Tower of Fantasy Weapon Skills

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796 weapon skills

NameWeaponTypeEffect
Swift PursuitAF-010 ServionNormal AttackWhile on the ground, use normal attack to launch five consecutive strikes. First strike: Deals 151% of ATK + 954 damage. Second strike: Deals up to 333% of ATK + 2,103 damage. Third strike: Deals up to 950% of ATK + 6,000 damage. Fourth strike: Deals up to 916% of ATK +5,785 damage, launching the target. Fifth strike: Deals up to 832% of ATK +5,255 damage, launching the target.
Swift PierceAF-010 ServionNormal AttackWhile airborne, use a normal attack to unleash five consecutive strikes, consuming Endurance. First strike: Deals up to 151% of ATK + 954 damage. Second strike: Deals up to 333% of ATK + 2,103 damage. Third strike: Deals up to 950% of ATK + 6,000 damage. Fourth strike: Deals up to 916% of ATK + 5,785 damage, knocking the target back. Fifth strike: Deals up to 832% of ATK + 5,255 damage, knocking the target back.
March SyncAF-010 ServionNormal AttackWhile on the ground and under Joint Combat, use normal attack to launch five consecutive enhanced strikes. First strike: Deals 454% of ATK + 2,867 damage, knocking the target back a short distance. Second strike: Deals up to 998% of ATK + 6,303 damage, knocking the target back a short distance. Third strike: Deals up to 2,160% of ATK + 13,642 damage, knocking the target back a short distance. Fourth strike: Deals up to 2,298% of ATK +14,514 damage, launching the target. Fifth strike: Deals up to 2,614% of ATK +16,509 damage, launching the target.
Aerial AriaAF-010 ServionNormal AttackWhile airborne and under Joint Combat, use a normal attack to launch five consecutive strikes, consuming Endurance. First strike: Deals up to 454% of ATK + 2,867 damage, knocking the target back a short distance. Second strike: Deals up to 998% of ATK + 6,303 damage, knocking the target back a short distance. Third strike: Deals up to 2,160% of ATK + 13,642 damage, knocking the target back a short distance. Fourth strike: Deals up to 2,298% of ATK + 14,514 damage, knocking the target back. Fifth strike: Deals up to 2,614% of ATK + 16,509 damage, knocking the target back.
Stride LanceAF-010 ServionNormal AttackHold Normal Attack during the first to third hits to trigger Stride Lance while on the ground. Dashes to the front of the target, dealing 2,298% of ATK plus 14,514 damage.
Starfall MoonAF-010 ServionNormal AttackHold Normal Attack while airborne, or use normal attack while climbing, jumping backward, or using Jetback to trigger Starfall Moon. During the fall, each hit on the target deals 130% of ATK + 821 damage. Deals damage equal to 518% of ATK + 3,272 damage to nearby targets upon landing.
Bold ThrustAF-010 ServionDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Bold Thrust, dealing up to 743% of ATK plus 4,693 damage to enemies in front.
Blink StrikeAF-010 ServionDodgeUse normal attack during the short period after dodging to trigger Blink Strike, dealing up to 743% of ATK plus 4,693 damage to enemies in front.
Spiral WaltzAF-010 ServionDodgeWhen Instant Raid effect is active, using a normal attack during dodge attack triggers a Spiral Waltz, dealing up to 2,799% of ATK plus 17,678 damage to enemies in front (counts as basic attack damage). And using a normal attack while casting Spiral Waltz triggers the fifth enhanced normal attack effect.
Field SyncAF-010 ServionSkillGrants temporary Invincibility and deals damage equal to 3,007% of ATK + 18,992 to nearby enemies, then enters Joint Combat for 22s (Cooldown: 21s). Joint Combat: Grants Hyperbody for 22s. Upgrades normal attacks to March Sync when AF-010 Servion is in the main slot, summoning a Mecha to assist in combat and providing bonus damage instances. Grants Instant Raid 9s after entering Joint Combat, enabling the dodge attack skill Spiral Waltz and unlocking Swish Combo. Switching AF-010 Servion to the off-hand slot removes both Joint Combat and Instant Raid.
Swish ComboAF-010 ServionSkillCan be activated during Instant Raid. Deals damage up to 6,048% of ATK plus 38,198 damage to nearby targets. Removes Instant Raid and Joint Combat effects when the skill ends.
Savage SpiralAF-010 ServionDischargeWhen weapon charge is full or Phantasia is triggered, switching to this weapon removes all debuffs from the Authorizer and deals damage equal to 7,344% of ATK plus 46,383 to targets in front. Also grants immunity for 1.5 seconds (unavailable in Apex League).
Normal AttackAbsolute ZeroNormal AttackWhile on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 46.1% of ATK plus 292. Second Attack: Deal damage equal to 34.5% of ATK plus 218. Third Attack: Deal damage equal to 55.7% of ATK plus 352. Fourth Attack: Deal damage equal to 75.9% of ATK plus 480. Fifth Attack: Deal damage equal to 134.2% of ATK plus 848.
Soaring BarrageAbsolute ZeroNormal AttackWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 77.6% of ATK plus 490. Second Attack: Deal damage equal to 55.9% of ATK plus 353. Third Attack: Deal damage equal to 60.6% of ATK plus 383. Fourth Attack: Deal damage equal to 109% of ATK plus 689. Fifth Attack: Deal damage equal to 113.5% of ATK plus 717.
MoonfallAbsolute ZeroNormal AttackTap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 136.2% of ATK plus 860 damage.
Focused AssaultAbsolute ZeroNormal AttackAfter the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 29.5% of ATK plus 186 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 34.2% of ATK plus 216 at the target location and to nearby enemies every 0.3 seconds.
DodgeAbsolute ZeroDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
SurgeAbsolute ZeroDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Surge. Each energy pulse deals damage equal to 45.9% of ATK plus 290 to targets. Grant 75 weapon charge points upon use.
TesseractAbsolute ZeroDodgeUse normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 66.4% of ATK plus 419 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.
SanctuaryAbsolute ZeroSkillCreate a healing zone that moves with the Wanderer and heals nearby allies for 95% of ATK plus 600 once every 0.5 seconds for 6 seconds. 60-second cooldown.
Swift DeliveranceAbsolute ZeroDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer. The staff continuously removes negative effects from the Wanderer and allies while providing healing to them within range, restoring 118.8% of ATK + 750 HP per second for 7 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Sword Art: MooncutterAlabaster TigerNormal AttackWhile on the ground, use normal attack to launch 6 attacks in a row. First Attack: Deal damage equal to 97.8% of ATK plus 618 and knock the target back. Second Attack: Deal damage equal to 129.4% of ATK plus 817 and knock the target back. Third Attack: Deal damage equal to 207.2% of ATK plus 1,309 and knock the target back. Fourth Attack: Deal damage equal to 125% of ATK plus 789 and knock the target back. Fifth Attack: Deal damage equal to 226% of ATK plus 1,427 and draw in enemies to the front of the Wanderer. Sixth Attack: Deal damage equal to 253.6% of ATK plus 1,602 and launch the target. After triggering Sword Art: Mooncutter, tap and hold normal attack to trigger Sword Art: Endless Snow. After any of Alabaster Tiger's normal attacks land a hit, apply 1 stack of Crystalline Crack to the target, dealing normal attack damage equal to 48% of ATK every second for 15 seconds. Only 1 stack of Crystalline Crack can be applied to the same target every 4 seconds, stacking up to 3 times. The stacks will disappear one by one after the effect duration is over.
Sword Art: Plum SwordcryAlabaster TigerNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 95.9% of ATK plus 606. Second Attack: Deal damage equal to 100.7% of ATK plus 636. Third Attack: Deal damage equal to 218.6% of ATK plus 1,381. Fourth Attack: Deal damage equal to 130% of ATK plus 821. Fifth Attack: Deal damage equal to 213.7% of ATK plus 1,350. Sixth Attack: Deal damage equal to 256.9% of ATK plus 1,623.
Sword Art: Endless SnowAlabaster TigerNormal AttackWhile using normal attack on the ground, tap and hold normal attack to trigger Sword Art: Endless Snow. Use mind control to manipulate the sword while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 140.8% of ATK plus 889 to nearby targets. When Sword Art: Endless Snow ends, release a powerful sword aura, dealing damage equal to 422.4% of ATK plus 2,668 to nearby targets.
Sword Art: Falling FrostAlabaster TigerNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Sword Art: Falling Frost. While falling, deal damage equal to 75% of ATK plus 474 each time the target is hit. Upon landing, deal damage equal to 366.7% of ATK plus 2,316 to nearby targets.
Light StepsAlabaster TigerNormal AttackWhile the Wanderer is airborne after double jumping, tap jump to trigger Light Steps. Briefly dash upward before continuously gliding. While airborne, Light Steps can be used up to 2 times. While on the ground, Light Steps recovers 1 use attempt every 10 seconds (switching areas, switching weapons, or unequipping Alabaster Tiger will reset the use attempts).
DodgeAlabaster TigerDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Sword Art: Cloud ShowerAlabaster TigerDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Sword Art: Cloud Shower, dealing damage up to 305% of ATK plus 1,926 to targets hit.
Sword Art: Mortal SoulAlabaster TigerDodgeUse normal attack during the short period after dodging to trigger Sword Art: Mortal Soul. Release a White Tiger illusion to deal damage equal to 174.3% of ATK plus 1,101 to targets ahead.
Sword Art: Shadowy IceAlabaster TigerSkillDeal damage equal to 370.2% of ATK plus 2,338 to nearby targets and draw them in. Then, form a Sword Array to summon a heavy rain of swords and strongly freeze targets (unavailable in Apex League and against bosses) for 4 seconds. Cooldown: 30 seconds. After successfully using Sword Art: Shadowy Ice, the Wanderer emits Cold Air, dealing damage equal to 68% of ATK to nearby targets every second, and also reducing the targets' speed by 30% (unavailable in Apex League and against bosses). After completely executing Sword Art: Shadowy Ice, the Wanderer creates the maximum amount of Frost Blades, firing 1 blade every 7.5 seconds at the currently locked-on target, dealing damage equal to 360% of ATK and inflicting Temperature Reduction on the target. There can be up to 3 Frost Blades created initially, and all blades will be removed while in the non-combat state. Temperature Reduction: Deal damage equal to 240% of ATK every 3 seconds to nearby targets for 12 seconds.
Sword Art: Icy BeckonAlabaster TigerDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon a Sword Array around the Wanderer, engulfing the area in cold and dealing damage up to 844.5% of ATK plus 5,334 to nearby targets. Soon after, summon a White Tiger to deal damage equal to 1,971% of ATK plus 12,448, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: After Sword Art: Icy Beckon lands a hit, increase final damage by 8% for 30 seconds.
Pearls & JadesAzure DragonNormal AttackWhile on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 91.1% of ATK plus 575. Second Attack: Deal damage equal to 137.6% of ATK plus 869. Third Attack: Deal damage equal to 400% of ATK plus 2,526. Fourth Attack: Deal damage equal to 331.7% of ATK plus 2,095. Fifth Attack: Deal damage equal to 165.3% of ATK plus 1,044.
Seeing SightsAzure DragonNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 92.6% of ATK plus 585. Second Attack: Deal damage equal to 150.5% of ATK plus 951. Third Attack: Deal damage equal to 413.3% of ATK plus 2,610. Fourth Attack: Deal damage equal to 284.6% of ATK plus 1,797. Fifth Attack: Deal damage equal to 184.6% of ATK plus 1,166.
Azure Dragon Pierces the SunAzure DragonNormal AttackWhile on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Azure Dragon Pierces the Sun and consume endurance. Launch an attack ahead, dealing damage equal to 329.7% of ATK plus 2,082 to nearby targets and suspending them. After triggering Azure Dragon Pierces the Sun, tap and hold normal attack to trigger Thunder Burst.
Thunder BurstAzure DragonNormal AttackWhile on the ground, tap and hold normal attack to trigger Thunder Burst. Continuously fire lightning at targets, consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 53.5% of ATK plus 338 to nearby targets. At the same time, summon 1 Azura every 1.5 seconds that fire shockwaves, dealing damage equal to 99% of ATK plus 625 to nearby targets. The Wanderer gains a shield equal to 10% of Max HP every 1.5 seconds, stacking up to 15%, lasting for 15 seconds from the creation of the first shield. After activating Fortitude Resonance: Whenever Thunder Burst's shockwave lands a hit, nearby targets are taunted for 2 seconds. Every time Thunder Burst produces a shield, nearby teammates will additionally receive a shield up to 10% of the Wanderer's Max HP.
Roving DragonAzure DragonNormal AttackWhile airborne, tap and hold normal attack when using the first to fourth normal attacks to trigger Roving Dragon and consume endurance. Launch an attack ahead, dealing damage equal to 329.7% of ATK plus 2,082 to nearby targets and suspending them.
Qinglong's MightAzure DragonNormal AttackEvery 3 normal attacks landed while using Azure Dragon grants 1 stack of Qinglong's Might, stacking up to 8 times, for 30 seconds. After activating Fortitude Resonance: Each stack of Qinglong's Might reduces the Wanderer's damage taken by 1.5%.
DodgeAzure DragonDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Passive: Launch a lightning ball ahead.
Lightning FlashAzure DragonDodgeUse normal attack during the short period after dodging to trigger Lightning Flash. Instantly appear at lightning ball's location, dealing damage equal to 106.4% of ATK plus 672 to nearby targets and produce a lightning pool, then return to the Wanderer's original location. The lightning pool will deal a total DoT equal to 149.5% of ATK plus 944 and continuously draw in nearby targets. Passive: During Lightning Flash, the Wanderer receives hyperbody. After Lightning Flash lands a hit, receive 1 stack of Qinglong's Might. After triggering Lightning Flash, tap and hold normal attack to trigger Thunder Burst.
Azure MoonAzure DragonSkillAn azure dragon soars through the sky. During this time, grant hyperbody to the Wanderer and deal damage equal to 1,777.5% of ATK plus 11,226 to nearby targets. The azure dragon will circle for 8 seconds. During this time, continuously consume Qinglong's Might and summon up to 8 lightning strikes. Every lightning strike deals damage equal to 649.9% of ATK plus 4,105 to nearby targets, and when the azure dragon disappears, deal damage again equal to 1,485% of ATK plus 9,379 to nearby targets. Cooldown: 30 seconds and this cooldown cannot be lowered below 20 seconds. Azure Moon can accumulate up to 2 stacks of skill uses. Passive: When 3 volt weapons are equipped, after Azure Moon lands a hit, deal skill damage equal to 250% of ATK to the target every 2 seconds for 30 seconds.
Soaring DragonAzure DragonDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and gather chi. Then smash the ground, causing an explosion, dealing damage equal to 1,514.7% of ATK plus 9,567 to nearby targets and suspending them. During the period, gain damage immunity for 1.5 seconds (unavailable in Apex League). Passive: When Phantasia is triggered, if Azure Dragon is currently equipped or if switching to Azure Dragon from another weapon, deal damage equal to 5,000% of ATK to nearby targets. This damage is not affected by any damage boost effects except from titan equipment's rare stats. This can only be triggered up to 1 time per Phantasia trigger.
Normal AttackBalmungNormal AttackWhile on the ground, initiate 5 attacks in a row with Balmung. First Attack: Deal damage equal to 62.1% of ATK plus 392 and knock the target back a short distance. Second Attack: Deal damage equal to 46.2% of ATK plus 292 and knock the target back a short distance. Third Attack: Deal damage equal to 91.1% of ATK plus 575 and knock the target back a short distance. Fourth Attack: Deal damage equal to 55.8% of ATK plus 352 and knock the target back a short distance. Fifth Attack: Deal damage equal to 218.4% of ATK plus 1,379 and knock the target down.
Aerial DischargeBalmungNormal AttackWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 64.4% of ATK plus 407. Second Attack: Deal damage equal to 72.6% of ATK plus 459. Third Attack: Deal damage equal to 76.7% of ATK plus 484. Fourth Attack: Deal damage equal to 107.9% of ATK plus 681. Fifth Attack: Deal damage equal to 168.3% of ATK plus 1,063.
Soaring SlashBalmungNormal AttackWhile using normal attack, hold normal attack to trigger Soaring Slash. Lunge forward with a horizontal swipe, then suspend the target mid-air before going airborne with the target. Deal a maximum of 134.3% of ATK plus 848 damage.
Helix SlashBalmungNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash. While falling, deal damage equal to 32.4% of ATK plus 205 each hit. Upon landing, deal damage equal to 97.3% of ATK plus 615 to nearby targets.
DodgeBalmungDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
MultislashBalmungDodgeTap normal attack during the short perfect dodge window to trigger Multislash. Unleash multiple slashes at a set distance in front of the user, dealing total damage equal to 172.7% of ATK plus 1,091.
FimbulwinterBalmungSkillSlash the space around the Wanderer, dealing total damage equal to 712.5% of ATK plus 4,500, launching and suspending targets and gaining damage immunity while this skill is in use. Cooldown: 30 seconds. After unleashing "Fimbulwinter", a large Frost Domain will be formed around the Wanderer for 25 seconds. Dodge attempts will not be consumed while dodging with Balmung within the Frost Domain. Grant "Domain of Frost I" when you are in the Frost Domain: When using a frost weapon, shatter is increased by 25% and frost ATK is increased by 15%.
Frigid FractureBalmungDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wandererand dashes forward to attack, briefly controlling nearby enemies. Then, unleashes a wide-area slash that deals 539.8% of ATK + 3,409 damage and knocks them up. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Frenzy DanceBloodfinNormal AttackPress Normal Attack to launch four consecutive strikes while on the ground. First Attack: Deals damage up to 464% of ATK + 2,931 to the target and knocks them back. Second Attack: Deals damage up to 400% of ATK + 2,526 to the target and knocks them back. Third Attack: Deals damage up to 924% of ATK + 5,836 to the target and knocks them back. Fourth Attack: Deals damage up to 1,685% of ATK + 10,642 to the target and knocks them back.
Blood SigilBloodfinNormal AttackPress Normal Attack to trigger Blood Sigil while Laceration is active and Frenzy Dance's third hit has been cast. Salidy dashes forward and attack 5 times before returning, dealing damage equal to 3,545% of ATK + 22,389 to enemies in her path and suspending them.
Mighty BiteBloodfinNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Mighty Bite. Plunges from above, dealing damage equal to 60% of ATK + 379 to hit enemies during the plunge. Upon landing, deals damage equal to 300% of ATK + 1,895 to nearby enemies.
Seal RuptureBloodfinNormal AttackPress Normal Attack to trigger Seal Rupture while Laceration is active and Blood Sigil has been cast. Leaps into the air and disappears before plunging to the target area after a short delay, delivering a huge impact that deals damage equal to 2,251% of ATK + 14,217 to nearby targets, knocks them back, and inflicts Bleed. Bleed deals damage equal to 60% of ATK + 379, lasting for 30s.
SwirlBloodfinNormal AttackHold Normal Attack during a non-attack action to trigger. Casting Sword Aura prevents this skill from being cast again for 2.5s. Raises the weapon and aims. Release the button to unleash a Swirl Sword Aura that travels 30 meters before returning, dealing damage up to 1,011% of ATK + 6,385 to all enemies on its path.
DodgeBloodfinDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Back ThrustBloodfinDodgePress Normal Attack during the short period after dodging to trigger Critical Flash, dealing damage equal to 336%of ATK + 2,122 to targets hit.
Gravity StrikeBloodfinDodgePress Normal Attack during the short perfect dodge window (using a directional dodge) to trigger True Strike, dealing damage up to 403% of ATK + 2,545 to targets ahead.
Deadly DevourBloodfinSkillSalidy gains Hyperbody for 30s and Damage Immunity for 2.5s and launches the weapon to the ground before fades into the shadows. Use directional controls to move Bloodfin while hidden for a short time. After a short delay, Bloodfin devours all the enemies in the area, dealing damage equal to 3,600% of ATK + 22,737, inflicting Armor Dissolve on them, and gaining Laceration. Quickly press Normal Attack before the skill ends to trigger Frenzy Dance's second hit. Laceration: Bloodfin gains this status upon casting Deadly Devour or the fourth hit of Frenzy Dance. While Laceration is active, press Normal Attack after the third hit to cast Blood Sigil and Seal Rupture.
Swirl SlashBloodfinSkillPress Special Skill upon casting Swirl while Sword Aura still exists to trigger. Teleports to the aura's location and resets double jump.
Chase GameBloodfinDischargeRemoves all carried debuffs when weapon charge is full or Phantasia is triggered upon switching to this weapon. Salidy enjoys toying with her prey together with Bloodfin, darting back and forth across the area and dealing damage equal to 3,788% of ATK + 23,924 in total. Also grants damage immunity for 4s. (not applicable in Apex League)
Swirl SlashBloodfinPress Special Skill upon casting Swirl while Sword Aura still exists to trigger. Teleports to the aura's location and resets double jump.
Icebound Anchor StrikeCalm WatersNormal AttackWhile on the ground, use normal attack to launch 6 attacks in a row. First Attack: Deal damage equal to 696% of ATK plus 4,396 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 546% of ATK plus 3,448 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 707% of ATK plus 4,465 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 1,159% of ATK plus 7,320 and knock the target back. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 1,281% of ATK plus 8,091 and knock the target back. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 1,286% of ATK plus 8,122 and knock the target down. While in Bitter Cold, add 20 stacks of Chilling Strike.
Flying AnchorCalm WatersNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 696% of ATK plus 4,396. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 546% of ATK plus 3,448. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 707% of ATK plus 4,465. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 1,159% of ATK plus 7,320. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 1,281% of ATK plus 8,091. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 1,286% of ATK plus 8,122. While in Bitter Cold, add 20 stacks of Chilling Strike.
Still North WindCalm WatersNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Still North Wind. Swing forth Calm Waters to stir up a frosty whirlwind, dealing damage equal to 832% of ATK plus 5,255 to nearby targets. While in Bitter Cold, add 15 stacks of Chilling Strike.
Snowstorm HurricaneCalm WatersNormal AttackWhile on the ground, tap and hold normal attack to trigger Snowstorm Hurricane. The Wanderer follows Calm Waters for a spinning attack, consuming endurance and dealing damage equal to 120% of ATK plus 758 to nearby targets each time they are hit.
Skyfall AnchorCalm WatersNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Skyfall Anchor. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 320% of ATK plus 2,021. After landing, deal damage equal to 80% of ATK plus 505 to nearby targets. While in Bitter Cold, add 8 stacks of Chilling Strike.
DodgeCalm WatersDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Anchor of CyclicityCalm WatersDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Anchor of Cyclicity, dealing damage up to 466% of ATK plus 2,943 to targets ahead. Landing a hit breaks a target's Icebound effect and deal additional damage equal to 7,000% of ATK plus 44,211. While in Bitter Cold, add 15 stacks of Chilling Strike.
Cold Anchor MeteorCalm WatersDodgeUse normal attack during the short period after dodging to trigger Cold Anchor Meteor, dealing damage up to 346% of ATK plus 2,185 to targets ahead. Landing a hit breaks a target's Icebound effect and deal additional damage equal to 7,000% of ATK plus 44,211. While in Bitter Cold, add 10 stacks of Chilling Strike.
Frostlink AuraCalm WatersSkillSwing both ends of Calm Waters to attack separately, dealing damage equal to 5,784% of ATK plus 36,531 to nearby targets. When using the skill, receive 20 seconds of hyperbody. While in Bitter Cold, add 52 stacks of Chilling Strike. Cooldown: 30 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. Apply 15 seconds of Flashfreeze to targets hit and reduce their ATK by 5%.
Bitter StrikeCalm WatersDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and toss Calm Waters ahead, dealing damage equal to 3,000% of ATK plus 18,947 to nearby targets. During this period, damage immunity lasts for 1.5 seconds (unavailable in Apex League). After using Bitter Strike, enter Bitter Cold for 14 seconds. During this state, certain attacks with Calm Waters will apply Chilling Strike stacks to the target hit. The target's maximum Chilling Strike stacks is 100. Upon reaching the maximum number of stacks, the stack count will reset, and the target will be Icebound for 4 seconds and also become strongly frozen (strong freeze is ineffective against bosses). When an attack with Chilling Strike lands a hit on a target, recover 3% of the Wanderer's Max HP.
Rapid ThrowChakram of the SeasNormal AttackWhile on the ground, brandish the chakram to unleash 5 spinning attacks. First Attack: Deal damage equal to 27.1% of ATK plus 171. Second Attack: Deal damage equal to 21% of ATK plus 133. Third Attack: Deal damage equal to 30.1% of ATK plus 190. Fourth Attack: Deal damage equal to 27.1% of ATK plus 171. Fifth Attack: Deal damage equal to 47.6% of ATK plus 300 and knock the target back a short distance.
Aerial DischargeChakram of the SeasNormal AttackWhile airborne or after jumping once, use normal attack to unleash 3 spinning attacks in a row. First Attack: Deal damage equal to 23.1% of ATK plus 146. Second Attack: Deal damage equal to 25.9% of ATK plus 163. Third Attack: Deal damage equal to 32.9% of ATK plus 208.
ScatterChakram of the SeasNormal AttackAfter the second normal attack, hold attack button to activate Scatter. Fire five penetrating chakrams forward, each hit dealing 38.5% of ATK plus 244 damage, with minor knockback.
Air SpinChakram of the SeasNormal AttackTap and hold normal attack while airborne to trigger Air Spin. Unleash a powerful strike, dealing damage equal to 169.4% of ATK plus 1,070 to the target and nearby enemies, and suspend them.
Sneak AttackChakram of the SeasNormal AttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 491.6% of ATK plus 3,105.
Waning MoonChakram of the SeasDodgeUse normal attack during the short period after dodging to trigger Waning Moon. Toss a spinning chakram forward, dealing damage equal to 117.5% of ATK plus 742 to the target and inflicting a stun effect for 0.5 seconds. The chakram then splits into 3 and keeps traveling, dealing damage equal to 16.8% of ATK plus 106 to targets along their path. Split chakrams will bounce during Full Bloom.
DodgeChakram of the SeasDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Full BloomChakram of the SeasSkillCreate a Chakram Domain with the Wanderer at the center for 8 seconds. At the same time, enemies are pulled in, and their speed is reduced by 30% for 8 seconds. Fire 5 chakrams that bounce between enemies, dealing damage equal to 16.4% of ATK plus 104 to targets along their paths, bouncing up to 5 times. The split chakrams triggered by Waning Moon will also bounce up to 5 times. Cooldown: 45 seconds.
Spirit of the AirChakram of the SeasDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and unleashes Chakram of the Seas at the target. Upon hitting, inflicts AoE stun for 1 second and deals 1 attack every second to up to 3 enemies (each attack has a 10% chance to strongly stun the target for 1.5 seconds), dealing 38.2% of ATK + 241 damage for 10 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Last ProcedureCharonNormal AttackPress Normal Attack to launch four consecutive strikes while on the ground. First strike: Deals damage up to 38% of ATK + 240 to the target and knocks them back. Second strike: Deals damage up to 324% of ATK + 2,046 to targets and knocks them back. Third strike: Deals damage up to 207% of ATK + 1,307 to the target and knocks them back. Fourth strike: Deals damage up to 937% of ATK + 5,918 to the target and knocks them back.
Farewell RitesCharonNormal AttackPress Normal Attack while airborne to unleash four consecutive strikes in mid-air, consuming Endurance. First strike: Deals damage up to 38% of ATK + 240 to the target and knocks them back. Second strike: Deals damage up to 324% of ATK + 2,046 to targets and knocks them back. Third strike: Deals damage up to 207% of ATK + 1,307 to the target and knocks them back. Fourth strike: Deals damage up to 937% of ATK + 5,918 to the target and knocks them back.
Deep BlessingsCharonNormal AttackHold Normal Attack during the first to third ground normal attack to trigger Deep Blessings. Takes flight to charge and blinks to the target location once fully charged, dealing damage equal to 654% of ATK + 4,131 to targets nearby.
Final CrossingCharonNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Final Crossing. Plunges from above, dealing damage equal to 13% of ATK + 82 to hit enemies during the plunge. Upon landing, deals damage equal to 432% of ATK + 2,728 to nearby enemies.
DodgeCharonDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Raven's LamentCharonDodgeUse Normal Attack during the short perfect dodge window (using a directional dodge) to trigger Raven's Lament, dealing damage up to 533% of ATK + 3,366 to targets ahead.
Graceful EndingCharonDodgePress Normal Attack during the short period after Dodge to trigger Graceful Ending, dealing damage equal to 260% of ATK + 1,642 to targets hit.
Headwind VoyageCharonDodgeHold Dodge to throw a lantern in the camera's direction. The other players can interact with it to move to the caster's location. Cooldown: 5s.
Tailwind VoyageCharonDodgeHold directional button + Dodge to throw a lantern in the camera's direction. Once the lanterns reaches its destination, pulls the caster to its location. Cooldown: 5s.
Smooth FarewellCharonSkillCharges and fires sword plumes, dealing damage equal to 9,000% of ATK + 56,842 over time to enemies in a large area. Grants Hyberbody for 21s. Cooldown: 21s (not affected by other cooldown clearing, resetting, or changing effects).
Final RegardsCharonDischargeWhen weapon charge is full, switching to this weapon removes all debuffs from the caster and inflicts Armor Dissolve on nearby targets. Descends from above and unleashes a familiar after a short charge, dealing damage equal to 3,000% of ATK + 18,947 to enemies nearby. The familiar then charges downward, dealing damage equal to 16,500% of ATK + 104,211 (counts as Normal Attack damage). Also grants damage immunity for 1.5s (not applicable in Apex League). Charge Time: 21s; during this time, Normal Attack, Dodge Attack, or Skill Effects do not grant extra Charge.
Protocol DecryptionChrono HeartNormal AttackPress Normal Attack to launch four consecutive strikes while on the ground. First strike: Deals damage equal to 739% of ATK + 4,667 to targets and causes a short hitstun to those without Hyperbody; Second strike: Deals damage equal to 1,024% of ATK + 6,467 to targets and slightly knocks back those without Hyperbody; Third strike: Deals damage equal to 985% of ATK + 6,221 to targets and slightly knocks back those without Hyperbody; Fourth strike: Deals damage equal to 1,387% of ATK + 8,760 to targets and knocks back those without Hyperbody; Using Protocol Decryption's second, third, and fourth strikes grants 2 Encrypted Data if Hostile Intruder is active. Press Normal Attack during the fourth strike to cancel the attack wind-down and launch the second strike.
Process InjectionChrono HeartNormal AttackPress Normal Attack while airborne and Super Administrator is active to unleash three consecutive strikes in mid-air. First strike: Deals damage up to 2,003% of ATK + 12,651 to targets and causes a short hitstun to those without Hyperbody; Second strike: Deals damage up to 1,860% of ATK + 11,747 to targets and knocks them back. Third strike: Deals damage up to 1,947% of ATK + 12,297 to targets and knocks them up. Using Process Injection's first, second, and third strikes consumes 1 Target Address. If Super Administrator is active, press Normal Attack during the third strike to cancel the attack wind-down and launch the first strike.
Hot Patch BombChrono HeartNormal AttackPress Normal Attack while airborne, or use Normal Attack while climbing, jumping backward, or using Jetpack to trigger Falling Attack Hot Patch Bomb. During the fall, each hit on the target deals damage equal to 139% of ATK + 878. Upon landing, deals damage equal to 1,802% of ATK + 11,381 to nearby targets.
Domain VeilChrono HeartNormal AttackHold Normal Attack while airborne and Super Administrator is inactive to enter Aim Mode (not applicable in Apex League). Aim Mode continuously consumes Endurance and locks onto targets (players, enemies, and certain interactable objects) within line of sight. In Aim Mode, moves toward the aiming direction and consumes a significant amount of Endurance when releasing Normal Attack if no target is locked. Consumes a small amount of Endurance and inflicts Digital Camouflage on the target when a target is locked. Tracks and redirects to the target's location, continuously consuming Endurance. Casts Special Skill to deactivate Digital Camouflage and detonate System Loopholes on nearby enemies, dealing damage equal to 554% of ATK + 3,499. This also ends target tracking and teleports the caster to the nearest reachable location. Exits Digital Camouflage if the tracked player also enters Digital Camouflage, their Endurance is depleted, or the tracked target is defeated or destroyed.
Address SpoofingChrono HeartDodgeTriggers Phantasia upon dodging before being hit, slowing the action speed of targets within range. Grants immunity to hitstun while dodging. Interrupts the Normal Attack sequence temporarily upon casting Address Spoofing during Protocol Decryption or Process Injection. The original sequence then determines the action during the upcoming Command Reload.
Command ReloadChrono HeartDodgePress Normal Attack during the short period after dodging to trigger Command Reload: If there's no log from Address Spoofing and Super Administrator is inactive, the character will launch Protocol Decryption's first strike or Hot Patch Bomb, depending on whether they are airborne or on the ground. If there's no log from Address Spoofing and Super Administrator is active, the character will launch Process Injection's first strike. If there's a Protocol Decryption log from Address Spoofing, the character will launch the next strike in the logged Protocol Decryption sequence. If there's a Process Injection log from Address Spoofing and Super Administrator is active, the character will launch the next strike in the logged Process Injection sequence. If there's a Process Injection log from Address Spoofing and Super Administrator is inactive, the character will launch Hot Patch Bomb.
Cluster ComputationChrono HeartDodgeHold Dodge during the perfect dodge window (using a directional dodge) to activate Cluster Computation and take flight (not applicable in Apex League). Use directional buttons to move in the air, continuously consuming Stamina; the character will hover in place if the buttons are released. Hold Jump to ascend quickly at an increased Stamina cost. The character is unaffected by any Speed bonuses while flying. Press Dodge during Cluster Computation flight to descend. Press Normal Attack during Cluster Computation flight while Super Administrator is active to launch Process Injection. Press Normal Attack during Cluster Computation flight while Super Administrator is inactive to launch Hot Patch Bomb.
Data VortexChrono HeartSkillDeals damage equal to 3,000% of ATK + 18,947 to targets in range and inflicts Force Impact on them. Grants Hyperbody for 25s and activates Hostile Intruder lasting for 25s. Cooldown: 25s. Hostile Intruder grants 2 Encrypted Data upon the second, third, and fourth strike of Protocol Decryption. Permission Breach unlocks upon collecting 18 Encrypted Data. Press Normal Attack during Data Vortex to cancel the wind-down and launch Protocol Decryption's second strike. Deactivates Hostile Intruder and Permission Breach, and clears all Encrypted Data when Chrono Heart is switched to the off-hand slot.
