Rise of Kingdoms Crystal Technology
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2,166 entries
| Name | Tree | Technology | Lv. | Crystal | Time | Bonus | Effect |
|---|---|---|---|---|---|---|---|
| 3 | Grinding I | 1 | 5000 | 1h | Increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding I | 2 | 10,000 | 3h | Increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding I | 3 | 20,000 | 9h | Increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding I | 4 | 40,000 | 22h 13m 20s | Increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding I | 5 | 80,000 | 1d 20h 26m 40s | Increases the maximum number of Crystals you can order at a time. | ||
| 3 | Production Management I | 1 | 5000 | 2h | Resource Production +5% | Increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management I | 2 | 10,000 | 4h | Resource Production +11% | Increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management I | 3 | 20,000 | 12h | Resource Production +18% | Increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management I | 4 | 40,000 | 22h 13m 20s | Resource Production +26% | Increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management I | 5 | 80,000 | 1d 20h 26m 40s | Resource Production +35% | Increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Tactical Innovation I | 1 | 5000 | 2h | Commander EXP Gain +5% | Increases EXP obtained by commanders. | |
| 3 | Tactical Innovation I | 2 | 10,000 | 4h | Commander EXP Gain +11% | Increases EXP obtained by commanders. | |
| 3 | Tactical Innovation I | 3 | 20,000 | 12h | Commander EXP Gain +18% | Increases EXP obtained by commanders. | |
| 3 | Tactical Innovation I | 4 | 40,000 | 22h 13m 20s | Commander EXP Gain +26% | Increases EXP obtained by commanders. | |
| 3 | Tactical Innovation I | 5 | 80,000 | 1d 20h 26m 40s | Commander EXP Gain +35% | Increases EXP obtained by commanders. | |
| 3 | Treaties I | 1 | 5000 | 8h 20m | Increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties I | 2 | 10,000 | 16h 40m | Increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties I | 3 | 20,000 | 1d 9h 20m | Increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties I | 4 | 40,000 | 2d 18h 40m | Increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties I | 5 | 80,000 | 5d 13h 20m | Increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Cultural Exchange I | 1 | 5000 | 8h 20m | Increases the Favor gained from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange I | 2 | 10,000 | 16h 40m | Increases the Favor gained from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange I | 3 | 20,000 | 1d 9h 20m | Increases the Favor gained from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange I | 4 | 40,000 | 2d 18h 40m | Increases the Favor gained from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange I | 5 | 80,000 | 5d 13h 20m | Increases the Favor gained from completing Bastion Commander quests. | ||
| 3 | Travel Rations I | 1 | 5000 | 8h 20m | Action Point Recovery +5% | Increases the recovery speed of Action Points. | |
| 3 | Travel Rations I | 2 | 10,000 | 16h 40m | Action Point Recovery +11% | Increases the recovery speed of Action Points. | |
| 3 | Travel Rations I | 3 | 20,000 | 1d 9h 20m | Action Point Recovery +18% | Increases the recovery speed of Action Points. | |
| 3 | Travel Rations I | 4 | 40,000 | 2d 18h 40m | Action Point Recovery +26% | Increases the recovery speed of Action Points. | |
| 3 | Travel Rations I | 5 | 80,000 | 5d 13h 20m | Action Point Recovery +35% | Increases the recovery speed of Action Points. | |
| 3 | Military Training I | 1 | 5000 | 8h 20m | Increases maximum action points. | ||
| 3 | Military Training I | 2 | 10,000 | 16h 40m | Increases maximum action points. | ||
| 3 | Military Training I | 3 | 20,000 | 1d 9h 20m | Increases maximum action points. | ||
| 3 | Military Training I | 4 | 40,000 | 2d 18h 40m | Increases maximum action points. | ||
| 3 | Military Training I | 5 | 80,000 | 5d 13h 20m | Increases maximum action points. | ||
| 3 | Wheelbarrow I | 1 | 10,000 | 8h 20m | Increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow I | 2 | 20,000 | 16h 40m | Increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow I | 3 | 40,000 | 1d 9h 20m | Increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow I | 4 | 80,000 | 2d 18h 40m | Increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow I | 5 | 160,000 | 5d 13h 20m | Increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Skillful Operation I | 1 | 10,000 | 8h 20m | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation I | 2 | 20,000 | 16h 40m | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation I | 3 | 40,000 | 1d 9h 20m | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation I | 4 | 80,000 | 2d 18h 40m | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation I | 5 | 160,000 | 5d 13h 20m | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Grinding II | 1 | 10,000 | 5h 33m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 2 | 20,000 | 11h 6m 40s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 3 | 40,000 | 22h 13m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 4 | 80,000 | 1d 20h 26m 40s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 5 | 160,000 | 3d 16h 53m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 6 | 200,000 | 3d 16h 53m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 7 | 280,000 | 3d 16h 53m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 8 | 440,000 | 3d 16h 53m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 9 | 640,000 | 3d 16h 53m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Grinding II | 10 | 920,000 | 3d 16h 53m 20s | Further increases the maximum number of Crystals you can order at a time. | ||
| 3 | Production Management II | 1 | 10,000 | 5h 33m 20s | Resource Production +5% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 2 | 20,000 | 11h 6m 40s | Resource Production +10% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 3 | 40,000 | 22h 13m 20s | Resource Production +15% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 4 | 80,000 | 1d 20h 26m 40s | Resource Production +21% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 5 | 160,000 | 3d 16h 53m 20s | Resource Production +27% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 6 | 200,000 | 3d 16h 53m 20s | Resource Production +34% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 7 | 280,000 | 3d 16h 53m 20s | Resource Production +41% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 8 | 440,000 | 3d 16h 53m 20s | Resource Production +49% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 9 | 640,000 | 3d 16h 53m 20s | Resource Production +57% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Production Management II | 10 | 920,000 | 3d 16h 53m 20s | Resource Production +65% | Further increases the resource production of farms, lumber mills, quarries and goldmines. | |
| 3 | Tactical Innovation II | 1 | 7500 | 5h 33m 20s | Commander EXP Gain +5% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 2 | 15,000 | 11h 6m 40s | Commander EXP Gain +10% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 3 | 30,000 | 22h 13m 20s | Commander EXP Gain +15% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 4 | 60,000 | 1d 20h 26m 40s | Commander EXP Gain +21% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 5 | 120,000 | 3d 16h 53m 20s | Commander EXP Gain +27% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 6 | 150,000 | 3d 16h 53m 20s | Commander EXP Gain +34% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 7 | 210,000 | 3d 16h 53m 20s | Commander EXP Gain +41% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 8 | 330,000 | 3d 16h 53m 20s | Commander EXP Gain +49% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 9 | 480,000 | 3d 16h 53m 20s | Commander EXP Gain +57% | Further increases EXP obtained by commanders. | |
| 3 | Tactical Innovation II | 10 | 690,000 | 3d 16h 53m 20s | Commander EXP Gain +65% | Further increases EXP obtained by commanders. | |
| 3 | Treaties II | 1 | 7500 | 5h 33m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 2 | 15,000 | 11h 6m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 3 | 30,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 4 | 60,000 | 1d 20h 26m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 5 | 120,000 | 3d 16h 53m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 6 | 150,000 | 3d 16h 53m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 7 | 210,000 | 3d 16h 53m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 8 | 330,000 | 3d 16h 53m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 9 | 480,000 | 3d 16h 53m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Treaties II | 10 | 690,000 | 3d 16h 53m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 3 | Cultural Exchange II | 1 | 7500 | 5h 33m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 2 | 15,000 | 11h 6m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 3 | 30,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 4 | 60,000 | 1d 20h 26m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 5 | 120,000 | 3d 16h 53m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 6 | 150,000 | 3d 16h 53m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 7 | 210,000 | 3d 16h 53m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 8 | 330,000 | 3d 16h 53m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 9 | 480,000 | 3d 16h 53m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Cultural Exchange II | 10 | 690,000 | 3d 16h 53m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 3 | Travel Rations II | 1 | 10,000 | 5h 33m 20s | Action Point Recovery +5% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 2 | 20,000 | 11h 6m 40s | Action Point Recovery +10% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 3 | 40,000 | 22h 13m 20s | Action Point Recovery +15% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 4 | 80,000 | 1d 20h 26m 40s | Action Point Recovery +21% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 5 | 160,000 | 3d 16h 53m 20s | Action Point Recovery +27% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 6 | 200,000 | 3d 16h 53m 20s | Action Point Recovery +34% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 7 | 280,000 | 3d 16h 53m 20s | Action Point Recovery +41% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 8 | 440,000 | 3d 16h 53m 20s | Action Point Recovery +49% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 9 | 640,000 | 3d 16h 53m 20s | Action Point Recovery +57% | Further increases the recovery speed of Action Points. | |
| 3 | Travel Rations II | 10 | 920,000 | 3d 16h 53m 20s | Action Point Recovery +65% | Further increases the recovery speed of Action Points. | |
| 3 | Military Training II | 1 | 10,000 | 5h 33m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 2 | 20,000 | 11h 6m 40s | Further increases maximum action points. | ||
| 3 | Military Training II | 3 | 40,000 | 22h 13m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 4 | 80,000 | 1d 20h 26m 40s | Further increases maximum action points. | ||
| 3 | Military Training II | 5 | 160,000 | 3d 16h 53m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 6 | 200,000 | 3d 16h 53m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 7 | 280,000 | 3d 16h 53m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 8 | 440,000 | 3d 16h 53m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 9 | 640,000 | 3d 16h 53m 20s | Further increases maximum action points. | ||
| 3 | Military Training II | 10 | 920,000 | 3d 16h 53m 20s | Further increases maximum action points. | ||
| 3 | Wheelbarrow II | 1 | 10,000 | 5h 33m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 2 | 20,000 | 11h 6m 40s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 3 | 40,000 | 22h 13m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 4 | 80,000 | 1d 20h 26m 40s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 5 | 160,000 | 3d 16h 53m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 6 | 200,000 | 3d 16h 53m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 7 | 280,000 | 3d 16h 53m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 8 | 440,000 | 3d 16h 53m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 9 | 640,000 | 3d 16h 53m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Wheelbarrow II | 10 | 920,000 | 3d 16h 53m 20s | Further increases troops' gathering speed on the map for all resources except for gems. | ||
| 3 | Skillful Operation II | 1 | 10,000 | 5h 33m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 2 | 20,000 | 11h 6m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 3 | 40,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 4 | 80,000 | 1d 20h 26m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 5 | 160,000 | 3d 16h 53m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 6 | 200,000 | 3d 16h 53m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 7 | 280,000 | 3d 16h 53m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 8 | 440,000 | 3d 16h 53m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 9 | 640,000 | 3d 16h 53m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 3 | Skillful Operation II | 10 | 920,000 | 3d 16h 53m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 4 | Quenched Blades I | 1 | 15,000 | 1h | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 4 | Quenched Blades I | 2 | 30,000 | 3h | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 4 | Quenched Blades I | 3 | 60,000 | 9h | Infantry Attack +5% | Increases the Attack of infantry units. | |
| 4 | Quenched Blades I | 4 | 120,000 | 22h 13m 20s | Infantry Attack +7% | Increases the Attack of infantry units. | |
| 4 | Quenched Blades I | 5 | 240,000 | 1d 20h 26m 40s | Infantry Attack +10% | Increases the Attack of infantry units. | |
| 4 | Improved Bows I | 1 | 15,000 | 1h | Archer Attack +1% | Increases the Attack of archer units. | |
| 4 | Improved Bows I | 2 | 30,000 | 3h | Archer Attack +3% | Increases the Attack of archer units. | |
| 4 | Improved Bows I | 3 | 60,000 | 9h | Archer Attack +5% | Increases the Attack of archer units. | |
| 4 | Improved Bows I | 4 | 120,000 | 22h 13m 20s | Archer Attack +7% | Increases the Attack of archer units. | |
| 4 | Improved Bows I | 5 | 240,000 | 1d 20h 26m 40s | Archer Attack +10% | Increases the Attack of archer units. | |
| 4 | Mounted Combat Techniques I | 1 | 15,000 | 1h | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques I | 2 | 30,000 | 3h | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques I | 3 | 60,000 | 9h | Cavalry Attack +5% | Increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques I | 4 | 120,000 | 22h 13m 20s | Cavalry Attack +7% | Increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques I | 5 | 240,000 | 1d 20h 26m 40s | Cavalry Attack +10% | Increases the Attack of cavalry units. | |
| 4 | Improved Projectiles I | 1 | 15,000 | 1h | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 4 | Improved Projectiles I | 2 | 30,000 | 3h | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 4 | Improved Projectiles I | 3 | 60,000 | 9h | Siege Unit Attack +5% | Increases the Attack of siege units. | |
| 4 | Improved Projectiles I | 4 | 120,000 | 22h 13m 20s | Siege Unit Attack +7% | Increases the Attack of siege units. | |
| 4 | Improved Projectiles I | 5 | 240,000 | 1d 20h 26m 40s | Siege Unit Attack +10% | Increases the Attack of siege units. | |
| 4 | Improved Heavy Armor I | 1 | 15,000 | 1h | Infantry Defense +1% | Increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor I | 2 | 30,000 | 3h | Infantry Defense +3% | Increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor I | 3 | 60,000 | 9h | Infantry Defense +5% | Increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor I | 4 | 120,000 | 22h 13m 20s | Infantry Defense +7% | Increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor I | 5 | 240,000 | 1d 20h 26m 40s | Infantry Defense +10% | Increases the Defense of infantry units. | |
| 4 | Improved Leather Armor I | 1 | 15,000 | 1h | Archer Defense +1% | Increases the Defense of archer units. | |
| 4 | Improved Leather Armor I | 2 | 30,000 | 3h | Archer Defense +3% | Increases the Defense of archer units. | |
| 4 | Improved Leather Armor I | 3 | 60,000 | 9h | Archer Defense +5% | Increases the Defense of archer units. | |
| 4 | Improved Leather Armor I | 4 | 120,000 | 22h 13m 20s | Archer Defense +7% | Increases the Defense of archer units. | |
| 4 | Improved Leather Armor I | 5 | 240,000 | 1d 20h 26m 40s | Archer Defense +10% | Increases the Defense of archer units. | |
| 4 | Lighter Equipment I | 1 | 15,000 | 1h | Cavalry Defense +1% | Increases the Defense of cavalry units. | |
| 4 | Lighter Equipment I | 2 | 30,000 | 3h | Cavalry Defense +3% | Increases the Defense of cavalry units. | |
| 4 | Lighter Equipment I | 3 | 60,000 | 9h | Cavalry Defense +5% | Increases the Defense of cavalry units. | |
| 4 | Lighter Equipment I | 4 | 120,000 | 22h 13m 20s | Cavalry Defense +7% | Increases the Defense of cavalry units. | |
| 4 | Lighter Equipment I | 5 | 240,000 | 1d 20h 26m 40s | Cavalry Defense +10% | Increases the Defense of cavalry units. | |
| 4 | Reinforced Axles I | 1 | 15,000 | 1h | Siege Unit Defense +1% | Increases the Defense of siege units. | |
| 4 | Reinforced Axles I | 2 | 30,000 | 3h | Siege Unit Defense +3% | Increases the Defense of siege units. | |
| 4 | Reinforced Axles I | 3 | 60,000 | 9h | Siege Unit Defense +5% | Increases the Defense of siege units. | |
| 4 | Reinforced Axles I | 4 | 120,000 | 22h 13m 20s | Siege Unit Defense +7% | Increases the Defense of siege units. | |
| 4 | Reinforced Axles I | 5 | 240,000 | 1d 20h 26m 40s | Siege Unit Defense +10% | Increases the Defense of siege units. | |
| 4 | Barbarian Reports I | 1 | 15,000 | 2h 46m 40s | Damage to Barbarians +10% | Increases damage dealt to barbarians. | |
| 4 | Barbarian Reports I | 2 | 30,000 | 5h 33m 20s | Damage to Barbarians +22% | Increases damage dealt to barbarians. | |
| 4 | Barbarian Reports I | 3 | 60,000 | 11h 6m 40s | Damage to Barbarians +36% | Increases damage dealt to barbarians. | |
| 4 | Barbarian Reports I | 4 | 120,000 | 22h 13m 20s | Damage to Barbarians +52% | Increases damage dealt to barbarians. | |
| 4 | Barbarian Reports I | 5 | 240,000 | 1d 20h 26m 40s | Damage to Barbarians +70% | Increases damage dealt to barbarians. | |
| 4 | Defensive Stance I | 1 | 15,000 | 2h 46m 40s | Barbarian Damage Taken +1% | Reduces damage taken from barbarians. | |
| 4 | Defensive Stance I | 2 | 30,000 | 5h 33m 20s | Barbarian Damage Taken +3% | Reduces damage taken from barbarians. | |
| 4 | Defensive Stance I | 3 | 60,000 | 11h 6m 40s | Barbarian Damage Taken +6% | Reduces damage taken from barbarians. | |
| 4 | Defensive Stance I | 4 | 120,000 | 22h 13m 20s | Barbarian Damage Taken +10% | Reduces damage taken from barbarians. | |
| 4 | Defensive Stance I | 5 | 240,000 | 1d 20h 26m 40s | Barbarian Damage Taken +15% | Reduces damage taken from barbarians. | |
| 4 | Call to Arms I | 1 | 30,000 | 2h 46m 40s | Unit Capacity +1% | Increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms I | 2 | 60,000 | 5h 33m 20s | Unit Capacity +3% | Increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms I | 3 | 120,000 | 11h 6m 40s | Unit Capacity +5% | Increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms I | 4 | 240,000 | 22h 13m 20s | Unit Capacity +7% | Increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms I | 5 | 480,000 | 1d 20h 26m 40s | Unit Capacity +10% | Increases the Unit Capacity of your commanders. | |
| 4 | Larger Camps | 1 | 30,000 | 2h 46m 40s | Ally Garrison Capacity +10% | Increases your city's reinforcement capacity. | |
| 4 | Larger Camps | 2 | 60,000 | 5h 33m 20s | Ally Garrison Capacity +20% | Increases your city's reinforcement capacity. | |
| 4 | Larger Camps | 3 | 120,000 | 11h 6m 40s | Ally Garrison Capacity +30% | Increases your city's reinforcement capacity. | |
| 4 | Larger Camps | 4 | 240,000 | 22h 13m 20s | Ally Garrison Capacity +40% | Increases your city's reinforcement capacity. | |
| 4 | Larger Camps | 5 | 480,000 | 1d 20h 26m 40s | Ally Garrison Capacity +50% | Increases your city's reinforcement capacity. | |
| 4 | Tourniquets I | 1 | 5000 | 2h 46m 40s | Reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets I | 2 | 10,000 | 5h 33m 20s | Reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets I | 3 | 20,000 | 11h 6m 40s | Reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets I | 4 | 40,000 | 22h 13m 20s | Reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets I | 5 | 80,000 | 1d 20h 26m 40s | Reduces the amount of resources used to heal troops. | ||
| 4 | Plunder I | 1 | 5000 | 2h 46m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder I | 2 | 10,000 | 5h 33m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder I | 3 | 20,000 | 11h 6m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder I | 4 | 40,000 | 22h 13m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder I | 5 | 80,000 | 1d 20h 26m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Quenched Blades II | 1 | 20,000 | 5h 33m 20s | Infantry Attack +1% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 2 | 40,000 | 11h 6m 40s | Infantry Attack +2% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 3 | 80,000 | 22h 13m 20s | Infantry Attack +3% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 4 | 160,000 | 1d 20h 26m 40s | Infantry Attack +5% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 5 | 320,000 | 3d 16h 53m 20s | Infantry Attack +7% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 6 | 400,000 | 3d 16h 53m 20s | Infantry Attack +9% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 7 | 560,000 | 3d 16h 53m 20s | Infantry Attack +11% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 8 | 880,000 | 3d 16h 53m 20s | Infantry Attack +14% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 9 | 1,280,000 | 3d 16h 53m 20s | Infantry Attack +17% | Further increases the Attack of infantry units. | |
| 4 | Quenched Blades II | 10 | 1,840,000 | 3d 16h 53m 20s | Infantry Attack +20% | Further increases the Attack of infantry units. | |
| 4 | Improved Bows II | 1 | 20,000 | 5h 33m 20s | Archer Attack +1% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 2 | 40,000 | 11h 6m 40s | Archer Attack +2% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 3 | 80,000 | 22h 13m 20s | Archer Attack +3% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 4 | 160,000 | 1d 20h 26m 40s | Archer Attack +5% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 5 | 320,000 | 3d 16h 53m 20s | Archer Attack +7% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 6 | 400,000 | 3d 16h 53m 20s | Archer Attack +9% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 7 | 560,000 | 3d 16h 53m 20s | Archer Attack +11% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 8 | 880,000 | 3d 16h 53m 20s | Archer Attack +14% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 9 | 1,280,000 | 3d 16h 53m 20s | Archer Attack +17% | Further increases the Attack of archer units. | |
| 4 | Improved Bows II | 10 | 1,840,000 | 3d 16h 53m 20s | Archer Attack +20% | Further increases the Attack of archer units. | |
| 4 | Mounted Combat Techniques II | 1 | 20,000 | 5h 33m 20s | Cavalry Attack +1% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 2 | 40,000 | 11h 6m 40s | Cavalry Attack +2% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 3 | 80,000 | 22h 13m 20s | Cavalry Attack +3% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 4 | 160,000 | 1d 20h 26m 40s | Cavalry Attack +5% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 5 | 320,000 | 3d 16h 53m 20s | Cavalry Attack +7% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 6 | 400,000 | 3d 16h 53m 20s | Cavalry Attack +9% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 7 | 560,000 | 3d 16h 53m 20s | Cavalry Attack +11% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 8 | 880,000 | 3d 16h 53m 20s | Cavalry Attack +14% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 9 | 1,280,000 | 3d 16h 53m 20s | Cavalry Attack +17% | Further increases the Attack of cavalry units. | |
| 4 | Mounted Combat Techniques II | 10 | 1,840,000 | 3d 16h 53m 20s | Cavalry Attack +20% | Further increases the Attack of cavalry units. | |
| 4 | Improved Projectiles II | 1 | 20,000 | 5h 33m 20s | Siege Unit Attack +1% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 2 | 40,000 | 11h 6m 40s | Siege Unit Attack +2% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 3 | 80,000 | 22h 13m 20s | Siege Unit Attack +3% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 4 | 160,000 | 1d 20h 26m 40s | Siege Unit Attack +5% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 5 | 320,000 | 3d 16h 53m 20s | Siege Unit Attack +7% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 6 | 400,000 | 3d 16h 53m 20s | Siege Unit Attack +9% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 7 | 560,000 | 3d 16h 53m 20s | Siege Unit Attack +11% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 8 | 880,000 | 3d 16h 53m 20s | Siege Unit Attack +14% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 9 | 1,280,000 | 3d 16h 53m 20s | Siege Unit Attack +17% | Further increases the Attack of siege units. | |
| 4 | Improved Projectiles II | 10 | 1,840,000 | 3d 16h 53m 20s | Siege Unit Attack +20% | Further increases the Attack of siege units. | |
