Limbus Company Enemy Passives
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279 enemy passives
| Name | Effect |
|---|---|
| ... | Target takes 3 SP damage if this unit loses the clash |
| ...erding | When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage |
| ...ked | Prioritizes targets with Marked Prey |
| ...rity | At less than 65% HP: gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win At less than 40% HP: gain 1 Offense Level Up and 1 HP Healing Boost On Use The effects linger even after the conditions no longer apply, as long as they have been activated at least once. |
| A Breath Taken Together | When gaining Poise Potency using this unit's own Skills and Coin effects, apply 1 Poise on an ally that does not have Poise or has the lowest Poise Potency (5 times per turn) Turn Start: If Bamboo-hatted Kim is on the field, gain 1 Slash DMG Up and +2 Bleed Count |
| A Crab-eat-crab World | At less than 70% HP, targets another ally with the least current HP. When attacking an ally, heals HP by the damage dealt. When defeating an ally, heals HP by double the damage dealt. |
| A Single Point of Art | Clash Win: all allies, including this unit, heals 3 SP |
| A Tiny Sharp Needle | When using Skills to inflict Bleed Potency against enemies that have Naildle, inflict +(Naildle Stack on target) more Bleed Potency (max 3) |
| Abyssal Horror | Inflict +1 more Sinking Potency On Hit against targets without Sinking |
| Abyssal Horror | Inflict +2 more Sinking Potency On Hit against targets without Sinking |
| Abyssal Worship | Turn Start: heal 3 SP for every surviving ally |
| Aggressive Hunting Techniques | When hitting an enemy with an Attack Skill, 10% chance to inflict +2 Rupture Count |
| Ain't That a Prick? | On Hit, if target has Bleed, regain SP equal to Bleed on target |
| Ain't That a Prick? | If target has Bleed On Hit, regain SP equal to Bleed on target |
| Alacritous Expression | If this unit's Speed is faster than the target's, Clash Power +1 |
| An Encounter of Moderate Difficulty | Deals +15% damage |
| Anti-Bloodfiend Hammer | On Skill use, if the target has 10+ Rupture, deal +30% damage instead of inflicting Rupture with this unit's Skills |
| Apologies... Mistress! | Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn |
| Augmented Body | At the start of the turn, if at less than 50% HP, heal 2 HP. |
| Awaiting Seasonal Trend | At 6+ Poise Potency, Coin Power +1 |
| Bearing of a Salsu | At 1 Poise Count, lose 10 HP instead of losing Poise Count (this effect cannot Stagger this unit and does not drop this unit's HP below 1) Deal +(missing HP percentage on self / 2) damage on Critical Hit using Base Skills (max 50%) |
| Big & Scary | In a Clash, the opponent just might lose 1 SP, maybe |
| Big Boss | When this unit is defeated, all its allies lose 45 SP. |
| Blood Coagulation | Attack End: If the target has 8+ Bleed, gain 1 Coagulated Blood |
| Blood Coagulation | Attack End: If the target has 5+ Bleed, gain 1 Coagulated Blood |
| Blood-tinged Scissorblades | At 1+ Blood-tinged Scissorblades, enhance the blades of the scissor. |
| Blood-tinged Scissorblades | At 2+ Blood-tinged Scissorblades, enhance the blades of the scissor. |
| Bloodbag | When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 |
| Bloodbag | When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death |
| Bloodfeast | If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface. |
| Bloodfiend Hunter | If the target is a or a , deal +10% damage |
| Bloodsucking | On Hit, if the target has Bleed, heal by 15% of damage dealt |
| Bloodsucking | On Hit, if the target has Bleed, heal by 20% of damage dealt |
| Bloody Point | Heal 2 SP on self On Hit against targets with Bleed |
| Bod... ...st | Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn. |
| Body Augment - Cooldown | When in Panic, reset SP to 0 at Turn End. |
| Body Augment - Phys. Boost | Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn. |
| Bonebound Knot | When Staggered, recover from Stagger next turn and gain 2 Bind Every subsequent Turn Start: gain 2 Fragile and 1 Attack Power Up |
| Borrow Time | Encounter Start: Gain +4 T Corp. Borrowed Time Count |
