Tower of Fantasy Relics

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84 relics

Alternate Destiny
★★★★★
Attribute
Defense
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Generate a Pocket Dimension for 8 seconds. Allied Wanderers gain immunity to hitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Cooldown: 90 seconds. Leaving the dimension removes all buffs. Once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds.

Star effects ★1: Allied Wanderers in the dimension recovers 15% HP 8 seconds later. | ★2: Allied units in the dimension gain 25% lifesteal. | ★3: Allied Wanderers in the dimension gain immunity to all control effects. | ★4: Increase frost damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Until the Relic disappears, allied Wanderers in the dimension double all lifesteal effects when HP drops to 40% or below.

Flavour A mysterious organization is said to have invented this device to prevent the death of the user. Some claim the device came from the tale of golden fruit and a satyr archer, while others believe it was created specifically to deal with the explosion of Omnium Towers.

Alternate Destiny
★★★★★
Attribute
Defense
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Generate a Pocket Dimension for a short period. Whilst inside, the Wanderer can avoid being defeated.

Flavour Generate a Pocket Dimension for a short period. Whilst inside, the Wanderer can avoid being defeated.

Alternate Destiny
★★★★★
Attribute
Defense
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Generate a Pocket Dimension for 8 seconds. Allied Wanderers gain immunity to hitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Cooldown: 90 seconds. Leaving the dimension removes all buffs. Once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds.

Star effects ★1: Allied Wanderers in the dimension recovers 15% HP 8 seconds later. | ★2: Allied units in the dimension gain 25% lifesteal. | ★3: Allied Wanderers in the dimension gain immunity to all control effects. | ★4: Increase frost damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Until the Relic disappears, allied Wanderers in the dimension double all lifesteal effects when HP drops to 40% or below.

Flavour A mysterious organization is said to have invented this device to prevent the death of the user. Some claim the device came from the tale of golden fruit and a satyr archer, while others believe it was created specifically to deal with the explosion of Omnium Towers.

Battle Eye: Mark II
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Throws Battle Eye: Mark II forward. Deploys on landing, projecting an illusion that taunts nearby enemies for 3 seconds. Remains active for 10 seconds. Cooldown: 30 seconds.

Star effects ★1: Draws in nearby enemies when Battle Eye: Mark II deploys or disappears. | ★2: Increases final damage by 9% while Battle Eye: Mark II is deployed. | ★3: Allows reactivation while Battle Eye: Mark II is active, teleporting its location and destroying it in the process. | ★4: Reduces frost damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increases final damage by an extra 6% while Battle Eye: Mark II is deployed.

Bioelectric Control Rifle
★★★★★
Attribute
Function
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Launch an energy bullet to a specified location. When it hits a "beast" type enemy, it can be controlled as an ally (ineffective against bosses, and only effective in the Overworld) for 30 seconds. Cooldown: 60 seconds. If the energy bullet hits a controlled target again, you will lose control. The maximum number of controlled enemies is 1 with a maximum of 2 charges that can be stored.

Star effects ★1: Control duration increased to 60 seconds, with a maximum of 3 charges that can be stored. | ★2: While Bioelectric Control Rifle is deployed, increases jump height by 10%> and damage by 6%. | ★3: Reduce cooldown to 30 seconds. | ★4: Increase frost damage by 2%. Effective even when undeployed. | ★5: The maximum number of simultaneously controlled enemies is increased to 2, and enemies exceeding the control limit will be automatically released. Increases the DMG Boost to 12%.

Flavour A bio-rifle developed by Hykros, capable of disrupting the bioelectric currents of its target and confusing their ability to distinguish friends from foes.

Blocker Device
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Enabling the Blocker Device creates a wide-area effect around the caster. Healing received by enemies within this area is reduced by 75% for 15s (Unstackable). Cooldown: 45s.

Star effects ★1: Duration is extended to 25 seconds. | ★2: Deals 4% bonus damage to affected enemies. Unstackable. | ★3: Cooldown is reduced to 25 seconds. | ★4: Reduces flame damage received by 2%, even if not deployed. Unapplicabel in Apex League. | ★5: Deals an extra 4% bonus damage to affected enemies. Unstackable.

Bubble Gun
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Tap the fire button to consume 1 drop of bubble solution and fire a few bubbles that deal damage equal to 10% of ATK each. Hold for 0.5 seconds to consume 5 drops of bubble solution and fire big bubbles that deal damage equal to 300% of ATK. The big bubbles are capable of engulfing most small targets and causing them to float in the air. Each target can only be engulfed and flown into the air 1 time every 15 seconds, but targets with hyperbody are not affected. Big bubbles have a 5-second cooldown. The bubble solution is refilled at a rate of 1 drop every 3 seconds, and 10 drops are refilled after defeating an enemy. Bubble Gun can hold up to 30 drops of bubble solution.

Star effects ★1: Increase the number of small bubbles fired. The wielder also moves backward when firing small bubbles. After firing the relic, increase speed by 10% for 30 seconds. | ★2: Gain 1 / 3 stacks of Happy Time after firing small and large bubbles, respectively. Each stack increases the Wanderer's damage dealt by 1.8% for 60 seconds, stacking up to 5 times. | ★3: Use the Bubble Gun to summon a Bubble Spirit that continuously fires bubbles and refreshes the duration of Happy Time. The Spirit lasts 150 seconds. | ★4: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increase the Happy Time damage boost by an additional 0.6% per stack.

Flavour They said that a short blond creator in Mirroria made this on a whim...

Buff Dealer
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect The Buff Dealer offers Offensive/Defensive forms, each granting unique effects. Use the Relic to switch between forms (only usable and effective in combat, revert to its original state when out of combat). Offensive form provides a 7% damage boost. Defensive form provides a 10% damage reduction and blocks lethal damage once, granting temporary damage immunity; this can be triggered once every 240 seconds. Buff Dealer cannot be used when Couant and Type II Couant are deployed.

