Rise of Kingdoms Commander Skills
Every commander skill written out at every level, with the exact numbers filled in
This table holds 2940 commander skills, spanning 4 slot values (Active ×735, Passive 1 ×735, Passive 2 ×735, Passive 3 ×735). Complete and current to the latest patch.
Ranges across this table: Lv. 1–5 (median 3) · Power 0–20000 (median 8000).
| Commander | Slot | Skill | Lv. | Power | Effect |
|---|---|---|---|---|---|
| Achilles | Active | Pelian Spear | 1 | 4000 | Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 500, every additional target reduces the damage to each target by 15%). The targets lose 10% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 1%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Active | Pelian Spear | 2 | 8000 | Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 600, every additional target reduces the damage to each target by 15%). The targets lose 12% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 2%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Active | Pelian Spear | 3 | 12000 | Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 700, every additional target reduces the damage to each target by 15%). The targets lose 14% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 3%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Active | Pelian Spear | 4 | 16000 | Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 800, every additional target reduces the damage to each target by 15%). The targets lose 16% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 4%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Active | Pelian Spear | 5 | 20000 | Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 1000, every additional target reduces the damage to each target by 15%). The targets lose 20% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 5%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Passive 1 | Wings of Arke | 1 | 3400 | This commander's cavalry units gain 20% Attack and 4% March Speed. While outside of alliance territory, they also gain 2% Health. |
| Achilles | Passive 1 | Wings of Arke | 2 | 6800 | This commander's cavalry units gain 25% Attack and 8% March Speed. While outside of alliance territory, they also gain 4% Health. |
| Achilles | Passive 1 | Wings of Arke | 3 | 10200 | This commander's cavalry units gain 30% Attack and 12% March Speed. While outside of alliance territory, they also gain 6% Health. |
| Achilles | Passive 1 | Wings of Arke | 4 | 13600 | This commander's cavalry units gain 35% Attack and 16% March Speed. While outside of alliance territory, they also gain 8% Health. |
| Achilles | Passive 1 | Wings of Arke | 5 | 17000 | This commander's cavalry units gain 40% Attack and 20% March Speed. While outside of alliance territory, they also gain 10% Health. |
| Achilles | Passive 2 | Hephaestian Armor | 1 | 3400 | If this commander's troop is on the map: - It takes 1% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 5%. Whenever this effect reduces a total of 5000 Damage Factor of damage, this commander casts the Pelian Spear skill. |
| Achilles | Passive 2 | Hephaestian Armor | 2 | 6800 | If this commander's troop is on the map: - It takes 2% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 6%. Whenever this effect reduces a total of 4500 Damage Factor of damage, this commander casts the Pelian Spear skill. |
| Achilles | Passive 2 | Hephaestian Armor | 3 | 10200 | If this commander's troop is on the map: - It takes 3% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 7%. Whenever this effect reduces a total of 4000 Damage Factor of damage, this commander casts the Pelian Spear skill. |
| Achilles | Passive 2 | Hephaestian Armor | 4 | 13600 | If this commander's troop is on the map: - It takes 4% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 8%. Whenever this effect reduces a total of 3500 Damage Factor of damage, this commander casts the Pelian Spear skill. |
| Achilles | Passive 2 | Hephaestian Armor | 5 | 17000 | If this commander's troop is on the map: - It takes 5% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 10%. Whenever this effect reduces a total of 3000 Damage Factor of damage, this commander casts the Pelian Spear skill. |
| Achilles | Passive 3 | Sing the Wrath of Achilles | 1 | 3400 | If this commander's troop is a field troop: - It deals 2% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 5% bonus to Rage gain speed and its cavalry units gain a 5% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Passive 3 | Sing the Wrath of Achilles | 2 | 6800 | If this commander's troop is a field troop: - It deals 4% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 6% bonus to Rage gain speed and its cavalry units gain a 6% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Passive 3 | Sing the Wrath of Achilles | 3 | 10200 | If this commander's troop is a field troop: - It deals 6% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 7% bonus to Rage gain speed and its cavalry units gain a 7% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Passive 3 | Sing the Wrath of Achilles | 4 | 13600 | If this commander's troop is a field troop: - It deals 8% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 8% bonus to Rage gain speed and its cavalry units gain a 8% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Achilles | Passive 3 | Sing the Wrath of Achilles | 5 | 17000 | If this commander's troop is a field troop: - It deals 10% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 10% bonus to Rage gain speed and its cavalry units gain a 10% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat. |
| Afonso de Albuquerque | Active | Thalassocracy | 1 | 4000 | If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 550, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 5% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1000, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 5% less damage. |
| Afonso de Albuquerque | Active | Thalassocracy | 2 | 8000 | If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 600, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 6% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1100, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 6% less damage. |
| Afonso de Albuquerque | Active | Thalassocracy | 3 | 12000 | If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 650, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 7% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1200, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 7% less damage. |
| Afonso de Albuquerque | Active | Thalassocracy | 4 | 16000 | If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 700, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 8% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1300, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 8% less damage. |
| Afonso de Albuquerque | Active | Thalassocracy | 5 | 20000 | If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 800, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 10% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1500, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 10% less damage. |
| Afonso de Albuquerque | Passive 1 | Duke of Goa | 1 | 3400 | This commander's siege units gain: - 10% March Speed. - 10% Health. - 5% Attack. |
| Afonso de Albuquerque | Passive 1 | Duke of Goa | 2 | 6800 | This commander's siege units gain: - 12% March Speed. - 13% Health. - 6% Attack. |
| Afonso de Albuquerque | Passive 1 | Duke of Goa | 3 | 10200 | This commander's siege units gain: - 14% March Speed. - 16% Health. - 7% Attack. |
| Afonso de Albuquerque | Passive 1 | Duke of Goa | 4 | 13600 | This commander's siege units gain: - 16% March Speed. - 20% Health. - 8% Attack. |
| Afonso de Albuquerque | Passive 1 | Duke of Goa | 5 | 17000 | This commander's siege units gain: - 20% March Speed. - 25% Health. - 10% Attack. |
| Afonso de Albuquerque | Passive 2 | Hormuz Six | 1 | 3400 | Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 1% less damage for the next 10 seconds. This effect can stack up to 4 times. |
| Afonso de Albuquerque | Passive 2 | Hormuz Six | 2 | 6800 | Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 2% less damage for the next 10 seconds. This effect can stack up to 4 times. |
| Afonso de Albuquerque | Passive 2 | Hormuz Six | 3 | 10200 | Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 3% less damage for the next 10 seconds. This effect can stack up to 4 times. |
| Afonso de Albuquerque | Passive 2 | Hormuz Six | 4 | 13600 | Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 4% less damage for the next 10 seconds. This effect can stack up to 4 times. |
| Afonso de Albuquerque | Passive 2 | Hormuz Six | 5 | 17000 | Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 5% less damage for the next 10 seconds. This effect can stack up to 4 times. |
| Afonso de Albuquerque | Passive 3 | Mare Clausum | 1 | 3400 | Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 100) and reduces the target's March Speed by 5% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and increases the target's damage received by 1% for 2 seconds. Cooldown: 5 seconds. |
| Afonso de Albuquerque | Passive 3 | Mare Clausum | 2 | 6800 | Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 150) and reduces the target's March Speed by 6% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 250) and increases the target's damage received by 2% for 2 seconds. Cooldown: 5 seconds. |
| Afonso de Albuquerque | Passive 3 | Mare Clausum | 3 | 10200 | Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and reduces the target's March Speed by 7% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 300) and increases the target's damage received by 3% for 2 seconds. Cooldown: 5 seconds. |
| Afonso de Albuquerque | Passive 3 | Mare Clausum | 4 | 13600 | Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 250) and reduces the target's March Speed by 8% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 400) and increases the target's damage received by 4% for 2 seconds. Cooldown: 5 seconds. |
| Afonso de Albuquerque | Passive 3 | Mare Clausum | 5 | 17000 | Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 300) and reduces the target's March Speed by 10% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 500) and increases the target's damage received by 5% for 2 seconds. Cooldown: 5 seconds. |
| Alexander Nevsky | Active | Hero of Peipus | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1500) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 5%; up to 3 troops). |
| Alexander Nevsky | Active | Hero of Peipus | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1700) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 7%; up to 3 troops). |
| Alexander Nevsky | Active | Hero of Peipus | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1900) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 9%; up to 3 troops). |
| Alexander Nevsky | Active | Hero of Peipus | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 12%; up to 3 troops). |
| Alexander Nevsky | Active | Hero of Peipus | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2300) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 15%; up to 3 troops). |
| Alexander Nevsky | Passive 1 | Expeditionary | 1 | 3400 | This commander's cavalry units gain 4% Attack and 4% March Speed. While outside of alliance territory, their cavalry units also gain 10% Health. |
| Alexander Nevsky | Passive 1 | Expeditionary | 2 | 6800 | This commander's cavalry units gain 12% Attack and 8% March Speed. While outside of alliance territory, their cavalry units also gain 12% Health. |
| Alexander Nevsky | Passive 1 | Expeditionary | 3 | 10200 | This commander's cavalry units gain 14% Attack and 12% March Speed. While outside of alliance territory, their cavalry units also gain 14% Health. |
| Alexander Nevsky | Passive 1 | Expeditionary | 4 | 13600 | This commander's cavalry units gain 16% Attack and 16% March Speed. While outside of alliance territory, their cavalry units also gain 16% Health. |
| Alexander Nevsky | Passive 1 | Expeditionary | 5 | 17000 | This commander's cavalry units gain 20% Attack and 20% March Speed. While outside of alliance territory, their cavalry units also gain 20% Health. |
| Alexander Nevsky | Passive 2 | Guard of the Republic | 1 | 3400 | This commander's cavalry units gain 10% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 2% more damage and takes 1% less damage. |
| Alexander Nevsky | Passive 2 | Guard of the Republic | 2 | 6800 | This commander's cavalry units gain 12% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 4% more damage and takes 2% less damage. |
| Alexander Nevsky | Passive 2 | Guard of the Republic | 3 | 10200 | This commander's cavalry units gain 14% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 6% more damage and takes 3% less damage. |
| Alexander Nevsky | Passive 2 | Guard of the Republic | 4 | 13600 | This commander's cavalry units gain 16% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 8% more damage and takes 4% less damage. |
| Alexander Nevsky | Passive 2 | Guard of the Republic | 5 | 17000 | This commander's cavalry units gain 20% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 10% more damage and takes 5% less damage. |
| Alexander Nevsky | Passive 3 | Knight of Iron | 1 | 3400 | If this commander's troop contains only cavalry units: - Their troop deals 5% more skill damage. - Whenever their troop uses an active skill, it gains an extra 15% bonus to skill damage for 4 seconds. Cooldown: 5 seconds. |
| Alexander Nevsky | Passive 3 | Knight of Iron | 2 | 6800 | If this commander's troop contains only cavalry units: - Their troop deals 10% more skill damage. - Whenever their troop uses an active skill, it gains an extra 20% bonus to skill damage for 4 seconds. Cooldown: 5 seconds. |
| Alexander Nevsky | Passive 3 | Knight of Iron | 3 | 10200 | If this commander's troop contains only cavalry units: - Their troop deals 15% more skill damage. - Whenever their troop uses an active skill, it gains an extra 25% bonus to skill damage for 4 seconds. Cooldown: 5 seconds. |
| Alexander Nevsky | Passive 3 | Knight of Iron | 4 | 13600 | If this commander's troop contains only cavalry units: - Their troop deals 20% more skill damage. - Whenever their troop uses an active skill, it gains an extra 30% bonus to skill damage for 4 seconds. Cooldown: 5 seconds. |
| Alexander Nevsky | Passive 3 | Knight of Iron | 5 | 17000 | If this commander's troop contains only cavalry units: - Their troop deals 25% more skill damage. - Whenever their troop uses an active skill, it gains an extra 35% bonus to skill damage for 4 seconds. Cooldown: 5 seconds. |
| Alexander the Great | Active | Shield of the King | 1 | 3400 | This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 600). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 200). |
| Alexander the Great | Active | Shield of the King | 2 | 6800 | This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 700). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 300). |
| Alexander the Great | Active | Shield of the King | 3 | 10200 | This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 800). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 400). |
| Alexander the Great | Active | Shield of the King | 4 | 13600 | This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 1000). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 500). |
| Alexander the Great | Active | Shield of the King | 5 | 17000 | This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 1200). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 600). |
| Alexander the Great | Passive 1 | Lead the Charge | 1 | 3200 | If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 800) to the target and reduce the target's healing received by 10% for 5 seconds. Cooldown: 3 seconds. |
| Alexander the Great | Passive 1 | Lead the Charge | 2 | 6400 | If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1000) to the target and reduce the target's healing received by 15% for 5 seconds. Cooldown: 3 seconds. |
| Alexander the Great | Passive 1 | Lead the Charge | 3 | 9600 | If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1200) to the target and reduce the target's healing received by 20% for 5 seconds. Cooldown: 3 seconds. |
| Alexander the Great | Passive 1 | Lead the Charge | 4 | 12800 | If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1400) to the target and reduce the target's healing received by 25% for 5 seconds. Cooldown: 3 seconds. |
| Alexander the Great | Passive 1 | Lead the Charge | 5 | 16000 | If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1700) to the target and reduce the target's healing received by 30% for 5 seconds. Cooldown: 3 seconds. |
| Alexander the Great | Passive 2 | Frontline Commander | 1 | 3200 | This commander's infantry units gain 10% March Speed and 10% Attack while on the map. |
| Alexander the Great | Passive 2 | Frontline Commander | 2 | 6400 | This commander's infantry units gain 15% March Speed and 15% Attack while on the map. |
| Alexander the Great | Passive 2 | Frontline Commander | 3 | 9600 | This commander's infantry units gain 20% March Speed and 20% Attack while on the map. |
| Alexander the Great | Passive 2 | Frontline Commander | 4 | 12800 | This commander's infantry units gain 25% March Speed and 25% Attack while on the map. |
| Alexander the Great | Passive 2 | Frontline Commander | 5 | 16000 | This commander's infantry units gain 30% March Speed and 30% Attack while on the map. |
| Alexander the Great | Passive 3 | Battle of Chaeronea | 1 | 3200 | If this commander's troop does not have a shield, it gains 20% Attack. If it does have a shield, it gains 10% Defense. |
| Alexander the Great | Passive 3 | Battle of Chaeronea | 2 | 6400 | If this commander's troop does not have a shield, it gains 25% Attack. If it does have a shield, it gains 15% Defense. |
| Alexander the Great | Passive 3 | Battle of Chaeronea | 3 | 9600 | If this commander's troop does not have a shield, it gains 30% Attack. If it does have a shield, it gains 20% Defense. |
| Alexander the Great | Passive 3 | Battle of Chaeronea | 4 | 12800 | If this commander's troop does not have a shield, it gains 35% Attack. If it does have a shield, it gains 25% Defense. |
| Alexander the Great | Passive 3 | Battle of Chaeronea | 5 | 16000 | If this commander's troop does not have a shield, it gains 40% Attack. If it does have a shield, it gains 30% Defense. |
| Alp Arslan | Active | Heroic Lion | 1 | 4000 | Deals direct damage to the target troop (Damage Factor 1000). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 50). This effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Alp Arslan | Active | Heroic Lion | 2 | 8000 | Deals direct damage to the target troop (Damage Factor 1200). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 60). This effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Alp Arslan | Active | Heroic Lion | 3 | 12000 | Deals direct damage to the target troop (Damage Factor 1400). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 70). This effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Alp Arslan | Active | Heroic Lion | 4 | 16000 | Deals direct damage to the target troop (Damage Factor 1600). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 80). This effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Alp Arslan | Active | Heroic Lion | 5 | 20000 | Deals direct damage to the target troop (Damage Factor 2000). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 100). This effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Alp Arslan | Passive 1 | Oghuz Archery | 1 | 3400 | If this commander is in a field troop: - Their archer units gain 5% Health and 5% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 2% bonus to healing received and 5% March Speed. |
| Alp Arslan | Passive 1 | Oghuz Archery | 2 | 6800 | If this commander is in a field troop: - Their archer units gain 10% Health and 7% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 4% bonus to healing received and 10% March Speed. |
| Alp Arslan | Passive 1 | Oghuz Archery | 3 | 10200 | If this commander is in a field troop: - Their archer units gain 15% Health and 9% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 6% bonus to healing received and 15% March Speed. |
| Alp Arslan | Passive 1 | Oghuz Archery | 4 | 13600 | If this commander is in a field troop: - Their archer units gain 20% Health and 12% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 8% bonus to healing received and 20% March Speed. |
| Alp Arslan | Passive 1 | Oghuz Archery | 5 | 17000 | If this commander is in a field troop: - Their archer units gain 25% Health and 15% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 10% bonus to healing received and 25% March Speed. |
| Alp Arslan | Passive 2 | Two-Headed Eagle | 1 | 3400 | For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 10% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 5% of its Damage Factor. Cooldown: 3 seconds. |
| Alp Arslan | Passive 2 | Two-Headed Eagle | 2 | 6800 | For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 20% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 8% of its Damage Factor. Cooldown: 3 seconds. |
| Alp Arslan | Passive 2 | Two-Headed Eagle | 3 | 10200 | For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 30% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 11% of its Damage Factor. Cooldown: 3 seconds. |
| Alp Arslan | Passive 2 | Two-Headed Eagle | 4 | 13600 | For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 40% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 15% of its Damage Factor. Cooldown: 3 seconds. |
| Alp Arslan | Passive 2 | Two-Headed Eagle | 5 | 17000 | For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 50% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 20% of its Damage Factor. Cooldown: 3 seconds. |
| Alp Arslan | Passive 3 | Parthian Shot | 1 | 3400 | If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 20, for a maximum Damage Factor of 200). - When this commander's troop deals skill damage, it has a 50% chance to take 5% less damage for 3 seconds. |
| Alp Arslan | Passive 3 | Parthian Shot | 2 | 6800 | If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 40, for a maximum Damage Factor of 400). - When this commander's troop deals skill damage, it has a 50% chance to take 6% less damage for 3 seconds. |
| Alp Arslan | Passive 3 | Parthian Shot | 3 | 10200 | If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 60, for a maximum Damage Factor of 600). - When this commander's troop deals skill damage, it has a 50% chance to take 7% less damage for 3 seconds. |
| Alp Arslan | Passive 3 | Parthian Shot | 4 | 13600 | If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 80, for a maximum Damage Factor of 800). - When this commander's troop deals skill damage, it has a 50% chance to take 8% less damage for 3 seconds. |
| Alp Arslan | Passive 3 | Parthian Shot | 5 | 17000 | If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 100, for a maximum Damage Factor of 1000). - When this commander's troop deals skill damage, it has a 50% chance to take 10% less damage for 3 seconds. |
| Amanitore | Active | Glorious Arrows | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 900). For the next 3 seconds, this commander's troop deals 10% more damage. |
| Amanitore | Active | Glorious Arrows | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 12% more damage. |
| Amanitore | Active | Glorious Arrows | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1100). For the next 3 seconds, this commander's troop deals 14% more damage. |
| Amanitore | Active | Glorious Arrows | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, this commander's troop deals 17% more damage. |
| Amanitore | Active | Glorious Arrows | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1300). For the next 3 seconds, this commander's troop deals 20% more damage. |
| Amanitore | Passive 1 | Line Breaker | 1 | 3400 | This commander's archer units gain 20% Attack and deal 1% more damage to infantry units, but they also take 5% more damage from cavalry units. |
| Amanitore | Passive 1 | Line Breaker | 2 | 6800 | This commander's archer units gain 25% Attack and deal 2% more damage to infantry units, but they also take 5% more damage from cavalry units. |
| Amanitore | Passive 1 | Line Breaker | 3 | 10200 | This commander's archer units gain 30% Attack and deal 3% more damage to infantry units, but they also take 5% more damage from cavalry units. |
| Amanitore | Passive 1 | Line Breaker | 4 | 13600 | This commander's archer units gain 35% Attack and deal 4% more damage to infantry units, but they also take 5% more damage from cavalry units. |
| Amanitore | Passive 1 | Line Breaker | 5 | 17000 | This commander's archer units gain 40% Attack and deal 5% more damage to infantry units, but they also take 5% more damage from cavalry units. |
| Amanitore | Passive 2 | Resilience of Ta-Seti | 1 | 3400 | If this commander is serving as a garrison commander, archer units in the garrison gain 10% Defense. Whenever their troop launches a basic attack, it has a 2% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds. |
| Amanitore | Passive 2 | Resilience of Ta-Seti | 2 | 6800 | If this commander is serving as a garrison commander, archer units in the garrison gain 12% Defense. Whenever their troop launches a basic attack, it has a 4% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds. |
| Amanitore | Passive 2 | Resilience of Ta-Seti | 3 | 10200 | If this commander is serving as a garrison commander, archer units in the garrison gain 14% Defense. Whenever their troop launches a basic attack, it has a 6% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds. |
| Amanitore | Passive 2 | Resilience of Ta-Seti | 4 | 13600 | If this commander is serving as a garrison commander, archer units in the garrison gain 17% Defense. Whenever their troop launches a basic attack, it has a 8% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds. |
| Amanitore | Passive 2 | Resilience of Ta-Seti | 5 | 17000 | If this commander is serving as a garrison commander, archer units in the garrison gain 20% Defense. Whenever their troop launches a basic attack, it has a 10% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds. |
| Amanitore | Passive 3 | A Kandake's Wrath | 1 | 3400 | Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 300) and a 20% chance to deal even more direct damage (Damage Factor 200). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds. |
| Amanitore | Passive 3 | A Kandake's Wrath | 2 | 6800 | Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 350) and a 20% chance to deal even more direct damage (Damage Factor 250). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds. |
| Amanitore | Passive 3 | A Kandake's Wrath | 3 | 10200 | Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 400) and a 20% chance to deal even more direct damage (Damage Factor 300). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds. |
| Amanitore | Passive 3 | A Kandake's Wrath | 4 | 13600 | Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 450) and a 20% chance to deal even more direct damage (Damage Factor 350). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds. |
| Amanitore | Passive 3 | A Kandake's Wrath | 5 | 17000 | Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 500) and a 20% chance to deal even more direct damage (Damage Factor 400). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds. |
| Archimedes | Active | Giant of Geometry | 1 | 4000 | If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 5% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 150). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 5% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 225). |
| Archimedes | Active | Giant of Geometry | 2 | 8000 | If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 7% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 200). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 7% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 300). |
| Archimedes | Active | Giant of Geometry | 3 | 12000 | If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 9% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 250). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 9% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 375). |
| Archimedes | Active | Giant of Geometry | 4 | 16000 | If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 12% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 300). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 12% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 450). |
| Archimedes | Active | Giant of Geometry | 5 | 20000 | If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 15% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 400). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 15% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 600). |
| Archimedes | Passive 1 | Eureka! | 1 | 3400 | This commander's siege units gain 5% Health and 5% March Speed. |
| Archimedes | Passive 1 | Eureka! | 2 | 6800 | This commander's siege units gain 7% Health and 7% March Speed. |
| Archimedes | Passive 1 | Eureka! | 3 | 10200 | This commander's siege units gain 9% Health and 9% March Speed. |
| Archimedes | Passive 1 | Eureka! | 4 | 13600 | This commander's siege units gain 12% Health and 12% March Speed. |
| Archimedes | Passive 1 | Eureka! | 5 | 17000 | This commander's siege units gain 15% Health and 15% March Speed. |
| Archimedes | Passive 2 | Moment of Force | 1 | 3400 | While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 2% (melee range) to 3% (max range). |
| Archimedes | Passive 2 | Moment of Force | 2 | 6800 | While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 4% (melee range) to 6% (max range). |
| Archimedes | Passive 2 | Moment of Force | 3 | 10200 | While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 6% (melee range) to 9% (max range). |
| Archimedes | Passive 2 | Moment of Force | 4 | 13600 | While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 8% (melee range) to 12% (max range). |
| Archimedes | Passive 2 | Moment of Force | 5 | 17000 | While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 10% (melee range) to 15% (max range). |
| Archimedes | Passive 3 | Claw of Archimedes | 1 | 3400 | Whenever this commander's troop deals ranged direct damage, it has a 25% chance to inflict the following effects on the target for 4 seconds: - The target loses 5% March Speed. - The target takes 25% more ranged basic attack damage. Cooldown: 6 seconds. |
| Archimedes | Passive 3 | Claw of Archimedes | 2 | 6800 | Whenever this commander's troop deals ranged direct damage, it has a 30% chance to inflict the following effects on the target for 4 seconds: - The target loses 6% March Speed. - The target takes 30% more ranged basic attack damage. Cooldown: 6 seconds. |
| Archimedes | Passive 3 | Claw of Archimedes | 3 | 10200 | Whenever this commander's troop deals ranged direct damage, it has a 35% chance to inflict the following effects on the target for 4 seconds: - The target loses 7% March Speed. - The target takes 35% more ranged basic attack damage. Cooldown: 6 seconds. |
| Archimedes | Passive 3 | Claw of Archimedes | 4 | 13600 | Whenever this commander's troop deals ranged direct damage, it has a 40% chance to inflict the following effects on the target for 4 seconds: - The target loses 8% March Speed. - The target takes 40% more ranged basic attack damage. Cooldown: 6 seconds. |
| Archimedes | Passive 3 | Claw of Archimedes | 5 | 17000 | Whenever this commander's troop deals ranged direct damage, it has a 50% chance to inflict the following effects on the target for 4 seconds: - The target loses 10% March Speed. - The target takes 50% more ranged basic attack damage. Cooldown: 6 seconds. |
| Artemisia I | Active | Battle of Salamis | 1 | 4000 | This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). |
| Artemisia I | Active | Battle of Salamis | 2 | 8000 | This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). |
| Artemisia I | Active | Battle of Salamis | 3 | 12000 | This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). |
| Artemisia I | Active | Battle of Salamis | 4 | 16000 | This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). |
| Artemisia I | Active | Battle of Salamis | 5 | 20000 | This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800; every additional target reduces the damage to each target by 15%). |
| Artemisia I | Passive 1 | Bow and Mount | 1 | 3400 | This commander's archer units gain 5% Defense and 5% Health. |
| Artemisia I | Passive 1 | Bow and Mount | 2 | 6800 | This commander's archer units gain 8% Defense and 8% Health. |
| Artemisia I | Passive 1 | Bow and Mount | 3 | 10200 | This commander's archer units gain 11% Defense and 11% Health. |
| Artemisia I | Passive 1 | Bow and Mount | 4 | 13600 | This commander's archer units gain 15% Defense and 15% Health. |
| Artemisia I | Passive 1 | Bow and Mount | 5 | 17000 | This commander's archer units gain 20% Defense and 20% Health. |
| Artemisia I | Passive 2 | Ally of Xerxes | 1 | 3400 | If this commander is serving as a garrison commander: - The garrison takes 2% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds. |
| Artemisia I | Passive 2 | Ally of Xerxes | 2 | 6800 | If this commander is serving as a garrison commander: - The garrison takes 4% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds. |
| Artemisia I | Passive 2 | Ally of Xerxes | 3 | 10200 | If this commander is serving as a garrison commander: - The garrison takes 6% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds. |
| Artemisia I | Passive 2 | Ally of Xerxes | 4 | 13600 | If this commander is serving as a garrison commander: - The garrison takes 8% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds. |
| Artemisia I | Passive 2 | Ally of Xerxes | 5 | 17000 | If this commander is serving as a garrison commander: - The garrison takes 10% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds. |
| Artemisia I | Passive 3 | Queen of Caria | 1 | 3400 | Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 25% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds. |
| Artemisia I | Passive 3 | Queen of Caria | 2 | 6800 | Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 30% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds. |
| Artemisia I | Passive 3 | Queen of Caria | 3 | 10200 | Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 35% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds. |
| Artemisia I | Passive 3 | Queen of Caria | 4 | 13600 | Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 40% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds. |
| Artemisia I | Passive 3 | Queen of Caria | 5 | 17000 | Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 50% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds. |
| Arthur Pendragon | Active | Excalibur | 1 | 4000 | If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 800, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). |
| Arthur Pendragon | Active | Excalibur | 2 | 8000 | If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). |
| Arthur Pendragon | Active | Excalibur | 3 | 12000 | If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). |
| Arthur Pendragon | Active | Excalibur | 4 | 16000 | If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2400, every additional target reduces the damage to each target by 15%). |
| Arthur Pendragon | Active | Excalibur | 5 | 20000 | If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2800, every additional target reduces the damage to each target by 15%). |
| Arthur Pendragon | Passive 1 | Y Ddraig Goch | 1 | 3400 | This commander's cavalry units gain 10% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 10% Attack and 10% Health. |
| Arthur Pendragon | Passive 1 | Y Ddraig Goch | 2 | 6800 | This commander's cavalry units gain 12% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 15% Attack and 12% Health. |
| Arthur Pendragon | Passive 1 | Y Ddraig Goch | 3 | 10200 | This commander's cavalry units gain 14% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 20% Attack and 14% Health. |
| Arthur Pendragon | Passive 1 | Y Ddraig Goch | 4 | 13600 | This commander's cavalry units gain 16% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 25% Attack and 16% Health. |
| Arthur Pendragon | Passive 1 | Y Ddraig Goch | 5 | 17000 | This commander's cavalry units gain 20% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 30% Attack and 20% Health. |
| Arthur Pendragon | Passive 2 | Scabbard of Avalon | 1 | 3400 | If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 5% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 5% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3. |
| Arthur Pendragon | Passive 2 | Scabbard of Avalon | 2 | 6800 | If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 6% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 6% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3. |
| Arthur Pendragon | Passive 2 | Scabbard of Avalon | 3 | 10200 | If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 7% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 7% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3. |
| Arthur Pendragon | Passive 2 | Scabbard of Avalon | 4 | 13600 | If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 8% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 8% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3. |
| Arthur Pendragon | Passive 2 | Scabbard of Avalon | 5 | 17000 | If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 10% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 10% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3. |
| Arthur Pendragon | Passive 3 | Merlin's Magick | 1 | 3400 | If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 50 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 10% March Speed for 3 seconds. |
| Arthur Pendragon | Passive 3 | Merlin's Magick | 2 | 6800 | If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 60 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 15% March Speed for 3 seconds. |
| Arthur Pendragon | Passive 3 | Merlin's Magick | 3 | 10200 | If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 70 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 20% March Speed for 3 seconds. |
| Arthur Pendragon | Passive 3 | Merlin's Magick | 4 | 13600 | If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 80 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 25% March Speed for 3 seconds. |
| Arthur Pendragon | Passive 3 | Merlin's Magick | 5 | 17000 | If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 100 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 30% March Speed for 3 seconds. |
| Ashurbanipal | Active | From the Nile to the Tigris | 1 | 4000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 600). |
| Ashurbanipal | Active | From the Nile to the Tigris | 2 | 8000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 700). |
| Ashurbanipal | Active | From the Nile to the Tigris | 3 | 12000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 800). |
| Ashurbanipal | Active | From the Nile to the Tigris | 4 | 16000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 900). |
| Ashurbanipal | Active | From the Nile to the Tigris | 5 | 20000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 1000). |
| Ashurbanipal | Passive 1 | Hawk-Eyed | 1 | 3400 | This commander's archer units gain 5% Attack. While outside of alliance territory, their archer units also gain 5% Defense and 3% March Speed. |
| Ashurbanipal | Passive 1 | Hawk-Eyed | 2 | 6800 | This commander's archer units gain 8% Attack. While outside of alliance territory, their archer units also gain 8% Defense and 6% March Speed. |
| Ashurbanipal | Passive 1 | Hawk-Eyed | 3 | 10200 | This commander's archer units gain 11% Attack. While outside of alliance territory, their archer units also gain 11% Defense and 9% March Speed. |
| Ashurbanipal | Passive 1 | Hawk-Eyed | 4 | 13600 | This commander's archer units gain 15% Attack. While outside of alliance territory, their archer units also gain 15% Defense and 12% March Speed. |
| Ashurbanipal | Passive 1 | Hawk-Eyed | 5 | 17000 | This commander's archer units gain 20% Attack. While outside of alliance territory, their archer units also gain 20% Defense and 15% March Speed. |
| Ashurbanipal | Passive 2 | Conqueror of Elam | 1 | 3400 | This commander's troop deals 5% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 5% less normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Ashurbanipal | Passive 2 | Conqueror of Elam | 2 | 6800 | This commander's troop deals 8% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 8% less normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Ashurbanipal | Passive 2 | Conqueror of Elam | 3 | 10200 | This commander's troop deals 11% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 11% less normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Ashurbanipal | Passive 2 | Conqueror of Elam | 4 | 13600 | This commander's troop deals 15% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 15% less normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Ashurbanipal | Passive 2 | Conqueror of Elam | 5 | 17000 | This commander's troop deals 20% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 20% less normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Ashurbanipal | Passive 3 | Chosen of Ashur | 1 | 3400 | This commander's troop takes 3% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Ashurbanipal | Passive 3 | Chosen of Ashur | 2 | 6800 | This commander's troop takes 6% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Ashurbanipal | Passive 3 | Chosen of Ashur | 3 | 10200 | This commander's troop takes 9% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Ashurbanipal | Passive 3 | Chosen of Ashur | 4 | 13600 | This commander's troop takes 12% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 7 times, and its duration resets whenever it gains another stack. |
| Ashurbanipal | Passive 3 | Chosen of Ashur | 5 | 17000 | This commander's troop takes 15% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. |
| Attila | Active | King of the Huns | 1 | 4000 | For the next 4 seconds, this commander's troop deals 10% more normal damage and 10% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 20% for 2 seconds. Cooldown: 2 seconds. |
| Attila | Active | King of the Huns | 2 | 8000 | For the next 4 seconds, this commander's troop deals 15% more normal damage and 15% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 25% for 2 seconds. Cooldown: 2 seconds. |
| Attila | Active | King of the Huns | 3 | 12000 | For the next 4 seconds, this commander's troop deals 20% more normal damage and 20% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 30% for 2 seconds. Cooldown: 2 seconds. |
| Attila | Active | King of the Huns | 4 | 16000 | For the next 4 seconds, this commander's troop deals 25% more normal damage and 25% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 40% for 2 seconds. Cooldown: 2 seconds. |
| Attila | Active | King of the Huns | 5 | 20000 | For the next 4 seconds, this commander's troop deals 30% more normal damage and 30% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 50% for 2 seconds. Cooldown: 2 seconds. |
| Attila | Passive 1 | The Siege of Constantinople | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Their troop deals 1% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 5% for 3 seconds. Cooldown: 3 seconds. |
| Attila | Passive 1 | The Siege of Constantinople | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Their troop deals 2% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 10% for 3 seconds. Cooldown: 3 seconds. |
| Attila | Passive 1 | The Siege of Constantinople | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 15% for 3 seconds. Cooldown: 3 seconds. |
| Attila | Passive 1 | The Siege of Constantinople | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Their troop deals 4% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 20% for 3 seconds. Cooldown: 3 seconds. |
| Attila | Passive 1 | The Siege of Constantinople | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 25% for 3 seconds. Cooldown: 3 seconds. |
| Attila | Passive 2 | Honoria | 1 | 3400 | This commander's troop takes 3% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 3% March Speed and 20% Attack. |
| Attila | Passive 2 | Honoria | 2 | 6800 | This commander's troop takes 6% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 6% March Speed and 25% Attack. |
| Attila | Passive 2 | Honoria | 3 | 10200 | This commander's troop takes 9% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 9% March Speed and 30% Attack. |
| Attila | Passive 2 | Honoria | 4 | 13600 | This commander's troop takes 12% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 12% March Speed and 35% Attack. |
| Attila | Passive 2 | Honoria | 5 | 17000 | This commander's troop takes 15% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 15% March Speed and 40% Attack. |
| Attila | Passive 3 | Battle of the Catalaunian Plains | 1 | 3400 | If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 25% bonus. - 25% chance for a 50% bonus. Cooldown: 10 seconds. |
| Attila | Passive 3 | Battle of the Catalaunian Plains | 2 | 6800 | If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 30% bonus. - 25% chance for a 60% bonus. Cooldown: 10 seconds. |
| Attila | Passive 3 | Battle of the Catalaunian Plains | 3 | 10200 | If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 35% bonus. - 25% chance for a 70% bonus. Cooldown: 10 seconds. |
| Attila | Passive 3 | Battle of the Catalaunian Plains | 4 | 13600 | If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 40% bonus. - 25% chance for a 80% bonus. Cooldown: 10 seconds. |
| Attila | Passive 3 | Battle of the Catalaunian Plains | 5 | 17000 | If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 50% bonus. - 25% chance for a 100% bonus. Cooldown: 10 seconds. |
| Babur | Active | Victor of Panipat | 1 | 4000 | Deals ranged direct damage to a target troop (Damage Factor 1400; reduced by 50% if the target is not within melee range). |
| Babur | Active | Victor of Panipat | 2 | 8000 | Deals ranged direct damage to a target troop (Damage Factor 1600; reduced by 50% if the target is not within melee range). |
| Babur | Active | Victor of Panipat | 3 | 12000 | Deals ranged direct damage to a target troop (Damage Factor 1800; reduced by 50% if the target is not within melee range). |
| Babur | Active | Victor of Panipat | 4 | 16000 | Deals ranged direct damage to a target troop (Damage Factor 2100; reduced by 50% if the target is not within melee range). |
| Babur | Active | Victor of Panipat | 5 | 20000 | Deals ranged direct damage to a target troop (Damage Factor 2400; reduced by 50% if the target is not within melee range). |
| Babur | Passive 1 | The Baburnama | 1 | 3400 | This commander's siege units gain 3% Attack and 3% Defense. This commander's troop deals 2% more ranged normal damage. |
| Babur | Passive 1 | The Baburnama | 2 | 6800 | This commander's siege units gain 6% Attack and 6% Defense. This commander's troop deals 4% more ranged normal damage. |
| Babur | Passive 1 | The Baburnama | 3 | 10200 | This commander's siege units gain 9% Attack and 9% Defense. This commander's troop deals 6% more ranged normal damage. |
| Babur | Passive 1 | The Baburnama | 4 | 13600 | This commander's siege units gain 12% Attack and 12% Defense. This commander's troop deals 8% more ranged normal damage. |
| Babur | Passive 1 | The Baburnama | 5 | 17000 | This commander's siege units gain 15% Attack and 15% Defense. This commander's troop deals 10% more ranged normal damage. |
| Babur | Passive 2 | The Tiger's Roar | 1 | 3400 | While in ranged mode, this commander's troop takes 2% less normal damage, takes 2% less ranged normal damage, and deals 2% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 5 seconds. |
| Babur | Passive 2 | The Tiger's Roar | 2 | 6800 | While in ranged mode, this commander's troop takes 4% less normal damage, takes 4% less ranged normal damage, and deals 4% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 250). Cooldown: 5 seconds. |
| Babur | Passive 2 | The Tiger's Roar | 3 | 10200 | While in ranged mode, this commander's troop takes 6% less normal damage, takes 6% less ranged normal damage, and deals 6% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds. |
| Babur | Passive 2 | The Tiger's Roar | 4 | 13600 | While in ranged mode, this commander's troop takes 8% less normal damage, takes 8% less ranged normal damage, and deals 8% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds. |
| Babur | Passive 2 | The Tiger's Roar | 5 | 17000 | While in ranged mode, this commander's troop takes 10% less normal damage, takes 10% less ranged normal damage, and deals 10% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds. |
| Babur | Passive 3 | Stoneshaker | 1 | 3400 | This commander's siege units gain 10% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 20% bonus to Defense. - 1% bonus to damage dealt. Cooldown: 5 seconds. |
| Babur | Passive 3 | Stoneshaker | 2 | 6800 | This commander's siege units gain 15% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 25% bonus to Defense. - 2% bonus to damage dealt. Cooldown: 5 seconds. |
| Babur | Passive 3 | Stoneshaker | 3 | 10200 | This commander's siege units gain 20% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 30% bonus to Defense. - 3% bonus to damage dealt. Cooldown: 5 seconds. |
| Babur | Passive 3 | Stoneshaker | 4 | 13600 | This commander's siege units gain 25% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 35% bonus to Defense. - 4% bonus to damage dealt. Cooldown: 5 seconds. |
| Babur | Passive 3 | Stoneshaker | 5 | 17000 | This commander's siege units gain 30% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 40% bonus to Defense. - 5% bonus to damage dealt. Cooldown: 5 seconds. |
| Bai Qi | Active | Let Heaven and Earth Grieve | 1 | 4000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 5% extra damage. |
| Bai Qi | Active | Let Heaven and Earth Grieve | 2 | 8000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 7% extra damage. |
| Bai Qi | Active | Let Heaven and Earth Grieve | 3 | 12000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 9% extra damage. |
| Bai Qi | Active | Let Heaven and Earth Grieve | 4 | 16000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2200, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 12% extra damage. |
| Bai Qi | Active | Let Heaven and Earth Grieve | 5 | 20000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2400, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 15% extra damage. |
| Bai Qi | Passive 1 | Breaker of Battle Lines | 1 | 3400 | This commander's infantry units gain: - 10% March Speed. - 2% Health. - 20% Attack. |
| Bai Qi | Passive 1 | Breaker of Battle Lines | 2 | 6800 | This commander's infantry units gain: - 12% March Speed. - 4% Health. - 25% Attack. |
| Bai Qi | Passive 1 | Breaker of Battle Lines | 3 | 10200 | This commander's infantry units gain: - 14% March Speed. - 6% Health. - 30% Attack. |
| Bai Qi | Passive 1 | Breaker of Battle Lines | 4 | 13600 | This commander's infantry units gain: - 16% March Speed. - 8% Health. - 35% Attack. |
| Bai Qi | Passive 1 | Breaker of Battle Lines | 5 | 17000 | This commander's infantry units gain: - 20% March Speed. - 10% Health. - 40% Attack. |
| Bai Qi | Passive 2 | Ravager of Land and Spirit | 1 | 3400 | If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 100). It also gains a 2% bonus to severe wounds inflicted and a 10% bonus to Rage gain speed for 1 second. Cooldown: 1 second. |
| Bai Qi | Passive 2 | Ravager of Land and Spirit | 2 | 6800 | If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 150). It also gains a 4% bonus to severe wounds inflicted and a 12% bonus to Rage gain speed for 1 second. Cooldown: 1 second. |
| Bai Qi | Passive 2 | Ravager of Land and Spirit | 3 | 10200 | If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 200). It also gains a 6% bonus to severe wounds inflicted and a 14% bonus to Rage gain speed for 1 second. Cooldown: 1 second. |
| Bai Qi | Passive 2 | Ravager of Land and Spirit | 4 | 13600 | If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 250). It also gains a 8% bonus to severe wounds inflicted and a 16% bonus to Rage gain speed for 1 second. Cooldown: 1 second. |
| Bai Qi | Passive 2 | Ravager of Land and Spirit | 5 | 17000 | If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 300). It also gains a 10% bonus to severe wounds inflicted and a 20% bonus to Rage gain speed for 1 second. Cooldown: 1 second. |
| Bai Qi | Passive 3 | Martial Culture | 1 | 3400 | This commander's troop deals 5% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 1% bonus to smite damage dealt (up to 6%) for every 10% below max units it is. |
| Bai Qi | Passive 3 | Martial Culture | 2 | 6800 | This commander's troop deals 6% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 2% bonus to smite damage dealt (up to 12%) for every 10% below max units it is. |
| Bai Qi | Passive 3 | Martial Culture | 3 | 10200 | This commander's troop deals 7% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 3% bonus to smite damage dealt (up to 18%) for every 10% below max units it is. |
| Bai Qi | Passive 3 | Martial Culture | 4 | 13600 | This commander's troop deals 8% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 4% bonus to smite damage dealt (up to 24%) for every 10% below max units it is. |
| Bai Qi | Passive 3 | Martial Culture | 5 | 17000 | This commander's troop deals 10% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 5% bonus to smite damage dealt (up to 30%) for every 10% below max units it is. |
| Belisarius | Active | Custodian of the Empire | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1200). For the next 2 seconds, the target loses 25 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 100 more Rage to use). |
| Belisarius | Active | Custodian of the Empire | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1500). For the next 2 seconds, the target loses 30 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 120 more Rage to use). |
| Belisarius | Active | Custodian of the Empire | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1800). For the next 2 seconds, the target loses 35 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 140 more Rage to use). |
| Belisarius | Active | Custodian of the Empire | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100). For the next 2 seconds, the target loses 40 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 160 more Rage to use). |
| Belisarius | Active | Custodian of the Empire | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2400). For the next 2 seconds, the target loses 50 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 200 more Rage to use). |
| Belisarius | Passive 1 | Press the Advantage | 1 | 3400 | This commander's cavalry units gain 10% Attack and 4% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 10% March Speed for 5 seconds. |
| Belisarius | Passive 1 | Press the Advantage | 2 | 6800 | This commander's cavalry units gain 15% Attack and 8% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 20% March Speed for 5 seconds. |
| Belisarius | Passive 1 | Press the Advantage | 3 | 10200 | This commander's cavalry units gain 20% Attack and 12% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 30% March Speed for 5 seconds. |
| Belisarius | Passive 1 | Press the Advantage | 4 | 13600 | This commander's cavalry units gain 25% Attack and 16% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 40% March Speed for 5 seconds. |
| Belisarius | Passive 1 | Press the Advantage | 5 | 17000 | This commander's cavalry units gain 30% Attack and 20% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 60% March Speed for 5 seconds. |
| Belisarius | Passive 2 | To the Last Man | 1 | 3400 | This commander's cavalry units gain 5% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 100). Cooldown: 5 seconds. |
| Belisarius | Passive 2 | To the Last Man | 2 | 6800 | This commander's cavalry units gain 10% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 5 seconds. |
| Belisarius | Passive 2 | To the Last Man | 3 | 10200 | This commander's cavalry units gain 15% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds. |
| Belisarius | Passive 2 | To the Last Man | 4 | 13600 | This commander's cavalry units gain 20% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds. |
| Belisarius | Passive 2 | To the Last Man | 5 | 17000 | This commander's cavalry units gain 25% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds. |
| Belisarius | Passive 3 | Pacification of Nika | 1 | 3400 | This commander's troop takes 2% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 10% more skill damage. |
| Belisarius | Passive 3 | Pacification of Nika | 2 | 6800 | This commander's troop takes 4% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 15% more skill damage. |
| Belisarius | Passive 3 | Pacification of Nika | 3 | 10200 | This commander's troop takes 6% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 20% more skill damage. |
| Belisarius | Passive 3 | Pacification of Nika | 4 | 13600 | This commander's troop takes 8% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 25% more skill damage. |
| Belisarius | Passive 3 | Pacification of Nika | 5 | 17000 | This commander's troop takes 10% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 30% more skill damage. |
| Bertrand du Guesclin | Active | Battle Hungry | 1 | 4000 | Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 350, every additional target reduces the damage to each target by 15%). The targets lose 10 Rage. |
| Bertrand du Guesclin | Active | Battle Hungry | 2 | 8000 | Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 400, every additional target reduces the damage to each target by 15%). The targets lose 15 Rage. |
| Bertrand du Guesclin | Active | Battle Hungry | 3 | 12000 | Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 450, every additional target reduces the damage to each target by 15%). The targets lose 20 Rage. |
| Bertrand du Guesclin | Active | Battle Hungry | 4 | 16000 | Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 500, every additional target reduces the damage to each target by 15%). The targets lose 25 Rage. |
| Bertrand du Guesclin | Active | Battle Hungry | 5 | 20000 | Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 600, every additional target reduces the damage to each target by 15%). The targets lose 30 Rage. |
| Bertrand du Guesclin | Passive 1 | Seigneur's Sympathy | 1 | 3400 | This commander's cavalry units gain 2% Attack and 2% Health. While outside of alliance territory, their cavalry units also gain 2% March Speed and take 1% less damage. |
| Bertrand du Guesclin | Passive 1 | Seigneur's Sympathy | 2 | 6800 | This commander's cavalry units gain 4% Attack and 4% Health. While outside of alliance territory, their cavalry units also gain 4% March Speed and take 2% less damage. |
| Bertrand du Guesclin | Passive 1 | Seigneur's Sympathy | 3 | 10200 | This commander's cavalry units gain 6% Attack and 6% Health. While outside of alliance territory, their cavalry units also gain 6% March Speed and take 3% less damage. |
| Bertrand du Guesclin | Passive 1 | Seigneur's Sympathy | 4 | 13600 | This commander's cavalry units gain 8% Attack and 8% Health. While outside of alliance territory, their cavalry units also gain 8% March Speed and take 4% less damage. |
| Bertrand du Guesclin | Passive 1 | Seigneur's Sympathy | 5 | 17000 | This commander's cavalry units gain 10% Attack and 10% Health. While outside of alliance territory, their cavalry units also gain 10% March Speed and take 5% less damage. |
| Bertrand du Guesclin | Passive 2 | Fabian Strategy | 1 | 3400 | While outside of alliance territory, this commander's troop deals 2% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 200). Cooldown: 10 seconds. |
| Bertrand du Guesclin | Passive 2 | Fabian Strategy | 2 | 6800 | While outside of alliance territory, this commander's troop deals 4% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 250). Cooldown: 10 seconds. |
| Bertrand du Guesclin | Passive 2 | Fabian Strategy | 3 | 10200 | While outside of alliance territory, this commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 300). Cooldown: 10 seconds. |
| Bertrand du Guesclin | Passive 2 | Fabian Strategy | 4 | 13600 | While outside of alliance territory, this commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 350). Cooldown: 10 seconds. |
| Bertrand du Guesclin | Passive 2 | Fabian Strategy | 5 | 17000 | While outside of alliance territory, this commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 400). Cooldown: 10 seconds. |
| Bertrand du Guesclin | Passive 3 | Blade of Brocéliande | 1 | 3400 | If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 20% chance to: - Increase the Rage requirement of the target's active skills by 100 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 10 Rage from them. |
| Bertrand du Guesclin | Passive 3 | Blade of Brocéliande | 2 | 6800 | If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 25% chance to: - Increase the Rage requirement of the target's active skills by 120 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 12 Rage from them. |
| Bertrand du Guesclin | Passive 3 | Blade of Brocéliande | 3 | 10200 | If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 30% chance to: - Increase the Rage requirement of the target's active skills by 140 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 14 Rage from them. |
| Bertrand du Guesclin | Passive 3 | Blade of Brocéliande | 4 | 13600 | If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 35% chance to: - Increase the Rage requirement of the target's active skills by 160 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 16 Rage from them. |
| Bertrand du Guesclin | Passive 3 | Blade of Brocéliande | 5 | 17000 | If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 40% chance to: - Increase the Rage requirement of the target's active skills by 200 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 20 Rage from them. |
| Boudica | Active | Revenge of the Iceni | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, the target takes 15% more skill damage and loses 30% March Speed. |
| Boudica | Active | Revenge of the Iceni | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, the target takes 20% more skill damage and loses 30% March Speed. |
| Boudica | Active | Revenge of the Iceni | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1900). For the next 3 seconds, the target takes 25% more skill damage and loses 30% March Speed. |
| Boudica | Active | Revenge of the Iceni | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100). For the next 3 seconds, the target takes 30% more skill damage and loses 30% March Speed. |
| Boudica | Active | Revenge of the Iceni | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, the target takes 35% more skill damage and loses 30% March Speed. |
| Boudica | Passive 1 | Unending Struggle | 1 | 3400 | This commander's archer units gain 15% Attack and 2% March Speed. If their troop has less than 80% units remaining, their archer units also gain 15% Defense. |
| Boudica | Passive 1 | Unending Struggle | 2 | 6800 | This commander's archer units gain 18% Attack and 4% March Speed. If their troop has less than 80% units remaining, their archer units also gain 18% Defense. |
| Boudica | Passive 1 | Unending Struggle | 3 | 10200 | This commander's archer units gain 21% Attack and 6% March Speed. If their troop has less than 80% units remaining, their archer units also gain 21% Defense. |
| Boudica | Passive 1 | Unending Struggle | 4 | 13600 | This commander's archer units gain 25% Attack and 8% March Speed. If their troop has less than 80% units remaining, their archer units also gain 25% Defense. |
| Boudica | Passive 1 | Unending Struggle | 5 | 17000 | This commander's archer units gain 30% Attack and 10% March Speed. If their troop has less than 80% units remaining, their archer units also gain 30% Defense. |
| Boudica | Passive 2 | Blessing of the Forest | 1 | 3400 | If this commander's troop is on the map: - Their troop takes 10% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 5% bonus (Cooldown: 7 seconds) 25% chance for a 20% bonus (Cooldown: 7 seconds) |
| Boudica | Passive 2 | Blessing of the Forest | 2 | 6800 | If this commander's troop is on the map: - Their troop takes 13% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 10% bonus (Cooldown: 7 seconds) 25% chance for a 25% bonus (Cooldown: 7 seconds) |
| Boudica | Passive 2 | Blessing of the Forest | 3 | 10200 | If this commander's troop is on the map: - Their troop takes 16% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 15% bonus (Cooldown: 7 seconds) 25% chance for a 30% bonus (Cooldown: 7 seconds) |
| Boudica | Passive 2 | Blessing of the Forest | 4 | 13600 | If this commander's troop is on the map: - Their troop takes 20% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 20% bonus (Cooldown: 7 seconds) 25% chance for a 40% bonus (Cooldown: 7 seconds) |
| Boudica | Passive 2 | Blessing of the Forest | 5 | 17000 | If this commander's troop is on the map: - Their troop takes 25% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 25% bonus (Cooldown: 7 seconds) 25% chance for a 50% bonus (Cooldown: 7 seconds) |
| Boudica | Passive 3 | Shield of the Ancestors | 1 | 3400 | If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 1% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 400). Cooldown: 7 seconds. |
| Boudica | Passive 3 | Shield of the Ancestors | 2 | 6800 | If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 2% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 500). Cooldown: 7 seconds. |
| Boudica | Passive 3 | Shield of the Ancestors | 3 | 10200 | If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 3% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 600). Cooldown: 7 seconds. |
| Boudica | Passive 3 | Shield of the Ancestors | 4 | 13600 | If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 4% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 700). Cooldown: 7 seconds. |
| Boudica | Passive 3 | Shield of the Ancestors | 5 | 17000 | If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 5% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 800). Cooldown: 7 seconds. |
| Cao Cao | Active | Dragon Rider | 1 | 3200 | Deals direct damage to a target troop (Damage Factor 600). The target loses 20% Attack and 5% March Speed for 3 seconds. |
| Cao Cao | Active | Dragon Rider | 2 | 6400 | Deals direct damage to a target troop (Damage Factor 800). The target loses 25% Attack and 6% March Speed for 3 seconds. |
| Cao Cao | Active | Dragon Rider | 3 | 9600 | Deals direct damage to a target troop (Damage Factor 1000). The target loses 30% Attack and 7% March Speed for 3 seconds. |
| Cao Cao | Active | Dragon Rider | 4 | 12800 | Deals direct damage to a target troop (Damage Factor 1200). The target loses 35% Attack and 8% March Speed for 3 seconds. |
| Cao Cao | Active | Dragon Rider | 5 | 16000 | Deals direct damage to a target troop (Damage Factor 1400). The target loses 40% Attack and 10% March Speed for 3 seconds. |
