Rise of Kingdoms Commander Skills

Every commander skill written out at every level, with the exact numbers filled in

This table holds 2940 commander skills, spanning 4 slot values (Active ×735, Passive 1 ×735, Passive 2 ×735, Passive 3 ×735). Complete and current to the latest patch.

Ranges across this table: Lv. 1–5 (median 3) · Power 0–20000 (median 8000).

CommanderSlotSkillLv.PowerEffect
AchillesActivePelian Spear14000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 500, every additional target reduces the damage to each target by 15%). The targets lose 10% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 1%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear28000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 600, every additional target reduces the damage to each target by 15%). The targets lose 12% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 2%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear312000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 700, every additional target reduces the damage to each target by 15%). The targets lose 14% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 3%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear416000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 800, every additional target reduces the damage to each target by 15%). The targets lose 16% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 4%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear520000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 1000, every additional target reduces the damage to each target by 15%). The targets lose 20% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 5%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 1Wings of Arke13400This commander's cavalry units gain 20% Attack and 4% March Speed. While outside of alliance territory, they also gain 2% Health.
AchillesPassive 1Wings of Arke26800This commander's cavalry units gain 25% Attack and 8% March Speed. While outside of alliance territory, they also gain 4% Health.
AchillesPassive 1Wings of Arke310200This commander's cavalry units gain 30% Attack and 12% March Speed. While outside of alliance territory, they also gain 6% Health.
AchillesPassive 1Wings of Arke413600This commander's cavalry units gain 35% Attack and 16% March Speed. While outside of alliance territory, they also gain 8% Health.
AchillesPassive 1Wings of Arke517000This commander's cavalry units gain 40% Attack and 20% March Speed. While outside of alliance territory, they also gain 10% Health.
AchillesPassive 2Hephaestian Armor13400If this commander's troop is on the map: - It takes 1% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 5%. Whenever this effect reduces a total of 5000 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor26800If this commander's troop is on the map: - It takes 2% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 6%. Whenever this effect reduces a total of 4500 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor310200If this commander's troop is on the map: - It takes 3% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 7%. Whenever this effect reduces a total of 4000 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor413600If this commander's troop is on the map: - It takes 4% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 8%. Whenever this effect reduces a total of 3500 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor517000If this commander's troop is on the map: - It takes 5% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 10%. Whenever this effect reduces a total of 3000 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 3Sing the Wrath of Achilles13400If this commander's troop is a field troop: - It deals 2% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 5% bonus to Rage gain speed and its cavalry units gain a 5% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles26800If this commander's troop is a field troop: - It deals 4% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 6% bonus to Rage gain speed and its cavalry units gain a 6% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles310200If this commander's troop is a field troop: - It deals 6% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 7% bonus to Rage gain speed and its cavalry units gain a 7% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles413600If this commander's troop is a field troop: - It deals 8% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 8% bonus to Rage gain speed and its cavalry units gain a 8% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles517000If this commander's troop is a field troop: - It deals 10% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 10% bonus to Rage gain speed and its cavalry units gain a 10% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
Afonso de AlbuquerqueActiveThalassocracy14000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 550, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 5% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1000, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 5% less damage.
Afonso de AlbuquerqueActiveThalassocracy28000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 600, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 6% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1100, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 6% less damage.
Afonso de AlbuquerqueActiveThalassocracy312000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 650, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 7% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1200, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 7% less damage.
Afonso de AlbuquerqueActiveThalassocracy416000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 700, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 8% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1300, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 8% less damage.
Afonso de AlbuquerqueActiveThalassocracy520000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 800, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 10% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1500, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 10% less damage.
Afonso de AlbuquerquePassive 1Duke of Goa13400This commander's siege units gain: - 10% March Speed. - 10% Health. - 5% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa26800This commander's siege units gain: - 12% March Speed. - 13% Health. - 6% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa310200This commander's siege units gain: - 14% March Speed. - 16% Health. - 7% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa413600This commander's siege units gain: - 16% March Speed. - 20% Health. - 8% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa517000This commander's siege units gain: - 20% March Speed. - 25% Health. - 10% Attack.
Afonso de AlbuquerquePassive 2Hormuz Six13400Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 1% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six26800Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 2% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six310200Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 3% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six413600Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 4% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six517000Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 5% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 3Mare Clausum13400Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 100) and reduces the target's March Speed by 5% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and increases the target's damage received by 1% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum26800Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 150) and reduces the target's March Speed by 6% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 250) and increases the target's damage received by 2% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum310200Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and reduces the target's March Speed by 7% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 300) and increases the target's damage received by 3% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum413600Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 250) and reduces the target's March Speed by 8% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 400) and increases the target's damage received by 4% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum517000Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 300) and reduces the target's March Speed by 10% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 500) and increases the target's damage received by 5% for 2 seconds. Cooldown: 5 seconds.
Alexander NevskyActiveHero of Peipus14000Deals direct damage to a target troop (Damage Factor 1500) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 5%; up to 3 troops).
Alexander NevskyActiveHero of Peipus28000Deals direct damage to a target troop (Damage Factor 1700) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 7%; up to 3 troops).
Alexander NevskyActiveHero of Peipus312000Deals direct damage to a target troop (Damage Factor 1900) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 9%; up to 3 troops).
Alexander NevskyActiveHero of Peipus416000Deals direct damage to a target troop (Damage Factor 2100) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 12%; up to 3 troops).
Alexander NevskyActiveHero of Peipus520000Deals direct damage to a target troop (Damage Factor 2300) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 15%; up to 3 troops).
Alexander NevskyPassive 1Expeditionary13400This commander's cavalry units gain 4% Attack and 4% March Speed. While outside of alliance territory, their cavalry units also gain 10% Health.
Alexander NevskyPassive 1Expeditionary26800This commander's cavalry units gain 12% Attack and 8% March Speed. While outside of alliance territory, their cavalry units also gain 12% Health.
Alexander NevskyPassive 1Expeditionary310200This commander's cavalry units gain 14% Attack and 12% March Speed. While outside of alliance territory, their cavalry units also gain 14% Health.
Alexander NevskyPassive 1Expeditionary413600This commander's cavalry units gain 16% Attack and 16% March Speed. While outside of alliance territory, their cavalry units also gain 16% Health.
Alexander NevskyPassive 1Expeditionary517000This commander's cavalry units gain 20% Attack and 20% March Speed. While outside of alliance territory, their cavalry units also gain 20% Health.
Alexander NevskyPassive 2Guard of the Republic13400This commander's cavalry units gain 10% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 2% more damage and takes 1% less damage.
Alexander NevskyPassive 2Guard of the Republic26800This commander's cavalry units gain 12% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 4% more damage and takes 2% less damage.
Alexander NevskyPassive 2Guard of the Republic310200This commander's cavalry units gain 14% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 6% more damage and takes 3% less damage.
Alexander NevskyPassive 2Guard of the Republic413600This commander's cavalry units gain 16% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 8% more damage and takes 4% less damage.
Alexander NevskyPassive 2Guard of the Republic517000This commander's cavalry units gain 20% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 10% more damage and takes 5% less damage.
Alexander NevskyPassive 3Knight of Iron13400If this commander's troop contains only cavalry units: - Their troop deals 5% more skill damage. - Whenever their troop uses an active skill, it gains an extra 15% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron26800If this commander's troop contains only cavalry units: - Their troop deals 10% more skill damage. - Whenever their troop uses an active skill, it gains an extra 20% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron310200If this commander's troop contains only cavalry units: - Their troop deals 15% more skill damage. - Whenever their troop uses an active skill, it gains an extra 25% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron413600If this commander's troop contains only cavalry units: - Their troop deals 20% more skill damage. - Whenever their troop uses an active skill, it gains an extra 30% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron517000If this commander's troop contains only cavalry units: - Their troop deals 25% more skill damage. - Whenever their troop uses an active skill, it gains an extra 35% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander the GreatActiveShield of the King13400This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 600). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 200).
Alexander the GreatActiveShield of the King26800This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 700). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 300).
Alexander the GreatActiveShield of the King310200This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 800). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 400).
Alexander the GreatActiveShield of the King413600This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 1000). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 500).
Alexander the GreatActiveShield of the King517000This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 1200). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 600).
Alexander the GreatPassive 1Lead the Charge13200If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 800) to the target and reduce the target's healing received by 10% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge26400If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1000) to the target and reduce the target's healing received by 15% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge39600If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1200) to the target and reduce the target's healing received by 20% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge412800If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1400) to the target and reduce the target's healing received by 25% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge516000If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1700) to the target and reduce the target's healing received by 30% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 2Frontline Commander13200This commander's infantry units gain 10% March Speed and 10% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander26400This commander's infantry units gain 15% March Speed and 15% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander39600This commander's infantry units gain 20% March Speed and 20% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander412800This commander's infantry units gain 25% March Speed and 25% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander516000This commander's infantry units gain 30% March Speed and 30% Attack while on the map.
Alexander the GreatPassive 3Battle of Chaeronea13200If this commander's troop does not have a shield, it gains 20% Attack. If it does have a shield, it gains 10% Defense.
Alexander the GreatPassive 3Battle of Chaeronea26400If this commander's troop does not have a shield, it gains 25% Attack. If it does have a shield, it gains 15% Defense.
Alexander the GreatPassive 3Battle of Chaeronea39600If this commander's troop does not have a shield, it gains 30% Attack. If it does have a shield, it gains 20% Defense.
Alexander the GreatPassive 3Battle of Chaeronea412800If this commander's troop does not have a shield, it gains 35% Attack. If it does have a shield, it gains 25% Defense.
Alexander the GreatPassive 3Battle of Chaeronea516000If this commander's troop does not have a shield, it gains 40% Attack. If it does have a shield, it gains 30% Defense.
Alp ArslanActiveHeroic Lion14000Deals direct damage to the target troop (Damage Factor 1000). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 50). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion28000Deals direct damage to the target troop (Damage Factor 1200). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 60). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion312000Deals direct damage to the target troop (Damage Factor 1400). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 70). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion416000Deals direct damage to the target troop (Damage Factor 1600). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 80). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion520000Deals direct damage to the target troop (Damage Factor 2000). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 100). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanPassive 1Oghuz Archery13400If this commander is in a field troop: - Their archer units gain 5% Health and 5% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 2% bonus to healing received and 5% March Speed.
Alp ArslanPassive 1Oghuz Archery26800If this commander is in a field troop: - Their archer units gain 10% Health and 7% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 4% bonus to healing received and 10% March Speed.
Alp ArslanPassive 1Oghuz Archery310200If this commander is in a field troop: - Their archer units gain 15% Health and 9% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 6% bonus to healing received and 15% March Speed.
Alp ArslanPassive 1Oghuz Archery413600If this commander is in a field troop: - Their archer units gain 20% Health and 12% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 8% bonus to healing received and 20% March Speed.
Alp ArslanPassive 1Oghuz Archery517000If this commander is in a field troop: - Their archer units gain 25% Health and 15% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 10% bonus to healing received and 25% March Speed.
Alp ArslanPassive 2Two-Headed Eagle13400For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 10% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 5% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle26800For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 20% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 8% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle310200For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 30% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 11% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle413600For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 40% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 15% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle517000For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 50% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 20% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 3Parthian Shot13400If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 20, for a maximum Damage Factor of 200). - When this commander's troop deals skill damage, it has a 50% chance to take 5% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot26800If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 40, for a maximum Damage Factor of 400). - When this commander's troop deals skill damage, it has a 50% chance to take 6% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot310200If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 60, for a maximum Damage Factor of 600). - When this commander's troop deals skill damage, it has a 50% chance to take 7% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot413600If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 80, for a maximum Damage Factor of 800). - When this commander's troop deals skill damage, it has a 50% chance to take 8% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot517000If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 100, for a maximum Damage Factor of 1000). - When this commander's troop deals skill damage, it has a 50% chance to take 10% less damage for 3 seconds.
AmanitoreActiveGlorious Arrows14000Deals direct damage to a target troop (Damage Factor 900). For the next 3 seconds, this commander's troop deals 10% more damage.
AmanitoreActiveGlorious Arrows28000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 12% more damage.
AmanitoreActiveGlorious Arrows312000Deals direct damage to a target troop (Damage Factor 1100). For the next 3 seconds, this commander's troop deals 14% more damage.
AmanitoreActiveGlorious Arrows416000Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, this commander's troop deals 17% more damage.
AmanitoreActiveGlorious Arrows520000Deals direct damage to a target troop (Damage Factor 1300). For the next 3 seconds, this commander's troop deals 20% more damage.
AmanitorePassive 1Line Breaker13400This commander's archer units gain 20% Attack and deal 1% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker26800This commander's archer units gain 25% Attack and deal 2% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker310200This commander's archer units gain 30% Attack and deal 3% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker413600This commander's archer units gain 35% Attack and deal 4% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker517000This commander's archer units gain 40% Attack and deal 5% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 2Resilience of Ta-Seti13400If this commander is serving as a garrison commander, archer units in the garrison gain 10% Defense. Whenever their troop launches a basic attack, it has a 2% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti26800If this commander is serving as a garrison commander, archer units in the garrison gain 12% Defense. Whenever their troop launches a basic attack, it has a 4% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti310200If this commander is serving as a garrison commander, archer units in the garrison gain 14% Defense. Whenever their troop launches a basic attack, it has a 6% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti413600If this commander is serving as a garrison commander, archer units in the garrison gain 17% Defense. Whenever their troop launches a basic attack, it has a 8% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti517000If this commander is serving as a garrison commander, archer units in the garrison gain 20% Defense. Whenever their troop launches a basic attack, it has a 10% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath13400Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 300) and a 20% chance to deal even more direct damage (Damage Factor 200). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath26800Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 350) and a 20% chance to deal even more direct damage (Damage Factor 250). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath310200Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 400) and a 20% chance to deal even more direct damage (Damage Factor 300). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath413600Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 450) and a 20% chance to deal even more direct damage (Damage Factor 350). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath517000Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 500) and a 20% chance to deal even more direct damage (Damage Factor 400). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
ArchimedesActiveGiant of Geometry14000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 5% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 150). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 5% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 225).
ArchimedesActiveGiant of Geometry28000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 7% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 200). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 7% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 300).
ArchimedesActiveGiant of Geometry312000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 9% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 250). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 9% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 375).
ArchimedesActiveGiant of Geometry416000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 12% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 300). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 12% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 450).
ArchimedesActiveGiant of Geometry520000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 15% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 400). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 15% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 600).
ArchimedesPassive 1Eureka!13400This commander's siege units gain 5% Health and 5% March Speed.
ArchimedesPassive 1Eureka!26800This commander's siege units gain 7% Health and 7% March Speed.
ArchimedesPassive 1Eureka!310200This commander's siege units gain 9% Health and 9% March Speed.
ArchimedesPassive 1Eureka!413600This commander's siege units gain 12% Health and 12% March Speed.
ArchimedesPassive 1Eureka!517000This commander's siege units gain 15% Health and 15% March Speed.
ArchimedesPassive 2Moment of Force13400While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 2% (melee range) to 3% (max range).
ArchimedesPassive 2Moment of Force26800While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 4% (melee range) to 6% (max range).
ArchimedesPassive 2Moment of Force310200While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 6% (melee range) to 9% (max range).
ArchimedesPassive 2Moment of Force413600While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 8% (melee range) to 12% (max range).
ArchimedesPassive 2Moment of Force517000While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 10% (melee range) to 15% (max range).
ArchimedesPassive 3Claw of Archimedes13400Whenever this commander's troop deals ranged direct damage, it has a 25% chance to inflict the following effects on the target for 4 seconds: - The target loses 5% March Speed. - The target takes 25% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes26800Whenever this commander's troop deals ranged direct damage, it has a 30% chance to inflict the following effects on the target for 4 seconds: - The target loses 6% March Speed. - The target takes 30% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes310200Whenever this commander's troop deals ranged direct damage, it has a 35% chance to inflict the following effects on the target for 4 seconds: - The target loses 7% March Speed. - The target takes 35% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes413600Whenever this commander's troop deals ranged direct damage, it has a 40% chance to inflict the following effects on the target for 4 seconds: - The target loses 8% March Speed. - The target takes 40% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes517000Whenever this commander's troop deals ranged direct damage, it has a 50% chance to inflict the following effects on the target for 4 seconds: - The target loses 10% March Speed. - The target takes 50% more ranged basic attack damage. Cooldown: 6 seconds.
Artemisia IActiveBattle of Salamis14000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis28000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis312000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis416000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis520000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800; every additional target reduces the damage to each target by 15%).
Artemisia IPassive 1Bow and Mount13400This commander's archer units gain 5% Defense and 5% Health.
Artemisia IPassive 1Bow and Mount26800This commander's archer units gain 8% Defense and 8% Health.
Artemisia IPassive 1Bow and Mount310200This commander's archer units gain 11% Defense and 11% Health.
Artemisia IPassive 1Bow and Mount413600This commander's archer units gain 15% Defense and 15% Health.
Artemisia IPassive 1Bow and Mount517000This commander's archer units gain 20% Defense and 20% Health.
Artemisia IPassive 2Ally of Xerxes13400If this commander is serving as a garrison commander: - The garrison takes 2% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes26800If this commander is serving as a garrison commander: - The garrison takes 4% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes310200If this commander is serving as a garrison commander: - The garrison takes 6% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes413600If this commander is serving as a garrison commander: - The garrison takes 8% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes517000If this commander is serving as a garrison commander: - The garrison takes 10% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 3Queen of Caria13400Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 25% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria26800Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 30% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria310200Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 35% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria413600Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 40% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria517000Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 50% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Arthur PendragonActiveExcalibur14000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 800, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur28000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur312000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur416000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2400, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur520000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2800, every additional target reduces the damage to each target by 15%).
Arthur PendragonPassive 1Y Ddraig Goch13400This commander's cavalry units gain 10% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 10% Attack and 10% Health.
Arthur PendragonPassive 1Y Ddraig Goch26800This commander's cavalry units gain 12% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 15% Attack and 12% Health.
Arthur PendragonPassive 1Y Ddraig Goch310200This commander's cavalry units gain 14% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 20% Attack and 14% Health.
Arthur PendragonPassive 1Y Ddraig Goch413600This commander's cavalry units gain 16% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 25% Attack and 16% Health.
Arthur PendragonPassive 1Y Ddraig Goch517000This commander's cavalry units gain 20% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 30% Attack and 20% Health.
Arthur PendragonPassive 2Scabbard of Avalon13400If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 5% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 5% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon26800If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 6% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 6% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon310200If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 7% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 7% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon413600If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 8% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 8% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon517000If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 10% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 10% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 3Merlin's Magick13400If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 50 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 10% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick26800If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 60 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 15% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick310200If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 70 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 20% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick413600If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 80 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 25% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick517000If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 100 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 30% March Speed for 3 seconds.
AshurbanipalActiveFrom the Nile to the Tigris14000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 600).
AshurbanipalActiveFrom the Nile to the Tigris28000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 700).
AshurbanipalActiveFrom the Nile to the Tigris312000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 800).
AshurbanipalActiveFrom the Nile to the Tigris416000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 900).
AshurbanipalActiveFrom the Nile to the Tigris520000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 1000).
AshurbanipalPassive 1Hawk-Eyed13400This commander's archer units gain 5% Attack. While outside of alliance territory, their archer units also gain 5% Defense and 3% March Speed.
AshurbanipalPassive 1Hawk-Eyed26800This commander's archer units gain 8% Attack. While outside of alliance territory, their archer units also gain 8% Defense and 6% March Speed.
AshurbanipalPassive 1Hawk-Eyed310200This commander's archer units gain 11% Attack. While outside of alliance territory, their archer units also gain 11% Defense and 9% March Speed.
AshurbanipalPassive 1Hawk-Eyed413600This commander's archer units gain 15% Attack. While outside of alliance territory, their archer units also gain 15% Defense and 12% March Speed.
AshurbanipalPassive 1Hawk-Eyed517000This commander's archer units gain 20% Attack. While outside of alliance territory, their archer units also gain 20% Defense and 15% March Speed.
AshurbanipalPassive 2Conqueror of Elam13400This commander's troop deals 5% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 5% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam26800This commander's troop deals 8% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 8% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam310200This commander's troop deals 11% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 11% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam413600This commander's troop deals 15% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 15% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam517000This commander's troop deals 20% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 20% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 3Chosen of Ashur13400This commander's troop takes 3% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur26800This commander's troop takes 6% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur310200This commander's troop takes 9% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur413600This commander's troop takes 12% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 7 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur517000This commander's troop takes 15% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack.
AttilaActiveKing of the Huns14000For the next 4 seconds, this commander's troop deals 10% more normal damage and 10% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 20% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns28000For the next 4 seconds, this commander's troop deals 15% more normal damage and 15% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 25% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns312000For the next 4 seconds, this commander's troop deals 20% more normal damage and 20% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 30% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns416000For the next 4 seconds, this commander's troop deals 25% more normal damage and 25% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 40% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns520000For the next 4 seconds, this commander's troop deals 30% more normal damage and 30% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 50% for 2 seconds. Cooldown: 2 seconds.
AttilaPassive 1The Siege of Constantinople13400If this commander's troop is attacking a city or stronghold: - Their troop deals 1% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 5% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople26800If this commander's troop is attacking a city or stronghold: - Their troop deals 2% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 10% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople310200If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 15% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople413600If this commander's troop is attacking a city or stronghold: - Their troop deals 4% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 20% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople517000If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 25% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 2Honoria13400This commander's troop takes 3% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 3% March Speed and 20% Attack.
AttilaPassive 2Honoria26800This commander's troop takes 6% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 6% March Speed and 25% Attack.
AttilaPassive 2Honoria310200This commander's troop takes 9% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 9% March Speed and 30% Attack.
AttilaPassive 2Honoria413600This commander's troop takes 12% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 12% March Speed and 35% Attack.
AttilaPassive 2Honoria517000This commander's troop takes 15% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 15% March Speed and 40% Attack.
AttilaPassive 3Battle of the Catalaunian Plains13400If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 25% bonus. - 25% chance for a 50% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains26800If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 30% bonus. - 25% chance for a 60% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains310200If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 35% bonus. - 25% chance for a 70% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains413600If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 40% bonus. - 25% chance for a 80% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains517000If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 50% bonus. - 25% chance for a 100% bonus. Cooldown: 10 seconds.
BaburActiveVictor of Panipat14000Deals ranged direct damage to a target troop (Damage Factor 1400; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat28000Deals ranged direct damage to a target troop (Damage Factor 1600; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat312000Deals ranged direct damage to a target troop (Damage Factor 1800; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat416000Deals ranged direct damage to a target troop (Damage Factor 2100; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat520000Deals ranged direct damage to a target troop (Damage Factor 2400; reduced by 50% if the target is not within melee range).
BaburPassive 1The Baburnama13400This commander's siege units gain 3% Attack and 3% Defense. This commander's troop deals 2% more ranged normal damage.
BaburPassive 1The Baburnama26800This commander's siege units gain 6% Attack and 6% Defense. This commander's troop deals 4% more ranged normal damage.
BaburPassive 1The Baburnama310200This commander's siege units gain 9% Attack and 9% Defense. This commander's troop deals 6% more ranged normal damage.
BaburPassive 1The Baburnama413600This commander's siege units gain 12% Attack and 12% Defense. This commander's troop deals 8% more ranged normal damage.
BaburPassive 1The Baburnama517000This commander's siege units gain 15% Attack and 15% Defense. This commander's troop deals 10% more ranged normal damage.
BaburPassive 2The Tiger's Roar13400While in ranged mode, this commander's troop takes 2% less normal damage, takes 2% less ranged normal damage, and deals 2% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar26800While in ranged mode, this commander's troop takes 4% less normal damage, takes 4% less ranged normal damage, and deals 4% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 250). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar310200While in ranged mode, this commander's troop takes 6% less normal damage, takes 6% less ranged normal damage, and deals 6% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar413600While in ranged mode, this commander's troop takes 8% less normal damage, takes 8% less ranged normal damage, and deals 8% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar517000While in ranged mode, this commander's troop takes 10% less normal damage, takes 10% less ranged normal damage, and deals 10% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
BaburPassive 3Stoneshaker13400This commander's siege units gain 10% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 20% bonus to Defense. - 1% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker26800This commander's siege units gain 15% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 25% bonus to Defense. - 2% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker310200This commander's siege units gain 20% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 30% bonus to Defense. - 3% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker413600This commander's siege units gain 25% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 35% bonus to Defense. - 4% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker517000This commander's siege units gain 30% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 40% bonus to Defense. - 5% bonus to damage dealt. Cooldown: 5 seconds.
Bai QiActiveLet Heaven and Earth Grieve14000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 5% extra damage.
Bai QiActiveLet Heaven and Earth Grieve28000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 7% extra damage.
Bai QiActiveLet Heaven and Earth Grieve312000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 9% extra damage.
Bai QiActiveLet Heaven and Earth Grieve416000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2200, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 12% extra damage.
Bai QiActiveLet Heaven and Earth Grieve520000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2400, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 15% extra damage.
Bai QiPassive 1Breaker of Battle Lines13400This commander's infantry units gain: - 10% March Speed. - 2% Health. - 20% Attack.
Bai QiPassive 1Breaker of Battle Lines26800This commander's infantry units gain: - 12% March Speed. - 4% Health. - 25% Attack.
Bai QiPassive 1Breaker of Battle Lines310200This commander's infantry units gain: - 14% March Speed. - 6% Health. - 30% Attack.
Bai QiPassive 1Breaker of Battle Lines413600This commander's infantry units gain: - 16% March Speed. - 8% Health. - 35% Attack.
Bai QiPassive 1Breaker of Battle Lines517000This commander's infantry units gain: - 20% March Speed. - 10% Health. - 40% Attack.
Bai QiPassive 2Ravager of Land and Spirit13400If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 100). It also gains a 2% bonus to severe wounds inflicted and a 10% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit26800If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 150). It also gains a 4% bonus to severe wounds inflicted and a 12% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit310200If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 200). It also gains a 6% bonus to severe wounds inflicted and a 14% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit413600If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 250). It also gains a 8% bonus to severe wounds inflicted and a 16% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit517000If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 300). It also gains a 10% bonus to severe wounds inflicted and a 20% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 3Martial Culture13400This commander's troop deals 5% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 1% bonus to smite damage dealt (up to 6%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture26800This commander's troop deals 6% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 2% bonus to smite damage dealt (up to 12%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture310200This commander's troop deals 7% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 3% bonus to smite damage dealt (up to 18%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture413600This commander's troop deals 8% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 4% bonus to smite damage dealt (up to 24%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture517000This commander's troop deals 10% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 5% bonus to smite damage dealt (up to 30%) for every 10% below max units it is.
BelisariusActiveCustodian of the Empire14000Deals direct damage to a target troop (Damage Factor 1200). For the next 2 seconds, the target loses 25 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 100 more Rage to use).
BelisariusActiveCustodian of the Empire28000Deals direct damage to a target troop (Damage Factor 1500). For the next 2 seconds, the target loses 30 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 120 more Rage to use).
BelisariusActiveCustodian of the Empire312000Deals direct damage to a target troop (Damage Factor 1800). For the next 2 seconds, the target loses 35 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 140 more Rage to use).
BelisariusActiveCustodian of the Empire416000Deals direct damage to a target troop (Damage Factor 2100). For the next 2 seconds, the target loses 40 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 160 more Rage to use).
BelisariusActiveCustodian of the Empire520000Deals direct damage to a target troop (Damage Factor 2400). For the next 2 seconds, the target loses 50 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 200 more Rage to use).
BelisariusPassive 1Press the Advantage13400This commander's cavalry units gain 10% Attack and 4% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 10% March Speed for 5 seconds.
BelisariusPassive 1Press the Advantage26800This commander's cavalry units gain 15% Attack and 8% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 20% March Speed for 5 seconds.
BelisariusPassive 1Press the Advantage310200This commander's cavalry units gain 20% Attack and 12% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 30% March Speed for 5 seconds.
BelisariusPassive 1Press the Advantage413600This commander's cavalry units gain 25% Attack and 16% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 40% March Speed for 5 seconds.
BelisariusPassive 1Press the Advantage517000This commander's cavalry units gain 30% Attack and 20% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 60% March Speed for 5 seconds.
BelisariusPassive 2To the Last Man13400This commander's cavalry units gain 5% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 100). Cooldown: 5 seconds.
BelisariusPassive 2To the Last Man26800This commander's cavalry units gain 10% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 5 seconds.
BelisariusPassive 2To the Last Man310200This commander's cavalry units gain 15% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds.
BelisariusPassive 2To the Last Man413600This commander's cavalry units gain 20% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds.
BelisariusPassive 2To the Last Man517000This commander's cavalry units gain 25% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
BelisariusPassive 3Pacification of Nika13400This commander's troop takes 2% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 10% more skill damage.
BelisariusPassive 3Pacification of Nika26800This commander's troop takes 4% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 15% more skill damage.
BelisariusPassive 3Pacification of Nika310200This commander's troop takes 6% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 20% more skill damage.
BelisariusPassive 3Pacification of Nika413600This commander's troop takes 8% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 25% more skill damage.
BelisariusPassive 3Pacification of Nika517000This commander's troop takes 10% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 30% more skill damage.
Bertrand du GuesclinActiveBattle Hungry14000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 350, every additional target reduces the damage to each target by 15%). The targets lose 10 Rage.
Bertrand du GuesclinActiveBattle Hungry28000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 400, every additional target reduces the damage to each target by 15%). The targets lose 15 Rage.
Bertrand du GuesclinActiveBattle Hungry312000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 450, every additional target reduces the damage to each target by 15%). The targets lose 20 Rage.
Bertrand du GuesclinActiveBattle Hungry416000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 500, every additional target reduces the damage to each target by 15%). The targets lose 25 Rage.
Bertrand du GuesclinActiveBattle Hungry520000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 600, every additional target reduces the damage to each target by 15%). The targets lose 30 Rage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy13400This commander's cavalry units gain 2% Attack and 2% Health. While outside of alliance territory, their cavalry units also gain 2% March Speed and take 1% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy26800This commander's cavalry units gain 4% Attack and 4% Health. While outside of alliance territory, their cavalry units also gain 4% March Speed and take 2% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy310200This commander's cavalry units gain 6% Attack and 6% Health. While outside of alliance territory, their cavalry units also gain 6% March Speed and take 3% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy413600This commander's cavalry units gain 8% Attack and 8% Health. While outside of alliance territory, their cavalry units also gain 8% March Speed and take 4% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy517000This commander's cavalry units gain 10% Attack and 10% Health. While outside of alliance territory, their cavalry units also gain 10% March Speed and take 5% less damage.
Bertrand du GuesclinPassive 2Fabian Strategy13400While outside of alliance territory, this commander's troop deals 2% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 200). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy26800While outside of alliance territory, this commander's troop deals 4% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 250). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy310200While outside of alliance territory, this commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 300). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy413600While outside of alliance territory, this commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 350). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy517000While outside of alliance territory, this commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 400). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 3Blade of Brocéliande13400If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 20% chance to: - Increase the Rage requirement of the target's active skills by 100 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 10 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande26800If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 25% chance to: - Increase the Rage requirement of the target's active skills by 120 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 12 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande310200If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 30% chance to: - Increase the Rage requirement of the target's active skills by 140 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 14 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande413600If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 35% chance to: - Increase the Rage requirement of the target's active skills by 160 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 16 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande517000If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 40% chance to: - Increase the Rage requirement of the target's active skills by 200 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 20 Rage from them.
BoudicaActiveRevenge of the Iceni14000Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, the target takes 15% more skill damage and loses 30% March Speed.
BoudicaActiveRevenge of the Iceni28000Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, the target takes 20% more skill damage and loses 30% March Speed.
BoudicaActiveRevenge of the Iceni312000Deals direct damage to a target troop (Damage Factor 1900). For the next 3 seconds, the target takes 25% more skill damage and loses 30% March Speed.
BoudicaActiveRevenge of the Iceni416000Deals direct damage to a target troop (Damage Factor 2100). For the next 3 seconds, the target takes 30% more skill damage and loses 30% March Speed.
BoudicaActiveRevenge of the Iceni520000Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, the target takes 35% more skill damage and loses 30% March Speed.
BoudicaPassive 1Unending Struggle13400This commander's archer units gain 15% Attack and 2% March Speed. If their troop has less than 80% units remaining, their archer units also gain 15% Defense.
BoudicaPassive 1Unending Struggle26800This commander's archer units gain 18% Attack and 4% March Speed. If their troop has less than 80% units remaining, their archer units also gain 18% Defense.
BoudicaPassive 1Unending Struggle310200This commander's archer units gain 21% Attack and 6% March Speed. If their troop has less than 80% units remaining, their archer units also gain 21% Defense.
BoudicaPassive 1Unending Struggle413600This commander's archer units gain 25% Attack and 8% March Speed. If their troop has less than 80% units remaining, their archer units also gain 25% Defense.
BoudicaPassive 1Unending Struggle517000This commander's archer units gain 30% Attack and 10% March Speed. If their troop has less than 80% units remaining, their archer units also gain 30% Defense.
BoudicaPassive 2Blessing of the Forest13400If this commander's troop is on the map: - Their troop takes 10% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 5% bonus (Cooldown: 7 seconds) 25% chance for a 20% bonus (Cooldown: 7 seconds)
BoudicaPassive 2Blessing of the Forest26800If this commander's troop is on the map: - Their troop takes 13% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 10% bonus (Cooldown: 7 seconds) 25% chance for a 25% bonus (Cooldown: 7 seconds)
BoudicaPassive 2Blessing of the Forest310200If this commander's troop is on the map: - Their troop takes 16% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 15% bonus (Cooldown: 7 seconds) 25% chance for a 30% bonus (Cooldown: 7 seconds)
BoudicaPassive 2Blessing of the Forest413600If this commander's troop is on the map: - Their troop takes 20% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 20% bonus (Cooldown: 7 seconds) 25% chance for a 40% bonus (Cooldown: 7 seconds)
BoudicaPassive 2Blessing of the Forest517000If this commander's troop is on the map: - Their troop takes 25% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 25% bonus (Cooldown: 7 seconds) 25% chance for a 50% bonus (Cooldown: 7 seconds)
BoudicaPassive 3Shield of the Ancestors13400If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 1% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 400). Cooldown: 7 seconds.
BoudicaPassive 3Shield of the Ancestors26800If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 2% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 500). Cooldown: 7 seconds.
BoudicaPassive 3Shield of the Ancestors310200If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 3% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 600). Cooldown: 7 seconds.
BoudicaPassive 3Shield of the Ancestors413600If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 4% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 700). Cooldown: 7 seconds.
BoudicaPassive 3Shield of the Ancestors517000If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 5% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 800). Cooldown: 7 seconds.
Cao CaoActiveDragon Rider13200Deals direct damage to a target troop (Damage Factor 600). The target loses 20% Attack and 5% March Speed for 3 seconds.
Cao CaoActiveDragon Rider26400Deals direct damage to a target troop (Damage Factor 800). The target loses 25% Attack and 6% March Speed for 3 seconds.
Cao CaoActiveDragon Rider39600Deals direct damage to a target troop (Damage Factor 1000). The target loses 30% Attack and 7% March Speed for 3 seconds.
Cao CaoActiveDragon Rider412800Deals direct damage to a target troop (Damage Factor 1200). The target loses 35% Attack and 8% March Speed for 3 seconds.
Cao CaoActiveDragon Rider516000Deals direct damage to a target troop (Damage Factor 1400). The target loses 40% Attack and 10% March Speed for 3 seconds.
Cao CaoPassive 1The Qingzhou Army13000This commander's troop deals 10% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army26000This commander's troop deals 20% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army39000This commander's troop deals 30% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army412000This commander's troop deals 40% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army515000This commander's troop deals 50% more damage to barbarians.
Cao CaoPassive 2Tiger Knight13000This commander's cavalry units gain 3% March Speed and 10% Attack.
Cao CaoPassive 2Tiger Knight26000This commander's cavalry units gain 4.5% March Speed and 15% Attack.
Cao CaoPassive 2Tiger Knight39000This commander's cavalry units gain 6% March Speed and 20% Attack.
Cao CaoPassive 2Tiger Knight412000This commander's cavalry units gain 8% March Speed and 25% Attack.
Cao CaoPassive 2Tiger Knight515000This commander's cavalry units gain 10% March Speed and 30% Attack.
Cao CaoPassive 3Lofty Ambition13600Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500) and gain 50 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition27200Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 600) and gain 60 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition310800Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 700) and gain 70 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition414400Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 800) and gain 80 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition518000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 1000) and gain 100 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Casimir IIIActiveWiślica Statutes12000Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, the target deals 5% less normal damage.
Casimir IIIActiveWiślica Statutes24000Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, the target deals 6% less normal damage.
Casimir IIIActiveWiślica Statutes36000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, the target deals 7% less normal damage.
Casimir IIIActiveWiślica Statutes48000Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, the target deals 8% less normal damage.
Casimir IIIActiveWiślica Statutes510000Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, the target deals 10% less normal damage.
Casimir IIIPassive 1Treaty of Kalisz12000This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz24000This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz36000This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz48000This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz510000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Gold.
Casimir IIIPassive 2University of Krakow12000This commander's troop gains 3% Unit Capacity.
Casimir IIIPassive 2University of Krakow24000This commander's troop gains 6% Unit Capacity.
Casimir IIIPassive 2University of Krakow36000This commander's troop gains 9% Unit Capacity.
Casimir IIIPassive 2University of Krakow48000This commander's troop gains 12% Unit Capacity.
Casimir IIIPassive 2University of Krakow510000This commander's troop gains 15% Unit Capacity.
Casimir IIIPassive 3The Last Piast12000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 10% Attack. - The troop deals 5% more damage.
Casimir IIIPassive 3The Last Piast24000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 15% Attack. - The troop deals 10% more damage.
Casimir IIIPassive 3The Last Piast36000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 20% Attack. - The troop deals 15% more damage.
Casimir IIIPassive 3The Last Piast48000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 30% Attack. - The troop deals 20% more damage.
Casimir IIIPassive 3The Last Piast510000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 40% Attack. - The troop deals 25% more damage.
Chandragupta MauryaActiveHidden Moon14000This commander's troop gains a 20% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon28000This commander's troop gains a 25% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon312000This commander's troop gains a 30% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon416000This commander's troop gains a 35% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon520000This commander's troop gains a 40% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaPassive 1Royal Elephant Brigade13400If this commander's troop is attacking a city or stronghold: - Their troop takes 2% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade26800If this commander's troop is attacking a city or stronghold: - Their troop takes 4% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade310200If this commander's troop is attacking a city or stronghold: - Their troop takes 6% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade413600If this commander's troop is attacking a city or stronghold: - Their troop takes 8% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade517000If this commander's troop is attacking a city or stronghold: - Their troop takes 10% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra13400If this commander's troop contains only cavalry units: - Their troop gains 4% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 1% Health and 1% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra26800If this commander's troop contains only cavalry units: - Their troop gains 8% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 2% Health and 2% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra310200If this commander's troop contains only cavalry units: - Their troop gains 12% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 3% Health and 3% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra413600If this commander's troop contains only cavalry units: - Their troop gains 16% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 4% Health and 4% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra517000If this commander's troop contains only cavalry units: - Their troop gains 20% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 5% Health and 5% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control13400This commander's troop takes 1% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 5% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 300). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control26800This commander's troop takes 2% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 10% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 350). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control310200This commander's troop takes 3% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 15% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 400). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control413600This commander's troop takes 4% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 20% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 450). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control517000This commander's troop takes 5% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 25% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 500). Cooldown: 3 seconds.
