Rise of Kingdoms Armament Inscriptions
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244 armament inscriptions
| Name | Effect |
|---|---|
| Destructive | The wielder's troop gains a 3.5% boost to normal damage dealt. Whenever their troop launches a basic attack, it has a 10% chance to spend 100 Rage to increase the damage of the attack by 70%. Cooldown: 5 seconds. |
| Battle-Ready | Whenever the wielder's troop launches a basic attack, it has a 10% chance to consume 100 Rage to gain a 35% bonus to normal damage dealt for 2 seconds. Cooldown: 5 seconds. |
| Straight to the Point | The wielder's troop gains a 3.5% boost to normal damage dealt. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt but a 10% reduction to skill damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Even-Keeled | The wielder's troop gains a 1.5% boost to normal damage dealt. Whenever their troop launches a basic attack, it has a 10% chance reduce all incoming damage by 5% but also deal 10% less skill damage for the next 3 seconds. Cooldown: 5 seconds. |
| Invincible | Increases the skill damage resistance of the wielder's troop by 5%. For every 20% of its units a target troop has lost, the wielder's troop deals 3% more normal damage (up to 12%). |
| Unswerving | Increases the skill damage resistance of the wielder's troop by 4%. |
| Fearless | The wielder's troop gains a 8% boost to normal damage dealt. |
| Forceful | The wielder's troop gains a 3% boost to normal damage dealt. |
| Hunter | The wielder's troop gains a 5% boost to skill damage dealt. When dealing direct damage to a single target, the damage is increased by 10%. Otherwise, it is increased by 2%. Cooldown: 5 seconds |
| Crazed | Whenever the wielder's troop deals direct damage, it gains 35 Rage. Cooldown: 2 seconds. |
| Unstoppable | The wielder's troop gains a 5% boost to skill damage dealt. When dealing direct damage to a target, there is a 30% chance that the damage will be increased by 10%. Cooldown: 5 seconds |
| Boiling Blood | The wielder's troop gains a 2% boost to skill damage dealt. Whenever the wielder's troop deals direct damage to its current target, their troop has a 30% chance to reduce all incoming skill damage by 5% for the next 3 seconds. Cooldown: 5 seconds. |
| Balanced | Increases the normal damage resistance of the wielder's troop by 3.5%. Upon reaching 80% Rage, their troop deals 8% more skill damage for the next 3 seconds. Cooldown: 5 seconds. |
| Defiant | Increases the normal damage resistance of the wielder's troop by 3%. |
| Intrepid | The wielder's troop gains a 10% boost to skill damage dealt. |
| Focus Fire | The wielder's troop gains a 4% boost to skill damage dealt. |
| Sharpshooter | The wielder's troop gains a 5% boost to ranged normal damage dealt. Whenever their troop launches a ranged basic attack, it has a 10% chance to spend 50 Rage to increase the damage of the attack by 50%. Cooldown: 5 seconds. |
| Full Draw | Whenever the wielder's troop launches a ranged basic attack, it has a 10% chance to consume 50 Rage to gain a 25% bonus to ranged normal damage dealt for 2 seconds. Cooldown: 5 seconds. |
| Drilled | The wielder's troop gains a 5% boost to ranged normal damage dealt. When attacking from range, for every 20% units the target has lost, the wielder's troop gains a 3% bonus to ranged normal damage dealt (up to a maximum of 12%). |
| Bloody Bolt | The wielder's troop gains a 2% boost to ranged normal damage dealt. While in ranged mode, their troop deals 5% more ranged normal damage to enemy troops with less than 50% units remaining. |
| Merciless | Increases the skill damage resistance of the wielder's troop by 5%. Increases the Attack of the wielder's siege units by 30% for 10 seconds after entering battle. |
| Tempered | Increases the skill damage resistance of the wielder's troop by 4%. |
| Astute | The wielder's troop gains a 10% boost to ranged normal damage dealt. |
| Sharp Arrows | The wielder's troop gains a 4% boost to ranged normal damage dealt. |
| Influential Leader | The wielder's troop gains a 5% boost to Rage gain speed. Whenever their troop launches a basic attack, it has a 10% chance to increase the Attack of up to 3 nearby allied targets (not including itself) by 15% for 3 seconds. Cooldown: 5 seconds. |
| Drums of War | Whenever the wielder's troop launches a basic attack, it has a 10% chance to grant up to 3 nearby allied troops (including itself) a 15% bonus to Attack for 2 seconds. Cooldown: 5 seconds. |