| Cao Cao | Passive 1 | The Qingzhou Army | 1 | 3000 | This commander's troop deals 10% more damage to barbarians. |
| Cao Cao | Passive 1 | The Qingzhou Army | 2 | 6000 | This commander's troop deals 20% more damage to barbarians. |
| Cao Cao | Passive 1 | The Qingzhou Army | 3 | 9000 | This commander's troop deals 30% more damage to barbarians. |
| Cao Cao | Passive 1 | The Qingzhou Army | 4 | 12000 | This commander's troop deals 40% more damage to barbarians. |
| Cao Cao | Passive 1 | The Qingzhou Army | 5 | 15000 | This commander's troop deals 50% more damage to barbarians. |
| Cao Cao | Passive 2 | Tiger Knight | 1 | 3000 | This commander's cavalry units gain 3% March Speed and 10% Attack. |
| Cao Cao | Passive 2 | Tiger Knight | 2 | 6000 | This commander's cavalry units gain 4.5% March Speed and 15% Attack. |
| Cao Cao | Passive 2 | Tiger Knight | 3 | 9000 | This commander's cavalry units gain 6% March Speed and 20% Attack. |
| Cao Cao | Passive 2 | Tiger Knight | 4 | 12000 | This commander's cavalry units gain 8% March Speed and 25% Attack. |
| Cao Cao | Passive 2 | Tiger Knight | 5 | 15000 | This commander's cavalry units gain 10% March Speed and 30% Attack. |
| Cao Cao | Passive 3 | Lofty Ambition | 1 | 3600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500) and gain 50 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Cao Cao | Passive 3 | Lofty Ambition | 2 | 7200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 600) and gain 60 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Cao Cao | Passive 3 | Lofty Ambition | 3 | 10800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 700) and gain 70 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Cao Cao | Passive 3 | Lofty Ambition | 4 | 14400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 800) and gain 80 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Cao Cao | Passive 3 | Lofty Ambition | 5 | 18000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 1000) and gain 100 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Casimir III | Active | Wiślica Statutes | 1 | 2000 | Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, the target deals 5% less normal damage. |
| Casimir III | Active | Wiślica Statutes | 2 | 4000 | Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, the target deals 6% less normal damage. |
| Casimir III | Active | Wiślica Statutes | 3 | 6000 | Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, the target deals 7% less normal damage. |
| Casimir III | Active | Wiślica Statutes | 4 | 8000 | Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, the target deals 8% less normal damage. |
| Casimir III | Active | Wiślica Statutes | 5 | 10000 | Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, the target deals 10% less normal damage. |
| Casimir III | Passive 1 | Treaty of Kalisz | 1 | 2000 | This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Gold. |
| Casimir III | Passive 1 | Treaty of Kalisz | 2 | 4000 | This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Gold. |
| Casimir III | Passive 1 | Treaty of Kalisz | 3 | 6000 | This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold. |
| Casimir III | Passive 1 | Treaty of Kalisz | 4 | 8000 | This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold. |
| Casimir III | Passive 1 | Treaty of Kalisz | 5 | 10000 | This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Gold. |
| Casimir III | Passive 2 | University of Krakow | 1 | 2000 | This commander's troop gains 3% Unit Capacity. |
| Casimir III | Passive 2 | University of Krakow | 2 | 4000 | This commander's troop gains 6% Unit Capacity. |
| Casimir III | Passive 2 | University of Krakow | 3 | 6000 | This commander's troop gains 9% Unit Capacity. |
| Casimir III | Passive 2 | University of Krakow | 4 | 8000 | This commander's troop gains 12% Unit Capacity. |
| Casimir III | Passive 2 | University of Krakow | 5 | 10000 | This commander's troop gains 15% Unit Capacity. |
| Casimir III | Passive 3 | The Last Piast | 1 | 2000 | When this commander's troop is gathering from a resource point: - Siege units in the troop gain 10% Attack. - The troop deals 5% more damage. |
| Casimir III | Passive 3 | The Last Piast | 2 | 4000 | When this commander's troop is gathering from a resource point: - Siege units in the troop gain 15% Attack. - The troop deals 10% more damage. |
| Casimir III | Passive 3 | The Last Piast | 3 | 6000 | When this commander's troop is gathering from a resource point: - Siege units in the troop gain 20% Attack. - The troop deals 15% more damage. |
| Casimir III | Passive 3 | The Last Piast | 4 | 8000 | When this commander's troop is gathering from a resource point: - Siege units in the troop gain 30% Attack. - The troop deals 20% more damage. |
| Casimir III | Passive 3 | The Last Piast | 5 | 10000 | When this commander's troop is gathering from a resource point: - Siege units in the troop gain 40% Attack. - The troop deals 25% more damage. |
| Chandragupta Maurya | Active | Hidden Moon | 1 | 4000 | This commander's troop gains a 20% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Chandragupta Maurya | Active | Hidden Moon | 2 | 8000 | This commander's troop gains a 25% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Chandragupta Maurya | Active | Hidden Moon | 3 | 12000 | This commander's troop gains a 30% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Chandragupta Maurya | Active | Hidden Moon | 4 | 16000 | This commander's troop gains a 35% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Chandragupta Maurya | Active | Hidden Moon | 5 | 20000 | This commander's troop gains a 40% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack. |
| Chandragupta Maurya | Passive 1 | Royal Elephant Brigade | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Their troop takes 2% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 1 | Royal Elephant Brigade | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Their troop takes 4% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 1 | Royal Elephant Brigade | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Their troop takes 6% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 1 | Royal Elephant Brigade | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Their troop takes 8% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 1 | Royal Elephant Brigade | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Their troop takes 10% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 2 | Arthashastra | 1 | 3400 | If this commander's troop contains only cavalry units: - Their troop gains 4% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 1% Health and 1% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 2 | Arthashastra | 2 | 6800 | If this commander's troop contains only cavalry units: - Their troop gains 8% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 2% Health and 2% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 2 | Arthashastra | 3 | 10200 | If this commander's troop contains only cavalry units: - Their troop gains 12% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 3% Health and 3% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 2 | Arthashastra | 4 | 13600 | If this commander's troop contains only cavalry units: - Their troop gains 16% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 4% Health and 4% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 2 | Arthashastra | 5 | 17000 | If this commander's troop contains only cavalry units: - Their troop gains 20% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 5% Health and 5% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 3 | Self-Control | 1 | 3400 | This commander's troop takes 1% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 5% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 300). Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 3 | Self-Control | 2 | 6800 | This commander's troop takes 2% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 10% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 350). Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 3 | Self-Control | 3 | 10200 | This commander's troop takes 3% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 15% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 400). Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 3 | Self-Control | 4 | 13600 | This commander's troop takes 4% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 20% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 450). Cooldown: 3 seconds. |
| Chandragupta Maurya | Passive 3 | Self-Control | 5 | 17000 | This commander's troop takes 5% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 25% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 500). Cooldown: 3 seconds. |
| Charlemagne | Active | Eagle of Jupiter | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 600). |
| Charlemagne | Active | Eagle of Jupiter | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 800). |
| Charlemagne | Active | Eagle of Jupiter | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 1000). |
| Charlemagne | Active | Eagle of Jupiter | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 1200). |
| Charlemagne | Active | Eagle of Jupiter | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1400). |
| Charlemagne | Passive 1 | Happy Home | 1 | 3200 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 500). Cooldown: 5 seconds. |
| Charlemagne | Passive 1 | Happy Home | 2 | 6400 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 600). Cooldown: 5 seconds. |
| Charlemagne | Passive 1 | Happy Home | 3 | 9600 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 700). Cooldown: 5 seconds. |
| Charlemagne | Passive 1 | Happy Home | 4 | 12800 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 800). Cooldown: 5 seconds. |
| Charlemagne | Passive 1 | Happy Home | 5 | 16000 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 1000). Cooldown: 5 seconds. |
| Charlemagne | Passive 2 | Plot Maneuvers | 1 | 3200 | If this commander is leading a rally attack, their rallied army gains 2% Attack and Defense. |
| Charlemagne | Passive 2 | Plot Maneuvers | 2 | 6400 | If this commander is leading a rally attack, their rallied army gains 4% Attack and Defense. |
| Charlemagne | Passive 2 | Plot Maneuvers | 3 | 9600 | If this commander is leading a rally attack, their rallied army gains 6% Attack and Defense. |
| Charlemagne | Passive 2 | Plot Maneuvers | 4 | 12800 | If this commander is leading a rally attack, their rallied army gains 8% Attack and Defense. |
| Charlemagne | Passive 2 | Plot Maneuvers | 5 | 16000 | If this commander is leading a rally attack, their rallied army gains 10% Attack and Defense. |
| Charlemagne | Passive 3 | Paladin | 1 | 3200 | For every 10% of its units it loses, this commander's troop deals 1% more skill damage (2% if attacking a city). The maximum bonus from this skill is 3% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 6% if their troop is attacking a city. |
| Charlemagne | Passive 3 | Paladin | 2 | 6400 | For every 10% of its units it loses, this commander's troop deals 2% more skill damage (3% if attacking a city). The maximum bonus from this skill is 6% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 9% if their troop is attacking a city. |
| Charlemagne | Passive 3 | Paladin | 3 | 9600 | For every 10% of its units it loses, this commander's troop deals 3% more skill damage (4% if attacking a city). The maximum bonus from this skill is 9% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 12% if their troop is attacking a city. |
| Charlemagne | Passive 3 | Paladin | 4 | 12800 | For every 10% of its units it loses, this commander's troop deals 4% more skill damage (5% if attacking a city). The maximum bonus from this skill is 12% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 15% if their troop is attacking a city. |
| Charlemagne | Passive 3 | Paladin | 5 | 16000 | For every 10% of its units it loses, this commander's troop deals 5% more skill damage (7% if attacking a city). The maximum bonus from this skill is 15% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 21% if their troop is attacking a city. |
| Charles Martel | Active | Shield of Francia | 1 | 3000 | This commander's troop gains a 10% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 600). |
| Charles Martel | Active | Shield of Francia | 2 | 6000 | This commander's troop gains a 14% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 700). |
| Charles Martel | Active | Shield of Francia | 3 | 9000 | This commander's troop gains a 18% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 800). |
| Charles Martel | Active | Shield of Francia | 4 | 12000 | This commander's troop gains a 24% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 1000). |
| Charles Martel | Active | Shield of Francia | 5 | 15000 | This commander's troop gains a 30% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 1200). |
| Charles Martel | Passive 1 | Heavy Infantry | 1 | 2800 | This commander's infantry units gain 5% Defense and 5% Health. |
| Charles Martel | Passive 1 | Heavy Infantry | 2 | 5600 | This commander's infantry units gain 7% Defense and 7% Health. |
| Charles Martel | Passive 1 | Heavy Infantry | 3 | 8400 | This commander's infantry units gain 9% Defense and 9% Health. |
| Charles Martel | Passive 1 | Heavy Infantry | 4 | 11200 | This commander's infantry units gain 12% Defense and 12% Health. |
| Charles Martel | Passive 1 | Heavy Infantry | 5 | 14000 | This commander's infantry units gain 15% Defense and 15% Health. |
| Charles Martel | Passive 2 | The Uncrowned King | 1 | 2800 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Defense. |
| Charles Martel | Passive 2 | The Uncrowned King | 2 | 5600 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 4% Attack. - Your Watchtowers gain 4% Defense. |
| Charles Martel | Passive 2 | The Uncrowned King | 3 | 8400 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 6% Attack. - Your Watchtowers gain 6% Defense. |
| Charles Martel | Passive 2 | The Uncrowned King | 4 | 11200 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 8% Attack. - Your Watchtowers gain 8% Defense. |
| Charles Martel | Passive 2 | The Uncrowned King | 5 | 14000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 10% Attack. - Your Watchtowers gain 10% Defense. |
| Charles Martel | Passive 3 | Martel's Counterattack | 1 | 3200 | This commander's troop deals 10% more counterattack damage. |
| Charles Martel | Passive 3 | Martel's Counterattack | 2 | 6400 | This commander's troop deals 15% more counterattack damage. |
| Charles Martel | Passive 3 | Martel's Counterattack | 3 | 9600 | This commander's troop deals 20% more counterattack damage. |
| Charles Martel | Passive 3 | Martel's Counterattack | 4 | 12800 | This commander's troop deals 25% more counterattack damage. |
| Charles Martel | Passive 3 | Martel's Counterattack | 5 | 16000 | This commander's troop deals 30% more counterattack damage. |
| Cheok Jun-gyeong | Active | Courageous | 1 | 4000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 900, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second. |
| Cheok Jun-gyeong | Active | Courageous | 2 | 8000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1000, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second. |
| Cheok Jun-gyeong | Active | Courageous | 3 | 12000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second. |
| Cheok Jun-gyeong | Active | Courageous | 4 | 16000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1300, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second. |
| Cheok Jun-gyeong | Active | Courageous | 5 | 20000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1500, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second. |
| Cheok Jun-gyeong | Passive 1 | Byeolmuban | 1 | 3400 | If this commander's troop contains only infantry units, it gains 5% March Speed and 10% Attack. |
| Cheok Jun-gyeong | Passive 1 | Byeolmuban | 2 | 6800 | If this commander's troop contains only infantry units, it gains 7% March Speed and 15% Attack. |
| Cheok Jun-gyeong | Passive 1 | Byeolmuban | 3 | 10200 | If this commander's troop contains only infantry units, it gains 9% March Speed and 20% Attack. |
| Cheok Jun-gyeong | Passive 1 | Byeolmuban | 4 | 13600 | If this commander's troop contains only infantry units, it gains 12% March Speed and 30% Attack. |
| Cheok Jun-gyeong | Passive 1 | Byeolmuban | 5 | 17000 | If this commander's troop contains only infantry units, it gains 15% March Speed and 40% Attack. |
| Cheok Jun-gyeong | Passive 2 | Stalwart | 1 | 3400 | If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 30% chance to reduce the damage by 10%. Cooldown: 10 seconds. |
| Cheok Jun-gyeong | Passive 2 | Stalwart | 2 | 6800 | If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 35% chance to reduce the damage by 20%. Cooldown: 10 seconds. |
| Cheok Jun-gyeong | Passive 2 | Stalwart | 3 | 10200 | If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 40% chance to reduce the damage by 30%. Cooldown: 10 seconds. |
| Cheok Jun-gyeong | Passive 2 | Stalwart | 4 | 13600 | If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 45% chance to reduce the damage by 40%. Cooldown: 10 seconds. |
| Cheok Jun-gyeong | Passive 2 | Stalwart | 5 | 17000 | If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 50% chance to reduce the damage by 50%. Cooldown: 10 seconds. |
| Cheok Jun-gyeong | Passive 3 | Born to Die | 1 | 3400 | If this commander's troop contains only infantry units: - It deals 5% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 50% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds. |
| Cheok Jun-gyeong | Passive 3 | Born to Die | 2 | 6800 | If this commander's troop contains only infantry units: - It deals 7% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 60% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds. |
| Cheok Jun-gyeong | Passive 3 | Born to Die | 3 | 10200 | If this commander's troop contains only infantry units: - It deals 9% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 70% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds. |
| Cheok Jun-gyeong | Passive 3 | Born to Die | 4 | 13600 | If this commander's troop contains only infantry units: - It deals 12% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 80% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds. |
| Cheok Jun-gyeong | Passive 3 | Born to Die | 5 | 17000 | If this commander's troop contains only infantry units: - It deals 15% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 100% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds. |
| Choe Yeong | Active | Ever Faithful | 1 | 4000 | For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 800). |
| Choe Yeong | Active | Ever Faithful | 2 | 8000 | For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 900). |
| Choe Yeong | Active | Ever Faithful | 3 | 12000 | For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1000). |
| Choe Yeong | Active | Ever Faithful | 4 | 16000 | For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1200). |
| Choe Yeong | Active | Ever Faithful | 5 | 20000 | For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1400). |
| Choe Yeong | Passive 1 | Defender of Hongsan | 1 | 3400 | This commander's archer units gain 15% Defense and 1% March Speed. If this commander's troop contains only archer units, it deals 5% more normal damage. |
| Choe Yeong | Passive 1 | Defender of Hongsan | 2 | 6800 | This commander's archer units gain 18% Defense and 2% March Speed. If this commander's troop contains only archer units, it deals 6% more normal damage. |
| Choe Yeong | Passive 1 | Defender of Hongsan | 3 | 10200 | This commander's archer units gain 21% Defense and 3% March Speed. If this commander's troop contains only archer units, it deals 7% more normal damage. |
| Choe Yeong | Passive 1 | Defender of Hongsan | 4 | 13600 | This commander's archer units gain 24% Defense and 4% March Speed. If this commander's troop contains only archer units, it deals 8% more normal damage. |
| Choe Yeong | Passive 1 | Defender of Hongsan | 5 | 17000 | This commander's archer units gain 30% Defense and 5% March Speed. If this commander's troop contains only archer units, it deals 10% more normal damage. |
| Choe Yeong | Passive 2 | Guardian of Goryeo | 1 | 3400 | This commander's troop takes 4% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 10% chance to negate the attacker's Health and Defense buffs for the next 5 seconds. |
| Choe Yeong | Passive 2 | Guardian of Goryeo | 2 | 6800 | This commander's troop takes 8% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 12% chance to negate the attacker's Health and Defense buffs for the next 5 seconds. |
| Choe Yeong | Passive 2 | Guardian of Goryeo | 3 | 10200 | This commander's troop takes 12% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 14% chance to negate the attacker's Health and Defense buffs for the next 5 seconds. |
| Choe Yeong | Passive 2 | Guardian of Goryeo | 4 | 13600 | This commander's troop takes 16% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 16% chance to negate the attacker's Health and Defense buffs for the next 5 seconds. |
| Choe Yeong | Passive 2 | Guardian of Goryeo | 5 | 17000 | This commander's troop takes 20% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 20% chance to negate the attacker's Health and Defense buffs for the next 5 seconds. |
| Choe Yeong | Passive 3 | White-Haired Warrior | 1 | 3400 | If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 20%. - Whenever this commander's troop uses an active skill, the target loses 5% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Choe Yeong | Passive 3 | White-Haired Warrior | 2 | 6800 | If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 25%. - Whenever this commander's troop uses an active skill, the target loses 6% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Choe Yeong | Passive 3 | White-Haired Warrior | 3 | 10200 | If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 30%. - Whenever this commander's troop uses an active skill, the target loses 7% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Choe Yeong | Passive 3 | White-Haired Warrior | 4 | 13600 | If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 35%. - Whenever this commander's troop uses an active skill, the target loses 8% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Choe Yeong | Passive 3 | White-Haired Warrior | 5 | 17000 | If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 45%. - Whenever this commander's troop uses an active skill, the target loses 10% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Cleopatra VII | Active | Queen of Kings | 1 | 2400 | Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 150). Healed troops gain 5% Defense for 2 seconds. |
| Cleopatra VII | Active | Queen of Kings | 2 | 4800 | Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 200). Healed troops gain 7% Defense for 2 seconds. |
| Cleopatra VII | Active | Queen of Kings | 3 | 7200 | Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 250). Healed troops gain 9% Defense for 2 seconds. |
| Cleopatra VII | Active | Queen of Kings | 4 | 9600 | Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 300). Healed troops gain 12% Defense for 2 seconds. |
| Cleopatra VII | Active | Queen of Kings | 5 | 12000 | Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 400). Healed troops gain 15% Defense for 2 seconds. |
| Cleopatra VII | Passive 1 | End of Ptolemy | 1 | 2000 | This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Stone. |
| Cleopatra VII | Passive 1 | End of Ptolemy | 2 | 4000 | This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Stone. |
| Cleopatra VII | Passive 1 | End of Ptolemy | 3 | 6000 | This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Stone. |
| Cleopatra VII | Passive 1 | End of Ptolemy | 4 | 8000 | This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Stone. |
| Cleopatra VII | Passive 1 | End of Ptolemy | 5 | 10000 | This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Stone. |
| Cleopatra VII | Passive 2 | Beauty and Wisdom | 1 | 2000 | This commander's troop gains 10% Load. |
| Cleopatra VII | Passive 2 | Beauty and Wisdom | 2 | 4000 | This commander's troop gains 20% Load. |
| Cleopatra VII | Passive 2 | Beauty and Wisdom | 3 | 6000 | This commander's troop gains 30% Load. |
| Cleopatra VII | Passive 2 | Beauty and Wisdom | 4 | 8000 | This commander's troop gains 40% Load. |
| Cleopatra VII | Passive 2 | Beauty and Wisdom | 5 | 10000 | This commander's troop gains 50% Load. |
| Cleopatra VII | Passive 3 | The Last Pharaoh | 1 | 3000 | This commander's siege units gain 10% Attack and 10% Defense when gathering from a resource point. |
| Cleopatra VII | Passive 3 | The Last Pharaoh | 2 | 6000 | This commander's siege units gain 20% Attack and 20% Defense when gathering from a resource point. |
| Cleopatra VII | Passive 3 | The Last Pharaoh | 3 | 9000 | This commander's siege units gain 30% Attack and 30% Defense when gathering from a resource point. |
| Cleopatra VII | Passive 3 | The Last Pharaoh | 4 | 12000 | This commander's siege units gain 40% Attack and 40% Defense when gathering from a resource point. |
| Cleopatra VII | Passive 3 | The Last Pharaoh | 5 | 15000 | This commander's siege units gain 50% Attack and 50% Defense when gathering from a resource point. |
| Constantine I | Active | Edict of Milan | 1 | 3400 | For the next 5 seconds: - A target troop loses 20% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 3% less damage. |
| Constantine I | Active | Edict of Milan | 2 | 6800 | For the next 5 seconds: - A target troop loses 25% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 4% less damage. |
| Constantine I | Active | Edict of Milan | 3 | 10200 | For the next 5 seconds: - A target troop loses 30% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 6% less damage. |
| Constantine I | Active | Edict of Milan | 4 | 13600 | For the next 5 seconds: - A target troop loses 35% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 8% less damage. |
| Constantine I | Active | Edict of Milan | 5 | 17000 | For the next 5 seconds: - A target troop loses 40% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 10% less damage. |
| Constantine I | Passive 1 | Allegiance | 1 | 3200 | This commander's infantry units gain 15% Health. |
| Constantine I | Passive 1 | Allegiance | 2 | 6400 | This commander's infantry units gain 20% Health. |
| Constantine I | Passive 1 | Allegiance | 3 | 9600 | This commander's infantry units gain 25% Health. |
| Constantine I | Passive 1 | Allegiance | 4 | 12800 | This commander's infantry units gain 30% Health. |
| Constantine I | Passive 1 | Allegiance | 5 | 16000 | This commander's infantry units gain 40% Health. |
| Constantine I | Passive 2 | Impasse | 1 | 3200 | If this commander is serving as a garrison commander: - The garrison gains 2% Attack and takes 2% less normal damage from cavalry units. - Watchtowers gain 2% Attack. |
| Constantine I | Passive 2 | Impasse | 2 | 6400 | If this commander is serving as a garrison commander: - The garrison gains 4% Attack and takes 4% less normal damage from cavalry units. - Watchtowers gain 4% Attack. |
| Constantine I | Passive 2 | Impasse | 3 | 9600 | If this commander is serving as a garrison commander: - The garrison gains 6% Attack and takes 6% less normal damage from cavalry units. - Watchtowers gain 6% Attack. |
| Constantine I | Passive 2 | Impasse | 4 | 12800 | If this commander is serving as a garrison commander: - The garrison gains 8% Attack and takes 8% less normal damage from cavalry units. - Watchtowers gain 8% Attack. |
| Constantine I | Passive 2 | Impasse | 5 | 16000 | If this commander is serving as a garrison commander: - The garrison gains 10% Attack and takes 10% less normal damage from cavalry units. - Watchtowers gain 10% Attack. |
| Constantine I | Passive 3 | Cross of the Divine | 1 | 3600 | If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 7500). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 10% less skill damage for the next 3 seconds. |
| Constantine I | Passive 3 | Cross of the Divine | 2 | 7200 | If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 9000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 15% less skill damage for the next 3 seconds. |
| Constantine I | Passive 3 | Cross of the Divine | 3 | 10800 | If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 10500). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 20% less skill damage for the next 3 seconds. |
| Constantine I | Passive 3 | Cross of the Divine | 4 | 14400 | If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 13000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 30% less skill damage for the next 3 seconds. |
| Constantine I | Passive 3 | Cross of the Divine | 5 | 18000 | If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 15000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 40% less skill damage for the next 3 seconds. |
| Cyrus the Great | Active | The Immortals | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, the target takes 10% more damage from "additional damage" effects. |
| Cyrus the Great | Active | The Immortals | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, the target takes 12% more damage from "additional damage" effects. |
| Cyrus the Great | Active | The Immortals | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, the target takes 14% more damage from "additional damage" effects. |
| Cyrus the Great | Active | The Immortals | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, the target takes 16% more damage from "additional damage" effects. |
| Cyrus the Great | Active | The Immortals | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, the target takes 20% more damage from "additional damage" effects. |
| Cyrus the Great | Passive 1 | Battle of Thymbra | 1 | 3400 | This commander's archer units gain 3% March Speed and 10% Attack. |
| Cyrus the Great | Passive 1 | Battle of Thymbra | 2 | 6800 | This commander's archer units gain 6% March Speed and 15% Attack. |
| Cyrus the Great | Passive 1 | Battle of Thymbra | 3 | 10200 | This commander's archer units gain 9% March Speed and 20% Attack. |
| Cyrus the Great | Passive 1 | Battle of Thymbra | 4 | 13600 | This commander's archer units gain 12% March Speed and 25% Attack. |
| Cyrus the Great | Passive 1 | Battle of Thymbra | 5 | 17000 | This commander's archer units gain 15% March Speed and 30% Attack. |
| Cyrus the Great | Passive 2 | Persian Bow | 1 | 3400 | If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 100) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 20% for 3 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 2 | Persian Bow | 2 | 6800 | If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 130) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 25% for 3 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 2 | Persian Bow | 3 | 10200 | If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 160) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 30% for 3 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 2 | Persian Bow | 4 | 13600 | If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 200) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 35% for 3 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 2 | Persian Bow | 5 | 17000 | If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 250) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 40% for 3 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 3 | The Cyrus Cylinder | 1 | 3400 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 150) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 3 | The Cyrus Cylinder | 2 | 6800 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 180) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 3 | The Cyrus Cylinder | 3 | 10200 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 210) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 3 | The Cyrus Cylinder | 4 | 13600 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 250) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds. |
| Cyrus the Great | Passive 3 | The Cyrus Cylinder | 5 | 17000 | If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 300) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds. |
| David IV | Active | Wolf of Didgori | 1 | 4000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack). |
| David IV | Active | Wolf of Didgori | 2 | 8000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack). |
| David IV | Active | Wolf of Didgori | 3 | 12000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack). |
| David IV | Active | Wolf of Didgori | 4 | 16000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack). |
| David IV | Active | Wolf of Didgori | 5 | 20000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack). |
| David IV | Passive 1 | Valiant Monaspa | 1 | 3400 | This commander's cavalry units gain 10% Defense. If they are serving as a garrison commander, their garrison takes 2% less skill damage. |
| David IV | Passive 1 | Valiant Monaspa | 2 | 6800 | This commander's cavalry units gain 15% Defense. If they are serving as a garrison commander, their garrison takes 4% less skill damage. |
| David IV | Passive 1 | Valiant Monaspa | 3 | 10200 | This commander's cavalry units gain 20% Defense. If they are serving as a garrison commander, their garrison takes 6% less skill damage. |
| David IV | Passive 1 | Valiant Monaspa | 4 | 13600 | This commander's cavalry units gain 25% Defense. If they are serving as a garrison commander, their garrison takes 8% less skill damage. |
| David IV | Passive 1 | Valiant Monaspa | 5 | 17000 | This commander's cavalry units gain 35% Defense. If they are serving as a garrison commander, their garrison takes 10% less skill damage. |
| David IV | Passive 2 | Basileus of the East | 1 | 3400 | If this commander is serving as a garrison commander: - The garrison deals 2% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 50; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds. |
| David IV | Passive 2 | Basileus of the East | 2 | 6800 | If this commander is serving as a garrison commander: - The garrison deals 4% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 75; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds. |
| David IV | Passive 2 | Basileus of the East | 3 | 10200 | If this commander is serving as a garrison commander: - The garrison deals 6% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 100; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds. |
| David IV | Passive 2 | Basileus of the East | 4 | 13600 | If this commander is serving as a garrison commander: - The garrison deals 8% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 150; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds. |
| David IV | Passive 2 | Basileus of the East | 5 | 17000 | If this commander is serving as a garrison commander: - The garrison deals 10% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 200; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds. |
| David IV | Passive 3 | Retaking the Caucasus | 1 | 3400 | Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 20% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds. |
| David IV | Passive 3 | Retaking the Caucasus | 2 | 6800 | Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 25% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds. |
| David IV | Passive 3 | Retaking the Caucasus | 3 | 10200 | Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 30% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds. |
| David IV | Passive 3 | Retaking the Caucasus | 4 | 13600 | Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 35% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds. |
| David IV | Passive 3 | Retaking the Caucasus | 5 | 17000 | Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 40% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds. |
| Dido | Active | Soul of Carthage | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1200). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 10% for 3 seconds. |
| Dido | Active | Soul of Carthage | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1400). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 15% for 3 seconds. |
| Dido | Active | Soul of Carthage | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1600). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 20% for 3 seconds. |
| Dido | Active | Soul of Carthage | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1800). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 25% for 3 seconds. |
| Dido | Active | Soul of Carthage | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2000). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 30% for 3 seconds. |
| Dido | Passive 1 | Weeping Queen | 1 | 3400 | This commander's archer units gain 10% Defense and deal 1% more damage to infantry units. If their troop contains only archer units, it takes 2% less normal damage. |
| Dido | Passive 1 | Weeping Queen | 2 | 6800 | This commander's archer units gain 12% Defense and deal 2% more damage to infantry units. If their troop contains only archer units, it takes 4% less normal damage. |
| Dido | Passive 1 | Weeping Queen | 3 | 10200 | This commander's archer units gain 14% Defense and deal 3% more damage to infantry units. If their troop contains only archer units, it takes 6% less normal damage. |
| Dido | Passive 1 | Weeping Queen | 4 | 13600 | This commander's archer units gain 16% Defense and deal 4% more damage to infantry units. If their troop contains only archer units, it takes 8% less normal damage. |
| Dido | Passive 1 | Weeping Queen | 5 | 17000 | This commander's archer units gain 20% Defense and deal 5% more damage to infantry units. If their troop contains only archer units, it takes 10% less normal damage. |
| Dido | Passive 2 | Queenly Zeal | 1 | 3400 | This commander's archer units gain 10% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 5% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds. |
| Dido | Passive 2 | Queenly Zeal | 2 | 6800 | This commander's archer units gain 12% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 8% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds. |
| Dido | Passive 2 | Queenly Zeal | 3 | 10200 | This commander's archer units gain 14% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 11% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds. |
| Dido | Passive 2 | Queenly Zeal | 4 | 13600 | This commander's archer units gain 16% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 15% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds. |
| Dido | Passive 2 | Queenly Zeal | 5 | 17000 | This commander's archer units gain 20% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 20% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds. |
| Dido | Passive 3 | Beacon of Byrsa | 1 | 3400 | If this commander is serving as a garrison commander: - Archer units in the garrison gain 10% Health. - Whenever the garrison takes skill damage, the damage is reduced by 5%. Cooldown: 10 seconds. |
| Dido | Passive 3 | Beacon of Byrsa | 2 | 6800 | If this commander is serving as a garrison commander: - Archer units in the garrison gain 12% Health. - Whenever the garrison takes skill damage, the damage is reduced by 7%. Cooldown: 10 seconds. |
| Dido | Passive 3 | Beacon of Byrsa | 3 | 10200 | If this commander is serving as a garrison commander: - Archer units in the garrison gain 14% Health. - Whenever the garrison takes skill damage, the damage is reduced by 9%. Cooldown: 10 seconds. |
| Dido | Passive 3 | Beacon of Byrsa | 4 | 13600 | If this commander is serving as a garrison commander: - Archer units in the garrison gain 16% Health. - Whenever the garrison takes skill damage, the damage is reduced by 12%. Cooldown: 10 seconds. |
| Dido | Passive 3 | Beacon of Byrsa | 5 | 17000 | If this commander is serving as a garrison commander: - Archer units in the garrison gain 20% Health. - Whenever the garrison takes skill damage, the damage is reduced by 15%. Cooldown: 10 seconds. |
| Edward of Woodstock | Active | Archer's Honor | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 1500, 750 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0). |
| Edward of Woodstock | Active | Archer's Honor | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 1700, 850 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0). |
| Edward of Woodstock | Active | Archer's Honor | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 1900, 950 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0). |
| Edward of Woodstock | Active | Archer's Honor | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 2200, 1100 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0). |
| Edward of Woodstock | Active | Archer's Honor | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 2500, 1250 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0). |
| Edward of Woodstock | Passive 1 | Vengeful Crusade | 1 | 3200 | This commander's archer units gain 10% Health and 10% March Speed while on the map. |
| Edward of Woodstock | Passive 1 | Vengeful Crusade | 2 | 6400 | This commander's archer units gain 15% Health and 15% March Speed while on the map. |
| Edward of Woodstock | Passive 1 | Vengeful Crusade | 3 | 9600 | This commander's archer units gain 20% Health and 20% March Speed while on the map. |
| Edward of Woodstock | Passive 1 | Vengeful Crusade | 4 | 12800 | This commander's archer units gain 25% Health and 25% March Speed while on the map. |
| Edward of Woodstock | Passive 1 | Vengeful Crusade | 5 | 16000 | This commander's archer units gain 30% Health and 30% March Speed while on the map. |
| Edward of Woodstock | Passive 2 | Crécy's Campaign | 1 | 3200 | If this commander's troop contains only archer units, it deals 5% more skill damage and deals 1% more damage to infantry units. |
| Edward of Woodstock | Passive 2 | Crécy's Campaign | 2 | 6400 | If this commander's troop contains only archer units, it deals 10% more skill damage and deals 2% more damage to infantry units. |
| Edward of Woodstock | Passive 2 | Crécy's Campaign | 3 | 9600 | If this commander's troop contains only archer units, it deals 15% more skill damage and deals 3% more damage to infantry units. |
| Edward of Woodstock | Passive 2 | Crécy's Campaign | 4 | 12800 | If this commander's troop contains only archer units, it deals 20% more skill damage and deals 4% more damage to infantry units. |
| Edward of Woodstock | Passive 2 | Crécy's Campaign | 5 | 16000 | If this commander's troop contains only archer units, it deals 25% more skill damage and deals 5% more damage to infantry units. |
| Edward of Woodstock | Passive 3 | Limoges' Ambush | 1 | 3200 | If this commander's troop has more than 70% units remaining, archer units in their troop gain 15% Attack but lose 10% Defense. |
| Edward of Woodstock | Passive 3 | Limoges' Ambush | 2 | 6400 | If this commander's troop has more than 70% units remaining, archer units in their troop gain 20% Attack but lose 10% Defense. |
| Edward of Woodstock | Passive 3 | Limoges' Ambush | 3 | 9600 | If this commander's troop has more than 70% units remaining, archer units in their troop gain 25% Attack but lose 10% Defense. |
| Edward of Woodstock | Passive 3 | Limoges' Ambush | 4 | 12800 | If this commander's troop has more than 70% units remaining, archer units in their troop gain 30% Attack but lose 10% Defense. |
| Edward of Woodstock | Passive 3 | Limoges' Ambush | 5 | 16000 | If this commander's troop has more than 70% units remaining, archer units in their troop gain 40% Attack but lose 10% Defense. |
| El Cid | Active | Famous Warrior | 1 | 3000 | Deals direct damage to a target troop (Damage Factor 500). For the next 1 second, the target cannot launch basic attacks or use active skills. |
| El Cid | Active | Famous Warrior | 2 | 6000 | Deals direct damage to a target troop (Damage Factor 600). For the next 1 second, the target cannot launch basic attacks or use active skills. |
| El Cid | Active | Famous Warrior | 3 | 9000 | Deals direct damage to a target troop (Damage Factor 700). For the next 1 second, the target cannot launch basic attacks or use active skills. |
| El Cid | Active | Famous Warrior | 4 | 12000 | Deals direct damage to a target troop (Damage Factor 800). For the next 1 second, the target cannot launch basic attacks or use active skills. |
| El Cid | Active | Famous Warrior | 5 | 15000 | Deals direct damage to a target troop (Damage Factor 1000). For the next 1 second, the target cannot launch basic attacks or use active skills. |
| El Cid | Passive 1 | Poem of El Cid | 1 | 2800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds. |
| El Cid | Passive 1 | Poem of El Cid | 2 | 5600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 600). Cooldown: 5 seconds. |
| El Cid | Passive 1 | Poem of El Cid | 3 | 8400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 700). Cooldown: 5 seconds. |
| El Cid | Passive 1 | Poem of El Cid | 4 | 11200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). Cooldown: 5 seconds. |
| El Cid | Passive 1 | Poem of El Cid | 5 | 14000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 1000). Cooldown: 5 seconds. |
| El Cid | Passive 2 | Guardian of Valencia | 1 | 2800 | This commander's archer units gain 10% Defense and 5% March Speed. |
| El Cid | Passive 2 | Guardian of Valencia | 2 | 5600 | This commander's archer units gain 12% Defense and 7% March Speed. |
| El Cid | Passive 2 | Guardian of Valencia | 3 | 8400 | This commander's archer units gain 14% Defense and 9% March Speed. |
| El Cid | Passive 2 | Guardian of Valencia | 4 | 11200 | This commander's archer units gain 16% Defense and 12% March Speed. |
| El Cid | Passive 2 | Guardian of Valencia | 5 | 14000 | This commander's archer units gain 20% Defense and 15% March Speed. |
| El Cid | Passive 3 | Unyielding | 1 | 3400 | If this commander's troop has less than 50% units remaining, it deals 5% more damage and gains 5% March Speed. |
| El Cid | Passive 3 | Unyielding | 2 | 6800 | If this commander's troop has less than 50% units remaining, it deals 10% more damage and gains 10% March Speed. |
| El Cid | Passive 3 | Unyielding | 3 | 10200 | If this commander's troop has less than 50% units remaining, it deals 15% more damage and gains 15% March Speed. |
| El Cid | Passive 3 | Unyielding | 4 | 13600 | If this commander's troop has less than 50% units remaining, it deals 20% more damage and gains 20% March Speed. |
| El Cid | Passive 3 | Unyielding | 5 | 17000 | If this commander's troop has less than 50% units remaining, it deals 25% more damage and gains 25% March Speed. |
| Eleanor of Aquitaine | Active | Lily of the Wilds | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, this commander's troop takes 2% less skill damage. |
| Eleanor of Aquitaine | Active | Lily of the Wilds | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, this commander's troop takes 4% less skill damage. |
| Eleanor of Aquitaine | Active | Lily of the Wilds | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1900). For the next 3 seconds, this commander's troop takes 6% less skill damage. |
| Eleanor of Aquitaine | Active | Lily of the Wilds | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100). For the next 3 seconds, this commander's troop takes 8% less skill damage. |
| Eleanor of Aquitaine | Active | Lily of the Wilds | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, this commander's troop takes 10% less skill damage. |
| Eleanor of Aquitaine | Passive 1 | Lionmother | 1 | 3400 | This commander's cavalry units gain 4% Attack. If this commander is serving as a garrison commander, their garrison takes 3% less counterattack damage. |
| Eleanor of Aquitaine | Passive 1 | Lionmother | 2 | 6800 | This commander's cavalry units gain 8% Attack. If this commander is serving as a garrison commander, their garrison takes 6% less counterattack damage. |
| Eleanor of Aquitaine | Passive 1 | Lionmother | 3 | 10200 | This commander's cavalry units gain 12% Attack. If this commander is serving as a garrison commander, their garrison takes 9% less counterattack damage. |
| Eleanor of Aquitaine | Passive 1 | Lionmother | 4 | 13600 | This commander's cavalry units gain 16% Attack. If this commander is serving as a garrison commander, their garrison takes 12% less counterattack damage. |
| Eleanor of Aquitaine | Passive 1 | Lionmother | 5 | 17000 | This commander's cavalry units gain 20% Attack. If this commander is serving as a garrison commander, their garrison takes 15% less counterattack damage. |
| Eleanor of Aquitaine | Passive 2 | Rock Crystal Vase | 1 | 3400 | This commander's cavalry units gain 3% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 5% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds. |
| Eleanor of Aquitaine | Passive 2 | Rock Crystal Vase | 2 | 6800 | This commander's cavalry units gain 6% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 6% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds. |
| Eleanor of Aquitaine | Passive 2 | Rock Crystal Vase | 3 | 10200 | This commander's cavalry units gain 9% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 7% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds. |
| Eleanor of Aquitaine | Passive 2 | Rock Crystal Vase | 4 | 13600 | This commander's cavalry units gain 12% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 8% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds. |
| Eleanor of Aquitaine | Passive 2 | Rock Crystal Vase | 5 | 17000 | This commander's cavalry units gain 15% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 10% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds. |
| Eleanor of Aquitaine | Passive 3 | Grandmother of Europe | 1 | 3400 | This commander's troop deals 2% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 1% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%). |
| Eleanor of Aquitaine | Passive 3 | Grandmother of Europe | 2 | 6800 | This commander's troop deals 4% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 2% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%). |
| Eleanor of Aquitaine | Passive 3 | Grandmother of Europe | 3 | 10200 | This commander's troop deals 6% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 3% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%). |
| Eleanor of Aquitaine | Passive 3 | Grandmother of Europe | 4 | 13600 | This commander's troop deals 8% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 4% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%). |
| Eleanor of Aquitaine | Passive 3 | Grandmother of Europe | 5 | 17000 | This commander's troop deals 10% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 5% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%). |
| Elizabeth I | Active | Sovereign's Glory | 1 | 4000 | Deals ranged direct damage to a target troop (Damage Factor 1000; 1700 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 5% more damage for that skill. |
| Elizabeth I | Active | Sovereign's Glory | 2 | 8000 | Deals ranged direct damage to a target troop (Damage Factor 1100; 1900 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 7% more damage for that skill. |
| Elizabeth I | Active | Sovereign's Glory | 3 | 12000 | Deals ranged direct damage to a target troop (Damage Factor 1200; 2100 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 9% more damage for that skill. |
| Elizabeth I | Active | Sovereign's Glory | 4 | 16000 | Deals ranged direct damage to a target troop (Damage Factor 1300; 2300 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 12% more damage for that skill. |
| Elizabeth I | Active | Sovereign's Glory | 5 | 20000 | Deals ranged direct damage to a target troop (Damage Factor 1500; 2700 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 15% more damage for that skill. |
| Elizabeth I | Passive 1 | Imperial Instruments | 1 | 3400 | This commander's siege units gain 20% Defense and 5% March Speed. If this commander's troop contains only siege units, it deals 5% more ranged skill damage. |
| Elizabeth I | Passive 1 | Imperial Instruments | 2 | 6800 | This commander's siege units gain 25% Defense and 8% March Speed. If this commander's troop contains only siege units, it deals 7% more ranged skill damage. |
| Elizabeth I | Passive 1 | Imperial Instruments | 3 | 10200 | This commander's siege units gain 30% Defense and 11% March Speed. If this commander's troop contains only siege units, it deals 9% more ranged skill damage. |
| Elizabeth I | Passive 1 | Imperial Instruments | 4 | 13600 | This commander's siege units gain 35% Defense and 15% March Speed. If this commander's troop contains only siege units, it deals 12% more ranged skill damage. |
| Elizabeth I | Passive 1 | Imperial Instruments | 5 | 17000 | This commander's siege units gain 40% Defense and 20% March Speed. If this commander's troop contains only siege units, it deals 15% more ranged skill damage. |
| Elizabeth I | Passive 2 | Let Tyrants Fear | 1 | 3400 | When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 1% Rage Gain Speed and 1% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory. |
| Elizabeth I | Passive 2 | Let Tyrants Fear | 2 | 6800 | When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 2% Rage Gain Speed and 2% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory. |
| Elizabeth I | Passive 2 | Let Tyrants Fear | 3 | 10200 | When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 3% Rage Gain Speed and 3% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory. |
| Elizabeth I | Passive 2 | Let Tyrants Fear | 4 | 13600 | When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 4% Rage Gain Speed and 4% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory. |
| Elizabeth I | Passive 2 | Let Tyrants Fear | 5 | 17000 | When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 5% Rage Gain Speed and 5% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory. |
| Elizabeth I | Passive 3 | Secret Service | 1 | 3400 | Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 50) and gains 5 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 100) and reduces its damage dealt by 10% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. |
| Elizabeth I | Passive 3 | Secret Service | 2 | 6800 | Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 100) and gains 7 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 200) and reduces its damage dealt by 15% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. |
| Elizabeth I | Passive 3 | Secret Service | 3 | 10200 | Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 150) and gains 9 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 300) and reduces its damage dealt by 20% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. |
| Elizabeth I | Passive 3 | Secret Service | 4 | 13600 | Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 200) and gains 12 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 400) and reduces its damage dealt by 25% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. |
| Elizabeth I | Passive 3 | Secret Service | 5 | 17000 | Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 250) and gains 15 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 500) and reduces its damage dealt by 30% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. |
| Flavius Aetius | Active | Spear of the Empire | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1500). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 50) every second for 3 seconds. |
| Flavius Aetius | Active | Spear of the Empire | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1700). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 70) every second for 3 seconds. |
| Flavius Aetius | Active | Spear of the Empire | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1900). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 90) every second for 3 seconds. |
| Flavius Aetius | Active | Spear of the Empire | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 120) every second for 3 seconds. |
| Flavius Aetius | Active | Spear of the Empire | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2300). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 150) every second for 3 seconds. |
| Flavius Aetius | Passive 1 | Shield of Eagles | 1 | 3400 | This commander's infantry units gain 3% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 3% Defense and 3% Health. |
| Flavius Aetius | Passive 1 | Shield of Eagles | 2 | 6800 | This commander's infantry units gain 6% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 6% Defense and 6% Health. |
| Flavius Aetius | Passive 1 | Shield of Eagles | 3 | 10200 | This commander's infantry units gain 9% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 9% Defense and 9% Health. |
| Flavius Aetius | Passive 1 | Shield of Eagles | 4 | 13600 | This commander's infantry units gain 12% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 12% Defense and 12% Health. |
| Flavius Aetius | Passive 1 | Shield of Eagles | 5 | 17000 | This commander's infantry units gain 15% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 15% Defense and 15% Health. |
| Flavius Aetius | Passive 2 | Defense of Gaul | 1 | 3400 | This commander's troop deals 5% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 5 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds. |
| Flavius Aetius | Passive 2 | Defense of Gaul | 2 | 6800 | This commander's troop deals 8% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 6 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds. |
| Flavius Aetius | Passive 2 | Defense of Gaul | 3 | 10200 | This commander's troop deals 11% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 7 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds. |
| Flavius Aetius | Passive 2 | Defense of Gaul | 4 | 13600 | This commander's troop deals 15% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 8 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds. |
| Flavius Aetius | Passive 2 | Defense of Gaul | 5 | 17000 | This commander's troop deals 20% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds. |
| Flavius Aetius | Passive 3 | Victory at Chalons | 1 | 3400 | This commander's troop deals 2% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 20% chance to Silence the target for 2 seconds. Cooldown: 7 seconds. |
| Flavius Aetius | Passive 3 | Victory at Chalons | 2 | 6800 | This commander's troop deals 4% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 40% chance to Silence the target for 2 seconds. Cooldown: 7 seconds. |
| Flavius Aetius | Passive 3 | Victory at Chalons | 3 | 10200 | This commander's troop deals 6% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 60% chance to Silence the target for 2 seconds. Cooldown: 7 seconds. |
| Flavius Aetius | Passive 3 | Victory at Chalons | 4 | 13600 | This commander's troop deals 8% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 80% chance to Silence the target for 2 seconds. Cooldown: 7 seconds. |
| Flavius Aetius | Passive 3 | Victory at Chalons | 5 | 17000 | This commander's troop deals 10% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 100% chance to Silence the target for 2 seconds. Cooldown: 7 seconds. |
| Frederick I | Active | Barbarossa | 1 | 3400 | For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 400). |
| Frederick I | Active | Barbarossa | 2 | 6800 | For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 500). |
| Frederick I | Active | Barbarossa | 3 | 10200 | For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 600). |
| Frederick I | Active | Barbarossa | 4 | 13600 | For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 700). |
| Frederick I | Active | Barbarossa | 5 | 17000 | For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 800). |
| Frederick I | Passive 1 | Never Give Up | 1 | 3200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds. |
| Frederick I | Passive 1 | Never Give Up | 2 | 6400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds. |
| Frederick I | Passive 1 | Never Give Up | 3 | 9600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds. |
| Frederick I | Passive 1 | Never Give Up | 4 | 12800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 800). Cooldown: 5 seconds. |
| Frederick I | Passive 1 | Never Give Up | 5 | 16000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 1000). Cooldown: 5 seconds. |
| Frederick I | Passive 2 | Invasion | 1 | 3200 | This commander's troop deals 2% more damage when attacking a city. |
| Frederick I | Passive 2 | Invasion | 2 | 6400 | This commander's troop deals 4% more damage when attacking a city. |
| Frederick I | Passive 2 | Invasion | 3 | 9600 | This commander's troop deals 6% more damage when attacking a city. |
| Frederick I | Passive 2 | Invasion | 4 | 12800 | This commander's troop deals 8% more damage when attacking a city. |
| Frederick I | Passive 2 | Invasion | 5 | 16000 | This commander's troop deals 10% more damage when attacking a city. |
| Frederick I | Passive 3 | King of Deutschland | 1 | 3600 | This commander's troop gains 3% Unit Capacity. |
| Frederick I | Passive 3 | King of Deutschland | 2 | 7200 | This commander's troop gains 6% Unit Capacity. |
| Frederick I | Passive 3 | King of Deutschland | 3 | 10800 | This commander's troop gains 9% Unit Capacity. |
| Frederick I | Passive 3 | King of Deutschland | 4 | 14400 | This commander's troop gains 12% Unit Capacity. |
| Frederick I | Passive 3 | King of Deutschland | 5 | 18000 | This commander's troop gains 15% Unit Capacity. |
| Gajah Mada | Active | Rampaging Elephant | 1 | 4000 | For the next 5 seconds: - This commander's troop deals 2% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 250, reduced by 50% if not within melee range of the target). |
| Gajah Mada | Active | Rampaging Elephant | 2 | 8000 | For the next 5 seconds: - This commander's troop deals 4% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 300, reduced by 50% if not within melee range of the target). |
| Gajah Mada | Active | Rampaging Elephant | 3 | 12000 | For the next 5 seconds: - This commander's troop deals 6% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 350, reduced by 50% if not within melee range of the target). |
| Gajah Mada | Active | Rampaging Elephant | 4 | 16000 | For the next 5 seconds: - This commander's troop deals 8% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 400, reduced by 50% if not within melee range of the target). |
| Gajah Mada | Active | Rampaging Elephant | 5 | 20000 | For the next 5 seconds: - This commander's troop deals 10% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 500, reduced by 50% if not within melee range of the target). |
| Gajah Mada | Passive 1 | Swift and Sturdy | 1 | 3400 | This commander's siege units gain 3% March Speed and 20% Health. |
| Gajah Mada | Passive 1 | Swift and Sturdy | 2 | 6800 | This commander's siege units gain 6% March Speed and 25% Health. |
| Gajah Mada | Passive 1 | Swift and Sturdy | 3 | 10200 | This commander's siege units gain 9% March Speed and 30% Health. |
| Gajah Mada | Passive 1 | Swift and Sturdy | 4 | 13600 | This commander's siege units gain 12% March Speed and 35% Health. |
| Gajah Mada | Passive 1 | Swift and Sturdy | 5 | 17000 | This commander's siege units gain 15% March Speed and 40% Health. |
| Gajah Mada | Passive 2 | Sumpah Palapa | 1 | 3400 | While in ranged mode, this commander's troop deals 3% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 200). Cooldown: 5 seconds. |
| Gajah Mada | Passive 2 | Sumpah Palapa | 2 | 6800 | While in ranged mode, this commander's troop deals 6% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 250). Cooldown: 5 seconds. |
| Gajah Mada | Passive 2 | Sumpah Palapa | 3 | 10200 | While in ranged mode, this commander's troop deals 9% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 300). Cooldown: 5 seconds. |
| Gajah Mada | Passive 2 | Sumpah Palapa | 4 | 13600 | While in ranged mode, this commander's troop deals 12% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 350). Cooldown: 5 seconds. |
| Gajah Mada | Passive 2 | Sumpah Palapa | 5 | 17000 | While in ranged mode, this commander's troop deals 15% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 400). Cooldown: 5 seconds. |
| Gajah Mada | Passive 3 | Majapahit | 1 | 3400 | This commander's siege units gain 5% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 5% Defense and 3% March Speed for the next 3 seconds. Cooldown: 10 seconds. |
| Gajah Mada | Passive 3 | Majapahit | 2 | 6800 | This commander's siege units gain 10% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 8% Defense and 6% March Speed for the next 3 seconds. Cooldown: 10 seconds. |
| Gajah Mada | Passive 3 | Majapahit | 3 | 10200 | This commander's siege units gain 15% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 11% Defense and 9% March Speed for the next 3 seconds. Cooldown: 10 seconds. |
| Gajah Mada | Passive 3 | Majapahit | 4 | 13600 | This commander's siege units gain 20% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 15% Defense and 12% March Speed for the next 3 seconds. Cooldown: 10 seconds. |
| Gajah Mada | Passive 3 | Majapahit | 5 | 17000 | This commander's siege units gain 25% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 20% Defense and 15% March Speed for the next 3 seconds. Cooldown: 10 seconds. |
| Gang Gamchan | Active | Geomcha Charge | 1 | 4000 | Launches 2 combo attacks against a target troop (Damage Factor 800). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 1% Health. - Cavalry units in the troop gain 1% Defense. - Increases the healing from the Starlight skill by 100%. |
| Gang Gamchan | Active | Geomcha Charge | 2 | 8000 | Launches 2 combo attacks against a target troop (Damage Factor 900). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 2% Health. - Cavalry units in the troop gain 2% Defense. - Increases the healing from the Starlight skill by 100%. |
| Gang Gamchan | Active | Geomcha Charge | 3 | 12000 | Launches 2 combo attacks against a target troop (Damage Factor 1000). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 3% Health. - Cavalry units in the troop gain 3% Defense. - Increases the healing from the Starlight skill by 100%. |
| Gang Gamchan | Active | Geomcha Charge | 4 | 16000 | Launches 2 combo attacks against a target troop (Damage Factor 1200). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 4% Health. - Cavalry units in the troop gain 4% Defense. - Increases the healing from the Starlight skill by 100%. |
| Gang Gamchan | Active | Geomcha Charge | 5 | 20000 | Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 5% Health. - Cavalry units in the troop gain 5% Defense. - Increases the healing from the Starlight skill by 100%. |
| Gang Gamchan | Passive 1 | Gaemamusa | 1 | 3400 | This commander's troop takes 2% less damage while on the map. Cavalry units in their troop gain 10% March Speed and 10% Defense. |
| Gang Gamchan | Passive 1 | Gaemamusa | 2 | 6800 | This commander's troop takes 4% less damage while on the map. Cavalry units in their troop gain 12% March Speed and 15% Defense. |
| Gang Gamchan | Passive 1 | Gaemamusa | 3 | 10200 | This commander's troop takes 6% less damage while on the map. Cavalry units in their troop gain 14% March Speed and 20% Defense. |
| Gang Gamchan | Passive 1 | Gaemamusa | 4 | 13600 | This commander's troop takes 8% less damage while on the map. Cavalry units in their troop gain 16% March Speed and 25% Defense. |
