Mecharashi Skills

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1,304 skills

NameAPCDWeaponsEffect
Aimed Shot3Heavy Sniper
Panic Shot3Machine Gun
Rocket3Rocket
Topple Punch2Pile Bunker
Steady Shot3Light Sniper
Double Shot2Machine Gun
Body Smash3Pile Bunker
HMG12Heavy Machine Gun
HMG21Heavy Machine Gun
One-Two2Pile Bunker
Double Attack2Pile Bunker
Spray2Heavy Machine Gun
Peripheral Vision1Machine Gun
Exploit Weakness3Heavy Sniper
Inducer1
Launch Mine1Fixed Arms
Launch Self-Destruct Bot1Fixed Arms
Fire Bouncing Bullet1Fixed Arms
Multi-Lock1Rocket
War TramplingFixed ArmsDeals 0.3x AoE DMG to all targets within 1 ring, and inflicts [Crash].
Summon Small AircraftSummon Small Aircraft
Missile Bombardment1RocketFire missiles to bomb enemies affected by special buffs.
Summon STSummon ST
Retrieve AircraftRetrieve Aircraft
Single Speaker Attack1Fixed ArmsDeal 1x DMG with a Speaker.
Dual Speakers Attack1Fixed ArmsDeal 1x DMG with a Speaker.
Firecracker Bombing31Rocket[Tactical] Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target.
Napalm Bombing1Rocket(Warning Skill) Uses a Rocket Launcher to deal 0.6x AoE DMG 2 times to all parts of all targets within 3 rings around self (this boss's 3 rings are 8x8) (the surrounding 1 ring is empty in the middle).
Destructive Current3Rail GunUses a Rail Gun to deal 1x AoE DMG to all targets in a 4x5-tile line or a 2x5-tile diagonal area, always attacking the part with the lowest HP.
Lay Mine1Fixed ArmsLay Mine
RG Gunport Attack1Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1.0x AoE DMG.
Deploy Sentinel Mine1Fixed ArmsDeploy Sentinel Mine
Normal Attack1KnuckleUses Knuckles to attack a target, dealing 1.0x DMG.
Normal Attack1Pile BunkerUses a Pile Bunker to attack a target, dealing 1.0x DMG.
Normal Attack1ShieldUses a Large Shield to attack a target, dealing 1.0x DMG.
Normal Attack1BucklerUses a Small Shield to attack a target, dealing 1.0x DMG.
Normal Attack1SawUses a Chainsaw to attack a target, dealing 1.0x DMG.
Normal Attack1BladeUses an Alter-Blade to attack a target, dealing 1.0x DMG.
Normal Attack1Machine GunUses a Machine Gun to attack a target, dealing 1.0x DMG.
Normal Attack1Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.0x DMG.
Normal Attack1Shot GunUses a Shotgun to attack a target, dealing 1.0x DMG.
Normal Attack1FlamethrowerUses a Flamethrower to attack a target, dealing 1.0x DMG.
Normal Attack1Light SniperUses a Light Rifle to attack a target, dealing 1.0x DMG.
Normal Attack1Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.0x DMG.
PROF-9666 Load the Missile Launcher, reset the CD, and Re-Act in place.2Shot Gun
PROF-9636 voluntarily released the Buff from the backpack1Back PackPROF-9636
Steel Bastion2Machine Gun, Shot GunAfter dealing damage to a single enemy, gains the [Shield Wall] status, lasting for 3 turns.
Smash2Knuckle, Pile BunkerIncreases weapon's Base ATK by 25% and deals damage to the target.
Smash2Knuckle, Pile BunkerBase Weapon ATK +10%. Deals damage to the target's part with the lowest HP and restores 4 AP if that part is destroyed.
One-Two4Knuckle, Pile BunkerTakes turns attacking with both arms. When using weapon skill, increases weapon's Base ATK by 80%, dealing damage to an enemy.
V-K Raid3Knuckle, Pile BunkerTakes turns attacking with both arms. The second strike cannot be blocked, ensuring a critical hit.
Dog Fight3Pile BunkerFights with the target continuously until one side is defeated or AP runs out.
Slam Strike2Pile BunkerDeals 0.8x DMG to the target and prevents it from retaliating in this skirmish. 2-turn cooldown.
Actuator Failure2Pile BunkerDeals damage to the target, immobilizing them. 2-turn cooldown.
Crush Body4Pile BunkerEnsures a hit on the target's Body, dealing massive damage. The target cannot dodge or defend.
Swipe4RodDeals 0.7x DMG to all targets within 5 tiles ahead.
‌Blitz Charge3RodDeals 0.7x DMG to all targets within 5 tiles ahead, inflicting Movement -1 for 1 turn.
Shield Smash3Shield[Melee] Uses a shield to attack a target, dealing 1x DMG and knocking the target back 1 tile. The target cannot retaliate.
Shield Bash3Shield[Melee] Uses a shield to attack a target, dealing 1x DMG and inflicting Crash on the target, lasting for 1 turn.
V-K Raid (Pile Bunker + Machine Gun)3Pile BunkerAfter attacking with a Pile Bunker, the subsequent Machine Gun attack's DMG is reduced by 50%.
Chain Hook3Pulls the enemy closer.
Actuator Failure3Shield[Melee] Uses a shield to attack the target, immobilizing them.
Rising Slash3RodDeals 1x DMG to the target.
Double Slash3RodDeals 1x DMG to the target 2 times.
Combo Strike3Knuckle, Pile BunkerTakes turns attacking with both arms. Hits the target 4 times for a total of 2x DMG.
Mighty Slash3RodDeals 1x DMG to the target.
Fist-Gun Combo3Pile BunkerDeals 1x DMG to the target.
Relentless Shooting3Shot GunDeals 1x DMG to the target.
Small Shield 2 AP2BucklerDeals 1x DMG to the target.
Chainsaw 2 AP2SawDeals 1x DMG to the target.
Chainsaw 3 AP2SawDeals 1x DMG to the target.
Chainsaw Double Strike2SawDeals 1x DMG to the target.
Alter-Blade Skill 52BladeDeals 1x DMG to the target.
Alter-Blade Skill 42BladeDeals 1x DMG to the target.
Alter-Blade Execution2BladeAlter-Blade Execution
Melee Critical Sense0BladeMelee Critical Sense
Alter-Blade Skill 12BladeDeals 1x DMG to the target.
Ranged Critical Sense0BladeRanged Critical Sense
Alter-Blade Skill 91BladeDeals 1x DMG to the target.
Alter-Blade Skill 81BladeDeals 1x DMG to the target.
Fortress Relocation2Machine Gun, Shot GunAttacks with a Machine Gun first, then moves.
Fortress Relocation4Machine GunAttacks with a Machine Gun first, then moves.
Metal Storm3Heavy Machine GunSprays a barrage of bullets, dealing 0.5x damage to each enemy within attack range.
Belt Feed3Heavy Machine GunConsumes all AP to attack the target. For each additional AP consumed, Bullets +2.
Shock Wave1Fixed ArmsKnocks all targets in a 1x3-tile line back 2 tiles.
High Tide2Fixed ArmsKnocks all targets in a cone ahead back 2 tiles.
Fire Coverage3Heavy Machine GunAttacks a selected enemy, dealing 25% equal damage to all enemies within 1 adjacent tile of the target.
Ballistic Bundle3Machine Gun, Shot GunIncreases weapon's Base ATK by 25% and deals damage to the target.
Dual Load3Machine Gun, Shot GunAlternates attacks with two Machine Guns. Increases DMG by 50%.
Peripheral Vision3Machine Gun, Shot GunIncreases weapon's Base ATK by 40% and deals damage to the target. Afterward, uses the other weapon to randomly attack one other target within range.
Rack1Heavy Machine GunEnters [Rack] Mode. Heavy Machine Gun ATK +15% and Range +2, but cannot retaliate, move, or dodge. This effect lasts for 2 turns. Can continue attacking afterward.
Put Down1Heavy Machine GunEnters [Rack] Mode. Heavy Machine Gun ATK +15% and Range +2, but cannot retaliate, move, or dodge. This effect lasts for 2 turns. Can continue attacking afterward.
Daze Shot3Machine GunInflicts Crash on the target before attacking.
Shattered Fire3Shot GunDeals 1x DMG to the target and inflicts a Base Armor reduction of 50%, lasting for 1 turn.
Violent Shot3Shot GunDeals 1.2x DMG to the target, inflicting Crash on the target for 1 turn.
Weaken Shot4Machine GunDeals 1.5x DMG to the target, prioritizing the part with the lowest HP.
MG Spray3Machine GunRequires both arms. Deals 0.6x DMG to the target and all enemies within 1 adjacent tile.
Reload Ammo Chain8Heavy Machine GunConsumes 8 AP to attack the target, dealing 3x DMG.
Slow Shot3Shot GunDeals damage to the target, inflicting [Slow]: Movement -2.
Dual Shooting3Machine Gun[Assault] Available when both arms are undestroyed. Attacks a target, dealing 0.8x DMG 2 times.
Puncture Shot3Machine Gun[Assault] Uses a Machine Gun to attack a target, dealing 1.45x DMG.
Shared Shooting3Heavy Machine GunDeals a total of 1x DMG to all targets within attack range.
Heavy Machine Gun 4 AP Attack4Heavy Machine GunDeals 1x DMG to the target.
Heavy Machine Gun 5 AP Shot5Heavy Machine GunDeals 1x DMG to the target.
Flamethrower Skill 12Machine GunDeals 1x DMG to the target.
Marker2Heavy SniperIncreases the probability that the part hit will be attacked. Lasts for 1 turn.
Aimed Shot3Heavy SniperCan select a part to attack. Weapon Basic ATK +40%
Exploit Weakness3Heavy SniperDMG +30% when attacking the part of the target with the highest HP. Can move an additional 2 tiles afterward.
Exploit Weakness2Heavy SniperEarly Warning skill.
Countermeasure1Heavy SniperAfter being hit, the target cannot use active skills until the next turn. 3-turn cooldown.
Fast Fire3Heavy SniperAttacks a target and deals 1x DMG twice.
Burst Shot4Heavy SniperCan select a part to attack, dealing 1.2x DMG to the targeted part and Splash DMG equal to 30% of this damage to all other parts.
Tactical Shooting2Light SniperUses a Light Rifle to attack a target, dealing 1x DMG and reducing the target's Movement by 2 for 1 turn.
Tactical Shooting2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1x DMG and reducing the target's Movement by 2 for 1 turn.
Range Failure2Heavy Sniper[Ranged] Enters Aiming Mode. Deals 1x DMG to the specified part. After attacking, if the part's remaining HP is less than 50%, directly destroys the part.
Deadly Snipe2Heavy Sniper[Ranged] Enters Aiming Mode. Deals 1x DMG to the specified part. If this part breaks, instantly destroys the target.
4 AP Rifle Skill3Light Sniper[Ranged] Enters Aiming Mode. Deals 1x DMG to the specified part. If this part breaks, instantly destroys the target.
Smoke Grenade23Heavy SniperFires a Holo Masking Shell with a Sniper Rifle, granting [Stealth] and [Movement UP] to the target and allies within 1 adjacent tile, lasting for 2 turns. After this, continues taking action.
Rocket Attack (Predict)5RocketEarly Warning skill.
Rocket Bombing4RocketA 3x3 rocket bombardment affects the entire battlefield with a 1-turn advance warning.
Fire Coverage3Heavy SniperAttacks a selected enemy and deals 40% damage to all enemies within 1 adjacent tile of the target.
Cutter AoE3FunnelUses a Cutter to deal 1x DMG to targets within 3 tiles.
Fully Prepared1After use, all non-melee attacks targeting units within 2 tiles hit this unit first. Lasts for 2 turns.
Repair1[Repair] Restores HP to all parts of an ST and repairs 1 destroyed part.
Mass Repair3[Repair] Restores HP to all parts of multiple STs in the target area and repairs 1 destroyed part.
Fly1
Combat Maneuver03Quickly moves to an empty tile within 3 tiles without exiting [Rack] Mode.
Combat Maneuver02Quickly moves to an empty tile within 3 tiles without exiting [Rack] Mode.
Vigilant Shot0Rail GunTriggers [Vigilant Shot] when equipped with a Rail Gun. Can trigger 1 time per turn, dealing 0.35x DMG.
Vigilant Missile0MissileTriggers [Vigilant Missile] when an enemy enters attack range. Can trigger up to 2 times per turn, dealing 0.8x DMG.
Knight Spirit1Power Bank activates Overload mode, Melee Weapon Base ATK +30% for 2 turns. Can move up to 3 tiles after use.
Weapon Switch0After use, swaps the weapon equipped in hand with the weapon mounted in the Weapon Backpack, then allows continued action using remaining Movement. Can be used up to 1 time per turn. Can only be used when both Arms are undestroyed.
Quick Load03Fully reloads Tactical Weapon Ammo. Can continue action with remaining Movement. Shares cooldown turns with other Tactical Weapon reloading skills.
Ammo Overheat23Inflicts [Ammo Overheat] on all enemies on the battlefield.
Jet13Gains [Jet] code. Flies to the designated location, and then continues attacking in place.
Tango Hook13Gains [Tango Hook] code. Can pull the target closer and inflict [Movement Inhibition II]. Then, continues attacking in place.
Concealment13Gains [Concealment] code. Grants a selected ally [Stealth II]. Can act again after use. (Cannot be used on self.)
Traction Hook13Gains [Traction Hook] code. Pulls self to the target, then continues attacking.
Strong Magnetic Field13Gains the [Strong Magnetic Field] Code: Selects any 1 tile within range, causing all enemy units within 3 rings to move 2 tiles toward the selected tile, then can Re-ATK in place.
Struct Factory II13Gains the [Struct Factory II] Code: Deploys a Struct around self, possessing Self-destruction and Replace skills, then can Re-ATK in place.
Quick Reboot13Gains the [Quick Reboot] Code: Refreshes the cooldowns of all Code skills, then can Re-ATK in place.
Struct Factory I13Gains the [Struct Factory I] Code: Deploys a Struct around self. The area within 4 tiles around the Struct becomes an attackable area for allied Sniper and Tactical Weapons. Starts with [Stealth II] and 1 stack of [DMG Immunity], and can Re-ATK in place.
Link Device13Gains the [Link Device] Code: Designates an enemy unit and places 4 [Link Devices] around it. After actively attacking the device, deals [Fixed DMG] equal to 25% of damage taken this time to enemy units within 1 ring, and can then Re-ATK in place.
Smoke Grenade1Pile BunkerPower Bank activates Overload mode, Melee Weapon Base ATK +30% for 2 turns. Can move up to 3 tiles after use.
GKD OffensiveGrants all allies Sight +1, and immediately grants them 3 AP. All allies gain DMG +20%. For each 1 enemy unit within ally Sight, DMG increases by an additional 5%, up to 35%. Additionally, the Commander gains [Intel Bits Cooldown], lasting for 1 turn.
Reprisal MandateGrants all allies Sight +1. Immediately repairs all allies' HP and all destroyed parts, and dispels all debuffs. When initiating combat, cannot be retaliated against. When attacked and drawn into combat, always triggers [Quick Draw], and gains DMG +20%. Additionally, the Commander gains [Intel Bits Cooldown], lasting for 1 turn.
Velocity Rush3Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.7x DMG. Before combat, gains [Dodge Rate Up III], lasting for 1 turn.
Efficient Blow3Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.55x DMG. Targets the part with the lowest HP.
Arm Repair13PARestores 30% of HP to Arms. Can repair destroyed Arms.
Reckless Swing3RodUses a Polearm to attack a target, dealing 1.35x DMG. This attack prioritizes the Body. This skill can be executed 1 time per turn.
Crush Arm2Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.25x DMG. This attack prioritizes Arms.
Deadly Shot3Shot GunUses a Shotgun to attack a target, dealing 1.2x DMG. DMG Dealt +15% to parts with HP below 50%.
Weakness Strike3Knuckle, Pile Bunker, Shot GunUse a Shotgun, Pile Bunker, or Knuckles to attack a target, dealing 1.2x or 1.55x DMG. Shotgun's DMG Dealt +50% to the part with the lowest HP. When using a Melee Weapon, Hit Weighting of the part with the lowest HP +50.
Victory Rush4Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG. Targets the part with the lowest HP. If a part is destroyed, uses the opposite Arm to launch a [Flurry Strike], dealing 1.0x DMG.
Arms Prefer3Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.35x DMG. This attack prioritizes Arms. Inflicts [Weapon Inhibition] on the target hit, lasting for 1 turn.
Legs Prefer3Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.35x DMG. This attack prioritizes Legs. Inflicts [Movement Inhibition II] on the target hit, lasting for 1 turn.
Sap3Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.25x DMG. This attack prioritizes the Body. Inflicts [Code Inhibition] on the target hit, lasting for 1 turn. This skill can be executed 1 time per turn.
Street Fight4Knuckle, Pile BunkerUses two Melee Weapons to strike a target 4 times, each time dealing 0.5x DMG. After combat, inflicts [Weapon Inhibition], [Code Inhibition], and [Movement Inhibition II] on the target based on the part hit, each lasting for 1 turn.
Hurtful Strike3RodUses a Polearm to attack a target, dealing 1.65x DMG. After combat, inflicts [Repair Inhibition] on the part hit, lasting for 1 turn.
Full Throttle13Gains Movement +1 and [Dodge Rate UP II], lasting for 2 turns. Can continue action with remaining Movement.
Destructive Attack5RodUses a Polearm to strike a target 2 times, each time dealing 1.1x DMG. After combat, inflicts [Repair Inhibition] on the part hit. If that part is destroyed, [Repair Disabled] is applied to that part for 1 turn.
Shock Baton3RodUses a Polearm to attack a target, dealing 1.7x DMG. After combat, inflicts [DMG Down II] on the target, lasting for 1 turn.
Matrix Sweep4RodUses a Polearm to attack all targets within a half-ring ahead, dealing 0.9x AoE DMG. Inflicts [DMG Taken UP I] on targets hit, lasting for 1 turn.
Warning Sign4RodUses a Polearm to attack a target, dealing 2.0x DMG. If the target is destroyed, inflicts [Timidity I] on enemies within 2 adjacent tiles, lasting for 1 turn.
Warcry5RodUses a Polearm to attack all targets within 1 ring, dealing 0.9x AoE DMG. Targets hit lose 1 AP.
Bola Strike3Knuckle, Pile BunkerSimultaneously uses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. When hitting the Body, inflicts [Crash] on the target after combat, lasting for 1 turn.
Ruthless Hunt4Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.7x DMG. When hitting the Body, DMG +30%.
One-Inch Punch2Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG.
Uppercut3Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.35x DMG. This attack prioritizes the Body. This skill can be executed 1 time per turn.
Double Bolt4Knuckle, Pile BunkerUses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. The first attack hits the part with the highest HP. If this part is not destroyed, the second attack will hit the same part.
Crescent Moon2RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 0.8x AoE DMG.
Disengage Edge3RodUses a Polearm to thrust 4 tiles forward, dealing 1.2x DMG to the 1st target hit, then knocking the target back 2 tiles. If the path is blocked, inflicts [Crash] on the target, lasting for 1 turn.
Quarter Moon3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead and deals 0.85x AoE DMG, knocking targets back 2 tiles. If the path is blocked, inflicts [Movement Inhibition II] on targets, lasting for 1 turn.
Concentration02Gains Movement +2 and 1 AP. Can continue action with remaining movement.
Moonscourge4RodUses a Polearm to attack a target, dealing 1.5x DMG. This attack prioritizes the Body. If the target is destroyed, inflicts [Intimidation] on enemies within [Mental Pressure Aura] range for 1 turn.
Batter3Knuckle, Pile BunkerUses two Melee Weapons to strike a target 2 times, each time dealing 0.85x DMG. Chance to hit the Body +20%.
Focus Energy02Gains 1 AP and [Crit DMG UP II], lasting for 1 turn. Can continue action with remaining Movement.
Deathmatch2Knuckle, Pile BunkerDuels a target with 2 Melee Weapons, dealing 0.55x DMG 2 times. Each additional 1 AP consumed increases this skill's damage multiplier by 0.2. The duel lasts for 3 rounds and ends when the opponent can no longer retaliate. This skirmish is unaffected by external factors such as [Guard], [Link Attacks], or [Vigilant Shots].
Duel Declaration11Inflicts [Duel Declaration] on a target, lasting for 2 turns. When [Duel Declaration] is active, both parties can only select each other as targets. When fighting this duel target, [Hunter's Instinct] can trigger. Only 1 [Duel Declaration]-style effect can exist at a time. This effect is invalid for certain units.
Waltz3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) or L-shaped (3x1-tile) area ahead, dealing 1x AoE DMG.
Pillage3RodUses a Polearm to attack a target, dealing 1.7x DMG. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt.
Disaster Raid4RodUses a Polearm to attack a target 2 times, each time dealing 1.1x DMG.
Waltz0RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area or L-shaped (3x1-tile) area ahead and deals 0.4x AoE DMG.
Rapid Strike3Knuckle, Pile BunkerUses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. Increases Body Hit Weighting by 25.
Zeal02Gains 1 AP and [Crit DMG UP II], lasting for 1 turn. Can continue action with remaining Movement.
Deathmatch4Knuckle, Pile BunkerConsumes all AP. Duels a target with 2 Melee Weapons, dealing 0.65x DMG 2 times. Each additional 1 AP consumed increases this skill's damage multiplier by 0.2. The duel lasts for 4 rounds or until Camilla can no longer attack or the target cannot retaliate. This skirmish will not be affected by external factors such as [Guard], [Link Attack], or [Vigilant Shot].
Sworn Duel11Applies [Oath] to a target, lasting for 2 turns. When [Oath] is active, both parties can only select each other as targets. Only 1 [Oath]-style effect can exist at a time. This effect is invalid for certain units.
Inevitable Slash2SawAttacks a target with a Chainsaw, dealing 1.5x DMG. If the target's HP is below 50%, this attack cannot be dodged.
Zealous Blow3SawUses a Chainsaw to attack a target, dealing 1.3x DMG. Targets the part with the lowest HP. When there are 4 or more stacks of [Vigor], gains an additional 3 hits.
Fearlessness02Gains 1 AP and an additional 4 stacks of [Vigor]. Can continue action with remaining Movement.
Spirit Strike4SawUses a Chainsaw to attack a target, dealing 1.6x DMG. Prioritizes damaged parts. When there are 8 or more stacks of [Vigor], can perform a Gusty Strike 2 times, with the second attack dealing 0.6x DMG.
It's a Miracle13Gains 3 stacks of [Vigor], [DMG Taken Down III], [DMG UP III], and [Movement UP], lasting for 1 turn. Can continue action with full Movement.
Fracture2RodUses a Polearm to attack a target, dealing 1.5x DMG. If a part is destroyed successfully and both Arms remain undestroyed, deals 0.25x AoE DMG to targets within 1 ring after combat.
Cluster Fire3Machine GunUses a Machine Gun to attack a target, dealing 1.25x DMG. Increases Hit Weighting of the part with the lowest HP by 50.
Leap Strike3RodSelects 1 target within 4 adjacent tiles and strikes using a Polearm to deal 1.25x DMG to the target's Body, then remains on an empty tile within 1 ring around the target.
Wing Rake4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. The target is unable to retaliate against this attack.
Mighty Throw4RodThrows a Polearm at all targets within a 4-tile line (including flying targets), dealing 1.5x DMG to the first target hit, with the damage multiplier decreasing by 0.4 when hitting each subsequent target. Can enter [Aiming] Mode before combat. AP Cost +1 after each use. Can stack. Resets after taking action.
Twin Wing Slash2BladeAttacks a target with two Alter-Blades, dealing 0.85x DMG 2 times.
Ruthless Strike2BladeUses an Alter-Blade to attack a target, dealing 1.2x DMG. This attack targets the part with the highest HP.
Phantom Pain03BladeRequires two Alter-Blades to be equipped.Immediately gains 2 AP and [Critical State], lasting until the end of the action. Can continue action with full Movement.
Rotating Slash3BladeUses two Alter-Blades to attack in a designated direction, dealing 1.2x DMG to the target. Prioritizes attacking parts with less than full HP. If there are adjacent enemies in that direction, can continue to attack adjacent units (attacking up to 3 enemy units), then stops on the opposite side of the farthest target. If 2 or more enemy units are hit, can trigger [Re-Act] after combat, and act again with full Movement.
Blade Havoc4BladeUses two Alter-Blades to strike a single target in rapid succession, hitting at least 4 times. Each attack deals 0.7x DMG. Each additional 1 attack costs 1 AP until any part is destroyed or AP runs out. Ignores the Large Shield [Target Shift] effect.
Critical Smash2SawUses a Chainsaw to attack a target, dealing 1.25x DMG. This attack is guaranteed to hit the part with the lowest HP.
Battlefield Regroup2ManipulatorRestores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. For each 1 stack of [Heroism], repair multiplier is increased by 0.1.
Twin-Blade Saw3SawUses a Chainsaw to attack a target, dealing 1.35x DMG. Always attacks the Body. Before combat, deducts HP from all of own parts equal to 20% of their Max HP, and deals [Fixed DMG] to all target parts equal to 20% of their Max HP. This HP deduction and [Fixed DMG] cannot destroy parts.
Finishing Strike4SawUses a Chainsaw to attack a target, dealing 1.8x DMG. For each stack of [Heroism], damage multiplier is increased by 0.15.
Zero Hour03Deducts HP from all of own parts equal to 50% of their Max HP, without destroying any parts, and gains 3 AP and [Movement UP] for 2 turns. Can then trigger [Re-Act] and move using full Movement.
Blitz Strike2BladeAttacks a target with two Alter-Blades, dealing 0.85x DMG 2 times.
Starfall Flash3BladeSelects 1 target within 4 adjacent tiles (including flying targets) and strikes using Alter-Blades to deal 1.2x DMG. Can enter [Aiming] Mode before attacking, then remains on a random empty tile within 1 ring around the target after hitting.
Skybreaker Slash4BladeUses two Alter-Blades to attack all targets within an I-shaped (3x1-tile) area or L-shaped (3x1-tile) area ahead. Before attacking, can Aim at all targets separately, dealing 1.5x AoE DMG.
Radiant End5BladeUses two Alter-Blades to attack a target, dealing 2.4x DMG. This attack prioritizes the Body and grants 2 stacks of [Poised].
Improved Fire3Shot GunUses a Shotgun to attack a target, dealing 1.15x DMG. Before combat, gains [Crit Rate UP I], lasting 2 turns.
Dash13Gains Movement +1. Can continue action with remaining Movement.
Shattered Scatter4Shot GunSimultaneously uses two Shotguns to attack a target, dealing 0.7x DMG 2 times. Inflicts [Armor Down I] on the target hit, lasting for 1 turn.
