Limbus Company · identity
LCE E.G.O:: AEDD Gregor
Gregor, Envy

Stats Stats at any level →
HP86
Max Speed7
Min Speed5
Def. Correction3
Slash Dmg Taken0.5
Pierce Dmg Taken1
Blunt Dmg Taken2
Skills
Electric Release
[On Use] Deal +6% damage for every Charge on self (max 30%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] At less than 10 Charge Count, gain +2 Charge Count · Coin 1: [On Hit] Gain +2 Charge Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 1 Rupture
Drag to see per-level scalingDC Inversion
[On Use] Deal +3% damage for every Charge on self (max 15%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1 · Coin 1: [On Hit] Gain +5 Charge Count · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Gain +(Charge + 2) Charge Count (max 5) · Coin 2: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead
Drag to see per-level scalingHigh-voltage Current Discharge
[Combat Start] Gain High-voltage Exoskeleton equal to Charge (max 5, once per turn) [Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2 · Coin 1: [On Hit] Gain +1 Charge Count · Coin 2: [On Hit] Gain +2 Charge Count · Coin 3: [On Hit] Inflict 3 Rupture and +2 Rupture Count · Coin 3: [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead · Coin 3: [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)
Drag to see per-level scalingMaximum Output - Ultra High-voltage Current Discharge
Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] At 5+ Charge, Coin Power +1 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2 - If there are any remaining Charge Count, consume up to 10 Charge Count to deal +(Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 3 Rupture · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 3 Photoelectricity · Coin 3: [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)
Drag to see per-level scalingThis E.G.O Gift's Defensive Capability is Uniquely Superior
[Combat Start] Gain 2 High-voltage Exoskeleton (once per turn) [On Use] Gain Coin Power equal to Charge on self (max 5) [On Use] Gain +2 Charge Count (2 times per turn) [On Use] Gain +5 Aggro to this Skill Slot next turn
Drag to see per-level scalingPassives · own kit
Alternating Discharge Support
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP
Take the Lead. I'll Provide You Support.
Combat Start: Gain +5 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (min 1, rounded down) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 3+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 2) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead
Take the Lead. I'll Provide You Support.
Combat Start: Gain +10 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead
Undying Persistence
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge equal to (5 + Charge on self x 3) (max 20, once per Encounter)
Defibrillation
Turn End: 2 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)
Defibrillation
Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)
E.G.O · Sinner-wide
Suddenly, One DayZAYIN · 3 Lust + 1 GloomLegerdemainZAYIN · 1 Sloth + 3 GluttonyLanternTETH · 1 Sloth + 4 GluttonyAEDDHE · 3 Gloom + 3 EnvyGarden of ThornsWAW · 2 Wrath + 2 Lust + 2 Sloth + 2 Gluttony + 2 Gloom + 2 Pride + 2 EnvyBygone DaysTETH · 2 Lust + 4 GloomSolemn LamentHE · 1 Lust + 2 Sloth + 2 Gloom + 2 EnvyChristmas NightmareHE · 2 Sloth + 2 Gluttony + 2 Gloom + 2 PrideUnbrilliant GloryWAW · 2 Wrath + 3 Sloth + 2 PrideMove-in Reg.TETH · 1 Wrath + 5 Envy
Affiliation
Limbus CompanyLCE
Traits
E.G.O Gear
Status Effects
RuptureCharge
How LCE E.G.O:: AEDD Gregor compares · vs 11 ★★★ Gregor identities
HP86
73rd percentile · rank 3 of 11 · cohort median 82 (+5%)
Max Speed7
64th percentile · rank 3 of 11 · cohort median 7 (0%)
Min Speed5
95th percentile · rank 1 of 11 · cohort median 3 (+67%)
Def. Correction3
55th percentile · rank 5 of 11 · cohort median 3 (0%)
Slash Dmg Taken0.5
23rd percentile · rank 7 of 11 · cohort median 1 (-50%)
Closest identities · nearest on HP
Lobotomy E.G.O::Lamp Gregor
86 same
Dawn Office Rep Gregor
85 -1
Zwei Assoc. South Section 4 Gregor
90 +4
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