AFK Arena Skills
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3,071 skills
| Name | Hero | Slot | Lv. | Unlocks | Type | Effect |
|---|---|---|---|---|---|---|
Knight's Fury | Hogan | Ultimate | 1 | Lv.1 | Ultimate | Hogan furiously hacks his enemies dealing 200% physical damage to them, causing them to become dazed. |
Knight's Fury | Hogan | Ultimate | 2 | Lv.60 | Ultimate | Damage is increased to 260%. |
Knight's Fury | Hogan | Ultimate | 3 | Lv.120 | Ultimate | Damage is increased to 320%. |
Zealous Strike | Hogan | Skill 2 | 1 | Lv.10 | Passive/Active | Hogan zealously strikes at his enemies dealing physical damage for 150% of his Attack Rating. Enemies are temporarily stunned and knocked into the air. |
Zealous Strike | Hogan | Skill 2 | 2 | Lv.20 | Passive/Active | Hogan zealously strikes at his enemies dealing physical damage for 180% of his Attack Rating. Enemies are temporarily stunned and knocked into the air. |
Zealous Strike | Hogan | Skill 2 | 3 | Lv.80 | Passive/Active | Hogan zealously strikes at his enemies dealing physical damage for 200% of his Attack Rating. Enemies are temporarily stunned and knocked into the air. |
Zealous Strike | Hogan | Skill 2 | 4 | Lv.140 | Passive/Active | Hogan zealously strikes at his enemies dealing physical damage for 240% of his Attack Rating. Enemies are temporarily stunned and knocked into the air. |
Unwavering Will | Hogan | Skill 3 | 1 | Lv.40 | Passive/Active | Hogan's maximum health is increased by 10% in battle. |
Unwavering Will | Hogan | Skill 3 | 2 | Lv.100 | Passive/Active | Hogan's maximum health and healing received are both increased by 10% |
Hail of Arrows | Ira | Ultimate | 1 | Lv.1 | Ultimate | Ira unleashes a hail of 10 arrows at multiple enemies. Each arrow deals 80% damage. |
Hail of Arrows | Ira | Ultimate | 2 | Lv.60 | Ultimate | Ira unleashes a hail of 15 arrows at multiple enemies. Each arrow deals 80% damage. |
Hail of Arrows | Ira | Ultimate | 3 | Lv.120 | Ultimate | Ira unleashes a hail of 20 arrows at multiple enemies. Each arrow deals 80% damage. |
Glacial Arrow | Ira | Skill 2 | 1 | Lv.10 | Passive/Active | Ira shoots an icy arrow at a target dealing 180% physical damage to them and also reduces their attack speed for 3 seconds. |
Glacial Arrow | Ira | Skill 2 | 2 | Lv.20 | Passive/Active | Ira shoots an icy arrow at a target dealing 200% physical damage to them and also reduces their attack speed for 3 seconds. |
Glacial Arrow | Ira | Skill 2 | 3 | Lv.80 | Passive/Active | Ira shoots an icy arrow at a target dealing 230% physical damage to them and also greatly reduces their attack speed for 5 seconds. |
Glacial Arrow | Ira | Skill 2 | 4 | Lv.140 | Passive/Active | Ira shoots an icy arrow at a target dealing 260% physical damage to them and also greatly reduces their attack speed for 5 seconds. |
Piercing Arrow | Ira | Skill 3 | 1 | Lv.40 | Passive/Active | Ira's attacks and skills cause enemies to bleed, causing gradual health loss over time and reducing health regeneration. This effect can be stacked up to 6 times. |
Piercing Arrow | Ira | Skill 3 | 2 | Lv.100 | Passive/Active | Ira's attacks and skills cause enemies to bleed, causing gradual health loss over time and reducing health regeneration. This effect can be stacked up to 8 times. The lower a target's health, the greater the health loss. |
Love and Peace | Angelo | Ultimate | 1 | Lv.1 | Ultimate | This skill deals 100% damage to a large radius of enemies and renders all enemies unable to attack for 4 seconds. |
Love and Peace | Angelo | Ultimate | 2 | Lv.60 | Ultimate | Damage is increased to 120%. |
Love and Peace | Angelo | Ultimate | 3 | Lv.120 | Ultimate | Damage is increased to 150%. |
Encourage | Angelo | Skill 2 | 1 | Lv.10 | Passive/Active | Angelo plays a war song that allows his most injured ally to recover -90% of Angelo's Attack Rating in the form of health while simultaneously increasing their Attack Speed. |
Encourage | Angelo | Skill 2 | 2 | Lv.20 | Passive/Active | Angelo plays a war song that allows his most injured ally to recover -110% of Angelo's Attack Rating in the form of health while simultaneously increasing their Attack Speed. |
Encourage | Angelo | Skill 2 | 3 | Lv.80 | Passive/Active | Angelo plays a war song that allows the weakest ally and the ally with the highest Attack Rating to recover -110% of Angelo's Attack Rating in the form of health while simultaneously increasing their attack speed. |
Encourage | Angelo | Skill 2 | 4 | Lv.140 | Passive/Active | Angelo plays a war song that allows the weakest ally and the ally with the highest Attack Rating to recover -130% of Angelo's Attack Rating in the form of health while simultaneously increasing their attack speed. |
Restoration | Angelo | Skill 3 | 1 | Lv.40 | Passive/Active | Angelo's tune releases a musical note that hits 2 different heroes. If the note hits an enemy they will receive damage but if it hits an ally they will be healed for a certain amount. |
Restoration | Angelo | Skill 3 | 2 | Lv.100 | Passive/Active | Angelo's tune releases a musical note that hits 3 different heroes. If the note hits an enemy they will receive damage but if it hits an ally they will be healed for a certain amount. |
普攻(不用翻译) | Estrilda | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Joust | Estrilda | Ultimate | 1 | Lv.1 | Ultimate | Estrilda unleashes 5 hits of AoE damage for 60% of her Attack Rating, with the final attack inflicting 150% of her Attack Rating. Enemies are knocked down and temporarily stunned. |
Joust | Estrilda | Ultimate | 2 | Lv.80 | Ultimate | Raises all allies' Attack Ratings by 7% and Defense Ratings by 14% whenever an enemy hero falls in combat while Estrilda is alive, up until the end of the battle. This skill may be stacked up to 3 times. |
Joust | Estrilda | Ultimate | 3 | Lv.160 | Ultimate | While alive, recovers 60 Energy on all allies every time an enemy hero dies. |
Royal Charge | Estrilda | Skill 2 | 1 | Lv.10 | Passive/Active | Estrilda charges into her enemies' ranks, knocking down all enemies in her path, dealing 200% damage to them. Estrilda is immune to control effects while charging. |
Royal Charge | Estrilda | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 210%. |
Royal Charge | Estrilda | Skill 2 | 3 | Lv.100 | Passive/Active | Charging also briefly stuns enemies. Each successful hit during the charge grants a shield that offsets damage for 70% of her Attack Rating. |
Royal Charge | Estrilda | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 220%. |
Inspire | Estrilda | Skill 3 | 1 | Lv.40 | Passive/Active | Estrilda increases nearby allies' morale by waving her flag in the air, increasing their attack ratings by 30% for 8 seconds. |
Inspire | Estrilda | Skill 3 | 2 | Lv.120 | Passive/Active | Estrilda and her allies recover 100 Energy. |
Inspire | Estrilda | Skill 3 | 3 | Lv.200 | Passive/Active | Increases Energy recovery to 150 points. |
Inspire | Estrilda | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Attack Rating is increased by 40%. |
Ridicule | Estrilda | Skill 4 | 1 | Lv.60 | Passive/Active | Estrilda deals damage for 150% of her Attack Rating to an enemy in front, knocking them backwards and stunning them temporarily, and then deals AoE damage for 60% of her Attack Rating to enemies within range, reducing their Attack Ratings by 14% for 6 seconds. |
Ridicule | Estrilda | Skill 4 | 2 | Lv.140 | Passive/Active | AoE damage is increased to 70%. |
Ridicule | Estrilda | Skill 4 | 3 | Lv.220 | Passive/Active | AoE damage is increased to 80%. |
Ridicule | Estrilda | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Attack Rating is reduced by 18%. |
嘲弄子技能(不用翻译) | Estrilda | Slot 101 | 1 | Lv.60 | Passive/Active | aoe上嘲讽buff的子技能(不用翻译) |
决杀子技能(不用翻译) | Estrilda | Slot 102 | 1 | Lv.80 | Passive/Active | 大招击杀后上buff子技能(不用翻译) |
普攻(不用翻译) | Nemora | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Wild Wonder | Nemora | Ultimate | 1 | Lv.1 | Ultimate | Nemora calls upon the forces of nature to heal all of her teammates health by 30% of her own max health. |
Wild Wonder | Nemora | Ultimate | 2 | Lv.80 | Ultimate | Nemora calls upon the forces of nature to heal all of her allies health by 30% of her own max health. Any allies with health lower than 20% are able to regenerate at a rate of 30% faster than usual. |
Wild Wonder | Nemora | Ultimate | 3 | Lv.160 | Ultimate | Nemora calls upon the forces of nature to heal all of her allies health by 30% of her own max health. Allies' armor and magic resist is increased 15%. Any allies with health lower than 20% are able to regenerate at a rate of 30% faster than usual. |
Beguile | Nemora | Skill 2 | 1 | Lv.10 | Passive/Active | Deals 90% damage to a random enemy target that is standing within attack range, causing them to become charmed for 6 seconds. While charmed, the affected enemy will use normal attacks to attack their own team. |
Beguile | Nemora | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 110%. |
Beguile | Nemora | Skill 2 | 3 | Lv.100 | Passive/Active | Charmed enemies now use all skills excluding their Ultimate skills to attack. |
Beguile | Nemora | Skill 2 | 4 | Lv.180 | Passive/Active | The enemy's Attack Rating is increased by 30% while charmed. |
Mother Nature | Nemora | Skill 3 | 1 | Lv.40 | Passive/Active | Nemora is able to increase the healing efficiency of herself and all teammates by 15% |
Mother Nature | Nemora | Skill 3 | 2 | Lv.120 | Passive/Active | Nemora is able to increase the healing efficiency of herself and all teammates by 15%. If a teammate is already at full health 50% of any healing skill will be converted into a protective shield. |
Mother Nature | Nemora | Skill 3 | 3 | Lv.200 | Passive/Active | Nemora is able to increase the healing efficiency of herself and all teammates by 20%. If a teammate is already at full health 50% of any healing skill will be converted into a protective shield. |
Mother Nature | Nemora | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Nemora is able to increase the healing efficiency of herself and all teammates by 30%. If a teammate is already at full health 50% of any healing skill will be converted into a protective shield. |
Life Force | Nemora | Skill 4 | 1 | Lv.60 | Passive/Active | Nemora gradually heals the weakest member of her team for 30% of her own maximum health. |
Life Force | Nemora | Skill 4 | 2 | Lv.140 | Passive/Active | Nemora gradually heals the weakest member of her team for 30% of her own maximum health and also restores 150 of their energy points |
Life Force | Nemora | Skill 4 | 3 | Lv.220 | Passive/Active | Nemora gradually heals the weakest member of her team for 40% of her own maximum health and also restores 150 of their energy points |
Life Force | Nemora | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Nemora gradually heals the weakest member of her team for 40% of her own maximum health and also restores 150 of their energy points |
Resilience | Ogi | Ultimate | 1 | Lv.1 | Ultimate | Ogi receives a shield that is able to mitigate up to 350% damage over 10 seconds. |
Resilience | Ogi | Ultimate | 2 | Lv.60 | Ultimate | Value of shield is increased to 400% of Attack Rating. |
Resilience | Ogi | Ultimate | 3 | Lv.120 | Ultimate | Value of shield is increased to 450% of Attack Rating. |
Ground Fissure | Ogi | Skill 2 | 1 | Lv.10 | Passive/Active | Ogi smashes the ground sending a shockwave towards his enemies, dealing 110% damage to them, also leaving them stunned for 1.5 seconds. |
Ground Fissure | Ogi | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 120%. |
Ground Fissure | Ogi | Skill 2 | 3 | Lv.80 | Passive/Active | Damage is increased to 130%. |
Ground Fissure | Ogi | Skill 2 | 4 | Lv.140 | Passive/Active | Damage is increased to 140%. |
Bombard | Ogi | Skill 3 | 1 | Lv.40 | Passive/Active | Ogi hurls an enemy towards their own team, temporarily stunning them and dealing AoE damage for 165% of his Attack Rating to any affected enemies upon impact. Enemies that are dealt damage lose 30 Haste points for 5 seconds. |
Bombard | Ogi | Skill 3 | 2 | Lv.100 | Passive/Active | Reduced Movement Speed effect is increased to 40 points |
投掷子技能(不用翻译) | Ogi | Slot 101 | 1 | Lv.40 | Passive/Active | 投掷目标落地时的aoe伤害子技能(不用翻译) |
普攻(不用翻译) | Arden | Basic attack | 1 | Lv.1 | Basic | 海神庇佑(不用翻译) |
Force of Nature | Arden | Ultimate | 1 | Lv.1 | Ultimate | Arden calls forth the full force of mother nature to hit all enemies successively. Each hit deals 150% magic damage. Maximum amount of hits limited to 5 per time. |
Force of Nature | Arden | Ultimate | 2 | Lv.60 | Ultimate | Arden calls forth the full force of mother nature to hit all enemies successively. Each hit deals 150% magic damage. The targeted enemy can be hit multiple times. Maximum amount of hits limited to 5 per time. |
Force of Nature | Arden | Ultimate | 3 | Lv.120 | Ultimate | Arden calls forth the full force of mother nature to hit all enemies successively. First hit deals 150% magic damage and is increased by 10% per further successive hit (maximum amount of hits limited to 5 per time) |
Entangling Roots | Arden | Skill 2 | 1 | Lv.10 | Passive/Active | Arden raises tree roots from the ground that entrap 1 enemy targets, dealing 70% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled. |
Entangling Roots | Arden | Skill 2 | 2 | Lv.20 | Passive/Active | Arden raises tree roots from the ground that entrap 1 enemy targets, dealing 80% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled. |
Entangling Roots | Arden | Skill 2 | 3 | Lv.80 | Passive/Active | Arden raises tree roots from the ground that entrap 2 enemy targets, dealing 80% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled. |
Entangling Roots | Arden | Skill 2 | 4 | Lv.140 | Passive/Active | Arden raises tree roots from the ground that entrap 3 enemy targets, dealing 80% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled. |
Shield of Thorns | Arden | Skill 3 | 1 | Lv.40 | Passive/Active | Arden creates a protective shield made of thorns around an ally that is able to deflect 80% magic damage back at the aggressing enemy. Deflected damage is based upon Arden's Attack Rating. This skill can be activated every 0.13 seconds. |
Shield of Thorns | Arden | Skill 3 | 2 | Lv.100 | Passive/Active | Arden creates a protective shield made of thorns around an ally that is able to deflect 80% magic damage back at the aggressing enemy, slowing them. Deflected damage is based upon Arden's Attack Rating. This skill can be activated every 0.13 seconds. |
Death Call | Niru | Ultimate | 1 | Lv.1 | Ultimate | Niru deals 220% damage to the enemy with the lowest health. |
Death Call | Niru | Ultimate | 2 | Lv.60 | Ultimate | Niru deals 220% damage to the enemy with the lowest health. Niru's damage will be increased by 1.2% for every 1% of health that the targeted enemy has already lost in the initial attack. |
Death Call | Niru | Ultimate | 3 | Lv.120 | Ultimate | Niru deals 220% damage to the enemy with the lowest health. Niru's damage will be increased by 2.4% for every 1% of health that the targeted enemy has already lost in the initial attack. |
Life Leech | Niru | Skill 2 | 1 | Lv.10 | Passive/Active | Niru reaps his enemy's soul to acquire energy and deals 80% damage to nearby enemies. 40% of the total damage output is converted into health for his nearby allies. |
Life Leech | Niru | Skill 2 | 2 | Lv.20 | Passive/Active | Niru reaps his enemy's soul to acquire energy and deals 80% damage to nearby enemies. 70% of the total damage output is converted into health for his nearby allies. |
Life Leech | Niru | Skill 2 | 3 | Lv.80 | Passive/Active | Niru reaps his enemy's soul to acquire energy and deals 80% damage to nearby enemies. 100% of the total damage output is converted into health for his nearby allies. |
Life Leech | Niru | Skill 2 | 4 | Lv.140 | Passive/Active | Niru reaps his enemy's soul to acquire energy and deals 110% damage to nearby enemies. 100% of the total damage output is converted into health for his nearby allies. |
Soul Reaper | Niru | Skill 3 | 1 | Lv.40 | Passive/Active | Niru will reap 22% of his maximum health and 70 of his maximum energy from the souls of fallen teammates and enemies. Summoned beings do not give energy or life. |
Soul Reaper | Niru | Skill 3 | 2 | Lv.100 | Passive/Active | Niru will reap 30% of his maximum health and 70 of his maximum energy from the souls of fallen teammates and enemies. Niru will also receive a permanent damage and defense increase based on 15% of the fallen hero's maximum attack and defense ratings. Niru cannot reap any energy or health from summoned creatures. |
灵魂波动子技能(不用翻译) | Niru | Slot 101 | 1 | Lv.10 | Passive/Active | atk2用于治疗的子技能(不用翻译) |
普攻(不用翻译) | Brutus | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Whirlwind | Brutus | Ultimate | 1 | Lv.1 | Ultimate | Brutus hacks at his enemies twice before spinning into a frenzy, dealing damage to them. Brutus is impervious to any control effects while spinning. |
Whirlwind | Brutus | Ultimate | 2 | Lv.80 | Ultimate | Brutus hacks at his enemies twice before spinning into a frenzy, dealing damage to them. Brutus is impervious to magic damage and control effects while spinning. |
Whirlwind | Brutus | Ultimate | 3 | Lv.160 | Ultimate | Brutus hacks at his enemies twice before spinning into a frenzy, dealing damage to them and converting 35% of the damage back into health. Brutus is impervious to crowd control while spinning. |
Roar | Brutus | Skill 2 | 1 | Lv.10 | Passive/Active | Brutus lets out a terrifying roar that causes nearby enemies to become more vulnerable. Any physical damage dealt to enemies is increased by 25%. |
Roar | Brutus | Skill 2 | 2 | Lv.20 | Passive/Active | Brutus lets out a terrifying roar that causes nearby enemies to become more vulnerable. Any physical damage dealt to enemies is increased by 30%. |
Roar | Brutus | Skill 2 | 3 | Lv.100 | Passive/Active | Brutus lets out a terrifying roar that causes enemies to become more vulnerable. Physical damage received by enemies is increased by 40% and cannot be dodged. |
Roar | Brutus | Skill 2 | 4 | Lv.180 | Passive/Active | Brutus lets out a terrifying roar that causes enemies to become more vulnerable. Physical damage received by enemies is increased by 50% and cannot be dodged. |
Brutal Defiance | Brutus | Skill 3 | 1 | Lv.40 | Passive/Active | Brutus' damage output is increased according to how low his health falls. Brutus' Attack Rating can be increased by up to 90%. |
Brutal Defiance | Brutus | Skill 3 | 2 | Lv.120 | Passive/Active | When Brutus' life is dangerously low his damage will be increased by up to 90% and his Attack Speed will be increased by up to 25%. |
Brutal Defiance | Brutus | Skill 3 | 3 | Lv.200 | Passive/Active | When Brutus' life is dangerously low his damage will be increased by up to 100% and his Attack Speed will be increased by up to 25%. |
Brutal Defiance | Brutus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | When Brutus' life is dangerously low his damage will be increased by up to 120% and his Attack Speed will be increased by up to 28%. |
Last Gasp | Brutus | Skill 4 | 1 | Lv.60 | Passive/Active | When Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 4 seconds. skill can only be used once. |
Last Gasp | Brutus | Skill 4 | 2 | Lv.140 | Passive/Active | When Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 7 seconds. skill can only be used once. |
Last Gasp | Brutus | Skill 4 | 3 | Lv.220 | Passive/Active | When Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 8 seconds. skill can only be used once. |
Last Gasp | Brutus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 8 seconds. skill can only be used once. |
Sharpshooter | Morvus | Ultimate | 1 | Lv.1 | Ultimate | Morvus takes aim at the weakest enemy target dealing 300% physical damage. Attack is unavoidable. |
Sharpshooter | Morvus | Ultimate | 2 | Lv.60 | Ultimate | Morvus takes aim at the weakest enemy target dealing 300% physical damage. If an enemy is killed by this skill Morvus will receive 200 energy points. Attack is unavoidable. |
Sharpshooter | Morvus | Ultimate | 3 | Lv.120 | Ultimate | Morvus takes aim at the weakest enemy target dealing 300% physical damage. Morvus has 100% chance to inflict a critical strike on opponents with 25% health or lower. Enemies' killed by the attack will provide Morvus with a small amount of energy. Attack is unavoidable. |
Concussive Grenade | Morvus | Skill 2 | 1 | Lv.10 | Passive/Active | Morvus throws a grenade at his enemies. Nearby enemies are hit a total of 3 times and are dealt 80% damage per time. |
Concussive Grenade | Morvus | Skill 2 | 2 | Lv.20 | Passive/Active | Morvus throws a grenade at his enemies. Nearby enemies are hit a total of 3 times and are dealt 90% damage per time. |
Concussive Grenade | Morvus | Skill 2 | 3 | Lv.80 | Passive/Active | Morvus throws a concussive grenade that slows down his enemies' movement. Nearby enemies are hit a total of 3 times and are dealt 90% damage per time. |
Concussive Grenade | Morvus | Skill 2 | 4 | Lv.140 | Passive/Active | Morvus throws a concussive grenade that slows down his enemies' movement. Nearby enemies are hit a total of 3 times and are dealt 105% damage per time. |
Lethal Focus | Morvus | Skill 3 | 1 | Lv.40 | Passive/Active | Morvus' damage output is increased by 12% |
Lethal Focus | Morvus | Skill 3 | 2 | Lv.100 | Passive/Active | Morvus' damage output is increased by 12% and he has a 50% chance to stun enemies for a short duration. |
Venomous Bile | Ankhira | Ultimate | 1 | Lv.1 | Ultimate | Ankhira spits lethal venom at the enemy with the most health, dealing 100% damage to them and subsequently causes 60% damage for 8 seconds. |
Venomous Bile | Ankhira | Ultimate | 2 | Lv.60 | Ultimate | Ankhira spits lethal venom at the enemy with the most health, dealing 100% damage to them and subsequently slowing their movement speed and causing 60% damage for 8 seconds |
Venomous Bile | Ankhira | Ultimate | 3 | Lv.120 | Ultimate | Ankhira spits lethal venom at the enemy with the most health, dealing 100% damage to them and subsequently slowing their movement speed and causing 60% damage for 20 seconds |
Corrosion | Ankhira | Skill 2 | 1 | Lv.10 | Passive/Active | Ankhira spits corrosive venom onto her target's armor dealing 120% damage to them. The corrosive venom also reduces the target's Defense Rating by 35%. |
Corrosion | Ankhira | Skill 2 | 2 | Lv.20 | Passive/Active | Ankhira spits corrosive venom onto her target's armor dealing 140% damage to them. The corrosive venom also reduces the target's Defense Rating by 35%. |
Corrosion | Ankhira | Skill 2 | 3 | Lv.80 | Passive/Active | Ankhira spits corrosive venom onto her target's armor dealing 140% damage to them. The corrosive venom also reduces the target's Defense Rating by 35% and causes the target to gradually lose energy as a result of shock. |
Corrosion | Ankhira | Skill 2 | 4 | Lv.140 | Passive/Active | Ankhira spits corrosive venom onto her target's armor dealing 160% damage to them. The corrosive venom also reduces the target's Defense Rating by 35% and causes the target to gradually lose energy as a result of shock. |
Cocoon | Ankhira | Skill 3 | 1 | Lv.40 | Passive/Active | Ankhira shoots a web at the enemy with the most health, cocooning and thus immobilizing them for up to 6 seconds. If the affected target loses 25% of their maximum health during the cocoon phase the effect will cease. |
Cocoon | Ankhira | Skill 3 | 2 | Lv.100 | Passive/Active | Enemies lose 4% energy points per second while cocooned |
Collision | Golus | Ultimate | 2 | Lv.60 | Ultimate | Golus charges down an enemy in front of him sending them hurtling backwards towards their team, inflicting 250% damage on them and leaving them stunned. Any enemies in the path of attack will suffer damage. |
Collision | Golus | Ultimate | 3 | Lv.120 | Ultimate | Golus charges down an enemy in front of him sending them hurtling backwards towards their team, inflicting 250% damage on them and leaving them stunned. Any enemies in the path of attack will suffer damage and be left stunned. |
Outburst | Golus | Skill 2 | 1 | Lv.10 | Passive/Active | Golus smashes the ground furiously with his hooves causing a shockwave that deals 170% damage to nearby enemies. |
Outburst | Golus | Skill 2 | 2 | Lv.20 | Passive/Active | Golus smashes the ground furiously with his hooves causing a shockwave that deals 180% damage to nearby enemies. |
Outburst | Golus | Skill 2 | 3 | Lv.80 | Passive/Active | Golus smashes the ground furiously with his hooves causing a shockwave that stuns any nearby enemies and deals 200% damage to them. |
Outburst | Golus | Skill 2 | 4 | Lv.140 | Passive/Active | Golus smashes the ground furiously with his hooves causing a shockwave that stuns any nearby enemies and deals 240% damage to them. |
Unfaltering Will | Golus | Skill 3 | 1 | Lv.40 | Passive/Active | Any damage that Golus receives will be reduced by 40% when his health drops below 40%. |
Unfaltering Will | Golus | Skill 3 | 2 | Lv.100 | Passive/Active | If Golus is dealt a lot of damage in quick succession a considerable amount of that damage will be reduced and any damage that Golus receives when his health drops below 40% will be reduced by 40%. |
冲击子技能(不用翻译) | Golus | Slot 101 | 2 | Lv.60 | Passive/Active | 大招伤害途径敌人的子技能(不用翻译) |
Fire Phoenix | Mirael | Ultimate | 1 | Lv.1 | Ultimate | Mirael summons a phoenix of fire that engulfs any enemies that are in her line of sight, dealing 250% damage. |
Fire Phoenix | Mirael | Ultimate | 2 | Lv.60 | Ultimate | Mirael summons a phoenix of fire that engulfs any enemies that are in her line of sight, dealing 275% damage. Damage inflicted on any enemies in her proximity will be multiplied 1.5 times. |
Fire Phoenix | Mirael | Ultimate | 3 | Lv.120 | Ultimate | Mirael summons a phoenix of fire that engulfs any enemies that are in her line of sight, dealing 300% damage. Damage inflicted on any enemies in her proximity will be multiplied 2 times. |
Fireball | Mirael | Skill 2 | 1 | Lv.10 | Passive/Active | Mirael shoots three fireballs in quick succession at a random target, dealing 100% damage to them. |
Fireball | Mirael | Skill 2 | 2 | Lv.20 | Passive/Active | Mirael shoots three fireballs in quick succession at a random target, dealing 110% damage to them. |
Fireball | Mirael | Skill 2 | 3 | Lv.80 | Passive/Active | Mirael shoots three fireballs in quick succession at a random target, dealing 110% damage to them and any surrounding enemy targets. |
Fireball | Mirael | Skill 2 | 4 | Lv.140 | Passive/Active | Mirael shoots three fireballs in quick succession at a random target, dealing 130% damage to them and any surrounding enemy targets. |
Flame Shield | Mirael | Skill 3 | 1 | Lv.40 | Passive/Active | Mirael casts Flame Shield around the ally with the lowest health percentage, mitigating up to 320% magic damage. |
Flame Shield | Mirael | Skill 3 | 2 | Lv.100 | Passive/Active | Mirael casts Flame Shield around the ally with the lowest health percentage, mitigating up to 320% magic damage. Flame Shield also causes damage to any enemies that get too close to it. |
普攻(不用翻译) | Kaz | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Assassinate | Kaz | Ultimate | 1 | Lv.1 | Ultimate | Kaz swiftly leaps behind an enemy's back slashing them, dealing 250% damage to them 2 times. Kaz cannot be attacked while performing this skill and returns to her original position afterwards. |
Assassinate | Kaz | Ultimate | 2 | Lv.80 | Ultimate | Kaz quickly moves behind the enemy with the lowest health percentage and attacks them, dealing damage equal to 250% of her Attack Rating, and then returns to her original position. During this skill, Kaz is invincible. |
Assassinate | Kaz | Ultimate | 3 | Lv.160 | Ultimate | Kaz quickly moves behind the enemy with the lowest health percentage and attacks them, dealing damage equal to 250% of her Attack Rating, and then returns to her original position. During this skill, Kaz is invincible. If this skill kills the enemy, then Kaz' Attack Rating is permanently increased by 20% for this battle. |
Triple Strike | Kaz | Skill 2 | 1 | Lv.10 | Passive/Active | Kaz strikes at an enemy in front of her, successively striking them three times for 100% damage per hit. |
Triple Strike | Kaz | Skill 2 | 2 | Lv.20 | Passive/Active | Kaz strikes at an enemy in front of her, successively striking them three times for 110% damage per hit. |
Triple Strike | Kaz | Skill 2 | 3 | Lv.100 | Passive/Active | Kaz unleashes a 3-strike attack on the enemy in front of her, with each strike dealing damage equal to 120% of her Attack Rating. During the attack, Kaz gains 60 points of Dodge. |
Triple Strike | Kaz | Skill 2 | 4 | Lv.180 | Passive/Active | Kaz unleashes a 3-strike attack on the enemy in front of her, with each strike dealing damage equal to 130% of her Attack Rating. During the attack, Kaz gains 60 points of Dodge. |
Evasive Strike | Kaz | Skill 3 | 1 | Lv.40 | Passive/Active | Kaz is able to dodge enemy attacks once every 10 seconds and cannot be targeted while this skill is in effect. |
Evasive Strike | Kaz | Skill 3 | 2 | Lv.120 | Passive/Active | Once every 8s, when Kaz takes damage, she flawlessly dodges the attack. Kaz is invincible while dodging attacks. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 200% of her Attack Rating. |
Evasive Strike | Kaz | Skill 3 | 3 | Lv.200 | Passive/Active | Once every 8s, when Kaz takes damage, she flawlessly dodges the attack. Kaz is invincible while dodging attacks. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 220% of her Attack Rating. |
Evasive Strike | Kaz | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Once every 6s, when Kaz takes damage, she flawlessly dodges the attack. Kaz is invincible while dodging attacks. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 220% of her Attack Rating. |
Feline Finesse | Kaz | Skill 4 | 1 | Lv.60 | Passive/Active | Kaz's natural feline agility allows her to increase her dodge rating by 70 points. |
Feline Finesse | Kaz | Skill 4 | 2 | Lv.140 | Passive/Active | Kaz's natural feline agility increases her Dodge by 70 points. Upon dodging an attack or triggering Evasive Strike, Kaz recovers 25 Energy. |
Feline Finesse | Kaz | Skill 4 | 3 | Lv.220 | Passive/Active | Kaz's natural feline agility increases her Dodge by 100 points. Upon dodging an attack or triggering Evasive Strike, Kaz recovers 25 Energy. |
Feline Finesse | Kaz | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Kaz's natural feline agility increases her Dodge by 100 points. Upon dodging an attack or triggering Evasive Strike, Kaz recovers 25 Energy. |
Fatal Strike | Silvina | Ultimate | 1 | Lv.1 | Ultimate | Silvina leaps into the air and appears behind the enemy with the most energy, striking them from behind dealing 110% damage to them. This skill also halves the enemy target's energy level. |
Fatal Strike | Silvina | Ultimate | 2 | Lv.60 | Ultimate | Silvina leaps into the air and appears behind her opponent, striking them from behind dealing 110% damage to them. This skill also halves the target's energy level and for every 1% of energy the target regenerates, Silvina's damage will correspondigly be increased by 1.2%. |
Fatal Strike | Silvina | Ultimate | 3 | Lv.120 | Ultimate | Silvina leaps into the air and appears behind her opponent, striking them from behind dealing 110% damage to them. This skill also halves the target's energy level and for every 1% of energy the target regenerates, Silvina's damage will correspondigly be increased by 2.4%. |
Abyssal Shield | Silvina | Skill 2 | 1 | Lv.10 | Passive/Active | Silvina generates a defensive shield that reduces damage equal to 200% of her own attack rating's value. |
Abyssal Shield | Silvina | Skill 2 | 2 | Lv.20 | Passive/Active | Silvina generates a defensive shield that reduces damage equal to 220% of her own attack rating's value. |
Abyssal Shield | Silvina | Skill 2 | 3 | Lv.80 | Passive/Active | Silvina generates a defensive shield that increases her attack speed and can mitigate up to 220% damage. |
Abyssal Shield | Silvina | Skill 2 | 4 | Lv.140 | Passive/Active | Silvina generates a defensive shield that increases her attack speed and can mitigate up to 240% damage. |
First Blood | Silvina | Skill 3 | 1 | Lv.40 | Passive/Active | At the beginning of the battle Silvina will strike at the enemy mage that possesses the lowest defense rating, dealing 200% damage to them. If there are no mage class enemies on the battlefield, Silvina will target the enemy with the lowest defense rating. |
First Blood | Silvina | Skill 3 | 2 | Lv.100 | Passive/Active | At the beginning of the battle Silvina will strike at the enemy mage that possesses the lowest defense rating, dealing 200% damage to them and leaving them stunned for 3 seconds. If there are no mage class enemies on the battlefield, Silvina will target the enemy with the lowest defense rating. |
普攻(不用翻译) | Lyca | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Star Shot | Lyca | Ultimate | 1 | Lv.1 | Ultimate | Lyca shoots an arrow that deals 220% damage to all enemy targets which it passes through, knocking them backwards in the process. |
Star Shot | Lyca | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 240%. |
Star Shot | Lyca | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 260%. |
Rapid Arrows | Lyca | Skill 2 | 1 | Lv.10 | Passive/Active | Lyca shoots off 3 arrows in quick succession, with each arrow dealing 120% damage to the enemy target. |
Rapid Arrows | Lyca | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 130%. |
Rapid Arrows | Lyca | Skill 2 | 3 | Lv.100 | Passive/Active | 35% of damage from this skill is converted into health. |
Rapid Arrows | Lyca | Skill 2 | 4 | Lv.180 | Passive/Active | 45% of damage from this skill is converted into health. |
Awe | Lyca | Skill 3 | 1 | Lv.40 | Passive/Active | Lyca bounds onto the battlefield at the beginning of battles and inspires her allies, increasing their Haste by 35 points for 8 seconds. |
Awe | Lyca | Skill 3 | 2 | Lv.120 | Passive/Active | Recovers 70 Energy on Lyca and all allies. |
Awe | Lyca | Skill 3 | 3 | Lv.200 | Passive/Active | Increases Energy recovery to 100 points. |
Awe | Lyca | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Extends the duration to 10 seconds. |
Foe's Fragility | Lyca | Skill 4 | 1 | Lv.60 | Passive/Active | When Lyca deals damage to an enemy, their Defense is reduced by 15% and their Crit Block Rate is reduced by 12% for 5 seconds. This skill cannot be stacked. |
Foe's Fragility | Lyca | Skill 4 | 2 | Lv.140 | Passive/Active | Defense Rating is decreased to 20%. |
Foe's Fragility | Lyca | Skill 4 | 3 | Lv.220 | Passive/Active | Defense Rating is decreased to 25%. |
Foe's Fragility | Lyca | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Crit Block Rate is reduced by 20%. |
Fouled Cleave | Steixius | Ultimate | 1 | Lv.1 | Ultimate | Steixius attacks any enemies that stand before him dealing 105% damage to them, also lowering their Attack Rating in the process. |
Fetid Stench | Steixius | Skill 2 | 1 | Lv.10 | Passive/Active | When Steixius is struck he has a chance to release a putrid gas that will lower his enemies' defense rating. |
Divine Blessing | Merek | Ultimate | 1 | Lv.1 | Ultimate | Merek heals the ally with the lowest health percentage for a total of -200% of his own Attack Rating and also increases their Defense Rating for a period of time. |
Divine Vitality | Merek | Skill 2 | 1 | Lv.10 | Passive/Active | Merek heals the ally with the lowest health percentage by -60% of his own overall Attack Rating. |
Noxious Seeds | Dreaf | Ultimate | 1 | Lv.1 | Ultimate | Dreaf casts out explosive seeds that release a noxious gas when they explode. Attack deals 115% damage. |
Piercing Spines | Dreaf | Skill 2 | 1 | Lv.10 | Passive/Active | Dreaf increases deadly spines from the ground beneath his enemies that slows them down and deals 130% damage to them. |
Divine Light | Belinda | Ultimate | 1 | Lv.1 | Ultimate | Belinda uses her divine power to attack a large area of enemies 4 times, with each hit dealing magic damage equal to 110% of her Attack Rating. |
Divine Light | Belinda | Ultimate | 2 | Lv.80 | Ultimate | Belinda unleashes an attack that hits multiple enemies 4 times. The first hit deals 110% magic damage and then increases per each successive hit. |
Divine Light | Belinda | Ultimate | 3 | Lv.160 | Ultimate | Belinda unleashes an attack that hits multiple enemies 5 times. The first hit deals 110% magic damage and then increases per each successive hit. |
Divine Retribution | Belinda | Skill 2 | 1 | Lv.10 | Passive/Active | Belinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 160% of her Attack Rating as AoE damage. |
Divine Retribution | Belinda | Skill 2 | 2 | Lv.20 | Passive/Active | Belinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 180% of her Attack Rating as AoE damage. |
Divine Retribution | Belinda | Skill 2 | 3 | Lv.100 | Passive/Active | Belinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 180% of her Attack Rating as AoE damage and reducing the Accuracy of enemies hit for a duration. |
Divine Retribution | Belinda | Skill 2 | 4 | Lv.180 | Passive/Active | Belinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 210% of her Attack Rating as AoE damage and reducing the Accuracy of enemies hit for a duration. |
Brilliance | Belinda | Skill 3 | 1 | Lv.40 | Passive/Active | Crit Rating is increased by 12%. |
Brilliance | Belinda | Skill 3 | 2 | Lv.120 | Passive/Active | Every time Belinda inflicts a critical strike on an enemy will cause the subsequent damage they receive to be increased by 3%. skill can be stacked 8 times. |
Brilliance | Belinda | Skill 3 | 3 | Lv.200 | Passive/Active | Crit Rating is increased to 18%. |
Brilliance | Belinda | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | In battle, Belinda's Crit Damage Amplification is increased by 18 points. |
