Limbus Company Enemy Passives

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279 enemy passives

NameEffect
...Target takes 3 SP damage if this unit loses the clash
...erdingWhen using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage
...kedPrioritizes targets with Marked Prey
...rityAt less than 65% HP: gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win At less than 40% HP: gain 1 Offense Level Up and 1 HP Healing Boost On Use The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
A Breath Taken TogetherWhen gaining Poise Potency using this unit's own Skills and Coin effects, apply 1 Poise on an ally that does not have Poise or has the lowest Poise Potency (5 times per turn) Turn Start: If Bamboo-hatted Kim is on the field, gain 1 Slash DMG Up and +2 Bleed Count
A Crab-eat-crab WorldAt less than 70% HP, targets another ally with the least current HP. When attacking an ally, heals HP by the damage dealt. When defeating an ally, heals HP by double the damage dealt.
A Single Point of ArtClash Win: all allies, including this unit, heals 3 SP
A Tiny Sharp NeedleWhen using Skills to inflict Bleed Potency against enemies that have Naildle, inflict +(Naildle Stack on target) more Bleed Potency (max 3)
Abyssal HorrorInflict +1 more Sinking Potency On Hit against targets without Sinking
Abyssal HorrorInflict +2 more Sinking Potency On Hit against targets without Sinking
Abyssal WorshipTurn Start: heal 3 SP for every surviving ally
Aggressive Hunting TechniquesWhen hitting an enemy with an Attack Skill, 10% chance to inflict +2 Rupture Count
Ain't That a Prick?On Hit, if target has Bleed, regain SP equal to Bleed on target
Ain't That a Prick?If target has Bleed On Hit, regain SP equal to Bleed on target
Alacritous ExpressionIf this unit's Speed is faster than the target's, Clash Power +1
An Encounter of Moderate DifficultyDeals +15% damage
Anti-Bloodfiend HammerOn Skill use, if the target has 10+ Rupture, deal +30% damage instead of inflicting Rupture with this unit's Skills
Apologies... Mistress!Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Augmented BodyAt the start of the turn, if at less than 50% HP, heal 2 HP.
Awaiting Seasonal TrendAt 6+ Poise Potency, Coin Power +1
Bearing of a SalsuAt 1 Poise Count, lose 10 HP instead of losing Poise Count (this effect cannot Stagger this unit and does not drop this unit's HP below 1) Deal +(missing HP percentage on self / 2) damage on Critical Hit using Base Skills (max 50%)
Big & ScaryIn a Clash, the opponent just might lose 1 SP, maybe
Big BossWhen this unit is defeated, all its allies lose 45 SP.
Blood CoagulationAttack End: If the target has 8+ Bleed, gain 1 Coagulated Blood
Blood CoagulationAttack End: If the target has 5+ Bleed, gain 1 Coagulated Blood
Blood-tinged ScissorbladesAt 1+ Blood-tinged Scissorblades, enhance the blades of the scissor.
Blood-tinged ScissorbladesAt 2+ Blood-tinged Scissorblades, enhance the blades of the scissor.
BloodbagWhen hit, gain +1 Bleed Count. Gain 1 Coagulated Blood every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30
BloodbagWhen hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Bloodfiend HunterIf the target is a or a , deal +10% damage
BloodsuckingOn Hit, if the target has Bleed, heal by 15% of damage dealt
BloodsuckingOn Hit, if the target has Bleed, heal by 20% of damage dealt
Bloody PointHeal 2 SP on self On Hit against targets with Bleed
Bod... ...stTurn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.
Body Augment - CooldownWhen in Panic, reset SP to 0 at Turn End.
Body Augment - Phys. BoostTurn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.
Bonebound KnotWhen Staggered, recover from Stagger next turn and gain 2 Bind Every subsequent Turn Start: gain 2 Fragile and 1 Attack Power Up
Borrow TimeEncounter Start: Gain +4 T Corp. Borrowed Time Count
Breakable DisuniterAfter being staggered, inflict 3 less Rupture and Rupture Count
Breakable ThumperAfter being staggered, inflict 3 less Tremor and Tremor Count
Brush it OffWhen in panic, recover from panic at the start of the next turn and reset SP to 0.