| 4 | Improved Heavy Armor II | 1 | 20,000 | 5h 33m 20s | Infantry Defense +1% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 2 | 40,000 | 11h 6m 40s | Infantry Defense +2% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 3 | 80,000 | 22h 13m 20s | Infantry Defense +3% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 4 | 160,000 | 1d 20h 26m 40s | Infantry Defense +5% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 5 | 320,000 | 3d 16h 53m 20s | Infantry Defense +7% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 6 | 400,000 | 3d 16h 53m 20s | Infantry Defense +9% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 7 | 560,000 | 3d 16h 53m 20s | Infantry Defense +11% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 8 | 880,000 | 3d 16h 53m 20s | Infantry Defense +14% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 9 | 1,280,000 | 3d 16h 53m 20s | Infantry Defense +17% | Further increases the Defense of infantry units. | |
| 4 | Improved Heavy Armor II | 10 | 1,840,000 | 3d 16h 53m 20s | Infantry Defense +20% | Further increases the Defense of infantry units. | |
| 4 | Improved Leather Armor II | 1 | 20,000 | 5h 33m 20s | Archer Defense +1% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 2 | 40,000 | 11h 6m 40s | Archer Defense +2% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 3 | 80,000 | 22h 13m 20s | Archer Defense +3% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 4 | 160,000 | 1d 20h 26m 40s | Archer Defense +5% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 5 | 320,000 | 3d 16h 53m 20s | Archer Defense +7% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 6 | 400,000 | 3d 16h 53m 20s | Archer Defense +9% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 7 | 560,000 | 3d 16h 53m 20s | Archer Defense +11% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 8 | 880,000 | 3d 16h 53m 20s | Archer Defense +14% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 9 | 1,280,000 | 3d 16h 53m 20s | Archer Defense +17% | Further increases the Defense of archer units. | |
| 4 | Improved Leather Armor II | 10 | 1,840,000 | 3d 16h 53m 20s | Archer Defense +20% | Further increases the Defense of archer units. | |
| 4 | Lighter Equipment II | 1 | 20,000 | 5h 33m 20s | Cavalry Defense +1% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 2 | 40,000 | 11h 6m 40s | Cavalry Defense +2% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 3 | 80,000 | 22h 13m 20s | Cavalry Defense +3% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 4 | 160,000 | 1d 20h 26m 40s | Cavalry Defense +5% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 5 | 320,000 | 3d 16h 53m 20s | Cavalry Defense +7% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 6 | 400,000 | 3d 16h 53m 20s | Cavalry Defense +9% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 7 | 560,000 | 3d 16h 53m 20s | Cavalry Defense +11% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 8 | 880,000 | 3d 16h 53m 20s | Cavalry Defense +14% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 9 | 1,280,000 | 3d 16h 53m 20s | Cavalry Defense +17% | Further increases the Defense of cavalry units. | |
| 4 | Lighter Equipment II | 10 | 1,840,000 | 3d 16h 53m 20s | Cavalry Defense +20% | Further increases the Defense of cavalry units. | |
| 4 | Reinforced Axles II | 1 | 20,000 | 5h 33m 20s | Siege Unit Defense +1% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 2 | 40,000 | 11h 6m 40s | Siege Unit Defense +2% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 3 | 80,000 | 22h 13m 20s | Siege Unit Defense +3% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 4 | 160,000 | 1d 20h 26m 40s | Siege Unit Defense +5% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 5 | 320,000 | 3d 16h 53m 20s | Siege Unit Defense +7% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 6 | 400,000 | 3d 16h 53m 20s | Siege Unit Defense +9% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 7 | 560,000 | 3d 16h 53m 20s | Siege Unit Defense +11% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 8 | 880,000 | 3d 16h 53m 20s | Siege Unit Defense +14% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 9 | 1,280,000 | 3d 16h 53m 20s | Siege Unit Defense +17% | Further increases the Defense of siege units. | |
| 4 | Reinforced Axles II | 10 | 1,840,000 | 3d 16h 53m 20s | Siege Unit Defense +20% | Further increases the Defense of siege units. | |
| 4 | Barbarian Reports II | 1 | 20,000 | 5h 33m 20s | Damage to Barbarians +10% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 2 | 40,000 | 11h 6m 40s | Damage to Barbarians +20% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 3 | 80,000 | 22h 13m 20s | Damage to Barbarians +30% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 4 | 160,000 | 1d 20h 26m 40s | Damage to Barbarians +42% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 5 | 320,000 | 3d 16h 53m 20s | Damage to Barbarians +54% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 6 | 400,000 | 3d 16h 53m 20s | Damage to Barbarians +68% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 7 | 560,000 | 3d 16h 53m 20s | Damage to Barbarians +82% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 8 | 880,000 | 3d 16h 53m 20s | Damage to Barbarians +98% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 9 | 1,280,000 | 3d 16h 53m 20s | Damage to Barbarians +114% | Further increases damage dealt to barbarians. | |
| 4 | Barbarian Reports II | 10 | 1,840,000 | 3d 16h 53m 20s | Damage to Barbarians +130% | Further increases damage dealt to barbarians. | |
| 4 | Defensive Stance II | 1 | 20,000 | 5h 33m 20s | Barbarian Damage Taken +1% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 2 | 40,000 | 11h 6m 40s | Barbarian Damage Taken +2% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 3 | 80,000 | 22h 13m 20s | Barbarian Damage Taken +4% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 4 | 160,000 | 1d 20h 26m 40s | Barbarian Damage Taken +7% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 5 | 320,000 | 3d 16h 53m 20s | Barbarian Damage Taken +10% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 6 | 400,000 | 3d 16h 53m 20s | Barbarian Damage Taken +13% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 7 | 560,000 | 3d 16h 53m 20s | Barbarian Damage Taken +17% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 8 | 880,000 | 3d 16h 53m 20s | Barbarian Damage Taken +21% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 9 | 1,280,000 | 3d 16h 53m 20s | Barbarian Damage Taken +25% | Further reduces damage taken by barbarians. | |
| 4 | Defensive Stance II | 10 | 1,840,000 | 3d 16h 53m 20s | Barbarian Damage Taken +30% | Further reduces damage taken by barbarians. | |
| 4 | Call to Arms II | 1 | 35,000 | 5h 33m 20s | Unit Capacity +1% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 2 | 70,000 | 11h 6m 40s | Unit Capacity +3% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 3 | 140,000 | 22h 13m 20s | Unit Capacity +5% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 4 | 280,000 | 1d 20h 26m 40s | Unit Capacity +8% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 5 | 560,000 | 3d 16h 53m 20s | Unit Capacity +12% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 6 | 700,000 | 3d 16h 53m 20s | Unit Capacity +16% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 7 | 980,000 | 3d 16h 53m 20s | Unit Capacity +21% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 8 | 1,540,000 | 3d 16h 53m 20s | Unit Capacity +27% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 9 | 2,240,000 | 3d 16h 53m 20s | Unit Capacity +33% | Further increases the Unit Capacity of your commanders. | |
| 4 | Call to Arms II | 10 | 3,220,000 | 3d 16h 53m 20s | Unit Capacity +40% | Further increases the Unit Capacity of your commanders. | |
| 4 | Marching Orders I | 1 | 35,000 | 5h 33m 20s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 2 | 70,000 | 11h 6m 40s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 3 | 140,000 | 22h 13m 20s | Rallied Army Unit Capacity +6% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 4 | 280,000 | 1d 20h 26m 40s | Rallied Army Unit Capacity +10% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 5 | 560,000 | 3d 16h 53m 20s | Rallied Army Unit Capacity +15% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 6 | 700,000 | 3d 16h 53m 20s | Rallied Army Unit Capacity +20% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 7 | 980,000 | 3d 16h 53m 20s | Rallied Army Unit Capacity +26% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 8 | 1,540,000 | 3d 16h 53m 20s | Rallied Army Unit Capacity +33% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 9 | 2,240,000 | 3d 16h 53m 20s | Rallied Army Unit Capacity +41% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Marching Orders I | 10 | 3,220,000 | 3d 16h 53m 20s | Rallied Army Unit Capacity +50% | Increases Unit Capacity of alliance rallied armies. | |
| 4 | Plunder II | 1 | 5000 | 5h 33m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 2 | 10,000 | 11h 6m 40s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 3 | 20,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 4 | 40,000 | 1d 20h 26m 40s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 5 | 80,000 | 3d 16h 53m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 6 | 100,000 | 3d 16h 53m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 7 | 140,000 | 3d 16h 53m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 8 | 220,000 | 3d 16h 53m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 9 | 320,000 | 3d 16h 53m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Plunder II | 10 | 460,000 | 3d 16h 53m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 4 | Tourniquets II | 1 | 10,000 | 5h 33m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 2 | 20,000 | 11h 6m 40s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 3 | 40,000 | 22h 13m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 4 | 80,000 | 1d 20h 26m 40s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 5 | 160,000 | 3d 16h 53m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 6 | 200,000 | 3d 16h 53m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 7 | 280,000 | 3d 16h 53m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 8 | 440,000 | 3d 16h 53m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 9 | 640,000 | 3d 16h 53m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Tourniquets II | 10 | 920,000 | 3d 16h 53m 20s | Further reduces the amount of resources used to heal troops. | ||
| 4 | Improved Morale | 1 | 40,000 | 5h 33m 20s | Damage +1% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 2 | 80,000 | 11h 6m 40s | Damage +2% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 3 | 160,000 | 22h 13m 20s | Damage +4% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 4 | 320,000 | 1d 20h 26m 40s | Damage +7% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 5 | 640,000 | 3d 16h 53m 20s | Damage +10% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 6 | 800,000 | 3d 16h 53m 20s | Damage +13% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 7 | 1,120,000 | 3d 16h 53m 20s | Damage +17% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 8 | 1,760,000 | 3d 16h 53m 20s | Damage +21% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 9 | 2,560,000 | 3d 16h 53m 20s | Damage +25% | Increases damage dealt by troops. | |
| 4 | Improved Morale | 10 | 3,680,000 | 3d 16h 53m 20s | Damage +30% | Increases damage dealt by troops. | |
| 4 | Swift Marching | 1 | 40,000 | 5h 33m 20s | Troop March Speed +1% | Increases march speed of your troops. | |
| 4 | Swift Marching | 2 | 80,000 | 11h 6m 40s | Troop March Speed +2% | Increases march speed of your troops. | |
| 4 | Swift Marching | 3 | 160,000 | 22h 13m 20s | Troop March Speed +4% | Increases march speed of your troops. | |
| 4 | Swift Marching | 4 | 320,000 | 1d 20h 26m 40s | Troop March Speed +7% | Increases march speed of your troops. | |
| 4 | Swift Marching | 5 | 640,000 | 3d 16h 53m 20s | Troop March Speed +10% | Increases march speed of your troops. | |
| 4 | Swift Marching | 6 | 800,000 | 3d 16h 53m 20s | Troop March Speed +13% | Increases march speed of your troops. | |
| 4 | Swift Marching | 7 | 1,120,000 | 3d 16h 53m 20s | Troop March Speed +17% | Increases march speed of your troops. | |
| 4 | Swift Marching | 8 | 1,760,000 | 3d 16h 53m 20s | Troop March Speed +21% | Increases march speed of your troops. | |
| 4 | Swift Marching | 9 | 2,560,000 | 3d 16h 53m 20s | Troop March Speed +25% | Increases march speed of your troops. | |
| 4 | Swift Marching | 10 | 3,680,000 | 3d 16h 53m 20s | Troop March Speed +30% | Increases march speed of your troops. | |
| 5 | Quenched Blades I | 1 | 30,000 | 15m | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades I | 2 | 75,000 | 45m | Infantry Attack +2% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades I | 3 | 120,000 | 2h 15m | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades I | 4 | 165,000 | 5h 33m 20s | Infantry Attack +4% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades I | 5 | 220,000 | 11h 6m 40s | Infantry Attack +5% | Increases the Attack of infantry units. | |
| 5 | Improved Bows I | 1 | 30,000 | 15m | Archer Attack +1% | Increases the Attack of archer units. | |
| 5 | Improved Bows I | 2 | 75,000 | 45m | Archer Attack +2% | Increases the Attack of archer units. | |
| 5 | Improved Bows I | 3 | 120,000 | 2h 15m | Archer Attack +3% | Increases the Attack of archer units. | |
| 5 | Improved Bows I | 4 | 165,000 | 5h 33m 20s | Archer Attack +4% | Increases the Attack of archer units. | |
| 5 | Improved Bows I | 5 | 220,000 | 11h 6m 40s | Archer Attack +5% | Increases the Attack of archer units. | |
| 5 | Mounted Combat Techniques I | 1 | 30,000 | 15m | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques I | 2 | 75,000 | 45m | Cavalry Attack +2% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques I | 3 | 120,000 | 2h 15m | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques I | 4 | 165,000 | 5h 33m 20s | Cavalry Attack +4% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques I | 5 | 220,000 | 11h 6m 40s | Cavalry Attack +5% | Increases the Attack of cavalry units. | |
| 5 | Improved Projectiles I | 1 | 30,000 | 15m | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles I | 2 | 75,000 | 45m | Siege Unit Attack +2% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles I | 3 | 120,000 | 2h 15m | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles I | 4 | 165,000 | 5h 33m 20s | Siege Unit Attack +4% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles I | 5 | 220,000 | 11h 6m 40s | Siege Unit Attack +5% | Increases the Attack of siege units. | |
| 5 | Swift Marching I | 1 | 50,000 | 1h 23m 20s | Troop March Speed +1% | Increases march speed of your troops. | |
| 5 | Swift Marching I | 2 | 100,000 | 2h 46m 40s | Troop March Speed +2% | Increases march speed of your troops. | |
| 5 | Swift Marching I | 3 | 150,000 | 5h 33m 20s | Troop March Speed +3% | Increases march speed of your troops. | |
| 5 | Swift Marching I | 4 | 200,000 | 11h 6m 40s | Troop March Speed +4% | Increases march speed of your troops. | |
| 5 | Swift Marching I | 5 | 300,000 | 22h 13m 20s | Troop March Speed +5% | Increases march speed of your troops. | |
| 5 | Treaties I | 1 | 20,000 | 1h 23m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties I | 2 | 40,000 | 2h 46m 40s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties I | 3 | 60,000 | 5h 33m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties I | 4 | 80,000 | 11h 6m 40s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties I | 5 | 160,000 | 22h 13m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Larger Camps | 1 | 50,000 | 41m 40s | Ally Garrison Capacity +10% | Increases your city's reinforcement capacity. | |
| 5 | Larger Camps | 2 | 100,000 | 1h 23m 20s | Ally Garrison Capacity +25% | Increases your city's reinforcement capacity. | |
| 5 | Larger Camps | 3 | 150,000 | 2h 46m 40s | Ally Garrison Capacity +40% | Increases your city's reinforcement capacity. | |
| 5 | Larger Camps | 4 | 200,000 | 5h 33m 20s | Ally Garrison Capacity +65% | Increases your city's reinforcement capacity. | |
| 5 | Larger Camps | 5 | 300,000 | 11h 6m 40s | Ally Garrison Capacity +100% | Increases your city's reinforcement capacity. | |
| 5 | Cultural Exchange I | 1 | 20,000 | 1h 23m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange I | 2 | 40,000 | 2h 46m 40s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange I | 3 | 60,000 | 5h 33m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange I | 4 | 80,000 | 11h 6m 40s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange I | 5 | 160,000 | 22h 13m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 5 | Barbarian Reports I | 1 | 20,000 | 1h 23m 20s | Damage to Barbarians +5% | Increases damage dealt to barbarians. | |
| 5 | Barbarian Reports I | 2 | 40,000 | 2h 46m 40s | Damage to Barbarians +11% | Increases damage dealt to barbarians. | |
| 5 | Barbarian Reports I | 3 | 60,000 | 5h 33m 20s | Damage to Barbarians +18% | Increases damage dealt to barbarians. | |
| 5 | Barbarian Reports I | 4 | 80,000 | 11h 6m 40s | Damage to Barbarians +26% | Increases damage dealt to barbarians. | |
| 5 | Barbarian Reports I | 5 | 160,000 | 22h 13m 20s | Damage to Barbarians +35% | Increases damage dealt to barbarians. | |
| 5 | First Aid I | 1 | 20,000 | 1h 23m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid I | 2 | 40,000 | 2h 46m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid I | 3 | 60,000 | 5h 33m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid I | 4 | 80,000 | 11h 6m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid I | 5 | 160,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | Skillful Operation I | 1 | 20,000 | 1h 23m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation I | 2 | 40,000 | 2h 46m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation I | 3 | 60,000 | 5h 33m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation I | 4 | 80,000 | 11h 6m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation I | 5 | 160,000 | 22h 13m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Attack Formation | 1 | 100,000 | 1h 23m 20s | Troop Attack +0.5% | Increases attack of all units. | |
| 5 | Attack Formation | 2 | 200,000 | 2h 46m 40s | Troop Attack +1% | Increases attack of all units. | |
| 5 | Attack Formation | 3 | 300,000 | 5h 33m 20s | Troop Attack +1.5% | Increases attack of all units. | |
| 5 | Attack Formation | 4 | 450,000 | 11h 6m 40s | Troop Attack +2% | Increases attack of all units. | |
| 5 | Attack Formation | 5 | 600,000 | 22h 13m 20s | Troop Attack +3% | Increases attack of all units. | |
| 5 | Attack Formation | 6 | 800,000 | 22h 13m 20s | Troop Attack +4% | Increases attack of all units. | |
| 5 | Attack Formation | 7 | 1,200,000 | 22h 13m 20s | Troop Attack +5.5% | Increases attack of all units. | |
| 5 | Attack Formation | 8 | 1,600,000 | 22h 13m 20s | Troop Attack +7% | Increases attack of all units. | |
| 5 | Attack Formation | 9 | 2,000,000 | 22h 13m 20s | Troop Attack +8.5% | Increases attack of all units. | |
| 5 | Attack Formation | 10 | 2,400,000 | 22h 13m 20s | Troop Attack +12% | Increases attack of all units. | |
| 5 | Plunder I | 1 | 20,000 | 1h 23m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion I | 1 | 20,000 | 1h 23m 20s | Reserve Troop Capacity +2% | Improves Forward Camp reserve capacity. | |
| 5 | Plunder I | 2 | 40,000 | 2h 46m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion I | 2 | 40,000 | 2h 46m 40s | Reserve Troop Capacity +6% | Improves Forward Camp reserve capacity. | |
| 5 | Plunder I | 3 | 60,000 | 5h 33m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion I | 3 | 60,000 | 5h 33m 20s | Reserve Troop Capacity +12% | Improves Forward Camp reserve capacity. | |
| 5 | Plunder I | 4 | 80,000 | 11h 6m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion I | 4 | 80,000 | 11h 6m 40s | Reserve Troop Capacity +20% | Improves Forward Camp reserve capacity. | |
| 5 | Plunder I | 5 | 160,000 | 22h 13m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion I | 5 | 160,000 | 22h 13m 20s | Reserve Troop Capacity +30% | Improves Forward Camp reserve capacity. | |
| 5 | Quenched Blades II | 1 | 80,000 | 1h 23m 20s | Infantry Attack +0.5% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 2 | 120,000 | 2h 46m 40s | Infantry Attack +1% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 3 | 200,000 | 5h 33m 20s | Infantry Attack +1.5% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 4 | 240,000 | 11h 6m 40s | Infantry Attack +2% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 5 | 320,000 | 22h 13m 20s | Infantry Attack +2.5% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 6 | 400,000 | 22h 13m 20s | Infantry Attack +3.5% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 7 | 480,000 | 22h 13m 20s | Infantry Attack +4.5% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 8 | 560,000 | 22h 13m 20s | Infantry Attack +5.5% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 9 | 640,000 | 22h 13m 20s | Infantry Attack +7% | Further increases the Attack of infantry units. | |
| 5 | Quenched Blades II | 10 | 720,000 | 22h 13m 20s | Infantry Attack +10% | Further increases the Attack of infantry units. | |
| 5 | Improved Bows II | 1 | 80,000 | 1h 23m 20s | Archer Attack +0.5% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 2 | 120,000 | 2h 46m 40s | Archer Attack +1% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 3 | 200,000 | 5h 33m 20s | Archer Attack +1.5% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 4 | 240,000 | 11h 6m 40s | Archer Attack +2% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 5 | 320,000 | 22h 13m 20s | Archer Attack +2.5% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 6 | 400,000 | 22h 13m 20s | Archer Attack +3.5% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 7 | 480,000 | 22h 13m 20s | Archer Attack +4.5% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 8 | 560,000 | 22h 13m 20s | Archer Attack +5.5% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 9 | 640,000 | 22h 13m 20s | Archer Attack +7% | Further increases the Attack of archer units. | |
| 5 | Improved Bows II | 10 | 720,000 | 22h 13m 20s | Archer Attack +10% | Further increases the Attack of archer units. | |
| 5 | Mounted Combat Techniques II | 1 | 80,000 | 1h 23m 20s | Cavalry Attack +0.5% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 2 | 120,000 | 2h 46m 40s | Cavalry Attack +1% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 3 | 200,000 | 5h 33m 20s | Cavalry Attack +1.5% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 4 | 240,000 | 11h 6m 40s | Cavalry Attack +2% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 5 | 320,000 | 22h 13m 20s | Cavalry Attack +2.5% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 6 | 400,000 | 22h 13m 20s | Cavalry Attack +3.5% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 7 | 480,000 | 22h 13m 20s | Cavalry Attack +4.5% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 8 | 560,000 | 22h 13m 20s | Cavalry Attack +5.5% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 9 | 640,000 | 22h 13m 20s | Cavalry Attack +7% | Further increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques II | 10 | 720,000 | 22h 13m 20s | Cavalry Attack +10% | Further increases the Attack of cavalry units. | |
| 5 | Improved Projectiles II | 1 | 80,000 | 1h 23m 20s | Siege Unit Attack +0.5% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 2 | 120,000 | 2h 46m 40s | Siege Unit Attack +1% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 3 | 200,000 | 5h 33m 20s | Siege Unit Attack +1.5% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 4 | 240,000 | 11h 6m 40s | Siege Unit Attack +2% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 5 | 320,000 | 22h 13m 20s | Siege Unit Attack +2.5% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 6 | 400,000 | 22h 13m 20s | Siege Unit Attack +3.5% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 7 | 480,000 | 22h 13m 20s | Siege Unit Attack +4.5% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 8 | 560,000 | 22h 13m 20s | Siege Unit Attack +5.5% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 9 | 640,000 | 22h 13m 20s | Siege Unit Attack +7% | Further increases the Attack of siege units. | |
| 5 | Improved Projectiles II | 10 | 720,000 | 22h 13m 20s | Siege Unit Attack +10% | Further increases the Attack of siege units. | |
| 5 | Swift Marching II | 1 | 80,000 | 1h 23m 20s | Troop March Speed +0.5% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 2 | 120,000 | 2h 46m 40s | Troop March Speed +1% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 3 | 200,000 | 5h 33m 20s | Troop March Speed +1.5% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 4 | 240,000 | 11h 6m 40s | Troop March Speed +2% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 5 | 320,000 | 22h 13m 20s | Troop March Speed +2.5% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 6 | 400,000 | 22h 13m 20s | Troop March Speed +3.5% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 7 | 480,000 | 22h 13m 20s | Troop March Speed +4.5% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 8 | 560,000 | 22h 13m 20s | Troop March Speed +5.5% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 9 | 640,000 | 22h 13m 20s | Troop March Speed +7% | Further increases the march speed of your troops. | |
