Tower of Fantasy · weapon

Poppin' Stick

Poppin' Stickパチキャン팝핀 배트
Unchanged since
Poppin' Stick

Identity

TierSSR

Stats Stats at any level →

ATK19.11
HP1,165.05
Crit13.65
Resistance—
Shatter16
Charge8
Max advancement ★6
Matrix slots4

Skills

Chocolate CrazeNormal Attack
While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 185% of ATK plus 1,168 and knock the target back. Second Attack: Deal damage equal to 171% of ATK plus 1,080 and knock the target back. Third Attack: Deal damage equal to 342% of ATK plus 2,160 and knock the target back. Fourth Attack: Deal damage up to 370% of ATK plus 2,337 and knock the target back. Fifth Attack: Deal damage equal to 351% of ATK plus 2,217 and launch the target.
Sugar EruptionNormal Attack
While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to 175% of ATK plus 1,105 and knock the target back. Second Attack: Deal damage equal to 162% of ATK plus 1,023 and knock the target back. Third Attack: Deal damage equal to 324% of ATK plus 2,046 and knock the target back. Fourth Attack: Deal damage up to 335% of ATK plus 2,116 and knock the target back. Fifth Attack: Deal damage equal to 319% of ATK plus 2,015 and launch the target.
Giant Candy ComboNormal Attack
Hold Normal Attack when using the first to third hits on the ground to trigger Giant Candy Combo. Continuously swings the bat and strikes the ground vigorously, dealing damage equal to 108% of ATK plus 682 to nearby targets. After which, unleashes a final swing, dealing damage equal to 291% of ATK plus 1,838 to nearby targets and knock them up.
Buh-Bye!Normal Attack
Hold Normal Attack to trigger a charged attack while on the ground. Lifts up the bat and charges on the spot, consuming stamina. The longer the charge time, the greater the damage and hit effect. After charging, swings the bat ahead, dealing damage up to 340% of ATK plus 2,147 to nearby targets upon hit and knocking them up.
Caramel Chip TornadoNormal Attack
Hold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Caramel Chip Tornado. Falls down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 60% of ATK plus 379. Deals damage equal to 149% of ATK plus 941 to nearby targets upon landing.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Fruit BurstDodge
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to 442% of ATK plus 2,792 to targets ahead.
Poppin' Stick FrenzyDodge
Use normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 462% of ATK plus 2,918 to targets ahead.
Amethyst Candy AssaultSkill
Hold to enter the charging state. Damage received while charging is reduced by 50%. Releasing will trigger different short-term effects. Cooldown: 20s (this is not affected by other cooldown clearing, resetting, or changing effects). Based on the charging time, trigger up to two skill phases: Phase 1 will deal damage equal to 600% of ATK plus 3,789 to nearby targets. Phase 2 will deal damage equal to 1,200% of ATK plus 7,579 to nearby targets and increase final damage by 12% for 30s. At the same time, inflict Disorient on targets hit, causing them to receive damage equal to 450% of ATK for 16s. During this period, when normal attacks or dodge attacks from Poppin' Stick hit Disoriented targets, there is a 30% chance to deal heavy attack damage equal to 900% of ATK, triggering up to once every 6s for each Disoriented target.
In the Name of Wednesday!Discharge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and swing the bat ahead, dealing damage equal to 1,170% of ATK plus 7,389 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Profile

Getting hit by this weapon causes an immediate buzzing in the brain and crackling in the ears, followed by seeing stars and a huge bump on the back of the head.

Weapon

Ace

How Poppin' Stick compares · vs 14 ★★★★★ Physical weapons

ATK19.11
61st percentile · rank 1–11 of 14 (tied) · cohort median 19.11 (0%)
Shatter16
75th percentile · rank 1–7 of 14 (tied) · cohort median 16 (0%)

Closest weapons · nearest on ATK