| Gang Gamchan | Passive 1 | Gaemamusa | 5 | 17000 | This commander's troop takes 10% less damage while on the map. Cavalry units in their troop gain 20% March Speed and 30% Defense. |
| Gang Gamchan | Passive 2 | Starlight | 1 | 3400 | If this commander is in a field troop: - Their troop deals 5% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (5% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city. |
| Gang Gamchan | Passive 2 | Starlight | 2 | 6800 | If this commander is in a field troop: - Their troop deals 7% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (6% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city. |
| Gang Gamchan | Passive 2 | Starlight | 3 | 10200 | If this commander is in a field troop: - Their troop deals 9% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (7% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city. |
| Gang Gamchan | Passive 2 | Starlight | 4 | 13600 | If this commander is in a field troop: - Their troop deals 12% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (8% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city. |
| Gang Gamchan | Passive 2 | Starlight | 5 | 17000 | If this commander is in a field troop: - Their troop deals 15% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (10% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city. |
| Gang Gamchan | Passive 3 | Open the Floodgates | 1 | 3400 | Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 20% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds. |
| Gang Gamchan | Passive 3 | Open the Floodgates | 2 | 6800 | Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 25% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds. |
| Gang Gamchan | Passive 3 | Open the Floodgates | 3 | 10200 | Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 30% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds. |
| Gang Gamchan | Passive 3 | Open the Floodgates | 4 | 13600 | Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 35% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds. |
| Gang Gamchan | Passive 3 | Open the Floodgates | 5 | 17000 | Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 40% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds. |
| Genghis Khan | Active | Chosen One | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 800). |
| Genghis Khan | Active | Chosen One | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 1000). |
| Genghis Khan | Active | Chosen One | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 1200). |
| Genghis Khan | Active | Chosen One | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 1400). |
| Genghis Khan | Active | Chosen One | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1700). |
| Genghis Khan | Passive 1 | Cyclone of the Steppes | 1 | 3200 | Reduces the Rage requirement for using active skills by 20. This commander's cavalry units gain 3% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 30%. |
| Genghis Khan | Passive 1 | Cyclone of the Steppes | 2 | 6400 | Reduces the Rage requirement for using active skills by 40. This commander's cavalry units gain 6% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 25%. |
| Genghis Khan | Passive 1 | Cyclone of the Steppes | 3 | 9600 | Reduces the Rage requirement for using active skills by 60. This commander's cavalry units gain 9% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 20%. |
| Genghis Khan | Passive 1 | Cyclone of the Steppes | 4 | 12800 | Reduces the Rage requirement for using active skills by 80. This commander's cavalry units gain 12% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 15%. |
| Genghis Khan | Passive 1 | Cyclone of the Steppes | 5 | 16000 | Reduces the Rage requirement for using active skills by 100. This commander's cavalry units gain 15% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 10%. |
| Genghis Khan | Passive 2 | Nomadic Empire | 1 | 3200 | If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 10% more damage. |
| Genghis Khan | Passive 2 | Nomadic Empire | 2 | 6400 | If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 15% more damage. |
| Genghis Khan | Passive 2 | Nomadic Empire | 3 | 9600 | If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 20% more damage. |
| Genghis Khan | Passive 2 | Nomadic Empire | 4 | 12800 | If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 25% more damage. |
| Genghis Khan | Passive 2 | Nomadic Empire | 5 | 16000 | If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 30% more damage. |
| Genghis Khan | Passive 3 | Military Lifestyle | 1 | 3600 | If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 10% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 5 Rage. |
| Genghis Khan | Passive 3 | Military Lifestyle | 2 | 7200 | If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 15% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 10 Rage. |
| Genghis Khan | Passive 3 | Military Lifestyle | 3 | 10800 | If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 20% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 15 Rage. |
| Genghis Khan | Passive 3 | Military Lifestyle | 4 | 14400 | If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 25% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 20 Rage. |
| Genghis Khan | Passive 3 | Military Lifestyle | 5 | 18000 | If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 30% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 25 Rage. |
| Gilgamesh | Active | Roar of the Lion | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 900) and reduces its Health by 10% for 3 seconds. |
| Gilgamesh | Active | Roar of the Lion | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1000) and reduces its Health by 15% for 3 seconds. |
| Gilgamesh | Active | Roar of the Lion | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1100) and reduces its Health by 20% for 3 seconds. |
| Gilgamesh | Active | Roar of the Lion | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1300) and reduces its Health by 25% for 3 seconds. |
| Gilgamesh | Active | Roar of the Lion | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1500) and reduces its Health by 30% for 3 seconds. |
| Gilgamesh | Passive 1 | Bowman of Uruk | 1 | 3400 | This commander's archer units gain 10% Health and deal 10% more damage to troops that have less than 50% units remaining. |
| Gilgamesh | Passive 1 | Bowman of Uruk | 2 | 6800 | This commander's archer units gain 15% Health and deal 12% more damage to troops that have less than 50% units remaining. |
| Gilgamesh | Passive 1 | Bowman of Uruk | 3 | 10200 | This commander's archer units gain 20% Health and deal 14% more damage to troops that have less than 50% units remaining. |
| Gilgamesh | Passive 1 | Bowman of Uruk | 4 | 13600 | This commander's archer units gain 25% Health and deal 17% more damage to troops that have less than 50% units remaining. |
| Gilgamesh | Passive 1 | Bowman of Uruk | 5 | 17000 | This commander's archer units gain 30% Health and deal 20% more damage to troops that have less than 50% units remaining. |
| Gilgamesh | Passive 2 | A King's Right | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 10% Attack. - Every 6 seconds, archer units in their troop gain an extra 1% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack. |
| Gilgamesh | Passive 2 | A King's Right | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 12% Attack. - Every 6 seconds, archer units in their troop gain an extra 2% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack. |
| Gilgamesh | Passive 2 | A King's Right | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 14% Attack. - Every 6 seconds, archer units in their troop gain an extra 3% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack. |
| Gilgamesh | Passive 2 | A King's Right | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 17% Attack. - Every 6 seconds, archer units in their troop gain an extra 4% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack. |
| Gilgamesh | Passive 2 | A King's Right | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 20% Attack. - Every 6 seconds, archer units in their troop gain an extra 5% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack. |
| Gilgamesh | Passive 3 | Enkidu's Path | 1 | 3400 | This commander's troop takes 2% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 300). Cooldown: 5 seconds. |
| Gilgamesh | Passive 3 | Enkidu's Path | 2 | 6800 | This commander's troop takes 4% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 350). Cooldown: 5 seconds. |
| Gilgamesh | Passive 3 | Enkidu's Path | 3 | 10200 | This commander's troop takes 6% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 400). Cooldown: 5 seconds. |
| Gilgamesh | Passive 3 | Enkidu's Path | 4 | 13600 | This commander's troop takes 8% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 450). Cooldown: 5 seconds. |
| Gilgamesh | Passive 3 | Enkidu's Path | 5 | 17000 | This commander's troop takes 10% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 500). Cooldown: 5 seconds. |
| Gonzalo de Córdoba | Active | Pike-and-Shot Pioneer | 1 | 4000 | Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 1400, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%). |
| Gonzalo de Córdoba | Active | Pike-and-Shot Pioneer | 2 | 8000 | Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 1700, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%). |
| Gonzalo de Córdoba | Active | Pike-and-Shot Pioneer | 3 | 12000 | Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2000, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%). |
| Gonzalo de Córdoba | Active | Pike-and-Shot Pioneer | 4 | 16000 | Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2200, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%). |
| Gonzalo de Córdoba | Active | Pike-and-Shot Pioneer | 5 | 20000 | Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2400, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%). |
| Gonzalo de Córdoba | Passive 1 | Conqueror of Granada | 1 | 3400 | This commander's siege units gain 5% Attack and 3% March Speed. While in ranged mode, this commander's troop deals 2% more ranged smite damage. |
| Gonzalo de Córdoba | Passive 1 | Conqueror of Granada | 2 | 6800 | This commander's siege units gain 8% Attack and 6% March Speed. While in ranged mode, this commander's troop deals 4% more ranged smite damage. |
| Gonzalo de Córdoba | Passive 1 | Conqueror of Granada | 3 | 10200 | This commander's siege units gain 11% Attack and 9% March Speed. While in ranged mode, this commander's troop deals 6% more ranged smite damage. |
| Gonzalo de Córdoba | Passive 1 | Conqueror of Granada | 4 | 13600 | This commander's siege units gain 15% Attack and 12% March Speed. While in ranged mode, this commander's troop deals 8% more ranged smite damage. |
| Gonzalo de Córdoba | Passive 1 | Conqueror of Granada | 5 | 17000 | This commander's siege units gain 20% Attack and 15% March Speed. While in ranged mode, this commander's troop deals 10% more ranged smite damage. |
| Gonzalo de Córdoba | Passive 2 | Viceroy of Naples | 1 | 3400 | This commander's siege units gain 2% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 50) and Disarm them for 1 second. Cooldown: 1 second. |
| Gonzalo de Córdoba | Passive 2 | Viceroy of Naples | 2 | 6800 | This commander's siege units gain 4% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 80) and Disarm them for 1 second. Cooldown: 1 second. |
| Gonzalo de Córdoba | Passive 2 | Viceroy of Naples | 3 | 10200 | This commander's siege units gain 6% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 110) and Disarm them for 1 second. Cooldown: 1 second. |
| Gonzalo de Córdoba | Passive 2 | Viceroy of Naples | 4 | 13600 | This commander's siege units gain 8% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 150) and Disarm them for 1 second. Cooldown: 1 second. |
| Gonzalo de Córdoba | Passive 2 | Viceroy of Naples | 5 | 17000 | This commander's siege units gain 10% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 200) and Disarm them for 1 second. Cooldown: 1 second. |
| Gonzalo de Córdoba | Passive 3 | Order of Santiago | 1 | 3400 | This commander's troop takes 5% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Gonzalo de Córdoba | Passive 3 | Order of Santiago | 2 | 6800 | This commander's troop takes 8% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Gonzalo de Córdoba | Passive 3 | Order of Santiago | 3 | 10200 | This commander's troop takes 11% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 30% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Gonzalo de Córdoba | Passive 3 | Order of Santiago | 4 | 13600 | This commander's troop takes 15% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 35% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Gonzalo de Córdoba | Passive 3 | Order of Santiago | 5 | 17000 | This commander's troop takes 20% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 40% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Gorgo | Active | Queen of Sparta | 1 | 4000 | The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1500). For the next 3 seconds, this commander's troop: - Deals 2% more normal damage, with an extra 2% bonus to counterattack damage. - Takes 5% less skill damage, but also deals 5% less skill damage. |
| Gorgo | Active | Queen of Sparta | 2 | 8000 | The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1700). For the next 3 seconds, this commander's troop: - Deals 4% more normal damage, with an extra 4% bonus to counterattack damage. - Takes 8% less skill damage, but also deals 5% less skill damage. |
| Gorgo | Active | Queen of Sparta | 3 | 12000 | The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1900). For the next 3 seconds, this commander's troop: - Deals 6% more normal damage, with an extra 6% bonus to counterattack damage. - Takes 11% less skill damage, but also deals 5% less skill damage. |
| Gorgo | Active | Queen of Sparta | 4 | 16000 | The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 2100). For the next 3 seconds, this commander's troop: - Deals 8% more normal damage, with an extra 8% bonus to counterattack damage. - Takes 15% less skill damage, but also deals 5% less skill damage. |
| Gorgo | Active | Queen of Sparta | 5 | 20000 | The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 2300). For the next 3 seconds, this commander's troop: - Deals 10% more normal damage, with an extra 10% bonus to counterattack damage. - Takes 20% less skill damage, but also deals 5% less skill damage. |
| Gorgo | Passive 1 | Agoge | 1 | 3400 | This commander's infantry units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 15% for 3 seconds. Cooldown: 8 seconds. |
| Gorgo | Passive 1 | Agoge | 2 | 6800 | This commander's infantry units gain 25% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 18% for 3 seconds. Cooldown: 8 seconds. |
| Gorgo | Passive 1 | Agoge | 3 | 10200 | This commander's infantry units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 21% for 3 seconds. Cooldown: 8 seconds. |
| Gorgo | Passive 1 | Agoge | 4 | 13600 | This commander's infantry units gain 35% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 25% for 3 seconds. Cooldown: 8 seconds. |
| Gorgo | Passive 1 | Agoge | 5 | 17000 | This commander's infantry units gain 40% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 30% for 3 seconds. Cooldown: 8 seconds. |
| Gorgo | Passive 2 | With Your Shield, Or On It | 1 | 3400 | If this commander is serving as a garrison commander: - Infantry units in the garrison gain 15% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 100) to the target. Cooldown: 4 seconds. |
| Gorgo | Passive 2 | With Your Shield, Or On It | 2 | 6800 | If this commander is serving as a garrison commander: - Infantry units in the garrison gain 18% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 150) to the target. Cooldown: 4 seconds. |
| Gorgo | Passive 2 | With Your Shield, Or On It | 3 | 10200 | If this commander is serving as a garrison commander: - Infantry units in the garrison gain 21% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 200) to the target. Cooldown: 4 seconds. |
| Gorgo | Passive 2 | With Your Shield, Or On It | 4 | 13600 | If this commander is serving as a garrison commander: - Infantry units in the garrison gain 25% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 250) to the target. Cooldown: 4 seconds. |
| Gorgo | Passive 2 | With Your Shield, Or On It | 5 | 17000 | If this commander is serving as a garrison commander: - Infantry units in the garrison gain 30% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 300) to the target. Cooldown: 4 seconds. |
| Gorgo | Passive 3 | Illuminator | 1 | 3400 | Whenever this commander's troop deals smite damage, it deals 15% more normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Gorgo | Passive 3 | Illuminator | 2 | 6800 | Whenever this commander's troop deals smite damage, it deals 18% more normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Gorgo | Passive 3 | Illuminator | 3 | 10200 | Whenever this commander's troop deals smite damage, it deals 21% more normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Gorgo | Passive 3 | Illuminator | 4 | 13600 | Whenever this commander's troop deals smite damage, it deals 25% more normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Gorgo | Passive 3 | Illuminator | 5 | 17000 | Whenever this commander's troop deals smite damage, it deals 30% more normal damage for the next 3 seconds. Cooldown: 5 seconds. |
| Guan Yu | Active | Saint of War | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1100; reduced to 550 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds. |
| Guan Yu | Active | Saint of War | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1300; reduced to 650 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds. |
| Guan Yu | Active | Saint of War | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; reduced to 750 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds. |
| Guan Yu | Active | Saint of War | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; reduced to 850 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds. |
| Guan Yu | Active | Saint of War | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; reduced to 1000 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds. |
| Guan Yu | Passive 1 | Five Tiger Generals | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 10% for 3 seconds. Cooldown: 3 seconds. |
| Guan Yu | Passive 1 | Five Tiger Generals | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Their troop deals 6% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 15% for 3 seconds. Cooldown: 3 seconds. |
| Guan Yu | Passive 1 | Five Tiger Generals | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Their troop deals 9% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 20% for 3 seconds. Cooldown: 3 seconds. |
| Guan Yu | Passive 1 | Five Tiger Generals | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Their troop deals 12% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 25% for 3 seconds. Cooldown: 3 seconds. |
| Guan Yu | Passive 1 | Five Tiger Generals | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Their troop deals 15% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 30% for 3 seconds. Cooldown: 3 seconds. |
| Guan Yu | Passive 2 | The Slaying of Hua Xiong | 1 | 3400 | This commander's infantry units gain 10% Attack and 3% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 500). |
| Guan Yu | Passive 2 | The Slaying of Hua Xiong | 2 | 6800 | This commander's infantry units gain 15% Attack and 6% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 600). |
| Guan Yu | Passive 2 | The Slaying of Hua Xiong | 3 | 10200 | This commander's infantry units gain 20% Attack and 9% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 700). |
| Guan Yu | Passive 2 | The Slaying of Hua Xiong | 4 | 13600 | This commander's infantry units gain 25% Attack and 12% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 800). |
| Guan Yu | Passive 2 | The Slaying of Hua Xiong | 5 | 17000 | This commander's infantry units gain 30% Attack and 15% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 1000). |
| Guan Yu | Passive 3 | Green Dragon Crescent Blade | 1 | 3400 | If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 600) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 800) to the current target of this commander's troop. |
| Guan Yu | Passive 3 | Green Dragon Crescent Blade | 2 | 6800 | If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 700) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 900) to the current target of this commander's troop. |
| Guan Yu | Passive 3 | Green Dragon Crescent Blade | 3 | 10200 | If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 800) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1000) to the current target of this commander's troop. |
| Guan Yu | Passive 3 | Green Dragon Crescent Blade | 4 | 13600 | If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 900) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1200) to the current target of this commander's troop. |
| Guan Yu | Passive 3 | Green Dragon Crescent Blade | 5 | 17000 | If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 1000) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1400) to the current target of this commander's troop. |
| Hannibal Barca | Active | War Elephants | 1 | 3200 | Deals direct damage to a target troop (Damage Factor 150). The target deals 10% less damage and loses 10% Defense for 5 seconds. |
| Hannibal Barca | Active | War Elephants | 2 | 6400 | Deals direct damage to a target troop (Damage Factor 200). The target deals 13% less damage and loses 13% Defense for 5 seconds. |
| Hannibal Barca | Active | War Elephants | 3 | 9600 | Deals direct damage to a target troop (Damage Factor 250). The target deals 16% less damage and loses 16% Defense for 5 seconds. |
| Hannibal Barca | Active | War Elephants | 4 | 12800 | Deals direct damage to a target troop (Damage Factor 300). The target deals 20% less damage and loses 20% Defense for 5 seconds. |
| Hannibal Barca | Active | War Elephants | 5 | 16000 | Deals direct damage to a target troop (Damage Factor 400). The target deals 25% less damage and loses 25% Defense for 5 seconds. |
| Hannibal Barca | Passive 1 | Envelopment Tactics | 1 | 2800 | If this commander's troop contains 2 different unit types, it deals 1% more damage. If their troop contains 3 or more different unit types, it deals 5% more damage. |
| Hannibal Barca | Passive 1 | Envelopment Tactics | 2 | 5600 | If this commander's troop contains 2 different unit types, it deals 2% more damage. If their troop contains 3 or more different unit types, it deals 6% more damage. |
| Hannibal Barca | Passive 1 | Envelopment Tactics | 3 | 8400 | If this commander's troop contains 2 different unit types, it deals 3% more damage. If their troop contains 3 or more different unit types, it deals 7% more damage. |
| Hannibal Barca | Passive 1 | Envelopment Tactics | 4 | 11200 | If this commander's troop contains 2 different unit types, it deals 4% more damage. If their troop contains 3 or more different unit types, it deals 8% more damage. |
| Hannibal Barca | Passive 1 | Envelopment Tactics | 5 | 14000 | If this commander's troop contains 2 different unit types, it deals 5% more damage. If their troop contains 3 or more different unit types, it deals 10% more damage. |
| Hannibal Barca | Passive 2 | Siege | 1 | 2800 | If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds. |
| Hannibal Barca | Passive 2 | Siege | 2 | 5600 | If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds. |
| Hannibal Barca | Passive 2 | Siege | 3 | 8400 | If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds. |
| Hannibal Barca | Passive 2 | Siege | 4 | 11200 | If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 800). Cooldown: 5 seconds. |
| Hannibal Barca | Passive 2 | Siege | 5 | 14000 | If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 1000). Cooldown: 5 seconds. |
| Hannibal Barca | Passive 3 | Expedition | 1 | 3200 | This commander's troop gains 3% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 5% bonus to damage dealt for 3 seconds. |
| Hannibal Barca | Passive 3 | Expedition | 2 | 6400 | This commander's troop gains 4.5% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 7% bonus to damage dealt for 3 seconds. |
| Hannibal Barca | Passive 3 | Expedition | 3 | 9600 | This commander's troop gains 6% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 9% bonus to damage dealt for 3 seconds. |
| Hannibal Barca | Passive 3 | Expedition | 4 | 12800 | This commander's troop gains 8% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 12% bonus to damage dealt for 3 seconds. |
| Hannibal Barca | Passive 3 | Expedition | 5 | 16000 | This commander's troop gains 10% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 15% bonus to damage dealt for 3 seconds. |
| Harald Sigurdsson | Active | Berserker | 1 | 4000 | If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 600). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 10% bonus to damage dealt for 2 seconds. |
| Harald Sigurdsson | Active | Berserker | 2 | 8000 | If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 700). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 900; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 12% bonus to damage dealt for 2 seconds. |
| Harald Sigurdsson | Active | Berserker | 3 | 12000 | If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 800). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1100; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 14% bonus to damage dealt for 2 seconds. |
| Harald Sigurdsson | Active | Berserker | 4 | 16000 | If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 1000). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1300; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 16% bonus to damage dealt for 2 seconds. |
| Harald Sigurdsson | Active | Berserker | 5 | 20000 | If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 1200). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1500; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 20% bonus to damage dealt for 2 seconds. |
| Harald Sigurdsson | Passive 1 | Viking Battleaxe | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 2% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 10%. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 1 | Viking Battleaxe | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 4% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 15%. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 1 | Viking Battleaxe | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 6% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 20%. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 1 | Viking Battleaxe | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 8% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 25%. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 1 | Viking Battleaxe | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 10% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 30%. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 2 | Varangian Guard | 1 | 3400 | This commander's troop gains 2% March Speed, and infantry units in their troop gain 10% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 1% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack. |
| Harald Sigurdsson | Passive 2 | Varangian Guard | 2 | 6800 | This commander's troop gains 4% March Speed, and infantry units in their troop gain 15% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 2% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack. |
| Harald Sigurdsson | Passive 2 | Varangian Guard | 3 | 10200 | This commander's troop gains 6% March Speed, and infantry units in their troop gain 20% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 3% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack. |
| Harald Sigurdsson | Passive 2 | Varangian Guard | 4 | 13600 | This commander's troop gains 8% March Speed, and infantry units in their troop gain 25% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 4% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack. |
| Harald Sigurdsson | Passive 2 | Varangian Guard | 5 | 17000 | This commander's troop gains 10% March Speed, and infantry units in their troop gain 30% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 5% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack. |
| Harald Sigurdsson | Passive 3 | Stamford Bridge | 1 | 3400 | If this commander's troop is on the map, whenever it launches a basic attack it has a 5% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 3 | Stamford Bridge | 2 | 6800 | If this commander's troop is on the map, whenever it launches a basic attack it has a 8% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 3 | Stamford Bridge | 3 | 10200 | If this commander's troop is on the map, whenever it launches a basic attack it has a 11% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 3 | Stamford Bridge | 4 | 13600 | If this commander's troop is on the map, whenever it launches a basic attack it has a 15% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds. |
| Harald Sigurdsson | Passive 3 | Stamford Bridge | 5 | 17000 | If this commander's troop is on the map, whenever it launches a basic attack it has a 20% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds. |
| Hayam Wuruk | Active | Garuda's Gift | 1 | 4000 | Deals direct damage to the target troop (Damage Factor 1500) and reduces its Attack by 5% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 5% of its Damage Factor. Cooldown: 5 seconds. |
| Hayam Wuruk | Active | Garuda's Gift | 2 | 8000 | Deals direct damage to the target troop (Damage Factor 1700) and reduces its Attack by 6% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 6% of its Damage Factor. Cooldown: 5 seconds. |
| Hayam Wuruk | Active | Garuda's Gift | 3 | 12000 | Deals direct damage to the target troop (Damage Factor 1900) and reduces its Attack by 7% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 7% of its Damage Factor. Cooldown: 5 seconds. |
| Hayam Wuruk | Active | Garuda's Gift | 4 | 16000 | Deals direct damage to the target troop (Damage Factor 2100) and reduces its Attack by 8% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 8% of its Damage Factor. Cooldown: 5 seconds. |
| Hayam Wuruk | Active | Garuda's Gift | 5 | 20000 | Deals direct damage to the target troop (Damage Factor 2500) and reduces its Attack by 10% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 10% of its Damage Factor. Cooldown: 5 seconds. |
| Hayam Wuruk | Passive 1 | Majapahit Crown | 1 | 3400 | This commander's archer units gain: - 10% Attack. - 5% Health. When this commander's troop contains only archer units, it takes 5% less smite damage. |
| Hayam Wuruk | Passive 1 | Majapahit Crown | 2 | 6800 | This commander's archer units gain: - 15% Attack. - 6% Health. When this commander's troop contains only archer units, it takes 6% less smite damage. |
| Hayam Wuruk | Passive 1 | Majapahit Crown | 3 | 10200 | This commander's archer units gain: - 20% Attack. - 7% Health. When this commander's troop contains only archer units, it takes 7% less smite damage. |
| Hayam Wuruk | Passive 1 | Majapahit Crown | 4 | 13600 | This commander's archer units gain: - 25% Attack. - 8% Health. When this commander's troop contains only archer units, it takes 8% less smite damage. |
| Hayam Wuruk | Passive 1 | Majapahit Crown | 5 | 17000 | This commander's archer units gain: - 30% Attack. - 10% Health. When this commander's troop contains only archer units, it takes 10% less smite damage. |
| Hayam Wuruk | Passive 2 | Trowulan Gate | 1 | 3400 | If this commander is serving as a garrison commander: - Their troop gains a 5% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 5% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 1% more damage for 10 seconds, up to a maximum of 3%. |
| Hayam Wuruk | Passive 2 | Trowulan Gate | 2 | 6800 | If this commander is serving as a garrison commander: - Their troop gains a 6% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 8% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 2% more damage for 10 seconds, up to a maximum of 6%. |
| Hayam Wuruk | Passive 2 | Trowulan Gate | 3 | 10200 | If this commander is serving as a garrison commander: - Their troop gains a 7% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 11% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 3% more damage for 10 seconds, up to a maximum of 9%. |
| Hayam Wuruk | Passive 2 | Trowulan Gate | 4 | 13600 | If this commander is serving as a garrison commander: - Their troop gains a 8% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 15% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 4% more damage for 10 seconds, up to a maximum of 12%. |
| Hayam Wuruk | Passive 2 | Trowulan Gate | 5 | 17000 | If this commander is serving as a garrison commander: - Their troop gains a 10% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 20% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 5% more damage for 10 seconds, up to a maximum of 15%. |
| Hayam Wuruk | Passive 3 | Keris Cut | 1 | 3400 | If this commander is serving as a garrison commander: - The garrison gains 5% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 50). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds. |
| Hayam Wuruk | Passive 3 | Keris Cut | 2 | 6800 | If this commander is serving as a garrison commander: - The garrison gains 6% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 80). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds. |
| Hayam Wuruk | Passive 3 | Keris Cut | 3 | 10200 | If this commander is serving as a garrison commander: - The garrison gains 7% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 110). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds. |
| Hayam Wuruk | Passive 3 | Keris Cut | 4 | 13600 | If this commander is serving as a garrison commander: - The garrison gains 8% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 150). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds. |
| Hayam Wuruk | Passive 3 | Keris Cut | 5 | 17000 | If this commander is serving as a garrison commander: - The garrison gains 10% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 200). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds. |
| Hector | Active | Shepherd of His People | 1 | 4000 | This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1300). For the next 3 seconds, up to 5 nearby allied and friendly troops take 1% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 800). For the next 3 seconds, up to 5 nearby enemy troops take 1% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops deal 1% less damage and lose 5 Rage per second. |
| Hector | Active | Shepherd of His People | 2 | 8000 | This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 2% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 900). For the next 3 seconds, up to 5 nearby enemy troops take 2% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, up to 5 nearby enemy troops deal 2% less damage and lose 7 Rage per second. |
| Hector | Active | Shepherd of His People | 3 | 12000 | This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1900). For the next 3 seconds, up to 5 nearby allied and friendly troops take 3% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1000). For the next 3 seconds, up to 5 nearby enemy troops take 3% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2000). For the next 3 seconds, up to 5 nearby enemy troops deal 3% less damage and lose 9 Rage per second. |
| Hector | Active | Shepherd of His People | 4 | 16000 | This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 2200). For the next 3 seconds, up to 5 nearby allied and friendly troops take 4% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1200). For the next 3 seconds, up to 5 nearby enemy troops take 4% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, up to 5 nearby enemy troops deal 4% less damage and lose 12 Rage per second. |
| Hector | Active | Shepherd of His People | 5 | 20000 | This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 2600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 5% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops take 5% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2700). For the next 3 seconds, up to 5 nearby enemy troops deal 5% less damage and lose 15 Rage per second. |
| Hector | Passive 1 | Beneath the Scaean Gate | 1 | 3400 | This commander's troop gains 10% March Speed, 2% Health, and 10% Defense. |
| Hector | Passive 1 | Beneath the Scaean Gate | 2 | 6800 | This commander's troop gains 12% March Speed, 4% Health, and 15% Defense. |
| Hector | Passive 1 | Beneath the Scaean Gate | 3 | 10200 | This commander's troop gains 14% March Speed, 6% Health, and 20% Defense. |
| Hector | Passive 1 | Beneath the Scaean Gate | 4 | 13600 | This commander's troop gains 16% March Speed, 8% Health, and 25% Defense. |
| Hector | Passive 1 | Beneath the Scaean Gate | 5 | 17000 | This commander's troop gains 20% March Speed, 10% Health, and 30% Defense. |
| Hector | Passive 2 | Favored of Apollo | 1 | 3400 | This commander's troop takes 5% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 5%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 200). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 1% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Hector | Passive 2 | Favored of Apollo | 2 | 6800 | This commander's troop takes 6% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 7%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 250). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 2% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Hector | Passive 2 | Favored of Apollo | 3 | 10200 | This commander's troop takes 7% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 9%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 300). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 3% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Hector | Passive 2 | Favored of Apollo | 4 | 13600 | This commander's troop takes 8% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 12%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 350). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 4% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Hector | Passive 2 | Favored of Apollo | 5 | 17000 | This commander's troop takes 10% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 15%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 400). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 5% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Hector | Passive 3 | Valiant Mortal | 1 | 3400 | If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 5% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 10% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds. |
| Hector | Passive 3 | Valiant Mortal | 2 | 6800 | If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 8% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 15% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds. |
| Hector | Passive 3 | Valiant Mortal | 3 | 10200 | If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 11% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 20% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds. |
| Hector | Passive 3 | Valiant Mortal | 4 | 13600 | If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 15% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 25% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds. |
| Hector | Passive 3 | Valiant Mortal | 5 | 17000 | If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 20% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 30% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds. |
| Henry V | Active | Divine Right | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1500). For the next 5 seconds, this commander's troop takes 10% less skill damage. |
| Henry V | Active | Divine Right | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1700). For the next 5 seconds, this commander's troop takes 15% less skill damage. |
| Henry V | Active | Divine Right | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1900). For the next 5 seconds, this commander's troop takes 20% less skill damage. |
| Henry V | Active | Divine Right | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100). For the next 5 seconds, this commander's troop takes 25% less skill damage. |
| Henry V | Active | Divine Right | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2300). For the next 5 seconds, this commander's troop takes 30% less skill damage. |
| Henry V | Passive 1 | Welsh Longbows | 1 | 3400 | This commander's archer units gain 10% Attack and 10% Defense. While outside of alliance territory, their archer units also gain 5% March Speed. |
| Henry V | Passive 1 | Welsh Longbows | 2 | 6800 | This commander's archer units gain 12% Attack and 12% Defense. While outside of alliance territory, their archer units also gain 8% March Speed. |
| Henry V | Passive 1 | Welsh Longbows | 3 | 10200 | This commander's archer units gain 14% Attack and 14% Defense. While outside of alliance territory, their archer units also gain 11% March Speed. |
| Henry V | Passive 1 | Welsh Longbows | 4 | 13600 | This commander's archer units gain 16% Attack and 16% Defense. While outside of alliance territory, their archer units also gain 15% March Speed. |
| Henry V | Passive 1 | Welsh Longbows | 5 | 17000 | This commander's archer units gain 20% Attack and 20% Defense. While outside of alliance territory, their archer units also gain 20% March Speed. |
| Henry V | Passive 2 | Road to Empire | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Their troop deals 10% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 10% for 3 seconds. Cooldown: 5 seconds. |
| Henry V | Passive 2 | Road to Empire | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Their troop deals 15% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 15% for 3 seconds. Cooldown: 5 seconds. |
| Henry V | Passive 2 | Road to Empire | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Their troop deals 20% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 20% for 3 seconds. Cooldown: 5 seconds. |
| Henry V | Passive 2 | Road to Empire | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Their troop deals 25% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 25% for 3 seconds. Cooldown: 5 seconds. |
| Henry V | Passive 2 | Road to Empire | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Their troop deals 30% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 30% for 3 seconds. Cooldown: 5 seconds. |
| Henry V | Passive 3 | Battle of Agincourt | 1 | 3400 | This commander's archer units deal 2% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker. Cooldown: 5 seconds. |
| Henry V | Passive 3 | Battle of Agincourt | 2 | 6800 | This commander's archer units deal 4% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 5 seconds. |
| Henry V | Passive 3 | Battle of Agincourt | 3 | 10200 | This commander's archer units deal 6% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 5 seconds. |
| Henry V | Passive 3 | Battle of Agincourt | 4 | 13600 | This commander's archer units deal 8% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 5 seconds. |
| Henry V | Passive 3 | Battle of Agincourt | 5 | 17000 | This commander's archer units deal 10% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 800) to the attacker. Cooldown: 5 seconds. |
| Heraclius | Active | Hammer of Nineveh | 1 | 4000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 600). |
| Heraclius | Active | Hammer of Nineveh | 2 | 8000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 700). |
| Heraclius | Active | Hammer of Nineveh | 3 | 12000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 800). |
| Heraclius | Active | Hammer of Nineveh | 4 | 16000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1000). |
| Heraclius | Active | Hammer of Nineveh | 5 | 20000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1200). |
| Heraclius | Passive 1 | Themata | 1 | 3400 | This commander's troop gains 10% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 10% bonus to counterattack damage dealt (20% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds. |
| Heraclius | Passive 1 | Themata | 2 | 6800 | This commander's troop gains 15% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 15% bonus to counterattack damage dealt (25% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds. |
| Heraclius | Passive 1 | Themata | 3 | 10200 | This commander's troop gains 20% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 20% bonus to counterattack damage dealt (30% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds. |
| Heraclius | Passive 1 | Themata | 4 | 13600 | This commander's troop gains 25% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 25% bonus to counterattack damage dealt (35% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds. |
| Heraclius | Passive 1 | Themata | 5 | 17000 | This commander's troop gains 30% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 30% bonus to counterattack damage dealt (40% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds. |
| Heraclius | Passive 2 | Skouton of Byzantium | 1 | 3400 | This commander's troop deals 10% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 200, 300 if they are garrisoned in your city). Cooldown: 8 seconds. |
| Heraclius | Passive 2 | Skouton of Byzantium | 2 | 6800 | This commander's troop deals 12% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 250, 350 if they are garrisoned in your city). Cooldown: 8 seconds. |
| Heraclius | Passive 2 | Skouton of Byzantium | 3 | 10200 | This commander's troop deals 14% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 300, 400 if they are garrisoned in your city). Cooldown: 8 seconds. |
| Heraclius | Passive 2 | Skouton of Byzantium | 4 | 13600 | This commander's troop deals 16% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 350, 450 if they are garrisoned in your city). Cooldown: 8 seconds. |
| Heraclius | Passive 2 | Skouton of Byzantium | 5 | 17000 | This commander's troop deals 20% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 400, 500 if they are garrisoned in your city). Cooldown: 8 seconds. |
| Heraclius | Passive 3 | Basileus | 1 | 3400 | If this commander is serving as a garrison commander, the garrison gains 3% Defense and 3% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 8 seconds. |
| Heraclius | Passive 3 | Basileus | 2 | 6800 | If this commander is serving as a garrison commander, the garrison gains 6% Defense and 6% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 8 seconds. |
| Heraclius | Passive 3 | Basileus | 3 | 10200 | If this commander is serving as a garrison commander, the garrison gains 9% Defense and 9% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 8 seconds. |
| Heraclius | Passive 3 | Basileus | 4 | 13600 | If this commander is serving as a garrison commander, the garrison gains 12% Defense and 12% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 800) to the attacker. Cooldown: 8 seconds. |
| Heraclius | Passive 3 | Basileus | 5 | 17000 | If this commander is serving as a garrison commander, the garrison gains 15% Defense and 15% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 1000) to the attacker. Cooldown: 8 seconds. |
| Hermann | Active | Forest of Fallen Eagles | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage. |
| Hermann | Active | Forest of Fallen Eagles | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage. |
| Hermann | Active | Forest of Fallen Eagles | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage. |
| Hermann | Active | Forest of Fallen Eagles | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage. |
| Hermann | Active | Forest of Fallen Eagles | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage. |
| Hermann | Passive 1 | Germania | 1 | 3400 | This commander's archer units gain 5% Attack, 5% Defense, and 3% March Speed. |
| Hermann | Passive 1 | Germania | 2 | 6800 | This commander's archer units gain 8% Attack, 8% Defense, and 6% March Speed. |
| Hermann | Passive 1 | Germania | 3 | 10200 | This commander's archer units gain 11% Attack, 11% Defense, and 9% March Speed. |
| Hermann | Passive 1 | Germania | 4 | 13600 | This commander's archer units gain 15% Attack, 15% Defense, and 12% March Speed. |
| Hermann | Passive 1 | Germania | 5 | 17000 | This commander's archer units gain 20% Attack, 20% Defense, and 15% March Speed. |
| Hermann | Passive 2 | Alpha Wolf | 1 | 3400 | If this commander's troop is attacking another troop on the map, its AoE skills deal 5% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 5% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 1% more damage to infantry units. |
| Hermann | Passive 2 | Alpha Wolf | 2 | 6800 | If this commander's troop is attacking another troop on the map, its AoE skills deal 8% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 8% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 2% more damage to infantry units. |
| Hermann | Passive 2 | Alpha Wolf | 3 | 10200 | If this commander's troop is attacking another troop on the map, its AoE skills deal 11% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 11% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 3% more damage to infantry units. |
| Hermann | Passive 2 | Alpha Wolf | 4 | 13600 | If this commander's troop is attacking another troop on the map, its AoE skills deal 15% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 15% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 4% more damage to infantry units. |
| Hermann | Passive 2 | Alpha Wolf | 5 | 17000 | If this commander's troop is attacking another troop on the map, its AoE skills deal 20% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 20% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 5% more damage to infantry units. |
| Hermann | Passive 3 | Mandrake Root | 1 | 3400 | This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.2%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 50, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds. |
| Hermann | Passive 3 | Mandrake Root | 2 | 6800 | This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.4%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 80, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds. |
| Hermann | Passive 3 | Mandrake Root | 3 | 10200 | This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.6%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 120, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds. |
| Hermann | Passive 3 | Mandrake Root | 4 | 13600 | This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.8%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 160, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds. |
| Hermann | Passive 3 | Mandrake Root | 5 | 17000 | This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 1%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 200, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds. |
| Honda Tadakatsu | Active | Dragonfly Cutter | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; 750 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). |
| Honda Tadakatsu | Active | Dragonfly Cutter | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; 850 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). |
| Honda Tadakatsu | Active | Dragonfly Cutter | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1900; 950 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). |
| Honda Tadakatsu | Active | Dragonfly Cutter | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2200; 1100 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). |
| Honda Tadakatsu | Active | Dragonfly Cutter | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2500; 1250 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). |
| Honda Tadakatsu | Passive 1 | Samurai of the East | 1 | 3400 | This commander's troop gains 2% Attack and 3% March Speed. Their troop gains an extra 10% Attack when attacking another troop. |
| Honda Tadakatsu | Passive 1 | Samurai of the East | 2 | 6800 | This commander's troop gains 4% Attack and 6% March Speed. Their troop gains an extra 15% Attack when attacking another troop. |
| Honda Tadakatsu | Passive 1 | Samurai of the East | 3 | 10200 | This commander's troop gains 6% Attack and 10% March Speed. Their troop gains an extra 20% Attack when attacking another troop. |
| Honda Tadakatsu | Passive 1 | Samurai of the East | 4 | 13600 | This commander's troop gains 8% Attack and 15% March Speed. Their troop gains an extra 25% Attack when attacking another troop. |
| Honda Tadakatsu | Passive 1 | Samurai of the East | 5 | 17000 | This commander's troop gains 10% Attack and 20% March Speed. Their troop gains an extra 30% Attack when attacking another troop. |
| Honda Tadakatsu | Passive 2 | Samurai Among Samurai | 1 | 3400 | This commander's troop takes 1% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 100). - The target loses 20% March Speed. Cooldown: 5 seconds. |
| Honda Tadakatsu | Passive 2 | Samurai Among Samurai | 2 | 6800 | This commander's troop takes 2% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 120). - The target loses 25% March Speed. Cooldown: 5 seconds. |
| Honda Tadakatsu | Passive 2 | Samurai Among Samurai | 3 | 10200 | This commander's troop takes 3% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 140). - The target loses 30% March Speed. Cooldown: 5 seconds. |
| Honda Tadakatsu | Passive 2 | Samurai Among Samurai | 4 | 13600 | This commander's troop takes 4% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 160). - The target loses 40% March Speed. Cooldown: 5 seconds. |
| Honda Tadakatsu | Passive 2 | Samurai Among Samurai | 5 | 17000 | This commander's troop takes 5% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 200). - The target loses 50% March Speed. Cooldown: 5 seconds. |
| Honda Tadakatsu | Passive 3 | Tokugawa Heavenly King | 1 | 3400 | This commander's troop gains 2% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 1% more skill damage (up to a max bonus of 60%). |
| Honda Tadakatsu | Passive 3 | Tokugawa Heavenly King | 2 | 6800 | This commander's troop gains 4% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 2% more skill damage (up to a max bonus of 60%). |
| Honda Tadakatsu | Passive 3 | Tokugawa Heavenly King | 3 | 10200 | This commander's troop gains 6% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 3% more skill damage (up to a max bonus of 60%). |
| Honda Tadakatsu | Passive 3 | Tokugawa Heavenly King | 4 | 13600 | This commander's troop gains 8% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 4% more skill damage (up to a max bonus of 60%). |
| Honda Tadakatsu | Passive 3 | Tokugawa Heavenly King | 5 | 17000 | This commander's troop gains 10% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 5% more skill damage (up to a max bonus of 60%). |
| Huo Qubing | Active | General of Agile Cavalry | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1400, 700 if serving as secondary commander) and reduces its March Speed by 30% for 3 seconds. |
| Huo Qubing | Active | General of Agile Cavalry | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1700, 850 if serving as secondary commander) and reduces its March Speed by 35% for 3 seconds. |
| Huo Qubing | Active | General of Agile Cavalry | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 2000, 1000 if serving as secondary commander) and reduces its March Speed by 40% for 3 seconds. |
| Huo Qubing | Active | General of Agile Cavalry | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2300, 1150 if serving as secondary commander) and reduces its March Speed by 45% for 3 seconds. |
| Huo Qubing | Active | General of Agile Cavalry | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2700, 1350 if serving as secondary commander) and reduces its March Speed by 50% for 3 seconds. |
| Huo Qubing | Passive 1 | Ferghana Horses | 1 | 3400 | This commander's cavalry units gain 20% Attack. While outside of alliance territory, their cavalry units also gain 3% March Speed and deal 1% more damage to archer units. |
| Huo Qubing | Passive 1 | Ferghana Horses | 2 | 6800 | This commander's cavalry units gain 25% Attack. While outside of alliance territory, their cavalry units also gain 6% March Speed and deal 2% more damage to archer units. |
| Huo Qubing | Passive 1 | Ferghana Horses | 3 | 10200 | This commander's cavalry units gain 30% Attack. While outside of alliance territory, their cavalry units also gain 9% March Speed and deal 3% more damage to archer units. |
| Huo Qubing | Passive 1 | Ferghana Horses | 4 | 13600 | This commander's cavalry units gain 35% Attack. While outside of alliance territory, their cavalry units also gain 12% March Speed and deal 4% more damage to archer units. |
| Huo Qubing | Passive 1 | Ferghana Horses | 5 | 17000 | This commander's cavalry units gain 40% Attack. While outside of alliance territory, their cavalry units also gain 15% March Speed and deal 5% more damage to archer units. |
| Huo Qubing | Passive 2 | Dragon of the Desert | 1 | 3400 | If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 10% more skill damage and requires 50 less Rage to use active skills. - After 15 seconds of combat, their troop deals 2% more normal damage. |
| Huo Qubing | Passive 2 | Dragon of the Desert | 2 | 6800 | If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 15% more skill damage and requires 70 less Rage to use active skills. - After 15 seconds of combat, their troop deals 4% more normal damage. |
| Huo Qubing | Passive 2 | Dragon of the Desert | 3 | 10200 | If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 20% more skill damage and requires 90 less Rage to use active skills. - After 15 seconds of combat, their troop deals 6% more normal damage. |
| Huo Qubing | Passive 2 | Dragon of the Desert | 4 | 13600 | If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 25% more skill damage and requires 120 less Rage to use active skills. - After 15 seconds of combat, their troop deals 8% more normal damage. |
| Huo Qubing | Passive 2 | Dragon of the Desert | 5 | 17000 | If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 30% more skill damage and requires 150 less Rage to use active skills. - After 15 seconds of combat, their troop deals 10% more normal damage. |
| Huo Qubing | Passive 3 | Battlefield Appropriations | 1 | 3400 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 10% Defense. - Their troop deals 5% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 600) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat). |
| Huo Qubing | Passive 3 | Battlefield Appropriations | 2 | 6800 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 15% Defense. - Their troop deals 8% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 800) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat). |
| Huo Qubing | Passive 3 | Battlefield Appropriations | 3 | 10200 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 20% Defense. - Their troop deals 11% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1000) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat). |
| Huo Qubing | Passive 3 | Battlefield Appropriations | 4 | 13600 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 25% Defense. - Their troop deals 15% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1200) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat). |
| Huo Qubing | Passive 3 | Battlefield Appropriations | 5 | 17000 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 30% Defense. - Their troop deals 20% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1500) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat). |
| Ishida Mitsunari | Active | Battle of Sekigahara | 1 | 3400 | For the next 3 seconds, this commander's troop gains 10% Attack and gains Rage 10% faster. |
| Ishida Mitsunari | Active | Battle of Sekigahara | 2 | 6800 | For the next 3 seconds, this commander's troop gains 15% Attack and gains Rage 15% faster. |
| Ishida Mitsunari | Active | Battle of Sekigahara | 3 | 10200 | For the next 3 seconds, this commander's troop gains 20% Attack and gains Rage 20% faster. |
| Ishida Mitsunari | Active | Battle of Sekigahara | 4 | 13600 | For the next 3 seconds, this commander's troop gains 25% Attack and gains Rage 25% faster. |
| Ishida Mitsunari | Active | Battle of Sekigahara | 5 | 17000 | For the next 3 seconds, this commander's troop gains 30% Attack and gains Rage 30% faster. |
| Ishida Mitsunari | Passive 1 | Go-Bugyō | 1 | 3200 | This commander's troop gains 5% Gathering Speed when gathering Food and 3% Gathering Speed when gathering Wood or Stone. |
| Ishida Mitsunari | Passive 1 | Go-Bugyō | 2 | 6400 | This commander's troop gains 10% Gathering Speed when gathering Food and 5% Gathering Speed when gathering Wood or Stone. |
| Ishida Mitsunari | Passive 1 | Go-Bugyō | 3 | 9600 | This commander's troop gains 15% Gathering Speed when gathering Food and 10% Gathering Speed when gathering Wood or Stone. |
| Ishida Mitsunari | Passive 1 | Go-Bugyō | 4 | 12800 | This commander's troop gains 20% Gathering Speed when gathering Food and 15% Gathering Speed when gathering Wood or Stone. |
| Ishida Mitsunari | Passive 1 | Go-Bugyō | 5 | 16000 | This commander's troop gains 30% Gathering Speed when gathering Food and 20% Gathering Speed when gathering Wood or Stone. |
| Ishida Mitsunari | Passive 2 | Taiko-kenchi | 1 | 3200 | This commander's troop gains 10% Load. |
| Ishida Mitsunari | Passive 2 | Taiko-kenchi | 2 | 6400 | This commander's troop gains 20% Load. |
| Ishida Mitsunari | Passive 2 | Taiko-kenchi | 3 | 9600 | This commander's troop gains 30% Load. |
| Ishida Mitsunari | Passive 2 | Taiko-kenchi | 4 | 12800 | This commander's troop gains 40% Load. |
| Ishida Mitsunari | Passive 2 | Taiko-kenchi | 5 | 16000 | This commander's troop gains 50% Load. |
| Ishida Mitsunari | Passive 3 | Indispensable | 1 | 3200 | This commander's troop gains 5% Health. If this commander is serving as a secondary commander, their troop also deals 5% more skill damage. |
| Ishida Mitsunari | Passive 3 | Indispensable | 2 | 6400 | This commander's troop gains 7% Health. If this commander is serving as a secondary commander, their troop also deals 7% more skill damage. |
| Ishida Mitsunari | Passive 3 | Indispensable | 3 | 9600 | This commander's troop gains 9% Health. If this commander is serving as a secondary commander, their troop also deals 9% more skill damage. |
| Ishida Mitsunari | Passive 3 | Indispensable | 4 | 12800 | This commander's troop gains 12% Health. If this commander is serving as a secondary commander, their troop also deals 12% more skill damage. |
| Ishida Mitsunari | Passive 3 | Indispensable | 5 | 16000 | This commander's troop gains 15% Health. If this commander is serving as a secondary commander, their troop also deals 15% more skill damage. |
| Ivan IV | Active | Ivory Throne | 1 | 4000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds. |
| Ivan IV | Active | Ivory Throne | 2 | 8000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds. |
| Ivan IV | Active | Ivory Throne | 3 | 12000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds. |
| Ivan IV | Active | Ivory Throne | 4 | 16000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds. |
| Ivan IV | Active | Ivory Throne | 5 | 20000 | Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds. |
| Ivan IV | Passive 1 | Gilded Saddle | 1 | 3400 | When this commander's troop is on the map: - Their cavalry units gain 5% Attack, 25% Defense, and 5% March Speed. - If their troop contains only cavalry units, it suffers 5% less severe wounds. |
| Ivan IV | Passive 1 | Gilded Saddle | 2 | 6800 | When this commander's troop is on the map: - Their cavalry units gain 6% Attack, 30% Defense, and 7% March Speed. - If their troop contains only cavalry units, it suffers 6% less severe wounds. |
| Ivan IV | Passive 1 | Gilded Saddle | 3 | 10200 | When this commander's troop is on the map: - Their cavalry units gain 7% Attack, 35% Defense, and 9% March Speed. - If their troop contains only cavalry units, it suffers 7% less severe wounds. |
| Ivan IV | Passive 1 | Gilded Saddle | 4 | 13600 | When this commander's troop is on the map: - Their cavalry units gain 8% Attack, 40% Defense, and 12% March Speed. - If their troop contains only cavalry units, it suffers 8% less severe wounds. |
| Ivan IV | Passive 1 | Gilded Saddle | 5 | 17000 | When this commander's troop is on the map: - Their cavalry units gain 10% Attack, 50% Defense, and 15% March Speed. - If their troop contains only cavalry units, it suffers 10% less severe wounds. |
| Ivan IV | Passive 2 | Victory at Molodi | 1 | 3400 | If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 5 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 1% more damage, for a maximum bonus of 3%. |
| Ivan IV | Passive 2 | Victory at Molodi | 2 | 6800 | If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 7 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 2% more damage, for a maximum bonus of 6%. |
| Ivan IV | Passive 2 | Victory at Molodi | 3 | 10200 | If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 9 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 3% more damage, for a maximum bonus of 9%. |
| Ivan IV | Passive 2 | Victory at Molodi | 4 | 13600 | If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 12 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 4% more damage, for a maximum bonus of 12%. |
| Ivan IV | Passive 2 | Victory at Molodi | 5 | 17000 | If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 15 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 5% more damage, for a maximum bonus of 15%. |
| Ivan IV | Passive 3 | Oprichniki Operations | 1 | 3400 | If this commander is in a field troop: - Their cavalry units gain 10% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 10% Attack and 10% March Speed. |
| Ivan IV | Passive 3 | Oprichniki Operations | 2 | 6800 | If this commander is in a field troop: - Their cavalry units gain 15% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 15% Attack and 12% March Speed. |
| Ivan IV | Passive 3 | Oprichniki Operations | 3 | 10200 | If this commander is in a field troop: - Their cavalry units gain 20% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 20% Attack and 14% March Speed. |
| Ivan IV | Passive 3 | Oprichniki Operations | 4 | 13600 | If this commander is in a field troop: - Their cavalry units gain 25% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 25% Attack and 16% March Speed. |
| Ivan IV | Passive 3 | Oprichniki Operations | 5 | 17000 | If this commander is in a field troop: - Their cavalry units gain 30% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 30% Attack and 20% March Speed. |
| Ivar | Active | Falcon's Judgement | 1 | 4000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 5 extra Rage per second. |
| Ivar | Active | Falcon's Judgement | 2 | 8000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 7 extra Rage per second. |
| Ivar | Active | Falcon's Judgement | 3 | 12000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1900; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 9 extra Rage per second. |
| Ivar | Active | Falcon's Judgement | 4 | 16000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 2100; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 12 extra Rage per second. |