Blessing | Belinda | Skill 4 | 1 | Lv.60 | Passive/Active | Belinda blesses the ally with the highest Attack Rating, increasing their Attack Rating by 15% and Crit Rating by 15%. |
Blessing | Belinda | Skill 4 | 2 | Lv.140 | Passive/Active | Belinda blesses two allies with the highest Attack Rating, increasing their Attack Rating by 15% and Crit Rating by 15%. |
Blessing | Belinda | Skill 4 | 3 | Lv.220 | Passive/Active | Belinda blesses two allies with the highest Attack Rating, increasing their Attack Rating by 20% and Crit Rating by 20%. |
Blessing | Belinda | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Belinda blesses two allies with the highest Attack Rating, increasing their Attack Rating by 20% and Crit Rating by 20%. |
Grim Swipe | Sezis | Ultimate | 1 | Lv.1 | Ultimate | Sezis swipes at surrounding enemies, dealing damage for 200% of his Attack Rating. Enemies are knocked down and temporarily stunned. |
Swiping Swing | Sezis | Skill 2 | 1 | Lv.10 | Passive/Active | Deals 150% damage to a small area of surrounding enemies. |
Knockback | Ulric | Ultimate | 1 | Lv.1 | Ultimate | Ulric thrusts his spear into his target two times. The first time deals 90% damage to the target with the second thrust knocking them backwards. |
Guard | Ulric | Skill 2 | 1 | Lv.10 | Passive/Active | Ulric takes up a defensive stance that reduces the damage he receives. After being dealt 100% damage while in this stance, Ulric will deflect it back onto the attacker in the form of a shield bash. |
Burning Acrimony | Saveas | Ultimate | 1 | Lv.1 | Ultimate | Saveas sacrifices 8% of his current HP to greatly increase his attack speed for 10 seconds. |
Burning Acrimony | Saveas | Ultimate | 2 | Lv.60 | Ultimate | Saveas sacrifice 8% of his current HP to greatly increase his attack speed for 10 seconds. The skill time will be reset if Saveas makes a kill or kill assist. |
Burning Acrimony | Saveas | Ultimate | 3 | Lv.120 | Ultimate | Saveas expends 8% of his current HP to greatly increase his attack speed for 10 seconds. Saveas will regenerate 20% of his max HP and the timer will be reset if he makes a kill or kill assist. |
Bloodied Spear | Saveas | Skill 2 | 1 | Lv.10 | Passive/Active | Passive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 1.3 times the value of the HP expended. |
Bloodied Spear | Saveas | Skill 2 | 2 | Lv.20 | Passive/Active | Passive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 1.5 times the value of the HP expended. |
Bloodied Spear | Saveas | Skill 2 | 3 | Lv.80 | Passive/Active | Passive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 1.75 times the value of the HP expended. |
Bloodied Spear | Saveas | Skill 2 | 4 | Lv.140 | Passive/Active | Passive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 2 times the value of the HP expended. |
Sacrificial Sustenance | Saveas | Skill 3 | 1 | Lv.40 | Passive/Active | Saveas sacrifices 8% of his current HP in order to heal himself for 4% of his max HP over a duration of 10 seconds. |
Sacrificial Sustenance | Saveas | Skill 3 | 2 | Lv.100 | Passive/Active | Saveas sacrifices 8% of his current HP in order to heal himself for 4% of his max HP over A duration of 10 seconds. Damage received is reduced by 30% when this skill is active. |
Dark Swarm | Vedan | Ultimate | 1 | Lv.1 | Ultimate | Vedan morphs into a colony of bats for 6 seconds, surrounding and attacking his enemies as he flies between them. During this state Vedan is impervious to all attacks and will deal 55% damage every 0.5 seconds to nearby enemies. |
Dark Swarm | Vedan | Ultimate | 2 | Lv.60 | Ultimate | Vedan morphs into a colony of bats for 6 seconds, surrounding and attacking his enemies as he flies between them dealing 65% damage every 0.5 seconds. During this state Vedan's Life Leech attribute is increased by 40% and he is impervious to all attacks. |
Dark Swarm | Vedan | Ultimate | 3 | Lv.120 | Ultimate | Vedan morphs into a colony of bats for 7 seconds, surrounding and attacking his enemies as he flies between them dealing 75% damage every 0.5 seconds. During this state Vedan's Life Leech attribute is increased by 50% and he is impervious to all attacks. |
Vitality | Vedan | Skill 2 | 1 | Lv.10 | Passive/Active | Vedan attacks a target in front of him dealing 45% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored. |
Vitality | Vedan | Skill 2 | 2 | Lv.20 | Passive/Active | Vedan attacks a target in front of him dealing 50% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored. |
Vitality | Vedan | Skill 2 | 3 | Lv.80 | Passive/Active | Vedan attacks a target in front of him dealing 58% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored. |
Vitality | Vedan | Skill 2 | 4 | Lv.140 | Passive/Active | Vedan attacks a target in front of him dealing 65% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored. |
Thirst | Vedan | Skill 3 | 1 | Lv.40 | Passive/Active | Vedan blesses an ally, buffing their life-leech attributes for 8 seconds. |
Thirst | Vedan | Skill 3 | 2 | Lv.100 | Passive/Active | Vedan blesses an ally, buffing their life-leech attributes for 8 seconds. Vedan will be healed for 50% of the value of his ally's health that is recovered via life-leech |
Reanimate | Grezhul | Ultimate | 1 | Lv.1 | Ultimate | Grezhul raises a gravestone behind his enemies causing AoE damage equal to 130% of his Attack Rating. He then summons 1 Sezis, of the same level as his, to attack the enemies. The Sezis loses health gradually over time and can only launch Normal Attacks |
Reanimate | Grezhul | Ultimate | 2 | Lv.80 | Ultimate | Grezhul raises a gravestone behind his enemies causing AoE damage equal to 140% of his Attack Rating. He then summons one Sezis, of the same level as his, to attack the enemies. The Sezis loses health gradually over time, and can use skills and launch Normal Attacks. |
Reanimate | Grezhul | Ultimate | 3 | Lv.160 | Ultimate | Grezhul raises a gravestone behind his enemies causing AoE damage equal to 150% of his Attack Rating. He then summons 2 Sezis, of the same level as his, to attack the enemies. The Sezis lose health gradually over time, and can use skills and launch Normal Attacks. |
Demonic Assault | Grezhul | Skill 2 | 1 | Lv.10 | Passive/Active | Grezhul attacks an enemy in front of himself 3 times, for 80% damage per time, also stealing some of their power. Stealing the enemy's power causes their damage output to fall by 50%, and the damage they receive to increase by 25%. The effects of this skill shall persist until the enemy dies, Grezhul dies, or until it is used on a different enemy target. |
Demonic Assault | Grezhul | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 90%. |
Demonic Assault | Grezhul | Skill 2 | 3 | Lv.100 | Passive/Active | While stealing the enemy's power, Grezhul's Attack Rating is increased by a value equal to 75% of the enemy's Attack Rating. While calculating the value of the Attack Rating increase, its value will change in real-time according to the enemy's Attack Rating value, and any Attack Rating debuffs that the enemy suffer will be temporarily ignored. |
Demonic Assault | Grezhul | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 100%. |
Shadow Shield | Grezhul | Skill 3 | 1 | Lv.40 | Passive/Active | Grezhul forms a shield around the furthest forward ally that is currently not protected by Shadow Shield, allowing them to mitigate 150% of the damage they receive. If the Shadow Shield is destroyed while in use, it will cause 120% damage to nearby enemy targets. |
Shadow Shield | Grezhul | Skill 3 | 2 | Lv.120 | Passive/Active | Shield's value is increased to 200% Attack Rating and damage is increased up to 150% Attack Rating. Reduces nearby enemies' energy by 100 points up on explosion. |
Shadow Shield | Grezhul | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 200% |
Shadow Shield | Grezhul | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Shield's value is increased to 240% of Attack Rating. |
Deathly Protection | Grezhul | Skill 4 | 1 | Lv.60 | Passive/Active | During battles, damage dealt to all allied heroes from Intelligence-based enemies is reduced by 15%. |
Deathly Protection | Grezhul | Skill 4 | 2 | Lv.140 | Passive/Active | During battles, damage dealt to allied Graveborn heroes from Intelligence-based enemies is reduced by an additional 15%. |
Deathly Protection | Grezhul | Skill 4 | 3 | Lv.220 | Passive/Active | During battles, damage dealt to all allied heroes from Intelligence-based enemies is reduced by 20%. |
Deathly Protection | Grezhul | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | For the duration of most debuffs inflicted by Intelligence Based enemies during battle, inflicted allies will be deemed as having gained 20 additional Dissolve points. |
Spinning Obliteration | Khasos | Ultimate | 1 | Lv.1 | Ultimate | Khasos faces the side with the most enemies and throws a total of 5 war axes that all hit different enemies, dealing 220% damage to them. War axes are able to penetrate enemies, thus, any enemies that are struck more than once shall only suffer 45% damage after the initial strike. |
Spinning Obliteration | Khasos | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 240%. |
Spinning Obliteration | Khasos | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 260%. |
Concentration | Khasos | Skill 2 | 1 | Lv.10 | Passive/Active | Khasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 20%. If enemies are far away from Khasos then his Attack Rating will be increased by 8% |
Concentration | Khasos | Skill 2 | 2 | Lv.20 | Passive/Active | Khasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 25%. If enemies are far away from Khasos then his Attack Rating will be increased by 12% |
Concentration | Khasos | Skill 2 | 3 | Lv.100 | Passive/Active | Khasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 35%. If enemies are far away from Khasos then his Attack Rating will be increased by 16% |
Concentration | Khasos | Skill 2 | 4 | Lv.180 | Passive/Active | Khasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 45%. If enemies are far away from Khasos then his Attack Rating will be increased by 20% |
Throwing Axe | Khasos | Skill 3 | 1 | Lv.40 | Passive/Active | Khasos throws a war axe towards his enemies that causes 130% damage twice to all enemies in its path. Khasos has a 70% chance to catch the axe on its return, if he successfully catches it, his attack speed will be temporarily increased. |
Throwing Axe | Khasos | Skill 3 | 2 | Lv.120 | Passive/Active | Khasos throws a war axe towards his enemies that causes 145% damage to all enemies in its path. If Khasos catches the axe on its return, a portion of his energy will be restored and his attack speed will be temporarily increased. |
Throwing Axe | Khasos | Skill 3 | 3 | Lv.200 | Passive/Active | Khasos throws a war axe towards his enemies that causes 160% damage to all enemies in its path. If Khasos catches the axe on its return, a portion of his energy will be restored and his attack speed will be temporarily increased. |
Throwing Axe | Khasos | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Khasos throws a war axe towards his enemies that causes 170% damage to all enemies in its path. If Khasos catches the axe on its return, a portion of his energy will be restored and his attack speed will be temporarily increased. |
Rabid Thirst | Khasos | Skill 4 | 1 | Lv.60 | Passive/Active | All allies have their life-leech attributes increased by 15 points. |
Rabid Thirst | Khasos | Skill 4 | 2 | Lv.140 | Passive/Active | All allies have their life-leech attributes increased by 15 points with those belonging to the same faction as Khasos receiving an additional 10 points. |
Rabid Thirst | Khasos | Skill 4 | 3 | Lv.220 | Passive/Active | All allies have their life-leech attributes increased by 18 points with those belonging to the same faction as Khasos receiving an additional 10 points. |
Rabid Thirst | Khasos | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | All allies have their life-leech attributes increased by 21 points with those belonging to the same faction as Khasos receiving an additional 10 points. |
Tortured Souls | Shemira | Ultimate | 1 | Lv.1 | Ultimate | Souls of the dead spiral around Shemira causing continuous damage to nearby enemies over a duration of 12 seconds. 50% of all damage caused by this skill will be converted into health that heals Shemira. |
Tortured Souls | Shemira | Ultimate | 2 | Lv.80 | Ultimate | Souls of the dead spiral around Shemira causing continuous damage to nearby enemies over a duration of 12 seconds. 100% of all damage caused by this skill will be converted into health that heals Shemira. |
Tortured Souls | Shemira | Ultimate | 3 | Lv.160 | Ultimate | Souls of the dead spiral around Shemira causing continuous damage to nearby enemies over a duration of 12 seconds. While this skill is in effect, 25% of the damage it causes is converted into Shemira's health and when the skill finishes, 75% of the total damage caused by it will be converted into Shemira's health |
Soul Siphon | Shemira | Skill 2 | 1 | Lv.10 | Passive/Active | Shemira continuously leeches an enemy's life to restore her own which deals 45% damage every 0.5 seconds. |
Soul Siphon | Shemira | Skill 2 | 2 | Lv.20 | Passive/Active | Shemira continuously leeches an enemy's life to restore her own which deals 50% damage every 0.5 seconds. |
Soul Siphon | Shemira | Skill 2 | 3 | Lv.100 | Passive/Active | Shemira continuously leeches an enemy's life to restore her own which deals 55% damage every 0.5 seconds. Power gradually increases while the effect is active. |
Soul Siphon | Shemira | Skill 2 | 4 | Lv.180 | Passive/Active | Shemira continuously leeches an enemy's life to restore her own which deals 60% damage every 0.5 seconds. Power gradually increases while the effect is active. |
Silence | Shemira | Skill 3 | 1 | Lv.40 | Passive/Active | Shemira deals 100% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. |
Silence | Shemira | Skill 3 | 2 | Lv.120 | Passive/Active | Shemira deals 130% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. Effect lasts longer the more health Shemira has. |
Silence | Shemira | Skill 3 | 3 | Lv.200 | Passive/Active | Shemira deals 150% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. Effect lasts longer the more health Shemira has. |
Silence | Shemira | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Shemira deals 170% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. Effect lasts longer the more health Shemira has. |
Wrath | Shemira | Skill 4 | 1 | Lv.60 | Passive/Active | Shemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 30% |
Wrath | Shemira | Skill 4 | 2 | Lv.140 | Passive/Active | Shemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 30% and her crit rating is increased by 30%. |
Wrath | Shemira | Skill 4 | 3 | Lv.220 | Passive/Active | Shemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 40% and her crit rating is increased by 30%. |
Wrath | Shemira | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Shemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 40% and her crit rating is increased by 30%. |
Slumber | Tasi | Ultimate | 1 | Lv.1 | Ultimate | Tasi puts all enemy targets to sleep for 4 seconds. Once the enemies awaken, they will lose health as 25% of the damage received while they were asleep. |
Slumber | Tasi | Ultimate | 2 | Lv.80 | Ultimate | Duration of skill is increased to 5 seconds. |
Slumber | Tasi | Ultimate | 3 | Lv.160 | Ultimate | Health loss suffered after waking up is increased to 30% of damage received while asleep. |
Dream Spirit | Tasi | Skill 2 | 1 | Lv.10 | Passive/Active | Tasi summons a magical fairy which lasts for 10 seconds and periodically attacks enemies or heals allies. The fairy deals 55% damage to enemies and heals allies for 55%. |
Dream Spirit | Tasi | Skill 2 | 2 | Lv.20 | Passive/Active | Damage and healing values are increased to 60% |
Dream Spirit | Tasi | Skill 2 | 3 | Lv.100 | Passive/Active | Effect duration increased to 13 seconds. |
Dream Spirit | Tasi | Skill 2 | 4 | Lv.180 | Passive/Active | Damage and healing values are increased to 65% |
Banishment | Tasi | Skill 3 | 1 | Lv.40 | Passive/Active | Tasi banishes the enemy target with the highest Attack Rating for 4 seconds. While in a banished state the enemy cannot attack or be attacked. |
Banishment | Tasi | Skill 3 | 2 | Lv.120 | Passive/Active | Steals 40% of the target's Attack Rating while they are banished |
Banishment | Tasi | Skill 3 | 3 | Lv.200 | Passive/Active | Duration of skill is increased to 6 seconds. |
Banishment | Tasi | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Steals 55% of the target's Attack Rating while they are banished |
Teleportation | Tasi | Skill 4 | 1 | Lv.60 | Passive/Active | After suffering damage, Tasi extricates herself from any control effects that are afflicting her and teleports behind a random enemy target. While teleporting, Tasi is unable to be attacked. After teleporting, Tasi increases her nearby allies' Haste and attacks any nearby enemies, dealing 140% damage to them. This skill has a cooldown period of 6 seconds. |
Teleportation | Tasi | Skill 4 | 2 | Lv.140 | Passive/Active | Cooldown time is reduced each time Tasi is struck |
Teleportation | Tasi | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 170%. |
Teleportation | Tasi | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage is increased to 190%. |
Raging Spiral | Bloodsnarl | Ultimate | 1 | Lv.1 | Ultimate | Bloodsnarl spins his weapon around himself 3 times, each time deals 65% physical damage to enemies. |
Hurl | Bloodsnarl | Skill 2 | 1 | Lv.10 | Passive/Active | Bloodsnarl leaps into the air and throws his weapon at his enemies. Enemies within a certain range of the attack are dealt 120% physical damage. |
Piercing Blow | Eletha | Ultimate | 1 | Lv.1 | Ultimate | Eletha uses her spear to thrust at any enemies in front of her. Attack inflicts 190% physical damage to any enemies within range. |
Bloody Frenzy | Eletha | Skill 2 | 1 | Lv.10 | Passive/Active | Eletha jumps into the air and jabs at her enemies causing 120% physical damage to any enemy within range. |
Gloomy Cloud | Arkadios | Ultimate | 1 | Lv.1 | Ultimate | Arkadios summons a cloud of bats to target the most injured enemy and anyone in their vicinity. skill deals 180% physical damage to any enemies within range. |
Hunter's Glare | Arkadios | Skill 2 | 1 | Lv.10 | Passive/Active | Arkadios is able to pinpoint his target's weakest point, dealing an additional 20% damage to them for 6 seconds. |
Retaliation | Thoran | Ultimate | 1 | Lv.1 | Ultimate | Thoran focuses for several moments before swinging his weapon at all the enemies in front of him, dealing 140% damage to them. 200% of the damage received by Thoran during his focusing stage is dealt back to his enemies as additional damage. While in a focused state, Thoran is immune to control effects and receives less damage. |
Retaliation | Thoran | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 160%. |
Retaliation | Thoran | Ultimate | 3 | Lv.160 | Ultimate | Recovers 40% of damage dealt to enemies as health |
Domination | Thoran | Skill 2 | 1 | Lv.10 | Passive/Active | Thoran cleaves at an enemy, dealing 120% damage to them, and causes them to fall to the ground. |
Domination | Thoran | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 140%. |
Domination | Thoran | Skill 2 | 3 | Lv.100 | Passive/Active | 80% of damage is converted into health |
Domination | Thoran | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 160%. |
Resurrection | Thoran | Skill 3 | 1 | Lv.40 | Passive/Active | Thoran resurrects himself after dying with 60% of his health restored. This skill can only be used once per battle. |
Resurrection | Thoran | Skill 3 | 2 | Lv.120 | Passive/Active | After being resurrected, nearby enemies are stunned for 3 seconds. |
Resurrection | Thoran | Skill 3 | 3 | Lv.200 | Passive/Active | Value of health recovered is increased to 75% of max health. |
Resurrection | Thoran | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Thoran's Attack Rating is increased by 20% for 10 seconds after being resurrected. |
Taint | Thoran | Skill 4 | 1 | Lv.60 | Passive/Active | At the start of battle Thoran deals 100% damage to the enemy with the least amount of health, also cursing them. Over the next 15 seconds, if Thoran is dealt damage, the cursed enemy will lose health equal to 70% of the damage value. |
Taint | Thoran | Skill 4 | 2 | Lv.140 | Passive/Active | Duration of skill is increased to 25 seconds. |
Taint | Thoran | Skill 4 | 3 | Lv.220 | Passive/Active | Increases health loss to 75% of damage received by Thoran. |
Taint | Thoran | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | While cursed, the enemy target's Health Recovery is reduced by 50%. |
Decimation | Isabella | Ultimate | 1 | Lv.1 | Ultimate | Isabella casts a spell that launches up to 8 arcane orbs. Each orb deals 220% damage to a random enemy hero, prioritizing enemies that have not already been hit by the current spell, otherwise the most injured enemy target is prioritized. |
Decimation | Isabella | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 250%. Isabella is immune to control effects for 3 seconds while casting her spell. |
Decimation | Isabella | Ultimate | 3 | Lv.160 | Ultimate | Each orb cast increases the damage of the following orb by 20%. |
Void Barrage | Isabella | Skill 2 | 1 | Lv.10 | Passive/Active | Isabella casts a spell as her Normal Attacks. After a short delay the most injured enemy is targeted with lightning, dealing 160% damage to them. |
Void Barrage | Isabella | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 175%. |
Void Barrage | Isabella | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is raised by 12% each time incantation is successfully cast. Damage can be stacked by up to 3 times. If interrupted while casting, this skill's stacked damage will be nullified. |
Void Barrage | Isabella | Skill 2 | 4 | Lv.180 | Passive/Active | Base damage is increased to 190%. Damage is increased by 15% for each successful casting. |
Psi Reap | Isabella | Skill 3 | 1 | Lv.40 | Passive/Active | Isabella continuously casts a spell, stealing 75 Energy points every 0.5 seconds from the nearest enemy hero. |
Psi Reap | Isabella | Skill 3 | 2 | Lv.120 | Passive/Active | If Isabella finishes casting her spell without being interrupted, she permanently steals 20 points of the enemy target's Crit Rating. |
Psi Reap | Isabella | Skill 3 | 3 | Lv.200 | Passive/Active | Damage taken by Isabella while spellcasting is reduced by 60%. |
Psi Reap | Isabella | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | If Isabella finishes casting her spell without being interrupted, she permanently steals 30 points of the enemy target's Crit Rating. |
Surge | Isabella | Skill 4 | 1 | Lv.60 | Passive/Active | Casting speed is increased by 15%. |
Surge | Isabella | Skill 4 | 2 | Lv.140 | Passive/Active | Casting speed is increased by 20%. |
Surge | Isabella | Skill 4 | 3 | Lv.220 | Passive/Active | Casting speed is further increased by 15% for the first 10 seconds of battle. |
Surge | Isabella | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Each time Isabella has successfully cast a spell without being interrupted, her casting speed is increased by 5%. skill can be stacked up to 5 times. |
Cripple | Raine | Ultimate | 1 | Lv.1 | Ultimate | Raine marks all enemy heroes with a Bounty Mark that exists for 8 seconds. Damage received by marked enemies is increased by -15%. When a marked enemy is slain, their killer receives 80 Energy points every second over a duration of 10 seconds. |
Cripple | Raine | Ultimate | 2 | Lv.80 | Ultimate | Bounty Marks exist for 12 seconds and the damage received by marked enemies is increased to -20%. When a marked enemy is slain, their killer's Crit Rating is increased by 100% for 10 seconds. |
Cripple | Raine | Ultimate | 3 | Lv.160 | Ultimate | Bounty Marks duration increased to 16 seconds. |
Barrage | Raine | Skill 2 | 1 | Lv.10 | Passive/Active | Raine shoots both of her guns, targeting the enemy with the lowest health and the enemy with the highest Attack Rating who is on the same side of the battlefield (The same target may be targeted by both types of attack if conditions are appropriate). The attack deals 65% damage 5 times to the enemy with the lowest health and 10% damage 5 times to the enemy with the highest Attack Rating, which also reduces their Haste by 40 points for 1 second. |
Barrage | Raine | Skill 2 | 2 | Lv.20 | Passive/Active | The final attack against the enemy with the lowest health deals extra damage that is equal to 15% of the health which they have already lost but shall not exceed 360% of Raine's Attack Rating. |
Barrage | Raine | Skill 2 | 3 | Lv.100 | Passive/Active | The final attack against the enemy with the highest Attack Rating knocks them down and stuns them for 1 seconds. |
Barrage | Raine | Skill 2 | 4 | Lv.180 | Passive/Active | Damage dealt to lowest health enemy is increased to 70%. |
Lock On | Raine | Skill 3 | 1 | Lv.40 | Passive/Active | Raine marks the enemy with the lowest health for 10 seconds. While marked, allied heroes that deal damage to the target will have their Attack Speed increased by 20 points and Crit Rating increased by 20% for 3 seconds. This skill cannot be stacked. |
Lock On | Raine | Skill 3 | 2 | Lv.120 | Passive/Active | Allied heroes that deal damage to the marked enemy target shall receive a one-time heal from Raine, that is equal to 40% of her Attack Rating. skill may only heal each allied hero once every 5 seconds. |
Lock On | Raine | Skill 3 | 3 | Lv.200 | Passive/Active | Attack Speed is increased by 30 points, Crit Rating is increased by 30%. |
Lock On | Raine | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Health recovered is increased to equal 60% of Attack Rating. |
Exploit | Raine | Skill 4 | 1 | Lv.60 | Passive/Active | Raine's attacks and skills deal more damage to enemies the lower their health is, up until a maximum of 30% damage is reached. |
Exploit | Raine | Skill 4 | 2 | Lv.140 | Passive/Active | Increases allies' damage by up to 15% |
Exploit | Raine | Skill 4 | 3 | Lv.220 | Passive/Active | Raine's allies' damage can be increased up to 30%. |
Exploit | Raine | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Raine and her allies' damage can be increased up to 35%. |
Mania | Vurk | Ultimate | 1 | Lv.1 | Ultimate | Vurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 100% damage. |
Mania | Vurk | Ultimate | 2 | Lv.80 | Ultimate | Vurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 110% damage. |
Mania | Vurk | Ultimate | 3 | Lv.160 | Ultimate | Vurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 120% damage. |
Piercing Bolt | Vurk | Skill 2 | 1 | Lv.10 | Passive/Active | When using Normal Attacks, Bolts fired from Vurk's crossbow are able to penetrate enemies, dealing 140% damage to all enemies standing in a straight line. |
Piercing Bolt | Vurk | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 170%. |
Piercing Bolt | Vurk | Skill 2 | 3 | Lv.100 | Passive/Active | When this skill deals damage against enemies that are poisoned as a result of Vurk's "Poison Vial" skill, Vurk's Attack Speed will be increased by 60 for 3 seconds. This skill cannot be stacked. |
Piercing Bolt | Vurk | Skill 2 | 4 | Lv.180 | Passive/Active | For every poisoned enemy that this skill deals damage against, Vurk shall recover an additional 40 energy. |
Poison Vial | Vurk | Skill 3 | 1 | Lv.40 | Passive/Active | Vurk lobs a Poison Vial at an enemy, which poisons them for 10 seconds. The poisoned enemy's energy recovery rate gained for any reason falls by 50%, and they lose 50% of their Attack Rating. Each second, they lose health equal to 50% of Vurk's Attack Rating. Poison effects cannot be stacked, and if an already poisoned enemy is targeted again by this skill, the duration of the poison's effects shall be extended. |
Poison Vial | Vurk | Skill 3 | 2 | Lv.120 | Passive/Active | Poisoned enemies lose health equal to 60% of Vurk's Attack Rating per second. |
Poison Vial | Vurk | Skill 3 | 3 | Lv.200 | Passive/Active | Poisoned enemies lose health equal to 70% of Vurk's Attack Rating per second. |
Poison Vial | Vurk | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Poisoned enemies lose health equal to 80% of Vurk's Attack Rating per second. |
Poison Traps | Vurk | Skill 4 | 1 | Lv.60 | Passive/Active | At the beginning of battles Vurk sets poison traps behind himself and his frontline allies. Traps are activated when enemies are in close proximity to them and cause any nearby enemies to become stunned for 3 seconds and poisoned for 10 seconds. This skill's poison effects are consistent with the skill "Poison Vial". Enemies which are immune to control effects will not trigger the traps. |
Poison Traps | Vurk | Skill 4 | 2 | Lv.140 | Passive/Active | Enemies are stunned for 4 seconds. |
Poison Traps | Vurk | Skill 4 | 3 | Lv.220 | Passive/Active | Enemies are stunned for 5 seconds. |
Poison Traps | Vurk | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | After 20 seconds of battle, Vurk will set poison traps in the center of the battlefield and behind himself. |
Voodoo Blessing | Numisu | Ultimate | 1 | Lv.1 | Ultimate | Numisu heals 2 allied heroes for 400% of Numisu's Attack Rating, prioritizing frontline allied heroes. Enemies near the healing targets are simultaneously dealt 260% AoE damage. |
Voodoo Blessing | Numisu | Ultimate | 2 | Lv.80 | Ultimate | Recovery effects are increased to 440% of Attack Rating. |
Voodoo Blessing | Numisu | Ultimate | 3 | Lv.160 | Ultimate | Recovery effects are increased to 480% of Attack Rating. |
Rejuvenating Totem | Numisu | Skill 2 | 1 | Lv.10 | Passive/Active | Numisu sets down a rejuvenating totem next to the ally with the lowest health percentage, that initially heals nearby allies for a value equal to -100% of Numisu's Attack Rating. The totem then remains active and heals nearby allies for 3% of their max health per second. The rejuvenating totem possesses health equal to 240% of Numisu's Attack Rating. |
Rejuvenating Totem | Numisu | Skill 2 | 2 | Lv.20 | Passive/Active | Restores HP equals to -110% of Attack Rating value. |
Rejuvenating Totem | Numisu | Skill 2 | 3 | Lv.100 | Passive/Active | Restores HP equals to -120% of Attack Rating value. |
Rejuvenating Totem | Numisu | Skill 2 | 4 | Lv.180 | Passive/Active | Restores HP equals to -130% of Attack Rating value. |
Offensive Totem | Numisu | Skill 3 | 1 | Lv.40 | Passive/Active | Place a Taunt Totem behind an enemy. When the totem is placed, deal 120% of his Attack Rating in AOE damage, and taunt nearby enemies for 2 seconds, forcing them to use normal attacks against it. Taunt Totems have the same Defense Rating as Numisu, and health equal to 650% of his Attack Rating. |
Offensive Totem | Numisu | Skill 3 | 2 | Lv.120 | Passive/Active | Taunt Totem heals itself for 10% health per second. |
Offensive Totem | Numisu | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 150%. |
Offensive Totem | Numisu | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Mock duration is extended to 3 seconds. |
Fanaticism | Numisu | Skill 4 | 1 | Lv.60 | Passive/Active | Numisu buffs the ally with the highest Attack Rating, granting them 40 Haste and 20% normal attack speed for 10 seconds. |
Fanaticism | Numisu | Skill 4 | 2 | Lv.140 | Passive/Active | Haste increased to 50, normal attack speed increased to 30% |
Fanaticism | Numisu | Skill 4 | 3 | Lv.220 | Passive/Active | Effect duration increased to 12 seconds. |
Fanaticism | Numisu | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Haste increased to 60, normal attack speed increased to 40% |
Purification | Fawkes | Ultimate | 1 | Lv.1 | Ultimate | Fawkes deals 130% damage to all enemies on the battlefield and removes the majority of buffs they may be using. |
Purification | Fawkes | Ultimate | 2 | Lv.80 | Ultimate | Fawkes deals 130% damage to all enemies on the battlefield and removes the majority of buffs they may be using while simultaneously cleansing his allies of any negative de-buffs they may be suffering from. |
Purification | Fawkes | Ultimate | 3 | Lv.160 | Ultimate | Fawkes deals 140% damage to all enemies on the battlefield and removes the majority of buffs they may be using while simultaneously cleansing his allies of any negative de-buffs they may be suffering from. |
Abate | Fawkes | Skill 2 | 1 | Lv.10 | Passive/Active | Fawkes steals an enemy's attack speed by 35% for 6 seconds. |
Abate | Fawkes | Skill 2 | 2 | Lv.20 | Passive/Active | Fawkes steals an enemy's attack speed by 45% for 6 seconds. |
Abate | Fawkes | Skill 2 | 3 | Lv.100 | Passive/Active | Fawkes steals an enemy's attack speed by 45% and reduces their energy regeneration rate by 60% for 6 seconds. |
Abate | Fawkes | Skill 2 | 4 | Lv.180 | Passive/Active | Fawkes steals an enemy's attack speed by 45% and reduces their energy regeneration rate by 60% for 7.5 seconds. |
Confine | Fawkes | Skill 3 | 1 | Lv.40 | Passive/Active | Fawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 7 seconds. The affected enemy cannot attack or be attacked while inside the coffin. |
Confine | Fawkes | Skill 3 | 2 | Lv.120 | Passive/Active | Fawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 8 seconds. The affected enemy cannot attack or be attacked while inside the coffin. |
Confine | Fawkes | Skill 3 | 3 | Lv.200 | Passive/Active | Fawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 9 seconds. The affected enemy cannot attack or be attacked while inside the coffin. |
Confine | Fawkes | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Fawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 9 seconds. The affected enemy cannot attack or be attacked while inside the coffin. |
Silver Bolt | Fawkes | Skill 4 | 1 | Lv.60 | Passive/Active | Silver Bolt increases Fawkes' normal attack damage by 20% and deals a further additional 40% damage to de-buffed enemies. |
Silver Bolt | Fawkes | Skill 4 | 2 | Lv.140 | Passive/Active | Passive: Increases normal attack damage by 20% and deals an additional 40% damage to enemies with debuffs. Additionally, restores 40 Energy to himself. |
Silver Bolt | Fawkes | Skill 4 | 3 | Lv.220 | Passive/Active | Passive: Increases normal attack damage by 30% and deals an additional 40% damage to enemies with debuffs. Additionally, restores 40 Energy to himself. |
Silver Bolt | Fawkes | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Passive: Increases normal attack damage by 30% and deals an additional 40% damage to enemies with debuffs. Additionally, restores 40 Energy to himself. |
Beast of Burden | Skreg | Ultimate | 1 | Lv.1 | Ultimate | Skreg's Iron-jaw steed cannot be knocked backwards. When this skill is used, Skreg rides his Iron-jaw, which uses 80 energy per second up until all of his energy is exhausted. While Skreg is riding his Iron-jaw he is immune to control effects and his attack rating is increased by 30%, Skreg's normal attacks will also deal damage twice and knock down enemy targets. |
Beast of Burden | Skreg | Ultimate | 2 | Lv.80 | Ultimate | Energy expenditure reduced to 60 per second |
Beast of Burden | Skreg | Ultimate | 3 | Lv.160 | Ultimate | Attack Rating buff is increased to 50% |
Brute Force | Skreg | Skill 2 | 1 | Lv.10 | Passive/Active | The Iron-jaw assists Skreg in attacking his enemies by smashing them into the air, dealing a small amount of damage to them. If the enemy is successfully knocked into the air, Skreg will initiate a three-stage attack against them which deals 140% damage per attack to the enemy. |
Brute Force | Skreg | Skill 2 | 2 | Lv.20 | Passive/Active | When mounting, Skreg beats his drum and rides his Iron-jaw into nearby enemies, dealing multiple hits of damage for 110% of his Attack Rating. Enemies are knocked back and temporarily stunned. |
Brute Force | Skreg | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 150%. |
Brute Force | Skreg | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 160%. |
Ironskin | Skreg | Skill 3 | 1 | Lv.40 | Passive/Active | Enemies deal less damage to Skreg the closer they get to him. Damage reduction is at its maximum when enemies are within Skreg's striking range. Damage received can be reduced by up to 40%. |
Ironskin | Skreg | Skill 3 | 2 | Lv.120 | Passive/Active | Damage reduction is increased up to 50%. |
Ironskin | Skreg | Skill 3 | 3 | Lv.200 | Passive/Active | Damage reduction is increased up to 60%. |
Ironskin | Skreg | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | When enemies are within striking range of Skreg and dealing damage to him, they will lose 8 Haste points for 3 seconds. Skill can be stacked up to 3 times. |
Stampede | Skreg | Skill 4 | 1 | Lv.60 | Passive/Active | Every 8 seconds an Iron-jaw appears and charges towards the enemy closest to the allied side of the battlefield, knocking back and stunning them and any other enemies in its path, dealing 150% damage to them. |
Stampede | Skreg | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 165%. |
Stampede | Skreg | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 180%. |
Stampede | Skreg | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Skill is triggered every 6 seconds. |
Butchery | Nara | Ultimate | 1 | Lv.1 | Ultimate | Nara deals 110% damage to the enemy target. Damage ignores the target's defense and invincibility effects. If the target's health is below 40%, then the skill's damage is multiplied 6 times. However, if the auto battle feature is being used, this skill will not deal damage to any enemy targets with health above 40%. |
Butchery | Nara | Ultimate | 2 | Lv.80 | Ultimate | Restores an additional 250 energy points when the enemy target is slain. If a summoned entity is slain, the amount of additional energy points that are recovered is increased to 700 points. |