Overflow Fast Fire3Machine GunUses a Machine Gun to attack a target, dealing 1.35x DMG.
Covered Fire3Machine GunUses a Machine Gun to attack a target, dealing 1.15x DMG and inflicting [Hit Rate Down II] for 1 turn.
Hyperlimit Burst4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7 DMG 2 times. Before combat, gains [Crit DMG UP I], lasting for 1 turn.
Embrittling Spray4Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.55x AoE DMG. Inflicts [DMG Taken UP I] on the target hit, lasting for 1 turn.
Fully Power4Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.55x DMG.
Hip Shot4Shot GunUses a Shotgun to attack a target, dealing 1.4x DMG. Before combat, gains [Hit Rate UP II], lasting for 1 turn.
All Fired Up5Shot GunUses a Shotgun to attack a target, dealing 1.4x DMG. If all bullets hit, uses the opposite arm to launch a [Flurry Strike] after the enemy's retaliation, dealing 0.5x DMG.
High Noon6Shot GunSimultaneously uses two Shotguns to attack a target, dealing 0.9x DMG 2 times. The target is unable to retaliate against this attack.
Ramp Fast Fire3Machine GunUses a Machine Gun to attack a target, dealing 1.15x DMG. Before combat, gains [Hit Rate UP III], lasting for 1 turn.
Downwind Blow4Machine Gun, Shot GunUses a Shotgun or Machine Gun to attack a target, dealing 1.4x DMG. Before combat, gains [Crit Rate UP II] or [Hit Rate UP III], lasting for 1 turn.
Bullets Pouring in5Machine Gun, Shot GunUses a Machine Gun or Shotgun to attack a target, dealing 1.55x DMG. Can trigger [Re-ATK] after combat, but cannot move before attacking.
Steady March4Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.4x DMG. Before combat, gains [DMG Taken Down], lasting for 1 turn.
Suppressive Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.25x DMG. Inflicts [Dodge Rate Down III] on the target hit, lasting for 2 turns.
Bolster32Transfers all buffs possessed to the selected ally, refreshes buff durations, and restores 2 AP.
Leader4Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.4x DMG. After combat, transfers all buffs possessed to a random ally within 1 adjacent tile, and refreshes buff durations.
Quakefire Strafe4Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.55x AoE DMG. Inflicts [DMG Down I] on targets hit, lasting for 1 turn.
Together!5Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.55x DMG. Enables allies to launch [Link Attacks] against this target. These [Link Attacks] do not require allies to possess a specific skill and do not consume any Link chances.
Flames of War4Machine GunUses two Machine Guns to attack all targets within a 3x2-tile area ahead, dealing 0.35x AoE DMG 2 times.
One-Mech Army4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. After combat, repairs undestroyed parts, restoring HP to equal to 40% of damage dealt.
Purge5Rail GunConsumes 2 rounds of Ammo. Uses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.0x AoE DMG.
Unstoppable6Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.95x DMG 2 times.
Metal Storm4Heavy Machine GunUses Heavy Machine Gun to attack all targets within attack range, dealing 0.5x AoE DMG. Inflicts [Armor Down I] on targets hit, lasting for 2 turns.
Rack11HMGEnters [Rack] Mode: Cannot move. Heavy Machine Gun Range +2, Bullets +1. Can continue to attack after racking. Automatically exits [Rack] Mode when an Arm is destroyed. [Retract] is available in [Rack] Mode. After retracting, can continue to move.
Unleash4Heavy Machine GunUses a Heavy Machine Gun to attack a target, consuming all AP to deal 1.5x DMG. For each additional AP consumed, skill damage multiplier +0.15.
Decisive Strike2Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.1x DMG. Targets the part with the lowest HP.
Chaser12Gains [Crit Rate UP II] for 1 turn, then can continue to move up to 3 tiles. Can attack after moving.
Load - Sabot Slug4Shot GunFires 1 Sabot Slug Shotgun round at a single target within 3 tiles, dealing 0.8x DMG. Targets the part with the lowest HP.
Conquest Siege5Knuckle, Pile BunkerRequires both a Shotgun and Melee Weapon. Uses the Shotgun to attack a target, dealing 1.2x DMG, then follows up with a Melee Weapon attack that deals an additional 1.2x DMG to the part with the lowest HP.
Invasion3Shot GunUses a Shotgun to attack a target, dealing 1.2x DMG. Hit Rate +10%.
Coercion4Shot GunUses a Shotgun to shoot a target 2 times, with each shot dealing 0.65x DMG. Inflicts 2 stacks of [Instability II] on the target hit, lasting for 2 turns.
Load Raid13When an Arm suffers overdamage, triggers [Guts] to lock HP at 1. After actively attacking, triggers [Re-ATK], allowing the unit to move 1 tile before attacking again. These effects are unlimited and last until the next action. The unit can continue to act after executing this skill.
Breakthrough Shot41Shot GunSimultaneously uses two Shotguns to attack all targets within a 3x2-tile area ahead, dealing 0.6x AoE DMG 2 times. Inflicts [Guard Disabled] on targets hit, lasting for 1 turn.
Brutal Shooting5Shot GunSimultaneously uses two Shotguns to attack a target, dealing 0.75x DMG 2 times. This attack ignores the target's Armor status.
Focused Scorch3FlamethrowerUses a Flamethrower to attack the main target, dealing 1.2x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Press License12Gains [Ultrahot!] for 1 turn, then can continue to move 2 tiles. Can attack after moving.
Burning Spirit4FlamethrowerUses a Flamethrower to attack the main target, dealing 1.4x DMG and dealing 20% [Flame DMG] to other targets in the path. If the main target is on allied Burning terrain, the terrain effect triggers once after combat.
Thermal Burst5FlamethrowerUses a Flamethrower to attack the main target, dealing 1.55x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, inflicts [Afterglow] on the main target.
Wildfire6FlamethrowerUses two Flamethrowers to attack all targets within attack range, dealing 0.35x DMG 2 times. After combat, applies [Burning Terrain] to all tiles within range, lasting for 2 turns.
Fully Power4Heavy Machine GunUse a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.55x AoE DMG. Inflicts [Hit Down II] on targets hit for 2 turns.
Alliance13Designate 1 ally to gain [United as One] for 2 turns. Then, move up to 2 tiles and attack after moving.
Terrorize5Heavy Machine GunUse a Heavy Machine Gun to attack a single target, dealing 1.5x DMG. The target cannot retaliate against this attack. Inflicts [Retaliation Disabled] on the target hit.
Charged Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.2x DMG. For each buff possessed, DMG +5%, up to 15%.
Penetrating Shot3Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.1x DMG. This attack ignores any DMG Reduction effects on the target. Enters [Aiming] Mode before attacking.
Suppression Spray4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within a 3-tile line, dealing 0.7x AoE DMG. For each target hit, gains 1 random buff after combat. Can gain up to 3 buffs, lasting for 2 turns.
Positron Loaded5Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters [Aiming] Mode before attacking. This attack ignores any DMG Reduction effects on the target. If [Sync Ratio] is greater than or equal to 75%, this attack is guaranteed to hit.
Kinetic Revival03Consumes all dispellable buffs. Recovers 1 AP for each consumed, up to a maximum of 4 AP. Can continue action with remaining Movement.
Armed and Ready3Machine GunUses a Machine Gun to attack a target, dealing 1.2x DMG. After combat, gains 1 stack of [Retaliation Enhancement]. Stacks up to 5 times.
Firestorm4Machine GunSimultaneously uses two Machine Guns to attack all targets within a fan-shaped area ahead, dealing 0.3x AoE DMG 2 times. Gains 1 stack of [Retaliation Enhancement] after combat for each target hit, stacking up to 3 times per 1 attack. Stacks up to 5 times in total.
Rapid Fire4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. Gains 1 stack of [Counter Burst]. Stacks up to 3 times.
Tension Surge02Designates 1 ally to receive [Sanctuary], lasting until the target's next action begins. Can continue action with remaining Movement.
Maelstrom6Machine GunGains [Turning Point] and [Maelstrom]. Does not consume [Retaliation Enhancement] when retaliating. Lasts until the next action begins.
Crimson Blitz3Flamethrower, Machine Gun, Shot GunUses a Machine Gun, Shotgun, or Flamethrower to attack a target, dealing 1.3x DMG.
Swift Steps02Can be activated when Legs are undestroyed. Selects 1 empty tile within range and jumps to the selected tile. The selectable range is equal to current Movement. Triggers [Re-ATK] afterward. Cannot move before attacking. When destroying a target, skill cooldown is additionally reduced by 1.
Heartpiercing Duo5Flamethrower, Machine Gun, Shot GunUses two Assault Weapons to attack a target, dealing 0.75x DMG 2 times. After combat, gains 1 random buff, lasting for 2 turns.
Crimson Rondo6Flamethrower, Machine Gun, Shot GunUses two Assault Weapons to attack a target, dealing 0.85x DMG 2 times. After combat, if equipped with a Shotgun, Machine Gun, or Flamethrower, gains [Rondo - Shotgun], [Rondo - Machine Gun], or [Rondo - Flamethrower] respectively, lasting for 2 turns.
Suppressive Assault3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.3x DMG. Can activate [Fury Unleashed]. When consuming 2 stacks of [Fury], this attack cannot be dodged.
Firestorm Invasion03Gains 2 AP, then can move 3 tiles. Can continue to attack after moving.
Wild Storm4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.55x AoE DMG. Can activate [Fury Unleashed]. When consuming 2 stacks of [Fury], gains Crit Rate +50% for this attack.
Blazing Offensive4Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.55x DMG. Can activate [Fury Unleashed]. When consuming 2 stacks of [Fury], gains Crit Rate and Crit DMG +30% for this attack.
Warm Greetings3FlamethrowerUses a Flamethrower to attack the main target, dealing 1.3x DMG and dealing 10% [Flame DMG] to other targets in the path. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Shared Resolve3FlamethrowerUses a Flamethrower to attack all targets in a 1x4-tile line or a diagonal 3-tile range, dealing 0.7x AoE DMG.
Flame Stomp12FlamethrowerJumps to an empty tile 2 to 4 tiles away in a vertical line and uses two Flamethrowers to deal 0.3x AoE DMG to enemy STs along the path. After combat, applies [Burning Terrain] to tiles along the path for 2 turns. After jumping, can trigger [Re-ATK]. Cannot move before attacking.
Invitation to Dance4FlamethrowerSimultaneously uses two Flamethrowers to attack a target, dealing 0.75x DMG 2 times. Before combat, inflicts [Hellstorm] on enemies within 1 ring around the target.
Final Salute5FlamethrowerSimultaneously uses two Flamethrowers to deal 0.35x DMG 2 times to all enemy units within range. When [Hellstorm Burst] is triggered during this attack, [Fixed DMG] is increased by 30%.
Polyenergy Shot2Light SniperUses a Light Rifle to attack a target, dealing 1.6x DMG.
Rush March13Gains Movement +1, lasting for 1 turn. Can continue action with remaining Movement.
Stopper3Knuckle, Light Sniper, Pile BunkerUses a Light Rifle or Melee Weapon to attack a target, dealing 1.7x DMG. If the target cannot retaliate, target's AP decreases by 2 after combat.
Intuitive Fire2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.6x DMG. Cannot enter [Aiming] Mode before attacking.
Weakening Shot13Restores 30% of HP to Arms. Can repair destroyed Arms.
Final Test4Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG. Enters [Aiming] Mode before attacking and gains [Crit Rate UP I] for 1 turn.
2-Round Burst2Heavy SniperUses a Sniper Rifle to shoot a target 2 times, with each shot dealing 0.8x DMG. Cannot enter [Aiming] Mode before attacking.
Juiced02Gains 1 AP and [Hit Rate UP II], lasting for 1 turn. Can continue action with remaining Movement.
Swift Strike4Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG. Enters [Aiming] Mode before attacking. Ignores Large Shield's [Target Shift] effect.
Curtain Call5Heavy SniperUses a Sniper Rifle to shoot a target 2 times, with each shot dealing 1.0x DMG. Enters [Aiming] Mode before attacking. The 2nd shot will hit a random part.
Dark Arrow2Heavy SniperUses a Sniper Rifle to shoot a target, dealing 1.35x DMG. Cannot enter [Aiming] Mode before attacking. After combat, the [Stealth I] status can be retained, and its duration will be refreshed.
Guerrilla4Heavy SniperUses a Sniper Rifle to shoot a target, dealing 1.3x DMG. Enters [Aiming] Mode before attacking. If there are no enemies within 2 adjacent tiles, gains [Stealth I] status. After combat, the [Stealth I] status can be retained, and its duration will be refreshed.
Breath Hold5Heavy SniperUses a Sniper Rifle to shoot a target, dealing 1.4x DMG. Enters [Aiming] Mode before attacking. When in [Stealth I] status, Crit Rate increases to 100%. After combat, the [Stealth I] status can be retained, and its duration will be refreshed.
Bottom Fishing3Light SniperUses a Light Rifle to attack a target, dealing 1.6x DMG. This attack prioritizes Legs.
Buy High‌2Light SniperUses a Light Rifle to attack a target, dealing 1.25x DMG. This attack prioritizes Arms.
Asset Injection11Designates 1 ally and grants them 1 [Link Attack] chance using a Melee, Assault, or Ranged Weapon. Can trigger 1 time. Can continue action with remaining Movement.
Private Investment3Light SniperUses a Light Rifle to attack a target, dealing 1.2x DMG. Enters [Aiming] Mode before attacking.
ALL IN4Light SniperUses a Light Rifle to attack a target, dealing 1.3x DMG and inflicting [Exposure] on the part hit immediately. Enters [Aiming] Mode before attacking. Enables all allies to launch [Link Attacks] against this target. These [Link Attacks] do not require allies to possess a specific skill and do not consume any Link chances.
Tactical Nerf2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.35x DMG. Inflicts [Armor Down I], [Hit Rate Down II], and [Dodge Rate Down II] based on the part hit, each lasting for 1 turn.
Puncture Shot4Heavy SniperUses a Sniper Rifle to attack all targets within a 1x4-tile line ahead, dealing 1x AoE DMG.
Great Creation5Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.2x DMG. Enters [Aiming] Mode before attacking. If the target has the [Short Circuit] effect, inflicts [Short Circuit] on enemies within 1 adjacent tile after combat, dealing 0.4x [Fixed DMG] once.
Judgment3Light SniperUses a Light Rifle to attack a target, dealing 1.55x DMG. Targets the part with the lowest HP.
Instant Load13Fully reloads a Rail Gun's ammo and gains [Hit Rate UP III] for 1 turn. Can continue action with remaining Movement.
Accurate Sanction4Rail GunUses a Rail Gun to attack the same part of all targets in a 1x5-tile line or a 4-tile diagonal area and deals 0.85x AoE DMG. Enters [Aiming] Mode before attacking.
Saturated Strike5Rail GunConsumes 3 rounds of Ammo. Uses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.25x AoE DMG.
Snap Judgment2Light SniperUses a Light Rifle to attack a target, dealing 1.2x DMG. Enters [Aiming] Mode while equipped with a Small Shield.
Virtual3Light SniperUses a Light Rifle to shoot a target 2 times, with each shot dealing 0.75x DMG. When equipped with a Small Shield, enters [Aiming] Mode. Ignores the Large Shield's [Target Shift] effect. The second shot will hit a random part.
Ambush3Light SniperUses a Light Rifle to attack a target, dealing 1.3x DMG. Enters [Aiming] Mode when equipped with a Small Shield. Inflicts [Guard Disabled] on the target hit, lasting for 1 turn.
Bloom4Light SniperUses a Light Rifle to attack a target, dealing 1.6x DMG. Enters [Aiming] Mode when equipped with a Small Shield. Before combat, inflicts [Ignore Guard] on the target, lasting for 1 turn.
Annihilation4Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters [Aiming] Mode before attacking. Hit Rate -20% when executing this skill.
Absolute Territory11SREnters [Rack] Mode: Unable to move, Sniper Rifle's Range +2, DMG +10%. Can continue attacking after racking. ST automatically exits [Rack] Mode when an Arm is destroyed. When in [Rack] Mode, the [Retract] code can be cast. After retracting, movement can continue.
Ultimatum02SRGains 1 AP and [Crit Rate UP II], lasting for 1 turn. Can continue action with remaining Movement.
The End3Heavy SniperConsumes all AP to attack a target with a Sniper Rifle, dealing 1.2x DMG. For each additional 1 AP consumed, skill damage multiplier +0.15. Enters [Aiming] Mode before attacking.
Tracking Shot2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG. This attack is guaranteed to hit. When in the [Improved Fire] state, also inflicts [Dodge Invalid] on the target hit after combat, which expires after being hit 1 time.
Nowhere To Run3Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.2x DMG. Enters [Aiming] Mode before attacking. When in the [Improved Fire] state, applies [Exposure II] to the part hit, lasting for 2 turns. A single unit can only be affected by 1 type of Hit Boost effect at a time.
Shower2Heavy SniperUses a Sniper Rifle to shoot a target 2 times, with each shot dealing 0.75x DMG. If this attack does not destroy a part when in the [Improved Fire] state, triggers [Re-ATK] after combat. Cannot move before attacking.
Trump Card12Immediately gains 2 stacks of [Reinforced Ammo]. Can continue action with remaining Movement.
Special Load0Consumes 1 stack of [Reinforced Ammo] to gain [Improved Fire]. Can continue action with remaining Movement. Available when equipped with a Ranged Weapon.
Special Load0Consumes 1 stack of [Reinforced Ammo] to gain [Improved Fire II]. Can continue action with remaining Movement. Available when equipped with a Ranged Weapon.
Precision Surgery2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.2x DMG. When in [Directional Rack] Mode, enters [Aiming] Mode before attacking.
Impromptu Experiment1Heavy SniperUses a Sniper Rifle to attack a target, dealing 0.8x DMG. Enters [Aiming] Mode before attacking. Triggers [Re-ATK] after combat. Cannot move before attacking. Can only use 1 time per turn.
Overdose4Heavy SniperUses a Sniper Rifle to attack the target and all enemy units along the path within range, dealing 1x DMG. Enters [Aiming] Mode before attacking.
Bantering Ease5Heavy SniperUses a Sniper Rifle to attack different enemies within range 5 times in order of their HP from lowest to highest, dealing 0.7x DMG. Always targets the part with the lowest HP. If there are fewer than 5 enemies, extra attacks target random enemies and parts. If a critical hit occurs during the attack, subsequent DMG multiplier is increased by 0.2x. Can stack. Gains Crit Rate +15% for this attack.
Rapid Realignment01SRQuickly moves to an empty tile within 3 tiles and reselects rack direction without exiting [Directional Rack] Mode.
Directional Rack01SREnters [Directional Rack] Mode: Unable to move, Sniper Rifle's attack range becomes a fixed-direction fan-shaped 5-tile area. Can continue attacking after using [Directional Rack]. Automatically exits [Directional Rack] Mode when an Arm is destroyed. [Retract] is available in [Directional Rack] Mode. After retracting, can continue moving.
Targeted Diagnosis2Light SniperUses a Light Rifle to attack a target, dealing 1.25x DMG. If there are no allied units within 2 tiles, enters [Aiming] Mode before attacking.
Forensics‌12Designates 1 enemy unit within a 4-tile diamond range, applying 1 corresponding [Scar] effect to its lowest-HP part. Can continue to act afterward, but cannot move before attacking.
Total Deconstruction3Light SniperUses a Light Rifle to attack a target, dealing 1.5x DMG. Enters [Aiming] Mode before attacking. After combat, applies all [Scar] effects to the target hit, lasting for 2 turns.
Multi-Vector Mapping4Light SniperUses a Light Rifle to attack a target, dealing 0.7x DMG. Can choose 2 additional targets, each dealing 0.7x DMG. Enters [Aiming] Mode before attacking and can repeatedly lock onto the same target. Can be retaliated against by the main target.
Innervate03Gains 1 AP. Can continue action with remaining Movement.
Quick Load03Tactical WeaponFully reloads the Tactical Weapon's ammo and gains 2 AP. Can continue action with remaining Movement.
New Initiatives13Fully reloads the Tactical Weapon's ammo. Gains [Missile DMG UP] and [Rocket DMG UP], with each triggering once. Can continue action with remaining Movement.
Scorched Earth5/3Missile, RocketWhen both shoulders are equipped with the same category of Tactical Weapon, launches [Salvo] code to attack.
Anti-Repair Rail Gun4Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1.0x AoE DMG. After combat, inflicts [Repair Inhibition] on affected targets, lasting for 1 turn.
The Group's Gift4Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1.1x AoE DMG. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Fullness13Fully reloads all Rocket Launcher Ammo and gains [Crit Rate UP II] for 1 turn. Can continue action with remaining Movement.
Everywhere6RocketSimultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.175x AoE DMG 2 times.
Explosive Attack4MissileUses a Missile Launcher to attack a target, dealing 1.0x DMG to 1 part and Splash DMG equal to 100% of this damage to other parts.
Cheat Code03Fully reloads all Missile Launcher Ammo and gains 1 AP. Can continue action with remaining Movement.
Root Control11Enters [Rack] Mode: Cannot move, Missile Launcher's Range +1, DMG +10%. Can continue attacking after racking. Automatically exits [Rack] Mode when an Arm is destroyed. [Retract] is available in [Rack] Mode. After retracting, can continue to move.
Dramatic Entrance5MissileSimultaneously uses two Missile Launchers to attack a target. These 2 missiles hit the same part, dealing 0.85x DMG 2 times and Splash DMG equal to 50% of this damage to other parts.
Salvo3MissileSimultaneously uses two Missile Launchers to attack a target, dealing 0.75x DMG to a part 2 times and Splash DMG equal to 50% of this damage to other parts.
Salvo3MissileSimultaneously uses two Missile Launchers to attack a target, dealing 0.7x DMG to a part 2 times and Splash DMG equal to 50% of this damage to other parts.
Lock-On Shot3Light SniperUse a Light Rifle to attack a single target, dealing 1.35x DMG. If the target is already affected by [Movement Down], additionally inflicts [Unable to Dodge] before combat for 1 turn.
Blooming Splendor13Fully reloads a Rail Gun's Ammo and gains [Movement UP] for 1 turn. Can continue action with remaining Movement.
Thunderstorm Sweep4Rail GunUse a Rail Gun to attack all targets in a 5-tile vertical line, dealing 1.1x AoE DMG. If a target is already affected by [Movement Down], additionally inflicts [Weapon Inhibition] on hit for 1 turn.
Starfall Barrage5Rail GunConsume 3 Ammo to use a Rail Gun to attack all targets in a 3x5-tile area ahead, dealing 0.85x AoE DMG. Triggers [Fixed DMG] equal to 0.5x Weapon ATK on targets hit.
Thermal Streaming3FlamethrowerUses a Flamethrower to attack all targets in a 1x4-tile line, dealing 0.6x AoE DMG. Inflicts [Repair Inhibition] on targets hit, lasting for 1 turn.
Cacophony4Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1x AoE DMG. Inflicts [Weapon Inhibition] on targets hit, lasting for 1 turn.
Interval13Fully reloads a Rail Gun's Ammo and gains [Movement UP] for 1 turn. Can continue action with remaining Movement.
Fortissimo Aria4Rail GunConsumes 2 rounds of Ammo. Uses a Rail Gun to attack all targets in a 3x5-tile line, dealing 0.85x AoE DMG. Increases Hit Weighting of the part with the lowest HP by 50.
Symphony of Tokamak5FlamethrowerUses a Flamethrower to attack all targets in a 1x5-tile line, dealing 0.6x AoE DMG. After this, uses a Rail Gun to attack in the same direction, dealing 0.7x AoE DMG. Inflicts 2 random debuffs on targets hit, lasting for 2 turns.
Tokamak Sphere0Deploys a [Tokamak Sphere]. Redirects Fia's Rail Gun/Flamethrower AoE attacks that pass through it, dealing 0.6x the original damage in the selected direction. Can continue action with remaining Movement after deployment. At end of action, retrieves the deployed [Tokamak Sphere].
Targeted Bombardment3MissileUses a Missile Launcher to attack a target, dealing 1.1x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Applies [Lock] to targets hit, lasting for 2 turns.
Guided Bombardment4MissileUses a Missile Launcher to attack up to 2 targets, consuming up to 2 Ammo to deal 0.9x DMG to parts hit and Splash DMG equal to 50% of this damage to other parts. Requires Missile Launchers to be mounted on both shoulders.
Rapid Load03Fully reloads all Missile Launcher Ammo and gains 1 AP. Can continue action with remaining Movement.
Shell Swap01Switches between [Standard Mode] and [Precision Mode].
Focused Barrage5MissileUses a Missile Launcher to attack a single target, dealing 1.4x DMG and Splash DMG equal to 50% of this damage to other parts. Enters [Aiming] Mode before attacking. If the target is affected by [Lock], enables all allies to launch [Link Attacks] against it. These [Link Attacks] do not require allies to possess a specific skill and do not consume any Link chances.
Full Salvo0MissileFires all Missile Launcher Ammo, randomly attacking targets affected by [Lock]. Each missile deals 0.65x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Each missile fired consumes 1 AP, until Ammo is depleted or AP is exhausted. A single target can be attacked a maximum of 5 times. Requires Missile Launchers to be mounted on both shoulders.
Ballistic Bundle3Machine GunUses a Machine Gun to attack a target, dealing 1.3x DMG.
Waking Dream03Fully reloads all Cutter Ammo and gains [Crit DMG UP II] for 1 turn. Can continue action with remaining Movement.
Bullet Storm4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.75x DMG 2 times, and increases [Awakening] by 1 level.When in [Valhalla's Call] Mode, simultaneously uses two Machine Guns to attack a target, dealing 0.75x DMG 2 times. Before combat, gains [Hit Rate UP II] and [Crit Rate UP II], lasting for 2 turns.
Solo Breakthrough4FunnelUses a Cutter to attack all targets within 3 tiles, dealing 1.1x AoE DMG and increasing [Awakening] by 1 level. After combat, restores HP equal to 40% of damage dealt to undestroyed parts. When in [Valhalla's Call] Mode, the Repair AMT applied to undestroyed parts after combat is increased to 50%.
Fate's Verdict6Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.85x DMG 2 times and increases [Awakening] by 2 levels.When in [Valhalla's Call] Mode, simultaneously uses two Machine Guns and Cutter to attack a target. The Machine Guns deal 0.85x DMG 2 times, and the Cutter consumes 2 Ammo to deal 0.3x DMG 4 times. If the target is destroyed, 2 AP and 1 Cutter Ammo are refunded.
Battle Planning13Fully reloads all Rocket Launcher Ammo and gains 2 stacks of [Intel]. Can continue action with remaining Movement.
