Rise of Kingdoms Armament Inscriptions

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244 armament inscriptions

NameEffect
DestructiveThe wielder's troop gains a 3.5% boost to normal damage dealt. Whenever their troop launches a basic attack, it has a 10% chance to spend 100 Rage to increase the damage of the attack by 70%. Cooldown: 5 seconds.
Battle-ReadyWhenever the wielder's troop launches a basic attack, it has a 10% chance to consume 100 Rage to gain a 35% bonus to normal damage dealt for 2 seconds. Cooldown: 5 seconds.
Straight to the PointThe wielder's troop gains a 3.5% boost to normal damage dealt. Whenever their troop launches a basic attack, it has a 10% chance to gain a 20% bonus to normal damage dealt but a 10% reduction to skill damage dealt for 3 seconds. Cooldown: 5 seconds.
Even-KeeledThe wielder's troop gains a 1.5% boost to normal damage dealt. Whenever their troop launches a basic attack, it has a 10% chance reduce all incoming damage by 5% but also deal 10% less skill damage for the next 3 seconds. Cooldown: 5 seconds.
InvincibleIncreases the skill damage resistance of the wielder's troop by 5%. For every 20% of its units a target troop has lost, the wielder's troop deals 3% more normal damage (up to 12%).
UnswervingIncreases the skill damage resistance of the wielder's troop by 4%.
FearlessThe wielder's troop gains a 8% boost to normal damage dealt.
ForcefulThe wielder's troop gains a 3% boost to normal damage dealt.
HunterThe wielder's troop gains a 5% boost to skill damage dealt. When dealing direct damage to a single target, the damage is increased by 10%. Otherwise, it is increased by 2%. Cooldown: 5 seconds
CrazedWhenever the wielder's troop deals direct damage, it gains 35 Rage. Cooldown: 2 seconds.
UnstoppableThe wielder's troop gains a 5% boost to skill damage dealt. When dealing direct damage to a target, there is a 30% chance that the damage will be increased by 10%. Cooldown: 5 seconds
Boiling BloodThe wielder's troop gains a 2% boost to skill damage dealt. Whenever the wielder's troop deals direct damage to its current target, their troop has a 30% chance to reduce all incoming skill damage by 5% for the next 3 seconds. Cooldown: 5 seconds.
BalancedIncreases the normal damage resistance of the wielder's troop by 3.5%. Upon reaching 80% Rage, their troop deals 8% more skill damage for the next 3 seconds. Cooldown: 5 seconds.
DefiantIncreases the normal damage resistance of the wielder's troop by 3%.
IntrepidThe wielder's troop gains a 10% boost to skill damage dealt.
Focus FireThe wielder's troop gains a 4% boost to skill damage dealt.
SharpshooterThe wielder's troop gains a 5% boost to ranged normal damage dealt. Whenever their troop launches a ranged basic attack, it has a 10% chance to spend 50 Rage to increase the damage of the attack by 50%. Cooldown: 5 seconds.
Full DrawWhenever the wielder's troop launches a ranged basic attack, it has a 10% chance to consume 50 Rage to gain a 25% bonus to ranged normal damage dealt for 2 seconds. Cooldown: 5 seconds.
DrilledThe wielder's troop gains a 5% boost to ranged normal damage dealt. When attacking from range, for every 20% units the target has lost, the wielder's troop gains a 3% bonus to ranged normal damage dealt (up to a maximum of 12%).
Bloody BoltThe wielder's troop gains a 2% boost to ranged normal damage dealt. While in ranged mode, their troop deals 5% more ranged normal damage to enemy troops with less than 50% units remaining.
MercilessIncreases the skill damage resistance of the wielder's troop by 5%. Increases the Attack of the wielder's siege units by 30% for 10 seconds after entering battle.
TemperedIncreases the skill damage resistance of the wielder's troop by 4%.
AstuteThe wielder's troop gains a 10% boost to ranged normal damage dealt.
Sharp ArrowsThe wielder's troop gains a 4% boost to ranged normal damage dealt.
Influential LeaderThe wielder's troop gains a 5% boost to Rage gain speed. Whenever their troop launches a basic attack, it has a 10% chance to increase the Attack of up to 3 nearby allied targets (not including itself) by 15% for 3 seconds. Cooldown: 5 seconds.
