Limbus Company Skills
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841 skills
| Name | Identity | Sin | Slot | Damage Type | Base Power | Coins | Coin Power | Effect |
|---|---|---|---|---|---|---|---|---|
Draw of the Sword | Blade Lineage Mentor Meursault | Pride | Skill 1 | Slash | 3 | 2 | +4 | At 5+ Poise, Coin Power +1 [Combat Start] Apply 1 Sword of the Homeland - Rending to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max) - If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Gain 1 Poise |
Acupuncture | Blade Lineage Mentor Meursault | Pride | Skill 2 | Slash | 3 | 3 | +5 | At 7+ Poise, Coin Power +1 [Combat Start] Apply 1 Sword of the Homeland - Penetrating to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max) - If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead [On Use] Gain +3 Poise Count [Clash Win] Gain 1 Slash Power Up next turn · Coin 1: [On Hit] Gain 3 Poise · Coin 3: +60% Damage on Critical Hit |
Yield My Flesh | Blade Lineage Mentor Meursault | Wrath | Skill 3 | Slash | 20 | 1 | -8 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Until this Skill ends, this unit cannot be Staggered from taking damage [Clash Win] Gain 5 Poise [Clash Lose] After getting hit, use 'To Claim Their Bones' Skill [On Crit] Deal +3% damage on Critical Hit for every Poise Potency on self (Max 75%) +30% Damage on Critical Hit Deal +0.5% damage per 1% missing HP on self (Max 25%) |
Overthrow | Blade Lineage Mentor Meursault | Envy | Counter | Slash | 8 | 1 | +10 | [On Use] Gain 1 Slash Power Up next turn (1 time max) Deal +0.5% damage for every 1% missing HP on self (Max 25%) · Coin 1: [On Hit] Gain 2 Poise |
To Claim Their Bones | Blade Lineage Mentor Meursault | Pride | Counter | Slash | 4 | 4 | +4 | [Before Attack] For every 7 Poise on self, Atk Weight +1 (Max +2) [On Use] Until this Skill ends, this unit cannot be Staggered from taking damage [On Use] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%) +30% Damage on Critical Hit Deal +0.5% damage for every 1% missing HP on self (Max 25%) If this Skill targets only a single enemy, deal +100% damage (In Focused Encounters, a single Part) · Coin 4: [On Hit] Inflict 3 Bleed · Coin 4: [On Hit] Inflict 5 Paralyze next turn |
Draw of the Sword | Blade Lineage Salsu Don Quixote | Pride | Skill 1 | Pierce | 3 | 2 | +4 | At 5+ Poise on self, Coin Power +1 [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Gain 1 Poise |
Blade Arc | Blade Lineage Salsu Don Quixote | Envy | Skill 2 | Slash | 4 | 2 | +5 | At 7+ Poise on self, Coin Power +1 [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Crit] To 1 ally that either has no Poise or has the least Poise Potency, apply 2 Poise If the affected ally is from the Blade Lineage, apply 2 additional Poise |
Fare Thee Well! | Blade Lineage Salsu Don Quixote | Sloth | Skill 3 | Slash | 4 | 3 | +3 | At 10+ Poise on self, Coin Power +1 [On Use] Gain 5 Poise · Coin 1: [Heads Hit] The final Coin deals +10% damage · Coin 2: [Heads Hit] The final Coin deals +10% damage · Coin 3: +30% Damage on Critical Hit · Coin 3: [On Crit] To 2 allies that either have no Poise or have the least Poise Count, apply +2 Poise Count If the affected ally is from the Blade Lineage, apply 2 additional Poise Count · Coin 3: [Attack End] If target is defeated, apply 1 Slash DMG Up to self and 1 random other ally next turn |
Evade | Blade Lineage Salsu Don Quixote | Evade | 3 | 1 | +10 | |||
Moonlit Blade Dance | Blade Lineage Salsu Faust | Sloth | Skill 1 | Slash | 3 | 3 | +2 | At 5+ Poise, Coin Power +1 [On Use] Gain +2 Poise Count · Coin 2: [Heads Hit] Gain 1 Poise · Coin 3: [On Crit] Inflict 1 Red Plum Blossom |
Acupuncture | Blade Lineage Salsu Faust | Pride | Skill 2 | Pierce | 4 | 2 | +6 | At 7+ Poise, Coin Power +1 [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain +2 Poise Count · Coin 1: Deal +30% damage on Critical Hit · Coin 2: [On Hit] Inflict 1 Bind next turn · Coin 2: [On Crit] Inflict 2 Red Plum Blossom |
Red Plum Blossoms Scatter | Blade Lineage Salsu Faust | Gloom | Skill 3 | Slash | 5 | 2 | +6 | Deal +3% damage for every Red Plum Blossom on target Coin Power +1 for every 7 Poise on self (max 3) [Clash Win] Consume half the Poise Count on self, then gain Poise equal to the Poise Count consumed (max 10) This Skill does not consume Red Plum Blossom On Crit · Coin 1: [On Crit] Inflict 5 Red Plum Blossom · Coin 1: [On Crit] If target has 10 Red Plum Blossom, inflict 1 Slash Fragility · Coin 2: [On Crit] Inflict 5 Red Plum Blossom · Coin 2: [On Crit] If target has 10 Red Plum Blossom, inflict 1 Slash Fragility |
Redirect | Blade Lineage Salsu Faust | Guard | 10 | 1 | +4 | [On Use] For every 4 Poise on self, gain Final Power +1 (max 5) | ||
Draw of the Sword | Blade Lineage Salsu Outis | Wrath | Skill 1 | Slash | 4 | 1 | +6 | At 5+ Poise, Coin Power +1 · Coin 1: [On Hit] Gain 4 Poise |
Acupuncture | Blade Lineage Salsu Outis | Lust | Skill 2 | Pierce | 5 | 2 | +4 | [Clash Win] Gain +2 Poise Count · Coin 2: [Heads Hit] Gain 2 Slash DMG Up next turn |
Decisive Dive | Blade Lineage Salsu Outis | Pride | Skill 3 | Slash | 6 | 2 | +4 | If target’s HP is below 50%, Final Power +2 · Coin 2: [On Crit] Raise first Stagger Threshold by 20% of damage dealt |
Evade | Blade Lineage Salsu Outis | Evade | 3 | 1 | +10 | At 6+ Poise, Coin Power +3 | ||
Slice then Stab | Blade Lineage Salsu Sinclair | Gluttony | Skill 1 | Pierce | 5 | 2 | +2 | If at 3+ Poise Count, Coin Power +1 · Coin 2: [On Hit] Gain +2 Poise Count |
Slash Series | Blade Lineage Salsu Sinclair | Wrath | Skill 2 | Slash | 6 | 3 | +2 | [Clash Lose] Gain 2 Attack Power Up next turn [Clash Win] Do not spend Poise Count with critical attacks landed with this skill · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Gain 1 Poise · Coin 3: [On Hit] Gain 1 Poise |
To Claim Their Bones | Blade Lineage Salsu Sinclair | Pride | Skill 3 | Slash | 8 | 1 | +18 | At 10+ Poise Count, +150% Critical Damage · Coin 1: [On Hit] Inflict 5 Paralyze · Coin 1: [On Hit] Inflict 3 Bleed |
Newsprung Counter | Blade Lineage Salsu Sinclair | Wrath | Counter | Pierce | 9 | 1 | +6 | [On Use] Gain 1 Damage Up next turn [On Use] Gain +3 Poise Count |
Striker’s Stance | Blade Lineage Salsu Yi Sang | Pride | Skill 1 | Slash | 6 | 1 | +7 | [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 3 Poise next turn |
Heel Turn | Blade Lineage Salsu Yi Sang | Wrath | Skill 2 | Slash | 7 | 2 | +2 | [Clash Win] Gain +2 Poise Count next turn |
Flank Thrust | Blade Lineage Salsu Yi Sang | Envy | Skill 3 | Slash | 8 | 3 | +2 | [On Use] Gain 2 Poise · Coin 1: [Heads Hit] Gain 2 Poise next turn · Coin 3: Deal +70% damage on Critical Hit |
Counter | Blade Lineage Salsu Yi Sang | Pride | Counter | Slash | 10 | 1 | +8 | Coin 1: Deal +70% damage on Critical Hit |
Tripleslash [三連] | Blade of the House of Spiders Ryōshū | Lust | Skill 1 | Slash | 3 | 3 | +3 | [On Use] At 6+ Poise, Coin Power +1 [On Use] Final Power +1 for every 6 (Burn + Bleed) on target (max 2) [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Gain 1 Poise · Coin 1: [On Crit] Inflict +2 Bleed Count · Coin 2: [On Hit] Gain 2 Poise · Coin 2: [On Crit] Inflict +1 Burn Count · Coin 3: [On Hit] Gain 2 Poise · Coin 3: [On Hit] Inflict 2 Bladetrail [Afterimage] · Coin 3: [On Hit] Inflict Bladetrail [Afterimage] equal to Entanglement on self (max 4) · Coin 3: [On Crit] Inflict 2 Bleed · Coin 3: [On Crit] Deal Slash damage equal to (Entanglement x 2)% of this Coin's final damage |
Tripleslash - Echoshear [三連 - 殘] | Blade of the House of Spiders Ryōshū | Pride | Skill 2 | Slash | 4 | 3 | +4 | [On Use] At 6+ Poise, Coin Power +1 [On Use] Final Power +1 for every 6 (Burn + Bleed) on target (max 2) [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Crit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 2 Burn · Coin 2: [On Crit] Inflict 1 Bleed · Coin 3: [On Hit] Inflict 2 Burn · Coin 3: [On Crit] Inflict 2 Bleed · Coin 3: [On Crit] Deal Slash damage equal to (Entanglement x 3)% of this Coin's final damage |
Rend Space [空間斬] | Blade of the House of Spiders Ryōshū | Wrath | Skill 3 | Slash | 10 | 1 | +12 | [On Use] Final Power +1 for every 4 Poise on self (max 5) [On Use] Base Power +1 for every 6 (Burn + Bleed) on the main target (max 5) [On Use] Deal +5% damage for every Entanglement on self [On Use] Gain 5 Poise [On Use] Gain +1 Atk Weight for every 2 Entanglement on self (max 2) [On Use] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts) [Attack End] Randomly inflict (Entanglement on self + 10) Bladetrail [Afterimage] between targets hit by this Skill · Coin 1: Deal +50% damage on Critical Hit · Coin 1: [On Hit] Inflict 3 Bleed · Coin 1: [On Hit] Inflict 3 Burn · Coin 1: [On Crit] Activate Burn on target. Target loses 1 Burn Count · Coin 1: [On Crit] Activate Bleed on target. Target loses 1 Bleed Count · Coin 1: [On Crit] Deal Slash damage equal to (Entanglement x 4)% of this Coin's final damage |
Phantom Step [殘像步] | Blade of the House of Spiders Ryōshū | Evade | 4 | 1 | +10 | [Combat Start] Targets 1 The House of Spiders ally with the lattermost Deployment order (2 times per turn) - At 1+ String Severance [絕緣], target 1 additional ally - At Skill End of all of the Skills equipped by target this turn, or if target is Staggered, or if target does not have any Skills remaining to be used, use "Slay the Heavens - Tiansha" against target as an Unopposed Attack (once per Identity) - Prioritizes The House of Spiders: The Pinky Apprentice Sinclair last [Combat Start] Gain +3 Poise Count (once per turn) [On Evade] Gain 1 Poise (3 times per turn) | ||
Slay the Heavens - Tiansha [天殺] | Blade of the House of Spiders Ryōshū | Wrath | Skill 1 | Slash | 16 | 1 | +2 | [Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused Deactivates allies' "Base factors decreasing Sanity" while using this Skill [On Use] For this Encounter, lose 1 Offense Level and gain Base Power +1 for this unit's Attacks (4 times per Encounter) [On Target Kill] Heal 20 SP [On Target Kill] Gain Entangled Life [羅生] equal to damage dealt using this Skill · Coin 1: [On Hit] Inflict 20 Bladetrail [Afterimage] · Coin 1: [On Hit] If target is a The House of Spiders ally, deal 120% HP damage as fixed damage |
Inevitable Termination [必然殺] | Blade of the House of Spiders Ryōshū | Pride | Skill 2 | Slash | 10 | 1 | +4 | [Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] Gain +1 Poise Count [Before Attack] If this Skill was triggered by Skill 3, - Apply this Skill's Atk Weight equal to the number of enemies that have Phantom Trace (min 1) - Prioritize enemies that have Phantom Trace [Attack End] Target's Phantom Trace expires · Coin 1: Deal +30% damage on Critical Hit · Coin 1: [On Hit] Inflict 2 Bladetrail [Afterimage] · Coin 1: [On Hit] Inflict Bladetrail [Afterimage] equal to Entanglement on self (max 4) · Coin 1: [On Hit] Activate Burn on target. Target loses 1 Burn Count · Coin 1: [On Crit] Inflict 1 Slash Fragility |
Rend Space - Echoshear [空間斬 - 殘] | Blade of the House of Spiders Ryōshū | Wrath | Skill 3 | Slash | 16 | 2 | +1 | [On Use] For every String Severance [絕緣] on self, this Skill loses 1 Base Power and gains an extra Coin 1 before using Coin 2 [On Use] The final Coin gains Coin Power +1 for every Entanglement on self [On Use] Deal +50% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts) [Attack End] Raise Entanglement's Min & Max Stack cap by 1 and reset Entanglement on self to minimum Stack (max 2 times per Encounter) [Attack End] Consume 50 Dihui Star's Blade · Coin 1: [On Hit] Gain +1 Poise Count · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: Deal +30% damage on Critical Hit · Coin 2: [On Hit] Consume all Bladetrail [Afterimage] on target and deal Slash damage equal to (Bladetrail [Afterimage] consumed / 10)% of this Coin's final damage · Coin 2: [On Crit] Deal Slash damage equal to (Entanglement x 4)% of this Coin's final damage · Coin 2: [On Crit] Activate Burn on target. Target loses 1 Burn Count · Coin 2: [On Crit] Activate Bleed on target. Target loses 1 Bleed Count |
Rend Space - String Connection [空間斬 - 緣] | Blade of the House of Spiders Ryōshū | Wrath | Skill 3 | Slash | 14 | 2 | +3 | [Unclashable] This Skill does not trigger the target's Defense Skills [On Use] Gain 5 Poise [On Use] Gain Shin (心) - Dihui Star [地慧星] [Attack End] Remove this unit's first Stagger Threshold (once per Encounter) · Coin 1: [On Hit] Inflict 5 Burn · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Activate Burn on target. Target loses 1 Burn Count |
Fa Jin | Cinq Assoc. East Section 3 Don Quixote | Gluttony | Skill 1 | Pierce | 3 | 2 | +4 | If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [On Crit] Inflict +1 Burn Count |
Virescent Flame Palm | Cinq Assoc. East Section 3 Don Quixote | Wrath | Skill 2 | Pierce | 4 | 3 | +4 | If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [Clash Win] Gain 3 Poise - Gain additional Poise Count equal to Nerve Strike - Don Quixote on target · Coin 1: [On Hit] Gain +2 Poise Count · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: [On Hit] Inflict 2 Burn · Coin 3: [On Hit] Inflict 1 Defense Level Down for every 6 Burn on target (max 5, once per turn) - Inflict additional Defense Level Down equal to Nerve Strike - Don Quixote on target |
Prithee, let this be an enlightening bout | Cinq Assoc. East Section 3 Don Quixote | Pride | Skill 3 | Pierce | 4 | 4 | +3 | Deal +15% damage for every 1 Nerve Strike - Don Quixote on target (max 45%) If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [Clash Win] Gain 5 Poise - If target has Nerve Strike - Don Quixote, gain 3 additional Poise · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 2 Burn · Coin 4: Deal +(Poise on self + Burn on target)% damage on Critical Hit (max 50%) · Coin 4: [On Hit] If target has Nerve Strike - Don Quixote, inflict 3 Defense Level Down |
Thou'rt in dire need of a lesson in table manners! | Cinq Assoc. East Section 3 Don Quixote | Evade | 4 | 1 | +10 | If this unit's Speed is faster than the target's, gain +1 Coin Power for every 2 Speed difference (max 2) | ||
Fa Jin | Cinq Assoc. East Section 3 Hong Lu | Gloom | Skill 1 | Pierce | 6 | 1 | +7 | If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] Clash Power +1 for every 6 (Poise on self + Burn on target) (max 2) [On Use] If target does not have Nerve Strike - Hong Lu, Clash Power +1 [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] If target has 3+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill) · Coin 1: [Reuse - On Hit] Inflict 1 Burn |
Virescent Flame Palm | Cinq Assoc. East Section 3 Hong Lu | Wrath | Skill 2 | Pierce | 6 | 2 | +5 | If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] At 6+ (Poise on self + Burn on target), Final Power +1 [Clash Win] Gain 3 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target · Coin 1: [On Hit] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict +1 Burn Count · Coin 2: [On Hit] If target has 2+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill) · Coin 2: [Reuse - On Hit] Inflict Defense Level Down equal to Nerve Strike - Hong Lu on target (once per turn) |
Take the Hit to the Last Blow, Please? | Cinq Assoc. East Section 3 Hong Lu | Pride | Skill 3 | Pierce | 5 | 3 | +4 | If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] At 6+ (Poise on self + Burn on target), Coin Power +1 [Clash Win] Gain 5 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: Deal +(Poise on self + Burn on target)% damage on Critical Hit (max 30%) · Coin 3: [On Hit] Inflict +1 Burn Count · Coin 3: [On Crit] Inflict 2 Defense Level Down (2 times per turn) · Coin 3: [On Hit] If target has Nerve Strike - Hong Lu, Reuse this Coin (once per Skill) · Coin 3: [Reuse - On Hit] Deal Wrath damage equal to (Burn on target x 2)% of this Coin's final damage (max 40%) |
Light as a Tuft of Cloud | Cinq Assoc. East Section 3 Hong Lu | Evade | 4 | 1 | +10 | If this unit's Speed is faster than the attacker's by 2 or more, Coin Power +1 [Combat Start] Gain +3 Poise Count (once per turn) | ||
Remise | Cinq Assoc. South Section 4 Director Sinclair | Gluttony | Skill 1 | Pierce | 3 | 2 | +4 | If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 1 Haste next turn · Coin 2: [On Hit] Gain 1 Haste next turn |
Engagement | Cinq Assoc. South Section 4 Director Sinclair | Pride | Skill 2 | Pierce | 4 | 3 | +4 | If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 2) [Clash Win] Gain +2 Poise Count · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: [On Hit] Gain +1 Poise Count |
Contre Attaque | Cinq Assoc. South Section 4 Director Sinclair | Lust | Skill 3 | Pierce | 5 | 3 | +4 | If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 3) [Clash Win] Consume 10 Poise Count. Gain Poise equal to Poise Count consumed. Against targets with Declared Duel - Sinclair, gain Poise equal to (Poise Count consumed x 2) instead [Clash Win] If this unit conducted a Single Combat with the target Slot's Attack Skill, inflict 1 Fragile On Hit (Twice per turn) · Coin 1: [On Hit] Inflict Declared Duel - Sinclair · Coin 3: +50% Damage on Critical Hit |
Défensive | Cinq Assoc. South Section 4 Director Sinclair | Evade | 4 | 1 | +10 | |||
Marche | Cinq Assoc. South Section 4 Outis | Pride | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Gain 2 Haste next turn [On Use] This slot gains 3 Aggro next turn · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: [On Hit] Gain +1 Poise Count |
Punition | Cinq Assoc. South Section 4 Outis | Gloom | Skill 2 | Pierce | 4 | 2 | +5 | If this unit's Speed is faster than the target's, Coin Power +2 [On Use] Gain +2 Poise Count [On Use] This Skill Slot gains 4 Aggro next turn · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Inflict 2 Bind next turn |
Balestra Fente | Cinq Assoc. South Section 4 Outis | Lust | Skill 3 | Pierce | 8 | 1 | +14 | At 7+ Poise, Final Power +4 [Clash Win] Gain Poise based on Clash Count (Max 10) · Coin 1: [On Hit] Inflict Declared Duel - Outis · Coin 1: [On Hit] Apply 2 Haste next turn to 2 allies with the slowest Speed · Coin 1: [On Crit] +70% Damage on Critical Hit |
Retraite | Cinq Assoc. South Section 4 Outis | Evade | 5 | 1 | +10 | If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every Speed difference; max 3) [On Evade] Gain 1 Poise (Max 10) | ||
Remise | Cinq Assoc. South Section 5 Director Don Quixote | Lust | Skill 1 | Pierce | 4 | 2 | +3 | At 7+ Speed, Coin Power +2 [Clash Win] Gain 1 Haste next turn · Coin 2: [Hit after Clash Win] Inflict 1 Bind next turn |
Flèche | Cinq Assoc. South Section 5 Director Don Quixote | Gloom | Skill 2 | Pierce | 5 | 2 | +5 | [On Use] Gain 2 Haste next turn [Clash Win] Deal more damage based on Clash count (+5% per Clash count, Max 50%) · Coin 2: [On Hit] Inflict 1 Bind next turn |
Salut! | Cinq Assoc. South Section 5 Director Don Quixote | Pride | Skill 3 | Pierce | 6 | 2 | +6 | At 10+ Speed, Coin Power +3 [Clash Win] Deal more damage based on Clash count (+10% per Clash count, Max 100%) · Coin 1: [On Hit] Inflict Declared Duel - Don Quixote · Coin 2: [On Kill] Heal 15 SP |
Défensive | Cinq Assoc. South Section 5 Director Don Quixote | Evade | 4 | 1 | +10 | [On Evade] Target loses 3 SP | ||
Allez | Cinq Assoc. West Section 3 Meursault | Pride | Skill 1 | Pierce | 3 | 2 | +4 | If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 3 Speed difference; max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency with its effects, but does not consume Rupture Count On Hit [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] If this unit's Speed is faster than the target's, inflict Rupture equal to their Speed difference (max 3) |
Fente | Cinq Assoc. West Section 3 Meursault | Gluttony | Skill 2 | Pierce | 4 | 3 | +4 | If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency or Count with its effects, but does not consume Rupture Count On Hit [Clash Win] Gain +2 Poise Count · Coin 1: [On Hit] Gain +2 Poise Count · Coin 2: [On Hit] Gain 2 Poise · Coin 3: If this unit does not inflict Rupture, +5% Damage on Critical Hit for every Rupture Potency and Count it would have inflicted · Coin 3: [On Hit] Inflict 4 Rupture · Coin 3: [On Hit] At 7+ Speed, inflict +2 Rupture Count |
Salut | Cinq Assoc. West Section 3 Meursault | Gloom | Skill 3 | Pierce | 5 | 3 | +4 | If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not consume Rupture Count On Hit [Clash Win] Gain 5 Poise - If target has Focused Attack - Meursault, gain 5 additional Poise · Coin 1: [Hit after Clash Win] The final Coin deals +10% damage · Coin 2: [Hit after Clash Win] The final Coin deals +10% damage · Coin 3: Deal +20% damage for every Focused Attack - Meursault on the Slot · Coin 3: +30% Damage on Critical Hit · Coin 3: - Deal +2% Damage on Critical Hit for every Rupture on target (max 30%) · Coin 3: [Attack End] If this Coin defeated the target or destroyed the Part, Reuse this Skill once against a random target (does not activate on Reuse) |
Défensive | Cinq Assoc. West Section 3 Meursault | Evade | 4 | 1 | +10 | [On Use] If this unit's Speed is faster than the target's by 3 or more, Coin Power +2 | ||
Flash of Sunup | Dawn Office Fixer Faust | Pride | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] Gain 4 Fire Butterfly Coffin [On Use] Clash Power +1 for every 10 Fire Butterfly Coffin (max 3) [On Use] At 20+ Fire Butterfly Coffin, Reuse the final Coin once · Coin 1: [On Hit] Inflict 2 Burn and +1 Burn Count · Coin 2: [On Hit] Inflict 1 Tremor |
Butterfly Slash | Dawn Office Fixer Faust | Sloth | Skill 2 | Slash | 4 | 2 | +6 | [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] Gain 6 Fire Butterfly Coffin [On Use] For every 10 Fire Butterfly Coffin, gain the following effects: - Clash Power +1 (max 3) - Reuse the final Coin once (2 times per Skill) · Coin 1: [On Hit] For every 10 Fire Butterfly Coffin, gain the following effects: - Inflict +1 Burn Count (max 2) - Inflict +1 Tremor Count (max 2) · Coin 2: [On Hit] Inflict 1 Tremor · Coin 2: [Reuse - On Hit] Inflict 1 Burn · Coin 2: [Reuse - On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per Skill) |
Eject | Dawn Office Fixer Faust | Wrath | Skill 3 | Slash | 5 | 3 | +4 | [Before Use] At 30 Fire Butterfly Coffin, activate "Eject - High Noon" instead (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Gain 8 Fire Butterfly Coffin [On Use] For every 10 Fire Butterfly Coffin, gain the following effects: - Clash Power +1 (max 3) - Inflict +1 Burn Count (max 3) - Inflict +1 Tremor Count (max 3) - Reuse the final Coin once (2 times per Skill) · Coin 1: [On Hit] Inflict 3 Tremor · Coin 2: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (3 times per Skill) · Coin 3: [Reuse - On Hit] Inflict 1 Burn |
Stigmatize | Dawn Office Fixer Faust | Wrath | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [Combat Start] Gain 6 Fire Butterfly Coffin (once per Encounter) [Before Use] At 30 Fire Butterfly Coffin, activate "Dismemberment at High Noon" instead (once per turn) - If this unit has Overheated Coffin, the effect above does not activate [On Use] Coin Power +1 for every 5 Burn on self (max 2) [On Use] Lose 5 Burn (once per turn) [Clash Win] Lose 3 Burn (once per turn) · Coin 1: [On Hit] Inflict 1 Burn (2 times per turn) · Coin 2: [On Hit] Inflict 1 Tremor (2 times per turn) |
Seconded Offensive | Dawn Office Fixer Faust | Gluttony | Skill 1 | Slash | 4 | 2 | +3 | [On Use] Gain the following effects based on Fire Butterfly Coffin Stack: - Deal +2% damage for every Stack (max 60%) - Final Power +1 for every 10 Stacks (max 3) · Coin 1: [On Hit] Inflict +1 Tremor Count (2 times per turn) · Coin 2: [On Hit] Inflict +1 Burn Count (2 times per turn) |
Eject - High Noon | Dawn Office Fixer Faust | Wrath | Skill 3 | Slash | 5 | 3 | +4 | Unfocused Volley Deal +(Burn on self + Burn on target)% damage (max 20%, counted per target) Activate the following effects on target with every hit of this Skill: - Inflict 1 Burn or 1 Tremor - If target has no Tremor - Scorch, trigger Amplitude Conversion into Tremor - Scorch (once per target) [On Use] - Clash Power +3 - Coin Power +1 and Clash Power +2 for every 6 (Burn + Tremor) on the main target (max 2 and 4 respectively) - Inflict +3 Burn Count on all targets - Inflict +3 Tremor Count on all targets [Attack End] - Inflict 1 Power Down next turn on all targets hit (once per turn) - Gain 1 Battle Instinct - Gain 1 Overheated Coffin · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 3: Unbreakable Coin · Coin 3: Reuse this Coin (max 2 times) · Coin 3: If this unit has Battle Instinct, deal +(Burn Potency on target / 2)% damage (max 20%) · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (3 times per Skill) |
Dismemberment at High Noon | Dawn Office Fixer Faust | Wrath | Counter | Slash | 5 | 3 | +4 | Unfocused Volley Deal +(missing HP percentage on self)% damage (max 50%) Deal +(Burn Potency on target)% damage (max 20%, counted per target) Activate the following effects on target with every hit of this Skill: - Inflict 1 Burn or 1 Tremor - If target does not have Tremor - Scorch, trigger Amplitude Conversion into Tremor - Scorch (once per target) [On Use] - Clash Power +3 - Coin Power +1 and Clash Power +2 for every 6 (Burn + Tremor) on the main target (max 2 and 4 respectively) - Inflict +3 Burn Count on all targets - Inflict +3 Tremor Count on all targets [Attack End] - Consume up to 30 Burn on self and heal (20 + Burn consumed)% HP (max 50%) - Consume all Fire Butterfly Coffin on self - Gain 3 Battle Instinct · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 3: Unbreakable Coin · Coin 3: Reuse this Coin (max 2 times) · Coin 3: If this unit has Battle Instinct, deal +(Burn Potency on target)% damage (max 20%) · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (3 times per Skill) |
Fierce Charge | Dawn Office Fixer Sinclair | Gloom | Skill 1 | Slash | 3 | 1 | +7 | Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [Heads Hit] When in a Volatile E.G.O state, Reuse Coin (once per Skill) |
Sunset Blade | Dawn Office Fixer Sinclair | Envy | Skill 2 | Slash | 5 | 3 | +3 | If target has 4+ Burn, Clash Power +1 [On Use] When in a Volatile E.G.O state, consume 5 SP [Before Attack] When in a Volatile E.G.O state, Atk Weight +1 - At 45 SP, Atk Weight +2 instead [Attack End] When in a Volatile E.G.O state, consume 5 SP · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 2: [On Hit] Inflict +1 Burn Count · Coin 3: [On Hit] Inflict +1 Burn Count |
Stigmatize | Dawn Office Fixer Sinclair | Wrath | Skill 3 | Pierce | 4 | 2 | +7 | Coin Power +1 for every 7 Burn on target (max 2) When in a Volatile E.G.O state, activate Blazing Strike instead [Clash Win] Heal 10 SP [Clash Lose] Lose 10 SP · Coin 1: [On Hit] Inflict 3 Burn · Coin 2: [On Hit] Inflict 3 Burn |
Rue | Dawn Office Fixer Sinclair | Guard | 15 | 1 | +5 | When in a Volatile E.G.O state, Base Power +1 for every 2 Burn on target (max 20) | ||
Blazing Strike | Dawn Office Fixer Sinclair | Wrath | Skill 3 | Slash | 13 | 1 | +15 | Coin Power +2 for every 4 (sum of Burn Potency on all enemies) (max 8) [Clash Win] Heal 10 SP [Clash Lose] Lose 30 SP Deal +10% damage for every Wrath Reson. (max 60%) If at 4+ highest Wrath A-Reson., deal +20% damage for every Wrath Reson. instead (max 120%) [Attack End] Lose 15 SP · Coin 1: Deal +4% damage for every 1 Burn on target (max 120%) · Coin 1: [On Hit] If target has 10+ Burn, inflict 2 Burn against (# of highest Reson.) random enemies - If the above Reson. was a Wrath Reson., inflict +1 Burn Count as well · Coin 1: [On Hit] Inflict 10 Burn · Coin 1: [On Kill] Randomly inflict Burn Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts) |
Flash of Sunup | Dawn Office Rep Gregor | Sloth | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 2: [On Hit] Inflict 1 Burn |
Sunset Blade | Dawn Office Rep Gregor | Pride | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4) [On Use] At 20+ Light of Daybreak, gain the following effects: - This Skill gains an extra Coin 3 as an Unbreakable Coin - On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Tremor · Coin 3: [On Hit] Inflict +1 Burn Count · Coin 3: [On Hit] Inflict +1 Tremor Count |
Dawnsplitter | Dawn Office Rep Gregor | Wrath | Skill 3 | Slash | 4 | 4 | +3 | Deal +(Burn on self + Burn on target)% damage (max 30%) [Combat Start] Apply 2 Protection on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, activate the following effects: - Final Power +1 - Convert all Coins in this Skill into Unbreakable Coins - On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by 1 [Attack End] Apply 1 Dawnherald next turn on all allies - At 20+ Light of Daybreak, apply 1 additional Dawnherald · Coin 1: [On Hit] Inflict 3 Burn · Coin 2: [On Hit] Inflict 3 Tremor · Coin 3: [On Hit] Inflict +2 Burn Count · Coin 3: [On Hit] Inflict +2 Tremor Count · Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Guardian | Dawn Office Rep Gregor | Wrath | Counter | Slash | 3 | 2 | +4 | [Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2) [Clash Win] Lose 2 Burn Count (once per turn) [Skill End] Lose 5 Burn Potency (once per turn) · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict +1 Burn Count |
Crack of Dawn | Dawn Office Rep Gregor | Wrath | Skill 3 | Slash | 5 | 4 | +3 | Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 2) [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +3 Burn Count · Coin 1: [On Hit] Inflict +3 Tremor Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 5 Tremor · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 5 Burn · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Activate Burn on target; then, reduce target's Burn Count by 1 |
Heat Haze | Dawn Office Rep Gregor | Wrath | Counter | Slash | 4 | 2 | +4 | [Clashable Counter] Assist Defense exclusive Skill [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Gain 2 Protection (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Tremor |
Bat Strike | Dead Rabbits Boss Meursault | Lust | Skill 1 | Blunt | 5 | 1 | +6 | If target has 5+ Rupture, Coin Power +2 · Coin 1: [On Hit] Inflict 2 Rupture |
Smackdown | Dead Rabbits Boss Meursault | Wrath | Skill 2 | Pierce | 4 | 2 | +5 | [On Use] If target has 6+ Rupture, Coin Power +1 [Clash Win] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] If target has 4+ Rupture, inflict 2 Offense Level Down |
Relentless | Dead Rabbits Boss Meursault | Gluttony | Skill 3 | Blunt | 4 | 4 | +2 | [On Use] If target has 3+ Rupture, Clash Power +1 [On Use] If target has 6+ Rupture, Coin Power +1 [Clash Win] Inflict 2 Offense Level Down · Coin 4: [On Hit] Inflict 4 Rupture · Coin 4: [On Hit] If target has 6+ Rupture, inflict 2 Offense Level Down next turn |
Counter | Dead Rabbits Boss Meursault | Gluttony | Counter | Blunt | 7 | 1 | +6 | Coin 1: [On Hit] Inflict 1 Rupture |
Courier Trunk - Decay Knife | Devyat' Assoc. North Section 3 Rodion | Lust | Skill 1 | Slash | 3 | 2 | +4 | Coin Power +1 for every 10 Courier Trunk - Rodion or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not consume target's Rupture Count On Hit, but does not inflict Rupture with this Skill's On Hit effects · Coin 1: [On Hit] Gain 1 Courier Trunk - Rodion - If this unit has less than 15 Courier Trunk - Rodion, gain 1 additional Courier Trunk - Rodion · Coin 2: [On Hit] Inflict 3 Rupture |
Courier Trunk - Gadget Reveal | Devyat' Assoc. North Section 3 Rodion | Wrath | Skill 2 | Slash | 4 | 3 | +4 | Deal +2% damage for every Courier Trunk - Rodion on self (max 40%) Coin Power +1 for every 10 Courier Trunk - Rodion or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not consume target's Rupture Count On Hit · Coin 1: [On Hit] Gain 1 Courier Trunk - Rodion - If this unit has less than 15 Courier Trunk - Rodion, gain 2 additional Courier Trunk - Rodion · Coin 2: [Heads Hit] Gain 1 Haste next turn (once per turn) - At 15+ Courier Trunk - Rodion, gain 1 additional Haste · Coin 3: [On Hit] Inflict 1 Defense Level Down for every 5 Courier Trunk - Rodion on self or for every 5 Rupture on target (max 6, once per turn) |
I Trust Ya, Polu! | Devyat' Assoc. North Section 3 Rodion | Gluttony | Skill 3 | Slash | 5 | 3 | +4 | Deal +4% damage for every Courier Trunk - Rodion (max 80%) Coin Power +1 for every 10 Courier Trunk - Rodion on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture Count with its On Hit effects; instead, Reuse its last Coin · Coin 2: [On Hit] Inflict +3 Rupture Count (once per turn) - Inflict +1 more Rupture Count for every 10 Courier Trunk - Rodion (max 2) · Coin 3: [On Hit] At 15+ Courier Trunk - Rodion, deal +25% damage · Coin 3: [Attack End] If target is Staggered or defeated, gain 2 Haste next turn (once per turn) |
Courier Support & Control Sequence | Devyat' Assoc. North Section 3 Rodion | Gluttony | Counter | Slash | 9 | 1 | +7 | [Combat Start] At 15+ Courier Trunk - Rodion, activate 'Just... a Strategic Time Off!' instead (once per turn) [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Rodion)% of this unit's max HP as Shield (max 25%, once per turn) [On Use] Gain 2 Courier Trunk - Rodion (once per turn) - At less than 15 Courier Trunk - Rodion, gain 1 additional Courier Trunk - Rodion |
Just... a Strategic Time Off! | Devyat' Assoc. North Section 3 Rodion | Gluttony | Counter | Slash | 9 | 1 | +7 | [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Rodion)% of this unit's max HP as Shield (max 25%, once per turn) [Turn End] Activate Strategic R&R Mode |
Courier Trunk - Decay Hammer | Devyat' Assoc. North Section 3 Sinclair | Lust | Skill 1 | Blunt | 3 | 2 | +4 | Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin) · Coin 1: [On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair · Coin 2: [On Hit] Inflict +2 Rupture Count - At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count |
Courier Trunk - Demolition Gadget | Devyat' Assoc. North Section 3 Sinclair | Gluttony | Skill 2 | Blunt | 4 | 3 | +4 | Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin) [On Use] At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn) · Coin 1: [On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair · Coin 2: [On Hit] Inflict 2 Rupture - At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count · Coin 3: [On Hit] Inflict 3 Rupture - At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count |
Poludnitsa... I trust you! | Devyat' Assoc. North Section 3 Sinclair | Wrath | Skill 3 | Blunt | 5 | 3 | +4 | Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power [On Use] If target has 15+ Rupture, deal +4% damage for every Courier Trunk - Sinclair (max 120%) · Coin 1: [On Hit] Inflict +1 Rupture Count - Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 3) · Coin 2: [On Hit] Inflict 3 Rupture - Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair (max 4) · Coin 3: [On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn |
Courier Assistance & Crisis Control System | Devyat' Assoc. North Section 3 Sinclair | Gluttony | Counter | Blunt | 9 | 1 | +7 | [Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!' instead (once per turn) [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn) |
W-wait, I need to do some maintenance...! | Devyat' Assoc. North Section 3 Sinclair | Gluttony | Counter | Blunt | 9 | 1 | +7 | [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn) [Turn End] Activate Strategic R&R Mode |
Studious Dedication | Dieci Assoc. South Section 4 Director Meursault | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded [On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots [On Use] Gain (Insight - 1) Clash Power (max 2) [Clash Win] Gain 2 Erudition (once per turn) · Coin 2: [On Hit] Inflict +2 Sinking Count |
Moment of Erudition | Dieci Assoc. South Section 4 Director Meursault | Sloth | Skill 2 | Pierce | 4 | 2 | +6 | Deal +5% damage for every Insight on self (max 15%) [Combat Start] Apply Erudition equal to Insight on self to 2 random allies and on self (prioritizes allies with Discard that has the least Erudition) [On Use] Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots [On Use] Coin Power +1 for every 6 Sinking on target (max 2) · Coin 2: [On Hit] Inflict Sinking equal to (Insight x 2) |
Scorch Knowledge | Dieci Assoc. South Section 4 Director Meursault | Gloom | Skill 3 | Blunt | 5 | 3 | +4 | Deal +5% damage for every Insight (max 45%) [On Use] Coin Power +1 for every 6 Sinking on target (max 2) [Before Attack] Consume all Erudition on self and gain the same value as additional Insight [Attack End] At 4+ Insight, reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead) · Coin 3: [On Hit] Inflict Sinking Potency/Count equal to Insight value against the target (how much of that Sinking is Potency or Count is randomly determined) |
Fixated Study | Dieci Assoc. South Section 4 Director Meursault | Guard | 15 | 1 | +5 | [On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots [On Use] Gain +6 Aggro to this Skill Slot next turn | ||
Expend Knowledge | Dieci Assoc. South Section 4 Hong Lu | Wrath | Skill 1 | Slash | 5 | 1 | +5 | [On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots [On Use] Clash Power +(Insight - 1) · Coin 1: [Heads Hit] Inflict +1 Sinking Count · Coin 1: [On Hit] Reuse Coin (Insight - 1) times |
Unveil | Dieci Assoc. South Section 4 Hong Lu | Gloom | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots [On Use] Coin Power +(Insight - 1) · Coin 3: [On Hit] Inflict 4 Sinking |
Cyclical Knowledge | Dieci Assoc. South Section 4 Hong Lu | Sloth | Skill 3 | Blunt | 5 | 3 | +3 | [On Use] At 2+ Insight, gain Coin Power equal to Insight Deal +3% damage per Sinking on target (Max 30%) · Coin 3: [On Hit] Inflict +4 Sinking Count · Coin 3: [Attack End] If target is Staggered or defeated, heal 10 SP |
Guiding Steps | Dieci Assoc. South Section 4 Hong Lu | Evade | 4 | 1 | +10 | [On Use] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots | ||
Illuminate Thy Vacuity | Dieci Assoc. South Section 4 Rodion | Gloom | Skill 1 | Blunt | 3 | 3 | +2 | Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded [On Use] If Insight is 2 or higher, gain Coin Power by (Insight -1) · Coin 3: [On Hit] Lower user's Stagger Threshold by 10 |
Weight of Knowledge | Dieci Assoc. South Section 4 Rodion | Envy | Skill 2 | Blunt | 3 | 4 | +3 | Gain (Insight x 10% of Max HP) Shield if this Skill is Discarded [On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots [On Use] This Slot gains 5 Aggro next turn [On Use] If target has 5+ Sinking, gain Clash Power +2 · Coin 4: [On Hit] Inflict 5 Sinking |
Excruciating Study | Dieci Assoc. South Section 4 Rodion | Sloth | Skill 3 | Blunt | 4 | 4 | +3 | Gain (Insight x 20% of Max HP) Shield if this Skill is Discarded [On Use] Discard 2 Skills of the lowest ranks in all of this unit's Skill Slots [On Use] This Slot gains 5 Aggro next turn [On Use] If target has 7+ Sinking, gain Coin Power +1 · Coin 1: [On Hit] Inflict +4 Sinking Count · Coin 4: [On Hit] Inflict +2 Sinking Count |
Fixated Study | Dieci Assoc. South Section 4 Rodion | Guard | 15 | 1 | +5 | [On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots [On Use] This Slot gains 5 Aggro next turn | ||
Expend Knowledge | Dieci Assoc. South Section 4 Yi Sang | Gluttony | Skill 1 | Pierce | 3 | 2 | +4 | Gain (Insight x 3% of max HP) Shield if this Skill is Discarded [On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots [On Use] If target has 5+ Sinking, Coin Power +1 · Coin 1: [On Hit] Lower user's Stagger Threshold by Insight · Coin 2: [On Hit] Lower user's Stagger Threshold by Insight |
Seal Shut | Dieci Assoc. South Section 4 Yi Sang | Lust | Skill 2 | Blunt | 4 | 3 | +3 | Gain (Insight x 6% of max HP) Shield if this Skill is Discarded [On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots [On Use] If target has 5+ Sinking, Coin Power +1 [On Use] Gain +3 Aggro to this Skill Slot next turn · Coin 2: [On Hit] Inflict Sinking equal to Insight · Coin 3: [On Hit] Inflict Sinking equal to Insight |
Grace of Knowledge | Dieci Assoc. South Section 4 Yi Sang | Sloth | Skill 3 | Blunt | 4 | 4 | +2 | Gain (Insight x 12% of max HP) Shield if this Skill is Discarded [On Use] Gain +10 Aggro to this Skill Slot next turn [On Use] At less than 50% HP, Coin Power +1 · Coin 4: [On Hit] Inflict +3 Sinking Count |
Fixated Study | Dieci Assoc. South Section 4 Yi Sang | Guard | 12 | 1 | +6 | [On Use] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots [On Use] Gain +5 Aggro to this Skill Slot next turn | ||
Deduction Start | District 20 Yurodivy Hong Lu | Gloom | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +2 Tremor Count At 6+ Tremor Count, Coin Power +1 · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Gain +2 Tremor Count |
Morph Cane Technique | District 20 Yurodivy Hong Lu | Sloth | Skill 2 | Pierce | 4 | 3 | +4 | [On Use] If target has 6+ Tremor, Clash Power +1 [On Use] Gain +3 Tremor Count At 5+ Tremor Count, Coin Power +1 · Coin 1: [On Hit] Gain +3 Tremor Count · Coin 2: [On Hit] Inflict 3 Tremor · Coin 3: [On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