| Breakable Disuniter | After being staggered, inflict 3 less Rupture and Rupture Count |
| Breakable Thumper | After being staggered, inflict 3 less Tremor and Tremor Count |
| Brush it Off | When in panic, recover from panic at the start of the next turn and reset SP to 0. |
| Bulging Chicken | When Hit: Gain 1 Leaking Marinade (6 times per Encounter) |
| Bullies | Clash Power +1 when attacking an enemy with The Weak |
| Captain's Orders | At Turn Start, heal SP by (# of other surviving allies x 3) |
| Caution: Delicate | Take +30% damage from Rupture (Rounded down) |
| Caution: Unsteady | This unit's stagger threshold rises by 50% more when affected by Tremor Burst |
| Cetacean Strand | Whale of the Porous Hand takes damage when this unit is defeated. |
| Chains of Loyalty | When an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2) |
| Chains of Loyalty | When a Middle ally is killed, gain 1 Plus Coin Boost next turn. |
| Change for Inertness | Turn Start: At 10+ Preservation Count, use a powerful Skill On Skill Use, at 15+ Preservation Count, consume 3 Preservation Count to deal +20% damage |
| Charge Circuitry Activation | Deal +5% damage for every 6 Rupture on target (Max 10%) |
| Cleaning | When using a Skill, if target's HP is below 50%, Skill Power +1 |
| Clear Target | At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 3 Offense Level Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 Offense Level Up next turn |
| Clinging to What Little Remains | Turn Start: Heal 3 SP for every 10% missing HP on self (max 15) |
| Clumsy Bloodsucking | On Hit, if the target has Bleed, heal by 5~10% of damage dealt |
| Collective Achievement | If the target is Staggered by this unit's Attack or Tremor Burst, all allies heal 10 SP |
| Combat-Ready | Turn Start in Combat-Ready State: - Inflict 3 Nervous Impairment to all enemies with less than 15 Nervous Impairment - Min & Max Speed +3 Gain 1 Offense Level Up for every 10% missing HP (max 8) Turn End in Combat-Ready State: take fixed damage equal to 10% HP |
| Connected Pain | Upon death, deal 10 damage to connected Mermaids. Then, apply 2 Damage Up next turn. This effect cannot drop the connected Mermaids' HP below 1. |
| Corroded Augmentation | At the start of the turn, if at less than 50% HP, heal 4 HP. |
| Crashing Filth | At 10% of Max HP, inflict 20 SP damage On Hit, inflict 1 Pallid Noise next turn, then dies. |
| Crashing Pallidification | Turn End: At less than 0 SP, 50% chance to change Skill patterns. |
| Cumulating Organic Material | Defense Level +1 for every surviving ally (not counting this unit) |
| Cursed Spirit Jar | On Hit, if the target has 5+ (Rupture Potency + Rupture Count), inflict 1 Defense Level Down (5 times per turn) |
| Damage Taken | When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage |
| Damage Taken | When hit during the combat phase: +20% damage for the turn During the combat phase: On Clash Lose, take +15% damage from the Skill |
| Damageable Disuniter | After being staggered, inflict 1 less Rupture and Rupture Count |
| Damageable Thumper | After being staggered, inflict 1 less Tremor and Tremor Count |
| Dead End | When using a Skill, if this unit's Speed is faster than the target's, Clash Power +1 |
| Dead Rabbits Boss? | Turn Start: apply 1 Attack Power Up to 2 other allies with the least SP For this Encounter, gain a Slot every time an ally is defeated |
| Debris Removal | This unit's Speed is fixed to 1. Spawns in an inactive state in battles that Nethersea Brand may appear. When Nethersea Brand appears on the battlefield, this unit becomes active and damageable. - When this unit's HP drops to 1 from damage, trigger Hand of the Saint and remove all Nethersea Brand from the battlefield. When this effect triggers, Hand of the Saint becomes inactive for the next turn. - This unit takes damage only from Skills mainly targeting this unit, and it takes no other damage. - When it becomes inactive, it removes all effects from self and heals back to max HP. |
| Desperation | Turn Start: At 3+ Pulsation Potency and 10+ Pulsation Count, use a powerful Skill Skills deal +1% damage for every 1% missing HP on self |