CharlemagneActiveEagle of Jupiter13400Deals direct damage to a target troop (Damage Factor 600).
CharlemagneActiveEagle of Jupiter26800Deals direct damage to a target troop (Damage Factor 800).
CharlemagneActiveEagle of Jupiter310200Deals direct damage to a target troop (Damage Factor 1000).
CharlemagneActiveEagle of Jupiter413600Deals direct damage to a target troop (Damage Factor 1200).
CharlemagneActiveEagle of Jupiter517000Deals direct damage to a target troop (Damage Factor 1400).
CharlemagnePassive 1Happy Home13200If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 500). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home26400If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 600). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home39600If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 700). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home412800If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 800). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home516000If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 1000). Cooldown: 5 seconds.
CharlemagnePassive 2Plot Maneuvers13200If this commander is leading a rally attack, their rallied army gains 2% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers26400If this commander is leading a rally attack, their rallied army gains 4% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers39600If this commander is leading a rally attack, their rallied army gains 6% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers412800If this commander is leading a rally attack, their rallied army gains 8% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers516000If this commander is leading a rally attack, their rallied army gains 10% Attack and Defense.
CharlemagnePassive 3Paladin13200For every 10% of its units it loses, this commander's troop deals 1% more skill damage (2% if attacking a city). The maximum bonus from this skill is 3% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 6% if their troop is attacking a city.
CharlemagnePassive 3Paladin26400For every 10% of its units it loses, this commander's troop deals 2% more skill damage (3% if attacking a city). The maximum bonus from this skill is 6% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 9% if their troop is attacking a city.
CharlemagnePassive 3Paladin39600For every 10% of its units it loses, this commander's troop deals 3% more skill damage (4% if attacking a city). The maximum bonus from this skill is 9% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 12% if their troop is attacking a city.
CharlemagnePassive 3Paladin412800For every 10% of its units it loses, this commander's troop deals 4% more skill damage (5% if attacking a city). The maximum bonus from this skill is 12% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 15% if their troop is attacking a city.
CharlemagnePassive 3Paladin516000For every 10% of its units it loses, this commander's troop deals 5% more skill damage (7% if attacking a city). The maximum bonus from this skill is 15% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 21% if their troop is attacking a city.
Charles MartelActiveShield of Francia13000This commander's troop gains a 10% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 600).
Charles MartelActiveShield of Francia26000This commander's troop gains a 14% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 700).
Charles MartelActiveShield of Francia39000This commander's troop gains a 18% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 800).
Charles MartelActiveShield of Francia412000This commander's troop gains a 24% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 1000).
Charles MartelActiveShield of Francia515000This commander's troop gains a 30% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 1200).
Charles MartelPassive 1Heavy Infantry12800This commander's infantry units gain 5% Defense and 5% Health.
Charles MartelPassive 1Heavy Infantry25600This commander's infantry units gain 7% Defense and 7% Health.
Charles MartelPassive 1Heavy Infantry38400This commander's infantry units gain 9% Defense and 9% Health.
Charles MartelPassive 1Heavy Infantry411200This commander's infantry units gain 12% Defense and 12% Health.
Charles MartelPassive 1Heavy Infantry514000This commander's infantry units gain 15% Defense and 15% Health.
Charles MartelPassive 2The Uncrowned King12800If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Defense.
Charles MartelPassive 2The Uncrowned King25600If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 4% Attack. - Your Watchtowers gain 4% Defense.
Charles MartelPassive 2The Uncrowned King38400If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 6% Attack. - Your Watchtowers gain 6% Defense.
Charles MartelPassive 2The Uncrowned King411200If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 8% Attack. - Your Watchtowers gain 8% Defense.
Charles MartelPassive 2The Uncrowned King514000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 10% Attack. - Your Watchtowers gain 10% Defense.
Charles MartelPassive 3Martel's Counterattack13200This commander's troop deals 10% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack26400This commander's troop deals 15% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack39600This commander's troop deals 20% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack412800This commander's troop deals 25% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack516000This commander's troop deals 30% more counterattack damage.
Cheok Jun-gyeongActiveCourageous14000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 900, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous28000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1000, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous312000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous416000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1300, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous520000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1500, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongPassive 1Byeolmuban13400If this commander's troop contains only infantry units, it gains 5% March Speed and 10% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban26800If this commander's troop contains only infantry units, it gains 7% March Speed and 15% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban310200If this commander's troop contains only infantry units, it gains 9% March Speed and 20% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban413600If this commander's troop contains only infantry units, it gains 12% March Speed and 30% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban517000If this commander's troop contains only infantry units, it gains 15% March Speed and 40% Attack.
Cheok Jun-gyeongPassive 2Stalwart13400If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 30% chance to reduce the damage by 10%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart26800If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 35% chance to reduce the damage by 20%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart310200If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 40% chance to reduce the damage by 30%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart413600If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 45% chance to reduce the damage by 40%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart517000If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 50% chance to reduce the damage by 50%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 3Born to Die13400If this commander's troop contains only infantry units: - It deals 5% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 50% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die26800If this commander's troop contains only infantry units: - It deals 7% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 60% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die310200If this commander's troop contains only infantry units: - It deals 9% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 70% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die413600If this commander's troop contains only infantry units: - It deals 12% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 80% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die517000If this commander's troop contains only infantry units: - It deals 15% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 100% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Choe YeongActiveEver Faithful14000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 800).
Choe YeongActiveEver Faithful28000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 900).
Choe YeongActiveEver Faithful312000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1000).
Choe YeongActiveEver Faithful416000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1200).
Choe YeongActiveEver Faithful520000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1400).
Choe YeongPassive 1Defender of Hongsan13400This commander's archer units gain 15% Defense and 1% March Speed. If this commander's troop contains only archer units, it deals 5% more normal damage.
Choe YeongPassive 1Defender of Hongsan26800This commander's archer units gain 18% Defense and 2% March Speed. If this commander's troop contains only archer units, it deals 6% more normal damage.
Choe YeongPassive 1Defender of Hongsan310200This commander's archer units gain 21% Defense and 3% March Speed. If this commander's troop contains only archer units, it deals 7% more normal damage.
Choe YeongPassive 1Defender of Hongsan413600This commander's archer units gain 24% Defense and 4% March Speed. If this commander's troop contains only archer units, it deals 8% more normal damage.
Choe YeongPassive 1Defender of Hongsan517000This commander's archer units gain 30% Defense and 5% March Speed. If this commander's troop contains only archer units, it deals 10% more normal damage.
Choe YeongPassive 2Guardian of Goryeo13400This commander's troop takes 4% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 10% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo26800This commander's troop takes 8% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 12% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo310200This commander's troop takes 12% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 14% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo413600This commander's troop takes 16% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 16% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo517000This commander's troop takes 20% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 20% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 3White-Haired Warrior13400If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 20%. - Whenever this commander's troop uses an active skill, the target loses 5% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior26800If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 25%. - Whenever this commander's troop uses an active skill, the target loses 6% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior310200If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 30%. - Whenever this commander's troop uses an active skill, the target loses 7% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior413600If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 35%. - Whenever this commander's troop uses an active skill, the target loses 8% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior517000If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 45%. - Whenever this commander's troop uses an active skill, the target loses 10% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Cleopatra VIIActiveQueen of Kings12400Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 150). Healed troops gain 5% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings24800Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 200). Healed troops gain 7% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings37200Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 250). Healed troops gain 9% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings49600Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 300). Healed troops gain 12% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings512000Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 400). Healed troops gain 15% Defense for 2 seconds.
Cleopatra VIIPassive 1End of Ptolemy12000This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy24000This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy36000This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy48000This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy510000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 2Beauty and Wisdom12000This commander's troop gains 10% Load.
Cleopatra VIIPassive 2Beauty and Wisdom24000This commander's troop gains 20% Load.
Cleopatra VIIPassive 2Beauty and Wisdom36000This commander's troop gains 30% Load.
Cleopatra VIIPassive 2Beauty and Wisdom48000This commander's troop gains 40% Load.
Cleopatra VIIPassive 2Beauty and Wisdom510000This commander's troop gains 50% Load.
Cleopatra VIIPassive 3The Last Pharaoh13000This commander's siege units gain 10% Attack and 10% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh26000This commander's siege units gain 20% Attack and 20% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh39000This commander's siege units gain 30% Attack and 30% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh412000This commander's siege units gain 40% Attack and 40% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh515000This commander's siege units gain 50% Attack and 50% Defense when gathering from a resource point.
Constantine IActiveEdict of Milan13400For the next 5 seconds: - A target troop loses 20% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 3% less damage.
Constantine IActiveEdict of Milan26800For the next 5 seconds: - A target troop loses 25% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 4% less damage.
Constantine IActiveEdict of Milan310200For the next 5 seconds: - A target troop loses 30% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 6% less damage.
Constantine IActiveEdict of Milan413600For the next 5 seconds: - A target troop loses 35% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 8% less damage.
Constantine IActiveEdict of Milan517000For the next 5 seconds: - A target troop loses 40% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 10% less damage.
Constantine IPassive 1Allegiance13200This commander's infantry units gain 15% Health.
Constantine IPassive 1Allegiance26400This commander's infantry units gain 20% Health.
Constantine IPassive 1Allegiance39600This commander's infantry units gain 25% Health.
Constantine IPassive 1Allegiance412800This commander's infantry units gain 30% Health.
Constantine IPassive 1Allegiance516000This commander's infantry units gain 40% Health.
Constantine IPassive 2Impasse13200If this commander is serving as a garrison commander: - The garrison gains 2% Attack and takes 2% less normal damage from cavalry units. - Watchtowers gain 2% Attack.
Constantine IPassive 2Impasse26400If this commander is serving as a garrison commander: - The garrison gains 4% Attack and takes 4% less normal damage from cavalry units. - Watchtowers gain 4% Attack.
Constantine IPassive 2Impasse39600If this commander is serving as a garrison commander: - The garrison gains 6% Attack and takes 6% less normal damage from cavalry units. - Watchtowers gain 6% Attack.
Constantine IPassive 2Impasse412800If this commander is serving as a garrison commander: - The garrison gains 8% Attack and takes 8% less normal damage from cavalry units. - Watchtowers gain 8% Attack.
Constantine IPassive 2Impasse516000If this commander is serving as a garrison commander: - The garrison gains 10% Attack and takes 10% less normal damage from cavalry units. - Watchtowers gain 10% Attack.
Constantine IPassive 3Cross of the Divine13600If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 7500). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 10% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine27200If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 9000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 15% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine310800If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 10500). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 20% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine414400If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 13000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 30% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine518000If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 15000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 40% less skill damage for the next 3 seconds.
Cyrus the GreatActiveThe Immortals14000Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, the target takes 10% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals28000Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, the target takes 12% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals312000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, the target takes 14% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals416000Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, the target takes 16% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals520000Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, the target takes 20% more damage from "additional damage" effects.
Cyrus the GreatPassive 1Battle of Thymbra13400This commander's archer units gain 3% March Speed and 10% Attack.
Cyrus the GreatPassive 1Battle of Thymbra26800This commander's archer units gain 6% March Speed and 15% Attack.
Cyrus the GreatPassive 1Battle of Thymbra310200This commander's archer units gain 9% March Speed and 20% Attack.
Cyrus the GreatPassive 1Battle of Thymbra413600This commander's archer units gain 12% March Speed and 25% Attack.
Cyrus the GreatPassive 1Battle of Thymbra517000This commander's archer units gain 15% March Speed and 30% Attack.
Cyrus the GreatPassive 2Persian Bow13400If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 100) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 20% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow26800If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 130) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 25% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow310200If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 160) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 30% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow413600If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 200) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 35% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow517000If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 250) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 40% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder13400If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 150) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder26800If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 180) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder310200If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 210) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder413600If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 250) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder517000If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 300) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
David IVActiveWolf of Didgori14000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori28000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori312000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori416000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori520000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVPassive 1Valiant Monaspa13400This commander's cavalry units gain 10% Defense. If they are serving as a garrison commander, their garrison takes 2% less skill damage.
David IVPassive 1Valiant Monaspa26800This commander's cavalry units gain 15% Defense. If they are serving as a garrison commander, their garrison takes 4% less skill damage.
David IVPassive 1Valiant Monaspa310200This commander's cavalry units gain 20% Defense. If they are serving as a garrison commander, their garrison takes 6% less skill damage.
David IVPassive 1Valiant Monaspa413600This commander's cavalry units gain 25% Defense. If they are serving as a garrison commander, their garrison takes 8% less skill damage.
David IVPassive 1Valiant Monaspa517000This commander's cavalry units gain 35% Defense. If they are serving as a garrison commander, their garrison takes 10% less skill damage.
David IVPassive 2Basileus of the East13400If this commander is serving as a garrison commander: - The garrison deals 2% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 50; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East26800If this commander is serving as a garrison commander: - The garrison deals 4% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 75; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East310200If this commander is serving as a garrison commander: - The garrison deals 6% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 100; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East413600If this commander is serving as a garrison commander: - The garrison deals 8% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 150; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East517000If this commander is serving as a garrison commander: - The garrison deals 10% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 200; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 3Retaking the Caucasus13400Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 20% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus26800Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 25% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus310200Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 30% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus413600Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 35% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus517000Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 40% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
DidoActiveSoul of Carthage14000Deals direct damage to a target troop (Damage Factor 1200). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 10% for 3 seconds.
DidoActiveSoul of Carthage28000Deals direct damage to a target troop (Damage Factor 1400). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 15% for 3 seconds.
DidoActiveSoul of Carthage312000Deals direct damage to a target troop (Damage Factor 1600). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 20% for 3 seconds.
DidoActiveSoul of Carthage416000Deals direct damage to a target troop (Damage Factor 1800). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 25% for 3 seconds.
DidoActiveSoul of Carthage520000Deals direct damage to a target troop (Damage Factor 2000). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 30% for 3 seconds.
DidoPassive 1Weeping Queen13400This commander's archer units gain 10% Defense and deal 1% more damage to infantry units. If their troop contains only archer units, it takes 2% less normal damage.
DidoPassive 1Weeping Queen26800This commander's archer units gain 12% Defense and deal 2% more damage to infantry units. If their troop contains only archer units, it takes 4% less normal damage.
DidoPassive 1Weeping Queen310200This commander's archer units gain 14% Defense and deal 3% more damage to infantry units. If their troop contains only archer units, it takes 6% less normal damage.
DidoPassive 1Weeping Queen413600This commander's archer units gain 16% Defense and deal 4% more damage to infantry units. If their troop contains only archer units, it takes 8% less normal damage.
DidoPassive 1Weeping Queen517000This commander's archer units gain 20% Defense and deal 5% more damage to infantry units. If their troop contains only archer units, it takes 10% less normal damage.
DidoPassive 2Queenly Zeal13400This commander's archer units gain 10% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 5% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal26800This commander's archer units gain 12% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 8% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal310200This commander's archer units gain 14% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 11% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal413600This commander's archer units gain 16% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 15% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal517000This commander's archer units gain 20% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 20% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 3Beacon of Byrsa13400If this commander is serving as a garrison commander: - Archer units in the garrison gain 10% Health. - Whenever the garrison takes skill damage, the damage is reduced by 5%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa26800If this commander is serving as a garrison commander: - Archer units in the garrison gain 12% Health. - Whenever the garrison takes skill damage, the damage is reduced by 7%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa310200If this commander is serving as a garrison commander: - Archer units in the garrison gain 14% Health. - Whenever the garrison takes skill damage, the damage is reduced by 9%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa413600If this commander is serving as a garrison commander: - Archer units in the garrison gain 16% Health. - Whenever the garrison takes skill damage, the damage is reduced by 12%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa517000If this commander is serving as a garrison commander: - Archer units in the garrison gain 20% Health. - Whenever the garrison takes skill damage, the damage is reduced by 15%. Cooldown: 10 seconds.
Edward of WoodstockActiveArcher's Honor13400Deals direct damage to a target troop (Damage Factor 1500, 750 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor26800Deals direct damage to a target troop (Damage Factor 1700, 850 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor310200Deals direct damage to a target troop (Damage Factor 1900, 950 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor413600Deals direct damage to a target troop (Damage Factor 2200, 1100 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor517000Deals direct damage to a target troop (Damage Factor 2500, 1250 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockPassive 1Vengeful Crusade13200This commander's archer units gain 10% Health and 10% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade26400This commander's archer units gain 15% Health and 15% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade39600This commander's archer units gain 20% Health and 20% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade412800This commander's archer units gain 25% Health and 25% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade516000This commander's archer units gain 30% Health and 30% March Speed while on the map.
Edward of WoodstockPassive 2Crécy's Campaign13200If this commander's troop contains only archer units, it deals 5% more skill damage and deals 1% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign26400If this commander's troop contains only archer units, it deals 10% more skill damage and deals 2% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign39600If this commander's troop contains only archer units, it deals 15% more skill damage and deals 3% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign412800If this commander's troop contains only archer units, it deals 20% more skill damage and deals 4% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign516000If this commander's troop contains only archer units, it deals 25% more skill damage and deals 5% more damage to infantry units.
Edward of WoodstockPassive 3Limoges' Ambush13200If this commander's troop has more than 70% units remaining, archer units in their troop gain 15% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush26400If this commander's troop has more than 70% units remaining, archer units in their troop gain 20% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush39600If this commander's troop has more than 70% units remaining, archer units in their troop gain 25% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush412800If this commander's troop has more than 70% units remaining, archer units in their troop gain 30% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush516000If this commander's troop has more than 70% units remaining, archer units in their troop gain 40% Attack but lose 10% Defense.
El CidActiveFamous Warrior13000Deals direct damage to a target troop (Damage Factor 500). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior26000Deals direct damage to a target troop (Damage Factor 600). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior39000Deals direct damage to a target troop (Damage Factor 700). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior412000Deals direct damage to a target troop (Damage Factor 800). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior515000Deals direct damage to a target troop (Damage Factor 1000). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidPassive 1Poem of El Cid12800Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid25600Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 600). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid38400Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 700). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid411200Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid514000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 1000). Cooldown: 5 seconds.
El CidPassive 2Guardian of Valencia12800This commander's archer units gain 10% Defense and 5% March Speed.
El CidPassive 2Guardian of Valencia25600This commander's archer units gain 12% Defense and 7% March Speed.
El CidPassive 2Guardian of Valencia38400This commander's archer units gain 14% Defense and 9% March Speed.
El CidPassive 2Guardian of Valencia411200This commander's archer units gain 16% Defense and 12% March Speed.
El CidPassive 2Guardian of Valencia514000This commander's archer units gain 20% Defense and 15% March Speed.
El CidPassive 3Unyielding13400If this commander's troop has less than 50% units remaining, it deals 5% more damage and gains 5% March Speed.
El CidPassive 3Unyielding26800If this commander's troop has less than 50% units remaining, it deals 10% more damage and gains 10% March Speed.
El CidPassive 3Unyielding310200If this commander's troop has less than 50% units remaining, it deals 15% more damage and gains 15% March Speed.
El CidPassive 3Unyielding413600If this commander's troop has less than 50% units remaining, it deals 20% more damage and gains 20% March Speed.
El CidPassive 3Unyielding517000If this commander's troop has less than 50% units remaining, it deals 25% more damage and gains 25% March Speed.
Eleanor of AquitaineActiveLily of the Wilds14000Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, this commander's troop takes 2% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds28000Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, this commander's troop takes 4% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds312000Deals direct damage to a target troop (Damage Factor 1900). For the next 3 seconds, this commander's troop takes 6% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds416000Deals direct damage to a target troop (Damage Factor 2100). For the next 3 seconds, this commander's troop takes 8% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds520000Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, this commander's troop takes 10% less skill damage.
Eleanor of AquitainePassive 1Lionmother13400This commander's cavalry units gain 4% Attack. If this commander is serving as a garrison commander, their garrison takes 3% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother26800This commander's cavalry units gain 8% Attack. If this commander is serving as a garrison commander, their garrison takes 6% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother310200This commander's cavalry units gain 12% Attack. If this commander is serving as a garrison commander, their garrison takes 9% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother413600This commander's cavalry units gain 16% Attack. If this commander is serving as a garrison commander, their garrison takes 12% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother517000This commander's cavalry units gain 20% Attack. If this commander is serving as a garrison commander, their garrison takes 15% less counterattack damage.
Eleanor of AquitainePassive 2Rock Crystal Vase13400This commander's cavalry units gain 3% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 5% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase26800This commander's cavalry units gain 6% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 6% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase310200This commander's cavalry units gain 9% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 7% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase413600This commander's cavalry units gain 12% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 8% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase517000This commander's cavalry units gain 15% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 10% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 3Grandmother of Europe13400This commander's troop deals 2% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 1% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe26800This commander's troop deals 4% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 2% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe310200This commander's troop deals 6% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 3% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe413600This commander's troop deals 8% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 4% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe517000This commander's troop deals 10% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 5% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Elizabeth IActiveSovereign's Glory14000Deals ranged direct damage to a target troop (Damage Factor 1000; 1700 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 5% more damage for that skill.
Elizabeth IActiveSovereign's Glory28000Deals ranged direct damage to a target troop (Damage Factor 1100; 1900 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 7% more damage for that skill.
Elizabeth IActiveSovereign's Glory312000Deals ranged direct damage to a target troop (Damage Factor 1200; 2100 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 9% more damage for that skill.
Elizabeth IActiveSovereign's Glory416000Deals ranged direct damage to a target troop (Damage Factor 1300; 2300 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 12% more damage for that skill.
Elizabeth IActiveSovereign's Glory520000Deals ranged direct damage to a target troop (Damage Factor 1500; 2700 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 15% more damage for that skill.
Elizabeth IPassive 1Imperial Instruments13400This commander's siege units gain 20% Defense and 5% March Speed. If this commander's troop contains only siege units, it deals 5% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments26800This commander's siege units gain 25% Defense and 8% March Speed. If this commander's troop contains only siege units, it deals 7% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments310200This commander's siege units gain 30% Defense and 11% March Speed. If this commander's troop contains only siege units, it deals 9% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments413600This commander's siege units gain 35% Defense and 15% March Speed. If this commander's troop contains only siege units, it deals 12% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments517000This commander's siege units gain 40% Defense and 20% March Speed. If this commander's troop contains only siege units, it deals 15% more ranged skill damage.
Elizabeth IPassive 2Let Tyrants Fear13400When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 1% Rage Gain Speed and 1% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear26800When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 2% Rage Gain Speed and 2% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear310200When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 3% Rage Gain Speed and 3% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear413600When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 4% Rage Gain Speed and 4% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear517000When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 5% Rage Gain Speed and 5% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 3Secret Service13400Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 50) and gains 5 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 100) and reduces its damage dealt by 10% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service26800Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 100) and gains 7 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 200) and reduces its damage dealt by 15% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service310200Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 150) and gains 9 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 300) and reduces its damage dealt by 20% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service413600Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 200) and gains 12 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 400) and reduces its damage dealt by 25% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service517000Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 250) and gains 15 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 500) and reduces its damage dealt by 30% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Flavius AetiusActiveSpear of the Empire14000Deals direct damage to a target troop (Damage Factor 1500). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 50) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire28000Deals direct damage to a target troop (Damage Factor 1700). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 70) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire312000Deals direct damage to a target troop (Damage Factor 1900). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 90) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire416000Deals direct damage to a target troop (Damage Factor 2100). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 120) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire520000Deals direct damage to a target troop (Damage Factor 2300). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 150) every second for 3 seconds.
Flavius AetiusPassive 1Shield of Eagles13400This commander's infantry units gain 3% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 3% Defense and 3% Health.
Flavius AetiusPassive 1Shield of Eagles26800This commander's infantry units gain 6% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 6% Defense and 6% Health.
Flavius AetiusPassive 1Shield of Eagles310200This commander's infantry units gain 9% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 9% Defense and 9% Health.
Flavius AetiusPassive 1Shield of Eagles413600This commander's infantry units gain 12% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 12% Defense and 12% Health.
Flavius AetiusPassive 1Shield of Eagles517000This commander's infantry units gain 15% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 15% Defense and 15% Health.
Flavius AetiusPassive 2Defense of Gaul13400This commander's troop deals 5% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 5 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul26800This commander's troop deals 8% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 6 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul310200This commander's troop deals 11% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 7 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul413600This commander's troop deals 15% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 8 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul517000This commander's troop deals 20% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 3Victory at Chalons13400This commander's troop deals 2% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 20% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons26800This commander's troop deals 4% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 40% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons310200This commander's troop deals 6% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 60% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons413600This commander's troop deals 8% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 80% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons517000This commander's troop deals 10% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 100% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Frederick IActiveBarbarossa13400For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 400).
Frederick IActiveBarbarossa26800For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 500).
Frederick IActiveBarbarossa310200For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 600).
Frederick IActiveBarbarossa413600For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 700).
Frederick IActiveBarbarossa517000For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 800).
Frederick IPassive 1Never Give Up13200Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up26400Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up39600Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up412800Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 800). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up516000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 1000). Cooldown: 5 seconds.
Frederick IPassive 2Invasion13200This commander's troop deals 2% more damage when attacking a city.
Frederick IPassive 2Invasion26400This commander's troop deals 4% more damage when attacking a city.
Frederick IPassive 2Invasion39600This commander's troop deals 6% more damage when attacking a city.
Frederick IPassive 2Invasion412800This commander's troop deals 8% more damage when attacking a city.
Frederick IPassive 2Invasion516000This commander's troop deals 10% more damage when attacking a city.
Frederick IPassive 3King of Deutschland13600This commander's troop gains 3% Unit Capacity.
Frederick IPassive 3King of Deutschland27200This commander's troop gains 6% Unit Capacity.
Frederick IPassive 3King of Deutschland310800This commander's troop gains 9% Unit Capacity.
Frederick IPassive 3King of Deutschland414400This commander's troop gains 12% Unit Capacity.
Frederick IPassive 3King of Deutschland518000This commander's troop gains 15% Unit Capacity.
Gajah MadaActiveRampaging Elephant14000For the next 5 seconds: - This commander's troop deals 2% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 250, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant28000For the next 5 seconds: - This commander's troop deals 4% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 300, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant312000For the next 5 seconds: - This commander's troop deals 6% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 350, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant416000For the next 5 seconds: - This commander's troop deals 8% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 400, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant520000For the next 5 seconds: - This commander's troop deals 10% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 500, reduced by 50% if not within melee range of the target).
Gajah MadaPassive 1Swift and Sturdy13400This commander's siege units gain 3% March Speed and 20% Health.
Gajah MadaPassive 1Swift and Sturdy26800This commander's siege units gain 6% March Speed and 25% Health.
Gajah MadaPassive 1Swift and Sturdy310200This commander's siege units gain 9% March Speed and 30% Health.
Gajah MadaPassive 1Swift and Sturdy413600This commander's siege units gain 12% March Speed and 35% Health.
Gajah MadaPassive 1Swift and Sturdy517000This commander's siege units gain 15% March Speed and 40% Health.
Gajah MadaPassive 2Sumpah Palapa13400While in ranged mode, this commander's troop deals 3% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 200). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa26800While in ranged mode, this commander's troop deals 6% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 250). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa310200While in ranged mode, this commander's troop deals 9% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 300). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa413600While in ranged mode, this commander's troop deals 12% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 350). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa517000While in ranged mode, this commander's troop deals 15% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 400). Cooldown: 5 seconds.
Gajah MadaPassive 3Majapahit13400This commander's siege units gain 5% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 5% Defense and 3% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit26800This commander's siege units gain 10% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 8% Defense and 6% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit310200This commander's siege units gain 15% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 11% Defense and 9% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit413600This commander's siege units gain 20% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 15% Defense and 12% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit517000This commander's siege units gain 25% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 20% Defense and 15% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gang GamchanActiveGeomcha Charge14000Launches 2 combo attacks against a target troop (Damage Factor 800). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 1% Health. - Cavalry units in the troop gain 1% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge28000Launches 2 combo attacks against a target troop (Damage Factor 900). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 2% Health. - Cavalry units in the troop gain 2% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge312000Launches 2 combo attacks against a target troop (Damage Factor 1000). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 3% Health. - Cavalry units in the troop gain 3% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge416000Launches 2 combo attacks against a target troop (Damage Factor 1200). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 4% Health. - Cavalry units in the troop gain 4% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge520000Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 5% Health. - Cavalry units in the troop gain 5% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanPassive 1Gaemamusa13400This commander's troop takes 2% less damage while on the map. Cavalry units in their troop gain 10% March Speed and 10% Defense.
Gang GamchanPassive 1Gaemamusa26800This commander's troop takes 4% less damage while on the map. Cavalry units in their troop gain 12% March Speed and 15% Defense.
Gang GamchanPassive 1Gaemamusa310200This commander's troop takes 6% less damage while on the map. Cavalry units in their troop gain 14% March Speed and 20% Defense.
Gang GamchanPassive 1Gaemamusa413600This commander's troop takes 8% less damage while on the map. Cavalry units in their troop gain 16% March Speed and 25% Defense.
Gang GamchanPassive 1Gaemamusa517000This commander's troop takes 10% less damage while on the map. Cavalry units in their troop gain 20% March Speed and 30% Defense.
Gang GamchanPassive 2Starlight13400If this commander is in a field troop: - Their troop deals 5% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (5% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight26800If this commander is in a field troop: - Their troop deals 7% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (6% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight310200If this commander is in a field troop: - Their troop deals 9% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (7% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight413600If this commander is in a field troop: - Their troop deals 12% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (8% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight517000If this commander is in a field troop: - Their troop deals 15% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (10% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 3Open the Floodgates13400Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 20% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates26800Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 25% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates310200Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 30% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates413600Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 35% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates517000Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 40% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Genghis KhanActiveChosen One13400Deals direct damage to a target troop (Damage Factor 800).
Genghis KhanActiveChosen One26800Deals direct damage to a target troop (Damage Factor 1000).
Genghis KhanActiveChosen One310200Deals direct damage to a target troop (Damage Factor 1200).
Genghis KhanActiveChosen One413600Deals direct damage to a target troop (Damage Factor 1400).
Genghis KhanActiveChosen One517000Deals direct damage to a target troop (Damage Factor 1700).
Genghis KhanPassive 1Cyclone of the Steppes13200Reduces the Rage requirement for using active skills by 20. This commander's cavalry units gain 3% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 30%.
Genghis KhanPassive 1Cyclone of the Steppes26400Reduces the Rage requirement for using active skills by 40. This commander's cavalry units gain 6% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 25%.
Genghis KhanPassive 1Cyclone of the Steppes39600Reduces the Rage requirement for using active skills by 60. This commander's cavalry units gain 9% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 20%.
Genghis KhanPassive 1Cyclone of the Steppes412800Reduces the Rage requirement for using active skills by 80. This commander's cavalry units gain 12% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 15%.
Genghis KhanPassive 1Cyclone of the Steppes516000Reduces the Rage requirement for using active skills by 100. This commander's cavalry units gain 15% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 10%.
Genghis KhanPassive 2Nomadic Empire13200If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 10% more damage.
Genghis KhanPassive 2Nomadic Empire26400If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 15% more damage.
Genghis KhanPassive 2Nomadic Empire39600If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 20% more damage.
Genghis KhanPassive 2Nomadic Empire412800If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 25% more damage.
Genghis KhanPassive 2Nomadic Empire516000If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 30% more damage.
Genghis KhanPassive 3Military Lifestyle13600If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 10% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 5 Rage.
Genghis KhanPassive 3Military Lifestyle27200If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 15% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 10 Rage.
Genghis KhanPassive 3Military Lifestyle310800If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 20% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 15 Rage.
Genghis KhanPassive 3Military Lifestyle414400If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 25% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 20 Rage.
Genghis KhanPassive 3Military Lifestyle518000If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 30% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 25 Rage.
GilgameshActiveRoar of the Lion14000Deals direct damage to a target troop (Damage Factor 900) and reduces its Health by 10% for 3 seconds.
GilgameshActiveRoar of the Lion28000Deals direct damage to a target troop (Damage Factor 1000) and reduces its Health by 15% for 3 seconds.
GilgameshActiveRoar of the Lion312000Deals direct damage to a target troop (Damage Factor 1100) and reduces its Health by 20% for 3 seconds.
GilgameshActiveRoar of the Lion416000Deals direct damage to a target troop (Damage Factor 1300) and reduces its Health by 25% for 3 seconds.
GilgameshActiveRoar of the Lion520000Deals direct damage to a target troop (Damage Factor 1500) and reduces its Health by 30% for 3 seconds.
GilgameshPassive 1Bowman of Uruk13400This commander's archer units gain 10% Health and deal 10% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk26800This commander's archer units gain 15% Health and deal 12% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk310200This commander's archer units gain 20% Health and deal 14% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk413600This commander's archer units gain 25% Health and deal 17% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk517000This commander's archer units gain 30% Health and deal 20% more damage to troops that have less than 50% units remaining.
GilgameshPassive 2A King's Right13400If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 10% Attack. - Every 6 seconds, archer units in their troop gain an extra 1% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right26800If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 12% Attack. - Every 6 seconds, archer units in their troop gain an extra 2% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right310200If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 14% Attack. - Every 6 seconds, archer units in their troop gain an extra 3% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right413600If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 17% Attack. - Every 6 seconds, archer units in their troop gain an extra 4% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right517000If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 20% Attack. - Every 6 seconds, archer units in their troop gain an extra 5% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 3Enkidu's Path13400This commander's troop takes 2% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 300). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path26800This commander's troop takes 4% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 350). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path310200This commander's troop takes 6% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 400). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path413600This commander's troop takes 8% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 450). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path517000This commander's troop takes 10% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 500). Cooldown: 5 seconds.
Gonzalo de CórdobaActivePike-and-Shot Pioneer14000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 1400, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer28000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 1700, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer312000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2000, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer416000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2200, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer520000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2400, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaPassive 1Conqueror of Granada13400This commander's siege units gain 5% Attack and 3% March Speed. While in ranged mode, this commander's troop deals 2% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada26800This commander's siege units gain 8% Attack and 6% March Speed. While in ranged mode, this commander's troop deals 4% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada310200This commander's siege units gain 11% Attack and 9% March Speed. While in ranged mode, this commander's troop deals 6% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada413600This commander's siege units gain 15% Attack and 12% March Speed. While in ranged mode, this commander's troop deals 8% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada517000This commander's siege units gain 20% Attack and 15% March Speed. While in ranged mode, this commander's troop deals 10% more ranged smite damage.
Gonzalo de CórdobaPassive 2Viceroy of Naples13400This commander's siege units gain 2% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 50) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples26800This commander's siege units gain 4% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 80) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples310200This commander's siege units gain 6% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 110) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples413600This commander's siege units gain 8% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 150) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples517000This commander's siege units gain 10% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 200) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 3Order of Santiago13400This commander's troop takes 5% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago26800This commander's troop takes 8% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago310200This commander's troop takes 11% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 30% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago413600This commander's troop takes 15% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 35% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago517000This commander's troop takes 20% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 40% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
GorgoActiveQueen of Sparta14000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1500). For the next 3 seconds, this commander's troop: - Deals 2% more normal damage, with an extra 2% bonus to counterattack damage. - Takes 5% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta28000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1700). For the next 3 seconds, this commander's troop: - Deals 4% more normal damage, with an extra 4% bonus to counterattack damage. - Takes 8% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta312000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1900). For the next 3 seconds, this commander's troop: - Deals 6% more normal damage, with an extra 6% bonus to counterattack damage. - Takes 11% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta416000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 2100). For the next 3 seconds, this commander's troop: - Deals 8% more normal damage, with an extra 8% bonus to counterattack damage. - Takes 15% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta520000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 2300). For the next 3 seconds, this commander's troop: - Deals 10% more normal damage, with an extra 10% bonus to counterattack damage. - Takes 20% less skill damage, but also deals 5% less skill damage.
GorgoPassive 1Agoge13400This commander's infantry units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 15% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge26800This commander's infantry units gain 25% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 18% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge310200This commander's infantry units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 21% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge413600This commander's infantry units gain 35% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 25% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge517000This commander's infantry units gain 40% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 30% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 2With Your Shield, Or On It13400If this commander is serving as a garrison commander: - Infantry units in the garrison gain 15% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 100) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It26800If this commander is serving as a garrison commander: - Infantry units in the garrison gain 18% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 150) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It310200If this commander is serving as a garrison commander: - Infantry units in the garrison gain 21% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 200) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It413600If this commander is serving as a garrison commander: - Infantry units in the garrison gain 25% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 250) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It517000If this commander is serving as a garrison commander: - Infantry units in the garrison gain 30% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 300) to the target. Cooldown: 4 seconds.
GorgoPassive 3Illuminator13400Whenever this commander's troop deals smite damage, it deals 15% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator26800Whenever this commander's troop deals smite damage, it deals 18% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator310200Whenever this commander's troop deals smite damage, it deals 21% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator413600Whenever this commander's troop deals smite damage, it deals 25% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator517000Whenever this commander's troop deals smite damage, it deals 30% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
Guan YuActiveSaint of War14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1100; reduced to 550 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1300; reduced to 650 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; reduced to 750 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; reduced to 850 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; reduced to 1000 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuPassive 1Five Tiger Generals13400If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 10% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals26800If this commander's troop is attacking a city or stronghold: - Their troop deals 6% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 15% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals310200If this commander's troop is attacking a city or stronghold: - Their troop deals 9% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 20% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals413600If this commander's troop is attacking a city or stronghold: - Their troop deals 12% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 25% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals517000If this commander's troop is attacking a city or stronghold: - Their troop deals 15% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 30% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 2The Slaying of Hua Xiong13400This commander's infantry units gain 10% Attack and 3% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 500).
Guan YuPassive 2The Slaying of Hua Xiong26800This commander's infantry units gain 15% Attack and 6% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 600).
Guan YuPassive 2The Slaying of Hua Xiong310200This commander's infantry units gain 20% Attack and 9% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 700).
Guan YuPassive 2The Slaying of Hua Xiong413600This commander's infantry units gain 25% Attack and 12% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 800).
Guan YuPassive 2The Slaying of Hua Xiong517000This commander's infantry units gain 30% Attack and 15% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 1000).
Guan YuPassive 3Green Dragon Crescent Blade13400If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 600) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 800) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade26800If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 700) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 900) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade310200If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 800) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1000) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade413600If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 900) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1200) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade517000If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 1000) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1400) to the current target of this commander's troop.
Hannibal BarcaActiveWar Elephants13200Deals direct damage to a target troop (Damage Factor 150). The target deals 10% less damage and loses 10% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants26400Deals direct damage to a target troop (Damage Factor 200). The target deals 13% less damage and loses 13% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants39600Deals direct damage to a target troop (Damage Factor 250). The target deals 16% less damage and loses 16% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants412800Deals direct damage to a target troop (Damage Factor 300). The target deals 20% less damage and loses 20% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants516000Deals direct damage to a target troop (Damage Factor 400). The target deals 25% less damage and loses 25% Defense for 5 seconds.
Hannibal BarcaPassive 1Envelopment Tactics12800If this commander's troop contains 2 different unit types, it deals 1% more damage. If their troop contains 3 or more different unit types, it deals 5% more damage.
Hannibal BarcaPassive 1Envelopment Tactics25600If this commander's troop contains 2 different unit types, it deals 2% more damage. If their troop contains 3 or more different unit types, it deals 6% more damage.