You're the Culprit! | District 20 Yurodivy Hong Lu | Gluttony | Skill 3 | Pierce | 3 | 4 | +3 | [On Use] Clash Power +1 for every 6 Tremor on target (max 2) [On Use] At less than 15 Tremor Count on self, consume 10 Tremor Count to gain Coin Power +2 [On Use] Consume 15 Tremor Count on self to gain Coin Power +3 · Coin 1: [On Hit] If this Skill consumed Tremor Count on use, trigger Amplitude Entanglement into Tremor - Reverb · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If this Skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] If this Skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1 - If this unit consumed less than 15 Tremor Count, trigger Tremor Burst on self after activating the above effect |
Wait?! | District 20 Yurodivy Hong Lu | Guard | 10 | 1 | +4 | [On Use] Gain 2 x (Tremor Count on target) as Shield HP (max 13) | ||
Got a Screw Loose? | District 20 Yurodivy Ryōshū | Lust | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +2 · Coin 1: [On Hit] Gain Tremor Count equal to (Tremor Count on target) (max 4) · Coin 2: [On Hit] Inflict +2 Tremor Count |
Compression Wind-up Spanner | District 20 Yurodivy Ryōshū | Sloth | Skill 2 | Pierce | 4 | 3 | +3 | [On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +1 At 4+ Tremor Count, Coin Power +1 · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 3: [On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5) |
Percussive Maintenance | District 20 Yurodivy Ryōshū | Gluttony | Skill 3 | Pierce | 4 | 3 | +3 | [On Use] Gain +2 Tremor Count Consume 8 Tremor Count on self to gain Coin Power +1 If target has 6+ Tremor, Coin Power +1 · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Guard | District 20 Yurodivy Ryōshū | Guard | 7 | 1 | +6 | [On Use] Gain 2 x (Tremor Count on self) as Shield HP (max 10) | ||
Hey, Back Off | Drifting Blade of Hongyuan Ryōshū | Gloom | Skill 1 | Pierce | 6 | 1 | +7 | [On Use] Coin Power +1 for every 6 (Poise on self + Rupture on target) (max 2) [On Use] Gain +1 Poise Count [On Unopposed Attack] Inflict +1 Rupture Count · Coin 1: +20% Damage on Critical Hit · Coin 1: [On Hit] Inflict 2 Rupture · Coin 1: [On Crit] Inflict 1 Rupture |
Engraved in Flesh and Bone [銘肌鏤骨] | Drifting Blade of Hongyuan Ryōshū | Gluttony | Skill 2 | Pierce | 4 | 3 | +4 | [On Use] Coin Power +1 for every 6 (Poise on self + Rupture on target) (max 2) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Gain Poise equal to ((Rupture on target / 5) + 2) (max 6; rounded down) · Coin 3: +20% Damage on Critical Hit · Coin 3: [On Hit] Inflict 2 Rupture · Coin 3: [On Crit] Inflict 1 Rupture |
Aiding Strike [加斥我援] | Drifting Blade of Hongyuan Ryōshū | Pride | Skill 3 | Pierce | 4 | 4 | +3 | [On Use] Gain 2 Protector's Stance [On Use] If target has 3+ types of negative effects, Final Power +1 [On Use] Coin Power +1 for every 6 (Poise on self + Rupture on target) (max 2) [On Use] Gain +3 Poise Count [On Use] Gain 3 Poise · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Crit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Crit] Inflict 1 Rupture · Coin 4: [Coin Start] Deal +2% damage on Critical Hit for every (Poise on self + Rupture on target) (max 120%) · Coin 4: [On Hit] Inflict 2 Rupture |
Sentinel | Drifting Blade of Hongyuan Ryōshū | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] Gain 2 Protector's Stance [On Use] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation) [Clash Win] Gain Poise by Rupture on target (max 5; once per turn) · Coin 1: Unbreakable Coin | ||
Sweeping Redirection | Edgar Family Butler Ishmael | Sloth | Skill 1 | Blunt | 3 | 2 | +4 | If this unit's Speed is faster than the target's, Coin Power +1 [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Crit] Gain 1 Haste next turn |
Housekeeping | Edgar Family Butler Ishmael | Gluttony | Skill 2 | Slash | 4 | 2 | +5 | If this unit's Speed is faster than the target's, Coin Power +1 [On Use] Gain +2 Poise Count [Clash Win] Gain 2 Poise · Coin 1: [On Hit] Gain 1 Haste next turn · Coin 1: [On Crit] Inflict 1 Bind next turn · Coin 1: [On Hit] Inflict 2 Defense Level Down · Coin 2: [On Hit] Inflict 4 Sinking |
Restraining Technique | Edgar Family Butler Ishmael | Gloom | Skill 3 | Slash | 4 | 3 | +3 | If this unit's Speed is faster than the target's, Coin Power +1 [On Use] Gain 6 Poise · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict 2 Bind next turn · Coin 3: [On Hit] Inflict 1 Slash Fragility next turn |
Evade | Edgar Family Butler Ishmael | Evade | 3 | 1 | +10 | [On Evade] Heal 5 SP (once per turn) | ||
Receiving Arts 1: The Hunt | Edgar Family Chief Butler Ryōshū | Lust | Skill 1 | Slash | 3 | 2 | +4 | If this unit's Speed is faster than the target's, gain Clash Power +1 for every 2 Speed difference (max 3) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain +2 Poise Count · Coin 2: [On Hit] Inflict 2 B.M. |
Receiving Arts 7: Capture | Edgar Family Chief Butler Ryōshū | Pride | Skill 2 | Slash | 4 | 2 | +6 | If this unit's Speed is faster than the main target's, gain Clash Power +1 for every 2 Speed difference (max 3) [Combat Start] Consume 6 Poise Count on self to gain +2 Atk Weight for this Skill · Coin 1: [On Hit] Gain 3 Poise · Coin 1: [On Crit] Inflict 1 B.M. · Coin 2: [On Hit] Inflict 2 B.M. |
Receiving Arts 2: S.Y.N.C. | Edgar Family Chief Butler Ryōshū | Wrath | Skill 3 | Slash | 4 | 2 | +7 | If target has B.M., Clash Power +1 If this unit's Speed is faster than the target's, gain Coin Power +1 for every 2 Speed difference (max 2) [On Use] Gain +7 Poise Count · Coin 1: [On Hit] Gain 5 Poise · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 1: [On Hit] Raise Stagger Threshold by 30% of damage dealt · Coin 1: [On Crit] Inflict 1 B.M. · Coin 2: [On Hit] If target is Staggered, deal +40% Damage on Critical Hit · Coin 2: [On Hit] Inflict 2 B.M. · Coin 2: [On Kill] Reuse Skill once on a random target that has B.M. (Does not activate on Reuse. Does not activate when there are no remaining targets that have B.M.) |
Mediocre | Edgar Family Chief Butler Ryōshū | Evade | 4 | 1 | +10 | [On Evade] Heal 3 SP (5 times per turn) [On Evade] Gain +1 Poise Count(5 times per turn) | ||
Sabre Slash | Edgar Family Heir Gregor | Envy | Skill 1 | Slash | 5 | 1 | +6 | [On Use] Coin Power +1 for every 3 Sinking on target (max 2) [On Use] Clash Power +1 for every 3 Sinking Count on target (max 2) · Coin 1: [On Hit] Inflict 3 Sinking |
Remise | Edgar Family Heir Gregor | Gloom | Skill 2 | Slash | 4 | 2 | +6 | [On Use] If target has 6+ Sinking, Coin Power +1 [On Use] Clash Power +1 for every 3 Sinking Count on target (max 2) [Clash Win] Inflict +2 Sinking Count · Coin 1: [On Hit] If target has 5+ Sinking, gain 1 Haste next turn · Coin 2: [On Hit] Inflict +3 Sinking Count |
Nightmare Hunt | Edgar Family Heir Gregor | Lust | Skill 3 | Slash | 4 | 4 | +3 | [On Use] Clash Power +1 for every 3 Sinking Count on target (max 3) [Attack End] If target is Staggered, inflict +3 Sinking Count [Attack End] If target is defeated, inflict +3 Sinking Count on 2 random enemies · Coin 1: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Inflict 1 Sinking · Coin 4: [On Hit] Absorb 10 Sinking from the target and gain 1 Plus Coin Boost and 3 Damage Up next turn. 50% chance to gain the above effects without absorbing Sinking |
Do You Wish to Weep? | Edgar Family Heir Gregor | Evade | 4 | 1 | +10 | [On Use] Coin Power +1 for every 3 Sinking on target (max 3) | ||
Sprouting Bud | Effloresced E.G.O::Spicebush Yi Sang | Gluttony | Skill 1 | Pierce | 3 | 3 | +2 | [On Use] Gain +3 Tremor Count · Coin 2: [On Hit] Inflict +1 Sinking Count next turn · Coin 3: [On Hit] Inflict +2 Sinking Count next turn |
Moment's Floral Breeze | Effloresced E.G.O::Spicebush Yi Sang | Sloth | Skill 2 | Blunt | 4 | 3 | +4 | [Combat Start] Consume 6 Tremor Count on self to turn this into an AoE skill with 3 Atk Weight If main target has 6+ Sinking Count, Coin Power +1 · Coin 1: [On Hit] Inflict 2 Sinking next turn · Coin 2: [On Hit] Inflict 2 Sinking next turn · Coin 3: [On Hit] Inflict 2 Sinking next turn |
Bloodsteeped Scent | Effloresced E.G.O::Spicebush Yi Sang | Pride | Skill 3 | Pierce | 6 | 3 | +4 | [Clash Lose] Lose 20 SP [On Use] Gain +6 Tremor Count · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 2: [On Hit] Inflict +1 Sinking Count · Coin 3: [On Hit] If target has 6+ Sinking, cause Sinking Deluge · Coin 3: [On Hit] If this unit has 10+ Tremor Count, deal 40% of damage dealt as bonus damage |
Scattering Aroma | Effloresced E.G.O::Spicebush Yi Sang | Evade | 4 | 1 | +10 | [On Evade] Inflict 1 Sinking | ||
Crimson Strike | Family Hierarch Candidate Ishmael | Gloom | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] Coin Power +1 for every 3 Rupture on target (max 2) [Clash Win] Gain 3 Poise and +2 Poise Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Crit] Gain 1 Offense Level Up next turn (2 times per turn) |
Crimson Phoenix | Family Hierarch Candidate Ishmael | Gluttony | Skill 2 | Blunt | 2 | 4 | +3 | [On Use] If target has 5+ types of negative effects, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Crit] Inflict 2 Defense Level Down next turn · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Crit] Inflict 2 Defense Level Down next turn · Coin 3: [On Hit] Gain Poise equal to Rupture on target (max 5) · Coin 3: [Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3) · Coin 4: Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%) · Coin 4: [On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn) |
Crimson Spring | Family Hierarch Candidate Ishmael | Envy | Skill 3 | Slash | 8 | 1 | +14 | [Before Attack] If main target has 5+ types of negative effects, Atk Weight +1 [Before Attack] At 3+ Launcher [始], Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6) [On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5) [Clash Win] Gain 4 Poise · Coin 1: Unbreakable Coin · Coin 1: Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%) · Coin 1: Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%) · Coin 1: +5% Damage on Critical Hit for every Launcher [始] on self (max 30%) · Coin 1: [On Hit] Inflict 5 Rupture · Coin 1: [On Crit] Inflict +1 Rupture Count · Coin 1: [On Crit] Gain 2 Poise and +1 Poise Count · Coin 1: [On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn) |
Adept Evasion | Family Hierarch Candidate Ishmael | Evade | 4 | 1 | +10 | [Combat Start] At 3+ Launcher [始], perform a Battlefield Retreat at Turn End. - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Use] Gain +1 Poise Count (2 times per turn) [On Evade] Gain 2 Poise (2 times per turn) | ||
Crimson Strike - Launcher [始] | Family Hierarch Candidate Ishmael | Gloom | Skill 1 | Blunt | 2 | 2 | +2 | [Unclashable] [On Use] Gain 5 Poise and +2 Poise Count [On Use] At 3+ Ready [待], Coin Power +2 [Before Attack] Consume all Ready [待] on self to gain +(Ready [待] on self x 2) Atk Weight (max 5) · Coin 2: [On Hit] Inflict 1 Rupture |
Slam | Fanghunt Office Fixer Hong Lu | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | If target has 6+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [Heads Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [Heads Hit] Inflict 1 Rupture |
Bonecrusher | Fanghunt Office Fixer Hong Lu | Pride | Skill 2 | Blunt | 4 | 2 | +5 | If target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count; instead, gain Coin Power +1 - If target is a or a , gain an additional Coin Power +1 [Clash Win] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [Heads Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict 2 HP Healing Down next turn |
A Cheerful Hunt's End | Fanghunt Office Fixer Hong Lu | Wrath | Skill 3 | Blunt | 4 | 3 | +3 | If target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count; instead, gain Coin Power +1 - If target is a or a , gain an additional Coin Power +1 [Clash Win] Inflict +2 Rupture Count · Coin 1: [Heads Hit] Inflict 1 Rupture · Coin 2: [Heads Hit] Inflict 2 Rupture · Coin 3: [On Hit] If target has 15+ Rupture, or has less than 30% HP, Reuse this Coin (once per Skill) |
Emergency Styptics | Fanghunt Office Fixer Hong Lu | Guard | 10 | 1 | +4 | [Combat Start] Lose 2 Bleed Potency on self (3 times per turn. If Bleed Potency drops to 0 or less, the Bleed effect expires) | ||
Flamethrow | Firefist Office Survivor Gregor | Lust | Skill 1 | Blunt | 3 | 2 | +4 | Coin Power +1 for every 3 Burn on target (max 2) · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Consume 15 District 12 Fuel and inflict +2 Burn Count |
I'll burn away every last drop of your filthy blood | Firefist Office Survivor Gregor | Wrath | Skill 2 | Blunt | 4 | 2 | +6 | Coin Power +1 for every 6 Burn on target (max 2) Coins that consumed District 12 Fuel deal +15% damage - When in Overheated Fuel state, deal +30% damage instead · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Consume 10 District 12 Fuel and inflict 2 Burn against 2 enemies that have the least Burn Potency · Coin 2: [On Hit] Inflict +2 Burn Count · Coin 2: [On Hit] Consume 10 District 12 Fuel and inflict +1 Burn Count against 2 enemies that have the least Burn Count |
Firefist | Firefist Office Survivor Gregor | Wrath | Skill 3 | Blunt | 5 | 3 | +4 | Coin Power +1 for every 3 Burn Count on target (max 2) [On Use] Base Power +1 for every 6 Burn on target (max 3) [On Use] Consume up to 25 District 12 Fuel and deal +2% damage for every District 12 Fuel consumed (max 50%) - When in Overheated Fuel state, deal +4% damage for every District 12 Fuel consumed (max 100%) [Attack End] If target is defeated, or if this Skill consumed District 12 Fuel, gain 2 Blunt DMG Up next turn · Coin 1: [On Hit] If this unit consumed District 12 Fuel, inflict 2 Burn and +1 Burn Count · Coin 2: [On Hit] If this unit consumed District 12 Fuel, inflict 2 Burn and +1 Burn Count · Coin 3: [On Hit] Deal +2% damage for every District 12 Fuel consumed by this Skill (max 50%) - When in Overheated Fuel state, deal +4% damage for every District 12 Fuel consumed instead (max 100%) |
I have to keep going for big sis | Firefist Office Survivor Gregor | Gloom | Counter | Blunt | 9 | 1 | +7 | [Clashable Counter] [Combat Start] Gain 100 District 12 Fuel · Coin 1: [On Hit] Inflict 1 Burn |
Return Fire | Full-Stop Office Fixer Heathcliff | Gloom | Skill 1 | Pierce | 5 | 3 | +3 | [On Use] Gain +2 Poise Count [On Use] Gain 2 Haste next turn (once per turn) · Coin 1: Spend 1 Ammo · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: Spend 1 Ammo · Coin 3: Spend 1 Ammo |
Headshot | Full-Stop Office Fixer Heathcliff | Envy | Skill 2 | Pierce | 10 | 1 | +12 | If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%) [On Use] Gain 3 Poise and +2 Poise Count [On Use] Gain 2 Haste next turn (once per turn) · Coin 1: Spend 1 Ammo · Coin 1: +50% Damage on Critical Hit · Coin 1: [On Hit] Inflict 1 Pierce Fragility (2 times per turn) · Coin 1: [On Crit] Inflict 1 Pierce Fragility next turn (once per turn) |
Goin' for the Bullseye | Full-Stop Office Fixer Heathcliff | Pride | Skill 3 | Pierce | 12 | 1 | +14 | [Before Use] If this unit has Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%) [On Use] Gain 5 Poise [On Use] Consume all Concentration【Sniper】 on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage [Attack End] Gain +2 Poise Count · Coin 1: Spend 1 Ammo · Coin 1: +80% Damage on Critical Hit · Coin 1: +(target's Pierce Res. x 50)% Damage on Critical Hit · Coin 1: [On Crit] At more than 30 Poise Potency, consume up to 10 of Poise Potency over 30 to deal +(Poise Potency consumed x 10)% damage |
Combat Poise | Full-Stop Office Fixer Heathcliff | Evade | 4 | 1 | +10 | Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead [On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support from that unit (once per turn) [On Evade] Gain 3 Poise (3 times per turn) [Turn End] Gain 1 Concentration【Sniper】 next turn (once per turn) | ||
AL-HV Pulverisation Round | Full-Stop Office Fixer Heathcliff | Pride | Skill 3 | Pierce | 15 | 1 | +18 | If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%) [On Use] Gain 5 Poise [On Use] Consume all Concentration【Sniper】 on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 25)% damage [Attack End] Gain +5 Poise Count · Coin 1: Spend 1 Ammo - Atelier Logic · Coin 1: +130% Damage on Critical Hit · Coin 1: +(target's Pierce Res. x 50)% Damage on Critical Hit · Coin 1: [On Crit] At more than 30 Poise Potency, consume up to 10 of Poise Potency over 30 to deal +(Poise Potency consumed x 10)% damage |
Taking Cover | Full-Stop Office Fixer Heathcliff | Guard | 2 | 1 | +8 | Clashable Guard [On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support from that unit (once per turn) [Clash Win] Inflict 1 Pierce Resist Down (once per turn) [Turn End] Gain 1 Concentration【Sniper】 next turn (once per turn) · Coin 1: Unbreakable Coin | ||
Take the Shot | Full-Stop Office Rep Hong Lu | Sloth | Skill 1 | Pierce | 3 | 3 | +3 | [On Use] Gain +3 Poise Count · Coin 1: Spend 1 Ammo · Coin 2: Spend 1 Ammo · Coin 2: [On Hit] Gain 2 Poise · Coin 3: Spend 1 Ammo · Coin 3: [On Hit] Gain 2 Poise |
Target Marked | Full-Stop Office Rep Hong Lu | Gloom | Skill 2 | Pierce | 4 | 3 | +4 | Base Power +1 for every Ammo about to be spent by this Skill [On Use] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 25% chance that this unit activates Target Spotted [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Gain 2 Poise · Coin 2: Spend up to 3 Ammo · Coin 2: Deal +(Ammo spent x 10)% damage · Coin 2: +(Ammo spent x 10)% Damage on Critical Hit · Coin 3: +20% Damage on Critical Hit · Coin 3: [On Hit] Inflict 1 Bind next turn · Coin 3: [On Hit] Inflict 1 Attack Power Down next turn |
Full-Stop to Life | Full-Stop Office Rep Hong Lu | Pride | Skill 3 | Pierce | 7 | 3 | +4 | Base Power +1 for every Ammo about to be spent by this Skill [On Use] If Full-Stop Office Fixer Heathcliff is on the field, activate Target Spotted [On Use] Gain 5 Poise [Clash Win] Gain +2 Poise Count · Coin 1: Spend 1 Ammo · Coin 1: Deal +(Ammo spent x 15)% damage · Coin 1: [On Hit] Raise the target's Stagger Threshold by 15% of damage dealt · Coin 2: Spend up to 2 Ammo · Coin 2: Deal +(Ammo spent x 15)% damage · Coin 2: [On Hit] Raise the target's Stagger Threshold by 15% of damage dealt · Coin 3: If target is Staggered, +30% Damage on Critical Hit · Coin 3: [On Hit] Inflict 2 Bind next turn · Coin 3: [On Hit] Inflict 2 Pierce Fragility |
Combat Poise | Full-Stop Office Rep Hong Lu | Evade | 4 | 1 | +10 | Turn Start: at 0 Ammo, activate 'Beyond the Shadow' instead [On Evade] Gain 1 Poise (5 times per turn) | ||
Combo: Target Marked | Full-Stop Office Rep Hong Lu | Gloom | Skill 2 | Pierce | 4 | 4 | +4 | Base Power +1 for every Ammo about to be spent by this Skill [On Use] Gain +3 Poise Count [Clash Lose] Final Power +5 · Coin 1: [On Hit] Gain 2 Poise · Coin 2: Spend up to 3 Ammo · Coin 2: Deal +(Ammo spent x 10)% damage · Coin 2: +(Ammo spent x 10)% Damage on Critical Hit · Coin 3: +20% Damage on Critical Hit · Coin 3: [On Hit] Inflict 1 Bind next turn · Coin 3: [On Hit] Inflict 1 Attack Power Down next turn · Coin 4: Unbreakable Coin · Coin 4: +30% Damage on Critical Hit |
Combo: Full-Stop to Life | Full-Stop Office Rep Hong Lu | Pride | Skill 3 | Pierce | 7 | 4 | +4 | Base Power +1 for every Ammo about to be spent by this Skill [On Use] Gain 5 Poise [Clash Win] Gain +2 Poise Count [Clash Lose] Final Power +5 · Coin 1: Spend 1 Ammo · Coin 1: Deal +(Ammo spent x 15)% damage · Coin 1: [On Hit] Raise the target's Stagger Threshold by 15% of damage dealt · Coin 2: Spend up to 2 Ammo · Coin 2: Deal +(Ammo spent x 15)% damage · Coin 2: [On Hit] Raise the target's Stagger Threshold by 15% of damage dealt · Coin 3: If target is Staggered, +30% Damage on Critical Hit · Coin 3: [On Hit] Inflict 2 Bind next turn · Coin 3: [On Hit] Inflict 2 Pierce Fragility · Coin 4: Unbreakable Coin · Coin 4: +50% Damage on Critical Hit · Coin 4: Deal +(target's Pierce Res. x 50)% damage |
Beyond the Shadow | Full-Stop Office Rep Hong Lu | Pride | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] +20% Damage on Critical Hit [On Use] Gain +2 Poise Count [Turn End] Reload (once per Encounter) · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Gain 1 Poise |
Melee Support | Full-Stop Office Rep Hong Lu | Pride | Skill 1 | Slash | 5 | 2 | +4 | +20% Damage on Critical Hit [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Gain 1 Poise |
Order | G Corp. Head Manager Outis | Sloth | Skill 1 | Pierce | 4 | 1 | +6 | If target has 5+ Sinking, Coin Power +2 · Coin 1: [On Hit] Apply 2 Protection to the ally with the slowest Speed |
Onslaught Command | G Corp. Head Manager Outis | Gluttony | Skill 2 | Blunt | 6 | 1 | +10 | [On Use] Apply 1 Attack Power Up to the ally with the slowest Speed · Coin 1: [On Hit] Apply 2 Damage Up to the ally with the slowest Speed |
Focus | G Corp. Head Manager Outis | Gloom | Skill 3 | Blunt | 6 | 1 | +16 | Coin 1: [On Hit] Inflict 5 Sinking · Coin 1: [On Hit] Inflict 2 Attack Power Down · Coin 1: [Heads Hit] Inflict 4 Sinking |
Guard | G Corp. Head Manager Outis | Guard | 9 | 1 | +4 | |||
Hack | G Corp. Manager Corporal Gregor | Gluttony | Skill 1 | Slash | 4 | 2 | +3 | [Clash Win] Damage +40% If target has 5+ Rupture, Coin Power +1 · Coin 1: [On Hit] Heal by 50% of damage dealt |
Dismember | G Corp. Manager Corporal Gregor | Sloth | Skill 2 | Slash | 6 | 1 | +10 | If target has 5+ Rupture, deal +50% damage · Coin 1: [On Hit] Inflict 5 Rupture · Coin 1: [On Hit] Heal by 50% of damage dealt |
Eviscerate | G Corp. Manager Corporal Gregor | Lust | Skill 3 | Pierce | 4 | 4 | +2 | If target has 5+ Rupture, Coin Power +1 · Coin 1: [On Hit] If target has Rupture, deal 30% of damage dealt as bonus damage · Coin 2: [On Hit] If target has Rupture, deal 30% of damage dealt as bonus damage · Coin 3: [On Hit] If target has Rupture, deal 30% of damage dealt as bonus damage · Coin 4: [On Hit] Heal by 100% of damage dealt |
Guard | G Corp. Manager Corporal Gregor | Guard | 10 | 1 | +4 | |||
Ahh... You Can't Hear It, Can You? | Haute Couture:: Boutique du Rouge Ishmael | Wrath | Skill 1 | Pierce | 3 | 2 | +4 | At 2+ Pulsation, Coin Power +1 [On Use] At 80%+ HP, gain +5 Pulsation Count [On Use] Clash Power +1 for every 3 Bleed on target (max 2) · Coin 1: [On Hit] Gain +3 Pulsation Count · Coin 2: [On Hit] Inflict +2 Bleed Count |
Indeed, the Silence of the Voice Did Not Signify Its Absence! | Haute Couture:: Boutique du Rouge Ishmael | Envy | Skill 2 | Pierce | 4 | 2 | +6 | Final Power +1 for every 2 Pulsation (max 2) [On Use] At fewer than 10 Pulsation Count, consume 3(10 - current Pulsation Count)% HP to raise Pulsation Count to 10 [On Use] Consume 10 Pulsation Count to gain Coin Power +1 [On Use] If target has 6+ Bleed, Coin Power +1 [Before Attack] If this unit has Full Makeover, deal +40% damage - If this unit does not have Full Makeover, consume 20% HP on self to activate the above effect · Coin 1: [On Hit] Gain +4 Pulsation Count · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: If this unit has Full Makeover, Reuse this Coin once (once per Skill) · Coin 2: [On Hit] Inflict 3 Bleed · Coin 2: [On Hit] At 2+ Pulsation, inflict 1 Lust Fragility next turn (once per turn) · Coin 2: [Reuse - On Hit] Heal (Pulsation Potency x 3)% HP (max 15%) |
Scrape It Out, Rip It Off, and Nail It Down! | Haute Couture:: Boutique du Rouge Ishmael | Lust | Skill 3 | Pierce | 5 | 3 | +3 | Deal +10% damage for every Pulsation on self (max 50%) [Combat Start] At lower than 50% HP, or if this unit has Full Makeover, convert all Coins on this Skill to Unbreakable Coins [On Use] At fewer than 15 Pulsation Count, consume 3(15 - current Pulsation Count)% HP to raise Pulsation Count to 15 [On Use] Consume 15 Pulsation to gain Coin Power +3 [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [Before Attack] If this unit has Full Makeover, deal +40% damage - If this unit does not have Full Makeover, consume 20% HP on self to activate the above effect · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 4 Bleed · Coin 3: If this unit has Full Makeover, Reuse this Coin once (once per Skill) · Coin 3: [On Hit] Deal Lust damage equal to (Pulsation Potency on self x 10)% of this Coin's final damage (max 30%) · Coin 3: [Reuse - On Hit] Heal (Pulsation Potency x 4)% HP (max 20%) |
Of Course... There was Meaning to this World After All | Haute Couture:: Boutique du Rouge Ishmael | Lust | Counter | Pierce | 4 | 2 | +5 | [Clashable Counter] [Combat Start] At 10% or lower HP, gain 2 Changing Room and enter Changing Room (once per Encounter) [Combat Start] If this unit does not have Full Makeover, consume 20% HP on self and gain +10 Aggro to this Skill Slot next turn (once per turn) [On Use] Final Power +1 for every 2 Pulsation Potency (max 2) [On Use] Deal +10% damage for every 4 Bleed on target (max 40%) · Coin 1: [On Hit] Gain +4 Pulsation Count · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] If this unit has Full Makeover, heal 10% HP (once per turn) |
As the Voice Says, I Gladly Withdraw into Myself | Haute Couture:: Boutique du Rouge Ishmael | Guard | 6 | 1 | +9 | Changing Room exclusive Skill Clashable Guard [Combat Start] At 10+ Pulsation Count, consume 10 Pulsation Count to apply 1 Power Up next turn to 2 allies with the earliest Deployment orders (once per turn) - If the affected ally is a Rouge Identity, gain +5 Pulsation Count next turn and additionally apply 1 Damage Up on the said ally [Combat Start] Heal 100% HP (once per turn) [Clash Win] Remove 1 random removable negative effect applied to self (once per turn) [Clash Win] Gain +5 Pulsation Count (4 times per turn) · Coin 1: Unbreakable Coin | ||
You, Revolting Thing. | Haute Couture:: Le Noir Footwear Hall Ryōshū | Envy | Skill 1 | Blunt | 3 | 2 | +4 | [Combat Start] At 3+ Preservation Potency and 12+ Preservation Count, consume 6 Preservation Count to gain Shield equal to 5% of this unit's max HP (2 times per turn) [On Use] At fewer than 12 Preservation Count, gain +2 Preservation Count [On Use] At 50+ Le Noir: Gabardine Overcoat, Clash Power +1 and deal +30% damage [On Use] Consume up to 15 Armure Éveillée to apply the following: - Final Power +1 - Deal +(Armure Éveillée consumed x 3)% damage (max 45%) · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Gain +5 Preservation Count |
Come and Try It On | Haute Couture:: Le Noir Footwear Hall Ryōshū | Pride | Skill 2 | Blunt | 4 | 3 | +4 | [On Use] - At 12+ Preservation Count, consume 6 Preservation Count to gain Final Power +1 and deal +20% damage - Gain +4 Preservation Count [On Use] At 50+ Le Noir: Gabardine Overcoat, deal +15% damage [On Use] Consume up to 20 Armure Éveillée to apply the following: - Final Power +1 - Deal +(Armure Éveillée consumed)% damage (max 20%) · Coin 1: [On Hit] Gain +(Preservation Potency + 3) Preservation Count (max 6) · Coin 2: [On Hit] Inflict 2 Tremor and +2 Tremor Count · Coin 3: [On Hit] At 3+ Preservation Potency, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Triple Stamped Stitching | Haute Couture:: Le Noir Footwear Hall Ryōshū | Sloth | Skill 3 | Blunt | 5 | 3 | +4 | [Combat Start] Gain 20 Le Noir: Gabardine Overcoat (once per turn) [On Use] - At 10+ Preservation Count, consume up to 20 Preservation Count to deal +(Preservation Count consumed)% damage (max 20%) - Gain +5 Preservation Count [On Use] For every 30 Le Noir: Gabardine Overcoat, Clash Power +1 and deal +20% damage (max 3 and 60% respectively) · Coin 1: [On Hit] Gain +5 Preservation Count · Coin 2: [On Hit] Inflict 3 Tremor and +3 Tremor Count · Coin 3: Deal +(Le Noir: Gabardine Overcoat Stack)% damage (max 100%) · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] At 3+ Preservation Potency, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2 |
Tch. Stupid Customer. You're Wrinkling the Merchandise! | Haute Couture:: Le Noir Footwear Hall Ryōshū | Sloth | Counter | Blunt | 5 | 2 | +4 | [Clashable Counter] [Combat Start] - At 60+ Le Noir: Gabardine Overcoat, convert the said effect into Armure Éveillée next turn - At fewer than 60 Armure Éveillée, convert the said effect into Le Noir: Gabardine Overcoat next turn [Before Use] At 60+ Armure Éveillée, activate as "Single Kick - Couture Multiple" (once per turn) - If the above effect was triggered, consume all Armure Éveillée at Attack End [On Use] At 3+/5+ Preservation Potency, Coin Power +1/+2 [On Use] Gain +2 Preservation Count (2 times per turn) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Tremor (2 times per turn) |
Single Kick - Couture Multiple | Haute Couture:: Le Noir Footwear Hall Ryōshū | Sloth | Skill 3 | Blunt | 4 | 4 | +4 | [On Use] - Consume up to 20 Preservation Count to deal +(Preservation Count consumed)% damage (max 20%) - Gain +5 Preservation Count [On Use] Consume up to 60 Armure Éveillée to apply the following: - Final Power +1 for every 30 Armure Éveillée consumed (max 2) - Deal +(Armure Éveillée consumed / 3)% damage (max 20%) · Coin 1: [On Hit] Gain +5 Preservation Count · Coin 2: [On Hit] Inflict 3 Tremor and +3 Tremor Count · Coin 2: [On Hit] At 3+ Preservation Potency, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] At 2+ Preservation Potency, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] Deal Pierce damage equal to 10% of this Coin's final damage · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Deal Pierce damage equal to 15% of this Coin's final damage |
Blinkstep | Heishou Pack - Mao Branch Adept Faust | Sloth | Skill 1 | Slash | 3 | 2 | +4 | If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 [Clash Win] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) |
Clearing the Path, My Lord. | Heishou Pack - Mao Branch Adept Faust | Pride | Skill 2 | Slash | 4 | 2 | +6 | If this unit's Speed is faster than the target's, deal +(Speed difference x Tianjiu Star's Blade on self)% damage (max 50%) If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 [On Use] Gain 2 Haste next turn (once per turn) [Clash Win] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: If target has Deathrite【Haste】 or Deathrite 【Fissure】, deal +50% damage |
Traceless to Sight and Sound Alike. | Heishou Pack - Mao Branch Adept Faust | Gluttony | Skill 3 | Slash | 5 | 3 | +4 | If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%) If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [Combat Start] Gain 1 Assist Defense (once per turn) [Before Use] At 10+ Tianjiu Star's Blade, activate "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation" instead [On Use] If target has 15+ Rupture, Coin Power +1 [On Use] Gain 3 Strider【Mao】 [Clash Win] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict Deathrite【Haste】 · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: At 10+ Speed, deal +30% damage · Coin 3: [On Hit] Inflict 3 Rupture · Coin 3: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) · Coin 3: [Reuse - On Hit] Inflict Deathrite【Haste】 |
It Shall Be Done. | Heishou Pack - Mao Branch Adept Faust | Gluttony | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [On Use] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation) [On Use] Gain 3 Strider【Mao】 [On Use] If this unit's Speed is faster than the target's by 2 or more, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2) · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture |
Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation | Heishou Pack - Mao Branch Adept Faust | Gluttony | Skill 3 | Slash | 5 | 3 | +4 | If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%) If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] Coin Power +1 for every 10 Rupture on target (max 2) [On Use] At 10+ Speed, gain 20 Poise; if this unit has less than 4 Poise Count, raise Poise Count up to 4 [On Use] Gain 3 Strider【Mao】 [Clash Win] Inflict +2 Rupture Count [Attack End] Consume 10 Tianjiu Star's Blade · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict Deathrite 【Fissure】 · Coin 1: [On Hit] Inflict Deathrite【Haste】 · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: At 10+ Speed, deal +30% damage · Coin 3: [On Hit] Inflict 3 Rupture · Coin 3: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) · Coin 3: [Reuse - On Hit] Inflict Deathrite 【Fissure】 · Coin 3: [Reuse - On Hit] Inflict Deathrite【Haste】 |
Swiftfeet Protection | Heishou Pack - Mao Branch Adept Faust | Gluttony | Guard | 4 | 1 | +10 | Clashable Guard Exclusive Skill for Assist Defense [Before Use] At 10+ Tianjiu Star's Blade, activates "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation" instead [On Use] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation) [On Use] Cannot be Staggered by damage until this Skill ends [On Use] Gain 2 Protection (once per turn) · Coin 1: Unbreakable Coin | |
Blinkstep | Heishou Pack - Mao Branch Outis | Sloth | Skill 1 | Slash | 4 | 2 | +3 | If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) |
Perforating Kill | Heishou Pack - Mao Branch Outis | Gluttony | Skill 2 | Slash | 4 | 2 | +6 | If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 [On Unopposed Attack] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Gain 1 Haste next turn (2 times per turn) · Coin 2: At 10+ Speed, deal +30% damage · Coin 2: [On Hit] Inflict +1 Rupture Count |
Cursewrit Butcherblade | Heishou Pack - Mao Branch Outis | Gloom | Skill 3 | Slash | 5 | 3 | +4 | If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%) If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] If target has 15+ Rupture, Coin Power +1 [On Use] Gain 3 Strider【Mao】 [On Unopposed Attack] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [On Hit] Inflict Deathrite【Haste】 · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) · Coin 3: [Reuse - On Hit] Inflict Deathrite【Haste】 |
Partial Heishou Mutation | Heishou Pack - Mao Branch Outis | Gluttony | Counter | Slash | 5 | 1 | +7 | [Clashable Counter] [On Use] Gain 3 Strider【Mao】 [On Use] If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2) · Coin 1: [On Hit] Inflict +1 Rupture Count |
Blinkstep | Heishou Pack - Mao Branch Ryōshū | Lust | Skill 1 | Slash | 3 | 2 | +4 | If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 [Clash Win] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) |
As Written | Heishou Pack - Mao Branch Ryōshū | Gluttony | Skill 2 | Slash | 4 | 2 | +6 | If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%) If this unit's Speed is faster than the target's by 3 or more, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 [On Use] Gain 2 Haste next turn (once per turn) [Clash Win] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [On Hit] At 10+ Speed, inflict +1 Rupture Count · Coin 2: At 10+ Speed, deal +30% damage · Coin 2: [On Hit] Inflict 1 Rupture |
I'll gut you with a curse-engraved blade | Heishou Pack - Mao Branch Ryōshū | Pride | Skill 3 | Slash | 5 | 3 | +4 | If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%) If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] If target has 15+ Rupture, Coin Power +1 [On Use] Gain 3 Strider【Mao】 [Clash Win] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict Deathrite【Haste】 · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: At 10+ Speed, deal +30% damage · Coin 3: [On Hit] Inflict 3 Rupture · Coin 3: [On Hit] At 10+ Speed, Reuse Coin once (once per Skill) · Coin 3: [Reuse - On Hit] Inflict Deathrite【Haste】 |
Strider. Unleashed. Heh | Heishou Pack - Mao Branch Ryōshū | Gluttony | Counter | Slash | 5 | 1 | +8 | [Clashable Counter] [On Use] Gain 3 Strider【Mao】 [On Use] If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2) · Coin 1: [On Hit] Inflict +1 Rupture Count |
Snake Fang | Heishou Pack - Si Branch Gregor | Pride | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Coin Power +1 for every 10 (Poise on self + Rupture on target) (max 2) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Crit] If this unit has Serpent Arm, inflict +1 Rupture Count |
Blindsiding Cleave | Heishou Pack - Si Branch Gregor | Gluttony | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Coin Power +1 for every 10 (Poise on self + Rupture on target) (max 2) [Clash Win] Inflict +2 Rupture Count [Clash Win] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] At 30+ Poise, consume 10 Poise on self to Reuse Coin once (1 time max) · Coin 3: [On Hit] Inflict Deathrite【Venom】 · Coin 3: [On Crit] Gain 1 Serpent Arm |
Serpentshear Puncturing Arm | Heishou Pack - Si Branch Gregor | Envy | Skill 3 | Pierce | 8 | 1 | +14 | [On Use] Coin Power +1 for every 8 (Poise on self + Rupture on target) (max 4) - If this unit has Serpent Arm, Coin Power +1 for every 5 (Poise on self + Rupture on target) instead (max 6) [On Use] Gain 3 Serpent Arm [Clash Win] If target has 5+ Rupture, gain 5 Poise · Coin 1: Deal +10% damage for every (Poise on self + Rupture on target) (max 200%) · Coin 1: If this unit has Serpent Arm, deal +100% Damage on Critical Hit · Coin 1: [On Hit] Reduce Deathrite【Venom】 on target by 2 · Coin 1: [On Crit] Reduce Deathrite【Venom】 on target by 3 · Coin 1: [On Crit] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict Deathrite【Venom】 |
Reversal Kick | Heishou Pack - Si Branch Gregor | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] Gain 3 Serpent Arm next turn [On Use] At 10+ Poise Count, Coin Power +1 · Coin 1: Unbreakable Coin | ||
Serpent Glint | Heishou Pack - Si Branch Rodion | Envy | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Coin Power +1 for every 10 (Poise on self + Rupture on target) (max 2) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Crit] If this unit has Serpent Arm, inflict 2 Rupture |
Snake Fang | Heishou Pack - Si Branch Rodion | Gluttony | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Coin Power +1 for every 10 (Poise on self + Rupture on target) (max 2) [Clash Win] Inflict +2 Rupture Count [Clash Win] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 3: [On Hit] At 30+ Poise, consume 10 Poise on self to Reuse Coin once (1 time max) · Coin 3: [On Hit] Inflict Deathrite【Venom】 · Coin 3: [On Crit] Gain 1 Serpent Arm |
Serpent's Mortal Flurry | Heishou Pack - Si Branch Rodion | Gloom | Skill 3 | Pierce | 5 | 3 | +4 | Unfocused Volley [On Use] Coin Power +1 for every 10 (Poise on self + Rupture on the main target) (max 2) [On Use] Gain Clash Power equal to Serpent Arm on self [On Use] Gain 3 Serpent Arm [Clash Win] Inflict +1 Rupture Count on all targets · Coin 1: [On Hit] Gain +2 Poise Count · Coin 2: [On Hit] Gain 2 Poise · Coin 3: [On Hit] Inflict +1 Rupture Count · Coin 3: [On Crit] Reduce Deathrite【Venom】 on target by 1 · Coin 3: [On Crit] Reuse this Coin once (2 times per Skill) |
Reversal Kick | Heishou Pack - Si Branch Rodion | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] Gain 3 Serpent Arm next turn [On Use] At 10+ Poise Count, Coin Power +1 · Coin 1: Unbreakable Coin | ||
Breakthrough | Heishou Pack - Wei Branch Don Quixote | Lust | Skill 1 | Blunt | 3 | 2 | +4 | If target has Shattermark, deal +25% damage Coin Power +1 for every 6 (Rupture + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Sinking |
Seize the Momentum, Shatter the Wall | Heishou Pack - Wei Branch Don Quixote | Gluttony | Skill 2 | Blunt | 4 | 3 | +4 | Coin Power +1 for every 6 (Rupture + Sinking) on target (max 2) [Combat Start] If this unit has Burgeoning of Horns [發角], convert the last Coin of this Skill into Unbreakable Coin; the last Coin deals +5% damage for every Burgeoning of Horns [發角] Stack on this unit (max 15%) · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict +1 Sinking Count · Coin 3: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Deal Slash damage equal to 10% of this Coin's final damage for every Burgeoning of Horns [發角] Stack on this unit (max 30%) |
Crushing Horns [破碎角] | Heishou Pack - Wei Branch Don Quixote | Gloom | Skill 3 | Blunt | 4 | 4 | +3 | Coin Power +1 for every 6 (Rupture + Sinking) on target (max 2) [Combat Start] If this unit has Burgeoning of Horns [發角], convert all Coins of this Skill into Unbreakable Coin and deal +10% damage for every Burgeoning of Horns [發角] Stack on this unit (max 30%) [On Use] Gain 3 Burgeoning of Horns [發角] · Coin 2: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict +2 Sinking Count · Coin 3: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 2 Sinking · Coin 4: - If target has any of the Panic type changing effects, +10% damage for every Stack (max 30%) · Coin 4: [On Hit] Deal (25% of this Coin's final damage) Slash damage - If target has Shattermark, strengthen this effect and deal (50% of this Coin's final damage) Slash damage instead · Coin 4: [On Hit] Inflict 3 Shattermark next turn - If target has any of the Panic type changing effects, inflict +3 Sinking Count (once per turn) |
I shall crush all that standeth in our way! | Heishou Pack - Wei Branch Don Quixote | Gluttony | Counter | Blunt | 5 | 2 | +4 | [Clashable Counter] Final Power +1 for every 3 (Rupture + Sinking) on target (max 3) [On Use] Gain 3 Burgeoning of Horns [發角] next turn · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Sinking |
