Tower of Fantasy · weapon

Freeflow

Freeflow陰陽双魚종횡
Unchanged since
Freeflow

Identity

TierSSR

Stats Stats at any level →

ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge12
Max advancement ★6
Matrix slots4

Skills

Shifting StarsNormal Attack
While on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 242% of ATK plus 1,528. Second Attack: Deal damage equal to 242% of ATK plus 1,528. Third Attack: Deal damage equal to 370% of ATK plus 2,334. Fourth Attack: Deal damage equal to 301% of ATK plus 1,900. Fifth Attack: Deal damage equal to 469% of ATK plus 2,961.
Starting MoveNormal Attack
While airborne, use normal attack to attack 4 times in a row in the air, consuming endurance. First Attack: Deal damage equal to 242% of ATK plus 1,528. Second Attack: Deal damage equal to 242% of ATK plus 1,528. Third Attack: Deal damage equal to 250% of ATK plus 1,582. Fourth Attack: Deal damage equal to 434% of ATK plus 2,744.
Review BoardNormal Attack
While on the ground, hold normal attack to activate Review Board. Gather up to 5 pieces that pursue targets after being launched out, with each piece dealing damage equal to 352% of ATK plus 2,223.
Generational LeapNormal Attack
Hold Normal Attack to trigger Generational Leap while airborne. Unleashes the twin fish upon landing, dealing damage equal to 197% of ATK plus 1,243 to nearby targets, and knocking them up.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Seize AdvantageDodge
Use normal attack during the short perfect dodge window (press an arrow button before dodging) to place 1 black piece in front. The piece briefly draws in and slows nearby targets, dealing damage equal to 381% of ATK plus 2,405 to targets ahead.
StarfallDodge
Use normal attack during the short period after dodging backward to place 3 white pieces in front. Each white piece deals area damage equal to 57% of ATK plus 361 to nearby targets upon landing. The pieces also set traps that explode when enemies come close, briefly slowing them and dealing an additional 57% damage.
Step into the GameSkill
Leap into the air, transforming the battlefield into a Go board, and float in mid-air (unable to move during this time). Gain an elevated view for up to 10 seconds. During this time, your attacks become Go pieces and your skills are replaced with Half-Piece Advantage. Tap the Go board to place 18 pieces in order, each dealing damage equal to 250% of ATK to all targets on the board and briefly slowing them down. Cooldown: 40 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. Decisive Placement: Using Review Board, Seize Advantage, Starfall, and This Ends Here or creating (not refreshing an existing one) summons grants Decisive Placement stacks, up to a maximum of 9 stacks. While Decisive Placement is active, each Go piece consumes 1 stack to deal additional damage equal to 200% of ATK to all targets on the board. No stacks can be gained while the skill is active.
Half-Piece AdvantageSkill
While Step into the Game is active, manually use or automatically trigger Half-Piece Advantage at the end of the duration. Fall from the sky, dealing damage equal to 1,350% of ATK plus 8,526 to all targets on the board. Additionally, deal damage equal to the number of Decisive Placement stacks consumed during the skill duration times 200% of ATK. The twin fish then circle outward, pushing away nearby targets and dealing damage equal to 270% of ATK.
This Ends HereDischarge
When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and release a zone where a piece falls in the front, dealing damage equal to 1,361% of ATK plus 0 to nearby targets. During the skill, gains damage immunity for 1.5 seconds (unavailable in Apex League). Activates a zone that deals 200% massive wide-area damage to nearby enemies for 30 seconds. The zone disappears 5 seconds after leaving battle. Each summoning adds an extra 3 seconds to the duration of the zone. Tactical Deployment: Each summoning adds 1 stack of Tactical Deployment. Each stack additionally increases the zone's damage every second by 50% of ATK, stacking up to 8. Scorching Sun: Each Tactical Deployment stack received comes with a Scorching Sun stack, which increases flame damage by 2.5%, stacking up to 8. Blazing Core: When using any flame weapon's discharge skill, gain hyperbody for 8 seconds.

Profile

A long history and a vast wild world.

Weapon

DFishChess

How Freeflow compares · vs 16 ★★★★★ Flame weapons

ATK19.11
72nd percentile · rank 1–9 of 16 (tied) · cohort median 19.11 (0%)
Shatter16
81st percentile · rank 1–6 of 16 (tied) · cohort median 14 (+14%)

Closest weapons · nearest on ATK