Tower of Fantasy Advancement

What every advancement star grants and what it costs, weapon by weapon

This table holds 420 advancement. Complete and current to the latest patch.

Ranges across this table: 1–6 (median 4) · Score 80–1850 (median 750).

NameEffectMaterialsScore
AF-010 Servion1Reduces the recharge time for Instant Raid from 9 seconds to {0} second(s). The fifth normal attack places an electrify stack on enemies hit, which can be triggered by Swish Combo to deal 3,000% bonus damage.Commodore_Thu_plasm x1350
AF-010 Servion2Increases the current weapon's Base ATK growth by 16%.Commodore_Thu_plasm x1500
AF-010 Servion3Increases volt damage by {0}%. Each volt damage hit grants a stack of {1}% damage reduction, up to {2}%, lasting {3} second(s).Commodore_Thu_plasm x1750
AF-010 Servion4Increases the current weapon's Base ATK growth by 32%.Commodore_Thu_plasm x11000
AF-010 Servion5Ignores 15% of the target's Volt Resistance (each element's total resistance ignored cannot exceed 50%). Upon switching to another weapon, restores Max HP based on {1}% × the number of seconds AF-010 Servion was active. Maximum HP Restored: {2}%.Commodore_Thu_plasm x11350
AF-010 Servion6Increases final damage by {0}%. Increases Swish Combo's total damage to 12,528%.Commodore_Thu_plasm x11850
Absolute Zero1After dodging, summon a Healing Bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time, lasts for 25 seconds. Cooldown: 25 seconds.stave_ice_plasm x1350
Absolute Zero2Increases the current weapon's Base HP growth by 16%.stave_ice_plasm x1500
Absolute Zero3Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealt for all teammates within range by 20%, and grant them immunity to control effects and shatter.stave_ice_plasm x1750
Absolute Zero4Increases the current weapon's Base HP growth by 32%.stave_ice_plasm x11000
Absolute Zero5Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP.stave_ice_plasm x11350
Absolute Zero6Whenever a Healing Bee is summoned or disappears from battle, heal all allies for 100% of the user's ATK. All allies within 10 meters of the Healing Bee also gain 15% all damage and healing boost (cannot stack).stave_ice_plasm x11850
Alabaster Tiger1After launching Frost Blades, the Wanderer's frost ATK is increased by {0}% and nearby targets will be dealt damage equal to 80% of ATK every second for {1} seconds.Linghan_ice_plasm x1350
Alabaster Tiger2Increases the current weapon's Base ATK growth by 16%.Linghan_ice_plasm x1500
Alabaster Tiger3The Wanderer can produce up to 4 Frost Blades and Temperature Reduction's damage's base multiplier is increased to 360%. If the target is the only one affected by Temperature Reduction within {0} seconds, additionally apply Vein Seal to the target, reducing their speed by {1}% (unavailable in Apex League and against bosses). If the target receives Frost Blade damage again during Vein Seal's duration, trigger Icy Burst, dealing skill damage equal to {2}% of ATK plus {3}% of the target's already-lost HP at that point (Icy Burst damage will be no lower than {4}% of the Wanderer's frost ATK and no higher than {5}% of the Wanderer's frost ATK). Then, remove the Vein Seal and Temperature Reduction effects on the target.Linghan_ice_plasm x1750
Alabaster Tiger4Increases the current weapon's Base ATK growth by 32%.Linghan_ice_plasm x11000
Alabaster Tiger5The damage dealt by Crystalline Crack and Cold Air is additionally increased by 50%. Light Steps' use attempts is increased to {1} and recovery rate is increased to 1 attempt every {0} seconds.Linghan_ice_plasm x11350
Alabaster Tiger6The Temperature Reduction effect inflicted after firing Frost Blades is now applied to an area and also deals additional damage equal to 990% of ATK to nearby targets.Linghan_ice_plasm x11850
Azure Dragon1Each time after Thunder Burst charges, 2 Azuras will appear. Each Azura will restore 20% Max HP to other summons. Increase Thunder Burst's charged attack and shockwave damage by 30%. After using Azure Moon, immediately gain 3 stacks of Qinglong's Might. Using other volt weapons' skills will grant 1 stack of Qinglong's Might instead.mimi_thunder_plasm x1350
Azure Dragon2Increases the current weapon's Base ATK growth by 16%.mimi_thunder_plasm x1500
Azure Dragon3When Azure Dragon is equipped, reduce all volt weapon base skill cooldowns by 20%. This is not affected by other cooldown clearing, resetting, or changing effects. Additionally, increase the Wanderer's volt damage by 15%. This effect works in the off-hand slot.mimi_thunder_plasm x1750
Azure Dragon4Increases the current weapon's Base ATK growth by 32%.mimi_thunder_plasm x11000
Azure Dragon5When the Wanderer receives lethal damage, prevent lethal damage 1 time and gain damage immunity for a short duration. This effect can only trigger 1 time every 60 seconds and works in the off-hand slot. After activating Fortitude Resonance: Using Soaring Dragon draws in nearby targets, ignoring hyperbody (ineffective against bosses). In team play, Thunder Burst will produce 1 volt timestamp every 6 seconds while charging, which will link up in the order they are produced to form a power grid. The power grid can block enemies' movements and their projectile damage. Each volt timestamp lasts for up to 20 seconds.mimi_thunder_plasm x11350
Azure Dragon6After using Azure Moon, increase the Wanderer's volt damage by 10% and final damage by 10% for 30 seconds.mimi_thunder_plasm x11850
Balmung1Gain 1 frostiness point every time you deal any elemental damage equal to 550% × frost ATK in the Frost Domain. Up to 10 frostiness points can be accumulated. When the Frost Domain ends, frostiness points × frost ATK × 95% of blast damage will be dealt to all enemies in the Frost Domain. After leaving the Frost Domain, lose 1 frostiness point every 3 seconds.Frigg_ice_plasm x1350
Balmung2Increases the current weapon's Base HP growth by 16%.Frigg_ice_plasm x1500
Balmung3Increase frostiness limit to 15. When using discharge skills of frost weapons in the Frost Domain, deal damage equal to 25% of frost ATK × (current frostiness + 5) to all the targets in the Frost Domain.Frigg_ice_plasm x1750
Balmung4Increases the current weapon's Base ATK growth by 32%.Frigg_ice_plasm x11000
Balmung5When shattering a shield with a frost weapon in the Frost Domain, freeze the target for 2 seconds and deal additional damage equal to frostiness × 35% of frost ATK. If the target cannot be frozen, the additional damage dealt is doubled.Frigg_ice_plasm x11350
Balmung6When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases frost ATK by 25% when frost weapons are used.Frigg_ice_plasm x11850
Bloodfin1Increases Flame Damage by {0}%. Bloodfin's Skills and Normal Attacks inflict a 10-second Maim on the target. Maimed targets deal {1}% less damage.Salidy_fire_plasm x1350
Bloodfin2Increases the current weapon's Base ATK growth by 16%.Salidy_fire_plasm x1500
Bloodfin3Ignores {0}% of All Elemental Resistances (not exceeding {1}% for each single Element). Increases Flame Damage by {2}% with more than 1 Maimed enemies nearby.Salidy_fire_plasm x1750
Bloodfin4Increases the current weapon's Base ATK growth by 32%.Salidy_fire_plasm x11000
Bloodfin5Increases Final Damage by {0}%. Restores {1}% of Max HP upon a Bloodfin hit. This effect triggers at most once every second.Salidy_fire_plasm x11350
Bloodfin6Increases Final Damage by {0}% and Flame Damage by {1}%.Salidy_fire_plasm x11850
Calm Waters1After using Frostlink Aura, the Wanderer will receive a shield equal to {0}% of Max HP for {1} seconds.Loslyn_ice_plasm x1350
Calm Waters2Increases the current weapon's Base ATK growth by 16%.Loslyn_ice_plasm x1500
Calm Waters3When an attack with Chilling Strike hits a target, additionally deal damage equal to the number of Chilling Strike stacks times {0}% of ATK.Loslyn_ice_plasm x1750
Calm Waters4Increases the current weapon's Base ATK growth by 32%.Loslyn_ice_plasm x11000
Calm Waters5Increase the duration for Icebound to {0} seconds. Increase the ATK reduction effect on Flashfrozen targets to {1}%.Loslyn_ice_plasm x11350
Calm Waters6After using Frostlink Aura, the Wanderer will ignore {0}% of targets' frost resistance (each element's total resistance ignored cannot exceed 50%). At the same time, increase final damage by {1}% for {2} seconds.Loslyn_ice_plasm x11850
Chakram of the Seas1Increase damage dealt to and all elemental shattering effects on targets within Full Bloom's range by 30%.darts_physic_plasm x1350
Chakram of the Seas2Increases the current weapon's Base ATK growth by 16%.darts_physic_plasm x1500
Chakram of the Seas3Increase shatter by 15% and reset all weapon skill cooldowns upon shattering the target's shield. Can only be triggered once every 30 seconds.darts_physic_plasm x1750
Chakram of the Seas4Increases the current weapon's Base HP growth by 32%.darts_physic_plasm x11000
Chakram of the Seas5Attacking a grievous target extends the duration of grievous by an additional 7 seconds (only takes effect once for the same effect).darts_physic_plasm x11350
Chakram of the Seas6After using Full Bloom, grant a 100% crit chance for the next 8 seconds.darts_physic_plasm x11850
Charon1Increases Physical Damage by {0}%. Smooth Farewell restores {1}% of Max HP upon attack.Berry_Phy_plasm x1350