Drums of WarWhenever the wielder's troop launches a basic attack, it has a 10% chance to grant up to 3 nearby allied troops (including itself) a 15% bonus to Attack for 2 seconds. Cooldown: 5 seconds.
LoadedIncreases the skill damage resistance of the wielder's troop by 5%. Whenever it takes damage, their troop has a 10% chance to reduce the damage by 15% and gain a 20% bonus to March Speed for 3 seconds. Cooldown: 5 seconds.
NullifyIncreases the skill damage resistance of the wielder's troop by 2%. Whenever their troop takes damage, it has a 10% chance to reduce all incoming damage by 3% for the next 3 seconds. Cooldown: 5 seconds.
CivilizedThe wearer's troop gains 5% counterattack damage resistance. Whenever their troop grants an allied troop a buff, extra Rage, or healing, the affected troop instantly gains 25 Rage. Can trigger once per second for each troop.
Counter-ParryIncreases the counterattack damage resistance of the wielder's troop by 4%.
FixedIncreases the normal damage resistance of the wielder's troop by 8%.
PerseveringIncreases the normal damage resistance of the wielder's troop by 3%.
CocoonThe wielder's troop gains 5% skill damage resistance. Whenever their troop launches a basic attack, it has a 10% chance to increase the strength of any shields it receives by 10% for 5 seconds. Cooldown: 5 seconds.
Self-DefenseWhenever the wielder's troop launches a basic attack, it has a 10% chance to increase the strength of any shields it creates within the next 4 seconds by 10%. Cooldown: 5 seconds.
InviolableThe wielder's troop gains a 5% boost to all shields it creates. Their troop takes 10% less skill damage while it has a shield.
AegisThe wielder's troop gains a 2% boost to all shields it creates. Their troop takes 5% less skill damage while it has a shield.
CrownedThe wielder's troop gains a 5% boost to all shields it creates. If their troop has a shield, it deals 3% more damage. If their troop does not have a shield, it instead deals 2% more damage.
ReinforcedThe wielder's troop gains a 4% boost to all shields it creates.
RoundedIncreases the damage resistance of the wielder's troop by 5%.
TenaciousIncreases the damage resistance of the wielder's troop by 2%.
RichIncreases the Gold gathering speed of the wielder's troop by 25%.
Gold PannerIncreases the Gold gathering speed of the wielder's troop by 15%.
BattlementsReduces the number of severely wounded units in battle by 10%.
SafeguardReduces the number of severely wounded units in battle by 4%.
MoneyedThe wielder's troop receives an extra 7.5% resources after gathering.
PlentitudeThe wielder's troop receives an extra 3% resources after gathering.
TransporterIncreases the resource load of the wielder's troop by 25%.
Sturdy BackIncreases the resource load of the wielder's troop by 12%.
EnmeshedThe wielder's active skills reduce the March Speed of their current target by 20% for 5 seconds. Cooldown: 5 seconds.
EntanglingThe wielder's active skills reduce the March Speed of their current target by 10% for 5 seconds. Cooldown: 5 seconds.
LogisticalIncreases the wielder's Unit Capacity by 5%.
Arms RaceIncreases the wielder's Unit Capacity by 2%.
UnassailedThe wielder's troop gains a 50% bonus to March Speed for 10 seconds when departing buildings.
SprinterThe wielder's troop gains a 20% bonus to March Speed for 10 seconds when departing buildings.
WingedIncreases the March Speed of the wielder's troop by 10%.
StriderIncreases the March Speed of the wielder's troop by 5%.
IrreproachableThe wielder's troop gains a 3.5% boost to all shields it creates and all healing it receives. Whenever the wielder's troop launches a basic attack, it has a 10% chance to increase the strength of all shields and healing it receives within the next 3 seconds by 7%. Cooldown: 5 seconds.
IroncladWhenever the wielder's troop receives a shield or is healed, the strength of any shields or healing it receives within the next 3 seconds is increased by 5%. Cooldown: 5 seconds.
CautiousThe wielder's troop gains a 5% boost to counterattack damage dealt. Whenever their troop receives a shield or is healed, the strength of said shield/healing is increased by 7%. Cooldown: 5 seconds.