Cut Down and Trample | Heishou Pack - Wu Branch Adept Yi Sang | Sloth | Skill 1 | Slash | 3 | 2 | +4 | If this unit's Speed is faster than the target's, Coin Power +1 [On Use] If target has 5+ (Rupture + Tremor), Coin Power +1 [Clash Win] Inflict 1 Bind next turn (2 times per turn) · Coin 1: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Tremor |
Crescent Blade Strike [月刀擊] | Heishou Pack - Wu Branch Adept Yi Sang | Envy | Skill 2 | Slash | 4 | 2 | +5 | If this unit's Speed is faster than the target's: - Coin Power +1 - If this unit's Speed is faster than the target's by 2 or more, deal +(Linebreaker on self x 20)% damage (max 100%) [On Use] Coin Power +1 for every 5 (Rupture + Tremor) on target (max 2) [On Use] Gain 2 Haste next turn (once per turn) · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict 3 Tremor · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 2: [On Hit] If target doesn't have Deathrite, inflict 1 Concussion · Coin 2: [On Hit] If target has Deathrite, inflict 3 Rupture |
Cavalry's Vanguard Charge | Heishou Pack - Wu Branch Adept Yi Sang | Gluttony | Skill 3 | Slash | 5 | 3 | +4 | If this unit's Speed is faster than the target's: - Final Power +1 - Deal +(Linebreaker on self x 20)% damage (max 80%) Deal +(Shield HP on self x 2)% damage (max 50%) [Before Use] At 5 Linebreaker, consume all of it to activate "Obsidian Stormrider's Crescent Decapitator" instead [On Use] Gain 3 Strider【Wu】 [On Use] Coin Power +1 for every 5 (Rupture + Tremor) on target (max 2) [On Use] At 3+ Linebreaker, convert all Coins to Unbreakable Coins · Coin 1: [On Hit] Inflict 2 Rupture · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 1 Bind next turn · Coin 2: - At 3+ Linebreaker, inflict 1 additional Bind · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] At 2+ Strider【Wu】, inflict 2 Concussion |
Preparation Afore the Charge. | Heishou Pack - Wu Branch Adept Yi Sang | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] Gain 3 Strider【Wu】 next turn [Turn End] Remove 1 random removable negative effect applied to self (once per turn) · Coin 1: Unbreakable Coin | ||
Obsidian Stormrider's Crescent Decapitator [黑風馬脚月斬] | Heishou Pack - Wu Branch Adept Yi Sang | Gluttony | Skill 3 | Slash | 5 | 4 | +3 | If this unit's Speed is faster than the target's, Final Power +1 [On Use] Apply 1 Commanding Cry on all other allies next turn (once per turn) [On Use] Gain 3 Strider【Wu】 [On Use] Coin Power +1 for every 5 (Rupture + Tremor) on target (max 2) [Clash Win] If this unit's Speed is faster than the target's, deal +50% damage [Clash Win] Inflict 1 Concussion against the main target · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Rupture · Coin 1: [On Hit] Inflict 4 Tremor · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict +2 Tremor Count · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Concussion · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Peck 'em | Heishou Pack - You Branch Adept Heathcliff | Envy | Skill 1 | Slash | 2 | 3 | +3 | [On Use] If target has 6+ (Burn + Rupture), Coin Power +1 [On Use] Clash Power +1 for every 10 Burn on self (max 2) [Clash Start] Apply 1 Burn and +1 Burn Count to target and self · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Burn · Coin 3: [Heads Hit] Inflict +1 Rupture Count |
Mutilating Talons | Heishou Pack - You Branch Adept Heathcliff | Gluttony | Skill 2 | Slash | 4 | 3 | +4 | [On Use] If target has 6+ (Burn + Rupture), Coin Power +1 [On Use] Clash Power +1 for every 10 Burn on self (max 2) [Clash Start] Apply 1 Burn and +1 Burn Count to target and self · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [Heads Hit] Inflict +1 Burn Count · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [Heads Hit] Inflict +1 Rupture Count · Coin 3: [On Hit] Gain 3 Burn and +1 Burn Count · Coin 3: [On Hit] Deal ((Burn on self x 2)% of this Coin's final damage) Wrath damage (max 20%) · Coin 3: [Heads Hit] If this unit has Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill) |
Bloodflame Massacre [血炎亂舞] | Heishou Pack - You Branch Adept Heathcliff | Wrath | Skill 3 | Slash | 4 | 4 | +3 | Unfocused Volley Deal +1.5% damage for every Burn on self (max 30%) [Combat Start] If this unit has Bloodflame [血炎], or if this unit has less than 50% HP, convert all Coins to Unbreakable Coins [Before Use] At 20 Battleblood Instinct, activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead [On Use] Gain 3 Bloodflame [血炎] [On Use] Coin Power +1 for every 6 (Burn + Rupture) on the main target (max 2) [On Use] Clash Power +1 for every 20% missing HP on self (max 3) [Attack End] Gain +2 Burn Count · Coin 1: [On Hit] Apply 2 Burn to target and self · Coin 1: [Heads Hit] At 50%+ HP, take Burn damage by Burn Potency on self · Coin 2: [On Hit] Apply 2 Burn to target and self · Coin 2: [Heads Hit] At 50%+ HP, take Burn damage by Burn Potency on self · Coin 3: [On Hit] Apply 2 Burn to target and self · Coin 3: [Heads Hit] At 50%+ HP, take Burn damage by Burn Potency on self · Coin 4: [On Hit] Inflict +3 Rupture Count · Coin 4: [On Hit] Deal ((Burn on self + Burn on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%) |
More Grub for Us | Heishou Pack - You Branch Adept Heathcliff | Gluttony | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [On Use] Gain 3 Bloodflame [血炎] next turn [On Use] If target has 10+ (Burn + Rupture), Base Power +1 [On Use] If this unit has Bloodflame [血炎], Coin Power +1 [On Use] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%) [Clash Start] Gain +3 Burn Count (once per turn) · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 1 Burn |
Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀] | Heishou Pack - You Branch Adept Heathcliff | Wrath | Skill 3 | Slash | 5 | 4 | +3 | Unfocused Volley Deal +3% damage for every Burn on self (max 60%) Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%) [On Use] Gain 3 Bloodflame [血炎] [On Use] Coin Power +1 for every 6 (Burn + Rupture) on the main target (max 2) [On Use] Clash Power +1 for every 20% missing HP on self (max 3) [Clash Win] Gain 10 Burn [Attack End] Consume all Battleblood Instinct [Attack End] At more than 20 Burn, consume up to 25 excess Burn and heal (Burn consumed x 2)% HP · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +2 Burn Count · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 2 Rupture · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 2 Burn · Coin 4: [On Hit] If this unit has 20+ Burn, or if this unit has less than 50% HP, Reuse this Coin (once per Skill) · Coin 4: [On Hit] Deal (20% of this Coin's final damage) Wrath damage against all targets - If this is the final Coin, heal HP by the amount of damage the above effect dealt |
Oh, Let the Smell of Burning Blood... | Heishou Pack - You Branch Sinclair | Lust | Skill 1 | Slash | 2 | 3 | +3 | [On Use] If target has 6+ (Burn + Rupture), Coin Power +1 · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [Heads Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict +1 Burn Count · Coin 3: [Heads Hit] Inflict +1 Rupture Count |
... Fuel My Rampage. | Heishou Pack - You Branch Sinclair | Gluttony | Skill 2 | Slash | 4 | 3 | +4 | [On Use] If target has 6+ (Burn + Rupture), Coin Power +1 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [Heads Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [Heads Hit] Inflict +1 Rupture Count · Coin 3: [Heads Hit] If this unit has Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill) · Coin 3: [Heads Hit] Deal (10% of this Coin's final damage) bonus Wrath damage |
Bloodflame Massacre [血炎亂舞] | Heishou Pack - You Branch Sinclair | Wrath | Skill 3 | Slash | 4 | 4 | +3 | Unfocused Volley Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%) [Combat Start] If this unit has Bloodflame [血炎], or if this unit has less than 50% HP, convert all Coins to Unbreakable Coin [On Use] Gain 1 Bloodflame [血炎] [On Use] Coin Power +1 for every 6 (Burn + Rupture) on target (max 2) [On Use] Clash Power +1 for every 20% missing HP on self (max 2) [Clash Lose] Apply 2 Burn to target and self · Coin 2: [On Hit] Inflict +1 Burn Count · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 3: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [Heads Hit] Deal (10% of this Coin's final damage) bonus Gluttony damage · Coin 4: [On Hit] Inflict 2 Burn · Coin 4: [On Hit] Inflict 2 Rupture · Coin 4: [Heads Hit] Deal (20% of this Coin's final damage) bonus Gluttony damage against all targets |
Rooster's Deathstrike [鷄窮則殺] | Heishou Pack - You Branch Sinclair | Gluttony | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [On Use] Gain 3 Bloodflame [血炎] next turn [On Use] If target has 10+ (Burn + Rupture), Base Power +1 [On Use] If this unit has Bloodflame [血炎], Coin Power +1 [On Use] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%) [Clash Lose] Apply 2 Burn to target and self · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 1 Burn |
Track | Hook Office Fixer Hong Lu | Wrath | Skill 1 | Pierce | 3 | 2 | +4 | At 2+ Haste, Final Power +1 · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [Heads Hit] Inflict +1 Bleed Count |
Goin' First | Hook Office Fixer Hong Lu | Lust | Skill 2 | Pierce | 4 | 3 | +3 | At 6+ Speed, Coin Power +1 [On Use] Gain 2 Haste next turn · Coin 1: [Heads Hit] Inflict 1 Bleed · Coin 2: [Heads Hit] Inflict 1 Bleed · Coin 3: [On Hit] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 4) |
Rampage | Hook Office Fixer Hong Lu | Pride | Skill 3 | Pierce | 4 | 4 | +2 | At 6+ Speed, Coin Power +1 Deal more damage based on target's missing HP (+0.5% damage per 1% missing HP) · Coin 1: [Heads Hit] Heal 1 SP per Bleed on target (Max 10) · Coin 3: [On Hit] Inflict 1 Bleed · Coin 4: [On Hit] Inflict 2 Bleed |
Quickness | Hook Office Fixer Hong Lu | Evade | 3 | 1 | +10 | If target has 7+ Bleed, gain +2 Coin Power [On Evade] Gain 1 Haste next turn (3 times per turn) | ||
Tsuru-giri [鶴斬り] | Jeong's Office Rep Ishmael | Wrath | Skill 1 | Slash | 4 | 2 | +4 | [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 1: [Heads Hit] Inflict +1 Sinking Count · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [Heads Hit] Inflict +1 Tremor Count |
Susuki Misdirection | Jeong's Office Rep Ishmael | Sloth | Skill 2 | Slash | 4 | 3 | +4 | [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict 2 Sinking · Coin 1: [Heads Hit] Inflict 1 Sinking · Coin 2: [On Hit] Inflict 2 Tremor · Coin 2: [Heads Hit] Inflict 1 Tremor · Coin 3: [On Hit] Heal 5 SP |
Sakura-sen [桜閃] | Jeong's Office Rep Ishmael | Gloom | Skill 3 | Slash | 5 | 3 | +4 | Deal +10% damage for every Bright【光】 Potency on self [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking), on target (max 3) · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 1: [On Hit] Inflict +2 Sinking Count · Coin 1: [Heads Hit] Inflict +1 Sinking Count · Coin 2: [On Hit] Inflict 3 Tremor · Coin 2: [On Hit] Inflict 3 Sinking · Coin 2: [Heads Hit] Inflict +1 Tremor Count · Coin 3: If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +48% damage · Coin 3: [On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay |
Shuffle Hands - Floral Deck | Jeong's Office Rep Ishmael | Pride | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [Combat Start] Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn) [Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand) [Combat Start] 50% chance to gain 1 Bright【光】 Potency (once per turn) [On Use] Coin Power +1 for every 2 Bright【光】 Potency on self (max 2) · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 2: [On Hit] Inflict 2 Tremor |
Kōzan [光斬] | Jeong's Office Rep Ishmael | Envy | Skill 3 | Slash | 4 | 1 | +5 | [Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At less than 3 Bright【光】 Potency, cancel the Skill and gain 2 Attack Power Up next turn [On Use] At 3+ Bright【光】 Potency, gain the following effects based on Potency: - Per 1 Potency: this Skill deals +10% damage - At 4+ Potency: Base Power +1 - At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 1 [Skill End] Lose Bright【光】 on self [Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn) [Skill End] Gain Bright【光】 Potency next turn equal to the # of Coins that weren't used · Coin 1: Reuse this Coin (Bright【光】 Potency - 1) times (4 times max) · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 1: [Heads Hit] Inflict 1 Defense Level Down |
Impede the Intruder | K Corp. Class 3 Excision Staff Hong Lu | Pride | Skill 1 | Slash | 5 | 1 | +6 | If target has 5+ Rupture, Coin Power +3 [On Use] Gain +5 Aggro to this Skill Slot next turn |
Decay Blade | K Corp. Class 3 Excision Staff Hong Lu | Gluttony | Skill 2 | Blunt | 6 | 2 | +5 | [On Use] Gain +5 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Inflict 2 Rupture If target has 10+ Rupture, heal by 50% of damage dealt · Coin 2: [On Hit] Inflict 2 Rupture If target has 10+ Rupture, heal by 50% of damage dealt |
Excise Target | K Corp. Class 3 Excision Staff Hong Lu | Sloth | Skill 3 | Slash | 8 | 2 | +4 | At 80% or more HP, Coin Power +2 · Coin 1: [On Hit] Inflict 4 Rupture · Coin 2: [On Hit] Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule |
Ampule Injection | K Corp. Class 3 Excision Staff Hong Lu | Guard | 15 | 1 | +5 | [On Use] Gain 1 K Corp Ampule next turn [On Use] Gain +5 Aggro to this Skill Slot next turn | ||
Lenticular Rend | Kurokumo Clan Captain Gregor | Sloth | Skill 1 | Slash | 5 | 1 | +5 | [On Use] If target has 7+ Bleed, Clash Power +2 [Clash Win] Inflict 1 Bleed · Coin 1: [On Hit] Inflict +1 Bleed Count |
Shadow Cloud | Kurokumo Clan Captain Gregor | Lust | Skill 2 | Blunt | 5 | 2 | +5 | [On Use] If target has 7+ Bleed, Clash Power +2 · Coin 1: [Heads Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Offense Level Down · Coin 2: [On Hit] If target has 7+ Bleed, inflict 1 Attack Power Down next turn |
Shadowcloud Shattercleave | Kurokumo Clan Captain Gregor | Gloom | Skill 3 | Slash | 4 | 3 | +3 | [On Use] If target has 7+ Bleed, Clash Power +1 [On Use] If target has 10+ Bleed, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Offense Level Down · Coin 1: [On Hit] If target has 7+ Bleed, inflict 1 Offense Level Down next turn · Coin 2: [On Hit] Inflict 1 Offense Level Down · Coin 2: [On Hit] If target has 7+ Bleed, inflict 1 Offense Level Down next turn · Coin 3: [Heads Hit] Inflict 3 Bleed · Coin 3: [On Hit] If target has 7+ Bleed, inflict 1 Plus Coin Drop next turn |
Guard | Kurokumo Clan Captain Gregor | Guard | 8 | 1 | +8 | |||
Clean Up | Kurokumo Clan Captain Ishmael | Envy | Skill 1 | Slash | 3 | 2 | +4 | Coin Power +1 for every 6 Bleed on target (max 2) Deal +10% damage for every type of negative effect on target (max 30%) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Offense Level Down |
Sharpened Blade | Kurokumo Clan Captain Ishmael | Pride | Skill 2 | Slash | 4 | 2 | +6 | Coin Power +1 for every 6 Bleed on target (max 2) Deal +10% damage for every type of negative effect on target (max 50%) [Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 Damage Up (once per turn) - If there are 6+ Kurokumo Clan units, including this unit, apply 4 Damage Up to 5 allies instead · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [Heads Hit] Inflict 1 Slash Fragility (once per turn) · Coin 1: - If there are 6+ Kurokumo Clan units, including this unit, inflict 2 Fragile instead · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Gain 1 Slash Power Up next turn (2 times per turn) |
Ink Over | Kurokumo Clan Captain Ishmael | Lust | Skill 3 | Slash | 5 | 3 | +4 | Coin Power +1 for every 6 Bleed on target (max 2) [On Kill] Gain 2 Slash Power Up next turn (once per turn) · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 3 Bleed · Coin 3: Deal +10% damage for every type of negative effect on target (max 100%) · Coin 3: [On Hit] Activate Bleed on target 3 times; then, reduce their Bleed Count by 3 |
Scattering Slash | Kurokumo Clan Captain Ishmael | Evade | 4 | 1 | +10 | [Combat Start] Gain 1 Protection (once per turn) [Combat Start] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2 Defense Power Up (once per turn) | ||
Lenticular Rend | Kurokumo Clan Wakashu Heathcliff | Wrath | Skill 1 | Slash | 3 | 2 | +4 | Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Gain 2 Defense Power Up next turn (once per turn) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Offense Level Down |
Stormcloud | Kurokumo Clan Wakashu Heathcliff | Pride | Skill 2 | Slash | 4 | 2 | +6 | Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Gain 1 Defense Power Up next turn (once per turn) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [Heads Hit] Inflict 1 Slash Fragility · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Attack Power Down (2 times per turn) |
Thundercleave | Kurokumo Clan Wakashu Heathcliff | Lust | Skill 3 | Slash | 5 | 3 | +4 | Coin Power +1 for every 6 Bleed on target (max 2) [Combat Start] Gain 1 Cumulus Wall next turn [On Use] Gain 1 Defense Power Up next turn (once per turn) [Clash Win] Gain 1 Dark Cloud Blade next turn (once per turn) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [On Hit] The final Coin deals +10% damage · Coin 2: [On Hit] Inflict 1 Slash Fragility · Coin 2: [On Hit] The final Coin deals +10% damage · Coin 3: Deal +10% damage for every type of negative effect on target (max 100%) · Coin 3: [On Hit] Inflict 6 Bleed |
Rules of the Backstreets | Kurokumo Clan Wakashu Heathcliff | Lust | Counter | Slash | 4 | 1 | +5 | [Clashable Counter] If Kurokumo Clan Captain Ishmael is on the field, activate the following: - Convert all Coins in this Skill into Unbreakable Coins - Final Power +4 to this Skill upon Clash Lose Deal +10% damage for every type of negative effect on target (max 100%) [On Use] If this unit has Cumulus Wall, unconditionally activate all Reuse effects on this Skill's Coins · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [On Hit] If this unit has Dark Cloud Blade, Reuse Coin once (once per Skill) · Coin 1: [On Hit] If this unit has Battle Ready, Reuse Coin once (once per Skill) |
Rules of the Backstreets | Kurokumo Clan Wakashu Heathcliff | Lust | Skill 1 | Slash | 4 | 1 | +5 | If target has 6+ Bleed, Coin Power +1 Deal +10% damage for every type of negative effect on target (max 100%) [On Use] If this unit has Cumulus Wall, unconditionally activate all Reuse effects on this Skill's Coins · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [On Hit] If this unit has Dark Cloud Blade, Reuse Coin once (once per Skill) · Coin 1: [On Hit] If this unit has Battle Ready, Reuse Coin once (once per Skill) |
Cleave | Kurokumo Clan Wakashu Hong Lu | Lust | Skill 1 | Slash | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 3 Bleed |
Cloud Cutter | Kurokumo Clan Wakashu Hong Lu | Pride | Skill 2 | Slash | 5 | 2 | +4 | [Before Attack] If target has less than 4 Bleed Count, use Coin 1 and 2 an additional time · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Cloudburst | Kurokumo Clan Wakashu Hong Lu | Sloth | Skill 3 | Slash | 7 | 3 | +2 | [Combat Start] This skill inflicts 1 additional Bleed and Paralyze · Coin 1: [Heads Hit] Inflict 2 Bleed · Coin 2: [Heads Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 5 Paralyze |
Guard | Kurokumo Clan Wakashu Hong Lu | Guard | 9 | 1 | +3 | |||
Sharpened Blade | Kurokumo Clan Wakashu Rodion | Gloom | Skill 1 | Slash | 5 | 1 | +6 | At 4+ Poise, Coin Power +2 · Coin 1: [On Hit] Gain 4 Poise |
Scattering Slash | Kurokumo Clan Wakashu Rodion | Lust | Skill 2 | Slash | 6 | 2 | +3 | [On Use] Gain +2 Poise Count At 5+ Poise, Coin Power +2 · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Gain 3 Poise · Coin 2: [On Hit] Inflict 3 Bleed |
Sky-clearing Cut | Kurokumo Clan Wakashu Rodion | Pride | Skill 3 | Slash | 7 | 1 | +18 | If target has 6+ Bleed, double the crit chance At 10+ Poise, +100% Critical Damage · Coin 1: [On Crit] Inflict 10 Bleed |
Counter | Kurokumo Clan Wakashu Rodion | Pride | Counter | Slash | 9 | 1 | +6 | [On Use] Gain 1 Protection [On Use] Gain +2 Poise Count |
Sky-clearing Cut | Kurokumo Clan Wakashu Rodion | Pride | Counter | Slash | 7 | 1 | +18 | If target has 6+ Bleed, double the crit chance At 10+ Poise, +100% Critical Damage · Coin 1: [On Crit] Inflict 10 Bleed |
Focus Strike | Kurokumo Clan Wakashu Ryōshū | Gluttony | Skill 1 | Pierce | 5 | 1 | +6 | If target has 2+ Bleed Count, deal +20% damage · Coin 1: [On Hit] Inflict 3 Paralyze |
Clean Up | Kurokumo Clan Wakashu Ryōshū | Pride | Skill 2 | Pierce | 5 | 2 | +5 | If target has 5+ Bleed Count, deal +20% damage · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +3 Bleed Count · Coin 2: [Heads Hit] Inflict 2 Damage Down |
Lenticular Swirl | Kurokumo Clan Wakashu Ryōshū | Lust | Skill 3 | Pierce | 8 | 2 | +4 | If target has 9+ Bleed Count, deal +40% damage · Coin 1: [Heads Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +3 Bleed Count · Coin 2: [On Hit] Inflict 5 Offense Level Down |
Guard | Kurokumo Clan Wakashu Ryōshū | Guard | 10 | 1 | +6 | |||
Khopesh Swordplay | LCA Udjat Vanguard Team 3 Leader Outis | Pride | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2) [On Use] If this unit has The Udjat [Vanguard], Clash Power +1 [Clash Win] Inflict 2 Sheut Fracture · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Gain 1 Protection next turn (once per turn) |
Mirage Incision | LCA Udjat Vanguard Team 3 Leader Outis | Sloth | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2) [On Use] If this unit has The Udjat [Vanguard], Clash Power +2 and deal +30% damage [Clash Win] Inflict 2 Sheut Fracture · Coin 1: [On Hit] Inflict +2 Sinking Count · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 3: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] Gain 1 Protection next turn (once per turn) |
The Vanguard will See it Done | LCA Udjat Vanguard Team 3 Leader Outis | Gloom | Skill 3 | Pierce | 6 | 3 | +4 | If this unit has The Udjat [Vanguard], deal +50% damage [On Use] Gain +8 Aggro to this Skill Slot next turn [On Use] At 6+ (Sinking + Tremor) on target, Coin Power +1 [On Use] Base Power +1 for every LCA Fracture Round about to be spent by this Skill [Attack End] Gain 2 Protection next turn (once per turn) [Attack End] At 2 or fewer LCA Fracture Round, Reload (5 times per Encounter) · Coin 1: Spend 2 LCA Fracture Round · Coin 1: Deal +(LCA Fracture Round spent x 30)% damage · Coin 1: [On Hit] Inflict +2 Sinking Count · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 3 Blue Sand next turn · Coin 2: [On Hit] Inflict 1 Gloom Resist Down (once per turn) · Coin 3: Spend 2 LCA Fracture Round · Coin 3: Deal +(LCA Fracture Round spent x 30)% damage · Coin 3: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If target is a SP Unit, trigger Tremor Burst; then, reduce target's Tremor Count by 1 If target has less than 0 SP, inflict 1 Gloom Fragility (once per turn) |
Composure | LCA Udjat Vanguard Team 3 Leader Outis | Guard | 15 | 1 | +5 | When hit while this unit has Shield, inflict 3 Sinking against the attacker (3 times per turn) [On Use] If this unit has The Udjat [Vanguard], gain 1 Protection (once per turn) [On Use] For every Protection on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn) | ||
Joust | LCB Sinner Don Quixote | Lust | Skill 1 | Pierce | 4 | 1 | +7 | [Clash Win] Gain 2 Haste next turn |
Galloping Tilt | LCB Sinner Don Quixote | Envy | Skill 2 | Pierce | 4 | 1 | +12 | [Clash Win] Gain 2 Attack Power Up next turn · Coin 1: [Heads Hit] Inflict 2 Bleed |
For Justice! | LCB Sinner Don Quixote | Gluttony | Skill 3 | Pierce | 3 | 3 | +3 | At 10+ Speed, Coin Power +2 · Coin 1: [Heads Hit] Inflict 1 Bleed · Coin 2: [Heads Hit] Inflict 1 Bleed · Coin 3: [On Hit] Inflict +2 Bleed count |
Evade | LCB Sinner Don Quixote | Evade | 2 | 1 | +10 | |||
Downward Slash | LCB Sinner Faust | Pride | Skill 1 | Blunt | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 1 Paralyze |
Upward Slash | LCB Sinner Faust | Sloth | Skill 2 | Blunt | 5 | 2 | +4 | Coin 2: [On Hit] Inflict 3 Offense Level Down next turn |
Drilling Stab | LCB Sinner Faust | Gluttony | Skill 3 | Pierce | 7 | 2 | +2 | Coin 1: [Heads Hit] Inflict 1 Attack Power Down next turn · Coin 2: [On Hit] Inflict 1 Attack Power Down next turn |
Evade | LCB Sinner Faust | Evade | 2 | 1 | +10 | |||
Swipe | LCB Sinner Gregor | Gloom | Skill 1 | Slash | 4 | 1 | +7 | Coin 1: [Heads Hit] Inflict 4 Rupture |
Jag | LCB Sinner Gregor | Gluttony | Skill 2 | Pierce | 5 | 1 | +10 | Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [Heads Hit] Inflict 1 Pierce Fragility · Coin 1: [Heads Hit] Inflict 2 Rupture |
Chop Up | LCB Sinner Gregor | Sloth | Skill 3 | Pierce | 6 | 2 | +4 | Coin 1: [On Hit] If target has Rupture, +10% Damage · Coin 2: [On Hit] If target has Rupture, +10% Damage · Coin 2: [Heads Hit] Heal by 30% of damage dealt |
Guard | LCB Sinner Gregor | Guard | 8 | 1 | +3 | |||
Bat Bash | LCB Sinner Heathcliff | Envy | Skill 1 | Blunt | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 3 Tremor |
Smackdown | LCB Sinner Heathcliff | Wrath | Skill 2 | Blunt | 4 | 2 | +4 | [On Use] Gain 1 Attack Power Up and Damage Up next turn · Coin 1: [Heads Hit] Inflict 2 Tremor |
Upheaval | LCB Sinner Heathcliff | Lust | Skill 3 | Blunt | 4 | 2 | +8 | Coin 1: [Heads Hit] Next Coin has +2 Power · Coin 2: [On Hit] Trigger Tremor Burst |
Counter | LCB Sinner Heathcliff | Envy | Counter | Blunt | 7 | 1 | +4 | |
Downward Cleave | LCB Sinner Hong Lu | Pride | Skill 1 | Blunt | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 2 Sinking |
Dual Strike | LCB Sinner Hong Lu | Sloth | Skill 2 | Slash | 4 | 2 | +4 | If user took no damage last turn, Coin Power +1 · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 2 Rupture |
Whirlwind | LCB Sinner Hong Lu | Lust | Skill 3 | Blunt | 6 | 2 | +4 | If user took no damage last turn, Coin Power +2 · Coin 2: [Heads Hit] Inflict 2 Attack Power Down · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 2 Rupture |
Evade | LCB Sinner Hong Lu | Evade | 2 | 1 | +10 | |||
Loggerhead | LCB Sinner Ishmael | Wrath | Skill 1 | Blunt | 4 | 1 | +7 | Coin 1: [On Hit] Inflict +1 Tremor Count |
Slide | LCB Sinner Ishmael | Gluttony | Skill 2 | Blunt | 6 | 1 | +9 | [Clash Win] Inflict 3 Defense Power Down · Coin 1: [On Hit] Inflict 3 Tremor |
Shield Bash | LCB Sinner Ishmael | Gloom | Skill 3 | Blunt | 8 | 1 | +12 | Coin 1: [On Hit] Trigger Tremor Burst; Inflict 1 Blunt Fragility |
Guard | LCB Sinner Ishmael | Guard | 7 | 1 | +3 | |||
Un, Deux | LCB Sinner Meursault | Sloth | Skill 1 | Blunt | 3 | 2 | +4 | Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict 1 Tremor |
Nailing Fist | LCB Sinner Meursault | Pride | Skill 2 | Blunt | 6 | 1 | +9 | [On Use] Gain 3 Defense Power Up next turn · Coin 1: [On Hit] Trigger Tremor Burst |
Des Coups | LCB Sinner Meursault | Gloom | Skill 3 | Blunt | 4 | 4 | +2 | [On Use] Gain 3 Protection next turn · Coin 1: [Heads Hit] Inflict 1 Tremor · Coin 2: [Heads Hit] Inflict 1 Tremor · Coin 3: [Heads Hit] Inflict 1 Tremor · Coin 4: [On Hit] Inflict +2 Tremor Count |
Guard | LCB Sinner Meursault | Guard | 10 | 1 | +3 | |||
Pulled Blade | LCB Sinner Outis | Sloth | Skill 1 | Pierce | 3 | 3 | +2 | Coin 2: [On Hit] Inflict 2 Rupture · Coin 3: [Heads Hit] Inflict 1 Rupture |
Backslash | LCB Sinner Outis | Pride | Skill 2 | Slash | 5 | 2 | +4 | Coin 1: If user’s Speed is faster than target’s, +20% Damage · Coin 2: If user’s Speed is faster than target’s, +20% Damage |
Piercing Thrust | LCB Sinner Outis | Gloom | Skill 3 | Pierce | 7 | 1 | +14 | If target’s HP is above 50%, deal +20% damage · Coin 1: [On Hit] Inflict +1 Rupture Count |
Evade | LCB Sinner Outis | Evade | 2 | 1 | +10 | |||
Strike Down | LCB Sinner Rodion | Gluttony | Skill 1 | Slash | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 2 Bleed |
Axe Combo | LCB Sinner Rodion | Pride | Skill 2 | Slash | 4 | 2 | +4 | Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [Heads Hit] Inflict +1 Bleed Count |
Slay | LCB Sinner Rodion | Wrath | Skill 3 | Slash | 4 | 4 | +2 | Skill Power +1 when below 0 SP · Coin 1: [Heads Hit] Inflict 1 Bleed · Coin 2: [Heads Hit] Inflict 1 Bleed · Coin 3: [Heads Hit] Inflict 1 Bleed · Coin 4: [On Hit] If target has 6+ Bleed, deal +20% damage |
Counter | LCB Sinner Rodion | Wrath | Counter | Slash | 7 | 1 | +4 | |
Paint | LCB Sinner Ryōshū | Gluttony | Skill 1 | Slash | 4 | 1 | +7 | Coin 1: [On Hit] Gain 2 Poise next turn |
Splatter | LCB Sinner Ryōshū | Lust | Skill 2 | Slash | 4 | 2 | +5 | Coin 1: If target previously took damage this turn, deal +30% damage · Coin 2: If target previously took damage this turn, deal +30% damage |
Brushstroke | LCB Sinner Ryōshū | Pride | Skill 3 | Slash | 5 | 3 | +3 | [Combat Start] Gain 2 Slash DMG Up · Coin 2: [On Hit] Gain 2 Poise next turn |
Evade | LCB Sinner Ryōshū | Evade | 2 | 1 | +10 | |||
Downward Swing | LCB Sinner Sinclair | Pride | Skill 1 | Slash | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 2 Rupture |
Halberd Combo | LCB Sinner Sinclair | Wrath | Skill 2 | Slash | 4 | 3 | +2 | [Clash Win] +30% damage |
Ravaging Cut | LCB Sinner Sinclair | Envy | Skill 3 | Slash | 5 | 3 | +3 | [Clash Win] Gain 1 Attack Power Up · Coin 1: [Heads Hit] Inflict 1 Rupture · Coin 2: [Heads Hit] Inflict 1 Rupture · Coin 3: [Heads Hit] Inflict 1 Rupture |
Counter | LCB Sinner Sinclair | Pride | Counter | Slash | 7 | 1 | +4 | |
Deflect | LCB Sinner Yi Sang | Gloom | Skill 1 | Slash | 4 | 1 | +7 | Coin 1: [On Hit] Inflict 2 Sinking |
End-stop Stab | LCB Sinner Yi Sang | Envy | Skill 2 | Pierce | 4 | 2 | +4 | Coin 2: [On Hit] Inflict 2 Sinking and +1 Sinking Count |
Enjamb | LCB Sinner Yi Sang | Sloth | Skill 3 | Slash | 6 | 3 | +2 | Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] If target has less than 0 SP, inflict 1 Fragile next turn |
Guard | LCB Sinner Yi Sang | Guard | 7 | 1 | +3 | |||
Shove | LCCB Assistant Manager Ishmael | Gluttony | Skill 1 | Blunt | 4 | 1 | +6 | [On Use] Gain +4 Aggro to this Skill Slot next turn If target has 8+ Tremor, Skill Power +2 · Coin 1: [On Hit] Inflict 3 Paralyze |
Quake Rounds | LCCB Assistant Manager Ishmael | Gloom | Skill 2 | Blunt | 4 | 3 | +3 | Coin 1: [On Hit] Inflict 1 Attack Power Down · Coin 2: Spend 1 Ammo [On Hit] Inflict 8 Tremor; Inflict +2 Tremor Count · Coin 3: Spend 1 Ammo [On Hit] Inflict 8 Tremor; Inflict +2 Tremor Count |
Suppress | LCCB Assistant Manager Ishmael | Pride | Skill 3 | Blunt | 4 | 4 | +2 | If target has 5+ Tremor Count, Coin Power +1 · Coin 1: [On Hit] Trigger Tremor Burst · Coin 2: Spend 1 Ammo [On Hit] Inflict 4 Rupture; Inflict +2 Rupture Count · Coin 3: Spend 1 Ammo [On Hit] Inflict 4 Rupture; Inflict +2 Rupture Count · Coin 4: Spend 1 Ammo [On Hit] Inflict 5 Fragile |
Guard | LCCB Assistant Manager Ishmael | Guard | 10 | 1 | +8 | [On Use] Gain +4 Aggro to this Skill Slot next turn At 0 Ammo, gain 2 more Aggro | ||
Bludgeon | LCCB Assistant Manager Rodion | Pride | Skill 1 | Blunt | 5 | 1 | +6 | If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2 · Coin 1: [Heads Hit] Inflict 3 Paralyze |
Thrust | LCCB Assistant Manager Rodion | Gluttony | Skill 2 | Blunt | 6 | 2 | +1 | If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2 · Coin 2: [On Hit] Inflict 4 Defense Power Down |
Suppress | LCCB Assistant Manager Rodion | Envy | Skill 3 | Blunt | 7 | 2 | +2 | If target took no damage from attacks this turn, Coin Power +3 · Coin 1: [Heads Hit] Inflict 4 Defense Power Down · Coin 1: [On Hit] Inflict 4 Defense Level Down · Coin 2: [Heads Hit] Inflict 3 Paralyze |
Guard | LCCB Assistant Manager Rodion | Guard | 8 | 1 | +8 | |||
Shove | LCCB Assistant Manager Ryōshū | Lust | Skill 1 | Blunt | 5 | 1 | +5 | [On Use] Gain 2 Poise Count At 7+ Poise, Coin Power +1 · Coin 1: [On Crit] Target loses 8 SP |
T.N. | LCCB Assistant Manager Ryōshū | Gluttony | Skill 2 | Blunt | 4 | 2 | +5 | At 7+ Poise, Coin Power +1 · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Crit] Inflict 2 Offense Level Down · Coin 2: [On Hit] Gain 1 Poise · Coin 2: [On Crit] Inflict 1 Offense Level Down |
O.O.F. | LCCB Assistant Manager Ryōshū | Pride | Skill 3 | Pierce | 4 | 3 | +3 | [On Use] Gain 4 Poise Gain +1 Coin Power for every 7 Poise on self (max 2) · Coin 1: [On Crit] Gain +1 Poise Count · Coin 2: [On Crit] Gain +1 Poise Count · Coin 3: Spend 1 Ammo · Coin 3: [On Crit] Double the application of Tremor & Rupture Potency and Count · Coin 3: [On Hit] Inflict 4 Tremor and +2 Tremor Count · Coin 3: [On Hit] Inflict 4 Rupture and +2 Rupture Count · Coin 3: [On Hit] Trigger Tremor Burst |
Guard | LCCB Assistant Manager Ryōshū | Guard | 8 | 1 | +8 | |||
Rending Arts | LCD OSIR Team Ishmael | Wrath | Skill 1 | Slash | 3 | 2 | +4 | [On Use] At 5+ Poise, Coin Power +1 [On Use] Clash Power +1 for every 5 Bleed on target (max 2) [On Use] At 3+ Haste, Clash Power +1 [On Use] Gain +2 Poise Count [Attack End] If this unit has Haste, gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn) · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn) |
Acupuncture | LCD OSIR Team Ishmael | Gloom | Skill 2 | Slash | 3 | 3 | +4 | [On Use] At 5+ Poise, Coin Power +1 [On Use] Clash Power +1 for every 5 Bleed on target (max 2) [On Use] At 3+ Haste, Clash Power +2 [On Use] Gain +3 Poise Count [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 2, once per turn) · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Inflict 1 Bleed · Coin 3: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn) · Coin 3: [On Crit] Gain 2 Haste next turn (once per turn) |
Lucent Rippling Flame | LCD OSIR Team Ishmael | Pride | Skill 3 | Slash | 5 | 3 | +4 | Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) [On Use] Final Power +1 for every 2 Haste on self (max 2) [On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2) [On Use] At 10+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, convert all Coins into Unbreakable Coins [On Use] Gain 3 Poise [On Use] Gain 2 Haste next turn (once per turn) [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 3, once per turn) · Coin 1: [On Hit] Gain +3 Poise Count · Coin 1: [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire · Coin 2: [On Hit] Gain 2 Poise · Coin 2: [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire · Coin 3: Deal +2% damage on Critical Hit for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 20%) · Coin 3: [On Hit] Inflict 1 Bleed · Coin 3: [On Hit] Inflict 1 Slash Fragility (once per turn) · Coin 3: [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire |
I'll Light the Path Forward | LCD OSIR Team Ishmael | Guard | 5 | 1 | +8 | Clashable Guard [Combat Start] Gain 1 Assist Defense (once per turn) [On Use] Gain 2 Haste next turn (once per turn) [On Use] Gain +2 Poise Count (once per turn) [Clash Win] Gain 3 Poise [Skill End] If this unit has Haste, gain 2 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn) · Coin 1: Unbreakable Coin | ||
To Claim Their Bones | LCD OSIR Team Ishmael | Pride | Skill 2 | Slash | 5 | 2 | +4 | [Unclashable] This Skill does not trigger Defense Skills Deal +0.5% damage for every 1% missing HP on self (max 20%) Deal +3% damage on Critical Hit for every Haste on self (max 15%) [On Use] Deal +1% damage for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 15%) [On Use] Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) · Coin 1: [On Hit] Gain 3 Poise · Coin 1: [On Hit] Inflict 1 Slash Fragility (once per turn) · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Paralyze next turn |
Even the Balance - Lucent Rippling Flame | LCD OSIR Team Ishmael | Wrath | Skill 3 | Slash | 5 | 4 | +3 | [Unclashable] This Skill does not trigger Defense Skills Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) Deal +5% damage on Critical Hit for every Haste on self (max 25%) [On Use] Gain +3 Poise Count [Attack End] Consume all Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self · Coin 1: [On Hit] Gain 3 Poise · Coin 1: [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire · Coin 3: [On Hit] Inflict 1 Bleed · Coin 3: [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire · Coin 4: At more than 15 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, deal +5% damage on Critical Hit for every excess Stack (max 25%) · Coin 4: [On Hit] Inflict 1 Bleed · Coin 4: [On Crit] At 5+ Haste, Reuse this Coin (once per Skill) |
Observing the Stones on the Board | LCD OSIR Team Ishmael | Gloom | Guard | 4 | 1 | +9 | Clashable Guard Assist Defense Exclusive Skill [On Use] Heal 5 SP on target this unit guarded using Assist Defense [On Use] Gain 3 Poise · Coin 1: Unbreakable Coin | |
Electric Release | LCE E.G.O:: AEDD Gregor | Gluttony | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Deal +6% damage for every Charge on self (max 30%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] At less than 10 Charge Count, gain +2 Charge Count · Coin 1: [On Hit] Gain +2 Charge Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 1 Rupture |
DC Inversion | LCE E.G.O:: AEDD Gregor | Gloom | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Deal +3% damage for every Charge on self (max 15%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1 · Coin 1: [On Hit] Gain +5 Charge Count · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Gain +(Charge + 2) Charge Count (max 5) · Coin 2: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead |
High-voltage Current Discharge | LCE E.G.O:: AEDD Gregor | Envy | Skill 3 | Slash | 5 | 3 | +4 | [Combat Start] Gain High-voltage Exoskeleton equal to Charge (max 5, once per turn) [Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2 · Coin 1: [On Hit] Gain +1 Charge Count · Coin 2: [On Hit] Gain +2 Charge Count · Coin 3: [On Hit] Inflict 3 Rupture and +2 Rupture Count · Coin 3: [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead · Coin 3: [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn) |
This E.G.O Gift's Defensive Capability is Uniquely Superior | LCE E.G.O:: AEDD Gregor | Guard | 5 | 1 | +10 | [Combat Start] Gain 2 High-voltage Exoskeleton (once per turn) [On Use] Gain Coin Power equal to Charge on self (max 5) [On Use] Gain +2 Charge Count (2 times per turn) [On Use] Gain +5 Aggro to this Skill Slot next turn | ||
Maximum Output - Ultra High-voltage Current Discharge | LCE E.G.O:: AEDD Gregor | Envy | Skill 3 | Slash | 5 | 3 | +5 | Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] At 5+ Charge, Coin Power +1 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2 - If there are any remaining Charge Count, consume up to 10 Charge Count to deal +(Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 3 Rupture · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 3 Photoelectricity · Coin 3: [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn) |
Ignition | LCE E.G.O:: Ardor Blossom Star Faust | Sloth | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] At 10+ Burn, deal +10% damage [On Use] Gain 7 Burn and +1 Burn Count [On Use] Coin Power +1 for every 10 (Burn on self + Burn on target) (max 2) · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Gain 2 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] At 10+ Burn, inflict additional 3 Burn · Coin 2: [On Hit] Gain 2 Burn |
E.G.O - A.B.S Activation | LCE E.G.O:: Ardor Blossom Star Faust | Pride | Skill 2 | Blunt | 4 | 3 | +4 | Deal +10% damage for every 10 Burn on self (max 20%) [On Use] Gain +4 Burn Count [On Use] Coin Power +1 for every 4 (Burn on self + Burn on target) (max 2) · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: Unbreakable Coin · Coin 3: [On Hit without Cracking] Inflict 3 Burn · Coin 3: [On Hit] If target has 15+ Burn, inflict +2 Burn Count on target |
Drawn by Flame | LCE E.G.O:: Ardor Blossom Star Faust | Wrath | Skill 3 | Blunt | 5 | 3 | +4 | [Combat Start] Gain 7 Burn and +1 Burn Count [Before Use] At 30+ Burn, activate "A.B.S Max Attunement 【Degraded Corrosion】" instead Deal +12.5% damage for every 5 Burn on self (max 50%) [On Use] Base Power +1 for every 10 (Burn on self + Burn on target) (max 2) [On Use] For every 30% missing HP on this unit, Coin Power +1 (max 2) · Coin 1: [On Hit] Inflict 3 Burn · Coin 2: [On Hit] Inflict 3 Burn |
Resonating by Raising A.B.S Attunement. | LCE E.G.O:: Ardor Blossom Star Faust | Evade | 4 | 1 | +10 | [On Use] At 10+ Burn, Coin Power +3 [On Use] Lose 5 Burn (once per turn) [On Evade] Lose 5 Burn (once per turn) | ||
A.B.S Max Attunement 【Degraded Corrosion】 | LCE E.G.O:: Ardor Blossom Star Faust | Wrath | Skill 3 | Blunt | 5 | 3 | +4 | This unit dies after using this Skill - If HP drops to 1 while using this Skill, maintains HP at 1 for the duration of the Skill [On Use] Deal +12.5% damage for every 5 Burn on self (max 50%) [On Use] Base Power +1 for every 10 (Burn on self + Burn on target) (max 2) [On Use] Coin Power +1 for every 30% missing HP on self (max 3) [Before Attack] Atk Weight +1 for every 20% missing HP on self (max 4) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 4 Burn · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 4 Burn · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Deal +10% damage for every 20% missing HP on self (max 30%) |
