and enemies with Skill effects or Coin effects - Gain +1 more [Breath] and [Charge] Count with Skill effects or Coin effects
Information NeutralizationGloom ×4 stockTurn End: If 1 ally that has the lowest SP lost SP this turn, heal 10 SP for the said ally
Information RelayGloom ×4 resonanceApply 1 [AttackDmgUp] to 2 allies placed after this unit on the Dashboard
Infowmashun NewtwawiwashunAt the end of the turn, Heal 10 SP for 1 ally with the least SP if they lost SP.
Infowmashun WewayApply 1 Damage Up to 2 allies placed after this unit on the Dashboard.
Inner ArdorWrath ×4 stockTurn End: Heal 1 ally that has the lowest SP by (5 + highest Reson.) (max 10) (excludes: self and Panicked or E.G.O Corroded allies) - If the said ally has Base Skills that inflict [Combustion] Potency or Count, heal 5 additional SP to them
Inner ArdorWrath ×4 stockTurn End: Heal 1 ally that has the lowest SP by (5 + highest Reson.) (max 10) (excludes: self and Panicked or E.G.O Corroded allies) - If the said ally has Base Skills that inflict [Combustion] Potency or Count, heal 5 additional SP to them - At 4+ Wrath Reson., heal 1 additional ally
Insomniac NightCombat Start: against all enemies, inflict 1 [AttackDown] or 1 [DefenseDown] to all enemies (# of enemies in Staggered, Low Morale, or Panic states) times. (2 times per turn) - Effect does not stack with E.G.O Gifts with the same effect.
Inspired by CritiqueLust ×4 stockDouble the amount of Speed, Clash Power, damage buff gained from [MelodyBodyArt] On Hit, if the Attack Skill inflicted a negative effect, heal 4 SP at Attack End (2 times per turn)
Inspired by CritiqueLust ×4 stockDouble the amount of Speed, Clash Power, damage buff gained from [MelodyBodyArt] On Hit, if the Attack Skill inflicted a negative effect, heal 4 SP at Attack End (2 times per turn) - If this unit's SP is at max, gain 1 [SlashDamageUp] next turn when this unit heals SP with this effect (once per turn)
Instinctive ReadGluttony ×4 stockWhen attacking a target with a damage type the target is "Fatal" (Resistance>x1.5) to, inflict +1 more Rupture with Skill effects
Instinctive ReadGluttony ×4 stockWhen attacking a target with a damage type the target is "Fatal" (Resistance>x1.5) to, inflict +1 more Rupture with Skill effects If 4 or more surviving units, including this unit, are Seven Association Fixers, additional +1 more Rupture
Intense BlazeWrath ×3 resonanceDeal +10% Blunt damage for every 3 Burn Count on target. (Max 30%)
Intense BlazeWrath ×6 stock1 ally with the slowest Speed deals +5% Blunt damage for every 3 Burn Count on target. (Max 15%)
Interloper ReceptionIf the target has [UninvitedGuestPersonality] or any of the Panic Type changing effects, Clash Power +1. On Hit against the said target, heal 1 ally with the least SP for 5 SP. (once per turn)
Intravascular VenomGluttony ×4 stockWhen 1 ally with the fastest Speed inflicts [Burst] damage to an enemy, inflict 1 [AttackDown] and 1 [DefenseDown] next turn (once per turn)
Iron Maiden - SpikesLust ×1 stock · Envy ×2 stockWhen hit, allies that equipped Defense Skill on their Slots this turn inflict 4 [Laceration] on the attacker (2 times per turn) - If the attacker already has [Laceration], inflict +2 [Laceration] Count instead
Iron Stake against the HeartWhen inflicting [Laceration] or 'Unique Bleed' against an enemy with Base Attack Skills, inflict 1 [DefenseDown] (once per turn) - If the target has [Laceration] or 'Unique Bleed', inflict additional 2 [Laceration] (once per turn) If an ally, including this unit, takes direct HP damage from the enemy, inflict 1 [Curse] against the target enemy (2 times per turn)
IrresponsibleIf there are no other allies than Dawn of Green - Doubt - δ, double the effects of 'Doubt' and 'Life'.
Isn’t It Warm?Wrath ×4 stock1 ally with the most SP inflicts +1 Burn Count with the effects of their attack skills/coins.
It Hurts!Deal +10% damage for every type of negative effect on this unit (max 50%)
It flows and criesLust ×3 resonanceIf the ally with the earliest Deployment order hits an enemy using its attack, inflict 1 [Laceration] (once per enemy per turn) - If target has [Laceration], inflict +1 [Laceration] Count as well If the ally with the earliest Deployment order is hit by an enemy, inflict 1 [Vibration] against the attacker (3 times per turn) - If the attacker has [Vibration], inflict +1 [Vibration] Count as well
Its Eyes Have Watched Over the Entire Black ForestTurn Start: Apply ([Binding] on self /2) [Agility] to the ally (excluding this unit) with the slowest Speed next turn (max 2, rounded down) If this unit has the slowest Speed, deal +10% damage with Base Attack Skills - If this unit's Speed is 1, deal +20% damage instead
Jean Cod G-0At the start of the combat phase, the ally with the least HP heals 5 HP.
Jin Gang BolusClash Lose: gain 3 [DefenseUp] (2 times per turn)
Jin Gang BolusOn Clash Lose, gain 1 [Protection] and 3 [DefenseUp] (2 times per turn)
Jin Gang BolusOn Clash Lose, gain 1 [Protection], 1 [AttackUp], and 3 [DefenseUp] (2 times per turn)
Jin Gang BolusOn Clash Lose, gain 2 [Protection], 1 [AttackUp], and 3 [DefenseUp] (2 times per turn)
Jin Gang BolusOn Clash Lose, gain 2 [Protection], 1 [AttackUp], and 4 [DefenseUp] (2 times per turn)
Jin Gang BolusOn Clash Lose, gain 3 [Protection], 1 [AttackUp], and 4 [DefenseUp] (2 times per turn)
Jolly AntlersGloom ×2 stock · Envy ×2 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter When using a Base Attack Skill that inflicts [Sinking] Potency, if the main target does not have [Sinking], this unit gains 5 [Sinking] and doubles the amount of Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part)
Jolly AntlersGloom ×2 stock · Envy ×2 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter When using a Base Attack Skill that inflicts [Sinking] Potency, if the main target does not have [Sinking], this unit gains 5 [Sinking] and doubles the amount of Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part) At less than 35% HP, Base Attack Skills gain Final Power +1
Joy of ExecutionWrath ×5 stockAfter an enemy is defeated, gain 1 [Agility] and 1 Damage Up next turn. If this unit defeated an enemy, also gain 1 Fanatic. (Once per turn.)
Jugar con EnemigosGloom ×4 stock1 ally with the most SP deals +10% damage to enemies with lower SP.
Júbilo HedonistaGloom ×3 resonanceAfter a successful evade, lower Stagger Threshold by the evade skill’s Power at a (5x Gloom Reson.)% chance.
Keen ObservationPride ×3 stock1 ally that has the highest max HP inflicts 2 [AttackDown] at 25% chance on hit
Keen Obsewashun1 ally with the highest Max HP inflicts 2 Offense Level Down with attacks at a 25% chance.
Keen StrikeOn Hit, inflict 1 Bleed (3 times per turn)
Koi-Koi [こいこい]Turn Start: if this unit does not have [HanafudaCombo], gain 0 [HanafudaCombo] Potency and 3 [HanafudaCombo] Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit([HanafudaOne], [HanafudaTwo], or [HanafudaThree]) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 [HanafudaCombo] Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following: · Gain 1 [HanafudaCombo] Potency · If this unit formed a Hand last turn and this turn in succession, gain 1 [HanafudaCombo] Potency · On Hit with the said Skill: trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 [HanafudaCombo] Potency, or at 0 [HanafudaCombo] Count, use "Kōzan"
KokuuntōLust ×3 resonanceDeal +10% damage to targets that have [Laceration]
KokuuntōSlash Skill Final Power +1
La Spada di PalermoWrath ×3 stock · Sloth ×2 stockIf this unit has 1+ [AccelBullet], Skill 3 gains Coin Power +1 and deals +25% damage Base Skills deal +1% damage for every 2 [Combustion] on the main target (max 15%) - If the main target has Shield, Base Skills deal +3% damage instead (max 45%)
LamentTurn End: if this unit has a negative effect, gain 1 [Enhancement] next turn When attacking targets that are either in Panic or in E.G.O Corrosion: deal +15% damage
Lament of the Lost Sheep [亡羊之嘆]When activating [HeishouCombo], The Lord of Hongyuan Hong Lu gains the following effect as the [HeishouComboCountHonglu] effect: - Inflict 1 [Sinking] upon inflicting [Burst] Potency or Count by using a Skill (3 times per turn) On the turn this unit Substituted or Returned to the field, gain 3 [GrownHorns]
LanternCombat Start: if this unit is targeted by 2+ units, gain 1 [Protection], 1 [ParryingResultUp], and 1 [PlusCoinValueUp]
Las-ditch StwuggleAt less than 25% HP, gain +1 clash Power in a clash.
Last-ditch StruggleWrath ×3 stockAt less than 25% HP, gain +1 clash Power in a clash.
Launching Maneuver [始動]Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = [StartXichun] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain [WaitingXichun]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Le Fauvisme - Couleurs SauvagesCombat End: Inflict 1 [IntenseColorsRodion] next turn to enemies that have [BearClawWoundAlly], [EagleClawWoundAlly], and [BoldBrushstrokesRodion] simultaneously - If target has 3+/6+/9+ [BearClawWoundAlly] and [EagleClawWoundAlly] each, inflict 2/3/4 [IntenseColorsRodion] instead (amount inflicted is based on the effect that has the least Stack) Turn End: Gain 1 [FaubismWolfMaskRodion] if any 1 of the following conditions is met - Inflicted [IntenseColorsRodion] 3 times (counts as once per turn regardless of the number of times inflicted during combat) - Used "Critique" 2 times - Used "Burst Forth the Pulsing Crimson under Your Skin"
Leave by SuggestionGloom ×3 resonance1 ally with the fastest Speed lowers the Clash Power of opponents that have Tremor by 1
Lemme go and I swear I'll make it in time!When, after Retreating with '[Retreat]', if this unit rejoins the battle, halve the [DevyatDimensionalSack] value (once per Encounter, rounded up)
Lend My Ear to the Inner Self, Hold onto the Representation of its Voice...Gain [SignAwakenSinclair] and [LimitedAwakenSinclair] when an enemy with 1,000+ max HP is killed (once per Encounter) - Afterward, convert all Coins into [SuperCoin]s when this unit uses Pride, Wrath, Envy Skills
Let me show everyone something very interestingCombat Start: N Corp. E.G.O::Fell Bullet Yi Sang's 'Target Readjustment Fire' Skill gains the following effects: - Before using the Skill, if N Corp. E.G.O::Contempt, Awe Ryōshū has [ContemptPersonality] and can use her base Skills, use "I Shall Fire / Anytime" against Ryōshū (once per turn; 'I Shall Fire / Anytime' reflects Yi Sang's Uptie Tier) - Before using the Skill, if the Skill's main target isn't N Corp. E.G.O::Contempt, Awe Ryōshū, and if she can use her base Skills, Ryōshū uses her Skill 1 as an Unopposed Attack against the main target (once per turn; [CantIdentify]; Skill 1 deals -50% damage; the Skill does not kill the main target)
Let's Get Battle-drunkWrath ×3 stock · Gluttony ×3 stockOn Hit against targets that have 7+ [Burst], (highest Reson. x 15)% chance to inflict 1 [Combustion] (4 times per turn) Combat End: If this unit has [Combustion], gain 1 [ChickenStance], 1 [CrimsonDamageUp], and 1 [ShamrockDamageUp] at the next Turn Start Combat Start: Gain 1 [AttackUp] and [DefenseUp] for every 20% missing HP on self (max 3)
LevelheadedPride ×2 resonanceDeal +20% damage to targets below 25% HP.
LifeWhen Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)
Like a Moth to a FlameThis unit prioritizes attacking enemies with the lowest max HP Heal 10 SP when killing enemies with [Combustion] damage or Attack Skills that apply [Combustion] (max once per turn)
Like a Serpent: Flexible, Elastic, and UnpredictableGluttony ×4 stockIf this unit is killed in this Encounter: every turn, at Combat Start, apply 2 [Breath] to the Substituting Identity of the earliest Deployment order
Like the Naraka of Avīci and Raurava [阿鼻叫喚]Encounter Start: Gain [HeavenlyKillerStar] and fix SP at -44 When taking SP damage including effects caused by Sinking, take (SP damage x 3) HP damage instead
Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi ArmsPride ×3 resonanceCombat Start: Gain [AengduNewArmIshmael] and heal (Pride Reson.) SP for Blade Lineage allied Identities excluding this unit Combat Start: If there is an allied Identity at less than 50% HP on the field excluding this unit, gain 1 [SupportProtect] (once per turn) Skill End: Gain 1 [WindBladeIshmael] for every 3 [Breath] Potency on self (max 5, 2 times per turn)
Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi ArmsEncounter Start: Gain [AengduNewArm] If there is an ally at less than 50% HP on the field excluding this unit, gain 1 [SupportProtect] (once per turn)
Lingering BladepointPride ×4 stockWhen the ally with the earliest Deployment order hits Critically using a Slash Skill, inflict 1 [DefenseDown] (max 3 times per enemy per turn)
Lingering Resolve [餘桓]Gluttony ×4 resonanceIf this unit is defeated in an Encounter, apply [CheerUpXichun] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a [RetreatForCommon] (2 times per Encounter)
Liquid VeilTurn Start: Apply 2 [Protection] to the ally that has the least HP (including this unit)
Liquified BodyDamage Taken -10%
Liu Defensive SquareWrath ×3 resonanceFor 2 allies that have the lowest SP: If they lost SP this turn, heal 5 SP at Turn End
Liu Defensive SquareWrath ×3 resonanceFor 2 allies that have the lowest SP: If they lost SP this turn, heal 5 SP at Turn End - If the said allies have Base Skills that inflict [Combustion] Potency or Count, heal 5~10 SP instead
Live OfferingAfter defeating an enemy with an attack or counter skill, gain 5 E.G.O resources of that skill’s Affinity.
Location-type Distortion: Photo LabThis unit cannot be killed, and does not take any damage from sources other than Skill damage from Skills attacking this unit as the main target This unit's Speed is fixed to 1 Turn Start after entering the Encounter: Gain 3 [PhotoTransitionChoiCamera] If this unit's HP reaches 1, or if [PhotoTransitionChoiCamera] reaches 0 Stack at Turn Start, activate the following: - Remove self and N Corp. Class 2 Staff from the Encounter - Return Im Gyeong-eop to the Encounter - Move the battle to a different location
Loser's Penalty: VoodooOn Clash Win, deal 4 Envy damage to target - At less than 33% HP, or if target has less than 33% HP, inflict 1 [ResultReduction] next turn (once per turn) - This Passive's effect does not inflict [ResultReduction] in the same turn the E.G.O Gift Voodoo Doll activated
Loyal SupporterGloom ×5 stockWhen 1 ally with the fastest Speed attacks a target that has [Sinking], deal +0.5% damage for every 1 [Sinking] on target (max 10%)
Loyal SupporterGloom ×5 stockWhen 1 ally with the fastest Speed attacks a target that has [Sinking], deal +1% damage for every 1 [Sinking] on target (max 20%)
Loyal WarriorPride ×3 stockIf an ally is killed by enemy attack, or if the attacked ally's HP is at less than 25% after the attack: After that Attack, Drifting Blade of Hongyuan Ryōshū uses "Aiding Strike" as an Unopposed Attack against that enemy (once per Encounter) - The Lord of Hongyuan Hong Lu may activate this effect 1 more time past its usage limit If "Hey, Back Off" is activated via the Passive 'I.L.T.L.T', the Skill deals +30% damage on Critical Hit and heals 2~4 SP for 1 other ally with the lowest SP (once per turn; excluding allies at -40 or lower SP)
LoyaltyEnvy ×3 stock- Apply Vengeance Mark to the unit that dealt the most Skill damage to an ally. - If the main target has Vengeance Mark, Final Power +1 - If there is another surviving ally from the Middle, heal 6 SP at every Turn End
LoyaltyEnvy ×3 stock- Apply Vengeance Mark to the unit that dealt the most Skill damage to an ally. - If the main target has Vengeance Mark, Final Power +1 - If there is another surviving ally from the Middle other than this unit, this unit and the surviving ally from the Middle with the least SP both heal 6 SP at every Turn End
LustLust ×4 resonanceWhen hit by an attack this turn, heal 3 HP at a 50% chance.
