Rise of Kingdoms Commander Skills

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2,940 commander skills

CommanderSlotSkillLv.PowerEffect
AchillesActivePelian Spear14000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 500, every additional target reduces the damage to each target by 15%). The targets lose 10% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 1%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear28000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 600, every additional target reduces the damage to each target by 15%). The targets lose 12% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 2%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear312,000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 700, every additional target reduces the damage to each target by 15%). The targets lose 14% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 3%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear416,000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 800, every additional target reduces the damage to each target by 15%). The targets lose 16% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 4%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesActivePelian Spear520,000Launches 2 combo attacks against up to 5 nearby enemy troops (Damage Factor 1000, every additional target reduces the damage to each target by 15%). The targets lose 20% March Speed for 3 seconds. The targets are also inflicted with Sundered for 10 seconds, increasing the damage they receive from Pelian Spear by 5%. This effect can stack up to 3 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 1Wings of Arke13400This commander's cavalry units gain 20% Attack and 4% March Speed. While outside of alliance territory, they also gain 2% Health.
AchillesPassive 1Wings of Arke26800This commander's cavalry units gain 25% Attack and 8% March Speed. While outside of alliance territory, they also gain 4% Health.
AchillesPassive 1Wings of Arke310,200This commander's cavalry units gain 30% Attack and 12% March Speed. While outside of alliance territory, they also gain 6% Health.
AchillesPassive 1Wings of Arke413,600This commander's cavalry units gain 35% Attack and 16% March Speed. While outside of alliance territory, they also gain 8% Health.
AchillesPassive 1Wings of Arke517,000This commander's cavalry units gain 40% Attack and 20% March Speed. While outside of alliance territory, they also gain 10% Health.
AchillesPassive 2Hephaestian Armor13400If this commander's troop is on the map: - It takes 1% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 5%. Whenever this effect reduces a total of 5000 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor26800If this commander's troop is on the map: - It takes 2% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 6%. Whenever this effect reduces a total of 4500 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor310,200If this commander's troop is on the map: - It takes 3% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 7%. Whenever this effect reduces a total of 4000 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor413,600If this commander's troop is on the map: - It takes 4% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 8%. Whenever this effect reduces a total of 3500 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 2Hephaestian Armor517,000If this commander's troop is on the map: - It takes 5% less damage. - All incoming skill damage, combo attack damage, and counterattack damage is reduced by 10%. Whenever this effect reduces a total of 3000 Damage Factor of damage, this commander casts the Pelian Spear skill.
AchillesPassive 3Sing the Wrath of Achilles13400If this commander's troop is a field troop: - It deals 2% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 5% bonus to Rage gain speed and its cavalry units gain a 5% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles26800If this commander's troop is a field troop: - It deals 4% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 6% bonus to Rage gain speed and its cavalry units gain a 6% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles310,200If this commander's troop is a field troop: - It deals 6% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 7% bonus to Rage gain speed and its cavalry units gain a 7% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles413,600If this commander's troop is a field troop: - It deals 8% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 8% bonus to Rage gain speed and its cavalry units gain a 8% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
AchillesPassive 3Sing the Wrath of Achilles517,000If this commander's troop is a field troop: - It deals 10% more normal damage. - Whenever it uses the Pelian Spear skill, it gains a 10% bonus to Rage gain speed and its cavalry units gain a 10% bonus to Attack for 10 seconds. This effect can stack up to 2 times, its duration resets whenever it gains another stack, and it does not automatically clear when exiting combat.
Afonso de AlbuquerqueActiveThalassocracy14000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 550, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 5% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1000, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 5% less damage.
Afonso de AlbuquerqueActiveThalassocracy28000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 600, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 6% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1100, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 6% less damage.
Afonso de AlbuquerqueActiveThalassocracy312,000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 650, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 7% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1200, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 7% less damage.
Afonso de AlbuquerqueActiveThalassocracy416,000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 700, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 8% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1300, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 8% less damage.
Afonso de AlbuquerqueActiveThalassocracy520,000If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 800, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 10% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1500, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 10% less damage.
Afonso de AlbuquerquePassive 1Duke of Goa13400This commander's siege units gain: - 10% March Speed. - 10% Health. - 5% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa26800This commander's siege units gain: - 12% March Speed. - 13% Health. - 6% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa310,200This commander's siege units gain: - 14% March Speed. - 16% Health. - 7% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa413,600This commander's siege units gain: - 16% March Speed. - 20% Health. - 8% Attack.
Afonso de AlbuquerquePassive 1Duke of Goa517,000This commander's siege units gain: - 20% March Speed. - 25% Health. - 10% Attack.
Afonso de AlbuquerquePassive 2Hormuz Six13400Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 1% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six26800Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 2% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six310,200Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 3% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six413,600Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 4% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 2Hormuz Six517,000Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 5% less damage for the next 10 seconds. This effect can stack up to 4 times.
Afonso de AlbuquerquePassive 3Mare Clausum13400Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 100) and reduces the target's March Speed by 5% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and increases the target's damage received by 1% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum26800Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 150) and reduces the target's March Speed by 6% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 250) and increases the target's damage received by 2% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum310,200Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and reduces the target's March Speed by 7% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 300) and increases the target's damage received by 3% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum413,600Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 250) and reduces the target's March Speed by 8% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 400) and increases the target's damage received by 4% for 2 seconds. Cooldown: 5 seconds.
Afonso de AlbuquerquePassive 3Mare Clausum517,000Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 300) and reduces the target's March Speed by 10% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 500) and increases the target's damage received by 5% for 2 seconds. Cooldown: 5 seconds.
Alexander NevskyActiveHero of Peipus14000Deals direct damage to a target troop (Damage Factor 1500) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 5%; up to 3 troops).
Alexander NevskyActiveHero of Peipus28000Deals direct damage to a target troop (Damage Factor 1700) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 7%; up to 3 troops).
Alexander NevskyActiveHero of Peipus312,000Deals direct damage to a target troop (Damage Factor 1900) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 9%; up to 3 troops).
Alexander NevskyActiveHero of Peipus416,000Deals direct damage to a target troop (Damage Factor 2100) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 12%; up to 3 troops).
Alexander NevskyActiveHero of Peipus520,000Deals direct damage to a target troop (Damage Factor 2300) and reduces its Defense for 3 seconds (Defense reduction = number of troops surrounding the target x 15%; up to 3 troops).
Alexander NevskyPassive 1Expeditionary13400This commander's cavalry units gain 4% Attack and 4% March Speed. While outside of alliance territory, their cavalry units also gain 10% Health.
Alexander NevskyPassive 1Expeditionary26800This commander's cavalry units gain 12% Attack and 8% March Speed. While outside of alliance territory, their cavalry units also gain 12% Health.
Alexander NevskyPassive 1Expeditionary310,200This commander's cavalry units gain 14% Attack and 12% March Speed. While outside of alliance territory, their cavalry units also gain 14% Health.
Alexander NevskyPassive 1Expeditionary413,600This commander's cavalry units gain 16% Attack and 16% March Speed. While outside of alliance territory, their cavalry units also gain 16% Health.
Alexander NevskyPassive 1Expeditionary517,000This commander's cavalry units gain 20% Attack and 20% March Speed. While outside of alliance territory, their cavalry units also gain 20% Health.
Alexander NevskyPassive 2Guard of the Republic13400This commander's cavalry units gain 10% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 2% more damage and takes 1% less damage.
Alexander NevskyPassive 2Guard of the Republic26800This commander's cavalry units gain 12% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 4% more damage and takes 2% less damage.
Alexander NevskyPassive 2Guard of the Republic310,200This commander's cavalry units gain 14% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 6% more damage and takes 3% less damage.
Alexander NevskyPassive 2Guard of the Republic413,600This commander's cavalry units gain 16% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 8% more damage and takes 4% less damage.
Alexander NevskyPassive 2Guard of the Republic517,000This commander's cavalry units gain 20% Defense. If the current target of this commander's troop is surrounded, this commander's troop deals 10% more damage and takes 5% less damage.
Alexander NevskyPassive 3Knight of Iron13400If this commander's troop contains only cavalry units: - Their troop deals 5% more skill damage. - Whenever their troop uses an active skill, it gains an extra 15% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron26800If this commander's troop contains only cavalry units: - Their troop deals 10% more skill damage. - Whenever their troop uses an active skill, it gains an extra 20% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron310,200If this commander's troop contains only cavalry units: - Their troop deals 15% more skill damage. - Whenever their troop uses an active skill, it gains an extra 25% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron413,600If this commander's troop contains only cavalry units: - Their troop deals 20% more skill damage. - Whenever their troop uses an active skill, it gains an extra 30% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander NevskyPassive 3Knight of Iron517,000If this commander's troop contains only cavalry units: - Their troop deals 25% more skill damage. - Whenever their troop uses an active skill, it gains an extra 35% bonus to skill damage for 4 seconds. Cooldown: 5 seconds.
Alexander the GreatActiveShield of the King13400This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 600). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 200).
Alexander the GreatActiveShield of the King26800This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 700). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 300).
Alexander the GreatActiveShield of the King310,200This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 800). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 400).
Alexander the GreatActiveShield of the King413,600This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 1000). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 500).
Alexander the GreatActiveShield of the King517,000This commander's troop gains a damage-absorbing shield for 4 seconds (Damage Factor 1200). Grants an additional shield to a nearby allied or friendly troop with the lowest percentage of units remaining (including this commander's troop) for 2 seconds (Damage Factor 600).
Alexander the GreatPassive 1Lead the Charge13200If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 800) to the target and reduce the target's healing received by 10% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge26400If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1000) to the target and reduce the target's healing received by 15% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge39600If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1200) to the target and reduce the target's healing received by 20% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge412,800If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1400) to the target and reduce the target's healing received by 25% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 1Lead the Charge516,000If this commander's troop is on the map: - Their troop is immune to all damage-reducing debuffs. - Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage (Damage Factor 1700) to the target and reduce the target's healing received by 30% for 5 seconds. Cooldown: 3 seconds.
Alexander the GreatPassive 2Frontline Commander13200This commander's infantry units gain 10% March Speed and 10% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander26400This commander's infantry units gain 15% March Speed and 15% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander39600This commander's infantry units gain 20% March Speed and 20% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander412,800This commander's infantry units gain 25% March Speed and 25% Attack while on the map.
Alexander the GreatPassive 2Frontline Commander516,000This commander's infantry units gain 30% March Speed and 30% Attack while on the map.
Alexander the GreatPassive 3Battle of Chaeronea13200If this commander's troop does not have a shield, it gains 20% Attack. If it does have a shield, it gains 10% Defense.
Alexander the GreatPassive 3Battle of Chaeronea26400If this commander's troop does not have a shield, it gains 25% Attack. If it does have a shield, it gains 15% Defense.
Alexander the GreatPassive 3Battle of Chaeronea39600If this commander's troop does not have a shield, it gains 30% Attack. If it does have a shield, it gains 20% Defense.
Alexander the GreatPassive 3Battle of Chaeronea412,800If this commander's troop does not have a shield, it gains 35% Attack. If it does have a shield, it gains 25% Defense.
Alexander the GreatPassive 3Battle of Chaeronea516,000If this commander's troop does not have a shield, it gains 40% Attack. If it does have a shield, it gains 30% Defense.
Alp ArslanActiveHeroic Lion14000Deals direct damage to the target troop (Damage Factor 1000). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 50). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion28000Deals direct damage to the target troop (Damage Factor 1200). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 60). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion312,000Deals direct damage to the target troop (Damage Factor 1400). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 70). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion416,000Deals direct damage to the target troop (Damage Factor 1600). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 80). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanActiveHeroic Lion520,000Deals direct damage to the target troop (Damage Factor 2000). This commander's troop also gains the Lionsoul effect for 10 seconds: - Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 100). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Alp ArslanPassive 1Oghuz Archery13400If this commander is in a field troop: - Their archer units gain 5% Health and 5% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 2% bonus to healing received and 5% March Speed.
Alp ArslanPassive 1Oghuz Archery26800If this commander is in a field troop: - Their archer units gain 10% Health and 7% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 4% bonus to healing received and 10% March Speed.
Alp ArslanPassive 1Oghuz Archery310,200If this commander is in a field troop: - Their archer units gain 15% Health and 9% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 6% bonus to healing received and 15% March Speed.
Alp ArslanPassive 1Oghuz Archery413,600If this commander is in a field troop: - Their archer units gain 20% Health and 12% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 8% bonus to healing received and 20% March Speed.
Alp ArslanPassive 1Oghuz Archery517,000If this commander is in a field troop: - Their archer units gain 25% Health and 15% Attack. - For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. Cooldown: 5 seconds. - The troop gains a 10% bonus to healing received and 25% March Speed.
Alp ArslanPassive 2Two-Headed Eagle13400For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 10% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive up to 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. All selected non-target troops receive the same debuffs, and stacking can apply according to respective rules for each debuff type. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 5% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle26800For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 20% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive up to 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. All selected non-target troops receive the same debuffs, and stacking can apply according to respective rules for each debuff type. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 8% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle310,200For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 30% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive up to 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. All selected non-target troops receive the same debuffs, and stacking can apply according to respective rules for each debuff type. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 11% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle413,600For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 40% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive up to 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. All selected non-target troops receive the same debuffs, and stacking can apply according to respective rules for each debuff type. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 15% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 2Two-Headed Eagle517,000For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: - Basic attacks have a 50% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive up to 2 debuffs inflicted on the target troop by this commander's troop, including Pierce, Poison, Slow, and normal debuffs other than additional damage. All selected non-target troops receive the same debuffs, and stacking can apply according to respective rules for each debuff type. Cooldown: 4 seconds. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: - Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 20% of its Damage Factor. Cooldown: 3 seconds.
Alp ArslanPassive 3Parthian Shot13400If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 20, for a maximum Damage Factor of 200). - When this commander's troop deals skill damage, it has a 50% chance to take 5% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot26800If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 40, for a maximum Damage Factor of 400). - When this commander's troop deals skill damage, it has a 50% chance to take 6% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot310,200If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 60, for a maximum Damage Factor of 600). - When this commander's troop deals skill damage, it has a 50% chance to take 7% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot413,600If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 80, for a maximum Damage Factor of 800). - When this commander's troop deals skill damage, it has a 50% chance to take 8% less damage for 3 seconds.
Alp ArslanPassive 3Parthian Shot517,000If this commander is in a field troop: - When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 100, for a maximum Damage Factor of 1000). - When this commander's troop deals skill damage, it has a 50% chance to take 10% less damage for 3 seconds.
AmanitoreActiveGlorious Arrows14000Deals direct damage to a target troop (Damage Factor 900). For the next 3 seconds, this commander's troop deals 10% more damage.
AmanitoreActiveGlorious Arrows28000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 12% more damage.
AmanitoreActiveGlorious Arrows312,000Deals direct damage to a target troop (Damage Factor 1100). For the next 3 seconds, this commander's troop deals 14% more damage.
AmanitoreActiveGlorious Arrows416,000Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, this commander's troop deals 17% more damage.
AmanitoreActiveGlorious Arrows520,000Deals direct damage to a target troop (Damage Factor 1300). For the next 3 seconds, this commander's troop deals 20% more damage.
AmanitorePassive 1Line Breaker13400This commander's archer units gain 20% Attack and deal 1% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker26800This commander's archer units gain 25% Attack and deal 2% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker310,200This commander's archer units gain 30% Attack and deal 3% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker413,600This commander's archer units gain 35% Attack and deal 4% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 1Line Breaker517,000This commander's archer units gain 40% Attack and deal 5% more damage to infantry units, but they also take 5% more damage from cavalry units.
AmanitorePassive 2Resilience of Ta-Seti13400If this commander is serving as a garrison commander, archer units in the garrison gain 10% Defense. Whenever their troop launches a basic attack, it has a 2% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti26800If this commander is serving as a garrison commander, archer units in the garrison gain 12% Defense. Whenever their troop launches a basic attack, it has a 4% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti310,200If this commander is serving as a garrison commander, archer units in the garrison gain 14% Defense. Whenever their troop launches a basic attack, it has a 6% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti413,600If this commander is serving as a garrison commander, archer units in the garrison gain 17% Defense. Whenever their troop launches a basic attack, it has a 8% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 2Resilience of Ta-Seti517,000If this commander is serving as a garrison commander, archer units in the garrison gain 20% Defense. Whenever their troop launches a basic attack, it has a 10% chance to dispel all Attack buffs from the target. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath13400Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 300) and a 20% chance to deal even more direct damage (Damage Factor 200). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath26800Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 350) and a 20% chance to deal even more direct damage (Damage Factor 250). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath310,200Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 400) and a 20% chance to deal even more direct damage (Damage Factor 300). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath413,600Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 450) and a 20% chance to deal even more direct damage (Damage Factor 350). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
AmanitorePassive 3A Kandake's Wrath517,000Whenever this commander's troop takes skill damage: - Their troop deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800). - If this commander is serving as a garrison commander, this skill has a 50% chance to deal extra direct damage (Damage Factor 500) and a 20% chance to deal even more direct damage (Damage Factor 400). Every additional target reduces the damage to each target by 15%. Cooldown: 10 seconds.
ArchimedesActiveGiant of Geometry14000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 5% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 150). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 5% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 225).
ArchimedesActiveGiant of Geometry28000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 7% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 200). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 7% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 300).
ArchimedesActiveGiant of Geometry312,000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 9% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 250). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 9% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 375).
ArchimedesActiveGiant of Geometry416,000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 12% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 300). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 12% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 450).
ArchimedesActiveGiant of Geometry520,000If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: - Their troop takes 15% less ranged counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 400). If their troop IS within melee range of its target, for the next 3 seconds: - Their troop deals 15% more counterattack damage. - Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 600).
ArchimedesPassive 1Eureka!13400This commander's siege units gain 5% Health and 5% March Speed.
ArchimedesPassive 1Eureka!26800This commander's siege units gain 7% Health and 7% March Speed.
ArchimedesPassive 1Eureka!310,200This commander's siege units gain 9% Health and 9% March Speed.
ArchimedesPassive 1Eureka!413,600This commander's siege units gain 12% Health and 12% March Speed.
ArchimedesPassive 1Eureka!517,000This commander's siege units gain 15% Health and 15% March Speed.
ArchimedesPassive 2Moment of Force13400While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 2% (melee range) to 3% (max range).
ArchimedesPassive 2Moment of Force26800While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 4% (melee range) to 6% (max range).
ArchimedesPassive 2Moment of Force310,200While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 6% (melee range) to 9% (max range).
ArchimedesPassive 2Moment of Force413,600While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 8% (melee range) to 12% (max range).
ArchimedesPassive 2Moment of Force517,000While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 10% (melee range) to 15% (max range).
ArchimedesPassive 3Claw of Archimedes13400Whenever this commander's troop deals ranged direct damage, it has a 25% chance to inflict the following effects on the target for 4 seconds: - The target loses 5% March Speed. - The target takes 25% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes26800Whenever this commander's troop deals ranged direct damage, it has a 30% chance to inflict the following effects on the target for 4 seconds: - The target loses 6% March Speed. - The target takes 30% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes310,200Whenever this commander's troop deals ranged direct damage, it has a 35% chance to inflict the following effects on the target for 4 seconds: - The target loses 7% March Speed. - The target takes 35% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes413,600Whenever this commander's troop deals ranged direct damage, it has a 40% chance to inflict the following effects on the target for 4 seconds: - The target loses 8% March Speed. - The target takes 40% more ranged basic attack damage. Cooldown: 6 seconds.
ArchimedesPassive 3Claw of Archimedes517,000Whenever this commander's troop deals ranged direct damage, it has a 50% chance to inflict the following effects on the target for 4 seconds: - The target loses 10% March Speed. - The target takes 50% more ranged basic attack damage. Cooldown: 6 seconds.
Artemisia IActiveBattle of Salamis14000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis28000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis312,000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis416,000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%).
Artemisia IActiveBattle of Salamis520,000This commander's troop deals direct damage to itself (Damage Factor 300), then deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800; every additional target reduces the damage to each target by 15%).
Artemisia IPassive 1Bow and Mount13400This commander's archer units gain 5% Defense and 5% Health.
Artemisia IPassive 1Bow and Mount26800This commander's archer units gain 8% Defense and 8% Health.
Artemisia IPassive 1Bow and Mount310,200This commander's archer units gain 11% Defense and 11% Health.
Artemisia IPassive 1Bow and Mount413,600This commander's archer units gain 15% Defense and 15% Health.
Artemisia IPassive 1Bow and Mount517,000This commander's archer units gain 20% Defense and 20% Health.
Artemisia IPassive 2Ally of Xerxes13400If this commander is serving as a garrison commander: - The garrison takes 2% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes26800If this commander is serving as a garrison commander: - The garrison takes 4% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes310,200If this commander is serving as a garrison commander: - The garrison takes 6% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes413,600If this commander is serving as a garrison commander: - The garrison takes 8% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 2Ally of Xerxes517,000If this commander is serving as a garrison commander: - The garrison takes 10% less normal damage. - Whenever the garrison launches a basic attack, it has a 10% chance to Disarm the target for 1 seconds. Cooldown: 5 seconds.
Artemisia IPassive 3Queen of Caria13400Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 25% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria26800Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 30% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria310,200Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 35% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria413,600Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 40% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Artemisia IPassive 3Queen of Caria517,000Whenever this commander's troop reaches 80% Rage, it has a 50% chance to: - Silence itself for 3 seconds. - Gain a 50% bonus to damage dealt for 5 seconds. Cooldown: 10 seconds.
Arthur PendragonActiveExcalibur14000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 800, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur28000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur312,000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur416,000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2400, every additional target reduces the damage to each target by 15%).
Arthur PendragonActiveExcalibur520,000If this commander is serving as primary commander, their troop gains the Sword in the Lake effect, launching 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400, every additional target reduces the damage to each target by 15%): If this commander is serving as secondary commander, their troop gains the Sword in the Stone effect, dealing direct damage to up to 3 enemy troops in a fan (Damage Factor 2800, every additional target reduces the damage to each target by 15%).
Arthur PendragonPassive 1Y Ddraig Goch13400This commander's cavalry units gain 10% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 10% Attack and 10% Health.
Arthur PendragonPassive 1Y Ddraig Goch26800This commander's cavalry units gain 12% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 15% Attack and 12% Health.
Arthur PendragonPassive 1Y Ddraig Goch310,200This commander's cavalry units gain 14% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 20% Attack and 14% Health.
Arthur PendragonPassive 1Y Ddraig Goch413,600This commander's cavalry units gain 16% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 25% Attack and 16% Health.
Arthur PendragonPassive 1Y Ddraig Goch517,000This commander's cavalry units gain 20% March Speed. If this commander's troop is attacking a field troop, their cavalry units also gain 30% Attack and 20% Health.
Arthur PendragonPassive 2Scabbard of Avalon13400If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 5% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 5% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon26800If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 6% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 6% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon310,200If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 7% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 7% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon413,600If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 8% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 8% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 2Scabbard of Avalon517,000If this commander is serving as primary commander, their troop gains the Scabbard of the Lake effect, granting it a 10% bonus to combo attack damage. If this commander is serving as secondary commander, their troop gains the Scabbard of the Stone effect, granting it a 10% bonus to skill damage. If their troop is attacking a field troop, these damage bonuses are multiplied by 3.
Arthur PendragonPassive 3Merlin's Magick13400If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 50 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 10% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick26800If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 60 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 15% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick310,200If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 70 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 20% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick413,600If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 80 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 25% March Speed for 3 seconds.
Arthur PendragonPassive 3Merlin's Magick517,000If this commander's troop is attacking a field troop: - Whenever it launches a combo attack or deals direct damage, it has a 30% chance to reduce all targets' Rage by 100 every second for the next 2 seconds. Cooldown: 5 seconds. - Whenever it uses an active skill, it gains 30% March Speed for 3 seconds.
AshurbanipalActiveFrom the Nile to the Tigris14000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 600).
AshurbanipalActiveFrom the Nile to the Tigris28000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 700).
AshurbanipalActiveFrom the Nile to the Tigris312,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 800).
AshurbanipalActiveFrom the Nile to the Tigris416,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 900).
AshurbanipalActiveFrom the Nile to the Tigris520,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander's troop (Damage Factor 1000).
AshurbanipalPassive 1Hawk-Eyed13400This commander's archer units gain 5% Attack. While outside of alliance territory, their archer units also gain 5% Defense and 3% March Speed.
AshurbanipalPassive 1Hawk-Eyed26800This commander's archer units gain 8% Attack. While outside of alliance territory, their archer units also gain 8% Defense and 6% March Speed.
AshurbanipalPassive 1Hawk-Eyed310,200This commander's archer units gain 11% Attack. While outside of alliance territory, their archer units also gain 11% Defense and 9% March Speed.
AshurbanipalPassive 1Hawk-Eyed413,600This commander's archer units gain 15% Attack. While outside of alliance territory, their archer units also gain 15% Defense and 12% March Speed.
AshurbanipalPassive 1Hawk-Eyed517,000This commander's archer units gain 20% Attack. While outside of alliance territory, their archer units also gain 20% Defense and 15% March Speed.
AshurbanipalPassive 2Conqueror of Elam13400This commander's troop deals 5% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 5% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam26800This commander's troop deals 8% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 8% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam310,200This commander's troop deals 11% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 11% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam413,600This commander's troop deals 15% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 15% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 2Conqueror of Elam517,000This commander's troop deals 20% more skill damage. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 20% less normal damage for the next 3 seconds. Cooldown: 5 seconds.
AshurbanipalPassive 3Chosen of Ashur13400This commander's troop takes 3% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 3 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur26800This commander's troop takes 6% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur310,200This commander's troop takes 9% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur413,600This commander's troop takes 12% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 7 times, and its duration resets whenever it gains another stack.
AshurbanipalPassive 3Chosen of Ashur517,000This commander's troop takes 15% less normal damage. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to skill damage dealt for 10 seconds. This effect can stack up to 10 times, and its duration resets whenever it gains another stack.
AttilaActiveKing of the Huns14000For the next 4 seconds, this commander's troop deals 10% more normal damage and 10% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 20% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns28000For the next 4 seconds, this commander's troop deals 15% more normal damage and 15% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 25% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns312,000For the next 4 seconds, this commander's troop deals 20% more normal damage and 20% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 30% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns416,000For the next 4 seconds, this commander's troop deals 25% more normal damage and 25% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 40% for 2 seconds. Cooldown: 2 seconds.
AttilaActiveKing of the Huns520,000For the next 4 seconds, this commander's troop deals 30% more normal damage and 30% more counterattack damage (added onto the normal damage bonus). Whenever their troop launches a basic attack, it has a 50% chance to reduce the target's Attack by 50% for 2 seconds. Cooldown: 2 seconds.
AttilaPassive 1The Siege of Constantinople13400If this commander's troop is attacking a city or stronghold: - Their troop deals 1% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 5% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople26800If this commander's troop is attacking a city or stronghold: - Their troop deals 2% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 10% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople310,200If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 15% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople413,600If this commander's troop is attacking a city or stronghold: - Their troop deals 4% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 20% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 1The Siege of Constantinople517,000If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more damage. - Whenever their troop launches a basic attack, it has a 10% to reduce the target's Defense by 25% for 3 seconds. Cooldown: 3 seconds.
AttilaPassive 2Honoria13400This commander's troop takes 3% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 3% March Speed and 20% Attack.
AttilaPassive 2Honoria26800This commander's troop takes 6% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 6% March Speed and 25% Attack.
AttilaPassive 2Honoria310,200This commander's troop takes 9% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 9% March Speed and 30% Attack.
AttilaPassive 2Honoria413,600This commander's troop takes 12% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 12% March Speed and 35% Attack.
AttilaPassive 2Honoria517,000This commander's troop takes 15% less skill damage but also deals 30% less skill damage. Cavalry units in their troop gain 15% March Speed and 40% Attack.
AttilaPassive 3Battle of the Catalaunian Plains13400If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 25% bonus. - 25% chance for a 50% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains26800If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 30% bonus. - 25% chance for a 60% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains310,200If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 35% bonus. - 25% chance for a 70% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains413,600If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 40% bonus. - 25% chance for a 80% bonus. Cooldown: 10 seconds.
AttilaPassive 3Battle of the Catalaunian Plains517,000If this commander's troop contains only cavalry units, whenever it launches a basic attack it has a chance to gain a bonus to damage dealt for 2 seconds: - 25% chance for a 50% bonus. - 25% chance for a 100% bonus. Cooldown: 10 seconds.
BaburActiveVictor of Panipat14000Deals ranged direct damage to a target troop (Damage Factor 1400; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat28000Deals ranged direct damage to a target troop (Damage Factor 1600; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat312,000Deals ranged direct damage to a target troop (Damage Factor 1800; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat416,000Deals ranged direct damage to a target troop (Damage Factor 2100; reduced by 50% if the target is not within melee range).
BaburActiveVictor of Panipat520,000Deals ranged direct damage to a target troop (Damage Factor 2400; reduced by 50% if the target is not within melee range).
BaburPassive 1The Baburnama13400This commander's siege units gain 3% Attack and 3% Defense. This commander's troop deals 2% more ranged normal damage.
BaburPassive 1The Baburnama26800This commander's siege units gain 6% Attack and 6% Defense. This commander's troop deals 4% more ranged normal damage.
BaburPassive 1The Baburnama310,200This commander's siege units gain 9% Attack and 9% Defense. This commander's troop deals 6% more ranged normal damage.
BaburPassive 1The Baburnama413,600This commander's siege units gain 12% Attack and 12% Defense. This commander's troop deals 8% more ranged normal damage.
BaburPassive 1The Baburnama517,000This commander's siege units gain 15% Attack and 15% Defense. This commander's troop deals 10% more ranged normal damage.
BaburPassive 2The Tiger's Roar13400While in ranged mode, this commander's troop takes 2% less normal damage, takes 2% less ranged normal damage, and deals 2% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar26800While in ranged mode, this commander's troop takes 4% less normal damage, takes 4% less ranged normal damage, and deals 4% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 250). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar310,200While in ranged mode, this commander's troop takes 6% less normal damage, takes 6% less ranged normal damage, and deals 6% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar413,600While in ranged mode, this commander's troop takes 8% less normal damage, takes 8% less ranged normal damage, and deals 8% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds.
BaburPassive 2The Tiger's Roar517,000While in ranged mode, this commander's troop takes 10% less normal damage, takes 10% less ranged normal damage, and deals 10% more counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
BaburPassive 3Stoneshaker13400This commander's siege units gain 10% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 20% bonus to Defense. - 1% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker26800This commander's siege units gain 15% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 25% bonus to Defense. - 2% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker310,200This commander's siege units gain 20% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 30% bonus to Defense. - 3% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker413,600This commander's siege units gain 25% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 35% bonus to Defense. - 4% bonus to damage dealt. Cooldown: 5 seconds.
BaburPassive 3Stoneshaker517,000This commander's siege units gain 30% Health. Whenever their troop takes damage, the siege units in their troop have a 10% chance to gain the following buffs for 3 seconds: - 40% bonus to Defense. - 5% bonus to damage dealt. Cooldown: 5 seconds.
Bai QiActiveLet Heaven and Earth Grieve14000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 5% extra damage.
Bai QiActiveLet Heaven and Earth Grieve28000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 7% extra damage.
Bai QiActiveLet Heaven and Earth Grieve312,000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 9% extra damage.
Bai QiActiveLet Heaven and Earth Grieve416,000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2200, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 12% extra damage.