| Ivar | Active | Falcon's Judgement | 5 | 20000 | Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 2500; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 15 extra Rage per second. |
| Ivar | Passive 1 | Ironheart Vow | 1 | 3400 | This commander's infantry units gain: - 5% Health. - 4% March Speed. - 10% Attack. |
| Ivar | Passive 1 | Ironheart Vow | 2 | 6800 | This commander's infantry units gain: - 6% Health. - 8% March Speed. - 15% Attack. |
| Ivar | Passive 1 | Ironheart Vow | 3 | 10200 | This commander's infantry units gain: - 7% Health. - 12% March Speed. - 20% Attack. |
| Ivar | Passive 1 | Ironheart Vow | 4 | 13600 | This commander's infantry units gain: - 8% Health. - 16% March Speed. - 25% Attack. |
| Ivar | Passive 1 | Ironheart Vow | 5 | 17000 | This commander's infantry units gain: - 10% Health. - 20% March Speed. - 30% Attack. |
| Ivar | Passive 2 | Flames of York | 1 | 3400 | When attacking cities or strongholds: - This commander's troop deals 10% more smite damage. - Infantry units in this commander's troop deal 5% more damage against cavalry units. - This commander's troop has a 50% chance to gain 10 extra Rage when dealing smite damage. This effect can only be triggered once per second. |
| Ivar | Passive 2 | Flames of York | 2 | 6800 | When attacking cities or strongholds: - This commander's troop deals 12% more smite damage. - Infantry units in this commander's troop deal 6% more damage against cavalry units. - This commander's troop has a 50% chance to gain 15 extra Rage when dealing smite damage. This effect can only be triggered once per second. |
| Ivar | Passive 2 | Flames of York | 3 | 10200 | When attacking cities or strongholds: - This commander's troop deals 14% more smite damage. - Infantry units in this commander's troop deal 7% more damage against cavalry units. - This commander's troop has a 50% chance to gain 20 extra Rage when dealing smite damage. This effect can only be triggered once per second. |
| Ivar | Passive 2 | Flames of York | 4 | 13600 | When attacking cities or strongholds: - This commander's troop deals 16% more smite damage. - Infantry units in this commander's troop deal 8% more damage against cavalry units. - This commander's troop has a 50% chance to gain 25 extra Rage when dealing smite damage. This effect can only be triggered once per second. |
| Ivar | Passive 2 | Flames of York | 5 | 17000 | When attacking cities or strongholds: - This commander's troop deals 20% more smite damage. - Infantry units in this commander's troop deal 10% more damage against cavalry units. - This commander's troop has a 50% chance to gain 30 extra Rage when dealing smite damage. This effect can only be triggered once per second. |
| Ivar | Passive 3 | Odin's Stratagem | 1 | 3400 | If this commander is leading a rally attack: 1) Their rallied army takes 5% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 50). If this received attack is part of a combo attack, their rallied army additionally gains a 5% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds. |
| Ivar | Passive 3 | Odin's Stratagem | 2 | 6800 | If this commander is leading a rally attack: 1) Their rallied army takes 6% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 80). If this received attack is part of a combo attack, their rallied army additionally gains a 6% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds. |
| Ivar | Passive 3 | Odin's Stratagem | 3 | 10200 | If this commander is leading a rally attack: 1) Their rallied army takes 7% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 110). If this received attack is part of a combo attack, their rallied army additionally gains a 7% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds. |
| Ivar | Passive 3 | Odin's Stratagem | 4 | 13600 | If this commander is leading a rally attack: 1) Their rallied army takes 8% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 150). If this received attack is part of a combo attack, their rallied army additionally gains a 8% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds. |
| Ivar | Passive 3 | Odin's Stratagem | 5 | 17000 | If this commander is leading a rally attack: 1) Their rallied army takes 10% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 200). If this received attack is part of a combo attack, their rallied army additionally gains a 10% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds. |
| Jadwiga | Active | Might of the Pious | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 900). For the next 3 seconds, this commander's troop deals 5% more damage. |
| Jadwiga | Active | Might of the Pious | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 8% more damage. |
| Jadwiga | Active | Might of the Pious | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1100). For the next 3 seconds, this commander's troop deals 11% more damage. |
| Jadwiga | Active | Might of the Pious | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1300). For the next 3 seconds, this commander's troop deals 15% more damage. |
| Jadwiga | Active | Might of the Pious | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, this commander's troop deals 20% more damage. |
| Jadwiga | Passive 1 | Oath of Loyalty | 1 | 3400 | If this commander's troop is on the map, cavalry units in their troop gain 2% Defense and 5% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 4% Defense and 4% Health. |
| Jadwiga | Passive 1 | Oath of Loyalty | 2 | 6800 | If this commander's troop is on the map, cavalry units in their troop gain 4% Defense and 7% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 8% Defense and 8% Health. |
| Jadwiga | Passive 1 | Oath of Loyalty | 3 | 10200 | If this commander's troop is on the map, cavalry units in their troop gain 6% Defense and 9% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 12% Defense and 12% Health. |
| Jadwiga | Passive 1 | Oath of Loyalty | 4 | 13600 | If this commander's troop is on the map, cavalry units in their troop gain 8% Defense and 12% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 16% Defense and 16% Health. |
| Jadwiga | Passive 1 | Oath of Loyalty | 5 | 17000 | If this commander's troop is on the map, cavalry units in their troop gain 10% Defense and 15% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 20% Defense and 20% Health. |
| Jadwiga | Passive 2 | Holy Blessing | 1 | 3400 | This commander's troop takes 2% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 1% more damage to archer units but take 5% more damage from infantry units. |
| Jadwiga | Passive 2 | Holy Blessing | 2 | 6800 | This commander's troop takes 4% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 2% more damage to archer units but take 5% more damage from infantry units. |
| Jadwiga | Passive 2 | Holy Blessing | 3 | 10200 | This commander's troop takes 6% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 3% more damage to archer units but take 5% more damage from infantry units. |
| Jadwiga | Passive 2 | Holy Blessing | 4 | 13600 | This commander's troop takes 8% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 4% more damage to archer units but take 5% more damage from infantry units. |
| Jadwiga | Passive 2 | Holy Blessing | 5 | 17000 | This commander's troop takes 10% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 5% more damage to archer units but take 5% more damage from infantry units. |
| Jadwiga | Passive 3 | Blade of Dodging | 1 | 3400 | This commander's troop deals 2% more skill damage. Whenever their troop takes skill damage, it gains 10 extra Rage per second for 3 seconds. Cooldown: 8 seconds. |
| Jadwiga | Passive 3 | Blade of Dodging | 2 | 6800 | This commander's troop deals 4% more skill damage. Whenever their troop takes skill damage, it gains 20 extra Rage per second for 3 seconds. Cooldown: 8 seconds. |
| Jadwiga | Passive 3 | Blade of Dodging | 3 | 10200 | This commander's troop deals 6% more skill damage. Whenever their troop takes skill damage, it gains 30 extra Rage per second for 3 seconds. Cooldown: 8 seconds. |
| Jadwiga | Passive 3 | Blade of Dodging | 4 | 13600 | This commander's troop deals 8% more skill damage. Whenever their troop takes skill damage, it gains 40 extra Rage per second for 3 seconds. Cooldown: 8 seconds. |
| Jadwiga | Passive 3 | Blade of Dodging | 5 | 17000 | This commander's troop deals 10% more skill damage. Whenever their troop takes skill damage, it gains 50 extra Rage per second for 3 seconds. Cooldown: 8 seconds. |
| Jan Žižka | Active | One-Eyed Knight | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1400). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 100). |
| Jan Žižka | Active | One-Eyed Knight | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1600). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 130). |
| Jan Žižka | Active | One-Eyed Knight | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1800). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 160). |
| Jan Žižka | Active | One-Eyed Knight | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2000). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 200). |
| Jan Žižka | Active | One-Eyed Knight | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2200). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 250). |
| Jan Žižka | Passive 1 | Sword Held High | 1 | 3400 | This commander's cavalry units gain 3% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 3% Defense and deal 2% more skill damage. |
| Jan Žižka | Passive 1 | Sword Held High | 2 | 6800 | This commander's cavalry units gain 6% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 6% Defense and deal 4% more skill damage. |
| Jan Žižka | Passive 1 | Sword Held High | 3 | 10200 | This commander's cavalry units gain 9% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 9% Defense and deal 6% more skill damage. |
| Jan Žižka | Passive 1 | Sword Held High | 4 | 13600 | This commander's cavalry units gain 12% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 12% Defense and deal 8% more skill damage. |
| Jan Žižka | Passive 1 | Sword Held High | 5 | 17000 | This commander's cavalry units gain 15% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 15% Defense and deal 10% more skill damage. |
| Jan Žižka | Passive 2 | Unbowed | 1 | 3400 | This commander's troop takes 2% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 10% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds. |
| Jan Žižka | Passive 2 | Unbowed | 2 | 6800 | This commander's troop takes 4% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 15% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds. |
| Jan Žižka | Passive 2 | Unbowed | 3 | 10200 | This commander's troop takes 6% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 20% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds. |
| Jan Žižka | Passive 2 | Unbowed | 4 | 13600 | This commander's troop takes 8% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 30% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds. |
| Jan Žižka | Passive 2 | Unbowed | 5 | 17000 | This commander's troop takes 10% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 50% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds. |
| Jan Žižka | Passive 3 | Battle of Grunwald | 1 | 3400 | This commander's cavalry units gain 5% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 5% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Jan Žižka | Passive 3 | Battle of Grunwald | 2 | 6800 | This commander's cavalry units gain 8% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 8% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Jan Žižka | Passive 3 | Battle of Grunwald | 3 | 10200 | This commander's cavalry units gain 11% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 11% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Jan Žižka | Passive 3 | Battle of Grunwald | 4 | 13600 | This commander's cavalry units gain 15% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 15% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Jan Žižka | Passive 3 | Battle of Grunwald | 5 | 17000 | This commander's cavalry units gain 20% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Joan of Arc | Active | Sacred Banner | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 1% more damage and gain an extra 3 Rage per second. |
| Joan of Arc | Active | Sacred Banner | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 2% more damage and gain an extra 6 Rage per second. |
| Joan of Arc | Active | Sacred Banner | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 3% more damage and gain an extra 10 Rage per second. |
| Joan of Arc | Active | Sacred Banner | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 4% more damage and gain an extra 15 Rage per second. |
| Joan of Arc | Active | Sacred Banner | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 5% more damage and gain an extra 20 Rage per second. |
| Joan of Arc | Passive 1 | Hundred-Year Dawn | 1 | 3400 | This commander's cavalry units gain 5% Attack and 2% March Speed. While outside of alliance territory, their cavalry units gain an extra 2% March Speed and deal 1% more normal damage. |
| Joan of Arc | Passive 1 | Hundred-Year Dawn | 2 | 6800 | This commander's cavalry units gain 8% Attack and 4% March Speed. While outside of alliance territory, their cavalry units gain an extra 4% March Speed and deal 2% more normal damage. |
| Joan of Arc | Passive 1 | Hundred-Year Dawn | 3 | 10200 | This commander's cavalry units gain 11% Attack and 6% March Speed. While outside of alliance territory, their cavalry units gain an extra 6% March Speed and deal 3% more normal damage. |
| Joan of Arc | Passive 1 | Hundred-Year Dawn | 4 | 13600 | This commander's cavalry units gain 15% Attack and 8% March Speed. While outside of alliance territory, their cavalry units gain an extra 8% March Speed and deal 4% more normal damage. |
| Joan of Arc | Passive 1 | Hundred-Year Dawn | 5 | 17000 | This commander's cavalry units gain 20% Attack and 10% March Speed. While outside of alliance territory, their cavalry units gain an extra 10% March Speed and deal 5% more normal damage. |
| Joan of Arc | Passive 2 | Return of the Saint | 1 | 3400 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 1% more damage. - Whenever their troop uses an active skill, it gains a 10% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Return of the Saint | 2 | 6800 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 2% more damage. - Whenever their troop uses an active skill, it gains a 15% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Return of the Saint | 3 | 10200 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 3% more damage. - Whenever their troop uses an active skill, it gains a 20% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Return of the Saint | 4 | 13600 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 4% more damage. - Whenever their troop uses an active skill, it gains a 25% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Return of the Saint | 5 | 17000 | If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 5% more damage. - Whenever their troop uses an active skill, it gains a 30% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds. |
| Joan of Arc | Passive 3 | The Blessed | 1 | 3400 | If this commander's troop is on the map: - Cavalry units in their troop gain 2% Health. - Whenever their troop's secondary commander uses an active skill, it has a 50% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds. |
| Joan of Arc | Passive 3 | The Blessed | 2 | 6800 | If this commander's troop is on the map: - Cavalry units in their troop gain 4% Health. - Whenever their troop's secondary commander uses an active skill, it has a 60% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds. |
| Joan of Arc | Passive 3 | The Blessed | 3 | 10200 | If this commander's troop is on the map: - Cavalry units in their troop gain 6% Health. - Whenever their troop's secondary commander uses an active skill, it has a 70% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds. |
| Joan of Arc | Passive 3 | The Blessed | 4 | 13600 | If this commander's troop is on the map: - Cavalry units in their troop gain 8% Health. - Whenever their troop's secondary commander uses an active skill, it has a 80% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds. |
| Joan of Arc | Passive 3 | The Blessed | 5 | 17000 | If this commander's troop is on the map: - Cavalry units in their troop gain 10% Health. - Whenever their troop's secondary commander uses an active skill, it has a 100% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds. |
| John Hunyadi | Active | Raven's Wings | 1 | 4000 | Deals ranged direct damage to a target troop (Damage Factor 400, 700 if the target is within melee range). For the next 3 seconds, this commander's troop deals 10% more ranged skill damage. |
| John Hunyadi | Active | Raven's Wings | 2 | 8000 | Deals ranged direct damage to a target troop (Damage Factor 500, 900 if the target is within melee range). For the next 3 seconds, this commander's troop deals 12% more ranged skill damage. |
| John Hunyadi | Active | Raven's Wings | 3 | 12000 | Deals ranged direct damage to a target troop (Damage Factor 600, 1100 if the target is within melee range). For the next 3 seconds, this commander's troop deals 14% more ranged skill damage. |
| John Hunyadi | Active | Raven's Wings | 4 | 16000 | Deals ranged direct damage to a target troop (Damage Factor 700, 1300 if the target is within melee range). For the next 3 seconds, this commander's troop deals 16% more ranged skill damage. |
| John Hunyadi | Active | Raven's Wings | 5 | 20000 | Deals ranged direct damage to a target troop (Damage Factor 900, 1600 if the target is within melee range). For the next 3 seconds, this commander's troop deals 20% more ranged skill damage. |
| John Hunyadi | Passive 1 | Sword in the Sky | 1 | 3400 | This commander's siege units gain 10% Attack. While their troop is in ranged mode, it gains Rage 5% faster. |
| John Hunyadi | Passive 1 | Sword in the Sky | 2 | 6800 | This commander's siege units gain 15% Attack. While their troop is in ranged mode, it gains Rage 7% faster. |
| John Hunyadi | Passive 1 | Sword in the Sky | 3 | 10200 | This commander's siege units gain 20% Attack. While their troop is in ranged mode, it gains Rage 9% faster. |
| John Hunyadi | Passive 1 | Sword in the Sky | 4 | 13600 | This commander's siege units gain 25% Attack. While their troop is in ranged mode, it gains Rage 12% faster. |
| John Hunyadi | Passive 1 | Sword in the Sky | 5 | 17000 | This commander's siege units gain 30% Attack. While their troop is in ranged mode, it gains Rage 15% faster. |
| John Hunyadi | Passive 2 | Shield of Belgrade | 1 | 3400 | Whenever this commander's troop uses an active skill, it has a 10% chance to deal extra ranged direct damage to its current target (Damage Factor 100). Chance to trigger is increased to 20% if the target is not within melee range. |
| John Hunyadi | Passive 2 | Shield of Belgrade | 2 | 6800 | Whenever this commander's troop uses an active skill, it has a 12% chance to deal extra ranged direct damage to its current target (Damage Factor 150). Chance to trigger is increased to 24% if the target is not within melee range. |
| John Hunyadi | Passive 2 | Shield of Belgrade | 3 | 10200 | Whenever this commander's troop uses an active skill, it has a 14% chance to deal extra ranged direct damage to its current target (Damage Factor 200). Chance to trigger is increased to 28% if the target is not within melee range. |
| John Hunyadi | Passive 2 | Shield of Belgrade | 4 | 13600 | Whenever this commander's troop uses an active skill, it has a 16% chance to deal extra ranged direct damage to its current target (Damage Factor 250). Chance to trigger is increased to 32% if the target is not within melee range. |
| John Hunyadi | Passive 2 | Shield of Belgrade | 5 | 17000 | Whenever this commander's troop uses an active skill, it has a 20% chance to deal extra ranged direct damage to its current target (Damage Factor 300). Chance to trigger is increased to 40% if the target is not within melee range. |
| John Hunyadi | Passive 3 | Knight of the Noon Bell | 1 | 3400 | This commander's troop deals 20% more damage to troops with less than 50% units remaining. |
| John Hunyadi | Passive 3 | Knight of the Noon Bell | 2 | 6800 | This commander's troop deals 25% more damage to troops with less than 50% units remaining. |
| John Hunyadi | Passive 3 | Knight of the Noon Bell | 3 | 10200 | This commander's troop deals 30% more damage to troops with less than 50% units remaining. |
| John Hunyadi | Passive 3 | Knight of the Noon Bell | 4 | 13600 | This commander's troop deals 35% more damage to troops with less than 50% units remaining. |
| John Hunyadi | Passive 3 | Knight of the Noon Bell | 5 | 17000 | This commander's troop deals 40% more damage to troops with less than 50% units remaining. |
| Julius Caesar | Active | Indomitable Army | 1 | 3400 | For the next 5 seconds, this commander's troop gains 10% Attack, gains 10% Defense, and deals 10% more damage. |
| Julius Caesar | Active | Indomitable Army | 2 | 6800 | For the next 5 seconds, this commander's troop gains 12% Attack, gains 12% Defense, and deals 14% more damage. |
| Julius Caesar | Active | Indomitable Army | 3 | 10200 | For the next 5 seconds, this commander's troop gains 14% Attack, gains 14% Defense, and deals 18% more damage. |
| Julius Caesar | Active | Indomitable Army | 4 | 13600 | For the next 5 seconds, this commander's troop gains 16% Attack, gains 16% Defense, and deals 24% more damage. |
| Julius Caesar | Active | Indomitable Army | 5 | 17000 | For the next 5 seconds, this commander's troop gains 20% Attack, gains 20% Defense, and deals 30% more damage. |
| Julius Caesar | Passive 1 | Divine Julius | 1 | 3200 | This commander's troop takes 3% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 10% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 1 | Divine Julius | 2 | 6400 | This commander's troop takes 4.5% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 15% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 1 | Divine Julius | 3 | 9600 | This commander's troop takes 6% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 20% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 1 | Divine Julius | 4 | 12800 | This commander's troop takes 8% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 25% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 1 | Divine Julius | 5 | 16000 | This commander's troop takes 10% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 30% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 2 | City Killer | 1 | 3200 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 5% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 2 | City Killer | 2 | 6400 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 10% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 2 | City Killer | 3 | 9600 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 15% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 2 | City Killer | 4 | 12800 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 20% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 2 | City Killer | 5 | 16000 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 30% for 3 seconds. Cooldown: 5 seconds. |
| Julius Caesar | Passive 3 | The Founders | 1 | 3600 | This commander's troop gains 3% Unit Capacity. |
| Julius Caesar | Passive 3 | The Founders | 2 | 7200 | This commander's troop gains 6% Unit Capacity. |
| Julius Caesar | Passive 3 | The Founders | 3 | 10800 | This commander's troop gains 9% Unit Capacity. |
| Julius Caesar | Passive 3 | The Founders | 4 | 14400 | This commander's troop gains 12% Unit Capacity. |
| Julius Caesar | Passive 3 | The Founders | 5 | 18000 | This commander's troop gains 15% Unit Capacity. |
| Justinian I | Active | Light of Rome | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1200). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 10% Defense. |
| Justinian I | Active | Light of Rome | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1500). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 15% Defense. |
| Justinian I | Active | Light of Rome | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1800). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 20% Defense. |
| Justinian I | Active | Light of Rome | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2100). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 25% Defense. |
| Justinian I | Active | Light of Rome | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2500). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 30% Defense. |
| Justinian I | Passive 1 | Renovatio Imperii | 1 | 3400 | This commander's cavalry units gain 10% Defense. While outside of alliance territory, their cavalry units also deal 1% more damage and gain 3% March Speed. |
| Justinian I | Passive 1 | Renovatio Imperii | 2 | 6800 | This commander's cavalry units gain 15% Defense. While outside of alliance territory, their cavalry units also deal 2% more damage and gain 6% March Speed. |
| Justinian I | Passive 1 | Renovatio Imperii | 3 | 10200 | This commander's cavalry units gain 20% Defense. While outside of alliance territory, their cavalry units also deal 3% more damage and gain 9% March Speed. |
| Justinian I | Passive 1 | Renovatio Imperii | 4 | 13600 | This commander's cavalry units gain 25% Defense. While outside of alliance territory, their cavalry units also deal 4% more damage and gain 12% March Speed. |
| Justinian I | Passive 1 | Renovatio Imperii | 5 | 17000 | This commander's cavalry units gain 30% Defense. While outside of alliance territory, their cavalry units also deal 5% more damage and gain 15% March Speed. |
| Justinian I | Passive 2 | Corpus Juris Civilis | 1 | 3400 | This commander's cavalry units gain 5% Health. Their troop takes 2% less normal damage when attacking a city or stronghold. |
| Justinian I | Passive 2 | Corpus Juris Civilis | 2 | 6800 | This commander's cavalry units gain 8% Health. Their troop takes 4% less normal damage when attacking a city or stronghold. |
| Justinian I | Passive 2 | Corpus Juris Civilis | 3 | 10200 | This commander's cavalry units gain 11% Health. Their troop takes 6% less normal damage when attacking a city or stronghold. |
| Justinian I | Passive 2 | Corpus Juris Civilis | 4 | 13600 | This commander's cavalry units gain 15% Health. Their troop takes 8% less normal damage when attacking a city or stronghold. |
| Justinian I | Passive 2 | Corpus Juris Civilis | 5 | 17000 | This commander's cavalry units gain 20% Health. Their troop takes 10% less normal damage when attacking a city or stronghold. |
| Justinian I | Passive 3 | Restless Emperor | 1 | 3400 | If this commander's troop is on the map: - Cavalry units in their troop gain 2% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 30 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds. |
| Justinian I | Passive 3 | Restless Emperor | 2 | 6800 | If this commander's troop is on the map: - Cavalry units in their troop gain 4% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 40 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds. |
| Justinian I | Passive 3 | Restless Emperor | 3 | 10200 | If this commander's troop is on the map: - Cavalry units in their troop gain 6% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 50 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds. |
| Justinian I | Passive 3 | Restless Emperor | 4 | 13600 | If this commander's troop is on the map: - Cavalry units in their troop gain 8% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 60 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds. |
| Justinian I | Passive 3 | Restless Emperor | 5 | 17000 | If this commander's troop is on the map: - Cavalry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 80 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds. |
| Kʼinich Janaabʼ Pakal | Active | Balanced Strategy | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 700) and gains a damage-absorbing shield for 3 seconds (Damage Factor 200). |
| Kʼinich Janaabʼ Pakal | Active | Balanced Strategy | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 800) and gains a damage-absorbing shield for 3 seconds (Damage Factor 250). |
| Kʼinich Janaabʼ Pakal | Active | Balanced Strategy | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 900) and gains a damage-absorbing shield for 3 seconds (Damage Factor 300). |
| Kʼinich Janaabʼ Pakal | Active | Balanced Strategy | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1100) and gains a damage-absorbing shield for 3 seconds (Damage Factor 400). |
| Kʼinich Janaabʼ Pakal | Active | Balanced Strategy | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1300) and gains a damage-absorbing shield for 3 seconds (Damage Factor 500). |
| Kʼinich Janaabʼ Pakal | Passive 1 | Ruler of Palenque | 1 | 3400 | This commander's infantry units gain 10% Health and 3% March Speed. If this commander is leading a rally attack, their rallied army deals 1% more damage. |
| Kʼinich Janaabʼ Pakal | Passive 1 | Ruler of Palenque | 2 | 6800 | This commander's infantry units gain 15% Health and 6% March Speed. If this commander is leading a rally attack, their rallied army deals 2% more damage. |
| Kʼinich Janaabʼ Pakal | Passive 1 | Ruler of Palenque | 3 | 10200 | This commander's infantry units gain 20% Health and 9% March Speed. If this commander is leading a rally attack, their rallied army deals 3% more damage. |
| Kʼinich Janaabʼ Pakal | Passive 1 | Ruler of Palenque | 4 | 13600 | This commander's infantry units gain 25% Health and 12% March Speed. If this commander is leading a rally attack, their rallied army deals 4% more damage. |
| Kʼinich Janaabʼ Pakal | Passive 1 | Ruler of Palenque | 5 | 17000 | This commander's infantry units gain 30% Health and 15% March Speed. If this commander is leading a rally attack, their rallied army deals 5% more damage. |
| Kʼinich Janaabʼ Pakal | Passive 2 | Divine Sovereignty | 1 | 3400 | If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 20% Attack. - Whenever their troop is hit with a basic attack, it has a 5% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds. |
| Kʼinich Janaabʼ Pakal | Passive 2 | Divine Sovereignty | 2 | 6800 | If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 25% Attack. - Whenever their troop is hit with a basic attack, it has a 8% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds. |
| Kʼinich Janaabʼ Pakal | Passive 2 | Divine Sovereignty | 3 | 10200 | If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 30% Attack. - Whenever their troop is hit with a basic attack, it has a 11% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds. |
| Kʼinich Janaabʼ Pakal | Passive 2 | Divine Sovereignty | 4 | 13600 | If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 35% Attack. - Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds. |
| Kʼinich Janaabʼ Pakal | Passive 2 | Divine Sovereignty | 5 | 17000 | If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 40% Attack. - Whenever their troop is hit with a basic attack, it has a 20% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds. |
| Kʼinich Janaabʼ Pakal | Passive 3 | Holy Tree's Blessings | 1 | 3400 | This commander's troop takes 2% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 1%; up to 6 troops). |
| Kʼinich Janaabʼ Pakal | Passive 3 | Holy Tree's Blessings | 2 | 6800 | This commander's troop takes 4% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 2%; up to 6 troops). |
| Kʼinich Janaabʼ Pakal | Passive 3 | Holy Tree's Blessings | 3 | 10200 | This commander's troop takes 6% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 3%; up to 6 troops). |
| Kʼinich Janaabʼ Pakal | Passive 3 | Holy Tree's Blessings | 4 | 13600 | This commander's troop takes 8% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 4%; up to 6 troops). |
| Kʼinich Janaabʼ Pakal | Passive 3 | Holy Tree's Blessings | 5 | 17000 | This commander's troop takes 10% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 5%; up to 6 troops). |
| Lapulapu | Active | Blade of Mactan | 1 | 4000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 150). |
| Lapulapu | Active | Blade of Mactan | 2 | 8000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1500; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 180). |
| Lapulapu | Active | Blade of Mactan | 3 | 12000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 210). |
| Lapulapu | Active | Blade of Mactan | 4 | 16000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 250). |
| Lapulapu | Active | Blade of Mactan | 5 | 20000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2000; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 300). |
| Lapulapu | Passive 1 | Rise Against | 1 | 3400 | This commander's troop gains 5% Attack. Their troop deals 2% more skill damage when attacking rallied armies. |
| Lapulapu | Passive 1 | Rise Against | 2 | 6800 | This commander's troop gains 8% Attack. Their troop deals 4% more skill damage when attacking rallied armies. |
| Lapulapu | Passive 1 | Rise Against | 3 | 10200 | This commander's troop gains 11% Attack. Their troop deals 6% more skill damage when attacking rallied armies. |
| Lapulapu | Passive 1 | Rise Against | 4 | 13600 | This commander's troop gains 15% Attack. Their troop deals 8% more skill damage when attacking rallied armies. |
| Lapulapu | Passive 1 | Rise Against | 5 | 17000 | This commander's troop gains 20% Attack. Their troop deals 10% more skill damage when attacking rallied armies. |
| Lapulapu | Passive 2 | Heart of a Datu | 1 | 3400 | If this commander's troop contains at least 3 different unit types, it gains 2% Defense and 2% Health. If this commander is serving as a garrison commander, the garrison takes 1% less damage. If garrisoned in your own city, this damage reduction is increased by 1%. |
| Lapulapu | Passive 2 | Heart of a Datu | 2 | 6800 | If this commander's troop contains at least 3 different unit types, it gains 4% Defense and 4% Health. If this commander is serving as a garrison commander, the garrison takes 2% less damage. If garrisoned in your own city, this damage reduction is increased by 2%. |
| Lapulapu | Passive 2 | Heart of a Datu | 3 | 10200 | If this commander's troop contains at least 3 different unit types, it gains 6% Defense and 6% Health. If this commander is serving as a garrison commander, the garrison takes 3% less damage. If garrisoned in your own city, this damage reduction is increased by 3%. |
| Lapulapu | Passive 2 | Heart of a Datu | 4 | 13600 | If this commander's troop contains at least 3 different unit types, it gains 8% Defense and 8% Health. If this commander is serving as a garrison commander, the garrison takes 4% less damage. If garrisoned in your own city, this damage reduction is increased by 4%. |
| Lapulapu | Passive 2 | Heart of a Datu | 5 | 17000 | If this commander's troop contains at least 3 different unit types, it gains 10% Defense and 10% Health. If this commander is serving as a garrison commander, the garrison takes 5% less damage. If garrisoned in your own city, this damage reduction is increased by 5%. |
| Lapulapu | Passive 3 | Situational Awareness | 1 | 3400 | Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 2% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 5% bonus to damage dealt for 3 seconds. |
| Lapulapu | Passive 3 | Situational Awareness | 2 | 6800 | Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 4% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 8% bonus to damage dealt for 3 seconds. |
| Lapulapu | Passive 3 | Situational Awareness | 3 | 10200 | Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 6% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 11% bonus to damage dealt for 3 seconds. |
| Lapulapu | Passive 3 | Situational Awareness | 4 | 13600 | Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 8% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 15% bonus to damage dealt for 3 seconds. |
| Lapulapu | Passive 3 | Situational Awareness | 5 | 17000 | Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 10% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 20% bonus to damage dealt for 3 seconds. |
| Leonidas I | Active | King of Sparta | 1 | 4000 | For the next 3 seconds, this commander's troop gains 10% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 200). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it. |
| Leonidas I | Active | King of Sparta | 2 | 8000 | For the next 3 seconds, this commander's troop gains 15% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it. |
| Leonidas I | Active | King of Sparta | 3 | 12000 | For the next 3 seconds, this commander's troop gains 20% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it. |
| Leonidas I | Active | King of Sparta | 4 | 16000 | For the next 3 seconds, this commander's troop gains 25% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it. |
| Leonidas I | Active | King of Sparta | 5 | 20000 | For the next 3 seconds, this commander's troop gains 30% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it. |
| Leonidas I | Passive 1 | Three Hundred Spartans | 1 | 3400 | If this commander's troop contains only infantry units, it gains 10% Defense and gains Rage 5% faster. |
| Leonidas I | Passive 1 | Three Hundred Spartans | 2 | 6800 | If this commander's troop contains only infantry units, it gains 15% Defense and gains Rage 7% faster. |
| Leonidas I | Passive 1 | Three Hundred Spartans | 3 | 10200 | If this commander's troop contains only infantry units, it gains 20% Defense and gains Rage 9% faster. |
| Leonidas I | Passive 1 | Three Hundred Spartans | 4 | 13600 | If this commander's troop contains only infantry units, it gains 25% Defense and gains Rage 12% faster. |
| Leonidas I | Passive 1 | Three Hundred Spartans | 5 | 17000 | If this commander's troop contains only infantry units, it gains 30% Defense and gains Rage 15% faster. |
| Leonidas I | Passive 2 | Honorable Sacrifice | 1 | 3400 | If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 600) for 3 seconds. - Gain a 3% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds. |
| Leonidas I | Passive 2 | Honorable Sacrifice | 2 | 6800 | If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 650) for 3 seconds. - Gain a 6% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds. |
| Leonidas I | Passive 2 | Honorable Sacrifice | 3 | 10200 | If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 700) for 3 seconds. - Gain a 9% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds. |
| Leonidas I | Passive 2 | Honorable Sacrifice | 4 | 13600 | If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 750) for 3 seconds. - Gain a 12% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds. |
| Leonidas I | Passive 2 | Honorable Sacrifice | 5 | 17000 | If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 800) for 3 seconds. - Gain a 15% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds. |
| Leonidas I | Passive 3 | Son of the Lion | 1 | 3400 | If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 5% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Leonidas I | Passive 3 | Son of the Lion | 2 | 6800 | If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 6% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Leonidas I | Passive 3 | Son of the Lion | 3 | 10200 | If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 7% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Leonidas I | Passive 3 | Son of the Lion | 4 | 13600 | If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 8% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Leonidas I | Passive 3 | Son of the Lion | 5 | 17000 | If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 10% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Liu Che | Active | Glory of Shizong | 1 | 4000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1250; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% March Speed for 3 seconds. |
| Liu Che | Active | Glory of Shizong | 2 | 8000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% March Speed for 3 seconds. |
| Liu Che | Active | Glory of Shizong | 3 | 12000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1750; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% March Speed for 3 seconds. |
| Liu Che | Active | Glory of Shizong | 4 | 16000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 35% March Speed for 3 seconds. |
| Liu Che | Active | Glory of Shizong | 5 | 20000 | Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2250; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 40% March Speed for 3 seconds. |
| Liu Che | Passive 1 | Mighty Pen, Mighty Sword | 1 | 3400 | This commander's infantry units gain 5% Defense. If their troop contains only infantry units, it gains 5% March Speed and takes 5% less skill damage. |
| Liu Che | Passive 1 | Mighty Pen, Mighty Sword | 2 | 6800 | This commander's infantry units gain 8% Defense. If their troop contains only infantry units, it gains 8% March Speed and takes 8% less skill damage. |
| Liu Che | Passive 1 | Mighty Pen, Mighty Sword | 3 | 10200 | This commander's infantry units gain 11% Defense. If their troop contains only infantry units, it gains 11% March Speed and takes 11% less skill damage. |
| Liu Che | Passive 1 | Mighty Pen, Mighty Sword | 4 | 13600 | This commander's infantry units gain 15% Defense. If their troop contains only infantry units, it gains 15% March Speed and takes 15% less skill damage. |
| Liu Che | Passive 1 | Mighty Pen, Mighty Sword | 5 | 17000 | This commander's infantry units gain 20% Defense. If their troop contains only infantry units, it gains 20% March Speed and takes 20% less skill damage. |
| Liu Che | Passive 2 | Overawing Presence | 1 | 3400 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 5% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 100) to the target. Cooldown: 5 seconds. |
| Liu Che | Passive 2 | Overawing Presence | 2 | 6800 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 8% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 150) to the target. Cooldown: 5 seconds. |
| Liu Che | Passive 2 | Overawing Presence | 3 | 10200 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 11% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 200) to the target. Cooldown: 5 seconds. |
| Liu Che | Passive 2 | Overawing Presence | 4 | 13600 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 15% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 250) to the target. Cooldown: 5 seconds. |
| Liu Che | Passive 2 | Overawing Presence | 5 | 17000 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 300) to the target. Cooldown: 5 seconds. |
| Liu Che | Passive 3 | Expansionist | 1 | 3400 | If this commander's troop is on the map: - Their troop deals 2% more normal damage. - Whenever their troop deals smite damage, all targets deal 2% less damage for the next 3 seconds. Cooldown: 5 seconds. |
| Liu Che | Passive 3 | Expansionist | 2 | 6800 | If this commander's troop is on the map: - Their troop deals 4% more normal damage. - Whenever their troop deals smite damage, all targets deal 4% less damage for the next 3 seconds. Cooldown: 5 seconds. |
| Liu Che | Passive 3 | Expansionist | 3 | 10200 | If this commander's troop is on the map: - Their troop deals 6% more normal damage. - Whenever their troop deals smite damage, all targets deal 6% less damage for the next 3 seconds. Cooldown: 5 seconds. |
| Liu Che | Passive 3 | Expansionist | 4 | 13600 | If this commander's troop is on the map: - Their troop deals 8% more normal damage. - Whenever their troop deals smite damage, all targets deal 8% less damage for the next 3 seconds. Cooldown: 5 seconds. |
| Liu Che | Passive 3 | Expansionist | 5 | 17000 | If this commander's troop is on the map: - Their troop deals 10% more normal damage. - Whenever their troop deals smite damage, all targets deal 10% less damage for the next 3 seconds. Cooldown: 5 seconds. |
| Lu Bu | Active | Sky Piercer | 1 | 3400 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% Defense for 3 seconds. |
| Lu Bu | Active | Sky Piercer | 2 | 6800 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% Defense for 3 seconds. |
| Lu Bu | Active | Sky Piercer | 3 | 10200 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% Defense for 3 seconds. |
| Lu Bu | Active | Sky Piercer | 4 | 13600 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 35% Defense for 3 seconds. |
| Lu Bu | Active | Sky Piercer | 5 | 17000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 40% Defense for 3 seconds. |
| Lu Bu | Passive 1 | Horse of Horses | 1 | 3400 | This commander's troop deals 2% more damage when attacking a city. |
| Lu Bu | Passive 1 | Horse of Horses | 2 | 6800 | This commander's troop deals 4% more damage when attacking a city. |
| Lu Bu | Passive 1 | Horse of Horses | 3 | 10200 | This commander's troop deals 6% more damage when attacking a city. |
| Lu Bu | Passive 1 | Horse of Horses | 4 | 13600 | This commander's troop deals 8% more damage when attacking a city. |
| Lu Bu | Passive 1 | Horse of Horses | 5 | 17000 | This commander's troop deals 10% more damage when attacking a city. |
| Lu Bu | Passive 2 | Man of Men | 1 | 3400 | This commander's troop gains 3% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 30% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 50% Attack). Cooldown: 5 seconds. |
| Lu Bu | Passive 2 | Man of Men | 2 | 6800 | This commander's troop gains 6% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 40% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 65% Attack). Cooldown: 5 seconds. |
| Lu Bu | Passive 2 | Man of Men | 3 | 10200 | This commander's troop gains 9% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 50% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 80% Attack). Cooldown: 5 seconds. |
| Lu Bu | Passive 2 | Man of Men | 4 | 13600 | This commander's troop gains 12% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 65% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 100% Attack). Cooldown: 5 seconds. |
| Lu Bu | Passive 2 | Man of Men | 5 | 17000 | This commander's troop gains 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 80% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 120% Attack). Cooldown: 5 seconds. |
| Lu Bu | Passive 3 | Flying General | 1 | 3400 | This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. |
| Lu Bu | Passive 3 | Flying General | 2 | 6800 | This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. |
| Lu Bu | Passive 3 | Flying General | 3 | 10200 | This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. |
| Lu Bu | Passive 3 | Flying General | 4 | 13600 | This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. |
| Lu Bu | Passive 3 | Flying General | 5 | 17000 | This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. |
| Margaret I | Active | Semiramis of the North | 1 | 4000 | For the next 3 seconds: - This commander's troop deals 20% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 300, reduced by 50% if not within melee range of the target). |
| Margaret I | Active | Semiramis of the North | 2 | 8000 | For the next 3 seconds: - This commander's troop deals 25% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 350, reduced by 50% if not within melee range of the target). |
| Margaret I | Active | Semiramis of the North | 3 | 12000 | For the next 3 seconds: - This commander's troop deals 30% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 400, reduced by 50% if not within melee range of the target). |
| Margaret I | Active | Semiramis of the North | 4 | 16000 | For the next 3 seconds: - This commander's troop deals 40% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 500, reduced by 50% if not within melee range of the target). |
| Margaret I | Active | Semiramis of the North | 5 | 20000 | For the next 3 seconds: - This commander's troop deals 50% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 600, reduced by 50% if not within melee range of the target). |
| Margaret I | Passive 1 | Conqueror Queen | 1 | 3400 | This commander's siege units gain 5% Attack and 5% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 5% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 1 | Conqueror Queen | 2 | 6800 | This commander's siege units gain 8% Attack and 8% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 8% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 1 | Conqueror Queen | 3 | 10200 | This commander's siege units gain 11% Attack and 11% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 11% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 1 | Conqueror Queen | 4 | 13600 | This commander's siege units gain 15% Attack and 15% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 15% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 1 | Conqueror Queen | 5 | 17000 | This commander's siege units gain 20% Attack and 20% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 2 | Iron Hand, Velvet Glove | 1 | 3400 | This commander's troop deals 5% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 10% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 2 | Iron Hand, Velvet Glove | 2 | 6800 | This commander's troop deals 8% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 15% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 2 | Iron Hand, Velvet Glove | 3 | 10200 | This commander's troop deals 11% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 20% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 2 | Iron Hand, Velvet Glove | 4 | 13600 | This commander's troop deals 15% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 25% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 2 | Iron Hand, Velvet Glove | 5 | 17000 | This commander's troop deals 20% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 30% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 3 | Obedience is Power | 1 | 3400 | This commander's troop deals 1% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 20% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 3 | Obedience is Power | 2 | 6800 | This commander's troop deals 2% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 25% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 3 | Obedience is Power | 3 | 10200 | This commander's troop deals 3% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 30% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 3 | Obedience is Power | 4 | 13600 | This commander's troop deals 4% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 35% for 3 seconds. Cooldown: 5 seconds. |
| Margaret I | Passive 3 | Obedience is Power | 5 | 17000 | This commander's troop deals 5% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 40% for 3 seconds. Cooldown: 5 seconds. |
| Mary I | Active | Fidei Defensatrix | 1 | 4000 | If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 100). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 150) and takes 1% increased damage for 4 seconds. |
| Mary I | Active | Fidei Defensatrix | 2 | 8000 | If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 140). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 210) and takes 2% increased damage for 4 seconds. |
| Mary I | Active | Fidei Defensatrix | 3 | 12000 | If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 180). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 270) and takes 3% increased damage for 4 seconds. |
| Mary I | Active | Fidei Defensatrix | 4 | 16000 | If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 220). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 330) and takes 4% increased damage for 4 seconds. |
| Mary I | Active | Fidei Defensatrix | 5 | 20000 | If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 300). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 450) and takes 5% increased damage for 4 seconds. |
| Mary I | Passive 1 | Back Into the Fold | 1 | 3400 | This commander's siege units gain 8% Attack and 2% March Speed. |
| Mary I | Passive 1 | Back Into the Fold | 2 | 6800 | This commander's siege units gain 10% Attack and 4% March Speed. |
| Mary I | Passive 1 | Back Into the Fold | 3 | 10200 | This commander's siege units gain 12% Attack and 6% March Speed. |
| Mary I | Passive 1 | Back Into the Fold | 4 | 13600 | This commander's siege units gain 16% Attack and 8% March Speed. |
| Mary I | Passive 1 | Back Into the Fold | 5 | 17000 | This commander's siege units gain 20% Attack and 10% March Speed. |
| Mary I | Passive 2 | Tudor Cannons | 1 | 3400 | This commander's troop deals 5% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 5% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds. |
| Mary I | Passive 2 | Tudor Cannons | 2 | 6800 | This commander's troop deals 6% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 7% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds. |
| Mary I | Passive 2 | Tudor Cannons | 3 | 10200 | This commander's troop deals 7% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 9% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds. |
| Mary I | Passive 2 | Tudor Cannons | 4 | 13600 | This commander's troop deals 8% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 12% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds. |
| Mary I | Passive 2 | Tudor Cannons | 5 | 17000 | This commander's troop deals 10% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 15% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds. |
| Mary I | Passive 3 | Iron Queen | 1 | 3400 | This commander's siege units gain 2% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 5% for 3 seconds. Cooldown: 10 seconds. |
| Mary I | Passive 3 | Iron Queen | 2 | 6800 | This commander's siege units gain 4% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 6% for 3 seconds. Cooldown: 10 seconds. |
| Mary I | Passive 3 | Iron Queen | 3 | 10200 | This commander's siege units gain 6% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 7% for 3 seconds. Cooldown: 10 seconds. |
| Mary I | Passive 3 | Iron Queen | 4 | 13600 | This commander's siege units gain 8% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 8% for 3 seconds. Cooldown: 10 seconds. |
| Mary I | Passive 3 | Iron Queen | 5 | 17000 | This commander's siege units gain 10% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 10% for 3 seconds. Cooldown: 10 seconds. |
| Matthias I | Active | Let Others Make War | 1 | 4000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 5% less damage for the next 3 seconds. |
| Matthias I | Active | Let Others Make War | 2 | 8000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 6% less damage for the next 3 seconds. |
| Matthias I | Active | Let Others Make War | 3 | 12000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 7% less damage for the next 3 seconds. |
| Matthias I | Active | Let Others Make War | 4 | 16000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2100; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 8% less damage for the next 3 seconds. |
| Matthias I | Active | Let Others Make War | 5 | 20000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2400; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 10% less damage for the next 3 seconds. |
| Matthias I | Passive 1 | Black Army | 1 | 3400 | This commander's troop gains 5% Attack, 5% Defense, and 2% Health. If their troop contains at least 3 different unit types, it deals 2% more counterattack damage. |
| Matthias I | Passive 1 | Black Army | 2 | 6800 | This commander's troop gains 7% Attack, 7% Defense, and 4% Health. If their troop contains at least 3 different unit types, it deals 4% more counterattack damage. |
| Matthias I | Passive 1 | Black Army | 3 | 10200 | This commander's troop gains 9% Attack, 9% Defense, and 6% Health. If their troop contains at least 3 different unit types, it deals 6% more counterattack damage. |
| Matthias I | Passive 1 | Black Army | 4 | 13600 | This commander's troop gains 12% Attack, 12% Defense, and 8% Health. If their troop contains at least 3 different unit types, it deals 8% more counterattack damage. |
| Matthias I | Passive 1 | Black Army | 5 | 17000 | This commander's troop gains 15% Attack, 15% Defense, and 10% Health. If their troop contains at least 3 different unit types, it deals 10% more counterattack damage. |
| Matthias I | Passive 2 | Bibliotheca Corviniana | 1 | 3400 | If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 10% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 300). Cooldown: 5 seconds. |
| Matthias I | Passive 2 | Bibliotheca Corviniana | 2 | 6800 | If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 13% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 400). Cooldown: 5 seconds. |
| Matthias I | Passive 2 | Bibliotheca Corviniana | 3 | 10200 | If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 16% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 500). Cooldown: 5 seconds. |
| Matthias I | Passive 2 | Bibliotheca Corviniana | 4 | 13600 | If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 20% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 600). Cooldown: 5 seconds. |
| Matthias I | Passive 2 | Bibliotheca Corviniana | 5 | 17000 | If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 25% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 800). Cooldown: 5 seconds. |
| Matthias I | Passive 3 | Shield of Hungary | 1 | 3400 | If this commander is one of your city's garrison commanders: - Your garrison deals 1% more damage. - Whenever your garrison is hit with a basic attack, it has a 5% chance to cast the Let Others Make War skill. Cooldown: 15 seconds. |
| Matthias I | Passive 3 | Shield of Hungary | 2 | 6800 | If this commander is one of your city's garrison commanders: - Your garrison deals 2% more damage. - Whenever your garrison is hit with a basic attack, it has a 7% chance to cast the Let Others Make War skill. Cooldown: 15 seconds. |
| Matthias I | Passive 3 | Shield of Hungary | 3 | 10200 | If this commander is one of your city's garrison commanders: - Your garrison deals 3% more damage. - Whenever your garrison is hit with a basic attack, it has a 9% chance to cast the Let Others Make War skill. Cooldown: 15 seconds. |
| Matthias I | Passive 3 | Shield of Hungary | 4 | 13600 | If this commander is one of your city's garrison commanders: - Your garrison deals 4% more damage. - Whenever your garrison is hit with a basic attack, it has a 12% chance to cast the Let Others Make War skill. Cooldown: 15 seconds. |
| Matthias I | Passive 3 | Shield of Hungary | 5 | 17000 | If this commander is one of your city's garrison commanders: - Your garrison deals 5% more damage. - Whenever your garrison is hit with a basic attack, it has a 15% chance to cast the Let Others Make War skill. Cooldown: 15 seconds. |
| Mehmed II | Active | Ottoman Cannons | 1 | 3400 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 450; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 300) to Watchtowers and city garrisons. |
| Mehmed II | Active | Ottoman Cannons | 2 | 6800 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 400) to Watchtowers and city garrisons. |
| Mehmed II | Active | Ottoman Cannons | 3 | 10200 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 750; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 500) to Watchtowers and city garrisons. |
| Mehmed II | Active | Ottoman Cannons | 4 | 13600 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 950; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 600) to Watchtowers and city garrisons. |
| Mehmed II | Active | Ottoman Cannons | 5 | 17000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1150; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 700) to Watchtowers and city garrisons. |
| Mehmed II | Passive 1 | Lord of Land and Sea | 1 | 3200 | This commander's troop gains 8% Attack and deals 8% more skill damage. |
| Mehmed II | Passive 1 | Lord of Land and Sea | 2 | 6400 | This commander's troop gains 10% Attack and deals 10% more skill damage. |
| Mehmed II | Passive 1 | Lord of Land and Sea | 3 | 9600 | This commander's troop gains 12% Attack and deals 12% more skill damage. |
| Mehmed II | Passive 1 | Lord of Land and Sea | 4 | 12800 | This commander's troop gains 16% Attack and deals 16% more skill damage. |
| Mehmed II | Passive 1 | Lord of Land and Sea | 5 | 16000 | This commander's troop gains 20% Attack and deals 20% more skill damage. |
| Mehmed II | Passive 2 | Fatih | 1 | 3200 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 500) to the city's garrison. Cooldown: 5 seconds. |
| Mehmed II | Passive 2 | Fatih | 2 | 6400 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 600) to the city's garrison. Cooldown: 5 seconds. |
| Mehmed II | Passive 2 | Fatih | 3 | 9600 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 700) to the city's garrison. Cooldown: 5 seconds. |
| Mehmed II | Passive 2 | Fatih | 4 | 12800 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 800) to the city's garrison. Cooldown: 5 seconds. |
| Mehmed II | Passive 2 | Fatih | 5 | 16000 | Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 1000) to the city's garrison. Cooldown: 5 seconds. |
| Mehmed II | Passive 3 | Sage King | 1 | 3600 | This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. |
| Mehmed II | Passive 3 | Sage King | 2 | 7200 | This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. |
| Mehmed II | Passive 3 | Sage King | 3 | 10800 | This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. |
| Mehmed II | Passive 3 | Sage King | 4 | 14400 | This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. |
| Mehmed II | Passive 3 | Sage King | 5 | 18000 | This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. |
| Minamoto no Yoshitsune | Active | Kyohachiryu | 1 | 2800 | Deals direct damage to a target troop (Damage Factor 600). This skill has a 50% chance to deal additional damage (Damage Factor 200) to the target every second for the next 2 seconds. |
| Minamoto no Yoshitsune | Active | Kyohachiryu | 2 | 5600 | Deals direct damage to a target troop (Damage Factor 800). This skill has a 50% chance to deal additional damage (Damage Factor 280) to the target every second for the next 2 seconds. |
| Minamoto no Yoshitsune | Active | Kyohachiryu | 3 | 8400 | Deals direct damage to a target troop (Damage Factor 1000). This skill has a 50% chance to deal additional damage (Damage Factor 360) to the target every second for the next 2 seconds. |
| Minamoto no Yoshitsune | Active | Kyohachiryu | 4 | 11200 | Deals direct damage to a target troop (Damage Factor 1200). This skill has a 50% chance to deal additional damage (Damage Factor 480) to the target every second for the next 2 seconds. |
| Minamoto no Yoshitsune | Active | Kyohachiryu | 5 | 14000 | Deals direct damage to a target troop (Damage Factor 1400). This skill has a 50% chance to deal additional damage (Damage Factor 600) to the target every second for the next 2 seconds. |
| Minamoto no Yoshitsune | Passive 1 | Trial in Kurama-dera | 1 | 2600 | This commander's cavalry units gain 3% March Speed and 10% Attack. |
| Minamoto no Yoshitsune | Passive 1 | Trial in Kurama-dera | 2 | 5200 | This commander's cavalry units gain 4.5% March Speed and 12% Attack. |
| Minamoto no Yoshitsune | Passive 1 | Trial in Kurama-dera | 3 | 7800 | This commander's cavalry units gain 6% March Speed and 14% Attack. |
| Minamoto no Yoshitsune | Passive 1 | Trial in Kurama-dera | 4 | 10400 | This commander's cavalry units gain 8% March Speed and 16% Attack. |
| Minamoto no Yoshitsune | Passive 1 | Trial in Kurama-dera | 5 | 13000 | This commander's cavalry units gain 10% March Speed and 20% Attack. |
| Minamoto no Yoshitsune | Passive 2 | Master of Kendo | 1 | 3000 | This commander's troop deals 10% more damage to barbarians. |
| Minamoto no Yoshitsune | Passive 2 | Master of Kendo | 2 | 6000 | This commander's troop deals 20% more damage to barbarians. |
| Minamoto no Yoshitsune | Passive 2 | Master of Kendo | 3 | 9000 | This commander's troop deals 30% more damage to barbarians. |
| Minamoto no Yoshitsune | Passive 2 | Master of Kendo | 4 | 12000 | This commander's troop deals 40% more damage to barbarians. |
| Minamoto no Yoshitsune | Passive 2 | Master of Kendo | 5 | 15000 | This commander's troop deals 50% more damage to barbarians. |
| Minamoto no Yoshitsune | Passive 3 | Warlord | 1 | 3200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 10% for 3 seconds. Cooldown: 5 seconds. |
| Minamoto no Yoshitsune | Passive 3 | Warlord | 2 | 6400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 15% for 3 seconds. Cooldown: 5 seconds. |
| Minamoto no Yoshitsune | Passive 3 | Warlord | 3 | 9600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 20% for 3 seconds. Cooldown: 5 seconds. |
| Minamoto no Yoshitsune | Passive 3 | Warlord | 4 | 12800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 25% for 3 seconds. Cooldown: 5 seconds. |
| Minamoto no Yoshitsune | Passive 3 | Warlord | 5 | 16000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 30% for 3 seconds. Cooldown: 5 seconds. |
| Moctezuma I | Active | Land of the Prickly | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 600). For the next 4 seconds, the target deals 3% less counterattack damage. |
| Moctezuma I | Active | Land of the Prickly | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 800). For the next 4 seconds, the target deals 6% less counterattack damage. |
| Moctezuma I | Active | Land of the Prickly | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1000). For the next 4 seconds, the target deals 9% less counterattack damage. |
| Moctezuma I | Active | Land of the Prickly | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1200). For the next 4 seconds, the target deals 12% less counterattack damage. |
| Moctezuma I | Active | Land of the Prickly | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1400). For the next 4 seconds, the target deals 15% less counterattack damage. |
| Moctezuma I | Passive 1 | Flower War | 1 | 3400 | This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 5% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 20% for 3 seconds. Cooldown: 3 seconds. |
| Moctezuma I | Passive 1 | Flower War | 2 | 6800 | This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 25% for 3 seconds. Cooldown: 3 seconds. |
| Moctezuma I | Passive 1 | Flower War | 3 | 10200 | This commander's troop deals 30% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 15% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 30% for 3 seconds. Cooldown: 3 seconds. |
| Moctezuma I | Passive 1 | Flower War | 4 | 13600 | This commander's troop deals 40% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 40% for 3 seconds. Cooldown: 3 seconds. |
| Moctezuma I | Passive 1 | Flower War | 5 | 17000 | This commander's troop deals 50% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 25% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 50% for 3 seconds. Cooldown: 3 seconds. |
| Moctezuma I | Passive 2 | Jaguar Warrior | 1 | 3400 | This commander's troop gains 2% March Speed and 5% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 300). Cooldown: 5 seconds. |
| Moctezuma I | Passive 2 | Jaguar Warrior | 2 | 6800 | This commander's troop gains 4% March Speed and 8% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 400). Cooldown: 5 seconds. |
| Moctezuma I | Passive 2 | Jaguar Warrior | 3 | 10200 | This commander's troop gains 6% March Speed and 11% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds. |
| Moctezuma I | Passive 2 | Jaguar Warrior | 4 | 13600 | This commander's troop gains 8% March Speed and 15% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds. |