LustGive a random ally the following effect: When hit by an attack this turn, heal 3 HP at a 50% chance.
Mad FlameWrath ×2 stockHeal 50% less SP from winning a clash or defeating an enemy.
Mad FlameWrath ×2 stockHeal 50% less SP from winning a clash or defeating an enemy. If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
MaggotsOn Hit, inflict 5 [Muckworm] with a (Gluttony A-Reson. x 8)% chance
Magical Girl of Justice / Knight of DespairGloom ×3 stock · Pride ×3 stockWhen in [BlessingAlly] state... - Take -(SP / 2)% HP damage from attacks (max 20%) When in [DespairAlly] state... - Deal +(-SP/2)% damage with Base Skills (max 20%)
Magical Girl of Justice / Knight of DespairGloom ×3 stock · Pride ×3 stockWhen in [BlessingAlly] state... - Take -(SP / 2)% HP damage from attacks (max 20%) - Combat Start: at 3+ [ProtectiveSword], gain 1 [Protection] - Combat Start: at 5 [ProtectiveSword], gain 2 [Protection] and 1 [ParryingResultUp] instead When in [DespairAlly] state... - Deal +(-SP/2)% damage with Base Skills (max 20%) - Combat Start: at 3+ [PenetratingSword] gain 1 [AttackDmgUp] - Combat Start: at 5 [PenetratingSword], gain 2 [AttackDmgUp] and 1 [ResultEnhancement] instead
Magical Girl of Love / Queen of HatredEnvy ×4 resonanceDeal +2% damage for every [ThePowerOfLoveAndHate] (max 10%)
Magical Girl of Love / Queen of HatredEnvy ×4 resonanceDeal +2% damage for every [ThePowerOfLoveAndHate] (max 10%) Combat Start: gain 1 [ArcanaQueenOfHate]
Magical Power Charging SupportEnvy ×3 resonanceIf, among allies that gain [Charge] Count using their Base Attack Skills, 1 ally that has the least [Charge] Count uses a Base Attack Skill that gains [Charge] Count, the said ally gains +2 [Charge] Count (2 times per turn) - At 0 or higher SP: heal ([Charge] on target x 2) HP (max 10; heals up to 20 per turn) - At less than 0 SP: heal ([Charge] on target) SP (max 5; heals up to 10 per turn)
Magnum Opus: TibiaUpon entering the Encounter for the first time, gain +(# of The Ring allies on the field x 2) [ChargeBodyArt] Count (max 10) Skill End: If the Skill dealt HP or Shield damage, gain +5 [ChargeBodyArt] Count - If target is killed, gain +3 additional [ChargeBodyArt] Count Gain 1 [ChargeBodyArt] every time this unit consumes 10 cumulative [ChargeBodyArt] Count in this Encounter - If the above effect brings this unit's [ChargeBodyArt] Potency to 2 or higher, gain [TibiaPersonality] Base Attack Skills and Clashable Counter Skill count as Skills that gain [Charge] Count
MaladaptationWhen weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 [Breath] Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ [ObservedPerson], gain 1 additional [Breath] Potency with every hit; however, reduce the target's [ObservedPerson] by 3 Gain +1 [Breath] Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ [ObservedPerson], gain +1 additional [Breath] Count with every hit taken; however, reduce the target's [ObservedPerson] by 3 Critical Hit damage does not increase or decrease
MaladaptationWhen weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 [Breath] Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ [ObservedPerson], gain 1 additional [Breath] Potency with every hit; however, reduce the target's [ObservedPerson] by 3 Gain +1 [Breath] Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ [ObservedPerson], gain +1 additional [Breath] Count with every hit taken; however, reduce the target's [ObservedPerson] by 3 Critical Hit damage does not increase or decrease
Maneuver TrainingEnvy ×5 stockAt the end of the turn, 1 ally that has the highest Charge Count gains Max Speed +1 (Capped at 3) per 5 Charge Count next turn
Mang (望)Consume SP to generate Mang. Deal more damage based on the number of Mang
Mark of the GazeWhenever this unit uses a base Attack Skill against an enemy, gain 1 additional E.G.O resource for a random, least-owned Affinity that doesn't correspond to the Affinity of the Attack Skill used (2 times per turn)
Martial Arts of PerseveranceOn Clash Win, gain +2 [Breath] Count (2 times per turn) If the target this unit's Skill hit has less than 5 [Laceration] Potency, inflict 1 [Laceration] and +2 [Laceration] Count at Attack End (once per Skill, 2 times per turn, prioritize the main target)
Mass-produced Bionic GearLust ×5 stockWhen 1 ally with the fastest Speed defeats an enemy that has Bleed, gain 1 Attack Power Up next turn (Once per turn)
Measured ClashesOn Clash Win, gain 2 [Agility] next turn (once per turn)
Mentor's CounselPride ×3 resonanceIf the fastest ally's Speed is faster than Speed of all enemies, the fastest ally gains Clash Power +1
Mentor's CounselPride ×3 resonanceIf the fastest ally's Speed is faster than Speed of all enemies, the fastest ally gains Clash Power +1 If the said ally is a Cinq Association Fixer, the fastest ally deals +10% Pierce Damage
MentorshipTurn Start: Gain [ThankyouDocentRodion] equal to the number of The Ring Student Identities on the field (once per Encounter) Turn Start: Randomly apply (# of The Ring Student Identities on the field) [AttackUp] or [DefenseUp] to any 2 of The Ring Student Identities (max 2, once per Encounter. Prioritizes The Ring Fauvist Students)
MetronomeTurn Start: in odd-numbered turns, gain 1 [AttackDmgUp]; in even-numbered turns, gain 1 [Protection] - Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect) - Does not affect the instances of its effect applied to other allies When using E.G.O Skill, gain 1 [AccumulatedPastSinner] next turn (once per Encounter) - Gain 1 [AccumulatedPastSinner] at every subsequent Turn End
Military MindsetSloth ×5 stock1 ally with the most HP deals +30% damage to enemies below 0 SP.
Mismatched MemoriesTurn Start: Gain the following effects: - When in [ChoiSwordsmanshipOne]: At less than 5 [ChoiSwordsmanship] Stack, gain (5 - [ChoiSwordsmanship] Stack) [Vulnerable] - When in [ChoiSwordsmanshipMany]: At more than 5 [ChoiSwordsmanship] Stack, gain [Vulnerable] equal to surplus [ChoiSwordsmanship] Stack past 5
Missionary of KnowledgeGloom ×5 stock1 ally with the highest Max HP gains Blunt DMG Up next turn based on the damage that they took this turn. (Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start. Max Blunt DMG Up gained by this effect: 3)
Miwitawy Minset1 ally with the most HP deals +30% damage to enemies below 0 SP.
Modified Power OutputGloom ×4 stock1 ally that has the most Max HP inflicts +1 Tremor with the effects of their Attack Skills/Coins
Morale BoostSloth ×2 resonanceNext turn, apply 2 [Agility] to self and allies who are adjacent to this unit on the Dashboard this turn.
Morale BoostOn Kill, heal 10 SP for 2 Sinners with the least SP
More BloodfeastIf the target is defeated at the end of this unit's Attack Skill, increase [BloodDinner] by the target's max HP
Morgenfeuer [Stigma Workshop]Wrath ×2 stock · Sloth ×2 stockWhen other Dawn Office[TabExplain] Identities meet the following conditions, Dawn Office[TabExplain] Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets): · Dawn Office[TabExplain] Fixer Faust's "Eject", "Eject - High Noon[TabExplain]", and "Dismemberment at High Noon[TabExplain]" · Dawn Office[TabExplain] Fixer Sinclair's "Stigmatize" and "Blazing[TabExplain] Strike" If Dawn Office[TabExplain] Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office[TabExplain] Rep Gregor's Base Skills, deal additional Wrath damage equal to [Combustion] on targeted enemy (max 10; max 20 per turn) - Counts as activating [Combustion]
Morgenfeuer [Stigma Workshop]Wrath ×2 stock · Sloth ×2 stockWhen this unit has [DawnLight], gain 2 [StigmaWorkshopHandStep1] On Hit using Base Attack Skills When other Dawn Office[TabExplain] Identities meet the following conditions, Dawn Office[TabExplain] Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets): · Dawn Office[TabExplain] Fixer Faust's "Eject", "Eject - High Noon[TabExplain]", and "Dismemberment at High Noon[TabExplain]" · Dawn Office[TabExplain] Fixer Sinclair's "Stigmatize" and "Blazing[TabExplain] Strike" If Dawn Office[TabExplain] Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office[TabExplain] Rep Gregor's Base Skills, deal additional Wrath damage equal to [Combustion] on the targeted enemy (max 10; max 20 per turn) - Counts as activating [Combustion]
Multitude of DotsLust ×4 stockCombat Start: Inflict 2 Potency for 1 of the following effects on 1 enemy that has the least types of negative effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random. (In Focused Encounters, a Part)
Multitude of DotsLust ×4 stockCombat Start: Inflict 2 Potency for 1 of the following effects on 2 enemies that have the least types of negative effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random. (In Focused Encounters, Parts)
Muscle in ChargeLust ×4 stock1 ally with the fastest Speed inflicts +1 Bleed
Mutilated TattoosEnvy ×5 stockGain 1 [AttackUp] and 1 [DefenseUp] next turn every time an ally (including this unit) is attacked. (Max 6) Deal more damage at less HP. - Deal +0.4% damage for every 1% missing HP
Mutilated TattoosEnvy ×5 stockGain 1 [AttackUp] and 1 [DefenseUp] next turn every time an ally (including this unit) is attacked. Gain 2 of each instead if the ally is from The Pequod. (Max 9) Deal more damage the less HP this unit has. - Deal +1% damage for every 1% missing HP
My Bestie and a RivalTurn Start: if Sinner Sinclair is participating in this battle, this unit and Sinclair both gain 2 [AttackUp] and 2 [DefenseUp] (does not count if he is a Backup Unit)
My ResponsibilityGluttony ×3 resonanceWhen 1 ally with the fastest Speed hits an enemy that has 6+ [Burst], inflict 1 [AttackDown] (3 times per enemy per turn)
My ResponsibilityGluttony ×3 resonanceWhen 1 ally with the fastest Speed hits an enemy that has 3+ [Burst], inflict 1 [AttackDown] (3 times per enemy per turn)
My Siblings Call to MeTurn End: For every 3% missing HP on self, gain 1 Offense Level Up. (max 5) Turn End: Gain +1 Min & Max Speed next turn for every 300 [BloodDinner] This unit's HP cannot be reduced below 60%.
N.O.Sloth ×3 resonance- When another ally Staggers an enemy with an attack: follow up with a Skill 1 against the Staggered enemy. (once per Turn) - If multiple enemies are Staggered at once, target the enemy with the least HP(for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP). - When using Skill 1 with this effect, this unit gains +1 more [Vibration] Count from its Coin effects, and triggers a [VibrationExplosion] with the last Coin On Hit
Needs a Rougher Touch for this Part...!Lust ×2 resonanceInflict +1 more [BearClawWoundAlly], [EagleClawWoundAlly], and [BoldBrushstrokesRodion]
New Breathing HolePride ×4 stockIf 1 ally that has the most Poise defeats an enemy, gain 1 Pierce DMG Up next turn. (Once per turn)
NextAttack End: If the target is killed, gain +2 [Breath] Count (2 times per turn)
Nice and Slow, Don't Let It Break...Lust ×3 resonanceApply the following effects to the Identity with the earliest Deployment order: - If Lust Reson. is of an odd number, inflict +1 more [Laceration] Potency - If Lust Reson. is of an even number, inflict +1 more [Sinking] Potency - If the said Identity is in The Ring faction, it gains 1 [AttackUp] or 1 [DefenseUp] at Combat Start
Night in the BackstreetsWhen joining after Wave 2, enter with 30 SP.
Nightly StrollPride ×3 stock1 ally that has the least [Breath] gains 1 more [Breath] Potency when gaining [Breath] Potency using its own Skill or Coin effects (max 2 times; does not apply to allies that do not have [Breath])
Nightly StrollPride ×3 stock1 ally that has the least [Breath] gains 2 more [Breath] Potency when gaining [Breath] Potency using its own Skill or Coin effects (max 2 times; does not apply to allies that do not have [Breath])
Nutrient AbsorptionAfter defeating an enemy that has [Burst], heal (Gluttony A-Reson.)% HP.
ObservationEncounter Start: Apply 1 [ObservedPerson] on all enemies; then, gain [Breath] Potency and Count equal to the number of units with [ObservedPerson] Turn Start: Apply 1 [ObservedPerson] against targets without [ObservedPerson] For every 10 [ObservedPerson] on the target, inflict +1 more [Vibration] Potency and Count with this unit's Skills (max 3)
Observational EyeGluttony ×3 resonance1 ally that has the highest max HP gains Clash Power +1 in a Clash
ObsessionThis unit's leftmost Skill on the Dashboard inflicts double the [Laceration] Potency (once per turn)
Obsessive HammerWrath ×4 resonanceWhen below 50% HP, remove 1 negative status effect and gain 1 Fanatic, 1 Attack Power Up, and 3 Protection at the start of the combat phase.
Obsidian Exoskeleton Shall Rend and Protect My FleshGluttony ×4 stockApply the following effect to 1 ally that has the highest max HP - Combat Start: Gain (affected unit's Speed difference between this turn and last turn x 2) Defense Level (max 5; if the affected unit was not an Active participant last turn, use its minimum base Speed value to calculate) - Combat Start: If the affected unit is at less than 50% HP, and if the Speed difference between this turn and last turn is 3 or higher, heal 50 HP (once per Encounter)
Obsidian Stormrider [黑風馬脚]Gluttony ×5 stockGain 1 [BreakthroughHorse] when meeting one of the following conditions: - Attack Start: When this unit's Speed is faster than the target's by 2 or more - When this unit triggers [VibrationExplosion] twice using its Skills (including E.G.O Skills) - When this unit wins a Clash while having [LegStrengthHorseYisang] ※ Only 3 [BreakthroughHorse] can be gained per turn; cannot gain [BreakthroughHorse] using the Skill "Obsidian Stormrider's Crescent Decapitator"
Obsidian Stormrider [黑風馬脚]Gluttony ×5 stockGain 1 [BreakthroughHorse] when meeting one of the following conditions: - Attack Start: When this unit's Speed is faster than the target's by 2 or more - When this unit triggers [VibrationExplosion] twice using its Skills (including E.G.O Skills) - When this unit wins a Clash while having [LegStrengthHorseYisang] ※ Only 3 [BreakthroughHorse] can be gained per turn; cannot gain [BreakthroughHorse] using the Skill "Obsidian Stormrider's Crescent Decapitator" When this unit has Shield, gain (Shield HP / 10) Defense Level (max 5; rounded down)
Oddly Uncanny LanternCombat Start: Gain 1 [Vulnerable] for every Identity that targeted this unit (max 5) Combat Start: If all enemies attack this unit, Atk Weight +1 - Gain Offense Level equal to the number of enemies; when this unit heals, heal 5 additional HP
Om Nom NomGluttony ×4 stockIf this unit's Skill Slot has [Aggro], Clash Power +1 Heal 4 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, the Parts that targeted this unit with an Attack Skill)
Om Nom NomGluttony ×4 stockIf this unit's Skill Slot has [Aggro], Clash Power +1 Heal 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, each Part is calculated separately)
One FamilyEnvy ×3 stockThe 1 ally with the least SP heals 10 SP at Turn End if there is another ally from the same Faction
One Step AheadPride ×3 resonanceThe fastest ally, on Clash Win, gains 1 [Agility] next turn (2 times per turn)
One day I'll wear me Armour for Cancelled TrainsEnvy ×3 resonance- Combat Start: If the unit with the earliest Deployment Order gains [Charge] Count past the Max [Charge] Count Cap by using a Skill, the unit gains 1 [ChargeForceField] next turn for every [Charge] Count that exceeds the Max [Charge] Count Cap (max 3, including E.G.O Skills)
Opened CanOn Hit, if target has 5+ [Sinking], inflict 1 [Disarming]. (5 times per turn)
Oracle Device [Caduceus]A random weapon is assigned to every Coin for Base Attack Skills. Each weapon has a unique effect. - [YisangWeapon01Hatchet] - [YisangWeapon02Stiletto] - [YisangWeapon03Greatsword] - [YisangWeapon04Rapier] - [YisangWeapon05Sledgehammer] - [YisangWeapon06Ultragreatsword] - [YisangWeapon07Lance] - [YisangWeapon08Chain] - [YisangWeapon09Scythe] Gain 1 [StackYisangSpecialSkill] when using Skills with [IndexPrescriptTargetMarkToEnemy]
Oracle Device [Caduceus]A random weapon is assigned to every Coin for Base Attack Skills. Each weapon has a unique effect. - [YisangWeapon01Hatchet] - [YisangWeapon02Stiletto] - [YisangWeapon03Greatsword] - [YisangWeapon04Rapier] - [YisangWeapon05Sledgehammer] - [YisangWeapon06Ultragreatsword] - [YisangWeapon07Lance] - [YisangWeapon08Chain] - [YisangWeapon09Scythe] Gain 1 [StackYisangSpecialSkill] when using Skills with [IndexPrescriptTargetMarkToEnemy] Convert [BurningWoundYisangMask] to [BurningWoundYisang] at the end of the turn this unit used "Furioso-Replica" for the first time in this Encounter Turn Start: If this unit has [BurningWoundYisang] and has "Furioso-Replica" on the Dashboard, gain [BlackNightmareYisang]
Outstanding CourierGluttony ×6 stockTo 1 ally with the fastest Speed: Clash Power +1 to Skills that apply [Burst] Potency or Count
Overcharge / Cleanup OrderEnvy ×3 stockGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter Turn End: Apply 1 [ParryingResultUp] next turn to ([Charge]) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
Overloading CablesCombat Start: At 4+ Reson., gain 2 [AttackUp] and 2 [DefenseUp]. If the Reson. was an Envy Reson., apply the above effects to the 2 units adjacent to this unit on the Dashboard as well
POW Torture TechniqueOn Hit: if target has [Binding] or [Laceration], gain 1 Clash Power Up next turn (2 times per turn)
Packed PiesLust ×4 stockHeal 8 HP at the start of the combat phase.
