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Limbus Company E.G.O Gifts

Every E.G.O Gift — sin affinity, keyword, cost and exact effect

This table holds 579 e.g.o gifts, spanning 7 sin values (Lust ×115, Pride ×92, Gloom ×80, Gluttony ×77). Complete and current to the latest patch.

Ranges across this table: Cost 100–999 (median 243).

NameSinStatus EffectCostEffect
Mask of a DevoteeSlothAll allies gain +5 Defense Level.
Shoddy DressingLustAll allies gain +10% Max HP.
Festered FragmentGluttonyAt the start of the turn, allies with 50% or less health heal 5 HP.
Bloodied Mask of a DevoteeLustAll allies gain +5 Offense Level and +5 Defense Level
Ebony BroochGluttonyFor the first 3 turns of battle, inflict 2 Bind on all enemies.
Etched DoomsdayWrathOn the first turn of battle, inflict 1 Burn on all enemies 5 times.
Toy FistPrideAll allies deal +10% damage.
Toy FootPrideAll allies gain +1 Speed.
Toy ScrewPrideAll allies gain +10% Max HP.
Rainbow MainspringPrideAt the start of the turn, apply 2 Protection to the ally with the least HP.
Rusty MainspringPrideAt the start of the turn, apply 1 Protection to the ally with the least HP.
Emergency Surgical KitPrideDuring battle, if an ally takes lethal damage, their HP won’t go below 1. On the next turn, fully heal their HP and gain 3 Surgery. They will die at the end of the battle. (Activates once per dungeon, then the Gift expires.)
희망찬 눈동자Envy턴 시작 시 체력이 가장 낮은 캐릭터가 속박을 1 얻고, 체력, 정신력을 6 회복한다.
Writhing RibbonLustAfter winning a Clash using a Lust skill, inflict 1 Bind and 1 Fragile next turn.
A SignWrathSinclair’s determination to stand up to Kromer. After three strokes have been drawn…
용기의 조각Wrath던전 내 특정 이벤트에서 획득 가능. 마지막 전투에서 이 EGO GIFT의 보유 개수가 3개 이상이면, 싱클레어가 특수한 효과를 얻음.
Torch StackWrathStart the next 3 battles with 3 Haste. Expires afterward.
Old Warehouse’s KeyPrideUsed in certain events. Expires on use.
Blood-red ManeLustAllies with Lust skills gain the following effects: If the unit took no damage from attacks this turn, gain 2 Haste and 2 Defense Power Up next turn. If the unit took damage from attacks this turn, gain 2 Bind and 2 Attack Power Up next turn.
경화된 살점Lust이전 턴에 피해를 받지 않았으면, 보호 2를 얻음. 이전 턴에 피해를 받았으면, 취약 2를 얻음
경계하는 눈동자Lust이전 턴에 피해를 10 이상 받았으면,턴 시작 시 속박 2, 강화 2를 얻음
N Corp. SealLustUsed in certain events. Expires on use
Token of InnocenceWrathFor the Identity that undertook the rite: Boost the Power of Wrath skills by 2.
Token of TearsGloomFor the Identity that undertook the rite: Boost the Power of Gloom skills by 2.
Sparkling SkullLustAt the start of the turn, if the character took 10+ damage last turn, heal 5-15 HP.
Hemorrhagic HandLustAt the start of the turn, apply 2 Attack Power Up to allies at 25% or lower health.
Sniggering TongueLustDeal +10% damage in a won clash.
Token of AtonementLustFor the Identity that undertook the rite: Boost the Power of Lust skills by 2.
Ritualist’s RightPrideAll allies take -20% damage from Lust attacks.
파고드는 비늘Lust이전 턴에 피해를 10 이상 받았으면, 턴 시작 시 받는 피해량 증가, 가하는 피해량 증가 2를 얻음
Green SkinLustIf an ally takes a lethal attack, they heal 50% of their Max HP. (Once per dungeon and expires after activation.)
잘린 뱀 머리Lust아군 1명의 체력이 1이 되면 사망하지 않고, 다음 2턴동안 불사 상태로 강화 3, 신속 3을 얻음.불사 상태 종료 시 해당 아군 사망.
TopfhelmPrideDefense Skill Power +1
HammerPrideWhen inflicting Tremor with skill effects, inflict 1 more at a 50% chance.
NagelPrideWhen inflicting Bleed with skill effects, inflict 1 more at a 50% chance.
Nagel und Hammer ScripturesLustWhen using a Pride skill, lose 5 SP, but boost its damage by 5%
Hot ‘n Juicy DrumstickWrathWhen inflicting [Combustion] with Skills against enemies, inflict +5 [Combustion] Count.
Dry-to-the-Bone BreastGluttonyWhen inflicting [Burst] with Skills against enemies, inflict +5 [Burst] Count.
Tango MarinadeLustAllies gain Clash Power by half their Speed against opponents with lower Speed. (max 3)
Contaminated Needle & ThreadLustEach turn, the first skill to deal damage to an enemy inflicts Bleed by 1/3 of the damage dealt.
Sharp Needle & ThreadLustEach turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt.
Small AmpuleGluttonyAt the start of the turn, allies under 40% HP heal 100% of Max HP. (Once per floor)
Piece of Crumbled EggGluttonyOn the first turn of each encounter, gain 2 E.G.O resources of a random affinity in possession
Cold IllusionGluttonyGluttony skills deal +10% damage
Sharp IllusionGloomPride skills deal +10% damage
Fragrant IllusionSlothSloth skills deal +10% damage
Trace of StarsPrideWhen below 0 SP, Gloom and Sloth skills have +1 Final Power
Pungent BudSlothWhen inflicting Sinking with skill effects, apply 1 more Sinking with a 50% chance
Hot TearsGloomTake -10% Wrath-affinity damage When hit, gain 1 Attack Power Up next turn (Once per turn per Sinner)
Cooled TearGloomWhen attacked, gain 1 Protection next turn (Once per turn per Sinner)
Memories of FragmentsPrideIn a clash, Pride and Envy skills have +1 Clash Power
Piece of a Torn SpringPrideTake -10% Pride-affinity damage "I would feel a desire to scatter into the winds in lush blue, sensing the sway of seeds plunging into my scrawling mind."
Piece of a Torn SummerGluttonyTake -10% Gluttony-affinity damage "I saw no meaning in attempting to fathom the caprices of the weather. I would simply wait for things to calm, looking out for the day's arrival."
Piece of a Torn AutumnGloomTake -10% Gloom-affinity damage "Alas, I was careless in my assumption that I could simply observe slantwise as it comes to pass until it has seeped... Realization comes too late."
Piece of a Torn WinterSlothTake -10% Sloth-affinity damage "The explosion of the League of Nine shattered everything there was, and everything came to a halt for me as well."
Piece of a Broken BondSlothYi Sang's skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) "Taking a backward glance at our trails... all of us have been suffering great losses."
Piece of Reversing MemoriesSlothYi Sang's level rises to 35. Yi Sang's Uptie and Threadspin Tiers rise to Tier 3. "We were neither highfliers nor greedy vultures; we were merely children who loved technology."
NooseGloomIshmael's level rises to 40. Ishmael's Uptie and Threadspin Tiers rise to Tier 4. Ishmael gains [AaCePaBa] at the start of every encounter.
Reverse KnotGloomWhen winning a clash using a Gloom affinity Skill, 1 ally with the lowest SP heals 5 SP
Melted LCCB Employee BadgePridePride damage taken -10%
Desperate's KnotWrathDeal +10% damage with Envy, Wrath, and Gloom affinity Skills Deal additional +10% corresponding affinity damage when activating 6+ Reson. with one of these affinities
Mermaid OilSlothInflict 1 additional [Vibration] with a Skill that inflicts Tremor
Crossed KnotPrideTurn End: if more than 15% of the Max HP was lost this turn, gain 2 Attack Power Up next turn
Compulsive's KnotEnvyWhen at less than 0 SP, Final Power +1 to Envy, Wrath, and Gloom affinities
Rusted HookLustGain 1 Poise when a Skill's first coin Heads Hits against an enemy with [Laceration]
Standard Issue MagPrideIdentities with [Bullet] start encounters with +3 max Ammo
Unbreakable KnotGloomIshmael's Skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn)
Black LedgerGluttonyFirst Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead.
Rusted HiltEnvyTurn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead.
Fractured BladeLustDuring this Encounter: when inflicting [Laceration] Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 [Laceration] Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 [Laceration] Potency and +4 [Laceration] Count instead.
Broken BladePrideWhen an ally Critically Hits an enemy, deal an additional ([Breath] Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional ([Breath] Potency/2) Pride damage instead.
Red TasselWrathIf the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3.
SublimityLustTurn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 [Laceration] Potency and +4 [Laceration] Count. (Once per turn)
UnbendingPrideTurn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to [Breath] Potency on self.
Ragged Bamboo HatGloomTurn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has [Breath], Critical rate is fixed to 100%. Blade Lineage Identities: inflict x1.5 more damage on Crit
Old Dopo RobeSlothTurn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage.
Silver Watch CaseLustWhen dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict [Vibration] Potency, Count, or Unique Tremor, deal +10% damage. If the Skill triggered [VibrationExplosion] on the enemy for the first time this turn, inflict +2 [Vibration] Count next turn (once per turn)
Faded Watch CaseGloomWhen Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 [Vibration] Potency and +2 [Vibration] Count next turn. (once per turn)
Warning NoticePrideTurn End: Inflict 1 [Binding] to the fastest enemy next turn. (for Abnormalities, a Part) If the target has [Vibration] or 'Unique Tremor', inflict 2 [Binding] instead. When an ally attacks targets with [Binding], deal +(5 + (2.5 x [Binding] value)) more damage. (max 15%)
Etched Clock HandsGluttonyFirst Turn Start of a wave: inflict (9 - current Speed) [Vibration] Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% damage against targets with 12+ [Vibration] or 'Unique Tremor' at Turn Start.
Rusted Clock HandsEnvyFirst Turn Start of a wave: inflict (9 - current Speed) [Vibration] Potency (min. 3) and (9 - current Speed)/2 [Vibration] Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% damage from targets with 12+ [Vibration] or 'Unique Tremor' at Turn Start.
Chalice of Trickle-downEnvyWhen an ally with Attack Skills(Not E.G.O Skills) that inflict [Vibration] Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 [Vibration] Potency and +2 [Vibration] Count. (2 times per turn) Yurodivy Identities: inflict 3 [Vibration] Potency and +3 [Vibration] Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.
Prepaid Time ReceiptWrathDeal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 [Binding] and 1 [ResultReduction] to the enemy next turn. (once per turn)
Pocket Watch : Type LLustTurn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts [Vibration] Potency, Count, or 'Unique Tremor' triggers [Switch_Vibration] on an enemy with Attack Skills(Including E.G.O Skills): multiply the [Vibration] Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 [DefenseDown] next turn. (once per turn) Turn Start: inflict (12 - current Speed) [Vibration] Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)
Pocket Watch : Type ESlothTurn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts [Vibration] Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +([Vibration] Potency on target, max 25)% damage and inflict 2 [DefenseDown] every time the ally deals damage (max 6) Turn Start: inflict (12 - current Speed) [Vibration] Potency (min. 6) and (12 - current Speed)/2 [Vibration] Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)
Pocket Watch : Type YEnvyTurn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of [Vibration] Potency and Count on target))% damage. (max 100%) Yurodivy Identities: gain +3 [Vibration] Count at Turn Start.
Pocket Watch : Type PGloomTurn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts [Vibration] Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +([Vibration] Potency on target)% damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 [AttackUp], 3 [AttackUp], and 2 [AttackUp] respectively.
A Broken DreamGloom196Upon obtaining this E.G.O Gift, gain the following effects: • Don Quixote's level rises to 50 • Don Quixote's Uptie and Threadspin Tiers rise to Tier 4 (If the Level, Uptie Tier, or Threadspin Tier are higher than the above values, then maintain those values.)
La Manchaland All-day PassLust196On Hit against targets with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]): gain 1 [Breath] Potency and Count (3 times per Skill)
La Manchaland Standard PassLust196First Turn Start of an Encounter: all units gain 4 [Laceration] Potency and Count.
Token of VictoryWrath196On Kill with a Skill damage: 1 ally with the least SP heals 8 SP. Attack End: If an enemy with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]) is defeated, the unit who killed that enemy gains 2 [AttackUp] next turn. (3 times per turn)
Self-flagellation WhipPride196When 1 ally with currently the highest HP percentage uses an Attack Skill, gain 10 [Laceration], 3 [AttackUp], and 3 [DefenseUp]. (once per turn)
Mask of the ParadeEnvy196Chain Battles: when a new enemy enters the battle, inflict 5 [Laceration] and +3 [Laceration] Count against that enemy at Combat Start.
Devouring CubeGluttony196When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1, 2, and 3 and 1 random E.G.O resource Attack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)
Endless HungerGluttony196First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 [Enhancement] for 3 turns. If the said Identity is a Bloodfiend, lose 10 SP, gain 2 [Enhancement] for 3 turns, and inflict +1 more [Laceration] Potency and Count with its Skill & Coin effects
A Little DreamLust196On Clash Win with a Pride Skill: heal 5 SP. On Hit after Clash Win with the said Skill: inflict +1 [Laceration] Count and +1 [Burst] Count (4 times per Skill)
A Hollow DreamSloth196On Hit against targets with [Laceration] or 'Unique Bleed': heal 2~5 HP. Skills that consume [BloodDinner]: Coin Power +1
The Dream Begins AnewLust196All of Don Quixote's Skills gain Final Power +2 When an ally dies, the remaining allies heal 15 SP, and at Turn End, gain 1 [Enhancement] next turn (max [Enhancement]: 3)
CoinSloth196Hong Lu deals +0.5% damage for every Coin Artifacts used for the second round of the Family Hierarch Evaluation. Candidates without any remaining coins, either lost or taken by force, will be immediately eliminated.
Worn Entry CardPride196A broken and battered entry card. Maybe it opens a door somewhere.
Heavenly King's Heartmending PillGloom196Turn End: 1 ally with the least SP heals 10 SP
Tranquil Lotus BolusGluttony196Turn End: heal 5% HP for 1 ally with the least HP percentage (rounded down)
Sanguine Blossom BolusWrath196Turn Start: among allies who lost HP, 1 ally with the least HP percentage deals +(missing HP percentage / 4)% damage (rounded down)
Tenacity BolusSloth196Turn Start: 1 ally with the highest max HP gains [DefenseUp] equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6)
Flower in the MirrorGluttony196Every Turn Start: inflict 3 [Burst] Potency and +1 [Burst] Count to all enemies without [Burst] (for Focused Encounters, all Parts) How heartless they are—the flowing stream and the wilting blossom both.
Accursed CodexLust196First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 [ShamrockResultUp] and 1 [ShamrockDamageUp] for 3 turns.
Madness-inscribed CodexLust196First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 [ShamrockResultUp] and 1 [ShamrockDamageUp] for this Encounter. On Clash Lose, lose 5 SP; convert the Skill's final Coin to [SuperCoin]. (except E.G.O Skills; once per turn per Identity)
Moon in the WaterGluttony196On Hit against enemies with 5+ Rupture Potency: gain 1 Poise Potency and +1 Poise Count (3 times per Skill) How heartless they are—the flowing stream and the wilting blossom both.
Flower MoundGluttony196Skills that inflict [Burst]: Clash Power +1, deal +10% damage Attack End: If target with 15+ [Burst] Potency is defeated, the Identity that defeated said target gains 2 [AttackUp] next turn (3 times per Skill) Beneath the glacial moon I lay the blossom's soul to rest
Lightning AxeEnvy196Gain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter Turn End: At 2+ [Charge], gain 1 [ParryingResultUp] next turn On Hit with a Skill that consumed 5+ [Charge]: inflict 1 [Burst] Potency (3 times per Skill)
Heartrender TalismanGluttony196Gluttony Skills deal +10% damage against enemies with Deathrite effects For Identities at -15 or less SP at Combat Start: convert the final Coin for their Skills into [SuperCoin] (once per turn per Identity; prioritizes the Skill in the leftmost Skill Slot; except E.G.O Skills)
Bloodsevering BladeLust196Clash Power +1 when not at full HP. When an affected unit hits, deal +1% damage for every ([Laceration] Potency on target + [Laceration] Count on target) (max 20%)
Jin Gang BolusPride196When taking damage, gain Skill Final Power +1 and deal +10% damage (activates for self-damages as well) next turn When taking damage that brings a unit's HP down to 1, heal 50% HP, and the affected unit gains 2 [Enhancement] at Turn Start for the duration of that Encounter (once per Encounter)
Faded PosterPride196[Effects apply only to #1, #8 Deployed Identities] Attack End: If the target is defeated, gain 2 [Breath] Potency and +2 [Breath] Count. For this Encounter, each unit gains +1 Offense Level for every 1 enemy that is defeated at the 'Attack End' timing (max 3)
Deep Claw MarksGloom196Gain 1 [ParryingResultUp] for 3 turns after Substituting in.