Permission BreachChrono HeartSkillDeals damage equal to 3,600% of ATK + 22,737 to targets in range and upgrades Hostile Intruder to Super Administrator, granting 12 Target Addresses. This skill will be removed upon taking effect. Press Normal Attack during Permission Breach while Super Administrator is active to cancel the skill wind-down and launch Process Injection. While Super Administrator is active, aerial attack upgrades to Process Injection. The first, second, and third strikes of Process Injection consume 1 Target Address upon hit. Grants 3 stacks of DLL Hijack, up to 6, for every 6 Target Addresses consumed. Every 3 stacks of DLL Hijack grants 1 use of Data Current. Deactivates Super Administrator, clears remaining Target Addresses and DLL Hijack stacks, and revokes Data Current permissions when Chrono Heart is switched to the off-hand slot.
Data CurrentChrono HeartSkillDeals damage equal to 3,900% of ATK + 24,632 to targets in range. This skill removes 3 stacks of DLL Hijack upon use. While Super Administrator is active, press Normal Attack during Data Current to cancel the skill wind-down and launch Process Injection.
Recursive StormChrono HeartDischargeWhen weapon charge is full or Phantasia is triggered, switching to this weapon removes all debuffs from the caster and deals damage equal to 9,702% of ATK plus 61,276 to enemies in front. Also grants immunity for 5.4 seconds (not applicable in Apex League; removed when the Discharge Skill is cancelled). Press Skill during the short window after triggering this Discharge Skill to cancel it early and cast Data Vortex if it isn't on cooldown.
Normal AttackClover CrossNormal AttackWhile on the ground, attack 3 times in a row with the sniper rifle. First Attack: Deal damage equal to 44.2% of ATK plus 279 and knock the target back. Second Attack: Deal damage equal to 84.4% of ATK plus 533 and knock the target back. Third Attack: Deal damage equal to 176.9% of ATK plus 1,117 and launch the target.
Cross SnipeClover CrossNormal AttackTap and hold normal attack to charge an attack, dealing base damage equal to 26.1% of ATK plus 165. After charging, deal damage up to 180.4% of ATK plus 1,139. Deal double damage for a headshot or when hitting an enemy's weak point, and launch the target (headshots are ineffective against Wanderers). Passive: Recover 300 weapon charge when Cross Snipe hits a burning target or lands a critical hit. Cooldown: 15 seconds. Passive: Speed is increased by 30% for 3 seconds after using Cross Snipe.
Boiling NoiseClover CrossNormal AttackAfter any normal attack, tap and hold normal attack to fire a laser projectile that explodes upon hitting the target, dealing damage up to 150% of ATK plus 947 to the target within range and suspending them.
Aerial DischargeClover CrossNormal AttackWhile airborne, use normal attack to attack 3 times in a row in mid-air. First Attack: Deal damage equal to 47.6% of ATK plus 301 and knock the target back. Second Attack: Deal damage equal to 90.9% of ATK plus 574 and knock the target back. Third Attack: Deal damage equal to 190.5% of ATK plus 1,203 and launch the target.
Twilight ArcClover CrossDodgeLeap backward and throw 1 grenade forward, which detonates upon hitting the ground, dealing damage up to 37% of ATK plus 234 to targets and suspending them in the air. Passive: After using Twilight Arc, use normal attack to instantly fire a fully charged Cross Snipe.
DodgeClover CrossDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Ember MagClover CrossSkillSwitch modules to change the effects of Cross Snipe and Twilight Arc. Cross Snipe can be used up to 8 times. Skill cooldown: 14 seconds. Ruthless Bomb: The effect of Cross Snipe becomes a flame explosion that deals base damage equal to 49.2% of ATK plus 311 within an area. After charging, deal damage up to 339.5% of ATK plus 2,144. Upon hitting targets that are not burning, inflict them with Cross Burn, which deals damage equal to 90% of ATK every second for 13 seconds. Upon hitting burning targets, inflict them with Cross Burn, and enter Burn Enhancement for 20 seconds, which increases burn damage on targets by 20%. When using Twilight Arc, you now throw 3 grenades instead. Deceitful Bomb: Changes the effects of Cross Snipe into a ranged Gas attack that deals base damage equal to 76.7% of ATK plus 484 upon hit. After charging, deal up to 529.4% of ATK plus 3,344. Targets in the Gas will be slowed. The slow effect becomes stronger over time, and the Gas lasts 7 seconds. Twilight Arc can detonate the Gas (the longer the charge, the greater the Gas explosion damage), dealing explosion damage up to 569.2% of ATK plus 3,595 (this is deemed as triggering Cross Snipe 1 time) and reducing the target's flame resistance by 10% for 10 seconds. Passive: After confirming the module, you will receive Optical Enhancement corresponding to the number of dodge attempt recoveries and Cross Snipe charge time reductions. Optical Enhancement: Reduces the charging time of Cross Snipe by 30%, becoming immune to control effects while charging. Recover 1 dodge attempt (up to 4 dodge attempts) every 2 dodges. Passive: While the Deceitful Bomb Module is in effect, Cross Snipe has a chance of reducing the cooldown of other flame weapon skills by 0.7 seconds after hitting a target. Passive Tranquil Heart: When Clover Cross uses discharge/skill/charged attack/dodge, increase final crit rate of Clover Cross by 5% for 15 seconds. This effect can stack up to 3 times. After crit rate exceeds 100%, 50% of the excess crit rate is converted to crit damage, up to a maximum of 7.5% crit damage.
Bombardment CommandClover CrossDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and throw an incendiary bomb that can be detonated by firing at it, dealing damage up to 765.4% of ATK plus 4,834 to targets within range and strongly suspending them. Damage immunity lasts 1.5 seconds when the skill is active (unavailable in Apex League).
Dual FireDual EM StarsNormal AttackTap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to 56.5% of ATK plus 356. Second Attack: Deal total damage equal to 43% of ATK plus 271. Third Attack: Deal total damage equal to 143.6% of ATK plus 907. Fourth attack: Deal total damage equal to 135.7% of ATK plus 857. Fifth Attack: Deal total damage equal to 184.8% of ATK plus 1,168 and launch the target.
Bullet RainDual EM StarsNormal AttackWhile airborne, use normal attack to fire continuously at the ground, dealing damage equal to 54.3% of ATK plus 349 damage, each hit consumes 150 endurance.
Energy BurstDual EM StarsNormal AttackHold attack button to maintain constant fire, each hit dealing 27.6% of ATK plus 174 base damage.
Phantom KickDual EM StarsNormal AttackWhile airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 84.6% of ATK plus 534. Upon landing, deal damage equal to 118.4% of ATK plus 748 to nearby targets and strongly launch them.
Rising Lightning KickDual EM StarsDodgeTap normal attack after dodging to strongly suspend targets and deal damage equal to 147.1% of ATK plus 929.
DodgeDual EM StarsDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Electro FieldDual EM StarsSkillFire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to 323.8% of ATK plus 2,045, and the last hit strongly suspends targets. Cooldown: 45-seconds.
Domain of ThunderDual EM StarsDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and create a Domain of Thunder at the target location, strongly suspending targets within range and dealing a total of 286% of ATK plus 1,806 damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to of ATK plus 50.9% to targets in the area every 3220.5 seconds. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League).
Standard ProtocolEP-7000 SkyfireNormal AttackWhile on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 140% of ATK plus 884. Second Attack: Deal damage equal to 264% of ATK plus 1,667. Third Attack: Deal damage equal to 186% of ATK plus 1,175. Fourth Attack: Deal damage equal to 174% of ATK plus 1,098. Fifth Attack: Deal damage equal to 501% of ATK plus 3,166.
Burst Fire ProtocolEP-7000 SkyfireNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 140% of ATK plus 884. Second Attack: Deal damage equal to 264% of ATK plus 1,667. Third Attack: Deal damage equal to 186% of ATK plus 1,175. Fourth Attack: Deal damage equal to 174% of ATK plus 1,098. Fifth Attack: Deal damage equal to 501% of ATK plus 3,166.
Rapid Fire ProtocolEP-7000 SkyfireNormal AttackWhile on the ground, tap and hold normal attack when using the second to fourth normal attacks to trigger Rapid Fire Protocol and consume endurance. Launch an attack ahead, dealing damage equal to 90% of ATK plus 569 to nearby targets and suspending them.
Energizing ProtocolEP-7000 SkyfireNormal AttackWhile on the ground, tap and hold normal attack to trigger a charged attack. Fire a charged shot at the target, dealing damage equal to 90% of ATK plus 569 to nearby targets upon hit.
Air Raid ProtocolEP-7000 SkyfireNormal AttackWhile airborne, tap and hold normal attack when using the second to fourth normal attacks to trigger an aerial branch attack and consume endurance. Launch an attack ahead, dealing damage equal to 90% of ATK plus 569 to nearby targets and suspending them.
Diving ProtocolEP-7000 SkyfireNormal AttackHold dodge while in mid-air to trigger Diving Protocol, dealing damage equal to 289% of ATK plus 1,828 upon landing.
Brilliant ColorsEP-7000 SkyfireNormal AttackWhen in the overworld, on the ground, and in the non-combat state, hold dodge to place fireworks of a random style that explode after a short delay.
DodgeEP-7000 SkyfireDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Passive: Recover 150 endurance and clear the increased endurance consumption effect caused when firing explosive shots while Poppa is Here is in effect.
Assault ProtocolEP-7000 SkyfireDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Assault Protocol. Summon a missile from space and deal damage equal to 203% of ATK plus 1,284 to nearby targets. While Poppa is Here is active, after triggering Assault Protocol, tap and hold normal attack to continuously fire explosive shots.
Propulsion ProtocolEP-7000 SkyfireDodgeUse normal attack during the short period after dodging to trigger Propulsion Protocol. Fire a laser beam and deal damage equal to 154% of ATK plus 975 to nearby targets. While Poppa is Here is active, after triggering Assault Protocol, tap and hold normal attack to continuously fire explosive shots.
Airborne ProtocolEP-7000 SkyfireDodgeDodge attacks can be used while the Wanderer is airborne. For every 2 dodge attacks using EP-7000 Skyfire, Poppa appears and uses a dodge attack as well, dealing damage equal to 50% to 100% of the Wanderer's damage dealt based on Poppa's mood. After every 2 dodge attacks using EP-7000 Skyfire or 1 dodge attack using EP-7000 Skyfire while Poppa is Here is in effect, reduce Mirror Image's cooldown by 10 seconds. Can only be triggered 1 time for each Mirror Image's cooldown.
Mirror ImageEP-7000 SkyfireSkillRoam between the mind and reality, creating 8 Heart Mirror Walls around the Wanderer (these count as summons) and deal damage equal to 807% of ATK plus 5,094 to nearby targets. After using the skill, activate Poppa is Here for 15 seconds, gaining the ability to fly as well as improved movement speed and jumping capabilities. Normal attack now fires explosive shots that deal damage equal to 180% of ATK plus 1,139 to nearby targets upon hit and consumes endurance. After an explosive shot hits the ground, it will be transmitted to a Heart Mirror Wall and fired toward the locked-on target. Cooldown: 30 seconds. After Poppa is Here naturally ends, immediately gain 300 weapon charge. During Poppa is Here, increase final damage according to the distance in height between the Wanderer and the target hit, by up to 1%. While in the combat state and Poppa is Here not active, Poppa will appear every 8 seconds and fire a Heavy Energy Round I dealing damage equal to 590% of ATK to nearby targets.
Extermination ProtocolEP-7000 SkyfireDischargeWhen weapon charge is full or Phantasia is triggered, remove debuffs from the Wanderer and activate the Satellite Ionic Beam upon switching to this weapon, summoning an ionic beam from the space station and dealing damage equal to 974% of ATK plus 6,151 to nearby targets. At the same time, gain damage immunity for 1.5 seconds (unavailable in Apex League) and inflict Armor Dissolve on targets hit. After Extermination Protocol lands a hit, place up to 1 Mirror on both the locked-on target and the Wanderer for 45 seconds. Mirror (Target): The damage dealt by the Wanderer will be reflected by Mirrors to other targets nearby for an additional 15% damage. Mirror (Self): Ignore 15% of the target's Flame Resistance (each element's total resistance ignored cannot exceed 50%). Whenever damage is taken, bounce back 20% of the damage received (no more than 500% of the Wanderer's Max HP). This effect can be triggered up to 1 time every 3 seconds. During cooldown, after Poppa appears, she will admire her reflection in the mirror, reducing this effect's cooldown by 1 second.
ManeuverEndless BloomNormal AttackWhile on the ground, use normal attack to launch 6 attacks in a row. First Attack: Deal damage equal to 82% of ATK plus 518 and knock the target back. Second Attack: Deal damage equal to 122% of ATK plus 771 and knock the target back. Third Attack: Deal damage equal to 132% of ATK plus 834 and knock the target down. Fourth Attack: Deal damage equal to 144% of ATK plus 909 and suspend the target. Fifth Attack: Deal damage equal to 146% of ATK plus 922 and knock the target down. Sixth Attack: Deal damage equal to 115% of ATK plus 726 and draw in the target.
Shifting CloudsEndless BloomNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 72% of ATK plus 455. Second Attack: Deal damage equal to 98% of ATK plus 619. Third Attack: Deal damage equal to 142% of ATK plus 897. Fourth Attack: Deal damage equal to 142% of ATK plus 897. Fifth Attack: Deal damage equal to 173% of ATK plus 1,093. Sixth Attack: Deal damage equal to 144% of ATK plus 909.
Golden AutumnEndless BloomNormal AttackHold Normal Attack when using the first to third hits to trigger Golden Autumn while on the ground. Draws in nearby targets, dealing damage equal to 259% of ATK plus 1,636 and suspending them.
Resounding PendantsEndless BloomNormal AttackHold Normal Attack when using the fourth to sixth hits to trigger Resounding Pendants while on the ground. Deals damage equal to 158% of ATK plus 998 and knocks the targets back.
Lotus AsparaEndless BloomNormal AttackHold Normal Attack to trigger Lotus Aspara while on the ground or airborne. Soars ahead continuously in the air while consuming Endurance. Use the directional controls to adjust the direction during Lotus Aspara.
Falling FlowersEndless BloomNormal AttackHold Normal Attack to trigger Falling Flowers during Shifting Clouds. Descends from above, dealing damage equal to 74% of ATK plus 467 to nearby targets upon landing and knocking them up.
DodgeEndless BloomDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
ScatterEndless BloomDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flower Scatter, dealing damage equal to 209% of ATK plus 1,320 to nearby targets. During Mirage Fantasy created by Whirling, after any weapon's dodge attack lands a hit for the first time, trigger Flower Graft, creating a Fei Se's Phantasia and Lotus Petals. Fei Se's Phantasia: Upon creation, Fei Se's Phantasia copies 25% of the target's Max ATK and converts it to the Wanderer's base flame ATK (not lower than 3,300 and not exceeding 3,450; this flame ATK will not be reflected on the Wanderer's stats and is unavailable in Apex League) until Fei Se's Phantasia disappears. This is calculated independently for each Fei Se's Phantasia. There can be only 1 Fei Se's Phantasia at a time. Lotus Petal: Upon creation, the Lotus Petal count is equal to the number of summons created by the Wanderer's weapons other than Endless Bloom. After creation, the Lotus Petal count does not change with the number of summons. Lotus Petals are considered as summons.
FlutterEndless BloomDodgeUse normal attack during the short period after dodging to trigger Flutter, dealing damage equal to 120% of ATK plus 758 to nearby targets.
WhirlingEndless BloomSkillDeal damage equal to 1,008% of ATK plus 6,366 to nearby targets and create a Mirage Fantasy, which lasts up to 25 seconds. When Whirling is in cooldown, gain the new skill, Lissom. Lissom can be used after the Mirage has been active for 20 seconds. After the Mirage disappears, immediately refresh Whirling's cooldown. This is not affected by other cooldown clearing, resetting, or changing effects. During the Mirage: Every second, deal Soulwear damage equal to 135% of ATK to targets in the Mirage. Soulwear damage counts as normal attack damage. Every 5 seconds, inflict Blazing Heart on targets in the Mirage, dealing burn damage equal to 20% of ATK, lasting for 5 seconds. For every 1 Fei Se's Phantasia or Lotus Petal created by the Wanderer in the Mirage, Blazing Heart's damage is additionally increased by 6%.
LissomEndless BloomSkillWhen Whirling is in cooldown, gain the new skill, Lissom. Lissom can be used after the Mirage has been active for 20 seconds. Clear all Fei Se's Phantasias and Lotus Petals in the Mirage created by the Wanderer. For every 1 Fei Se's Phantasia or Lotus Petal cleared, deal damage equal to 180% of ATK plus 1,137 to nearby targets. Then, shatter the Mirage Fantasy, dealing damage equal to 450% of ATK plus 2,842 to nearby targets.
Unparalleled Jade PoolEndless BloomDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to 1,090% of ATK plus 6,884. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Streaming Light and InkEquilibriumNormal AttackWhile on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 72% of ATK plus 454.4. Second Attack: Deal damage equal to 228.5% of ATK plus 1,443.1. Third Attack: Deal damage equal to 143.9% of ATK plus 908.9. Fourth Attack: Deal damage equal to 476.3% of ATK plus 3,008. Fifth Attack: Deal damage equal to 259.8% of ATK plus 1,641.1. Sixth Attack: Deal damage equal to 434% of ATK plus 2,740.9.
Purecloud SkiesEquilibriumNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 36.1% of ATK plus 228.2. Second Attack: Deal damage equal to 137.2% of ATK plus 866.6. Third Attack: Deal damage equal to 115.4% of ATK plus 728.6. Fourth Attack: Deal damage equal to 432% of ATK plus 2,728.6. Fifth Attack: Deal damage equal to 261% of ATK plus 1,648.1. Sixth Attack: Deal damage equal to 434% of ATK plus 2,740.9.
Realm of the ProfoundEquilibriumNormal AttackWhile on the ground, hold normal attack when using the third normal attack to trigger Realm of the Profound. Throw Equilibrium toward the ground, forming a whirling blade that spins outward, dealing damage equal to 276.4% of ATK plus 1,745.5 and suspending targets in the air.
Falling MoonleafEquilibriumNormal AttackWhile airborne, hold normal attack to trigger Falling Moonleaf. Fall from the air and land on the ground, unleashing Equilibrium and dealing damage equal to 43.7% of ATK plus 275.8 to nearby targets and launching them. As Equilibrium expands and retracts, it slightly pulls in nearby targets and deals damage equal to 43.7% of ATK plus 275.8.
DodgeEquilibriumDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Dancing ShadowsEquilibriumDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Dancing Shadows and fling out Equilibrium, dealing damage equal to 193.2% of ATK plus 1,220.2 to targets ahead.
Cloud CarverEquilibriumDodgeUse normal attack during the short period after dodging backward to trigger Cloud Carver, randomly throwing 8 pairs of homing blades that go after random targets ahead, dealing total area damage equal to 201.6% of ATK plus 1,273.2 upon hit.
Frigid BrillianceEquilibriumDodgeHold normal attack during the short period after dodging to trigger Frigid Brilliance, continuously throwing homing blades that go after targets ahead, exploding upon hit and dealing total damage equal to 186.5% of ATK plus 1,177.7. Upon release, leap and fling out Equilibrium ahead, dealing damage equal to 248.9% of ATK plus 1,572.2. Can hold for up to 3 seconds, after which time Equilibrium will automatically be thrown.
Cloud-Piercing WhirlEquilibriumDodgeWhile on the ground or airborne, dodge backward and hold dodge to trigger Cloud-Piercing Whirl. After briefly charging, release to transform into a beam of light and fly forward, dealing damage equal to 224% of ATK plus 1,414.8. Charging for longer increases the flight distance. Can hold for up to 1.5 seconds.
Enduring RotationEquilibriumSkillDeal damage equal to 1,639.6% of ATK plus 10,355.2 to nearby targets and obtain hyperbody for 20 seconds. When Enduring Rotation ends, obtain 3 Searing Blades for 20 seconds (Searing Blades can be obtained once every 20 seconds). Cooldown: 20 seconds. Searing Blades: When dealing physical or flame dodge attack damage to a target, consume 1 Searing Blade and deal additional damage of the weapon's corresponding element equal to 2,350% of ATK to the target and inflict them with armor dissolve. After dealing damage, restore 1 dodge attempt and increase final damage by 10% for 20 seconds. This damage counts as normal attack damage and can only be triggered 1 time every 2.8 seconds.
Sky-Piercing MeteorEquilibriumDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and quickly spin Equilibrium to create a razor-like wind and charge forward like a storm, dealing damage equal to 1,197% of ATK plus 7,560. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Twist ReverieEternal SalvationNormal AttackPress Normal Attack on the ground to launch 5 consecutive attacks. First Attack: Deals damage up to 294% of ATK + 1,857 to the target and knocks them back. Second Attack: Deals damage up to 582% of ATK + 3,676 to the target and knocks them back. Third Attack: Deals damage up to 833% of ATK + 5,261 to the target and knocks them back. Fourth Attack: Deals damage up to 1,275% of ATK + 8,053 to the target and knocks them back. Fifth Attack: Deals damage up to 3,685% of ATK + 23,274 to the target and knocks them back.
Aerial PrismEternal SalvationNormal AttackPress Normal Attack while airborne to launch 5 consecutive attacks, consuming Endurance. First Attack: Deals damage up to 210% of ATK + 1,326 to the target and knocks them back. Second Attack: Deals damage up to 437% of ATK + 2,760 to the target and knocks them back. Third Attack: Deals damage up to 833% of ATK + 5,261 to the target and knocks them back. Fourth Attack: Deals damage up to 1,159% of ATK + 7,320 to the target and knocks them back. Fifth Attack: Deals damage up to 3,422% of ATK + 21,613 to the target and knocks them back.
Wraith DashEternal SalvationNormal AttackHold Normal Attack during the first and second hits while on the ground to trigger Wraith Dash. Performs a rapid spinning slash forward, finishing with a downward diagonal strike, dealing damage equal to 1,979% of ATK + 12,499 to nearby targets.
Glint AssaultEternal SalvationNormal AttackHold Normal Attack during the third and fourth hits while on the ground to trigger Glint Assault. Dashes forward and slashes after charging, dealing damage equal to 2,237% of ATK + 14,128 to nearby targets.
Neon CrashEternal SalvationNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Neon Crash. Plunges from the above, dealing damage equal to 84% of ATK + 531 to hit enemies during the plunge. Upon landing, deals damage equal to 1,196% of ATK + 7,554 to nearby targets.
DodgeEternal SalvationDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
True StrikeEternal SalvationDodgePress Normal Attack during the short perfect dodge window (use a directional button before dodging) to trigger True Strike, dealing damage up to 486% of ATK + 3,069 to targets ahead.
Critical FlashEternal SalvationDodgePress Normal Attack during the short period after dodging to trigger Critical Flash, dealing damage equal to 651%of ATK + 4,112 to targets hit.
Duskwave SlashEternal SalvationSkillLaunches enemies upward, then performs rapid consecutive slashes forward, dealing damage equal to 5,265% of ATK plus 33,253 to nearby enemies and inflicting Armor Dissolve. Gains the Sever! Heart Lock state, granting Hyperbody for 25s. Cooldown: 25s (This is not affected by other cooldown clearing, resetting, or changing effects). Sever! Heart Lock Status: Hold to trigger Love Rhapsody while in Wraith Dash. After casting Love Rhapsody, hold again under Wraith Dash to trigger Prism Tide. After casting Prism Tide, hold once more under Wraith Dash to trigger Radiant Shock. (The Sever! Heart Lock status is removed when switching weapons.) These special attacks can be used a total of 3 times and last for 25s. Love Rhapsody: Strikes forward and upward after charging, dealing damage equal to 1,820% of ATK to nearby enemies. Prism Tide: Strikes powerfully forward and upward after charging, dealing damage equal to 9,450% of ATK to nearby enemies. Radiant Shock: Strikes powerfully forward and upward after charging, dealing damage equal to 14,000% of ATK to nearby enemies.
Nightmare CrusherEternal SalvationDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Authorizer. Launches a heart-shaped energy wave forward, then slashes the charged wave upon full charge. The wave explodes, dealing damage equal to 5,885% of ATK +37,168 to nearby enemies. Gains damage immunity for 1.5s during the skill (not applicable in Apex League).
Matrix ComputationEvolution CubeNormal AttackPress Normal Attack to launch three consecutive strikes while on the ground. First strike: Deals damage up to 267% of ATK to the target and knocks them back. Second strike: Deals damage up to 362% of ATK to the target and knocks them back. Third strike: Deals damage up to 551% of ATK to the target and knocks them back.
Matrix ComputationEvolution CubeNormal AttackPress Normal Attack while airborne to unleash three consecutive strikes in mid-air, consuming Endurance. First strike: Deals damage up to 267% of ATK to the target and knocks them back. Second strike: Deals damage up to 362% of ATK to the target and knocks them back. Third strike: Deals damage up to 551% of ATK to the target and knocks them back.
Self ReplicationEvolution CubeNormal AttackIn Self Replication Mode, press Normal Attack when using the third hit to trigger Self Replication. Pulls in targets ahead and deals damage up to 1,874% of ATK + 11,836.
Model CompressionEvolution CubeNormal AttackIn Model Compression Mode, press Normal Attack when using the third hit to trigger Model Compression. Restores 15% / Number of Allies × their Max HP for all allies and deals damage up to 602% of ATK + 3,802 to targets ahead.
Parameter BeamEvolution CubeNormal AttackIn Parameter Beam Mode, press Normal Attack when using the third hit to trigger Parameter Beam. Taunts the hit target for 2s and deals damage up to 623% of ATK + 3,935 to them (with high Shatter).
Vector ConversionEvolution CubeNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Vector Conversion. Plunges from above, dealing damage equal to 37% of ATK + 234 to hit enemies during the plunge. Upon landing, deals damage equal to 74% of ATK + 467 to nearby enemies.
DodgeEvolution CubeDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Consciousness DismantleEvolution CubeDodgePress Normal Attack during the short perfect dodge window (using a directional dodge) to trigger a pre-dodge attack, dealing damage up to 462% of ATK + 2,918 to targets ahead.
Quick CommandEvolution CubeDodgePress Normal Attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 158% of ATK + 998 to targets ahead.
Command ModificationEvolution CubeDodgeHold Dodge to switch modes in the order of Self Replication Mode, Model Compression Mode, and Parameter Beam Mode.
Gravity ControlEvolution CubeDodgeInfinite Compute: Hold Dodge during the short perfect-dodge window (using a directional dodge) to activate Infinite Compute, continuously consuming Endurance (not applicable in Apex League). Press Dodge to move toward the crosshair, allowing free movement and interaction on walls, water, and in mid-air, continuously consuming Endurance. Hold Dodge to return to Infinite Compute. While Infinite Compute is active, speed boosts won't take effect. Press Speed Skill to end Infinite Compute. Free Fall: Press Normal Attack during Infinite Compute to attack in the crosshair direction, continuously consuming Endurance, and then return to Infinite Compute after using attack.
Evolution Power - Self ReplicationEvolution CubeSkillIn Self Replication Mode, completes the Handshake Protocol with the consciousness in the Void Space and launches a powerful strike. Triggers attack effects based on the element type of the Evolution Cube: Frost-Volt: Deals damage up to 6,000% of ATK + 37,895 to targets ahead. Cooldown: 25s. Flame-Physical: Deals damage up to 12,000% of ATK + 75,789 to targets ahead. Cooldown: 25s. Volt-Frost: Deals damage up to 1,800% of ATK + 11,368 to targets ahead. Cooldown: 21s. Physical-Flame: Deals damage up to 2,700% of ATK + 17,053 to targets ahead. Cooldown: 21s. Altered: Deals damage up to 3,750% of ATK + 23,684 to targets ahead. Cooldown: 25s. Activates Reality Interference Mode upon using a skill and switching to other weapons. During this mode, performs a Self Replication attack every 8s, up to 3 times (switching weapons does not interrupt the skill). Self Replication Attacks trigger effects based on the element type of the Evolution Cube: Frost-Volt: Pulls in targets ahead and deals damage up to 7,500% of ATK + 47,368. Flame-Physical: Pulls in targets ahead and deals damage up to 9,900% of ATK + 62,526. Volt-Frost: Pulls in targets ahead and deals damage up to 5,400% of ATK + 34,105. Physical-Flame: Pulls in targets ahead and deals damage up to 6,250% of ATK + 39,474. Altered: Pulls in targets ahead and deals damage up to 300% of ATK + 1,895.
Evolution Power - Model CompressionEvolution CubeSkillIn Model Compression Mode, completes the Handshake Protocol with the consciousness in the Void Space and launches a powerful strike. Triggers attack effects based on the element type of the Evolution Cube: Frost-Volt: Deals damage up to 6,000% of ATK + 37,895 to targets ahead. Cooldown: 25s. Flame-Physical: Deals damage up to 12,000% of ATK + 75,789 to targets ahead. Cooldown: 25s. Volt-Frost: Deals damage up to 1,800% of ATK + 11,368 to targets ahead. Cooldown: 21s. Physical-Flame: Deals damage up to 2,700% of ATK + 17,053 to targets ahead. Cooldown: 21s. Altered: Deals damage up to 3,750% of ATK + 23,684 to targets ahead. Cooldown: 25s. Activates Reality Interference Mode upon using a skill and switching to other weapons. During this mode, performs a Model Compression attack every 8s, up to 3 times (switching weapons does not interrupt the skill). Model Compression Attacks trigger effects based on the element type of the Evolution Cube: Frost-Volt: Restores 15% / Number of Allies × Max HP for all allies and deals damage up to 4,800% of ATK + 30,316 to targets ahead. Flame-Physical: Restores 15% / Number of Allies × Max HP for all allies and deals damage up to 6,600% of ATK + 41,684 to targets ahead. Volt-Frost: Restores 15% / Number of Allies × Max HP for all allies and deals damage up to 3,900% of ATK + 24,632 to targets ahead. Physical-Flame: Restores 15% / Number of Allies × Max HP for all allies and deals damage up to 4,000% of ATK + 25,263 to targets ahead. Altered: Restores 15% / Number of Allies × Max HP for all allies and deals damage up to 150% of ATK + 947 to targets ahead.
Evolution Power - Parameter BeamEvolution CubeSkillIn Parameter Beam Mode, completes the Handshake Protocol with the consciousness in the Void Space and launches a powerful strike. Triggers attack effects based on the element type of the Evolution Cube: Frost-Volt: Deals damage up to 6,000% of ATK + 37,895 to targets ahead. Cooldown: 25s. Flame-Physical: Deals damage up to 12,000% of ATK + 75,789 to targets ahead. Cooldown: 25s. Volt-Frost: Deals damage up to 1,800% of ATK + 11,368 to targets ahead. Cooldown: 21s. Physical-Flame: Deals damage up to 2,700% of ATK + 17,053 to targets ahead. Cooldown: 21s. Altered: Deals damage up to 3,750% of ATK + 23,684 to targets ahead. Cooldown: 25s. Activates Reality Interference Mode upon using a skill and switching to other weapons. During this mode, performs a Parameter Beam attack every 8s, up to 3 times (switching weapons does not interrupt the skill). Parameter Beam Attacks trigger effects based on the element type of the Evolution Cube: Frost-Volt: Taunts the hit target for 2s and deals damage up to 6,000% of ATK + 37,895 to them (with high Shatter). Flame-Physical: Taunts the hit target for 2s and deals damage up to 7,800% of ATK + 49,263 to them (with high Shatter). Volt-Frost: Taunts the hit target for 2s and deals damage up to 4,500% of ATK + 28,421 to them (with high Shatter). Physical-Flame: Taunts the hit target for 2s and deals damage up to 5,000% of ATK + 31,579 to them (with high Shatter). Altered: Taunts the hit target for 2s and deals damage up to 180% of ATK + 1,137 to them (with high Shatter).
Model CooperationEvolution CubeDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and deal damage equal to 1,999% of ATK + 12,625 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Swirl FlurryFairy WreathNormal AttackPress Normal Attack to launch three consecutive strikes while on the ground. First Attack: Deals damage up to 1,118% of ATK + 7,061 to the target and knocks them back. Second Attack: Deals damage up to 1,057% of ATK + 6,676 to the target and knocks them back. Third Attack: Deals damage up to 1,417% of ATK + 8,949 to the target and knocks them back.
Ascending StepFairy WreathNormal AttackPress Normal Attack while airborne to unleash three consecutive strikes in mid-air, consuming Endurance. First Attack: Deals damage up to 1,118% of ATK + 7,061 to the target and knocks them back. Second Attack: Deals damage up to 1,057% of ATK + 6,676 to the target and knocks them back. Third Attack: Deals damage up to 1,417% of ATK + 8,949 to the target and knocks them back.
Falling StarsFairy WreathNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using a Jetpack to trigger Falling Attack. Plunges from above, dealing damage equal to 92% of ATK + 581 to hit enemies during the plunge. Upon landing, deals damage equal to 242% of ATK + 1,528 to nearby enemies with a slash.
DodgeFairy WreathDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Rhythm PulseFairy WreathSkillPress Skill only during Swirl Flurry - 1st Hit to cast. Performs a forward slash, dealing damage equal to 900% of ATK + 5,684 to nearby targets. Press Normal Attack during the skill to cast Swirl Flurry - 2nd Hit.
Death WheelFairy WreathSkillPress Skill only during Swirl Flurry - 2nd Hit to cast. Leaps into the air and launches the weapon toward the ground, dealing damage equal to 1,200% of ATK + 7,579 to nearby targets. Press Normal Attack during the skill to cast Swirl Flurry - 3rd Hit.
Stellar StrideFairy WreathSkillPress Skill only during Swirl Flurry - 3rd Hit to cast. Dashes forward through the Fairy Wreath and performs a swirling slash after landing, dealing damage equal to 1,500% of ATK + 9,474 to nearby targets. If Balance Poise is active, Prism Blades unlocks for 60s after casting this skill.
Prism BladesFairy WreathSkillLeaps into the air and strikes down after charging, dealing damage equal to 19,800% of ATK + 125,053 to nearby targets. This skill can only be used once after being unlocked and is removed upon switching weapons.
It's ShowtimeFairy WreathDischargeRemoves all carried debuffs when weapon charge is full upon switching to this weapon. Inflicts Force Impact on nearby targets. Gefion takes the stage and slashes after charging, dealing damage equal to 21,900% of ATK + 138,316 to nearby targets. Grants damage immunity for 1.5s in the meanwhile (not applicable in Apex League) as well as Balance Poise. Charge Time: 25s. During this period, Normal Attacks, Dodge Attacks, or skill effects do not grant extra Charge. Balance Poise: Unlocks Prism Blades upon casting Stellar Stride in this state. Switching weapons in this state removes Prism Blades.