PainIf an ally is defeated in Combat, gain 1 Bind, 1 Attack Power Up, and 3 Damage Up next turn.
Painless MercyUnless Reused via external effects, Night Awl Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
Paired AssaultWhen an ally deals damage by striking an enemy, use the Skill 'Weakness Thrust' as an Unopposed Attack after the ally's attack ends (2 times per turn)
Palermitan StyleLust ×2 stock · Sloth ×2 stockGain the following effects based on ([EvolvingManual] on self + [DuelEdgeAlly] on the main target) - Base Skills deal +3% damage for every combined Stack (max 15%) - 1+ Stack: Clash Power +1 - 2+ Stack: Base Skills gain Base Power +1 - 3+ Stack: On Hit using a Base Skill, inflict 1 [SeveredTendonAlly] next turn - 4+ Stack: Base Skills gain Final Power +1 - 5+ Stack: Base Skills deal +15% damage Take -3% damage for every ([EvolvingManual] on self + [DuelEdgeAlly] on the enemy attacking this unit) (max -15%)
ParentingIf The House of Spiders: The Middle Apprentice Ishmael is on the field alongside this unit, activate the following effects: - On Clash Win, gain 1 [DaughterEducationSpiderOutis] (once per turn; if it was the first Skill this unit used in that turn, gain 1 additional [DaughterEducationSpiderOutis]) - On Hit using a Skill, gain 1 [DaughterEducationSpiderOutis] (once per turn; does not gain [DaughterEducationSpiderOutis] from using Cracked Coins) 【Effects apply only to The House of Spiders: The Middle Apprentice Ishmael】 - When Ishmael wins a Clash, Ishmael gains 1 [GotAComplimentIshmael] (once per turn; if it was the first Skill Ishmael used in that turn, Ishmael gains 1 additional [GotAComplimentIshmael]) - On Hit using Ishmael's Skill, Ishmael gains 1 [GotAComplimentIshmael] (once per turn; does not gain [GotAComplimentIshmael] from using Cracked Coins; if the Skill that hit was Skill 3 activated as a Counter, gain 1 additional [GotAComplimentIshmael])
Partial Heishou Mutation TrainingGluttony ×5 stockTurn End: 1 ally with the fastest Speed gains 2 [Agility] next turn
Passionate CheerWrath ×6 stock1 ally with the least SP deals +5% Pierce damage for every 6 [Combustion] Potency on target On Hit (Max 15%)
Peering Through a KeyGloom ×3 resonanceWhen Discarding a Skill, gain [AttackDmgUp] equal to the Discarded Skill's Rank. (Max 3 per turn)
Peering Through a KeyGloom ×3 resonanceWhen Discarding a Skill, gain [AttackDmgUp] equal to the Discarded Skill Rank. (Max 3 per turn) When other allies Discard a Skill, and if the ally's Discarded Skill Rank is higher than this unit's [KnowledgeExplored] value, this unit gains +1 [KnowledgeExplored].
Pink RibbonsOn Clash Win, inflict 1 [PinkRibbon_Ishmael]
Please be traceless in your deeds.Gluttony ×6 stockIdentity that has the least current HP percentage: Deal +(types of Deathrites on target x 3)% damage against the enemy (max 15%)
Please, Do Stop Running and Be SeatedLust ×3 resonanceTurn End: Inflict 2 [AttackDown] and +1 [Laceration] Count next turn on 1 enemy with the fastest Speed (in Focused Encounters, the Part)
PluckinessPride ×3 stockWhen an ally is defeated, gain 1 Attack Power Up next turn.
PoisedPride ×4 stockOn Clash Win, gain +1 [Breath] Count
PoisedPride ×4 stockOn Clash Win, gain +1 [Breath] Count Coin Power +1 for every 5 [Breath] Count (max 3)
Power of Love and JusticeAt 10+ [PowerOfLoveAndJustice] Count: lose 10 of its Count and gain 1 [PowerOfLoveAndJustice] Potency next turn At 3 [PowerOfLoveAndJustice] Potency: when inflicting [Burst] Potency, inflict 1 [Burst] Count as well (2 times per turn)
Practices on AestheticsLust ×4 stock1 ally that has the lowest SP heals 2 SP On Hit for every type of negative effect on the target (max 6) (This Passive activates 2 times max per turn)
Practices on AestheticsLust ×4 stock1 ally that has the lowest SP heals 2 SP On Hit for every type of negative effect on the target (max 6) If the target has [Laceration], heal 3 additional SP (This Passive activates 2 times max per turn)
Precision AimPride ×2 resonanceTurn End: Gain 1 [Agility] next turn for every 10 [Breath] on self (max 2) Turn End: If this unit is not set to use any Attack Skills (including E.G.O Skills, excluding [CoveringFire]), gain 10 [Breath] and 1 [PenetrateResultUp] next turn.
Precision AimPride ×2 resonanceTurn End: Gain 1 [Agility] next turn for every 10 [Breath] on self (max 2) Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3 [Breath] to 1 ally that has the least [Breath] Potency Turn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding [CoveringFire]), gain 10 [Breath] and 1 [PenetrateResultUp] next turn
PredatorIf this unit healed more than 10% of its Max HP this turn, gain 1 [Enhancement] next turn.
Prepared MindWrath ×3 resonanceGain [Agility] by (Wrath Reson. / 3) next turn.
Prescript Delivered on Paper SlipsTurn Start: - Gain [IndexPrescriptFaust_0] / [IndexPrescriptFaust_1] / [IndexPrescriptFaust_2] / [IndexPrescriptFaust_3] based on [BlessingOfIndexPrescriptAlly] on self - Inflict [IndexPrescriptTargetToEnemy] to a random enemy (in Focused Encounters, the Part) - Apply [IndexPrescriptTargetMarkToEnemy] to Base Attack Skills on this unit's Dashboard (1 per Slot, max 2 Skills) · At 6+ [BlessingOfIndexPrescriptAlly], the effect above prioritizes Skill 3 - All of the effects above and [IndexPrescript_Base] execution checks do not trigger when this unit is Staggered, Immobilized[TabExplain], in Panic, or in E.G.O Corrosion[TabExplain]
Prescript Delivered on a DeviceTurn Start: - Gain [IndexPrescriptYi_0] / [IndexPrescriptYi_1] / [IndexPrescriptYi_2] / [IndexPrescriptYi_3] based on [UnlockBuff_Base] stage on self - Inflict [IndexPrescriptTargetToEnemy] to a random enemy (in Focused Encounters, a Part) - Apply [IndexPrescriptTargetMarkToEnemy] to Base Attack Skills on this unit's Dashboard (1 per Slot, max 2 Skills) · At [UnlockBuffAlly_2]+, the effect above prioritizes Skill 3 (prioritizes empowered Skill) - All of the effects above and [IndexPrescript_Base_2nd] execution checks do not trigger when this unit is Staggered, Immobilized[TabExplain], in Panic, or in E.G.O Corrosion[TabExplain]
Prescript Delivered on a DeviceTurn Start: - Gain [IndexPrescriptDon_0] / [IndexPrescriptDon_1] / [IndexPrescriptDon_2] / [IndexPrescriptDon_3] based on [UnlockBuff_Base] stage on self - Inflict [IndexPrescriptTargetToEnemy] to a random enemy (in Focused Encounters, the Part) - Apply [IndexPrescriptTargetMarkToEnemy] to Base Attack Skills on this unit's Dashboard (1 per Slot, max 2 Skills) · At [UnlockBuffAlly_2]+, the effect above prioritizes Skill 3 - All of the effects above and [IndexPrescript_Base_2nd] execution checks do not trigger when this unit is Staggered, Immobilized[TabExplain], in Panic, or in E.G.O Corrosion[TabExplain] If this unit has [UnlockBuffAlly_3] at Turn Start, gain [Blandishment_Shin]
PridePride ×4 resonanceDeal +2 damage after winning a clash.
PrideGive a random ally the following effect: Deal +2 damage after winning a clash.
Prophecy of RuinOn Heads Hit with a Lust affinity Skill, lower this unit and the target's SP by 4. (Does not work against targets that are Non-SP Units) Gain 5 Lust E.G.O resources On Kill with a Lust affinity Skill
Proselyte's BladeSloth ×1 stock · Pride ×1 stock · Gloom ×1 stockDeal +2% damage with Skills marked with [IndexPrescriptTargetMarkToEnemy] for every [BlessingOfIndexPrescriptAlly] on self (max 16%) - At 9 [BlessingOfIndexPrescriptAlly], deal +20% damage with Base Skills instead On Hit with a Base Skill against target that has [IndexPrescriptTargetToEnemy], gain 1 [Breath] and inflict 1 [Sinking] (once per turn) - Increase the number of times this effect can trigger per turn by 1 for every 3 [BlessingOfIndexPrescriptAlly] (max 2) - At 9 [BlessingOfIndexPrescriptAlly], Base Skills inflict +1 more [Sinking] Potency and this unit gains +1 more [Breath] Potency
Protection Request ReceivedGloom ×2 resonanceCombat Start: Apply 2 [DefenseUp] to the ally that has the lowest HP percentage If the ally has less than 50% HP, apply an additional 2 [DefenseUp]
Pungent Spring BreezeSloth ×3 resonance1 ally that has the lowest SP deals +10% damage when attacking 2 or more targets at once
Purge Enforcer of the FamiglieSloth ×2 stock · Lust ×2 stockWhen this unit kills an enemy or breaks a Part, gain 1 [PenetrateResultUp] next turn (once per turn) When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict [Disarming] on the target for every 2 Speed difference (max 1 per turn) After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
Purge Enforcer of the FamiglieSloth ×2 stock · Lust ×2 stockWhen this unit kills an enemy or breaks a Part, gain 2 [PenetrateResultUp] next turn (once per turn) When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict [Disarming] on the target for every 2 Speed difference (max 2 per turn) After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn) - If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
PwuckineshWhen an ally is defeated, gain 1 Attack Power Up next turn.
Quick RechargeGloom ×3 resonanceAt the start of the combat phase, gain Charge Count by (Gloom Reson. / 3).
Radio CommsEnvy ×3 stock1 ally that has the lowest max HP gains +1 [Charge] Count
Ragged UmbrellaEnvy ×3 stock1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up next turn. (Once per turn)
Rain of TearsEnvy ×3 stockAt the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking. Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn) When hit, gain 1 Blunt DMG Up next turn. (3 per turn)
Rambling ManTurn Start: If this unit took no damage last turn, gain +4 [Charge] Count. On Hit against an enemy that has a slower Speed, inflict +1 [Burst] Count (3 times per turn).
Rambling ManMax [Charge] Count +5 Skills that consume [Charge] Count deal +2% damage for every ([Charge] - 1) (max 10%)
Raring to GrazeWrath ×3 resonanceGain (Wrath Reson.) Charge Count next turn. At 5+ Charge Count, gain 1 [Agility] and Attack Power Up.
Raring to GrazeWrath ×3 resonanceGain (Wrath Reson.) Charge Count next turn. At 5+ Charge Count, gain 1 Haste and Attack Power Up. Always Activate: At the start of the stage, gain +3 Ammo.
Ray of Sun After RainTurn Start: All allies heal 3 SP
Received MissionEncounter Start: gain [RepressedMurderousIntend]
RedirectPride ×3 stockOn Evade, gain 1 [Agility] next turn (Max 3)
RedirectPride ×3 stockOn Evade, gain 1 [Agility] next turn; lower this unit's Stagger Threshold by 5 (Max 3)
ReflectrialAt 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash (rounded down) Max Potency cap for [Laceration], [Burst], and [Sinking]: 30 Max Count cap for [Laceration], [Burst], and [Sinking]: 10 Max Potency cap for [Combustion] and [Vibration]: 50 Max Count cap for [Combustion] and [Vibration]: 30
RefractionEnvy ×4 resonance1 ally who has the most [Charge] Count at Turn Start: deal +10% damage with Skills that consumed 7+ [Charge] Count (once per turn)
Refusal to JudgeCombat Start: Gain 3 [Protection] if this unit is targeted by 3 or more Skills
Regeneration Ampule ActivationGluttony ×5 stockWhen hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 K Corp Ampule. After this activates, gain 1 Fragile every turn for the rest of the battle. (Once per battle)
RelaySloth ×3 stock · Gloom ×3 stockCombat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)
Relay IntelligenceGluttony ×4 stock1 ally with the fastest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to.
ReloaderPride ×4 resonanceWhen the 1 ally Identity with the earliest Deployment order among those using [Bullet] finishes their attack, if their current [Bullet] count is fewer than half (rounded up), regain half of the maximum [Bullet] capacity (rounded up; once per Encounter; max [Bullet] regained: 5) - If the [Bullet] receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of [Bullet] is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use [Bullet]
Repression WorkWrath ×5 stockIn a Clash, if the target of the ally with the slowest Speed has 3+ types of negative effect, target's Clash Power -1
Request WorkPride ×3 resonance1 ally with the most SP deals +10% damage with E.G.O Skills
Request WorkPride ×3 resonance1 ally with the most SP deals +10% damage with E.G.O Skills If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage
ResentmentWhen hit by a Skill, gain 2 [ResentmentSpiderDaughterTwo] (once per Skill) When an ally is hit, gain 1 [ResentmentSpiderDaughterTwo] (once per Skill) At max [ResentmentSpiderDaughterTwo] Stack, use a powerful attack Turn End: At less than 80% / 60% / 40% HP, max out this unit's [ResentmentSpiderDaughterTwo] Stack
ReshenshimenDeal +10% damage to targets with higher Max HP.
Residual HeatWrath ×3 resonanceWhen 1 ally that has the lowest SP inflicts [Combustion] with a Base Skill's On Hit effect, inflict 2 additional [Combustion] (max 3 times) - If the target the ally is attacking has 30+ [Combustion], inflict +1 [Combustion] Count instead (max 3 times)
ResolutionLust ×2 resonanceAt the next Turn Start, at 4+ [Breath] Count, gain 2 [Agility]
Resonant SpannerPride ×4 stockWhen 1 ally with the slowest Speed triggers [VibrationExplosion], increase the Stagger Threshold raise by +20%.
