AFK Arena · Hero
Saitama
A Hero For Fun
Dimensional, Warrior

Stats Stats at any level →
HP763693
ATK57028
DEF11406
Magic Resist11406
Skills
Secret to Strength
If an enemy summon with less than 35% health appears near Saitama, he will use Normal Punches to slay it and gain Guard equal to 150% of his Attack Rating. This effect can be triggered once every 0.5 seconds.
In addition, Saitama gains different effects based on his Casual Moves:
Pick Ears: Saitama gains 200 points of Dodge, and all enemies currently attacking Saitama will have their Accuracy reduced by 100 points and will take 35% more damage for 9 seconds.
Jump: When jumping, Saitama triggers a shockwave around himself that knocks down all nearby enemies and deals damage equal to 260% of his Attack Rating.
Dash: When dashing, Saitama generates a pressure wave in front of himself that knocks back all enemies within range. If they hit the edge of the battlefield, they also receive damage equal to 330% of his Attack Rating and are stunned for 3 seconds.
Secret to Strength
With enhanced ear-picking, Saitama gains 350 points of Dodge, and all enemies currently attacking Saitama will have their Accuracy reduced by 150 points, while the boost to their damage taken is increased to 55%.
Secret to Strength
Enhanced jumping triggers a more powerful shockwave across a wider area, and its damage is increased to 340% of Attack Rating. After the shockwave, Saitama triggers aftershocks around himself every second, dealing damage equal to 260% of Attack Rating while knocking down enemies hit. There will be a total of 6 aftershocks.
Secret to Strength
Enhanced dashing generates a more powerful pressure wave, increasing the distance that enemies are knocked back. If they hit the edge of the battlefield, they also receive damage equal to 420% of his Attack Rating and are stunned for 4.5 seconds.
Killer Move: Serious Series. Serious Sideways Jumps!
Saitama uses Killer Move: Serious Series. Serious Sideways Jumps! to dart from side to side quickly, creating illusions of himself. While the skill is active, Saitama's Dodge is increased by 800 points, and all damage and health loss he suffers is considered physical damage.
While Killer Move: Serious Series. Serious Sideways Jumps! is active, if an allied hero suffers damage or health loss exceeding 15% of their max health, an illusion of Saitama will appear in front of them, and Saitama will spend 10 points of his Interest toward the allied hero to transfer the damage or health loss to himself. This effect cannot be triggered if Saitama has less than 10 points of Interest toward the allied hero.
Killer Move: Serious Series. Serious Sideways Jumps!
When Saitama dodges an enemy hero's attack, he gains 20 points of Interest toward them. This effect can be triggered once every 2 seconds per enemy hero.
Killer Move: Serious Series. Serious Sideways Jumps!
Every dodged attack increases Saitama's Guard by 150% of his Attack Rating.
Killer Move: Serious Series. Serious Sideways Jumps!
When Saitama is positioned in the front line, if another allied hero on the front line takes fatal damage, Saitama gains 75 points of Interest toward them and uses Killer Move: Serious Series. Serious Sideways Jumps!. While that skill is active, all damage taken by the allied hero is transferred to Saitama without spending any Interest. This effect can be triggered up to 3 times.
Today is...Bargain day at the supermarket!!
At the start of battle, Saitama gains a Discount Countdown equal to his max health. During battle, all health-related effects Saitama receives will affect the Discount Countdown instead. When the Discount Countdown is exhausted, Saitama receives a Flyer that shows today's supermarket discounts. After receiving the Flyer, Saitama cannot be attacked, cannot be affected by allies' active skills, and his Interest toward each hero on the battlefield will begin to decrease by 20 points per second. If his Interest toward all heroes drops below 1 point, he will sprint off the battlefield and his Guard will be evenly distributed among allied heroes.
Today is...Bargain day at the supermarket!!
After receiving the Flyer, the reduction speed of Saitama's Interest toward allied heroes is reduced to 15 points per second.
Today is...Bargain day at the supermarket!!
After receiving the Flyer, Saitama uses his Ultimate. When determining whether Normal Punches will be used, his Interest toward enemy heroes is considered to be 100 points. Enemy heroes with more Interest than this amount will not be affected.
Today is...Bargain day at the supermarket!!
After receiving the Flyer, Saitama gains Guard equal to 800% of his Attack Rating. If an enemy meets the requirements for triggering Normal Punches, Saitama will use Normal Punches without spending Energy. This effect can be triggered up to 2 times per battle.
Profile
The man who became a hero for fun—Saitama. Years ago, while job hunting, he rescued a child from a monster's clutches. In that moment, he rekindled his childhood dream and vowed to become a hero. After three years of intense training, he gained unbeatable strength—enough to fell any enemy with a single punch. But when the life he'd longed for became routine, victory came too easily, and his power felt more like a curse than a gift.
Title
A Hero For Fun
Max ascension
Ascended 5★
How Saitama compares · vs 32 Dimensional Heroes
HP763693
39th percentile · rank 20 of 32 · cohort median 768617 (-1%)
ATK57028
78th percentile · rank 7 of 32 · cohort median 54052 (+6%)
DEF11406
95th percentile · rank 2 of 32 · cohort median 10414 (+10%)
Magic Resist11406
95th percentile · rank 2 of 32 · cohort median 10414 (+10%)
Closest Heroes · nearest on ATK
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Unchanged since September 7, 2026 ·
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