Tower of Fantasy · weapon

Wicked

Wickedウィキッドガール빌런
Unchanged since
Wicked

Identity

TierSSR

Stats Stats at any level →

ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge12
Max advancement ★6
Matrix slots4

Skills

PillageNormal Attack
While on the ground, use normal attack to launch 6 consecutive attacks (up to 45 ice cores may exist on the field at any given time). First Attack: Deal damage equal to 36% of ATK plus 227, and create 1 ice core. Second Attack: Deal damage equal to 46% of ATK plus 291, and create 2 ice cores. Third Attack: Deal damage equal to 280% of ATK plus 1,768. Fourth Attack: Deal damage equal to 244% of ATK plus 1,541, and create 1 ice core. Fifth Attack: Deal damage equal to 380% of ATK plus 2,400, and create 3 ice cores. Sixth Attack: Deal damage equal to 315% of ATK plus 1,989.
HuntNormal Attack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 75% of ATK plus 474. Second Attack: Deal damage equal to 145% of ATK plus 916. Third Attack: Deal damage equal to 175% of ATK plus 1,105. Fourth Attack: Deal damage equal to 153% of ATK plus 966. Fifth Attack: Deal damage equal to 238% of ATK plus 1,503. Sixth Attack: Deal damage equal to 440% of ATK plus 2,779.
Frozen SpikeNormal Attack
While on the ground, tap and hold normal attack when using the second, fourth, and fifth normal attacks to trigger Frozen Spike, leaping backward to charge while in the air, up to 3 charges. Phase 1 charged hit: Deal damage equal to 182% of ATK plus 1,149. Phase 2 charged hit: Deal damage equal to 320% of ATK plus 2,021. Phase 3 charged hit: Deal damage equal to 455% of ATK plus 2,874.
Death From AboveNormal Attack
While airborne, tap and hold normal attack to trigger Death From Above. Stab the ground with the lance upon landing, dealing damage equal to 120% of ATK plus 758 to nearby targets.
FixateNormal Attack
While on the ground, hold normal attack to trigger Fixate to charge. Within 6 seconds, damage increases depending on the charge duration, during which the Wanderer gains hyperbody, then the weapon is tossed in the target's direction. After the weapon lands a hit, deal damage up to 4,480% of ATK plus 28,295 to nearby targets. Aim assist is activated after aiming at a target within range for 2.5 seconds during Fixate's charging. The tossed weapon automatically hits the target in the head (losing the target with aim assist does not affect charging). After Fixate tosses the weapon, a new skill button for Shadow Execution becomes available.
BoneshaverNormal Attack
While on the ground, tap and hold normal attack when aiming at the sky to trigger Boneshaver, during which the Wanderer gains hyperbody. Tosses the lance in the target direction, dealing damage equal to 160% of ATK plus 1,011 to nearby targets and placing Force Impact on targets hit. Boneshaver does not trigger Shadow Execution after tossing the weapon.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
ConcealmentDodge
While on the ground, tap and hold dodge to trigger Concealment for 60 seconds and become concealed (in solo mode, create an ice sculpture that attracts enemy attention for up to 15 seconds), increasing movement speed by 30%. While concealed, the Wanderer blocks damage equal to 50% of Max HP up to 1 time (this effect can only be triggered up to 1 time every 10 seconds). Concealment breaks when launching an attack and dealing damage with Wicked, being attacked, or swapping weapons. Hunting: When concealment breaks from launching an attack with Wicked and landing a hit, trigger Fevered Hunt. This resets Arctic Bite's cooldown and increases the Wanderer's final damage exponentially by 2.4% to 36% based on the Concealment duration. Receive maximum damage boost after 10 seconds of Concealment. Damage dealt using Fixate to trigger Hunting also benefits from the damage boost.
Impending ChillDodge
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Impending Chill, dealing damage equal to 30% of ATK plus 189 to targets ahead and creating 2 ice cores (up to 45 ice cores may exist on the field at any given time).
Death AflutterDodge
Use normal attack right after dodging backward to trigger Death Aflutter, leaping forward and dealing equal to 70% of ATK plus 442 to nearby targets upon landing. This also creates 1 ice core (up to 45 ice cores may exist on the field at any given time).
Unforeseen DoomDodge
Tap normal attack at the moment the Wanderer enters concealment from holding dodge to quickly trigger Fixate, dealing damage equal to 160% of ATK plus 1,011. After tossing the weapon, a new skill button for Shadow Execution becomes available.
Arctic BiteSkill
Swing the lance to tear through space, during which the Wanderer gains hyperbody and a 2-second 80% damage reduction, dealing damage equal to 420% of ATK plus 2,653 to nearby targets, and creating a tear to draw in nearby targets that lasts for 30 seconds. This also creates 6 ice cores (up to 45 ice cores may exist on the field at any given time). Cooldown: 60 seconds. After successfully using Arctic Bite, increase the Wanderer's frost and volt damage by 9%, and the Wanderer ignores 15% of the target's frost and volt resistance, lasting for 60 seconds (each element's total resistance ignored cannot exceed 50%).
Frigid BlastSkill
When Fixate tosses the weapon through the tear, the cold air explodes, dealing damage equal to 330% of ATK plus 2,084 to enemies near the tear, strongly freezing them for 5 seconds (triggers up to once every 30 seconds, does not work on bosses). Additionally, it draws in and detonates all the nearby ice cores, and places Force Impact on the targets. Ice Core Detonation: Each ice core deals damage equal to 80% of ATK to nearby targets, and the shatter from each ice core is calculated independently.
Shadow ExecutionSkill
Move to the weapon's location and strike swiftly (if the thrown weapon has previously hit a target, then move in front of that target), dealing damage equal to 99% of ATK plus 625 to nearby targets (does not trigger the skill's additional effect). When Shadow Execution hits a target, triggers Phantasia if it's not on cooldown.
Deadly EuphoriaDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Yanuo stabs the lance into the ground, dealing damage equal to 368% of ATK plus 2,324 to the targets in the area ahead and creating 6 ice cores (up to 45 ice cores may exist in battle at any given time). During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Profile

By sealing the malicious dark energy within the lance, the knight truly becomes a "knight." And then... the knight takes the girl's hand, and together, they step into a tomorrow with endless possibilities.

Weapon

Lances

How Wicked compares · vs 16 ★★★★★ Frost weapons

ATK19.11
75th percentile · rank 1–8 of 16 (tied) · cohort median 19.11 (0%)
Shatter16
75th percentile · rank 1–8 of 16 (tied) · cohort median 16 (0%)

Closest weapons · nearest on ATK