Tactical Command02Can choose one skill to execute. After use, switches to [All-Out Assault Tactics], [Maneuverability Tactics], or [Total Offensive Tactics].
Wide-Range Bombing4RocketConsumes 2 Ammo. Uses a Rocket Launcher to attack all targets within a 5x5-tile area, dealing 0.25x AoE DMG to all parts. After combat, grants all allies 1 random buff effect, lasting for 2 turns.
Fire Support Bombing6RocketSimultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.15x AoE DMG 2 times. For each target hit, grants all allies 1 stack of [Ambush Tactics] after combat, stackable up to 5 times. A single attack can grant up to 5 stacks.
Proxy Strike‌3FunnelUses a Cutter to attack all targets within the selected 2-tile range, dealing 1.2x AoE DMG.
Bide Time03Fully reloads all Cutter Ammo. Self and allies with [Appointed] gain [Hit Rate UP II] for 2 turns. Can continue action with remaining Movement.
Formation Protocol‌31FunnelSelects 1 other ally within range, consuming 1 Cutter Ammo to apply [BIT - Bulwark Mode] or [BIT - Assault Mode] to them.
Delayed Engagement4FunnelUses a Cutter to attack a target, dealing 0.6x DMG 4 times, and inflicts [Delayed Spray] on the target.
Eventide Cage‌6FunnelConsumes 2 rounds of Cutter Ammo. Uses a Cutter to attack all targets within the selected 3-tile area, dealing 1.6x AoE DMG, and applies [Area Blockade] to the tile hit, lasting for 1 turn.
Antivirus2ManipulatorRestores the HP of all allies within the selected 1-tile cross area. Repair amount is equal to 1.5x Manipulator Repair AMT and can repair 1 destroyed part.
Intensive Repair31ManipulatorRestores HP equal to 2.3x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts.
Balanced Unit4Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.4x DMG. After combat, restores HP to undestroyed parts equal to 1x Manipulator Repair AMT. Cannot repair destroyed parts.
Slap It!41ManipulatorDispels all debuffs and restores HP equal to 2.6x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.
Fire Control Calibration2Grants [DMG UP II] to all allies within a 2-tile diamond area, lasting for 2 turns.
Renovate41ManipulatorRestores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. The target also gains 2 AP.
Full Maintenance52ManipulatorRestores HP equal to 1.3x Manipulator Repair AMT to all allies within a 1-tile cross area. Can repair 1 destroyed part. All affected allies gain 1 AP.
Repair Synergy41ManipulatorRestores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to the ally with the lowest HP percentage, repairs 1 destroyed part, and triggers the [Sentinel Ward] effect.
Full-Line Maintenance51ManipulatorRestores HP equal to 1.75x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to 2 allies with the lowest HP percentage, repairs 1 destroyed part, and triggers the [Sentinel Ward] effect.
Pochy Assist!2ManipulatorRestores HP equal to 1.8x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. If Pochy is within 2 tiles of the target, performs [Link Repair] and restores HP equal to 1x Pochy's Repair AMT.
Pochy Station!12[Pochy] enters [Rack] Mode: Cannot move. When an ally ends their action within 3 adjacent tiles, automatically executes [Passive Repair], restoring HP equal to 1.0x [Pochy]'s Repair AMT. [Retract] is available in [Rack] Mode. After retracting, [Pochy] can continue to move.
Full Power!51ManipulatorRestores HP equal to 2.8x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. If Pochy is within 2 tiles of the target, it performs [Link Repair], restoring HP equal to 1x Pochy's Repair AMT. This [Link Repair] repairs all destroyed parts, dispels all debuffs, and applies [Defensive Stance III], which can trigger 1 time.
Pochy Repair1Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.
Wide-Range Repair32Restores the HP of all allies within the selected 2-tile diamond area. Repair amount is equal to 1.0x Manipulator Repair AMT. Can repair 1 destroyed part.
Full-Throttle31ManipulatorRestores HP equal to 2.3x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, applies [Limit Relief], which can trigger 1 time.
Repair Grid42ManipulatorRestores HP equal to 1.1x Manipulator Repair AMT to all parts of allies within the selected 2-tile diamond area. Can repair 1 destroyed part. Also, grants [Defensive Stance I], which can trigger 1 time.
Tactical Reboot43ManipulatorRestores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts. Allows allies who have already taken action to act again.
Purification53ManipulatorRestores HP equal to 1.3x Manipulator Repair AMT to all parts of allies within the selected 5×5-tile area. Can repair 1 destroyed part and removes all enemy terrain effects within the area.
Primogenesis53ManipulatorRestores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts. After repair, applies [Full Rewind].
Position Recall0Removes [Hologram] and teleports the original unit to the [Hologram]'s location.
Standard Diagnostics2ManipulatorRestores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. If the target is [Guggle], additionally applies [Movement UP], lasting for 1 turn.
Synchronized Maintenance41ManipulatorRestores HP to self and all allies within a 2-tile diamond area around [Guggle]. Repair AMT is equal to 0.85x Manipulator Repair AMT. Can repair 1 destroyed part.
Dual Maintenance41ManipulatorSelects 2 allies within a 4-tile range. Restores HP to all parts of selected STs. Repair AMT is equal to 1.75x Manipulator Repair AMT. Can repair 1 destroyed part.
Optimal Reconstruction52ManipulatorRestores HP equal to 2.6x Manipulator Repair AMT to all parts of a single ST. Can repair all destroyed parts, refreshes the remaining turn count of all buffs, and reduces the active cooldown of 1 Code by 1 turn.
Guggle's Grand Plan!12Protects allies within 2 adjacent tiles from Melee, Assault, and Ranged attacks. Can trigger up to 3 times per turn. Lasts for 2 turns. Additionally, gains [Short-Circuit Strike!] for 2 turns, then gains 2 Extra Movement.
Guggle's Encouragement!42Selects 1 other ally within a 2-block range and restores 2 AP to them.
Guggle's Star Shift!12Can select any 1 ally within 3 adjacent tiles, swap positions with them, and then continue to act using remaining Movement.
Spare Shield22Restores 40% of shield's HP. Can repair destroyed shields.
Overtime23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Gains [Armor UP I] for 2 turns.
ODI System3Machine GunUses a Machine Gun to attack a target, dealing 1.15x DMG. Before combat, gains [Armor UP I], lasting for 1 turn.
Step Forward23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Gains [Passive Repair]. Can trigger 2 times. Lasts for 1 turn.
Hard Contact4Machine GunUses a Machine Gun to attack a target, dealing 1.25x damage. Before combat, gains [Armor UP I] and [Passive Repair], each triggering 2 times and lasting for 1 turn.
Battlefield Fortress5Machine GunUses a Machine Gun to attack a target, dealing 1.25x DMG. Before combat, gains [Battlefield Fortress].
Condemnation23Inflicts [DMG Taken UP II] on all targets within the selected 2-tile diamond area, lasting for 1 turn.
Shelter23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. When retaliating and hitting a target, inflicts [DMG Taken UP II] after combat, lasting for 1 turn.
Unilateral Threat3Light SniperUses a Light Rifle to attack a target, dealing 1.4x DMG. This attack prioritizes Arms. Inflicts [Weapon Inhibition] on the target hit, lasting for 1 turn.
Impeachment4Light SniperUses a Light Rifle to attack a target, dealing 1.25x DMG. This attack prioritizes the Body. For each debuff on the target, damage multiplier +0.15, up to 0.45.
Broken Arm2Light SniperUses a Light Rifle to attack a target, dealing 1.25x DMG. This attack prioritizes Arms.
Aggressive23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Gains [Aggressive] for 2 turns.
Sudden Shot3Light SniperUses a Light Rifle to attack a target, dealing 1.0x DMG. Triggers [Flurry Strike] after the enemy attacks, dealing 0.7x DMG. Before combat, gains [Hit Rate Up III], lasting for 1 turn.
Sensor Jamming4Light SniperUses a Light Rifle to shoot a target 2 times, each shot dealing 1.0x DMG. Inflicts [Reaction Hysteresis] on the target hit, lasting for 1 turn.
Plunder3Shot GunUses a Shotgun to attack a target, dealing 1.15x DMG. After combat, restores HP equal to 50% of damage dealt to undestroyed parts.
Fully Prepared23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Gains [Fully Prepared], lasting for 2 turns.
Skill 64Machine GunUse two Machine Guns at the same time to attack a single target, dealing 2x0.95x DMG. After combat, gains [Guard] and [Aggressive]. Can trigger up to 2 times per turn.
Skill 85ManipulatorRestores HP equal to 2.5x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Excess repair will become Temporary HP.
SP Sentinel12Protects allies within 2 tiles from attacks with Melee and Ranged Weapons. Can trigger up to 2 times per turn and lasts 2 turns. Also gains [Defensive Stance I], which can take effect 1 time.
Transcendence2RodUse a Polearm to attack a single target, dealing 1.5x DMG and increasing Dodge Rate by 20%.
Checkmate3RodUse a Polearm to attack all targets in a 3-tile horizontal area ahead, dealing 0.7x AoE DMG. Gains 1 stack of [Upper Hand] for each 1 target in the attack range for 1 turn, stacking up to 3 times.
King's Move4RodJump to any 1 empty tile within 4 tiles, then use a Polearm to deal 0.5x AoE DMG to enemy targets within a 1-ring area. Inflicts [Intimidation] on all targets in range for 1 turn. Can only be used while equipped with a Jetpack.
Mobile Interception3Machine GunUses a Machine Gun to attack a target, dealing 1.15x DMG. Inflicts [Movement Inhibition I] on the target hit for 1 turn. If the target is within an ally [Defense Field], also inflicts [Weapon Inhibition], lasting for 1 turn.
Ironbound Respect23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Also, grants [Magnetoresistive Field] to self and deployed [Defense Field] terrain. Lasts for 2 turns.
Airspace Blockade12Designates 1 enemy on the battlefield to afflict with [Airspace Blockade]. This can only be used when a [Defense Field] is deployed.
Landslide4Machine GunUses a Machine Gun to attack all targets within a 3x2-tile area ahead, dealing 0.6x AoE DMG. If the target is within an ally [Defense Field], also inflicts [Intimidation] on targets hit, lasting for 1 turn.
Defense Field12Applies [Defense Field] to the designated tile and the surrounding 1-ring radius for 2 turns. Can continue action with remaining Movement.
Defense Field12Applies a [Defense Field] to the designated tile and the surrounding 1-ring radius for 3 turns. Can continue action with remaining Movement.
Aegis12Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Triggers up to 2 times per turn and lasts 2 turns. Additionally, gains [Substitute]. Can only trigger 1 time per turn.
Synchronized Strike3Machine GunUses a Machine Gun to attack a target, dealing 1.15x DMG. After combat, applies 1 random buff to all allies involved in this attack, lasting for 2 turns.
Reserve Shield23Restores 50% of Shield's HP. Can repair destroyed Shields. Can continue to act with remaining Movement.
Tactical Shift12Can select any 1 ally within 3 adjacent tiles, swap positions with them, and then continue to act using remaining Movement.
Rei's Sacrifice4ShieldUses a Large Shield to attack a target, dealing [Fixed DMG] equal to 50% of the current Arm's Max HP plus 20% of its current HP. Targets the Body and increases Hit Rate by 15%, dealing Splash DMG equal to 15% of the damage dealt to all other parts. Upon hit, destroys the current Arm.
Unilateral Agreement2Rail GunUses a Rail Gun to attack 1 enemy unit within 5 tiles, dealing 0.5x AoE DMG to all enemy units within a 1-tile cross area. After combat, applies [Magnetic Lock] to all targets, then can trigger [Re-ATK]. Cannot move before attacking. Can be used up to 1 time per turn.
Hunter's Prelude42Buckler, ShieldUses a Large Shield or Small Shield to throw a magnetic grenade at any tile within a 4-tile diamond area, dealing 0.1x AoE DMG to the Bodie part of all enemy units within 3 tiles of the location, and forcibly displacing them 2 tiles toward the center. This attack is guaranteed to hit. After attacking, applies [Magnetic Lock] to all targets, and can then trigger [Re-ATK]. Cannot move before attacking.
Luno Oath23Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Lasts for 2 turns. After activation, fully restores Rail Gun Ammo and can [Re-ATK] in place.
Vengeance Strike1Rail GunSelects 1 enemy unit on the battlefield affected by [Magnetic Lock]. Fires a Rail Gun, consuming all Ammo to attack targets within its selected range. The number of attacks is equal to the amount of Ammo consumed, prioritizing strikes on different targets. Each attack deals 0.6x AoE DMG to the target and other enemy units within 1 tile of its location, always targeting the Body. When repeatedly attacking the same target, DMG is reduced by 60%. After this skill ends, removes [Magnetic Lock] from all enemy units attacked.
Vengeance Strike β0Rail GunUses a Rail Gun to attack targets with [Magnetic Lock]. The number of attacks equals the Rail Gun's Ammo Capacity but does not consume Ammo. Targets are prioritized from near to far, preferring different targets. Each attack deals 0.4x AoE DMG to the target and other enemies within 1 tile of its location, always targeting the Body. When repeatedly attacking the same target, DMG is reduced by 60%. This attack will not remove the target's [Magnetic Lock].
Sync-Guard12Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn. Lasts for 2 turns. Also applies [Provocation] to all enemy units within 2 adjacent tiles, lasting for 2 turns.
Encroach2RodUses a Polearm to attack a target, dealing 1.5x DMG. Dodge Rate +20% when retaliated against.
Challenge Formation3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area or L-shaped (3x1-tile) area ahead, dealing 0.9x AoE DMG. Gains 1 stack of [Upper Hand] for each target hit, stacking up to 3 times.
Lightning Hunt3RodUses a Polearm to thrust 4 tiles forward, dealing 1.7x DMG to the first target hit and inflicting [Provocation], lasting for 2 turns.
Final Verdict4RodJumps to any empty tile within 4 adjacent tiles, then uses a Polearm to deal 1.1x AoE DMG to all enemy targets within 2 tiles. Applies [Provocation] to all targets hit, lasting for 2 turns.
Heavy Strike2Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG.
Chop2RodUses a Polearm to attack a target, dealing 1.6x DMG.
Turbo Shooting3Shot GunUses a Shotgun to attack a target, dealing 1.3x DMG.
Rampage Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.3x DMG.
Accurate Fire3Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.0x DMG. Enters [Aiming] Mode before attacking and gains Hit Rate +15%.
Shield Strike2Buckler, ShieldUses a Large Shield or Small Shield to attack a target, dealing 1.55x DMG.
Regulated Repair2ManipulatorRestores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.
Wide-Range Repair32ManipulatorRestores the HP of all allies within the selected 2-tile diamond area. Repair amount is equal to 1.0x Manipulator Repair AMT. Can repair 1 destroyed part.
Guard12Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Triggers up to 2 times per turn and lasts 2 turns. Additionally, gains [Defensive Stance I]. Can only trigger 1 time per turn.
Backup Supply03Gains 2 AP. Can continue action with remaining Movement.
Precision Strike3MissileUses a Missile Launcher to attack a target, dealing 2.0x DMG to the part hit. Doesn't deal Splash DMG.
Cross Repair21ManipulatorRestores HP equal to 1x Manipulator Repair AMT to all allies within a 1-tile cross area. Can repair 1 destroyed part.
Defibrillator4ShieldUses a Large Shield to attack a target, dealing 1.6x DMG. Inflicts [Crash] on the target hit, lasting for 1 turn.
Powerful Strike2Rail GunUses a Rail Gun to attack all targets in a 1x3-tile line, dealing 1.0x AoE DMG.
Cross Bombing2RocketUses a Rocket Launcher to attack all targets within a 1-tile cross area, dealing 0.25x AoE DMG, and an additional 15% DMG to the target in the center tile.
Graphite Warhead4RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG. Inflicts [Short Circuit I] on targets hit. Can trigger only 1 time per turn.
Polyenergy Shot2Light SniperUses a Light Rifle to attack a target, dealing 1.6x DMG.
Boarding Scatter3Shot GunUses a Shotgun to attack a target, dealing 1.15x DMG. Before combat, gains [Crit Rate UP II], lasting for 1 turn.
Metal Storm4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.5x AoE DMG. Inflicts [Armor Down I] on targets hit, lasting for 1 turn.
Arm Repair12Restores 30% HP to one Arm. Can repair destroyed Arms.
Rush Order12Gains [Movement UP] and [Crit Rate UP II], lasting for 1 turn. Can continue action with remaining Movement.
Rush March12Gains [Movement UP], lasting for 1 turn. Can continue action with remaining Movement.
Time to Hunt12Gains [Movement UP] and [DMG UP II], lasting for 1 turn. Can continue action with remaining Movement.
Overflow Scatter3Shot GunUses a Shotgun to attack a target, dealing 1.15x DMG. Before combat, gains [Crit DMG UP I], lasting for 1 turn.
Assistive Power02Gains 1 AP. Can continue action with remaining Movement.
Heavy Strike - EX2Knuckle, Pile BunkerUses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG.
Chop - EX2RodUses a Polearm to attack a target, dealing 1.6x DMG.
Turbo Shooting - EX3Shot GunUses a Shotgun to attack a target, dealing 1.3x DMG.
Rampage Shot - EX3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.3x DMG.
Ballistic Bundle - EX3Machine GunUses a Machine Gun to attack a target, dealing 1.3x DMG.
Accurate Fire - EX2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.6x DMG.
Shield Strike - EX2Buckler, ShieldUses a Large Shield or Small Shield to attack a target, dealing 1.6x DMG.
Regulated Repair - EX2ManipulatorRestores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.
Guard - EX12Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Triggers up to 2 times per turn and lasts 2 turns. Additionally, gains [Defensive Stance I]. Can only trigger 1 time per turn.
Seismic Slash - EX2SawUses a Chainsaw to attack a target, dealing 1.6x DMG.
Flame Jet - EX3FlamethrowerUses a Flamethrower to attack the main target, dealing 1.3x DMG and dealing 20% [Flame DMG] to other targets in the path.
Polyenergy Shot - EX2Light SniperUses a Light Rifle to attack a target, dealing 1.2x DMG.
Targeted Strike - EX3MissileUses a Missile Launcher to attack a target, dealing 1.3x DMG to 1 part and Splash DMG equal to 50% of this damage to all other parts.
Strategic Strike - EX4RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.3x AoE DMG to each part.
Powerful Strike - EX4Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1.2x AoE DMG.
Rend - EX2BladeUses an Alter-Blade to attack a target, dealing 1.6x DMG.
Multi-Vector Strike - EX4FunnelUses a Cutter to attack up to 4 targets within range, dealing 1.2x AoE DMG.
Rocket Assault1RocketUses a Rocket Launcher to bombard a 3x3-tile area within range, dealing 1.75x DMG to all targets. Launches after 1 turn of preparation.
Missile Attack3Fixed Arms[Tactical] Uses a Missile Launcher to attack a target, dealing 1x DMG to 1 of the target's parts at random and Splash DMG equal to 50% of this damage to other parts.
Rei's Sacrifice - SP4ShieldUses a Large Shield to attack a target, dealing [Fixed DMG] equal to 50% of the current Arm's Max HP plus 100% of its current HP. Targets the Body and increases Hit Rate by 15%, dealing Splash DMG equal to 50% of the damage dealt to all other parts. Upon hit, destroys the current Arm.
Defibrillator - SP3Blade, Buckler, Knuckle, Pile Bunker, Rod, Saw, ShieldUses a Melee Weapon to attack a target, dealing 1.6x DMG. Inflicts [Crash] on the target hit, lasting for 2 turns.
Sudden Shot - SP3Heavy Sniper, Light SniperUses a Ranged Weapon to attack a target, dealing 1.2x DMG. Triggers [Gusty Strike] before the enemy retaliates, dealing 0.7x DMG. Before combat, gains [Hit Rate UP III] and [DMG UP III], lasting for 2 turns.
Step Forward - SP23Protects allies within 4 adjacent tiles from Assault and Ranged attacks. Can trigger up to 2 times per turn and grants [Passive Repair - SP]. Can trigger up to 4 times. Lasts for 2 turns.
Impeachment - SP4Heavy Sniper, Light SniperUses a Ranged Weapon to attack a target, dealing 1.25x DMG. Guaranteed to hit the Body. For each debuff on the target, damage multiplier +30%, up to 120%.
Everywhere - SP5RocketSimultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.185x AoE DMG 2 times. After the attack, inflicts [Short Circuit I] on targets hit. Can only trigger 1 time per turn.
Explosive Attack - SP4MissileUses a Missile Launcher to attack a target, dealing 1.0x DMG to 1 part and Splash DMG equal to 100% of this damage to other parts. After combat, deals [Fixed DMG] equal to 0.5x DMG to the target and enemy units within 1 adjacent tile.
Root Control - SP11Tactical WeaponEnters [Rack] Mode: Cannot move, Tactical Weapon DMG +10%, and Max Range +1. Enters [Aiming] Mode before attacking with Missile Launchers or Rail Guns. Can continue attacking after racking. Automatically exits [Rack] Mode when an Arm is destroyed. [Retract] is available in [Rack] Mode. After retracting, can continue to move.
Annihilation - SP4Heavy Sniper, Light SniperUses a Ranged Weapon to attack a target, dealing 1.6x DMG. Enters [Aiming] Mode before attacking. Hit Rate no longer decreases when executing this skill.
The End - SP3Heavy Sniper, Light SniperConsumes all AP to attack a target with a Ranged Weapon, dealing 1.3x DMG. For each additional 1 AP consumed, skill damage multiplier +0.15. Enters [Aiming] Mode before attacking. If this skill destroys any part, restores 2 AP.
Bloom - SP4Heavy Sniper, Light SniperUses a Ranged Weapon to attack a target, dealing 1.7x DMG. Enters [Aiming] Mode before attacking. Before combat, inflicts [Ignore Guard] on the target, lasting for 1 turn. If this skill destroys any part, triggers an additional [Gusty Strike], guaranteed to hit the Body, dealing 0.6x DMG.
Accurate Sanction - SP4Rail GunUses a Rail Gun to attack the same part of all targets within a 1x7-tile line, dealing 0.9x AoE DMG. Enters [Aiming] Mode before attacking. DMG +5% for each unit covered.
Curtain Call - SP5Heavy SniperUses a Sniper Rifle to shoot a target 2 times, with each shot dealing 1.1x DMG. Enters [Aiming] Mode before attacking. The 2nd shot will hit the same part.
Breath Hold - SP5Heavy Sniper, Light SniperUses a Ranged Weapon to attack a single target, dealing 1.6x DMG. Enters [Aiming] Mode before attacking. When in [Stealth] status, Crit Rate increases to 100%. This attack cannot be dodged. After combat, the [Stealth] status can be retained, and its duration will be refreshed.
Great Creation - SP5Heavy Sniper, Light SniperUses a Ranged Weapon to attack a target, dealing 1.2x DMG. Enters [Aiming] Mode before attacking. Applies [Short Circuit] to the target before combat, and after combat, inflicts [Short Circuit] on enemies within 3 adjacent tiles, dealing [Fixed DMG] once equal to 0.4x Weapon ATK.
Unleash - SP4Flamethrower, Heavy Machine Gun, Machine Gun, Shot GunConsumes all AP to attack a target with an Assault Weapon, dealing 1.5x DMG. For each additional 1 AP consumed, skill damage multiplier +0.2. If this skill destroys the target, 2 AP is refunded.
Rack - SP01Assault WeaponEnters [Rack] Mode: Cannot move. Assault Weapon Range +2, Bullets +3. Can continue to attack after racking. Automatically exits [Rack] Mode when an Arm is destroyed. [Retract] is available in [Rack] Mode. After retracting, can continue to move.
One-Mech Army - SP4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.8x DMG 2 times. During the skill, for each enemy unit within range, DMG +5% and DMG Taken -5%. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt.
Unstoppable - SP5Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 1.1x DMG 2 times.
Brutal Shooting - SP5Shot GunSimultaneously uses two Shotguns to attack a target, dealing 0.8x DMG 2 times. This attack ignores the target's Armor status. Upon destroying a part with this skill, refunds 2 AP.
Load - Sabot Slug - SP4Shot GunFires 1 Sabot Slug Shotgun round at a single target within 3 tiles, dealing 1.0x DMG. Targets the part with the lowest HP.
Maelstrom - SP6Machine GunGains [Turning Point - SP], [Maelstrom - SP], and [Retaliation Enhancement]. Does not consume [Retaliation Enhancement] when retaliating. Lasts until the next action begins.
Suppression Spray - SP4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within a 3x3 area, dealing 0.7x AoE DMG. For each target hit, gains 2 random buffs after combat. Can gain up to 6 buffs, lasting for 2 turns.
Penetrating Shot - SP3Heavy Sniper, Light SniperUses a Ranged Weapon to attack a target, dealing 1.2x DMG. This attack ignores any DMG Reduction effects on the target. Enters [Aiming] Mode before attacking.
Metal Storm - SP3Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.7x AoE DMG. Before combat, inflicts [Armor Down II] on targets, lasting for 2 turns.
Bolster - SP32Replicates all buffs possessed and grants them to the selected ally, refreshing buff durations, and restoring 2 AP.
Blade Havoc - SP3BladeUses two Alter-Blades to strike a single target in rapid succession, hitting at least 4 times. Each attack deals 0.75x DMG. Each additional 1 attack costs 1 AP until any part is destroyed or AP runs out. Ignores the Large Shield [Target Shift] effect.
Smash - SP2RodUses a Polearm to attack a target, dealing 1.5x DMG. This attack targets the part with the lowest HP. If a part is destroyed successfully and both Arms remain undestroyed, deals 0.25x AoE DMG to all parts of targets within 1 ring after combat.
Mighty Throw - SP4RodThrows a Polearm at all targets within a 4-tile line (including flying targets), dealing 1.5x DMG to the first target hit, with the damage multiplier decreasing by 0.4 when hitting each subsequent target. Can enter [Aiming] Mode before combat.
Deathmatch - SP4Knuckle, Pile BunkerConsumes all AP. Duels a target with 2 Pile Bunkers or Knuckles, dealing 0.65x DMG 2 times. Each additional 1 AP consumed increases this skill's damage multiplier by 0.3. The duel lasts for 4 rounds or until Camilla can no longer attack or the target cannot retaliate. This skirmish will not be affected by external factors such as [Guard], [Link Attack], or [Vigilant Shot]. During the skill's duration, the Arm will be locked to 1 HP when taking excessive damage.
Pillage - SP1Blade, Buckler, Knuckle, Pile Bunker, Rod, Saw, ShieldUses a Melee Weapon to attack a target, dealing 1.7x DMG. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt. If this skill does not destroy a part, it can trigger [Re-ATK] after combat. This skill can only be used 1 time per turn.