| Determination | When recovering from Stagger, gain 1 Attack Power Up |
| Digging | Clash Start: Gain 2 Poise Potency next turn for every type of effect on target (max 10) - If target has 3+ types of effects, gain +3 Poise Count next turn |
| Dipped Blade | On Hit with an Unopposed Attack, inflict 1 Nervous Impairment |
| Dir... | After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage. |
| Disintegrating Inorganic Material | Gain 1 Fragile next turn if an ally dies |
| Diversion | Turn End: if this unit did not take damage this turn, gain 2 Haste next turn If this unit's Speed is faster than the attack target's, deal +5% damage for every 1 Speed difference (max 50%) |
| Domineer | If an enemy that attacked this unit fails to deal more than 12 HP damage with their Skill, the enemy loses 10 SP |
| Easy Breathing | If this unit has Poise, gain 5 Poise upon Clash Win. |
| Easy Money | Turn End: If this unit hit a target this turn, gain 1 Attack Power Up next turn If the target is Hong Lu, gain 1 Clash Power Up and 1 Damage Up next turn as well |
| Emergency Ampule Administration | At less than 25% HP, heal up to 40% of max HP (1 time max) |
| Emergency Ampule Administration | At less than 25% HP, heal up to 40% of Max HP (One-time only) |
| Emergency Ampule Overdose | HP does not drop below 1; If at 60- HP at the start of the turn, enter a powered-up state. |
| Emergency Time Loan | Turn Start: If this unit is staggered, gain +3 T Corp. Borrowed Time Count. |
| Encroaching Curse Talisman | At 30% or less HP, if the target has 5+ Reattached Curse Talisman after an attack is finished, inflict 2 Paralyze next turn. |
| Entangling Curse Talisman | Gain Entangled Curse Talismans by the number of clashes the unit engaged in during a turn. |
| Esecuzione della Regola - Crush the Lower Jaw | Deal +10% damage against Staggered enemies If an enemy was Staggered in the last turn: for the next turn, inflict 2 Tremor On Hit with a Skill after Clash Win (2 times per turn) |
| Esecuzione della Regola - Preparation Stage | If this unit triggered Tremor Burst last turn, gain 1 Attack Power Up and 1 Damage Up next turn |
| Experiment Goal - Blossom | When this unit takes damage that brings its HP down to 0, and maintain this unit's HP at 1 until the next turn; deal +50% damage (once per Encounter) Does not activate when Staggered |
| Experiment Goal - Germination | Turn Start: if this unit isn't at max HP, heal 80% of the missing HP - With every healing, halve the healing effect of this Passive by half (halves down to 10% minimum; applies only when this unit heals more than 1 HP) - Does not activate when Staggered After this unit is Staggered for the first time, or when the healing effect is reduced to its minimum, gain 3 Fragile at every Turn Start |
| Experiment Goal - Maturation | Turn Start: gain Defense Level Up equal to (number of times this unit was hit by the enemies' Skill Attacks / 2) (max 10) Lose this effect when Staggered for the first time; then, at the next Turn Start, gain 10 Defense Level Down |
| Festive Mood | Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: heal SP equal to Festive Fever on self (does not activate at -45 SP) Turn End: at 8+ Festive Fever, use a powerful Skill next turn |
| Festive Sounds | Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn |
| Final Brushstroke | When this unit is killed, inflict 3 Mauled Color [Rouge] on 2 random enemies |
| Final Brushstroke | When this unit is killed, inflict 3 Mauled Color [Bleu] on 2 random enemies |
| Fixed Panic | This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units. |
| Floods of Sorrow | On Tails Hit, inflict 3 Sinking |
| Floods of Sorrow | Tails Coins inflict 2 Sinking |
| Focusing on Target | At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, inflict +1 more Bleed and Bleed Count next turn |
| For Everyone | When gaining Tremor - Distribution, even if there are no surviving allies, behave as though there is 1 other surviving ally If this unit gains Tremor - Distribution while there are no surviving allies, gain 1 Fragile next turn |