Charon2Increases the current weapon's Base ATK growth by 16%.Berry_Phy_plasm x1500
Charon3Ignores {0}% of the target's Physical and Flame Resistances (up to 50% for any single Element). Increases Smooth Farewell's damage multiplier to 16,500%.Berry_Phy_plasm x1750
Charon4Increases the current weapon's Base ATK growth by 32%.Berry_Phy_plasm x11000
Charon5Increases Physical Damage by {0}% and triggers Reaper's Rejection upon taking lethal damage: Prevents death and grants Damage Immunity for a short time when taking lethal damage. Triggers once every {1}s. Active in off-hand slot.Berry_Phy_plasm x11350
Charon6Increases Final Damage by {0}% and Final Regards's Normal Attack Damage to 25,500%.Berry_Phy_plasm x11850
Chrono Heart1Increases Frost Damage by {0}%. Launching the second, third, and fourth strikes of Protocol Decryption now grants 3 Encrypted Data instead of 2. Increases Data Vortex's damage multiplier to 5,400%.GreyFoxSP_ice_plasm x1350
Chrono Heart2Increases the current weapon's Base ATK growth by 16%.GreyFoxSP_ice_plasm x1500
Chrono Heart3Ignores {0}% of the target's Resistances (up to 50% for any single Element) upon dealing damage. Recovers {1}% of Max HP when Super Administrator is active.GreyFoxSP_ice_plasm x1750
Chrono Heart4Increases the current weapon's Base ATK growth by 32%.GreyFoxSP_ice_plasm x11000
Chrono Heart5Increases Frost Damage by {0}%. Doubles the Target Addresses cost by the first, second, and third strikes of Process Injection. Increases Permission Breach's damage to 6,900%.GreyFoxSP_ice_plasm x11350
Chrono Heart6Increases Final Damage by {0}% and Frost Damage by {1}%. Chrono Heart's skills inflict a 2-second Freeze upon enemies on hit, as well as a 99% Phantasia Slow (only on monsters).GreyFoxSP_ice_plasm x11850
Clover Cross1Hitting a target 2 times with Cross Snipe creates an Optical Space for 12 seconds at the target location. After an enemy in the Optical Space triggers burn tally, burn tally will be triggered an additional 2 times. When an enemy leaves the Optical Space, their speed is reduced by 80% for 2.5 seconds. Cooldown: 12 seconds. Targets of Cross Snipe will be terrified (speed is slowed by 80%) for 1.5 seconds. Cooldown: 4 seconds.Snipe_fire_plasm x1350
Clover Cross2Increases the current weapon's Base ATK growth by 16%.Snipe_fire_plasm x1500
Clover Cross3After Cross Snipe lands a critical hit, recover HP equal to 50% of the damage dealt (not exceeding 15% of own Max HP, Gas Explosion damage not included) and 50 weapon charge. Each stack of Tranquil Heart increases the final crit rate to {0}%, up to {1}%, converting up to {2}% of crit damage.Snipe_fire_plasm x1750
Clover Cross4Increases the current weapon's Base ATK growth by 32%.Snipe_fire_plasm x11000
Clover Cross5Ruthless Bomb Enhancement: While in the Burn Enhancement state, burn damage dealt to targets is increased to 30%. Deceitful Bomb Enhancement: Gas explosion damage ignores 30% of the target's flame resistance.Snipe_fire_plasm x11350
Clover Cross6Increase damage dealt by Cross Snipe by an additional {0}%.Snipe_fire_plasm x11850
Dual EM Stars1Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.dgun_thunder_plasm x1350
Dual EM Stars2Increases the current weapon's Base ATK growth by 16%.dgun_thunder_plasm x1500
Dual EM Stars3Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.dgun_thunder_plasm x1750
Dual EM Stars4Increases the current weapon's Base ATK growth by 32%.dgun_thunder_plasm x11000
Dual EM Stars5Double the duration of Electro Field and pull targets into the center of the attack.dgun_thunder_plasm x11350
Dual EM Stars6Triggering an electrical explosion reduces skill cooldowns by 1 second.dgun_thunder_plasm x11850
EP-7000 Skyfire1While Poppa is Here is active, Poppa will launch a Heavy Energy Round II for every 7 explosive shot fired, dealing damage equal to 590% of ATK to nearby targets and then splits into several high explosives, dealing damage equal to 660% of ATK to nearby targets.Paradox_fire_plasm x1350
EP-7000 Skyfire2Increases the current weapon's Base ATK growth by 16%.Paradox_fire_plasm x1500
EP-7000 Skyfire3After Poppa appears, increase final damage by {0}% and physical damage by {1}% for {2} seconds. After Poppa appears 5 times, the next use of Mirror Image will refresh Phantasia Cooldown and immediately trigger Phantasia.Paradox_fire_plasm x1750
EP-7000 Skyfire4Increases the current weapon's Base ATK growth by 32%.Paradox_fire_plasm x11000
EP-7000 Skyfire5Reduce Heavy Energy Round I's trigger interval to 6 seconds. When firing Heavy Energy Round I or Heavy Energy Round II, also fire a Healing Round that recovers {0}% of the Wanderer's Max HP.Paradox_fire_plasm x11350
EP-7000 Skyfire6Mirror (Target)'s damage reflection effect can now also affect the target. Mirror (Self)'s damage reflection ratio is increased to {1}% and the maximum reflected damage is increased to {2}% of the Wanderer's Max HP. Additionally, while Mirror (Self) is in effect, every time the Wanderer takes damage, additionally block damage equal to {3}% of Max HP (excess damage will be taken normally, unavailable in Apex League). This effect can be triggered up to 1 time every 3 seconds. During cooldown, when Poppa appears and admires herself in the mirror, reduce the effect's cooldown by 1 second.Paradox_fire_plasm x11850
Endless Bloom1Blazing Heart's damage's base multiplier is increased to 60% of ATK. While in the combat state, if the Wanderer inflicts multiple burn effects, Blazing Heart's damage's base multiplier is additionally increased to that of the highest multiplier effect.feise_fire_plasm x1350
Endless Bloom2Increases the current weapon's Base ATK growth by 16%.feise_fire_plasm x1500
Endless Bloom3The maximum number of Fei Se's Phantasia is increased to 2. After Whirling lands a hit, additionally create 1 Fei Se's Phantasia.feise_fire_plasm x1750
Endless Bloom4Increases the current weapon's Base ATK growth by 32%.feise_fire_plasm x11000
Endless Bloom5For every 1 Fei Se's Phantasia or Lotus Petal in the Mirage, Blazing Heart's damage is additionally increased by 12%. Lotus Aspara's endurance consumption is reduced by 75%.feise_fire_plasm x11350
Endless Bloom6Soulwear damage's base multiplier is increased to 270% of ATK, shatter is doubled, and after landing a hit, there is a 15% chance to inflict a 65% delay for 2 seconds (ineffective against bosses in team play and unavailable in Apex League).feise_fire_plasm x11850
Equilibrium1Increase number of Searing Blades obtained when using Enduring Rotation to {0}. Decrease cooldown of Searing Blade to be triggered 1 time every {1} second(s).Killknife_physic_plasm x1350
Equilibrium2Increases the current weapon's Base ATK growth by 16%.Killknife_physic_plasm x1500
Equilibrium3Ignore {0}% of target's physical resistance and {1}% of target's flame resistance. (Each element's total resistance ignored cannot exceed 50%)Killknife_physic_plasm x1750
Equilibrium4Increases the current weapon's Base ATK growth by 32%.Killknife_physic_plasm x11000
Equilibrium5When consuming a Searing Blade, obtain a shield equal to {0}% of Max HP for {1} seconds. Shield cannot exceed {0}% of Max HP, and 50% of the exceeding amount will be converted to healing.Killknife_physic_plasm x11350
Equilibrium6Increase damage of Searing Blade to {0}%. After consuming a Searing Blade, increase final damage by an additional {1}%.Killknife_physic_plasm x11850
Eternal Salvation1Increases Final Damage by {0}%. Little Spring's light waves deal Flame Damage equal to {1}% of current Elemental Attack to enemies. Eternal Salvation restores {2}% HP to the caster with each Normal or Dodge Attack.Lechesis_fire_plasm x1350
Eternal Salvation2Increases the current weapon's Base ATK growth by 16%.Lechesis_fire_plasm x1500
Eternal Salvation3Unlocks Prism Tide under Sever! Heart Lock. Special Attack has 2 uses. Converts Little Spring's overhealing into Shield, up to {0}% of Max HP.Lechesis_fire_plasm x1750
Eternal Salvation4Increases the current weapon's Base ATK growth by 32%.Lechesis_fire_plasm x11000
Eternal Salvation5Increases Final Damage by {1}%. Reduces the cooldown of Little Spring's light waves to 3s. While Benediction Resonance is active, targets hit by Little Spring's light waves gain Moral Booster, receiving {2}% All Element Damage boost for 5s (Unstackable).Lechesis_fire_plasm x11350
Eternal Salvation6Increases Flame DMG by {0}%. When Benediction Resonance is active, Duskwave Slash, Love Rhapsody, Prism Tide, and Radiant Shock execute enemies with less than {1}% HP.Lechesis_fire_plasm x11850
Evolution Cube1Increases all Elemental Damage by {0}%. Reduces attack cooldown to {1}s in Reality Interference Mode.Lana_SuperPower_plasm x1350
Evolution Cube2Increases the current weapon's Base ATK growth by 16%.Lana_SuperPower_plasm x1500
Evolution Cube3Increases Final DMG by {0}%. Grants a Shield equal to {1}% of Max HP, up to 100%, upon using Self Replication, Model Compression, and Parameter Beam.Lana_SuperPower_plasm x1750
Evolution Cube4Increases the current weapon's Base ATK growth by 32%.Lana_SuperPower_plasm x11000
Evolution Cube5Ignores {0}% All Element Resistances. Defies death once and grants a Shield equal to {1}% of Max HP, up to 100%, upon taking lethal damage. This effect triggers at most once every {2}s.Lana_SuperPower_plasm x11350