| Moctezuma I | Passive 2 | Jaguar Warrior | 5 | 17000 | This commander's troop gains 10% March Speed and 20% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds. |
| Moctezuma I | Passive 3 | Triple Alliance | 1 | 3400 | If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 300). Cooldown: 5 seconds. |
| Moctezuma I | Passive 3 | Triple Alliance | 2 | 6800 | If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 350). Cooldown: 5 seconds. |
| Moctezuma I | Passive 3 | Triple Alliance | 3 | 10200 | If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 400). Cooldown: 5 seconds. |
| Moctezuma I | Passive 3 | Triple Alliance | 4 | 13600 | If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 500). Cooldown: 5 seconds. |
| Moctezuma I | Passive 3 | Triple Alliance | 5 | 17000 | If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 600). Cooldown: 5 seconds. |
| Mulan | Active | Filial Piety | 1 | 3400 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 5% Attack, Defense, and Health. - Gain 5% March Speed. |
| Mulan | Active | Filial Piety | 2 | 6800 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 7% Attack, Defense, and Health. - Gain 10% March Speed. |
| Mulan | Active | Filial Piety | 3 | 10200 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 9% Attack, Defense, and Health. - Gain 15% March Speed. |
| Mulan | Active | Filial Piety | 4 | 13600 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 12% Attack, Defense, and Health. - Gain 20% March Speed. |
| Mulan | Active | Filial Piety | 5 | 17000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 15% Attack, Defense, and Health. - Gain 25% March Speed. |
| Mulan | Passive 1 | Heart of a Warrior | 1 | 3200 | If this commander's troop is surrounded: - Their troop takes 1% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 20. Cooldown: 5 seconds. |
| Mulan | Passive 1 | Heart of a Warrior | 2 | 6400 | If this commander's troop is surrounded: - Their troop takes 2% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 40. Cooldown: 5 seconds. |
| Mulan | Passive 1 | Heart of a Warrior | 3 | 9600 | If this commander's troop is surrounded: - Their troop takes 3% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 60. Cooldown: 5 seconds. |
| Mulan | Passive 1 | Heart of a Warrior | 4 | 12800 | If this commander's troop is surrounded: - Their troop takes 4% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 80. Cooldown: 5 seconds. |
| Mulan | Passive 1 | Heart of a Warrior | 5 | 16000 | If this commander's troop is surrounded: - Their troop takes 5% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 100. Cooldown: 5 seconds. |
| Mulan | Passive 2 | Khan Slayer | 1 | 3200 | Both the primary and secondary commander of this commander's troop gain 15% more EXP from defeating barbarians. |
| Mulan | Passive 2 | Khan Slayer | 2 | 6400 | Both the primary and secondary commander of this commander's troop gain 30% more EXP from defeating barbarians. |
| Mulan | Passive 2 | Khan Slayer | 3 | 9600 | Both the primary and secondary commander of this commander's troop gain 45% more EXP from defeating barbarians. |
| Mulan | Passive 2 | Khan Slayer | 4 | 12800 | Both the primary and secondary commander of this commander's troop gain 70% more EXP from defeating barbarians. |
| Mulan | Passive 2 | Khan Slayer | 5 | 16000 | Both the primary and secondary commander of this commander's troop gain 95% more EXP from defeating barbarians. |
| Mulan | Passive 3 | One-of-a-kind General | 1 | 3200 | This commander's troop gains 10% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 10% for 3 seconds. Cooldown: 5 seconds. |
| Mulan | Passive 3 | One-of-a-kind General | 2 | 6400 | This commander's troop gains 12% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 12% for 3 seconds. Cooldown: 5 seconds. |
| Mulan | Passive 3 | One-of-a-kind General | 3 | 9600 | This commander's troop gains 14% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 14% for 3 seconds. Cooldown: 5 seconds. |
| Mulan | Passive 3 | One-of-a-kind General | 4 | 12800 | This commander's troop gains 16% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 16% for 3 seconds. Cooldown: 5 seconds. |
| Mulan | Passive 3 | One-of-a-kind General | 5 | 16000 | This commander's troop gains 20% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 20% for 3 seconds. Cooldown: 5 seconds. |
| Nebuchadnezzar II | Active | Babylonian | 1 | 4000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). |
| Nebuchadnezzar II | Active | Babylonian | 2 | 8000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). |
| Nebuchadnezzar II | Active | Babylonian | 3 | 12000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%). |
| Nebuchadnezzar II | Active | Babylonian | 4 | 16000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 15%). |
| Nebuchadnezzar II | Active | Babylonian | 5 | 20000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). |
| Nebuchadnezzar II | Passive 1 | Chaldean Archers | 1 | 3400 | This commander's archer units gain 10% Defense and 3% March Speed. |
| Nebuchadnezzar II | Passive 1 | Chaldean Archers | 2 | 6800 | This commander's archer units gain 15% Defense and 6% March Speed. |
| Nebuchadnezzar II | Passive 1 | Chaldean Archers | 3 | 10200 | This commander's archer units gain 20% Defense and 9% March Speed. |
| Nebuchadnezzar II | Passive 1 | Chaldean Archers | 4 | 13600 | This commander's archer units gain 25% Defense and 12% March Speed. |
| Nebuchadnezzar II | Passive 1 | Chaldean Archers | 5 | 17000 | This commander's archer units gain 30% Defense and 15% March Speed. |
| Nebuchadnezzar II | Passive 2 | Blessing of Marduk | 1 | 3400 | If this commander is leading a rally attack: - Their rallied army deals 10% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 300) to the attacker and reduce the attacker's March Speed by 10% for 3 seconds. Cooldown: 5 seconds. |
| Nebuchadnezzar II | Passive 2 | Blessing of Marduk | 2 | 6800 | If this commander is leading a rally attack: - Their rallied army deals 15% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker and reduce the attacker's March Speed by 15% for 3 seconds. Cooldown: 5 seconds. |
| Nebuchadnezzar II | Passive 2 | Blessing of Marduk | 3 | 10200 | If this commander is leading a rally attack: - Their rallied army deals 20% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker and reduce the attacker's March Speed by 20% for 3 seconds. Cooldown: 5 seconds. |
| Nebuchadnezzar II | Passive 2 | Blessing of Marduk | 4 | 13600 | If this commander is leading a rally attack: - Their rallied army deals 25% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 650) to the attacker and reduce the attacker's March Speed by 25% for 3 seconds. Cooldown: 5 seconds. |
| Nebuchadnezzar II | Passive 2 | Blessing of Marduk | 5 | 17000 | If this commander is leading a rally attack: - Their rallied army deals 30% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 800) to the attacker and reduce the attacker's March Speed by 30% for 3 seconds. Cooldown: 5 seconds. |
| Nebuchadnezzar II | Passive 3 | Destroyer of Carchemish | 1 | 3400 | This commander's troop deals 3% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 20. Cooldown: 3 seconds. |
| Nebuchadnezzar II | Passive 3 | Destroyer of Carchemish | 2 | 6800 | This commander's troop deals 6% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 40. Cooldown: 3 seconds. |
| Nebuchadnezzar II | Passive 3 | Destroyer of Carchemish | 3 | 10200 | This commander's troop deals 9% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 60. Cooldown: 3 seconds. |
| Nebuchadnezzar II | Passive 3 | Destroyer of Carchemish | 4 | 13600 | This commander's troop deals 12% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 80. Cooldown: 3 seconds. |
| Nebuchadnezzar II | Passive 3 | Destroyer of Carchemish | 5 | 17000 | This commander's troop deals 15% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 100. Cooldown: 3 seconds. |
| Pelagius | Active | Reconquista | 1 | 3200 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). This commander's troop gains 25 Rage every second for 3 seconds. |
| Pelagius | Active | Reconquista | 2 | 6400 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). This commander's troop gains 30 Rage every second for 3 seconds. |
| Pelagius | Active | Reconquista | 3 | 9600 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). This commander's troop gains 35 Rage every second for 3 seconds. |
| Pelagius | Active | Reconquista | 4 | 12800 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). This commander's troop gains 40 Rage every second for 3 seconds. |
| Pelagius | Active | Reconquista | 5 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). This commander's troop gains 50 Rage every second for 3 seconds. |
| Pelagius | Passive 1 | Mountain Monarch | 1 | 3200 | This commander's cavalry units gain 5% Defense and 3% March Speed. |
| Pelagius | Passive 1 | Mountain Monarch | 2 | 6400 | This commander's cavalry units gain 8% Defense and 4.5% March Speed. |
| Pelagius | Passive 1 | Mountain Monarch | 3 | 9600 | This commander's cavalry units gain 11% Defense and 6% March Speed. |
| Pelagius | Passive 1 | Mountain Monarch | 4 | 12800 | This commander's cavalry units gain 15% Defense and 8% March Speed. |
| Pelagius | Passive 1 | Mountain Monarch | 5 | 16000 | This commander's cavalry units gain 20% Defense and 10% March Speed. |
| Pelagius | Passive 2 | Rough Terrain | 1 | 3200 | If this commander is serving as a garrison commander: - Their cavalry units gain 5% Health. - Their troop takes 5% less skill damage. |
| Pelagius | Passive 2 | Rough Terrain | 2 | 6400 | If this commander is serving as a garrison commander: - Their cavalry units gain 8% Health. - Their troop takes 7% less skill damage. |
| Pelagius | Passive 2 | Rough Terrain | 3 | 9600 | If this commander is serving as a garrison commander: - Their cavalry units gain 11% Health. - Their troop takes 9% less skill damage. |
| Pelagius | Passive 2 | Rough Terrain | 4 | 12800 | If this commander is serving as a garrison commander: - Their cavalry units gain 15% Health. - Their troop takes 11% less skill damage. |
| Pelagius | Passive 2 | Rough Terrain | 5 | 16000 | If this commander is serving as a garrison commander: - Their cavalry units gain 20% Health. - Their troop takes 15% less skill damage. |
| Pelagius | Passive 3 | Covadonga Victory | 1 | 3200 | If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 60), as well as deal 5% more damage. This effect can be triggered once every 6 seconds. |
| Pelagius | Passive 3 | Covadonga Victory | 2 | 6400 | If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 90), as well as deal 8% more damage. This effect can be triggered once every 6 seconds. |
| Pelagius | Passive 3 | Covadonga Victory | 3 | 9600 | If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 120), as well as deal 11% more damage. This effect can be triggered once every 6 seconds. |
| Pelagius | Passive 3 | Covadonga Victory | 4 | 12800 | If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 150), as well as deal 15% more damage. This effect can be triggered once every 6 seconds. |
| Pelagius | Passive 3 | Covadonga Victory | 5 | 16000 | If this commander's troop contains only cavalry units, its basic attacks have a 30% chance to trigger the following for 4 seconds: heal a portion of slightly wounded units every second (Healing Factor 200), as well as deal 20% more damage. This effect can be triggered once every 6 seconds. |
| Pepin III | Active | Papal Anointment | 1 | 2000 | This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 600). For the next 3 seconds, their troop takes 5% less skill damage. |
| Pepin III | Active | Papal Anointment | 2 | 4000 | This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 700). For the next 3 seconds, their troop takes 10% less skill damage. |
| Pepin III | Active | Papal Anointment | 3 | 6000 | This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 800). For the next 3 seconds, their troop takes 15% less skill damage. |
| Pepin III | Active | Papal Anointment | 4 | 8000 | This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 1000). For the next 3 seconds, their troop takes 20% less skill damage. |
| Pepin III | Active | Papal Anointment | 5 | 10000 | This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 1200). For the next 3 seconds, their troop takes 25% less skill damage. |
| Pepin III | Passive 1 | First Carolingian | 1 | 2000 | This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Wood. |
| Pepin III | Passive 1 | First Carolingian | 2 | 4000 | This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Wood. |
| Pepin III | Passive 1 | First Carolingian | 3 | 6000 | This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Wood. |
| Pepin III | Passive 1 | First Carolingian | 4 | 8000 | This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Wood. |
| Pepin III | Passive 1 | First Carolingian | 5 | 10000 | This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Wood. |
| Pepin III | Passive 2 | Lombard Expedition | 1 | 2000 | This commander's troop gains 10% Load. |
| Pepin III | Passive 2 | Lombard Expedition | 2 | 4000 | This commander's troop gains 20% Load. |
| Pepin III | Passive 2 | Lombard Expedition | 3 | 6000 | This commander's troop gains 30% Load. |
| Pepin III | Passive 2 | Lombard Expedition | 4 | 8000 | This commander's troop gains 40% Load. |
| Pepin III | Passive 2 | Lombard Expedition | 5 | 10000 | This commander's troop gains 50% Load. |
| Pepin III | Passive 3 | Patricius Romanorum | 1 | 2000 | If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 10% less damage for the next 3 seconds. Cooldown: 7 seconds. |
| Pepin III | Passive 3 | Patricius Romanorum | 2 | 4000 | If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 15% less damage for the next 3 seconds. Cooldown: 7 seconds. |
| Pepin III | Passive 3 | Patricius Romanorum | 3 | 6000 | If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 20% less damage for the next 3 seconds. Cooldown: 7 seconds. |
| Pepin III | Passive 3 | Patricius Romanorum | 4 | 8000 | If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 30% less damage for the next 3 seconds. Cooldown: 7 seconds. |
| Pepin III | Passive 3 | Patricius Romanorum | 5 | 10000 | If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 40% less damage for the next 3 seconds. Cooldown: 7 seconds. |
| Philip II | Active | Macedonian Phalanx | 1 | 4000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 5% less damage. - Deal 10% more damage. The effects of this skill are multiplied by 2 for this commander's troop. |
| Philip II | Active | Macedonian Phalanx | 2 | 8000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 6% less damage. - Deal 12% more damage. The effects of this skill are multiplied by 2 for this commander's troop. |
| Philip II | Active | Macedonian Phalanx | 3 | 12000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 7% less damage. - Deal 14% more damage. The effects of this skill are multiplied by 2 for this commander's troop. |
| Philip II | Active | Macedonian Phalanx | 4 | 16000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 8% less damage. - Deal 16% more damage. The effects of this skill are multiplied by 2 for this commander's troop. |
| Philip II | Active | Macedonian Phalanx | 5 | 20000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 10% less damage. - Deal 20% more damage. The effects of this skill are multiplied by 2 for this commander's troop. |
| Philip II | Passive 1 | Sarissa | 1 | 3400 | While this commander's troop is on the map: - Their cavalry units gain 10% Attack. - Their infantry units gain 10% Defense. - Their archer units gain 10% Health. - Their troop gains 10% March Speed. |
| Philip II | Passive 1 | Sarissa | 2 | 6800 | While this commander's troop is on the map: - Their cavalry units gain 15% Attack. - Their infantry units gain 15% Defense. - Their archer units gain 15% Health. - Their troop gains 12% March Speed. |
| Philip II | Passive 1 | Sarissa | 3 | 10200 | While this commander's troop is on the map: - Their cavalry units gain 20% Attack. - Their infantry units gain 20% Defense. - Their archer units gain 20% Health. - Their troop gains 14% March Speed. |
| Philip II | Passive 1 | Sarissa | 4 | 13600 | While this commander's troop is on the map: - Their cavalry units gain 25% Attack. - Their infantry units gain 25% Defense. - Their archer units gain 25% Health. - Their troop gains 16% March Speed. |
| Philip II | Passive 1 | Sarissa | 5 | 17000 | While this commander's troop is on the map: - Their cavalry units gain 35% Attack. - Their infantry units gain 35% Defense. - Their archer units gain 35% Health. - Their troop gains 20% March Speed. |
| Philip II | Passive 2 | League of Corinth | 1 | 3400 | If this commander's troop contains at least 2 different unit types, it gains 5% March Speed and takes 5% less damage. If their troop contains only 1 unit type, it deals 10% more damage. |
| Philip II | Passive 2 | League of Corinth | 2 | 6800 | If this commander's troop contains at least 2 different unit types, it gains 7% March Speed and takes 7% less damage. If their troop contains only 1 unit type, it deals 15% more damage. |
| Philip II | Passive 2 | League of Corinth | 3 | 10200 | If this commander's troop contains at least 2 different unit types, it gains 9% March Speed and takes 9% less damage. If their troop contains only 1 unit type, it deals 20% more damage. |
| Philip II | Passive 2 | League of Corinth | 4 | 13600 | If this commander's troop contains at least 2 different unit types, it gains 11% March Speed and takes 12% less damage. If their troop contains only 1 unit type, it deals 25% more damage. |
| Philip II | Passive 2 | League of Corinth | 5 | 17000 | If this commander's troop contains at least 2 different unit types, it gains 15% March Speed and takes 15% less damage. If their troop contains only 1 unit type, it deals 30% more damage. |
| Philip II | Passive 3 | Conqueror of Chaeronea | 1 | 3400 | Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 400; every additional target reduces the damage to each target by 15%) and reduce their Rage by 50. Cooldown: 3 seconds. |
| Philip II | Passive 3 | Conqueror of Chaeronea | 2 | 6800 | Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 500; every additional target reduces the damage to each target by 15%) and reduce their Rage by 60. Cooldown: 3 seconds. |
| Philip II | Passive 3 | Conqueror of Chaeronea | 3 | 10200 | Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%) and reduce their Rage by 70. Cooldown: 3 seconds. |
| Philip II | Passive 3 | Conqueror of Chaeronea | 4 | 13600 | Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%) and reduce their Rage by 80. Cooldown: 3 seconds. |
| Philip II | Passive 3 | Conqueror of Chaeronea | 5 | 17000 | Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%) and reduce their Rage by 100. Cooldown: 3 seconds. |
| Pyrrhus | Active | Achilles Reborn | 1 | 3200 | Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, this commander's troop deals 10% more normal damage. |
| Pyrrhus | Active | Achilles Reborn | 2 | 6400 | Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, this commander's troop deals 12% more normal damage. |
| Pyrrhus | Active | Achilles Reborn | 3 | 9600 | Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 14% more normal damage. |
| Pyrrhus | Active | Achilles Reborn | 4 | 12800 | Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, this commander's troop deals 16% more normal damage. |
| Pyrrhus | Active | Achilles Reborn | 5 | 16000 | Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, this commander's troop deals 20% more normal damage. |
| Pyrrhus | Passive 1 | Marching to Victory | 1 | 3000 | This commander's infantry units gain 3% Health and 3% March Speed. While outside of alliance territory, their troop deals 5% more normal damage. |
| Pyrrhus | Passive 1 | Marching to Victory | 2 | 6000 | This commander's infantry units gain 4.5% Health and 6% March Speed. While outside of alliance territory, their troop deals 8% more normal damage. |
| Pyrrhus | Passive 1 | Marching to Victory | 3 | 9000 | This commander's infantry units gain 6% Health and 9% March Speed. While outside of alliance territory, their troop deals 11% more normal damage. |
| Pyrrhus | Passive 1 | Marching to Victory | 4 | 12000 | This commander's infantry units gain 8% Health and 12% March Speed. While outside of alliance territory, their troop deals 15% more normal damage. |
| Pyrrhus | Passive 1 | Marching to Victory | 5 | 15000 | This commander's infantry units gain 10% Health and 15% March Speed. While outside of alliance territory, their troop deals 20% more normal damage. |
| Pyrrhus | Passive 2 | Shield and Sarissa | 1 | 3000 | If this commander's troop is on the map: - Infantry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 250). Cooldown: 8 seconds. |
| Pyrrhus | Passive 2 | Shield and Sarissa | 2 | 6000 | If this commander's troop is on the map: - Infantry units in their troop gain 12% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 300). Cooldown: 8 seconds. |
| Pyrrhus | Passive 2 | Shield and Sarissa | 3 | 9000 | If this commander's troop is on the map: - Infantry units in their troop gain 14% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 350). Cooldown: 8 seconds. |
| Pyrrhus | Passive 2 | Shield and Sarissa | 4 | 12000 | If this commander's troop is on the map: - Infantry units in their troop gain 16% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 400). Cooldown: 8 seconds. |
| Pyrrhus | Passive 2 | Shield and Sarissa | 5 | 15000 | If this commander's troop is on the map: - Infantry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 500). Cooldown: 8 seconds. |
| Pyrrhus | Passive 3 | Military Maestro | 1 | 3000 | This commander's troop takes 5% less skill damage. Their troop deals 5% more damage if it has a shield. |
| Pyrrhus | Passive 3 | Military Maestro | 2 | 6000 | This commander's troop takes 8% less skill damage. Their troop deals 6% more damage if it has a shield. |
| Pyrrhus | Passive 3 | Military Maestro | 3 | 9000 | This commander's troop takes 11% less skill damage. Their troop deals 7% more damage if it has a shield. |
| Pyrrhus | Passive 3 | Military Maestro | 4 | 12000 | This commander's troop takes 15% less skill damage. Their troop deals 8% more damage if it has a shield. |
| Pyrrhus | Passive 3 | Military Maestro | 5 | 15000 | This commander's troop takes 20% less skill damage. Their troop deals 10% more damage if it has a shield. |
| Qin Shi Huang | Active | One Conquers Six | 1 | 4000 | This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 30% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%). |
| Qin Shi Huang | Active | One Conquers Six | 2 | 8000 | This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 35% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%). |
| Qin Shi Huang | Active | One Conquers Six | 3 | 12000 | This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 40% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%). |
| Qin Shi Huang | Active | One Conquers Six | 4 | 16000 | This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 50% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%). |
| Qin Shi Huang | Active | One Conquers Six | 5 | 20000 | This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 60% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%). |
| Qin Shi Huang | Passive 1 | Iron Pierces Bronze | 1 | 3400 | Whenever this commander's troop launches a basic attack, it spends 50 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 10% March Speed and 10% Defense. If their troop contains only archer units, they also gain 4% Health. |
| Qin Shi Huang | Passive 1 | Iron Pierces Bronze | 2 | 6800 | Whenever this commander's troop launches a basic attack, it spends 60 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 12% March Speed and 15% Defense. If their troop contains only archer units, they also gain 8% Health. |
| Qin Shi Huang | Passive 1 | Iron Pierces Bronze | 3 | 10200 | Whenever this commander's troop launches a basic attack, it spends 70 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 14% March Speed and 20% Defense. If their troop contains only archer units, they also gain 12% Health. |
| Qin Shi Huang | Passive 1 | Iron Pierces Bronze | 4 | 13600 | Whenever this commander's troop launches a basic attack, it spends 80 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 16% March Speed and 25% Defense. If their troop contains only archer units, they also gain 16% Health. |
| Qin Shi Huang | Passive 1 | Iron Pierces Bronze | 5 | 17000 | Whenever this commander's troop launches a basic attack, it spends 100 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 20% March Speed and 30% Defense. If their troop contains only archer units, they also gain 20% Health. |
| Qin Shi Huang | Passive 2 | Thunder Shakes Earth | 1 | 3400 | If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 2 Rage from them (Damage Factor 100, waning), spending 10 Rage per target (won't trigger without sufficient Rage). |
| Qin Shi Huang | Passive 2 | Thunder Shakes Earth | 2 | 6800 | If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 4 Rage from them (Damage Factor 120, waning), spending 12 Rage per target (won't trigger without sufficient Rage). |
| Qin Shi Huang | Passive 2 | Thunder Shakes Earth | 3 | 10200 | If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 6 Rage from them (Damage Factor 140, waning), spending 14 Rage per target (won't trigger without sufficient Rage). |
| Qin Shi Huang | Passive 2 | Thunder Shakes Earth | 4 | 13600 | If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 8 Rage from them (Damage Factor 160, waning), spending 16 Rage per target (won't trigger without sufficient Rage). |
| Qin Shi Huang | Passive 2 | Thunder Shakes Earth | 5 | 17000 | If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 10 Rage from them (Damage Factor 200, waning), spending 20 Rage per target (won't trigger without sufficient Rage). |
| Qin Shi Huang | Passive 3 | Valor Bests Despair | 1 | 3400 | If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 250 Rage upon entering combat. - Their troop takes 2% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 20 Rage (won't trigger without sufficient Rage) to reduce the damage by 10%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second. |
| Qin Shi Huang | Passive 3 | Valor Bests Despair | 2 | 6800 | If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 300 Rage upon entering combat. - Their troop takes 4% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 25 Rage (won't trigger without sufficient Rage) to reduce the damage by 15%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second. |
| Qin Shi Huang | Passive 3 | Valor Bests Despair | 3 | 10200 | If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 350 Rage upon entering combat. - Their troop takes 6% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 30 Rage (won't trigger without sufficient Rage) to reduce the damage by 20%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second. |
| Qin Shi Huang | Passive 3 | Valor Bests Despair | 4 | 13600 | If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 400 Rage upon entering combat. - Their troop takes 8% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 35 Rage (won't trigger without sufficient Rage) to reduce the damage by 30%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second. |
| Qin Shi Huang | Passive 3 | Valor Bests Despair | 5 | 17000 | If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 500 Rage upon entering combat. - Their troop takes 10% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 40 Rage (won't trigger without sufficient Rage) to reduce the damage by 40%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second. |
| Ragnar Lodbrok | Active | Power of the King | 1 | 3400 | This commander's troop deals 10% more damage and takes 5% less damage for 4 seconds. |
| Ragnar Lodbrok | Active | Power of the King | 2 | 6800 | This commander's troop deals 15% more damage and takes 7% less damage for 4 seconds. |
| Ragnar Lodbrok | Active | Power of the King | 3 | 10200 | This commander's troop deals 20% more damage and takes 9% less damage for 4 seconds. |
| Ragnar Lodbrok | Active | Power of the King | 4 | 13600 | This commander's troop deals 25% more damage and takes 12% less damage for 4 seconds. |
| Ragnar Lodbrok | Active | Power of the King | 5 | 17000 | This commander's troop deals 30% more damage and takes 15% less damage for 4 seconds. |
| Ragnar Lodbrok | Passive 1 | The Raven | 1 | 3200 | This commander's troop gains 5% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 20% for 3 seconds. Cooldown: 5 seconds. |
| Ragnar Lodbrok | Passive 1 | The Raven | 2 | 6400 | This commander's troop gains 8% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 25% for 3 seconds. Cooldown: 5 seconds. |
| Ragnar Lodbrok | Passive 1 | The Raven | 3 | 9600 | This commander's troop gains 11% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 30% for 3 seconds. Cooldown: 5 seconds. |
| Ragnar Lodbrok | Passive 1 | The Raven | 4 | 12800 | This commander's troop gains 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 35% for 3 seconds. Cooldown: 5 seconds. |
| Ragnar Lodbrok | Passive 1 | The Raven | 5 | 16000 | This commander's troop gains 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 40% for 3 seconds. Cooldown: 5 seconds. |
| Ragnar Lodbrok | Passive 2 | The Horn's Call | 1 | 3200 | This commander's troop deals 2% more damage when attacking a city. |
| Ragnar Lodbrok | Passive 2 | The Horn's Call | 2 | 6400 | This commander's troop deals 4% more damage when attacking a city. |
| Ragnar Lodbrok | Passive 2 | The Horn's Call | 3 | 9600 | This commander's troop deals 6% more damage when attacking a city. |
| Ragnar Lodbrok | Passive 2 | The Horn's Call | 4 | 12800 | This commander's troop deals 8% more damage when attacking a city. |
| Ragnar Lodbrok | Passive 2 | The Horn's Call | 5 | 16000 | This commander's troop deals 10% more damage when attacking a city. |
| Ragnar Lodbrok | Passive 3 | Lord of the North | 1 | 3600 | This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. |
| Ragnar Lodbrok | Passive 3 | Lord of the North | 2 | 7200 | This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. |
| Ragnar Lodbrok | Passive 3 | Lord of the North | 3 | 10800 | This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. |
| Ragnar Lodbrok | Passive 3 | Lord of the North | 4 | 14400 | This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. |
| Ragnar Lodbrok | Passive 3 | Lord of the North | 5 | 18000 | This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. |
| Ragnar Lodbrok | Active | Raven's Call | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 100). |
| Ragnar Lodbrok | Active | Raven's Call | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 150). |
| Ragnar Lodbrok | Active | Raven's Call | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 200). |
| Ragnar Lodbrok | Active | Raven's Call | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 250). |
| Ragnar Lodbrok | Active | Raven's Call | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 300). |
| Ragnar Lodbrok | Passive 1 | Ride the Whale-Road | 1 | 3400 | This commander's infantry units gain 20% Defense and 5% March Speed. If this commander's troop contains only infantry units, it takes 2% less normal damage. |
| Ragnar Lodbrok | Passive 1 | Ride the Whale-Road | 2 | 6800 | This commander's infantry units gain 25% Defense and 6% March Speed. If this commander's troop contains only infantry units, it takes 4% less normal damage. |
| Ragnar Lodbrok | Passive 1 | Ride the Whale-Road | 3 | 10200 | This commander's infantry units gain 30% Defense and 7% March Speed. If this commander's troop contains only infantry units, it takes 6% less normal damage. |
| Ragnar Lodbrok | Passive 1 | Ride the Whale-Road | 4 | 13600 | This commander's infantry units gain 35% Defense and 8% March Speed. If this commander's troop contains only infantry units, it takes 8% less normal damage. |
| Ragnar Lodbrok | Passive 1 | Ride the Whale-Road | 5 | 17000 | This commander's infantry units gain 40% Defense and 10% March Speed. If this commander's troop contains only infantry units, it takes 10% less normal damage. |
| Ragnar Lodbrok | Passive 2 | Sea-King | 1 | 3400 | If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 10% chance to drain the enemy's Attack by 10% and March Speed by 10% for 2 seconds. |
| Ragnar Lodbrok | Passive 2 | Sea-King | 2 | 6800 | If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 15% chance to drain the enemy's Attack by 12% and March Speed by 15% for 2 seconds. |
| Ragnar Lodbrok | Passive 2 | Sea-King | 3 | 10200 | If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 20% chance to drain the enemy's Attack by 14% and March Speed by 20% for 2 seconds. |
| Ragnar Lodbrok | Passive 2 | Sea-King | 4 | 13600 | If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 25% chance to drain the enemy's Attack by 16% and March Speed by 25% for 2 seconds. |
| Ragnar Lodbrok | Passive 2 | Sea-King | 5 | 17000 | If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 30% chance to drain the enemy's Attack by 20% and March Speed by 30% for 2 seconds. |
| Ragnar Lodbrok | Passive 3 | In Odin's Hall | 1 | 3400 | If this commander is in a field troop: - Their troop takes 10% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 5% bonus to skill damage dealt for 4 seconds. |
| Ragnar Lodbrok | Passive 3 | In Odin's Hall | 2 | 6800 | If this commander is in a field troop: - Their troop takes 13% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 7% bonus to skill damage dealt for 4 seconds. |
| Ragnar Lodbrok | Passive 3 | In Odin's Hall | 3 | 10200 | If this commander is in a field troop: - Their troop takes 16% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 9% bonus to skill damage dealt for 4 seconds. |
| Ragnar Lodbrok | Passive 3 | In Odin's Hall | 4 | 13600 | If this commander is in a field troop: - Their troop takes 20% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 12% bonus to skill damage dealt for 4 seconds. |
| Ragnar Lodbrok | Passive 3 | In Odin's Hall | 5 | 17000 | If this commander is in a field troop: - Their troop takes 25% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 15% bonus to skill damage dealt for 4 seconds. |
| Ramesses II | Active | Ceremony of Karnak | 1 | 4000 | Deals additional damage (Damage Factor 500) to a target troop every second for 2 seconds. Reduces the target's Defense by 5% for 2 seconds. |
| Ramesses II | Active | Ceremony of Karnak | 2 | 8000 | Deals additional damage (Damage Factor 550) to a target troop every second for 2 seconds. Reduces the target's Defense by 10% for 2 seconds. |
| Ramesses II | Active | Ceremony of Karnak | 3 | 12000 | Deals additional damage (Damage Factor 600) to a target troop every second for 2 seconds. Reduces the target's Defense by 15% for 2 seconds. |
| Ramesses II | Active | Ceremony of Karnak | 4 | 16000 | Deals additional damage (Damage Factor 700) to a target troop every second for 2 seconds. Reduces the target's Defense by 20% for 2 seconds. |
| Ramesses II | Active | Ceremony of Karnak | 5 | 20000 | Deals additional damage (Damage Factor 800) to a target troop every second for 2 seconds. Reduces the target's Defense by 25% for 2 seconds. |
| Ramesses II | Passive 1 | The Poem of Pentaur | 1 | 3400 | If this commander's troop is on the map, their archer units gain 20% Attack. |
| Ramesses II | Passive 1 | The Poem of Pentaur | 2 | 6800 | If this commander's troop is on the map, their archer units gain 25% Attack. |
| Ramesses II | Passive 1 | The Poem of Pentaur | 3 | 10200 | If this commander's troop is on the map, their archer units gain 30% Attack. |
| Ramesses II | Passive 1 | The Poem of Pentaur | 4 | 13600 | If this commander's troop is on the map, their archer units gain 35% Attack. |
| Ramesses II | Passive 1 | The Poem of Pentaur | 5 | 17000 | If this commander's troop is on the map, their archer units gain 40% Attack. |
| Ramesses II | Passive 2 | Army of Amun | 1 | 3400 | If this commander's troop contains only archer units: - Their troop takes 10% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 20% Attack and 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 2 | Army of Amun | 2 | 6800 | If this commander's troop contains only archer units: - Their troop takes 15% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 25% Attack and 25% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 2 | Army of Amun | 3 | 10200 | If this commander's troop contains only archer units: - Their troop takes 20% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 30% Attack and 30% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 2 | Army of Amun | 4 | 13600 | If this commander's troop contains only archer units: - Their troop takes 25% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 35% Attack and 35% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 2 | Army of Amun | 5 | 17000 | If this commander's troop contains only archer units: - Their troop takes 30% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 40% Attack and 40% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 3 | Nefertari's Companionship | 1 | 3400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 200). - Gain 20% Defense for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 3 | Nefertari's Companionship | 2 | 6800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 300). - Gain 25% Defense for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 3 | Nefertari's Companionship | 3 | 10200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 350). - Gain 30% Defense for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 3 | Nefertari's Companionship | 4 | 13600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 400). - Gain 35% Defense for 3 seconds. Cooldown: 5 seconds. |
| Ramesses II | Passive 3 | Nefertari's Companionship | 5 | 17000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500). - Gain 40% Defense for 3 seconds. Cooldown: 5 seconds. |
| Richard I | Active | Soul of the Crusaders | 1 | 3200 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 600). For the next 2 seconds, up to 5 enemy troops in a fan deal 10% less damage and lose 5% March Speed. |
| Richard I | Active | Soul of the Crusaders | 2 | 6400 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 800). For the next 2 seconds, up to 5 enemy troops in a fan deal 15% less damage and lose 7% March Speed. |
| Richard I | Active | Soul of the Crusaders | 3 | 9600 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1000). For the next 2 seconds, up to 5 enemy troops in a fan deal 20% less damage and lose 9% March Speed. |
| Richard I | Active | Soul of the Crusaders | 4 | 12800 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1200). For the next 2 seconds, up to 5 enemy troops in a fan deal 25% less damage and lose 12% March Speed. |
| Richard I | Active | Soul of the Crusaders | 5 | 16000 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1400). For the next 2 seconds, up to 5 enemy troops in a fan deal 30% less damage and lose 15% March Speed. |
| Richard I | Passive 1 | Chivalry | 1 | 3000 | This commander's troop deals 4% more counterattack damage and takes 5% less damage. |
| Richard I | Passive 1 | Chivalry | 2 | 6000 | This commander's troop deals 5% more counterattack damage and takes 7% less damage. |
| Richard I | Passive 1 | Chivalry | 3 | 9000 | This commander's troop deals 6% more counterattack damage and takes 9% less damage. |
| Richard I | Passive 1 | Chivalry | 4 | 12000 | This commander's troop deals 8% more counterattack damage and takes 12% less damage. |
| Richard I | Passive 1 | Chivalry | 5 | 15000 | This commander's troop deals 10% more counterattack damage and takes 15% less damage. |
| Richard I | Passive 2 | The Lionheart | 1 | 3000 | This commander's infantry units gain 5% Attack and 5% Defense. |
| Richard I | Passive 2 | The Lionheart | 2 | 6000 | This commander's infantry units gain 7% Attack and 7% Defense. |
| Richard I | Passive 2 | The Lionheart | 3 | 9000 | This commander's infantry units gain 9% Attack and 9% Defense. |
| Richard I | Passive 2 | The Lionheart | 4 | 12000 | This commander's infantry units gain 12% Attack and 12% Defense. |
| Richard I | Passive 2 | The Lionheart | 5 | 15000 | This commander's infantry units gain 15% Attack and 15% Defense. |
| Richard I | Passive 3 | Battle-Hardened | 1 | 3400 | Any healing this commander's troop receives is increased by 10%, and their troop takes 10% less damage from Watchtowers. |
| Richard I | Passive 3 | Battle-Hardened | 2 | 6800 | Any healing this commander's troop receives is increased by 15%, and their troop takes 15% less damage from Watchtowers. |
| Richard I | Passive 3 | Battle-Hardened | 3 | 10200 | Any healing this commander's troop receives is increased by 20%, and their troop takes 20% less damage from Watchtowers. |
| Richard I | Passive 3 | Battle-Hardened | 4 | 13600 | Any healing this commander's troop receives is increased by 25%, and their troop takes 25% less damage from Watchtowers. |
| Richard I | Passive 3 | Battle-Hardened | 5 | 17000 | Any healing this commander's troop receives is increased by 30%, and their troop takes 30% less damage from Watchtowers. |
| Saladin | Active | Hold Fast | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 600). Reduces the target's March Speed by 10% and its healing received by 20% for 5 seconds. |
| Saladin | Active | Hold Fast | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 800). Reduces the target's March Speed by 15% and its healing received by 25% for 5 seconds. |
| Saladin | Active | Hold Fast | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 1000). Reduces the target's March Speed by 20% and its healing received by 30% for 5 seconds. |
| Saladin | Active | Hold Fast | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 1200). Reduces the target's March Speed by 25% and its healing received by 35% for 5 seconds. |
| Saladin | Active | Hold Fast | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1400). Reduces the target's March Speed by 30% and its healing received by 40% for 5 seconds. |
| Saladin | Passive 1 | Ghulams | 1 | 3200 | This commander's cavalry units gain 8% Attack, 8% Defense, and 1% March Speed. |
| Saladin | Passive 1 | Ghulams | 2 | 6400 | This commander's cavalry units gain 10% Attack, 10% Defense, and 2% March Speed. |
| Saladin | Passive 1 | Ghulams | 3 | 9600 | This commander's cavalry units gain 12% Attack, 12% Defense, and 3% March Speed. |
| Saladin | Passive 1 | Ghulams | 4 | 12800 | This commander's cavalry units gain 16% Attack, 16% Defense, and 4% March Speed. |
| Saladin | Passive 1 | Ghulams | 5 | 16000 | This commander's cavalry units gain 20% Attack, 20% Defense, and 5% March Speed. |
| Saladin | Passive 2 | Bond of Fate | 1 | 3600 | This commander's troop takes 10% less skill damage and 8% less counterattack damage. |
| Saladin | Passive 2 | Bond of Fate | 2 | 7200 | This commander's troop takes 15% less skill damage and 10% less counterattack damage. |
| Saladin | Passive 2 | Bond of Fate | 3 | 10800 | This commander's troop takes 20% less skill damage and 12% less counterattack damage. |
| Saladin | Passive 2 | Bond of Fate | 4 | 14400 | This commander's troop takes 25% less skill damage and 16% less counterattack damage. |
| Saladin | Passive 2 | Bond of Fate | 5 | 18000 | This commander's troop takes 30% less skill damage and 20% less counterattack damage. |
| Saladin | Passive 3 | Generosity | 1 | 3200 | When attacking a city, this commander's troop deals 3% more damage to the city's garrison, but it cannot plunder the city's resources. |
| Saladin | Passive 3 | Generosity | 2 | 6400 | When attacking a city, this commander's troop deals 6% more damage to the city's garrison, but it cannot plunder the city's resources. |
| Saladin | Passive 3 | Generosity | 3 | 9600 | When attacking a city, this commander's troop deals 9% more damage to the city's garrison, but it cannot plunder the city's resources. |
| Saladin | Passive 3 | Generosity | 4 | 12800 | When attacking a city, this commander's troop deals 12% more damage to the city's garrison, but it cannot plunder the city's resources. |
| Saladin | Passive 3 | Generosity | 5 | 16000 | When attacking a city, this commander's troop deals 15% more damage to the city's garrison, but it cannot plunder the city's resources. |
| Sargon the Great | Active | Sar Kissatim | 1 | 4000 | For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 50% chance to deal extra direct damage to the target (Damage Factor 250). |
| Sargon the Great | Active | Sar Kissatim | 2 | 8000 | For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 60% chance to deal extra direct damage to the target (Damage Factor 300). |
| Sargon the Great | Active | Sar Kissatim | 3 | 12000 | For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 70% chance to deal extra direct damage to the target (Damage Factor 350). |
| Sargon the Great | Active | Sar Kissatim | 4 | 16000 | For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal extra direct damage to the target (Damage Factor 400). |
| Sargon the Great | Active | Sar Kissatim | 5 | 20000 | For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 100% chance to deal extra direct damage to the target (Damage Factor 500). |
| Sargon the Great | Passive 1 | Standing Army | 1 | 3400 | This commander's infantry units gain 5% Attack and 10% Health. Whenever their troop deals direct damage, it has a 50% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack. |
| Sargon the Great | Passive 1 | Standing Army | 2 | 6800 | This commander's infantry units gain 6% Attack and 12% Health. Whenever their troop deals direct damage, it has a 60% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack. |
| Sargon the Great | Passive 1 | Standing Army | 3 | 10200 | This commander's infantry units gain 7% Attack and 14% Health. Whenever their troop deals direct damage, it has a 70% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack. |
| Sargon the Great | Passive 1 | Standing Army | 4 | 13600 | This commander's infantry units gain 8% Attack and 16% Health. Whenever their troop deals direct damage, it has a 80% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack. |
| Sargon the Great | Passive 1 | Standing Army | 5 | 17000 | This commander's infantry units gain 10% Attack and 20% Health. Whenever their troop deals direct damage, it has a 100% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack. |
| Sargon the Great | Passive 2 | Conqueror of Sumer | 1 | 3400 | This commander's infantry units gain 3% March Speed. Infantry units in their troop also deal 2% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 10% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Sargon the Great | Passive 2 | Conqueror of Sumer | 2 | 6800 | This commander's infantry units gain 6% March Speed. Infantry units in their troop also deal 4% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 15% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Sargon the Great | Passive 2 | Conqueror of Sumer | 3 | 10200 | This commander's infantry units gain 9% March Speed. Infantry units in their troop also deal 6% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Sargon the Great | Passive 2 | Conqueror of Sumer | 4 | 13600 | This commander's infantry units gain 12% March Speed. Infantry units in their troop also deal 8% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 25% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Sargon the Great | Passive 2 | Conqueror of Sumer | 5 | 17000 | This commander's infantry units gain 15% March Speed. Infantry units in their troop also deal 10% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 30% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds. |
| Sargon the Great | Passive 3 | Anu's Fury | 1 | 3400 | If this commander's troop is on the map: - Infantry units in their troop gain 2% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 500). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 150). |
| Sargon the Great | Passive 3 | Anu's Fury | 2 | 6800 | If this commander's troop is on the map: - Infantry units in their troop gain 4% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 600). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 180). |
| Sargon the Great | Passive 3 | Anu's Fury | 3 | 10200 | If this commander's troop is on the map: - Infantry units in their troop gain 6% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 700). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 210). |
| Sargon the Great | Passive 3 | Anu's Fury | 4 | 13600 | If this commander's troop is on the map: - Infantry units in their troop gain 8% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 800). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 250). |
| Sargon the Great | Passive 3 | Anu's Fury | 5 | 17000 | If this commander's troop is on the map: - Infantry units in their troop gain 10% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 1000). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 300). |
| Scipio Aemilianus | Active | Africanus | 1 | 4000 | Deals smite damage to a target troop (Damage Factor 1500). For the next 3 seconds, the target takes 10% more damage. |
| Scipio Aemilianus | Active | Africanus | 2 | 8000 | Deals smite damage to a target troop (Damage Factor 1800). For the next 3 seconds, the target takes 12% more damage. |
| Scipio Aemilianus | Active | Africanus | 3 | 12000 | Deals smite damage to a target troop (Damage Factor 2100). For the next 3 seconds, the target takes 14% more damage. |
| Scipio Aemilianus | Active | Africanus | 4 | 16000 | Deals smite damage to a target troop (Damage Factor 2400). For the next 3 seconds, the target takes 16% more damage. |
| Scipio Aemilianus | Active | Africanus | 5 | 20000 | Deals smite damage to a target troop (Damage Factor 2700). For the next 3 seconds, the target takes 20% more damage. |
| Scipio Aemilianus | Passive 1 | Huntmaster | 1 | 3400 | This commander's infantry units gain 10% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 15% Health. |
| Scipio Aemilianus | Passive 1 | Huntmaster | 2 | 6800 | This commander's infantry units gain 12% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 18% Health. |
| Scipio Aemilianus | Passive 1 | Huntmaster | 3 | 10200 | This commander's infantry units gain 14% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 21% Health. |
| Scipio Aemilianus | Passive 1 | Huntmaster | 4 | 13600 | This commander's infantry units gain 16% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 24% Health. |
| Scipio Aemilianus | Passive 1 | Huntmaster | 5 | 17000 | This commander's infantry units gain 20% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 30% Health. |
| Scipio Aemilianus | Passive 2 | Dawn of Rome | 1 | 3400 | This commander's troop deals 1% more normal damage. Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 8% less normal damage. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 2 | Dawn of Rome | 2 | 6800 | This commander's troop deals 2% more normal damage. Whenever their troop is hit with a basic attack, it has a 18% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 12% less normal damage. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 2 | Dawn of Rome | 3 | 10200 | This commander's troop deals 3% more normal damage. Whenever their troop is hit with a basic attack, it has a 21% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 16% less normal damage. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 2 | Dawn of Rome | 4 | 13600 | This commander's troop deals 4% more normal damage. Whenever their troop is hit with a basic attack, it has a 24% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 20% less normal damage. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 2 | Dawn of Rome | 5 | 17000 | This commander's troop deals 5% more normal damage. Whenever their troop is hit with a basic attack, it has a 30% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 25% less normal damage. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 3 | Salt the Earth | 1 | 3400 | If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 25% chance to inflict the following effects for 2 seconds: - The target loses 5% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 3 | Salt the Earth | 2 | 6800 | If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 30% chance to inflict the following effects for 2 seconds: - The target loses 10% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 3 | Salt the Earth | 3 | 10200 | If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 35% chance to inflict the following effects for 2 seconds: - The target loses 15% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 3 | Salt the Earth | 4 | 13600 | If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 40% chance to inflict the following effects for 2 seconds: - The target loses 20% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds. |
| Scipio Aemilianus | Passive 3 | Salt the Earth | 5 | 17000 | If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 50% chance to inflict the following effects for 2 seconds: - The target loses 25% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds. |
| Scipio Africanus | Active | Unmatched Strength | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 10% Health for 3 seconds. |
| Scipio Africanus | Active | Unmatched Strength | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 15% Health for 3 seconds. |
| Scipio Africanus | Active | Unmatched Strength | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% Health for 3 seconds. |
| Scipio Africanus | Active | Unmatched Strength | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% Health for 3 seconds. |
| Scipio Africanus | Active | Unmatched Strength | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% Health for 3 seconds. |
| Scipio Africanus | Passive 1 | All-Conquering | 1 | 3400 | This commander's infantry units gain 20% Attack and 3% March Speed. While outside of alliance territory, their infantry units gain an extra 2% March Speed. |
| Scipio Africanus | Passive 1 | All-Conquering | 2 | 6800 | This commander's infantry units gain 25% Attack and 6% March Speed. While outside of alliance territory, their infantry units gain an extra 4% March Speed. |
| Scipio Africanus | Passive 1 | All-Conquering | 3 | 10200 | This commander's infantry units gain 30% Attack and 9% March Speed. While outside of alliance territory, their infantry units gain an extra 6% March Speed. |
| Scipio Africanus | Passive 1 | All-Conquering | 4 | 13600 | This commander's infantry units gain 35% Attack and 12% March Speed. While outside of alliance territory, their infantry units gain an extra 8% March Speed. |
| Scipio Africanus | Passive 1 | All-Conquering | 5 | 17000 | This commander's infantry units gain 40% Attack and 15% March Speed. While outside of alliance territory, their infantry units gain an extra 10% March Speed. |
| Scipio Africanus | Passive 2 | Strategic Pressure | 1 | 3400 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 10% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 250) to the target every second for 3 seconds. Cooldown: 8 seconds. |
| Scipio Africanus | Passive 2 | Strategic Pressure | 2 | 6800 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 12% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 300) to the target every second for 3 seconds. Cooldown: 8 seconds. |
| Scipio Africanus | Passive 2 | Strategic Pressure | 3 | 10200 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 14% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 3 seconds. Cooldown: 8 seconds. |
| Scipio Africanus | Passive 2 | Strategic Pressure | 4 | 13600 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 16% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 400) to the target every second for 3 seconds. Cooldown: 8 seconds. |
| Scipio Africanus | Passive 2 | Strategic Pressure | 5 | 17000 | If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 20% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 500) to the target every second for 3 seconds. Cooldown: 8 seconds. |
| Scipio Africanus | Passive 3 | Testudo Formation | 1 | 3400 | If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 10%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 250). Cooldown: 8 seconds. |
| Scipio Africanus | Passive 3 | Testudo Formation | 2 | 6800 | If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 15%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 300). Cooldown: 8 seconds. |
| Scipio Africanus | Passive 3 | Testudo Formation | 3 | 10200 | If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 20%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 350). Cooldown: 8 seconds. |
| Scipio Africanus | Passive 3 | Testudo Formation | 4 | 13600 | If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 25%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 400). Cooldown: 8 seconds. |
| Scipio Africanus | Passive 3 | Testudo Formation | 5 | 17000 | If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 30%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 500). Cooldown: 8 seconds. |
| Seondeok | Active | Modest | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 600) and reduces its Rage by 50. |
| Seondeok | Active | Modest | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 800) and reduces its Rage by 60. |
| Seondeok | Active | Modest | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 1000) and reduces its Rage by 70. |
| Seondeok | Active | Modest | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 1200) and reduces its Rage by 80. |
| Seondeok | Active | Modest | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1400) and reduces its Rage by 100. |
| Seondeok | Passive 1 | Insightful | 1 | 3200 | This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Gold. |
| Seondeok | Passive 1 | Insightful | 2 | 6400 | This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Gold. |
| Seondeok | Passive 1 | Insightful | 3 | 9600 | This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold. |
| Seondeok | Passive 1 | Insightful | 4 | 12800 | This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold. |
| Seondeok | Passive 1 | Insightful | 5 | 16000 | This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Gold. |
| Seondeok | Passive 2 | Magnanimous | 1 | 3200 | This commander's siege units gain 10% Defense and Health when gathering from a resource point. |
| Seondeok | Passive 2 | Magnanimous | 2 | 6400 | This commander's siege units gain 15% Defense and Health when gathering from a resource point. |
| Seondeok | Passive 2 | Magnanimous | 3 | 9600 | This commander's siege units gain 20% Defense and Health when gathering from a resource point. |
| Seondeok | Passive 2 | Magnanimous | 4 | 12800 | This commander's siege units gain 25% Defense and Health when gathering from a resource point. |
| Seondeok | Passive 2 | Magnanimous | 5 | 16000 | This commander's siege units gain 30% Defense and Health when gathering from a resource point. |
| Seondeok | Passive 3 | Incisive | 1 | 3200 | If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 500) to the target. |
| Seondeok | Passive 3 | Incisive | 2 | 6400 | If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 600) to the target. |
| Seondeok | Passive 3 | Incisive | 3 | 9600 | If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 700) to the target. |
| Seondeok | Passive 3 | Incisive | 4 | 12800 | If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 800) to the target. |
| Seondeok | Passive 3 | Incisive | 5 | 16000 | If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 1000) to the target. |
| Shajar al-Durr | Active | Tree of Life | 1 | 4000 | If serving as primary commander: Deals direct damage to a target troop (Damage Factor 1800). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1000). In either case, the target of the damage loses 25% March Speed for 3 seconds. |
| Shajar al-Durr | Active | Tree of Life | 2 | 8000 | If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2000). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1200). In either case, the target of the damage loses 30% March Speed for 3 seconds. |
| Shajar al-Durr | Active | Tree of Life | 3 | 12000 | If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2200). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1400). In either case, the target of the damage loses 35% March Speed for 3 seconds. |
| Shajar al-Durr | Active | Tree of Life | 4 | 16000 | If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2400). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1600). In either case, the target of the damage loses 40% March Speed for 3 seconds. |
| Shajar al-Durr | Active | Tree of Life | 5 | 20000 | If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2800). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 2000). In either case, the target of the damage loses 50% March Speed for 3 seconds. |
| Shajar al-Durr | Passive 1 | Strength of the Sultana | 1 | 3400 | This commander's archer units gain 10% Health and 4% March Speed. |
| Shajar al-Durr | Passive 1 | Strength of the Sultana | 2 | 6800 | This commander's archer units gain 15% Health and 8% March Speed. |
| Shajar al-Durr | Passive 1 | Strength of the Sultana | 3 | 10200 | This commander's archer units gain 20% Health and 12% March Speed. |
| Shajar al-Durr | Passive 1 | Strength of the Sultana | 4 | 13600 | This commander's archer units gain 25% Health and 16% March Speed. |
| Shajar al-Durr | Passive 1 | Strength of the Sultana | 5 | 17000 | This commander's archer units gain 35% Health and 20% March Speed. |
| Shajar al-Durr | Passive 2 | Dew of Devotion | 1 | 3400 | If this commander is in a field troop: - Their troop takes 5% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 250). Cooldown: 3 seconds. |
| Shajar al-Durr | Passive 2 | Dew of Devotion | 2 | 6800 | If this commander is in a field troop: - Their troop takes 6% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 300). Cooldown: 3 seconds. |
| Shajar al-Durr | Passive 2 | Dew of Devotion | 3 | 10200 | If this commander is in a field troop: - Their troop takes 7% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 350). Cooldown: 3 seconds. |
| Shajar al-Durr | Passive 2 | Dew of Devotion | 4 | 13600 | If this commander is in a field troop: - Their troop takes 8% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 400). Cooldown: 3 seconds. |
| Shajar al-Durr | Passive 2 | Dew of Devotion | 5 | 17000 | If this commander is in a field troop: - Their troop takes 10% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 500). Cooldown: 3 seconds. |
| Shajar al-Durr | Passive 3 | Braving the Danger | 1 | 3400 | This commander's troop takes 10% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 2500). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 20% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city). |
| Shajar al-Durr | Passive 3 | Braving the Danger | 2 | 6800 | This commander's troop takes 12% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 3000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 25% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city). |
| Shajar al-Durr | Passive 3 | Braving the Danger | 3 | 10200 | This commander's troop takes 14% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 3500). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 30% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city). |
| Shajar al-Durr | Passive 3 | Braving the Danger | 4 | 13600 | This commander's troop takes 16% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 4000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 35% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city). |
| Shajar al-Durr | Passive 3 | Braving the Danger | 5 | 17000 | This commander's troop takes 20% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 5000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 40% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city). |
| Shapur I | Active | Might of the Shahanshah | 1 | 4000 | Deals additional damage to a target troop every second for 4 seconds (Damage Factor 550). If the target has less than 200 Rage, it also cannot receive shield effects for the next 2 seconds. |
| Shapur I | Active | Might of the Shahanshah | 2 | 8000 | Deals additional damage to a target troop every second for 4 seconds (Damage Factor 600). If the target has less than 250 Rage, it also cannot receive shield effects for the next 2 seconds. |
| Shapur I | Active | Might of the Shahanshah | 3 | 12000 | Deals additional damage to a target troop every second for 4 seconds (Damage Factor 650). If the target has less than 300 Rage, it also cannot receive shield effects for the next 2 seconds. |
| Shapur I | Active | Might of the Shahanshah | 4 | 16000 | Deals additional damage to a target troop every second for 4 seconds (Damage Factor 700). If the target has less than 400 Rage, it also cannot receive shield effects for the next 2 seconds. |
| Shapur I | Active | Might of the Shahanshah | 5 | 20000 | Deals additional damage to a target troop every second for 4 seconds (Damage Factor 800). If the target has less than 500 Rage, it also cannot receive shield effects for the next 2 seconds. |
| Shapur I | Passive 1 | Humiliation of Rome | 1 | 3400 | This commander's archer units gain 4% March Speed and 4% Health. Whenever their troop takes damage, it has a 25% chance to gain 10% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 10% March Speed. |
| Shapur I | Passive 1 | Humiliation of Rome | 2 | 6800 | This commander's archer units gain 8% March Speed and 8% Health. Whenever their troop takes damage, it has a 25% chance to gain 15% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 12% March Speed. |
| Shapur I | Passive 1 | Humiliation of Rome | 3 | 10200 | This commander's archer units gain 12% March Speed and 12% Health. Whenever their troop takes damage, it has a 25% chance to gain 20% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 14% March Speed. |
| Shapur I | Passive 1 | Humiliation of Rome | 4 | 13600 | This commander's archer units gain 16% March Speed and 16% Health. Whenever their troop takes damage, it has a 25% chance to gain 25% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 16% March Speed. |
| Shapur I | Passive 1 | Humiliation of Rome | 5 | 17000 | This commander's archer units gain 20% March Speed and 20% Health. Whenever their troop takes damage, it has a 25% chance to gain 30% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 20% March Speed. |
| Shapur I | Passive 2 | Blessed By the Atash | 1 | 3400 | Whenever this commander's troop deals skill damage, it has a 10% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 10% less normal damage. |
| Shapur I | Passive 2 | Blessed By the Atash | 2 | 6800 | Whenever this commander's troop deals skill damage, it has a 12% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 12% less normal damage. |
| Shapur I | Passive 2 | Blessed By the Atash | 3 | 10200 | Whenever this commander's troop deals skill damage, it has a 14% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 14% less normal damage. |
| Shapur I | Passive 2 | Blessed By the Atash | 4 | 13600 | Whenever this commander's troop deals skill damage, it has a 16% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 16% less normal damage. |