| Four-leaf Clover | Turn Start: gain 5 Poise and +2 Poise Count Combat Start: if an ally with Poise Critically Hits an enemy with a Skill, apply 5 Poise Potency and +2 Poise Potency to a random ally at the next Turn Start (once per turn) |
| Fresh Human-omes! | Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%) |
| Fruits of Education | Upon entering the Stage, gain Thrashing to Hatch based on the sum of Zhi, Yong, and Ren gained from classes |
| Glass bottles need to be handled carefully...! | When hit by a Skill, gain 3 Bleed (once per Skill) When the above effect activates, gain 1 Power Up next turn (max 2) |
| Golden Time | At the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only) |
| Golden Time I | At the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max) |
| Golden Time II | At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max) |
| Guess I'm the Last | When alone, gain 1 Resonant and 1 Tremor Sync every turn. |
| HP Ampule | Turn Start: Heal 15 HP At less than 50% HP, heal 15 additional HP |
| HP Ampule Injection | Turn Start: if this unit's HP is not at full, heal 25% HP (3 times max) |
| HP Bullets | Turn Start: heal 3% HP At less than 50% HP, heal 5% additional HP |
| HP Bullets | At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP. |
| Hammer of the One Who Grips | At the start of the turn, all allies heal 10 SP. When this unit is defeated, all its allies lose 45 SP. |
| Hangover Cure | At 5 Tipsy, uses a defense skill. |
| Headsplitting Memory | On Clash Lose, gain 1 Headsplitting Memory |
| Healing Ampule Injection | Turn Start: Heal 5% HP. |
| Healing Ampule Injection | At the start of the turn, heal 20 HP. |
| Healing Resentment | If there are surviving Pallidified allies at Turn End, all other Pallidified allies heal (# of other Pallidified allies * 3) HP |
| Hollowed Chicken | Turn Start: Gain 2 Fragile if this unit has no Marinade |
| Honing in on Target | At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn |
| Hora de Fiesta | At the start of the turn, all allies heal 10 SP. At 20+ SP, gain 1 Attack Power Up and 1 Defense Power Up at turn start. |
| Hou... | When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage |
| Huzzah, Men! | On Critical Hit, gain 1 Plus Coin Boost next turn. Heal 15 SP on self. All other allies heal 10 SP. (Activates once per turn) |
| I See Your Weakness | When using an Unfocused Volley attack, when attacking the same target, deal +20% damage and inflict +1 more Rupture Potency or Count |
| I Spy an Opportunity | For a turn, if this unit reduced the target's Deathrite【Venom】 down to 0 Stack, gain 1 Pierce DMG Up next turn (max 2) |
| I Will... Do My Best | Turn End: if Staggered, heal 12 SP. Gain 2 Defense Level Down next turn. (one time max) |
| I hear it... the Voice of another god...! | Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine |
| I hear it... the Voice of another god...! | Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Preservation Count |
| I hear it... the Voice of another god...! | Encounter Start: Gain Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Pulsation Count |
| I must fill the bottle | If the target hit by this unit's Skill has Bleed, and if this unit is not at max HP, heal 2% HP (2 times pre turn; rounded down) |
| I'll Clean You Up... | Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (1 max) |
| I've Got No Choice | When alone, marks the last unit that attacked this character as a target next turn. |
| If I lend my ear to the inner self... | Turn Start: if this unit is Staggered, recover from Stagger; then, gain A Sign (once per Encounter) - Every Skill used after this activates becomes Unbreakable Coins |
| In the World of Bristly | Gain 6 Defense Level Down next turn after losing a Clash 3 times |
| In-depth Cognition | -0.5 to all Affinity Resistances |
| Ineffable Shape | When killed in combat, deal 10 SP damage to the unit that attacked it last |
| Injected Hatred and Animosity | Turn End: At 50%- HP, gain 1 Attack Power Up next turn. (once per encounter) |
| Injured Augmentation | At the start of the turn, if at less than 50% HP, heal 1 HP. |
| Insolent Fool! | If this unit's Speed is faster than the target's, Clash Power +2 |