Hannibal BarcaPassive 1Envelopment Tactics38400If this commander's troop contains 2 different unit types, it deals 3% more damage. If their troop contains 3 or more different unit types, it deals 7% more damage.
Hannibal BarcaPassive 1Envelopment Tactics411200If this commander's troop contains 2 different unit types, it deals 4% more damage. If their troop contains 3 or more different unit types, it deals 8% more damage.
Hannibal BarcaPassive 1Envelopment Tactics514000If this commander's troop contains 2 different unit types, it deals 5% more damage. If their troop contains 3 or more different unit types, it deals 10% more damage.
Hannibal BarcaPassive 2Siege12800If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege25600If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege38400If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege411200If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 800). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege514000If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 1000). Cooldown: 5 seconds.
Hannibal BarcaPassive 3Expedition13200This commander's troop gains 3% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 5% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition26400This commander's troop gains 4.5% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 7% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition39600This commander's troop gains 6% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 9% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition412800This commander's troop gains 8% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 12% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition516000This commander's troop gains 10% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 15% bonus to damage dealt for 3 seconds.
Harald SigurdssonActiveBerserker14000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 600). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 10% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker28000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 700). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 900; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 12% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker312000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 800). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1100; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 14% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker416000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 1000). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1300; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 16% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker520000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 1200). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1500; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 20% bonus to damage dealt for 2 seconds.
Harald SigurdssonPassive 1Viking Battleaxe13400If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 2% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 10%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe26800If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 4% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 15%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe310200If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 6% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 20%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe413600If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 8% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 25%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe517000If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 10% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 30%. Cooldown: 5 seconds.
Harald SigurdssonPassive 2Varangian Guard13400This commander's troop gains 2% March Speed, and infantry units in their troop gain 10% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 1% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard26800This commander's troop gains 4% March Speed, and infantry units in their troop gain 15% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 2% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard310200This commander's troop gains 6% March Speed, and infantry units in their troop gain 20% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 3% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard413600This commander's troop gains 8% March Speed, and infantry units in their troop gain 25% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 4% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard517000This commander's troop gains 10% March Speed, and infantry units in their troop gain 30% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 5% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 3Stamford Bridge13400If this commander's troop is on the map, whenever it launches a basic attack it has a 5% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge26800If this commander's troop is on the map, whenever it launches a basic attack it has a 8% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge310200If this commander's troop is on the map, whenever it launches a basic attack it has a 11% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge413600If this commander's troop is on the map, whenever it launches a basic attack it has a 15% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge517000If this commander's troop is on the map, whenever it launches a basic attack it has a 20% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift14000Deals direct damage to the target troop (Damage Factor 1500) and reduces its Attack by 5% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 5% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift28000Deals direct damage to the target troop (Damage Factor 1700) and reduces its Attack by 6% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 6% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift312000Deals direct damage to the target troop (Damage Factor 1900) and reduces its Attack by 7% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 7% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift416000Deals direct damage to the target troop (Damage Factor 2100) and reduces its Attack by 8% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 8% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift520000Deals direct damage to the target troop (Damage Factor 2500) and reduces its Attack by 10% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 10% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukPassive 1Majapahit Crown13400This commander's archer units gain: - 10% Attack. - 5% Health. When this commander's troop contains only archer units, it takes 5% less smite damage.
Hayam WurukPassive 1Majapahit Crown26800This commander's archer units gain: - 15% Attack. - 6% Health. When this commander's troop contains only archer units, it takes 6% less smite damage.
Hayam WurukPassive 1Majapahit Crown310200This commander's archer units gain: - 20% Attack. - 7% Health. When this commander's troop contains only archer units, it takes 7% less smite damage.
Hayam WurukPassive 1Majapahit Crown413600This commander's archer units gain: - 25% Attack. - 8% Health. When this commander's troop contains only archer units, it takes 8% less smite damage.
Hayam WurukPassive 1Majapahit Crown517000This commander's archer units gain: - 30% Attack. - 10% Health. When this commander's troop contains only archer units, it takes 10% less smite damage.
Hayam WurukPassive 2Trowulan Gate13400If this commander is serving as a garrison commander: - Their troop gains a 5% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 5% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 1% more damage for 10 seconds, up to a maximum of 3%.
Hayam WurukPassive 2Trowulan Gate26800If this commander is serving as a garrison commander: - Their troop gains a 6% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 8% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 2% more damage for 10 seconds, up to a maximum of 6%.
Hayam WurukPassive 2Trowulan Gate310200If this commander is serving as a garrison commander: - Their troop gains a 7% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 11% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 3% more damage for 10 seconds, up to a maximum of 9%.
Hayam WurukPassive 2Trowulan Gate413600If this commander is serving as a garrison commander: - Their troop gains a 8% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 15% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 4% more damage for 10 seconds, up to a maximum of 12%.
Hayam WurukPassive 2Trowulan Gate517000If this commander is serving as a garrison commander: - Their troop gains a 10% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 20% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 5% more damage for 10 seconds, up to a maximum of 15%.
Hayam WurukPassive 3Keris Cut13400If this commander is serving as a garrison commander: - The garrison gains 5% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 50). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut26800If this commander is serving as a garrison commander: - The garrison gains 6% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 80). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut310200If this commander is serving as a garrison commander: - The garrison gains 7% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 110). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut413600If this commander is serving as a garrison commander: - The garrison gains 8% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 150). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut517000If this commander is serving as a garrison commander: - The garrison gains 10% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 200). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
HectorActiveShepherd of His People14000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1300). For the next 3 seconds, up to 5 nearby allied and friendly troops take 1% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 800). For the next 3 seconds, up to 5 nearby enemy troops take 1% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops deal 1% less damage and lose 5 Rage per second.
HectorActiveShepherd of His People28000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 2% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 900). For the next 3 seconds, up to 5 nearby enemy troops take 2% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, up to 5 nearby enemy troops deal 2% less damage and lose 7 Rage per second.
HectorActiveShepherd of His People312000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1900). For the next 3 seconds, up to 5 nearby allied and friendly troops take 3% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1000). For the next 3 seconds, up to 5 nearby enemy troops take 3% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2000). For the next 3 seconds, up to 5 nearby enemy troops deal 3% less damage and lose 9 Rage per second.
HectorActiveShepherd of His People416000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 2200). For the next 3 seconds, up to 5 nearby allied and friendly troops take 4% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1200). For the next 3 seconds, up to 5 nearby enemy troops take 4% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, up to 5 nearby enemy troops deal 4% less damage and lose 12 Rage per second.
HectorActiveShepherd of His People520000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 2600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 5% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops take 5% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2700). For the next 3 seconds, up to 5 nearby enemy troops deal 5% less damage and lose 15 Rage per second.
HectorPassive 1Beneath the Scaean Gate13400This commander's troop gains 10% March Speed, 2% Health, and 10% Defense.
HectorPassive 1Beneath the Scaean Gate26800This commander's troop gains 12% March Speed, 4% Health, and 15% Defense.
HectorPassive 1Beneath the Scaean Gate310200This commander's troop gains 14% March Speed, 6% Health, and 20% Defense.
HectorPassive 1Beneath the Scaean Gate413600This commander's troop gains 16% March Speed, 8% Health, and 25% Defense.
HectorPassive 1Beneath the Scaean Gate517000This commander's troop gains 20% March Speed, 10% Health, and 30% Defense.
HectorPassive 2Favored of Apollo13400This commander's troop takes 5% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 5%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 200). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 1% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo26800This commander's troop takes 6% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 7%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 250). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 2% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo310200This commander's troop takes 7% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 9%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 300). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 3% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo413600This commander's troop takes 8% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 12%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 350). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 4% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo517000This commander's troop takes 10% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 15%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 400). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 5% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 3Valiant Mortal13400If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 5% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 10% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal26800If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 8% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 15% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal310200If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 11% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 20% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal413600If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 15% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 25% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal517000If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 20% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 30% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
Henry VActiveDivine Right14000Deals direct damage to a target troop (Damage Factor 1500). For the next 5 seconds, this commander's troop takes 10% less skill damage.
Henry VActiveDivine Right28000Deals direct damage to a target troop (Damage Factor 1700). For the next 5 seconds, this commander's troop takes 15% less skill damage.
Henry VActiveDivine Right312000Deals direct damage to a target troop (Damage Factor 1900). For the next 5 seconds, this commander's troop takes 20% less skill damage.
Henry VActiveDivine Right416000Deals direct damage to a target troop (Damage Factor 2100). For the next 5 seconds, this commander's troop takes 25% less skill damage.
Henry VActiveDivine Right520000Deals direct damage to a target troop (Damage Factor 2300). For the next 5 seconds, this commander's troop takes 30% less skill damage.
Henry VPassive 1Welsh Longbows13400This commander's archer units gain 10% Attack and 10% Defense. While outside of alliance territory, their archer units also gain 5% March Speed.
Henry VPassive 1Welsh Longbows26800This commander's archer units gain 12% Attack and 12% Defense. While outside of alliance territory, their archer units also gain 8% March Speed.
Henry VPassive 1Welsh Longbows310200This commander's archer units gain 14% Attack and 14% Defense. While outside of alliance territory, their archer units also gain 11% March Speed.
Henry VPassive 1Welsh Longbows413600This commander's archer units gain 16% Attack and 16% Defense. While outside of alliance territory, their archer units also gain 15% March Speed.
Henry VPassive 1Welsh Longbows517000This commander's archer units gain 20% Attack and 20% Defense. While outside of alliance territory, their archer units also gain 20% March Speed.
Henry VPassive 2Road to Empire13400If this commander's troop is attacking a city or stronghold: - Their troop deals 10% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 10% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire26800If this commander's troop is attacking a city or stronghold: - Their troop deals 15% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 15% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire310200If this commander's troop is attacking a city or stronghold: - Their troop deals 20% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 20% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire413600If this commander's troop is attacking a city or stronghold: - Their troop deals 25% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 25% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire517000If this commander's troop is attacking a city or stronghold: - Their troop deals 30% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 30% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt13400This commander's archer units deal 2% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt26800This commander's archer units deal 4% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt310200This commander's archer units deal 6% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt413600This commander's archer units deal 8% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt517000This commander's archer units deal 10% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 800) to the attacker. Cooldown: 5 seconds.
HeracliusActiveHammer of Nineveh14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 600).
HeracliusActiveHammer of Nineveh28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 700).
HeracliusActiveHammer of Nineveh312000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 800).
HeracliusActiveHammer of Nineveh416000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1000).
HeracliusActiveHammer of Nineveh520000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1200).
HeracliusPassive 1Themata13400This commander's troop gains 10% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 10% bonus to counterattack damage dealt (20% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata26800This commander's troop gains 15% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 15% bonus to counterattack damage dealt (25% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata310200This commander's troop gains 20% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 20% bonus to counterattack damage dealt (30% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata413600This commander's troop gains 25% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 25% bonus to counterattack damage dealt (35% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata517000This commander's troop gains 30% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 30% bonus to counterattack damage dealt (40% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium13400This commander's troop deals 10% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 200, 300 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium26800This commander's troop deals 12% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 250, 350 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium310200This commander's troop deals 14% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 300, 400 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium413600This commander's troop deals 16% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 350, 450 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium517000This commander's troop deals 20% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 400, 500 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 3Basileus13400If this commander is serving as a garrison commander, the garrison gains 3% Defense and 3% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus26800If this commander is serving as a garrison commander, the garrison gains 6% Defense and 6% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus310200If this commander is serving as a garrison commander, the garrison gains 9% Defense and 9% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus413600If this commander is serving as a garrison commander, the garrison gains 12% Defense and 12% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 800) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus517000If this commander is serving as a garrison commander, the garrison gains 15% Defense and 15% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 1000) to the attacker. Cooldown: 8 seconds.
HermannActiveForest of Fallen Eagles14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
HermannActiveForest of Fallen Eagles28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
HermannActiveForest of Fallen Eagles312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
HermannActiveForest of Fallen Eagles416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
HermannActiveForest of Fallen Eagles520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
HermannPassive 1Germania13400This commander's archer units gain 5% Attack, 5% Defense, and 3% March Speed.
HermannPassive 1Germania26800This commander's archer units gain 8% Attack, 8% Defense, and 6% March Speed.
HermannPassive 1Germania310200This commander's archer units gain 11% Attack, 11% Defense, and 9% March Speed.
HermannPassive 1Germania413600This commander's archer units gain 15% Attack, 15% Defense, and 12% March Speed.
HermannPassive 1Germania517000This commander's archer units gain 20% Attack, 20% Defense, and 15% March Speed.
HermannPassive 2Alpha Wolf13400If this commander's troop is attacking another troop on the map, its AoE skills deal 5% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 5% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 1% more damage to infantry units.
HermannPassive 2Alpha Wolf26800If this commander's troop is attacking another troop on the map, its AoE skills deal 8% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 8% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 2% more damage to infantry units.
HermannPassive 2Alpha Wolf310200If this commander's troop is attacking another troop on the map, its AoE skills deal 11% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 11% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 3% more damage to infantry units.
HermannPassive 2Alpha Wolf413600If this commander's troop is attacking another troop on the map, its AoE skills deal 15% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 15% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 4% more damage to infantry units.
HermannPassive 2Alpha Wolf517000If this commander's troop is attacking another troop on the map, its AoE skills deal 20% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 20% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 5% more damage to infantry units.
HermannPassive 3Mandrake Root13400This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.2%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 50, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
HermannPassive 3Mandrake Root26800This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.4%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 80, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
HermannPassive 3Mandrake Root310200This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.6%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 120, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
HermannPassive 3Mandrake Root413600This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.8%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 160, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
HermannPassive 3Mandrake Root517000This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 1%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 200, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
Honda TadakatsuActiveDragonfly Cutter14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; 750 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; 850 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1900; 950 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2200; 1100 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2500; 1250 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuPassive 1Samurai of the East13400This commander's troop gains 2% Attack and 3% March Speed. Their troop gains an extra 10% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East26800This commander's troop gains 4% Attack and 6% March Speed. Their troop gains an extra 15% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East310200This commander's troop gains 6% Attack and 10% March Speed. Their troop gains an extra 20% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East413600This commander's troop gains 8% Attack and 15% March Speed. Their troop gains an extra 25% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East517000This commander's troop gains 10% Attack and 20% March Speed. Their troop gains an extra 30% Attack when attacking another troop.
Honda TadakatsuPassive 2Samurai Among Samurai13400This commander's troop takes 1% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 100). - The target loses 20% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai26800This commander's troop takes 2% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 120). - The target loses 25% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai310200This commander's troop takes 3% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 140). - The target loses 30% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai413600This commander's troop takes 4% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 160). - The target loses 40% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai517000This commander's troop takes 5% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 200). - The target loses 50% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 3Tokugawa Heavenly King13400This commander's troop gains 2% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 1% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King26800This commander's troop gains 4% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 2% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King310200This commander's troop gains 6% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 3% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King413600This commander's troop gains 8% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 4% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King517000This commander's troop gains 10% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 5% more skill damage (up to a max bonus of 60%).
Huo QubingActiveGeneral of Agile Cavalry14000Deals direct damage to a target troop (Damage Factor 1400, 700 if serving as secondary commander) and reduces its March Speed by 30% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry28000Deals direct damage to a target troop (Damage Factor 1700, 850 if serving as secondary commander) and reduces its March Speed by 35% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry312000Deals direct damage to a target troop (Damage Factor 2000, 1000 if serving as secondary commander) and reduces its March Speed by 40% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry416000Deals direct damage to a target troop (Damage Factor 2300, 1150 if serving as secondary commander) and reduces its March Speed by 45% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry520000Deals direct damage to a target troop (Damage Factor 2700, 1350 if serving as secondary commander) and reduces its March Speed by 50% for 3 seconds.
Huo QubingPassive 1Ferghana Horses13400This commander's cavalry units gain 20% Attack. While outside of alliance territory, their cavalry units also gain 3% March Speed and deal 1% more damage to archer units.
Huo QubingPassive 1Ferghana Horses26800This commander's cavalry units gain 25% Attack. While outside of alliance territory, their cavalry units also gain 6% March Speed and deal 2% more damage to archer units.
Huo QubingPassive 1Ferghana Horses310200This commander's cavalry units gain 30% Attack. While outside of alliance territory, their cavalry units also gain 9% March Speed and deal 3% more damage to archer units.
Huo QubingPassive 1Ferghana Horses413600This commander's cavalry units gain 35% Attack. While outside of alliance territory, their cavalry units also gain 12% March Speed and deal 4% more damage to archer units.
Huo QubingPassive 1Ferghana Horses517000This commander's cavalry units gain 40% Attack. While outside of alliance territory, their cavalry units also gain 15% March Speed and deal 5% more damage to archer units.
Huo QubingPassive 2Dragon of the Desert13400If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 10% more skill damage and requires 50 less Rage to use active skills. - After 15 seconds of combat, their troop deals 2% more normal damage.
Huo QubingPassive 2Dragon of the Desert26800If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 15% more skill damage and requires 70 less Rage to use active skills. - After 15 seconds of combat, their troop deals 4% more normal damage.
Huo QubingPassive 2Dragon of the Desert310200If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 20% more skill damage and requires 90 less Rage to use active skills. - After 15 seconds of combat, their troop deals 6% more normal damage.
Huo QubingPassive 2Dragon of the Desert413600If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 25% more skill damage and requires 120 less Rage to use active skills. - After 15 seconds of combat, their troop deals 8% more normal damage.
Huo QubingPassive 2Dragon of the Desert517000If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 30% more skill damage and requires 150 less Rage to use active skills. - After 15 seconds of combat, their troop deals 10% more normal damage.
Huo QubingPassive 3Battlefield Appropriations13400If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 10% Defense. - Their troop deals 5% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 600) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations26800If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 15% Defense. - Their troop deals 8% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 800) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations310200If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 20% Defense. - Their troop deals 11% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1000) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations413600If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 25% Defense. - Their troop deals 15% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1200) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations517000If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 30% Defense. - Their troop deals 20% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1500) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Ishida MitsunariActiveBattle of Sekigahara13400For the next 3 seconds, this commander's troop gains 10% Attack and gains Rage 10% faster.
Ishida MitsunariActiveBattle of Sekigahara26800For the next 3 seconds, this commander's troop gains 15% Attack and gains Rage 15% faster.
Ishida MitsunariActiveBattle of Sekigahara310200For the next 3 seconds, this commander's troop gains 20% Attack and gains Rage 20% faster.
Ishida MitsunariActiveBattle of Sekigahara413600For the next 3 seconds, this commander's troop gains 25% Attack and gains Rage 25% faster.
Ishida MitsunariActiveBattle of Sekigahara517000For the next 3 seconds, this commander's troop gains 30% Attack and gains Rage 30% faster.
Ishida MitsunariPassive 1Go-Bugyō13200This commander's troop gains 5% Gathering Speed when gathering Food and 3% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō26400This commander's troop gains 10% Gathering Speed when gathering Food and 5% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō39600This commander's troop gains 15% Gathering Speed when gathering Food and 10% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō412800This commander's troop gains 20% Gathering Speed when gathering Food and 15% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō516000This commander's troop gains 30% Gathering Speed when gathering Food and 20% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 2Taiko-kenchi13200This commander's troop gains 10% Load.
Ishida MitsunariPassive 2Taiko-kenchi26400This commander's troop gains 20% Load.
Ishida MitsunariPassive 2Taiko-kenchi39600This commander's troop gains 30% Load.
Ishida MitsunariPassive 2Taiko-kenchi412800This commander's troop gains 40% Load.
Ishida MitsunariPassive 2Taiko-kenchi516000This commander's troop gains 50% Load.
Ishida MitsunariPassive 3Indispensable13200This commander's troop gains 5% Health. If this commander is serving as a secondary commander, their troop also deals 5% more skill damage.
Ishida MitsunariPassive 3Indispensable26400This commander's troop gains 7% Health. If this commander is serving as a secondary commander, their troop also deals 7% more skill damage.
Ishida MitsunariPassive 3Indispensable39600This commander's troop gains 9% Health. If this commander is serving as a secondary commander, their troop also deals 9% more skill damage.
Ishida MitsunariPassive 3Indispensable412800This commander's troop gains 12% Health. If this commander is serving as a secondary commander, their troop also deals 12% more skill damage.
Ishida MitsunariPassive 3Indispensable516000This commander's troop gains 15% Health. If this commander is serving as a secondary commander, their troop also deals 15% more skill damage.
Ivan IVActiveIvory Throne14000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne28000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne312000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne416000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne520000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVPassive 1Gilded Saddle13400When this commander's troop is on the map: - Their cavalry units gain 5% Attack, 25% Defense, and 5% March Speed. - If their troop contains only cavalry units, it suffers 5% less severe wounds.
Ivan IVPassive 1Gilded Saddle26800When this commander's troop is on the map: - Their cavalry units gain 6% Attack, 30% Defense, and 7% March Speed. - If their troop contains only cavalry units, it suffers 6% less severe wounds.
Ivan IVPassive 1Gilded Saddle310200When this commander's troop is on the map: - Their cavalry units gain 7% Attack, 35% Defense, and 9% March Speed. - If their troop contains only cavalry units, it suffers 7% less severe wounds.
Ivan IVPassive 1Gilded Saddle413600When this commander's troop is on the map: - Their cavalry units gain 8% Attack, 40% Defense, and 12% March Speed. - If their troop contains only cavalry units, it suffers 8% less severe wounds.
Ivan IVPassive 1Gilded Saddle517000When this commander's troop is on the map: - Their cavalry units gain 10% Attack, 50% Defense, and 15% March Speed. - If their troop contains only cavalry units, it suffers 10% less severe wounds.
Ivan IVPassive 2Victory at Molodi13400If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 5 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 1% more damage, for a maximum bonus of 3%.
Ivan IVPassive 2Victory at Molodi26800If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 7 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 2% more damage, for a maximum bonus of 6%.
Ivan IVPassive 2Victory at Molodi310200If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 9 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 3% more damage, for a maximum bonus of 9%.
Ivan IVPassive 2Victory at Molodi413600If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 12 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 4% more damage, for a maximum bonus of 12%.
Ivan IVPassive 2Victory at Molodi517000If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 15 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 5% more damage, for a maximum bonus of 15%.
Ivan IVPassive 3Oprichniki Operations13400If this commander is in a field troop: - Their cavalry units gain 10% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 10% Attack and 10% March Speed.
Ivan IVPassive 3Oprichniki Operations26800If this commander is in a field troop: - Their cavalry units gain 15% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 15% Attack and 12% March Speed.
Ivan IVPassive 3Oprichniki Operations310200If this commander is in a field troop: - Their cavalry units gain 20% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 20% Attack and 14% March Speed.
Ivan IVPassive 3Oprichniki Operations413600If this commander is in a field troop: - Their cavalry units gain 25% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 25% Attack and 16% March Speed.
Ivan IVPassive 3Oprichniki Operations517000If this commander is in a field troop: - Their cavalry units gain 30% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 30% Attack and 20% March Speed.
IvarActiveFalcon's Judgement14000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 5 extra Rage per second.
IvarActiveFalcon's Judgement28000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 7 extra Rage per second.
IvarActiveFalcon's Judgement312000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1900; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 9 extra Rage per second.
IvarActiveFalcon's Judgement416000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 2100; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 12 extra Rage per second.
IvarActiveFalcon's Judgement520000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 2500; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 15 extra Rage per second.
IvarPassive 1Ironheart Vow13400This commander's infantry units gain: - 5% Health. - 4% March Speed. - 10% Attack.
IvarPassive 1Ironheart Vow26800This commander's infantry units gain: - 6% Health. - 8% March Speed. - 15% Attack.
IvarPassive 1Ironheart Vow310200This commander's infantry units gain: - 7% Health. - 12% March Speed. - 20% Attack.
IvarPassive 1Ironheart Vow413600This commander's infantry units gain: - 8% Health. - 16% March Speed. - 25% Attack.
IvarPassive 1Ironheart Vow517000This commander's infantry units gain: - 10% Health. - 20% March Speed. - 30% Attack.
IvarPassive 2Flames of York13400When attacking cities or strongholds: - This commander's troop deals 10% more smite damage. - Infantry units in this commander's troop deal 5% more damage against cavalry units. - This commander's troop has a 50% chance to gain 10 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York26800When attacking cities or strongholds: - This commander's troop deals 12% more smite damage. - Infantry units in this commander's troop deal 6% more damage against cavalry units. - This commander's troop has a 50% chance to gain 15 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York310200When attacking cities or strongholds: - This commander's troop deals 14% more smite damage. - Infantry units in this commander's troop deal 7% more damage against cavalry units. - This commander's troop has a 50% chance to gain 20 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York413600When attacking cities or strongholds: - This commander's troop deals 16% more smite damage. - Infantry units in this commander's troop deal 8% more damage against cavalry units. - This commander's troop has a 50% chance to gain 25 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York517000When attacking cities or strongholds: - This commander's troop deals 20% more smite damage. - Infantry units in this commander's troop deal 10% more damage against cavalry units. - This commander's troop has a 50% chance to gain 30 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 3Odin's Stratagem13400If this commander is leading a rally attack: 1) Their rallied army takes 5% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 50). If this received attack is part of a combo attack, their rallied army additionally gains a 5% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem26800If this commander is leading a rally attack: 1) Their rallied army takes 6% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 80). If this received attack is part of a combo attack, their rallied army additionally gains a 6% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem310200If this commander is leading a rally attack: 1) Their rallied army takes 7% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 110). If this received attack is part of a combo attack, their rallied army additionally gains a 7% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem413600If this commander is leading a rally attack: 1) Their rallied army takes 8% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 150). If this received attack is part of a combo attack, their rallied army additionally gains a 8% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem517000If this commander is leading a rally attack: 1) Their rallied army takes 10% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 200). If this received attack is part of a combo attack, their rallied army additionally gains a 10% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
JadwigaActiveMight of the Pious14000Deals direct damage to a target troop (Damage Factor 900). For the next 3 seconds, this commander's troop deals 5% more damage.
JadwigaActiveMight of the Pious28000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 8% more damage.
JadwigaActiveMight of the Pious312000Deals direct damage to a target troop (Damage Factor 1100). For the next 3 seconds, this commander's troop deals 11% more damage.
JadwigaActiveMight of the Pious416000Deals direct damage to a target troop (Damage Factor 1300). For the next 3 seconds, this commander's troop deals 15% more damage.
JadwigaActiveMight of the Pious520000Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, this commander's troop deals 20% more damage.
JadwigaPassive 1Oath of Loyalty13400If this commander's troop is on the map, cavalry units in their troop gain 2% Defense and 5% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 4% Defense and 4% Health.
JadwigaPassive 1Oath of Loyalty26800If this commander's troop is on the map, cavalry units in their troop gain 4% Defense and 7% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 8% Defense and 8% Health.
JadwigaPassive 1Oath of Loyalty310200If this commander's troop is on the map, cavalry units in their troop gain 6% Defense and 9% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 12% Defense and 12% Health.
JadwigaPassive 1Oath of Loyalty413600If this commander's troop is on the map, cavalry units in their troop gain 8% Defense and 12% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 16% Defense and 16% Health.
JadwigaPassive 1Oath of Loyalty517000If this commander's troop is on the map, cavalry units in their troop gain 10% Defense and 15% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 20% Defense and 20% Health.
JadwigaPassive 2Holy Blessing13400This commander's troop takes 2% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 1% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing26800This commander's troop takes 4% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 2% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing310200This commander's troop takes 6% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 3% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing413600This commander's troop takes 8% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 4% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing517000This commander's troop takes 10% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 5% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 3Blade of Dodging13400This commander's troop deals 2% more skill damage. Whenever their troop takes skill damage, it gains 10 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging26800This commander's troop deals 4% more skill damage. Whenever their troop takes skill damage, it gains 20 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging310200This commander's troop deals 6% more skill damage. Whenever their troop takes skill damage, it gains 30 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging413600This commander's troop deals 8% more skill damage. Whenever their troop takes skill damage, it gains 40 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging517000This commander's troop deals 10% more skill damage. Whenever their troop takes skill damage, it gains 50 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaActiveOne-Eyed Knight14000Deals direct damage to a target troop (Damage Factor 1400). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 100).
Jan ŽižkaActiveOne-Eyed Knight28000Deals direct damage to a target troop (Damage Factor 1600). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 130).
Jan ŽižkaActiveOne-Eyed Knight312000Deals direct damage to a target troop (Damage Factor 1800). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 160).
Jan ŽižkaActiveOne-Eyed Knight416000Deals direct damage to a target troop (Damage Factor 2000). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 200).
Jan ŽižkaActiveOne-Eyed Knight520000Deals direct damage to a target troop (Damage Factor 2200). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 250).
Jan ŽižkaPassive 1Sword Held High13400This commander's cavalry units gain 3% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 3% Defense and deal 2% more skill damage.
Jan ŽižkaPassive 1Sword Held High26800This commander's cavalry units gain 6% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 6% Defense and deal 4% more skill damage.
Jan ŽižkaPassive 1Sword Held High310200This commander's cavalry units gain 9% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 9% Defense and deal 6% more skill damage.
Jan ŽižkaPassive 1Sword Held High413600This commander's cavalry units gain 12% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 12% Defense and deal 8% more skill damage.
Jan ŽižkaPassive 1Sword Held High517000This commander's cavalry units gain 15% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 15% Defense and deal 10% more skill damage.
Jan ŽižkaPassive 2Unbowed13400This commander's troop takes 2% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 10% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed26800This commander's troop takes 4% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 15% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed310200This commander's troop takes 6% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 20% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed413600This commander's troop takes 8% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 30% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed517000This commander's troop takes 10% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 50% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald13400This commander's cavalry units gain 5% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 5% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald26800This commander's cavalry units gain 8% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 8% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald310200This commander's cavalry units gain 11% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 11% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald413600This commander's cavalry units gain 15% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 15% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald517000This commander's cavalry units gain 20% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Joan of ArcActiveSacred Banner14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 1% more damage and gain an extra 3 Rage per second.
Joan of ArcActiveSacred Banner28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 2% more damage and gain an extra 6 Rage per second.
Joan of ArcActiveSacred Banner312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 3% more damage and gain an extra 10 Rage per second.
Joan of ArcActiveSacred Banner416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 4% more damage and gain an extra 15 Rage per second.
Joan of ArcActiveSacred Banner520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 5% more damage and gain an extra 20 Rage per second.
Joan of ArcPassive 1Hundred-Year Dawn13400This commander's cavalry units gain 5% Attack and 2% March Speed. While outside of alliance territory, their cavalry units gain an extra 2% March Speed and deal 1% more normal damage.
Joan of ArcPassive 1Hundred-Year Dawn26800This commander's cavalry units gain 8% Attack and 4% March Speed. While outside of alliance territory, their cavalry units gain an extra 4% March Speed and deal 2% more normal damage.
Joan of ArcPassive 1Hundred-Year Dawn310200This commander's cavalry units gain 11% Attack and 6% March Speed. While outside of alliance territory, their cavalry units gain an extra 6% March Speed and deal 3% more normal damage.
Joan of ArcPassive 1Hundred-Year Dawn413600This commander's cavalry units gain 15% Attack and 8% March Speed. While outside of alliance territory, their cavalry units gain an extra 8% March Speed and deal 4% more normal damage.
Joan of ArcPassive 1Hundred-Year Dawn517000This commander's cavalry units gain 20% Attack and 10% March Speed. While outside of alliance territory, their cavalry units gain an extra 10% March Speed and deal 5% more normal damage.
Joan of ArcPassive 2Return of the Saint13400If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 1% more damage. - Whenever their troop uses an active skill, it gains a 10% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Joan of ArcPassive 2Return of the Saint26800If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 2% more damage. - Whenever their troop uses an active skill, it gains a 15% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Joan of ArcPassive 2Return of the Saint310200If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 3% more damage. - Whenever their troop uses an active skill, it gains a 20% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Joan of ArcPassive 2Return of the Saint413600If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 4% more damage. - Whenever their troop uses an active skill, it gains a 25% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Joan of ArcPassive 2Return of the Saint517000If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 5% more damage. - Whenever their troop uses an active skill, it gains a 30% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Joan of ArcPassive 3The Blessed13400If this commander's troop is on the map: - Cavalry units in their troop gain 2% Health. - Whenever their troop's secondary commander uses an active skill, it has a 50% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Joan of ArcPassive 3The Blessed26800If this commander's troop is on the map: - Cavalry units in their troop gain 4% Health. - Whenever their troop's secondary commander uses an active skill, it has a 60% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Joan of ArcPassive 3The Blessed310200If this commander's troop is on the map: - Cavalry units in their troop gain 6% Health. - Whenever their troop's secondary commander uses an active skill, it has a 70% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Joan of ArcPassive 3The Blessed413600If this commander's troop is on the map: - Cavalry units in their troop gain 8% Health. - Whenever their troop's secondary commander uses an active skill, it has a 80% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Joan of ArcPassive 3The Blessed517000If this commander's troop is on the map: - Cavalry units in their troop gain 10% Health. - Whenever their troop's secondary commander uses an active skill, it has a 100% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
John HunyadiActiveRaven's Wings14000Deals ranged direct damage to a target troop (Damage Factor 400, 700 if the target is within melee range). For the next 3 seconds, this commander's troop deals 10% more ranged skill damage.
John HunyadiActiveRaven's Wings28000Deals ranged direct damage to a target troop (Damage Factor 500, 900 if the target is within melee range). For the next 3 seconds, this commander's troop deals 12% more ranged skill damage.
John HunyadiActiveRaven's Wings312000Deals ranged direct damage to a target troop (Damage Factor 600, 1100 if the target is within melee range). For the next 3 seconds, this commander's troop deals 14% more ranged skill damage.
John HunyadiActiveRaven's Wings416000Deals ranged direct damage to a target troop (Damage Factor 700, 1300 if the target is within melee range). For the next 3 seconds, this commander's troop deals 16% more ranged skill damage.
John HunyadiActiveRaven's Wings520000Deals ranged direct damage to a target troop (Damage Factor 900, 1600 if the target is within melee range). For the next 3 seconds, this commander's troop deals 20% more ranged skill damage.
John HunyadiPassive 1Sword in the Sky13400This commander's siege units gain 10% Attack. While their troop is in ranged mode, it gains Rage 5% faster.
John HunyadiPassive 1Sword in the Sky26800This commander's siege units gain 15% Attack. While their troop is in ranged mode, it gains Rage 7% faster.
John HunyadiPassive 1Sword in the Sky310200This commander's siege units gain 20% Attack. While their troop is in ranged mode, it gains Rage 9% faster.
John HunyadiPassive 1Sword in the Sky413600This commander's siege units gain 25% Attack. While their troop is in ranged mode, it gains Rage 12% faster.
John HunyadiPassive 1Sword in the Sky517000This commander's siege units gain 30% Attack. While their troop is in ranged mode, it gains Rage 15% faster.
John HunyadiPassive 2Shield of Belgrade13400Whenever this commander's troop uses an active skill, it has a 10% chance to deal extra ranged direct damage to its current target (Damage Factor 100). Chance to trigger is increased to 20% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade26800Whenever this commander's troop uses an active skill, it has a 12% chance to deal extra ranged direct damage to its current target (Damage Factor 150). Chance to trigger is increased to 24% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade310200Whenever this commander's troop uses an active skill, it has a 14% chance to deal extra ranged direct damage to its current target (Damage Factor 200). Chance to trigger is increased to 28% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade413600Whenever this commander's troop uses an active skill, it has a 16% chance to deal extra ranged direct damage to its current target (Damage Factor 250). Chance to trigger is increased to 32% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade517000Whenever this commander's troop uses an active skill, it has a 20% chance to deal extra ranged direct damage to its current target (Damage Factor 300). Chance to trigger is increased to 40% if the target is not within melee range.
John HunyadiPassive 3Knight of the Noon Bell13400This commander's troop deals 20% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell26800This commander's troop deals 25% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell310200This commander's troop deals 30% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell413600This commander's troop deals 35% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell517000This commander's troop deals 40% more damage to troops with less than 50% units remaining.
Julius CaesarActiveIndomitable Army13400For the next 5 seconds, this commander's troop gains 10% Attack, gains 10% Defense, and deals 10% more damage.
Julius CaesarActiveIndomitable Army26800For the next 5 seconds, this commander's troop gains 12% Attack, gains 12% Defense, and deals 14% more damage.
Julius CaesarActiveIndomitable Army310200For the next 5 seconds, this commander's troop gains 14% Attack, gains 14% Defense, and deals 18% more damage.
Julius CaesarActiveIndomitable Army413600For the next 5 seconds, this commander's troop gains 16% Attack, gains 16% Defense, and deals 24% more damage.
Julius CaesarActiveIndomitable Army517000For the next 5 seconds, this commander's troop gains 20% Attack, gains 20% Defense, and deals 30% more damage.
Julius CaesarPassive 1Divine Julius13200This commander's troop takes 3% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 10% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius26400This commander's troop takes 4.5% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 15% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius39600This commander's troop takes 6% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 20% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius412800This commander's troop takes 8% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 25% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius516000This commander's troop takes 10% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 30% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer13200Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 5% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer26400Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 10% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer39600Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 15% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer412800Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 20% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer516000Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 30% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 3The Founders13600This commander's troop gains 3% Unit Capacity.
Julius CaesarPassive 3The Founders27200This commander's troop gains 6% Unit Capacity.
Julius CaesarPassive 3The Founders310800This commander's troop gains 9% Unit Capacity.
Julius CaesarPassive 3The Founders414400This commander's troop gains 12% Unit Capacity.
Julius CaesarPassive 3The Founders518000This commander's troop gains 15% Unit Capacity.
Justinian IActiveLight of Rome14000Deals direct damage to a target troop (Damage Factor 1200). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 10% Defense.
Justinian IActiveLight of Rome28000Deals direct damage to a target troop (Damage Factor 1500). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 15% Defense.
Justinian IActiveLight of Rome312000Deals direct damage to a target troop (Damage Factor 1800). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 20% Defense.
Justinian IActiveLight of Rome416000Deals direct damage to a target troop (Damage Factor 2100). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 25% Defense.
Justinian IActiveLight of Rome520000Deals direct damage to a target troop (Damage Factor 2500). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 30% Defense.
Justinian IPassive 1Renovatio Imperii13400This commander's cavalry units gain 10% Defense. While outside of alliance territory, their cavalry units also deal 1% more damage and gain 3% March Speed.
Justinian IPassive 1Renovatio Imperii26800This commander's cavalry units gain 15% Defense. While outside of alliance territory, their cavalry units also deal 2% more damage and gain 6% March Speed.
Justinian IPassive 1Renovatio Imperii310200This commander's cavalry units gain 20% Defense. While outside of alliance territory, their cavalry units also deal 3% more damage and gain 9% March Speed.
Justinian IPassive 1Renovatio Imperii413600This commander's cavalry units gain 25% Defense. While outside of alliance territory, their cavalry units also deal 4% more damage and gain 12% March Speed.
Justinian IPassive 1Renovatio Imperii517000This commander's cavalry units gain 30% Defense. While outside of alliance territory, their cavalry units also deal 5% more damage and gain 15% March Speed.
Justinian IPassive 2Corpus Juris Civilis13400This commander's cavalry units gain 5% Health. Their troop takes 2% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis26800This commander's cavalry units gain 8% Health. Their troop takes 4% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis310200This commander's cavalry units gain 11% Health. Their troop takes 6% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis413600This commander's cavalry units gain 15% Health. Their troop takes 8% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis517000This commander's cavalry units gain 20% Health. Their troop takes 10% less normal damage when attacking a city or stronghold.