| 5 | Swift Marching II | 10 | 720,000 | 22h 13m 20s | Troop March Speed +10% | Further increases the march speed of your troops. | |
| 5 | Treaties II | 1 | 30,000 | 1h 23m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 2 | 60,000 | 2h 46m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 3 | 90,000 | 5h 33m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 4 | 120,000 | 11h 6m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 5 | 150,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 6 | 200,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 7 | 250,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 8 | 300,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 9 | 400,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Treaties II | 10 | 500,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 5 | Marching Orders I | 1 | 80,000 | 1h 23m 20s | Rallied Army Unit Capacity +0.5% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 2 | 120,000 | 2h 46m 40s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 3 | 200,000 | 5h 33m 20s | Rallied Army Unit Capacity +1.5% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 4 | 240,000 | 11h 6m 40s | Rallied Army Unit Capacity +2% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 5 | 320,000 | 22h 13m 20s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 6 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +4% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 7 | 480,000 | 22h 13m 20s | Rallied Army Unit Capacity +6% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 8 | 560,000 | 22h 13m 20s | Rallied Army Unit Capacity +8% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 9 | 640,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders I | 10 | 720,000 | 22h 13m 20s | Rallied Army Unit Capacity +15% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Cultural Exchange II | 1 | 30,000 | 1h 23m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 2 | 60,000 | 2h 46m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 3 | 90,000 | 5h 33m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 4 | 120,000 | 11h 6m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 5 | 150,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 6 | 200,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 7 | 250,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 8 | 300,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 9 | 400,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Cultural Exchange II | 10 | 500,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 5 | Barbarian Reports II | 1 | 30,000 | 1h 23m 20s | Damage to Barbarians +5% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 2 | 60,000 | 2h 46m 40s | Damage to Barbarians +10% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 3 | 90,000 | 5h 33m 20s | Damage to Barbarians +15% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 4 | 120,000 | 11h 6m 40s | Damage to Barbarians +20% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 5 | 150,000 | 22h 13m 20s | Damage to Barbarians +25% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 6 | 200,000 | 22h 13m 20s | Damage to Barbarians +30% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 7 | 250,000 | 22h 13m 20s | Damage to Barbarians +35% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 8 | 300,000 | 22h 13m 20s | Damage to Barbarians +40% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 9 | 400,000 | 22h 13m 20s | Damage to Barbarians +50% | Further increases damage dealt to barbarians. | |
| 5 | Barbarian Reports II | 10 | 500,000 | 22h 13m 20s | Damage to Barbarians +65% | Further increases damage dealt to barbarians. | |
| 5 | First Aid II | 1 | 30,000 | 1h 23m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 2 | 60,000 | 2h 46m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 3 | 90,000 | 5h 33m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 4 | 120,000 | 11h 6m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 5 | 150,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 6 | 200,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 7 | 250,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 8 | 300,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 9 | 400,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | First Aid II | 10 | 500,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 5 | Plunder II | 1 | 30,000 | 1h 23m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 1 | 50,000 | 1h 23m 20s | Reserve Troop Capacity +5% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 2 | 60,000 | 2h 46m 40s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 2 | 50,000 | 2h 46m 40s | Reserve Troop Capacity +10% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 3 | 90,000 | 5h 33m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 3 | 100,000 | 5h 33m 20s | Reserve Troop Capacity +20% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 4 | 120,000 | 11h 6m 40s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 4 | 100,000 | 11h 6m 40s | Reserve Troop Capacity +30% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 5 | 150,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 5 | 200,000 | 22h 13m 20s | Reserve Troop Capacity +50% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 6 | 200,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 6 | 300,000 | 22h 13m 20s | Reserve Troop Capacity +80% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 7 | 250,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 7 | 300,000 | 22h 13m 20s | Reserve Troop Capacity +110% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 8 | 300,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 8 | 400,000 | 22h 13m 20s | Reserve Troop Capacity +150% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 9 | 400,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 9 | 500,000 | 22h 13m 20s | Reserve Troop Capacity +200% | Further improves Forward Camp reserve capacity. | |
| 5 | Plunder II | 10 | 500,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 5 | Reserve Expansion II | 10 | 500,000 | 22h 13m 20s | Reserve Troop Capacity +250% | Further improves Forward Camp reserve capacity. | |
| 5 | Call to Arms I | 1 | 80,000 | 1h 23m 20s | Unit Capacity +0.5% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 2 | 120,000 | 2h 46m 40s | Unit Capacity +1% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 3 | 200,000 | 5h 33m 20s | Unit Capacity +1.5% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 4 | 240,000 | 11h 6m 40s | Unit Capacity +2% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 5 | 320,000 | 22h 13m 20s | Unit Capacity +3% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 6 | 400,000 | 22h 13m 20s | Unit Capacity +4% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 7 | 480,000 | 22h 13m 20s | Unit Capacity +6% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 8 | 560,000 | 22h 13m 20s | Unit Capacity +8% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 9 | 640,000 | 22h 13m 20s | Unit Capacity +11% | Increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms I | 10 | 720,000 | 22h 13m 20s | Unit Capacity +15% | Increases the Unit Capacity of your commanders. | |
| 5 | Skillful Operation II | 1 | 30,000 | 1h 23m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 2 | 60,000 | 2h 46m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 3 | 90,000 | 5h 33m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 4 | 120,000 | 11h 6m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 5 | 150,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 6 | 200,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 7 | 250,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 8 | 300,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 9 | 400,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Skillful Operation II | 10 | 500,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 5 | Quenched Blades III | 1 | 100,000 | 1h 23m 20s | Infantry Attack +0.5% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 2 | 150,000 | 2h 46m 40s | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 3 | 200,000 | 5h 33m 20s | Infantry Attack +1.5% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 4 | 250,000 | 11h 6m 40s | Infantry Attack +2% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 5 | 300,000 | 22h 13m 20s | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 6 | 500,000 | 22h 13m 20s | Infantry Attack +4% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 7 | 700,000 | 22h 13m 20s | Infantry Attack +6% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 8 | 1,000,000 | 22h 13m 20s | Infantry Attack +8% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 9 | 1,250,000 | 22h 13m 20s | Infantry Attack +11% | Increases the Attack of infantry units. | |
| 5 | Quenched Blades III | 10 | 1,500,000 | 22h 13m 20s | Infantry Attack +15% | Increases the Attack of infantry units. | |
| 5 | Improved Bows III | 1 | 100,000 | 1h 23m 20s | Archer Attack +0.5% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 2 | 150,000 | 2h 46m 40s | Archer Attack +1% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 3 | 200,000 | 5h 33m 20s | Archer Attack +1.5% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 4 | 250,000 | 11h 6m 40s | Archer Attack +2% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 5 | 300,000 | 22h 13m 20s | Archer Attack +3% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 6 | 500,000 | 22h 13m 20s | Archer Attack +4% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 7 | 700,000 | 22h 13m 20s | Archer Attack +6% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 8 | 1,000,000 | 22h 13m 20s | Archer Attack +8% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 9 | 1,250,000 | 22h 13m 20s | Archer Attack +11% | Increases the Attack of archer units. | |
| 5 | Improved Bows III | 10 | 1,500,000 | 22h 13m 20s | Archer Attack +15% | Increases the Attack of archer units. | |
| 5 | Mounted Combat Techniques III | 1 | 100,000 | 1h 23m 20s | Cavalry Attack +0.5% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 2 | 150,000 | 2h 46m 40s | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 3 | 200,000 | 5h 33m 20s | Cavalry Attack +1.5% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 4 | 250,000 | 11h 6m 40s | Cavalry Attack +2% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 5 | 300,000 | 22h 13m 20s | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 6 | 500,000 | 22h 13m 20s | Cavalry Attack +4% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 7 | 700,000 | 22h 13m 20s | Cavalry Attack +6% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 8 | 1,000,000 | 22h 13m 20s | Cavalry Attack +8% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 9 | 1,250,000 | 22h 13m 20s | Cavalry Attack +11% | Increases the Attack of cavalry units. | |
| 5 | Mounted Combat Techniques III | 10 | 1,500,000 | 22h 13m 20s | Cavalry Attack +15% | Increases the Attack of cavalry units. | |
| 5 | Improved Projectiles III | 1 | 100,000 | 1h 23m 20s | Siege Unit Attack +0.5% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 2 | 150,000 | 2h 46m 40s | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 3 | 200,000 | 5h 33m 20s | Siege Unit Attack +1.5% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 4 | 250,000 | 11h 6m 40s | Siege Unit Attack +2% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 5 | 300,000 | 22h 13m 20s | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 6 | 500,000 | 22h 13m 20s | Siege Unit Attack +4% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 7 | 700,000 | 22h 13m 20s | Siege Unit Attack +6% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 8 | 1,000,000 | 22h 13m 20s | Siege Unit Attack +8% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 9 | 1,250,000 | 22h 13m 20s | Siege Unit Attack +11% | Increases the Attack of siege units. | |
| 5 | Improved Projectiles III | 10 | 1,500,000 | 22h 13m 20s | Siege Unit Attack +15% | Increases the Attack of siege units. | |
| 5 | Swift Marching III | 1 | 50,000 | 1h 23m 20s | Troop March Speed +0.5% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 2 | 100,000 | 2h 46m 40s | Troop March Speed +1% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 3 | 150,000 | 5h 33m 20s | Troop March Speed +1.5% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 4 | 200,000 | 11h 6m 40s | Troop March Speed +2% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 5 | 250,000 | 22h 13m 20s | Troop March Speed +3% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 6 | 300,000 | 22h 13m 20s | Troop March Speed +4% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 7 | 400,000 | 22h 13m 20s | Troop March Speed +6% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 8 | 600,000 | 22h 13m 20s | Troop March Speed +8% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 9 | 900,000 | 22h 13m 20s | Troop March Speed +11% | Increases the march speed of your troops even more. | |
| 5 | Swift Marching III | 10 | 1,500,000 | 22h 13m 20s | Troop March Speed +15% | Increases the march speed of your troops even more. | |
| 5 | Special Concoctions I | 1 | 50,000 | 1h 23m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 2 | 100,000 | 2h 46m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 3 | 150,000 | 5h 33m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 4 | 200,000 | 11h 6m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 5 | 250,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 6 | 300,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 7 | 400,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 8 | 600,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 9 | 900,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions I | 10 | 1,500,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Marching Orders II | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +5% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +8% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 6 | 300,000 | 22h 13m 20s | Rallied Army Unit Capacity +14% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 7 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +18% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 8 | 600,000 | 22h 13m 20s | Rallied Army Unit Capacity +22% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 9 | 900,000 | 22h 13m 20s | Rallied Army Unit Capacity +27% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Marching Orders II | 10 | 1,500,000 | 22h 13m 20s | Rallied Army Unit Capacity +35% | Increases Unit Capacity of alliance rallied armies. | |
| 5 | Expanded Formations I | 1 | 3,000,000 | 19d 2h 20m | Increases your troop dispatch limit to 6. | ||
| 5 | Dispatch Strategy I | 1 | 50,000 | 13h 53m 20s | Reserve Recovery Speed +5% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 2 | 50,000 | 20h 50m | Reserve Recovery Speed +10% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 3 | 100,000 | 1d 3h 46m 40s | Reserve Recovery Speed +20% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 4 | 100,000 | 1d 10h 43m 20s | Reserve Recovery Speed +30% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 5 | 200,000 | 1d 17h 40m | Reserve Recovery Speed +40% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 6 | 300,000 | 2d 7h 33m 20s | Reserve Recovery Speed +50% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 7 | 300,000 | 2d 7h 33m 20s | Reserve Recovery Speed +60% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 8 | 300,000 | 2d 7h 33m 20s | Reserve Recovery Speed +70% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 9 | 300,000 | 2d 21h 26m 40s | Reserve Recovery Speed +80% | Increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy I | 10 | 700,000 | 3d 11h 20m | Reserve Recovery Speed +100% | Increases Reserve Recovery Speed. | |
| 5 | Call to Arms II | 1 | 40,000 | 1h 23m 20s | Unit Capacity +1% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 2 | 80,000 | 2h 46m 40s | Unit Capacity +3% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 3 | 160,000 | 5h 33m 20s | Unit Capacity +5% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 4 | 500,000 | 11h 6m 40s | Unit Capacity +8% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 5 | 700,000 | 22h 13m 20s | Unit Capacity +11% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 6 | 1,000,000 | 1d 20h 26m 40s | Unit Capacity +14% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 7 | 1,300,000 | 3d 16h 53m 20s | Unit Capacity +18% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 8 | 2,000,000 | 8d 2h 26m 40s | Unit Capacity +22% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 9 | 2,500,000 | 16d 4h 53m 20s | Unit Capacity +27% | Further increases the Unit Capacity of your commanders. | |
| 5 | Call to Arms II | 10 | 3,600,000 | 32d 9h 46m 40s | Unit Capacity +35% | Further increases the Unit Capacity of your commanders. | |
| 5 | Improved Morale | 1 | 40,000 | 1h 23m 20s | Damage +0.5% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 2 | 80,000 | 2h 46m 40s | Damage +1% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 3 | 160,000 | 5h 33m 20s | Damage +1.5% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 4 | 500,000 | 11h 6m 40s | Damage +2% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 5 | 700,000 | 22h 13m 20s | Damage +2.5% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 6 | 1,000,000 | 1d 20h 26m 40s | Damage +3.5% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 7 | 1,300,000 | 3d 16h 53m 20s | Damage +4.5% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 8 | 2,000,000 | 8d 2h 26m 40s | Damage +5.5% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 9 | 2,500,000 | 16d 4h 53m 20s | Damage +7% | Increases damage dealt by troops. | |
| 5 | Improved Morale | 10 | 3,600,000 | 32d 9h 46m 40s | Damage +10% | Increases damage dealt by troops. | |
| 5 | Special Concoctions II | 1 | 50,000 | 1h 23m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 2 | 75,000 | 2h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 3 | 100,000 | 5h 33m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 4 | 300,000 | 11h 6m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 5 | 400,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 6 | 500,000 | 1d 20h 26m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 7 | 600,000 | 3d 16h 53m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 8 | 750,000 | 8d 2h 26m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 9 | 900,000 | 16d 4h 53m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Special Concoctions II | 10 | 1,000,000 | 32d 9h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 5 | Expanded Formations II | 1 | 6,000,000 | 46d 7h 6m 40s | Increases your troop dispatch limit to 7. | ||
| 5 | Dispatch Strategy II | 1 | 100,000 | 1d 17h 40m | Reserve Recovery Speed +5% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 2 | 100,000 | 2d 14h 30m | Reserve Recovery Speed +10% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 3 | 200,000 | 3d 11h 20m | Reserve Recovery Speed +20% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 4 | 200,000 | 4d 8h 10m | Reserve Recovery Speed +30% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 5 | 400,000 | 5d 5h | Reserve Recovery Speed +50% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 6 | 750,000 | 5d 18h 53m 20s | Reserve Recovery Speed +80% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 7 | 750,000 | 5d 18h 53m 20s | Reserve Recovery Speed +110% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 8 | 1,200,000 | 5d 18h 53m 20s | Reserve Recovery Speed +150% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 9 | 1,500,000 | 5d 18h 53m 20s | Reserve Recovery Speed +200% | Further increases Reserve Recovery Speed. | |
| 5 | Dispatch Strategy II | 10 | 1,500,000 | 5d 18h 53m 20s | Reserve Recovery Speed +250% | Further increases Reserve Recovery Speed. | |
| 6 | Quenched Blades I | 1 | 30,000 | 15m | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades I | 2 | 75,000 | 45m | Infantry Attack +2% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades I | 3 | 120,000 | 2h 15m | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades I | 4 | 165,000 | 5h 33m 20s | Infantry Attack +4% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades I | 5 | 220,000 | 11h 6m 40s | Infantry Attack +5% | Increases the Attack of infantry units. | |
| 6 | Improved Bows I | 1 | 30,000 | 15m | Archer Attack +1% | Increases the Attack of archer units. | |
| 6 | Improved Bows I | 2 | 75,000 | 45m | Archer Attack +2% | Increases the Attack of archer units. | |
| 6 | Improved Bows I | 3 | 120,000 | 2h 15m | Archer Attack +3% | Increases the Attack of archer units. | |
| 6 | Improved Bows I | 4 | 165,000 | 5h 33m 20s | Archer Attack +4% | Increases the Attack of archer units. | |
| 6 | Improved Bows I | 5 | 220,000 | 11h 6m 40s | Archer Attack +5% | Increases the Attack of archer units. | |
| 6 | Mounted Combat Techniques I | 1 | 30,000 | 15m | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques I | 2 | 75,000 | 45m | Cavalry Attack +2% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques I | 3 | 120,000 | 2h 15m | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques I | 4 | 165,000 | 5h 33m 20s | Cavalry Attack +4% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques I | 5 | 220,000 | 11h 6m 40s | Cavalry Attack +5% | Increases the Attack of cavalry units. | |
| 6 | Improved Projectiles I | 1 | 30,000 | 15m | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles I | 2 | 75,000 | 45m | Siege Unit Attack +2% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles I | 3 | 120,000 | 2h 15m | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles I | 4 | 165,000 | 5h 33m 20s | Siege Unit Attack +4% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles I | 5 | 220,000 | 11h 6m 40s | Siege Unit Attack +5% | Increases the Attack of siege units. | |
| 6 | Swift Marching I | 1 | 50,000 | 1h 23m 20s | Troop March Speed +1% | Increases march speed of your troops. | |
| 6 | Swift Marching I | 2 | 100,000 | 2h 46m 40s | Troop March Speed +2% | Increases march speed of your troops. | |
| 6 | Swift Marching I | 3 | 150,000 | 5h 33m 20s | Troop March Speed +3% | Increases march speed of your troops. | |
| 6 | Swift Marching I | 4 | 200,000 | 11h 6m 40s | Troop March Speed +4% | Increases march speed of your troops. | |
| 6 | Swift Marching I | 5 | 300,000 | 22h 13m 20s | Troop March Speed +5% | Increases march speed of your troops. | |
| 6 | Treaties I | 1 | 20,000 | 1h 23m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties I | 2 | 40,000 | 2h 46m 40s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties I | 3 | 60,000 | 5h 33m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties I | 4 | 80,000 | 11h 6m 40s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties I | 5 | 160,000 | 22h 13m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Larger Camps | 1 | 50,000 | 41m 40s | Ally Garrison Capacity +10% | Increases your city's reinforcement capacity. | |
| 6 | Larger Camps | 2 | 100,000 | 1h 23m 20s | Ally Garrison Capacity +25% | Increases your city's reinforcement capacity. | |
| 6 | Larger Camps | 3 | 150,000 | 2h 46m 40s | Ally Garrison Capacity +40% | Increases your city's reinforcement capacity. | |
| 6 | Larger Camps | 4 | 200,000 | 5h 33m 20s | Ally Garrison Capacity +65% | Increases your city's reinforcement capacity. | |
| 6 | Larger Camps | 5 | 300,000 | 11h 6m 40s | Ally Garrison Capacity +100% | Increases your city's reinforcement capacity. | |
| 6 | Cultural Exchange I | 1 | 20,000 | 1h 23m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange I | 2 | 40,000 | 2h 46m 40s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange I | 3 | 60,000 | 5h 33m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange I | 4 | 80,000 | 11h 6m 40s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange I | 5 | 160,000 | 22h 13m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 6 | Barbarian Reports I | 1 | 10,000 | 41m 40s | Damage to Barbarians +5% | Increases damage dealt to barbarians. | |
| 6 | Barbarian Reports I | 2 | 20,000 | 1h 23m 20s | Damage to Barbarians +11% | Increases damage dealt to barbarians. | |
| 6 | Barbarian Reports I | 3 | 30,000 | 2h 46m 40s | Damage to Barbarians +18% | Increases damage dealt to barbarians. | |
| 6 | Barbarian Reports I | 4 | 40,000 | 5h 33m 20s | Damage to Barbarians +26% | Increases damage dealt to barbarians. | |
| 6 | Barbarian Reports I | 5 | 80,000 | 11h 6m 40s | Damage to Barbarians +35% | Increases damage dealt to barbarians. | |