| Intense Primary Color - Bleu | Before hitting, if target does not have Sinking, inflict +3 Sinking Count (once per turn per enemy) |
| Intense Primary Color - Rouge | Before hitting, if target does not have Bleed, inflict +3 Bleed Count (once per turn per enemy) |
| Internal Combustion Engine | When gaining Smoke, gain 1 additional Smoke |
| Internal Combustion Engine Malfunction | When Staggered, lose all Smoke on self |
| Intertwined Organic Material | Offense Level +1 for every surviving ally (not counting this unit) |
| Intoxication | At 5 Morale Boost, gain 5 Tipsy. |
| It's... you... | Deal +10% damage to targets with the least HP |
| Jar-haunting Curse | Turn End: If this unit hit a target this turn, gain 1 Attack Power Up next turn If this unit kills itself, apply 1 Attack Power Up to all allies |
| Jar-haunting Curse | On Skill hit: if target has 1 remaining Rupture Count, inflict +1 Rupture Count (2 times per turn) On Hit: if target has 1 remaining Rupture, inflict 2 Rupture (2 times per turn) If this unit kills itself, inflict 2 Rupture and +1 Rupture Count on all enemies |
| Jar-haunting Curse | On Skill hit: if target has 4+ Rupture, inflict 1 Defense Level Down next turn (3 times per turn) If this unit kills itself, inflict 3 Defense Level Down on all enemies |
| Jar-haunting Curse | Turn End: against all enemies, inflict Poison equal to the number of turns that passed since this unit joined the battle (max 5) If this unit kills itself, apply (# of turns x 5) Poison and inflict +2 Rupture Count on all enemies next turn (max 25) |
| Joy of Execution | After defeating an enemy, gain 2 Damage Up next turn. |
| Le Fauvisme - Masque de Chien | On Hit with a Skill, inflict 1 Mauled Color [Rouge] Gain 1 Attack Power Up next turn for every 4 Mauled Color [Rouge] inflicted (2 times per turn) |
| Le Fauvisme - Masque de Chèvre-Hibou | On Hit with a Skill, inflict 1 Mauled Color [Bleu] - If this unit has Haste, inflict 1 additional Mauled Color [Bleu] Gain 1 Haste next turn for every 4 Mauled Color [Bleu] inflicted (2 times per turn) |
| Le Noir: Fabric | Upon entering the Encounter for the first time, gain 5 Le Noir: Worsted Turn Start: Gain Shield equal to (10 + Le Noir: Worsted Stack)% of this unit's max HP |
| Lenient Rule Fulfillment | In a Clash, Clash Power -1 |
| Little Vengeance | Upon Clash Lose, gain 1 Minus Coin Boost next turn (2 times per turn) |
| Meat Gear | The first Coin to connect in an Encounter deals +10% damage |
| Meat Gear: Enhance | If there are other surviving allies, apply 1 Clash Power Up and 2 Damage Up to all allies (2 times for each ally) If ther eare no other surviving allies, gain 8 Smoke at Turn Start |
| Mechanical Mentality | Sanity is fixed at 0. |
| Mind Wave | On hit, target loses 10 SP. |
| Mine-omes | Turn End: when there are more surviving enemies than surviving allies, gain 1 Haste and 1 Attack Power Up next turn. |
| Mission Progress | Deal +0.5% damage for every 1% missing HP on self (max 50%) |
| Molted Shell Shot | Encounter Start: Gain 1 Molted Shell Shot |
| Multifold Retribution | Use "Multifold Retribution' at 20% or less HP. (Once per wave) |
| Multiplying Curse Talisman | At 30% or less HP, inflict +1 Reattached Curse Talisman |
| Natural Style | In a Clash, Clash Power +1 |
| Nethersea Brand Utopia | When on top of Nethersea Brand: gain Clash Power +2 and double the amount of Nervous Impairment inflicted On Hit |
| Nethersea Brand Utopia | When on top of Nethersea Brand: gain Final Power +2 and Coin Power +2, and double the amount of Nervous Impairment inflicted On Hit |
| Nethersea Brand Utopia | When on top of Nethersea Brand: gain Final Power +1 and Coin Power +1, and double the amount of Nervous Impairment inflicted On Hit |
| Nethersea Brand Utopia | Attack Skills designate the closest enemy as the main target, and select sub-targets from the front When on top of Nethersea Brand... - Designates the furthest enemy as the target, and converts all coins to Unbreakable Coins - Gain Final Power +2 and Coin Power +2; double the amount of Nervous Impairment inflicted On Hit |