Butchery | Nara | Ultimate | 3 | Lv.160 | Ultimate | Activates a shield that can mitigate 350% damage if enemy target is slain |
Dismember | Nara | Skill 2 | 1 | Lv.10 | Passive/Active | Nara stuns a nearby enemy for several seconds, dealing damage for 35% of her Attack Rating to them multiple times. |
Dismember | Nara | Skill 2 | 2 | Lv.20 | Passive/Active | Fifth attack deals additional damage equal to 25% of the target's current health. |
Dismember | Nara | Skill 2 | 3 | Lv.100 | Passive/Active | Fifth attack deals additional damage equal to 30% of the target's current health. |
Dismember | Nara | Skill 2 | 4 | Lv.180 | Passive/Active | Fifth attack deals additional damage equal to 35% of the target's current health. |
Impale | Nara | Skill 3 | 1 | Lv.40 | Passive/Active | Nara pulls an enemy closer if no enemies are within range of a normal attack, temporarily stunning them. The enemy which is positioned directly opposite will be prioritized. |
Impale | Nara | Skill 3 | 2 | Lv.120 | Passive/Active | The hit target suffers health loss equal to 60% of Nara's Attack Rating for 8 seconds. |
Impale | Nara | Skill 3 | 3 | Lv.200 | Passive/Active | The hit target suffers health loss equal to 65% of Nara's Attack Rating for 8 seconds. |
Impale | Nara | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The hit target suffers health loss equal to 70% of Nara's Attack Rating for 8 seconds. |
Terrify | Nara | Skill 4 | 1 | Lv.60 | Passive/Active | A passive skill that causes Nara's attackers to lose 90 energy each time they deal damage to her. Enemies can suffer energy loss up to a maximum of 4 times within 10 seconds. |
Terrify | Nara | Skill 4 | 2 | Lv.140 | Passive/Active | Energy lost by attackers is increased to 100 |
Terrify | Nara | Skill 4 | 3 | Lv.220 | Passive/Active | Energy lost by attackers is increased to 110 |
Terrify | Nara | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | A single target can receive the effects of this skill up to 5 times within 10 seconds. |
Accursed Arrow | Ferael | Skill 2 | 1 | Lv.10 | Passive/Active | Fires a cursed arrow at an enemy, dealing 140% damage. The cursed arrow causes an evil spirit to haunt the enemy for 10 seconds. Any spirits which are summoned due to one of Ferael's skills will attack their targets once every 3 seconds. |
Accursed Arrow | Ferael | Skill 2 | 2 | Lv.20 | Passive/Active | Fires a cursed arrow at an enemy, dealing 170% damage. The cursed arrow causes an evil spirit to haunt the enemy for 10 seconds. Any spirits which are summoned due to one of Ferael's skills will attack their targets once every 3 seconds. |
Accursed Arrow | Ferael | Skill 2 | 3 | Lv.100 | Passive/Active | Any spirits which are summoned due to one of Ferael's skills will deduct 15 of their target's energy points per attack. |
Accursed Arrow | Ferael | Skill 2 | 4 | Lv.180 | Passive/Active | Any spirits which are summoned due to one of Ferael's skills have a chance to interrupt their enemies' attacks and temporarily stun the target each time they attack. |
Terrorize | Ferael | Skill 3 | 1 | Lv.40 | Passive/Active | Terrifies and stuns 2 heroes for 2 seconds and summons an evil spirit which haunts them for 10 seconds. |
Terrorize | Ferael | Skill 3 | 2 | Lv.120 | Passive/Active | Terrifies and stuns 3 heroes for 2 seconds and summons an evil spirit which haunts them for 10 seconds. |
Terrorize | Ferael | Skill 3 | 3 | Lv.200 | Passive/Active | Terrifies and stuns 3 heroes for 3 seconds and summons an evil spirit which haunts them for 10 seconds. |
Terrorize | Ferael | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Terrifies and stuns 3 heroes for 3 seconds and summons an evil spirit which haunts them for 10 seconds. |
Corrupted Spirit | Ferael | Skill 4 | 1 | Lv.60 | Passive/Active | Summons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. |
Corrupted Spirit | Ferael | Skill 4 | 2 | Lv.140 | Passive/Active | Summons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. All spirits which are summoned by any of Ferael's skills will remain on the battlefield for 3 seconds. |
Corrupted Spirit | Ferael | Skill 4 | 3 | Lv.220 | Passive/Active | Summons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. All spirits which are summoned by any of Ferael's skills will remain on the battlefield for 5 seconds. |
Corrupted Spirit | Ferael | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Summons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. All spirits which are summoned by any of Ferael's skills will remain on the battlefield for 7 seconds. |
Deep Roots | Ulmus | Ultimate | 1 | Lv.1 | Ultimate | Ulmus immediately recovers 40% of his max HP and roots himself to the ground until the end of the battle. While rooted to the ground, Ulmus is immune to all control effects and his normal attack turns into a ranged attack that increases his Attack Rating by 40%. If Ulmus possesses enough energy while he is rooted, he will use 35% of his maximum energy to grant his normal attack more AoE damage and a stun effect during this period. |
Deep Roots | Ulmus | Ultimate | 2 | Lv.80 | Ultimate | Energy required to strengthen normal attack is reduced to 30% of max Energy |
Deep Roots | Ulmus | Ultimate | 3 | Lv.160 | Ultimate | Attack Rating is increased by 50% |
Writhing Roots | Ulmus | Skill 2 | 1 | Lv.10 | Passive/Active | Ulmus uses his roots to entangle nearby enemies, causing 120% damage to them. Enemies that are entangled cannot use any attacks or casting. |
Writhing Roots | Ulmus | Skill 2 | 2 | Lv.20 | Passive/Active | Ulmus uses his roots to entangle nearby enemies, causing 125% damage to them. Enemies that are entangled cannot use any attacks or casting. |
Writhing Roots | Ulmus | Skill 2 | 3 | Lv.100 | Passive/Active | Ulmus uses his roots to entangle nearby enemies, causing 130% damage to them. Enemies that are entangled cannot use any attacks or casting. |
Writhing Roots | Ulmus | Skill 2 | 4 | Lv.180 | Passive/Active | Ulmus uses his roots to entangle nearby enemies, causing 135% damage to them. Enemies that are entangled cannot use any attacks or casting. |
Forest's Oath | Ulmus | Skill 3 | 1 | Lv.40 | Passive/Active | Ulmus casts a shield around his ally with the lowest health percentage, mitigating up to 200% of the damage they receive. |
Forest's Oath | Ulmus | Skill 3 | 2 | Lv.120 | Passive/Active | Ulmus casts a shield around his ally with the lowest health percentage, mitigating up to 200% of the damage they receive. While the shield is active the affected ally regenerates 4% of the HP already lost per second. |
Forest's Oath | Ulmus | Skill 3 | 3 | Lv.200 | Passive/Active | Ulmus casts a shield around his ally with the lowest health percentage, mitigating up to 220% of the damage they receive. While the shield is active the affected ally regenerates 4% of the HP already lost per second. |
Forest's Oath | Ulmus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Ulmus casts a shield around his ally with the lowest health percentage, mitigating up to 240% of the damage they receive. While the shield is active the affected ally regenerates 4% of the HP already lost per second. |
Life Torrent | Ulmus | Skill 4 | 1 | Lv.60 | Passive/Active | A passive skill that restores 4% of lost HP per second. |
Life Torrent | Ulmus | Skill 4 | 2 | Lv.140 | Passive/Active | A passive skill that restores 4% of Ulmus' and his nearby allies' lost HP per second. |
Life Torrent | Ulmus | Skill 4 | 3 | Lv.220 | Passive/Active | A passive skill that restores 5% of Ulmus' and his nearby allies' lost HP per second. |
Life Torrent | Ulmus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | A passive skill that restores 6% of Ulmus' and his nearby allies' lost HP per second. |
Bloodlust | Warek | Ultimate | 1 | Lv.1 | Ultimate | Warek unleashes a multi-strike attack that interrupts and knocks back his target with each hit, dealing 65% damage to them. Warek cannot be controlled when using this skill. |
Bloodlust | Warek | Ultimate | 2 | Lv.80 | Ultimate | Warek unleashes a multi-strike attack that interrupts and knocks back his target with each hit, dealing 80% damage to them. Warek cannot be controlled when using this skill. |
Bloodlust | Warek | Ultimate | 3 | Lv.160 | Ultimate | Warek unleashes a multi-strike attack that interrupts and knocks back his target with each hit, dealing 80% damage to them. Warek cannot be controlled when using this skill and damage he receives is reduced by 80%. |
Bonebreaker | Warek | Skill 2 | 1 | Lv.10 | Passive/Active | Warek targets the weakest enemy in his vicinity and throws them backwards over his head, dealing 150% damage to them while also stunning them. |
Bonebreaker | Warek | Skill 2 | 2 | Lv.20 | Passive/Active | Warek targets the weakest enemy in his vicinity and throws them backwards over his head, dealing 180% damage to them, reducing their Defense Rating while also stunning them. |
Bonebreaker | Warek | Skill 2 | 3 | Lv.100 | Passive/Active | Warek targets the weakest enemy in his vicinity and throws them backwards over his head, dealing 180% damage to them, reducing their Defense Rating while also stunning them. |
Bonebreaker | Warek | Skill 2 | 4 | Lv.180 | Passive/Active | Warek targets the weakest enemy in his vicinity and throws them backwards over his head, causing 180% damage to them, greatly reducing their Defense Rating while also leaving them stunned. |
Extricate | Warek | Skill 3 | 1 | Lv.40 | Passive/Active | Removes all debuffs affecting Warek. This skill has a cooldown period of 5 seconds. |
Extricate | Warek | Skill 3 | 2 | Lv.120 | Passive/Active | Removes all debuffs affecting Warek. After removing all negative effects, Warek forms a shield around himself that reduces damage equal to 250% of his Attack Rating. This skill has a cooldown period of 5 seconds. |
Extricate | Warek | Skill 3 | 3 | Lv.200 | Passive/Active | Removes all debuffs affecting Warek. After removing all negative effects, Warek forms a shield around himself that reduces damage equal to 350% of his Attack Rating. This skill has a cooldown period of 5 seconds. |
Extricate | Warek | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Removes all debuffs affecting Warek. After removing all negative effects, Warek forms a shield around himself that reduces damage equal to 350% of his Attack Rating. This skill has a cooldown period of 4 seconds. |
Carnal Rage | Warek | Skill 4 | 1 | Lv.60 | Passive/Active | A passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 2.5%. This skill can be stacked up to 12 times. |
Carnal Rage | Warek | Skill 4 | 2 | Lv.140 | Passive/Active | A passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 2.5%. This skill can be stacked up to 12 times and allows Warek to regenerate energy over time and obtain high Life Leech bonus once it is maximally stacked. |
Carnal Rage | Warek | Skill 4 | 3 | Lv.220 | Passive/Active | A passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 4%. This skill can be stacked up to 12 times and allows Warek to regenerate energy over time and obtain high Life Leech bonus once it is maximally stacked. |
Carnal Rage | Warek | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | A passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 5%. This skill can be stacked up to 12 times and allows Warek to regenerate energy over time and obtain high Life Leech bonus once it is maximally stacked. |
Heaven's Protection | Lucius | Ultimate | 1 | Lv.1 | Ultimate | Lucius blesses all of his allies with a divine shield that reduces damage equal to 500% of his Attack Rating for 8 seconds. |
Heaven's Protection | Lucius | Ultimate | 2 | Lv.80 | Ultimate | Shield lasts for 10 seconds. Shield is able to restore allies' health over time. |
Heaven's Protection | Lucius | Ultimate | 3 | Lv.160 | Ultimate | Value of shield is increased to 550% of Attack Rating. |
Divine Strike | Lucius | Skill 2 | 1 | Lv.10 | Passive/Active | Lucius smashes the ground with his warhammer that causes a shockwave, dealing damage equal to 130% of his Attack Rating to nearby enemies and knocking them down. |
Divine Strike | Lucius | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 150%. |
Divine Strike | Lucius | Skill 2 | 3 | Lv.100 | Passive/Active | Damage taken is reduced by 20% for every enemy that is knocked over. skill lasts for 8 seconds. |
Divine Strike | Lucius | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 160%. |
Divine Blessing | Lucius | Skill 3 | 1 | Lv.40 | Passive/Active | Lucius heals the ally with the lowest health for -200% of his own Attack Rating and increases their Defense Rating for 5 seconds. |
Divine Blessing | Lucius | Skill 3 | 2 | Lv.120 | Passive/Active | Health recovery rate is increased by up to 75% the lower an ally's health falls |
Divine Blessing | Lucius | Skill 3 | 3 | Lv.200 | Passive/Active | Health recovered is increased to -220% of her Attack Rating. |
Divine Blessing | Lucius | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Health recovered is increased to -240% of her Attack Rating. |
Blessed Shield | Lucius | Skill 4 | 1 | Lv.60 | Passive/Active | Lucius creates a blessed shield that is able to reduce 65% of all the damage that he receives for 5 seconds. Lucius will halt his blessed shield if his ultimate skill is available for use. Lucius cannot be controlled by enemies while using this skill. |
Blessed Shield | Lucius | Skill 4 | 2 | Lv.140 | Passive/Active | Lucius recovers 200% more energy when attacked while using Blessed Shield |
Blessed Shield | Lucius | Skill 4 | 3 | Lv.220 | Passive/Active | Damage received while using Blessed Shield is reduced by 75% |
Blessed Shield | Lucius | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Lucius immediately recovers 35% of the health he has already lost when he uses his shield. |
普攻(不用翻译) | Thane | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Eviscerate | Thane | Ultimate | 1 | Lv.1 | Ultimate | Thane attacks his enemies at random 7 times, dealing 80% damage per attack. Thane cannot receive damage while using this skill. |
Eviscerate | Thane | Ultimate | 2 | Lv.80 | Ultimate | Number of attacks are increased once for every critical strike, up to 8 times. |
Eviscerate | Thane | Ultimate | 3 | Lv.160 | Ultimate | Quantity of attacks dealt by Ultimate skill increased to 9 times. |
Lunge | Thane | Skill 2 | 1 | Lv.10 | Passive/Active | Thane bounds towards an enemy with a surprise attack, dealing 120% damage to them. Thane's Crit Rating is also increased by 20% for a duration of 5 seconds. |
Lunge | Thane | Skill 2 | 2 | Lv.20 | Passive/Active | Uses a defensive shield which can offset up to 70% damage after the skill is used |
Lunge | Thane | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 130%. |
Lunge | Thane | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 140%. |
Execution | Thane | Skill 3 | 1 | Lv.40 | Passive/Active | Activated after Thane uses 4 critical strikes. Thane targets a single enemy with a multi-stage attack with the final attack dealing 80% damage. The final attack also deals an additional damage which is equal to 15% of the target's max HP. |
Execution | Thane | Skill 3 | 2 | Lv.120 | Passive/Active | Increases the damage of Izold's final strike to 90% of his Attack Rating. |
Execution | Thane | Skill 3 | 3 | Lv.200 | Passive/Active | Additional damage dealt equals 18% of target's max HP. |
Execution | Thane | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Additional damage dealt equals 21% of target's max HP. |
Focus | Thane | Skill 4 | 1 | Lv.60 | Passive/Active | Crit Rating is increased by 14%. |
Focus | Thane | Skill 4 | 2 | Lv.140 | Passive/Active | For each successful critical strike, Thane recovers 6% of the HP that has already been lost and also regains 25 energy points. |
Focus | Thane | Skill 4 | 3 | Lv.220 | Passive/Active | Crit Rating is increased to 17% |
Focus | Thane | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Each Critical Strike Thane deals increases his Attack Rating by 8% for 5 seconds. Effect can be stacked up to 10 times. |
分身砍人动作(子技能) | Thane | Slot 101 | 1 | Lv.1 | Passive/Active | 幻想砍人动作子技能(不用翻译) |
Abhorrent Torrent | Seirus | Ultimate | 1 | Lv.1 | Ultimate | Seirus sends several large waves surging towards his enemies, dealing 70% damage per wave. Each wave knocks the enemies backwards and stuns them. |
Abhorrent Torrent | Seirus | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 75%. |
Abhorrent Torrent | Seirus | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 80%. |
Deluge | Seirus | Skill 2 | 1 | Lv.10 | Passive/Active | Seirus calls up on the ocean's power by summoning large columns of water that erupt at the nearest 2 enemies' feet, temporarily stunning them and knocking them into the air. The columns of water deal AoE damage for120% of his Attack Rating to nearby enemies and become larger and more powerful the closer they are standing to Seirus. |
Deluge | Seirus | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 130%. |
Deluge | Seirus | Skill 2 | 3 | Lv.100 | Passive/Active | Targets 3 nearest enemies. |
Deluge | Seirus | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 140%. |
Ocean's Blessing | Seirus | Skill 3 | 1 | Lv.40 | Passive/Active | Seirus uses the ocean's blessing to strengthen his weapon. After strengthening his weapon, the following 3 normal attacks will have a greater Area of Effect range and increased damage, allowing Seirus to deal 180% damage per normal attack. |
Ocean's Blessing | Seirus | Skill 3 | 2 | Lv.120 | Passive/Active | Damage of Normal Attacks increased up to 200%. |
Ocean's Blessing | Seirus | Skill 3 | 3 | Lv.200 | Passive/Active | Damage of Normal Attacks increased up to 220%. |
Ocean's Blessing | Seirus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage of Normal Attacks increased up to 240%. |
Free Flow | Seirus | Skill 4 | 1 | Lv.60 | Passive/Active | Damage that is less than 7% of Seirus' maximum health is reduced by 50%. |
Free Flow | Seirus | Skill 4 | 2 | Lv.140 | Passive/Active | Damage less than 9% of Seirus' maximum health is reduced |
Free Flow | Seirus | Skill 4 | 3 | Lv.220 | Passive/Active | Damage less than 10% of Seirus' maximum health is reduced |
Free Flow | Seirus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage value is reduced by 65%. |
Fury Strike | Antandra | Ultimate | 1 | Lv.1 | Ultimate | Antandra unleashes a multi-stage attack that deals 50% damage with each hit to the enemy which currently has the highest Attack Rating, with the final attack dealing 190% damage to them, also stunning them for 3 seconds. While this skill is in use, Antandra is immune to damage and ignores the enemy's dodges. After successfully striking the enemy with her final attack, Antandra steals 40% of the enemy's Attack Rating and keeps it for 6 seconds. This skill cannot be stacked against a single target more than once, and the amount of Attack Rating stolen cannot exceed 450% of her own Attack Rating value. |
Fury Strike | Antandra | Ultimate | 2 | Lv.80 | Ultimate | Final attack deals 220% damage. |
Fury Strike | Antandra | Ultimate | 3 | Lv.160 | Ultimate | Final attack deals 250% damage. |
Mark of the Wild | Antandra | Skill 2 | 1 | Lv.10 | Passive/Active | Antandra attacks an enemy for 220% damage, imprinting her mark upon them for 4 seconds. While marked, the enemy's Accuracy is reduced by 80 and their Energy recovery is reduced by 60%. |
Mark of the Wild | Antandra | Skill 2 | 2 | Lv.20 | Passive/Active | Enemy is marked for 5 seconds. |
Mark of the Wild | Antandra | Skill 2 | 3 | Lv.100 | Passive/Active | Enemy is marked for 6 seconds. |
Mark of the Wild | Antandra | Skill 2 | 4 | Lv.180 | Passive/Active | Enemy is marked for 7 seconds. |
Knockdown | Antandra | Skill 4 | 1 | Lv.60 | Passive/Active | Antandra uses her spear to swipe at nearby enemies, dealing 180% damage to them, also knocking them down, meanwhile Antandra recovers 22% of the health she has already lost. Antandra also recovers an additional 8% of her max health for every enemy that she knocks down. |
Knockdown | Antandra | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 210%. |
Knockdown | Antandra | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 240%. |
Knockdown | Antandra | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Antandra recovers an additional 4% of her max health for every enemy she strikes that is marked with a "Mark of the Wild". If an enemy is unmarked, they will consequently be marked. |
Elemental Surge | Eironn | Ultimate | 1 | Lv.1 | Ultimate | Eironn combines both of his blades to form one powerful blade and proceeds to hack at his enemies, dealing 270% damage to them. Eironn then summons an ice tornado which deals AoE damage to enemies and remains on the battlefield for 5 seconds, engulfing multiple enemies, knocking them backwards and slowing their movement speed. |
Elemental Surge | Eironn | Ultimate | 2 | Lv.80 | Ultimate | Ice tornado lasts for 7 seconds. |
Elemental Surge | Eironn | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 300%. |
Twin Force | Eironn | Skill 2 | 1 | Lv.10 | Passive/Active | When attacking with his ice blade, Eironn deals 150% damage to all enemies standing in front of him, causing their movement and attack speeds to be slowed for 4 seconds. When attacking with his wind blade, Eironn attacks a single enemy target, knocking them backwards, inflicting 180% damage upon them. The wind blade also inflicts additional damage equal to 15% of the enemy target's current health. |
Twin Force | Eironn | Skill 2 | 2 | Lv.20 | Passive/Active | Ice blade damage increased to 160% |
Twin Force | Eironn | Skill 2 | 3 | Lv.100 | Passive/Active | Wind blade damage is increased to 220% |
Twin Force | Eironn | Skill 2 | 4 | Lv.180 | Passive/Active | Ice blade damage increased to 170% |
Vortex | Eironn | Skill 3 | 1 | Lv.40 | Passive/Active | Eironn uses his elemental powers to generate a powerful gust of wind that draws in all enemies standing within a certain range of himself which deals 140% damage to them. |
Vortex | Eironn | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 150%. |
Vortex | Eironn | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 160%. |
Vortex | Eironn | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 170%. |
Sylvan Oath | Eironn | Skill 4 | 1 | Lv.60 | Passive/Active | Passive: Increases Eironn's Attack Rating by 15% and gives his attacks a 30% chance to ignore his enemies' Defense Ratings. Any damage dealt to enemies that are shielded is multiplied by 150%. |
Sylvan Oath | Eironn | Skill 4 | 2 | Lv.140 | Passive/Active | Chance to ignore enemy Defense Ratings increased to 50%. |
Sylvan Oath | Eironn | Skill 4 | 3 | Lv.220 | Passive/Active | Increases Attack Rating to 20%. |
Sylvan Oath | Eironn | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Chance to ignore enemy Defense Ratings increased to 65%. |
Phantom Assassin | Baden | Ultimate | 1 | Lv.1 | Ultimate | Creates a phantom to help in battle. The phantom has 90%of the hero's attributes, but takes 150% damage. Phantoms created by this skill will use their ultimate, and do not expire with time. |
Phantom Assassin | Baden | Ultimate | 2 | Lv.80 | Ultimate | Baden summons an additional phantom |
Phantom Assassin | Baden | Ultimate | 3 | Lv.160 | Ultimate | Damage dealt to the phantom is reduced to 130% |
Phantom Strike | Baden | Skill 2 | 1 | Lv.10 | Passive/Active | Creates a phantom behind a random enemy for up to 6 seconds, attacking them for 180% damage. The phantom has 70% of the hero's attributes, but takes 220% damage. Phantoms created by this skill will only use normal attacks. |
Phantom Strike | Baden | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 190%. |
Phantom Strike | Baden | Skill 2 | 3 | Lv.100 | Passive/Active | Phantom's Attack Rating and health is increased to 80%. |
Phantom Strike | Baden | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 200%. |
Spectral Onslaught | Baden | Skill 3 | 1 | Lv.40 | Passive/Active | Baden unleashes a three-stage attack on surrounding enemies, with each attack dealing 135% damage to enemy targets. |
Spectral Onslaught | Baden | Skill 3 | 2 | Lv.120 | Passive/Active | When Baden or his phantom use this skill damage dealt to enemies will be increased by 10% for 7 seconds. This skill can be stacked up to 5 times. |
Spectral Onslaught | Baden | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 150%. |
Spectral Onslaught | Baden | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 160%. |
Spectral Surge | Baden | Skill 4 | 1 | Lv.60 | Passive/Active | Baden's attack rating is increased by 3% for every phantom on the battlefield, Baden is also able to mitigate 20% damage for every phantom on the battlefield. |
Spectral Surge | Baden | Skill 4 | 2 | Lv.140 | Passive/Active | Attack Ratings of all phantoms are increased to 4%. |
Spectral Surge | Baden | Skill 4 | 3 | Lv.220 | Passive/Active | Attack Ratings of all phantoms are increased to 5%. |
Spectral Surge | Baden | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | If there are more than 4 phantoms on the battlefield the original Baden becomes untargetable for 4 seconds. This effect can be triggered once every 15 seconds. |
Crippling Blow | Hendrik | Ultimate | 1 | Lv.1 | Ultimate | Hendrik smashes the ground with his shield, dealing 140% damage to surrounding enemies, leaving them stunned for 1 seconds. Every 10% of Hendrik's maximum health that is lost will extend the skill's stun effect by 0.2 seconds, which can be extended up to a total of 4 seconds. |
Crippling Blow | Hendrik | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 160%. |
Crippling Blow | Hendrik | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 180%. |
Shield Bash | Hendrik | Skill 2 | 1 | Lv.10 | Passive/Active | Hendrik uses his shield to knock back an enemy which deals 130% damage to them and also stuns them for 1.5 seconds. |
Shield Bash | Hendrik | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 150%. |
Shield Bash | Hendrik | Skill 2 | 3 | Lv.100 | Passive/Active | Enemy's damage is reduced by 40% for 5 seconds after stun effect wears off |
Shield Bash | Hendrik | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 180%. |
Sacrificial Shield | Hendrik | Skill 3 | 1 | Lv.40 | Passive/Active | If one of Hendrik's backline allies receives fatal damage, Hendrik will jump in front of them and take all of the damage intended for his ally for 10 seconds. Hendrik is immune to control effects while protecting allies and this skill may only be used once per battle. |
Sacrificial Shield | Hendrik | Skill 3 | 2 | Lv.120 | Passive/Active | Damage taken while protecting teammate is reduced by 40% |
Sacrificial Shield | Hendrik | Skill 3 | 3 | Lv.200 | Passive/Active | Damage taken while protecting teammate is reduced by 60% |
Sacrificial Shield | Hendrik | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage taken while protecting teammate is reduced by 70% |
Standfast | Hendrik | Skill 4 | 1 | Lv.60 | Passive/Active | When Hendrik's health falls below 40% he places his shield to the ground and assumes a defensive stance while he heals himself for 6% of his max health per second. When in this defensive stance, he cannot be controlled, and any damage dealt to Hendrik is reduced by 30%. This skill lasts for 10 seconds or until 90% of Hendrik's max health is restored. This skill may only be used once per battle. |
Standfast | Hendrik | Skill 4 | 2 | Lv.140 | Passive/Active | Skill lasts for a total of 13 seconds. |
Standfast | Hendrik | Skill 4 | 3 | Lv.220 | Passive/Active | Skill restores 7% of max health per second. |
Standfast | Hendrik | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Hendrik recovers 8% of his max health every second and becomes immune to damage for 3 seconds when he is in his defensive stance. |
Falling Sun | Safiya | Ultimate | 1 | Lv.1 | Ultimate | Safiya focuses her energy into a large, powerful orb that deals AoE damage on impact. Depending on how long Safiya focuses her energy, the orb can deal from 100% damage to 540% damage, with the area of effect also increasing in radius. Pressing Safiya's portrait initiates the focusing stage of the skill, pressing the portrait once more releases the orb. |
Falling Sun | Safiya | Ultimate | 2 | Lv.80 | Ultimate | Maximum orb damage increased to 600% |
Falling Sun | Safiya | Ultimate | 3 | Lv.160 | Ultimate | Maximum orb damage increased to 660% |
Scattered Bolt | Safiya | Skill 2 | 1 | Lv.10 | Passive/Active | Safiya shoots a magic projectile at an enemy, dealing damage equal to 170% of his Attack Rating and temporarily stunning them. The projectile then splits into 2 weaker ones that strike other nearby enemies. |
Scattered Bolt | Safiya | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 190%. |
Scattered Bolt | Safiya | Skill 2 | 3 | Lv.100 | Passive/Active | The orb splits into 3 weaker orbs. |
Scattered Bolt | Safiya | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 210%. |
Static Field | Safiya | Skill 3 | 1 | Lv.40 | Passive/Active | Safiya provides the most forward positioned ally with an electric aura that lasts for 10 seconds. The electric aura causes 70% damage per second to every enemy standing within its radius. |
Static Field | Safiya | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 80% per second |
Static Field | Safiya | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 90% per second |
Static Field | Safiya | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 100% per second |
Spectral Disruption | Safiya | Skill 4 | 1 | Lv.60 | Passive/Active | At the beginning of the battle Safiya casts a circle enchantment over backline allies, that lasts for 25 seconds. All allies standing within the circle have their attack ratings increased by 16% and any enemies standing within the circle have their attack ratings reduced by 50% as well as their haste reduced. |
Spectral Disruption | Safiya | Skill 4 | 2 | Lv.140 | Passive/Active | Attack Rating buff is increased to 20% |
Spectral Disruption | Safiya | Skill 4 | 3 | Lv.220 | Passive/Active | Attack Rating buff is increased to 24% |
Spectral Disruption | Safiya | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | 25 seconds after the circular enchantment has been manifested, all enemies within it will be dealt 200% damage and stunned for 1.5 seconds. |
Dazzle | Rowan | Ultimate | 1 | Lv.1 | Ultimate | Rowan throws copious amounts of gold coins onto the battlefield which 3 random targets will receive every 0.5 seconds. Allies who pick up the coins will recover 50 Energy and their Attack Rating will be increased by 30% for 8 seconds. Enemies who collect the coins will be stunned for 4 seconds. |
Dazzle | Rowan | Ultimate | 2 | Lv.80 | Ultimate | Allies recover 60 Energy points. |
Dazzle | Rowan | Ultimate | 3 | Lv.160 | Ultimate | Allies recover 70 Energy points. |
Avian Assault | Rowan | Skill 2 | 1 | Lv.10 | Passive/Active | Rowan's Aix attacks the nearest enemy multiple times for 60% damage each, causing the enemy's Accuracy to drop by 120 points for 10 seconds while also allowing Rowan to steal 80 of the enemy's Energy. |
Avian Assault | Rowan | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 70%. |
Avian Assault | Rowan | Skill 2 | 3 | Lv.100 | Passive/Active | Steals 120 Energy points. |
Avian Assault | Rowan | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 80%. |
Firedance | Satrana | Ultimate | 1 | Lv.1 | Ultimate | Satrana initiates a fire dance, during which time she becomes immune to all attacks and control effects. Satrana's attack deals 80% damage multiple times to the enemy, with the final attack dealing 200% explosive damage to the target. |
Firedance | Satrana | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 220%. |
Firedance | Satrana | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 240%. |
Flutter Flame | Satrana | Skill 2 | 1 | Lv.10 | Passive/Active | Satrana's Normal Attacks change, allowing her to pounce forward a small distance and deal 120% damage 2 times to the enemy target. Damage received by Satrana is reduced by 25% while this attack's animation is in motion. |
Flutter Flame | Satrana | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 130%. |
Flutter Flame | Satrana | Skill 2 | 3 | Lv.100 | Passive/Active | 25% of damage is converted into health |
Flutter Flame | Satrana | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 140%. |
Fireseeds | Satrana | Skill 3 | 1 | Lv.40 | Passive/Active | Satrana throws fireseeds onto an enemy (prioritizes enemies according to the order of their formation numbers). While the fireseeds are on the enemy, the enemy loses 1% of their max health per second. Once the enemy target's health falls below 25%, the fireseeds explode, causing 300% AoE damage. |
Fireseeds | Satrana | Skill 3 | 2 | Lv.120 | Passive/Active | Fireseeds cause the enemy to be stunned for 2.5 seconds after they explode. |
Fireseeds | Satrana | Skill 3 | 3 | Lv.200 | Passive/Active | Fireseed explosion damage is increased to 330% |
Fireseeds | Satrana | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemies suffer damage equal to 1.5% of their max health every second. |
Overflow | Satrana | Skill 4 | 1 | Lv.60 | Passive/Active | When Satrana's attack or skill inflicts damage on an enemy, the enemy burns for 3 seconds. Enemies that are burning have their Vitality reduced by 50 and lose health equal to 35% of Satrana's Attack Rating every second. This effect cannot be stacked. |
Overflow | Satrana | Skill 4 | 2 | Lv.140 | Passive/Active | Enemies that are burning lose health equal to 39% of Satrana's Attack Rating every second. |
Overflow | Satrana | Skill 4 | 3 | Lv.220 | Passive/Active | Enemies that are burning lose health equal to 43% of Satrana's Attack Rating every second. |
Overflow | Satrana | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Energy Recovery of burning enemies is reduced by 20%. |
Divine Fury | Athalia | Ultimate | 1 | Lv.1 | Ultimate | Athalia attacks her enemies with lightning speed and precision, slashing them three times from various positions on the battlefield. Each slash deals 160% damage to all enemies in her path. The third slash has a 100% critical strike chance. |
Divine Fury | Athalia | Ultimate | 2 | Lv.80 | Ultimate | Enemies that are struck more than once are dealt an additional 50% damage. |
Divine Fury | Athalia | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 190%. |
Judgment | Athalia | Skill 2 | 1 | Lv.10 | Passive/Active | Athalia descends from the heavens onto the battlefield and targets the enemy directly opposite her, inflicting 280% damage on them. Once the initial attack has finished, Athalia will stand and attack the targeted enemy normally. Enemies will not be able to regenerate energy when attacked by this skill. |
Judgment | Athalia | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 290%. |
Judgment | Athalia | Skill 2 | 3 | Lv.100 | Passive/Active | Targeted enemy cannot regenerate energy from attacks for 5 seconds after initial attack |
Judgment | Athalia | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 310%. |
Purging Frenzy | Athalia | Skill 3 | 1 | Lv.40 | Passive/Active | Athalia unleashes a multi-staged attack on the enemy nearest to her, with the final attack dealing damage for 150% of her Attack Rating to the target and stunning the enemy for 2 seconds. |
Purging Frenzy | Athalia | Skill 3 | 2 | Lv.120 | Passive/Active | Enemies are stunned for 3 seconds. |
Purging Frenzy | Athalia | Skill 3 | 3 | Lv.200 | Passive/Active | Athalia's final attack deals damage for 170% of her Attack Rating. |
Purging Frenzy | Athalia | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Athalia's final attack deals damage for 180% of her Attack Rating. |
Protection | Athalia | Skill 4 | 1 | Lv.60 | Passive/Active | In battle, each surviving allied hero is granted 8% Damage reduction. |
Protection | Athalia | Skill 4 | 2 | Lv.140 | Passive/Active | Each surviving allied hero's Attack Rating will be increased by 3%. |
Protection | Athalia | Skill 4 | 3 | Lv.220 | Passive/Active | Each surviving allied hero's Attack Rating will be increased by 4%. |
Protection | Athalia | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | For the first 8 seconds of battle, the stat increase received by this skill is multiplied 1.5 times. |
Fissure | Ezizh | Ultimate | 1 | Lv.1 | Ultimate | Ezizh causes an explosion that deals 180% damage to any surrounding enemies. The explosion causes part of the ground to burn, damaging any enemies standing upon it for 5 seconds. |
Fissure | Ezizh | Ultimate | 2 | Lv.80 | Ultimate | Ezizh reduces the Attack Rating of enemies standing upon burning ground by -40%. |
Fissure | Ezizh | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 220%. |
Feeble Mind | Ezizh | Skill 2 | 1 | Lv.10 | Passive/Active | Ezizh mind controls the enemy farthest away from himself, causing them to walk towards him, also rendering the enemy unable to attack. Once in front of Ezizh, the enemy is dealt 210% damage and knocked into the air. |
Feeble Mind | Ezizh | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 220%. |
Feeble Mind | Ezizh | Skill 2 | 3 | Lv.100 | Passive/Active | Ezizh reduces the enemy's Attack Rating after attacking them by -30% for 5 seconds. |
Feeble Mind | Ezizh | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 230%. |
Horrify | Ezizh | Skill 3 | 1 | Lv.40 | Passive/Active | Ezizh launches an ungodly shockwave towards all of his enemies that inflicts 160% damage upon them, rendering them unable to cast their ultimate skills for 3 seconds. |
Horrify | Ezizh | Skill 3 | 2 | Lv.120 | Passive/Active | Prevents enemies from using their ultimate skills for 2 seconds whenever one of Ezizh's allies uses an ultimate skill. |
Horrify | Ezizh | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 180%. |
Horrify | Ezizh | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 190%. |
Mental Fury | Ezizh | Skill 4 | 2 | Lv.140 | Passive/Active | This skill remains effective after Ezizh dies, but its effects are reduced by 30%. |