| 6 | Skillful Operation I | 1 | 20,000 | 1h 23m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation I | 2 | 40,000 | 2h 46m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation I | 3 | 60,000 | 5h 33m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation I | 4 | 80,000 | 11h 6m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation I | 5 | 160,000 | 22h 13m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | First Aid I | 1 | 20,000 | 1h 23m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid I | 2 | 40,000 | 2h 46m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid I | 3 | 60,000 | 5h 33m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid I | 4 | 80,000 | 11h 6m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid I | 5 | 160,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | Karaku Reports I | 1 | 10,000 | 41m 40s | Damage dealt to Karaku warriors +3% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports I | 2 | 20,000 | 1h 23m 20s | Damage dealt to Karaku warriors +6% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports I | 3 | 30,000 | 2h 46m 40s | Damage dealt to Karaku warriors +10% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports I | 4 | 40,000 | 5h 33m 20s | Damage dealt to Karaku warriors +15% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports I | 5 | 80,000 | 11h 6m 40s | Damage dealt to Karaku warriors +20% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Attack Formation | 1 | 100,000 | 1h 23m 20s | Troop Attack +0.5% | Increases attack of all units. | |
| 6 | Attack Formation | 2 | 200,000 | 2h 46m 40s | Troop Attack +1% | Increases attack of all units. | |
| 6 | Attack Formation | 3 | 300,000 | 5h 33m 20s | Troop Attack +1.5% | Increases attack of all units. | |
| 6 | Attack Formation | 4 | 450,000 | 11h 6m 40s | Troop Attack +2% | Increases attack of all units. | |
| 6 | Attack Formation | 5 | 600,000 | 22h 13m 20s | Troop Attack +3% | Increases attack of all units. | |
| 6 | Attack Formation | 6 | 800,000 | 22h 13m 20s | Troop Attack +4% | Increases attack of all units. | |
| 6 | Attack Formation | 7 | 1,200,000 | 22h 13m 20s | Troop Attack +5.5% | Increases attack of all units. | |
| 6 | Attack Formation | 8 | 1,600,000 | 22h 13m 20s | Troop Attack +7% | Increases attack of all units. | |
| 6 | Attack Formation | 9 | 2,000,000 | 22h 13m 20s | Troop Attack +8.5% | Increases attack of all units. | |
| 6 | Attack Formation | 10 | 2,400,000 | 22h 13m 20s | Troop Attack +12% | Increases attack of all units. | |
| 6 | Plunder I | 1 | 20,000 | 1h 23m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder I | 2 | 40,000 | 2h 46m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder I | 3 | 60,000 | 5h 33m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder I | 4 | 80,000 | 11h 6m 40s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder I | 5 | 160,000 | 22h 13m 20s | Increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Quenched Blades II | 1 | 80,000 | 1h 23m 20s | Infantry Attack +0.5% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 2 | 120,000 | 2h 46m 40s | Infantry Attack +1% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 3 | 200,000 | 5h 33m 20s | Infantry Attack +1.5% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 4 | 240,000 | 11h 6m 40s | Infantry Attack +2% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 5 | 320,000 | 22h 13m 20s | Infantry Attack +2.5% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 6 | 400,000 | 22h 13m 20s | Infantry Attack +3.5% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 7 | 480,000 | 22h 13m 20s | Infantry Attack +4.5% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 8 | 560,000 | 22h 13m 20s | Infantry Attack +5.5% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 9 | 640,000 | 22h 13m 20s | Infantry Attack +7% | Further increases the Attack of infantry units. | |
| 6 | Quenched Blades II | 10 | 720,000 | 22h 13m 20s | Infantry Attack +10% | Further increases the Attack of infantry units. | |
| 6 | Improved Bows II | 1 | 80,000 | 1h 23m 20s | Archer Attack +0.5% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 2 | 120,000 | 2h 46m 40s | Archer Attack +1% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 3 | 200,000 | 5h 33m 20s | Archer Attack +1.5% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 4 | 240,000 | 11h 6m 40s | Archer Attack +2% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 5 | 320,000 | 22h 13m 20s | Archer Attack +2.5% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 6 | 400,000 | 22h 13m 20s | Archer Attack +3.5% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 7 | 480,000 | 22h 13m 20s | Archer Attack +4.5% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 8 | 560,000 | 22h 13m 20s | Archer Attack +5.5% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 9 | 640,000 | 22h 13m 20s | Archer Attack +7% | Further increases the Attack of archer units. | |
| 6 | Improved Bows II | 10 | 720,000 | 22h 13m 20s | Archer Attack +10% | Further increases the Attack of archer units. | |
| 6 | Mounted Combat Techniques II | 1 | 80,000 | 1h 23m 20s | Cavalry Attack +0.5% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 2 | 120,000 | 2h 46m 40s | Cavalry Attack +1% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 3 | 200,000 | 5h 33m 20s | Cavalry Attack +1.5% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 4 | 240,000 | 11h 6m 40s | Cavalry Attack +2% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 5 | 320,000 | 22h 13m 20s | Cavalry Attack +2.5% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 6 | 400,000 | 22h 13m 20s | Cavalry Attack +3.5% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 7 | 480,000 | 22h 13m 20s | Cavalry Attack +4.5% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 8 | 560,000 | 22h 13m 20s | Cavalry Attack +5.5% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 9 | 640,000 | 22h 13m 20s | Cavalry Attack +7% | Further increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques II | 10 | 720,000 | 22h 13m 20s | Cavalry Attack +10% | Further increases the Attack of cavalry units. | |
| 6 | Improved Projectiles II | 1 | 80,000 | 1h 23m 20s | Siege Unit Attack +0.5% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 2 | 120,000 | 2h 46m 40s | Siege Unit Attack +1% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 3 | 200,000 | 5h 33m 20s | Siege Unit Attack +1.5% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 4 | 240,000 | 11h 6m 40s | Siege Unit Attack +2% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 5 | 320,000 | 22h 13m 20s | Siege Unit Attack +2.5% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 6 | 400,000 | 22h 13m 20s | Siege Unit Attack +3.5% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 7 | 480,000 | 22h 13m 20s | Siege Unit Attack +4.5% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 8 | 560,000 | 22h 13m 20s | Siege Unit Attack +5.5% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 9 | 640,000 | 22h 13m 20s | Siege Unit Attack +7% | Further increases the Attack of siege units. | |
| 6 | Improved Projectiles II | 10 | 720,000 | 22h 13m 20s | Siege Unit Attack +10% | Further increases the Attack of siege units. | |
| 6 | Swift Marching II | 1 | 80,000 | 1h 23m 20s | Troop March Speed +0.5% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 2 | 120,000 | 2h 46m 40s | Troop March Speed +1% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 3 | 200,000 | 5h 33m 20s | Troop March Speed +1.5% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 4 | 240,000 | 11h 6m 40s | Troop March Speed +2% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 5 | 320,000 | 22h 13m 20s | Troop March Speed +2.5% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 6 | 400,000 | 22h 13m 20s | Troop March Speed +3.5% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 7 | 480,000 | 22h 13m 20s | Troop March Speed +4.5% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 8 | 560,000 | 22h 13m 20s | Troop March Speed +5.5% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 9 | 640,000 | 22h 13m 20s | Troop March Speed +7% | Further increases the march speed of your troops. | |
| 6 | Swift Marching II | 10 | 720,000 | 22h 13m 20s | Troop March Speed +10% | Further increases the march speed of your troops. | |
| 6 | Treaties II | 1 | 30,000 | 1h 23m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 2 | 60,000 | 2h 46m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 3 | 90,000 | 5h 33m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 4 | 120,000 | 11h 6m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 5 | 150,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 6 | 200,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 7 | 250,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 8 | 300,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 9 | 400,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Treaties II | 10 | 500,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 6 | Marching Orders I | 1 | 80,000 | 1h 23m 20s | Rallied Army Unit Capacity +0.5% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 2 | 120,000 | 2h 46m 40s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 3 | 200,000 | 5h 33m 20s | Rallied Army Unit Capacity +1.5% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 4 | 240,000 | 11h 6m 40s | Rallied Army Unit Capacity +2% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 5 | 320,000 | 22h 13m 20s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 6 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +4% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 7 | 480,000 | 22h 13m 20s | Rallied Army Unit Capacity +6% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 8 | 560,000 | 22h 13m 20s | Rallied Army Unit Capacity +8% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 9 | 640,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders I | 10 | 720,000 | 22h 13m 20s | Rallied Army Unit Capacity +15% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Cultural Exchange II | 1 | 30,000 | 1h 23m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 2 | 60,000 | 2h 46m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 3 | 90,000 | 5h 33m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 4 | 120,000 | 11h 6m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 5 | 150,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 6 | 200,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 7 | 250,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 8 | 300,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 9 | 400,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Cultural Exchange II | 10 | 500,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 6 | Barbarian Reports II | 1 | 15,000 | 41m 40s | Damage to Barbarians +5% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 2 | 30,000 | 1h 23m 20s | Damage to Barbarians +10% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 3 | 45,000 | 2h 46m 40s | Damage to Barbarians +15% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 4 | 60,000 | 5h 33m 20s | Damage to Barbarians +20% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 5 | 75,000 | 11h 6m 40s | Damage to Barbarians +25% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 6 | 100,000 | 11h 6m 40s | Damage to Barbarians +30% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 7 | 125,000 | 11h 6m 40s | Damage to Barbarians +35% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 8 | 150,000 | 11h 6m 40s | Damage to Barbarians +40% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 9 | 200,000 | 11h 6m 40s | Damage to Barbarians +50% | Further increases damage dealt to barbarians. | |
| 6 | Barbarian Reports II | 10 | 250,000 | 11h 6m 40s | Damage to Barbarians +65% | Further increases damage dealt to barbarians. | |
| 6 | Plunder II | 1 | 30,000 | 1h 23m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 2 | 60,000 | 2h 46m 40s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 3 | 90,000 | 5h 33m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 4 | 120,000 | 11h 6m 40s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 5 | 150,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 6 | 200,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 7 | 250,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 8 | 300,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 9 | 400,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | Plunder II | 10 | 500,000 | 22h 13m 20s | Further increases the number of Crystals dropped after defeating Kahar the Hidden. | ||
| 6 | First Aid II | 1 | 30,000 | 1h 23m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 2 | 60,000 | 2h 46m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 3 | 90,000 | 5h 33m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 4 | 120,000 | 11h 6m 40s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 5 | 150,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 6 | 200,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 7 | 250,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 8 | 300,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 9 | 400,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | First Aid II | 10 | 500,000 | 22h 13m 20s | Heal a portion of your slightly wounded units after defeating barbarians. | ||
| 6 | Karaku Reports II | 1 | 15,000 | 41m 40s | Damage dealt to Karaku warriors +5% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 1 | 15,000 | 41m 40s | Damage dealt to Karaku warriors +10% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 2 | 30,000 | 1h 23m 20s | Damage dealt to Karaku warriors +10% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 2 | 30,000 | 1h 23m 20s | Damage dealt to Karaku warriors +15% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 3 | 45,000 | 2h 46m 40s | Damage dealt to Karaku warriors +15% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 3 | 45,000 | 2h 46m 40s | Damage dealt to Karaku warriors +20% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 4 | 60,000 | 5h 33m 20s | Damage dealt to Karaku warriors +20% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 4 | 60,000 | 5h 33m 20s | Damage dealt to Karaku warriors +25% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 5 | 75,000 | 11h 6m 40s | Damage dealt to Karaku warriors +30% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 6 | 100,000 | 11h 6m 40s | Damage dealt to Karaku warriors +40% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 7 | 125,000 | 11h 6m 40s | Damage dealt to Karaku warriors +50% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 8 | 150,000 | 11h 6m 40s | Damage dealt to Karaku warriors +60% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 9 | 200,000 | 11h 6m 40s | Damage dealt to Karaku warriors +70% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Karaku Reports II | 10 | 250,000 | 11h 6m 40s | Damage dealt to Karaku warriors +80% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 6 | Call to Arms I | 1 | 80,000 | 1h 23m 20s | Unit Capacity +0.5% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 2 | 120,000 | 2h 46m 40s | Unit Capacity +1% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 3 | 200,000 | 5h 33m 20s | Unit Capacity +1.5% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 4 | 240,000 | 11h 6m 40s | Unit Capacity +2% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 5 | 320,000 | 22h 13m 20s | Unit Capacity +3% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 6 | 400,000 | 22h 13m 20s | Unit Capacity +4% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 7 | 480,000 | 22h 13m 20s | Unit Capacity +6% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 8 | 560,000 | 22h 13m 20s | Unit Capacity +8% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 9 | 640,000 | 22h 13m 20s | Unit Capacity +11% | Increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms I | 10 | 720,000 | 22h 13m 20s | Unit Capacity +15% | Increases the Unit Capacity of your commanders. | |
| 6 | Skillful Operation II | 1 | 30,000 | 1h 23m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 2 | 60,000 | 2h 46m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 3 | 90,000 | 5h 33m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 4 | 120,000 | 11h 6m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 5 | 150,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 6 | 200,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 7 | 250,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 8 | 300,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 9 | 400,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Skillful Operation II | 10 | 500,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 6 | Quenched Blades III | 1 | 100,000 | 1h 23m 20s | Infantry Attack +0.5% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 2 | 150,000 | 2h 46m 40s | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 3 | 200,000 | 5h 33m 20s | Infantry Attack +1.5% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 4 | 250,000 | 11h 6m 40s | Infantry Attack +2% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 5 | 300,000 | 22h 13m 20s | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 6 | 500,000 | 22h 13m 20s | Infantry Attack +4% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 7 | 700,000 | 22h 13m 20s | Infantry Attack +6% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 8 | 1,000,000 | 22h 13m 20s | Infantry Attack +8% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 9 | 1,250,000 | 22h 13m 20s | Infantry Attack +11% | Increases the Attack of infantry units. | |
| 6 | Quenched Blades III | 10 | 1,500,000 | 22h 13m 20s | Infantry Attack +15% | Increases the Attack of infantry units. | |
| 6 | Improved Bows III | 1 | 100,000 | 1h 23m 20s | Archer Attack +0.5% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 2 | 150,000 | 2h 46m 40s | Archer Attack +1% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 3 | 200,000 | 5h 33m 20s | Archer Attack +1.5% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 4 | 250,000 | 11h 6m 40s | Archer Attack +2% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 5 | 300,000 | 22h 13m 20s | Archer Attack +3% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 6 | 500,000 | 22h 13m 20s | Archer Attack +4% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 7 | 700,000 | 22h 13m 20s | Archer Attack +6% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 8 | 1,000,000 | 22h 13m 20s | Archer Attack +8% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 9 | 1,250,000 | 22h 13m 20s | Archer Attack +11% | Increases the Attack of archer units. | |
| 6 | Improved Bows III | 10 | 1,500,000 | 22h 13m 20s | Archer Attack +15% | Increases the Attack of archer units. | |
| 6 | Mounted Combat Techniques III | 1 | 100,000 | 1h 23m 20s | Cavalry Attack +0.5% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 2 | 150,000 | 2h 46m 40s | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 3 | 200,000 | 5h 33m 20s | Cavalry Attack +1.5% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 4 | 250,000 | 11h 6m 40s | Cavalry Attack +2% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 5 | 300,000 | 22h 13m 20s | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 6 | 500,000 | 22h 13m 20s | Cavalry Attack +4% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 7 | 700,000 | 22h 13m 20s | Cavalry Attack +6% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 8 | 1,000,000 | 22h 13m 20s | Cavalry Attack +8% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 9 | 1,250,000 | 22h 13m 20s | Cavalry Attack +11% | Increases the Attack of cavalry units. | |
| 6 | Mounted Combat Techniques III | 10 | 1,500,000 | 22h 13m 20s | Cavalry Attack +15% | Increases the Attack of cavalry units. | |
| 6 | Improved Projectiles III | 1 | 100,000 | 1h 23m 20s | Siege Unit Attack +0.5% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 2 | 150,000 | 2h 46m 40s | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 3 | 200,000 | 5h 33m 20s | Siege Unit Attack +1.5% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 4 | 250,000 | 11h 6m 40s | Siege Unit Attack +2% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 5 | 300,000 | 22h 13m 20s | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 6 | 500,000 | 22h 13m 20s | Siege Unit Attack +4% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 7 | 700,000 | 22h 13m 20s | Siege Unit Attack +6% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 8 | 1,000,000 | 22h 13m 20s | Siege Unit Attack +8% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 9 | 1,250,000 | 22h 13m 20s | Siege Unit Attack +11% | Increases the Attack of siege units. | |
| 6 | Improved Projectiles III | 10 | 1,500,000 | 22h 13m 20s | Siege Unit Attack +15% | Increases the Attack of siege units. | |
| 6 | Swift Marching III | 1 | 50,000 | 1h 23m 20s | Troop March Speed +0.5% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 2 | 100,000 | 2h 46m 40s | Troop March Speed +1% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 3 | 150,000 | 5h 33m 20s | Troop March Speed +1.5% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 4 | 200,000 | 11h 6m 40s | Troop March Speed +2% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 5 | 250,000 | 22h 13m 20s | Troop March Speed +3% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 6 | 300,000 | 22h 13m 20s | Troop March Speed +4% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 7 | 400,000 | 22h 13m 20s | Troop March Speed +6% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 8 | 600,000 | 22h 13m 20s | Troop March Speed +8% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 9 | 900,000 | 22h 13m 20s | Troop March Speed +11% | Increases the march speed of your troops even more. | |
| 6 | Swift Marching III | 10 | 1,500,000 | 22h 13m 20s | Troop March Speed +15% | Increases the march speed of your troops even more. | |
| 6 | Special Concoctions I | 1 | 50,000 | 1h 23m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 2 | 100,000 | 2h 46m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 3 | 150,000 | 5h 33m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 4 | 200,000 | 11h 6m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 5 | 250,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 6 | 300,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 7 | 400,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 8 | 600,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 9 | 900,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions I | 10 | 1,500,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Expanded Formations I | 1 | 3,000,000 | 19d 2h 20m | Increases your troop dispatch limit by 1. | ||
| 6 | Marching Orders II | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +5% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +8% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 6 | 300,000 | 22h 13m 20s | Rallied Army Unit Capacity +14% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 7 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +18% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 8 | 600,000 | 22h 13m 20s | Rallied Army Unit Capacity +22% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 9 | 900,000 | 22h 13m 20s | Rallied Army Unit Capacity +27% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Marching Orders II | 10 | 1,500,000 | 22h 13m 20s | Rallied Army Unit Capacity +35% | Increases Unit Capacity of alliance rallied armies. | |
| 6 | Call to Arms II | 1 | 40,000 | 1h 23m 20s | Unit Capacity +1% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 2 | 80,000 | 2h 46m 40s | Unit Capacity +3% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 3 | 160,000 | 5h 33m 20s | Unit Capacity +5% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 4 | 500,000 | 11h 6m 40s | Unit Capacity +8% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 5 | 700,000 | 22h 13m 20s | Unit Capacity +11% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 6 | 1,000,000 | 1d 20h 26m 40s | Unit Capacity +14% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 7 | 1,300,000 | 3d 16h 53m 20s | Unit Capacity +18% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 8 | 2,000,000 | 8d 2h 26m 40s | Unit Capacity +22% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 9 | 2,500,000 | 16d 4h 53m 20s | Unit Capacity +27% | Further increases the Unit Capacity of your commanders. | |
| 6 | Call to Arms II | 10 | 3,600,000 | 32d 9h 46m 40s | Unit Capacity +35% | Further increases the Unit Capacity of your commanders. | |
| 6 | Improved Morale | 1 | 40,000 | 1h 23m 20s | Damage +0.5% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 2 | 80,000 | 2h 46m 40s | Damage +1% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 3 | 160,000 | 5h 33m 20s | Damage +1.5% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 4 | 500,000 | 11h 6m 40s | Damage +2% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 5 | 700,000 | 22h 13m 20s | Damage +2.5% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 6 | 1,000,000 | 1d 20h 26m 40s | Damage +3.5% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 7 | 1,300,000 | 3d 16h 53m 20s | Damage +4.5% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 8 | 2,000,000 | 8d 2h 26m 40s | Damage +5.5% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 9 | 2,500,000 | 16d 4h 53m 20s | Damage +7% | Increases damage dealt by troops. | |
| 6 | Improved Morale | 10 | 3,600,000 | 32d 9h 46m 40s | Damage +10% | Increases damage dealt by troops. | |
| 6 | Special Concoctions II | 1 | 50,000 | 1h 23m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 2 | 75,000 | 2h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 3 | 100,000 | 5h 33m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 4 | 300,000 | 11h 6m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 5 | 400,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 6 | 500,000 | 1d 20h 26m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 7 | 600,000 | 3d 16h 53m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 8 | 750,000 | 8d 2h 26m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 9 | 900,000 | 16d 4h 53m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Special Concoctions II | 10 | 1,000,000 | 32d 9h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 6 | Expanded Formations II | 1 | 6,000,000 | 46d 7h 6m 40s | Increases your troop dispatch limit by 1. | ||