Bulging ChickenWhen Hit: Gain 1 Leaking Marinade (6 times per Encounter)
BulliesClash Power +1 when attacking an enemy with The Weak
Captain's OrdersAt Turn Start, heal SP by (# of other surviving allies x 3)
Caution: DelicateTake +30% damage from Rupture (Rounded down)
Caution: UnsteadyThis unit's stagger threshold rises by 50% more when affected by Tremor Burst
Cetacean StrandWhale of the Porous Hand takes damage when this unit is defeated.
Chains of LoyaltyWhen an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2)
Chains of LoyaltyWhen a Middle ally is killed, gain 1 Plus Coin Boost next turn.
Change for InertnessTurn Start: At 10+ Preservation Count, use a powerful Skill On Skill Use, at 15+ Preservation Count, consume 3 Preservation Count to deal +20% damage
Charge Circuitry ActivationDeal +5% damage for every 6 Rupture on target (Max 10%)
CleaningWhen using a Skill, if target's HP is below 50%, Skill Power +1
Clear TargetAt 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 3 Offense Level Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 Offense Level Up next turn
Clinging to What Little RemainsTurn Start: Heal 3 SP for every 10% missing HP on self (max 15)
Clumsy BloodsuckingOn Hit, if the target has Bleed, heal by 5~10% of damage dealt
Collective AchievementIf the target is Staggered by this unit's Attack or Tremor Burst, all allies heal 10 SP
Combat-ReadyTurn Start in Combat-Ready State: - Inflict 3 Nervous Impairment to all enemies with less than 15 Nervous Impairment - Min & Max Speed +3 Gain 1 Offense Level Up for every 10% missing HP (max 8) Turn End in Combat-Ready State: take fixed damage equal to 10% HP
Connected PainUpon death, deal 10 damage to connected Mermaids. Then, apply 2 Damage Up next turn. This effect cannot drop the connected Mermaids' HP below 1.
Corroded AugmentationAt the start of the turn, if at less than 50% HP, heal 4 HP.
Crashing FilthAt 10% of Max HP, inflict 20 SP damage On Hit, inflict 1 Pallid Noise next turn, then dies.
Crashing PallidificationTurn End: At less than 0 SP, 50% chance to change Skill patterns.
Cumulating Organic MaterialDefense Level +1 for every surviving ally (not counting this unit)
Cursed Spirit JarOn Hit, if the target has 5+ (Rupture Potency + Rupture Count), inflict 1 Defense Level Down (5 times per turn)
Damage TakenWhen hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage
Damage TakenWhen hit during the combat phase: +20% damage for the turn During the combat phase: On Clash Lose, take +15% damage from the Skill
Damageable DisuniterAfter being staggered, inflict 1 less Rupture and Rupture Count
Damageable ThumperAfter being staggered, inflict 1 less Tremor and Tremor Count
Dead EndWhen using a Skill, if this unit's Speed is faster than the target's, Clash Power +1
Dead Rabbits Boss?Turn Start: apply 1 Attack Power Up to 2 other allies with the least SP For this Encounter, gain a Slot every time an ally is defeated
Debris RemovalThis unit's Speed is fixed to 1. Spawns in an inactive state in battles that Nethersea Brand may appear. When Nethersea Brand appears on the battlefield, this unit becomes active and damageable. - When this unit's HP drops to 1 from damage, trigger Hand of the Saint and remove all Nethersea Brand from the battlefield. When this effect triggers, Hand of the Saint becomes inactive for the next turn. - This unit takes damage only from Skills mainly targeting this unit, and it takes no other damage. - When it becomes inactive, it removes all effects from self and heals back to max HP.