The Memory of Kong Family AnnihilationGloom196Hong Lu's level rises to 55 Hong Lu's Uptie and Threadspin Tiers rise to Tier 4 'Remember the day ruin came to the Kong family, who have brought this destruction upon themselves through their grave transgressions. To violate the laws of Hongyuan is no tragedy—as such, it warrants no pity, only humiliation and scorn. This site of history stands as a monument to the inevitability of karma.'
Red Entry CardWrath196A broken and battered red entry card. Maybe it opens a door somewhere.
Worn HiltSlothTurn Start: all allies gain 1 [ScarletResultUp]. Blade Lineage or Kurokumo Clan Identities gain 2 [ScarletResultUp] and 1 [SlashResultUp] instead.
ResplendenceLustTurn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) All allies gain 2 [ScarletResultUp] and 1 [SlashResultUp] at Turn Start. Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 [Laceration], +1 [Laceration] Count, and deal +(80/# of Coins)% damage Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 [Protection] at Turn Start. Identities that took damage from enemies this turn gain 2 [Agility] next turn.
CultivationPrideTurn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identities on the field) Turn Start: all allies gain 2 [SlashResultUp], and deal +35% damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to ([Breath] Potency / 2) on self. If a Blade Lineage Identity has 30+ [Breath] Potency at Turn End, consume 10 [Breath] Potency and gain 2 [SlashDamageUp] next turn
Hellterfly’s DreamWrathCombustion198When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of 3 [Combustion] Potency between all enemies. When activating Wrath Absolute Resonance, randomly inflict a total of 5 [Combustion] Potency between all enemies at Combat Start.
PerversionWrath157After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start. If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.
Ashes to AshesWrathCombustion148Combat Start: if all enemies (or all Abnormality parts) have [Combustion] or 'Unique Burn', inflict 2 [Combustion] Potency on all enemies (or all Abnormality parts).
Phlebotomy PackWrathWhen hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.) If the Skill’s Affinity was Wrath, heal 25% of missing HP instead.
Wound CleridWrathLaceration202When hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', inflict 4 [Laceration] Potency.
Coffee and CranesLustTurn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn. If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.
Eclipse of Scarlet MothsLustTurn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy. If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.
Grimy Iron StakeLustWhen hitting an enemy using a single-Coin Skill, inflict 1 [Laceration] Potency. Inflict 2 [DefenseDown] until the end of the next turn. If the target already has [Laceration] or 'Unique Bleed', inflict 3 [Laceration] Potency instead.
Fiery DownLustWhen hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 3 [Combustion] Potency. Turn Start: If the enemy has 20+ [Combustion] Potency, (Current [Combustion] Potency on enemy) x2
Bloody GadgetLust163Turn Start: apply 2 [AttackDmgUp] to a random ally. Prioritizes allies with Lust Affinity Attack Skills; apply 1 additional [AttackDmgUp] to the said ally.
SunshowerSlothWhen activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight: All allies gain +2 Skill Power at Combat Start.
Today’s ExpressionSlothHit189If an enemy is killed by Attack End of a Blunt Skill or a Sloth Skill: For 2 turns, starting next turn, raise the Blunt Skill Power by 2 for the unit who used the Skill
Talisman BundleSlothWhenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 [Burst] Potency on target. When using a Slash Skill, inflict 4 [Burst] Potency instead.
Rusty Commemorative CoinSloth270If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time. After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.
Blood, Sweat, and TearsSlothVibration200Skills deal +10% damage to Staggered enemies. If the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +20% damage instead.
Green SpiritGluttonyAfter hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of 4 [Vibration] Potency between all enemies(or all Abnormality parts).
LithographGluttony165Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP. If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.
Crown of RosesGluttonyBurst144Turn Start: inflict 4 [Burst] Potency on a random enemy(or all Abnormality parts). When activating Gluttony Absolute Resonance, inflict 2 [Burst] Potency on all enemies at Combat Start.
Sticky MuckGluttonyWhen hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 [DefenseDown].
White GossypiumGluttonyLaceration201Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) [Laceration] Potency and (8 + Stagger LV x4)/2 [AttackDown] on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)
Blue Zippo LighterGloom163Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities.
Phantom PainGloom266Skills with 1 Atk Weight deal +15% damage. When activating Gloom Absolute Resonance, apply 2 [AttackUp] to all allies at Combat Start.
ThunderbranchGloomWhen inflicting [Burst] Potency with Skill effects, Inflict 1 [Burst] Potency and +1 [Burst] Count on target.
Melted EyeballGloomInflict 5 [AttackDown] and 5 [DefenseDown] next turn against enemies affected by [VibrationExplosion]. (3 times per turn)
Grey CoatGloom192When using a Skill with 2+ Atk Weight, increase its damage by 20%. When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.
Late-bloomer’s TattooPride183When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 [AttackUp] and 2 [DefenseUp] next turn. (Max 5)
Lowest StarPrideHit185When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal +10% damage.
PrejudicePride152First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP. When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.
Little and To-be-Naughty PlushiePrideLaceration191Deal +10% damage against enemies with [Laceration] or 'Unique Bleed' at Combat Start Take -20% damage from enemies with [Laceration] or 'Unique Bleed' at Combat Start Allies with Pride Affinity Attack Skills deal +20% damage against enemies with [Laceration] or 'Unique Bleed' instead. Allies with Pride Affinity Attack Skills take -30% damage from enemies with [Laceration] or 'Unique Bleed' instead.
Gathering SkullsPridePenetrate194If an enemy is killed by Attack End of a Pierce Skill or a Pride Skill: For 2 turns, starting next turn, raise the Pierce Skill Power by 2 for the unit who used the Skill
Nixie DivergenceEnvyVibration145First Turn Start of an Encounter: inflict 4 [Vibration] Potency and 4 [Vibration] Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 [Vibration] Potency on target.
Dreaming Electric SheepEnvySlash198If an enemy is killed by Attack End of a Slash Skill or an Envy Skill: For 2 turns, starting next turn, raise the Slash Skill Power by 2 for the unit who used the Skill When activating Envy A-Reson., all allies gain 2 [AttackUp] and 2 [DefenseUp] at Combat Start
Standard-duty BatteryEnvyWhen hitting an enemy with a Skill, inflict 3 [Burst] Potency on target. If the Skill's Affinity was Envy, inflict 5 [Burst] Potency on target instead.
Pinpoint Logic CircuitEnvyCombustion204When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict additional [Combustion] Potency by half the Skill's total Coins. (rounded up) - [Cannot Stack] When Move-in Reg. Heathcliff E.G.O Passive 「Circuit Wiring」 activates, this effect does not activate) On Hit, if target has 99 [Combustion] Potency, inflict 1 [IDMicroChip] (once per enemy, 3 times per turn)
Voodoo DollEnvyTurn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 [ResultReduction] to enemies with 33% or less HP.
CarmillaWrathAt the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP.
Child within a FlaskLust212Encounter Start: Gain +1 E.G.O resource for every Sin Affinity Upon winning an Encounter, gain 2 E.G.O resource for the 2 least-owned Affinities
Illusory HuntEnvyFocused Encounter Start: Apply 2 [AttackDmgUp] to all allies.
HomewardGluttony193Encounter Start: all participating allies heal 12% of their Max HP.
Tomorrow’s FortunePride140Upgrade the first Encounter Reward Card to the highest tier it could spawn as.
Red OrderWrathSinking188Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3) Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
Smokes and WiresWrathLaceration261Against enemies, allies inflict x2 [Laceration] Potency with Skill effects. Turn End: enemies with [Laceration] or 'Unique Bleed' lose 2 Speed next turn.
Employee CardWrathCharge195When activating Wrath Absolute Resonance or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies gain +3 [Charge] Count at the next Turn Start. (Once per turn)
Oscillating BraceletWrathVibration208When hitting an enemy with a Skill, inflict 1 [Vibration] Potency next turn. If the Skill's Affinity was Wrath, inflict 2 [Vibration] Potency instead.
Glimpse of FlamesWrathCombustion379Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. (can consume up to 5 [Combustion] Count) Targets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 3)
Cigarette HolderLustBreath197Turn Start: allies with [Breath] gain 1 [ResultEnhancement]. Allies with 5+ [Breath] Count gain 2 [ResultEnhancement] instead.
Barbed LassoLustTurn End: Inflict [Burst] Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 [Burst] Potency and +3 [Burst] Count to a random enemy at Combat Start.
Rusted Cutting KnifeLustLaceration244When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 [Laceration] Potency and +1 [Laceration] Count. If the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and +1 [Laceration] Count instead.
Thorny PathLustSinking160When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict 3 [Sinking] Potency and +2 [Sinking] Count at Turn End. (Once per enemy per turn) When activating Gloom or Lust Absolute Resonance, inflict 2 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.
Red-stained GossypiumLustLaceration382First Turn Start of an Encounter: inflict 1 [Laceration] Potency and +15 [Laceration] Count to all enemies (or all Abnormality parts). Turn Start: enemies with [Laceration] Potency lose ([Laceration] Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)
Stone TombSlothBreath196Allies gain 1.5x [Breath] Potency from Skill effects. When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)
Portable Battery SocketSlothCharge190Turn Start: Two random allies gain +2 [Charge] Count. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge') When activating Sloth Absolute Resonance, one random ally gains +3 [Charge] Count at Combat Start.
Dust to DustSlothFirst Turn Start of a wave: inflict 5 [Combustion] Potency and +3 [Combustion] Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 [Combustion] Potency and +2 [Combustion] Count to all enemies (for Abnormalities, one random Part) at Combat Start.
Melted SpringSlothSinking206Turn Start: enemies with [Sinking] lose 3 'Offense Level' and 'Defense Level' for the turn.
DownpourSlothVibration381Turn Start: Inflict (Current Turn Count x 2) [Vibration] Potency and +2 [Vibration] Count on all enemies (or all Abnormality parts). Turn End: Trigger [VibrationExplosion] on all enemies (or all Abnormality parts).
Four-leaf CloverGluttonyBreath260When an ally with [Breath] at Combat Start Critical Hits an enemy, gain 5 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 [Breath] Potency and +3 [Breath] Count instead at the next Turn Start.
Nightvision GogglesGluttonyCharge184This Gift activates when an ally has 15+ [Charge] Count at Turn Start. (including 'Unique Charge') Combat Start: the ally with 15+ [Charge] Count loses 3 [Charge] Count and gains 5 'Offense Level' for the turn.
Disk FragmentGluttony265Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn. If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.
Midwinter NightmareGluttonySinking259When hitting and dealing HP damage to an enemy with a Skill, inflict 3 [Sinking] Potency. If the Skill's Affinity was Gluttony, inflict 5 [Sinking] Potency instead.
ThrillGluttonyBurst384Turn Start: inflict 3 [Burst] Potency and +3 [Burst] Count on all enemies. (or all Abnormality Parts) Turn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 5 Rupture Count)
Skeletal CrumbsGloomSinking205Deal +12.5% damage and take -12.5% damage against enemies that had [Sinking] at Combat Start. Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.
Curriculum VitaeGloomCharge155Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain 1 [Agility] next turn. If the ally has Gloom Affinity Skills, gain 2 [Agility] and 1 [ResultEnhancement] next turn instead.
Pendant of NostalgiaGloomBreath145Combat Start: a random ally gains 3 [Breath] Potency. (Prioritizes Identities with Attack Skills that gain [Breath] Counts) Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 [Breath] Potency and +2 [Breath] Count.
Broken RevolverGloomBurst158Turn Start: enemies(or Abnormality parts) with [Burst] have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.
Artistic SensePrideSinking373Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. If the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above. When [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.
NebulizerPrideBreath218First Turn Start of an Encounter: all allies gain 4 [Breath] Potency and +4 [Breath] Count. When activating Pride Absolute Resonance, all allies gain 2 [Breath] Potency and +2 [Breath] Count at Combat Start. - [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
Special ContractPride250Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 [Vulnerable] next turn. (Once per Encounter)
Grand WelcomePride267Encounter Start: gain +5 Pride E.G.O resources. Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.
Wrist GuardsPrideCharge161Turn Start: allies with 5+ ([Charge] Count + 'Unique Charge') gain 1 [AttackDmgUp]. If the ally has Pride Affinity Attack Skills, gain 2 [AttackDmgUp] instead.
Clear Mirror, Calm WaterEnvyBreath390Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed [Breath] Count, the ally gains 10 [AttackUp] next turn. (activates once per Identity, per turn)
Charred DiskEnvyCombustion248When an enemy with [Combustion] is defeated (for Abnormalities, when the Core is defeated), inflict half of the [Combustion] Potency on the defeated enemy to an enemy with the least [Combustion] Potency at the next Turn Start. Turn Start: inflict 4 Offense Level Down to enemies with [Combustion] for the turn.
Lightning RodEnvyCharge247Encounter Start: all allies gain +3 [Charge] Count. If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 [Charge] Count instead.
Endorphin KitEnvyWhen gaining [Breath] Potency from Skill effects, gain 1 [Breath] Potency and +1 [Breath] Count. If the Skill's Affinity was Envy, the ally gains 2 [Breath] Potency and +2 [Breath] Count instead.
Headless PortraitEnvySinking151Combat Start: Inflict 2 [Sinking] Potency on all enemies with less than 0 SP. (for Abnormalities, one random part) For each Envy Affinity Skill used, randomly inflict 1 [Sinking] Potency between all enemies next turn. (for Abnormalities, one random part)
Charge-type GlovesEnvyCharge394Max [Charge] Count +10. Encounter Start: All allies gain +5 [Charge] Count. Turn Start: All allies gain +2 [Charge] Count. [#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 [ChoSuperCharge]
First-aid KitWrath230Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead)
PainkillerGloom183Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 [Protection] for this turn.
Voracious HammerLust213After winning a combat Encounter, gain 3 Cost for each enemy defeated.
Golden UrnSloth180Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts)
Milepost of SurvivalGluttony182Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter)
FaithPride424After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded)
Piece of RelationshipEnvy422Upon Acquisition: All Deployed Identities gain 5 Levels.
Lunar MemoryEnvy600All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'.
Ancient EffigyGluttony397Turn Start: select one of the fastest allies and apply 5 [Agility] to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) At 10+ Speed, the ally gains (Speed difference with the target / 2) Offense Level (max 5; rounded down)
Non-disclosure AgreementGloom395Turn Start: A random ally deals +10% damage and gains Shield equal to 49% of max HP (effective until Non-disclosure Agreement effect expires) The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (max +40% damage) If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (accumulated damage boost carries over; effect expires if no other allies can be selected)
ReverberationGloomVibration216Turn End: Inflict 2 [Binding] to enemies (for Abnormalities, their Parts) with 10+ [Vibration] Potency. If the target has 20+ [Vibration] Potency, apply 2 [Binding] and 1 [Paralysis] instead.
Burning IntellectSlothCombustion141After defeating an enemy with a [Combustion] effect, 2 allies with Skills that inflict [Combustion] Potency gains 1 [AttackDmgUp] at the next Turn Start.
Soothe the DeadPrideCombustion421Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn' (except E.G.O Skills; except Backup Units) Turn Start: Inflict +6 [Combustion] Count to all enemies and randomly inflict a total of 15 [Combustion] Potency between all enemies (or all Abnormality Parts; once per wave) Plus Coin Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted [Combustion] Potency +1, inflicted [Combustion] Count +1 - Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) [Combustion] Potency to the target enemy.
Rusted MuzzleEnvyLaceration164When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 [Laceration] Potency. When using a Slash Skill, inflict 4 [Laceration] Potency instead.
Bloody MistSlothLaceration418Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units) Allies inflict double the amount of [Laceration] Potency and Count with Skill effects against enemies. The ally with the earliest Deployment order: Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +2 and deal +100% damage. - Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down) If the enemy attacked by or Clashed with the said ally dies, inflict the defeated enemy's remaining [Laceration] Potency randomly between all enemies. (for Focused Encounters, Parts) Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +1, deal +30% damage - Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
Bell of TruthEnvyVibration268Inflict 1 [Vulnerable] this turn to enemies affected by [VibrationExplosion]. (Activates once per Attack Skill that triggers [VibrationExplosion])
Coupled OscillationLustVibration419Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) Inflict 5 [Vibration] and +5 [Vibration] Count to all enemies. (or all Abnormality parts; once per wave) Apply 5 [Vibration] Potency and 2 [Vulnerable] this turn and next turn to enemies affected by [VibrationExplosion]. (activates once per Attack Skill that triggers [VibrationExplosion]) After triggering 3 [VibrationExplosion] to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) When triggering [Switch_Vibration] or [FusionVibration], inflict 1 [Vulnerable] (3 times per turn)
Fluorescent LampPrideBurst219Turn End: If there are enemies or Abnormality parts with [Burst], apply 1 [AttackDmgUp] or 1 [Agility] to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with [Burst] + 1) times.
