Rise of Kingdoms · Commander

Scipio Aemilianus

Scipio Aemilianusスキピオ・アエミリアヌス스키피오 아이밀리아누스
Conqueror of Carthage
LegendaryRomeHas an awakening
Unchanged since
Scipio Aemilianus

Growth

Max stars6
Level cap60
Talent points at max74
Unit capacity at max50,000
XP to max level50,682,600
Sculptures to summon10

Power Stats at any level →

Skill power (all skills maxed)71,000
Base power1,200
Power multiplier1.5

Skills

AfricanusActive · Lv.5
Deals smite damage to a target troop (Damage Factor 2700). For the next 3 seconds, the target takes 20% more damage.
Drag to see per-level scaling
HuntmasterPassive · Lv.5
This commander's infantry units gain 20% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 30% Health.
Drag to see per-level scaling
Dawn of RomePassive 2
This commander's troop deals 1% more normal damage. Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 8% less normal damage. Cooldown: 5 seconds.
Dawn of RomePassive 2
This commander's troop deals 2% more normal damage. Whenever their troop is hit with a basic attack, it has a 18% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 12% less normal damage. Cooldown: 5 seconds.
Dawn of RomePassive 2
This commander's troop deals 3% more normal damage. Whenever their troop is hit with a basic attack, it has a 21% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 16% less normal damage. Cooldown: 5 seconds.
Dawn of RomePassive 2
This commander's troop deals 4% more normal damage. Whenever their troop is hit with a basic attack, it has a 24% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 20% less normal damage. Cooldown: 5 seconds.
Dawn of RomePassive 2
This commander's troop deals 5% more normal damage. Whenever their troop is hit with a basic attack, it has a 30% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 25% less normal damage. Cooldown: 5 seconds.
Salt the EarthPassive 3
If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 25% chance to inflict the following effects for 2 seconds: - The target loses 5% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Salt the EarthPassive 3
If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 30% chance to inflict the following effects for 2 seconds: - The target loses 10% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Salt the EarthPassive 3
If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 35% chance to inflict the following effects for 2 seconds: - The target loses 15% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Salt the EarthPassive 3
If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 40% chance to inflict the following effects for 2 seconds: - The target loses 20% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Salt the EarthPassive 3
If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 50% chance to inflict the following effects for 2 seconds: - The target loses 25% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.

Talent trees

InfantryConqueringSmite

Profile

Scipio Aemilianus (185-129 BCE, full name Publius Cornelius Scipio Africanus Aemilianus) was a prominent commander and statesman of the Roman Republic. Known for both his military prowess and his political acumen, he served two terms as Consul of Rome. Scipio Aemilianus's most famous achievement was his siege and capture of the city of Carthage, which marked the decisive end to the century-long struggle for supremacy between Rome and Carthage. Besides his campaigns in North Africa, Aemilianus is also known for his conquests in Hispania, where he showcased his strategic shrewdness in capturing the Celtiberian city of Numantia. He was a gifted orator and a patron of scholars, and was always accompanied by an entourage of writers and luminaries discussing art, philosophy, and science. With his strategic, political, and intellectual brilliance, Scipio Aemilianus accomplished many legendary feats throughout his life and during his time as Consul. He cemented Rome's long-running conquest of the western Mediterranean, and his legacy can be felt today in the influence of Roman culture in those lands.

Epithet

Conqueror of Carthage

How Scipio Aemilianus compares · vs 114 ★★★★★ Legendary Commanders

Skill power (all skills maxed)71,000
65th percentile · rank 1–80 of 114 (tied) · cohort median 71,000 (0%)
Base power1,200
55th percentile · rank 1–103 of 114 (tied) · cohort median 1,200 (0%)
Power multiplier1.5
78th percentile · rank 1–50 of 114 (tied) · cohort median 1.35 (+11%)

Closest Commanders · nearest on Skill power (all skills maxed)