Tower of Fantasy · weapon
Scythe of the Crow
Scythe of the Crowレイヴンの大鎌까마귀 낫
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK16.38
HP1,165.05
Crit—
Resistance6.83
Shatter12.5
Charge5
Max advancement ★6
Matrix slots4
Skills
Normal Attack
While on the ground, swing the scythe to launch 5 consecutive attacks.
First Attack: Deal damage equal to 51.9% of ATK plus 328 and knock the target back a short distance.
Second Attack: Deal damage equal to 44.7% of ATK plus 282 and knock the target back a short distance.
Third Attack: Deal damage equal to 97.2% of ATK plus 614 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 99.6% of ATK plus 629 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 94.7% of ATK plus 598, strongly suspend the target, and cause the Wanderer to go airborne.
Rising Scythe
While airborne or after jumping once, attack 5 times in a row.
First Attack: Deal damage equal to 57.6% of ATK plus 364.
Second Attack: Deal damage equal to 62.6% of ATK plus 395.
Third Attack: Deal damage equal to 173% of ATK plus 1,093.
Fourth Attack: Deal damage equal to 194.4% of ATK plus 1,228.
Fifth Attack: Deal damage equal to 158.1% of ATK plus 999 and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.
Asunder
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder.
While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 65.4% of ATK plus 413 and deliver a knockdown.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Returning Chainblade
After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade.
Transform into a chainblade, dealing damage equal to 124.9% of ATK plus 789 to nearby targets and pulling them in.
Returning Chainblade
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Rapid Lunge.
Deal up to 115.5% of ATK plus 729 damage and pull in nearby enemies.
Sneak Attack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3,600.
Domain of the Bat
When dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 103.8% of ATK plus 656 damage to the target.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Mortal Coil
Swing the scythe, dealing damage equal to 284% of ATK plus 1,794. Cooldown: 45 seconds.
Flaming Scythe
When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and create a Flaming Scythe field, dealing damage equal to 277% of ATK plus 1,749. The field lasts for 10 seconds, in which volcanic eruptions occur every 2 seconds, knocking enemies airborne and dealing damage equal to 95% of ATK plus 379. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).
Profile
A powerful scythe, great for both offense and defense. Able to instantly kill its target within a certain distance.
Weapon
Sickle
How Scythe of the Crow compares · vs 16 ★★★★★ Flame weapons
ATK16.38
19th percentile · rank 13–14 of 16 (tied) · cohort median 19.11 (-14%)
Shatter12.5
31st percentile · rank 10–13 of 16 (tied) · cohort median 14 (-11%)
Closest weapons · nearest on ATK
GET /api/tower-of-fantasy/characters/sickle_fire
Free API key required
GET /api/tower-of-fantasy/history/sickle_fire
Pro API key required