Enrapturing TranceWrathBurst416Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units) When hitting an enemy with a Skill, inflict 5 [Burst] Potency - Skills that inflict [Burst] Potency or Count: Inflict an additional 3 [Burst] Potency and +1 [Burst] Count (once per Skill) When [Burst] Count on an enemy drops below 1, consume 10 [Burst] Potency instead of [Burst] Count. (This effect ends when [Burst] Potency drops below 10) If the target has less than 3 [Burst] Count, inflict +1 more Count when inflicting [Burst] Count. (3 times per Encounter)
Broken CompassPrideSinking263First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) [Sinking] Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy)
Black Sheet MusicGluttonySinking427Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) On Hit against an enemy with a Skill: inflict 5 [Sinking] Potency. Turn Start: enemies or Parts with [Sinking] regain ([Sinking] Count each enemy lost On Hit last turn / 2) [Sinking] Count. On Hit with a Base Attack Skill: deal ([Sinking] Potency on target / 10) Gloom damage (min 1 damage) On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP) - If the target is Panicked, deal +50% damage instead - For targets that are Non-SP Units: Deal +1% damage for every 2 [Sinking] Potency on target. If target has 90+ [Sinking] Potency, deal +50% damage instead
Ornamental HorseshoeWrathBreath154Turn Start: apply 2 [Breath] Potency to 1 random ally without [Breath]. When all allies have [Breath] Potency, apply 1 [Breath] Count to all allies instead.
Lucky PouchGloomBreath410Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units) Combat Start: If a random ally with [Breath] Critical Hits on an enemy with a Skill, all allies gain 7 [Breath] Potency and +7 [Breath] Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that apply or gain [Breath] Potency or Count(not counting E.G.O Skills): Final Power +3, Plus Coin Power +(12 / # of Coins), damage dealt +(50 / # of Coins)%. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Final Power +(12 / # of Coins) (min 1; rounded down) Combat Start: a random ally gains 3 [Breath] Potency. (prioritizes Identities that apply or gain [Breath] Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 [Breath] Potency and +2 [Breath] Count.
Material Interference Force FieldSlothCharge262First Turn Start of a wave: all allies gain 3 [ChargeForceField].
T-1 Perpetual Motion MachineLustCharge406Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: all allies gain 7 [ChargeForceField]. (once per wave) Turn Start: all allies gain (([Charge] Count)/5 +1) [AttackDmgUp]. (max 9, rounded up; including 'Unique Charge') Each Identity gains (total [Charge] Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 [Charge] Count) Each Identity gains 1 [Charge] every time they consume 10 [Charge] Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency) Turn Start: all allies gain 1 [Enhancement] for every 2 [Charge] Potency on their respective selves (max 3)
Melted ParaffinLustCombustion150When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) [Combustion] Potency on the target.
PolarizationGloomCombustion158If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)
Pain of Stifled RageGluttonyCombustion199When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 2 times per turn) If the affected unit already has [Agility], gain 1 [Agility] and 2 [AttackUp] instead.
Ardent FlowerPrideCombustion246At 3+ Wrath Reson., Skills that inflict [Combustion] Potency, Count, or Unique 'Burn' gain Clash Power +1 - At 3+ Wrath A-Reson., or at 6+ Wrath Reson., gain +2 Clash Power instead [Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has ([Combustion] Potency on self)% or less HP(for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'.
Fragment of HellfireLustCombustion400Activates when using E.G.O Skills that apply [Combustion] Potency, Count, or 'Unique Burn'. Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Wrath E.G.O Skills: Inflict additional [Combustion] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage.
Arrested HymnSlothLaceration149Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain 1 [Agility] next turn.
Tangled BundleGloomLaceration159When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +12.5% damage.
AweEnvyLaceration207[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 7+ [Laceration] Count, deal +10% damage
RespiteEnvyLaceration255Activates upon Clash Win using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) [Laceration] Count to the target, and gain [AttackUp] equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
Fragment of AllurementPrideLaceration400Activates when using E.G.O Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed'. Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Lust E.G.O Skills: Inflict additional [Laceration] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to [Laceration] Potency on target
Bio-venom VialPrideIf a target with [Vibration] Potency is defeated, inflict 0.5([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn
Venomous SkinPrideVibration147When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict (# of remaining Coins/2) [Vibration] Potency on the target.
Sour Liquor AromaSlothVibration185[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) [Vibration] Potency or Count gain 'Offense Level' +2 If the main target has [Vibration] and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill When attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead
Mirror Tactile SynaesthesiaPrideVibration200When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) [Vibration] Potency or Count, randomly apply 1/3 of the [Vibration] Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply [Vibration] Potency on target by 1.5 next turn.
Clockwork SpringPrideVibration249[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) [Vibration] Potency or Count gain Clash Power +1 When dealing damage to an enemy that has [Vibration] with Attack Skills(except E.G.O Skills) that inflict [Vibration] Potency or Count, deal +([Vibration] Potency on target + 5)% damage. For Pride Skills: deal +(sum of [Vibration] Potency and Count on target +5)% damage
Fragment of InertiaGluttonyVibration400Activates when using E.G.O Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Sloth E.G.O Skills: Inflict additional [Vibration] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +([Vibration] Potency on target x 1.5)% damage
Smoking GunpowderPrideBurst201[Effects apply only to #1, #2 Deployed Identities] Turn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain 1 [Agility] next turn. If this unit's Speed is at 6+, Attack Skills inflicting [Burst] Potency or Count deal +12.5% damage.
Bone StakeEnvyBurst152[Burst] effects deal +100% damage against enemy Shields
Ragged UmbrellaSlothBurst211[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict +2 [Burst] Count against the target (once per turn per Identity) If the target doesn't have [Burst], inflict 3 [Burst] Potency and +2 [Burst] Count instead.
DeathseekerGluttonyBurst271[Effects apply only to #1, #2 Deployed Identities] Attack Skills(except E.G.O Skills) that inflict [Burst] Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead.
Fragment of DesireSlothBurst400Activates when using E.G.O Skills that inflict [Burst] Potency or Count. Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gluttony E.G.O Skills: Inflict additional [Burst] Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage
Eldtree SnareGluttonySinking145Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +5% damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead.
RagsGloomSinking155Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage. When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage.
GrandeurLustSinking215[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with 10+ ([Sinking] Potency + Count), inflict 2 [Sinking] Potency and +2 [Sinking] Count at Attack End (2 times per turn per Identity) In Focused Encounters: inflict 4 [Sinking] Potency and +2 [Sinking] Count instead (once per turn per Identity)
Distant StarEnvySinking257When activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains [Sinking] Potency, [Sinking] Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity) If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 [Sinking] Count on the target (2 times per turn per Identity)
Fragment of DecaySlothSinking400Activates when using E.G.O Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking'. Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gloom E.G.O Skills: Inflict additional [Sinking] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage.
Devil's ShareLustBreath144Turn End: apply 1 [Agility] next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 [Agility] instead. (except E.G.O Skills)
Emerald ElytraEnvyBreath160First Turn Start of a wave: 1 fastest ally gains 3 [Breath] Potency and 2 [Breath] Count. If the ally has Envy Affinity Attack Skills, gain 4 [Breath] Potency and 3 [Breath] Count instead.
Old Wooden DollWrathBreath214[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 [DefenseDown] next turn. (3 times per turn per Identity) [Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.
FinifugalityPrideBreath243[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of [Breath] Potency and Count) gain Clash Power +1 and 1 [AttackDmgUp]. At 20+ sum, gain Clash Power +1 and 3 [AttackDmgUp] instead. At 40+ sum, gain Clash Power +2 and 3 [AttackDmgUp] instead.
Fragment of ConceitLustBreath400Activates when using E.G.O Skills that apply or gain [Breath] Potency or Count. Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Pride E.G.O Skills: gain additional [Breath] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.
UPS SystemWrathCharge156Turn End: If at less than 3 [Charge] Count, gain +3 [Charge] Count next Turn Start. (including 'Unique Charge') Turn End: If at 3+ [Charge] Count, gain 1 [AttackDmgUp] next Turn Start. (including 'Unique Charge')
Uncapped DefibrilatorGluttonyCharge147Turn End: heal HP and SP equal to the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5.
Patrolling FlashlightEnvyCharge210[Effects apply only to #1, #2 Deployed Identities] Turn Start: The affected Identity gains 2 [ChargeForceField] If the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has [ChargeForceField]
Imitative GeneratorWrathCharge254[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ ([Charge] Count + 'Unique Charge'(fixed Potency)) at Turn Start. Plus Coin Power +1 to Skill 3 that gains or consumes [Charge] Count or 'Unique Charge'(fixed Potency). - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) If the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Plus Coin Power +1. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations
Fragment of FrictionGloomCharge400Activates when using E.G.O Awakening Skills that gain or consume [Charge] Count or 'Unique Charge'(fixed Potency). Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Envy E.G.O Skills: gain additional [Charge] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(([Charge] Count on self + 'Unique Charge'(fixed Potency)) x 5)% damage. (200% max) ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations
ScalpelWrathSlash155[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 [Agility] next turn. E.G.O Skills and Counters don't count)
Deceptive AccordSlothSlash148[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills.
Tailor's ScissorsGluttonySlash199[Effects apply only to #6 Deployed Identity] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage. Single-Coin Skills gain Clash Power +1 and deal +20% damage instead.
ResolutionGloomSlash207All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 [Agility] & Clash Power +1 starting from the second turn. Shi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts) Shi Assoc. Identities gain 1 Slash Power Up and 1 Slash DMG Up at every Turn Start.
Moment of SentencingLustSlash256[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage
Sundered MemoryPrideSlash400[Effects apply only to #1 and #2 Deployed Identities] Slash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%)
Carpenter's NailSlothPenetrate151[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 [PenetrateDamageUp] at Turn Start.
Once, A BlessingEnvyPenetrate213[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional [Agility] next turn. (once per turn)
Torn BandolierGloomPenetrate190Pierce Skills gain Clash Power +1 Skills that consume [Bullet] deal +(40/# of Coins)% damage If the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)
KeenbranchLustPenetrate245[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% damage. In an unopposed attack, Pierce Skills deal +10% damage.
Punctured MemoryWrathPenetrate400[Effects apply only to #1 and #2 Deployed Identities] Pierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage(35% max)
Burial CurseLustHit152[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 [Agility] next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] next turn instead.
Compression BandageGloomHit209[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well.
Temporal BridleGluttonyHit212Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 [AttackUp]. Units with 2+ Blunt Attack Skills gain 1 [AttackUp] and 1 [HitDamageUp] instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 [AttackUp] and 2 [HitDamageUp] instead.
Clasped SculptureWrathHit258[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.
Crushed MemoryEnvyHit400[Effects apply only to #1 and #2 Deployed Identities] Blunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%)
OracleGluttony181Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource.
Imposed WeightWrath242If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 [Enhancement]. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 [Enhancement] instead.
Decamillennial StewpotLustCombustion208Skills that inflict [Combustion] Potency, Count, or 'Unique Burn' gain Clash Power +1.
Decamillennial HearthflameWrathCombustion201Turn End: enemies with 3+ [Combustion] Count activates [Combustion] one more time (reduce [Combustion] Count by 1)
Secret CookbookLustCombustion260Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units) Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': Final Power +1 On Clash Win with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) [Combustion] Potency on the target
Purloined FlameWrathCombustion404Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] or 'Unique Burn'. (except E.G.O Skills; except Backup Units) On Hit with a Skill(including E.G.O Skills): if the target has 3+ [Combustion] Count, activate [Combustion] once on the target. (target loses 1 [Combustion] Count; activates once per Skill) Turn End: targets with 3+ [Combustion] Count activates [Combustion] one more time (target loses 1 [Combustion] Count) If a target with [Combustion] is defeated(for Abnormalities, when the Core is defeated), inflict its remaining [Combustion] Potency to one of the enemies with the least [Combustion] Potency at the next Turn Start. Turn Start: for this turn, inflict 4 [AttackDown] to enemies with [Combustion] If a target with [Combustion] is defeated, at the next Turn Start, (defeated enemy's [Combustion] Potency / 15) allies with Skills that inflict [Combustion] gain 2 [AttackDmgUp]. (once per turn)
MillarcaWrathLaceration204Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Clash Power +1.
Ruptured Blood SacGloomLaceration259On ally Clash Win: activate the enemy's [Laceration] once and reduce [Laceration] Count by 1 (3 times per turn)
DevotionLustLaceration259Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units) 1 ally with the fastest Speed) Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50% - Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) Final Power +1 to all Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed'.
Hemorrhagic ShockLustLaceration405Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] or 'Unique Bleed'. (except E.G.O Skills; except Backup Units) On ally Clash Win: activate the enemy's [Laceration] once and reduce [Laceration] Count by 1 (once per turn for each ally) Enemies become Staggerable by [Laceration] Damage; if an enemy gets Staggered due to [Laceration] damage mid-Clash, activate [Laceration] (# of remaining enemy Coins) times and reduce [Laceration] Count by (# of [Laceration] activations) If all enemies have [Laceration], they lose 2 Defense Levels. At Turn End, inflict (# of [Laceration] activations x 2) [DefenseDown] next turn (max 20) When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects, inflict 3 [Laceration] Potency and +1 [Laceration] Count on the target
Gemstone OscillatorGloomVibration153When winning a Clash with a Skill that consumed [Vibration] Count: if the target does not have [Vibration], inflict +2 [Vibration] Count At 3+ Sloth Reson. including this Skill, inflict +3 [Vibration] Count instead
Wobbling KegPrideVibration211Turn Start: at 8+ [Vibration] Count, Clash Power +1 When defeating or Staggering an enemy with a Skill that consumes [Vibration] Count on self: gain +([Vibration] Count consumed / 4) [Vibration] Count (once per Skill)
Interlocked CogsEnvyVibration207Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) When [VibrationExplosion] triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter) Inflict 1 [Vulnerable] when triggering [Switch_Vibration] or [FusionVibration] (once per turn)
EpicenterSlothVibration248Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency or Count. (except E.G.O Skills; except Backup Units) (If an Identity only has Attack Skills that gain [Vibration] Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that consumed [Vibration] Count on self: if the target does not have [Vibration], inflict +3 [Vibration] Count Turn Start: gain Clash Power +([Vibration] Count on self / 5) (max 3) When using a Skill that consumes [Vibration] Count on self: if the target is defeated or Staggered, gain +([Vibration] Count consumed / 2) [Vibration] Count (once per Skill)
Omnivibro-octovecti-bellSlothVibration405Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) (If an Identity only has Attack Skills that gain [Vibration] Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that inflicts [Vibration] Potency or Count, or consumes [Vibration] Count on self: inflict (# of remaining Coins) [Vibration] Potency against the target and gain (# of remaining Coins) Tremor Count (max +3 Tremor Count gained per Skill). If the target does not have [Vibration], inflict +3 [Vibration] Count Turn Start: gain (1 + ([Vibration] Count on self / 5)) [ParryingResultUp]. (max 3) When using a Skill that consumes [Vibration] Count on self: when defeating or Staggering a target, gain ([Vibration] Count consumed / 2) [Vibration] Count (once per Skill) Skills deal +([Vibration] consumed on self + [Vibration] Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%) When the target has [VibrationNesting], when triggering either [Switch_Vibration] or [FusionVibration] against the enemy with a type of [Vibration] they don't have in their [VibrationNesting], extend the [VibrationNesting] on target at Turn End to the next turn
Shard of ApocalypseGluttonyBurst200If the target has less than 15 [Burst] Potency, inflict 1 additional Potency when inflicting [Burst] Potency
Thorny Rope CuffsWrathBurst212Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units) When an enemy's [Burst] Count drops below 1 in combat, consume 20 [Burst] Potency instead of [Burst] Count (at less than 20 [Burst] Potency, however, the effect ends) On Hit, when the target has 1 [Burst] Count in combat, inflict +1 more [Burst] Count (2 times per Encounter)
Eerie EffigySlothBurst249Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units) [Burst] effects deal +100% damage against enemy Shields If the target has less than 15 [Burst] Potency, inflict 2 more Potency when inflicting [Burst] Potency If [Burst] cannot be applied due to Skill effects, gain Plus Coin Power +1 instead - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
RuinSlothBurst406Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units) [Burst] effects deal +150% damage against enemy Shield Turn Start: enemies or Parts with [Burst] lose (3 + ([Burst] Potency / 2)) Offense Level and Defense Level. (max 6) When inflicting [Burst] Potency or Count with Skill effects, inflict 2 [Burst] Potency and +1 [Burst] Count against the target. If the target has less than 15 [Burst] Potency, inflict 2 additional [Burst] Potency. Coin Power +1 for Plus Coin Skills that inflict [Burst] Potency, Count, or 'Unique Rupture' Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict [Burst] Potency, Count, or 'Unique Rupture'
CantabileGloomSinking156When using base Attack Skills, if the target has 5+ [Sinking] Potency, heal ([Sinking] Potency on the target / 10) SP on self (max 3)
Faded OvercoatWrathSinking209Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 [AttackUp] next turn
Tangled BonesGloomSinking207Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) Turn Start: enemies with [Sinking](for Abnormalities, all Parts) regain ([Sinking] Count lost on hit last turn / 3) [Sinking] Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies that are Non-SP units, if they have 1.5+ Gloom Resist.), inflict ([Sinking] Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)
Surging GlobeEnvySinking251Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) When using a base Attack Skill, if the enemy has 5+ [Sinking] Potency, heal ([Sinking] Potency on the target / 10) SP on self (max 5) Turn End: next turn, all allies gain [AttackUp] equal to the number of enemies with -45 SP (max 3)
Impending WaveEnvySinking401Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) Turn Start: inflict 1 [WaveSinking] against a random enemy When an enemy with [WaveSinking] is killed, at the next Turn Start, transfer the [WaveSinking] Stack from the said enemy to an enemy with the highest, but not maxed, [WaveSinking] Stack When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 4 [Sinking] Potency and +3 [Sinking] Count at Turn End (once per turn for each enemy) Combat Start: when activating Gloom or Lust A-Reson., inflict 3 [Sinking] and +3 [Sinking] on all enemies (for Abnormalities, a random Part) After using a base Attack Skill, if the target has 10+ [Sinking] Potency, heal ([Sinking] Potency on the target / 10) SP on self (max 5) and inflict the same amount as [DefenseDown] against the target (max 5; once per turn for each enemy) Turn End: all allies gain [AttackUp] equal to the number of enemies that have -45 SP or are Non-SP Units next turn (max 6) Coin Power +1 for Plus Coin Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' When activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains [Sinking] Potency, [Sinking] Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity) If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the [Sinking] effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 [Sinking] Count against the targeted enemy (2 times per turn per Identity)
Recollection of a Certain DayGloomBreath213Skill 3 for Identities that can gain [Breath] Potency or Count through Skills(except E.G.O Skills): Final Power +2
Angel's CutPrideBreath211Turn End: when an ally has more than 20 Poise Potency, the said unit consumes 1 Poise Potency to gain +1 Poise Count
ReminiscenceGloomBreath261Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units) Skill 3 of Identities with Skills(except E.G.O Skills) that gain [Breath] Potency or Count: Plus Coin Power +1 - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) Combat Start: a random ally gains 3 [Breath] Potency. (prioritizes Identities that gain [Breath] Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 [Breath] Potency and +2 [Breath] Count instead.