Bai QiActiveLet Heaven and Earth Grieve520,000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2400, every additional target reduces the damage to each target by 15%). Each target has a 30% chance to take 15% extra damage.
Bai QiPassive 1Breaker of Battle Lines13400This commander's infantry units gain: - 10% March Speed. - 2% Health. - 20% Attack.
Bai QiPassive 1Breaker of Battle Lines26800This commander's infantry units gain: - 12% March Speed. - 4% Health. - 25% Attack.
Bai QiPassive 1Breaker of Battle Lines310,200This commander's infantry units gain: - 14% March Speed. - 6% Health. - 30% Attack.
Bai QiPassive 1Breaker of Battle Lines413,600This commander's infantry units gain: - 16% March Speed. - 8% Health. - 35% Attack.
Bai QiPassive 1Breaker of Battle Lines517,000This commander's infantry units gain: - 20% March Speed. - 10% Health. - 40% Attack.
Bai QiPassive 2Ravager of Land and Spirit13400If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 100). It also gains a 2% bonus to severe wounds inflicted and a 10% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit26800If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 150). It also gains a 4% bonus to severe wounds inflicted and a 12% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit310,200If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 200). It also gains a 6% bonus to severe wounds inflicted and a 14% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit413,600If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 250). It also gains a 8% bonus to severe wounds inflicted and a 16% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 2Ravager of Land and Spirit517,000If this commander's troop is attacking a troop on the map: - Their troop gains 10 stacks of the Malice effect whenever it uses an active skill. - If its number of Malice stacks is higher than the target's percentage of units remaining, it spends 10 Malice stacks to deal smite damage to the target (Damage Factor 300). It also gains a 10% bonus to severe wounds inflicted and a 20% bonus to Rage gain speed for 1 second. Cooldown: 1 second.
Bai QiPassive 3Martial Culture13400This commander's troop deals 5% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 1% bonus to smite damage dealt (up to 6%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture26800This commander's troop deals 6% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 2% bonus to smite damage dealt (up to 12%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture310,200This commander's troop deals 7% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 3% bonus to smite damage dealt (up to 18%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture413,600This commander's troop deals 8% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 4% bonus to smite damage dealt (up to 24%) for every 10% below max units it is.
Bai QiPassive 3Martial Culture517,000This commander's troop deals 10% more normal damage. When attacking a field troop, their troop gains: - 10 stacks of Malice upon entering combat. - 10 stacks of Malice every time it loses 10% of its units. - A 5% bonus to smite damage dealt (up to 30%) for every 10% below max units it is.
Bertrand du GuesclinActiveBattle Hungry14000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 350, every additional target reduces the damage to each target by 15%). The targets lose 10 Rage.
Bertrand du GuesclinActiveBattle Hungry28000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 400, every additional target reduces the damage to each target by 15%). The targets lose 15 Rage.
Bertrand du GuesclinActiveBattle Hungry312,000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 450, every additional target reduces the damage to each target by 15%). The targets lose 20 Rage.
Bertrand du GuesclinActiveBattle Hungry416,000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 500, every additional target reduces the damage to each target by 15%). The targets lose 25 Rage.
Bertrand du GuesclinActiveBattle Hungry520,000Launches 2 combo attacks against up to 3 enemy troops in a rectangle (Damage Factor 600, every additional target reduces the damage to each target by 15%). The targets lose 30 Rage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy13400This commander's cavalry units gain 2% Attack and 2% Health. While outside of alliance territory, their cavalry units also gain 2% March Speed and take 1% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy26800This commander's cavalry units gain 4% Attack and 4% Health. While outside of alliance territory, their cavalry units also gain 4% March Speed and take 2% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy310,200This commander's cavalry units gain 6% Attack and 6% Health. While outside of alliance territory, their cavalry units also gain 6% March Speed and take 3% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy413,600This commander's cavalry units gain 8% Attack and 8% Health. While outside of alliance territory, their cavalry units also gain 8% March Speed and take 4% less damage.
Bertrand du GuesclinPassive 1Seigneur's Sympathy517,000This commander's cavalry units gain 10% Attack and 10% Health. While outside of alliance territory, their cavalry units also gain 10% March Speed and take 5% less damage.
Bertrand du GuesclinPassive 2Fabian Strategy13400While outside of alliance territory, this commander's troop deals 2% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 200). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy26800While outside of alliance territory, this commander's troop deals 4% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 250). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy310,200While outside of alliance territory, this commander's troop deals 6% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 300). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy413,600While outside of alliance territory, this commander's troop deals 8% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 350). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 2Fabian Strategy517,000While outside of alliance territory, this commander's troop deals 10% more normal damage. Whenever their troop launches a basic attack, it has a 25% chance to launch a combo attack (Damage Factor 400). Cooldown: 10 seconds.
Bertrand du GuesclinPassive 3Blade of Brocéliande13400If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 20% chance to: - Increase the Rage requirement of the target's active skills by 100 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 10 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande26800If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 25% chance to: - Increase the Rage requirement of the target's active skills by 120 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 12 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande310,200If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 30% chance to: - Increase the Rage requirement of the target's active skills by 140 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 14 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande413,600If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 35% chance to: - Increase the Rage requirement of the target's active skills by 160 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 16 Rage from them.
Bertrand du GuesclinPassive 3Blade of Brocéliande517,000If this commander's troop is attacking a field troop, whenever it deals combo attack damage it has a 40% chance to: - Increase the Rage requirement of the target's active skills by 200 for 5 seconds. - If the target is already affected by the Rage requirement increase, this skill instead drains 20 Rage from them.
Cao CaoActiveDragon Rider13200Deals direct damage to a target troop (Damage Factor 600). The target loses 20% Attack and 5% March Speed for 3 seconds.
Cao CaoActiveDragon Rider26400Deals direct damage to a target troop (Damage Factor 800). The target loses 25% Attack and 6% March Speed for 3 seconds.
Cao CaoActiveDragon Rider39600Deals direct damage to a target troop (Damage Factor 1000). The target loses 30% Attack and 7% March Speed for 3 seconds.
Cao CaoActiveDragon Rider412,800Deals direct damage to a target troop (Damage Factor 1200). The target loses 35% Attack and 8% March Speed for 3 seconds.
Cao CaoActiveDragon Rider516,000Deals direct damage to a target troop (Damage Factor 1400). The target loses 40% Attack and 10% March Speed for 3 seconds.
Cao CaoPassive 1The Qingzhou Army13000This commander's troop deals 10% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army26000This commander's troop deals 20% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army39000This commander's troop deals 30% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army412,000This commander's troop deals 40% more damage to barbarians.
Cao CaoPassive 1The Qingzhou Army515,000This commander's troop deals 50% more damage to barbarians.
Cao CaoPassive 2Tiger Knight13000This commander's cavalry units gain 3% March Speed and 10% Attack.
Cao CaoPassive 2Tiger Knight26000This commander's cavalry units gain 4.5% March Speed and 15% Attack.
Cao CaoPassive 2Tiger Knight39000This commander's cavalry units gain 6% March Speed and 20% Attack.
Cao CaoPassive 2Tiger Knight412,000This commander's cavalry units gain 8% March Speed and 25% Attack.
Cao CaoPassive 2Tiger Knight515,000This commander's cavalry units gain 10% March Speed and 30% Attack.
Cao CaoPassive 3Lofty Ambition13600Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500) and gain 50 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition27200Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 600) and gain 60 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition310,800Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 700) and gain 70 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition414,400Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 800) and gain 80 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Cao CaoPassive 3Lofty Ambition518,000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 1000) and gain 100 extra Rage. - Gain 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Casimir IIIActiveWiślica Statutes12000Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, the target deals 5% less normal damage.
Casimir IIIActiveWiślica Statutes24000Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, the target deals 6% less normal damage.
Casimir IIIActiveWiślica Statutes36000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, the target deals 7% less normal damage.
Casimir IIIActiveWiślica Statutes48000Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, the target deals 8% less normal damage.
Casimir IIIActiveWiślica Statutes510,000Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, the target deals 10% less normal damage.
Casimir IIIPassive 1Treaty of Kalisz12000This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz24000This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz36000This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz48000This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
Casimir IIIPassive 1Treaty of Kalisz510,000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Gold.
Casimir IIIPassive 2University of Krakow12000This commander's troop gains 3% Unit Capacity.
Casimir IIIPassive 2University of Krakow24000This commander's troop gains 6% Unit Capacity.
Casimir IIIPassive 2University of Krakow36000This commander's troop gains 9% Unit Capacity.
Casimir IIIPassive 2University of Krakow48000This commander's troop gains 12% Unit Capacity.
Casimir IIIPassive 2University of Krakow510,000This commander's troop gains 15% Unit Capacity.
Casimir IIIPassive 3The Last Piast12000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 10% Attack. - The troop deals 5% more damage.
Casimir IIIPassive 3The Last Piast24000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 15% Attack. - The troop deals 10% more damage.
Casimir IIIPassive 3The Last Piast36000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 20% Attack. - The troop deals 15% more damage.
Casimir IIIPassive 3The Last Piast48000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 30% Attack. - The troop deals 20% more damage.
Casimir IIIPassive 3The Last Piast510,000When this commander's troop is gathering from a resource point: - Siege units in the troop gain 40% Attack. - The troop deals 25% more damage.
Chandragupta MauryaActiveHidden Moon14000This commander's troop gains a 20% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon28000This commander's troop gains a 25% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon312,000This commander's troop gains a 30% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon416,000This commander's troop gains a 35% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaActiveHidden Moon520,000This commander's troop gains a 40% bonus to damage dealt for 3 seconds. It also gains 1 stack of Blessed for 10 seconds. The Blessed effect can stack up to 3 times, and its duration resets whenever it gains another stack.
Chandragupta MauryaPassive 1Royal Elephant Brigade13400If this commander's troop is attacking a city or stronghold: - Their troop takes 2% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade26800If this commander's troop is attacking a city or stronghold: - Their troop takes 4% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade310,200If this commander's troop is attacking a city or stronghold: - Their troop takes 6% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade413,600If this commander's troop is attacking a city or stronghold: - Their troop takes 8% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 1Royal Elephant Brigade517,000If this commander's troop is attacking a city or stronghold: - Their troop takes 10% less damage. - Whenever their troop uses an active skill it gains 1 extra stack of Blessed. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra13400If this commander's troop contains only cavalry units: - Their troop gains 4% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 1% Health and 1% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra26800If this commander's troop contains only cavalry units: - Their troop gains 8% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 2% Health and 2% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra310,200If this commander's troop contains only cavalry units: - Their troop gains 12% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 3% Health and 3% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra413,600If this commander's troop contains only cavalry units: - Their troop gains 16% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 4% Health and 4% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 2Arthashastra517,000If this commander's troop contains only cavalry units: - Their troop gains 20% Health. - Whenever their troop launches a basic attack, it has a 50% chance to inflict Exhaustion on the target (the target loses 5% Health and 5% Defense) for 5 seconds. The Exhaustion effect can stack up to 3 times, and its duration resets whenever it gains another stack. Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control13400This commander's troop takes 1% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 5% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 300). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control26800This commander's troop takes 2% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 10% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 350). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control310,200This commander's troop takes 3% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 15% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 400). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control413,600This commander's troop takes 4% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 20% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 450). Cooldown: 3 seconds.
Chandragupta MauryaPassive 3Self-Control517,000This commander's troop takes 5% less damage from cavalry units. Whenever their troop uses an active skill: - It gains 25% March Speed for 3 seconds. - It consumes all active stacks of Blessed and deals direct damage to a target troop (Damage Factor = number of stacks x 500). Cooldown: 3 seconds.
CharlemagneActiveEagle of Jupiter13400Deals direct damage to a target troop (Damage Factor 600).
CharlemagneActiveEagle of Jupiter26800Deals direct damage to a target troop (Damage Factor 800).
CharlemagneActiveEagle of Jupiter310,200Deals direct damage to a target troop (Damage Factor 1000).
CharlemagneActiveEagle of Jupiter413,600Deals direct damage to a target troop (Damage Factor 1200).
CharlemagneActiveEagle of Jupiter517,000Deals direct damage to a target troop (Damage Factor 1400).
CharlemagnePassive 1Happy Home13200If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 500). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home26400If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 600). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home39600If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 700). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home412,800If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 800). Cooldown: 5 seconds.
CharlemagnePassive 1Happy Home516,000If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to gain a damage-absorbing shield for 4 seconds (Damage Factor 1000). Cooldown: 5 seconds.
CharlemagnePassive 2Plot Maneuvers13200If this commander is leading a rally attack, their rallied army gains 2% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers26400If this commander is leading a rally attack, their rallied army gains 4% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers39600If this commander is leading a rally attack, their rallied army gains 6% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers412,800If this commander is leading a rally attack, their rallied army gains 8% Attack and Defense.
CharlemagnePassive 2Plot Maneuvers516,000If this commander is leading a rally attack, their rallied army gains 10% Attack and Defense.
CharlemagnePassive 3Paladin13200For every 10% of its units it loses, this commander's troop deals 1% more skill damage (2% if attacking a city). The maximum bonus from this skill is 3% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 6% if their troop is attacking a city.
CharlemagnePassive 3Paladin26400For every 10% of its units it loses, this commander's troop deals 2% more skill damage (3% if attacking a city). The maximum bonus from this skill is 6% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 9% if their troop is attacking a city.
CharlemagnePassive 3Paladin39600For every 10% of its units it loses, this commander's troop deals 3% more skill damage (4% if attacking a city). The maximum bonus from this skill is 9% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 12% if their troop is attacking a city.
CharlemagnePassive 3Paladin412,800For every 10% of its units it loses, this commander's troop deals 4% more skill damage (5% if attacking a city). The maximum bonus from this skill is 12% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 15% if their troop is attacking a city.
CharlemagnePassive 3Paladin516,000For every 10% of its units it loses, this commander's troop deals 5% more skill damage (7% if attacking a city). The maximum bonus from this skill is 15% (i.e. when this commander's troop has less than 70% units remaining). This limit is increased to 21% if their troop is attacking a city.
Charles MartelActiveShield of Francia13000This commander's troop gains a 10% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 600).
Charles MartelActiveShield of Francia26000This commander's troop gains a 14% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 700).
Charles MartelActiveShield of Francia39000This commander's troop gains a 18% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 800).
Charles MartelActiveShield of Francia412,000This commander's troop gains a 24% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 1000).
Charles MartelActiveShield of Francia515,000This commander's troop gains a 30% bonus to damage dealt for 4 seconds and a damage-absorbing shield for 4 seconds (Damage Factor 1200).
Charles MartelPassive 1Heavy Infantry12800This commander's infantry units gain 5% Defense and 5% Health.
Charles MartelPassive 1Heavy Infantry25600This commander's infantry units gain 7% Defense and 7% Health.
Charles MartelPassive 1Heavy Infantry38400This commander's infantry units gain 9% Defense and 9% Health.
Charles MartelPassive 1Heavy Infantry411,200This commander's infantry units gain 12% Defense and 12% Health.
Charles MartelPassive 1Heavy Infantry514,000This commander's infantry units gain 15% Defense and 15% Health.
Charles MartelPassive 2The Uncrowned King12800If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 2% Attack. - Your Watchtowers gain 2% Defense.
Charles MartelPassive 2The Uncrowned King25600If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 4% Attack. - Your Watchtowers gain 4% Defense.
Charles MartelPassive 2The Uncrowned King38400If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 6% Attack. - Your Watchtowers gain 6% Defense.
Charles MartelPassive 2The Uncrowned King411,200If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 8% Attack. - Your Watchtowers gain 8% Defense.
Charles MartelPassive 2The Uncrowned King514,000If this commander is serving as one of your city's garrison commanders: - Your city's garrison gains 10% Attack. - Your Watchtowers gain 10% Defense.
Charles MartelPassive 3Martel's Counterattack13200This commander's troop deals 10% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack26400This commander's troop deals 15% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack39600This commander's troop deals 20% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack412,800This commander's troop deals 25% more counterattack damage.
Charles MartelPassive 3Martel's Counterattack516,000This commander's troop deals 30% more counterattack damage.
Cheok Jun-gyeongActiveCourageous14000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 900, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous28000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1000, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous312,000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous416,000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1300, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongActiveCourageous520,000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1500, every additional target reduces the damage to each target by 15%). If a target has less than 30% units remaining, it is also Silenced for 1 second.
Cheok Jun-gyeongPassive 1Byeolmuban13400If this commander's troop contains only infantry units, it gains 5% March Speed and 10% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban26800If this commander's troop contains only infantry units, it gains 7% March Speed and 15% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban310,200If this commander's troop contains only infantry units, it gains 9% March Speed and 20% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban413,600If this commander's troop contains only infantry units, it gains 12% March Speed and 30% Attack.
Cheok Jun-gyeongPassive 1Byeolmuban517,000If this commander's troop contains only infantry units, it gains 15% March Speed and 40% Attack.
Cheok Jun-gyeongPassive 2Stalwart13400If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 30% chance to reduce the damage by 10%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart26800If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 35% chance to reduce the damage by 20%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart310,200If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 40% chance to reduce the damage by 30%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart413,600If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 45% chance to reduce the damage by 40%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 2Stalwart517,000If this commander's troop is on the map, whenever it takes skill damage, smite damage, or combo attack damage it has a 50% chance to reduce the damage by 50%. Cooldown: 10 seconds.
Cheok Jun-gyeongPassive 3Born to Die13400If this commander's troop contains only infantry units: - It deals 5% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 50% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die26800If this commander's troop contains only infantry units: - It deals 7% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 60% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die310,200If this commander's troop contains only infantry units: - It deals 9% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 70% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die413,600If this commander's troop contains only infantry units: - It deals 12% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 80% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Cheok Jun-gyeongPassive 3Born to Die517,000If this commander's troop contains only infantry units: - It deals 15% more normal damage. - Whenever it launches a basic attack against a field troop, it has a 100% chance to cleanse 1 debuff from itself (if the debuff has multiple stacks, it cleanses 1 stack). Cooldown: 3 seconds.
Choe YeongActiveEver Faithful14000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 800).
Choe YeongActiveEver Faithful28000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 900).
Choe YeongActiveEver Faithful312,000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1000).
Choe YeongActiveEver Faithful416,000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1200).
Choe YeongActiveEver Faithful520,000For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to up to 5 nearby enemy troops (every additional target reduces the damage dealt to each target by 15%). This commander's troop is also Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1400).
Choe YeongPassive 1Defender of Hongsan13400This commander's archer units gain 15% Defense and 1% March Speed. If this commander's troop contains only archer units, it deals 5% more normal damage.
Choe YeongPassive 1Defender of Hongsan26800This commander's archer units gain 18% Defense and 2% March Speed. If this commander's troop contains only archer units, it deals 6% more normal damage.
Choe YeongPassive 1Defender of Hongsan310,200This commander's archer units gain 21% Defense and 3% March Speed. If this commander's troop contains only archer units, it deals 7% more normal damage.
Choe YeongPassive 1Defender of Hongsan413,600This commander's archer units gain 24% Defense and 4% March Speed. If this commander's troop contains only archer units, it deals 8% more normal damage.
Choe YeongPassive 1Defender of Hongsan517,000This commander's archer units gain 30% Defense and 5% March Speed. If this commander's troop contains only archer units, it deals 10% more normal damage.
Choe YeongPassive 2Guardian of Goryeo13400This commander's troop takes 4% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 10% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo26800This commander's troop takes 8% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 12% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo310,200This commander's troop takes 12% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 14% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo413,600This commander's troop takes 16% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 16% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 2Guardian of Goryeo517,000This commander's troop takes 20% less normal damage. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 20% chance to negate the attacker's Health and Defense buffs for the next 5 seconds.
Choe YeongPassive 3White-Haired Warrior13400If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 20%. - Whenever this commander's troop uses an active skill, the target loses 5% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior26800If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 25%. - Whenever this commander's troop uses an active skill, the target loses 6% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior310,200If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 30%. - Whenever this commander's troop uses an active skill, the target loses 7% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior413,600If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 35%. - Whenever this commander's troop uses an active skill, the target loses 8% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Choe YeongPassive 3White-Haired Warrior517,000If the current target of this commander's troop is a rallied army: - Increases all healing this commander's troop receives by 45%. - Whenever this commander's troop uses an active skill, the target loses 10% Health for 7 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Cleopatra VIIActiveQueen of Kings12400Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 150). Healed troops gain 5% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings24800Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 200). Healed troops gain 7% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings37200Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 250). Healed troops gain 9% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings49600Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 300). Healed troops gain 12% Defense for 2 seconds.
Cleopatra VIIActiveQueen of Kings512,000Heals up to 5 nearby friendly troops (including this commander's own troop) for a portion of their slightly wounded units (Healing Factor 400). Healed troops gain 15% Defense for 2 seconds.
Cleopatra VIIPassive 1End of Ptolemy12000This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy24000This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy36000This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy48000This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 1End of Ptolemy510,000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Stone.
Cleopatra VIIPassive 2Beauty and Wisdom12000This commander's troop gains 10% Load.
Cleopatra VIIPassive 2Beauty and Wisdom24000This commander's troop gains 20% Load.
Cleopatra VIIPassive 2Beauty and Wisdom36000This commander's troop gains 30% Load.
Cleopatra VIIPassive 2Beauty and Wisdom48000This commander's troop gains 40% Load.
Cleopatra VIIPassive 2Beauty and Wisdom510,000This commander's troop gains 50% Load.
Cleopatra VIIPassive 3The Last Pharaoh13000This commander's siege units gain 10% Attack and 10% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh26000This commander's siege units gain 20% Attack and 20% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh39000This commander's siege units gain 30% Attack and 30% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh412,000This commander's siege units gain 40% Attack and 40% Defense when gathering from a resource point.
Cleopatra VIIPassive 3The Last Pharaoh515,000This commander's siege units gain 50% Attack and 50% Defense when gathering from a resource point.
Constantine IActiveEdict of Milan13400For the next 5 seconds: - A target troop loses 20% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 3% less damage.
Constantine IActiveEdict of Milan26800For the next 5 seconds: - A target troop loses 25% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 4% less damage.
Constantine IActiveEdict of Milan310,200For the next 5 seconds: - A target troop loses 30% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 6% less damage.
Constantine IActiveEdict of Milan413,600For the next 5 seconds: - A target troop loses 35% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 8% less damage.
Constantine IActiveEdict of Milan517,000For the next 5 seconds: - A target troop loses 40% Attack. - Up to 5 nearby allied or friendly troops (including this commander's troop) take 10% less damage.
Constantine IPassive 1Allegiance13200This commander's infantry units gain 15% Health.
Constantine IPassive 1Allegiance26400This commander's infantry units gain 20% Health.
Constantine IPassive 1Allegiance39600This commander's infantry units gain 25% Health.
Constantine IPassive 1Allegiance412,800This commander's infantry units gain 30% Health.
Constantine IPassive 1Allegiance516,000This commander's infantry units gain 40% Health.
Constantine IPassive 2Impasse13200If this commander is serving as a garrison commander: - The garrison gains 2% Attack and takes 2% less normal damage from cavalry units. - Watchtowers gain 2% Attack.
Constantine IPassive 2Impasse26400If this commander is serving as a garrison commander: - The garrison gains 4% Attack and takes 4% less normal damage from cavalry units. - Watchtowers gain 4% Attack.
Constantine IPassive 2Impasse39600If this commander is serving as a garrison commander: - The garrison gains 6% Attack and takes 6% less normal damage from cavalry units. - Watchtowers gain 6% Attack.
Constantine IPassive 2Impasse412,800If this commander is serving as a garrison commander: - The garrison gains 8% Attack and takes 8% less normal damage from cavalry units. - Watchtowers gain 8% Attack.
Constantine IPassive 2Impasse516,000If this commander is serving as a garrison commander: - The garrison gains 10% Attack and takes 10% less normal damage from cavalry units. - Watchtowers gain 10% Attack.
Constantine IPassive 3Cross of the Divine13600If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 7500). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 10% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine27200If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 9000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 15% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine310,800If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 10500). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 20% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine414,400If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 13000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 30% less skill damage for the next 3 seconds.
Constantine IPassive 3Cross of the Divine518,000If the units remaining of this commander's troop drops to 50% of when it entered combat, it recovers a large portion of its slightly wounded units (Healing Factor 15000). Cooldown: 1 hour (resets immediately if this commander enters a building or resource point). While their troop's units remaining is below 50% of when it entered combat: - Any healing it receives is reduced by 30%. - Whenever their troop gains a shield, it takes 40% less skill damage for the next 3 seconds.
Cyrus the GreatActiveThe Immortals14000Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, the target takes 10% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals28000Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, the target takes 12% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals312,000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, the target takes 14% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals416,000Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, the target takes 16% more damage from "additional damage" effects.
Cyrus the GreatActiveThe Immortals520,000Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, the target takes 20% more damage from "additional damage" effects.
Cyrus the GreatPassive 1Battle of Thymbra13400This commander's archer units gain 3% March Speed and 10% Attack.
Cyrus the GreatPassive 1Battle of Thymbra26800This commander's archer units gain 6% March Speed and 15% Attack.
Cyrus the GreatPassive 1Battle of Thymbra310,200This commander's archer units gain 9% March Speed and 20% Attack.
Cyrus the GreatPassive 1Battle of Thymbra413,600This commander's archer units gain 12% March Speed and 25% Attack.
Cyrus the GreatPassive 1Battle of Thymbra517,000This commander's archer units gain 15% March Speed and 30% Attack.
Cyrus the GreatPassive 2Persian Bow13400If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 100) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 20% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow26800If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 130) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 25% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow310,200If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 160) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 30% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow413,600If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 200) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 35% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 2Persian Bow517,000If this commander's troop contains only archer units, whenever it launches a basic attack it has a 10% chance to: - Deal additional damage (Damage Factor 250) to the target every second for 3 seconds. - Reduce the target's skill damage dealt by 40% for 3 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder13400If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 150) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder26800If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 180) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder310,200If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 210) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder413,600If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 250) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
Cyrus the GreatPassive 3The Cyrus Cylinder517,000If this commander's troop is on the map, whenever it is hit with a basic attack it has a 10% chance to deal additional damage (Damage Factor 300) to up to 3 nearby enemy troops every second for 2 seconds. Cooldown: 5 seconds.
David IVActiveWolf of Didgori14000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori28000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori312,000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori416,000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVActiveWolf of Didgori520,000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Immediately cleanses 3 Slow, Poison, Exhaustion, or other normal debuff effects from this commander's troop (for effects with multiple stacks, it cleanses 1 stack).
David IVPassive 1Valiant Monaspa13400This commander's cavalry units gain 10% Defense. If they are serving as a garrison commander, their garrison takes 2% less skill damage.
David IVPassive 1Valiant Monaspa26800This commander's cavalry units gain 15% Defense. If they are serving as a garrison commander, their garrison takes 4% less skill damage.
David IVPassive 1Valiant Monaspa310,200This commander's cavalry units gain 20% Defense. If they are serving as a garrison commander, their garrison takes 6% less skill damage.
David IVPassive 1Valiant Monaspa413,600This commander's cavalry units gain 25% Defense. If they are serving as a garrison commander, their garrison takes 8% less skill damage.
David IVPassive 1Valiant Monaspa517,000This commander's cavalry units gain 35% Defense. If they are serving as a garrison commander, their garrison takes 10% less skill damage.
David IVPassive 2Basileus of the East13400If this commander is serving as a garrison commander: - The garrison deals 2% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 50; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East26800If this commander is serving as a garrison commander: - The garrison deals 4% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 75; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East310,200If this commander is serving as a garrison commander: - The garrison deals 6% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 100; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East413,600If this commander is serving as a garrison commander: - The garrison deals 8% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 150; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 2Basileus of the East517,000If this commander is serving as a garrison commander: - The garrison deals 10% more combo attack damage. - Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 200; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
David IVPassive 3Retaking the Caucasus13400Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 20% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus26800Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 25% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus310,200Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 30% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus413,600Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 35% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
David IVPassive 3Retaking the Caucasus517,000Whenever this commander's troop uses an active skill while attacking a troop on the map, the target takes 40% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
DidoActiveSoul of Carthage14000Deals direct damage to a target troop (Damage Factor 1200). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 10% for 3 seconds.
DidoActiveSoul of Carthage28000Deals direct damage to a target troop (Damage Factor 1400). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 15% for 3 seconds.
DidoActiveSoul of Carthage312,000Deals direct damage to a target troop (Damage Factor 1600). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 20% for 3 seconds.
DidoActiveSoul of Carthage416,000Deals direct damage to a target troop (Damage Factor 1800). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 25% for 3 seconds.
DidoActiveSoul of Carthage520,000Deals direct damage to a target troop (Damage Factor 2000). If the target is a rallied army, this skill also reduces the skill damage dealt by up to 5 enemy troops near this commander's troop by 30% for 3 seconds.
DidoPassive 1Weeping Queen13400This commander's archer units gain 10% Defense and deal 1% more damage to infantry units. If their troop contains only archer units, it takes 2% less normal damage.
DidoPassive 1Weeping Queen26800This commander's archer units gain 12% Defense and deal 2% more damage to infantry units. If their troop contains only archer units, it takes 4% less normal damage.
DidoPassive 1Weeping Queen310,200This commander's archer units gain 14% Defense and deal 3% more damage to infantry units. If their troop contains only archer units, it takes 6% less normal damage.
DidoPassive 1Weeping Queen413,600This commander's archer units gain 16% Defense and deal 4% more damage to infantry units. If their troop contains only archer units, it takes 8% less normal damage.
DidoPassive 1Weeping Queen517,000This commander's archer units gain 20% Defense and deal 5% more damage to infantry units. If their troop contains only archer units, it takes 10% less normal damage.
DidoPassive 2Queenly Zeal13400This commander's archer units gain 10% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 5% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal26800This commander's archer units gain 12% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 8% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal310,200This commander's archer units gain 14% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 11% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal413,600This commander's archer units gain 16% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 15% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 2Queenly Zeal517,000This commander's archer units gain 20% Attack. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 20% chance to inflict Ambushed on the target (the target cannot benefit from effects triggered by being surrounded) for 3 seconds. Cooldown: 8 seconds.
DidoPassive 3Beacon of Byrsa13400If this commander is serving as a garrison commander: - Archer units in the garrison gain 10% Health. - Whenever the garrison takes skill damage, the damage is reduced by 5%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa26800If this commander is serving as a garrison commander: - Archer units in the garrison gain 12% Health. - Whenever the garrison takes skill damage, the damage is reduced by 7%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa310,200If this commander is serving as a garrison commander: - Archer units in the garrison gain 14% Health. - Whenever the garrison takes skill damage, the damage is reduced by 9%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa413,600If this commander is serving as a garrison commander: - Archer units in the garrison gain 16% Health. - Whenever the garrison takes skill damage, the damage is reduced by 12%. Cooldown: 10 seconds.
DidoPassive 3Beacon of Byrsa517,000If this commander is serving as a garrison commander: - Archer units in the garrison gain 20% Health. - Whenever the garrison takes skill damage, the damage is reduced by 15%. Cooldown: 10 seconds.
Edward of WoodstockActiveArcher's Honor13400Deals direct damage to a target troop (Damage Factor 1500, 750 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor26800Deals direct damage to a target troop (Damage Factor 1700, 850 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor310,200Deals direct damage to a target troop (Damage Factor 1900, 950 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor413,600Deals direct damage to a target troop (Damage Factor 2200, 1100 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockActiveArcher's Honor517,000Deals direct damage to a target troop (Damage Factor 2500, 1250 if serving as secondary commander). Whenever this commander uses this skill, their troop loses 300 Rage (cannot drop below 0).