Normal AttackFlaming RevolverNormal AttackOn the ground, use normal attack to launch 5 attacks in a row. The first attack deals total damage equal to 52.3% of ATK + 330. The second attack deals total damage equal to 75.6% of ATK + 477. The third attack deals total damage equal to 94.5% of ATK + 597. The fourth attack deals total damage equal to 142.8% of ATK + 902 . The fifth attack deals total damage equal to 137.8% of ATK + 870.
Charged ShotFlaming RevolverNormal AttackTap and hold normal attack to charge an attack and release to fire rounds, dealing 95.4% of ATK plus 603 damage, plus an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage during the explosion (up to 4 times), AoE is doubled and damage is increased.
Jumping BlastFlaming RevolverNormal AttackWhile airborne or after jumping once, launch Jumping Blast. Toss a bomb that deals damage equal to 90.8% of ATK plus 573 to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.
Aerial DischargeFlaming RevolverNormal AttackAfter double-jumping, launch Aerial Discharge in mid-air. Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK plus 213.
Heavy BombardmentFlaming RevolverNormal AttackHold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to 102% of ATK plus 644 in total.
DodgeFlaming RevolverDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Close QuartersFlaming RevolverDodgeUse normal attack right after dodging to trigger Close Quarters. Deal damage equal to 156.1% of ATK plus 986 to targets in a frontal cone area.
BarrageFlaming RevolverSkillContinuously inflict damage in a frontal cone area, dealing total damage equal to 705.1% of ATK plus 4,454. Cooldown: 60 seconds.
Explosive RainFlaming RevolverDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another,other, removes all debuffs from the Wanderer and launches 3 grenades forward, dealing 570% of ATK + 3,600 AoE damage and knocking up affected enemies. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Shifting StarsFreeflowNormal AttackWhile on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 242% of ATK plus 1,528. Second Attack: Deal damage equal to 242% of ATK plus 1,528. Third Attack: Deal damage equal to 370% of ATK plus 2,334. Fourth Attack: Deal damage equal to 301% of ATK plus 1,900. Fifth Attack: Deal damage equal to 469% of ATK plus 2,961.
Starting MoveFreeflowNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air, consuming endurance. First Attack: Deal damage equal to 242% of ATK plus 1,528. Second Attack: Deal damage equal to 242% of ATK plus 1,528. Third Attack: Deal damage equal to 250% of ATK plus 1,582. Fourth Attack: Deal damage equal to 434% of ATK plus 2,744.
Review BoardFreeflowNormal AttackWhile on the ground, hold normal attack to activate Review Board. Gather up to 5 pieces that pursue targets after being launched out, with each piece dealing damage equal to 352% of ATK plus 2,223.
Generational LeapFreeflowNormal AttackHold Normal Attack to trigger Generational Leap while airborne. Unleashes the twin fish upon landing, dealing damage equal to 197% of ATK plus 1,243 to nearby targets, and knocking them up.
DodgeFreeflowDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Seize AdvantageFreeflowDodgeUse normal attack during the short perfect dodge window (press an arrow button before dodging) to place 1 black piece in front. The piece briefly draws in and slows nearby targets, dealing damage equal to 381% of ATK plus 2,405 to targets ahead.
StarfallFreeflowDodgeUse normal attack during the short period after dodging backward to place 3 white pieces in front. Each white piece deals area damage equal to 57% of ATK plus 361 to nearby targets upon landing. The pieces also set traps that explode when enemies come close, briefly slowing them and dealing an additional 57% damage.
Step into the GameFreeflowSkillLeap into the air, transforming the battlefield into a Go board, and float in mid-air (unable to move during this time). Gain an elevated view for up to 10 seconds. During this time, your attacks become Go pieces and your skills are replaced with Half-Piece Advantage. Tap the Go board to place 18 pieces in order, each dealing damage equal to 250% of ATK to all targets on the board and briefly slowing them down. Cooldown: 40 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. Decisive Placement: Using Review Board, Seize Advantage, Starfall, and This Ends Here or creating (not refreshing an existing one) summons grants Decisive Placement stacks, up to a maximum of 9 stacks. While Decisive Placement is active, each Go piece consumes 1 stack to deal additional damage equal to 200% of ATK to all targets on the board. No stacks can be gained while the skill is active.
Half-Piece AdvantageFreeflowSkillWhile Step into the Game is active, manually use or automatically trigger Half-Piece Advantage at the end of the duration. Fall from the sky, dealing damage equal to 1,350% of ATK plus 8,526 to all targets on the board. Additionally, deal damage equal to the number of Decisive Placement stacks consumed during the skill duration times 200% of ATK. The twin fish then circle outward, pushing away nearby targets and dealing damage equal to 270% of ATK.
This Ends HereFreeflowDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and release a zone where a piece falls in the front, dealing damage equal to 1,361% of ATK plus 0 to nearby targets. During the skill, gains damage immunity for 1.5 seconds (unavailable in Apex League). Activates a zone that deals 200% massive wide-area damage to nearby enemies for 30 seconds. The zone disappears 5 seconds after leaving battle. Each summoning adds an extra 3 seconds to the duration of the zone. Tactical Deployment: Each summoning adds 1 stack of Tactical Deployment. Each stack additionally increases the zone's damage every second by 50% of ATK, stacking up to 8. Scorching Sun: Each Tactical Deployment stack received comes with a Scorching Sun stack, which increases flame damage by 2.5%, stacking up to 8. Blazing Core: When using any flame weapon's discharge skill, gain hyperbody for 8 seconds.
Dipper SurgeFrostfangNormal AttackPress Normal Attack to launch five consecutive strikes while on the ground. First strike: Deals damage equal to 210% of ATK + 1,326 to the target and knocks them back; Second strike: Deals damage equal to 410% of ATK + 2,589 to the target and knocks them back; Third strike: Deals damage equal to 294% of ATK + 1,857 to the target and knocks them back; Fourth strike: Deals damage equal to 528% of ATK + 3,335 to the target and knocks them back; Fifth strike: Deals damage equal to 824% of ATK + 5,204 to the target and knocks them back; Hold Normal Attack during the fifth strike to cancel the attack wind-down and unlock Dipper Sight.
Dipper SightFrostfangNormal AttackHold Normal Attack at the 5th strike of Dipper Surge to cancel the attack wind-down and unlock Dipper Sight, dealing damage equal to 900% of ATK + 5,684 to the target and knocking them back; Press Skill to cancel the attack wind-down and unlock the 1st hit of Eclipse Tempest if N-Aura Break is active while the caster uses Dipper Sight; Consumes 20 N-Aura, dealing bonus damage equal to 2,100% of ATK + 13,263 if the caster has N-Aura while using Dipper Sight.
Dipper SpinFrostfangNormal AttackHold Normal Attack while on the ground, or press Normal Attack during Eclipse Dragon to use Dipper Spin, dealing damage equal to 396% of ATK + 2,501. Press Normal Attack during Dipper Spin to cancel the attack wind-down and unlock the 5th strike of Dipper Surge.
Dipper DescentFrostfangNormal AttackPress Normal Attack while airborne, or use Normal Attack while climbing, jumping backward, or using Jetpack to trigger Dipper Descent. Deals damage equal to 45% of ATK + 284 on each hit while falling. Deals damage equal to 180% of ATK + 1,137 to nearby targets upon landing.
Dipper CommandFrostfangNormal AttackHold Normal Attack while airborne to trigger Dipper Command and dash forward.
DodgeFrostfangDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Dipper ReversalFrostfangDodgePress Normal Attack shortly after Dodge or Pre-dodge to trigger Dipper Reversal, dealing damage equal to 382% of ATK + 2,413. Press Normal Attack during Dipper Reversal to cancel the attack wind-down and unlock the 4th strike of Dipper Surge.
Eclipse DragonFrostfangSkillPress Skill to use Eclipse Dragon while N-Aura Break is not active, dealing damage equal to 900% of ATK + 5,684 to nearby targets and dissolving their armor. The caster also gains 60 N-Aura and enters N-Aura Break for 18s, gaining Hyperbody and unlocking Eclipse Break and Eclipse Tempest. Eclipse Dragon Cooldown: 21s. Switching Frostfang to the off-hand slot immediately removes N-Aura Break. The caster will lose all N-Aura, and Eclipse Break and Eclipse Tempest will be locked when N-Aura Break is removed. Press Normal Attack during Eclipse Dragon to cancel the attack wind-down and unlock Dipper Spin.
Eclipse BreakFrostfangSkillPress Skill to use Eclipse Break when N-Aura Break is active but the conditions for Eclipse Tempest aren't met, dealing damage equal to 900% of ATK + 5,684. Press Normal Attack while using Eclipse Break to cancel the attack wind-down and unlock Dipper Spin.
Eclipse TempestFrostfangSkillPress Skill to cancel the attack wind-down and unlock the 1st strike of Eclipse Tempest when N-Aura Break is active and the caster is using Dipper Sight, dealing damage equal to of 1,500% ATK + 9,474. Press Skill during the 1st strike of Eclipse Tempest to cancel the attack wind-down and unlock its 2nd strike, dealing damage equal to of 2,400% ATK + 15,158. Consumes 20 N-Aura to deal bonus damage equal to 2,100% of ATK + 13,263 to nearby targets if the caster has N-Aura during the 1st and 2nd strikes of Eclipse Tempest. Hold Skill during the 2nd strike of Eclipse Tempest to cancel the attack wind-down and unlock Eclipse Break.
Eclipse DescentFrostfangDischargeWhen weapon charge is full or Phantasia is triggered, switching to this weapon removes all debuffs from the caster and deals damage equal to 3,960% of ATK plus 25,011 to enemies in front. Also grants immunity for 1.5 seconds (unavailable in Apex League).
WoofGleipnirNormal AttackWhile on the ground, attack 7 times. First Attack: Deal damage equal to 24.3% of ATK plus 254. Second Attack: Deal damage equal to 27.1% of ATK plus 283. Third Attack: Deal damage equal to 27.1% of ATK plus 283. Fourth Attack: Deal damage equal to 42.7% of ATK plus 446. Fifth Attack: Deal damage equal to 27.1% of ATK plus 283. Sixth Attack: Deal damage equal to 76.5% of ATK plus 798. Seventh Attack: Deal damage equal to 84.5% of ATK plus 882.
UnshackleGleipnirNormal AttackWhile airborne or after jumping once, use normal attack to attack 7 times in a row in mid-air. First Attack: Deal damage equal to 26.4% of ATK plus 276. Second Attack: Deal damage equal to 30.4% of ATK plus 318. Third Attack: Deal damage equal to 30.4% of ATK plus 318. Fourth Attack: Deal damage equal to 52.9% of ATK plus 552. Fifth Attack: Deal damage equal to 39.7% of ATK plus 414. Sixth Attack: Deal damage equal to 91.7% of ATK plus 957. Seventh Attack: Deal damage equal to 101.4% of ATK plus 1,059.
WolfbiteGleipnirNormal AttackWhile on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to 46% of ATK plus 480 and knocking the target back. After triggering Wolfbite, tap and hold normal attack to trigger Upswipe. Swipe upward, dealing damage equal to 31% of ATK plus 324 and suspending the target.
Menacing HuntGleipnirNormal AttackWhile on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to 80.5% of ATK plus 840 and suspending the target.
Thick and FastGleipnirNormal AttackTap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to 66.7% of ATK plus 696 upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 66.7% of ATK plus 696 to nearby targets and knocking them back.
Trailing NoteGleipnirNormal AttackWhile airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to 92.4% of ATK plus 965 to surrounding targets.
ReverberationGleipnirNormal AttackEach time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes. Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit. Musical notes can only be placed once every 1 second. Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated. Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer's Max HP every second for 16 seconds. Damage from musical note detonation and intoxication is considered as dodge attack damage.
MelodyGleipnirDodgeAttack with claws, dealing damage equal to 127.2% of ATK plus 803 to surrounding targets and knocking them down.
DodgeGleipnirDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of targets within the area. Become immune to hitstun while dodging. Passive: Place a musical note on the target.
Su-Paw-StarGleipnirSkillSummon a consciousness that is separate from the target, dealing damage equal to 62.1% of ATK plus 393 on hit. Create a Songworld at the Wanderer's current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target's defense. The consciousness has HP equal to 30 times the Wanderer's Max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target's main body (1% for enemy Wanderers), while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target's main body. The consciousness will exist for up to 15 seconds. After the consciousness returns to the target's main body, deal area damage equal to 705.4% of ATK plus 4,455. Recalling the consciousness: The consciousness returns to its main body when it's defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body. Su-Paw-Star cooldown: 30 seconds.
Awoooo!GleipnirDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, then rush to the target and attack, dealing damage up to 452.8% of ATK plus 2,860 to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active (unavailable in The Critical Abyss and Apex League).
Quick SlashGuren BladeNormal AttackWhile on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to 51.9% of ATK plus 327 and knock the target back a short distance. Second Attack: Deal damage equal to 72.6% of ATK plus 459 and knock the target back a short distance. Third Attack: Deal damage equal to 65.6% of ATK plus 415 and knock the target back a short distance. Fourth Attack: Deal damage equal to 115.6% of ATK plus 729 and knock the target back a short distance. Fifth Attack: Deal damage equal to 196.7% of ATK plus 1,242 and launch the target.
Jumping StrikeGuren BladeNormal AttackWhile airborne, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 30.9% of ATK plus 195. Second Attack: Deal damage equal to 53.4% of ATK plus 338. Third Attack: Deal damage equal to 126.7% of ATK plus 800. Fourth Attack: Deal damage equal to 153.8% of ATK plus 971 and deliver a knockdown.
CycloneGuren BladeNormal AttackTap and hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target and deal 41.8% of ATK plus 264 to a single target.
Diving EdgeGuren BladeNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10.5% of ATK plus 66 each hit. Upon landing, deal damage equal to 66.8% of ATK plus 422 to surrounding targets and knock them back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackGuren BladeNormal AttackApproach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 570% of ATK plus 3,600.
DodgeGuren BladeDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Leap AttackGuren BladeDodgeUse normal attack during the short period after dodging to trigger Leap Attack. The Wanderer swings their blade forward and deals damage equal to 33.2% of ATK plus 210 to the target, strongly suspending them while going airborne. Then, deal additional damage equal to 49.7% of ATK plus 314 to the target.
RoamGuren BladeSkillRoam through targets while swinging the blade, dealing total damage equal to 453% of ATK plus 2,861 to up to 5 targets (damage dealt by each consecutive hit on the same target will be reduced by 20% from the previous hit). After Roam has concluded, slash the space in front, dealing area damage equal to 156% of ATK plus 985 to surrounding targets and suspending them. Become immune to control effects while skill is in use, and all damage taken is reduced by 50%. Cooldown: 15 seconds.
Unbridled FlurryGuren BladeDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and allow the Authorizer to rush to the target, strongly suspending the target and dealing damage equal to 436.2% of ATK plus 2,755. A bladestorm follows, dealing damage equal to 174.4% of ATK plus 1,101. Gain immunity to Grievous, Freeze, Burn, and Electrify effects for 5 seconds. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).
RagestreamHeartstreamNormal AttackLaunch 5 Heartstream attacks while on the ground. The first attack deals 42.5% of ATK plus 268 damage to the target and knocks the target back a short distance. The second attack deals 29.5% of ATK plus 186 damage to the target and knocks the target back a short distance. The third attack deals 45% of ATK plus 284 damage to the target and knocks the target back a short distance. The fourth attack deals 70.6% of ATK plus 446 damage to the target and knocks the target back a short distance. The fifth attack deals 102.6% of ATK plus 648 damage to the target and launches the target into the air.
AirsplitHeartstreamNormal AttackWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 47.2% of ATK plus 298. Second Attack: Deal damage equal to 43.7% of ATK plus 276. Third Attack: Deal damage equal to 54.2% of ATK plus 342. Fourth Attack: Deal damage equal to 76.9% of ATK plus 486. Fifth Attack: Deal damage equal to 91.2% of ATK plus 576.
Excited Flow: VortexHeartstreamNormal AttackIn the Excited Flow mode, tap and hold normal attack to trigger the skill. Dash forward with a swirling multi-attack, dealing a maximum of 199.5% of ATK plus 1,260 damage.
Silent Flow: BarrierHeartstreamNormal AttackIn the Silent Flow mode, hold normal attack immediately or while launching normal attacks to trigger the skill. Hold the attack button to keep the Anticipation. Release the button to deal 127.3% of ATK plus 804 damage. When hit during the attacking period, blocks 20% of your Max HP.
FrostfallHeartstreamNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to 30.4% of ATK plus 192 each hit. Upon landing, deal damage equal to 76% of ATK plus 480 to nearby targets.
DodgeHeartstreamDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Polar FrontHeartstreamDodgeTap normal attack during the short period after dodging. Dash and spin to attack the target, dealing total damage equal to 277% of ATK plus 1,749.
Excited Flow: Flashing StreamHeartstreamSkillDash toward the target and temporarily immobilize enemies along the path, dealing delayed damage up to 589.5% of ATK plus 3,723. Cooldown: 30 seconds.
Silent Flow: Concentrated StreamHeartstreamSkillCast the Silent Flow skills to begin charging for up to 3 seconds, continuously taunting nearby targets and absorbing damage up to 60% of Max HP. At the end of the charge, deal frost damage equal to 408% of frost ATK plus 50% of absorbed damage to targets, and 20% of the unconsumed value is converted to HP recovery. Cooldown: 30 seconds. Enter Silent Flow when Fortitude Resonance is activated. Excited Flow: Flashing Stream is replaced by Silent Flow: Concentrated Stream. Enter Excited Flow when Fortitude Resonance is not activated. The Wanderer can gain Sword Shadow, which follows them around when using Saki Fuwa's skills. Sword Shadow will release Surge when the Wanderer uses Saki Fuwa's branch skills or discharge skills, dealing area damage equal to 175% of frost ATK. Cooldown of Surge: 10 seconds. While in Excited Flow: Sword Shadow will release Flow when the Wanderer deals damage with any weapon, which inflicts damage equal to 45% of frost ATK on the first hit target and recovers HP equal to 57% of the damage. The maximum recovery each time cannot exceed 100% of ATK. Cooldown: 0.8 seconds. While in Silent Flow: After Sword Shadow releases Surge, the Wanderer obtains 3 blocks for 10 seconds, and the maximum block capacity cannot exceed 15% of Max HP. Each successful block deals Counterattack damage equal to 225% of frost ATK to the target, and the shatter of Surge increases by 100% with an added taunt effect.
HeartlotusHeartstreamDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and dash toward the target with a combo attack, dealing total damage equal to 739% of ATK plus 4,267.
Burning SacrificeHellfireNormal AttackWhile on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 78% of ATK plus 493. Second Attack: Deal damage equal to 145% of ATK plus 916. Third Attack: Deal damage equal to 278% of ATK plus 1,756. Fourth Attack: Deal damage equal to 394% of ATK plus 2,488. Fifth Attack: Deal damage equal to 418% of ATK plus 2,640.
Heavenly FireHellfireNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air, consuming endurance. First Attack: Deal damage equal to 67% of ATK plus 423. Second Attack: Deal damage equal to 124% of ATK plus 783. Third Attack: Deal damage equal to 210% of ATK plus 1,326. Fourth Attack: Deal damage equal to 496% of ATK plus 3,133.
Scorch the LandHellfireNormal AttackWhile on the ground, tap and hold normal attack when using the first to third normal attacks to spin ahead a short distance, dealing damage equal to 207% of ATK plus 1,307 and entering Anticipation state: While in Anticipation state, release normal attack to trigger Rising Slash, dealing damage equal to 106% of ATK plus 669 to nearby targets and suspending targets midair as the Wanderer leaps into the air. After triggering Rising Slash, tap normal attack again to trigger Heavenly Fire. After 1.2 seconds in Anticipation state, continue holding normal attack to trigger Turbulence, each slash consuming endurance and dealing damage equal to 42% of ATK plus 265 to nearby targets, spreading 25% of Turbulence's damage among targets when multiple are hit (damage is not spread if over 5 targets). During Turbulence, release normal attack to trigger Cross Slash, dealing damage equal to 246% of ATK plus 1,554 to nearby targets.
Executioner's JudgementHellfireNormal AttackWhile airborne, tap and hold normal attack when using the first to third normal attacks to trigger Executioner's Judgement. Quickly land on the ground, dealing damage equal to 159% of ATK plus 1,004 to nearby targets.
DodgeHellfireDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Phantom Under the BladeHellfireDodgeUse normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Phantom Under the Blade, dealing damage equal to 186% of ATK plus 1,175 to targets ahead. Hold normal attack instead of tapping it to also trigger Scorch the Land after Phantom Under the Blade.
Walking Through FireHellfireDodgeUse normal attack right after dodging backward to trigger Walking Through Fire, shooting forward 2 sword auras that deal damage equal to 250% of ATK plus 1,579. After triggering Walking Through Fire, tap normal attack to trigger the third attack of Burning Sacrifice.
Fanning the FlamesHellfireDodgeTap dodge twice to quickly dash forward, dealing damage equal to 333% of ATK plus 2,103 to targets ahead. When in the Role Play state, Fanning the Flames is replaced with Up to the Skies: Quickly leap high into the air and draw in nearby targets, dealing damage equal to 394% of ATK plus 2,488 and suspending the targets in air, while all Afterimages also trigger Unstoppable Momentum once. After triggering Up to the Skies, tap normal attack to trigger Falling Star Impact: Quickly land on the ground and deal damage equal to 418% of ATK plus 2,640 to nearby targets, while all Afterimages also trigger Unstoppable Momentum once.
Unstoppable MomentumHellfireDodge(DMG from the skill's effect and debuff triggered counts as normal attack damage.) While on the ground, hold dodge to start charging and release to trigger Unstoppable Momentum, dashing forward and dealing damage equal to 394% of ATK plus 2,488 to targets ahead. When using Unstoppable Momentum, every Afterimage on the field will unleash an additional Unstoppable Momentum attack toward the Wanderer, after which the Afterimages will quickly disappear. If the target is killed, duration of the Afterimage is reset and it can affect the next Unstoppable Momentum.
Dream Within a DreamHellfireSkillEnter Flame Soul state, increasing final damage by 10% for 25 seconds. The Wanderer moves back, throws their weapon, and summons flame phantom slashes, dealing damage equal to 833% of ATK plus 5,261 to nearby targets. After the phantoms combine, the Wanderer dashes forward and attacks with the flame phantoms, dealing damage equal to 444% of ATK plus 2,804 to nearby targets and launching them into the air. This has a cooldown of 25 seconds. The Wanderer also enters Role Play state for 21 seconds. Role Play: In this state, the Wanderer gains hyperbody; when normal attack or dodge attack (excluding attacks that trigger Unstoppable Momentum) hits a target, the Wanderer generates an Afterimage that can perform a coordinate attack, dealing damage equal to 50% of the current attack's damage. Afterimages last for 30 seconds, with up to 5 able to exist on the field at any given time. Afterimages count as summons.
Deserved DeathHellfireDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and quickly charge an attack with three swords. After charging, perform a flurry of slashes in front, dealing damage equal to 1,173% of ATK plus 7,408 to all nearby targets and reducing the healing received of hit targets by 60% for 30 seconds. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
QuickdrawIcewind ArrowNormal AttackWhile on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 53.7% of ATK plus 339. Second Attack: Deal damage equal to 48.1% of ATK plus 304. Third Attack: Deal damage equal to 86.5% of ATK plus 546. Fourth Attack: Deal damage equal to 133.3% of ATK plus 842. Fifth Attack: Deal damage equal to 123.8% of ATK plus 782 and knock the target back a short distance.
Charged ArrowIcewind ArrowNormal AttackTap and hold normal attack to charge an attack. Deal base damage equal to 96.6% of ATK plus 611, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
Arrow RainIcewind ArrowNormal AttackAfter any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 315.9% of ATK plus 1,995 area damage to targets.
Air VolleyIcewind ArrowNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 61.9% of ATK plus 392. Second Attack: Deal damage equal to 81.4% of ATK plus 514. Third Attack: Deal damage equal to 124% of ATK plus 783. Fourth Attack: Deal damage equal to 186.8% of ATK plus 1,179.
DodgeIcewind ArrowDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Loaded ArrowIcewind ArrowDodgeTap attack after dodging to trigger a Loaded Arrow, which knocks the target back and deals damage equal to 136.4% of ATK plus 861.
Piercing ShotIcewind ArrowSkillPerform a backflip and fire 3 piercing shots, with the main shot dealing damage equal to 247.1% of ATK plus 1,561, and the other two shots deal 60% damage. In addition, knock targets back and stun them for 5 seconds if they collide with an obstacle. Cooldown: 12 seconds.
Explosive BarrageIcewind ArrowDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, and create a hailstorm at the target location, dealing damage equal to 655.5% of ATK plus 4,140. The storm has a 10% chance to strongly freeze the target for 2 seconds. Gain cold front, and increase speed by 45% for 7 seconds.
WingspanLost ArtNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 98.9% of ATK plus 625 and knock the target back. Second Attack: Deal damage equal to 72.9% of ATK plus 460 and knock the target back. Third Attack: Deal damage equal to 138.1% of ATK plus 872 and suspend the target. Fourth Attack: Deal damage equal to 316.5% of ATK plus 1,999 and knock the target back. Fifth Attack: Deal damage equal to 199.1% of ATK plus 1,257 and knock the target down.
SuppressLost ArtNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 113.7% of ATK plus 718. Second Attack: Deal damage equal to 89.6% of ATK plus 566. Third Attack: Deal damage equal to 175.1% of ATK plus 1,106. Fourth Attack: Deal damage equal to 343.3% of ATK plus 2,168. Fifth Attack: Deal damage equal to 170.6% of ATK plus 1,077.
AdvanceLost ArtNormal AttackWhile attacking on the ground, tap and hold normal attack to trigger Advance, dealing damage equal to 211.7% of ATK plus 1,337.
DescentLost ArtNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Descent. Dive through the air, consuming endurance and dealing damage equal to 241.9% of ATK plus 1,528 to nearby targets upon reaching the ground.
DodgeLost ArtDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
PillageLost ArtDodgeTap normal attack during the perfect dodge window (tap an arrow button before dodging forward) to trigger Pillage, dealing damage equal to 55.9% of ATK plus 353 to nearby targets and suspending them. Using Pillage can trigger Feedback.
SwarmLost ArtDodgeUse normal attack right after dodging to trigger Swarm, summoning two Abyssant illusions which deal damage equal to 88.2% of ATK plus 557 to targets ahead. Using Swarm can trigger Feedback.
WeaveLost ArtDodgeWhen on the ground, holding any dodge can trigger Weave, dashing for a distance toward the sky (does not work in areas where Jetpack can't be used).
SealLost ArtDodgeTap and hold normal attack right after dodging to trigger Seal, launching a hive consciousness forward which controls Grayspace Entities that it hits, turning them into allies for 60 seconds (does not work on bosses). The control state is removed when Seal is used again on an affected target or its duration ends, dealing 45% of all damage dealt by the Wanderer during the control period. The hive consciousness can be resisted by non-Grayspace Entity targets, which are not affected by this control effect.
FieldLost ArtSkillDash rapidly between two points 10 times, drawing in nearby targets and dealing damage up to 371.7% of ATK plus 2,348 to nearby targets. Upon landing, deal damage equal to 198.3% of ATK plus 1,252 to nearby targets. Cooldown: 20 seconds. Each dash absorbs 10% of the Max HP of all Crystamax thorns (unavailable in Apex League), and deals additional damage equal to the number of Crystamax thorns times 40% of ATK, or the number of Crystamax thorns times 1% of the Wanderer's Max HP, whichever is greater, until the Crystamax thorns are exhausted. The HP loss ratio of the Crystamax thorns' Max HP counts as the HP loss ratio of the Wanderer's Max HP.
Harrah's EmbraceLost ArtDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon Harrah to cast 12 Tempest Rounds, each of which deals damage equal to 68.8% of ATK plus 435 to nearby targets. During this, the Wanderer gains damage immunity for 1.5 seconds (unavailable in Apex League). Increase volt damage by 7% for 30 seconds after successfully using Harrah's Embrace. In addition, generate 3 Crystamax thorns (up to 5 can exist at one time). Crystamax thorns start with 100% Max HP, are unable to be attacked, can only be healed by Feedback, and last for 150 seconds. Gain 2 Feedbacks after Harrah's Embrace lands an attack (can stack up to 4 times). Lost Art consumes 1 Feedback every dodge attack, dealing damage to the target equal to the number of Crystamax thorns times 72% of ATK, recovering 25% of Max HP to all Crystamax thorns, and resetting Crystamax thorn location and duration. After landing a hit with Harrah's Embrace, gain 1 opportunity to dodge without consuming a dodge attempt.
Speedy BlowMini HurricaneNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 60.4% of ATK plus 381 and knock the target back. Second Attack: Deal damage equal to 70.9% of ATK plus 448 and knock the target back. Third Attack: Deal damage equal to 58.8% of ATK plus 371 and knock the target back. Fourth Attack: Deal damage equal to 160.4% of ATK plus 1,013 and continuously knocking the target back. Fifth Attack: Deal damage equal to 172.9% of ATK plus 1,092 and launch the target.
Whirling BlowMini HurricaneNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 72.1% of ATK plus 455. Second Attack: Deal damage equal to 60.3% of ATK plus 381. Third Attack: Deal damage equal to 55.4% of ATK plus 350. Fourth Attack: Deal damage equal to 100.7% of ATK plus 636. Fifth Attack: Deal damage equal to 134.7% of ATK plus 851.
Frantic DiggingMini HurricaneNormal AttackHold Normal Attack when using the first to third hits to trigger Frantic Digging while on the ground. Continuously attacks forward in place while consuming Endurance, granting Hyperbody. Every attack that lands deals damage to nearby targets equal to 29.4% of ATK plus 186 and causes the target to become Grievous, lasting 7s.
Boiling Octopus BallsMini HurricaneNormal AttackHold Normal Attack to trigger Boiling Octopus Balls during Frantic Digging. Continuously attacks forward while consuming Endurance, granting Hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets. Deals damage equal to 44.1% of ATK plus 279 to nearby targets once normal attack is released, causing them to become Grievous for 7s. Use the directional controls to move during Boiling Octopus Balls.
Go on, Pip!Mini HurricaneNormal AttackHold Normal Attack or hold during the fourth hit to trigger Go on, Pip! while on the ground. Continuously moves forward while attacking and consuming Endurance, granting Hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets, knocking the target back and causing them to become Grievous, lasting for 7s. Use the directional controls to move during Go on, Pip!
Waterspout SpikeMini HurricaneNormal AttackHold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike. Falls from above, dealing damage equal to 167.2% of ATK plus 1,056 to nearby targets upon landing, and knocking them up.
DodgeMini HurricaneDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Tentacle CounterMini HurricaneDodgeUse normal attack during the short period after dodging to trigger Tentacle Counter, dealing damage to nearby targets equal to 37.8% of ATK plus 239. Passive: Slow targets by 60%, and deal damage equal to 18% of ATK per second, lasting 5s. This effect can only be triggered 1 time every 10s (unavailable in Apex League).
Pursuing TentacleMini HurricaneDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pursuing Tentacle, dealing damage equal to 106.3% of ATK plus 671 to nearby targets.
Exploration Team StrikeMini HurricaneSkillEnter a charging state and become temporarily invincible (unavailable in Apex League). Draw in nearby targets, dealing damage to them equal to 29.4% of ATK plus 186 each time an attack lands. Cooldown: 20 seconds (cooldown starts upon entering charging state). Upon releasing, detonate all Treasure Tracers on nearby targets and cause Octowhip to enter a Rampage state, increasing the speed of coordinated attacks by 100%, lasting for 12 seconds. Different release timings can be chosen depending on the number of Minisquids above the Wanderer. Total Berserk: When the number of Minisquids equals 2, release to deal damage to nearby targets equal to 588% of ATK plus 3,714. Partial Berserk: When the number of Minisquids is 1 or 3, release to deal damage to nearby targets equal to 411.6% of ATK plus 2,600. Prowling Clones: Gain 15 Octowhips when in combat, which attack locked-on targets, dealing damage equal to 115% of ATK and consuming 1 Octowhip each time an attack lands. A maximum of 30 Octowhips can be stored at a time. Pip Octowhip Place 1 Treasure Tracer on targets each time they are hit by an Octowhip which lasts for 20 seconds, for a maximum of 3 stacks. Detonate 1 Treasure Tracer stack whenever physical damage aside from Octowhip is dealt to a target, dealing damage equal to 20% of ATK. This effect can only be triggered 1 time every 0.1 seconds. Gain 1 Octowhip whenever a discharge skill from any weapon hits a target. This effect can only be triggered 1 time every 0.1 seconds.
Pip UltimateMini HurricaneDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and briefly submerge the Wanderer, dealing damage to nearby targets equal to 265.2% of ATK +1,675 upon emerging. Upon landing, deal damage to nearby targets equal to 618.8% of ATK + 3,908, and gain the maximum number of Pip Octowhip. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Basic TechniqueMobiusNormal AttackWhile on the ground, use Mobius to launch 5 consecutive attacks. First Attack: Deal damage equal to 76.9% of ATK plus 486 and knock the target back. Second Attack: Deal damage equal to 84.4% of ATK plus 533 and knock the target back. Third Attack: Deal damage equal to 112.1% of ATK plus 708 and knock the target down. Fourth Attack: Deal damage equal to 105.5% of ATK plus 666 and drag and drop the target. Fifth Attack: Deal damage equal to 265.1% of ATK plus 1,674 and launch the target. Increase shatter by an additional 50%.
Air ComboMobiusNormal AttackWhile airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 46% of ATK plus 291. Second Attack: Deal damage equal to 66.5% of ATK plus 420. Third Attack: Deal damage equal to 88.4% of ATK plus 558. Fourth Attack: Deal damage equal to 88.8% of ATK plus 561. Fifth Attack: Deal damage equal to 260.5% of ATK plus 1,645.
Out of the BlueMobiusNormal AttackWhile using Basic Technique on the ground, tap and hold normal attack to trigger Out of the Blue directly based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK plus 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK plus 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
Stage RotationMobiusNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. Plummet from the skies, dealing damage equal to 121.5% of ATK plus 767 and launching the target.
Close-up MagicMobiusNormal AttackTap and hold normal attack on the ground to charge Anticipation, and release the button to trigger Close-up Magic based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK plus 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK plus 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
Grand IllusionMobiusDodgeUse normal attack during the short period after dodging to trigger Grand Illusion, dealing damage equal to 187.2% of ATK plus 1,182 to nearby targets. This skill's shatter is additionally increased by 50%.
DodgeMobiusDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
It's Magic TimeMobiusSkillDealing damage with any weapon in the main slot will accrue warmup points. Cooldown: 0.06 seconds. Physical weapons accrue 1 point with each hit, and non-physical weapons accrue 0.5 points with each hit. The number of warmup points you have are displayed in the Magic Gauge, up to 100 points. When entering battle, immediately gain 100 warmup points. Skills can be cast once there are 100 warmup points in the Magic Gauge. Pull together enemies in a certain area and deal damage equal to 950% of ATK plus 6,000 to the target. Become temporarily invincible (unavailable in Apex League and The Critical Abyss) and reduce the speed of targets within the hit area (unavailable in Apex League and The Critical Abyss). At the same time, activate Magic Trick to continuously consume warmup points for 18 seconds. Cooldown: 30 seconds. This cooldown is not affected by effects (including the clearance, reset, or change of the cooldown time) that are not from Mobius. During this time, the skill button is replaced with a Cut Card button. During Magic Trick, automatically get either a Spade or Heart Poker Card every 2 seconds. The type of Poker Card that is about to be obtained can be switched in advance with the Cut Card button. When there are 2 Poker Cards, the corresponding Card Magic will be automatically used. Cooldown: 3.8 seconds. During Magic Trick, you gain hyperbody and are considered as having a shield. Your Magic Gauge will also no longer be automatically replenished. Increase the physical damage of Mobius's attacks (normal attack and dodge attack) by 10% and shatter by 20%. Different Poker Card combinations will activate different Card Magic effects. Heart + Spade → Psychic Puppet Heart + Heart → Contradiction Corrosion Spade + Spade → Card Sweep Magic Trick ends when switching to another weapon in any way or upon being defeated. Gain hyperbody for 20 seconds when Magic Trick ends. If it ends naturally, it deals additional damage equal to 1,000% of ATK to nearby targets.
Psychic PuppetMobiusSkillPull out a colony of bats from your hat and enhance yourself. During Magic Trick, physical damage dealt by Mobius is increased by 7.5%, and only 60% of the damage taken will be tallied. The remaining 40% will slowly be deducted from your HP over 10 seconds after Magic Trick ends. The delayed tally effect only applies when Fortitude Resonance is not active.
Contradiction CorrosionMobiusSkillImmediately recover 10% of Max HP and plant a Corrosion Flower on up to 7 targets within a certain range, which deal damage equal to 260% of ATK every second for3 seconds.
Card SweepMobiusSkillSummon a large number of flying cards, forming a hurricane that swarms to the target location, attacking the target up to 12 times and dealing total damage equal to 850% of ATK.
Sleight of HandMobiusDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and cast Sleight of Hand and gain temporary invincibility (unavailable in Apex League and The Critical Abyss). Upon landing, deal damage equal to 316.2% of ATK plus 1,997 to the target. After swinging the whip, deal damage equal to 737.8% of ATK plus 4,660 to the target and strongly launch the target.
Normal AttackMolten Shield V2Normal AttackWhile on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to 70.6% of ATK plus 446 and knock the target back a short distance. Second Attack: Deal damage equal to 51.7% of ATK plus 327 and knock the target back a short distance. Third Attack: Deal damage equal to 57.1% of ATK plus 361 and knock the target back a short distance. Fourth Attack: Deal damage equal to 167.3% of ATK plus 1,057 and launch the target into the air. First Attack in Axe Form: Deal damage equal to 122.9% of ATK plus 776 and knock the target back a short distance. Second Attack: Deal damage equal to 72.2% of ATK plus 456 and knock the target back a short distance. Third Attack: Deal damage equal to 109% of ATK plus 688 and knock the target back a short distance. Fourth Attack: Deal damage equal to 201.1% of ATK plus 1,270 and knock the target back.
Aerial StrikeMolten Shield V2Normal AttackWhile airborne or after jumping once, attack 3 times in a row. First Attack in Shield Form: Deal damage equal to 69% of ATK plus 436. Second Attack: Deal damage equal to 72.9% of ATK plus 460. Third Attack: Deal damage equal to 93.7% of ATK plus 592. First Attack in Axe Form: Deal damage equal to 107.8% of ATK plus 681. Second Attack: Deal damage equal to 82.8% of ATK plus 523. Third Attack: Deal damage equal to 252.7% of ATK plus 1,596.
AnticipationMolten Shield V2Normal AttackShield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 152.1% of ATK plus 961 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 111.1% of ATK plus 702 and suspending the target.
ValorMolten Shield V2Normal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 81.1% of ATK plus 512 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 116.6% of ATK plus 736 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
EruptMolten Shield V2DodgeUse normal attack during the short period after dodging to trigger Dodge Attack. Shield Form: Unleash a flaming shield, dealing damage equal to 50.7% of ATK plus 320 and knocking back targets. In addition, trigger an explosion that deals damage equal to 50.7% of ATK plus 320, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds. Axe Form: Swing an axe to deal damage equal to 205.8% of ATK plus 1,300, and reduce incoming healing effects on targets by 30% for 10 seconds.
DodgeMolten Shield V2DodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
FissionMolten Shield V2SkillShield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 339.9% of ATK plus 2,147, plus additional damage equal to 4% of the Wanderer's Max HP, and strongly suspending the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 212.4% of ATK plus 1,341. Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 281.4% of ATK plus 1,777 to the target, plus additional damage equal to 4% of the Wanderer's Max HP, and knocking them back. Prevent the target from switching weapons for 5 seconds upon being hit. Cooldown: 25 seconds. Shield Conversion and Axe Conversion share a cooldown.
Seething RageMolten Shield V2DischargeWhen weapon charge is full or when Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a flame shockwave, dealing damage equal to 320% of ATK plus 2,021, plus additional damage equal to 5% of the Wanderer's Max HP. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted, which last within the area for 20 seconds. Upon pickup, objects provide 10 seconds of 5% damage reduction (stackable) and immediately restore 1 dodge attempt.
Frost LashMoonstar BraceletNormal AttackPress Normal Attack on the ground to launch seven consecutive strikes. First strike: Deals damage equal to 69.9% of ATK + 441 to the target. Second strike: Deals damage equal to 73.4% of ATK + 464 to the target. Third strike: Deals damage equal to 115.4% of ATK + 729 to the target. Fourth strike: Deals damage equal to 174.2% of ATK + 1,100 to the target. Fifth strike: Deals damage equal to 195.7% of ATK + 1,236 to the target. Sixth strike: Deals damage equal to 131.1% of ATK + 828 to the target. Seventh strike: Deals damage equal to 505.9% of ATK + 3,195 to the target.
Dancing DropMoonstar BraceletNormal AttackPress Normal Attack while airborne or after jumping to unleash seven consecutive strikes in mid-air, consuming Endurance. First strike: Deals damage equal to 93.8% of ATK + 592 to the target. Second strike: Deals damage equal to 98.4% of ATK + 621 to the target. Third strike: Deals damage equal to 141.8% of ATK + 896 to the target. Fourth strike: Deals damage equal to 202.2% of ATK + 1,277 to the target. Fifth strike: Deals damage equal to 196.9% of ATK + 1,244 to the target. Sixth strike: Deals damage equal to 146.5% of ATK + 925 to the target. Seventh strike: Deals damage equal to 548.5% of ATK + 3,464 to the target.
Converging RipplesMoonstar BraceletNormal AttackHold Normal Attack during the second to sixth Normal Attacks on the ground to trigger Converging Ripples. Leaps into the air and fires several water bombs ahead, consuming Endurance, each hit dealing damage equal to 88.5% of ATK + 559 to nearby targets (counts as Charged Shot damage), knocking them back.
MoonrainMoonstar BraceletNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Moonrain. Falls from the sky, dealing damage equal to 175% of ATK + 1,105 to the target and suspending them.
Torrential ConvergenceMoonstar BraceletNormal AttackHold Normal Attack during the second to sixth Normal Attacks in mid-air to trigger Torrential Convergence. Fires several water bombs ahead while consuming Endurance, each hit dealing damage equal to 88.5% of ATK + 559 to nearby targets (counts as a charged attack), knocking them back.
DivisionMoonstar BraceletNormal AttackWhile Benediction Resonance is active: Tap and hold normal attack while on the ground to select a teammate, then release to link the Wanderer to that teammate. When their link is in effect, the pair cannot make a link or be linked again. The link ends when one of the two is defeated/the selected ally has made another link/it exceeds the range. The linked ally's healing received from the link starter's Moonstar Bracelet is increased by 50%. When the linked ally activates Fortitude Resonance, an extra 50% of resistance is transmitted to the linked ally. When the linked ally activates Balance Resonance/Attack Resonance, an extra 20% of ATK is transmitted to the linked ally (no more than 20,000). When the linked ally activates Benediction Resonance, the outgoing healing effect of the pair is additionally increased by 30%.
DodgeMoonstar BraceletDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Passive: Recover HP equal to 150% of ATK for the Wanderer and nearby allies when dodging, and remove 8 points of Graying Bite from the Wanderer. While Benediction Resonance is active, gain an additional 50 weapon charge.
Reversal WaveMoonstar BraceletDodgeRoam ahead several times, dealing damage up to 144% of ATK plus 909 to targets in the area.
Dashing WaveMoonstar BraceletDodgeUnleash a water jet, dealing damage up to 81% of ATK plus 512 to targets in the area and suspending them.
Crashing FallsMoonstar BraceletSkillTidal Eruption: Deal damage equal to 416% of ATK plus 2,627 and strongly suspend targets in the area. Cooldown: 30 seconds. Passive: Scatter Gain Scatter Technique after equipping Moonstar Bracelet. Up to 2 out of 6 Scatter Techniques can be activated via Skills - Settings. Controls: Tap the special skill button to use the Scatter Technique. When a Scatter Technique is attached to Crashing Falls, using Crashing Falls will automatically trigger the Scatter Technique, and the skill cooldown will be replaced by the Scatter Technique cooldown.
Hydro FocusMoonstar BraceletSkillSurging Tides: Deal damage up to 320% of ATK plus 2,021 to nearby targets, increasing all elemental damage by 6% for 20 seconds. Cooldown: 14 seconds.
VortexMoonstar BraceletSkillSummon multiple waterspouts, pulling nearby targets together and dealing damage up to 415.4% of ATK plus 2,624. A large waterspout is formed shortly after, dealing damage equal to 184.6% of ATK plus 1,166 to nearby targets. Damage dealt by Vortex counts as skill and discharge damage. Cooldown: 12 seconds.
Torrential ForceMoonstar BraceletSkillBath in Torrents: Gain 60 weapon charge every second. Increase skill damage by 12% for 35 seconds. Using Torrential Force counts as using the current weapon's discharge skill (without the effect). Shimmering Radiance hits reset Torrential Force's cooldown. Cooldown: 30 seconds.
MaelstromMoonstar BraceletSkillEncompassing Waves: Gain a final damage boost that increases over time, up to 26% (maxes out in 10 seconds). This effect does not stack with repeated uses of Maelstrom and is lost upon switching weapons. Cooldown: 30 seconds.
Aqua ShacklesMoonstar BraceletSkillExecute Aqua Prison on the target for 3 seconds. The target is unable to move or use skills for the duration of Aqua Prison, and their resistance is reduced by 8% for 15 seconds (doesn't work against Wanderers). The resistance-reducing effect of Aqua Shackles is doubled while diving. Cooldown: 15 seconds.
WellspringMoonstar BraceletSkillArcane Vitality: Gain a (Max HP/100,000)% all elemental damage boost, up to 9%. Gain another 7% increase to all elemental damage for 20 seconds when your Max HP is over 1,600,000. Cooldown: 15 seconds.
Shimmering RadianceMoonstar BraceletDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Moonstar's Breath, dealing damage up to 736% of ATK plus 4,648 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). Recover the Wanderer's HP equal to 300% of ATK and remove 16 points of Graying Bite. Remove delay and gain delay immunity for 5 seconds. Passive: Moonstar While Attack/Balance Resonance is active, when Shimmering Radiance lands a hit, increase the Wanderer's ATK by 15% for 30 seconds. While Fortitude Resonance is active, every time the Wanderer uses Shimmering Radiance, increase their resistance by 4% for 30 seconds, stacking up to 5 times. When the Wanderer's HP is lower than 30%, gain an extra 40% damage reduction for 5 seconds, which can be triggered once every 60 seconds. While Benediction Resonance is active, Shimmering Radiance's HP recovery heals all teammates instead and when it is used, creates 1 stack of Moonshield that negates damage 1 time for 10 seconds. This effect does not stack, and every use of Shimmering Radiance increases the healing effect of the next use by 20%, up to 40%. This effect lasts for 30 seconds.
Normal AttackNegating CubeNormal AttackWhile on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to 43.1% of ATK plus 272. Second Attack: Deal damage equal to 35.3% of ATK plus 223. Third Attack: Deal damage equal to 109.8% of ATK plus 898. Fourth Attack: Deal damage equal to 73.4% of ATK plus 464. Fifth Attack: Deal damage equal to 74.8% of ATK plus 472 up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
Omnium MissileNegating CubeNormal AttackWhile airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 54.7% of ATK plus 346. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
Energy OverflowNegating CubeNormal AttackWhile airborne or after jumping once, use normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 21.6% of ATK plus 137 damage to targets in its path.
Omnium ShockNegating CubeNormal AttackOn the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 63.4% of ATK plus 400. The pillar lasts 5 seconds and deals damage equal to 26.4% of ATK plus 167 to nearby targets every second.
Energy SentinelNegating CubeNormal AttackCubes orbiting the Wanderer deal damage equal to 9% of ATK plus 56 to enemies.
Energy MissileNegating CubeNormal AttackWhen the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 37.3% of ATK plus 236 to the target.
Soul SurgeNegating CubeDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.
Omnium ShieldNegating CubeSkillCreate shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, deal 109.9% of ATK plus 694 damage to nearby targets and strongly launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.
Omnium WaveNegating CubeDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and gain 5 cubes, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 131.5% of ATK plus 831 to nearby enemies, and strongly launches them into the air. Each cube also deals damage equal to 37.3% of ATK plus 236. If allies are in the vicinity, the allies and the Authorizer gain damage immunity for 3 seconds. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League).
Love AdagioNeverrestNormal AttackWhile on the ground, press Normal Attack to launch three consecutive strikes. First Attack: Deals damage up to 608% of ATK + 3,840 to the target. Second Attack: Deals damage up to 1,080% of ATK + 6,821 to the target. Third Attack: Deals damage up to 3,510% of ATK + 22,168 to the target.
Love Adagio - EmptyNeverrestNormal AttackPress Normal Attack while airborne to launch three consecutive strikes. First Attack: Deals damage up to 608% of ATK + 3,840 to the target. Second Attack: Deals damage up to 1,080% of ATK + 6,821 to the target. Third Attack: Deals damage up to 3,510% of ATK + 22,168 to the target.
Romantic RondoNeverrestNormal AttackHold Normal Attack on the ground to fire Musical Notes. Each Note deals damage up to 60% of ATK + 379 and grants Concerto Energy.
Solemn AriaNeverrestNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Solemn Aria. Plunges from above, dealing damage equal to 89% of ATK + 562 to hit enemies during the plunge. Upon landing, deals damage equal to 270% of ATK + 1,705 to nearby enemies.
DodgeNeverrestDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
AccordNeverrestDodgePress Normal Attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 662% of ATK + 4,181 to targets ahead.
Future WaltzNeverrestDodgePress Normal Attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 1,040% of ATK + 6,568 to targets ahead.
Winged RhapsodyNeverrestDodgeHold Dodge during the short perfect dodge window (use a directional button before dodging) to activate Free Fly. Press Space in time with the beat to accumulate Energy. Reaching maximum Energy unlocks Winged Rhapsody - Second Phase, allowing the character to fly forward at high speed.
SeasonNeverrestSkillLeaps forward to change the environment, dealing damage equal to 2,700% of ATK + 17,053. Cooldown: 25s (this is not affected by other cooldown clearing, resetting, or changing effects). Cast it 4 times in succession to enter Spring, Summer, Autumn, and Winter in order. Grants 1 stack of Season Energy upon each switch. Reaching 100 Concerto Energy and 4 types of Season Energy briefly unlocks Season Concerto. Season Energy: Accumulated while casting Season. Concerto Energy: Accumulated while casting Romantic Rondo.
Season ConcertoNeverrestSkillLeaps into the air and plays the violion, dealing damage equal to 18,000% of ATK + 113,684 in total to nearby enemies.
Symphony of FateNeverrestDischargeRemoves all carried debuffs when weapon charge is full or Phantasia is triggered upon switching to this weapon. Plays the violin and deals damage equal to 21,600% of ATK + 136,421. Grants Damage Immunity for 1.5s (unavailable in Apex League). Charge Time is 25s. Normal Attacks, Dodge Attacks, or Skill Effects do not grant extra Charge.
ResistorOnyx TortoiseNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. While the Xuanwu Totem is active, after Resistor's fifth attack lands its final hit, add 1 snake bite to the locked-on target. First Attack: Deal damage equal to 131.6% of ATK plus 831 and knock the target back. Second Attack: Deal damage equal to 186.8% of ATK plus 1,180 and knock the target back. Third Attack: Deal damage equal to 201.6% of ATK plus 1,273 and draw in enemies to the Wanderer. Fourth Attack: Deal damage equal to 238% of ATK plus 1,503 and suspend the target. Fifth Attack: Deal damage equal to 378% of ATK plus 2,387 and launch the target.
Flying StoneOnyx TortoiseNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 112.8% of ATK plus 712. Second Attack: Deal damage equal to 168% of ATK plus 1,061. Third Attack: Deal damage equal to 164.2% of ATK plus 1,037. Fourth Attack: Deal damage equal to 140.2% of ATK plus 885. Fifth Attack: Deal damage equal to 228% of ATK plus 1,440.
Othershore SoulOnyx TortoiseNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Othershore Soul. Toss your weapon ahead, dealing damage equal to 212.4% of ATK plus 1,341 to nearby targets.
Collapsing MountainOnyx TortoiseNormal AttackWhile on the ground, tap and hold normal attack to trigger Collapsing Mountain. Continuously move forward while attacking and consuming endurance, dealing damage equal to 240% of ATK plus 1,516 to nearby targets.
In ContinuityOnyx TortoiseNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger In Continuity. Dive down from above, dealing damage equal to 204% of ATK plus 1,288 to nearby targets upon reaching the ground.
DodgeOnyx TortoiseDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Open CloudsOnyx TortoiseDodgeUse normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Open Clouds, dealing damage equal to 60% of ATK plus 379 to nearby targets. While the Xuanwu Totem is active, after Open Clouds lands a hit, add 1 snake bite to the locked-on target.
Cutting SandOnyx TortoiseDodgeUse normal attack during the short period after dodging to trigger Cutting Sand, unleashing a sword aura, dealing damage equal to 125% of ATK plus 789 to targets ahead. While the Xuanwu Totem is active, after Cutting Sand lands a hit, add 1 snake bite to the locked-on target.
LookoutOnyx TortoiseDodgeTap and hold normal attack right after dodging to trigger Lookout (unavailable in Apex League). After the Xuanwu Totem summoned by Absolute Ravine is completed, use Lookout to enter Selfless Realm for 25 seconds and gain 3 Dark Slashes. After the first successful normal or dodge attack from Onyx Tortoise lands a hit, trigger Dark Slash. If the target is an ordinary or elite enemy and their current HP doesn't exceed the Wanderer's Max ATK by more than 20,000 times, the target will be immediately executed. Otherwise, deal damage equal to 1,500% of ATK. Selfless Realm ends when its duration is over, the Dark Slash count is exhausted, or upon switching weapons. Selfless Realm can only be triggered 1 time every 200 seconds.
Absolute RavineOnyx TortoiseSkillSplit a crack in the ground ahead, gain temporary invincibility (unavailable in Apex League), and draw in nearby targets, dealing damage equal to 806% of ATK plus 5,091. Cooldown: 20 seconds. Increase the Wanderer's physical and flame damage by 26% for 30 seconds, and then summon the Xuanwu Totem. The Xuanwu Totem is removed while in the non-combat state. The Xuanwu Totem summons dark souls from the four formation cores every 0.6 seconds, each time dealing damage equal to 30% of ATK to targets along the way. When Absolute Ravine is in cooldown, gain the new skill Mirror Reflection: Strike back the nearby dark souls and activate their corresponding formation cores. After any formation core is activated, the Xuanwu Totem will be complete, and the Selfless Realm can be entered. While the Xuanwu Totem is active, use Onyx Tortoise to gain hyperbody, and snake bites can be applied in the following ways: After Absolute Ravine lands a hit, apply 1 snake bite to the target with the highest HP. After Resistor's fifth attack lands its final hit, apply 1 snake bite to the locked-on target. After Open Clouds lands a hit, apply 1 snake bite to the locked-on target. After Cutting Sand lands a hit, add 1 snake bite to the locked-on target. Snake bite deals devouring damage equal to 150% of ATK to the target, restores 12% of the Wanderer's Max HP, and makes the target a Serpent Chain member. Serpent Chain can cause 30% of the actual damage dealt by the Wanderer's main slot weapon to the locked-on Serpent Chain member and grievous to be conducted to all Serpent Chain members (including the locked-on target themselves). There can be up to 4 Serpent Chain members. Conduction damage's element type follows the original damage and cannot be conducted again. The total conduction damage within 30 seconds should not exceed 2,400 times of the Wanderer's maximum ATK (unlimited in team play). Dark Slash damage cannot be conducted. After using Absolute Ravine, the Wanderer can also trigger Mighty Wind: Serpent Chain members deal damage equal to the number of times devouring damage has been dealt multiplied by 25% of ATK to nearby targets (including the locked-on target themselves), then reset the devouring damage count.
Way HomeOnyx TortoiseDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon Xuanwu, dealing area damage equal to 681.2% of ATK plus 4,302 to all nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Firefly WavePactcrest ☆ MetzNormal AttackPress Normal Attack to launch 5 consecutive attacks while on the ground. First Attack: Deals damage equal to 112% of ATK plus 707 and knock the target back. Second Attack: Deals damage equal to 154% of ATK plus 973 and suspends the target. Third Attack: Deal damage equal to 220% of ATK plus 1,389 and knock the target down. Fourth Attack: Deal damage up to 243% of ATK plus 1,535 and suspend the target. Fifth Attack: Deal damage equal to 229% of ATK plus 1,446 and knock the target down. After triggering Firefly Wave, tap and hold normal attack to trigger Phantasmic Rhythm. While in the combat state, when Pactcrest ☆ Metz is in the off-hand slot, Metz remains on the battlefield for coordinated attacks. Metz is considered a summon, and each attack deals damage equal to 20% of ATK to nearby targets. The type of elemental damage dealt will be that of the current weapon. When Benediction Resonance is active: The first attack from Firefly Wave appoints up to 1 teammate as "Bestie" and summons up to 1 Metz to follow the Bestie. Using Metz Halo recovers HP equal to 100% of the Wanderer's ATK to nearby teammates every second, and increases their final damage by 5%. This effect does not stack. Metz stops following the Bestie when the Wanderer is knocked down, or when Metz gets too far from the Wanderer.
Flying Star WavePactcrest ☆ MetzNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 112% of ATK plus 707. Second Attack: Deal damage equal to 154% of ATK plus 973. Third Attack: Deal damage equal to 220% of ATK plus 1,389. Fourth Attack: Deal damage up to 243% of ATK plus 1,535. Fifth Attack: Deal damage equal to 229% of ATK plus 1,446.
Pink Chain FrenzyPactcrest ☆ MetzNormal AttackHold Normal Attack to trigger Pink Chain Frenzy while on the ground. Commands Metz to attack a target and grants Hyperbody, consuming Endurance. Every attack that lands deals damage equal to 167% of ATK plus 1,055 to nearby targets.
Phantasmic RhythmPactcrest ☆ MetzNormal AttackHold Normal Attack when using the first to fourth hits on the ground to trigger Phantasmic Rhythm. Transforms into Metz and dashes forward, dealing damage equal to 282% of ATK plus 1,781 to the targets ahead, then pounces on a target, dealing damage equal to 282% of ATK plus 1,781.
Familiar DescentPactcrest ☆ MetzNormal AttackHold normal attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Familiar Descent. While falling, deals 173% of ATK + 1,093 each time the target is hit.
DodgePactcrest ☆ MetzDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Strolling FlashPactcrest ☆ MetzDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Strolling Flash, dealing damage up to 244% of ATK plus 1,541 to targets hit.
MetzZZzPactcrest ☆ MetzDodgeUse normal attack during the short period after dodging to trigger MetzZZz. Metz crashes into the ground, dealing damage equal to 169% of ATK plus 1,067 to targets ahead.
Million-Metz ShockwavePactcrest ☆ MetzSkillAfter using Million-Metz Shockwave, the Wanderer enters Pact Amplification for 30 seconds: When Pactcrest ☆ Metz is in the main slot, increase the Wanderer's volt damage by 25%. When Pactcrest ☆ Metz is in the off-hand slot, increase the Wanderer's frost damage by 10%. Cooldown: 30 seconds. When non-Benediction Resonances are active: Deal damage equal to 585% of ATK plus 3,695 to nearby targets, and apply Force Impact on them. When Million-Metz Shockwave is on cooldown, dealing accumulated damage equal to 100 times of ATK during Pact Amplification grants 1 use of Metz Energy Wave each time. Metz Energy Wave: Deal damage equal to 1,800% of ATK to nearby targets. Gain up to 1 use every 10 seconds. Using Million-Metz Shockwave again during Pact Amplification resets the duration of Pact Amplification and accumulated damage. When Pact Amplification ends naturally, unused Metz Energy Waves are accumulated, and deal damage equal to unused charges times 1,200% of ATK. When Benediction Resonance is active: Using skills deals damage equal to 585% of ATK plus 3,695 and applies Force Impact on targets hit. Recover HP equal to 400% of ATK to the Wanderer and nearby teammates, and recover an additional 10% of the Bestie's Max HP. Remove debuffs and control effects on the Wanderer and nearby teammates (including Graying Bite), and grant immunity to debuffs and control effects for 10 seconds. Cooldown: 15 seconds.
Strange Symphonic RealmPactcrest ☆ MetzDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon a Strange Symphonic Realm, dealing damage equal to 811% of ATK plus 5,122 to nearby targets, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). When Benediction Resonance is active: Remove all debuffs and control effects from the Wanderer and nearby teammates (including Graying Bite), and grant them immunity to debuffs and control effects for 10 seconds. The Strange Symphonic Realm transforms nearby targets hit and non-teammate players into Metz (not effective against bosses, and unavailable in Apex League) for 4 seconds. Each target can be transformed up to 1 time every 30 seconds.
Brush to PaperPine CometNormal AttackPress Normal Attack on the ground to launch seven consecutive strikes. First strike: Deals damage equal to 179.8% of ATK + 1,136 to the target. Second strike: Deals damage equal to 151% of ATK + 954 to the target. Third strike: Deals damage equal to 182.3% of ATK + 1,151 to the target. Fourth strike: Deals damage equal to 179.8% of ATK + 1,136 to the target. Fifth strike: Deals damage equal to 204.5% of ATK + 1,292 to the target. Sixth strike: Deals damage equal to 466.8% of ATK + 2,948 to the target. Seventh strike: Deals damage equal to 779.6% of ATK + 4,924 to the target.
Flying WordsPine CometNormal AttackWhile airborne, use normal attack to launch 7 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 171.3% of ATK plus 1,082. Second Attack: Deal damage equal to 171.3% of ATK plus 1,082. Third Attack: Deal damage equal to 140% of ATK plus 884. Fourth Attack: Deal damage equal to 171.3% of ATK plus 1,082. Fifth Attack: Deal damage equal to 200.7% of ATK plus 1,268. Sixth Attack: Deal damage equal to 466.8% of ATK plus 2,948. Seventh Attack: Deal damage equal to 779.6% of ATK plus 4,924.
FreewritingPine CometNormal AttackHold Normal Attack when using the second to the fourth hits to trigger Freewriting while on the ground. Performs a spinning attack, dealing damage equal to 793.6% of ATK plus 5,012 to nearby targets and knocking them back. Press Normal Attack to activate Elegant Strokes after triggering Freewriting. Performs an arcing displacement, dealing damage equal to 93.4% of ATK plus 590 to nearby targets and suspending them. Press Normal Attack to activate Falling Paper after triggering Elegant Strokes. Hold Normal Attack to activate Elegant Strokes after triggering Falling Paper.
Falling PaperPine CometNormal AttackPress Normal Attack after triggering Elegant Strokes, or hold Normal Attack when using the fifth to the seventh hits to trigger Falling Paper while on the ground. Kicks the target into the air, dealing damage equal to 186.7% of ATK plus 1,179 to nearby targets and suspending them. Unleashes a flaming bird to attack nearby targets, dealing damage up to 233.4% of ATK plus 1,474. Falls from above, dealing damage equal to 513.5% of ATK plus 3,243 to nearby targets and suspending them. Hold Normal Attack to activate Elegant Strokes after triggering Falling Paper.
Finishing TouchPine CometNormal AttackHold Normal Attack when using the second to sixth hits to trigger Finishing Touch while airborne. Erupts flames, dealing damage equal to 490.2% of ATK plus 3,096 to targets ahead.
Fragmented TextsPine CometNormal AttackHold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Fragmented Texts. Falls from above, dealing damage equal to 256.8% of ATK plus 1,622 to surrounding targets upon landing and suspending them.
Small SealPine CometNormal AttackWhen dealing damage to the locked-on target using normal attacks, there is a 50% chance to gather Small Seal. Flame: Gather flame power, dealing damage equal to 120% of ATK plus 758 to the target. Can be triggered no more than 1 time every 12 seconds. Burst: Detonate flames, dealing damage equal to 30% of ATK plus 189 to nearby targets. Can be triggered no more than 1 time every 7 seconds. Attract: Draw in nearby targets with intense flames, dealing damage equal to 120% of ATK plus 758. Can be triggered no more than 1 time every 15 seconds.
Sparrow FeatherPine CometNormal AttackWhen the Wanderer has a Sparrow Feather: Any attack using Pine Comet will launch a Sparrow Feather toward the locked-on target, dealing damage equal to 36% of ATK to nearby targets. Can be triggered 1 time every 1 second. When Pine Comet is in the off-hand slot, attacking with any other weapons can also launch 1 Sparrow Feather to the locked-on target, which can be triggered 1 time every 2 seconds. The initial number of Sparrow Feathers is 30, and a maximum of 60 can be stored at a time.
DodgePine CometDodgeDodges before being hit to trigger Phantasia, slowing the action speed of targets within range. Grants immunity to hitstun while dodging. Passive: Grants 15 Sparrow Feathers.
Inkstone DropletPine CometDodgeUse normal attack during the short period after dodging to trigger Inkstone Droplet. Splash ink, dealing damage equal to 392.1% of ATK plus 2,476 to nearby targets. Passive: Inflict a 65% Slow for 2s on nearby targets (ineffective against bosses in team play), and form a line of flame to inflict a 50% slow effect on nearby targets, dealing damage equal to 36% of ATK plus 227 per second (this effect cannot be stacked when multiple flame lines/rings overlap). Lasts for 7s.
Writing ArtisanPine CometDodgeHold Normal Attack to trigger Writing Artisan when Inkstone Droplet is triggered. Splashes ink, dealing damage equal to 835.4% of ATK plus 5,276 to nearby targets. Passive: Inflicts a 65% Slow for 2s on nearby targets (ineffective against Bosses in team mode). Forms a ring of flame to inflict a 50% Slow on nearby targets, dealing damage equal to 36% of ATK plus 227 per second (this effect cannot be stacked when multiple flame lines/rings overlap). Lasts for 7s.
In All DirectionsPine CometSkillTransform into multiple ink doppelgangers and become invincible for a short duration, dealing damage equal to 230.8% of ATK plus 1,458 to nearby targets. The ink then converges, drawing in nearby targets and releasing an ink attack, dealing damage up to 561.3% of ATK plus 3,545. Cooldown: 25 seconds. In All Directions gathers Calligraphy Characters on the field and uses the flaming bird transformation, dealing damage equal to (the number of summons plus Calligraphy Characters on the field, up to 8) times 148.8% of ATK to nearby targets. The Wanderer then enters the Pinnacle state, ignoring 15% of the target's flame resistance for 30 seconds. The Pinnacle state provides different effects based on the type and quantity of the Calligraphy Characters gathered by In All Directions: Gather 1 Discharge character "携" for a 8% discharge damage increase. Gather 2 Discharge characters "携" for a 20% shatter increase. Gather 1 Skill character "技" for a 8% skill damage increase. Gather 2 Skill characters "技" to reduce the cooldown of In All Directions by 5 seconds. Gather 1 Dodge character "闪" for a 10% dodge attack damage increase. Gather 2 Dodge characters "闪" to gain 3 dodge attempts. Gather 1 Attack character "攻" for a 10% normal attack damage increase. Gather 2 Attack characters "攻" to gain a 5% damage reduction during normal attacks. Every 1 Calligraphy Character gathered grants hyperbody for 2 seconds, up to a maximum of 16 seconds. Passive: Calligraphy Characters Using any weapon discharge/skill/dodge/normal attack will drop corresponding Calligraphy Characters. Discharge: Drop 1 Discharge character "携" whenever using 1 discharge skill, up to a maximum of 2 Discharge characters "携" can exist on the field at a time. Skill: Drop 1 Skill character "技" whenever using 1 skill, up to a maximum of 2 Skill characters "技" can exist on the field at a time. Dodge: Drop 1 Dodge character "闪" whenever dodging for 2 times, up to a maximum of 2 Dodge characters "闪" can exist on the field at a time. Attack: Drop 1 Attack character "攻" whenever using 4 normal attacks, up to a maximum of 2 Attack characters "攻" can exist on the field at a time.
A Spark of GeniusPine CometDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and perform a forward sweep, dealing damage up to 1,021.4% of ATK plus 6,451 to nearby targets and knocking them back. During the period, damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: Sparroburn When using any flame weapon's discharge skill, apply 1 stack of Sparroburn to the locked-on target, dealing damage equal to 27% of ATK per second for 15 seconds, stacking up to 2 times.
Crimson ShadePolluxNormal AttackWhile on the ground, use normal attack to launch five consecutive strikes. First strike: Deals up to 216% of ATK + 1,364 damage, knocking targets back. Second strike: Deals up to 696% of ATK + 4,396 damage, knocking targets back. Third strike: Deals up to 528% of ATK + 3,335 damage, knocking targets back. Fourth strike: Deals up to 540% of ATK +3,411 damage, knocking targets back. Fifth strike: Deals up to 1,221% of ATK +7,712 damage, knocking targets back. Prelude: 5 points from the 1st instance, 5 points from the 2nd instance, 5 points from the 3rd instance, 10 points from the 4th instance, and 25 points from the 5th instance.