Cask SpiritsPrideBreath402Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units) Turn End: If an ally has more than 20 [Breath] Potency on self, the ally consumes 1 [Breath] Potency to gain 1 [Breath] Count Turn End: 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count gain 2 [Agility] and 1 [AttackUp] next turn (can activate on the same Identity) When gaining [Breath] Potency from Skill effects, gain additional 2 [Breath] Potency and +2 [Breath] Count. If the sum of [Breath] Potency and Count on self is less than 20, gain 3 [Breath] Potency and +3 [Breath] Count instead. Combat End: at more than 40 [Breath] Potency, consume 15 [Breath] Potency to [Discard] 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)
Miniature TelepolePrideCharge205Attack End with a Skill Attack that consumed 7+ [Charge] Count on self: if the target is defeated, gain ([Charge] Count consumed by the Skill / 4) [Charge] Count (including 'Unique Charge')
T-1B Octagonal BoltSlothCharge198Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: all allies gain ([Charge] Count/ 10) [AttackDmgUp]. (max 2, rounded up; including 'Unique Charge') Turn End: allies without [ChargeForceField] gain 1 [ChargeForceField]. Each Identity gains 1 [Charge] Potency every time they consume 20 [Charge] Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)
InsulatorLustCharge254Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Attack End with a Skill Attack that consumes [Charge] Count on self: If the target is defeated, gain ([Charge] Count consumed by the Skill / 3) [Charge] Count Turn Start: At less than 3 [Charge] Count, gain +3 [Charge] Count Turn Start: At 3+ [Charge] Count, gain 1 [AttackDmgUp]
T-5 Perpetual Motion MachineLustCharge410Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: At less than 3 [Charge] Count, gain +5 [Charge] Count. Turn Start: At 5+ [Charge] Count, gain +2 min/max Speed, 1 [Enhancement], and 2 [AttackDmgUp]. (including 'Unique Charge') All allies on the field gain [ShareCharge] at Turn Start. Attack End with a Skill 3 that consumes or gains [Charge] Count on self: If the target is defeated, or if the ally who used the Skill is at 3+ [Charge], they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')
Rebate TokenWrath20020% chance to get the Cost refunded when Enhancing in a Shop.
New Release PamphletLust20020% chance to get the Cost refunded when Refreshing in a Shop.
Special CatalogueSloth200Number of Encounter Reward Card Choices +1
Pre-order DiscountGluttony250Shop Regular Refresh Cost -30%
Renewed MerchGloom250Shop E.G.O Gift Enhance Cost -30%
Trial Plan GuidePride250Shop Skill Replacement Cost -30% (excluding Skill Search fee)
Prestige CardEnvy250Shop E.G.O Gift Purchase Cost -30%
Layered BandagesGloomLaceration150Turn End: among allies with Bleed, the Identity with the least HP heals 5% of their max HP.
Overused WhetstoneEnvySlash148[Effects apply only to the #3 Deployed Identity] Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%)
Short Cane SwordGluttonySlash207When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy) - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)
Cloudpattern Gourd BottleLustSlash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity)
Broken GreatswordGloomSlash420Slash Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3) Allies with Slash Attack Type for all of their base Attack Skills gain 2 [SlashDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals) When using Guard(except Power Guard), gain 1 [Protection] and 3 [DefenseUp] (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 [DefenseUp] next turn (max 3) At Turn Start, Zwei Association Identities gain 2 [Enhancement] and 1 [SlashResultUp]; then, gain 2 [DefenseUp] for every other Zwei Association Identity (max 8)
High-tensility ShoesSlothPenetrate148[Effects apply only to the #3 Deployed Identity] Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) At 3+ [Agility]: when attacking an enemy, deal +(10 + ([Agility] on self x 3))% more Pierce damage (max 25%).
Plume of ProofPridePenetrate203On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; does not stack against the same enemy) - For Cinq Association Identities: gain 1 Haste next turn as well. When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Poise Potency On Hit (once per turn per Identity)
Torn HemsGluttonyPenetrate251Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) [AttackUp]. (max 3)
Dueling Manual Book 3LustPenetrate407Pierce Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3) Allies with Pierce Attack Type for all of their base Attack Skills gain 2 [PenetrateDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals) Evade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 [AttackDmgUp] next turn (max 3) At Turn Start, Cinq Association Identities gain 1 [PenetrateResultUp] and 2 [PenetrateDamageUp]; if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 [PenetrateDamageUp] and 1 [Agility] next turn. (once per Identity per turn)
Dimensional Recycle BinWrathHit148[Effects apply only to the #3 Deployed Identity] Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When using a Skill to attack an enemy, if a different Skill was [Discard]ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%)
Pocket FlashcardsGloomHit201When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy) - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down If a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 3)
Dimensional Perception ModifierSlothHit250Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2) - Skills with Discard effects gain Offense Level +(# of Coins) instead (max 4) If a unit used a Discard Skill to discard their Skill, gain 1 Damage Up and (rank of the Discarded Skill) Offense Level Up. (once per turn per Identity; if multiple were discarded, take the highest value; max 3) - If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up as well
The Book of VengeanceEnvyHit416Blunt Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3) Allies with Blunt Attack Type for all of their base Attack Skills gain 2 [HitDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals) When using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter) At Turn Start, The Middle Identities gain 1 [HitResultUp] and 2 [Endurance]; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead.
WB FlaskLustLaceration199On enemy kill, increase [BloodDinner] by the killed enemy's (max HP / 10) (max 50) Turn End: If an ally has been defeated this turn, all allies gain 2 [Enhancement] next turn
Sanguine Fragrance DescendsLustLaceration251The ally with the least HP before Combat Start heals 3% HP On Hit with Attack Skills that apply [Laceration] or Unique Bleed (2 times per turn) In a Clash using Skills that apply [Laceration] or Unique Bleed against enemies with [Laceration] or Unique Bleed, Clash Power +1 - If 5 or more Identities have Attack Skills that apply [Laceration] or Unique Bleed, Clash Power +1 and deal +10% damage instead (counts all units in the Team) - If there are 10 or more Identities that fit the above description, Clash Power +2 and deal +15% damage instead
Chance & ChoiceGluttony396Random chance for the leftmost Slot's E.G.O Skill to deal -50% damage or +150% damage (once per turn)
Entangled FateLust396Combat Start: At 7+ A-Reson., all allies gain Final Power +5 for this turn (once per Encounter)
For You Who Love the CityPride400If an ally is at less than 30% HP when hit, said ally heals 80% HP and other allies heal 40% HP next turn (once per Encounter) - Excess healing beyond max HP is applied as Shield - If an ally healed 50+ HP due to the above effect, gain 3 [AttackUp] and 3 [DefenseDown]
Meat TenderizerEnvyHit155[Effects apply only to #4 Deployed Identity] If this unit has 2+ Blunt Attack Skills, gain 1 [ParryingResultUp] at Turn Start
RaincloudGloomSinking404Turn Start: At 30+ total sum of [Sinking] Potency and [Sinking] Count on all enemies, apply the following effects: - Skills that inflict [Sinking] Potency or Count: Final Power +1 (including 'Unique Sinking'; excluding E.G.O Skills) - When 6 or more Identities have Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking', Skills that inflict [Sinking] Potency or Count also deal +20% damage (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills) · If the target is at -45 SP, deal additional +10% damage - When 10 or more Identities have Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking', Plus Coin Skills that inflict [Sinking] Potency or Count also gain Coin Power +1 (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills) · Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
The End of all EvilPrideBreath399Activates when there are 3 or more The Pequod-faction Identities (counting Backup units) On Hit with an Attack Skill against enemies with [Laceration] or 'Unique Bleed': Gain 3 [Breath] or +2 [Breath] Count (3 times per turn per Identity) On Crit: 80% chance to gain 1 [PenetrateResultUp] next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills) - The Pequod-faction Identities gain 1 [PlusCoinValueUp] next turn as well (once per turn per Identity) On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills) On enemy or ally death, The Pequod-faction Identities gain 1 [PenetrateResultUp], 1 [Protection], and 1 [CriticalDamageUp] each turn for the rest of this Encounter (3 times per Encounter) If one of The Pequod-faction Identities attacks and hits an enemy, heal 7 SP for The Pequod-faction Identity with the earliest Deployment order (once per Skill) When an ally kills an enemy, heal 15 SP for The Pequod-faction Identity with the earliest Deployment order if said Identity lost SP
Miniature Ferris WheelLustLaceration402All Bloodfiend allies: Base Skill Coin Power +1, deal +([BloodDinner_Accumulation] / 10)% Skill damage Turn End: Among allies with [Laceration], 2 allies with the least HP heal 5% HP and gain 10 [SwirlingBloodPersonality] at next Turn Start On enemy Kill, increase [BloodDinner] by (enemy Core max HP / 10) (max 50) Turn End: If an ally died this turn, all allies gain 2 [Enhancement] next turn In Encounters where backup enemies appear: When new enemies appear, inflict 5 [Laceration] and +3 [Laceration] Count against them at Combat Start. If there is a among allies: When new enemies enter the battle, activate [Laceration] on all enemies twice and reduce their [Laceration] Count by 2
Searing HammerLustVibration248If the enemy has [VibrationIgnition], apply the following effects: - On Base Skill Hit, inflict 1 [Combustion] (3 times per Skill) - On Base Skill Hit, if the enemy has 15+ [VibrationIgnition], inflict +1 [Combustion] Count (2 times per Skill) - For every 3 [Combustion], +1% to Stagger Threshold raised by [VibrationExplosion] (max 15%)
Red NecktieWrathCombustion250Skill 3 that inflicts [Combustion] Potency, Count, or 'Unique Burn': Clash Power +2 and deal +30% damage
Uniform - Liu Assoc.WrathCombustion398Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units) Liu Association Identities: Base Attack Skills gain Plus Coin Power +2 (Minus Coin Skills gain Base Power +(8 / # of Coins) (min 1; rounded down)) Non-Skill 3 Skills (including E.G.O Skills) that inflict [Combustion] Potency, Count or 'Unique Burn' deal +20% damage Skill 3 that inflicts [Combustion] Potency, Count, or 'Unique Burn' gain Plus Coin Power +1 (Minus Coin Skills gain Base Power +(4 / # of Coins) (min 1; rounded down)) and deal +30% damage - Identities in a faction deal +5% damage for every same-faction Identity in the Team (max 20%; including Backup Units) Turn End: 2 allies with the least SP heal 8 SP - If affected allies are at 0 SP or lower, heal 5 additional SP
Someone's DevicePrideSinking252Attack End: If [IndexPrescriptTargetToEnemy] is killed, the Identity who attacked and killed [IndexPrescriptTargetToEnemy] gains 1 [AzureResultUp] next turn; inflict +3 [Sinking] Count to 1 random surviving enemy (once per turn) - If the unit that killed [IndexPrescriptTargetToEnemy] is in The Index faction, gain 1 [Enhancement] instead of [AzureResultUp] next turn (once per turn) Turn End: The Index faction units take ([KarmaOfIndexAlly] Stack on self)% HP damage. (Does not get Staggered due to this effect; this damage does not reduce the allies' HP below 20% HP) Then, Identities who took damage due to the above effect gain ([KarmaOfIndexAlly] Stack on self / 5) [ResultEnhancement] next turn (max 2)
Providence of the PrescriptGloomBreath250Identities that inflicted [Sinking], [Sinking] Count, or 'Unique Sinking', gain 3 [Breath] or +2 [Breath] Count at Turn Start (once per turn per Identity) During the Encounter, if an Identity has gained [Breath] 3 times due to the above effect, starting from the next turn, the said Sinner deals +30% damage on Critical Hit
Omni-toolGloom248When Skills of the same Attack Type hit an enemy 12 times, the enemy gains +0.1 Resistance against that Attack Type (3 times per Encounter per enemy/Abnormality Parts; this effect cannot raise Resistance value over 2.0)
Stolen Fixer MagazineEnvyHit247Turn Start: Gain 1 [HitResultUp] Combat Start: Gain 1 [HitDamageUp] if Envy A-Reson. is activated Encounter Start: If there are 4 or more The Middle-faction Identities on the battlefield, apply [RetaliationBook] to a random enemy
Thermal WeaponLustLaceration249On Hit with Envy Skill or Counter Skill, inflict +1 [Laceration] Count or +1 [Combustion] Count (3 times per turn) When [Laceration] Count on an enemy drops below 1 during combat, reduce [Combustion] Count instead if said enemy has 2+ [Combustion] Count (3 times per turn)
Pure-white CanvasLustLaceration200On Hit with Plus Coin Attack Skills against an enemy that has 15+ [Laceration], heal 3 SP (once per turn for each Identity) - If said Identity or target has 3+ types of negative effects, heal 6 SP instead
Average ArtworkLustLaceration200The Ring-faction Identities gain [Inspire] If The Ring-faction Identity with [Inspire] hits an enemy with Lust or Slash Skills, inflict [ObjectOfExploration] on said enemy next turn - If the enemy already has [ObjectOfExploration], replace [ObjectOfExploration] with [PaintingMaterial] If The Ring-faction Identity with [Inspire] kills an enemy that has [PaintingMaterial], said Identity gains 1 [PlusCoinValueUp] next turn (once per turn)
Exquisite ArtworkLustLaceration404The Ring-faction Identities gain [Inspire] If The Ring-faction Identity with [Inspire] hits an enemy, inflict [ObjectOfExploration] on said enemy - If the enemy already has [ObjectOfExploration], replace [ObjectOfExploration] with [PaintingMaterial] If The Ring-faction Identity with [Inspire] kills an enemy that has [PaintingMaterial], said Identity loses [Inspire] and gains [GreatAesthetics] On Hit with Plus Coin Attack Skills against an enemy that has 15+ [Laceration], heal 3 SP (once per turn for each Identity) - If said Identity or target has 3+ types of negative effects, heal 6 SP instead
The Spider's ThreadPride151Allies who use Defense Skill deal +10% damage with Skill 3 next turn (once per turn)
Someone's Azure BladeGloomBreath199Combat Start: Allies with Shield gain 1 [CriticalDamageUp] On Crit with ally Skill, said ally gains Shield equal to ([Breath] / 5) for the next turn (max 15)
Baleful HwandoPride149This E.G.O Gift changes after 6 Encounter wins {0} For all allies: Take +20% damage, Clash Power -1
One with the BladePride250All allies deal +25% damage
Tarnished GauntletSloth149This E.G.O Gift changes after 6 Encounter wins {0} Min & Max Speed -5 for all allies (this effect cannot reduce Speed below 1)
Golden HourSloth250Min & Max Speed +3 for all allies Final Power +2 when using Skills against slower targets with 4+ Speed difference On Hit against an enemy, inflict 1 Bind next turn (4 times per turn)
Record Logs of That DayGloom149This E.G.O Gift changes after 6 Encounter wins {0} Turn Start: A random ally who is not Staggered enters a forced Stagger state
PotentialitiesGloom250When Staggered due to damage, recover from Stagger; then gain Shield equal to 50% of Max HP and remove 1 random removable negative effect on self (excluding forced Staggers, 2 times per Encounter) Gain 20 Poise at the start of the next turn after activating the above effect (once per turn)
Staticky Two-way RadioGloomSinking251On Use with a Skill that gains or spends [Bullet]: Gain 1 [Agility] and 2 [AttackUp] next turn (once per turn per Identity) - For Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking', deal +(20 / # of Coins)% damage
Beak-shaped NecklaceLustLaceration249On Use with a Skill that gains or spends [Bullet]: Gain 1 [Agility] and 1 [Enhancement] next turn (once per turn per Identity) - For Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed', deal +(20 / # of Coins)% damage
DesperadoPridePenetrate400This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that gain or spend [Bullet] (except E.G.O Skills; counts all units in the Team) - At 2+... On Use with a Skill that gains or spends [Bullet]: Gain 2 [Agility] and 4 [AttackUp] next turn (once per Identity per turn) - At 5+... Skills used by Identities that gain or spend [Bullet]: Clash Power +1, deal +10% damage Skills that gain or spend [Bullet]: Deal +(100 / # of Coins)% damage If an affected unit is out of [Bullet], gain 4 [Bullet] at the next Turn Start (once per Identity per Encounter) - At 8+... Turn Start: Apply 1 [DesperadoBuff] to Identities that gain or spend [Bullet] • If the affected unit did not spend [Bullet] last turn, apply 1 additional [DesperadoBuff] Combat End: deal (total sum of [DesperadoBuff] on all allies x 3) Pierce damage to 1 random enemy (max 30) • Then, repeat the above effect (number of Identities in the Team that gain or spend [Bullet] - 1) times