Edward of WoodstockPassive 1Vengeful Crusade13200This commander's archer units gain 10% Health and 10% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade26400This commander's archer units gain 15% Health and 15% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade39600This commander's archer units gain 20% Health and 20% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade412,800This commander's archer units gain 25% Health and 25% March Speed while on the map.
Edward of WoodstockPassive 1Vengeful Crusade516,000This commander's archer units gain 30% Health and 30% March Speed while on the map.
Edward of WoodstockPassive 2Crécy's Campaign13200If this commander's troop contains only archer units, it deals 5% more skill damage and deals 1% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign26400If this commander's troop contains only archer units, it deals 10% more skill damage and deals 2% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign39600If this commander's troop contains only archer units, it deals 15% more skill damage and deals 3% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign412,800If this commander's troop contains only archer units, it deals 20% more skill damage and deals 4% more damage to infantry units.
Edward of WoodstockPassive 2Crécy's Campaign516,000If this commander's troop contains only archer units, it deals 25% more skill damage and deals 5% more damage to infantry units.
Edward of WoodstockPassive 3Limoges' Ambush13200If this commander's troop has more than 70% units remaining, archer units in their troop gain 15% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush26400If this commander's troop has more than 70% units remaining, archer units in their troop gain 20% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush39600If this commander's troop has more than 70% units remaining, archer units in their troop gain 25% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush412,800If this commander's troop has more than 70% units remaining, archer units in their troop gain 30% Attack but lose 10% Defense.
Edward of WoodstockPassive 3Limoges' Ambush516,000If this commander's troop has more than 70% units remaining, archer units in their troop gain 40% Attack but lose 10% Defense.
El CidActiveFamous Warrior13000Deals direct damage to a target troop (Damage Factor 500). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior26000Deals direct damage to a target troop (Damage Factor 600). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior39000Deals direct damage to a target troop (Damage Factor 700). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior412,000Deals direct damage to a target troop (Damage Factor 800). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidActiveFamous Warrior515,000Deals direct damage to a target troop (Damage Factor 1000). For the next 1 second, the target cannot launch basic attacks or use active skills.
El CidPassive 1Poem of El Cid12800Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid25600Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 600). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid38400Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 700). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid411,200Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 800). Cooldown: 5 seconds.
El CidPassive 1Poem of El Cid514,000Whenever this commander's troop launches a basic attack, it has a 10% chance to deal extra direct damage to the target (Damage Factor 1000). Cooldown: 5 seconds.
El CidPassive 2Guardian of Valencia12800This commander's archer units gain 10% Defense and 5% March Speed.
El CidPassive 2Guardian of Valencia25600This commander's archer units gain 12% Defense and 7% March Speed.
El CidPassive 2Guardian of Valencia38400This commander's archer units gain 14% Defense and 9% March Speed.
El CidPassive 2Guardian of Valencia411,200This commander's archer units gain 16% Defense and 12% March Speed.
El CidPassive 2Guardian of Valencia514,000This commander's archer units gain 20% Defense and 15% March Speed.
El CidPassive 3Unyielding13400If this commander's troop has less than 50% units remaining, it deals 5% more damage and gains 5% March Speed.
El CidPassive 3Unyielding26800If this commander's troop has less than 50% units remaining, it deals 10% more damage and gains 10% March Speed.
El CidPassive 3Unyielding310,200If this commander's troop has less than 50% units remaining, it deals 15% more damage and gains 15% March Speed.
El CidPassive 3Unyielding413,600If this commander's troop has less than 50% units remaining, it deals 20% more damage and gains 20% March Speed.
El CidPassive 3Unyielding517,000If this commander's troop has less than 50% units remaining, it deals 25% more damage and gains 25% March Speed.
Eleanor of AquitaineActiveLily of the Wilds14000Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, this commander's troop takes 2% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds28000Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, this commander's troop takes 4% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds312,000Deals direct damage to a target troop (Damage Factor 1900). For the next 3 seconds, this commander's troop takes 6% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds416,000Deals direct damage to a target troop (Damage Factor 2100). For the next 3 seconds, this commander's troop takes 8% less skill damage.
Eleanor of AquitaineActiveLily of the Wilds520,000Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, this commander's troop takes 10% less skill damage.
Eleanor of AquitainePassive 1Lionmother13400This commander's cavalry units gain 4% Attack. If this commander is serving as a garrison commander, their garrison takes 3% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother26800This commander's cavalry units gain 8% Attack. If this commander is serving as a garrison commander, their garrison takes 6% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother310,200This commander's cavalry units gain 12% Attack. If this commander is serving as a garrison commander, their garrison takes 9% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother413,600This commander's cavalry units gain 16% Attack. If this commander is serving as a garrison commander, their garrison takes 12% less counterattack damage.
Eleanor of AquitainePassive 1Lionmother517,000This commander's cavalry units gain 20% Attack. If this commander is serving as a garrison commander, their garrison takes 15% less counterattack damage.
Eleanor of AquitainePassive 2Rock Crystal Vase13400This commander's cavalry units gain 3% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 5% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase26800This commander's cavalry units gain 6% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 6% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase310,200This commander's cavalry units gain 9% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 7% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase413,600This commander's cavalry units gain 12% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 8% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 2Rock Crystal Vase517,000This commander's cavalry units gain 15% Defense. If this commander is serving as a garrison commander, whenever their garrison is hit with a basic attack it has a 10% chance to use the Lily of the Wilds skill. Cooldown: 10 seconds.
Eleanor of AquitainePassive 3Grandmother of Europe13400This commander's troop deals 2% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 1% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe26800This commander's troop deals 4% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 2% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe310,200This commander's troop deals 6% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 3% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe413,600This commander's troop deals 8% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 4% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Eleanor of AquitainePassive 3Grandmother of Europe517,000This commander's troop deals 10% more damage. If this commander is serving as a garrison commander, for 3 seconds after their troop uses an active skill: - Up to 5 nearby allied or friendly troops (including this commander's troop) gain a 5% bonus to damage dealt - For every allied or friendly troop nearby (excluding this commander's troop), this commander's troop gains an extra 1% bonus to damage dealt (up to 5%).
Elizabeth IActiveSovereign's Glory14000Deals ranged direct damage to a target troop (Damage Factor 1000; 1700 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 5% more damage for that skill.
Elizabeth IActiveSovereign's Glory28000Deals ranged direct damage to a target troop (Damage Factor 1100; 1900 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 7% more damage for that skill.
Elizabeth IActiveSovereign's Glory312,000Deals ranged direct damage to a target troop (Damage Factor 1200; 2100 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 9% more damage for that skill.
Elizabeth IActiveSovereign's Glory416,000Deals ranged direct damage to a target troop (Damage Factor 1300; 2300 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 12% more damage for that skill.
Elizabeth IActiveSovereign's Glory520,000Deals ranged direct damage to a target troop (Damage Factor 1500; 2700 if the target is within melee range). The next time this commander's troop uses an active skill, it deals 15% more damage for that skill.
Elizabeth IPassive 1Imperial Instruments13400This commander's siege units gain 20% Defense and 5% March Speed. If this commander's troop contains only siege units, it deals 5% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments26800This commander's siege units gain 25% Defense and 8% March Speed. If this commander's troop contains only siege units, it deals 7% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments310,200This commander's siege units gain 30% Defense and 11% March Speed. If this commander's troop contains only siege units, it deals 9% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments413,600This commander's siege units gain 35% Defense and 15% March Speed. If this commander's troop contains only siege units, it deals 12% more ranged skill damage.
Elizabeth IPassive 1Imperial Instruments517,000This commander's siege units gain 40% Defense and 20% March Speed. If this commander's troop contains only siege units, it deals 15% more ranged skill damage.
Elizabeth IPassive 2Let Tyrants Fear13400When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 1% Rage Gain Speed and 1% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear26800When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 2% Rage Gain Speed and 2% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear310,200When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 3% Rage Gain Speed and 3% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear413,600When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 4% Rage Gain Speed and 4% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 2Let Tyrants Fear517,000When in ranged mode: - Whenever this commander's troop deals ranged direct damage, it gains 1 stack of Glory. Each stack of Glory grants 5% Rage Gain Speed and 5% Attack for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. - Whenever the skill Sovereign's Glory is used, this commander's troop gains another stack of Glory.
Elizabeth IPassive 3Secret Service13400Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 50) and gains 5 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 100) and reduces its damage dealt by 10% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service26800Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 100) and gains 7 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 200) and reduces its damage dealt by 15% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service310,200Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 150) and gains 9 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 300) and reduces its damage dealt by 20% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service413,600Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 200) and gains 12 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 400) and reduces its damage dealt by 25% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Elizabeth IPassive 3Secret Service517,000Whenever this commander's troop deals ranged direct damage, it has a 80% chance to trigger the following effects: - If NOT within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 250) and gains 15 extra Rage. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds. - If within melee range of the target troop: Deals ranged additional damage to the target troop for 2 seconds (Damage Factor 500) and reduces its damage dealt by 30% for 2 seconds. This effect can be triggered up to 3 times per second. Cooldown: 3 seconds.
Flavius AetiusActiveSpear of the Empire14000Deals direct damage to a target troop (Damage Factor 1500). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 50) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire28000Deals direct damage to a target troop (Damage Factor 1700). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 70) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire312,000Deals direct damage to a target troop (Damage Factor 1900). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 90) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire416,000Deals direct damage to a target troop (Damage Factor 2100). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 120) every second for 3 seconds.
Flavius AetiusActiveSpear of the Empire520,000Deals direct damage to a target troop (Damage Factor 2300). If the target has less than 50% units remaining, it takes additional damage (Damage Factor 150) every second for 3 seconds.
Flavius AetiusPassive 1Shield of Eagles13400This commander's infantry units gain 3% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 3% Defense and 3% Health.
Flavius AetiusPassive 1Shield of Eagles26800This commander's infantry units gain 6% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 6% Defense and 6% Health.
Flavius AetiusPassive 1Shield of Eagles310,200This commander's infantry units gain 9% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 9% Defense and 9% Health.
Flavius AetiusPassive 1Shield of Eagles413,600This commander's infantry units gain 12% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 12% Defense and 12% Health.
Flavius AetiusPassive 1Shield of Eagles517,000This commander's infantry units gain 15% Attack. If this commander is serving as a garrison commander, infantry units in the garrison gain 15% Defense and 15% Health.
Flavius AetiusPassive 2Defense of Gaul13400This commander's troop deals 5% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 5 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul26800This commander's troop deals 8% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 6 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul310,200This commander's troop deals 11% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 7 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul413,600This commander's troop deals 15% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 8 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 2Defense of Gaul517,000This commander's troop deals 20% more counterattack damage. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it inflicts 1 stack of the following debuff on the target: the target takes 1% more damage from infantry units for 15 seconds. This debuff can stack up to 10 times, and its duration resets whenever it gains another stack. Cooldown: 10 seconds.
Flavius AetiusPassive 3Victory at Chalons13400This commander's troop deals 2% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 20% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons26800This commander's troop deals 4% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 40% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons310,200This commander's troop deals 6% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 60% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons413,600This commander's troop deals 8% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 80% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Flavius AetiusPassive 3Victory at Chalons517,000This commander's troop deals 10% more damage. Whenever their troop launches a basic attack against a target that is currently taking additional damage over time, it has a 100% chance to Silence the target for 2 seconds. Cooldown: 7 seconds.
Frederick IActiveBarbarossa13400For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 400).
Frederick IActiveBarbarossa26800For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 500).
Frederick IActiveBarbarossa310,200For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 600).
Frederick IActiveBarbarossa413,600For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 700).
Frederick IActiveBarbarossa517,000For the next 3 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal additional damage to the target (Damage Factor 800).
Frederick IPassive 1Never Give Up13200Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up26400Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up39600Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up412,800Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 800). Cooldown: 5 seconds.
Frederick IPassive 1Never Give Up516,000Whenever this commander's troop launches a basic attack, it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 1000). Cooldown: 5 seconds.
Frederick IPassive 2Invasion13200This commander's troop deals 2% more damage when attacking a city.
Frederick IPassive 2Invasion26400This commander's troop deals 4% more damage when attacking a city.
Frederick IPassive 2Invasion39600This commander's troop deals 6% more damage when attacking a city.
Frederick IPassive 2Invasion412,800This commander's troop deals 8% more damage when attacking a city.
Frederick IPassive 2Invasion516,000This commander's troop deals 10% more damage when attacking a city.
Frederick IPassive 3King of Deutschland13600This commander's troop gains 3% Unit Capacity.
Frederick IPassive 3King of Deutschland27200This commander's troop gains 6% Unit Capacity.
Frederick IPassive 3King of Deutschland310,800This commander's troop gains 9% Unit Capacity.
Frederick IPassive 3King of Deutschland414,400This commander's troop gains 12% Unit Capacity.
Frederick IPassive 3King of Deutschland518,000This commander's troop gains 15% Unit Capacity.
Gajah MadaActiveRampaging Elephant14000For the next 5 seconds: - This commander's troop deals 2% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 250, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant28000For the next 5 seconds: - This commander's troop deals 4% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 300, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant312,000For the next 5 seconds: - This commander's troop deals 6% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 350, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant416,000For the next 5 seconds: - This commander's troop deals 8% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 400, reduced by 50% if not within melee range of the target).
Gajah MadaActiveRampaging Elephant520,000For the next 5 seconds: - This commander's troop deals 10% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged smite damage to the target (Damage Factor 500, reduced by 50% if not within melee range of the target).
Gajah MadaPassive 1Swift and Sturdy13400This commander's siege units gain 3% March Speed and 20% Health.
Gajah MadaPassive 1Swift and Sturdy26800This commander's siege units gain 6% March Speed and 25% Health.
Gajah MadaPassive 1Swift and Sturdy310,200This commander's siege units gain 9% March Speed and 30% Health.
Gajah MadaPassive 1Swift and Sturdy413,600This commander's siege units gain 12% March Speed and 35% Health.
Gajah MadaPassive 1Swift and Sturdy517,000This commander's siege units gain 15% March Speed and 40% Health.
Gajah MadaPassive 2Sumpah Palapa13400While in ranged mode, this commander's troop deals 3% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 200). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa26800While in ranged mode, this commander's troop deals 6% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 250). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa310,200While in ranged mode, this commander's troop deals 9% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 300). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa413,600While in ranged mode, this commander's troop deals 12% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 350). Cooldown: 5 seconds.
Gajah MadaPassive 2Sumpah Palapa517,000While in ranged mode, this commander's troop deals 15% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 400). Cooldown: 5 seconds.
Gajah MadaPassive 3Majapahit13400This commander's siege units gain 5% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 5% Defense and 3% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit26800This commander's siege units gain 10% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 8% Defense and 6% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit310,200This commander's siege units gain 15% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 11% Defense and 9% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit413,600This commander's siege units gain 20% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 15% Defense and 12% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gajah MadaPassive 3Majapahit517,000This commander's siege units gain 25% Attack. Whenever this commander's troop deals ranged smite damage, all targets lose 20% Defense and 15% March Speed for the next 3 seconds. Cooldown: 10 seconds.
Gang GamchanActiveGeomcha Charge14000Launches 2 combo attacks against a target troop (Damage Factor 800). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 1% Health. - Cavalry units in the troop gain 1% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge28000Launches 2 combo attacks against a target troop (Damage Factor 900). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 2% Health. - Cavalry units in the troop gain 2% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge312,000Launches 2 combo attacks against a target troop (Damage Factor 1000). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 3% Health. - Cavalry units in the troop gain 3% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge416,000Launches 2 combo attacks against a target troop (Damage Factor 1200). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 4% Health. - Cavalry units in the troop gain 4% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanActiveGeomcha Charge520,000Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 5 seconds, this commander's troop gains the Star-Blessed effect: - Cavalry units in the troop gain 5% Health. - Cavalry units in the troop gain 5% Defense. - Increases the healing from the Starlight skill by 100%.
Gang GamchanPassive 1Gaemamusa13400This commander's troop takes 2% less damage while on the map. Cavalry units in their troop gain 10% March Speed and 10% Defense.
Gang GamchanPassive 1Gaemamusa26800This commander's troop takes 4% less damage while on the map. Cavalry units in their troop gain 12% March Speed and 15% Defense.
Gang GamchanPassive 1Gaemamusa310,200This commander's troop takes 6% less damage while on the map. Cavalry units in their troop gain 14% March Speed and 20% Defense.
Gang GamchanPassive 1Gaemamusa413,600This commander's troop takes 8% less damage while on the map. Cavalry units in their troop gain 16% March Speed and 25% Defense.
Gang GamchanPassive 1Gaemamusa517,000This commander's troop takes 10% less damage while on the map. Cavalry units in their troop gain 20% March Speed and 30% Defense.
Gang GamchanPassive 2Starlight13400If this commander is in a field troop: - Their troop deals 5% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (5% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight26800If this commander is in a field troop: - Their troop deals 7% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (6% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight310,200If this commander is in a field troop: - Their troop deals 9% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (7% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight413,600If this commander is in a field troop: - Their troop deals 12% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (8% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 2Starlight517,000If this commander is in a field troop: - Their troop deals 15% more normal damage. - Whenever their troop deals combo attack damage (except to barbarians and other neutral units), it recovers a large portion of its slightly wounded units (10% of the combo attack damage dealt). Units healed by this skill cannot be healed by it again and cannot be severely wounded (but can be slightly wounded) until they return to your city.
Gang GamchanPassive 3Open the Floodgates13400Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 20% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates26800Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 25% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates310,200Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 30% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates413,600Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 35% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Gang GamchanPassive 3Open the Floodgates517,000Whenever this commander's troop deals combo attack damage to a field troop, it has a 30% chance to reduce the target's Defense by 40% for 5 seconds. This effect can trigger up to 3 times in a single second. Cooldown: 5 seconds.
Genghis KhanActiveChosen One13400Deals direct damage to a target troop (Damage Factor 800).
Genghis KhanActiveChosen One26800Deals direct damage to a target troop (Damage Factor 1000).
Genghis KhanActiveChosen One310,200Deals direct damage to a target troop (Damage Factor 1200).
Genghis KhanActiveChosen One413,600Deals direct damage to a target troop (Damage Factor 1400).
Genghis KhanActiveChosen One517,000Deals direct damage to a target troop (Damage Factor 1700).
Genghis KhanPassive 1Cyclone of the Steppes13200Reduces the Rage requirement for using active skills by 20. This commander's cavalry units gain 3% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 30%.
Genghis KhanPassive 1Cyclone of the Steppes26400Reduces the Rage requirement for using active skills by 40. This commander's cavalry units gain 6% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 25%.
Genghis KhanPassive 1Cyclone of the Steppes39600Reduces the Rage requirement for using active skills by 60. This commander's cavalry units gain 9% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 20%.
Genghis KhanPassive 1Cyclone of the Steppes412,800Reduces the Rage requirement for using active skills by 80. This commander's cavalry units gain 12% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 15%.
Genghis KhanPassive 1Cyclone of the Steppes516,000Reduces the Rage requirement for using active skills by 100. This commander's cavalry units gain 15% March Speed. If this commander's troop is hit with a basic attack, their cavalry units lose this March Speed buff, and their March Speed is instead reduced by 10%.
Genghis KhanPassive 2Nomadic Empire13200If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 10% more damage.
Genghis KhanPassive 2Nomadic Empire26400If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 15% more damage.
Genghis KhanPassive 2Nomadic Empire39600If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 20% more damage.
Genghis KhanPassive 2Nomadic Empire412,800If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 25% more damage.
Genghis KhanPassive 2Nomadic Empire516,000If this commander's troop contains only cavalry units and has more than 70% units remaining, it deals 30% more damage.
Genghis KhanPassive 3Military Lifestyle13600If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 10% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 5 Rage.
Genghis KhanPassive 3Military Lifestyle27200If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 15% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 10 Rage.
Genghis KhanPassive 3Military Lifestyle310,800If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 20% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 15 Rage.
Genghis KhanPassive 3Military Lifestyle414,400If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 25% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 20 Rage.
Genghis KhanPassive 3Military Lifestyle518,000If this commander's troop contains only cavalry units and has less than 50% units remaining: - Their troop deals 30% more skill damage. - Whenever their troop is hit with a basic attack, it gains an extra 25 Rage.
GilgameshActiveRoar of the Lion14000Deals direct damage to a target troop (Damage Factor 900) and reduces its Health by 10% for 3 seconds.
GilgameshActiveRoar of the Lion28000Deals direct damage to a target troop (Damage Factor 1000) and reduces its Health by 15% for 3 seconds.
GilgameshActiveRoar of the Lion312,000Deals direct damage to a target troop (Damage Factor 1100) and reduces its Health by 20% for 3 seconds.
GilgameshActiveRoar of the Lion416,000Deals direct damage to a target troop (Damage Factor 1300) and reduces its Health by 25% for 3 seconds.
GilgameshActiveRoar of the Lion520,000Deals direct damage to a target troop (Damage Factor 1500) and reduces its Health by 30% for 3 seconds.
GilgameshPassive 1Bowman of Uruk13400This commander's archer units gain 10% Health and deal 10% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk26800This commander's archer units gain 15% Health and deal 12% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk310,200This commander's archer units gain 20% Health and deal 14% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk413,600This commander's archer units gain 25% Health and deal 17% more damage to troops that have less than 50% units remaining.
GilgameshPassive 1Bowman of Uruk517,000This commander's archer units gain 30% Health and deal 20% more damage to troops that have less than 50% units remaining.
GilgameshPassive 2A King's Right13400If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 10% Attack. - Every 6 seconds, archer units in their troop gain an extra 1% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right26800If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 12% Attack. - Every 6 seconds, archer units in their troop gain an extra 2% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right310,200If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 14% Attack. - Every 6 seconds, archer units in their troop gain an extra 3% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right413,600If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 17% Attack. - Every 6 seconds, archer units in their troop gain an extra 4% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 2A King's Right517,000If this commander's troop is attacking a city or stronghold: - Archer units in their troop gain 20% Attack. - Every 6 seconds, archer units in their troop gain an extra 5% Attack for 10 seconds. This effect can stack up to 6 times, and its duration resets whenever it gains another stack.
GilgameshPassive 3Enkidu's Path13400This commander's troop takes 2% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 300). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path26800This commander's troop takes 4% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 350). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path310,200This commander's troop takes 6% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 400). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path413,600This commander's troop takes 8% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 450). Cooldown: 5 seconds.
GilgameshPassive 3Enkidu's Path517,000This commander's troop takes 10% less normal damage. Whenever their troop launches a basic attack, it has a 30% chance to inflict Blood Craving on the target for 3 seconds: Whenever the target is healed, it takes direct damage (Damage Factor 500). Cooldown: 5 seconds.
Gonzalo de CórdobaActivePike-and-Shot Pioneer14000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 1400, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer28000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 1700, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer312,000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2000, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer416,000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2200, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaActivePike-and-Shot Pioneer520,000Deals ranged smite damage to up to 3 enemy troops, centered around a target troop (Damage Factor 2400, reduced by 50% if this commander's troop is not within melee range of the primary target troop. Every additional target reduces the damage to each target by 15%).
Gonzalo de CórdobaPassive 1Conqueror of Granada13400This commander's siege units gain 5% Attack and 3% March Speed. While in ranged mode, this commander's troop deals 2% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada26800This commander's siege units gain 8% Attack and 6% March Speed. While in ranged mode, this commander's troop deals 4% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada310,200This commander's siege units gain 11% Attack and 9% March Speed. While in ranged mode, this commander's troop deals 6% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada413,600This commander's siege units gain 15% Attack and 12% March Speed. While in ranged mode, this commander's troop deals 8% more ranged smite damage.
Gonzalo de CórdobaPassive 1Conqueror of Granada517,000This commander's siege units gain 20% Attack and 15% March Speed. While in ranged mode, this commander's troop deals 10% more ranged smite damage.
Gonzalo de CórdobaPassive 2Viceroy of Naples13400This commander's siege units gain 2% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 50) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples26800This commander's siege units gain 4% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 80) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples310,200This commander's siege units gain 6% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 1 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 110) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples413,600This commander's siege units gain 8% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 150) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 2Viceroy of Naples517,000This commander's siege units gain 10% Defense. Whenever this commander's troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 200) and Disarm them for 1 second. Cooldown: 1 second.
Gonzalo de CórdobaPassive 3Order of Santiago13400This commander's troop takes 5% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago26800This commander's troop takes 8% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago310,200This commander's troop takes 11% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 30% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago413,600This commander's troop takes 15% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 35% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Gonzalo de CórdobaPassive 3Order of Santiago517,000This commander's troop takes 20% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to gain a 40% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
GorgoActiveQueen of Sparta14000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1500). For the next 3 seconds, this commander's troop: - Deals 2% more normal damage, with an extra 2% bonus to counterattack damage. - Takes 5% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta28000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1700). For the next 3 seconds, this commander's troop: - Deals 4% more normal damage, with an extra 4% bonus to counterattack damage. - Takes 8% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta312,000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 1900). For the next 3 seconds, this commander's troop: - Deals 6% more normal damage, with an extra 6% bonus to counterattack damage. - Takes 11% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta416,000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 2100). For the next 3 seconds, this commander's troop: - Deals 8% more normal damage, with an extra 8% bonus to counterattack damage. - Takes 15% less skill damage, but also deals 5% less skill damage.
GorgoActiveQueen of Sparta520,000The first basic attack launched by this commander's troop within the next 1 second deals extra smite damage (Damage Factor 2300). For the next 3 seconds, this commander's troop: - Deals 10% more normal damage, with an extra 10% bonus to counterattack damage. - Takes 20% less skill damage, but also deals 5% less skill damage.
GorgoPassive 1Agoge13400This commander's infantry units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 15% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge26800This commander's infantry units gain 25% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 18% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge310,200This commander's infantry units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 21% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge413,600This commander's infantry units gain 35% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 25% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 1Agoge517,000This commander's infantry units gain 40% Attack. Whenever their troop launches a basic attack, it has a 10% chance to increase the target's normal damage received by 30% for 3 seconds. Cooldown: 8 seconds.
GorgoPassive 2With Your Shield, Or On It13400If this commander is serving as a garrison commander: - Infantry units in the garrison gain 15% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 100) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It26800If this commander is serving as a garrison commander: - Infantry units in the garrison gain 18% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 150) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It310,200If this commander is serving as a garrison commander: - Infantry units in the garrison gain 21% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 200) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It413,600If this commander is serving as a garrison commander: - Infantry units in the garrison gain 25% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 250) to the target. Cooldown: 4 seconds.
GorgoPassive 2With Your Shield, Or On It517,000If this commander is serving as a garrison commander: - Infantry units in the garrison gain 30% Health. - Whenever the garrison launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 300) to the target. Cooldown: 4 seconds.
GorgoPassive 3Illuminator13400Whenever this commander's troop deals smite damage, it deals 15% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator26800Whenever this commander's troop deals smite damage, it deals 18% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator310,200Whenever this commander's troop deals smite damage, it deals 21% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator413,600Whenever this commander's troop deals smite damage, it deals 25% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
GorgoPassive 3Illuminator517,000Whenever this commander's troop deals smite damage, it deals 30% more normal damage for the next 3 seconds. Cooldown: 5 seconds.
Guan YuActiveSaint of War14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1100; reduced to 550 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1300; reduced to 650 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War312,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; reduced to 750 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War416,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; reduced to 850 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuActiveSaint of War520,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; reduced to 1000 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%). Troops hit by this skill are Silenced for 3 seconds.
Guan YuPassive 1Five Tiger Generals13400If this commander's troop is attacking a city or stronghold: - Their troop deals 3% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 10% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals26800If this commander's troop is attacking a city or stronghold: - Their troop deals 6% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 15% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals310,200If this commander's troop is attacking a city or stronghold: - Their troop deals 9% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 20% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals413,600If this commander's troop is attacking a city or stronghold: - Their troop deals 12% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 25% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 1Five Tiger Generals517,000If this commander's troop is attacking a city or stronghold: - Their troop deals 15% more normal damage. - Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Attack by 30% for 3 seconds. Cooldown: 3 seconds.
Guan YuPassive 2The Slaying of Hua Xiong13400This commander's infantry units gain 10% Attack and 3% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 500).
Guan YuPassive 2The Slaying of Hua Xiong26800This commander's infantry units gain 15% Attack and 6% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 600).
Guan YuPassive 2The Slaying of Hua Xiong310,200This commander's infantry units gain 20% Attack and 9% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 700).
Guan YuPassive 2The Slaying of Hua Xiong413,600This commander's infantry units gain 25% Attack and 12% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 800).
Guan YuPassive 2The Slaying of Hua Xiong517,000This commander's infantry units gain 30% Attack and 15% March Speed. Whenever their troop exits combat, it recovers a portion of its slightly wounded units (Healing Factor 1000).
Guan YuPassive 3Green Dragon Crescent Blade13400If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 600) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 800) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade26800If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 700) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 900) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade310,200If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 800) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1000) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade413,600If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 900) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1200) to the current target of this commander's troop.
Guan YuPassive 3Green Dragon Crescent Blade517,000If the Saint of War skill hits exactly 1 target, it has a 50% chance to deal extra direct damage (Damage Factor 1000) to the target. If the skill hits 2 or more targets, it has a 50% chance to deal extra direct damage (Damage Factor 1400) to the current target of this commander's troop.
Hannibal BarcaActiveWar Elephants13200Deals direct damage to a target troop (Damage Factor 150). The target deals 10% less damage and loses 10% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants26400Deals direct damage to a target troop (Damage Factor 200). The target deals 13% less damage and loses 13% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants39600Deals direct damage to a target troop (Damage Factor 250). The target deals 16% less damage and loses 16% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants412,800Deals direct damage to a target troop (Damage Factor 300). The target deals 20% less damage and loses 20% Defense for 5 seconds.
Hannibal BarcaActiveWar Elephants516,000Deals direct damage to a target troop (Damage Factor 400). The target deals 25% less damage and loses 25% Defense for 5 seconds.
Hannibal BarcaPassive 1Envelopment Tactics12800If this commander's troop contains 2 different unit types, it deals 1% more damage. If their troop contains 3 or more different unit types, it deals 5% more damage.
Hannibal BarcaPassive 1Envelopment Tactics25600If this commander's troop contains 2 different unit types, it deals 2% more damage. If their troop contains 3 or more different unit types, it deals 6% more damage.
Hannibal BarcaPassive 1Envelopment Tactics38400If this commander's troop contains 2 different unit types, it deals 3% more damage. If their troop contains 3 or more different unit types, it deals 7% more damage.
Hannibal BarcaPassive 1Envelopment Tactics411,200If this commander's troop contains 2 different unit types, it deals 4% more damage. If their troop contains 3 or more different unit types, it deals 8% more damage.
Hannibal BarcaPassive 1Envelopment Tactics514,000If this commander's troop contains 2 different unit types, it deals 5% more damage. If their troop contains 3 or more different unit types, it deals 10% more damage.
Hannibal BarcaPassive 2Siege12800If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege25600If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege38400If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege411,200If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 800). Cooldown: 5 seconds.
Hannibal BarcaPassive 2Siege514,000If this commander's troop is attacking a city, whenever their troop launches a basic attack it has a 10% chance to recover a portion of its slightly wounded units (Healing Factor 1000). Cooldown: 5 seconds.
