Tower of Fantasy · weapon
Mini Hurricane
Mini Hurricaneプチハリケーン리틀 허리케인
Unchanged since 
Identity
TierSSR
Stats Stats at any level →
ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter12
Charge14
Max advancement ★6
Matrix slots4
Skills
Speedy Blow
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 60.4% of ATK plus 381 and knock the target back.
Second Attack: Deal damage equal to 70.9% of ATK plus 448 and knock the target back.
Third Attack: Deal damage equal to 58.8% of ATK plus 371 and knock the target back.
Fourth Attack: Deal damage equal to 160.4% of ATK plus 1,013 and continuously knocking the target back.
Fifth Attack: Deal damage equal to 172.9% of ATK plus 1,092 and launch the target.
Whirling Blow
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 72.1% of ATK plus 455.
Second Attack: Deal damage equal to 60.3% of ATK plus 381.
Third Attack: Deal damage equal to 55.4% of ATK plus 350.
Fourth Attack: Deal damage equal to 100.7% of ATK plus 636.
Fifth Attack: Deal damage equal to 134.7% of ATK plus 851.
Frantic Digging
Hold Normal Attack when using the first to third hits to trigger Frantic Digging while on the ground.
Continuously attacks forward in place while consuming Endurance, granting Hyperbody. Every attack that lands deals damage to nearby targets equal to 29.4% of ATK plus 186 and causes the target to become Grievous, lasting 7s.
Boiling Octopus Balls
Hold Normal Attack to trigger Boiling Octopus Balls during Frantic Digging.
Continuously attacks forward while consuming Endurance, granting Hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets. Deals damage equal to 44.1% of ATK plus 279 to nearby targets once normal attack is released, causing them to become Grievous for 7s.
Use the directional controls to move during Boiling Octopus Balls.
Go on, Pip!
Hold Normal Attack or hold during the fourth hit to trigger Go on, Pip! while on the ground.
Continuously moves forward while attacking and consuming Endurance, granting Hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets, knocking the target back and causing them to become Grievous, lasting for 7s.
Use the directional controls to move during Go on, Pip!
Waterspout Spike
Hold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike.
Falls from above, dealing damage equal to 167.2% of ATK plus 1,056 to nearby targets upon landing, and knocking them up.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Tentacle Counter
Use normal attack during the short period after dodging to trigger Tentacle Counter, dealing damage to nearby targets equal to 37.8% of ATK plus 239.
Passive: Slow targets by 60%, and deal damage equal to 18% of ATK per second, lasting 5s. This effect can only be triggered 1 time every 10s (unavailable in Apex League).
Pursuing Tentacle
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pursuing Tentacle, dealing damage equal to 106.3% of ATK plus 671 to nearby targets.
Exploration Team Strike
Enter a charging state and become temporarily invincible (unavailable in Apex League). Draw in nearby targets, dealing damage to them equal to 29.4% of ATK plus 186 each time an attack lands. Cooldown: 20 seconds (cooldown starts upon entering charging state).
Upon releasing, detonate all Treasure Tracers on nearby targets and cause Octowhip to enter a Rampage state, increasing the speed of coordinated attacks by 100%, lasting for 12 seconds.
Different release timings can be chosen depending on the number of Minisquids above the Wanderer.
Total Berserk: When the number of Minisquids equals 2, release to deal damage to nearby targets equal to 588% of ATK plus 3,714.
Partial Berserk: When the number of Minisquids is 1 or 3, release to deal damage to nearby targets equal to 411.6% of ATK plus 2,600.
Prowling Clones: Gain 15 Octowhips when in combat, which attack locked-on targets, dealing damage equal to 115% of ATK and consuming 1 Octowhip each time an attack lands. A maximum of 30 Octowhips can be stored at a time.
Pip Octowhip Place 1 Treasure Tracer on targets each time they are hit by an Octowhip which lasts for 20 seconds, for a maximum of 3 stacks.
Detonate 1 Treasure Tracer stack whenever physical damage aside from Octowhip is dealt to a target, dealing damage equal to 20% of ATK. This effect can only be triggered 1 time every 0.1 seconds.
Gain 1 Octowhip whenever a discharge skill from any weapon hits a target. This effect can only be triggered 1 time every 0.1 seconds.
Pip Ultimate
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and briefly submerge the Wanderer, dealing damage to nearby targets equal to 265.2% of ATK +1,675 upon emerging. Upon landing, deal damage to nearby targets equal to 618.8% of ATK + 3,908, and gain the maximum number of Pip Octowhip. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Profile
Far too dangerous to be a child's plaything. There is no way a kid could have gotten their hands on it through honest means. Who knows what kind of tech was used to refit it... Maybe it was simply picked up somewhere off the beaten path.
Weapon
Chainsaw
How Mini Hurricane compares · vs 14 ★★★★★ Physical weapons
ATK19.11
61st percentile · rank 1–11 of 14 (tied) · cohort median 19.11 (0%)
Shatter12
29th percentile · rank 9–12 of 14 (tied) · cohort median 16 (-25%)
Closest weapons · nearest on ATK
GET /api/tower-of-fantasy/characters/Chainsaw_physic
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GET /api/tower-of-fantasy/history/Chainsaw_physic
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