| No... Get Away From Me! | Upon Clash Lose, gain 4 Poise and 3 Poise Count. |
| Noble be Thy Sacrifice | When an ally is defeated, gain 1 Attack Power Up next turn. |
| Not Me Boys! | This unit loses 15 SP whenever an ally is defeated. |
| Now's Our Chance | For a turn, if this unit reduced the target's Deathrite【Venom】 down to 0 Stack, gain 1 Pierce DMG Up next turn (max 2) |
| Nutritive Reinforcements | After defeating an enemy, heal 20 HP, and gain 5 Defense Power Up next turn. |
| Off-mark Curse | When this unit is Staggered, halve the Rupture Potency and Rupture Count on the target this unit hit last |
| Off-mark Curse | When this unit is Staggered, eliminate the Rupture Potency and Rupture Count on the target this unit hit last |
| Opp... tta | Upon Clash Lose, gain 3 Offense Level Up. (Once per turn) |
| Organic Breathing | If this unit dealt the final blow, apply 5 Poise to all Pallidified allies. Apply 1 Poise Count |
| Organic Hardening | If this unit dealt the final blow, apply 1 Protection and 2 Defense Level Up to all allies. |
| Organizing | When using a Skill, if target's HP is below 50%, deal +30% damage |
| Overflowing Sorrow | Turn End: Lose 5 SP |
| Overflowing Sorrow | At the end of the turn, lose 5 SP |
| Overheating Attack Function | When staggering a unit with an attack, gain 3 Damage Up next turn. |
| Overload | Turn End: at 3+ Charge, gain 3 Defense Level Down and 1 Damage Up next turn |
| Overloaded HP Bullet | Turn Start: Gain 2 Damage Up and 2 Fragile. |
| Overloaded HP Bullet | Turn Start: Gain 2 Damage Up and 2 Fragile |
| Pallidification | Gain 2 Offense Level and Defense Level for every living Pallidified ally (not counting this unit) |
| Panic Recovery | Turn End: if in Panic, reset SP to 0. |
| Persistence | When HP drops below 50%, remove all negative status effects next turn, and gain 4 Fanatic, 1 Attack Power Up, and 1 Defense Power Up each turn. |
| Phew, my bottle's safe | Turn End: If this unit does not have Bleed, heal 5 SP |
| Pink Ribbons | Clash Win: inflict 1 Pink Ribbons |
| Plastered Training | Deal +2% damage for every 1% missing HP on self (max 100%) |
| Pred... | On Kill, heal 200 HP for Core and Part. Gain 1 Haste, 3 Defense Level Up, and 2 Offense Level Up next turn. |
| Prescript Delivered on Paper Slips | Turn Start: - Gain Prescript: [Paper Slip] I/Prescript: [Paper Slip] II/Prescript: [Paper Slip] III/Prescript: [Paper Slip] IV based on Grace of the Prescript Stack on self - Inflict The Prescript's Target - The Index to a random Sinner (in Focused Encounters, attacks prioritize the Sinner that has The Prescript's Target - The Index) |
| Preservation | Gain 1 Le Noir: Worsted for every 5 cumulative Preservation Count this unit consumes in this Encounter Gain 1 Preservation for every 10 cumulative Preservation Count this unit consumes in this Encounter |
| Proliferating Misfortune | On death, apply 10 Omen Talisman against a random enemy without Omen Talisman - If all enemies already have Omen Talisman, then reduce all enemies' Omen Talisman by 1 instead |
| Propagatory Instinct | On death, generate Nethersea Brand in the allied units' territory next turn. |
| Proselyte's Blade | Deal +2.5% damage against The Prescript's Target - The Index for every Grace of the Prescript on self (max 20%) - At 9 Grace of the Prescript, deal +30% damage against all targets instead On Hit against The Prescript's Target - The Index, gain 1 Poise and inflict 1 Sinking (once per turn) - Increases the number of times this effect can trigger per turn by 1 for every 3 Grace of the Prescript (max 2) |
| Puffy Brume | Instead of taking more damage due to Smoke on self, inflict more damage. |
| Rat Hunt | When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +1 and deal +20% damage |
| Ready to Borrow Time | Turn Start: If this unit does not have T Corp. Borrowed Time, gain +5 Tremor Count |
| Regola Infranta | If 1 or more ally has been defeated, gain 1 Clash Power Up starting next turn |
| Reinforcements | When an ally is defeated, gain 1 Slot next turn (max 2) |
| Reinforcements | When an ally is defeated, gain 1 Slot next turn (max 3) |