Dimensional Slice | LCE E.G.O:: Dimension Shredder Yi Sang | Pride | Skill 1 | Slash | 6 | 1 | +7 | [On Use] Final Power +1 for every 6 (Charge Count on self + Rupture and Dimensional Rift on target) (max 3) [On Use] Consume 2 Charge Count to gain Coin Power +1 · Coin 1: [On Hit] Gain +6 Charge Count (once per Skill) · Coin 1: [On Hit] Inflict 2 Rupture · Coin 1: [On Hit] Consume 1 Dimensional Castaway to Reuse this Coin (once per Skill) |
Consecutive Dimensional Slice | LCE E.G.O:: Dimension Shredder Yi Sang | Gluttony | Skill 2 | Slash | 4 | 2 | +6 | [On Use] Final Power +1 for every 6 (Rupture + Dimensional Rift) on target (max 3) [On Use] Consume 5 Charge Count to gain Final Power +2 [On Use] At 3+ Charge Potency, Coin Power +1 · Coin 1: [On Hit] Gain +6 Charge Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict 1 Dimensional Rift · Coin 2: [On Hit] Deal Slash damage equal to (Charge Potency on self x 4)% of this Coin's final damage (max 20%) |
Rip Space | LCE E.G.O:: Dimension Shredder Yi Sang | Envy | Skill 3 | Slash | 5 | 3 | +4 | [Before Use] At 15+ Charge Count, activate "Four-dimensional Refraction Time Series Severance" instead [On Use] At 7~14 Charge Count: - Consume all Charge Count and gain Coin Power +1 for every 7 Charge Count consumed (max 2) [On Use] Final Power +1 for every 6 (Rupture + Dimensional Rift) on target (max 4) [On Use] Gain 1 Dimensional Castaway and 1 Quadricolor Dimensions · Coin 1: [On Hit] Gain +1 Charge Count · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Gain +1 Charge Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 2 Dimensional Rift · Coin 3: [On Hit] Deal Slash damage equal to (Charge Potency on self x 4)% of this Coin's final damage (max 20%) |
Sidestep | LCE E.G.O:: Dimension Shredder Yi Sang | Evade | 4 | 1 | +10 | [Combat Start] Gain Charge Barrier equal to Charge Potency on self (once per turn; max 5) [Combat Start] Gain 1 Dimensional Castaway and 1 Quadricolor Dimensions (once per turn) - At 3+ Charge Potency, gain 1 additional Stack of the above effects [Combat Start] At fewer than 7 Charge Count, consume (7 - Charge Count on self)% HP to gain up to 7 Charge Count (this unit's HP cannot drop to 0 due to this effect; rounded down) [Combat Start] At more than 15 Charge Count, consume up to 10 surplus Charge Count and apply the following effects: - Heal (Charge Count consumed)% HP - Gain (Charge Count consumed / 3) Haste next turn (rounded down) | ||
Four-dimensional Refraction Time Series Severance | LCE E.G.O:: Dimension Shredder Yi Sang | Envy | Skill 3 | Slash | 5 | 4 | +3 | Unfocused Volley [On Use] Final Power +1 for every 6 (Rupture + Dimensional Rift) on the main target (max 3) [On Use] Gain 1 Dimensional Castaway and 1 Quadricolor Dimensions [On Use] Consume 15 Charge Count to gain Final Power +1 and Coin Power +2 · Coin 1: [On Hit] Gain 1 Quadricolor Dimensions · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [On Hit] Deal Slash damage equal to 5% of this Coin's final damage to all targets · Coin 2: [On Hit] Gain 1 Quadricolor Dimensions · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Deal Slash damage equal to 5% of this Coin's final damage to all targets · Coin 3: [On Hit] Gain 1 Quadricolor Dimensions · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Deal Slash damage equal to 5% of this Coin's final damage to all targets · Coin 4: [On Hit] Gain +1 Charge Count · Coin 4: [On Hit] Inflict 2 Rupture · Coin 4: [On Hit] Inflict 2 Dimensional Rift · Coin 4: [On Hit] Deal Slash damage equal to 5% of this Coin's final damage to all targets · Coin 4: [On Hit] At 5+ Charge Potency, Reuse this Coin (once per Skill) |
Though it must be prefaced that E.G.O gears are standardized equipment, | LCE E.G.O:: Lantern Yi Sang | Sloth | Skill 1 | Blunt | 4 | 2 | +3 | [Combat Start] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3) [On Use] Gain +3 Aggro next turn [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture with its effects [Clash Lose] Rupture Potency inflicted by this Skill +2 · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 1 Rupture |
when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality, | LCE E.G.O:: Lantern Yi Sang | Envy | Skill 2 | Pierce | 8 | 1 | +6 | [Combat Start] On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6) [On Use] Gain +4 Aggro next turn [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its effects [Clash Lose] Rupture Count inflicted by this Skill +2 · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Rupture Count |
the idiosyncrasies of the source may be utilized with greater flexibility | LCE E.G.O:: Lantern Yi Sang | Gluttony | Skill 3 | Blunt | 16 | 3 | -5 | Deal +0.8% damage for every 1% missing HP on self [Combat Start] Base Power +1 for every Skill that targets this unit (max 3) [On Use] Gain 3 Fairy Lure (once per turn) [On Use] Gain +8 Aggro next turn [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency or Count with its effects; instead, gain Base Power +1 [Attack End] Heal 30 SP · Coin 1: [On Hit] Inflict +3 Rupture Count · Coin 1: [On Hit] Inflict 2 Bind next turn · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Rupture |
Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured | LCE E.G.O:: Lantern Yi Sang | Gluttony | Counter | Blunt | 10 | 1 | +5 | [Combat Start] Gain 3 Fairy Lure (once per turn) [On Use] Gain +8 Aggro next turn [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its effects; instead, gain Base Power +3 · Coin 1: [On Hit] Inflict +2 Rupture Count |
Flame Hew | Liu Assoc. South Section 3 Yi Sang | Sloth | Skill 1 | Slash | 3 | 2 | +4 | Coin Power +1 for every 3 Burn on target (max 2) Deal +10% damage for every 10 Burn on target (max 30%) · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [Heads Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [Heads Hit] Inflict 1 Burn |
Frontal Assault | Liu Assoc. South Section 3 Yi Sang | Wrath | Skill 2 | Slash | 4 | 3 | +4 | Coin Power +1 for every 6 Burn on target (max 2) · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: Deal +5% damage for every Burn on target (max 60%) · Coin 3: [On Hit] If target has 6+ Burn, inflict +2 Burn Count on target |
Flow of the Sword | Liu Assoc. South Section 3 Yi Sang | Envy | Skill 3 | Slash | 4 | 4 | +3 | Coin Power +1 for every 6 Burn on target (max 2) Deal +10% damage for every 6 Burn on target (max 30%) [Attack End] Heal 15 SP for 1 other ally that has the lowest SP - If this attack killed the target, or if target had 10+ Burn, heal 1 more ally · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 2 Burn · Coin 4: Deal +2% damage for every Burn on target (max 60%) · Coin 4: [On Hit] Deal Wrath damage equal to Burn Potency on target (max 30). Reduce target's Burn Count by 2 |
Flame Counter | Liu Assoc. South Section 3 Yi Sang | Wrath | Counter | Slash | 5 | 2 | +3 | [Before Getting Hit] Gain Shield equal to Burn on target (max 15, once per turn) [On Use] If target has 10+ Burn, deal +10% damage · Coin 1: [Heads Hit] Inflict 1 Burn - If this unit has Shield, inflict 1 additional Burn · Coin 2: [Heads Hit] Inflict 1 Burn - If this unit has Shield, inflict 1 additional Burn |
Flaming Fists | Liu Assoc. South Section 4 Director Rodion | Pride | Skill 1 | Blunt | 3 | 2 | +4 | Coin Power +1 for every 3 Burn on target (Max 2) · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn |
Fiery Knifehand-Combust | Liu Assoc. South Section 4 Director Rodion | Wrath | Skill 2 | Pierce | 4 | 3 | +4 | Coin Power +1 for every 6 Burn on target (Max 2) · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 2: [On Hit] Inflict +1 Burn Count · Coin 3: [Heads Hit] Inflict +1 Burn Count · Coin 3: [On Hit] If target has 6+ Burn Count, apply 3 Burn to 2 targets that have no Burn or have the least Burn Count |
Pinpoint Blitz | Liu Assoc. South Section 4 Director Rodion | Lust | Skill 3 | Pierce | 4 | 4 | +3 | If target has 6+ Burn, Coin Power +1 If target has 6+ Burn and Burn Count, deal +30% damage · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 2 Burn · Coin 4: [On Hit] Inflict Wrath Affinity damage equal to Burn Potency on target. (Max 30) Reduce Target's Burn Count by 2 |
Counter | Liu Assoc. South Section 4 Director Rodion | Wrath | Counter | Blunt | 9 | 1 | +7 | Coin 1: [On Hit] Inflict 1 Burn |
Red Kick | Liu Assoc. South Section 4 Ishmael | Lust | Skill 1 | Blunt | 4 | 2 | +3 | Coin Power +1 for every 3 Burn on target (Max 2) · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn |
Frontal Assault | Liu Assoc. South Section 4 Ishmael | Wrath | Skill 2 | Blunt | 4 | 3 | +4 | Coin Power +1 for every 6 Burn on target (Max 2) · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] If target has 6+ Burn, inflict 2 Burn Count |
Inner Gate Elbow Strike | Liu Assoc. South Section 4 Ishmael | Envy | Skill 3 | Blunt | 3 | 4 | +3 | If target has 6+ Burn and Burn Count, deal +50% damage · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict +2 Burn Count · Coin 4: [Attack End] If target is Staggered or defeated, gain 1 Plus Coin Boost next turn |
Counter | Liu Assoc. South Section 4 Ishmael | Wrath | Counter | Blunt | 9 | 1 | +7 | Coin 1: [On Hit] Inflict +1 Burn Count |
All-out War | Liu Assoc. South Section 4 Ryōshū | Gluttony | Skill 1 | Slash | 3 | 2 | +4 | If target has 6+ Burn, Clash Power +1 If target has 10+ Burn, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [Heads Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn |
Fiery Knifehand | Liu Assoc. South Section 4 Ryōshū | Wrath | Skill 2 | Pierce | 4 | 2 | +5 | If target has 6+ Burn, Clash Power +1 If target has 6+ Burn, Coin Power +1 · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] If target has 6+ Burn, deal +50% damage |
Flame Cleave | Liu Assoc. South Section 4 Ryōshū | Lust | Skill 3 | Slash | 4 | 4 | +2 | If target has 6+ Burn, Clash Power +1 If target has 6+ Burn, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 1 Burn · Coin 4: [On Hit] If target has 10+ Burn, deal +40% damage |
Guard | Liu Assoc. South Section 4 Ryōshū | Guard | 8 | 1 | +8 | |||
Warm Up | Liu Assoc. South Section 5 Hong Lu | Gloom | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Heal 3 SP · Coin 2: [On Hit] Inflict 1 Burn |
Flowing Flame | Liu Assoc. South Section 5 Hong Lu | Lust | Skill 2 | Blunt | 6 | 2 | +2 | If target has 6+ Burn Count, Coin Power +2 · Coin 1: [On Hit] Inflict 1 Burn; if target already has Burn, inflict 1 more · Coin 2: [On Hit] Inflict +1 Burn Count; at 30+ SP, inflict 1 more; at 45+ SP, inflict 2 more |
Crimson Blaze Fist | Liu Assoc. South Section 5 Hong Lu | Wrath | Skill 3 | Blunt | 5 | 2 | +6 | If target has 6+ Burn Count, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Burn; if target already has Burn, inflict +1 Burn Count · Coin 2: [Heads Hit] Heal 6 SP · Coin 2: [On Hit] If target has 6+ Burn Count, raise Stagger Threshold by 30% of damage dealt |
Guard | Liu Assoc. South Section 5 Hong Lu | Guard | 8 | 1 | +8 | |||
Single-point Stab | Liu Assoc. South Section 6 Gregor | Wrath | Skill 1 | Blunt | 4 | 2 | +2 | If target has 6+ Burn, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [Heads Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [Heads Hit] Inflict 1 Burn |
Rush Down | Liu Assoc. South Section 6 Gregor | Lust | Skill 2 | Blunt | 5 | 3 | +2 | If target has 6+ Burn, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 3 Burn · Coin 3: [On Hit] If target has 6+ Burn, gain 1 Attack Power Up next turn |
Perfected Palm Strike | Liu Assoc. South Section 6 Gregor | Sloth | Skill 3 | Blunt | 4 | 4 | +2 | If target has 6+ Burn, deal +10% damage · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 1 Burn · Coin 4: [On Hit] Inflict 3 Burn |
Guard | Liu Assoc. South Section 6 Gregor | Guard | 8 | 1 | +5 | |||
Assault | Liu Assoc. South Section 6 Meursault | Lust | Skill 1 | Blunt | 3 | 2 | +4 | Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 2 Burn |
Stalwart Stance | Liu Assoc. South Section 6 Meursault | Sloth | Skill 2 | Blunt | 7 | 2 | +2 | Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] If target has 6+ Burn, inflict 3 Burn on 2 random enemies · Coin 2: [On Hit] Inflict 1 Burn |
Perfected Death Fist | Liu Assoc. South Section 6 Meursault | Wrath | Skill 3 | Pierce | 5 | 3 | +3 | If target has 5+ Burn, Coin Power +1 · Coin 1: [Heads Hit] Inflict 3 Burn · Coin 3: [On Hit] Inflict +3 Burn Count · Coin 3: [On Hit] If target has 6+ Burn, inflict 3 Burn on 2 random enemies |
Guard | Liu Assoc. South Section 6 Meursault | Guard | 8 | 1 | +8 | |||
Sole Strike | Lobotomy Corp. Remnant Faust | Lust | Skill 1 | Slash | 3 | 1 | +8 | [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 2 Rupture |
Deep Cuts | Lobotomy Corp. Remnant Faust | Gloom | Skill 2 | Pierce | 5 | 3 | +3 | Coin 1: [On Hit] Gain 1 Poise next turn · Coin 2: [On Hit] Gain 1 Poise next turn · Coin 3: [On Hit] Gain 4 Haste next turn · Coin 3: [On Hit] Gain 1 Poise next turn |
Opportunistic Slash | Lobotomy Corp. Remnant Faust | Envy | Skill 3 | Slash | 4 | 2 | +8 | If this unit took no damage last turn, Coin Power +3 · Coin 2: [Heads Hit] Inflict 5 Rupture |
Evade | Lobotomy Corp. Remnant Faust | Evade | 3 | 1 | +10 | |||
Bang. Bang. | Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū | Sloth | Skill 1 | Pierce | 4 | 2 | +4 | [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) · Coin 1: Spend 1 Bullet - Solitude · Coin 1: [On Hit] Inflict +2 Sinking Count · Coin 2: Spend 1 Bullet - Solitude · Coin 2: [On Hit] Inflict 3 Tremor |
Blossoming Fragrance in the Void | Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū | Envy | Skill 2 | Pierce | 4 | 3 | +4 | [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) [On Use] Deal +1% damage for every Faint Aroma on target · Coin 1: Spend 1 Bullet - Solitude · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: [On Hit] Inflict 3 Faint Aroma · Coin 2: [On Hit] Inflict +2 Tremor Count · Coin 3: [On Hit] Inflict 3 Faint Aroma · Coin 3: [On Hit] Inflict +2 Tremor Count |
Full Bloom | Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū | Gloom | Skill 3 | Pierce | 5 | 3 | +4 | [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) [On Use] Deal +1% damage for every Faint Aroma on target · Coin 1: [On Hit] Inflict 1 Faint Aroma · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: [On Hit] Inflict 1 Faint Aroma · Coin 2: [On Hit] Inflict 4 Sinking · Coin 3: [On Hit] Inflict 2 Faint Aroma · Coin 3: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] Deal Gloom damage equal to Sinking on target |
A.A.T. | Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū | Evade | 4 | 1 | +10 | [Turn End] Gain 10 Petals (once per turn) [Turn End] Gain 2 Fragile and 2 Attack Power Up next turn (once per turn) | ||
Stories that Never Cease | Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū | Sloth | Skill 1 | Pierce | 9 | 3 | +1 | [Unclashable] Unfocused Volley When this Skill inflicts Solitude, if the target already has Solitude this turn, or will be inflicted with Solitude next turn, trigger Tremor Burst instead; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 1: [On Hit] Inflict 2 Solitude next turn · Coin 2: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Solitude next turn · Coin 3: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] Inflict 2 Solitude next turn |
Magnificent End | Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū | Gloom | Skill 3 | Pierce | 12 | 1 | +7 | [Unclashable] External effects cannot trigger this Skill to be Reused Deal +30% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] Final Power +1 for every 5 (sum of Faint Aroma on all targets) (max 6) [Attack End] Lose all Petals on self · Coin 1: [On Hit] Inflict 5 Faint Aroma · Coin 1: [On Hit] Inflict 3 Sinking · Coin 1: [On Hit] Inflict 3 Tremor · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Deal Gloom damage equal to Sinking on target |
Warning Shot | Lobotomy E.G.O:: Hornet 【Alteration】 Meursault | Lust | Skill 1 | Pierce | 4 | 2 | +4 | Deal +10% damage for every 5 Spore on target (max 30%) [Before Use] At max Spore Round [Base], inflict 1 Pierce Fragility On Hit (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Bleed) on target (max 2) · Coin 1: Spend 1 Spore Round [Base] · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: Spend 1 Spore Round [Base] · Coin 2: [On Hit] Inflict 2 Bleed |
E.G.O Alteration - Buckshot | Lobotomy E.G.O:: Hornet 【Alteration】 Meursault | Wrath | Skill 2 | Pierce | 4 | 3 | +4 | Deal -50% damage against sub-targets Deal +15% damage for every 5 Spore on target (max 45%) [On Use] If the main target has 6+ (Burn + Bleed), Coin Power +1 [On Use] If this unit has Loyalty Pheromone, Clash Power +1 [On Use] Convert Coins equal to Loyalty Pheromone into Unbreakable Coins, beginning with the final Coin [Attack End] At 1 or fewer Spore Round [Base], Reload [Germination] · Coin 1: Spend 1 Spore Round [Buckshot] · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 2: Spend 1 Spore Round [Buckshot] · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 3: Spend 1 Spore Round [Buckshot] · Coin 3: [On Hit] Inflict +1 Burn Count |
Field Test - Dust Spark | Lobotomy E.G.O:: Hornet 【Alteration】 Meursault | Wrath | Skill 3 | Pierce | 4 | 4 | +3 | Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, the part) Deal +10% damage for every 5 Spore on target (max 30%) [Before Use] At 2 or fewer Spore Round [Base], consume 6 SP to gain 3 Spore Round [Base] [On Use] Coin Power +1 for every 6 (Burn + Bleed) on the main target (max 3) [On Use] If this unit has Loyalty Pheromone, Clash Power +1 [On Use] Convert Coins equal to Loyalty Pheromone into Unbreakable Coins, beginning with the 3rd Coin [On Use] At 3 Loyalty Pheromone, gain Atk Weight +1 [Attack End] Reload [Germination] · Coin 1: This Coin hits only a single Target (prioritizes the main target) · Coin 1: Spend 1 Spore Round [Base] · Coin 1: [On Hit] Inflict 3 Burn · Coin 2: This Coin hits only a single Target (prioritizes the main target) · Coin 2: Spend 1 Spore Round [Base] · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: This Coin hits only a single Target (prioritizes the main target) · Coin 3: Spend 1 Spore Round [Base] · Coin 3: [On Hit] Inflict 2 Bleed · Coin 4: Unbreakable Coin · Coin 4: Spend 1 Spore Round [Buckshot] · Coin 4: Deal -50% damage against sub-targets · Coin 4: This Coin deals +5% damage for every Loyalty Pheromone on self (max 15%) · Coin 4: [On Hit without Cracking] If target's Spore is at max Stack, activate the following: - Deal (Burn Potency x Spore Stack / 10) Wrath damage (rounded down) - Dealing Wrath damage with this effect counts as activating Burn - Target loses 1 Burn Count - Spore on target expires · Coin 4: [On Hit] Inflict +1 Burn Count and +2 Bleed Count |
Spore Germination | Lobotomy E.G.O:: Hornet 【Alteration】 Meursault | Evade | 4 | 1 | +10 | [Combat Start] Reload [Germination] (once per turn) [On Evade Use] Coin Power +1 for every 6 (Burn + Bleed) on the attacker (max 3) [On Evade] Heal 10 HP (once per turn) - If this unit has Loyalty Pheromone, heal an additional 5 HP for every Stack | ||
By Manager Esquire's Orders, I Am Here! | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Wrath | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Consume 5 Love/Hate Count on self to gain Coin Power +1 [On Use] Coin Power +1 for every 2 Love/Hate (max 2) [On Use] Gain +3 Love/Hate Count · Coin 2: [On Hit] Gain +3 Love/Hate Count · Coin 2: [On Hit] Inflict 3 Rupture |
With Love! Hyah! | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Envy | Skill 2 | Blunt | 6 | 2 | +5 | Deal +12.5% damage for every Love/Hate on self (max 75%) [On Use] Consume 6 Love/Hate Count on self to gain Coin Power +1 [On Use] Gain +5 Love/Hate Count · Coin 1: [On Hit] Gain +4 Love/Hate Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict Mark of Villainy against the main target next turn |
Arcana Beats!! / Minor Arcana Slave!!! | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Envy | Skill 3 | Blunt | 5 | 3 | +4 | Deal +30% damage for every Magical Arcana on self (max 90%) [On Use] At 2+ Love/Hate, deal +(Love/Hate x 25)% damage (max 125%) [On Use] At 2+ Love/Hate, Base Power +2 [On Use] Consume Love/Hate Count to gain Coin Power (Coin Power +1 for every 5 Count consumed, max 4) [On Use] Gain +6 Love/Hate Count [Attack End] Gain 1 Magical Arcana · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 2: [On Hit without Cracking] Inflict 2 Rupture · Coin 3: Unbreakable Coin · Coin 3: [On Hit without Cracking] Inflict 2 Rupture |
Rapid Chant | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Guard | 2 | 1 | +10 | Clashable Guard [On Use] Base Power +1 for every Hysteria (max 3) [On Use] Gain +4 Love/Hate Count (2 times per turn) · Coin 1: Unbreakable Coin | ||
Where are... the villains...? | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Wrath | Skill 1 | Blunt | 12 | 2 | -4 | Deal +5% damage for every Hysteria on self (max 15%) [On Use] Consume 5 Love/Hate Count on self to gain Base Power +1 [On Use] Base Power +1 for every 2 Love/Hate on self (max 2) [On Use] Gain +3 Love/Hate Count [On Use] Lose 5 SP · Coin 2: [On Hit] Gain +3 Love/Hate Count · Coin 2: [On Hit] Inflict 3 Sinking |
Get out of my head... | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Envy | Skill 2 | Blunt | 15 | 2 | -6 | Base Power +1 for every Hysteria on self (max 2) - At 3 Hysteria, gain +1 Atk Weight - Deal -50% damage against sub-targets [On Use] Consume 6 Love/Hate Count on self to gain Base Power +1 [On Use] Gain +5 Love/Hate Count [On Use] Lose 8 SP · Coin 1: [On Hit] Gain +3 Love/Hate Count · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict Mark of Villainy against the main target next turn |
Reversed Beats / Reversed Arcana Slave | Lobotomy E.G.O:: In the Name of Love and Hate Don Quixote | Envy | Skill 3 | Blunt | 20 | 3 | -6 | This Skill deals -50% damage against sub-targets [On Use] Consume all Hysteria; Clash Power +1 for every Stack consumed (max 3) [On Use] Consume Love/Hate Count to gain Clash Power (Clash Power +1 for every 5 Count consumed, max 4) Deal +30% damage for every Love/Hate on self (max 150%) [Before Attack] Consume all Magical Arcana on self; gain +1 Atk Weight for every Stack consumed (max 3) - If this Skill consumed 3 Hysteria, gain +1 Atk Weight [Before Attack] If this Skill only has a single target(for Focused Encounters, a Part), deal +(20 x (Atk Weight - 1))% damage (max 80%) [Before Attack] Base Power -6 for every Cracked Coin (max -18) [Turn End] If this unit isn't at -45 SP, and is at less than 0 SP, heal 10 SP. Heal more SP the further this unit's SP value is from 0 (2 SP healed for every missing SP, max 50 SP) [On Use] Lose 10 SP · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 2: [On Hit without Cracking] Inflict 2 Sinking · Coin 3: Unbreakable Coin · Coin 3: [On Hit without Cracking] Inflict 2 Sinking |
Both of You, Shut Up | Lobotomy E.G.O:: Red Eyes & Penitence Ryōshū | Envy | Skill 1 | Blunt | 4 | 2 | +4 | At 7+ Red Eyes, Coin Power +1 At 7+ Penitence, Clash Power +2 · Coin 1: [On Hit] Gain 3 Penitence [Heads Hit] Gain 1 Penitence · Coin 2: [On Hit] Gain 2 Red Eyes · Coin 2: [On Hit] Inflict 1 Bleed |
S.H. / S.F. | Lobotomy E.G.O:: Red Eyes & Penitence Ryōshū | Gloom | Skill 2 | Blunt | 4 | 3 | +4 | If the sum of Red Eyes and Penitence is 15 or higher, Coin Power +1 If target has 6+ Bleed, Coin Power +1 · Coin 1: [On Hit] Gain 4 Penitence · Coin 2: [On Hit] Gain 3 Red Eyes · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Gain Red Eyes equal to (Bleed on target/2) (max 3) · Coin 3: [Heads Hit] At 7+ Red Eyes, gain 1 Haste next turn (2 times per turn) |
Skullbuster | Lobotomy E.G.O:: Red Eyes & Penitence Ryōshū | Lust | Skill 3 | Blunt | 5 | 3 | +4 | [Before Use] If Red Eyes and Penitence are both at 15+, activate 'Serious Skullbuster' instead If this unit's Speed is faster than the target's, Coin Power +1 [On Use] At max SP, Clash Power +2 and Coin Power +1 - [Attack End] If this effect activated, lose 15 SP · Coin 1: [On Hit] Gain 7 Red Eyes · Coin 1: [On Hit] Gain 7 Penitence · Coin 1: [On Hit] Inflict 3 Bleed · Coin 2: [Heads Hit] Gain 2 Penitence · Coin 3: [On Hit] Heal self and 1 ally with the lowest HP percentage by (Penitence/2)% of each unit's max HP · Coin 3: [On Hit] Heal self and 1 ally with the least SP by (Penitence - 10) SP (min 0) |
Mealtime, Bedtime | Lobotomy E.G.O:: Red Eyes & Penitence Ryōshū | Lust | Counter | Blunt | 5 | 2 | +4 | Coin 1: [On Hit] Gain 2 Red Eyes (once per turn) - At less than 7 Red Eyes, gain +1 additional Red Eyes · Coin 2: [On Hit] Gain 2 Penitence (once per turn) - At less than 7 Penitence, gain +1 additional Penitence |
Serious Skullbuster | Lobotomy E.G.O:: Red Eyes & Penitence Ryōshū | Lust | Skill 3 | Blunt | 5 | 3 | +4 | [On Use] Consume all Red Eyes and Penitence on self - Coin Power +1 for every 5 Red Eyes consumed (max 4) - Base Power +1 for every 5 Penitence consumed (max 4) [Attack End] Lose 15 SP and gain Only Ashes Remain next turn · Coin 1: [On Hit] Inflict Bleed equal to (Red Eyes consumed - 15) on target (max 5) · Coin 3: Deal +4% damage for every Red Eyes and Penitence consumed (max 160%) · Coin 3: [On Hit] Heal self and 1 ally with the lowest HP percentage by (Penitence consumed)% of each unit's max HP - Heal 1 additional ally for every 2 highest Reson. (max 2 more allies) · Coin 3: [On Hit] Heal self and 1 ally with the least SP by (Penitence consumed - 5) SP - Heal 1 additional ally for every 2 highest Reson. (max 2 more allies) · Coin 3: [On Hit] Inflict 3 Bind and 2 Attack Power Down next turn (once per turn) |
Celebration for the Departed | Lobotomy E.G.O:: Solemn Lament Yi Sang | Pride | Skill 1 | Pierce | 4 | 2 | +4 | At 10+ The Living & The Departed, Clash Power +1 If the sum of the target's Sinking and both Butterfly is 6 or higher, Coin Power +1 [Clash Win] Inflict +2 Sinking Count · Coin 1: Spend 1 The Living & The Departed · Coin 1: [On Hit] Inflict Butterfly equal to The Living & The Departed spent · Coin 2: Spend 1 The Living & The Departed · Coin 2: [On Hit] Inflict Butterfly equal to The Living & The Departed spent |
Solemn Lament for the Living | Lobotomy E.G.O:: Solemn Lament Yi Sang | Gloom | Skill 2 | Pierce | 4 | 2 | +6 | At 10+ The Living & The Departed, Clash Power +1 Coin Power +1 for every 6 value of the sum of the target's Sinking and both Butterfly (max 2) [Clash Win] Inflict +1 Sinking Count [Attack End] Gain (highest Reson.) of The Living & The Departed (max 6) - If the said Reson. was an A-Reson., gain (highest Reson. x 2) of The Living & The Departed (max 12) - If the said Reson. was at 4+ A-Reson., Reload instead · Coin 1: Spend 5 The Living & The Departed · Coin 1: [On Hit] Inflict Butterfly equal to The Living & The Departed spent · Coin 2: Spend 1 The Living & The Departed · Coin 2: [On Hit] Inflict Butterfly equal to The Living & The Departed spent |
Goodbye Now, a Sorrow in You | Lobotomy E.G.O:: Solemn Lament Yi Sang | Sloth | Skill 3 | Pierce | 4 | 4 | +3 | Base Power +1 for every 5 value of The Living & The Departed (max 4) Coin Power +1 for every 6 value of the sum of the target's Sinking and both Butterfly (max 2) [Clash Win] Inflict +3 Sinking Count [Attack End] Reload · Coin 1: Spend 1 The Living & The Departed · Coin 1: [On Hit] Inflict Butterfly equal to The Living & The Departed spent · Coin 2: Spend 6 The Living & The Departed · Coin 2: [On Hit] Inflict Butterfly equal to The Living & The Departed spent · Coin 3: Spend all of The Living & The Departed on self · Coin 3: [On Hit] Inflict Butterfly equal to The Living & The Departed spent · Coin 3: [On Hit] Deal +4% damage for every value of The Living & The Departed spent by this Skill · Coin 4: [On Hit] Inflict Gloom damage equal to "All" Butterfly on target - "All" = the sum of both The Living and The Departed on target |
FromTheCoffinAButterflyTakesFlight | Lobotomy E.G.O:: Solemn Lament Yi Sang | Guard | 10 | 1 | +4 | [Combat Start] Reload (once per turn) [Combat Start] Gain Shield equal to (the sum of both Butterfly on the selected target)% HP (max 20% per turn) | ||
Umbrella Thwack | Lobotomy E.G.O:: Sunshower Heathcliff | Envy | Skill 1 | Blunt | 6 | 3 | -2 | [On Use] Gain +1 Sinking Count [Clash Lose] Gain 3 Sinking · Coin 3: [On Hit] Inflict 2 Sinking · Coin 3: [Tails Hit] Inflict +2 Sinking Count |
Puddle Stomp | Lobotomy E.G.O:: Sunshower Heathcliff | Gloom | Skill 2 | Blunt | 10 | 4 | -3 | [On Use] When below -15 SP, Final Power +3 [On Use] When below -25 SP, Final Power +2 · Coin 2: [Tails Hit] Inflict 3 Rupture · Coin 3: [Tails Hit] Inflict 3 Rupture · Coin 4: Spend 5 Sinking to deal +20% damage · Coin 4: [Tails Hit] Trigger Tremor Burst |
Spread Out! | Lobotomy E.G.O:: Sunshower Heathcliff | Sloth | Skill 3 | Pierce | 18 | 3 | -7 | [On Use] Gain 6 Sinking and +3 Sinking Count · Coin 1: [Tails Hit] Inflict 1 Paralyze next turn · Coin 3: [On Hit] Inflict 5 Rupture · Coin 3: [Tails Hit] Inflict 1 Fragile next turn |
Warning | Lobotomy E.G.O:: Sunshower Heathcliff | Wrath | Counter | Pierce | 10 | 2 | -5 | [On Use] Gain 5 Sinking · Coin 1: [Tails Hit] Gain 1 Paralyze next turn · Coin 2: [On Hit] Inflict 5 Sinking · Coin 2: [On Hit] Inflict 5 Rupture |
The Knight's Sanctuary | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Gloom | Skill 1 | Pierce | 4 | 2 | +4 | If target has 6+ Sinking, Coin Power +1 At 3+ Protecting Sword, Clash Power +1 · Coin 1: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Gain 2 Deep Tears - Gain 1 additional Deep Tears for every 2 Protecting Sword (max 2) |
With the Power of Justice | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Envy | Skill 2 | Pierce | 4 | 3 | +4 | If target has 6+ Sinking, Coin Power +1 Clash Power +1 for every 2 Protecting Sword (max 2) [On Use] At 15+ Deep Tears, consume 5 Deep Tears to deal +15% damage · Coin 2: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Inflict +2 Sinking Count · Coin 3: [On Hit] Gain 3 Deep Tears - Gain additional Deep Tears equal to Protecting Sword (max 5) |
Arcana Pierce | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Pride | Skill 3 | Pierce | 5 | 3 | +4 | If target has 6+ Sinking, Coin Power +1 Clash Power +1 for every Protecting Sword (max 5) [On Use] At 10+ Deep Tears, consume up to 20 Deep Tears - Deal +(Stack consumed x 1.5)% damage - Base Power +1 for every 5 Stack consumed [Attack End] If target is defeated, regain half of Deep Tears consumed by this Skill · Coin 2: [On Hit] Inflict +3 Sinking Count · Coin 3: If this unit has Tear-sharpened, or consumed it with this Coin, deal +20% damage · Coin 3: [On Hit] Inflict Sinking equal to Protecting Sword (max 5) |
The Knight's Faith | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Gloom | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] Coin Power +1 for every 2 Protecting Sword (max 2) [Combat Start] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn) [On Use] Gain 5 Deep Tears (2 times per turn) [Turn End] At less than 3 Tear-sharpened, lose 15 SP to gain 1 Tear-sharpened (once per turn) - If this unit has Tear-sharpened, lose (Tear-sharpened Stack x 15) more SP · Coin 1: Unbreakable Coin | |
Faded Faith | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Gloom | Skill 1 | Pierce | 10 | 2 | -4 | Final Power +1 for every 3 Sinking on target (max 3) [On Use] Lose 7 SP · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Gain 2 Deep Tears - Gain 1 additional Deep Tears for every 2 Piercing Sword this unit had at Combat Start (max 2) |
With the Tear-sharpened Sword | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Envy | Skill 2 | Pierce | 16 | 3 | -4 | Final Power +1 for every 3 Sinking on target (max 3) [On Use] Lose 10 SP [On Use] At 15+ Deep Tears, consume 5 Deep Tears to deal +20% damage · Coin 2: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Inflict 2 Sinking and +2 Sinking Count · Coin 3: [On Hit] Gain 3 Deep Tears - Gain additional Deep Tears equal to Piercing Sword this unit had at Combat Start (max 5) |
Arcana: Tear and Pierce | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Pride | Skill 3 | Pierce | 20 | 3 | -5 | Final Power +1 for every 3 Sinking on target (max 4) [On Use] Lose 15 SP [On Use] At 10+ Deep Tears, consume up to 20 Deep Tears - Deal +(Stack consumed x 3)% damage - Base Power +1 for every 5 Stack consumed [Attack End] If target is defeated, regain half of Deep Tears consumed by this Skill · Coin 2: [On Hit] Inflict +4 Sinking Count · Coin 3: [On Hit] Inflict 5 Sinking (once per Skill) · Coin 3: [On Hit] If this Coin consumed Tear-sharpened, Reuse Coin once (once per turn) |
Weathered Pride | Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion | Gloom | Counter | Pierce | 12 | 2 | -4 | [Clashable Counter] [Combat Start] Final Power +1 for every 2 Piercing Sword (max 2) [On Use] Gain 5 Deep Tears (2 times per turn) [Turn End] At less than 3 Tear-sharpened, lose 15 SP and gain 1 Tear-sharpened (once per turn) - If this unit has Tear-sharpened, lose (Tear-sharpened Stack x 15) more SP · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 1 Sinking · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Sinking |
Intense Stare: Zero-Range | Lobotomy E.G.O::Lamp Gregor | Wrath | Skill 1 | Pierce | 3 | 2 | +4 | If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] Gain 1 Bind next turn · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 3 Sinking |
Destroy the Visible with the Invisible | Lobotomy E.G.O::Lamp Gregor | Gloom | Skill 2 | Pierce | 3 | 4 | +3 | If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] Deal (30% of this Coin's final damage) Blunt damage · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Deal (30% of this Coin's final damage) Blunt damage · Coin 3: [On Hit] Inflict 2 Burn · Coin 4: [On Hit] Inflict +2 Burn Count |
Salvation for those Enchanted by the Lamp | Lobotomy E.G.O::Lamp Gregor | Pride | Skill 3 | Pierce | 5 | 3 | +4 | If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3 [Attack End] If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn (once per turn) · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: [On Hit] Inflict 3 Burn · Coin 2: [On Hit] Inflict 3 Sinking · Coin 3: If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage · Coin 3: [On Hit] If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage |
The Wick of Burned Feathers | Lobotomy E.G.O::Lamp Gregor | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply 1 Haste next turn to (Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down) · Coin 1: Unbreakable Coin | ||
I Shall Nibble Thee! | Lobotomy E.G.O::Lantern Don Quixote | Gluttony | Skill 1 | Slash | 5 | 1 | +7 | [On Use] Gain +3 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Inflict +2 Rupture Count |
Flashing Lure | Lobotomy E.G.O::Lantern Don Quixote | Lust | Skill 2 | Slash | 4 | 3 | +3 | [On Use] Gain +4 Aggro to this Skill Slot next turn [On Use] If target has 6+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] If target has 2 or less Rupture Count, inflict +3 Rupture Count |
Whirlwind Om-Nom-Nom! | Lobotomy E.G.O::Lantern Don Quixote | Gloom | Skill 3 | Pierce | 4 | 3 | +3 | [On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] If target has 6+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict +3 Rupture Count · Coin 3: [On Hit] Heal 15 HP. Heal by +50% more HP when reusing Coin. · Coin 3: [On Hit] Heal additional HP based on Rupture on target (2 HP healed per 1 Rupture. Max 40) · Coin 3: At 50%- HP, reuse Coin once |
Chattering Teeth | Lobotomy E.G.O::Lantern Don Quixote | Guard | 12 | 1 | +6 | [On Use] If target has 6+ Rupture, Final Power +3 [Turn End] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP) | ||
Ignition | Lobotomy E.G.O::Magic Bullet Outis | Wrath | Skill 1 | Blunt | 3 | 2 | +4 | Coin Power +1 for every 3 Burn on target (Max 3) · Coin 1: [On Hit] Inflict 1 Dark Flame next turn · Coin 2: [On Hit] Inflict Burn equal to Dark Flame on target |
Detonate Magic Bullet | Lobotomy E.G.O::Magic Bullet Outis | Pride | Skill 2 | Blunt | 4 | 2 | +6 | Coin Power +1 for every 6 Burn on target (Max 3) · Coin 1: [On Hit] At less than 4 Magic Bullet, gain 1 Magic Bullet; then, inflict Dark Flame equal to Magic Bullet next turn · Coin 2: [On Hit] Inflict Burn equal to Dark Flame on target |
Magic Bullet Fire | Lobotomy E.G.O::Magic Bullet Outis | Pride | Skill 3 | Pierce | 15 | 1 | +4 | Deal +1% damage for every Burn on target (Max 30%) [Before Attack] Gain 1 Magic Bullet - Lose ((Magic Bullet -1)x5) SP - Atk Weight becomes equal to Magic Bullet value - At 10 or less SP, 50% chance to attack indiscriminately [Attack End] If at 7 Magic Bullet, reset to 0 (Counts as spending the last Ammo) · Coin 1: [On Hit] Inflict Dark Flame equal to Magic Bullet next turn |
The Price of a Bullet | Lobotomy E.G.O::Magic Bullet Outis | Guard | 10 | 1 | +4 | [On Use] Gain 1 Magic Bullet (Once per turn) [On Use] Gain Final Power equal to (Magic Bullet x2) [Skill End] Lose SP equal to Magic Bullet | ||
Magnify Wound | Lobotomy E.G.O::Red Sheet Sinclair | Gluttony | Skill 1 | Blunt | 5 | 1 | +5 | Coin 1: [On Hit] Inflict 2 Rupture · Coin 1: [On Hit] If target has 5+ Rupture, gain 1 Talisman |
Proliferating Talismans | Lobotomy E.G.O::Red Sheet Sinclair | Pride | Skill 2 | Blunt | 4 | 3 | +3 | Coin 1: [On Hit] Gain 1 Talisman · Coin 1: [On Hit] If target has Rupture, gain 1 Talisman · Coin 2: [On Hit] Gain 1 Talisman · Coin 2: [On Hit] If target has Rupture, gain 1 Talisman · Coin 3: [On Hit] Gain 1 Talisman · Coin 3: [On Hit] If target has Rupture, gain 1 Talisman |
Rupturing Talisman | Lobotomy E.G.O::Red Sheet Sinclair | Lust | Skill 3 | Pierce | 5 | 2 | +6 | Coin 1: [On Hit] Spend 5 Talisman on self; Give 5 Talisman · Coin 2: [On Hit] If target has Talisman, inflict +3 Rupture Count |
Guard | Lobotomy E.G.O::Red Sheet Sinclair | Guard | 8 | 1 | +8 | [On Use] Gain 1 Talisman | ||
Contracting Straight-jacket | Lobotomy E.G.O::Regret Faust | Sloth | Skill 1 | Blunt | 4 | 1 | +7 | [On Use] Gain +3 Tremor Count [Clash Lose] Gain +3 Tremor Count · Coin 1: [On Hit] Gain +3 Tremor Count · Coin 1: [On Hit] Inflict +3 Tremor Count |
Metallic Ringing | Lobotomy E.G.O::Regret Faust | Pride | Skill 2 | Blunt | 4 | 3 | +4 | [Combat Start] Consume 5 Tremor Count on self and gain +1 Atk Weight for this Skill [On Use] Gain +4 Tremor Count · Coin 1: [Heads Hit] Gain +1 Tremor Count · Coin 1: [On Hit] Inflict 1 Offense Level Down next turn · Coin 3: [On Hit] Inflict 5 Tremor · Coin 3: [On Hit] Inflict 1 Plus Coin Drop next turn |
Unleashed Violence | Lobotomy E.G.O::Regret Faust | Wrath | Skill 3 | Blunt | 3 | 3 | +5 | [Combat Start] Consume 5 Tremor Count on self and gain +1 Atk Weight for this Skill (max +2) [Clash Lose] Lose 20 SP Deal +6% damage for every type of negative effect on target (max 30%) [On Kill] Gain +2 Tremor Count · Coin 1: [On Hit] Trigger Tremor Burst, then deal Wrath damage equal to 30% of the final Stagger Threshold raised by Tremor Burst (max 20) · Coin 2: [On Hit] Trigger Tremor Burst, then deal Wrath damage equal to 30% of the final Stagger Threshold raised by Tremor Burst (max 20) · Coin 3: [On Hit] Trigger Tremor Burst, then deal Wrath damage equal to 30% of the final Stagger Threshold raised by Tremor Burst (max 20) Reduce Tremor Count by 3 |
Gathering Spite | Lobotomy E.G.O::Regret Faust | Gloom | Counter | Blunt | 9 | 1 | +6 | [On Use] Gain +6 Tremor Count |
It's Heavy...! | Lobotomy E.G.O::Sloshing Ishmael | Gloom | Skill 1 | Blunt | 4 | 1 | +6 | [On Use] Gain +4 Aggro to this Skill Slot next turn [Clash Lose] Inflict 2 Tremor and 2 Rupture · Coin 1: [Heads Hit] Inflict 1 Tremor · Coin 1: [On Hit] Inflict +1 Tremor Count |
It's Churning...! | Lobotomy E.G.O::Sloshing Ishmael | Wrath | Skill 2 | Blunt | 5 | 2 | +4 | [On Use] Gain +4 Aggro to this Skill Slot next turn [Clash Lose] Inflict 3 Tremor and 3 Rupture · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict 2 Tremor |
Corrosive Splash | Lobotomy E.G.O::Sloshing Ishmael | Gluttony | Skill 3 | Blunt | 6 | 1 | +16 | [On Use] Gain +4 Aggro to this Skill Slot next turn [Clash Lose] Inflict 5 Tremor and 5 Rupture · Coin 1: [On Hit] Trigger Tremor Burst After triggering Tremor Burst, reduce Tremor Count by 4. Inflict 5 Rupture |
Guard | Lobotomy E.G.O::Sloshing Ishmael | Guard | 15 | 1 | +5 | [On Use] Gain +4 Aggro to this Skill Slot next turn | ||
Baile y Rola | Los Mariachis Jefe Sinclair | Sloth | Skill 1 | Blunt | 4 | 2 | +2 | If target has 4+ Sinking, Coin Power +1 · Coin 1: [On Hit] Inflict 4 Sinking |
Danza de Pasión | Los Mariachis Jefe Sinclair | Envy | Skill 2 | Blunt | 5 | 3 | +1 | If target has 6+ Sinking, Coin Power +2 · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict +1 Sinking Count · Coin 3: [On Hit] Inflict 2 Sinking |
Pañata Party | Los Mariachis Jefe Sinclair | Gloom | Skill 3 | Blunt | 8 | 1 | +11 | If target's SP is below 0, boost crit chance proportional to target's SP If user has 5+ Poise Count, +30% Critical Damage · Coin 1: [On Hit] Lower user’s Stagger Threshold by 50% of damage dealt |