Star effects ★1: Increase the damage reduction effect to 20% while in defensive form. | ★2: Increase the damage boost effect to 11% while in offensive form. | ★3: Reduce the trigger interval for blocking lethal damage to once every 120 seconds. | ★4: Increase Altered Resistance by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increase the damage boost effect to 16% while in offensive form.

Colossus Arm
★★★★★
Attribute
Attack
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a colossus arm to fight for you for the next 20 seconds. Cooldown: 300 seconds. Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel. Normal attacks deal damage equal to 1,387.7% of ATK and strongly launch enemies. Skills deal damage equal to 453.5% of ATK and strongly suspend enemies. Cooldown: 10 seconds.

Star effects ★1: Fire 2 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8% of ATK. | ★2: Reduce cooldown to 200 seconds. | ★3: Fire 4 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8% of ATK. | ★4: Reduce physical damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Colossus Arm lasts for 30 seconds. All damage taken for this duration is reduced by 20%.

Flavour Not happy with your own arms? Try this one! A powerful arm with a polished finish and a flashy design. Your best bet in just about every situation.

Colossus Arm
★★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Activate Colossus Arm as the second pair of hands to support battle.

Flavour Activate Colossus Arm as the second pair of hands to support battle.

Colossus Arm
★★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a colossus arm to fight for you for the next 20 seconds. Cooldown: 300 seconds. Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel. Normal attacks deal damage equal to 1,387.7% of ATK and strongly launch enemies. Skills deal damage equal to 453.5% of ATK and strongly suspend enemies. Cooldown: 10 seconds.

Star effects ★1: Fire 2 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8% of ATK. | ★2: Reduce cooldown to 200 seconds. | ★3: Fire 4 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8% of ATK. | ★4: Reduce physical damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Colossus Arm lasts for 30 seconds. All damage taken for this duration is reduced by 20%.

Flavour Not happy with your own arms? Try this one! A powerful arm with a polished finish and a flashy design. Your best bet in just about every situation.

Confinement
★★★★★
Attribute
Attack
Max ★
5
Shards to max
300
Gold to max
44,000

Star effects ★1: Stun targets for 3 seconds. Cooldown: 180 seconds. | ★2: Increase damage dealt by energy pulses by 30%. | ★3: Reduce cooldown to 120 seconds. | ★4: Increase physical damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Trigger a seismic wave every 3 seconds, suspending targets. The waves can be dodged by jumping.

Flavour You have nowhere to go.

Confinement
★★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Control

Flavour Make a dimensional trap to imprison enemies by using the continuous energy pulse.

Confinement
★★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Star effects ★1: Stun targets for 3 seconds. Cooldown: 180 seconds. | ★2: Increase damage dealt by energy pulses by 30%. | ★3: Reduce cooldown to 120 seconds. | ★4: Increase physical damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Trigger a seismic wave every 3 seconds, suspending targets. The waves can be dodged by jumping.

Flavour You have nowhere to go.

Drone
★★★★★
Attribute
Defense
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a Drone for 15 seconds, increasing final damage reduction by 5% every 5 seconds. Cooldown: 120 seconds.

Star effects ★1: Remove all control effects and grant immunity to control effects for the next 5 seconds. | ★2: Extend duration to 25 seconds. | ★3: Every 5 seconds, additionally grant Wanderers one stack of inspiration, increasing damage dealt by 5% per stack. | ★4: Reduce volt damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: The Wanderer's attacks convert 20% of damage dealt into HP for the duration of the drone.

Flavour Are you fighting alone? Summon support drones to help you battle, so you can fight with confidence.

Drone
★★★★★
Attribute
Defense
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Summon a drone that tags along and dishes out various supporting effects for the battle.

Flavour Summon a drone that tags along and dishes out various supporting effects for the battle.

Drone
★★★★★
Attribute
Defense
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a Drone for 15 seconds, increasing final damage reduction by 5% every 5 seconds. Cooldown: 120 seconds.

Star effects ★1: Remove all control effects and grant immunity to control effects for the next 5 seconds. | ★2: Extend duration to 25 seconds. | ★3: Every 5 seconds, additionally grant Wanderers one stack of inspiration, increasing damage dealt by 5% per stack. | ★4: Reduce volt damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: The Wanderer's attacks convert 20% of damage dealt into HP for the duration of the drone.

Flavour Are you fighting alone? Summon support drones to help you battle, so you can fight with confidence.

Escape Master
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Deals AoE damage equal to 300% of ATK to nearby targets upon taking a hit. Increases Speed by 20% for 5s. Triggers at most once every 40s.

Star effects ★1: Reduces the minimum explosion interval to 20s. | ★2: Deals 500 Shatter to nearby targets upon trigger. | ★3: Extends Speed Boost's duration to 15s and increases Speed to 35%. | ★4: Reduces Altered Damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increases Speed by 20% and Jump by 20%.

Flight Apparatus
★★★★★
Attribute
Function
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Instructions to control the Flight Apparatus and launch a spatial anchoring module that extends energy tethers into the air, allowing free movement between the ground and sky. Ground Movement: Launch a spatial anchoring module ahead using the Flight Apparatus and use the momentum to propel yourself forward, consuming 15 energy. Aerial Movement: Generate a spatial anchoring module in the air using the Flight Apparatus, then swing forward using the momentum, consuming 12 energy. After swinging through a certain distance in the arc, press again to trigger mid-air acceleration, propelling you forward a distance. The maximum energy is 100, with a regeneration rate of 0.75 energy per second.

Star effects ★1: Increase energy capacity to 120. | ★2: The condition for triggering mid-air acceleration is reduced and swing speed is increased. | ★3: After triggering mid-air acceleration, gain an additional 3 energy. | ★4: Reduce volt damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increase energy recovery to 1.5 per second.

Flavour Escape traffic jams and soar through the skies. Launch the energy cable from your Flight Apparatus in any direction to anchor and move freely.