Evolution Cube6Increases Final DMG by {0}% and all Element DMG by {1}%. Increases Evolution Cube's damage to nearby enemies by {2}% when there are more than 1 target nearby.Lana_SuperPower_plasm x11850
Fairy Wreath1Increases Frost Damage by {0}%. Grants 1 Stage Aura per second with Fairy Wreath in the off-hand slot, up to 10. Grants a Shield equal to Stage Aura stacks × {1}% × Max HP, up to {2}% of Max HP, lasting {3}s upon switching Fairy Wreath to the main slot. This Shield can stack.Gefion_ice_plasm x1350
Fairy Wreath2Increases the current weapon's Base ATK growth by 16%.Gefion_ice_plasm x1500
Fairy Wreath3Grants 6 Effort Points after It's Showtime ends. Any Fairy Wreath attack costs 1 Effort Point, dealing bonus Normal Attack damage equal to {0}% of ATK in an area. Triggers at most once every {1}s, lasting for 60s. Removed upon switching to other weapons.Gefion_ice_plasm x1750
Fairy Wreath4Increases the current weapon's Base ATK growth by 32%.Gefion_ice_plasm x11000
Fairy Wreath5Increases Final Damage by {0}%. Restores {1}% Max HP upon triggering Fairy Wreath's Effort Points.Gefion_ice_plasm x11350
Fairy Wreath6Increases Frost Damage by {0}%. Grants 1 Passion upon casting skills with other weapons with Fairy Wreath in the off-hand slot. At 5 Passion, Prism Blades consumes all Passion and deals double damage.Gefion_ice_plasm x11850
Flaming Revolver1Each round of Barrage deals additional damage equal to {0}% of the target's current HP (cannot exceed {1}% of ATK).gun_fire_plasm x1350
Flaming Revolver2Increases the current weapon's Base ATK growth by 16%.gun_fire_plasm x1500
Flaming Revolver3Heavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds.gun_fire_plasm x1750
Flaming Revolver4Increases the current weapon's Base ATK growth by 32%.gun_fire_plasm x11000
Flaming Revolver5The damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch.gun_fire_plasm x11350
Flaming Revolver6Barrage has a 15-second burning effect. Successful attacks with any weapon's dodge skill reduces the cooldown of Barrage by 4 seconds. The cooldown of the effect: 1.5 seconds. The DoT burn from the dodge skill also triggers a cooldown reduction effect.gun_fire_plasm x11850
Freeflow1Increases the maximum stacks of Decisive Placement to {1}. The additional damage from each stack of Decisive Placement is increased to {0}% of ATK.DFishChess_Fire_plasm x1350
Freeflow2Increases the current weapon's Base ATK growth by 16%.DFishChess_Fire_plasm x1500
Freeflow3When Freeflow is equipped, ignore {0}% Flame Resistance of the targets in the zone. This effect works in the off-hand slot. Each element's total resistance ignored cannot exceed 50%.DFishChess_Fire_plasm x1750
Freeflow4Increases the current weapon's Base ATK growth by 32%.DFishChess_Fire_plasm x11000
Freeflow5When Step into the Game is active, damage taken is reduced by {0}%. When receiving lethal damage, restore {1}% of Max HP immediately. This effect can only be triggered 1 time per skill activation.DFishChess_Fire_plasm x11350
Freeflow6Increases Flame Damage to {0}% for each stack of Scorching Sun.DFishChess_Fire_plasm x11850
Frostfang1Increases Physical Damage by {0}%. Using Eclipse Dragon grants 120 N-Aura, instead of 60.Nanto_Phy_plasm x1350
Frostfang2Increases the current weapon's Base ATK growth by 16%.Nanto_Phy_plasm x1500
Frostfang3Increases Dipper Sight's damage to 1,500%. Grants 1 N-Aura Surge for every 60 N-Aura consumed, up to 2. Switching weapons or losing N-Aura Break clears all Surges and resets the N-Aura count. If the Authorizer has N-Aura Surge, using Eclipse Break consumes 1 Surge and triggers N-Aura Echo, dealing 3,000% bonus damage. This damage counts as normal attack damage.Nanto_Phy_plasm x1750
Frostfang4Increases the current weapon's Base ATK growth by 32%.Nanto_Phy_plasm x11000
Frostfang5Increases Final Damage by {0}%. Restores {1}% of Max HP for every 20 N-Aura consumed. Grants {2}% Damage Reduction for {3}s upon taking damage, up to 30%.Nanto_Phy_plasm x11350
Frostfang6Increases Physical Damage by {0}%, and N-Aura Echo's damage to 6,900%.Nanto_Phy_plasm x11850
Gleipnir1When Su-Paw-Star summons a consciousness and is on cooldown, gain the Aural Fever skill. Rush to the target and attack multiple times, dealing damage up to 720% of ATK. Each hit landed slows the enemy for a brief period and restores HP equal to 100% of ATK. The last hit places 2 musical notes on the target. Aural Fever cooldown: 15 seconds. When 3 or more notes are detonated and the cooldown of Aural Fever is greater than 5 seconds, clear the cooldown of Aural Fever. This effect can only trigger 1 time every 15 seconds.fenrir_thunder_plasm x1350
Gleipnir2Increases the current weapon's Base ATK growth by 16%.fenrir_thunder_plasm x1500
Gleipnir3While Songworld is active: For every 45% of Max HP lost or when using the skill Aural Fever, trigger a Songworld Quake which deals damage equal to 650% of ATK to targets in the Songworld. For every 99% of Max HP lost, gain 1 escape death for 45 seconds (block a lethal effect and become immune to damage for a short time), stacking up to 1 time.fenrir_thunder_plasm x1750
Gleipnir4Increases the current weapon's Base ATK growth by 32%.fenrir_thunder_plasm x11000
Gleipnir5Increase the damage multiplier of musical notes' detonation to 40%, and the DoT caused by intoxication to 1.5% of Max HP every second. While Songworld is active, Songworld Quake is triggered automatically if it doesn't trigger for 12 seconds while in combat.fenrir_thunder_plasm x11350
Gleipnir6Increase crit rate by 18% while wielding Gleipnir. The crit rate increase lasts another 5 seconds after switching to other weapons.fenrir_thunder_plasm x11850
Guren Blade1After hitting a target with a skill or discharge skill, gain 1 stack of the following buff: Increase damage dealt by 8% for 25 seconds, stacking up to 3 times, for a maximum of 1 stack per skill use.sword_physic_plasm x1350
Guren Blade2Increases the current weapon's Base ATK growth by 16%.sword_physic_plasm x1500
Guren Blade3When hitting a target with a skill or discharge skill, apply 1 stack of War Wounds to the target: Increase incoming physical damage and shatter from physical weapons by {0}% for {1} seconds. Stack up to 1 time.sword_physic_plasm x1750
Guren Blade4Increases the current weapon's Base HP growth by 32%.sword_physic_plasm x11000
Guren Blade5Hitting targets with skills or discharge skills grants Skill Damage Boost, which increases all weapon skill damage by {0}% for {1} seconds. This effect cannot be stacked.sword_physic_plasm x11350
Guren Blade6Skills hitting the same target no longer have reduced damage. After using Guren Blade's skills or discharge skill, all targets with War Wounds within 8 meters gain another 1 stack of War Wounds.sword_physic_plasm x11850
Heartstream1When Frost Resonance is activated, all weapon skill cooldowns are cleared every 5 times weapon skills are used, and the damage of Flow and Counterattack is increased by 1 time for the next {0} seconds.Dkatana_ice_plasm x1350
Heartstream2Increases the current weapon's Base ATK growth by 16%.Dkatana_ice_plasm x1500
Heartstream3Excited Flow: Increase the damage of Sword Shadow: Surge to 350% of frost ATK. Silent Flow: The cooldown of Sword Shadow: Surge becomes {0} seconds.Dkatana_ice_plasm x1750
Heartstream4Increases the current weapon's Base HP growth by 32%.Dkatana_ice_plasm x11000
Heartstream5Freeze time and trigger Phantasia upon Surge hitting the target. Share cooldown with the Phantasia triggered by dodging.Dkatana_ice_plasm x11350
Heartstream6Upon hitting a target with Surge, increase frost damage by {0}% for {1} seconds. Upon triggering block with Sword Shadow, reduce the frost damage dealt by nearby enemy targets by {2}% for {3} seconds.Dkatana_ice_plasm x11850
Hellfire1Increase coordinated attack damage of Role Play to {0}% of the damage dealt by the attack.Tkatana_Fire_plasm x1350
Hellfire2Increases the current weapon's Base ATK growth by 16%.Tkatana_Fire_plasm x1500
Hellfire3For every 1 Afterimage on the field, increase the damage of Unstoppable Momentum by {0}%. If there are 5 Afterimages on the field, increase the damage of Unstoppable Momentum to {1}%.Tkatana_Fire_plasm x1750
Hellfire4Increases the current weapon's Base ATK growth by 32%.Tkatana_Fire_plasm x11000
Hellfire5For every Afterimage consumed by triggering Unstoppable Momentum, provide the Wanderer with a shield equal to {0}% of Max HP for {2} seconds, up to {1}%.Tkatana_Fire_plasm x11350
Hellfire6Increase final damage boost provided by Flame Soul to {0}%.Tkatana_Fire_plasm x11850
Icewind Arrow1Grant a stack of Sharp Arrow each time the arrow fired by a Dodge attack hits a target. Each stack increases damage by 5% for 15 seconds. Stack up to 3 times.bow_ice_plasm x1350
Icewind Arrow2Increases the current weapon's Base ATK growth by 16%.bow_ice_plasm x1500
Icewind Arrow3Launching a Dodge attack fires 3 Charged Arrows.bow_ice_plasm x1750
Icewind Arrow4Increases the current weapon's Base ATK growth by 32%.bow_ice_plasm x11000
Icewind Arrow5Double duration of Arrow Rain and slow targets by 25%.bow_ice_plasm x11350
Icewind Arrow6Sharp Arrow stacks up to 5 times. Hitting a target with a Charged Arrow immediately grants 3 stacks. Headshots grant 5 stacks.bow_ice_plasm x11850