| Loaded | Increases the skill damage resistance of the wielder's troop by 5%. Whenever it takes damage, their troop has a 10% chance to reduce the damage by 15% and gain a 20% bonus to March Speed for 3 seconds. Cooldown: 5 seconds. |
| Nullify | Increases the skill damage resistance of the wielder's troop by 2%. Whenever their troop takes damage, it has a 10% chance to reduce all incoming damage by 3% for the next 3 seconds. Cooldown: 5 seconds. |
| Civilized | The wearer's troop gains 5% counterattack damage resistance. Whenever their troop grants an allied troop a buff, extra Rage, or healing, the affected troop instantly gains 25 Rage. Can trigger once per second for each troop. |
| Counter-Parry | Increases the counterattack damage resistance of the wielder's troop by 4%. |
| Fixed | Increases the normal damage resistance of the wielder's troop by 8%. |
| Persevering | Increases the normal damage resistance of the wielder's troop by 3%. |
| Cocoon | The wielder's troop gains 5% skill damage resistance. Whenever their troop launches a basic attack, it has a 10% chance to increase the strength of any shields it receives by 10% for 5 seconds. Cooldown: 5 seconds. |
| Self-Defense | Whenever the wielder's troop launches a basic attack, it has a 10% chance to increase the strength of any shields it creates within the next 4 seconds by 10%. Cooldown: 5 seconds. |
| Inviolable | The wielder's troop gains a 5% boost to all shields it creates. Their troop takes 10% less skill damage while it has a shield. |
| Aegis | The wielder's troop gains a 2% boost to all shields it creates. Their troop takes 5% less skill damage while it has a shield. |
| Crowned | The wielder's troop gains a 5% boost to all shields it creates. If their troop has a shield, it deals 3% more damage. If their troop does not have a shield, it instead deals 2% more damage. |
| Reinforced | The wielder's troop gains a 4% boost to all shields it creates. |
| Rounded | Increases the damage resistance of the wielder's troop by 5%. |
| Tenacious | Increases the damage resistance of the wielder's troop by 2%. |
| Rich | Increases the Gold gathering speed of the wielder's troop by 25%. |
| Gold Panner | Increases the Gold gathering speed of the wielder's troop by 15%. |
| Battlements | Reduces the number of severely wounded units in battle by 10%. |
| Safeguard | Reduces the number of severely wounded units in battle by 4%. |
| Moneyed | The wielder's troop receives an extra 7.5% resources after gathering. |
| Plentitude | The wielder's troop receives an extra 3% resources after gathering. |
| Transporter | Increases the resource load of the wielder's troop by 25%. |
| Sturdy Back | Increases the resource load of the wielder's troop by 12%. |
| Enmeshed | The wielder's active skills reduce the March Speed of their current target by 20% for 5 seconds. Cooldown: 5 seconds. |
| Entangling | The wielder's active skills reduce the March Speed of their current target by 10% for 5 seconds. Cooldown: 5 seconds. |
| Logistical | Increases the wielder's Unit Capacity by 5%. |
| Arms Race | Increases the wielder's Unit Capacity by 2%. |
| Unassailed | The wielder's troop gains a 50% bonus to March Speed for 10 seconds when departing buildings. |
| Sprinter | The wielder's troop gains a 20% bonus to March Speed for 10 seconds when departing buildings. |
| Winged | Increases the March Speed of the wielder's troop by 10%. |
| Strider | Increases the March Speed of the wielder's troop by 5%. |
| Irreproachable | The wielder's troop gains a 3.5% boost to all shields it creates and all healing it receives. Whenever the wielder's troop launches a basic attack, it has a 10% chance to increase the strength of all shields and healing it receives within the next 3 seconds by 7%. Cooldown: 5 seconds. |
| Ironclad | Whenever the wielder's troop receives a shield or is healed, the strength of any shields or healing it receives within the next 3 seconds is increased by 5%. Cooldown: 5 seconds. |
| Cautious | The wielder's troop gains a 5% boost to counterattack damage dealt. Whenever their troop receives a shield or is healed, the strength of said shield/healing is increased by 7%. Cooldown: 5 seconds. |