Heaven's Dice
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Roll all the dice, and different quantities of dice you cast have different effects. Every time you roll a dice in battle, you will randomly gain 1 out of 10 buffs which is cleared after the battle. The buffs include: Frost damage +10%, flame damage +10%, volt damage +10%, physical damage +10%, altered damage +10%, frost damage received −5%, flame damage received −5%, volt damage received −5%, physical damage received −5%, and altered damage received −5%. Only 1 random buff can be gained when casting dice, and all effects are only stacked 1 time. At 5 stars, rolling 3 Heaven's Dice will grant all the elemental damage boosts. A new dice are gained every 30 seconds, and up to 3 dice can be accumulated. WhenCouant or Type II Couant is deployed, no dice rolling would be allowed: When 1 dice is cast, immediately get 180 weapon charge. If the number rolled is 1 or 6, get the Thermonuclear effect: Gain 20% damage boost for 35 seconds. When 2 dice are cast, immediately get 180 weapon charge and the Thermonuclear effect. If the 2 dice have the same number of points, get the Fusion effect: Clear the cooldown of all weapon skills. When 3 dice are cast, immediately get 180 weapon charge, the Thermonuclear effect, and the Fusion effect. If the 3 dice have the same number of points, get the Overclock effect: Using discharge skills within 6 seconds doesn't cost weapon charge. When the Relic Heaven's Dice is removed, clear the random buffs and Thermonuclear effect added by the Heaven's Dice.

Star effects ★1: Reduce availability for each dice to 20 seconds. | ★2: Thermonuclear Damage Boost: Gain a 25% damage boost for 45 seconds. | ★3: After each roll of dice, there is a 50% chance of getting 1 die. Cooldown: 15 seconds. | ★4: Increase frost damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Rolling 3 dice will grant all the elemental damage boosts. If their sum is 14 or more, gain the Overclock effect.

Hologram Projector
★★★★★
Attribute
Attack
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a missile launcher for 8 seconds. 90-second cooldown. Fire multiple missiles to attack nearby enemies, each dealing damage equal to 30% of ATK.

Star effects ★1: Extend duration to 20 seconds. | ★2: Reduce cooldown to 120 seconds. | ★3: Tap again to transpose to the hologram's position. | ★4: Increase volt damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increase damage dealt by holograms to 50% of the Wanderer's damage. Transposing removes control effects.

Flavour Project a hologram that synchronously replays the Wanderer's attacks.

Hologram Projector
★★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Doppelganger

Flavour Project a hologram that synchronously replays the Wanderer's attacks.

Hologram Projector
★★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a missile launcher for 8 seconds. 90-second cooldown. Fire multiple missiles to attack nearby enemies, each dealing damage equal to 30% of ATK.

Star effects ★1: Extend duration to 20 seconds. | ★2: Increase damage dealt by holograms to 75% of the Wanderer's damage. | ★3: Tap again to transpose to the hologram's position. | ★4: Increase volt damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Increase damage dealt by holograms to 100% of the Wanderer's damage. Transposing removes control effects.

Flavour Equipped with homing system, the missiles deal damage from all directions so your enemies have nowhere to run. Fight with your best partner by your side!

Hoverboard
★★★★★
Attribute
Function
Max ★
5
Shards to max
300
Gold to max
44,000

Star effects ★1: Reduce cooldown to 60 seconds. | ★2: Endurance cost is halved on the ground, no cost in the water. | ★3: Ignore cooldown when swimming. | ★4: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Reduce cooldown to 30 seconds.

Flavour Roam the endless wilderness with this under your feet.

Mini Pelican
★★★★★
Attribute
Function
Max ★
5
Shards to max
300
Gold to max
44,000

Star effects ★1: Reduce cooldown to 60 seconds. | ★2: Recover to full endurance when using the Mini Pelican, not effective when exhausted. | ★3: The Mini Pelican can store up to 3 charges. | ★4: Increase volt damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Reduces cooldown to 30 seconds and unlocks the Mini Pelican paint: Pigmentation.

Neural Pulse Modulator
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Activates Neural Pulse Modulation, increasing Speed by 20% for 30s. Unstackable. Cooldown: 60s.

Star effects ★1: Duration is extended to 60 seconds. | ★2: Increases Speed to 35% and restores 0.5% Max HP per second. | ★3: Increases Shatter by 25% and All Resistances by 15% upon use. | ★4: Increases Physical Damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Grants Invincibility for 5s upon second use.

Omnium Shield
★★★★★
Attribute
Defense
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Generate an Omnium shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer's Max HP and a 90-second cooldown.

Star effects ★1: Slow enemies that pass through the shield by 50% for 2 seconds. | ★2: Reduce cooldown to 60 seconds. | ★3: Extend duration to 20 seconds. | ★4: Reduce frost damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: When Wanderers or allies pass through the Omnium Shield, damage dealt increases by 25% for 7 seconds.

Flavour Do you want to be the lead character of a movie? Do you want to stop any incoming bullets by simply raising your hand? Try out the Omnium Shield, which has a powerful barrier and stops incoming projectiles.

Omnium Shield
★★★★★
Attribute
Defense
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Obstruct

Flavour Generate an Omnium Shield and defend against enemies' attacks using the shield's energy.

Omnium Shield
★★★★★
Attribute
Defense
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Generate an Omnium shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer's Max HP and a 90-second cooldown.

Star effects ★1: Slow enemies that pass through the shield by 50% for 2 seconds. | ★2: Reduce cooldown to 60 seconds. | ★3: Extend duration to 20 seconds. | ★4: Reduce frost damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: When Wanderers or allies pass through the Omnium Shield, damage dealt increases by 25% for 7 seconds.

Flavour Do you want to be the lead character of a movie? Do you want to stop any incoming bullets by simply raising your hand? Try out the Omnium Shield, which has a powerful barrier and stops incoming projectiles.