DesperationTurn Start: At 3+ Pulsation Potency and 10+ Pulsation Count, use a powerful Skill Skills deal +1% damage for every 1% missing HP on self
DeterminationWhen recovering from Stagger, gain 1 Attack Power Up
DiggingClash Start: Gain 2 Poise Potency next turn for every type of effect on target (max 10) - If target has 3+ types of effects, gain +3 Poise Count next turn
Dipped BladeOn Hit with an Unopposed Attack, inflict 1 Nervous Impairment
Dir...After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
Disintegrating Inorganic MaterialGain 1 Fragile next turn if an ally dies
DiversionTurn End: if this unit did not take damage this turn, gain 2 Haste next turn If this unit's Speed is faster than the attack target's, deal +5% damage for every 1 Speed difference (max 50%)
DomineerIf an enemy that attacked this unit fails to deal more than 12 HP damage with their Skill, the enemy loses 10 SP
Easy BreathingIf this unit has Poise, gain 5 Poise upon Clash Win.
Easy MoneyTurn End: If this unit hit a target this turn, gain 1 Attack Power Up next turn If the target is Hong Lu, gain 1 Clash Power Up and 1 Damage Up next turn as well
Emergency Ampule AdministrationAt less than 25% HP, heal up to 40% of max HP (1 time max)
Emergency Ampule AdministrationAt less than 25% HP, heal up to 40% of Max HP (One-time only)
Emergency Ampule OverdoseHP does not drop below 1; If at 60- HP at the start of the turn, enter a powered-up state.
Emergency Time LoanTurn Start: If this unit is staggered, gain +3 T Corp. Borrowed Time Count.
Encroaching Curse TalismanAt 30% or less HP, if the target has 5+ Reattached Curse Talisman after an attack is finished, inflict 2 Paralyze next turn.
Entangling Curse TalismanGain Entangled Curse Talismans by the number of clashes the unit engaged in during a turn.
Esecuzione della Regola - Crush the Lower JawDeal +10% damage against Staggered enemies If an enemy was Staggered in the last turn: for the next turn, inflict 2 Tremor On Hit with a Skill after Clash Win (2 times per turn)
Esecuzione della Regola - Preparation StageIf this unit triggered Tremor Burst last turn, gain 1 Attack Power Up and 1 Damage Up next turn
Experiment Goal - BlossomWhen this unit takes damage that brings its HP down to 0, and maintain this unit's HP at 1 until the next turn; deal +50% damage (once per Encounter) Does not activate when Staggered
Experiment Goal - GerminationTurn Start: if this unit isn't at max HP, heal 80% of the missing HP - With every healing, halve the healing effect of this Passive by half (halves down to 10% minimum; applies only when this unit heals more than 1 HP) - Does not activate when Staggered After this unit is Staggered for the first time, or when the healing effect is reduced to its minimum, gain 3 Fragile at every Turn Start
Experiment Goal - MaturationTurn Start: gain Defense Level Up equal to (number of times this unit was hit by the enemies' Skill Attacks / 2) (max 10) Lose this effect when Staggered for the first time; then, at the next Turn Start, gain 10 Defense Level Down
Festive MoodGain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: heal SP equal to Festive Fever on self (does not activate at -45 SP) Turn End: at 8+ Festive Fever, use a powerful Skill next turn
Festive SoundsGain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn
Final BrushstrokeWhen this unit is killed, inflict 3 Mauled Color [Rouge] on 2 random enemies
Final BrushstrokeWhen this unit is killed, inflict 3 Mauled Color [Bleu] on 2 random enemies
Fixed PanicThis unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Floods of SorrowOn Tails Hit, inflict 3 Sinking
Floods of SorrowTails Coins inflict 2 Sinking
Focusing on TargetAt 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, inflict +1 more Bleed and Bleed Count next turn
For EveryoneWhen gaining Tremor - Distribution, even if there are no surviving allies, behave as though there is 1 other surviving ally If this unit gains Tremor - Distribution while there are no surviving allies, gain 1 Fragile next turn
Four-leaf CloverTurn Start: gain 5 Poise and +2 Poise Count Combat Start: if an ally with Poise Critically Hits an enemy with a Skill, apply 5 Poise Potency and +2 Poise Potency to a random ally at the next Turn Start (once per turn)
Fresh Human-omes!Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)
Fruits of EducationUpon entering the Stage, gain Thrashing to Hatch based on the sum of Zhi, Yong, and Ren gained from classes
Glass bottles need to be handled carefully...!When hit by a Skill, gain 3 Bleed (once per Skill) When the above effect activates, gain 1 Power Up next turn (max 2)
Golden TimeAt the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only)
Golden Time IAt the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max)
Golden Time IIAt the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)
Guess I'm the LastWhen alone, gain 1 Resonant and 1 Tremor Sync every turn.