| Strike & Parry | The wielder's troop gains a 2% boost to counterattack damage dealt. Whenever their troop receives a shield, it also receives a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 150). Whenever their troop is healed, it is Mighty Healed for a portion of its slightly wounded units (Healing Factor 150). Both effects use the same cooldown: 5 seconds. |
| Shield Bash | Increases the skill damage resistance of the wielder's troop by 5%. Whenever their troop is healed or receives a shield, it gains a 3.5% bonus to damage dealt for 5 seconds. Cooldown: 8 seconds. |
| Unshakeable | Increases the skill damage resistance of the wielder's troop by 4%. |
| Rock Solid | The wielder's troop gains a 7% boost to all healing it receives and a 7% boost to all shields it creates. |
| Convalescing | The wielder's troop gains a 3% boost to all healing it receives and a 3% boost to all shields it creates. |
| Avenger | The wielder's troop gains a 5% boost to counterattack damage. Whenever their troop uses an active skill, any healing it receives within the next 3 seconds is increased by 10%. Cooldown: 5 seconds. |
| Back In Action | Whenever the wielder's troop is healed, the strength of said healing is increased by 8%. Cooldown: 5 seconds. |
| Guarding Light | The wielder's troop gains a 5% boost to all healing it receives. Whenever their troop takes damage, it has a 30% chance to increase all healing it receives within the next 3 seconds by 10%. Cooldown: 5 seconds. |
| Medic | The wielder's troop gains a 2% boost to all healing it receives. Whenever their troop is healed, if it is healed again within the next 5 seconds, said healing is increased by 4%. Cooldown: 5 seconds. |
| Turn the Corner | Increases the skill damage resistance of the wielder's troop by 5%. Whenever their troop is healed, it gains a 5% bonus to damage dealt for 5 seconds. Cooldown: 8 seconds. |
| Rise Up | Increases the skill damage resistance of the wielder's troop by 4%. |
| Panacea | The wielder's troop gains a 10% boost to all healing it receives. |
| Refreshing | The wielder's troop gains a 4% boost to all healing it receives. |
| Hasty Retreat | The wielder's troop gains 50% March Speed while routed. |
| Fall Back | The wielder's troop gains 20% March Speed while routed. |
| Blast Shield | When the wielder's troop takes skill damage from an AoE skill, the damage is reduced by 30%. Cooldown: 60 seconds (does not reset after exiting combat). |
| Spread Out | When the wielder's troop takes skill damage from an AoE skill, the damage is reduced by 15%. Cooldown: 60 seconds (does not reset after exiting combat). |
| Full Force | Increases the wielder's Unit Capacity by 5%. |
| Shock Troops | Increases the wielder's Unit Capacity by 2%. |
| United Front | If the wielder's troop is in a rally or garrison but is not the captain, the wielder's troop gains 5% severe wound resistance. |
| Mutual Defense | If the wielder's troop is in a rally or garrison but is not the captain, the wielder's troop gains 2% severe wound resistance. |
| Thrasher | The wielder's troop gains a 3.5% boost to combo attack damage dealt. Whenever their troop launches a combo attack, it gains a 1.5% bonus to combo attack damage dealt for 10 seconds. This effect can stack up to 5 times. |
| Pummeler | Whenever the wielder's troop launches a combo attack, it has a 80% chance to gain a 10% bonus to combo attack damage dealt for 2 seconds. Cooldown: 5 seconds. |
| Butterfly Effect | The wielder's troop gains a 3.5% boost to combo attack damage dealt. Combo attacks launched by their troop are 20% more likely to trigger effects triggered by launching a basic attack. |
| Causative | The wielder's troop gains a 1.5% boost to combo attack damage dealt. Combo attacks launched by their troop are 8% more likely to trigger effects triggered by launching a basic attack. |
| Steelskin | The wielder's troop gains 2% damage resistance. Whenever their troop launches a combo attack, it takes 1.5% less damage for the next 10 seconds. This effect can stack up to 5 times. |
| Determined | The wielder's troop gains 1.5% damage resistance. |
| Flurry | The wielder's troop gains a 8% boost to combo attack damage dealt. |
| Relentless | The wielder's troop gains a 3.5% boost to combo attack damage dealt. |
| Battle Ready | The wielder's troop gains a 15% boost to counterattack damage dealt while garrisoned in your city. |
| Vigilant | The wielder's troop gains a 6% boost to counterattack damage dealt while garrisoned in your city. |