Resonating TremorWhen hit, inflict +2 [Vibration] against the Attacker If the target has [Vibration], inflict 2 [Vibration] against all enemies On Hit. Attack End: If the target is defeated, inflict +4 [Vibration] against all enemies
RespirationWrath ×3 resonanceAfter taking damage from attacks this turn, deal +10% damage.
Responsibility of a Former PrinceTurn Start: The following effects activate for La Manchaland Identities that have max [BloodArmorMeursault] Stack · Gain 1 [FocusOnActing] · When Staggered due to damage, recover from Stagger; then, consume all [BloodArmorMeursault] on self (once per Stage per Identity; excluding forced Staggers) If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage using their Skill 3 (including Empowered Skills)
RessentimentEnvy ×4 resonanceDeal +10% damage to targets that have higher Max HP.
Revelation from AboveAfter winning a Clash with the leftmost Skill on the Dashboard, apply 1 [Enhancement] or [Endurance] to a random ally next turn
Reversal Death by Gu PoisonWhenever this unit inflicts [Sinking] Potency, [Sinking] Count, or 'Unique Sinking' using its Attack Skills, gain 1 [AttackUp] next turn (max 2) - At 3+ A-Reson., with the same conditionals, gain 1 [AttackUp] next turn instead (max 3)
Reviewed KnowledgeSloth ×4 stockWhen 1 ally with the fastest Speed Discards a Skill, gain (3 x Discarded Skill rank)% of the max HP as Shield (once per turn)
Reviewed KnowledgeSloth ×4 stockWhen 1 ally with the fastest Speed Discards a Skill, gain (5 x Discarded Skill rank)% of the max HP as Shield (2 times per turn)
Righteous RetributionLust ×3 resonanceSkills deal +10% damage in a won clash.
RippleCombat Start: Heal (this unit's highest A-Reson.) SP for the ally that has the least SP, excluding allies in Panic
Rising FaithWrath ×3 stockAfter an enemy is defeated, apply 1 [Agility] and 1 Damage Up next turn to the ally with the most SP. (Once per turn.)
RoarOn Enemy Kill, gain +(the turn's Envy A-Reson. / 2) [Charge] Count
Rough SketchLust ×4 stock1 ally that has the least SP heals 4 SP when defeating an enemy that has [Laceration]. Heal 1 additional SP for every type of negative effect on the target. (max 4. Once per turn)
Rough SketchLust ×4 stock1 ally that has the least SP heals 4 SP when defeating an enemy that has [Laceration]. Heal 1 additional SP for every type of negative effect on the target. (max 4. 3 times per turn)
Running TimeWhen this unit uses a Skill to trigger [VibrationExplosion] on an enemy, gain 1 [Agility] next turn. (4 times per turn, including E.G.O Skills)
Rupture-breathing Resolve [破吸自桓]Gluttony ×5 stockWhen killing the target with this unit's Attack Skills, gain [Breath] equal to [Burst] on target (3 per 1 enemy; once per turn) - If this unit gained 3 [Breath] with the above effect, gain [Breath] Count equal to [Burst] Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more [Burst] Potency or [Burst] Count with this unit's Base Attack Skills (2 times per turn)
Rushing HeartSloth ×5 stock1 ally with the slowest Speed deals +30% damage with their 4th and subsequent Coins.
Rustle UpLust ×5 stockAfter defeating an enemy, heal the ally with the least HP for 15 HP. (Once per turn.) If this unit has an Appetite, spend it to boost the healing based on its Count.
Saikai [再会]Upon entering the Encounter for the first time, gain 0 [SojiRyoshuEchoPast] and 0 [SojiRyoshuEntangle] Upon entering the Encounter for the first time, for every 3 The House of Spiders Identities in the Loadout (including this unit), raise [SojiRyoshuEchoPast]'s Min & Max Stack cap by 1 (max 3) If any of The House of Spiders allied Identities are on the field, transfer HP damage taken to The House of Spiders Identity that has the lowest current HP percentage When this unit takes damage that brings its HP down to 0, this unit's HP does not drop below 1 for the turn (once per Encounter) Apply the following effects based on The House of Spiders ally death: - Gain 1 [SojiRyoshuEchoPast] - For this Encounter, gain additional effects based on which of The House of Spiders allied Identity was defeated · The House of Spiders: The Index Nursefather Yi Sang: On Base Attack Skill Use, convert the final Coin into [SuperCoin]. Deal +10% damage with Base Attack Skills' [SuperCoin]s · The Index Proxy - Effloresced E.G.O::Procuration Don Quixote: On Base Attack Skill Use, gain 2 [Breath]. On Crit using Base Attack Skills, inflict 1 [Sinking] · The House of Spiders: The Middle Apprentice Ishmael: Defense Level +2. Inflict +1 more [Combustion] Potency using Base Skills · The House of Spiders: The Ring Nursefather Hong Lu: Gain [MelodyBodyArt] · The House of Spiders: The Ring Apprentice Faust: Gain Shield equal to 10% HP at every Turn Start · The House of Spiders: The Pinky Apprentice Sinclair: Gain +1 [Breath] Count and 1 [CriticalDamageUp] at every Turn Start If there are no Identities left to Substitute or Return, Blade of the House of Spiders Ryōshū gains +1 Skill Slot for every 3 The House of Spiders allies that are defeated (max 3 times) - This effect cannot increase Skill Slots beyond the maximum Skill Slot cap of this Encounter - For certain game contents, this effect can activate regardless of the contents' Skill Slot increase restriction This Identity only counts as an "Identity that applies [Combustion], [Laceration], and [Breath]" When conditions are met, change battle music for the rest of the Encounter (excluding certain Encounters)
Saikai [再会] - The MiddleIf this unit is defeated at Encounter Start, or if this unit is defeated during the Encounter, Blade of the House of Spiders Ryōshū gains the following effects: - Gain 1 [SojiRyoshuEchoPast] - Take -20% damage - When hit, gain 1 [AttackUp] (2 times per turn)
Saikai [再会] - The ThumbIf this unit is defeated at Encounter Start, or if this unit is defeated during the Encounter, Blade of the House of Spiders Ryōshū gains the following effects: - Gain 1 [SojiRyoshuEchoPast] - On Clash Win using a Base Skill, inflict 2 [Vibration] and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per turn)
Saikai [再会] - The ThumbIf this unit is defeated at Encounter Start, or if this unit is defeated during the Encounter, Blade of the House of Spiders Ryōshū gains the following effects: - Gain 1 [SojiRyoshuEchoPast] - Defense Skill Coin Power +1, Base Attack Skills deal +10% damage against targets that have Shield
Sanguine Plum BlossomsPride ×4 stockOn Crit, inflict 1 [RedApricotBlossom] (max 3 times)
Sanguine Plum BlossomsPride ×4 stockOn Crit, inflict 1 [RedApricotBlossom] If target has 10 [RedApricotBlossom], inflict 1 [DefenseDown] instead (max 6 times)
Sanguine PointillistThis Identity only counts as an "Identity that inflicts [Laceration]". This Identity's Skills that randomly inflict [Combustion], [Laceration], [Vibration], [Burst], and [Sinking] do not count as Skills that inflict each respective Keyword
Sanzu [三途]After using an Attack Skill, if the enemy is Staggered or defeated, gain 1 [CriticalDamageUp] next turn (3 times per turn)
Savage Tiger's LungeSloth ×3 stockWhen 1 ally with the fastest Speed uses a Skill that spends [Bullet], if their Speed is faster than the target's by 3 or more, deal +(Speed difference × 2)% more damage (max 10%). (This effect does not activate if the affected unit lacks the [Bullet] buff entirely. However, it will activate if they have the [Bullet] buff, even if they have 0 rounds left)
Savage Tiger's LungeSloth ×3 stockWhen 1 ally with the fastest Speed uses a Skill that spends [Bullet], if their Speed is faster than the target's by 3 or more, deal +(Speed difference × 3)% more damage (max 15%). (This effect does not activate if the affected unit lacks the [Bullet] buff entirely. However, it will activate if they have the [Bullet] buff, even if they have 0 rounds left)
Sawblade Fired UpGluttony ×4 stockInflict +1 Rupture to targets that have [Vibration]
Sawblade MaintenanceGluttony ×4 stock1 ally with the slowest Speed inflicts +1 Rupture to targets that have [Vibration]
Scattering MemoriesOn death, give +1 E.G.O resource of the least-owned Affinity
Scouring Hunterband [推刷巾]Pride ×3 resonanceIf this unit's Speed is faster than the target's, deal +(Speed difference x 2)% damage (max 10%) - If target is [TiedRopeHonglu], double the above damage increase effect (max 20%) Combat Start: Deal +5% damage for every ally that has a Slash Pride Skill equipped this turn (max 30%)
Seagull Squawking Of The Distant SeasWhen an enemy is defeated, the ally that has the least SP heals 1 SP Whenever an enemy is defeated, the amount of SP healed increases by 2 (max 9) The amount above is reset at the start of a new wave
Sealed Sword [Lævateinn]Upon entering the Encounter for the first time, gain [MiddleFatherSwordOneOutis] At less than 80% HP, use "Time to Unpack!" as an Unopposed Attack at Skill End, converting [MiddleFatherSwordOneOutis] into [MiddleFatherSwordTwoOutis]
Sealed Sword [Lævateinn]Upon entering the Encounter for the first time, gain [MiddleFatherSwordOneOutis] Turn Start: At 0 [CountSkillMidOutis], gain [CountSkillMidOutis] corresponding to the unsealing stage - [MiddleFatherSwordOneOutis]: Gain 1 [CountSkillMidOutis] - [MiddleFatherSwordTwoOutis]: Gain 2 [CountSkillMidOutis] - [MiddleFatherSwordThreeOutis]: Gain 2 [CountSkillMidOutis] When the following conditions are met, lose 1 [CountSkillMidOutis] (once per turn) - Upon using the "Stamp of Vengeance" Skill, lose 1 Stack (including "Stamp of Vengeance" activation via Counter) - At 6+ sum of Envy A-Reson, lose 1 Stack at Turn End At 0 [CountSkillMidOutis] Stack, use "Time to Unpack!" as an Unopposed Attack at Skill End - Turn End: At 0 [CountSkillMidOutis] Stack, and if this unit failed to use "Time to Unpack!" in that turn, use "Time to Unpack!" at the next turn's Combat Start - While this unit's sword has [MiddleFatherSwordOneOutis], at less than 80% HP, use "Time to Unpack!" regardless of [CountSkillMidOutis] Stack At 50%- HP, gain 3 [MiddleFatherGutsOutis] (once per Encounter) When Staggered for the first time in this Encounter, recover from Stagger at Turn End and gain 15 [ResentmentSpiderOutis] (excluding forced Staggers) Turn Start: At 15 [ResentmentSpiderOutis], replace a Base Skill on this unit's Dashboard with "Stamp of Vengeance" or "Complete and Total Extermination" (3 times per Encounter) - Applies only on the Skill on the leftmost Slot's bottom row on the Dashboard - This effect does not activate if either "Stamp of Vengeance" or "Complete and Total Extermination" is already in the affected Slot
Sealed Sword [Lævateinn]Upon entering the Encounter for the first time, gain [MiddleFatherSwordOneOutis] When each Seal is removed from the sword, gain [CountSkillMidOutis] corresponding to the unsealing stage - [MiddleFatherSwordOneOutis]: Gain 1 [CountSkillMidOutis] - [MiddleFatherSwordTwoOutis]: Gain 2 [CountSkillMidOutis] - [MiddleFatherSwordThreeOutis]: Gain 2 [CountSkillMidOutis] When the following conditions are met, lose 1 [CountSkillMidOutis] (once per turn) - Upon using the "Stamp of Vengeance" Skill, lose 1 Stack (including "Stamp of Vengeance" activation via Counter) - At 6+ sum of Envy A-Reson, lose 1 Stack at Turn End At 0 [CountSkillMidOutis] Stack, use "Time to Unpack!" as an Unopposed Attack at Skill End - Turn End: At 0 [CountSkillMidOutis] Stack, and if this unit failed to use "Time to Unpack!" in that turn, use "Time to Unpack!" at the next turn's Combat Start - While this unit's sword has [MiddleFatherSwordOneOutis], at less than 80% HP, use "Time to Unpack!" regardless of [CountSkillMidOutis] Stack At 50%- HP, gain 3 [MiddleFatherGutsOutis] (once per Encounter) When Staggered for the first time in this Encounter, recover from Stagger at Turn End and gain 15 [ResentmentSpiderOutis] (excluding forced Staggers) Turn Start: At 15 [ResentmentSpiderOutis], replace a Base Skill on this unit's Dashboard with "Stamp of Vengeance" or "Complete and Total Extermination" (3 times per Encounter) - Applies only on the Skill on the leftmost Slot's bottom row on the Dashboard - This effect does not activate if either "Stamp of Vengeance" or "Complete and Total Extermination" is already in the affected Slot
Seize ya ChanceCannot be Staggered while a usable Counter Skill is in this unit's Skill Slot.
Self-chargingEnvy ×4 stockGain +1 [Charge] Count at Attack End
Self-chargingEnvy ×4 stockGain +1 [Charge] Count at Attack End A random ally gains +1 [Charge] Count at Attack End
Self-destructive DedicationLust ×5 stockTurn End: heal ((10 - [WornHeartGreg])/2) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded; rounded down) In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Self-destructive DedicationLust ×5 stockTurn End: heal (10 - [WornHeartGreg]) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded) In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Self-doubtWhen weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: Lose 15 SP Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target) (Does not activate if Hohenheim is Panicked)
Self-neglectWrath ×3 resonance1 ally with the least HP deals and takes +20% damage.
Sentencing from AboveWhenever an enemy is Staggered, the ally with the least HP percentage heals 4% of their Max HP. (Once per turn)
SeonbaeIf Dawn Office[TabExplain] Fixer Sinclair is on the field, activate the following effects: - Dawn Office[TabExplain] Fixer Sinclair gains [DawnFaust] - Turn Start: If Dawn Office[TabExplain] Fixer Faust is defeated, convert [DawnFaust] on Dawn Office[TabExplain] Fixer Sinclair into [DawnFaustDying]
Seven Association Tea TimeGluttony ×4 stock1 ally with the fastest Speed deals +1.5% damage for every Rupture on target when attacking using a damage type that the target is "Fatal" (Resistance>x1.5) to (max 15%)
Seven Association Tea TimeGluttony ×4 stock1 ally with the fastest Speed deals +1.5% damage for every Rupture on target when attacking using a damage type that the target is "Weak" or "Fatal" (Resistance>x1) to (max 15%) If the ally is a Seven Association Fixer, deal additional damage (+0.5% for every [Burst]; max 5%)
Seven Bullets- On Hit with Base Attack Skills: inflict ([FreischutzShotCount] / 3) [Combustion] (3 times per turn) - For Lobotomy E.G.O::Magic Bullet[TabExplain] Outis Identity, inflict ([FreischutzShotCount]) [Combustion] instead (3 times per turn) - If the target has 30+ [Combustion], inflict 1 [DarkFlame] instead of the above effect (2 times per turn)
Severance+1 [MentalSystemResultIncrease_Typo], -1 [MentalSystemResultDecrease_Typo]
Severed and Torn until Even the Form is Undone [支離滅裂]On Hit, inflict 1 [CutoffRyoshu] - Turn Start: Inflict 1 more [CutoffRyoshu] for every 10 [CutbondRyoshu] on self (max 4) When hit, take -([CutbondRyoshu] on self + [CutoffRyoshu] on target)% damage (max 90%) If there is an enemy that has 100 [CutoffRyoshu] after this unit finishes all attacks with its Skills, use a powerful Skill on target
Shi-no-YumiLust ×3 stockAt 4 [ArrowShiFau] Stack: When this unit gains [Breath] Potency from Base Attack Skill effects, gain +1 [Breath] Count (2 times per Encounter; per-Encounter cap resets when [ArrowShiFau] drops to 3) If this unit used "Bow's Glimmer" Skill at 2+ [AimForTheGoal], gain 1 [SlashDamageUp] next turn
Shi-no-YumiLust ×3 stockAt 4 [ArrowShiFau] Stack: When this unit gains [Breath] Potency from Base Attack Skill effects, gain +1 [Breath] Count (3 times per Encounter; per-Encounter cap resets when [ArrowShiFau] drops to 3) If this unit used "Bow's Glimmer" Skill at 2+ [AimForTheGoal], gain 2 [SlashDamageUp] next turn
Shin (心) - A Certain SinclairTurn Start: Gain [WillAwakenSinclair] (once per Encounter)
Shin (心) - The Red GazeGenerates Mang based on SP
Shin (心) - The Red GazeWhen 'The Thumb Nursefather - Valencina' has [ObsessionAndGreed], this unit gains [VergiliusSin] next turn
Shin (心) - The Red GazeEncounter Start: Gain [VergiliusSin]
Shock-nullifying GreatswordPride ×5 stockAt Combat Start, gain [DefenseUp] equal to [Vibration] Count on self (max 5)
Shock-nullifying GreatswordPride ×5 stockAt Combat Start, gain [DefenseUp] equal to [Vibration] Count on self (max 5) - If this unit is in [DefensiveStance], double the amount of [DefenseUp] gained from the above effect.