Lost Art1After triggering Feedback, every Crystamax thorn will deal damage to nearby targets equal to 66.7% of ATK every 2 seconds for {0} seconds.Rubilia_thunder_plasm x1350
Lost Art2Increases the current weapon's Base ATK growth by 16%.Rubilia_thunder_plasm x1500
Lost Art3Using the weapon skill or the discharge skill of any other weapon will generate 1 Crystamax thorn.Rubilia_thunder_plasm x1750
Lost Art4Increases the current weapon's Base ATK growth by 32%.Rubilia_thunder_plasm x11000
Lost Art5Increase Feedback's Max HP recovery of Crystamax thorns to {0}%.Rubilia_thunder_plasm x11350
Lost Art6After successfully using Harrah's Embrace, increase volt damage by an additional {0}% for {1} seconds.Rubilia_thunder_plasm x11850
Mini Hurricane1Increase the shatter of Frantic Digging, Boiling Octopus Balls, and Go on, Pip! by 80%. Gain a 50% increase to Shield when these skills are used when the Wanderer's Shield is below 50%. Lasts 8 seconds. This effect can only be triggered 1 time every 5 seconds (unavailable in Apex League).Chainsaw_physic_plasm x1350
Mini Hurricane2Increases the current weapon's Base ATK growth by 16%.Chainsaw_physic_plasm x1500
Mini Hurricane3Pip Octowhip limit is increased to 45. After using Pip Ultimate, increase physical damage by 12% for 30 seconds.Chainsaw_physic_plasm x1750
Mini Hurricane4Increases the current weapon's Base ATK growth by 32%.Chainsaw_physic_plasm x11000
Mini Hurricane5Detonating Treasure Tracers refreshes the grievous status of targets. Increase physical damage by 10% when damage is dealt to targets with less than 80% HP. This set effect works in the off-hand slot.Chainsaw_physic_plasm x11350
Mini Hurricane6Increase damage dealt by detonating Treasure Tracers to 90% of ATK.Chainsaw_physic_plasm x11850
Mobius1When switching to Mobius, immediately gain {0} warmup points. Cooldown: {1} seconds. Upon entering Magic Trick, deal area damage equal to {2}% of ATK to nearby targets and reduce their physical resistance by {3}% for {4} seconds.Whip_physic_plasm x1350
Mobius2Increases the current weapon's Base ATK growth by 16%.Whip_physic_plasm x1500
Mobius3When ending Magic Trick early, deal wide-area damage over {3} seconds. The current cooldown of Mobius's skill is reduced, and physical damage is increased by {0}% for a period of time (this effect does not apply to Mobius). If Magic Trick has more than 13 seconds remaining, gain an additional 200 weapon charge. The more time remaining when Magic Trick ends, the higher the area damage, the greater the skill cooldown reduction, and the longer the physical damage boost lasts. The area damage dealt is capped at {1}% of ATK (the maximum damage is dealt when the remaining time is more than {5} seconds). The maximum cooldown reduction is {4} seconds, and the physical damage boost can last up to {2} seconds.Whip_physic_plasm x1750
Mobius4Increases the current weapon's Base ATK growth by 32%.Whip_physic_plasm x11000
Mobius5Gain the Psychic Puppet effect upon entering Magic Trick, increasing Mobius's physical damage boost to {0}%. During Magic Trick, recover {1}% of Max HP and {2} weapon charge every second.Whip_physic_plasm x11350
Mobius6During Magic Trick, Mobius has an additional whip that is automatically swung whenever the Wanderer uses Mobius to deal normal attacks or dodge attacks, dealing damage equal to {0}% of Mobius's ATK (this damage is not counted as dealing normal attacks).Whip_physic_plasm x11850
Molten Shield V21Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.ShieldAxe_Fire_plasm x1350
Molten Shield V22Increases the current weapon's Base HP growth by 16%.ShieldAxe_Fire_plasm x1500
Molten Shield V23Deals additional damage equal to 5% of the Wanderer’s max HP when landing a branch/dodge attack in shield form. Switching to Molten Shield V2 prevents dodge consumption for 5s. Cooldown: 25s.ShieldAxe_Fire_plasm x1750
Molten Shield V24Increases the current weapon's Base ATK growth by 32%.ShieldAxe_Fire_plasm x11000
Molten Shield V25After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.ShieldAxe_Fire_plasm x11350
Molten Shield V26Enhance conversion skills. Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP).ShieldAxe_Fire_plasm x11850
Moonstar Bracelet1Using any weapon or discharge skill grants 1 elemental crystal, up to 5 crystals. Elemental crystals are lost at a rate of 1 crystal every 6 seconds. Elemental crystals provide a final damage boost equal to 4% of [(crystal count plus 1)/2] and an increased healing effect equal to 6% of [(crystal count plus 1)/2].queen_superpower_plasm x1350
Moonstar Bracelet2Increases the current weapon's Base ATK growth by 16%.queen_superpower_plasm x1500
Moonstar Bracelet3While Benediction Resonance is not active, when the target's HP is below (crystal count plus 2)%, using Moonstar Bracelet can instantly execute the target (doesn't work against Wanderers). While Benediction Resonance is active, when the target's HP is below (crystal count times 2 plus 2)%, using Moonstar Bracelet can instantly execute the target (doesn't work against Wanderers).queen_superpower_plasm x1750
Moonstar Bracelet4Increases the current weapon's Base ATK growth by 32%.queen_superpower_plasm x11000
Moonstar Bracelet5Obtain 1 elemental crystal every time Scatter Technique is used. Elemental crystals are lost at a rate of 1 crystal every 20 seconds. When receiving lethal damage, consume 3 elemental crystals to prevent death 1 time and gain damage immunity for a short time. Can be activated 1 time every 25 seconds.queen_superpower_plasm x11350
Moonstar Bracelet6Increase final damage by 8% of [(crystal count plus 3)/2].queen_superpower_plasm x11850
Negating Cube1Deal damage and produce a healing orb which lasts for 20 seconds and restores the HP of any teammate who picks it up. The HP restored is equal to 60% of ATK. 2-second cooldown.cube_fire_plasm x1350
Negating Cube2Increases the current weapon's Base ATK growth by 16%.cube_fire_plasm x1500
Negating Cube3Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.cube_fire_plasm x1750
Negating Cube4Increases the current weapon's Base HP growth by 32%.cube_fire_plasm x11000
Negating Cube5Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.cube_fire_plasm x11350
Negating Cube6Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.cube_fire_plasm x11850
Neverrest1Increases Final Damage by {0}%, Romantic Rondo's damage to 105%, and Energy accumulation speed. Increases Speed by {1}% for {2}s during Spring while casting Season.Violin_Thunder_plasm x1350
Neverrest2Increases the current weapon's Base ATK growth by 16%.Violin_Thunder_plasm x1500
Neverrest3Ignores {0}% of the target's Volt Resistance (each element's total Resistance ignored cannot exceed 50%). Grants a Shield equal to {1}% of Max HP during Summer while casting Season, lasting for {2}s.Violin_Thunder_plasm x1750
Neverrest4Increases the current weapon's Base ATK growth by 32%.Violin_Thunder_plasm x11000
Neverrest5Increases Volt Damage by {0}%. Restores {1}% of Max HP per second for {2}s during Autumn while casting Season.Violin_Thunder_plasm x11350
Neverrest6Increases Final Damage by {0}% and Season's damage to 3,900%. Slows enemy actions by {1}% for {2}s during Winter while casting Season.Violin_Thunder_plasm x11850
Onyx Tortoise1Every time grievous is applied, deal devouring damage equal to 50% of ATK to the target. This effect can only be triggered 1 time every 0.5 seconds. Every time the weapon's ignite trait is applied to a non-grievous target, the target becomes grievous for 7 seconds.Zeke_physic_plasm x1350
Onyx Tortoise2Increases the current weapon's Base ATK growth by 16%.Zeke_physic_plasm x1500
Onyx Tortoise3After triggering Mighty Wind, turn targets hit into members of the Serpent Chain.Zeke_physic_plasm x1750
Onyx Tortoise4Increases the current weapon's Base ATK growth by 32%.Zeke_physic_plasm x11000
Onyx Tortoise5After using Absolute Ravine, reduce the Wanderer's damage taken by {0}% ({1}% in solo play) for {2} seconds.Zeke_physic_plasm x11350
Onyx Tortoise6When there is 1 Serpent Chain member, increase conduction damage's conduction rate to 50%.Zeke_physic_plasm x11850
Pactcrest ☆ Metz1Each Pink Chain Frenzy or Metz off-hand coordinated attack hit recovers HP equal to 12% of ATK. In team play, each hit recovers HP by 18%. When a Bestie takes damage that reduces their HP below {4}% of their max HP, also recover HP equal to {5}% of their Max HP and grant them damage immunity for {6} seconds. If the damage is fatal, then additionally prevent the lethal effect 1 time. Can be triggered up to 1 time every {7} seconds.Blevi_thunder_plasm x1350
Pactcrest ☆ Metz2Increases the current weapon's Base ATK growth by 16%.Blevi_thunder_plasm x1500
Pactcrest ☆ Metz3When non-Benediction Resonances are active, gain 2 additional uses of Metz Energy Wave, and increase volt damage and frost damage to bosses by 10%. When Benediction Resonance is active, gain 1 additional use of Million-Metz Shockwave, and now recover HP equal to 15% of the Bestie's Max HP to Bestie.Blevi_thunder_plasm x1750
Pactcrest ☆ Metz4Increases the current weapon's Base ATK growth by 32%.Blevi_thunder_plasm x11000
Pactcrest ☆ Metz5Increase damage dealt by Metz off-hand coordinated attack and Metz Energy Wave by {0}%.Blevi_thunder_plasm x11350