| Fortified | The wielder's troop gains 12.5% skill damage resistance, smite damage resistance, and combo attack damage resistance while garrisoned in your city. |
| Resolute | The wielder's troop gains 5% skill damage resistance, smite damage resistance, and combo attack damage resistance while garrisoned in your city. |
| Chokepoint | While garrisoned in your city and surrounded, the wielder's troop takes less damage (damage reduction = 4% x number of surrounding troops, up to 5 troops). |
| Precautions | While garrisoned in your city and surrounded, the wielder's troop takes less damage (damage reduction = 2% x number of surrounding troops, up to 4 troops). |
| Steelheart | The wielder's troop gains 7% damage resistance while garrisoned in your city. |
| Ironsides | The wielder's troop gains 3% damage resistance while garrisoned in your city. |
| Vanquisher | The wielder's troop deals 40% more damage to Barbarian Troops. |
| Overwhelm | The wielder's troop deals 15% more damage to Barbarian Troops. |
| Self Heal | Whenever the wielder's troop defeats a Barbarian Troop, it recovers a portion of its slightly wounded units (Healing Factor 1000). |
| Self Tend | Whenever the wielder's troop defeats a Barbarian Troop, it recovers a portion of its slightly wounded units (Healing Factor 400). |
| Brilliant | The wielder's troop gains 25% extra EXP from defeating barbarians. |
| Astute | The wielder's troop gains 10% extra EXP from defeating barbarians. |
| Mountain | The wielder's troop takes 30% less damage from Barbarian Troops. |
| Stone | The wielder's troop takes 12% less damage from Barbarian Troops. |
| Toppler | The wielder's troop gains a 5% boost to smite damage. Whenever their troop deals smite damage, the target troop takes 20% increased smite damage for the next 3 seconds. This effect can trigger multiple times in a single second (up to 5 times) before entering its cooldown. Cooldown: 5 seconds. |
| Imploder | Whenever the wielder's troop deals smite damage, the target troop loses 20% Defense for the next 2 seconds. This effect can trigger multiple times in a single second (up to 3 times) before entering its cooldown. Cooldown: 5 seconds. |
| Demolisher | The wielder's troop gains a 5% boost to smite damage. Whenever their troop deals smite damage, it has a 75% chance to ignore 50% of the target's Defense. This effect can trigger multiple times in a single second (up to 5 times) before entering its cooldown. If it only triggers once, the wielder's troop gains 100 extra Rage. Cooldown: 10 seconds. |
| Raider | The wielder's troop gains a 2% boost to smite damage. Whenever their troop deals smite damage, it has a 50% chance to gain Rage 20% faster for the next 3 seconds. Cooldown: 10 seconds. |
| Airtight | The wielder's troop gains 5% combo attack damage resistance. Whenever their troop deals smite damage, their troop takes 10% less damage for the next 3 seconds. Cooldown: 5 seconds. |
| Hardheaded | The wielder's troop gains 4% combo attack damage resistance. |
| Thundering | The wielder's troop gains a 10% boost to smite damage dealt. |
| Rattling | The wielder's troop gains a 4% boost to smite damage dealt. |
| Advantage Advanced | The wielder's troop gains a 7% boost to skill damage dealt. When the wielder's troop deals skill damage, it deals 10% more if the hit target has 50% or more units remaining. If not, the target takes 2.5% more damage for the next 2 seconds. |
| Fury | When the wielder's troop deals skill damage, it ignores 10% of the enemy troop's Defense. This effect can be triggered up to 3 times per second. Cooldown: 2 seconds. |
| Indomitable | The wielder's troop gains a 7% boost to skill damage dealt. For every 300 Rage the wielder has, their troop deals 1% more damage and takes 1% less damage (for up to 5% more/less). This buff is applied when your primary commander uses a skill and lasts for 3 seconds at a fixed value, regardless of subsequent changes in Rage. |
| Soar | The wielder's troop gains a 2% skill damage boost. For every 600 Rage gained, the wielder's troop gains a 4% bonus to all damage dealt and 2% reduction to all damage taken for the next 3 seconds. |
| Maneuver at Ease | The wielder's troop gains 2% damage resistance and 2% smite damage resistance. Within 5 seconds after using an active skill, for every 3 instances of basic attack/counterattack damage dealt, the next basic attack will have its damage converted into direct damage instead. The direct damage is equal to 150% of the troop's basic attack Damage Factor. Cooldown: 1 second. |