Evade | Los Mariachis Jefe Sinclair | Evade | 5 | 1 | +10 | [On Evade] Gain +1 Poise Count | ||
Ready to Crush | Molar Boatworks Fixer Ishmael | Pride | Skill 1 | Pierce | 4 | 2 | +3 | [On Use] Gain +3 Tremor Count · Coin 1: [On Hit] Gain +3 Tremor Count · Coin 2: [On Hit] Inflict +2 Sinking Count |
Explosive Blast | Molar Boatworks Fixer Ishmael | Sloth | Skill 2 | Pierce | 5 | 2 | +5 | At 5+ Tremor Count, Coin Power +1 · Coin 1: [On Hit] Inflict +3 Tremor Count · Coin 1: [On Hit] Gain +2 Tremor Count · Coin 2: [On Hit] Inflict 6 Sinking · Coin 2: [On Hit] Inflict 4 Defense Level Down next turn |
Risky Judgement | Molar Boatworks Fixer Ishmael | Gloom | Skill 3 | Pierce | 3 | 3 | +5 | Coin Power +1 for every 5 Tremor Count on self (Max 2) If target has 6+ Sinking, deal +40% damage · Coin 1: [On Hit] Inflict +5 Sinking Count · Coin 2: [On Hit] Inflict 3 Sinking · Coin 2: [On Hit] Spend 5 Tremor Count to inflict 1 Fragile next turn · Coin 3: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Spend 5 Tremor Count to inflict 2 Fragile next turn |
Nimble Steps | Molar Boatworks Fixer Ishmael | Evade | 10 | 1 | +4 | [On Use] Gain 2 Rupture Protection (6 times per turn) | ||
Fierce Assault | Molar Boatworks Fixer Sinclair | Gloom | Skill 1 | Blunt | 2 | 4 | +1 | At 10+ Tremor Count, Coin Power +1 · Coin 2: [On Hit] Gain +2 Tremor Count · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 4: [On Hit] Gain +2 Tremor Count · Coin 4: [On Hit] Inflict +1 Tremor Count |
Steady... | Molar Boatworks Fixer Sinclair | Envy | Skill 2 | Pierce | 4 | 1 | +12 | [On Use] Gain +6 Tremor Count · Coin 1: [On Hit] Inflict 6 Tremor |
Gamble | Molar Boatworks Fixer Sinclair | Gluttony | Skill 3 | Pierce | 4 | 2 | +6 | Coin Power +1 for every 10 Tremor Count on self (Max 2) · Coin 1: [On Hit] At 10+ Tremor Count, consume all Tremor Count on self to inflict the same amount of Tremor Count on target [On Hit] At less than 10 Tremor Count, gain 10 Tremor and trigger Tremor Burst on self Deal Blunt damage equal to Tremor Burst damage |
Crab Bastards...! | Molar Boatworks Fixer Sinclair | Guard | 8 | 1 | +8 | [On Use] Gain 1 Rupture Protection (3 times per turn) | ||
Wait Up! | Molar Office Fixer Outis | Wrath | Skill 1 | Slash | 4 | 1 | +7 | If this Skill is Discarded, gain +4 Tremor Count [On Use] Gain +2 Tremor Count At 6+ Tremor Count, gain Final Power +2 · Coin 1: [On Hit] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) |
Slice | Molar Office Fixer Outis | Lust | Skill 2 | Blunt | 3 | 3 | +5 | If this Skill is Discarded, gain 1 Offense Level Up [On Use] Discard the Skill of lowest rank in all of this unit's Skill Slots · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1 |
Daring Decision | Molar Office Fixer Outis | Sloth | Skill 3 | Blunt | 4 | 4 | +3 | [On Use] Discard this unit's Skills in descending order of ranks from all of its Skill Slots Spend 10 Tremor Count to gain Coin Power +2 · Coin 1: [On Hit] Inflict 4 Tremor · Coin 1: [On Hit] If the Skill spent Tremor Count, inflict +3 Tremor Count · Coin 2: [On Hit] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1 · Coin 3: [On Hit] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1 |
Hangover Cure | Molar Office Fixer Outis | Guard | 12 | 1 | +5 | [On Use] Discard the Skill of lowest rank in all of this unit's Skill Slots | ||
Stay Calm | Molar Office Fixer Yi Sang | Lust | Skill 1 | Pierce | 3 | 2 | +4 | If this Skill is Discarded, gain +4 Tremor Count [On Use] Gain +2 Tremor Count At 5+ Tremor Count, gain Coin Power +1 · Coin 2: [On Hit] Inflict +2 Tremor Count |
Gamble | Molar Office Fixer Yi Sang | Sloth | Skill 2 | Blunt | 4 | 1 | +12 | If this Skill is Discarded, gain +4 Tremor Count [On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots · Coin 1: [On Hit] Inflict +3 Tremor Count · Coin 1: [On Hit] At 5+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 2 |
Grinding the Molars | Molar Office Fixer Yi Sang | Wrath | Skill 3 | Blunt | 4 | 3 | +3 | [On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots [On Use] Consume 10 Tremor Count on self to gain Coin Power +2 · Coin 1: [On Hit] Inflict 4 Tremor · Coin 1: [On Hit] If the Skill consumed Tremor Count, trigger Tremor Burst · Coin 3: [On Hit] Inflict 2 Defense Level Down · Coin 3: [On Hit] If the Skill consumed Tremor Count, trigger Tremor Burst |
Guard | Molar Office Fixer Yi Sang | Guard | 10 | 1 | +5 | [On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots | ||
40S-2 Activation | MultiCrack Office Fixer Heathcliff | Wrath | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Consume 5 Charge Count to gain Coin Power +1 · Coin 1: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Gain +2 Charge Count |
Photoelectric Mark | MultiCrack Office Fixer Heathcliff | Envy | Skill 2 | Blunt | 4 | 3 | +3 | [On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10 [On Use] Consume 10 Charge Count to gain Coin Power +2 · Coin 1: [On Hit] If this unit consumed Charge Count, inflict 2 Defense Level Down · Coin 2: [On Hit] If this unit consumed Charge Count, inflict 2 Defense Level Down · Coin 3: [On Hit] Inflict 2 HP Healing Down · Coin 3: [On Hit] Inflict Photoelectricity equal to Charge (max 3) |
Photoelectric Harpoon | MultiCrack Office Fixer Heathcliff | Gloom | Skill 3 | Blunt | 5 | 4 | +2 | Coin Power +1 for every 2 Charge on self (max 2) · Coin 2: [On Hit] Gain +7 Charge Count · Coin 3: [On Hit] Gain +(Charge x 3) Charge Count (max 9) · Coin 4: [On Hit] Inflict Photoelectricity equal to Charge (max 3) · Coin 4: [On Hit] Inflict 1 Blunt Fragility for every 2 Charge (max 2) |
Charge | MultiCrack Office Fixer Heathcliff | Guard | 12 | 1 | +6 | [On Use] Gain +3 Charge Count (2 times per turn) | ||
40Y-3 Activation | MultiCrack Office Rep Faust | Lust | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Consume 5 Charge Count to gain Coin Power +2 · Coin 2: [On Hit] Gain +3 Charge Count |
Charge Countercurrent | MultiCrack Office Rep Faust | Envy | Skill 2 | Blunt | 4 | 3 | +4 | [On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10 [On Use] Consume 10 Charge Count to gain Coin Power +2 · Coin 3: At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge + 4)% damage for every Charge Count consumed by this Skill (max 180%) |
40Y-3 Charge | MultiCrack Office Rep Faust | Gloom | Skill 3 | Blunt | 4 | 4 | +3 | Coin Power +1 for every Charge (max 4) · Coin 1: [On Hit] Gain +(Charge + 5) Charge Count (max 8) · Coin 2: [On Hit] Gain +(Charge + 5) Charge Count (max 8) · Coin 4: At 3+ Charge, deal +8% damage for every Charge (max 40%) · Coin 4: [On Hit] Inflict 1 Envy Fragility next turn - At 2+ Charge, inflict 1 additional Envy Fragility |
Charge | MultiCrack Office Rep Faust | Guard | 12 | 1 | +6 | [On Use] Gain +4 Charge Count (2 times per turn) | ||
Contemptuous Thing | N Corp. E.G.O:: Contempt, Awe Ryōshū | Envy | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] If target has Gaze or Contempt, Clash Power +1 [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 1 Gaze |
Be Awed | N Corp. E.G.O:: Contempt, Awe Ryōshū | Wrath | Skill 2 | Pierce | 4 | 2 | +6 | [On Use] If target has Gaze or Contempt, Clash Power +1 [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) · Coin 1: [On Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 2 Gaze · Coin 2: [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Awe, Contempt | N Corp. E.G.O:: Contempt, Awe Ryōshū | Lust | Skill 3 | Pierce | 5 | 3 | +4 | If target has Gaze, this Skill inflicts +2 more Bleed and Tremor potency [Before Use] At 7+ (sum of Gaze on all enemies), or at 1+ (sum of Contempt on all enemies), activates 'Cascading Gaze of Awe Underneath Contempt' instead [On Use] Coin Power +1 for every 8 (Bleed + Tremor) on target (max 2) [On Use] Deal +1% damage for every (Bleed + Tremor) on target (max 40%) · Coin 1: [On Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: Unbreakable Coin · Coin 3: Deal +10% damage for every 1 Gaze on target (max 70%) · Coin 3: [On Hit] Inflict 3 Gaze · Coin 3: [On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
To Grasp | N Corp. E.G.O:: Contempt, Awe Ryōshū | Guard | 10 | 1 | +5 | [Combat Start] If this unit does not have Contempt of the Gaze, and at 7+ (sum of Gaze on all enemies) or 1+ (sum of Contempt on all enemies), gain Contempt of the Gaze (once per turn) [On Use] If this unit has Contempt of the Gaze, Final Power +10 [On Use] When hit while using this Skill, inflict +1 Bleed Count against the attacker (3 times per turn) | ||
Cascading Gaze of Awe Underneath Contempt | N Corp. E.G.O:: Contempt, Awe Ryōshū | Lust | Skill 3 | Pierce | 14 | 1 | +14 | External effects cannot trigger this Skill to be Reused Prioritizes targeting enemies that have Gaze or Contempt as sub-targets - Deals -50% damage against sub-targets If there is just a single target, deal +200% damage (for Focused Encounters, a Part) [On Use] Coin Power +1 for every 4 (Bleed + Tremor) on the main target (max 4) [On Use] Deal +2% damage for every (Bleed + Tremor) on the main target (max 100%) [On Use] Deal +10% damage for every 1 (sum of Gaze on all attack targets) (max 70%) [Attack End] Consumes Gaze or Contempt on all targets that were hit · Coin 1: Unbreakable Coin · Coin 1: If target has Contempt, deal +235% damage · Coin 1: [On Hit] Inflict 4 Tremor and +2 Tremor Count · Coin 1: [On Hit] Inflict 4 Bleed and +2 Bleed Count · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
I Shall Fire / Anytime | N Corp. E.G.O:: Contempt, Awe Ryōshū | Pride | Skill 3 | Pierce | 4 | 2 | +7 | [Combat Start] Prioritizes N Corp. E.G.O::Contempt, Awe Ryōshū [Combat Start] Gain +1 Atk Weight for every 3 Torn Memory on self (max 2) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every 3 Poise Count on self (max 2) [On Use] Gain 1 Poise for every Torn Memory on self (max 7) [Attack End] Lose (Torn Memory on self x 2) SP (max 14) [Attack End] If this unit has 7 Torn Memory at Combat Start, lose them all and heal 20 SP on self · Coin 1: Unbreakable Coin · Coin 1: This Coin deals damage only against the main target · Coin 2: Unbreakable Coin · Coin 2: This Coin deals damage only against the sub-targets · Coin 2: - If the first Coin wasn't a Critical Hit, and if N Corp. E.G.O::Contempt, Awe Ryōshū survived, 1 random sub-target takes damage · Coin 2: Deal +40% damage for every Torn Memory on self (max 280%) · Coin 2: +5% Damage on Critical Hit for every Poise Potency (max 50%) · Coin 2: +10% Damage on Critical Hit for every Torn Memory on self (max 70%) · Coin 2: Deal +1% damage for every 1% missing HP on the main target (max 100%) · Coin 2: [On Hit] Inflict 5 Bleed and +2 Bleed Count |
See Through Defenses | N Corp. E.G.O:: Fell Bullet Yi Sang | Wrath | Skill 1 | Blunt | 5 | 1 | +6 | Deal +15% damage for every Torn Memory on self (max 105%) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every 3 Poise Count on self (max 2) [On Use] Gain +2 Poise Count and 1 Torn Memory · Coin 1: [On Hit] Gain +1 Poise Count · Coin 1: [On Crit] Inflict +1 Bleed Count · Coin 1: [On Crit] Gain 1 Torn Memory |
Punch Through | N Corp. E.G.O:: Fell Bullet Yi Sang | Lust | Skill 2 | Pierce | 4 | 2 | +6 | [On Use] Deal +15% damage for every Torn Memory on self (max 105%) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Gain 2 Poise · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Crit] Inflict 2 Bleed · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Gain 1 Torn Memory · Coin 2: [On Crit] Inflict 2 Bleed · Coin 2: [On Crit] Gain 2 Torn Memory |
Target Readjustment Fire | N Corp. E.G.O:: Fell Bullet Yi Sang | Pride | Skill 3 | Pierce | 4 | 2 | +7 | [Combat Start] Targets the unit that has the lowest HP - At 7 Torn Memory, primarily targets among allies as the main target [Combat Start] Gain +1 Atk Weight for every 3 Torn Memory on self (max 2) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every 3 Poise Count on self (max 2) [On Use] Gain 1 Poise for every Torn Memory on self (max 7) [Attack End] Lose (Torn Memory on self x 2) SP (max 14) [Attack End] If this unit has 7 Torn Memory at Combat Start, lose them all - If this unit lost all Torn Memory, and if an ally is killed, heal 20 SP on self · Coin 1: Unbreakable Coin · Coin 1: This Coin deals damage only against the main target · Coin 1: If the main target is an ally, activate the following effects: - The main target's Pierce Resistance becomes Fatal against this attack · Coin 1: - Deal +7% damage for every Torn Memory on self (max 49%) · Coin 1: - +3% Damage on Critical Hit for every Poise on self (max 60%) · Coin 2: Unbreakable Coin · Coin 2: This Coin deals damage only against the sub-targets · Coin 2: - However, if the main target was an enemy, deal damage against the main target · Coin 2: - If the first Coin failed to kill an ally, 1 random sub-target takes damage · Coin 2: Deal +20% damage for every Torn Memory on self (max 140%) · Coin 2: - If the first Coin killed an ally, deal +40% damage for every Torn Memory on self instead (max 280%) · Coin 2: +5% Damage on Critical Hit for every Poise Potency (max 50%) · Coin 2: +10% Damage on Critical Hit for every Torn Memory on self (max 70%) · Coin 2: Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%) · Coin 2: [On Hit] Inflict 3 Bleed · Coin 2: - If the first Coin killed an ally, inflict 5 Bleed and +2 Bleed Count instead |
Front Line Support | N Corp. E.G.O:: Fell Bullet Yi Sang | Pride | Counter | Pierce | 5 | 1 | +7 | [Clashable Counter] [On Use] Coin Power +1 for every 2 Poise on self (max 3) [On Use] Gain 2 Torn Memory · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Hit] Gain +2 Poise Count |
Drive | N Corp. Großhammer Meursault | Sloth | Skill 1 | Pierce | 5 | 2 | +1 | [On Use] Gain +4 Aggro to this Skill Slot next turn At less than 50% HP, Coin Power +2 · Coin 1: [On Hit] Lower user’s Stagger Threshold by 60% of damage dealt · Coin 2: [On Hit] Lower user’s Stagger Threshold by 60% of damage dealt |
You Are Cleansed of Sin | N Corp. Großhammer Meursault | Wrath | Skill 2 | Blunt | 6 | 2 | +3 | [On Use] Gain +6 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Inflict 3 Nails · Coin 2: [On Hit] Inflict 3 Bind next turn · Coin 2: [On Hit] If target has 5+ Nails, inflict 2 Bind and 2 Attack Power Down next turn |
Annihilate Heretics | N Corp. Großhammer Meursault | Pride | Skill 3 | Pierce | 8 | 2 | +3 | [On Use] Gain +6 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Inflict 2 Nails next turn · Coin 2: [On Hit] Heal 50% of damage dealt HP Heal +3% for each of target's Nails |
Foolishness…! | N Corp. Großhammer Meursault | Wrath | Counter | Pierce | 15 | 1 | -5 | [Combat Start] Gain 1 Protection At less than 50% HP, Final Power +2 |
Gawky Nailing | N Corp. Kleinhammer Heathcliff | Envy | Skill 1 | Pierce | 3 | 2 | +4 | Coin 1: [Heads Hit] Inflict 1 Nails next turn · Coin 1: [Tails Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Nails |
Puri…fy! | N Corp. Kleinhammer Heathcliff | Gloom | Skill 2 | Blunt | 6 | 1 | +8 | [Clash Win] Heal 5 SP · Coin 1: [Heads Hit] Inflict 2 Plus Coin Drop next turn |
Infirm Retribution | N Corp. Kleinhammer Heathcliff | Lust | Skill 3 | Blunt | 4 | 3 | +4 | Coin 1: [Heads Hit] Deal bonus damage by 10% of damage dealt · Coin 2: [Heads Hit] Deal bonus damage by 10% of damage dealt · Coin 3: [Heads Hit] Deal bonus damage by 10% of damage dealt |
Guard | N Corp. Kleinhammer Heathcliff | Guard | 8 | 1 | +8 | |||
Rightful Purge | N Corp. Mittelhammer Don Quixote | Lust | Skill 1 | Pierce | 3 | 2 | +4 | Coin 1: [Heads Hit] Inflict 2 Nails · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict 2 Tremor |
Enactment! | N Corp. Mittelhammer Don Quixote | Gluttony | Skill 2 | Blunt | 4 | 1 | +12 | Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: +30% damage to targets that have 5+ Nails |
Fanatical Judgement | N Corp. Mittelhammer Don Quixote | Wrath | Skill 3 | Blunt | 5 | 3 | +3 | Coin 1: [On Hit] Inflict 2 Nails · Coin 2: [Heads Hit] Inflict 2 Nails · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 3: [Heads Hit] If target has 5+ Nails, inflict 1 Attack Power Down next turn · Coin 3: [Heads Hit] If target has 5+ Nails, inflict 2 Paralyze next turn · Coin 3: [On Hit] Inflict +1 Tremor Count |
Guard | N Corp. Mittelhammer Don Quixote | Guard | 10 | 1 | +5 | |||
Devoted Hammering | N Corp. Mittelhammer Rodion | Pride | Skill 1 | Pierce | 3 | 2 | +4 | Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] If target has Nails, inflict 1 Nails · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] If target has Nails, inflict 1 Nails |
Zealous Purge | N Corp. Mittelhammer Rodion | Lust | Skill 2 | Blunt | 6 | 2 | +2 | [Clash Win] Gain 1 Fanatic next turn · Coin 1: [On Hit] Inflict 1 Nails next turn · Coin 2: [On Hit] Inflict 1 Paralyze next turn |
Ironclad Retribution | N Corp. Mittelhammer Rodion | Wrath | Skill 3 | Blunt | 4 | 4 | +2 | If this unit is Fanatic, deal +15% damage Deal +5% damage for each 'N Corp. Fanatic' present in the party · Coin 3: [Heads Hit] Inflict 1 Bleed · Coin 4: [Heads Hit] Inflict 2 Bleed |
Counter | N Corp. Mittelhammer Rodion | Wrath | Counter | Pierce | 7 | 1 | +6 | Coin 1: [On Hit] Inflict 1 Nails |
Gap Attack | Night Awls Capitano Gregor | Sloth | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Gain 1 Haste next turn (once per turn) [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) · Coin 1: [On Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Open Wound |
Stiletto Doppio | Night Awls Capitano Gregor | Lust | Skill 2 | Pierce | 4 | 3 | +4 | [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) [Clash Win] Inflict 1 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 1 Open Wound · Coin 3: [On Hit] If the enemy(Core) has 20%- HP, or if target has Fatal Wound, use 'Mercé' |
Execution | Night Awls Capitano Gregor | Pride | Skill 3 | Pierce | 4 | 4 | +3 | [Before Use] If target has Deep Wound, activate 'The Night's Awl' instead (once per turn) [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) [Clash Win] Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Inflict 3 Bleed · Coin 2: [On Hit] Inflict 3 Tremor and +1 Tremor Count · Coin 3: [On Hit] Inflict 1 Open Wound · Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] If target is Staggered, or has Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé' |
Dire Straits | Night Awls Capitano Gregor | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn [Combat Start] Gain 1 Haste next turn (once per turn) [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) [Clash Win] Inflict 2 Tremor · Coin 1: Unbreakable Coin | ||
Mercé | Night Awls Capitano Gregor | Sloth | Skill 1 | Pierce | 4 | 1 | +6 | [Unclashable] This Skill does not trigger Defense Skills and cannot gain E.G.O resources Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4) Deal +1% damage for every 1% missing HP on the enemy(Core) - If the enemy(Core) has 20%- HP, deal +120% damage instead [On Use] Gain 1 Haste next turn (once per turn) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] Inflict 1 Tremor · Coin 1: [On Hit] Inflict 1 Open Wound |
The Night's Awl | Night Awls Capitano Gregor | Pride | Skill 3 | Pierce | 4 | 4 | +3 | Deal +15% damage for every 1 (Haste on self + Bind on target) (max 60%) If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts) Deal +1% damage for every 1% missing HP on the enemy(Core) - If the enemy(Core) has 20%- HP, deal +100% damage instead [On Use] Inflict 5 Defense Level Down [On Use] Coin Power +1 for every 4 (Bleed + Tremor) on target (max 3) [Clash Win] Inflict 4 Tremor and trigger Tremor Burst · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 4 Bleed and +1 Bleed Count · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 4 Tremor and +2 Tremor Count · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] If target has Bind, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Convert target's Deep Wound into Fatal Wound next turn |
Graze the Grass | R Corp. 4th Pack Rabbit Heathcliff | Wrath | Skill 1 | Pierce | 4 | 3 | +2 | Coin 1: Spend 1 Ammo · Coin 2: Spend 1 Ammo · Coin 3: [On Hit] Gain +3 Charge Count |
Concentrated Fire | R Corp. 4th Pack Rabbit Heathcliff | Gluttony | Skill 2 | Pierce | 4 | 4 | +2 | Coin Power +1 at 6+ Speed · Coin 1: Spend 1 Ammo [On Hit] Inflict 1 Bleed · Coin 2: Spend 1 Ammo [On Hit] Inflict 1 Bleed · Coin 3: Spend 1 Ammo [On Hit] Inflict 1 Bleed |
Quick Suppression | R Corp. 4th Pack Rabbit Heathcliff | Envy | Skill 3 | Pierce | 3 | 5 | +2 | Coin Power +2 at 6+ Speed · Coin 1: Spend 1 Ammo [On Hit] Inflict 2 Fragile · Coin 2: Spend 1 Ammo [On Hit] Inflict 2 Fragile · Coin 3: [On Hit] Inflict 1 Rupture · Coin 4: [On Hit] Inflict 2 Rupture · Coin 5: [On Hit] Inflict 3 Rupture |
Evade | R Corp. 4th Pack Rabbit Heathcliff | Evade | 4 | 1 | +10 | [On Use] Gain +1 Charge Count | ||
Energy Strike | R Corp. 4th Pack Reindeer Hong Lu | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | Deal +3% damage for every Charge (max 15%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [On Use] Gain +2 Charge Count · Coin 1: [On Hit] Gain +(Charge + 1) Charge Count (max 4) · Coin 2: [On Hit] Inflict 1 Sinking |
Mind Whip | R Corp. 4th Pack Reindeer Hong Lu | Envy | Skill 2 | Blunt | 2 | 4 | +3 | Deal +4% damage for every Charge (max 20%) [On Use] At 5~9 Charge Count: - Gain 10 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 - [Before Use] At 5+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] Consume 10 Charge Count to gain Coin Power +2 [Before Attack] At 8+ remaining Charge Count, consume 8 Charge Count to deal +40% damage · Coin 1: [On Hit] Inflict 1 Sinking · Coin 1: [On Hit] Raise Stagger Threshold by 5% of damage dealt · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Raise Stagger Threshold by 5% of damage dealt · Coin 3: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Raise Stagger Threshold by 5% of damage dealt · Coin 4: [On Hit] Inflict +2 Sinking Count · Coin 4: [On Hit] Raise Stagger Threshold by 10% of damage dealt |
Concentration | R Corp. 4th Pack Reindeer Hong Lu | Wrath | Skill 3 | Blunt | 8 | 1 | +10 | Base Power +1 and Coin Power +1 for every Charge (max 5 each) At 10+ Charge Count, Final Power +4 [On Use] Gain +7 Charge Count · Coin 1: Deal +(this Skill's Power x 5)% damage (max 150%) · Coin 1: At 3+ Charge, deal +20% damage for every Charge (max 100%) · Coin 1: [On Hit] Gain +(Charge + 3) Charge Count (max 8) · Coin 1: [On Hit] Inflict 4 Sinking and +4 Sinking Count |
Energy Condensation | R Corp. 4th Pack Reindeer Hong Lu | Guard | 10 | 1 | +6 | [On Use] At 10+ Charge Count, Coin Power +4 [On Use] Gain +3 Charge Count (2 times per turn) | ||
Mind Strike | R Corp. 4th Pack Reindeer Ishmael | Gloom | Skill 1 | Blunt | 4 | 2 | +5 | [On Use] Gain +2 Charge Count · Coin 1: [On Hit] Inflict 1 Sinking · Coin 1: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Gain +2 Charge Count |
Flaying Surge | R Corp. 4th Pack Reindeer Ishmael | Envy | Skill 2 | Blunt | 6 | 1 | +12 | [On Use] Gain +7 Charge Count · Coin 1: [On Hit] Inflict +3 Sinking Count |
Mind Whip | R Corp. 4th Pack Reindeer Ishmael | Wrath | Skill 3 | Blunt | 2 | 4 | +6 | [Combat Start] Spend 8 Charge Count If at less than 8 Charge Count at Combat Start, target a random unit for an unopposed attack · Coin 1: [On Hit] Inflict 1 Sinking · Coin 1: [On Hit] Raise Stagger Threshold by 40% of damage dealt · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Raise Stagger Threshold by 30% of damage dealt · Coin 3: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Raise Stagger Threshold by 20% of damage dealt · Coin 4: [On Hit] Inflict 1 Sinking · Coin 4: [On Hit] Raise Stagger Threshold by 10% of damage dealt |
Evade | R Corp. 4th Pack Reindeer Ishmael | Evade | 4 | 1 | +10 | [On Evade] Gain +1 Charge Count | ||
Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!' | R Corp. 4th Pack Reindeer Rodion | Gloom | Skill 1 | Blunt | 3 | 2 | +4 | Deal +12.5% damage for every Charge on self (max 50%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [Clash Lose] Gain 4 Sinking and +4 Charge Count · Coin 1: [On Hit] Inflict 1 Sinking · Coin 1: [On Hit] Gain +3 Charge Count · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Gain +2 Charge Count |
Concentration - 'Burst and Pop with Christmas Colors!" | R Corp. 4th Pack Reindeer Rodion | Envy | Skill 2 | Blunt | 4 | 2 | +6 | Deal +15% damage for every Charge on self (max 60%) Coin Power +1 for every 5 Charge Count (max 2) [Clash Lose] Gain 5 Sinking and +5 Charge Count · Coin 1: [On Hit] Inflict 2 Sinking and +2 Sinking Count · Coin 1: [On Hit] Gain +6 Charge Count · Coin 2: [On Hit] At less than 8 Charge Count, gain 5 Sinking and +4 Charge Count (once per turn) · Coin 2: [On Hit] At 8+ Charge Count, consume 4 Charge Count and inflict 1 Blunt Fragility next turn (once per turn) |
Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!' | R Corp. 4th Pack Reindeer Rodion | Wrath | Skill 3 | Blunt | 4 | 4 | +3 | Deal +10% damage for every Charge (max 40%) [On Use] At 5~9 Charge Count: - Gain 5 Sinking and +5 Charge Count - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 - [Before Use] At 3+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] At 10+ Charge Count, consume all Charge Count to gain the following effects: - Coin Power +2 - Deal +12% damage for every 1 excess Charge Count consumed past 10 (max 60%) · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] Raise Stagger Threshold by 10% of damage dealt · Coin 1: - At 3+ Charge, raise Stagger Threshold by 20% of damage dealt instead · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Raise Stagger Threshold by 10% of damage dealt · Coin 3: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Raise Stagger Threshold by 10% of damage dealt · Coin 4: [On Hit] Inflict 1 Sinking · Coin 4: [On Hit] Raise Stagger Threshold by 5% of damage dealt |
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!' | R Corp. 4th Pack Reindeer Rodion | Guard | 10 | 1 | +5 | [On Use] At 5+ Charge Count, Base Power +2 [On Use] Gain +3 Charge Count (2 times per turn) | ||
Weighty Bash | R Corp. 4th Pack Rhino Meursault | Envy | Skill 1 | Blunt | 5 | 1 | +6 | At 10+ Charge Count, Final Power +2 At 7+ Speed, deal +25% Damage [On Use] Gain +2 Charge Count · Coin 1: [On Hit] Gain +2 Charge Count |
Demolish | R Corp. 4th Pack Rhino Meursault | Gloom | Skill 2 | Slash | 5 | 3 | +3 | At 7+ Speed, inflict +1 Bleed Count with this Skill [On Use] Gain +4 Charge Count · Coin 1: [On Hit] Gain +4 Charge Count · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] Inflict +1 Bleed Count |
Rhino Ram | R Corp. 4th Pack Rhino Meursault | Lust | Skill 3 | Slash | 6 | 3 | +3 | [On Use] At 10+ Charge Count, Coin Power +2 · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 1: [On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count · Coin 1: [On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count · Coin 2: [On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count |
Bioelectricity Induction | R Corp. 4th Pack Rhino Meursault | Guard | 15 | 1 | +5 | [On Use] If attacked while shielded, gain +2 Charge Count (Max 10 per turn) | ||
P.C. | R.B. Chef de Cuisine Ryōshū | Wrath | Skill 1 | Slash | 4 | 2 | +3 | Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Gain 2 Appetite |
I.H. | R.B. Chef de Cuisine Ryōshū | Envy | Skill 2 | Pierce | 3 | 3 | +5 | [On Use] Gain 1 Appetite · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 2: [Heads Hit] Inflict 3 Bleed · Coin 3: [On Hit] If target has Bleed or Paralyze, inflict 4 HP Healing Down next turn |
I Can Cook Anything | R.B. Chef de Cuisine Ryōshū | Lust | Skill 3 | Slash | 3 | 4 | +3 | Boost damage by 5% of target’s missing HP (Max 20) · Coin 1: [Heads Hit] The final Coin deals +10% damage · Coin 2: [Heads Hit] The final Coin deals +5% damage · Coin 3: [Heads Hit] The final Coin deals +5% damage |
F.I. in Sight | R.B. Chef de Cuisine Ryōshū | Evade | 4 | 1 | +10 | [On Evade] Gain 1 Haste next turn | ||
Keep It Fresh | R.B. Sous-chef Gregor | Lust | Skill 1 | Blunt | 4 | 2 | +2 | If target has 4+ Bind, deal +30% damage · Coin 1: [On Hit] Inflict 1 Paralyze; if target has Bleed, inflict 1 Paralyze next turn · Coin 2: [On Hit] Inflict 1 Bleed |
You Fresh Enough? | R.B. Sous-chef Gregor | Gluttony | Skill 2 | Slash | 6 | 1 | +8 | If user's Speed is faster than target's by 3+, Coin Power +3 · Coin 1: [On Hit] Inflict +2 Bleed Count; Inflict 2 Bind next turn |
Butcher Viand | R.B. Sous-chef Gregor | Envy | Skill 3 | Slash | 5 | 4 | +1 | If target has 10+ Bleed Count, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Paralyze · Coin 3: [On Hit] Inflict 1 Paralyze · Coin 4: [On Hit] Heal HP based on target’s Bleed (Max 20%) |
Guard | R.B. Sous-chef Gregor | Guard | 8 | 1 | +8 | |||
Rev Up | Rosespanner Workshop Fixer Gregor | Gluttony | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] If target has 5+ Tremor Count, inflict 3 Rupture |
Grease Chains | Rosespanner Workshop Fixer Gregor | Envy | Skill 2 | Pierce | 4 | 1 | +12 | [On Use] Gain +3 Charge Count · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 1: [On Hit] Inflict +2 Rupture Count |
Let's Grind 'Em | Rosespanner Workshop Fixer Gregor | Gloom | Skill 3 | Slash | 4 | 3 | +3 | If target has 5+ Tremor Count, Coin Power +1 · Coin 1: [On Hit] Trigger Tremor Burst, then reduce Tremor Count by 2 and consume up to 4 Charge Count on self to inflict Rupture Count equal to Charge Count consumed · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] If target is Staggered, deal +10% damage · Coin 2: [On Hit] If target has 5+ Tremor Count, inflict 3 Rupture · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] If target is Staggered, deal +10% damage · Coin 3: [On Hit] If target has 5+ Tremor Count, inflict 3 Rupture |
Guard | Rosespanner Workshop Fixer Gregor | Guard | 8 | 1 | +8 | |||
Saddled Tasks | Rosespanner Workshop Fixer Meursault | Gloom | Skill 1 | Blunt | 4 | 1 | +6 | If target has 5+ Tremor Count, Coin Power +2 · Coin 1: [Heads Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict 2 Tremor |
Forced Break | Rosespanner Workshop Fixer Meursault | Pride | Skill 2 | Blunt | 5 | 2 | +4 | If target has 7+ Tremor Count, Final Power +1 · Coin 1: [Heads Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict 3 Tremor · Coin 2: [On Hit] If target has 5+ Tremor, inflict 1 Attack Power Down next turn |
Finishing Runup | Rosespanner Workshop Fixer Meursault | Sloth | Skill 3 | Blunt | 4 | 4 | +2 | If target has 10+ Tremor Count, Coin Power +1 · Coin 1: [Heads Hit] Gain +1 Charge Count · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [Heads Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 2 Tremor · Coin 3: [Heads Hit] Gain +2 Charge Count · Coin 3: [On Hit] Inflict 3 Tremor · Coin 4: [On Hit] Trigger Tremor Burst When triggering Tremor Burst, reduce Tremor Count by 3, then spend all Charge Count to further raise Stagger Threshold by (Charge Count x 5)% (Max 50%) |
Guard | Rosespanner Workshop Fixer Meursault | Guard | 8 | 1 | +8 | |||
Rev Up | Rosespanner Workshop Rep Rodion | Pride | Skill 1 | Blunt | 4 | 2 | +3 | [On Use] Gain +2 Charge Count · Coin 1: [Heads Hit] Inflict 1 Tremor · Coin 1: [On Hit] Gain +4 Charge Count · Coin 2: [On Hit] Inflict +1 Tremor Count |
Vibration Compression | Rosespanner Workshop Rep Rodion | Gloom | Skill 2 | Pierce | 6 | 2 | +3 | If target has 10+ Tremor Count, Coin Power +1 · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict 2 Tremor At 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times) Inflict 2 more Tremor each time the Coin is reused If the Coin is reused twice, inflict Tremor, then trigger Tremor Burst After Tremor Burst, reduce Tremor Count by 1 |
Let’s Rack Up Some Scores | Rosespanner Workshop Rep Rodion | Envy | Skill 3 | Blunt | 5 | 3 | +4 | [On Use] Gain +6 Charge Count · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 2: [Heads Hit] Inflict 2 Tremor · Coin 2: [On Hit] Trigger Tremor Burst. After Tremor Burst, reduce Tremor Count by 1 · Coin 3: [On Hit] Trigger Tremor Burst. After Tremor Burst, reduce Tremor Count by 1 · Coin 3: [On Hit] If target is Staggered, deal 25% of damage dealt as bonus damage |
Preheat | Rosespanner Workshop Rep Rodion | Guard | 10 | 1 | +6 | [Combat Start] Gain +2 Charge Count | ||
Constricting Ohra Bonds | S Corp. Ch'unokkun Hong Lu | Gluttony | Skill 1 | Slash | 2 | 3 | +3 | [On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2) [On Use] If target has Trussed [Hong Lu], Final Power +1 [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Gain 4 Poise · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 1 Bind next turn · Coin 3: [On Hit] If target has Trussed [Hong Lu], inflict 1 Trussed [Hong Lu] |
Avulsion Slash | S Corp. Ch'unokkun Hong Lu | Lust | Skill 2 | Slash | 4 | 2 | +6 | [On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2) [On Use] If target has Trussed [Hong Lu], Final Power +1 [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 3 Poise · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] If target has 2+ Trussed [Hong Lu], consume 1 Trussed [Hong Lu] on target to Reuse this Coin (once per Skill) · Coin 2: [On Crit] Inflict 1 Avulsion Wound · Coin 2: [Reuse - On Hit] Gain 2 Haste next turn · Coin 2: [Reuse - On Hit] Activate Bleed on target. Target loses 1 Bleed Count |
Hunter's Scouring | S Corp. Ch'unokkun Hong Lu | Pride | Skill 3 | Slash | 4 | 4 | +3 | [On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2) [On Use] If target has Avulsion Wound, deal +20% damage [On Use] If target has Trussed [Hong Lu], convert all Coins in this Skill to Unbreakable Coins, gain Final Power +1, and the final Coin applies the following On Hit: - Inflict +2 Bleed Count - Inflict 1 Attack Power Down next turn [On Use] Gain 5 Poise [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 1: [On Hit] If target does not have Trussed [Hong Lu], inflict Trussed [Hong Lu] · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 3: [On Hit] Inflict 2 Bleed · Coin 4: Deal +50% damage on Critical Hit · Coin 4: [On Hit] Inflict 3 Bleed · Coin 4: [On Hit] Inflict 1 Avulsion Wound · Coin 4: [On Crit] Inflict 1 Avulsion Wound · Coin 4: [On Crit] Inflict 1 Pride Fragility next turn |
Throwing the Ohra Bond | S Corp. Ch'unokkun Hong Lu | Pride | Counter | Slash | 5 | 1 | +8 | [Clashable Counter] [On Use] At 6+ (Poise on self + Bleed on target), Clash Power +2 [On Use] Gain 5 Poise [Clash Win] Gain +3 Poise Count · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict Trussed [Hong Lu] · Coin 1: [On Hit without Cracking] Inflict 1 Bleed |
Predictive Analysis | Seven Assoc. South Section 4 Faust | Envy | Skill 1 | Slash | 4 | 2 | +3 | Coin Power +1 for every 3 Rupture on target (max 2) · Coin 2: [On Hit] Inflict 3 Rupture |
Dissect Target | Seven Assoc. South Section 4 Faust | Gloom | Skill 2 | Slash | 4 | 3 | +4 | Coin Power +1 for every 6 Rupture on target (max 2) [Clash Win] Inflict +3 Rupture Count · Coin 1: [On Hit] Inflict 3 Rupture · Coin 3: [On Hit] If target has 6+ Rupture, inflict Weakness Analyzed next turn |
Profiling | Seven Assoc. South Section 4 Faust | Gluttony | Skill 3 | Slash | 5 | 3 | +4 | Deal +10% damage for every 3 Rupture on target (max 50%) [Clash Win] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict 3 Rupture · Coin 3: [Attack End] If target is Staggered or defeated, gain 1 Haste, 1 Slash Power Up next turn |
Let's Wrap It Up | Seven Assoc. South Section 4 Faust | Guard | 10 | 1 | +4 | [On Use] Gain 1 Haste next turn (3 times per turn) | ||
Intuition | Seven Assoc. South Section 4 Heathcliff | Wrath | Skill 1 | Slash | 3 | 2 | +4 | If target has 6+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [Heads Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [Heads Hit] Inflict 1 Rupture |
The Wrap-up | Seven Assoc. South Section 4 Heathcliff | Envy | Skill 2 | Pierce | 6 | 1 | +10 | [Clash Win] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict 3 Defense Level Down next turn · Coin 1: [On Hit] Inflict +2 Rupture Count |
Forensics | Seven Assoc. South Section 4 Heathcliff | Gluttony | Skill 3 | Slash | 4 | 4 | +2 | If target has 6+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict +3 Rupture Count · Coin 2: [Heads Hit] Inflict 1 Rupture · Coin 3: [Heads Hit] Inflict 1 Rupture · Coin 4: [Heads Hit] Inflict 1 Rupture · Coin 4: [On Kill] Inflict +2 Rupture Count against the enemy that has the least Rupture Count |
Guard | Seven Assoc. South Section 4 Heathcliff | Guard | 8 | 1 | +8 | |||
Predictive Analysis | Seven Assoc. South Section 6 Director Outis | Gluttony | Skill 1 | Blunt | 6 | 1 | +4 | In a clash, opponent has -2 Clash Power · Coin 1: [On Hit] Inflict 1 Paralyze next turn · Coin 1: [On Hit] Inflict 1 Rupture |
Field Command | Seven Assoc. South Section 6 Director Outis | Sloth | Skill 2 | Slash | 5 | 2 | +5 | In a clash, opponent has -2 Clash Power · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict 2 Defense Level Down next turn · Coin 2: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict 2 Defense Level Down next turn |
Exploit the Gap | Seven Assoc. South Section 6 Director Outis | Lust | Skill 3 | Blunt | 6 | 3 | +2 | In a clash, opponent has -2 Clash Power If target has 7+ Rupture, Coin Power +2 · Coin 1: [On Hit] Inflict 2 Offense Level Down next turn · Coin 3: [On Hit] Deal bonus Slash damage by 15% of damage dealt · Coin 3: [On Hit] Inflict Weakness Analyzed next turn |
I'll Take the Lead | Seven Assoc. South Section 6 Director Outis | Guard | 13 | 1 | +7 | [On Use] Gain 1 Haste and 1 Defense Power Up next turn | ||
Slash | Seven Assoc. South Section 6 Ryōshū | Sloth | Skill 1 | Blunt | 4 | 1 | +8 | Coin 1: [On Hit] Inflict 2 Rupture |
Upper Slash | Seven Assoc. South Section 6 Ryōshū | Pride | Skill 2 | Slash | 4 | 1 | +14 | Skill Power +2 against units that have Slash Fragility [Clash Win] Gain 1 Attack Power Up next turn · Coin 1: [On Hit] Inflict 2 Defense Level Down |
Swash | Seven Assoc. South Section 6 Ryōshū | Gluttony | Skill 3 | Slash | 4 | 3 | +5 | [Clash Win] This skill inflicts 2 additional Slash Fragility · Coin 1: [On Hit] Inflict 3 Slash Fragility next turn |
Counter | Seven Assoc. South Section 6 Ryōshū | Gluttony | Counter | Slash | 8 | 1 | +4 | Coin 1: [On Hit] Inflict 1 Slash Fragility |
Flèche | Seven Assoc. South Section 6 Yi Sang | Gloom | Skill 1 | Pierce | 5 | 1 | +7 | Coin 1: [Heads Hit] Inflict 2 Rupture |
Moulinet | Seven Assoc. South Section 6 Yi Sang | Sloth | Skill 3 | Blunt | 5 | 3 | +3 | Coin 1: [On Hit] Final Coin inflicts +1 more Stack of its effects · Coin 2: [On Hit] Final Coin inflicts +1 more Stack of its effects · Coin 3: [On Hit] Inflict 1 Pierce Fragility next turn · Coin 3: [On Hit] Inflict 1 Rupture |
Riposte | Seven Assoc. South Section 6 Yi Sang | Gluttony | Skill 2 | Pierce | 5 | 2 | +4 | [Clash Win] Inflict 3 Paralyze next turn [Clash Win] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 1 Fragile next turn · Coin 2: [On Hit] Inflict 1 Rupture |
Guard | Seven Assoc. South Section 6 Yi Sang | Guard | 9 | 1 | +3 | |||
Cleave | Shi Assoc. East Section 3 Faust | Wrath | Skill 1 | Slash | 4 | 2 | +4 | [On Use] At 4+ (Poise on self + Bleed on target), Coin Power +1 [On Use] Gain 2 Poise · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 2 Bleed |
Positioning Maneuver | Shi Assoc. East Section 3 Faust | Pride | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Clash Power +1 for every 4 (Poise on self + Bleed on target) (max 4) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Deal +11% damage for every Arrow - Shi spent (max 44%) [On Use] Gain +1 Poise Count · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Gain 2 Poise · Coin 3: [On Hit] Inflict 2 Bleed |
Glimmering Bow [弓閃] | Shi Assoc. East Section 3 Faust | Lust | Skill 3 | Slash | 4 | 4 | +3 | [On Use] Coin Power +1 for every 4 (Poise on self + Bleed on target) (max 2) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Deal +11% damage for every Arrow - Shi spent (max 44%) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 2 Poise · Coin 1: [On Crit] Gain +1 Poise Count · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Crit] Inflict +1 Bleed Count · Coin 3: [On Hit] Inflict 4 Bleed · Coin 4: [On Crit] Inflict 2 Defense Level Down next turn (once per turn) |
Unfold Bowblade [弓刀] | Shi Assoc. East Section 3 Faust | Guard | 14 | 1 | +4 | If this unit does not have Arrow - Shi, activate "Evade" instead [Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead [Combat Start] If this unit has Ready to Loose, gain (60 / Target Aim Stack) Shield for the turn (once per turn) [Turn End] If this unit has Ready to Loose, and did not use an Attack Skill this turn, gain 1 Target Aim next turn (once per turn) [Turn End] If this unit does not have Ready to Loose, and has 1+ Arrow - Shi, gain 1 of each Ready to Loose and Target Aim next turn (once per turn) | ||