Pactcrest ☆ Metz6While Pact Amplification is active, increase volt and frost damage boost effects by 10% and 4% respectively. Metz Halo increases nearby teammates' final damage by {1}% and shatter by {2}%. This effect does not stack.Blevi_thunder_plasm x11850
Pine Comet1When a Sparrow Feather hits a target, it triggers a spreading effect, dealing an additional area damage equal to {0}% of the total burn and incendiary damage. It also spreads the affected target's Sparroburn to nearby targets, refreshing the Sparroburn duration. The spread effect can be triggered 1 time every 5 seconds.brush_fire_plasm x1350
Pine Comet2Increases the current weapon's Base ATK growth by 16%.brush_fire_plasm x1500
Pine Comet3When the Wanderer's HP is below 50% of Max HP, every 0.5 seconds, consume 1 Sparrow Feather and recover {0}% of Max HP (increases to {1}% of Max HP in solo play) until the Wanderer's HP is full or all Sparrow Feathers are consumed. This effect works in the off-hand slot.brush_fire_plasm x1750
Pine Comet4Increases the current weapon's Base ATK growth by 32%.brush_fire_plasm x11000
Pine Comet5When receiving lethal damage, prevent lethal damage 1 time and gain damage immunity for a short duration, and instantly gain 60 Sparrow Feathers and {0} weapon charge. Can be triggered 1 time every {1} seconds. This set effect works in the off-hand slot.brush_fire_plasm x11350
Pine Comet6Increase flame damage by an additional {0}% when you are under Pinnacle state.brush_fire_plasm x11850
Pollux1Increases Final Damage by {0}%. Doubles Prelude point gain.Puppeteer_Ice_plasm x1350
Pollux2Increases the current weapon's Base ATK growth by 16%.Puppeteer_Ice_plasm x1500
Pollux3Each cast of Rage Claw restores {0}% of the caster's Max HP and grants {1}% Damage Reduction while Rage Claw and Radiant Resonance are active.Puppeteer_Ice_plasm x1750
Pollux4Increases the current weapon's Base ATK growth by 32%.Puppeteer_Ice_plasm x11000
Pollux5Increases Final Damage by {0}%. Prevents death and grants Damage Immunity for a short time when taking lethal damage. Triggers once every {1}s. This set effect works in the off-hand slot.Puppeteer_Ice_plasm x11350
Pollux6Increases Frost DMG by {0}%. Increases the multiplier of Rage Claw's 1st strike to 6,000% and 2nd strike to 9,600%.Puppeteer_Ice_plasm x11850
Poppin' Stick1Increase the chance of triggering heavy attack to 100% and reduce the trigger interval to 4 seconds.ACE_Physic_plasm x1350
Poppin' Stick2Increases the current weapon's Base ATK growth by 16%.ACE_Physic_plasm x1500
Poppin' Stick3Tap or release during a skill's charging phase to trigger the second phase of Amethyst Candy Assault. The Wanderer will gain 15% ignore of the target's physical resistance (each element's total resistance ignored cannot exceed 50%).ACE_Physic_plasm x1750
Poppin' Stick4Increases the current weapon's Base ATK growth by 32%.ACE_Physic_plasm x11000
Poppin' Stick5Disoriented targets will deal 25% less damage, and triggering heavy attack will greatly reduce the enemy's aggro toward the Wanderer.ACE_Physic_plasm x11350
Poppin' Stick6The final damage boost from Amethyst Candy Assault is increased to 35%.ACE_Physic_plasm x11850
Precious One1When any weapon skill is used, Speedy Yo-yo can trigger harmony, dealing damage to nearby targets equal to {0}% of the Wanderer's lost HP. The damage dealt shall be no less than {1}% of the Wanderer's Max ATK, and no more than {2}% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon. When any weapon discharge is used, Speedy Yo-yo can trigger tuning, dealing damage to nearby targets equal to {3}% of the Wanderer's Max HP. The damage dealt shall be no more than {4}% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon.Yoyo_ice_plasm x1350
Precious One2Increases the current weapon's Base ATK growth by 16%.Yoyo_ice_plasm x1500
Precious One3When using Desolate Day, Speedy Yo-yo can trigger {0} seconds of swiftness: Speedy Yo-yo's speed is increased by {1}%, damage is increased by 160%, and damage caused by passing through the target is converted to small-area damage.Yoyo_ice_plasm x1750
Precious One4Increases the current weapon's Base ATK growth by 32%.Yoyo_ice_plasm x11000
Precious One5Increases the damage of Speedy Yo-yo and Return to Loneliness by {0}%.Yoyo_ice_plasm x11350
Precious One6Increase final damage by {0}% while Speedy Yo-yo is active.Yoyo_ice_plasm x11850
Purple Bamboo1For every 1 star gained by the Darkness-Inhabited weapon, increase Inhabit's damage boost by an additional {0}%. Dimensional Collapse deals increased damage equal to ({1}% of total actual damage dealt in High-Dimensional Space by the Wanderer (excluding Void Trace) plus 2,400% of ATK) (counts as base multiplier, affected by damage boost).Nanyin_superpower_plasm x1350
Purple Bamboo2Increases the current weapon's Base ATK growth by 16%.Nanyin_superpower_plasm x1500
Purple Bamboo3Void Trace inherits an additional {0}% of the Wanderer's ATK. When taking lethal damage while not under Possession, instead of being defeated, consume Void Trace to block the lethal damage 1 time and become immune to damage for a short period of time. This effect can only be triggered 1 time every {1} seconds, and has a lower priority when similar effects are present. This set effect works in the off-hand slot.Nanyin_superpower_plasm x1750
Purple Bamboo4Increases the current weapon's Base ATK growth by 32%.Nanyin_superpower_plasm x11000
Purple Bamboo5While in High-Dimensional Space, ignore {0}% of the target's resistances. Up to 3 Void Abyss Currents can now be created.Nanyin_superpower_plasm x11350
Purple Bamboo6Dimensional Collapse now deals damage equal to ({0}% of total actual damage dealt in High-Dimensional Space by the Wanderer (excluding Void Trace) plus 2,400% of ATK) (counts as base multiplier, affected by damage boost).Nanyin_superpower_plasm x11850
Requiem1During Alpha Attack mode, the Alpha Energy acquisition interval is reduced to {0} seconds, and the S.A.S Support Strike trigger interval is reduced to {1} seconds.Antoria_thunder_plasm x1350
Requiem2Increases the current weapon's Base ATK growth by 16%.Antoria_thunder_plasm x1500
Requiem3Ignore {0}% of the target’s Volt Resistance (effect applies in off-hand slot). Total resistance ignored by each element cannot exceed 50%. When consuming Alpha Energy , increases movement speed by {1}% for {2} seconds (Unstackable).Antoria_thunder_plasm x1750
Requiem4Increases the current weapon's Base ATK growth by 32%.Antoria_thunder_plasm x11000
Requiem5Consumes Alpha Energy to restore {0}% of the caster’s Max HP. Activating Skill - S.A.S Support Strike restores an additional {1}% of the caster’s Max HP. Enhanced skills consuming Alpha Energy apply an additional {3}-second {2}% Slow effect to the target (Unstackable; does not apply in team status).Antoria_thunder_plasm x11350
Requiem6Increases Volt Damage bonus from Skill - Extreme Attack Switch - Thunderclap to {0}%, and when casting Skill - S.A.S Support Strike on multiple targets, deals an additional {1}% damage.Antoria_thunder_plasm x11850
Rosy Edge1Increase shatter by 15% and restore 10% of HP after shattering the target's shield.bigsword_ice_plasm x1350
Rosy Edge2Increases the current weapon's Base HP growth by 16%.bigsword_ice_plasm x1500
Rosy Edge3Upon switching to the weapon, gain an Ice Shield equal to 10% of Max HP. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.bigsword_ice_plasm x1750
Rosy Edge4Increases the current weapon's Base HP growth by 32%.bigsword_ice_plasm x11000
Rosy Edge5Increase damage and shatter by 50% while the shield is active.bigsword_ice_plasm x11350
Rosy Edge6Upon switching to the weapon, gain an Ice Shield equal to 20% of Max HP and immunity to being controlled when shield is active. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.bigsword_ice_plasm x11850
Rumble1Supersound's damage multiplier is increased to 20% of ATK.Nora_superpower_plasm x1350
Rumble2Increases the current weapon's Base ATK growth by 16%.Nora_superpower_plasm x1500
Rumble3Ignore {0}% of the target's all resistance (each element's total resistance ignored cannot exceed 50%). When taking lethal damage, block the lethal damage 1 time and become immune to damage for a short period of time. This effect can only be triggered 1 time every {1} seconds. This effect works in the off-hand slot.Nora_superpower_plasm x1750
Rumble4Increases the current weapon's Base ATK growth by 32%.Nora_superpower_plasm x11000
Rumble5After using Violent Energy, recover {1}% Max HP every second for {2} seconds (unaffected by healing boost effects). After Superspeed Mode ends, this HP recovery effect will be removed. This effect works in the off-hand slot.Nora_superpower_plasm x11350
Rumble6Increase final damage by {0}%. This effect works in the off-hand slot.Nora_superpower_plasm x11850
SLAP1Reduces the required flame damage taken to trigger Loud Slap to {0} time(s), while increasing the maximum trigger attempts to 3.GunBox_fire_plasm x1350
SLAP2Increases the current weapon's Base ATK growth by 16%.GunBox_fire_plasm x1500
SLAP3Ignores {0}% of targets' resistances (each element's total resistance ignored cannot exceed 50%). SLAP's firearm attacks reduce enemy's speed by {1}% for {2}s. Does not apply in PvP or against Bosses.GunBox_fire_plasm x1750