| Ballista | The wielder's troop gains 1.5% damage resistance and 1.5% smite damage resistance. |
| Horseback Action | The wielder's troop gains a 12.5% boost to skill damage dealt. |
| Divine Staff | The wielder's troop gains a 5% boost to skill damage dealt. |
| Dominate | The wielder's troop gains a 7% boost to smite damage dealt. When dealing smite damage, if the hit troop has more than 50% units remaining, the wielder's troop deals 20% more smite damage to it for 3 seconds; if not, the wielder's troop gains a 30% bonus to this instance of smite damage dealt. This effect can trigger up to 5 times per second. Cooldown: 3 seconds. |
| Bludgeon | When the wielder's troop deals smite damage, there is a 60% chance to ignore 30% of the hit troop's Defense. This effect can trigger up to 3 times per second. Cooldown: 5 seconds. |
| Cleaver | The wielder's troop gains a 7% boost to smite damage dealt. When dealing smite damage, if the total Damage Factor for smite damage dealt this turn is greater than 2000: -For every 200 Damage Factor exceeded, the wielder's troop ignores 5% of the hit troop's Health when dealing smite damage for 5 seconds. -At the same time, gain 2% Rage Gain Speed. This effect can stack up to 5 times, and its duration resets whenever it gains another stack. |
| Charge | The wielder's troop gains a 3.5% boost to smite damage dealt. When dealing smite damage, the wielder's troop has a 50% chance to gain 30 extra Rage. This effect can trigger up to 5 times per second. Cooldown: 2 second. |
| Bulwark | The wielder's troop gains 2% damage resistance, and an additional 3% combo attack damage resistance. Whenever the wielder's troop is hit with a basic attack, it has a 50% chance to take 10% less damage and deal 20% more smite damage for 3 seconds. Cooldown: 5 seconds. |
| Bolstered | The wielder's troop gains 1% damage resistance, and an additional 3% combo attack damage resistance. |
| Tidebreaker | The wielder's troop gains a 12.5% boost to smite damage dealt. |
| Vigor | The wielder's troop gains a 5% boost to smite damage dealt. |
| Warcry | Increases the Attack of the wielder's troop by 3.5%. |
| Brutal | Increases the Attack of the wielder's troop by 3.5%. |
| Spiked | Increases the Attack of the wielder's troop by 3.5%. |
| Infamy | Increases the Attack of the wielder's troop by 3.5%. |
| Well Clad | Increases the Defense of the wielder's troop by 3.5%. |
| Armored | Increases the Defense of the wielder's troop by 3.5%. |
| Metallics | Increases the Defense of the wielder's troop by 3.5%. |
| Shielded | Increases the Defense of the wielder's troop by 3.5%. |
| Robust | Increases the Health of the wielder's troop by 3.5%. |
| Fit | Increases the Health of the wielder's troop by 3.5%. |
| Vitality | Increases the Health of the wielder's troop by 3.5%. |
| Hardy | Increases the Health of the wielder's troop by 3.5%. |
| Swift | Increases the March Speed of the wielder's troop by 2.5%. |
| Fine Horse | Increases the March Speed of the wielder's troop by 2.5%. |
| Galloping | Increases the March Speed of the wielder's troop by 2.5%. |
| Haste | Increases the March Speed of the wielder's troop by 2.5%. |
| Payback | The wielder's troop deals 7.5% extra damage to barbarians. |
| Annexer | The wielder's troop deals 7.5% extra damage to barbarians. |
| Cleanser | The wielder's troop deals 7.5% extra damage to barbarians. |
| Pacifier | The wielder's troop deals 7.5% extra damage to barbarians. |
| Onslaught | The wielder's troop deals 1.5% more normal damage of all types. |
| Warhunger | The wielder's troop deals 1.5% more normal damage of all types. |
| Striker | The wielder's troop deals 1.5% more normal damage of all types. |
| Militant | The wielder's troop deals 1.5% more normal damage of all types. |
| Retaliatory | The wielder's troop deals 2.5% more counterattack damage of all types. |
| Alert | The wielder's troop deals 2.5% more counterattack damage of all types. |
| Rebuff | The wielder's troop deals 2.5% more counterattack damage of all types. |
| Resistant | The wielder's troop deals 2.5% more counterattack damage of all types. |
| Enraged | The wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types. |
| Devious | The wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types. |
| Brawler | The wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types. |