Strike & ParryThe wielder's troop gains a 2% boost to counterattack damage dealt. Whenever their troop receives a shield, it also receives a damage-absorbing Mighty Shield for 3 seconds (Damage Factor 150). Whenever their troop is healed, it is Mighty Healed for a portion of its slightly wounded units (Healing Factor 150). Both effects use the same cooldown: 5 seconds.
Shield BashIncreases the skill damage resistance of the wielder's troop by 5%. Whenever their troop is healed or receives a shield, it gains a 3.5% bonus to damage dealt for 5 seconds. Cooldown: 8 seconds.
UnshakeableIncreases the skill damage resistance of the wielder's troop by 4%.
Rock SolidThe wielder's troop gains a 7% boost to all healing it receives and a 7% boost to all shields it creates.
ConvalescingThe wielder's troop gains a 3% boost to all healing it receives and a 3% boost to all shields it creates.
AvengerThe wielder's troop gains a 5% boost to counterattack damage. Whenever their troop uses an active skill, any healing it receives within the next 3 seconds is increased by 10%. Cooldown: 5 seconds.
Back In ActionWhenever the wielder's troop is healed, the strength of said healing is increased by 8%. Cooldown: 5 seconds.
Guarding LightThe wielder's troop gains a 5% boost to all healing it receives. Whenever their troop takes damage, it has a 30% chance to increase all healing it receives within the next 3 seconds by 10%. Cooldown: 5 seconds.
MedicThe wielder's troop gains a 2% boost to all healing it receives. Whenever their troop is healed, if it is healed again within the next 5 seconds, said healing is increased by 4%. Cooldown: 5 seconds.
Turn the CornerIncreases the skill damage resistance of the wielder's troop by 5%. Whenever their troop is healed, it gains a 5% bonus to damage dealt for 5 seconds. Cooldown: 8 seconds.
Rise UpIncreases the skill damage resistance of the wielder's troop by 4%.
PanaceaThe wielder's troop gains a 10% boost to all healing it receives.
RefreshingThe wielder's troop gains a 4% boost to all healing it receives.
Hasty RetreatThe wielder's troop gains 50% March Speed while routed.
Fall BackThe wielder's troop gains 20% March Speed while routed.
Blast ShieldWhen the wielder's troop takes skill damage from an AoE skill, the damage is reduced by 30%. Cooldown: 60 seconds (does not reset after exiting combat).
Spread OutWhen the wielder's troop takes skill damage from an AoE skill, the damage is reduced by 15%. Cooldown: 60 seconds (does not reset after exiting combat).
Full ForceIncreases the wielder's Unit Capacity by 5%.
Shock TroopsIncreases the wielder's Unit Capacity by 2%.
United FrontIf the wielder's troop is in a rally or garrison but is not the captain, the wielder's troop gains 5% severe wound resistance.
Mutual DefenseIf the wielder's troop is in a rally or garrison but is not the captain, the wielder's troop gains 2% severe wound resistance.
ThrasherThe wielder's troop gains a 3.5% boost to combo attack damage dealt. Whenever their troop launches a combo attack, it gains a 1.5% bonus to combo attack damage dealt for 10 seconds. This effect can stack up to 5 times.
PummelerWhenever the wielder's troop launches a combo attack, it has a 80% chance to gain a 10% bonus to combo attack damage dealt for 2 seconds. Cooldown: 5 seconds.
Butterfly EffectThe wielder's troop gains a 3.5% boost to combo attack damage dealt. Combo attacks launched by their troop are 20% more likely to trigger effects triggered by launching a basic attack.
CausativeThe wielder's troop gains a 1.5% boost to combo attack damage dealt. Combo attacks launched by their troop are 8% more likely to trigger effects triggered by launching a basic attack.
SteelskinThe wielder's troop gains 2% damage resistance. Whenever their troop launches a combo attack, it takes 1.5% less damage for the next 10 seconds. This effect can stack up to 5 times.
DeterminedThe wielder's troop gains 1.5% damage resistance.
FlurryThe wielder's troop gains a 8% boost to combo attack damage dealt.
RelentlessThe wielder's troop gains a 3.5% boost to combo attack damage dealt.
Battle ReadyThe wielder's troop gains a 15% boost to counterattack damage dealt while garrisoned in your city.
VigilantThe wielder's troop gains a 6% boost to counterattack damage dealt while garrisoned in your city.