Justinian IPassive 3Restless Emperor13400If this commander's troop is on the map: - Cavalry units in their troop gain 2% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 30 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor26800If this commander's troop is on the map: - Cavalry units in their troop gain 4% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 40 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor310200If this commander's troop is on the map: - Cavalry units in their troop gain 6% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 50 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor413600If this commander's troop is on the map: - Cavalry units in their troop gain 8% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 60 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor517000If this commander's troop is on the map: - Cavalry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 80 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Kʼinich Janaabʼ PakalActiveBalanced Strategy14000Deals direct damage to a target troop (Damage Factor 700) and gains a damage-absorbing shield for 3 seconds (Damage Factor 200).
Kʼinich Janaabʼ PakalActiveBalanced Strategy28000Deals direct damage to a target troop (Damage Factor 800) and gains a damage-absorbing shield for 3 seconds (Damage Factor 250).
Kʼinich Janaabʼ PakalActiveBalanced Strategy312000Deals direct damage to a target troop (Damage Factor 900) and gains a damage-absorbing shield for 3 seconds (Damage Factor 300).
Kʼinich Janaabʼ PakalActiveBalanced Strategy416000Deals direct damage to a target troop (Damage Factor 1100) and gains a damage-absorbing shield for 3 seconds (Damage Factor 400).
Kʼinich Janaabʼ PakalActiveBalanced Strategy520000Deals direct damage to a target troop (Damage Factor 1300) and gains a damage-absorbing shield for 3 seconds (Damage Factor 500).
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque13400This commander's infantry units gain 10% Health and 3% March Speed. If this commander is leading a rally attack, their rallied army deals 1% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque26800This commander's infantry units gain 15% Health and 6% March Speed. If this commander is leading a rally attack, their rallied army deals 2% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque310200This commander's infantry units gain 20% Health and 9% March Speed. If this commander is leading a rally attack, their rallied army deals 3% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque413600This commander's infantry units gain 25% Health and 12% March Speed. If this commander is leading a rally attack, their rallied army deals 4% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque517000This commander's infantry units gain 30% Health and 15% March Speed. If this commander is leading a rally attack, their rallied army deals 5% more damage.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty13400If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 20% Attack. - Whenever their troop is hit with a basic attack, it has a 5% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty26800If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 25% Attack. - Whenever their troop is hit with a basic attack, it has a 8% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty310200If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 30% Attack. - Whenever their troop is hit with a basic attack, it has a 11% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty413600If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 35% Attack. - Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty517000If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 40% Attack. - Whenever their troop is hit with a basic attack, it has a 20% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings13400This commander's troop takes 2% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 1%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings26800This commander's troop takes 4% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 2%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings310200This commander's troop takes 6% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 3%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings413600This commander's troop takes 8% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 4%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings517000This commander's troop takes 10% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 5%; up to 6 troops).
LapulapuActiveBlade of Mactan14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 150).
LapulapuActiveBlade of Mactan28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1500; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 180).
LapulapuActiveBlade of Mactan312000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 210).
LapulapuActiveBlade of Mactan416000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 250).
LapulapuActiveBlade of Mactan520000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2000; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 300).
LapulapuPassive 1Rise Against13400This commander's troop gains 5% Attack. Their troop deals 2% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against26800This commander's troop gains 8% Attack. Their troop deals 4% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against310200This commander's troop gains 11% Attack. Their troop deals 6% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against413600This commander's troop gains 15% Attack. Their troop deals 8% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against517000This commander's troop gains 20% Attack. Their troop deals 10% more skill damage when attacking rallied armies.
LapulapuPassive 2Heart of a Datu13400If this commander's troop contains at least 3 different unit types, it gains 2% Defense and 2% Health. If this commander is serving as a garrison commander, the garrison takes 1% less damage. If garrisoned in your own city, this damage reduction is increased by 1%.
LapulapuPassive 2Heart of a Datu26800If this commander's troop contains at least 3 different unit types, it gains 4% Defense and 4% Health. If this commander is serving as a garrison commander, the garrison takes 2% less damage. If garrisoned in your own city, this damage reduction is increased by 2%.
LapulapuPassive 2Heart of a Datu310200If this commander's troop contains at least 3 different unit types, it gains 6% Defense and 6% Health. If this commander is serving as a garrison commander, the garrison takes 3% less damage. If garrisoned in your own city, this damage reduction is increased by 3%.
LapulapuPassive 2Heart of a Datu413600If this commander's troop contains at least 3 different unit types, it gains 8% Defense and 8% Health. If this commander is serving as a garrison commander, the garrison takes 4% less damage. If garrisoned in your own city, this damage reduction is increased by 4%.
LapulapuPassive 2Heart of a Datu517000If this commander's troop contains at least 3 different unit types, it gains 10% Defense and 10% Health. If this commander is serving as a garrison commander, the garrison takes 5% less damage. If garrisoned in your own city, this damage reduction is increased by 5%.
LapulapuPassive 3Situational Awareness13400Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 2% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 5% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness26800Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 4% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 8% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness310200Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 6% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 11% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness413600Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 8% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 15% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness517000Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 10% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 20% bonus to damage dealt for 3 seconds.
Leonidas IActiveKing of Sparta14000For the next 3 seconds, this commander's troop gains 10% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 200). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta28000For the next 3 seconds, this commander's troop gains 15% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta312000For the next 3 seconds, this commander's troop gains 20% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta416000For the next 3 seconds, this commander's troop gains 25% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta520000For the next 3 seconds, this commander's troop gains 30% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IPassive 1Three Hundred Spartans13400If this commander's troop contains only infantry units, it gains 10% Defense and gains Rage 5% faster.
Leonidas IPassive 1Three Hundred Spartans26800If this commander's troop contains only infantry units, it gains 15% Defense and gains Rage 7% faster.
Leonidas IPassive 1Three Hundred Spartans310200If this commander's troop contains only infantry units, it gains 20% Defense and gains Rage 9% faster.
Leonidas IPassive 1Three Hundred Spartans413600If this commander's troop contains only infantry units, it gains 25% Defense and gains Rage 12% faster.
Leonidas IPassive 1Three Hundred Spartans517000If this commander's troop contains only infantry units, it gains 30% Defense and gains Rage 15% faster.
Leonidas IPassive 2Honorable Sacrifice13400If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 600) for 3 seconds. - Gain a 3% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice26800If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 650) for 3 seconds. - Gain a 6% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice310200If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 700) for 3 seconds. - Gain a 9% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice413600If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 750) for 3 seconds. - Gain a 12% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice517000If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 800) for 3 seconds. - Gain a 15% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 3Son of the Lion13400If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 5% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion26800If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 6% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion310200If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 7% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion413600If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 8% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion517000If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 10% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Liu CheActiveGlory of Shizong14000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1250; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong28000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong312000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1750; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong416000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 35% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong520000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2250; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 40% March Speed for 3 seconds.
Liu ChePassive 1Mighty Pen, Mighty Sword13400This commander's infantry units gain 5% Defense. If their troop contains only infantry units, it gains 5% March Speed and takes 5% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword26800This commander's infantry units gain 8% Defense. If their troop contains only infantry units, it gains 8% March Speed and takes 8% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword310200This commander's infantry units gain 11% Defense. If their troop contains only infantry units, it gains 11% March Speed and takes 11% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword413600This commander's infantry units gain 15% Defense. If their troop contains only infantry units, it gains 15% March Speed and takes 15% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword517000This commander's infantry units gain 20% Defense. If their troop contains only infantry units, it gains 20% March Speed and takes 20% less skill damage.
Liu ChePassive 2Overawing Presence13400If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 5% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 100) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence26800If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 8% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 150) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence310200If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 11% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 200) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence413600If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 15% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 250) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence517000If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 300) to the target. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist13400If this commander's troop is on the map: - Their troop deals 2% more normal damage. - Whenever their troop deals smite damage, all targets deal 2% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist26800If this commander's troop is on the map: - Their troop deals 4% more normal damage. - Whenever their troop deals smite damage, all targets deal 4% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist310200If this commander's troop is on the map: - Their troop deals 6% more normal damage. - Whenever their troop deals smite damage, all targets deal 6% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist413600If this commander's troop is on the map: - Their troop deals 8% more normal damage. - Whenever their troop deals smite damage, all targets deal 8% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist517000If this commander's troop is on the map: - Their troop deals 10% more normal damage. - Whenever their troop deals smite damage, all targets deal 10% less damage for the next 3 seconds. Cooldown: 5 seconds.
Lu BuActiveSky Piercer13400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% Defense for 3 seconds.
Lu BuActiveSky Piercer26800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% Defense for 3 seconds.
Lu BuActiveSky Piercer310200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% Defense for 3 seconds.
Lu BuActiveSky Piercer413600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 35% Defense for 3 seconds.
Lu BuActiveSky Piercer517000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 40% Defense for 3 seconds.
Lu BuPassive 1Horse of Horses13400This commander's troop deals 2% more damage when attacking a city.
Lu BuPassive 1Horse of Horses26800This commander's troop deals 4% more damage when attacking a city.
Lu BuPassive 1Horse of Horses310200This commander's troop deals 6% more damage when attacking a city.
Lu BuPassive 1Horse of Horses413600This commander's troop deals 8% more damage when attacking a city.
Lu BuPassive 1Horse of Horses517000This commander's troop deals 10% more damage when attacking a city.
Lu BuPassive 2Man of Men13400This commander's troop gains 3% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 30% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 50% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men26800This commander's troop gains 6% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 40% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 65% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men310200This commander's troop gains 9% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 50% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 80% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men413600This commander's troop gains 12% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 65% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 100% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men517000This commander's troop gains 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 80% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 120% Attack). Cooldown: 5 seconds.
Lu BuPassive 3Flying General13400This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity.
Lu BuPassive 3Flying General26800This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity.
Lu BuPassive 3Flying General310200This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity.
Lu BuPassive 3Flying General413600This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity.
Lu BuPassive 3Flying General517000This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity.
Margaret IActiveSemiramis of the North14000For the next 3 seconds: - This commander's troop deals 20% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 300, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North28000For the next 3 seconds: - This commander's troop deals 25% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 350, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North312000For the next 3 seconds: - This commander's troop deals 30% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 400, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North416000For the next 3 seconds: - This commander's troop deals 40% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 500, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North520000For the next 3 seconds: - This commander's troop deals 50% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 600, reduced by 50% if not within melee range of the target).
Margaret IPassive 1Conqueror Queen13400This commander's siege units gain 5% Attack and 5% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 5% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen26800This commander's siege units gain 8% Attack and 8% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 8% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen310200This commander's siege units gain 11% Attack and 11% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 11% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen413600This commander's siege units gain 15% Attack and 15% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 15% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen517000This commander's siege units gain 20% Attack and 20% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove13400This commander's troop deals 5% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 10% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove26800This commander's troop deals 8% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 15% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove310200This commander's troop deals 11% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 20% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove413600This commander's troop deals 15% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 25% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove517000This commander's troop deals 20% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 30% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power13400This commander's troop deals 1% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 20% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power26800This commander's troop deals 2% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 25% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power310200This commander's troop deals 3% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 30% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power413600This commander's troop deals 4% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 35% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power517000This commander's troop deals 5% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 40% for 3 seconds. Cooldown: 5 seconds.
Mary IActiveFidei Defensatrix14000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 100). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 150) and takes 1% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix28000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 140). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 210) and takes 2% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix312000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 180). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 270) and takes 3% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix416000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 220). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 330) and takes 4% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix520000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 300). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 450) and takes 5% increased damage for 4 seconds.
Mary IPassive 1Back Into the Fold13400This commander's siege units gain 8% Attack and 2% March Speed.
Mary IPassive 1Back Into the Fold26800This commander's siege units gain 10% Attack and 4% March Speed.
Mary IPassive 1Back Into the Fold310200This commander's siege units gain 12% Attack and 6% March Speed.
Mary IPassive 1Back Into the Fold413600This commander's siege units gain 16% Attack and 8% March Speed.
Mary IPassive 1Back Into the Fold517000This commander's siege units gain 20% Attack and 10% March Speed.
Mary IPassive 2Tudor Cannons13400This commander's troop deals 5% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 5% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons26800This commander's troop deals 6% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 7% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons310200This commander's troop deals 7% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 9% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons413600This commander's troop deals 8% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 12% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons517000This commander's troop deals 10% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 15% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 3Iron Queen13400This commander's siege units gain 2% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 5% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen26800This commander's siege units gain 4% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 6% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen310200This commander's siege units gain 6% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 7% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen413600This commander's siege units gain 8% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 8% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen517000This commander's siege units gain 10% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 10% for 3 seconds. Cooldown: 10 seconds.
Matthias IActiveLet Others Make War14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 5% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 6% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War312000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 7% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War416000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2100; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 8% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War520000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2400; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 10% less damage for the next 3 seconds.
Matthias IPassive 1Black Army13400This commander's troop gains 5% Attack, 5% Defense, and 2% Health. If their troop contains at least 3 different unit types, it deals 2% more counterattack damage.
Matthias IPassive 1Black Army26800This commander's troop gains 7% Attack, 7% Defense, and 4% Health. If their troop contains at least 3 different unit types, it deals 4% more counterattack damage.
Matthias IPassive 1Black Army310200This commander's troop gains 9% Attack, 9% Defense, and 6% Health. If their troop contains at least 3 different unit types, it deals 6% more counterattack damage.
Matthias IPassive 1Black Army413600This commander's troop gains 12% Attack, 12% Defense, and 8% Health. If their troop contains at least 3 different unit types, it deals 8% more counterattack damage.
Matthias IPassive 1Black Army517000This commander's troop gains 15% Attack, 15% Defense, and 10% Health. If their troop contains at least 3 different unit types, it deals 10% more counterattack damage.
Matthias IPassive 2Bibliotheca Corviniana13400If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 10% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 300). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana26800If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 13% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 400). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana310200If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 16% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 500). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana413600If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 20% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 600). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana517000If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 25% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 800). Cooldown: 5 seconds.
Matthias IPassive 3Shield of Hungary13400If this commander is one of your city's garrison commanders: - Your garrison deals 1% more damage. - Whenever your garrison is hit with a basic attack, it has a 5% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary26800If this commander is one of your city's garrison commanders: - Your garrison deals 2% more damage. - Whenever your garrison is hit with a basic attack, it has a 7% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary310200If this commander is one of your city's garrison commanders: - Your garrison deals 3% more damage. - Whenever your garrison is hit with a basic attack, it has a 9% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary413600If this commander is one of your city's garrison commanders: - Your garrison deals 4% more damage. - Whenever your garrison is hit with a basic attack, it has a 12% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary517000If this commander is one of your city's garrison commanders: - Your garrison deals 5% more damage. - Whenever your garrison is hit with a basic attack, it has a 15% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Mehmed IIActiveOttoman Cannons13400Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 450; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 300) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons26800Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 400) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons310200Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 750; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 500) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons413600Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 950; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 600) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons517000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1150; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 700) to Watchtowers and city garrisons.
Mehmed IIPassive 1Lord of Land and Sea13200This commander's troop gains 8% Attack and deals 8% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea26400This commander's troop gains 10% Attack and deals 10% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea39600This commander's troop gains 12% Attack and deals 12% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea412800This commander's troop gains 16% Attack and deals 16% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea516000This commander's troop gains 20% Attack and deals 20% more skill damage.
Mehmed IIPassive 2Fatih13200Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 500) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih26400Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 600) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih39600Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 700) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih412800Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 800) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih516000Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 1000) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 3Sage King13600This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity.
Mehmed IIPassive 3Sage King27200This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity.
Mehmed IIPassive 3Sage King310800This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity.
Mehmed IIPassive 3Sage King414400This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity.
Mehmed IIPassive 3Sage King518000This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity.
Minamoto no YoshitsuneActiveKyohachiryu12800Deals direct damage to a target troop (Damage Factor 600). This skill has a 50% chance to deal additional damage (Damage Factor 200) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu25600Deals direct damage to a target troop (Damage Factor 800). This skill has a 50% chance to deal additional damage (Damage Factor 280) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu38400Deals direct damage to a target troop (Damage Factor 1000). This skill has a 50% chance to deal additional damage (Damage Factor 360) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu411200Deals direct damage to a target troop (Damage Factor 1200). This skill has a 50% chance to deal additional damage (Damage Factor 480) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu514000Deals direct damage to a target troop (Damage Factor 1400). This skill has a 50% chance to deal additional damage (Damage Factor 600) to the target every second for the next 2 seconds.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera12600This commander's cavalry units gain 3% March Speed and 10% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera25200This commander's cavalry units gain 4.5% March Speed and 12% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera37800This commander's cavalry units gain 6% March Speed and 14% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera410400This commander's cavalry units gain 8% March Speed and 16% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera513000This commander's cavalry units gain 10% March Speed and 20% Attack.
Minamoto no YoshitsunePassive 2Master of Kendo13000This commander's troop deals 10% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo26000This commander's troop deals 20% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo39000This commander's troop deals 30% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo412000This commander's troop deals 40% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo515000This commander's troop deals 50% more damage to barbarians.
Minamoto no YoshitsunePassive 3Warlord13200Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 10% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord26400Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 15% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord39600Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 20% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord412800Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 25% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord516000Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 30% for 3 seconds. Cooldown: 5 seconds.
Moctezuma IActiveLand of the Prickly14000Deals direct damage to a target troop (Damage Factor 600). For the next 4 seconds, the target deals 3% less counterattack damage.
Moctezuma IActiveLand of the Prickly28000Deals direct damage to a target troop (Damage Factor 800). For the next 4 seconds, the target deals 6% less counterattack damage.
Moctezuma IActiveLand of the Prickly312000Deals direct damage to a target troop (Damage Factor 1000). For the next 4 seconds, the target deals 9% less counterattack damage.
Moctezuma IActiveLand of the Prickly416000Deals direct damage to a target troop (Damage Factor 1200). For the next 4 seconds, the target deals 12% less counterattack damage.
Moctezuma IActiveLand of the Prickly520000Deals direct damage to a target troop (Damage Factor 1400). For the next 4 seconds, the target deals 15% less counterattack damage.
Moctezuma IPassive 1Flower War13400This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 5% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 20% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War26800This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 25% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War310200This commander's troop deals 30% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 15% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 30% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War413600This commander's troop deals 40% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 40% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War517000This commander's troop deals 50% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 25% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 50% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 2Jaguar Warrior13400This commander's troop gains 2% March Speed and 5% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 300). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior26800This commander's troop gains 4% March Speed and 8% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 400). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior310200This commander's troop gains 6% March Speed and 11% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior413600This commander's troop gains 8% March Speed and 15% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior517000This commander's troop gains 10% March Speed and 20% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance13400If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 300). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance26800If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 350). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance310200If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 400). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance413600If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 500). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance517000If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 600). Cooldown: 5 seconds.
MulanActiveFilial Piety13400For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 5% Attack, Defense, and Health. - Gain 5% March Speed.
MulanActiveFilial Piety26800For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 7% Attack, Defense, and Health. - Gain 10% March Speed.
MulanActiveFilial Piety310200For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 9% Attack, Defense, and Health. - Gain 15% March Speed.
MulanActiveFilial Piety413600For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 12% Attack, Defense, and Health. - Gain 20% March Speed.
MulanActiveFilial Piety517000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 15% Attack, Defense, and Health. - Gain 25% March Speed.
MulanPassive 1Heart of a Warrior13200If this commander's troop is surrounded: - Their troop takes 1% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 20. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior26400If this commander's troop is surrounded: - Their troop takes 2% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 40. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior39600If this commander's troop is surrounded: - Their troop takes 3% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 60. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior412800If this commander's troop is surrounded: - Their troop takes 4% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 80. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior516000If this commander's troop is surrounded: - Their troop takes 5% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 100. Cooldown: 5 seconds.
MulanPassive 2Khan Slayer13200Both the primary and secondary commander of this commander's troop gain 15% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer26400Both the primary and secondary commander of this commander's troop gain 30% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer39600Both the primary and secondary commander of this commander's troop gain 45% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer412800Both the primary and secondary commander of this commander's troop gain 70% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer516000Both the primary and secondary commander of this commander's troop gain 95% more EXP from defeating barbarians.
MulanPassive 3One-of-a-kind General13200This commander's troop gains 10% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 10% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General26400This commander's troop gains 12% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 12% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General39600This commander's troop gains 14% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 14% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General412800This commander's troop gains 16% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 16% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General516000This commander's troop gains 20% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 20% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIActiveBabylonian14000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian28000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian312000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian416000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian520000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIPassive 1Chaldean Archers13400This commander's archer units gain 10% Defense and 3% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers26800This commander's archer units gain 15% Defense and 6% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers310200This commander's archer units gain 20% Defense and 9% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers413600This commander's archer units gain 25% Defense and 12% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers517000This commander's archer units gain 30% Defense and 15% March Speed.
Nebuchadnezzar IIPassive 2Blessing of Marduk13400If this commander is leading a rally attack: - Their rallied army deals 10% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 300) to the attacker and reduce the attacker's March Speed by 10% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk26800If this commander is leading a rally attack: - Their rallied army deals 15% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker and reduce the attacker's March Speed by 15% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk310200If this commander is leading a rally attack: - Their rallied army deals 20% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker and reduce the attacker's March Speed by 20% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk413600If this commander is leading a rally attack: - Their rallied army deals 25% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 650) to the attacker and reduce the attacker's March Speed by 25% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk517000If this commander is leading a rally attack: - Their rallied army deals 30% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 800) to the attacker and reduce the attacker's March Speed by 30% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish13400This commander's troop deals 3% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 20. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish26800This commander's troop deals 6% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 40. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish310200This commander's troop deals 9% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 60. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish413600This commander's troop deals 12% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 80. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish517000This commander's troop deals 15% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 100. Cooldown: 3 seconds.
PelagiusActiveReconquista13200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). This commander's troop gains 25 Rage every second for 3 seconds.
PelagiusActiveReconquista26400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). This commander's troop gains 30 Rage every second for 3 seconds.
PelagiusActiveReconquista39600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). This commander's troop gains 35 Rage every second for 3 seconds.
PelagiusActiveReconquista412800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). This commander's troop gains 40 Rage every second for 3 seconds.
PelagiusActiveReconquista516000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). This commander's troop gains 50 Rage every second for 3 seconds.
PelagiusPassive 1Mountain Monarch13200This commander's cavalry units gain 5% Defense and 3% March Speed.
PelagiusPassive 1Mountain Monarch26400This commander's cavalry units gain 8% Defense and 4.5% March Speed.
PelagiusPassive 1Mountain Monarch39600This commander's cavalry units gain 11% Defense and 6% March Speed.
PelagiusPassive 1Mountain Monarch412800This commander's cavalry units gain 15% Defense and 8% March Speed.
PelagiusPassive 1Mountain Monarch516000This commander's cavalry units gain 20% Defense and 10% March Speed.
PelagiusPassive 2Rough Terrain13200If this commander is serving as a garrison commander: - Their cavalry units gain 5% Health. - Their troop takes 5% less skill damage.
PelagiusPassive 2Rough Terrain26400If this commander is serving as a garrison commander: - Their cavalry units gain 8% Health. - Their troop takes 7% less skill damage.
PelagiusPassive 2Rough Terrain39600If this commander is serving as a garrison commander: - Their cavalry units gain 11% Health. - Their troop takes 9% less skill damage.
PelagiusPassive 2Rough Terrain412800If this commander is serving as a garrison commander: - Their cavalry units gain 15% Health. - Their troop takes 11% less skill damage.
PelagiusPassive 2Rough Terrain516000If this commander is serving as a garrison commander: - Their cavalry units gain 20% Health. - Their troop takes 15% less skill damage.
PelagiusPassive 3Covadonga Victory13200If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 60), as well as deal 5% more damage. This effect can be triggered once every 6 seconds.
PelagiusPassive 3Covadonga Victory26400If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 90), as well as deal 8% more damage. This effect can be triggered once every 6 seconds.
PelagiusPassive 3Covadonga Victory39600If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 120), as well as deal 11% more damage. This effect can be triggered once every 6 seconds.
PelagiusPassive 3Covadonga Victory412800If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 150), as well as deal 15% more damage. This effect can be triggered once every 6 seconds.
PelagiusPassive 3Covadonga Victory516000If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 200), as well as deal 20% more damage. This effect can be triggered once every 6 seconds.
Pepin IIIActivePapal Anointment12000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 600). For the next 3 seconds, their troop takes 5% less skill damage.
Pepin IIIActivePapal Anointment24000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 700). For the next 3 seconds, their troop takes 10% less skill damage.
Pepin IIIActivePapal Anointment36000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 800). For the next 3 seconds, their troop takes 15% less skill damage.
Pepin IIIActivePapal Anointment48000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 1000). For the next 3 seconds, their troop takes 20% less skill damage.
Pepin IIIActivePapal Anointment510000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 1200). For the next 3 seconds, their troop takes 25% less skill damage.
Pepin IIIPassive 1First Carolingian12000This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian24000This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian36000This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian48000This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian510000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Wood.
Pepin IIIPassive 2Lombard Expedition12000This commander's troop gains 10% Load.
Pepin IIIPassive 2Lombard Expedition24000This commander's troop gains 20% Load.
Pepin IIIPassive 2Lombard Expedition36000This commander's troop gains 30% Load.
Pepin IIIPassive 2Lombard Expedition48000This commander's troop gains 40% Load.
Pepin IIIPassive 2Lombard Expedition510000This commander's troop gains 50% Load.
Pepin IIIPassive 3Patricius Romanorum12000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 10% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum24000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 15% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum36000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 20% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum48000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 30% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum510000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 40% less damage for the next 3 seconds. Cooldown: 7 seconds.
Philip IIActiveMacedonian Phalanx14000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 5% less damage. - Deal 10% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx28000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 6% less damage. - Deal 12% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx312000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 7% less damage. - Deal 14% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx416000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 8% less damage. - Deal 16% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx520000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 10% less damage. - Deal 20% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIPassive 1Sarissa13400While this commander's troop is on the map: - Their cavalry units gain 10% Attack. - Their infantry units gain 10% Defense. - Their archer units gain 10% Health. - Their troop gains 10% March Speed.
Philip IIPassive 1Sarissa26800While this commander's troop is on the map: - Their cavalry units gain 15% Attack. - Their infantry units gain 15% Defense. - Their archer units gain 15% Health. - Their troop gains 12% March Speed.
Philip IIPassive 1Sarissa310200While this commander's troop is on the map: - Their cavalry units gain 20% Attack. - Their infantry units gain 20% Defense. - Their archer units gain 20% Health. - Their troop gains 14% March Speed.
Philip IIPassive 1Sarissa413600While this commander's troop is on the map: - Their cavalry units gain 25% Attack. - Their infantry units gain 25% Defense. - Their archer units gain 25% Health. - Their troop gains 16% March Speed.
Philip IIPassive 1Sarissa517000While this commander's troop is on the map: - Their cavalry units gain 35% Attack. - Their infantry units gain 35% Defense. - Their archer units gain 35% Health. - Their troop gains 20% March Speed.
Philip IIPassive 2League of Corinth13400If this commander's troop contains at least 2 different unit types, it gains 5% March Speed and takes 5% less damage. If their troop contains only 1 unit type, it deals 10% more damage.
Philip IIPassive 2League of Corinth26800If this commander's troop contains at least 2 different unit types, it gains 7% March Speed and takes 7% less damage. If their troop contains only 1 unit type, it deals 15% more damage.
Philip IIPassive 2League of Corinth310200If this commander's troop contains at least 2 different unit types, it gains 9% March Speed and takes 9% less damage. If their troop contains only 1 unit type, it deals 20% more damage.
Philip IIPassive 2League of Corinth413600If this commander's troop contains at least 2 different unit types, it gains 11% March Speed and takes 12% less damage. If their troop contains only 1 unit type, it deals 25% more damage.
Philip IIPassive 2League of Corinth517000If this commander's troop contains at least 2 different unit types, it gains 15% March Speed and takes 15% less damage. If their troop contains only 1 unit type, it deals 30% more damage.
Philip IIPassive 3Conqueror of Chaeronea13400Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 400; every additional target reduces the damage to each target by 15%) and reduce their Rage by 50. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea26800Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 500; every additional target reduces the damage to each target by 15%) and reduce their Rage by 60. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea310200Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%) and reduce their Rage by 70. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea413600Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%) and reduce their Rage by 80. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea517000Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%) and reduce their Rage by 100. Cooldown: 3 seconds.
PyrrhusActiveAchilles Reborn13200Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, this commander's troop deals 10% more normal damage.
PyrrhusActiveAchilles Reborn26400Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, this commander's troop deals 12% more normal damage.
PyrrhusActiveAchilles Reborn39600Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 14% more normal damage.
PyrrhusActiveAchilles Reborn412800Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, this commander's troop deals 16% more normal damage.
PyrrhusActiveAchilles Reborn516000Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, this commander's troop deals 20% more normal damage.
PyrrhusPassive 1Marching to Victory13000This commander's infantry units gain 3% Health and 3% March Speed. While outside of alliance territory, their troop deals 5% more normal damage.
PyrrhusPassive 1Marching to Victory26000This commander's infantry units gain 4.5% Health and 6% March Speed. While outside of alliance territory, their troop deals 8% more normal damage.
PyrrhusPassive 1Marching to Victory39000This commander's infantry units gain 6% Health and 9% March Speed. While outside of alliance territory, their troop deals 11% more normal damage.
PyrrhusPassive 1Marching to Victory412000This commander's infantry units gain 8% Health and 12% March Speed. While outside of alliance territory, their troop deals 15% more normal damage.
PyrrhusPassive 1Marching to Victory515000This commander's infantry units gain 10% Health and 15% March Speed. While outside of alliance territory, their troop deals 20% more normal damage.
PyrrhusPassive 2Shield and Sarissa13000If this commander's troop is on the map: - Infantry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 250). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa26000If this commander's troop is on the map: - Infantry units in their troop gain 12% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 300). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa39000If this commander's troop is on the map: - Infantry units in their troop gain 14% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 350). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa412000If this commander's troop is on the map: - Infantry units in their troop gain 16% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 400). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa515000If this commander's troop is on the map: - Infantry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 500). Cooldown: 8 seconds.
PyrrhusPassive 3Military Maestro13000This commander's troop takes 5% less skill damage. Their troop deals 5% more damage if it has a shield.
PyrrhusPassive 3Military Maestro26000This commander's troop takes 8% less skill damage. Their troop deals 6% more damage if it has a shield.
PyrrhusPassive 3Military Maestro39000This commander's troop takes 11% less skill damage. Their troop deals 7% more damage if it has a shield.
PyrrhusPassive 3Military Maestro412000This commander's troop takes 15% less skill damage. Their troop deals 8% more damage if it has a shield.
PyrrhusPassive 3Military Maestro515000This commander's troop takes 20% less skill damage. Their troop deals 10% more damage if it has a shield.
Qin Shi HuangActiveOne Conquers Six14000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 30% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six28000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 35% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six312000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 40% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six416000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 50% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six520000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 60% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangPassive 1Iron Pierces Bronze13400Whenever this commander's troop launches a basic attack, it spends 50 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 10% March Speed and 10% Defense. If their troop contains only archer units, they also gain 4% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze26800Whenever this commander's troop launches a basic attack, it spends 60 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 12% March Speed and 15% Defense. If their troop contains only archer units, they also gain 8% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze310200Whenever this commander's troop launches a basic attack, it spends 70 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 14% March Speed and 20% Defense. If their troop contains only archer units, they also gain 12% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze413600Whenever this commander's troop launches a basic attack, it spends 80 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 16% March Speed and 25% Defense. If their troop contains only archer units, they also gain 16% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze517000Whenever this commander's troop launches a basic attack, it spends 100 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 20% March Speed and 30% Defense. If their troop contains only archer units, they also gain 20% Health.
Qin Shi HuangPassive 2Thunder Shakes Earth13400If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 2 Rage from them (Damage Factor 100, waning), spending 10 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth26800If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 4 Rage from them (Damage Factor 120, waning), spending 12 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth310200If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 6 Rage from them (Damage Factor 140, waning), spending 14 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth413600If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 8 Rage from them (Damage Factor 160, waning), spending 16 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth517000If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 10 Rage from them (Damage Factor 200, waning), spending 20 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 3Valor Bests Despair13400If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 250 Rage upon entering combat. - Their troop takes 2% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 20 Rage (won't trigger without sufficient Rage) to reduce the damage by 10%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair26800If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 300 Rage upon entering combat. - Their troop takes 4% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 25 Rage (won't trigger without sufficient Rage) to reduce the damage by 15%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair310200If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 350 Rage upon entering combat. - Their troop takes 6% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 30 Rage (won't trigger without sufficient Rage) to reduce the damage by 20%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair413600If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 400 Rage upon entering combat. - Their troop takes 8% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 35 Rage (won't trigger without sufficient Rage) to reduce the damage by 30%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair517000If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 500 Rage upon entering combat. - Their troop takes 10% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 40 Rage (won't trigger without sufficient Rage) to reduce the damage by 40%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Ragnar LodbrokActivePower of the King13400This commander's troop deals 10% more damage and takes 5% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King26800This commander's troop deals 15% more damage and takes 7% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King310200This commander's troop deals 20% more damage and takes 9% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King413600This commander's troop deals 25% more damage and takes 12% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King517000This commander's troop deals 30% more damage and takes 15% less damage for 4 seconds.
Ragnar LodbrokPassive 1The Raven13200This commander's troop gains 5% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 20% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven26400This commander's troop gains 8% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 25% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven39600This commander's troop gains 11% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 30% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven412800This commander's troop gains 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 35% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven516000This commander's troop gains 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 40% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 2The Horn's Call13200This commander's troop deals 2% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call26400This commander's troop deals 4% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call39600This commander's troop deals 6% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call412800This commander's troop deals 8% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call516000This commander's troop deals 10% more damage when attacking a city.
Ragnar LodbrokPassive 3Lord of the North13600This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North27200This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North310800This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North414400This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North518000This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity.
Ragnar LodbrokActiveRaven's Call14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 100).
Ragnar LodbrokActiveRaven's Call28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 150).
Ragnar LodbrokActiveRaven's Call312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 200).
Ragnar LodbrokActiveRaven's Call416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 250).
Ragnar LodbrokActiveRaven's Call520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 300).
Ragnar LodbrokPassive 1Ride the Whale-Road13400This commander's infantry units gain 20% Defense and 5% March Speed. If this commander's troop contains only infantry units, it takes 2% less normal damage.
Ragnar LodbrokPassive 1Ride the Whale-Road26800This commander's infantry units gain 25% Defense and 6% March Speed. If this commander's troop contains only infantry units, it takes 4% less normal damage.
Ragnar LodbrokPassive 1Ride the Whale-Road310200This commander's infantry units gain 30% Defense and 7% March Speed. If this commander's troop contains only infantry units, it takes 6% less normal damage.
Ragnar LodbrokPassive 1Ride the Whale-Road413600This commander's infantry units gain 35% Defense and 8% March Speed. If this commander's troop contains only infantry units, it takes 8% less normal damage.
Ragnar LodbrokPassive 1Ride the Whale-Road517000This commander's infantry units gain 40% Defense and 10% March Speed. If this commander's troop contains only infantry units, it takes 10% less normal damage.
Ragnar LodbrokPassive 2Sea-King13400If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 10% chance to drain the enemy's Attack by 10% and March Speed by 10% for 2 seconds.
Ragnar LodbrokPassive 2Sea-King26800If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 15% chance to drain the enemy's Attack by 12% and March Speed by 15% for 2 seconds.
Ragnar LodbrokPassive 2Sea-King310200If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 20% chance to drain the enemy's Attack by 14% and March Speed by 20% for 2 seconds.
Ragnar LodbrokPassive 2Sea-King413600If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 25% chance to drain the enemy's Attack by 16% and March Speed by 25% for 2 seconds.
Ragnar LodbrokPassive 2Sea-King517000If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 30% chance to drain the enemy's Attack by 20% and March Speed by 30% for 2 seconds.
Ragnar LodbrokPassive 3In Odin's Hall13400If this commander is in a field troop: - Their troop takes 10% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 5% bonus to skill damage dealt for 4 seconds.
Ragnar LodbrokPassive 3In Odin's Hall26800If this commander is in a field troop: - Their troop takes 13% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 7% bonus to skill damage dealt for 4 seconds.
Ragnar LodbrokPassive 3In Odin's Hall310200If this commander is in a field troop: - Their troop takes 16% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 9% bonus to skill damage dealt for 4 seconds.
Ragnar LodbrokPassive 3In Odin's Hall413600If this commander is in a field troop: - Their troop takes 20% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 12% bonus to skill damage dealt for 4 seconds.
Ragnar LodbrokPassive 3In Odin's Hall517000If this commander is in a field troop: - Their troop takes 25% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 15% bonus to skill damage dealt for 4 seconds.
Ramesses IIActiveCeremony of Karnak14000Deals additional damage (Damage Factor 500) to a target troop every second for 2 seconds. Reduces the target's Defense by 5% for 2 seconds.
Ramesses IIActiveCeremony of Karnak28000Deals additional damage (Damage Factor 550) to a target troop every second for 2 seconds. Reduces the target's Defense by 10% for 2 seconds.
Ramesses IIActiveCeremony of Karnak312000Deals additional damage (Damage Factor 600) to a target troop every second for 2 seconds. Reduces the target's Defense by 15% for 2 seconds.
Ramesses IIActiveCeremony of Karnak416000Deals additional damage (Damage Factor 700) to a target troop every second for 2 seconds. Reduces the target's Defense by 20% for 2 seconds.
Ramesses IIActiveCeremony of Karnak520000Deals additional damage (Damage Factor 800) to a target troop every second for 2 seconds. Reduces the target's Defense by 25% for 2 seconds.
Ramesses IIPassive 1The Poem of Pentaur13400If this commander's troop is on the map, their archer units gain 20% Attack.
Ramesses IIPassive 1The Poem of Pentaur26800If this commander's troop is on the map, their archer units gain 25% Attack.
Ramesses IIPassive 1The Poem of Pentaur310200If this commander's troop is on the map, their archer units gain 30% Attack.
Ramesses IIPassive 1The Poem of Pentaur413600If this commander's troop is on the map, their archer units gain 35% Attack.
Ramesses IIPassive 1The Poem of Pentaur517000If this commander's troop is on the map, their archer units gain 40% Attack.
Ramesses IIPassive 2Army of Amun13400If this commander's troop contains only archer units: - Their troop takes 10% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 20% Attack and 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun26800If this commander's troop contains only archer units: - Their troop takes 15% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 25% Attack and 25% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun310200If this commander's troop contains only archer units: - Their troop takes 20% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 30% Attack and 30% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun413600If this commander's troop contains only archer units: - Their troop takes 25% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 35% Attack and 35% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun517000If this commander's troop contains only archer units: - Their troop takes 30% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 40% Attack and 40% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship13400Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 200). - Gain 20% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship26800Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 300). - Gain 25% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship310200Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 350). - Gain 30% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship413600Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 400). - Gain 35% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship517000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500). - Gain 40% Defense for 3 seconds. Cooldown: 5 seconds.
Richard IActiveSoul of the Crusaders13200This commander's troop recovers a portion of its slightly wounded units (Healing Factor 600). For the next 2 seconds, up to 5 enemy troops in a fan deal 10% less damage and lose 5% March Speed.