HP AmpuleTurn Start: Heal 15 HP At less than 50% HP, heal 15 additional HP
HP Ampule InjectionTurn Start: if this unit's HP is not at full, heal 25% HP (3 times max)
HP BulletsTurn Start: heal 3% HP At less than 50% HP, heal 5% additional HP
HP BulletsAt the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.
Hammer of the One Who GripsAt the start of the turn, all allies heal 10 SP. When this unit is defeated, all its allies lose 45 SP.
Hangover CureAt 5 Tipsy, uses a defense skill.
Headsplitting MemoryOn Clash Lose, gain 1 Headsplitting Memory
Healing Ampule InjectionTurn Start: Heal 5% HP.
Healing Ampule InjectionAt the start of the turn, heal 20 HP.
Healing ResentmentIf there are surviving Pallidified allies at Turn End, all other Pallidified allies heal (# of other Pallidified allies * 3) HP
Hollowed ChickenTurn Start: Gain 2 Fragile if this unit has no Marinade
Honing in on TargetAt 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn
Hora de FiestaAt the start of the turn, all allies heal 10 SP. At 20+ SP, gain 1 Attack Power Up and 1 Defense Power Up at turn start.
Hou...When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage
Huzzah, Men!On Critical Hit, gain 1 Plus Coin Boost next turn. Heal 15 SP on self. All other allies heal 10 SP. (Activates once per turn)
I See Your WeaknessWhen using an Unfocused Volley attack, when attacking the same target, deal +20% damage and inflict +1 more Rupture Potency or Count
I Spy an OpportunityFor a turn, if this unit reduced the target's Deathrite【Venom】 down to 0 Stack, gain 1 Pierce DMG Up next turn (max 2)
I Will... Do My BestTurn End: if Staggered, heal 12 SP. Gain 2 Defense Level Down next turn. (one time max)
I hear it... the Voice of another god...!Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine
I hear it... the Voice of another god...!Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Preservation Count
I hear it... the Voice of another god...!Encounter Start: Gain Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Pulsation Count
I must fill the bottleIf the target hit by this unit's Skill has Bleed, and if this unit is not at max HP, heal 2% HP (2 times pre turn; rounded down)
I'll Clean You Up...Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (1 max)
I've Got No ChoiceWhen alone, marks the last unit that attacked this character as a target next turn.
If I lend my ear to the inner self...Turn Start: if this unit is Staggered, recover from Stagger; then, gain A Sign (once per Encounter) - Every Skill used after this activates becomes Unbreakable Coins
In the World of BristlyGain 6 Defense Level Down next turn after losing a Clash 3 times
In-depth Cognition-0.5 to all Affinity Resistances
Ineffable ShapeWhen killed in combat, deal 10 SP damage to the unit that attacked it last
Injected Hatred and AnimosityTurn End: At 50%- HP, gain 1 Attack Power Up next turn. (once per encounter)
Injured AugmentationAt the start of the turn, if at less than 50% HP, heal 1 HP.
Insolent Fool!If this unit's Speed is faster than the target's, Clash Power +2
Intense Primary Color - BleuBefore hitting, if target does not have Sinking, inflict +3 Sinking Count (once per turn per enemy)
Intense Primary Color - RougeBefore hitting, if target does not have Bleed, inflict +3 Bleed Count (once per turn per enemy)
Internal Combustion EngineWhen gaining Smoke, gain 1 additional Smoke
Internal Combustion Engine MalfunctionWhen Staggered, lose all Smoke on self
Intertwined Organic MaterialOffense Level +1 for every surviving ally (not counting this unit)
IntoxicationAt 5 Morale Boost, gain 5 Tipsy.
