Tower of Fantasy · weapon

Mobius

Mobiusメビウス뫼비우스
Unchanged since
Mobius

Identity

TierSSR

Stats Stats at any level →

ATK18.93
HP1,165.05
Crit14.56
Resistance—
Shatter12
Charge9
Max advancement ★6
Matrix slots4

Skills

Basic TechniqueNormal Attack
While on the ground, use Mobius to launch 5 consecutive attacks. First Attack: Deal damage equal to 76.9% of ATK plus 486 and knock the target back. Second Attack: Deal damage equal to 84.4% of ATK plus 533 and knock the target back. Third Attack: Deal damage equal to 112.1% of ATK plus 708 and knock the target down. Fourth Attack: Deal damage equal to 105.5% of ATK plus 666 and drag and drop the target. Fifth Attack: Deal damage equal to 265.1% of ATK plus 1,674 and launch the target. Increase shatter by an additional 50%.
Air ComboNormal Attack
While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 46% of ATK plus 291. Second Attack: Deal damage equal to 66.5% of ATK plus 420. Third Attack: Deal damage equal to 88.4% of ATK plus 558. Fourth Attack: Deal damage equal to 88.8% of ATK plus 561. Fifth Attack: Deal damage equal to 260.5% of ATK plus 1,645.
Out of the BlueNormal Attack
While using Basic Technique on the ground, tap and hold normal attack to trigger Out of the Blue directly based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK plus 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK plus 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
Stage RotationNormal Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. Plummet from the skies, dealing damage equal to 121.5% of ATK plus 767 and launching the target.
Close-up MagicNormal Attack
Tap and hold normal attack on the ground to charge Anticipation, and release the button to trigger Close-up Magic based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK plus 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK plus 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
Grand IllusionDodge
Use normal attack during the short period after dodging to trigger Grand Illusion, dealing damage equal to 187.2% of ATK plus 1,182 to nearby targets. This skill's shatter is additionally increased by 50%.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
It's Magic TimeSkill
Dealing damage with any weapon in the main slot will accrue warmup points. Cooldown: 0.06 seconds. Physical weapons accrue 1 point with each hit, and non-physical weapons accrue 0.5 points with each hit. The number of warmup points you have are displayed in the Magic Gauge, up to 100 points. When entering battle, immediately gain 100 warmup points. Skills can be cast once there are 100 warmup points in the Magic Gauge. Pull together enemies in a certain area and deal damage equal to 950% of ATK plus 6,000 to the target. Become temporarily invincible (unavailable in Apex League and The Critical Abyss) and reduce the speed of targets within the hit area (unavailable in Apex League and The Critical Abyss). At the same time, activate Magic Trick to continuously consume warmup points for 18 seconds. Cooldown: 30 seconds. This cooldown is not affected by effects (including the clearance, reset, or change of the cooldown time) that are not from Mobius. During this time, the skill button is replaced with a Cut Card button. During Magic Trick, automatically get either a Spade or Heart Poker Card every 2 seconds. The type of Poker Card that is about to be obtained can be switched in advance with the Cut Card button. When there are 2 Poker Cards, the corresponding Card Magic will be automatically used. Cooldown: 3.8 seconds. During Magic Trick, you gain hyperbody and are considered as having a shield. Your Magic Gauge will also no longer be automatically replenished. Increase the physical damage of Mobius's attacks (normal attack and dodge attack) by 10% and shatter by 20%. Different Poker Card combinations will activate different Card Magic effects. Heart + Spade → Psychic Puppet Heart + Heart → Contradiction Corrosion Spade + Spade → Card Sweep Magic Trick ends when switching to another weapon in any way or upon being defeated. Gain hyperbody for 20 seconds when Magic Trick ends. If it ends naturally, it deals additional damage equal to 1,000% of ATK to nearby targets.
Psychic PuppetSkill
Pull out a colony of bats from your hat and enhance yourself. During Magic Trick, physical damage dealt by Mobius is increased by 7.5%, and only 60% of the damage taken will be tallied. The remaining 40% will slowly be deducted from your HP over 10 seconds after Magic Trick ends. The delayed tally effect only applies when Fortitude Resonance is not active.
Contradiction CorrosionSkill
Immediately recover 10% of Max HP and plant a Corrosion Flower on up to 7 targets within a certain range, which deal damage equal to 260% of ATK every second for3 seconds.
Card SweepSkill
Summon a large number of flying cards, forming a hurricane that swarms to the target location, attacking the target up to 12 times and dealing total damage equal to 850% of ATK.
Sleight of HandDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and cast Sleight of Hand and gain temporary invincibility (unavailable in Apex League and The Critical Abyss). Upon landing, deal damage equal to 316.2% of ATK plus 1,997 to the target. After swinging the whip, deal damage equal to 737.8% of ATK plus 4,660 to the target and strongly launch the target.

Profile

The whip favored by the new Executor, Umi. Umi's favorite part of it is that she doesn't get tripped up by it, usually.

Weapon

Whip

How Mobius compares · vs 14 ★★★★★ Physical weapons

ATK18.93
18th percentile · rank 12 of 14 · cohort median 19.11 (-1%)
Shatter12
29th percentile · rank 9–12 of 14 (tied) · cohort median 16 (-25%)

Closest weapons · nearest on ATK