Tower of Fantasy · weapon
Bloodfin
Bloodfinブラッディ・シャーク블러디 샤크
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge14
Max advancement ★6
Matrix slots4
Skills
Frenzy Dance
Press Normal Attack to launch four consecutive strikes while on the ground.
First Attack: Deals damage up to 464% of ATK + 2,931 to the target and knocks them back.
Second Attack: Deals damage up to 400% of ATK + 2,526 to the target and knocks them back.
Third Attack: Deals damage up to 924% of ATK + 5,836 to the target and knocks them back.
Fourth Attack: Deals damage up to 1,685% of ATK + 10,642 to the target and knocks them back.
Blood Sigil
Press Normal Attack to trigger Blood Sigil while Laceration is active and Frenzy Dance's third hit has been cast.
Salidy dashes forward and attack 5 times before returning, dealing damage equal to 3,545% of ATK + 22,389 to enemies in her path and suspending them.
Mighty Bite
Hold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Mighty Bite.
Plunges from above, dealing damage equal to 60% of ATK + 379 to hit enemies during the plunge. Upon landing, deals damage equal to 300% of ATK + 1,895 to nearby enemies.
Seal Rupture
Press Normal Attack to trigger Seal Rupture while Laceration is active and Blood Sigil has been cast.
Leaps into the air and disappears before plunging to the target area after a short delay, delivering a huge impact that deals damage equal to 2,251% of ATK + 14,217 to nearby targets, knocks them back, and inflicts Bleed.
Bleed deals damage equal to 60% of ATK + 379, lasting for 30s.
Swirl
Hold Normal Attack during a non-attack action to trigger. Casting Sword Aura prevents this skill from being cast again for 2.5s.
Raises the weapon and aims. Release the button to unleash a Swirl Sword Aura that travels 30 meters before returning, dealing damage up to 1,011% of ATK + 6,385 to all enemies on its path.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Back Thrust
Press Normal Attack during the short period after dodging to trigger Critical Flash, dealing damage equal to 336%of ATK + 2,122 to targets hit.
Gravity Strike
Press Normal Attack during the short perfect dodge window (using a directional dodge) to trigger True Strike, dealing damage up to 403% of ATK + 2,545 to targets ahead.
Deadly Devour
Salidy gains Hyperbody for 30s and Damage Immunity for 2.5s and launches the weapon to the ground before fades into the shadows. Use directional controls to move Bloodfin while hidden for a short time. After a short delay, Bloodfin devours all the enemies in the area, dealing damage equal to 3,600% of ATK + 22,737, inflicting Armor Dissolve on them, and gaining Laceration. Quickly press Normal Attack before the skill ends to trigger Frenzy Dance's second hit.
Laceration: Bloodfin gains this status upon casting Deadly Devour or the fourth hit of Frenzy Dance. While Laceration is active, press Normal Attack after the third hit to cast Blood Sigil and Seal Rupture.
Swirl Slash
Press Special Skill upon casting Swirl while Sword Aura still exists to trigger.
Teleports to the aura's location and resets double jump.
Chase Game
Removes all carried debuffs when weapon charge is full or Phantasia is triggered upon switching to this weapon. Salidy enjoys toying with her prey together with Bloodfin, darting back and forth across the area and dealing damage equal to 3,788% of ATK + 23,924 in total. Also grants damage immunity for 4s. (not applicable in Apex League)
Profile
What I can't get — just cut it apart.
Weapon
Salidy
How Bloodfin compares · vs 16 ★★★★★ Flame weapons
ATK19.11
72nd percentile · rank 1–9 of 16 (tied) · cohort median 19.11 (0%)
Shatter16
81st percentile · rank 1–6 of 16 (tied) · cohort median 14 (+14%)
Closest weapons · nearest on ATK
GET /api/tower-of-fantasy/characters/salidy_Fire
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