Overdrive Shot
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect When used, mark the current weapon and grant it 3 doses that last for 200 seconds. Also gain the Micro Attack effect: Increase damage dealt by 4% for 200 seconds. Using a marked weapon's skill consumes 1 dose each time and grants Overdrive: Increase damage dealt by 15% for 20 seconds. Overdrive is removed when switching to other weapons. Overdrive Shot has a 240-second cooldown. When removing Overdrive Shot or switching Relics, the remaining doses, the Micro Attack, and Overdrive effects will all be removed. When a weapon is marked a second time, the doses from the first mark are removed.

Star effects ★1: Grant 5 doses each time. | ★2: Restore HP to full when marking a weapon with Overdrive Shot. Restore HP equal to 20% of Max HP instead in Apex League. | ★3: Reduce cooldown to 150 seconds. | ★4: Increase physical damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: While Micro Attack is active, increase damage dealt against grievous targets by 4%.

Shadow Vulture
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Star effects ★1: Grant 5 doses each time. | ★2: While Micro Attack is active, increase damage dealt against grievous targets by 20%. | ★3: Reduce cooldown to 150 seconds. | ★4: Reduce cooldown to 150 seconds. | ★5: Restore HP to full when marking a weapon with Overdrive Shot. Restore HP equal to 20% of Max HP instead in Apex League.

Spacetime Rift
★★★★★
Attribute
Attack
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Launch a proton bomb at the target location, creating a rift in time-space that draws in targets for 10 seconds. After 1.5 seconds, the center of the rift deals damage equal to 39.6% of ATK to targets caught in the area every 0.5 seconds. Cooldown: 100 seconds.

Star effects ★1: Enemies caught within the rift who are close to the ground are unable to dodge, and the vacuum duration is increased to 15 seconds. | ★2: Increase the target area by 100%. | ★3: Increase damage dealt to targets in the area by 20%. | ★4: Reduce flame damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Enemies within the rift are unable to receive any healing.

Flavour Envious of others' ability to stop time? Trigger dimensional collapses with Spacetime Rift and become the master of time, drawing in nearby targets.

Spacetime Rift
★★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Use the proton bomb to create a spatial distortion and pull the enemies.

Flavour Use the proton bomb to create a spatial distortion and pull the enemies.

Spacetime Rift
★★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Launch a proton bomb at the target location, creating a rift in time-space that draws in targets for 10 seconds. After 1.5 seconds, the center of the rift deals damage equal to 39.6% of ATK to targets caught in the area every 0.5 seconds. Cooldown: 100 seconds.

Star effects ★1: Enemies caught within the rift who are close to the ground are unable to dodge, and the vacuum duration is increased to 15 seconds. | ★2: Increase the target area by 100%. | ★3: Increase damage dealt to targets in the area by 20%. | ★4: Reduce flame damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: Enemies within the rift are unable to receive any healing.

Flavour Envious of others' ability to stop time? Trigger dimensional collapses with Spacetime Rift and become the master of time, drawing in nearby targets.

Speedwalkers
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Speedwalkers can be used to enter the zephyr state, allowing you to move freely on the wall and jump to quickly cover a short distance for 15 seconds. Cooldown: 90 seconds. Speedwalkers are only usable in Domain 9.

Star effects ★1: Zephyr duration is extended to 30 seconds. | ★2: In the zephyr state, speed on the ground and walls is increased by 15% and jump height is increased. | ★3: Speedwalkers can store up to 2 charges. | ★4: Reduce physical damage received by 2%, even if not deployed. Unavailable in Apex League. | ★5: During zephyr, each hit from aerial attacks recovers dodge attempts and aerial dodges recover all endurance.

Flavour Run like the wind.

Thalassic Heart
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Generate a Thalassic Heart at the target's location. Cooldown: 60 seconds. Every 2 seconds, the Thalassic Heart will deal damage to nearby targets equal to 2% (0.2% in Apex League) of the Wanderer's Max HP for 45 seconds. The type of elemental damage dealt will be that of the current weapon. Damage received by targets hit is also increased by 4% for 5 seconds.

Star effects ★1: Thalassic Heart will raise the tide 1 time every 15 seconds, dealing damage equal to 15% (1.5% in Apex League) of the Wanderer's Max HP to nearby targets. | ★2: Thalassic Heart duration is extended to 90 seconds. | ★3: Damage dealt to targets hit by Thalassic Heart is additionally increased by 5.5%. | ★4: Increase volt damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: While diving, use Thalassic Heart to transform into a dolphin for up to 45 seconds, during which enemies will not attack for 15 seconds, and movement speed will be increased. While transformed, the next attack will thrash the seawater, dealing damage equal to 25% (2.5% in Apex League) of your Max HP to nearby targets, and will end the transformation.

Flavour Legend has it that a mythical siren heart hidden within a thorny conch shell is capable of calling a storm upon the waves. Honoring this myth, the Ocean Development Group chose to name one of their important instruments after the heart. Though it cannot command storms, it can control water flow to a

Triple Mask
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Use to put on Triple Mask's Mask of the Void. While exploring the Overworld, you will not be attacked by enemies other than bosses. When discovered by certain enemies, detection will be triggered. While wearing Mask of the Void, enemies under the influence of the mask will not alert other enemies when attacked. Use Triple Mask again to remove the current mask and enter cooldown. Cooldown: 20 seconds.

Star effects ★1: Unlocks Mask of the Hunter. Select when using Triple Mask and confirm again to wear. While Mask of the Hunter is worn, you can view the locations of elite achievement enemies in Domain 9 on the map. | ★2: While Triple Mask is deployed, speed is increased by 8% and elemental damage is increased by 6%. | ★3: Unlocks Mask of the Knowledge. While Mask of the Knowledge is worn, when there is an unopened chest nearby, you will be prompted and guided to the location of the chest. | ★4: Increase frost damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: While Triple Mask is deployed, elemental damage is additionally increased by 6%.

Flavour Originally developed to assist patients with facial injuries, it ended up accumulating a great deal of versatile functions beyond its ornamental value. While a mask is typically used to hide the wearer, the technology within one can also unveil new aspects of the world.