| Daring | The wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types. |
| Valiant | The wielder's troop deals 1% extra damage. |
| Fearsome | The wielder's troop deals 1% extra damage. |
| Warflames | The wielder's troop deals 1% extra damage. |
| Elite | The wielder's troop deals 1% extra damage. |
| Iron Wall | The wielder's troop takes 1.5% less normal damage of all types. |
| Evasive | The wielder's troop takes 2.5% less counterattack damage of all types. |
| Eclipsed | The wielder's troop takes 2.5% less skill/combo attack/smite damage of all types. |
| Evasive | The wielder's troop takes 1% less damage. |
| Bellicose | Whenever the wielder's troop launches any type of basic attack, it has a 10% chance to gain a 5% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Requital | Whenever the wielder's troop is hit with any type of basic attack, it has a 10% chance to deal additional damage to the attacker every second for 2 seconds (Damage Factor 50). Cooldown: 5 seconds. |
| Brave | While surrounded, the wielder's troop deals 5% more counterattack damage of all types. |
| Smite | The wielder's troop deals 2% more normal damage of all types. |
| Pulverize | Whenever the wielder's troop launches any type of basic attack, it has a 10% chance to gain a 20% bonus to all types of normal damage dealt for 1 seconds. Cooldown: 5 seconds. |
| Respite | Whenever the wielder's troop is hit with any type of basic attack, it has a 10% chance to take 10% less damage for the next 2 seconds. Cooldown: 5 seconds. |
| Strategic | The wielder's troop deals 2% extra damage to surrounded troops. |
| Enduring | The wielder's troop deals 3% more counterattack damage of all types. |
| Breaker | Whenever the wielder's troop launches any type of basic attack, it has a 10% chance to reduce the target's Defense by 15% for 3 seconds. Cooldown: 5 seconds. |
| Guarded | Whenever the wielder's troop takes skill/combo attack/smite damage of any type, it has a 10% chance to reduce the damage by 20%. Cooldown: 5 seconds. |
| Desperado | The wielder's troop takes 2% less damage when it has under 50% units remaining. |
| Artisan | The wielder's troop deals 3% more skill damage of all types and 1.5% more counterattack damage of all types. |
| Furious | Whenever the wielder's troop uses an active skill, it gains a 8% bonus to all types of skill damage dealt and a 3% bonus to all types of counterattack damage dealt for 3 seconds. Cooldown: 5 seconds. |
| Embattled | Whenever the wielder's troop takes skill/combo attack/smite damage of any type, it has a 10% chance to gain 50 Rage. Cooldown: 5 seconds. |
| Cohesive | The wielder's troop deals 2% extra damage when it has over 50% units remaining. |
| Rapacious | The wielder's troop deals 1.5% extra damage. |
| Ward | Whenever the wielder uses an active skill, their troop takes 5% less damage for 3 seconds. Cooldown: 5 seconds. |
| Vengeful | Whenever the wielder's troop launches any type of basic attack, it gains an extra 2 Rage for every 10% of its units it has lost (up to 10 Rage). |
| Pursuer | The wielder's troop deals 2% extra damage to troops with under 20% units remaining. |
| Guardians | The wielder's troop takes 2% less normal damage of all types. |
| Phalanx | Whenever the wielder uses an active skill, their troop has a 30% chance to gain a shield (Damage Factor 100) for 3 seconds. Cooldown: 5 seconds. |
| Patronage | Whenever the wielder's troop receives healing or a shield, it deals 2% extra damage for the next 3 seconds. Cooldown: 5 seconds. |
| Assertive | The wielder's troop deals 2% more damage while on the map. |
| Counterer | The wielder's troop takes 3% less counterattack damage of all types. |
| Hurried | The wielder's troop gains a 15% bonus to March Speed for 10 seconds after leaving battle. |
| Primed | The wielder's troop gains a 5% bonus to March Speed when it has over 50% units remaining. |
| Wary | Increases the March Speed of the wielder's troop by 5% while outside of alliance territory. |
| Deflecter | The wielder's troop takes 3% less skill/combo attack/smite damage of all types. |
| Tremors | Whenever the wielder's troop uses an active skill, it has a 30% chance to deal extra direct damage/ranged direct damage to all targets hit by the skill (Damage Factor 100). Cooldown: 5 seconds. |