Sky BoundPolluxNormal AttackWhile airborne, use a normal attack to unleash two consecutive strikes, consuming Endurance. First strike: Deals up to 216% of ATK + 1,364 damage, knocking targets back. Second strike: Deals up to 536% of ATK + 3,385 damage, knocking targets back. Chain into Falling Attack after the second strike, then directly into the fourth instance of the normal attack. Prelude: 5 points from the 1st instance, 5 points from the 2nd instance.
Radiant ResonancePolluxNormal AttackHold Normal Attack on the ground after launching any instance of a normal attack with 2 Encore points to trigger Radiant Resonance. Helene and Pollux's coordinated attacks deal up to 24,000% of ATK + 151,579 damage, knocking targets back.
Sky Bound - DescentPolluxNormal AttackHold normal attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Sky Bound - Descent. Plunges from the above, dealing damage equal to 18% of ATK plus 114 to hit enemies during the plunge. Upon landing, deals damage equal to 360% of ATK plus 2,274 to nearby enemies. Prelude: Grants 10 Prelude points.
DodgePolluxDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Royal GiftPolluxDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Royal Gift, dealing damage up to 468% of ATK plus 2,956 to targets ahead.
Mystic PullPolluxDodgeUse normal attack during the short period after dodging to trigger Dance Waltz, dealing damage equal to 798% of ATK plus 5,040 to the hit target.
Spring JumpPolluxDodgeHold Dodge to summon a Pollux Trampoline in front. Up to 3 trampolines can be active at once.
Rage ClawPolluxSkillPress the skill to summon Pollux to launch a mighty strike. Each attack costs 50 Prelude points and grants 1 Encore point. Pollux falls asleep after two strikes, and the skill enters a 24s cooldown First strike: Deals up to 3,000% of ATK + 18,947 damage, knocking targets back. Second strike: Deals up to 4,500% of ATK + 28,421 damage, knocking targets back. Encore: Stack 2 Encore points to activate Radiant Resonance.
Puppet GuardPolluxSkillHold the skill to summon and control Pollux. During this time, Pollux can be moved within a small range; pressing the skill repeatedly makes Pollux perform two consecutive cycllic attacks. Jumping or Dodging exits this state. Summons Pollux to deal up to 378% of ATK + 2,387 damage, knocking targets back. First strike: Deals up to 324% of ATK + 2,046 damage, knocking targets back. Second strike: Deals up to 945% of ATK + 5,968 damage, knocking targets back.
Death WaltzPolluxDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the player. Helene summons the Puppet Theater. As the curtain rises, Pollux appears and attacks forward, dealing damage equal to 5,985% of ATK +37,800 to nearby enemies. Grants Damage Immunity for 1.5s while the skill is active (not applicable in Apex League).
Chocolate CrazePoppin' StickNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 185% of ATK plus 1,168 and knock the target back. Second Attack: Deal damage equal to 171% of ATK plus 1,080 and knock the target back. Third Attack: Deal damage equal to 342% of ATK plus 2,160 and knock the target back. Fourth Attack: Deal damage up to 370% of ATK plus 2,337 and knock the target back. Fifth Attack: Deal damage equal to 351% of ATK plus 2,217 and launch the target.
Sugar EruptionPoppin' StickNormal AttackWhile the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to 175% of ATK plus 1,105 and knock the target back. Second Attack: Deal damage equal to 162% of ATK plus 1,023 and knock the target back. Third Attack: Deal damage equal to 324% of ATK plus 2,046 and knock the target back. Fourth Attack: Deal damage up to 335% of ATK plus 2,116 and knock the target back. Fifth Attack: Deal damage equal to 319% of ATK plus 2,015 and launch the target.
Giant Candy ComboPoppin' StickNormal AttackHold Normal Attack when using the first to third hits on the ground to trigger Giant Candy Combo. Continuously swings the bat and strikes the ground vigorously, dealing damage equal to 108% of ATK plus 682 to nearby targets. After which, unleashes a final swing, dealing damage equal to 291% of ATK plus 1,838 to nearby targets and knock them up.
Buh-Bye!Poppin' StickNormal AttackHold Normal Attack to trigger a charged attack while on the ground. Lifts up the bat and charges on the spot, consuming stamina. The longer the charge time, the greater the damage and hit effect. After charging, swings the bat ahead, dealing damage up to 340% of ATK plus 2,147 to nearby targets upon hit and knocking them up.
Caramel Chip TornadoPoppin' StickNormal AttackHold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Caramel Chip Tornado. Falls down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 60% of ATK plus 379. Deals damage equal to 149% of ATK plus 941 to nearby targets upon landing.
DodgePoppin' StickDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Fruit BurstPoppin' StickDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 442% of ATK plus 2,792 to targets ahead.
Poppin' Stick FrenzyPoppin' StickDodgeUse normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 462% of ATK plus 2,918 to targets ahead.
Amethyst Candy AssaultPoppin' StickSkillHold to enter the charging state. Damage received while charging is reduced by 50%. Releasing will trigger different short-term effects. Cooldown: 20s (this is not affected by other cooldown clearing, resetting, or changing effects). Based on the charging time, trigger up to two skill phases: Phase 1 will deal damage equal to 600% of ATK plus 3,789 to nearby targets. Phase 2 will deal damage equal to 1,200% of ATK plus 7,579 to nearby targets and increase final damage by 12% for 30s. At the same time, inflict Disorient on targets hit, causing them to receive damage equal to 450% of ATK for 16s. During this period, when normal attacks or dodge attacks from Poppin' Stick hit Disoriented targets, there is a 30% chance to deal heavy attack damage equal to 900% of ATK, triggering up to once every 6s for each Disoriented target.
In the Name of Wednesday!Poppin' StickDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and swing the bat ahead, dealing damage equal to 1,170% of ATK plus 7,389 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Withering ColdPrecious OneNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 185.3% of ATK plus 1,170 and knock the target back. Second Attack: Deal damage equal to 215.7% of ATK plus 1,362 and knock the target back. Third Attack: Deal damage equal to 352.3% of ATK plus 2,225 and suspend the target. Fourth Attack: Deal damage equal to 543.4% of ATK plus 3,432 and knock the target back. Fifth Attack: Deal damage equal to 367.7% of ATK plus 2,322 and launch the target.
ThawPrecious OneNormal AttackWhile airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 218.5% of ATK plus 1,380. Second Attack: Deal damage equal to 262.2% of ATK plus 1,656. Third Attack: Deal damage equal to 410.8% of ATK plus 2,595. Fourth Attack: Deal damage equal to 568.1% of ATK plus 3,588. Fifth Attack: Deal damage equal to 552.9% of ATK plus 3,492 and launch the target.
Piercing ColdPrecious OneNormal AttackWhile using normal attack on the ground, tap and hold normal attack to trigger Piercing Cold, dealing damage equal to 570% of ATK plus 3,600.
Sharp ChillPrecious OneNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Sharp Chill. While falling, deal damage equal to 95% of ATK plus 600 each hit. Upon landing, deal damage equal to 570% of ATK plus 3,600 and launch the target.
DodgePrecious OneDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Snowy FlurryPrecious OneDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Snowy Flurry, dealing damage equal to 269.2% of ATK plus 1,700 to nearby targets.
Winter SolsticePrecious OneDodgeUse normal attack during the short period after dodging to trigger Winter Solstice, dealing damage equal to 269.2% of ATK plus 1,700 damage to nearby targets.
Desolate DayPrecious OneSkillDeal damage to nearby targets up to 1,500% of ATK plus 9,474 and create 2 regulation Speedy Yo-yos. Cooldown: 60 seconds. Reduce the speed of targets within range of Desolate Day by 50% (does not affect Wanderers or bosses). Each Speedy Yo-yo passes through the center of the trajectory about 4 times in each motion cycle, dealing damage equal to 150% of ATK plus 947 to targets within the trajectory, for 70 seconds. The motion cycle lasts for 4 seconds when the weapon is 0 stars. During this period, using Desolate Day will refresh the position and duration of the Speedy Yo-yo. Cooldown: 4 seconds. While Desolate Day is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any healing boost effects. Recovery and damage reduction will not take effect in Apex League.
Return to LonelinessPrecious OneSkillUse Capped Knowledge to obtain up to 2 uses of the new skill Return to Loneliness. This skill can only be used while Desolate Day is in cooldown. Deal skill damage equal to 1,500% of ATK plus 9,474. While the skill is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any incoming or outgoing healing boost effects. Recovery and damage reduction will not take effect in Apex League. While Fortitude Resonance is active: Use Return to Loneliness and taunt nearby targets to gain 1 stack of blocking shield, up to 3 stacks, for 20 seconds. Blocking points are equal to the sum of the Wanderer's 5 resistance types. When the blocking shield is used up or overflows, deal damage equal to 200% of blocking points to the main target. While Benediction Resonance is active: Using Return to Loneliness against targets with greater than 95% HP will deal damage equal to 8% of their respective Max HP (does not affect Wanderers). This cannot be affected by damage boost or reduction effects.
Capped KnowledgePrecious OneDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to 1,662.5% of ATK plus 10,500 to nearby targets, and launching the target. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Range ResonancePurple BambooNormal AttackWhile on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 60% of ATK plus 379. Second Attack: Deal damage equal to 84% of ATK plus 531. Third Attack: Deal damage equal to 86% of ATK plus 543. Fourth Attack: Deal damage equal to 143% of ATK plus 903. Fifth Attack: Deal damage equal to 820% of ATK plus 5,179.
Omni ResonancePurple BambooNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 60% of ATK plus 379. Second Attack: Deal damage equal to 88% of ATK plus 556. Third Attack: Deal damage equal to 86% of ATK plus 543. Fourth Attack: Deal damage equal to 138% of ATK plus 872. Fifth Attack: Deal damage equal to 780% of ATK plus 4,926.
Darkshadow BlastPurple BambooNormal AttackWhile on the ground, tap and hold normal attack when using the first/second/third/fourth normal attack to trigger Darkshadow Blast and consume endurance. Launch an attack ahead, dealing damage equal to 148% of ATK plus 935 / 295% of ATK plus 1,863 / 443% of ATK plus 2,798 to nearby targets and suspending them. After triggering Darkshadow Blast, tap and hold normal attack to trigger Rift Surge.
Rift SurgePurple BambooNormal AttackAfter triggering Darkshadow Blast, tap and hold normal attack to trigger Rift Surge and consume endurance. Launch an attack ahead, dealing damage up to 806% of ATK plus 5,091 to nearby targets and suspending them.
Darkshadow BurstPurple BambooNormal AttackWhile airborne, tap and hold normal attack when using the first/second/third/fourth normal attack to trigger Darkshadow Burst and consume endurance. Launch an attack ahead, dealing damage equal to 155% of ATK plus 979 / 310% of ATK plus 1,958 / 465% of ATK plus 2,937 to nearby targets and suspending them. After triggering Darkshadow Burst, tap and hold normal attack to trigger Rift Eruption.
Rift EruptionPurple BambooNormal AttackWhile on the ground, after triggering Darkshadow Burst, tap and hold normal attack to trigger Rift Eruption and consume endurance. Launch an attack ahead, dealing damage equal to 871% of ATK plus 5,501 to nearby targets and suspending them. Damage varies based on the duration normal attack is held, up to a maximum of 1.5 times damage.
Void Abyss CurrentPurple BambooNormal AttackWhile on the ground, tap and hold normal attack to create an abyss current at the current location. Tap the mark on the map to transmit to that location, or to change the settings for that abyss current. Up to 2 abyss currents may be created.
DodgePurple BambooDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Vortex FieldPurple BambooDodgeUse normal attack during the short period after dodging to trigger Vortex Field. Create Dark Matter at the target location, dealing damage equal to 180% of ATK plus 1,137 to nearby targets. When nearby targets come close to the Dark Matter, a Vortex Field will form and draw them in. When the Wanderer passes by the Vortex Field, gain Dimensional Guard for 15 seconds, blocking damage from the locked-on target 1 time (no more than 300% of the Wanderer's Max HP). Dimensional Guard can only be triggered 1 time every 15 seconds.
Butterfly DancePurple BambooDodgeWhile in team play, after dodging with Purple Bamboo, summon 1 butterfly that follows the Wanderer for 60 seconds. After activating Attack Resonance or Balance Resonance, the butterfly flies around the locked-on target and creates a composition with its trails, dealing damage equal to 300% of ATK to targets that pass through it. After activating Fortitude Resonance, place a 65% delay on targets that pass through the composition for 2 seconds, and grant a shield equal to 10% of the Wanderer's Max HP to the Wanderer and teammates for 15 seconds when they pass through the composition. This effect can occur up to 1 time per second, stacking up to 2 times. After activating Benediction Resonance, consume the butterfly to immediately help up a knocked-down teammate.
Hyperdimensional FieldPurple BambooSkillActivate Hyperdimensional Field, gaining temporary invincibility, dealing damage equal to 650% of ATK plus 4,105 to nearby targets, and placing a 65% delay for 3 seconds on the targets (ineffective against bosses in team play). At the same time, the Void Trace on the field immediately executes its skill. Cooldown: 60 seconds. Ascend into the air and generate a field, placing nearby targets into a High-Dimensional Space that lasts up to 60 seconds, during which the Wanderer gains hyperbody, and Purple Bamboo's damage dealt to targets in the High-Dimensional Space ignores shields. The High-Dimensional Space gains energy equal to 2 plus number of targets within the Space every second, and triggers Dimensional Collapse at 45 energy, dealing damage equal to (0.1% of the total damage dealt by the Wanderer (excluding Void Trace) in the Space plus 1,200% of ATK). This damage counts as passive damage and is the base multiplier. It is affected by damage boost. The High-Dimensional Space fades after 4 Dimensional Collapses.
Confining TunePurple BambooDischargeWhen weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and create chains from another dimension to bind the target upon switching to this weapon, delaying them by 65% for 3 seconds (ineffective against bosses in team play), dealing damage equal to 1,660% of ATK plus 10,484 to nearby targets, and becoming immune to damage for 1.5 seconds (unavailable in Apex League). Passive: Void Trace Confining Tune creates 1 Void Trace that launches coordinated attacks at the current locked-on target. Only 1 Void Trace may be active, and it fades after 20 seconds when not in combat. For every 1 weapon of a different element or altered weapon equipped, increase Void Trace's damage dealt by 10%. Void Trace's damage is also not affected by damage boosts, except for Inhabit, Confining Tune, and rare stats on titan equipment, and won't trigger additional attack effects. Hold dodge when wielding Purple Bamboo to trigger Possession (unavailable in Apex League) and Possess Void Trace, gaining the ability to control its movements. During Possession, Coordinated Void becomes Void Trace's normal attack and skills. While under Possession, Void Trace enters Rampage state, increasing speed, damage reduction, shatter, and weapon charge by 50%. Its normal attack and its skill damage increase by the same percentage as its Max HP lost at the time. Coordinated Void: A periodic coordinated attack from Void Trace, dealing damage equal to 165% to 300% of Void Trace's ATK. Void Halo: Deal damage equal to 100% of Void Trace's ATK every second to nearby targets. Void Attack: Tap normal attack to launch 4 consecutive attacks, each dealing damage equal to 240% to 385% of Void Trace's ATK. Void Skill: Consume 25% of Void Trace's Max HP and deal damage equal to 1,870% to 2,040% of Void Trace's ATK, increasing Void Trace's Crit Rate by 30% for 60 seconds. Void Relief: Can be triggered when Void Trace takes lethal damage, when the Wanderer equips or unequips Purple Bamboo, or when holding dodge during Possession. Passive: Dark Wretch When switching to Purple Bamboo from other weapons, Confining Tune will grant additional effects based on the element of the weapon. Frost: Summon Darkness: Alabaster Elite and deal area damage equal to 500% of ATK. Also, gain a shield equal to 60% of Max HP for 30 seconds (unavailable in Apex League). Create a hail storm by the locked-on target, dealing damage equal to 420% of ATK to nearby targets every second for 15 seconds. Counts as normal attack damage. Flame: Summon Black Crow Dark Wretch and deal area damage equal to 500% of ATK. Burn nearby targets, dealing damage equal to 240% of ATK. Counts as passive damage. Volt: Summon Longxiang Dark Wretch and deal damage equal to 500% of ATK. When not under Possession, consume 5% of Void Trace's Max HP every second and deal 50% of the value as damage to nearby targets. Counts as normal attack damage (unavailable in Apex League). Physical: Summon Darkness: Hornmane and deal area damage equal to 500% of ATK. Gain sweeping for 30 seconds, dealing additional damage equal to 80% of ATK to nearby targets on a critical hit. Counts as normal attack damage. Can only be triggered 1 time every 0.85 seconds. Altered: Summon Darkness: Taotie and deal area damage equal to 525% of ATK. Void Trace inherits an additional 100% of the Wanderer's ATK. Deal additional damage equal to 2,000% of Void Trace's ATK to nearby targets during Void Relief. Counts as skill damage.
General Attack - ARequiemNormal AttackWhile on the ground, use normal attack to launch five consecutive strikes. First strike: Deals 246% of ATK +1,554 damage, knocking targets back. Second strike: Deals 408% of ATK +2,577 damage, knocking targets back. Third strike: Deals 420% of ATK +2,653 damage, knocking targets up. Fourth strike: Deals 522% of ATK +3,297 damage, drawing in targets. Fifth strike: Deals 890% of ATK +5,621 damage, knocking targets up. During Skill - Alpha Attack, the scouting ability of the first, third, and fifth normal attacks is enhanced.
General Attack - BRequiemNormal AttackWhile airborne, use a normal attack to unleash five consecutive strikes, consuming Endurance. First strike: Deals 221% of ATK +1,396 damage, knocking targets back. Second strike: Deals 367% of ATK +2,318 damage, knocking targets back. Third strike: Deals 378% of ATK +2,387 damage, knocking targets up. Fourth strike: Deals 470% of ATK +2,968 damage, drawing in targets. Fifth strike: Deals 728% of ATK +4,598 damage, knocking targets up.
Special Attack - ThunderbringerRequiemNormal AttackWhile on the ground, for the first to fourth normal attacks, hold the normal attack button to trigger the Special Attack – Thunderbringer. Deals270% of ATK + 1,705 damage to nearby enemies.
Alpha Attack - BRequiemNormal AttackWhile airborne and enhanced, use a normal attack to launch five consecutive strikes, consuming Endurance. First strike: Deals 234% of ATK +1,478 damage, knocking targets up. Second strike: Deals 282% of ATK +1,781 damage, knocking targets back. Third strike: Deals 383% of ATK +2,419 damage, knocking targets back. Fourth strike: Deals damage up to363% of ATK +2,293, knocking targets back. Fifth strike: Deals 535% of ATK +3,379 damage, knocking targets back.
Special Attack - RainstormRequiemNormal AttackCan be activated by consuming Alpha Energy during Skill - Alpha Attack. While airborne or using the first to fifth normal attacks in air, hold the normal attack button to trigger Special Attack - Rainstorm, consuming 1 Alpha Energy. Deals 7,800% of ATK + 49,263 damage to nearby enemies (counts as skill damage).
General Attack - Lightning StrikeRequiemNormal AttackWhile airborne, hold the normal attack button, or use normal attack while climbing, jumping backward, or using the Jetback to trigger General Attack – Lightning Strike. During the fall, each hit on the target deals 178% of ATK + 1,124 damage. Upon landing, deal damage equal to 502% of ATK + 3,171 damage. When possessing Alpha Energy upon landing, consumes 1 Alpha Energy to deal 6,900% of ATK + 43,579 damage (counts as skill damage) and restore 1 Dodge attempt. During Skill - Alpha Attack, the skill's scouting ability is enhanced.
Guerilla Attack - CirrusRequiemDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 389% of ATK plus 2,457 to targets ahead. When possessing Alpha Energy, consumes 1 Alpha Energy to deal 6,900% of ATK + 43,579 damage (counts as skill damage) and restore 1 Dodge attempt. During Skill - Alpha Attack, the skill's scouting ability is enhanced.
Guerilla Attack - TyphoonRequiemDodgeUsing a normal attack shortly after dodging triggers a post-dodge attack, dealing up to 714% of ATK + 4,509 damage to enemies in front (counts as skill damage). Restores 1 dodge attempt. When possessing Alpha Energy, consumes 1 Alpha Energy to deal 6,900% of ATK + 43,579 damage (counts as skill damage) and restore 1 Dodge attempt.
Highspeed Cruise Mode - CloudRequiemDodgeHold the dodge button within the perfect dodge window (use the movement button before dodging) to activate Highspeed Cruise Mode - Cloud (not applicable in Apex League), continuously consuming Endurance. While in Highspeed Cruise Mode - Cloud, holding the jump button enables rapid ascent at an increased Endurance cost, and the Wanderer is unaffected by any Speed bonuses.
Extreme Attack Switch - ThunderclapRequiemSkillActivating Alpha Attack deals 1,500% of ATK + 9,474 damage to nearby targets, granting temporary invincibility, 4% volt damage bonus, 10% final damage bonus, and hyperbody for 25 seconds. If Requiem is equipped in the main slot, enabling Alpha Charge grants 1 Alpha Energy every 8 seconds, up to 4 Energy. However, Alpha Charge and Alpha Energy will be removed when Alpha Attack is deactivated or when Requiem is switched to the off-hand slot. Additionally, during Alpha Attack , upon first acquisition of Alpha Energy, grants a casting attempt for Extreme Attack - Windward (can only be cast during Alpha Attack). Switching weapons prevents acquiring and using Extreme Attack - Windward. If Requiem is equipped in the off-hand slot during Alpha Attack, S.A.S Support Strike automatically attacks nearby enemies every 5 seconds, dealing 2,100% of ATK Volt Damage (counts as skill damage). Cooldown: 20 seconds (not affected by cooldown reduction, resetting, or changes).
Extreme Attack - WindwardRequiemSkillCan be activated during Skill - Alpha Attack. Deals 1,259% of ATK +7,952 damage to nearby enemies. When possessing Alpha Energy, consumes 1 Alpha Energy to deal 7,200% of ATK + 45,474 damage (counts as skill damage).
Ultra Attack - CataclysmRequiemDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer, dealing4,500% of ATK +28,421 damage to nearby enemies. During the skill, gains damage immunity for 1.5 seconds (not applicable in Apex League).
Self-Taught PrayerRosebudNormal AttackPress Normal Attack on the ground to launch 3 consecutive attacks. First Attack: Deals damage up to 776% of ATK + 4,901 to the target and knocks them back. Second Attack: Deals damage up to 1,071% of ATK + 6,764 to the target and knocks them back. Third Attack: Deals damage up to 3,865% of ATK + 24,411 to the target and knocks them back.
Self-Taught PrayerRosebudNormal AttackPress Normal Attack while airborne to unleash three consecutive strikes in mid-air, consuming Endurance. First Attack: Deals damage up to 776% of ATK + 4,901 to the target and knocks them back. Second Attack: Deals damage up to 1,071% of ATK + 6,764 to the target and knocks them back. Third Attack: Deals damage up to 3,865% of ATK + 24,411 to the target and knocks them back.
Wind SlashRosebudNormal AttackPress Normal Attack to launch 3 consecutive attacks. First Attack: Deals damage up to 1,250% of ATK + 7,895 to the target and knocks them back. Second Attack: Deals damage up to 978% of ATK + 6,177 to the target and knocks them back. Third Attack: Deals damage up to 1,122% of ATK + 7,086 to the target and knocks them back.
Gentle DanceRosebudNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using a Jetpack to trigger Falling Attack. Descends from the air, dealing damage equal to 873% of ATK + 5,514 to nearby targets upon landing.
DodgeRosebudDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Shrouded BreakRosebudDodgePress Attack while dodging to trigger Dodge Attack. Deals damage up to 769% of ATK + 4,857 to targets ahead.
Omniscient JudgmentRosebudSkillLaunches Rosebud and enters Judgment Hour, dealing damage equal to 3,000% of ATK + 18,947 to nearby enemies. Cooldown: 21s. (This is not affected by other cooldown clearing, resetting, or changing effects) While Judgment Hour is active, casting the 3rd attack of Self-Taught Prayer unlocks Feather Protection.
Feather ProtectionRosebudSkillSpreads her wings and enters Divine Hour. Replaces Self-Taught Prayer with Wind Slash. Cooldown: 21s. (This is not affected by other cooldown clearing, resetting, or changing effects) While Divine Hour is active, casting the 3rd attack of Wind Slash unlocks Feather Charge.
Feather ChargeRosebudSkillLeaps high into the air, spreads her wings, and dives forward and downward, dealing damage equal to 9,000% of ATK + 56,842 to nearby targets. Cooldown: 21s. (This is not affected by other cooldown clearing, resetting, or changing effects)
Flurry AssaultRosebudDischargeRemoves all carried debuffs and inflicts Armor Dissolve on nearby targets when weapon charge is full or Phantasia is triggered upon switching to this weapon. Zoey makes her entrance and calls forth a tornado after charging, dealing damage equal to 9,000% of ATK + 56,842 to nearby targets. Grants damage immunity for 1.5s during the skill. Charge Time: 21s. Normal Attacks, Dodge Attacks, or Skills do not grant any charge.
Heavy CleaveRosy EdgeNormal AttackWhile on the ground, swing a greatsword to attack 4 times in a row. First Attack: Deal damage equal to 60.7% of ATK plus 383 and knock the target back a short distance. Second Attack: Deal damage equal to 50.1% of ATK plus 316 and knock the target back a short distance. Third Attack: Deal damage equal to 87.9% of ATK plus 555 and knock the target back a short distance. Fourth Attack: Deal damage equal to 130.3% of ATK plus 823, strongly launch the target, then launch them upon landing.
Aerial StrikeRosy EdgeNormal AttackWhile airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 88.7% of ATK plus 560. Second Attack: Deal damage equal to 72.9% of ATK plus 460. Third Attack: Deal damage equal to 130% of ATK plus 821. Fourth Attack: Deal damage equal to 117.1% of ATK plus 740 and deliver a knockdown, launch the target upon landing.
Rising SlashRosy EdgeNormal AttackAfter the third normal attack, hold normal attack to trigger Rising Slash. Upon hit, strongly suspend the target and go airborne, dealing damage equal to 53.6%of ATK plus 339.
Moonset SlashRosy EdgeNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash. While falling, each hit deals damage equal to 12.5% of ATK plus 79. Upon landing, deal damage equal to 117.1% of ATK plus 740 and launch targets. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackRosy EdgeNormal AttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3,600.
WhirlwindRosy EdgeNormal AttackWhile standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 82% of ATK plus 518 every 0.5 seconds to the target. Grant hitstun immunity while in use.
DodgeRosy EdgeDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
DevastateRosy EdgeDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Devastate. Deal damage equal to 55% of ATK plus 347 each hit and launch targets.
Crescent SlashRosy EdgeDodgeUse normal attack during the short period after dodging to trigger Crescent Slash. Swing the greatsword to unleash sword auras forward, each dealing damage equal to 41.3% of ATK plus 261.
BlizzardRosy EdgeSkillSwing the greatsword to launch sword auras forward, each dealing damage equal to 99.9% of ATK plus 630 and dealing increasing damage of 5% with each hit. Immune to control effects while active. Cooldown: 30 seconds.
Frost BarrierRosy EdgeDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and strikes the ground, creating an ice wall. The impact deals 461.2% of ATK + 2,913 damage to enemies within range, knocking them airborne and applying a 50% Slow effect. Affected enemies cannot use Dodge or Jump skills. The ice wall blocks bullets and lasts for 5 seconds. During the skill, grants damage immunity for 2.6 seconds (not applicable in Apex League).
WindriderRumbleNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 56% of ATK plus 354 and knock the target back. Second Attack: Deal damage equal to 101% of ATK plus 638 and knock the target back. Third Attack: Deal damage equal to 165% of ATK plus 1,042 and knock the target back. Fourth Attack: Deal damage up to 297% of ATK plus 1,876 and knock the target back. Fifth Attack: Deal damage equal to 197% of ATK plus 1,244 and launch the target. In Superspeed Mode, during the Fifth Attack, tap and hold normal attack to chain it with the First Attack.
Cloud RidingRumbleNormal AttackWhile airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 72% of ATK plus 455 and launch the target. Second Attack: Deal damage equal to 24% of ATK plus 152 and knock the target back. Third Attack: Deal damage equal to 29% of ATK plus 183 and knock the target back. Fourth Attack: Deal damage up to 107% of ATK plus 676 and knock the target back. Fifth Attack: Deal damage equal to 213% of ATK plus 1,345 and knock the target back. Silent Slash: When enemies are hit during the Second and Third Attacks, trigger the Cut effect, extending attack duration and increasing damage. When enemies are hit by the Second Attack, deal damage equal to 142% of ATK plus 897 and knock the target sback. When enemies are hit by the Third Attack, deal damage equal to 114% of ATK plus 720 and knock the target back.
Twin SlashesRumbleNormal AttackDuring Superspeed Mode, while using normal attack on the ground, tap and hold normal attack when using the first to second normal attacks to trigger Twin Slashes. Deal damage equal to 204% of ATK plus 1,288 to nearby targets and knock the targets back.
Linked SlashesRumbleNormal AttackDuring Superspeed Mode, when triggering Twin Slashes, continue to tap and hold normal attack to trigger Linked Slashes. Deal damage equal to 291% of ATK plus 1,838 to nearby targets. At the same time, consume all Overload stacks and for every 1 stack consumed, additionally deal damage equal to 50% of ATK. If Overload is at 6 stacks, trigger Extreme Charge instead and deal damage equal to 300% of ATK.
Whirlpool RiderRumbleNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Whirlpool Rider. Deal damage equal to 45% of ATK plus 284 to nearby targets.
Waterfall RiderRumbleNormal AttackWhile airborne, when using Cloud Riding, tap and hold normal attack (or tap when a target is available) to trigger the diving attack, Waterfall Rider. Dive down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 148% of ATK plus 935. After landing, deal damage equal to 148% of ATK plus 935 to nearby targets.
Traveling RiderRumbleNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using a Jetpack to trigger the diving attack, Traveling Rider. Dive down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 49% of ATK plus 309. After landing, deal damage equal to 148% of ATK plus 935 to nearby targets.
Swift SlashRumbleDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 114% of ATK plus 720 to targets ahead.
Subsonic SlashRumbleDodgeUse normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 152% of ATK plus 960 to targets ahead.
Sonic SkyriderRumbleDodgeDodge before holding to enter Sonic Skyrider during which speed is increased and endurance is constantly consumed to attack ahead. Every time the Wanderer lands a hit, deal damage equal to 90% of ATK plus 568 to nearby targets. During Sonic Skyrider, jump and land to consume endurance and receive a temporary speed boost. In the Overworld, after entering Sonic Skyrider for 10 seconds, damage dealt by Sonic Skyrider can execute non-boss enemies (unavailable in Apex League).
Violent EnergyRumbleSkillEnter Superspeed Mode for the Wanderer to gain temporary invincibility and deal damage equal to 1,044% of ATK plus 6,594 to nearby targets, and apply a 3-second 65% delay to the targets (ineffective against bosses in team play). During Superspeed Mode, gain hyperbody, and at the same time, each attack of Windrider and Cloud Riding has Supersound, additionally dealing damage equal to 6% of ATK plus 38 (counts as passive damage). At the same time, each attack landed grants 1 stack of Overload, up to 6 stacks (up to 1 stack every 0.65 seconds). After entering Superspeed Mode for 5 seconds, gain the new skill Flash Rider (can be used during Superspeed Mode). Switching weapons during this time will prevent the Wanderer from using Flash Rider. Passive: Superspeed Reform Rumble has 5 elemental types. Activate up to 1 of them via the Skills - Settings page. Unable to switch types while in combat. Based on Rumble's elemental type, using Violent Energy to land a hit on a target will carry a different corresponding weapon trait and provide a different effect. Frost-Volt: Receive 28 seconds of Superspeed Mode. During that time, every time Rumble lands a hit with normal attack or every time the Wanderer receives non-excess healing, receive 1 stack of Thermal Convergence, stacking up to 10 stacks. After Superspeed Mode has ended for 3 seconds, remove all Thermal Convergence that has not been transformed. Cooldown: 30 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Flame-Physical: Receive 23 seconds of Superspeed Mode. When entering Superspeed Mode, consume all Sparks. For every stack consumed, receive 600 base flame ATK (this flame ATK will not be reflected on the Wanderer's stats and is unavailable in Apex League) and increase Rumble's final damage by 6%. During Superspeed Mode, gain Flame Pursuit. When dealing flame damage, deal damage equal to 500% of ATK to nearby targets, triggering up to 1 time every 2 seconds. Cooldown: 25 seconds (unaffected by cooldown resetting or reduction effects). Volt-Frost: Receive 18 seconds of Superspeed Mode. During Superspeed Mode, increase volt damage by 12%. When landing a hit with normal attack while Rumble is in the main slot, receive 1 stack of Thunderclap, up to 18 stacks. At full stacks, consume all stacks and deal additional damage equal to 2,000% of ATK to nearby targets (counts as skill damage). At the same time, receive a 10-second Shield equal to 30% of Max HP (this effect does not stack). The Thunderclap additional effect can trigger up to 5 times each time the Wanderer enters Superspeed Mode. If Linked Slashes consumes 6 stacks of Overload, additionally deal damage equal to 3,500% of ATK to nearby targets. This damage counts as skill damage. Cooldown: 20 seconds (unaffected by cooldown resetting or reduction effects). Physical-Flame: Receive 19 seconds of Superspeed Mode. During Superspeed Mode, deal damage equal to 700% of ATK to nearby targets every second. Every time this damage hits a target, it grants the Wanderer a 10-second Shield equal to 5% of Max HP, up to 10% being added at a time. This Shield's maximum will not exceed 50% of the Wanderer's HP. Cooldown: 21 seconds (unaffected by cooldown resetting or reduction effects). Altered: Receive 23 seconds of Superspeed Mode. During Superspeed Mode, increase Max HP by 100%. At the same time, each attack landed by Windrider and Cloud Riding additionally deals damage equal to 166% of Max HP, not exceeding 30 times of the Wanderer's ATK. This damage counts as skill damage and is unaffected by damage-boosting effects. Cooldown: 25 seconds (unaffected by cooldown resetting or reduction effects).
Flash RiderRumbleSkillCan be triggered during Superspeed Mode to deal multiple-phased linked slashes to nearby targets, dealing damage totalling to 540% of ATK plus 3,411. Superspeed Mode ends after using this skill. Passive: Superspeed Inertia Based on Rumble's element, use Flash Rider to provide an additional effect. Frost-Volt: Consume all Thermal Convergence stacks and gain Deepfreeze, which increases frost damage boost by 0.6% of Thermal Convergence stack count. At the same time, deal frost damage equal to 500% of ATK plus Thermal Convergence stack count times 50% of ATK to nearby targets. This damage counts as passive damage and lasts for 30 seconds. Altered: Deal damage equal to 6,250% of the Wanderer's Max HP to nearby targets. This damage does not exceed 1,000 times of the Wanderer's ATK, counts as skill damage, and is unaffected by damage-boosting effects.