Type II Couant
★★★★★
Attribute
Assist
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Summon a Type II Couant and generate a shield for 5 seconds, which disappears after 5 seconds or after being struck once. Upon disappearing, the shield knocks back nearby enemies and deals damage equal to 100% of Attack +50. After the shield is broken, increase damage by 20% for 10 seconds. For every 1 second the generated shield exists on the battlefield, gain 1 additional stack of blessing once the shield ends (is broken). Each blessing stack will reduce damage by 2% for 10 seconds. Stack up to 5 times. Cooldown: 30 seconds (shares cooldown with other Couants).

Star effects ★1: Grant 100 energy immediately upon use if HP is greater than 90%. If HP is less than 90%, immediately grant 50 energy, then 50 more energy once the damage increase expires. | ★2: Increase the duration of damage boost to 12 seconds. | ★3: Every stack of blessing additionally increases final damage by 1% for 12 seconds. | ★4: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: When there are a full 5 stacks of blessing, additionally increase final damage by 2.5% and reduce damage received by 5% for 12 seconds.

Flavour As a result of the new Relic developed by Couant, Executors no longer need to be put in dangerous situations.

Type V Mecha
★★★★★
Attribute
Attack
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Pilot mechanized armor to fight for 30 seconds. Cooldown: 200 seconds. Immune to hitstun. Tap again to exit and detonate the armor. Skill: Aimed Shot. Aimed Shot: Shoot rapidly to deal damage equal to 44.4% of ATK per hit.

Star effects ★1: Grants immunity to flame damage and control effects while piloting the Mecha. | ★2: Gain the Artillery Fire skill. Artillery Fire: Fire 6 times at the locked-on target. Each hit deals damage equal to 155.2% of ATK. | ★3: Deals damage and inflicts Burn while piloting the Mecha. | ★4: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Gain the Flame Domain skill. Flame Domain: Erect a wide-range Flame Domain at the current location, dealing damage equal to a maximum of 1,146.8% of ATK.

Flavour Worried about losing battles and tucking your tail? Do your feet constantly weigh you down? Then, try this transformation on for size. Anytime, anywhere, deploy and pilot the Type V-II Droid. For an entire minute, experience what it's like to chase the wind in this new era of technology!

Type V Mecha
★★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
300
Gold to max
44,000

Effect Transform

Flavour Activate and pilot the mecha to battle.

Type V Mecha
★★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Pilot mechanized armor to fight for 30 seconds. Cooldown: 200 seconds. Immune to hitstun. Tap again to exit and detonate the armor. Skill: Aimed Shot. Aimed Shot: Shoot rapidly to deal damage equal to 44.4% of ATK per hit.

Star effects ★1: Grants immunity to flame damage and control effects while piloting the Mecha. | ★2: Gain the Artillery Fire skill. Artillery Fire: Fire 6 times at the locked-on target. Each hit deals damage equal to 155.2% of ATK. | ★3: Deals damage and inflicts Burn while piloting the Mecha. | ★4: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Gain the Flame Domain skill. Flame Domain: Erect a wide-range Flame Domain at the current location, dealing damage equal to a maximum of 1,146.8% of ATK.

Flavour Worried about losing battles and tucking your tail? Do your feet constantly weigh you down? Then, try this transformation on for size. Anytime, anywhere, deploy and pilot the Type V-II Droid. For an entire minute, experience what it's like to chase the wind in this new era of technology!

Type V Mecha
★★★★★
Attribute
Attack
Max ★
5
Shards to max
300
Gold to max
44,000

Effect Pilot mechanized armor to fight for 30 seconds. Cooldown: 200 seconds. Immune to hitstun. Tap again to exit and detonate the armor. Skill: Aimed Shot. Aimed Shot: Shoot rapidly to deal damage equal to 44.4% of ATK per hit.

Star effects ★1: Grants immunity to flame damage and control effects while piloting the Mecha. | ★2: Gain the Artillery Fire skill. Artillery Fire: Fire 6 times at the locked-on target. Each hit deals damage equal to 155.2% of ATK. | ★3: Deals damage and inflicts Burn while piloting the Mecha. | ★4: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. | ★5: Gain the Flame Domain skill. Flame Domain: Erect a wide-range Flame Domain at the current location, dealing damage equal to a maximum of 1,146.8% of ATK.

Flavour Worried about losing battles and tucking your tail? Do your feet constantly weigh you down? Then, try this transformation on for size. Anytime, anywhere, deploy and pilot the Type V-II Droid. For an entire minute, experience what it's like to chase the wind in this new era of technology!

Canned Spinach
★★★★
Attribute
Assist
Max ★
5
Shards to max
200
Gold to max
22,000

Effect After eating a can of empowering vegetables, the Wanderer will be unable to act for 6 seconds except to use Relics, but recover 2% of Max HP every second. When receiving damage during this time, restore the same value of HP as the damage received. Cooldown: 30 seconds.

Star effects ★1: Can be used while under control effects. | ★2: Grant immunity to control effects for the next 5 seconds. | ★3: Upon hitting the target, plant a 7-second Magnetic Bomb that detonates if the target uses normal attacks/dodges/skills, causing 40% Slow for 5 seconds, and disappears after detonation. | ★4: Reduce volt damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Detonating the Magnetic Bomb removes all current buffs from the target.

Flavour Canned Spinach

Canned Spinach
★★★★
Attribute
Assist
Mode
Breakfate
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Invincible

Star effects ★5: Reduce cooldown to 30 seconds.

Flavour After eating a can of empowering vegetables, the Wanderer will be unable to act for 6 seconds, but recover 2% of Max HP every second. When receiving damage during this time, restore the same value of HP as the damage received. Cooldown: 30 seconds.

Couant
★★★★
Attribute
Function
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Summon a droid and generate a shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK plus 50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds. Cooldown: 30 seconds. Share cooldown with Type II Couant.