Shower of FireOn hit, if the target has [Combustion], inflict 1 [Combustion] on 3 random enemies
Sign - Manifestation of the FutureAll allies, including this unit, gain 1 more E.G.O resource when using Skills Turn End: Heal 6 SP for every other Sinner present in the Encounter
SilenceWhen hit: Next turn, gain 3 [Binding] and deal +20% damage when attacking with an Attack Type or Affinity the target is Weak or Fatal against (once per turn)
Sin ResistanceUnless this unit is Staggered or Part Broken, take -50% damage
Sin ResistanceUnless this unit is Staggered or Part Broken, take 80% less [Sinking] damage
Singular Focus of the MindTurn End: Any excess [Breath] Potency gained past 25 will be converted to [LittleFingerID] (max 15) Combat Start: If this unit did not equip Attack Skills (including E.G.O Skills) this turn, heal 5 SP and gain 1 [SlashResultUp] next turn
Sinking KnowledgeSloth ×3 stockWhen hit, inflict 1 [Sinking] on the attacker (max 4 times)
Sinking KnowledgeSloth ×3 stockWhen hit, inflict 1 [Sinking] on the attacker. When hit while Shielded, inflict 1 additional [Sinking] on the attacker (max 4 times)
Siphoning FulfillmentTurn End: gain 1 Defense Level Up next turn for every 3 Poise on self (max 6)
SkyweavingIf target has [ThreeMirrorpartYiSang], inflict +1 more [Combustion] Potency and [Sinking] Potency with this unit's Base Attack Skills (up to a total of 8 additional Potency per turn) For every enemy killed due to [Combustion] damage, gain a "DMG Up" next turn for a random Attack Type (3 per turn; randomized for each instance)
SlayerPride ×2 resonanceThe last Coin on the last skill in the chain deals +20% damage.
SlayerPride ×2 resonanceThe last Coin on the last skill in the chain deals +20% damage. Whenever an ally other than this unit gains Poise Count, this unit gains +1 Poise Count at a 50% chance.
Slaying Amid CheersWhen attacking a target that has less than 30% HP, Wrath Skills deal +20% damage
SlothSloth ×4 resonanceTake 1 less damage this turn.
SlothGive a random ally the following effect: Take 1 less damage this turn.
Slumbering BloodthirstPride ×5 stockTurn End: Gain +2 Max Speed next turn for every 5 [Breath] Count (Max 6)
Slumbering BloodthirstPride ×5 stockTurn End: Gain +2 Max Speed next turn for every 5 [Breath] Count (Max 6) Combat Start: If Speed of all allies is higher than Speed of all enemies, gain 1 [PenetrateDamageUp]
Smell of Blood and FireThis unit is considered as an "Identity that inflicts [Combustion] and [Laceration]" If this unit's sword has [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis], Skills that inflict [Laceration] are considered as Skills that inflict both [Combustion] and [Laceration]
SnipeEncounter Start: gain 3 [PenetrateResultUp] Turn End: If this unit does not have any remaining [Bullet] of any kind, activate [Retreat_FullStop] (once per Encounter) If this unit is Substituted in, or is rejoining battle after [Retreat_FullStop], gain max [LogicAtelierAM], 3 [PenetrateResultUp], and [FullReload] (except [Bullet_LogicAtelier]; once per Encounter)
SnipeEncounter Start: gain 3 [PenetrateResultUp] When this unit enters the Encounter, gain 1 [Bullet_LogicAtelier] (once per Encounter) Turn End: If this unit does not have any remaining [Bullet] of any kind, activate [Retreat_FullStop] (once per Encounter) If this unit is Substituted in, or is rejoining battle after [Retreat_FullStop], gain max [LogicAtelierAM], 3 [PenetrateResultUp], and [FullReload] (Except [Bullet_LogicAtelier]; once per Encounter)
Snipe - ArcheryIf this unit is in [SnipingArrowMode] state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start - If, at max [AimForTheGoal] Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer" Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill) - Skill 1: Base Power +1, deal +11% damage - Skill 2: Base Power +1, Coin Power +1, deal +22% damage - Skill 3: Base Power +4, Coin Power +4, deal +44% damage ※ If an E.G.O Skill was equipped at Combat Start, remove [SnipingArrowMode] and this unit does not use "Bow's Glimmer"
So is Writ, an Ode to WineTurn End: among the E.G.O resources consumed to use To Remain Oneself Hong Lu(Sloth, Gloom, Pride), gain 1 E.G.O resource of the least-owned Affinity. Deal +1% damage for every [Cianjing] or [SeniorCianjing] Stack lost or consumed in this Encounter (max 15%)
Someone Mess With the Family?Envy ×4 resonanceCombat Start: Apply 1 [AttackDmgUp] and 1 [Protection] on allies that equipped Counter Skills (2 times per Encounter; excluding Clashable Counters) - If the affected ally is in The Middle, apply 2 [VioletDamageUp] and 2 [Protection] instead
Spacetime Afterimage CollapseTurn Start: Inflict [SojiRyoshuEchoFuture] on a random enemy (in Focused Encounters, the Core) - Inflict [SojiRyoshuEchoFuture] on 1 additional random enemy for every 3 defeated The House of Spiders allied Identities (max 3) - Combat Start: If an enemy that has [SojiRyoshuEchoFuture] is the main target of this unit's Base Attack Skills, use "Inevitable Termination" as an Unopposed Attack before using the said Base Attack Skill (once per turn) - On Base Attack Skill Use against target that has [SojiRyoshuEchoFuture], · Convert all Coins of the said Skill into [SuperCoin]s and gain Final Power +1 · Gain 1 [SojiRyoshuEchoPast] (once per turn)
Spark of FlameAfter defeating an enemy that has [Combustion], heal (Wrath A-Reson.)% HP
Special Airborne Operations Force - Abraxas ChariotTargets with less than 20 [Burst] do not lose [Burst] Count when this unit hits them with Skills that inflict [Burst] Potency or Count
Speedy CourierGluttony ×6 stockWhen 1 ally with the fastest Speed hits an enemy with [Burst], inflict 1 [DefenseDown] (3 times per enemy per turn)
Speedy DeliveryGluttony ×4 stockTurn Start: At 6+ Speed, or if this unit has [Agility], gain ([DevyatDimensionalSack]/2)% of this unit's max HP as Shield (max 15%) Upon Retreat, apply 1 [ParryingResultUp] to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
Speedy DeliveryGluttony ×4 stockTurn Start: At 6+ Speed, or if this unit has [Agility], gain ([DevyatDimensionalSack])% of this unit's max HP as Shield (max 20%) Upon Retreat, apply 1 [ParryingResultUp] to 2 allies next turn (prioritizes Substituted units first, then in Deployment order) - Lasts for 1 additional turn for every 15 [DevyatDimensionalSack] on self (2 more turns max)
Spider's WebsOn Clash Win, inflict 1 [Binding] next turn (3 times per turn)
Spiderhead/SkullfaceLust ×3 stock · Gloom ×3 stockWhen hitting an enemy with a Coin that gains [RedEyeFirst]: - Deal +([RedEyeFirst]/2)% damage - If the target has [Laceration], gain 1 [RedEyeFirst] (3 times per turn) When hitting an enemy with a Coin that gains [PenanceFirst]: - Deal +([PenanceFirst]/2)% damage - At 20+ SP, gain 1 [PenanceFirst] (3 times per turn)
Spiderhead/SkullfaceLust ×3 stock · Gloom ×3 stockWhen hitting an enemy with a Coin that gains [RedEyeFirst]: - Deal +([RedEyeFirst]/2)% damage - If this unit's Speed is faster than the target's by 3 or more, deal an additional +([RedEyeFirst]/2)% damage - If the target has [Laceration], gain 1 [RedEyeFirst] (3 times per turn) When hitting an enemy with a Coin that gains [PenanceFirst]: - Deal +([PenanceFirst]/2)% damage - If the target's SP is lower than this unit's, deal an additional +([PenanceFirst]/2)% damage(for targets that are Non-SP Units, their SP counts as 0) - At 20+ SP, gain 1 [PenanceFirst] (3 times per turn) When hit by an enemy, gain 1 [PenanceFirst] (max 3)
Spiring Crimson BlossomEvery time 10+ [Laceration] damage occurs, heal 1 SP on self (10 per turn)
Spirit of FixersRemove the first Stagger Threshold from this unit When hit, gain 1 [Protection], 1 [AttackUp], and heal 3 SP (once per turn)
Spite-drivenEnvy ×5 stock1 ally that has the lowest Max HP deals +10% Blunt damage.
Spite-dwiven1 ally with the lowest Max HP deals +10% Blunt damage.
Spiteful PursuitPride ×5 stockWhen 1 ally with the earliest Deployment order attacks an enemy that has [Binding], deal +10% damage
Split EvilWrath ×5 stockOn hit, inflict 1 Bleed at a 50% chance.
Spore DiffusionWrath ×3 stockOn Kill against targets that have [MeursaultBeeSpore], inflict double the [MeursaultBeeSpore] for the next turn
Spore DiffusionWrath ×3 stockOn Kill against targets that have [MeursaultBeeSpore], gain the following effects: - Inflict double the [MeursaultBeeSpore] for the next turn - On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)
SpotterPride ×5 stock1 ally that has the least [Bullet] gains +2 [Breath] Count when using a Skill that consumes [Bullet]. - If the said ally is a Full-Stop Office Identity, or if they have less than 5 [Breath] Count, gain +4 [Breath] Count instead (once per turn; does not apply to units without [Bullet])
Sprawling LassoAttack End: If the target is Staggered or defeated, inflict +1 [Burst] Count against 2 random enemies (once per turn; cannot stack; in Focused Encounters, against 2 random Parts)
Spread FlameWrath ×4 stockWhen 1 ally with the slowest Speed defeats an enemy that has [Combustion], inflict 3 [Combustion] on 1 random enemy (once per turn) - In Focused Encounters, inflict on 1 random Part
Spread FlameWrath ×4 stockWhen 1 ally with the slowest Speed defeats an enemy that has [Combustion], inflict 3 [Combustion] on 2 random enemies (once per turn) - In Focused Encounters, inflict on 2 random Parts
Spring's GenesisSloth ×3 resonanceWhen the ally with the fastest Speed hits an enemy using a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 2 [Vibration] and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per turn)
Spwit EwilOn hit, inflict 1 Bleed at a 50% chance.
Stacking the DeckSloth ×2 stock · Gloom ×2 stockOn Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states
StaunchnessSloth ×2 stockAt less than 50% HP, gain 1 Protection at the start of the combat phase.
StawchneshAt less than 50% HP, gain 1 Protection at the start of the combat phase.
Stem of DistrustGain 1 [PenetrateDamageUp] every turn Heads Hit: Inflict 1 [Binding] and +1 [Burst] Count next turn
Stew SpewageOn Tails Hit, inflict 1 [Combustion] if target is an enemy
Sticky FilthOn Heads Hit with a Pierce Skill, inflict 1 [Binding] (2 times per turn)
Stigma Workshop ProsthesisWrath ×3 resonanceThe ally who has the highest current HP inflicts 2 [Vibration] On Hit against enemies that have [Combustion] (once per turn) - If said enemy has 10+ [Combustion], trigger [VibrationExplosion] On final Coin Hit; then, reduce target's [Vibration] Count by 1 (once per turn)
Stigma Workshop Weaponry / PassionWrath ×5 stockThis unit inflicts +1 more [Combustion] Potency with its Skills (Activates 6 times per turn) When in a Volatile E.G.O state, and at 0+ SP, gain Coin Power +(SP/20). At 45 SP, gain Coin Power +3 instead.
Stigma Workshop Weaponry / PassionWrath ×5 stockThis unit inflicts +1 more [Combustion] Potency and Count with its Skills (Activates 6 times per turn) When in a Volatile E.G.O state, and at 0+ SP, gain Coin Power +(SP/20). At 45 SP, gain Coin Power +3 instead.
Strider [Mao]On Hit against enemy with [BurstAgility]: inflict +1 [Burst] Count on the target (3 times per turn)
StrifeEnvy ×2 resonance1 ally with the least HP gains +2 counter skill final Power.
StubbornnessGloom ×4 stock1 ally with the least HP takes -10% damage.
Study HallGloom ×2 resonanceEvery time another ally Discards a Skill, apply 1 [KnowledgeTraining] to the ally and self (once per Skill, 3 times per turn) Turn End: next turn, gain Pierce DMG Up and Blunt DMG Up equal to the number of other allies that Discarded Skills (max 3)
SufferingGloom ×3 stockCombat Start: 1 ally with the least SP loses 7 SP, then gains 1 [AzureDamageUp]
SufferingGloom ×3 stockCombat Start: 1 ally with the least SP loses 5 SP, then gains 1 [AzureDamageUp]
SupportLust ×5 stock1 ally with the most SP deals +10% Pierce damage.
Support1 ally with the most SP deals +10% Pierce damage.
Suppressed MovementsOn Clash Win, inflict 2 [Binding] on the target next turn (once per turn)
Suppressing FirePride ×5 stockAlly Identity that has the most [Bullet] deals +10% damage using Skills that spend [Bullet] (Does not activate when out of [Bullet])
SwiftbladeOn Crit, gain 1 [Agility] next turn (3 times per Skill, 2 times per turn)
Swordplay of the HomelandPride ×3 resonanceIn this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn (once per Encounter) When this unit gains [Breath] Potency/Count using its own Skill or Coin effects: Give 1 [Breath] Potency and +1 [Breath] Count to 2 other Blade Lineage allies that have no [Breath] or have the least [Breath] - If there are 6 or more Blade Lineage allies participating in this Encounter, give 2 [Breath] Potency and +2 [Breath] Count instead
Swordplay of the HomelandPride ×3 resonanceIn this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn (once per Encounter) When this unit gains [Breath] Potency/Count using its own Skill or Coin effects: Give 1 [Breath] Potency and +1 [Breath] Count to 2 other Blade Lineage allies that have no [Breath] or have the least [Breath] - If there are 6 or more Blade Lineage allies participating in this Encounter, give 2 [Breath] Potency and +2 [Breath] Count instead Combat Start: Apply [SwordPlayOfTheHomeland] buff to all other Blade Lineage allies
Swordplay of the HomelandPride ×5 stockCombat Start: 1 ally that has the most [Breath] deals +15% damage on Critical Hit using Slash Skills
Swordplay of the HomelandCombat Start: If Pride Reson. was activated, - Gain (Pride Reson. x 2) [Breath] (max 8) - Apply 1 [SlashResultUp] and 1 [CriticalDamageUp] on all Sinners and Assist Units excluding this unit (for Blade Lineage targets, double this effect) Turn End: Gain ([Breath] on self / 4) [Agility] next turn (max 6, rounded down)
Swordplay of the Homeland [Sal] - Great HwandoEncounter Start: Gain 5 [ChoiSwordsmanship] Assume a different Battleform of the Homeland every 3 turns Turn End: If this unit has Shield, gain 5 [Breath] and +2 [Breath] Count next turn When Im Gyeong-eop meets the following conditions, she uses a pattern that includes the "Bow of the Homeland - Arrowloose" Skill - When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks) - In the turn after the turn in which this unit spent in Stagger - When in Low Morale or Panic
Swordplay of the Homeland [Sal] - Rend Flesh from FleshEncounter Start: Gain 5 [ChoiSwordsmanship] Assume a different Battleform of the Homeland every 3 turns On Hit using a Slash Skill, gain 1 [Breath] Potency (once per Skill) When the following conditions are met, use a pattern that includes the "Bow of the Homeland - Arrowloose" Skill - When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks) - Turn after Stagger - When in Low Morale or Panic Turn Start: At Min or Max [ChoiSwordsmanship] Stacks, use a powerful Skill If this unit used the "Bow of the Homeland - Arrowloose" Skill in the last turn, use a powerful Skill regardless of [ChoiSwordsmanship] Stack on self At 60% or lower HP, use a powerful Skill regardless of [ChoiSwordsmanship] Stack on self
Swordplay of the Homeland [Sal] - Shift BattleformTurn Start: Gain or lose 2 [ChoiSwordsmanship] Stack based on Battleform of the Homeland on self (does not activate in the first turn of the Encounter) - [ChoiSwordsmanshipOne]: Gain Stack - [ChoiSwordsmanshipMany]: Lose Stack In the turn where this unit equipped Envy Skills, this unit will not be affected by [ChoiSwordsmanship] Stack adjustment effects, and will reset [ChoiSwordsmanship] Stack to 5 next turn
Syndicate PaybackLust ×4 stock1 ally with the fastest Speed inflicts +1 Bleed.