HarmonicsLustLaceration196When an ally or an enemy dies in a turn, all units gain 1 [Vulnerable] next turn (once per Wave) - On ally Clash Win in the same turn where all units gained [Vulnerable] due to the above effect, all allies lose 1 [Vulnerable] and inflict 4 [Laceration] and +2 [Laceration] Count against all enemies (once per turn)
Walking BassLustLaceration200[Effects apply only to #3 Deployed Identity] Turn Start: Gain 1 [TensionUp] On Hit, 25% chance to apply 1 [TensionUp] on self and 1 random ally - If it was a Skill that inflicts [Laceration] or [Combustion](includes Potency, Count, and Unique variants), raise the chance to 50%
Pink PetalsPrideSinking250On Hit by an ally with a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 1 [PinkPetals] - Inflict 1 additional [PinkPetals] for every 5 [Sinking] on the enemy (max 4)
Pink BouquetPrideSinking400On Hit with a Pierce Skill against an enemy: Gain 1 [Agility] and 1 [PenetrateDamageUp] next turn (2 times per turn per Identity) - On enemy Kill with the said Skill: gain 1 additional [Agility] and 2 additional [PenetrateDamageUp] next turn (once per turn per Identity) On Hit by an ally with a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 2 [PinkPetals] - Inflict 1 additional [PinkPetals] for every 5 [Sinking] on the enemy (max 4) - If the enemy has 10+ [PinkPetals] Stack, inflict 2 [Vibration] On Hit (3 times per turn) Turn End: Inflict 2 [Binding] and 3 [DefenseDown] next turn against enemies(for Abnormalities, Parts) with 5+ ([Sinking] + [Vibration]) - If target has 10+ ([Sinking] + [Vibration]), inflict 2 [Binding], 1 [Paralysis], and 4 [DefenseDown] instead Turn End: If all enemies have remaining [PinkPetals] Stack, all allies gain 1 [Enhancement] next turn
Royal Jelly PerfumeWrathCombustion250[Effects apply only to #6 Deployed Identity] Encounter Start: Gain [QueenBeepheromone] Take -15% damage from enemies with [Combustion] Turn End: Inflict [QueenBeeMark] next turn against the enemy(in Focused Encounters, the Part) that dealt the most damage to this unit - If allies did not take any damage from enemies, inflict [QueenBeeMark] next turn against 1 random enemy(in Focused Encounters, a Part)
Still-warm CoffeePride150[Effects apply only to #1 Deployed Identity] Turn End after using an Attack Skill: Heal 5 SP - Then, if the affected unit is at max HP and is a Lobotomy Corp. Identity, gain 1 [PlusCoinValueUp] next turn
Bongy PlushLust600Multiply Cost owned by 1.5 upon clearing a Floor - Deal +0.5% damage for every E.G.O Gift owned (Current: +{0}%; max 100%) - Turn Start: Gain 1 [Enhancement] for every 20 E.G.O Gift owned (Current Stack: {1}; max 10)
Trial Extraction : A.B.SWrathDeal +10% damage with Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn' - If the Skill applies [Combustion] Count on self, Clash Power +1 - Deal +1% damage for every 2% missing HP on self (max 15%)
Trial Extraction : LanternGluttonyDeal +10% damage with Attack Skills that inflict [Burst] Potency or Count - At 20%+ missing HP on self, Clash Power +1 - Deal +1% damage with Attack Skills for every 1 (sum of [Aggro] on all Skill Slots on self) (max 15%)
Modified Extraction : AEDDEnvyIf this unit gained [Charge] Count or 'Unique Charge' over maximum limit this turn, gain 1 [AttackUp] next turn for every 2 surplus Stack (2 per turn per Identity) - Identities with Base Skills that gain or consume [Charge] Count or 'Unique Charge': max 6 per turn per Identity instead - If this unit has [HighVoltageExoshell], also gain 1 [Charge] Potency (once per Encounter)
Someone's Dropped Employee CardWrathLimbus Company Identities: - Turn Start: Gain (# of Limbus Company Identities participating in battle / 3) [ParryingResultUp] (max 2; rounded down) LCE Identities: - Deal +(# of Identities in battle wearing E.G.O Gears x 10)% damage (max 30%) - On same-faction Ally Death: Gain 1 E.G.O resource each for all Affinities; gain 1 [PlusCoinValueUp] and 1 [MinusCoinValueUp] at Turn Start for the rest of this Encounter (2 times per Encounter per Identity)
Spicebush, Glasses, and Mailed LetterSlothBurst401[Effects apply only to #1, #2, #3 Deployed Identities] When winning a Clash with an Attack Skill that inflicts [Burst] Potency or Count, inflict 5 [Burst] Potency and +3 [Burst] Count against the target (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage When winning a Clash against an enemy with [AttackUp] buff, gain 3 [AttackUp] for the next turn, and inflict 3 [AttackDown] on the enemy that lost the Clash (3 times per turn per Identity) Every time Skill 1, Skill 2, or Skill 3 is used, activate the following effect (once per Skill rank): - The unit that used said Skill gains 1 [Agility] and 1 [SkillPowerUp] at Turn Start for this Encounter (can stack up to 3 times)
A Small, Lovely ViolinSloth402[Effects apply only to #5, #6 Deployed Identities] Heal 10% of the HP damage dealt with a Skill (max 20 per Skill) On Clash Win: Gain 1 [AttackUp] and 1 [TakeHpHealIncrease] (2 times per turn per Identity) On Skill Use: Gain 1 [AttackUp] and 1 [TakeHpHealIncrease] (2 times per turn per Identity) Deal +10% damage with Blunt Skills Deal +(# of Clashes x 6)% damage with the Skill that won the Clash (max 30%)
Mid-range K Corp. AmpuleGluttony400[Effects apply only to #1 Deployed Identity] Encounter Start: Gain 1 [KAmpouleMirror]
Burning FateWrathCombustion400Max [Combustion] Potency +30 On Clash Win against targets that have [Combustion], activate [Combustion] on target once and reduce the target's [Combustion] Count by 1 (once per Identity) On Skill Use against enemies that have [Combustion], the said Skill gains Offense Level equal to ([Combustion] Potency on the main target / 10) (max 8)
Nail and HammerLustLaceration400N Corp. Fanatic Identities: Base Skills gain Base Power +3 When an N Corp. Fanatic Identity gains [AssemblePersonality], all N Corp. Fanatic Identities gain the same Stack of [AssemblePersonality] (once per turn including the first unit) - If there is a Lust A-Reson., triple the Stack gained Encounter Start: Inflict 2 [NailPersonality] on all enemies When an N Corp. Fanatic Identity uses a Base Skill to Clash against a target that has [NailPersonality], inflict 3 [Laceration] (once per Skill) N Corp. Fanatic Identities deal +100% damage using Base Skills against targets that have [NailPersonality]
Carousel FigurineLustLaceration400First Turn Start: Increase [BloodDinner] by 300 Double the amount of [BloodDinner] increased by [Laceration] On Use of a Skill that consumes [BloodDinner], at Attack End, consume additional [BloodDinner] equal to the amount consumed by the Skill [La Manchaland Identities Only] When a La Manchaland Identity enters the field, the Identity gains their respective effect: - The Manager of La Manchaland Don Quixote: Gain 15 [BloodArmorPersonalityFirst] - The Princess of La Manchaland Rodion: Gain 15 [BloomingThornsRodionFirst] - The Priest of La Manchaland Gregor: Gain 15 [BloodyHandGregFirst] - The Barber of La Manchaland Outis: Gain 15 [BloodScissorPersonalityFirst] - The Prince of La Manchaland Meursault: Gain 3 [BloodArmorMeursault] [The Manager of La Manchaland Don Quixote Only] The Manager of La Manchaland Don Quixote's Base Skills gain Final Power +1 and deal +30% damage for every La Manchaland Identity in the Team (max 4; max 120%; including Backup Units; including defeated units; excluding undeployed units)
Another Round!SlothVibration400Base Skills that consume [Vibration] Count or [Charge] Count deal +20% damage (including 'Unique Charge'; excluding 'Unique Charge'(fixed Potency)) When consuming [Vibration] Count or [Charge] Count by using Base Skills, regain the half of consumed Count at Skill End (min 1, rounded down; including 'Unique Charge', excluding 'Unique Charge'(fixed Potency))
Clappity Clap!GloomVibration400On Clash Win using a Base Skill that inflicts [Vibration] Potency, Count, or 'Unique Tremor' against an enemy, trigger [FusionVibration] into a random 'Unique Tremor' from the following (once per turn): - [VibrationIgnition] - [VibrationBleeding] - [VibrationEcho] - [VibrationCollapse] - [VibrationChainPersonality]
Imperfect Eye of PrecognitionLustVibration400Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) [Effects apply only to #1 Deployed Identity] - In a Clash, gain 1 [LookingFutureMirror] with every Clash. Inflict 2 [Vibration] and [Combustion] on target (10 times per Skill) - On Clash Win, trigger [Switch_Vibration] into [VibrationIgnition] and trigger [VibrationExplosion] on the main target. Target loses 1 [Vibration] Count - On Hit with a Skill, if target is Staggered, deal +30% damage - On Crit, trigger [VibrationExplosion]. Target loses 1 [Vibration] Count (2 times per Skill)
The Abandoned OracleGloomSinking400Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) In a Clash, gain Clash Power +1 for every 30 ([Sinking] on target + [Breath] on self) (max 5) Deal +25% damage with [SuperCoin]s Take -25% damage from [SuperCoin]s [The Index-faction Exclusive Effect] - Upon entering the Encounter for the first time, gain 6 [BlessingOfIndexPrescriptAlly] · If the unit is an Identity that can gain [UnlockBuff_Base], gain [UnlockBuffAlly_2] as well - Deal +50% damage against [IndexPrescriptTargetToEnemy]
The Book of Vengeance: AnnexEnvyHit400Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) Encounter Start: All allies gain 50 Shield for every The Middle-faction allied unit on the field (excluding Backup units; Shield gained via this effect does not expire at Turn End) Attack End with The Middle-faction allied units' Envy or Blunt Base Skills: Heal 10% of Skill damage dealt - If this effect is triggered by a Counter Skill, heal 20% of Skill damage dealt instead - Excess HP healed is converted into Shield (Shield gained via this effect does not expire at Turn End) Combat Start: The Middle-faction allied units gain Offense Level for the turn based on the number of Defense Skills equipped (max 12 Offense Level) - If 6+ Defense Skills are equipped, deal +30% damage with Envy Base Skills - Deal an additional +10% damage for every Defense Skill equipped beyond 6 (max 60%)
A Maestro's Ring-Turned-ArtworkLustLaceration400Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) When The Ring-faction Identities use Base Attack Skills, apply the following effects based on the number of negative effect types on the target: - 2+: Clash Power +2 - 4+: Deal +15% damage - 6+: Inflict +1 more Potency and Count of negative effects via Coin effects - 7+: Base Power +2 - 8+: Deal +35% damage
Artwork: PulsationEnvyCharge246If an ally consumed 10+ [Charge] Count in a single turn with its Base Skills, the said ally deals +20% damage with Base Skills next turn (excluding 'Unique Charge' with fixed Potency) - If the [Charge] consumed was 'Unique Charge', inflict +1 more [Laceration] and [Laceration] Count next turn
Artwork: FerityGloomSinking246Deal +20% damage with Blunt Skills against enemies that either have 35+ [Sinking] Potency or are at 15 or lower SP ([Sinking] Potency is calculated per-Part) - If the said Blunt Skill is either a Gloom Skill or a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and hit the target, gain 1 [Enhancement] next turn (once per turn per Identity)
Universal SkeletonLust200The Ring-faction Identities: At Attack End, inflict 1 Stack of a random Attack Type Resist Down on target (2 times per turn) The Ring-faction Identities deal +10% damage
Artwork: Evolving PulsationLustLaceration402Turn Start: Activates when there are 2 or more The Ring-faction Identities (only counts Identities on the field) The Ring School of Corporism-faction Identities inflict 1 [SlashResistDown] On Hit with Base Skills (once per Skill; 2 times per turn) The Ring Identities deal +20% damage Turn Start: At 99+ total sum of [Laceration] Potency on all enemies, The Ring School of Corporism-faction Identities gain 1 [RingFingerPhysical]
Artwork: Taxidermied FerityLustLaceration402Turn Start: Activates when there are 2 or more The Ring-faction Identities (only counts Identities on the field) The Ring School of Fauvism-faction Identities inflict 1 [HitResistDown] On Hit with Base Skills (once per Skill; 2 times per turn) The Ring Identities deal +20% damage Turn Start: At 99+ total sum of [Laceration] Potency on all enemies, The Ring School of Fauvism-faction Identities gain 1 [RingFingerFauvism]
The Middle Styled Knuckle-dustersSlothHit243If the target has 1.5 or lower Blunt Resistance, Blunt Resistance +0.3
Unoccupied BirdcageWrath198At Attack End of a Skill that has 2+ Atk Weight, gain +(# of hits on an enemy / 2) E.G.O resource of that Skill's Affinity (rounded down; max 5 per Skill) On Crit with a Skill that has 2+ Atk Weight, gain +(# of Coins that hit Critically) E.G.O resource of the least-owned Affinity at Attack End (max 3)
Searing BrassSlothCombustion403Max [Combustion] Potency +11 Triple the first [Combustion] Potency to be inflicted in the Encounter (once per Encounter) When an enemy takes [Combustion] damage, deal Wrath damage equal to [Combustion] Potency Skills that inflict [Combustion] Potency, [Combustion] Count, or 'Unique Burn' deal +20% damage
Universal InstinctLust200Turn End: Randomly apply 1 Stack of a random Affinity's Damage Up next turn to (# of enemies with [Laceration]) The Ring-faction Identities (once per Identity per turn; in Focused Encounters, Parts) The Ring-faction Identities deal +10% damage
Boombox of Dramatic EntrancesEnvyHit204On Hit using Blunt Skills: Heal 5% of damage dealt by the ally who used the Skill On Hit using Counter Skills: Heal 5 SP (2 times per turn per Identity)
ENTER: The B.B.EnvyHit397When an ally is hit, apply 3 [AttackUp] on the ally and inflict +4 [Laceration] Count on the attacker (once per Skill) Base Skills used by The Middle-faction Identities gain Base Power +1 and deal +(30 / # of Coins)% damage - Turn Start: If there are 3+ The Middle-faction Identities on the field, gain Base Power +1 and deal +(60 / # of Coins)% damage instead - If there are 5+ The Middle-faction Identities on the field, gain Base Power +2 and deal +(90 / # of Coins)% damage instead On Hit using Blunt Skills: Heal 10% of damage dealt by the ally who used the Skill On Hit using Counter Skills: Heal 5 SP (2 times per turn per Identity) Turn End: If the ally who equipped a Counter Skill at Combat Start did not get to use a Counter Skill this turn, the said ally gains 1 [PlusCoinValueUp] and 1 [MinusCoinValueDown] next turn
Heishou Bolus - MaoGluttonyBurst201When a Heishou Pack - Mao Branch Identity enters the Encounter for the first time, cap its min Speed to 10 for a turn (at 10+ min Speed, this effect does not activate) If an ally has [LegStrength], the ally's Base Skills gain Clash Power +1 and deal +10% damage
ShadowlurkingGluttonyBurst404When a Heishou Pack - Mao Branch Identity enters the Encounter for the first time, cap its min Speed to 10 for 3 turns (at 10+ min Speed, this effect does not activate) Base Skills gain Clash Power +1 and deal +10% damage for every [LegStrength] Stack When inflicting [BurstAgility], also inflict it on 2 enemies that do not have [BurstAgility] (once per turn; in Focused Encounters, Parts) If an ally's Speed is faster than its target's, the ally's Skills inflict (Speed difference / 3) more [Burst] or [Burst] Count (max 3) Turn End: Heishou Pack - Mao Branch allies gain 2 [Agility] next turn If an ally's Speed is faster than its target's, or when an ally uses an Unopposed Attack, the said ally deals +10% Slash damage for every (Speed difference / 3) (max 30%) If an ally's Speed is faster than its target's, take -10% damage for every (Speed difference / 3) (max 30%)
Spiderweb Entangled in RedWrath250All allies gain 1 Offense Level and 1 Defense Level for every defeated ally (max 10) If Blade of the House of Spiders Ryōshū is in the Team loadout, any defeated Identities excluding Blade of the House of Spiders Ryōshū will not be revived after clearing an Encounter (Floor final boss nodes and Hidden nodes) [Effects apply only to #1 Deployed Identity] Turn Start: If there are no surviving allies apart from this unit, gain [RedButterfly] [Effects apply only to Blade of the House of Spiders Ryōshū] Upon entering the Encounter for the first time, for every The House of Spiders allied Identity that is defeated, gain 5 [PhantomIncisionTotalID] For every 2 defeated The House of Spiders allies, Final Power +1, Coin Power +1, and deal +10% damage (max 3 and 30%, respectively) If there are no surviving allies apart from Blade of the House of Spiders Ryōshū, gain +12 modifier for all Choice Event Skill checks
Ohra BondPrideOn Crit against an enemy, inflict 1 [Binding] next turn (2 times per turn) On Hit using a Skill against an enemy that has [Binding], gain 1 [Breath] (2 times per turn per Identity) Turn Start: All enemies that have [Laceration] gain [AttackDown] equal to [Binding] on themselves (max 5) Turn Start: If all enemies(for Focused Encounters, all Parts) have [Binding], all allies gain 3 [Breath]