| 7 | Quenched Blades I | 1 | 30,000 | 15m | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades I | 2 | 75,000 | 45m | Infantry Attack +2% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades I | 3 | 120,000 | 2h 15m | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades I | 4 | 165,000 | 5h 33m 20s | Infantry Attack +4% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades I | 5 | 220,000 | 11h 6m 40s | Infantry Attack +5% | Increases the Attack of infantry units. | |
| 7 | Improved Bows I | 1 | 30,000 | 15m | Archer Attack +1% | Increases the Attack of archer units. | |
| 7 | Improved Bows I | 2 | 75,000 | 45m | Archer Attack +2% | Increases the Attack of archer units. | |
| 7 | Improved Bows I | 3 | 120,000 | 2h 15m | Archer Attack +3% | Increases the Attack of archer units. | |
| 7 | Improved Bows I | 4 | 165,000 | 5h 33m 20s | Archer Attack +4% | Increases the Attack of archer units. | |
| 7 | Improved Bows I | 5 | 220,000 | 11h 6m 40s | Archer Attack +5% | Increases the Attack of archer units. | |
| 7 | Mounted Combat Techniques I | 1 | 30,000 | 15m | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques I | 2 | 75,000 | 45m | Cavalry Attack +2% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques I | 3 | 120,000 | 2h 15m | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques I | 4 | 165,000 | 5h 33m 20s | Cavalry Attack +4% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques I | 5 | 220,000 | 11h 6m 40s | Cavalry Attack +5% | Increases the Attack of cavalry units. | |
| 7 | Improved Projectiles I | 1 | 30,000 | 15m | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles I | 2 | 75,000 | 45m | Siege Unit Attack +2% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles I | 3 | 120,000 | 2h 15m | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles I | 4 | 165,000 | 5h 33m 20s | Siege Unit Attack +4% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles I | 5 | 220,000 | 11h 6m 40s | Siege Unit Attack +5% | Increases the Attack of siege units. | |
| 7 | Swift Marching I | 1 | 50,000 | 1h 23m 20s | Troop March Speed +1% | Increases march speed of your troops. | |
| 7 | Swift Marching I | 2 | 100,000 | 2h 46m 40s | Troop March Speed +2% | Increases march speed of your troops. | |
| 7 | Swift Marching I | 3 | 150,000 | 5h 33m 20s | Troop March Speed +3% | Increases march speed of your troops. | |
| 7 | Swift Marching I | 4 | 200,000 | 11h 6m 40s | Troop March Speed +4% | Increases march speed of your troops. | |
| 7 | Swift Marching I | 5 | 300,000 | 22h 13m 20s | Troop March Speed +5% | Increases march speed of your troops. | |
| 7 | Treaties I | 1 | 20,000 | 1h 23m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties I | 2 | 40,000 | 2h 46m 40s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties I | 3 | 60,000 | 5h 33m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties I | 4 | 80,000 | 11h 6m 40s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties I | 5 | 160,000 | 22h 13m 20s | Increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Larger Camps | 1 | 50,000 | 41m 40s | Ally Garrison Capacity +10% | Increases your city's reinforcement capacity. | |
| 7 | Larger Camps | 2 | 100,000 | 1h 23m 20s | Ally Garrison Capacity +25% | Increases your city's reinforcement capacity. | |
| 7 | Larger Camps | 3 | 150,000 | 2h 46m 40s | Ally Garrison Capacity +40% | Increases your city's reinforcement capacity. | |
| 7 | Larger Camps | 4 | 200,000 | 5h 33m 20s | Ally Garrison Capacity +65% | Increases your city's reinforcement capacity. | |
| 7 | Larger Camps | 5 | 300,000 | 11h 6m 40s | Ally Garrison Capacity +100% | Increases your city's reinforcement capacity. | |
| 7 | Cultural Exchange I | 1 | 20,000 | 1h 23m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange I | 2 | 40,000 | 2h 46m 40s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange I | 3 | 60,000 | 5h 33m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange I | 4 | 80,000 | 11h 6m 40s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange I | 5 | 160,000 | 22h 13m 20s | Increases the Favor gained from completing Bastion Commander quests. | ||
| 7 | Barbarian Reports I | 1 | 10,000 | 41m 40s | Damage to Barbarians +5% | Increases damage dealt to barbarians. | |
| 7 | Barbarian Reports I | 2 | 20,000 | 1h 23m 20s | Damage to Barbarians +11% | Increases damage dealt to barbarians. | |
| 7 | Barbarian Reports I | 3 | 30,000 | 2h 46m 40s | Damage to Barbarians +18% | Increases damage dealt to barbarians. | |
| 7 | Barbarian Reports I | 4 | 40,000 | 5h 33m 20s | Damage to Barbarians +26% | Increases damage dealt to barbarians. | |
| 7 | Barbarian Reports I | 5 | 80,000 | 11h 6m 40s | Damage to Barbarians +35% | Increases damage dealt to barbarians. | |
| 7 | Skillful Operation I | 1 | 20,000 | 1h 23m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation I | 2 | 40,000 | 2h 46m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation I | 3 | 60,000 | 5h 33m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation I | 4 | 80,000 | 11h 6m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation I | 5 | 160,000 | 22h 13m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Karaku Reports I | 1 | 10,000 | 41m 40s | Damage dealt to Karaku warriors +5% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports I | 2 | 20,000 | 1h 23m 20s | Damage dealt to Karaku warriors +11% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports I | 3 | 30,000 | 2h 46m 40s | Damage dealt to Karaku warriors +18% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports I | 4 | 40,000 | 5h 33m 20s | Damage dealt to Karaku warriors +26% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports I | 5 | 80,000 | 11h 6m 40s | Damage dealt to Karaku warriors +35% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Plunder I | 1 | 20,000 | 1h 23m 20s | Increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder I | 2 | 40,000 | 2h 46m 40s | Increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder I | 3 | 60,000 | 5h 33m 20s | Increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder I | 4 | 80,000 | 11h 6m 40s | Increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder I | 5 | 160,000 | 22h 13m 20s | Increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Karaku's Gift I | 1 | 20,000 | 1h 23m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift I | 2 | 40,000 | 2h 46m 40s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift I | 3 | 60,000 | 5h 33m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift I | 4 | 80,000 | 11h 6m 40s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift I | 5 | 160,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Attack Formation | 1 | 100,000 | 1h 23m 20s | Troop Attack +0.5% | Increases attack of all units. | |
| 7 | Attack Formation | 2 | 200,000 | 2h 46m 40s | Troop Attack +1% | Increases attack of all units. | |
| 7 | Attack Formation | 3 | 300,000 | 5h 33m 20s | Troop Attack +1.5% | Increases attack of all units. | |
| 7 | Attack Formation | 4 | 450,000 | 11h 6m 40s | Troop Attack +2% | Increases attack of all units. | |
| 7 | Attack Formation | 5 | 600,000 | 22h 13m 20s | Troop Attack +3% | Increases attack of all units. | |
| 7 | Attack Formation | 6 | 800,000 | 22h 13m 20s | Troop Attack +4% | Increases attack of all units. | |
| 7 | Attack Formation | 7 | 1,200,000 | 22h 13m 20s | Troop Attack +5.5% | Increases attack of all units. | |
| 7 | Attack Formation | 8 | 1,600,000 | 22h 13m 20s | Troop Attack +7% | Increases attack of all units. | |
| 7 | Attack Formation | 9 | 2,000,000 | 22h 13m 20s | Troop Attack +8.5% | Increases attack of all units. | |
| 7 | Attack Formation | 10 | 2,400,000 | 22h 13m 20s | Troop Attack +12% | Increases attack of all units. | |
| 7 | Quenched Blades II | 1 | 80,000 | 1h 23m 20s | Infantry Attack +0.5% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 2 | 120,000 | 2h 46m 40s | Infantry Attack +1% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 3 | 200,000 | 5h 33m 20s | Infantry Attack +1.5% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 4 | 240,000 | 11h 6m 40s | Infantry Attack +2% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 5 | 320,000 | 22h 13m 20s | Infantry Attack +2.5% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 6 | 400,000 | 22h 13m 20s | Infantry Attack +3.5% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 7 | 480,000 | 22h 13m 20s | Infantry Attack +4.5% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 8 | 560,000 | 22h 13m 20s | Infantry Attack +5.5% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 9 | 640,000 | 22h 13m 20s | Infantry Attack +7% | Further increases the Attack of infantry units. | |
| 7 | Quenched Blades II | 10 | 720,000 | 22h 13m 20s | Infantry Attack +10% | Further increases the Attack of infantry units. | |
| 7 | Improved Bows II | 1 | 80,000 | 1h 23m 20s | Archer Attack +0.5% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 2 | 120,000 | 2h 46m 40s | Archer Attack +1% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 3 | 200,000 | 5h 33m 20s | Archer Attack +1.5% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 4 | 240,000 | 11h 6m 40s | Archer Attack +2% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 5 | 320,000 | 22h 13m 20s | Archer Attack +2.5% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 6 | 400,000 | 22h 13m 20s | Archer Attack +3.5% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 7 | 480,000 | 22h 13m 20s | Archer Attack +4.5% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 8 | 560,000 | 22h 13m 20s | Archer Attack +5.5% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 9 | 640,000 | 22h 13m 20s | Archer Attack +7% | Further increases the Attack of archer units. | |
| 7 | Improved Bows II | 10 | 720,000 | 22h 13m 20s | Archer Attack +10% | Further increases the Attack of archer units. | |
| 7 | Mounted Combat Techniques II | 1 | 80,000 | 1h 23m 20s | Cavalry Attack +0.5% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 2 | 120,000 | 2h 46m 40s | Cavalry Attack +1% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 3 | 200,000 | 5h 33m 20s | Cavalry Attack +1.5% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 4 | 240,000 | 11h 6m 40s | Cavalry Attack +2% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 5 | 320,000 | 22h 13m 20s | Cavalry Attack +2.5% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 6 | 400,000 | 22h 13m 20s | Cavalry Attack +3.5% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 7 | 480,000 | 22h 13m 20s | Cavalry Attack +4.5% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 8 | 560,000 | 22h 13m 20s | Cavalry Attack +5.5% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 9 | 640,000 | 22h 13m 20s | Cavalry Attack +7% | Further increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques II | 10 | 720,000 | 22h 13m 20s | Cavalry Attack +10% | Further increases the Attack of cavalry units. | |
| 7 | Improved Projectiles II | 1 | 80,000 | 1h 23m 20s | Siege Unit Attack +0.5% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 2 | 120,000 | 2h 46m 40s | Siege Unit Attack +1% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 3 | 200,000 | 5h 33m 20s | Siege Unit Attack +1.5% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 4 | 240,000 | 11h 6m 40s | Siege Unit Attack +2% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 5 | 320,000 | 22h 13m 20s | Siege Unit Attack +2.5% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 6 | 400,000 | 22h 13m 20s | Siege Unit Attack +3.5% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 7 | 480,000 | 22h 13m 20s | Siege Unit Attack +4.5% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 8 | 560,000 | 22h 13m 20s | Siege Unit Attack +5.5% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 9 | 640,000 | 22h 13m 20s | Siege Unit Attack +7% | Further increases the Attack of siege units. | |
| 7 | Improved Projectiles II | 10 | 720,000 | 22h 13m 20s | Siege Unit Attack +10% | Further increases the Attack of siege units. | |
| 7 | Swift Marching II | 1 | 80,000 | 1h 23m 20s | Troop March Speed +0.5% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 2 | 120,000 | 2h 46m 40s | Troop March Speed +1% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 3 | 200,000 | 5h 33m 20s | Troop March Speed +1.5% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 4 | 240,000 | 11h 6m 40s | Troop March Speed +2% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 5 | 320,000 | 22h 13m 20s | Troop March Speed +2.5% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 6 | 400,000 | 22h 13m 20s | Troop March Speed +3.5% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 7 | 480,000 | 22h 13m 20s | Troop March Speed +4.5% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 8 | 560,000 | 22h 13m 20s | Troop March Speed +5.5% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 9 | 640,000 | 22h 13m 20s | Troop March Speed +7% | Further increases the march speed of your troops. | |
| 7 | Swift Marching II | 10 | 720,000 | 22h 13m 20s | Troop March Speed +10% | Further increases the march speed of your troops. | |
| 7 | Treaties II | 1 | 30,000 | 1h 23m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 2 | 60,000 | 2h 46m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 3 | 90,000 | 5h 33m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 4 | 120,000 | 11h 6m 40s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 5 | 150,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 6 | 200,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 7 | 250,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 8 | 300,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 9 | 400,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Treaties II | 10 | 500,000 | 22h 13m 20s | Further increases the number of Crystals earned by completing Bastion quests. | ||
| 7 | Marching Orders I | 1 | 80,000 | 1h 23m 20s | Rallied Army Unit Capacity +0.5% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 2 | 120,000 | 2h 46m 40s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 3 | 200,000 | 5h 33m 20s | Rallied Army Unit Capacity +1.5% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 4 | 240,000 | 11h 6m 40s | Rallied Army Unit Capacity +2% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 5 | 320,000 | 22h 13m 20s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 6 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +4% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 7 | 480,000 | 22h 13m 20s | Rallied Army Unit Capacity +6% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 8 | 560,000 | 22h 13m 20s | Rallied Army Unit Capacity +8% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 9 | 640,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders I | 10 | 720,000 | 22h 13m 20s | Rallied Army Unit Capacity +15% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Cultural Exchange II | 1 | 30,000 | 1h 23m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 2 | 60,000 | 2h 46m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 3 | 90,000 | 5h 33m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 4 | 120,000 | 11h 6m 40s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 5 | 150,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 6 | 200,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 7 | 250,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 8 | 300,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 9 | 400,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Cultural Exchange II | 10 | 500,000 | 22h 13m 20s | Further increases the Favor earned from completing Bastion Commander quests. | ||
| 7 | Barbarian Reports II | 1 | 15,000 | 41m 40s | Damage to Barbarians +5% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 2 | 30,000 | 1h 23m 20s | Damage to Barbarians +10% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 3 | 45,000 | 2h 46m 40s | Damage to Barbarians +15% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 4 | 60,000 | 5h 33m 20s | Damage to Barbarians +20% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 5 | 75,000 | 11h 6m 40s | Damage to Barbarians +25% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 6 | 100,000 | 11h 6m 40s | Damage to Barbarians +30% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 7 | 125,000 | 11h 6m 40s | Damage to Barbarians +35% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 8 | 150,000 | 11h 6m 40s | Damage to Barbarians +40% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 9 | 200,000 | 11h 6m 40s | Damage to Barbarians +50% | Further increases damage dealt to barbarians. | |
| 7 | Barbarian Reports II | 10 | 250,000 | 11h 6m 40s | Damage to Barbarians +65% | Further increases damage dealt to barbarians. | |
| 7 | Skillful Operation II | 1 | 30,000 | 1h 23m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 2 | 60,000 | 2h 46m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 3 | 90,000 | 5h 33m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 4 | 120,000 | 11h 6m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 5 | 150,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 6 | 200,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 7 | 250,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 8 | 300,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 9 | 400,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Skillful Operation II | 10 | 500,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 7 | Karaku Reports II | 1 | 15,000 | 41m 40s | Damage dealt to Karaku warriors +5% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 2 | 30,000 | 1h 23m 20s | Damage dealt to Karaku warriors +10% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 3 | 45,000 | 2h 46m 40s | Damage dealt to Karaku warriors +15% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 4 | 60,000 | 5h 33m 20s | Damage dealt to Karaku warriors +20% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 5 | 75,000 | 11h 6m 40s | Damage dealt to Karaku warriors +25% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 6 | 100,000 | 11h 6m 40s | Damage dealt to Karaku warriors +30% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 7 | 125,000 | 11h 6m 40s | Damage dealt to Karaku warriors +35% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 8 | 150,000 | 11h 6m 40s | Damage dealt to Karaku warriors +40% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 9 | 200,000 | 11h 6m 40s | Damage dealt to Karaku warriors +50% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Karaku Reports II | 10 | 250,000 | 11h 6m 40s | Damage dealt to Karaku warriors +65% | Increases damage dealt to all Karaku warriors during the Trial of Kau Karuak event. | |
| 7 | Plunder II | 1 | 15,000 | 1h 23m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 2 | 30,000 | 2h 46m 40s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 3 | 45,000 | 5h 33m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 4 | 60,000 | 11h 6m 40s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 5 | 75,000 | 22h 13m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 6 | 90,000 | 22h 13m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 7 | 105,000 | 22h 13m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 8 | 120,000 | 22h 13m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 9 | 135,000 | 22h 13m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Plunder II | 10 | 150,000 | 22h 13m 20s | Further increases Crystals earned from defeating Barbarian Patrols and Barbarian Forts in the Lost Kingdom. | ||
| 7 | Karaku's Gift II | 1 | 15,000 | 1h 23m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 2 | 30,000 | 2h 46m 40s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 3 | 45,000 | 5h 33m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 4 | 60,000 | 11h 6m 40s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 5 | 75,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 6 | 90,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 7 | 105,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 8 | 120,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 9 | 135,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Karaku's Gift II | 10 | 150,000 | 22h 13m 20s | Increases the amount of Crystals gained hourly in the Trial of Kau Karuak event. | ||
| 7 | Call to Arms I | 1 | 80,000 | 1h 23m 20s | Unit Capacity +0.5% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 2 | 120,000 | 2h 46m 40s | Unit Capacity +1% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 3 | 200,000 | 5h 33m 20s | Unit Capacity +1.5% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 4 | 240,000 | 11h 6m 40s | Unit Capacity +2% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 5 | 320,000 | 22h 13m 20s | Unit Capacity +3% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 6 | 400,000 | 22h 13m 20s | Unit Capacity +4% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 7 | 480,000 | 22h 13m 20s | Unit Capacity +6% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 8 | 560,000 | 22h 13m 20s | Unit Capacity +8% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 9 | 640,000 | 22h 13m 20s | Unit Capacity +11% | Increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms I | 10 | 720,000 | 22h 13m 20s | Unit Capacity +15% | Increases the Unit Capacity of your commanders. | |
| 7 | Quenched Blades III | 1 | 100,000 | 1h 23m 20s | Infantry Attack +0.5% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 2 | 150,000 | 2h 46m 40s | Infantry Attack +1% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 3 | 200,000 | 5h 33m 20s | Infantry Attack +1.5% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 4 | 250,000 | 11h 6m 40s | Infantry Attack +2% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 5 | 300,000 | 22h 13m 20s | Infantry Attack +3% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 6 | 500,000 | 22h 13m 20s | Infantry Attack +4% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 7 | 700,000 | 22h 13m 20s | Infantry Attack +6% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 8 | 1,000,000 | 22h 13m 20s | Infantry Attack +8% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 9 | 1,250,000 | 22h 13m 20s | Infantry Attack +11% | Increases the Attack of infantry units. | |
| 7 | Quenched Blades III | 10 | 1,500,000 | 22h 13m 20s | Infantry Attack +15% | Increases the Attack of infantry units. | |
| 7 | Improved Bows III | 1 | 100,000 | 1h 23m 20s | Archer Attack +0.5% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 2 | 150,000 | 2h 46m 40s | Archer Attack +1% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 3 | 200,000 | 5h 33m 20s | Archer Attack +1.5% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 4 | 250,000 | 11h 6m 40s | Archer Attack +2% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 5 | 300,000 | 22h 13m 20s | Archer Attack +3% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 6 | 500,000 | 22h 13m 20s | Archer Attack +4% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 7 | 700,000 | 22h 13m 20s | Archer Attack +6% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 8 | 1,000,000 | 22h 13m 20s | Archer Attack +8% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 9 | 1,250,000 | 22h 13m 20s | Archer Attack +11% | Increases the Attack of archer units. | |
| 7 | Improved Bows III | 10 | 1,500,000 | 22h 13m 20s | Archer Attack +15% | Increases the Attack of archer units. | |
| 7 | Mounted Combat Techniques III | 1 | 100,000 | 1h 23m 20s | Cavalry Attack +0.5% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 2 | 150,000 | 2h 46m 40s | Cavalry Attack +1% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 3 | 200,000 | 5h 33m 20s | Cavalry Attack +1.5% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 4 | 250,000 | 11h 6m 40s | Cavalry Attack +2% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 5 | 300,000 | 22h 13m 20s | Cavalry Attack +3% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 6 | 500,000 | 22h 13m 20s | Cavalry Attack +4% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 7 | 700,000 | 22h 13m 20s | Cavalry Attack +6% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 8 | 1,000,000 | 22h 13m 20s | Cavalry Attack +8% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 9 | 1,250,000 | 22h 13m 20s | Cavalry Attack +11% | Increases the Attack of cavalry units. | |
| 7 | Mounted Combat Techniques III | 10 | 1,500,000 | 22h 13m 20s | Cavalry Attack +15% | Increases the Attack of cavalry units. | |
| 7 | Improved Projectiles III | 1 | 100,000 | 1h 23m 20s | Siege Unit Attack +0.5% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 2 | 150,000 | 2h 46m 40s | Siege Unit Attack +1% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 3 | 200,000 | 5h 33m 20s | Siege Unit Attack +1.5% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 4 | 250,000 | 11h 6m 40s | Siege Unit Attack +2% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 5 | 300,000 | 22h 13m 20s | Siege Unit Attack +3% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 6 | 500,000 | 22h 13m 20s | Siege Unit Attack +4% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 7 | 700,000 | 22h 13m 20s | Siege Unit Attack +6% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 8 | 1,000,000 | 22h 13m 20s | Siege Unit Attack +8% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 9 | 1,250,000 | 22h 13m 20s | Siege Unit Attack +11% | Increases the Attack of siege units. | |
