Tower of Fantasy · weapon

Unity

Unity併輪변진
Unchanged since
Unity

Identity

TierSSR

Stats Stats at any level →

ATK18.93
HP1,165.05
Crit14.56
Resistance—
Shatter13
Charge11
Max advancement ★6
Matrix slots4

Skills

Battering FistNormal Attack
While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 64.8% of ATK plus 409 and knock the target back. Second Attack: Deal damage equal to 50.4% of ATK plus 318 and knock the target back. Third Attack: Deal damage equal to 52.8% of ATK plus 333 and knock the target back. Fourth Attack: Deal damage equal to 143.9% of ATK plus 909 and knock the target back. Fifth Attack: Deal damage equal to 279.2% of ATK plus 1,763 and continuously knock the target back. Sixth Attack: Deal damage equal to 227.4% of ATK plus 1,436 and launch the target. Battering Fist can be used in either the Martial Artist or Sweeping Force form. After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack. After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to 280% of ATK plus 1,768 every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.
Floating FistNormal Attack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 68.4% of ATK plus 432. Second Attack: Deal damage equal to 59.9% of ATK plus 378. Third Attack: Deal damage equal to 62.7% of ATK plus 396. Fourth Attack: Deal damage equal to 136.4% of ATK plus 861. Fifth Attack: Deal damage equal to 249% of ATK plus 1,573. Sixth Attack: Deal damage equal to 222.3% of ATK plus 1,404. Floating Fist can be used in either the Martial Artist or Sweeping Force form.
Forest-Piercing SwallowNormal Attack
Forest-Piercing Swallow can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow. Deal damage equal to 62.8% of ATK plus 397 and draw in nearby targets. Then, deal damage equal to 146.6% of ATK plus 926 and knock the targets back. After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.
Sky-Dancing SnakeNormal Attack
Sky-Dancing Snake can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the fourth to fifth normal attacks to trigger Sky-Dancing Snake. Deal damage equal to 75.4% of ATK plus 476 to nearby targets and suspend them. After using Forest-Piercing Swallow, tapping and holding normal attack can also trigger Sky-Dancing Snake.
Frost High & LowNormal Attack
While airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low. Toss your weapon in the air, dealing damage equal to 329% of ATK plus 2,078 to nearby targets. Frost High & Low can be used in either the Martial Artist or Sweeping Force form.
Cloud-Soaring KiteNormal Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite. Fall from above, dealing damage equal to 148.6% of ATK plus 939 to nearby targets upon reaching the ground and knock them down. Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.
Total RewindNormal Attack
When on the ground, tap and hold normal attack to trigger Total Rewind. Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody. Total Rewind can be used in either the Martial Artist or Sweeping Force form.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Can be used in either the Martial Artist or Sweeping Force form. After dodging while in the Martial Artist form, gain hyperbody for 5 seconds.
Impossible FeatDodge
Use normal attack during the short period after dodging to trigger Impossible Feat, dealing damage equal to 177.6% of ATK plus 1,122 to nearby targets. Impossible Feat can be used in either the Martial Artist or Sweeping Force form.
Sweeping CloudsDodge
Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Sweeping Clouds, dealing damage equal to 167.6% of ATK plus 1,059 to nearby targets. Sweeping Clouds can be used in either the Martial Artist or Sweeping Force form.
Offense & DefenseSkill
Unity has 2 forms: Martial Artist and Sweeping Force. Activate up to 1 of them via the Skills - Settings page. They cannot be switched while in the combat state. Martial Artist form: While in the combat state, Unity's dodge attack / normal attack multiplier is additionally increased by 40%. After using any weapon's dodge attack or normal attack 3 times, receive 1 Internal Strength (up to 10). Only 1 Internal Strength can be obtained every 2 seconds. While not in the combat state, all Internal Strength will be cleared. Sweeping Force form: After Observe & React lands a hit, enter the Anticipate state and receive 1 Fighting Spirit every 0.8 seconds (up to 15) for 60 seconds. While not in the combat state, all Fighting Spirit will be cleared. Passive: Chill When Unity is equipped, ignore 15% of targets' Frost Resistance. This effect also works in the off-hand slot.
Fire in the HoleSkill
Deal damage equal to 982.8% of ATK plus 6,207 to the target. Cooldown: 15 seconds. When using Fire in the Hole, Unity will consume up to 5 Internal Strength. When it consumes 1/2/3/4/5 Internal Strength, Fire in the Hole will deal 1.1/1.4/1.8/2.3/3 times of its original damage respectively. After using Fire in the Hole, increase frost damage by 12% for 30 seconds. After using Fire in the Hole, restore 2 dodge attempts. Fire in the Hole can only be used while in the Martial Artist form. When Internal Strength reaches 5, reset Fire in the Hole's cooldown.
Clashing of ArmsSkill
Deal damage equal to 982.8% of ATK plus 6,207 to the target. Cooldown: 15 seconds. While in the Anticipate state, when using any weapon skill, Unity will consume up to 5 Fighting Spirit. When it consumes 1/2/3/4/5 Fighting Spirit, deal additional damage to nearby targets equal to 169%/368%/619%/938%/1,350% of ATK, and deal damage equal to 260% of ATK plus 1,642 every second for 5 seconds. After using any frost weapon skill, gain 2 seconds of hyperbody. Clashing of Arms can only be used while in the Sweeping Force form.
Snow-Treading TigerDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1,173.1% of ATK plus 7,409 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). Snow-Treading Tiger can only be used while in the Martial Artist form.
Observe & ReactDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1,173.1% of ATK plus 7,409 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). After Observe & React lands a hit, increase frost damage by 12% for 30 seconds. After Observe & React lands a hit, enter the Anticipate state for 60 seconds. After using Unity to use a discharge skill, receive 1,000 weapon charge. This effect can only be triggered 1 time every 10 seconds. Observe & React can only be used while in the Sweeping Force form.

Profile

Unity, in other words, consolidation. It's the weapon Ji Yu handpicked for Yu Lan, which possesses the latest tech from Domain 9. Please don't be surprised if you witness some miraculous sights after using it with the timestamp.

Weapon

yulan

How Unity compares · vs 16 ★★★★★ Frost weapons

ATK18.93
38th percentile · rank 9–12 of 16 (tied) · cohort median 19.11 (-1%)
Shatter13
41st percentile · rank 10 of 16 · cohort median 16 (-19%)

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