FortifiedThe wielder's troop gains 12.5% skill damage resistance, smite damage resistance, and combo attack damage resistance while garrisoned in your city.
ResoluteThe wielder's troop gains 5% skill damage resistance, smite damage resistance, and combo attack damage resistance while garrisoned in your city.
ChokepointWhile garrisoned in your city and surrounded, the wielder's troop takes less damage (damage reduction = 4% x number of surrounding troops, up to 5 troops).
PrecautionsWhile garrisoned in your city and surrounded, the wielder's troop takes less damage (damage reduction = 2% x number of surrounding troops, up to 4 troops).
SteelheartThe wielder's troop gains 7% damage resistance while garrisoned in your city.
IronsidesThe wielder's troop gains 3% damage resistance while garrisoned in your city.
VanquisherThe wielder's troop deals 40% more damage to Barbarian Troops.
OverwhelmThe wielder's troop deals 15% more damage to Barbarian Troops.
Self HealWhenever the wielder's troop defeats a Barbarian Troop, it recovers a portion of its slightly wounded units (Healing Factor 1000).
Self TendWhenever the wielder's troop defeats a Barbarian Troop, it recovers a portion of its slightly wounded units (Healing Factor 400).
BrilliantThe wielder's troop gains 25% extra EXP from defeating barbarians.
AstuteThe wielder's troop gains 10% extra EXP from defeating barbarians.
MountainThe wielder's troop takes 30% less damage from Barbarian Troops.
StoneThe wielder's troop takes 12% less damage from Barbarian Troops.
TopplerThe wielder's troop gains a 5% boost to smite damage. Whenever their troop deals smite damage, the target troop takes 20% increased smite damage for the next 3 seconds. This effect can trigger multiple times in a single second (up to 5 times) before entering its cooldown. Cooldown: 5 seconds.
ImploderWhenever the wielder's troop deals smite damage, the target troop loses 20% Defense for the next 2 seconds. This effect can trigger multiple times in a single second (up to 3 times) before entering its cooldown. Cooldown: 5 seconds.
DemolisherThe wielder's troop gains a 5% boost to smite damage. Whenever their troop deals smite damage, it has a 75% chance to ignore 50% of the target's Defense. This effect can trigger multiple times in a single second (up to 5 times) before entering its cooldown. If it only triggers once, the wielder's troop gains 100 extra Rage. Cooldown: 10 seconds.
RaiderThe wielder's troop gains a 2% boost to smite damage. Whenever their troop deals smite damage, it has a 50% chance to gain Rage 20% faster for the next 3 seconds. Cooldown: 10 seconds.
AirtightThe wielder's troop gains 5% combo attack damage resistance. Whenever their troop deals smite damage, their troop takes 10% less damage for the next 3 seconds. Cooldown: 5 seconds.
HardheadedThe wielder's troop gains 4% combo attack damage resistance.
ThunderingThe wielder's troop gains a 10% boost to smite damage dealt.
RattlingThe wielder's troop gains a 4% boost to smite damage dealt.
Advantage AdvancedThe wielder's troop gains a 7% boost to skill damage dealt. When the wielder's troop deals skill damage, it deals 10% more if the hit target has 50% or more units remaining. If not, the target takes 2.5% more damage for the next 2 seconds.
FuryWhen the wielder's troop deals skill damage, it ignores 10% of the enemy troop's Defense. This effect can be triggered up to 3 times per second. Cooldown: 2 seconds.
IndomitableThe wielder's troop gains a 7% boost to skill damage dealt. For every 300 Rage the wielder has, their troop deals 1% more damage and takes 1% less damage (for up to 5% more/less). This buff is applied when your primary commander uses a skill and lasts for 3 seconds at a fixed value, regardless of subsequent changes in Rage.
SoarThe wielder's troop gains a 2% skill damage boost. For every 600 Rage gained, the wielder's troop gains a 4% bonus to all damage dealt and 2% reduction to all damage taken for the next 3 seconds.
Maneuver at EaseThe wielder's troop gains 2% damage resistance and 2% smite damage resistance. Within 5 seconds after using an active skill, for every 3 instances of basic attack/counterattack damage dealt, the next basic attack will have its damage converted into direct damage instead. The direct damage is equal to 150% of the troop's basic attack Damage Factor. Cooldown: 1 second.