| 7 | Improved Projectiles III | 10 | 1,500,000 | 22h 13m 20s | Siege Unit Attack +15% | Increases the Attack of siege units. | |
| 7 | Swift Marching III | 1 | 50,000 | 1h 23m 20s | Troop March Speed +0.5% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 2 | 100,000 | 2h 46m 40s | Troop March Speed +1% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 3 | 150,000 | 5h 33m 20s | Troop March Speed +1.5% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 4 | 200,000 | 11h 6m 40s | Troop March Speed +2% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 5 | 250,000 | 22h 13m 20s | Troop March Speed +3% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 6 | 300,000 | 22h 13m 20s | Troop March Speed +4% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 7 | 400,000 | 22h 13m 20s | Troop March Speed +6% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 8 | 600,000 | 22h 13m 20s | Troop March Speed +8% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 9 | 900,000 | 22h 13m 20s | Troop March Speed +11% | Increases the march speed of your troops even more. | |
| 7 | Swift Marching III | 10 | 1,500,000 | 22h 13m 20s | Troop March Speed +15% | Increases the march speed of your troops even more. | |
| 7 | Special Concoctions I | 1 | 50,000 | 1h 23m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 2 | 100,000 | 2h 46m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 3 | 150,000 | 5h 33m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 4 | 200,000 | 11h 6m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 5 | 250,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 6 | 300,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 7 | 400,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 8 | 600,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 9 | 900,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions I | 10 | 1,500,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Expanded Formations I | 1 | 3,000,000 | 19d 2h 20m | Increases your troop dispatch limit by 1. | ||
| 7 | Expanded Formations I | 1 | 3,000,000 | 19d 2h 20m | Ranged Counterattack Damage Dealt +5% | Increases your troop dispatch limit by 1 and increases your ranged counterattack damage dealt by 5%. | |
| 7 | Marching Orders II | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +1% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +3% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +5% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +8% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 6 | 300,000 | 22h 13m 20s | Rallied Army Unit Capacity +14% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 7 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +18% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 8 | 600,000 | 22h 13m 20s | Rallied Army Unit Capacity +22% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 9 | 900,000 | 22h 13m 20s | Rallied Army Unit Capacity +27% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Marching Orders II | 10 | 1,500,000 | 22h 13m 20s | Rallied Army Unit Capacity +35% | Increases Unit Capacity of alliance rallied armies. | |
| 7 | Call to Arms II | 1 | 40,000 | 1h 23m 20s | Unit Capacity +1% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 2 | 80,000 | 2h 46m 40s | Unit Capacity +3% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 3 | 160,000 | 5h 33m 20s | Unit Capacity +5% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 4 | 500,000 | 11h 6m 40s | Unit Capacity +8% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 5 | 700,000 | 22h 13m 20s | Unit Capacity +11% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 6 | 1,000,000 | 1d 20h 26m 40s | Unit Capacity +14% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 7 | 1,300,000 | 3d 16h 53m 20s | Unit Capacity +18% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 8 | 2,000,000 | 8d 2h 26m 40s | Unit Capacity +22% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 9 | 2,500,000 | 16d 4h 53m 20s | Unit Capacity +27% | Further increases the Unit Capacity of your commanders. | |
| 7 | Call to Arms II | 10 | 3,600,000 | 32d 9h 46m 40s | Unit Capacity +35% | Further increases the Unit Capacity of your commanders. | |
| 7 | Improved Morale | 1 | 40,000 | 1h 23m 20s | Damage +0.5% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 2 | 80,000 | 2h 46m 40s | Damage +1% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 3 | 160,000 | 5h 33m 20s | Damage +1.5% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 4 | 500,000 | 11h 6m 40s | Damage +2% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 5 | 700,000 | 22h 13m 20s | Damage +2.5% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 6 | 1,000,000 | 1d 20h 26m 40s | Damage +3.5% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 7 | 1,300,000 | 3d 16h 53m 20s | Damage +4.5% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 8 | 2,000,000 | 8d 2h 26m 40s | Damage +5.5% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 9 | 2,500,000 | 16d 4h 53m 20s | Damage +7% | Increases damage dealt by troops. | |
| 7 | Improved Morale | 10 | 3,600,000 | 32d 9h 46m 40s | Damage +10% | Increases damage dealt by troops. | |
| 7 | Special Concoctions II | 1 | 50,000 | 1h 23m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 2 | 75,000 | 2h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 3 | 100,000 | 5h 33m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 4 | 300,000 | 11h 6m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 5 | 400,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 6 | 500,000 | 1d 20h 26m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 7 | 600,000 | 3d 16h 53m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 8 | 750,000 | 8d 2h 26m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 9 | 900,000 | 16d 4h 53m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Special Concoctions II | 10 | 1,000,000 | 32d 9h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 7 | Expanded Formations II | 1 | 6,000,000 | 46d 7h 6m 40s | Increases your troop dispatch limit by 1. | ||
| 7 | Expanded Formations II | 1 | 6,000,000 | 46d 7h 6m 40s | Ranged Counterattack Damage Dealt +5% | Increases your troop dispatch limit by 1 and increases your ranged counterattack damage dealt by 5%. | |
| 7 | Surprise Strike | 1 | 40,000 | 1h 23m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 2 | 80,000 | 2h 46m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 3 | 120,000 | 5h 33m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 4 | 160,000 | 11h 6m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 5 | 200,000 | 22h 13m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 6 | 250,000 | 1d 20h 26m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 7 | 300,000 | 3d 16h 53m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 8 | 400,000 | 8d 2h 26m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 9 | 500,000 | 16d 4h 53m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 7 | Surprise Strike | 10 | 600,000 | 32d 9h 46m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Quenched Blades I | 1 | 30,000 | 15m | Infantry Attack +1% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades I | 2 | 60,000 | 45m | Infantry Attack +2% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades I | 3 | 90,000 | 2h 15m | Infantry Attack +3% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades I | 4 | 120,000 | 5h 33m 20s | Infantry Attack +4% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades I | 5 | 150,000 | 11h 6m 40s | Infantry Attack +5% | Increases the Attack of your infantry units. | |
| 8 | Improved Bows I | 1 | 30,000 | 15m | Archer Attack +1% | Increases the Attack of your archer units. | |
| 8 | Improved Bows I | 2 | 60,000 | 45m | Archer Attack +2% | Increases the Attack of your archer units. | |
| 8 | Improved Bows I | 3 | 90,000 | 2h 15m | Archer Attack +3% | Increases the Attack of your archer units. | |
| 8 | Improved Bows I | 4 | 120,000 | 5h 33m 20s | Archer Attack +4% | Increases the Attack of your archer units. | |
| 8 | Improved Bows I | 5 | 150,000 | 11h 6m 40s | Archer Attack +5% | Increases the Attack of your archer units. | |
| 8 | Mounted Combat Techniques I | 1 | 30,000 | 15m | Cavalry Attack +1% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques I | 2 | 60,000 | 45m | Cavalry Attack +2% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques I | 3 | 90,000 | 2h 15m | Cavalry Attack +3% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques I | 4 | 120,000 | 5h 33m 20s | Cavalry Attack +4% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques I | 5 | 150,000 | 11h 6m 40s | Cavalry Attack +5% | Increases the Attack of your cavalry units. | |
| 8 | Improved Projectiles I | 1 | 30,000 | 15m | Siege Unit Attack +1% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles I | 2 | 60,000 | 45m | Siege Unit Attack +2% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles I | 3 | 90,000 | 2h 15m | Siege Unit Attack +3% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles I | 4 | 120,000 | 5h 33m 20s | Siege Unit Attack +4% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles I | 5 | 150,000 | 11h 6m 40s | Siege Unit Attack +5% | Increases the Attack of your siege units. | |
| 8 | Swift Marching I | 1 | 20,000 | 15m | Infantry March Speed +1% | Increases the March Speed of your infantry units. | |
| 8 | Swift Marching I | 2 | 40,000 | 45m | Infantry March Speed +2% | Increases the March Speed of your infantry units. | |
| 8 | Swift Marching I | 3 | 60,000 | 2h 15m | Infantry March Speed +3% | Increases the March Speed of your infantry units. | |
| 8 | Swift Marching I | 4 | 80,000 | 5h 33m 20s | Infantry March Speed +4% | Increases the March Speed of your infantry units. | |
| 8 | Swift Marching I | 5 | 100,000 | 11h 6m 40s | Infantry March Speed +5% | Increases the March Speed of your infantry units. | |
| 8 | Fleet of Foot I | 1 | 20,000 | 15m | Archer March Speed +1% | Increases the March Speed of your archer units. | |
| 8 | Fleet of Foot I | 2 | 40,000 | 45m | Archer March Speed +2% | Increases the March Speed of your archer units. | |
| 8 | Fleet of Foot I | 3 | 60,000 | 2h 15m | Archer March Speed +3% | Increases the March Speed of your archer units. | |
| 8 | Fleet of Foot I | 4 | 80,000 | 5h 33m 20s | Archer March Speed +4% | Increases the March Speed of your archer units. | |
| 8 | Fleet of Foot I | 5 | 100,000 | 11h 6m 40s | Archer March Speed +5% | Increases the March Speed of your archer units. | |
| 8 | Swift Steeds I | 1 | 20,000 | 15m | Cavalry March Speed +1% | Increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds I | 2 | 40,000 | 45m | Cavalry March Speed +2% | Increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds I | 3 | 60,000 | 2h 15m | Cavalry March Speed +3% | Increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds I | 4 | 80,000 | 5h 33m 20s | Cavalry March Speed +4% | Increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds I | 5 | 100,000 | 11h 6m 40s | Cavalry March Speed +5% | Increases the March Speed of your cavalry units. | |
| 8 | Reinforced Axles I | 1 | 20,000 | 15m | Siege Unit March Speed +1% | Increases the March Speed of your siege units. | |
| 8 | Reinforced Axles I | 2 | 40,000 | 45m | Siege Unit March Speed +2% | Increases the March Speed of your siege units. | |
| 8 | Reinforced Axles I | 3 | 60,000 | 2h 15m | Siege Unit March Speed +3% | Increases the March Speed of your siege units. | |
| 8 | Reinforced Axles I | 4 | 80,000 | 5h 33m 20s | Siege Unit March Speed +4% | Increases the March Speed of your siege units. | |
| 8 | Reinforced Axles I | 5 | 100,000 | 11h 6m 40s | Siege Unit March Speed +5% | Increases the March Speed of your siege units. | |
| 8 | Cutting Corners I | 1 | 50,000 | 1h 23m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners I | 2 | 100,000 | 2h 46m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners I | 3 | 150,000 | 5h 33m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners I | 4 | 200,000 | 11h 6m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners I | 5 | 250,000 | 22h 13m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Call to Arms I | 1 | 80,000 | 1h 23m 20s | Unit Capacity +0.5% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 2 | 120,000 | 2h 46m 40s | Unit Capacity +1% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 3 | 160,000 | 5h 33m 20s | Unit Capacity +1.5% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 4 | 200,000 | 11h 6m 40s | Unit Capacity +2% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 5 | 240,000 | 22h 13m 20s | Unit Capacity +3% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 6 | 280,000 | 22h 13m 20s | Unit Capacity +4% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 7 | 320,000 | 22h 13m 20s | Unit Capacity +6% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 8 | 360,000 | 22h 13m 20s | Unit Capacity +8% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 9 | 400,000 | 22h 13m 20s | Unit Capacity +11% | Increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms I | 10 | 500,000 | 22h 13m 20s | Unit Capacity +15% | Increases the Unit Capacity of your commanders. | |
| 8 | Leadership I | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +3% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership I | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +6% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership I | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +9% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership I | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +12% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership I | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +15% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Barbarian Bounties | 1 | 20,000 | 1h 23m 20s | Damage to Barbarians +5% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 2 | 40,000 | 2h 46m 40s | Damage to Barbarians +10% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 3 | 60,000 | 5h 33m 20s | Damage to Barbarians +15% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 4 | 80,000 | 11h 6m 40s | Damage to Barbarians +20% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 5 | 100,000 | 22h 13m 20s | Damage to Barbarians +25% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 6 | 120,000 | 22h 13m 20s | Damage to Barbarians +30% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 7 | 140,000 | 22h 13m 20s | Damage to Barbarians +35% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 8 | 160,000 | 22h 13m 20s | Damage to Barbarians +40% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 9 | 180,000 | 22h 13m 20s | Damage to Barbarians +45% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 10 | 200,000 | 22h 13m 20s | Damage to Barbarians +50% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 11 | 220,000 | 22h 13m 20s | Damage to Barbarians +60% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 12 | 240,000 | 22h 13m 20s | Damage to Barbarians +70% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 13 | 260,000 | 22h 13m 20s | Damage to Barbarians +80% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 14 | 280,000 | 22h 13m 20s | Damage to Barbarians +90% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Barbarian Bounties | 15 | 300,000 | 22h 13m 20s | Damage to Barbarians +100% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 8 | Cultural Exchange | 1 | 20,000 | 1h 23m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 2 | 40,000 | 2h 46m 40s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 3 | 60,000 | 5h 33m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 4 | 80,000 | 11h 6m 40s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 5 | 100,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 6 | 120,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 7 | 140,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 8 | 160,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 9 | 180,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 10 | 200,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 11 | 220,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 12 | 240,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 13 | 260,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 14 | 280,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Cultural Exchange | 15 | 300,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 8 | Karaku Reports | 1 | 20,000 | 1h 23m 20s | Damage dealt to Karaku warriors +5% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 2 | 40,000 | 2h 46m 40s | Damage dealt to Karaku warriors +10% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 3 | 60,000 | 5h 33m 20s | Damage dealt to Karaku warriors +15% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 4 | 80,000 | 11h 6m 40s | Damage dealt to Karaku warriors +20% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 5 | 100,000 | 22h 13m 20s | Damage dealt to Karaku warriors +25% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 6 | 120,000 | 22h 13m 20s | Damage dealt to Karaku warriors +30% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 7 | 140,000 | 22h 13m 20s | Damage dealt to Karaku warriors +35% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 8 | 160,000 | 22h 13m 20s | Damage dealt to Karaku warriors +40% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 9 | 180,000 | 22h 13m 20s | Damage dealt to Karaku warriors +45% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 10 | 200,000 | 22h 13m 20s | Damage dealt to Karaku warriors +50% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 11 | 220,000 | 22h 13m 20s | Damage dealt to Karaku warriors +60% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 12 | 240,000 | 22h 13m 20s | Damage dealt to Karaku warriors +70% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 13 | 260,000 | 22h 13m 20s | Damage dealt to Karaku warriors +80% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 14 | 280,000 | 22h 13m 20s | Damage dealt to Karaku warriors +90% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Karaku Reports | 15 | 300,000 | 22h 13m 20s | Damage dealt to Karaku warriors +100% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 8 | Cutting Corners II | 1 | 30,000 | 1h 23m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 2 | 60,000 | 2h 46m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 3 | 90,000 | 5h 33m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 4 | 120,000 | 11h 6m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 5 | 150,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 6 | 200,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 7 | 250,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 8 | 300,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 9 | 400,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Cutting Corners II | 10 | 500,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 8 | Call to Arms II | 1 | 80,000 | 1h 23m 20s | Unit Capacity +1% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 2 | 120,000 | 2h 46m 40s | Unit Capacity +3% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 3 | 200,000 | 5h 33m 20s | Unit Capacity +5% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 4 | 300,000 | 11h 6m 40s | Unit Capacity +8% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 5 | 400,000 | 22h 13m 20s | Unit Capacity +11% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 6 | 500,000 | 22h 13m 20s | Unit Capacity +14% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 7 | 600,000 | 22h 13m 20s | Unit Capacity +18% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 8 | 700,000 | 22h 13m 20s | Unit Capacity +22% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 9 | 800,000 | 22h 13m 20s | Unit Capacity +27% | Further increases the Unit Capacity of your commanders. | |
| 8 | Call to Arms II | 10 | 1,000,000 | 22h 13m 20s | Unit Capacity +35% | Further increases the Unit Capacity of your commanders. | |
| 8 | Leadership II | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +1% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +3% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +5% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +8% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 6 | 300,000 | 22h 13m 20s | Rallied Army Unit Capacity +14% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 7 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +18% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 8 | 600,000 | 22h 13m 20s | Rallied Army Unit Capacity +22% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 9 | 900,000 | 22h 13m 20s | Rallied Army Unit Capacity +27% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Leadership II | 10 | 1,500,000 | 22h 13m 20s | Rallied Army Unit Capacity +35% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 8 | Quenched Blades II | 1 | 100,000 | 1h 23m 20s | Infantry Attack +1.5% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades II | 2 | 200,000 | 2h 46m 40s | Infantry Attack +3% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades II | 3 | 300,000 | 5h 33m 20s | Infantry Attack +4.5% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades II | 4 | 400,000 | 11h 6m 40s | Infantry Attack +6% | Increases the Attack of your infantry units. | |
| 8 | Quenched Blades II | 5 | 500,000 | 22h 13m 20s | Infantry Attack +7.5% | Increases the Attack of your infantry units. | |
| 8 | Improved Bows II | 1 | 100,000 | 1h 23m 20s | Archer Attack +1.5% | Increases the Attack of your archer units. | |
| 8 | Improved Bows II | 2 | 200,000 | 2h 46m 40s | Archer Attack +3% | Increases the Attack of your archer units. | |
| 8 | Improved Bows II | 3 | 300,000 | 5h 33m 20s | Archer Attack +4.5% | Increases the Attack of your archer units. | |
| 8 | Improved Bows II | 4 | 400,000 | 11h 6m 40s | Archer Attack +6% | Increases the Attack of your archer units. | |
| 8 | Improved Bows II | 5 | 500,000 | 22h 13m 20s | Archer Attack +7.5% | Increases the Attack of your archer units. | |
| 8 | Mounted Combat Techniques II | 1 | 100,000 | 1h 23m 20s | Cavalry Attack +1.5% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques II | 2 | 200,000 | 2h 46m 40s | Cavalry Attack +3% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques II | 3 | 300,000 | 5h 33m 20s | Cavalry Attack +4.5% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques II | 4 | 400,000 | 11h 6m 40s | Cavalry Attack +6% | Increases the Attack of your cavalry units. | |
| 8 | Mounted Combat Techniques II | 5 | 500,000 | 22h 13m 20s | Cavalry Attack +7.5% | Increases the Attack of your cavalry units. | |
| 8 | Improved Projectiles II | 1 | 100,000 | 1h 23m 20s | Siege Unit Attack +1.5% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles II | 2 | 200,000 | 2h 46m 40s | Siege Unit Attack +3% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles II | 3 | 300,000 | 5h 33m 20s | Siege Unit Attack +4.5% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles II | 4 | 400,000 | 11h 6m 40s | Siege Unit Attack +6% | Increases the Attack of your siege units. | |
| 8 | Improved Projectiles II | 5 | 500,000 | 22h 13m 20s | Siege Unit Attack +7.5% | Increases the Attack of your siege units. | |
| 8 | Starmetal Shields | 1 | 100,000 | 1h 23m 20s | Infantry Defense +1% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 2 | 150,000 | 2h 46m 40s | Infantry Defense +2% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 3 | 200,000 | 5h 33m 20s | Infantry Defense +3% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 4 | 250,000 | 11h 6m 40s | Infantry Defense +4% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 5 | 300,000 | 22h 13m 20s | Infantry Defense +5% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 6 | 600,000 | 22h 13m 20s | Infantry Defense +7% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 7 | 600,000 | 22h 13m 20s | Infantry Defense +9% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 8 | 600,000 | 22h 13m 20s | Infantry Defense +11% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 9 | 600,000 | 22h 13m 20s | Infantry Defense +13% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Shields | 10 | 600,000 | 22h 13m 20s | Infantry Defense +15% | Increases the Defense of your infantry units. | |
| 8 | Starmetal Bracers | 1 | 100,000 | 1h 23m 20s | Archer Defense +1% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 2 | 150,000 | 2h 46m 40s | Archer Defense +2% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 3 | 200,000 | 5h 33m 20s | Archer Defense +3% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 4 | 250,000 | 11h 6m 40s | Archer Defense +4% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 5 | 300,000 | 22h 13m 20s | Archer Defense +5% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 6 | 600,000 | 22h 13m 20s | Archer Defense +7% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 7 | 600,000 | 22h 13m 20s | Archer Defense +9% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 8 | 600,000 | 22h 13m 20s | Archer Defense +11% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 9 | 600,000 | 22h 13m 20s | Archer Defense +13% | Increases the Defense of your archer units. | |