| Shapur I | Passive 2 | Blessed By the Atash | 5 | 17000 | Whenever this commander's troop deals skill damage, it has a 20% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 20% less normal damage. |
| Shapur I | Passive 3 | Stout Walls of Bishapur | 1 | 3400 | If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 25% chance to: - Gain 20 Rage. - Gain a 10% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds. |
| Shapur I | Passive 3 | Stout Walls of Bishapur | 2 | 6800 | If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 30% chance to: - Gain 40 Rage. - Gain a 15% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds. |
| Shapur I | Passive 3 | Stout Walls of Bishapur | 3 | 10200 | If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 35% chance to: - Gain 60 Rage. - Gain a 20% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds. |
| Shapur I | Passive 3 | Stout Walls of Bishapur | 4 | 13600 | If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 40% chance to: - Gain 80 Rage. - Gain a 25% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds. |
| Shapur I | Passive 3 | Stout Walls of Bishapur | 5 | 17000 | If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 50% chance to: - Gain 100 Rage. - Gain a 30% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds. |
| Siyaj K'ak' | Active | Flameborn | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 500). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 100). |
| Siyaj K'ak' | Active | Flameborn | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 600). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 150). |
| Siyaj K'ak' | Active | Flameborn | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 700). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 200). |
| Siyaj K'ak' | Active | Flameborn | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 800). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 300). |
| Siyaj K'ak' | Active | Flameborn | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1000). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 400). |
| Siyaj K'ak' | Passive 1 | Golden Feathers | 1 | 3200 | This commander's archer units gain: - 5% Attack. - 5% Health. - 5% March Speed. |
| Siyaj K'ak' | Passive 1 | Golden Feathers | 2 | 6400 | This commander's archer units gain: - 7% Attack. - 6% Health. - 6% March Speed. |
| Siyaj K'ak' | Passive 1 | Golden Feathers | 3 | 9600 | This commander's archer units gain: - 9% Attack. - 7% Health. - 7% March Speed. |
| Siyaj K'ak' | Passive 1 | Golden Feathers | 4 | 12800 | This commander's archer units gain: - 12% Attack. - 8% Health. - 8% March Speed. |
| Siyaj K'ak' | Passive 1 | Golden Feathers | 5 | 16000 | This commander's archer units gain: - 15% Attack. - 10% Health. - 10% March Speed. |
| Siyaj K'ak' | Passive 2 | Herald of the Owl | 1 | 3200 | This commander's troop deals 5% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 2% skill damage bonus. If it has fewer units remaining than its target, it takes 1% less damage. |
| Siyaj K'ak' | Passive 2 | Herald of the Owl | 2 | 6400 | This commander's troop deals 6% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 4% skill damage bonus. If it has fewer units remaining than its target, it takes 2% less damage. |
| Siyaj K'ak' | Passive 2 | Herald of the Owl | 3 | 9600 | This commander's troop deals 7% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 6% skill damage bonus. If it has fewer units remaining than its target, it takes 3% less damage. |
| Siyaj K'ak' | Passive 2 | Herald of the Owl | 4 | 12800 | This commander's troop deals 8% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 8% skill damage bonus. If it has fewer units remaining than its target, it takes 4% less damage. |
| Siyaj K'ak' | Passive 2 | Herald of the Owl | 5 | 16000 | This commander's troop deals 10% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 10% skill damage bonus. If it has fewer units remaining than its target, it takes 5% less damage. |
| Siyaj K'ak' | Passive 3 | Obsidian Light | 1 | 3200 | Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 250). - Gain 2% archer unit Defense for 3 seconds. Cooldown: 5 seconds. |
| Siyaj K'ak' | Passive 3 | Obsidian Light | 2 | 6400 | Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 300). - Gain 4% archer unit Defense for 3 seconds. Cooldown: 5 seconds. |
| Siyaj K'ak' | Passive 3 | Obsidian Light | 3 | 9600 | Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 350). - Gain 6% archer unit Defense for 3 seconds. Cooldown: 5 seconds. |
| Siyaj K'ak' | Passive 3 | Obsidian Light | 4 | 12800 | Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 400). - Gain 8% archer unit Defense for 3 seconds. Cooldown: 5 seconds. |
| Siyaj K'ak' | Passive 3 | Obsidian Light | 5 | 16000 | Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500). - Gain 10% archer unit Defense for 3 seconds. Cooldown: 5 seconds. |
| Stephen III | Active | Victor of Vaslui | 1 | 4000 | The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 400, 700 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 100, 150 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 100). |
| Stephen III | Active | Victor of Vaslui | 2 | 8000 | The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 500, 900 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 100, 150 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 150). |
| Stephen III | Active | Victor of Vaslui | 3 | 12000 | The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 600, 1100 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 150, 250 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 200). |
| Stephen III | Active | Victor of Vaslui | 4 | 16000 | The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 700, 1300 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 150, 250 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 250). |
| Stephen III | Active | Victor of Vaslui | 5 | 20000 | The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 800, 1500 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 200, 350 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 300). |
| Stephen III | Passive 1 | No Rest for the Righteous | 1 | 3400 | This commander's siege units gain 15% Defense. While not in combat, their siege units also gain 10% March Speed. |
| Stephen III | Passive 1 | No Rest for the Righteous | 2 | 6800 | This commander's siege units gain 20% Defense. While not in combat, their siege units also gain 12% March Speed. |
| Stephen III | Passive 1 | No Rest for the Righteous | 3 | 10200 | This commander's siege units gain 25% Defense. While not in combat, their siege units also gain 14% March Speed. |
| Stephen III | Passive 1 | No Rest for the Righteous | 4 | 13600 | This commander's siege units gain 30% Defense. While not in combat, their siege units also gain 16% March Speed. |
| Stephen III | Passive 1 | No Rest for the Righteous | 5 | 17000 | This commander's siege units gain 35% Defense. While not in combat, their siege units also gain 20% March Speed. |
| Stephen III | Passive 2 | Defender of Lipnic | 1 | 3400 | This commander's troop takes 5% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 10% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Stephen III | Passive 2 | Defender of Lipnic | 2 | 6800 | This commander's troop takes 7% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 13% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Stephen III | Passive 2 | Defender of Lipnic | 3 | 10200 | This commander's troop takes 9% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 16% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Stephen III | Passive 2 | Defender of Lipnic | 4 | 13600 | This commander's troop takes 12% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Stephen III | Passive 2 | Defender of Lipnic | 5 | 17000 | This commander's troop takes 15% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Stephen III | Passive 3 | All Men Must Serve | 1 | 3400 | Whenever this commander's troop launches a ranged basic attack, it has a 20% chance to gain 2% Attack and lose 0.5% Defense for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Stephen III | Passive 3 | All Men Must Serve | 2 | 6800 | Whenever this commander's troop launches a ranged basic attack, it has a 25% chance to gain 2% Attack and lose 0.5% Defense for 7 seconds. This effect can stack up to 7 times, and its duration resets whenever it gains another stack. |
| Stephen III | Passive 3 | All Men Must Serve | 3 | 10200 | Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to gain 2% Attack and lose 0.5% Defense for 9 seconds. This effect can stack up to 9 times, and its duration resets whenever it gains another stack. |
| Stephen III | Passive 3 | All Men Must Serve | 4 | 13600 | Whenever this commander's troop launches a ranged basic attack, it has a 35% chance to gain 2% Attack and lose 0.5% Defense for 12 seconds. This effect can stack up to 12 times, and its duration resets whenever it gains another stack. |
| Stephen III | Passive 3 | All Men Must Serve | 5 | 17000 | Whenever this commander's troop launches a ranged basic attack, it has a 40% chance to gain 2% Attack and lose 0.5% Defense for 15 seconds. This effect can stack up to 15 times, and its duration resets whenever it gains another stack. |
| Subutai | Active | Thundering Hooves | 1 | 4000 | Launches 3 combo attacks against a target troop (Damage Factor 500). |
| Subutai | Active | Thundering Hooves | 2 | 8000 | Launches 3 combo attacks against a target troop (Damage Factor 600). |
| Subutai | Active | Thundering Hooves | 3 | 12000 | Launches 3 combo attacks against a target troop (Damage Factor 700). |
| Subutai | Active | Thundering Hooves | 4 | 16000 | Launches 3 combo attacks against a target troop (Damage Factor 800). |
| Subutai | Active | Thundering Hooves | 5 | 20000 | Launches 3 combo attacks against a target troop (Damage Factor 1000). |
| Subutai | Passive 1 | Circling Vultures | 1 | 3400 | This commander's cavalry units gain 5% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 10% Attack and 10% Defense. |
| Subutai | Passive 1 | Circling Vultures | 2 | 6800 | This commander's cavalry units gain 7% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 12% Attack and 15% Defense. |
| Subutai | Passive 1 | Circling Vultures | 3 | 10200 | This commander's cavalry units gain 9% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 14% Attack and 20% Defense. |
| Subutai | Passive 1 | Circling Vultures | 4 | 13600 | This commander's cavalry units gain 12% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 16% Attack and 25% Defense. |
| Subutai | Passive 1 | Circling Vultures | 5 | 17000 | This commander's cavalry units gain 15% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 20% Attack and 30% Defense. |
| Subutai | Passive 2 | Wherever the Whip Points | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 5% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Subutai | Passive 2 | Wherever the Whip Points | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Their troop deals 6% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 7% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Subutai | Passive 2 | Wherever the Whip Points | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Their troop deals 7% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 9% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Subutai | Passive 2 | Wherever the Whip Points | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Their troop deals 8% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 12% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Subutai | Passive 2 | Wherever the Whip Points | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Their troop deals 10% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 15% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack. |
| Subutai | Passive 3 | Daring Raid | 1 | 3400 | Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 300). Cooldown: 10 seconds. |
| Subutai | Passive 3 | Daring Raid | 2 | 6800 | Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 400). Cooldown: 10 seconds. |
| Subutai | Passive 3 | Daring Raid | 3 | 10200 | Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 500). Cooldown: 10 seconds. |
| Subutai | Passive 3 | Daring Raid | 4 | 13600 | Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 600). Cooldown: 10 seconds. |
| Subutai | Passive 3 | Daring Raid | 5 | 17000 | Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 700). Cooldown: 10 seconds. |
| Suleiman I | Active | Magnificent Sultan | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 900). If the target has less than 50% Rage, it loses 10% Defense and 10% Health for 2 seconds. |
| Suleiman I | Active | Magnificent Sultan | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1000). If the target has less than 50% Rage, it loses 15% Defense and 15% Health for 2 seconds. |
| Suleiman I | Active | Magnificent Sultan | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1100). If the target has less than 50% Rage, it loses 20% Defense and 20% Health for 2 seconds. |
| Suleiman I | Active | Magnificent Sultan | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 1200). If the target has less than 50% Rage, it loses 25% Defense and 25% Health for 2 seconds. |
| Suleiman I | Active | Magnificent Sultan | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 1300). If the target has less than 50% Rage, it loses 30% Defense and 30% Health for 2 seconds. |
| Suleiman I | Passive 1 | Annexation | 1 | 3400 | This commander's troop gains 3% Attack and 3% Defense. While outside of alliance territory, their troop takes 2% less damage. |
| Suleiman I | Passive 1 | Annexation | 2 | 6800 | This commander's troop gains 6% Attack and 6% Defense. While outside of alliance territory, their troop takes 4% less damage. |
| Suleiman I | Passive 1 | Annexation | 3 | 10200 | This commander's troop gains 9% Attack and 9% Defense. While outside of alliance territory, their troop takes 6% less damage. |
| Suleiman I | Passive 1 | Annexation | 4 | 13600 | This commander's troop gains 12% Attack and 12% Defense. While outside of alliance territory, their troop takes 8% less damage. |
| Suleiman I | Passive 1 | Annexation | 5 | 17000 | This commander's troop gains 15% Attack and 15% Defense. While outside of alliance territory, their troop takes 10% less damage. |
| Suleiman I | Passive 2 | The Siege of Vienna | 1 | 3400 | Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 5% and skill damage dealt by 5% for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 2 | The Siege of Vienna | 2 | 6800 | Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 8% and skill damage dealt by 8% for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 2 | The Siege of Vienna | 3 | 10200 | Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 11% and skill damage dealt by 11% for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 2 | The Siege of Vienna | 4 | 13600 | Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 15% and skill damage dealt by 15% for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 2 | The Siege of Vienna | 5 | 17000 | Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 20% and skill damage dealt by 20% for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 3 | Janissary | 1 | 3400 | This commander's troop deals 1% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 20% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 3 | Janissary | 2 | 6800 | This commander's troop deals 2% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 25% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 3 | Janissary | 3 | 10200 | This commander's troop deals 3% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 30% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 3 | Janissary | 4 | 13600 | This commander's troop deals 4% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 40% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Suleiman I | Passive 3 | Janissary | 5 | 17000 | This commander's troop deals 5% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 50% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Sun Tzu | Active | Fluid Formation | 1 | 4000 | This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2000). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 5% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second. |
| Sun Tzu | Active | Fluid Formation | 2 | 8000 | This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2200). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 8% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second. |
| Sun Tzu | Active | Fluid Formation | 3 | 12000 | This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2400). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 11% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second. |
| Sun Tzu | Active | Fluid Formation | 4 | 16000 | This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2600). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 15% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second. |
| Sun Tzu | Active | Fluid Formation | 5 | 20000 | This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 3000). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 20% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second. |
| Sun Tzu | Passive 1 | War for Peace | 1 | 3400 | This commander's infantry units gain 10% March Speed. If this commander is in a field troop, their infantry units gain: - 10% Health. - 10% Attack. |
| Sun Tzu | Passive 1 | War for Peace | 2 | 6800 | This commander's infantry units gain 13% March Speed. If this commander is in a field troop, their infantry units gain: - 12% Health. - 15% Attack. |
| Sun Tzu | Passive 1 | War for Peace | 3 | 10200 | This commander's infantry units gain 16% March Speed. If this commander is in a field troop, their infantry units gain: - 14% Health. - 20% Attack. |
| Sun Tzu | Passive 1 | War for Peace | 4 | 13600 | This commander's infantry units gain 20% March Speed. If this commander is in a field troop, their infantry units gain: - 16% Health. - 25% Attack. |
| Sun Tzu | Passive 1 | War for Peace | 5 | 17000 | This commander's infantry units gain 25% March Speed. If this commander is in a field troop, their infantry units gain: - 20% Health. - 30% Attack. |
| Sun Tzu | Passive 2 | Surprise Strike | 1 | 3400 | If this commander is in a field troop: 1) Infantry units gain 10% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 5% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 200). This effect can be triggered up to 1 time every 3 seconds. |
| Sun Tzu | Passive 2 | Surprise Strike | 2 | 6800 | If this commander is in a field troop: 1) Infantry units gain 12% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 6% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 250). This effect can be triggered up to 1 time every 3 seconds. |
| Sun Tzu | Passive 2 | Surprise Strike | 3 | 10200 | If this commander is in a field troop: 1) Infantry units gain 14% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 7% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 300). This effect can be triggered up to 1 time every 3 seconds. |
| Sun Tzu | Passive 2 | Surprise Strike | 4 | 13600 | If this commander is in a field troop: 1) Infantry units gain 16% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 8% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 350). This effect can be triggered up to 1 time every 3 seconds. |
| Sun Tzu | Passive 2 | Surprise Strike | 5 | 17000 | If this commander is in a field troop: 1) Infantry units gain 20% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 10% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 400). This effect can be triggered up to 1 time every 3 seconds. |
| Sun Tzu | Passive 3 | Myriad Maneuvers | 1 | 3400 | This commander's troop takes 5% less damage. Gains 5 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 50% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Sun Tzu | Passive 3 | Myriad Maneuvers | 2 | 6800 | This commander's troop takes 6% less damage. Gains 8 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 60% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Sun Tzu | Passive 3 | Myriad Maneuvers | 3 | 10200 | This commander's troop takes 7% less damage. Gains 11 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 70% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Sun Tzu | Passive 3 | Myriad Maneuvers | 4 | 13600 | This commander's troop takes 8% less damage. Gains 15 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 80% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Sun Tzu | Passive 3 | Myriad Maneuvers | 5 | 17000 | This commander's troop takes 10% less damage. Gains 20 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 100% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Takeda Shingen | Active | Fierce as the Fire | 1 | 4000 | Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 20% more normal damage for 1 second. Cooldown: 2 seconds. |
| Takeda Shingen | Active | Fierce as the Fire | 2 | 8000 | Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 25% more normal damage for 1 second. Cooldown: 2 seconds. |
| Takeda Shingen | Active | Fierce as the Fire | 3 | 12000 | Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 30% more normal damage for 1 second. Cooldown: 2 seconds. |
| Takeda Shingen | Active | Fierce as the Fire | 4 | 16000 | Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 40% more normal damage for 1 second. Cooldown: 2 seconds. |
| Takeda Shingen | Active | Fierce as the Fire | 5 | 20000 | Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 50% more normal damage for 1 second. Cooldown: 2 seconds. |
| Takeda Shingen | Passive 1 | Swift as the Wind | 1 | 3400 | This commander's cavalry units gain 10% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 10% March Speed for 3 seconds. |
| Takeda Shingen | Passive 1 | Swift as the Wind | 2 | 6800 | This commander's cavalry units gain 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 15% March Speed for 3 seconds. |
| Takeda Shingen | Passive 1 | Swift as the Wind | 3 | 10200 | This commander's cavalry units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 20% March Speed for 3 seconds. |
| Takeda Shingen | Passive 1 | Swift as the Wind | 4 | 13600 | This commander's cavalry units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 25% March Speed for 3 seconds. |
| Takeda Shingen | Passive 1 | Swift as the Wind | 5 | 17000 | This commander's cavalry units gain 40% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 30% March Speed for 3 seconds. |
| Takeda Shingen | Passive 2 | Gentle as the Forest | 1 | 3400 | Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 30). If this commander's troop contains only cavalry units, it gains 20% Defense. |
| Takeda Shingen | Passive 2 | Gentle as the Forest | 2 | 6800 | Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 60). If this commander's troop contains only cavalry units, it gains 25% Defense. |
| Takeda Shingen | Passive 2 | Gentle as the Forest | 3 | 10200 | Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 90). If this commander's troop contains only cavalry units, it gains 30% Defense. |
| Takeda Shingen | Passive 2 | Gentle as the Forest | 4 | 13600 | Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 120). If this commander's troop contains only cavalry units, it gains 35% Defense. |
| Takeda Shingen | Passive 2 | Gentle as the Forest | 5 | 17000 | Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 150). If this commander's troop contains only cavalry units, it gains 40% Defense. |
| Takeda Shingen | Passive 3 | Immovable as the Mountain | 1 | 3400 | This commander's troop takes 1% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 5% and all incoming counterattack damage by an extra 5% for the next 3 seconds. Cooldown: 3 seconds. |
| Takeda Shingen | Passive 3 | Immovable as the Mountain | 2 | 6800 | This commander's troop takes 2% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 10% and all incoming counterattack damage by an extra 10% for the next 3 seconds. Cooldown: 3 seconds. |
| Takeda Shingen | Passive 3 | Immovable as the Mountain | 3 | 10200 | This commander's troop takes 3% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 15% and all incoming counterattack damage by an extra 15% for the next 3 seconds. Cooldown: 3 seconds. |
| Takeda Shingen | Passive 3 | Immovable as the Mountain | 4 | 13600 | This commander's troop takes 4% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 20% and all incoming counterattack damage by an extra 20% for the next 3 seconds. Cooldown: 3 seconds. |
| Takeda Shingen | Passive 3 | Immovable as the Mountain | 5 | 17000 | This commander's troop takes 5% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 25% and all incoming counterattack damage by an extra 25% for the next 3 seconds. Cooldown: 3 seconds. |
| Tariq ibn Ziyad | Active | Victory or Death | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 1400). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 150). |
| Tariq ibn Ziyad | Active | Victory or Death | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 1600). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 180). |
| Tariq ibn Ziyad | Active | Victory or Death | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 1800). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 210). |
| Tariq ibn Ziyad | Active | Victory or Death | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 2000). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 250). |
| Tariq ibn Ziyad | Active | Victory or Death | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 2200). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 300). |
| Tariq ibn Ziyad | Passive 1 | Bane of the Visigoths | 1 | 3400 | This commander's infantry units gain 20% Attack and deal 2% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 2% March Speed. |
| Tariq ibn Ziyad | Passive 1 | Bane of the Visigoths | 2 | 6800 | This commander's infantry units gain 25% Attack and deal 4% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 4% March Speed. |
| Tariq ibn Ziyad | Passive 1 | Bane of the Visigoths | 3 | 10200 | This commander's infantry units gain 30% Attack and deal 6% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 6% March Speed. |
| Tariq ibn Ziyad | Passive 1 | Bane of the Visigoths | 4 | 13600 | This commander's infantry units gain 35% Attack and deal 8% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 8% March Speed. |
| Tariq ibn Ziyad | Passive 1 | Bane of the Visigoths | 5 | 17000 | This commander's infantry units gain 40% Attack and deal 10% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 10% March Speed. |
| Tariq ibn Ziyad | Passive 2 | Gate Crasher | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 15% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 10% for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 2 | Gate Crasher | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 18% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 15% for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 2 | Gate Crasher | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 21% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 20% for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 2 | Gate Crasher | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 25% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 25% for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 2 | Gate Crasher | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 30% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 30% for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 3 | Battle of Guadalete | 1 | 3400 | This commander's troop deals 5% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 40 per second for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 3 | Battle of Guadalete | 2 | 6800 | This commander's troop deals 7% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 50 per second for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 3 | Battle of Guadalete | 3 | 10200 | This commander's troop deals 9% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 60 per second for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 3 | Battle of Guadalete | 4 | 13600 | This commander's troop deals 12% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 70 per second for 3 seconds. Cooldown: 8 seconds. |
| Tariq ibn Ziyad | Passive 3 | Battle of Guadalete | 5 | 17000 | This commander's troop deals 15% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 80 per second for 3 seconds. Cooldown: 8 seconds. |
| Theodora | Active | Byzantine Empress | 1 | 4000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). |
| Theodora | Active | Byzantine Empress | 2 | 8000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%). |
| Theodora | Active | Byzantine Empress | 3 | 12000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). |
| Theodora | Active | Byzantine Empress | 4 | 16000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%). |
| Theodora | Active | Byzantine Empress | 5 | 20000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). |
| Theodora | Passive 1 | Keeper Of Secrets | 1 | 3400 | If this commander is serving as a garrison commander, the garrison gains 2% Defense and takes 2% less damage from rallied armies. |
| Theodora | Passive 1 | Keeper Of Secrets | 2 | 6800 | If this commander is serving as a garrison commander, the garrison gains 4% Defense and takes 4% less damage from rallied armies. |
| Theodora | Passive 1 | Keeper Of Secrets | 3 | 10200 | If this commander is serving as a garrison commander, the garrison gains 6% Defense and takes 6% less damage from rallied armies. |
| Theodora | Passive 1 | Keeper Of Secrets | 4 | 13600 | If this commander is serving as a garrison commander, the garrison gains 8% Defense and takes 8% less damage from rallied armies. |
| Theodora | Passive 1 | Keeper Of Secrets | 5 | 17000 | If this commander is serving as a garrison commander, the garrison gains 10% Defense and takes 10% less damage from rallied armies. |
| Theodora | Passive 2 | Co-Ruler | 1 | 3400 | This commander's troop gains 2% Attack. If their troop has more than 50% units remaining, it deals 2% more damage. |
| Theodora | Passive 2 | Co-Ruler | 2 | 6800 | This commander's troop gains 4% Attack. If their troop has more than 50% units remaining, it deals 4% more damage. |
| Theodora | Passive 2 | Co-Ruler | 3 | 10200 | This commander's troop gains 6% Attack. If their troop has more than 50% units remaining, it deals 6% more damage. |
| Theodora | Passive 2 | Co-Ruler | 4 | 13600 | This commander's troop gains 8% Attack. If their troop has more than 50% units remaining, it deals 8% more damage. |
| Theodora | Passive 2 | Co-Ruler | 5 | 17000 | This commander's troop gains 10% Attack. If their troop has more than 50% units remaining, it deals 10% more damage. |
| Theodora | Passive 3 | Royal Power | 1 | 3400 | If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 10% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Theodora | Passive 3 | Royal Power | 2 | 6800 | If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 15% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Theodora | Passive 3 | Royal Power | 3 | 10200 | If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 20% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Theodora | Passive 3 | Royal Power | 4 | 13600 | If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 30% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Theodora | Passive 3 | Royal Power | 5 | 17000 | If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 40% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Thutmose III | Active | Brave Ruler | 1 | 3400 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 10% for 5 seconds. |
| Thutmose III | Active | Brave Ruler | 2 | 6800 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 15% for 5 seconds. |
| Thutmose III | Active | Brave Ruler | 3 | 10200 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 20% for 5 seconds. |
| Thutmose III | Active | Brave Ruler | 4 | 13600 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 25% for 5 seconds. |
| Thutmose III | Active | Brave Ruler | 5 | 17000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 30% for 5 seconds. |
| Thutmose III | Passive 1 | Empire Builder | 1 | 3200 | This commander's archer units gain 5% Attack and 4% March Speed. While outside of alliance territory, their troop deals 5% more damage. |
| Thutmose III | Passive 1 | Empire Builder | 2 | 6400 | This commander's archer units gain 7% Attack and 5% March Speed. While outside of alliance territory, their troop deals 7% more damage. |
| Thutmose III | Passive 1 | Empire Builder | 3 | 9600 | This commander's archer units gain 9% Attack and 6% March Speed. While outside of alliance territory, their troop deals 9% more damage. |
| Thutmose III | Passive 1 | Empire Builder | 4 | 12800 | This commander's archer units gain 12% Attack and 8% March Speed. While outside of alliance territory, their troop deals 12% more damage. |
| Thutmose III | Passive 1 | Empire Builder | 5 | 16000 | This commander's archer units gain 15% Attack and 10% March Speed. While outside of alliance territory, their troop deals 15% more damage. |
| Thutmose III | Passive 2 | Conquest of Mitanni | 1 | 3200 | If this commander's troop is on the map: - Archer units in their troop gain 4% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 5% for 3 seconds. Cooldown: 8 seconds. |
| Thutmose III | Passive 2 | Conquest of Mitanni | 2 | 6400 | If this commander's troop is on the map: - Archer units in their troop gain 5% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 7% for 3 seconds. Cooldown: 8 seconds. |
| Thutmose III | Passive 2 | Conquest of Mitanni | 3 | 9600 | If this commander's troop is on the map: - Archer units in their troop gain 6% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 9% for 3 seconds. Cooldown: 8 seconds. |
| Thutmose III | Passive 2 | Conquest of Mitanni | 4 | 12800 | If this commander's troop is on the map: - Archer units in their troop gain 8% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 12% for 3 seconds. Cooldown: 8 seconds. |
| Thutmose III | Passive 2 | Conquest of Mitanni | 5 | 16000 | If this commander's troop is on the map: - Archer units in their troop gain 10% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 15% for 3 seconds. Cooldown: 8 seconds. |
| Thutmose III | Passive 3 | Vast Territory | 1 | 3200 | This commander's troop takes 4% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 300) to the attacker. Cooldown: 8 seconds. |
| Thutmose III | Passive 3 | Vast Territory | 2 | 6400 | This commander's troop takes 5% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker. Cooldown: 8 seconds. |
| Thutmose III | Passive 3 | Vast Territory | 3 | 9600 | This commander's troop takes 6% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 8 seconds. |
| Thutmose III | Passive 3 | Vast Territory | 4 | 12800 | This commander's troop takes 8% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 8 seconds. |
| Thutmose III | Passive 3 | Vast Territory | 5 | 16000 | This commander's troop takes 10% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 8 seconds. |
| Tokugawa Ieyasu | Active | Aoi Over Sekigahara | 1 | 4000 | Deals smite damage to a target troop (Damage Factor 1600) and reduces its Defense by 5% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 350). |
| Tokugawa Ieyasu | Active | Aoi Over Sekigahara | 2 | 8000 | Deals smite damage to a target troop (Damage Factor 1800) and reduces its Defense by 6% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 400). |
| Tokugawa Ieyasu | Active | Aoi Over Sekigahara | 3 | 12000 | Deals smite damage to a target troop (Damage Factor 2000) and reduces its Defense by 7% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 450). |
| Tokugawa Ieyasu | Active | Aoi Over Sekigahara | 4 | 16000 | Deals smite damage to a target troop (Damage Factor 2200) and reduces its Defense by 8% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 500). |
| Tokugawa Ieyasu | Active | Aoi Over Sekigahara | 5 | 20000 | Deals smite damage to a target troop (Damage Factor 2400) and reduces its Defense by 10% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 600). |
| Tokugawa Ieyasu | Passive 1 | Mikawa Bushi | 1 | 3400 | Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 10% Attack for 4 seconds. Infantry units in their troop gain: - 5% March Speed. - 2% Defense. |
| Tokugawa Ieyasu | Passive 1 | Mikawa Bushi | 2 | 6800 | Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 15% Attack for 4 seconds. Infantry units in their troop gain: - 6% March Speed. - 4% Defense. |
| Tokugawa Ieyasu | Passive 1 | Mikawa Bushi | 3 | 10200 | Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 20% Attack for 4 seconds. Infantry units in their troop gain: - 7% March Speed. - 6% Defense. |
| Tokugawa Ieyasu | Passive 1 | Mikawa Bushi | 4 | 13600 | Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 25% Attack for 4 seconds. Infantry units in their troop gain: - 8% March Speed. - 8% Defense. |
| Tokugawa Ieyasu | Passive 1 | Mikawa Bushi | 5 | 17000 | Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 30% Attack for 4 seconds. Infantry units in their troop gain: - 10% March Speed. - 10% Defense. |
| Tokugawa Ieyasu | Passive 2 | Nikkō Tōshō | 1 | 3400 | If this commander is a garrison commander, the garrison deals 5% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 1%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Tokugawa Ieyasu | Passive 2 | Nikkō Tōshō | 2 | 6800 | If this commander is a garrison commander, the garrison deals 6% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 2%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Tokugawa Ieyasu | Passive 2 | Nikkō Tōshō | 3 | 10200 | If this commander is a garrison commander, the garrison deals 7% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 3%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Tokugawa Ieyasu | Passive 2 | Nikkō Tōshō | 4 | 13600 | If this commander is a garrison commander, the garrison deals 8% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 4%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Tokugawa Ieyasu | Passive 2 | Nikkō Tōshō | 5 | 17000 | If this commander is a garrison commander, the garrison deals 10% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 5%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Tokugawa Ieyasu | Passive 3 | Nagashino Gambit | 1 | 3400 | If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 600). Cooldown: 7 seconds. |
| Tokugawa Ieyasu | Passive 3 | Nagashino Gambit | 2 | 6800 | If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 700). Cooldown: 7 seconds. |
| Tokugawa Ieyasu | Passive 3 | Nagashino Gambit | 3 | 10200 | If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 800). Cooldown: 7 seconds. |
| Tokugawa Ieyasu | Passive 3 | Nagashino Gambit | 4 | 13600 | If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 1000). Cooldown: 7 seconds. |
| Tokugawa Ieyasu | Passive 3 | Nagashino Gambit | 5 | 17000 | If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 1200). Cooldown: 7 seconds. |
| Tomyris | Active | Arrow of Vengeance | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 700). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 20). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 40. |
| Tomyris | Active | Arrow of Vengeance | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 750). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 25). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 50. |
| Tomyris | Active | Arrow of Vengeance | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 800). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 30). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 60. |
| Tomyris | Active | Arrow of Vengeance | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 900). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 35). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 70. |
| Tomyris | Active | Arrow of Vengeance | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1000). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 40). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 80. |
| Tomyris | Passive 1 | Payback | 1 | 3200 | When attacking a city, this commander's troop gains 10% Attack but deals 10% less counterattack damage. |
| Tomyris | Passive 1 | Payback | 2 | 6400 | When attacking a city, this commander's troop gains 15% Attack but deals 10% less counterattack damage. |
| Tomyris | Passive 1 | Payback | 3 | 9600 | When attacking a city, this commander's troop gains 20% Attack but deals 10% less counterattack damage. |
| Tomyris | Passive 1 | Payback | 4 | 12800 | When attacking a city, this commander's troop gains 25% Attack but deals 10% less counterattack damage. |
| Tomyris | Passive 1 | Payback | 5 | 16000 | When attacking a city, this commander's troop gains 30% Attack but deals 10% less counterattack damage. |
| Tomyris | Passive 2 | For the Sun | 1 | 3200 | This commander's archer units gain 10% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 10% for 3 seconds. Cooldown: 5 seconds. |
| Tomyris | Passive 2 | For the Sun | 2 | 6400 | This commander's archer units gain 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 15% for 3 seconds. Cooldown: 5 seconds. |
| Tomyris | Passive 2 | For the Sun | 3 | 9600 | This commander's archer units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 20% for 3 seconds. Cooldown: 5 seconds. |
| Tomyris | Passive 2 | For the Sun | 4 | 12800 | This commander's archer units gain 25% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 25% for 3 seconds. Cooldown: 5 seconds. |
| Tomyris | Passive 2 | For the Sun | 5 | 16000 | This commander's archer units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 30% for 3 seconds. Cooldown: 5 seconds. |
| Tomyris | Passive 3 | Massagetae's Counterattack | 1 | 3200 | Whenever this commander's troop launches a basic attack, it has a 50% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%. |
| Tomyris | Passive 3 | Massagetae's Counterattack | 2 | 6400 | Whenever this commander's troop launches a basic attack, it has a 60% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%. |
| Tomyris | Passive 3 | Massagetae's Counterattack | 3 | 9600 | Whenever this commander's troop launches a basic attack, it has a 70% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%. |
| Tomyris | Passive 3 | Massagetae's Counterattack | 4 | 12800 | Whenever this commander's troop launches a basic attack, it has a 80% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%. |
| Tomyris | Passive 3 | Massagetae's Counterattack | 5 | 16000 | Whenever this commander's troop launches a basic attack, it has a 100% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%. |
| Torgny | Active | Flametongue's Kiss | 1 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1200) and reduces its Defense by 10% for 3 seconds. This skill can only be used in ranged mode. |
| Torgny | Active | Flametongue's Kiss | 2 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1300) and reduces its Defense by 15% for 3 seconds. This skill can only be used in ranged mode. |
| Torgny | Active | Flametongue's Kiss | 3 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1400) and reduces its Defense by 20% for 3 seconds. This skill can only be used in ranged mode. |
| Torgny | Active | Flametongue's Kiss | 4 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1500) and reduces its Defense by 25% for 3 seconds. This skill can only be used in ranged mode. |
| Torgny | Active | Flametongue's Kiss | 5 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1700) and reduces its Defense by 30% for 3 seconds. This skill can only be used in ranged mode. |
| Torgny | Passive 1 | Saint Elmo's Fire | 1 | 0 | This chieftain's siege units gain 5% Attack and 5% Defense. This chieftain's troop deals 5% more ranged normal damage. |
| Torgny | Passive 1 | Saint Elmo's Fire | 2 | 0 | This chieftain's siege units gain 8% Attack and 8% Defense. This chieftain's troop deals 8% more ranged normal damage. |
| Torgny | Passive 1 | Saint Elmo's Fire | 3 | 0 | This chieftain's siege units gain 11% Attack and 11% Defense. This chieftain's troop deals 11% more ranged normal damage. |
| Torgny | Passive 1 | Saint Elmo's Fire | 4 | 0 | This chieftain's siege units gain 15% Attack and 15% Defense. This chieftain's troop deals 15% more ranged normal damage. |
| Torgny | Passive 1 | Saint Elmo's Fire | 5 | 0 | This chieftain's siege units gain 20% Attack and 20% Defense. This chieftain's troop deals 20% more ranged normal damage. |
| Torgny | Passive 2 | Earth-Shattering Roar | 1 | 0 | This chieftain's troop takes 1% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 500). Cooldown: 5 seconds. |
| Torgny | Passive 2 | Earth-Shattering Roar | 2 | 0 | This chieftain's troop takes 2% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 600). Cooldown: 5 seconds. |
| Torgny | Passive 2 | Earth-Shattering Roar | 3 | 0 | This chieftain's troop takes 3% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 700). Cooldown: 5 seconds. |
| Torgny | Passive 2 | Earth-Shattering Roar | 4 | 0 | This chieftain's troop takes 4% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 800). Cooldown: 5 seconds. |
| Torgny | Passive 2 | Earth-Shattering Roar | 5 | 0 | This chieftain's troop takes 5% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 1000). Cooldown: 5 seconds. |
| Torgny | Passive 3 | Force of a Thousand Storms | 1 | 0 | This chieftain's siege units gain 5% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 10% Defense for 3 seconds. Cooldown: 5 seconds. |
| Torgny | Passive 3 | Force of a Thousand Storms | 2 | 0 | This chieftain's siege units gain 8% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 15% Defense for 3 seconds. Cooldown: 5 seconds. |
| Torgny | Passive 3 | Force of a Thousand Storms | 3 | 0 | This chieftain's siege units gain 11% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 20% Defense for 3 seconds. Cooldown: 5 seconds. |
| Torgny | Passive 3 | Force of a Thousand Storms | 4 | 0 | This chieftain's siege units gain 15% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 25% Defense for 3 seconds. Cooldown: 5 seconds. |
| Torgny | Passive 3 | Force of a Thousand Storms | 5 | 0 | This chieftain's siege units gain 20% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 30% Defense for 3 seconds. Cooldown: 5 seconds. |
| Trajan | Active | Trajan's Column | 1 | 4000 | Deals direct damage to a target troop (Damage Factor 100). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 10% more skill damage. - Gain an extra 15 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage. |
| Trajan | Active | Trajan's Column | 2 | 8000 | Deals direct damage to a target troop (Damage Factor 150). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 13% more skill damage. - Gain an extra 20 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage. |
| Trajan | Active | Trajan's Column | 3 | 12000 | Deals direct damage to a target troop (Damage Factor 200). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 16% more skill damage. - Gain an extra 25 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage. |
| Trajan | Active | Trajan's Column | 4 | 16000 | Deals direct damage to a target troop (Damage Factor 250). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 20% more skill damage. - Gain an extra 30 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage. |
| Trajan | Active | Trajan's Column | 5 | 20000 | Deals direct damage to a target troop (Damage Factor 300). For the next 3 seconds, up to 5 nearby allied or friendly troops (including this commander's own troop): - Deal 25% more skill damage. - Gain an extra 40 Rage every second. For the next 3 seconds, however, this commander's troop also takes 25% more damage. |
| Trajan | Passive 1 | Expanding Borders | 1 | 3400 | This commander's troop gains 5% Defense. While outside of alliance territory, their troop also gains 5% Health. |
| Trajan | Passive 1 | Expanding Borders | 2 | 6800 | This commander's troop gains 8% Defense. While outside of alliance territory, their troop also gains 8% Health. |
| Trajan | Passive 1 | Expanding Borders | 3 | 10200 | This commander's troop gains 11% Defense. While outside of alliance territory, their troop also gains 11% Health. |
| Trajan | Passive 1 | Expanding Borders | 4 | 13600 | This commander's troop gains 15% Defense. While outside of alliance territory, their troop also gains 15% Health. |
| Trajan | Passive 1 | Expanding Borders | 5 | 17000 | This commander's troop gains 20% Defense. While outside of alliance territory, their troop also gains 20% Health. |
| Trajan | Passive 2 | Great Expeditions | 1 | 3400 | This commander's troop gains 2% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 100) to its current target. - Increases the damage its current target receives by 5% for 3 seconds. Cooldown: 5 seconds. |
| Trajan | Passive 2 | Great Expeditions | 2 | 6800 | This commander's troop gains 4% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 150) to its current target. - Increases the damage its current target receives by 8% for 3 seconds. Cooldown: 5 seconds. |
| Trajan | Passive 2 | Great Expeditions | 3 | 10200 | This commander's troop gains 6% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 200) to its current target. - Increases the damage its current target receives by 11% for 3 seconds. Cooldown: 5 seconds. |
| Trajan | Passive 2 | Great Expeditions | 4 | 13600 | This commander's troop gains 8% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 250) to its current target. - Increases the damage its current target receives by 15% for 3 seconds. Cooldown: 5 seconds. |
| Trajan | Passive 2 | Great Expeditions | 5 | 17000 | This commander's troop gains 10% Unit Capacity. If their troop contains at least 3 different unit types, whenever it uses an active skill it: - Deals extra direct damage (Damage Factor 300) to its current target. - Increases the damage its current target receives by 20% for 3 seconds. Cooldown: 5 seconds. |
| Trajan | Passive 3 | Battle of Tapae | 1 | 3400 | If this commander's troop is on the map, whenever it launches a basic attack it gains 2% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds. |
| Trajan | Passive 3 | Battle of Tapae | 2 | 6800 | If this commander's troop is on the map, whenever it launches a basic attack it gains 3% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds. |
| Trajan | Passive 3 | Battle of Tapae | 3 | 10200 | If this commander's troop is on the map, whenever it launches a basic attack it gains 4% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds. |
| Trajan | Passive 3 | Battle of Tapae | 4 | 13600 | If this commander's troop is on the map, whenever it launches a basic attack it gains 5% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds. |
| Trajan | Passive 3 | Battle of Tapae | 5 | 17000 | If this commander's troop is on the map, whenever it launches a basic attack it gains 6% Defense for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 8 seconds. |
| Vercingetorix | Active | Alesia Fortifications | 1 | 4000 | This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1500). Up to 4 nearby allied or friendly troops gain 5% Attack for 5 seconds, and up to 5 nearby enemy troops lose 20% March Speed for 3 seconds. |
| Vercingetorix | Active | Alesia Fortifications | 2 | 8000 | This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1700). Up to 4 nearby allied or friendly troops gain 10% Attack for 5 seconds, and up to 5 nearby enemy troops lose 25% March Speed for 3 seconds. |
| Vercingetorix | Active | Alesia Fortifications | 3 | 12000 | This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1900). Up to 4 nearby allied or friendly troops gain 15% Attack for 5 seconds, and up to 5 nearby enemy troops lose 30% March Speed for 3 seconds. |
| Vercingetorix | Active | Alesia Fortifications | 4 | 16000 | This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 2100). Up to 4 nearby allied or friendly troops gain 20% Attack for 5 seconds, and up to 5 nearby enemy troops lose 35% March Speed for 3 seconds. |
| Vercingetorix | Active | Alesia Fortifications | 5 | 20000 | This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 2500). Up to 4 nearby allied or friendly troops gain 30% Attack for 5 seconds, and up to 5 nearby enemy troops lose 40% March Speed for 3 seconds. |
| Vercingetorix | Passive 1 | Battle of Gergovia | 1 | 3400 | This commander's troop gains 10% Health and 10% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 10. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 1% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 1 | Battle of Gergovia | 2 | 6800 | This commander's troop gains 15% Health and 12% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 20. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 2% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 1 | Battle of Gergovia | 3 | 10200 | This commander's troop gains 20% Health and 16% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 30. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 3% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 1 | Battle of Gergovia | 4 | 13600 | This commander's troop gains 25% Health and 18% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 40. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 4% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 1 | Battle of Gergovia | 5 | 17000 | This commander's troop gains 30% Health and 20% March Speed. If this commander's troop is on the map: - Its basic attacks have a 20% chance to immediately reduce the target troop's Rage by 50. Cooldown: 3 seconds. - Whenever it causes the enemy troop to lose 100 Rage, this commander's troop deals 5% more direct damage/combo attack damage/smite damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 2 | Uniter of Tribes | 1 | 3400 | Gains 2% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 10% more damage. If their troop contains only 1 unit type, it takes 5% less damage and gains 5% Rage Gain Speed. |
| Vercingetorix | Passive 2 | Uniter of Tribes | 2 | 6800 | Gains 4% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 13% more damage. If their troop contains only 1 unit type, it takes 8% less damage and gains 6% Rage Gain Speed. |
| Vercingetorix | Passive 2 | Uniter of Tribes | 3 | 10200 | Gains 6% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 16% more damage. If their troop contains only 1 unit type, it takes 11% less damage and gains 7% Rage Gain Speed. |
| Vercingetorix | Passive 2 | Uniter of Tribes | 4 | 13600 | Gains 8% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 20% more damage. If their troop contains only 1 unit type, it takes 15% less damage and gains 8% Rage Gain Speed. |
| Vercingetorix | Passive 2 | Uniter of Tribes | 5 | 17000 | Gains 10% Unit Capacity. If this commander's troop contains at least 2 different unit types, it deals 25% more damage. If their troop contains only 1 unit type, it takes 20% less damage and gains 10% Rage Gain Speed. |
| Vercingetorix | Passive 3 | Cornered Beast | 1 | 3400 | If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 300). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 50 Rage and deals 5% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 3 | Cornered Beast | 2 | 6800 | If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 400). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 60 Rage and deals 6% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 3 | Cornered Beast | 3 | 10200 | If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 500). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 70 Rage and deals 7% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 3 | Cornered Beast | 4 | 13600 | If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 600). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 80 Rage and deals 8% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Vercingetorix | Passive 3 | Cornered Beast | 5 | 17000 | If this commander is in a field troop: - When launching basic attacks, this commander's troop has a 10% chance to grant a Mighty Shield to the nearby friendly or allied troop with the lowest Health (including this commander's troop) for 3 seconds. This shield can absorb significant amounts of damage (Damage Factor 800). Cooldown: 5 seconds. - Whenever a shield granted by this commander is broken, their troop immediately gains 100 Rage and deals 10% more normal damage for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Wafura | Active | Tainted Blades | 1 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1500). This skill can only be used in ranged mode. |
| Wafura | Active | Tainted Blades | 2 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1600). This skill can only be used in ranged mode. |
| Wafura | Active | Tainted Blades | 3 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1700). This skill can only be used in ranged mode. |
| Wafura | Active | Tainted Blades | 4 | 0 | Deals ranged direct damage to a target troop (Damage Factor 1800). This skill can only be used in ranged mode. |
| Wafura | Active | Tainted Blades | 5 | 0 | Deals ranged direct damage to a target troop (Damage Factor 2000). This skill can only be used in ranged mode. |
| Wafura | Passive 1 | Target Practice | 1 | 0 | This chieftain's siege units gain 5% Attack and 10% March Speed. This chieftain's troop deals 5% more ranged normal damage. |
| Wafura | Passive 1 | Target Practice | 2 | 0 | This chieftain's siege units gain 8% Attack and 15% March Speed. This chieftain's troop deals 8% more ranged normal damage. |
| Wafura | Passive 1 | Target Practice | 3 | 0 | This chieftain's siege units gain 11% Attack and 20% March Speed. This chieftain's troop deals 11% more ranged normal damage. |
| Wafura | Passive 1 | Target Practice | 4 | 0 | This chieftain's siege units gain 15% Attack and 25% March Speed. This chieftain's troop deals 15% more ranged normal damage. |
| Wafura | Passive 1 | Target Practice | 5 | 0 | This chieftain's siege units gain 20% Attack and 30% March Speed. This chieftain's troop deals 20% more ranged normal damage. |
| Wafura | Passive 2 | Thrill of the Hunt | 1 | 0 | This chieftain's troop deals 10% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 10% bonus to normal damage dealt. Cooldown: 5 seconds. |
| Wafura | Passive 2 | Thrill of the Hunt | 2 | 0 | This chieftain's troop deals 15% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 15% bonus to normal damage dealt. Cooldown: 5 seconds. |
| Wafura | Passive 2 | Thrill of the Hunt | 3 | 0 | This chieftain's troop deals 20% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt. Cooldown: 5 seconds. |
| Wafura | Passive 2 | Thrill of the Hunt | 4 | 0 | This chieftain's troop deals 25% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 25% bonus to normal damage dealt. Cooldown: 5 seconds. |
| Wafura | Passive 2 | Thrill of the Hunt | 5 | 0 | This chieftain's troop deals 30% more skill damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 30% bonus to normal damage dealt. Cooldown: 5 seconds. |
| Wafura | Passive 3 | Furious Volley | 1 | 0 | This chieftain's siege units gain 5% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 10%. Cooldown: 5 seconds. |
| Wafura | Passive 3 | Furious Volley | 2 | 0 | This chieftain's siege units gain 8% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 15%. Cooldown: 5 seconds. |
| Wafura | Passive 3 | Furious Volley | 3 | 0 | This chieftain's siege units gain 11% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 20%. Cooldown: 5 seconds. |
| Wafura | Passive 3 | Furious Volley | 4 | 0 | This chieftain's siege units gain 15% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 25%. Cooldown: 5 seconds. |
| Wafura | Passive 3 | Furious Volley | 5 | 0 | This chieftain's siege units gain 20% Defense. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Attack by 30%. Cooldown: 5 seconds. |
| William I | Active | Hidden Bloodline | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 900, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 10% March Speed. |
| William I | Active | Hidden Bloodline | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1000, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 15% March Speed. |
| William I | Active | Hidden Bloodline | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1100, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 20% March Speed. |
| William I | Active | Hidden Bloodline | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1300, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 25% March Speed. |
| William I | Active | Hidden Bloodline | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a rectangle (Damage Factor 1500, every additional target reduces the damage to each target by 15%). For the next 3 seconds, troops hit by this skill: - Cannot benefit from buffs that increase skill damage. - Lose 30% March Speed. |
| William I | Passive 1 | Charge of Hastings | 1 | 3400 | This commander's cavalry units gain 10% Attack and 3% March Speed. While outside of alliance territory, their troop deals 2% more damage. |
| William I | Passive 1 | Charge of Hastings | 2 | 6800 | This commander's cavalry units gain 12% Attack and 6% March Speed. While outside of alliance territory, their troop deals 4% more damage. |
| William I | Passive 1 | Charge of Hastings | 3 | 10200 | This commander's cavalry units gain 14% Attack and 9% March Speed. While outside of alliance territory, their troop deals 6% more damage. |
| William I | Passive 1 | Charge of Hastings | 4 | 13600 | This commander's cavalry units gain 16% Attack and 12% March Speed. While outside of alliance territory, their troop deals 8% more damage. |
| William I | Passive 1 | Charge of Hastings | 5 | 17000 | This commander's cavalry units gain 20% Attack and 15% March Speed. While outside of alliance territory, their troop deals 10% more damage. |
| William I | Passive 2 | Norman Conquest | 1 | 3400 | If this commander's troop is on the map: - Cavalry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 600). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 40; up to 5 troops). Cooldown: 5 seconds. |
| William I | Passive 2 | Norman Conquest | 2 | 6800 | If this commander's troop is on the map: - Cavalry units in their troop gain 12% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 650). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 50; up to 5 troops). Cooldown: 5 seconds. |
| William I | Passive 2 | Norman Conquest | 3 | 10200 | If this commander's troop is on the map: - Cavalry units in their troop gain 14% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 700). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 60; up to 5 troops). Cooldown: 5 seconds. |
| William I | Passive 2 | Norman Conquest | 4 | 13600 | If this commander's troop is on the map: - Cavalry units in their troop gain 16% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 750). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 70; up to 5 troops). Cooldown: 5 seconds. |
| William I | Passive 2 | Norman Conquest | 5 | 17000 | If this commander's troop is on the map: - Cavalry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). If the target is surrounded, it takes even more direct damage (Damage Factor = number of surrounding troops x 80; up to 5 troops). Cooldown: 5 seconds. |
| William I | Passive 3 | Scourge of the North | 1 | 3400 | If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 10% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 10% Defense for 3 seconds. |
| William I | Passive 3 | Scourge of the North | 2 | 6800 | If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 12% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 12% Defense for 3 seconds. |
| William I | Passive 3 | Scourge of the North | 3 | 10200 | If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 14% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 14% Defense for 3 seconds. |
| William I | Passive 3 | Scourge of the North | 4 | 13600 | If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 16% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 16% Defense for 3 seconds. |
| William I | Passive 3 | Scourge of the North | 5 | 17000 | If the Hidden Bloodline skill hits exactly 1 target, this commander's troop gains 20% Defense for 3 seconds. If the skill hits 2 or more targets, up to 5 nearby allied or friendly troops (including this commander's own troop) gain an extra 50 Rage per second and 20% Defense for 3 seconds. |
| William Marshal | Active | Reigning Champion | 1 | 4000 | Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 500; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 10% and healing received by 10% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 400 and 300 respectively; every additional target reduces the damage to each target by 15%). |
| William Marshal | Active | Reigning Champion | 2 | 8000 | Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 13% and healing received by 13% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 500 and 400 respectively; every additional target reduces the damage to each target by 15%). |
| William Marshal | Active | Reigning Champion | 3 | 12000 | Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 16% and healing received by 16% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 600 and 500 respectively; every additional target reduces the damage to each target by 15%). |
| William Marshal | Active | Reigning Champion | 4 | 16000 | Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 20% and healing received by 20% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 700 and 600 respectively; every additional target reduces the damage to each target by 15%). |
| William Marshal | Active | Reigning Champion | 5 | 20000 | Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 25% and healing received by 25% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 900 and 800 respectively; every additional target reduces the damage to each target by 15%). |
| William Marshal | Passive 1 | Le Mans Legend | 1 | 3400 | This commander's cavalry units gain 10% Attack and 5% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 5% Defense for 3 seconds. |
| William Marshal | Passive 1 | Le Mans Legend | 2 | 6800 | This commander's cavalry units gain 15% Attack and 8% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 8% Defense for 3 seconds. |
| William Marshal | Passive 1 | Le Mans Legend | 3 | 10200 | This commander's cavalry units gain 20% Attack and 11% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 11% Defense for 3 seconds. |
| William Marshal | Passive 1 | Le Mans Legend | 4 | 13600 | This commander's cavalry units gain 25% Attack and 15% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 15% Defense for 3 seconds. |
| William Marshal | Passive 1 | Le Mans Legend | 5 | 17000 | This commander's cavalry units gain 35% Attack and 20% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 20% Defense for 3 seconds. |
| William Marshal | Passive 2 | The King's Regent | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - It takes 5% less damage, and cavalry units deal 5% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 2% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack. |