Star effects ★1: When the shield is broken, reduce the speed of the attacker and nearby enemies by 35% for 6 seconds. | ★2: After the shield breaks or ends, increase final damage by 20% for 10 seconds. | ★3: After the shield breaks or ends, increase speed by 30% for 6 seconds. | ★4: Reduce flame damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: When the shield breaks, gain a 5-second damage reflection effect, reflecting 0.6× damage taken back at the attacker.

Flavour You dare strike me? You'll get what's coming to you!

Couant
★★★★
Attribute
Function
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Summon a droid and generate a shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK plus 50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds. Cooldown: 30 seconds. Share cooldown with Type II Couant.

Star effects ★1: When the shield is broken, reduce the speed of the attacker and nearby enemies by 35% for 6 seconds. | ★2: After the shield breaks or ends, increase final damage by an amount equal to the percentage of HP lost. This lasts for 10 seconds. Increase damage by a minimum of 30%. | ★3: After the shield breaks or ends, increase speed by 30% for 6 seconds. | ★4: Reduce flame damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: When the shield breaks, gain a 5-second damage reflection effect, reflecting 0.6× damage taken back at the attacker.

Flavour You dare strike me? You'll get what's coming to you!

Couant
★★★★
Attribute
Function
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Counter

Flavour Take effect 2 seconds after activation, and gain a shield for 5 seconds. While the shield is active, negate damage 1 time and stun the attacker for 2 seconds. Increase your speed and decrease enemy speed when the shield shatters.

Cybernetic Arm
★★★★
Attribute
Function
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Fire a Cybernetic Arm to pull the selected target to you, or you to the target. Deal 100% damage on hit, strongly suspend the target, and regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and stores up to 2 charges at a time. Regain 1 charge every 30 seconds.

Star effects ★1: Produce an EM shield that reduces damage taken by 20% for 7 seconds. | ★2: Regain 1 charge every 15 seconds. | ★3: Store up to 3 charges. | ★4: Increase frost damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Reduce final damage of targets hit by 30% for 7 seconds.

Flavour Fire a Cybernetic Arm to pull the target in.

Cybernetic Arm
★★★★
Attribute
Function
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Fire a Cybernetic Arm to pull the selected target to you, or you to the target. Deal 100% damage on hit, strongly suspend the target, and regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and stores up to 2 charges at a time. Regain 1 charge every 30 seconds.

Star effects ★1: Produce an EM shield that reduces damage taken by 20% for 7 seconds. | ★2: Regain 1 charge every 15 seconds. | ★3: Store up to 3 charges. | ★4: Increase frost damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Reduce final damage of targets hit by 30% for 7 seconds.

Flavour Fire a Cybernetic Arm to pull the target in.

Cybernetic Arm
★★★★
Attribute
Function
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Mobility

Flavour Fire a Cybernetic Arm to pull the selected target to you, or you to the target.

Flashbang
★★★★
Attribute
Assist
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Throw a flashbang forwards, with an AoE affecting allies and enemies alike for 5 seconds. You and allies can avoid its effects by facing away.

Star effects ★1: Can be used while under control effects. | ★2: Grant immunity to control effects for the next 5 seconds. | ★3: Upon hitting the target, plant a 7-second Magnetic Bomb that detonates if the target uses normal attacks/dodges/skills, causing 40% Slow for 5 seconds, and disappears after detonation. | ★4: Reduce volt damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Detonating the Magnetic Bomb removes all current buffs from the target.

Flavour Flashbang

Flashbang
★★★★
Attribute
Assist
Mode
Breakfate
Shards to max
200
Gold to max
22,000

Effect Support

Flavour Throw a flashbang forwards, causing a 2.5-second AoE flash effect upon hitting the ground.

Flashbang
★★★★
Attribute
Assist
Shards to max
200
Gold to max
22,000

Effect Support

Flavour Throw a flashbang forwards, causing a 2.5-second AoE flash effect upon hitting the ground.

Hovering Cannon
★★★★
Attribute
Attack
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Summon a Hovering Cannon for 20 seconds with the skill: Laser Beam, which deals 5.6% ATK damage to the target each time. Cooldown: 240 seconds.

Star effects ★1: Hovering Cannon lasts for 24 seconds. | ★2: Gain the Laser Matrix skill: Freeze targets after dealing damage to them 4 times in a row and deal damage equal to a maximum of 93.2% of ATK. | ★3: Reduce cooldown to 150 seconds. | ★4: Increase frost damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Gain the Crash skill: Deal damage to the target equal to 55.9% of ATK and stun them for 0.5 seconds.

Flavour While attacking, the Hovering Cannon generates additional attacks that deal damage to the same enemies. Your damage will never be too low again.

Hovering Cannon
★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Summon a Hovering Cannon for 20 seconds with the skill: Laser Beam, which deals 5.6% ATK damage to the target each time. Cooldown: 240 seconds.

Star effects ★1: Hovering Cannon lasts for 24 seconds. | ★2: Gain the Laser Matrix skill: Freeze targets after dealing damage to them 4 times in a row and deal damage equal to a maximum of 93.2% of ATK. | ★3: Reduce cooldown to 150 seconds. | ★4: Increase frost damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Gain the Crash skill: Deal damage to the target equal to 55.9% of ATK and stun them for 0.5 seconds.

Flavour While attacking, the Hovering Cannon generates additional attacks that deal damage to the same enemies. Your damage will never be too low again.

Hovering Cannon
★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Summon an ice cannon that hovers mid-air and continuously attacks the enemies.

Flavour Summon an ice cannon that hovers mid-air and continuously attacks the enemies.

Jetboard
★★★★
Attribute
Attack
Max ★
5
Shards to max
200
Gold to max
22,000

Star effects ★1: Gain 10 weapon charge points every second while gliding. | ★2: Reduce charge time to 60 seconds. | ★3: Jetboard collision damage is increased by 100%, and charge time is reduced to 45 seconds. | ★4: Reduce frost damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Immune to control effects while using the Jetboard. Using the Jetboard to attack and hit targets stuns them for 5 seconds. Charge time is reduced to 30 seconds.