Mental Fury | Ezizh | Skill 4 | 3 | Lv.220 | Passive/Active | Allies recover 50 energy points every 3 seconds |
Mental Fury | Ezizh | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | This skill remains effective after Ezizh dies, but its effects are reduced by 20%. During the battle and while Ezizh is alive, his allies receive an additional 100 energy when they kill an enemy. |
Battle Cry | Gorvo | Ultimate | 1 | Lv.1 | Ultimate | Gorvo roars angrily, dealing 130% damage to all enemies. Gorvo's roar is able to taunt enemies within a certain radius into targeting him with normal attacks for 5 seconds. Gorvo is also able to deflect 60% of the damage he receives back at his enemies while this skill is active. Deflected damage is deemed as health loss. |
Battle Cry | Gorvo | Ultimate | 2 | Lv.80 | Ultimate | Taunt duration is increased to 6 seconds |
Battle Cry | Gorvo | Ultimate | 3 | Lv.160 | Ultimate | Proportion of damage deflected is increased to 90% |
Dive Bomb | Gorvo | Skill 2 | 1 | Lv.10 | Passive/Active | Gorvo assails his enemies by leaping into the air and dive bombing into their midst, inflicting 160% AoE damage on any enemies close enough to him, the skill also leaves enemies stunned for 2 seconds. Gorvo cannot be targeted while using this skill. |
Dive Bomb | Gorvo | Skill 2 | 2 | Lv.20 | Passive/Active | Stun duration is increased to 2.5 seconds |
Dive Bomb | Gorvo | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 190%. |
Dive Bomb | Gorvo | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 210%. |
Shell Shock | Gorvo | Skill 3 | 1 | Lv.40 | Passive/Active | Gorvo charges his war hammer up every 8 seconds, causing the following attack to become a critical strike that deals AoE damage to nearby enemies, leaving them stunned for 2 seconds. |
Shell Shock | Gorvo | Skill 3 | 2 | Lv.120 | Passive/Active | Hammer is charged up every 6 seconds |
Shell Shock | Gorvo | Skill 3 | 3 | Lv.200 | Passive/Active | Stun duration is increased to 3 seconds |
Shell Shock | Gorvo | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Every time Gorvo's war hammer is charging up, he receives 10% less damage for 8 seconds. This effect can be stacked 3 times. |
Shell Shield | Gorvo | Skill 4 | 1 | Lv.60 | Passive/Active | After entering the battlefield Gorvo casts a shield around himself that is equal to 40% of his maximum health which lasts for 6 seconds. The shield is also activated every time Gorvo uses his ultimate skill. |
Shell Shield | Gorvo | Skill 4 | 2 | Lv.140 | Passive/Active | Shield duration increased to 8 seconds |
Shell Shield | Gorvo | Skill 4 | 3 | Lv.220 | Passive/Active | Shield equals 50% of Gorvo's max health. |
Shell Shield | Gorvo | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Shield equals 60% of Gorvo's max health. |
Blades of Fury | Kelthur | Ultimate | 1 | Lv.1 | Ultimate | Kelthur throws his shuriken which deals 65% damage to all enemies standing in its path before disappearing into the shadows for several moments. Once the shuriken reaches its final target, Kelthur catches it and proceeds to attack the enemy in front of him for 180% damage. |
Blades of Fury | Kelthur | Ultimate | 2 | Lv.80 | Ultimate | 70% of final attack damage dealt is returned to Kelthur as health |
Blades of Fury | Kelthur | Ultimate | 3 | Lv.160 | Ultimate | Final attack damage is increased to 220%. |
Spectral Riposte | Kelthur | Skill 2 | 1 | Lv.10 | Passive/Active | Kelthur completely dodges an incoming enemy attack and jumps in front of the attacker, unleashing a counter-attack on them that deals 150% damage. skill is activated once every 10 seconds. |
Spectral Riposte | Kelthur | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 170%. |
Spectral Riposte | Kelthur | Skill 2 | 3 | Lv.100 | Passive/Active | After counter-attacking, Kelthur's Attack Speed is increased by 60% for 4 seconds |
Spectral Riposte | Kelthur | Skill 2 | 4 | Lv.180 | Passive/Active | Skill is activated every 8 seconds |
Ethereal Resurgence | Kelthur | Skill 4 | 1 | Lv.60 | Passive/Active | When Kelthur dies he comes back to the battlefield in spectral form. While in this spectral form Kelthur cannot be attacked, however he will gradually lose health over time. Simultaneously Kelthur is still able to use his normal attacks and ultimate skill normally in combat. Kelthur's Haste is increased by 80% for the time that he remains on the battlefield in spectral form. |
Ethereal Resurgence | Kelthur | Skill 4 | 2 | Lv.140 | Passive/Active | Recovers 40% of Kelthur's max health while in spectral form when any enemy hero is slain. |
Ethereal Resurgence | Kelthur | Skill 4 | 3 | Lv.220 | Passive/Active | Recovers 60% of Kelthur's max health while in spectral form when any enemy hero is slain. |
Ethereal Resurgence | Kelthur | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Kelthur's Attack Rating is increased by 25% up until the enemy that originally killed him is slain. |
Mesmerize | Mehira | Ultimate | 1 | Lv.1 | Ultimate | Mehira charms all enemy heroes in front of her, causing them to attack allies with their normal attacks for 4 seconds. |
Mesmerize | Mehira | Ultimate | 2 | Lv.80 | Ultimate | While charmed, enemies will not recover Energy from attacking. |
Mesmerize | Mehira | Ultimate | 3 | Lv.160 | Ultimate | Duration of skill is increased to 5 seconds. |
Whiplash | Mehira | Skill 2 | 1 | Lv.10 | Passive/Active | Mehira uses her whip to deal AoE damage for 120% of her Attack Rating to everyone in front of her including allies. If this skill deals damage to any of her allies, they will recover 65 Energy and their Haste will be increased by 40% for 8 seconds. |
Whiplash | Mehira | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 125%. |
Whiplash | Mehira | Skill 2 | 3 | Lv.100 | Passive/Active | 50% of the damage dealt by this skill is converted into health for Mehira. |
Whiplash | Mehira | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 130%. |
Infatuation | Mehira | Skill 3 | 1 | Lv.40 | Passive/Active | Mehira deals damage for 60% of her Attack Rating to an enemy and reduces the damage she may receive from the enemy by 40% for 10 seconds. Simultaneously, Mehira causes health loss of 3% of the enemy's current health every second to restore her own. |
Infatuation | Mehira | Skill 3 | 2 | Lv.120 | Passive/Active | Duration of skill is increased to 12 seconds. |
Infatuation | Mehira | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 80%. |
Infatuation | Mehira | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Causes health loss for 4% of the enemy's current health every second to restore Mehira's own. |
Hellspawn | Mehira | Skill 4 | 1 | Lv.60 | Passive/Active | At the start of battle, Mehira will sacrifice 60% of her current health to summon 3 minions which will automatically attack her enemies for 65% of her Attack Rating. After returning from an attack, the minions will convert 30% of the damage they have dealt to their enemies into Mehira's health. If Mehira receives any fatal damage, she will sacrifice a minion to restore 25% of her maximum health. |
Hellspawn | Mehira | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 70%. |
Hellspawn | Mehira | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 75%. |
Hellspawn | Mehira | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The amount of health consumed to summon minions is slowly restored over the following 6 seconds. |
Divine Arrow | Gwyneth | Ultimate | 1 | Lv.1 | Ultimate | Gwyneth fires a divine arrow into the sky which splits into multiple arrows that then rain down upon the enemy half of the battlefield, dealing 210% damage to any enemies that are struck while also reducing their Accuracy by 90 for 8 seconds. This skill cannot be activated if the enemy side of the battlefield is empty. |
Divine Arrow | Gwyneth | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 240%, Enemy's Accuracy is reduced by 120 |
Divine Arrow | Gwyneth | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 270%, Enemy's Accuracy is reduced by 150 |
Flaming Arrow | Gwyneth | Skill 2 | 1 | Lv.10 | Passive/Active | Gwyneth's normal attacks will prioritize the enemy with the smallest angle relative to herself. Her normal attacks deal high damage but have a low attack frequency. Gwyneth's normal attacks also have a 60% chance to become flaming arrows. Gwyneth's flaming arrows deal 220% damage to enemies on impact and cause them to burn for 5 seconds, dealing 40% damage per second. |
Flaming Arrow | Gwyneth | Skill 2 | 2 | Lv.20 | Passive/Active | Enemy's health recovery is reduced by 30% while burning |
Flaming Arrow | Gwyneth | Skill 2 | 3 | Lv.100 | Passive/Active | Normal Attacks have a 70% chance to become flaming arrows, burning effect deals 60% damage per second. |
Flaming Arrow | Gwyneth | Skill 2 | 4 | Lv.180 | Passive/Active | Enemy's health recovery is reduced by 50% while burning |
Lightning Arrow | Gwyneth | Skill 3 | 1 | Lv.40 | Passive/Active | Normal attacks have a 60% chance to become lightning arrows that can damage multiple nearby enemies for 220% damage with chain lightning. Lightning arrows can also be combined with flaming arrows, allowing for the burning effect of the 'Flaming Arrow' skill to also affect multiple nearby enemies. |
Lightning Arrow | Gwyneth | Skill 3 | 2 | Lv.120 | Passive/Active | Chance of Normal Attacks becoming lightning arrows is increased to 70%. |
Lightning Arrow | Gwyneth | Skill 3 | 3 | Lv.200 | Passive/Active | Stuns target enemy and any enemies hit by lightning |
Lightning Arrow | Gwyneth | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Stun effect is extended by 1 seconds. |
Motivation | Rosaline | Ultimate | 1 | Lv.1 | Ultimate | Rosaline will continuously follow the ally she has been assigned to. While following her ally, the damage that Rosaline receives is reduced by 40%. If there is no assigned ally, or the assigned ally dies, Rosaline will start following the ally with the highest Combat Rating. When Rosaline uses her Ultimate, she fully restores the Energy of the ally she is currently following. The more Energy she restores, the more of her own Energy is consumed, with at least 200 Energy being expended each time her Ultimate is used. |
Motivation | Rosaline | Ultimate | 2 | Lv.80 | Ultimate | Increases the attack rating of the ally being followed by 40% for 4 seconds |
Motivation | Rosaline | Ultimate | 3 | Lv.160 | Ultimate | Increases the attack rating of the ally being followed by 60% for 4 seconds |
Crazy Crockery | Rosaline | Skill 2 | 1 | Lv.10 | Passive/Active | Rosaline takes out 2 teacups or teapots and hurls them at an enemy, dealing damage equal to 120% of her Attack Rating and briefly stunning them. This attack prioritizes the enemy currently being targeted by the ally Rosaline is following. |
Crazy Crockery | Rosaline | Skill 2 | 2 | Lv.20 | Passive/Active | Increases the quantity of crockery to 3 pieces. |
Crazy Crockery | Rosaline | Skill 2 | 3 | Lv.100 | Passive/Active | Rosaline now throws an additional fork that deals additional damage equal to 20% of the target's current health |
Crazy Crockery | Rosaline | Skill 2 | 4 | Lv.180 | Passive/Active | Rosaline now throws an additional saucer that causes all damage that the target receives to be increased by 40% for 4 seconds |
Afternoon Tea | Rosaline | Skill 3 | 1 | Lv.40 | Passive/Active | Rosaline heals the ally she is following for -150% of her Attack Rating. |
Afternoon Tea | Rosaline | Skill 3 | 2 | Lv.120 | Passive/Active | The effects of this skill are increased by 25% each time it is successfully used, up until it reaches 150% |
Afternoon Tea | Rosaline | Skill 3 | 3 | Lv.200 | Passive/Active | Health recovery increased to -170% of Attack Rating |
Afternoon Tea | Rosaline | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Health recovery increased to -190% of Attack Rating |
Spring Cleaning | Rosaline | Skill 4 | 1 | Lv.60 | Passive/Active | When an enemy approaches, Rosaline uses her broom to sweep the floor near the ally she is following for 4 seconds, granting immunity to attacks and dealing damage for 80% of her Attack Rating to nearby enemies per second. If the ally that Rosaline is following is a backline hero, the enemies will be knocked back and temporarily stunned. |
Spring Cleaning | Rosaline | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 100%. |
Spring Cleaning | Rosaline | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 120%. |
Spring Cleaning | Rosaline | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Nearby enemies also lose 120 Accuracy points. |
Hope | Elijah & Lailah | Ultimate | 1 | Lv.1 | Ultimate | Elijah and Lailah both fight independently but share the same health and energy, they also possess an additional 35% health. After activating this skill, Elijah and Lailah dance with one another, motivating all allied heroes, increasing their haste by 75 for 8 seconds. This skill cannot be used when Elijah is affected by enemy control effects. |
Hope | Elijah & Lailah | Ultimate | 2 | Lv.80 | Ultimate | Removes all negative effects from all allied heroes and prevents them from being controlled by enemies for 4 seconds. |
Hope | Elijah & Lailah | Ultimate | 3 | Lv.160 | Ultimate | Haste boost duration is increased to 10 seconds. |
Grace | Elijah & Lailah | Skill 2 | 1 | Lv.10 | Passive/Active | Elijah and Lailah both independently cast blessings. Elijah heals the ally with the lowest health percentage for 130% of his Attack Rating, and Lailah restores 40 Energy points to the ally with the highest remaining amount of health. If an allied hero has yet to receive a blessing from the other Celestial Twin, they shall be prioritized, but even greater priority shall be given to the 2 frontline heroes while they are alive. |
Grace | Elijah & Lailah | Skill 2 | 2 | Lv.20 | Passive/Active | Elijah restores his ally's health by 140% of his Attack Rating, while Lailah restores 50 of her ally's Energy. |
Grace | Elijah & Lailah | Skill 2 | 3 | Lv.100 | Passive/Active | Elijah restores his ally's health by 150% of his Attack Rating, while Lailah restores 60 of her ally's Energy. |
Grace | Elijah & Lailah | Skill 2 | 4 | Lv.180 | Passive/Active | Elijah restores his ally's health by 160% of his Attack Rating, while Lailah restores 70 of her ally's Energy. |
Cleanse | Elijah & Lailah | Skill 3 | 1 | Lv.40 | Passive/Active | If Lailah is affected by an enemy control skill, Elijah will remove all negative effects from Lailah and create a shield around her equal to 280% of their attack rating. When an enemy nears Elijah, Lailah will teleport to his location, attacking the enemy for 180% damage, knocking them back in the process. |
Cleanse | Elijah & Lailah | Skill 3 | 2 | Lv.120 | Passive/Active | Value of shield cast by Elijah is increased to 320%, Lailah's knockback effect stuns enemies for 2.5 seconds. |
Cleanse | Elijah & Lailah | Skill 3 | 3 | Lv.200 | Passive/Active | Value of shield cast by Elijah is increased to 360%, Lailah's knockback effect stuns enemies for 4 seconds. |
Cleanse | Elijah & Lailah | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Value of shield cast by Elijah is increased to 380%. When Lailah knocks back an enemy, the damage dealt is increased to 200%. |
Unity | Elijah & Lailah | Skill 4 | 1 | Lv.60 | Passive/Active | The last two allies to be affected by Lailah and Elijah's "Grace" skill will form a union. In this state of union, the two heroes will both take 30% of the damage that is inflicted upon the other, subsequently lessening the damage of the allied hero which is attacked. |
Unity | Elijah & Lailah | Skill 4 | 2 | Lv.140 | Passive/Active | Attack and defense ratings for the two heroes in a state of union are both increased by 20% of the other union hero's own rating values |
Unity | Elijah & Lailah | Skill 4 | 3 | Lv.220 | Passive/Active | Crit Ratings, Dodge, Accuracy and Life Leech attributes are all increased by 15% of the other union hero's own attribute values. |
Unity | Elijah & Lailah | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When one ally that is in a state of 'Unity' dies, the surviving hero will receive 40% of the dead hero's remaining Energy. |
Injected Fury | Silas | Ultimate | 1 | Lv.1 | Ultimate | Silas jumps beside his ally with the lowest health percentage and injects them with a powerful substance which increases their Attack Rating by 50% and causes them to become immune to all damage for 8 seconds. Once this skill has ended, the affected ally will lose health equal to 70% of the total damage that was negated while they were in an immune state, but will not die as a result of it. |
Injected Fury | Silas | Ultimate | 2 | Lv.80 | Ultimate | Duration is extended to 9 seconds |
Injected Fury | Silas | Ultimate | 3 | Lv.160 | Ultimate | Duration is extended to 10 seconds |
Stimulated Rage | Silas | Skill 2 | 1 | Lv.10 | Passive/Active | Silas is able to immediately heal his weakest ally for 12% of their max health. Once healed, the ally is able to recover 35% of Silas' Attack Rating value as health per second over a duration of 8 seconds. |
Stimulated Rage | Silas | Skill 2 | 2 | Lv.20 | Passive/Active | Duration of continuous health recovery is increased to 9 seconds. |
Stimulated Rage | Silas | Skill 2 | 3 | Lv.100 | Passive/Active | Duration of continuous health recovery is increased to 10 seconds. |
Stimulated Rage | Silas | Skill 2 | 4 | Lv.180 | Passive/Active | Duration of continuous health recovery is increased to 11 seconds. |
Double Dosage | Silas | Skill 3 | 1 | Lv.40 | Passive/Active | Silas sprays a powerful gas onto the battlefield that remains there for 12 seconds. Any allies standing within the gas cloud will recover health equal to 30% of Silas' Attack Rating value per second. If any enemies are standing within the gas cloud, they will suffer 60% damage per second. |
Double Dosage | Silas | Skill 3 | 2 | Lv.120 | Passive/Active | Reduces the health recovery rate of enemies within the gas cloud by 35%. |
Double Dosage | Silas | Skill 3 | 3 | Lv.200 | Passive/Active | Gas cloud deals damage equal to 70% of Silas' Attack Rating per second to enemies. |
Double Dosage | Silas | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Allies recover 40% worth of Silas' Attack Rating as health every second. |
Healing Haze | Silas | Skill 4 | 1 | Lv.60 | Passive/Active | Silas creates a gas cloud that is capable of moving slowly around the battlefield. Any allies within the cloud's radius will recover 20% of the health that they've already lost per second. The cloud will disappear once a total healing value equal to 500% of Silas' Attack Rating has been reached. |
Healing Haze | Silas | Skill 4 | 2 | Lv.140 | Passive/Active | The total amount of health that may be recovered is equal to 600% of Silas' Attack Rating. |
Healing Haze | Silas | Skill 4 | 3 | Lv.220 | Passive/Active | The total amount of health that may be recovered is equal to 700% of Silas' Attack Rating. |
Healing Haze | Silas | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Allies within the gas cloud's radius receive 10% less damage from enemies. |
Time Rift | Zolrath | Ultimate | 1 | Lv.1 | Ultimate | Zolrath expends 200 energy to open a time rift. Once inside the time rift, Zolrath will continuously lose 120 energy points per second while he recovers 7.5% of his max health. When Zolrath's energy is exhausted, his health is fully recovered or the skill is used again, Zolrath will reappear from the time rift and attack the weakest enemy target for 360% damage. This skill may be used even if Zolrath is being controlled by an enemy skill. |
Time Rift | Zolrath | Ultimate | 2 | Lv.80 | Ultimate | Zolrath ignores fatal damage the first time it is dealt to him and immediately uses his ultimate skill, ignoring its energy requirement. |
Time Rift | Zolrath | Ultimate | 3 | Lv.160 | Ultimate | Zolrath restores 9% of his max health per second. |
Doppelganger | Zolrath | Skill 2 | 1 | Lv.10 | Passive/Active | Zolrath and his future self deal 50% damage multiple times to an enemy. The final two attacks on the enemy deal 180% damage each to any enemy in the attack's path. While using this skill the two Zolrath's cannot be controlled, however both can receive damage. |
Doppelganger | Zolrath | Skill 2 | 2 | Lv.20 | Passive/Active | Zolrath's final two attacks each deal increased damage for 200% of his Attack Rating. |
Doppelganger | Zolrath | Skill 2 | 3 | Lv.100 | Passive/Active | Zolrath's final two attacks each deal increased damage for 230% of his Attack Rating. |
Doppelganger | Zolrath | Skill 2 | 4 | Lv.180 | Passive/Active | Zolrath's final two attacks each deal increased damage for 250% of his Attack Rating. |
Annihilate | Zolrath | Skill 3 | 1 | Lv.40 | Passive/Active | After 18 seconds Zolrath's normal attacks become more powerful, allowing his normal attack to deal damage equal to 150% of Attack Rating twice per attack. |
Annihilate | Zolrath | Skill 3 | 2 | Lv.120 | Passive/Active | After 45 seconds Zolrath's normal attacks become more powerful, allowing him to strike at surrounding enemies in a three-stage attack for 230% of Attack Rating per attack. Zolrath's first two attacks are able to knock-back enemies, with the final attack causing the enemy to become temporarily stunned. |
Annihilate | Zolrath | Skill 3 | 3 | Lv.200 | Passive/Active | Zolrath's Attack Rating increases by 1% per second until it reaches 70%. |
Annihilate | Zolrath | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Zolrath's Attack Rating increases by 1.2% per second until it reaches 80%. |
Déjà Vu | Zolrath | Skill 4 | 1 | Lv.60 | Passive/Active | When Zolrath is on the brink of death and all of his allies are already dead, Zolrath will turn back time, causing the battle to be reverted back to its start. Zolrath will maintain the effects of his "Annihilate" skill even after the battle has been reverted. This skill may only be used once per battle and can only be used in certain game modes. |
Déjà Vu | Zolrath | Skill 4 | 2 | Lv.140 | Passive/Active | At the start of battle, Zolrath steals 15% of allied heroes' Defense Rating to strengthen himself, up until the skill is triggered or the battle ends, from which point the attributes are returned to his allies. |
Déjà Vu | Zolrath | Skill 4 | 3 | Lv.220 | Passive/Active | After time has been turned back, Zolrath's Haste will be increased by 40 points for the first 12 seconds |
Déjà Vu | Zolrath | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | After time has been turned back, Zolrath is immune to control effects for the following 12 seconds. |
Tempest | Lorsan | Ultimate | 1 | Lv.1 | Ultimate | Lorsan summons a tempest amongst a concentrated area of enemies that continuously grows larger over time, dealing AoE damage multiple times to its surrounding enemies. Once reaching its maximum size, the tempest will explode, dealing damage equal to 200% of his Attack Rating to nearby enemies. |
Tempest | Lorsan | Ultimate | 2 | Lv.80 | Ultimate | Final explosion causes nearby enemies to lose 50% of their energy |
Tempest | Lorsan | Ultimate | 3 | Lv.160 | Ultimate | Final explosion damage is increased to 250%. |
Inner Sight | Lorsan | Skill 2 | 1 | Lv.10 | Passive/Active | Lorsan attacks an enemy for 170% of his Attack Rating and marks them with his inner sight symbol which lasts until the end of battle. The symbol allows for the Ultimate skill damage of all allied heroes to be increased to 250% against marked enemies for 4s when an Ultimate is used. This skill prioritizes unmarked heroes first. |
Inner Sight | Lorsan | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 220%. |
Inner Sight | Lorsan | Skill 2 | 3 | Lv.100 | Passive/Active | When an allied hero casts an Ultimate, for 4s, any damage they deal to enemies with a mark will stun them for 1.5s. |
Inner Sight | Lorsan | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 270%. |
Gale Force | Lorsan | Skill 3 | 1 | Lv.40 | Passive/Active | Lorsan links the farthest and closest enemies together at the start of battle. When one of the two enemies receives any damage, the other will receive 80% of the damage received (which is deemed as health loss). |
Gale Force | Lorsan | Skill 3 | 2 | Lv.120 | Passive/Active | If a linked enemy dies, the other surviving linked enemy will be stunned for 5s. |
Gale Force | Lorsan | Skill 3 | 3 | Lv.200 | Passive/Active | Transferred damage received by linked enemies is increased to 120%. |
Gale Force | Lorsan | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | If a linked enemy dies, the other surviving linked enemy will be stunned for 7s. |
Wind Ward | Lorsan | Skill 4 | 1 | Lv.60 | Passive/Active | Casts a shield on two random allies which last for 7s, absorbing up to 250% of Lorsan's Attack Rating. This prioritizes allies in the front. |
Wind Ward | Lorsan | Skill 4 | 2 | Lv.140 | Passive/Active | Allies currently protected by the shield will have their Dodge increased by 90 points. If the ally being protected is a Wilder hero, the shield's value will be increased by 20% of Attack Rating. |
Wind Ward | Lorsan | Skill 4 | 3 | Lv.220 | Passive/Active | Value of shield is increased to 300% of Attack Rating. |
Wind Ward | Lorsan | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Value of shield is increased to 350% of Attack Rating. |
普攻(不用翻译) | Cecilia | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Judgment Day | Cecilia | Ultimate | 1 | Lv.1 | Ultimate | Cecilia summons a divine blade down on the head of the enemy that has the most 'Symbols of Sin' above their head, dealing 300% Attack Rating damage to them and further increasing the number of symbols above their head by 1. When this skill is used against enemies marked with 3 or more symbols, the enemies are stunned for a period of time. When used against enemies marked with 5 symbols, their symbols are cleared and the skill's damage is buffed by 300%. |
Judgment Day | Cecilia | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 330%. |
Judgment Day | Cecilia | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 360%. |
Blade of Purification | Cecilia | Skill 2 | 1 | Lv.10 | Passive/Active | Cecilia initiates a three-stage attack against an enemy, with each attack dealing 90% damage to the target. Each time this skill is used increases the enemy's 'Symbols of Sins' by 1 symbol. The damage caused by this skill is increased by 10% for every additional symbol that the enemy is marked with. Enemies may be marked by a maximum of 5 symbols. |
Blade of Purification | Cecilia | Skill 2 | 2 | Lv.20 | Passive/Active | Skill's cooldown time is ignored every time a normal attack produces a critical strike |
Blade of Purification | Cecilia | Skill 2 | 3 | Lv.100 | Passive/Active | Damage of each attack is increased to 105% damage per attack |
Blade of Purification | Cecilia | Skill 2 | 4 | Lv.180 | Passive/Active | Damage of each attack is increased to 120% damage per attack |
Atonement | Cecilia | Skill 3 | 1 | Lv.40 | Passive/Active | Cecilia does not appear immediately at the beginning of battles, but instead appears behind the enemy that mirrors her formation position, unleashing a three-stage attack on them, dealing 115% damage per attack to them while also marking them with 3 'Symbols of Sin'. |
Atonement | Cecilia | Skill 3 | 2 | Lv.120 | Passive/Active | Enemies that kill an allied hero are marked with 5 'Symbols of Sin' |
Atonement | Cecilia | Skill 3 | 3 | Lv.200 | Passive/Active | Damage of each attack is increased to 130% damage per attack |
Atonement | Cecilia | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage of each attack is increased to 145% damage per attack |
Devil Trap | Cecilia | Skill 4 | 1 | Lv.60 | Passive/Active | Cecilia creates a divine circle that encompasses her enemies. All enemies within the divine circle have their attack ratings reduced by 60%. The first time each enemy tries to enter or exit the circle will cause them to suffer 320% damage. |
Devil Trap | Cecilia | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 340%. |
Devil Trap | Cecilia | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 360%. |
Devil Trap | Cecilia | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | After entering the battlefield Cecilia casts an enhanced enchanted circle beneath her own feet which reduces the Energy Recovery speed of any enemies standing within it by 35%. |
Soul Burn | Oden | Ultimate | 1 | Lv.1 | Ultimate | Oden targets the enemy with the most Energy and annihilates all of their Energy, dealing damage equal to 160% of Attack Rating. For every 1% of Energy the target has when the skill is used, the damage is boosted by 1%. The more Energy annihilated, the more Energy Oden spends, but the skill always spends at least 300 Energy. |
Soul Burn | Oden | Ultimate | 2 | Lv.80 | Ultimate | The targeted enemy cannot gain any Energy for the next 5 seconds. |
Soul Burn | Oden | Ultimate | 3 | Lv.160 | Ultimate | For every 1% of Energy the target has when the skill is used, the damage is boosted by 1.5%. |
Void Lightning | Oden | Skill 2 | 1 | Lv.10 | Passive/Active | Oden opens a portal to the Void Realm on a horizontal line to the nearest enemy opposite him, then strikes the enemy with lightning, dealing AoE damage equal to 180% of Attack Rating. |
Void Lightning | Oden | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 190%. |
Void Lightning | Oden | Skill 2 | 3 | Lv.100 | Passive/Active | Recovers 50 Energy for every enemy hit. |
Void Lightning | Oden | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 200%. |
Eviction | Oden | Skill 3 | 1 | Lv.40 | Passive/Active | Pulls the enemy with the highest health percentage through a portal into the Void Realm and stuns them briefly. If successful, the target is then dropped onto the enemy with the lowest health percentage, dealing AoE damage equal to 180% of Attack Rating. |
Eviction | Oden | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 200%. |
Eviction | Oden | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 220%. |
Eviction | Oden | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 240%. |
Eye of Evil | Oden | Skill 4 | 1 | Lv.60 | Passive/Active | Oden accumulates one Fiend Point for every point of Energy he gains. When Oden reaches 300/1000/2000 Fiend Points respectively, one of his eyes will open until all three of his eyes are open. After Oden's first eye has been opened, the AoE damage effect caused by the skill "Eviction" will now include a stun effect, which stuns the affected enemies for 3s. After Oden's second eye has been opened, the skill "Void Lightning" will additionally target the enemy that is currently standing farthest away from Oden. After Oden's third and final eye has been opened, Oden's normal attacks will cause his enemies to lose an additional 60 energy points per attack. |
Eye of Evil | Oden | Skill 4 | 2 | Lv.140 | Passive/Active | Every time an Eye of Evil opens, Oden gains 10% Attack Rating and 10 points of Haste. |
Eye of Evil | Oden | Skill 4 | 3 | Lv.220 | Passive/Active | Every time an Eye of Evil opens, Oden gains 15% Attack Rating and 15 points of Haste. |
Eye of Evil | Oden | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Every time an Eye of Evil opens, Oden gains 18% Attack Rating and 20 points of Haste. |
Barrel Bomb | Rigby | Ultimate | 1 | Lv.1 | Ultimate | Rigby hurls his barrel towards an enemy target which deals damage equal to 150% of his Attack Rating on impact. Rigby then throws his pipe into the leaked contents of the barrel, causing it to explode and deal AoE damage equal to 260% of his Attack Rating to nearby enemies. Enemies close to the explosion are set alight for 12 seconds and suffer health loss equal to 60% of Rigby's Attack Rating per second. |
Barrel Bomb | Rigby | Ultimate | 2 | Lv.80 | Ultimate | Explosion damage is increased to 320% |
Barrel Bomb | Rigby | Ultimate | 3 | Lv.160 | Ultimate | Explosion damage is increased to 380% |
Fire Breath | Rigby | Skill 2 | 1 | Lv.10 | Passive/Active | Rigby takes a large swig of his drink and spits it back out at nearby enemies, dealing 180% damage to them, also causing their Accuracy to be reduced by 80 points for 6 seconds. |
Fire Breath | Rigby | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 200%. |
Fire Breath | Rigby | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 250%, Enemy's Accuracy is reduced by 150 |
Fire Breath | Rigby | Skill 2 | 4 | Lv.180 | Passive/Active | Enemies' Accuracy is reduced for 10 seconds. |
Drunken Frenzy | Rigby | Skill 3 | 1 | Lv.40 | Passive/Active | Rigby drinks himself into a drunken frenzy which reduces all the damage he receives by 14% and also increases his Haste by 25 points. The effects of 'Drunken Frenzy' can be stacked up to 3 times, with the third time causing Rigby to become even more enraged, further increasing his Haste by 120 points for 8 seconds, after which he returns to his normal state. |
Drunken Frenzy | Rigby | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is reduced by 22% each time skill is stacked |
Drunken Frenzy | Rigby | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is reduced by 30% each time skill is stacked |
Drunken Frenzy | Rigby | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Each time Rigby enters a Drunken Frenzy he receives 35 Haste points. |
Time Suspension | Orthros | Ultimate | 1 | Lv.1 | Ultimate | Orthros stops time for 3 seconds, causing everyone and everything but himself to become frozen. Orthros then attacks the weakest enemy on the battlefield at lightning speed, inflicting 60% damage per attack on the enemy. |
Time Suspension | Orthros | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 70%. |
Time Suspension | Orthros | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 80%. |
Time Trap | Orthros | Skill 2 | 1 | Lv.10 | Passive/Active | At the beginning of the battle, Orthros will set up a time trap that individually targets the two enemies that are currently closest to him. The time traps will then explode within the first 20 seconds of battle. Once a time trap is triggered it will cause 320% AoE damage to nearby enemies, the time trap will also be triggered if an affected enemy dies. |
Time Trap | Orthros | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 360%. |
Time Trap | Orthros | Skill 2 | 3 | Lv.100 | Passive/Active | Enemies injured by the explosion are stunned for 3 seconds. |
Time Trap | Orthros | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 400%. |
Inertia | Orthros | Skill 3 | 1 | Lv.40 | Passive/Active | Orthros deals damage for 200% of his Attack Rating to a single enemy target and prevents them from recovering Energy for the following 9 seconds. |
Inertia | Orthros | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 220%. |
Inertia | Orthros | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 240%. |
Inertia | Orthros | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 250%. |
Celestial Vigor | Orthros | Skill 4 | 1 | Lv.60 | Passive/Active | Orthros' max health is increased by 2.5% per second, up until it reaches 150%. The ratio of Orthros' current health will not be affected by the new increased max health value. Zolrath's 'Déjà Vu' skill will not affect this skill's cumulative time. |
Celestial Vigor | Orthros | Skill 4 | 2 | Lv.140 | Passive/Active | After 15 seconds of battle, Orthros will recover 3% of his max health per second |
Celestial Vigor | Orthros | Skill 4 | 3 | Lv.220 | Passive/Active | After 30 seconds of battle, Orthros will become immune to control effects. |
Celestial Vigor | Orthros | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Orthros' max health is increased by 3% per second until it reaches 150%. |
普攻(不用翻译) | Tidus | Basic attack | 1 | Lv.1 | Basic | 普攻(不用翻译) |
Twisted Fate | Tidus | Ultimate | 1 | Lv.1 | Ultimate | Tidus spirals into a whirlwind that engulfs the battlefield, dealing 160% damage to all enemies that he passes, finally pouncing on the weakest enemy target for 180% damage. |
Twisted Fate | Tidus | Ultimate | 2 | Lv.80 | Ultimate | Final pounce is increased to 200% damage. |
Twisted Fate | Tidus | Ultimate | 3 | Lv.160 | Ultimate | Final pounce is increased to 220% damage. |
Frenzied Strikes | Tidus | Skill 2 | 1 | Lv.10 | Passive/Active | Tidus slices the enemy standing in front of him in a vicious five-stage slash, dealing damage equal to 60% of his Attack Rating per attack to the target. The enemy target suffers health loss equal to 65% of Tidus's Attack Rating per second whenever they move in the next 8 seconds. |
Frenzied Strikes | Tidus | Skill 2 | 2 | Lv.20 | Passive/Active | Damage of each attack is increased to 70% damage per attack |
Frenzied Strikes | Tidus | Skill 2 | 3 | Lv.100 | Passive/Active | Health loss in the next 12 seconds when moving. |
Frenzied Strikes | Tidus | Skill 2 | 4 | Lv.180 | Passive/Active | Damage of each attack is increased to 80% damage per attack |
Battle Howl | Tidus | Skill 3 | 1 | Lv.40 | Passive/Active | Tidus let's out a ferocious howl that terrifies his enemies, causing them to flee from his vicinity for 5 seconds. After howling, Tidus' movement speed is increased by 35% and his Attack Rating is increased by 20% for 10 seconds. |
Battle Howl | Tidus | Skill 3 | 2 | Lv.120 | Passive/Active | Attack Rating buff is increased to 30%. |
Battle Howl | Tidus | Skill 3 | 3 | Lv.200 | Passive/Active | Nearby allies also receive a movement speed and Attack Rating increase |
Battle Howl | Tidus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Increased Movement Speed and Attack Rating effects last for 13 seconds. |
Savagery | Tidus | Skill 4 | 1 | Lv.60 | Passive/Active | Tidus viciously and persistently attacks an enemy whose health is lower than 50% of its maximum until they are slain. While hunting, Tidus prioritizes his attack on this enemy, changes the way he launches normal attacks, and increases his Attack Rating by 35%. |