Bow's Glimmer [閃弓] | Shi Assoc. East Section 3 Faust | Lust | Skill 3 | Pierce | 4 | 1 | +4 | [Unclashable] External effects cannot trigger this Skill to be Reused Deal +48% damage for every Target Aim (max 144%) Deal +48% damage on Critical Hit for every Target Aim (max 144%) - At 4 Target Aim, instead of the two above effects, deal +444% damage on Critical Hit [On Use] Base Power +2 for every 4 Poise on self (max 10) [On Use] Coin Power +4 for every Target Aim (max 10) [On Use] Gain 5 Poise for every Target Aim [Attack End] Lose ((Target Aim - 1) x 5) Poise [Attack End] Remove Ready to Loose and Target Aim from self · Coin 1: [On Hit] Inflict 1 Lodged Arrow; once inflicted, lose 1 Arrow - Shi · Coin 1: [On Kill] Gain 1 Liferender next turn · Coin 1: [On Crit Kill Against Enemy] Gain +4 Poise Count |
Evade | Shi Assoc. East Section 3 Faust | Lust | Evade | 4 | 1 | +10 | [On Evade] Gain +1 Poise Count (3 times per turn) | |
Catch Breath | Shi Assoc. South Section 5 Director Don Quixote | Wrath | Skill 1 | Slash | 4 | 1 | +7 | [On Use] Gain 2 Haste next turn · Coin 1: [On Hit] Gain 3 Poise next turn |
Dual Strike | Shi Assoc. South Section 5 Director Don Quixote | Envy | Skill 2 | Slash | 4 | 2 | +6 | [On Use] At less than 50% HP, gain 4 Haste next turn · Coin 1: [On Hit] Gain 2 Poise next turn · Coin 2: [On Hit] Gain 3 Haste next turn |
Overbreathe | Shi Assoc. South Section 5 Director Don Quixote | Lust | Skill 3 | Slash | 4 | 1 | +21 | At 10+ Speed, Skill Power +5 |
Evade | Shi Assoc. South Section 5 Director Don Quixote | Evade | 3 | 1 | +10 | |||
Extreme Edge | Shi Assoc. South Section 5 Heathcliff | Lust | Skill 1 | Slash | 4 | 1 | +6 | At less than 50% HP, Skill Power +2 [On Use] Gain +3 Poise Count |
Flying Sword | Shi Assoc. South Section 5 Heathcliff | Wrath | Skill 2 | Pierce | 5 | 1 | +10 | At less than 50% HP, +2 Skill Power [On Use] Gain 3 Poise |
Flashing Strike | Shi Assoc. South Section 5 Heathcliff | Envy | Skill 3 | Slash | 5 | 2 | +6 | At 10+ Poise Count, Skill Power +2 At less than 50% HP, Atk Weight +1 · Coin 1: [Before Attack] Lose 5 HP; +50% Skill Damage for this Coin · Coin 2: [Before Attack] Lose 5 HP; +50% Skill Damage for this Coin |
Counter | Shi Assoc. South Section 5 Heathcliff | Wrath | Counter | Slash | 8 | 1 | +5 | [On Use] Lose 5 HP At 3+ Poise Count, Damage +50% |
Flying Sword | Shi Assoc. South Section 5 Ishmael | Envy | Skill 1 | Pierce | 3 | 2 | +4 | At less than 50% HP, this skill gives 3 additional Poise · Coin 2: [On Hit] Gain 2 Poise |
Flashing Strike | Shi Assoc. South Section 5 Ishmael | Lust | Skill 2 | Slash | 5 | 2 | +4 | [On Use] At less than 50% HP, use Coin 1 and 2 an additional time · Coin 1: [On Hit] Gain +2 Poise Count · Coin 2: [On Hit] Gain +2 Poise Count |
Catch Breath | Shi Assoc. South Section 5 Ishmael | Wrath | Skill 3 | Slash | 6 | 2 | +6 | At 5+ Poise Count, +50% Critical Damage · Coin 1: [Heads Hit] Gain 2 Poise · Coin 2: [On Crit] At less than 25% HP, heal 100% of damage dealt |
Counter | Shi Assoc. South Section 5 Ishmael | Envy | Counter | Slash | 8 | 1 | +8 | At 5+ Poise Count, +50% Critical Damage · Coin 1: [On Hit] Gain +1 Poise Count |
Prepare To Collect | T Corp. Class 2 Collection Staff Rodion | Envy | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +2 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2) · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Gain +1 Tremor Count · Coin 2: [Hit after Clash Win] Inflict +1 Tremor Count |
T Corp. Martial Suppression | T Corp. Class 2 Collection Staff Rodion | Wrath | Skill 2 | Blunt | 4 | 2 | +5 | Deal +5% damage for every Bind on target (max 15%) [On Use] Gain +2 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2) · Coin 1: [On Hit] Gain +2 Tremor Count · Coin 1: [Hit after Clash Win] Inflict +3 Tremor Count · Coin 2: [On Hit] Inflict 1 Bind next turn · Coin 2: [On Hit] If target has 6+ Tremor, inflict 1 Bind next turn |
Execute Collections | T Corp. Class 2 Collection Staff Rodion | Sloth | Skill 3 | Blunt | 2 | 4 | +3 | Deal +5% damage for every Bind on target (max 20%) [On Use] If target has 8+ Tremor, Clash Power +2 [On Use] Consume 8 Tremor Count on self to gain Coin Power +1 · Coin 1: [On Hit] Inflict +3 Tremor Count · Coin 2: [On Hit] Inflict 1 Tremor · Coin 3: [On Hit] Inflict 2 Tremor · Coin 4: [On Hit] Inflict 1 Bind next turn · Coin 4: [On Hit] If this unit consumed Tremor Count with Skill use, inflict 2 Bind next turn · Coin 4: [On Hit] If this unit is in a Borrowed Time state, inflict 2 Time Moratorium · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Borrow Time | T Corp. Class 2 Collection Staff Rodion | Guard | 15 | 1 | +4 | Coin 1: [Combat Start] If this unit is not in a Borrowed Time state, gain 3 Borrowed Time at Turn End (once per turn) [On Use] For this turn: when hit by an enemy, inflict 2 Tremor on target next turn (6 times per turn) | ||
Let Us Prepare To Collect | T Corp. Class 3 Collection Staff Don Quixote | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +2 Tremor Count [On Use] Gain Clash Power +1 for every 6 Tremor on target (max 2) [On Use] Gain +3 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Gain +4 Aggro to this Skill Slot next turn · Coin 2: [On Hit] Inflict 2 Tremor |
T Corp. Accelerated Amputator | T Corp. Class 3 Collection Staff Don Quixote | Pride | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Gain +3 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2) · Coin 1: [On Hit] Consume up to 3 Tremor on target, and gain double the amount consumed as Tremor Count on self Inflict (Tremor consumed - 1) Bind next turn · Coin 2: [On Hit] Inflict 3 Tremor · Coin 3: [On Hit] If this Skill's Coin effects consumed Tremor on target, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
I Command Thee, Halt! | T Corp. Class 3 Collection Staff Don Quixote | Sloth | Skill 3 | Blunt | 4 | 4 | +3 | [On Use] Clash Power +1 for every 6 Tremor on target (max 2) [On Use] If target has Bind, gain Clash Power +1 [On Use] Consume 10 Tremor Count on self to gain Coin Power +2 · Coin 2: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] Inflict 3 Tremor · Coin 4: [On Hit] If target has 10+ Tremor, consume 10 Tremor on target and inflict 2 Time Moratorium - If this unit is in a Borrowed Time state, this effect does not consume the target's Tremor · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] If target's Speed is slower than this unit's, trigger Amplitude Conversion into Tremor - Chain |
I Shall Summon the Time | T Corp. Class 3 Collection Staff Don Quixote | Guard | 15 | 1 | +5 | [Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn) [On Use] For this turn: when hit by an enemy, inflict 3 Tremor on target next turn (6 times per turn) | ||
Prepare To Collect | T Corp. Class 3 VDCU Staff Outis | Pride | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +3 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1 · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict +1 Tremor Count |
T Corp. Microcavity Module | T Corp. Class 3 VDCU Staff Outis | Sloth | Skill 2 | Blunt | 3 | 3 | +5 | [On Use] Gain +4 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1 · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] If target has 10+ Tremor, consume 4 Tremor on target to apply +2 Tremor Count to both the target and self · Coin 3: If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +60% damage · Coin 3: [On Hit] If the target isn't in Amplitude Conversion or Amplitude Entanglement states, consume 3 Tremor Count on self to trigger Amplitude Conversion into Tremor - Chain · Coin 3: [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst once; then, reduce target's Tremor Count by 1 |
T-3 Collector Mace Max Activation | T Corp. Class 3 VDCU Staff Outis | Lust | Skill 3 | Blunt | 5 | 3 | +4 | If target is in either Amplitude Conversion or Amplitude Entanglement states, deal +30% damage If target has Time Moratorium, deal +30% damage [On Use] Coin Power +1 for every 6 Tremor on target (max 2) [On Use] If target has Bind Clash Power +1 [Attack End] Lose Borrowed Time on self [Attack End] Gain Violent Collections (once per Encounter) · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 1: [On Hit] Consume up to 3 Tremor on target - Gain +(Tremor consumed x 2) Tremor Count - Inflict (Tremor consumed - 1) Bind next turn · Coin 2: [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [Coin Start] Consume all Tremor Count on self - Coin Power +1 for every 4 Tremor Count consumed (max 5) - Deal +2% damage for every 1 Tremor Count consumed (max 100%) · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If this unit has Borrowed Time, trigger Tremor Burst · Coin 3: [On Hit] If this unit has Borrowed Time, inflict 2 Time Moratorium |
Borrowed Time - Microcavity | T Corp. Class 3 VDCU Staff Outis | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn) [Clash Win] Apply +2 Tremor Count to both the target and self [Clash Lose] Gain +4 Tremor Count · Coin 1: Unbreakable Coin | ||
Sewing | The Barber of La Manchaland Outis | Gluttony | Skill 1 | Slash | 3 | 2 | +4 | On Hit with this Skill: heal 10% of the HP damage dealt (max 10) [On Use] Consume up to 40 Bloodfeast and gain 1 Blood-tinged Scissorblades for every 8 Bloodfeast this unit consumed - If this unit failed to consume Bloodfeast, gain +2 Bleed Count [On Use] Coin Power +1 for every 6 Bleed on target (max 2) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] If target has Sewing Target, inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] If target has Sewing Target, inflict +1 Bleed Count |
Scission | The Barber of La Manchaland Outis | Lust | Skill 2 | Slash | 4 | 3 | +4 | On Hit with this Skill: heal 20% of the HP damage dealt (max 20) [On Use] Consume up to 60 Bloodfeast and gain 1 Blood-tinged Scissorblades for every 6 Bloodfeast this unit consumed - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] If target has 6+ Bleed, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] If target has Sewing Target, inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] If target has Sewing Target, inflict 2 Bleed · Coin 3: [On Hit] Inflict 1 Sewing Target on target next turn |
I'll Make You a New Dress! | The Barber of La Manchaland Outis | Wrath | Skill 3 | Slash | 3 | 4 | +3 | On Hit with this Skill: heal 30% of the HP damage dealt (max 20) [Before Attack] At 10+ Blood-tinged Scissorblades, Atk Weight +1 - At 20+ Blood-tinged Scissorblades, replace the above effect with Atk Weight +2 instead [On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every 6 Bleed on target (max 2) [Attack End] Consume 10 Blood-tinged Scissorblades for every Atk Weight gained [Attack End] If target is killed, increase Bloodfeast by 20. Regain half of Blood-tinged Scissorblades consumed by this Skill (once per turn) - If target is Sewing Target, additionally increase Bloodfeast by 20 more, and gain 5 Blood-tinged Scissorblades (once per turn) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 2 Bleed · Coin 4: [On Hit] At 10+ Blood-tinged Scissorblades, deal +(Blood-tinged Scissorblades x 3)% damage (max 57%) - At 20+ Blood-tinged Scissorblades, deal +(Blood-tinged Scissorblades x 4)% damage instead (max 120%) |
Quite Discourteous! | The Barber of La Manchaland Outis | Gluttony | Counter | Slash | 7 | 1 | +6 | [On Use] At 10+ Blood-tinged Scissorblades, Base Power +1 - At 20+ Blood-tinged Scissorblades, gain Base Power +2 instead [On Use] Coin Power +1 for every 5 Bleed on self (max 3) · Coin 1: [On Hit] Inflict +1 Bleed Count |
"Enwrap 330 Times in Long Swaths of Frozen Blood" | The House of Spiders: The Index Nursefather Yi Sang | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | (75 - (Karmic Consequence / 2))% chance to produce a Blunt weapon - Coins using Blunt weapons deal +15% damage If this Skill is marked with Mark of the Prescript, Clash Power +1 and deal +20% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Convert Coins equal to (Unlock stage - 1) into Unbreakable Coins, beginning with the final Coin [On Use] Gain + 2 Poise Count · Coin 2: [On Hit] Gain 2 Poise · Coin 2: [On Hit without Cracking] Inflict 2 Sinking |
"Revel with Soundless Applause, Impale in Voiceless Sorrow" | The House of Spiders: The Index Nursefather Yi Sang | Pride | Skill 2 | Pierce | 4 | 3 | +4 | (75 - (Karmic Consequence / 2))% chance to produce a Pierce weapon - Coins using Pierce weapons deal +15% damage If this Skill is marked with Mark of the Prescript, Final Power +1 Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Convert Coins equal to (Unlock stage) into Unbreakable Coins, beginning with the final Coin [On Use] Gain 3 Poise · Coin 2: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Gain +2 Poise Count · Coin 3: [On Hit without Cracking] Inflict +1 Sinking Count |
"Raise and Laugh the Blade, Cry the Waterfall Like the Scent of Fallen Leaves" | The House of Spiders: The Index Nursefather Yi Sang | Gloom | Skill 3 | Slash | 4 | 4 | +3 | Turn Start: At 9 Procuration [Hermes], replace this Skill with "Furioso-Replica" (once per turn) - Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard - [Before Use] At less than 9 Procuration [Hermes], use as Skill 3 (75 - (Karmic Consequence / 2))% chance to produce a Slash weapon - Coins using Slash weapons deal +25% damage If this Skill is marked with Mark of the Prescript, deal +20% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Convert Coins equal to (Unlock stage + 1) into Unbreakable Coins, beginning with the final Coin [On Use] Gain +3 Poise Count - Gain additional Poise equal to (Unlock stage) · Coin 2: [On Hit] Gain 3 Poise · Coin 3: [On Hit] Inflict 3 Sinking · Coin 4: Deal +20% damage for every Unlock stage (max 60%) · Coin 4: [On Crit] Gain +1 Poise Count · Coin 4: [On Hit without Cracking] Inflict +3 Sinking Count |
By Unpredictable Whim | The House of Spiders: The Index Nursefather Yi Sang | Evade | 4 | 1 | +10 | At Unlock - III, Coin Power +2 [Combat Start] Gain +2 Poise Count (once per turn) [On Evade] Gain 2 Poise (2 times per turn) [Turn End] At below Unlock - II, activate the following effects (once per Encounter): - Gain Unlock - II - If Grace of the Prescript Stack is less than 6, raise the Stack to 6 - Gain 5 Karmic Consequence at the start of the next turn for every Grace of the Prescript gained via the effect above | ||
Furioso-Replica | The House of Spiders: The Index Nursefather Yi Sang | Wrath | Skill 3 | Slash | 3 | 9 | +3 | Unfocused Volley Only 1 copy of this Skill can exist on the Dashboard If this Skill is marked with Mark of the Prescript, deal +10% damage This Skill's Coin Power does not change; instead, for every net Coin Power increase, Final Power +5 and deal +25% damage (this Skill is not affected by Paralyze) Final Power +1 for every 6 (Poise on self + Sinking on main target) (max 2) [Combat Start] - Convert all Coins on this Skill to Unbreakable Coins - Inflict 1 Sinking or gain 1 Poise with every hit of this Skill - Does not gain Procuration [Hermes] for this turn [On Use] - Clash Power +3 - Gain 3 Poise and +3 Poise Count [Attack End] - Inflict 5 Burn, 3 Bind, and 3 Fragile next turn to all targets this unit hit - Consume all Procuration [Hermes] · Coin 9: Weapon assigned to this Coin is fixed as Scythe · Coin 9: Deal +90% Damage on Critical Hit · Coin 9: [On Hit without Cracking] Inflict +3 Sinking Count |
Totally Badass Ass-kicking | The House of Spiders: The Middle Apprentice Ishmael | Lust | Skill 1 | Blunt | 3 | 2 | +4 | If target has 6+ (Burn + Bleed), Coin Power +1 [On Use] Heal 5 SP · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Deal 5 Blunt bonus damage · Coin 2: [On Hit] If this unit has The Middle Styled Augmentation Tattoos, inflict +1 Bleed Count |
Crossing Dervish | The House of Spiders: The Middle Apprentice Ishmael | Wrath | Skill 2 | Blunt | 4 | 3 | +4 | If target has 6+ (Burn + Bleed), Coin Power +1 [Combat Start] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down) - If there was an A-Reson. in the Reson. chain, double the amount of Offense Level gained from the above effect [On Use] Gain +5 Aggro to this Slot next turn [On Use] If this unit has Thermal Blades, On Hit with 1st and 2nd Coins, inflict Burn by the base amount of Bleed the Skill inflicts · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] Deal 5 Blunt bonus damage · Coin 3: [On Hit] If this unit has The Middle Styled Augmentation Tattoos, inflict 1 Paralyze and 1 Bind next turn (2 times per turn) |
Violet~ Breaking Slam | The House of Spiders: The Middle Apprentice Ishmael | Envy | Skill 3 | Blunt | 4 | 4 | +3 | If target has 6+ (Burn + Bleed), Coin Power +1 [Combat Start] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down) - If there was an A-Reson. in the Reson. chain, double the amount of Offense Level gained from the above effect [On Use] If this unit has Thermal Blades, On Hit with 1st, 2nd, and 4th Coins, inflict Burn by the base amount of Bleed this Skill inflicts [On Use] Final Power +1 for every 5 The Middle - Grudge on self (max 3) [Attack End] Consume all The Middle - Grudge on self [Attack End] If this Skill was activated as a Counter Skill, gain 1 Blunt DMG Up next turn (once per turn) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 4: [On Hit] Deal (Envy Reson. x 5)% of this Coin's final damage as Slash bonus damage (max 30%) · Coin 4: [On Hit] Inflict 1 Bleed |
I'll Get You Back for This, Man | The House of Spiders: The Middle Apprentice Ishmael | Envy | Counter | Blunt | 4 | 2 | +5 | [Combat Start] At 6+ sum of Envy A-Reson., use 'Violet~ Breaking Slam' as Counter (Activates from the leftmost Skill Slot. Activates 2 times per turn) [Combat Start] Gain 25% of missing HP as Shield (once per turn) · Coin 1: [On Hit] Lower user's Stagger Threshold by 6 · Coin 2: [On Hit] Inflict 1 Bleed |
Stomping | The House of Spiders: The Middle Nursefather Outis | Lust | Skill 1 | Blunt | 3 | 2 | +4 | Coin Power +1 for every 6 (Burn + Bleed) on target (max 2) [Before Use] If this unit has Lævateinn, activate as "I'll Gut You Like a Fish" [On Use] If this unit has The Middle - Vengeance Tattoo [Great Sister], convert Coin 2 into Unbreakable Coin [On Use] Heal 5 SP · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 1: [On Hit] Raise Stagger Threshold by 5 · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] If this unit has The Middle - Vengeance Tattoo [Great Sister], inflict 1 Bind next turn (once per turn) |
Don't Let Somethin' Like This Break You! | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 2 | Blunt | 4 | 3 | +4 | Coin Power +1 for every 6 (Burn + Bleed) on target (max 2) [Before Use] If this unit has Lævateinn, activate as "Gut Stab" [On Use] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down) [On Use] Convert this Skill's Coins equal to The Middle - Vengeance Tattoo [Great Sister] on this unit into Unbreakable Coins, beginning with Coin 3 [On Use] If this unit's sword is at First Seal Removed or Second Seal Removed stage, inflict Burn by the base amount of Bleed the Skill inflicts On Coin Hit [On Use] Gain +5 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Paralyze next turn (once per turn) · Coin 3: [On Hit] Inflict 1 Bleed · Coin 3: [On Hit] If this unit has The Middle - Vengeance Tattoo [Great Sister], deal Blunt damage equal to (Burn on target + Bleed on target)% of this Coin's final damage (max 20%) |
Stamp of Vengeance | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 3 | Blunt | 4 | 4 | +3 | Final Power +1 for every 4 (Burn + Bleed) on target (max 3) At 6+ Envy A-Reson., Coin Power +1 [Before Use] If this unit has Lævateinn, activate as "Complete and Total Extermination" [On Use] This Skill gains Offense Level equal to (highest Reson.) (max 6) [On Use] Final Power +1 for every The Middle - Vengeance Tattoo [Great Sister] on self (max 3) [On Use] Convert this Skill's Coins into Unbreakable Coins equal to The Middle - Vengeance Tattoo [Great Sister] on this unit, beginning with Coin 3 [On Use] If this unit's sword is at First Seal Removed or Second Seal Removed stage, inflict Burn by the base amount of Bleed the Skill inflicts On Coin Hit [Attack End] Consume all The Middle - Grudge on self [Attack End] If this Skill was activated as a Counter Skill, gain 1 Blunt DMG Up next turn (once per turn) · Coin 1: [On Hit] Inflict 3 Bleed · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] Inflict 2 Bleed · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict +1 Bleed Count |
Rule Violation | The House of Spiders: The Middle Nursefather Outis | Envy | Counter | Blunt | 4 | 2 | +6 | [Combat Start] At 6+ sum of Envy A-Reson., use "Stamp of Vengeance" or "Complete and Total Extermination" as Counter (activates from the leftmost Skill Slot; activates 2 times per turn) [Combat Start] Gain 30% of missing HP as Shield (once per turn) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Lower user's Stagger Threshold by 10 |
I'll Gut You Like a Fish | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 1 | Blunt | 3 | 2 | +4 | Lævateinn Exclusive Skill Coin Power +1 for every 6 (Burn + Bleed) on target (max 2) [On Use] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down) [On Use] If this unit has The Middle - Vengeance Tattoo [Great Sister], inflict 1 Bleed On Coin Hit [Before Attack] Gain Burn equal to the number of Coins in this Skill [Attack End] Lose 5 SP · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 1: [On Hit] Raise Stagger Threshold by 10 · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 4 Burn and +2 Burn Count · Coin 2: [On Hit] If this unit has The Middle - Vengeance Tattoo [Great Sister], inflict 1 Bind and 1 Paralyze next turn (once per turn) |
Gut Stab [Lævateinn] | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 2 | Blunt | 3 | 5 | +3 | Lævateinn Exclusive Skill If target has 4+ (Burn + Bleed), Final Power +1 [On Use] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down) [On Use] Gain +5 Aggro to this Skill Slot next turn [Before Attack] Gain Burn equal to the number of Coins in this Skill [Attack End] Lose 5 SP · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 4 Burn · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 4 Bleed · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict +1 Burn Count · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict +2 Bleed Count · Coin 5: Unbreakable Coin · Coin 5: [On Hit] Inflict 1 Bind and 1 Paralyze next turn (once per turn) |
Complete and Total Extermination [Lævateinn] | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 3 | Blunt | 4 | 5 | +3 | Lævateinn Exclusive Skill Final Power +1 for every 4 (Burn + Bleed) on target (max 3) Deal +1% damage for every 1 (Burn + Bleed) on target (max 40%) [On Use] This Skill gains Offense Level equal to (highest Reson.) (max 6) [On Use] If this unit has The Middle - Vengeance Tattoo [Great Sister], Coin Power +1 [On Use] If this unit has The Middle - Vengeance Tattoo [Great Sister], inflict 1 Bleed Potency On Coin Hit [Before Attack] Gain Burn equal to the number of Coins of this Skill [Attack End] Lose 5 SP [Attack End] Consume all The Middle - Grudge on self [Attack End] If this Skill was activated as a Counter Skill, gain 1 Blunt DMG Up next turn (once per turn) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 4 Burn · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +2 Burn Count · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 4 Bleed · Coin 3: [On Hit] Deal Slash damage equal to ((Burn on target + Bleed on target) x 2)% of this Coin's final damage (max 50%) · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict +2 Bleed Count · Coin 4: [On Hit] Deal Slash damage equal to ((Burn on target + Bleed on target) x 2)% of this Coin's final damage (max 50%) · Coin 5: Unbreakable Coin · Coin 5: [On Hit] Deal Pierce damage equal to (Burn on target + Bleed on target)% of this Coin's final damage (max 25%) · Coin 5: [On Hit] Deal Blunt damage equal to (Burn on target + Bleed on target)% of this Coin's final damage (max 25%) |
Time to Unpack! | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 3 | Blunt | 4 | 4 | +3 | External effects cannot trigger this Skill to be Reused [On Use] If this unit has The Middle - Vengeance Tattoo [Great Sister], deal Slash damage equal to (25% of each Coin's final damage) On Coin Hit [Attack End] Remove a seal from the sword · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Burn · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 3 Bleed · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Raise Stagger Threshold by 10 · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 2 Envy Fragility next turn |
Good Girl. Your Sacrifice for the Family Won't Be Forgotten. | The House of Spiders: The Middle Nursefather Outis | Envy | Skill 3 | Blunt | 16 | 1 | +2 | Lævateinn Exclusive Skill [Unclashable] [Target Fixed] External effects cannot trigger this Skill to be Reused, and this Skill does not trigger Defense Skills Final Power +1 for every 4 (Burn + Bleed) on the main target (max 3) [On Use] Final Power +1 and deal +10% damage for every The Middle - Vengeance Tattoo [Great Sister] on self (max 3, max 100%) [On Use] If The House of Spiders: The Middle Apprentice Ishmael is among targets, deal +100% damage [Attack End] Consume all The Middle - Grudge on self and gain 5 The Middle - Grudge [Attack End] If a targeted ally is killed, gain 10 The Middle - Grudge · Coin 1: Unbreakable Coin · Coin 1: If target's Blunt Res. is below "Normal" (1.0), treat it as "Normal" (1.0) · Coin 1: [On Hit] Inflict 3 Burn and +2 Burn Count · Coin 1: [On Hit] Inflict 3 Bleed and +2 Bleed Count · Coin 1: [On Hit] Deal Blunt damage equal to (100% of this Coin's final damage) |
Chainstrike [連擊] | The House of Spiders: The Pinky Apprentice Sinclair | Gloom | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Gain +3 Poise Count [On Use] Coin Power +1 for every 6 Poise on self (max 2) · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Gain 1 Haste next turn (once per turn) · Coin 2: [On Crit - Heads Hit] Gain 1 Haste next turn (once per turn) |
Nameless Slash [無名斬] | The House of Spiders: The Pinky Apprentice Sinclair | Pride | Skill 2 | Slash | 6 | 2 | +5 | Unfocused Volley [On Use] Base Power +1 for every 6 Poise on self (max 2) · Coin 1: [On Hit] Gain 3 Poise · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: Deal +10% damage on Critical Hit · Coin 2: [On Hit] Gain +1 Poise Count · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Crit - Heads Hit] Reuse this Coin (once per Skill) · Coin 2: [Reuse - Heads Hit] At 10+ Moonlit Azure Blade, Reuse this Coin (once per Skill) |
Fallstar Slayer [落星一殺] | The House of Spiders: The Pinky Apprentice Sinclair | Wrath | Skill 3 | Slash | 8 | 1 | +14 | Deal +50% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part) [On Use] At 20 Moonlit Azure Blade, convert all Coins of this Skill into Unbreakable Coins [On Use] Coin Power +1 for every 4 Poise on self (max 5) [On Use] Base Power +1 for every 4 Moonlit Azure Blade on self (max 5) [On Use] Gain 7 Poise [Before Attack] Atk Weight +1 for every 10 Moonlit Azure Blade on self (max 2) [Attack End] Consume 5 Moonlit Azure Blade for every Atk Weight gained due to this Skill's effect · Coin 1: Deal +70% damage on Critical Hit · Coin 1: [On Hit] Inflict 5 Bleed · Coin 1: [On Crit - Heads Hit] Deal (25% of this Coin's final damage) Slash damage |
Defend [守] | The House of Spiders: The Pinky Apprentice Sinclair | Guard | 3 | 1 | +10 | Clashable Guard Turn Start: At 25+ Poise, change this Skill to 'Swerve' [Combat Start] Gain 8 Poise (once per turn) [Combat Start] Gain +2 Poise Count (once per turn) · Coin 1: Unbreakable Coin | ||
Swerve [回] | The House of Spiders: The Pinky Apprentice Sinclair | Evade | 4 | 1 | +10 | [Combat Start] Gain Shield equal to Moonlit Azure Blade Stack (once per turn) [Combat Start] Gain +4 Poise Count (once per turn) [On Evade] Gain 1 Crit DMG Up next turn (max 2 times per turn) | ||
Butcher - Ribs | The House of Spiders: The Ring Apprentice Faust | Gluttony | Skill 1 | Slash | 3 | 2 | +4 | Iron Maiden exclusive Skill [On Use] Clash Power +1 for every type of negative effect on target (max 2) [On Use] Final Power +1 for every 4 Bleed on target (max 3) · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 2 Defense Level Down next turn (once per turn) · Coin 2: [On Hit] Gain 2 Defense Level Up next turn (once per turn) |
Fascia Hungers | The House of Spiders: The Ring Apprentice Faust | Envy | Skill 2 | Slash | 4 | 3 | +4 | Iron Maiden exclusive Skill [On Use] Clash Power +1 for every type of negative effect on target (max 2) [On Use] Final Power +1 for every 4 Bleed on target (max 4) [On Use] At 10+ Corpus Ingredient Count, consume 5 Corpus Ingredient Count to gain the following effects: - Clash Power +1 - Convert the final Coin on this Skill to Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 3: [On Hit] Gain +4 Corpus Ingredient Count |
Repressed Flesh | The House of Spiders: The Ring Apprentice Faust | Lust | Skill 3 | Slash | 4 | 4 | +3 | Iron Maiden exclusive Skill [On Use] Final Power +1 for every 4 Bleed on target (max 3) [On Use] At 10+ Corpus Ingredient Count, consume up to 20 Corpus Ingredient Count to gain the following effects: - Final Power +2 - Deal +3% damage for every Corpus Ingredient Count consumed · Coin 1: [On Hit] Inflict 4 Bleed · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 3: [On Hit] Inflict 1 Damage Down next turn (once per turn) · Coin 4: Deal +5% damage for every type of negative effect on target (max 30%) · Coin 4: [On Hit] Inflict +1 Bleed Count |
Exhibition Arrangements | The House of Spiders: The Ring Apprentice Faust | Guard | 4 | 1 | +10 | Clashable Guard Iron Maiden exclusive Skill [Clash Win] Inflict +2 Bleed Count on the attacker (2 times per turn) [Clash Win] Deal Pierce damage equal to (Bleed Potency on the attacker x 2) (max damage: 30) · Coin 1: Unbreakable Coin | ||
Butcher - Ribs | The House of Spiders: The Ring Apprentice Faust | Gluttony | Skill 1 | Slash | 3 | 2 | +4 | The Self Unbound - Flow State exclusive Skill Deal +10% damage for every type of negative effect on target (max 30%) [On Use] Final Power +1 for every 4 Bleed on target (max 3) · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 2 Defense Level Down next turn (once per turn) · Coin 2: [On Hit] Gain 2 Defense Level Up next turn (once per turn) |
Time for Your Meal, Fascia | The House of Spiders: The Ring Apprentice Faust | Envy | Skill 2 | Slash | 4 | 3 | +4 | The Self Unbound - Flow State exclusive Skill Deal +10% damage for every type of negative effect on target (max 30%) [On Use] Final Power +1 for every 4 Bleed on target (max 4) [On Use] At 10+ Corpus Ingredient Count, consume 5 Corpus Ingredient Count to gain the following effects: - Clash Power +1 - Convert the final Coin on this Skill to Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 2: [On Hit] Gain 1 Haste next turn (once per turn) · Coin 3: [On Hit] Gain +4 Corpus Ingredient Count |
Liberation of the Repressed Flesh | The House of Spiders: The Ring Apprentice Faust | Lust | Skill 3 | Slash | 4 | 4 | +3 | The Self Unbound - Flow State exclusive Skill [On Use] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part) [On Use] Final Power +1 for every 4 Bleed on the main target (max 3) [On Use] At 10+ Corpus Ingredient Count, consume up to 20 Corpus Ingredient Count and gain the following effects: - Final Power +2 - Deal +1% damage for every Corpus Ingredient Count consumed - At 3+/5+ Corpus Ingredient, gain +1/+2 Atk Weight - Convert all Coins on this Skill to Unbreakable Coins · Coin 1: [On Hit] Inflict 4 Bleed · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 2: [On Hit] Gain 1 Haste next turn (once per turn) · Coin 3: [On Hit] Inflict 1 Damage Down next turn (once per turn) · Coin 3: [On Hit] Gain 1 Slash DMG Up next turn (once per turn) · Coin 4: Deal +5% damage for every type of negative effect on target (max 30%) · Coin 4: [On Hit] Inflict +1 Bleed Count |
The Exhibition Begins | The House of Spiders: The Ring Apprentice Faust | Evade | 4 | 1 | +10 | The Self Unbound - Flow State exclusive Skill [Combat Start] Gain 1 Assist Defense (once per turn) [On Evade] Inflict 1 Bind next turn against the attacker (once per turn) [On Evade] Gain 1 Haste next turn (once per turn) | ||
No Acts of Vandalism Allowed. | The House of Spiders: The Ring Apprentice Faust | Lust | Counter | Slash | 4 | 2 | +4 | [Clashable Counter] The Self Unbound - Flow State exclusive Skill Assist Defense exclusive Skill Deal +10% damage for every type of negative effect on target (max 30%) [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] At 10+ Corpus Ingredient Count, consume 5 Corpus Ingredient Count to gain the following effects: - Clash Power +1 - Convert the final Coin on this Skill to Unbreakable Coin · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 2 Bleed |
Anatomize | The House of Spiders: The Ring Nursefather Hong Lu | Pride | Skill 1 | Slash | 3 | 2 | +4 | Deal +10% damage for every type of negative effect on target (max 30%) [On Use] Final Power +1 for every 4 Bleed on target (max 3) · Coin 1: [On Hit] Inflict 4 Bleed · Coin 2: [On Hit] Inflict 2 Defense Level Down next turn (once per turn) · Coin 2: [On Hit] Gain 2 Defense Level Up next turn (once per turn) |
Gather Ingredient - Blood-bathed Objet | The House of Spiders: The Ring Nursefather Hong Lu | Envy | Skill 2 | Slash | 4 | 3 | +4 | Deal +10% damage for every type of negative effect on target (max 30%) [On Use] Final Power +1 for every 4 Bleed on target (max 4) [On Use] At 10+ Corpus Ingredient Count, consume 5 Corpus Ingredient Count to gain the following effects: - Clash Power +1 - Convert the final Coin on this Skill to Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 2: [On Hit] Gain 1 Haste next turn (once per turn) · Coin 3: [On Hit] Gain +4 Corpus Ingredient Count · Coin 3: [On Hit] If target has 5+ types of negative effects, use "Installation Art no. 3: Improvised Ribcage" Skill against the target (once per turn) |
Tibia's Melody - Anatomization of the Unanatomized by the Anatomized | The House of Spiders: The Ring Nursefather Hong Lu | Lust | Skill 3 | Slash | 4 | 4 | +3 | [On Use] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part) [On Use] Final Power +1 for every 4 Bleed on the main target (max 3) [On Use] At 10+ Corpus Ingredient Count, consume up to 20 Corpus Ingredient Count and gain the following effects: - Final Power +2 - Deal +1% damage for every Corpus Ingredient Count consumed - At 3+/5+ Corpus Ingredient, gain +1/+2 Atk Weight - Convert all Coins on this Skill to Unbreakable Coins · Coin 1: [On Hit] Inflict 4 Bleed · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 2: [On Hit] Gain 1 Haste next turn (once per turn) · Coin 3: [On Hit] Inflict 1 Damage Down next turn (once per turn) · Coin 3: [On Hit] Gain 1 Slash DMG Up next turn (once per turn) · Coin 4: Deal +5% damage for every type of negative effect on target (max 30%) · Coin 4: [On Hit] Inflict +1 Bleed Count |
Curating the Exhibition | The House of Spiders: The Ring Nursefather Hong Lu | Evade | 4 | 1 | +10 | [Combat Start] Gain 1 Assist Defense (once per turn) [On Evade] Inflict 1 Bind next turn against the attacker (once per turn) [On Evade] Gain 1 Haste next turn (once per turn) | ||
My, How We Love the Flesh and the Blood | The House of Spiders: The Ring Nursefather Hong Lu | Pride | Skill 1 | Slash | 4 | 1 | +4 | [Indiscriminate] [Unclashable] This Skill has the following properties: - Does not trigger Defense Skills - External effects cannot trigger this Skill to be Reused - Its attack does not hit [On Use] Apply 6 Offense Level Up on target |
Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats | The House of Spiders: The Ring Nursefather Hong Lu | Lust | Skill 3 | Slash | 3 | 5 | +4 | [On Use] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part) - When attacking just 1 target, deal +100% additional damage [On Use] At 10+ Corpus Ingredient Count, consume up to 20 Corpus Ingredient Count and gain the following effects: - Final Power +2 - Deal +1% damage for every Corpus Ingredient Count consumed - At 3+/5+ Corpus Ingredient, gain +1/+2 Atk Weight [Attack End] For all Identities in The Ring faction, heal 10 SP and apply Somatic Frisson-inspiring Melody · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Bleed · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 1 Bind next turn (once per turn) · Coin 2: [On Hit] Gain 1 Haste next turn (once per turn) · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Damage Down next turn (once per turn) · Coin 3: [On Hit] Gain 1 Slash DMG Up next turn (once per turn) · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict +1 Bleed Count · Coin 5: Unbreakable Coin · Coin 5: Deal +5% damage for every type of negative effect on target (max 30%) · Coin 5: [On Hit] Inflict 5 Burn · Coin 5: [On Hit] Inflict Corpus Theater |
Please. Vandalism is Prohibited. | The House of Spiders: The Ring Nursefather Hong Lu | Lust | Counter | Slash | 4 | 2 | +4 | [Clashable Counter] Assist Defense exclusive Skill Deal +10% damage for every type of negative effect on target (max 30%) [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] At 10+ Corpus Ingredient Count, consume 5 Corpus Ingredient Count to gain the following effects: - Clash Power +1 - Convert the final Coin on this Skill to Unbreakable Coin · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 2 Bleed |
Installation Art no. 3: Improvised Ribcage | The House of Spiders: The Ring Nursefather Hong Lu | Envy | Skill 2 | Pierce | 5 | 2 | +4 | [Unclashable] This Skill does not trigger Defense Skills [On Use] Consume 4 Corpus Ingredient Count · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: Deal +10% damage for every type of negative effect on target (max 50%) · Coin 2: [On Hit] Deal 5 SP damage · Coin 2: [On Hit] Heal 5 SP on self · Coin 2: [On Hit] Inflict Corpus Theater |
La Spada di Palermo | The House of Spiders: The Thumb Apprentice Heathcliff | Lust | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 1 Tremor |
Colpi Sottani | The House of Spiders: The Thumb Apprentice Heathcliff | Sloth | Skill 2 | Slash | 4 | 3 | +4 | [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [Clash Win] If target has The Duel Escalates, inflict +1 Tremor Count · Coin 1: [On Hit] Inflict 2 Burn and +2 Burn Count · Coin 2: [On Hit] Inflict 2 Tremor and +2 Tremor Count · Coin 3: [On Hit] If this unit has Maturing Textbook, or if target has The Duel Escalates, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Il Cacciatore | The House of Spiders: The Thumb Apprentice Heathcliff | Wrath | Skill 3 | Slash | 5 | 3 | +4 | [Before Use] If target has 5 The Duel Escalates, activate "Sezionatura di Cervo" instead (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Gain the following effects based on The Duel Escalates Stack on target: - Deal +6% damage for every Stack (max 30%) - 1+ The Duel Escalates: Inflict +1 more Tremor Potency - 2+ The Duel Escalates: Inflict +1 more Tremor Count - 3+ The Duel Escalates: Inflict +1 more Burn Potency - 4+ The Duel Escalates: Inflict +1 more Burn Count [On Use] If this unit has Maturing Textbook, or if target has 3+ The Duel Escalates, convert all Coins on this Skill to Unbreakable Coins · Coin 1: [On Hit] Inflict 3 Burn and +2 Burn Count · Coin 2: [On Hit] Inflict 3 Tremor and +2 Tremor Count · Coin 3: Deal +25% damage for every Maturing Textbook on self (max 75%) · Coin 3: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If this unit has Maturing Textbook, or if target has 3+ The Duel Escalates, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2 |
Measuring Blade Reach | The House of Spiders: The Thumb Apprentice Heathcliff | Wrath | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] Deal +20% damage for every The Duel Escalates on target (max 100%) [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2) · Coin 1: [On Hit] Inflict 1 Burn (2 times per turn) · Coin 2: [On Hit] Inflict 1 Tremor (2 times per turn) |
I Will Protect. | The House of Spiders: The Thumb Apprentice Heathcliff | Guard | 3 | 1 | +10 | Clashable Guard Assist Defense exclusive Skill [On Use] - Gain 2 Protection (once per turn) - Heal 5 SP for the unit protected by the Assist Defense · Coin 1: Unbreakable Coin | ||
Sezionatura di Cervo | The House of Spiders: The Thumb Apprentice Heathcliff | Wrath | Skill 3 | Slash | 5 | 4 | +3 | [On Use] - Gain +(Maturing Textbook - 1) Atk Weight (max 2) - Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 3) - When attacking just 1 target, deal +25% damage (for Focused Encounters, 1 Part) - Deal +25% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [Attack End] - Consume all The Duel Escalates on the main target - Gain 1 Maturing Textbook. If the main target is defeated, gain 2 Maturing Textbook instead · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 4 Burn and +3 Burn Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 4 Tremor and +3 Tremor Count · Coin 3: Unbreakable Coin · Coin 4: Unbreakable Coin · Coin 4: [Coin Start] This Coin gains Coin Power +1 for every Maturing Textbook (max 3) · Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 4: [On Hit] Trigger Tremor Burst 3 times; then, reduce target's Tremor Count by 3 |