Richard IActiveSoul of the Crusaders26400This commander's troop recovers a portion of its slightly wounded units (Healing Factor 800). For the next 2 seconds, up to 5 enemy troops in a fan deal 15% less damage and lose 7% March Speed.
Richard IActiveSoul of the Crusaders39600This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1000). For the next 2 seconds, up to 5 enemy troops in a fan deal 20% less damage and lose 9% March Speed.
Richard IActiveSoul of the Crusaders412800This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1200). For the next 2 seconds, up to 5 enemy troops in a fan deal 25% less damage and lose 12% March Speed.
Richard IActiveSoul of the Crusaders516000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1400). For the next 2 seconds, up to 5 enemy troops in a fan deal 30% less damage and lose 15% March Speed.
Richard IPassive 1Chivalry13000This commander's troop deals 4% more counterattack damage and takes 5% less damage.
Richard IPassive 1Chivalry26000This commander's troop deals 5% more counterattack damage and takes 7% less damage.
Richard IPassive 1Chivalry39000This commander's troop deals 6% more counterattack damage and takes 9% less damage.
Richard IPassive 1Chivalry412000This commander's troop deals 8% more counterattack damage and takes 12% less damage.
Richard IPassive 1Chivalry515000This commander's troop deals 10% more counterattack damage and takes 15% less damage.
Richard IPassive 2The Lionheart13000This commander's infantry units gain 5% Attack and 5% Defense.
Richard IPassive 2The Lionheart26000This commander's infantry units gain 7% Attack and 7% Defense.
Richard IPassive 2The Lionheart39000This commander's infantry units gain 9% Attack and 9% Defense.
Richard IPassive 2The Lionheart412000This commander's infantry units gain 12% Attack and 12% Defense.
Richard IPassive 2The Lionheart515000This commander's infantry units gain 15% Attack and 15% Defense.
Richard IPassive 3Battle-Hardened13400Any healing this commander's troop receives is increased by 10%, and their troop takes 10% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened26800Any healing this commander's troop receives is increased by 15%, and their troop takes 15% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened310200Any healing this commander's troop receives is increased by 20%, and their troop takes 20% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened413600Any healing this commander's troop receives is increased by 25%, and their troop takes 25% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened517000Any healing this commander's troop receives is increased by 30%, and their troop takes 30% less damage from Watchtowers.
SaladinActiveHold Fast13400Deals direct damage to a target troop (Damage Factor 600). Reduces the target's March Speed by 10% and its healing received by 20% for 5 seconds.
SaladinActiveHold Fast26800Deals direct damage to a target troop (Damage Factor 800). Reduces the target's March Speed by 15% and its healing received by 25% for 5 seconds.
SaladinActiveHold Fast310200Deals direct damage to a target troop (Damage Factor 1000). Reduces the target's March Speed by 20% and its healing received by 30% for 5 seconds.
SaladinActiveHold Fast413600Deals direct damage to a target troop (Damage Factor 1200). Reduces the target's March Speed by 25% and its healing received by 35% for 5 seconds.
SaladinActiveHold Fast517000Deals direct damage to a target troop (Damage Factor 1400). Reduces the target's March Speed by 30% and its healing received by 40% for 5 seconds.
SaladinPassive 1Ghulams13200This commander's cavalry units gain 8% Attack, 8% Defense, and 1% March Speed.
SaladinPassive 1Ghulams26400This commander's cavalry units gain 10% Attack, 10% Defense, and 2% March Speed.
SaladinPassive 1Ghulams39600This commander's cavalry units gain 12% Attack, 12% Defense, and 3% March Speed.
SaladinPassive 1Ghulams412800This commander's cavalry units gain 16% Attack, 16% Defense, and 4% March Speed.
SaladinPassive 1Ghulams516000This commander's cavalry units gain 20% Attack, 20% Defense, and 5% March Speed.
SaladinPassive 2Bond of Fate13600This commander's troop takes 10% less skill damage and 8% less counterattack damage.
SaladinPassive 2Bond of Fate27200This commander's troop takes 15% less skill damage and 10% less counterattack damage.
SaladinPassive 2Bond of Fate310800This commander's troop takes 20% less skill damage and 12% less counterattack damage.
SaladinPassive 2Bond of Fate414400This commander's troop takes 25% less skill damage and 16% less counterattack damage.
SaladinPassive 2Bond of Fate518000This commander's troop takes 30% less skill damage and 20% less counterattack damage.
SaladinPassive 3Generosity13200When attacking a city, this commander's troop deals 3% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity26400When attacking a city, this commander's troop deals 6% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity39600When attacking a city, this commander's troop deals 9% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity412800When attacking a city, this commander's troop deals 12% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity516000When attacking a city, this commander's troop deals 15% more damage to the city's garrison, but it cannot plunder the city's resources.
Sargon the GreatActiveSar Kissatim14000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 50% chance to deal extra direct damage to the target (Damage Factor 250).
Sargon the GreatActiveSar Kissatim28000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 60% chance to deal extra direct damage to the target (Damage Factor 300).
Sargon the GreatActiveSar Kissatim312000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 70% chance to deal extra direct damage to the target (Damage Factor 350).
Sargon the GreatActiveSar Kissatim416000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal extra direct damage to the target (Damage Factor 400).
Sargon the GreatActiveSar Kissatim520000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 100% chance to deal extra direct damage to the target (Damage Factor 500).
Sargon the GreatPassive 1Standing Army13400This commander's infantry units gain 5% Attack and 10% Health. Whenever their troop deals direct damage, it has a 50% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army26800This commander's infantry units gain 6% Attack and 12% Health. Whenever their troop deals direct damage, it has a 60% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army310200This commander's infantry units gain 7% Attack and 14% Health. Whenever their troop deals direct damage, it has a 70% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army413600This commander's infantry units gain 8% Attack and 16% Health. Whenever their troop deals direct damage, it has a 80% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army517000This commander's infantry units gain 10% Attack and 20% Health. Whenever their troop deals direct damage, it has a 100% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 2Conqueror of Sumer13400This commander's infantry units gain 3% March Speed. Infantry units in their troop also deal 2% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 10% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer26800This commander's infantry units gain 6% March Speed. Infantry units in their troop also deal 4% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 15% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer310200This commander's infantry units gain 9% March Speed. Infantry units in their troop also deal 6% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer413600This commander's infantry units gain 12% March Speed. Infantry units in their troop also deal 8% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 25% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer517000This commander's infantry units gain 15% March Speed. Infantry units in their troop also deal 10% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 30% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 3Anu's Fury13400If this commander's troop is on the map: - Infantry units in their troop gain 2% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 500). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 150).
Sargon the GreatPassive 3Anu's Fury26800If this commander's troop is on the map: - Infantry units in their troop gain 4% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 600). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 180).
Sargon the GreatPassive 3Anu's Fury310200If this commander's troop is on the map: - Infantry units in their troop gain 6% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 700). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 210).
Sargon the GreatPassive 3Anu's Fury413600If this commander's troop is on the map: - Infantry units in their troop gain 8% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 800). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 250).
Sargon the GreatPassive 3Anu's Fury517000If this commander's troop is on the map: - Infantry units in their troop gain 10% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 1000). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 300).
Scipio AemilianusActiveAfricanus14000Deals smite damage to a target troop (Damage Factor 1500). For the next 3 seconds, the target takes 10% more damage.
Scipio AemilianusActiveAfricanus28000Deals smite damage to a target troop (Damage Factor 1800). For the next 3 seconds, the target takes 12% more damage.
Scipio AemilianusActiveAfricanus312000Deals smite damage to a target troop (Damage Factor 2100). For the next 3 seconds, the target takes 14% more damage.
Scipio AemilianusActiveAfricanus416000Deals smite damage to a target troop (Damage Factor 2400). For the next 3 seconds, the target takes 16% more damage.
Scipio AemilianusActiveAfricanus520000Deals smite damage to a target troop (Damage Factor 2700). For the next 3 seconds, the target takes 20% more damage.
Scipio AemilianusPassive 1Huntmaster13400This commander's infantry units gain 10% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 15% Health.
Scipio AemilianusPassive 1Huntmaster26800This commander's infantry units gain 12% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 18% Health.
Scipio AemilianusPassive 1Huntmaster310200This commander's infantry units gain 14% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 21% Health.
Scipio AemilianusPassive 1Huntmaster413600This commander's infantry units gain 16% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 24% Health.
Scipio AemilianusPassive 1Huntmaster517000This commander's infantry units gain 20% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 30% Health.
Scipio AemilianusPassive 2Dawn of Rome13400This commander's troop deals 1% more normal damage. Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 8% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome26800This commander's troop deals 2% more normal damage. Whenever their troop is hit with a basic attack, it has a 18% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 12% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome310200This commander's troop deals 3% more normal damage. Whenever their troop is hit with a basic attack, it has a 21% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 16% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome413600This commander's troop deals 4% more normal damage. Whenever their troop is hit with a basic attack, it has a 24% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 20% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome517000This commander's troop deals 5% more normal damage. Whenever their troop is hit with a basic attack, it has a 30% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 25% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth13400If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 25% chance to inflict the following effects for 2 seconds: - The target loses 5% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth26800If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 30% chance to inflict the following effects for 2 seconds: - The target loses 10% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth310200If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 35% chance to inflict the following effects for 2 seconds: - The target loses 15% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth413600If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 40% chance to inflict the following effects for 2 seconds: - The target loses 20% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth517000If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 50% chance to inflict the following effects for 2 seconds: - The target loses 25% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AfricanusActiveUnmatched Strength14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 10% Health for 3 seconds.
Scipio AfricanusActiveUnmatched Strength28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 15% Health for 3 seconds.
Scipio AfricanusActiveUnmatched Strength312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% Health for 3 seconds.
Scipio AfricanusActiveUnmatched Strength416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% Health for 3 seconds.
Scipio AfricanusActiveUnmatched Strength520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% Health for 3 seconds.
Scipio AfricanusPassive 1All-Conquering13400This commander's infantry units gain 20% Attack and 3% March Speed. While outside of alliance territory, their infantry units gain an extra 2% March Speed.
Scipio AfricanusPassive 1All-Conquering26800This commander's infantry units gain 25% Attack and 6% March Speed. While outside of alliance territory, their infantry units gain an extra 4% March Speed.
Scipio AfricanusPassive 1All-Conquering310200This commander's infantry units gain 30% Attack and 9% March Speed. While outside of alliance territory, their infantry units gain an extra 6% March Speed.
Scipio AfricanusPassive 1All-Conquering413600This commander's infantry units gain 35% Attack and 12% March Speed. While outside of alliance territory, their infantry units gain an extra 8% March Speed.
Scipio AfricanusPassive 1All-Conquering517000This commander's infantry units gain 40% Attack and 15% March Speed. While outside of alliance territory, their infantry units gain an extra 10% March Speed.
Scipio AfricanusPassive 2Strategic Pressure13400If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 10% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 250) to the target every second for 3 seconds. Cooldown: 8 seconds.
Scipio AfricanusPassive 2Strategic Pressure26800If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 12% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 300) to the target every second for 3 seconds. Cooldown: 8 seconds.
Scipio AfricanusPassive 2Strategic Pressure310200If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 14% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 3 seconds. Cooldown: 8 seconds.
Scipio AfricanusPassive 2Strategic Pressure413600If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 16% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 400) to the target every second for 3 seconds. Cooldown: 8 seconds.
Scipio AfricanusPassive 2Strategic Pressure517000If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 20% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 500) to the target every second for 3 seconds. Cooldown: 8 seconds.
Scipio AfricanusPassive 3Testudo Formation13400If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 10%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 250). Cooldown: 8 seconds.
Scipio AfricanusPassive 3Testudo Formation26800If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 15%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 300). Cooldown: 8 seconds.
Scipio AfricanusPassive 3Testudo Formation310200If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 20%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 350). Cooldown: 8 seconds.
Scipio AfricanusPassive 3Testudo Formation413600If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 25%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 400). Cooldown: 8 seconds.
Scipio AfricanusPassive 3Testudo Formation517000If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 30%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 500). Cooldown: 8 seconds.
SeondeokActiveModest13400Deals direct damage to a target troop (Damage Factor 600) and reduces its Rage by 50.
SeondeokActiveModest26800Deals direct damage to a target troop (Damage Factor 800) and reduces its Rage by 60.
SeondeokActiveModest310200Deals direct damage to a target troop (Damage Factor 1000) and reduces its Rage by 70.
SeondeokActiveModest413600Deals direct damage to a target troop (Damage Factor 1200) and reduces its Rage by 80.
SeondeokActiveModest517000Deals direct damage to a target troop (Damage Factor 1400) and reduces its Rage by 100.
SeondeokPassive 1Insightful13200This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful26400This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful39600This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful412800This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful516000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Gold.
SeondeokPassive 2Magnanimous13200This commander's siege units gain 10% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous26400This commander's siege units gain 15% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous39600This commander's siege units gain 20% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous412800This commander's siege units gain 25% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous516000This commander's siege units gain 30% Defense and Health when gathering from a resource point.
SeondeokPassive 3Incisive13200If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 500) to the target.
SeondeokPassive 3Incisive26400If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 600) to the target.
SeondeokPassive 3Incisive39600If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 700) to the target.
SeondeokPassive 3Incisive412800If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 800) to the target.
SeondeokPassive 3Incisive516000If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 1000) to the target.
Shajar al-DurrActiveTree of Life14000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 1800). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1000). In either case, the target of the damage loses 25% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life28000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2000). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1200). In either case, the target of the damage loses 30% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life312000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2200). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1400). In either case, the target of the damage loses 35% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life416000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2400). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1600). In either case, the target of the damage loses 40% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life520000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2800). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 2000). In either case, the target of the damage loses 50% March Speed for 3 seconds.
Shajar al-DurrPassive 1Strength of the Sultana13400This commander's archer units gain 10% Health and 4% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana26800This commander's archer units gain 15% Health and 8% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana310200This commander's archer units gain 20% Health and 12% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana413600This commander's archer units gain 25% Health and 16% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana517000This commander's archer units gain 35% Health and 20% March Speed.
Shajar al-DurrPassive 2Dew of Devotion13400If this commander is in a field troop: - Their troop takes 5% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 250). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion26800If this commander is in a field troop: - Their troop takes 6% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 300). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion310200If this commander is in a field troop: - Their troop takes 7% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 350). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion413600If this commander is in a field troop: - Their troop takes 8% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 400). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion517000If this commander is in a field troop: - Their troop takes 10% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 500). Cooldown: 3 seconds.
Shajar al-DurrPassive 3Braving the Danger13400This commander's troop takes 10% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 2500). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 20% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger26800This commander's troop takes 12% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 3000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 25% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger310200This commander's troop takes 14% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 3500). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 30% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger413600This commander's troop takes 16% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 4000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 35% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger517000This commander's troop takes 20% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 5000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 40% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shapur IActiveMight of the Shahanshah14000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 550). If the target has less than 200 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah28000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 600). If the target has less than 250 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah312000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 650). If the target has less than 300 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah416000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 700). If the target has less than 400 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah520000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 800). If the target has less than 500 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IPassive 1Humiliation of Rome13400This commander's archer units gain 4% March Speed and 4% Health. Whenever their troop takes damage, it has a 25% chance to gain 10% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 10% March Speed.
Shapur IPassive 1Humiliation of Rome26800This commander's archer units gain 8% March Speed and 8% Health. Whenever their troop takes damage, it has a 25% chance to gain 15% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 12% March Speed.
Shapur IPassive 1Humiliation of Rome310200This commander's archer units gain 12% March Speed and 12% Health. Whenever their troop takes damage, it has a 25% chance to gain 20% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 14% March Speed.
Shapur IPassive 1Humiliation of Rome413600This commander's archer units gain 16% March Speed and 16% Health. Whenever their troop takes damage, it has a 25% chance to gain 25% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 16% March Speed.
Shapur IPassive 1Humiliation of Rome517000This commander's archer units gain 20% March Speed and 20% Health. Whenever their troop takes damage, it has a 25% chance to gain 30% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 20% March Speed.
Shapur IPassive 2Blessed By the Atash13400Whenever this commander's troop deals skill damage, it has a 10% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 10% less normal damage.
Shapur IPassive 2Blessed By the Atash26800Whenever this commander's troop deals skill damage, it has a 12% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 12% less normal damage.
Shapur IPassive 2Blessed By the Atash310200Whenever this commander's troop deals skill damage, it has a 14% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 14% less normal damage.
Shapur IPassive 2Blessed By the Atash413600Whenever this commander's troop deals skill damage, it has a 16% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 16% less normal damage.
Shapur IPassive 2Blessed By the Atash517000Whenever this commander's troop deals skill damage, it has a 20% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 20% less normal damage.
Shapur IPassive 3Stout Walls of Bishapur13400If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 25% chance to: - Gain 20 Rage. - Gain a 10% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur26800If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 30% chance to: - Gain 40 Rage. - Gain a 15% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur310200If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 35% chance to: - Gain 60 Rage. - Gain a 20% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur413600If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 40% chance to: - Gain 80 Rage. - Gain a 25% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur517000If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 50% chance to: - Gain 100 Rage. - Gain a 30% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Siyaj K'ak'ActiveFlameborn13400Deals direct damage to a target troop (Damage Factor 500). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 100).
Siyaj K'ak'ActiveFlameborn26800Deals direct damage to a target troop (Damage Factor 600). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 150).
Siyaj K'ak'ActiveFlameborn310200Deals direct damage to a target troop (Damage Factor 700). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 200).
Siyaj K'ak'ActiveFlameborn413600Deals direct damage to a target troop (Damage Factor 800). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 300).
Siyaj K'ak'ActiveFlameborn517000Deals direct damage to a target troop (Damage Factor 1000). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 400).
Siyaj K'ak'Passive 1Golden Feathers13200This commander's archer units gain: - 5% Attack. - 5% Health. - 5% March Speed.
Siyaj K'ak'Passive 1Golden Feathers26400This commander's archer units gain: - 7% Attack. - 6% Health. - 6% March Speed.
Siyaj K'ak'Passive 1Golden Feathers39600This commander's archer units gain: - 9% Attack. - 7% Health. - 7% March Speed.
Siyaj K'ak'Passive 1Golden Feathers412800This commander's archer units gain: - 12% Attack. - 8% Health. - 8% March Speed.
Siyaj K'ak'Passive 1Golden Feathers516000This commander's archer units gain: - 15% Attack. - 10% Health. - 10% March Speed.
Siyaj K'ak'Passive 2Herald of the Owl13200This commander's troop deals 5% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 2% skill damage bonus. If it has fewer units remaining than its target, it takes 1% less damage.
Siyaj K'ak'Passive 2Herald of the Owl26400This commander's troop deals 6% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 4% skill damage bonus. If it has fewer units remaining than its target, it takes 2% less damage.
Siyaj K'ak'Passive 2Herald of the Owl39600This commander's troop deals 7% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 6% skill damage bonus. If it has fewer units remaining than its target, it takes 3% less damage.
Siyaj K'ak'Passive 2Herald of the Owl412800This commander's troop deals 8% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 8% skill damage bonus. If it has fewer units remaining than its target, it takes 4% less damage.
Siyaj K'ak'Passive 2Herald of the Owl516000This commander's troop deals 10% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 10% skill damage bonus. If it has fewer units remaining than its target, it takes 5% less damage.
Siyaj K'ak'Passive 3Obsidian Light13200Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 250). - Gain 2% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light26400Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 300). - Gain 4% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light39600Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 350). - Gain 6% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light412800Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 400). - Gain 8% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light516000Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500). - Gain 10% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Stephen IIIActiveVictor of Vaslui14000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 400, 700 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 100, 150 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 100).
Stephen IIIActiveVictor of Vaslui28000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 500, 900 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 100, 150 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 150).
Stephen IIIActiveVictor of Vaslui312000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 600, 1100 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 150, 250 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 200).
Stephen IIIActiveVictor of Vaslui416000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 700, 1300 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 150, 250 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 250).
Stephen IIIActiveVictor of Vaslui520000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 800, 1500 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 200, 350 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 300).
Stephen IIIPassive 1No Rest for the Righteous13400This commander's siege units gain 15% Defense. While not in combat, their siege units also gain 10% March Speed.
Stephen IIIPassive 1No Rest for the Righteous26800This commander's siege units gain 20% Defense. While not in combat, their siege units also gain 12% March Speed.
Stephen IIIPassive 1No Rest for the Righteous310200This commander's siege units gain 25% Defense. While not in combat, their siege units also gain 14% March Speed.
Stephen IIIPassive 1No Rest for the Righteous413600This commander's siege units gain 30% Defense. While not in combat, their siege units also gain 16% March Speed.
Stephen IIIPassive 1No Rest for the Righteous517000This commander's siege units gain 35% Defense. While not in combat, their siege units also gain 20% March Speed.
Stephen IIIPassive 2Defender of Lipnic13400This commander's troop takes 5% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 10% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic26800This commander's troop takes 7% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 13% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic310200This commander's troop takes 9% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 16% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic413600This commander's troop takes 12% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic517000This commander's troop takes 15% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 3All Men Must Serve13400Whenever this commander's troop launches a ranged basic attack, it has a 20% chance to gain 2% Attack and lose 0.5% Defense for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve26800Whenever this commander's troop launches a ranged basic attack, it has a 25% chance to gain 2% Attack and lose 0.5% Defense for 7 seconds. This effect can stack up to 7 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve310200Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to gain 2% Attack and lose 0.5% Defense for 9 seconds. This effect can stack up to 9 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve413600Whenever this commander's troop launches a ranged basic attack, it has a 35% chance to gain 2% Attack and lose 0.5% Defense for 12 seconds. This effect can stack up to 12 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve517000Whenever this commander's troop launches a ranged basic attack, it has a 40% chance to gain 2% Attack and lose 0.5% Defense for 15 seconds. This effect can stack up to 15 times, and its duration resets whenever it gains another stack.
SubutaiActiveThundering Hooves14000Launches 3 combo attacks against a target troop (Damage Factor 500).
SubutaiActiveThundering Hooves28000Launches 3 combo attacks against a target troop (Damage Factor 600).
SubutaiActiveThundering Hooves312000Launches 3 combo attacks against a target troop (Damage Factor 700).
SubutaiActiveThundering Hooves416000Launches 3 combo attacks against a target troop (Damage Factor 800).
SubutaiActiveThundering Hooves520000Launches 3 combo attacks against a target troop (Damage Factor 1000).
SubutaiPassive 1Circling Vultures13400This commander's cavalry units gain 5% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 10% Attack and 10% Defense.
SubutaiPassive 1Circling Vultures26800This commander's cavalry units gain 7% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 12% Attack and 15% Defense.
SubutaiPassive 1Circling Vultures310200This commander's cavalry units gain 9% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 14% Attack and 20% Defense.
SubutaiPassive 1Circling Vultures413600This commander's cavalry units gain 12% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 16% Attack and 25% Defense.
SubutaiPassive 1Circling Vultures517000This commander's cavalry units gain 15% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 20% Attack and 30% Defense.
SubutaiPassive 2Wherever the Whip Points13400If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 5% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points26800If this commander's troop is attacking a city or stronghold: - Their troop deals 6% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 7% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points310200If this commander's troop is attacking a city or stronghold: - Their troop deals 7% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 9% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points413600If this commander's troop is attacking a city or stronghold: - Their troop deals 8% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 12% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points517000If this commander's troop is attacking a city or stronghold: - Their troop deals 10% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 15% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 3Daring Raid13400Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 300). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid26800Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 400). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid310200Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 500). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid413600Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 600). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid517000Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 700). Cooldown: 10 seconds.
Suleiman IActiveMagnificent Sultan14000Deals direct damage to a target troop (Damage Factor 900). If the target has less than 50% Rage, it loses 10% Defense and 10% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan28000Deals direct damage to a target troop (Damage Factor 1000). If the target has less than 50% Rage, it loses 15% Defense and 15% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan312000Deals direct damage to a target troop (Damage Factor 1100). If the target has less than 50% Rage, it loses 20% Defense and 20% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan416000Deals direct damage to a target troop (Damage Factor 1200). If the target has less than 50% Rage, it loses 25% Defense and 25% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan520000Deals direct damage to a target troop (Damage Factor 1300). If the target has less than 50% Rage, it loses 30% Defense and 30% Health for 2 seconds.
Suleiman IPassive 1Annexation13400This commander's troop gains 3% Attack and 3% Defense. While outside of alliance territory, their troop takes 2% less damage.
Suleiman IPassive 1Annexation26800This commander's troop gains 6% Attack and 6% Defense. While outside of alliance territory, their troop takes 4% less damage.
Suleiman IPassive 1Annexation310200This commander's troop gains 9% Attack and 9% Defense. While outside of alliance territory, their troop takes 6% less damage.
Suleiman IPassive 1Annexation413600This commander's troop gains 12% Attack and 12% Defense. While outside of alliance territory, their troop takes 8% less damage.
Suleiman IPassive 1Annexation517000This commander's troop gains 15% Attack and 15% Defense. While outside of alliance territory, their troop takes 10% less damage.
Suleiman IPassive 2The Siege of Vienna13400Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 5% and skill damage dealt by 5% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna26800Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 8% and skill damage dealt by 8% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna310200Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 11% and skill damage dealt by 11% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna413600Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 15% and skill damage dealt by 15% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna517000Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 20% and skill damage dealt by 20% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary13400This commander's troop deals 1% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 20% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary26800This commander's troop deals 2% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 25% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary310200This commander's troop deals 3% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 30% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary413600This commander's troop deals 4% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 40% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary517000This commander's troop deals 5% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 50% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Sun TzuActiveFluid Formation14000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2000). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 5% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Sun TzuActiveFluid Formation28000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2200). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 8% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Sun TzuActiveFluid Formation312000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2400). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 11% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Sun TzuActiveFluid Formation416000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2600). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 15% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Sun TzuActiveFluid Formation520000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 3000). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 20% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Sun TzuPassive 1War for Peace13400This commander's infantry units gain 10% March Speed. If this commander is in a field troop, their infantry units gain: - 10% Health. - 10% Attack.
Sun TzuPassive 1War for Peace26800This commander's infantry units gain 13% March Speed. If this commander is in a field troop, their infantry units gain: - 12% Health. - 15% Attack.
Sun TzuPassive 1War for Peace310200This commander's infantry units gain 16% March Speed. If this commander is in a field troop, their infantry units gain: - 14% Health. - 20% Attack.
Sun TzuPassive 1War for Peace413600This commander's infantry units gain 20% March Speed. If this commander is in a field troop, their infantry units gain: - 16% Health. - 25% Attack.
Sun TzuPassive 1War for Peace517000This commander's infantry units gain 25% March Speed. If this commander is in a field troop, their infantry units gain: - 20% Health. - 30% Attack.
Sun TzuPassive 2Surprise Strike13400If this commander is in a field troop: 1) Infantry units gain 10% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 5% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 200). This effect can be triggered up to 1 time every 3 seconds.
Sun TzuPassive 2Surprise Strike26800If this commander is in a field troop: 1) Infantry units gain 12% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 6% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 250). This effect can be triggered up to 1 time every 3 seconds.
Sun TzuPassive 2Surprise Strike310200If this commander is in a field troop: 1) Infantry units gain 14% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 7% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 300). This effect can be triggered up to 1 time every 3 seconds.
Sun TzuPassive 2Surprise Strike413600If this commander is in a field troop: 1) Infantry units gain 16% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 8% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 350). This effect can be triggered up to 1 time every 3 seconds.
Sun TzuPassive 2Surprise Strike517000If this commander is in a field troop: 1) Infantry units gain 20% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 10% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 400). This effect can be triggered up to 1 time every 3 seconds.
Sun TzuPassive 3Myriad Maneuvers13400This commander's troop takes 5% less damage. Gains 5 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 50% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Sun TzuPassive 3Myriad Maneuvers26800This commander's troop takes 6% less damage. Gains 8 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 60% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Sun TzuPassive 3Myriad Maneuvers310200This commander's troop takes 7% less damage. Gains 11 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 70% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Sun TzuPassive 3Myriad Maneuvers413600This commander's troop takes 8% less damage. Gains 15 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 80% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Sun TzuPassive 3Myriad Maneuvers517000This commander's troop takes 10% less damage. Gains 20 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 100% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Takeda ShingenActiveFierce as the Fire14000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 20% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire28000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 25% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire312000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 30% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire416000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 40% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire520000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 50% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenPassive 1Swift as the Wind13400This commander's cavalry units gain 10% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 10% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind26800This commander's cavalry units gain 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 15% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind310200This commander's cavalry units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 20% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind413600This commander's cavalry units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 25% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind517000This commander's cavalry units gain 40% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 30% March Speed for 3 seconds.
Takeda ShingenPassive 2Gentle as the Forest13400Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 30). If this commander's troop contains only cavalry units, it gains 20% Defense.
Takeda ShingenPassive 2Gentle as the Forest26800Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 60). If this commander's troop contains only cavalry units, it gains 25% Defense.
Takeda ShingenPassive 2Gentle as the Forest310200Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 90). If this commander's troop contains only cavalry units, it gains 30% Defense.
Takeda ShingenPassive 2Gentle as the Forest413600Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 120). If this commander's troop contains only cavalry units, it gains 35% Defense.
Takeda ShingenPassive 2Gentle as the Forest517000Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 150). If this commander's troop contains only cavalry units, it gains 40% Defense.
Takeda ShingenPassive 3Immovable as the Mountain13400This commander's troop takes 1% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 5% and all incoming counterattack damage by an extra 5% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain26800This commander's troop takes 2% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 10% and all incoming counterattack damage by an extra 10% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain310200This commander's troop takes 3% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 15% and all incoming counterattack damage by an extra 15% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain413600This commander's troop takes 4% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 20% and all incoming counterattack damage by an extra 20% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain517000This commander's troop takes 5% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 25% and all incoming counterattack damage by an extra 25% for the next 3 seconds. Cooldown: 3 seconds.
Tariq ibn ZiyadActiveVictory or Death14000Deals direct damage to a target troop (Damage Factor 1400). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 150).
Tariq ibn ZiyadActiveVictory or Death28000Deals direct damage to a target troop (Damage Factor 1600). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 180).
Tariq ibn ZiyadActiveVictory or Death312000Deals direct damage to a target troop (Damage Factor 1800). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 210).
Tariq ibn ZiyadActiveVictory or Death416000Deals direct damage to a target troop (Damage Factor 2000). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 250).
Tariq ibn ZiyadActiveVictory or Death520000Deals direct damage to a target troop (Damage Factor 2200). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 300).
Tariq ibn ZiyadPassive 1Bane of the Visigoths13400This commander's infantry units gain 20% Attack and deal 2% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 2% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths26800This commander's infantry units gain 25% Attack and deal 4% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 4% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths310200This commander's infantry units gain 30% Attack and deal 6% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 6% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths413600This commander's infantry units gain 35% Attack and deal 8% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 8% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths517000This commander's infantry units gain 40% Attack and deal 10% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 10% March Speed.
Tariq ibn ZiyadPassive 2Gate Crasher13400If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 15% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 10% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher26800If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 18% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 15% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher310200If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 21% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 20% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher413600If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 25% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 25% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher517000If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 30% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 30% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete13400This commander's troop deals 5% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 40 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete26800This commander's troop deals 7% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 50 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete310200This commander's troop deals 9% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 60 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete413600This commander's troop deals 12% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 70 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete517000This commander's troop deals 15% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 80 per second for 3 seconds. Cooldown: 8 seconds.
TheodoraActiveByzantine Empress14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress312000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress416000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress520000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%).
TheodoraPassive 1Keeper Of Secrets13400If this commander is serving as a garrison commander, the garrison gains 2% Defense and takes 2% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets26800If this commander is serving as a garrison commander, the garrison gains 4% Defense and takes 4% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets310200If this commander is serving as a garrison commander, the garrison gains 6% Defense and takes 6% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets413600If this commander is serving as a garrison commander, the garrison gains 8% Defense and takes 8% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets517000If this commander is serving as a garrison commander, the garrison gains 10% Defense and takes 10% less damage from rallied armies.
TheodoraPassive 2Co-Ruler13400This commander's troop gains 2% Attack. If their troop has more than 50% units remaining, it deals 2% more damage.
TheodoraPassive 2Co-Ruler26800This commander's troop gains 4% Attack. If their troop has more than 50% units remaining, it deals 4% more damage.
TheodoraPassive 2Co-Ruler310200This commander's troop gains 6% Attack. If their troop has more than 50% units remaining, it deals 6% more damage.
TheodoraPassive 2Co-Ruler413600This commander's troop gains 8% Attack. If their troop has more than 50% units remaining, it deals 8% more damage.
TheodoraPassive 2Co-Ruler517000This commander's troop gains 10% Attack. If their troop has more than 50% units remaining, it deals 10% more damage.
TheodoraPassive 3Royal Power13400If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 10% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power26800If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 15% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power310200If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 20% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power413600If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 30% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power517000If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 40% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
Thutmose IIIActiveBrave Ruler13400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 10% for 5 seconds.
Thutmose IIIActiveBrave Ruler26800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 15% for 5 seconds.
Thutmose IIIActiveBrave Ruler310200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 20% for 5 seconds.
Thutmose IIIActiveBrave Ruler413600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 25% for 5 seconds.
Thutmose IIIActiveBrave Ruler517000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 30% for 5 seconds.
Thutmose IIIPassive 1Empire Builder13200This commander's archer units gain 5% Attack and 4% March Speed. While outside of alliance territory, their troop deals 5% more damage.
Thutmose IIIPassive 1Empire Builder26400This commander's archer units gain 7% Attack and 5% March Speed. While outside of alliance territory, their troop deals 7% more damage.
Thutmose IIIPassive 1Empire Builder39600This commander's archer units gain 9% Attack and 6% March Speed. While outside of alliance territory, their troop deals 9% more damage.
Thutmose IIIPassive 1Empire Builder412800This commander's archer units gain 12% Attack and 8% March Speed. While outside of alliance territory, their troop deals 12% more damage.
Thutmose IIIPassive 1Empire Builder516000This commander's archer units gain 15% Attack and 10% March Speed. While outside of alliance territory, their troop deals 15% more damage.
Thutmose IIIPassive 2Conquest of Mitanni13200If this commander's troop is on the map: - Archer units in their troop gain 4% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 5% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni26400If this commander's troop is on the map: - Archer units in their troop gain 5% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 7% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni39600If this commander's troop is on the map: - Archer units in their troop gain 6% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 9% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni412800If this commander's troop is on the map: - Archer units in their troop gain 8% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 12% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni516000If this commander's troop is on the map: - Archer units in their troop gain 10% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 15% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory13200This commander's troop takes 4% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 300) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory26400This commander's troop takes 5% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory39600This commander's troop takes 6% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory412800This commander's troop takes 8% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory516000This commander's troop takes 10% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 8 seconds.
Tokugawa IeyasuActiveAoi Over Sekigahara14000Deals smite damage to a target troop (Damage Factor 1600) and reduces its Defense by 5% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 350).
Tokugawa IeyasuActiveAoi Over Sekigahara28000Deals smite damage to a target troop (Damage Factor 1800) and reduces its Defense by 6% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 400).
Tokugawa IeyasuActiveAoi Over Sekigahara312000Deals smite damage to a target troop (Damage Factor 2000) and reduces its Defense by 7% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 450).
Tokugawa IeyasuActiveAoi Over Sekigahara416000Deals smite damage to a target troop (Damage Factor 2200) and reduces its Defense by 8% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 500).
Tokugawa IeyasuActiveAoi Over Sekigahara520000Deals smite damage to a target troop (Damage Factor 2400) and reduces its Defense by 10% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 600).
Tokugawa IeyasuPassive 1Mikawa Bushi13400Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 10% Attack for 4 seconds. Infantry units in their troop gain: - 5% March Speed. - 2% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi26800Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 15% Attack for 4 seconds. Infantry units in their troop gain: - 6% March Speed. - 4% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi310200Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 20% Attack for 4 seconds. Infantry units in their troop gain: - 7% March Speed. - 6% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi413600Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 25% Attack for 4 seconds. Infantry units in their troop gain: - 8% March Speed. - 8% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi517000Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 30% Attack for 4 seconds. Infantry units in their troop gain: - 10% March Speed. - 10% Defense.
Tokugawa IeyasuPassive 2Nikkō Tōshō13400If this commander is a garrison commander, the garrison deals 5% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 1%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō26800If this commander is a garrison commander, the garrison deals 6% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 2%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō310200If this commander is a garrison commander, the garrison deals 7% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 3%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō413600If this commander is a garrison commander, the garrison deals 8% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 4%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō517000If this commander is a garrison commander, the garrison deals 10% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 5%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 3Nagashino Gambit13400If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 600). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit26800If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 700). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit310200If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 800). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit413600If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 1000). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit517000If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 1200). Cooldown: 7 seconds.
TomyrisActiveArrow of Vengeance13400Deals direct damage to a target troop (Damage Factor 700). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 20). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 40.
TomyrisActiveArrow of Vengeance26800Deals direct damage to a target troop (Damage Factor 750). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 25). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 50.
TomyrisActiveArrow of Vengeance310200Deals direct damage to a target troop (Damage Factor 800). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 30). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 60.
TomyrisActiveArrow of Vengeance413600Deals direct damage to a target troop (Damage Factor 900). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 35). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 70.
TomyrisActiveArrow of Vengeance517000Deals direct damage to a target troop (Damage Factor 1000). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 40). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 80.
TomyrisPassive 1Payback13200When attacking a city, this commander's troop gains 10% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback26400When attacking a city, this commander's troop gains 15% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback39600When attacking a city, this commander's troop gains 20% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback412800When attacking a city, this commander's troop gains 25% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback516000When attacking a city, this commander's troop gains 30% Attack but deals 10% less counterattack damage.
TomyrisPassive 2For the Sun13200This commander's archer units gain 10% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 10% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun26400This commander's archer units gain 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 15% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun39600This commander's archer units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 20% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun412800This commander's archer units gain 25% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 25% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun516000This commander's archer units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 30% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 3Massagetae's Counterattack13200Whenever this commander's troop launches a basic attack, it has a 50% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack26400Whenever this commander's troop launches a basic attack, it has a 60% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack39600Whenever this commander's troop launches a basic attack, it has a 70% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack412800Whenever this commander's troop launches a basic attack, it has a 80% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack516000Whenever this commander's troop launches a basic attack, it has a 100% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TorgnyActiveFlametongue's Kiss10Deals ranged direct damage to a target troop (Damage Factor 1200) and reduces its Defense by 10% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss20Deals ranged direct damage to a target troop (Damage Factor 1300) and reduces its Defense by 15% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss30Deals ranged direct damage to a target troop (Damage Factor 1400) and reduces its Defense by 20% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss40Deals ranged direct damage to a target troop (Damage Factor 1500) and reduces its Defense by 25% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss50Deals ranged direct damage to a target troop (Damage Factor 1700) and reduces its Defense by 30% for 3 seconds. This skill can only be used in ranged mode.
TorgnyPassive 1Saint Elmo's Fire10This chieftain's siege units gain 5% Attack and 5% Defense. This chieftain's troop deals 5% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire20This chieftain's siege units gain 8% Attack and 8% Defense. This chieftain's troop deals 8% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire30This chieftain's siege units gain 11% Attack and 11% Defense. This chieftain's troop deals 11% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire40This chieftain's siege units gain 15% Attack and 15% Defense. This chieftain's troop deals 15% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire50This chieftain's siege units gain 20% Attack and 20% Defense. This chieftain's troop deals 20% more ranged normal damage.