| Remember the Basics | Turn End: if this unit was hit by 4 or more Attack Skills, to all enemies that attacked this unit, apply 1 Damage Up next turn for every turn this unit was hit If this unit was hit by 3 or fewer Attack Skills, reset the above stack |
| Retribution | When HP drops below 50%, gain 5 Attack Power Up next turn. |
| Rival Candidate | Deal +10% damage against Hong Lu |
| Rosespanner Workshop Rep | Inflict more Tremor by the number of allies that have died this wave |
| Sanguine Pointillism | Heal 2 SP on self On Hit against targets with Bleed |
| Scattered Inorganic Material | Gain 1 Attack Power Down next turn if an ally dies |
| Se Acabó la Fiesta | When this unit is defeated, all its allies lose 45 SP. |
| Severe Overload | Turn End: at 5+ Charge, gain 4 Defense Level Down and 3 Damage Up next turn |
| Sewing | Inflict +1 more Naildle Stack against targets that have 1.5+ Pierce Resist. or Envy Resist. |
| Sharp Edge | On hit, inflict 1-2 Bleed. If a unit is Marked, attack them first. |
| Shi(史) Family Charge Circuitry | Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn |
| Skilled Talisman Sorcerer | Whenever this unit inflicts Omen Talisman against an enemy, lose 10 SP Against targets with Omen Talisman, deal +(10 - SP on self)% damage (max 50%, min 0%) |
| Snake Deathvenom | If target has Deathrite【Venom】, deal +5% damage for every Serpent Arm on self (max 15%) |
| Snake Venom | If target has Deathrite【Venom】, deal +2.5% damage for every Serpent Arm on self (max 7.5%) |
| Solid Exterior | Take half as much damage from Bleed and Burn. |
| Soul Siphon Technique | Turn Start: at 50% or less HP, sacrifice a random Wicked Deathrite Monk to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn) |
| Spanner Up | Gain Resonant by the number of heads Coins that successfully hit during a turn. (Max 10) |
| Spiked Bat | On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt |
| Spreading Flames | If there are surviving Pallidified allies at Turn End, all enemies with 20 or more SP lose 1 SP for every surviving Pallidified ally (not counting this unit) |
| Standby | When in Standby State, does not use Attack Skills until taking damage. When this unit takes damage while in Standby State, enter Combat-Ready State and start using Attack Skills starting next turn |
| Starved and Withered | Gain Withered at the start of the Encounter |
| Strangling Curse Talisman | At 10 Entangled Curse Talismans, raise stagger threshold by 10, then remove the status. |
| Styptics | Turn End: if this unit has Bleed, lose 1 Bleed Count |
| Suppressed Pallidification | At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit) |
| Survival Reflexes | When Clashing with the target, or On Hit with an Unopposed attack, inflict 2 Nervous Impairment - If this unit is on top of Nethersea Brand, inflict 1 more Nervous Impairment |
| Talisman Sorcerer | Whenever this unit inflicts Omen Talisman against an enemy, lose 10 SP Against targets with Omen Talisman, deal +(0 - SP on self)% damage (max 30%, min 0%) |
| Tango Marinade | If this unit has more HP than the target, gain Clash Power +(HP difference / 50) (max 3) If this unit gained Clash Power from the above effect, gain 1 Fragile after Attack End |
| Target - Jia Baoyu | Prioritizes Hong Lu |
| Tasty Flesh | At 50%- HP: On Hit against enemies with Bleed, heal 1% HP for every Bleed on target (max 10%; once per Encounter) |
| Terror Device | When an ally attacks another ally, deal 3 SP damage |
| The Big Brother | All allies heal 10 SP at Turn Start |
| The Last Breath | If this unit is defeated, apply 5 Poise and +2 Poise Count on all Blade Lineage allies at the next Turn Start Turn Start: At 20+ Poise Potency, equip "Slash Series" on the leftmost Slot |
| The Man-eating Bear | Deal +25% damage against targets with 50%- HP |
| The Mistress's Voice...! | Heal 10 SP when every Coin of an Attack Skill flips heads |
| The Ring Nursefather's Artwork | If the main target has 3+ types of negative effects, Final Power +1 |
| The Wicked Caitiffs | Loves bullying the weak |
| Thirst for Blood | - Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP |
| Thirst for Blood | Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn |
