Tower of Fantasy · weapon
Balmung
Balmungバルムンク발뭉
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK18.93
HP1,165.05
Crit14.56
Resistance—
Shatter8
Charge8
Max advancement ★6
Matrix slots4
Skills
Normal Attack
While on the ground, initiate 5 attacks in a row with Balmung.
First Attack: Deal damage equal to 62.1% of ATK plus 392 and knock the target back a short distance.
Second Attack: Deal damage equal to 46.2% of ATK plus 292 and knock the target back a short distance.
Third Attack: Deal damage equal to 91.1% of ATK plus 575 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 55.8% of ATK plus 352 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 218.4% of ATK plus 1,379 and knock the target down.
Aerial Discharge
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 64.4% of ATK plus 407.
Second Attack: Deal damage equal to 72.6% of ATK plus 459.
Third Attack: Deal damage equal to 76.7% of ATK plus 484.
Fourth Attack: Deal damage equal to 107.9% of ATK plus 681.
Fifth Attack: Deal damage equal to 168.3% of ATK plus 1,063.
Soaring Slash
While using normal attack, hold normal attack to trigger Soaring Slash.
Lunge forward with a horizontal swipe, then suspend the target mid-air before going airborne with the target. Deal a maximum of 134.3% of ATK plus 848 damage.
Helix Slash
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash.
While falling, deal damage equal to 32.4% of ATK plus 205 each hit. Upon landing, deal damage equal to 97.3% of ATK plus 615 to nearby targets.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Multislash
Tap normal attack during the short perfect dodge window to trigger Multislash.
Unleash multiple slashes at a set distance in front of the user, dealing total damage equal to 172.7% of ATK plus 1,091.
Fimbulwinter
Slash the space around the Wanderer, dealing total damage equal to 712.5% of ATK plus 4,500, launching and suspending targets and gaining damage immunity while this skill is in use. Cooldown: 30 seconds.
After unleashing "Fimbulwinter", a large Frost Domain will be formed around the Wanderer for 25 seconds. Dodge attempts will not be consumed while dodging with Balmung within the Frost Domain.
Grant "Domain of Frost I" when you are in the Frost Domain: When using a frost weapon, shatter is increased by 25% and frost ATK is increased by 15%.
Frigid Fracture
When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wandererand dashes forward to attack, briefly controlling nearby enemies. Then, unleashes a wide-area slash that deals 539.8% of ATK + 3,409 damage and knocks them up. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).
Profile
The greatsword and the saber belonging exclusively to the Angel of Clemency, Frigg. They were adapted to Frigg's cybernetic body when they were manufactured. The two weapons are not one and the same, but Frigg refers to them collectively as Balmung.
Weapon
Frigg
How Balmung compares · vs 16 ★★★★★ Frost weapons
ATK18.93
38th percentile · rank 9–12 of 16 (tied) · cohort median 19.11 (-1%)
Shatter8
19th percentile · rank 13–14 of 16 (tied) · cohort median 16 (-50%)
Closest weapons · nearest on ATK
GET /api/tower-of-fantasy/characters/Frigg_ice
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GET /api/tower-of-fantasy/history/Frigg_ice
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