SLAP4Increases the current weapon's Base ATK growth by 32%.GunBox_fire_plasm x11000
SLAP5Loud Slap restores your HP equal to the number of targets hit × {0}%.GunBox_fire_plasm x11350
SLAP6Increases final damage by {0}%. Deals an additional strike in a small area to targets hit by Loud Slap, dealing damage equal to {1}% of ATK.GunBox_fire_plasm x11850
Salvation1When Salvation is in the off-hand slot, increase Homing Arrow's detonation damage by {0}%.AyanamiRei_thunder_plasm x1350
Salvation2Increases the current weapon's Base ATK growth by 16%.AyanamiRei_thunder_plasm x1500
Salvation3Increase the volt damage dealt to targets with Homing Arrow: Overloaded by {0}% and frost damage by {1}%. This effect works in the off-hand slot.AyanamiRei_thunder_plasm x1750
Salvation4Increases the current weapon's Base ATK growth by 32%.AyanamiRei_thunder_plasm x11000
Salvation5After using Mecha Strike, gain an additional {0} special energy.AyanamiRei_thunder_plasm x11350
Salvation6After entering Energy Consumption, increase the Wanderer's volt damage by {0}% and frost damage by {1}% for 20 seconds.AyanamiRei_thunder_plasm x11850
Scarlet Gale1Blade of Unity is triggered at {0}, {1}, and {2} seconds.SwordX_physic_plasm x1350
Scarlet Gale2Increases the current weapon's Base ATK growth by 16%.SwordX_physic_plasm x1500
Scarlet Gale3When Blade of Unity hits a target, apply Suppress effect for {0} seconds, decreasing the target's movement speed by {1}% and dealing damage equal to {2}% of ATK every second.SwordX_physic_plasm x1750
Scarlet Gale4Increases the current weapon's Base ATK growth by 32%.SwordX_physic_plasm x11000
Scarlet Gale5When Blade of Unity is triggered, recover {0}% of HP. If current HP is less than {1}% of max HP, increase recovery to {2}% (unaffected by healing bonus effects and unavailable in Apex League).SwordX_physic_plasm x11350
Scarlet Gale6Increase physical damage boost from Radiant Halo to {0}% for {1} seconds.SwordX_physic_plasm x11850
Scythe of the Crow1Increase shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds.sickle_fire_plasm x1350
Scythe of the Crow2Increases the current weapon's Base HP growth by 16%.sickle_fire_plasm x1500
Scythe of the Crow3Increase damage dealt by 15% for each enemy target within 6 meters, up to 30%.sickle_fire_plasm x1750
Scythe of the Crow4Increases the current weapon's Base ATK growth by 32%.sickle_fire_plasm x11000
Scythe of the Crow5Increase damage dealt against HP shields or shielded enemies by 100%.sickle_fire_plasm x11350
Scythe of the Crow6Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.sickle_fire_plasm x11850
Shadoweave1Normal attacks now deal area damage upon hit. When there is another epiphyllum within the epiphyllum explosion area, increase the damage of each of the subsequent epiphyllum explosions by {0}%, up to a maximum of {1}%. The epiphyllum generation interval from Moonlight Realm is now reduced to 0.5 seconds.fan_superpower_plasm x1320
Shadoweave2Increases the current weapon's Base ATK growth by 16%.fan_superpower_plasm x1440
Shadoweave3The epiphyllum generation interval from Moonlight Realm is now reduced to 0.3 seconds. Epiphyllums will attach to the enemy. The duration of Moonlight Realm is now increased to 20 seconds.fan_superpower_plasm x1590
Shadoweave4Increases the current weapon's Base ATK growth by 32%.fan_superpower_plasm x1740
Shadoweave5When under the effect of Moonlight Realm, gain 30 weapon charge every second and increase the damage of discharge skill by {0}%.fan_superpower_plasm x1920
Shadoweave6Switch modes on Moonlight Realm up to 2 times. Gain 1 attempt after skill cooldown and another 1 attempt by charging discharge. Use any weapon discharge 3 times to gain +1 on the Moonlight Realm count. Effective even when Shadoweave is in the off-hand slot. When under the effect of Moonlight Realm, increase attack by {0}%.fan_superpower_plasm x11100
Siege Edge1When Siege Edge is in the main slot, Chain Static has a {0}% chance to trigger Magnetic Tempest, dealing 500% of ATK as damage (this is counted as skill damage). This effect can only be triggered 1 time every {1} seconds. When Siege Edge is switched to the off-hand slot when in the Electromagnetic Disruption state, triggers a charge effect that lasts for {2} seconds, granting {3} weapon charge every second.MerylX_thunder_plasm x1350
Siege Edge2Increases the current weapon's Base ATK growth by 16%.MerylX_thunder_plasm x1500
Siege Edge3Any volt weapon skill or discharge, Solar Shot, Step-Back Shot, and Magnetoelectric Artillery can give special energy. When fully charged, using Magnetic Ray Cannon will consume all special energy and enhance Electromagnetic Disruption: Chance of triggering Chain Static and Magnetic Tempest is increased to 100%. Gives full special energy upon entering combat state.MerylX_thunder_plasm x1750
Siege Edge4Increases the current weapon's Base ATK growth by 32%.MerylX_thunder_plasm x11000
Siege Edge5Increase final damage by {0}%. This effect also works in the off-hand slot.MerylX_thunder_plasm x11350
Siege Edge6In enhanced Electromagnetic Disruption state, increase damage multiplier of Chain Static and Magnetic Tempest by 100%. When Fortitude Resonance is triggered, using Cosmic Thunder while Electroblade Enhancement is in effect provides the user and nearby teammates with {1}% damage reduction that lasts for {0} seconds and a shield equal to {3}% of the user's Max HP that lasts for {2} seconds.MerylX_thunder_plasm x11850
Silverfang1Increases Flame Damage by {0}%. Silverfang deals {1}% bonus damage to nearby targets when casting Beast Awakening.Skull_fire_plasm x1350
Silverfang2Increases the current weapon's Base ATK growth by 16%.Skull_fire_plasm x1500
Silverfang3Restores {0}% of Max HP when Silverfang casts Skills. Increases Imperious Claw's damage multiplier to {1}%.Skull_fire_plasm x1750
Silverfang4Increases the current weapon's Base ATK growth by 32%.Skull_fire_plasm x11000
Silverfang5Increases Final Damage by {0}% and Inferno Impact's damage multiplier to {1}%. Grants {2}% Damage Reduction during Silverfang's transformation.Skull_fire_plasm x11350
Silverfang6Increases Flame Damage by {0}% and Defiant Grip's damage multiplier to {1}%. Grants Invincibility for {2}s if Silverfang kills an enemy during transformation.Skull_fire_plasm x11850
Spark1Emblazen increases the damage of Spark Attack to {0}%. Skill cooldown drops to 24 seconds.funnel_fire_plasm x1350
Spark2Increases the current weapon's Base ATK growth by 16%.funnel_fire_plasm x1500
Spark3Emblazen increases flame boost by {0}% and the burn tally multiplier to 75%.funnel_fire_plasm x1750
Spark4Increases the current weapon's Base ATK growth by 32%.funnel_fire_plasm x11000
Spark5Restore an additional 75 points of weapon charge each time Spark Attack hits an enemy. Cooldown: 0.9 seconds. Shatter increases by 25% when Ultimate Heat is active.funnel_fire_plasm x11350
Spark6Emblazen boosts the damage of Spark Attack to {0}% and doubles Heat acquisition efficiency. Skill cooldown drops to 16 seconds.funnel_fire_plasm x11850
Spear of Longinus1Increase maximum Vengeance stacks from {0} to {1}. After all stacks are consumed, additionally trigger an enormous Spear of Longinus. If the current weapon's element is physical or flame, deal the weapon's elemental damage equal to {2}% of ATK to nearby targets.Asuka_physic_plasm x1350
Spear of Longinus2Increases the current weapon's Base ATK growth by 16%.Asuka_physic_plasm x1500
Spear of Longinus3While the Wanderer has an A.T. Field active, attacks can ignore a certain percentage of the damage reduction from a target's shield. This percentage is equal to {0}% of the current A.T. Field's durability percentage plus {1}% (unavailable in Apex League). When Fortitude Resonance is active, increase the Wanderer's shatter at a rate equal to {2}% of the A.T. Field's durability percentage (unavailable in Apex League).Asuka_physic_plasm x1750
Spear of Longinus4Increases the current weapon's Base ATK growth by 32%.Asuka_physic_plasm x11000
Spear of Longinus5For every 1 stack of Vengeance consumed, regenerate {0}% of A.T. Field's maximum durability.Asuka_physic_plasm x11350
Spear of Longinus6Increase the physical damage boost granted while A.T. Field is active to {0}% and the flame damage boost to {1}%. When Fortitude Resonance is activated, while A.T. Field is active, nearby teammates ignore{2}% of their targets' shield's damage reduction. Also, reduce nearby targets' all resistance by {3}%. This effect cannot be stacked.Asuka_physic_plasm x11850
Star of Oblivion1Normal Attack: Pursuit's damage doubles, inflicting a brief 70% Slow effect on hit.BlackStar_SuperPower_plasm x1350
Star of Oblivion2Increases the current weapon's Base ATK growth by 16%.BlackStar_SuperPower_plasm x1500
Star of Oblivion3During Dark Star, the Wanderer will ignore 15% of the target's resistance (each element's total resistance ignored cannot exceed 50%). Upon entering the combat state, switching to Star of Oblivion for the first time allows using Void Annihilation without charge cost.BlackStar_SuperPower_plasm x1750
Star of Oblivion4Increases the current weapon's Base ATK growth by 32%.BlackStar_SuperPower_plasm x11000