BallistaThe wielder's troop gains 1.5% damage resistance and 1.5% smite damage resistance.
Horseback ActionThe wielder's troop gains a 12.5% boost to skill damage dealt.
Divine StaffThe wielder's troop gains a 5% boost to skill damage dealt.
DominateThe wielder's troop gains a 7% boost to smite damage dealt. When dealing smite damage, if the hit troop has more than 50% units remaining, the wielder's troop deals 20% more smite damage to it for 3 seconds; if not, the wielder's troop gains a 30% bonus to this instance of smite damage dealt. This effect can trigger up to 5 times per second. Cooldown: 3 seconds.
BludgeonWhen the wielder's troop deals smite damage, there is a 60% chance to ignore 30% of the hit troop's Defense. This effect can trigger up to 3 times per second. Cooldown: 5 seconds.
CleaverThe wielder's troop gains a 7% boost to smite damage dealt. When dealing smite damage, if the total Damage Factor for smite damage dealt this turn is greater than 2000: -For every 200 Damage Factor exceeded, the wielder's troop ignores 5% of the hit troop's Health when dealing smite damage for 5 seconds. -At the same time, gain 2% Rage Gain Speed. This effect can stack up to 5 times, and its duration resets whenever it gains another stack.
ChargeThe wielder's troop gains a 3.5% boost to smite damage dealt. When dealing smite damage, the wielder's troop has a 50% chance to gain 30 extra Rage. This effect can trigger up to 5 times per second. Cooldown: 2 second.
BulwarkThe wielder's troop gains 2% damage resistance, and an additional 3% combo attack damage resistance. Whenever the wielder's troop is hit with a basic attack, it has a 50% chance to take 10% less damage and deal 20% more smite damage for 3 seconds. Cooldown: 5 seconds.
BolsteredThe wielder's troop gains 1% damage resistance, and an additional 3% combo attack damage resistance.
TidebreakerThe wielder's troop gains a 12.5% boost to smite damage dealt.
VigorThe wielder's troop gains a 5% boost to smite damage dealt.
WarcryIncreases the Attack of the wielder's troop by 3.5%.
BrutalIncreases the Attack of the wielder's troop by 3.5%.
SpikedIncreases the Attack of the wielder's troop by 3.5%.
InfamyIncreases the Attack of the wielder's troop by 3.5%.
Well CladIncreases the Defense of the wielder's troop by 3.5%.
ArmoredIncreases the Defense of the wielder's troop by 3.5%.
MetallicsIncreases the Defense of the wielder's troop by 3.5%.
ShieldedIncreases the Defense of the wielder's troop by 3.5%.
RobustIncreases the Health of the wielder's troop by 3.5%.
FitIncreases the Health of the wielder's troop by 3.5%.
VitalityIncreases the Health of the wielder's troop by 3.5%.
HardyIncreases the Health of the wielder's troop by 3.5%.
SwiftIncreases the March Speed of the wielder's troop by 2.5%.
Fine HorseIncreases the March Speed of the wielder's troop by 2.5%.
GallopingIncreases the March Speed of the wielder's troop by 2.5%.
HasteIncreases the March Speed of the wielder's troop by 2.5%.
PaybackThe wielder's troop deals 7.5% extra damage to barbarians.
AnnexerThe wielder's troop deals 7.5% extra damage to barbarians.
CleanserThe wielder's troop deals 7.5% extra damage to barbarians.
PacifierThe wielder's troop deals 7.5% extra damage to barbarians.
OnslaughtThe wielder's troop deals 1.5% more normal damage of all types.
WarhungerThe wielder's troop deals 1.5% more normal damage of all types.
StrikerThe wielder's troop deals 1.5% more normal damage of all types.
MilitantThe wielder's troop deals 1.5% more normal damage of all types.
RetaliatoryThe wielder's troop deals 2.5% more counterattack damage of all types.
AlertThe wielder's troop deals 2.5% more counterattack damage of all types.
RebuffThe wielder's troop deals 2.5% more counterattack damage of all types.
ResistantThe wielder's troop deals 2.5% more counterattack damage of all types.
EnragedThe wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types.
DeviousThe wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types.
BrawlerThe wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types.
