Tower of Fantasy · weapon
Vesper
Vesper夕べの祈り베스퍼
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK15.47
HP1,165.05
Crit—
Resistance7.96
Shatter12
Charge10
Max advancement ★6
Matrix slots4
Skills
Normal Vesper Attack Passive
Enlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.
Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.
Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK.
Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter.
Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects.
Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.
Normal Vesper Attack
While on the ground, use Vesper to launch 5 consecutive attacks.
First Attack: Deal damage equal to 81.6% of ATK plus 515 and knock the target back a short distance.
Second Attack: Deal damage equal to 59.1% of ATK plus 373 and knock the target back significantly.
Third Attack: Deal damage equal to 123.9% of ATK plus 783 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 173% of ATK plus 1,093 and suspend the target.
Fifth Attack: Deal damage equal to 196.4% of ATK plus 1,240 and launch the target.
Frustration
While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK plus 210 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK plus 786 and launches the target.
When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK plus 3,515 in total.
Accumulator
Tap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia.
Phase 1 charged hit: Deal damage equal to 96% of ATK plus 606.
Phase 2 charged hit: Deal damage equal to 223% of ATK plus 1,408.
Phase 3 charged hit: Deal damage equal to 360.5% of ATK plus 2,277.
Shimmer
Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK plus 126 and consumes 10 endurance. Release to trigger Accumulator.
Pummel
While airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia.
Phase 1 charged attack: Deal damage equal to 166.3% of ATK plus 1,050.
Phase 2 charged attack: Deal damage equal to 288.2% of ATK plus 1,820.
Phase 3 charged attack: Deal damage equal to 454.4% of ATK plus 2,870.
Mind Capture
After dodging, tap normal attack to pull the target to you and draw it in for 2 seconds, dealing damage equal to 261.4% of ATK plus 1,651. Tapping and holding normal attack after dodging can trigger Shimmer after unleashing Mind Capture.
Dodge
Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds and recover 250 endurance.
Forgiveness Guard
Forgiveness Guard: When the healing effect overflows, gain an HP Shield equal to up to 25% of Max HP. When Vesper has Forgiveness Guard, different guard effects are activated under different Resonances.
Benediction Guard: The skill is replaced with Shinerise, and the Wanderer earns no more Enlightenment Guard, which is converted to Forgiveness Guard for teammates. Earn 1 Forgiveness Guard for each 15% of Max HP healed, and grant up to 1 Forgiveness Guard to every teammate. If every teammate has one, Forgiveness Guard deals physical damage equal to 60% of ATK to an enemy and disappears. That damage does not trigger extra attack effects. Also, increase Max HP by 10% for self and teammates. This effect cannot be stacked.
Attack Guard: When a Vesper skill hits, immediately gain a shield equal to 30% of Max HP. Cooldown: 30 seconds.
Fortitude Guard: When a Vesper skill hits, immediately gain healing, restoring 2% of Max HP per second for 20 seconds. Cooldown: 30 seconds.
Balance Guard: When HP is more than 50%, increase shatter by 20%. When HP is less than 50%, increase final damage by 10% and shatter by 10%.
Starfall
Leap toward the target, dealing damage equal to 771% of ATK plus 4,434 and strongly suspending it. Inflict an Enlightenment mark on the target for 18 seconds. Cooldown: 20 seconds.
Shinerise
Pummel the ground and strongly launch targets in front, dealing damage equal to 771% of ATK plus 4,434 and summoning up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters). This skill can be used up to 3 times, with a cooldown of 20 seconds each time. When 2 Blades exist on the field, a Clearshine is created. When a Blade is touched, it heals targets within the movement radius, restoring HP equal to 25% of the target's ATK. When 3 Blades exist, a Nebula is created. When a Blade is touched, it damages targets within the movement radius, dealing damage equal to 150% of ATK × movement distance / 5m.
Chanting Sigh
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Chanting Sigh, dealing damage equal to 748.1% of ATK plus 4,725 and adding an Enlightenment mark to the target for 18 seconds, during which damage immunity lasts 1.5 seconds (unavailable in Apex League).
Profile
A support weapon custom-made for an insider of the Maidelin Foundation. Ms. Maidelin believes that Lyra could make proper use of it.
Weapon
Arm
How Vesper compares · vs 14 ★★★★★ Physical weapons
ATK15.47
4th percentile · rank 14 of 14 · cohort median 19.11 (-19%)
Shatter12
29th percentile · rank 9–12 of 14 (tied) · cohort median 16 (-25%)
Closest weapons · nearest on ATK
GET /api/tower-of-fantasy/characters/arm_physic
Free API key required
GET /api/tower-of-fantasy/history/arm_physic
Pro API key required