Star of Oblivion5When the Dark Star is triggered, the Wanderer obtains a shield equal to {0}% of Max HP. This shield can stack with other shields, but the total shield value cannot exceed {1}% of Max HP. Any excess will be converted to equivalent healing.BlackStar_SuperPower_plasm x11350
Star of Oblivion6Increase final damage by {0}%, all elemental damage boosted by {1}%. This set effect works in the off-hand slot.BlackStar_SuperPower_plasm x11850
Swish1Graffiti Party inflicts 1 stack of the Exposed Fear effect on hit enemies, dealing damage equal to {0}% of ATK every 1 second for 20 seconds.Lyncis_ice_plasm x1350
Swish2Increases the current weapon's Base ATK growth by 16%.Lyncis_ice_plasm x1500
Swish3When Lyncis's HP is lower than 50%, she recovers {0}% of Max HP immediately. Only triggers 1 time every {1} seconds.Lyncis_ice_plasm x1750
Swish4Increases the current weapon's Base ATK growth by 32%.Lyncis_ice_plasm x11000
Swish5Ignores {0}% of the target's frost/volt resistance (each element's total resistance ignored cannot exceed 50%). When Swish is on-field, deals {1}% increased frost damage.Lyncis_ice_plasm x11350
Swish6Increases final damage of Business Status to {0}%, while granting {1}% bonus frost damage.Lyncis_ice_plasm x11850
The Witch's Key1Under the Witch of Time state and when The Witch's Key is in the main slot, gain an additional 1 stack of Power Scale every {0} seconds. After using Magic Transmutation, apply an additional Reverse Tide effect to the hit target for {1} seconds, stacking up to 1 time. While Reverse Tide is active, the Wanderer recovers HP equal to the number of nearby targets affected by Reverse Tide times {3}% of ATK every {2} seconds.GreyFox_ice_plasm x1350
The Witch's Key2Increases the current weapon's Base ATK growth by 16%.GreyFox_ice_plasm x1500
The Witch's Key3Under the Witch of Time state, deal 775% of ATK as DMG to nearby targets every {2} seconds. When Benediction Resonance is active: Upon using Magic Transmutation at full Power Scale stacks, increase final damage of the Wanderer and nearby teammates by {0}% for {1} seconds (this effect does not stack); in addition, targets affected by Reverse Tide will have their crit resistance reduced by {4}% every {3} seconds for {5} seconds, up to 5 stacks.GreyFox_ice_plasm x1750
The Witch's Key4Increases the current weapon's Base ATK growth by 32%.GreyFox_ice_plasm x11000
The Witch's Key5Increase healing by {0}%. For every {1} Power Scale stacks consumed, gain 1 stack of Exemption Privilege: When taking lethal damage, consume 1 stack to prevent the lethal effect and recover {2}% of Max HP, stacking up to 4 times (unavailable in Apex League). When Benediction Resonance is active: Exemption Privilege can be additionally granted to nearby teammates.GreyFox_ice_plasm x11350
The Witch's Key6Upon entering the Witch of Time state, the frost elemental damage boost increases to {0}% for every 1 Power Scale stack consumed. When Reverse Tide ends, deal additional damage equal to {1}% of the total damage taken during this period to the target (does not exceed the Wanderer's ATK times {2} in solo mode and the Wanderer's ATK times {3} in team mode). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.GreyFox_ice_plasm x11850
Thunderblades1Attacking targets from behind increases crit rate of all dual blade attacks by 40%. Backstabbing an electrified target increases crit rate by 100% and crit damage by 30%.digger_thunder_plasm x1350
Thunderblades2Increases the current weapon's Base ATK growth by 16%.digger_thunder_plasm x1500
Thunderblades3Increase damage by 30% to targets with less than 60% HP.digger_thunder_plasm x1750
Thunderblades4Increases the current weapon's Base HP growth by 32%.digger_thunder_plasm x11000
Thunderblades5Triggering a Back Attack grants a 100% crit chance for the next 4 seconds and increases crit damage by 50%. Cooldown: 10 seconds.digger_thunder_plasm x11350
Thunderblades6After using a skill, increase volt damage dealt to the target by 20% for 20 seconds.digger_thunder_plasm x11850
Thunderbreaker1Gain 1 stack of Superconductor per charge: Increase Max HP by {0}% but increase damage received by {1}% (except when the current HP is lower than {2} times of volt ATK and no HP Shield is equipped), stacking up to 8 times. Lose 1 stack if no Superconductor gets refreshed within {3} seconds.tianlang_thunder_plasm x1350
Thunderbreaker2Increases the current weapon's Base ATK growth by 16%.tianlang_thunder_plasm x1500
Thunderbreaker3Release any volt weapon skill or discharge skill to get 2 charges. Gain hyperbody at 8 Superconductor stacks.tianlang_thunder_plasm x1750
Thunderbreaker4Increases the current weapon's Base HP growth by 32%.tianlang_thunder_plasm x11000
Thunderbreaker5Each Superconductor stack increases final damage by {0}%.tianlang_thunder_plasm x11350
Thunderbreaker6Boost Dubhe's Volt Sense: For every 1 other volt weapon sensed, gain {0}% volt damage boost for {1} seconds.tianlang_thunder_plasm x11850
Twin Stars1Instantly restores {0}% HP after casting Field Mastery. Increases Prism Blades damage by 10,860%.StabDagger_Phy_plasm x1350
Twin Stars2Increases the current weapon's Base ATK growth by 16%.StabDagger_Phy_plasm x1500
Twin Stars3Reduces Overnova cooldown to {0}s. When Overnova is not active, switch to the off-hand slot: After {1}s, consecutively attacks nearby enemies in a large area, dealing damage equal to 3,500% of ATK every second for {2}s. Increases Physical Damage by {3}% and Final Damage by {4}% upon casting Field Mastery.StabDagger_Phy_plasm x1750
Twin Stars4Increases the current weapon's Base ATK growth by 32%.StabDagger_Phy_plasm x11000
Twin Stars5Ignores {0}% of targets' Physical Resistance (up to 50% for any single element). Grants {1}% Damage Reduction upon casting Edge Grip, Boost Strike, Driftstar Waltz, or Prism Blades.StabDagger_Phy_plasm x11350
Twin Stars6Increases Final Damage by {0}%. While Fortitude Resonance is active, using Meteor Rush or Flash Step against a target with more than 90% HP reduces their HP to exactly 90% of Max HP.StabDagger_Phy_plasm x11850
Unity1While in the Martial Artist form, after consuming 3 or more Internal Strength, Unity restores {0} Internal Strength. Subsequently, the Wanderer's final damage is increased by {1}%, and Unity's dodge attack/normal attack damage is increased by {2}% for {3} seconds. While in the Sweeping Force form, after consuming 3 or more Fighting Spirit, Unity restores {4} Fighting Spirit. Subsequently, the Wanderer's final damage is increased by {5}% for {6} seconds.yulan_ice_plasm x1350
Unity2Increases the current weapon's Base ATK growth by 16%.yulan_ice_plasm x1500
Unity3In the Martial Artist form, if Internal Strength is not obtained within {0} seconds, the next acquisition of Internal Strength will grant 2 counts. In any form, when Unity consumes 3 or more Internal Strength or Fighting Spirit, restore {1}% of the Wanderer's Max HP. In solo play, the HP recovery is increased to {2}%. This effect can only trigger 1 time every 8 seconds in Sweeping Force form. In Martial Artist form, there are no limitations.yulan_ice_plasm x1750
Unity4Increases the current weapon's Base ATK growth by 32%.yulan_ice_plasm x11000
Unity5After Unity consumes Internal Strength or Fighting Spirit, when receiving lethal damage, prevent lethal damage 1 time and recover {0}% of the Wanderer's Max HP (Unavailable in Apex League). In solo play, the HP recovery is increased to {1}%. Both effects can only trigger 1 time every {2} seconds.yulan_ice_plasm x11350
Unity6While in the Martial Artist form, Unity's dodge attack / normal attack damage is further increased by {0}%. After consuming Internal Strength, the Wanderer's final damage is increased by {1}% for {2} seconds. While in the Sweeping Force form, after Unity consumes Fighting Spirit, the Wanderer's final damage is increased by {3}% for {4} seconds.yulan_ice_plasm x11850
Unyielding Wing1Receive Alyss's support when using any frost weapon skill in the Chilling Field, summoning Alyss to cast a discharge skill on the field, which is the equivalent of Wanderer casting a discharge skill. The skill that triggers the discharge skill will then be used again afterward. Alyss's supporting discharge skill and skill damage is equal to 70% of her skill's original damage.iceblade_ice_plasm x1350
Unyielding Wing2Increases the current weapon's Base ATK growth by 16%.iceblade_ice_plasm x1500
Unyielding Wing3Receive Alyss's Support every time Starry Night is triggered and increase Starry Night and Hoarfrost Damage by {0}% for {1} seconds. Stack up to 3 times.iceblade_ice_plasm x1750
Unyielding Wing4Increases the current weapon's Base ATK growth by 32%.iceblade_ice_plasm x11000
Unyielding Wing5Increase the damage of Unyielding Wing's normal attack and Spatial Slice by {0}%. The Wanderer receives Alyss's Protection upon taking lethal damage, protecting the Wanderer from death 1 time and making the Wanderer immune to damage for a short time. Cooldown: {1} seconds.iceblade_ice_plasm x11350
Unyielding Wing6Increase frost damage by {0}% when Alyss's Support reaches 3 stacks.iceblade_ice_plasm x11850
Venus1After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of Healing Chain Enhance. In addition, unleash a Healing Chain that heals nearby allies by 135% of the Wanderer's ATK.Suspension_thunder_plasm x1350