DaringThe wielder's troop deals 2.5% more skill damage of all types and 1% more counterattack damage of all types.
ValiantThe wielder's troop deals 1% extra damage.
FearsomeThe wielder's troop deals 1% extra damage.
WarflamesThe wielder's troop deals 1% extra damage.
EliteThe wielder's troop deals 1% extra damage.
Iron WallThe wielder's troop takes 1.5% less normal damage of all types.
EvasiveThe wielder's troop takes 2.5% less counterattack damage of all types.
EclipsedThe wielder's troop takes 2.5% less skill/combo attack/smite damage of all types.
EvasiveThe wielder's troop takes 1% less damage.
BellicoseWhenever the wielder's troop launches any type of basic attack, it has a 10% chance to gain a 5% bonus to damage dealt for 3 seconds. Cooldown: 5 seconds.
RequitalWhenever the wielder's troop is hit with any type of basic attack, it has a 10% chance to deal additional damage to the attacker every second for 2 seconds (Damage Factor 50). Cooldown: 5 seconds.
BraveWhile surrounded, the wielder's troop deals 5% more counterattack damage of all types.
SmiteThe wielder's troop deals 2% more normal damage of all types.
PulverizeWhenever the wielder's troop launches any type of basic attack, it has a 10% chance to gain a 20% bonus to all types of normal damage dealt for 1 seconds. Cooldown: 5 seconds.
RespiteWhenever the wielder's troop is hit with any type of basic attack, it has a 10% chance to take 10% less damage for the next 2 seconds. Cooldown: 5 seconds.
StrategicThe wielder's troop deals 2% extra damage to surrounded troops.
EnduringThe wielder's troop deals 3% more counterattack damage of all types.
BreakerWhenever the wielder's troop launches any type of basic attack, it has a 10% chance to reduce the target's Defense by 15% for 3 seconds. Cooldown: 5 seconds.
GuardedWhenever the wielder's troop takes skill/combo attack/smite damage of any type, it has a 10% chance to reduce the damage by 20%. Cooldown: 5 seconds.
DesperadoThe wielder's troop takes 2% less damage when it has under 50% units remaining.
ArtisanThe wielder's troop deals 3% more skill damage of all types and 1.5% more counterattack damage of all types.
FuriousWhenever the wielder's troop uses an active skill, it gains a 8% bonus to all types of skill damage dealt and a 3% bonus to all types of counterattack damage dealt for 3 seconds. Cooldown: 5 seconds.
EmbattledWhenever the wielder's troop takes skill/combo attack/smite damage of any type, it has a 10% chance to gain 50 Rage. Cooldown: 5 seconds.
CohesiveThe wielder's troop deals 2% extra damage when it has over 50% units remaining.
RapaciousThe wielder's troop deals 1.5% extra damage.
WardWhenever the wielder uses an active skill, their troop takes 5% less damage for 3 seconds. Cooldown: 5 seconds.
VengefulWhenever the wielder's troop launches any type of basic attack, it gains an extra 2 Rage for every 10% of its units it has lost (up to 10 Rage).
PursuerThe wielder's troop deals 2% extra damage to troops with under 20% units remaining.
GuardiansThe wielder's troop takes 2% less normal damage of all types.
PhalanxWhenever the wielder uses an active skill, their troop has a 30% chance to gain a shield (Damage Factor 100) for 3 seconds. Cooldown: 5 seconds.
PatronageWhenever the wielder's troop receives healing or a shield, it deals 2% extra damage for the next 3 seconds. Cooldown: 5 seconds.
AssertiveThe wielder's troop deals 2% more damage while on the map.
CountererThe wielder's troop takes 3% less counterattack damage of all types.
HurriedThe wielder's troop gains a 15% bonus to March Speed for 10 seconds after leaving battle.
PrimedThe wielder's troop gains a 5% bonus to March Speed when it has over 50% units remaining.
WaryIncreases the March Speed of the wielder's troop by 5% while outside of alliance territory.
DeflecterThe wielder's troop takes 3% less skill/combo attack/smite damage of all types.
TremorsWhenever the wielder's troop uses an active skill, it has a 30% chance to deal extra direct damage/ranged direct damage to all targets hit by the skill (Damage Factor 100). Cooldown: 5 seconds.