Savagery | Tidus | Skill 4 | 2 | Lv.140 | Passive/Active | Life Leech level is increased by 40 while pursuing a weakened enemy |
Savagery | Tidus | Skill 4 | 3 | Lv.220 | Passive/Active | Attack Rating buff is increased to 50%. |
Savagery | Tidus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When the enemy that Tidus is persistently attacking dies, Tidus recovers 40% of the health he's already lost, and his Haste is increased by 30 points for 6 seconds. |
Toxic Transfusion | Izold | Ultimate | 1 | Lv.1 | Ultimate | Izold utilizes a powerful chemical agent that immediately restores 50% of the health he has already lost while also increasing his Haste by 20 points and Attack Rating by 35% for 12 seconds. |
Toxic Transfusion | Izold | Ultimate | 2 | Lv.80 | Ultimate | Effect duration increased to 15 seconds. |
Toxic Transfusion | Izold | Ultimate | 3 | Lv.160 | Ultimate | Effect duration increased to 18 seconds. |
Noxious Blast | Izold | Skill 2 | 1 | Lv.10 | Passive/Active | When Izold's health is greater than 30% he will use his Noxious Gas skill, dealing damage equal to 3% of his own health as damage to nearby enemies. Noxious Gas also causes Izold to receive damage equal to 1% of his own health as damage. |
Noxious Blast | Izold | Skill 2 | 2 | Lv.20 | Passive/Active | A noxious explosion occurs every 6 seconds, dealing 190% damage to nearby enemies, leaving them stunned for 3 seconds |
Noxious Blast | Izold | Skill 2 | 3 | Lv.100 | Passive/Active | Increases noxious explosion damage to 270% of Izold's Attack Rating. |
Noxious Blast | Izold | Skill 2 | 4 | Lv.180 | Passive/Active | Increases noxious explosion damage to 340% of Izold's Attack Rating. |
Needle Strike | Izold | Skill 3 | 1 | Lv.40 | Passive/Active | Izold charges into a single enemy target, stunning them and knocking them into the air, finally stabbing the enemy with his needle for 190% damage. |
Needle Strike | Izold | Skill 3 | 2 | Lv.120 | Passive/Active | Increases the damage of Izold's final strike to 270% of his Attack Rating. |
Needle Strike | Izold | Skill 3 | 3 | Lv.200 | Passive/Active | Increases the damage of Izold's final strike to 340% of his Attack Rating. |
Needle Strike | Izold | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Increases the damage of Izold's final strike to 380% of his Attack Rating. |
Hypodermic Healing | Izold | Skill 4 | 1 | Lv.60 | Passive/Active | Izold injects himself, restoring 16% of the health that he's already lost per second over 8 seconds. |
Hypodermic Healing | Izold | Skill 4 | 2 | Lv.140 | Passive/Active | Restores 18% of lost HP per second. |
Hypodermic Healing | Izold | Skill 4 | 3 | Lv.220 | Passive/Active | Restores 20% of lost HP per second. |
Hypodermic Healing | Izold | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Effect duration increased to 10 seconds. |
Aura of Haste | Oscar | Ultimate | 1 | Lv.1 | Ultimate | Oscar throws four knives into the ground, forming a magical aura on the ground that deals 270% AoE damage to nearby enemies. The aura exists for 11 seconds and increases Oscar's Haste by 100 points while he is standing inside it. |
Aura of Haste | Oscar | Ultimate | 2 | Lv.80 | Ultimate | Duration is extended to 13 seconds |
Aura of Haste | Oscar | Ultimate | 3 | Lv.160 | Ultimate | Duration is extended to 15 seconds |
Fine Cuts | Oscar | Skill 2 | 1 | Lv.10 | Passive/Active | Oscar throws knives at the 2 enemies with the lowest health percentage, dealing damage equal to 180% of his Attack Rating. The knives remain stuck in the ground. |
Fine Cuts | Oscar | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 220%. |
Fine Cuts | Oscar | Skill 2 | 3 | Lv.100 | Passive/Active | The skill also stuns enemies for 2s. |
Fine Cuts | Oscar | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 260%. |
Slice and Dice | Oscar | Skill 3 | 1 | Lv.40 | Passive/Active | Oscar instantly moves next to a knife stuck in the ground, then picks it up and slices at nearby enemies, dealing damage equal to 200% of his Attack Rating. |
Slice and Dice | Oscar | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 240%. |
Slice and Dice | Oscar | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 270%. |
Slice and Dice | Oscar | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 300%. |
Unfazed | Oscar | Skill 4 | 1 | Lv.60 | Passive/Active | Oscar cleans his eyeglasses, removing most negative effects while increasing his Crit Rating by 25 points and Dodge by 95 points. These boosts remain active until Oscar suffers a control effect. |
Unfazed | Oscar | Skill 4 | 2 | Lv.140 | Passive/Active | The Crit Rating boost is increased to 35 points. |
Unfazed | Oscar | Skill 4 | 3 | Lv.220 | Passive/Active | The Dodge boost is increased to 135 points. |
Unfazed | Oscar | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage dealt to enemies is increased by 45% up until Oscar suffers from a control skill. |
Fire Born | Talene | Ultimate | 1 | Lv.1 | Ultimate | Talene goes into 'Phoenix' form that lasts until death and converts 90% of her current health into a permanent shield of equal value, plus an additional/extra permanent shield on top that is equal to 20% of her max health. Talene's normal attacks will turn into close-range area attacks that deal 150% damage while in Phoenix form. |
Fire Born | Talene | Ultimate | 2 | Lv.80 | Ultimate | When in Phoenix form, Talene's normal attack deals additional damage for 20% of the remaining shield values produced by her shield skills. |
Fire Born | Talene | Ultimate | 3 | Lv.160 | Ultimate | Talene grants an additional shield for 25% of her max health. |
Meteor Shower | Talene | Skill 2 | 1 | Lv.10 | Passive/Active | Talene calls down a fiery meteorite that deals 200% damage to a single enemy target. When Talene is in Phoenix form, meteorites will continually fall randomly every 0.5 seconds upon random enemy targets for a certain duration of time. |
Meteor Shower | Talene | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 240%. |
Meteor Shower | Talene | Skill 2 | 3 | Lv.100 | Passive/Active | 30% of damage from this skill is converted into health. |
Meteor Shower | Talene | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 280%. |
Phoenix Rising | Talene | Skill 3 | 1 | Lv.40 | Passive/Active | Every time Talene dies she transforms into a fireball. While in this state, Talene recovers 7% of her max health every second and cannot be targeted by her enemies but will still receive the positive effects of her allies' skills. Once Talene's health reaches 50%, she is reborn, resulting in a brilliant explosion that deals 200% area damage to enemies. Talene's Recovery Rate is reduced by 20% every subsequent time that she transforms into a fireball. |
Phoenix Rising | Talene | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 250%. |
Phoenix Rising | Talene | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 300%. |
Phoenix Rising | Talene | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 320%. |
Afterglow | Talene | Skill 4 | 1 | Lv.60 | Passive/Active | Passive. Talene's 2 weakest allies respectively recover -150% of Talene's Attack Rating as health each time Talene cumulatively loses 10% of her max health. |
Afterglow | Talene | Skill 4 | 2 | Lv.140 | Passive/Active | Health recovered is increased to -200% of her Attack Rating. |
Afterglow | Talene | Skill 4 | 3 | Lv.220 | Passive/Active | Health recovered is increased to -250% of her Attack Rating. |
Afterglow | Talene | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Health recovered is increased to -270% of her Attack Rating. |
Phase Form | Saurus | Ultimate | 1 | Lv.1 | Ultimate | Enabling phase form creates a phased, ephemeral version of Saurus that copies several of Saurus' skills for 9 seconds, which deals 85% of the original Saurus' damage value. |
Phase Form | Saurus | Ultimate | 2 | Lv.80 | Ultimate | Enabling phase form creates a shield around Saurus that is able to mitigate 500% of the damage he receives, which persists until the phased version of Saurus disappears. |
Phase Form | Saurus | Ultimate | 3 | Lv.160 | Ultimate | Enabling phase form creates a shield around Saurus that is able to mitigate 700% of the damage he receives, which persists until the phased version of Saurus disappears. |
War Strike | Saurus | Skill 2 | 1 | Lv.10 | Passive/Active | Saurus uses his spear to attack all nearby enemy targets for 170% AoE damage, after which he proceeds to attack the nearest enemy target, dealing a further 280% damage to them, also causing them to become stunned for 2 seconds. Successfully using this skill without any interruptions resets the cooldown timer of Saurus' "Burst Strikes" skill. |
War Strike | Saurus | Skill 2 | 2 | Lv.20 | Passive/Active | AoE damage is increased to 180%. |
War Strike | Saurus | Skill 2 | 3 | Lv.100 | Passive/Active | Stun effect lasts for 3 seconds. |
War Strike | Saurus | Skill 2 | 4 | Lv.180 | Passive/Active | AoE damage is increased to 200%. |
Burst Strikes | Saurus | Skill 3 | 1 | Lv.40 | Passive/Active | Saurus deals 100% AoE damage 4 times to all enemies within his attack range. Successfully using this skill without any interruptions resets the cooldown timer of Saurus' "War Strike" skill. |
Burst Strikes | Saurus | Skill 3 | 2 | Lv.120 | Passive/Active | Each attack deals additional damage that is equal to 6% of the target's current health. |
Burst Strikes | Saurus | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 110%. |
Burst Strikes | Saurus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 120%. |
Relentless | Saurus | Skill 4 | 1 | Lv.60 | Passive/Active | When Saurus or his phase form use either of their "War Strike" or "Burst Strikes" skills without any interruptions, Saurus' Attack Rating will be increased by 10% and his Defense Rating will be increased by 25%. This skill can be stacked 5. If any of Saurus' skills are interrupted, this effect will end. |
Relentless | Saurus | Skill 4 | 2 | Lv.140 | Passive/Active | All of Saurus' allies receive a Defense and Attack Rating increase that is worth 80% of Saurus' own increased Attack and Defense ratings. |
Relentless | Saurus | Skill 4 | 3 | Lv.220 | Passive/Active | All of Saurus' allies receive a Defense and Attack Rating increase that is worth 100% of Saurus' own increased Attack and Defense ratings. |
Relentless | Saurus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Saurus' Attack Rating will be increased by 12% and his Defense Rating will be increased by 30%. |
Ruten Kyougekijin | Nakoruru | Ultimate | 1 | Lv.1 | Ultimate | Nakoruru knocks a single enemy target onto the ground, removing all of their defensive shield effects as a result and then proceeds to stab the enemy, dealing 460% damage the target. |
Ruten Kyougekijin | Nakoruru | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 490%. |
Ruten Kyougekijin | Nakoruru | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 520%. |
Kamui Rimuse | Nakoruru | Skill 2 | 1 | Lv.10 | Passive/Active | Nakoruru attacks any enemies within range 3 times. Each attack deals damage for190% of her Attack Rating to the targets, temporarily stunning them and interrupting their current actions. |
Kamui Rimuse | Nakoruru | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 200%. |
Kamui Rimuse | Nakoruru | Skill 2 | 3 | Lv.100 | Passive/Active | 40% of the damage caused by this skill will be recovered as Nakoruru's health. |
Kamui Rimuse | Nakoruru | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 210%. |
Frozen Mist | Khazard | Ultimate | 1 | Lv.1 | Ultimate | Khazard explodes, dealing an initial 130% damage to all enemies on the battlefield, causing the battlefield to become enveloped in a "Frozen Mist" for 14 seconds. While the frozen mist is present, enemies will suffer 45% damage per second and enemies with health lower than 30% will become frozen until they are able to recover 30% of their health or the mist disappears. |
Frozen Mist | Khazard | Ultimate | 2 | Lv.80 | Ultimate | Khazard reduces Vitality of enemies afflicted with Frozen Mist by 70 points. |
Frozen Mist | Khazard | Ultimate | 3 | Lv.160 | Ultimate | The duration of Frozen Mist is increased to 16 seconds. |
Glacial Shards | Khazard | Skill 2 | 1 | Lv.10 | Passive/Active | Khazard fires 3 "Glacial Shards" in multiple directions. Each glacial shard deals 150% damage to the enemies which are struck, also causing them to lose 50 Haste points for 4 seconds. Any enemies that are struck by multiple ice shards will be dealt 50% less damage by subsequent shards after the second glacial shard. |
Glacial Shards | Khazard | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 170%. |
Glacial Shards | Khazard | Skill 2 | 3 | Lv.100 | Passive/Active | Khazard increases the number of Glacial Shards to 5. |
Glacial Shards | Khazard | Skill 2 | 4 | Lv.180 | Passive/Active | Khazard increases the number of Glacial Shards to 7. |
Frozen Beam | Khazard | Skill 3 | 1 | Lv.40 | Passive/Active | Khazard fires an icy beam at an enemy which deals 220% damage to them and causes them to become frozen for 3 seconds. |
Frozen Beam | Khazard | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 250%. |
Frozen Beam | Khazard | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 270%. |
Frozen Beam | Khazard | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The frozen duration of the enemy is increased to 4 seconds. |
Frost Serpent | Khazard | Skill 4 | 1 | Lv.60 | Passive/Active | While there is "Frozen Mist" present on the battlefield, Khazard's "Frost Serpent" attacks an enemy with its ice breath, dealing 160% damage to them, causing them to become frozen for 2 seconds. |
Frost Serpent | Khazard | Skill 4 | 2 | Lv.140 | Passive/Active | When Khazard uses Glacial Shards, his Frost Serpent deals an additional attack to the nearest enemy target, temporarily stunning them and knocking them backwards, dealing damage for 200% of his Attack Rating. |
Frost Serpent | Khazard | Skill 4 | 3 | Lv.220 | Passive/Active | As the effects of Frozen Beam are about to wear off, Khazard's Frost Serpent smashes the frozen enemy target, dealing damage for 20% of the health that they have already lost. |
Frost Serpent | Khazard | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | While there is "Frozen Mist" present on the battlefield, Khazard's "Frost Serpent" attacks an enemy with its ice breath, dealing 180% damage to them, causing them to become frozen for 2 seconds. |
Deadly Ambush | Drez | Ultimate | 1 | Lv.1 | Ultimate | Drez instantly moves to the weakest enemy. For the following 15 seconds, Drez will prioritize the pursuit of that enemy, during which time Normal Melee Attacks become stronger and Drez's Crit Rating is increased by 100%. |
Deadly Ambush | Drez | Ultimate | 2 | Lv.80 | Ultimate | If the target dies during this time, 400 energy is restored. |
Deadly Ambush | Drez | Ultimate | 3 | Lv.160 | Ultimate | If the target dies during this time, 700 energy is restored. |
Bloody Evisceration | Drez | Skill 2 | 1 | Lv.10 | Passive/Active | Drez spins in a full circle, dealing 210% damage to nearby enemies, reducing their Defense Rating by 70% for 8 seconds. |
Bloody Evisceration | Drez | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 230%. |
Bloody Evisceration | Drez | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 240%. |
Bloody Evisceration | Drez | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 250%. |
Tactical Retreat | Drez | Skill 3 | 1 | Lv.40 | Passive/Active | When Drez's health falls below 50% for the first time, he leaves the battlefield for 5 seconds, during which time he recovers 100 energy points per second. While away from the battlefield, using Drez's Ultimate skill will cause him to prematurely return to the battlefield. If Drez's Ultimate skill "Deadly Ambush" is already being used when he disappears from the battlefield, he will continue to use it once he returns. |
Tactical Retreat | Drez | Skill 3 | 2 | Lv.120 | Passive/Active | After returning to the battlefield, Drez's Attack Rating is increased by 25% and his Life Leech is increased by 40 points for 15 seconds. |
Tactical Retreat | Drez | Skill 3 | 3 | Lv.200 | Passive/Active | After returning to the battlefield, Drez's Attack Rating is increased by 40% and his Life Leech is increased by 40 points for 15 seconds. |
Tactical Retreat | Drez | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Drez recovers 120 Energy points per second while he is away from the battlefield. |
Smite | Arthur | Ultimate | 1 | Lv.1 | Ultimate | Arthur will claim Excalibur from a lake the first time this skill is used. Once he is wielding the Excalibur, Arthur's normal attacks will be greatly strengthened. Any subsequent uses of this skill will then deal 380% AoE damage to enemies in front of Arthur. |
Smite | Arthur | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 430%. |
Smite | Arthur | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 480%. |
Excalibur's Fury | Arthur | Skill 2 | 1 | Lv.10 | Passive/Active | Arthur uses his sword to form a blade aura that deals 200% damage to all enemies that it passes through. If Arthur is using the Excalibur, he will form an additional 2 blade auras that target the enemies to his sides. Any enemies that are struck by multiple blade auras will receive 40% less damage from subsequent attacks. |
Excalibur's Fury | Arthur | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 220%. |
Excalibur's Fury | Arthur | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 240%. |
Excalibur's Fury | Arthur | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 260%. |
King's Blessing | Arthur | Skill 3 | 1 | Lv.40 | Passive/Active | Arthur thrusts his sword into the ground, creating a small shockwave that deals 220% damage to nearby enemies, simultaneously forming a shield around himself which is equal to 400% of his attack rating's value. If Arthur is wielding the Excalibur, an additional aura that lasts for 8 seconds will be cast upon the ground, reducing the amount of damage inflicted upon all allied heroes that are standing within it by 35%. |
King's Blessing | Arthur | Skill 3 | 2 | Lv.120 | Passive/Active | The shield value is increased to 440% of their Attack Rating. |
King's Blessing | Arthur | Skill 3 | 3 | Lv.200 | Passive/Active | The shield value is increased to 480% of their Attack Rating. |
King's Blessing | Arthur | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 240%. |
Blossom Fall | Solise | Ultimate | 1 | Lv.1 | Ultimate | Solise deals 280% damage to all enemies on the battlefield, leaving them temporarily stunned. Using this skill causes cherry blossom leaves to fall upon the battlefield for 20 seconds. While cherry blossom leaves are falling, all of Solise's other skills will gain a power increase. |
Blossom Fall | Solise | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 330%. |
Blossom Fall | Solise | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 380%. |
Floral Disruption | Solise | Skill 2 | 1 | Lv.10 | Passive/Active | Solise throws a vial at a single enemy target, dealing 200% damage to them, causing them to become temporarily stunned. When "Blossom Fall" is occurring, enemies in close proximity to the original target will suffer from this skill's effects. |
Floral Disruption | Solise | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 215%. |
Floral Disruption | Solise | Skill 2 | 3 | Lv.100 | Passive/Active | Stun effect lasts for 3 seconds. |
Floral Disruption | Solise | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 230%. |
Floral Specter | Solise | Skill 3 | 1 | Lv.40 | Passive/Active | Solise summons a Floral Specter that possesses 50% of Solise's health which remains on the battlefield for 15 seconds. When "Blossom Fall" is occurring, the Floral Specter will deal 90% worth of Solise's Attack Rating as damage to nearby enemies. |
Floral Specter | Solise | Skill 3 | 2 | Lv.120 | Passive/Active | When an enemy attacks the Floral Specter, it deflects 50% of the damage it receives back onto the enemy as health loss. |
Floral Specter | Solise | Skill 3 | 3 | Lv.200 | Passive/Active | When an enemy attacks the Floral Specter, it deflects 80% of the damage it receives back onto the enemy as health loss. |
Floral Specter | Solise | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Inflicts damage equal to 110% of Solise's Attack Rating each time. |
Forest's Blessing | Solise | Skill 4 | 1 | Lv.60 | Passive/Active | Solise blesses the ally with the lowest health percentage for 8 seconds. While the blessing is active, the amount of damage dealt to the ally is reduced by 20% and the ally recovers 70% worth of Solise's Attack Rating as health per second. |
Forest's Blessing | Solise | Skill 4 | 2 | Lv.140 | Passive/Active | Blessing effects persist while "Blossom Fall" is occurring on the battlefield. |
Forest's Blessing | Solise | Skill 4 | 3 | Lv.220 | Passive/Active | Allies using this blessing will receive 25% less damage. |
Forest's Blessing | Solise | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The 2 most injured allies receive the blessing's effects. |
Desert Vortex | Skriath | Ultimate | 1 | Lv.1 | Ultimate | Skriath summons a sand vortex that appears in the center of the enemy formation which persists for 5 seconds. The vortex has an AoE radius which continuously pulls in enemies, dealing 70% damage per second to all enemies that are trapped in its grasp. |
Desert Vortex | Skriath | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 75%. |
Desert Vortex | Skriath | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 80%. |
Death From Above | Skriath | Skill 2 | 1 | Lv.10 | Passive/Active | Skriath causes large rocks to fall upon an enemy target's head, dealing 160% AoE damage to them and any nearby enemies. |
Death From Above | Skriath | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 170%. |
Death From Above | Skriath | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 180%. |
Death From Above | Skriath | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 185%. |
Sandstorm | Skriath | Skill 3 | 1 | Lv.40 | Passive/Active | Skriath creates a "Sandstorm" which lasts for 12 seconds. The sandstorm reduces the Accuracy of all enemies by 100 points and Haste by 25 while they are standing within the sandstorm. |
Sandstorm | Skriath | Skill 3 | 2 | Lv.120 | Passive/Active | Skriath deals 20% more damage to enemies that are standing within the sandstorm. |
Sandstorm | Skriath | Skill 3 | 3 | Lv.200 | Passive/Active | Duration is extended to 15 seconds |
Sandstorm | Skriath | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemies now lose 120 Accuracy points and 35 Haste points. |
Critical Insight | Skriath | Skill 4 | 1 | Lv.60 | Passive/Active | Increases allies' Crit Ratings by 0.5 points per second until a maximum of 20 points are reached. |
Critical Insight | Skriath | Skill 4 | 2 | Lv.140 | Passive/Active | Max limit of Crit Ratings is increased to 30 points. |
Critical Insight | Skriath | Skill 4 | 3 | Lv.220 | Passive/Active | Crit Rating is increased to 0.8 points per second. |
Critical Insight | Skriath | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When the maximum number of Crit Rating points is reached, Skriath's Attack Rating will be increased by 10%. |
Cloud Clones | Wu Kong | Ultimate | 1 | Lv.1 | Ultimate | Wu Kong disappears from the battlefield after summoning 3 clones of himself. Once all the clones have disappeared from the battlefield, the original Wu Kong will return to it. Cloud clones are able to use Wu Kong's "Bludgeon" skill as well as his normal attacks. Clones possess 90% of the original Wu Kong's attributes, however, they will receive 220% damage dealt from enemy attacks. |
Cloud Clones | Wu Kong | Ultimate | 2 | Lv.80 | Ultimate | Clones receive 200% damage. |
Cloud Clones | Wu Kong | Ultimate | 3 | Lv.160 | Ultimate | Clones receive 180% damage. |
Bludgeon | Wu Kong | Skill 2 | 1 | Lv.10 | Passive/Active | Wu Kong uses his rod to bludgeon his enemies, dealing 180% area damage to them. This skill also deals additional damage that is equal to 8% of his enemies' current health value. When there are no enemies nearby, Wu Kong will travel towards his enemies upon his cloud and proceed to attack them when within range. |
Bludgeon | Wu Kong | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 200%. |
Bludgeon | Wu Kong | Skill 2 | 3 | Lv.100 | Passive/Active | The skill cannot be dodged. |
Bludgeon | Wu Kong | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 220%. |
Falling Fury | Wu Kong | Skill 3 | 1 | Lv.40 | Passive/Active | Wu Kong throws his rod into the air so that it falls down upon the most densely concentrated area of enemies on the battlefield, dealing 270% area damage to them. Enemies that were successfully struck by the rod will lose 100 Haste points for 8 seconds. |
Falling Fury | Wu Kong | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 300%. |
Falling Fury | Wu Kong | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 330%. |
Falling Fury | Wu Kong | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 350%. |
Devour | Mezoth | Ultimate | 1 | Lv.1 | Ultimate | Whenever Mezoth's health is higher than 50%, he is immune to control effects and receives 50 Dissolve points. When using his Ultimate, Mezoth imprisons enemies up until his energy is completely exhausted. During the imprisonment period, Mezoth loses 70 energy points per second while the imprisoned enemies lose health equal to 70% of Mezoth's Attack Rating every second and cannot attack or use any skills (this damage is not fatal to the enemies). While under a control effect, Mezoth loses 70 additional energy points per 0.5 second. If the enemy is immune to control, they will not be imprisoned and will be dealt damage equal to 480% of Attack Rating instead. Allied heroes will prioritize their attacks on non-imprisoned enemies. |
Devour | Mezoth | Ultimate | 2 | Lv.80 | Ultimate | Imprisoned enemies lose health for 80% of Mezoth's Attack Rating per second. |
Devour | Mezoth | Ultimate | 3 | Lv.160 | Ultimate | Imprisoned enemies lose health for 90% of Mezoth's Attack Rating per second. |
Abyssal Butchery | Mezoth | Skill 2 | 1 | Lv.10 | Passive/Active | Mezoth attempts to knock down an enemy. If Mezoth successfully knocks down an enemy, he proceeds to strike them multiple times, dealing 70% damage per strike, with the final strike dealing 220% damage to the enemy. Every time Mezoth lands a strike on the enemy, he will recover a proportion of health equal to 8% of the health already lost by the enemy. |
Abyssal Butchery | Mezoth | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 80%. |
Abyssal Butchery | Mezoth | Skill 2 | 3 | Lv.100 | Passive/Active | If the enemy is slain by this skill, Mezoth recovers a proportion of health equal to 30% of the enemy's max health. |
Abyssal Butchery | Mezoth | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 85%. |
Demonic Hunger | Mezoth | Skill 3 | 1 | Lv.40 | Passive/Active | Mezoth gains a shield for 7 seconds that is able to mitigate a damage value equal to 10% of his own max health. Mezoth hacks at enemies that are standing within a certain distance in front of himself, dealing damage equal to 20% of his own current health to them, also causing their Haste to be reduced by 50 points for 7 seconds. |
Demonic Hunger | Mezoth | Skill 3 | 2 | Lv.120 | Passive/Active | The shield value is increased to 12% of Mezoth's max health. |
Demonic Hunger | Mezoth | Skill 3 | 3 | Lv.200 | Passive/Active | The shield value is increased to 14% of Mezoth's max health. |
Demonic Hunger | Mezoth | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The shield value is increased to 16% of Mezoth's max health. |
Carnivorous Lust | Mezoth | Skill 4 | 1 | Lv.60 | Passive/Active | At the beginning of battles Mezoth's max health value is increased by 80%, and the percentage of health that he begins the battle with remains unchanged. The increased value of Mezoth's health will slowly diminish over 50 seconds, starting from the beginning of battles. Mezoth's original max health keeps unchanged. |
Carnivorous Lust | Mezoth | Skill 4 | 2 | Lv.140 | Passive/Active | Mezoth's Defense Rating can be increased by up to an additional 100%, based upon the current percentage of his max health. A higher health ratio results in a higher Defense Rating. |
Carnivorous Lust | Mezoth | Skill 4 | 3 | Lv.220 | Passive/Active | Mezoth's Defense Rating can be increased by up to an additional 180%, based upon the current percentage of his max health. A higher health ratio results in a higher Defense Rating. |
Carnivorous Lust | Mezoth | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Mezoth's max health value is increased to 100%. |
Hientorajin | Ukyo | Ultimate | 1 | Lv.1 | Ultimate | Ukyo leaps at his enemies and unleashes 10 swift attacks against them, dealing 70% AoE damage per attack, with the final attack striking his enemies into the air. Ukyo is immune to all damage while using this skill. |
Hientorajin | Ukyo | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 80%. |
Hientorajin | Ukyo | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 90%. |
Sasameyuki | Ukyo | Skill 2 | 1 | Lv.10 | Passive/Active | Ukyo swiftly brings his sword out and attacks the enemies standing before him 7 times, dealing AoE damage for 70% of his Attack Rating per attack, interrupting their attacks and temporarily stunning them. Ukyo is immune to all frontal attacks while using this skill. |
Sasameyuki | Ukyo | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 75%. |
Sasameyuki | Ukyo | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 80%. |
Sasameyuki | Ukyo | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 85%. |
Tsubame Gaeshi | Ukyo | Skill 4 | 1 | Lv.60 | Passive/Active | Ukyo leaps into the air to attack his enemies, dealing 250% AoE damage to nearby enemies. |
Tsubame Gaeshi | Ukyo | Skill 4 | 2 | Lv.140 | Passive/Active | 60% of the damage caused by this skill will be recovered as Ukyo's health. |
Tsubame Gaeshi | Ukyo | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 290%. |
Tsubame Gaeshi | Ukyo | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage is increased to 320%. |
Savage Stampede | Anoki | Ultimate | 1 | Lv.1 | Ultimate | Anoki blows his war horn, calling forth a stampede of Iron-jaw beasts that are able to strike 3 enemies nearest to the allied side. Enemies standing in the Iron-jaws' way are dealt damage for 50% of his Attack Rating and are temporarily stunned as they're knocked backwards towards edge of the screen. Once the enemies reach the edge of the screen, they're sent hurtling into the air and suffer damage for 120% of his Attack Rating, which leaves them stunned for 2 seconds. |
Savage Stampede | Anoki | Ultimate | 2 | Lv.80 | Ultimate | Enemies suffer 140% damage when thrown into the air. |
Savage Stampede | Anoki | Ultimate | 3 | Lv.160 | Ultimate | Enemies suffer 160% damage when thrown into the air. |
Raging Stomp | Anoki | Skill 2 | 1 | Lv.10 | Passive/Active | Anoki stomps the ground 3 times, with the first two stomps each dealing 65% damage to the enemy, with the final stomp dealing 120% damage to them, that also leaves them stunned for 1.5 seconds. |
Raging Stomp | Anoki | Skill 2 | 2 | Lv.20 | Passive/Active | Final stomp deals 130% damage to enemies. |
Raging Stomp | Anoki | Skill 2 | 3 | Lv.100 | Passive/Active | Final stomp causes enemies to lose 25 Haste points for 5 seconds. |
Raging Stomp | Anoki | Skill 2 | 4 | Lv.180 | Passive/Active | Final stomp deals 140% damage to enemies. |
Born To Lead | Anoki | Skill 3 | 1 | Lv.40 | Passive/Active | Anoki manifests an aura around himself that lasts for 8 seconds. While the aura is present, all allies including Anoki have their Attack Ratings increased by 8%, the damage they receive is reduced by 10% and the frequency of their normal attacks is increased by 15%. Melee heroes receive an extra increase of 150% for all of the preceding attributes. |
Born To Lead | Anoki | Skill 3 | 2 | Lv.120 | Passive/Active | Attack Rating is increased by 9% |
Born To Lead | Anoki | Skill 3 | 3 | Lv.200 | Passive/Active | Attack Rating is increased by 10% |
Born To Lead | Anoki | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Allied melee heroes have their Tenacity increased by 15 points while within range. |
Horn of War | Anoki | Skill 4 | 1 | Lv.60 | Passive/Active | Used once at the start of battles, this skill grants allies a protective shield that lasts for 5 seconds, which is able to mitigate damage that is equal to 20% of Anoki's max health. |
Horn of War | Anoki | Skill 4 | 2 | Lv.140 | Passive/Active | Shield's value is equal to 25% of Anoki's max health |
Horn of War | Anoki | Skill 4 | 3 | Lv.220 | Passive/Active | Shield's value is equal to 30% of Anoki's max health |
Horn of War | Anoki | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Shield duration increased to 7 seconds |
Piercing Bones | Torne | Ultimate | 1 | Lv.1 | Ultimate | Torne deals damage equal to 300% of his Attack Rating to all enemies and causes Bone Spikes to protrude from the battlefield for 8 seconds. Bone Spikes are able to deal damage once every 0.25 seconds. If an enemy moves positions within these 0.25 seconds, they will subsequently lose 3% of their max health. Torne regrows his Bone Whip after using this skill. |
Piercing Bones | Torne | Ultimate | 2 | Lv.80 | Ultimate | Bone spikes protrude from the battlefield for 9 seconds. |
Piercing Bones | Torne | Ultimate | 3 | Lv.160 | Ultimate | Bone spikes protrude from the battlefield for 10 seconds. |
Bone Prison | Torne | Skill 2 | 1 | Lv.10 | Passive/Active | Torne traps an enemy in front of him within a prison of bones and then proceeds to smash into the enemy target, dealing damage for 260% of his Attack Rating. The enemy is knocked back and temporarily stunned. After being knocked back, the enemy loses 100 Haste points for 8 seconds. |
Bone Prison | Torne | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 290%. |
Bone Prison | Torne | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 320%. |
Bone Prison | Torne | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 350%. |
Seething Death | Torne | Skill 3 | 1 | Lv.40 | Passive/Active | Torne deals 180% AoE damage 3 times to enemies that are standing before him, with the final attack leeching 25% health from the final enemy. All enemies that were struck by this attack are unable to recover life for the following 9 seconds. Torne regrows his bone whip after using this skill. |
Seething Death | Torne | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 190%. |
Seething Death | Torne | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 200%. |
Seething Death | Torne | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 210%. |
Absorption | Torne | Skill 4 | 1 | Lv.60 | Passive/Active | Torne absorbs the remains of any dead heroes on the battlefield and forms a bone whip out of their bones. Simultaneously, Torne recovers 30% of his max health and increases the value of his max health by the same amount. The range of Torne's normal attacks and skills is permanently increased after this skill is used for the first time. |
Absorption | Torne | Skill 4 | 2 | Lv.140 | Passive/Active | Value of health recovered is increased to 35% of max health. |
Absorption | Torne | Skill 4 | 3 | Lv.220 | Passive/Active | Value of health recovered is increased to 40% of max health. |
Absorption | Torne | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Value of health recovered is increased to 50% of max health. |
Sea of Flowers | Flora | Ultimate | 1 | Lv.1 | Ultimate | Flora targets the most densely packed group of enemies and unleashes a sea of flowers which lasts for 12 seconds onto them, dealing AoE damage equal to 200% of her Attack Rating to the targets. Enemies that are within the sea of flowers lose 40% worth of Flora's Attack Rating as health per second to restore hers. Only one sea of flowers may be active at a time. |
Sea of Flowers | Flora | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 220%. |
Sea of Flowers | Flora | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 240%. |
Airborne | Flora | Skill 2 | 1 | Lv.10 | Passive/Active | Flora flies high into the air at the beginning of battles where she remains until all of her allies have perished, during which time she cannot be targeted by any enemies or allies. While in the air, Flora constantly releases magic dust down onto her enemies, dealing 110% AoE damage to the targets. |
Airborne | Flora | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 114%. |
Airborne | Flora | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 118%. |
Airborne | Flora | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 122%. |
Swoop | Flora | Skill 3 | 1 | Lv.40 | Passive/Active | Flora sacrifices 25% of her current health in order to send her little bird swooping across the battlefield. Each enemy that is in the little bird's path is dealt an amount of damage equal to 55% of the health that Flora sacrificed. This skill cannot be used when Flora's health falls below 60%. |
Swoop | Flora | Skill 3 | 2 | Lv.120 | Passive/Active | After inflicting damage upon an enemy, the little bird grants each ally that it passes a protective shield which lasts for 5 seconds. The shield is able to mitigate an amount of damage equal to 65% of the health that Flora sacrificed. |
Swoop | Flora | Skill 3 | 3 | Lv.200 | Passive/Active | Damage dealt is equal to 60% of the health sacrificed by Flora. |
Swoop | Flora | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | After inflicting damage upon an enemy, the little bird grants each ally that it passes a protective shield which lasts for 5 seconds. The shield is able to mitigate an amount of damage equal to 75% of the health that Flora sacrificed. |
Rejuvenation | Flora | Skill 4 | 1 | Lv.60 | Passive/Active | Flora is able to recover 0.6% of her max health per second in battles while using this skill. Simultaneously, each time any hero recovers 10% of their max health, Flora will also recover 3.5% of that hero's max health for herself. |