Flavour Roam the endless wilderness with this under your feet.

Jetboard
★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Get on the Jetboard and dash forward to glide a long distance.

Flavour Get on the Jetboard and dash forward to glide a long distance.

Jetpack
★★★★
Attribute
Function
Max ★
5
Shards to max
200
Gold to max
22,000

Star effects ★1: Replenish 1 charge every 20 seconds. Gliding no longer expends endurance. | ★2: Gliding for longer than 3 seconds empowers the next pummel attack to stun the target for 2 seconds. | ★3: Regain 1 charge every 15 seconds. | ★4: Reduce physical damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Store up to 3 charges.

Flavour A great device to have for roaming around.

Jetpack
★★★★
Attribute
Function
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Star effects ★1: Replenish 1 charge every 20 seconds. Gliding no longer expends endurance. | ★2: Gliding for longer than 3 seconds empowers the next pummel attack to stun the target for 2 seconds. | ★3: Regain 1 charge every 15 seconds. | ★4: Reduce physical damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Store up to 3 charges.

Flavour A great device to have for roaming around.

Jetpack
★★★★
Attribute
Function
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Using the powerful thrust to become airborne and start gliding.

Flavour Using the powerful thrust to become airborne and start gliding.

Lava Bomb
★★★★
Attribute
Attack
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Toss a Lava Bomb at a target, dealing damage equal to 567% of ATK and strongly launching the target. Cooldown: 45 seconds.

Star effects ★1: Stun targets for 2 seconds on hit, and burn them. | ★2: Increase blast radius by 50%. | ★3: Reduce cooldown to 30 seconds. | ★4: Increase flame damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Stun targets for 3 seconds on hit and tire them for 10 seconds, causing targets to lose 100 endurance after every ability use.

Flavour The fire shall incinerate everything and light up their path. Equip Lava Bomb to toss bombs and ignite flammable objects in the target area.

Lava Bomb
★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Toss a Lava Bomb at a target, dealing damage equal to 567% of ATK and strongly launching the target. Cooldown: 45 seconds.

Star effects ★1: Stun targets for 2 seconds on hit, and burn them. | ★2: Increase blast radius by 50%. | ★3: Reduce cooldown to 30 seconds. | ★4: Increase flame damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Stun targets for 3 seconds on hit and tire them for 10 seconds, causing targets to lose 100 endurance after every ability use.

Flavour The fire shall incinerate everything and light up their path. Equip Lava Bomb to toss bombs and ignite flammable objects in the target area.

Lava Bomb
★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Damage

Flavour Toss a bomb at the target in front and deal explosive damage.

Magnetic Pulse
★★★★
Attribute
Assist
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Detonate a Magnetic Bomb, dealing volt damage equal to 38.8% of ATK and strongly launching targets. Grant the user immunity to hitstun for 5 seconds. Cooldown: 35 seconds.

Star effects ★1: Can be used while under control effects. | ★2: Grant immunity to control effects for the next 5 seconds. | ★3: Upon hitting the target, plant a 7-second Magnetic Bomb that detonates if the target uses normal attacks/dodges/skills, causing 40% Slow for 5 seconds, and disappears after detonation. | ★4: Reduce volt damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Detonating the Magnetic Bomb removes all current buffs from the target.

Flavour Greetings. Please maintain appropriate social distance.

Magnetic Pulse
★★★★
Attribute
Assist
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Detonate a Magnetic Bomb, dealing volt damage equal to 38.8% of ATK and strongly launching targets. Grant the user immunity to hitstun for 5 seconds. Cooldown: 35 seconds.

Star effects ★1: Can be used while under control effects. | ★2: Grant immunity to control effects for the next 5 seconds. | ★3: Upon hitting the target, plant a 7-second Magnetic Bomb that detonates if the target uses normal attacks/dodges/skills, causing 40% Slow for 5 seconds, and disappears after detonation. | ★4: Reduce volt damage received by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Detonating the Magnetic Bomb removes all current buffs from the target.

Flavour Greetings. Please maintain appropriate social distance.

Magnetic Pulse
★★★★
Attribute
Assist
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Anti-Control

Flavour Detonate the Magnetic Bomb and launch the target into the air while removing the control effect.

Magnetic Storm
★★★★
Attribute
Attack
Max ★
5
Shards to max
200
Gold to max
22,000

Star effects ★1: Unleash 2 electric tornadoes. | ★2: Increase tornado damage by 20%. | ★3: Unleash 3 electric tornadoes. | ★4: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Those caught in tornadoes have a 50% chance to be disoriented for 3 seconds each time they take damage. Movement direction inputs will also be swapped.

Flavour Contain a powerful device that transmits the magnetic field nearby, producing an electric tornado that throws enemies into the air.

Magnetic Storm
★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Star effects ★1: Unleash 2 electric tornadoes. | ★2: Increase tornado damage by 20%. | ★3: Unleash 3 electric tornadoes. | ★4: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Those caught in tornadoes have a 50% chance to be disoriented for 3 seconds each time they take damage. Movement direction inputs will also be swapped.

Flavour Contain a powerful device that transmits the magnetic field nearby, producing an electric tornado that throws enemies into the air.

Magnetic Storm
★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Chaos

Flavour Warp the magnetic field to unleash an electric tornado and create chaos on the enemies.

Missile Barrage
★★★★
Attribute
Attack
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Summon a missile launcher for 8 seconds. 90-second cooldown. Fire multiple missiles to attack nearby enemies, each dealing damage equal to 30% of ATK.

Star effects ★1: Number of missiles launched increases every second. | ★2: Increase Missile Barrage damage by 20%. | ★3: Missile Barrage lasts for 12 seconds. | ★4: Increase physical damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Number of missiles launched every second is further increased.

Flavour Equipped with homing system, the missiles deal damage from all directions so your enemies have nowhere to run. Fight with your best partner by your side!