Hannibal BarcaPassive 3Expedition13200This commander's troop gains 3% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 5% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition26400This commander's troop gains 4.5% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 7% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition39600This commander's troop gains 6% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 9% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition412,800This commander's troop gains 8% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 12% bonus to damage dealt for 3 seconds.
Hannibal BarcaPassive 3Expedition516,000This commander's troop gains 10% Unit Capacity. Whenever their troop uses an active skill while outside of alliance territory, it gains a 15% bonus to damage dealt for 3 seconds.
Harald SigurdssonActiveBerserker14000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 600). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 10% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker28000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 700). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 900; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 12% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker312,000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 800). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1100; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 14% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker416,000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 1000). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1300; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 16% bonus to damage dealt for 2 seconds.
Harald SigurdssonActiveBerserker520,000If this commander's troop is not surrounded, this skill deals direct damage to a target troop (Damage Factor 1200). If their troop is surrounded, this skill instead deals direct damage to up to 3 nearby enemy troops (Damage Factor 1500; every additional target reduces the damage to each target by 15%). After using this skill, their troop gains a 20% bonus to damage dealt for 2 seconds.
Harald SigurdssonPassive 1Viking Battleaxe13400If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 2% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 10%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe26800If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 4% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 15%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe310,200If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 6% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 20%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe413,600If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 8% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 25%. Cooldown: 5 seconds.
Harald SigurdssonPassive 1Viking Battleaxe517,000If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 10% Attack. - Whenever their troop takes damage, it has a 10% chance to reduce the damage by 30%. Cooldown: 5 seconds.
Harald SigurdssonPassive 2Varangian Guard13400This commander's troop gains 2% March Speed, and infantry units in their troop gain 10% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 1% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard26800This commander's troop gains 4% March Speed, and infantry units in their troop gain 15% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 2% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard310,200This commander's troop gains 6% March Speed, and infantry units in their troop gain 20% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 3% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard413,600This commander's troop gains 8% March Speed, and infantry units in their troop gain 25% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 4% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 2Varangian Guard517,000This commander's troop gains 10% March Speed, and infantry units in their troop gain 30% Attack. Whenever this commander uses the Berserker skill, their troop gains the following buff for 8 seconds: the troop loses 5% Defense but infantry units in the troop gain 5% Attack. This buff can stack up to 15 times, and its duration resets whenever it gains another stack.
Harald SigurdssonPassive 3Stamford Bridge13400If this commander's troop is on the map, whenever it launches a basic attack it has a 5% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge26800If this commander's troop is on the map, whenever it launches a basic attack it has a 8% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge310,200If this commander's troop is on the map, whenever it launches a basic attack it has a 11% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge413,600If this commander's troop is on the map, whenever it launches a basic attack it has a 15% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Harald SigurdssonPassive 3Stamford Bridge517,000If this commander's troop is on the map, whenever it launches a basic attack it has a 20% chance to: - Trigger the Berserker skill. - Gain immunity to all Defense debuffs for 3 seconds. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift14000Deals direct damage to the target troop (Damage Factor 1500) and reduces its Attack by 5% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 5% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift28000Deals direct damage to the target troop (Damage Factor 1700) and reduces its Attack by 6% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 6% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift312,000Deals direct damage to the target troop (Damage Factor 1900) and reduces its Attack by 7% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 7% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift416,000Deals direct damage to the target troop (Damage Factor 2100) and reduces its Attack by 8% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 8% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukActiveGaruda's Gift520,000Deals direct damage to the target troop (Damage Factor 2500) and reduces its Attack by 10% for 3 seconds. Gains the Devourer effect for 10 seconds: Heals a percentage of slightly wounded units when dealing direct damage or true damage, equal to 10% of its Damage Factor. Cooldown: 5 seconds.
Hayam WurukPassive 1Majapahit Crown13400This commander's archer units gain: - 10% Attack. - 5% Health. When this commander's troop contains only archer units, it takes 5% less smite damage.
Hayam WurukPassive 1Majapahit Crown26800This commander's archer units gain: - 15% Attack. - 6% Health. When this commander's troop contains only archer units, it takes 6% less smite damage.
Hayam WurukPassive 1Majapahit Crown310,200This commander's archer units gain: - 20% Attack. - 7% Health. When this commander's troop contains only archer units, it takes 7% less smite damage.
Hayam WurukPassive 1Majapahit Crown413,600This commander's archer units gain: - 25% Attack. - 8% Health. When this commander's troop contains only archer units, it takes 8% less smite damage.
Hayam WurukPassive 1Majapahit Crown517,000This commander's archer units gain: - 30% Attack. - 10% Health. When this commander's troop contains only archer units, it takes 10% less smite damage.
Hayam WurukPassive 2Trowulan Gate13400If this commander is serving as a garrison commander: - Their troop gains a 5% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 5% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 1% more damage for 10 seconds, up to a maximum of 3%.
Hayam WurukPassive 2Trowulan Gate26800If this commander is serving as a garrison commander: - Their troop gains a 6% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 8% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 2% more damage for 10 seconds, up to a maximum of 6%.
Hayam WurukPassive 2Trowulan Gate310,200If this commander is serving as a garrison commander: - Their troop gains a 7% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 11% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 3% more damage for 10 seconds, up to a maximum of 9%.
Hayam WurukPassive 2Trowulan Gate413,600If this commander is serving as a garrison commander: - Their troop gains a 8% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 15% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 4% more damage for 10 seconds, up to a maximum of 12%.
Hayam WurukPassive 2Trowulan Gate517,000If this commander is serving as a garrison commander: - Their troop gains a 10% bonus to heal and shield effects. - When their troop receives smite damage, it has a 50% chance to reduce the attacker's Rage gain speed by 20% for 2 seconds. If this commander is garrisoned in a stronghold, for every 10% of garrison units lost: - Cleanse 1 debuff. - Deal 5% more damage for 10 seconds, up to a maximum of 15%.
Hayam WurukPassive 3Keris Cut13400If this commander is serving as a garrison commander: - The garrison gains 5% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 50). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut26800If this commander is serving as a garrison commander: - The garrison gains 6% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 80). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut310,200If this commander is serving as a garrison commander: - The garrison gains 7% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 110). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut413,600If this commander is serving as a garrison commander: - The garrison gains 8% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 150). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
Hayam WurukPassive 3Keris Cut517,000If this commander is serving as a garrison commander: - The garrison gains 10% Defense. - For every 2 instances of basic attack/counterattack damage dealt, the garrison immediately deals direct damage to the target troop or attacker (Damage Factor 200). This effect can be triggered up to 6 times per second. Cooldown: 4 seconds.
HectorActiveShepherd of His People14000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1300). For the next 3 seconds, up to 5 nearby allied and friendly troops take 1% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 800). For the next 3 seconds, up to 5 nearby enemy troops take 1% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops deal 1% less damage and lose 5 Rage per second.
HectorActiveShepherd of His People28000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 2% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 900). For the next 3 seconds, up to 5 nearby enemy troops take 2% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, up to 5 nearby enemy troops deal 2% less damage and lose 7 Rage per second.
HectorActiveShepherd of His People312,000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 1900). For the next 3 seconds, up to 5 nearby allied and friendly troops take 3% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1000). For the next 3 seconds, up to 5 nearby enemy troops take 3% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2000). For the next 3 seconds, up to 5 nearby enemy troops deal 3% less damage and lose 9 Rage per second.
HectorActiveShepherd of His People416,000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 2200). For the next 3 seconds, up to 5 nearby allied and friendly troops take 4% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1200). For the next 3 seconds, up to 5 nearby enemy troops take 4% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, up to 5 nearby enemy troops deal 4% less damage and lose 12 Rage per second.
HectorActiveShepherd of His People520,000This skill's effects depend on the talents of the primary commander of this commander's troop. - Infantry: Deals smite damage to a target troop (Damage Factor 2600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 5% less damage. - Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops take 5% more normal damage. - Otherwise: Deals direct damage to a target troop (Damage Factor 2700). For the next 3 seconds, up to 5 nearby enemy troops deal 5% less damage and lose 15 Rage per second.
HectorPassive 1Beneath the Scaean Gate13400This commander's troop gains 10% March Speed, 2% Health, and 10% Defense.
HectorPassive 1Beneath the Scaean Gate26800This commander's troop gains 12% March Speed, 4% Health, and 15% Defense.
HectorPassive 1Beneath the Scaean Gate310,200This commander's troop gains 14% March Speed, 6% Health, and 20% Defense.
HectorPassive 1Beneath the Scaean Gate413,600This commander's troop gains 16% March Speed, 8% Health, and 25% Defense.
HectorPassive 1Beneath the Scaean Gate517,000This commander's troop gains 20% March Speed, 10% Health, and 30% Defense.
HectorPassive 2Favored of Apollo13400This commander's troop takes 5% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 5%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 200). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 1% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo26800This commander's troop takes 6% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 7%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 250). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 2% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo310,200This commander's troop takes 7% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 9%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 300). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 3% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo413,600This commander's troop takes 8% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 12%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 350). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 4% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 2Favored of Apollo517,000This commander's troop takes 10% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop's primary commander: - Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 15%. Can trigger up to 3 times per second. Cooldown: 10 seconds. - Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 400). Can trigger up to 3 times per second. Cooldown: 10 seconds. - Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 5% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
HectorPassive 3Valiant Mortal13400If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 5% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 10% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal26800If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 8% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 15% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal310,200If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 11% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 20% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal413,600If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 15% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 25% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
HectorPassive 3Valiant Mortal517,000If this commander's troop is attacking a troop on the map: - If their troop's primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 20% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds. - Otherwise: Every second, their troop has a 50% chance to gain a 30% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.
Henry VActiveDivine Right14000Deals direct damage to a target troop (Damage Factor 1500). For the next 5 seconds, this commander's troop takes 10% less skill damage.
Henry VActiveDivine Right28000Deals direct damage to a target troop (Damage Factor 1700). For the next 5 seconds, this commander's troop takes 15% less skill damage.
Henry VActiveDivine Right312,000Deals direct damage to a target troop (Damage Factor 1900). For the next 5 seconds, this commander's troop takes 20% less skill damage.
Henry VActiveDivine Right416,000Deals direct damage to a target troop (Damage Factor 2100). For the next 5 seconds, this commander's troop takes 25% less skill damage.
Henry VActiveDivine Right520,000Deals direct damage to a target troop (Damage Factor 2300). For the next 5 seconds, this commander's troop takes 30% less skill damage.
Henry VPassive 1Welsh Longbows13400This commander's archer units gain 10% Attack and 10% Defense. While outside of alliance territory, their archer units also gain 5% March Speed.
Henry VPassive 1Welsh Longbows26800This commander's archer units gain 12% Attack and 12% Defense. While outside of alliance territory, their archer units also gain 8% March Speed.
Henry VPassive 1Welsh Longbows310,200This commander's archer units gain 14% Attack and 14% Defense. While outside of alliance territory, their archer units also gain 11% March Speed.
Henry VPassive 1Welsh Longbows413,600This commander's archer units gain 16% Attack and 16% Defense. While outside of alliance territory, their archer units also gain 15% March Speed.
Henry VPassive 1Welsh Longbows517,000This commander's archer units gain 20% Attack and 20% Defense. While outside of alliance territory, their archer units also gain 20% March Speed.
Henry VPassive 2Road to Empire13400If this commander's troop is attacking a city or stronghold: - Their troop deals 10% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 10% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire26800If this commander's troop is attacking a city or stronghold: - Their troop deals 15% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 15% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire310,200If this commander's troop is attacking a city or stronghold: - Their troop deals 20% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 20% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire413,600If this commander's troop is attacking a city or stronghold: - Their troop deals 25% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 25% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 2Road to Empire517,000If this commander's troop is attacking a city or stronghold: - Their troop deals 30% more counterattack damage. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 30% for 3 seconds. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt13400This commander's archer units deal 2% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt26800This commander's archer units deal 4% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt310,200This commander's archer units deal 6% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt413,600This commander's archer units deal 8% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 5 seconds.
Henry VPassive 3Battle of Agincourt517,000This commander's archer units deal 10% more damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 800) to the attacker. Cooldown: 5 seconds.
HeracliusActiveHammer of Nineveh14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 600).
HeracliusActiveHammer of Nineveh28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 700).
HeracliusActiveHammer of Nineveh312,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 800).
HeracliusActiveHammer of Nineveh416,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1000).
HeracliusActiveHammer of Nineveh520,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%). This commander's troop gains a damage-absorbing Mighty Shield for 5 seconds (Damage Factor 1200).
HeracliusPassive 1Themata13400This commander's troop gains 10% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 10% bonus to counterattack damage dealt (20% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata26800This commander's troop gains 15% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 15% bonus to counterattack damage dealt (25% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata310,200This commander's troop gains 20% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 20% bonus to counterattack damage dealt (30% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata413,600This commander's troop gains 25% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 25% bonus to counterattack damage dealt (35% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 1Themata517,000This commander's troop gains 30% Health. If this commander is serving as a garrison commander, whenever the garrison launches a basic attack it has a 30% chance to gain a 30% bonus to counterattack damage dealt (40% bonus if it is your city's garrison) for 3 seconds. Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium13400This commander's troop deals 10% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 200, 300 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium26800This commander's troop deals 12% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 250, 350 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium310,200This commander's troop deals 14% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 300, 400 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium413,600This commander's troop deals 16% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 350, 450 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 2Skouton of Byzantium517,000This commander's troop deals 20% more skill damage. Whenever their troop uses an active skill, it gains a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 400, 500 if they are garrisoned in your city). Cooldown: 8 seconds.
HeracliusPassive 3Basileus13400If this commander is serving as a garrison commander, the garrison gains 3% Defense and 3% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus26800If this commander is serving as a garrison commander, the garrison gains 6% Defense and 6% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus310,200If this commander is serving as a garrison commander, the garrison gains 9% Defense and 9% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus413,600If this commander is serving as a garrison commander, the garrison gains 12% Defense and 12% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 800) to the attacker. Cooldown: 8 seconds.
HeracliusPassive 3Basileus517,000If this commander is serving as a garrison commander, the garrison gains 15% Defense and 15% Attack. If this commander's troop has a shield, whenever it is hit with a basic attack it has a 30% chance to deal direct damage (Damage Factor 1000) to the attacker. Cooldown: 8 seconds.
Honda TadakatsuActiveDragonfly Cutter14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; 750 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; 850 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter312,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1900; 950 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter416,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2200; 1100 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuActiveDragonfly Cutter520,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2500; 1250 if this commander is serving as a secondary commander; every additional target reduces the damage to each target by 15%).
Honda TadakatsuPassive 1Samurai of the East13400This commander's troop gains 2% Attack and 3% March Speed. Their troop gains an extra 10% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East26800This commander's troop gains 4% Attack and 6% March Speed. Their troop gains an extra 15% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East310,200This commander's troop gains 6% Attack and 10% March Speed. Their troop gains an extra 20% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East413,600This commander's troop gains 8% Attack and 15% March Speed. Their troop gains an extra 25% Attack when attacking another troop.
Honda TadakatsuPassive 1Samurai of the East517,000This commander's troop gains 10% Attack and 20% March Speed. Their troop gains an extra 30% Attack when attacking another troop.
Honda TadakatsuPassive 2Samurai Among Samurai13400This commander's troop takes 1% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 100). - The target loses 20% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai26800This commander's troop takes 2% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 120). - The target loses 25% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai310,200This commander's troop takes 3% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 140). - The target loses 30% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai413,600This commander's troop takes 4% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 160). - The target loses 40% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 2Samurai Among Samurai517,000This commander's troop takes 5% less damage. Whenever their troop uses an active skill, for the next 2 seconds: - The target takes additional damage every second (Damage Factor 200). - The target loses 50% March Speed. Cooldown: 5 seconds.
Honda TadakatsuPassive 3Tokugawa Heavenly King13400This commander's troop gains 2% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 1% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King26800This commander's troop gains 4% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 2% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King310,200This commander's troop gains 6% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 3% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King413,600This commander's troop gains 8% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 4% more skill damage (up to a max bonus of 60%).
Honda TadakatsuPassive 3Tokugawa Heavenly King517,000This commander's troop gains 10% Unit Capacity. For every 8% of its units it loses (5% if their troop contains at least 2 different unit types), their troop deals 5% more skill damage (up to a max bonus of 60%).
Huo QubingActiveGeneral of Agile Cavalry14000Deals direct damage to a target troop (Damage Factor 1400, 700 if serving as secondary commander) and reduces its March Speed by 30% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry28000Deals direct damage to a target troop (Damage Factor 1700, 850 if serving as secondary commander) and reduces its March Speed by 35% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry312,000Deals direct damage to a target troop (Damage Factor 2000, 1000 if serving as secondary commander) and reduces its March Speed by 40% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry416,000Deals direct damage to a target troop (Damage Factor 2300, 1150 if serving as secondary commander) and reduces its March Speed by 45% for 3 seconds.
Huo QubingActiveGeneral of Agile Cavalry520,000Deals direct damage to a target troop (Damage Factor 2700, 1350 if serving as secondary commander) and reduces its March Speed by 50% for 3 seconds.
Huo QubingPassive 1Ferghana Horses13400This commander's cavalry units gain 20% Attack. While outside of alliance territory, their cavalry units also gain 3% March Speed and deal 1% more damage to archer units.
Huo QubingPassive 1Ferghana Horses26800This commander's cavalry units gain 25% Attack. While outside of alliance territory, their cavalry units also gain 6% March Speed and deal 2% more damage to archer units.
Huo QubingPassive 1Ferghana Horses310,200This commander's cavalry units gain 30% Attack. While outside of alliance territory, their cavalry units also gain 9% March Speed and deal 3% more damage to archer units.
Huo QubingPassive 1Ferghana Horses413,600This commander's cavalry units gain 35% Attack. While outside of alliance territory, their cavalry units also gain 12% March Speed and deal 4% more damage to archer units.
Huo QubingPassive 1Ferghana Horses517,000This commander's cavalry units gain 40% Attack. While outside of alliance territory, their cavalry units also gain 15% March Speed and deal 5% more damage to archer units.
Huo QubingPassive 2Dragon of the Desert13400If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 10% more skill damage and requires 50 less Rage to use active skills. - After 15 seconds of combat, their troop deals 2% more normal damage.
Huo QubingPassive 2Dragon of the Desert26800If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 15% more skill damage and requires 70 less Rage to use active skills. - After 15 seconds of combat, their troop deals 4% more normal damage.
Huo QubingPassive 2Dragon of the Desert310,200If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 20% more skill damage and requires 90 less Rage to use active skills. - After 15 seconds of combat, their troop deals 6% more normal damage.
Huo QubingPassive 2Dragon of the Desert413,600If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 25% more skill damage and requires 120 less Rage to use active skills. - After 15 seconds of combat, their troop deals 8% more normal damage.
Huo QubingPassive 2Dragon of the Desert517,000If this commander's troop has been on the map for more than 30 seconds, has fought in at least one battle already, or has previously triggered the Autumn Wind effect: - For the first 15 seconds after entering combat, their troop deals 30% more skill damage and requires 150 less Rage to use active skills. - After 15 seconds of combat, their troop deals 10% more normal damage.
Huo QubingPassive 3Battlefield Appropriations13400If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 10% Defense. - Their troop deals 5% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 600) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations26800If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 15% Defense. - Their troop deals 8% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 800) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations310,200If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 20% Defense. - Their troop deals 11% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1000) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations413,600If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 25% Defense. - Their troop deals 15% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1200) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Huo QubingPassive 3Battlefield Appropriations517,000If this commander's troop is attacking another troop on the map: - Cavalry units in their troop gain 30% Defense. - Their troop deals 20% more skill damage. - Their troop recovers a portion of its slightly wounded units (Healing Factor 1500) whenever it defeats an enemy troop. Cooldown: 8 seconds (does not reset after exiting combat).
Ishida MitsunariActiveBattle of Sekigahara13400For the next 3 seconds, this commander's troop gains 10% Attack and gains Rage 10% faster.
Ishida MitsunariActiveBattle of Sekigahara26800For the next 3 seconds, this commander's troop gains 15% Attack and gains Rage 15% faster.
Ishida MitsunariActiveBattle of Sekigahara310,200For the next 3 seconds, this commander's troop gains 20% Attack and gains Rage 20% faster.
Ishida MitsunariActiveBattle of Sekigahara413,600For the next 3 seconds, this commander's troop gains 25% Attack and gains Rage 25% faster.
Ishida MitsunariActiveBattle of Sekigahara517,000For the next 3 seconds, this commander's troop gains 30% Attack and gains Rage 30% faster.
Ishida MitsunariPassive 1Go-Bugyō13200This commander's troop gains 5% Gathering Speed when gathering Food and 3% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō26400This commander's troop gains 10% Gathering Speed when gathering Food and 5% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō39600This commander's troop gains 15% Gathering Speed when gathering Food and 10% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō412,800This commander's troop gains 20% Gathering Speed when gathering Food and 15% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 1Go-Bugyō516,000This commander's troop gains 30% Gathering Speed when gathering Food and 20% Gathering Speed when gathering Wood or Stone.
Ishida MitsunariPassive 2Taiko-kenchi13200This commander's troop gains 10% Load.
Ishida MitsunariPassive 2Taiko-kenchi26400This commander's troop gains 20% Load.
Ishida MitsunariPassive 2Taiko-kenchi39600This commander's troop gains 30% Load.
Ishida MitsunariPassive 2Taiko-kenchi412,800This commander's troop gains 40% Load.
Ishida MitsunariPassive 2Taiko-kenchi516,000This commander's troop gains 50% Load.
Ishida MitsunariPassive 3Indispensable13200This commander's troop gains 5% Health. If this commander is serving as a secondary commander, their troop also deals 5% more skill damage.
Ishida MitsunariPassive 3Indispensable26400This commander's troop gains 7% Health. If this commander is serving as a secondary commander, their troop also deals 7% more skill damage.
Ishida MitsunariPassive 3Indispensable39600This commander's troop gains 9% Health. If this commander is serving as a secondary commander, their troop also deals 9% more skill damage.
Ishida MitsunariPassive 3Indispensable412,800This commander's troop gains 12% Health. If this commander is serving as a secondary commander, their troop also deals 12% more skill damage.
Ishida MitsunariPassive 3Indispensable516,000This commander's troop gains 15% Health. If this commander is serving as a secondary commander, their troop also deals 15% more skill damage.
Ivan IVActiveIvory Throne14000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne28000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne312,000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne416,000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVActiveIvory Throne520,000Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds.
Ivan IVPassive 1Gilded Saddle13400When this commander's troop is on the map: - Their cavalry units gain 5% Attack, 25% Defense, and 5% March Speed. - If their troop contains only cavalry units, it suffers 5% less severe wounds.
Ivan IVPassive 1Gilded Saddle26800When this commander's troop is on the map: - Their cavalry units gain 6% Attack, 30% Defense, and 7% March Speed. - If their troop contains only cavalry units, it suffers 6% less severe wounds.
Ivan IVPassive 1Gilded Saddle310,200When this commander's troop is on the map: - Their cavalry units gain 7% Attack, 35% Defense, and 9% March Speed. - If their troop contains only cavalry units, it suffers 7% less severe wounds.
Ivan IVPassive 1Gilded Saddle413,600When this commander's troop is on the map: - Their cavalry units gain 8% Attack, 40% Defense, and 12% March Speed. - If their troop contains only cavalry units, it suffers 8% less severe wounds.
Ivan IVPassive 1Gilded Saddle517,000When this commander's troop is on the map: - Their cavalry units gain 10% Attack, 50% Defense, and 15% March Speed. - If their troop contains only cavalry units, it suffers 10% less severe wounds.
Ivan IVPassive 2Victory at Molodi13400If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 5 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 1% more damage, for a maximum bonus of 3%.
Ivan IVPassive 2Victory at Molodi26800If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 7 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 2% more damage, for a maximum bonus of 6%.
Ivan IVPassive 2Victory at Molodi310,200If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 9 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 3% more damage, for a maximum bonus of 9%.
Ivan IVPassive 2Victory at Molodi413,600If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 12 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 4% more damage, for a maximum bonus of 12%.
Ivan IVPassive 2Victory at Molodi517,000If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 15 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 5% more damage, for a maximum bonus of 15%.
Ivan IVPassive 3Oprichniki Operations13400If this commander is in a field troop: - Their cavalry units gain 10% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 10% Attack and 10% March Speed.
Ivan IVPassive 3Oprichniki Operations26800If this commander is in a field troop: - Their cavalry units gain 15% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 15% Attack and 12% March Speed.
Ivan IVPassive 3Oprichniki Operations310,200If this commander is in a field troop: - Their cavalry units gain 20% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 20% Attack and 14% March Speed.
Ivan IVPassive 3Oprichniki Operations413,600If this commander is in a field troop: - Their cavalry units gain 25% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 25% Attack and 16% March Speed.
Ivan IVPassive 3Oprichniki Operations517,000If this commander is in a field troop: - Their cavalry units gain 30% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 30% Attack and 20% March Speed.
IvarActiveFalcon's Judgement14000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 5 extra Rage per second.
IvarActiveFalcon's Judgement28000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 7 extra Rage per second.
IvarActiveFalcon's Judgement312,000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 1900; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 9 extra Rage per second.
IvarActiveFalcon's Judgement416,000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 2100; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 12 extra Rage per second.
IvarActiveFalcon's Judgement520,000Deals smite damage to up to 3 enemy troops in a fan (Damage Factor 2500; every additional target reduces the damage dealt to each target by 15%). For the next 3 seconds, this commander's troop gains 15 extra Rage per second.
IvarPassive 1Ironheart Vow13400This commander's infantry units gain: - 5% Health. - 4% March Speed. - 10% Attack.
IvarPassive 1Ironheart Vow26800This commander's infantry units gain: - 6% Health. - 8% March Speed. - 15% Attack.
IvarPassive 1Ironheart Vow310,200This commander's infantry units gain: - 7% Health. - 12% March Speed. - 20% Attack.
IvarPassive 1Ironheart Vow413,600This commander's infantry units gain: - 8% Health. - 16% March Speed. - 25% Attack.
IvarPassive 1Ironheart Vow517,000This commander's infantry units gain: - 10% Health. - 20% March Speed. - 30% Attack.
IvarPassive 2Flames of York13400When attacking cities or strongholds: - This commander's troop deals 10% more smite damage. - Infantry units in this commander's troop deal 5% more damage against cavalry units. - This commander's troop has a 50% chance to gain 10 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York26800When attacking cities or strongholds: - This commander's troop deals 12% more smite damage. - Infantry units in this commander's troop deal 6% more damage against cavalry units. - This commander's troop has a 50% chance to gain 15 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York310,200When attacking cities or strongholds: - This commander's troop deals 14% more smite damage. - Infantry units in this commander's troop deal 7% more damage against cavalry units. - This commander's troop has a 50% chance to gain 20 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York413,600When attacking cities or strongholds: - This commander's troop deals 16% more smite damage. - Infantry units in this commander's troop deal 8% more damage against cavalry units. - This commander's troop has a 50% chance to gain 25 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 2Flames of York517,000When attacking cities or strongholds: - This commander's troop deals 20% more smite damage. - Infantry units in this commander's troop deal 10% more damage against cavalry units. - This commander's troop has a 50% chance to gain 30 extra Rage when dealing smite damage. This effect can only be triggered once per second.
IvarPassive 3Odin's Stratagem13400If this commander is leading a rally attack: 1) Their rallied army takes 5% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 50). If this received attack is part of a combo attack, their rallied army additionally gains a 5% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem26800If this commander is leading a rally attack: 1) Their rallied army takes 6% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 80). If this received attack is part of a combo attack, their rallied army additionally gains a 6% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem310,200If this commander is leading a rally attack: 1) Their rallied army takes 7% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 110). If this received attack is part of a combo attack, their rallied army additionally gains a 7% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem413,600If this commander is leading a rally attack: 1) Their rallied army takes 8% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 150). If this received attack is part of a combo attack, their rallied army additionally gains a 8% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
IvarPassive 3Odin's Stratagem517,000If this commander is leading a rally attack: 1) Their rallied army takes 10% less combo attack damage. 2) Whenever their rallied army is hit with a basic attack, it deals smite damage to the attacker (Damage Factor 200). If this received attack is part of a combo attack, their rallied army additionally gains a 10% bonus to all damage dealt for the next 3 seconds. - This effect can be triggered for up to 7 times per second. - This effect can only be triggered once by 1 enemy troop per second. - Cooldown: 2 seconds.
JadwigaActiveMight of the Pious14000Deals direct damage to a target troop (Damage Factor 900). For the next 3 seconds, this commander's troop deals 5% more damage.
JadwigaActiveMight of the Pious28000Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 8% more damage.
JadwigaActiveMight of the Pious312,000Deals direct damage to a target troop (Damage Factor 1100). For the next 3 seconds, this commander's troop deals 11% more damage.
JadwigaActiveMight of the Pious416,000Deals direct damage to a target troop (Damage Factor 1300). For the next 3 seconds, this commander's troop deals 15% more damage.
JadwigaActiveMight of the Pious520,000Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, this commander's troop deals 20% more damage.
JadwigaPassive 1Oath of Loyalty13400If this commander's troop is on the map, cavalry units in their troop gain 2% Defense and 5% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 4% Defense and 4% Health.
JadwigaPassive 1Oath of Loyalty26800If this commander's troop is on the map, cavalry units in their troop gain 4% Defense and 7% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 8% Defense and 8% Health.
JadwigaPassive 1Oath of Loyalty310,200If this commander's troop is on the map, cavalry units in their troop gain 6% Defense and 9% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 12% Defense and 12% Health.
JadwigaPassive 1Oath of Loyalty413,600If this commander's troop is on the map, cavalry units in their troop gain 8% Defense and 12% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 16% Defense and 16% Health.
JadwigaPassive 1Oath of Loyalty517,000If this commander's troop is on the map, cavalry units in their troop gain 10% Defense and 15% March Speed. If they are serving as a garrison commander, cavalry units in the garrison gain 20% Defense and 20% Health.
JadwigaPassive 2Holy Blessing13400This commander's troop takes 2% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 1% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing26800This commander's troop takes 4% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 2% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing310,200This commander's troop takes 6% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 3% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing413,600This commander's troop takes 8% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 4% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 2Holy Blessing517,000This commander's troop takes 10% less skill damage. If they are serving as a garrison commander, cavalry units in the garrison deal 5% more damage to archer units but take 5% more damage from infantry units.
JadwigaPassive 3Blade of Dodging13400This commander's troop deals 2% more skill damage. Whenever their troop takes skill damage, it gains 10 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging26800This commander's troop deals 4% more skill damage. Whenever their troop takes skill damage, it gains 20 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging310,200This commander's troop deals 6% more skill damage. Whenever their troop takes skill damage, it gains 30 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging413,600This commander's troop deals 8% more skill damage. Whenever their troop takes skill damage, it gains 40 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
JadwigaPassive 3Blade of Dodging517,000This commander's troop deals 10% more skill damage. Whenever their troop takes skill damage, it gains 50 extra Rage per second for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaActiveOne-Eyed Knight14000Deals direct damage to a target troop (Damage Factor 1400). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 100).
Jan ŽižkaActiveOne-Eyed Knight28000Deals direct damage to a target troop (Damage Factor 1600). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 130).
Jan ŽižkaActiveOne-Eyed Knight312,000Deals direct damage to a target troop (Damage Factor 1800). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 160).