| 8 | Starmetal Bracers | 10 | 600,000 | 22h 13m 20s | Archer Defense +15% | Increases the Defense of your archer units. | |
| 8 | Starmetal Barding | 1 | 100,000 | 1h 23m 20s | Cavalry Defense +1% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 2 | 150,000 | 2h 46m 40s | Cavalry Defense +2% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 3 | 200,000 | 5h 33m 20s | Cavalry Defense +3% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 4 | 250,000 | 11h 6m 40s | Cavalry Defense +4% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 5 | 300,000 | 22h 13m 20s | Cavalry Defense +5% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 6 | 600,000 | 22h 13m 20s | Cavalry Defense +7% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 7 | 600,000 | 22h 13m 20s | Cavalry Defense +9% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 8 | 600,000 | 22h 13m 20s | Cavalry Defense +11% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 9 | 600,000 | 22h 13m 20s | Cavalry Defense +13% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Barding | 10 | 600,000 | 22h 13m 20s | Cavalry Defense +15% | Increases the Defense of your cavalry units. | |
| 8 | Starmetal Axles | 1 | 100,000 | 1h 23m 20s | Siege Unit Defense +1% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 2 | 150,000 | 2h 46m 40s | Siege Unit Defense +2% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 3 | 200,000 | 5h 33m 20s | Siege Unit Defense +3% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 4 | 250,000 | 11h 6m 40s | Siege Unit Defense +4% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 5 | 300,000 | 22h 13m 20s | Siege Unit Defense +5% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 6 | 600,000 | 22h 13m 20s | Siege Unit Defense +7% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 7 | 600,000 | 22h 13m 20s | Siege Unit Defense +9% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 8 | 600,000 | 22h 13m 20s | Siege Unit Defense +11% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 9 | 600,000 | 22h 13m 20s | Siege Unit Defense +13% | Increases the Defense of your siege units. | |
| 8 | Starmetal Axles | 10 | 600,000 | 22h 13m 20s | Siege Unit Defense +15% | Increases the Defense of your siege units. | |
| 8 | Swift Marching II | 1 | 30,000 | 1h 23m 20s | Infantry March Speed +0.5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 2 | 50,000 | 2h 46m 40s | Infantry March Speed +1% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 3 | 70,000 | 5h 33m 20s | Infantry March Speed +1.5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 4 | 90,000 | 11h 6m 40s | Infantry March Speed +2% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 5 | 100,000 | 22h 13m 20s | Infantry March Speed +2.5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 6 | 100,000 | 22h 13m 20s | Infantry March Speed +3.5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 7 | 100,000 | 22h 13m 20s | Infantry March Speed +4.5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 8 | 100,000 | 22h 13m 20s | Infantry March Speed +5.5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 9 | 100,000 | 22h 13m 20s | Infantry March Speed +7% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching II | 10 | 100,000 | 22h 13m 20s | Infantry March Speed +10% | Further increases the March Speed of your infantry units. | |
| 8 | Fleet of Foot II | 1 | 30,000 | 1h 23m 20s | Archer March Speed +0.5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 2 | 50,000 | 2h 46m 40s | Archer March Speed +1% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 3 | 70,000 | 5h 33m 20s | Archer March Speed +1.5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 4 | 90,000 | 11h 6m 40s | Archer March Speed +2% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 5 | 100,000 | 22h 13m 20s | Archer March Speed +2.5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 6 | 100,000 | 22h 13m 20s | Archer March Speed +3.5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 7 | 100,000 | 22h 13m 20s | Archer March Speed +4.5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 8 | 100,000 | 22h 13m 20s | Archer March Speed +5.5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 9 | 100,000 | 22h 13m 20s | Archer March Speed +7% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot II | 10 | 100,000 | 22h 13m 20s | Archer March Speed +10% | Further increases the March Speed of your archer units. | |
| 8 | Swift Steeds II | 1 | 30,000 | 1h 23m 20s | Cavalry March Speed +0.5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 2 | 50,000 | 2h 46m 40s | Cavalry March Speed +1% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 3 | 70,000 | 5h 33m 20s | Cavalry March Speed +1.5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 4 | 90,000 | 11h 6m 40s | Cavalry March Speed +2% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 5 | 100,000 | 22h 13m 20s | Cavalry March Speed +2.5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 6 | 100,000 | 22h 13m 20s | Cavalry March Speed +3.5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 7 | 100,000 | 22h 13m 20s | Cavalry March Speed +4.5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 8 | 100,000 | 22h 13m 20s | Cavalry March Speed +5.5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 9 | 100,000 | 22h 13m 20s | Cavalry March Speed +7% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds II | 10 | 100,000 | 22h 13m 20s | Cavalry March Speed +10% | Further increases the March Speed of your cavalry units. | |
| 8 | Reinforced Axles II | 1 | 30,000 | 1h 23m 20s | Siege Unit March Speed +0.5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 2 | 50,000 | 2h 46m 40s | Siege Unit March Speed +1% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 3 | 70,000 | 5h 33m 20s | Siege Unit March Speed +1.5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 4 | 90,000 | 11h 6m 40s | Siege Unit March Speed +2% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 5 | 100,000 | 22h 13m 20s | Siege Unit March Speed +2.5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 6 | 100,000 | 22h 13m 20s | Siege Unit March Speed +3.5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 7 | 100,000 | 22h 13m 20s | Siege Unit March Speed +4.5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 8 | 100,000 | 22h 13m 20s | Siege Unit March Speed +5.5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 9 | 100,000 | 22h 13m 20s | Siege Unit March Speed +7% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles II | 10 | 100,000 | 22h 13m 20s | Siege Unit March Speed +10% | Further increases the March Speed of your siege units. | |
| 8 | Runecraft | 1 | 3,000,000 | 17d 8h 40m | Unlocks the ability to summon a rune of your choice. | ||
| 8 | Larger Camps | 1 | 50,000 | 1h 23m 20s | Ally Garrison Capacity +10% | Increases your city's reinforcement capacity. | |
| 8 | Larger Camps | 2 | 100,000 | 2h 46m 40s | Ally Garrison Capacity +25% | Increases your city's reinforcement capacity. | |
| 8 | Larger Camps | 3 | 150,000 | 5h 33m 20s | Ally Garrison Capacity +40% | Increases your city's reinforcement capacity. | |
| 8 | Larger Camps | 4 | 250,000 | 11h 6m 40s | Ally Garrison Capacity +65% | Increases your city's reinforcement capacity. | |
| 8 | Larger Camps | 5 | 500,000 | 22h 13m 20s | Ally Garrison Capacity +100% | Increases your city's reinforcement capacity. | |
| 8 | Expanded Formations I | 1 | 3,000,000 | 17d 8h 40m | Increases your troop dispatch limit by 1. | ||
| 8 | Emergency Support | 1 | 50,000 | 1h 23m 20s | Hospital Capacity +2% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 2 | 100,000 | 2h 46m 40s | Hospital Capacity +4% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 3 | 150,000 | 5h 33m 20s | Hospital Capacity +6% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 4 | 200,000 | 11h 6m 40s | Hospital Capacity +8% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 5 | 250,000 | 22h 13m 20s | Hospital Capacity +10% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 6 | 300,000 | 22h 13m 20s | Hospital Capacity +13% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 7 | 400,000 | 22h 13m 20s | Hospital Capacity +16% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 8 | 550,000 | 22h 13m 20s | Hospital Capacity +20% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 9 | 700,000 | 22h 13m 20s | Hospital Capacity +25% | Increases your Hospital Capacity. | |
| 8 | Emergency Support | 10 | 900,000 | 22h 13m 20s | Hospital Capacity +30% | Increases your Hospital Capacity. | |
| 8 | Special Concoctions I | 1 | 50,000 | 1h 23m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 2 | 100,000 | 2h 46m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 3 | 150,000 | 5h 33m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 4 | 200,000 | 11h 6m 40s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 5 | 250,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 6 | 300,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 7 | 400,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 8 | 600,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 9 | 900,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions I | 10 | 1,500,000 | 22h 13m 20s | Reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Rapid Retreat | 1 | 3,000,000 | 17d 8h 40m | Unlocks the ability to use Gems to instantly return defeated troops to your city. | ||
| 8 | Iron Infantry | 1 | 150,000 | 1h 23m 20s | Infantry Health +1% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 2 | 225,000 | 2h 46m 40s | Infantry Health +2% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 3 | 300,000 | 5h 33m 20s | Infantry Health +3% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 4 | 375,000 | 11h 6m 40s | Infantry Health +4% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 5 | 450,000 | 22h 13m 20s | Infantry Health +5% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 6 | 900,000 | 22h 13m 20s | Infantry Health +7% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 7 | 900,000 | 22h 13m 20s | Infantry Health +9% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 8 | 900,000 | 22h 13m 20s | Infantry Health +11% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 9 | 900,000 | 22h 13m 20s | Infantry Health +13% | Increases the Health of your infantry units. | |
| 8 | Iron Infantry | 10 | 900,000 | 22h 13m 20s | Infantry Health +15% | Increases the Health of your infantry units. | |
| 8 | Archer's Focus | 1 | 150,000 | 1h 23m 20s | Archer Health +1% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 2 | 225,000 | 2h 46m 40s | Archer Health +2% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 3 | 300,000 | 5h 33m 20s | Archer Health +3% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 4 | 375,000 | 11h 6m 40s | Archer Health +4% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 5 | 450,000 | 22h 13m 20s | Archer Health +5% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 6 | 900,000 | 22h 13m 20s | Archer Health +7% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 7 | 900,000 | 22h 13m 20s | Archer Health +9% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 8 | 900,000 | 22h 13m 20s | Archer Health +11% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 9 | 900,000 | 22h 13m 20s | Archer Health +13% | Increases the Health of your archer units. | |
| 8 | Archer's Focus | 10 | 900,000 | 22h 13m 20s | Archer Health +15% | Increases the Health of your archer units. | |
| 8 | Rider's Resilience | 1 | 150,000 | 1h 23m 20s | Cavalry Health +1% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 2 | 225,000 | 2h 46m 40s | Cavalry Health +2% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 3 | 300,000 | 5h 33m 20s | Cavalry Health +3% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 4 | 375,000 | 11h 6m 40s | Cavalry Health +4% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 5 | 450,000 | 22h 13m 20s | Cavalry Health +5% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 6 | 900,000 | 22h 13m 20s | Cavalry Health +7% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 7 | 900,000 | 22h 13m 20s | Cavalry Health +9% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 8 | 900,000 | 22h 13m 20s | Cavalry Health +11% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 9 | 900,000 | 22h 13m 20s | Cavalry Health +13% | Increases the Health of your cavalry units. | |
| 8 | Rider's Resilience | 10 | 900,000 | 22h 13m 20s | Cavalry Health +15% | Increases the Health of your cavalry units. | |
| 8 | Siege Provisions | 1 | 150,000 | 1h 23m 20s | Siege Unit Health +1% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 2 | 225,000 | 2h 46m 40s | Siege Unit Health +2% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 3 | 300,000 | 5h 33m 20s | Siege Unit Health +3% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 4 | 375,000 | 11h 6m 40s | Siege Unit Health +4% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 5 | 450,000 | 22h 13m 20s | Siege Unit Health +5% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 6 | 900,000 | 22h 13m 20s | Siege Unit Health +7% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 7 | 900,000 | 22h 13m 20s | Siege Unit Health +9% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 8 | 900,000 | 22h 13m 20s | Siege Unit Health +11% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 9 | 900,000 | 22h 13m 20s | Siege Unit Health +13% | Increases the Health of your siege units. | |
| 8 | Siege Provisions | 10 | 900,000 | 22h 13m 20s | Siege Unit Health +15% | Increases the Health of your siege units. | |
| 8 | Swift Marching III | 1 | 30,000 | 1h 23m 20s | Infantry March Speed +1% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 2 | 50,000 | 2h 46m 40s | Infantry March Speed +2% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 3 | 70,000 | 5h 33m 20s | Infantry March Speed +3% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 4 | 90,000 | 11h 6m 40s | Infantry March Speed +4% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 5 | 120,000 | 22h 13m 20s | Infantry March Speed +5% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 6 | 250,000 | 22h 13m 20s | Infantry March Speed +7% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 7 | 250,000 | 22h 13m 20s | Infantry March Speed +9% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 8 | 250,000 | 22h 13m 20s | Infantry March Speed +11% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 9 | 250,000 | 22h 13m 20s | Infantry March Speed +13% | Further increases the March Speed of your infantry units. | |
| 8 | Swift Marching III | 10 | 250,000 | 22h 13m 20s | Infantry March Speed +15% | Further increases the March Speed of your infantry units. | |
| 8 | Fleet of Foot III | 1 | 30,000 | 1h 23m 20s | Archer March Speed +1% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 2 | 50,000 | 2h 46m 40s | Archer March Speed +2% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 3 | 70,000 | 5h 33m 20s | Archer March Speed +3% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 4 | 90,000 | 11h 6m 40s | Archer March Speed +4% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 5 | 120,000 | 22h 13m 20s | Archer March Speed +5% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 6 | 250,000 | 22h 13m 20s | Archer March Speed +7% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 7 | 250,000 | 22h 13m 20s | Archer March Speed +9% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 8 | 250,000 | 22h 13m 20s | Archer March Speed +11% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 9 | 250,000 | 22h 13m 20s | Archer March Speed +13% | Further increases the March Speed of your archer units. | |
| 8 | Fleet of Foot III | 10 | 250,000 | 22h 13m 20s | Archer March Speed +15% | Further increases the March Speed of your archer units. | |
| 8 | Swift Steeds III | 1 | 30,000 | 1h 23m 20s | Cavalry March Speed +1% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 2 | 50,000 | 2h 46m 40s | Cavalry March Speed +2% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 3 | 70,000 | 5h 33m 20s | Cavalry March Speed +3% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 4 | 90,000 | 11h 6m 40s | Cavalry March Speed +4% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 5 | 120,000 | 22h 13m 20s | Cavalry March Speed +5% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 6 | 250,000 | 22h 13m 20s | Cavalry March Speed +7% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 7 | 250,000 | 22h 13m 20s | Cavalry March Speed +9% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 8 | 250,000 | 22h 13m 20s | Cavalry March Speed +11% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 9 | 250,000 | 22h 13m 20s | Cavalry March Speed +13% | Further increases the March Speed of your cavalry units. | |
| 8 | Swift Steeds III | 10 | 250,000 | 22h 13m 20s | Cavalry March Speed +15% | Further increases the March Speed of your cavalry units. | |
| 8 | Reinforced Axles III | 1 | 30,000 | 1h 23m 20s | Siege Unit March Speed +1% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 2 | 50,000 | 2h 46m 40s | Siege Unit March Speed +2% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 3 | 70,000 | 5h 33m 20s | Siege Unit March Speed +3% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 4 | 90,000 | 11h 6m 40s | Siege Unit March Speed +4% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 5 | 120,000 | 22h 13m 20s | Siege Unit March Speed +5% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 6 | 250,000 | 22h 13m 20s | Siege Unit March Speed +7% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 7 | 250,000 | 22h 13m 20s | Siege Unit March Speed +9% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 8 | 250,000 | 22h 13m 20s | Siege Unit March Speed +11% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 9 | 250,000 | 22h 13m 20s | Siege Unit March Speed +13% | Further increases the March Speed of your siege units. | |
| 8 | Reinforced Axles III | 10 | 250,000 | 22h 13m 20s | Siege Unit March Speed +15% | Further increases the March Speed of your siege units. | |
| 8 | Celestial Guidance | 1 | 300,000 | 1d 3h 46m 40s | Unlocks automatic alliance help. | ||
| 8 | Celestial Guidance | 2 | 500,000 | 2d 7h 33m 20s | Unlocks automatic alliance help. | ||
| 8 | Celestial Guidance | 3 | 800,000 | 3d 11h 20m | Unlocks automatic alliance help. | ||
| 8 | Special Concoctions II | 1 | 50,000 | 1h 23m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 2 | 75,000 | 2h 46m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 3 | 100,000 | 5h 33m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 4 | 200,000 | 11h 6m 40s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 5 | 300,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 6 | 400,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 7 | 500,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 8 | 600,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 9 | 700,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Special Concoctions II | 10 | 800,000 | 22h 13m 20s | Further reduces the resource cost of healing Tier 5 troops. | ||
| 8 | Expanded Formations II | 1 | 6,000,000 | 34d 17h 20m | Increases your troop dispatch limit by 1. | ||
| 8 | Prise de Fer | 1 | 50,000 | 1h 23m 20s | Damage From Infantry +0.5% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 2 | 75,000 | 2h 46m 40s | Damage From Infantry +1% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 3 | 100,000 | 5h 33m 20s | Damage From Infantry +1.5% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 4 | 200,000 | 11h 6m 40s | Damage From Infantry +2% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 5 | 300,000 | 22h 13m 20s | Damage From Infantry +2.5% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 6 | 400,000 | 1d 20h 26m 40s | Damage From Infantry +3.5% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 7 | 500,000 | 3d 16h 53m 20s | Damage From Infantry +4.5% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 8 | 600,000 | 8d 2h 26m 40s | Damage From Infantry +5.5% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 9 | 700,000 | 8d 2h 26m 40s | Damage From Infantry +7% | Reduces the damage your troops receive from infantry units. | |
| 8 | Prise de Fer | 10 | 800,000 | 8d 2h 26m 40s | Damage From Infantry +10% | Reduces the damage your troops receive from infantry units. | |
| 8 | Mantlets | 1 | 50,000 | 1h 23m 20s | Damage From Archers +0.5% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 2 | 75,000 | 2h 46m 40s | Damage From Archers +1% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 3 | 100,000 | 5h 33m 20s | Damage From Archers +1.5% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 4 | 200,000 | 11h 6m 40s | Damage From Archers +2% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 5 | 300,000 | 22h 13m 20s | Damage From Archers +2.5% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 6 | 400,000 | 1d 20h 26m 40s | Damage From Archers +3.5% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 7 | 500,000 | 3d 16h 53m 20s | Damage From Archers +4.5% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 8 | 600,000 | 8d 2h 26m 40s | Damage From Archers +5.5% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 9 | 700,000 | 8d 2h 26m 40s | Damage From Archers +7% | Reduces the damage your troops receive from archer units. | |
| 8 | Mantlets | 10 | 800,000 | 8d 2h 26m 40s | Damage From Archers +10% | Reduces the damage your troops receive from archer units. | |
| 8 | Pike Wall | 1 | 50,000 | 1h 23m 20s | Damage From Cavalry +0.5% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 2 | 75,000 | 2h 46m 40s | Damage From Cavalry +1% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 3 | 100,000 | 5h 33m 20s | Damage From Cavalry +1.5% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 4 | 200,000 | 11h 6m 40s | Damage From Cavalry +2% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 5 | 300,000 | 22h 13m 20s | Damage From Cavalry +2.5% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 6 | 400,000 | 1d 20h 26m 40s | Damage From Cavalry +3.5% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 7 | 500,000 | 3d 16h 53m 20s | Damage From Cavalry +4.5% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 8 | 600,000 | 8d 2h 26m 40s | Damage From Cavalry +5.5% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 9 | 700,000 | 8d 2h 26m 40s | Damage From Cavalry +7% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Pike Wall | 10 | 800,000 | 8d 2h 26m 40s | Damage From Cavalry +10% | Reduces the damage your troops receive from cavalry units. | |
| 8 | Shatterproof | 1 | 50,000 | 1h 23m 20s | Damage From Siege Units +0.5% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 2 | 75,000 | 2h 46m 40s | Damage From Siege Units +1% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 3 | 100,000 | 5h 33m 20s | Damage From Siege Units +1.5% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 4 | 200,000 | 11h 6m 40s | Damage From Siege Units +2% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 5 | 300,000 | 22h 13m 20s | Damage From Siege Units +2.5% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 6 | 400,000 | 1d 20h 26m 40s | Damage From Siege Units +3.5% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 7 | 500,000 | 3d 16h 53m 20s | Damage From Siege Units +4.5% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 8 | 600,000 | 8d 2h 26m 40s | Damage From Siege Units +5.5% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 9 | 700,000 | 8d 2h 26m 40s | Damage From Siege Units +7% | Reduces the damage your troops receive from siege units. | |
| 8 | Shatterproof | 10 | 800,000 | 8d 2h 26m 40s | Damage From Siege Units +10% | Reduces the damage your troops receive from siege units. | |
| 8 | Surprise Strike | 1 | 50,000 | 1h 23m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 2 | 75,000 | 2h 46m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 3 | 100,000 | 5h 33m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 4 | 200,000 | 11h 6m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 5 | 300,000 | 22h 13m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 6 | 400,000 | 1d 20h 26m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 7 | 500,000 | 3d 16h 53m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 8 | 600,000 | 8d 2h 26m 40s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 9 | 700,000 | 16d 4h 53m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 8 | Surprise Strike | 10 | 800,000 | 16d 4h 53m 20s | Increases damage your field troops deal to enemy rallied armies and garrisons in the Lost Kingdom. | ||
| 9 | Quenched Blades I | 1 | 30,000 | 15m | Infantry Attack +1% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades I | 2 | 60,000 | 45m | Infantry Attack +2% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades I | 3 | 90,000 | 2h 15m | Infantry Attack +3% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades I | 4 | 120,000 | 5h 33m 20s | Infantry Attack +4% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades I | 5 | 150,000 | 11h 6m 40s | Infantry Attack +5% | Increases the Attack of your infantry units. | |
| 9 | Improved Bows I | 1 | 30,000 | 15m | Archer Attack +1% | Increases the Attack of your archer units. | |
| 9 | Improved Bows I | 2 | 60,000 | 45m | Archer Attack +2% | Increases the Attack of your archer units. | |
| 9 | Improved Bows I | 3 | 90,000 | 2h 15m | Archer Attack +3% | Increases the Attack of your archer units. | |