Colpi di Taglio | The House of Spiders: The Thumb Nursefather Rodion | Pride | Skill 1 | Slash | 3 | 2 | +4 | [On Use] At 6+ Poise, Final Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [Clash Win] Lose (# of remaining Coins) Eye of Precognition Stack on self; deal +5% damage for every Stack lost (max 10%) · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict +1 Burn Count · Coin 2: [On Hit] Inflict +1 Tremor Count |
I'll Gladly Blast a Hole Through Ya | The House of Spiders: The Thumb Nursefather Rodion | Sloth | Skill 2 | Slash | 4 | 3 | +4 | Turn Start: If this unit does not have Acceleration Round, activate as "Sezionatura di Cervo" [On Use] At 6+ Poise, Final Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [Clash Win] Lose (# of remaining Coins) Eye of Precognition Stack on self; deal +5% damage for every Stack lost (max 15%) · Coin 1: Spend 1 Acceleration Round · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: Spend 1 Acceleration Round · Coin 2: [On Hit] Inflict 1 Tremor and +1 Tremor Count · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Sezionatura di Elefante | The House of Spiders: The Thumb Nursefather Rodion | Wrath | Skill 3 | Slash | 4 | 4 | +3 | [On Use] At 6+ Poise, Final Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [Before Attack] Lose up to 10 Eye of Precognition on self (once per turn) · Coin 1: Spend 1 Acceleration Round · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: Spend 1 Acceleration Round · Coin 2: [On Hit] Inflict +2 Burn Count · Coin 2: [On Hit] Inflict +2 Tremor Count · Coin 3: Spend 1 Acceleration Round · Coin 3: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - Activate the above effect once more for every Acceleration Round spent by this Skill (max 2 times) |
Fuck Off! | The House of Spiders: The Thumb Nursefather Rodion | Pride | Counter | Slash | 3 | 2 | +4 | [Clashable Counter] [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2) [On Use] Lose 4 Eye of Precognition on self [Turn End] If this unit has less than 5 Acceleration Round, reload Acceleration Round to 5 (once per turn) · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 1 Tremor |
Sezionatura di Coniglio | The House of Spiders: The Thumb Nursefather Rodion | Lust | Skill 1 | Slash | 4 | 2 | +4 | [Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At 6+ Poise, Final Power +1 [On Use] Base Power +1 for every 4 (Burn + Tremor) on target (max 2) · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Sezionatura di Cervo | The House of Spiders: The Thumb Nursefather Rodion | Sloth | Skill 2 | Slash | 4 | 3 | +4 | [On Use] If this unit is in Eye of Precognition - Overheat state, gain Final Power +2 and convert all Coins into Unbreakable Coins [On Use] Gain +4 Poise Count [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [Clash Win] Lose (# of remaining Coins) Eye of Precognition Stack on self; deal +5% damage for every Stack lost (max 15%) · Coin 1: [On Hit] Gain 5 Poise · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 2 Tremor and +2 Tremor Count · Coin 2: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If target has 10+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Disposal | The House of Spiders: The Thumb Nursefather Rodion | Wrath | Skill 3 | Slash | 5 | 5 | +3 | If target has 50%- current HP, deal +50% damage When attacking Game Target, Coin Power +1 [On Use] If this unit has 1+ Acceleration Round, Coin Power +1 [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 5) [On Kill] Upon killing Game Target, add 1 "Disposal" to the list of Skills for the next upcoming turn (killing Game Target with the added "Disposal" does not trigger this effect again) [On Kill] Reload (once per turn) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 2 Tremor · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict +3 Burn Count · Coin 3: [On Hit] Inflict +3 Tremor Count · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 5: Unbreakable Coin · Coin 5: Spend up to 5 Acceleration Round Deal +10% damage for every Acceleration Round that will be spent by this Coin effect (max 50%) · Coin 5: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - Activate the above effect once more for every Acceleration Round spent (max 3 times) |
Precognition | The House of Spiders: The Thumb Nursefather Rodion | Evade | 3 | 1 | +7 | Upon successfully evading all Coins on a Skill, use "Sezionatura di Coniglio" as an Unopposed Attack against the attacker (once per turn) Coin Power +1 for every 2 Eye of Precognition Stacks on self (max 4) Base Power +1 for every 2 excess Eye of Precognition Stacks on self past 10 Stacks (max 4) [On Use] Gain +3 Poise Count (once per turn) [On Evade] Gain 2 Poise (2 times per turn) [On Evade] Heal 3 SP (2 times per turn) [Skill End] Lose 2 Eye of Precognition on self | ||
Unerringly, as the Prescript Demands | The Index Proselyte: 【Paper Slip】 Faust | Sloth | Skill 1 | Slash | 3 | 2 | +4 | If this Skill is marked with Mark of the Prescript, Clash Power +1 and deal +20% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Crit] Inflict 1 Sinking |
Undertake the Prescript, Again Undertake | The Index Proselyte: 【Paper Slip】 Faust | Pride | Skill 2 | Slash | 4 | 3 | +4 | If this Skill is marked with Mark of the Prescript, Final Power +1 Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain 3 Poise and +2 Poise Count · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Inflict 1 Sinking · Coin 3: [On Crit] Inflict +2 Sinking Count |
As the Prescript Demands, You Will Be Eliminated. | The Index Proselyte: 【Paper Slip】 Faust | Gloom | Skill 3 | Slash | 5 | 3 | +4 | If this Skill is marked with Mark of the Prescript, Final Power +1 and deal +30% damage on Critical Hit Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [Combat Start] At 6+ Grace of the Prescript, convert all Coins of this Skill to Unbreakable Coins and deal +30% damage [On Use] Gain +3 Poise Count - Gain Poise equal to (Grace of the Prescript/3) (rounded down) · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: Deal +5% damage for every Grace of the Prescript (max 40%) - At 9 Grace of the Prescript, deal +60% damage instead · Coin 3: [On Hit] Inflict 1 Sinking · Coin 3: [On Crit] Inflict +3 Sinking Count |
Prescript-granted, Prescript-woven Fabric | The Index Proselyte: 【Paper Slip】 Faust | Gloom | Counter | Slash | 3 | 3 | +3 | Final Power +1 and deal +10% damage for every 3 Grace of the Prescript (max 3 and 30%, respectively) [Combat Start] Gain Shield equal to 15% of max HP (once per turn) - Reduce Shield gained by 1.5% for every 5 Karmic Consequence; at 50+ Karmic Consequence, does not gain Shield [On Use] Gain 2 Poise · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Inflict 1 Sinking |
Skull Crushing | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Lust | Skill 1 | Blunt | 3 | 2 | +4 | If this Skill is marked with Mark of the Prescript, Final Power +1 and deal +15% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Gain 1 Poise · Coin 2: [On Crit] Gain +1 Poise Count |
B-be Thee Silent | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Pride | Skill 2 | Blunt | 4 | 3 | +4 | If this Skill is marked with Mark of the Prescript, Final Power +1 Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain 3 Poise · Coin 1: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Gain +1 Poise Count · Coin 3: [On Crit] Inflict +1 Sinking Count |
T-the Prescript Must be Fulfilled Anon... | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Gloom | Skill 3 | Blunt | 6 | 2 | +6 | If this Skill is marked with Mark of the Prescript, Coin Power +1 and deal +40% damage on Critical Hit Final Power +1 for every 4 (Poise on self + Sinking on target) (max 4) [Combat Start] At 2+ Unlock stage, convert all Coins of this Skill to Unbreakable Coins and deal +20% damage for every Unlock stage (max 60%) [On Use] Gain +3 Poise Count - Gain Poise equal to current Unlock stage · Coin 1: [On Hit] Gain 2 Poise · Coin 2: Deal +40% damage for every Unlock stage (max 120%) · Coin 2: [On Hit] Inflict 2 Sinking and +1 Sinking Count · Coin 2: [On Crit] Inflict 1 Sinking and +1 Sinking Count |
Prescript-granted, Prescript-woven Fabric | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Gloom | Counter | Blunt | 3 | 3 | +3 | Final Power +1 and deal +15% damage for every Unlock stage (max 3; max 45%) [Combat Start] Gain Shield equal to 15% of max HP (once per turn) - Reduce Shield gained by 1.5% for every 5 Karmic Consequence; at 50+ Karmic Consequence, does not gain Shield [On Use] Gain +2 Poise Count [Turn End] If this unit does not have Unlock, gain Unlock - I (once per turn) - Change Grace of the Prescript Stack to 3 - Gain 5 Karmic Consequence at next Turn Start for every Grace of the Prescript gained · Coin 1: [On Hit] Gain 1 Poise · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Inflict 1 Sinking |
Let These Hands be the Proxy with Which... | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Lust | Skill 1 | Slash | 4 | 2 | +4 | If this Skill is marked with Mark of the Prescript, deal +15% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain +2 Poise Count [Attack End] Lose 3 SP (2 times per turn) · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict +1 Sinking Count · Coin 2: [On Crit] Gain +1 Poise Count |
Procuration: Engrave | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Pride | Skill 2 | Slash | 5 | 3 | +4 | If this Skill is marked with Mark of the Prescript, deal +10% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain 3 Poise [Attack End] Lose 6 SP (2 times per turn) · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Gain +1 Poise Count · Coin 3: [On Crit] Inflict +1 Sinking Count |
Procuration: Annihilate | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Gloom | Skill 3 | Slash | 5 | 4 | +3 | If this Skill is marked with Mark of the Prescript, deal +25% damage Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2) [On Use] Gain +3 Poise Count - Gain Poise equal to current Unlock stage [Attack End] Lose 15 SP (2 times per turn) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 1 Sinking · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Sinking · Coin 4: Unbreakable Coin · Coin 4: This Coin gains Power +1 and deals +40% damage for every Unlock stage (max 3; max 120%) · Coin 4: [On Hit] Inflict 1 Sinking · Coin 4: [On Crit] Inflict +2 Sinking Count |
Compulsory Unlock | The Index Proxy - Effloresced E.G.O:: Procuration Don Quixote | Gloom | Counter | Slash | 4 | 3 | +3 | [Clashable Counter] Final Power +1 for every Unlock stage (max 3) [On Use] Gain 3 Poise [Turn End] At lower than stage 3 Unlock, activate the following (once per turn): - If this unit has Unlock, increase it by 1 stage - At less than 6/9 Grace of the Prescript, change its Stack to 6/9 - Gain 5 Karmic Consequence at next Turn Start for every Grace of the Prescript gained · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Inflict 1 Sinking |
I Wish to Open the Path | The Lord of Hongyuan Hong Lu | Gloom | Skill 1 | Slash | 4 | 2 | +4 | [Combat Start] Apply 1 Defense Power Up to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have Assist Defense; includes Unique Assist Defenses) [On Use] At 6+ (Rupture on target + Poise on self), Coin Power +1 [On Use] If target has 3+ types of negative effects, Clash Power +1 · Coin 1: [On Hit] Gain +3 Poise Count · Coin 2: [On Hit] Inflict +2 Rupture Count |
Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成] | The Lord of Hongyuan Hong Lu | Gluttony | Skill 2 | Slash | 3 | 4 | +3 | [Combat Start] Apply 1 Gluttony DMG Up to all other allies that have Gluttony Skills equipped this turn (once per turn) [On Use] Coin Power +1 for every 6 (Rupture on target + Poise on self) (max 2) [On Use] Gain 3 Poise · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Gain +2 Poise Count · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Rupture · Coin 4: Unbreakable Coin · Coin 4: Deal +50% damage · Coin 4: +50% Damage on Critical Hit · Coin 4: [On Hit] Inflict 2 Rupture |
Answer Me, Heishou Packs | The Lord of Hongyuan Hong Lu | Pride | Skill 3 | Slash | 10 | 1 | +12 | This Skill does not trigger Defense Skills [On Use] Coin Power +1 for every 4 (Rupture on target + Poise on self) (max 3) [On Use] Gain 5 Poise and +3 Poise Count [Attack End] Among ally Heishou Pack units that can act, choose 1 unit that has the least Unrelenting Storm Stack and apply Unrelenting Storm; then, bestow Exalted Command. (once per turn) - After Exalted Command is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord' - If Exalted Command did not activate, or if the combo Identity is Staggered or defeated before Exalted Command is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 1 Offense Level Down for every 2 types of negative effect on target (max 3) · Coin 1: [On Hit] Inflict 1 Defense Level Down for every type of Deathrite on target (max 3) |
Heishou Keenclaw [黑獣利爪] | The Lord of Hongyuan Hong Lu | Gluttony | Counter | Slash | 6 | 1 | +7 | [Clashable Counter] [Combat Start] Apply 1 Slash Power Up to (highest Reson.) Heishou Pack Identity allies (once per turn) [Combat Start] If there are Backup Units, select 1 ally Heishou that has the least HP percentage. - Upon using this Skill, apply Your Will Guides My Blade. to the selected ally, command Battlefield Retreat, and heal 10% of their HP upon Retreating (once per turn) - The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities [Combat Start] If there are no Backup Units, apply 2 Attack Power Up to 1 ally Heishou that has the least HP percentage (once per turn) · Coin 1: Unbreakable Coin |
I Carve the Path of a Lord | The Lord of Hongyuan Hong Lu | Pride | Skill 3 | Slash | 6 | 2 | +4 | [On Use] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1 Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%) [On Use] Coin Power +1 for every 6 (Rupture on target + Poise on self) (max 3) [On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%) [On Use] Deal +10% damage for every Heishou Bolus Contamination [黑獣丸染] [Attack End] Gain Heishou Bolus Contamination [黑獣丸染] depending on which Heishou Identity activated Exalted Command · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: Deal +50% Damage on Critical Hit · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict 1 Slash Resist Down next turn (once per turn) · Coin 2: [On Kill] For 2 ally Heishou Pack Identities that have the least SP, heal 10 SP and apply 1 Attack Power Up next turn |
Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园] | The Lord of Hongyuan Hong Lu | Pride | Skill 3 | Slash | 6 | 3 | +4 | Deal +10% damage for every Life from Death [死中求活] on self Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%) [On Use] At 3+ Life from Death [死中求活], gain +1 Atk Weight [On Use] Coin Power +1 for every 6 (Rupture on target + Poise on self) (max 3) [On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%) [On Use] Deal +10% damage for every Heishou Bolus Contamination [黑獣丸染] · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: Deal +10% damage for every type of negative effect on target (max 50%) · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Slash Resist Down next turn (once per turn) · Coin 3: [On Kill] Gain 2 Attack Power Up next turn |
Lordsguard | The Lord of Hongyuan Hong Lu | Gluttony | Guard | Slash | 2 | 1 | +8 | Clashable Guard This Skill counts as Assist Defense only for the unit that uses the Skill, and does not trigger the effects of other characters that have conditionals that check for Assist Defense activation. [On Use] If target has 3+ types of negative effects, Clash Power +1 · Coin 1: Unbreakable Coin |
Enough is Enough | The Manager of La Manchaland Don Quixote | Sloth | Skill 1 | Pierce | 3 | 2 | +4 | On Hit with this Skill: heal 30% of the HP damage dealt (max 10) [On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 5 Bloodfeast this unit consumed - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] Coin Power +1 for every 6 Bleed on target (max 2) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Bleed |
Let All Blossom Free | The Manager of La Manchaland Don Quixote | Wrath | Skill 2 | Pierce | 4 | 2 | +6 | On Hit with this Skill: heal 30% of the HP damage dealt (max 10) [On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 10 Bloodfeast this unit consumed - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [Before Attack] Atk Weight +1 for every 10 Hardblood on self (max 2) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: Deal +2.5% damage for every Bleed on target (max 25%) · Coin 2: Deal +15% damage for every 100 Bloodfeast Consumed by self (max 75%) |
I Shall Impale | The Manager of La Manchaland Don Quixote | Lust | Skill 3 | Pierce | 5 | 3 | +4 | On Hit with this Skill: heal 50% of the HP damage dealt (max 10) [On Use] Clash Power +1 for every 10 Hardblood (max 2) [On Use] Coin Power +1 for every 5 Bleed on target (max 2) [On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 10 Bloodfeast consumed - If this unit failed to consume Bloodfeast, gain 10 Bleed Deal +5% damage for every Bleed on target (max 50%) Deal +20% damage for every 100 Bloodfeast Consumed by self (max 100%) [Attack End] If target is defeated, increase Bloodfeast by 60; gain 10 Hardblood (once per turn) · Coin 3: [On Hit] Inflict 3 Bleed |
Laughters Shall Subside | The Manager of La Manchaland Don Quixote | Lust | Counter | Pierce | 5 | 2 | +4 | [Clashable Counter] [Combat Start] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 10 Bloodfeast - If this unit failed to consume Bloodfeast, gain 10 Bleed [Combat Start] To 1 ally with the least HP: apply 1 Shimmering【Bloodfiend】 for every 50 Bloodfeast Consumed (shared) (max 15, once per turn) · Coin 2: [On Hit] Inflict +2 Bleed Count |
Variant Sancho Hardblood Arts 6 - Whip | The Manager of La Manchaland Don Quixote | Sloth | Skill 1 | Pierce | 4 | 3 | +3 | On Hit with this Skill: Heal 50% of the HP damage dealt (max 20) [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Gain 20 Bleed [On Use] Inflict +1 more Bleed On Hit for every 10 Hardblood. (max 2) Attack End: Consume 10 Hardblood · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Activate Bleed on target once (target loses 1 Bleed Count) |
Variant Sancho Hardblood Arts 8 - Split Apart | The Manager of La Manchaland Don Quixote | Wrath | Skill 2 | Pierce | 4 | 3 | +3 | On Hit with this Skill: heal 30% of the HP damage dealt (max 10) [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [Before Attack] Gain Atk Weight +1 for every 10 Hardblood (max 2) [Attack End] Consume 10 Hardblood for every Atk Weight gained · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: Unbreakable Coin · Coin 3: Deal +2.5% damage for every Bleed on target (max 25%) · Coin 3: Deal +15% damage for every 100 Bloodfeast Consumed (shared) (max 75%) |
Ascendant Sancho Hardblood Arts - La Sangre | The Manager of La Manchaland Don Quixote | Lust | Skill 3 | Pierce | 5 | 4 | +5 | On Hit with this Skill: heal 50% of the HP damage dealt (max 20) [On Use] Base Power +1 for every 10 Hardblood on self (max 3) [On Use] Coin Power +1 for every 5 Bleed on target (max 2) Deal +5% damage for every Bleed on target (max 50%) [On Use] Deal +20% damage for every 100 Bloodfeast Consumed (shared) (max 100%) [Attack End] Consume 10 Hardblood for every 10 Hardblood [Attack End] If target is defeated, increase Bloodfeast by 100. Regain half of Hardblood consumed by this Skill (once per turn) · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 3: Unbreakable Coin · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 8 Bleed and +4 Bleed Count · Coin 4: [Attack End] If target is defeated, inflict 5 Bleed and +1 Bleed Count against all enemies |
Variant Sancho Hardblood Arts 15 - Buildup to Finale | The Manager of La Manchaland Don Quixote | Lust | Counter | Pierce | 6 | 2 | +5 | [Clashable Counter] [Combat Start] To (3 + (highest Reson. / 2)) allies with the least HP: apply (1 + (Hardblood / 10)) Shimmering【Bloodfiend】 for every 40 Bloodfeast Consumed (shared), then consume half of Hardblood on self. (once per ally; rounded down) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +3 Bleed Count |
Kicking | The Middle Big Brother Heathcliff | Wrath | Skill 1 | Blunt | 2 | 3 | +3 | If target has 6+ (Burn + Bleed), Coin Power +1 [On Use] If target has Vengeance Mark, Final Power +1 [On Use] Gain +3 Aggro to this Slot next turn · Coin 1: [On Hit] Lower user's Stagger Threshold by 5 · Coin 1: - If target has Vengeance Mark, heal 3 SP · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 2 Burn |
Watch Your Back! | The Middle Big Brother Heathcliff | Envy | Skill 2 | Blunt | 4 | 3 | +4 | If target has 6+ (Burn + Bleed), Coin Power +1 [Combat Start] Apply 2 Offense Level Up on allies adjacent to this unit on the Dashboard [Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down) [On Use] If target has Vengeance Mark, Final Power +2 [On Use] Gain +5 Aggro to this Slot next turn · Coin 1: [On Hit] Inflict +3 Bleed Count · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 2 Paralyze · Coin 3: [On Hit] Inflict 3 Burn |
MY HAIR COUPOOOOOOOOOOONS!!!! | The Middle Big Brother Heathcliff | Envy | Skill 3 | Blunt | 10 | 1 | +12 | Final Power +1 for every 4 (Burn + Bleed) on the main target (max 3) Final Power +1 for every 2 Envy Reson. (max 3) [Combat Start] This Skill gains (highest Reson.) Offense Level (max 6) [On Use] If the main target has Vengeance Mark, Final Power +2 [On Use] At 6+ Envy A-Reson., gain +1 Atk Weight [On Use] At 20+ Book of Vengeance [Heathcliff], gain +1 Atk Weight [On Use] Deal +60% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part) [On Kill] For every enemy killed using this Skill, gain 2 Vengeance Tattoo (max 6 per turn) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 5 Bleed · Coin 1: [On Hit] Inflict 5 Burn · Coin 1: [On Hit] Deal (Envy Reson. x 5)% of this Coin's final damage as Blunt bonus damage (max 30%) |
Payback | The Middle Big Brother Heathcliff | Envy | Counter | Blunt | 5 | 2 | +4 | [Combat Start] At 6+ sum of Envy A-Reson., use "MY HAIR COUPOOOOOOOOOOONS!!!!" Skill as Counter (Activates from the leftmost Skill Slot. Activates 2 times per turn) [Combat Start] Heal (Envy Reson. + 3) SP for 3 of The Middle-faction allies that have the lowest SP (including this unit; once per turn, max 10 SP; excluding allies at -40 or lower SP) [Combat Start] Gain 25% of missing HP as Shield (once per turn) · Coin 1: [On Hit] Inflict 1 Burn · Coin 2: [On Hit] Inflict 2 Bleed |
COMPLETE AND TOTAL EXTERMINATION!! | The Middle Big Brother Heathcliff | Envy | Skill 3 | Blunt | 16 | 1 | +10 | External effects cannot trigger this Skill to be Reused Deal +1% damage for every 1% missing HP on self (max 30%) Final Power +1 for every 4 (Burn + Bleed) on the main target (max 5) [Combat Start] This Skill gains (highest Reson.) Offense Level (max 6) [On Use] If the main target has Vengeance Mark, Final Power +3 [On Use] At 20+ Book of Vengeance [Heathcliff], gain +1 Atk Weight [On Use] Deal +60% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part) [On Kill] For every enemy killed using this Skill, gain an E.G.O resource of a random least-owned Affinity (max 4) [Attack End] Consume 15 Vengeance Tattoo on self · Coin 1: Unbreakable Coin · Coin 1: If target is Staggered, deal +20% damage · Coin 1: [On Hit] Inflict 5 Bleed · Coin 1: [On Hit] Inflict 5 Burn · Coin 1: [On Hit] Inflict 5 Tremor · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Deal (Envy Reson. x 7)% of this Coin's final damage as Blunt bonus damage (max 42%) |
We Remember | The Middle Little Brother Meursault | Sloth | Skill 1 | Blunt | 3 | 2 | +4 | [Clash Lose] Gain 1 Envy DMG Up next turn · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Chains of Loyalty | The Middle Little Brother Meursault | Envy | Skill 2 | Blunt | 4 | 2 | +5 | [Combat Start] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard Apply 1 Envy DMG Up as well when selecting Envy affinity Skills from the affected Skill Slots · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Recording | The Middle Little Brother Meursault | Wrath | Skill 3 | Blunt | 4 | 3 | +3 | At 4+ Envy Reson., Coin Power +1 At 6+ Envy A-Reson., Coin Power +1 · Coin 1: [On Hit] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn · Coin 3: [On Hit] If target has Vengeance Mark, inflict 2 Envy Fragility next turn |
Multifold Retribution | The Middle Little Brother Meursault | Envy | Counter | Blunt | 4 | 2 | +4 | At 4+ Envy Reson., Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Is it You?! | The Middle Little Brother Sinclair | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | If target has 6+ Bleed, Coin Power +1 [On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Heal 5 SP on self - At max SP, gain Clash Power +1 instead · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Payback with Interest | The Middle Little Brother Sinclair | Envy | Skill 2 | Blunt | 4 | 3 | +4 | If target has 6+ Bleed, Coin Power +1 [On Use] Gain +5 Aggro to this Skill Slot next turn [Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down) - If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: At 3+ Reson. that includes this Skill, deal +20% damage |
Write 'em all down | The Middle Little Brother Sinclair | Envy | Skill 3 | Blunt | 5 | 3 | +4 | Deal +1% damage for every 1 Book of Vengeance [Sinclair] (max 30%) Coin Power +1 for every 6 Bleed on target (max 2) [Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down) - If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect · Coin 2: [On Hit] Inflict 4 Bleed · Coin 3: Deal +5% damage for every Reson. that includes this Skill (max 30%) · Coin 3: Deal +15% damage for every 10 Book of Vengeance [Sinclair] (max 45%) |
Warmup in the East | The Middle Little Brother Sinclair | Envy | Counter | Blunt | 5 | 2 | +4 | [Combat Start] Skill behavior changes based on the sum of Envy A-Reson.: - At 4+ sum of A-Reson., use 'Payback with Interest' as Counter - At 6+ sum of A-Reson., use 'Write 'em all down' as Counter (Activates from the leftmost Skill Slot. Activates 2 times per turn) [Combat Start] Gain 30% of missing HP as Shield (once per turn) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Checking the Book | The Middle Little Sister Don Quixote | Wrath | Skill 1 | Blunt | 4 | 2 | +3 | [On Use] Heal 5 SP on self · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 2 Bleed |
Proof of Loyalty | The Middle Little Sister Don Quixote | Envy | Skill 2 | Blunt | 4 | 2 | +6 | [Combat Start] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6) If the highest A-Reson is Envy A-Reson., boost the Offense Level gained by the above effect by 50% (rounded down) Gain double the Offense Level from the above effects in Focused Encounters with 7 or fewer Participant Limits. · Coin 2: [On Hit] Inflict 3 Bleed · Coin 2: [On Hit] Inflict 1 Damage Down |
A Just Vengeance | The Middle Little Sister Don Quixote | Pride | Skill 3 | Blunt | 4 | 4 | +3 | [Combat Start] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6) If the highest A-Reson is Envy A-Reson., boost the Offense Level gained by the above effect by 50% (rounded down) Gain double the Offense Level from the above effects in Focused Encounters with 7 or fewer Participant Limits. · Coin 1: [Heads Hit] Inflict 1 Bleed · Coin 2: [Heads Hit] Inflict 1 Bleed · Coin 3: [Heads Hit] Inflict 1 Bleed · Coin 4: [Attack End] If target is defeated, 1 ally with the least SP heals 6 SP |
Multifold Retribution | The Middle Little Sister Don Quixote | Envy | Counter | Blunt | 5 | 2 | +4 | [Combat Start] At 6+ sum of Envy A-Reson., use 'A Just Vengeance' as Counter. Upon activating the above effect, the Skill's affinity is changed to Envy. (Leftmost 'Multifold Retribution' is activated first. Activates 2 times per turn) · Coin 1: [On Hit] Lower user's Stagger Threshold by 5 · Coin 2: [On Hit] Lower user's Stagger Threshold by 5 |
A Just Vengeance | The Middle Little Sister Don Quixote | Envy | Counter | Blunt | 4 | 4 | +3 | [Combat Start] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6) If the highest A-Reson is Envy A-Reson, Gain 50% additional Offense Level to the Offense Level gained by the above effect (rounded down) Gain double the Offense Level from above effects in encounters with 6 or fewer Participant Limits. · Coin 1: [Heads Hit] Inflict 1 Bleed · Coin 2: [Heads Hit] Inflict 1 Bleed · Coin 3: [Heads Hit] Inflict 1 Bleed · Coin 4: [Attack End] If target is defeated, 1 ally with the least SP heals 6 SP |
Cackle | The One Who Grips Faust | Envy | Skill 1 | Pierce | 4 | 2 | +3 | [Clash Win] Target loses 3 SP · Coin 1: [On Hit] Inflict 1 Nails · Coin 2: [On Hit] Inflict 2 Bleed |
The Gripping | The One Who Grips Faust | Lust | Skill 2 | Pierce | 4 | 3 | +4 | Coin 1: [On Hit] Inflict 2 Nails · Coin 2: [On Hit] Inflict 3 Nails · Coin 3: [Heads Hit] Inflict 1 Paralyze next turn · Coin 3: [On Hit] Inflict Gaze next turn |
Execution | The One Who Grips Faust | Pride | Skill 3 | Blunt | 6 | 3 | +2 | On kill, heal 10 SP for all allies and apply 1 Pierce DMG Up and Blunt DMG Up · Coin 1: [On Hit] Inflict 2 Nails · Coin 2: [Heads Hit] Inflict 2 Nails · Coin 3: Deal +70% damage to targets that have 5+ Nails |
Such Filth | The One Who Grips Faust | Evade | 4 | 1 | +10 | [On Evade] Target loses 3 SP | ||
Coerced Judgement | The One Who Shall Grip Sinclair | Gloom | Skill 1 | Blunt | 8 | 2 | -2 | [On Use] Lose 7 SP · Coin 2: [Tails Hit] Gain 1 Fanatic next turn · Coin 2: [On Hit] Inflict 3 Burn |
Amoral Enactment | The One Who Shall Grip Sinclair | Lust | Skill 2 | Blunt | 16 | 4 | -4 | [On Use] Lose 10 SP If this unit is Fanatic, deal +10% damage · Coin 2: [Tails Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 1 Burn · Coin 3: [Tails Hit] Inflict 2 Burn · Coin 3: [On Hit] Inflict 1 Burn · Coin 4: [Tails Hit] Inflict +1 Burn Count · Coin 4: [On Hit] Inflict 2 Bleed |
Self-destructive Purge | The One Who Shall Grip Sinclair | Wrath | Skill 3 | Blunt | 30 | 3 | -12 | - [On Use] Lose 15 SP - If this unit is Fanatic, deal +15% damage - If target is a , deal +10% damage · Coin 2: [On Hit] Raise Stagger Threshold by 50% of damage dealt · Coin 3: [On Hit] If target has 5+ Bleed, inflict 7 Burn · Coin 3: [On Kill] Gain 1 Blunt Power Up next turn |
Enough… | The One Who Shall Grip Sinclair | Pride | Guard | 17 | 1 | -7 | [Combat Start] Heal 5~10 SP | |
To Me! | The Pequod Captain Ishmael | Envy | Skill 1 | Pierce | 4 | 2 | +4 | [Combat Start] Apply 2 Defense Level Up to 2 allies adjacent to this unit on the Dashboard [On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) Aggro (Once per turn) - At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn) · Coin 2: [On Hit] Inflict 2 Bleed |
Pursue Them to the End! | The Pequod Captain Ishmael | Pride | Skill 2 | Pierce | 4 | 3 | +4 | [Combat Start] Apply 3 Offense Level Up to 2 allies adjacent to this unit on the Dashboard [On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use Assist Attack this turn. - At 4+ highest A-Reson., apply 2 Damage Up to the ally - At 4+ Pride A-Reson., apply 2 additional Pride Power Up · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 1 Burn |
Harpoon of Obsession | The Pequod Captain Ishmael | Wrath | Skill 3 | Pierce | 4 | 4 | +3 | Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%) Coin Power +1 for every 5 Bleed on target (Max 2) [Attack End] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and gain +4 Poise Count. (4 times max. Max # of allies that can be healed: 4) · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] Inflict 2 Bleed · Coin 4: [On Hit] Inflict +1 Burn Count |
Do Not Fear | The Pequod Captain Ishmael | Guard | 10 | 1 | +4 | [On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max) | ||
Impale | The Pequod First Mate Yi Sang | Pride | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Gain +2 Poise Count · Coin 2: [On Hit] Inflict 1 Bind next turn · Coin 2: [On Hit] Inflict 2 Bleed |
Relentless Stabbing | The Pequod First Mate Yi Sang | Envy | Skill 2 | Pierce | 4 | 2 | +4 | [On Use] Gain +2 Poise Count At 5+ Poise, Clash Power +3 · Coin 1: [On Hit] Gain 2 Poise · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Crit] Reuse this Coin (3 times max) |
Ambush | The Pequod First Mate Yi Sang | Gluttony | Skill 3 | Pierce | 4 | 2 | +6 | [On Use] Gain 5 Poise At 7+ Poise, Coin Power +1 · Coin 1: [On Hit] Gain +2 Poise Count · Coin 2: [On Hit] Inflict 4 Bleed · Coin 2: [On Crit] Inflict +6 Bleed Count |
Evade | The Pequod First Mate Yi Sang | Evade | 3 | 1 | +10 | |||
Stalk Prey | The Pequod Harpooneer Heathcliff | Pride | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Gain +4 Poise Count [On Use] Gain +5 Aggro to this Skill Slot next turn · Coin 2: [On Hit] Inflict 2 Bleed |
Snagharpoon | The Pequod Harpooneer Heathcliff | Envy | Skill 2 | Pierce | 4 | 3 | +4 | [On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain 1 Poise for every 3 Bleed on target (Max 10) · Coin 2: [On Crit] Inflict Bleed Count equal to 1/3 of Bleed Potency on target (Max 10) |
Sever Knot | The Pequod Harpooneer Heathcliff | Envy | Skill 3 | Pierce | 4 | 4 | +3 | At 3+ Envy Reson., Clash Power +1 At 4+ Envy Reson., Coin Power +1 At 6+ Envy A-Reson., Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] At 75%- HP, inflict 1 Bleed · Coin 1: [On Hit] At 50%- HP, inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] At 75%- HP, inflict 1 Bleed · Coin 2: [On Hit] At 50%- HP, inflict 1 Bleed · Coin 4: [On Crit] +50% Damage on Critical Hit |
Payback | The Pequod Harpooneer Heathcliff | Wrath | Counter | Pierce | 5 | 2 | +4 | [On Use] Gain +5 Aggro to this Skill Slot next turn [Combat Start] Gain Defense Level Up for every Poise on self (Max 10) |
Sacrifice for the Family | The Priest of La Manchaland Gregor | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Gain 10 Bleed - At 50%+ HP, gain 15 additional Bleed · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Gain 3 Bloodied Hand |
Suffocating Guilt | The Priest of La Manchaland Gregor | Pride | Skill 2 | Blunt | 4 | 2 | +6 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Gain 10 Bleed [On Use] At 5+ Ailing Heart, consume up to 60 Bloodfeast; then, gain 1 Bloodied Hand for every 6 Bloodfeast consumed - At less than 5 Ailing Heart, gain 10 Bleed and 3 Bloodied Hand · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Gain 3 Bloodied Hand |
The Unforgivable Sin | The Priest of La Manchaland Gregor | Lust | Skill 3 | Blunt | 5 | 3 | +4 | On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill) [On Use] Deal +1.5% damage for every 1% missing HP on self (max 90%) [On Use] If target has 6+ Bleed, Coin Power +1 [On Use] Consume every excess Stack of Bloodied Hand past 10 Stack to gain the following effects: - Heal (Stacks consumed x 3) HP on self - If this unit consumed 10+ Stack, Coin Power +1 - If this unit consumed 20 Stack, Reuse the final Coin [On Use] Gain 10 Bleed [Attack End] Heal 10% HP on self · Coin 1: [On Hit] Gain 3 Bloodied Hand · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict +2 Rupture Count · Coin 3: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 2 Rupture |
Faded Patience | The Priest of La Manchaland Gregor | Guard | 15 | 1 | +5 | [Combat Start] At 40%+ HP, gain 5 Bleed and activate Bleed up to 3 times on self (once per turn; lose Bleed Count equal to the number of times it was activated) [Combat Start] At less than 40% HP, consume up to 20 Bloodfeast and heal the same value as HP (once per turn) [Combat Start] Gain 3 Ailing Heart (once per turn) | ||
March Conductor | The Prince of La Manchaland Meursault | Envy | Skill 1 | Slash | 2 | 3 | +3 | [On Use] On self and 1 ally that has the lowest max HP: Consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies that have max Stack) - Prioritizes and (Higher Kindred) allies - If the affected ally is from , this unit applies 1 additional Hardblood Armor - If this unit failed to consume Bloodfeast, gain 10 Bleed [On Use] If target has 4+ Bleed, Coin Power +1 [On Use] If target has 3+ Bleed Count, Final Power +1 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] Inflict 2 Bleed |
Responsibility to Rebuild | The Prince of La Manchaland Meursault | Pride | Skill 2 | Slash | 4 | 2 | +6 | [On Use] On self and 1 ally that has the highest max HP: Consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies that have max Stack) - Prioritizes and (Higher Kindred) allies - If the affected ally is from , this unit applies 1 additional Hardblood Armor - If this unit failed to consume Bloodfeast, gain 10 Bleed [On Use] Coin Power +1 for every 4 Bleed on target (max 2) [On Use] Final Power +1 for every 3 Bleed Count on target (max 2) [On Use] Deal +10% damage for every Hardblood Armor on self (max 30%) · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict 1 Lust Fragility next turn (2 times per turn) |
Let us wear the coagulated mantle of blood. | The Prince of La Manchaland Meursault | Lust | Skill 3 | Slash | 4 | 4 | +3 | On Hit with this Skill: Heal 40% of the HP damage dealt (max 80 per Skill) [Before Use] At 5 Hardblood Armor, activate "Ouvertüre" instead [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Deal +10% damage for every 2 Bleed Count on target (max 40%) [On Use] Apply 1 Hardblood Armor to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack) - If it was a Lust Reson., apply 2 Hardblood Armor to 2 allies that have the lowest max HP as well [Attack End] If the target is defeated, increase Bloodfeast by additional 20 (once per turn) · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 3: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 1 Rupture · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 2 Bleed · Coin 4: [On Hit] Inflict 1 La Mancha Parade · Coin 4: [On Hit without Cracking] Inflict 1 La Mancha Parade next turn |
Coagulation | The Prince of La Manchaland Meursault | Lust | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [On Use] To 2 allies, including this unit, apply 5 Bleed and activate it once; then, reduce their Bleed Count by 1 (once per turn; prioritizes allies that have the most Hardblood Armor; does not activate for Higher Kindreds; this damage does not reduce the allies' HP below 1) [Clash Win] Gain 1 Hardblood Armor (2 times per turn) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Ouvertüre | The Prince of La Manchaland Meursault | Lust | Skill 3 | Slash | 4 | 4 | +3 | On Hit with this Skill: Heal 50% of the HP damage dealt (max 100 per Skill) [On Use] Clash Power +2 for every 3 Bleed on the main target (max 8) [On Use] Deal +10% damage for every 2 Bleed Count on the main target (max 40%) [On Use] Apply 2 Hardblood Armor to (highest Reson.) other allies (max 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack) - If it was a Lust Reson., apply 1 additional Hardblood Armor [Attack End] Consume all Hardblood Armor on self [Attack End] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn) · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: Unbreakable Coin · Coin 3: [On Hit without Cracking] Inflict 2 Bleed · Coin 3: [On Hit without Cracking] Inflict 1 Rupture · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 2 La Mancha Parade · Coin 4: - At 2+ Focused Performance, also inflict 2 La Mancha Parade to 1 of the targets (once per turn) · Coin 4: [On Hit without Cracking] Gain 1 Hardblood Armor next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3) |
Begone... | The Princess of La Manchaland Rodion | Pride | Skill 1 | Pierce | 3 | 2 | +4 | [Combat Start] On self and 1 ally that has the highest max HP: consume up to 20 Bloodfeast and apply 1 Blooming Thorn for every 10 Bloodfeast this unit consumed (2 times per turn) - Prioritizes allies - If the affected ally is a , this unit applies 1 additional Blooming Thorn - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] Coin Power +1 for every 6 Bleed on target (max 2) · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Rupture |
In Finely Ground Mistfall | The Princess of La Manchaland Rodion | Envy | Skill 2 | Pierce | 4 | 3 | +4 | [Combat Start] On self and 1 ally that has the lowest max HP: apply 1 Attack Power Up, consume up to 30 Bloodfeast and apply 1 Blooming Thorn for every 10 Bloodfeast this unit consumed (2 times per turn) - Prioritizes allies - If the affected ally is a , this unit applies additional 1 Attack Power Up and 2 Blooming Thorn - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] Coin Power +1 for every 6 Bleed on target (max 2) · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Bleed |