Uppercut - SP3Blade, Buckler, Knuckle, Pile Bunker, Rod, Saw, ShieldUses a Melee Weapon to attack a target, dealing 1.4x DMG. Guaranteed to hit the Body.
Disengage Edge - SP2Blade, RodUses a Polearm or two Alter-Blades to thrust 4 tiles forward, dealing 1.2x DMG to the 1st target hit, then knocking the target back 2 tiles. If the path is blocked, inflicts [Crash] on the target, lasting for 1 turn. If this skill hits the target and does not destroy a part, can move another 2 tiles after combat and trigger [Re-ATK].
Moonscourge - SP4Blade, Buckler, Knuckle, Pile Bunker, Rod, Saw, ShieldUses a Melee Weapon to attack a target, dealing 1.6x DMG. Guaranteed to hit the Body. If the target is destroyed, inflicts [Intimidation] and [DMG UP II] on enemies within a 2-ring range, lasting for 1 turn.
Weakness Strike - SP3Knuckle, Pile Bunker, Shot GunUse a Shotgun, Pile Bunker, or Knuckles to attack a target, dealing 1.4x or 1.75x DMG. Shotgun's DMG +50% to the part with the lowest HP. When using a Melee Weapon, Hit Weighting of the part with the lowest HP +50.
Bola Strike - SP3Knuckle, Pile BunkerSimultaneously uses two Pile Bunkers or Knuckles to attack a target, dealing 0.85x DMG 2 times, and inflicts [Crash] and [DMG UP II] on the target hit, lasting for 1 turn.
Street Fight - SP4Knuckle, Pile BunkerSimultaneously uses two Pile Bunkers or Knuckles to attack a target 4 times, each time dealing 0.55x DMG. After combat, inflicts [Weapon Inhibition], [Code Inhibition], and [Movement Inhibition II] on the target hit, each lasting for 1 turn.
Arms Prefer - SP2Blade, Buckler, Knuckle, Pile Bunker, Rod, Saw, ShieldUses a Melee Weapon to attack a target, dealing 1.5x DMG. Guaranteed to hit Arms. Inflicts [Weapon Inhibition] and [Hit Rate Reduction V] on the target hit, lasting for 1 turn.
Warcry - SP5Blade, RodUses a Polearm or two Alter-Blades to attack all targets within 1 ring, dealing 1.0x AoE DMG. Targets hit lose 1 AP, and 1 AP is restored for each target hit.
Shell Swap - SP01RLSwitches between [Standard Mode - SP] and [Precision Mode - SP].
Self-destruction0Deals [Fixed DMG] equal to 1x Max HP to each part of all targets within 1 ring.
Self-Destruction Device0Deals [Fixed DMG] equal to 1x Max HP to all parts of all enemies within 2 rings.
Mass Self-Destruction0Deals [Fixed DMG] equal to 1x Max HP to all parts of all enemies within 2 tiles.
Repair Disabled Missile13MissileWhen attacking with a Missile Launcher, Missile Launcher Range +1. Deals 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts. After combat, inflicts [Total Destruction] on the target, lasting for 1 turn.
Deceleration Missile13MissileWhen attacking with a Missile Launcher, Missile Launcher Range +1. Deals 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts. After combat, inflicts [Slow] on the target, lasting for 1 turn.
Disarm Missile13MissileWhen attacking with a Missile Launcher, Missile Launcher Range +1. Deals 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts. After combat, inflicts [FCS Failure] on the target, lasting for 1 turn.
Suppressive Missile12MissileWhen attacking with a Missile Launcher, Missile Launcher Range +1. Deals 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts. After combat, inflicts [Lockdown] on the target, lasting for 1 turn.
Lightning Mk.I0Fixed ArmsUses a Rail Gun to attack all targets within a 3x7-tile area ahead, dealing [Fixed DMG] equal to 35% of their Max HP to parts hit.
Blazing Mk.I0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 5% of Max HP to each part of targets hit. Inflicts [Movement Inhibition I] on targets hit, lasting for 1 turn.
Windbreaker Mk.I0Machine GunUses a Machine Gun to attack a target, dealing 1x DMG, and applies [Short Circuit] to the target hit.
Blazing Mk.II0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 5% of Max HP to each part of targets hit. Inflicts [Armor Down II] on targets hit, lasting for 1 turn.
Windbreaker Mk.II0Machine GunUses a Machine Gun to attack a single target, dealing 1x damage, and applies [Transmission Impairment] to the target hit for 3 turns, and [Short Circuit].
Lightning Mk.II0Fixed ArmsUses a Rail Gun to attack all targets within a 3x7-tile area, dealing [Fixed DMG] equal to 20% of their Max HP to parts hit. Inflicts [Damage Accumulation] on targets hit.
Obstacle Bombing0Fixed ArmsUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 5% of Max HP to each part of targets hit. Inflicts [Movement Inhibition I] on targets hit, lasting for 1 turn.
Gyration Strike3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.3x DMG. After combat, gains [Dodge Focus], lasting for 1 turn.
Shotgun Strike3Shot GunUses a Shotgun to attack a target, dealing 1.3x DMG.
Assault Tactics3Machine GunUses a Machine Gun to attack a target, dealing 1.3x DMG.
Vigilant Shot0Light SniperTriggers [Vigilant Shot] before the enemy attacks, dealing 0.7x DMG.
Double Strike3RodUses a Polearm to attack a target, dealing 1x DMG to 1 random part and Splash DMG equal to 20% of this damage to 1 other part.
Immerse3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.3x DMG. After combat, inflicts [Destabilized Calibration] on the target hit, lasting for 1 turn.
Spray mode3Machine GunUses a Machine Gun to attack a target, dealing 1.3x DMG. Before combat, dispels 1 buff from the target.
Twin-Blade Slash3BladeAttacks a target with two Alter-Blades, dealing 0.85x DMG 2 times.
Zealous Blow3SawUses a Chainsaw to attack a target, dealing 1.0x DMG. Prioritizes damaged parts. If HP is fully restored, can perform a Gusty Strike 2 times, with the second attack dealing 0.8x DMG.
Snipe Legs - EX3Light SniperUses a Light Rifle to attack the target's Legs, dealing 1.2x DMG. This attack ignores the shield's [Target Shift] effect. After combat, inflicts [Movement Inhibition I] and [Guard Block] on targets hit, lasting for 1 turn.
Precision Shooting3Heavy SniperUses a Sniper Rifle to attack the target's lowest HP part, dealing 1.2x DMG. This attack ignores the Shield's [Target Shift] effect.
Snipe Legs3Heavy SniperUses a Sniper Rifle to attack the target's Legs, dealing 1.2x DMG. This attack ignores the Shield's [Target Shift] effect. After combat, inflicts [Movement Inhibition I] and [Guard Block] on targets hit, lasting for 1 turn.
Dual Shooting4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times.
MG Spray4Machine GunUses a Machine Gun to attack the target and other targets within 1 adjacent tile, dealing 0.6x DMG. After combat, inflicts [Hit Failure] on targets hit, lasting for 2 turns.
Fire Support4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.5x DMG.
Standard Repair2ManipulatorRestores HP equal to 2x Manipulator's Repair AMT to all parts of an ally. Can repair 1 destroyed part.
Area Repair31ManipulatorRestores HP equal to 1x Manipulator Repair AMT to all parts of the selected target and other targets within a 2-tile diamond area. Can repair 1 destroyed part. Additionally, grants [Armor UP II] to targets, lasting for 1 turn.
Disruptive Shot3Light SniperUses a Light Rifle to attack a target, prioritizing the Arms, dealing 1.2x DMG. Before combat, inflicts [Dodge Rate Down III] on the target, lasting for 2 turns.
Delayed Warhead2MissileUses a Missile Launcher to attack a target, dealing 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts. After combat, inflicts [Slow] on the target hit, lasting for 1 turn.
Obstacle Strike31KnuckleUse Knuckles to attack a target, dealing 1.1x DMG. After combat, inflicts [Movement Inhibition II] and [Guard Block] on the target hit, lasting for 1 turn.
Shield Bash31ShieldUses a Shield to attack a target, dealing 1.3x DMG. After combat, inflicts [Transmission Impairment] and [Guard Block] on targets hit, lasting for 1 turn.
Tactical Hook42Uses Hooks to attack a target, pulling it closer and dealing [Fixed DMG] equal to 15% of Max HP. After combat, inflicts [Movement Inhibition I] and [Guard Block] on the target hit, lasting for 2 turns.
Tactical Sweep3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 0.6x DMG. After combat, inflicts [DMG Taken UP I] on targets hit, lasting for 2 turns.
Guard Deployment22Protects allies within 2 adjacent tiles from Assault and Ranged attack. Can trigger up to 2 times per turn. Lasts for 2 turns.
Shocking Sweep3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area, dealing 0.6x DMG, and knocking them back 1 tile.
Flame Purge41FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within range, dealing 0.35x DMG 2 times.
Piercing Scorch4FlamethrowerUses a Flamethrower to attack the main target, dealing 1.4x DMG and dealing 20% [Flame DMG] to other targets in the path.
Sinister Suppression21Fixed ArmsAttack all targets within 1 ring, dealing 1x AoE DMG. After combat, inflicts [Crash] on targets hit for 1 turn.
Ablaze01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 0.25x DMG to all parts of each target.
‌Blitz Charge3RodUses a Polearm to thrust 4 tiles forward, dealing 1.5x DMG to the first target hit.
One-Two3Pile BunkerSimultaneously uses two Pile Bunkers to attack a target, each weapon dealing 0.75x DMG.
Overdrive!3Shot GunUses a Shotgun to attack a target, dealing 1.2x DMG. After combat, the next attack guarantees a critical hit for 1 turn.
Load - Blitz Round3Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.3x DMG. This attack ignores the shield's [Target Shift] effect.
Rack (HMG)11Heavy Machine GunEnters [Rack (HMG)] Mode: Can continue attacking after racking. ST automatically exits [Rack (HMG)] Mode when an Arm is destroyed. When in [Rack (HMG)] Mode, the [Retract] code can be executed. After retracting, can continue moving.
Back (HMG)11Heavy Machine GunExits [Rack] Mode and triggers [Re-Move].
Vigilant Missile0MissileProvides covering fire for allies. Triggers a missile attack before the enemy attacks or enters Standby, dealing 0.5x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Can trigger 1 time per turn.
Wide-Range Repair31ManipulatorRestores HP equal to 1.3x Manipulator's Repair AMT to all parts of allies within a 3-tile diamond area. Can repair 1 destroyed part.
Overloaded Spray4Machine GunUses a Machine Gun to attack the target and other targets within 1 adjacent tile, dealing 0.75x DMG. For each 1 target hit, this attack's DMG Dealt +25%, up to 100%.
Resonance3ManipulatorRestores the HP of all allies within the selected 3-tile diamond area. Repair AMT is equal to 3.0x Manipulator Repair AMT. Can repair 1 destroyed part. Deals damage to enemy units within the area equal to 0.75x the Repair AMT.
Resonance3ManipulatorRestores the HP of all allies within the selected 3-tile diamond area. Repair AMT is equal to 1.5x Manipulator Repair AMT. Can repair 1 destroyed part. Deals damage to enemy units within the area equal to 0.75x the Repair AMT.
Raging Tide3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 0.75x DMG and knocking the target back 1 tile. If the target cannot be displaced, deals [Fixed DMG] equal to 15% of Max HP to all parts and inflicts [Crash] for 1 turn.
Overflow Fast Fire3Machine GunUses a Machine Gun to attack a target, dealing 1.2x DMG. Before combat, grants [DMG UP II] to all allies within 2 adjacent tiles, lasting for 2 turns.
Embrittling Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.2x DMG. After combat, inflicts 2 stacks of [DMG Taken UP I] on the target hit, lasting for 2 turns.
Rocket Bombing21RocketLocks onto the target and deals damage to all hostile targets within a 3x3-tile area centered on it.
Artillery1Fixed ArmsUses a Main Cannon to attack a target, dealing 1.0x DMG and Splash DMG equal to 50% of this damage to other parts.
Modified Rocket2RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target.
War Trampling21Fixed ArmsAttack all targets within 2 rings, dealing 1x AoE DMG. After combat, inflicts [Crash] on targets hit, lasting for 1 turn.
Artillery1Fixed ArmsUses a Main Cannon to attack a target, dealing 1x DMG and Splash DMG equal to 50% of this damage to other parts.
Standard Assault2Shot GunUses a Shotgun to attack a target, dealing 1x DMG.
Matrix-Breaking Scatter41Shot GunSimultaneously uses two Shotguns to attack all targets within a 3x2-tile area ahead, dealing 0.35x AoE DMG 2 times.
Jamming Rocket6RocketSimultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.175x AoE DMG 2 times.
Lock-On Alert3Light SniperUses a Light Rifle to attack a target, dealing 1.4x DMG. Inflicts [Exposure] on the part hit.
Flamestrike2FlamethrowerUses a Flamethrower to attack the main target, dealing 1x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, applies [Burning Terrain] to tiles along the attack path, lasting for 2 turns.
Whirling Fire Stream4FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within 1 ring around this unit, dealing 1x DMG. After combat, applies [Burning Terrain] to all tiles within range, lasting for 2 turns.
Arashi Resonance0Designates 1 Gunport or Puppet on the battlefield, transforming it into a manipulable ally for 1 turn. Can only use 1 time per turn.
Decoy Miner0Can choose any unoccupied tile on the battlefield to deploy 1 [Sentinel Mine]. Can only use 1 time per turn.
Mystery Box0Designates 1 ally on the battlefield, allowing the unit to deploy a [Struct] within 1 ring. The unit has 5 Movement and can use [Come and Get Me!] and [Super Jackpot!]. Can only use 1 time per turn.
Mandatory Fix03Selects 1 ally on the battlefield and restores HP equal to 10% of Max HP to all of their parts. Repairs all destroyed parts and grants [Forced Guard - Vigilance] until the next action, and [Forced Guard - Stasis] until the end of the turn. Can only be used 1 time per turn.
Backline Support01Designates 1 ally on the battlefield to swap positions with an enemy unit within 4 tiles, then deals [Fixed DMG] equal to 20% of Max HP to all enemy units within 1 ring. Can only use 1 time per turn
Arms Upgrade0Designates 1 allied ST or Gunport on the battlefield for an upgrade. The target receives [Weapon Upgrade - High Energy Shock], [Weapon Upgrade - Intense Combustion Warhead], or [Weapon Upgrade - Lock-On Pursuit] based on its weapon type, lasting for 1 turn. Can only use 1 time per turn
Final Awakening02Can only designate the ally Rosa: Judgment on the battlefield, increasing the DMG dealt by her Cutter attacks by 100%, and dispelling all buffs possessed by the target upon hit. Additionally, changes the range of Cutter's [Link Attack] to cover the entire map, with unlimited triggers. Can only be used 1 time per turn.
Come and Get Me!0Chooses a direction and switches places with the unit that deployed the Struct, aligning its post-swap direction with the chosen direction. The Struct will self-destruct after swapping, dealing damage equal to 100% of its Max HP to enemy units within 1 ring around itself. Can only be used 1 time per turn.
Super Jackpot!0Deals damage equal to 100% of Max HP to enemy units within 1 ring and destroys self.
Melee Critical Sense0BladeDeals 1.2x DMG to the target, prioritizing the weapon-carrying Arm.
Ranged Critical Sense0BladeDeals 1.2x DMG to the target, prioritizing the weapon-carrying Arm.
Vigilant Pulse0Light Sniper
Breakout Storm0Heavy Machine GunWhen attacked by a Link Attack, immediately retaliates against all enemies within range, dealing 0.7x DMG.
Intimidation Alert I0Light SniperProvides covering fire for allies. Triggers [Vigilant Shot] before the enemy's attack, dealing 0.35x DMG. Inflicts DMG Dealt -30% on the target for 1 turn. Can trigger up to 1 time per turn.
Intimidation Alert II0Light SniperProvides covering fire for allies. Triggers [Vigilant Shot] before the enemy's attack, dealing 0.5x DMG. Inflicts DMG Dealt -50% on the target for 1 turn. Can trigger up to 2 times per turn.
Intimidation Alert III0Light SniperProvides covering fire for allies. Triggers [Vigilant Shot] before the enemy's attack, dealing 0.75x DMG. Inflicts [Disarm] on the target for 1 turn. Can trigger up to 2 times per turn.
Vigilant Missile0MissileTriggers [Vigilant Missile] when an enemy enters attack range. Can trigger up to 2 times per turn.
Raiding Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.8x DMG. After combat, inflicts [DMG Taken UP V] on the target hit, lasting for 2 turns.
Flare Rocket01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.63x DMG to all parts of each target.
Destruction Storm01Heavy Machine GunAfter 1 turn, uses a Heavy Machine Gun to attack all targets within warning range, dealing 3.5x AoE DMG. After combat, inflicts [Action Restricted] on targets hit, lasting for 1 turn.
Artillery Barrage III3Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 1x AoE DMG.
Delayed High Explosive0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.88x DMG to all parts of each target.
Vigilant mode0Heavy SniperTriggers [Vigilant Shot] when equipped with a Ranged Weapon. Can trigger up to 3 times per turn. Deals 0.7x DMG.
Suppressed Strike21MissileUses a Missile Launcher to attack a target, dealing 1.2x DMG to the part hit and Splash DMG equal to 80% of this damage to other parts. After combat, inflicts [Maneuver Locked] on targets hit, lasting 1 turn.
Guard Repair2Restores HP to the Body part of a single ST. The repair amount is equal to 8% of Max Part HP.
Thunder Strike β11RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 2.2x Total DMG.
Field Sweep31RocketUses a Rocket Launcher to attack a random target within 3 adjacent tiles, dealing 0.06x DMG to all parts. Fires 12 times, randomly selecting a target after each shot.
Air Support0At end of action, if there are fewer than 4 Enhanced Tracers on the battlefield, deploys 2 Enhanced Tracers. If Body HP is below 50%, deploys 2 additional Enhanced Tracers.
Sacrificial Pawn02Immediately retrieves all Enhanced Tracers, each one restoring 7% HP.
The Strong Prevail0Fixed ArmsUses a Blaster to attack all enemies in a cone ahead, knocking them back 2 tiles. This attack is guaranteed to hit.
Transcendent Speed0Fixed ArmsUses dual Blasters to attack all enemies within a 3x7-tile area ahead, knocking them back until they hit a wall or another unit. This attack is guaranteed to hit.
Knockout Sweep3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 0.75x DMG and knocking the target back 2 tiles. If the path is blocked, deals [Fixed DMG] equal to 15% of Max HP and inflicts [Crash] for 1 turn.
Matrix-Breaking Scatter - β41Shot GunSimultaneously uses two Shotguns to attack all targets within a 3x2-tile area ahead, dealing 0.35x AoE DMG 2 times. Inflicts [Guard Disabled] on targets hit, lasting for 1 turn.
Modified T-Sphere0Deploys a [Tokamak Sphere]. Redirects Fia's Rail Gun AoE attacks that pass through it in a straight or diagonal direction, dealing 1x the original damage. Can [Re-Act] after deployment. Can be activated up to 2 times per turn.
Electromagnetic Beam3Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, guaranteed to hit the Body. Deals 1.0x AoE DMG.
High-Speed Projectile3Rail GunUses a Rail Gun to attack all targets in a 1x7-tile line, dealing 1.0x AoE DMG.
Modified T-Sphere I0Deploys a [Tokamak Sphere]. Redirects Fia's Rail Gun AoE attacks that pass through it in a straight line, dealing 1x the original damage in the selected direction. Can [Re-Act] after deployment. This skill can be executed 2 times per turn.
Tokamak Sphere0Deploys a [Tokamak Sphere]. Redirects Fia's Rail Gun AoE attacks that pass through it in a straight line, dealing 1x the original damage in the selected direction. Can [Re-Act] after deployment. Can be executed up to 4 times per turn.
Modified T-Sphere II0Deploys a [Tokamak Sphere]. Redirects Fia's Rail Gun AoE attacks that pass through it in straight or diagonal directions, dealing 1x the original damage in the selected direction. Can [Re-Act] after deployment. Can be executed up to 3 times per turn.
Modified T-Sphere III0Deploys a [Tokamak Sphere]. Redirects Fia's Rail Gun AoE attacks that pass through it in straight or diagonal directions, dealing 1x the original damage in the selected direction. Can [Re-Act] after deployment. Can be executed up to 4 times per turn.
Transposition Experiment0Can select any 1 ally within 5 tiles and swap positions with them, then trigger [Re-Act].
Guillotine Punch1KnuckleUses Knuckles to attack a target, dealing 1.35x DMG. This attack prioritizes the Body.
Motion Aim1Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters [Aiming] Mode before attacking. Triggers [Re-Act] after destroying a part, up to 2 times per turn.
Assault Stance11When an Arm suffers overdamage, triggers [Guts] to lock HP at 1. After actively attacking or executing a Code skill, triggers [Re-ATK], allowing the unit to move 1 tile before attacking. These effects are unlimited and last until the next action.
Tactical Hook2Uses Hooks to attack a target, pulling it closer and dealing [Fixed DMG] equal to 15% of Max HP. After combat, inflicts [Maneuver Locked] on the target, lasting for 2 turns.
Joint Maintenance32Restores HP equal to 1.75x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to 2 allies with the lowest HP percentage, and can repair 1 destroyed part for each affected ally.
Obstacle Strike2Pile BunkerUses a Pile Bunker to attack a target, dealing 1.3x DMG. After combat, inflicts [Maneuver Destruction] on the target hit, lasting for 1 turn.
Traction Hook41Pulls self to the target. Can attack again after use.
Mechanical Piercing41RodUses a Polearm to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Prey Mark11Inflicts [Prey Mark] on a target, lasting for 2 turns. When [Prey Mark] is active, both parties can only select each other as targets. Only 1 [Prey Mark]-style effect can exist at a time. This effect is invalid for certain units.
Escape Plan1Selects any reachable tile within a line (4 tiles) and jumps there. If there are any units within 1 adjacent tile, triggers [Re-ATK] and can move 2 tiles before attacking.
Heavy Impact1RodUtilizes full power to dash 6 tiles forward. Stops upon encountering an obstacle, causing the obstacle to execute [Medium Impact] (only effective within the scoring zone).
Medium Impact1RodUses moderate force to dash forward 4 tiles. Stops upon encountering an obstacle, causing the obstacle to execute [Light Impact] (only effective in the scoring zone).
Light Impact1RodUtilizes a small portion of power to dash 2 tiles forward. Stops upon encountering an obstacle, and moves the obstacle 1 tile (only effective within the scoring zone).
Self-Destructive Impact11Uses a hook to pull toward the enemy, then unleashes high damage to enemies within 1 ring and self-destructs.
Ping Pong Bounce1RodBounces to any tile within a 5-tile line, then executes [Heavy Impact] on all targets in a 3x1-tile area ahead.
Self-destruction0Deals [Fixed DMG] equal to 100% of Max HP to each part of all targets within 1 ring.
Get Over Here!1Pulls a target in a 5-tile line to the front of this unit.
Get Out Of The Way!1ShieldUses a Large Shield to attack a target, knocking it back 3 tiles.
Data Leap0Can be activated when Legs are undestroyed. Selects 1 empty tile within Movement range and jumps to the selected tile. The selectable range is equal to current Movement. Triggers [Re-ATK] afterward. Can move 2 tiles before [Re-ATK]. Can use 1 time per turn.
Shield Impact0ShieldUses a Shield to attack a target, dealing 1x DMG and pushes the target back 4 tiles. If the path is blocked, inflicts [Crash] on the target, lasting for 1 turn. This skill is guaranteed to hit.
Mighty Sweep2RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 1x AoE DMG. Guaranteed to hit the Legs, and pushes the target back 2 tiles.
Brutal Charge2RodUses a Polearm to thrust 4 tiles forward, dealing 1x DMG to the first target hit. Guaranteed to hit the Legs. Pushes the target back 2 tiles.
Traction2Uses Hooks to attack a target, pulling it closer and dealing [Fixed DMG] equal to 15% of the target's Max HP.
Crippling Shot2Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.8x DMG. Guaranteed to hit Legs.
Regulated Repair21ManipulatorRestores HP equal to 2x Manipulator's Repair AMT to all parts of an ally. Can repair 1 destroyed part.
Deploy Pochy0Airdrops 1 uncontrollable Pochy at the designated location.
Napalm02RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked target, dealing 0.35x DMG to all parts of each target.
War Trampling21Fixed ArmsAttack all targets within 2 rings, dealing 1x AoE DMG. After combat, inflicts [Crash] on targets hit, lasting for 1 turn.
Charge!0RodUses a Polearm to thrust 7 tiles forward, destroying the first target hit.
Mechanical Upgrade3Upgrades to a more advanced ST.
Airborne Command0Airdrops an ST at the outpost.
Long-Distance Rail Gun1Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.0x AoE DMG.
Airborne Command0Airdrops an ST at the outpost.
Salvo1MissileSimultaneously uses two Missile Launchers to attack a target, dealing 1.0x DMG to the part hit 2 times and Splash DMG equal to 50% of this damage to other parts.
Fierce Push0ShieldStrikes a target with a heavy blow, knocking them back 1 tile. The target cannot retaliate.
Guillotine Punch1KnuckleUses Knuckles to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Sabot Slug1Shot GunUses a Shotgun to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Torso Spray1Machine GunUses a Machine Gun to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Confluence1BladeUses an Alter-Blade to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Breakthrough Shot1Shot GunUses a Shotgun to attack all targets within a 3x2-tile area ahead, dealing 0.25x AoE DMG. This attack prioritizes the Body.
Get Out Of The Way!11Shot GunUses a Shotgun to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Electromagnetic Penetration - α1Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line or diagonal, and causes Pochy (Red) to self-destruct.
Electromagnetic Penetration - β1Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, causing Pochy (Yellow) to self-destruct. After combat, inflicts [Transmission Failure I] on targets hit, lasting for 1 turn.
Electromagnetic Penetration - γ1Rail GunUses a Rail Gun to attack all targets in a 1x5-tile diagonal line, causing Pochy (Purple) to self-destruct. After combat, inflicts [Transmission Failure II] on targets hit, lasting for 2 turns.
Disarm Shot3Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.1x DMG. After combat, inflicts [Disarm] on the target hit, lasting for 1 turn. After attacking, [Super Flare Shot] replaces the previous skill.
Super Flare Shot3Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.1x DMG. After combat, inflicts [Burning] on the target hit. After attacking, [Disarm Shot] replaces the previous skill.
Direct Strike2Pile BunkerUses a Pile Bunker to attack a target, dealing 1.1x DMG. This attack prioritizes the Body. After combat, [Legs Fault] replaces the previous skill.