Jan ŽižkaActiveOne-Eyed Knight416,000Deals direct damage to a target troop (Damage Factor 2000). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 200).
Jan ŽižkaActiveOne-Eyed Knight520,000Deals direct damage to a target troop (Damage Factor 2200). If this commander's troop has less than 50% units remaining, this skill deals additional damage (Damage Factor 250).
Jan ŽižkaPassive 1Sword Held High13400This commander's cavalry units gain 3% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 3% Defense and deal 2% more skill damage.
Jan ŽižkaPassive 1Sword Held High26800This commander's cavalry units gain 6% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 6% Defense and deal 4% more skill damage.
Jan ŽižkaPassive 1Sword Held High310,200This commander's cavalry units gain 9% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 9% Defense and deal 6% more skill damage.
Jan ŽižkaPassive 1Sword Held High413,600This commander's cavalry units gain 12% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 12% Defense and deal 8% more skill damage.
Jan ŽižkaPassive 1Sword Held High517,000This commander's cavalry units gain 15% Attack. If this commander is serving as a garrison commander, cavalry units in the garrison gain 15% Defense and deal 10% more skill damage.
Jan ŽižkaPassive 2Unbowed13400This commander's troop takes 2% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 10% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed26800This commander's troop takes 4% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 15% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed310,200This commander's troop takes 6% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 20% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed413,600This commander's troop takes 8% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 30% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 2Unbowed517,000This commander's troop takes 10% less normal damage. If this commander is serving as a garrison commander, whenever the garrison takes skill damage it has a 50% chance to dispel all normal buffs from the attacker. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald13400This commander's cavalry units gain 5% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 5% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald26800This commander's cavalry units gain 8% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 8% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald310,200This commander's cavalry units gain 11% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 11% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald413,600This commander's cavalry units gain 15% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 15% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
Jan ŽižkaPassive 3Battle of Grunwald517,000This commander's cavalry units gain 20% Health. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt for 3 seconds. Cooldown: 8 seconds.
John HunyadiActiveRaven's Wings14000Deals ranged direct damage to a target troop (Damage Factor 400, 700 if the target is within melee range). For the next 3 seconds, this commander's troop deals 10% more ranged skill damage.
John HunyadiActiveRaven's Wings28000Deals ranged direct damage to a target troop (Damage Factor 500, 900 if the target is within melee range). For the next 3 seconds, this commander's troop deals 12% more ranged skill damage.
John HunyadiActiveRaven's Wings312,000Deals ranged direct damage to a target troop (Damage Factor 600, 1100 if the target is within melee range). For the next 3 seconds, this commander's troop deals 14% more ranged skill damage.
John HunyadiActiveRaven's Wings416,000Deals ranged direct damage to a target troop (Damage Factor 700, 1300 if the target is within melee range). For the next 3 seconds, this commander's troop deals 16% more ranged skill damage.
John HunyadiActiveRaven's Wings520,000Deals ranged direct damage to a target troop (Damage Factor 900, 1600 if the target is within melee range). For the next 3 seconds, this commander's troop deals 20% more ranged skill damage.
John HunyadiPassive 1Sword in the Sky13400This commander's siege units gain 10% Attack. While their troop is in ranged mode, it gains Rage 5% faster.
John HunyadiPassive 1Sword in the Sky26800This commander's siege units gain 15% Attack. While their troop is in ranged mode, it gains Rage 7% faster.
John HunyadiPassive 1Sword in the Sky310,200This commander's siege units gain 20% Attack. While their troop is in ranged mode, it gains Rage 9% faster.
John HunyadiPassive 1Sword in the Sky413,600This commander's siege units gain 25% Attack. While their troop is in ranged mode, it gains Rage 12% faster.
John HunyadiPassive 1Sword in the Sky517,000This commander's siege units gain 30% Attack. While their troop is in ranged mode, it gains Rage 15% faster.
John HunyadiPassive 2Shield of Belgrade13400Whenever this commander's troop uses an active skill, it has a 10% chance to deal extra ranged direct damage to its current target (Damage Factor 100). Chance to trigger is increased to 20% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade26800Whenever this commander's troop uses an active skill, it has a 12% chance to deal extra ranged direct damage to its current target (Damage Factor 150). Chance to trigger is increased to 24% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade310,200Whenever this commander's troop uses an active skill, it has a 14% chance to deal extra ranged direct damage to its current target (Damage Factor 200). Chance to trigger is increased to 28% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade413,600Whenever this commander's troop uses an active skill, it has a 16% chance to deal extra ranged direct damage to its current target (Damage Factor 250). Chance to trigger is increased to 32% if the target is not within melee range.
John HunyadiPassive 2Shield of Belgrade517,000Whenever this commander's troop uses an active skill, it has a 20% chance to deal extra ranged direct damage to its current target (Damage Factor 300). Chance to trigger is increased to 40% if the target is not within melee range.
John HunyadiPassive 3Knight of the Noon Bell13400This commander's troop deals 20% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell26800This commander's troop deals 25% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell310,200This commander's troop deals 30% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell413,600This commander's troop deals 35% more damage to troops with less than 50% units remaining.
John HunyadiPassive 3Knight of the Noon Bell517,000This commander's troop deals 40% more damage to troops with less than 50% units remaining.
Julius CaesarActiveIndomitable Army13400For the next 5 seconds, this commander's troop gains 10% Attack, gains 10% Defense, and deals 10% more damage.
Julius CaesarActiveIndomitable Army26800For the next 5 seconds, this commander's troop gains 12% Attack, gains 12% Defense, and deals 14% more damage.
Julius CaesarActiveIndomitable Army310,200For the next 5 seconds, this commander's troop gains 14% Attack, gains 14% Defense, and deals 18% more damage.
Julius CaesarActiveIndomitable Army413,600For the next 5 seconds, this commander's troop gains 16% Attack, gains 16% Defense, and deals 24% more damage.
Julius CaesarActiveIndomitable Army517,000For the next 5 seconds, this commander's troop gains 20% Attack, gains 20% Defense, and deals 30% more damage.
Julius CaesarPassive 1Divine Julius13200This commander's troop takes 3% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 10% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius26400This commander's troop takes 4.5% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 15% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius39600This commander's troop takes 6% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 20% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius412,800This commander's troop takes 8% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 25% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 1Divine Julius516,000This commander's troop takes 10% less damage. If their troop has less than 60% units remaining, whenever it is hit with a basic attack it has a 10% chance to reduce damage received by an extra 30% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer13200Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 5% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer26400Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 10% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer39600Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 15% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer412,800Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 20% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 2City Killer516,000Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to reduce the garrison's Defense by 30% for 3 seconds. Cooldown: 5 seconds.
Julius CaesarPassive 3The Founders13600This commander's troop gains 3% Unit Capacity.
Julius CaesarPassive 3The Founders27200This commander's troop gains 6% Unit Capacity.
Julius CaesarPassive 3The Founders310,800This commander's troop gains 9% Unit Capacity.
Julius CaesarPassive 3The Founders414,400This commander's troop gains 12% Unit Capacity.
Julius CaesarPassive 3The Founders518,000This commander's troop gains 15% Unit Capacity.
Justinian IActiveLight of Rome14000Deals direct damage to a target troop (Damage Factor 1200). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 10% Defense.
Justinian IActiveLight of Rome28000Deals direct damage to a target troop (Damage Factor 1500). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 15% Defense.
Justinian IActiveLight of Rome312,000Deals direct damage to a target troop (Damage Factor 1800). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 20% Defense.
Justinian IActiveLight of Rome416,000Deals direct damage to a target troop (Damage Factor 2100). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 25% Defense.
Justinian IActiveLight of Rome520,000Deals direct damage to a target troop (Damage Factor 2500). If this commander is leading a rally attack, their troop gains the following additional effects for the next 5 seconds: - If the target is surrounded, adds 3 troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target). - If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. - The target loses 30% Defense.
Justinian IPassive 1Renovatio Imperii13400This commander's cavalry units gain 10% Defense. While outside of alliance territory, their cavalry units also deal 1% more damage and gain 3% March Speed.
Justinian IPassive 1Renovatio Imperii26800This commander's cavalry units gain 15% Defense. While outside of alliance territory, their cavalry units also deal 2% more damage and gain 6% March Speed.
Justinian IPassive 1Renovatio Imperii310,200This commander's cavalry units gain 20% Defense. While outside of alliance territory, their cavalry units also deal 3% more damage and gain 9% March Speed.
Justinian IPassive 1Renovatio Imperii413,600This commander's cavalry units gain 25% Defense. While outside of alliance territory, their cavalry units also deal 4% more damage and gain 12% March Speed.
Justinian IPassive 1Renovatio Imperii517,000This commander's cavalry units gain 30% Defense. While outside of alliance territory, their cavalry units also deal 5% more damage and gain 15% March Speed.
Justinian IPassive 2Corpus Juris Civilis13400This commander's cavalry units gain 5% Health. Their troop takes 2% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis26800This commander's cavalry units gain 8% Health. Their troop takes 4% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis310,200This commander's cavalry units gain 11% Health. Their troop takes 6% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis413,600This commander's cavalry units gain 15% Health. Their troop takes 8% less normal damage when attacking a city or stronghold.
Justinian IPassive 2Corpus Juris Civilis517,000This commander's cavalry units gain 20% Health. Their troop takes 10% less normal damage when attacking a city or stronghold.
Justinian IPassive 3Restless Emperor13400If this commander's troop is on the map: - Cavalry units in their troop gain 2% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 30 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor26800If this commander's troop is on the map: - Cavalry units in their troop gain 4% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 40 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor310,200If this commander's troop is on the map: - Cavalry units in their troop gain 6% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 50 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor413,600If this commander's troop is on the map: - Cavalry units in their troop gain 8% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 60 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Justinian IPassive 3Restless Emperor517,000If this commander's troop is on the map: - Cavalry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack against a surrounded target, it has a 10% chance to deal extra direct damage (Damage Factor = 80 x number of surrounding troops; up to 5 troops). Cooldown: 5 seconds.
Kʼinich Janaabʼ PakalActiveBalanced Strategy14000Deals direct damage to a target troop (Damage Factor 700) and gains a damage-absorbing shield for 3 seconds (Damage Factor 200).
Kʼinich Janaabʼ PakalActiveBalanced Strategy28000Deals direct damage to a target troop (Damage Factor 800) and gains a damage-absorbing shield for 3 seconds (Damage Factor 250).
Kʼinich Janaabʼ PakalActiveBalanced Strategy312,000Deals direct damage to a target troop (Damage Factor 900) and gains a damage-absorbing shield for 3 seconds (Damage Factor 300).
Kʼinich Janaabʼ PakalActiveBalanced Strategy416,000Deals direct damage to a target troop (Damage Factor 1100) and gains a damage-absorbing shield for 3 seconds (Damage Factor 400).
Kʼinich Janaabʼ PakalActiveBalanced Strategy520,000Deals direct damage to a target troop (Damage Factor 1300) and gains a damage-absorbing shield for 3 seconds (Damage Factor 500).
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque13400This commander's infantry units gain 10% Health and 3% March Speed. If this commander is leading a rally attack, their rallied army deals 1% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque26800This commander's infantry units gain 15% Health and 6% March Speed. If this commander is leading a rally attack, their rallied army deals 2% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque310,200This commander's infantry units gain 20% Health and 9% March Speed. If this commander is leading a rally attack, their rallied army deals 3% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque413,600This commander's infantry units gain 25% Health and 12% March Speed. If this commander is leading a rally attack, their rallied army deals 4% more damage.
Kʼinich Janaabʼ PakalPassive 1Ruler of Palenque517,000This commander's infantry units gain 30% Health and 15% March Speed. If this commander is leading a rally attack, their rallied army deals 5% more damage.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty13400If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 20% Attack. - Whenever their troop is hit with a basic attack, it has a 5% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty26800If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 25% Attack. - Whenever their troop is hit with a basic attack, it has a 8% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty310,200If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 30% Attack. - Whenever their troop is hit with a basic attack, it has a 11% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty413,600If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 35% Attack. - Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 2Divine Sovereignty517,000If this commander's troop is attacking a stronghold or city: - Infantry units in their troop gain 40% Attack. - Whenever their troop is hit with a basic attack, it has a 20% chance to cleanse all Slow, Poison, Exhaustion, and normal debuff effects currently affecting it. Cooldown: 10 seconds.
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings13400This commander's troop takes 2% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 1%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings26800This commander's troop takes 4% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 2%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings310,200This commander's troop takes 6% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 3%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings413,600This commander's troop takes 8% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 4%; up to 6 troops).
Kʼinich Janaabʼ PakalPassive 3Holy Tree's Blessings517,000This commander's troop takes 10% less damage. If their troop is on the map and surrounded, it gains extra damage reduction (extra damage reduction = number of surrounding troops x 5%; up to 6 troops).
LapulapuActiveBlade of Mactan14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 150).
LapulapuActiveBlade of Mactan28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1500; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 180).
LapulapuActiveBlade of Mactan312,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 210).
LapulapuActiveBlade of Mactan416,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 250).
LapulapuActiveBlade of Mactan520,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2000; every additional target reduces the damage to each target by 15%). If the current target of this commander's troop is a rallied army, it takes extra direct damage (Damage Factor 300).
LapulapuPassive 1Rise Against13400This commander's troop gains 5% Attack. Their troop deals 2% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against26800This commander's troop gains 8% Attack. Their troop deals 4% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against310,200This commander's troop gains 11% Attack. Their troop deals 6% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against413,600This commander's troop gains 15% Attack. Their troop deals 8% more skill damage when attacking rallied armies.
LapulapuPassive 1Rise Against517,000This commander's troop gains 20% Attack. Their troop deals 10% more skill damage when attacking rallied armies.
LapulapuPassive 2Heart of a Datu13400If this commander's troop contains at least 3 different unit types, it gains 2% Defense and 2% Health. If this commander is serving as a garrison commander, the garrison takes 1% less damage. If garrisoned in your own city, this damage reduction is increased by 1%.
LapulapuPassive 2Heart of a Datu26800If this commander's troop contains at least 3 different unit types, it gains 4% Defense and 4% Health. If this commander is serving as a garrison commander, the garrison takes 2% less damage. If garrisoned in your own city, this damage reduction is increased by 2%.
LapulapuPassive 2Heart of a Datu310,200If this commander's troop contains at least 3 different unit types, it gains 6% Defense and 6% Health. If this commander is serving as a garrison commander, the garrison takes 3% less damage. If garrisoned in your own city, this damage reduction is increased by 3%.
LapulapuPassive 2Heart of a Datu413,600If this commander's troop contains at least 3 different unit types, it gains 8% Defense and 8% Health. If this commander is serving as a garrison commander, the garrison takes 4% less damage. If garrisoned in your own city, this damage reduction is increased by 4%.
LapulapuPassive 2Heart of a Datu517,000If this commander's troop contains at least 3 different unit types, it gains 10% Defense and 10% Health. If this commander is serving as a garrison commander, the garrison takes 5% less damage. If garrisoned in your own city, this damage reduction is increased by 5%.
LapulapuPassive 3Situational Awareness13400Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 2% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 5% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness26800Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 4% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 8% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness310,200Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 6% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 11% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness413,600Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 8% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 15% bonus to damage dealt for 3 seconds.
LapulapuPassive 3Situational Awareness517,000Whenever this commander's troop uses an active skill: - If this commander is serving as a stronghold garrison commander, the garrison gains a 10% bonus to damage dealt for 3 seconds. - If this commander is serving as one of your city's garrison commanders, your city's garrison gains a 20% bonus to damage dealt for 3 seconds.
Leonidas IActiveKing of Sparta14000For the next 3 seconds, this commander's troop gains 10% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 200). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta28000For the next 3 seconds, this commander's troop gains 15% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 300). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta312,000For the next 3 seconds, this commander's troop gains 20% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta416,000For the next 3 seconds, this commander's troop gains 25% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IActiveKing of Sparta520,000For the next 3 seconds, this commander's troop gains 30% Health. Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600). If the current target of this commander's troop is Silenced or inflicted with an Attack debuff within 1 second of this skill being used, this skill deals an extra 50% direct damage to it.
Leonidas IPassive 1Three Hundred Spartans13400If this commander's troop contains only infantry units, it gains 10% Defense and gains Rage 5% faster.
Leonidas IPassive 1Three Hundred Spartans26800If this commander's troop contains only infantry units, it gains 15% Defense and gains Rage 7% faster.
Leonidas IPassive 1Three Hundred Spartans310,200If this commander's troop contains only infantry units, it gains 20% Defense and gains Rage 9% faster.
Leonidas IPassive 1Three Hundred Spartans413,600If this commander's troop contains only infantry units, it gains 25% Defense and gains Rage 12% faster.
Leonidas IPassive 1Three Hundred Spartans517,000If this commander's troop contains only infantry units, it gains 30% Defense and gains Rage 15% faster.
Leonidas IPassive 2Honorable Sacrifice13400If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 600) for 3 seconds. - Gain a 3% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice26800If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 650) for 3 seconds. - Gain a 6% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice310,200If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 700) for 3 seconds. - Gain a 9% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice413,600If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 750) for 3 seconds. - Gain a 12% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 2Honorable Sacrifice517,000If this commander's troop has less than 50% units remaining, whenever it is hit with a basic attack, it has a 10% chance to: - Gain a damage-absorbing shield (Damage Factor 800) for 3 seconds. - Gain a 15% bonus to infantry unit Attack for 3 seconds. Cooldown: 4 seconds.
Leonidas IPassive 3Son of the Lion13400If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 5% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion26800If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 6% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion310,200If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 7% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion413,600If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 8% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Leonidas IPassive 3Son of the Lion517,000If this commander's troop is on the map, whenever it launches a basic attack it has a 25% chance to gain a 10% bonus to damage dealt for 5 seconds. This effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Liu CheActiveGlory of Shizong14000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1250; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong28000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong312,000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 1750; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong416,000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 35% March Speed for 3 seconds.
Liu CheActiveGlory of Shizong520,000Deals smite damage to up to 5 enemy troops in a fan (Damage Factor 2250; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 40% March Speed for 3 seconds.
Liu ChePassive 1Mighty Pen, Mighty Sword13400This commander's infantry units gain 5% Defense. If their troop contains only infantry units, it gains 5% March Speed and takes 5% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword26800This commander's infantry units gain 8% Defense. If their troop contains only infantry units, it gains 8% March Speed and takes 8% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword310,200This commander's infantry units gain 11% Defense. If their troop contains only infantry units, it gains 11% March Speed and takes 11% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword413,600This commander's infantry units gain 15% Defense. If their troop contains only infantry units, it gains 15% March Speed and takes 15% less skill damage.
Liu ChePassive 1Mighty Pen, Mighty Sword517,000This commander's infantry units gain 20% Defense. If their troop contains only infantry units, it gains 20% March Speed and takes 20% less skill damage.
Liu ChePassive 2Overawing Presence13400If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 5% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 100) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence26800If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 8% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 150) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence310,200If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 11% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 200) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence413,600If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 15% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 250) to the target. Cooldown: 5 seconds.
Liu ChePassive 2Overawing Presence517,000If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 25% chance to deal extra smite damage (Damage Factor 300) to the target. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist13400If this commander's troop is on the map: - Their troop deals 2% more normal damage. - Whenever their troop deals smite damage, all targets deal 2% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist26800If this commander's troop is on the map: - Their troop deals 4% more normal damage. - Whenever their troop deals smite damage, all targets deal 4% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist310,200If this commander's troop is on the map: - Their troop deals 6% more normal damage. - Whenever their troop deals smite damage, all targets deal 6% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist413,600If this commander's troop is on the map: - Their troop deals 8% more normal damage. - Whenever their troop deals smite damage, all targets deal 8% less damage for the next 3 seconds. Cooldown: 5 seconds.
Liu ChePassive 3Expansionist517,000If this commander's troop is on the map: - Their troop deals 10% more normal damage. - Whenever their troop deals smite damage, all targets deal 10% less damage for the next 3 seconds. Cooldown: 5 seconds.
Lu BuActiveSky Piercer13400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 400; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% Defense for 3 seconds.
Lu BuActiveSky Piercer26800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% Defense for 3 seconds.
Lu BuActiveSky Piercer310,200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% Defense for 3 seconds.
Lu BuActiveSky Piercer413,600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 35% Defense for 3 seconds.
Lu BuActiveSky Piercer517,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 40% Defense for 3 seconds.
Lu BuPassive 1Horse of Horses13400This commander's troop deals 2% more damage when attacking a city.
Lu BuPassive 1Horse of Horses26800This commander's troop deals 4% more damage when attacking a city.
Lu BuPassive 1Horse of Horses310,200This commander's troop deals 6% more damage when attacking a city.
Lu BuPassive 1Horse of Horses413,600This commander's troop deals 8% more damage when attacking a city.
Lu BuPassive 1Horse of Horses517,000This commander's troop deals 10% more damage when attacking a city.
Lu BuPassive 2Man of Men13400This commander's troop gains 3% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 30% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 50% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men26800This commander's troop gains 6% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 40% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 65% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men310,200This commander's troop gains 9% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 50% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 80% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men413,600This commander's troop gains 12% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 65% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 100% Attack). Cooldown: 5 seconds.
Lu BuPassive 2Man of Men517,000This commander's troop gains 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 80% Attack for 3 seconds (if Diaochan is in this commander's troop, it instead gains 120% Attack). Cooldown: 5 seconds.
Lu BuPassive 3Flying General13400This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity.
Lu BuPassive 3Flying General26800This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity.
Lu BuPassive 3Flying General310,200This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity.
Lu BuPassive 3Flying General413,600This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity.
Lu BuPassive 3Flying General517,000This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity.
Margaret IActiveSemiramis of the North14000For the next 3 seconds: - This commander's troop deals 20% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 300, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North28000For the next 3 seconds: - This commander's troop deals 25% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 350, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North312,000For the next 3 seconds: - This commander's troop deals 30% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 400, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North416,000For the next 3 seconds: - This commander's troop deals 40% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 500, reduced by 50% if not within melee range of the target).
Margaret IActiveSemiramis of the North520,000For the next 3 seconds: - This commander's troop deals 50% more ranged normal damage. - Whenever their troop launches a ranged basic attack, it deals extra ranged direct damage (Damage Factor 600, reduced by 50% if not within melee range of the target).
Margaret IPassive 1Conqueror Queen13400This commander's siege units gain 5% Attack and 5% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 5% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen26800This commander's siege units gain 8% Attack and 8% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 8% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen310,200This commander's siege units gain 11% Attack and 11% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 11% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen413,600This commander's siege units gain 15% Attack and 15% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 15% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 1Conqueror Queen517,000This commander's siege units gain 20% Attack and 20% March Speed. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove13400This commander's troop deals 5% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 10% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove26800This commander's troop deals 8% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 15% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove310,200This commander's troop deals 11% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 20% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove413,600This commander's troop deals 15% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 25% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 2Iron Hand, Velvet Glove517,000This commander's troop deals 20% more ranged skill damage. Whenever their troop deals ranged skill damage, it has a 30% chance to reduce all targets' March Speed by 30% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power13400This commander's troop deals 1% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 20% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power26800This commander's troop deals 2% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 25% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power310,200This commander's troop deals 3% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 30% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power413,600This commander's troop deals 4% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 35% for 3 seconds. Cooldown: 5 seconds.
Margaret IPassive 3Obedience is Power517,000This commander's troop deals 5% more damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to reduce the target's Defense by 40% for 3 seconds. Cooldown: 5 seconds.
Mary IActiveFidei Defensatrix14000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 100). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 150) and takes 1% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix28000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 140). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 210) and takes 2% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix312,000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 180). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 270) and takes 3% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix416,000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 220). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 330) and takes 4% increased damage for 4 seconds.
Mary IActiveFidei Defensatrix520,000If this commander's troop IS NOT within melee range of its target, the target takes ranged additional damage every second for 4 seconds (Damage Factor 300). If their troop IS within melee range of its target, the target takes ranged additional damage every second (Damage Factor 450) and takes 5% increased damage for 4 seconds.
Mary IPassive 1Back Into the Fold13400This commander's siege units gain 8% Attack and 2% March Speed.
Mary IPassive 1Back Into the Fold26800This commander's siege units gain 10% Attack and 4% March Speed.
Mary IPassive 1Back Into the Fold310,200This commander's siege units gain 12% Attack and 6% March Speed.
Mary IPassive 1Back Into the Fold413,600This commander's siege units gain 16% Attack and 8% March Speed.
Mary IPassive 1Back Into the Fold517,000This commander's siege units gain 20% Attack and 10% March Speed.
Mary IPassive 2Tudor Cannons13400This commander's troop deals 5% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 5% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons26800This commander's troop deals 6% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 7% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons310,200This commander's troop deals 7% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 9% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons413,600This commander's troop deals 8% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 12% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 2Tudor Cannons517,000This commander's troop deals 10% more ranged skill damage. If their troop's target is currently receiving ranged additional damage, ranged basic attacks from their troop have a 15% chance to extend the ranged additional damage by 1 second. Cooldown: 7 seconds.
Mary IPassive 3Iron Queen13400This commander's siege units gain 2% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 5% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen26800This commander's siege units gain 4% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 6% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen310,200This commander's siege units gain 6% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 7% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen413,600This commander's siege units gain 8% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 8% for 3 seconds. Cooldown: 10 seconds.
Mary IPassive 3Iron Queen517,000This commander's siege units gain 10% Defense. Whenever this commander's troop uses an active skill while in ranged mode, it increases the target's ranged skill damage received by 10% for 3 seconds. Cooldown: 10 seconds.
Matthias IActiveLet Others Make War14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 5% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1600; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 6% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War312,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1800; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 7% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War416,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2100; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 8% less damage for the next 3 seconds.
Matthias IActiveLet Others Make War520,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 2400; every additional target reduces the damage to each target by 15%). If this commander is one of your city's garrison commanders, your garrison takes 10% less damage for the next 3 seconds.
Matthias IPassive 1Black Army13400This commander's troop gains 5% Attack, 5% Defense, and 2% Health. If their troop contains at least 3 different unit types, it deals 2% more counterattack damage.
Matthias IPassive 1Black Army26800This commander's troop gains 7% Attack, 7% Defense, and 4% Health. If their troop contains at least 3 different unit types, it deals 4% more counterattack damage.
Matthias IPassive 1Black Army310,200This commander's troop gains 9% Attack, 9% Defense, and 6% Health. If their troop contains at least 3 different unit types, it deals 6% more counterattack damage.
Matthias IPassive 1Black Army413,600This commander's troop gains 12% Attack, 12% Defense, and 8% Health. If their troop contains at least 3 different unit types, it deals 8% more counterattack damage.
Matthias IPassive 1Black Army517,000This commander's troop gains 15% Attack, 15% Defense, and 10% Health. If their troop contains at least 3 different unit types, it deals 10% more counterattack damage.
Matthias IPassive 2Bibliotheca Corviniana13400If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 10% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 300). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana26800If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 13% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 400). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana310,200If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 16% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 500). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana413,600If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 20% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 600). Cooldown: 5 seconds.
Matthias IPassive 2Bibliotheca Corviniana517,000If this commander is a garrison commander, the following effects are activated when the garrison reaches 70% Rage: - Their troop takes 25% less skill damage for the next 4 seconds. - If they are garrisoning your city, the garrison also gains a damage-absorbing Mighty Shield for 4 seconds (Damage Factor 800). Cooldown: 5 seconds.
Matthias IPassive 3Shield of Hungary13400If this commander is one of your city's garrison commanders: - Your garrison deals 1% more damage. - Whenever your garrison is hit with a basic attack, it has a 5% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary26800If this commander is one of your city's garrison commanders: - Your garrison deals 2% more damage. - Whenever your garrison is hit with a basic attack, it has a 7% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary310,200If this commander is one of your city's garrison commanders: - Your garrison deals 3% more damage. - Whenever your garrison is hit with a basic attack, it has a 9% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary413,600If this commander is one of your city's garrison commanders: - Your garrison deals 4% more damage. - Whenever your garrison is hit with a basic attack, it has a 12% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Matthias IPassive 3Shield of Hungary517,000If this commander is one of your city's garrison commanders: - Your garrison deals 5% more damage. - Whenever your garrison is hit with a basic attack, it has a 15% chance to cast the Let Others Make War skill. Cooldown: 15 seconds.
Mehmed IIActiveOttoman Cannons13400Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 450; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 300) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons26800Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 400) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons310,200Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 750; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 500) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons413,600Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 950; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 600) to Watchtowers and city garrisons.
Mehmed IIActiveOttoman Cannons517,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1150; every additional target reduces the damage to each target by 15%). This skill deals extra direct damage (Damage Factor 700) to Watchtowers and city garrisons.
Mehmed IIPassive 1Lord of Land and Sea13200This commander's troop gains 8% Attack and deals 8% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea26400This commander's troop gains 10% Attack and deals 10% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea39600This commander's troop gains 12% Attack and deals 12% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea412,800This commander's troop gains 16% Attack and deals 16% more skill damage.
Mehmed IIPassive 1Lord of Land and Sea516,000This commander's troop gains 20% Attack and deals 20% more skill damage.
Mehmed IIPassive 2Fatih13200Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 500) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih26400Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 600) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih39600Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 700) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih412,800Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 800) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 2Fatih516,000Whenever this commander's troop launches a basic attack against a city, it has a 10% chance to deal additional damage (Damage Factor 1000) to the city's garrison. Cooldown: 5 seconds.
Mehmed IIPassive 3Sage King13600This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity.
Mehmed IIPassive 3Sage King27200This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity.
Mehmed IIPassive 3Sage King310,800This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity.
Mehmed IIPassive 3Sage King414,400This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity.
Mehmed IIPassive 3Sage King518,000This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity.
Minamoto no YoshitsuneActiveKyohachiryu12800Deals direct damage to a target troop (Damage Factor 600). This skill has a 50% chance to deal additional damage (Damage Factor 200) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu25600Deals direct damage to a target troop (Damage Factor 800). This skill has a 50% chance to deal additional damage (Damage Factor 280) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu38400Deals direct damage to a target troop (Damage Factor 1000). This skill has a 50% chance to deal additional damage (Damage Factor 360) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu411,200Deals direct damage to a target troop (Damage Factor 1200). This skill has a 50% chance to deal additional damage (Damage Factor 480) to the target every second for the next 2 seconds.
Minamoto no YoshitsuneActiveKyohachiryu514,000Deals direct damage to a target troop (Damage Factor 1400). This skill has a 50% chance to deal additional damage (Damage Factor 600) to the target every second for the next 2 seconds.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera12600This commander's cavalry units gain 3% March Speed and 10% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera25200This commander's cavalry units gain 4.5% March Speed and 12% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera37800This commander's cavalry units gain 6% March Speed and 14% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera410,400This commander's cavalry units gain 8% March Speed and 16% Attack.
Minamoto no YoshitsunePassive 1Trial in Kurama-dera513,000This commander's cavalry units gain 10% March Speed and 20% Attack.
Minamoto no YoshitsunePassive 2Master of Kendo13000This commander's troop deals 10% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo26000This commander's troop deals 20% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo39000This commander's troop deals 30% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo412,000This commander's troop deals 40% more damage to barbarians.
Minamoto no YoshitsunePassive 2Master of Kendo515,000This commander's troop deals 50% more damage to barbarians.
Minamoto no YoshitsunePassive 3Warlord13200Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 10% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord26400Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 15% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord39600Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 20% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord412,800Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 25% for 3 seconds. Cooldown: 5 seconds.
