Tower of Fantasy · weapon
Equilibrium
Equilibrium規衡규형
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge12
Max advancement ★6
Matrix slots4
Skills
Streaming Light and Ink
While on the ground, use normal attack to launch 6 consecutive attacks.
First Attack: Deal damage equal to 72% of ATK plus 454.4.
Second Attack: Deal damage equal to 228.5% of ATK plus 1,443.1.
Third Attack: Deal damage equal to 143.9% of ATK plus 908.9.
Fourth Attack: Deal damage equal to 476.3% of ATK plus 3,008.
Fifth Attack: Deal damage equal to 259.8% of ATK plus 1,641.1.
Sixth Attack: Deal damage equal to 434% of ATK plus 2,740.9.
Purecloud Skies
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 36.1% of ATK plus 228.2.
Second Attack: Deal damage equal to 137.2% of ATK plus 866.6.
Third Attack: Deal damage equal to 115.4% of ATK plus 728.6.
Fourth Attack: Deal damage equal to 432% of ATK plus 2,728.6.
Fifth Attack: Deal damage equal to 261% of ATK plus 1,648.1.
Sixth Attack: Deal damage equal to 434% of ATK plus 2,740.9.
Realm of the Profound
While on the ground, hold normal attack when using the third normal attack to trigger Realm of the Profound.
Throw Equilibrium toward the ground, forming a whirling blade that spins outward, dealing damage equal to 276.4% of ATK plus 1,745.5 and suspending targets in the air.
Falling Moonleaf
While airborne, hold normal attack to trigger Falling Moonleaf.
Fall from the air and land on the ground, unleashing Equilibrium and dealing damage equal to 43.7% of ATK plus 275.8 to nearby targets and launching them. As Equilibrium expands and retracts, it slightly pulls in nearby targets and deals damage equal to 43.7% of ATK plus 275.8.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Dancing Shadows
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Dancing Shadows and fling out Equilibrium, dealing damage equal to 193.2% of ATK plus 1,220.2 to targets ahead.
Cloud Carver
Use normal attack during the short period after dodging backward to trigger Cloud Carver, randomly throwing 8 pairs of homing blades that go after random targets ahead, dealing total area damage equal to 201.6% of ATK plus 1,273.2 upon hit.
Frigid Brilliance
Hold normal attack during the short period after dodging to trigger Frigid Brilliance, continuously throwing homing blades that go after targets ahead, exploding upon hit and dealing total damage equal to 186.5% of ATK plus 1,177.7. Upon release, leap and fling out Equilibrium ahead, dealing damage equal to 248.9% of ATK plus 1,572.2. Can hold for up to 3 seconds, after which time Equilibrium will automatically be thrown.
Cloud-Piercing Whirl
While on the ground or airborne, dodge backward and hold dodge to trigger Cloud-Piercing Whirl. After briefly charging, release to transform into a beam of light and fly forward, dealing damage equal to 224% of ATK plus 1,414.8. Charging for longer increases the flight distance. Can hold for up to 1.5 seconds.
Enduring Rotation
Deal damage equal to 1,639.6% of ATK plus 10,355.2 to nearby targets and obtain hyperbody for 20 seconds. When Enduring Rotation ends, obtain 3 Searing Blades for 20 seconds (Searing Blades can be obtained once every 20 seconds). Cooldown: 20 seconds.
Searing Blades: When dealing physical or flame dodge attack damage to a target, consume 1 Searing Blade and deal additional damage of the weapon's corresponding element equal to 2,350% of ATK to the target and inflict them with armor dissolve. After dealing damage, restore 1 dodge attempt and increase final damage by 10% for 20 seconds. This damage counts as normal attack damage and can only be triggered 1 time every 2.8 seconds.
Sky-Piercing Meteor
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and quickly spin Equilibrium to create a razor-like wind and charge forward like a storm, dealing damage equal to 1,197% of ATK plus 7,560. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Profile
With rules, the universe is in balance. After thousands of trials, only the sharpest remain. Without bias, all colors wither and fade. Like the clouds, justice rains swords upon the earth.
Weapon
Killknife
How Equilibrium compares · vs 14 ★★★★★ Physical weapons
ATK19.11
61st percentile · rank 1–11 of 14 (tied) · cohort median 19.11 (0%)
Shatter16
75th percentile · rank 1–7 of 14 (tied) · cohort median 16 (0%)
Closest weapons · nearest on ATK
GET /api/tower-of-fantasy/characters/Killknife_physic
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GET /api/tower-of-fantasy/history/Killknife_physic
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