Missile Barrage
★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Summon a missile launcher for 8 seconds. 90-second cooldown. Fire multiple missiles to attack nearby enemies, each dealing damage equal to 30% of ATK.

Star effects ★1: Number of missiles launched increases every second. | ★2: Increase Missile Barrage damage by 20%. | ★3: Missile Barrage lasts for 12 seconds. | ★4: Increase physical damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Number of missiles launched every second is further increased.

Flavour Equipped with homing system, the missiles deal damage from all directions so your enemies have nowhere to run. Fight with your best partner by your side!

Missile Barrage
★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Place a missile launcher behind and attack nearby enemies continuously.

Flavour Place a missile launcher behind and attack nearby enemies continuously.

Omnium Handcannon
★★★★
Attribute
Function
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Launch 1 Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to 20 seconds. Cooldown: 50 seconds. Can hold up to 2 charges.

Star effects ★1: Increase duration of energy pillars to 30 seconds. | ★2: Increase endurance regen speed by 30% for 20 seconds after switching to the Omnium Handcannon. | ★3: Stores up to 3 charges | ★4: Increase flame damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Reduce charge time to 40 seconds.

Flavour The compressed cold jet is able to freeze the air.

Omnium Handcannon
★★★★
Attribute
Function
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Launch 1 Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to 20 seconds. Cooldown: 50 seconds. Can hold up to 2 charges.

Star effects ★1: Increase duration of energy pillars to 30 seconds. | ★2: Increase endurance regen speed by 30% for 20 seconds after switching to the Omnium Handcannon. | ★3: Stores up to 3 charges | ★4: Increase flame damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: Reduce charge time to 40 seconds.

Flavour The compressed cold jet is able to freeze the air.

Omnium Handcannon
★★★★
Attribute
Function
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Fire a cannon and create an Omnium pole for climbing at the target location.

Flavour Fire a cannon and create an Omnium pole for climbing at the target location.

Quantum Cloak
★★★★
Attribute
Assist
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Enter a quantum state for 10 seconds, during which enemies cannot detect the wearer. The wearer exits quantum state after attacking once. Cooldown: 120 seconds.

Star effects ★1: Quantum state lasts for 20 seconds. | ★2: Reduce cooldown to 80 seconds. | ★3: +100% damage in Quantum state, negated after 1 successful attack. | ★4: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: +100% damage in Quantum state, negated after 3 successful attacks.

Flavour With this, you no longer need your robe and wizard hat. Become the hero in your own magical world when you put on this cloak, which makes your body intangible, taking no damage.

Quantum Cloak
★★★★
Attribute
Assist
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Enter a quantum state for 10 seconds, during which enemies cannot detect the wearer. The wearer exits quantum state after attacking once. Cooldown: 120 seconds.

Star effects ★1: Quantum state lasts for 20 seconds. | ★2: Reduce cooldown to 80 seconds. | ★3: +100% damage in Quantum state, negated after 1 successful attack. | ★4: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: +100% damage in Quantum state, negated after 3 successful attacks.

Flavour With this, you no longer need your robe and wizard hat. Become the hero in your own magical world when you put on this cloak, which makes your body intangible, taking no damage.

Quantum Cloak
★★★★
Attribute
Assist
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Invisible

Flavour Enter quantum state, during which enemies cannot detect the wearer.

Sensor Mine
★★★★
Attribute
Assist
Mode
Breakfate
Shards to max
200
Gold to max
22,000

Effect Support

Flavour Plant a proximity mine in the ground in front of you that will last 180 seconds. The mine detonates 1 second after it detects enemies, dealing area damage and launching them into the air.

Sensor Mine
★★★★
Attribute
Assist
Shards to max
200
Gold to max
22,000

Effect Support

Flavour Plant a proximity mine in the ground in front of you that will last 180 seconds. The mine detonates 1 second after it detects enemies, dealing area damage and launching them into the air.

Strange Cube
★★★★
Attribute
Attack
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Deal damage equal to 51.5% of ATK to nearby targets and cause 5-second stun. Suspend blue Omnium items from Banges Tech for 10 seconds. While suspended, the target recharges when taking attacks. When resumed, the target flies in the opposite direction of the attacks and deals damage equal to 51.5% of ATK to any object crashed into. Cooldown: 30 seconds.

Star effects ★1: After activating the Strange Cube, increase damage dealt by 10% for 10 seconds. | ★2: After activating the Strange Cube, reduce weapon charge of nearby enemies by 200. | ★3: Increase Strange Cube's uses to 2. | ★4: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: After activating the Strange Cube, gain weapon charge based on HP lost. For every 1% of HP lost, gain 10 weapon charge.

Flavour Any sufficiently advanced technology is indistinguishable from magic. Levitate the target and launch them into the air.

Strange Cube
★★★★
Attribute
Attack
Mode
Wormhole
Max ★
5
Shards to max
200
Gold to max
22,000

Effect Deal damage equal to 51.5% of ATK to nearby targets and cause 5-second stun. Suspend blue Omnium items from Banges Tech for 10 seconds. While suspended, the target recharges when taking attacks. When resumed, the target flies in the opposite direction of the attacks and deals damage equal to 51.5% of ATK to any object crashed into. Cooldown: 30 seconds.

Star effects ★1: After activating the Strange Cube, increase damage dealt by 10% for 10 seconds. | ★2: After activating the Strange Cube, reduce weapon charge of nearby enemies by 200. | ★3: Increase Strange Cube's uses to 2. | ★4: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. | ★5: After activating the Strange Cube, gain weapon charge based on HP lost. For every 1% of HP lost, gain 10 weapon charge.

Flavour Any sufficiently advanced technology is indistinguishable from magic. Levitate the target and launch them into the air.

Strange Cube
★★★★
Attribute
Attack
Mode
Breakfate
Max ★
1
Shards to max
200
Gold to max
22,000

Effect Increase damage while opening a shield for a period of time.

Flavour Increase damage while opening a shield for a period of time.