Rejuvenation | Flora | Skill 4 | 2 | Lv.140 | Passive/Active | Recovers 0.8% of own max health per second. |
Rejuvenation | Flora | Skill 4 | 3 | Lv.220 | Passive/Active | Recovers 1% of own max health per second. |
Rejuvenation | Flora | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Recovers 1.2% of own max health per second. |
Soul Feast | Daimon | Ultimate | 1 | Lv.1 | Ultimate | Daimon deals 260% damage to all enemy targets. If already unlocked, the skill "Blood Shield" will be used against the 2 enemies with the highest maximum health values. While Daimon is using his shield, he will suffer 35% of the damage received by his allies, but will not die as a result. |
Soul Feast | Daimon | Ultimate | 2 | Lv.80 | Ultimate | "Blood Shield" now targets 3 enemies. |
Soul Feast | Daimon | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 300%. |
Inanimate Companion | Daimon | Skill 3 | 1 | Lv.40 | Passive/Active | Daimon uses his doll, Stitchy to attack the enemy standing in front of him 3 times, each attack deals 200% damage to the enemy, with the final attack causing the enemy to become stunned for 3 seconds. |
Inanimate Companion | Daimon | Skill 3 | 2 | Lv.120 | Passive/Active | After every 9 seconds, Stitchy converts 100% of the damage he dealt during the previous 9 seconds into health for Daimon. |
Inanimate Companion | Daimon | Skill 3 | 3 | Lv.200 | Passive/Active | After every 9 seconds, Stitchy converts 150% of the damage he dealt during the previous 9 seconds into health for Daimon. |
Inanimate Companion | Daimon | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage dealt by Stitchy's 3 attacks is increased to 220%. |
Forbidden Power | Daimon | Skill 4 | 1 | Lv.60 | Passive/Active | Daimon deals 250% damage to a nearby enemy target, but also receives 120% damage himself. Effects of this skill cannot kill Daimon. |
Forbidden Power | Daimon | Skill 4 | 2 | Lv.140 | Passive/Active | Damage dealt to the enemy is increased to 280%. |
Forbidden Power | Daimon | Skill 4 | 3 | Lv.220 | Passive/Active | Damage dealt to the enemy is increased to 300%. |
Forbidden Power | Daimon | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Daimon deals additional damage equal to 10% of his shield's value to the enemy. Additional damage cannot exceed 300% of Daimon's own Attack Rating. |
Spectral Divergence | Theowyn | Ultimate | 1 | Lv.1 | Ultimate | Theowyn splits herself into multiple Specters and flies in all directions, during which time she cannot be attacked nor receive any active effects from her allies' skills. Each Specter that passes through an enemy inflicts 150% damage upon them. Afterwards, the Specters converge on the weakest enemy target currently on the battlefield, after which Theowyn re-manifests herself next to the target. Damage dealt to enemies during the skill's convergence phase is equal to the skill's initial attack damage. |
Spectral Divergence | Theowyn | Ultimate | 2 | Lv.80 | Ultimate | Damage dealt to enemies when Specters pass through them is increased to 170%. |
Spectral Divergence | Theowyn | Ultimate | 3 | Lv.160 | Ultimate | Damage dealt to enemies when Specters pass through them is increased to 190%. |
Haunting Specter | Theowyn | Skill 2 | 1 | Lv.10 | Passive/Active | Theowyn enters spectral form to enshroud an enemy target and prevent them from recovering any health. While the enemy is enshrouded, Theowyn deals 130% damage per second for a total duration of up to 8 seconds. Once Theowyn has finished enshrouding the enemy, she deals an additional 130% damage to the target. During the enshroud phase, Theowyn cannot be attacked nor receive any active effects from her allies' skills. |
Haunting Specter | Theowyn | Skill 2 | 2 | Lv.20 | Passive/Active | Damage dealt to enemy is increased to 150% after Theowyn has finished enshrouding them. |
Haunting Specter | Theowyn | Skill 2 | 3 | Lv.100 | Passive/Active | 100% of the health which should have been recovered by the enemy target while enshrouded is transferred to Theowyn. |
Haunting Specter | Theowyn | Skill 2 | 4 | Lv.180 | Passive/Active | Damage dealt to enemy is increased to 170% after Theowyn has finished enshrouding them. |
Spectral Curse | Theowyn | Skill 3 | 1 | Lv.40 | Passive/Active | Theowyn enters spectral form and charges ahead, cursing every enemy that she passes through, dealing 130% damage to them. If an enemy is already cursed, the curse is removed and Theowyn instead deals damage equal to 15% of the enemy's max health, ignoring all of their defense. Damage dealt cannot exceed 600% of Theowyn's Attack Rating. While in spectral form Theowyn is immune to enemy control effects. |
Spectral Curse | Theowyn | Skill 3 | 2 | Lv.120 | Passive/Active | Damage dealt to enemies when Specters pass through them is increased to 150%. |
Spectral Curse | Theowyn | Skill 3 | 3 | Lv.200 | Passive/Active | Damage dealt to enemies when Specters pass through them is increased to 170%. |
Spectral Curse | Theowyn | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage dealt to enemies when Specters pass through them is increased to 200%. |
Song of Mourning | Theowyn | Skill 4 | 1 | Lv.60 | Passive/Active | Whenever Theowyn receives damage that exceeds 10% of her current health, the exceeding amount of damage shall be reduced by 55%. |
Song of Mourning | Theowyn | Skill 4 | 2 | Lv.140 | Passive/Active | Exceeding damage is reduced by 60%. |
Song of Mourning | Theowyn | Skill 4 | 3 | Lv.220 | Passive/Active | Exceeding damage is reduced by 65%. |
Song of Mourning | Theowyn | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Skill is now triggered when Theowyn receives any damage that exceeds 8% of her current health. |
Eagle Vision | Ezio | Ultimate | 1 | Lv.1 | Ultimate | Ezio marks all enemy targets with 'Execution Threshold' markers. If a target's health falls below the designated 'Execution Threshold' of 27% of their max health, Ezio will swiftly execute them. Each time this skill is used against enemies that are already marked by an 'Execution Threshold', their thresholds will be raised by a further 8% of their max health. When used against other heroes, the maximum execution threshold value will not exceed 1600% of Ezio's Attack Rating. When used against NPC bosses, the damage dealt is equal to 500% of Ezio's Attack Rating. |
Eagle Vision | Ezio | Ultimate | 2 | Lv.80 | Ultimate | Enemies marked with an 'Execution Threshold' marker receive 45% more damage from Ezio's attacks. |
Eagle Vision | Ezio | Ultimate | 3 | Lv.160 | Ultimate | Enemies marked with an 'Execution Threshold' marker receive 65% more damage from Ezio's attacks. |
Final Retribution | Ezio | Skill 2 | 1 | Lv.10 | Passive/Active | Activated once every 9 seconds, this skill allows Ezio to avoid all the damage he receives from a single enemy target's attack. After avoiding the enemy's attack, Ezio prioritizes a counter attack against the attacking enemy. When counter attacking a nearby enemy, Ezio initiates a 6-stage attack on them, with each strike dealing 95% damage to the enemy. When counter attacking distant enemies, Ezio uses his crossbow to inflict 300% damage on the enemy target. |
Final Retribution | Ezio | Skill 2 | 2 | Lv.20 | Passive/Active | This skill can be activated every 8 seconds. |
Final Retribution | Ezio | Skill 2 | 3 | Lv.100 | Passive/Active | This skill can be activated every 7 seconds. |
Final Retribution | Ezio | Skill 2 | 4 | Lv.180 | Passive/Active | This skill can be activated every 6 seconds. |
Smoke Bomb | Ezio | Skill 3 | 1 | Lv.40 | Passive/Active | Nearby enemies lose 105 Accuracy points, their Crit Block Rate is reduced by 35% and they also lose 70 Haste points for 9 seconds. |
Smoke Bomb | Ezio | Skill 3 | 2 | Lv.120 | Passive/Active | Enemies now lose 120 Accuracy points. |
Smoke Bomb | Ezio | Skill 3 | 3 | Lv.200 | Passive/Active | Enemies now lose 135 Accuracy points. |
Smoke Bomb | Ezio | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemies now lose 145 Accuracy points. |
Ungodly Defiance | Lucretia | Ultimate | 1 | Lv.1 | Ultimate | The first time Lucretia uses her Ultimate skill, she absorbs her two revolving skulls, absorbing their energy until the end of battle. After absorbing the skulls, Lucretia's Life Leech is increased by 40 and her energy Recovery rate is increased by 50%. Afterwards, each time she uses her Ultimate skill deals 280% AoE damage to nearby enemies. |
Ungodly Defiance | Lucretia | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 300%. |
Ungodly Defiance | Lucretia | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 320%. |
Hellfire | Lucretia | Skill 2 | 1 | Lv.10 | Passive/Active | Flames encircle Lucretia for 10 seconds, dealing 60% damage every 0.5 seconds to enemies in close proximity to her. Enemies affected by Lucretia's flames have their Defense Ratings decreased by 15% for 2 seconds. This skill can be stacked. |
Hellfire | Lucretia | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 70%. |
Hellfire | Lucretia | Skill 2 | 3 | Lv.100 | Passive/Active | The damage Lucretia receives while flames are present is reduced by 20%. |
Hellfire | Lucretia | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 90%. |
Deathwish | Lucretia | Skill 3 | 1 | Lv.40 | Passive/Active | Lucretia marks the enemy with the highest Attack Rating and hunts them until their death. While Lucretia is hunting down the enemy target, the target's damage is reduced by 30%. If the enemy formation includes Zaphrael, Lucretia shall prioritize her attacks against Zaphrael above all other enemies. |
Deathwish | Lucretia | Skill 3 | 2 | Lv.120 | Passive/Active | Damage to a hunted enemy is increased by 40% during the hunting phase. |
Deathwish | Lucretia | Skill 3 | 3 | Lv.200 | Passive/Active | The damage Lucretia receives is reduced by 20% for the first 5 seconds of the hunting phase. |
Deathwish | Lucretia | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The damage Lucretia receives is reduced by 20% for the first 7 seconds of the hunting phase. |
Twin Terrors | Lucretia | Skill 4 | 1 | Lv.60 | Passive/Active | When positioned on the frontline, the Skull of Treachery is activated, raising Lucretia's Dodge by 50 points and her Tenacity by 20 points. When positioned on the backline, the Skull of Destruction is activated, raising Lucretia's Attack Speed by 15 points and her Crit Damage Amplification by 30 points. The effects of both skulls are simultaneously activated after Lucretia uses her Ultimate skill for the first time. |
Twin Terrors | Lucretia | Skill 4 | 2 | Lv.140 | Passive/Active | When on the frontline, activating the Skull of Treachery increases Lucretia's Dodge by 80 points and Tenacity by 30 points. |
Twin Terrors | Lucretia | Skill 4 | 3 | Lv.220 | Passive/Active | When on the backline, activating the Skull of Destruction increases Lucretia's Attack Speed by 25 points and Crit Damage Amplification by 35 points. |
Twin Terrors | Lucretia | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When on the frontline, activating the Skull of Treachery increases Lucretia's Dodge by 100 points and Tenacity by 35 points. |
Pippa's Imitation | Pippa | Ultimate | 1 | Lv.1 | Ultimate | Pippa randomly imitates the base effects of either Nemora's, Arden's or Tasi's Ultimate skill, which will not require continuous casting. If any of the aforementioned heroes are in the same formation as Pippa, she shall prioritize imitating that hero's ultimate skill above the others'. |
Pippa's Imitation | Pippa | Ultimate | 2 | Lv.80 | Ultimate | Imitates level 2 effects of either Nemora's, Arden's or Tasi's Ultimate skill. |
Pippa's Imitation | Pippa | Ultimate | 3 | Lv.160 | Ultimate | Imitates level 3 effects of either Nemora's, Arden's or Tasi's Ultimate skill. |
Pippa's Pandemonium | Pippa | Skill 2 | 1 | Lv.10 | Passive/Active | Pippa continuously fires one magic orb every 0.15 seconds, with each orb dealing 90% damage to its target. After firing 4 magic orbs, every subsequent orb fired increases Pippa's chance of spell failure by 8%. If Pippa fails to fire an orb, she is temporarily stunned and the skill will cease. |
Pippa's Pandemonium | Pippa | Skill 2 | 2 | Lv.20 | Passive/Active | Pippa has a 25% chance to fire a yellow magic orb that deals damage and simultaneously reduces its target's Energy points by 70. |
Pippa's Pandemonium | Pippa | Skill 2 | 3 | Lv.100 | Passive/Active | Pippa has a 25% chance to fire a blue magic orb that deals damage and simultaneously reduces its target's Haste by 60 points for 4 seconds. |
Pippa's Pandemonium | Pippa | Skill 2 | 4 | Lv.180 | Passive/Active | Pippa has a 25% chance to fire a green magic orb that deals damage to its target, of which 100% of the damage is converted into Pippa's health. |
Transmog | Pippa | Skill 3 | 1 | Lv.40 | Passive/Active | Pippa deals 270% damage to the enemy with the highest Attack Rating, simultaneously transforming them into an 'Acorn' which is incapable of attacking for 5 seconds. Pippa has a 25% chance of failing to correctly cast this spell. If Pippa fails, the spell's effects shall be cast upon herself. |
Transmog | Pippa | Skill 3 | 2 | Lv.120 | Passive/Active | Pippa gains 100 Dodge points while she is in a transformed state. |
Transmog | Pippa | Skill 3 | 3 | Lv.200 | Passive/Active | Pippa gains 200 Dodge points while she is in a transformed state. |
Transmog | Pippa | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Chance to fail a spell is reduced to 10%. |
Astral Shift | Pippa | Skill 4 | 1 | Lv.60 | Passive/Active | Pippa teleports the closest enemy target onto the head of the next closest enemy, temporarily stunning them and dealing AoE damage for 290% of her Attack Rating. Any enemies within range will become stunned for 3 seconds. Pippa has a 90% chance of failure on the first cast. If Pippa fails, her closest frontline ally is teleported onto the head of the farthest enemy target, but her ally shall not be injured or stunned. |
Astral Shift | Pippa | Skill 4 | 2 | Lv.140 | Passive/Active | Pippa cannot fail to cast this skill when she is positioned at the center of the backline. |
Astral Shift | Pippa | Skill 4 | 3 | Lv.220 | Passive/Active | Any enemies within range are stunned for 4 seconds. |
Astral Shift | Pippa | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Any enemies within range are stunned for 5 seconds. |
Sands of Time | Prince of Persia | Ultimate | 1 | Lv.1 | Ultimate | When this skill is actively used, Prince uses 600 Energy to use the "Ravages of Time", which deals 210% damage to surrounding enemies, also stunning them for 3 seconds. Whenever Prince suffers fatal damage, "Recall" is triggered, and Prince uses 200 Energy to revert his health and position to as they were 8 seconds prior. "Recall" can be triggered up to 1 times per battle. |
Sands of Time | Prince of Persia | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 230%. |
Sands of Time | Prince of Persia | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 250%. |
Tempest of Agony | Prince of Persia | Skill 2 | 1 | Lv.10 | Passive/Active | This skill can only be used whenever there is more than 1 enemy in close proximity to Prince. Prince deals 150% damage to nearby enemies, also stunning them for 2 seconds. This skill can be used up to one time every 5 seconds. |
Tempest of Agony | Prince of Persia | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 170%. |
Tempest of Agony | Prince of Persia | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 190%. |
Tempest of Agony | Prince of Persia | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 210%. |
Wall Dive Attack | Prince of Persia | Skill 3 | 1 | Lv.40 | Passive/Active | This skill can only be used whenever Prince is situated at the edge of the battlefield and an enemy is nearby. When used, Prince pounces from a wall towards an enemy target, dealing damage to all enemies he passes through, which is equal to 9% of their own max health, but shall not exceed 290% of Prince's own Attack Rating. This skill can be used up to one time every 3 seconds. |
Wall Dive Attack | Prince of Persia | Skill 3 | 2 | Lv.120 | Passive/Active | Damage dealt is equal to 12% of enemies' max health, but cannot exceed 320% of Prince's Attack Rating. |
Wall Dive Attack | Prince of Persia | Skill 3 | 3 | Lv.200 | Passive/Active | Damage dealt is equal to 15% of enemies' max health, but cannot exceed 350% of Prince's Attack Rating. |
Wall Dive Attack | Prince of Persia | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage dealt is equal to 18% of enemies' max health, but cannot exceed 380% of Prince's Attack Rating. |
Lightning Purge | Zaphrael | Ultimate | 1 | Lv.1 | Ultimate | Zaphrael teleports to the side of the battlefield which has the most enemies on it and fires 7 powerful bolts of lightning across the battlefield, dealing 180% damage per lightning bolt to each enemy that the bolts strike. |
Lightning Purge | Zaphrael | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 190%. |
Lightning Purge | Zaphrael | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 200%. |
Thunderstorm | Zaphrael | Skill 2 | 1 | Lv.10 | Passive/Active | Zaphrael summons a thundercloud that exists for 18 seconds which strikes the enemy target nearest to Zaphrael every 4 seconds, dealing 150% damage to them and also causing them to be temporarily stunned. |
Thunderstorm | Zaphrael | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 160%. |
Thunderstorm | Zaphrael | Skill 2 | 3 | Lv.100 | Passive/Active | The thundercloud deals additional damage for 5% of the enemy target's max health (additional damage cannot exceed 200% of Zaphrael's Attack Rating). |
Thunderstorm | Zaphrael | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 170%. |
Lightning Arc | Zaphrael | Skill 3 | 1 | Lv.40 | Passive/Active | Zaphrael teleports behind the enemy that is closest to his allies' side of the battlefield and knocks them to the ground, dealing 230% AoE damage to the target and nearby enemies. Simultaneously, Zaphrael receives a shield that is able to mitigate damage equal to 500% of his own Attack Rating, which has a duration of 8 seconds. While the shield exists, Zaphrael uses melee attacks and once the shield disappears, Zaphrael shall immediately return to his original position. |
Lightning Arc | Zaphrael | Skill 3 | 2 | Lv.120 | Passive/Active | The shield value is increased to 700% of Zaphrael's Attack Rating. |
Lightning Arc | Zaphrael | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 250%. |
Lightning Arc | Zaphrael | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 260%. |
Static Charge | Zaphrael | Skill 4 | 1 | Lv.60 | Passive/Active | During battle, enemies damaged by Zaphrael will be electrified for 10 seconds. When electrified enemies are dealt damage that exceeds 12% of their max health, the electric shall be transferred to the next closest enemy, causing the nearby enemy to lose health equal to 30% of the initial attack's damage. |
Static Charge | Zaphrael | Skill 4 | 2 | Lv.140 | Passive/Active | Electric transfer now occurs when damage exceeds 10% of the enemy's max health. |
Static Charge | Zaphrael | Skill 4 | 3 | Lv.220 | Passive/Active | Enemies affected by electric transfer lose health for 50% of the initial attack's damage. |
Static Charge | Zaphrael | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Electric transfer now occurs when damage exceeds 8% of the enemy's max health. |
Ginnungagap | Albedo | Ultimate | 1 | Lv.1 | Ultimate | Albedo instantly teleports to the most densely populated area of enemies and deals 340% AoE damage to all nearby enemies. 45% of the total damage dealt to her enemies is converted into a shield, which has a duration of 8 seconds. |
Ginnungagap | Albedo | Ultimate | 2 | Lv.80 | Ultimate | 55% of total damage dealt to enemies is converted into Albedo's shield. |
Ginnungagap | Albedo | Ultimate | 3 | Lv.160 | Ultimate | 65% of total damage dealt to enemies is converted into Albedo's shield. |
Black Guard | Albedo | Skill 2 | 1 | Lv.10 | Passive/Active | Albedo receives a shield with a value equal to 250% of her Attack Rating, after which she teleports next to the backline ally with the lowest health and protects them for 5 seconds. While the shield exists, neither Albedo nor the ally she is protecting can be controlled by enemies and Albedo shall bear all of the damage intended for that ally. If the hero 'Ainz Ooal Gown' is an ally, Albedo will prioritize him with this skill above all other allies. |
Black Guard | Albedo | Skill 2 | 2 | Lv.20 | Passive/Active | Albedo's shield value is increased to 300% of her Attack Rating. |
Black Guard | Albedo | Skill 2 | 3 | Lv.100 | Passive/Active | Damage received by Albedo while her shield is active is reduced by 45%. |
Black Guard | Albedo | Skill 2 | 4 | Lv.180 | Passive/Active | Damage received by Albedo while her shield is active is reduced by 65%. |
Shield Lord | Albedo | Skill 3 | 1 | Lv.40 | Passive/Active | Albedo teleports next to a random ally that is currently near an enemy and deals 220% damage to the enemy, stunning them for 4 seconds. If the hero 'Ainz Ooal Gown' is an ally, Albedo will prioritize him with this skill above all other allies. |
Shield Lord | Albedo | Skill 3 | 2 | Lv.120 | Passive/Active | Increases damage to 250% of hero's Attack Rating. |
Shield Lord | Albedo | Skill 3 | 3 | Lv.200 | Passive/Active | Increases damage to 280% of hero's Attack Rating. |
Shield Lord | Albedo | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Increases damage to 300% of hero's Attack Rating. |
Hermes Trismegistus | Albedo | Skill 4 | 3 | Lv.220 | Passive/Active | If Albedo is dealt a Critical Strike, the attacker's Attack Rating is reduced by 50%. |
Hermes Trismegistus | Albedo | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | If Albedo is dealt a Critical Strike, the attacker's Attack Rating is reduced by 70%. |
Fallen Down | Ainz Ooal Gown | Ultimate | 1 | Lv.1 | Ultimate | Ainz begins a chant which lasts for 5 seconds, after which 500% damage is dealt to all enemy targets. If his chant is interrupted, Ainz will recover 500 Energy. |
Fallen Down | Ainz Ooal Gown | Ultimate | 2 | Lv.80 | Ultimate | Increases damage to 550% of Ainz' Attack Rating. |
Fallen Down | Ainz Ooal Gown | Ultimate | 3 | Lv.160 | Ultimate | Increases damage to 600% of Ainz' Attack Rating. |
Magic Caster | Ainz Ooal Gown | Skill 2 | 1 | Lv.10 | Passive/Active | Ainz's normal attacks are changed to the following skills, which are used in a cycle: Call Greater Thunder: Deals 270% damage to the enemy target. Gravity Maelstrom: Deals 220% damage to the enemy and any other nearby enemy targets. True Dark: Deals 200% damage to the enemy target and prevents the enemy from using their ultimate skill for 5 seconds. |
Magic Caster | Ainz Ooal Gown | Skill 2 | 2 | Lv.20 | Passive/Active | Call Greater Thunder damage is increased to 300%. |
Magic Caster | Ainz Ooal Gown | Skill 2 | 3 | Lv.100 | Passive/Active | Gravity Maelstrom damage is increased to 250%. |
Magic Caster | Ainz Ooal Gown | Skill 2 | 4 | Lv.180 | Passive/Active | True Dark prevents the enemy target from using their Ultimate skill for 8 seconds. |
The Goal of All Life Is Death | Ainz Ooal Gown | Skill 3 | 1 | Lv.40 | Passive/Active | After 24 seconds of battle, all enemies lose 30% of their current health and are stunned for 4 seconds. |
The Goal of All Life Is Death | Ainz Ooal Gown | Skill 3 | 2 | Lv.120 | Passive/Active | Increases enemy health loss to 40% of their current health. |
The Goal of All Life Is Death | Ainz Ooal Gown | Skill 3 | 3 | Lv.200 | Passive/Active | Increases enemy health loss to 50% of their current health. |
The Goal of All Life Is Death | Ainz Ooal Gown | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Increases enemy health loss to 55% of their current health. |
Steady Preparations | Ainz Ooal Gown | Skill 4 | 1 | Lv.60 | Passive/Active | At the beginning of battle Ainz receives a shield equal to 60% of his max health, which lasts for 6 seconds. While the shield exists, Ainz is immune to enemy control effects and continues to chant, gaining 70 Energy and a permanent 6% Attack Rating and 8% Defense Rating attribute increase per second. Once the shield disappears, Ainz ceases chanting. |
Steady Preparations | Ainz Ooal Gown | Skill 4 | 2 | Lv.140 | Passive/Active | Attack Rating is increased by 8% per second, and Defense Rating is increased by 10% per second. |
Steady Preparations | Ainz Ooal Gown | Skill 4 | 3 | Lv.220 | Passive/Active | Once Ainz' attributes have been increased 6 times, he receives an additional 50 Crit Damage Amplification points and 30 Attack Speed points. |
Steady Preparations | Ainz Ooal Gown | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Attack Rating is increased by 10% per second, and Defense Rating is increased by 12% per second. |
Empowerment | Mortas | Ultimate | 1 | Lv.1 | Ultimate | Mortas grants the allied target with the highest Attack Rating 25% of the target's own Attack Rating and 25 Attack Speed points as well as the effects of the skill "Greed" up until the end of battle. |
Empowerment | Mortas | Ultimate | 2 | Lv.80 | Ultimate | Allies are granted 35% of their Attack Rating and 35 Attack Speed. |
Empowerment | Mortas | Ultimate | 3 | Lv.160 | Ultimate | Allies are granted 40% of their Attack Rating and 40 Attack Speed. |
Greed | Mortas | Skill 2 | 1 | Lv.10 | Passive/Active | This is a passive skill that allows for Mortas' Normal Attacks to steal 4% of an enemy's current health and 10% of their current shield value. Each enemy may only be affected by this skill once every 1.5 seconds. The amount of health stolen from an enemy cannot exceed 220% of Mortas' own Attack Rating. |
Greed | Mortas | Skill 2 | 2 | Lv.20 | Passive/Active | Normal attacks now also steal 50 Energy from the enemy. |
Greed | Mortas | Skill 2 | 3 | Lv.100 | Passive/Active | Normal attacks steal 6% of the enemy's current health and 15% of their current shield value. |
Greed | Mortas | Skill 2 | 4 | Lv.180 | Passive/Active | Normal attacks steal 8% of the enemy's current health and 20% of their current shield value. |
Blood Pact | Mortas | Skill 3 | 1 | Lv.40 | Passive/Active | Mortas consumes 10% of his current health to heal the most injured allied hero for 2 times the amount of health that was consumed. |
Blood Pact | Mortas | Skill 3 | 2 | Lv.120 | Passive/Active | Mortas heals the most injured ally for 3 times the amount of health which was consumed. |
Blood Pact | Mortas | Skill 3 | 3 | Lv.200 | Passive/Active | Mortas heals the most injured ally for 4 times the amount of health which was consumed. |
Blood Pact | Mortas | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Mortas heals the most injured ally for 4.5 times the amount of health which was consumed. |
Devilish Deal | Mortas | Skill 4 | 1 | Lv.60 | Passive/Active | Mortas allows the enemy that has regenerated the highest amount of health to instantly recover 15% of their max health, however, for the following 15 seconds, all of the health regenerated by the enemy is transferred to Mortas. |
Devilish Deal | Mortas | Skill 4 | 2 | Lv.140 | Passive/Active | The enemy recovers 10% of their max health. |
Devilish Deal | Mortas | Skill 4 | 3 | Lv.220 | Passive/Active | Extends the duration to 25 seconds. |
Devilish Deal | Mortas | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The enemy loses 30 Haste points while the effect is active. |
Stationary Drifter | QUEEN | Ultimate | 1 | Lv.1 | Ultimate | QUEEN summons Johanna and takes off, spinning around at high speed to generate a Nuclear Tornado. The tornado sucks enemies in towards its center, dealing AoE damage for 60% of her Attack Rating 7 times with a final attack which deals AoE damage for 200% of her Attack Rating. Enemies cannot move or attack QUEEN during the effects of her Ultimate skill. |
Stationary Drifter | QUEEN | Ultimate | 2 | Lv.80 | Ultimate | Final attack deals 220% AoE damage. |
Stationary Drifter | QUEEN | Ultimate | 3 | Lv.160 | Ultimate | Final attack deals 250% AoE damage. |
Freidyne | QUEEN | Skill 2 | 1 | Lv.10 | Passive/Active | QUEEN summons Johanna which deals 250% AoE damage to all enemies in front of it and also generates a nuclear effect which lasts for 5 seconds. If an enemy suffers 2 Critical Strikes, while the effect is active, they shall be stunned for 2 seconds. Enemies can be stunned multiple times while the nuclear effect is occurring. |
Freidyne | QUEEN | Skill 2 | 2 | Lv.20 | Passive/Active | Nuclear effect lasts for 6 seconds. |
Freidyne | QUEEN | Skill 2 | 3 | Lv.100 | Passive/Active | Nuclear effect lasts for 7 seconds. |
Freidyne | QUEEN | Skill 2 | 4 | Lv.180 | Passive/Active | Nuclear effect lasts for 8 seconds. |
Ms. Post-Apocalyptic Raider | QUEEN | Skill 4 | 1 | Lv.60 | Passive/Active | QUEEN deals a 4 hit combo, with each hit dealing damage for 160% of her Attack Rating to an enemy target. The final attack summons Johanna, knocking back nearby enemies and stunning them for 3 seconds. |
Ms. Post-Apocalyptic Raider | QUEEN | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 180%. |
Ms. Post-Apocalyptic Raider | QUEEN | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 200%. |
Ms. Post-Apocalyptic Raider | QUEEN | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage is increased to 220%. |
Maeigaon | JOKER | Ultimate | 1 | Lv.1 | Ultimate | Summons Arsène who deals 260% damage to all enemy targets. |
Maeigaon | JOKER | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 280%. |
Maeigaon | JOKER | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 300%. |
Adverse Reaction | JOKER | Skill 2 | 1 | Lv.10 | Passive/Active | At the start of battle, JOKER chooses the opposite-positioned enemy as his Combat Target (CT). If the CT belongs to a non-Dimensional faction, JOKER will temporarily change factions in order to gain a factional damage bonus against the CT, but will also suffer from its adverse effects. When JOKER's skills deal damage to an enemy whom he has a factional advantage against, the enemy will be knocked down for 2s and then be stunned and weakened. Weakened enemies receive 30% more damage over 5s. Knock-down and weakening effects may only be used once every 7s against the same target. If the CT is slain, JOKER will choose the enemy with the highest Combat Rating as his next CT. |
Adverse Reaction | JOKER | Skill 2 | 2 | Lv.20 | Passive/Active | Combat Target is knocked to the ground for 2.5 seconds. |
Adverse Reaction | JOKER | Skill 2 | 3 | Lv.100 | Passive/Active | Combat Target is knocked to the ground for 3 seconds. |
Adverse Reaction | JOKER | Skill 2 | 4 | Lv.180 | Passive/Active | Enemies that have a factional advantage over JOKER have their factional damage bonuses reduced to 15%. |
Concentrated Fire | JOKER | Skill 3 | 1 | Lv.40 | Passive/Active | Each time JOKER has used his Normal Attack 4 times, he will use his gun to deal 180% damage to his Combat Target. |
Concentrated Fire | JOKER | Skill 3 | 2 | Lv.120 | Passive/Active | Deals 210% damage to Combat Target. |
Concentrated Fire | JOKER | Skill 3 | 3 | Lv.200 | Passive/Active | Each time JOKER has used his Normal Attack 3 times he will use his gun against the Combat Target. |
Concentrated Fire | JOKER | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Deals 220% damage to Combat Target. |
All-Out Attack | JOKER | Skill 4 | 1 | Lv.60 | Passive/Active | When 3 or more enemy heroes, or all enemy heroes are controlled, All-Out Attack is triggered, dealing 300% damage to all enemies. This skill can only be used when there are surviving allies on the battlefield. This skill can be triggered once every 7 seconds and can be used up to a maximum of 3 times per battle. The damage caused by this skill will not trigger the effects of Adverse Reaction. |
All-Out Attack | JOKER | Skill 4 | 2 | Lv.140 | Passive/Active | Deals 320% damage to all enemies. |
All-Out Attack | JOKER | Skill 4 | 3 | Lv.220 | Passive/Active | Deals 340% damage to all enemies. |
All-Out Attack | JOKER | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Deals 360% damage to all enemies. |
Winter War Cry | Alna | Ultimate | 1 | Lv.1 | Ultimate | Passive: All characters on the battle (including allies) have their Haste reduced by 40 points. Active: Alna calls down a blizzard upon all enemies, dealing 340% damage to them, causing any Haste reductions to be multiplied 2 times over 12 seconds, also nullifying any Haste buffs that are received during this time. The effects of this skill cannot be affected by any other skills. |
Winter War Cry | Alna | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 360%. |
Winter War Cry | Alna | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 380%. |
Freezing Pierce | Alna | Skill 2 | 1 | Lv.10 | Passive/Active | Alna thrusts her spear into an enemy target, dealing damage equal to 10% of their max health. Damage dealt cannot exceed 520% of Alna's own Attack Rating. |
Freezing Pierce | Alna | Skill 2 | 2 | Lv.20 | Passive/Active | Alna's damage dealt is increased by 1% of the enemy's max health whenever their Haste is reduced by 3 points. |
Freezing Pierce | Alna | Skill 2 | 3 | Lv.100 | Passive/Active | Alna deals damage for 12% of the enemy's max health. |
Freezing Pierce | Alna | Skill 2 | 4 | Lv.180 | Passive/Active | Alna deals damage for 14% of the enemy's max health. |
Winter's Call | Alna | Skill 3 | 1 | Lv.40 | Passive/Active | Alna calls upon the frigid wind to encircle herself and disrupt her enemies. Alna is immune to damage and control effects for 7 seconds and nearby enemies will have their Dodge reduced by 280 points. |
Winter's Call | Alna | Skill 3 | 2 | Lv.120 | Passive/Active | Effects last for 8 seconds. |
Winter's Call | Alna | Skill 3 | 3 | Lv.200 | Passive/Active | Effects last for 9 seconds. |
Winter's Call | Alna | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Nearby enemies lose 320 Dodge points. |
Frozen Fury | Alna | Skill 4 | 1 | Lv.60 | Passive/Active | Alna uses her spear to swipe at nearby enemies, dealing 200% damage to them, also reducing their Haste by 20 points for 5 seconds. Each use of this skill increases the number of attacks that are dealt, up until a maximum of 3 attacks are reached. This skill's Haste reduction effect may be stacked multiple times. |
Frozen Fury | Alna | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 220%. |
Frozen Fury | Alna | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 250%. |
Frozen Fury | Alna | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage is increased to 270%. |
Enshrouding Bomb | Kren | Skill 2 | 1 | Lv.10 | Passive/Active | Kren lobs a smoke bomb at the allied hero which is farthest forward, enshrouding them in smoke for 8 seconds. Allies enshrouded by the smoke cannot be dealt Critical Strikes and have their own Crit Ratings increased by 25 points. |
Enshrouding Bomb | Kren | Skill 2 | 2 | Lv.20 | Passive/Active | Crit Rating is increased by 30 points. |
Enshrouding Bomb | Kren | Skill 2 | 3 | Lv.100 | Passive/Active | Crit Rating is increased by 35 points. |
Enshrouding Bomb | Kren | Skill 2 | 4 | Lv.180 | Passive/Active | Crit Rating is increased by 40 points. |
Old Pal | Kren | Skill 3 | 1 | Lv.40 | Passive/Active | At the beginning of battle Kren fires a flare into the sky, calling in a friend of his who sets down 5 landmines behind the enemy formation, at the edge of the battlefield. If an enemy steps on a landmine it will explode, dealing 300% AoE damage, also stunning enemies for 5 seconds. |
Old Pal | Kren | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 340%. |
Old Pal | Kren | Skill 3 | 3 | Lv.200 | Passive/Active | Each landmine that explodes increases Kren's Attack Rating by 15% up until the end of battle. This skill can be stacked 3 times. |
Old Pal | Kren | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Each time a landmine explodes, Kren will recover 100 Energy. |
Concussive Blast | Kren | Skill 4 | 1 | Lv.60 | Passive/Active | Kren charges towards the enemy that is nearest to the allied side of the battlefield and uses "Lady" to attack them. This attack deals 240% damage to the target and sends them hurtling backwards, Kren is also knocked backwards as a result of "Lady's" force. |
Concussive Blast | Kren | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 270%. |
Concussive Blast | Kren | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 300%. |
Concussive Blast | Kren | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | While Kren is using this skill, any damage received from enemies (excluding his target) is reduced by 50%. |
Wind Spiral | Respen | Ultimate | 1 | Lv.1 | Ultimate | Passive: Respen manifests a Wind Swallow every 3 seconds, which encircle himself up until 5 Swallows exist. Active: Using his Ultimate skill, Respen sends the enemy with the highest Attack Rating hurtling into the air, dealing 250% damage to them, also stunning them for 3 seconds. All Wind Swallows manifested by Respen currently on the battlefield will then respectively deal an additional 90% damage to the enemy. |
Wind Spiral | Respen | Ultimate | 2 | Lv.80 | Ultimate | Damage dealt by manifested Wind Swallows is increased to 120%. |
Wind Spiral | Respen | Ultimate | 3 | Lv.160 | Ultimate | Damage dealt by manifested Wind Swallows is increased to 150%. |
Feathered Fury | Respen | Skill 2 | 1 | Lv.10 | Passive/Active | Skill is only activated when a Wind Swallow is next to Respen. Respen commands a Wind Swallow to attack the nearest enemy, dealing 220% damage to them. If the enemy is not already being encircled by a Swallow, the Swallow will encircle them until the end of battle. If the enemy is already being encircled by a Swallow, the Swallow's attack will stun the enemy for 3 seconds, and the Swallow will fly towards an enemy which is not being encircled, and encircle them. |
