Tower of Fantasy · weapon
Pollux
Polluxポルクス폴룩스
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge14
Max advancement ★6
Matrix slots4
Skills
Crimson Shade
While on the ground, use normal attack to launch five consecutive strikes.
First strike: Deals up to 216% of ATK + 1,364 damage, knocking targets back.
Second strike: Deals up to 696% of ATK + 4,396 damage, knocking targets back.
Third strike: Deals up to 528% of ATK + 3,335 damage, knocking targets back.
Fourth strike: Deals up to 540% of ATK +3,411 damage, knocking targets back.
Fifth strike: Deals up to 1,221% of ATK +7,712 damage, knocking targets back.
Prelude: 5 points from the 1st instance, 5 points from the 2nd instance, 5 points from the 3rd instance, 10 points from the 4th instance, and 25 points from the 5th instance.
Sky Bound
While airborne, use a normal attack to unleash two consecutive strikes, consuming Endurance.
First strike: Deals up to 216% of ATK + 1,364 damage, knocking targets back.
Second strike: Deals up to 536% of ATK + 3,385 damage, knocking targets back.
Chain into Falling Attack after the second strike, then directly into the fourth instance of the normal attack.
Prelude: 5 points from the 1st instance, 5 points from the 2nd instance.
Radiant Resonance
Hold Normal Attack on the ground after launching any instance of a normal attack with 2 Encore points to trigger Radiant Resonance.
Helene and Pollux's coordinated attacks deal up to 24,000% of ATK + 151,579 damage, knocking targets back.
Sky Bound - Descent
Hold normal attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Sky Bound - Descent.
Plunges from the above, dealing damage equal to 18% of ATK plus 114 to hit enemies during the plunge. Upon landing, deals damage equal to 360% of ATK plus 2,274 to nearby enemies.
Prelude: Grants 10 Prelude points.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Royal Gift
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Royal Gift, dealing damage up to 468% of ATK plus 2,956 to targets ahead.
Mystic Pull
Use normal attack during the short period after dodging to trigger Dance Waltz, dealing damage equal to 798% of ATK plus 5,040 to the hit target.
Spring Jump
Hold Dodge to summon a Pollux Trampoline in front. Up to 3 trampolines can be active at once.
Rage Claw
Press the skill to summon Pollux to launch a mighty strike.
Each attack costs 50 Prelude points and grants 1 Encore point. Pollux falls asleep after two strikes, and the skill enters a 24s cooldown
First strike: Deals up to 3,000% of ATK + 18,947 damage, knocking targets back.
Second strike: Deals up to 4,500% of ATK + 28,421 damage, knocking targets back.
Encore: Stack 2 Encore points to activate Radiant Resonance.
Puppet Guard
Hold the skill to summon and control Pollux.
During this time, Pollux can be moved within a small range; pressing the skill repeatedly makes Pollux perform two consecutive cycllic attacks.
Jumping or Dodging exits this state.
Summons Pollux to deal up to 378% of ATK + 2,387 damage, knocking targets back.
First strike: Deals up to 324% of ATK + 2,046 damage, knocking targets back.
Second strike: Deals up to 945% of ATK + 5,968 damage, knocking targets back.
Death Waltz
When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the player. Helene summons the Puppet Theater. As the curtain rises, Pollux appears and attacks forward, dealing damage equal to 5,985% of ATK +37,800 to nearby enemies. Grants Damage Immunity for 1.5s while the skill is active (not applicable in Apex League).
Profile
Pollux is not just a weapon, nor a gentlemanly bear doll with a cane. He is a beloved older brother to his younger sister.
Weapon
Puppeteer
How Pollux compares · vs 16 ★★★★★ Frost weapons
ATK19.11
75th percentile · rank 1–8 of 16 (tied) · cohort median 19.11 (0%)
Shatter16
75th percentile · rank 1–8 of 16 (tied) · cohort median 16 (0%)
Closest weapons · nearest on ATK
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