| William Marshal | Passive 2 | The King's Regent | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - It takes 6% less damage, and cavalry units deal 10% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 4% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack. |
| William Marshal | Passive 2 | The King's Regent | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - It takes 7% less damage, and cavalry units deal 15% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 6% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack. |
| William Marshal | Passive 2 | The King's Regent | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - It takes 8% less damage, and cavalry units deal 20% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 8% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack. |
| William Marshal | Passive 2 | The King's Regent | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - It takes 10% less damage, and cavalry units deal 25% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 10% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack. |
| William Marshal | Passive 3 | Earl Marshal | 1 | 17000 | For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 200; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds. |
| William Marshal | Passive 3 | Earl Marshal | 2 | 17000 | For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 250; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds. |
| William Marshal | Passive 3 | Earl Marshal | 3 | 17000 | For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 300; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds. |
| William Marshal | Passive 3 | Earl Marshal | 4 | 17000 | For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 350; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds. |
| William Marshal | Passive 3 | Earl Marshal | 5 | 17000 | For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 400; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds. |
| William Wallace | Active | Bas Agus Buaidh | 1 | 4000 | Deals smite damage to a target troop (Damage Factor 1400), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 100). |
| William Wallace | Active | Bas Agus Buaidh | 2 | 8000 | Deals smite damage to a target troop (Damage Factor 1600), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 150). |
| William Wallace | Active | Bas Agus Buaidh | 3 | 12000 | Deals smite damage to a target troop (Damage Factor 1800), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 200). |
| William Wallace | Active | Bas Agus Buaidh | 4 | 16000 | Deals smite damage to a target troop (Damage Factor 2000), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 250). |
| William Wallace | Active | Bas Agus Buaidh | 5 | 20000 | Deals smite damage to a target troop (Damage Factor 2400), then deals extra smite damage to up to 3 enemy troops currently attacking this commander's troop (Damage Factor 300). |
| William Wallace | Passive 1 | Scots Wha Hae | 1 | 3400 | While this commander's troop is on the map, infantry units in their troop gain: - 5% Health. - 10% Attack. - 10% March Speed. |
| William Wallace | Passive 1 | Scots Wha Hae | 2 | 6800 | While this commander's troop is on the map, infantry units in their troop gain: - 6% Health. - 15% Attack. - 12% March Speed. |
| William Wallace | Passive 1 | Scots Wha Hae | 3 | 10200 | While this commander's troop is on the map, infantry units in their troop gain: - 7% Health. - 20% Attack. - 14% March Speed. |
| William Wallace | Passive 1 | Scots Wha Hae | 4 | 13600 | While this commander's troop is on the map, infantry units in their troop gain: - 8% Health. - 25% Attack. - 16% March Speed. |
| William Wallace | Passive 1 | Scots Wha Hae | 5 | 17000 | While this commander's troop is on the map, infantry units in their troop gain: - 10% Health. - 30% Attack. - 20% March Speed. |
| William Wallace | Passive 2 | Lion of the North | 1 | 3400 | This commander's troop takes 2% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 20%. Cooldown: 10 seconds. |
| William Wallace | Passive 2 | Lion of the North | 2 | 6800 | This commander's troop takes 4% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 25%. Cooldown: 10 seconds. |
| William Wallace | Passive 2 | Lion of the North | 3 | 10200 | This commander's troop takes 6% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 30%. Cooldown: 10 seconds. |
| William Wallace | Passive 2 | Lion of the North | 4 | 13600 | This commander's troop takes 8% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 35%. Cooldown: 10 seconds. |
| William Wallace | Passive 2 | Lion of the North | 5 | 17000 | This commander's troop takes 10% less normal damage. Whenever this commander's troop deals smite damage with a Damage Factor greater than 1000, there is an 80% chance that the damage will be increased by 40%. Cooldown: 10 seconds. |
| William Wallace | Passive 3 | Battle of Stirling Bridge | 1 | 3400 | When attacking a troop on the map, this commander's troop deals: - 5% more smite damage. - 2% more normal damage. |
| William Wallace | Passive 3 | Battle of Stirling Bridge | 2 | 6800 | When attacking a troop on the map, this commander's troop deals: - 6% more smite damage. - 4% more normal damage. |
| William Wallace | Passive 3 | Battle of Stirling Bridge | 3 | 10200 | When attacking a troop on the map, this commander's troop deals: - 7% more smite damage. - 6% more normal damage. |
| William Wallace | Passive 3 | Battle of Stirling Bridge | 4 | 13600 | When attacking a troop on the map, this commander's troop deals: - 8% more smite damage. - 8% more normal damage. |
| William Wallace | Passive 3 | Battle of Stirling Bridge | 5 | 17000 | When attacking a troop on the map, this commander's troop deals: - 10% more smite damage. - 10% more normal damage. |
| Wu Zetian | Active | Mandate of Heaven | 1 | 3400 | Deals direct damage to a target troop (Damage Factor 500). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 100). |
| Wu Zetian | Active | Mandate of Heaven | 2 | 6800 | Deals direct damage to a target troop (Damage Factor 600). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 200). |
| Wu Zetian | Active | Mandate of Heaven | 3 | 10200 | Deals direct damage to a target troop (Damage Factor 700). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 300). |
| Wu Zetian | Active | Mandate of Heaven | 4 | 13600 | Deals direct damage to a target troop (Damage Factor 800). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 400). |
| Wu Zetian | Active | Mandate of Heaven | 5 | 17000 | Deals direct damage to a target troop (Damage Factor 1000). This commander's troop recovers a portion of its slightly wounded units (Healing Factor 500). |
| Wu Zetian | Passive 1 | Lion Rider | 1 | 3200 | If this commander is serving as a garrison commander, the garrison deals 2% more damage, plus an extra 2% damage when attacking a rallied army. |
| Wu Zetian | Passive 1 | Lion Rider | 2 | 6400 | If this commander is serving as a garrison commander, the garrison deals 4% more damage, plus an extra 4% damage when attacking a rallied army. |
| Wu Zetian | Passive 1 | Lion Rider | 3 | 9600 | If this commander is serving as a garrison commander, the garrison deals 6% more damage, plus an extra 6% damage when attacking a rallied army. |
| Wu Zetian | Passive 1 | Lion Rider | 4 | 12800 | If this commander is serving as a garrison commander, the garrison deals 8% more damage, plus an extra 8% damage when attacking a rallied army. |
| Wu Zetian | Passive 1 | Lion Rider | 5 | 16000 | If this commander is serving as a garrison commander, the garrison deals 10% more damage, plus an extra 10% damage when attacking a rallied army. |
| Wu Zetian | Passive 2 | Tears of Blood | 1 | 3200 | This commander's troop gains 2% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 2 | Tears of Blood | 2 | 6400 | This commander's troop gains 4% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 2 | Tears of Blood | 3 | 9600 | This commander's troop gains 6% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 2 | Tears of Blood | 4 | 12800 | This commander's troop gains 8% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 2 | Tears of Blood | 5 | 16000 | This commander's troop gains 10% Defense and Health. Whenever their troop is hit with a basic attack, it has a 10% chance to Silence the attacker for 2 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 3 | Legacy | 1 | 3200 | If this commander is serving as a garrison commander: - The garrison takes 3% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 5% Defense for 3 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 3 | Legacy | 2 | 6400 | If this commander is serving as a garrison commander: - The garrison takes 5% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 8% Defense for 3 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 3 | Legacy | 3 | 9600 | If this commander is serving as a garrison commander: - The garrison takes 8% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 11% Defense for 3 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 3 | Legacy | 4 | 12800 | If this commander is serving as a garrison commander: - The garrison takes 11% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 15% Defense for 3 seconds. Cooldown: 5 seconds. |
| Wu Zetian | Passive 3 | Legacy | 5 | 16000 | If this commander is serving as a garrison commander: - The garrison takes 15% less skill damage. - Whenever the garrison takes skill damage, it has a 50% chance to gain 20% Defense for 3 seconds. Cooldown: 5 seconds. |
| Xiang Yu | Active | Warlord's Courage | 1 | 4000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 10% Defense for 3 seconds. |
| Xiang Yu | Active | Warlord's Courage | 2 | 8000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 15% Defense for 3 seconds. |
| Xiang Yu | Active | Warlord's Courage | 3 | 12000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 20% Defense for 3 seconds. |
| Xiang Yu | Active | Warlord's Courage | 4 | 16000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 25% Defense for 3 seconds. |
| Xiang Yu | Active | Warlord's Courage | 5 | 20000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage to each target by 25%). Troops hit by this skill lose 30% Defense for 3 seconds. |
| Xiang Yu | Passive 1 | Snow-hooved Stallion | 1 | 3400 | This commander's cavalry units gain 20% Attack and 3% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 5% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Xiang Yu | Passive 1 | Snow-hooved Stallion | 2 | 6800 | This commander's cavalry units gain 25% Attack and 6% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 10% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Xiang Yu | Passive 1 | Snow-hooved Stallion | 3 | 10200 | This commander's cavalry units gain 30% Attack and 9% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 15% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Xiang Yu | Passive 1 | Snow-hooved Stallion | 4 | 13600 | This commander's cavalry units gain 35% Attack and 12% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 20% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Xiang Yu | Passive 1 | Snow-hooved Stallion | 5 | 17000 | This commander's cavalry units gain 40% Attack and 15% March Speed. Whenever their troop is hit with a basic attack, cavalry units in their troop have a 20% chance to gain an extra 25% March Speed for 3 seconds. Cooldown: 5 seconds. |
| Xiang Yu | Passive 2 | Conqueror of All | 1 | 3400 | If this commander's troop is attacking a city or stronghold: - Their troop deals 1% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 3 seconds. |
| Xiang Yu | Passive 2 | Conqueror of All | 2 | 6800 | If this commander's troop is attacking a city or stronghold: - Their troop deals 2% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 250). Cooldown: 3 seconds. |
| Xiang Yu | Passive 2 | Conqueror of All | 3 | 10200 | If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 3 seconds. |
| Xiang Yu | Passive 2 | Conqueror of All | 4 | 13600 | If this commander's troop is attacking a city or stronghold: - Their troop deals 4% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 350). Cooldown: 3 seconds. |
| Xiang Yu | Passive 2 | Conqueror of All | 5 | 17000 | If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more damage. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 3 seconds. |
| Xiang Yu | Passive 3 | Forceful Spearhead | 1 | 3400 | While this commander's troop is on the map, its active skills require 10 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 1% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff. |
| Xiang Yu | Passive 3 | Forceful Spearhead | 2 | 6800 | While this commander's troop is on the map, its active skills require 20 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 2% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff. |
| Xiang Yu | Passive 3 | Forceful Spearhead | 3 | 10200 | While this commander's troop is on the map, its active skills require 30 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 3% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff. |
| Xiang Yu | Passive 3 | Forceful Spearhead | 4 | 13600 | While this commander's troop is on the map, its active skills require 40 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 4% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff. |
| Xiang Yu | Passive 3 | Forceful Spearhead | 5 | 17000 | While this commander's troop is on the map, its active skills require 50 less Rage to use. Whenever this commander uses the Warlord's Courage skill: - For the next 10 seconds, cavalry units in their troop deal 5% more damage but lose 10% March Speed. This buff can stack up to 6 times, and its duration resets whenever it gains another stack. - If this commander's troop is surrounded, it gains an extra stack of this buff. |
| Yahya ibn Khalid | Active | Reign of the Barmakids | 1 | 2000 | Up to 5 nearby allied or friendly troops (including this commander's troop) gain 5% Health for 3 seconds. The target troop loses 10% Defense for 5 seconds. |
| Yahya ibn Khalid | Active | Reign of the Barmakids | 2 | 4000 | Up to 5 nearby allied or friendly troops (including this commander's troop) gain 7% Health for 3 seconds. The target troop loses 12% Defense for 5 seconds. |
| Yahya ibn Khalid | Active | Reign of the Barmakids | 3 | 6000 | Up to 5 nearby allied or friendly troops (including this commander's troop) gain 9% Health for 3 seconds. The target troop loses 14% Defense for 5 seconds. |
| Yahya ibn Khalid | Active | Reign of the Barmakids | 4 | 8000 | Up to 5 nearby allied or friendly troops (including this commander's troop) gain 12% Health for 3 seconds. The target troop loses 16% Defense for 5 seconds. |
| Yahya ibn Khalid | Active | Reign of the Barmakids | 5 | 10000 | Up to 5 nearby allied or friendly troops (including this commander's troop) gain 15% Health for 3 seconds. The target troop loses 20% Defense for 5 seconds. |
| Yahya ibn Khalid | Passive 1 | Empire's Lost Treasures | 1 | 3200 | This commander's troop gains 10% Gathering Speed when gathering Gold and 5% Gathering Speed when gathering Wood, Stone, or Food. |
| Yahya ibn Khalid | Passive 1 | Empire's Lost Treasures | 2 | 6400 | This commander's troop gains 15% Gathering Speed when gathering Gold and 8% Gathering Speed when gathering Wood, Stone, or Food. |
| Yahya ibn Khalid | Passive 1 | Empire's Lost Treasures | 3 | 9600 | This commander's troop gains 20% Gathering Speed when gathering Gold and 11% Gathering Speed when gathering Wood, Stone, or Food. |
| Yahya ibn Khalid | Passive 1 | Empire's Lost Treasures | 4 | 12800 | This commander's troop gains 25% Gathering Speed when gathering Gold and 15% Gathering Speed when gathering Wood, Stone, or Food. |
| Yahya ibn Khalid | Passive 1 | Empire's Lost Treasures | 5 | 16000 | This commander's troop gains 35% Gathering Speed when gathering Gold and 20% Gathering Speed when gathering Wood, Stone, or Food. |
| Yahya ibn Khalid | Passive 2 | Age of Translation | 1 | 3200 | This commander's troop gains 10% Load. |
| Yahya ibn Khalid | Passive 2 | Age of Translation | 2 | 6400 | This commander's troop gains 20% Load. |
| Yahya ibn Khalid | Passive 2 | Age of Translation | 3 | 9600 | This commander's troop gains 30% Load. |
| Yahya ibn Khalid | Passive 2 | Age of Translation | 4 | 12800 | This commander's troop gains 40% Load. |
| Yahya ibn Khalid | Passive 2 | Age of Translation | 5 | 16000 | This commander's troop gains 50% Load. |
| Yahya ibn Khalid | Passive 3 | Across Seas of Sand | 1 | 3200 | This commander's siege units gain 5% March Speed. When gathering at a resource point, this commander's siege units gain 10% Defense. This commander's troop gains 5% March Speed for 10 seconds after leaving a resource point. |
| Yahya ibn Khalid | Passive 3 | Across Seas of Sand | 2 | 6400 | This commander's siege units gain 7% March Speed. When gathering at a resource point, this commander's siege units gain 20% Defense. This commander's troop gains 7% March Speed for 10 seconds after leaving a resource point. |
| Yahya ibn Khalid | Passive 3 | Across Seas of Sand | 3 | 9600 | This commander's siege units gain 9% March Speed. When gathering at a resource point, this commander's siege units gain 30% Defense. This commander's troop gains 9% March Speed for 10 seconds after leaving a resource point. |
| Yahya ibn Khalid | Passive 3 | Across Seas of Sand | 4 | 12800 | This commander's siege units gain 12% March Speed. When gathering at a resource point, this commander's siege units gain 40% Defense. This commander's troop gains 12% March Speed for 10 seconds after leaving a resource point. |
| Yahya ibn Khalid | Passive 3 | Across Seas of Sand | 5 | 16000 | This commander's siege units gain 15% March Speed. When gathering at a resource point, this commander's siege units gain 50% Defense. This commander's troop gains 15% March Speed for 10 seconds after leaving a resource point. |
| Yi Seong-Gye | Active | Rain of Arrows | 1 | 3200 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). |
| Yi Seong-Gye | Active | Rain of Arrows | 2 | 6400 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). |
| Yi Seong-Gye | Active | Rain of Arrows | 3 | 9600 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). |
| Yi Seong-Gye | Active | Rain of Arrows | 4 | 12800 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). |
| Yi Seong-Gye | Active | Rain of Arrows | 5 | 16000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). |
| Yi Seong-Gye | Passive 1 | Art of Archery | 1 | 3000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 50 extra Rage. - Gain a 50% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds. |
| Yi Seong-Gye | Passive 1 | Art of Archery | 2 | 6000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 60 extra Rage. - Gain a 60% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds. |
| Yi Seong-Gye | Passive 1 | Art of Archery | 3 | 9000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 70 extra Rage. - Gain a 70% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds. |
| Yi Seong-Gye | Passive 1 | Art of Archery | 4 | 12000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 80 extra Rage. - Gain a 80% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds. |
| Yi Seong-Gye | Passive 1 | Art of Archery | 5 | 15000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Gain 100 extra Rage. - Gain a 100% bonus to archer unit Attack for 3 seconds. Cooldown: 5 seconds. |
| Yi Seong-Gye | Passive 2 | Joseon Dynasty | 1 | 3000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Attack. |
| Yi Seong-Gye | Passive 2 | Joseon Dynasty | 2 | 6000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 4% Attack. - Your Watchtowers gain 4% Attack. |
| Yi Seong-Gye | Passive 2 | Joseon Dynasty | 3 | 9000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 6% Attack. - Your Watchtowers gain 6% Attack. |
| Yi Seong-Gye | Passive 2 | Joseon Dynasty | 4 | 12000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 8% Attack. - Your Watchtowers gain 8% Attack. |
| Yi Seong-Gye | Passive 2 | Joseon Dynasty | 5 | 15000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 10% Attack. - Your Watchtowers gain 10% Attack. |
| Yi Seong-Gye | Passive 3 | Destiny | 1 | 3400 | This commander's troop deals 20% more skill damage. |
| Yi Seong-Gye | Passive 3 | Destiny | 2 | 6800 | This commander's troop deals 25% more skill damage. |
| Yi Seong-Gye | Passive 3 | Destiny | 3 | 10200 | This commander's troop deals 30% more skill damage. |
| Yi Seong-Gye | Passive 3 | Destiny | 4 | 13600 | This commander's troop deals 40% more skill damage. |
| Yi Seong-Gye | Passive 3 | Destiny | 5 | 17000 | This commander's troop deals 50% more skill damage. |
| Yi Sun-sin | Active | Duke of Loyalty and Warfare | 1 | 4000 | If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1000). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 10% March Speed for 3 seconds. |
| Yi Sun-sin | Active | Duke of Loyalty and Warfare | 2 | 8000 | If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1200). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 15% March Speed for 3 seconds. |
| Yi Sun-sin | Active | Duke of Loyalty and Warfare | 3 | 12000 | If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1400). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 20% March Speed for 3 seconds. |
| Yi Sun-sin | Active | Duke of Loyalty and Warfare | 4 | 16000 | If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 1700). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 25% March Speed for 3 seconds. |
| Yi Sun-sin | Active | Duke of Loyalty and Warfare | 5 | 20000 | If this commander's troop is on the map, this skill deals direct damage to one target troop (Damage Factor 2000). If they are serving as a garrison commander, this skill instead deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). In either case, troops hit by this skill lose 30% March Speed for 3 seconds. |
| Yi Sun-sin | Passive 1 | Battle of Myeongnyang | 1 | 3400 | If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 5% Defense and a 5% bonus to damage dealt for 3 seconds. |
| Yi Sun-sin | Passive 1 | Battle of Myeongnyang | 2 | 6800 | If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 8% Defense and a 7% bonus to damage dealt for 3 seconds. |
| Yi Sun-sin | Passive 1 | Battle of Myeongnyang | 3 | 10200 | If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 11% Defense and a 9% bonus to damage dealt for 3 seconds. |
| Yi Sun-sin | Passive 1 | Battle of Myeongnyang | 4 | 13600 | If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 15% Defense and a 12% bonus to damage dealt for 3 seconds. |
| Yi Sun-sin | Passive 1 | Battle of Myeongnyang | 5 | 17000 | If this commander is within alliance territory or serving as a garrison commander, whenever their troop launches a basic attack it has a 10% chance to gain 20% Defense and a 15% bonus to damage dealt for 3 seconds. |
| Yi Sun-sin | Passive 2 | Geobukseon | 1 | 3400 | This commander's troop gains 10% Defense. If their troop has less than 50% units remaining, it deals 5% more damage. |
| Yi Sun-sin | Passive 2 | Geobukseon | 2 | 6800 | This commander's troop gains 15% Defense. If their troop has less than 50% units remaining, it deals 8% more damage. |
| Yi Sun-sin | Passive 2 | Geobukseon | 3 | 10200 | This commander's troop gains 20% Defense. If their troop has less than 50% units remaining, it deals 11% more damage. |
| Yi Sun-sin | Passive 2 | Geobukseon | 4 | 13600 | This commander's troop gains 25% Defense. If their troop has less than 50% units remaining, it deals 15% more damage. |
| Yi Sun-sin | Passive 2 | Geobukseon | 5 | 17000 | This commander's troop gains 30% Defense. If their troop has less than 50% units remaining, it deals 20% more damage. |
| Yi Sun-sin | Passive 3 | Winged Formation | 1 | 3400 | If this commander is serving as a garrison commander: - The garrison gains 5% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 300) and a 10% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Yi Sun-sin | Passive 3 | Winged Formation | 2 | 6800 | If this commander is serving as a garrison commander: - The garrison gains 8% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 350) and a 15% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Yi Sun-sin | Passive 3 | Winged Formation | 3 | 10200 | If this commander is serving as a garrison commander: - The garrison gains 11% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 400) and a 20% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Yi Sun-sin | Passive 3 | Winged Formation | 4 | 13600 | If this commander is serving as a garrison commander: - The garrison gains 15% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 450) and a 25% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Yi Sun-sin | Passive 3 | Winged Formation | 5 | 17000 | If this commander is serving as a garrison commander: - The garrison gains 20% Attack. - Whenever the garrison is hit with a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 500) and a 30% bonus to counterattack damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Zenobia | Active | Queen of Palmyra | 1 | 4000 | Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 100). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 500). Troops healed by this skill gain 20% Health for 2 seconds. |
| Zenobia | Active | Queen of Palmyra | 2 | 8000 | Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 150). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 650). Troops healed by this skill gain 25% Health for 2 seconds. |
| Zenobia | Active | Queen of Palmyra | 3 | 12000 | Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 200). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 800). Troops healed by this skill gain 30% Health for 2 seconds. |
| Zenobia | Active | Queen of Palmyra | 4 | 16000 | Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 250). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 950). Troops healed by this skill gain 35% Health for 2 seconds. |
| Zenobia | Active | Queen of Palmyra | 5 | 20000 | Heals 1 nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for a portion of their slightly wounded units (Healing Factor 300). If this commander is serving as a garrison commander, this skill will instead heal 2 troops. After 1 second, troops healed by this skill will recover another portion of slightly wounded units (Healing Factor 1100). Troops healed by this skill gain 40% Health for 2 seconds. |
| Zenobia | Passive 1 | Unmatched Beauty | 1 | 3400 | If this commander is serving as a garrison commander, the garrison takes 3% less normal damage and deals 3% more normal damage. |
| Zenobia | Passive 1 | Unmatched Beauty | 2 | 6800 | If this commander is serving as a garrison commander, the garrison takes 6% less normal damage and deals 6% more normal damage. |
| Zenobia | Passive 1 | Unmatched Beauty | 3 | 10200 | If this commander is serving as a garrison commander, the garrison takes 9% less normal damage and deals 9% more normal damage. |
| Zenobia | Passive 1 | Unmatched Beauty | 4 | 13600 | If this commander is serving as a garrison commander, the garrison takes 12% less normal damage and deals 12% more normal damage. |
| Zenobia | Passive 1 | Unmatched Beauty | 5 | 17000 | If this commander is serving as a garrison commander, the garrison takes 15% less normal damage and deals 15% more normal damage. |
| Zenobia | Passive 2 | Conqueror's Ambition | 1 | 3400 | This commander's infantry units gain 10% Health and 10% Attack. Their troop deals 2% more damage to enemy rallied armies. |
| Zenobia | Passive 2 | Conqueror's Ambition | 2 | 6800 | This commander's infantry units gain 12% Health and 12% Attack. Their troop deals 4% more damage to enemy rallied armies. |
| Zenobia | Passive 2 | Conqueror's Ambition | 3 | 10200 | This commander's infantry units gain 14% Health and 14% Attack. Their troop deals 6% more damage to enemy rallied armies. |
| Zenobia | Passive 2 | Conqueror's Ambition | 4 | 13600 | This commander's infantry units gain 16% Health and 16% Attack. Their troop deals 8% more damage to enemy rallied armies. |
| Zenobia | Passive 2 | Conqueror's Ambition | 5 | 17000 | This commander's infantry units gain 20% Health and 20% Attack. Their troop deals 10% more damage to enemy rallied armies. |
| Zenobia | Passive 3 | Pluralistic Reign | 1 | 3400 | If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 300) to the target every second for 3 seconds. Cooldown: 5 seconds. |
| Zenobia | Passive 3 | Pluralistic Reign | 2 | 6800 | If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 3 seconds. Cooldown: 5 seconds. |
| Zenobia | Passive 3 | Pluralistic Reign | 3 | 10200 | If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 400) to the target every second for 3 seconds. Cooldown: 5 seconds. |
| Zenobia | Passive 3 | Pluralistic Reign | 4 | 13600 | If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 500) to the target every second for 3 seconds. Cooldown: 5 seconds. |
| Zenobia | Passive 3 | Pluralistic Reign | 5 | 17000 | If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 10% chance to deal additional damage (Damage Factor 600) to the target every second for 3 seconds. Cooldown: 5 seconds. |
| Zhuge Liang | Active | Burning of Xinye | 1 | 4000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 5% less damage for 3 seconds. |
| Zhuge Liang | Active | Burning of Xinye | 2 | 8000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 7% less damage for 3 seconds. |
| Zhuge Liang | Active | Burning of Xinye | 3 | 12000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 9% less damage for 3 seconds. |
| Zhuge Liang | Active | Burning of Xinye | 4 | 16000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 12% less damage for 3 seconds. |
| Zhuge Liang | Active | Burning of Xinye | 5 | 20000 | Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill deal 15% less damage for 3 seconds. |
| Zhuge Liang | Passive 1 | Borrowing Arrows | 1 | 3400 | This commander's archer units gain 10% Health and deal 1% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 200). Cooldown: 5 seconds. |
| Zhuge Liang | Passive 1 | Borrowing Arrows | 2 | 6800 | This commander's archer units gain 15% Health and deal 2% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 250). Cooldown: 5 seconds. |
| Zhuge Liang | Passive 1 | Borrowing Arrows | 3 | 10200 | This commander's archer units gain 20% Health and deal 3% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 300). Cooldown: 5 seconds. |
| Zhuge Liang | Passive 1 | Borrowing Arrows | 4 | 13600 | This commander's archer units gain 25% Health and deal 4% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 400). Cooldown: 5 seconds. |
| Zhuge Liang | Passive 1 | Borrowing Arrows | 5 | 17000 | This commander's archer units gain 30% Health and deal 5% more damage. If their troop is on the map, whenever it is inflicted with a control effect it has a 50% chance to negate the effect and deal direct damage to the troop that inflicted it (Damage Factor 500). Cooldown: 5 seconds. |
| Zhuge Liang | Passive 2 | Longzhong Plan | 1 | 3400 | If this commander's troop contains only archer units, it deals 5% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 25% Attack for 3 seconds. Cooldown: 5 seconds. |
| Zhuge Liang | Passive 2 | Longzhong Plan | 2 | 6800 | If this commander's troop contains only archer units, it deals 8% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 30% Attack for 3 seconds. Cooldown: 5 seconds. |
| Zhuge Liang | Passive 2 | Longzhong Plan | 3 | 10200 | If this commander's troop contains only archer units, it deals 11% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 35% Attack for 3 seconds. Cooldown: 5 seconds. |
| Zhuge Liang | Passive 2 | Longzhong Plan | 4 | 13600 | If this commander's troop contains only archer units, it deals 15% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 40% Attack for 3 seconds. Cooldown: 5 seconds. |
| Zhuge Liang | Passive 2 | Longzhong Plan | 5 | 17000 | If this commander's troop contains only archer units, it deals 20% more skill damage. Whenever their troop launches a basic attack, the archer units in their troop have a 10% chance to gain 50% Attack for 3 seconds. Cooldown: 5 seconds. |
| Zhuge Liang | Passive 3 | Marquis Zhongwu | 1 | 3400 | When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 2%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 700; not affected by skill damage buffs). |
| Zhuge Liang | Passive 3 | Marquis Zhongwu | 2 | 6800 | When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 4%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 900; not affected by skill damage buffs). |
| Zhuge Liang | Passive 3 | Marquis Zhongwu | 3 | 10200 | When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 6%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 1100; not affected by skill damage buffs). |
| Zhuge Liang | Passive 3 | Marquis Zhongwu | 4 | 13600 | When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 8%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 1300; not affected by skill damage buffs). |
| Zhuge Liang | Passive 3 | Marquis Zhongwu | 5 | 17000 | When the secondary commander of this commander's troop uses their active skill: - If their troop does not already have the Marquis effect, it gains the Marquis effect for 10 seconds (increases damage dealt by 10%). - If their troop already has the Marquis effect and contains only archer units, it will dispel the Marquis effect and deal direct damage to up to 3 nearby enemy troops (Damage Factor 1500; not affected by skill damage buffs). |
| Æthelflæd | Active | Arrow of Iron | 1 | 3400 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 400) and reduces their Attack, Defense, and Health by 10% for 2 seconds. |
| Æthelflæd | Active | Arrow of Iron | 2 | 6800 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 500) and reduces their Attack, Defense, and Health by 15% for 2 seconds. |
| Æthelflæd | Active | Arrow of Iron | 3 | 10200 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600) and reduces their Attack, Defense, and Health by 20% for 2 seconds. |
| Æthelflæd | Active | Arrow of Iron | 4 | 13600 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700) and reduces their Attack, Defense, and Health by 25% for 2 seconds. |
| Æthelflæd | Active | Arrow of Iron | 5 | 17000 | Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 800) and reduces their Attack, Defense, and Health by 30% for 2 seconds. |
| Æthelflæd | Passive 1 | Thunderous Force | 1 | 3200 | This commander's troop takes 5% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 20% for 3 seconds. - Reduce the March Speed of the target's other units by 10% for 3 seconds. |
| Æthelflæd | Passive 1 | Thunderous Force | 2 | 6400 | This commander's troop takes 8% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 25% for 3 seconds. - Reduce the March Speed of the target's other units by 15% for 3 seconds. |
| Æthelflæd | Passive 1 | Thunderous Force | 3 | 9600 | This commander's troop takes 11% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 30% for 3 seconds. - Reduce the March Speed of the target's other units by 20% for 3 seconds. |
| Æthelflæd | Passive 1 | Thunderous Force | 4 | 12800 | This commander's troop takes 15% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 40% for 3 seconds. - Reduce the March Speed of the target's other units by 25% for 3 seconds. |
| Æthelflæd | Passive 1 | Thunderous Force | 5 | 16000 | This commander's troop takes 20% less counterattack damage. Whenever their troop launches a basic attack, it has a 10% chance to: - Reduce the March Speed of the target's cavalry units by 50% for 3 seconds. - Reduce the March Speed of the target's other units by 30% for 3 seconds. |
| Æthelflæd | Passive 2 | Synergy | 1 | 3200 | This commander's troop deals 5% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 5% more EXP from defeating barbarians. |
| Æthelflæd | Passive 2 | Synergy | 2 | 6400 | This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians. |
| Æthelflæd | Passive 2 | Synergy | 3 | 9600 | This commander's troop deals 17% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 17% more EXP from defeating barbarians. |
| Æthelflæd | Passive 2 | Synergy | 4 | 12800 | This commander's troop deals 25% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 25% more EXP from defeating barbarians. |
| Æthelflæd | Passive 2 | Synergy | 5 | 16000 | This commander's troop deals 35% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 35% more EXP from defeating barbarians. |
| Æthelflæd | Passive 3 | Fortress of Mercia | 1 | 3200 | If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 5% Attack. |
| Æthelflæd | Passive 3 | Fortress of Mercia | 2 | 6400 | If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 8% Attack. |
| Æthelflæd | Passive 3 | Fortress of Mercia | 3 | 9600 | If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 11% Attack. |
| Æthelflæd | Passive 3 | Fortress of Mercia | 4 | 12800 | If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 15% Attack. |
| Æthelflæd | Passive 3 | Fortress of Mercia | 5 | 16000 | If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. If this commander's troop contains at least 3 different unit types, it gains 20% Attack. |
| Baibars | Active | Sandstorm | 1 | 1800 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). Troops hit by this skill lose 10% March Speed for 2 seconds. |
| Baibars | Active | Sandstorm | 2 | 3600 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 375). Troops hit by this skill lose 15% March Speed for 2 seconds. |
| Baibars | Active | Sandstorm | 3 | 5400 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 450). Troops hit by this skill lose 20% March Speed for 2 seconds. |
| Baibars | Active | Sandstorm | 4 | 7200 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). Troops hit by this skill lose 25% March Speed for 2 seconds. |
| Baibars | Active | Sandstorm | 5 | 9000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 750). Troops hit by this skill lose 30% March Speed for 2 seconds. |
| Baibars | Passive 1 | Arabian Knights | 1 | 1600 | This commander's cavalry units gain 8% Attack. |
| Baibars | Passive 1 | Arabian Knights | 2 | 3200 | This commander's cavalry units gain 10% Attack. |
| Baibars | Passive 1 | Arabian Knights | 3 | 4800 | This commander's cavalry units gain 12% Attack. |
| Baibars | Passive 1 | Arabian Knights | 4 | 6400 | This commander's cavalry units gain 16% Attack. |
| Baibars | Passive 1 | Arabian Knights | 5 | 8000 | This commander's cavalry units gain 20% Attack. |
| Baibars | Passive 2 | No Escape | 1 | 1600 | If this commander's troop launches a basic attack against a city, the city's garrison loses 1% Attack and 1% Defense until this commander's troop stops attacking. |
| Baibars | Passive 2 | No Escape | 2 | 3200 | If this commander's troop launches a basic attack against a city, the city's garrison loses 2% Attack and 2% Defense until this commander's troop stops attacking. |
| Baibars | Passive 2 | No Escape | 3 | 4800 | If this commander's troop launches a basic attack against a city, the city's garrison loses 3% Attack and 3% Defense until this commander's troop stops attacking. |
| Baibars | Passive 2 | No Escape | 4 | 6400 | If this commander's troop launches a basic attack against a city, the city's garrison loses 5% Attack and 5% Defense until this commander's troop stops attacking. |
| Baibars | Passive 2 | No Escape | 5 | 8000 | If this commander's troop launches a basic attack against a city, the city's garrison loses 7% Attack and 7% Defense until this commander's troop stops attacking. |
| Baibars | Passive 3 | Great Panther | 1 | 2000 | Whenever this commander's troop exits combat, it gains 20% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 75). |
| Baibars | Passive 3 | Great Panther | 2 | 4000 | Whenever this commander's troop exits combat, it gains 25% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 100). |
| Baibars | Passive 3 | Great Panther | 3 | 6000 | Whenever this commander's troop exits combat, it gains 30% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 125). |
| Baibars | Passive 3 | Great Panther | 4 | 8000 | Whenever this commander's troop exits combat, it gains 40% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 150). |
| Baibars | Passive 3 | Great Panther | 5 | 10000 | Whenever this commander's troop exits combat, it gains 50% March Speed for 10 seconds and recovers a portion of its slightly wounded units (Healing Factor 200). |
| Belisarius | Active | Deception | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 150). The target loses 10% Attack and 10% Defense for 2 seconds. |
| Belisarius | Active | Deception | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 210). The target loses 15% Attack and 15% Defense for 2 seconds. |
| Belisarius | Active | Deception | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 270). The target loses 20% Attack and 20% Defense for 2 seconds. |
| Belisarius | Active | Deception | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 360). The target loses 25% Attack and 25% Defense for 2 seconds. |
| Belisarius | Active | Deception | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 450). The target loses 30% Attack and 30% Defense for 2 seconds. |
| Belisarius | Passive 1 | Irresistible | 1 | 1600 | This commander's troop deals 5% more damage to barbarians. |
| Belisarius | Passive 1 | Irresistible | 2 | 3200 | This commander's troop deals 10% more damage to barbarians. |
| Belisarius | Passive 1 | Irresistible | 3 | 4800 | This commander's troop deals 17% more damage to barbarians. |
| Belisarius | Passive 1 | Irresistible | 4 | 6400 | This commander's troop deals 25% more damage to barbarians. |
| Belisarius | Passive 1 | Irresistible | 5 | 8000 | This commander's troop deals 35% more damage to barbarians. |
| Belisarius | Passive 2 | Bucellarii | 1 | 1600 | This commander's cavalry units gain 5% Defense. Their troop gains 10% March Speed for 10 seconds whenever it exits combat. |
| Belisarius | Passive 2 | Bucellarii | 2 | 3200 | This commander's cavalry units gain 7% Defense. Their troop gains 12% March Speed for 10 seconds whenever it exits combat. |
| Belisarius | Passive 2 | Bucellarii | 3 | 4800 | This commander's cavalry units gain 9% Defense. Their troop gains 15% March Speed for 10 seconds whenever it exits combat. |
| Belisarius | Passive 2 | Bucellarii | 4 | 6400 | This commander's cavalry units gain 12% Defense. Their troop gains 20% March Speed for 10 seconds whenever it exits combat. |
| Belisarius | Passive 2 | Bucellarii | 5 | 8000 | This commander's cavalry units gain 15% Defense. Their troop gains 25% March Speed for 10 seconds whenever it exits combat. |
| Belisarius | Passive 3 | Oblique Tactics | 1 | 2000 | This commander's troop deals 10% more damage to troops with less than 50% units remaining. |
| Belisarius | Passive 3 | Oblique Tactics | 2 | 4000 | This commander's troop deals 12% more damage to troops with less than 50% units remaining. |
| Belisarius | Passive 3 | Oblique Tactics | 3 | 6000 | This commander's troop deals 15% more damage to troops with less than 50% units remaining. |
| Belisarius | Passive 3 | Oblique Tactics | 4 | 8000 | This commander's troop deals 20% more damage to troops with less than 50% units remaining. |
| Belisarius | Passive 3 | Oblique Tactics | 5 | 10000 | This commander's troop deals 25% more damage to troops with less than 50% units remaining. |
| Björn Ironside | Active | Fearless Fighter | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 200). For the next 3 seconds, the target takes 2% more skill damage. |
| Björn Ironside | Active | Fearless Fighter | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 250). For the next 3 seconds, the target takes 4% more skill damage. |
| Björn Ironside | Active | Fearless Fighter | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 300). For the next 3 seconds, the target takes 6% more skill damage. |
| Björn Ironside | Active | Fearless Fighter | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 400). For the next 3 seconds, the target takes 8% more skill damage. |
| Björn Ironside | Active | Fearless Fighter | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 500). For the next 3 seconds, the target takes 10% more skill damage. |
| Björn Ironside | Passive 1 | Longboat Marauder | 1 | 1600 | This commander's troop gains 2% Attack when attacking a city. |
| Björn Ironside | Passive 1 | Longboat Marauder | 2 | 3200 | This commander's troop gains 5% Attack when attacking a city. |
| Björn Ironside | Passive 1 | Longboat Marauder | 3 | 4800 | This commander's troop gains 8% Attack when attacking a city. |
| Björn Ironside | Passive 1 | Longboat Marauder | 4 | 6400 | This commander's troop gains 11% Attack when attacking a city. |
| Björn Ironside | Passive 1 | Longboat Marauder | 5 | 8000 | This commander's troop gains 15% Attack when attacking a city. |
| Björn Ironside | Passive 2 | Viking Lord | 1 | 1600 | This commander's infantry units gain 2% Attack and 2% Defense. |
| Björn Ironside | Passive 2 | Viking Lord | 2 | 3200 | This commander's infantry units gain 4% Attack and 4% Defense. |
| Björn Ironside | Passive 2 | Viking Lord | 3 | 4800 | This commander's infantry units gain 6% Attack and 6% Defense. |
| Björn Ironside | Passive 2 | Viking Lord | 4 | 6400 | This commander's infantry units gain 8% Attack and 8% Defense. |
| Björn Ironside | Passive 2 | Viking Lord | 5 | 8000 | This commander's infantry units gain 10% Attack and 10% Defense. |
| Björn Ironside | Passive 3 | Ambush | 1 | 1600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds. |
| Björn Ironside | Passive 3 | Ambush | 2 | 3200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds. |
| Björn Ironside | Passive 3 | Ambush | 3 | 4800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds. |
| Björn Ironside | Passive 3 | Ambush | 4 | 6400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 650). Cooldown: 5 seconds. |
| Björn Ironside | Passive 3 | Ambush | 5 | 8000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). Cooldown: 5 seconds. |
| Boudica | Active | Lament of the Insurgent | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 225), reduces its Rage by 50, and reduces its Attack by 10% for 2 seconds. |
| Boudica | Active | Lament of the Insurgent | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 300), reduces its Rage by 60, and reduces its Attack by 13% for 2 seconds. |
| Boudica | Active | Lament of the Insurgent | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 375), reduces its Rage by 70, and reduces its Attack by 16% for 2 seconds. |
| Boudica | Active | Lament of the Insurgent | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 450), reduces its Rage by 80, and reduces its Attack by 20% for 2 seconds. |
| Boudica | Active | Lament of the Insurgent | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 600), reduces its Rage by 100, and reduces its Attack by 25% for 2 seconds. |
| Boudica | Passive 1 | Group Battle | 1 | 1600 | This commander's troop deals 5% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. |
| Boudica | Passive 1 | Group Battle | 2 | 3200 | This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. |
| Boudica | Passive 1 | Group Battle | 3 | 4800 | This commander's troop deals 15% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. |
| Boudica | Passive 1 | Group Battle | 4 | 6400 | This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. |
| Boudica | Passive 1 | Group Battle | 5 | 8000 | This commander's troop deals 25% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. |
| Boudica | Passive 2 | Celtic Blood | 1 | 1600 | Whenever this commander's troop uses an active skill: - It gains 10 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 150). Cooldown: 4 seconds. |
| Boudica | Passive 2 | Celtic Blood | 2 | 3200 | Whenever this commander's troop uses an active skill: - It gains 20 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 200). Cooldown: 4 seconds. |
| Boudica | Passive 2 | Celtic Blood | 3 | 4800 | Whenever this commander's troop uses an active skill: - It gains 30 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 250). Cooldown: 4 seconds. |
| Boudica | Passive 2 | Celtic Blood | 4 | 6400 | Whenever this commander's troop uses an active skill: - It gains 40 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 300). Cooldown: 4 seconds. |
| Boudica | Passive 2 | Celtic Blood | 5 | 8000 | Whenever this commander's troop uses an active skill: - It gains 50 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 400). Cooldown: 4 seconds. |
| Boudica | Passive 3 | Queen of the Iceni | 1 | 2000 | Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 10% bonus. Cooldown: 2 seconds. - 3% chance of a 20% bonus. Cooldown: 2 seconds. - 2% chance of a 30% bonus. Cooldown: 2 seconds. |
| Boudica | Passive 3 | Queen of the Iceni | 2 | 4000 | Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 20% bonus. Cooldown: 2 seconds. - 3% chance of a 40% bonus. Cooldown: 2 seconds. - 2% chance of a 60% bonus. Cooldown: 2 seconds. |
| Boudica | Passive 3 | Queen of the Iceni | 3 | 6000 | Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 30% bonus. Cooldown: 2 seconds. - 3% chance of a 60% bonus. Cooldown: 2 seconds. - 2% chance of a 90% bonus. Cooldown: 2 seconds. |
| Boudica | Passive 3 | Queen of the Iceni | 4 | 8000 | Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 40% bonus. Cooldown: 2 seconds. - 3% chance of a 80% bonus. Cooldown: 2 seconds. - 2% chance of a 120% bonus. Cooldown: 2 seconds. |
| Boudica | Passive 3 | Queen of the Iceni | 5 | 10000 | Whenever this commander's troop launches a basic attack, it has a chance to gain a bonus to damage dealt for 1 second: - 5% chance of a 50% bonus. Cooldown: 2 seconds. - 3% chance of a 100% bonus. Cooldown: 2 seconds. - 2% chance of a 150% bonus. Cooldown: 2 seconds. |
| Catherine de' Medici | Active | Veiled Threat | 1 | 1800 | Deals ranged direct damage to a target troop (Damage Factor 400, 250 if the target is not within melee range). For the next 2 seconds, the target takes 5% more damage. |
| Catherine de' Medici | Active | Veiled Threat | 2 | 3600 | Deals ranged direct damage to a target troop (Damage Factor 500, 300 if the target is not within melee range). For the next 2 seconds, the target takes 7% more damage. |
| Catherine de' Medici | Active | Veiled Threat | 3 | 5400 | Deals ranged direct damage to a target troop (Damage Factor 600, 350 if the target is not within melee range). For the next 2 seconds, the target takes 9% more damage. |
| Catherine de' Medici | Active | Veiled Threat | 4 | 7200 | Deals ranged direct damage to a target troop (Damage Factor 700, 400 if the target is not within melee range). For the next 2 seconds, the target takes 12% more damage. |
| Catherine de' Medici | Active | Veiled Threat | 5 | 9000 | Deals ranged direct damage to a target troop (Damage Factor 900, 500 if the target is not within melee range). For the next 2 seconds, the target takes 15% more damage. |
| Catherine de' Medici | Passive 1 | Star Scryer | 1 | 1600 | This commander's siege units gain 5% Attack. While not in combat, their siege units also gain 5% March Speed. |
| Catherine de' Medici | Passive 1 | Star Scryer | 2 | 3200 | This commander's siege units gain 7% Attack. While not in combat, their siege units also gain 6% March Speed. |
| Catherine de' Medici | Passive 1 | Star Scryer | 3 | 4800 | This commander's siege units gain 9% Attack. While not in combat, their siege units also gain 7% March Speed. |
| Catherine de' Medici | Passive 1 | Star Scryer | 4 | 6400 | This commander's siege units gain 12% Attack. While not in combat, their siege units also gain 8% March Speed. |
| Catherine de' Medici | Passive 1 | Star Scryer | 5 | 8000 | This commander's siege units gain 15% Attack. While not in combat, their siege units also gain 10% March Speed. |
| Catherine de' Medici | Passive 2 | Lethal Concoction | 1 | 1600 | Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 100). Cooldown: 10 seconds. |
| Catherine de' Medici | Passive 2 | Lethal Concoction | 2 | 3200 | Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 150). Cooldown: 10 seconds. |
| Catherine de' Medici | Passive 2 | Lethal Concoction | 3 | 4800 | Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 200). Cooldown: 10 seconds. |
| Catherine de' Medici | Passive 2 | Lethal Concoction | 4 | 6400 | Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 250). Cooldown: 10 seconds. |
| Catherine de' Medici | Passive 2 | Lethal Concoction | 5 | 8000 | Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to deal ranged additional damage to the target every second for the next 2 seconds (Damage Factor 300). Cooldown: 10 seconds. |
| Catherine de' Medici | Passive 3 | Royal Banquet | 1 | 1600 | Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 5% bonus to Attack. - A 5% bonus to Defense. - A 5% bonus to Health. Cooldown: 5 seconds. |
| Catherine de' Medici | Passive 3 | Royal Banquet | 2 | 3200 | Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 7% bonus to Attack. - A 7% bonus to Defense. - A 7% bonus to Health. Cooldown: 5 seconds. |
| Catherine de' Medici | Passive 3 | Royal Banquet | 3 | 4800 | Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 9% bonus to Attack. - A 9% bonus to Defense. - A 9% bonus to Health. Cooldown: 5 seconds. |
| Catherine de' Medici | Passive 3 | Royal Banquet | 4 | 6400 | Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 12% bonus to Attack. - A 12% bonus to Defense. - A 12% bonus to Health. Cooldown: 5 seconds. |
| Catherine de' Medici | Passive 3 | Royal Banquet | 5 | 8000 | Whenever this commander's troop uses an active skill, up to 3 nearby allied or friendly troops (including this commander's troop) each gain one of the following effects for 3 seconds, chosen at random: - A 15% bonus to Attack. - A 15% bonus to Defense. - A 15% bonus to Health. Cooldown: 5 seconds. |
| Diaochan | Active | Dance of Chaos | 1 | 1800 | For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 150). Cooldown: 1 second. |
| Diaochan | Active | Dance of Chaos | 2 | 3600 | For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 200). Cooldown: 1 second. |
| Diaochan | Active | Dance of Chaos | 3 | 5400 | For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 250). Cooldown: 1 second. |
| Diaochan | Active | Dance of Chaos | 4 | 7200 | For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 300). Cooldown: 1 second. |
| Diaochan | Active | Dance of Chaos | 5 | 9000 | For the next 4 seconds, basic attacks from this commander's troop have a 100% chance to deal extra direct damage (Damage Factor 350). Cooldown: 1 second. |
| Diaochan | Passive 1 | Dance of the Silver Lotus | 1 | 1600 | This commander's troop deals 5% more damage to barbarians. Both the primary and secondary commander of their troop gain 5% more EXP from defeating barbarians. |
| Diaochan | Passive 1 | Dance of the Silver Lotus | 2 | 3200 | This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of their troop gain 10% more EXP from defeating barbarians. |
| Diaochan | Passive 1 | Dance of the Silver Lotus | 3 | 4800 | This commander's troop deals 15% more damage to barbarians. Both the primary and secondary commander of their troop gain 15% more EXP from defeating barbarians. |
| Diaochan | Passive 1 | Dance of the Silver Lotus | 4 | 6400 | This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of their troop gain 20% more EXP from defeating barbarians. |
| Diaochan | Passive 1 | Dance of the Silver Lotus | 5 | 8000 | This commander's troop deals 25% more damage to barbarians. Both the primary and secondary commander of their troop gain 25% more EXP from defeating barbarians. |
| Diaochan | Passive 2 | Dance of the Rose | 1 | 1600 | This commander's troop gains 2% Attack and 2% Defense. |
| Diaochan | Passive 2 | Dance of the Rose | 2 | 3200 | This commander's troop gains 4% Attack and 4% Defense. |
| Diaochan | Passive 2 | Dance of the Rose | 3 | 4800 | This commander's troop gains 6% Attack and 6% Defense. |
| Diaochan | Passive 2 | Dance of the Rose | 4 | 6400 | This commander's troop gains 8% Attack and 8% Defense. |
| Diaochan | Passive 2 | Dance of the Rose | 5 | 8000 | This commander's troop gains 10% Attack and 10% Defense. |
| Diaochan | Passive 3 | Dance of the Cherry Blossom | 1 | 1600 | Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 250). Their troop receives extra healing (Healing Factor 250) if it also contains Lu Bu. Cooldown: 5 seconds. |
| Diaochan | Passive 3 | Dance of the Cherry Blossom | 2 | 3200 | Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 300). Their troop receives extra healing (Healing Factor 300) if it also contains Lu Bu. Cooldown: 5 seconds. |
| Diaochan | Passive 3 | Dance of the Cherry Blossom | 3 | 4800 | Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 350). Their troop receives extra healing (Healing Factor 350) if it also contains Lu Bu. Cooldown: 5 seconds. |
| Diaochan | Passive 3 | Dance of the Cherry Blossom | 4 | 6400 | Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 400). Their troop receives extra healing (Healing Factor 400) if it also contains Lu Bu. Cooldown: 5 seconds. |
| Diaochan | Passive 3 | Dance of the Cherry Blossom | 5 | 8000 | Whenever this commander's troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 500). Their troop receives extra healing (Healing Factor 500) if it also contains Lu Bu. Cooldown: 5 seconds. |
| Eulji Mundeok | Active | Water Attack | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 300) and reduces its Defense by 10% for 2 seconds. |
| Eulji Mundeok | Active | Water Attack | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 375) and reduces its Defense by 15% for 2 seconds. |
| Eulji Mundeok | Active | Water Attack | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 450) and reduces its Defense by 20% for 2 seconds. |
| Eulji Mundeok | Active | Water Attack | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 600) and reduces its Defense by 25% for 2 seconds. |
| Eulji Mundeok | Active | Water Attack | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 750) and reduces its Defense by 30% for 2 seconds. |
| Eulji Mundeok | Passive 1 | Cold Welcome | 1 | 1600 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 1% Defense. |
| Eulji Mundeok | Passive 1 | Cold Welcome | 2 | 3200 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 2% Defense. |
| Eulji Mundeok | Passive 1 | Cold Welcome | 3 | 4800 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 3% Defense. |
| Eulji Mundeok | Passive 1 | Cold Welcome | 4 | 6400 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 4% Defense. |
| Eulji Mundeok | Passive 1 | Cold Welcome | 5 | 8000 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 5% Defense. |
| Eulji Mundeok | Passive 2 | Battle of Salsu | 1 | 1600 | This commander's infantry units gain 4% Attack and 4% Defense. |
| Eulji Mundeok | Passive 2 | Battle of Salsu | 2 | 3200 | This commander's infantry units gain 5% Attack and 5% Defense. |
| Eulji Mundeok | Passive 2 | Battle of Salsu | 3 | 4800 | This commander's infantry units gain 6% Attack and 6% Defense. |
| Eulji Mundeok | Passive 2 | Battle of Salsu | 4 | 6400 | This commander's infantry units gain 8% Attack and 8% Defense. |
| Eulji Mundeok | Passive 2 | Battle of Salsu | 5 | 8000 | This commander's infantry units gain 10% Attack and 10% Defense. |
| Eulji Mundeok | Passive 3 | Strike Back | 1 | 2000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to damage dealt for 1 second. Cooldown: 5 seconds. |
| Eulji Mundeok | Passive 3 | Strike Back | 2 | 4000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 40% bonus to damage dealt for 1 second. Cooldown: 5 seconds. |
| Eulji Mundeok | Passive 3 | Strike Back | 3 | 6000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 60% bonus to damage dealt for 1 second. Cooldown: 5 seconds. |
| Eulji Mundeok | Passive 3 | Strike Back | 4 | 8000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 80% bonus to damage dealt for 1 second. Cooldown: 5 seconds. |
| Eulji Mundeok | Passive 3 | Strike Back | 5 | 10000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to gain a 100% bonus to damage dealt for 1 second. Cooldown: 5 seconds. |
| Hermann | Active | Ambush | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 300), reduces its Rage by 50, and Silences it for 2 seconds. |
| Hermann | Active | Ambush | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 375), reduces its Rage by 60, and Silences it for 2 seconds. |
| Hermann | Active | Ambush | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 450), reduces its Rage by 70, and Silences it for 2 seconds. |
| Hermann | Active | Ambush | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 600), reduces its Rage by 80, and Silences it for 2 seconds. |
| Hermann | Active | Ambush | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 750), reduces its Rage by 100, and Silences it for 2 seconds. |
| Hermann | Passive 1 | Military Genius | 1 | 1600 | This commander's archer units gain 3% Attack and 1.5% March Speed. |
| Hermann | Passive 1 | Military Genius | 2 | 3200 | This commander's archer units gain 4.5% Attack and 3% March Speed. |
| Hermann | Passive 1 | Military Genius | 3 | 4800 | This commander's archer units gain 6% Attack and 5% March Speed. |
| Hermann | Passive 1 | Military Genius | 4 | 6400 | This commander's archer units gain 8% Attack and 7% March Speed. |
| Hermann | Passive 1 | Military Genius | 5 | 8000 | This commander's archer units gain 10% Attack and 10% March Speed. |
| Hermann | Passive 2 | Legend of Teutoburg | 1 | 1600 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 1% Attack. - Your Watchtowers gain 1% Attack. |
| Hermann | Passive 2 | Legend of Teutoburg | 2 | 3200 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Attack. |
| Hermann | Passive 2 | Legend of Teutoburg | 3 | 4800 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 3% Attack. - Your Watchtowers gain 3% Attack. |
| Hermann | Passive 2 | Legend of Teutoburg | 4 | 6400 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 5% Attack. - Your Watchtowers gain 5% Attack. |
| Hermann | Passive 2 | Legend of Teutoburg | 5 | 8000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 7% Attack. - Your Watchtowers gain 7% Attack. |
| Hermann | Passive 3 | National Hero | 1 | 2000 | This commander's troop deals 3% more normal damage. Whenever their troop launches a basic attack, it has a 2% chance to gain 100 extra Rage. Cooldown: 5 seconds. |
| Hermann | Passive 3 | National Hero | 2 | 4000 | This commander's troop deals 4.5% more normal damage. Whenever their troop launches a basic attack, it has a 4% chance to gain 100 extra Rage. Cooldown: 5 seconds. |
| Hermann | Passive 3 | National Hero | 3 | 6000 | This commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 6% chance to gain 100 extra Rage. Cooldown: 5 seconds. |
| Hermann | Passive 3 | National Hero | 4 | 8000 | This commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 8% chance to gain 100 extra Rage. Cooldown: 5 seconds. |
| Hermann | Passive 3 | National Hero | 5 | 10000 | This commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to gain 100 extra Rage. Cooldown: 5 seconds. |
| Imhotep | Active | The High Priest | 1 | 1800 | Up to 5 nearby enemy troops take 10% more damage for 3 seconds. |
| Imhotep | Active | The High Priest | 2 | 3600 | Up to 5 nearby enemy troops take 12% more damage for 3 seconds. |
| Imhotep | Active | The High Priest | 3 | 5400 | Up to 5 nearby enemy troops take 14% more damage for 3 seconds. |
| Imhotep | Active | The High Priest | 4 | 7200 | Up to 5 nearby enemy troops take 16% more damage for 3 seconds. |
| Imhotep | Active | The High Priest | 5 | 9000 | Up to 5 nearby enemy troops take 20% more damage for 3 seconds. |
| Imhotep | Passive 1 | Talented Vizier | 1 | 1600 | This commander's archer units gain 5% Attack and 5% Defense. |
| Imhotep | Passive 1 | Talented Vizier | 2 | 3200 | This commander's archer units gain 7% Attack and 7% Defense. |
| Imhotep | Passive 1 | Talented Vizier | 3 | 4800 | This commander's archer units gain 9% Attack and 9% Defense. |
| Imhotep | Passive 1 | Talented Vizier | 4 | 6400 | This commander's archer units gain 12% Attack and 12% Defense. |
| Imhotep | Passive 1 | Talented Vizier | 5 | 8000 | This commander's archer units gain 15% Attack and 15% Defense. |
| Imhotep | Passive 2 | God of Medicine | 1 | 1600 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 1% Health. |
| Imhotep | Passive 2 | God of Medicine | 2 | 3200 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 2% Health. |
| Imhotep | Passive 2 | God of Medicine | 3 | 4800 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 3% Health. |
| Imhotep | Passive 2 | God of Medicine | 4 | 6400 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 5% Health. |
| Imhotep | Passive 2 | God of Medicine | 5 | 8000 | If this commander is serving as one of your city's garrison commanders, your city's garrison gains 7% Health. |
| Imhotep | Passive 3 | Sage of Peace | 1 | 1600 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 5% for 3 seconds. Cooldown: 5 seconds. |
| Imhotep | Passive 3 | Sage of Peace | 2 | 3200 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 7% for 3 seconds. Cooldown: 5 seconds. |
| Imhotep | Passive 3 | Sage of Peace | 3 | 4800 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 9% for 3 seconds. Cooldown: 5 seconds. |
| Imhotep | Passive 3 | Sage of Peace | 4 | 6400 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 12% for 3 seconds. Cooldown: 5 seconds. |
| Imhotep | Passive 3 | Sage of Peace | 5 | 8000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's skill damage dealt by 15% for 3 seconds. Cooldown: 5 seconds. |
| Joan of Arc | Active | Divine Revelation | 1 | 1800 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 10% Health. - Cavalry units gain 10% Defense. - Archer units gain 10% Attack. - The troops themselves gain an extra 15 Rage per second. |
| Joan of Arc | Active | Divine Revelation | 2 | 3600 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 15% Health. - Cavalry units gain 15% Defense. - Archer units gain 15% Attack. - The troops themselves gain an extra 20 Rage per second. |
| Joan of Arc | Active | Divine Revelation | 3 | 5400 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 20% Health. - Cavalry units gain 20% Defense. - Archer units gain 20% Attack. - The troops themselves gain an extra 25 Rage per second. |
| Joan of Arc | Active | Divine Revelation | 4 | 7200 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 25% Health. - Cavalry units gain 25% Defense. - Archer units gain 25% Attack. - The troops themselves gain an extra 30 Rage per second. |
| Joan of Arc | Active | Divine Revelation | 5 | 9000 | For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) gain the following buffs: - Infantry units gain 30% Health. - Cavalry units gain 30% Defense. - Archer units gain 30% Attack. - The troops themselves gain an extra 40 Rage per second. |
| Joan of Arc | Passive 1 | The Maid of Orléans | 1 | 1600 | This commander's troop gains 5% Gathering Speed and 5% Load. |
| Joan of Arc | Passive 1 | The Maid of Orléans | 2 | 3200 | This commander's troop gains 10% Gathering Speed and 10% Load. |
| Joan of Arc | Passive 1 | The Maid of Orléans | 3 | 4800 | This commander's troop gains 15% Gathering Speed and 15% Load. |