T Corp. Martial ArtsSloth ×3 resonanceTo 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets that have 5+ [Vibration]
T Corp. Physics Distortion FieldSloth ×3 stockWhen 1 ally with the slowest Speed takes damage from enemies that have [Vibration], take -10% damage
TaciturnEnvy ×4 stock1 ally with the slowest Speed inflicts +1 Rupture.
Tactical Fire SupportPride ×5 stockIf the Full-Stop Office Fixer Heathcliff is in [Retreat_FullStop] state, or has been Deployed as a Backup unit, empower Full-Stop Office Rep. Hong Lu's Skill 2 and Skill 3
Tactical Fire SupportPride ×5 stockIf the Full-Stop Office Fixer Heathcliff is in [Retreat_FullStop] state, or has been Deployed as a Backup unit, empower Full-Stop Office Rep. Hong Lu's Skill 2 and Skill 3 Combat Start: at 20+ [Breath] Potency, gain +1 [Breath] Count
Tactical PerfectionGain 1 [AttackDmgUp] next turn if this unit isn't hit during a turn. Gain 1 more [AttackDmgUp] with every consecutive turn this unit isn't hit (max 3)
Take the Lead. I'll Provide You Support.Gloom ×2 stock · Envy ×2 stockCombat Start: Gain +5 [Charge] Count (once per Encounter) Combat End: At more than 12 [Charge] Count, consume excess [Charge] Count up to 8 and apply +(half of [Charge] Count consumed due to this effect) [Charge] Count on an ally (min 1, rounded down) - This effect prioritizes the ally that has the lowest [Charge] Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ [Charge], deactivate this effect At 3+ Gloom or Envy Reson., apply +2 [Charge] Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 2) allies, in Deployment order (max 3 allies) - At 3+ [Charge], apply +4 [Charge] Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 [Charge] Count instead
Take the Lead. I'll Provide You Support.Gloom ×2 stock · Envy ×2 stockCombat Start: Gain +10 [Charge] Count (once per Encounter) Combat End: At more than 12 [Charge] Count, consume excess [Charge] Count up to 8 and apply +(half of [Charge] Count consumed due to this effect) [Charge] Count on an ally (rounded up) - This effect prioritizes the ally that has the lowest [Charge] Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ [Charge], deactivate this effect At 2+ Gloom or Envy Reson., apply +2 [Charge] Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies) - At 3+ [Charge], apply +4 [Charge] Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 [Charge] Count instead
Tear FilmTurn Start: If this unit has Shield, gain 1 [Protection] If this unit is under [ShieldManagerCryingToad]'s effect, gain 1 additional [Protection]
TeethOn Hit, heal 5 HP. 50% chance to inflict 1 [Laceration]
Temeritous VoyageAt the end of the turn, inflict 5 [Sinking] to 1 other ally with the lowest HP; Apply 1 [Agility] and 3 [AttackUp] next turn
Temperamental DischargeWhen hit, consume 1 [Charge] Count to heal 2.5% HP At less than 40% HP, gain +1 [Charge] Count before activating the healing effect (can gain up to 10 [Charge] Count per turn)
Tempestuous ScreamingIf the target is defeated at this unit's Slash or Envy Affinity Skill End, gain 1 [Enhancement] next turn (once per turn)
TenacityGloom ×5 stock1 ally with the least SP deals +10% Blunt damage.
Territory ProtectionGloom ×4 stockCombat Start: Apply 2 [DefenseUp] to the 2 allies adjacent to this unit on the Dashboard
Territory ProtectionGloom ×4 stockCombat Start: Apply 2 [DefenseUp] to the 2 allies adjacent to this unit on the Dashboard If the allies have less than 50% HP, apply an additional 2 [DefenseUp]
Thanks so much, everyone!If the target that ARCANA[TabExplain] SLAVE hit has [WornOutKnight], wins Suppression at Turn End
Thanks so much, everyone!If the target that ARCANA[TabExplain] SLAVE hit has [WornOutKnight] and 600- HP, wins Suppression at Turn End
Thanks... Kiddo.When this unit has [MiddleFatherSwordFourOutis]: When an ally that has less than 20% HP loses a Clash against an enemy, use "Good Girl. Your Sacrifice for the Family Won't Be Forgotten." Skill that targets the enemy as the main target and the said ally as the sub-target (once per Encounter) - The House of Spiders: The Middle Apprentice Ishmael has a 30% HP conditional instead of 20% If this Skill killed an ally in The Middle, gain 1 [VioletDamageUp] next turn - If this Skill killed The House of Spiders: The Middle Apprentice Ishmael, gain [MidFamilyOutis] next turn instead
That Heishou's Left Me a Smarting AchePhase 2 exclusive Passive At the start of Phase 2, inflict [BurstAgility] and [BurstZilu] on Ricardo Ricardo takes +50% Gluttony damage
That's Goin' in the BookTurn Start: Inflict 1 [RicardoBookRaid] on all enemies When hit, inflict 2 [RicardoBookRaid] on the attacker On Hit, reduce [RicardoBookRaid] on target by 1 Gain [RicardoTattooRaid] equal to the cumulative Stack of [RicardoBookRaid] reduced by this unit in this Encounter
That... was Indeed a RhythmTurn Start: Gain 2 [ThatIsRhythm] On Target Kill: This unit heals 5% HP and 5 SP (once per turn) - If target was killed by E.G.O Skill - Harmony, double the amount this effect heals Turn End: If this unit lost SP this turn, heal (4 + sum of [Combustion] and [Laceration] on all enemies / 10) SP (max 10; rounded down)
The A.I.Sloth ×4 stock#1 Deployed ally gains +1 more Tremor Count from their Skill or Coin effects (2 times per turn)
The Big BrotherStarting from turn 2, all allies, including this unit, heal 10 SP at Turn Start Take -20% damage from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]
The Big BrotherEnvy ×4 stockCombat Start: Gain 1 [MiddleFingerTattooID] for every Envy Reson. (max 7) If an enemy attacked any of The Middle-faction allies including this unit, use "Kicking" on the said enemy as an Unopposed Attack at Attack End of the said enemy's Skill (once per turn)
The Book of VengeanceWhen this unit or any of The Middle-faction allies are hit by an enemy, inflict 1 [VendettaMark] on the said enemy and gain 1 [VengeanceBookHeathcliff] (once per Skill) Ally Death: Gain 3 [VengeanceBookHeathcliff]
The Book of VengeanceWhen this unit or any of The Middle-faction allies are hit by an enemy, inflict 1 [VendettaMark] on the said enemy and gain 1 [VengeanceBookHeathcliff] (once per Skill) Ally Death: Gain 3 [VengeanceBookHeathcliff] Turn Start: At 15+ [MiddleFingerTattooID], apply the following effects: - Replace a Base Skill with "COMPLETE AND TOTAL EXTERMINATION!!" (prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard) · If the replaced Skill becomes inaccessible due to being replaced by a different Skill, activate the above effect again - Change battle music until Turn End (excluding certain Encounters) Combat Start in the Turn this unit Substituted in or Returned to the field: Use "MY HAIR COUPOOOOOOOOOOONS!!!!" on a random target - Attack End of the said Skill: Apply 1 [AttackUp] and 1 [DefenseUp] on all The Middle-faction allies
The Book of VengeanceWhen hit, inflict 1 [MiddleFingerBook] against the attacker (1 target per turn; max 1) On Skill Use, if the target has [MiddleFingerBook], gain ([MiddleFingerBook] / 4) Clash Power (max 2) - If the target has 8+ [MiddleFingerBook], gain ([MiddleFingerBook] / 3) Base Power (max 3)
The Eye of PrecognitionUpon entering the Encounter for the first time, gain 30 [FutureEyeOnRodion] At 0 [FutureEyeOnRodion] Stack, convert [FutureEyeOnRodion] into [FutureEyeOffRodion] While this unit has [FutureEyeOnRodion], activate the following effects: - In a Clash, gain 1 [LookingFutureRodion] with every Clash (5 times per Skill) - When attacked by an Unopposed Attack, [SuperCoin] Attack, or losing a Clash against an Attack Skill, activate the "Precognition" Skill (once per turn) The following causes this unit to lose [FutureEyeOnRodion] Stack: - Lose 1 [FutureEyeOnRodion] with every Clash - When this unit activates the "Precognition" Skill via Passive effect due to being attacked by an Unopposed Attack or [SuperCoin] Attack, lose 3 [FutureEyeOnRodion] - When this unit activates the "Precognition" Skill via Passive effect due to losing a Clash, lose 5 [FutureEyeOnRodion] The following causes this unit to gain [ObsessionAndGreedRodion] next turn: - If this unit's [FutureEyeOnRodion] Stack drops to 0 - If this unit is Staggered - If The House of Spiders: The Thumb Apprentice Heathcliff is defeated (if the said Identity is already defeated when this unit Substitutes in, gain [ObsessionAndGreedRodion] at Turn Start) Turn End: When Staggered for the first time in this Encounter, recover from Stagger (excluding forced Staggers)
The Eye of PrecognitionUpon entering the Encounter for the first time, gain 30 [FutureEyeOnRodion] At 0 [FutureEyeOnRodion] Stack, convert [FutureEyeOnRodion] into [FutureEyeOffRodion] While this unit has [FutureEyeOnRodion], activate the following effects: - In a Clash, gain 1 [LookingFutureRodion] with every Clash (5 times per Skill) - When attacked by an Unopposed Attack, [SuperCoin] Attack, or losing a Clash against an Attack Skill, activate the "Precognition" Skill (once per turn) The following causes this unit to lose [FutureEyeOnRodion] Stack: - Lose 1 [FutureEyeOnRodion] with every Clash - When this unit activates the "Precognition" Skill via Passive effect due to being attacked by an Unopposed Attack or [SuperCoin] Attack, lose 3 [FutureEyeOnRodion] - When this unit activates the "Precognition" Skill via Passive effect due to losing a Clash, lose 5 [FutureEyeOnRodion] At the end of the turn this unit's [FutureEyeOnRodion] is converted into [FutureEyeOffRodion], activate the following effects: - [FullReload] (once per Encounter) - At the start of the next turn, if this unit has no "Disposal" on its Dashboard, replace a Base Skill with "Disposal" (prioritizes the Skill on the leftmost Slot's top row) The following causes this unit to gain [ObsessionAndGreedRodion] next turn: - If this unit's [FutureEyeOnRodion] Stack drops to 0 - If this unit is Staggered - If The House of Spiders: The Thumb Apprentice Heathcliff is defeated (if the said Identity is already defeated when this unit Substitutes in, gain [ObsessionAndGreedRodion] at Turn Start) Turn End: When Staggered due to damage for the first time in this Encounter, recover from Stagger (excluding forced Staggers)
The First Mate's AcumenPride ×4 stockOn Crit, 1 ally that has the highest [Breath] inflicts +2 more [Laceration] Potency using its Skills (6 times per turn)
The First Mate's HarpoonPride ×4 stockOn Crit, this unit inflicts +2 more [Laceration] Potency using its Skills (6 times per turn)
The Fixer at the Crack of DawnUpon entering the Encounter for the first time, gain 0 [StigmaWorkshopHandStep1] Cannot be Staggered or fall below 1 HP due to [Combustion] damage Take -50% damage from [Combustion] effects (rounded down) - At less than 50% HP, take -75% damage from [Combustion] effects instead (rounded down)
The Great Magicked Beeper Knoweth My Desire!Lust ×1 stock · Gloom ×1 stock · Pride ×1 stockDeal +2% damage using Skills marked with [IndexPrescriptTargetMarkToEnemy] for every [BlessingOfIndexPrescriptAlly] on self (max 16%) - At 9 [BlessingOfIndexPrescriptAlly], deal +20% damage using Base Skills instead On hit using Base Skill attacks against targets that have [IndexPrescriptTargetToEnemy], heal 3 SP (once per Skill; 2 times per turn) - Heal additional SP based on [UnlockBuff_Base] stage
The GuideObserves Dante's command and adjusts his Skills' targets accordingly
The Heishou LordWhen other ally units Substitute in or Return to the battlefield, they heal 10 SP; then, at Combat Start, command them to use Skill 1 as an Unopposed Attack against a random enemy - If the said ally is a Heishou Pack or a Jia Family unit, activate the following instead: heal 20 SP; then, at Combat Start, command them to use their base Skill 3 as an Unopposed Attack against a random enemy (2 times per Encounter per Identity) Encounter Start: gain 1 [HeishouSynergy] for every Heishou Pack Identity in the Team, including Backup Units When Heishou Units are killed in an Encounter, heal 20 SP and gain 1 [HeishouDeathCount] (activates even when this unit has Retreated) Deal +5% damage for every 1 [HeishouComboCountHonglu] (max 55%)
The Hierarch of HongyuanTurn Start: apply 1 [DefenseUp] to all allies, including this unit
The Hierarch of HongyuanTurn Start: apply 1 [AttackUp] and 1 [DefenseUp] to all allies, including this unit
The Hierarch of HongyuanTurn Start: apply 2 [AttackUp] and 2 [DefenseUp] to all allies, including this unit
The Hierarch of HongyuanTurn Start: apply 3 [AttackUp] and 3 [DefenseUp] to all allies, including this unit
The Index NursefatherUpon entering the Encounter for the first time, gain [BurningWoundYisangMask] - Turn End: If this unit was Staggered for the first time in this Encounter while under this effect, recover from Stagger (excluding forced Stagger) and convert [BurningWoundYisangMask] to [BurningWoundYisang] Apply [SatisfyingEsteemNeeds] to The Index Proxy - Effloresced E.G.O::Procuration Don Quixote when both units are on the field
The Inner SelfStarting from Turn 3: gain 2 [AttackUp] at every Turn Start
The Last ResortTurn End: If all allies except for this unit are immobilized due to external effects, equip 'A.B.S Max Attunement 【Degraded Corrosion】' next turn
The Lone FixerWrath ×3 stock · Lust ×3 stockCombat Start: If there is only 1 surviving Identity, including Backup units, the said Identity gains 3 [AttackUp] and 3 [DefenseUp]
The Lucky CigPride ×4 stockIf 1 ally with the least Ammo uses up their last Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)
The Lucky CigPride ×4 stock- If 1 ally with the least [Bullet] uses a Skill that spends [Bullet], gain 3 Poise. (once per turn; does not apply to allies without Ammo) - If 1 ally with the least Ammo uses up their last Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)
The Marksman's Smoking PipePride ×3 stockIf the main target's Defense Level is currently lowered by 4 or more, gain ([Combustion] on main target/2) [Breath] Before Attack (Max 20 per turn)
The Marksman's Smoking PipePride ×3 stockIf the main target's Defense Level is currently lowered by 4 or more, gain ([Combustion] on main target) [Breath] Before Attack (Max 20 per turn)
The Master's Tutelage [師事]Pride ×3 resonanceWhen the ally with the earliest Deployment order uses a Base Skill, the said ally gains 2 [Breath] Potency (3 times per turn)
The Middle Never ForgetsEnvy ×3 stockWhen hit by an enemy, inflict 3 [VendettaMark] against the attacker(or Part) (once per turn) When another ally is hit by an enemy, inflict 2 [VendettaMark] against the attacker(or Part) (once per turn per Identity) Attack End with Base Attack Skills or Counter Skills: Consume all [VendettaMark] on the target - Every time the target consumes [VendettaMark], gain [VengeanceBookSinclair] equal to the amount consumed
The Middle Never ForgetsEnvy ×3 stockWhen hit by an enemy, inflict 5 [VendettaMark] against the attacker(or Part) (once per turn) When another ally is hit by an enemy, inflict 2 [VendettaMark] against the attacker(or Part) (once per turn per Identity) - If the said ally is from the Middle, inflict 3 additional [VendettaMark] Attack End with Base Attack Skills or Counter Skills, consume all [VendettaMark] on the target - Every time the target consumes [VendettaMark], gain [VengeanceBookSinclair] equal to the amount consumed