Skyriding SlashRumbleDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and deal damage equal to 1,000% of ATK plus 6,316 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Tornado SLAPSLAPNormal AttackUse normal attack to launch 5 consecutive attacks while on the ground. First Attack: Deals damage equal to 277% of ATK plus 1,749 and knocks the target back. Second Attack: Deals damage equal to 509% of ATK plus 3,215 and knocks the target back. Third Attack: Deals damage equal to up to 254% of ATK plus 1,604 and knocks the target back. Fourth Attack: Deals damage up to 1,155% of ATK plus 7,295 and knocks the target back. Fifth Attack: Deals damage equal to 974% of ATK plus 6,152 and knocks the target back.
Soaring PalmSLAPNormal AttackPress Normal Attack while airborne to launch 5 consecutive attacks, consuming Endurance. First Attack: Deals damage equal to 437% of ATK + 2,760 to the target and knocks them back. Second Attack: Deals damage equal to 462% of ATK + 2,918 to the target and knocks them back. Third Attack: Deals damage equal to 1,194% of ATK + 7,541 to the target and knocks them back. Fourth Attack: Deals damage equal to 616% of ATK + 3,891 to the target and knocks them back. Fifth Attack: Deals damage equal to 1,487% of ATK + 9,392 to the target and knocks them back.
Lucky WheelSLAPNormal AttackHold Normal Attack during the first to fourth hits while on the ground to trigger Lucky Wheel. SLAP transforms to spray in a cone-shaped area in front, dealing damage up to 1,398% of ATK + 8,829.
Frenzy SmackSLAPNormal AttackHold Normal Attack while on the ground to trigger Frenzy Smack. Fires a shot in the aimed direction, dealing damage equal to 77% of ATK + 486 to the target with each hit.
Super GlideSLAPNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Super Glide. Falls down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 308% of ATK plus 1,945. Deals damage equal to 616% of ATK plus 3,891 to nearby targets after landing.
DodgeSLAPDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Spinning StrikeSLAPDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Spinning Strike, dealing damage equal to 744% of ATK plus 4,699 to targets ahead.
Recoil RushSLAPDodgePress Normal Attack during the short period after dodging to trigger Recoil Rush, dealing damage equal to 616% of ATK + 3,891 to targets ahead.
Flap & SLAPSLAPDodgeHold Dodge to trigger Flap & SLAP, flying horizontally with SLAP.
Haaa-yaa!SLAPDodgeTap and hold normal attack right after dodging to trigger Haaa-yaa! Aim the projection direction by rotating, then release normal attack to launch yourself.
Carrot KombatSLAPSkillDeals damage equal to 4,189% of ATK + 26,457 to nearby targets. Cooldown: 25s. (This is not affected by other cooldown clearing, resetting, or changing effects.) Increases Flame DMG by 11% for 25s after casting Carrot Kombat, inflicting the locked target with Carrot Grenade for 25s. Launches a Loud Slap at the target with Carrot Grenade for every 60 instances of Flame DMG they take, dealing a large AoE explosion damage equal to 7,700% of ATK. Triggers up to twice.
Full AssaultSLAPDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer, dealing4,404% of ATK +27,815 damage to nearby enemies. During the skill, gains damage immunity for 1.5 seconds (not applicable in Apex League).
Rapid BowSalvationNormal AttackWhile on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 85% of ATK plus 537 and knock the target back a short distance. Second Attack: Deal damage equal to 117% of ATK plus 739 and knock the target back a short distance. Third Attack: Deal damage equal to 139% of ATK plus 878 and knock the target back a short distance. Fourth Attack: Deal damage up to 128% of ATK plus 808 and knock the target back a short distance. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release Homing Arrows that deal damage equal to 311% of ATK plus 1,964 to targets and apply a slowing magnetic field at the location of the first target hit for 3 seconds. Enemies within the area have their movement and attack speed reduced by 35%.
Aerial AssaultSalvationNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 85% of ATK plus 537. Second Attack: Deal damage equal to 117% of ATK plus 739. Third Attack: Deal damage equal to 139% of ATK plus 878. Fourth Attack: Deal damage up to 128% of ATK plus 808. Fifth Attack: Deal damage equal to 267% of ATK plus 1,686. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release 5 Homing Arrows that deal damage equal to 311% of ATK plus 1,964 to targets and apply a slowing magnetic field at the location of the first target hit. Enemies within the area have their movement and attack speed reduced by 40% for 3 seconds.
Backjump ArrowSalvationNormal AttackHold Normal Attack when using the first to fifth hits on the ground or in mid-air to trigger Backjump Arrow. Fires a shot ahead while jumping backward, dealing damage equal to 272% of ATK plus 1,718 to the target hit. If special energy is greater than 70 at that time, trigger Energy Consumption: Increases Volt ATK by 15% and Frost ATK by 5%. While Salvation is in the main-slot, consume 5 special energy every 0.5s. Increases Salvation's damage dealt by 30%. Continuously press or hold normal attack to trigger Dodging Rapidfire. While Salvation is in the off-hand slot, consumes 3.3 special energy every 0.5s. Increases Homing Arrow's damage by 50% and extends its detonation radius. The maximum amount of special energy is 100. When this amount is reached, switching Salvation from the main-slot to the off-hand slot will immediately cause the caster to enter Energy Consumption.
Dodging RapidfireSalvationNormal AttackWhile in Energy Consumption, use normal attack to attack 3 times in a row. First Attack: Deal damage equal to 920% of ATK plus 5,811. Second Attack: Deal damage equal to 880% of ATK plus 5,558. Third Attack: Deal damage equal to 1,200% of ATK plus 7,579.
Precision ShotSalvationNormal AttackHold Normal Attack to charge an attack. Deals damage equal to 32% of ATK plus 202. For every 0.1s spent charging, the damage increases by 100%, reaching maximum damage after 2.3s of charging.
DodgeSalvationDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Triple ShotSalvationDodgeUse normal attack during the short period after dodging to trigger Triple Shot, dealing damage equal to 36% of ATK plus 227 to the first target hit.
Charged ShotsSalvationDodgeAfter dodging, tap normal attack at the appropriate time to trigger Charged Shots, firing out powerful energy arrows that deal damage equal to 129% of ATK plus 815 to targets. At the same time, fire Homing Arrows. The Wanderer receives 1 Blocking Barrier for 15 seconds, which blocks damage that does not exceed 10% of the Wanderer's Max HP. The Wanderer can only have up to 3 Blocking Barriers simultaneously.
Mecha StrikeSalvationSkillSummon a mecha to pummel enemies, dealing damage equal to 1,008% of ATK plus 6,366 to nearby targets. During this time, the Wanderer gains hyperbody and receives 35 special energy. Cooldown: 20 seconds. This is not affected by other cooldown clearing, resetting, or changing effects.
Defense FieldSalvationDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Summon a mecha and use its shield to smash the ground, with the resulting shockwave dealing damage equal to 1,337% of ATK plus 8,444 to nearby targets. Also, gain 30 special energy. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Rapid SweepScarlet GaleNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 82% of ATK plus 518 and knock the target back. Second Attack: Deal damage equal to 173% of ATK plus 1,093 and knock the target back. Third Attack: Deal damage equal to 235% of ATK plus 1,484 and knock the target back. Fourth Attack: Deal damage up to 316% of ATK plus 1,996 and knock the target back. Fifth Attack: Deal damage equal to 336% of ATK plus 2,122 and knock the target back.
Cyclone BladeScarlet GaleNormal AttackWhile the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to 82% of ATK plus 518 and knock the target back. Second Attack: Deal damage equal to 173% of ATK plus 1,093 and knock the target back. Third Attack: Deal damage equal to 235% of ATK plus 1,484 and knock the target back. Fourth Attack: Deal damage up to 316% of ATK plus 1,996 and knock the target back. Fifth Attack: Deal damage equal to 336% of ATK plus 2,122 and knock the target back.
Furious FlurryScarlet GaleNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Furious Flurry. Swing Scarlet Gale, dealing damage equal to 309% of ATK plus 1,952 to nearby targets.
Gust HunterScarlet GaleNormal AttackWhile on the ground, tap and hold normal attack to trigger Gust Hunter. Fire a shot at the target, dealing damage equal to 78% of ATK plus 493 to the target upon hit.
Thousand-Ton SlamScarlet GaleNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Thousand-Ton Slam. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 186% of ATK plus 1,175. After landing, deal damage equal to 186% of ATK plus 1,175 to nearby targets.
DodgeScarlet GaleDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Glimmering KickScarlet GaleDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Glimmering Kick, dealing damage equal to 223% of ATK plus 1,408 to targets ahead. Become invincible for a short duration during Glimmering Kick.
Hail of ShadowsScarlet GaleDodgeUse normal attack during the short period after dodging to trigger Hail of Shadows, dealing damage equal to 146% of ATK plus 922 to the hit target.
Unseen ShadowsScarlet GaleDodgeTap and hold normal attack right after dodging to trigger Unseen Shadows, dealing damage equal to 291% of ATK plus 1,838 to targets ahead.
Radiant HaloScarlet GaleSkillDeal damage equal to 1,075% of ATK plus 6,789 to nearby targets. Cooldown of 21 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). After using Radiant Halo, increase physical damage by 12% for 30 seconds. Blade of Unity is triggered 6 seconds and 12 seconds after using Radiant Halo, dealing area damage equal to 3,800% of ATK to the selected target.
Windcutting ThunderScarlet GaleDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and deal damage equal to 1,116% of ATK plus 7,048 to targets ahead. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Normal AttackScythe of the CrowNormal AttackWhile on the ground, swing the scythe to launch 5 consecutive attacks. First Attack: Deal damage equal to 51.9% of ATK plus 328 and knock the target back a short distance. Second Attack: Deal damage equal to 44.7% of ATK plus 282 and knock the target back a short distance. Third Attack: Deal damage equal to 97.2% of ATK plus 614 and knock the target back a short distance. Fourth Attack: Deal damage equal to 99.6% of ATK plus 629 and knock the target back a short distance. Fifth Attack: Deal damage equal to 94.7% of ATK plus 598, strongly suspend the target, and cause the Wanderer to go airborne.
Rising ScytheScythe of the CrowNormal AttackWhile airborne or after jumping once, attack 5 times in a row. First Attack: Deal damage equal to 57.6% of ATK plus 364. Second Attack: Deal damage equal to 62.6% of ATK plus 395. Third Attack: Deal damage equal to 173% of ATK plus 1,093. Fourth Attack: Deal damage equal to 194.4% of ATK plus 1,228. Fifth Attack: Deal damage equal to 158.1% of ATK plus 999 and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.
AsunderScythe of the CrowNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 65.4% of ATK plus 413 and deliver a knockdown. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Returning ChainbladeScythe of the CrowNormal AttackAfter the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 124.9% of ATK plus 789 to nearby targets and pulling them in.
Sneak AttackScythe of the CrowNormal AttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3,600.
Returning ChainbladeScythe of the CrowDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Rapid Lunge. Deal up to 115.5% of ATK plus 729 damage and pull in nearby enemies.
Domain of the BatScythe of the CrowDodgeWhen dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 103.8% of ATK plus 656 damage to the target.
DodgeScythe of the CrowDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Mortal CoilScythe of the CrowSkillSwing the scythe, dealing damage equal to 284% of ATK plus 1,794. Cooldown: 45 seconds.
Flaming ScytheScythe of the CrowDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and create a Flaming Scythe field, dealing damage equal to 277% of ATK plus 1,749. The field lasts for 10 seconds, in which volcanic eruptions occur every 2 seconds, knocking enemies airborne and dealing damage equal to 95% of ATK plus 379. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).
Normal AttackShadoweaveNormal AttackWhile on the ground, use Shadoweave to launch 5 consecutive attacks. First Attack: Deal damage equal to 59.9% of ATK plus 378. Second Attack: Deal damage equal to 57.1% of ATK plus 361. Third Attack: Deal damage equal to 49.5% of ATK plus 313. Fourth Attack: Deal damage equal to 114.2% of ATK plus 721 and suspend the target. Fifth Attack: Deal damage equal to 152.2% of ATK plus 961.
Aerial DischargeShadoweaveNormal AttackWhile airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 30.6% of ATK plus 193. Second Attack: Deal damage equal to 55.6% of ATK plus 351. Third Attack: Deal damage equal to 48.2% of ATK plus 304. Fourth Attack: Deal damage equal to 111.2% of ATK plus 702. Fifth Attack: Deal damage equal to 148.3% of ATK plus 937.
Scattered SoilShadoweaveNormal AttackAfter the second normal attack on the ground or in mid-air, hold normal attack to trigger Scattered Soil. Attack the target position, dealing damage equal to 83.2% of ATK plus 525 and knocking the target down. Passive: After unleashing Scattered Soil on the ground, rapidly tapping normal attack will immediately unleash Brief Bloom (the 3rd stack).
Brief BloomShadoweaveNormal AttackHold normal attack to unleash Brief Bloom. Can be charged for up to 3 stacks, gaining hyperbody and control immunity during charging. First stack: Deal damage equal to 73.9% of ATK plus 467. Second stack: Deal damage equal to 146.2% of ATK plus 923. Third stack: Deal damage equal to 246.4% of ATK plus 1,556.
Falling ShadowShadoweaveNormal AttackHold normal attack in mid-air to trigger Falling Shadow. Plummet from the skies, dealing damage equal to 160% of ATK plus 1,011 and knocking the target down.
DodgeShadoweaveDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Leafy GreenShadoweaveDodgeUnleash Leafy Green at the target while performing a backflip, dealing damage equal to 70% of ATK plus 442, generating 1–3 epiphyllums upon hit, and forming a Green Field that lasts for 5 seconds. When enemies in the Green Field lock onto the Wanderer, their movement speed is reduced by 50%. Passive: Can be unleashed on the ground or mid-air. Passive: Immediately break the control if under control effect and automatically release Leafy Green without using any dodge attempts. Skill cooldown lasts for 20 seconds.
Moonlight RealmShadoweaveSkillCreate a Moonlight Realm around yourself for 15 seconds. Your attack in the realm is increased by 15%, jumping ability increased by 20%, and endurance consumption reduced by 50%. Cooldown: 30 seconds. Enter the special state Airbloom when using Shadoweave in the realm. Your fall speed is greatly reduced and you can perform multiple double-jumps. In this state, using the directional controls and jump button while mid-air will perform a Roam and launch an attack on the target. Upon hit, deal damage equal to 66% of ATK plus 417 and randomly generate 1–3 epiphyllums. Passive: In the Moonlight Realm, 1 epiphyllum will be generated near 1 target every 0.8 seconds. Passive: When you use Shadoweave in Moonlight Realm, an extra 50% of damage is dealt to enemies with less than 20% HP. Passive: When you use Shadoweave in Moonlight Realm, you will blink away from the target when incoming damage is detected. Cooldown: 10 seconds. Passive: Weapons Master Flame: When Shadoweave is paired with 2 flame weapons, Moonlight Realm is converted to Flame: Moonlight Realm. When a target is burned while in Flame: Moonlight Realm, they are burned for an extra 4 seconds. Targets with shield take an extra 15% flame damage. Volt: When Shadoweave is paired with 2 volt weapons, Moonlight Realm is converted to Volt: Moonlight Realm. While in Volt: Moonlight Realm, dodging has a 65% chance of not consuming a dodge attempt, dodge attacks deal 5% additional damage, and volt damage is increased by 10%. Frost: When Shadoweave is paired with 2 frost weapons, Moonlight Realm is converted to Frost: Moonlight Realm. While in Frost: Moonlight Realm, frost ATK is increased by 10%. Physical: When Shadoweave is paired with 2 physical weapons, Moonlight Realm is converted to Physical: Moonlight Realm. While in Physical: Moonlight Realm, deal damage equal to 50% of ATK plus 316 to targets within attack range every second. Balance: When Shadoweave is paired with any two different elemental weapons (among flame, volt, frost, and physical weapons), the Wanderer's ATK is increased by 15% in the realm, and counted as activating flame, volt, frost, and physical resonance without resonance effects.
Gravity WeaveShadoweaveDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Gravity Weave with a stronger absorption force, dealing damage equal to 368.5% of ATK plus 2,327. Then explode and create a ranged diffusion wave after 5 seconds, dealing damage equal to 184.3% + 1,164. Damage immunity lasts 1.5 seconds while the skill is active (unavailable in Apex League).
Frequency ChainSiege EdgeNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 408% of ATK plus 2,577 and knock the target back. Second Attack: Deal damage equal to 918% of ATK plus 5,798 and knock the target back. Third Attack: Deal damage equal to 1,479% of ATK plus 9,341 and knock the target back. Fourth Attack: Deal damage up to 1,179% of ATK plus 7,446 and knock the target back. Fifth Attack: Deal damage equal to 1,761% of ATK plus 11,122 and knock the target back.
Leaping SlashesSiege EdgeNormal AttackWhile the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to 240% of ATK plus 1,516 and knock the target back. Second Attack: Deal damage equal to 480% of ATK plus 3,032 and knock the target back. Third Attack: Deal damage equal to 530% of ATK plus 3,347 and knock the target back. Fourth Attack: Deal damage up to 590% of ATK plus 3,726 and knock the target back. Fifth Attack: Deal damage equal to 670% of ATK plus 4,232 and knock the target back.
Thunderous CutterSiege EdgeNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the first or second normal attacks to trigger Thunderous Cutter. Swing Siege Edge and perform downward slashes in front, dealing damage equal to 580% of ATK plus 3,663 to nearby targets.
Lightning ThrustSiege EdgeNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Lightning Thrust. Perform a swift upward attack, dealing damage equal to 480% of ATK plus 3,032 to nearby targets.
Solar ShotSiege EdgeNormal AttackWhile on the ground, tap and hold normal attack to trigger Solar Shot. Fire a charged shot at the target, dealing damage equal to 380% of ATK plus 2,400 to the target upon hit.
Electrified FlickerSiege EdgeNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Electrified Flicker. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 75% of ATK plus 474. After landing, deal damage equal to 75% of ATK plus 474 to nearby targets.
DodgeSiege EdgeDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Pulsing WhirlSiege EdgeDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pulsing Whirl, dealing damage up to 145% of ATK plus 916 to targets ahead.
Step-Back ShotSiege EdgeDodgeUse normal attack during the short period after dodging to trigger Step-Back Shot, dealing damage equal to 105% of ATK plus 663 to the hit target.
Magnetoelectric ArtillerySiege EdgeDodgeTap and hold normal attack right after dodging to trigger Magnetoelectric Artillery, which has three strengths according to the length of time charged: deal damage equal to 140% of ATK plus 884, 305% of ATK plus 1,926, or 545% of ATK plus 3,442 to targets ahead. Max charge can execute non-boss targets (other than Wanderers) with up to 30% of Max HP remaining.
Cosmic ThunderSiege EdgeSkillSwitch Siege Edge to longsword form, dealing damage equal to 3,255% of ATK plus 20,558 (this does not accumulate Electroblade). This skill has a cooldown of 20 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). When Fortitude Resonance is triggered: Using Cosmic Thunder provides nearby teammates with hyperbody for 10 seconds; using Cosmic Thunder while Electroblade Enhancement is in effect draws in nearby enemies and inflicts them with resistance reduction of 10% for 20 seconds.
Magnetic Ray CannonSiege EdgeDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Siege Edge changes to EM Blaster form and unleashes a powerful blast, dealing damage equal to 3,600% of ATK plus 22,737 to targets ahead. When unleashing this blast, immune to damage for 1.5 seconds (unavailable in Apex League). After using Magnetic Ray Cannon, increase the Wanderer's volt ATK by 10% for 20 seconds and enter Electromagnetic Disruption for 22 seconds: During this time, the Wanderer gains hyperbody; using any volt weapon skill gives an additional 500 weapon charge; volt damage has a 25% chance to trigger Chain Static, dealing damage equal to 50% of ATK to up to 7 targets (this is counted as normal attack damage but does not trigger normal attack effects), and this effect can be triggered up to 1 time every 0.5 seconds; defeating a target triggers Chain Static again, and this effect can be triggered up to 1 time every 0.1 seconds. When Fortitude Resonance is triggered: In Electromagnetic Disruption state, taunt nearby enemies every 2 seconds and provide the Wanderer with a shield equal to 20% of Max HP that lasts for 2 seconds. When Fortitude Resonance is not triggered: In Electromagnetic Disruption state, Siege Edge attacks inflict Static to targets upon hit, reducing their speed by 30% for 20 seconds.
Inferno ClawSilverfangNormal AttackPress Normal Attack to launch four consecutive strikes while on the ground. First Attack: Deals damage up to 465% of ATK + 2,937 to the target and knocks them back. Second Attack: Deals damage up to 744% of ATK + 4,699 to the target and knocks them back. Third Attack: Deals damage up to 1,147% of ATK + 7,244 to the target and knocks them back. Fourth Attack: Deals damage up to 836% of ATK + 5,280 to the target and knocks them back.
Hunting TimeSilverfangNormal AttackPress Normal Attack on the ground in Lycan state to launch 5 consecutive attacks. First Attack: Deals damage up to 1,414% of ATK + 8,931 to the target and knocks them back. Second Attack: Deals damage up to 1,637% of ATK + 10,339 to the target, knocks them back, and grants 1 Ultimate Energy. Third Attack: Deals damage up to 1,795% of ATK + 11,337 to the target, knocks them back, and grants 1 Ultimate Energy.
Phantom Mist/Dive PursuitSilverfangNormal AttackHold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Phantom Mist/Dive Pursuit. Plunges from above, dealing damage equal to 9% of ATK + 57 to hit enemies during the plunge. Upon landing, deals damage equal to 67% of ATK + 423 to nearby enemies.
DodgeSilverfangDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Wild GiftingSilverfangDodgePress Normal Attack during the short period after dodging to trigger Critical Flash, dealing damage equal to 558% of ATK + 3,524 to targets hit.
Specter SlashSilverfangDodgePress Normal Attack during the short perfect dodge window (use a directional button before dodging) to trigger 3 attacks, dealing damage up to 857% of ATK + 5,413 to targets ahead.
Lupine SpiritSilverfangDodgeSkull gains greatly enhanced mobility in Lycan state. Hold Dodge while airborne to activate Lupine Spirit, allowing mid-air gliding.
Wolf LeapSilverfangDodgeSkull gains greatly enhanced mobility in Lycan state. Hold Jump to activate Wolf Leap, performing an enhanced jump that costs Stamina. Hold longer to increase jump height.
Umbral TideSilverfangSkillReleases the potential, dealing damage equal to 3,000% of ATK + 18,947 to targets ahead. Grants Hyperbody for 10s.
Feral HowlSilverfangSkillUnlocked only after casting Beast Awakening. Skull transforms into a Lycan, bringing destruction upon anything in sight. Press Skill to cast 3 consecutive skills. First Attack - Imperious Claw: Deals damage up to 3,600% of ATK + 22,737 to the target, knocks them back, and grants 1 Ultimate Energy. Second Attack - Inferno Impact: Deals damage up to 4,200% of ATK + 26,526 to the target, knocks them back, and grants 1 Ultimate Energy. Third Attack - Defiant Grip: Deals damage up to 4,800% of ATK + 30,316 to the target, knocks them back, and grants 1 Ultimate Energy. This skill will be disabled after 3 casts until unlocking Ultimate Phantom Wolf. When having 5 Ultimate Energy, press Skill to spend them all and cast Phantom Wolf. Deals damage up to 12,600% of ATK + 79,579 and applies Marks on targets hit that last for 10s. Silverfang summons a phantom every 3s, dealing damage up to 600% of ATK + 3,789. No longer gains Ultimate Energy during this transformation after casting Phantom Wolf. The skill enters a 999s cooldown.
Divine HexSilverfangSkillWith Silverfang's power, Skull transforms into a Lycan and gains new skills.
Beast AwakeningSilverfangDischargeWhen weapon charge is full or Phantasia is triggered, removes all debuffs from the character upon switching to this weapon. Releases its feral nature and deals damage equal to 6,600% of ATK + 41,684 to targets in an area. During this period, grants damage immunity for 4s (unavailable in Apex League). Transforms into Lycan, unlocking new skills. Charge Time: 25s (Normal Attacks, Dodge Attacks, or Skill Effects do not grant Charge).
Spark AttackSparkNormal AttackWhile on the ground, tap the normal attack button to command Spark to attack 5 times in a row. First Attack: Deal total damage equal to 84.6% of ATK plus 534 against each target. Second Attack: Deal total damage equal to 93% of ATK plus 587 against each target. Third Attack: Deal total damage equal to 101.5% of ATK plus 641 against each target. Fourth Attack: Deal total damage equal to 109.9% of ATK plus 694 against each target. Fifth Attack: Deal total damage equal to 253.7% of ATK plus 1,602 against each target and launches targets.
Aerial DischargeSparkNormal AttackWhile airborne, tap the normal attack button to command Spark to attack 4 times in a row. First Attack: Deal total damage equal to 97.1% of ATK plus 613 against each target. Second Attack: Deal total damage equal to 106.8% of ATK plus 675 against each target. Third Attack: Deal total damage equal to 121.3% of ATK plus 766 against each target. Fourth Attack: Deal total damage equal to 145.6% of ATK plus 920 against each target.
Gotcha!SparkNormal AttackTap and hold normal attack or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK plus 253. Consumes Wanderer's endurance.
Blazing DiveSparkNormal AttackTap and hold normal attack while airborne to trigger Blazing Dive. Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK plus 1,087 to nearby targets.
Lockdown ZoneSparkNormal AttackAfter the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK plus 253 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK plus 165 is dealt to the target every second (ineffective against bosses).
Go, Dolly!SparkDodgeThrow Dolly after dodging. Dolly remains for 10 seconds, drawing in nearby enemies and dealing damage equal to 84.6% of ATK plus 534 against them, as well as taunting them for 1.5 seconds, causing them to divert their attacks to Dolly (cannot taunt enemies when in a team).
DodgeSparkDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Sparkling ColliderSparkSkillSpark fires out Sparks that last for 15 seconds and bounce between the target and the Wanderer. Upon hitting the target, the Sparks slow it down for 4 seconds with a 15-second cooldown. Sparks deal more damage the further they travel. Upon landing a hit, they will deal damage up to 380% of ATK plus 4,421 and inflict a 25-second Emblazen mark on the target. At the same time, Spark fires 4 bullets, with each bullet dealing damage equal to 50% of ATK plus 316 against its target. Spark's normal attacks deal 30% more damage to Emblazen-marked targets. When Sparks hit targets burned by the Wanderer, they burn or ignite the target once and deal additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together) and will automatically tally again 1 time. The result calculation cooldown is 6 seconds and the skill cooldown is 30 seconds. Passive: When Sparks is active, each time Spark Attack or Sparks deals damage, the Wanderer gains 1 point of Heat with a 0.9-second cooldown, for up to 8 points of Heat. When Heat reaches the maximum, the Wanderer gains the effect Ultimate Heat, increasing flame ATK by 10% for 25 seconds.
SupernovaSparkDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Spark enters a charged state, continuously blasting wide-area searing energy beams forward before eventually exploding, dealing damage equal to 750% of ATK plus 4,737. When Sparks hits targets burned by the Wanderer, it burns or ignites the target 1 time and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are tallied together). The burn tally cooldown is 6 seconds. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Brandishing Spear: Forming ShadowSpear of LonginusNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 163% of ATK plus 1,029 and knock the target back. Second Attack: Deal damage equal to 190% of ATK plus 1,200 and knock the target back. Third Attack: Deal damage equal to 315% of ATK plus 1,989 and knock the target back. Fourth Attack: Deal damage up to 315% of ATK plus 1,989 and knock the target back. Fifth Attack: Deal damage equal to 344% of ATK plus 2,173 and launch the target.
Thrusting Spear: Blinking ShadowSpear of LonginusNormal AttackWhile airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 154% of ATK plus 973. Second Attack: Deal damage equal to 181% of ATK plus 1,143. Third Attack: Deal damage equal to 299% of ATK plus 1,888. Fourth Attack: Deal damage equal to 300% of ATK plus 1,895. Fifth Attack: Deal damage equal to 326% of ATK plus 2,059 and launch the target.
Reverent Spear: Raging WaveSpear of LonginusNormal AttackHold Normal Attack when using the first to fourth hits on the ground to trigger Reverent Spear: Raging Wave. Continuously attacks multiple times, dealing damage equal to 586% of ATK plus 3,701 to nearby targets.
Charging Spear: AssassinateSpear of LonginusNormal AttackHold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Charging Spear: Assassinate. Dives down from above, dealing damage equal to 293% of ATK plus 1,851 to nearby targets upon landing.
DodgeSpear of LonginusDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Extending Spear: PlunderSpear of LonginusDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Extending Spear: Plunder, dealing damage up to 246% of ATK plus 1,554 to targets ahead.
Leaping SlamSpear of LonginusDodgeUse normal attack during the short period after dodging to trigger Leaping Slam, dealing damage up to 246% of ATK plus 1,554 damage to targets ahead.
Cloud-PiercerSpear of LonginusSkillThrow the weapon at the target and draw in nearby targets, dealing damage equal to 1,604% of ATK plus 10,131 while immobilizing them shortly. Cooldown: 20 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. After casting the skill successfully, gains 10 stacks of Vengeance. Dealing damage to targets consumes 1 stack of Vengeance. If the current weapon's element type is physical or flame, deal extra damage of the same elemental type equal to 600% of ATK to nearby targets. Trigger at most 1 time every second. After casting the skill successfully, activate an A.T. Field that has a durability cap equals 50% of the Executor's Max HP for 30 seconds. During the skill, gain hyperbody and deal 18% more physical damage and 12% more flame damage. While receiving damage, A.T. Field provides damage reduction based on its remaining durability while losing some durability. The durability can't fall below 10% of the max durability. When Fortitude Resonance is activated, incoming damage equal to 8% of Max HP can be blocked at the cost of 1 stack of Vengeance. Trigger at most 1 time every 0.5 seconds.
Weapons Lift-OffSpear of LonginusDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and pilot EVA-02 to execute a flying kick, dealing damage equal to 1,755% of ATK plus 11,084 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Void ShredderStar of OblivionNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 197% of ATK plus 1,244, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to 633% of ATK plus 3,998, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to 291% of ATK plus 1,838, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to 844% of ATK plus 5,331, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to 861% of ATK plus 5,438, inflicting 3 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use normal attack to trigger Pursuit, diving near the target and dealing damage equal to 622% of ATK plus 3,928. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.
Reckoning of ShadowStar of OblivionNormal AttackWhile airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 197% of ATK plus 1,244, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to 633% of ATK plus 3,998, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to 291% of ATK plus 1,838, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to 844% of ATK plus 5,331, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to 861% of ATK plus 5,438, inflicting 3 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use normal attack to trigger Pursuit, diving near the target and dealing damage equal to 622% of ATK plus 3,928. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.
Chase of NoughtStar of OblivionNormal AttackHold Normal Attack or hold during the first to third hits on the ground to backflip and trigger Star of Oblivion, hitting up to 2 times. Each hit deals damage equal to 320% of ATK plus 2,021 to the target and fires bullets that deal damage equal to 240% of ATK plus 1,516, marking locked-on targets with Pursuit Prey. When Dark Star: Chaos is triggered, Chase of Nought inflicts 1 stack of Entropic Surge on hit targets. When Frenzy reaches 3 stacks, Chase of Nought is replaced with Dimensional Seal. Hold normal attack to teleport in front of the locked-on target, capturing their afterimage into a Black Hole (immune to damage from target during Dimensional Seal), and triggering an explosion that deals damage equal to 1,556% of ATK plus 9,827 to targets in a wide area.
Descent of StillnessStar of OblivionNormal AttackHold Normal Attack to trigger Descent of Stillness while airborne. Plunges toward the ground, dealing damage equal to 655% of ATK plus 4,137 to nearby targets.
Echo of InfinityStar of OblivionNormal AttackWhen Boundary Zone is used, Void Shredder is replaced with Echo of Infinity. While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 191% of ATK plus 1,206, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to 446% of ATK plus 2,817, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to 704% of ATK plus 4,446, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to 819% of ATK plus 5,173, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to 1,609% of ATK plus 10,162, inflicting 3 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use Normal Attack to trigger Pursuit, diving near the target and dealing damage equal to 1,041% of ATK plus 6,575. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.
Silent EndStar of OblivionNormal AttackWhen Boundary Zone is used, Reckoning of Shadow is replaced with Silent End. While airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 191% of ATK plus 1,206, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to 446% of ATK plus 2,817, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to 626% of ATK plus 3,954, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to 774% of ATK plus 4,888, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to 1,485% of ATK plus 9,379, inflicting 3 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use Normal Attack to trigger Pursuit, diving near the target and dealing damage equal to 1,041% of ATK plus 6,575. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.
DodgeStar of OblivionDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Shattering LeapStar of OblivionDodgeUse normal attack during the short period after dodging to trigger Shattering Leap, dashing forward to strike targets and dealing damage equal to 510% of ATK plus 3,221, which inflicts 1 stack of Entropic Surge when Dark Star: Chaos is active.
Echo of EmptinessStar of OblivionDodgeWhen Boundary Zone is used, Shattering Leap is replaced with Echo of Emptiness. Use normal attack during the short period after dodging to launch missiles, dealing damage equal to 420% of ATK plus 2,653 to hit targets, marking locked-on targets with Pursuit Prey, and inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered.