| 9 | Improved Bows I | 4 | 120,000 | 5h 33m 20s | Archer Attack +4% | Increases the Attack of your archer units. | |
| 9 | Improved Bows I | 5 | 150,000 | 11h 6m 40s | Archer Attack +5% | Increases the Attack of your archer units. | |
| 9 | Mounted Combat Techniques I | 1 | 30,000 | 15m | Cavalry Attack +1% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques I | 2 | 60,000 | 45m | Cavalry Attack +2% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques I | 3 | 90,000 | 2h 15m | Cavalry Attack +3% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques I | 4 | 120,000 | 5h 33m 20s | Cavalry Attack +4% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques I | 5 | 150,000 | 11h 6m 40s | Cavalry Attack +5% | Increases the Attack of your cavalry units. | |
| 9 | Improved Projectiles I | 1 | 30,000 | 15m | Siege Unit Attack +1% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles I | 2 | 60,000 | 45m | Siege Unit Attack +2% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles I | 3 | 90,000 | 2h 15m | Siege Unit Attack +3% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles I | 4 | 120,000 | 5h 33m 20s | Siege Unit Attack +4% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles I | 5 | 150,000 | 11h 6m 40s | Siege Unit Attack +5% | Increases the Attack of your siege units. | |
| 9 | Swift Marching I | 1 | 20,000 | 15m | Infantry March Speed +1% | Increases the March Speed of your infantry units. | |
| 9 | Swift Marching I | 2 | 40,000 | 45m | Infantry March Speed +2% | Increases the March Speed of your infantry units. | |
| 9 | Swift Marching I | 3 | 60,000 | 2h 15m | Infantry March Speed +3% | Increases the March Speed of your infantry units. | |
| 9 | Swift Marching I | 4 | 80,000 | 5h 33m 20s | Infantry March Speed +4% | Increases the March Speed of your infantry units. | |
| 9 | Swift Marching I | 5 | 100,000 | 11h 6m 40s | Infantry March Speed +5% | Increases the March Speed of your infantry units. | |
| 9 | Fleet of Foot I | 1 | 20,000 | 15m | Archer March Speed +1% | Increases the March Speed of your archer units. | |
| 9 | Fleet of Foot I | 2 | 40,000 | 45m | Archer March Speed +2% | Increases the March Speed of your archer units. | |
| 9 | Fleet of Foot I | 3 | 60,000 | 2h 15m | Archer March Speed +3% | Increases the March Speed of your archer units. | |
| 9 | Fleet of Foot I | 4 | 80,000 | 5h 33m 20s | Archer March Speed +4% | Increases the March Speed of your archer units. | |
| 9 | Fleet of Foot I | 5 | 100,000 | 11h 6m 40s | Archer March Speed +5% | Increases the March Speed of your archer units. | |
| 9 | Swift Steeds I | 1 | 20,000 | 15m | Cavalry March Speed +1% | Increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds I | 2 | 40,000 | 45m | Cavalry March Speed +2% | Increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds I | 3 | 60,000 | 2h 15m | Cavalry March Speed +3% | Increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds I | 4 | 80,000 | 5h 33m 20s | Cavalry March Speed +4% | Increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds I | 5 | 100,000 | 11h 6m 40s | Cavalry March Speed +5% | Increases the March Speed of your cavalry units. | |
| 9 | Reinforced Axles I | 1 | 20,000 | 15m | Siege Unit March Speed +1% | Increases the March Speed of your siege units. | |
| 9 | Reinforced Axles I | 2 | 40,000 | 45m | Siege Unit March Speed +2% | Increases the March Speed of your siege units. | |
| 9 | Reinforced Axles I | 3 | 60,000 | 2h 15m | Siege Unit March Speed +3% | Increases the March Speed of your siege units. | |
| 9 | Reinforced Axles I | 4 | 80,000 | 5h 33m 20s | Siege Unit March Speed +4% | Increases the March Speed of your siege units. | |
| 9 | Reinforced Axles I | 5 | 100,000 | 11h 6m 40s | Siege Unit March Speed +5% | Increases the March Speed of your siege units. | |
| 9 | Cutting Corners I | 1 | 50,000 | 1h 23m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners I | 2 | 100,000 | 2h 46m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners I | 3 | 150,000 | 5h 33m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners I | 4 | 200,000 | 11h 6m 40s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners I | 5 | 250,000 | 22h 13m 20s | Reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Call to Arms I | 1 | 80,000 | 1h 23m 20s | Unit Capacity +0.5% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 2 | 120,000 | 2h 46m 40s | Unit Capacity +1% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 3 | 160,000 | 5h 33m 20s | Unit Capacity +1.5% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 4 | 200,000 | 11h 6m 40s | Unit Capacity +2% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 5 | 240,000 | 22h 13m 20s | Unit Capacity +3% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 6 | 280,000 | 22h 13m 20s | Unit Capacity +4% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 7 | 320,000 | 22h 13m 20s | Unit Capacity +6% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 8 | 360,000 | 22h 13m 20s | Unit Capacity +8% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 9 | 400,000 | 22h 13m 20s | Unit Capacity +11% | Increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms I | 10 | 500,000 | 22h 13m 20s | Unit Capacity +15% | Increases the Unit Capacity of your commanders. | |
| 9 | Leadership I | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +3% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership I | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +6% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership I | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +9% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership I | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +12% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership I | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +15% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Barbarian Bounties | 1 | 20,000 | 1h 23m 20s | Damage to Barbarians +5% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 2 | 40,000 | 2h 46m 40s | Damage to Barbarians +10% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 3 | 60,000 | 5h 33m 20s | Damage to Barbarians +15% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 4 | 80,000 | 11h 6m 40s | Damage to Barbarians +20% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 5 | 100,000 | 22h 13m 20s | Damage to Barbarians +25% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 6 | 120,000 | 22h 13m 20s | Damage to Barbarians +30% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 7 | 140,000 | 22h 13m 20s | Damage to Barbarians +35% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 8 | 160,000 | 22h 13m 20s | Damage to Barbarians +40% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 9 | 180,000 | 22h 13m 20s | Damage to Barbarians +45% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 10 | 200,000 | 22h 13m 20s | Damage to Barbarians +50% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 11 | 220,000 | 22h 13m 20s | Damage to Barbarians +60% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 12 | 240,000 | 22h 13m 20s | Damage to Barbarians +70% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 13 | 260,000 | 22h 13m 20s | Damage to Barbarians +80% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 14 | 280,000 | 22h 13m 20s | Damage to Barbarians +90% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Barbarian Bounties | 15 | 300,000 | 22h 13m 20s | Damage to Barbarians +100% | Increases damage dealt to Barbarian Patrols and Barbarian Forts in the Lost Kingdom. Increases Crystals earned from defeating them. | |
| 9 | Cultural Exchange | 1 | 20,000 | 1h 23m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 2 | 40,000 | 2h 46m 40s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 3 | 60,000 | 5h 33m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 4 | 80,000 | 11h 6m 40s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 5 | 100,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 6 | 120,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 7 | 140,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 8 | 160,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 9 | 180,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 10 | 200,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 11 | 220,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 12 | 240,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 13 | 260,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 14 | 280,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Cultural Exchange | 15 | 300,000 | 22h 13m 20s | Increases Favor and Crystals gained from completing Bastion quests. | ||
| 9 | Karaku Reports | 1 | 20,000 | 1h 23m 20s | Damage dealt to Karaku warriors +5% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 2 | 40,000 | 2h 46m 40s | Damage dealt to Karaku warriors +10% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 3 | 60,000 | 5h 33m 20s | Damage dealt to Karaku warriors +15% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 4 | 80,000 | 11h 6m 40s | Damage dealt to Karaku warriors +20% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 5 | 100,000 | 22h 13m 20s | Damage dealt to Karaku warriors +25% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 6 | 120,000 | 22h 13m 20s | Damage dealt to Karaku warriors +30% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 7 | 140,000 | 22h 13m 20s | Damage dealt to Karaku warriors +35% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 8 | 160,000 | 22h 13m 20s | Damage dealt to Karaku warriors +40% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 9 | 180,000 | 22h 13m 20s | Damage dealt to Karaku warriors +45% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 10 | 200,000 | 22h 13m 20s | Damage dealt to Karaku warriors +50% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 11 | 220,000 | 22h 13m 20s | Damage dealt to Karaku warriors +60% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 12 | 240,000 | 22h 13m 20s | Damage dealt to Karaku warriors +70% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 13 | 260,000 | 22h 13m 20s | Damage dealt to Karaku warriors +80% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 14 | 280,000 | 22h 13m 20s | Damage dealt to Karaku warriors +90% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Karaku Reports | 15 | 300,000 | 22h 13m 20s | Damage dealt to Karaku warriors +100% | Increases damage dealt to all Karaku warriors and Crystals earned per hour in the Trial of Kau Karuak event. | |
| 9 | Cutting Corners II | 1 | 30,000 | 1h 23m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 2 | 60,000 | 2h 46m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 3 | 90,000 | 5h 33m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 4 | 120,000 | 11h 6m 40s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 5 | 150,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 6 | 200,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 7 | 250,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 8 | 300,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 9 | 400,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Cutting Corners II | 10 | 500,000 | 22h 13m 20s | Further reduces the number of Crystals required to research Crystal Research Center technologies. | ||
| 9 | Call to Arms II | 1 | 80,000 | 1h 23m 20s | Unit Capacity +1% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 2 | 120,000 | 2h 46m 40s | Unit Capacity +3% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 3 | 200,000 | 5h 33m 20s | Unit Capacity +5% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 4 | 300,000 | 11h 6m 40s | Unit Capacity +8% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 5 | 400,000 | 22h 13m 20s | Unit Capacity +11% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 6 | 500,000 | 22h 13m 20s | Unit Capacity +14% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 7 | 600,000 | 22h 13m 20s | Unit Capacity +18% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 8 | 700,000 | 22h 13m 20s | Unit Capacity +22% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 9 | 800,000 | 22h 13m 20s | Unit Capacity +27% | Further increases the Unit Capacity of your commanders. | |
| 9 | Call to Arms II | 10 | 1,000,000 | 22h 13m 20s | Unit Capacity +35% | Further increases the Unit Capacity of your commanders. | |
| 9 | Leadership II | 1 | 50,000 | 1h 23m 20s | Rallied Army Unit Capacity +1% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 2 | 100,000 | 2h 46m 40s | Rallied Army Unit Capacity +3% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 3 | 150,000 | 5h 33m 20s | Rallied Army Unit Capacity +5% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 4 | 200,000 | 11h 6m 40s | Rallied Army Unit Capacity +8% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 5 | 250,000 | 22h 13m 20s | Rallied Army Unit Capacity +11% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 6 | 300,000 | 22h 13m 20s | Rallied Army Unit Capacity +14% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 7 | 400,000 | 22h 13m 20s | Rallied Army Unit Capacity +18% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 8 | 600,000 | 22h 13m 20s | Rallied Army Unit Capacity +22% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 9 | 900,000 | 22h 13m 20s | Rallied Army Unit Capacity +27% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Leadership II | 10 | 1,500,000 | 22h 13m 20s | Rallied Army Unit Capacity +35% | Increases the Unit Capacity of alliance rallied armies you initiate. | |
| 9 | Quenched Blades II | 1 | 100,000 | 1h 23m 20s | Infantry Attack +1.5% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades II | 2 | 200,000 | 2h 46m 40s | Infantry Attack +3% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades II | 3 | 300,000 | 5h 33m 20s | Infantry Attack +4.5% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades II | 4 | 400,000 | 11h 6m 40s | Infantry Attack +6% | Increases the Attack of your infantry units. | |
| 9 | Quenched Blades II | 5 | 500,000 | 22h 13m 20s | Infantry Attack +7.5% | Increases the Attack of your infantry units. | |
| 9 | Improved Bows II | 1 | 100,000 | 1h 23m 20s | Archer Attack +1.5% | Increases the Attack of your archer units. | |
| 9 | Improved Bows II | 2 | 200,000 | 2h 46m 40s | Archer Attack +3% | Increases the Attack of your archer units. | |
| 9 | Improved Bows II | 3 | 300,000 | 5h 33m 20s | Archer Attack +4.5% | Increases the Attack of your archer units. | |
| 9 | Improved Bows II | 4 | 400,000 | 11h 6m 40s | Archer Attack +6% | Increases the Attack of your archer units. | |
| 9 | Improved Bows II | 5 | 500,000 | 22h 13m 20s | Archer Attack +7.5% | Increases the Attack of your archer units. | |
| 9 | Mounted Combat Techniques II | 1 | 100,000 | 1h 23m 20s | Cavalry Attack +1.5% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques II | 2 | 200,000 | 2h 46m 40s | Cavalry Attack +3% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques II | 3 | 300,000 | 5h 33m 20s | Cavalry Attack +4.5% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques II | 4 | 400,000 | 11h 6m 40s | Cavalry Attack +6% | Increases the Attack of your cavalry units. | |
| 9 | Mounted Combat Techniques II | 5 | 500,000 | 22h 13m 20s | Cavalry Attack +7.5% | Increases the Attack of your cavalry units. | |
| 9 | Improved Projectiles II | 1 | 100,000 | 1h 23m 20s | Siege Unit Attack +1.5% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles II | 2 | 200,000 | 2h 46m 40s | Siege Unit Attack +3% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles II | 3 | 300,000 | 5h 33m 20s | Siege Unit Attack +4.5% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles II | 4 | 400,000 | 11h 6m 40s | Siege Unit Attack +6% | Increases the Attack of your siege units. | |
| 9 | Improved Projectiles II | 5 | 500,000 | 22h 13m 20s | Siege Unit Attack +7.5% | Increases the Attack of your siege units. | |
| 9 | Starmetal Shields | 1 | 100,000 | 1h 23m 20s | Infantry Defense +1% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 2 | 150,000 | 2h 46m 40s | Infantry Defense +2% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 3 | 200,000 | 5h 33m 20s | Infantry Defense +3% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 4 | 250,000 | 11h 6m 40s | Infantry Defense +4% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 5 | 300,000 | 22h 13m 20s | Infantry Defense +5% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 6 | 600,000 | 22h 13m 20s | Infantry Defense +7% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 7 | 600,000 | 22h 13m 20s | Infantry Defense +9% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 8 | 600,000 | 22h 13m 20s | Infantry Defense +11% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 9 | 600,000 | 22h 13m 20s | Infantry Defense +13% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Shields | 10 | 600,000 | 22h 13m 20s | Infantry Defense +15% | Increases the Defense of your infantry units. | |
| 9 | Starmetal Bracers | 1 | 100,000 | 1h 23m 20s | Archer Defense +1% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 2 | 150,000 | 2h 46m 40s | Archer Defense +2% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 3 | 200,000 | 5h 33m 20s | Archer Defense +3% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 4 | 250,000 | 11h 6m 40s | Archer Defense +4% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 5 | 300,000 | 22h 13m 20s | Archer Defense +5% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 6 | 600,000 | 22h 13m 20s | Archer Defense +7% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 7 | 600,000 | 22h 13m 20s | Archer Defense +9% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 8 | 600,000 | 22h 13m 20s | Archer Defense +11% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 9 | 600,000 | 22h 13m 20s | Archer Defense +13% | Increases the Defense of your archer units. | |
| 9 | Starmetal Bracers | 10 | 600,000 | 22h 13m 20s | Archer Defense +15% | Increases the Defense of your archer units. | |
| 9 | Starmetal Barding | 1 | 100,000 | 1h 23m 20s | Cavalry Defense +1% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 2 | 150,000 | 2h 46m 40s | Cavalry Defense +2% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 3 | 200,000 | 5h 33m 20s | Cavalry Defense +3% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 4 | 250,000 | 11h 6m 40s | Cavalry Defense +4% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 5 | 300,000 | 22h 13m 20s | Cavalry Defense +5% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 6 | 600,000 | 22h 13m 20s | Cavalry Defense +7% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 7 | 600,000 | 22h 13m 20s | Cavalry Defense +9% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 8 | 600,000 | 22h 13m 20s | Cavalry Defense +11% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 9 | 600,000 | 22h 13m 20s | Cavalry Defense +13% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Barding | 10 | 600,000 | 22h 13m 20s | Cavalry Defense +15% | Increases the Defense of your cavalry units. | |
| 9 | Starmetal Axles | 1 | 100,000 | 1h 23m 20s | Siege Unit Defense +1% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 2 | 150,000 | 2h 46m 40s | Siege Unit Defense +2% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 3 | 200,000 | 5h 33m 20s | Siege Unit Defense +3% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 4 | 250,000 | 11h 6m 40s | Siege Unit Defense +4% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 5 | 300,000 | 22h 13m 20s | Siege Unit Defense +5% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 6 | 600,000 | 22h 13m 20s | Siege Unit Defense +7% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 7 | 600,000 | 22h 13m 20s | Siege Unit Defense +9% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 8 | 600,000 | 22h 13m 20s | Siege Unit Defense +11% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 9 | 600,000 | 22h 13m 20s | Siege Unit Defense +13% | Increases the Defense of your siege units. | |
| 9 | Starmetal Axles | 10 | 600,000 | 22h 13m 20s | Siege Unit Defense +15% | Increases the Defense of your siege units. | |
| 9 | Swift Marching II | 1 | 30,000 | 1h 23m 20s | Infantry March Speed +0.5% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 2 | 50,000 | 2h 46m 40s | Infantry March Speed +1% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 3 | 70,000 | 5h 33m 20s | Infantry March Speed +1.5% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 4 | 90,000 | 11h 6m 40s | Infantry March Speed +2% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 5 | 100,000 | 22h 13m 20s | Infantry March Speed +2.5% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 6 | 100,000 | 22h 13m 20s | Infantry March Speed +3.5% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 7 | 100,000 | 22h 13m 20s | Infantry March Speed +4.5% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 8 | 100,000 | 22h 13m 20s | Infantry March Speed +5.5% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 9 | 100,000 | 22h 13m 20s | Infantry March Speed +7% | Further increases the March Speed of your infantry units. | |
| 9 | Swift Marching II | 10 | 100,000 | 22h 13m 20s | Infantry March Speed +10% | Further increases the March Speed of your infantry units. | |
| 9 | Fleet of Foot II | 1 | 30,000 | 1h 23m 20s | Archer March Speed +0.5% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 2 | 50,000 | 2h 46m 40s | Archer March Speed +1% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 3 | 70,000 | 5h 33m 20s | Archer March Speed +1.5% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 4 | 90,000 | 11h 6m 40s | Archer March Speed +2% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 5 | 100,000 | 22h 13m 20s | Archer March Speed +2.5% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 6 | 100,000 | 22h 13m 20s | Archer March Speed +3.5% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 7 | 100,000 | 22h 13m 20s | Archer March Speed +4.5% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 8 | 100,000 | 22h 13m 20s | Archer March Speed +5.5% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 9 | 100,000 | 22h 13m 20s | Archer March Speed +7% | Further increases the March Speed of your archer units. | |
| 9 | Fleet of Foot II | 10 | 100,000 | 22h 13m 20s | Archer March Speed +10% | Further increases the March Speed of your archer units. | |
| 9 | Swift Steeds II | 1 | 30,000 | 1h 23m 20s | Cavalry March Speed +0.5% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 2 | 50,000 | 2h 46m 40s | Cavalry March Speed +1% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 3 | 70,000 | 5h 33m 20s | Cavalry March Speed +1.5% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 4 | 90,000 | 11h 6m 40s | Cavalry March Speed +2% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 5 | 100,000 | 22h 13m 20s | Cavalry March Speed +2.5% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 6 | 100,000 | 22h 13m 20s | Cavalry March Speed +3.5% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 7 | 100,000 | 22h 13m 20s | Cavalry March Speed +4.5% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 8 | 100,000 | 22h 13m 20s | Cavalry March Speed +5.5% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 9 | 100,000 | 22h 13m 20s | Cavalry March Speed +7% | Further increases the March Speed of your cavalry units. | |
| 9 | Swift Steeds II | 10 | 100,000 | 22h 13m 20s | Cavalry March Speed +10% | Further increases the March Speed of your cavalry units. | |
| 9 | Reinforced Axles II | 1 | 30,000 | 1h 23m 20s | Siege Unit March Speed +0.5% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 2 | 50,000 | 2h 46m 40s | Siege Unit March Speed +1% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 3 | 70,000 | 5h 33m 20s | Siege Unit March Speed +1.5% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 4 | 90,000 | 11h 6m 40s | Siege Unit March Speed +2% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 5 | 100,000 | 22h 13m 20s | Siege Unit March Speed +2.5% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 6 | 100,000 | 22h 13m 20s | Siege Unit March Speed +3.5% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 7 | 100,000 | 22h 13m 20s | Siege Unit March Speed +4.5% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 8 | 100,000 | 22h 13m 20s | Siege Unit March Speed +5.5% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 9 | 100,000 | 22h 13m 20s | Siege Unit March Speed +7% | Further increases the March Speed of your siege units. | |
| 9 | Reinforced Axles II | 10 | 100,000 | 22h 13m 20s | Siege Unit March Speed +10% | Further increases the March Speed of your siege units. | |
| 9 | Runecraft | 1 | 3,000,000 | 17d 8h 40m | Unlocks the ability to summon a rune of your choice. | ||
| 9 | Larger Camps | 1 | 50,000 | 1h 23m 20s | Ally Garrison Capacity +10% | Increases your city's reinforcement capacity. | |
| 9 | Larger Camps | 2 | 100,000 | 2h 46m 40s | Ally Garrison Capacity +25% | Increases your city's reinforcement capacity. | |
| 9 | Larger Camps | 3 | 150,000 | 5h 33m 20s | Ally Garrison Capacity +40% | Increases your city's reinforcement capacity. | |
| 9 | Larger Camps | 4 | 250,000 | 11h 6m 40s | Ally Garrison Capacity +65% | Increases your city's reinforcement capacity. | |
| 9 | Larger Camps | 5 | 500,000 | 22h 13m 20s | Ally Garrison Capacity +100% | Increases your city's reinforcement capacity. |
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