| Thirst for Blood | - Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP |
| This Can't Be | Every time an ally is defeated, gain 2 Offense Level Down starting next turn. |
| This Time, I Win...! | If this unit wins after 5+ Clashes, deal +50% damage |
| Thou Shalt Hammer | If this unit is Fanatic, deal +50% damage. |
| Thought Gear | On Evade Skill Use: Base Power +1 |
| Thought Gear: Delay | If this unit is alive, no enemies are generated at Turn End. |
| Thought Gear: Risk | On Defensive Skill Use: Defensive Skill Base Power +1 |
| Threa... | In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0) |
| Time Recoil I | After activating Golden Time, gain 2 Fragile at the next Turn Start |
| Time Recoil II | After activating Golden Time, gain 3 Fragile at the next Turn Start |
| Time Reversion Retroaction | After activating Golden Time, gain 3 Fragile at turn end. |
| To the Front Lines!! | When gaining Protection, gain 1 additional Protection if this unit's Speed is at 1 |
| Tou... | Heal 10 SP when every Coin of an Attack Skill hits heads |
| Training Dummy | Can be damaged only with damages equal to or higher than 10 All damage under 10 is nullified |
| Two Sides Of a Coin | Every turn, if the first Coin 'Heads Hits', gain 1 Damage Up next turn. If the first Coin 'Tails Hits', gain 1 Damage Down next turn. |
| Two Sides Of a Coin | Every turn, if the first Coin 'Heads Hits', gain 2 Damage Up and 1 Attack Power Up next turn. If the first Coin 'Tails Hits', gain 2 Damage Down and 1 Attack Power Down next turn. |
| Upgradable Training Dummy | Turn End: if this unit failed to hit with a Skill, gain Clash Power Up next turn equal to the number of turns this unit failed to hit If this unit hits an enemy with a Skill, reset the above stack |
| Useless Fools... | If an enemy defeats an ally, gain 1 Attack Power Up and 1 Haste next turn (3 times per turn) |
| Vengeance Tattoo | Every time a Middle ally is killed in this encounter, gain 1 Offense Level Up (Max 5) |
| Verminous Body | At the end of the turn, heal 5 HP. |
| Weak Morale | Whenever an ally dies, permanently gain 1 Fragile. |
| Weakling Mark | On Clash Win, inflict The Weak |
| Well, well... Hic. This won't do | At 50% HP, recover from Stagger and end this turn. Fix this unit's Speed to 10 next turn |
| Welling Inspiration | When this unit or an ally is hit, gain 1 Offense Level Up next turn (once per Skill, 3 times per turn) |
| What Are You Doing?! | Being captured in this encounter causes all allies to lose 30 SP |
| Wicked Energy | When inflicting Omen Talisman on an enemy, if the target already has Omen Talisman, consume 1~2 Omen Talisman on the target and inflict the same value as Defense Level Down Stacks to the target this turn and next turn |
| Wicked Energy | When inflicting Omen Talisman on an enemy, if the target already has Omen Talisman, consume up to 3 Omen Talisman on the target and inflict the same value as Defense Level Down Stacks to the target this turn and next turn |
| Will You Witness Me, Mistress?! | If the target has Sinking, and if the target has -15 or less SP, gain 3 Offense Level Up next turn. (once per target) |
| Will of the Prescript | Turn End: If Prescript was executed this turn, heal 5 SP and gain 2 Grace of the Prescript (once per turn) - If this unit has Prescript: [Paper Slip] III, or if target has The Prescript's Target - The Index when this unit is executing Prescript, heal 10 SP and gain 3 Grace of the Prescript instead Turn End: If Prescript was not executed this turn, gain 10 Karmic Consequence - At less than 6 Grace of the Prescript, gain 1 Grace of the Prescript - At 9 Grace of the Prescript, does not gain Karmic Consequence |
| Withered | Turn Start: if no one has Bleed, Min Speed -2 (checks both allies & enemies) |
| Yo... | Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn |
| ies... | Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max) |
| oh no | Lose 5 SP on Clash Lose When Staggered, gain 2 Fragile next turn (once per turn) |
| oice...! | Heal 10 SP when every Coin of an Attack Skill hits heads |
| ool... | If this unit's Speed is faster than the target's, Clash Power +2 |