It's... you...Deal +10% damage to targets with the least HP
Jar-haunting CurseTurn End: If this unit hit a target this turn, gain 1 Attack Power Up next turn If this unit kills itself, apply 1 Attack Power Up to all allies
Jar-haunting CurseOn Skill hit: if target has 1 remaining Rupture Count, inflict +1 Rupture Count (2 times per turn) On Hit: if target has 1 remaining Rupture, inflict 2 Rupture (2 times per turn) If this unit kills itself, inflict 2 Rupture and +1 Rupture Count on all enemies
Jar-haunting CurseOn Skill hit: if target has 4+ Rupture, inflict 1 Defense Level Down next turn (3 times per turn) If this unit kills itself, inflict 3 Defense Level Down on all enemies
Jar-haunting CurseTurn End: against all enemies, inflict Poison equal to the number of turns that passed since this unit joined the battle (max 5) If this unit kills itself, apply (# of turns x 5) Poison and inflict +2 Rupture Count on all enemies next turn (max 25)
Joy of ExecutionAfter defeating an enemy, gain 2 Damage Up next turn.
Le Fauvisme - Masque de ChienOn Hit with a Skill, inflict 1 Mauled Color [Rouge] Gain 1 Attack Power Up next turn for every 4 Mauled Color [Rouge] inflicted (2 times per turn)
Le Fauvisme - Masque de Chèvre-HibouOn Hit with a Skill, inflict 1 Mauled Color [Bleu] - If this unit has Haste, inflict 1 additional Mauled Color [Bleu] Gain 1 Haste next turn for every 4 Mauled Color [Bleu] inflicted (2 times per turn)
Le Noir: FabricUpon entering the Encounter for the first time, gain 5 Le Noir: Worsted Turn Start: Gain Shield equal to (10 + Le Noir: Worsted Stack)% of this unit's max HP
Lenient Rule FulfillmentIn a Clash, Clash Power -1
Little VengeanceUpon Clash Lose, gain 1 Minus Coin Boost next turn (2 times per turn)
Meat GearThe first Coin to connect in an Encounter deals +10% damage
Meat Gear: EnhanceIf there are other surviving allies, apply 1 Clash Power Up and 2 Damage Up to all allies (2 times for each ally) If ther eare no other surviving allies, gain 8 Smoke at Turn Start
Mechanical MentalitySanity is fixed at 0.
Mind WaveOn hit, target loses 10 SP.
Mine-omesTurn End: when there are more surviving enemies than surviving allies, gain 1 Haste and 1 Attack Power Up next turn.
Mission ProgressDeal +0.5% damage for every 1% missing HP on self (max 50%)
Molted Shell ShotEncounter Start: Gain 1 Molted Shell Shot
Multifold RetributionUse "Multifold Retribution' at 20% or less HP. (Once per wave)
Multiplying Curse TalismanAt 30% or less HP, inflict +1 Reattached Curse Talisman
Natural StyleIn a Clash, Clash Power +1
Nethersea Brand UtopiaWhen on top of Nethersea Brand: gain Clash Power +2 and double the amount of Nervous Impairment inflicted On Hit
Nethersea Brand UtopiaWhen on top of Nethersea Brand: gain Final Power +2 and Coin Power +2, and double the amount of Nervous Impairment inflicted On Hit
Nethersea Brand UtopiaWhen on top of Nethersea Brand: gain Final Power +1 and Coin Power +1, and double the amount of Nervous Impairment inflicted On Hit
Nethersea Brand UtopiaAttack Skills designate the closest enemy as the main target, and select sub-targets from the front When on top of Nethersea Brand... - Designates the furthest enemy as the target, and converts all coins to Unbreakable Coins - Gain Final Power +2 and Coin Power +2; double the amount of Nervous Impairment inflicted On Hit
No... Get Away From Me!Upon Clash Lose, gain 4 Poise and 3 Poise Count.
Noble be Thy SacrificeWhen an ally is defeated, gain 1 Attack Power Up next turn.
Not Me Boys!This unit loses 15 SP whenever an ally is defeated.
