Tower of Fantasy · weapon

Pummeler

Pummeler初動重撃아이스 해머
Unchanged since
Pummeler

Identity

TierSR

Stats Stats at any level →

ATK9.42
HP753.85
Crit—
Resistance5.89
Shatter10
Charge6
Max advancement ★6
Matrix slots4

Skills

Normal AttackNormal Attack
While on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 76.3% of ATK plus 482 and knock the target back a short distance. Second Attack: Deal damage equal to 62.1% of ATK plus 392 and knock the target back a short distance. Third Attack: Deal damage equal to 157.4% of ATK plus 994 and knock the target back a short distance. Fourth Attack: Deal damage equal to 263.8% of ATK plus 1,666 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 75.5% of ATK plus 477 and knock the target back a short distance. Second Attack: Deal damage equal to 65% of ATK plus 411 and knock the target back a short distance. Third Attack: Deal damage equal to 171.3% of ATK plus 1,082 and knock the target back a short distance. Fourth Attack: Deal damage equal to 315.3% of ATK plus 1,991 and strongly suspend the target.
PummelNormal Attack
While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 121.7% of ATK plus 769and suspend the target. While Outburst is active, deal damage equal to 133.9% of ATK plus 846 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
ShockwaveNormal Attack
Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 34.8% of ATK+ 220 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 38.3% of *ATK plus 242 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackNormal Attack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 2,700.
Focus SmashNormal Attack
Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 153.8% of ATK plus 971 and suspend the target. Second Stack: Deal damage equal to 384.5% of ATK plus 2,428 and strongly suspend the target. Third Stack: Deal damage equal to 720.8% of ATK plus 4,552 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK plus 3,168 and strongly suspend the target.
Jumping SmashDodge
Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to 161.6% of ATK plus 1,021.
WorldsplitterDodge
Tap normal attack during the short period of time after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 52.4% of ATK plus 331, and suspending the targets. While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 52.4% of ATK plus 331 and suspending the target.
DodgeDodge
Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
OutburstSkill
Switch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to 219% of ATK plus 1,383, strongly suspending the target and creating an air current on the ground. While standing in the current, dodging has no cost. Cooldown: 45 seconds (Windfury's cooldown: 10 seconds).
Overwhelming MaulDischarge
When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and deal damage equal to 153.3% of ATK plus 968 to nearby enemies, strongly suspending targets within range. Additionally, create a hammer to fall, dealing damage equal to 153.3% of ATK plus 968. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).

Profile

No one wants to be on the receiving end of this maul.

Weapon

Hammer

How Pummeler compares · vs 75 all weapons

ATK9.42
6th percentile · rank 71 of 75 · cohort median 19.11 (-51%)
HP753.85
9th percentile · rank 67–71 of 75 (tied) · cohort median 1,165.05 (-35%)
Resistance5.89
42nd percentile · rank 11 of 18 · cohort median 6.83 (-14%)
Shatter10
25th percentile · rank 55–59 of 75 (tied) · cohort median 13 (-23%)

Closest weapons · nearest on ATK