N Corp. Service des Clous BriefcaseLustWhen hitting an enemy using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', inflict 1 [NailPersonality] (once per Skill) When triggering [VibrationExplosion] on an enemy that has [NailPersonality], inflict 1 [Binding] next turn (3 times per turn)
Baekja Water DropperGluttonyWhen an allied Identity gains [SupportProtect], the said ally gains 2 [AttackDmgUp] and 2 [Protection] [Effects apply only to #1 Deployed Identity] Turn End: Gain 2 [Agility] next turn When an Identity's Speed is faster than the enemy's, deal +3% damage for every Speed difference (max 30%)
Flagroot Cane SwordGloomIf an ally was not hit by an enemy this turn, the said ally gains 1 [SlashDamageUp] next turn When an ally is hit by an enemy, the said ally gains 4 [Breath], and gains 1 [CriticalDamageUp] this turn and next turn (once per turn per Identity) - If the affected ally is a Blade Lineage Identity, gain double the effects of this E.G.O Gift
Crushed Wooden ManacleEnvyOn Hit against an enemy using a Slash Skill, inflict 1 [DefenseDown] next turn (2 times per Skill) If an ally is faster than the enemy, the said ally deals +3% damage using Base Attack Skills for every 1 Speed Difference (max 12%) - If the enemy has [Binding], double the above damage boost and its maximum cap
Unadorned Sword-guardSlothSlash146Slash Skills deal +1% damage for every [Breath] (max 15%)
The Book of the Homeland Swordplay [本國劍譜]PrideSlash381If an enemy has 1.5 or lower Slash Resist., Slash Resist. +0.3 Slash Skills gain Offense Level +2 When attacking enemies that are Weak (greater than 1.0 Resist.; Staggered states do not count) to Slash, deal +(5 + (target's Slash Resist. x 10))% damage (max 25%) Slash Skills deal +1.5% damage for every [Breath] (max 30%) Count 1 non-Blade Lineage S Corp. Identity with the earliest Deployment order as a Blade Lineage Identity and apply [BongukGiftEnhance] on it every turn Turn Start: Activates when there are 3 or more Blade Lineage Identities (only counts Identities on the field) - Combat Start: Apply 1 [BongukGiftEnhance] on allied Blade Lineage Identities that have equipped Wrath or Pride Skills
Wing-shaped Waxen CandleWrathCombustion250Turn Start: Activates when there are 3 or more Dawn Office Identities (counts Backup Identities) Turn 1: Apply 2 [DawnLight] on all allies Combat Start: Dawn Office Fixer Sinclair heals 10 SP, and the said Identity may enter the "Volatile E.G.O::Waxen Pinion" state via the Passive effect of "Unstable Shell of Ego" at 25+ SP instead of 40+ SP [Dawn Office Identities Exclusive Effect] On Hit using Base Skills, inflict 2 [Combustion] and 2 [Vibration] on target (once per Skill) Dawn Office Identities are considered "Identities that inflict [Combustion] and [Vibration]" - Dawn Office Identities' Base Skills count as "Skills that inflict [Combustion] and [Vibration]" Encounter Start: If Dawn Office Faust is on the field, apply 1 [Firstlight] on the said Identity
Tributary CigarSlothVibration390Turn Start: Activates when there are 3 or more "The Thumb" Identities (only counts Identities on the field) Turn Start: "The Thumb" Identities gain 1 [PlusCoinValueUp] and 2 [AttackDmgUp] "The Thumb" Identities gain 1 [AttackUp] for every "The Thumb" Identity on the field (max 4) Deal +1% damage for every [VibrationIgnition] on target (max 20%) - Skills that spend [Bullet] deal an additional +1% damage (max 20%) - "The Thumb" Identities deal an additional +1% damage (max 20%) Units that triggered [VibrationExplosion] with their Skill effects gain 2 [AttackUp] next turn (3 times per turn) At Attack End of The House of Spiders: The Thumb Nursefather Rodion's Skill 3, apply 1 [EvolvingManual] on The House of Spiders: The Thumb Apprentice Heathcliff
Ebony BroochGluttonyBurst192First Turn Start of an Encounter: Inflict 2 [Burst] Potency and Count to all enemies. Inflict 2 [Binding] next turn at Turn End to all enemies for 3 turns.
Contained MaggotsGluttonyLaceration246On Hit with a Lust or Gluttony Attack Skill(except E.G.O Skills) against an enemy, inflict 2 [Muckworm] on target. If the said Skill applies [Laceration] Potency, Count, or 'Unique Bleed', inflict 3 [Muckworm] instead.
Made-to-OrderPrideVibration190[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 [Vibration] Count. Turn Start: gain 1 [Protection], 1 [AttackDmgUp], and 1 [ResultEnhancement].
Haunted ShoesLustSinking193[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 [Sinking] Count. Turn Start: gain 1 [Protection], 1 [AttackDmgUp], and 1 [ResultEnhancement].
Frozen CriesGloomSinking220Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 [Sinking] against the enemy.
Hoarfrost FootprintGloomSinking424First Turn Start of a wave: all allies gain +3 [Sinking] Count, and inflict all enemies(or all Abnormality parts) 4 [Sinking] Potency and +8 [Sinking] Count. Enemies with [Sinking] lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 [Sinking] Potency; when an allied Identity is hit by an affected enemy, inflict 3 [Sinking] Potency.
Nagel und Hammer ScripturesWrathLaceration214When an ally wins a Clash using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', inflict 1~2 [NailPersonality]. If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic at Turn Start.
Blood-red ManeLust203Effects apply to all Identities with Wrath or Lust Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 [Agility] and 2 [Endurance]. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 [Binding] and Clash Power +2 next turn.
SqualiditySlothLaceration217When an ally attacks an enemy that has [Laceration] with a Skill that inflicts [Laceration] Potency, Count or 'Unique Bleed', deal +15% damage against the target. If the target has 33%- HP, inflict +25% damage against the target instead.
WholenessPrideLaceration404If the ally wins a Clash using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', inflict 2~3 [NailPersonality]. 'N Corp. Fanatic' Identities deal +25% damage against enemies and gain 1 Fanatic at Turn Start. If the said ally's SP is maxed, or if a 3+ Lust Reson. was formed last turn, the said ally additionally gains 3 [AttackDmgUp]. 'N Corp. Fanatic' Identities gain Final Power +2, Plus Coin Power +1, Minus Coin Power -1, and their Attack Skills inflict +1 more [NailPersonality]. 'N Corp. Fanatic' Identities deal +50% damage against enemies with Base Skills
Spicebush BranchSloth252For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 [Agility] and 1 [SkillPowerUp]. (can stack up to 3 times)
KaleidoscopeWrath261Turn Start: units accompanied by other Identities from the same faction as themselves gain [AttackUp] equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1.
Broken GlassesGloom218When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 [AttackUp] next turn (max 4.)
Unmailed LetterEnvyBurst399[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts [Burst] Potency or Count, inflict 5 [Burst] Potency and +3 [Burst] Count against the target (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage. When winning a Clash against an enemy with [AttackUp] buff, gain 3 [AttackUp] for the next turn, and inflict 3 [AttackDown] on the enemy that lost the Clash (3 times per turn per Identity)
Town-protecting HarpoonSloth202[Effects apply only to #6 Deployed Identity] Turn End: At less than 30% HP, gain 1 [Enhancement] next turn
Cetacean HeartPrideBreath389On Hit against enemies with [Laceration] or 'Unique Bleed' with an Attack Skill: Gain 1 [Breath] (3 times per turn per Identity) On Crit: 50% chance to gain 1 [PenetrateResultUp] next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills) On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills)
Harpoon Prosthetic LegPrideBreath219Turn End: apply 2 [Agility], 2 [AttackUp] and 2 [AttackDmgUp] next turn to the ally with the highest sum of [Breath] Potency and Count. The Pequod Identities gain Max Speed +1.
Guiding Gas LampGluttonyBreath411First Turn Start of a wave: all allies gain 5 [Breath] and +5 [Breath] Count. Turn End: 1 ally with the highest sum of [Breath] Potency and Count gains 2 [Agility], 3 [AttackUp], and 3 [AttackDmgUp] next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2.
Broken ViolinLust243[Effects apply only to #5 and #6 Deployed Identities] At 45%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character) At 20%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)
Manor-shaped Music BoxLustSinking249Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 [Sinking] Potency and 4 [Sinking] Count to all enemies (once per Encounter; in Focused Encounters, on all Parts) On Kill, 1 enemy that has the least [Sinking] Count gains +2 [Sinking] Count (3 times per turn; in Focused Encounters, the Part)
Chief Butler's Secret ArtsEnvy212First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 [Binding] for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3)
Handheld MirrorGluttonyVibration404First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 [Binding] and 3 [DefenseDown] at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies [Vibration] Potency or [Vibration] Count(including on self or on ally), randomly inflict [Vibration] Potency equal to half of the [Vibration] Potency on target between other enemies(or other Abnormality parts), and increase [Vibration] Potency on the Staggered target by x2.
Butler Style Binding ArtsGloom148Turn Start: inflict 1 [Binding] against the enemy who recovered from Stagger last turn On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level.
Refraction Glass PodEnvySinking392Regular Encounters) On Hit against enemies with 10+ (sum of [Sinking] Count and Potency): if the target is at -45 SP, deal (([Sinking] Potency on target) / 2) Gloom damage (once per Skill) Focused Encounters) On Hit against enemies with 10+ (sum of [Sinking] Count and Potency): deal (([Sinking] Potency on target) / 2) Gloom damage (once per Skill) If the Skill that hit an enemy inflicts [Sinking](including [Sinking] Count and Unique Sinking), instead of dealing ([Sinking] Potency on target / 2) Gloom damage, deal ([Sinking] Potency on target) Gloom damage (Each turn, this applies only to the first Sinking-inflicting Skill that hits)
La Manchaland All-day PassSlothLaceration239On Hit against targets with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]): gain 1 [Breath] Potency and Count (2 times per Skill)
Token of VictoryPrideLaceration248On Kill, 1 ally with the least SP heals 3 SP. Attack End: If an enemy with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]) is defeated, 1 ally gains 2 [AttackUp] next turn (prioritizes the ally who killed that enemy)
Devouring CubeGluttony195When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2. Attack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)
Mask of the ParadeEnvyLaceration394Base Skills of all Bloodfiend allies gain Coin Power +1 In Encounters where backup enemies appear: When new enemies enter the battle, inflict 3 [Laceration] and +3 [Laceration] Count against them. If there is a among allies: When new enemies enter the battle, activate [Laceration] on all enemies and reduce their [Laceration] Count by 1
Hot ‘n Juicy DrumstickWrathCombustion259When inflicting [Combustion] with Skills against enemies, inflict +3 [Combustion] Count (3 times per turn)
Dry-to-the-Bone BreastGluttonyBurst264When inflicting [Burst] with Skills against enemies, inflict +3 [Burst] Count (3 times per turn)
Tango MarinadeLust275If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3)
Contaminated Needle & ThreadLustLaceration208The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) [Laceration] Potency.
Sharp Needle & ThreadLust271Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt.
Oil-gunked SpannerWrathVibration148Blunt Skills deal +10% damage Final Coin of Blunt Skills inflict 2 [Vibration] Potency On Hit. (once per turn)
Twinkling ScrapSloth191When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage)
Trash Crab Brain WineLustBurst268When an ally attacks an enemy that has [Burst] with a Skill that inflicts [Burst] Potency or Count, deal +([Burst] Count x 1.25)% damage. (max 50%) When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)
Pom-pom HatSlothBreath150Turn End: gain 1 [Breath] Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 [Breath] Potency for every Attack Skill that dealt damage before Turn End instead.
Huge Gift SackGluttonyBreath198Turn Start: apply 2 [Breath], 2 [Breath] Count, and 2 [Protection] to the ally with the least HP.
Sad PlushieGloom250Deal +(absolute value of SP/1.5)% damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 [Paralysis] at Turn Start.
Black LedgerGluttony195First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead.
Rusted HiltEnvySlash205Turn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead.
Fractured BladeLustLaceration244During this Encounter: when inflicting [Laceration] Potency or 'Unique Bleed' for the first time against an enemy with an Attack Skill effect, inflict an additional +2 [Laceration] Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 [Laceration] Potency and +4 [Laceration] Count instead.
Broken BladePrideBreath244When an ally Critically Hits an enemy, deal an additional ([Breath] Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional ([Breath] Potency/2) Pride damage instead.
SublimityLustSlash400Turn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 [Laceration] Potency and +4 [Laceration] Count. (Once per turn)
UnbendingPrideSlash400Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to [Breath] Potency on self.
Ragged Bamboo HatGloomBreath432Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage Blade Lineage Identities: if the ally has [Breath], Critical rate is fixed to 100%. Blade Lineage Identities: inflict x1.5 more damage on Crit
Old Dopo RobeSlothSlash432Turn Start: Activates when there are 3 or more Blade Lineage Identities (only counts Identities on the field) All allies deal +50% more Slash damage Blade Lineage Identities: Skill 1 gains Coin Power +1; Single-Coin Skill 1 gains Coin Power +3 [Blade Lineage Mentor Meursault Only] Cannot be Staggered for the turn this unit equips "Yield My Flesh". "Yield My Flesh" Skill Final Clash Power -36, "To Claim Their Bones" Skill deals +50% damage
Silver Watch CaseLustVibration196When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict [Vibration] Potency, Count, or Unique Tremor, deal +10% damage. If the Skill triggered [VibrationExplosion] on the enemy for the first time this turn, inflict +2 [Vibration] Count next turn (once per turn)
Faded Watch CaseGloomVibration205When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 [Vibration] Potency and +2 [Vibration] Count next turn. (once per turn)
Warning NoticePride198Turn End: Inflict 1 [Binding] to the fastest enemy next turn. (for Abnormalities, a Part) If the target has [Vibration] or 'Unique Tremor', inflict 2 [Binding] instead. When an ally attacks targets with [Binding], deal +(5 + (2.5 x [Binding] value)) more damage. (max 15%)
Etched Clock HandsGluttonyVibration202First Turn Start of a wave: inflict (9 - current Speed) [Vibration] Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% damage against targets with 12+ [Vibration] or 'Unique Tremor' at Turn Start.
Rusted Clock HandsEnvyVibration207First Turn Start of a wave: inflict (9 - current Speed) [Vibration] Potency (min. 3) and (9 - current Speed)/2 [Vibration] Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% damage from targets with 12+ [Vibration] or 'Unique Tremor' at Turn Start.
Chalice of Trickle-downEnvyVibration245When an ally with Attack Skills(except E.G.O Skills) that inflict [Vibration] Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 [Vibration] Potency and +2 [Vibration] Count. (2 times per turn) Yurodivy Identities: inflict 3 [Vibration] Potency and +3 [Vibration] Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.
Prepaid Time ReceiptWrath250Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 [Binding] and 1 [ResultReduction] to the enemy next turn. (once per turn)
Pocket Watch : Type LLustVibration400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) When an ally that inflicts [Vibration] Potency, Count, or 'Unique Tremor' triggers [Switch_Vibration] or [FusionVibration] on an enemy with Attack Skills(Including E.G.O Skills): multiply the [Vibration] Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 [DefenseDown] next turn. (once per turn) Turn Start: inflict (12 - current Speed) [Vibration] Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)
Pocket Watch : Type ESlothVibration400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) When an ally that inflicts [Vibration] Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +([Vibration] Potency on target, max 25)% damage and inflict 2 [DefenseDown] every time the ally deals damage (max 6) Turn Start: inflict (12 - current Speed) [Vibration] Potency (min. 6) and (12 - current Speed)/2 [Vibration] Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)
Pocket Watch : Type YEnvyVibration400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of [Vibration] Potency and Count on target))% damage. (max 100%) Yurodivy Identities: gain +3 [Vibration] Count at Turn Start.