Now's Our ChanceFor a turn, if this unit reduced the target's Deathrite【Venom】 down to 0 Stack, gain 1 Pierce DMG Up next turn (max 2)
Nutritive ReinforcementsAfter defeating an enemy, heal 20 HP, and gain 5 Defense Power Up next turn.
Off-mark CurseWhen this unit is Staggered, halve the Rupture Potency and Rupture Count on the target this unit hit last
Off-mark CurseWhen this unit is Staggered, eliminate the Rupture Potency and Rupture Count on the target this unit hit last
Opp... ttaUpon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Organic BreathingIf this unit dealt the final blow, apply 5 Poise to all Pallidified allies. Apply 1 Poise Count
Organic HardeningIf this unit dealt the final blow, apply 1 Protection and 2 Defense Level Up to all allies.
OrganizingWhen using a Skill, if target's HP is below 50%, deal +30% damage
Overflowing SorrowTurn End: Lose 5 SP
Overflowing SorrowAt the end of the turn, lose 5 SP
Overheating Attack FunctionWhen staggering a unit with an attack, gain 3 Damage Up next turn.
OverloadTurn End: at 3+ Charge, gain 3 Defense Level Down and 1 Damage Up next turn
Overloaded HP BulletTurn Start: Gain 2 Damage Up and 2 Fragile.
Overloaded HP BulletTurn Start: Gain 2 Damage Up and 2 Fragile
PallidificationGain 2 Offense Level and Defense Level for every living Pallidified ally (not counting this unit)
Panic RecoveryTurn End: if in Panic, reset SP to 0.
PersistenceWhen HP drops below 50%, remove all negative status effects next turn, and gain 4 Fanatic, 1 Attack Power Up, and 1 Defense Power Up each turn.
Phew, my bottle's safeTurn End: If this unit does not have Bleed, heal 5 SP
Pink RibbonsClash Win: inflict 1 Pink Ribbons
Plastered TrainingDeal +2% damage for every 1% missing HP on self (max 100%)
Pred...On Kill, heal 200 HP for Core and Part. Gain 1 Haste, 3 Defense Level Up, and 2 Offense Level Up next turn.
Prescript Delivered on Paper SlipsTurn Start: - Gain Prescript: [Paper Slip] I/Prescript: [Paper Slip] II/Prescript: [Paper Slip] III/Prescript: [Paper Slip] IV based on Grace of the Prescript Stack on self - Inflict The Prescript's Target - The Index to a random Sinner (in Focused Encounters, attacks prioritize the Sinner that has The Prescript's Target - The Index)
PreservationGain 1 Le Noir: Worsted for every 5 cumulative Preservation Count this unit consumes in this Encounter Gain 1 Preservation for every 10 cumulative Preservation Count this unit consumes in this Encounter
Proliferating MisfortuneOn death, apply 10 Omen Talisman against a random enemy without Omen Talisman - If all enemies already have Omen Talisman, then reduce all enemies' Omen Talisman by 1 instead
Propagatory InstinctOn death, generate Nethersea Brand in the allied units' territory next turn.
Proselyte's BladeDeal +2.5% damage against The Prescript's Target - The Index for every Grace of the Prescript on self (max 20%) - At 9 Grace of the Prescript, deal +30% damage against all targets instead On Hit against The Prescript's Target - The Index, gain 1 Poise and inflict 1 Sinking (once per turn) - Increases the number of times this effect can trigger per turn by 1 for every 3 Grace of the Prescript (max 2)
Puffy BrumeInstead of taking more damage due to Smoke on self, inflict more damage.
Rat HuntWhen using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +1 and deal +20% damage
Ready to Borrow TimeTurn Start: If this unit does not have T Corp. Borrowed Time, gain +5 Tremor Count
Regola InfrantaIf 1 or more ally has been defeated, gain 1 Clash Power Up starting next turn
ReinforcementsWhen an ally is defeated, gain 1 Slot next turn (max 2)
ReinforcementsWhen an ally is defeated, gain 1 Slot next turn (max 3)
Remember the BasicsTurn End: if this unit was hit by 4 or more Attack Skills, to all enemies that attacked this unit, apply 1 Damage Up next turn for every turn this unit was hit If this unit was hit by 3 or fewer Attack Skills, reset the above stack
RetributionWhen HP drops below 50%, gain 5 Attack Power Up next turn.