Minamoto no YoshitsunePassive 3Warlord516,000Whenever this commander's troop launches a basic attack, it has a 10% chance to increase the target's damage received by 30% for 3 seconds. Cooldown: 5 seconds.
Moctezuma IActiveLand of the Prickly14000Deals direct damage to a target troop (Damage Factor 600). For the next 4 seconds, the target deals 3% less counterattack damage.
Moctezuma IActiveLand of the Prickly28000Deals direct damage to a target troop (Damage Factor 800). For the next 4 seconds, the target deals 6% less counterattack damage.
Moctezuma IActiveLand of the Prickly312,000Deals direct damage to a target troop (Damage Factor 1000). For the next 4 seconds, the target deals 9% less counterattack damage.
Moctezuma IActiveLand of the Prickly416,000Deals direct damage to a target troop (Damage Factor 1200). For the next 4 seconds, the target deals 12% less counterattack damage.
Moctezuma IActiveLand of the Prickly520,000Deals direct damage to a target troop (Damage Factor 1400). For the next 4 seconds, the target deals 15% less counterattack damage.
Moctezuma IPassive 1Flower War13400This commander's troop deals 10% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 5% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 20% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War26800This commander's troop deals 20% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 10% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 25% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War310,200This commander's troop deals 30% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 15% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 30% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War413,600This commander's troop deals 40% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 20% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 40% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 1Flower War517,000This commander's troop deals 50% more damage to barbarians. Both the primary and secondary commander of this commander's troop gain 25% more EXP from defeating barbarians. Whenever their troop launches a basic attack against barbarians or neutral units, it has a 10% chance to reduce the target's Health by 50% for 3 seconds. Cooldown: 3 seconds.
Moctezuma IPassive 2Jaguar Warrior13400This commander's troop gains 2% March Speed and 5% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 300). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior26800This commander's troop gains 4% March Speed and 8% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 400). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior310,200This commander's troop gains 6% March Speed and 11% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 500). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior413,600This commander's troop gains 8% March Speed and 15% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 600). Cooldown: 5 seconds.
Moctezuma IPassive 2Jaguar Warrior517,000This commander's troop gains 10% March Speed and 20% Attack. If the target of this commander's troop has been inflicted with a Health debuff, whenever this commander's troop launches a basic attack it will recover a portion of its slightly wounded units (Healing Factor 700). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance13400If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 300). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance26800If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 350). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance310,200If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 400). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance413,600If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 500). Cooldown: 5 seconds.
Moctezuma IPassive 3Triple Alliance517,000If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity. Whenever their troop takes skill damage, it deals direct damage to the attacker (Damage Factor 600). Cooldown: 5 seconds.
MulanActiveFilial Piety13400For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 5% Attack, Defense, and Health. - Gain 5% March Speed.
MulanActiveFilial Piety26800For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 7% Attack, Defense, and Health. - Gain 10% March Speed.
MulanActiveFilial Piety310,200For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 9% Attack, Defense, and Health. - Gain 15% March Speed.
MulanActiveFilial Piety413,600For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 12% Attack, Defense, and Health. - Gain 20% March Speed.
MulanActiveFilial Piety517,000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Gain 15% Attack, Defense, and Health. - Gain 25% March Speed.
MulanPassive 1Heart of a Warrior13200If this commander's troop is surrounded: - Their troop takes 1% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 20. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior26400If this commander's troop is surrounded: - Their troop takes 2% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 40. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior39600If this commander's troop is surrounded: - Their troop takes 3% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 60. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior412,800If this commander's troop is surrounded: - Their troop takes 4% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 80. Cooldown: 5 seconds.
MulanPassive 1Heart of a Warrior516,000If this commander's troop is surrounded: - Their troop takes 5% less damage. - Whenever their troop is hit with a basic attack, it has a 20% chance to reduce the attacker's Rage by 100. Cooldown: 5 seconds.
MulanPassive 2Khan Slayer13200Both the primary and secondary commander of this commander's troop gain 15% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer26400Both the primary and secondary commander of this commander's troop gain 30% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer39600Both the primary and secondary commander of this commander's troop gain 45% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer412,800Both the primary and secondary commander of this commander's troop gain 70% more EXP from defeating barbarians.
MulanPassive 2Khan Slayer516,000Both the primary and secondary commander of this commander's troop gain 95% more EXP from defeating barbarians.
MulanPassive 3One-of-a-kind General13200This commander's troop gains 10% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 10% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General26400This commander's troop gains 12% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 12% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General39600This commander's troop gains 14% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 14% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General412,800This commander's troop gains 16% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 16% for 3 seconds. Cooldown: 5 seconds.
MulanPassive 3One-of-a-kind General516,000This commander's troop gains 20% Attack. If this commander is serving as a secondary commander, whenever their troop uses an active skill it increases the target's damage received by 20% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIActiveBabylonian14000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian28000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 900; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian312,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1100; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian416,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1300; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIActiveBabylonian520,000Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%).
Nebuchadnezzar IIPassive 1Chaldean Archers13400This commander's archer units gain 10% Defense and 3% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers26800This commander's archer units gain 15% Defense and 6% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers310,200This commander's archer units gain 20% Defense and 9% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers413,600This commander's archer units gain 25% Defense and 12% March Speed.
Nebuchadnezzar IIPassive 1Chaldean Archers517,000This commander's archer units gain 30% Defense and 15% March Speed.
Nebuchadnezzar IIPassive 2Blessing of Marduk13400If this commander is leading a rally attack: - Their rallied army deals 10% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 300) to the attacker and reduce the attacker's March Speed by 10% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk26800If this commander is leading a rally attack: - Their rallied army deals 15% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker and reduce the attacker's March Speed by 15% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk310,200If this commander is leading a rally attack: - Their rallied army deals 20% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker and reduce the attacker's March Speed by 20% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk413,600If this commander is leading a rally attack: - Their rallied army deals 25% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 650) to the attacker and reduce the attacker's March Speed by 25% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 2Blessing of Marduk517,000If this commander is leading a rally attack: - Their rallied army deals 30% more counterattack damage. - Whenever their rallied army is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 800) to the attacker and reduce the attacker's March Speed by 30% for 3 seconds. Cooldown: 5 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish13400This commander's troop deals 3% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 20. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish26800This commander's troop deals 6% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 40. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish310,200This commander's troop deals 9% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 60. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish413,600This commander's troop deals 12% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 80. Cooldown: 3 seconds.
Nebuchadnezzar IIPassive 3Destroyer of Carchemish517,000This commander's troop deals 15% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 100. Cooldown: 3 seconds.
Pelagius (Unruly Revivalist)ActiveReconquista13200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). This commander's troop gains 25 Rage every second for 3 seconds.
Pelagius (Unruly Revivalist)ActiveReconquista26400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). This commander's troop gains 30 Rage every second for 3 seconds.
Pelagius (Unruly Revivalist)ActiveReconquista39600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). This commander's troop gains 35 Rage every second for 3 seconds.
Pelagius (Unruly Revivalist)ActiveReconquista412,800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). This commander's troop gains 40 Rage every second for 3 seconds.
Pelagius (Unruly Revivalist)ActiveReconquista516,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). This commander's troop gains 50 Rage every second for 3 seconds.
Pelagius (Unruly Revivalist)Passive 1Mountain Monarch13200This commander's cavalry units gain 5% Defense and 3% March Speed.
Pelagius (Unruly Revivalist)Passive 1Mountain Monarch26400This commander's cavalry units gain 8% Defense and 6% March Speed.
Pelagius (Unruly Revivalist)Passive 1Mountain Monarch39600This commander's cavalry units gain 11% Defense and 9% March Speed.
Pelagius (Unruly Revivalist)Passive 1Mountain Monarch412,800This commander's cavalry units gain 15% Defense and 12% March Speed.
Pelagius (Unruly Revivalist)Passive 1Mountain Monarch516,000This commander's cavalry units gain 20% Defense and 15% March Speed.
Pelagius (Unruly Revivalist)Passive 2Rough Terrain13200This commander's troop takes 5 % less skill damage. If this commander is serving as one of your city's garrison commanders, the garrison's cavalry units gain 5% Health.
Pelagius (Unruly Revivalist)Passive 2Rough Terrain26400This commander's troop takes 6 % less skill damage. If this commander is serving as one of your city's garrison commanders, the garrison's cavalry units gain 8% Health.
Pelagius (Unruly Revivalist)Passive 2Rough Terrain39600This commander's troop takes 7 % less skill damage. If this commander is serving as one of your city's garrison commanders, the garrison's cavalry units gain 11% Health.
Pelagius (Unruly Revivalist)Passive 2Rough Terrain412,800This commander's troop takes 8 % less skill damage. If this commander is serving as one of your city's garrison commanders, the garrison's cavalry units gain 15% Health.
Pelagius (Unruly Revivalist)Passive 2Rough Terrain516,000This commander's troop takes 10 % less skill damage. If this commander is serving as one of your city's garrison commanders, the garrison's cavalry units gain 20% Health.
Pelagius (Unruly Revivalist)Passive 3Covadonga Victory13200If this commander's troop contains only cavalry units: Whenever it uses an active skill, it has a 50% chance to deal direct damage to up to 3 enemy troops in a fan (Damage Factor 60; every additional target reduces the damage to each target by 15%), as well as deal 5% more damage for 4 seconds. This effect can be triggered once every 6 seconds.
Pelagius (Unruly Revivalist)Passive 3Covadonga Victory26400If this commander's troop contains only cavalry units: Whenever it uses an active skill, it has a 60% chance to deal direct damage to up to 3 enemy troops in a fan (Damage Factor 90; every additional target reduces the damage to each target by 15%), as well as deal 8% more damage for 4 seconds. This effect can be triggered once every 6 seconds.
Pelagius (Unruly Revivalist)Passive 3Covadonga Victory39600If this commander's troop contains only cavalry units: Whenever it uses an active skill, it has a 70% chance to deal direct damage to up to 3 enemy troops in a fan (Damage Factor 120; every additional target reduces the damage to each target by 15%), as well as deal 11% more damage for 4 seconds. This effect can be triggered once every 6 seconds.
Pelagius (Unruly Revivalist)Passive 3Covadonga Victory412,800If this commander's troop contains only cavalry units: Whenever it uses an active skill, it has a 80% chance to deal direct damage to up to 3 enemy troops in a fan (Damage Factor 150; every additional target reduces the damage to each target by 15%), as well as deal 15% more damage for 4 seconds. This effect can be triggered once every 6 seconds.
Pelagius (Unruly Revivalist)Passive 3Covadonga Victory516,000If this commander's troop contains only cavalry units: Whenever it uses an active skill, it has a 100% chance to deal direct damage to up to 3 enemy troops in a fan (Damage Factor 200; every additional target reduces the damage to each target by 15%), as well as deal 20% more damage for 4 seconds. This effect can be triggered once every 6 seconds.
Pepin IIIActivePapal Anointment12000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 600). For the next 3 seconds, their troop takes 5% less skill damage.
Pepin IIIActivePapal Anointment24000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 700). For the next 3 seconds, their troop takes 10% less skill damage.
Pepin IIIActivePapal Anointment36000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 800). For the next 3 seconds, their troop takes 15% less skill damage.
Pepin IIIActivePapal Anointment48000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 1000). For the next 3 seconds, their troop takes 20% less skill damage.
Pepin IIIActivePapal Anointment510,000This commander's troop gains a damage-absorbing shield for 3 seconds (Damage Factor 1200). For the next 3 seconds, their troop takes 25% less skill damage.
Pepin IIIPassive 1First Carolingian12000This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian24000This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian36000This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian48000This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Wood.
Pepin IIIPassive 1First Carolingian510,000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Wood.
Pepin IIIPassive 2Lombard Expedition12000This commander's troop gains 10% Load.
Pepin IIIPassive 2Lombard Expedition24000This commander's troop gains 20% Load.
Pepin IIIPassive 2Lombard Expedition36000This commander's troop gains 30% Load.
Pepin IIIPassive 2Lombard Expedition48000This commander's troop gains 40% Load.
Pepin IIIPassive 2Lombard Expedition510,000This commander's troop gains 50% Load.
Pepin IIIPassive 3Patricius Romanorum12000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 10% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum24000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 15% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum36000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 20% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum48000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 30% less damage for the next 3 seconds. Cooldown: 7 seconds.
Pepin IIIPassive 3Patricius Romanorum510,000If this commander's troop contains only siege units, whenever it is hit with a basic attack it has a 40% chance to take 40% less damage for the next 3 seconds. Cooldown: 7 seconds.
Philip IIActiveMacedonian Phalanx14000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 5% less damage. - Deal 10% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx28000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 6% less damage. - Deal 12% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx312,000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 7% less damage. - Deal 14% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx416,000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 8% less damage. - Deal 16% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIActiveMacedonian Phalanx520,000For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop): - Take 10% less damage. - Deal 20% more damage. The effects of this skill are multiplied by 2 for this commander's troop.
Philip IIPassive 1Sarissa13400While this commander's troop is on the map: - Their cavalry units gain 10% Attack. - Their infantry units gain 10% Defense. - Their archer units gain 10% Health. - Their troop gains 10% March Speed.
Philip IIPassive 1Sarissa26800While this commander's troop is on the map: - Their cavalry units gain 15% Attack. - Their infantry units gain 15% Defense. - Their archer units gain 15% Health. - Their troop gains 12% March Speed.
Philip IIPassive 1Sarissa310,200While this commander's troop is on the map: - Their cavalry units gain 20% Attack. - Their infantry units gain 20% Defense. - Their archer units gain 20% Health. - Their troop gains 14% March Speed.
Philip IIPassive 1Sarissa413,600While this commander's troop is on the map: - Their cavalry units gain 25% Attack. - Their infantry units gain 25% Defense. - Their archer units gain 25% Health. - Their troop gains 16% March Speed.
Philip IIPassive 1Sarissa517,000While this commander's troop is on the map: - Their cavalry units gain 35% Attack. - Their infantry units gain 35% Defense. - Their archer units gain 35% Health. - Their troop gains 20% March Speed.
Philip IIPassive 2League of Corinth13400If this commander's troop contains at least 2 different unit types, it gains 5% March Speed and takes 5% less damage. If their troop contains only 1 unit type, it deals 10% more damage.
Philip IIPassive 2League of Corinth26800If this commander's troop contains at least 2 different unit types, it gains 7% March Speed and takes 7% less damage. If their troop contains only 1 unit type, it deals 15% more damage.
Philip IIPassive 2League of Corinth310,200If this commander's troop contains at least 2 different unit types, it gains 9% March Speed and takes 9% less damage. If their troop contains only 1 unit type, it deals 20% more damage.
Philip IIPassive 2League of Corinth413,600If this commander's troop contains at least 2 different unit types, it gains 11% March Speed and takes 12% less damage. If their troop contains only 1 unit type, it deals 25% more damage.
Philip IIPassive 2League of Corinth517,000If this commander's troop contains at least 2 different unit types, it gains 15% March Speed and takes 15% less damage. If their troop contains only 1 unit type, it deals 30% more damage.
Philip IIPassive 3Conqueror of Chaeronea13400Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 400; every additional target reduces the damage to each target by 15%) and reduce their Rage by 50. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea26800Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 500; every additional target reduces the damage to each target by 15%) and reduce their Rage by 60. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea310,200Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%) and reduce their Rage by 70. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea413,600Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 700; every additional target reduces the damage to each target by 15%) and reduce their Rage by 80. Cooldown: 3 seconds.
Philip IIPassive 3Conqueror of Chaeronea517,000Whenever this commander's troop launches a basic attack against a troop on the map, it has a 10% chance to deal direct damage to up to 3 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%) and reduce their Rage by 100. Cooldown: 3 seconds.
Prime BelisariusActiveCustodian of the Empire14000Deals direct damage to a target troop (Damage Factor 1200). For the next 2 seconds, the target loses 25 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 100 more Rage to use).
Prime BelisariusActiveCustodian of the Empire28000Deals direct damage to a target troop (Damage Factor 1500). For the next 2 seconds, the target loses 30 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 120 more Rage to use).
Prime BelisariusActiveCustodian of the Empire312,000Deals direct damage to a target troop (Damage Factor 1800). For the next 2 seconds, the target loses 35 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 140 more Rage to use).
Prime BelisariusActiveCustodian of the Empire416,000Deals direct damage to a target troop (Damage Factor 2100). For the next 2 seconds, the target loses 40 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 160 more Rage to use).
Prime BelisariusActiveCustodian of the Empire520,000Deals direct damage to a target troop (Damage Factor 2400). For the next 2 seconds, the target loses 50 Rage per second. If the target is surrounded, it is inflicted with the Deception effect for 5 seconds (its active skills require 200 more Rage to use).
Prime BelisariusPassive 1Press the Advantage13400This commander's cavalry units gain 10% Attack and 4% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 10% March Speed for 5 seconds.
Prime BelisariusPassive 1Press the Advantage26800This commander's cavalry units gain 15% Attack and 8% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 20% March Speed for 5 seconds.
Prime BelisariusPassive 1Press the Advantage310,200This commander's cavalry units gain 20% Attack and 12% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 30% March Speed for 5 seconds.
Prime BelisariusPassive 1Press the Advantage413,600This commander's cavalry units gain 25% Attack and 16% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 40% March Speed for 5 seconds.
Prime BelisariusPassive 1Press the Advantage517,000This commander's cavalry units gain 30% Attack and 20% March Speed. Whenever this commander's troop exits combat, cavalry units in their troop gain 60% March Speed for 5 seconds.
Prime BelisariusPassive 2To the Last Man13400This commander's cavalry units gain 5% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 100). Cooldown: 5 seconds.
Prime BelisariusPassive 2To the Last Man26800This commander's cavalry units gain 10% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 200). Cooldown: 5 seconds.
Prime BelisariusPassive 2To the Last Man310,200This commander's cavalry units gain 15% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 300). Cooldown: 5 seconds.
Prime BelisariusPassive 2To the Last Man413,600This commander's cavalry units gain 20% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 400). Cooldown: 5 seconds.
Prime BelisariusPassive 2To the Last Man517,000This commander's cavalry units gain 25% Defense. While this commander's troop is on the map, whenever it launches a basic attack it has a 10% chance to deal extra direct damage to the target (Damage Factor 500). Cooldown: 5 seconds.
Prime BelisariusPassive 3Pacification of Nika13400This commander's troop takes 2% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 10% more skill damage.
Prime BelisariusPassive 3Pacification of Nika26800This commander's troop takes 4% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 15% more skill damage.
Prime BelisariusPassive 3Pacification of Nika310,200This commander's troop takes 6% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 20% more skill damage.
Prime BelisariusPassive 3Pacification of Nika413,600This commander's troop takes 8% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 25% more skill damage.
Prime BelisariusPassive 3Pacification of Nika517,000This commander's troop takes 10% less skill damage. If this commander's troop is attacking another troop on the map and the target troop has less than 80% units remaining, this commander's troop deals 30% more skill damage.
Prime BoudicaActiveRevenge of the Iceni14000Deals direct damage to a target troop (Damage Factor 1500). For the next 3 seconds, the target takes 15% more skill damage and loses 30% March Speed.
Prime BoudicaActiveRevenge of the Iceni28000Deals direct damage to a target troop (Damage Factor 1700). For the next 3 seconds, the target takes 20% more skill damage and loses 30% March Speed.
Prime BoudicaActiveRevenge of the Iceni312,000Deals direct damage to a target troop (Damage Factor 1900). For the next 3 seconds, the target takes 25% more skill damage and loses 30% March Speed.
Prime BoudicaActiveRevenge of the Iceni416,000Deals direct damage to a target troop (Damage Factor 2100). For the next 3 seconds, the target takes 30% more skill damage and loses 30% March Speed.
Prime BoudicaActiveRevenge of the Iceni520,000Deals direct damage to a target troop (Damage Factor 2300). For the next 3 seconds, the target takes 35% more skill damage and loses 30% March Speed.
Prime BoudicaPassive 1Unending Struggle13400This commander's archer units gain 15% Attack and 2% March Speed. If their troop has less than 80% units remaining, their archer units also gain 15% Defense.
Prime BoudicaPassive 1Unending Struggle26800This commander's archer units gain 18% Attack and 4% March Speed. If their troop has less than 80% units remaining, their archer units also gain 18% Defense.
Prime BoudicaPassive 1Unending Struggle310,200This commander's archer units gain 21% Attack and 6% March Speed. If their troop has less than 80% units remaining, their archer units also gain 21% Defense.
Prime BoudicaPassive 1Unending Struggle413,600This commander's archer units gain 25% Attack and 8% March Speed. If their troop has less than 80% units remaining, their archer units also gain 25% Defense.
Prime BoudicaPassive 1Unending Struggle517,000This commander's archer units gain 30% Attack and 10% March Speed. If their troop has less than 80% units remaining, their archer units also gain 30% Defense.
Prime BoudicaPassive 2Blessing of the Forest13400If this commander's troop is on the map: - Their troop takes 10% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 5% bonus (Cooldown: 7 seconds) 25% chance for a 20% bonus (Cooldown: 7 seconds)
Prime BoudicaPassive 2Blessing of the Forest26800If this commander's troop is on the map: - Their troop takes 13% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 10% bonus (Cooldown: 7 seconds) 25% chance for a 25% bonus (Cooldown: 7 seconds)
Prime BoudicaPassive 2Blessing of the Forest310,200If this commander's troop is on the map: - Their troop takes 16% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 15% bonus (Cooldown: 7 seconds) 25% chance for a 30% bonus (Cooldown: 7 seconds)
Prime BoudicaPassive 2Blessing of the Forest413,600If this commander's troop is on the map: - Their troop takes 20% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 20% bonus (Cooldown: 7 seconds) 25% chance for a 40% bonus (Cooldown: 7 seconds)
Prime BoudicaPassive 2Blessing of the Forest517,000If this commander's troop is on the map: - Their troop takes 25% less skill damage. - Whenever their troop takes skill damage, it has a chance to gain a bonus to normal damage dealt for 1 second. 50% chance for a 25% bonus (Cooldown: 7 seconds) 25% chance for a 50% bonus (Cooldown: 7 seconds)
Prime BoudicaPassive 3Shield of the Ancestors13400If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 1% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 400). Cooldown: 7 seconds.
Prime BoudicaPassive 3Shield of the Ancestors26800If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 2% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 500). Cooldown: 7 seconds.
Prime BoudicaPassive 3Shield of the Ancestors310,200If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 3% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 600). Cooldown: 7 seconds.
Prime BoudicaPassive 3Shield of the Ancestors413,600If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 4% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 700). Cooldown: 7 seconds.
Prime BoudicaPassive 3Shield of the Ancestors517,000If this commander's troop is attacking another troop on the map: - Archer units in their troop deal 5% more damage to infantry units. - Whenever their troop uses an active skill, it recovers a portion of its slightly wounded units (Healing Factor 800). Cooldown: 7 seconds.
Prime HermannActiveForest of Fallen Eagles14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
Prime HermannActiveForest of Fallen Eagles28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
Prime HermannActiveForest of Fallen Eagles312,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
Prime HermannActiveForest of Fallen Eagles416,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
Prime HermannActiveForest of Fallen Eagles520,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. For each stack of Poison it has, a troop takes 3% more skill damage.
Prime HermannPassive 1Germania13400This commander's archer units gain 5% Attack, 5% Defense, and 3% March Speed.
Prime HermannPassive 1Germania26800This commander's archer units gain 8% Attack, 8% Defense, and 6% March Speed.
Prime HermannPassive 1Germania310,200This commander's archer units gain 11% Attack, 11% Defense, and 9% March Speed.
Prime HermannPassive 1Germania413,600This commander's archer units gain 15% Attack, 15% Defense, and 12% March Speed.
Prime HermannPassive 1Germania517,000This commander's archer units gain 20% Attack, 20% Defense, and 15% March Speed.
Prime HermannPassive 2Alpha Wolf13400If this commander's troop is attacking another troop on the map, its AoE skills deal 5% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 5% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 1% more damage to infantry units.
Prime HermannPassive 2Alpha Wolf26800If this commander's troop is attacking another troop on the map, its AoE skills deal 8% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 8% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 2% more damage to infantry units.
Prime HermannPassive 2Alpha Wolf310,200If this commander's troop is attacking another troop on the map, its AoE skills deal 11% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 11% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 3% more damage to infantry units.
Prime HermannPassive 2Alpha Wolf413,600If this commander's troop is attacking another troop on the map, its AoE skills deal 15% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 15% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 4% more damage to infantry units.
Prime HermannPassive 2Alpha Wolf517,000If this commander's troop is attacking another troop on the map, its AoE skills deal 20% more skill damage. Whenever their troop uses an active skill while attacking another troop on the map, their current target loses 20% Defense for 2 seconds. This commander's archer units take 5% more damage from cavalry units and deal 5% more damage to infantry units.
Prime HermannPassive 3Mandrake Root13400This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.2%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 50, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
Prime HermannPassive 3Mandrake Root26800This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.4%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 80, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
Prime HermannPassive 3Mandrake Root310,200This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.6%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 120, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
Prime HermannPassive 3Mandrake Root413,600This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 0.8%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 160, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
Prime HermannPassive 3Mandrake Root517,000This commander's troop takes less damage from Poisoned troops (damage reduction = stacks of Poison x 1%). Whenever their troop launches a basic attack, it has a 10% chance to deal extra direct damage to up to 3 enemy troops in a fan (Damage Factor 200, every additional target reduces the damage to each target by 15%). Troops hit by this damage are inflicted with 2 stacks of Poison for 10 seconds. Cooldown: 3 seconds.
Prime Joan of ArcActiveSacred Banner14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 1% more damage and gain an extra 3 Rage per second.
Prime Joan of ArcActiveSacred Banner28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 2% more damage and gain an extra 6 Rage per second.
Prime Joan of ArcActiveSacred Banner312,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 3% more damage and gain an extra 10 Rage per second.
Prime Joan of ArcActiveSacred Banner416,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 4% more damage and gain an extra 15 Rage per second.
Prime Joan of ArcActiveSacred Banner520,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). For the next 3 seconds, up to 3 nearby allied or friendly troops (including this commander's troop) deal 5% more damage and gain an extra 20 Rage per second.
Prime Joan of ArcPassive 1Hundred-Year Dawn13400This commander's cavalry units gain 5% Attack and 2% March Speed. While outside of alliance territory, their cavalry units gain an extra 2% March Speed and deal 1% more normal damage.
Prime Joan of ArcPassive 1Hundred-Year Dawn26800This commander's cavalry units gain 8% Attack and 4% March Speed. While outside of alliance territory, their cavalry units gain an extra 4% March Speed and deal 2% more normal damage.
Prime Joan of ArcPassive 1Hundred-Year Dawn310,200This commander's cavalry units gain 11% Attack and 6% March Speed. While outside of alliance territory, their cavalry units gain an extra 6% March Speed and deal 3% more normal damage.
Prime Joan of ArcPassive 1Hundred-Year Dawn413,600This commander's cavalry units gain 15% Attack and 8% March Speed. While outside of alliance territory, their cavalry units gain an extra 8% March Speed and deal 4% more normal damage.
Prime Joan of ArcPassive 1Hundred-Year Dawn517,000This commander's cavalry units gain 20% Attack and 10% March Speed. While outside of alliance territory, their cavalry units gain an extra 10% March Speed and deal 5% more normal damage.
Prime Joan of ArcPassive 2Return of the Saint13400If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 1% more damage. - Whenever their troop uses an active skill, it gains a 10% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Prime Joan of ArcPassive 2Return of the Saint26800If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 2% more damage. - Whenever their troop uses an active skill, it gains a 15% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Prime Joan of ArcPassive 2Return of the Saint310,200If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 3% more damage. - Whenever their troop uses an active skill, it gains a 20% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Prime Joan of ArcPassive 2Return of the Saint413,600If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 4% more damage. - Whenever their troop uses an active skill, it gains a 25% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Prime Joan of ArcPassive 2Return of the Saint517,000If this commander's troop is attacking another troop on the map: - Cavalry units in their troop deal 5% more damage. - Whenever their troop uses an active skill, it gains a 30% bonus to normal damage dealt for the next 1 seconds. Cooldown: 5 seconds.
Prime Joan of ArcPassive 3The Blessed13400If this commander's troop is on the map: - Cavalry units in their troop gain 2% Health. - Whenever their troop's secondary commander uses an active skill, it has a 50% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Prime Joan of ArcPassive 3The Blessed26800If this commander's troop is on the map: - Cavalry units in their troop gain 4% Health. - Whenever their troop's secondary commander uses an active skill, it has a 60% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Prime Joan of ArcPassive 3The Blessed310,200If this commander's troop is on the map: - Cavalry units in their troop gain 6% Health. - Whenever their troop's secondary commander uses an active skill, it has a 70% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Prime Joan of ArcPassive 3The Blessed413,600If this commander's troop is on the map: - Cavalry units in their troop gain 8% Health. - Whenever their troop's secondary commander uses an active skill, it has a 80% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Prime Joan of ArcPassive 3The Blessed517,000If this commander's troop is on the map: - Cavalry units in their troop gain 10% Health. - Whenever their troop's secondary commander uses an active skill, it has a 100% chance to trigger this commander's Sacred Banner skill. Cooldown: 10 seconds.
Prime Ragnar LodbrokActiveRaven's Call14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 100).
Prime Ragnar LodbrokActiveRaven's Call28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1200; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 150).
Prime Ragnar LodbrokActiveRaven's Call312,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 200).
Prime Ragnar LodbrokActiveRaven's Call416,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 250).
Prime Ragnar LodbrokActiveRaven's Call520,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). The current target of this commander's troop takes additional damage every second for the next 2 seconds (Damage Factor 300).
Prime Ragnar LodbrokPassive 1Ride the Whale-Road13400This commander's infantry units gain 20% Defense and 5% March Speed. If this commander's troop contains only infantry units, it takes 2% less normal damage.
Prime Ragnar LodbrokPassive 1Ride the Whale-Road26800This commander's infantry units gain 25% Defense and 6% March Speed. If this commander's troop contains only infantry units, it takes 4% less normal damage.
Prime Ragnar LodbrokPassive 1Ride the Whale-Road310,200This commander's infantry units gain 30% Defense and 7% March Speed. If this commander's troop contains only infantry units, it takes 6% less normal damage.
Prime Ragnar LodbrokPassive 1Ride the Whale-Road413,600This commander's infantry units gain 35% Defense and 8% March Speed. If this commander's troop contains only infantry units, it takes 8% less normal damage.
Prime Ragnar LodbrokPassive 1Ride the Whale-Road517,000This commander's infantry units gain 40% Defense and 10% March Speed. If this commander's troop contains only infantry units, it takes 10% less normal damage.
Prime Ragnar LodbrokPassive 2Sea-King13400If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 10% chance to drain the enemy's Attack by 10% and March Speed by 10% for 2 seconds.
Prime Ragnar LodbrokPassive 2Sea-King26800If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 15% chance to drain the enemy's Attack by 12% and March Speed by 15% for 2 seconds.
Prime Ragnar LodbrokPassive 2Sea-King310,200If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 20% chance to drain the enemy's Attack by 14% and March Speed by 20% for 2 seconds.
Prime Ragnar LodbrokPassive 2Sea-King413,600If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 25% chance to drain the enemy's Attack by 16% and March Speed by 25% for 2 seconds.