The Festival Will End | The Princess of La Manchaland Rodion | Lust | Skill 3 | Pierce | 4 | 3 | +4 | [Before Use] At 25+ Blooming Thorn, activate 'Ascendant Don Quixote Hardblood Arts - The Finale' instead [On Use] If target has 6+ Bleed, Coin Power +1 [On Use] To self and (highest Reson.) allies: apply (3 + (1 for every 50 Bloodfeast Consumed by this unit) Festive Fever this turn and next turn (max 10) [On Use] To self and (highest Reson.) allies: apply 3 Blooming Thorn · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Bleed · Coin 3: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Bleed |
Don Quixote Hardblood Arts 15: Parasol | The Princess of La Manchaland Rodion | Lust | Counter | Pierce | 5 | 2 | +4 | [Clashable Counter] [On Use] Reduce Bleed Count by 3 for 2 other allies that have the highest (Bleed Potency x Count) value, and increase Bloodfeast by (pre-reduction Bleed Potency x Count reduced) - If this effect reduces Bleed Count to 0, Bleed expires - If the affected ally is a , reduce their Bleed Count by 2 more [Clash Win] Gain 4 Blooming Thorn · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +1 Bleed Count |
Ascendant Don Quixote Hardblood Arts - The Finale | The Princess of La Manchaland Rodion | Lust | Skill 3 | Pierce | 4 | 3 | +5 | [On Use] If target has 6+ Bleed, Coin Power +1 [On Use] To self and (highest Reson.) allies: apply 5 + (1 for every 50 Bloodfeast Consumed by this unit) Festive Fever this turn and next turn (max 10) [On Use] To self and (highest Reson.) allies: apply 5 Blooming Thorn Deal +1% damage for every 5 Bloodfeast Consumed by this unit (max 50%) [Attack End] Consume all Blooming Thorn on self · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] Inflict 2 Bleed · Coin 3: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 2 Bleed |
Vehement Overpainting | The Ring Fauvist Docent Rodion | Gloom | Skill 1 | Blunt | 6 | 1 | +7 | Deal +5% damage for every type of negative effect on target (max 15%) If target has Palette Vibrante, deal +20% damage [On Use] Clash Power +1 and Final Power +1 for every 4 (Bleed + Sinking) on target (max 2) · Coin 1: If target has 4+ types of negative effect, Reuse this Coin (max once) · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 1: [On Hit] Inflict 1 Sinking · Coin 1: [On Hit] Inflict 1 Mauled Color [Rouge] |
Expression of Primary Colors | The Ring Fauvist Docent Rodion | Envy | Skill 2 | Blunt | 4 | 2 | +6 | Deal +20% damage for every type of negative effect on target (max 60%) If target has Palette Vibrante, deal +20% damage If target has 2+ types of Mauled Color, deal +20% damage [On Use] Final Power +1 for every 4 (Bleed + Sinking) on target (max 2) [On Use] Coin Power +1 for every 2 types of negative effects on target (max 3) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [On Hit] Inflict 1 Mauled Color [Rouge] · Coin 2: [On Hit] Inflict +2 Sinking Count · Coin 2: [On Hit] Inflict 3 Mauled Color [Bleu] · Coin 2: [On Hit] If target has 5+ types of negative effect, inflict 1 Touche Hardie |
Le Fauvisme - Déchaînement Brutal | The Ring Fauvist Docent Rodion | Lust | Skill 3 | Blunt | 4 | 4 | +3 | Deal +20% damage for every type of negative effect on target (max 60%) If target has Palette Vibrante, deal +20% damage [Before Use] If target has 6+ types of negative effect, activate as "Burst Forth the Pulsing Crimson under Your Skin" (once per turn) [On Use] Coin Power +1 for every 4 (Bleed + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [On Hit] Inflict 1 Mauled Color [Rouge] · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Mauled Color [Rouge] · Coin 3: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict 3 Mauled Color [Bleu] · Coin 4: [On Hit] Inflict +2 Bleed Count · Coin 4: [On Hit] If target has 5+ types of negative effect, inflict 1 Touche Hardie next turn · Coin 4: [On Hit] Inflict 1 Touche Hardie |
Trimming the Medium | The Ring Fauvist Docent Rodion | Lust | Counter | Blunt | 5 | 2 | +4 | [Clashable Counter] If target has Palette Vibrante, deal +20% damage [Before Use] If this unit does not have Réflexion and if target has 3+ types of negative effect, activate as "Critique" [On Use] Final Power +1 for every 4 (Bleed + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 1: [On Hit] Inflict 1 Mauled Color [Rouge] · Coin 1: - If target does not have Mauled Color [Rouge], inflict 1 additional Mauled Color [Rouge] · Coin 2: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Inflict 1 Mauled Color [Bleu] · Coin 2: - If target does not have Mauled Color [Bleu], inflict 1 additional Mauled Color [Bleu] |
Burst Forth the Pulsing Crimson under Your Skin | The Ring Fauvist Docent Rodion | Lust | Skill 3 | Blunt | 5 | 4 | +3 | Unfocused Volley Deal +15% damage for every type of negative effect on target (max 90%) If target has Palette Vibrante, deal +40% damage [On Use] Coin Power +1 for every 4 (Bleed + Sinking) on the main target (max 2) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Bleed · Coin 1: [On Hit] Inflict 1 Mauled Color [Rouge] · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 1 Mauled Color [Rouge] · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Inflict 4 Mauled Color [Bleu] · Coin 4: Unbreakable Coin · Coin 4: This Coin hits all targets of the attack · Coin 4: [On Hit] Inflict +2 Bleed Count · Coin 4: [On Hit] Inflict 2 Touche Hardie |
Critique | The Ring Fauvist Docent Rodion | Lust | Counter | Blunt | 5 | 1 | +4 | [Clashable Counter] Deal +10% damage for every type of negative effect on target (max 40%) If target has Palette Vibrante, deal +30% damage [On Use] If target has Palette Vibrante, gain 2 Clash Power Up [On Use] If target has 4+ (Bleed + Sinking), Final Power +3 [On Use] Clash Power +2 for every 2 types of negative effect on target (max 6) [Skill End] Gain 2 Réflexion · Coin 1: Reuse this Coin once for every 3 types of negative effect on target (max 2 times) · Coin 1: [On Hit] Inflict 1 Bleed (once per Skill) · Coin 1: [On Hit] Inflict 1 Sinking (once per Skill) · Coin 1: [On Hit] Randomly inflict 1 Mauled Color [Rouge] or 1 Mauled Color [Bleu] · Coin 1: [On Hit] If this Coin is the 3rd Coin used, inflict 1 Touche Hardie |
Rough Portrayal | The Ring Fauvist Student Meursault | Wrath | Skill 1 | Blunt | 3 | 2 | +4 | Deal +5% damage for every type of negative effect on target (max 15%) [On Use] Coin Power +1 for every 6 (Bleed + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +1 Bleed Count · Coin 2: [On Hit] Inflict +1 Sinking Count |
Visceral Strokes | The Ring Fauvist Student Meursault | Pride | Skill 2 | Blunt | 4 | 3 | +4 | Deal +5% damage for every type of negative effect on target (max 20%) [On Use] If target does not have Mauled Color [Rouge], Clash Power +1 [On Use] Coin Power +1 for every 6 (Bleed + Sinking) on target (max 2) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Sinking · Coin 3: [On Hit] Inflict +2 Bleed Count · Coin 3: [On Hit] Inflict 1 Sinking |
Le Fauvisme - Reveal Submission | The Ring Fauvist Student Meursault | Lust | Skill 3 | Blunt | 5 | 3 | +4 | Deal +10% damage for every type of negative effect on target (max 60%) [On Use] Final Power +1 for every 4 (Bleed + Sinking) on target (max 4) [On Use] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to Unbreakable Coins - On Hit with the additional Coin: Randomly inflict (Mauled Color on target / 3) Bleed or Sinking Potency (max 3 each; rounded down) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict +2 Bleed Count · Coin 3: [On Hit] Inflict +2 Sinking Count · Coin 3: [On Hit] Inflict 1 Mauled Color [Rouge] |
Coloring Preparations | The Ring Fauvist Student Meursault | Lust | Counter | Blunt | 4 | 2 | +4 | [Clashable Counter] If this unit has Le Fauvisme - Masque de Chien, Base Power +2 [On Use] If target has 6+ (Bleed + Sinking), Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Sinking |
Dotting | The Ring Pointillist Student Outis | Lust | Skill 1 | Pierce | 3 | 2 | +4 | If target has 6+ Bleed, Clash Power +1 If target has 10+ Bleed, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: [On Hit] Inflict 1 Bleed |
Sanguine Painting | The Ring Pointillist Student Outis | Wrath | Skill 2 | Pierce | 5 | 2 | +4 | If target has 6+ Bleed, Clash Power +2 · Coin 2: [On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill) · Coin 2: [On Hit] Inflict +1 Bleed Count When Reusing Coin with this unit's Coin effects, inflict +1 more Bleed Count |
Artwork Inspection | The Ring Pointillist Student Outis | Gluttony | Skill 3 | Pierce | 4 | 2 | +6 | If target has 6+ Bleed, Coin Power +1 Deal +12.5% damage for every type of negative effect on target (max 50%) [On Use] Apply 1 Haste next turn to 2 allies adjacent to this unit on the Dashboard · Coin 2: [On Hit] Inflict 3 Bleed · Coin 2: [On Hit] Inflict 3 Potency for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random. · Coin 2: [Attack End] If target is Staggered or defeated, apply 1 Pierce DMG Up next turn to 1 other ally with the highest SP. If the affected ally is a member of the Ring, apply 1 Pierce Power Up as well |
Guard | The Ring Pointillist Student Outis | Guard | 7 | 1 | +6 | [On Use] If target has 10+ Bleed, Coin Power +7 | ||
Paint Over | The Ring Pointillist Student Yi Sang | Gloom | Skill 1 | Pierce | 2 | 3 | +3 | If target has 6+ Bleed, Clash Power +1 · Coin 2: [Heads Hit] Inflict +2 Count of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking · Coin 3: [On Hit] Inflict 2 Bleed |
Sanguine Pointillism | The Ring Pointillist Student Yi Sang | Lust | Skill 2 | Pierce | 8 | 1 | +8 | Clash Power +1 for every 3 Bleed on target (max 2) Coin Power +1 for every 3 Bleed Count on target (max 2) · Coin 1: [On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill) · Coin 1: [On Hit] Inflict +1 Bleed Count · Coin 1: [On Hit] Inflict +3 Count of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking |
Hematic Coloring | The Ring Pointillist Student Yi Sang | Sloth | Skill 3 | Pierce | 3 | 4 | +3 | Clash Power +1 for every 3 Bleed on target (max 2) Coin Power +1 for every 3 Bleed Count on target (max 2) · Coin 2: [On Hit] Inflict +1 Bleed Count. If target has 3+ types of negative effects, inflict +2 additional Bleed Count · Coin 2: [On Hit] Inflict +3 Count of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking · Coin 3: [On Hit] Inflict 1 Bleed. If target has 3+ types of negative effects, inflict 2 additional Bleed · Coin 3: [On Hit] Inflict 2 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking · Coin 4: Deal +25% damage for every type of negative effect on target (max 125%) · Coin 4: [Attack End] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on 2 enemies that have the fewest types of negative effects |
Beat the Brush | The Ring Pointillist Student Yi Sang | Guard | 10 | 1 | +4 | Base Power +1 for every 1 Bleed on target (max 10) | ||
Double Slash - Blast [爆] | The Thumb East Capo IIII Meursault | Sloth | Skill 1 | Slash | 4 | 2 | +4 | Final Power +1 for every 4 (Burn + Tremor) on the main target (max 3) · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: Spend 1 Tigermark Round · Coin 2: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Burn |
Triple Slash - Blast [爆] | The Thumb East Capo IIII Meursault | Lust | Skill 2 | Slash | 4 | 3 | +4 | Final Power +1 for every 4 (Burn + Tremor) on the main target (max 4) · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: Spend 1 Tigermark Round · Coin 2: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: Spend 1 Tigermark Round · Coin 3: [On Hit] Inflict +2 Tremor Count · Coin 3: [On Hit] Inflict +2 Burn Count · Coin 3: [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Tanglecleaver [快刀亂麻] | The Thumb East Capo IIII Meursault | Wrath | Skill 3 | Blunt | 5 | 3 | +4 | If this unit has Savage Tigermark Round, activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead - [Before Use] If this unit does not have Savage Tigermark Round, cancel activation Coin Power +1 for every 8 (Burn + Tremor) on the main target, (max 2) · Coin 1: Spend 1 Tigermark Round · Coin 1: [On Hit] Inflict 3 Tremor · Coin 1: [On Hit] Inflict 3 Burn · Coin 2: Spend 1 Tigermark Round · Coin 2: [On Hit] Inflict +3 Tremor Count · Coin 2: [On Hit] Inflict +3 Burn Count · Coin 3: Spend 1 Tigermark Round · Coin 3: If this unit spent Tigermark Round due to this Coin's effect, deal +50% damage · Coin 3: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When spending Tigermark Round, activate the above effect 2 more times |
I'm Burning Up. | The Thumb East Capo IIII Meursault | Sloth | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] Final Power +1 for every 4 (Burn + Tremor) on the main target (max 2) If Tigermark Round (or Savage Tigermark Round) is at 0, Clash Power +2 · Coin 1: [On Hit] Inflict 1 Tremor (2 times per turn) · Coin 2: [On Hit] Inflict +1 Tremor Count (2 times per turn) |
Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬] | The Thumb East Capo IIII Meursault | Wrath | Skill 3 | Blunt | 3 | 5 | +3 | Coin Power +1 for every 8 (Burn + Tremor) on the main target (max 2) · Coin 1: [On Hit] Inflict 3 Tremor · Coin 2: [On Hit] Inflict +3 Tremor Count · Coin 3: Spend 1 Savage Tigermark Round · Coin 3: [On Hit] Inflict 3 Burn · Coin 4: Spend 1 Savage Tigermark Round · Coin 4: [On Hit] Inflict +3 Burn Count · Coin 5: Spend 1 Savage Tigermark Round · Coin 5: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 5: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When spending Savage Tigermark Round, activate the above effect 2 more times |
Adherence to Propriety. | The Thumb East Soldato II Sinclair | Lust | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1 · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict 1 Tremor |
Respect the Thumb. | The Thumb East Soldato II Sinclair | Sloth | Skill 2 | Pierce | 4 | 2 | +6 | [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Deal +10% damage for every 4 (Burn + Tremor) on target (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2 · Coin 1: [On Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] If target has 10+ Tremor - Scorch, inflict +2 Burn Count · Coin 2: [On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Thruster Compression | The Thumb East Soldato II Sinclair | Wrath | Skill 3 | Slash | 5 | 3 | +4 | [On Use] Coin Power +1 for every 8 (Burn + Tremor) on target (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins · Coin 1: Spend 1 Scorch Propellant Ammo · Coin 1: If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] Inflict +3 Burn Count · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 2: Spend 1 Scorch Propellant Ammo · Coin 2: If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict 3 Burn · Coin 3: Spend 1 Scorch Propellant Ammo · Coin 3: If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage · Coin 3: [On Hit] Inflict +1 Tremor Count · Coin 3: [On Hit] Inflict 4 Burn · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 · Coin 3: [On Hit] If this Skill spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Ferrous Guard | The Thumb East Soldato II Sinclair | Guard | 9 | 1 | +6 | Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn) | ||
Throat Slit | Tingtang Gang Gangleader Hong Lu | Envy | Skill 1 | Slash | 5 | 1 | +8 | Coin 1: [Heads Hit] Inflict 4 Bleed |
Shank | Tingtang Gang Gangleader Hong Lu | Lust | Skill 2 | Pierce | 3 | 3 | +5 | If target has 7+ Bleed, deal +20% damage · Coin 1: [Heads Hit] Damage +3 · Coin 2: [Heads Hit] Damage +3 · Coin 3: [Heads Hit] If target is below 25% HP, use this Coin an additional time if target survives Heads: +50% Damage for this Coin · Coin 3: [Reuse - Heads Hit] +50% Damage for this Coin |
Mutilate | Tingtang Gang Gangleader Hong Lu | Gluttony | Skill 3 | Slash | 5 | 1 | +25 | [On Kill] Use this skill 1 more time · Coin 1: [Heads Hit] Damage +7 · Coin 1: [Reuse - Heads Hit] +100% damage for this Coin · Coin 1: [Reuse - Heads Hit] If target has 10+ Bleed, deal +50% damage |
Evade | Tingtang Gang Gangleader Hong Lu | Evade | 2 | 1 | +14 | If target has 5+ Bleed, Coin Power +2 [On Evade] Heal 3 SP | ||
Negotiation Start | Twinhook Pirates First Mate Gregor | Sloth | Skill 1 | Pierce | 4 | 2 | +3 | [On Use] Gain 3 Poise If target has 7+ Bleed, Coin Power +1 · Coin 1: [On Hit] Gain +1 Poise Count · Coin 1: [On Crit] Inflict 2 Bleed · Coin 2: [On Crit] Inflict 2 Bleed |
Unilateral Business | Twinhook Pirates First Mate Gregor | Pride | Skill 2 | Pierce | 4 | 2 | +6 | Coin Power +1 for every 7 Bleed on target (Max 2) [On Use] Gain +3 Poise Count · Coin 1: [On Hit] Gain 4 Poise · Coin 1: [On Crit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 3 Bleed · Coin 2: [On Crit] Inflict 2 Bleed · Coin 2: +50% Damage on Critical Hit |
Foregone Conclusion | Twinhook Pirates First Mate Gregor | Gloom | Skill 3 | Pierce | 5 | 2 | +6 | [On Use] Gain 1 Poise for every 3 Bleed on target (Max 10) Gain Coin Power +1 for every 7 Poise on self (Max +3) · Coin 1: [On Crit] Inflict +2 Bleed Count · Coin 2: Spend 1 Ammo · Coin 2: +100% Damage on Critical Hit · Coin 2: [On Kill] Gain 1 Plus Coin Boost next turn |
Take a Breather | Twinhook Pirates First Mate Gregor | Evade | 4 | 1 | +10 | [On Evade] Gain 1 Poise (Max 5 per turn) | ||
Energy Cycle | W Corp. L2 Cleanup Agent Faust | Envy | Skill 1 | Blunt | 4 | 1 | +8 | [On Use] Gain +2 Charge Count · Coin 1: [On Hit] Gain +2 Charge Count |
Leap | W Corp. L2 Cleanup Agent Faust | Gloom | Skill 2 | Blunt | 6 | 2 | +4 | [On Use] Gain +3 Charge Count · Coin 1: [On Hit] Gain +3 Charge Count · Coin 2: [On Hit] Consume 3 Charge Count to inflict 4 Bind next turn |
Overcharge | W Corp. L2 Cleanup Agent Faust | Wrath | Skill 3 | Blunt | 6 | 3 | +3 | At 5+ Charge Count, Clash Power +2 · Coin 3: [On Hit] Consume 5 Charge Count to inflict 2 Attack Power Down and 3 Paralyze next turn |
Guard | W Corp. L2 Cleanup Agent Faust | Guard | 10 | 1 | +2 | |||
Energy Cycle | W Corp. L2 Cleanup Agent Hong Lu | Pride | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Gain +4 Charge Count · Coin 1: [On Hit] Gain +1 Charge Count · Coin 2: [On Hit] Gain +1 Charge Count |
Cleanup Support | W Corp. L2 Cleanup Agent Hong Lu | Wrath | Skill 2 | Pierce | 6 | 2 | +4 | [On Use] Gain +3 Charge Count Clash Power +2 when Shielded · Coin 1: [On Hit] Gain +3 Charge Count · Coin 2: [On Hit] At 5+ Charge Count, gain 1 Charge Barrier for every 5 Charge Count next turn (Max 4) |
Deploy Charge Barrier | W Corp. L2 Cleanup Agent Hong Lu | Gluttony | Skill 3 | Slash | 5 | 3 | +4 | [On Use] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage · Coin 3: [On Hit] Inflict 5 Rupture · Coin 3: [On Hit] Gain 2 Charge Barrier next turn |
Guard | W Corp. L2 Cleanup Agent Hong Lu | Guard | 12 | 1 | +6 | [On Use] Gain 3 Charge Barrier (3 times per turn) | ||
Rip | W Corp. L2 Cleanup Agent Meursault | Envy | Skill 1 | Slash | 5 | 1 | +6 | [On Use] Gain 2 Slash Protection Gain +3 Charge Count · Coin 1: [On Hit] Gain +3 Charge Count |
Energy Cycle | W Corp. L2 Cleanup Agent Meursault | Gloom | Skill 2 | Slash | 5 | 3 | +2 | If at 5+ Charge Count, Coin Power +1 · Coin 1: [Heads Hit] Inflict 2 Rupture · Coin 2: [Heads Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 3 Rupture · Coin 3: [On Hit] Spend 3 Charge Count to inflict 2 Slash Fragility |
Energy Current | W Corp. L2 Cleanup Agent Meursault | Pride | Skill 3 | Slash | 5 | 4 | +2 | If at 5+ Charge Count, Coin Power +1 · Coin 1: [On Hit] Spend 2 Charge Count to inflict 2 Defense Level Down · Coin 2: [On Hit] Spend 2 Charge Count to inflict 2 Defense Level Down · Coin 3: [On Hit] Spend 2 Charge Count to inflict 2 Defense Level Down · Coin 4: [On Hit] Spend 2 Charge Count to inflict 2 Defense Level Down |
Guard | W Corp. L2 Cleanup Agent Meursault | Guard | 12 | 1 | +5 | [Combat Start] Gain +2 Charge Count | ||
Rip | W Corp. L3 Cleanup Agent Don Quixote | Sloth | Skill 1 | Slash | 5 | 1 | +6 | At 5+ Charge Count, Coin Power +2 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 1: [Heads Hit] Gain +4 Charge Count |
Leap | W Corp. L3 Cleanup Agent Don Quixote | Gloom | Skill 2 | Pierce | 4 | 3 | +4 | At 7+ Charge Count, Coin Power +1 · Coin 1: [On Hit] Gain +4 Charge Count · Coin 2: [On Hit] Gain +4 Charge Count · Coin 3: [Heads Hit] Inflict 2 Fragile |
Rip Space | W Corp. L3 Cleanup Agent Don Quixote | Envy | Skill 3 | Slash | 1 | 5 | +2 | [On Use] Spend 10 Charge Count to gain +4 Coin Power At less than 10 Charge Count, lose 20% HP · Coin 5: [Heads Hit] Inflict 5 Rupture |
Evade | W Corp. L3 Cleanup Agent Don Quixote | Evade | 4 | 1 | +10 | |||
E.C. | W Corp. L3 Cleanup Agent Ryōshū | Lust | Skill 1 | Slash | 3 | 3 | +2 | At 10+ Charge Count, deal +10% damage At 15+ Charge Count, deal additional +10% damage · Coin 1: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Gain +2 Charge Count |
Leap | W Corp. L3 Cleanup Agent Ryōshū | Pride | Skill 2 | Slash | 2 | 3 | +5 | [On Use] Gain +7 Charge Count At 10+ Charge Count, gain +1 Coin Power At 15+ Charge Count, gain additional +1 Coin Power · Coin 1: [On Hit] At 10+ Charge Count, inflict 2 Slash Fragility · Coin 3: [On Hit] If target’s HP is below 30%, deal +30% damage · Coin 3: [On Kill] Gain 3 Haste next turn |
D.D.E.D.R. | W Corp. L3 Cleanup Agent Ryōshū | Envy | Skill 3 | Slash | 3 | 4 | +2 | [On Use] At 7~14 Charge Count Consume all Charge Count, And consume 3 x (15 - Charge Count Consumed)% HP to gain +5 Coin Power [On Use] Consume 15 Charge Count to gain +5 Coin Power · Coin 1: [Heads Hit] The final Coin deals +10% damage · Coin 2: [Heads Hit] The final Coin deals +10% damage · Coin 3: [Heads Hit] The final Coin deals +10% damage · Coin 4: [On Kill] If the skill consumed 15 Charge Count upon use, apply 7 Charge Barrier to self and 1 other ally |
Charged Evade | W Corp. L3 Cleanup Agent Ryōshū | Evade | 4 | 1 | +10 | Base Power +1 per 5 Charge Count (max 3) | ||
Dimensional Slit | W Corp. L3 Cleanup Agent Yi Sang | Sloth | Skill 1 | Slash | 5 | 1 | +6 | [On Use] Gain +2 Charge Count At 10+ Charge Count, Coin Power +2 · Coin 1: [On Hit] Gain +2 Charge Count · Coin 1: [On Hit] Inflict 2 Rupture |
Energy Cycle | W Corp. L3 Cleanup Agent Yi Sang | Gluttony | Skill 2 | Pierce | 5 | 2 | +5 | [On Use] Gain +7 Charge Count At 10+ Charge Count, Coin Power +1 · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 2: [On Hit] Inflict 3 Rupture · Coin 2: [On Hit] At 10+ Charge Count, inflict 3 Rupture and +2 Rupture Count |
Dimensional Rift | W Corp. L3 Cleanup Agent Yi Sang | Gloom | Skill 3 | Pierce | 5 | 3 | +4 | [On Use] At less than 15 Charge Count, consume 10 Charge Count to gain Coin Power +1 [On Use] Consume 15 Charge Count to gain Coin Power +2 [Before Attack] If 15 Charge Count has been consumed, inflict +3 Rupture Count · Coin 1: [Heads Hit] Inflict 1 Rupture · Coin 2: [Heads Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 3 Rupture for every 5 Charge Count consumed by the Skill (max 9) · Coin 3: [On Hit] If the Skill consumed 15 Charge Count upon use, inflict 2 Dimensional Rift · Coin 3: [On Kill] Gain 5 Charge Barrier |
Hollow Dimension | W Corp. L3 Cleanup Agent Yi Sang | Evade | 4 | 1 | +10 | Base Power +1 for every 5 Charge Count (max 2) [On Evade] Next turn, when inflicting Rupture with a Skill for the first time, inflict +1 more Rupture (max +3 per turn) | ||
Ripple | W Corp. L3 Cleanup Captain Outis | Pride | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] At 4+ Charge Count, Base Power +1 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] Gain +2 Charge Count · Coin 2: [On Hit] Gain +2 Charge Count |
Charged Leap | W Corp. L3 Cleanup Captain Outis | Envy | Skill 2 | Blunt | 5 | 2 | +6 | [On Use] Consume 6 Charge Count on self to gain Coin Power +1 - If this unit consumed Charge Count, apply (Charge + 2) Charge Barrier to self and 2 other allies that have the least Charge Count. (Max 8 Charge Barrier per ally. Activates 2 times per turn max) [On Use] Gain +2 Charge Count · Coin 1: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 1 Bind next turn · Coin 2: [On Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn |
Rip Dimension | W Corp. L3 Cleanup Captain Outis | Gloom | Skill 3 | Slash | 4 | 4 | +3 | [Combat Start] To self and (highest Reson.) allies that have Charge: apply Load equal to Charge on self (Max 5 other allies) [On Use] At 2+ Charge and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +2 [On Use] Consume 15 Charge Count to gain Coin Power +2 · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: [On Hit] Inflict 1 Rupture · Coin 4: [On Hit] If this Skill consumed 15 Charge Count on use, inflict 3 Rupture · Coin 4: [On Hit] Gain (5 - Charge) Charge Count (Min 0) |
Deploy Plasma | W Corp. L3 Cleanup Captain Outis | Guard | 10 | 1 | +6 | [On Use] Base Power +1 for every Charge Count on self (max 10) [On Use] Gain +2 Charge Count (3 times per turn) | ||
Congestion Cleanup | W Corp. L4 Cleanup Agent - CCA Heathcliff | Gluttony | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] At 3+ Charge, Coin Power +1 [On Use] Clash Power +1 for every 6 Charge Count on self (max 2) · Coin 1: [On Hit] Gain +4 Charge Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Rupture |
Boost: Elbow Blade | W Corp. L4 Cleanup Agent - CCA Heathcliff | Gloom | Skill 2 | Blunt | 5 | 2 | +6 | [Combat Start] Gain Charge Barrier equal to (2 + Charge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 Charge Count to gain +1 Coin Power [On Use] At 3+ Charge, Coin Power +1 · Coin 1: [On Hit] Gain +6 Charge Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 3 Rupture |
Rip Space - CCA Overdrive | W Corp. L4 Cleanup Agent - CCA Heathcliff | Envy | Skill 3 | Blunt | 3 | 4 | +2 | [Combat Start] If this unit has 3+ Charge Potency or less than 50% HP, convert all Coins in this Skill into Unbreakable Coin - If this unit loses a Clash while this effect is active, Final Power +3 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain +4 Coin Power [On Use] Gain Clash Power equal to Charge Potency on self (max 5) · Coin 1: [Heads Hit] Gain +1 Charge Count · Coin 2: [Heads Hit] Gain +1 Charge Count · Coin 3: [Heads Hit] Gain +2 Charge Count · Coin 4: [Coin Start] Consume up to 10 Charge Count to gain Coin Power for this Coin equal to (Charge Count consumed for this Coin) · Coin 4: [On Hit] Inflict 2 Rupture · Coin 4: [On Hit] Deal Slash damage equal to (Charge Potency x 10)% of this Coin's final damage (max 50%) |
CCA Overcharge | W Corp. L4 Cleanup Agent - CCA Heathcliff | Envy | Guard | 3 | 1 | +10 | Clashable Guard [Combat Start] At less than 15 Charge Count, gain the following effects: - Gain Overcharge next turn (max 1 per turn) - Turn End: Remove this unit's first Stagger Threshold (once per Encounter) - Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn) · Coin 1: Unbreakable Coin | |
Beheading | Wild Hunt Heathcliff | Wrath | Skill 1 | Slash | 3 | 2 | +4 | [On Use] If target has 6+ Sinking, Clash Power +1 [On Use] Coin Power +1 for every 3 Sinking Count on target (max 2) · Coin 2: [On Hit] Inflict 3 Sinking |
Memorial Procession | Wild Hunt Heathcliff | Envy | Skill 2 | Slash | 5 | 3 | +3 | [On Use] Coin Power +1 for every 5 Sinking on target (max 2) [On Use] Atk Weight +1 for every 4 Coffin on self (max 2) [On Use] If this unit has Dullahan, Atk Weight +1 [Attack End] If this unit has Dullahan, lose 10 SP · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Inflict 2 Impending Ruin next turn |
Requiem | Wild Hunt Heathcliff | Gloom | Skill 3 | Blunt | 6 | 2 | +6 | [Clash Win] Heal 10 SP [Before Use] If this unit has Dullahan, activate 'Lament, Mourn, and Despair' instead [On Use] Coin Power +1 for every 3 Sinking on target (max 4) Deal +12% damage for every Coffin on self (max 120%) [On Use] Gain 1 Coffin [Attack End] If this Skill attack kills the target, gain 2 Coffin · Coin 1: [On Hit] Inflict +4 Sinking Count · Coin 1: [On Hit] If target has Impending Ruin, inflict +2 Sinking Count · Coin 2: [On Hit] Inflict 3 Sinking · Coin 2: [On Kill] Inflict (Sinking on killed target/2) Sinking on 2 random enemies (max 5) |
O Dullahan...! | Wild Hunt Heathcliff | Lust | Counter | Slash | 5 | 2 | +4 | [Clashable Counter] [Before Use] If this unit has Dullahan and has 15+ SP, use 'Lament, Mourn, and Despair' as Counter (once per turn) [Combat Start] If this unit does not have Dullahan, gain 1 Dullahan next turn (once per turn) [On Use] Coin Power +1 for every 3 Sinking on target (max 2) [Clash Win] Gain Offense Level Up next turn equal to (# of Clashes/3) (max 3, once per turn) [Turn End] If this unit has Dullahan, lose Dullahan · Coin 2: [On Hit] Inflict 2 Sinking and +1 Sinking Count |
Lament, Mourn, and Despair | Wild Hunt Heathcliff | Gloom | Skill 3 | Blunt | 31 | 2 | -13 | [On Use] Lose 15 SP [On Use] Base Power +1 for every 5 Sinking on target (max 4) [On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%) Deal +10% damage for every Coffin on self (max 100%) Deal +20% damage for every Dullahan on self (max 60%) [On Use] Gain 2 Coffin [Attack End] If this Skill attack kills the target, gain 3 Coffin [Attack End] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 2 additional SP for every missing SP; max 50) [Turn End] Lose Dullahan · Coin 1: [On Hit] Inflict 5 Sinking and +2 Sinking Count · Coin 1: [On Hit] Raise the target's Stagger Threshold by 30% of damage dealt · Coin 2: [On Hit] Inflict Gloom Affinity damage equal to Sinking on target (max 30) · Coin 2: [On Kill] Inflict (Sinking on killed target/2) Sinking on 2 random enemies (max 8) · Coin 2: [On Kill] Heal 15 SP |
Lament, Mourn, and Despair | Wild Hunt Heathcliff | Gloom | Counter | Blunt | 31 | 2 | -13 | [On Use] Lose 15 SP [On Use] Base Power +1 for every 5 Sinking on target (max 4) [On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%) Deal +10% damage for every Coffin on self (max 100%) Deal +20% damage for every Dullahan on self (max 60%) [On Use] Gain 2 Coffin [Attack End] If this Skill attack kills the target, gain 3 Coffin [Attack End] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 2 additional SP for every missing SP; max 50) [Turn End] Lose Dullahan · Coin 1: [On Hit] Inflict 5 Sinking and +2 Sinking Count · Coin 1: [On Hit] Raise the target's Stagger Threshold by 30% of damage dealt · Coin 2: [On Hit] Inflict Gloom Affinity damage equal to Sinking on target (max 30) · Coin 2: [On Kill] Inflict (Sinking on killed target/2) Sinking on 2 random enemies (max 8) · Coin 2: [On Kill] Heal 15 SP |
Confiscation | Wuthering Heights Butler Faust | Gloom | Skill 1 | Slash | 3 | 2 | +4 | [On Use] If target has 6+ Sinking, Coin Power +1 · Coin 2: [On Hit] Inflict 2 Sinking |
Interloper Reception | Wuthering Heights Butler Faust | Lust | Skill 2 | Blunt | 4 | 2 | +5 | [On Use] If target has 5+ Sinking, Clash Power +1 [On Use] If target has 3+ Sinking Count, Coin Power +1 · Coin 2: [On Hit] Inflict +3 Sinking Count |
Reception Arts 4: Heartseal | Wuthering Heights Butler Faust | Wrath | Skill 3 | Slash | 4 | 4 | +2 | [On Use] If target has 5+ Sinking Count, Coin Power +2 · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 4: [On Hit] Inflict 2 Echoes of the Manor next turn · Coin 4: [On Hit] If target has Echoes of the Manor, inflict +3 Sinking Count |
Hunting Plans | Wuthering Heights Butler Faust | Guard | 7 | 1 | +6 | [On Use] If target has 10+ Sinking, Coin Power +7 | ||
Knocking | Wuthering Heights Chief Butler Outis | Pride | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] If target has 5+ Sinking, Coin Power +1 · Coin 2: [On Hit] Inflict 2 Sinking |
Dusting | Wuthering Heights Chief Butler Outis | Gloom | Skill 2 | Blunt | 4 | 3 | +4 | [On Use] If target has 5+ Sinking, Coin Power +1 [Clash Win] Inflict +2 Sinking Count · Coin 2: [On Hit] Inflict 3 Sinking · Coin 3: [On Hit] Inflict 2 Sinking |
As Mistress Commands | Wuthering Heights Chief Butler Outis | Lust | Skill 3 | Blunt | 4 | 4 | +3 | [On Use] If target has 7+ Sinking, Coin Power +1 [Clash Win] Inflict +3 Sinking Count · Coin 4: [On Hit] Inflict 3 Echoes of the Manor next turn · Coin 4: [On Hit] If target has Echoes of the Manor, inflict Gloom Affinity damage equal to Sinking Potency on target (max 30) |
Insolent Fool...! | Wuthering Heights Chief Butler Outis | Evade | 4 | 1 | +10 | [On Evade] Inflict 1 Sinking (6 times per turn) | ||
Patrolling | Zwei Assoc. South Section 4 Faust | Envy | Skill 1 | Pierce | 3 | 2 | +4 | [On Use] Gain +2 Aggro to this Skill Slot next turn [Clash Lose] Gain 3 Defense Level Up · Coin 2: [On Hit] Gain 2 Defense Level Up next turn |
Client Protection | Zwei Assoc. South Section 4 Faust | Gloom | Skill 2 | Slash | 4 | 3 | +3 | [On Use] Apply 4 Defense Level Up to the ally that has the lowest current HP percentage (3 times per turn) At 5+ Defense Level Up, Clash Power +2 · Coin 1: [On Hit] Gain 1 Defense Level Up next turn · Coin 2: [On Hit] Gain 1 Defense Level Up next turn · Coin 3: [On Hit] Gain 1 Defense Level Up next turn |
Law and Order | Zwei Assoc. South Section 4 Faust | Lust | Skill 3 | Slash | 6 | 2 | +5 | At 5+ Defense Level Up, Coin Power +1 [Clash Win] Heal 4 HP · Coin 2: Apply 1 Haste and 2 Defense Level Up to the ally that has the lowest current HP percentage next turn · Coin 2: If the ally is a Zwei Association Fixer, apply an additional 1 Haste, 1 Defense Level Up |
Guard | Zwei Assoc. South Section 4 Faust | Guard | 12 | 1 | +6 | [On Use] Gain +3 Aggro to this Skill Slot next turn | ||
Standoff | Zwei Assoc. South Section 4 Gregor | Sloth | Skill 1 | Slash | 4 | 2 | +3 | [On Use] Gain 2 Defense Level Up [Clash Lose] Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn · Coin 2: [On Hit] Gain 2 Haste next turn |
Flexible Suppression | Zwei Assoc. South Section 4 Gregor | Gluttony | Skill 2 | Slash | 3 | 4 | +3 | [On Use] Gain 3 Defense Level Up [On Use] Gain +3 Aggro to this Skill Slot next turn At 6+ Defense Level Up, Clash Power +1 · Coin 1: [On Hit] Gain 1 Defense Level Up next turn · Coin 2: [On Hit] Gain 1 Defense Level Up next turn · Coin 4: At 6+ Defense Level Up, deal +40% damage |
Guardian | Zwei Assoc. South Section 4 Gregor | Gloom | Skill 3 | Slash | 5 | 3 | +3 | [On Use] Apply 2 Defense Power Up and 3 Defense Level Up to all allies Coin Power +1 per 6 Defense Level Up (Max 3) At 10+ Defense Level Up, deal +50% damage · Coin 3: [On Hit] Apply 3 Defense Level Up to all allies next turn |
The Best Defense | Zwei Assoc. South Section 4 Gregor | Guard | 15 | 1 | +5 | [Combat Start] Gain Shield by (2 * Defense Level Up on self) [On Use] Gain +5 Aggro to this Skill Slot next turn | ||
Careful Obstruction | Zwei Assoc. South Section 5 Rodion | Wrath | Skill 1 | Blunt | 4 | 2 | +2 | [On Use] Gain +2 Aggro to this Skill Slot next turn [Clash Lose] Gain +2 Poise Count · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: [On Hit] Gain +1 Poise Count |
Focused Defense | Zwei Assoc. South Section 5 Rodion | Sloth | Skill 2 | Blunt | 6 | 2 | +4 | [On Use] At 15+ Shield, gain +2 Poise Count [On Use] Gain +4 Aggro to this Skill Slot next turn [On Use] Gain +2 Poise Count · Coin 1: [On Hit] Gain +2 Poise Count |
Subdue Threat | Zwei Assoc. South Section 5 Rodion | Gloom | Skill 3 | Blunt | 5 | 3 | +2 | At 15+ Shield, Coin Power +2 · Coin 3: [On Crit] Inflict 1 Fragile next turn |
Guard | Zwei Assoc. South Section 5 Rodion | Guard | 15 | 1 | +5 | Coin 1: [On Use] Gain +5 Aggro to this Skill Slot next turn | ||
Baton | Zwei Assoc. South Section 6 Sinclair | Gloom | Skill 1 | Blunt | 4 | 1 | +6 | [Clash Lose] Gain 2 Protection · Coin 1: [On Hit] Inflict 2 Tremor |
Suppress | Zwei Assoc. South Section 6 Sinclair | Wrath | Skill 2 | Blunt | 6 | 2 | +2 | [On Use] Gain +4 Aggro to this Skill Slot next turn [Clash Lose] Inflict 6 Tremor · Coin 2: [On Hit] Inflict 6 Tremor · Coin 2: [On Hit] Inflict 2 Damage Down next turn |
Strong Strike | Zwei Assoc. South Section 6 Sinclair | Sloth | Skill 3 | Blunt | 7 | 1 | +13 | [On Use] Give 1 Protection to the ally with the least HP next turn [On Use] Gain +10 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] If target has 5+ Tremor upon Tremor Burst, gain 2 Protection next turn · Coin 1: [On Hit] Inflict 2 Blunt Fragility |
Guard | Zwei Assoc. South Section 6 Sinclair | Guard | 12 | 1 | +6 | [On Use] Gain +4 Aggro to this Skill Slot next turn | ||
Zwei Knight's Greatsword Form | Zwei Assoc. West Section 3 Ishmael | Pride | Skill 1 | Blunt | 3 | 2 | +4 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] Base Power +1 for every 4 Defense Level Up (max 2) · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] Gain 2 Defense Level Up next turn · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Gain 2 Defense Level Up next turn |
Can't Let You Through. | Zwei Assoc. West Section 3 Ishmael | Envy | Skill 2 | Blunt | 4 | 3 | +4 | [On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count · Coin 1: [On Hit] Inflict 4 Tremor · Coin 2: [On Hit] Gain 4 Defense Level Up next turn · Coin 3: [On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 4) · Coin 3: [On Hit] At 8+ Defense Level Up, inflict 1 Attack Power Down |
Ward | Zwei Assoc. West Section 3 Ishmael | Gluttony | Skill 3 | Blunt | 5 | 3 | +4 | [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] If this unit is in Defensive Stance, deal +70% damage [On Use] Coin Power +1 for every 4 Defense Level Up on self (max 4) [On Use] Gain +10 Aggro to this Skill Slot next turn [Clash Win] Gain +3 Tremor Count · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Tremor · Coin 3: [On Hit] Consume all Tremor Count on self, and inflict the value of the Count consumed as Tremor on target. (max 20) - Deal +(excess Tremor x 5)% damage (max 50%) · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 |
Your Shield | Zwei Assoc. West Section 3 Ishmael | Guard | 3 | 1 | +12 | Clashable Guard [Combat Start] Gain 2 Defensive Stance. (once per turn) [On Use] Gain +10 Tremor Count (once per turn) [Clash Win] Trigger Tremor Burst · Coin 1: Unbreakable Coin | ||
Suppressing. | Zwei Assoc. West Section 3 Sinclair | Lust | Skill 1 | Slash | 3 | 2 | +4 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 2 Defense Level Up [On Use] If target has 4+ Tremor Count, Clash Power +2 [Clash Win] Gain +3 Tremor Count · Coin 1: [Hit after Clash Win] Inflict +2 Tremor Count · Coin 2: [On Hit] Gain 2 Defense Level Up next turn |
Combat Preparation | Zwei Assoc. West Section 3 Sinclair | Gloom | Skill 2 | Slash | 4 | 2 | +5 | [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count · Coin 1: [Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn · Coin 2: [On Hit] On 2 other allies with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3) |
Fence | Zwei Assoc. West Section 3 Sinclair | Sloth | Skill 3 | Blunt | 4 | 3 | +3 | [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4) [On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3) · Coin 1: [On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn · Coin 3: [On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 |
Zwei Knight's Greatsword Form - Guard | Zwei Assoc. West Section 3 Sinclair | Guard | 2 | 1 | +9 | Clashable Guard [Combat Start] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain +3 Tremor Count (once per turn) [Clash Win] Trigger Tremor Burst · Coin 1: Unbreakable Coin | ||
Execution Advised | Öufi Assoc. South Section 3 Heathcliff | Envy | Skill 1 | Slash | 3 | 2 | +4 | Coin Power +1 for every 3 Tremor on target (Max 2) · Coin 2: [On Hit] Inflict +2 Tremor Count |
Final Warning | Öufi Assoc. South Section 3 Heathcliff | Gloom | Skill 2 | Slash | 4 | 2 | +6 | Coin Power +1 for every 6 Tremor on target (Max 2) · Coin 1: [On Hit] Inflict 2 Tremor · Coin 2: [On Hit] Inflict 2 Tremor |
Execution Sentencing | Öufi Assoc. South Section 3 Heathcliff | Pride | Skill 3 | Pierce | 5 | 3 | +4 | Coin Power +1 for every 6 Tremor on target (Max 2) · Coin 1: [On Hit] Inflict 1 Tremor · Coin 2: [On Hit] Inflict 1 Tremor · Coin 3: [On Hit] If target has 20+ (Tremor + Tremor Count), trigger Amplitude Conversion on target, converting Tremor to Tremor - Decay |
Do Not Obstruct | Öufi Assoc. South Section 3 Heathcliff | Guard | 10 | 1 | +4 | When attacked while this unit has Shield, inflict +1 Tremor Count on the attacker (this Skill's effect does not stack with multiple uses) |








































































































































































































































































































































































































































































































































































































































































































































































































































