The Middle Never Forgets, Y'know?Envy ×3 stockTurn End: Inflict [RetaliationBook] to the enemy that dealt the most Skill damage to an ally this turn Every time this unit is hit by an enemy, gain 2 [ResentmentIshmael] (2 times per turn) When another The Middle-faction ally is hit by an enemy, gain 1 [ResentmentIshmael] (once per turn per Identity) Gain 1 [ReinforcedTattooIshmael] every time this unit consumes 5 [ResentmentIshmael] (2 times per turn) Combat Start: If this unit does not have [HeatingWireIshmael], and at 3+ Envy Reson., gain 2 [HeatingWireIshmael] next turn Combat Start: If this unit has [HeatingWireIshmael], gain (Envy Reson. / 3) [HeatingWireIshmael] at Turn End (max 2)
The Middle Never Forgets, Y'know?Envy ×3 stockTurn End: Inflict [RetaliationBook] to the enemy that dealt the most Skill damage to an ally this turn Every time this unit is hit by an enemy, gain 2 [ResentmentIshmael] (2 times per turn) When another The Middle-faction ally is hit by an enemy, gain 1 [ResentmentIshmael] (once per turn per Identity) - If the target that attacked this unit or an ally has [RetaliationBook], gain 1 more [ResentmentIshmael] - Combat Start: If the Dashboard has Envy A-Reson., double the amount of [ResentmentIshmael] gained this turn Gain 1 [ReinforcedTattooIshmael] every time this unit consumes 5 [ResentmentIshmael] (2 times per turn) Combat Start: If this unit does not have [HeatingWireIshmael], and at 3+ Envy Reson., gain 2 [HeatingWireIshmael] next turn Combat Start: If this unit has [HeatingWireIshmael], gain (Envy Reson. / 3) [HeatingWireIshmael] at Turn End (max 2)
The Mistress's Voice...!Gloom ×3 resonance- When clashing against targets that have less than -25 SP, Clash Power +1 and deal +10% damage - Deal +15% damage against targets that have [EchoOfMansion] - When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 2 [AttackUp] next turn (2 times per turn)
The Mistress's Voice...!Gloom ×3 resonance- When clashing against targets that have less than 0 SP, Clash Power +1 and deal +20% damage - Deal +30% damage against targets that have [EchoOfMansion] - When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 3 [AttackUp] next turn (2 times per turn)
The Oracle's Proxy / UnlockTurn End: If [IndexPrescript_Base_2nd] was executed this turn at below [UnlockBuffAlly_2], heal 4 SP and gain 1 [BlessingOfIndexPrescriptAlly] (once per turn) - When executing [IndexPrescript_Base_2nd], if the main target has [IndexPrescriptTargetToEnemy], heal 8 SP and gain 3 [BlessingOfIndexPrescriptAlly] instead Turn End: If this unit is at [UnlockBuffAlly_2] and [IndexPrescriptYi_2] was executed this turn, heal 4 SP (once per turn) - When executing [IndexPrescript_Base_2nd], if [StackYisangSpecialSkill] has reached 9 Stacks, heal 8 SP and gain 3 [BlessingOfIndexPrescriptAlly] instead Turn End: If [IndexPrescript_Base_2nd] was not executed this turn, gain 5 [KarmaOfIndexAlly] - At [UnlockBuffAlly_3], does not gain [KarmaOfIndexAlly] - If this unit attempted to execute [IndexPrescript_Base_2nd] at Combat Start, but could not target the enemy during the combat phase, does not gain [KarmaOfIndexAlly] at Turn End (applies at below [UnlockBuffAlly_2]) Turn End: At 3/6/9 [BlessingOfIndexPrescriptAlly], gain [UnlockBuffAlly_1]/[UnlockBuffAlly_2]/[UnlockBuffAlly_3] Turn Start: At [UnlockBuffAlly_3], gain [Shin_IndexFingerYisang]
The Orthodox Blade [整劍]Pride ×2 resonanceCombat Start: Gain ((Pride Reson. / 2) + 1) [Breath] (max 4, rounded down) Combat End: At 20+ [Breath], gain +1 [Breath] Count
The Reassuring HeartTurn Start: all allies, including this unit, heals 5 SP Combat Start: if the main target's SP is equal to or higher than this unit's, gain 1 [Protection] (once per turn)
The Red AuraEncounter Start: Vergilius gains a certain amount of Shield that lasts for the duration of the Encounter Turn ends when the Shield is broken
The Red GazeInflict 3 [Binding] next turn against enemies with 50% or more HP at Turn End If the enemy that's about to use a Skill against this unit is not at full HP, that unit gains 1 [Reduction] for every 20% remaining HP
The Red GazeTurn End: Inflict 3 [Binding] next turn against enemies with 50% or more HP Enemies that are about to use Attack Skills against this unit gain 1 [Reduction]
The Ring Fauvist StudentOn Hit with a Base Skill: Inflict 1 [BearClawWoundAlly] - This counts as "inflicting negative effects with the Skill" Turn End: If this unit has inflicted 10+ [BearClawWoundAlly] during this Encounter, gain [FaubismMaskMeursault] At Coin Start of The Ring Fauvist Docent Rodion's "Critique" Skill, The Ring Fauvist Student Meursault gains [TestWaitingMeursault]
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1 [TheUdjatOutis] If this unit has [TheUdjatOutis], inflict 1 [SheutFracture] On Hit with a Base Attack Skill (15 per turn) [Protection] Stack gained from this unit's Base Skills and [TheUdjatOutis] effect is capped at 5 per turn
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1 [TheUdjatOutis] If this unit has [TheUdjatOutis], inflict 1 [SheutFracture] On Hit with a Base Attack Skill (15 per turn) - If [LCA_Bullet] was spent, inflict additional [SheutFracture] per [LCA_Bullet] spent [Protection] Stack gained from this unit's Base Skills and [TheUdjatOutis] effect is capped at 5 per turn
The Shame of Famiglia BognatelliGain 2 [Breath] and +2 [Breath] Count for every [AccelBullet] spent When flipping a Coin that spends [AccelBullet], the attack does not get canceled even when this unit is out of [AccelBullet] This Identity counts only as an "Identity that inflicts [Combustion] and [Vibration]" Turn Start: If this unit has "Disposal" on its Dashboard, inflict [TeachersPreyRodion] on the enemy this unit attacked last in the previous turn (in Focused Encounters, the Parts count for this purpose) - If there are no targets that satisfy the condition above, inflict [TeachersPreyRodion] on the enemy that has the lowest HP
The Steed's Houndlike Loyalty [狗馬之心]When activating [HeishouCombo], The Lord of Hongyuan Hong Lu gains the following effect as the [HeishouComboCountHonglu] effect: - On Hit using a Base Skill's Final Coin, trigger [VibrationExplosion] once (once per turn) If Family Hierarch Candidate Ishmael is on the field, activate the following: - When Family Hierarch Candidate Ishmael inflicts [Burst] or [Burst] Count using its Skill effects, that unit gains 3 [Breath] Potency (2 times per turn; excluding E.G.O Skills) - Turn Start: Apply 1 [Enhancement] on Family Hierarch Candidate Ishmael. If Ishmael has 10+ [Breath] Potency, apply 1 more [Enhancement] - After this unit uses the Skill "Obsidian Stormrider's Crescent Decapitator", Family Hierarch Candidate Ishmael uses "Crimson Spring" as Assist Attack[TabExplain] (once per turn)
The Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Turn Start: at 0 or higher SP, gain [BlessingAlly] - Uses Plus Coin Skills as Base Skills Turn Start: at less than 0 SP, gain [DespairAlly] - Uses Minus Coin Skills as Base Skills When gaining [Charge] Count, gain [BlackTearsAlly] instead - [BlackTearsAlly] is unaffected by [Charge] Potency
The Tianya SwordTurn End: at 15+ [Breath] Potency, halve [Breath] Potency and gain the following effects: - All allies, including this unit, heal 10 HP - All allies, including this unit, heal 3 SP - Halve all removable negative effects from all allies, including this unit
The Wasp of the Distortion Detective OfficeIn the turn Moses equips 'Inhale Deep the Red Breath', this unit gains [YellowHarpoonSin] permanently
The Yellow Harpoon (named by: Ezra)Turn Start: Gain [YellowHarpoon] (once per Encounter) Begins Encounter at 35 SP Turn End: If the enemy has less than 50% HP, gain [YellowHarpoonSin]
The Yellow Harpoon (named by: Ezra)Encounter Start: Gain [YellowHarpoon] Turn Start: If this unit has 0+ SP and The Middle Nursefather has 2 [ReinforcedTattooSpider], gain [YellowHarpoonSin] At less than 0 SP, lose [YellowHarpoonSin]
TheWilt-wingedButterflyFeedsUpon ThePauperDewInMistedBreathIf target has [SinkingWhite], Clash Power +1 On Hit against targets that have 15+ ([Sinking] + both [SinkingWhite]), inflict 1 [SinkingWhite](The Living) and 1 [SinkingWhite](The Departed) (once per turn; for Focused Encounters, the Part) [AlwaysUseEGOPassive2010911] On Hit, Base Skills inflict 2 [Vibration] on target (once per Skill) This Identity counts as an "Identity that inflicts [Vibration] and [Sinking]" - This Identity's Base Skills count as "Skills that inflict [Vibration] and [Sinking]" [WhenUseEGOPassive2010911] Maximum cap +10 for the sum of [BulletLament] Potency and Count After [ReloadLament]ing, heal 10 SP and [Discard] 1 Base Attack Skill of the lowest rank in all of this unit's Skill Slots (except "Goodbye Now, a Sorrow in You") (2 times per turn) Turn End: If this unit had a Defense Skill equipped this turn, heal 10 SP Turn End: When Staggered, recover from Stagger, then [ReloadLament] (once per Encounter; excluding forced Staggers)
Thermal WeaponThis unit is considered as an "Identity that inflicts [Combustion] and [Laceration]" If this unit has [HeatingWireIshmael], Skills that inflict [Laceration] are considered as Skills that inflict both [Combustion] and [Laceration]
Thermal WeaponBegins Encounter with [HeatingWireOffSpider] Turn Start: At 2+ [ReinforcedTattooSpiderDaughterTwo], gain [HeatingWireOnSpiderTwo] and also inflict [Combustion] with Skills that inflict [Laceration]
They Crave BloodTurn End: If Panicked, recover from Panic, and consume 50 [BloodDinner] to gain 3 [Enhancement] - If this unit failed to consume [BloodDinner], gain 30 [Laceration], 3 [Enhancement], and 2 [AttackDmgUp]
This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. doGluttony ×3 stockOn death, inflict 4 [Burst] and +2 [Burst] Count against the target that attacked this unit last; then, gain 2 E.G.O resources for 4 least-owned Affinities - If no one attacked this unit, or if an ally killed this unit, inflict 4 [Burst] and +2 [Burst] Count against the enemy that has the least [Burst] Count
This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. doGluttony ×3 stockOn death, inflict 5 [Burst] and +3 [Burst] Count against the target that attacked this unit last; then, gain 2 E.G.O resources for 4 least-owned Affinities - If no one attacked this unit, or if an ally killed this unit, inflict 5 [Burst] and +3 [Burst] Count against the enemy that has the least [Burst] Count - If this unit is in a [GlowingLantern] state, inflict double the [Burst] Potency with this effect
This, too, is the Grace of the Great Magicked Beeper!Gloom ×3 resonanceCombat Start: Heal 15 SP for the ally that has the lowest SP - This effect prioritizes Plus Coin Identities - If the affected unit is in The Index faction, they gain 1 [AttackDmgUp] as well - This effect does not apply to units under effects that prevent SP recovery such as E.G.O Corrosion[TabExplain], Panic, etc.
Thou Shalt Hammer!Lust ×3 stockIf the target has Nails, inflict +1 Tremor Count. If this unit is Fanatic, inflict +1 Nails.
Tianjiu StarWhen [BurstZilu] Stack drops to 0 and expires, gain [BurstVulnerableZilu]
Tiantui Star's Blade [天退星刀]Sloth ×3 stockWhen this unit has [BulletPropellantAlly]: - At 1+ [BulletPropellantAlly], convert all Coins of 'Tanglecleaver' into [SuperCoin]s - Skill Coins that spend [BulletPropellantAlly] gain +1 Power (activates only as long as the Coin has Rounds left to spend) When this unit has [BulletPropellantSpecialAlly]: - At 1+ [BulletPropellantSpecialAlly], convert all Coins of this unit's Base Attack Skills to [SuperCoin]s - At 0 [BulletPropellantSpecialAlly], convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to [SuperCoin]s - Skill Coins that spend [BulletPropellantSpecialAlly] gain +2 Power (activates only as long as the Coin has Rounds left to spend)
Tiantui Star's Blade [天退星刀]Sloth ×3 stockWhen this unit has [BulletPropellantAlly]: - At 1+ [BulletPropellantAlly], convert all Coins of 'Tanglecleaver' into [SuperCoin]s - Skill Coins that spend [BulletPropellantAlly] gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend) When this unit has [BulletPropellantSpecialAlly]: - At 1+ [BulletPropellantSpecialAlly], convert all Coins of this unit's Base Attack Skills to [SuperCoin]s - At 0 [BulletPropellantSpecialAlly], convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to [SuperCoin]s - Skill Coins that spend [BulletPropellantSpecialAlly] gain +2 Power, deal +30% damage, and inflict +2 more [Combustion] Potency and [Combustion] Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)
Time to HuntIf an enemy or an ally is killed due to [Burst] or [Laceration] damage, inflict 2 [Snare] against a random enemy, and gain 1 [Agility] next turn (once per turn)
To Where I Must ReturnUpon entering the Encounter for the first time, this unit gains [BladelineagePride] for every Blade Lineage Identity on the field excluding this unit (max 3) If 3 or more Blade Lineage Identities, excluding this unit, are defeated in this Encounter: - Before Skill Use, if this unit did not have [SwordPlayOfTheHomeland], gain [SwordPlayOfTheHomeland] - When this unit gains [Breath] Potency and [Breath] Count with its Skill or Coin effects, gain 1 additional [Breath] Potency and [Breath] Count - If 5 or more Blade Lineage Identities are defeated, gain 2 additional [Breath] Potency and [Breath] Count instead
To Where I Must ReturnWhen 3 or more other Blade Lineage allies are defeated: - When gaining [Breath] Potency/Count using this unit's own Skills and Coin effects: Gain 1 more of each - When 5 or more other Blade Lineage allies are defeated, gain 2 more of each instead - Combat Start: Apply [SwordPlayOfTheHomeland] on self
Too Grave a SinOn Use of a Skill, if target has 20+ [RicardoBookRaid], convert all Coins on that Skill to [SuperCoin]s If Ricardo's Skill targets a unit that has max [RicardoBookRaid] Stack, the said Skill gains the 'Cannot change target' attribute
Too SlowPride ×3 resonanceThe fastest ally, On Evade, gains 1 [Agility] next turn (Max 5)
Train Cleanup ManualPride ×3 stockAn ally with the slowest Speed gains 2 [Agility] next turn if at 5+ Charge Count at the start of the combat phase
Tranquility [靜念]Pride ×2 resonanceThe ally with the fastest Speed heals 5 SP and gains 5 Shield when starting combat with a Defense Skill equipped
Transcend the CorpusUpon entering the Encounter for the first time, gain 21 [GoldenOpportunity] When The Ring-faction allied Identities use a Skill, lose 1 [GoldenOpportunity] (once per turn per Identity) Turn End: If this unit does not have [GoldenOpportunity], replace one of its Base Skills with "Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats" at next Turn Start (once per Encounter; Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard) - If the replaced Skill becomes inaccessible due to being replaced by a different Skill, activate the above effect again Turn End: If this unit was Staggered for the first time in this Encounter, recover from Stagger (excluding forced Stagger)
Uncontrolled MorphTurn Start: At less than 25% HP, heal 15 HP and gain 2 [Protection] When the above effect activates, inflict +2 [MentalSystemResultDecrease_Typo] on 1 random other ally and 1 random enemy
Undying PersistenceGain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter Any [ChargeForceField] this unit gains is converted to [HighVoltageExoshell] At 3+ [Charge] on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain [SelfChargeAlly] equal to (5 + [Charge] on self x 3) (max 20, once per Encounter)
Unfixing TalismansGluttony ×3 resonanceOn hit, if the target had [Burst], gain 1 Talisman.
