Limbus Company · identity

Lobotomy E.G.O::Lamp Gregor

★★★GregorGloomKumo no ito · oti on akA
Gregor, Gloom
Lobotomy E.G.O::Lamp Gregor

Stats Stats at any level →

HP86
Max Speed6
Min Speed1
Def. Correction5
Slash Dmg Taken1
Pierce Dmg Taken0.5
Blunt Dmg Taken2

Skills

Intense Stare: Zero-RangeSkill 1 · Wrath · Pierce · Power 2→3 · 2× +4 · Lv.4
If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] Gain 1 Bind next turn · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 3 Sinking
Drag to see per-level scaling
Destroy the Visible with the InvisibleSkill 2 · Gloom · Pierce · Power 2→3 · 4× +3 · Lv.4
If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] Deal (30% of this Coin's final damage) Blunt damage · Coin 2: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Deal (30% of this Coin's final damage) Blunt damage · Coin 3: [On Hit] Inflict 2 Burn · Coin 4: [On Hit] Inflict +2 Burn Count
Drag to see per-level scaling
Salvation for those Enchanted by the LampSkill 3 · Pride · Pierce · Power 4→5 · 3× +4 · Lv.4
If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3 [Attack End] If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn (once per turn) · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: [On Hit] Inflict 3 Burn · Coin 2: [On Hit] Inflict 3 Sinking · Coin 3: If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage · Coin 3: [On Hit] If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage
Drag to see per-level scaling
The Wick of Burned FeathersGuard · Power 3 · 1× +10 · Lv.4
Clashable Guard [Combat Start] Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply 1 Haste next turn to (Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down) · Coin 1: Unbreakable Coin
Drag to see per-level scaling

Passives · own kit

Dazzling LampBattle · Uptie 1
Turn Start: Gain 1 Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn
E.G.O Gear Proficiency ManualBattle · Uptie 1
Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)
Eyes Bright Like LampsBattle · Uptie 2 · Gloom ×2 resonance
Combat Start: Gain 1 Lamp Combat Start: If an enemy has Dazzle, heal 3 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Eyes Bright Like LampsBattle · Uptie 4 · Gloom ×2 resonance
Combat Start: Gain 1 Lamp for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has Dazzle, heal 5 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Were There More Lives to be Saved?Support · Uptie 3 · Wrath ×3 resonance
Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects - Gain +4 Aggro to the leftmost Slot next turn - Gain 1 Blunt DMG Up next turn

E.G.O · Sinner-wide

Suddenly, One DayZAYIN · 3 Lust + 1 GloomLegerdemainZAYIN · 1 Sloth + 3 GluttonyLanternTETH · 1 Sloth + 4 GluttonyAEDDHE · 3 Gloom + 3 EnvyGarden of ThornsWAW · 2 Wrath + 2 Lust + 2 Sloth + 2 Gluttony + 2 Gloom + 2 Pride + 2 EnvyBygone DaysTETH · 2 Lust + 4 GloomSolemn LamentHE · 1 Lust + 2 Sloth + 2 Gloom + 2 EnvyChristmas NightmareHE · 2 Sloth + 2 Gluttony + 2 Gloom + 2 PrideUnbrilliant GloryWAW · 2 Wrath + 3 Sloth + 2 PrideMove-in Reg.TETH · 1 Wrath + 5 Envy

Affiliation

Limbus CompanyLCE

Traits

E.G.O Gear

Status Effects

BurnSinking

How Lobotomy E.G.O::Lamp Gregor compares · vs 11 ★★★ Gregor identities

HP86
73rd percentile · rank 3 of 11 · cohort median 82 (+5%)
Max Speed6
23rd percentile · rank 7 of 11 · cohort median 7 (-14%)
Min Speed1
5th percentile · rank 11 of 11 · cohort median 3 (-67%)
Def. Correction5
86th percentile · rank 1 of 11 · cohort median 3 (+67%)
Slash Dmg Taken1
68th percentile · rank 2 of 11 · cohort median 1 (0%)

Closest identities · nearest on HP

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Unchanged since August 3, 2026 · GET /limbus-company/history/11214

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