| Joan of Arc | Passive 1 | The Maid of Orléans | 4 | 6400 | This commander's troop gains 20% Gathering Speed and 20% Load. |
| Joan of Arc | Passive 1 | The Maid of Orléans | 5 | 8000 | This commander's troop gains 25% Gathering Speed and 25% Load. |
| Joan of Arc | Passive 2 | Holy Refuge | 1 | 1600 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 150). Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Holy Refuge | 2 | 3200 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 200). Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Holy Refuge | 3 | 4800 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 250). Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Holy Refuge | 4 | 6400 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 350). Cooldown: 5 seconds. |
| Joan of Arc | Passive 2 | Holy Refuge | 5 | 8000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 450). Cooldown: 5 seconds. |
| Joan of Arc | Passive 3 | Saint | 1 | 2000 | This commander's troop deals 10% more normal damage. |
| Joan of Arc | Passive 3 | Saint | 2 | 4000 | This commander's troop deals 13% more normal damage. |
| Joan of Arc | Passive 3 | Saint | 3 | 6000 | This commander's troop deals 16% more normal damage. |
| Joan of Arc | Passive 3 | Saint | 4 | 8000 | This commander's troop deals 20% more normal damage. |
| Joan of Arc | Passive 3 | Saint | 5 | 10000 | This commander's troop deals 25% more normal damage. |
| Keira | Active | Dance of the Flametongue | 1 | 1800 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). |
| Keira | Active | Dance of the Flametongue | 2 | 3600 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). |
| Keira | Active | Dance of the Flametongue | 3 | 5400 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). |
| Keira | Active | Dance of the Flametongue | 4 | 7200 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). |
| Keira | Active | Dance of the Flametongue | 5 | 9000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). |
| Keira | Passive 1 | Allies or Enemies? | 1 | 1600 | Outside of Scenario Battles: This commander's troop deals 5% more damage to barbarians. In Scenario Battles: This commander's troop deals 5% more damage to all enemies. |
| Keira | Passive 1 | Allies or Enemies? | 2 | 3200 | Outside of Scenario Battles: This commander's troop deals 10% more damage to barbarians. In Scenario Battles: This commander's troop deals 10% more damage to all enemies. |
| Keira | Passive 1 | Allies or Enemies? | 3 | 4800 | Outside of Scenario Battles: This commander's troop deals 17% more damage to barbarians. In Scenario Battles: This commander's troop deals 17% more damage to all enemies. |
| Keira | Passive 1 | Allies or Enemies? | 4 | 6400 | Outside of Scenario Battles: This commander's troop deals 25% more damage to barbarians. In Scenario Battles: This commander's troop deals 25% more damage to all enemies. |
| Keira | Passive 1 | Allies or Enemies? | 5 | 8000 | Outside of Scenario Battles: This commander's troop deals 35% more damage to barbarians. In Scenario Battles: This commander's troop deals 35% more damage to all enemies. |
| Keira | Passive 2 | Ceroli Sharpshooter | 1 | 1600 | This commander's archer units gain 4% Attack and 4% Defense. |
| Keira | Passive 2 | Ceroli Sharpshooter | 2 | 3200 | This commander's archer units gain 5% Attack and 5% Defense. |
| Keira | Passive 2 | Ceroli Sharpshooter | 3 | 4800 | This commander's archer units gain 6% Attack and 6% Defense. |
| Keira | Passive 2 | Ceroli Sharpshooter | 4 | 6400 | This commander's archer units gain 8% Attack and 8% Defense. |
| Keira | Passive 2 | Ceroli Sharpshooter | 5 | 8000 | This commander's archer units gain 10% Attack and 10% Defense. |
| Keira | Passive 3 | The Mutineer | 1 | 2000 | Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 30% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 50% for 3 seconds. Cooldown: 5 seconds. |
| Keira | Passive 3 | The Mutineer | 2 | 4000 | Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 40% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 70% for 3 seconds. Cooldown: 5 seconds. |
| Keira | Passive 3 | The Mutineer | 3 | 6000 | Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 50% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 90% for 3 seconds. Cooldown: 5 seconds. |
| Keira | Passive 3 | The Mutineer | 4 | 8000 | Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 60% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 120% for 3 seconds. Cooldown: 5 seconds. |
| Keira | Passive 3 | The Mutineer | 5 | 10000 | Outside of Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to gain a 80% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds. In Scenario Battles: Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's skill damage received by 150% for 3 seconds. Cooldown: 5 seconds. |
| Kusunoki Masashige | Active | Shichisei Hōkoku | 1 | 1800 | Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 150). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 100). |
| Kusunoki Masashige | Active | Shichisei Hōkoku | 2 | 3600 | Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 180). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 130). |
| Kusunoki Masashige | Active | Shichisei Hōkoku | 3 | 5400 | Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 210). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 160). |
| Kusunoki Masashige | Active | Shichisei Hōkoku | 4 | 7200 | Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 250). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 200). |
| Kusunoki Masashige | Active | Shichisei Hōkoku | 5 | 9000 | Instantly cleanses all control, Slow, Poison, Exhaustion, and normal debuff effects currently affecting this commander's troop. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). Enemy troops hit by this skill take additional damage every second for 2 seconds (Damage Factor 250). |
| Kusunoki Masashige | Passive 1 | The Worthy Man | 1 | 1600 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 1% more counterattack damage. |
| Kusunoki Masashige | Passive 1 | The Worthy Man | 2 | 3200 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 2% more counterattack damage. |
| Kusunoki Masashige | Passive 1 | The Worthy Man | 3 | 4800 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 3% more counterattack damage. |
| Kusunoki Masashige | Passive 1 | The Worthy Man | 4 | 6400 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 5% more counterattack damage. |
| Kusunoki Masashige | Passive 1 | The Worthy Man | 5 | 8000 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 7% more counterattack damage. |
| Kusunoki Masashige | Passive 2 | Bravery and Wisdom | 1 | 1600 | This commander's archer units gain 4% Attack and 4% Defense. |
| Kusunoki Masashige | Passive 2 | Bravery and Wisdom | 2 | 3200 | This commander's archer units gain 5% Attack and 5% Defense. |
| Kusunoki Masashige | Passive 2 | Bravery and Wisdom | 3 | 4800 | This commander's archer units gain 6% Attack and 6% Defense. |
| Kusunoki Masashige | Passive 2 | Bravery and Wisdom | 4 | 6400 | This commander's archer units gain 8% Attack and 8% Defense. |
| Kusunoki Masashige | Passive 2 | Bravery and Wisdom | 5 | 8000 | This commander's archer units gain 10% Attack and 10% Defense. |
| Kusunoki Masashige | Passive 3 | Tragedy's End | 1 | 2000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 150) to the target every second for 2 seconds. Cooldown: 5 seconds |
| Kusunoki Masashige | Passive 3 | Tragedy's End | 2 | 4000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 200) to the target every second for 2 seconds. Cooldown: 5 seconds |
| Kusunoki Masashige | Passive 3 | Tragedy's End | 3 | 6000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 250) to the target every second for 2 seconds. Cooldown: 5 seconds |
| Kusunoki Masashige | Passive 3 | Tragedy's End | 4 | 8000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 2 seconds. Cooldown: 5 seconds |
| Kusunoki Masashige | Passive 3 | Tragedy's End | 5 | 10000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 450) to the target every second for 2 seconds. Cooldown: 5 seconds |
| Lohar | Active | Overwhelming Force | 1 | 1800 | This commander's troop deals direct damage to a target troop (Damage Factor 150) and recovers a portion of its slightly wounded units (Healing Factor 150). |
| Lohar | Active | Overwhelming Force | 2 | 3600 | This commander's troop deals direct damage to a target troop (Damage Factor 200) and recovers a portion of its slightly wounded units (Healing Factor 200). |
| Lohar | Active | Overwhelming Force | 3 | 5400 | This commander's troop deals direct damage to a target troop (Damage Factor 250) and recovers a portion of its slightly wounded units (Healing Factor 250). |
| Lohar | Active | Overwhelming Force | 4 | 7200 | This commander's troop deals direct damage to a target troop (Damage Factor 350) and recovers a portion of its slightly wounded units (Healing Factor 350). |
| Lohar | Active | Overwhelming Force | 5 | 9000 | This commander's troop deals direct damage to a target troop (Damage Factor 450) and recovers a portion of its slightly wounded units (Healing Factor 450). |
| Lohar | Passive 1 | Sanction | 1 | 800 | This commander's troop deals 5% more damage to barbarians. |
| Lohar | Passive 1 | Sanction | 2 | 1600 | This commander's troop deals 10% more damage to barbarians. |
| Lohar | Passive 1 | Sanction | 3 | 2400 | This commander's troop deals 17% more damage to barbarians. |
| Lohar | Passive 1 | Sanction | 4 | 3200 | This commander's troop deals 25% more damage to barbarians. |
| Lohar | Passive 1 | Sanction | 5 | 4000 | This commander's troop deals 35% more damage to barbarians. |
| Lohar | Passive 2 | Lohar's Trial | 1 | 800 | Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians. |
| Lohar | Passive 2 | Lohar's Trial | 2 | 1600 | Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. |
| Lohar | Passive 2 | Lohar's Trial | 3 | 2400 | Both the primary and secondary commander of this commander's troop gain 30% more EXP from defeating barbarians. |
| Lohar | Passive 2 | Lohar's Trial | 4 | 3200 | Both the primary and secondary commander of this commander's troop gain 50% more EXP from defeating barbarians. |
| Lohar | Passive 2 | Lohar's Trial | 5 | 4000 | Both the primary and secondary commander of this commander's troop gain 70% more EXP from defeating barbarians. |
| Lohar | Passive 3 | Unruly Blood | 1 | 1000 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 500) whenever it exits combat. |
| Lohar | Passive 3 | Unruly Blood | 2 | 2000 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 600) whenever it exits combat. |
| Lohar | Passive 3 | Unruly Blood | 3 | 3000 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 700) whenever it exits combat. |
| Lohar | Passive 3 | Unruly Blood | 4 | 4000 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 800) whenever it exits combat. |
| Lohar | Passive 3 | Unruly Blood | 5 | 5000 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1000) whenever it exits combat. |
| Matilda of Flanders | Active | Daughter of Flanders | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 300) and reduces its Attack by 5% for 2 seconds. |
| Matilda of Flanders | Active | Daughter of Flanders | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 375) and reduces its Attack by 7% for 2 seconds. |
| Matilda of Flanders | Active | Daughter of Flanders | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 450) and reduces its Attack by 9% for 2 seconds. |
| Matilda of Flanders | Active | Daughter of Flanders | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 600) and reduces its Attack by 12% for 2 seconds. |
| Matilda of Flanders | Active | Daughter of Flanders | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 750) and reduces its Attack by 15% for 2 seconds. |
| Matilda of Flanders | Passive 1 | Clever Heart | 1 | 1600 | This commander's troop gains 5% Gathering Speed when gathering Stone and 3% Gathering Speed when gathering Food or Wood. |
| Matilda of Flanders | Passive 1 | Clever Heart | 2 | 3200 | This commander's troop gains 10% Gathering Speed when gathering Stone and 6% Gathering Speed when gathering Food or Wood. |
| Matilda of Flanders | Passive 1 | Clever Heart | 3 | 4800 | This commander's troop gains 15% Gathering Speed when gathering Stone and 10% Gathering Speed when gathering Food or Wood. |
| Matilda of Flanders | Passive 1 | Clever Heart | 4 | 6400 | This commander's troop gains 20% Gathering Speed when gathering Stone and 15% Gathering Speed when gathering Food or Wood. |
| Matilda of Flanders | Passive 1 | Clever Heart | 5 | 8000 | This commander's troop gains 25% Gathering Speed when gathering Stone and 20% Gathering Speed when gathering Food or Wood. |
| Matilda of Flanders | Passive 2 | The Mora | 1 | 1600 | This commander's siege units gain 10% Health and 10% Defense. |
| Matilda of Flanders | Passive 2 | The Mora | 2 | 3200 | This commander's siege units gain 15% Health and 15% Defense. |
| Matilda of Flanders | Passive 2 | The Mora | 3 | 4800 | This commander's siege units gain 20% Health and 20% Defense. |
| Matilda of Flanders | Passive 2 | The Mora | 4 | 6400 | This commander's siege units gain 25% Health and 25% Defense. |
| Matilda of Flanders | Passive 2 | The Mora | 5 | 8000 | This commander's siege units gain 30% Health and 30% Defense. |
| Matilda of Flanders | Passive 3 | Wise Ruler | 1 | 1600 | This commander's troop gains 3% Unit Capacity but loses 20% Attack. |
| Matilda of Flanders | Passive 3 | Wise Ruler | 2 | 3200 | This commander's troop gains 6% Unit Capacity but loses 20% Attack. |
| Matilda of Flanders | Passive 3 | Wise Ruler | 3 | 4800 | This commander's troop gains 9% Unit Capacity but loses 20% Attack. |
| Matilda of Flanders | Passive 3 | Wise Ruler | 4 | 6400 | This commander's troop gains 12% Unit Capacity but loses 20% Attack. |
| Matilda of Flanders | Passive 3 | Wise Ruler | 5 | 8000 | This commander's troop gains 15% Unit Capacity but loses 20% Attack. |
| Narses | Active | All-Knowing | 1 | 1800 | If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 300). - Reduces the target's March Speed by 5% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 500). - Reduces the target's Attack by 5% for 3 seconds. |
| Narses | Active | All-Knowing | 2 | 3600 | If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 350). - Reduces the target's March Speed by 6% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 600). - Reduces the target's Attack by 6% for 3 seconds. |
| Narses | Active | All-Knowing | 3 | 5400 | If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 400). - Reduces the target's March Speed by 7% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 700). - Reduces the target's Attack by 7% for 3 seconds. |
| Narses | Active | All-Knowing | 4 | 7200 | If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 450). - Reduces the target's March Speed by 8% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 800). - Reduces the target's Attack by 8% for 3 seconds. |
| Narses | Active | All-Knowing | 5 | 9000 | If this commander's troop IS NOT within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 600). - Reduces the target's March Speed by 10% for 3 seconds. If this commander's troop IS within melee range of its current target, this skill: - Deals ranged direct damage to the target (Damage Factor 1000). - Reduces the target's Attack by 10% for 3 seconds. |
| Narses | Passive 1 | Wheeler Dealer | 1 | 1600 | This commander's siege units lose 5% Attack but gain 10% Defense. |
| Narses | Passive 1 | Wheeler Dealer | 2 | 3200 | This commander's siege units lose 5% Attack but gain 13% Defense. |
| Narses | Passive 1 | Wheeler Dealer | 3 | 4800 | This commander's siege units lose 5% Attack but gain 16% Defense. |
| Narses | Passive 1 | Wheeler Dealer | 4 | 6400 | This commander's siege units lose 5% Attack but gain 20% Defense. |
| Narses | Passive 1 | Wheeler Dealer | 5 | 8000 | This commander's siege units lose 5% Attack but gain 25% Defense. |
| Narses | Passive 2 | Western Wall of the Empire | 1 | 1600 | Whenever this commander's troop uses an active skill while in ranged mode: - It gains 20 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 50). |
| Narses | Passive 2 | Western Wall of the Empire | 2 | 3200 | Whenever this commander's troop uses an active skill while in ranged mode: - It gains 25 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 100). |
| Narses | Passive 2 | Western Wall of the Empire | 3 | 4800 | Whenever this commander's troop uses an active skill while in ranged mode: - It gains 30 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 150). |
| Narses | Passive 2 | Western Wall of the Empire | 4 | 6400 | Whenever this commander's troop uses an active skill while in ranged mode: - It gains 35 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 200). |
| Narses | Passive 2 | Western Wall of the Empire | 5 | 8000 | Whenever this commander's troop uses an active skill while in ranged mode: - It gains 40 Rage. - It recovers a portion of its slightly wounded units (Healing Factor 250). |
| Narses | Passive 3 | Ambition is Divine | 1 | 1600 | Whenever this commander's troop deals ranged direct damage, it gains 1% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Narses | Passive 3 | Ambition is Divine | 2 | 3200 | Whenever this commander's troop deals ranged direct damage, it gains 2% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Narses | Passive 3 | Ambition is Divine | 3 | 4800 | Whenever this commander's troop deals ranged direct damage, it gains 3% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Narses | Passive 3 | Ambition is Divine | 4 | 6400 | Whenever this commander's troop deals ranged direct damage, it gains 4% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Narses | Passive 3 | Ambition is Divine | 5 | 8000 | Whenever this commander's troop deals ranged direct damage, it gains 5% Attack for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack. |
| Osman I | Active | The Empire Awakens | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 400). |
| Osman I | Active | The Empire Awakens | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 500). |
| Osman I | Active | The Empire Awakens | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 600). |
| Osman I | Active | The Empire Awakens | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 700). |
| Osman I | Active | The Empire Awakens | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 850). |
| Osman I | Passive 1 | Radiance of Bursa | 1 | 1600 | 30 seconds after this commander's troop begins attacking a city, their troop gains 5% Attack for 120 seconds. |
| Osman I | Passive 1 | Radiance of Bursa | 2 | 3200 | 30 seconds after this commander's troop begins attacking a city, their troop gains 7% Attack for 120 seconds. |
| Osman I | Passive 1 | Radiance of Bursa | 3 | 4800 | 30 seconds after this commander's troop begins attacking a city, their troop gains 9% Attack for 120 seconds. |
| Osman I | Passive 1 | Radiance of Bursa | 4 | 6400 | 30 seconds after this commander's troop begins attacking a city, their troop gains 12% Attack for 120 seconds. |
| Osman I | Passive 1 | Radiance of Bursa | 5 | 8000 | 30 seconds after this commander's troop begins attacking a city, their troop gains 15% Attack for 120 seconds. |
| Osman I | Passive 2 | Sword of Osman | 1 | 1600 | 1 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 150). |
| Osman I | Passive 2 | Sword of Osman | 2 | 3200 | 1 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 200). |
| Osman I | Passive 2 | Sword of Osman | 3 | 4800 | 1 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 250). |
| Osman I | Passive 2 | Sword of Osman | 4 | 6400 | 1 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 300). |
| Osman I | Passive 2 | Sword of Osman | 5 | 8000 | 1 second after this commander's troop uses an active skill, it deals additional damage to its current target (Damage Factor 400). |
| Osman I | Passive 3 | Sultan's Glory | 1 | 2000 | This commander's troop gains 2% Unit Capacity. |
| Osman I | Passive 3 | Sultan's Glory | 2 | 4000 | This commander's troop gains 4% Unit Capacity. |
| Osman I | Passive 3 | Sultan's Glory | 3 | 6000 | This commander's troop gains 6% Unit Capacity. |
| Osman I | Passive 3 | Sultan's Glory | 4 | 8000 | This commander's troop gains 8% Unit Capacity. |
| Osman I | Passive 3 | Sultan's Glory | 5 | 10000 | This commander's troop gains 10% Unit Capacity. |
| Pelagius | Active | Charge | 1 | 1800 | Deals direct damage to a target troop (Damage Factor 150) and gains 50 Rage. The target takes additional damage (Damage Factor 150) every second for the next 2 seconds. |
| Pelagius | Active | Charge | 2 | 3600 | Deals direct damage to a target troop (Damage Factor 180) and gains 60 Rage. The target takes additional damage (Damage Factor 180) every second for the next 2 seconds. |
| Pelagius | Active | Charge | 3 | 5400 | Deals direct damage to a target troop (Damage Factor 210) and gains 70 Rage. The target takes additional damage (Damage Factor 210) every second for the next 2 seconds. |
| Pelagius | Active | Charge | 4 | 7200 | Deals direct damage to a target troop (Damage Factor 250) and gains 80 Rage. The target takes additional damage (Damage Factor 250) every second for the next 2 seconds. |
| Pelagius | Active | Charge | 5 | 9000 | Deals direct damage to a target troop (Damage Factor 300) and gains 100 Rage. The target takes additional damage (Damage Factor 300) every second for the next 2 seconds. |
| Pelagius | Passive 1 | Founder of Asturias | 1 | 1600 | This commander's cavalry units gain 4% Attack and 4% Defense. |
| Pelagius | Passive 1 | Founder of Asturias | 2 | 3200 | This commander's cavalry units gain 5% Attack and 5% Defense. |
| Pelagius | Passive 1 | Founder of Asturias | 3 | 4800 | This commander's cavalry units gain 6% Attack and 6% Defense. |
| Pelagius | Passive 1 | Founder of Asturias | 4 | 6400 | This commander's cavalry units gain 8% Attack and 8% Defense. |
| Pelagius | Passive 1 | Founder of Asturias | 5 | 8000 | This commander's cavalry units gain 10% Attack and 10% Defense. |
| Pelagius | Passive 2 | Retaking Lost Territory | 1 | 1600 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 1% Attack. - Your Watchtowers gain 1% Attack. |
| Pelagius | Passive 2 | Retaking Lost Territory | 2 | 3200 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Attack. |
| Pelagius | Passive 2 | Retaking Lost Territory | 3 | 4800 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 3% Attack. - Your Watchtowers gain 3% Attack. |
| Pelagius | Passive 2 | Retaking Lost Territory | 4 | 6400 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 5% Attack. - Your Watchtowers gain 5% Attack. |
| Pelagius | Passive 2 | Retaking Lost Territory | 5 | 8000 | If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 7% Attack. - Your Watchtowers gain 7% Attack. |
| Pelagius | Passive 3 | The Mutineer | 1 | 2000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 150) every second for the next 2 seconds. Cooldown: 5 seconds |
| Pelagius | Passive 3 | The Mutineer | 2 | 4000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 200) every second for the next 2 seconds. Cooldown: 5 seconds |
| Pelagius | Passive 3 | The Mutineer | 3 | 6000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 250) every second for the next 2 seconds. Cooldown: 5 seconds |
| Pelagius | Passive 3 | The Mutineer | 4 | 8000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 350) every second for the next 2 seconds. Cooldown: 5 seconds |
| Pelagius | Passive 3 | The Mutineer | 5 | 10000 | Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 450) every second for the next 2 seconds. Cooldown: 5 seconds |
| Pericles | Active | Glory of Greece | 1 | 1800 | For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 300). - Infantry units in their troop gain 5% March Speed. |
| Pericles | Active | Glory of Greece | 2 | 3600 | For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 400). - Infantry units in their troop gain 8% March Speed. |
| Pericles | Active | Glory of Greece | 3 | 5400 | For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 500). - Infantry units in their troop gain 11% March Speed. |
| Pericles | Active | Glory of Greece | 4 | 7200 | For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 600). - Infantry units in their troop gain 15% March Speed. |
| Pericles | Active | Glory of Greece | 5 | 9000 | For the next 3 seconds: - This commander's troop gains a damage-absorbing shield (Damage Factor 700). - Infantry units in their troop gain 20% March Speed. |
| Pericles | Passive 1 | Battlefield Orator | 1 | 1600 | This commander's infantry units gain 3% Attack and 3% Defense. |
| Pericles | Passive 1 | Battlefield Orator | 2 | 3200 | This commander's infantry units gain 4.5% Attack and 4.5% Defense. |
| Pericles | Passive 1 | Battlefield Orator | 3 | 4800 | This commander's infantry units gain 6% Attack and 6% Defense. |
| Pericles | Passive 1 | Battlefield Orator | 4 | 6400 | This commander's infantry units gain 8% Attack and 8% Defense. |
| Pericles | Passive 1 | Battlefield Orator | 5 | 8000 | This commander's infantry units gain 10% Attack and 10% Defense. |
| Pericles | Passive 2 | First Citizen | 1 | 1600 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 2% more damage. |
| Pericles | Passive 2 | First Citizen | 2 | 3200 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 4% more damage. |
| Pericles | Passive 2 | First Citizen | 3 | 4800 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 6% more damage. |
| Pericles | Passive 2 | First Citizen | 4 | 6400 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 8% more damage. |
| Pericles | Passive 2 | First Citizen | 5 | 8000 | If this commander is serving as one of your city's garrison commanders, your city's garrison deals 10% more damage. |
| Pericles | Passive 3 | Call for Peace | 1 | 1600 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 10% for 3 seconds. Cooldown: 5 seconds. |
| Pericles | Passive 3 | Call for Peace | 2 | 3200 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 15% for 3 seconds. Cooldown: 5 seconds. |
| Pericles | Passive 3 | Call for Peace | 3 | 4800 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 20% for 3 seconds. Cooldown: 5 seconds. |
| Pericles | Passive 3 | Call for Peace | 4 | 6400 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 25% for 3 seconds. Cooldown: 5 seconds. |
| Pericles | Passive 3 | Call for Peace | 5 | 8000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce the attacker's normal damage dealt by 30% for 3 seconds. Cooldown: 5 seconds. |
| Queen Tamar of Georgia | Active | Ode to Freedom | 1 | 1800 | For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 150). - Gains 5% Defense. |
| Queen Tamar of Georgia | Active | Ode to Freedom | 2 | 3600 | For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 180). - Gains 7% Defense. |
| Queen Tamar of Georgia | Active | Ode to Freedom | 3 | 5400 | For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 210). - Gains 9% Defense. |
| Queen Tamar of Georgia | Active | Ode to Freedom | 4 | 7200 | For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 250). - Gains 12% Defense. |
| Queen Tamar of Georgia | Active | Ode to Freedom | 5 | 9000 | For the next 2 seconds, this commander's troop: - Recovers a portion of its slightly wounded units every second (Healing Factor 300). - Gains 15% Defense. |
| Queen Tamar of Georgia | Passive 1 | Age of Plenty | 1 | 1600 | This commander's troop gains 5% Gathering Speed when gathering Wood and 3% Gathering Speed when gathering Food or Stone. |
| Queen Tamar of Georgia | Passive 1 | Age of Plenty | 2 | 3200 | This commander's troop gains 10% Gathering Speed when gathering Wood and 6% Gathering Speed when gathering Food or Stone. |
| Queen Tamar of Georgia | Passive 1 | Age of Plenty | 3 | 4800 | This commander's troop gains 15% Gathering Speed when gathering Wood and 10% Gathering Speed when gathering Food or Stone. |
| Queen Tamar of Georgia | Passive 1 | Age of Plenty | 4 | 6400 | This commander's troop gains 20% Gathering Speed when gathering Wood and 15% Gathering Speed when gathering Food or Stone. |
| Queen Tamar of Georgia | Passive 1 | Age of Plenty | 5 | 8000 | This commander's troop gains 25% Gathering Speed when gathering Wood and 20% Gathering Speed when gathering Food or Stone. |
| Queen Tamar of Georgia | Passive 2 | Tadzreuli Strike | 1 | 1600 | This commander's troop deals 2% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 10% for 3 seconds. Cooldown: 5 seconds. |
| Queen Tamar of Georgia | Passive 2 | Tadzreuli Strike | 2 | 3200 | This commander's troop deals 4% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 15% for 3 seconds. Cooldown: 5 seconds. |
| Queen Tamar of Georgia | Passive 2 | Tadzreuli Strike | 3 | 4800 | This commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 20% for 3 seconds. Cooldown: 5 seconds. |
| Queen Tamar of Georgia | Passive 2 | Tadzreuli Strike | 4 | 6400 | This commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 25% for 3 seconds. Cooldown: 5 seconds. |
| Queen Tamar of Georgia | Passive 2 | Tadzreuli Strike | 5 | 8000 | This commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 30% for 3 seconds. Cooldown: 5 seconds. |
| Queen Tamar of Georgia | Passive 3 | One Heart, One Mind | 1 | 1600 | This commander's troop gains 2% Unit Capacity. |
| Queen Tamar of Georgia | Passive 3 | One Heart, One Mind | 2 | 3200 | This commander's troop gains 4% Unit Capacity. |
| Queen Tamar of Georgia | Passive 3 | One Heart, One Mind | 3 | 4800 | This commander's troop gains 6% Unit Capacity. |
| Queen Tamar of Georgia | Passive 3 | One Heart, One Mind | 4 | 6400 | This commander's troop gains 8% Unit Capacity. |
| Queen Tamar of Georgia | Passive 3 | One Heart, One Mind | 5 | 8000 | This commander's troop gains 10% Unit Capacity. |
| Scipio Africanus | Active | Military Life | 1 | 1800 | For the next 5 seconds, this commander's troop takes 10% less damage and deals 10% more counterattack damage. |
| Scipio Africanus | Active | Military Life | 2 | 3600 | For the next 5 seconds, this commander's troop takes 13% less damage and deals 13% more counterattack damage. |
| Scipio Africanus | Active | Military Life | 3 | 5400 | For the next 5 seconds, this commander's troop takes 16% less damage and deals 16% more counterattack damage. |
| Scipio Africanus | Active | Military Life | 4 | 7200 | For the next 5 seconds, this commander's troop takes 20% less damage and deals 20% more counterattack damage. |
| Scipio Africanus | Active | Military Life | 5 | 9000 | For the next 5 seconds, this commander's troop takes 25% less damage and deals 25% more counterattack damage. |
| Scipio Africanus | Passive 1 | Patient Warrior | 1 | 1600 | Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 30% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 150). Cooldown: 5 seconds. |
| Scipio Africanus | Passive 1 | Patient Warrior | 2 | 3200 | Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 40% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 200). Cooldown: 5 seconds. |
| Scipio Africanus | Passive 1 | Patient Warrior | 3 | 4800 | Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 60% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 250). Cooldown: 5 seconds. |
| Scipio Africanus | Passive 1 | Patient Warrior | 4 | 6400 | Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 80% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 350). Cooldown: 5 seconds. |
| Scipio Africanus | Passive 1 | Patient Warrior | 5 | 8000 | Whenever this commander's troop is hit with a basic attack: - Their troop has a 10% chance to gain 100% Attack for 1 seconds. Cooldown: 5 seconds. - If their troop's units remaining are reduced to less than 50%, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 450). Cooldown: 5 seconds. |
| Scipio Africanus | Passive 2 | Conqueror of Africa | 1 | 1600 | This commander's troop deals 1% more damage when attacking a city. |
| Scipio Africanus | Passive 2 | Conqueror of Africa | 2 | 3200 | This commander's troop deals 2% more damage when attacking a city. |
| Scipio Africanus | Passive 2 | Conqueror of Africa | 3 | 4800 | This commander's troop deals 3% more damage when attacking a city. |
| Scipio Africanus | Passive 2 | Conqueror of Africa | 4 | 6400 | This commander's troop deals 5% more damage when attacking a city. |
| Scipio Africanus | Passive 2 | Conqueror of Africa | 5 | 8000 | This commander's troop deals 7% more damage when attacking a city. |
| Scipio Africanus | Passive 3 | Genuine Aristocracy | 1 | 2000 | This commander's troop gains 2% Unit Capacity. |
| Scipio Africanus | Passive 3 | Genuine Aristocracy | 2 | 4000 | This commander's troop gains 4% Unit Capacity. |
| Scipio Africanus | Passive 3 | Genuine Aristocracy | 3 | 6000 | This commander's troop gains 6% Unit Capacity. |
| Scipio Africanus | Passive 3 | Genuine Aristocracy | 4 | 8000 | This commander's troop gains 8% Unit Capacity. |
| Scipio Africanus | Passive 3 | Genuine Aristocracy | 5 | 10000 | This commander's troop gains 10% Unit Capacity. |
| Spartacus | Active | Breakout | 1 | 1000 | |
| Spartacus | Active | Breakout | 2 | 2000 | |
| Spartacus | Active | Breakout | 3 | 3000 | |
| Spartacus | Active | Breakout | 4 | 4000 | |
| Spartacus | Active | Breakout | 5 | 5000 | |
| Spartacus | Passive 1 | Indomitable Spirit | 1 | 1000 | |
| Spartacus | Passive 1 | Indomitable Spirit | 2 | 2000 | |
| Spartacus | Passive 1 | Indomitable Spirit | 3 | 3000 | |
| Spartacus | Passive 1 | Indomitable Spirit | 4 | 4000 | |
| Spartacus | Passive 1 | Indomitable Spirit | 5 | 5000 | |
| Spartacus | Passive 2 | Awakening | 1 | 1000 | |
| Spartacus | Passive 2 | Awakening | 2 | 2000 | |
| Spartacus | Passive 2 | Awakening | 3 | 3000 | |
| Spartacus | Passive 2 | Awakening | 4 | 4000 | |
| Spartacus | Passive 2 | Awakening | 5 | 5000 | |
| Spartacus | Passive 3 | Genuine Aristocracy | 1 | 2000 | This commander's troop gains 2% Unit Capacity. |
| Spartacus | Passive 3 | Genuine Aristocracy | 2 | 4000 | This commander's troop gains 4% Unit Capacity. |
| Spartacus | Passive 3 | Genuine Aristocracy | 3 | 6000 | This commander's troop gains 6% Unit Capacity. |
| Spartacus | Passive 3 | Genuine Aristocracy | 4 | 8000 | This commander's troop gains 8% Unit Capacity. |
| Spartacus | Passive 3 | Genuine Aristocracy | 5 | 10000 | This commander's troop gains 10% Unit Capacity. |
| Sun Tzu | Active | Art of War | 1 | 1800 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 150). After 1 second, troops hit by this skill take additional damage (Damage Factor 50). For every enemy troop hit by this skill, this commander's troop gains 10 Rage. |
| Sun Tzu | Active | Art of War | 2 | 3600 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 210). After 1 second, troops hit by this skill take additional damage (Damage Factor 70). For every enemy troop hit by this skill, this commander's troop gains 20 Rage. |
| Sun Tzu | Active | Art of War | 3 | 5400 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 270). After 1 second, troops hit by this skill take additional damage (Damage Factor 90). For every enemy troop hit by this skill, this commander's troop gains 30 Rage. |
| Sun Tzu | Active | Art of War | 4 | 7200 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 360). After 1 second, troops hit by this skill take additional damage (Damage Factor 120). For every enemy troop hit by this skill, this commander's troop gains 40 Rage. |
| Sun Tzu | Active | Art of War | 5 | 9000 | Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 450). After 1 second, troops hit by this skill take additional damage (Damage Factor 150). For every enemy troop hit by this skill, this commander's troop gains 50 Rage. |
| Sun Tzu | Passive 1 | Philosophy of War | 1 | 1600 | If this commander is serving as one of your city's garrison commanders, your city's garrison takes 1% less damage. |
| Sun Tzu | Passive 1 | Philosophy of War | 2 | 3200 | If this commander is serving as one of your city's garrison commanders, your city's garrison takes 2% less damage. |
| Sun Tzu | Passive 1 | Philosophy of War | 3 | 4800 | If this commander is serving as one of your city's garrison commanders, your city's garrison takes 3% less damage. |
| Sun Tzu | Passive 1 | Philosophy of War | 4 | 6400 | If this commander is serving as one of your city's garrison commanders, your city's garrison takes 5% less damage. |
| Sun Tzu | Passive 1 | Philosophy of War | 5 | 8000 | If this commander is serving as one of your city's garrison commanders, your city's garrison takes 7% less damage. |
| Sun Tzu | Passive 2 | Master Strategist | 1 | 1600 | This commander's troop takes 4% less damage. This commander's infantry units gain 4% Health. |
| Sun Tzu | Passive 2 | Master Strategist | 2 | 3200 | This commander's troop takes 5% less damage. This commander's infantry units gain 5% Health. |
| Sun Tzu | Passive 2 | Master Strategist | 3 | 4800 | This commander's troop takes 6% less damage. This commander's infantry units gain 6% Health. |
| Sun Tzu | Passive 2 | Master Strategist | 4 | 6400 | This commander's troop takes 8% less damage. This commander's infantry units gain 8% Health. |
| Sun Tzu | Passive 2 | Master Strategist | 5 | 8000 | This commander's troop takes 10% less damage. This commander's infantry units gain 10% Health. |
| Sun Tzu | Passive 3 | Ever-changing Tactics | 1 | 2000 | This commander's troop deals 5% more skill damage. |
| Sun Tzu | Passive 3 | Ever-changing Tactics | 2 | 4000 | This commander's troop deals 8% more skill damage. |
| Sun Tzu | Passive 3 | Ever-changing Tactics | 3 | 6000 | This commander's troop deals 11% more skill damage. |
| Sun Tzu | Passive 3 | Ever-changing Tactics | 4 | 8000 | This commander's troop deals 15% more skill damage. |
| Sun Tzu | Passive 3 | Ever-changing Tactics | 5 | 10000 | This commander's troop deals 20% more skill damage. |
| Wak Chanil Ajaw | Active | Wayeb' | 1 | 1800 | Deals additional damage to a target troop every second for 2 seconds (Damage Factor 100). For the next 2 seconds, up to 5 nearby enemy troops lose 2% Health. |
| Wak Chanil Ajaw | Active | Wayeb' | 2 | 3600 | Deals additional damage to a target troop every second for 2 seconds (Damage Factor 150). For the next 2 seconds, up to 5 nearby enemy troops lose 4% Health. |
| Wak Chanil Ajaw | Active | Wayeb' | 3 | 5400 | Deals additional damage to a target troop every second for 2 seconds (Damage Factor 200). For the next 2 seconds, up to 5 nearby enemy troops lose 6% Health. |
| Wak Chanil Ajaw | Active | Wayeb' | 4 | 7200 | Deals additional damage to a target troop every second for 2 seconds (Damage Factor 250). For the next 2 seconds, up to 5 nearby enemy troops lose 8% Health. |
| Wak Chanil Ajaw | Active | Wayeb' | 5 | 9000 | Deals additional damage to a target troop every second for 2 seconds (Damage Factor 350). For the next 2 seconds, up to 5 nearby enemy troops lose 10% Health. |
| Wak Chanil Ajaw | Passive 1 | Dance of the Maize God | 1 | 1600 | This commander's troop gains 3% Wood Gathering Speed, 3% Stone Gathering Speed, and 5% Food Gathering Speed. While gathering from a resource point, their troop also gains 2% Defense and 2% Health. |
| Wak Chanil Ajaw | Passive 1 | Dance of the Maize God | 2 | 3200 | This commander's troop gains 6% Wood Gathering Speed, 6% Stone Gathering Speed, and 10% Food Gathering Speed. While gathering from a resource point, their troop also gains 4% Defense and 4% Health. |
| Wak Chanil Ajaw | Passive 1 | Dance of the Maize God | 3 | 4800 | This commander's troop gains 10% Wood Gathering Speed, 10% Stone Gathering Speed, and 15% Food Gathering Speed. While gathering from a resource point, their troop also gains 6% Defense and 6% Health. |
| Wak Chanil Ajaw | Passive 1 | Dance of the Maize God | 4 | 6400 | This commander's troop gains 15% Wood Gathering Speed, 15% Stone Gathering Speed, and 20% Food Gathering Speed. While gathering from a resource point, their troop also gains 8% Defense and 8% Health. |
| Wak Chanil Ajaw | Passive 1 | Dance of the Maize God | 5 | 8000 | This commander's troop gains 20% Wood Gathering Speed, 20% Stone Gathering Speed, and 30% Food Gathering Speed. While gathering from a resource point, their troop also gains 10% Defense and 10% Health. |
| Wak Chanil Ajaw | Passive 2 | By Grace of the Stars | 1 | 1600 | Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 200). Cooldown: 10 seconds. |
| Wak Chanil Ajaw | Passive 2 | By Grace of the Stars | 2 | 3200 | Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 250). Cooldown: 10 seconds. |
| Wak Chanil Ajaw | Passive 2 | By Grace of the Stars | 3 | 4800 | Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 300). Cooldown: 10 seconds. |
| Wak Chanil Ajaw | Passive 2 | By Grace of the Stars | 4 | 6400 | Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 350). Cooldown: 10 seconds. |
| Wak Chanil Ajaw | Passive 2 | By Grace of the Stars | 5 | 8000 | Whenever this commander's troop launches or is hit by a basic attack, it has a 20% chance to recover a portion of its slightly wounded units (Healing Factor 400). Cooldown: 10 seconds. |
| Wak Chanil Ajaw | Passive 3 | Revival of Wak Kab'nal | 1 | 1600 | This commander's troop gains 2% Unit Capacity. |
| Wak Chanil Ajaw | Passive 3 | Revival of Wak Kab'nal | 2 | 3200 | This commander's troop gains 4% Unit Capacity. |
| Wak Chanil Ajaw | Passive 3 | Revival of Wak Kab'nal | 3 | 4800 | This commander's troop gains 6% Unit Capacity. |
| Wak Chanil Ajaw | Passive 3 | Revival of Wak Kab'nal | 4 | 6400 | This commander's troop gains 8% Unit Capacity. |
| Wak Chanil Ajaw | Passive 3 | Revival of Wak Kab'nal | 5 | 8000 | This commander's troop gains 10% Unit Capacity. |
| Calvin | Active | Barbarian Charge | 1 | 1000 | Immediately deals massive damage (Damage Factor 100) to a single target. |
| Calvin | Active | Barbarian Charge | 2 | 2000 | Immediately deals massive damage (Damage Factor 200) to a single target. |
| Calvin | Active | Barbarian Charge | 3 | 3000 | Immediately deals massive damage (Damage Factor 300) to a single target. |
| Calvin | Active | Barbarian Charge | 4 | 4000 | Immediately deals massive damage (Damage Factor 400) to a single target. |
| Calvin | Active | Barbarian Charge | 5 | 5000 | Immediately deals massive damage (Damage Factor 500) to a single target. |
| Calvin | Passive 1 | Survival of the Fittest | 1 | 1000 | Increases troop defense by 1%. |
| Calvin | Passive 1 | Survival of the Fittest | 2 | 2000 | Increases troop defense by 2%. |
| Calvin | Passive 1 | Survival of the Fittest | 3 | 3000 | Increases troop defense by 3%. |
| Calvin | Passive 1 | Survival of the Fittest | 4 | 4000 | Increases troop defense by 4%. |
| Calvin | Passive 1 | Survival of the Fittest | 5 | 5000 | Increases troop defense by 5%. |
| Calvin | Passive 2 | Strength | 1 | 1000 | Increases troop health by 1%. |
| Calvin | Passive 2 | Strength | 2 | 2000 | Increases troop health by 2%. |
| Calvin | Passive 2 | Strength | 3 | 3000 | Increases troop health by 3%. |
| Calvin | Passive 2 | Strength | 4 | 4000 | Increases troop health by 4%. |
| Calvin | Passive 2 | Strength | 5 | 5000 | Increases troop health by 5%. |
| Calvin | Passive 3 | Violent Blood | 1 | 1000 | Increases troop Attack by 1%. |
| Calvin | Passive 3 | Violent Blood | 2 | 2000 | Increases troop Attack by 2%. |
| Calvin | Passive 3 | Violent Blood | 3 | 3000 | Increases troop Attack by 3%. |
| Calvin | Passive 3 | Violent Blood | 4 | 4000 | Increases troop Attack by 4%. |
| Calvin | Passive 3 | Violent Blood | 5 | 5000 | Increases troop Attack by 5%. |
| Constance | Active | Struggling Poison | 1 | 900 | Deals direct damage to a target troop (Damage Factor 50). The target takes additional damage (Damage Factor 50) every second for the next 3 seconds. |
| Constance | Active | Struggling Poison | 2 | 1800 | Deals direct damage to a target troop (Damage Factor 70). The target takes additional damage (Damage Factor 70) every second for the next 3 seconds. |
| Constance | Active | Struggling Poison | 3 | 2700 | Deals direct damage to a target troop (Damage Factor 90). The target takes additional damage (Damage Factor 90) every second for the next 3 seconds. |
| Constance | Active | Struggling Poison | 4 | 3600 | Deals direct damage to a target troop (Damage Factor 120). The target takes additional damage (Damage Factor 120) every second for the next 3 seconds. |
| Constance | Active | Struggling Poison | 5 | 4500 | Deals direct damage to a target troop (Damage Factor 150). The target takes additional damage (Damage Factor 150) every second for the next 3 seconds. |
| Constance | Passive 1 | The Regent | 1 | 600 | This commander's troop gains 3% Gathering Speed when gathering Wood and 2% Gathering Speed when gathering Food or Stone. |
| Constance | Passive 1 | The Regent | 2 | 1200 | This commander's troop gains 6% Gathering Speed when gathering Wood and 4% Gathering Speed when gathering Food or Stone. |
| Constance | Passive 1 | The Regent | 3 | 1800 | This commander's troop gains 10% Gathering Speed when gathering Wood and 7% Gathering Speed when gathering Food or Stone. |
| Constance | Passive 1 | The Regent | 4 | 2400 | This commander's troop gains 15% Gathering Speed when gathering Wood and 10% Gathering Speed when gathering Food or Stone. |
| Constance | Passive 1 | The Regent | 5 | 3000 | This commander's troop gains 20% Gathering Speed when gathering Wood and 15% Gathering Speed when gathering Food or Stone. |
| Constance | Passive 2 | Loving Mother | 1 | 600 | This commander's troop gains 5% Load. |
| Constance | Passive 2 | Loving Mother | 2 | 1200 | This commander's troop gains 10% Load. |
| Constance | Passive 2 | Loving Mother | 3 | 1800 | This commander's troop gains 15% Load. |
| Constance | Passive 2 | Loving Mother | 4 | 2400 | This commander's troop gains 20% Load. |
| Constance | Passive 2 | Loving Mother | 5 | 3000 | This commander's troop gains 30% Load. |
| Constance | Passive 3 | Queen of Sicily | 1 | 800 | After this commander's troop finishes gathering from a resource point, you will receive an extra 2% resources. |
| Constance | Passive 3 | Queen of Sicily | 2 | 1600 | After this commander's troop finishes gathering from a resource point, you will receive an extra 4% resources. |
| Constance | Passive 3 | Queen of Sicily | 3 | 2400 | After this commander's troop finishes gathering from a resource point, you will receive an extra 6% resources. |
| Constance | Passive 3 | Queen of Sicily | 4 | 3200 | After this commander's troop finishes gathering from a resource point, you will receive an extra 8% resources. |
| Constance | Passive 3 | Queen of Sicily | 5 | 4000 | After this commander's troop finishes gathering from a resource point, you will receive an extra 10% resources. |
| Gaius Marius | Active | Savior of Italy | 1 | 900 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 50). Deals direct damage to a target troop (Damage Factor 50) and reduces its March Speed by 10% for 2 seconds. |
| Gaius Marius | Active | Savior of Italy | 2 | 1800 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 70). Deals direct damage to a target troop (Damage Factor 70) and reduces its March Speed by 15% for 2 seconds. |
| Gaius Marius | Active | Savior of Italy | 3 | 2700 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 90). Deals direct damage to a target troop (Damage Factor 90) and reduces its March Speed by 20% for 2 seconds. |
| Gaius Marius | Active | Savior of Italy | 4 | 3600 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 120). Deals direct damage to a target troop (Damage Factor 120) and reduces its March Speed by 25% for 2 seconds. |
| Gaius Marius | Active | Savior of Italy | 5 | 4500 | This commander's troop recovers a portion of its slightly wounded units (Healing Factor 150). Deals direct damage to a target troop (Damage Factor 150) and reduces its March Speed by 30% for 2 seconds. |
| Gaius Marius | Passive 1 | Founder of Empire | 1 | 600 | This commander's troop gains 3% Gathering Speed when gathering Food and 2% Gathering Speed when gathering Wood or Stone. |
| Gaius Marius | Passive 1 | Founder of Empire | 2 | 1200 | This commander's troop gains 6% Gathering Speed when gathering Food and 4% Gathering Speed when gathering Wood or Stone. |
| Gaius Marius | Passive 1 | Founder of Empire | 3 | 1800 | This commander's troop gains 10% Gathering Speed when gathering Food and 7% Gathering Speed when gathering Wood or Stone. |
| Gaius Marius | Passive 1 | Founder of Empire | 4 | 2400 | This commander's troop gains 15% Gathering Speed when gathering Food and 10% Gathering Speed when gathering Wood or Stone. |
| Gaius Marius | Passive 1 | Founder of Empire | 5 | 3000 | This commander's troop gains 20% Gathering Speed when gathering Food and 15% Gathering Speed when gathering Wood or Stone. |
| Gaius Marius | Passive 2 | Marius's Reform | 1 | 600 | This commander's troop gains 5% Load. |
| Gaius Marius | Passive 2 | Marius's Reform | 2 | 1200 | This commander's troop gains 10% Load. |
| Gaius Marius | Passive 2 | Marius's Reform | 3 | 1800 | This commander's troop gains 15% Load. |
| Gaius Marius | Passive 2 | Marius's Reform | 4 | 2400 | This commander's troop gains 20% Load. |
| Gaius Marius | Passive 2 | Marius's Reform | 5 | 3000 | This commander's troop gains 30% Load. |
| Gaius Marius | Passive 3 | Conqueror of Numidia | 1 | 800 | This commander's siege units gain 2% March Speed. Whenever their troop takes damage, 1% of its severely wounded units will instead only be slightly wounded. |
| Gaius Marius | Passive 3 | Conqueror of Numidia | 2 | 1600 | This commander's siege units gain 4% March Speed. Whenever their troop takes damage, 2% of its severely wounded units will instead only be slightly wounded. |
| Gaius Marius | Passive 3 | Conqueror of Numidia | 3 | 2400 | This commander's siege units gain 7% March Speed. Whenever their troop takes damage, 3% of its severely wounded units will instead only be slightly wounded. |
| Gaius Marius | Passive 3 | Conqueror of Numidia | 4 | 3200 | This commander's siege units gain 10% March Speed. Whenever their troop takes damage, 4% of its severely wounded units will instead only be slightly wounded. |
| Gaius Marius | Passive 3 | Conqueror of Numidia | 5 | 4000 | This commander's siege units gain 15% March Speed. Whenever their troop takes damage, 5% of its severely wounded units will instead only be slightly wounded. |
| Lancelot | Active | Quarrel | 1 | 900 | Deals direct damage to a target troop (Damage Factor 200). |
| Lancelot | Active | Quarrel | 2 | 1800 | Deals direct damage to a target troop (Damage Factor 300). |
| Lancelot | Active | Quarrel | 3 | 2700 | Deals direct damage to a target troop (Damage Factor 400). |
| Lancelot | Active | Quarrel | 4 | 3600 | Deals direct damage to a target troop (Damage Factor 500). |
| Lancelot | Active | Quarrel | 5 | 4500 | Deals direct damage to a target troop (Damage Factor 600). |
| Lancelot | Passive 1 | Knight of the Round Table | 1 | 800 | This commander's cavalry units gain 1% March Speed and 1% Attack. |
| Lancelot | Passive 1 | Knight of the Round Table | 2 | 1600 | This commander's cavalry units gain 2% March Speed and 2% Attack. |
| Lancelot | Passive 1 | Knight of the Round Table | 3 | 2400 | This commander's cavalry units gain 3% March Speed and 3% Attack. |
| Lancelot | Passive 1 | Knight of the Round Table | 4 | 3200 | This commander's cavalry units gain 4% March Speed and 4% Attack. |
| Lancelot | Passive 1 | Knight of the Round Table | 5 | 4000 | This commander's cavalry units gain 5% March Speed and 5% Attack. |
| Lancelot | Passive 2 | Forbidden Love | 1 | 800 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 10% for 1 second. Cooldown: 5 seconds. |
| Lancelot | Passive 2 | Forbidden Love | 2 | 1600 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 15% for 1 second. Cooldown: 5 seconds. |
| Lancelot | Passive 2 | Forbidden Love | 3 | 2400 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 20% for 1 second. Cooldown: 5 seconds. |
| Lancelot | Passive 2 | Forbidden Love | 4 | 3200 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 30% for 1 second. Cooldown: 5 seconds. |
| Lancelot | Passive 2 | Forbidden Love | 5 | 4000 | Whenever this commander's troop is hit with a basic attack, it has a 10% chance to reduce all damage received by 40% for 1 second. Cooldown: 5 seconds. |
| Lancelot | Passive 3 | Battle of Sorrow | 1 | 1000 | If this commander's troop has less than 50% units remaining, it deals 2% more damage and gains 2% March Speed. |
| Lancelot | Passive 3 | Battle of Sorrow | 2 | 2000 | If this commander's troop has less than 50% units remaining, it deals 4% more damage and gains 4% March Speed. |
| Lancelot | Passive 3 | Battle of Sorrow | 3 | 3000 | If this commander's troop has less than 50% units remaining, it deals 7% more damage and gains 7% March Speed. |
| Lancelot | Passive 3 | Battle of Sorrow | 4 | 4000 | If this commander's troop has less than 50% units remaining, it deals 10% more damage and gains 10% March Speed. |
| Lancelot | Passive 3 | Battle of Sorrow | 5 | 5000 | If this commander's troop has less than 50% units remaining, it deals 15% more damage and gains 15% March Speed. |
| Tomoe Gozen | Active | Blood Sakura | 1 | 900 | This commander's troop gains 10% Attack for 3 seconds. |
| Tomoe Gozen | Active | Blood Sakura | 2 | 1800 | This commander's troop gains 15% Attack for 3 seconds. |
| Tomoe Gozen | Active | Blood Sakura | 3 | 2700 | This commander's troop gains 20% Attack for 3 seconds. |
| Tomoe Gozen | Active | Blood Sakura | 4 | 3600 | This commander's troop gains 25% Attack for 3 seconds. |
| Tomoe Gozen | Active | Blood Sakura | 5 | 4500 | This commander's troop gains 30% Attack for 3 seconds. |
| Tomoe Gozen | Passive 1 | Divine Bow | 1 | 800 | This commander's archer units gain 1% Attack and 1% March Speed. |
| Tomoe Gozen | Passive 1 | Divine Bow | 2 | 1600 | This commander's archer units gain 2% Attack and 2% March Speed. |
| Tomoe Gozen | Passive 1 | Divine Bow | 3 | 2400 | This commander's archer units gain 3% Attack and 3% March Speed. |
| Tomoe Gozen | Passive 1 | Divine Bow | 4 | 3200 | This commander's archer units gain 4% Attack and 4% March Speed. |
| Tomoe Gozen | Passive 1 | Divine Bow | 5 | 4000 | This commander's archer units gain 5% Attack and 5% March Speed. |
| Tomoe Gozen | Passive 2 | Beauty in Chaos | 1 | 800 | Whenever this commander's troop launches a basic attack, it gains an extra 3 Rage. If this commander is serving as a secondary commander, their troop deals 2% more skill damage. |
| Tomoe Gozen | Passive 2 | Beauty in Chaos | 2 | 1600 | Whenever this commander's troop launches a basic attack, it gains an extra 6 Rage. If this commander is serving as a secondary commander, their troop deals 4% more skill damage. |
| Tomoe Gozen | Passive 2 | Beauty in Chaos | 3 | 2400 | Whenever this commander's troop launches a basic attack, it gains an extra 10 Rage. If this commander is serving as a secondary commander, their troop deals 7% more skill damage. |
| Tomoe Gozen | Passive 2 | Beauty in Chaos | 4 | 3200 | Whenever this commander's troop launches a basic attack, it gains an extra 15 Rage. If this commander is serving as a secondary commander, their troop deals 10% more skill damage. |
| Tomoe Gozen | Passive 2 | Beauty in Chaos | 5 | 4000 | Whenever this commander's troop launches a basic attack, it gains an extra 20 Rage. If this commander is serving as a secondary commander, their troop deals 15% more skill damage. |
| Tomoe Gozen | Passive 3 | Eternal Love | 1 | 1000 | Whenever this commander's troop uses an active skill, its current target deals 2% less damage for the next 2 seconds. |
| Tomoe Gozen | Passive 3 | Eternal Love | 2 | 2000 | Whenever this commander's troop uses an active skill, its current target deals 4% less damage for the next 2 seconds. |
| Tomoe Gozen | Passive 3 | Eternal Love | 3 | 3000 | Whenever this commander's troop uses an active skill, its current target deals 7% less damage for the next 2 seconds. |
| Tomoe Gozen | Passive 3 | Eternal Love | 4 | 4000 | Whenever this commander's troop uses an active skill, its current target deals 10% less damage for the next 2 seconds. |
| Tomoe Gozen | Passive 3 | Eternal Love | 5 | 5000 | Whenever this commander's troop uses an active skill, its current target deals 15% less damage for the next 2 seconds. |
| Šárka | Active | Enchantment | 1 | 900 | Deals direct damage to a target troop (Damage Factor 75) and reduces its March Speed by 10% for 3 seconds. |
| Šárka | Active | Enchantment | 2 | 1800 | Deals direct damage to a target troop (Damage Factor 100) and reduces its March Speed by 15% for 3 seconds. |
| Šárka | Active | Enchantment | 3 | 2700 | Deals direct damage to a target troop (Damage Factor 125) and reduces its March Speed by 20% for 3 seconds. |
| Šárka | Active | Enchantment | 4 | 3600 | Deals direct damage to a target troop (Damage Factor 150) and reduces its March Speed by 25% for 3 seconds. |
| Šárka | Active | Enchantment | 5 | 4500 | Deals direct damage to a target troop (Damage Factor 200) and reduces its March Speed by 30% for 3 seconds. |
| Šárka | Passive 1 | The Maidens' War | 1 | 800 | This commander's troop gains 3% Gathering Speed. |
| Šárka | Passive 1 | The Maidens' War | 2 | 1600 | This commander's troop gains 6% Gathering Speed. |
| Šárka | Passive 1 | The Maidens' War | 3 | 2400 | This commander's troop gains 10% Gathering Speed. |
| Šárka | Passive 1 | The Maidens' War | 4 | 3200 | This commander's troop gains 14% Gathering Speed. |
| Šárka | Passive 1 | The Maidens' War | 5 | 4000 | This commander's troop gains 18% Gathering Speed. |
| Šárka | Passive 2 | Lost Treasure | 1 | 800 | This commander's troop gains 5% Load. |
| Šárka | Passive 2 | Lost Treasure | 2 | 1600 | This commander's troop gains 10% Load. |
| Šárka | Passive 2 | Lost Treasure | 3 | 2400 | This commander's troop gains 15% Load. |
| Šárka | Passive 2 | Lost Treasure | 4 | 3200 | This commander's troop gains 20% Load. |
| Šárka | Passive 2 | Lost Treasure | 5 | 4000 | This commander's troop gains 30% Load. |
| Šárka | Passive 3 | Short-lived Heroine | 1 | 1000 | This commander's troop gains 2% Unit Capacity but loses 2% Attack. |
| Šárka | Passive 3 | Short-lived Heroine | 2 | 2000 | This commander's troop gains 4% Unit Capacity but loses 4% Attack. |
| Šárka | Passive 3 | Short-lived Heroine | 3 | 3000 | This commander's troop gains 6% Unit Capacity but loses 6% Attack. |
| Šárka | Passive 3 | Short-lived Heroine | 4 | 4000 | This commander's troop gains 8% Unit Capacity but loses 8% Attack. |
| Šárka | Passive 3 | Short-lived Heroine | 5 | 5000 | This commander's troop gains 10% Unit Capacity but loses 10% Attack. |
| Centurion | Active | Bloody Battle | 1 | 500 | Deals direct damage to a target troop (Damage Factor 50). |
| Centurion | Active | Bloody Battle | 2 | 1000 | Deals direct damage to a target troop (Damage Factor 60). |
| Centurion | Active | Bloody Battle | 3 | 1500 | Deals direct damage to a target troop (Damage Factor 70). |
| Centurion | Active | Bloody Battle | 4 | 2000 | Deals direct damage to a target troop (Damage Factor 80). |
| Centurion | Active | Bloody Battle | 5 | 2500 | Deals direct damage to a target troop (Damage Factor 100). |
| Centurion | Passive 1 | Excitement | 1 | 600 | This commander's troop gains 1% Defense. |
| Centurion | Passive 1 | Excitement | 2 | 1200 | This commander's troop gains 1.5% Defense. |
| Centurion | Passive 1 | Excitement | 3 | 1800 | This commander's troop gains 2% Defense. |
| Centurion | Passive 1 | Excitement | 4 | 2400 | This commander's troop gains 2.5% Defense. |
| Centurion | Passive 1 | Excitement | 5 | 3000 | This commander's troop gains 3% Defense. |
| Centurion | Passive 2 | Army Management | 1 | 600 | This commander's troop gains 2% Gathering Speed and 2% Load. |
| Centurion | Passive 2 | Army Management | 2 | 1200 | This commander's troop gains 4% Gathering Speed and 4% Load. |
| Centurion | Passive 2 | Army Management | 3 | 1800 | This commander's troop gains 6% Gathering Speed and 6% Load. |
| Centurion | Passive 2 | Army Management | 4 | 2400 | This commander's troop gains 8% Gathering Speed and 8% Load. |
| Centurion | Passive 2 | Army Management | 5 | 3000 | This commander's troop gains 10% Gathering Speed and 10% Load. |
| Centurion | Passive 3 | Courageous Fighter | 1 | 750 | This commander's troop gains 1% Unit Capacity. |
| Centurion | Passive 3 | Courageous Fighter | 2 | 1500 | This commander's troop gains 2% Unit Capacity. |
| Centurion | Passive 3 | Courageous Fighter | 3 | 2250 | This commander's troop gains 3% Unit Capacity. |
| Centurion | Passive 3 | Courageous Fighter | 4 | 3000 | This commander's troop gains 4% Unit Capacity. |
| Centurion | Passive 3 | Courageous Fighter | 5 | 3750 | This commander's troop gains 5% Unit Capacity. |
| City Keeper | Active | Hard Shield | 1 | 500 | This commander's troop gains 3% Defense for 5 seconds. |
| City Keeper | Active | Hard Shield | 2 | 1000 | This commander's troop gains 6% Defense for 5 seconds. |
| City Keeper | Active | Hard Shield | 3 | 1500 | This commander's troop gains 9% Defense for 5 seconds. |
| City Keeper | Active | Hard Shield | 4 | 2000 | This commander's troop gains 12% Defense for 5 seconds. |
| City Keeper | Active | Hard Shield | 5 | 2500 | This commander's troop gains 15% Defense for 5 seconds. |
| City Keeper | Passive 1 | Vitality | 1 | 600 | This commander's infantry units gain 1% Health. |
| City Keeper | Passive 1 | Vitality | 2 | 1200 | This commander's infantry units gain 2% Health. |
| City Keeper | Passive 1 | Vitality | 3 | 1800 | This commander's infantry units gain 3% Health. |
| City Keeper | Passive 1 | Vitality | 4 | 2400 | This commander's infantry units gain 4% Health. |
| City Keeper | Passive 1 | Vitality | 5 | 3000 | This commander's infantry units gain 5% Health. |
| City Keeper | Passive 2 | Sharp Blade | 1 | 600 | This commander's infantry units gain 1% Attack. |
| City Keeper | Passive 2 | Sharp Blade | 2 | 1200 | This commander's infantry units gain 2% Attack. |
| City Keeper | Passive 2 | Sharp Blade | 3 | 1800 | This commander's infantry units gain 3% Attack. |
| City Keeper | Passive 2 | Sharp Blade | 4 | 2400 | This commander's infantry units gain 4% Attack. |
| City Keeper | Passive 2 | Sharp Blade | 5 | 3000 | This commander's infantry units gain 5% Attack. |
| City Keeper | Passive 3 | Resilient | 1 | 800 | This commander's infantry units gain 1% Defense. |
| City Keeper | Passive 3 | Resilient | 2 | 1600 | This commander's infantry units gain 2% Defense. |
| City Keeper | Passive 3 | Resilient | 3 | 2400 | This commander's infantry units gain 3% Defense. |
| City Keeper | Passive 3 | Resilient | 4 | 3200 | This commander's infantry units gain 4% Defense. |
| City Keeper | Passive 3 | Resilient | 5 | 4000 | This commander's infantry units gain 5% Defense. |
| Dragon Lancer | Active | Deterrent | 1 | 500 | Deals direct damage to a target troop (Damage Factor 30). The target takes additional damage (Damage Factor 30) every second for the next 2 seconds. |
| Dragon Lancer | Active | Deterrent | 2 | 1000 | Deals direct damage to a target troop (Damage Factor 40). The target takes additional damage (Damage Factor 40) every second for the next 2 seconds. |
| Dragon Lancer | Active | Deterrent | 3 | 1500 | Deals direct damage to a target troop (Damage Factor 50). The target takes additional damage (Damage Factor 50) every second for the next 2 seconds. |
| Dragon Lancer | Active | Deterrent | 4 | 2000 | Deals direct damage to a target troop (Damage Factor 60). The target takes additional damage (Damage Factor 60) every second for the next 2 seconds. |
| Dragon Lancer | Active | Deterrent | 5 | 2500 | Deals direct damage to a target troop (Damage Factor 75). The target takes additional damage (Damage Factor 75) every second for the next 2 seconds. |
| Dragon Lancer | Passive 1 | Fine Horse | 1 | 600 | This commander's cavalry units gain 2% March Speed. |
| Dragon Lancer | Passive 1 | Fine Horse | 2 | 1200 | This commander's cavalry units gain 4% March Speed. |
| Dragon Lancer | Passive 1 | Fine Horse | 3 | 1800 | This commander's cavalry units gain 6% March Speed. |
| Dragon Lancer | Passive 1 | Fine Horse | 4 | 2400 | This commander's cavalry units gain 8% March Speed. |
| Dragon Lancer | Passive 1 | Fine Horse | 5 | 3000 | This commander's cavalry units gain 10% March Speed. |
| Dragon Lancer | Passive 2 | Lance of Freedom | 1 | 600 | This commander's cavalry units gain 1% Attack. |
| Dragon Lancer | Passive 2 | Lance of Freedom | 2 | 1200 | This commander's cavalry units gain 2% Attack. |
| Dragon Lancer | Passive 2 | Lance of Freedom | 3 | 1800 | This commander's cavalry units gain 3% Attack. |
| Dragon Lancer | Passive 2 | Lance of Freedom | 4 | 2400 | This commander's cavalry units gain 4% Attack. |
| Dragon Lancer | Passive 2 | Lance of Freedom | 5 | 3000 | This commander's cavalry units gain 5% Attack. |
| Dragon Lancer | Passive 3 | Metal Armor | 1 | 600 | This commander's cavalry units gain 1% Defense. |
| Dragon Lancer | Passive 3 | Metal Armor | 2 | 1200 | This commander's cavalry units gain 2% Defense. |
| Dragon Lancer | Passive 3 | Metal Armor | 3 | 1800 | This commander's cavalry units gain 3% Defense. |
| Dragon Lancer | Passive 3 | Metal Armor | 4 | 2400 | This commander's cavalry units gain 4% Defense. |
| Dragon Lancer | Passive 3 | Metal Armor | 5 | 3000 | This commander's cavalry units gain 5% Defense. |
| Markswoman | Active | Raid | 1 | 500 | Deals direct damage to a target troop (Damage Factor 50). |
| Markswoman | Active | Raid | 2 | 1000 | Deals direct damage to a target troop (Damage Factor 60). |
| Markswoman | Active | Raid | 3 | 1500 | Deals direct damage to a target troop (Damage Factor 70). |
| Markswoman | Active | Raid | 4 | 2000 | Deals direct damage to a target troop (Damage Factor 80). |
| Markswoman | Active | Raid | 5 | 2500 | Deals direct damage to a target troop (Damage Factor 100). |
| Markswoman | Passive 1 | Poison Arrow | 1 | 600 | This commander's troop deals 2% more damage to barbarians. |
| Markswoman | Passive 1 | Poison Arrow | 2 | 1200 | This commander's troop deals 4% more damage to barbarians. |
| Markswoman | Passive 1 | Poison Arrow | 3 | 1800 | This commander's troop deals 6% more damage to barbarians. |
| Markswoman | Passive 1 | Poison Arrow | 4 | 2400 | This commander's troop deals 8% more damage to barbarians. |
| Markswoman | Passive 1 | Poison Arrow | 5 | 3000 | This commander's troop deals 10% more damage to barbarians. |
| Markswoman | Passive 2 | Accuracy | 1 | 600 | This commander's archer units gain 1% Attack. |
| Markswoman | Passive 2 | Accuracy | 2 | 1200 | This commander's archer units gain 2% Attack. |
| Markswoman | Passive 2 | Accuracy | 3 | 1800 | This commander's archer units gain 3% Attack. |
| Markswoman | Passive 2 | Accuracy | 4 | 2400 | This commander's archer units gain 4% Attack. |
| Markswoman | Passive 2 | Accuracy | 5 | 3000 | This commander's archer units gain 5% Attack. |
| Markswoman | Passive 3 | Agility | 1 | 800 | This commander's archer units gain 1% Defense. |
| Markswoman | Passive 3 | Agility | 2 | 1600 | This commander's archer units gain 2% Defense. |
| Markswoman | Passive 3 | Agility | 3 | 2400 | This commander's archer units gain 3% Defense. |
| Markswoman | Passive 3 | Agility | 4 | 3200 | This commander's archer units gain 4% Defense. |
| Markswoman | Passive 3 | Agility | 5 | 4000 | This commander's archer units gain 5% Defense. |