Unlock / Effloresced E.G.O::ProcurationTurn End: At 3/6/9 [BlessingOfIndexPrescriptAlly], gain [UnlockBuffAlly_1]/[UnlockBuffAlly_2]/[UnlockBuffAlly_3]. If this unit gained [UnlockBuffAlly_1], consume 15 SP to enter Effloresced E.G.O::Procuration state: - Before consuming SP to enter this state, heal SP to 25 and gain [KarmaOfIndexAlly] equal to (SP healed / 5) (rounded up) - At Turn Start after the above checks, if this unit has [UnlockBuff_Base] and is at 25+ SP, consume 15 SP to enter this state - If this unit gets Staggered when entering Effloresced E.G.O::Procuration state, recover from Stagger (if this unit's Stagger cannot be naturally recovered from, does not enter Effloresced E.G.O::Procuration state) - Gain [Blandishment] while in Effloresced EGO::Procuration state Turn Start: At 0 or less SP, this unit exits Effloresced E.G.O::Procuration state
Unsnuffed EmbersThis effect triggers immediately after using E.G.O Skill For every 10 [Combustion] on self, increase [Combustion] Potency inflicted on enemies with this unit's Base Attack Skill effects and Coin effects by 1 (max 2, excluding 'Unique Burn') When this unit uses 'A.B.S Max Attunement 【Degraded Corrosion】' Skill, this unit does not die at the Skill's Attack End; instead, heal 40% HP and gain 2 [HitDamageUp] and 1 [CrimsonDamageUp] next turn (once per Encounter)
UnstableIf a Coin hits with a different side from the previous Coin of the same Skill, lose 5 SP and gain 1 [AttackDmgUp] this turn (3 times per turn)
Unstable Power OutputGloom ×4 stockOn hit with Heads Coins at 10+ Tremor Count on self, Inflict +1 Tremor and Tremor Count with Coin effects.
Unstable Shell of EgoTurn Start: At 40+ SP, consume 20 SP to enter the Volatile E.G.O::Waxen Pinion state. (this 'Turn Start' effect does not activate repeatedly) If 2+ allies are defeated in a single turn, and if this unit's SP isn't at -45 at Turn End, reset SP to 20; then, enter the Volatile E.G.O::Waxen Pinion state. (if both conditions are met at the same time, whichever condition that results in a higher SP goes into effect) If this unit gets Staggered due to damage or raised Stagger Threshold when entering the Volatile E.G.O state, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not enter the Volatile E.G.O state. Gain [UnstableFeeling] while in the Volatile E.G.O state. Turn Start: At 0 or less SP, exit the Volatile E.G.O::Waxen Pinion state.
Untempered AgitationCombat Start: If this unit is targeted by 2 or more Skills, this unit’s Skills gain +1 Base Power; when hit, inflict 1 [Combustion] on the attacker (5 times per turn)
Unwithering FlowerSloth ×1 stock · Gloom ×2 stockGain 1 [AlriuneEGOWe] if the enemy takes [Sinking] damage Gain [AlriuneEGOWe] equal to [AlriuneEGOThey] inflicted every time enemies gain [AlriuneEGOThey] Gain 2 [AlriuneEGOWe] every time Tremor Burst is triggered regardless of the unit
Unwithering FlowerSloth ×1 stock · Gloom ×2 stockGain 1 [AlriuneEGOWe] if the enemy takes [Sinking] damage Gain [AlriuneEGOWe] equal to [AlriuneEGOThey] inflicted every time enemies gain [AlriuneEGOThey] Gain 2 [AlriuneEGOWe] every time Tremor Burst is triggered regardless of the unit Attack Skill End: At 30+ [AlriuneEGOWe], use 'Magnificent End' against the target that has the highest [AlriuneEGOThey] Stack Deal +([AlriuneEGOThey] on the target)% damage against Staggered targets If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
ValorSloth ×4 stock1 ally with the most HP randomly gains 1 Attack Power Up, 1 Defense Power Up, or 1 Protection at the start of the combat phase.
Vanguard TeamGloom ×3 resonanceDeal +5% damage for every [Protection] on self (max 15%) Combat Start: gain 2 [TheUdjatOutis]
Variant Sancho Hardblood ArtsTurn Start: At 15+ [BloodArmorPersonalityFirst], if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot. The Priest of La Manchaland[TabExplain] Gregor: Empower Skill 1 The Barber of La Manchaland[TabExplain] Outis: Empower Skill 2 This Unit: Empower Skill 3 The Princess of La Manchaland[TabExplain] Rodion: Empower Defense Skill[TabExplain] When other units among allies take [Laceration] damage or consume [BloodDinner], gain 2 [BloodArmorPersonalityFirst] on self (3 times per turn)
Vengeance TattooEnvy ×4 stock- Gain 1 Envy DMG Up next turn every time the enemies strike an ally(including this unit) 3 times. (Max 5) - Apply Vengeance Mark to the unit that dealt the most Skill damage to an ally. - If the main target has Vengeance Mark, Final Power +1
Vengeance TattooEnvy ×4 stock- Gain 1 Envy DMG Up next turn every time the enemies strike an ally(including this unit) 3 times. (Max 5) - Apply Vengeance Mark to the unit that dealt the most Skill damage to an ally. - If the main target has Vengeance Mark, Coin Power +1
Vengeance TattooEvery time a Middle ally is killed in this encounter, gain 1 [AttackUp] (max 5)
Vengeance Tattoo ResonanceCombat Start: The Middle-faction allies that have equipped Defense Skills take -20% damage from Unopposed Attacks for this turn Combat Start: At 4+ Envy Reson., The Middle-faction allies adjacent to this unit on the Dashboard cannot be Staggered by damage as long as they have usable Counter Skills equipped in their Slots (excluding Forced Staggers) - At 6+ Envy Reson., this effect applies to all of The Middle-faction allies
Verify Obligation FulfillmentPride ×6 stockTo 1 ally with the fastest Speed: Clash Power +1 to Skills that apply [Vibration] Potency or Count
Vibroweld Morph-combat Cane (Unauthorized Invention)Sloth ×6 stockTurn End: gain [AttackDmgUp] next turn equal to the number of times this unit triggered [VibrationExplosion] this turn (max 3)
Vigor [Mao]When attacking targets with slower Speed than this unit's, inflict +1 more [Burst] or [Burst] Count
Virescent PyrojadeWrath ×2 stock · Pride ×2 stockTurn End: gain 1 [Agility] next turn for every 5 [Breath] Potency on self (max 2) Against the target(or the Part) a Base Attack Skill hit last, inflict [DianxueDonQuixote] next turn (once per turn) Deal +([Combustion] Potency on the target)% damage on Critical Hit (max 15%)
Virescent PyrojadeWrath ×2 stock · Pride ×2 stockTurn End: gain 1 [Agility] next turn for every 3 [Breath] Potency on self (max 2) Against the target(or the Part) a Base Attack Skill hit last, inflict [DianxueDonQuixote] next turn (once per turn) Deal +([Combustion] Potency on the target)% damage on Critical Hit (max 15%) - Increase max cap by 5% for every 1 [DianxueDonQuixote] on the target
Volatilized MemoryTurn End: Lose all [BoseProjektil] on self. Next turn, gain [BoseProjektil] equal to the amount lost
Vroom-vroom. Angry nowWhen the Shield is depleted, gains a new pattern - Fix Speed to 20 - No longer takes any HP damage
Vying SpiritWhen another ally defeats an enemy, gain 1 [Enhancement] and 1 [Agility] at the next Turn Start (max 3)
WRONG COSTUME!!!Lust ×3 resonanceOn Hit, deal +1% damage for every 10 [BloodDinner_Accumulation] by self (max 20%)
WRONG COSTUME!!!Lust ×3 resonanceIn a Clash against [LineCuttingPersonality], Clash Power +1. On Hit, deal +1.5% damage for every 10 [BloodDinner_Accumulation] by self (max 30%) On Hit, deal +0.5% damage for every [Laceration] on the target (max 10%)
Wading Through a Dream, the Self Nowhere to be Found [無我夢中]Turn Start: Gain [CutbondRyoshu] equal to current turn count Gain 1 [CutbondRyoshu] for every use of this unit's Coin
Walking the Line of DeathEnvy ×2 stockAt less than 50% HP, gain 1 additional Poise from skills.
WandererGain [MlynarWaiting] when meeting one of the following conditions: - Gain 1 for every 3 HP damage taken - Gain 1 for every 5 Shield HP damage taken - Gain 10 per Staggered ally when other allies become Staggered - Gain 20 per dead ally when other allies are killed Turn Start: if this unit is Staggered due to damage, and if this unit has 40+ [MlynarWaiting], fix all of this unit's Resistance values to 2 for the turn and recover from Stagger (once per Encounter; excluding forced Staggers)
Wave of DepressionThe target of the rightmost Skill on the Dashboard loses (2 x Gloom A-Reson.) SP at the Skill's Attack End (targets that are Non-SP Units take Gloom damage instead)
We've Got Your BackEnvy ×5 stockCombat Start: 1 ally with the least current HP percentage gains 2 [DefenseUp]
We've Got Your BackEnvy ×5 stockCombat Start: 1 ally with the least current HP percentage gains 2 [DefenseUp] - If the said ally is from the Middle, also gain 2 [AttackUp]
Weaklings, Not Worth ShitWrath ×3 resonance1 ally with the fastest Speed: When triggering [VibrationExplosion] on the enemy, gain 2 Offense Level Up next turn (once per turn) - If the said ally is "The Thumb" Identity, gain 1 [Agility] as well (once per turn)
WeaknessIf this unit dies, apply 5 Damage Up next turn to all enemies. This effect does not stack.
Welling InspirationLust ×4 stockIf this unit has [FaubismMaskMeursault], inflict +1 more [BearClawWoundAlly] Every time this unit inflicts 4 [BearClawWoundAlly], heal 5 SP (2 times per turn) - If this unit's SP is at max, gain 1 [HitDamageUp] next turn when this unit heals SP with this effect (once per turn)
Were There More Lives to be Saved?Wrath ×3 resonanceTurn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects - Gain +4 [Aggro] to the leftmost Slot next turn - Gain 1 [HitDamageUp] next turn
What Distinguishes Moths from ButterfliesIf this unit's leftmost Base Attack Skill on the Dashboard is a Wrath or a Lust Skill, at Attack End, deal 30% of the damage dealt against the main target with that Skill as its corresponding Affinity damage to a random enemy (max 30 damage; for Focused Encounters, a Part) If this unit dealt the maximum possible damage with the above effect, gain 1 Affinity DMG Up for the corresponding Affinity next turn, and disable the above effect from triggering for 2 turns
WhispersLust ×3 resonanceCombat Start: Heal 15 SP for 1 ally that has the lowest SP If the ally is an "N Corp. Fanatic", also apply 1 [AssemblePersonality]
WhispersLust ×3 resonanceCombat Start: Heal 15 SP for 1 ally that has the lowest SP If the ally is an "N Corp. Fanatic", also apply 2 [AssemblePersonality]
Whispers of the Betrayed KnightThis unit's SP does not drop below -40 from the following effects: - SP loss effects on this unit's Base Skills - SP loss effects from allied units' Support Passives - SP loss effects from [SwordCutwithTear] - SP loss effects from ally death in this unit's 'Base factors decreasing Sanity' In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter) (※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
WhistlesLust ×4 resonanceCombat Start: Heal 15 SP for 2 allies that have the lowest SP If the ally is an "N Corp. Fanatic", also apply 1 [AssemblePersonality]
WhistlesLust ×4 resonanceCombat Start: Heal 15 SP for 2 allies that have the lowest SP If the ally is an "N Corp. Fanatic", also apply 2 [AssemblePersonality]
White-hot GladiusInflict 1 [AaCfPcBi] On Hit with a Gladius Skill
White-hot GladiusInflict 1 [AaCfPcBiv2] On Hit with a Gladius Skill
Wicheous RetwibyushunOn Clash Win, deal +10% damage with the Skill
Widening KnowledgeBefore Attack: the targeted enemy gains +1 Blunt Resist. (resets after Skill ends)
Will of the PrescriptTurn End: If [IndexPrescript_Base] was executed this turn, heal 4 SP and gain 1 [BlessingOfIndexPrescriptAlly] (once per turn) - When executing [IndexPrescript_Base], if the main target has [IndexPrescriptTargetToEnemy], heal 8 SP and gain 3 [BlessingOfIndexPrescriptAlly] instead Turn End: If [IndexPrescript_Base] was not executed this turn, gain 5 [KarmaOfIndexAlly] - At 9 [BlessingOfIndexPrescriptAlly], does not gain [KarmaOfIndexAlly] - If this unit attempted to execute [IndexPrescript_Base] at Combat Start, but could not target the enemy during the combat phase, does not gain [KarmaOfIndexAlly]
Will of the PrescriptTurn End: If [IndexPrescript_Base_2nd] was executed this turn, heal 4 SP and gain 1 [BlessingOfIndexPrescriptAlly] (once per turn) - When executing [IndexPrescript_Base_2nd], if the main target has [IndexPrescriptTargetToEnemy], heal 8 SP and gain 3 [BlessingOfIndexPrescriptAlly] instead Turn End: If [IndexPrescript_Base_2nd] was not executed this turn, gain 5 [KarmaOfIndexAlly] - At [UnlockBuffAlly_3], does not gain [KarmaOfIndexAlly] - If this unit attempted to execute [IndexPrescript_Base_2nd] at Combat Start, but could not target the enemy during the combat phase, does not gain [KarmaOfIndexAlly] at Turn End
Wishing TalismanGluttony ×4 stock1 ally with the highest current HP inflicts +1 more Rupture Potency with Attack and Counter Skills
Withstand the SmokeThis unit does not take SP damage due to external effects and cannot become immobilized If an ally becomes immobilized due to external effects before Turn End, use 'Abate the Smoke[TabExplain]'
Worker BeeWrath ×4 resonanceApply the following effects for this turn (2 times per Encounter) - Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack - If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End
WrathWrath ×4 resonanceDeal +1 damage with attacks after every successful hit this turn.
WrathGive a random ally the following effect: Deal +1 damage with attacks after every successful hit this turn.
Yearning for BloodEncounter Start: gain [Bloodthirst]
Yearning for BloodEncounter Start: Gain [BloodthirstHard] Encounter Start: Inflict 3 [Laceration] and +3 [Laceration] Count on all Sinners - For Sinners who Substitute in, this effect triggers in the turn said Sinners enter the battlefield Turn Start: Inflict +3 [Laceration] Count on Sinners without [Laceration] Combat Start: - At 0+ SP, this unit inflicts an additional 2 [Laceration] Potency and Count - At less than 0 SP, converts Coins of all Skills into [SuperCoin]s and deal +50% damage
Yield My Flesh to Claim Their BonesIn this Encounter, when this unit takes damage that brings its HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn (once per Encounter) Turn End: At 30+ [Breath] Potency, fix this unit's Speed to 20 next turn and equip "Yield My Flesh" on the leftmost Skill Slot - If "Yield My Flesh" becomes inaccessible due to Skill effect, this effect does not activate
You're The Middle's Priority Revenge TargetTurn Start: If there is a unit that has 30 [RicardoBookRaid], gain an additional Skill Slot and use "IMMEDIATE, COMPLETE, AND TOTAL EXTERMINATION!" Skill with it
Your ShieldGloom ×2 resonanceAt the start of the combat phase, apply 2 Defense Power Up and 1 Protection to allies adjacent to this unit on the Dashboard.
Your ShieldSloth ×5 stockIf 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up
‘Feed your repressed hunger, my Family’Lust ×3 resonanceCombat Start: 1 ally with the least HP gains 1 [AttackDmgUp] for every 20% missing HP (max 3) - If the said ally is a , gain 1 [AttackDmgUp] for every 15% missing HP instead (max 3)
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