Venus2Increases the current weapon's Base ATK growth by 16%.Suspension_thunder_plasm x1500
Venus3Every 6 seconds, the Electrode will unleash Ring Lightning, which deals area damage equal to a maximum of 230% of ATK.Suspension_thunder_plasm x1750
Venus4Increases the current weapon's Base ATK growth by 32%.Suspension_thunder_plasm x11000
Venus5After using Pulse Lock, increase the Wanderer's ATK by (5 + (Number of Electrodes ×5))% for 25 seconds.Suspension_thunder_plasm x11350
Venus6Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.Suspension_thunder_plasm x11850
Vermilion Bird1Vermilion Strength: When equipping Vermilion Bird, the ammo costs, damage, charge, and shatter effects of other weapons are multiplied by Polyfeather Parasol. Glowing Fire: When nearby targets trigger burn tally or take damage from Fiery Crash, 30% of the damage is transferred to the 3 highest HP percentage units near the target (including the target itself).umbrella_fire_plasm x1350
Vermilion Bird2Increases the current weapon's Base HP growth by 16%.umbrella_fire_plasm x1500
Vermilion Bird3Passive 1: When using any weapon discharge attack or shatter, all parasols in the vicinity trigger 1 Fiery Crash at 30% effectiveness. Reduce the ATK of enemies near the parasols by 15%. When in combat, spawn 3 parasols near the target immediately after dealing damage for the first time.umbrella_fire_plasm x1750
Vermilion Bird4Increases the current weapon's Base ATK growth by 32%.umbrella_fire_plasm x11000
Vermilion Bird5Fiery Crash and the transferred damage ignore 60% of the target's flame resistance. Flame damage dealt by Corrosion is increased by {0}%.umbrella_fire_plasm x11350
Vermilion Bird6Increase the damage dealt by Dancing Flames and Soaring Strike by {0}%. When calculating the effects of spinning parasols, Phoenix Sweep, and Fiery Crash add 2 to Polyfeather Paraso.umbrella_fire_plasm x11850
Vesper1When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to {0}% of physical ATK × number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 when without it.arm_physic_plasm x1350
Vesper2Increases the current weapon's Base ATK growth by 16%.arm_physic_plasm x1500
Vesper3Increase all damage dealt by Guards by 20%, and increase the guarded target's final damage by {0}% for {1} seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance.arm_physic_plasm x1750
Vesper4Increases the current weapon's Base ATK growth by 32%.arm_physic_plasm x11000
Vesper5Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate lethal damage for the wielder and the guarded target. After a teammate negates lethal damage, they will consume Forgiveness Guard and recover {0}% of Max HP. Unavailable in Apex League. Enlightenment Guard: After releasing Resonance 5 times and when having Enlightenment Guard, the wielder receives 2 chances to negate lethal damage. Stack up to 5 times. After the wielder negates lethal damage, they will consume 1 stack of Enlightenment Guard and recover {0}% of Max HP. Unavailable in Apex League.arm_physic_plasm x11350
Vesper6When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by {0}%, up to {1}% for {2} seconds.arm_physic_plasm x11850
Visios1Increases Volt Damage by {0}% and advances the unlock time of Zero Lock to {1}s.Veronika_Thu_plasm x1350
Visios2Increases the current weapon's Base ATK growth by 16%.Veronika_Thu_plasm x1500
Visios3Increases Final Damage by {0}%. Phantom Strike inflicts a Blast Sniper mark on targets hit, and Zero Lock detonates the mark upon hit, dealing wide AoE damage equal to {1}% of ATK.Veronika_Thu_plasm x1750
Visios4Increases the current weapon's Base ATK growth by 32%.Veronika_Thu_plasm x11000
Visios5Restores {0}% of Max HP upon using Rapid Salvo, Phantom Strike, and Zero Lock. Csting Rapid Salvo and Phantom Strike grants Piercing Reverie: Deals bonus damage equal to {1}% of ATK with the next Normal Attack within 5s.Veronika_Thu_plasm x11350
Visios6Increases Volt Damage by {0}% and Blast Sniper's damage upon detonation to {1}%.Veronika_Thu_plasm x11850
Wicked1When dealing damage to targets below 80% HP, increase final damage by 12%. This effect works in the off-hand slot. Being attacked when in Concealment state will not break Concealment and the maximum number of attacks that can be blocked is increased to {0} times. After breaking Concealment by launching an attack, additionally gain a shield equal to Concealment duration multiplied by {1}% of the Wanderer's Max HP (does not exceed {2}% of the Wanderer's Max HP). Lasts for {3} seconds.Lances_Ice_plasm x1350
Wicked2Increases the current weapon's Base ATK growth by 16%.Lances_Ice_plasm x1500
Wicked3Increase Wicked's shatter by {1}%. When Fevered Hunt is triggered, draw in nearby ice cores to the Wanderer's surroundings and detonate them, then enter Permeation for 5 seconds, during which Arctic Bite replaces the weapon-switching button (but this Arctic Bite does not trigger the additional skill effects) and each time it is used reduces Arctic Bite's cooldown by 20 seconds. Use normal attack to immediately exit Permeation.Lances_Ice_plasm x1750
Wicked4Increases the current weapon's Base ATK growth by 32%.Lances_Ice_plasm x11000
Wicked5Increase Ice Core Detonation damage by {0}%. After Fixate tosses the weapon and hits a target, place Snow Trace on the target for 5 seconds (this effect's trigger is prioritized before the charged attack damage from Fixate). When Snow Trace fades, target takes damage equal to {1}% of the total damage taken during Snow Trace (does not exceed Wanderer's ATK multiplied by {2} in solo mode, and Wanderer's ATK multiplied by {3} while on a team). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. Snow Trace can be triggered up to once every 30 seconds.Lances_Ice_plasm x11350
Wicked6The frost-volt damage increase from Arctic Bite can be stacked up to {0} times.Lances_Ice_plasm x11850
Nightingale's Feather1Restore 1 dodge attempt every fifth normal attack or after using Piercing Shot.bow_physic_plasm x180
Nightingale's Feather2Increases the current weapon's Base ATK growth by 10%.bow_physic_plasm x1160
Nightingale's Feather3Increase headshot damage by 30%.bow_physic_plasm x1260
Nightingale's Feather4Increases the current weapon's Base ATK growth by 20%.bow_physic_plasm x1360
Nightingale's Feather5Dodge skills inflict a grievous effect on targets for 7 seconds.bow_physic_plasm x1500
Nightingale's Feather6Increase crit rate to grievous targets by 30% and crit damage by 50%.bow_physic_plasm x1700
Pummeler1Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.hammer_ice_plasm x180
Pummeler2Increases the current weapon's Base HP growth by 10%.hammer_ice_plasm x1160
Pummeler3After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.hammer_ice_plasm x1260
Pummeler4Increases the current weapon's Base HP growth by 20%.hammer_ice_plasm x1360
Pummeler5Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds.hammer_ice_plasm x1500
Pummeler6Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.hammer_ice_plasm x1700
Staff of Scars1Heal all teammates within 10 meters for 100% of ATK after using a dodge skill.stave_thunder_plasm x180
Staff of Scars2Increases the current weapon's Base HP growth by 10%.stave_thunder_plasm x1160
Staff of Scars3Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.stave_thunder_plasm x1260
Staff of Scars4Increases the current weapon's Base HP growth by 20%.stave_thunder_plasm x1360
Staff of Scars5Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).stave_thunder_plasm x1500
Staff of Scars6Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.stave_thunder_plasm x1700
The Terminator1Every successful normal attack increases damage by 1% for 2 seconds. Stack up to 15 times. Increase ammo count to 60.cannon_ice_plasm x180
The Terminator2Increases the current weapon's Base ATK growth by 10%.cannon_ice_plasm x1160
The Terminator3Within 10 seconds of switching to the weapon, increase damage of normal attacks and shatter by 30%. Cooldown: 25 seconds. Increase ammo to 80.cannon_ice_plasm x1260
The Terminator4Increases the current weapon's Base ATK growth by 20%.cannon_ice_plasm x1360
The Terminator5Reduce cooldown of normal attacks while in turret mode by 2 seconds.cannon_ice_plasm x1500
The Terminator6Within 10 seconds upon switching to the weapon, increase damage of normal attacks and shatter by 60%. Cooldown: 25 seconds.cannon_ice_plasm x1700
Thunderous Halberd1Increase shatter by 15%. After shattering the target's shield, increase all teammates' ATK by 15% for 30 seconds. This cannot be stacked.spear_thunder_plasm x180
Thunderous Halberd2Increases the current weapon's Base HP growth by 10%.spear_thunder_plasm x1160
Thunderous Halberd3After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user's ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets.spear_thunder_plasm x1260
Thunderous Halberd4Increases the current weapon's Base ATK growth by 20%.spear_thunder_plasm x1360
Thunderous Halberd5Double stun duration from dodge skills.spear_thunder_plasm x1500
Thunderous Halberd6Discharge skill deals more damage the further it travels, up to 100% more damage.spear_thunder_plasm x1700
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