Legs Fault2Pile BunkerUses a Pile Bunker to attack a target, dealing 1.1x DMG. This attack prioritizes Legs. After combat, [Direct Strike] replaces the previous skill.
Guillotine Punch2Pile BunkerUses a Pile Bunker to attack a target, dealing 1.35x DMG. This attack prioritizes the Body.
Time Rewind1Maintains buffs and battlefield status, reverting to status at the beginning of the battle.
Arm Destruction3RodUses a Polearm to attack a target, dealing 1.2x DMG. This attack prioritizes Arms. If a part is destroyed, triggers [Re-Act Protocol].
Tactical Hook3Uses Hooks to attack a target, pulling it closer and dealing [Fixed DMG] equal to 15% of Max HP. After combat, inflicts [Maneuver Locked] on the target hit, lasting for 2 turns.
Raid Cleave4RodUses a Polearm to attack all targets within half ring, dealing 0.7x DMG, and knocking them back 1 tile.
Shield Shock31ShieldUses a Shield to attack a target, dealing 1x DMG. After combat, inflicts [Crash] on the target, lasting for 1 turn.
Shield Smash3ShieldUses a Shield to attack a target, dealing 1x DMG and knocking them back 1 tile. Prevents retaliation.
Kinetic Amplifier2Grants 3 AP to all allies across the map.
Armed Plunder2Grants [Armed Plunder] to all allies across the map, lasting for 1 turn.
Armament Overload2Grants [Armament Overload] to all allies across the map, lasting for 1 turn.
Re-Act Override2Grants [Re-Act Override] to all allies across the map, lasting for 1 turn.
Maneuver Jamming2Grants [Maneuver Jamming] to all allies across the map, lasting for 1 turn.
Crisis Mode2Grants [Crisis Mode] to all allies across the map, lasting for 1 turn.
Assault Weakness2Pile BunkerUses a Pile Bunker to attack a target, dealing 1.5x DMG. This attack targets the part with the lowest HP.
Empty The Clip2Heavy Machine GunUses a Heavy Machine Gun to attack a target, consuming all AP to deal 1x DMG. For each additional 1 AP consumed, Bullets +2.
Composite Hook1Uses Hooks to attack a target, pulling it closer. This attack prioritizes Legs. If the target's legs are destroyed, prioritizes the Body.
Shield Impact1ShieldUses a Large Shield to thrust forward, dealing damage to the first target and knocking them back 4 tiles. This attack prioritizes Arms. If the target's arms are destroyed, prioritizes the Body.
Launching Hook1Uses Hooks to attack a target, pulling it closer.
Violent Push1RodUses a Polearm to thrust 4 tiles forward, dealing minimal damage to the first target hit, then knocking the target back 2 tiles. If the path is blocked, inflicts [Crash] on the target, lasting 1 turn.
Mark Tile1Marks a tile within range as a Mine. This effect is invalid if the selected tile does not contain a mine.
Tile Detection1Detects a tile within range to count the mines in 8 adjacent tiles. If the selected tile is a mine, triggers a large explosion across the map.
Tile Detection 31View the information for the selected 3x3-tile area to determine the number of mines within 8 tiles. If a mine tile is selected, triggers a large explosion.
Tile Detection 51View the information for the selected 5x5-tile area to determine the number of mines within 8 tiles. If a mine tile is selected, triggers a large explosion.
Quick Shot4Heavy SniperUses a Sniper Rifle to attack a target 2 times, with each shot dealing 0.7x DMG.
Rupture Rocket - β3RocketUses a Rocket Launcher to attack, dealing 0.3x DMG. Inflicts [Rupture] on targets hit, lasting for 1 turn.
Induction Mark3Light SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG. After combat, inflicts Hit Weighting +50 on the part hit, lasting for 1 turn. Non-dispellable.
Sabot Slug4Shot GunUses a Shotgun to attack a target, dealing 1.5x DMG. This attack prioritizes the Body.
Overloaded Shot3Shot GunUses a Shotgun to attack a target, dealing 1.25x DMG.
Battle Domination3Machine GunUses a Machine Gun to attack the target and other targets within 1 ring, dealing 0.6x DMG.
Firepower Dump2RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2x5-tile area in front, dealing 0.25x DMG to all parts of each target.
Rocket Assault11RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.44x DMG to all parts of each target.
Specialized Repair2ManipulatorAfter executing, restores HP equal to 1.25x the Manipulator's Repair AMT to the Titan's body part.
Delayed Bombing1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 15% of Max HP to all parts of each target.
ST Hijack2Machine GunAfter 1 turn, uses two Machine Guns to attack the warning target. After combat, converts the target to the same faction.
Obstacle Matrix1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within warning range, dealing 0.75x DMG to all parts of each target. After combat, inflicts [Reaction Hysteresis] on targets hit, lasting for 1 turn.
Stagger Trample21Fixed ArmsAttack all targets within 2 rings, dealing 1x AoE DMG. After combat, inflicts [Reaction Hysteresis] on targets hit, lasting for 1 turn.
Magnetize Sweep3RodUses a Polearm to attack all targets within half ring, dealing 1x DMG. After combat, inflicts [Magnetized] on targets hit, lasting 2 turns.
Delayed Bombing II51RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 25% of Max HP to all parts of each target.
Correction Code2KnuckleRemoves a target from Rosa's control. If the target is not controlled by Rosa, restores its HP.
Delayed Bombing51RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 25% of Max HP to all parts of each target.
Swift Rocket11RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.44x DMG to all parts of each target.
Falco Strike3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.5x DMG. If a part is destroyed, triggers [Flurry Strike] with the opposite Arm, dealing 0.5x DMG.
Pillage β3RodUses a Polearm to attack a target, dealing 1.7x DMG. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt.
Flare0Illuminates the field within a 5x5-tile area to reveal any hidden mines.
Guillotine Punch2Pile BunkerUses a Pile Bunker to attack a target, dealing 1x DMG. This attack prioritizes the Body.
Obstacle Shooting3Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.2x DMG. After combat, inflicts [Maneuver Destruction] on targets hit, lasting 1 turn.
Code - Manipulation2Machine GunUses a Machine Gun to attack the target, converting it to the same faction. Removes control of ST upon destroying any Arm.
Matrix Breaker4Machine GunUses a Machine Gun to attack the target and other targets within 1 adjacent tile, dealing 0.6x DMG. After combat, inflicts a random debuff on targets hit, lasting for 1 turn.
Reckless Attack0Deals 670 [Fixed DMG] to all parts of each target within 1 ring, then self-destructs.
Showdown2Pile BunkerDuels a target with the Melee Weapon, dealing 1x DMG. The opponent can retaliate. Each subsequent duel cost 1 AP until AP runs out or the opponent can no longer retaliate. This skirmish will not be affected by external factors such as [Guard], [Link Attacks], or [Vigilant Shots].
Stalling Tactic3Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.2x DMG. This attack prioritizes Legs. After combat, inflicts [Maneuver Locked] on the target hit, lasting for 1 turn.
ST Hijack0After 1 turn, uses two Machine Guns to attack the warning target. After combat, converts the target to the same faction.
Repair Station31Restores HP equal to 1.1x the Manipulator's Repair AMT to all parts of allies within 1 ring. Can repair 1 destroyed part.
Shred II4Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG with 15% increased Hit Rate. This attack prioritizes Legs. After combat, inflicts [Movement Inhibition II] on the target hit, lasting for 2 turns. If this attack is dodged, gains [Hit Rate UP III] after combat, lasting for 1 turn.
Delayed Bombing1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets (including allied units) within a 3x3-tile area centered on the locked target, dealing 0.6x DMG to all parts of each target.
Significant Enhancement3Grants 1 Ability Enhancement to the protagonist.
Small Enhancement2Grants Temporary Enhancement to the protagonist.
Guillotine Punch2RodUses a Polearm to attack a target, dealing 1x DMG. This attack prioritizes the Body.
Aggressive Strike3MissileSimultaneously uses two Missile Launchers to attack a target, dealing 0.65x DMG to the part hit 2 times and Splash DMG equal to 50% of this damage to other parts.
Area Blockade11Fixed ArmsDeploys a [Reactive Mine] within a 1-tile area surrounding a target. Prioritizes targeting enemies affected by either [Movement Inhibition II] or [Maneuver Locked].
Stall Tactics02After 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing [Fixed DMG] equal to 15% of Max HP to all parts of each target hit. After combat, inflicts [Movement Inhibition II] on all targets hit, lasting for 1 turn.
Deadly Bombing62RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.75x DMG to all parts of each target.
Abandoned - Miracle Repair31ManipulatorDispels all debuffs and restores HP to all parts of a single ST. Repair AMT is equal to 3x Manipulator Repair AMT.
Tactical Infestation2RodUses a Polearm to attack a target, dealing 1.3x DMG. After combat, the target loses 1 AP.
Warning Sign II4RodUses a Polearm to attack a target, dealing 2x DMG. If the target is destroyed, enemies within 2 adjacent tiles lose 5 AP.
Thunder Strike1RocketAfter 1 turn, uses a Rocket Launcher to attack all units within a 3x3-tile area centered on the locked-on target, dealing a total of 2.2x DMG, shared among targets hit.
Field Sweep11RocketUses a Rocket Launcher to attack a random target within 3 adjacent tiles, dealing 0.06x DMG to all parts. Fires 12 times, randomly selecting a target after each shot.
Rail Gun Strafe11Rail GunAfter 1 turn, uses a Rail Gun to attack all targets in a 2x5-tile line, dealing 1.3x DMG.
Firepower Suppression4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.5x DMG. After combat, applies [Movement Inhibition II] to targets hit, lasting for 1 turn.
Vulnerability Breakdown - Body32Pile BunkerUses a Pile Bunker to attack a target, dealing 0.65x DMG. This attack prioritizes the Body. After combat, inflicts [Crash] on the target hit, lasting for 1 turn.
Vulnerability Breakdown - Legs32Pile BunkerUses a Pile Bunker to attack a target, dealing 0.65x DMG. This attack prioritizes Legs. After combat, inflicts [Burning] on the target hit, lasting for 1 turn.
Vulnerability Breakdown - Arm32Pile BunkerUses a Pile Bunker to attack a target, dealing 0.65x DMG. This attack prioritizes Arms. After combat, inflicts [Brake Malfunction] on the target, lasting for 1 turn.
Vulnerability Breakdown - Arm II32Pile BunkerUses a Pile Bunker to attack a target, dealing 0.65x DMG. This attack prioritizes Arms. After combat, inflicts [Repair Restricted] on the target, lasting for 1 turn.
Tracking Grenade31RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 0.8x DMG to all parts of each target.
Missile Tracking31MissileAfter 1 turn, uses a Missile Launcher to attack all locked-on targets across the map, dealing 1.3x DMG to parts hit and Splash DMG equal to 130% of this damage to other parts.
Binding Shot β1Heavy Machine GunUses a Machine Gun Gunport to attack targets in a 4-tile area. Inflicts [Maneuver Failure] on the target hit, lasting for 1 turn.
Salvo41MissileSimultaneously uses two Missile Launchers to attack a target, dealing 1.0x DMG to the part hit 2 times and Splash DMG equal to 50% of this damage to other parts.
Focus Core3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.88x DMG. This attack prioritizes the Body. After combat, inflicts [Crash] on the target, lasting for 1 turn.
Repair Field II21ManipulatorRestores HP to all parts of allies within a 3-tile diamond area. Repair amount is 1.5x Manipulator's Repair AMT. Can repair 1 destroyed part.
Call for Riot52Grants [Riot] to all allies within a 3-tile diamond area, lasting for 2 turns.
Tetra Strike3Pile BunkerUses a Pile Bunker to attack a target 4 times, each time dealing 0.4x DMG.
Salvo3MissileSimultaneously uses two Missile Launchers to attack a target, dealing 1.0x DMG 2 times.
Vigilant Missile0MissileTriggers the Vigilant Missile when an enemy enters the attack range. Can trigger up to 3 times per turn.
Delayed Bombing II0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 25% of Max HP to all parts of each target.
Regulated Repair0Restores HP to all parts of a single ST. Repair AMT is equal to 35% of Max Part HP. Can repair 1 destroyed part.
Revamp Pochy Repair1Restores HP to all parts of a single ST. Repair AMT is equal to 35% of Max Part HP. Can repair 1 destroyed part.
Pochy Help!2Grants [Pochy Help!] to an ally for 1 action.
Pochy Hardened!1Applies [Command Mark] to a target, lasting for 2 turns. Before combat, gains [Defensive Stance III], which can trigger once.
Ranged Invasion1Inflicts [Deep Crash] on a target, lasting for 2 turns.
Revamp Pochy Repair1Restores HP equal to 35% of Max Part HP to all parts of a single ST. Can repair 1 destroyed part.
Emergency Toolkit0Executes on a single target, gaining control if it is an enemy Pochy. Triggers [Re-ATK] and cannot move before attacking.
Pochy Forward!2Grants 2 AP and [Pochy Forward!] to an ally.
Salvo3MissileSimultaneously uses two Missile Launchers to attack a target, dealing 1.0x DMG to the part hit 2 times and Splash DMG equal to 50% of this damage to other parts.
Rocket Assault β1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.44x DMG to all parts of each target.
Battlefield Spray4Machine GunUses a Machine Gun to attack the target and other targets within 1 adjacent tile, dealing 0.75x DMG. For each 1 target hit, this attack's DMG Dealt +25%.
Salvo0MissileSimultaneously uses two Missile Launchers to attack a target anywhere on the battlefield, dealing 1.0x DMG to the part hit 2 times and Splash DMG equal to 50% of this damage to other parts.
Long-Range Bombardment1MissileUses a Missile Launcher to attack a target anywhere on the battlefield, dealing 2.0x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts.
Stall Tactics01After 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing [Fixed DMG] equal to 15% of Max HP to all parts of each target. This attack is non-interceptable. After combat, inflicts [Movement Inhibition II] on all targets hit, lasting for 1 turn.
Flamestrike - S0FlamethrowerUses a Flamethrower to attack the main target, dealing 1x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, applies [Blazing Terrain S] to tiles along the attack path, lasting for 2 turns. When HP is below 40%, uses Whirling Fire Stream S.
Whirling Fire Stream - S0FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within 2 rings around this unit, dealing 0.5x DMG. After combat, applies [Recovery Restricted] to enemies hit, lasting for 2 turns. After combat, applies [Blazing Terrain S] to tiles along the attack path, lasting for 2 turns.
Oppressive Storm - S1Heavy Machine GunUses a Heavy Machine Gun to attack all targets within range, dealing 1x AoE DMG. After combat, if the target is afflicted with [Vengeance Mark], inflicts [Vengeance Mark] on enemies within 3 adjacent tiles, lasting for 1 turn.
Shock Wave1Knocks all targets in a 3x4-tile line back 2 tiles.
Arashi Resonance0Designates 1 enemy unit on the battlefield, transforming it into a manipulable ally for 1 turn. Can only be used 1 time per turn.
High Explosive Firebomb I02RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked target, dealing 0.35x DMG to all parts of each target. After combat, inflicts [Incineration I] on tiles hit, which is permanent.
High Explosive Firebomb III02RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked target, dealing 0.35x DMG to all parts of each target. After combat, inflicts [Incineration III] on tiles hit, which is permanent.
Guard Deployment22Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Can trigger up to 3 times per turn. Lasts for 2 turns.
Targeted Tuning‌2ManipulatorRestores HP to all allies within a selected 2-tile diamond area. Repair amount is 1.75x Manipulator's Repair AMT. Can repair 1 destroyed part.
High Explosive Firebomb IV02RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked target, dealing 0.35x DMG to all parts of each target. After combat, inflicts [Incineration IV] on tiles hit, which is permanent.
Armorbreaker Bombing1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 0.35x DMG to all parts of each target. After combat, restores HP to undestroyed parts equal to 50% of the damage dealt.
Hackin Spray3Machine GunSimultaneously uses two Machine Guns to attack the target and other targets within 1 adjacent tile, dealing 0.5x DMG 2 times. After combat, inflicts 2 stacks of [Hackin] on targets hit.
Wide-range Hackin0Uses the Control Device to hack enemy STs, inflicting 1 stack of [Hackin] on all targets across the map.
High Explosive Firebomb II02RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked target, dealing 0.35x damage to all parts of each target. After combat, inflicts [Incineration II] on tiles hit, which is permanent.
Hackin Spray3Machine GunSimultaneously uses two Machine Guns to attack the target and other targets within 1 adjacent tile, dealing 0.5x DMG 2 times. After combat, inflicts 1 stack of [Hackin] on targets hit.
Collective Preparation21Restores HP equal to 1.75x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to 2 allies with the lowest HP percentage, and can repair 1 destroyed part for each affected ally.
Unstable Filling II2RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, applies the permanent [Ablation II] terrain effect to tiles hit.
Unstable Filling I2RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, applies the permanent [Ablation I] terrain effect to tiles hit.
Unstable Filling III2RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, applies the permanent [Ablation III] terrain effect to tiles hit.
Slanting Rail Gun11Rail GunUses a Rail Gun to attack all targets within a 4-tile diagonal area, dealing 1x DMG.
Linear Rail Gun11Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1x DMG.
Swipe2RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 1.2x DMG. After combat, inflicts [Maneuver Locked] on targets hit, lasting 1 turn.
Ballistic Shot2Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.85x DMG 2 times.
Load - Explosive Round3Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.5x DMG to 1 part and Splash DMG equal to 30% of this damage to other parts. Enters [Aiming] Mode before attacking.
Reload Ammo Chain8Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 2x DMG.
Rampage Sweep31RodUses a Polearm to attack all targets within half ring, dealing 1.2x DMG. After combat, inflicts [Crash] for 1 turn and [Armor Down II] for 2 turns on targets hit.
Obstacle Rocket2RocketCan attack across the entire map. Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.44x DMG to all parts of each target. After combat, inflicts [Maneuver Locked] on targets hit, lasting for 1 turn.
Deploy Carrack11Deploys Carrack to assist.
Diffused Repair2Restores HP equal to 2x Deployer's Repair AMT to all allies within a 2-tile diamond area.
Head-to-Head3Machine GunUses a Machine Gun to attack a target, dealing 1.35x DMG. Before combat, gains [Armor UP II], lasting 2 turns.
Claymore Mine1Fixed ArmsPlaces a mine within 1 adjacent tile of the target.
Suppressed Shot1Machine Gun[Assault] Uses a Machine Gun to attack a target, dealing 1.35x DMG. For every enemy with the [Suppressing] across the map, DMG +75%, up to 375%. After combat, inflicts [Suppressing] on the hit target, lasting for 3 turns.
Marked Assault3RodUses a Polearm to thrust 4 tiles forward, dealing 1.2x DMG to the first target hit.
Blackstorm1Heavy Machine GunUses a Heavy Machine Gun to attack all targets within 3 adjacent tiles, dealing 0.7x DMG. After combat, inflicts [Calibration Failure] on targets hit, lasting for 2 turns.
Rupture Rocket32RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.2x DMG to all parts of each target hit. After combat, inflicts [Rupture] on targets hit, lasting for 1 turn.
Covering Spray11Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.7x DMG. After combat, inflicts [Calibration Failure] on targets hit, lasting for 2 turns.
Range Guidance0Overdrive Amplifier: Grants [Aim Guidance] and [Armament Overload] to all allies within 1 adjacent tile, lasting for 2 turns.
Vigilant Shot0Heavy SniperTriggers [Vigilant Shot] when equipped with a Ranged Weapon. Can trigger up to 3 times per turn. Deals 0.35x DMG.
Rocket Assist0Grants [Rocket Assist] to all allies within 1 adjacent tile for 2 turns and immediately gains 3 AP.
Cancel Rack11Heavy Machine GunExits [Rack] Mode and triggers [Re-Move].
Artillery Barrage3Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.7x DMG.
Smoke Grenade21Machine GunReleases [Smoke] within 1 ring, lasting for 1 turn.
Overloaded Shot II2Shot GunUses a Shotgun to attack a target, dealing 1.5x DMG.
Magnetic Frenzy1Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1x DMG. After combat, inflicts [Super Overloaded] to the targets hit, lasting for 2 turns
Nowhere To Run1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 1x DMG to all parts of each target, for 4x Total DMG. If more than 1 target is within the area, reduces Total DMG by 1.25x for each additional target. This skill deals a minimum of 1x Total DMG.
Command Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.2x DMG. After combat, inflicts [Primary Target] on the target hit, lasting for 1 turn.
Deploy the Marching Crab1Fixed ArmsDeploys 1 Marching Crab.
3, 2, 1... BOOM!0Deals [Fixed DMG] equal to 1x Max HP to all parts of all units within 1 ring and inflicts [Line Failure] on targets hit. Can only trigger 1 time.
Meteor Shower31Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area, dealing 0.75x AoE DMG.
Thermobaric Missile31MissileUses a Missile Launcher to attack a target, dealing 1.0x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. After combat, deals [Fixed DMG] equal to 0.5x DMG to the target hit and units within 1 adjacent tile.
Tactical Aid12Restores HP equal to 2x Manipulator's Repair AMT to all parts of an ally. Can repair 1 destroyed part and dispel 2 debuffs.
Hunt is On2Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.3x DMG. This attack cannot be retaliated.
Fire in Bursts1Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.0x DMG. This attack cannot be retaliated.
‌Lightning Orb31Fixed ArmsAttacks a target with a ‌Lightning Orb, dealing 2x DMG. The ‌Lightning Orb is automatically passed to all enemies within 1 ring of each target, with the damage reduced by 10% for each additional ring it passes through. Each unit only receives damage once.
Oppressive Storm1Heavy Machine GunUses a Heavy Machine Gun to attack all targets within range, dealing 0.5x AoE DMG. After combat, if the target has [Vengeance Mark], inflicts [Vengeance Mark] on enemies within 3 adjacent tiles, lasting for 1 turn.
Core Burst21Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.6x AoE DMG.
Full Speed2Machine GunUses a Machine Gun to attack a target, dealing 1.5x DMG. Additionally, can command all Tracers to launch [Link Attack].
Special Accuracy1Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.0x DMG. Enters [Aiming] Mode before attacking and gains Hit Rate +15%.
Matchless3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 0.85x AoE DMG, knocking targets back 2 tiles, and inflicting [Movement Inhibition II] for 1 turn. If the path is blocked, inflicts [Crash], lasting for 1 turn.
Vigilant Shot0Heavy SniperTriggers Vigilant Shot. Deals 0.45x AoE DMG to the target hit and other targets within 1 ring.
Thunder Ballistics11MissileAfter 1 turn, uses a Missile Launcher to lock onto a random target on the battlefield, dealing 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts.
Fracture Field3RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within 2 rings, dealing 0.5x AoE DMG to all parts of each target.
Fist of Fury4KnuckleUses two Melee Weapons to continuously strike a target 4 times, dealing 1.0x DMG 4 times. Prioritizes targeting unattacked parts. If a part is destroyed or the target is defeated, restores 10% of Max HP. Cannot repair destroyed parts.
Functional Repair3ManipulatorRestores HP equal to 1.1x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts. Applies [Arm Care], lasting for 1 turn.
Energy Impact3Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area ahead, dealing 1x AoE DMG. If possessing 4 or more stacks of [Charging], consumes 4 stacks to instead deal 1x AoE DMG to each part of each target.
Shooting Frenzy3Light SniperUses a Light Rifle to attack a random target within a 3x5-tile area ahead, dealing 1.2x DMG. Fires 5 times, prioritizing targets that have not yet been attacked.
Cross Spray0Machine GunSimultaneously uses two Machine Guns to attack the target and enemies within 1 adjacent tile, dealing 0.35x AoE DMG 2 times.
Eye of the Vortex4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.75x DMG 2 times.
Stormbringer41Machine GunSimultaneously uses two Machine Guns to attack all targets within a 3x3-tile area ahead, dealing 0.38x AoE DMG 2 times.
Victory Charge1RodUses a Polearm to thrust 5 tiles forward, dealing 1.5x DMG. If possessing [Suspensor-Nullification Shield], damage multiplier increases to 1.8x, and this attack cannot be dodged.
Overfire1Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 1.5x DMG and inflicting [FCS Failure] on targets hit for 1 turn.
Cluster Blast3Machine GunUses a Machine Gun to attack a target, dealing 1.2x DMG. Inflicts 20 stacks of [Spin] on the target hit, lasting for 2 turns.
Destruction Code0Machine GunUses two Machine Guns to attack all targets within a 2x3-tile area ahead, dealing 0.7x AoE DMG 2 times.
Accurate Ballistics1MissileUses a Missile Launcher to attack a target, dealing 0.6x DMG to 1 part and Splash DMG equal to 30% of this damage to other parts. After combat, inflicts [Repair AMT Received Down V] on the target, lasting for 2 turns.
Detonation10Rail GunConsumes 3 rounds of Ammo. Uses a Rail Gun to attack all targets within a 3x5-tile area ahead or a 3x5-tile diagonal area, dealing 3x AoE DMG. After attacking, triggers [Re-Act].
Isomorphic1Fixed ArmsUses a Main Cannon to attack a target, dealing 1x DMG. Inflicts [DMG Down V] on the target hit, lasting for 2 turns.
Anchored1Fixed ArmsUses a Machine Gun to attack a target, dealing 1x DMG and inflicting [Movement Inhibition III] on the target hit for 2 turns.
Stormfall0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.3x DMG to all parts of each target. Inflicts [Lost] on targets hit, lasting for 2 turns.
Spin Missile0MissileUses a Missile Launcher to attack a random target, dealing 1x DMG to 1 part and Splash DMG equal to 50% of this damage to other parts. If the target hit is afflicted with [Spin], inflicts 10 stacks of [Spin] on the target for 2 turns.
Party Opener01Immediately triggers all [Explosive], then continues with action.
Keep Out11Light SniperUses a Light Rifle to attack a target, dealing 1.25x DMG. This attack prioritizes Arms.
Sign Sweep2RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 0.9x DMG.
Imprisoning Shot11Machine GunUses a Machine Gun to attack a target, dealing 1.5x DMG. After combat, gains [Core Destruction], [Repair Destruction], [Weapon Destruction], and [Actuator Failure] based on the number of parts hit, lasting for 1 turn.
Cluster Penetration11Rail GunUses a Rail Gun to attack all targets in a 3x5-tile area ahead, dealing 1x AoE DMG. For each target hit, gains 1 stack of [ATK UP III] after combat, lasting for 1 turn.
Power Reboot1ManipulatorRestores HP to all parts of an ally. Repair amount is equal to 1.8x Manipulator Repair AMT. Can repair 1 destroyed part. Also, applies [Power Reboot].
Warning Shot2Shot GunUses a Shotgun to attack a target, dealing 1.2x DMG.
No Trespassing1Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG. After combat, inflicts [Movement Inhibition II] on the target hit, lasting for 1 turn.
