Tower of Fantasy · weapon

Salvation

Salvationリリーフ구원
Unchanged since
Salvation

Identity

TierSSR

Stats Stats at any level →

ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter14
Charge14
Max advancement ★6
Matrix slots4

Skills

Rapid BowNormal Attack
While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 85% of ATK plus 537 and knock the target back a short distance. Second Attack: Deal damage equal to 117% of ATK plus 739 and knock the target back a short distance. Third Attack: Deal damage equal to 139% of ATK plus 878 and knock the target back a short distance. Fourth Attack: Deal damage up to 128% of ATK plus 808 and knock the target back a short distance. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release Homing Arrows that deal damage equal to 311% of ATK plus 1,964 to targets and apply a slowing magnetic field at the location of the first target hit for 3 seconds. Enemies within the area have their movement and attack speed reduced by 35%.
Aerial AssaultNormal Attack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 85% of ATK plus 537. Second Attack: Deal damage equal to 117% of ATK plus 739. Third Attack: Deal damage equal to 139% of ATK plus 878. Fourth Attack: Deal damage up to 128% of ATK plus 808. Fifth Attack: Deal damage equal to 267% of ATK plus 1,686. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release 5 Homing Arrows that deal damage equal to 311% of ATK plus 1,964 to targets and apply a slowing magnetic field at the location of the first target hit. Enemies within the area have their movement and attack speed reduced by 40% for 3 seconds.
Backjump ArrowNormal Attack
Hold Normal Attack when using the first to fifth hits on the ground or in mid-air to trigger Backjump Arrow. Fires a shot ahead while jumping backward, dealing damage equal to 272% of ATK plus 1,718 to the target hit. If special energy is greater than 70 at that time, trigger Energy Consumption: Increases Volt ATK by 15% and Frost ATK by 5%. While Salvation is in the main-slot, consume 5 special energy every 0.5s. Increases Salvation's damage dealt by 30%. Continuously press or hold normal attack to trigger Dodging Rapidfire. While Salvation is in the off-hand slot, consumes 3.3 special energy every 0.5s. Increases Homing Arrow's damage by 50% and extends its detonation radius. The maximum amount of special energy is 100. When this amount is reached, switching Salvation from the main-slot to the off-hand slot will immediately cause the caster to enter Energy Consumption.
Dodging RapidfireNormal Attack
While in Energy Consumption, use normal attack to attack 3 times in a row. First Attack: Deal damage equal to 920% of ATK plus 5,811. Second Attack: Deal damage equal to 880% of ATK plus 5,558. Third Attack: Deal damage equal to 1,200% of ATK plus 7,579.
Precision ShotNormal Attack
Hold Normal Attack to charge an attack. Deals damage equal to 32% of ATK plus 202. For every 0.1s spent charging, the damage increases by 100%, reaching maximum damage after 2.3s of charging.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Triple ShotDodge
Use normal attack during the short period after dodging to trigger Triple Shot, dealing damage equal to 36% of ATK plus 227 to the first target hit.
Charged ShotsDodge
After dodging, tap normal attack at the appropriate time to trigger Charged Shots, firing out powerful energy arrows that deal damage equal to 129% of ATK plus 815 to targets. At the same time, fire Homing Arrows. The Wanderer receives 1 Blocking Barrier for 15 seconds, which blocks damage that does not exceed 10% of the Wanderer's Max HP. The Wanderer can only have up to 3 Blocking Barriers simultaneously.
Mecha StrikeSkill
Summon a mecha to pummel enemies, dealing damage equal to 1,008% of ATK plus 6,366 to nearby targets. During this time, the Wanderer gains hyperbody and receives 35 special energy. Cooldown: 20 seconds. This is not affected by other cooldown clearing, resetting, or changing effects.
Defense FieldDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Summon a mecha and use its shield to smash the ground, with the resulting shockwave dealing damage equal to 1,337% of ATK plus 8,444 to nearby targets. Also, gain 30 special energy. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Profile

The prototype bow specially built for Rei Ayanami by the Mirroria Department of Science and Technology. Refer to the appearance and color of EVA-00. Able to fire energy arrows.

Weapon

AyanamiRei

How Salvation compares · vs 14 ★★★★★ Volt weapons

ATK19.11
75th percentile · rank 1–7 of 14 (tied) · cohort median 19.11 (0%)
Shatter14
57th percentile · rank 6–7 of 14 (tied) · cohort median 14 (0%)

Closest weapons · nearest on ATK