Starfall CleaveStar of OblivionSkillTap skill to leap forward, summoning multiple Oblivion Star Blades that pierce the ground. The initial strike deals damage equal to 1,365% of ATK plus 8,621, followed by a dark explosion dealing damage equal to 2,129% of ATK plus 13,446 to targets in the area. Grants Dark Star with effects based on Oblivion Star's current stat: Dark Star: Retrograde: With flame/physical stat, Starfall Cleave ignites targets, dealing flame damage equal to 35% of ATK per second for 20 seconds while boosting the Authorizer's flame damage by 17% for 25 seconds. Grants 1 Chaos stack upon hit (up to 1 stack per second). Upon reaching 6 stacks, clears all stacks and launches 6 homing projectiles at random targets, each dealing damage equal to 570% of ATK and restoring 2% of Max HP. Multiple hits on locked targets inflict 100% Slow for 1 second, with the effect decaying over 1 second. Cooldown: 25 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Dark Star: Frozen: With frost/volt stat, boosts Oblivion Star's final damage by 55% for 25 seconds. Restores 10% of Max HP after each Pursuit. When Oblivion Star is in the off-hand slot, deal frost damage equal to 600% of ATK per second to nearby targets. Cooldown: 25 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Dark Star: Chaos: With physical/flame stat, boosts Oblivion Star's final damage by 25% for 20 seconds. Inflicts an Entropic Surge stack on enemies upon hit. Upon reaching 10 stacks, clears all stacks and triggers an explosion that deals damage equal to 525% of ATK to nearby targets. When enemies marked with Entropic Surge die, the Entropic Surge stacks spread to nearby targets. When using Quantum Reaper, remove all Entropic Surge marks within range and trigger an explosion. When Oblivion Star is in the off-hand slot, deal damage equal to 735% of ATK per second and inflicts 1 Entropic Surge stack to nearby targets. Cooldown: 21 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Dark Star: Pulse: With volt/frost stat, boost volt damage by 6% for 20 seconds. Gains 10 Charge stacks. Successful hits consume 1 stack of Charge (up to 1 stack per second) to deal damage equal to 500% of ATK to nearby targets. Upon losing all stacks, deal additional damage equal to 1,250% of ATK to nearby targets and restore 25% of Max HP per target hit. Cooldown: 20 seconds (this is not affected by other cooldown clearing, resetting, or changing effects).
Void PursuitStar of OblivionSkillHold Skill to create a Boundary Zone after a brief charge, slowing all enemies within. While the Boundary Zone is active, switching to Star of Oblivion allows using Void Annihilation without charge cost. Launches missiles dealing damage equal to 737% of ATK plus 4,655, marking hit targets for Pursuit while gaining the Dark Star effect matching Starfall Cleave's element. With altered element, Void Pursuit triggers Dark Star: Rebirth: Dark Star: Rebirth: While the Boundary Zone is active, stores all damage dealt. When the Boundary Zone is terminated by Obliteration Blade or Void Annihilation, unleashes 100% of stored damage to all targets in range (capped at ATK × 2,000 in solo mode, ATK × 5,000 in team mode. Only affected by titan equipment's rare stats, and won't trigger additional attack effects).
Obliteration BladeStar of OblivionSkillAfter 10 seconds in Boundary Zone or completing the final strike of Echo of Infinity, the skill is replaced with Obliteration Blade. Summon Voidpiercer to dash forward, placing a Singularity in her wake. After a brief charge, pierces through the Singularity, dealing damage equal to 661% of ATK plus 4,175 to enemies in her path. The Singularity immobilizes enemies within range, expanding to its maximum range before collapsing in a slashing attack that deals damage equal to 1,802% of ATK plus 11,381, ending the Boundary Zone.
Divine ArrivalStar of OblivionSkillWith Star of Oblivion, Wanderers can view the survival status of all world bosses on the map. When equipped with Star of Oblivion, tap on previously defeated world bosses on the map to trigger Divine Arrival, transmitting above the boss to strike. Upon landing, deal damage equal to 655% of ATK plus 4,137 to nearby targets. Transmission via Divine Arrival remains available during boss respawn. Can be triggered up to 1 time every minute.
Void AnnihilationStar of OblivionDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, transform into Voidpiercer, and unleash a gigantic Black Hole, inflicting a 100% Slowing effect on targets in the area. Compress and unleash the Black Hole from hands, triggering an explosion, dealing damage up to 3,474% of ATK plus 21,941. While the Boundary Zone is active, using Void Annihilation will terminate the Boundary Zone effect. During Void Annihilation, use skills to disengage from discharge with Voidpiercer completing the discharge, gaining damage immunity for 1.5 seconds (unavailable in Apex League).
Gliding ComboSwishNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 735% of ATK plus 4,642 and knock the target back. Second Attack: Deal damage equal to 827% of ATK plus 5,223 and knock the target back. Third Attack: Deal damage equal to 1,142% of ATK plus 7,213 and knock the target back. Fourth Attack: Deal damage up to 1,620% of ATK plus 10,232 and knock the target back. Fifth Attack: Deal damage equal to 2,447% of ATK plus 15,455 and knock the target back.
Leap ComboSwishNormal AttackWhile the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to 689% of ATK plus 4,352 and knock the target back. Second Attack: Deal damage equal to 827% of ATK plus 5,223 and knock the target back. Third Attack: Deal damage equal to 1,142% of ATK plus 7,213 and knock the target back. Fourth Attack: Deal damage up to 1,620% of ATK plus 10,232 and knock the target back. Fifth Attack: Deal damage equal to 2,447% of ATK plus 15,455 and knock the target back.
Swift TwirlSwishNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the first to second normal attacks to trigger Swift Twirl. Perform a rapid triangular sprint attack, dealing damage equal to 1,954% of ATK plus 12,341 to nearby targets.
Rhythm WaveSwishNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Rhythm Wave. Launch a powerful attack forward after spinning for some time. Deals damage equal to 2,770% of ATK plus 17,495 to nearby targets.
Perfect LandingSwishNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Perfect Landing. Plunge from the above, dealing damage equal to 527% of ATK plus 3,328 to hit enemies during the plunge. Upon landing, deals damage equal to 2,804% of ATK plus 17,709 to nearby targets.
DodgeSwishDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Reversal StrikeSwishDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Reversal Strike, dealing damage up to 1,474% of ATK plus 9,309 to targets ahead.
Swirl SprintSwishDodgeUse normal attack during the short period after dodging to trigger Swirl Sprint, dealing damage equal to 1,105% of ATK plus 6,979 to the hit target.
Slide ModeSwishDodgeHold the dodge button within the perfect dodge window (use the movement button before dodging) to activate Slide Mode (unavailable in Apex League), continuously consuming endurance. While in Slide Mode, pressing the jump button allows Lyncis to slide on the wall. During this mode, speed boost won't take effect.
Graffiti PartySwishSkillLyncis rides her skateboard in a circular motion, gaining speed until reaching the peak, then glides down to land, dealing damage equal to 4,454% of ATK + 28,131 to nearby enemies, and gains Business Status, Hotspot Detector, and Hyperbody which lasts 25s. Cooldown: 25s. This is not affected by other cooldown clearing, resetting, or changing effects. Business Status: Increases Final Damage by 20% for 30s. Hotspot Detector: Grants the Hotspot Tracker effect for 25s (switching to another weapon will immediately end this status. Grants 1 Hotspot Index every 6s when Swish is on-field. The skill is replaced by Focused Impact when owning Hotspot Index. Consume 1 Hotspot Index to cast Focused Impact, dealing damage equal to 3,600% of ATK to nearby enemies. Focused Impact can be cast up to once every 2s. Up to 3Hotspot Index can be obtained during each Hotspot Detector status. Lyncis automatically casts Focused Impact after Hotspot Detector status ends, dealing damage equal to the unused Hotspot Index × 3,600% of ATK to nearby enemies.
Lyncis's RealmSwishDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and allow Lyncis to leap into the air to launch a strike from above, and then quickly slide on the ground, dealing damage equal to 6,814% of ATK plus 43,036 to nearby targets. During the skill, gains damage immunity for 1.5 seconds (unavailable in Apex League).
Magic UnleashedThe Witch's KeyNormal AttackWhile on the ground, use normal attack to launch 4 attacks in a row. First Attack: Deal damage equal to 270% of ATK plus 1,705 and knock the target back, gaining 1 Power Scale stack. Second Attack: Deal damage equal to 374% of ATK plus 2,362 and knock the target back, gaining 1 Power Scale stack. Third Attack: Deal damage equal to 386% of ATK plus 2,438 and knock the target back, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to 594% of ATK plus 3,752 to the target and knock the target back, gaining 2 Power Scale stacks. Each hit of Magic Unleashed adds 1 Temporal Fallacy stack to the target, decreasing all attack of the target by 3% for 10 seconds, stacking up to 4 times (this decrease will not be reflected on the Wanderer's stats).
Aerial WaltzThe Witch's KeyNormal AttackWhile the Wanderer is airborne, use normal attack to launch 4 consecutive attacks, consuming endurance. First Attack: Deal damage equal to 270% of ATK plus 1,705 and knock the target back, gaining 1 Power Scale stack. Second Attack: Deal damage equal to 374% of ATK plus 2,362 and knock the target back, gaining 1 Power Scale stack. Third Attack: Deal damage equal to 386% of ATK plus 2,438 and knock the target back, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to 594% of ATK plus 3,752 to the target and knock the target back, gaining 2 Power Scale stacks. Each hit of Aerial Waltz adds 1 Temporal Fallacy stack to the target, decreasing all attack of the target by 3% for 10 seconds, stacking up to 4 times (this decrease will not be reflected on the Wanderer's stats).
Fated WheelThe Witch's KeyNormal AttackWhile using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Fated Wheel. Deal damage equal to 1,000% of ATK plus 6,316 to nearby targets and knock the targets back. After Fated Wheel hits, enhances Temporal Fallacy to decrease all attack of the target by 5% (this decrease is not reflected on the Wanderer's stats) and also inflict a 10% Slow effect for 10 seconds.
Glacial SurgeThe Witch's KeyNormal AttackUnder the Witch of Time state, while on the ground, use normal attack to launch 4 consecutive attacks, consuming endurance. First Attack: Deal damage equal to 308% of ATK plus 1,945 and knock the target back, gaining 2 Power Scale stacks. Second Attack: Deal damage equal to 452% of ATK plus 2,855 and knock the target back, gaining 2 Power Scale stacks. Third Attack: Deal damage equal to 606% of ATK plus 3,827 and draw in the target, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to 2,073% of ATK plus 13,093 to the target and launch the target, gaining 3 Power Scale stacks.
Frozen CometThe Witch's KeyNormal AttackUnder the Witch of Time state, use normal attack to launch 4 consecutive attacks, consuming endurance. First Attack: Deal damage equal to 308% of ATK plus 1,945 and knock the target back, gaining 2 Power Scale stacks. Second Attack: Deal damage equal to 452% of ATK plus 2,855 and knock the target back, gaining 2 Power Scale stacks. Third Attack: Deal damage equal to 606% of ATK plus 3,827 and draw in the target, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to 2,073% of ATK plus 13,093 to the target and launch the target, gaining 3 Power Scale stacks.
Stagnant StreamThe Witch's KeyNormal AttackWhen under the Witch of Time state and with 12 Power Scale stacks, tap and hold normal attack or hold during normal attack on the ground to consume all Power Scale stacks and trigger Stagnant Stream, dealing damage equal to 2,095% of ATK plus 13,232 to nearby targets. When Benediction Resonance is active: Nearby teammates recover all HP lost in the past 3.5 seconds and additional HP equal to 200% of ATK. Also remove debuffs and control effects (including Graying Bite effect) from the Wanderer and nearby teammates.
DivebombThe Witch's KeyNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Divebomb. While falling, deal damage equal to 306% of ATK plus 1,933 each hit. After landing, deal damage equal to 706% of ATK plus 4,459 to nearby targets.
Mystic RepulsionThe Witch's KeyDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 625% of ATK plus 3,947 to targets ahead.
Retribution's LightThe Witch's KeyDodgeUse normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 600% of ATK plus 3,789 to targets ahead.
Airborne FantasyThe Witch's KeyDodgeHold dodge to enter Airborne Fantasy, increasing speed and continuously consuming endurance. Upon ending Airborne Fantasy, deal up to damage equal to 858% of ATK plus 5,419 to targets ahead.
Magic TransmutationThe Witch's KeySkillConsume all Power Scale stacks to deal damage equal to 2,093% of ATK plus 13,219 to nearby targets. Enter the Witch of Time state, in which some normal attack modes change and the Wanderer increases frost damage by 1% for 30 seconds for each Power Scale stack consumed. While in this state, using Stagnant Stream grants a new skill, Sub-Zero Beam (only can be obtained and used 1 time in each Witch of Time state, and switching weapons during this state will prevent obtaining or using it). Cooldown of 30 seconds. (This is not affected by other cooldown clearing, resetting, or changing effects.)
Sub-Zero BeamThe Witch's KeySkillCan be used while in the Witch of Time state, dealing damage equal to 1,261% of ATK plus 7,964 to nearby targets and freezing them for 2 seconds. Also recover HP equal to 400% of ATK for nearby teammates and gain 12 Power Scale stacks.
Spacetime SparkThe Witch's KeyDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, gain 12 Power Scale stacks, and gain Hyperbody for 30 seconds, dealing damage equal to 4,500% of ATK plus 28,421 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). When Benediction Resonance is active: Remove debuffs and control effects (including Graying Bite) from the Wanderer and nearby teammates.
Twin BladesThunderbladesNormal AttackWhile on the ground, brandish the pair of dual blades to launch up to 5 consecutive attacks. First Attack: Deal damage equal to 47.2% of ATK plus 298 and knock the target back a short distance. Second Attack: Deal damage equal to 57.4% of ATK plus 363 and knock the target back a short distance. Third Attack: Deal damage equal to 120.6% of ATK plus 450 and knock the target back a short distance. Fourth Attack: Deal damage equal to 76.1% of ATK plus 481 and knock the target back a short distance. Fifth Attack: Deal damage equal to 158.7% of ATK plus 1,002 and knock the target back a short distance.
Sky FlurryThunderbladesNormal AttackWhile airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 51.5% of ATK plus 326. Second Attack: Deal damage equal to 30.3% of ATK plus 191. Third Attack: Deal damage equal to 72.4% of ATK plus 458. Fourth Attack: Deal damage equal to 108.4% of ATK plus 684.
Rapid LungeThunderbladesNormal AttackAfter the third normal attack, hold the normal attack button to trigger Rapid Lunge. Upon hit, strongly suspend the target, dealing total damage equal to 127.2% of ATK plus 580.
Spiral DriveThunderbladesNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Spiral Drive. While falling, deal damage equal to 44% of ATK plus 265 each hit. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackThunderbladesNormal AttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 627% of ATK plus 3,960.
Flying BladesThunderbladesDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flying Blades. Slash a target 5 times, each dealing damage equal to 20.7% of ATK plus 131. Grant immunity to control effects while phasing.
DodgeThunderbladesDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Returning BladesThunderbladesSkillFires 6 Returning Blades, each dealing damage equal to 20.7% of ATK plus 131. Gains Hyperbody for up to 8 seconds, and the effect is removed when the blades return. Cooldown: 25s.
Orbiting BladesThunderbladesDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and teleport the Authorizer to the target position to launch an assault, dealing damage equal to 62.1% of ATK plus 392 with an additional Electrocution effect. (Electrocution: After 5 seconds, deals volt damage equal to 15% of lost HP, up to 350% of the Authorizer's ATK. Can be dispelled.) Additionally, summon 3 flying blades spinning around the Authorizer, dealing damage equal to 46.5% of ATK plus 294 upon hit. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).
Normal Attack PassiveThunderbreakerNormal AttackWhen wielding Thunderbreaker, hitting the target 4 times with normal attack will charge the weapon, stacking up to 5 charge points. After charging, any Electromancy dodge skill triggers electrocution with lightning. Lightning damage dealt equals 3% of HP lost (but no lower than 100% of Volt ATK, and no higher than 1,000% of Volt ATK), and triggers Electrified Entity, which deals area volt damage equal to 2% of HP lost (no lower than 40% of Volt ATK, and no higher than 400% of Volt ATK).
MizarThunderbreakerNormal AttackWhile on the ground, initiate 6 attacks in a row with Thunderbreaker. First Attack: Deal damage equal to 99.3% of ATK plus 572 and knock the target back. Second Attack: Deal damage equal to 73.2% of ATK plus 429 and knock the target back. Third Attack: Deal damage equal to 135.8% of ATK plus 777 and knock the target back. Fourth Attack: Deal damage equal to 240.5% of ATK plus 1,376 and knock the target back. Fifth Attack: Deal damage equal to 240.1% of ATK plus 1,402 and knock the target back. Sixth Attack: Deal damage equal to 314.1% of ATK plus 1,843 and launch the target.
MegrezThunderbreakerNormal AttackWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 87.4% of ATK plus 552. Second Attack: Deal damage equal to 83% of ATK plus 524. Third Attack: Deal damage equal to 126.7% of ATK plus 800. Fourth Attack: Deal damage equal to 229.4% of ATK plus 1,449. Fifth Attack: Deal damage equal to 256.5% of ATK plus 1,620.
PhecdaThunderbreakerNormal AttackWhile on the ground, tap and hold normal attack to trigger. Deal damage up to 342% of ATK plus 2,160 to the target and gather enemies around you.
MerakThunderbreakerNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to 38% of ATK plus 240 each hit. Upon landing, deal damage equal to 285% of ATK plus 1,800 to nearby targets.
DodgeThunderbreakerDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
AliothThunderbreakerDodgeTap normal attack during the short period after dodging. Dash to attack the target, dealing total damage equal to 172.6% of ATK plus 1,090.
DubheThunderbreakerSkillUnleash a barrage of attacks, dealing damage up to 936.9% of ATK plus 5,917 to enemies within range, and transform enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Cooldown: 30 seconds. Gain Volt Sense when Dubhe is used: Scan the other two equipped weapons when unleashing skills. Each time a volt weapon is sensed, volt damage increases by 6% for 25 seconds. Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% of volt ATK, no more than 1,000% of volt ATK). When using Thunderbreaker, unleashing any volt weapon skill or discharge skill consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% volt ATK, no more than 3,000% volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% of missing HP every second for 8 seconds (not affected by any healing effects). The recovery effect cannot be stacked.
ObliteratorThunderbreakerDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Thunderbreaker unleashes wide-range volt damage, dealing total damage equal to 844.6% of ATK plus 5,334 and transforms enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% volt ATK, no more than 1,000% volt ATK). When using Thunderbreaker, unleashing any volt weapon skill or discharge consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% of volt ATK and no more than 3,000% of volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% missing HP every second for 8 seconds (not affected by healing effects). The recovery effect cannot be stacked.
Astral SlashTwin StarsNormal AttackPress Normal Attack on the ground to launch 5 consecutive attacks. First Attack: Deals damage equal to 431% of ATK + 2,722 to the target and knocks them back. Second Attack: Deals damage equal to 388% of ATK + 2,451 to the target and knocks them back. Third Attack: Deals damage equal to 561% of ATK + 3,543 to the target and knocks them back. Fourth Attack: Deals damage up to 593% of ATK + 3,745 to the target and knocks them back. Fifth Attack: Deals damage equal to 750% of ATK + 4,737 to the target and knocks them back.
Cosmic SlashTwin StarsNormal AttackPress Normal Attack while airborne to launch 5 consecutive attacks, consuming Endurance. First Attack: Deals damage equal to 431% of ATK + 2,722 to the target and knocks them back. Second Attack: Deals damage equal to 388% of ATK + 2,451 to the target and knocks them back. Third Attack: Deals damage equal to 561% of ATK + 3,543 to the target and knocks them back. Fourth Attack: Deals damage up to 593% of ATK + 3,745 to the target and knocks them back. Fifth Attack: Deals damage equal to 750% of ATK + 4,737 to the target and knocks them back.
Pulse PierceTwin StarsNormal AttackPress Normal Attack under Photon Surge on the ground to launch 5 consecutive attacks. First Attack: Deals damage equal to 393% of ATK + 2,482 to the target and knocks them back. Second Attack: Deals damage equal to 812% of ATK + 5,128 to the target and knocks them back. Third Attack: Deals damage equal to 873% of ATK + 5,514 to the target and knocks them back. Fourth Attack: Deals damage up to 1,101% of ATK + 6,954 to the target and knocks them back. Fifth Attack: Deals damage equal to 1,668% of ATK + 10,535 to the target and knocks them up.
Void ImpactTwin StarsNormal AttackPress Normal Attack while airborne and under Photon Surge to launch 5 consecutive strikes in mid-air, consuming Endurance. First Attack: Deals damage equal to 393% of ATK + 2,482 to the target and knocks them back. Second Attack: Deals damage equal to 812% of ATK + 5,128 to the target and knocks them back. Third Attack: Deals damage equal to 873% of ATK + 5,514 to the target and knocks them back. Fourth Attack: Deals damage up to 1,101% of ATK + 6,954 to the target and knocks them back. Fifth Attack: Deals damage equal to 1,668% of ATK + 10,535 to the target and knocks them up.
Edge GripTwin StarsNormal AttackAvailable during Photon Surge. While Overnova is active, hold Skill during any of the first five ground hits or simply hold Normal Attack to trigger the effect, consuming 1 Overnova stack. This effect can only trigger once per Photon Surge use. Deals damage equal to 2,760% of ATK + 17,432 to nearby targets.
Boost StrikeTwin StarsNormal AttackAvailable during Photon Surge. While Overnova is active, hold Skill during any of the first five ground hits or while casting Edge Grip, or simply hold Normal Attack to trigger the effect, consuming 1 Overnova stack. This effect can only trigger once per Photon Surge use. Deals damage equal to 2,267% of ATK + 14,318 to nearby targets.
Driftstar WaltzTwin StarsNormal AttackAvailable during Photon Surge. While Overnova is active, hold Skill during any of the first five ground hits or while casting Boost Strike, or simply hold Normal Attack to trigger the effect, consuming 1 Overnova stack. This effect can only trigger once per Photon Surge use. Deals damage equal to 4,435% of ATK + 28,011 to nearby targets.
Skyfall VerdictTwin StarsNormal AttackHold Normal Attack while airborne, or use Normal Attack while climbing, jumping backward, or using Jetback to trigger Skyfall Verdict. During the fall, each hit on the target deals damage equal to 832% of ATK + 5,255. Upon landing, deals damage equal to 1,386% of ATK + 8,754 to nearby targets.
Meteor RushTwin StarsNormal AttackDuring Meteor Realm, press Normal Attack while airborne to trigger Meteor Rush, dealing damage equal to 1,386% of ATK + 8,754 to nearby targets and inflicting Starfall Lock on them. Restores a Jump use upon a successful hit.
Flash StepTwin StarsNormal AttackDuring Meteor Realm, hold Normal Attack while airborne to trigger Flash Step, dealing damage equal to 1,386% of ATK + 8,754 to nearby targets. Hitting non-Boss enemies inflicted with Starfall Lock triggers an immediate execution (only effective in the Overworld and not applicable to Mecha enemies). Restores a Jump use upon a successful hit.
Glint RaidTwin StarsDodgePress Normal Attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 832% of ATK + 5,255 to targets ahead.
Flank StrikeTwin StarsDodgePress Normal Attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 1,238% of ATK + 7,819 to targets ahead.
Rapid DeployTwin StarsDodgeHold the dodge button during the perfect dodge window (use the movement button before dodging) to activate Meteor Realm (unavailable in Apex League). Continuously consumes Endurance and gains Starflow. While Meteor Realm is active, speed boost won't take effect. During Meteor Realm, press the jump button to interrupt your current swing and instantly align your direction with the camera. While Meteor Realm is active, press the dodge button to continue swinging. At the start of the swing, the environment will be scanned. If a valid anchor point is detected, the swing does not consume Endurance. If none is found, Twin Stars will create an anchor from the void, and Endurance will be consumed as usual. During Meteor Realm, touching the water surface triggers a brief skipping state. Press dodge during this time to leap upward quickly. While in Meteor Realm, move toward a wall to enter wall glide mode. While gliding left or right, press jump to quickly leap off the surface. All Starflow will be cleared when Meteor Realm ends.
Vector LeapTwin StarsDodgeHold the jump button during Meteor Realm to enter Vector Leap, continuously consuming Starflow while active. While Vector Leap is active, speed boost won't take effect. During Vector Leap, moving the joystick while rotating the camera causes a rapid directional shift.
Field MasteryTwin StarsSkillEnters Photon Surge and gains temporary invincibility, dealing damage equal to 2,458% of ATK plus 15,524 to nearby targets. Increases physical damage by 11% for 30 seconds and gains hyperbody. Cooldown: 21 seconds (this is not affected by other cooldown clearing, resetting, or changing effects.). During Photon Surge, using Twin Stars for normal or dodge attacks grants 1 Overnova every 3 seconds, up to 3 points during each Photon Surge. Reach 3 Overnova while Field Mastery is on cooldown to gain Prism Blades. Removes all Overnova when Photon Surge ends or Twin Stars is switched to the off-hand slot, and prevents gaining or casting Prism Blades.
Prism BladesTwin StarsSkillAvailable during Photon Surge, dealing damage equal to 7,240% of ATK + 45,726 to nearby targets. While Fortitude Resonance is active, Prism Blades taunts nearby targets for 5s. For each taunted target, increases nearby teammates' Final Damage by 5%, up to 20% for 20s (If the effect is triggered multiple times, only the highest bonus applies).
Blast WhirlpoolTwin StarsDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the player, dealing9,410% of ATK +59,432 damage to nearby enemies. During the skill, gains damage immunity for 1.5s (not applicable in Apex League). Grants nearby allies damage immunity for 1.5s while Fortitude Resonance is active.
Battering FistUnityNormal AttackWhile on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 64.8% of ATK plus 409 and knock the target back. Second Attack: Deal damage equal to 50.4% of ATK plus 318 and knock the target back. Third Attack: Deal damage equal to 52.8% of ATK plus 333 and knock the target back. Fourth Attack: Deal damage equal to 143.9% of ATK plus 909 and knock the target back. Fifth Attack: Deal damage equal to 279.2% of ATK plus 1,763 and continuously knock the target back. Sixth Attack: Deal damage equal to 227.4% of ATK plus 1,436 and launch the target. Battering Fist can be used in either the Martial Artist or Sweeping Force form. After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack. After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to 280% of ATK plus 1,768 every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.
Floating FistUnityNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 68.4% of ATK plus 432. Second Attack: Deal damage equal to 59.9% of ATK plus 378. Third Attack: Deal damage equal to 62.7% of ATK plus 396. Fourth Attack: Deal damage equal to 136.4% of ATK plus 861. Fifth Attack: Deal damage equal to 249% of ATK plus 1,573. Sixth Attack: Deal damage equal to 222.3% of ATK plus 1,404. Floating Fist can be used in either the Martial Artist or Sweeping Force form.
Forest-Piercing SwallowUnityNormal AttackForest-Piercing Swallow can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow. Deal damage equal to 62.8% of ATK plus 397 and draw in nearby targets. Then, deal damage equal to 146.6% of ATK plus 926 and knock the targets back. After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.
Sky-Dancing SnakeUnityNormal AttackSky-Dancing Snake can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the fourth to fifth normal attacks to trigger Sky-Dancing Snake. Deal damage equal to 75.4% of ATK plus 476 to nearby targets and suspend them. After using Forest-Piercing Swallow, tapping and holding normal attack can also trigger Sky-Dancing Snake.
Frost High & LowUnityNormal AttackWhile airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low. Toss your weapon in the air, dealing damage equal to 329% of ATK plus 2,078 to nearby targets. Frost High & Low can be used in either the Martial Artist or Sweeping Force form.
Cloud-Soaring KiteUnityNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite. Fall from above, dealing damage equal to 148.6% of ATK plus 939 to nearby targets upon reaching the ground and knock them down. Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.
Total RewindUnityNormal AttackWhen on the ground, tap and hold normal attack to trigger Total Rewind. Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody. Total Rewind can be used in either the Martial Artist or Sweeping Force form.
DodgeUnityDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Can be used in either the Martial Artist or Sweeping Force form. After dodging while in the Martial Artist form, gain hyperbody for 5 seconds.
Impossible FeatUnityDodgeUse normal attack during the short period after dodging to trigger Impossible Feat, dealing damage equal to 177.6% of ATK plus 1,122 to nearby targets. Impossible Feat can be used in either the Martial Artist or Sweeping Force form.
Sweeping CloudsUnityDodgeUse normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Sweeping Clouds, dealing damage equal to 167.6% of ATK plus 1,059 to nearby targets. Sweeping Clouds can be used in either the Martial Artist or Sweeping Force form.
Offense & DefenseUnitySkillUnity has 2 forms: Martial Artist and Sweeping Force. Activate up to 1 of them via the Skills - Settings page. They cannot be switched while in the combat state. Martial Artist form: While in the combat state, Unity's dodge attack / normal attack multiplier is additionally increased by 40%. After using any weapon's dodge attack or normal attack 3 times, receive 1 Internal Strength (up to 10). Only 1 Internal Strength can be obtained every 2 seconds. While not in the combat state, all Internal Strength will be cleared. Sweeping Force form: After Observe & React lands a hit, enter the Anticipate state and receive 1 Fighting Spirit every 0.8 seconds (up to 15) for 60 seconds. While not in the combat state, all Fighting Spirit will be cleared. Passive: Chill When Unity is equipped, ignore 15% of targets' Frost Resistance. This effect also works in the off-hand slot.
Fire in the HoleUnitySkillDeal damage equal to 982.8% of ATK plus 6,207 to the target. Cooldown: 15 seconds. When using Fire in the Hole, Unity will consume up to 5 Internal Strength. When it consumes 1/2/3/4/5 Internal Strength, Fire in the Hole will deal 1.1/1.4/1.8/2.3/3 times of its original damage respectively. After using Fire in the Hole, increase frost damage by 12% for 30 seconds. After using Fire in the Hole, restore 2 dodge attempts. Fire in the Hole can only be used while in the Martial Artist form. When Internal Strength reaches 5, reset Fire in the Hole's cooldown.
Clashing of ArmsUnitySkillDeal damage equal to 982.8% of ATK plus 6,207 to the target. Cooldown: 15 seconds. While in the Anticipate state, when using any weapon skill, Unity will consume up to 5 Fighting Spirit. When it consumes 1/2/3/4/5 Fighting Spirit, deal additional damage to nearby targets equal to 169%/368%/619%/938%/1,350% of ATK, and deal damage equal to 260% of ATK plus 1,642 every second for 5 seconds. After using any frost weapon skill, gain 2 seconds of hyperbody. Clashing of Arms can only be used while in the Sweeping Force form.
Snow-Treading TigerUnityDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1,173.1% of ATK plus 7,409 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). Snow-Treading Tiger can only be used while in the Martial Artist form.
Observe & ReactUnityDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1,173.1% of ATK plus 7,409 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). After Observe & React lands a hit, increase frost damage by 12% for 30 seconds. After Observe & React lands a hit, enter the Anticipate state for 60 seconds. After using Unity to use a discharge skill, receive 1,000 weapon charge. This effect can only be triggered 1 time every 10 seconds. Observe & React can only be used while in the Sweeping Force form.
Swan ArcUnyielding WingNormal AttackWhile on the ground, use Unyielding Wing to launch 5 consecutive attacks. First Attack: Deal damage equal to 101.3% of ATK plus 640 and knock the target back a short distance. Second Attack: Deal damage equal to 107.3% of ATK plus 678 and knock the target back significantly. Third Attack: Deal damage equal to 116.4% of ATK plus 735 and knock the target back a short distance. Fourth Attack: Deal damage equal to 141.8% of ATK plus 896 and suspend the target. Fifth Attack: Deal damage equal to 241.5% of ATK plus 1,525 and launch the target.
Sweeping ComboUnyielding WingNormal AttackWhile airborne, use normal attack to attack 5 times in a row in mid-air and consume endurance. First Attack: Deal damage equal to 72.1% of ATK plus 455. Second Attack: Deal damage equal to 65.6% of ATK plus 414. Third Attack: Deal damage equal to 115.8% of ATK plus 731. Fourth Attack: Deal damage equal to 131.1% of ATK plus 828. Fifth Attack: Deal damage equal to 343.9% of ATK plus 2,172 and deliver a knockdown.
Dancing FlashUnyielding WingNormal AttackWhile using Swan Arc, tap and hold normal attack to pull the targets together and deal damage equal to 303.9% of ATK plus 1,919 to all targets within range. The last hit strongly suspends the target and deals damage equal to 95% of ATK plus 600. Passive: After entering Latent State for 4 seconds or using any weapon skill, become immune to damage during the next Dancing Flash.
Sweeping DiveUnyielding WingNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. While falling, deal damage equal to 95% of ATK plus 600 each hit and continuously consume endurance.
WaltzUnyielding WingNormal AttackTap and hold normal attack to deal damage equal to 104.5% of ATK plus 660 each time the target is hit. The last hit deals damage equal to 190% of ATK plus 1,200. Gain hyperbody during this time and continuously consume endurance.
Dance FormUnyielding WingDodgeAfter dodging backward, tap normal attack 3 times consecutively to deal total damage equal to 572.8% of ATK plus 3,618 to the target, and strongly suspend the target with the first hit.
Latent StateUnyielding WingDodgeDodge before holding to enter Latent State, during which endurance is constantly consumed and speed is increased by 50%. Increase speed by an additional 50% in the Chilling Field. When exiting Latent State, deal damage equal to 305.1% of ATK plus 1,927 to all nearby targets and freeze them for 2 seconds.
DodgeUnyielding WingDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Chilling FieldUnyielding WingSkillPull nearby targets together, then deal damage equal to 857.7% of ATK plus 5,417 to them and strongly suspend them. The Wanderer enters the Chilling Field for 30 seconds. Cooldown: 25 seconds. Gain hyperbody when activating the skill. Passive: When using any frost weapon discharge skill in the Chilling Field, deal Hoarfrost Damage equal to 125.8% of ATK plus 795 1 time and slow the target for 2 seconds (the slow effect is ineffective against bosses). While in the field, for every 12 times Unyielding Wing's hit effect is triggered, further triggers Spatial Slice, dealing damage equal to 165% of ATK plus 1,042 1 time to targets in the space every 2 seconds for 25 seconds (this also stops when the space disappears).
Starry NightUnyielding WingDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a discharge skill, dealing damage equal to 553.2% of ATK plus 3,494 and strongly launching the target. During this period, gain damage immunity for 2.6 seconds (unavailable in Apex League).
Normal AttackVenusNormal AttackWhile on the ground, use Venus to attack 5 times in a row. The first attack deals damage equal to 50.8% of ATK plus 321. The second attack deals damage equal to 36.3% of ATK plus 229. The third attack deals damage equal to 98.3% of ATK plus 621. The fourth attack deals damage equal to 67.3% of ATK plus 425. The fifth attack deals damage equal to 148.3% of ATK plus 937.
Aerial DischargeVenusNormal AttackWhile airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 62.5% of ATK plus 395. Second Attack: Deal damage equal to 62.5% of ATK plus 395. Third Attack: Deal damage equal to 120% of ATK plus 758. Fourth Attack: Deal damage equal to 71.2% of ATK plus 450. Fifth Attack: Deal damage equal to 126% of ATK plus 796.
Quick PursuitVenusNormal AttackAfter the second normal attack, hold normal attack to trigger Quick Pursuit. Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK plus 679.
Dual FocusVenusNormal AttackTap and hold normal attack to charge an attack and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK plus 748 to nearby enemies.
DodgeVenusDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Twin Spinning FocusVenusDodgeTap normal attack during the short perfect dodge window to trigger a slowing magnetic field. Venus fires a charged orb that explodes after traveling forward a set distance or coming in contact with targets. Deal damage equal to 171.6% of ATK plus 1,084, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25%. Stacks up to 5 times and lasts for 30 seconds. Switching weapons doesn't cancel this effect.
Parallel BeamsVenusDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK plus 1,084. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25% (stack up to 5 times) and lasts for 30 seconds. Switching weapons doesn't cancel this effect.
Pulse LockVenusSkillVenus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK plus 1,473 and knocking down targets. Cooldown: 25 seconds.
Particle Beam BurstVenusDischargeWhen the weapon is fully charged or Phantasia is triggered, switching upon switching to this weapon, remove all debuffs from the Authorizer and allow Venus to fire cross beams at the ground, creating an unstable area that inflicts 70% Slow on enemies for 5 seconds, followed by an electromagnetic eruption that deals damage equal to 393.9% of ATK plus 2,488. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League). After releasing a discharge, 1 Electrode is generated at the target location. The Electrode launches an attack every 1.5 seconds, dealing damage equal to 44% of ATK plus 278. The Electrode inherits 100% of the Authorizer's stats, can be attacked and healed, and loses 3% of Max HP every second. Only 1 Electrode can exist at a time. When a new Electrode appears, it replaces the previous one.
Dancing FlamesVermilion BirdNormal AttackWhile on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 94.8% of ATK plus 599 and knock the target back a short distance. Second Attack: Deal damage equal to 129.8% of ATK plus 820 and knock the target back significantly. Third Attack: Deal damage equal to 221.3% of ATK plus 1,398 and suspend the target. Fourth Attack: Deal damage equal to 241.3% of ATK plus 1,524 and knock the target down. Fifth Attack: Deal damage equal to 304.1% of ATK plus 1,921 and knock the target back.
Soaring StrikeVermilion BirdNormal AttackWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 106.3% of ATK plus 671. Second Attack: Deal damage equal to 129.8% of ATK plus 820. Third Attack: Deal damage equal to 158.1% of ATK plus 999. Fourth Attack: Deal damage equal to 165.3% of ATK plus 1,044. Fifth Attack: Deal damage equal to 296.3% of ATK plus 1,871.
Blazing WingsVermilion BirdNormal AttackWhile on the ground, tap and hold normal attack during the second to the fifth normal attack to trigger Blazing Wings. Dash forward quickly and suspend self, dealing damage equal to 125% of ATK plus 789 to nearby targets and strongly suspending them.
Molten HeartVermilion BirdNormal AttackWhile airborne, tap and hold normal attack to trigger Molten Heart. Then, continue to consume endurance and gain hyperbody. Control Vermilion Bird and deal damage equal to 25% of ATK plus 158 to nearby targets, and command the parasols to spin rapidly. Release normal attack to fall. While falling, each attack that lands on the target deals damage equal to 50% of ATK plus 316, and knocks down the target. Passive: When the parasols are spinning rapidly, the feathers consumed every second by Flame Vortex is multiplied by Polyfeather Parasol, and the damage, charge, and shatter effects from Flame Vortex are also multiplied by Polyfeather Parasol. Feathers: Gain 1 automatically every second, and 1 for every time damage is dealt. Cooldown: 0.5 seconds. Feathers can be stored up to 30. Polyfeather Parasol = 1 plus the number of parasols.
Summon ParasolVermilion BirdNormal AttackHold Normal Attack on the ground to create a parasol at the target location in a non-combat state. Lasts for 15s or until entering combat. Moves to the parasol's location with the skill in a non-combat state. Casts double-jump to glide. Cooldown: 6s.
DodgeVermilion BirdDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Devastating GlideVermilion BirdSkillFly toward the parasols in the same order that they spawned, and return to the original position. The flying trail lasts 5 seconds, and targets near the trail are slowed by 50%. While gliding, become immune to damage (unavailable in Apex League). Cooldown: 12 seconds. Every time the Wanderer passes through a parasol, deal area damage equal to 333.3% of ATK plus 2,105 and make the parasol spin rapidly for 5 seconds.
ParasolVermilion BirdSkillWhen a weapon's normal attack or a dodge attack hits, 1 parasol spawns near the target for 20 seconds. Cooldown: 1.5 seconds. Up to 3 parasols can be active at the same time. Fiery Crash: While using Devastating Glide, for each parasol passed through, deal additional damage equal to 64.8% of ATK multiplied by Polyfeather Parasol. Corrosion: Targets near the parasols take 6% more flame damage and 8% more damage from charged attacks. Radiant Flames: Parasols burn nearby targets, dealing damage equal to 105% of ATK every second for 4 seconds. Flame Vortex: Active parasols consume 1 feather every second and deal area damage equal to 91% of ATK plus 575 (damage and feather cost from multiple parasols don't stack).
Vermilion DomainVermilion BirdSkillWhile using Devastating Glide, pass through 3 parasols before returning to the original position to gain Vermilion Domain, which grants hyperbody and a 40% damage reduction for 8 seconds. While diving, Vermilion Domain deals damage equal to 50% of ATK plus 316 to targets in the area every second and increases the Wanderer's speed by 30%.
FortitudeVermilion BirdSkillAfter activating Fortitude Resonance: Successfully using any weapon skill will taunt nearby targets for 2.5 seconds. When using Devastating Glide, the Vermilion Domain expands, granting 20% damage reduction to nearby teammates. When using Molten Heart, Vermilion Domain's timer is stopped.
Phoenix SweepVermilion BirdDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to 1,180% of ATK plus 7,453 to the target, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: A successful hit increases flame damage by 1.2% of Polyfeather Parasol for 20 seconds.
Normal Vesper Attack PassiveVesperNormal AttackEnlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage. Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage. Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK. Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter. Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects. Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.
Normal Vesper AttackVesperNormal AttackWhile on the ground, use Vesper to launch 5 consecutive attacks. First Attack: Deal damage equal to 81.6% of ATK plus 515 and knock the target back a short distance. Second Attack: Deal damage equal to 59.1% of ATK plus 373 and knock the target back significantly. Third Attack: Deal damage equal to 123.9% of ATK plus 783 and knock the target back a short distance. Fourth Attack: Deal damage equal to 173% of ATK plus 1,093 and suspend the target. Fifth Attack: Deal damage equal to 196.4% of ATK plus 1,240 and launch the target.
FrustrationVesperNormal AttackWhile airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK plus 210 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK plus 786 and launches the target. When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK plus 3,515 in total.
AccumulatorVesperNormal AttackTap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia. Phase 1 charged hit: Deal damage equal to 96% of ATK plus 606. Phase 2 charged hit: Deal damage equal to 223% of ATK plus 1,408. Phase 3 charged hit: Deal damage equal to 360.5% of ATK plus 2,277.
ShimmerVesperNormal AttackTap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK plus 126 and consumes 10 endurance. Release to trigger Accumulator.
PummelVesperNormal AttackWhile airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia. Phase 1 charged attack: Deal damage equal to 166.3% of ATK plus 1,050. Phase 2 charged attack: Deal damage equal to 288.2% of ATK plus 1,820. Phase 3 charged attack: Deal damage equal to 454.4% of ATK plus 2,870.
Mind CaptureVesperDodgeAfter dodging, tap normal attack to pull the target to you and draw it in for 2 seconds, dealing damage equal to 261.4% of ATK plus 1,651. Tapping and holding normal attack after dodging can trigger Shimmer after unleashing Mind Capture.
DodgeVesperDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds and recover 250 endurance.
Forgiveness GuardVesperSkillForgiveness Guard: When the healing effect overflows, gain an HP Shield equal to up to 25% of Max HP. When Vesper has Forgiveness Guard, different guard effects are activated under different Resonances. Benediction Guard: The skill is replaced with Shinerise, and the Wanderer earns no more Enlightenment Guard, which is converted to Forgiveness Guard for teammates. Earn 1 Forgiveness Guard for each 15% of Max HP healed, and grant up to 1 Forgiveness Guard to every teammate. If every teammate has one, Forgiveness Guard deals physical damage equal to 60% of ATK to an enemy and disappears. That damage does not trigger extra attack effects. Also, increase Max HP by 10% for self and teammates. This effect cannot be stacked. Attack Guard: When a Vesper skill hits, immediately gain a shield equal to 30% of Max HP. Cooldown: 30 seconds. Fortitude Guard: When a Vesper skill hits, immediately gain healing, restoring 2% of Max HP per second for 20 seconds. Cooldown: 30 seconds. Balance Guard: When HP is more than 50%, increase shatter by 20%. When HP is less than 50%, increase final damage by 10% and shatter by 10%.
StarfallVesperSkillLeap toward the target, dealing damage equal to 771% of ATK plus 4,434 and strongly suspending it. Inflict an Enlightenment mark on the target for 18 seconds. Cooldown: 20 seconds.
ShineriseVesperSkillPummel the ground and strongly launch targets in front, dealing damage equal to 771% of ATK plus 4,434 and summoning up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters). This skill can be used up to 3 times, with a cooldown of 20 seconds each time. When 2 Blades exist on the field, a Clearshine is created. When a Blade is touched, it heals targets within the movement radius, restoring HP equal to 25% of the target's ATK. When 3 Blades exist, a Nebula is created. When a Blade is touched, it damages targets within the movement radius, dealing damage equal to 150% of ATK × movement distance / 5m.
Chanting SighVesperDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Chanting Sigh, dealing damage equal to 748.1% of ATK plus 4,725 and adding an Enlightenment mark to the target for 18 seconds, during which damage immunity lasts 1.5 seconds (unavailable in Apex League).
Omni AssaultVisiosNormal AttackPress Normal Attack while on the ground to perform 5 consecutive hits. The 1st hit deals damage up to 259% of ATK + 1,636 and knocks the target back. The 2nd hit deals damage up to 594% of ATK + 3,752 and knocks the target back. The 3rd hit deals damage up to 1,035% of ATK + 6,537 and knocks the target back. The 4th hit deals damage up to 1,976% of ATK + 12,480 and knocks the target back. The 5th hit deals damage up to 2,106% of ATK + 13,301 and knocks the target back.
Skyline ShotVisiosNormal AttackPress Normal Attack while airborne to perform 5 consecutive hits, costing Endurance. The 1st hit deals damage up to 259% of ATK + 1,636 and knocks the target back. The 2nd hit deals damage up to 594% of ATK + 3,752 and knocks the target back. The 3rd hit deals damage up to 1,035% of ATK + 6,537 and knocks the target back. The 4th hit deals damage up to 1,976% of ATK + 12,480 and knocks the target back. The 5th hit deals damage up to 2,106% of ATK + 13,301 and knocks the target back.
Flare BurstVisiosNormal AttackHold Normal Attack when using the first or second hit on the ground to trigger Flare Burst. Summons Orbital Smash, dealing damage equal to 1,370 of ATK + 8,653 to nearby targets.
Storm RoundsVisiosNormal AttackHold Normal Attack when using the third or fourth hit on the ground to trigger Storm Rounds. Deploys Null Barrier, which explodes once fully deployed, dealing damage equal to 1,846 of ATK + 11,659 to nearby targets.
MeteorfallVisiosNormal AttackHold Normal Attack while airborne (press when a target is available), or press Normal Attack while climbing, jumping backward, or using Jetpack to trigger Meteorfall. Falls down from mid-air, dealing damage equal to 68% of ATK + 429 to targets hit during the course of landing, and dealing damage equal to 675% of ATK + 4,263 to nearby targets upon landing.
DodgeVisiosDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Phantom ChargeVisiosDodgePress Normal Attack during the short perfect dodge window (use a directional button before dodging) to trigger Phantom Charge, dealing damage up to 1,134 of ATK + 7,162 to targets ahead.
Thunder StrikeVisiosDodgePress Normal Attack during the short period after Dodge to trigger Thunder Strike, dealing damage equal to 1,323% of ATK + 8,356 to targets hit.
Rapid SalvoVisiosSkillFires rapidly, dealing damage equal to 2,700% of ATK + 17,053 in total to nearby targets and inflicting Force Impact. Grants Thundermarch, which grants Hyperbody for 21s. Cooldown: 21s (not affected by other cooldown clearing, resetting, or changing effects). Thundermarch: Lasts 20s. Unlocks Phantom Strike. Grants Space Gunner and removes Phantom Strike after 10s. This effect and the additional Skills are removed at the end of the duration or upon switching weapons. Space Gunner: Unlocks Zero Lock.
Phantom StrikeVisiosSkillKicks Visios forward, dealing damage equal to 5,400% of ATK + 34,105 to targets ahead. (Available only once) Only available during the 1st and 4th hit of Normal Attack on the ground. Press Normal Attack at the end of this Skill to connect into the initial Normal Attack.
Zero LockVisiosSkillAims and launches a powerful attack, dealing 15,000% of ATK + 94,737 to targets ahead. (Available only once; removes Thundermarch and its effects after use)
Pulse VolleyVisiosDischargeWhen weapon charge is full or Phantasia is triggered, switching to this weapon removes all debuffs from the caster. Veronika travels through the portal and fires Chrono Shots before returning. Chrono Shots gather and explode, dealing damage equal to 5,636% of Attack + 35,596 to nearby enemies. Also grants immunity for 1.5s (unavailable in Apex League).
PillageWickedNormal AttackWhile on the ground, use normal attack to launch 6 consecutive attacks (up to 45 ice cores may exist on the field at any given time). First Attack: Deal damage equal to 36% of ATK plus 227, and create 1 ice core. Second Attack: Deal damage equal to 46% of ATK plus 291, and create 2 ice cores. Third Attack: Deal damage equal to 280% of ATK plus 1,768. Fourth Attack: Deal damage equal to 244% of ATK plus 1,541, and create 1 ice core. Fifth Attack: Deal damage equal to 380% of ATK plus 2,400, and create 3 ice cores. Sixth Attack: Deal damage equal to 315% of ATK plus 1,989.
HuntWickedNormal AttackWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 75% of ATK plus 474. Second Attack: Deal damage equal to 145% of ATK plus 916. Third Attack: Deal damage equal to 175% of ATK plus 1,105. Fourth Attack: Deal damage equal to 153% of ATK plus 966. Fifth Attack: Deal damage equal to 238% of ATK plus 1,503. Sixth Attack: Deal damage equal to 440% of ATK plus 2,779.
Frozen SpikeWickedNormal AttackWhile on the ground, tap and hold normal attack when using the second, fourth, and fifth normal attacks to trigger Frozen Spike, leaping backward to charge while in the air, up to 3 charges. Phase 1 charged hit: Deal damage equal to 182% of ATK plus 1,149. Phase 2 charged hit: Deal damage equal to 320% of ATK plus 2,021. Phase 3 charged hit: Deal damage equal to 455% of ATK plus 2,874.
Death From AboveWickedNormal AttackWhile airborne, tap and hold normal attack to trigger Death From Above. Stab the ground with the lance upon landing, dealing damage equal to 120% of ATK plus 758 to nearby targets.
FixateWickedNormal AttackWhile on the ground, hold normal attack to trigger Fixate to charge. Within 6 seconds, damage increases depending on the charge duration, during which the Wanderer gains hyperbody, then the weapon is tossed in the target's direction. After the weapon lands a hit, deal damage up to 4,480% of ATK plus 28,295 to nearby targets. Aim assist is activated after aiming at a target within range for 2.5 seconds during Fixate's charging. The tossed weapon automatically hits the target in the head (losing the target with aim assist does not affect charging). After Fixate tosses the weapon, a new skill button for Shadow Execution becomes available.
BoneshaverWickedNormal AttackWhile on the ground, tap and hold normal attack when aiming at the sky to trigger Boneshaver, during which the Wanderer gains hyperbody. Tosses the lance in the target direction, dealing damage equal to 160% of ATK plus 1,011 to nearby targets and placing Force Impact on targets hit. Boneshaver does not trigger Shadow Execution after tossing the weapon.
DodgeWickedDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
ConcealmentWickedDodgeWhile on the ground, tap and hold dodge to trigger Concealment for 60 seconds and become concealed (in solo mode, create an ice sculpture that attracts enemy attention for up to 15 seconds), increasing movement speed by 30%. While concealed, the Wanderer blocks damage equal to 50% of Max HP up to 1 time (this effect can only be triggered up to 1 time every 10 seconds). Concealment breaks when launching an attack and dealing damage with Wicked, being attacked, or swapping weapons. Hunting: When concealment breaks from launching an attack with Wicked and landing a hit, trigger Fevered Hunt. This resets Arctic Bite's cooldown and increases the Wanderer's final damage exponentially by 2.4% to 36% based on the Concealment duration. Receive maximum damage boost after 10 seconds of Concealment. Damage dealt using Fixate to trigger Hunting also benefits from the damage boost.
Impending ChillWickedDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Impending Chill, dealing damage equal to 30% of ATK plus 189 to targets ahead and creating 2 ice cores (up to 45 ice cores may exist on the field at any given time).
Death AflutterWickedDodgeUse normal attack right after dodging backward to trigger Death Aflutter, leaping forward and dealing equal to 70% of ATK plus 442 to nearby targets upon landing. This also creates 1 ice core (up to 45 ice cores may exist on the field at any given time).
Unforeseen DoomWickedDodgeTap normal attack at the moment the Wanderer enters concealment from holding dodge to quickly trigger Fixate, dealing damage equal to 160% of ATK plus 1,011. After tossing the weapon, a new skill button for Shadow Execution becomes available.
Arctic BiteWickedSkillSwing the lance to tear through space, during which the Wanderer gains hyperbody and a 2-second 80% damage reduction, dealing damage equal to 420% of ATK plus 2,653 to nearby targets, and creating a tear to draw in nearby targets that lasts for 30 seconds. This also creates 6 ice cores (up to 45 ice cores may exist on the field at any given time). Cooldown: 60 seconds. After successfully using Arctic Bite, increase the Wanderer's frost and volt damage by 9%, and the Wanderer ignores 15% of the target's frost and volt resistance, lasting for 60 seconds (each element's total resistance ignored cannot exceed 50%).
Frigid BlastWickedSkillWhen Fixate tosses the weapon through the tear, the cold air explodes, dealing damage equal to 330% of ATK plus 2,084 to enemies near the tear, strongly freezing them for 5 seconds (triggers up to once every 30 seconds, does not work on bosses). Additionally, it draws in and detonates all the nearby ice cores, and places Force Impact on the targets. Ice Core Detonation: Each ice core deals damage equal to 80% of ATK to nearby targets, and the shatter from each ice core is calculated independently.
Shadow ExecutionWickedSkillMove to the weapon's location and strike swiftly (if the thrown weapon has previously hit a target, then move in front of that target), dealing damage equal to 99% of ATK plus 625 to nearby targets (does not trigger the skill's additional effect). When Shadow Execution hits a target, triggers Phantasia if it's not on cooldown.
Deadly EuphoriaWickedDischargeWhen weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Yanuo stabs the lance into the ground, dealing damage equal to 368% of ATK plus 2,324 to the targets in the area ahead and creating 6 ice cores (up to 45 ice cores may exist in battle at any given time). During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
QuickdrawNightingale's FeatherNormal AttackWhile on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 33.7% of ATK plus 213. Second Attack: Deal damage equal to 30.2% of ATK plus 191. Third Attack: Deal damage equal to 54.3% of ATK plus 343. Fourth Attack: Deal damage equal to 83.5% of ATK plus 527. Fifth Attack: Deal damage equal to 77.7% of ATK plus 491 and knock the target back a short distance.
Charged ArrowNightingale's FeatherNormal AttackTap and hold normal attack to charge an attack. Deal base damage equal to 60.5% of ATK plus 382, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
Arrow RainNightingale's FeatherNormal AttackAfter any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 198.7% of ATK plus 1,255 area damage to targets.
Air VolleyNightingale's FeatherNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 38.8% of ATK plus 245. Second Attack: Deal damage equal to 51% of ATK plus 322. Third Attack: Deal damage equal to 77.7% of ATK plus 491. Fourth Attack: Deal damage equal to 117% of ATK plus 739.
DodgeNightingale's FeatherDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Loaded ArrowNightingale's FeatherDodgeTap attack after dodging to trigger Loaded Arrow, knocking the target back by a short distance and dealing damage equal to 85.5% of ATK plus 540.
Piercing ShotNightingale's FeatherSkillBackflips and fires 1 piercing shot forward, dealing damage equal to 154.8% of ATK plus 978 and knocking the target back. 12-second cooldown.
Explosive BarrageNightingale's FeatherDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and fires an Explosive Barrage, dealing up to 486.6% of ATK + 3,073 damage to a single enemy. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Normal AttackPummelerNormal AttackWhile on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 76.3% of ATK plus 482 and knock the target back a short distance. Second Attack: Deal damage equal to 62.1% of ATK plus 392 and knock the target back a short distance. Third Attack: Deal damage equal to 157.4% of ATK plus 994 and knock the target back a short distance. Fourth Attack: Deal damage equal to 263.8% of ATK plus 1,666 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 75.5% of ATK plus 477 and knock the target back a short distance. Second Attack: Deal damage equal to 65% of ATK plus 411 and knock the target back a short distance. Third Attack: Deal damage equal to 171.3% of ATK plus 1,082 and knock the target back a short distance. Fourth Attack: Deal damage equal to 315.3% of ATK plus 1,991 and strongly suspend the target.
PummelPummelerNormal AttackWhile airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 121.7% of ATK plus 769and suspend the target. While Outburst is active, deal damage equal to 133.9% of ATK plus 846 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
ShockwavePummelerNormal AttackTapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 34.8% of ATK+ 220 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 38.3% of *ATK plus 242 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackPummelerNormal AttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 2,700.
Focus SmashPummelerNormal AttackTap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 153.8% of ATK plus 971 and suspend the target. Second Stack: Deal damage equal to 384.5% of ATK plus 2,428 and strongly suspend the target. Third Stack: Deal damage equal to 720.8% of ATK plus 4,552 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK plus 3,168 and strongly suspend the target.
Jumping SmashPummelerDodgeUse the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to 161.6% of ATK plus 1,021.
WorldsplitterPummelerDodgeTap normal attack during the short period of time after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 52.4% of ATK plus 331, and suspending the targets. While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 52.4% of ATK plus 331 and suspending the target.
DodgePummelerDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
OutburstPummelerSkillSwitch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to 219% of ATK plus 1,383, strongly suspending the target and creating an air current on the ground. While standing in the current, dodging has no cost. Cooldown: 45 seconds (Windfury's cooldown: 10 seconds).
Overwhelming MaulPummelerDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and deal damage equal to 153.3% of ATK plus 968 to nearby enemies, strongly suspending targets within range. Additionally, create a hammer to fall, dealing damage equal to 153.3% of ATK plus 968. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).
Normal AttackStaff of ScarsNormal AttackWhile on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 25.1% of ATK plus 159. Second Attack: Deal damage equal to 18.8% of ATK plus 119. Third Attack: Deal damage equal to 30.4% of ATK plus 192. Fourth Attack: Deal damage equal to 41.4% of ATK plus 261. Fifth Attack: Deal damage equal to 73.2% of ATK plus 462.
Soaring BarrageStaff of ScarsNormal AttackWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 32.5% of ATK plus 205. Second Attack: Deal damage equal to 23.5% of ATK plus 148. Third Attack: Deal damage equal to 25.5% of ATK plus 161. Fourth Attack: Deal damage equal to 45.6% of ATK plus 288. Fifth Attack: Deal damage equal to 47.7% of ATK plus 301.
MoonfallStaff of ScarsNormal AttackTap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK plus 361 damage.
Focused AssaultStaff of ScarsNormal AttackAfter the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 16.1% of ATK plus 102 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 18.6% of ATK plus 117 at the target location and to nearby enemies every 0.3 seconds.
DodgeStaff of ScarsDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
SurgeStaff of ScarsDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Surge. Each energy pulse deals damage equal to 22.6% of ATK plus 143 to targets. Grant 75 weapon charge points upon use.
TesseractStaff of ScarsDodgeUse normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 32.1% of ATK plus 203 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.
SanctuaryStaff of ScarsSkillCreate an energy shield at the Wanderer's location. Heal allies within the shield for 81.7% of ATK plus 516 every second and reduce their damage taken by 3% for 10 seconds. 60-second cooldown.
Swift DeliveranceStaff of ScarsDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer. The staff continuously removes negative effects from the Wanderer and allies while providing healing to them within range, restoring 79% of ATK + 499 HP for 7 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Normal AttackThe TerminatorNormal AttackTap normal attack to enter aiming mode. Hold normal attack to fire continuously, up to 40 rounds. Each shot deals damage equal to 11.4% of ATK plus 72. Deal double damage when scoring a headshot or hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
DodgeThe TerminatorDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
TurretThe TerminatorSkillEnable turret mode and fire large energy orbs, each dealing damage equal to 213.3% of ATK plus 1,347 and launching the target into the air. Become immune to hitstun and control effects while setting up the turret. Cooldown: 3.5 seconds.
Arctic BeamThe TerminatorDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and fires an Arctic Beam, dealing 329.2% of ATK + 2,079 damage and inflicting Strong Freeze for 3 seconds, while reducing the target’s Frost Resistance by 50% for 10 seconds. During the skill, ganis damage immunity for 2.6 seconds (not applicable in Apex League).
ThrustThunderous HalberdNormal AttackWhile on the ground, swing the long spear to attack 5 times in a row. First Attack: Deal damage equal to 24.7% of ATK plus 156 and knock the target back a short distance. Second Attack: Deal damage equal to 22.6% of ATK plus 143 and knock the target back a short distance. Third Attack: Deal damage equal to 47.2% of ATK plus 298 and knock the target back a short distance. Fourth Attack: Deal damage equal to 65.2% of ATK plus 412 and knock the target back a short distance. Fifth Attack: Deal damage equal to 114.95% of ATK plus 726 and knock the target back a significant distance.
Jumping StrikeThunderous HalberdNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 27.4% of ATK plus 173. Second Attack: Deal damage equal to 23.2% of ATK plus 147. Third Attack: Deal damage equal to 45.8% of ATK plus 289. Fourth Attack: Deal damage equal to 110% of ATK plus 695.
Crashing DriveThunderous HalberdNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to 8% of ATK plus 51 each hit. Upon landing, deal damage equal to 48.5% of ATK plus 306 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Spear FlurryThunderous HalberdNormal AttackAfter the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit, strongly suspend the target, dealing damage equal to 49.2% of ATK plus 311. Tap again to continue attacking the airborne target, dealing up to 98% of ATK plus 619 damage to a single target.
Sneak AttackThunderous HalberdNormal AttackThrust the long spear forward, dealing damage equal to 570% of ATK plus 3,600.
Flying KickThunderous HalberdDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flying Kick. Once hit the target, deal damage equal to 72% of ATK plus 455, knock the enemies back significantly, and stun enemies for 1 second or 0.5 seconds to Wanderers.
Lunging SmashThunderous HalberdDodgeUse normal attack during the short period after dodging to trigger Lunging Smash. Slam the long spear into the ground, dealing damage equal to 52.8% of ATK plus 333 and strongly suspending targets.
DodgeThunderous HalberdDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
MoonchaserThunderous HalberdSkillStrongly suspend targets and go airborne, dealing damage equal to 127.5% of ATK plus 805. Cooldown: 25 seconds.
ThunderclapThunderous HalberdDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wandererand leaps into the air. After charging, throws a thunderous spear at the target location. Upon landing, an area explosion occurs, dealing 296.7% of ATK + 1,874 damage and strongly paralyzing the target for 1 second. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Twin BladesCombat BladeNormal AttackWhile on the ground, brandish the pair of dual blades to launch up to 5 consecutive attacks. First Attack: Deal damage equal to 18.1% of ATK plus 114 and knock the target back a short distance. Second Attack: Deal damage equal to 22% of ATK plus 139 and knock the target back a short distance. Third Attack: Deal damage equal to 27.4% of ATK plus 173 and knock the target back a short distance. Fourth Attack: Deal damage equal to 29.3% of ATK plus 185 and knock the target back a short distance. Fifth Attack: Deal damage equal to 61% of ATK plus 385 and knock the target back a short distance.
Sky FlurryCombat BladeNormal AttackWhile airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 19.8% of ATK plus 125. Second Attack: Deal damage equal to 11.6% of ATK plus 73. Third Attack: Deal damage equal to 27.7% of ATK plus 175. Fourth Attack: Deal damage equal to 41.7% of ATK plus 263.
Rapid LungeCombat BladeNormal AttackAfter the third normal attack, hold the normal attack button to trigger Rapid Lunge. Upon hit, strongly suspend the target, dealing total damage equal to 27.7% of ATK plus 175.
Spiral DriveCombat BladeNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Spiral Drive. While falling, deal damage equal to 27.7% of ATK plus 175 each hit.
Sneak AttackCombat BladeNormal AttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 256.5% of ATK plus 1,620.
Flying BladesCombat BladeDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flying Blades. Upon hit, strongly suspend the target and deal damage equal to 15.9% of ATK plus 100. Keep tapping to throw up to 6 more Flying Blades, each dealing damage equal to 6.6% of ATK plus 42.
DodgeCombat BladeDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Returning BladesCombat BladeSkillFire 6 Returning Blades in all directions, each dealing damage equal to 10.7% of ATK plus 68. 45-second cooldown.
Orbiting BladesCombat BladeDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and unleash orbiting blades that deal 101.8% of ATK plus 643 damage, with 2 more flying blades spinning around the Authorizer to deal 23.7% of ATK plus 150 damage to targets coming into contact. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League).
Normal AttackComposite BowNormal AttackWhile on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 20.2% of ATK plus 128. Second Attack: Deal damage equal to 18.1% of ATK plus 114. Third Attack: Deal damage equal to 32.6% of ATK plus 206. Fourth Attack: Deal damage equal to 50.1% of ATK plus 316. Fifth Attack: Deal damage equal to 46.6% of ATK plus 294 and knock the target back a short distance.
Charged ArrowComposite BowNormal AttackTap and hold normal attack to charge an attack. Deal base damage equal to 36.3% of ATK plus 229, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
Arrow RainComposite BowNormal AttackAfter any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 119.2% of ATK plus 753 area damage to targets.
Air VolleyComposite BowNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 23.3% of ATK plus 147. Second Attack: Deal damage equal to 30.6% of ATK plus 193. Third Attack: Deal damage equal to 46.6% of ATK plus 294. Fourth Attack: Deal damage equal to 70.2% of ATK plus 443.
DodgeComposite BowDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Loaded ArrowComposite BowDodgeTap attack after dodging to trigger Loaded Arrow, knocking the target back by a short distance and dealing damage equal to 51.3% of ATK plus 324.
Piercing ShotComposite BowSkillBackflips and fires 1 piercing shot forward, dealing damage equal to 92.9% of ATK plus 587 and knocking the target back. 12-second cooldown.
Explosive BarrageComposite BowDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and fires an Explosive Barrage, dealing up to 292% of ATK + 1,844 damage to a single enemy. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Quick SlashEM BladeNormal AttackWhile on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to 16% of ATK plus 101 and knock the target back a short distance. Second Attack: Deal damage equal to 22.3% of ATK plus 141 and knock the target back a short distance. Third Attack: Deal damage equal to 20.3% of ATK plus 128 and knock the target back a short distance. Fourth Attack: Deal damage equal to 35.5% of ATK plus 224 and knock the target back a short distance. Fifth Attack: Deal damage equal to 53.5% of ATK plus 338 and launch the target.
Jumping StrikeEM BladeNormal AttackWhile airborne, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 11.6% of ATK plus 73. Second Attack: Deal damage equal to 18.7% of ATK plus 118. Third Attack: Deal damage equal to 33.5% of ATK plus 212. Fourth Attack: Deal damage equal to 49.9% of ATK plus 315 and deliver a knockdown.
CycloneEM BladeNormal AttackTap and hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target and deal 16.5% of ATK plus 104 to a single target.
Diving EdgeEM BladeNormal AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 6.4% of ATK plus 40 each hit. Upon landing, deal damage equal to 26.3% of ATK plus 166 to surrounding targets and knock them back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackEM BladeNormal AttackApproach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 256.5% of ATK plus 1,620.
DodgeEM BladeDodgeDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
RoamEM BladeSkillRoam between targets, dealing total damage equal to 168.3% of ATK plus 1,063 to up to 5 targets, with the last hit suspending the target. Immune to hitstun while active. Reduce damage dealt to the same target by 40% each time. 10-second cooldown.
Unbridled FlurryEM BladeDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and dashes to the target, knocking them airborne and dealing 197.5% of ATK + 1,247 damage. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
ThrustFrosted SpearNormal AttackWhile on the ground, swing the long spear to attack 5 times in a row. First Attack: Deal damage equal to 14.9% of ATK plus 94 and knock the target back a short distance. Second Attack: Deal damage equal to 13.7% of ATK plus 87 and knock the target back a short distance. Third Attack: Deal damage equal to 28.6% of ATK plus 181 and knock the target back a short distance. Fourth Attack: Deal damage equal to 38.3% of ATK plus 242 and knock the target back a short distance. Fifth Attack: Deal damage equal to 69.3% of ATK plus 438 and knock the target back a significant distance.
Jumping StrikeFrosted SpearNormal AttackWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 16.5% of ATK plus 104. Second Attack: Deal damage equal to 14% of ATK plus 88. Third Attack: Deal damage equal to 27.5% of ATK plus 174. Fourth Attack: Deal damage equal to 66% of ATK plus 417.
Crashing DriveFrosted SpearNormal AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to 6.4% of ATK plus 40 each hit. Upon landing, deal damage equal to 29.1% of ATK plus 184 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Spear FlurryFrosted SpearNormal AttackAfter the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit, strongly suspend the target, dealing damage equal to 29.5% of ATK plus 186. Tap again to continue attacking the airborne target, dealing up to 59.1% of ATK plus 373 damage to a single target.
Sneak AttackFrosted SpearNormal AttackThrust the long spear forward, dealing damage equal to 256.5% of ATK plus 1,620.
Flying KickFrosted SpearDodgeUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flying Kick. Once hit the target, deal damage equal to 43.2% of ATK plus 273, knock the enemies back significantly, and stun enemies for 1 second or 0.5 seconds to Wanderers.
Lunging SmashFrosted SpearDodgeUse normal attack during the short period after dodging to trigger Lunging Smash. Slam the long spear into the ground, dealing damage equal to 31.7% of ATK plus 200 and strongly suspending targets.
DodgeFrosted SpearDodgeDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
MoonchaserFrosted SpearSkillStrongly suspend targets and go airborne, dealing damage equal to 76.5% of ATK plus 483. Cooldown: 25 seconds.
Spear DanceFrosted SpearDischargeWhen the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer, pulls the target, and swings it multiple times, dealing 152.2% of ATK + 961 damage. The final strike knocks them airborne. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).