Boss4 Active10At end of action, summons 2 Enhanced Tracers. (Passive) When Body HP is below 50%, summons 4 Enhanced Tracers instead.
Targeted Bombing1RocketUses a Rocket Launcher to attack targets with [World's Most Wanted], dealing 0.25x DMG to all parts of all targets within 1 adjacent tile.
Sacrificial Pawn01Activates this skill when the UAV Bay's HP is below 80%: Immediately retrieves all Tracers, each one restoring 10% HP.
Breach Blaze11FlamethrowerUses two Flamethrowers to attack all targets within attack range, dealing 1.0x DMG 2 times. After combat, applies [Burning Terrain] to all tiles within range, lasting for 3 turns.
Absolute Verdict3SawUses a Chainsaw to attack a target, dealing 1.5x DMG. This attack targets the part with the lowest HP.
Settlement1Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.55x AoE DMG. Dispels all buff effects possessed by the target.
Beacon Field11Deploys a [Defense Field] within a 1-ring area at the designated tile, lasting for 2 turns. Can perform [Re-Mv] with remaining Movement. When enemy units pass through and within 1 tile around the [Defense Field], they consume an additional 1 Movement. At the end of [Defense Field]'s duration, deals [Fixed DMG] equal to 15% of Max HP to all parts of each enemy within the field and its surrounding 1-ring area.
Kick When is Down3FlamethrowerUses a Flamethrower to attack the main target, dealing 1.2x DMG, and randomly attacks 1 other target within range with the Flamethrower on the opposite Arm, dealing 100% [Flame DMG] to other targets in the path. Before combat, inflicts 2 stacks of [Pump] on the main target, lasting for 2 turns.
Tactical AmbushMachine GunUses two Machine Guns to attack all targets within a 3x2-tile area ahead, dealing 0.35x AoE DMG 2 times. After combat, inflicts [Pump] on targets hit, lasting for 2 turns.
Rampage Shot3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.3x DMG. After combat, inflicts [Primary Goal] on the target, lasting for 1 turn.
Chaos Vanguard1BladeUses two Alter-Blades to Attack in a specified direction, dealing 1x DMG to the target. If there are adjacent enemies in that direction, can continue to attack adjacent units, hitting up to 3 enemy units, then stopping on the opposite side of the farthest target.
Firepower Is Justice0MissileFires all Missile Launcher Ammo to attack all targets within range. Each missile deals 1x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Each missile fired consumes 1 AP, until Ammo or AP is exhausted. A single target can be attacked a maximum of 5 times.
Beacon Field12Deploys a [Defense Field] within a 1-ring area at the designated tile, lasting for 2 turns. Can continue action with remaining Movement. Deployed [Defense Field] have the [Magnetoresistive Field] effect.
Berserk Assault0Can be executed when Legs are undestroyed. Selects 1 empty tile within range and jumps to the selected tile. The selectable range is equal to current Movement. Triggers [Re-ATK] afterward. Cannot move before attacking.
Tactical Hook01Uses Hooks to attack a target, pulling it in front of the unit and dealing [Fixed DMG] equal to 15% of its Max HP. After combat, inflicts [Movement Inhibition I] and [Guard Block] on the target hit, lasting for 2 turns, and can then perform [Re-ATK] in place.
Focused Sniping1Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.0x DMG. Before combat, if the target's part is undestroyed, applies [Weakness Data] to it.
Suppressive Fire3Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.5x DMG. After combat, inflicts [DMG Taken UP V] on targets hit, lasting for 2 turns.
Fire Strike0MissileAttacks a target with a Missile Launcher, prioritizing the Legs, dealing 0.8x DMG. Deals Splash DMG equal to 50% of this damage to other parts.
High-explosive Rocket21RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, inflicts [Maneuver Failure] on targets hit, lasting for 1 turn.
Decelerating Storm21Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.8x DMG. After combat, inflicts [Maneuver Locked] on targets hit, lasting for 1 turn.
Bridge Repair2Repairs the broken bridge at the designated location.
Whip Bombard11RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked target, dealing 0.2x DMG to all parts of each target. After combat, inflicts [Decaying Armor] on targets hit, lasting for 1 turn.
Attack Rhino Squad099For the next two turns, commands the Prowler to continue attacking the Rhino Squad.
Attack Seawolf Squad099For the next two turns, commands the Prowler to continue attacking the Seawolf Squad.
Attack Eagle Squad099For the next two turns, commands the Prowler to continue attacking the Eagle Squad.
Spaceless Strike1MissileUses a Missile Launcher to attack a target, regardless of distance, dealing 0.8x DMG to 1 random part.
Global Repair1ManipulatorRestores HP equal to 1x Manipulator Repair AMT to all parts of all allies. Can repair 1 destroyed part.
Predatory Instinct0At the start of each turn, enhances all Predator units on the battlefield, granting [Movement UP] and [Combat Boost].
Global Repair - Protective1ManipulatorRestores HP equal to 1x Manipulator Repair AMT to all parts of all allies. Can repair 1 destroyed part. When any ally's Body part suffers overdamage, triggers [Guts], locking at 1 HP. Can trigger 1 time per turn.
Global Repair - Immunity1ManipulatorRestores HP equal to 1x Manipulator Repair AMT to all parts of all allies. Can repair 1 destroyed part. Grants [Guts] and [DMG Immunity] to all allies' Body parts. Each effect can trigger 1 time per turn.
Extermination0Rail GunAfter 1 turn, uses a Rail Gun to destroy all targets (including allies) in a 2x5-tile line.
Electronic Assist0Applies [Particle Barrier] to the [Jammer]. Lasts until destroyed.
Modified Rocket1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target.
Takeover Control0Manipulates the designated Signal Transmitter.
Flame Strike2RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Overflare Strike1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Flame Ban31FlamethrowerUses a Flamethrower to attack all targets within a 3-tile area ahead, dealing 1x AoE DMG. After combat, applies [Malfunction] to targets hit, lasting for 2 turns.
Unleash the Thunder!3Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area ahead, dealing 1x DMG. Before combat, gains [Rail Gun Hit Rate UP]. Deals an additional 50% DMG to targets with [Malfunction]. This skill does not consume any Ammo.
Bait Combo3Heavy SniperUses a Sniper Rifle to shoot a target 2 times, with each shot dealing 1x DMG. The first shot hits the part with the lowest HP, while the second shot hits a random part. If the target has destroyed parts, DMG Dealt +100%. After combat, applies [Decoy] to the target hit.
Penetrating Sniper31Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack all targets in a 1x4-tile line ahead, dealing 1x DMG to the same part of each target.
Strengthened Shot2Machine GunUses a Machine Gun to attack a target, dealing 1x DMG. Gains [DMG Taken Down I], lasting for 2 turns.
Binding Mire41Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 1x AoE DMG. Inflicts [Movement Inhibition I] on targets hit, lasting for 2 turns.
Binding Mire41Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 3x AoE DMG. Applies [Movement Inhibition I] to targets hit, lasting for 2 turns.
Thunderstorm, Emerge!41Heavy Machine GunUses a Heavy Machine Gun to attack all targets within a 1x5-tile area ahead, dealing 1x AoE DMG. Inflicts [FCS Failure] on targets hit. Applies [Electric Surge Terrain] to tiles hit, lasting for 1 turn.
Thunderstorm, Emerge!41Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 2x AoE DMG. Inflicts [FCS Failure] on targets hit. Applies [Electric Surge Terrain] to tiles hit, lasting for 1 turn.
Final Bombardment3RocketUses a Rocket Launcher to attack a random target and its allies within 2 adjacent tiles, dealing a total of 8x AoE DMG, shared among all targets.
Berserker Strike3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. When Legs are not destroyed, DMG +10%.
Flame Curtain31RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. Also, deals 10% extra DMG to units with destroyed parts.
Muffled Thunder4Rail GunUses a Rail Gun to attack all targets within a 2x5-tile area ahead, dealing 1x AoE DMG. If the Legs are destroyed, upgrades this skill to [Thunderstorm], and the attack range expands to a 4x5-tile area.
Thunderstorm4Rail GunUses a Rail Gun to attack all targets within a 4x5-tile area ahead, dealing 1x AoE DMG.
Massive Gunfire6Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 6x DMG. After combat, inflicts [Timidity I] on the target hit, lasting for 1 turn.
Polyenergy Bombardment1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG to all parts of each target. Restores 1 AP for each target within attack range.
Destructive Slam0Pile BunkerUses a Pile Bunker to attack a target, dealing 1.2x DMG. Ignores the Large Shield [Target Shift] effect. This attack targets the part with the lowest HP.
Attack Ban0Shot GunUses a Shotgun to attack a target, dealing 1.3x DMG. After combat, inflicts [Attack Ban] on targets hit, lasting for 1 turn.
Discipline01Machine GunUses two Machine Guns to attack all targets within a 3x3-tile area ahead, dealing 0.65x AoE DMG 2 times.
Full Repair02ManipulatorRestores HP equal to 2x Manipulator Repair AMT to all parts. Can repair all destroyed parts. After executing repairs, triggers [Re-Act].
The Strong Prevail3Fixed ArmsUses a Blaster to attack all enemies within a 3x3-tile area, dealing 1.8x AoE DMG and knocking them back 2 tiles. If the path is blocked, inflicts [Crash] on the target, lasting for 1 turn. This skill is guaranteed to hit.
Fatal Fire0Heavy SniperEnters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.6x DMG. If possessing 5 stacks of Anger, this skill is guaranteed to hit.
Suppression Spray1Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.7x DMG. After combat, applies [Firepower Limitation] to targets hit, lasting for 1 turn.
Rocket Scatter3RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.5x DMG to all parts of each target. If possessing [Bloodline Barrier], inflicts [Disarm] on targets hit after combat, lasting for 1 turn.
Compound Strike3RodUses a Polearm to attack a target, dealing 1x DMG to 1 random part and Splash DMG equal to 20% of this damage to 1 other part. Before combat, gains [Hit Rate UP V], lasting for 1 turn.
King's Move01RodJumps to any empty tile within 4 adjacent tiles, then uses a Polearm to deal 0.5x AoE DMG to all enemies within 1 ring. Applies [Top Target] to all targets hit, lasting for 2 turns. Can only be executed when equipped with a Jetpack.
Deathblow1BladeUses an Alter-Blade to attack a target, dealing 1.3x DMG. This attack targets the part with the lowest HP. If a part is destroyed, triggers [Flurry Strike] with the opposite Arm's Alter-Blade, dealing 0.5x DMG.
Evil Assault2BladeUses two Alter-Blades to thrust 5 tiles forward, dealing 1x AoE DMG to all enemies in the path. Applies [Load Anomaly] to targets hit, lasting for 1 turn. If possessing [Energy Replenishment], additionally deals the same AoE DMG to all enemies within 1 tile on both sides of the attack path.
Acid Burst0MissileUses a Missile Launcher to attack a target, dealing 0.7x DMG to the part hit and Splash DMG equal to 35% of this damage to other parts. If the target is afflicted with [Acid], immediately triggers the [Acid] effect 1 time.
Acid Storm12Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.5x AoE DMG. Inflicts 3 stacks of [Acid] on targets hit.
Acid Burst0MissileUses a Missile Launcher to attack a target, dealing 0.7x DMG to the part hit and Splash DMG equal to 35% of this damage to other parts. If the target is afflicted with [Acid II], immediately triggers the [Acid II] effect 1 time.
Acid Storm12Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.5x AoE DMG. Inflicts 3 stacks of [Acid II] on targets hit.
Exorcise11Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.0x AoE DMG. Gains an additional 50% DMG Bonus for units with HP below 50%. Inflicts [Suppression] on targets hit, lasting for 1 turn.
Eliminate11Machine GunUses two Machine Guns to attack all targets within a 5x3-tile area ahead, dealing 0.5x AoE DMG 2 times. If possessing [Predatorial Aid], this attack cannot be dodged.
Ice Break4FlamethrowerUses a Flamethrower to attack the main target, dealing 1.2x DMG and dealing 50% [Flame DMG] to other targets in the path. After combat, applies [Thermite] to all targets hit, lasting for 1 turn. If the target is already afflicted with [Cold Seal], converts it to [Burning II].
Melt52FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within range, dealing 0.35x DMG 2 times. If the target hit is not afflicted with [Cold Seal], applies [Thermite]. If the target hit is afflicted with [Cold Seal], applies [Burning II]. Lasts for 1 turn.
Multi-Lock1RocketUses two Rocket Launchers to attack 2 targets, dealing 0.25x DMG to each part of all units within range. After combat, applies [Sticky Grenade] to targets, lasting for 2 turns, and inflicts [Burning Terrain] on tiles hit after combat, lasting for 2 turns.
Incineration31FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within range, dealing 0.35x DMG 2 times. If the target hit has Movement less than or equal to 2, additionally applies [Temperature Control], lasting for 1 turn.
Mobilized Scatter3Shot GunSimultaneously uses two Shotguns to attack a target, dealing 0.6x DMG 2 times. Upon destroying a part, triggers [Re-Act].
Burst Fire41Shot GunSimultaneously uses two Shotguns to attack all targets within a 3x2-tile area ahead, dealing 0.35x AoE DMG 2 times.
Explosive Bombing0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing AoE DMG to all parts of each target equal to 7.5% their Max HP.
Discipline01Machine GunUses two Machine Guns to attack all targets within a 3x2-tile area ahead, dealing 0.65x AoE DMG 2 times. After the skill ends, triggers [Re-Act].
Full Repair02ManipulatorRestores HP equal to 2x Manipulator Repair AMT to all parts. Can repair all destroyed parts. After the skill ends, triggers [Re-Act].
Storm Rocket2RocketSimultaneously uses two Rocket Launchers to attack all targets within a 3x3-tile area, dealing 0.1x DMG to each part of targets hit, and applying 1 stack of [Calibration Damage] to all targets within the area. Lasts for 2 turns. Gains 1 stack of [Infiltrator] for each target hit. Can only be executed 1 time per turn. This attack is non-interceptable.
Strategic Strike2RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG.
Weakness Purge1Light SniperUses a Light Rifle to deal 1x DMG. All units afflicted with [Blackout] take [Fixed DMG] equal to 15% of their Max HP.
Cull the Weak1Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. All units afflicted with [Weak Armor] take [Fixed DMG] equal to 15% of their Max HP.
MG Penetration12Machine GunUses a Machine Gun to attack all targets in a 3-tile line, dealing 1.2x AoE DMG. This attack ignores 100% of the target's Armor.
Turbo Thrust0Shot GunUses a Shotgun to attack a target, dealing 1.5x DMG. After combat, pushes the target back 1 tile. If the path is blocked, inflicts [Crash] on the target, lasting for 1 turn.
Hyperpressure Impact2Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.7x DMG. DMG +100% against enemies with [Pollution].
Hyperpressure Overload21Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. After combat, gains 2 stacks of [Swampwalker].
Premium Repairs1ManipulatorRepairs all units (including enemy units) within [Field Shelter] range. Repair AMT is equal to 2x Manipulator Repair AMT. Can trigger [Re-ATK] after combat. For each other allied unit repaired, gains 1 stack of [Reduction Boost - α], lasting for 1 turn. Stacks up to 8 times. Other repaired allied units gain [Reduction Boost - β], lasting for 1 turn. Does not stack. Repaired enemy units gain [Intensive Fix], lasting until the end of the player's turn. Does not stack.
Intense Fire Deterrence2Machine GunUses two Machine Guns to attack all targets within a 3x2-tile area ahead, dealing 2x DMG 2 times.
Premium Repairs1ManipulatorRepairs all units (including enemy units) within [Field Shelter] range. Repair AMT is equal to 2.5x Manipulator Repair AMT. Can trigger [Re-ATK] after combat. For each other allied unit repaired, gains 1 stack of [Reduction Boost - α], lasting for 1 turn. Stacks up to 8 times. Other repaired allied units gain [Reduction Boost - β], lasting for 1 turn. Does not stack. Repaired enemy units gain [Intensive Fix], lasting until the end of the player's turn. Does not stack.
Random Settlement22Machine GunUses a Machine Gun to attack 2 random targets within range, dealing 1.2x DMG to each. After combat, inflicts [Backfire Mark] on targets hit, lasting for 2 turns.
Targeted Settlement2Machine GunUses a Machine Gun to attack a target, dealing 1.2x DMG. Inflicts [Backfire Mark] on targets hit, lasting for 2 turns.
High-Explosive Bombing1RocketUses a Missile Launcher to attack a target, dealing 0.5x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Applies 1 stack of [Enfeebled] to the target hit for 2 turns. Can stack. Cannot be intercepted. If the user is in the [Self-Sustain] state, this effect is enhanced to [High-Explosive Bombing - EX].
Megastorm0RocketLocks onto a target. After 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the selected target, dealing 0.25x AoE DMG to each part. Inflicts 2 stacks of [Daze II] on targets hit, lasting for 2 turns. If the user is under the effect of [Self-Sustain], this effect is enhanced to [Megastorm - EX].
Weakness Strike3Light SniperWhen the Legs are undestroyed, can use a Light Rifle to attack a target, dealing 1.55x DMG. Targets the part with the lowest HP.
Shooting Frenzy3Light SniperWhen Legs are destroyed and possessing 1 or more stacks of [Path of Vengeance], can use a Light Rifle to attack a random target within a 3x5-tile area ahead, dealing 0.6x DMG. This attack cannot be guarded. Fires 5 times, with each additional stack of [Path of Vengeance] allowing 1 extra shot, up to a maximum of 7 times. Prioritizes targets that have not been attacked before.
Fault Blast I10Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 3x DMG. After combat, removes all [Encrypted Virus] stacks from the target. For each 1 stack removed, restores 2 AP and 5% of their Max HP. Can repair all destroyed parts. After this, restores 5 AP.
Code Attack I2Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. After combat, removes all [Encrypted Virus] stacks from the target. For each 1stack removed, restores 2 AP and 5% of their Max HP. Can repair all destroyed parts. After this, applies [DMG Down V] to the target hit for 2 turns.
Fault Blast II10Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 3x DMG. After combat, removes all [Encrypted Virus] stacks from the target. For each 1 stack removed, restores 2 AP and 8% of their Max HP. Can repair all destroyed parts. After this, restores 5 AP.
Code Attack II2Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. After combat, removes all [Encrypted Virus] stacks from the target. For each 1stack removed, restores 2 AP and 8% of their Max HP. Can repair all destroyed parts. After this, applies [DMG Down V] to the target hit for 2 turns.
Savage Plunder1BladeUses an Alter-Blade to attack a target, dealing 1.2x DMG. This attack prioritizes the Body.
Anti-Armor Barrage1Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. This attack ignores 50% of the target's Armor.
Flare6Uses a Rocket Launcher to attack all targets within the selected 3x3-tile area, dealing [Fixed DMG] equal to 10% of their Max HP to each part. Removes the target's [Pretense] after combat.
Fire Coverage1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG to all parts. If the target has 2 or more stacks of [Acid Erosion] or [Alkali Impact], inflicts [Transmission Impairment] after combat. Lasts for 1 turn.
Circular Bombing1RocketAfter 1 turn, uses a Rocket Launcher to deal 0.6x AoE DMG to all parts of all targets within 2-3 rings 2 times. For each enemy unit within the attack range, this attack gains DMG +20%.
Meltdown Current31Rail GunUses a Rail Gun to deal 1.0x AoE DMG to all targets within a 4x6-tile line or diagonal area, always attacking the part with the lowest HP. Applies [System Overload] to the target after combat, lasting for 2 turns.
Suppressive Barrage11Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.85x AoE DMG. When possessing [Linebreaker], applies [Electric Surge Terrain] to the tile hit after combat, lasting for 1 turn, then can activate [Re-ATK].
Leader's Protection11Grants all allies [Body of Steel] and [Steel Defense], lasting for 2 turns. Then can activate [Re-ATK]. When possessing [Overcharged Defense], gains [Battlefield Shield] for 1 turn.
Shatter Storm1Shot GunUses a Shotgun to attack a target, dealing 1.0x DMG, prioritizing the target with the highest [Collapse Damage] stacks. After combat, applies 1 stack of [Collapse Damage] to the target hit, lasting for 2 turns, then can continue moving with remaining Movement.
Rupture Impact0Shot GunSimultaneously uses two Shotguns to attack the target and all targets within a 1-tile cross-shaped area, dealing 1.0x AoE DMG 2 times. If the difference between the maximum and minimum stacks of [Collapse Damage] possessed by the enemy unit exceeds 3, each excess stack increases the skill multiplier of this attack by 0.5 (considered as 0 stacks if not possessing [Collapse Damage]).
Twin-Blade Thrust11BladeUses two Alter-Blades to thrust 5 tiles forward, dealing 1x AoE DMG to all enemies in the path. Restores HP of undestroyed parts after combat. Repair AMT is equal to 100% of damage dealt. Gains 1 stack of [Sword Stance] for each enemy unit hit.
Deadly Slash1BladeUses an Alter-Blade to attack a target, dealing 1x DMG. This attack targets the part with the lowest HP. If possessing 3 or more stacks of [Sword Stance], after combat, inflicts [Crash] on the target, lasting for 1 turn.
Riptide Spray1Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 0.8x DMG. If the target possesses [Ambition], this attack's DMG is increased by 100%.
Breach Rocket11RocketAfter 1 turn, uses a Rocket Launcher to attack a random single target within a 3x3-tile area centered on the locked-on target, dealing 0.06x DMG to all parts of the target. Triggers 16 times, with the target being randomly selected each time. After combat, applies 2 stacks of [Ambition] to all targets hit.
Rail Gun Suppression1Rail GunAfter 1 turn, uses a Rail Gun to attack all targets in 2 warning directions within a 1x5-tile line, dealing 0.9x AoE DMG. After combat, applies 2 stacks of [Ambition] to all targets hit.
Gravitational Bind1Pulls all targets in a 3x5 vertical area to the front of this unit.
Shock Wave1Knocks all targets in a 1x3x5-tile line back 2 tiles.
Inevitable Slash0SawUses a Chainsaw to attack a target, dealing 1.5x DMG. The lower the target's HP, the higher the Final DMG dealt, up to 200%. This attack is guaranteed to hit the part with the lowest HP.
Inevitable Slash0SawUses a Chainsaw to attack a target, dealing 1.5x DMG. The lower the target's HP, the higher the final damage, up to an increase of 200%. Always hits the part with the lowest HP. This attack ignores 80% of the target's Armor.
Flames of War11Machine GunPrioritizes using this skill. Simultaneously uses two Machine Guns to attack the target and other targets within 1 adjacent tile, prioritizing Superconductive Pochy and dealing 1.5x DMG 2 times, with damage shared among all targets hit. Inflicts 5 stacks of [Nullify Buff] on targets hit.
Rapid Fire0Machine GunUses a Machine Gun to attack a target, prioritizing targets other than Superconductive Pochy, dealing 1.3x DMG. Inflicts 3 stacks of [Nullify Buff] on the target hit. Can [Re-ATK] after the attack, up to 1 time per turn.
Regulated Repair0Restores HP to all parts of a single ST. Repair AMT is equal to 10% of target's Max HP. Applies 2 random buffs to the target after combat.
MG Spray0Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 1x DMG.
Electromagnetic Purge0Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.0x AoE DMG.
Smoke Rocket0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. Before the attack, clears all [Mist Terrain] on the battlefield and applies [Mist Terrain] to tiles hit (lasts for 2 turns). Does not consume Ammo. This attack is non-interceptable.
Thunder Omen11Rail GunAfter 1 turn, uses a Rail Gun to attack all targets in a 3-tile designated direction, dealing 1x DMG.
Blazing Surge0FlamethrowerUses a Flamethrower to attack the main target, dealing 1.2x DMG and dealing 20% [Flame DMG] to other targets in the path. After this, randomly attacks 1 other target within range with the Flamethrower on the opposite Arm, dealing 0.15x DMG. After combat, applies [Attrition Strike] to the unit hit: After taking action, takes DMG equal to 5% of Max HP. Destroying the Titan clears this effect.
Medical Rocket0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. Adds an equal number of [Full-System Repair] stacks to Kaylen based on the number of units hit. This attack is non-interceptable.
Imprisoning Shot11Shot GunUses a Shotgun to attack a target, dealing 1x DMG. Applies [Drive Overload] to the target hit, lasting for 2 turns. If there are other enemy units within 1 ring around the target, uses the opposite Arm to execute this skill on them again. This attack cannot be [Guarded].
Imprisoning Shot - EX1Shot GunUses a Shotgun to attack a target, dealing 1x DMG. Applies [Drive Overload] to the target hit, lasting for 2 turns. If there are other enemy units within 1 ring around the target, uses the opposite Arm to execute this skill on them again. This attack cannot be [Guarded].
Electromagnetic Roar1Rail GunAfter 1 turn, uses a Rail Gun to attack all targets within a 3x5-tile area ahead, dealing 1.0x AoE DMG. Inflicts [Weapon Inhibition] on targets hit. Deals an additional 50% DMG to targets with [Prey Brand].
Electromagnetic Roar - EX1Rail GunCan only trigger Flurry Strike with [Berserk Mode]. Uses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.0x AoE DMG. Inflicts [Weapon Inhibition] on targets hit. Deals 50% increased damage to targets with [Prey Brand].
Shock Wave - EX1Knocks all targets in a 3x5-tile line back 2 tiles, applying [Maneuver Failure] to targets hit.
Fang Barrage1Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. After hitting the target, gains 1 stack of [Arashi Barrier]. If the target cannot retaliate, gains an additional 1 stack of [Arashi Barrier]. If both Arms are undestroyed, uses both Arms to activate this skill, increasing DMG to 2x.
Destructive Current - EX1Rail GunAfter 1 turn, uses a Rail Gun to deal 1.0x AoE DMG to all targets in a straight line, always attacking the part with the lowest HP. For each enemy within range, applies 1 stack of [Arashi Barrier] to self.
Crossfire GridRocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG to all parts. For each enemy within the attack range, applies 1 stack of [Arashi Barrier] to self.
Fixed-Point Transfer0Can choose 1 ally unit across the entire map and swap positions with them, then triggers [Re-Act].
Duplicity3Light SniperUses a Light Rifle to fire 2 times, attacking a single target and dealing 0.75x DMG 2 times. If a part is destroyed, repairs Sunny's Body part for 10% of its HP after combat.
Malicious Strike3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.2x DMG. If a part is destroyed, Hayato's Arms recover 10% HP, and Hayato uses a Light Rifle to execute a Link Attack, ignoring distance.
Fixed-Point Transfer1Can choose 1 ally unit across the entire map and swap positions with them, then triggers [Re-Act].
Rain of Fire1Machine GunUses a Machine Gun to attack a target, dealing 1.0x DMG. Inflicts 1 stack of [Crimson Mark] on targets hit, lasting for 2 turns. Gains [Re-Act] after use, up to 1 time per turn.