TorgnyPassive 2Earth-Shattering Roar10This chieftain's troop takes 1% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 500). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar20This chieftain's troop takes 2% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 600). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar30This chieftain's troop takes 3% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 700). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar40This chieftain's troop takes 4% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 800). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar50This chieftain's troop takes 5% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 1000). Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms10This chieftain's siege units gain 5% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 10% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms20This chieftain's siege units gain 8% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 15% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms30This chieftain's siege units gain 11% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 20% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms40This chieftain's siege units gain 15% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 25% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms50This chieftain's siege units gain 20% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 30% Defense for 3 seconds. Cooldown: 5 seconds.
TrajanActiveTrajan's Column14000Deals direct damage to a target troop (Damage Factor 100). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 10% more skill damage. - Gain an extra 15 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage.
TrajanActiveTrajan's Column28000Deals direct damage to a target troop (Damage Factor 150). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 13% more skill damage. - Gain an extra 20 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage.
TrajanActiveTrajan's Column312000Deals direct damage to a target troop (Damage Factor 200). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 16% more skill damage. - Gain an extra 25 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage.
TrajanActiveTrajan's Column416000Deals direct damage to a target troop (Damage Factor 250). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 20% more skill damage. - Gain an extra 30 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage.
TrajanActiveTrajan's Column520000Deals direct damage to a target troop (Damage Factor 300). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 25% more skill damage. - Gain an extra 40 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage.
TrajanPassive 1Expanding Borders13400This commander's troop gains 5% Defense. While outside of alliance territory, their troop also gains 5% Health.
TrajanPassive 1Expanding Borders26800This commander's troop gains 8% Defense. While outside of alliance territory, their troop also gains 8% Health.
TrajanPassive 1Expanding Borders310200This commander's troop gains 11% Defense. While outside of alliance territory, their troop also gains 11% Health.
TrajanPassive 1Expanding Borders413600This commander's troop gains 15% Defense. While outside of alliance territory, their troop also gains 15% Health.
TrajanPassive 1Expanding Borders517000This commander's troop gains 20% Defense. While outside of alliance territory, their troop also gains 20% Health.
TrajanPassive 2Great Expeditions13400This commander's troop gains 2% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 100) to its current target. - Increases the damage its current target receives by 5% for 3 seconds. Cooldown: 5 seconds.
TrajanPassive 2Great Expeditions26800This commander's troop gains 4% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 150) to its current target. - Increases the damage its current target receives by 8% for 3 seconds. Cooldown: 5 seconds.
TrajanPassive 2Great Expeditions310200This commander's troop gains 6% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 200) to its current target. - Increases the damage its current target receives by 11% for 3 seconds. Cooldown: 5 seconds.
TrajanPassive 2Great Expeditions413600This commander's troop gains 8% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 250) to its current target. - Increases the damage its current target receives by 15% for 3 seconds. Cooldown: 5 seconds.
TrajanPassive 2Great Expeditions517000This commander's troop gains 10% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 300) to its current target. - Increases the damage its current target receives by 20% for 3 seconds. Cooldown: 5 seconds.
TrajanPassive 3Battle of Tapae13400If this commander's troop is on the map, whenever it launches a basic attack it gains 2% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds.
TrajanPassive 3Battle of Tapae26800If this commander's troop is on the map, whenever it launches a basic attack it gains 3% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds.
TrajanPassive 3Battle of Tapae310200If this commander's troop is on the map, whenever it launches a basic attack it gains 4% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds.
TrajanPassive 3Battle of Tapae413600If this commander's troop is on the map, whenever it launches a basic attack it gains 5% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds.
TrajanPassive 3Battle of Tapae517000If this commander's troop is on the map, whenever it launches a basic attack it gains 6% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds.
VercingetorixActiveAlesia Fortifications14000This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1500). Up to 4 nearby allied or friendly troops gain 5% Attack for 5 seconds, and up to 5 nearby enemy troops lose 20% March Speed for 3 seconds.
VercingetorixActiveAlesia Fortifications28000This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1700). Up to 4 nearby allied or friendly troops gain 10% Attack for 5 seconds, and up to 5 nearby enemy troops lose 25% March Speed for 3 seconds.
VercingetorixActiveAlesia Fortifications312000This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1900). Up to 4 nearby allied or friendly troops gain 15% Attack for 5 seconds, and up to 5 nearby enemy troops lose 30% March Speed for 3 seconds.
VercingetorixActiveAlesia Fortifications416000This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 2100). Up to 4 nearby allied or friendly troops gain 20% Attack for 5 seconds, and up to 5 nearby enemy troops lose 35% March Speed for 3 seconds.
VercingetorixActiveAlesia Fortifications520000This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 2500). Up to 4 nearby allied or friendly troops gain 30% Attack for 5 seconds, and up to 5 nearby enemy troops lose 40% March Speed for 3 seconds.
VercingetorixPassive 1Battle of Gergovia13400This commander's troop gains 10% Health and 10% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 10. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 1% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 1Battle of Gergovia26800This commander's troop gains 15% Health and 12% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 20. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 2% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 1Battle of Gergovia310200This commander's troop gains 20% Health and 16% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 30. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 3% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 1Battle of Gergovia413600This commander's troop gains 25% Health and 18% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 40. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 4% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 1Battle of Gergovia517000This commander's troop gains 30% Health and 20% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 50. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 5% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 2Uniter of Tribes13400Gains 2% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 10% more damage. If their troop contains only 1 unit type, it takes 5% less damage and gains 5% Rage Gain Speed.
VercingetorixPassive 2Uniter of Tribes26800Gains 4% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 13% more damage. If their troop contains only 1 unit type, it takes 8% less damage and gains 6% Rage Gain Speed.
VercingetorixPassive 2Uniter of Tribes310200Gains 6% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 16% more damage. If their troop contains only 1 unit type, it takes 11% less damage and gains 7% Rage Gain Speed.
VercingetorixPassive 2Uniter of Tribes413600Gains 8% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 20% more damage. If their troop contains only 1 unit type, it takes 15% less damage and gains 8% Rage Gain Speed.
VercingetorixPassive 2Uniter of Tribes517000Gains 10% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 25% more damage. If their troop contains only 1 unit type, it takes 20% less damage and gains 10% Rage Gain Speed.
VercingetorixPassive 3Cornered Beast13400If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 300). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 50 Rage and deals 5% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 3Cornered Beast26800If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 400). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 60 Rage and deals 6% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 3Cornered Beast310200If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 500). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 70 Rage and deals 7% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 3Cornered Beast413600If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 600). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 80 Rage and deals 8% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
VercingetorixPassive 3Cornered Beast517000If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 800). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 100 Rage and deals 10% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
WafuraActiveTainted Blades10Deals ranged direct damage to a target troop (Damage Factor 1500). This skill can only be used in ranged mode.
WafuraActiveTainted Blades20Deals ranged direct damage to a target troop (Damage Factor 1600). This skill can only be used in ranged mode.
WafuraActiveTainted Blades30Deals ranged direct damage to a target troop (Damage Factor 1700). This skill can only be used in ranged mode.
WafuraActiveTainted Blades40Deals ranged direct damage to a target troop (Damage Factor 1800). This skill can only be used in ranged mode.
WafuraActiveTainted Blades50Deals ranged direct damage to a target troop (Damage Factor 2000). This skill can only be used in ranged mode.
WafuraPassive 1Target Practice10This chieftain's siege units gain 5% Attack and 10% March Speed. This chieftain's troop deals 5% more ranged normal damage.
WafuraPassive 1Target Practice20This chieftain's siege units gain 8% Attack and 15% March Speed. This chieftain's troop deals 8% more ranged normal damage.
WafuraPassive 1Target Practice30This chieftain's siege units gain 11% Attack and 20% March Speed. This chieftain's troop deals 11% more ranged normal damage.
WafuraPassive 1Target Practice40This chieftain's siege units gain 15% Attack and 25% March Speed. This chieftain's troop deals 15% more ranged normal damage.
WafuraPassive 1Target Practice50This chieftain's siege units gain 20% Attack and 30% March Speed. This chieftain's troop deals 20% more ranged normal damage.
WafuraPassive 2Thrill of the Hunt10This chieftain's troop deals 10% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 10% bonus to normal damage dealt. Cooldown: 5 seconds.
WafuraPassive 2Thrill of the Hunt20This chieftain's troop deals 15% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 15% bonus to normal damage dealt. Cooldown: 5 seconds.
WafuraPassive 2Thrill of the Hunt30This chieftain's troop deals 20% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt. Cooldown: 5 seconds.
WafuraPassive 2Thrill of the Hunt40This chieftain's troop deals 25% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 25% bonus to normal damage dealt. Cooldown: 5 seconds.
WafuraPassive 2Thrill of the Hunt50This chieftain's troop deals 30% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 30% bonus to normal damage dealt. Cooldown: 5 seconds.
WafuraPassive 3Furious Volley10This chieftain's siege units gain 5% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 10%. Cooldown: 5 seconds.
WafuraPassive 3Furious Volley20This chieftain's siege units gain 8% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 15%. Cooldown: 5 seconds.
WafuraPassive 3Furious Volley30This chieftain's siege units gain 11% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 20%. Cooldown: 5 seconds.
WafuraPassive 3Furious Volley40This chieftain's siege units gain 15% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 25%. Cooldown: 5 seconds.
WafuraPassive 3Furious Volley50This chieftain's siege units gain 20% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 30%. Cooldown: 5 seconds.
William IActiveHidden Bloodline14000Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 900, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 10% March Speed.
William IActiveHidden Bloodline28000Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1000, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 15% March Speed.
William IActiveHidden Bloodline312000Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1100, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 20% March Speed.
William IActiveHidden Bloodline416000Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1300, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 25% March Speed.
William IActiveHidden Bloodline520000Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1500, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 30% March Speed.
William IPassive 1Charge of Hastings13400This commander's cavalry units gain 10% Attack and 3% March Speed. While outside of alliance territory, their troop deals 2% more damage.
William IPassive 1Charge of Hastings26800This commander's cavalry units gain 12% Attack and 6% March Speed. While outside of alliance territory, their troop deals 4% more damage.
William IPassive 1Charge of Hastings310200This commander's cavalry units gain 14% Attack and 9% March Speed. While outside of alliance territory, their troop deals 6% more damage.
William IPassive 1Charge of Hastings413600This commander's cavalry units gain 16% Attack and 12% March Speed. While outside of alliance territory, their troop deals 8% more damage.
William IPassive 1Charge of Hastings517000This commander's cavalry units gain 20% Attack and 15% March Speed. While outside of alliance territory, their troop deals 10% more damage.
William IPassive 2Norman Conquest13400If this commander's troop is on the map: - Cavalry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 600). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 40; up to 5 troops). Cooldown: 5 seconds.
William IPassive 2Norman Conquest26800If this commander's troop is on the map: - Cavalry units in their troop gain 12% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 650). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 50; up to 5 troops). Cooldown: 5 seconds.
William IPassive 2Norman Conquest310200If this commander's troop is on the map: - Cavalry units in their troop gain 14% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 700). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 60; up to 5 troops). Cooldown: 5 seconds.
William IPassive 2Norman Conquest413600If this commander's troop is on the map: - Cavalry units in their troop gain 16% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 750). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 70; up to 5 troops). Cooldown: 5 seconds.
William IPassive 2Norman Conquest517000If this commander's troop is on the map: - Cavalry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 80; up to 5 troops). Cooldown: 5 seconds.
William IPassive 3Scourge of the North13400If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 10% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 10% Defense for 3 seconds.
William IPassive 3Scourge of the North26800If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 12% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 12% Defense for 3 seconds.
William IPassive 3Scourge of the North310200If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 14% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 14% Defense for 3 seconds.
William IPassive 3Scourge of the North413600If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 16% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 16% Defense for 3 seconds.
William IPassive 3Scourge of the North517000If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 20% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 20% Defense for 3 seconds.
William MarshalActiveReigning Champion14000Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 500; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 10% and healing received by 10% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 400 and 300 respectively; every additional target reduces the damage to each target by 15%).
William MarshalActiveReigning Champion28000Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 13% and healing received by 13% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 500 and 400 respectively; every additional target reduces the damage to each target by 15%).
William MarshalActiveReigning Champion312000Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 16% and healing received by 16% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 600 and 500 respectively; every additional target reduces the damage to each target by 15%).
William MarshalActiveReigning Champion416000Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 20% and healing received by 20% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 700 and 600 respectively; every additional target reduces the damage to each target by 15%).
William MarshalActiveReigning Champion520000Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 25% and healing received by 25% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 900 and 800 respectively; every additional target reduces the damage to each target by 15%).
William MarshalPassive 1Le Mans Legend13400This commander's cavalry units gain 10% Attack and 5% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 5% Defense for 3 seconds.
William MarshalPassive 1Le Mans Legend26800This commander's cavalry units gain 15% Attack and 8% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 8% Defense for 3 seconds.
William MarshalPassive 1Le Mans Legend310200This commander's cavalry units gain 20% Attack and 11% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 11% Defense for 3 seconds.
William MarshalPassive 1Le Mans Legend413600This commander's cavalry units gain 25% Attack and 15% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 15% Defense for 3 seconds.
William MarshalPassive 1Le Mans Legend517000This commander's cavalry units gain 35% Attack and 20% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 20% Defense for 3 seconds.
William MarshalPassive 2The King's Regent13400If this commander's troop is attacking a city or stronghold: - It takes 5% less damage, and cavalry units deal 5% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 2% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack.
William MarshalPassive 2The King's Regent26800If this commander's troop is attacking a city or stronghold: - It takes 6% less damage, and cavalry units deal 10% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 4% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack.
William MarshalPassive 2The King's Regent310200If this commander's troop is attacking a city or stronghold: - It takes 7% less damage, and cavalry units deal 15% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 6% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack.
William MarshalPassive 2The King's Regent413600If this commander's troop is attacking a city or stronghold: - It takes 8% less damage, and cavalry units deal 20% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 8% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack.
William MarshalPassive 2The King's Regent517000If this commander's troop is attacking a city or stronghold: - It takes 10% less damage, and cavalry units deal 25% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 10% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack.
William MarshalPassive 3Earl Marshal117000For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 200; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds.
William MarshalPassive 3Earl Marshal217000For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 250; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds.
William MarshalPassive 3Earl Marshal317000For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 300; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds.
William MarshalPassive 3Earl Marshal417000For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 350; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds.
William MarshalPassive 3Earl Marshal517000For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 400; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds.
William WallaceActiveBas Agus Buaidh14000Deals smite damage to a target troop (Damage Factor 1400), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 100).
William WallaceActiveBas Agus Buaidh28000Deals smite damage to a target troop (Damage Factor 1600), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 150).
William WallaceActiveBas Agus Buaidh312000Deals smite damage to a target troop (Damage Factor 1800), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 200).
William WallaceActiveBas Agus Buaidh416000Deals smite damage to a target troop (Damage Factor 2000), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 250).
William WallaceActiveBas Agus Buaidh520000Deals smite damage to a target troop (Damage Factor 2400), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 300).
William WallacePassive 1Scots Wha Hae13400While this commander's troop is on the map, infantry units in their troop gain: - 5% Health. - 10% Attack. - 10% March Speed.
William WallacePassive 1Scots Wha Hae26800While this commander's troop is on the map, infantry units in their troop gain: - 6% Health. - 15% Attack. - 12% March Speed.
William WallacePassive 1Scots Wha Hae310200While this commander's troop is on the map, infantry units in their troop gain: - 7% Health. - 20% Attack. - 14% March Speed.
William WallacePassive 1Scots Wha Hae413600While this commander's troop is on the map, infantry units in their troop gain: - 8% Health. - 25% Attack. - 16% March Speed.
William WallacePassive 1Scots Wha Hae517000While this commander's troop is on the map, infantry units in their troop gain: - 10% Health. - 30% Attack. - 20% March Speed.
William WallacePassive 2Lion of the North13400This commander's troop takes 2% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 20%. Cooldown: 10 seconds.
William WallacePassive 2Lion of the North26800This commander's troop takes 4% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 25%. Cooldown: 10 seconds.
William WallacePassive 2Lion of the North310200This commander's troop takes 6% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 30%. Cooldown: 10 seconds.
William WallacePassive 2Lion of the North413600This commander's troop takes 8% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 35%. Cooldown: 10 seconds.
William WallacePassive 2Lion of the North517000This commander's troop takes 10% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 40%. Cooldown: 10 seconds.
William WallacePassive 3Battle of Stirling Bridge13400When attacking a troop on the map, this commander's troop deals: - 5% more smite damage. - 2% more normal damage.
William WallacePassive 3Battle of Stirling Bridge26800When attacking a troop on the map, this commander's troop deals: - 6% more smite damage. - 4% more normal damage.
William WallacePassive 3Battle of Stirling Bridge310200When attacking a troop on the map, this commander's troop deals: - 7% more smite damage. - 6% more normal damage.
William WallacePassive 3Battle of Stirling Bridge413600When attacking a troop on the map, this commander's troop deals: - 8% more smite damage. - 8% more normal damage.
William WallacePassive 3Battle of Stirling Bridge517000When attacking a troop on the map, this commander's troop deals: - 10% more smite damage. - 10% more normal damage.
Wu ZetianActiveMandate of Heaven13400Deals direct damage to a target troop (Damage Factor 500). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 100).
Wu ZetianActiveMandate of Heaven26800Deals direct damage to a target troop (Damage Factor 600). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 200).
Wu ZetianActiveMandate of Heaven310200Deals direct damage to a target troop (Damage Factor 700). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 300).
Wu ZetianActiveMandate of Heaven413600Deals direct damage to a target troop (Damage Factor 800). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 400).
Wu ZetianActiveMandate of Heaven517000Deals direct damage to a target troop (Damage Factor 1000). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 500).
Wu ZetianPassive 1Lion Rider13200If this commander is serving as a garrison commander, the garrison deals 2% more damage, plus an extra 2% damage when attacking a rallied army.
Wu ZetianPassive 1Lion Rider26400If this commander is serving as a garrison commander, the garrison deals 4% more damage, plus an extra 4% damage when attacking a rallied army.
Wu ZetianPassive 1Lion Rider39600If this commander is serving as a garrison commander, the garrison deals 6% more damage, plus an extra 6% damage when attacking a rallied army.
Wu ZetianPassive 1Lion Rider412800If this commander is serving as a garrison commander, the garrison deals 8% more damage, plus an extra 8% damage when attacking a rallied army.
Wu ZetianPassive 1Lion Rider516000If this commander is serving as a garrison commander, the garrison deals 10% more damage, plus an extra 10% damage when attacking a rallied army.
Wu ZetianPassive 2Tears of Blood13200This commander's troop gains 2% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 2Tears of Blood26400This commander's troop gains 4% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 2Tears of Blood39600This commander's troop gains 6% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 2Tears of Blood412800This commander's troop gains 8% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 2Tears of Blood516000This commander's troop gains 10% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 3Legacy13200If this commander is serving as a garrison commander: - The garrison takes 3% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 5% Defense for 3 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 3Legacy26400If this commander is serving as a garrison commander: - The garrison takes 5% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 8% Defense for 3 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 3Legacy39600If this commander is serving as a garrison commander: - The garrison takes 8% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 11% Defense for 3 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 3Legacy412800If this commander is serving as a garrison commander: - The garrison takes 11% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 15% Defense for 3 seconds. Cooldown: 5 seconds.
Wu ZetianPassive 3Legacy516000If this commander is serving as a garrison commander: - The garrison takes 15% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 20% Defense for 3 seconds. Cooldown: 5 seconds.
Xiang YuActiveWarlord's Courage14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 10% Defense for 3 seconds.
Xiang YuActiveWarlord's Courage28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 15% Defense for 3 seconds.
Xiang YuActiveWarlord's Courage312000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 20% Defense for 3 seconds.
Xiang YuActiveWarlord's Courage416000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 25% Defense for 3 seconds.
Xiang YuActiveWarlord's Courage520000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 30% Defense for 3 seconds.
Xiang YuPassive 1Snow-hooved Stallion13400This commander's cavalry units gain 20% Attack and 3% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 5% March Speed for 3 seconds. Cooldown: 5 seconds.
Xiang YuPassive 1Snow-hooved Stallion26800This commander's cavalry units gain 25% Attack and 6% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 10% March Speed for 3 seconds. Cooldown: 5 seconds.
Xiang YuPassive 1Snow-hooved Stallion310200This commander's cavalry units gain 30% Attack and 9% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 15% March Speed for 3 seconds. Cooldown: 5 seconds.
Xiang YuPassive 1Snow-hooved Stallion413600This commander's cavalry units gain 35% Attack and 12% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Xiang YuPassive 1Snow-hooved Stallion517000This commander's cavalry units gain 40% Attack and 15% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 25% March Speed for 3 seconds. Cooldown: 5 seconds.
Xiang YuPassive 2Conqueror of All13400If this commander's troop is attacking a city or stronghold: - Their troop deals 1% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 3 seconds.
Xiang YuPassive 2Conqueror of All26800If this commander's troop is attacking a city or stronghold: - Their troop deals 2% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 250). Cooldown: 3 seconds.
Xiang YuPassive 2Conqueror of All310200If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 3 seconds.
Xiang YuPassive 2Conqueror of All413600If this commander's troop is attacking a city or stronghold: - Their troop deals 4% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 350). Cooldown: 3 seconds.
Xiang YuPassive 2Conqueror of All517000If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 3 seconds.
Xiang YuPassive 3Forceful Spearhead13400While this commander's troop is on the map, its active skills require 10 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 1% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff.
Xiang YuPassive 3Forceful Spearhead26800While this commander's troop is on the map, its active skills require 20 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 2% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff.
Xiang YuPassive 3Forceful Spearhead310200While this commander's troop is on the map, its active skills require 30 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 3% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff.
Xiang YuPassive 3Forceful Spearhead413600While this commander's troop is on the map, its active skills require 40 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 4% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff.
Xiang YuPassive 3Forceful Spearhead517000While this commander's troop is on the map, its active skills require 50 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 5% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff.
Yahya ibn KhalidActiveReign of the Barmakids12000Up to 5 nearby allied or friendly troops (including this commander's troop) gain 5% Health for 3 seconds. The target troop loses 10% Defense for 5 seconds.
Yahya ibn KhalidActiveReign of the Barmakids24000Up to 5 nearby allied or friendly troops (including this commander's troop) gain 7% Health for 3 seconds. The target troop loses 12% Defense for 5 seconds.
Yahya ibn KhalidActiveReign of the Barmakids36000Up to 5 nearby allied or friendly troops (including this commander's troop) gain 9% Health for 3 seconds. The target troop loses 14% Defense for 5 seconds.
Yahya ibn KhalidActiveReign of the Barmakids48000Up to 5 nearby allied or friendly troops (including this commander's troop) gain 12% Health for 3 seconds. The target troop loses 16% Defense for 5 seconds.
Yahya ibn KhalidActiveReign of the Barmakids510000Up to 5 nearby allied or friendly troops (including this commander's troop) gain 15% Health for 3 seconds. The target troop loses 20% Defense for 5 seconds.
Yahya ibn KhalidPassive 1Empire's Lost Treasures13200This commander's troop gains 10% Gathering Speed when gathering Gold and 5% Gathering Speed when gathering Wood, Stone, or Food.
Yahya ibn KhalidPassive 1Empire's Lost Treasures26400This commander's troop gains 15% Gathering Speed when gathering Gold and 8% Gathering Speed when gathering Wood, Stone, or Food.
Yahya ibn KhalidPassive 1Empire's Lost Treasures39600This commander's troop gains 20% Gathering Speed when gathering Gold and 11% Gathering Speed when gathering Wood, Stone, or Food.
Yahya ibn KhalidPassive 1Empire's Lost Treasures412800This commander's troop gains 25% Gathering Speed when gathering Gold and 15% Gathering Speed when gathering Wood, Stone, or Food.
Yahya ibn KhalidPassive 1Empire's Lost Treasures516000This commander's troop gains 35% Gathering Speed when gathering Gold and 20% Gathering Speed when gathering Wood, Stone, or Food.
Yahya ibn KhalidPassive 2Age of Translation13200This commander's troop gains 10% Load.
Yahya ibn KhalidPassive 2Age of Translation26400This commander's troop gains 20% Load.
Yahya ibn KhalidPassive 2Age of Translation39600This commander's troop gains 30% Load.
Yahya ibn KhalidPassive 2Age of Translation412800This commander's troop gains 40% Load.
Yahya ibn KhalidPassive 2Age of Translation516000This commander's troop gains 50% Load.
Yahya ibn KhalidPassive 3Across Seas of Sand13200This commander's siege units gain 5% March Speed. When gathering at a resource point, this commander's siege units gain 10% Defense. This commander's troop gains 5% March Speed for 10 seconds after leaving a resource point.
Yahya ibn KhalidPassive 3Across Seas of Sand26400This commander's siege units gain 7% March Speed. When gathering at a resource point, this commander's siege units gain 20% Defense. This commander's troop gains 7% March Speed for 10 seconds after leaving a resource point.
Yahya ibn KhalidPassive 3Across Seas of Sand39600This commander's siege units gain 9% March Speed. When gathering at a resource point, this commander's siege units gain 30% Defense. This commander's troop gains 9% March Speed for 10 seconds after leaving a resource point.
Yahya ibn KhalidPassive 3Across Seas of Sand412800This commander's siege units gain 12% March Speed. When gathering at a resource point, this commander's siege units gain 40% Defense. This commander's troop gains 12% March Speed for 10 seconds after leaving a resource point.
Yahya ibn KhalidPassive 3Across Seas of Sand516000This commander's siege units gain 15% March Speed. When gathering at a resource point, this commander's siege units gain 50% Defense. This commander's troop gains 15% March Speed for 10 seconds after leaving a resource point.
Yi Seong-GyeActiveRain of Arrows13200Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%).
Yi Seong-GyeActiveRain of Arrows26400Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%).
Yi Seong-GyeActiveRain of Arrows39600Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%).
Yi Seong-GyeActiveRain of Arrows412800Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%).
Yi Seong-GyeActiveRain of Arrows516000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%).
Yi Seong-GyePassive 1Art of Archery13000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 50 extra Rage. - Gain a 50% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds.
Yi Seong-GyePassive 1Art of Archery26000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 60 extra Rage. - Gain a 60% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds.
Yi Seong-GyePassive 1Art of Archery39000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 70 extra Rage. - Gain a 70% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds.
Yi Seong-GyePassive 1Art of Archery412000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 80 extra Rage. - Gain a 80% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds.
Yi Seong-GyePassive 1Art of Archery515000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 100 extra Rage. - Gain a 100% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds.
Yi Seong-GyePassive 2Joseon Dynasty13000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Attack.
Yi Seong-GyePassive 2Joseon Dynasty26000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 4% Attack. - Your Watchtowers gain 4% Attack.
Yi Seong-GyePassive 2Joseon Dynasty39000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 6% Attack. - Your Watchtowers gain 6% Attack.
Yi Seong-GyePassive 2Joseon Dynasty412000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 8% Attack. - Your Watchtowers gain 8% Attack.
Yi Seong-GyePassive 2Joseon Dynasty515000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 10% Attack. - Your Watchtowers gain 10% Attack.
Yi Seong-GyePassive 3Destiny13400This commander's troop deals 20% more skill damage.
Yi Seong-GyePassive 3Destiny26800This commander's troop deals 25% more skill damage.
Yi Seong-GyePassive 3Destiny310200This commander's troop deals 30% more skill damage.
Yi Seong-GyePassive 3Destiny413600This commander's troop deals 40% more skill damage.
Yi Seong-GyePassive 3Destiny517000This commander's troop deals 50% more skill damage.
Yi Sun-sinActiveDuke of Loyalty and Warfare14000If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1000). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 10% March Speed for 3 seconds.
Yi Sun-sinActiveDuke of Loyalty and Warfare28000If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1200). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 15% March Speed for 3 seconds.
Yi Sun-sinActiveDuke of Loyalty and Warfare312000If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1400). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 20% March Speed for 3 seconds.
Yi Sun-sinActiveDuke of Loyalty and Warfare416000If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1700). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 25% March Speed for 3 seconds.
Yi Sun-sinActiveDuke of Loyalty and Warfare520000If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 2000). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 30% March Speed for 3 seconds.
Yi Sun-sinPassive 1Battle of Myeongnyang13400If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 5% Defense and a 5% bonus to damage dealt for 3 seconds.
Yi Sun-sinPassive 1Battle of Myeongnyang26800If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 8% Defense and a 7% bonus to damage dealt for 3 seconds.
Yi Sun-sinPassive 1Battle of Myeongnyang310200If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 11% Defense and a 9% bonus to damage dealt for 3 seconds.
Yi Sun-sinPassive 1Battle of Myeongnyang413600If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 15% Defense and a 12% bonus to damage dealt for 3 seconds.
Yi Sun-sinPassive 1Battle of Myeongnyang517000If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 20% Defense and a 15% bonus to damage dealt for 3 seconds.
Yi Sun-sinPassive 2Geobukseon13400This commander's troop gains 10% Defense. If their troop has less than 50% units remaining, it deals 5% more damage.
Yi Sun-sinPassive 2Geobukseon26800This commander's troop gains 15% Defense. If their troop has less than 50% units remaining, it deals 8% more damage.
Yi Sun-sinPassive 2Geobukseon310200This commander's troop gains 20% Defense. If their troop has less than 50% units remaining, it deals 11% more damage.
Yi Sun-sinPassive 2Geobukseon413600This commander's troop gains 25% Defense. If their troop has less than 50% units remaining, it deals 15% more damage.
Yi Sun-sinPassive 2Geobukseon517000This commander's troop gains 30% Defense. If their troop has less than 50% units remaining, it deals 20% more damage.
Yi Sun-sinPassive 3Winged Formation13400If this commander is serving as a garrison commander: - The garrison gains 5% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 300) and a 10% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds.
Yi Sun-sinPassive 3Winged Formation26800If this commander is serving as a garrison commander: - The garrison gains 8% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 350) and a 15% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds.
Yi Sun-sinPassive 3Winged Formation310200If this commander is serving as a garrison commander: - The garrison gains 11% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 400) and a 20% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds.
Yi Sun-sinPassive 3Winged Formation413600If this commander is serving as a garrison commander: - The garrison gains 15% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 450) and a 25% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds.
Yi Sun-sinPassive 3Winged Formation517000If this commander is serving as a garrison commander: - The garrison gains 20% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 500) and a 30% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds.
ZenobiaActiveQueen of Palmyra14000Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 100). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 500). Troops healed by this skill gain 20% Health for 2 seconds.
ZenobiaActiveQueen of Palmyra28000Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 150). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 650). Troops healed by this skill gain 25% Health for 2 seconds.
ZenobiaActiveQueen of Palmyra312000Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 200). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 800). Troops healed by this skill gain 30% Health for 2 seconds.
ZenobiaActiveQueen of Palmyra416000Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 250). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 950). Troops healed by this skill gain 35% Health for 2 seconds.
ZenobiaActiveQueen of Palmyra520000Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 300). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 1100). Troops healed by this skill gain 40% Health for 2 seconds.
ZenobiaPassive 1Unmatched Beauty13400If this commander is serving as a garrison commander, the garrison takes 3% less normal damage and deals 3% more normal damage.
ZenobiaPassive 1Unmatched Beauty26800If this commander is serving as a garrison commander, the garrison takes 6% less normal damage and deals 6% more normal damage.
ZenobiaPassive 1Unmatched Beauty310200If this commander is serving as a garrison commander, the garrison takes 9% less normal damage and deals 9% more normal damage.
ZenobiaPassive 1Unmatched Beauty413600If this commander is serving as a garrison commander, the garrison takes 12% less normal damage and deals 12% more normal damage.
ZenobiaPassive 1Unmatched Beauty517000If this commander is serving as a garrison commander, the garrison takes 15% less normal damage and deals 15% more normal damage.
ZenobiaPassive 2Conqueror's Ambition13400This commander's infantry units gain 10% Health and 10% Attack. Their troop deals 2% more damage to enemy rallied armies.
ZenobiaPassive 2Conqueror's Ambition26800This commander's infantry units gain 12% Health and 12% Attack. Their troop deals 4% more damage to enemy rallied armies.
ZenobiaPassive 2Conqueror's Ambition310200This commander's infantry units gain 14% Health and 14% Attack. Their troop deals 6% more damage to enemy rallied armies.
ZenobiaPassive 2Conqueror's Ambition413600This commander's infantry units gain 16% Health and 16% Attack. Their troop deals 8% more damage to enemy rallied armies.
ZenobiaPassive 2Conqueror's Ambition517000This commander's infantry units gain 20% Health and 20% Attack. Their troop deals 10% more damage to enemy rallied armies.
ZenobiaPassive 3Pluralistic Reign13400If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 300) to the target every second for 3 seconds. Cooldown: 5 seconds.
ZenobiaPassive 3Pluralistic Reign26800If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 3 seconds. Cooldown: 5 seconds.
ZenobiaPassive 3Pluralistic Reign310200If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 400) to the target every second for 3 seconds. Cooldown: 5 seconds.
ZenobiaPassive 3Pluralistic Reign413600If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 500) to the target every second for 3 seconds. Cooldown: 5 seconds.
ZenobiaPassive 3Pluralistic Reign517000If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 600) to the target every second for 3 seconds. Cooldown: 5 seconds.
Zhuge LiangActiveBurning of Xinye14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 5% less damage for 3 seconds.
Zhuge LiangActiveBurning of Xinye28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 7% less damage for 3 seconds.
Zhuge LiangActiveBurning of Xinye312000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 9% less damage for 3 seconds.
Zhuge LiangActiveBurning of Xinye416000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 12% less damage for 3 seconds.
Zhuge LiangActiveBurning of Xinye520000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 15% less damage for 3 seconds.
Zhuge LiangPassive 1Borrowing Arrows13400This commander's archer units gain 10% Health and deal 1% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 200). Cooldown: 5 seconds.
Zhuge LiangPassive 1Borrowing Arrows26800This commander's archer units gain 15% Health and deal 2% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 250). Cooldown: 5 seconds.
Zhuge LiangPassive 1Borrowing Arrows310200This commander's archer units gain 20% Health and deal 3% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 300). Cooldown: 5 seconds.
Zhuge LiangPassive 1Borrowing Arrows413600This commander's archer units gain 25% Health and deal 4% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 400). Cooldown: 5 seconds.
Zhuge LiangPassive 1Borrowing Arrows517000This commander's archer units gain 30% Health and deal 5% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 500). Cooldown: 5 seconds.
Zhuge LiangPassive 2Longzhong Plan13400If this commander's troop contains only archer units, it deals 5% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 25% Attack for 3 seconds. Cooldown: 5 seconds.
Zhuge LiangPassive 2Longzhong Plan26800If this commander's troop contains only archer units, it deals 8% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 30% Attack for 3 seconds. Cooldown: 5 seconds.
Zhuge LiangPassive 2Longzhong Plan310200If this commander's troop contains only archer units, it deals 11% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 35% Attack for 3 seconds. Cooldown: 5 seconds.
Zhuge LiangPassive 2Longzhong Plan413600If this commander's troop contains only archer units, it deals 15% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 40% Attack for 3 seconds. Cooldown: 5 seconds.
Zhuge LiangPassive 2Longzhong Plan517000If this commander's troop contains only archer units, it deals 20% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 50% Attack for 3 seconds. Cooldown: 5 seconds.
Zhuge LiangPassive 3Marquis Zhongwu13400When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 2%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 700; not affected by skill damage buffs).
Zhuge LiangPassive 3Marquis Zhongwu26800When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 4%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 900; not affected by skill damage buffs).
Zhuge LiangPassive 3Marquis Zhongwu310200When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 6%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 1100; not affected by skill damage buffs).
Zhuge LiangPassive 3Marquis Zhongwu413600When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 8%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 1300; not affected by skill damage buffs).
Zhuge LiangPassive 3Marquis Zhongwu517000When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 10%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 1500; not affected by skill damage buffs).
ÆthelflædActiveArrow of Iron13400Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 400) and reduces their Attack, Defense, and Health by 10% for 2 seconds.
ÆthelflædActiveArrow of Iron26800Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 500) and reduces their Attack, Defense, and Health by 15% for 2 seconds.
ÆthelflædActiveArrow of Iron310200Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600) and reduces their Attack, Defense, and Health by 20% for 2 seconds.
ÆthelflædActiveArrow of Iron413600Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700) and reduces their Attack, Defense, and Health by 25% for 2 seconds.
ÆthelflædActiveArrow of Iron517000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 800) and reduces their Attack, Defense, and Health by 30% for 2 seconds.
ÆthelflædPassive 1Thunderous Force13200This commander's troop takes 5% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 20% for 3 seconds. - Reduce the March Speed of the target's other units by 10% for 3 seconds.
ÆthelflædPassive 1Thunderous Force26400This commander's troop takes 8% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 25% for 3 seconds. - Reduce the March Speed of the target's other units by 15% for 3 seconds.
ÆthelflædPassive 1Thunderous Force39600This commander's troop takes 11% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 30% for 3 seconds. - Reduce the March Speed of the target's other units by 20% for 3 seconds.
ÆthelflædPassive 1Thunderous Force412800This commander's troop takes 15% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 40% for 3 seconds. - Reduce the March Speed of the target's other units by 25% for 3 seconds.
ÆthelflædPassive 1Thunderous Force516000This commander's troop takes 20% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 50% for 3 seconds. - Reduce the March Speed of the target's other units by 30% for 3 seconds.
ÆthelflædPassive 2Synergy13200This commander's troop deals 5% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 5% more EXP from defeating barbarians.
ÆthelflædPassive 2Synergy26400This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians.
ÆthelflædPassive 2Synergy39600This commander's troop deals 17% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 17% more EXP from defeating barbarians.
ÆthelflædPassive 2Synergy412800This commander's troop deals 25% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 25% more EXP from defeating barbarians.
ÆthelflædPassive 2Synergy516000This commander's troop deals 35% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 35% more EXP from defeating barbarians.
ÆthelflædPassive 3Fortress of Mercia13200If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 5% Attack.
ÆthelflædPassive 3Fortress of Mercia26400If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 8% Attack.
ÆthelflædPassive 3Fortress of Mercia39600If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 11% Attack.
ÆthelflædPassive 3Fortress of Mercia412800If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 15% Attack.
ÆthelflædPassive 3Fortress of Mercia516000If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 20% Attack.
BaibarsActiveSandstorm11800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). Troops hit by this skill lose 10% March Speed for 2 seconds.
BaibarsActiveSandstorm23600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 375). Troops hit by this skill lose 15% March Speed for 2 seconds.
BaibarsActiveSandstorm35400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 450). Troops hit by this skill lose 20% March Speed for 2 seconds.
BaibarsActiveSandstorm47200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). Troops hit by this skill lose 25% March Speed for 2 seconds.
BaibarsActiveSandstorm59000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 750). Troops hit by this skill lose 30% March Speed for 2 seconds.
BaibarsPassive 1Arabian Knights11600This commander's cavalry units gain 8% Attack.
BaibarsPassive 1Arabian Knights23200This commander's cavalry units gain 10% Attack.
BaibarsPassive 1Arabian Knights34800This commander's cavalry units gain 12% Attack.
BaibarsPassive 1Arabian Knights46400This commander's cavalry units gain 16% Attack.
BaibarsPassive 1Arabian Knights58000This commander's cavalry units gain 20% Attack.