Pocket Watch : Type PGloomVibration400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict [Vibration] Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) When an ally that inflicts [Vibration] Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +([Vibration] Potency on target)% damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 [AttackUp], 3 [AttackUp], and 2 [AttackUp] respectively.
Economy Class Discount VoucherGluttony151Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 [Agility] next turn.
Canned Ice CreamSloth195When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down) When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)
E-Type Dimensional DaggerGloomCharge250Skill 1s that gain [Charge] Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage. If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead. If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down. (does not stack)
Portable Barrier BatteryPrideCharge250Skill 1s that gain [Charge] Count or 'Unique Charge' gain Clash Power +2. When using a Skill 1 that gains [Charge] Count, gain +2 [Charge] Count and 1 [ChargeForceField]. (once per turn) If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 [ChargeForceField]. (once per turn)
Biogenerative BatteryLustCharge203Allies with [Charge] Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets at Attack End) Turn End: Identities with 10+ ([Charge] Count + 'Unique Charge'(fixed Potency)) gain 1 [Agility] next turn. At 18+ ([Charge] Count + 'Unique Charge'(fixed Potency)), gain 3 [AttackUp] as well. ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations
Cardiovascular Reactive ModuleGluttonyCharge197When an ally with [Charge] Count or 'Unique Charge' loses a Clash, gain Shield equal to ([Charge] Count + 'Unique Charge'). (once per turn) When at 50%- HP, gain (([Charge] Count + 'Unique Charge') x 2) Shield instead. (once per turn) If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
Prosthetic Joint ServosEnvyCharge207Next turn: allies gain [Agility] and [Charge] Count equal to the number of [Charge] Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2) When a MultiCrack Office Identity gains or consumes [Charge] Count with a base Attack Skill, they gain +1 additional [Charge] Count. (max 2)
Crystallized BloodWrathLaceration195Turn End: If this unit has [Laceration], halve the [Laceration] Potency on self and heal ([Laceration] Potency reduced x [Laceration] Count on self) HP. (rounded down. Can heal up to 10% of max HP at once)
Automated JointsGloomCharge400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume [Charge] Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of [Charge] Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) Turn End: allies with [Charge] Count or 'Unique Charge' gain 1 [Agility] (max 2) and 1 [AttackDmgUp] (max 3) next turn for every instance they used a Base Attack Skill that consumes [Charge] Count or 'Unique Charge' in this Encounter. If a MultiCrack Office Identity has 5+ [Charge], they gain Coin Power +1 to base Attack Skills.
Overcharged BatteryPrideCharge400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume [Charge] Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of [Charge] Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies with [Charge] Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 [Charge] Count upon Clash Win, and lose 6 [Charge] Count upon Clash Lose. When winning a Clash with an Envy Base Attack Skill, inflict 1 [VioletTakeDamageUp]. (stacks 3 times)
Perpetual Generator ServosGloomCharge400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume [Charge] Count or 'Unique Charge'(fixed Potency): gain Coin Power +1 and deal +(sum of [Charge] Count and 'Unique Charge'(fixed Potency) consumed by that Skill x 4)% damage (max 40%) - Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies with [Charge] Count or 'Unique Charge' engage in a Clash with Base Attack Skills: Clash Power +1; gain 2 [AttackUp] at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6) In this Encounter, when an ally takes damage that would kill them, consume all [Charge] Count and 'Unique Charge'(fixed Potency) on self; then, immediately heal (10 + sum of [Charge] Count and 'Unique Charge'(fixed Potency) consumed)% HP (once per Encounter); then, gain 3 [Protection] until the ally is defeated. ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations
Hearts-powered JewelPrideCharge400Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume [Charge] Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of [Charge] Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) - Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies have 15+ ([Charge] Count + 'Unique Charge'): when they use a Skill 3 that consumes [Charge] Count or 'Unique Charge', and if there are remaining [Charge] Count or 'Unique Charge' at Attack End, consume all remaining [Charge] Count and 'Unique Charge' to deal (sum of [Charge] Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%) Max [Charge] Count +5.
Filial LoveLustLaceration203When inflicting [Laceration] Potency or 'Unique Bleed' with Base Attack Skill effects against enemies, inflict +2 [Laceration] Count (3 times per turn for the whole team) Deal +1% damage for every [Laceration] Count on the target (max 20%)
Misaligned TransistorEnvyCharge207Base Attack Skills that consume [Charge] Count or 'Unique Charge' consume 1.5x more Deal +2% damage for every [Charge] Count or 'Unique Charge' consumed by Base Attack Skills (max 20%)
Mental Corruption Boosting GasGloomSinking192When engaging in a Clash using an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' , then dealing damage with the said Attack Skill: On Hit, inflict [Sinking] Potency equal to the number of Clashes (max 3; 3 times per turn)
Leaked EnkephalinGloomSinking195When the enemy is about to lose or consume [Sinking] Count: ([Sinking] Potency on the target)% chance to inflict +1 [Sinking] Count immediately before the target is about to lose or consume [Sinking] Count (3 times per turn; max 100%) - Raise base chance by (highest Reson. x2)% (max 12%) - If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more [Sinking] Count
HardshipPride267Clash Win: Heal SP equal to the number of Clashes (max 3) If the affected unit is already at 45+ SP, gain (# of Clashes/2) [AttackUp] next turn (max 3)
Crown of ThornsPride270Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion) If the said ally was already at max SP, Clash Power +1 for this turn For this turn: [MentalSystemResultIncrease_Typo] +1, [MentalSystemResultDecrease_Typo] -1
RestPrideSinking250Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect If the target has [Sinking], deal +2% damage for every Heads Coin this Attack Skill flipped when attacking (max 16%)
Snake SloughGluttony188Turn Start: all allies gain 2 [DefenseUp]. Each ally gains ([DefenseUp] on self / 4) Offense Level. (max 10)
False HaloPride391On Hit, gain 1 [Zazen]. (2 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more [Zazen] each time.
MetronomeSloth207In odd-numbered turns, all allies gain 1 [AttackDmgUp]. In even-numbered turns, all allies gain 1 [Protection].
BridleGluttony396Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%)
Contempt of the Gaze of ContemptWrath208[Effects apply only to #6 Deployed Identity] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies)
Unhatched EmbersWrathCombustion393When taking mortal damage, fix HP to 1 for the attack; Attack End: Heal 20% of max HP. (once per Encounter)
Anti-Ovine Grounding PlugEnvy203When hit during the combat phase, inflict 1 [Paralysis] against the attacker next turn. (Once per turn for each character)
Vestiges of the KingPride397Turn Start: If an Identity has Substituted in, the said Identity heals 10 SP and gains 2 [Enhancement], 2 [ParryingResultUp], and gains 1 E.G.O resource for each one of their Skills 1, 2, and 3
Snuffed LanternSlothVibration152[Effects apply only to #7 Deployed Identity] Gain +1 more [Vibration] Count from Skill or Coin effects - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
Snuffed CandlestickGloom205[Effects apply only to #1 Deployed Identity] If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 [AttackDown] or 1 [DefenseDown] against all enemies. (3 times per turn) On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 [AttackDown] or 1 [DefenseDown] (3 times per turn)
Shadow MonsterWrathVibration251[Effects apply only to #1, #2, #7, and #8 Deployed Identities] Gain +1 more [Vibration] Count from Skill & Coin effects - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 [AttackDown] or 2 [DefenseDown] against all enemies. (3 times per turn) On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 [AttackDown] or 1 [DefenseDown] (3 times per turn between all Identities)
Packaging BoxGluttony151On Hit from ally Skills) randomly select one of the following effects: [Combustion], [Laceration], [Vibration], [Burst], and [Sinking], then inflict 1 Potency of the selected effect (3 times per turn) On Kill from allies) randomly select one of the following effects: [Breath] Count, [Charge] Count, [Agility], [AttackUp], and [DefenseUp], then inflict 1 of the selected effect to a random ally (3 times per turn)
Packaging RibbonWrath249Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
GiftGluttony398When an ally hits with a Skill, randomly select 2 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], and [Sinking], then inflict 1 Potency of the selected effect (3 times per turn) When an ally hits with a Skill, randomly select one of the following effects: [Breath] Count, [Charge] Count, [Agility], [AttackUp], and [DefenseUp], then inflict 1 of the selected effect to 2 random allies (3 times per turn) Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
Jolly PlushieSlothBreath399Gain 2 [Breath] Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End - In Focused Encounters, gain 4 [Breath] Potency instead. Turn Start: apply 2 [Breath], +2 [Breath] Count, and 2 [Protection] on the ally with the least HP. Deal +(absolute value of SP)% damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 5 [Paralysis] at Turn Start.
Implicit Contract RenewalPride255If there are no surviving [RequestedTarget], inflict the [RequestedTarget] effect against the first enemy to be attacked by an ally. (once per turn)
Darkflame Smoking PipePridePenetrate252[Effect applies only to #1 Deployed Identity] Gain 2 [Enhancement] and 1 [Vulnerable] every turn If the main target currently has a reduced Defense Level, gain 5 [Breath] before attack Pride Pierce Skills deal +(50 / # of Coins)% damage (including E.G.O)
EqualizerGloomPenetrate255If the target has 1.5 or lower Pierce Resistance, Pierce Resistance +0.3
Swift CommandEnvy249Turn End: if any allies Retreated this turn, 1 ally with the fastest Speed gains 2 [Enhancement] and 1 [AttackDmgUp] at the next Turn Start Combat Start: if any allies were Substituted in this turn, allies that were Substituted in gain 2 [Enhancement] and 2 [Endurance]
Gear ShrapnelLustBreath207Turn Start: if this unit has [Breath], gain 2 [DefenseUp] and 1 [Endurance] If this unit has [Breath], the first Coin to hit deals +10% damage If the said Coin hits critically, +20% Damage on Critical Hit
CQC ManualWrathBreath251If a Skill that can spend [Bullet] does not spend [Bullet], gain 1 [Enhancement] this turn and next turn (once per turn) When gaining [Bullet], Skill 3 deals +50% damage this turn and next turn when used When using a Skill that spends [Bullet], gain 3 [Breath] and +1 [Breath] Count
Combustion GlovesEnvyOn Clash Win with a Base Attack Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 2 [Combustion] Potency (2 times per turn per Identity) On Clash Win with a Base Attack Skill that inflicts [Combustion] Count, inflict +2 [Combustion] Count (3 times per turn per enemy) Base Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level.
Spiked Combat BootsGloomOn Clash Win with a Base Attack Skill that inflicts [Burst] Potency or Count against an enemy, inflict +3 [Burst] Count (2 times per turn per enemy) On Hit: if the enemy does not have [Burst], Coin effects that inflict [Burst] Potency inflict [Burst] Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part) Base Attack Skills that inflict [Burst] Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level.
Re-ignition PlugLustBase Attack Skills that inflict [Combustion] Count: deal +20% damage and inflict +1 more [Combustion] Count. On Hit with these Skills against enemies with [Combustion] or 'Unique Burn': inflict 1 [DefenseDown] (2 times per turn per Identity) Identities whose all Base Attack Skills inflict [Combustion] Potency, Count, or 'Unique Burn': at Turn Start, gain [AttackUp] equal to the number of surviving turns (except for the turn they join the Encounter; max 5)
Enhancer Mk.4WrathOn Hit with the final Coin against enemies with 15- [Burst] Potency when using a Base Attack Skill that inflicts [Burst] Potency or Count: inflict +3 [Burst] Count (once per turn per Identity) Base Attack Skills that inflict [Burst] Count: Clash Power +1, deal +20% damage
EmbersWrathTurn Start: All enemies (for Abnormalities, all Parts) gain +1~2 [Combustion] Count When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict [Combustion] Potency, Count, or 'Unique Burn': Trigger [Combustion] once, then reduce [Combustion] Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part)
TwigsGluttonyEvery time [Burst] activates 3 times on enemies with [Burst] due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict [Burst] Potency or Count, inflict 2 [AttackDown] on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part) On Kill with a Base Attack Skill that inflicts [Burst] Count: inflict the remaining [Burst] Count on the defeated enemy on a random enemy next turn (2 times per turn)
Regular Operational GearLustLimbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 [AttackUp] at Turn Start
Operation Authorization CardEnvyDuring the Encounter, when an ally retreats or is defeated, randomly apply 3 [AttackUp] between all Identities at next Turn Start. (2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 [AttackUp] between all Identities at next Turn Start instead. (2 times per turn) Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded)
High-risk Operational GearGloom404Limbus Company Identities: Skill 2 gains Offense Level +2 and deals +20% damage; Skill 3 gains Offense Level +3 and deals +40% damage Turn Start: a random ally gains 2 [AttackUp] for every Backup or defeated Limbus Company Identities. During the Encounter, when an ally retreats or is defeated, randomly apply 3 [AttackUp] between all Identities at next Turn Start. (distributed equally, 2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 [AttackUp] between all Identities at next Turn Start instead. (2 times per turn) - When 3+ Limbus Company Identities retreat or are defeated, randomly apply 8 [AttackUp] between all Identities instead.
Hardwood Liquor CupGluttonyOn Clash Lose, gain 1 [Protection] and heal 3~6 SP (once per turn per Identity) When attacking an enemy with the [SuperCoin]'s effect of the Skill(except E.G.O Skills) that lost the Clash: - Plus Coin Skills receive Plus Coin Power +(3 / # of Coins) and deal +20% damage (min. Plus Coin Power gain 1) - Minus Coin Skills deal +40% damage
Worn HiltSlothSlash248Turn Start: all allies gain 1 [ScarletResultUp]. Blade Lineage or Kurokumo Clan Identities gain 2 [ScarletResultUp] and 1 [SlashResultUp] instead.
ResplendenceLustLaceration408Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) All allies gain 2 [ScarletResultUp] and 1 [SlashResultUp] at Turn Start. Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 [Laceration], +1 [Laceration] Count, and deal +(80/# of Coins)% damage Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 [Protection] at Turn Start. Identities that took damage from enemies this turn gain 2 [Agility] next turn.
CultivationPrideSlash387Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identities on the field) Turn Start: all allies gain 2 [SlashResultUp], and deal +35% damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to ([Breath] Potency / 2) on self. If a Blade Lineage Identity has 30+ [Breath] Potency at Turn End, consume 10 [Breath] Potency and gain 2 [SlashDamageUp] next turn
SwarmcloudLustSlash400Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) On Hit with Base Attack Skill(except E.G.O Skills)'s [SuperCoin]: deal +(40/# of Coins)% damage Kurokumo Clan Identities: deal +(80/# of Coins)% damage instead Kurokumo Clan Identities with Slash Base Attack Skills: gain 2 [SlashDamageUp] at Turn Start. Kurokumo Clan Identities gain 1 [AttackUp] and 1 [DefenseUp] next turn for every 10% missing HP on self at Turn End. (max 5 each) When a Kurokumo Clan Identity dies, all Kurokumo Clan Identities gain 2 [AttackDmgUp] next turn (once per turn)
Enh. Tattoos - The MiddleEnvyHit200Blunt Skills: Clash Power +1 - The Middle Identities: gain Clash Power +1 and Coin Power +1 instead - The Middle Identities: if the main target has [RetaliationBook], gain Clash Power +1, Coin Power +1, and deal +10% damage instead
Strange Glyph TalismanWrathBurst212When defeating a target with [Burst](for Focused Encounters, a Part) with an Attack Skill, inflict the [Burst] Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down) When defeating a target with [BurstAgility](for Focused Encounters, a Part) with an Attack Skill, inflict the [Burst] Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)
HarestridePrideBurst210If an ally's Speed is faster than the target's, the ally inflicts (Speed difference / 3) additional [Burst] or [Burst] Count when inflicting them with Skills (max 3)
Chains of LoyaltyLustHit253When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn) For The Middle Identities, gain 1 [AttackUp] and deal +10% more Blunt damage instead (3 per turn, 30% per turn)
Strange Glyph InscriptionsGloomBurst245When clashing against targets with [Burst], gain ([Burst] on the target / 20) Clash Power (max 2) - When clashing against targets with [BurstAgility], gain ([Burst] on the target / 15) Clash Power instead (max 3) When dealing damage with [BurstAgility] effect, deal fixed damage by ([BurstAgility] damage / 3)
Shadow Bamboo HatGluttonySlash251Turn End: Heishou Pack - Mao Branch Identities gain 2 [Agility] next turn If an ally's Speed is faster than the target's, or when activating Unopposed Attacks, deal +10% more Slash damage for every (Speed difference / 3) (max 30%) If an ally's Speed is faster than the target's, take -10% damage for every (Speed difference / 3) (max 30%)
Everlasting Chains of BondEnvyHit401Turn Start: activates when there are 2 or more The Middle Identities (only counts Identities on the field) When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn) The Middle Identities gain 1 [AttackUp] and deal +10% more Blunt damage instead (3 per turn, 30% per turn) Blunt Skills gain Base Power +1 - The Middle Identities gain Base Power +1 and Coin Power +1 instead - If the target has [RetaliationBook], The Middle Identities gain Base Power +1, Coin Power +1, and deal +30% damage instead The Middle Identities gain Min Speed +1 and Max Speed +1 for the Encounter
Glyph of Glass ShardsGluttonyBurst407Turn Start: This Gift activates for the whole Encounter when there are 5 or more Identities that inflict [Burst] Potency or [Burst] Count (except E.G.O Skills; except Backup Units) When defeating a target with [Burst](for Focused Encounters, a Part) with an Attack Skill, inflict the [Burst] Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy) When defeating a target with [BurstAgility](for Focused Encounters, a Part) with an Attack Skill, inflict the [Burst] Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy) When clashing against targets with [Burst], gain ([Burst] on the target / 20) Clash Power (max 2) - When clashing against targets with [BurstAgility], gain ([Burst] on the target / 10) Coin Power instead (max 2) When dealing damage with [BurstAgility] effect, deal fixed damage by ([BurstAgility] damage / 2)
Swishing Fuel TankGluttony252[Effects apply only to #2, #4 Deployed Identities] When taking lethal damage, 60% chance to not take that damage and heal 30 HP. (once per Identity per Encounter) The above effect does not activate under the following conditions: - When the Skill damage taken exceeds the unit's max HP - When the unit has the HP Healing Down effect
A DropLustLaceration398Turn Start: This Gift activates for the whole Encounter when 3 or more Identities have Skills that consume [BloodDinner]. (except E.G.O Skills; except Backup Units) Combat Start: if the target getting attacked by an Identity that consumes [BloodDinner] has 30+ [Laceration] Potency, reduce their [Laceration] Potency to 15. Then, increase [BloodDinner] equal to the amount of [Laceration] Potency reduced. (once per turn for the enemy group as a whole; only activates against the main target when using multi-Atk Weight Skills) For Identities with Skills that consume [BloodDinner], apply 1 Power Up and 1 Damage Up next turn for every 10 [BloodDinner] generated with the above effect (max 4)
Sorrowful ExhalePrideBreath400If the #5 Deployed ally has 50+ (sum of [Breath] Potency and [Breath] Count): their Skill Coins, when attacking after Clash Win or when using Unopposed Attacks, always flip Heads(for Minus Coins, Tails), and deal +80% damage on Critical Hit. (once per Encounter, except E.G.O Skills) If there are 5 or more allies in the Team loadout with Attack Skills that apply or gain [Breath] Potency or [Breath] Count, #5 Deployed ally deals +60% damage on Critical Hit (additional +20% damage on Critical Hit for every 1 Deployed Identity beyond the conditional, including Backup Units)
Shatterbound CannonGloom398Turn Start: Gain 2 [GiftCannon] and 2 [GiftGlass] every turn Starting from the 2nd turn, Stacks of [GiftCannon] and [GiftGlass] gained from the above effect increase by 1 each (up to 8 times)
Coveting ThornLustLaceration397Encounter Start: Increase [BloodDinner] by 100 Turn Start: Inflict 2 [RoseThorn] against enemies (or Parts) with [Laceration]. If all enemies (or all Parts) have [Laceration], inflict 4 [RoseThorn].
