Tower of Fantasy · weapon

Gleipnir

Gleipnirグレイプニル글레이프니르
Unchanged since
Gleipnir

Identity

TierSSR

Stats Stats at any level →

ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter13.5
Charge10.5
Max advancement ★6
Matrix slots4

Skills

WoofNormal Attack
While on the ground, attack 7 times. First Attack: Deal damage equal to 24.3% of ATK plus 254. Second Attack: Deal damage equal to 27.1% of ATK plus 283. Third Attack: Deal damage equal to 27.1% of ATK plus 283. Fourth Attack: Deal damage equal to 42.7% of ATK plus 446. Fifth Attack: Deal damage equal to 27.1% of ATK plus 283. Sixth Attack: Deal damage equal to 76.5% of ATK plus 798. Seventh Attack: Deal damage equal to 84.5% of ATK plus 882.
UnshackleNormal Attack
While airborne or after jumping once, use normal attack to attack 7 times in a row in mid-air. First Attack: Deal damage equal to 26.4% of ATK plus 276. Second Attack: Deal damage equal to 30.4% of ATK plus 318. Third Attack: Deal damage equal to 30.4% of ATK plus 318. Fourth Attack: Deal damage equal to 52.9% of ATK plus 552. Fifth Attack: Deal damage equal to 39.7% of ATK plus 414. Sixth Attack: Deal damage equal to 91.7% of ATK plus 957. Seventh Attack: Deal damage equal to 101.4% of ATK plus 1,059.
WolfbiteNormal Attack
While on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to 46% of ATK plus 480 and knocking the target back. After triggering Wolfbite, tap and hold normal attack to trigger Upswipe. Swipe upward, dealing damage equal to 31% of ATK plus 324 and suspending the target.
Menacing HuntNormal Attack
While on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to 80.5% of ATK plus 840 and suspending the target.
Thick and FastNormal Attack
Tap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to 66.7% of ATK plus 696 upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 66.7% of ATK plus 696 to nearby targets and knocking them back.
Trailing NoteNormal Attack
While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to 92.4% of ATK plus 965 to surrounding targets.
ReverberationNormal Attack
Each time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes. Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit. Musical notes can only be placed once every 1 second. Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated. Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer's Max HP every second for 16 seconds. Damage from musical note detonation and intoxication is considered as dodge attack damage.
MelodyDodge
Attack with claws, dealing damage equal to 127.2% of ATK plus 803 to surrounding targets and knocking them down.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, which reduces the speed of targets within the area. Become immune to hitstun while dodging. Passive: Place a musical note on the target.
Su-Paw-StarSkill
Summon a consciousness that is separate from the target, dealing damage equal to 62.1% of ATK plus 393 on hit. Create a Songworld at the Wanderer's current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target's defense. The consciousness has HP equal to 30 times the Wanderer's Max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target's main body (1% for enemy Wanderers), while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target's main body. The consciousness will exist for up to 15 seconds. After the consciousness returns to the target's main body, deal area damage equal to 705.4% of ATK plus 4,455. Recalling the consciousness: The consciousness returns to its main body when it's defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body. Su-Paw-Star cooldown: 30 seconds.
Awoooo!Discharge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, then rush to the target and attack, dealing damage up to 452.8% of ATK plus 2,860 to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active (unavailable in The Critical Abyss and Apex League).

Profile

A special device that converts sound waves into attack. When the shackles are shattered, the currents of death become sharp claws that tear everything apart.

Weapon

Fenrir

How Gleipnir compares · vs 14 ★★★★★ Volt weapons

ATK19.11
75th percentile · rank 1–7 of 14 (tied) · cohort median 19.11 (0%)
Shatter13.5
46th percentile · rank 8 of 14 · cohort median 14 (-4%)

Closest weapons · nearest on ATK