Rival CandidateDeal +10% damage against Hong Lu
Rosespanner Workshop RepInflict more Tremor by the number of allies that have died this wave
Sanguine PointillismHeal 2 SP on self On Hit against targets with Bleed
Scattered Inorganic MaterialGain 1 Attack Power Down next turn if an ally dies
Se Acabó la FiestaWhen this unit is defeated, all its allies lose 45 SP.
Severe OverloadTurn End: at 5+ Charge, gain 4 Defense Level Down and 3 Damage Up next turn
SewingInflict +1 more Naildle Stack against targets that have 1.5+ Pierce Resist. or Envy Resist.
Sharp EdgeOn hit, inflict 1-2 Bleed. If a unit is Marked, attack them first.
Shi(史) Family Charge CircuitryGain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn
Skilled Talisman SorcererWhenever this unit inflicts Omen Talisman against an enemy, lose 10 SP Against targets with Omen Talisman, deal +(10 - SP on self)% damage (max 50%, min 0%)
Snake DeathvenomIf target has Deathrite【Venom】, deal +5% damage for every Serpent Arm on self (max 15%)
Snake VenomIf target has Deathrite【Venom】, deal +2.5% damage for every Serpent Arm on self (max 7.5%)
Solid ExteriorTake half as much damage from Bleed and Burn.
Soul Siphon TechniqueTurn Start: at 50% or less HP, sacrifice a random Wicked Deathrite Monk to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)
Spanner UpGain Resonant by the number of heads Coins that successfully hit during a turn. (Max 10)
Spiked BatOn Hit, inflict bonus Pierce damage equal to 50% of the damage dealt
Spreading FlamesIf there are surviving Pallidified allies at Turn End, all enemies with 20 or more SP lose 1 SP for every surviving Pallidified ally (not counting this unit)
StandbyWhen in Standby State, does not use Attack Skills until taking damage. When this unit takes damage while in Standby State, enter Combat-Ready State and start using Attack Skills starting next turn
Starved and WitheredGain Withered at the start of the Encounter
Strangling Curse TalismanAt 10 Entangled Curse Talismans, raise stagger threshold by 10, then remove the status.
StypticsTurn End: if this unit has Bleed, lose 1 Bleed Count
Suppressed PallidificationAt Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Survival ReflexesWhen Clashing with the target, or On Hit with an Unopposed attack, inflict 2 Nervous Impairment - If this unit is on top of Nethersea Brand, inflict 1 more Nervous Impairment
Talisman SorcererWhenever this unit inflicts Omen Talisman against an enemy, lose 10 SP Against targets with Omen Talisman, deal +(0 - SP on self)% damage (max 30%, min 0%)
Tango MarinadeIf this unit has more HP than the target, gain Clash Power +(HP difference / 50) (max 3) If this unit gained Clash Power from the above effect, gain 1 Fragile after Attack End
Target - Jia BaoyuPrioritizes Hong Lu
Tasty FleshAt 50%- HP: On Hit against enemies with Bleed, heal 1% HP for every Bleed on target (max 10%; once per Encounter)
Terror DeviceWhen an ally attacks another ally, deal 3 SP damage
The Big BrotherAll allies heal 10 SP at Turn Start
The Last BreathIf this unit is defeated, apply 5 Poise and +2 Poise Count on all Blade Lineage allies at the next Turn Start Turn Start: At 20+ Poise Potency, equip "Slash Series" on the leftmost Slot
The Man-eating BearDeal +25% damage against targets with 50%- HP
The Mistress's Voice...!Heal 10 SP when every Coin of an Attack Skill flips heads
The Ring Nursefather's ArtworkIf the main target has 3+ types of negative effects, Final Power +1
The Wicked CaitiffsLoves bullying the weak
Thirst for Blood- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP
Thirst for BloodPrioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Thirst for Blood- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP
This Can't BeEvery time an ally is defeated, gain 2 Offense Level Down starting next turn.