A Certain PhilosophySloth999Fix Fusion Probability forecast to 100%
WealthEnvy999Fix all E.G.O Gift Purchase & Enhancement Cost to 1. Allies gain 1 [AttackUp] for every 500 Cost on self (max 20)
Tenacity BolusSloth201Turn Start: 1 ally with the highest max HP gains [DefenseUp] equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6)
Lightning AxeEnvyCharge202On Hit with Skills that consume [Charge] Count: inflict 1 [Burst] (3 times per Skill; including 'Unique Charge') This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply [Burst] or gain [Charge]. (except E.G.O Skills; counts all units in the Team) - At 6+... When dealing [Burst] damage to enemies, gain +1 [Charge] Count (3 times per Skill) - At 8+... On Hit with Skills that consume [Charge] Count, inflict +1 [Burst] Count (3 times per Skill; including 'Unique Charge')
Flower in the MirrorGluttonyBurst255Every Turn Start: inflict 3 [Burst] Potency and +1 [Burst] Count against all enemies (for Focused Encounters, all Parts) This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply [Burst] or gain [Breath]. (except E.G.O Skills; counts all units in the Team) - At 6+... When [Burst] damage occurs On Hit with a Skill, gain +1 [Breath] Count (3 times per Skill) - At 10+... On Crit with a Skill, inflict +1 [Burst] Count (3 times per Skill)
Moon in the WaterGluttonyBreath261On Hit against enemies with 5+ [Burst] Potency: gain 1 [Breath] Potency and +1 [Breath] Count (3 times per Skill) This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply [Burst] or gain [Breath]. (except E.G.O Skills; counts all units in the Team) On Hit with a Skill: if target has 20+ [Burst], deal +10% damage on Critical Hit (additional +3% damage on Critical Hit for every 1 Deployed Identity that fit the above condition) - At 12+... On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity)
Ashen Constellation's BlessingPride261[Effects apply only to #1 Deployed Identity] Gain [KnightBless] at Encounter Start
The UnchosenEnvySinking197Whenever an ally takes a hit, inflict 3 [Sinking] on the attacker When an ally is killed, all allies gain 2 [Enhancement] next turn (once per turn)
Sword Sharpened with TearsGloomSinking254When an ally hits with a Skill, if target has -20 or less SP, deal Gloom damage equal to [Sinking] on target (once per Skill) - If it was a Pierce Skill, deal ([Sinking] Count on target / 2) bonus fixed damage (once per Skill)
Magical Girl's Lovely GiftLustCharge201When an ally hits with a Skill that gains or consumes [Charge] Count or 'Unique Charge', a random ally's HP or SP heals by 3 (once per Coin; excludes allies with max HP or SP) When an ally recovers from Panic or 'E.G.O Corrosion', heal 20 SP
Spent Use, Forming HateWrathCharge247When consuming [Charge] Count with Attack Skills, gain ([Charge] Count consumed / 2) [AttackUp] next turn (10 per turn; including 'Unique Charge') Turn End: if an ally lost SP this turn, the said ally gains 1 [Enhancement] and 1 [Vulnerable] next turn
Trauma ShieldGluttony205Encounter Start: all allies gain 2 [TraumaShield]
Value DisposalSloth203When an ally dies in an Encounter, gain 2 E.G.O Resources for all Affinities Combat Start: if there are any allies who Substituted in this turn, heal 10 SP for 2 allies with the least SP (once per turn; unless they are in Panic or in 'E.G.O Corrosion')
Interlinked TimeWrathWhen triggering [Switch_Vibration] or [FusionVibration], trigger [VibrationExplosion] on target (once per turn per Identity)
Emergency Investigator BadgeEnvy[Effects apply only to #3 Deployed Identity] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 [Enhancement] and 1 [Vulnerable] at every Turn Start for this Encounter. If the affected unit is a T Corp. employee, gain 1 additional [TimeRentalTwoPersonality] when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has [TimeSuspend], deal +10% damage with Attack Skills.
Entanglement Override SequencerSlothAt Turn Start, for 1 Identity with the most [Vibration] Count, trigger [FusionVibration] to convert their [Vibration] to [VibrationDistribution]
Microprecision Time AcceleratorSlothVibration393Effects apply only to #1 Deployed Identity Applies to Identities with Skills that inflict [Vibration] Potency, Count, or trigger [VibrationExplosion]. Encounter Start: gain 5 [UltraPrecisionTimeAcceleration]
Blue StarshardGloomSinking246Enemies in Low Morale or Panic states lose 1 Final Power (against targets that are Non-SP Units, when they have 25+ [Sinking]) - When dealing damage against the affected enemies with Skills that apply [Sinking], [Sinking] Count, or Unique Sinking, inflict 2 [DefenseDown] (2 times per turn)
Discarded Dimensional GauntletEnvyCharge252When dealing damage against enemies with Skills that consume [Charge] Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn)
Bloodflame SwordWrathCombustion201First Turn Start of an Encounter: Identities with Base Attack Skills that gain [Combustion] gain 5 [Combustion] and heal 8 SP For Heishou Pack - You Branch Identities: HP gets capped to 49% of Max HP. In return, take 50% less damage and receive 50% reduced heal (except healing from E.G.O Gifts)
Blackiron BardingGluttonyVibration205Turn Start: apply (Defense Level / 3) Shield to 1 ally with the highest Defense Level (prioritizes Heishou - Wu Identities; max Shield 15) When allies with Shield win a Clash, inflict (Speed / 2) [Vibration] Potency; then, gain 2 [Agility] and 2 [DefenseUp] next turn (once per turn per Identity)
Red Cloth that Closes the HeartPrideSlash259[Effects apply only to #1 Deployed Identity] When other allies use an Unopposed Attack to hit an enemy, gain 1 [AttackUp] next turn (they can activate this only once per turn per Identity; effect itself activates up to 6 times per turn) When other allies [RetreatForCommon], gain 1 [SlashResultUp] and 1 [SlashDamageUp] next turn (once per turn) When all above conditions are met, gain 1 [ResultEnhancement] next turn (once per turn)
Virtue - Zhi (智)GloomBurst202[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, gain 2 [DefenseUp] next turn (once per turn) - If this unit is a Family Hierarch Candidate: also gain 1 [Agility] next turn
Virtue - Yong (勇)GluttonyBurst202[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, gain 2 [AttackUp] next turn (once per turn) - If this unit is a Family Hierarch Candidate: also gain 3 [AttackUp] next turn
Virtue - Ren (仁)EnvyBurst202[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, heal 15 HP (once per turn) - If this unit is a Family Hierarch Candidate: also gain 1 [Protection] next turn
Cultivation: Cut, File, Carve, PolishGloomBurst399[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, heal 20 HP, gain 3 [AttackUp], and gain 3 [DefenseUp] next turn (once per turn) - If this unit is a Family Hierarch Candidate: apply 1 [Agility], 1 [Protection], and 3 [AttackUp] to all allies, including this unit
Shaoxing WineGluttony199[Effects apply only to #2 Deployed Identity] Deal +1% damage for every 1% missing HP on self (max 10%)
The Family's ResentmentLustLaceration450Double the amount of Bloodfeast generated in the Stage Skills that inflict [Laceration] Potency, [Laceration] Count, or 'Unique Bleed': Heal 30% of the HP damage dealt at Attack End (max 20) * If a unit healed using the above effect, it gains 1 [Enhancement] at the next Turn Start (max 2) For every 50 [BloodDinner_Common_Accumulation], all allies gain 1 [AttackUp] at the next Turn Start (max 5) Each La Manchaland unit also gains 1 [AttackUp] for every 30 [BloodDinner_Accumulation] consumed by each unit (max 3)
For the CapoWrathVibration450[Effects apply only to #1 Deployed Identity] When using a Skill that spends [Bullet], activate the following: - Gain 3 [Agility] next turn (once per turn) - On Hit: Trigger [VibrationExplosion] once (and consume 1 [Vibration] Count) (2 times per turn) - On Hit after Clash Win: If target has both [Combustion] and [Vibration](including both 'Unique Burn' and 'Unique Tremor'), inflict Wrath damage equal to ([Combustion] + [Vibration]). (2 times per turn) At 4+ Wrath Reson., activate the following: - Wrath Skills gain Coin Power +2 upon use - On Hit, if [Bullet] was spent, deal +30% damage
Rules of the MiddleEnvyHit450Blunt Attack Type Base Skills: Coin Power +1; The Middle-faction Identities gain Coin Power +2 instead When an ally is hit, all allies gain 2 [AttackUp] next turn (3 times per turn) The following effects activate when there are 3 or more 'The Middle' Identities in the Encounter. Combat Start: Gain 1 [Enhancement] and 1 [Protection] for every Envy Reson. (max 3) When The Middle-faction Identity uses an Envy Base Attack Skill, convert its Coins to [SuperCoin]s, they take -50% damage, and gain 2 [HitDamageUp] this turn and next turn
Kkomi's Mini-GiftGluttony450On the first Turn Start of an Encounter, and on all allies who Substitute in, apply 3 [VerEmergencyCandy] If they did not consume [VerEmergencyCandy] in the previous turn, apply 1 [VerHunger] at Turn Start
Sea Terror NotesEnvyDeal +10% damage against enemies Deal +1% additional damage for every enemy defeated or every Part broken during this Encounter (max +20% additional damage) Can activate the above effect by breaking the same Part repeatedly. If there are Sea Terrors among enemies, the above effect activates at maximum potential regardless of the conditions.
Goldforged CompassGluttonyWhen using a Plus Coin Skill, heal 5 SP; when using a Minus Coin Skill, lose 5 SP (Each unit's SP cannot drop below -40 from this effect; once per turn per Identity) Turn Start: at max SP, or at -30 or less SP, gain 1 [ResultEnhancement] and 2 [Protection].
Silver Key BundleSlothIn boss fights, gain 1 E.G.O resource for the 3 least-owned Affinities at the start of the turn. Turn End: if E.G.O Skill was used this turn, gain 3 E.G.O resource for the least-owned Affinity. (once per turn)
Sea Terror JerkyPrideTurn Start: inflict 3 [DefenseDown] to all enemies (in Focused Encounters, all Parts) - If Sea Terrors are featured among enemies, inflict 7 [DefenseDown] instead.
Brilliant LamplightWrath[Effects apply only to the Identity with the earliest Deployment order] Every turn, the first Attack Skill to be used gains Final Power +3 If the Attack Skill was an E.G.O Skill, it gains Final Power +4 and deals +25% damage instead. Combat Start: if this unit has [NervousImpairment] Stacks, consume up to 4 Stacks of it but gain (Stacks consumed x 2) [Combustion].
Aged Sheet MusicGloomWhen using an Attack Skill(including E.G.O Skills) against a single target(for Abnormalities, a single Part), deal +10% damage If the Skill inflicts [Sinking] Potency, [Sinking] Count, or 'Unique Sinking', deal +25% damage instead. [Tidal Elegy Ishmael E.G.O Exclusive Effect] If this E.G.O Skill targets only a single enemy, the final Coin gains +4 Coin Power and deals +20% damage.
Metal ConstructGluttonyTurn Start: all allies gain 2 [TakeHpHealIncrease] For Identities with Attack Skills that inflict [Burst] Potency or [Burst] Count: gain 4 [TakeHpHealIncrease] instead [Command : Meltdown Faust E.G.O Exclusive Effect] Any excess HP healing due to this E.G.O Skill or its Passive’s effects is converted to Shield
Moonmirror Wine CupPrideTurn Start: all allies heal 5 SP. At max SP, gain [Breath] equal to excess SP healed (max 5) When using an Attack Skill that applies or gains [Breath] Potency or Count, gain +2 [Breath] Count (once per Identity per turn) [To Remain Oneself Hong Lu E.G.O Exclusive Effect] - Awakening: When using this E.G.O Skill, instead of consuming SP, heal the amount of SP that it would’ve consumed - Corrosion: When using this E.G.O Skill, -50% to SP consumed
Classical-design Letter OpenerSlothSkills with 2+ Atk Weight deal +15% damage Skills that inflict [Vibration] Potency, [Vibration] Count, or ‘Unique Tremor’ deal +(15 + Atk Weight x 5)% damage instead (max 50%) [Unbrilliant Glory Gregor E.G.O Exclusive Effect] Awakening Skill : Deal +20% damage with every E.G.O Skill Coin Reuse (max 60%) Corrosion : Before attacking, gain [AttackDmgUp] for every 10 [MlynarWaiting] consumed (max 4)
W Corp. Standard Issue CapEnvyCharge204After using a Skill that gains [Charge] Count or Unique Charge, gain [EmergencyChargeForceField] equal to the Count gained (max 7 per Identity)
Cleanup Agent Gear Set CEnvyCharge401After using a Skill that gains [Charge] Count or Unique Charge, gain [EmergencyChargeForceField] equal to Count gained (max 7 per Identity) Skills that consume [Charge] Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume [Charge] Count or Unique Charge)% damage (counts all units in the Team) Skills that consume [Charge] Count or Unique Charge gain Clash Power +3 and deal +15% damage - When using said Skills, the unit gains +4 [Charge] Count and 1 [ChargeForceField] (once per Identity per turn) W Corp. Identities gain the following effects: - When dealing damage with a Skill(including E.G.O Skills), inflict 2 [TakeHpHealReduce] (cannot Stack) - During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 [ChargeForceField] (once per turn per Identity) - Skill 2 gains Clash Power +3 and deals +15% damage - Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage - Turn Start: W Corp. L2 Agents gain 1 [PlusCoinValueUp] - Turn Start: gain (number of W Corp. Identities on the field / 3) [ChargeLoad] (max 2; rounded down)
Bloody Flesh, Fleshy BloodLustLaceration251This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that consume [BloodDinner] (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team) First Turn Start of a wave: increase [BloodDinner] by (N x 20); then, apply 3 [Laceration] and +3 [Laceration] Count to all targets ([BloodDinner] increased by this effect is capped to 100 per activation) Allies take -(N x 10%) [Laceration] damage (min 1 [Laceration] damage; max 40%) - Reduced damage does not affect the amount of [BloodDinner] increased Enemies take +(N x 5)% [Laceration] damage (max 20%)
Hardblood GlaiveLustLaceration247This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that consume [BloodDinner] (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team) Encounter Start: all allies gain (N - 2)[BloodArmorCasting] (max 3)
Dark VestigeLust100Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.
Faint VestigeLust200Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
Twinkling VestigeLust300Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
Brilliant VestigeLust400Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
Lunar VestigeLust500Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
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