Tower of Fantasy · weapon

Thunderbreaker

Thunderbreaker破重雷槍라이트닝
Unchanged since
Thunderbreaker

Identity

TierSSR

Stats Stats at any level →

ATK18.93
HP1,165.05
Crit14.56
Resistance—
Shatter12.5
Charge8
Max advancement ★6
Matrix slots4

Skills

Normal Attack PassiveNormal Attack
When wielding Thunderbreaker, hitting the target 4 times with normal attack will charge the weapon, stacking up to 5 charge points. After charging, any Electromancy dodge skill triggers electrocution with lightning. Lightning damage dealt equals 3% of HP lost (but no lower than 100% of Volt ATK, and no higher than 1,000% of Volt ATK), and triggers Electrified Entity, which deals area volt damage equal to 2% of HP lost (no lower than 40% of Volt ATK, and no higher than 400% of Volt ATK).
MizarNormal Attack
While on the ground, initiate 6 attacks in a row with Thunderbreaker. First Attack: Deal damage equal to 99.3% of ATK plus 572 and knock the target back. Second Attack: Deal damage equal to 73.2% of ATK plus 429 and knock the target back. Third Attack: Deal damage equal to 135.8% of ATK plus 777 and knock the target back. Fourth Attack: Deal damage equal to 240.5% of ATK plus 1,376 and knock the target back. Fifth Attack: Deal damage equal to 240.1% of ATK plus 1,402 and knock the target back. Sixth Attack: Deal damage equal to 314.1% of ATK plus 1,843 and launch the target.
MegrezNormal Attack
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 87.4% of ATK plus 552. Second Attack: Deal damage equal to 83% of ATK plus 524. Third Attack: Deal damage equal to 126.7% of ATK plus 800. Fourth Attack: Deal damage equal to 229.4% of ATK plus 1,449. Fifth Attack: Deal damage equal to 256.5% of ATK plus 1,620.
PhecdaNormal Attack
While on the ground, tap and hold normal attack to trigger. Deal damage up to 342% of ATK plus 2,160 to the target and gather enemies around you.
MerakNormal Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to 38% of ATK plus 240 each hit. Upon landing, deal damage equal to 285% of ATK plus 1,800 to nearby targets.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
AliothDodge
Tap normal attack during the short period after dodging. Dash to attack the target, dealing total damage equal to 172.6% of ATK plus 1,090.
DubheSkill
Unleash a barrage of attacks, dealing damage up to 936.9% of ATK plus 5,917 to enemies within range, and transform enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Cooldown: 30 seconds. Gain Volt Sense when Dubhe is used: Scan the other two equipped weapons when unleashing skills. Each time a volt weapon is sensed, volt damage increases by 6% for 25 seconds. Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% of volt ATK, no more than 1,000% of volt ATK). When using Thunderbreaker, unleashing any volt weapon skill or discharge skill consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% volt ATK, no more than 3,000% volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% of missing HP every second for 8 seconds (not affected by any healing effects). The recovery effect cannot be stacked.
ObliteratorDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Thunderbreaker unleashes wide-range volt damage, dealing total damage equal to 844.6% of ATK plus 5,334 and transforms enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% volt ATK, no more than 1,000% volt ATK). When using Thunderbreaker, unleashing any volt weapon skill or discharge consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% of volt ATK and no more than 3,000% of volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% missing HP every second for 8 seconds (not affected by healing effects). The recovery effect cannot be stacked.

Profile

This long spear covered in lightning is the SMA1-TS00-Thunderbreaker. It is able to unleash the stored power through unimaginable means. The electric field that it generates disrupts the mind of its wielder, so it cannot be mastered by ordinary people.

Weapon

Tianlang

How Thunderbreaker compares · vs 14 ★★★★★ Volt weapons

ATK18.93
29th percentile · rank 8–13 of 14 (tied) · cohort median 19.11 (-1%)
Shatter12.5
39th percentile · rank 9 of 14 · cohort median 14 (-11%)

Closest weapons · nearest on ATK