Echo Burst11Machine GunSimultaneously uses 2 Machine Guns to attack all targets within a 3x4-tile area, dealing 0.8x AoE DMG 2 times, and gains the corresponding number of [Bloody Echo] based on total stacks of [Crimson Mark] possessed by all enemy units within skill range.
Shadow Pierce11BladeUses two Alter-Blades to thrust 4 tiles forward, dealing 1x AoE DMG to all enemies in the path. Applies [Deceleration] to units hit, lasting for 2 turns, and absorbs remaining AP from all enemies within attack range. After absorption, increases own AP.
Shadow Pierce - EX1BladeUses two Alter-Blades to thrust 4 tiles forward, dealing 2x AoE DMG to all enemies in the path. Applies [Deceleration] to targets hit, lasting for 2 turns, and absorbs remaining AP from all enemies within the attack range. Increases own AP after absorption and gains Re-Act after use.
Bloodblade Frenzy2BladeUses two Alter-Blades to strike a single target in rapid succession, hitting at least 4 times. Each attack deals 1.0x DMG. After that, each additional 1 attack costs 1 AP until AP runs out. Ignores the Large Shield [Target Shift] effect.
Tagging Fire2Heavy SniperDeals 1.2x DMG to a single enemy and applies [Priority Target] to the target for 1 turn. Immediately makes an ally perform a [Link Attack] on the target.
Suppressive Blow3Heavy SniperCan use a Sniper Rifle to attack a random target within a 3x5-tile area ahead, dealing 0.55x DMG. Guaranteed to hit the part with the lowest HP. Cannot be protected by [Guard]. Fires 5 times, prioritizing targets that have not been attacked before. When [Presence] is at full stacks, skill multiplier is increased by 0.15. When [Morale] is at full stacks, applies [Interference FCS] to the target hit.
Obstacle Strike2SawDeals 1x damage. Guaranteed to hit the Body, and applies [Re-Act Disabled] to the target hit, lasting for 1 turn.
Combat Rally2ManipulatorRestores the HP of all allies within the selected 2-tile diamond area. Repair amount is equal to 1.0x Manipulator Repair AMT. Can repair 1 destroyed part, and applies 1 stack of [Presence] and [Morale] to affected targets.
Weaponry Tactics2Machine GunUses a Machine Gun to deal 1.6x DMG to the target, prioritizing hits on weapon-bearing parts, and applying [FCS Malfunction] to the target hit.
Soul Slash2BladeUses two Alter-Blades to attack all targets within an I-shaped (3x1-tile) or L-shaped (3x1-tile) area ahead, dealing 1.0x AoE DMG, and gaining [Armor Construct] based on targets hit.
Thunder Omen11Rail GunAfter 1 turn, uses a Rail Gun to attack all targets in a 3-tile-wide line forward, dealing 1x DMG. Upon hit, inflicts [Reverse Incentive].
Thunder Omen β11Rail GunAfter 1 turn, uses a Rail Gun to attack all targets in a 3-tile-wide line forward, dealing 1x DMG. Upon hit, inflicts [Reverse Incentive β].
Gyrating Slash11BladeUses two Alter-Blades to attack all targets within 1 ring, dealing 1x AoE DMG. Upon hit, inflicts [Drive Overload] on the target, lasting for 2 turns.
Quick Slash1BladeUses Alter-Blades to attack a target, dealing 1.5x DMG. Targets the part with the lowest HP.
Deadly RaidBladeWill not be actively cast. Uses two Alter-Blades to thrust 3x5 tiles forward, dealing 2.5x AoE DMG to all enemies in the path.
Chain Shot1Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1x DMG. Enables allies to launch [Link Attacks] against this target. These [Link Attacks] do not require allies to possess a specific skill and do not consume any Link chances.
Disruptive Bombing1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.5x AoE DMG to all parts of each target. Upon hit, applies [FCS Failure], lasting for 1 turn.
Wrist Shatter11Rail GunUses a Rail Gun to attack all targets within a 2x5-tile area ahead, dealing 1x DMG. This attack prioritizes Arms.
Frenzied ExecutionRail GunWill not be actively cast. After 1 turn, uses a Rail Gun to attack all targets within a 4x5-tile area ahead, dealing 1x DMG. Inflicts [Disarm] on targets hit. Gains [Desperate Tension] after use.
Jamming Technique1RocketAfter 1 turn, deals [Fixed DMG] equal to 25% of the Max HP to all parts of each target. After combat, inflicts [Maneuver Locked] on targets hit, lasting for 1 turn.
Shattered Fire3Shot GunUses a Shotgun to attack a target, dealing 1.45x DMG. After combat, inflicts [Vulnerable] on the target hit, lasting for 1 turn.
Obstacle Matrix1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within warning range, dealing 0.75x DMG to all parts of each target. Inflicts [Reaction Hysteresis] on targets hit, lasting for 1 turn.
Armorbreaker Bombing II1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 0.3x DMG to all parts of each target. After combat, restores HP to undestroyed parts equal to 50% of the damage dealt.
Actuator Tearing11Fixed ArmsUses a Main Cannon to attack a target, dealing 1.2x DMG to one part and Splash DMG equal to 50% of this damage to all other parts. This attack prioritizes Legs.
Obstacle Bombing51RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 25% of Max HP to all parts of each target. After combat, inflicts [Maneuver Locked] on targets hit, lasting for 1 turn.
Small Flare0Illuminates the field within a 3x3-tile area to reveal any hidden mines.
Reinforcement Module2ManipulatorRestores HP equal to 3x Manipulator Repair AMT to all parts of an ally. Can repair 1 destroyed part. Applies 2 stacks of [Module Plating] to the target.
Reckless Attack0Deals 1,115 [Fixed DMG] to all parts of each target within 1 ring, then self-destructs.
Repair Station β31Restores HP equal to 0.5x Manipulator Repair AMT to all parts of all allies within 1 ring. Can repair 1 destroyed part. After being repaired, grants [DMG UP III] to the repaired unit, lasting for 1 turn.
Area Blockade β1Fixed ArmsDeploys mines within 1 adjacent tile of the target. Deals damage equal to 45% of Max HP to units that remain on mine tiles. Prioritizes targets with [Movement Inhibition II], [Maneuver Locked], or [Maneuver Destruction].
Warning Sign β4RodUses a Polearm to attack a target, dealing 2x DMG. Guaranteed to attack the Body. If the target is destroyed, enemies within 2 tiles lose 3 AP.
Miracle Repair3ManipulatorRestores HP equal to 3x Manipulator Repair AMT to all parts of a single ST. The target also gains 1 AP.
Specialized Repair β2ManipulatorRestores HP equal to 2x Manipulator Repair AMT to the Body of a single ST.
Covering Fire0MissileProvides covering fire for allies. Triggers a missile attack before the enemy attacks or enters Standby, dealing 1x DMG. Units hit by a Vigilant Attack take 100% increased damage from all Tactical Weapons.
Link Storm0Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 2.5x AoE DMG. Inflicts 1 stack of [Deceleration Mark] on targets hit, lasting for 2 turns.
Vigilant Shot0Light SniperDeals 3x damage and targets the part with the lowest HP.
Melee Critical Sense0BladeDeals 1.2x DMG to the target, prioritizing the weapon-carrying Arm.
Ranged Critical Sense0BladeDeals 1.2x DMG to the target, prioritizing the weapon-carrying Arm.
Relentless Chase0Heavy SniperDeals 0.5x damage, targeting the part with the lowest HP.
Thunderstorm, Emerge!41Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 1.4x AoE DMG. Inflicts [FCS Failure] on targets hit. Applies [Electric Surge Terrain] to tiles hit, lasting for 1 turn.
Napalm33RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked target, dealing 0.35x DMG to all parts of each target.
Cruise Strike2Rail GunUses a Rail Gun to attack the same part of all targets in a 1x5-tile line or a 4-tile diagonal area, dealing 1.0x AoE DMG.
Body Bombing2Fixed ArmsUses a Main Cannon to attack a target, guaranteed to hit the Body, dealing 1.0x DMG and Splash DMG equal to 50% of this damage to other parts.
Rocket Bombing2RocketUses a Rocket Gunport to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target.
Recon Bombing2RocketUses a Rocket Gunport to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target. After combat, inflicts [Armor Down II] on targets hit. Stacks up to 3 times. Lasts for 2 turns.
Piercing Impact2Rail GunUses a Rail Gun Gunport to attack the same part of all targets in a 1x5-tile line, dealing 1.0x AoE DMG.
Area Blockade11Fixed ArmsDeploys a [Reactive Mine] within 1 adjacent tile of the target.
Delayed Bombing01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 0.4x DMG to all parts of each target.
Self-destruction0Deals [Fixed DMG] equal to 30% of Max HP to all targets within 1 ring and destroys self.
Sword of Justice4SawAttacks a target with a Chainsaw, dealing 1.65x DMG. If possessing [Overwhelm], deals 2x DMG, cannot be dodged, and is guaranteed to land a critical hit.
Sword of Justice4SawAttacks a target with a Chainsaw, dealing 2x DMG. Cannot be dodged, and is guaranteed to land a critical hit.
Component Upgrades2ManipulatorRestores HP equal to 2x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, applies [Powerhouse], lasting for 2 turns, and [Guts], lasting for 1 turn.
Overloaded Spray4Machine GunSimultaneously uses two Machine Guns to attack all targets within a 1-tile area, dealing 0.75x DMG. For every 1 target within range, this attack's DMG Dealt +25%, up to 100%.
Self-destruction0Deals damage equal to 60% of Max HP to each part of all targets within 1 ring.
Dispersion Rocket15RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 5x5-tile area, dealing 0.25x DMG to all parts of each target.
Blazing Assault2Machine GunUses two Machine Guns to attack targets within 1 adjacent tile, dealing 0.6x DMG 2 times. After combat, transforms tiles hit into [Burning Terrain], lasting for 5 turns.
Electronic Assist0Applies [Particle Barrier] to the [Microwave Jammer]. Lasts until destroyed.
Shooting Frenzy - β3Light SniperUses a Light Rifle to attack a random target within a 3x5-tile area ahead, dealing 0.6x DMG. Fires 5 times, prioritizing targets that have not been attacked before.
Traction Hook11Can pull self to the target, then continue attacking in place.
Whirlstorm11RodUses a Polearm to attack all targets within 1 ring, dealing 0.25x DMG. After combat, inflicts [Disarm] on targets hit, lasting for 1 turn.
Immunity Shield0Grants a permanent [Energy Shield] effect to allies. Removes [Energy Shield] when destroyed.
Vigilant Rail Gun0Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1x DMG.
Comet Strike22BladeUses two Alter-Blades to thrust 5 tiles forward or 4 tiles diagonally, dealing 1x AoE DMG to all enemies in the path and knocking them back 1 tile.
Bridge Repair0Back PackActivates the Auto Laying Device to repair the destroyed bridge.
Target Lock1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 1.4x DMG to all parts of each target, totaling 5.6x overall DMG. If there is more than 1 target within the area, each additional target reduces this attack's total DMG by 1.25x, down to a minimum of 1x total DMG. After combat, inflicts [DMG Taken UP II] on targets hit.
Target Lock II1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 1.4x DMG to all parts of each target, totaling 5.6x overall DMG. If there is more than 1 target within the area, each additional target reduces this attack's total DMG by 1.25x, down to a minimum of 1x total DMG. After combat, inflicts [DMG Taken UP II] on targets hit.
Flamestrike1FlamethrowerUses a Flamethrower to attack the main target, dealing 1x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, applies [Burning Terrain] to tiles along the attack path, lasting for 2 turns.
Whirling Fire Stream12FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within 1 ring around this unit, dealing 0.5x DMG. After combat, applies [Burning Terrain] to all tiles within range, lasting for 2 turns.
Support Bombing0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 0.25x DMG to all parts of each target. When Arthur is on the battlefield, after combat, inflicts [Internal Overheating] on targets hit, lasting for 2 turns.
Dual Fire3Light SniperUses a Light Rifle to shoot a target 2 times, each shot dealing 0.7x DMG. After combat, inflicts [Leakage III] on the target, lasting for 1 turn.
Self-Destruction Attack0Deals 3,941 [Fixed DMG] to all parts of each target within 1 ring, then self-destructs.
Meteoric Impact01BladeUses two Alter-Blades to thrust 5 tiles forward, dealing 1x AoE DMG to all enemies within a 1-tile area on both sides of the path. Applies [Meteoric Impact] to targets hit, lasting for 1 turn. If the target is afflicted with [Descend], applies [Disarm] to it, lasting for 1 turn.
Comet Strike - EX01BladeUses two Alter-Blades to thrust 5 tiles forward or 4 tiles diagonally, dealing 1.2x AoE DMG to all enemies in the path. Applies [Comet Strike - EX] to targets hit. If the target is afflicted with [Meteoric Impact], applies [Crash] to it, lasting for 1 turn.
Descend01BladeUses two Alter-Blades to attack a target, dealing 0.7x DMG 2 times. After combat, deals Fixed DMG equal to 100% of Weapon ATK to all units afflicted with [Comet Strike - EX]. Applies [Descend] to targets hit, lasting for 2 turns.
Missile Tracking - B0MissileAfter 1 turn, uses a Missile Launcher to attack a locked-on target anywhere on the battlefield, dealing 0.8x DMG to all parts of the target. If there are 5 or more allied vehicles on the battlefield, additionally applies [Pulse Oscillation] to the target hit, lasting for 1 turn.
Comprehensive Settlement - β3Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.8x DMG. Each target hit receives 10 consecutive hits and is afflicted with 1 stack of [Comprehensive Settlement], lasting for 1 turn.
Air Strike11RocketAfter 1 turn, uses a Rocket Launcher to attack all enemies within 1 ring of a locked-on target, dealing 0.25x AoE DMG to each part. After combat, inflicts [Thermite] on targets hit, lasting for 1 turn.
Beacon Field0Deploys a [Defense Field] within a 1-ring area at the designated tile, lasting for 2 turns, then can [Re-Act]. Enemy units passing through and within 1 tile around the [Defense Field] incur an additional 1 Movement cost. Upon defeat, deployed [Defense Field] dissolves.
Deathblow0BladeUses an Alter-Blade to attack a target, dealing 1.3x DMG. This attack targets the part with the lowest HP. If a part is destroyed, triggers [Flurry Strike] with the opposite Arm's Alter-Blade, dealing 0.5x DMG. After combat, inflicts [Movement Inhibition I] on the target.
Evil Assault11BladeUses two Alter-Blades to thrust 5 tiles forward, dealing 1x AoE DMG to all enemies in the path. Applies [Load Anomaly] to targets hit, lasting for 1 turn.
Flamestrike0FlamethrowerUses a Flamethrower to attack the main target, dealing 1x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, applies [Burning Terrain] to tiles along the attack path, lasting for 2 turns.
Whirling Fire Stream0FlamethrowerSimultaneously uses two Flamethrowers to attack all targets within 1 ring around this unit, dealing 0.5x DMG. After combat, applies [Recovery Restricted] to hit enemies within range, lasting for 2 turns.
Weakness Purge3Light SniperUses a Light Rifle to deal 1.2x DMG. After combat, deals [Fixed DMG] equal to 15% of the target's Max HP.
Cull the Weak3Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.2x DMG. After combat, deals [Fixed DMG] equal to 15% of the target's Max HP.
Electronic Assist0Applies [Particle Barrier] to the [Particle Spreader]. Lasts until destroyed.
Radiant Slash2BladeUses an Alter-Blade to attack a target, dealing 1.3x DMG. This attack targets the part with the lowest HP and inflicts [Deterrence] for 3 turns. If a part is destroyed, triggers [Flurry Strike] with the opposite Arm's Alter-Blade, dealing 0.5x DMG.
Instant Flash3BladeUses two Alter-Blades to thrust 5 tiles forward or 4 tiles diagonally, dealing 0.9x AoE DMG to all enemies in the path. Applies a [Deterrence] lasting for 3 turns to targets hit. After the attack, deals 0.5x Weapon ATK as [Fixed DMG] to all parts of the target.
Fatal Lock2Light SniperUses a Light Rifle to attack a target, dealing 1.2x DMG. Targets the part with the lowest HP. After combat, inflicts [Hit Rate Down IV] on the target hit, lasting for 1 turn.
Shooting Frenzy3Light SniperUses a Light Rifle to attack a random target within a 3x5-tile area ahead, dealing 0.9x DMG. This attack cannot be [Guarded]. The attack will continue for 5 times, prioritizing targets that have not been attacked before.
Interference Shutdown0Shut Down Particle Spreader
Nowhere To Run1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 1x AoE DMG to all parts. If other targets are within the area, reduces AoE DMG by 0.25x for each additional target, to a minimum of 0.025x AoE DMG.
Rail Gun Strafe β11Rail GunUses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1.3x AoE DMG.
Siege Artillery‌2MissileUses a Missile Launcher to attack a target, dealing [Fixed DMG] equal to 40% of Max Part HP to each part.
Swipe3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area, dealing 1.2x AoE DMG and knocking them back 2 tiles. If the path is blocked, inflicts [Crash] on the target, lasting for 1 turn.
Shred4Heavy SniperUses a Sniper Rifle to attack a target, dealing 1.3x DMG. Hit Rate +15%. This attack prioritizes Legs. After combat, inflicts [Movement Inhibition II] on the target hit, lasting for 1 turn. If this attack is dodged, gains [Hit Rate UP III] after combat, lasting for 1 turn.
Deep Repair0Restores 50% of Max HP to the Test Subject, and repairs all destroyed parts. Applies [Defensive Stance III] to the target, lasting for 1 turn.
Self-destruct Button0Converts Test Subjects into maneuverable units, granting them [Predator Self-Destruction] and +2 Movement.
Strength3RodUses a Polearm to attack all targets within an I-shaped (3x1-tile) area ahead, dealing 1.2x AoE DMG and knocking them back 2 tiles. If the path is blocked, inflicts [Movement Inhibition II] on the target, lasting for 1 turn.
Predator Self-Destruction0Deals [Fixed DMG] equal to 50% of Max HP to all units within 1 ring. Inflicts [Movement Inhibition II].
Indiscriminate Self-Destruct0Deals [Fixed DMG] equal to 20% of Max HP to all units (including allies) within 1 ring. Inflicts [Movement Inhibition II].
Calamity Strike4RodUses a Polearm to attack a target 2 times, with each hit dealing 1.1x DMG. Targets the part with the lowest HP.
Melissa's Assistance0Restores 20% of Max HP to all parts and repairs 1 destroyed part. Also, applies the same repair effect to an ally with the lowest HP percentage.
Wreckage01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within 2 adjacent tiles centered on the locked-on target, dealing 0.25x DMG to all parts of each target and inflicting [Movement Inhibition II] for 1 turn.
Amplification Strike01RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.4x DMG to all parts of each target. Gains [Charging Protocol] when hitting at least 2 enemies.
Energize Strike01Machine GunUses a Heavy Machine Gun to attack a target, dealing 2.2x DMG, restoring 40% of the damage dealt as HP, and repairing 1 destroyed part. Removes [Charging Protocol] at the end of the skill.
Lock-on Bombing2RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.3x DMG to all parts of each target.
Energize Strike01Machine GunUses a Heavy Machine Gun to attack a target, dealing 3.4x DMG, restoring 40% of the damage dealt as HP, and repairing 1 destroyed part. Removes [Charging Protocol] at the end of the skill.
Energize Strike01Machine GunUses a Heavy Machine Gun to attack a target, dealing 4.3x DMG, restoring 40% of the damage dealt as HP, and repairing 1 destroyed part. Removes [Charging Protocol] at the end of the skill.
Armor Support0Applies 5 stacks of [Hardened Plating] to the target, then destroys itself. Only usable within a 1-tile range of Titan.
Structural Repair0Restores HP to all parts of a single ST. Repair AMT is equal to 35% of Max Part HP. Can repair 1 destroyed part.
Righteous Enforcement - β01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 6x Total DMG, shared among all parts of each target.
Timed Rocket01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 0.4x DMG to all parts of each target.
Righteous Enforcement0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 1-tile diamond area centered on the locked-on target, dealing 6x Total DMG, shared among all parts of each target.
Timed Rocket β01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 5x5-tile area centered on the locked-on target, dealing 0.4x DMG to all parts of each target.
Call for Fire Cover I06Uses a Rocket Launcher to attack a target and all targets within 1 tile of it, dealing 4,100 [Fixed DMG] to all parts of each target hit.
Call for Fire Cover II05Uses a Rocket Launcher to attack a target and all targets within 1 tile of it, dealing 4,600 [Fixed DMG] to all parts of each target hit.
Call for Fire Cover III05Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 5,200 [Fixed DMG] to all parts of each target hit.
Call for Fire Cover IV05Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 5,800 [Fixed DMG] to all parts of each target hit.
Call for Fire Cover V05Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 6,400 [Fixed DMG] to all parts of each target hit. After combat, inflicts [Burning Terrain] on tiles hit, lasting for 2 turns.
Call for Fire Cover VI04Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 7,100 [Fixed DMG] to all parts of each target hit. After combat, inflicts [Burning Terrain] on tiles hit, lasting for 2 turns.
Call for Fire Cover VII04Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 7,800 [Fixed DMG] to all parts of each target hit, and inflicts [Disarm], lasting for 1 turn. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Call for Fire Cover VIII04Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 8,700 [Fixed DMG] to all parts of each target hit, and inflicts [Disarm], lasting for 1 turn. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Call for Fire Cover IX03Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 9,500 [Fixed DMG] to all parts of each target hit, and inflicts [Crash], lasting for 1 turn. After combat, applies [Burning Terrain] to tiles hit, lasting for 2 turns.
Reinforced Repairs I06Gains a shield effect equal to 20% of Max HP. Lasts for 1 turn.
Reinforced Repairs II06Gains a shield effect equal to 30% of Max HP. Lasts for 1 turn.
Reinforced Repairs III05Gains a shield effect equal to 30% of Max HP. Lasts for 2 turns.
Reinforced Repairs IV05Gains a shield effect equal to 35% of Max HP. Lasts for 2 turns.
Reinforced Repairs V05Gains a shield effect equal to 40% of Max HP. Lasts for 2 turns.
Reinforced Repairs VI05Gains a shield effect equal to 45% of Max HP. Lasts for 2 turns.
Reinforced Repairs VII04Gains a shield effect equal to 50% of Max HP. Lasts for 2 turns.
Reinforced Repairs VIII04Gains a shield effect equal to 60% of Max HP. Lasts for 2 turns.
Reinforced Repairs IX03Gains a shield effect equal to 70% of Max HP. Lasts for 2 turns.
Burden of the Able1ManipulatorRestores HP equal to 2.5x Manipulator Repair AMT to all parts of the target. Can repair all destroyed parts and deals damage equal to 1x Repair AMT to all enemy units. Applies repairs equal to 8x Manipulator Repair AMT to 2 random [Phonographs].
Balanced Unit - EX4Heavy Machine GunUses a Heavy Machine Gun to attack a target, dealing 1.4x DMG. After combat, restores HP to undestroyed parts equal to 1x Manipulator Repair AMT. Cannot repair destroyed parts.
Burden of the Able1ManipulatorRestores HP equal to 2.5x Manipulator Repair AMT to all parts of the target. Can repair all destroyed parts. Also repairs 3 random [HF Oscillators] for 8x Manipulator Repair AMT, then deals damage equal to 0.75x the Repair AMT to all enemy units.
Ceasefire Breaker31Heavy SniperConsumes all AP to attack different enemy units within range 5 times using a Sniper Rifle, in order from lowest to highest HP, dealing 0.55x DMG. Guaranteed to hit the part with the lowest HP. If there are fewer than 5 enemy units, excess attacks target random units and parts. For each additional 1 AP consumed, skill multiplier +0.15.
Bullets Pouring In - EX3Machine Gun, Shot GunUses a Machine Gun or Shotgun to attack a target, dealing 1.3x DMG. If a part is destroyed, can trigger [Re-ATK] after combat, but cannot move before attacking. Can be activated 1 time per turn.
Victory Rush - EX4Pile BunkerUses a Pile Bunker to attack a target, dealing 1.2x DMG. Targets the part with the lowest HP. If a part is destroyed, triggers [Flurry Strike] with the opposite Arm, dealing 1.0x DMG.
Obstacle Shooting3Shot GunUses a Shotgun to attack a target, dealing 1.3x DMG. Inflicts [Movement Inhibition II] on the target hit, lasting for 1 turn.
Destructive Shot3Light SniperUses a Light Rifle to attack a target, dealing 1.2x DMG. If the target hit is afflicted with [EMP], after combat, deals [Fixed DMG] equal to 15% of their Max HP and applies 1 stack of [EMP].
Area Bombing01RocketUses a Rocket Gunport to attack all targets within a 3x3-tile area, dealing 0.35x AoE DMG to all parts of each target. This attack is non-interceptable.
Takeover0Designates 1 Gunport, transforming it into a manipulable ally, lasting for 1 turn.
Preemptive Artillery Strike01RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.35x AoE DMG to all parts of each target. This attack is non-interceptable.
Guided Artillery01RocketUses a Rocket Gunport to attack all units within a 3x3-tile area, dealing 2,500 [Fixed DMG] to each part. This attack is non-interceptable.
Zone Repair1ManipulatorRestores HP equal to 2x Manipulator Repair AMT to all parts of units within 1 ring. Can repair 1 destroyed part.
Twin-Blade Saw3SawUses a Chainsaw to attack a target, dealing 1.35x DMG. Always attacks the Body. Before combat, deducts HP from all of own parts equal to 20% of Max HP, and deals [Fixed DMG] to all target parts equal to 20% of their Max HP. This HP deduction and Fixed DMG cannot destroy parts. After combat, immediately triggers Manipulator repair effect 1 time.
Anti-Repair Bombardment01RocketUses a Rocket Gunport to attack all units within a 3x3-tile area, dealing 500 [Fixed DMG] to each part and applying [Total Destruction] to the target. This attack is non-interceptable and cannot be dodged.
Focused Barrage1MissileUses a Missile Launcher to attack a single target, dealing 1.4x DMG and Splash DMG equal to 50% of this damage to other parts. If the unit is affected by [Lock], all Pterodactyl Launcher - M units can launch Link Attacks against the target regardless of distance.
Drone Assist0Deploys 1 [Tracer]. After deployment, triggers [Re-Act].
Firepower Paralysis1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target. Ignores weapon range limit, dealing 2.3x Total DMG shared among all targets. Inflicts [Weapon Inhibition] on targets hit, lasting for 1 turn. This attack is guaranteed to hit.
Drone Assist β0Deploys 1 [Tracer]. If Body HP is below 50%, deploys an additional [Tracer]. After deployment, triggers [Re-Act].