BaibarsPassive 2No Escape11600If this commander's troop launches a basic attack against a city, the city's garrison loses 1% Attack and 1% Defense until this commander's troop stops attacking.
BaibarsPassive 2No Escape23200If this commander's troop launches a basic attack against a city, the city's garrison loses 2% Attack and 2% Defense until this commander's troop stops attacking.
BaibarsPassive 2No Escape34800If this commander's troop launches a basic attack against a city, the city's garrison loses 3% Attack and 3% Defense until this commander's troop stops attacking.
BaibarsPassive 2No Escape46400If this commander's troop launches a basic attack against a city, the city's garrison loses 5% Attack and 5% Defense until this commander's troop stops attacking.
BaibarsPassive 2No Escape58000If this commander's troop launches a basic attack against a city, the city's garrison loses 7% Attack and 7% Defense until this commander's troop stops attacking.
BaibarsPassive 3Great Panther12000Whenever this commander's troop exits combat, it gains 20% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 75).
BaibarsPassive 3Great Panther24000Whenever this commander's troop exits combat, it gains 25% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 100).
BaibarsPassive 3Great Panther36000Whenever this commander's troop exits combat, it gains 30% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 125).
BaibarsPassive 3Great Panther48000Whenever this commander's troop exits combat, it gains 40% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 150).
BaibarsPassive 3Great Panther510000Whenever this commander's troop exits combat, it gains 50% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 200).
BelisariusActiveDeception11800Deals direct damage to a target troop (Damage Factor 150). The target loses 10% Attack and 10% Defense for 2 seconds.
BelisariusActiveDeception23600Deals direct damage to a target troop (Damage Factor 210). The target loses 15% Attack and 15% Defense for 2 seconds.
BelisariusActiveDeception35400Deals direct damage to a target troop (Damage Factor 270). The target loses 20% Attack and 20% Defense for 2 seconds.
BelisariusActiveDeception47200Deals direct damage to a target troop (Damage Factor 360). The target loses 25% Attack and 25% Defense for 2 seconds.
BelisariusActiveDeception59000Deals direct damage to a target troop (Damage Factor 450). The target loses 30% Attack and 30% Defense for 2 seconds.
BelisariusPassive 1Irresistible11600This commander's troop deals 5% more damage to barbarians.
BelisariusPassive 1Irresistible23200This commander's troop deals 10% more damage to barbarians.
BelisariusPassive 1Irresistible34800This commander's troop deals 17% more damage to barbarians.
BelisariusPassive 1Irresistible46400This commander's troop deals 25% more damage to barbarians.
BelisariusPassive 1Irresistible58000This commander's troop deals 35% more damage to barbarians.
BelisariusPassive 2Bucellarii11600This commander's cavalry units gain 5% Defense. Their troop gains 10% March Speed for 10 seconds whenever it exits combat.
BelisariusPassive 2Bucellarii23200This commander's cavalry units gain 7% Defense. Their troop gains 12% March Speed for 10 seconds whenever it exits combat.
BelisariusPassive 2Bucellarii34800This commander's cavalry units gain 9% Defense. Their troop gains 15% March Speed for 10 seconds whenever it exits combat.
BelisariusPassive 2Bucellarii46400This commander's cavalry units gain 12% Defense. Their troop gains 20% March Speed for 10 seconds whenever it exits combat.
BelisariusPassive 2Bucellarii58000This commander's cavalry units gain 15% Defense. Their troop gains 25% March Speed for 10 seconds whenever it exits combat.
BelisariusPassive 3Oblique Tactics12000This commander's troop deals 10% more damage to troops with less than 50% units remaining.
BelisariusPassive 3Oblique Tactics24000This commander's troop deals 12% more damage to troops with less than 50% units remaining.
BelisariusPassive 3Oblique Tactics36000This commander's troop deals 15% more damage to troops with less than 50% units remaining.
BelisariusPassive 3Oblique Tactics48000This commander's troop deals 20% more damage to troops with less than 50% units remaining.
BelisariusPassive 3Oblique Tactics510000This commander's troop deals 25% more damage to troops with less than 50% units remaining.
Björn IronsideActiveFearless Fighter11800Deals direct damage to a target troop (Damage Factor 200). For the next 3 seconds, the target takes 2% more skill damage.
Björn IronsideActiveFearless Fighter23600Deals direct damage to a target troop (Damage Factor 250). For the next 3 seconds, the target takes 4% more skill damage.
Björn IronsideActiveFearless Fighter35400Deals direct damage to a target troop (Damage Factor 300). For the next 3 seconds, the target takes 6% more skill damage.
Björn IronsideActiveFearless Fighter47200Deals direct damage to a target troop (Damage Factor 400). For the next 3 seconds, the target takes 8% more skill damage.
Björn IronsideActiveFearless Fighter59000Deals direct damage to a target troop (Damage Factor 500). For the next 3 seconds, the target takes 10% more skill damage.
Björn IronsidePassive 1Longboat Marauder11600This commander's troop gains 2% Attack when attacking a city.
Björn IronsidePassive 1Longboat Marauder23200This commander's troop gains 5% Attack when attacking a city.
Björn IronsidePassive 1Longboat Marauder34800This commander's troop gains 8% Attack when attacking a city.
Björn IronsidePassive 1Longboat Marauder46400This commander's troop gains 11% Attack when attacking a city.
Björn IronsidePassive 1Longboat Marauder58000This commander's troop gains 15% Attack when attacking a city.
Björn IronsidePassive 2Viking Lord11600This commander's infantry units gain 2% Attack and 2% Defense.
Björn IronsidePassive 2Viking Lord23200This commander's infantry units gain 4% Attack and 4% Defense.
Björn IronsidePassive 2Viking Lord34800This commander's infantry units gain 6% Attack and 6% Defense.
Björn IronsidePassive 2Viking Lord46400This commander's infantry units gain 8% Attack and 8% Defense.
Björn IronsidePassive 2Viking Lord58000This commander's infantry units gain 10% Attack and 10% Defense.
Björn IronsidePassive 3Ambush11600Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds.
Björn IronsidePassive 3Ambush23200Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds.
Björn IronsidePassive 3Ambush34800Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
Björn IronsidePassive 3Ambush46400Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 650). Cooldown: 5 seconds.
Björn IronsidePassive 3Ambush58000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). Cooldown: 5 seconds.
BoudicaActiveLament of the Insurgent11800Deals direct damage to a target troop (Damage Factor 225), reduces its Rage by 50, and reduces its Attack by 10% for 2 seconds.
BoudicaActiveLament of the Insurgent23600Deals direct damage to a target troop (Damage Factor 300), reduces its Rage by 60, and reduces its Attack by 13% for 2 seconds.
BoudicaActiveLament of the Insurgent35400Deals direct damage to a target troop (Damage Factor 375), reduces its Rage by 70, and reduces its Attack by 16% for 2 seconds.
BoudicaActiveLament of the Insurgent47200Deals direct damage to a target troop (Damage Factor 450), reduces its Rage by 80, and reduces its Attack by 20% for 2 seconds.
BoudicaActiveLament of the Insurgent59000Deals direct damage to a target troop (Damage Factor 600), reduces its Rage by 100, and reduces its Attack by 25% for 2 seconds.
BoudicaPassive 1Group Battle11600This commander's troop deals 5% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians.
BoudicaPassive 1Group Battle23200This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians.
BoudicaPassive 1Group Battle34800This commander's troop deals 15% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians.
BoudicaPassive 1Group Battle46400This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians.
BoudicaPassive 1Group Battle58000This commander's troop deals 25% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians.
BoudicaPassive 2Celtic Blood11600Whenever this commander's troop uses an active skill: - It gains 10 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 150). Cooldown: 4 seconds.
BoudicaPassive 2Celtic Blood23200Whenever this commander's troop uses an active skill: - It gains 20 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 200). Cooldown: 4 seconds.
BoudicaPassive 2Celtic Blood34800Whenever this commander's troop uses an active skill: - It gains 30 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 250). Cooldown: 4 seconds.
BoudicaPassive 2Celtic Blood46400Whenever this commander's troop uses an active skill: - It gains 40 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 300). Cooldown: 4 seconds.
BoudicaPassive 2Celtic Blood58000Whenever this commander's troop uses an active skill: - It gains 50 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 400). Cooldown: 4 seconds.
BoudicaPassive 3Queen of the Iceni12000Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 10% bonus. Cooldown: 2 seconds. - 3% chance of a 20% bonus. Cooldown: 2 seconds. - 2% chance of a 30% bonus. Cooldown: 2 seconds.
BoudicaPassive 3Queen of the Iceni24000Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 20% bonus. Cooldown: 2 seconds. - 3% chance of a 40% bonus. Cooldown: 2 seconds. - 2% chance of a 60% bonus. Cooldown: 2 seconds.
BoudicaPassive 3Queen of the Iceni36000Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 30% bonus. Cooldown: 2 seconds. - 3% chance of a 60% bonus. Cooldown: 2 seconds. - 2% chance of a 90% bonus. Cooldown: 2 seconds.
BoudicaPassive 3Queen of the Iceni48000Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 40% bonus. Cooldown: 2 seconds. - 3% chance of a 80% bonus. Cooldown: 2 seconds. - 2% chance of a 120% bonus. Cooldown: 2 seconds.
BoudicaPassive 3Queen of the Iceni510000Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 50% bonus. Cooldown: 2 seconds. - 3% chance of a 100% bonus. Cooldown: 2 seconds. - 2% chance of a 150% bonus. Cooldown: 2 seconds.
Catherine de' MediciActiveVeiled Threat11800Deals ranged direct damage to a target troop (Damage Factor 400, 250 if the target is not within melee range). For the next 2 seconds, the target takes 5% more damage.
Catherine de' MediciActiveVeiled Threat23600Deals ranged direct damage to a target troop (Damage Factor 500, 300 if the target is not within melee range). For the next 2 seconds, the target takes 7% more damage.
Catherine de' MediciActiveVeiled Threat35400Deals ranged direct damage to a target troop (Damage Factor 600, 350 if the target is not within melee range). For the next 2 seconds, the target takes 9% more damage.
Catherine de' MediciActiveVeiled Threat47200Deals ranged direct damage to a target troop (Damage Factor 700, 400 if the target is not within melee range). For the next 2 seconds, the target takes 12% more damage.
Catherine de' MediciActiveVeiled Threat59000Deals ranged direct damage to a target troop (Damage Factor 900, 500 if the target is not within melee range). For the next 2 seconds, the target takes 15% more damage.
Catherine de' MediciPassive 1Star Scryer11600This commander's siege units gain 5% Attack. While not in combat, their siege units also gain 5% March Speed.
Catherine de' MediciPassive 1Star Scryer23200This commander's siege units gain 7% Attack. While not in combat, their siege units also gain 6% March Speed.
Catherine de' MediciPassive 1Star Scryer34800This commander's siege units gain 9% Attack. While not in combat, their siege units also gain 7% March Speed.
Catherine de' MediciPassive 1Star Scryer46400This commander's siege units gain 12% Attack. While not in combat, their siege units also gain 8% March Speed.
Catherine de' MediciPassive 1Star Scryer58000This commander's siege units gain 15% Attack. While not in combat, their siege units also gain 10% March Speed.
Catherine de' MediciPassive 2Lethal Concoction11600Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 100). Cooldown: 10 seconds.
Catherine de' MediciPassive 2Lethal Concoction23200Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 150). Cooldown: 10 seconds.
Catherine de' MediciPassive 2Lethal Concoction34800Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 200). Cooldown: 10 seconds.
Catherine de' MediciPassive 2Lethal Concoction46400Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 250). Cooldown: 10 seconds.
Catherine de' MediciPassive 2Lethal Concoction58000Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 300). Cooldown: 10 seconds.
Catherine de' MediciPassive 3Royal Banquet11600Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 5% bonus to Attack. - A 5% bonus to Defense. - A 5% bonus to Health. Cooldown: 5 seconds.
Catherine de' MediciPassive 3Royal Banquet23200Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 7% bonus to Attack. - A 7% bonus to Defense. - A 7% bonus to Health. Cooldown: 5 seconds.
Catherine de' MediciPassive 3Royal Banquet34800Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 9% bonus to Attack. - A 9% bonus to Defense. - A 9% bonus to Health. Cooldown: 5 seconds.
Catherine de' MediciPassive 3Royal Banquet46400Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 12% bonus to Attack. - A 12% bonus to Defense. - A 12% bonus to Health. Cooldown: 5 seconds.
Catherine de' MediciPassive 3Royal Banquet58000Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 15% bonus to Attack. - A 15% bonus to Defense. - A 15% bonus to Health. Cooldown: 5 seconds.
DiaochanActiveDance of Chaos11800For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 150). Cooldown: 1 second.
DiaochanActiveDance of Chaos23600For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 200). Cooldown: 1 second.
DiaochanActiveDance of Chaos35400For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 250). Cooldown: 1 second.
DiaochanActiveDance of Chaos47200For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 300). Cooldown: 1 second.
DiaochanActiveDance of Chaos59000For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 350). Cooldown: 1 second.
DiaochanPassive 1Dance of the Silver Lotus11600This commander's troop deals 5% more damage to barbarians. Both the primary and secondary commander of their troop gain 5% more EXP from defeating barbarians.
DiaochanPassive 1Dance of the Silver Lotus23200This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of their troop gain 10% more EXP from defeating barbarians.
DiaochanPassive 1Dance of the Silver Lotus34800This commander's troop deals 15% more damage to barbarians. Both the primary and secondary commander of their troop gain 15% more EXP from defeating barbarians.
DiaochanPassive 1Dance of the Silver Lotus46400This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of their troop gain 20% more EXP from defeating barbarians.
DiaochanPassive 1Dance of the Silver Lotus58000This commander's troop deals 25% more damage to barbarians. Both the primary and secondary commander of their troop gain 25% more EXP from defeating barbarians.
DiaochanPassive 2Dance of the Rose11600This commander's troop gains 2% Attack and 2% Defense.
DiaochanPassive 2Dance of the Rose23200This commander's troop gains 4% Attack and 4% Defense.
DiaochanPassive 2Dance of the Rose34800This commander's troop gains 6% Attack and 6% Defense.
DiaochanPassive 2Dance of the Rose46400This commander's troop gains 8% Attack and 8% Defense.
DiaochanPassive 2Dance of the Rose58000This commander's troop gains 10% Attack and 10% Defense.
DiaochanPassive 3Dance of the Cherry Blossom11600Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 250). Their troop receives extra healing (Healing Factor 250) if it also contains Lu Bu. Cooldown: 5 seconds.
DiaochanPassive 3Dance of the Cherry Blossom23200Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 300). Their troop receives extra healing (Healing Factor 300) if it also contains Lu Bu. Cooldown: 5 seconds.
DiaochanPassive 3Dance of the Cherry Blossom34800Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 350). Their troop receives extra healing (Healing Factor 350) if it also contains Lu Bu. Cooldown: 5 seconds.
DiaochanPassive 3Dance of the Cherry Blossom46400Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 400). Their troop receives extra healing (Healing Factor 400) if it also contains Lu Bu. Cooldown: 5 seconds.
DiaochanPassive 3Dance of the Cherry Blossom58000Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 500). Their troop receives extra healing (Healing Factor 500) if it also contains Lu Bu. Cooldown: 5 seconds.
Eulji MundeokActiveWater Attack11800Deals direct damage to a target troop (Damage Factor 300) and reduces its Defense by 10% for 2 seconds.
Eulji MundeokActiveWater Attack23600Deals direct damage to a target troop (Damage Factor 375) and reduces its Defense by 15% for 2 seconds.
Eulji MundeokActiveWater Attack35400Deals direct damage to a target troop (Damage Factor 450) and reduces its Defense by 20% for 2 seconds.
Eulji MundeokActiveWater Attack47200Deals direct damage to a target troop (Damage Factor 600) and reduces its Defense by 25% for 2 seconds.
Eulji MundeokActiveWater Attack59000Deals direct damage to a target troop (Damage Factor 750) and reduces its Defense by 30% for 2 seconds.
Eulji MundeokPassive 1Cold Welcome11600If this commander is serving as one of your city's garrison commanders, your city's garrison gains 1% Defense.
Eulji MundeokPassive 1Cold Welcome23200If this commander is serving as one of your city's garrison commanders, your city's garrison gains 2% Defense.
Eulji MundeokPassive 1Cold Welcome34800If this commander is serving as one of your city's garrison commanders, your city's garrison gains 3% Defense.
Eulji MundeokPassive 1Cold Welcome46400If this commander is serving as one of your city's garrison commanders, your city's garrison gains 4% Defense.
Eulji MundeokPassive 1Cold Welcome58000If this commander is serving as one of your city's garrison commanders, your city's garrison gains 5% Defense.
Eulji MundeokPassive 2Battle of Salsu11600This commander's infantry units gain 4% Attack and 4% Defense.
Eulji MundeokPassive 2Battle of Salsu23200This commander's infantry units gain 5% Attack and 5% Defense.
Eulji MundeokPassive 2Battle of Salsu34800This commander's infantry units gain 6% Attack and 6% Defense.
Eulji MundeokPassive 2Battle of Salsu46400This commander's infantry units gain 8% Attack and 8% Defense.
Eulji MundeokPassive 2Battle of Salsu58000This commander's infantry units gain 10% Attack and 10% Defense.
Eulji MundeokPassive 3Strike Back12000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to damage dealt for 1 second. Cooldown: 5 seconds.
Eulji MundeokPassive 3Strike Back24000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 40% bonus to damage dealt for 1 second. Cooldown: 5 seconds.
Eulji MundeokPassive 3Strike Back36000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 60% bonus to damage dealt for 1 second. Cooldown: 5 seconds.
Eulji MundeokPassive 3Strike Back48000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 80% bonus to damage dealt for 1 second. Cooldown: 5 seconds.
Eulji MundeokPassive 3Strike Back510000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 100% bonus to damage dealt for 1 second. Cooldown: 5 seconds.
HermannActiveAmbush11800Deals direct damage to a target troop (Damage Factor 300), reduces its Rage by 50, and Silences it for 2 seconds.
HermannActiveAmbush23600Deals direct damage to a target troop (Damage Factor 375), reduces its Rage by 60, and Silences it for 2 seconds.
HermannActiveAmbush35400Deals direct damage to a target troop (Damage Factor 450), reduces its Rage by 70, and Silences it for 2 seconds.
HermannActiveAmbush47200Deals direct damage to a target troop (Damage Factor 600), reduces its Rage by 80, and Silences it for 2 seconds.
HermannActiveAmbush59000Deals direct damage to a target troop (Damage Factor 750), reduces its Rage by 100, and Silences it for 2 seconds.
HermannPassive 1Military Genius11600This commander's archer units gain 3% Attack and 1.5% March Speed.
HermannPassive 1Military Genius23200This commander's archer units gain 4.5% Attack and 3% March Speed.
HermannPassive 1Military Genius34800This commander's archer units gain 6% Attack and 5% March Speed.
HermannPassive 1Military Genius46400This commander's archer units gain 8% Attack and 7% March Speed.
HermannPassive 1Military Genius58000This commander's archer units gain 10% Attack and 10% March Speed.
HermannPassive 2Legend of Teutoburg11600If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 1% Attack. - Your Watchtowers gain 1% Attack.
HermannPassive 2Legend of Teutoburg23200If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Attack.
HermannPassive 2Legend of Teutoburg34800If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 3% Attack. - Your Watchtowers gain 3% Attack.
HermannPassive 2Legend of Teutoburg46400If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 5% Attack. - Your Watchtowers gain 5% Attack.
HermannPassive 2Legend of Teutoburg58000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 7% Attack. - Your Watchtowers gain 7% Attack.
HermannPassive 3National Hero12000This commander's troop deals 3% more normal damage. Whenever their troop launches a basic attack, it has a 2% chance to gain 100 extra Rage. Cooldown: 5 seconds.
HermannPassive 3National Hero24000This commander's troop deals 4.5% more normal damage. Whenever their troop launches a basic attack, it has a 4% chance to gain 100 extra Rage. Cooldown: 5 seconds.
HermannPassive 3National Hero36000This commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 6% chance to gain 100 extra Rage. Cooldown: 5 seconds.
HermannPassive 3National Hero48000This commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 8% chance to gain 100 extra Rage. Cooldown: 5 seconds.
HermannPassive 3National Hero510000This commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to gain 100 extra Rage. Cooldown: 5 seconds.
ImhotepActiveThe High Priest11800Up to 5 nearby enemy troops take 10% more damage for 3 seconds.
ImhotepActiveThe High Priest23600Up to 5 nearby enemy troops take 12% more damage for 3 seconds.
ImhotepActiveThe High Priest35400Up to 5 nearby enemy troops take 14% more damage for 3 seconds.
ImhotepActiveThe High Priest47200Up to 5 nearby enemy troops take 16% more damage for 3 seconds.
ImhotepActiveThe High Priest59000Up to 5 nearby enemy troops take 20% more damage for 3 seconds.
ImhotepPassive 1Talented Vizier11600This commander's archer units gain 5% Attack and 5% Defense.
ImhotepPassive 1Talented Vizier23200This commander's archer units gain 7% Attack and 7% Defense.
ImhotepPassive 1Talented Vizier34800This commander's archer units gain 9% Attack and 9% Defense.
ImhotepPassive 1Talented Vizier46400This commander's archer units gain 12% Attack and 12% Defense.
ImhotepPassive 1Talented Vizier58000This commander's archer units gain 15% Attack and 15% Defense.
ImhotepPassive 2God of Medicine11600If this commander is serving as one of your city's garrison commanders, your city's garrison gains 1% Health.
ImhotepPassive 2God of Medicine23200If this commander is serving as one of your city's garrison commanders, your city's garrison gains 2% Health.
ImhotepPassive 2God of Medicine34800If this commander is serving as one of your city's garrison commanders, your city's garrison gains 3% Health.
ImhotepPassive 2God of Medicine46400If this commander is serving as one of your city's garrison commanders, your city's garrison gains 5% Health.
ImhotepPassive 2God of Medicine58000If this commander is serving as one of your city's garrison commanders, your city's garrison gains 7% Health.
ImhotepPassive 3Sage of Peace11600Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 5% for 3 seconds. Cooldown: 5 seconds.
ImhotepPassive 3Sage of Peace23200Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 7% for 3 seconds. Cooldown: 5 seconds.
ImhotepPassive 3Sage of Peace34800Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 9% for 3 seconds. Cooldown: 5 seconds.
ImhotepPassive 3Sage of Peace46400Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 12% for 3 seconds. Cooldown: 5 seconds.
ImhotepPassive 3Sage of Peace58000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 15% for 3 seconds. Cooldown: 5 seconds.
Joan of ArcActiveDivine Revelation11800For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 10% Health. - Cavalry units gain 10% Defense. - Archer units gain 10% Attack. - The troops themselves gain an extra 15 Rage per second.
Joan of ArcActiveDivine Revelation23600For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 15% Health. - Cavalry units gain 15% Defense. - Archer units gain 15% Attack. - The troops themselves gain an extra 20 Rage per second.
Joan of ArcActiveDivine Revelation35400For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 20% Health. - Cavalry units gain 20% Defense. - Archer units gain 20% Attack. - The troops themselves gain an extra 25 Rage per second.
Joan of ArcActiveDivine Revelation47200For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 25% Health. - Cavalry units gain 25% Defense. - Archer units gain 25% Attack. - The troops themselves gain an extra 30 Rage per second.
Joan of ArcActiveDivine Revelation59000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 30% Health. - Cavalry units gain 30% Defense. - Archer units gain 30% Attack. - The troops themselves gain an extra 40 Rage per second.
Joan of ArcPassive 1The Maid of Orléans11600This commander's troop gains 5% Gathering Speed and 5% Load.
Joan of ArcPassive 1The Maid of Orléans23200This commander's troop gains 10% Gathering Speed and 10% Load.
Joan of ArcPassive 1The Maid of Orléans34800This commander's troop gains 15% Gathering Speed and 15% Load.
Joan of ArcPassive 1The Maid of Orléans46400This commander's troop gains 20% Gathering Speed and 20% Load.
Joan of ArcPassive 1The Maid of Orléans58000This commander's troop gains 25% Gathering Speed and 25% Load.
Joan of ArcPassive 2Holy Refuge11600Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 150). Cooldown: 5 seconds.
Joan of ArcPassive 2Holy Refuge23200Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 200). Cooldown: 5 seconds.
Joan of ArcPassive 2Holy Refuge34800Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 250). Cooldown: 5 seconds.
Joan of ArcPassive 2Holy Refuge46400Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 350). Cooldown: 5 seconds.
Joan of ArcPassive 2Holy Refuge58000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 450). Cooldown: 5 seconds.
Joan of ArcPassive 3Saint12000This commander's troop deals 10% more normal damage.
Joan of ArcPassive 3Saint24000This commander's troop deals 13% more normal damage.
Joan of ArcPassive 3Saint36000This commander's troop deals 16% more normal damage.
Joan of ArcPassive 3Saint48000This commander's troop deals 20% more normal damage.
Joan of ArcPassive 3Saint510000This commander's troop deals 25% more normal damage.
KeiraActiveDance of the Flametongue11800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%).
KeiraActiveDance of the Flametongue23600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%).
KeiraActiveDance of the Flametongue35400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%).
KeiraActiveDance of the Flametongue47200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%).
KeiraActiveDance of the Flametongue59000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%).
KeiraPassive 1Allies or Enemies?11600Outside of Scenario Battles: This commander's troop deals 5% more damage to barbarians. In Scenario Battles: This commander's troop deals 5% more damage to all enemies.
KeiraPassive 1Allies or Enemies?23200Outside of Scenario Battles: This commander's troop deals 10% more damage to barbarians. In Scenario Battles: This commander's troop deals 10% more damage to all enemies.
KeiraPassive 1Allies or Enemies?34800Outside of Scenario Battles: This commander's troop deals 17% more damage to barbarians. In Scenario Battles: This commander's troop deals 17% more damage to all enemies.
KeiraPassive 1Allies or Enemies?46400Outside of Scenario Battles: This commander's troop deals 25% more damage to barbarians. In Scenario Battles: This commander's troop deals 25% more damage to all enemies.
KeiraPassive 1Allies or Enemies?58000Outside of Scenario Battles: This commander's troop deals 35% more damage to barbarians. In Scenario Battles: This commander's troop deals 35% more damage to all enemies.
KeiraPassive 2Ceroli Sharpshooter11600This commander's archer units gain 4% Attack and 4% Defense.
KeiraPassive 2Ceroli Sharpshooter23200This commander's archer units gain 5% Attack and 5% Defense.
KeiraPassive 2Ceroli Sharpshooter34800This commander's archer units gain 6% Attack and 6% Defense.
KeiraPassive 2Ceroli Sharpshooter46400This commander's archer units gain 8% Attack and 8% Defense.
KeiraPassive 2Ceroli Sharpshooter58000This commander's archer units gain 10% Attack and 10% Defense.
KeiraPassive 3The Mutineer12000Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 30% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 50% for 3 seconds. Cooldown: 5 seconds.
KeiraPassive 3The Mutineer24000Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 40% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 70% for 3 seconds. Cooldown: 5 seconds.
KeiraPassive 3The Mutineer36000Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 50% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 90% for 3 seconds. Cooldown: 5 seconds.
KeiraPassive 3The Mutineer48000Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 60% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 120% for 3 seconds. Cooldown: 5 seconds.
KeiraPassive 3The Mutineer510000Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 80% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 150% for 3 seconds. Cooldown: 5 seconds.
Kusunoki MasashigeActiveShichisei Hōkoku11800Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 150). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 100).
Kusunoki MasashigeActiveShichisei Hōkoku23600Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 180). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 130).
Kusunoki MasashigeActiveShichisei Hōkoku35400Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 210). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 160).
Kusunoki MasashigeActiveShichisei Hōkoku47200Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 250). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 200).
Kusunoki MasashigeActiveShichisei Hōkoku59000Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 250).
Kusunoki MasashigePassive 1The Worthy Man11600If this commander is serving as one of your city's garrison commanders, your city's garrison deals 1% more counterattack damage.
Kusunoki MasashigePassive 1The Worthy Man23200If this commander is serving as one of your city's garrison commanders, your city's garrison deals 2% more counterattack damage.
Kusunoki MasashigePassive 1The Worthy Man34800If this commander is serving as one of your city's garrison commanders, your city's garrison deals 3% more counterattack damage.
Kusunoki MasashigePassive 1The Worthy Man46400If this commander is serving as one of your city's garrison commanders, your city's garrison deals 5% more counterattack damage.
Kusunoki MasashigePassive 1The Worthy Man58000If this commander is serving as one of your city's garrison commanders, your city's garrison deals 7% more counterattack damage.
Kusunoki MasashigePassive 2Bravery and Wisdom11600This commander's archer units gain 4% Attack and 4% Defense.
Kusunoki MasashigePassive 2Bravery and Wisdom23200This commander's archer units gain 5% Attack and 5% Defense.
Kusunoki MasashigePassive 2Bravery and Wisdom34800This commander's archer units gain 6% Attack and 6% Defense.
Kusunoki MasashigePassive 2Bravery and Wisdom46400This commander's archer units gain 8% Attack and 8% Defense.
Kusunoki MasashigePassive 2Bravery and Wisdom58000This commander's archer units gain 10% Attack and 10% Defense.
Kusunoki MasashigePassive 3Tragedy's End12000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 150) to the target every second for 2 seconds. Cooldown: 5 seconds
Kusunoki MasashigePassive 3Tragedy's End24000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 200) to the target every second for 2 seconds. Cooldown: 5 seconds
Kusunoki MasashigePassive 3Tragedy's End36000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 250) to the target every second for 2 seconds. Cooldown: 5 seconds
Kusunoki MasashigePassive 3Tragedy's End48000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 2 seconds. Cooldown: 5 seconds
Kusunoki MasashigePassive 3Tragedy's End510000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 450) to the target every second for 2 seconds. Cooldown: 5 seconds
LoharActiveOverwhelming Force11800This commander's troop deals direct damage to a target troop (Damage Factor 150) and recovers a portion of its slightly wounded units (Healing Factor 150).
LoharActiveOverwhelming Force23600This commander's troop deals direct damage to a target troop (Damage Factor 200) and recovers a portion of its slightly wounded units (Healing Factor 200).
LoharActiveOverwhelming Force35400This commander's troop deals direct damage to a target troop (Damage Factor 250) and recovers a portion of its slightly wounded units (Healing Factor 250).
LoharActiveOverwhelming Force47200This commander's troop deals direct damage to a target troop (Damage Factor 350) and recovers a portion of its slightly wounded units (Healing Factor 350).
LoharActiveOverwhelming Force59000This commander's troop deals direct damage to a target troop (Damage Factor 450) and recovers a portion of its slightly wounded units (Healing Factor 450).
LoharPassive 1Sanction1800This commander's troop deals 5% more damage to barbarians.
LoharPassive 1Sanction21600This commander's troop deals 10% more damage to barbarians.
LoharPassive 1Sanction32400This commander's troop deals 17% more damage to barbarians.
LoharPassive 1Sanction43200This commander's troop deals 25% more damage to barbarians.
LoharPassive 1Sanction54000This commander's troop deals 35% more damage to barbarians.
LoharPassive 2Lohar's Trial1800Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians.
LoharPassive 2Lohar's Trial21600Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians.
LoharPassive 2Lohar's Trial32400Both the primary and secondary commander of this commander's troop gain 30% more EXP from defeating barbarians.
LoharPassive 2Lohar's Trial43200Both the primary and secondary commander of this commander's troop gain 50% more EXP from defeating barbarians.
LoharPassive 2Lohar's Trial54000Both the primary and secondary commander of this commander's troop gain 70% more EXP from defeating barbarians.
LoharPassive 3Unruly Blood11000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 500) whenever it exits combat.
LoharPassive 3Unruly Blood22000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 600) whenever it exits combat.
LoharPassive 3Unruly Blood33000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 700) whenever it exits combat.
LoharPassive 3Unruly Blood44000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 800) whenever it exits combat.
LoharPassive 3Unruly Blood55000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1000) whenever it exits combat.
Matilda of FlandersActiveDaughter of Flanders11800Deals direct damage to a target troop (Damage Factor 300) and reduces its Attack by 5% for 2 seconds.
Matilda of FlandersActiveDaughter of Flanders23600Deals direct damage to a target troop (Damage Factor 375) and reduces its Attack by 7% for 2 seconds.
Matilda of FlandersActiveDaughter of Flanders35400Deals direct damage to a target troop (Damage Factor 450) and reduces its Attack by 9% for 2 seconds.
Matilda of FlandersActiveDaughter of Flanders47200Deals direct damage to a target troop (Damage Factor 600) and reduces its Attack by 12% for 2 seconds.
Matilda of FlandersActiveDaughter of Flanders59000Deals direct damage to a target troop (Damage Factor 750) and reduces its Attack by 15% for 2 seconds.
Matilda of FlandersPassive 1Clever Heart11600This commander's troop gains 5% Gathering Speed when gathering Stone and 3% Gathering Speed when gathering Food or Wood.
Matilda of FlandersPassive 1Clever Heart23200This commander's troop gains 10% Gathering Speed when gathering Stone and 6% Gathering Speed when gathering Food or Wood.
Matilda of FlandersPassive 1Clever Heart34800This commander's troop gains 15% Gathering Speed when gathering Stone and 10% Gathering Speed when gathering Food or Wood.
Matilda of FlandersPassive 1Clever Heart46400This commander's troop gains 20% Gathering Speed when gathering Stone and 15% Gathering Speed when gathering Food or Wood.
Matilda of FlandersPassive 1Clever Heart58000This commander's troop gains 25% Gathering Speed when gathering Stone and 20% Gathering Speed when gathering Food or Wood.
Matilda of FlandersPassive 2The Mora11600This commander's siege units gain 10% Health and 10% Defense.
Matilda of FlandersPassive 2The Mora23200This commander's siege units gain 15% Health and 15% Defense.
Matilda of FlandersPassive 2The Mora34800This commander's siege units gain 20% Health and 20% Defense.
Matilda of FlandersPassive 2The Mora46400This commander's siege units gain 25% Health and 25% Defense.
Matilda of FlandersPassive 2The Mora58000This commander's siege units gain 30% Health and 30% Defense.
Matilda of FlandersPassive 3Wise Ruler11600This commander's troop gains 3% Unit Capacity but loses 20% Attack.
Matilda of FlandersPassive 3Wise Ruler23200This commander's troop gains 6% Unit Capacity but loses 20% Attack.
Matilda of FlandersPassive 3Wise Ruler34800This commander's troop gains 9% Unit Capacity but loses 20% Attack.
Matilda of FlandersPassive 3Wise Ruler46400This commander's troop gains 12% Unit Capacity but loses 20% Attack.
Matilda of FlandersPassive 3Wise Ruler58000This commander's troop gains 15% Unit Capacity but loses 20% Attack.
NarsesActiveAll-Knowing11800If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 300). - Reduces the target's March Speed by 5% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 500). - Reduces the target's Attack by 5% for 3 seconds.
NarsesActiveAll-Knowing23600If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 350). - Reduces the target's March Speed by 6% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 600). - Reduces the target's Attack by 6% for 3 seconds.
NarsesActiveAll-Knowing35400If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 400). - Reduces the target's March Speed by 7% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 700). - Reduces the target's Attack by 7% for 3 seconds.
NarsesActiveAll-Knowing47200If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 450). - Reduces the target's March Speed by 8% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 800). - Reduces the target's Attack by 8% for 3 seconds.
NarsesActiveAll-Knowing59000If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 600). - Reduces the target's March Speed by 10% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 1000). - Reduces the target's Attack by 10% for 3 seconds.
NarsesPassive 1Wheeler Dealer11600This commander's siege units lose 5% Attack but gain 10% Defense.
NarsesPassive 1Wheeler Dealer23200This commander's siege units lose 5% Attack but gain 13% Defense.
NarsesPassive 1Wheeler Dealer34800This commander's siege units lose 5% Attack but gain 16% Defense.
NarsesPassive 1Wheeler Dealer46400This commander's siege units lose 5% Attack but gain 20% Defense.
NarsesPassive 1Wheeler Dealer58000This commander's siege units lose 5% Attack but gain 25% Defense.
NarsesPassive 2Western Wall of the Empire11600Whenever this commander's troop uses an active skill while in ranged mode: - It gains 20 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 50).
NarsesPassive 2Western Wall of the Empire23200Whenever this commander's troop uses an active skill while in ranged mode: - It gains 25 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 100).
NarsesPassive 2Western Wall of the Empire34800Whenever this commander's troop uses an active skill while in ranged mode: - It gains 30 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 150).
NarsesPassive 2Western Wall of the Empire46400Whenever this commander's troop uses an active skill while in ranged mode: - It gains 35 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 200).
NarsesPassive 2Western Wall of the Empire58000Whenever this commander's troop uses an active skill while in ranged mode: - It gains 40 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 250).
NarsesPassive 3Ambition is Divine11600Whenever this commander's troop deals ranged direct damage, it gains 1% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
NarsesPassive 3Ambition is Divine23200Whenever this commander's troop deals ranged direct damage, it gains 2% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
NarsesPassive 3Ambition is Divine34800Whenever this commander's troop deals ranged direct damage, it gains 3% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
NarsesPassive 3Ambition is Divine46400Whenever this commander's troop deals ranged direct damage, it gains 4% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
NarsesPassive 3Ambition is Divine58000Whenever this commander's troop deals ranged direct damage, it gains 5% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Osman IActiveThe Empire Awakens11800Deals direct damage to a target troop (Damage Factor 400).
Osman IActiveThe Empire Awakens23600Deals direct damage to a target troop (Damage Factor 500).
Osman IActiveThe Empire Awakens35400Deals direct damage to a target troop (Damage Factor 600).
Osman IActiveThe Empire Awakens47200Deals direct damage to a target troop (Damage Factor 700).
Osman IActiveThe Empire Awakens59000Deals direct damage to a target troop (Damage Factor 850).
Osman IPassive 1Radiance of Bursa1160030 seconds after this commander's troop begins attacking a city, their troop gains 5% Attack for 120 seconds.
Osman IPassive 1Radiance of Bursa2320030 seconds after this commander's troop begins attacking a city, their troop gains 7% Attack for 120 seconds.
Osman IPassive 1Radiance of Bursa3480030 seconds after this commander's troop begins attacking a city, their troop gains 9% Attack for 120 seconds.
Osman IPassive 1Radiance of Bursa4640030 seconds after this commander's troop begins attacking a city, their troop gains 12% Attack for 120 seconds.
Osman IPassive 1Radiance of Bursa5800030 seconds after this commander's troop begins attacking a city, their troop gains 15% Attack for 120 seconds.
Osman IPassive 2Sword of Osman116001 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 150).
Osman IPassive 2Sword of Osman232001 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 200).
Osman IPassive 2Sword of Osman348001 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 250).
Osman IPassive 2Sword of Osman464001 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 300).
Osman IPassive 2Sword of Osman580001 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 400).
Osman IPassive 3Sultan's Glory12000This commander's troop gains 2% Unit Capacity.
Osman IPassive 3Sultan's Glory24000This commander's troop gains 4% Unit Capacity.
Osman IPassive 3Sultan's Glory36000This commander's troop gains 6% Unit Capacity.
Osman IPassive 3Sultan's Glory48000This commander's troop gains 8% Unit Capacity.
Osman IPassive 3Sultan's Glory510000This commander's troop gains 10% Unit Capacity.
PelagiusActiveCharge11800Deals direct damage to a target troop (Damage Factor 150) and gains 50 Rage. The target takes additional damage (Damage Factor 150) every second for the next 2 seconds.
PelagiusActiveCharge23600Deals direct damage to a target troop (Damage Factor 180) and gains 60 Rage. The target takes additional damage (Damage Factor 180) every second for the next 2 seconds.