This Time, I Win...!If this unit wins after 5+ Clashes, deal +50% damage
Thou Shalt HammerIf this unit is Fanatic, deal +50% damage.
Thought GearOn Evade Skill Use: Base Power +1
Thought Gear: DelayIf this unit is alive, no enemies are generated at Turn End.
Thought Gear: RiskOn Defensive Skill Use: Defensive Skill Base Power +1
Threa...In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Time Recoil IAfter activating Golden Time, gain 2 Fragile at the next Turn Start
Time Recoil IIAfter activating Golden Time, gain 3 Fragile at the next Turn Start
Time Reversion RetroactionAfter activating Golden Time, gain 3 Fragile at turn end.
To the Front Lines!!When gaining Protection, gain 1 additional Protection if this unit's Speed is at 1
Tou...Heal 10 SP when every Coin of an Attack Skill hits heads
Training DummyCan be damaged only with damages equal to or higher than 10 All damage under 10 is nullified
Two Sides Of a CoinEvery turn, if the first Coin 'Heads Hits', gain 1 Damage Up next turn. If the first Coin 'Tails Hits', gain 1 Damage Down next turn.
Two Sides Of a CoinEvery turn, if the first Coin 'Heads Hits', gain 2 Damage Up and 1 Attack Power Up next turn. If the first Coin 'Tails Hits', gain 2 Damage Down and 1 Attack Power Down next turn.
Upgradable Training DummyTurn End: if this unit failed to hit with a Skill, gain Clash Power Up next turn equal to the number of turns this unit failed to hit If this unit hits an enemy with a Skill, reset the above stack
Useless Fools...If an enemy defeats an ally, gain 1 Attack Power Up and 1 Haste next turn (3 times per turn)
Vengeance TattooEvery time a Middle ally is killed in this encounter, gain 1 Offense Level Up (Max 5)
Verminous BodyAt the end of the turn, heal 5 HP.
Weak MoraleWhenever an ally dies, permanently gain 1 Fragile.
Weakling MarkOn Clash Win, inflict The Weak
Well, well... Hic. This won't doAt 50% HP, recover from Stagger and end this turn. Fix this unit's Speed to 10 next turn
Welling InspirationWhen this unit or an ally is hit, gain 1 Offense Level Up next turn (once per Skill, 3 times per turn)
What Are You Doing?!Being captured in this encounter causes all allies to lose 30 SP
Wicked EnergyWhen inflicting Omen Talisman on an enemy, if the target already has Omen Talisman, consume 1~2 Omen Talisman on the target and inflict the same value as Defense Level Down Stacks to the target this turn and next turn
Wicked EnergyWhen inflicting Omen Talisman on an enemy, if the target already has Omen Talisman, consume up to 3 Omen Talisman on the target and inflict the same value as Defense Level Down Stacks to the target this turn and next turn
Will You Witness Me, Mistress?!If the target has Sinking, and if the target has -15 or less SP, gain 3 Offense Level Up next turn. (once per target)
Will of the PrescriptTurn End: If Prescript was executed this turn, heal 5 SP and gain 2 Grace of the Prescript (once per turn) - If this unit has Prescript: [Paper Slip] III, or if target has The Prescript's Target - The Index when this unit is executing Prescript, heal 10 SP and gain 3 Grace of the Prescript instead Turn End: If Prescript was not executed this turn, gain 10 Karmic Consequence - At less than 6 Grace of the Prescript, gain 1 Grace of the Prescript - At 9 Grace of the Prescript, does not gain Karmic Consequence
WitheredTurn Start: if no one has Bleed, Min Speed -2 (checks both allies & enemies)
Yo...Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
ies...Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
oh noLose 5 SP on Clash Lose When Staggered, gain 2 Fragile next turn (once per turn)
oice...!Heal 10 SP when every Coin of an Attack Skill hits heads
ool...If this unit's Speed is faster than the target's, Clash Power +2
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