Prime Ragnar LodbrokPassive 2Sea-King517,000If this commander is in a field troop, whenever it launches or is hit with a basic attack it has a 30% chance to drain the enemy's Attack by 20% and March Speed by 30% for 2 seconds.
Prime Ragnar LodbrokPassive 3In Odin's Hall13400If this commander is in a field troop: - Their troop takes 10% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 5% bonus to skill damage dealt for 4 seconds.
Prime Ragnar LodbrokPassive 3In Odin's Hall26800If this commander is in a field troop: - Their troop takes 13% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 7% bonus to skill damage dealt for 4 seconds.
Prime Ragnar LodbrokPassive 3In Odin's Hall310,200If this commander is in a field troop: - Their troop takes 16% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 9% bonus to skill damage dealt for 4 seconds.
Prime Ragnar LodbrokPassive 3In Odin's Hall413,600If this commander is in a field troop: - Their troop takes 20% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 12% bonus to skill damage dealt for 4 seconds.
Prime Ragnar LodbrokPassive 3In Odin's Hall517,000If this commander is in a field troop: - Their troop takes 25% less skill damage. - Every time their troop's Rage reaches 70%, it gains a 15% bonus to skill damage dealt for 4 seconds.
Prime Scipio AfricanusActiveUnmatched Strength14000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 10% Health for 3 seconds.
Prime Scipio AfricanusActiveUnmatched Strength28000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1600; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 15% Health for 3 seconds.
Prime Scipio AfricanusActiveUnmatched Strength312,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1700; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 20% Health for 3 seconds.
Prime Scipio AfricanusActiveUnmatched Strength416,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1800; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 25% Health for 3 seconds.
Prime Scipio AfricanusActiveUnmatched Strength520,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 2000; every additional target reduces the damage to each target by 15%). Troops hit by this skill lose 30% Health for 3 seconds.
Prime Scipio AfricanusPassive 1All-Conquering13400This commander's infantry units gain 20% Attack and 3% March Speed. While outside of alliance territory, their infantry units gain an extra 2% March Speed.
Prime Scipio AfricanusPassive 1All-Conquering26800This commander's infantry units gain 25% Attack and 6% March Speed. While outside of alliance territory, their infantry units gain an extra 4% March Speed.
Prime Scipio AfricanusPassive 1All-Conquering310,200This commander's infantry units gain 30% Attack and 9% March Speed. While outside of alliance territory, their infantry units gain an extra 6% March Speed.
Prime Scipio AfricanusPassive 1All-Conquering413,600This commander's infantry units gain 35% Attack and 12% March Speed. While outside of alliance territory, their infantry units gain an extra 8% March Speed.
Prime Scipio AfricanusPassive 1All-Conquering517,000This commander's infantry units gain 40% Attack and 15% March Speed. While outside of alliance territory, their infantry units gain an extra 10% March Speed.
Prime Scipio AfricanusPassive 2Strategic Pressure13400If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 10% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 250) to the target every second for 3 seconds. Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 2Strategic Pressure26800If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 12% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 300) to the target every second for 3 seconds. Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 2Strategic Pressure310,200If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 14% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 350) to the target every second for 3 seconds. Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 2Strategic Pressure413,600If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 16% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 400) to the target every second for 3 seconds. Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 2Strategic Pressure517,000If this commander's troop is attacking another troop on the map: - Infantry units in their troop gain 20% Health. - Whenever their troop launches a basic attack, it has a 10% chance to deal additional damage (Damage Factor 500) to the target every second for 3 seconds. Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 3Testudo Formation13400If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 10%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 250). Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 3Testudo Formation26800If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 15%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 300). Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 3Testudo Formation310,200If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 20%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 350). Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 3Testudo Formation413,600If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 25%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 400). Cooldown: 8 seconds.
Prime Scipio AfricanusPassive 3Testudo Formation517,000If this commander's troop is on the map, whenever it takes skill damage it has a 50% chance to: - Reduce the damage by 30%. - Grant a damage-absorbing shield to up to 3 nearby friendly troops for 3 seconds (Damage Factor 500). Cooldown: 8 seconds.
Prime Sun TzuActiveFluid Formation14000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2000). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 5% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Prime Sun TzuActiveFluid Formation28000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2200). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 8% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Prime Sun TzuActiveFluid Formation312,000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2400). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 11% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Prime Sun TzuActiveFluid Formation416,000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 2600). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 15% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Prime Sun TzuActiveFluid Formation520,000This commander's troop immediately gains the Military Sage effect for 5 seconds and deals smite damage to the target troop (Damage Factor 3000). - Military Sage: When dealing smite damage to a target troop, this commander's troop also deals 20% of this smite damage as fixed true damage to up to 2 enemy troops in a fan. This effect can be triggered up to 1 time per second.
Prime Sun TzuPassive 1War for Peace13400This commander's infantry units gain 10% March Speed. If this commander is in a field troop, their infantry units gain: - 10% Health. - 10% Attack.
Prime Sun TzuPassive 1War for Peace26800This commander's infantry units gain 13% March Speed. If this commander is in a field troop, their infantry units gain: - 12% Health. - 15% Attack.
Prime Sun TzuPassive 1War for Peace310,200This commander's infantry units gain 16% March Speed. If this commander is in a field troop, their infantry units gain: - 14% Health. - 20% Attack.
Prime Sun TzuPassive 1War for Peace413,600This commander's infantry units gain 20% March Speed. If this commander is in a field troop, their infantry units gain: - 16% Health. - 25% Attack.
Prime Sun TzuPassive 1War for Peace517,000This commander's infantry units gain 25% March Speed. If this commander is in a field troop, their infantry units gain: - 20% Health. - 30% Attack.
Prime Sun TzuPassive 2Surprise Strike13400If this commander is in a field troop: 1) Infantry units gain 10% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 5% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 200). This effect can be triggered up to 1 time every 3 seconds.
Prime Sun TzuPassive 2Surprise Strike26800If this commander is in a field troop: 1) Infantry units gain 12% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 6% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 250). This effect can be triggered up to 1 time every 3 seconds.
Prime Sun TzuPassive 2Surprise Strike310,200If this commander is in a field troop: 1) Infantry units gain 14% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 7% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 300). This effect can be triggered up to 1 time every 3 seconds.
Prime Sun TzuPassive 2Surprise Strike413,600If this commander is in a field troop: 1) Infantry units gain 16% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 8% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 350). This effect can be triggered up to 1 time every 3 seconds.
Prime Sun TzuPassive 2Surprise Strike517,000If this commander is in a field troop: 1) Infantry units gain 20% Defense. 2) If the Military Sage effect is active, this commander's troop: - Deals 10% more smite damage. - Has a 50% chance to deal an instance of smite damage for every basic attack (Damage Factor 400). This effect can be triggered up to 1 time every 3 seconds.
Prime Sun TzuPassive 3Myriad Maneuvers13400This commander's troop takes 5% less damage. Gains 5 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 50% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Prime Sun TzuPassive 3Myriad Maneuvers26800This commander's troop takes 6% less damage. Gains 8 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 60% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Prime Sun TzuPassive 3Myriad Maneuvers310,200This commander's troop takes 7% less damage. Gains 11 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 70% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Prime Sun TzuPassive 3Myriad Maneuvers413,600This commander's troop takes 8% less damage. Gains 15 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 80% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Prime Sun TzuPassive 3Myriad Maneuvers517,000This commander's troop takes 10% less damage. Gains 20 extra Rage for every 1 enemy troop that takes fixed true damage from the Military Sage effect. Has a 100% chance to deal 2% more damage for the next 5 seconds whenever gaining Rage from the Myriad Maneuvers effect. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
PyrrhusActiveAchilles Reborn13200Deals direct damage to a target troop (Damage Factor 600). For the next 3 seconds, this commander's troop deals 10% more normal damage.
PyrrhusActiveAchilles Reborn26400Deals direct damage to a target troop (Damage Factor 800). For the next 3 seconds, this commander's troop deals 12% more normal damage.
PyrrhusActiveAchilles Reborn39600Deals direct damage to a target troop (Damage Factor 1000). For the next 3 seconds, this commander's troop deals 14% more normal damage.
PyrrhusActiveAchilles Reborn412,800Deals direct damage to a target troop (Damage Factor 1200). For the next 3 seconds, this commander's troop deals 16% more normal damage.
PyrrhusActiveAchilles Reborn516,000Deals direct damage to a target troop (Damage Factor 1400). For the next 3 seconds, this commander's troop deals 20% more normal damage.
PyrrhusPassive 1Marching to Victory13000This commander's infantry units gain 3% Health and 3% March Speed. While outside of alliance territory, their troop deals 5% more normal damage.
PyrrhusPassive 1Marching to Victory26000This commander's infantry units gain 4.5% Health and 6% March Speed. While outside of alliance territory, their troop deals 8% more normal damage.
PyrrhusPassive 1Marching to Victory39000This commander's infantry units gain 6% Health and 9% March Speed. While outside of alliance territory, their troop deals 11% more normal damage.
PyrrhusPassive 1Marching to Victory412,000This commander's infantry units gain 8% Health and 12% March Speed. While outside of alliance territory, their troop deals 15% more normal damage.
PyrrhusPassive 1Marching to Victory515,000This commander's infantry units gain 10% Health and 15% March Speed. While outside of alliance territory, their troop deals 20% more normal damage.
PyrrhusPassive 2Shield and Sarissa13000If this commander's troop is on the map: - Infantry units in their troop gain 10% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 250). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa26000If this commander's troop is on the map: - Infantry units in their troop gain 12% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 300). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa39000If this commander's troop is on the map: - Infantry units in their troop gain 14% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 350). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa412,000If this commander's troop is on the map: - Infantry units in their troop gain 16% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 400). Cooldown: 8 seconds.
PyrrhusPassive 2Shield and Sarissa515,000If this commander's troop is on the map: - Infantry units in their troop gain 20% Attack. - Whenever their troop launches a basic attack, it has a 10% chance to gain a damage-absorbing shield for 3 seconds (Damage Factor 500). Cooldown: 8 seconds.
PyrrhusPassive 3Military Maestro13000This commander's troop takes 5% less skill damage. Their troop deals 5% more damage if it has a shield.
PyrrhusPassive 3Military Maestro26000This commander's troop takes 8% less skill damage. Their troop deals 6% more damage if it has a shield.
PyrrhusPassive 3Military Maestro39000This commander's troop takes 11% less skill damage. Their troop deals 7% more damage if it has a shield.
PyrrhusPassive 3Military Maestro412,000This commander's troop takes 15% less skill damage. Their troop deals 8% more damage if it has a shield.
PyrrhusPassive 3Military Maestro515,000This commander's troop takes 20% less skill damage. Their troop deals 10% more damage if it has a shield.
Qin Shi HuangActiveOne Conquers Six14000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 30% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six28000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 35% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six312,000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 40% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six416,000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 50% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangActiveOne Conquers Six520,000This commander's troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill, it also deals 60% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).
Qin Shi HuangPassive 1Iron Pierces Bronze13400Whenever this commander's troop launches a basic attack, it spends 50 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 10% March Speed and 10% Defense. If their troop contains only archer units, they also gain 4% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze26800Whenever this commander's troop launches a basic attack, it spends 60 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 12% March Speed and 15% Defense. If their troop contains only archer units, they also gain 8% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze310,200Whenever this commander's troop launches a basic attack, it spends 70 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 14% March Speed and 20% Defense. If their troop contains only archer units, they also gain 12% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze413,600Whenever this commander's troop launches a basic attack, it spends 80 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 16% March Speed and 25% Defense. If their troop contains only archer units, they also gain 16% Health.
Qin Shi HuangPassive 1Iron Pierces Bronze517,000Whenever this commander's troop launches a basic attack, it spends 100 Rage (won't trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop's basic attack Damage Factor. This commander's archer units gain 20% March Speed and 30% Defense. If their troop contains only archer units, they also gain 20% Health.
Qin Shi HuangPassive 2Thunder Shakes Earth13400If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 2 Rage from them (Damage Factor 100, waning), spending 10 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth26800If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 4 Rage from them (Damage Factor 120, waning), spending 12 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth310,200If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 6 Rage from them (Damage Factor 140, waning), spending 14 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth413,600If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 8 Rage from them (Damage Factor 160, waning), spending 16 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 2Thunder Shakes Earth517,000If this commander's troop is in the field and has not been in a building for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it deals extra direct damage to all targets and drains 10 Rage from them (Damage Factor 200, waning), spending 20 Rage per target (won't trigger without sufficient Rage).
Qin Shi HuangPassive 3Valor Bests Despair13400If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 250 Rage upon entering combat. - Their troop takes 2% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 20 Rage (won't trigger without sufficient Rage) to reduce the damage by 10%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair26800If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 300 Rage upon entering combat. - Their troop takes 4% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 25 Rage (won't trigger without sufficient Rage) to reduce the damage by 15%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair310,200If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 350 Rage upon entering combat. - Their troop takes 6% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 30 Rage (won't trigger without sufficient Rage) to reduce the damage by 20%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair413,600If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 400 Rage upon entering combat. - Their troop takes 8% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 35 Rage (won't trigger without sufficient Rage) to reduce the damage by 30%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Qin Shi HuangPassive 3Valor Bests Despair517,000If this commander's troop is attacking a field troop: - If they are the primary commander, their troop gains 500 Rage upon entering combat. - Their troop takes 10% less normal damage. - Whenever their troop takes direct damage, smite damage, or combo attack damage with 300+ Damage Factor, it spends 40 Rage (won't trigger without sufficient Rage) to reduce the damage by 40%. Can trigger a total of 6 times per second; each enemy troop can only trigger the effect once per second.
Ragnar LodbrokActivePower of the King13400This commander's troop deals 10% more damage and takes 5% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King26800This commander's troop deals 15% more damage and takes 7% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King310,200This commander's troop deals 20% more damage and takes 9% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King413,600This commander's troop deals 25% more damage and takes 12% less damage for 4 seconds.
Ragnar LodbrokActivePower of the King517,000This commander's troop deals 30% more damage and takes 15% less damage for 4 seconds.
Ragnar LodbrokPassive 1The Raven13200This commander's troop gains 5% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 20% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven26400This commander's troop gains 8% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 25% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven39600This commander's troop gains 11% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 30% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven412,800This commander's troop gains 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 35% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 1The Raven516,000This commander's troop gains 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's healing received by 40% for 3 seconds. Cooldown: 5 seconds.
Ragnar LodbrokPassive 2The Horn's Call13200This commander's troop deals 2% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call26400This commander's troop deals 4% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call39600This commander's troop deals 6% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call412,800This commander's troop deals 8% more damage when attacking a city.
Ragnar LodbrokPassive 2The Horn's Call516,000This commander's troop deals 10% more damage when attacking a city.
Ragnar LodbrokPassive 3Lord of the North13600This commander's troop gains 2% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 2% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North27200This commander's troop gains 4% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 4% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North310,800This commander's troop gains 6% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 6% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North414,400This commander's troop gains 8% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 8% Unit Capacity.
Ragnar LodbrokPassive 3Lord of the North518,000This commander's troop gains 10% Unit Capacity. If this commander is leading a rally attack, their rallied army gains 10% Unit Capacity.
Ramesses IIActiveCeremony of Karnak14000Deals additional damage (Damage Factor 500) to a target troop every second for 2 seconds. Reduces the target's Defense by 5% for 2 seconds.
Ramesses IIActiveCeremony of Karnak28000Deals additional damage (Damage Factor 550) to a target troop every second for 2 seconds. Reduces the target's Defense by 10% for 2 seconds.
Ramesses IIActiveCeremony of Karnak312,000Deals additional damage (Damage Factor 600) to a target troop every second for 2 seconds. Reduces the target's Defense by 15% for 2 seconds.
Ramesses IIActiveCeremony of Karnak416,000Deals additional damage (Damage Factor 700) to a target troop every second for 2 seconds. Reduces the target's Defense by 20% for 2 seconds.
Ramesses IIActiveCeremony of Karnak520,000Deals additional damage (Damage Factor 800) to a target troop every second for 2 seconds. Reduces the target's Defense by 25% for 2 seconds.
Ramesses IIPassive 1The Poem of Pentaur13400If this commander's troop is on the map, their archer units gain 20% Attack.
Ramesses IIPassive 1The Poem of Pentaur26800If this commander's troop is on the map, their archer units gain 25% Attack.
Ramesses IIPassive 1The Poem of Pentaur310,200If this commander's troop is on the map, their archer units gain 30% Attack.
Ramesses IIPassive 1The Poem of Pentaur413,600If this commander's troop is on the map, their archer units gain 35% Attack.
Ramesses IIPassive 1The Poem of Pentaur517,000If this commander's troop is on the map, their archer units gain 40% Attack.
Ramesses IIPassive 2Army of Amun13400If this commander's troop contains only archer units: - Their troop takes 10% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 20% Attack and 20% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun26800If this commander's troop contains only archer units: - Their troop takes 15% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 25% Attack and 25% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun310,200If this commander's troop contains only archer units: - Their troop takes 20% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 30% Attack and 30% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun413,600If this commander's troop contains only archer units: - Their troop takes 25% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 35% Attack and 35% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 2Army of Amun517,000If this commander's troop contains only archer units: - Their troop takes 30% less skill damage. - Whenever their troop is hit with a basic attack, it has a 10% chance to gain 40% Attack and 40% March Speed for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship13400Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 200). - Gain 20% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship26800Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 300). - Gain 25% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship310,200Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 350). - Gain 30% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship413,600Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 400). - Gain 35% Defense for 3 seconds. Cooldown: 5 seconds.
Ramesses IIPassive 3Nefertari's Companionship517,000Whenever this commander's troop launches a basic attack, it has a 10% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500). - Gain 40% Defense for 3 seconds. Cooldown: 5 seconds.
Richard IActiveSoul of the Crusaders13200This commander's troop recovers a portion of its slightly wounded units (Healing Factor 600). For the next 2 seconds, up to 5 enemy troops in a fan deal 10% less damage and lose 5% March Speed.
Richard IActiveSoul of the Crusaders26400This commander's troop recovers a portion of its slightly wounded units (Healing Factor 800). For the next 2 seconds, up to 5 enemy troops in a fan deal 15% less damage and lose 7% March Speed.
Richard IActiveSoul of the Crusaders39600This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1000). For the next 2 seconds, up to 5 enemy troops in a fan deal 20% less damage and lose 9% March Speed.
Richard IActiveSoul of the Crusaders412,800This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1200). For the next 2 seconds, up to 5 enemy troops in a fan deal 25% less damage and lose 12% March Speed.
Richard IActiveSoul of the Crusaders516,000This commander's troop recovers a portion of its slightly wounded units (Healing Factor 1400). For the next 2 seconds, up to 5 enemy troops in a fan deal 30% less damage and lose 15% March Speed.
Richard IPassive 1Chivalry13000This commander's troop deals 4% more counterattack damage and takes 5% less damage.
Richard IPassive 1Chivalry26000This commander's troop deals 5% more counterattack damage and takes 7% less damage.
Richard IPassive 1Chivalry39000This commander's troop deals 6% more counterattack damage and takes 9% less damage.
Richard IPassive 1Chivalry412,000This commander's troop deals 8% more counterattack damage and takes 12% less damage.
Richard IPassive 1Chivalry515,000This commander's troop deals 10% more counterattack damage and takes 15% less damage.
Richard IPassive 2The Lionheart13000This commander's infantry units gain 5% Attack and 5% Defense.
Richard IPassive 2The Lionheart26000This commander's infantry units gain 7% Attack and 7% Defense.
Richard IPassive 2The Lionheart39000This commander's infantry units gain 9% Attack and 9% Defense.
Richard IPassive 2The Lionheart412,000This commander's infantry units gain 12% Attack and 12% Defense.
Richard IPassive 2The Lionheart515,000This commander's infantry units gain 15% Attack and 15% Defense.
Richard IPassive 3Battle-Hardened13400Any healing this commander's troop receives is increased by 10%, and their troop takes 10% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened26800Any healing this commander's troop receives is increased by 15%, and their troop takes 15% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened310,200Any healing this commander's troop receives is increased by 20%, and their troop takes 20% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened413,600Any healing this commander's troop receives is increased by 25%, and their troop takes 25% less damage from Watchtowers.
Richard IPassive 3Battle-Hardened517,000Any healing this commander's troop receives is increased by 30%, and their troop takes 30% less damage from Watchtowers.
SaladinActiveHold Fast13400Deals direct damage to a target troop (Damage Factor 600). Reduces the target's March Speed by 10% and its healing received by 20% for 5 seconds.
SaladinActiveHold Fast26800Deals direct damage to a target troop (Damage Factor 800). Reduces the target's March Speed by 15% and its healing received by 25% for 5 seconds.
SaladinActiveHold Fast310,200Deals direct damage to a target troop (Damage Factor 1000). Reduces the target's March Speed by 20% and its healing received by 30% for 5 seconds.
SaladinActiveHold Fast413,600Deals direct damage to a target troop (Damage Factor 1200). Reduces the target's March Speed by 25% and its healing received by 35% for 5 seconds.
SaladinActiveHold Fast517,000Deals direct damage to a target troop (Damage Factor 1400). Reduces the target's March Speed by 30% and its healing received by 40% for 5 seconds.
SaladinPassive 1Ghulams13200This commander's cavalry units gain 8% Attack, 8% Defense, and 1% March Speed.
SaladinPassive 1Ghulams26400This commander's cavalry units gain 10% Attack, 10% Defense, and 2% March Speed.
SaladinPassive 1Ghulams39600This commander's cavalry units gain 12% Attack, 12% Defense, and 3% March Speed.
SaladinPassive 1Ghulams412,800This commander's cavalry units gain 16% Attack, 16% Defense, and 4% March Speed.
SaladinPassive 1Ghulams516,000This commander's cavalry units gain 20% Attack, 20% Defense, and 5% March Speed.
SaladinPassive 2Bond of Fate13600This commander's troop takes 10% less skill damage and 8% less counterattack damage.
SaladinPassive 2Bond of Fate27200This commander's troop takes 15% less skill damage and 10% less counterattack damage.
SaladinPassive 2Bond of Fate310,800This commander's troop takes 20% less skill damage and 12% less counterattack damage.
SaladinPassive 2Bond of Fate414,400This commander's troop takes 25% less skill damage and 16% less counterattack damage.
SaladinPassive 2Bond of Fate518,000This commander's troop takes 30% less skill damage and 20% less counterattack damage.
SaladinPassive 3Generosity13200When attacking a city, this commander's troop deals 3% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity26400When attacking a city, this commander's troop deals 6% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity39600When attacking a city, this commander's troop deals 9% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity412,800When attacking a city, this commander's troop deals 12% more damage to the city's garrison, but it cannot plunder the city's resources.
SaladinPassive 3Generosity516,000When attacking a city, this commander's troop deals 15% more damage to the city's garrison, but it cannot plunder the city's resources.
Sargon the GreatActiveSar Kissatim14000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 50% chance to deal extra direct damage to the target (Damage Factor 250).
Sargon the GreatActiveSar Kissatim28000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 60% chance to deal extra direct damage to the target (Damage Factor 300).
Sargon the GreatActiveSar Kissatim312,000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 70% chance to deal extra direct damage to the target (Damage Factor 350).
Sargon the GreatActiveSar Kissatim416,000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 80% chance to deal extra direct damage to the target (Damage Factor 400).
Sargon the GreatActiveSar Kissatim520,000For the next 5 seconds, whenever this commander's troop launches a basic attack it has a 100% chance to deal extra direct damage to the target (Damage Factor 500).
Sargon the GreatPassive 1Standing Army13400This commander's infantry units gain 5% Attack and 10% Health. Whenever their troop deals direct damage, it has a 50% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army26800This commander's infantry units gain 6% Attack and 12% Health. Whenever their troop deals direct damage, it has a 60% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army310,200This commander's infantry units gain 7% Attack and 14% Health. Whenever their troop deals direct damage, it has a 70% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army413,600This commander's infantry units gain 8% Attack and 16% Health. Whenever their troop deals direct damage, it has a 80% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 1Standing Army517,000This commander's infantry units gain 10% Attack and 20% Health. Whenever their troop deals direct damage, it has a 100% chance to inflict Awed on every troop hit by the skill damage: The targets take 3% more skill damage for 10 seconds. The Awed effect can stack up to 10 times, and its duration resets whenever it gains another stack.
Sargon the GreatPassive 2Conqueror of Sumer13400This commander's infantry units gain 3% March Speed. Infantry units in their troop also deal 2% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 10% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer26800This commander's infantry units gain 6% March Speed. Infantry units in their troop also deal 4% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 15% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer310,200This commander's infantry units gain 9% March Speed. Infantry units in their troop also deal 6% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer413,600This commander's infantry units gain 12% March Speed. Infantry units in their troop also deal 8% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 25% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 2Conqueror of Sumer517,000This commander's infantry units gain 15% March Speed. Infantry units in their troop also deal 10% more damage when attacking another troop on the map. Whenever their troop launches a basic attack, it has a 10% chance to gain a 30% bonus to damage dealt for 3 seconds. Cooldown: 8 seconds.
Sargon the GreatPassive 3Anu's Fury13400If this commander's troop is on the map: - Infantry units in their troop gain 2% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 500). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 150).
Sargon the GreatPassive 3Anu's Fury26800If this commander's troop is on the map: - Infantry units in their troop gain 4% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 600). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 180).
Sargon the GreatPassive 3Anu's Fury310,200If this commander's troop is on the map: - Infantry units in their troop gain 6% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 700). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 210).
Sargon the GreatPassive 3Anu's Fury413,600If this commander's troop is on the map: - Infantry units in their troop gain 8% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 800). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 250).
Sargon the GreatPassive 3Anu's Fury517,000If this commander's troop is on the map: - Infantry units in their troop gain 10% Defense. - Whenever a target troop reaches 10 stacks of the Awed effect, the effect is dispelled and the target takes direct damage (Damage Factor 1000). In addition, this commander's troop gains a damage-absorbing shield for 5 seconds (Damage Factor 300).
Scipio AemilianusActiveAfricanus14000Deals smite damage to a target troop (Damage Factor 1500). For the next 3 seconds, the target takes 10% more damage.
Scipio AemilianusActiveAfricanus28000Deals smite damage to a target troop (Damage Factor 1800). For the next 3 seconds, the target takes 12% more damage.
Scipio AemilianusActiveAfricanus312,000Deals smite damage to a target troop (Damage Factor 2100). For the next 3 seconds, the target takes 14% more damage.
Scipio AemilianusActiveAfricanus416,000Deals smite damage to a target troop (Damage Factor 2400). For the next 3 seconds, the target takes 16% more damage.
Scipio AemilianusActiveAfricanus520,000Deals smite damage to a target troop (Damage Factor 2700). For the next 3 seconds, the target takes 20% more damage.
Scipio AemilianusPassive 1Huntmaster13400This commander's infantry units gain 10% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 15% Health.
Scipio AemilianusPassive 1Huntmaster26800This commander's infantry units gain 12% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 18% Health.
Scipio AemilianusPassive 1Huntmaster310,200This commander's infantry units gain 14% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 21% Health.
Scipio AemilianusPassive 1Huntmaster413,600This commander's infantry units gain 16% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 24% Health.
Scipio AemilianusPassive 1Huntmaster517,000This commander's infantry units gain 20% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 30% Health.
Scipio AemilianusPassive 2Dawn of Rome13400This commander's troop deals 1% more normal damage. Whenever their troop is hit with a basic attack, it has a 15% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 8% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome26800This commander's troop deals 2% more normal damage. Whenever their troop is hit with a basic attack, it has a 18% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 12% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome310,200This commander's troop deals 3% more normal damage. Whenever their troop is hit with a basic attack, it has a 21% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 16% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome413,600This commander's troop deals 4% more normal damage. Whenever their troop is hit with a basic attack, it has a 24% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 20% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 2Dawn of Rome517,000This commander's troop deals 5% more normal damage. Whenever their troop is hit with a basic attack, it has a 30% chance to cleanse all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and take 25% less normal damage. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth13400If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 25% chance to inflict the following effects for 2 seconds: - The target loses 5% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth26800If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 30% chance to inflict the following effects for 2 seconds: - The target loses 10% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth310,200If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 35% chance to inflict the following effects for 2 seconds: - The target loses 15% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth413,600If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 40% chance to inflict the following effects for 2 seconds: - The target loses 20% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
Scipio AemilianusPassive 3Salt the Earth517,000If this commander's troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 50% chance to inflict the following effects for 2 seconds: - The target loses 25% Attack and Defense. - If this commander is serving as their troop's primary commander, the target will also be Silenced. Cooldown: 5 seconds.
SeondeokActiveModest13400Deals direct damage to a target troop (Damage Factor 600) and reduces its Rage by 50.
SeondeokActiveModest26800Deals direct damage to a target troop (Damage Factor 800) and reduces its Rage by 60.
SeondeokActiveModest310,200Deals direct damage to a target troop (Damage Factor 1000) and reduces its Rage by 70.
SeondeokActiveModest413,600Deals direct damage to a target troop (Damage Factor 1200) and reduces its Rage by 80.
SeondeokActiveModest517,000Deals direct damage to a target troop (Damage Factor 1400) and reduces its Rage by 100.
SeondeokPassive 1Insightful13200This commander's troop gains 3% Gathering Speed. Their troop gains an extra 2% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful26400This commander's troop gains 6% Gathering Speed. Their troop gains an extra 4% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful39600This commander's troop gains 10% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful412,800This commander's troop gains 15% Gathering Speed. Their troop gains an extra 5% Gathering Speed when gathering Gold.
SeondeokPassive 1Insightful516,000This commander's troop gains 20% Gathering Speed. Their troop gains an extra 10% Gathering Speed when gathering Gold.
SeondeokPassive 2Magnanimous13200This commander's siege units gain 10% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous26400This commander's siege units gain 15% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous39600This commander's siege units gain 20% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous412,800This commander's siege units gain 25% Defense and Health when gathering from a resource point.
SeondeokPassive 2Magnanimous516,000This commander's siege units gain 30% Defense and Health when gathering from a resource point.
SeondeokPassive 3Incisive13200If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 500) to the target.
SeondeokPassive 3Incisive26400If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 600) to the target.
SeondeokPassive 3Incisive39600If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 700) to the target.
SeondeokPassive 3Incisive412,800If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 800) to the target.
SeondeokPassive 3Incisive516,000If this commander's troop contains only siege units, whenever it launches a basic attack it has a 10% chance to deal extra direct damage (Damage Factor 1000) to the target.
Shajar al-DurrActiveTree of Life14000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 1800). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1000). In either case, the target of the damage loses 25% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life28000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2000). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1200). In either case, the target of the damage loses 30% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life312,000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2200). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1400). In either case, the target of the damage loses 35% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life416,000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2400). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 1600). In either case, the target of the damage loses 40% March Speed for 3 seconds.
Shajar al-DurrActiveTree of Life520,000If serving as primary commander: Deals direct damage to a target troop (Damage Factor 2800). If serving as secondary commander: - For the next 10 seconds, whenever this commander heals a target, they also deal 80% (percentage affected by their troop's Attack) of the heal strength as true damage to a target troop. - This commander's troop is Mighty Healed for a large portion of its slightly wounded units (Healing Factor 2000). In either case, the target of the damage loses 50% March Speed for 3 seconds.
Shajar al-DurrPassive 1Strength of the Sultana13400This commander's archer units gain 10% Health and 4% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana26800This commander's archer units gain 15% Health and 8% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana310,200This commander's archer units gain 20% Health and 12% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana413,600This commander's archer units gain 25% Health and 16% March Speed.