PelagiusActiveCharge35400Deals direct damage to a target troop (Damage Factor 210) and gains 70 Rage. The target takes additional damage (Damage Factor 210) every second for the next 2 seconds.
PelagiusActiveCharge47200Deals direct damage to a target troop (Damage Factor 250) and gains 80 Rage. The target takes additional damage (Damage Factor 250) every second for the next 2 seconds.
PelagiusActiveCharge59000Deals direct damage to a target troop (Damage Factor 300) and gains 100 Rage. The target takes additional damage (Damage Factor 300) every second for the next 2 seconds.
PelagiusPassive 1Founder of Asturias11600This commander's cavalry units gain 4% Attack and 4% Defense.
PelagiusPassive 1Founder of Asturias23200This commander's cavalry units gain 5% Attack and 5% Defense.
PelagiusPassive 1Founder of Asturias34800This commander's cavalry units gain 6% Attack and 6% Defense.
PelagiusPassive 1Founder of Asturias46400This commander's cavalry units gain 8% Attack and 8% Defense.
PelagiusPassive 1Founder of Asturias58000This commander's cavalry units gain 10% Attack and 10% Defense.
PelagiusPassive 2Retaking Lost Territory11600If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 1% Attack. - Your Watchtowers gain 1% Attack.
PelagiusPassive 2Retaking Lost Territory23200If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Attack.
PelagiusPassive 2Retaking Lost Territory34800If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 3% Attack. - Your Watchtowers gain 3% Attack.
PelagiusPassive 2Retaking Lost Territory46400If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 5% Attack. - Your Watchtowers gain 5% Attack.
PelagiusPassive 2Retaking Lost Territory58000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 7% Attack. - Your Watchtowers gain 7% Attack.
PelagiusPassive 3The Mutineer12000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 150) every second for the next 2 seconds. Cooldown: 5 seconds
PelagiusPassive 3The Mutineer24000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 200) every second for the next 2 seconds. Cooldown: 5 seconds
PelagiusPassive 3The Mutineer36000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 250) every second for the next 2 seconds. Cooldown: 5 seconds
PelagiusPassive 3The Mutineer48000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 350) every second for the next 2 seconds. Cooldown: 5 seconds
PelagiusPassive 3The Mutineer510000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 450) every second for the next 2 seconds. Cooldown: 5 seconds
PericlesActiveGlory of Greece11800For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 300). - Infantry units in their troop gain 5% March Speed.
PericlesActiveGlory of Greece23600For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 400). - Infantry units in their troop gain 8% March Speed.
PericlesActiveGlory of Greece35400For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 500). - Infantry units in their troop gain 11% March Speed.
PericlesActiveGlory of Greece47200For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 600). - Infantry units in their troop gain 15% March Speed.
PericlesActiveGlory of Greece59000For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 700). - Infantry units in their troop gain 20% March Speed.
PericlesPassive 1Battlefield Orator11600This commander's infantry units gain 3% Attack and 3% Defense.
PericlesPassive 1Battlefield Orator23200This commander's infantry units gain 4.5% Attack and 4.5% Defense.
PericlesPassive 1Battlefield Orator34800This commander's infantry units gain 6% Attack and 6% Defense.
PericlesPassive 1Battlefield Orator46400This commander's infantry units gain 8% Attack and 8% Defense.
PericlesPassive 1Battlefield Orator58000This commander's infantry units gain 10% Attack and 10% Defense.
PericlesPassive 2First Citizen11600If this commander is serving as one of your city's garrison commanders, your city's garrison deals 2% more damage.
PericlesPassive 2First Citizen23200If this commander is serving as one of your city's garrison commanders, your city's garrison deals 4% more damage.
PericlesPassive 2First Citizen34800If this commander is serving as one of your city's garrison commanders, your city's garrison deals 6% more damage.
PericlesPassive 2First Citizen46400If this commander is serving as one of your city's garrison commanders, your city's garrison deals 8% more damage.
PericlesPassive 2First Citizen58000If this commander is serving as one of your city's garrison commanders, your city's garrison deals 10% more damage.
PericlesPassive 3Call for Peace11600Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 10% for 3 seconds. Cooldown: 5 seconds.
PericlesPassive 3Call for Peace23200Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 15% for 3 seconds. Cooldown: 5 seconds.
PericlesPassive 3Call for Peace34800Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 20% for 3 seconds. Cooldown: 5 seconds.
PericlesPassive 3Call for Peace46400Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 25% for 3 seconds. Cooldown: 5 seconds.
PericlesPassive 3Call for Peace58000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 30% for 3 seconds. Cooldown: 5 seconds.
Queen Tamar of GeorgiaActiveOde to Freedom11800For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 150). - Gains 5% Defense.
Queen Tamar of GeorgiaActiveOde to Freedom23600For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 180). - Gains 7% Defense.
Queen Tamar of GeorgiaActiveOde to Freedom35400For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 210). - Gains 9% Defense.
Queen Tamar of GeorgiaActiveOde to Freedom47200For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 250). - Gains 12% Defense.
Queen Tamar of GeorgiaActiveOde to Freedom59000For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 300). - Gains 15% Defense.
Queen Tamar of GeorgiaPassive 1Age of Plenty11600This commander's troop gains 5% Gathering Speed when gathering Wood and 3% Gathering Speed when gathering Food or Stone.
Queen Tamar of GeorgiaPassive 1Age of Plenty23200This commander's troop gains 10% Gathering Speed when gathering Wood and 6% Gathering Speed when gathering Food or Stone.
Queen Tamar of GeorgiaPassive 1Age of Plenty34800This commander's troop gains 15% Gathering Speed when gathering Wood and 10% Gathering Speed when gathering Food or Stone.
Queen Tamar of GeorgiaPassive 1Age of Plenty46400This commander's troop gains 20% Gathering Speed when gathering Wood and 15% Gathering Speed when gathering Food or Stone.
Queen Tamar of GeorgiaPassive 1Age of Plenty58000This commander's troop gains 25% Gathering Speed when gathering Wood and 20% Gathering Speed when gathering Food or Stone.
Queen Tamar of GeorgiaPassive 2Tadzreuli Strike11600This commander's troop deals 2% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 10% for 3 seconds. Cooldown: 5 seconds.
Queen Tamar of GeorgiaPassive 2Tadzreuli Strike23200This commander's troop deals 4% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 15% for 3 seconds. Cooldown: 5 seconds.
Queen Tamar of GeorgiaPassive 2Tadzreuli Strike34800This commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 20% for 3 seconds. Cooldown: 5 seconds.
Queen Tamar of GeorgiaPassive 2Tadzreuli Strike46400This commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 25% for 3 seconds. Cooldown: 5 seconds.
Queen Tamar of GeorgiaPassive 2Tadzreuli Strike58000This commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 30% for 3 seconds. Cooldown: 5 seconds.
Queen Tamar of GeorgiaPassive 3One Heart, One Mind11600This commander's troop gains 2% Unit Capacity.
Queen Tamar of GeorgiaPassive 3One Heart, One Mind23200This commander's troop gains 4% Unit Capacity.
Queen Tamar of GeorgiaPassive 3One Heart, One Mind34800This commander's troop gains 6% Unit Capacity.
Queen Tamar of GeorgiaPassive 3One Heart, One Mind46400This commander's troop gains 8% Unit Capacity.
Queen Tamar of GeorgiaPassive 3One Heart, One Mind58000This commander's troop gains 10% Unit Capacity.
Scipio AfricanusActiveMilitary Life11800For the next 5 seconds, this commander's troop takes 10% less damage and deals 10% more counterattack damage.
Scipio AfricanusActiveMilitary Life23600For the next 5 seconds, this commander's troop takes 13% less damage and deals 13% more counterattack damage.
Scipio AfricanusActiveMilitary Life35400For the next 5 seconds, this commander's troop takes 16% less damage and deals 16% more counterattack damage.
Scipio AfricanusActiveMilitary Life47200For the next 5 seconds, this commander's troop takes 20% less damage and deals 20% more counterattack damage.
Scipio AfricanusActiveMilitary Life59000For the next 5 seconds, this commander's troop takes 25% less damage and deals 25% more counterattack damage.
Scipio AfricanusPassive 1Patient Warrior11600Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 30% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 150). Cooldown: 5 seconds.
Scipio AfricanusPassive 1Patient Warrior23200Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 40% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 200). Cooldown: 5 seconds.
Scipio AfricanusPassive 1Patient Warrior34800Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 60% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 250). Cooldown: 5 seconds.
Scipio AfricanusPassive 1Patient Warrior46400Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 80% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 350). Cooldown: 5 seconds.
Scipio AfricanusPassive 1Patient Warrior58000Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 100% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 450). Cooldown: 5 seconds.
Scipio AfricanusPassive 2Conqueror of Africa11600This commander's troop deals 1% more damage when attacking a city.
Scipio AfricanusPassive 2Conqueror of Africa23200This commander's troop deals 2% more damage when attacking a city.
Scipio AfricanusPassive 2Conqueror of Africa34800This commander's troop deals 3% more damage when attacking a city.
Scipio AfricanusPassive 2Conqueror of Africa46400This commander's troop deals 5% more damage when attacking a city.
Scipio AfricanusPassive 2Conqueror of Africa58000This commander's troop deals 7% more damage when attacking a city.
Scipio AfricanusPassive 3Genuine Aristocracy12000This commander's troop gains 2% Unit Capacity.
Scipio AfricanusPassive 3Genuine Aristocracy24000This commander's troop gains 4% Unit Capacity.
Scipio AfricanusPassive 3Genuine Aristocracy36000This commander's troop gains 6% Unit Capacity.
Scipio AfricanusPassive 3Genuine Aristocracy48000This commander's troop gains 8% Unit Capacity.
Scipio AfricanusPassive 3Genuine Aristocracy510000This commander's troop gains 10% Unit Capacity.
SpartacusActiveBreakout11000
SpartacusActiveBreakout22000
SpartacusActiveBreakout33000
SpartacusActiveBreakout44000
SpartacusActiveBreakout55000
SpartacusPassive 1Indomitable Spirit11000
SpartacusPassive 1Indomitable Spirit22000
SpartacusPassive 1Indomitable Spirit33000
SpartacusPassive 1Indomitable Spirit44000
SpartacusPassive 1Indomitable Spirit55000
SpartacusPassive 2Awakening11000
SpartacusPassive 2Awakening22000
SpartacusPassive 2Awakening33000
SpartacusPassive 2Awakening44000
SpartacusPassive 2Awakening55000
SpartacusPassive 3Genuine Aristocracy12000This commander's troop gains 2% Unit Capacity.
SpartacusPassive 3Genuine Aristocracy24000This commander's troop gains 4% Unit Capacity.
SpartacusPassive 3Genuine Aristocracy36000This commander's troop gains 6% Unit Capacity.
SpartacusPassive 3Genuine Aristocracy48000This commander's troop gains 8% Unit Capacity.
SpartacusPassive 3Genuine Aristocracy510000This commander's troop gains 10% Unit Capacity.
Sun TzuActiveArt of War11800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 150). After 1 second, troops hit by this skill take additional damage (Damage Factor 50). For every enemy troop hit by this skill, this commander's troop gains 10 Rage.
Sun TzuActiveArt of War23600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 210). After 1 second, troops hit by this skill take additional damage (Damage Factor 70). For every enemy troop hit by this skill, this commander's troop gains 20 Rage.
Sun TzuActiveArt of War35400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 270). After 1 second, troops hit by this skill take additional damage (Damage Factor 90). For every enemy troop hit by this skill, this commander's troop gains 30 Rage.
Sun TzuActiveArt of War47200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 360). After 1 second, troops hit by this skill take additional damage (Damage Factor 120). For every enemy troop hit by this skill, this commander's troop gains 40 Rage.
Sun TzuActiveArt of War59000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 450). After 1 second, troops hit by this skill take additional damage (Damage Factor 150). For every enemy troop hit by this skill, this commander's troop gains 50 Rage.
Sun TzuPassive 1Philosophy of War11600If this commander is serving as one of your city's garrison commanders, your city's garrison takes 1% less damage.
Sun TzuPassive 1Philosophy of War23200If this commander is serving as one of your city's garrison commanders, your city's garrison takes 2% less damage.
Sun TzuPassive 1Philosophy of War34800If this commander is serving as one of your city's garrison commanders, your city's garrison takes 3% less damage.
Sun TzuPassive 1Philosophy of War46400If this commander is serving as one of your city's garrison commanders, your city's garrison takes 5% less damage.
Sun TzuPassive 1Philosophy of War58000If this commander is serving as one of your city's garrison commanders, your city's garrison takes 7% less damage.
Sun TzuPassive 2Master Strategist11600This commander's troop takes 4% less damage. This commander's infantry units gain 4% Health.
Sun TzuPassive 2Master Strategist23200This commander's troop takes 5% less damage. This commander's infantry units gain 5% Health.
Sun TzuPassive 2Master Strategist34800This commander's troop takes 6% less damage. This commander's infantry units gain 6% Health.
Sun TzuPassive 2Master Strategist46400This commander's troop takes 8% less damage. This commander's infantry units gain 8% Health.
Sun TzuPassive 2Master Strategist58000This commander's troop takes 10% less damage. This commander's infantry units gain 10% Health.
Sun TzuPassive 3Ever-changing Tactics12000This commander's troop deals 5% more skill damage.
Sun TzuPassive 3Ever-changing Tactics24000This commander's troop deals 8% more skill damage.
Sun TzuPassive 3Ever-changing Tactics36000This commander's troop deals 11% more skill damage.
Sun TzuPassive 3Ever-changing Tactics48000This commander's troop deals 15% more skill damage.
Sun TzuPassive 3Ever-changing Tactics510000This commander's troop deals 20% more skill damage.
Wak Chanil AjawActiveWayeb'11800Deals additional damage to a target troop every second for 2 seconds (Damage Factor 100). For the next 2 seconds, up to 5 nearby enemy troops lose 2% Health.
Wak Chanil AjawActiveWayeb'23600Deals additional damage to a target troop every second for 2 seconds (Damage Factor 150). For the next 2 seconds, up to 5 nearby enemy troops lose 4% Health.
Wak Chanil AjawActiveWayeb'35400Deals additional damage to a target troop every second for 2 seconds (Damage Factor 200). For the next 2 seconds, up to 5 nearby enemy troops lose 6% Health.
Wak Chanil AjawActiveWayeb'47200Deals additional damage to a target troop every second for 2 seconds (Damage Factor 250). For the next 2 seconds, up to 5 nearby enemy troops lose 8% Health.
Wak Chanil AjawActiveWayeb'59000Deals additional damage to a target troop every second for 2 seconds (Damage Factor 350). For the next 2 seconds, up to 5 nearby enemy troops lose 10% Health.
Wak Chanil AjawPassive 1Dance of the Maize God11600This commander's troop gains 3% Wood Gathering Speed, 3% Stone Gathering Speed, and 5% Food Gathering Speed. While gathering from a resource point, their troop also gains 2% Defense and 2% Health.
Wak Chanil AjawPassive 1Dance of the Maize God23200This commander's troop gains 6% Wood Gathering Speed, 6% Stone Gathering Speed, and 10% Food Gathering Speed. While gathering from a resource point, their troop also gains 4% Defense and 4% Health.
Wak Chanil AjawPassive 1Dance of the Maize God34800This commander's troop gains 10% Wood Gathering Speed, 10% Stone Gathering Speed, and 15% Food Gathering Speed. While gathering from a resource point, their troop also gains 6% Defense and 6% Health.
Wak Chanil AjawPassive 1Dance of the Maize God46400This commander's troop gains 15% Wood Gathering Speed, 15% Stone Gathering Speed, and 20% Food Gathering Speed. While gathering from a resource point, their troop also gains 8% Defense and 8% Health.
Wak Chanil AjawPassive 1Dance of the Maize God58000This commander's troop gains 20% Wood Gathering Speed, 20% Stone Gathering Speed, and 30% Food Gathering Speed. While gathering from a resource point, their troop also gains 10% Defense and 10% Health.
Wak Chanil AjawPassive 2By Grace of the Stars11600Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 200). Cooldown: 10 seconds.
Wak Chanil AjawPassive 2By Grace of the Stars23200Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 250). Cooldown: 10 seconds.
Wak Chanil AjawPassive 2By Grace of the Stars34800Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 300). Cooldown: 10 seconds.
Wak Chanil AjawPassive 2By Grace of the Stars46400Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 350). Cooldown: 10 seconds.
Wak Chanil AjawPassive 2By Grace of the Stars58000Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 400). Cooldown: 10 seconds.
Wak Chanil AjawPassive 3Revival of Wak Kab'nal11600This commander's troop gains 2% Unit Capacity.
Wak Chanil AjawPassive 3Revival of Wak Kab'nal23200This commander's troop gains 4% Unit Capacity.
Wak Chanil AjawPassive 3Revival of Wak Kab'nal34800This commander's troop gains 6% Unit Capacity.
Wak Chanil AjawPassive 3Revival of Wak Kab'nal46400This commander's troop gains 8% Unit Capacity.
Wak Chanil AjawPassive 3Revival of Wak Kab'nal58000This commander's troop gains 10% Unit Capacity.
CalvinActiveBarbarian Charge11000Immediately deals massive damage (Damage Factor 100) to a single target.
CalvinActiveBarbarian Charge22000Immediately deals massive damage (Damage Factor 200) to a single target.
CalvinActiveBarbarian Charge33000Immediately deals massive damage (Damage Factor 300) to a single target.
CalvinActiveBarbarian Charge44000Immediately deals massive damage (Damage Factor 400) to a single target.
CalvinActiveBarbarian Charge55000Immediately deals massive damage (Damage Factor 500) to a single target.
CalvinPassive 1Survival of the Fittest11000Increases troop defense by 1%.
CalvinPassive 1Survival of the Fittest22000Increases troop defense by 2%.
CalvinPassive 1Survival of the Fittest33000Increases troop defense by 3%.
CalvinPassive 1Survival of the Fittest44000Increases troop defense by 4%.
CalvinPassive 1Survival of the Fittest55000Increases troop defense by 5%.
CalvinPassive 2Strength11000Increases troop health by 1%.
CalvinPassive 2Strength22000Increases troop health by 2%.
CalvinPassive 2Strength33000Increases troop health by 3%.
CalvinPassive 2Strength44000Increases troop health by 4%.
CalvinPassive 2Strength55000Increases troop health by 5%.
CalvinPassive 3Violent Blood11000Increases troop Attack by 1%.
CalvinPassive 3Violent Blood22000Increases troop Attack by 2%.
CalvinPassive 3Violent Blood33000Increases troop Attack by 3%.
CalvinPassive 3Violent Blood44000Increases troop Attack by 4%.
CalvinPassive 3Violent Blood55000Increases troop Attack by 5%.
ConstanceActiveStruggling Poison1900Deals direct damage to a target troop (Damage Factor 50). The target takes additional damage (Damage Factor 50) every second for the next 3 seconds.
ConstanceActiveStruggling Poison21800Deals direct damage to a target troop (Damage Factor 70). The target takes additional damage (Damage Factor 70) every second for the next 3 seconds.
ConstanceActiveStruggling Poison32700Deals direct damage to a target troop (Damage Factor 90). The target takes additional damage (Damage Factor 90) every second for the next 3 seconds.
ConstanceActiveStruggling Poison43600Deals direct damage to a target troop (Damage Factor 120). The target takes additional damage (Damage Factor 120) every second for the next 3 seconds.
ConstanceActiveStruggling Poison54500Deals direct damage to a target troop (Damage Factor 150). The target takes additional damage (Damage Factor 150) every second for the next 3 seconds.
ConstancePassive 1The Regent1600This commander's troop gains 3% Gathering Speed when gathering Wood and 2% Gathering Speed when gathering Food or Stone.
ConstancePassive 1The Regent21200This commander's troop gains 6% Gathering Speed when gathering Wood and 4% Gathering Speed when gathering Food or Stone.
ConstancePassive 1The Regent31800This commander's troop gains 10% Gathering Speed when gathering Wood and 7% Gathering Speed when gathering Food or Stone.
ConstancePassive 1The Regent42400This commander's troop gains 15% Gathering Speed when gathering Wood and 10% Gathering Speed when gathering Food or Stone.
ConstancePassive 1The Regent53000This commander's troop gains 20% Gathering Speed when gathering Wood and 15% Gathering Speed when gathering Food or Stone.
ConstancePassive 2Loving Mother1600This commander's troop gains 5% Load.
ConstancePassive 2Loving Mother21200This commander's troop gains 10% Load.
ConstancePassive 2Loving Mother31800This commander's troop gains 15% Load.
ConstancePassive 2Loving Mother42400This commander's troop gains 20% Load.
ConstancePassive 2Loving Mother53000This commander's troop gains 30% Load.
ConstancePassive 3Queen of Sicily1800After this commander's troop finishes gathering from a resource point, you will receive an extra 2% resources.
ConstancePassive 3Queen of Sicily21600After this commander's troop finishes gathering from a resource point, you will receive an extra 4% resources.
ConstancePassive 3Queen of Sicily32400After this commander's troop finishes gathering from a resource point, you will receive an extra 6% resources.
ConstancePassive 3Queen of Sicily43200After this commander's troop finishes gathering from a resource point, you will receive an extra 8% resources.
ConstancePassive 3Queen of Sicily54000After this commander's troop finishes gathering from a resource point, you will receive an extra 10% resources.
Gaius MariusActiveSavior of Italy1900This commander's troop recovers a portion of its slightly wounded units (Healing Factor 50). Deals direct damage to a target troop (Damage Factor 50) and reduces its March Speed by 10% for 2 seconds.
Gaius MariusActiveSavior of Italy21800This commander's troop recovers a portion of its slightly wounded units (Healing Factor 70). Deals direct damage to a target troop (Damage Factor 70) and reduces its March Speed by 15% for 2 seconds.
Gaius MariusActiveSavior of Italy32700This commander's troop recovers a portion of its slightly wounded units (Healing Factor 90). Deals direct damage to a target troop (Damage Factor 90) and reduces its March Speed by 20% for 2 seconds.
Gaius MariusActiveSavior of Italy43600This commander's troop recovers a portion of its slightly wounded units (Healing Factor 120). Deals direct damage to a target troop (Damage Factor 120) and reduces its March Speed by 25% for 2 seconds.
Gaius MariusActiveSavior of Italy54500This commander's troop recovers a portion of its slightly wounded units (Healing Factor 150). Deals direct damage to a target troop (Damage Factor 150) and reduces its March Speed by 30% for 2 seconds.
Gaius MariusPassive 1Founder of Empire1600This commander's troop gains 3% Gathering Speed when gathering Food and 2% Gathering Speed when gathering Wood or Stone.
Gaius MariusPassive 1Founder of Empire21200This commander's troop gains 6% Gathering Speed when gathering Food and 4% Gathering Speed when gathering Wood or Stone.
Gaius MariusPassive 1Founder of Empire31800This commander's troop gains 10% Gathering Speed when gathering Food and 7% Gathering Speed when gathering Wood or Stone.
Gaius MariusPassive 1Founder of Empire42400This commander's troop gains 15% Gathering Speed when gathering Food and 10% Gathering Speed when gathering Wood or Stone.
Gaius MariusPassive 1Founder of Empire53000This commander's troop gains 20% Gathering Speed when gathering Food and 15% Gathering Speed when gathering Wood or Stone.
Gaius MariusPassive 2Marius's Reform1600This commander's troop gains 5% Load.
Gaius MariusPassive 2Marius's Reform21200This commander's troop gains 10% Load.
Gaius MariusPassive 2Marius's Reform31800This commander's troop gains 15% Load.
Gaius MariusPassive 2Marius's Reform42400This commander's troop gains 20% Load.
Gaius MariusPassive 2Marius's Reform53000This commander's troop gains 30% Load.
Gaius MariusPassive 3Conqueror of Numidia1800This commander's siege units gain 2% March Speed. Whenever their troop takes damage, 1% of its severely wounded units will instead only be slightly wounded.
Gaius MariusPassive 3Conqueror of Numidia21600This commander's siege units gain 4% March Speed. Whenever their troop takes damage, 2% of its severely wounded units will instead only be slightly wounded.
Gaius MariusPassive 3Conqueror of Numidia32400This commander's siege units gain 7% March Speed. Whenever their troop takes damage, 3% of its severely wounded units will instead only be slightly wounded.
Gaius MariusPassive 3Conqueror of Numidia43200This commander's siege units gain 10% March Speed. Whenever their troop takes damage, 4% of its severely wounded units will instead only be slightly wounded.
Gaius MariusPassive 3Conqueror of Numidia54000This commander's siege units gain 15% March Speed. Whenever their troop takes damage, 5% of its severely wounded units will instead only be slightly wounded.
LancelotActiveQuarrel1900Deals direct damage to a target troop (Damage Factor 200).
LancelotActiveQuarrel21800Deals direct damage to a target troop (Damage Factor 300).
LancelotActiveQuarrel32700Deals direct damage to a target troop (Damage Factor 400).
LancelotActiveQuarrel43600Deals direct damage to a target troop (Damage Factor 500).
LancelotActiveQuarrel54500Deals direct damage to a target troop (Damage Factor 600).
LancelotPassive 1Knight of the Round Table1800This commander's cavalry units gain 1% March Speed and 1% Attack.
LancelotPassive 1Knight of the Round Table21600This commander's cavalry units gain 2% March Speed and 2% Attack.
LancelotPassive 1Knight of the Round Table32400This commander's cavalry units gain 3% March Speed and 3% Attack.
LancelotPassive 1Knight of the Round Table43200This commander's cavalry units gain 4% March Speed and 4% Attack.
LancelotPassive 1Knight of the Round Table54000This commander's cavalry units gain 5% March Speed and 5% Attack.
LancelotPassive 2Forbidden Love1800Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 10% for 1 second. Cooldown: 5 seconds.
LancelotPassive 2Forbidden Love21600Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 15% for 1 second. Cooldown: 5 seconds.
LancelotPassive 2Forbidden Love32400Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 20% for 1 second. Cooldown: 5 seconds.
LancelotPassive 2Forbidden Love43200Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 30% for 1 second. Cooldown: 5 seconds.
LancelotPassive 2Forbidden Love54000Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 40% for 1 second. Cooldown: 5 seconds.
LancelotPassive 3Battle of Sorrow11000If this commander's troop has less than 50% units remaining, it deals 2% more damage and gains 2% March Speed.
LancelotPassive 3Battle of Sorrow22000If this commander's troop has less than 50% units remaining, it deals 4% more damage and gains 4% March Speed.
LancelotPassive 3Battle of Sorrow33000If this commander's troop has less than 50% units remaining, it deals 7% more damage and gains 7% March Speed.
LancelotPassive 3Battle of Sorrow44000If this commander's troop has less than 50% units remaining, it deals 10% more damage and gains 10% March Speed.
LancelotPassive 3Battle of Sorrow55000If this commander's troop has less than 50% units remaining, it deals 15% more damage and gains 15% March Speed.
Tomoe GozenActiveBlood Sakura1900This commander's troop gains 10% Attack for 3 seconds.
Tomoe GozenActiveBlood Sakura21800This commander's troop gains 15% Attack for 3 seconds.
Tomoe GozenActiveBlood Sakura32700This commander's troop gains 20% Attack for 3 seconds.
Tomoe GozenActiveBlood Sakura43600This commander's troop gains 25% Attack for 3 seconds.
Tomoe GozenActiveBlood Sakura54500This commander's troop gains 30% Attack for 3 seconds.
Tomoe GozenPassive 1Divine Bow1800This commander's archer units gain 1% Attack and 1% March Speed.
Tomoe GozenPassive 1Divine Bow21600This commander's archer units gain 2% Attack and 2% March Speed.
Tomoe GozenPassive 1Divine Bow32400This commander's archer units gain 3% Attack and 3% March Speed.
Tomoe GozenPassive 1Divine Bow43200This commander's archer units gain 4% Attack and 4% March Speed.
Tomoe GozenPassive 1Divine Bow54000This commander's archer units gain 5% Attack and 5% March Speed.
Tomoe GozenPassive 2Beauty in Chaos1800Whenever this commander's troop launches a basic attack, it gains an extra 3 Rage. If this commander is serving as a secondary commander, their troop deals 2% more skill damage.
Tomoe GozenPassive 2Beauty in Chaos21600Whenever this commander's troop launches a basic attack, it gains an extra 6 Rage. If this commander is serving as a secondary commander, their troop deals 4% more skill damage.
Tomoe GozenPassive 2Beauty in Chaos32400Whenever this commander's troop launches a basic attack, it gains an extra 10 Rage. If this commander is serving as a secondary commander, their troop deals 7% more skill damage.
Tomoe GozenPassive 2Beauty in Chaos43200Whenever this commander's troop launches a basic attack, it gains an extra 15 Rage. If this commander is serving as a secondary commander, their troop deals 10% more skill damage.
Tomoe GozenPassive 2Beauty in Chaos54000Whenever this commander's troop launches a basic attack, it gains an extra 20 Rage. If this commander is serving as a secondary commander, their troop deals 15% more skill damage.
Tomoe GozenPassive 3Eternal Love11000Whenever this commander's troop uses an active skill, its current target deals 2% less damage for the next 2 seconds.
Tomoe GozenPassive 3Eternal Love22000Whenever this commander's troop uses an active skill, its current target deals 4% less damage for the next 2 seconds.
Tomoe GozenPassive 3Eternal Love33000Whenever this commander's troop uses an active skill, its current target deals 7% less damage for the next 2 seconds.
Tomoe GozenPassive 3Eternal Love44000Whenever this commander's troop uses an active skill, its current target deals 10% less damage for the next 2 seconds.
Tomoe GozenPassive 3Eternal Love55000Whenever this commander's troop uses an active skill, its current target deals 15% less damage for the next 2 seconds.
ŠárkaActiveEnchantment1900Deals direct damage to a target troop (Damage Factor 75) and reduces its March Speed by 10% for 3 seconds.
ŠárkaActiveEnchantment21800Deals direct damage to a target troop (Damage Factor 100) and reduces its March Speed by 15% for 3 seconds.
ŠárkaActiveEnchantment32700Deals direct damage to a target troop (Damage Factor 125) and reduces its March Speed by 20% for 3 seconds.
ŠárkaActiveEnchantment43600Deals direct damage to a target troop (Damage Factor 150) and reduces its March Speed by 25% for 3 seconds.
ŠárkaActiveEnchantment54500Deals direct damage to a target troop (Damage Factor 200) and reduces its March Speed by 30% for 3 seconds.
ŠárkaPassive 1The Maidens' War1800This commander's troop gains 3% Gathering Speed.
ŠárkaPassive 1The Maidens' War21600This commander's troop gains 6% Gathering Speed.
ŠárkaPassive 1The Maidens' War32400This commander's troop gains 10% Gathering Speed.
ŠárkaPassive 1The Maidens' War43200This commander's troop gains 14% Gathering Speed.
ŠárkaPassive 1The Maidens' War54000This commander's troop gains 18% Gathering Speed.
ŠárkaPassive 2Lost Treasure1800This commander's troop gains 5% Load.
ŠárkaPassive 2Lost Treasure21600This commander's troop gains 10% Load.
ŠárkaPassive 2Lost Treasure32400This commander's troop gains 15% Load.
ŠárkaPassive 2Lost Treasure43200This commander's troop gains 20% Load.
ŠárkaPassive 2Lost Treasure54000This commander's troop gains 30% Load.
ŠárkaPassive 3Short-lived Heroine11000This commander's troop gains 2% Unit Capacity but loses 2% Attack.
ŠárkaPassive 3Short-lived Heroine22000This commander's troop gains 4% Unit Capacity but loses 4% Attack.
ŠárkaPassive 3Short-lived Heroine33000This commander's troop gains 6% Unit Capacity but loses 6% Attack.
ŠárkaPassive 3Short-lived Heroine44000This commander's troop gains 8% Unit Capacity but loses 8% Attack.
ŠárkaPassive 3Short-lived Heroine55000This commander's troop gains 10% Unit Capacity but loses 10% Attack.
CenturionActiveBloody Battle1500Deals direct damage to a target troop (Damage Factor 50).
CenturionActiveBloody Battle21000Deals direct damage to a target troop (Damage Factor 60).
CenturionActiveBloody Battle31500Deals direct damage to a target troop (Damage Factor 70).
CenturionActiveBloody Battle42000Deals direct damage to a target troop (Damage Factor 80).
CenturionActiveBloody Battle52500Deals direct damage to a target troop (Damage Factor 100).
CenturionPassive 1Excitement1600This commander's troop gains 1% Defense.
CenturionPassive 1Excitement21200This commander's troop gains 1.5% Defense.
CenturionPassive 1Excitement31800This commander's troop gains 2% Defense.
CenturionPassive 1Excitement42400This commander's troop gains 2.5% Defense.
CenturionPassive 1Excitement53000This commander's troop gains 3% Defense.
CenturionPassive 2Army Management1600This commander's troop gains 2% Gathering Speed and 2% Load.
CenturionPassive 2Army Management21200This commander's troop gains 4% Gathering Speed and 4% Load.
CenturionPassive 2Army Management31800This commander's troop gains 6% Gathering Speed and 6% Load.
CenturionPassive 2Army Management42400This commander's troop gains 8% Gathering Speed and 8% Load.
CenturionPassive 2Army Management53000This commander's troop gains 10% Gathering Speed and 10% Load.
CenturionPassive 3Courageous Fighter1750This commander's troop gains 1% Unit Capacity.
CenturionPassive 3Courageous Fighter21500This commander's troop gains 2% Unit Capacity.
CenturionPassive 3Courageous Fighter32250This commander's troop gains 3% Unit Capacity.
CenturionPassive 3Courageous Fighter43000This commander's troop gains 4% Unit Capacity.
CenturionPassive 3Courageous Fighter53750This commander's troop gains 5% Unit Capacity.
City KeeperActiveHard Shield1500This commander's troop gains 3% Defense for 5 seconds.
City KeeperActiveHard Shield21000This commander's troop gains 6% Defense for 5 seconds.
City KeeperActiveHard Shield31500This commander's troop gains 9% Defense for 5 seconds.
City KeeperActiveHard Shield42000This commander's troop gains 12% Defense for 5 seconds.
City KeeperActiveHard Shield52500This commander's troop gains 15% Defense for 5 seconds.
City KeeperPassive 1Vitality1600This commander's infantry units gain 1% Health.
City KeeperPassive 1Vitality21200This commander's infantry units gain 2% Health.
City KeeperPassive 1Vitality31800This commander's infantry units gain 3% Health.
City KeeperPassive 1Vitality42400This commander's infantry units gain 4% Health.
City KeeperPassive 1Vitality53000This commander's infantry units gain 5% Health.
City KeeperPassive 2Sharp Blade1600This commander's infantry units gain 1% Attack.
City KeeperPassive 2Sharp Blade21200This commander's infantry units gain 2% Attack.
City KeeperPassive 2Sharp Blade31800This commander's infantry units gain 3% Attack.
City KeeperPassive 2Sharp Blade42400This commander's infantry units gain 4% Attack.
City KeeperPassive 2Sharp Blade53000This commander's infantry units gain 5% Attack.
City KeeperPassive 3Resilient1800This commander's infantry units gain 1% Defense.
City KeeperPassive 3Resilient21600This commander's infantry units gain 2% Defense.
City KeeperPassive 3Resilient32400This commander's infantry units gain 3% Defense.
City KeeperPassive 3Resilient43200This commander's infantry units gain 4% Defense.
City KeeperPassive 3Resilient54000This commander's infantry units gain 5% Defense.
Dragon LancerActiveDeterrent1500Deals direct damage to a target troop (Damage Factor 30). The target takes additional damage (Damage Factor 30) every second for the next 2 seconds.
Dragon LancerActiveDeterrent21000Deals direct damage to a target troop (Damage Factor 40). The target takes additional damage (Damage Factor 40) every second for the next 2 seconds.
Dragon LancerActiveDeterrent31500Deals direct damage to a target troop (Damage Factor 50). The target takes additional damage (Damage Factor 50) every second for the next 2 seconds.
Dragon LancerActiveDeterrent42000Deals direct damage to a target troop (Damage Factor 60). The target takes additional damage (Damage Factor 60) every second for the next 2 seconds.
Dragon LancerActiveDeterrent52500Deals direct damage to a target troop (Damage Factor 75). The target takes additional damage (Damage Factor 75) every second for the next 2 seconds.
Dragon LancerPassive 1Fine Horse1600This commander's cavalry units gain 2% March Speed.
Dragon LancerPassive 1Fine Horse21200This commander's cavalry units gain 4% March Speed.
Dragon LancerPassive 1Fine Horse31800This commander's cavalry units gain 6% March Speed.
Dragon LancerPassive 1Fine Horse42400This commander's cavalry units gain 8% March Speed.
Dragon LancerPassive 1Fine Horse53000This commander's cavalry units gain 10% March Speed.
Dragon LancerPassive 2Lance of Freedom1600This commander's cavalry units gain 1% Attack.
Dragon LancerPassive 2Lance of Freedom21200This commander's cavalry units gain 2% Attack.
Dragon LancerPassive 2Lance of Freedom31800This commander's cavalry units gain 3% Attack.
Dragon LancerPassive 2Lance of Freedom42400This commander's cavalry units gain 4% Attack.
Dragon LancerPassive 2Lance of Freedom53000This commander's cavalry units gain 5% Attack.
Dragon LancerPassive 3Metal Armor1600This commander's cavalry units gain 1% Defense.
Dragon LancerPassive 3Metal Armor21200This commander's cavalry units gain 2% Defense.
Dragon LancerPassive 3Metal Armor31800This commander's cavalry units gain 3% Defense.
Dragon LancerPassive 3Metal Armor42400This commander's cavalry units gain 4% Defense.
Dragon LancerPassive 3Metal Armor53000This commander's cavalry units gain 5% Defense.
MarkswomanActiveRaid1500Deals direct damage to a target troop (Damage Factor 50).
MarkswomanActiveRaid21000Deals direct damage to a target troop (Damage Factor 60).
MarkswomanActiveRaid31500Deals direct damage to a target troop (Damage Factor 70).
MarkswomanActiveRaid42000Deals direct damage to a target troop (Damage Factor 80).
MarkswomanActiveRaid52500Deals direct damage to a target troop (Damage Factor 100).
MarkswomanPassive 1Poison Arrow1600This commander's troop deals 2% more damage to barbarians.
MarkswomanPassive 1Poison Arrow21200This commander's troop deals 4% more damage to barbarians.
MarkswomanPassive 1Poison Arrow31800This commander's troop deals 6% more damage to barbarians.
MarkswomanPassive 1Poison Arrow42400This commander's troop deals 8% more damage to barbarians.
MarkswomanPassive 1Poison Arrow53000This commander's troop deals 10% more damage to barbarians.
MarkswomanPassive 2Accuracy1600This commander's archer units gain 1% Attack.
MarkswomanPassive 2Accuracy21200This commander's archer units gain 2% Attack.
MarkswomanPassive 2Accuracy31800This commander's archer units gain 3% Attack.
MarkswomanPassive 2Accuracy42400This commander's archer units gain 4% Attack.
MarkswomanPassive 2Accuracy53000This commander's archer units gain 5% Attack.
MarkswomanPassive 3Agility1800This commander's archer units gain 1% Defense.
MarkswomanPassive 3Agility21600This commander's archer units gain 2% Defense.
MarkswomanPassive 3Agility32400This commander's archer units gain 3% Defense.
MarkswomanPassive 3Agility43200This commander's archer units gain 4% Defense.
MarkswomanPassive 3Agility54000This commander's archer units gain 5% Defense.
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