UpliftingWhen it enters a battle, the wielder's troop gains a 1% bonus to all types of normal damage dealt. Every 10 seconds after the start of the battle, their troop gains an extra 1% bonus to all types of normal damage dealt (up to 5%).
SiegeworkThe wielder's troop deals 2% more damage when attacking a city or stronghold.
WatchmenThe wielder's troop takes 1.5% less damage.
CalmWhenever the wielder's troop uses an active skill, it has a 30% chance to gain a 10% bonus to Attack for 3 seconds. Cooldown: 5 seconds.
SpiritedThe wielder's troop deals 5% extra damage when it has over 70% Rage.
SentriesThe wielders troop takes 2% less damage while garrisoned.
LineshotWhile in V formation, the wielder's troop deals 5% more ranged normal damage. While not in V formation, the wielder's troop deals 1% more normal damage of all types.
LoosedWhile in V formation, whenever the wielder's troop launches a ranged basic attack it has a 10% chance to deal extra ranged direct damage to the target (Damage Factor 200). Cooldown: 5 seconds. While not in V formation, the wielder's troop takes 1% less normal damage of all types.
BlusterWhenever the wielder's troop is inflicted with a control effect, it has a 10% chance to negate the effect and deal direct damage to 3 nearby enemy troops (Damage Factor 100). Damage dealt to each target is reduced by 15% for each additional target. This damage effect has a cooldown of 5 seconds.
BallisticsWhile in V formation and in ranged mode, the wielder's troop deals 3% more damage. While not in V formation, the wielder's troop deals 1.5% more counterattack damage of all types.
RiftmakerWhen using the V Formation, the wielder's troop deals 8% extra ranged skill damage. When not using the V Formation, their troop deals 1.5% extra skill damage.
WarcryIncreases the Attack of the wielder's troop by 2.5%.
BrutalIncreases the Attack of the wielder's troop by 2.5%.
SpikedIncreases the Attack of the wielder's troop by 2.5%.
InfamyIncreases the Attack of the wielder's troop by 2.5%.
Well CladIncreases the Defense of the wielder's troop by 2.5%.
ArmoredIncreases the Defense of the wielder's troop by 2.5%.
MetallicsIncreases the Defense of the wielder's troop by 2.5%.
ShieldedIncreases the Defense of the wielder's troop by 2.5%.
RobustIncreases the Health of the wielder's troop by 2.5%.
FitIncreases the Health of the wielder's troop by 2.5%.
VitalityIncreases the Health of the wielder's troop by 2.5%.
HardyIncreases the Health of the wielder's troop by 2.5%.
SwiftIncreases the March Speed of the wielder's troop by 1.5%.
Fine HorseIncreases the March Speed of the wielder's troop by 1.5%.
GallopingIncreases the March Speed of the wielder's troop by 1.5%.
HasteIncreases the March Speed of the wielder's troop by 1.5%.
PaybackThe wielder's troop deals 5% extra damage to barbarians.
AnnexerThe wielder's troop deals 5% extra damage to barbarians.
CleanserThe wielder's troop deals 5% extra damage to barbarians.
PacifierThe wielder's troop deals 5% extra damage to barbarians.
OnslaughtThe wielder's troop deals 1% more normal damage of all types.
WarhungerThe wielder's troop deals 1% more normal damage of all types.
StrikerThe wielder's troop deals 1% more normal damage of all types.
MilitantThe wielder's troop deals 1% more normal damage of all types.
RetaliatoryThe wielder's troop deals 1.5% more counterattack damage of all types.
AlertThe wielder's troop deals 1.5% more counterattack damage of all types.
RebuffThe wielder's troop deals 1.5% more counterattack damage of all types.
ResistantThe wielder's troop deals 1.5% more counterattack damage of all types.
EnragedThe wielder's troop deals 1.5% more skill damage of all types.
DeviousThe wielder's troop deals 1.5% more skill damage of all types.
BrawlerThe wielder's troop deals 1.5% more skill damage of all types.
DaringThe wielder's troop deals 1.5% more skill damage of all types.
EnrichmentIncreases the Gold gathering speed of the wielder's troop by 10%.
BriskIncreases the March Speed of the wielder's siege units by 5%.
HarvesterThe wielder's troop receives an extra 2.5% resources after gathering.
BountifulIncreases the resource load of the wielder's troop by 8%.