| Uplifting | When it enters a battle, the wielder's troop gains a 1% bonus to all types of normal damage dealt. Every 10 seconds after the start of the battle, their troop gains an extra 1% bonus to all types of normal damage dealt (up to 5%). |
| Siegework | The wielder's troop deals 2% more damage when attacking a city or stronghold. |
| Watchmen | The wielder's troop takes 1.5% less damage. |
| Calm | Whenever the wielder's troop uses an active skill, it has a 30% chance to gain a 10% bonus to Attack for 3 seconds. Cooldown: 5 seconds. |
| Spirited | The wielder's troop deals 5% extra damage when it has over 70% Rage. |
| Sentries | The wielders troop takes 2% less damage while garrisoned. |
| Lineshot | While in V formation, the wielder's troop deals 5% more ranged normal damage. While not in V formation, the wielder's troop deals 1% more normal damage of all types. |
| Loosed | While in V formation, whenever the wielder's troop launches a ranged basic attack it has a 10% chance to deal extra ranged direct damage to the target (Damage Factor 200). Cooldown: 5 seconds. While not in V formation, the wielder's troop takes 1% less normal damage of all types. |
| Bluster | Whenever the wielder's troop is inflicted with a control effect, it has a 10% chance to negate the effect and deal direct damage to 3 nearby enemy troops (Damage Factor 100). Damage dealt to each target is reduced by 15% for each additional target. This damage effect has a cooldown of 5 seconds. |
| Ballistics | While in V formation and in ranged mode, the wielder's troop deals 3% more damage. While not in V formation, the wielder's troop deals 1.5% more counterattack damage of all types. |
| Riftmaker | When using the V Formation, the wielder's troop deals 8% extra ranged skill damage. When not using the V Formation, their troop deals 1.5% extra skill damage. |
| Warcry | Increases the Attack of the wielder's troop by 2.5%. |
| Brutal | Increases the Attack of the wielder's troop by 2.5%. |
| Spiked | Increases the Attack of the wielder's troop by 2.5%. |
| Infamy | Increases the Attack of the wielder's troop by 2.5%. |
| Well Clad | Increases the Defense of the wielder's troop by 2.5%. |
| Armored | Increases the Defense of the wielder's troop by 2.5%. |
| Metallics | Increases the Defense of the wielder's troop by 2.5%. |
| Shielded | Increases the Defense of the wielder's troop by 2.5%. |
| Robust | Increases the Health of the wielder's troop by 2.5%. |
| Fit | Increases the Health of the wielder's troop by 2.5%. |
| Vitality | Increases the Health of the wielder's troop by 2.5%. |
| Hardy | Increases the Health of the wielder's troop by 2.5%. |
| Swift | Increases the March Speed of the wielder's troop by 1.5%. |
| Fine Horse | Increases the March Speed of the wielder's troop by 1.5%. |
| Galloping | Increases the March Speed of the wielder's troop by 1.5%. |
| Haste | Increases the March Speed of the wielder's troop by 1.5%. |
| Payback | The wielder's troop deals 5% extra damage to barbarians. |
| Annexer | The wielder's troop deals 5% extra damage to barbarians. |
| Cleanser | The wielder's troop deals 5% extra damage to barbarians. |
| Pacifier | The wielder's troop deals 5% extra damage to barbarians. |
| Onslaught | The wielder's troop deals 1% more normal damage of all types. |
| Warhunger | The wielder's troop deals 1% more normal damage of all types. |
| Striker | The wielder's troop deals 1% more normal damage of all types. |
| Militant | The wielder's troop deals 1% more normal damage of all types. |
| Retaliatory | The wielder's troop deals 1.5% more counterattack damage of all types. |
| Alert | The wielder's troop deals 1.5% more counterattack damage of all types. |
| Rebuff | The wielder's troop deals 1.5% more counterattack damage of all types. |
| Resistant | The wielder's troop deals 1.5% more counterattack damage of all types. |
| Enraged | The wielder's troop deals 1.5% more skill damage of all types. |
| Devious | The wielder's troop deals 1.5% more skill damage of all types. |
| Brawler | The wielder's troop deals 1.5% more skill damage of all types. |
| Daring | The wielder's troop deals 1.5% more skill damage of all types. |
| Enrichment | Increases the Gold gathering speed of the wielder's troop by 10%. |
| Brisk | Increases the March Speed of the wielder's siege units by 5%. |
| Harvester | The wielder's troop receives an extra 2.5% resources after gathering. |
| Bountiful | Increases the resource load of the wielder's troop by 8%. |