Feathered Fury | Respen | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 250%. |
Feathered Fury | Respen | Skill 2 | 3 | Lv.100 | Passive/Active | Enemies that are encircled by a Wind Swallow have their Accuracy reduced by 80 points and Haste reduced by 25 points. |
Feathered Fury | Respen | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 280%. |
Winged Attack | Respen | Skill 3 | 1 | Lv.40 | Passive/Active | When an enemy is sent flying into the air, Respen manifests an additional Wind Swallow to attack them, dealing 240% damage to them. After the attack, the Swallow will return to Respen's side. This skill can target the same enemy once every 3 seconds. |
Winged Attack | Respen | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 260%. |
Winged Attack | Respen | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 280%. |
Winged Attack | Respen | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 290%. |
Winged Protection | Respen | Skill 4 | 1 | Lv.60 | Passive/Active | When Respen is suffering the effects of control effects, he manifests an additional Wind Swallow that encircles himself, creating a shield that exists for 6 seconds. The shield has a value equal to 18% of Respen's own max health. This skill can be used once every 3 seconds. |
Winged Protection | Respen | Skill 4 | 2 | Lv.140 | Passive/Active | Shield's value is equal to 20% of Respen's max health. |
Winged Protection | Respen | Skill 4 | 3 | Lv.220 | Passive/Active | Shield's value is equal to 22% of Respen's max health. |
Winged Protection | Respen | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Shield duration is extended to 8 seconds. |
Sanctimony | Eluard | Ultimate | 1 | Lv.1 | Ultimate | Creates a Divine Shield worth 180% of Eluard's max health. If Eluard already has a Divine Shield, he consumes that shield first to deal damage equal to 20% of its shield value to all enemies (capped at 500% of Eluard's Attack Rating). |
Sanctimony | Eluard | Ultimate | 2 | Lv.80 | Ultimate | The Divine Shield's value is increased to 220% of Eluard's max health. |
Sanctimony | Eluard | Ultimate | 3 | Lv.160 | Ultimate | The Divine Shield's value is increased to 260% of Eluard's max health. |
Prayer of Protection | Eluard | Skill 3 | 1 | Lv.40 | Passive/Active | Eluard continuously chants a prayer that grants an ally immunity to all damage, prioritizing the ally farthest forward. The chant can be interrupted. |
Prayer of Protection | Eluard | Skill 3 | 2 | Lv.120 | Passive/Active | The duration of damage immunity is increased by 3s, even if interrupted. |
Prayer of Protection | Eluard | Skill 3 | 3 | Lv.200 | Passive/Active | When Eluard begins chanting, most debuffs on the targeted ally are dispelled. |
Prayer of Protection | Eluard | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The duration of damage immunity is increased by 4s, even if interrupted. |
Judgment | Eluard | Skill 4 | 1 | Lv.60 | Passive/Active | Recites a scripture of judgment that once completed, deals damage equal to 220% of Attack Rating to all enemies. Enemies that have killed an allied hero will take 50% more damage for each one they've killed. |
Judgment | Eluard | Skill 4 | 2 | Lv.140 | Passive/Active | The damage after recitation completes is increased to 260% of Attack Rating. |
Judgment | Eluard | Skill 4 | 3 | Lv.220 | Passive/Active | The damage dealt per killed allied hero is increased to 80%. |
Judgment | Eluard | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The damage after recitation completes is increased to 280% of Attack Rating. |
Acorn Cannon | Raku | Ultimate | 1 | Lv.1 | Ultimate | Raku shoots at the most injured enemy target, dealing 330% damage to them. The attack also deals additional damage worth 55% of the health which the target has already lost, and stuns them for 4 seconds. Value of the additional damage cannot exceed 900% of Raku's Attack Rating. If this skill successfully kills the target, it will be cast again. Raku is immune to control effects while using this skill. |
Acorn Cannon | Raku | Ultimate | 2 | Lv.80 | Ultimate | Additional damage dealt is equal to 60% of the health already lost by the enemy target. |
Acorn Cannon | Raku | Ultimate | 3 | Lv.160 | Ultimate | Additional damage dealt is equal to 65% of the health already lost by the enemy target. |
Entangling Shot | Raku | Skill 2 | 1 | Lv.10 | Passive/Active | Raku deals 220% damage to the enemy target with the highest Attack Rating, also imprisoning them for 4 seconds. |
Entangling Shot | Raku | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 240%. |
Entangling Shot | Raku | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 260%. |
Entangling Shot | Raku | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 280%. |
Peckish | Raku | Skill 3 | 1 | Lv.40 | Passive/Active | Raku eats a snack that makes him immune to control effects and increases his Attack Rating by 30%, and Haste by 30 points for 8 seconds. |
Peckish | Raku | Skill 3 | 2 | Lv.120 | Passive/Active | Raku's Attack Rating is raised by 40% and Haste is raised by 40 points while the skill is active. |
Peckish | Raku | Skill 3 | 3 | Lv.200 | Passive/Active | Raku's Attack Rating is raised by 50% and Haste is raised by 50 points while the skill is active. |
Peckish | Raku | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Duration of skill's effects are extended to 10 seconds. |
Raku's Mark | Raku | Skill 4 | 1 | Lv.60 | Passive/Active | Whenever an enemy target is under the effects of a control skill, Raku will additionally target them with his Normal Attack over the next 4 seconds. Passive: Damage dealt to any enemies under the effects of a control skill is increased by 35%. |
Raku's Mark | Raku | Skill 4 | 2 | Lv.140 | Passive/Active | Damage dealt to any enemies under the effects of a control skill is increased by 40%. |
Raku's Mark | Raku | Skill 4 | 3 | Lv.220 | Passive/Active | Damage dealt to any enemies under the effects of a control skill is increased by 45%. |
Raku's Mark | Raku | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Whenever an enemy target is under the effects of a control skill, Raku will additionally target them with his Normal Attack over the next 6 seconds. |
Duty Bound | Peggy | Ultimate | 1 | Lv.1 | Ultimate | Passive: Peggy is accompanied by two guards, that each possess 80% of her own attributes. If an enemy is beside Peggy, her guards will return to protect her. Peggy's movements will always prioritize the rear-center allied side of the battlefield. If Peggy is killed, her guards will leave the battlefield. Active: Using the Ultimate skill increases the guards' Haste by 45 points and Defense Rating by 100% for 12 seconds. If there are no guards present on the battlefield when this skill is used, Peggy will call forward a guard, which uses his shield to knock back any enemies in his path, sending them hurtling into the air, dealing damage equal to 350% of the guard's Attack Rating, also stunning them for 3 seconds. |
Duty Bound | Peggy | Ultimate | 2 | Lv.80 | Ultimate | Peggy's guard possesses 100% of her attributes. |
Duty Bound | Peggy | Ultimate | 3 | Lv.160 | Ultimate | Peggy's guard possesses 120% of her attributes. |
Royal Scroll | Peggy | Skill 2 | 1 | Lv.10 | Passive/Active | Peggy uses a magic scroll that heals her guards and 1 allied heroes for 220% of Peggy's Attack Rating. |
Royal Scroll | Peggy | Skill 2 | 2 | Lv.20 | Passive/Active | Amount of health recovered is equal to 250% of Peggy's Attack Rating. |
Royal Scroll | Peggy | Skill 2 | 3 | Lv.100 | Passive/Active | Amount of health recovered is equal to 280% of Peggy's Attack Rating. |
Royal Scroll | Peggy | Skill 2 | 4 | Lv.180 | Passive/Active | Peggy's scroll is able to heal 2 allied heroes. |
Royal Guards | Peggy | Skill 3 | 1 | Lv.40 | Passive/Active | Peggy's guard creates a shield around himself and the nearest allied hero for 20% of his max health that exists for 8 seconds. |
Royal Guards | Peggy | Skill 3 | 2 | Lv.120 | Passive/Active | Peggy's guard uses his weapon to attack an enemy in front of him for 180% damage and then uses his shield to bash them into the air, stunning them for 2.5 seconds, dealing a further 230% damage to the target. |
Royal Guards | Peggy | Skill 3 | 3 | Lv.200 | Passive/Active | Peggy's guard uses his weapon to attack an enemy in front of him for 230% damage and then uses his shield to bash them into the air, stunning them for 3.1 seconds, dealing a further 280% damage to the target. |
Royal Guards | Peggy | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Peggy's guard creates a shield around himself and the nearest allied hero for 25% of his max health that exists for 9 seconds. |
Royal Marksmen | Peggy | Skill 4 | 1 | Lv.60 | Passive/Active | Peggy calls forth 5 marksmen that fire a salvo at the enemy which is closest to Peggy. Each marksman deals 70% damage to the target, subsequently reducing the target's Accuracy by 10 points and their Haste by 10 points for 7 seconds. If the enemy target is on the enemy side of the battlefield, the marksmen have a chance to miss their shots. The farther an enemy is from the marksmen increases their chances of missing, with the maximum chance to miss a shot being 30%. |
Royal Marksmen | Peggy | Skill 4 | 2 | Lv.140 | Passive/Active | Each Marksman's damage is increased to 80%. |
Royal Marksmen | Peggy | Skill 4 | 3 | Lv.220 | Passive/Active | Each Marksman's damage is increased to 90%. |
Royal Marksmen | Peggy | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Damage dealt by each Marksman reduces the enemy's Accuracy by 25 points. |
Cosmic Field | Morael | Ultimate | 1 | Lv.1 | Ultimate | At the start of battles Morael creates a Star Core which remains on the battlefield, during which time she is immune to control effects. When Morael uses her Ultimate skill, a Cosmic Field is generated for 6 seconds. After the Cosmic Field has been generated, the Star Core unleashes a chain reaction that traps enemies in the Cosmic Field up until the field disappears or the enemy escapes from it. While the Cosmic Field exists, Morael deals 120% damage per second to all enemies trapped by it. If an enemy escapes from the Cosmic Field, Morael will deal 320% damage to them, also stunning them for 3 seconds. |
Cosmic Field | Morael | Ultimate | 2 | Lv.80 | Ultimate | Cosmic Field exists for 7 seconds. |
Cosmic Field | Morael | Ultimate | 3 | Lv.160 | Ultimate | Cosmic Field exists for 8 seconds. |
Cosmic Motion | Morael | Skill 2 | 1 | Lv.10 | Passive/Active | Morael commands her Star Core to move to the most densely concentrated area of enemies, which deals 60% damage to any enemies that are in its way. |
Cosmic Motion | Morael | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 65%. |
Cosmic Motion | Morael | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 70%. |
Cosmic Motion | Morael | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 75%. |
Cosmic Fusion | Morael | Skill 3 | 1 | Lv.40 | Passive/Active | Morael charges her Star Core with cosmic power, causing it to explode, dealing 240% damage to nearby enemies. |
Cosmic Fusion | Morael | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 260%. |
Cosmic Fusion | Morael | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 280%. |
Cosmic Fusion | Morael | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 290%. |
Celestial Blessing | Morael | Skill 4 | 1 | Lv.60 | Passive/Active | During battle, the Star Core gathers cosmic energy over time from the galaxy. Once the Star Core has finished gathering energy, it respectively transfers 120 Energy points to Morael and all allies close to it, which consequently exhausts all of the Star Core's energy. The Star Core is able to gather 10% of its total energy capacity per second. |
Celestial Blessing | Morael | Skill 4 | 2 | Lv.140 | Passive/Active | The Star Core transfers 160 Energy to Morael and her allies respectively. |
Celestial Blessing | Morael | Skill 4 | 3 | Lv.220 | Passive/Active | Transferring Energy also grants Morael and her allies a shield for 180% of Morael's Attack Rating for 6 seconds. |
Celestial Blessing | Morael | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The Star Core transfers 180 Energy to Morael and her allies respectively. |
Siren's Call | Desira | Ultimate | 1 | Lv.1 | Ultimate | Desira uses her conch to heal all allies and herself for a value of health equal to -130% of her Attack Rating, and records their health value after healing. If any ally's (including Desira's) health falls below the recorded value 5 seconds after healing, their health will be restored to the recorded health value, but the total restoration value will not exceed 280% of Desira's Attack Rating. If any ally is dealt damage that causes their health to drop below 30% of the recorded health value within the specified timeframe, the damage will be ignored, and the restoring effect will be triggered in advance. |
Siren's Call | Desira | Ultimate | 2 | Lv.80 | Ultimate | The value of health which allied heroes recover is equal to -150% of Desira's Attack Rating. Health restoration value cannot exceed 375% of Desira's Attack Rating. |
Siren's Call | Desira | Ultimate | 3 | Lv.160 | Ultimate | Allies that trigger the restoring effect in advance are immune to damage and control effects for the following 2 seconds. |
Hatred's Mark | Desira | Skill 2 | 1 | Lv.10 | Passive/Active | Desira deals 130% AoE damage to enemies in front of her, also cursing them with a "Mark of Hatred" for 12 seconds. Every time a "Mark of Hatred" is stacked upon an enemy, their Attack Rating is reduced by 8%, and they lose 15 Accuracy points. Once 3 "Marks of Hatred" have been stacked on an enemy, all marks will disappear and the enemy target becomes terrified for 3.5 seconds. |
Hatred's Mark | Desira | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 150%. |
Hatred's Mark | Desira | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 170%. |
Hatred's Mark | Desira | Skill 2 | 4 | Lv.180 | Passive/Active | Each "Mark of Hatred" reduces enemy targets' Attack Rating by 12% and Accuracy by 35 points. |
Oceanic Shield | Desira | Skill 3 | 1 | Lv.40 | Passive/Active | Desira creates a protective bubble around the ally with the lowest health percentage that allows them to gradually restore 18% worth of Desira's max health over 5 seconds. If the target is dealt damage that exceeds 50% of their current health while the protective bubble exists, the bubble will disappear, and the damage shall be completely ignored, allowing the target to instantly recover 1.5 times the amount of remaining health that they have yet to recover. |
Oceanic Shield | Desira | Skill 3 | 2 | Lv.120 | Passive/Active | The most injured ally gradually restores 24% of Desira's max health. |
Oceanic Shield | Desira | Skill 3 | 3 | Lv.200 | Passive/Active | The most injured ally immediately recovers 1.75 times the amount of remaining health that they have yet to recover. |
Oceanic Shield | Desira | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The most injured ally gradually restores 28% of Desira's max health. |
Oceanic Mist | Desira | Skill 4 | 1 | Lv.60 | Passive/Active | Desira summons the Oceanic Mist that spreads from behind the allied side's backline towards the enemies' backline, which will then cover the whole battlefield. Any allies within the mist shall recover an amount of health equal to 15% of Desira's Attack Rating every 0.5 seconds. The Oceanic Mist will stay on the battlefield for a maximum of 12 seconds, and shall also disappear if Desira dies. |
Oceanic Mist | Desira | Skill 4 | 2 | Lv.140 | Passive/Active | Amount of health recovered is equal to 18% of Desira's Attack Rating. |
Oceanic Mist | Desira | Skill 4 | 3 | Lv.220 | Passive/Active | Amount of health recovered is equal to 20% of Desira's Attack Rating. |
Oceanic Mist | Desira | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Amount of health recovered is equal to 22% of Desira's Attack Rating. |
Saloon Blast | Walker | Ultimate | 1 | Lv.1 | Ultimate | Walker uses his shotgun to fire a shell at the enemy directly opposite himself, dealing 80% damage to the enemy, simultaneously firing 4 additional pellets that deal 25% damage to any nearby enemies that are struck. Pellets cannot inflict Critical Strikes. When using his Ultimate skill, Walker cancels reloading and will only use Normal Attacks which are strengthened for the following 8 seconds. When a shotgun shell strikes an enemy target, it will deal an additional 70% AoE damage to nearby enemies, and the number of pellets are increased to 6 pellets. |
Saloon Blast | Walker | Ultimate | 2 | Lv.80 | Ultimate | The chance for a shotgun shell to deal a critical strike is additionally increased by 30% while the Ultimate skill is active. |
Saloon Blast | Walker | Ultimate | 3 | Lv.160 | Ultimate | Additional damage dealt by pellets is increased to 30% while Walker's Ultimate skill is active. |
Spittoon Smack | Walker | Skill 2 | 1 | Lv.10 | Passive/Active | Walker smacks the enemy standing before him with his shotgun, knocking down and stunning them for 4 seconds, dealing 140% damage to them. If the enemy is knocked down, Walker then shoots them on the ground, dealing 240% extra damage. |
Spittoon Smack | Walker | Skill 2 | 2 | Lv.20 | Passive/Active | The damage dealt by smacking an enemy with the shotgun is increased to 160%. |
Spittoon Smack | Walker | Skill 2 | 3 | Lv.100 | Passive/Active | The damage dealt by smacking an enemy with the shotgun is increased to 180%. |
Spittoon Smack | Walker | Skill 2 | 4 | Lv.180 | Passive/Active | When an enemy is knocked down and shot, they are fatally injured, reducing the damage they deal by 40% for 6 seconds. |
Gunslinger | Walker | Skill 3 | 1 | Lv.40 | Passive/Active | Walker pulls out his revolver and shoots the 2 enemy target(s) with the lowest health, dealing 360% damage to them. If a target's health is below 10%, the Crit Rating of this skill is increased by an additional 6%. |
Gunslinger | Walker | Skill 3 | 2 | Lv.120 | Passive/Active | Number of enemies that can be targeted is increased up to 3. |
Gunslinger | Walker | Skill 3 | 3 | Lv.200 | Passive/Active | Every time an enemy is killed by this skill, Walker receives a shield that has a value equal to 40% of his own health, which lasts for 8 seconds. |
Gunslinger | Walker | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | This skill is prioritized and used with more frequency, and grants Walker a shield with a value equal to 40% of his health every time he draws his revolver. |
Old Faithful | Walker | Skill 4 | 1 | Lv.60 | Passive/Active | Every time Walker's attacks deal a Critical Strike, his Crit Damage Amplification is additionally increased by 2 points, but cannot exceed 60 points. |
Old Faithful | Walker | Skill 4 | 2 | Lv.140 | Passive/Active | Crit Damage Amplification is increased to additional 2.5 points. |
Old Faithful | Walker | Skill 4 | 3 | Lv.220 | Passive/Active | Crit Damage Amplification is increased to additional 3 points. |
Old Faithful | Walker | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Every attack that does not deal a Critical Strike additionally increases Walker's Crit Rating by 4 points, but will not exceed 40 points. |
Shadow Mastiff | Leofric | Ultimate | 1 | Lv.1 | Ultimate | Leofric summons a "Shadow Mastiff" statue in front of the enemy with the highest Attack Rating, and taunts them for 8 seconds. The "Shadow Mastiff" possesses 1150% of Leofric's Attack Rating as health, and only one may be present on the battlefield at a time. If the "Shadow Mastiff" is destroyed before its timer ends, the attacking enemy will permanently lose 18% of their Attack Rating (effect can only occur once per enemy). If the "Shadow Mastiff" is not destroyed before its timer ends, it shall deal 290% damage to the attacking enemy when its timer ends. |
Shadow Mastiff | Leofric | Ultimate | 2 | Lv.80 | Ultimate | If the "Shadow Mastiff" is destroyed before its timer ends, the attacking enemy will permanently lose 22% of their Attack Rating. If the "Shadow Mastiff" is not destroyed before its timer ends, it shall deal 320% damage when it ends. |
Shadow Mastiff | Leofric | Ultimate | 3 | Lv.160 | Ultimate | If the "Shadow Mastiff" is destroyed before its timer ends, the attacking enemy will permanently lose 25% of their Attack Rating. If the "Shadow Mastiff" is not destroyed before its timer ends, it shall deal 350% damage when it ends. |
Hell Wyrms | Leofric | Skill 2 | 1 | Lv.10 | Passive/Active | Deals 250% damage to enemies within a certain range, also causing them to lose 90 Energy points. Any enemies that were dealt damage shall also have their Energy Recovery reduced by 50% for the following 4 seconds. This effect cannot be stacked. |
Hell Wyrms | Leofric | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 300%. |
Hell Wyrms | Leofric | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 350%. |
Hell Wyrms | Leofric | Skill 2 | 4 | Lv.180 | Passive/Active | Any enemies that were dealt damage shall have their Energy Recovery reduced by 70% for the following 5 seconds. |
Unmasked Horror | Leofric | Skill 3 | 1 | Lv.40 | Passive/Active | All enemies in front of Leofric that are facing towards him are terrified for 3 seconds and lose 20% of their respective Attack Ratings for the following 6 seconds. This effect cannot be stacked. |
Unmasked Horror | Leofric | Skill 3 | 2 | Lv.120 | Passive/Active | Terrified enemies lose 30% of their respective Attack Ratings. |
Unmasked Horror | Leofric | Skill 3 | 3 | Lv.200 | Passive/Active | Terrified enemies lose 40% of their respective Attack Ratings. |
Unmasked Horror | Leofric | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Terrified enemies lose 45% of their respective Attack Ratings. |
Perfect Disguise | Leofric | Skill 4 | 1 | Lv.60 | Passive/Active | Leofric and his ally with the lowest health percentage become immune to all damage and attacks for 5 seconds. While immune, 50% of the damage dealt by the injured ally is converted into the ally's own health. |
Perfect Disguise | Leofric | Skill 4 | 2 | Lv.140 | Passive/Active | While immune, 70% of the damage dealt by the injured ally is converted into their own health. |
Perfect Disguise | Leofric | Skill 4 | 3 | Lv.220 | Passive/Active | While immune, 90% of the damage dealt by the injured ally is converted into their own health. |
Perfect Disguise | Leofric | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Allies' Crit Ratings are increased by 30% for a period, and at the start of the skill, enemies ahead that are facing towards Leofric additionally suffer the Attack Rating reduction effects of the skill "Unmasked Horror". |
Destiny Foreseen | Merlin | Ultimate | 1 | Lv.1 | Ultimate | Merlin foresees impending danger, allowing him to reduce the damage received by himself and all allies by 25% for 8 seconds. While Merlin's premonition is still occurring, if an enemy that is symmetrically positioned uses their Ultimate skill, all allied heroes will receive a runic shield that has a value equal to 180% of their own max health, which exists for 5 seconds. While the shield exists it prevents enemy control effects and cannot be dispelled. If a premonition is still in effect when Merlin uses his Ultimate skill again, the duration of this skill shall be reset. |
Destiny Foreseen | Merlin | Ultimate | 2 | Lv.80 | Ultimate | All damage received by allied heroes is reduced by 30% while Merlin's premonition is in effect. |
Destiny Foreseen | Merlin | Ultimate | 3 | Lv.160 | Ultimate | All damage received by allied heroes is reduced by 35% while Merlin's premonition is in effect. |
Magical Amelioration | Merlin | Skill 2 | 1 | Lv.10 | Passive/Active | Merlin calls upon the forces of magic to heal himself and his most injured ally for 4.5% max health per second over 8 seconds. 30% of all damage dealt to this injured ally during the healing period is borne by Merlin. |
Magical Amelioration | Merlin | Skill 2 | 2 | Lv.20 | Passive/Active | Restores 5% of max health per second. |
Magical Amelioration | Merlin | Skill 2 | 3 | Lv.100 | Passive/Active | Restores 5.5% of max health per second. |
Magical Amelioration | Merlin | Skill 2 | 4 | Lv.180 | Passive/Active | Restores 6% of max health per second. |
Pyromaniac | Thali | Ultimate | 1 | Lv.1 | Ultimate | Thali enters a state of frenzy which lasts for 12 seconds. While in a frenzy, Thali's Energy recovery is reduced by 40%, her Attack Rating is increased by 30%, her Haste is increased by 45 points, and her other skills are strengthened. Once Thali's frenzy ends she becomes exhausted for a short period, during which time she is unable to move or attack. Thali cannot trigger her ultimate skill again while already in a frenzy. |
Pyromaniac | Thali | Ultimate | 2 | Lv.80 | Ultimate | Frenzy lasts for 14 seconds. |
Pyromaniac | Thali | Ultimate | 3 | Lv.160 | Ultimate | Attack Rating is increased by 40%, Haste is increased by 60 points. |
Fire Rapture | Thali | Skill 2 | 1 | Lv.10 | Passive/Active | Thali sacrifices 15% of her current health to deal 220% AoE damage plus 1.3 times the value of her sacrificed health as damage. While in a frenzy, damage dealt is increased to 280% and the damage range is increased. |
Fire Rapture | Thali | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 240%. |
Fire Rapture | Thali | Skill 2 | 3 | Lv.100 | Passive/Active | Attack Rating is increased to 300% while in a frenzy. |
Fire Rapture | Thali | Skill 2 | 4 | Lv.180 | Passive/Active | Deals 1.5 times the value of sacrificed health as damage. |
Flame Burst | Thali | Skill 3 | 1 | Lv.40 | Passive/Active | Thali shoots 3 Fireballs in quick succession, dealing 170% damage per Fireball. While in a frenzy, Fireballs will additionally knockback the enemy and stun them for 3 seconds. |
Flame Burst | Thali | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 180%. |
Flame Burst | Thali | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 190%. |
Flame Burst | Thali | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Fireball 3 has a 100% chance to deal a Critical Strike to the target, and also deals additional damage that is equal to 10% of the health Thali has already lost in battle. |
Pyromancy | Thali | Skill 4 | 1 | Lv.60 | Passive/Active | At the beginning of battles, Thali casts a spell to sacrifice 35% of her current health to strengthen herself, allowing her to gain between 20% - 50% Damage Reduction and 10 - 30 Life Leech points according to the proportion of current health. The spell's power increases the lower Thali's health falls, and will be most powerful when her health falls below 40%. |
Pyromancy | Thali | Skill 4 | 2 | Lv.140 | Passive/Active | While Thali is in a frenzy, the skill will ignore the proportion of current health and will always be at its most powerful state. |
Pyromancy | Thali | Skill 4 | 3 | Lv.220 | Passive/Active | Thali may receive a maximum increase of 60% Damage Reduction and 40 Life Leech points. |
Pyromancy | Thali | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | 10 seconds after casting "Pyromancy", the proportion of current health is ignored, and Thali will always be at her powerful state. |
Spiral | Titus | Skill 3 | 1 | Lv.40 | Passive/Active | Titus continuously spins both arms in a spiral motion, dealing 170% damage every 0.5 seconds to nearby enemies, also knocking them backwards. While spinning, Titus consumes an additional 75 Energy Points per second. Before Titus' Energy is exhausted, he will spin for at least 2 seconds. Once Titus' Energy drops below 400 Points, he will stop spinning. |
Spiral | Titus | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 200%. |
Spiral | Titus | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 220%. |
Spiral | Titus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 230% of Attack Rating. For each enemy struck, the subsequent damage of the current "Spiral" is increased by 8%, and can be increased by a maximum of 40%. |
The Immortal | Hodgkin | Ultimate | 1 | Lv.1 | Ultimate | Hodgkin summons a ghost ship that crashes into the most concentrated area of enemies, dealing 330% AoE damage to enemies, simultaneously siphoning the souls of all enemies on the battlefield for 7 seconds. Enemies that have their soul's siphoned also have their damage and healing efficiency reduced by 25%. |
The Immortal | Hodgkin | Ultimate | 2 | Lv.80 | Ultimate | Enemies are additionally terrified for 3.5 seconds. |
The Immortal | Hodgkin | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 360%. |
Soul Devourer | Hodgkin | Skill 2 | 1 | Lv.10 | Passive/Active | Hodgkin raises both of his Soul Devourer cannons and deals 240% damage to his target, also siphoning their soul in the process. The effects of the soul siphoning the same as "The Immortal". This skill has an additional 35% Life Leech effect when damage is dealt. |
Soul Devourer | Hodgkin | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 260%. |
Soul Devourer | Hodgkin | Skill 2 | 3 | Lv.100 | Passive/Active | If an enemy has already had their soul siphoned, they will be additionally stunned for 3 seconds. |
Soul Devourer | Hodgkin | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 280%. |
Jolly Roger | Hodgkin | Skill 3 | 1 | Lv.40 | Passive/Active | Hodgkin summons down a Jolly Roger flag that deals 230% AoE damage to nearby enemies. Allied heroes that are within range have their Defense Ratings increased by 20% and their Attack Ratings increased by 20% for the following 10 seconds. If an enemy within range has had their soul siphoned, the flag shall be strengthened, with its duration being extended by 3 seconds. After the flag has been strengthened, any allied heroes within range shall have their Haste additionally increased by 35 points. |
Jolly Roger | Hodgkin | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 260%. |
Jolly Roger | Hodgkin | Skill 3 | 3 | Lv.200 | Passive/Active | Allied heroes within range have their Defense Ratings increased by 30% and Attack Ratings increased by 30%. |
Jolly Roger | Hodgkin | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage is increased to 280%. |
Reviler's Defiance | Hodgkin | Skill 4 | 1 | Lv.60 | Passive/Active | Hodgkin starts blocking frontal damage and is immune to control effects for up to 3 seconds, or until he blocks an amount of damage equal to 25% of his max health. After Hodgkin finishes blocking damage, he immediately retaliates against the nearest enemy, dealing up to 15% of the attacker's max health as damage. The amount of damage dealt is determined by the duration of time Hodgkin blocks damage for, but shall not exceed 550% of Hodgkin's own Attack Rating. |
Reviler's Defiance | Hodgkin | Skill 4 | 2 | Lv.140 | Passive/Active | Damage equal to 35% of Hodgkin's max health can be blocked. |
Reviler's Defiance | Hodgkin | Skill 4 | 3 | Lv.220 | Passive/Active | Deals damage up to 20% of the target's max health. |
Reviler's Defiance | Hodgkin | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Blocking time is ignored, Hodgkin shall always deal damage equal to 20% of the target's max health. |
Eye of Evil | Morrow | Ultimate | 1 | Lv.1 | Ultimate | Morrow summons an Eye of Evil that deals 200% damage 5 times to enemies within range. Enemies that are burned are unable to use their ultimate skills for 4 seconds. |
Eye of Evil | Morrow | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 240%. |
Eye of Evil | Morrow | Ultimate | 3 | Lv.160 | Ultimate | Burned enemies cannot use their ultimate skills for 6 seconds. |
Binding Terror | Morrow | Skill 2 | 1 | Lv.10 | Passive/Active | Morrow summons a spider that cocoons an enemy, dealing 220% damage to them in the process, also preventing them from moving for following 4 seconds. |
Binding Terror | Morrow | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 250%. |
Binding Terror | Morrow | Skill 2 | 3 | Lv.100 | Passive/Active | Enemy is unable to move and use skills for 6 seconds. |
Binding Terror | Morrow | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 280%. |
Demonic Murmurs | Morrow | Skill 3 | 1 | Lv.40 | Passive/Active | Morrow releases Korgas behind the enemy that has dealt the highest total amount of damage and deals 250% damage to them, also manipulating them into attacking their own allies for 6 seconds. While the enemy target is being manipulated, they are unable to use their Ultimate skill and shall not be targeted by the skill "Binding Terror". |
Demonic Murmurs | Morrow | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 280%. |
Demonic Murmurs | Morrow | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 330%. |
Demonic Murmurs | Morrow | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Duration that an enemy is manipulated for is extended to 8 seconds. |
Corrosive Indolence | Zikis | Skill 2 | 1 | Lv.10 | Passive/Active | Zikis deals 250% damage to the enemy with the highest Attack Rating, simultaneously marking them with 1 "Eye of Lethargy". Once the enemy is marked with 3 Eyes of Lethargy, its lethargic effects are triggered, resulting in the target losing 40 Crit Rating points as well as suffering 200% damage every 3 seconds. Lethargy effects are removed when an affected enemy uses their Ultimate skill. This skill prioritizes enemies that have yet to trigger lethargic effects. |
Corrosive Indolence | Zikis | Skill 2 | 2 | Lv.20 | Passive/Active | Damage dealt to the enemy with the highest Attack Rating is increased to 300%. |
Corrosive Indolence | Zikis | Skill 2 | 3 | Lv.100 | Passive/Active | Damage dealt to enemies suffering from Lethargy is increased to 250% every time. |
Corrosive Indolence | Zikis | Skill 2 | 4 | Lv.180 | Passive/Active | Enemy's Crit Rating is reduced to 50 points. |
Languid Eye | Zikis | Skill 3 | 1 | Lv.40 | Passive/Active | Zikis unleashes a Languid Eye that deals damage for 220% of his Attack Rating to all enemies that it passes through. If the Languid Eye strikes an enemy that is not suffering the effects of Lethargy, they will begin to suffer its effects. If the Languid Eye strikes an enemy already suffering the effects of Lethargy, they shall be dealt additional damage for 15% of their max health, but this damage shall not exceed 600% of Zikis' Attack Rating. |
Languid Eye | Zikis | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 260%. |
Languid Eye | Zikis | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 300%. |
Languid Eye | Zikis | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemies already suffering from the effects of Lethargy are dealt additional damage equal to 20% of their max health, but shall not exceed 800% of Zikis' Attack Rating. |
Hatred | Zikis | Skill 4 | 1 | Lv.60 | Passive/Active | When an enemy gets close to Zikis, Zikis proceeds to swipe at them, knocking them backwards, causing them to be stunned for 3 seconds while dealing 270% damage to them. The affected enemy has their Accuracy reduced by 120 points for the following 5 seconds. The cooldown timer for this skill is instantly reset when Zikis' Ultimate skill "Burning Sight" is cast. |
Hatred | Zikis | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 300%. |
Hatred | Zikis | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 330%. |
Hatred | Zikis | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Enemy's Accuracy is reduced by 160 points. |
Sand Vortex | Granit | Ultimate | 1 | Lv.1 | Ultimate | Granit is born from the earth and cannot be knocked into the air. Granit unleashes a tempestuous sand vortex that deals damage for 320% of his Attack Rating to all enemies within its area of effect, knocking them back and temporarily stunning them, while simultaneously marking them with a mark of Petrification. If an enemy is already marked, the mark is removed, and the enemy is subsequently petrified, during which time they cannot complete any actions or recover Energy for 5 seconds. |
Sand Vortex | Granit | Ultimate | 2 | Lv.80 | Ultimate | Damage received by petrified enemies is increased by 40%. |
Sand Vortex | Granit | Ultimate | 3 | Lv.160 | Ultimate | Duration enemies are petrified for is increased to 6 seconds. |
Earth Tremors | Granit | Skill 2 | 1 | Lv.10 | Passive/Active | Granit causes surrounding enemies to fall towards himself, interrupting their casting, simultaneously dealing 140% damage to them. Shortly after, Granit smashes the ground, which deals 120% damage to the enemies in front of him and also sends them hurtling into the air. |
Earth Tremors | Granit | Skill 2 | 2 | Lv.20 | Passive/Active | Damage caused by smashing the ground is increased to 140%. |
Earth Tremors | Granit | Skill 2 | 3 | Lv.100 | Passive/Active | Every enemy hero struck when Granit smashes the ground causes him to recover 60 Energy points. |
Earth Tremors | Granit | Skill 2 | 4 | Lv.180 | Passive/Active | Damage caused by smashing the ground is increased to 160%. |
Work of Art | Leonardo | Ultimate | 1 | Lv.1 | Ultimate | Leonardo creates a work of art on his canvas, and deals 250% damage to all enemies that were splashed with paint, locking them in a portrait frame, paralyzing them for 8 seconds. This skill can only be triggered when there are enemies currently splashed with paint on the battlefield. |
Work of Art | Leonardo | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 270%. |
Work of Art | Leonardo | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 300%. |
Art Attack | Leonardo | Skill 2 | 1 | Lv.10 | Passive/Active | Leonardo flings paint at a random enemy, dealing 160% damage to them, covering them in paint for 12 seconds. The enemy covered in paint has their Tenacity reduced by 10 points and their Dodge reduced by 120 points. This skill prioritizes targets that are not currently covered in paint. |
Art Attack | Leonardo | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 190%. |
Art Attack | Leonardo | Skill 2 | 3 | Lv.100 | Passive/Active | Leonardo splashes paint on an additional enemy target. |
Art Attack | Leonardo | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 220%. |