One-Mech Army β4Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. After combat, repairs undestroyed parts, restoring HP to equal to 40% of damage dealt.
Unstoppable β6Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.95x DMG 2 times.
Flames of War β4Machine GunUses two Machine Guns to attack all targets within a 3x2-tile area ahead, dealing 0.35x AoE DMG 2 times.
Swift Bombardment1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target. Ignores weapon range limit, dealing 2.3x Total DMG shared among all targets. Inflicts [FCS Failure] on targets hit, lasting for 1 turn. This attack is guaranteed to hit.
Rocket Bombing0RocketUses a Rocket Launcher to attack all targets within the selected 5x5-tile area, dealing [Fixed DMG] equal to 100% of Max HP to STs remaining on these tiles.
Rocket Bombing0RocketUses a Rocket Launcher to attack all targets within the selected 3x3-tile area, dealing [Fixed DMG] equal to 100% of Max HP to STs remaining on these tiles.
Blade-Gun Combo31BladeUses an Alter-Blade to attack a target, dealing 1.2x DMG. Then uses a Machine Gun to launch a [Flurry Strike], dealing 0.4x DMG.
Gunfire Assault21Machine GunUses a Machine Gun to attack a target, dealing 1.2x DMG, and recovering 0.3x the DMG dealt as HP after the attack.
Duplicity3Light SniperUses a Light Rifle to fire 2 times, attacking a single target and dealing 0.75x DMG 2 times. If a part is destroyed, repairs Mourning Wraith's Body part for 10% of its HP after combat.
Malicious Strike3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.2x DMG. If a part is destroyed, Wailing Wraith's Arms recover 10% HP. After the attack, Wailing Wraith uses a Light Rifle to execute a Link Attack, ignoring distance.
Code: Detonation0When entering a 1-ring range of the MedEvac Transport, triggers self-destruction, dealing damage equal to 100% of Max HP to all targets within 1 ring.
Hackin0Can be used on a Restraining Device to gain control over it.
Extermination0Rail GunAfter the warning ends, uses a Rail Gun to destroy all enemy targets within a linear range.
Delayed Bombing0RocketAfter 1 turn, uses a Rocket Launcher to attack all enemy targets within a 3x3-tile area, dealing [Fixed DMG] equal to 25% of Max HP to all parts of each target.
Sector Sweep0Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.8x AoE DMG. Instantly triggers the [Infection] effect on targets hit 1 time.
Resolution No. 302Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 1.0x DMG. After combat, if the target hit has at least 3 stacks of [Infection], applies [Parasite] to it.
Suppressive Spray31Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.9x DMG 2 times.
Structural Resonance3Restores the HP of all allies within the selected 3-tile diamond area. Repair AMT is equal to 3.0x Manipulator Repair AMT. Can repair 1 destroyed part. Deals damage to enemy units within the area equal to 0.75x the Repair AMT.
Call for Fire Cover02Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing damage equal to 35% of Max HP to all parts of each target. After combat, inflicts [Burning Terrain] on tiles hit, lasting for 2 turns.
Napalm Bombing1RocketAfter 1 turn, uses a Rocket Launcher to deal 0.65x AoE DMG to all parts of all targets within 2-3 rings.
Destructive Current3Rail GunUses a Rail Gun to deal 1.0x AoE DMG to all targets in a straight or diagonal line, always attacking the part with the lowest durability.
Open Fire!0Uses a Railgun calibrated with full charge to attack Leviathan.
Dustbreaker22BladeRequires Alter-Blades in both hands to activate. Uses an Alter-Blade to attack a target, dealing 1.3x DMG. This attack targets the part with the lowest HP and inflicts [Misalignment] for 1 turn. If a part is destroyed, triggers [Flurry Strike] with the other Alter-Blade, dealing 0.5x DMG.
Parallel Slash12BladeAttacks a target with a two Alter-Blades, dealing 1.5x DMG, and inflicting [Movement Inhibition II] on the target hit, lasting for 1 turn.
Destructive Burst32Machine GunUses a Machine Gun to attack a target, dealing 1.3x DMG. If a part is destroyed, inflicts [Crash] on the target, lasting for 1 turn.
Stagnation Spray12Machine GunUses two Machine Guns to attack all targets within a 5x3-tile area ahead, dealing 0.35x AoE DMG 2 times. If the targets' buff stacks are less than 3, applies [Stagnation] to targets hit for 1 turn.
Summon Beacon Drone0Summons 3 Beacon Drones.
Retrieve Beacon Drone01Retrieves all Beacon Drones on the battlefield, each one restoring 15% HP.
Nightmare's Embrace21Applies [Soul Harvest] to all targets within 1 ring around self, lasting for 1 turn, and [Burnout].
Autonomous Mode I0Inflicts [Manual Control] on all enemy units, lasting for 2 turns. When switching to [Autonomous Mode I], removes all [Manual Control] and inflicts 1 additional active effect. After a part is destroyed, transforms into [Manual Mode I].
Manual Mode I0Fixed ArmsUses a Main Cannon to attack a target, dealing 1.5x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. After combat, applies [Manual Control] to the target, lasting for 2 turns. When switching to [Manual Mode I], removes all [Manual Control] and applies [Manual Control] to the nearest 1 unit, lasting for 2 turns. When all parts are undestroyed, converts to [Autonomous Mode I].
Autonomous Mode II0Heavy Machine GunAfter 1 turn, uses a Heavy Machine Gun to attack the locked-on target, dealing 1.5x DMG. After a part is destroyed, converts to [Manual Mode II].
Manual Mode II0Applies [Abnormal Detonation I] to all enemy units. When all parts are undestroyed, converts to [Autonomous Mode II].
Autonomous Mode II - EX0Heavy Machine GunAfter 1 turn, uses a Heavy Machine Gun to attack locked-on targets, dealing 1.5x total DMG. Guaranteed to hit the Body. When a part is destroyed, converts to [Manual Mode II - EX].
Manual Mode II - EX0Applies [Abnormal Detonation II] to all enemy units. When parts are undestroyed, converts to [Autonomous Mode II - EX].
Autonomous Mode IV0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 5x AoE DMG, shared by all units hit. When any enemy unit takes [Burning Terrain] damage, gains [Extended Reach], which is removed after taking action. After a part is destroyed, converts to [Manual Mode IV].
Manual Mode IV0Calls in a rocket strike to attack all targets within a 3x3-tile area, dealing [Fixed DMG] equal to 20% of Max HP. This attack is guaranteed to hit. After combat, applies [Burning Terrain] to hit tiles, lasting for 4 turns. When any enemy unit takes [Burning Terrain] damage, gains [Extended Reach], which is removed after taking action. If all parts are undestroyed, converts to [Autonomous Mode IV].
Autonomous Mode IV - EX0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 6x AoE damage, shared by all units hit. After combat, applies [Armor Disintegration] to all units within the attack range. When any enemy unit takes [Burning Terrain] damage, gains [Extended Reach], which is removed after taking action. After a part is destroyed, converts to [Manual Mode IV - EX].
Manual Mode IV - EX0Summons a Rocket Strike to attack all targets within a 2-tile diamond area, dealing [Fixed Damage] equal to 25% of max durability. This attack is guaranteed to hit and inflicts [Burning Terrain] on tiles hit, lasting for 4 turns. When any enemy unit takes [Burning Terrain] damage, gains [Extended Reach], which is removed after taking action. When all parts are undestroyed, converts to [Autonomous Mode IV - EX].
Switch Direction0Switches the direction of [Unilateral T-Sphere].
Shooting Frenzy - EX71Heavy SniperUses a Sniper Rifle to attack a random target within a 3x5-tile area ahead, dealing 0.5x DMG. This attack cannot be guarded. Fires 5 times, prioritizing targets that have not been attacked before.
Armor Bombing11RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG to each part. For each 1 stack of [Hardened Plating], skill damage multiplier is increased by 0.15.
Vigilant Pulse0Heavy Sniper
Delayed Bombing I0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within early warning range. This attack is guaranteed to hit and deals 0.25x DMG to each part of each target. After combat, inflicts [Impending Doom] on targets hit.
Delayed Bombing II0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within early warning range. This attack is guaranteed to hit and deals 0.25x DMG to each part of each target. After combat, inflicts [Impending Doom] on targets hit.
Deploy01Uses [ST Replicator] to deploy an ST.
Swift Blade2RodUses a Polearm to attack, dealing 1.5x Weapon DMG. If a part is destroyed, triggers [Re-ATK]. Can use remaining Movement to move before attacking.
Tactical Shutout03Applies [Tactical Shutout] to the designated unit, lasting for 1 turn, then uses remaining Movement to activate [Re-Act].
Shut Down Facility0Remotely deactivates the specified [ST Replicator].
Remote Deployment2Remotely uses the [ST Replicator] to deploy an ST.
Deploy02Uses [ST Replicator] to deploy an ST.
Core Overload01When a part is destroyed, deals [Fixed DMG] equal to 50% of Max HP to each part of targets within 1 ring and destroys itself.
Delayed Bombing2RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within 1 ring of a locked-on target, dealing 0.3x DMG to each part. Inflicts [Rupture] on targets hit, lasting for 1 turn.
Cut the Fuse2Shuts down and dismantles the [α Matter Detonator]. Only effective after the [α Matter Detonator] is activated.
Disabling Impact1Rail GunUses a Rail Gun to attack all targets within a 3x5-tile area ahead, dealing 1.0x AoE DMG. This attack is guaranteed to hit. Inflicts [Disarm] on targets hit, lasting for 1 turn.
Main Cannon Attack2Fixed ArmsUses a Main Cannon to attack a target, dealing 1.0x DMG and Splash DMG equal to 50% of this damage to other parts.
Interference Shutdown0Shut Down Jamming Device
Long-Range Bombardment1MissileUses a Missile Launcher to attack a target anywhere on the map, dealing 1.0x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts.
Long-Range Bombing1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area on the entire map, dealing 0.25x AoE DMG to all parts.
Fully Power21Heavy Machine GunUses a Heavy Machine Gun to attack all targets in a cone ahead, dealing 0.5x AoE DMG.
Scatter Bombardment4RocketUses a Rocket to attack all enemies on the battlefield, dealing 0.25x AoE DMG to each part. After combat, deals [Fixed DMG] equal to 60% of Max HP to all parts of each target. This attack is non-interceptable. Gunports and units within [Anti-Air Matrix] will not be targeted. This skill only activates on odd-numbered turns.
Hunt3Heavy SniperCan use a Sniper Rifle to attack a random target within a 3x5-tile area ahead, dealing 1x DMG. Guaranteed to hit the part with the highest HP. This attack cannot be [Guarded]. Fires 5 times, prioritizing targets that have not been attacked before. After combat, restores 25% of DMG as HP.
Prepared Fire0Machine GunSimultaneously uses two Machine Guns to attack a target, dealing 0.6x DMG 2 times. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt.
Purging Impact4Rail GunUses a Rail Gun to attack all targets in a 3x5-tile area ahead, dealing 1.0x AoE DMG. For each target hit, gains 1 stack of [DMG UP V] after combat, lasting for 1 turn. Can stack up to 3 times.
Disturbance Bombing01RocketUses a Rocket Gunport to attack all targets within a cross-shaped area, dealing 0.25x DMG to all parts of each target. This attack is non-interceptable. After combat, clears all enemy terrain effects within the area.
Modified Rocket0RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target.
Decoy Mine Laying0Fixed ArmsCan choose any enemy target on the battlefield. Deploys 1 [Sentinel Mine] at the target's location, then can continue action with remaining Movement.
Scorch Blockade2FlamethrowerUses a Flamethrower to attack the main target, dealing 1.2x DMG and dealing 20% [Flame DMG] to other targets in the path. After combat, deploys 1 [Sentinel Mine] at the target's location.
Shock Bombing21RocketUses a Rocket Launcher to attack all targets within 1 ring of the target, dealing 0.3x DMG to all parts of each target. After combat, inflicts [Movement Inhibition I] on the target, lasting for 1 turn. Tiles within a 2-tile area around [Sentinel Mine] are also included in this skill's attack range.
Scorching Jetstream63FlamethrowerUses two Flamethrowers to attack all targets within attack range, dealing 0.35x DMG 2 times. After combat, applies [Burning Terrain] to all tiles within range, lasting for 2 turns.
Motorized Guard22Protects allies within 2 adjacent tiles from Assault, Melee, and Ranged attacks. Can trigger up to 3 times per turn. Lasts for 2 turns. Gains [Defensive Stance II]. Can trigger up to 3 times.
Zero-G Blast01Can choose an enemy unit within 4 tiles to swap positions with. Upon landing, explodes, dealing [Fixed DMG] equal to 10% of Max HP to enemy units within 1 ring.
Cutting Raid3SawUses a Chainsaw to attack a target, dealing 1.3x DMG. This attack targets the part with the lowest HP.
Powerful Impact31Rail GunUses a Rail Gun to attack the same part of all targets in a 1x5-tile line or 4-tile diagonal area, dealing 1x AoE DMG. Enters [Aiming] Mode before attacking.
Frame Overhaul0ManipulatorRestores HP equal to 2x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. After repair, the target gains [Weapon Upgrade - High Energy Shock]/[Weapon Upgrade - Intense Combustion Warhead]/[Weapon Upgrade - Lock-On Pursuit] according to its weapon type, lasting for 1 turn.
Obstacle Bombing3RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.2x AoE DMG to each part. Applies [Movement Inhibition I] to the target. Lasts for 2 turns.
Impromptu Experiment4Heavy SniperUses a Sniper Rifle to shoot a target 2 times, with each shot dealing 1.2x DMG. Cannot enter [Aiming] Mode before attacking.
Overdose4Heavy SniperUses a Sniper Rifle to attack the target and all enemy units along the path within range, dealing 0.9x DMG. Enters [Aiming] Mode before attacking.
Bantering Ease5Heavy SniperUses a Sniper Rifle to attack different enemies within range 5 times in order of their HP from lowest to highest, dealing 0.7x DMG. Always targets the part with the lowest HP. If there are fewer than 5 enemies, extra attacks target random enemies and parts. If a critical hit occurs during the attack, subsequent DMG multiplier is increased by 0.1x. Can stack. Gains Crit Rate +15% for this attack.
Shooting Frenzy3Light SniperUses a Light Rifle to attack a random target within a 3x5-tile area ahead, dealing 1.2x DMG. The target cannot be affected by Guard. Fires 5 times, prioritizing targets that have not yet been attacked.
Heroic Vault11RodJumps to any empty tile within 4 adjacent tiles, then uses a Polearm to deal 0.5x AoE DMG to all enemies within 1 ring. Applies [Top Target] to all targets hit, lasting for 2 turns. Can only be executed when equipped with a Jetpack.
Banish Evil11RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 0.25x DMG to all parts of each target. After combat, inflicts 2 stacks of [Pollution Level] on targets hit.
Wither and Bloom11Fixed ArmsAfter 1 turn, attack all targets within 2 rings, dealing 1x AoE DMG. After combat, inflicts 2 stacks of [Pollution Level] on targets hit.
No Slacking Off0Can select one ally unit anywhere on the map and swap positions with them, then trigger [Re-Act].
Wither and Bloom II11Fixed ArmsAfter 1 turn, attacks all targets within 2 rings, dealing 1x AoE DMG. After combat, applies 1 stack of [Pollution Level] to targets hit.
Banish Evil III11RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area centered on the locked-on target, dealing 0.25x DMG to all parts of each target. After combat, applies 1 stack of [Pollution Level] to targets hit.
Wither and Bloom III22Fixed ArmsAfter 1 turn, attacks all targets within 2 rings, dealing 1x AoE DMG. After combat, applies 1 stack of [Pollution Level] to targets hit.
Pollution0Deals [Fixed DMG] equal to 0.2x Max HP to all parts of all targets within 1 ring, and applies 1 stack of [Pollution Level]. After combat, applies [Contaminated Terrain] within 1 ring.
Sterilize0Deals [Fixed DMG] equal to 0.2x Max HP to all parts of all targets within 1 ring, and removes [Contaminated Terrain] within the range, clearing 2 stacks of [Pollution Level] from all allied units on the map.
Wither and Bloom IV11Fixed ArmsAfter 1 turn, attack all targets within 2 rings, dealing 1x AoE DMG.
Ward Off Evil11RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x DMG to all parts of each target.
Reorganized3Selects 1 ally ST, repairing all destroyed parts, restoring HP equal to 15% of Max HP, and granting [Nanoforge] and [Collapse].
Shortcut Setup3Selects 2 allies and creates [Shortcut] under them. The tile lasts for 1 turn, and a maximum of 2 can exist simultaneously. Each activation will reset all [Shortcut].
Roadblock Deployment3Designates 1 allied unit to gain the [Roadblock Deployment] skill. The unit loses the skill at the end of the turn.
Roadblock Deployment3Selects 3 tiles and creates [Barriers] on them.
Weak Point Analysis3Designates 1 enemy unit on the battlefield and applies [Weak Point].
Ironbreaker3Knuckle, Pile BunkerUses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. The first attack hits the part with the highest HP. If this part is not destroyed, the second attack will hit the same part.
Final Bombardment11RocketAfter 1 turn, uses a Rocket Launcher to attack a random target and its allies within 2 adjacent tiles, dealing a total of 6x AoE DMG to all parts, shared among all targets. This attack is non-interceptable.
Weak Point Analysis3Selects 1 enemy unit within attack range and applies [Weak Point].
Spirit Strike - EX4SawUses a Chainsaw to attack a target, dealing 1.6x DMG. Prioritizes damaged parts. The second hit deals 0.6x DMG.
Saturated Strike - EX3Rail GunConsumes 2 rounds of Ammo. Uses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.25x AoE DMG.
Wild Storm - EX4Heavy Machine GunUses a Heavy Machine Gun to attack all targets within attack range, dealing 0.55x AoE DMG. Gains Crit Rate +50% for this attack.
Interference Injection2Light SniperUses a Light Rifle to deal 1.0x DMG to the target and applies [Interference Indicator] to the target, lasting for 1 turn. Will not prioritize targets attacked by this skill in the previous turn.
Binding Hammer3Pile BunkerUses a Pile Bunker to attack a target, dealing 1.5x DMG and inflicting [Movement Inhibition I] on the target hit, lasting for 2 turns.
Jamming Blast3Machine GunSimultaneously uses 2 Machine Guns to attack a target, dealing 0.7x DMG 2 times. If the target is hit, applies [Movement Inhibition I] to the target for 2 turns.
Teleportation0Can select any Teleport Tile on the battlefield and teleport to a passable area above or within 1 adjacent tile. Can then use remaining Movement to [Re-Act].
Wide-Range Bombing1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.1x AoE DMG to all parts. Each target hit adds [Function Enhancement] to self.
Final Bombardment II1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 2-tile diamond area centered on the locked-on target, dealing 4x Total DMG shared by all parts of all targets. This attack is non-interceptable.
Full TackleRodUses a Polearm to thrust 3 tiles forward, dealing 1.2x DMG to the first target hit, then knocking the target back 1 tile. If the target is afflicted with [Duel Mark], triggers [Re-ATK] after combat, activating 1 time per turn.
Timed Bombing3RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x5-tile area in front, dealing 0.5x AoE DMG to all parts.
Shock Wave1Knocks all targets in a 3x5-tile line back 5 tiles.
Long-Range Rupture Rocket - β1RocketUses a Rocket Launcher to attack all targets within a 3x3-tile area across the entire battlefield, dealing 0.3x AoE DMG to each part. Inflicts [Rupture] on targets hit, lasting for 1 turn.
Shock Rocket0RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 1-tile diamond area centered on the locked-on target and dealing 4x Total DMG shared by all parts of all targets. This attack is non-interceptable. After this attack, applies [Shock Defect] to all damaged targets for 2 turns.
Bloodblade Frenzy2BladeUses two Alter-Blades to strike a single target in rapid succession, hitting at least 4 times. Each attack deals 0.6x DMG. After that, each additional 1 attack costs 1 AP until AP runs out. Ignores the Large Shield [Target Shift] effect.
Disturbance Bombing01RocketUses a Rocket Gunport to attack the designated location, dealing 3x DMG to all targets within a cross-shaped area. This attack is non-interceptable.
Long-Range Bombing1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG to all parts.
Obstacle Rocket2RocketCan attack across the entire battlefield. Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.4x DMG to all parts of each target. After combat, inflicts [Maneuver Locked] on targets hit, lasting for 1 turn.
Whirlstorm1RodUses a Polearm to attack all targets within 1 ring, dealing 0.25x DMG. After combat, inflicts [Disarm] on targets hit, lasting for 1 turn. When possessing [Soul Ignition], this skill changes to [Whirlstorm - EX].
Obstacle Rocket0RocketCan attack across the entire map. Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.44x DMG to all parts of each target. After combat, inflicts [Maneuver Locked] on targets hit, lasting for 1 turn.
Gel Bomb0Deals [Fixed DMG] equal to 0.2x Max HP to all parts of all targets within 1 ring. After combat, generates [Gel Terrain] within 1 ring for 1 turn, and applies [DMG Down II] and [Movement Inhibition II] to targets hit.
I Won't MissMissileFires all Missile Launcher Ammo to randomly attack all enemy units within range. Each missile deals 0.7x DMG to the unit hit and does not consume Ammo. If in the fog, DMG Dealt +100%.
Oblique EdgeBladeUses two Alter-Blades to attack in a designated direction, dealing 1.0x DMG to the target. Prioritizes targeting Arashi Lighthouses and increases DMG dealt to Lighthouses by 100%, applying 1 stack of [Unseen Presence] to the Lighthouse hit. Can trigger [Re-Act] after combat, and act again with full Movement.
Lighthouse Repair5Costs 5 AP. Selects a Lighthouse across the entire battlefield and restores 100% of its HP. Can then use remaining Movement to [Re-Act].
Ruinous Impact1Heavy SniperCan use a Sniper Rifle to attack a random target within a 3x5-tile area ahead, dealing 0.55x DMG. Guaranteed to hit the part with the lowest HP. Cannot be protected by [Guard]. Fires 5 times, prioritizing targets that have not been attacked before. If in the fog, the range extends to the entire battlefield and ignores obstacle obstruction.
Tesla Hunt1RocketSimultaneously uses two Rocket Launchers to attack all targets within a 3x3-tile area, dealing 0.175x AoE DMG 2 times to each part, and applying [Interference Terrain] to the area, lasting for 2 turns. If in the fog, range expands to the entire battlefield.
Mistbreaker Shot1Heavy SniperUses a Sniper Rifle to attack a target, dealing 2x DMG. Always hits the part with the lowest HP. For each 1 stack of [Blinding Shield] on self, triggers 1 [Re-Act].
Night Owl Roar1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 3-tile diamond area centered on the locked-on target, dealing 1x Total DMG. If in the fog, skill damage multiplier +4.0.
Swift Bombardment - S1RocketAfter 1 turn, uses a Rocket Launcher to attack all targets within a 1-tile diamond area centered on the locked-on target, ignoring weapon range limitations, dealing 5x Total DMG shared by all parts of all targets. This attack is non-interceptable.
Lightning Orb - S1Fixed ArmsFires a Lightning Orb to attack a single target within a 2-tile radius around self, dealing a total of 4x DMG shared by all parts of the target. The ‌Lightning Orb is automatically passed to all enemies within 1 ring of each target. Each unit only takes damage once.
Decoy Mine LayingFixed ArmsCan choose a target within a 1-tile radius around self. Deploys 1 [Sentinel Mine] at the target's location, then can continue action with remaining Movement.
Rack11HMGEnters [Rack] Mode: Cannot move. Heavy Machine Gun Range +4, Bullets +1. Can continue to attack after racking. Automatically exits [Rack] Mode when an Arm is destroyed. [Retract] is available in [Rack] Mode. After retracting, can continue to move.
Absolute Territory11SREnters [Rack] Mode: Unable to move, Sniper Rifle's Range +4, DMG +10%. Can continue attacking after racking. ST automatically exits [Rack] Mode when an Arm is destroyed. When in [Rack] Mode, the [Retract] code can be cast. After retracting, movement can continue.
Custom Repair1Repairs the target. Repair AMT is 28% of the part's Max HP.
Thermobaric Missile - β31MissileUses a Missile Launcher to attack a target, dealing 1.0x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. After combat, deals [Fixed DMG] equal to 0.5x DMG to the target hit and units within 2 adjacent tiles.
Mighty Smash2SawUses a Chainsaw to attack a target, dealing 1.6x DMG. This attack ignores 50% of Armor.
Overclocked Resonance0Restores the HP of all parts of self and allies within a 3-tile diamond area. Repair AMT is equal to 10% of Max HP. Can repair 1 destroyed part. Deals damage to enemy units within the area equal to the Repair AMT.
Purging Impact1Rail GunAfter 1 turn, uses a Rail Gun to attack all targets within a 3x5-tile area, dealing 1.0x AoE DMG.
Obstacle Strike0MissileUses a Missile Launcher to attack a target, dealing 1.0x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. After combat, inflicts [Movement Inhibition II] and [Guard Block] on targets hit, lasting 1 turn.
Blazing Assault II1Machine GunUses two Machine Guns to attack targets within 1 adjacent tile, dealing 0.6x DMG 2 times. After combat, applies [Burning Terrain] to tiles hit.
Bridge Repair0Machine GunActivates the Auto Laying Device to repair the destroyed bridge. Elise's Arms must both be undestroyed to use this skill.
Meteoric Impact01BladeUses two Alter-Blades to thrust 5 tiles forward, dealing 1x AoE DMG to all enemies within a 1-tile area on both sides of the path. Inflicts [Meteoric Impact] on targets hit, lasting for 1 turn. If the target is afflicted with [Descend], inflicts [Disarm] on it, lasting for 1 turn.
Comet Strike - EX01BladeUses two Alter-Blades to thrust 5 tiles forward or 4 tiles diagonally, dealing 1.2x AoE DMG to all enemies in the path. Inflicts [Comet Strike - EX] on targets hit. If a target is afflicted with [Meteoric Impact], inflicts [Crash] on it, lasting for 1 turn.
Descend01BladeUses two Alter-Blades to attack a target, dealing 0.7x DMG 2 times. After combat, deals [Fixed DMG] equal to 100% of Weapon ATK to all units afflicted with [Comet Strike - EX]. Inflicts [Descend] on targets hit, lasting for 2 turns.
Super Jackpot!0Deals [Fixed DMG] equal to 100% of Max HP to all targets within 1 ring.
Data IntegrationCan be used on Cyber-Spec STs with HP below 50%. Upon use, destroys the target unit, immediately resets the A-00 Commander Skill cooldown, increases A-00 DMG by 15%, and grants 1 [Re-Act].
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