Shajar al-DurrPassive 1Strength of the Sultana517,000This commander's archer units gain 35% Health and 20% March Speed.
Shajar al-DurrPassive 2Dew of Devotion13400If this commander is in a field troop: - Their troop takes 5% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 250). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion26800If this commander is in a field troop: - Their troop takes 6% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 300). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion310,200If this commander is in a field troop: - Their troop takes 7% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 350). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion413,600If this commander is in a field troop: - Their troop takes 8% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 400). Cooldown: 3 seconds.
Shajar al-DurrPassive 2Dew of Devotion517,000If this commander is in a field troop: - Their troop takes 10% less normal damage. - Whenever their troop uses an active skill, it Mighty Heals up to 3 nearby allied or friendly troops (including this commander's troop) for a large portion of their slightly wounded units (Healing Factor 500). Cooldown: 3 seconds.
Shajar al-DurrPassive 3Braving the Danger13400This commander's troop takes 10% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 2500). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 20% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger26800This commander's troop takes 12% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 3000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 25% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger310,200This commander's troop takes 14% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 3500). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 30% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger413,600This commander's troop takes 16% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 4000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 35% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shajar al-DurrPassive 3Braving the Danger517,000This commander's troop takes 20% less damage while on the map. While this commander's troop is on the map, whenever it is reduced to 60% units remaining it will be Mighty Healed for a large portion of its slightly wounded units (Healing Factor 5000). For the next 8 seconds, their troop: - Loses 40% Attack. - Takes 40% less damage. This skill can trigger once per hour (cooldown resets immediately if this commander enters your city).
Shapur IActiveMight of the Shahanshah14000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 550). If the target has less than 200 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah28000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 600). If the target has less than 250 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah312,000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 650). If the target has less than 300 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah416,000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 700). If the target has less than 400 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IActiveMight of the Shahanshah520,000Deals additional damage to a target troop every second for 4 seconds (Damage Factor 800). If the target has less than 500 Rage, it also cannot receive shield effects for the next 2 seconds.
Shapur IPassive 1Humiliation of Rome13400This commander's archer units gain 4% March Speed and 4% Health. Whenever their troop takes damage, it has a 25% chance to gain 10% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 10% March Speed.
Shapur IPassive 1Humiliation of Rome26800This commander's archer units gain 8% March Speed and 8% Health. Whenever their troop takes damage, it has a 25% chance to gain 15% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 12% March Speed.
Shapur IPassive 1Humiliation of Rome310,200This commander's archer units gain 12% March Speed and 12% Health. Whenever their troop takes damage, it has a 25% chance to gain 20% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 14% March Speed.
Shapur IPassive 1Humiliation of Rome413,600This commander's archer units gain 16% March Speed and 16% Health. Whenever their troop takes damage, it has a 25% chance to gain 25% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 16% March Speed.
Shapur IPassive 1Humiliation of Rome517,000This commander's archer units gain 20% March Speed and 20% Health. Whenever their troop takes damage, it has a 25% chance to gain 30% Attack for the next 3 seconds. If they are leading a rally attack, their archer units gain an additional 20% March Speed.
Shapur IPassive 2Blessed By the Atash13400Whenever this commander's troop deals skill damage, it has a 10% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 10% less normal damage.
Shapur IPassive 2Blessed By the Atash26800Whenever this commander's troop deals skill damage, it has a 12% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 12% less normal damage.
Shapur IPassive 2Blessed By the Atash310,200Whenever this commander's troop deals skill damage, it has a 14% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 14% less normal damage.
Shapur IPassive 2Blessed By the Atash413,600Whenever this commander's troop deals skill damage, it has a 16% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 16% less normal damage.
Shapur IPassive 2Blessed By the Atash517,000Whenever this commander's troop deals skill damage, it has a 20% chance to inflict the following effects for 3 seconds: - The target cannot receive temporary Health buffs. - The target deals 20% less normal damage.
Shapur IPassive 3Stout Walls of Bishapur13400If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 25% chance to: - Gain 20 Rage. - Gain a 10% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur26800If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 30% chance to: - Gain 40 Rage. - Gain a 15% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur310,200If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 35% chance to: - Gain 60 Rage. - Gain a 20% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur413,600If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 40% chance to: - Gain 80 Rage. - Gain a 25% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Shapur IPassive 3Stout Walls of Bishapur517,000If this commander is leading a rally attack, whenever their rallied army activates a buff, it has a 50% chance to: - Gain 100 Rage. - Gain a 30% bonus to skill damage dealt for the next 3 seconds. Cooldown: 4 seconds.
Siyaj K'ak'ActiveFlameborn13400Deals direct damage to a target troop (Damage Factor 500). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 100).
Siyaj K'ak'ActiveFlameborn26800Deals direct damage to a target troop (Damage Factor 600). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 150).
Siyaj K'ak'ActiveFlameborn310,200Deals direct damage to a target troop (Damage Factor 700). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 200).
Siyaj K'ak'ActiveFlameborn413,600Deals direct damage to a target troop (Damage Factor 800). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 300).
Siyaj K'ak'ActiveFlameborn517,000Deals direct damage to a target troop (Damage Factor 1000). If this commander's troop is the initiator of a rally attack, this skill also deals additional damage to the target every second for 1 second (Damage Factor 400).
Siyaj K'ak'Passive 1Golden Feathers13200This commander's archer units gain: - 5% Attack. - 5% Health. - 5% March Speed.
Siyaj K'ak'Passive 1Golden Feathers26400This commander's archer units gain: - 7% Attack. - 6% Health. - 6% March Speed.
Siyaj K'ak'Passive 1Golden Feathers39600This commander's archer units gain: - 9% Attack. - 7% Health. - 7% March Speed.
Siyaj K'ak'Passive 1Golden Feathers412,800This commander's archer units gain: - 12% Attack. - 8% Health. - 8% March Speed.
Siyaj K'ak'Passive 1Golden Feathers516,000This commander's archer units gain: - 15% Attack. - 10% Health. - 10% March Speed.
Siyaj K'ak'Passive 2Herald of the Owl13200This commander's troop deals 5% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 2% skill damage bonus. If it has fewer units remaining than its target, it takes 1% less damage.
Siyaj K'ak'Passive 2Herald of the Owl26400This commander's troop deals 6% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 4% skill damage bonus. If it has fewer units remaining than its target, it takes 2% less damage.
Siyaj K'ak'Passive 2Herald of the Owl39600This commander's troop deals 7% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 6% skill damage bonus. If it has fewer units remaining than its target, it takes 3% less damage.
Siyaj K'ak'Passive 2Herald of the Owl412,800This commander's troop deals 8% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 8% skill damage bonus. If it has fewer units remaining than its target, it takes 4% less damage.
Siyaj K'ak'Passive 2Herald of the Owl516,000This commander's troop deals 10% more skill damage when attacking a city or stronghold. If it has more units remaining than its target, it gains an extra 10% skill damage bonus. If it has fewer units remaining than its target, it takes 5% less damage.
Siyaj K'ak'Passive 3Obsidian Light13200Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 250). - Gain 2% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light26400Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 300). - Gain 4% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light39600Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 350). - Gain 6% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light412,800Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 400). - Gain 8% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Siyaj K'ak'Passive 3Obsidian Light516,000Whenever this commander's troop deals skill damage, it has a 50% chance to: - Recover a portion of its slightly wounded units (Healing Factor 500). - Gain 10% archer unit Defense for 3 seconds. Cooldown: 5 seconds.
Stephen IIIActiveVictor of Vaslui14000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 400, 700 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 100, 150 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 100).
Stephen IIIActiveVictor of Vaslui28000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 500, 900 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 100, 150 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 150).
Stephen IIIActiveVictor of Vaslui312,000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 600, 1100 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 150, 250 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 200).
Stephen IIIActiveVictor of Vaslui416,000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 700, 1300 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 150, 250 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 250).
Stephen IIIActiveVictor of Vaslui520,000The current target of this commander's troop: - Takes ranged direct damage (Damage Factor 800, 1500 if the target is within melee range). - Takes ranged additional damage every second for 2 seconds (Damage Factor 200, 350 if the target is within melee range). - Is inflicted with the Exposed effect for 2 seconds. Whenever this commander's troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 300).
Stephen IIIPassive 1No Rest for the Righteous13400This commander's siege units gain 15% Defense. While not in combat, their siege units also gain 10% March Speed.
Stephen IIIPassive 1No Rest for the Righteous26800This commander's siege units gain 20% Defense. While not in combat, their siege units also gain 12% March Speed.
Stephen IIIPassive 1No Rest for the Righteous310,200This commander's siege units gain 25% Defense. While not in combat, their siege units also gain 14% March Speed.
Stephen IIIPassive 1No Rest for the Righteous413,600This commander's siege units gain 30% Defense. While not in combat, their siege units also gain 16% March Speed.
Stephen IIIPassive 1No Rest for the Righteous517,000This commander's siege units gain 35% Defense. While not in combat, their siege units also gain 20% March Speed.
Stephen IIIPassive 2Defender of Lipnic13400This commander's troop takes 5% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 10% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic26800This commander's troop takes 7% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 13% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic310,200This commander's troop takes 9% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 16% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic413,600This commander's troop takes 12% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 20% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 2Defender of Lipnic517,000This commander's troop takes 15% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Stephen IIIPassive 3All Men Must Serve13400Whenever this commander's troop launches a ranged basic attack, it has a 20% chance to gain 2% Attack and lose 0.5% Defense for 5 seconds. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve26800Whenever this commander's troop launches a ranged basic attack, it has a 25% chance to gain 2% Attack and lose 0.5% Defense for 7 seconds. This effect can stack up to 7 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve310,200Whenever this commander's troop launches a ranged basic attack, it has a 30% chance to gain 2% Attack and lose 0.5% Defense for 9 seconds. This effect can stack up to 9 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve413,600Whenever this commander's troop launches a ranged basic attack, it has a 35% chance to gain 2% Attack and lose 0.5% Defense for 12 seconds. This effect can stack up to 12 times, and its duration resets whenever it gains another stack.
Stephen IIIPassive 3All Men Must Serve517,000Whenever this commander's troop launches a ranged basic attack, it has a 40% chance to gain 2% Attack and lose 0.5% Defense for 15 seconds. This effect can stack up to 15 times, and its duration resets whenever it gains another stack.
SubutaiActiveThundering Hooves14000Launches 3 combo attacks against a target troop (Damage Factor 500).
SubutaiActiveThundering Hooves28000Launches 3 combo attacks against a target troop (Damage Factor 600).
SubutaiActiveThundering Hooves312,000Launches 3 combo attacks against a target troop (Damage Factor 700).
SubutaiActiveThundering Hooves416,000Launches 3 combo attacks against a target troop (Damage Factor 800).
SubutaiActiveThundering Hooves520,000Launches 3 combo attacks against a target troop (Damage Factor 1000).
SubutaiPassive 1Circling Vultures13400This commander's cavalry units gain 5% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 10% Attack and 10% Defense.
SubutaiPassive 1Circling Vultures26800This commander's cavalry units gain 7% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 12% Attack and 15% Defense.
SubutaiPassive 1Circling Vultures310,200This commander's cavalry units gain 9% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 14% Attack and 20% Defense.
SubutaiPassive 1Circling Vultures413,600This commander's cavalry units gain 12% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 16% Attack and 25% Defense.
SubutaiPassive 1Circling Vultures517,000This commander's cavalry units gain 15% March Speed. If this commander is leading a rally attack, cavalry units in their rallied army also gain 20% Attack and 30% Defense.
SubutaiPassive 2Wherever the Whip Points13400If this commander's troop is attacking a city or stronghold: - Their troop deals 5% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 5% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points26800If this commander's troop is attacking a city or stronghold: - Their troop deals 6% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 7% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points310,200If this commander's troop is attacking a city or stronghold: - Their troop deals 7% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 9% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points413,600If this commander's troop is attacking a city or stronghold: - Their troop deals 8% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 12% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 2Wherever the Whip Points517,000If this commander's troop is attacking a city or stronghold: - Their troop deals 10% more combo attack damage. - Whenever their troop launches a combo attack, it has a 60% chance to gain a 15% bonus to normal damage dealt for 8 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.
SubutaiPassive 3Daring Raid13400Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 300). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid26800Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 400). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid310,200Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 500). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid413,600Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 600). Cooldown: 10 seconds.
SubutaiPassive 3Daring Raid517,000Whenever this commander's troop launches a basic attack while outside of alliance territory, it has a 30% chance to launch a combo attack (Damage Factor 700). Cooldown: 10 seconds.
Suleiman IActiveMagnificent Sultan14000Deals direct damage to a target troop (Damage Factor 900). If the target has less than 50% Rage, it loses 10% Defense and 10% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan28000Deals direct damage to a target troop (Damage Factor 1000). If the target has less than 50% Rage, it loses 15% Defense and 15% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan312,000Deals direct damage to a target troop (Damage Factor 1100). If the target has less than 50% Rage, it loses 20% Defense and 20% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan416,000Deals direct damage to a target troop (Damage Factor 1200). If the target has less than 50% Rage, it loses 25% Defense and 25% Health for 2 seconds.
Suleiman IActiveMagnificent Sultan520,000Deals direct damage to a target troop (Damage Factor 1300). If the target has less than 50% Rage, it loses 30% Defense and 30% Health for 2 seconds.
Suleiman IPassive 1Annexation13400This commander's troop gains 3% Attack and 3% Defense. While outside of alliance territory, their troop takes 2% less damage.
Suleiman IPassive 1Annexation26800This commander's troop gains 6% Attack and 6% Defense. While outside of alliance territory, their troop takes 4% less damage.
Suleiman IPassive 1Annexation310,200This commander's troop gains 9% Attack and 9% Defense. While outside of alliance territory, their troop takes 6% less damage.
Suleiman IPassive 1Annexation413,600This commander's troop gains 12% Attack and 12% Defense. While outside of alliance territory, their troop takes 8% less damage.
Suleiman IPassive 1Annexation517,000This commander's troop gains 15% Attack and 15% Defense. While outside of alliance territory, their troop takes 10% less damage.
Suleiman IPassive 2The Siege of Vienna13400Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 5% and skill damage dealt by 5% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna26800Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 8% and skill damage dealt by 8% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna310,200Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 11% and skill damage dealt by 11% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna413,600Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 15% and skill damage dealt by 15% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 2The Siege of Vienna517,000Whenever this commander's troop launches a basic attack against a stronghold or city, it has a 10% chance to reduce the target's normal damage dealt by 20% and skill damage dealt by 20% for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary13400This commander's troop deals 1% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 20% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary26800This commander's troop deals 2% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 25% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary310,200This commander's troop deals 3% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 30% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary413,600This commander's troop deals 4% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 40% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Suleiman IPassive 3Janissary517,000This commander's troop deals 5% more normal damage. If their troop contains at least 2 different unit types, whenever it takes skill damage it gains a 50% bonus to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Takeda ShingenActiveFierce as the Fire14000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 20% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire28000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 25% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire312,000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 30% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire416,000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 40% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenActiveFierce as the Fire520,000Inflicts Burn on a target troop for 4 seconds: Whenever a Burned troop is hit with a basic attack, there is a 50% chance that it will take 50% more normal damage for 1 second. Cooldown: 2 seconds.
Takeda ShingenPassive 1Swift as the Wind13400This commander's cavalry units gain 10% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 10% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind26800This commander's cavalry units gain 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 15% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind310,200This commander's cavalry units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 20% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind413,600This commander's cavalry units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 25% March Speed for 3 seconds.
Takeda ShingenPassive 1Swift as the Wind517,000This commander's cavalry units gain 40% Attack. Whenever their troop launches a basic attack, it has a 10% chance to gain 30% March Speed for 3 seconds.
Takeda ShingenPassive 2Gentle as the Forest13400Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 30). If this commander's troop contains only cavalry units, it gains 20% Defense.
Takeda ShingenPassive 2Gentle as the Forest26800Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 60). If this commander's troop contains only cavalry units, it gains 25% Defense.
Takeda ShingenPassive 2Gentle as the Forest310,200Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 90). If this commander's troop contains only cavalry units, it gains 30% Defense.
Takeda ShingenPassive 2Gentle as the Forest413,600Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 120). If this commander's troop contains only cavalry units, it gains 35% Defense.
Takeda ShingenPassive 2Gentle as the Forest517,000Whenever this commander uses the Fierce as the Fire skill, their troop recovers a portion of its slightly wounded units every second for the next 4 seconds (Healing Factor 150). If this commander's troop contains only cavalry units, it gains 40% Defense.
Takeda ShingenPassive 3Immovable as the Mountain13400This commander's troop takes 1% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 5% and all incoming counterattack damage by an extra 5% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain26800This commander's troop takes 2% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 10% and all incoming counterattack damage by an extra 10% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain310,200This commander's troop takes 3% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 15% and all incoming counterattack damage by an extra 15% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain413,600This commander's troop takes 4% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 20% and all incoming counterattack damage by an extra 20% for the next 3 seconds. Cooldown: 3 seconds.
Takeda ShingenPassive 3Immovable as the Mountain517,000This commander's troop takes 5% less skill damage. Whenever their troop is hit with a basic attack, it has a 10% chance to reduce all incoming normal damage by 25% and all incoming counterattack damage by an extra 25% for the next 3 seconds. Cooldown: 3 seconds.
Tariq ibn ZiyadActiveVictory or Death14000Deals direct damage to a target troop (Damage Factor 1400). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 150).
Tariq ibn ZiyadActiveVictory or Death28000Deals direct damage to a target troop (Damage Factor 1600). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 180).
Tariq ibn ZiyadActiveVictory or Death312,000Deals direct damage to a target troop (Damage Factor 1800). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 210).
Tariq ibn ZiyadActiveVictory or Death416,000Deals direct damage to a target troop (Damage Factor 2000). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 250).
Tariq ibn ZiyadActiveVictory or Death520,000Deals direct damage to a target troop (Damage Factor 2200). If this commander's troop is surrounded, this skill deals additional damage (Damage Factor 300).
Tariq ibn ZiyadPassive 1Bane of the Visigoths13400This commander's infantry units gain 20% Attack and deal 2% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 2% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths26800This commander's infantry units gain 25% Attack and deal 4% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 4% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths310,200This commander's infantry units gain 30% Attack and deal 6% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 6% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths413,600This commander's infantry units gain 35% Attack and deal 8% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 8% March Speed.
Tariq ibn ZiyadPassive 1Bane of the Visigoths517,000This commander's infantry units gain 40% Attack and deal 10% more damage to cavalry units. While outside of alliance territory, their infantry units also gain 10% March Speed.
Tariq ibn ZiyadPassive 2Gate Crasher13400If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 15% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 10% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher26800If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 18% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 15% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher310,200If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 21% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 20% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher413,600If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 25% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 25% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 2Gate Crasher517,000If this commander's troop is attacking a city or stronghold: - Infantry units in their troop gain 30% Defense. - Whenever their troop launches a basic attack, it has a 30% chance to reduce the target's normal damage dealt by 30% for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete13400This commander's troop deals 5% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 40 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete26800This commander's troop deals 7% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 50 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete310,200This commander's troop deals 9% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 60 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete413,600This commander's troop deals 12% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 70 per second for 3 seconds. Cooldown: 8 seconds.
Tariq ibn ZiyadPassive 3Battle of Guadalete517,000This commander's troop deals 15% more damage. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Rage by 80 per second for 3 seconds. Cooldown: 8 seconds.
TheodoraActiveByzantine Empress14000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 600; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress28000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 800; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress312,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress416,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1200; every additional target reduces the damage to each target by 15%).
TheodoraActiveByzantine Empress520,000Deals direct damage to up to 5 nearby enemy troops (Damage Factor 1400; every additional target reduces the damage to each target by 15%).
TheodoraPassive 1Keeper Of Secrets13400If this commander is serving as a garrison commander, the garrison gains 2% Defense and takes 2% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets26800If this commander is serving as a garrison commander, the garrison gains 4% Defense and takes 4% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets310,200If this commander is serving as a garrison commander, the garrison gains 6% Defense and takes 6% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets413,600If this commander is serving as a garrison commander, the garrison gains 8% Defense and takes 8% less damage from rallied armies.
TheodoraPassive 1Keeper Of Secrets517,000If this commander is serving as a garrison commander, the garrison gains 10% Defense and takes 10% less damage from rallied armies.
TheodoraPassive 2Co-Ruler13400This commander's troop gains 2% Attack. If their troop has more than 50% units remaining, it deals 2% more damage.
TheodoraPassive 2Co-Ruler26800This commander's troop gains 4% Attack. If their troop has more than 50% units remaining, it deals 4% more damage.
TheodoraPassive 2Co-Ruler310,200This commander's troop gains 6% Attack. If their troop has more than 50% units remaining, it deals 6% more damage.
TheodoraPassive 2Co-Ruler413,600This commander's troop gains 8% Attack. If their troop has more than 50% units remaining, it deals 8% more damage.
TheodoraPassive 2Co-Ruler517,000This commander's troop gains 10% Attack. If their troop has more than 50% units remaining, it deals 10% more damage.
TheodoraPassive 3Royal Power13400If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 10% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power26800If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 15% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power310,200If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 20% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power413,600If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 30% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
TheodoraPassive 3Royal Power517,000If this commander is serving as a garrison commander, whenever the garrison is hit with a basic attack it has a 10% chance to gain a 40% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
Thutmose IIIActiveBrave Ruler13400Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 500; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 10% for 5 seconds.
Thutmose IIIActiveBrave Ruler26800Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 600; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 15% for 5 seconds.
Thutmose IIIActiveBrave Ruler310,200Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 700; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 20% for 5 seconds.
Thutmose IIIActiveBrave Ruler413,600Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 800; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 25% for 5 seconds.
Thutmose IIIActiveBrave Ruler517,000Deals direct damage to up to 3 enemy troops in a fan (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Reduces the healing received by the current target of this commander's troop by 30% for 5 seconds.
Thutmose IIIPassive 1Empire Builder13200This commander's archer units gain 5% Attack and 4% March Speed. While outside of alliance territory, their troop deals 5% more damage.
Thutmose IIIPassive 1Empire Builder26400This commander's archer units gain 7% Attack and 5% March Speed. While outside of alliance territory, their troop deals 7% more damage.
Thutmose IIIPassive 1Empire Builder39600This commander's archer units gain 9% Attack and 6% March Speed. While outside of alliance territory, their troop deals 9% more damage.
Thutmose IIIPassive 1Empire Builder412,800This commander's archer units gain 12% Attack and 8% March Speed. While outside of alliance territory, their troop deals 12% more damage.
Thutmose IIIPassive 1Empire Builder516,000This commander's archer units gain 15% Attack and 10% March Speed. While outside of alliance territory, their troop deals 15% more damage.
Thutmose IIIPassive 2Conquest of Mitanni13200If this commander's troop is on the map: - Archer units in their troop gain 4% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 5% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni26400If this commander's troop is on the map: - Archer units in their troop gain 5% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 7% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni39600If this commander's troop is on the map: - Archer units in their troop gain 6% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 9% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni412,800If this commander's troop is on the map: - Archer units in their troop gain 8% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 12% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 2Conquest of Mitanni516,000If this commander's troop is on the map: - Archer units in their troop gain 10% Defense. - Whenever their troop launches a basic attack, it has a 10% chance to increase the skill damage the target receives by 15% for 3 seconds. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory13200This commander's troop takes 4% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 300) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory26400This commander's troop takes 5% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 400) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory39600This commander's troop takes 6% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 500) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory412,800This commander's troop takes 8% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 600) to the attacker. Cooldown: 8 seconds.
Thutmose IIIPassive 3Vast Territory516,000This commander's troop takes 10% less counterattack damage. Whenever their troop is hit with a basic attack, it has a 10% chance to deal direct damage (Damage Factor 700) to the attacker. Cooldown: 8 seconds.
Tokugawa IeyasuActiveAoi Over Sekigahara14000Deals smite damage to a target troop (Damage Factor 1600) and reduces its Defense by 5% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 350).
Tokugawa IeyasuActiveAoi Over Sekigahara28000Deals smite damage to a target troop (Damage Factor 1800) and reduces its Defense by 6% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 400).
Tokugawa IeyasuActiveAoi Over Sekigahara312,000Deals smite damage to a target troop (Damage Factor 2000) and reduces its Defense by 7% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 450).
Tokugawa IeyasuActiveAoi Over Sekigahara416,000Deals smite damage to a target troop (Damage Factor 2200) and reduces its Defense by 8% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 500).
Tokugawa IeyasuActiveAoi Over Sekigahara520,000Deals smite damage to a target troop (Damage Factor 2400) and reduces its Defense by 10% for 3 seconds. This commander's troop gains a damage-absorbing Mighty Shield for 2 seconds (Damage Factor 600).
Tokugawa IeyasuPassive 1Mikawa Bushi13400Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 10% Attack for 4 seconds. Infantry units in their troop gain: - 5% March Speed. - 2% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi26800Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 15% Attack for 4 seconds. Infantry units in their troop gain: - 6% March Speed. - 4% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi310,200Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 20% Attack for 4 seconds. Infantry units in their troop gain: - 7% March Speed. - 6% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi413,600Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 25% Attack for 4 seconds. Infantry units in their troop gain: - 8% March Speed. - 8% Defense.
Tokugawa IeyasuPassive 1Mikawa Bushi517,000Whenever this commander's troop launches a basic attack or counterattack, their infantry units have a 25% chance to gain 30% Attack for 4 seconds. Infantry units in their troop gain: - 10% March Speed. - 10% Defense.
Tokugawa IeyasuPassive 2Nikkō Tōshō13400If this commander is a garrison commander, the garrison deals 5% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 1%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō26800If this commander is a garrison commander, the garrison deals 6% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 2%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō310,200If this commander is a garrison commander, the garrison deals 7% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 3%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō413,600If this commander is a garrison commander, the garrison deals 8% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 4%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 2Nikkō Tōshō517,000If this commander is a garrison commander, the garrison deals 10% more damage. Whenever the garrison deals smite damage: - It has a 25% chance to cleanse one Slow, Poison, Exhaustion or normal debuff effect from itself (if the effect has multiple stacks, it cleanses 1 stack). - It gains 1 stack of the Tōshō effect for 10 seconds. Each stack increases the Health of the garrison's infantry units by 5%. The Tōshō effect can stack up to 4 times, and its duration resets whenever it gains another stack.
Tokugawa IeyasuPassive 3Nagashino Gambit13400If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 600). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit26800If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 700). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit310,200If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 800). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit413,600If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 1000). Cooldown: 7 seconds.
Tokugawa IeyasuPassive 3Nagashino Gambit517,000If this commander is a garrison commander, whenever the garrison receives a buff it has a 50% chance to gain a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 1200). Cooldown: 7 seconds.
TomyrisActiveArrow of Vengeance13400Deals direct damage to a target troop (Damage Factor 700). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 20). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 40.
TomyrisActiveArrow of Vengeance26800Deals direct damage to a target troop (Damage Factor 750). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 25). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 50.
TomyrisActiveArrow of Vengeance310,200Deals direct damage to a target troop (Damage Factor 800). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 30). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 60.
TomyrisActiveArrow of Vengeance413,600Deals direct damage to a target troop (Damage Factor 900). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 35). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 70.
TomyrisActiveArrow of Vengeance517,000Deals direct damage to a target troop (Damage Factor 1000). If the target is Poisoned: - This skill will cleanse all stacks of Poison and deal extra direct damage (Damage Factor = number of stacks x Poison Factor 40). - If the target has more than 10 stacks of Poison, the Damage Factor is increased to number of stacks x Poison Factor 80.
TomyrisPassive 1Payback13200When attacking a city, this commander's troop gains 10% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback26400When attacking a city, this commander's troop gains 15% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback39600When attacking a city, this commander's troop gains 20% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback412,800When attacking a city, this commander's troop gains 25% Attack but deals 10% less counterattack damage.
TomyrisPassive 1Payback516,000When attacking a city, this commander's troop gains 30% Attack but deals 10% less counterattack damage.
TomyrisPassive 2For the Sun13200This commander's archer units gain 10% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 10% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun26400This commander's archer units gain 15% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 15% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun39600This commander's archer units gain 20% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 20% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun412,800This commander's archer units gain 25% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 25% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 2For the Sun516,000This commander's archer units gain 30% Attack. Whenever their troop launches a basic attack, it has a 10% chance to reduce the target's Defense by 30% for 3 seconds. Cooldown: 5 seconds.
TomyrisPassive 3Massagetae's Counterattack13200Whenever this commander's troop launches a basic attack, it has a 50% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack26400Whenever this commander's troop launches a basic attack, it has a 60% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack39600Whenever this commander's troop launches a basic attack, it has a 70% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack412,800Whenever this commander's troop launches a basic attack, it has a 80% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TomyrisPassive 3Massagetae's Counterattack516,000Whenever this commander's troop launches a basic attack, it has a 100% chance to inflict Poison on the target for 5 seconds. The Poison effect can stack up to 15 times, and its duration resets whenever it gains another stack. Each stack of Poison increases the skill damage the target takes by 3%.
TorgnyActiveFlametongue's Kiss10Deals ranged direct damage to a target troop (Damage Factor 1200) and reduces its Defense by 10% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss20Deals ranged direct damage to a target troop (Damage Factor 1300) and reduces its Defense by 15% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss30Deals ranged direct damage to a target troop (Damage Factor 1400) and reduces its Defense by 20% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss40Deals ranged direct damage to a target troop (Damage Factor 1500) and reduces its Defense by 25% for 3 seconds. This skill can only be used in ranged mode.
TorgnyActiveFlametongue's Kiss50Deals ranged direct damage to a target troop (Damage Factor 1700) and reduces its Defense by 30% for 3 seconds. This skill can only be used in ranged mode.
TorgnyPassive 1Saint Elmo's Fire10This chieftain's siege units gain 5% Attack and 5% Defense. This chieftain's troop deals 5% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire20This chieftain's siege units gain 8% Attack and 8% Defense. This chieftain's troop deals 8% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire30This chieftain's siege units gain 11% Attack and 11% Defense. This chieftain's troop deals 11% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire40This chieftain's siege units gain 15% Attack and 15% Defense. This chieftain's troop deals 15% more ranged normal damage.
TorgnyPassive 1Saint Elmo's Fire50This chieftain's siege units gain 20% Attack and 20% Defense. This chieftain's troop deals 20% more ranged normal damage.
TorgnyPassive 2Earth-Shattering Roar10This chieftain's troop takes 1% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 500). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar20This chieftain's troop takes 2% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 600). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar30This chieftain's troop takes 3% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 700). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar40This chieftain's troop takes 4% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 800). Cooldown: 5 seconds.
TorgnyPassive 2Earth-Shattering Roar50This chieftain's troop takes 5% less normal damage while in ranged mode. Whenever their troop is hit with a basic attack, it has a 10% chance to deal ranged direct damage to its current target (Damage Factor 1000). Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms10This chieftain's siege units gain 5% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 10% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms20This chieftain's siege units gain 8% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 15% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms30This chieftain's siege units gain 11% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 20% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms40This chieftain's siege units gain 15% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 25% Defense for 3 seconds. Cooldown: 5 seconds.
TorgnyPassive 3Force of a Thousand Storms50This chieftain's siege units gain 20% Health. Whenever their troop is hit with a basic attack, siege units in their troop have a 10% chance to gain 30% Defense for 3 seconds. Cooldown: 5 seconds.

2,000 / 2,940 commander skills