Tower of Fantasy · weapon

Calm Waters

Calm Watersヴィントシュティレ빈트슈틸레
Unchanged since
Calm Waters

Identity

TierSSR

Stats Stats at any level →

ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge14
Max advancement ★6
Matrix slots4

Skills

Icebound Anchor StrikeNormal Attack
While on the ground, use normal attack to launch 6 attacks in a row. First Attack: Deal damage equal to 696% of ATK plus 4,396 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 546% of ATK plus 3,448 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 707% of ATK plus 4,465 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 1,159% of ATK plus 7,320 and knock the target back. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 1,281% of ATK plus 8,091 and knock the target back. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 1,286% of ATK plus 8,122 and knock the target down. While in Bitter Cold, add 20 stacks of Chilling Strike.
Flying AnchorNormal Attack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 696% of ATK plus 4,396. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 546% of ATK plus 3,448. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 707% of ATK plus 4,465. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 1,159% of ATK plus 7,320. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 1,281% of ATK plus 8,091. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 1,286% of ATK plus 8,122. While in Bitter Cold, add 20 stacks of Chilling Strike.
Still North WindNormal Attack
While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Still North Wind. Swing forth Calm Waters to stir up a frosty whirlwind, dealing damage equal to 832% of ATK plus 5,255 to nearby targets. While in Bitter Cold, add 15 stacks of Chilling Strike.
Snowstorm HurricaneNormal Attack
While on the ground, tap and hold normal attack to trigger Snowstorm Hurricane. The Wanderer follows Calm Waters for a spinning attack, consuming endurance and dealing damage equal to 120% of ATK plus 758 to nearby targets each time they are hit.
Skyfall AnchorNormal Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Skyfall Anchor. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 320% of ATK plus 2,021. After landing, deal damage equal to 80% of ATK plus 505 to nearby targets. While in Bitter Cold, add 8 stacks of Chilling Strike.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Anchor of CyclicityDodge
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Anchor of Cyclicity, dealing damage up to 466% of ATK plus 2,943 to targets ahead. Landing a hit breaks a target's Icebound effect and deal additional damage equal to 7,000% of ATK plus 44,211. While in Bitter Cold, add 15 stacks of Chilling Strike.
Cold Anchor MeteorDodge
Use normal attack during the short period after dodging to trigger Cold Anchor Meteor, dealing damage up to 346% of ATK plus 2,185 to targets ahead. Landing a hit breaks a target's Icebound effect and deal additional damage equal to 7,000% of ATK plus 44,211. While in Bitter Cold, add 10 stacks of Chilling Strike.
Frostlink AuraSkill
Swing both ends of Calm Waters to attack separately, dealing damage equal to 5,784% of ATK plus 36,531 to nearby targets. When using the skill, receive 20 seconds of hyperbody. While in Bitter Cold, add 52 stacks of Chilling Strike. Cooldown: 30 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. Apply 15 seconds of Flashfreeze to targets hit and reduce their ATK by 5%.
Bitter StrikeDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and toss Calm Waters ahead, dealing damage equal to 3,000% of ATK plus 18,947 to nearby targets. During this period, damage immunity lasts for 1.5 seconds (unavailable in Apex League). After using Bitter Strike, enter Bitter Cold for 14 seconds. During this state, certain attacks with Calm Waters will apply Chilling Strike stacks to the target hit. The target's maximum Chilling Strike stacks is 100. Upon reaching the maximum number of stacks, the stack count will reset, and the target will be Icebound for 4 seconds and also become strongly frozen (strong freeze is ineffective against bosses). When an attack with Chilling Strike lands a hit on a target, recover 3% of the Wanderer's Max HP.

Profile

The anchor removed from her grandpa's old ship "Calm Waters." It was modified and later became Roslyn's weapon.

Weapon

Loslyn

How Calm Waters compares · vs 16 ★★★★★ Frost weapons

ATK19.11
75th percentile · rank 1–8 of 16 (tied) · cohort median 19.11 (0%)
Shatter16
75th percentile · rank 1–8 of 16 (tied) · cohort median 16 (0%)

Closest weapons · nearest on ATK