Renaissance Cannon | Leonardo | Skill 3 | 1 | Lv.40 | Passive/Active | Leonardo creates a cannon which he uses to deal 330% damage to all enemies within the cannon's scope. |
Renaissance Cannon | Leonardo | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 350%. |
Renaissance Cannon | Leonardo | Skill 3 | 3 | Lv.200 | Passive/Active | Enemies that are struck are also stunned for 3 seconds. |
Renaissance Cannon | Leonardo | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Using the skill "Evacuation" immediately resets the cooldown timer of "Renaissance Cannon". |
Werebear | Mishka | Ultimate | 1 | Lv.1 | Ultimate | Mishka transforms into Werebear form and jumps into the densest area of enemies, dealing 250% damage to surrounding enemies as she hits the ground, knocking them into the air and stunning them for 5 seconds, 250% additional damage is also dealt to the central enemy heroes. After hitting the ground, Mishka lets out a terrifying growl, which reduces enemies' Defense Ratings by 30% for 8 seconds, this effect cannot be stacked. Mishka is able to ignore and is immune to all control effects while in Werebear form. |
Werebear | Mishka | Ultimate | 2 | Lv.80 | Ultimate | Enemies' Defense Ratings are reduced to 40%. |
Werebear | Mishka | Ultimate | 3 | Lv.160 | Ultimate | Enemies are stunned for 6 seconds. |
Dire Wolves | Mishka | Skill 2 | 1 | Lv.10 | Passive/Active | Mishka fights with two wolves by her side. The wolves possess 150% of Mishka's Attack Rating and 50% of all her other attributes. When a wolf attacks an enemy they will mark the enemy with a "Feral Bite" mark, which lasts for 10 seconds. Each time Mishka deals damage to a marked enemy, she will deal additional damage equal to 5% of the enemy's current health, but the damage shall not exceed 300% of Mishka's Attack Rating. |
Dire Wolves | Mishka | Skill 2 | 2 | Lv.20 | Passive/Active | Other attributes shared by the wolves are increased to 80%. |
Dire Wolves | Mishka | Skill 2 | 3 | Lv.100 | Passive/Active | Attack Rating shared by the wolves is increased to 200%. |
Dire Wolves | Mishka | Skill 2 | 4 | Lv.180 | Passive/Active | The additional damage Mishka deals to enemies marked with a Feral Bite is increased to equal 10% of their current health, but shall not exceed 600% of Mishka's Attack Rating value. |
Call of the Wild | Mishka | Skill 3 | 1 | Lv.40 | Passive/Active | Mishka's wolves sprint over to the enemy target and grip onto them, causing them to be unable to move or use skills, marking them with a Feral Bite mark in the process. Mishka then slashes the enemy 3 times, dealing 220% damage per attack, with the final attack knocking the enemy down, stunning them for 2 seconds. When one of Mishka's wolves dies, the number of attacks becomes 2, when both wolves have died, this skill cannot be used. |
Call of the Wild | Mishka | Skill 3 | 2 | Lv.120 | Passive/Active | Damage of each attack is increased to 260%. |
Call of the Wild | Mishka | Skill 3 | 3 | Lv.200 | Passive/Active | Damage of each attack is increased to 300%. |
Call of the Wild | Mishka | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Damage of each attack is increased to 500% if the enemy is using a shield. |
Natural Rejuvenation | Mishka | Skill 4 | 1 | Lv.60 | Passive/Active | Mishka pours a healing resin over herself and her wolves, that heals a value equal to -150% of her Attack Rating and also provides a shield that exists for 6 seconds which is able to mitigate damage worth 300% of Mishka's Attack Rating. |
Natural Rejuvenation | Mishka | Skill 4 | 2 | Lv.140 | Passive/Active | Shield's value is increased to 330% of Attack Rating. |
Natural Rejuvenation | Mishka | Skill 4 | 3 | Lv.220 | Passive/Active | Shield's value is increased to 360% of Attack Rating. |
Natural Rejuvenation | Mishka | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | All allied heroes receive healing and are shielded. |
Laws of Creation | Haelus | Ultimate | 1 | Lv.1 | Ultimate | Haelus crafts an obelisk in front of himself, which inherits Haelus' attributes from the start of the battle, and has 30% damage reduction and immunity to control effects. The obelisk's attacks deal damage equal to 150% of its Attack Rating to the enemy with the lowest health percentage, while also generating a shield for the ally with the lowest health percentage. The strength of this shield is based on the damage dealt, but will have a minimum strength of at least 100% of the obelisk's Attack Rating. If an obelisk is already present on the battlefield when the Ultimate is used, then that obelisk will recover full health and be leveled up once. Each time the obelisk is leveled up, its Attack Speed is increased by 15 points, Attack Rating by 15%, and Crit Damage Amplification by 15 points. |
Laws of Creation | Haelus | Ultimate | 2 | Lv.80 | Ultimate | The obelisk will deal additional damage equal to 2% of the target's max health, but shall not exceed 80% of its own Attack Rating. |
Laws of Creation | Haelus | Ultimate | 3 | Lv.160 | Ultimate | The obelisk will deal additional damage equal to 3% of the target's max health, but shall not exceed 120% of its own Attack Rating. |
Divine Projection | Haelus | Skill 2 | 1 | Lv.10 | Passive/Active | Haelus creates a divine cube and places it above the head of the ally with the highest Combat Rating (excluding himself), and grants them 15 Life Leech points if they are situated on the frontline or 15 Crit Damage Amplification points if they are situated on the backline. The divine cube shall persist up until the affected ally suffers damage which is greater than 40% of their max health during a single attack. This skill cannot be used on summoned entities or allied targets that have already been granted a divine cube. |
Divine Projection | Haelus | Skill 2 | 2 | Lv.20 | Passive/Active | According to the ally's position, a backline ally will receive 40 additional Accuracy points and their attacks shall deal 15% additional damage. |
Divine Projection | Haelus | Skill 2 | 3 | Lv.100 | Passive/Active | According to the ally's position, a frontline ally will receive 40 additional Dodge points and shall have 15% of the damage they receive reduced. |
Divine Projection | Haelus | Skill 2 | 4 | Lv.180 | Passive/Active | The obelisk crafted by Haelus's Ultimate is always affected by a divine cube with its full effects. |
Sphere of Craftsmanship | Haelus | Skill 3 | 1 | Lv.40 | Passive/Active | Haelus generates a divine field around the farthest forward ally. The field deals AoE damage equal to 260% of his Attack Rating to enemies within range, while also granting allies within the field a shield that can block damage equal to 220% of Attack Rating for 8s. |
Sphere of Craftsmanship | Haelus | Skill 3 | 2 | Lv.120 | Passive/Active | Haelus also receives the same shield. |
Sphere of Craftsmanship | Haelus | Skill 3 | 3 | Lv.200 | Passive/Active | Value of the shield is increased to 240% of Attack Rating. |
Sphere of Craftsmanship | Haelus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Shatters the enemy's shield within the field. |
Born Blessings | Haelus | Skill 4 | 1 | Lv.60 | Passive/Active | Passive. When an ally receives any type of shield, the shield's value is increased by 20%. This bonus cannot exceed 300% of Haelus' Attack Rating. |
Born Blessings | Haelus | Skill 4 | 2 | Lv.140 | Passive/Active | Shields granted to allies by Haelus also provide immunity to control effects. |
Born Blessings | Haelus | Skill 4 | 3 | Lv.220 | Passive/Active | When an ally receives any type of shield, its value is increased by 30%. |
Born Blessings | Haelus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | If an ally has any type of shield, they recover 15 Energy per second. Each ally can only recover up to 300 Energy per battle from this skill, while Haelus himself is exempt from this limit. |
Death Charge | Treznor | Skill 2 | 1 | Lv.10 | Passive/Active | Treznor charges toward the enemy with the highest Attack Rating, dealing 220% damage to all targets that are in his path, knocking them backward and stunning them for 2 seconds in the process. Treznor then stops behind the target enemy and removes all protective shield effects they are currently using, and deals 240% damage to them, also knocking them backward. Treznor is immune to control effects while using this skill and the enemy target is unable to move. This skill prioritizes non-summoned entities. |
Death Charge | Treznor | Skill 2 | 2 | Lv.20 | Passive/Active | Damage dealt to target enemy is increased to 280%. |
Death Charge | Treznor | Skill 2 | 3 | Lv.100 | Passive/Active | Damage dealt to target enemy is increased to 320%. |
Death Charge | Treznor | Skill 2 | 4 | Lv.180 | Passive/Active | Damage dealt to enemies in Treznor's path is increased to 240%. |
Spear of Valor | Treznor | Skill 3 | 1 | Lv.40 | Passive/Active | Treznor faces toward the direction where targetable enemies are standing and swipes at them with his spear, dealing 260% damage to the enemies in front of him. |
Spear of Valor | Treznor | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 280%. |
Spear of Valor | Treznor | Skill 3 | 3 | Lv.200 | Passive/Active | Damage is increased to 300%. |
Spear of Valor | Treznor | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemies that are struck are unable to be healed for the following 8 seconds. |
Soul Barricade | Treznor | Skill 4 | 1 | Lv.60 | Passive/Active | While in a mounted position, every time Treznor deals 50% damage shall charge his mount with 15% energy. After the energy reaches 100%, it shall all be consumed to generate a barrier that can mitigate 55% frontal damage over 10 seconds. This skill can be triggered once every 15 seconds. Treznor is immune to control effects while generating a barrier. |
Soul Barricade | Treznor | Skill 4 | 2 | Lv.140 | Passive/Active | Shield mitigates 70% frontal damage. |
Soul Barricade | Treznor | Skill 4 | 3 | Lv.220 | Passive/Active | Shield mitigates 85% frontal damage. |
Soul Barricade | Treznor | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Shield mitigates all frontal damage. |
Ancient Terror | Thesku | Ultimate | 1 | Lv.1 | Ultimate | Thesku plays his bone flute and deals 240% damage to all enemies. If an enemy is marked by more than 3 Serpent's Marks, they are petrified and turned to stone, becoming unable to complete any actions or recover Energy for 5 seconds. |
Ancient Terror | Thesku | Ultimate | 2 | Lv.80 | Ultimate | After the petrification effect wears off, enemies lose 40 Haste points for the following 5 seconds. |
Ancient Terror | Thesku | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 300% of Thesku's Attack Rating. |
Neurotoxicity | Thesku | Skill 2 | 1 | Lv.10 | Passive/Active | Thesku commands his snake, Zilsu to spit a deadly neurotoxin at the enemy target with the highest Attack Rating, dealing 220% damage to them, causing them to become intoxicated. While in a state of intoxication, the enemy is unable to recover any Energy and may only use Normal Attacks for 4 seconds. During this time, damage dealt by the enemy's Normal Attacks is converted into health for the target they are currently attacking. |
Neurotoxicity | Thesku | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 240% of Thesku's Attack Rating. |
Neurotoxicity | Thesku | Skill 2 | 3 | Lv.100 | Passive/Active | The enemy target is intoxicated for 5 seconds. |
Neurotoxicity | Thesku | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 260% of Thesku's Attack Rating. |
Serpent's Mark | Thesku | Skill 3 | 1 | Lv.40 | Passive/Active | When Thesku deals damage with his Normal Attacks and other skills, targets are marked with a Serpent's Mark, which causes them to lose health worth 30% of Thesku's Attack Rating every second, for 8 seconds, but shall not die as a result. Once the Serpent's Mark has been stacked 5 times, the mark disappears, and a venomous explosion is triggered which deals damage equal to 260% of Attack Rating to enemies and stuns them for 3 seconds. |
Serpent's Mark | Thesku | Skill 3 | 2 | Lv.120 | Passive/Active | Damage dealt by the venomous explosion is increased to 280% of Thesku's Attack Rating. |
Serpent's Mark | Thesku | Skill 3 | 3 | Lv.200 | Passive/Active | The duration of the Serpent's Marks is extended to 12 seconds. |
Serpent's Mark | Thesku | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The venomous explosion causes enemies to lose 200 Energy points. |
Cursed Flame | Thesku | Skill 4 | 1 | Lv.60 | Passive/Active | Thesku commands his snakes, Zilsu and Szetzu to breathe Cursed Flame upon any enemies within range, dealing 160% damage 3 times to the targets. Enemies struck by the third attack shall have their Accuracy reduced by 50 points, Crit Rating by 30 points and Crit Damage Amplification by 30 points for 6 seconds. This effect cannot be stacked. |
Cursed Flame | Thesku | Skill 4 | 2 | Lv.140 | Passive/Active | Enemies struck by the third attack lose 70 Accuracy points, 40 Crit Rating points and 40 Crit Damage Amplification points. |
Cursed Flame | Thesku | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 180% of Thesku's Attack Rating. |
Cursed Flame | Thesku | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When the third attack deals damage to the targets, the negative effects inflicted on them by this skill are extended by 1 seconds for every Serpent's Mark the targets are currently marked with. |
Serpent's Guard | Thesku | Slot 200 | 1 | Signature +0 | Passive/Active | Each time Thesku has cumulatively lost 20% of his max health, once his current skill ends, his snake Ilshu grants him a shield that has a value equal to 15% of Thesku's max health, which exists for 8 seconds. |
Serpent's Guard | Thesku | Slot 200 | 2 | Signature +10 | Passive/Active | Enemies that deal damage to the shield have their Accuracy reduced by 70 points, Crit Rating by 40 points and Crit Damage Amplification by 40 points for 6 seconds. This effect cannot be stacked. |
Serpent's Guard | Thesku | Slot 200 | 3 | Signature +20 | Passive/Active | Value of shield is increased to 25% of Thesku's max health. |
Serpent's Guard | Thesku | Slot 200 | 4 | Signature +30 | Passive/Active | Enemies that deal damage to the shield have their Attack and Defense Ratings reduced by 20% for 6 seconds. Effect cannot be stacked. |
Serpent's Guard | Thesku | Slot 200 | 5 | Signature +40 | Passive/Active | Enemies that damage Thesku's shield will be inflicted with1 stacks of Serpent's Mark. |
Serpentine Servants | Thesku | Slot 300 | 1 | 3/9 furniture | Passive/Active | When an enemy is struck by the Ultimate skill "Ancient Terror", if they are marked by fewer than 3 Serpent's Marks, they will be marked by an additional 1 Marks. |
Serpentine Servants | Thesku | Slot 300 | 2 | 9/9 furniture | Passive/Active | Thesku is immune to fatal damage the first time he is dealt it, and he recovers 25% of his max health, and his Energy is immediately restored to 100%, but he will be unable to use his skills "Cursed Flame" and "Serpent's Guard" for the remainder of the battle. |
Blade of Resurgence | Talene | Skill 2 | 1 | Lv.20 | Passive/Active | Talene swings her Blade of Resurgence, dealing damage equal to 200% of her Attack Rating 2 times to all enemies within range. Talene then brings down her blade upon the enemies before her, dealing damage equal to 280% of her Attack Rating to them. |
Blade of Resurgence | Talene | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | After Talene brings her Blade of Resurgence down upon her enemies, the ground before her is set ablaze for 5 seconds. Enemies standing on the burning ground are dealt damage equal to 120% of Talene's Attack Rating every second. |
Blade of Resurgence | Talene | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | The damage Talene deals with her initial swing is increased to 240% of her Attack Rating. |
Blade of Resurgence | Talene | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | Increases damage dealt to enemies standing on the burning ground to 150% of Talene's Attack Rating per second. |
Blade of Resurgence | Talene | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | Enemies standing on the burning ground deal 40% less damage. |
Blade of Resurgence | Talene | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Reduces the cooldown time for Blade of Resurgence by 2 seconds. Simultaneously, 50% of damage from Blade of Resurgence and Burn damage ignores Defense. |
Wings of Fire | Talene | Skill 4 | 1 | Lv.60 | Passive/Active | Talene shakes her wings, consuming 30% of all her allies' current health in order to grant them a shield which has a value equal to 3 times the amount of health that was consumed. The shield lasts for 8 seconds, and its value cannot be lower than 300% of Talene's Attack Rating. All allied heroes using the shield will recover health equal to 80% of Talene's Attack Rating every second. |
Wings of Fire | Talene | Skill 4 | 2 | Lv.60 · Totem Lv.30 | Passive/Active | All allied heroes using the shield will recover health equal to 100% of Talene's Attack Rating every second. |
Wings of Fire | Talene | Skill 4 | 3 | Lv.60 · Totem Lv.60 | Passive/Active | Increases the value of the shield provided by Wings of Fire. The additional value for each ally is equal to 20% of the damage that the ally received since Wings of Fire was last cast. |
Blazing Meteor | Framton | Ultimate | 1 | Lv.1 | Ultimate | Framton throws all enemies in front of him into the air. After a brief delay, he and the enemies crash down onto the nearest enemy, dealing damage equal to 410% of Framton's Attack Rating to all affected enemies while stunning them for 2s. For each enemy Framton throws into the air, his Attack Rating is increased by 15% of that enemy's Attack Rating for 30%s (capped at 8 of his current Attack Rating). Bosses and enemies with control immunity will not be thrown by this skill. |
Blazing Meteor | Framton | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 450%. |
Blazing Meteor | Framton | Ultimate | 3 | Lv.160 | Ultimate | The stun duration is increased to 3s. |
Burning Vengeance | Framton | Skill 2 | 1 | Lv.10 | Passive/Active | Framton's normal attack turns into a quick flurry of successive strikes, dealing damage for 130% of his Attack Rating per strike to enemies in front of him. The final strike knocks enemies into the air and temporarily stuns them, while dealing damage for 290% of his Attack Rating in the process. Passive: When this skill fails to deal any damage, damage is increased by 25% the following time it is used. Damage can be stacked up to 200%, but when an enemy is knocked into the air, the stacked damage bonus is lost. |
Burning Vengeance | Framton | Skill 2 | 2 | Lv.20 | Passive/Active | Each strike deals damage equal to 140% of Framton's Attack Rating to enemies in front. |
Burning Vengeance | Framton | Skill 2 | 3 | Lv.100 | Passive/Active | Framton's final kick deals damage equal to 320% of his Attack Rating. |
Burning Vengeance | Framton | Skill 2 | 4 | Lv.180 | Passive/Active | Each strike deals damage equal to 150% of Framton's Attack Rating to enemies in front. |
Fists of Fire | Framton | Skill 3 | 1 | Lv.40 | Passive/Active | At the start of battle, Framton teleports in front of the enemy directly opposite him, attacking them to deal damage equal to 300% of his Attack Rating. If the enemy's Attack Rating or Defense Rating is higher than Framton's, he gains a boost of 50% of the difference until the battle ends (capped at an increase of 50% of his initial attribute). When this skill is used against non-boss enemies, Framton also gains a shield worth 25% of the enemy's max health for 8s. While this skill is active, Framton is immune to control effects. |
Fists of Fire | Framton | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 320%. |
Fists of Fire | Framton | Skill 3 | 3 | Lv.200 | Passive/Active | The value of Framton's shield is increased to 30% of the enemy's max health. |
Fists of Fire | Framton | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Framton also draws the enemies that are positioned above and below the original target close to himself. |
Flaming Feast | Framton | Skill 4 | 1 | Lv.60 | Passive/Active | Passive: Framton gains Blaze Points every time his skills deal damage: Blazing Meteor: 12 Blaze Points Burning Vengeance: 2/2/2/4/4/7 Blaze Points Fists of Fire: 15 Blaze Points This skill is used actively once Framton has 100 Blaze Points: Framton briefly becomes immune to all damage and control effects while dealing damage equal to 430% of his Attack Rating to all nearby enemies and preventing them from recovering health for 5s. |
Flaming Feast | Framton | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 480%. |
Flaming Feast | Framton | Skill 4 | 3 | Lv.220 | Passive/Active | The skill cannot be dodged. |
Flaming Feast | Framton | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Framton shall trigger this skill once per battle when he receives fatal damage, and the damage dealt is based upon his current Blaze Point value. |
Lantern's Flame | Astar | Skill 2 | 1 | Lv.10 | Passive/Active | Astar spins her lantern around, releasing 5 fireballs. Enemies struck by the fireballs are dealt 220% damage. When an enemy that bears a Flame Seed is struck by a fireball, the Flame Seed will explode, but will not disappear as a result. If multiple fireballs strike the same target, only one explosion will be triggered. |
Lantern's Flame | Astar | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 260%. |
Lantern's Flame | Astar | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 300%. |
Lantern's Flame | Astar | Skill 2 | 4 | Lv.180 | Passive/Active | Number of fireballs released is increased to 7. |
Flame Seeds | Astar | Skill 3 | 1 | Lv.40 | Passive/Active | Astar deals 250% damage to a single enemy target, also marking them with a Flame Seed. While the Flame Seed exists, it deals 200% damage every 1.5 seconds to a small area of enemies. When a target dies or is marked again with a Flame Seed, the Flame Seed explodes, dealing 280% damage to all enemies within a certain radius, simultaneously healing all allies within its radius for 12% of their max health, after which the Flame Seed disappears. |
Flame Seeds | Astar | Skill 3 | 2 | Lv.120 | Passive/Active | Damage dealt by the Flame Seed's explosion is increased to 320% damage. |
Flame Seeds | Astar | Skill 3 | 3 | Lv.200 | Passive/Active | Enemies marked with a Flame Seed lose 20% of their Attack Rating. |
Flame Seeds | Astar | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemies marked with a Flame Seed lose 30% of their Attack Rating. |
Aura of Fire | Astar | Skill 4 | 1 | Lv.60 | Passive/Active | Astar continuously waves her lantern in the air, during which time her allies receive 40% less damage, and are afterward granted a shield. Shields exist for 6 seconds, and have a value equal to the amount of damage which has been reduced for all allies, but shall be at least 250% of Astar's Attack Rating. Astar is immune to control effects while using this skill. |
Aura of Fire | Astar | Skill 4 | 2 | Lv.140 | Passive/Active | The duration of the shield is extended to 8 seconds. |
Aura of Fire | Astar | Skill 4 | 3 | Lv.220 | Passive/Active | If any allies' Aura of Fire shields still have an existing value when the shield effect ends, the remaining value of their shields will be converted into a shield for Astar, which exists for 5 seconds. |
Aura of Fire | Astar | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Allies receive 60% less damage while Astar is waving her lantern. |
Dark Rage | Scarlet | Ultimate | 1 | Lv.1 | Ultimate | Scarlet unleashes a torrent of dark energy that strikes 12 times. Each strike deals damage to a random enemy for 190% of Attack Rating, and inflicts them with 1 stack of Dark Miasma, which lasts for 5s and can be stacked up to 5 times. This skill has a 20% chance of striking allies, but allies will not be inflict with Dark Miasma. |
Dark Rage | Scarlet | Ultimate | 2 | Lv.80 | Ultimate | Each strike deals damage to a random enemy target for 230% of Attack Rating. |
Dark Rage | Scarlet | Ultimate | 3 | Lv.160 | Ultimate | This skill has a 5% chance of striking allies. |
Arcane Absorption | Scarlet | Skill 3 | 1 | Lv.40 | Passive/Active | Scarlet drains 10% max health from all targets within range, but the drained value cannot exceed 600% of her own Attack Rating. Each time Scarlet drains a target's health, she also recovers 80 Energy points. |
Arcane Absorption | Scarlet | Skill 3 | 2 | Lv.120 | Passive/Active | After draining health from an ally, Scarlet heals them gradually over the following 3s for the amount of value that was originally drained. |
Arcane Absorption | Scarlet | Skill 3 | 3 | Lv.200 | Passive/Active | For every target that has their health drained, Scarlet recovers 120 Energy points. |
Arcane Absorption | Scarlet | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Draining health from an allied target dispels the majority of debuff effects they are currently afflicted by. Each time Scarlet successfully dispels an ally's debuff effects, she recovers an additional 60 Energy points. |
Dark Aura | Scarlet | Skill 4 | 1 | Lv.60 | Passive/Active | When a target on the battlefield has lower than 15% health, Scarlet creates a Dark Aura underneath the area with the highest concentration of enemies. She then teleports the target into the center of the aura and detonates them. The target and all enemies within the Dark Aura are dealt damage equal to 820% of Scarlet's Attack Rating. This effect can only be triggered once every 20s. |
Dark Aura | Scarlet | Skill 4 | 2 | Lv.140 | Passive/Active | This effect can be triggered once every 15s. |
Dark Aura | Scarlet | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 920%. |
Dark Aura | Scarlet | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Enemies struck by this skill have their Energy Recovery reduced by 70% for 10s. |
Treacherous Treehouse | Melusina | Skill 2 | 1 | Lv.10 | Passive/Active | Melusina commands her Treacherous Treehouse to launch an attack from below the ground, dealing damage equal to 240% of Melusina's Attack Rating to a small area of enemies. If the attack successfully deals damage, the affected enemies will be knocked to the ground and stunned for 2.5 seconds, while being dealt additional damage that equals between 2% - 6% of their max health values. The value of the additional damage increases according to how low her enemies' current health is. The value of the additional damage cannot exceed 200% of Melusina's own Attack Rating. |
Treacherous Treehouse | Melusina | Skill 2 | 2 | Lv.20 | Passive/Active | If a target is currently under the effects of "Soul Pilfer", then the base damage of this skill is increased to 150% of the original value. |
Treacherous Treehouse | Melusina | Skill 2 | 3 | Lv.100 | Passive/Active | Minimum additional damage dealt is increased to 4% of enemies' max health. |
Treacherous Treehouse | Melusina | Skill 2 | 4 | Lv.180 | Passive/Active | Maximum additional damage dealt is increased to 8% of enemies' max health. |
Alchemic Witchcraft | Melusina | Skill 3 | 1 | Lv.40 | Passive/Active | Melusina cycles through three different types of alchemical potions which are dropped by her raven onto the most densely packed area of enemies. When a potion lands, it explodes, dealing damage equal to 230% of Melusina's Attack Rating to a certain area of enemies, and also produces one of the following effects: Potion of Deceleration: Struck enemies lose 15% Attack Rating and 15% Attack Speed for a duration of 4 seconds. This effect cannot be stacked. Potion of Enervation: Struck enemies lose 75 Energy points. Potion of Enmity: Struck enemies lose health equal to 40% of Melusina's Attack rating every second for a duration of 4 seconds. This effect cannot be stacked. |
Alchemic Witchcraft | Melusina | Skill 3 | 2 | Lv.120 | Passive/Active | Potion of Deceleration effects last for 5 seconds. |
Alchemic Witchcraft | Melusina | Skill 3 | 3 | Lv.200 | Passive/Active | Potion of Enmity causes enemies to lose health equal to 50% of Melusina's Attack Rating every second. |
Alchemic Witchcraft | Melusina | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Potion of Enervation causes enemies to lose 125 Energy points. |
Soul Pilfer | Melusina | Skill 4 | 1 | Lv.60 | Passive/Active | Melusina waves her magic staff in the air as she pilfers an enemy's soul, immediately stealing 6% of their current Attack and Defense Ratings, simultaneously causing the enemy to suffer the effects of "Soul Pilfer" for 10 seconds. During the following 6 seconds, Melusina will steal 2% of the enemy's current Attack and Defense every 2 seconds. When Melusina or the enemy dies, or the effects of "Soul Pilfer" end, all pilfered attributes shall be returned. This skill may only be used against the same target 1 time, and the max value stolen from any attribute is based on the current percentage of Melusina's own corresponding attribute. |
Soul Pilfer | Melusina | Skill 4 | 2 | Lv.140 | Passive/Active | Immediately steals 10% of the enemy's current Attack and Defense Ratings. |
Soul Pilfer | Melusina | Skill 4 | 3 | Lv.220 | Passive/Active | Steals 3% of the enemy's current Attack and Defense Ratings every 2 seconds. |
Soul Pilfer | Melusina | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | This skill may only be used 2 times against the same enemy target, but will not be cast again upon enemies already suffering from "Soul Pilfer". |
Prisoner of Despair | Fane | Skill 2 | 1 | Lv.10 | Passive/Active | Fane summons a Bone Prison on the enemy side of the battlefield that exists for 30 seconds. Enemies that leave the Bone Prison lose 2% of their max health every second, but shall not lose more than 150% of Fane's Attack Rating. Enemies within the Bone Prison have their Energy Recovery reduced by 25%. |
Prisoner of Despair | Fane | Skill 2 | 2 | Lv.20 | Passive/Active | Enemies outside of the Bone Prison also lose 15 Haste points. |
Prisoner of Despair | Fane | Skill 2 | 3 | Lv.100 | Passive/Active | Enemies within the Bone Prison have their Energy Recovery reduced by 40%. |
Prisoner of Despair | Fane | Skill 2 | 4 | Lv.180 | Passive/Active | Bone Prison exists for 35 seconds. |
Soul Impaler | Fane | Skill 3 | 1 | Lv.40 | Passive/Active | An enemy outside of the Bone Prison is pulled inside of it and temporarily stunned. The enemy is dealt damage for 5% of their max health, and cannot move for 2 seconds. Damage dealt to the enemy cannot exceed 250% of Fane's Attack Rating. |
Soul Impaler | Fane | Skill 3 | 2 | Lv.120 | Passive/Active | Enemy is dealt damage equal to 8% of their max health. Damage cannot exceed 400% of Fane's Attack Rating. |
Soul Impaler | Fane | Skill 3 | 3 | Lv.200 | Passive/Active | Enemy cannot move for the following 3 seconds. |
Soul Impaler | Fane | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Each time you successfully impale an enemy, the Unscrupulous Jailer skill cooldown is immediately reset. |
Unscrupulous Jailer | Fane | Skill 4 | 1 | Lv.60 | Passive/Active | Gigantic rolling logs hurtle towards enemies within the Bone Prison. While the logs are rolling, nearby enemies are dealt damage equal to 100% of Fane's Attack Rating, and are also knocked backwards. Damage can be dealt up to 5 times to the same enemy. 65% damage of each strike shall be divided equally between Fane and his ally with the lowest health percentage and returned to them both as health. If there are no other allies on the battlefield, the full amount of health will be returned to Fane. |
Unscrupulous Jailer | Fane | Skill 4 | 2 | Lv.140 | Passive/Active | Damage dealt is increased to 110% of Attack Rating. |
Unscrupulous Jailer | Fane | Skill 4 | 3 | Lv.220 | Passive/Active | Damage dealt is increased to 120% of Attack Rating. |
Unscrupulous Jailer | Fane | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Enemies struck by rolling logs are terrified for 4 seconds. |
Nightmare's Descent | Ezizh | Ultimate | 1 | Lv.1 | Ultimate | Ezizh produces a Nightmare Shockwave that deals damage equal to 280% of his Attack Rating to all enemies, rendering their Ultimate skills unusable for 2 seconds. The shockwave causes the battlefield to be transformed into a hellish nightmare for 10 seconds. Ezizh is unable to recover Energy while the battlefield is transformed into a hellish nightmare, but he will produce a Nightmare Shockwave once every 4 seconds. |
Nightmare's Descent | Ezizh | Ultimate | 2 | Mythic | Ultimate | Ezizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare. |
Nightmare's Descent | Ezizh | Ultimate | 3 | Ascended | Ultimate | Ezizh produces an additional Nightmare Shockwave each time an ally uses their Ultimate skill while the battlefield is transformed into a hellish nightmare. Effect can be triggered up to 2 times. |
Depths of Darkness | Ezizh | Skill 2 | 1 | Lv.20 | Passive/Active | At the start of battles, Ezizh causes the enemy mirroring his own position to fall into a nightmare state, up until they receive damage equal to 40% of their max health, or 10 seconds have passed. |
Depths of Darkness | Ezizh | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%. |
Depths of Darkness | Ezizh | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%. |
Depths of Darkness | Ezizh | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration. |
Depths of Darkness | Ezizh | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6 seconds have passed. This effect may only be triggered once every 5 seconds. |
Depths of Darkness | Ezizh | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Any enemy trapped in a nightmare accumulates damage for 70% of their max health or remains in the nightmare for 10 seconds before awakening. Additionally, damage taken during the nightmare increases by 40%. |
Mind Flay | Ezizh | Skill 3 | 1 | Lv.40 | Passive/Active | Ezizh uses an abyssal tentacle to deal AoE damage to enemies that equals 260% of his Attack Rating and also drains their sanity, forcing them into a state of insanity for 8 seconds. All enemies that are insane lose 12 Tenacity points, and all allied heroes gain 6 Tenacity points. |
Mind Flay | Ezizh | Skill 3 | 2 | Lv.40 · 3/9 furniture | Passive/Active | Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again. |
Mind Flay | Ezizh | Skill 3 | 3 | Lv.40 · 9/9 furniture | Passive/Active | If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off. |
Nightmare Arc | Ezizh | Skill 4 | 1 | Lv.60 | Passive/Active | Ezizh focuses nightmare energy and unleashes it on an enemy target, dealing damage equal to 260% of his Attack Rating to them, also stunning them for 1 second. If the enemy target is successfully stunned, the effects of the nightmare energy are transferred to a new enemy target, who will suffer the same damage and effects as before. The energy transfer effect will continue targeting new enemies up until an enemy resists the attack, or the energy is successfully transferred 6 times. If this skill is used when the battlefield has been transformed into a hellish nightmare, the nightmare energy will always be transferred the maximum number of times. |
Nightmare Arc | Ezizh | Skill 4 | 2 | Lv.60 · Totem Lv.30 | Passive/Active | Enemy targets also lose 20 Energy points when stunned. |
Nightmare Arc | Ezizh | Skill 4 | 3 | Lv.60 · Totem Lv.60 | Passive/Active | Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity. |
Unwanted Surprises | Alaro | Ultimate | 1 | Lv.1 | Ultimate | Alaro attacks an enemy target with poison daggers, dealing damage equal to 230% of his Attack Rating 3 times to the target. Within the next 15 seconds, the enemy struck by the poison daggers will lose health equal to 220% of Alaro's Attack Rating when they repeatedly use non-passive skills, and their Attack Rating will be reduced by 12%. The enemy's Attack Rating can be reduced up to 5 times. |
Unwanted Surprises | Alaro | Ultimate | 2 | Lv.80 | Ultimate | Enemy target loses 250% of Alaro's Attack Rating as health when they repeatedly use non-passive skills. |
Unwanted Surprises | Alaro | Ultimate | 3 | Lv.160 | Ultimate | Enemy target's Attack Rating is reduced by 14% when they repeatedly use non-passive skills. |
Incognito Mode | Alaro | Skill 2 | 1 | Lv.10 | Passive/Active | Passive. Alaro receives 30% less damage while on the enemy side of the battlefield. If Alaro is incognito, he will stop actively fighting, and instead gather enemy intelligence. After gathering intelligence from all enemy heroes, Alaro will cease being incognito and return to his team's backline to deliver the gathered intelligence to his allies. For the following 16 seconds, allied heroes gain an additional 60 Energy points each time they deal damage to enemies who have already had their intelligence stolen by Alaro. Each ally can only trigger this effect once every 1 seconds. When Alaro ceases being incognito, he immediately returns to pass on the intelligence he has gathered from his enemies to his allies. |
Incognito Mode | Alaro | Skill 2 | 2 | Lv.20 | Passive/Active | Enemies who have had their intelligence stolen lose 16% Crit Block Rate. |
Incognito Mode | Alaro | Skill 2 | 3 | Lv.100 | Passive/Active | For the following 16 seconds, allied heroes gain an additional 85 Energy points each time they deal damage to enemies who have already had their intelligence stolen. |
Incognito Mode | Alaro | Skill 2 | 4 | Lv.180 | Passive/Active | Enemies who have had their intelligence stolen lose 30% Crit Block Rate. |
Snooping Ambush | Alaro | Skill 4 | 1 | Lv.60 | Passive/Active | Alaro makes a record of the enemy with the highest Attack Rating, and then uses his blowgun to deal damage equal to 270% of his Attack Rating to the enemy, simultaneously removing the majority of the enemy's buffs. In the following 7 seconds, Alaro slows the enemy target and makes another record of the enemy's Attack Rating, and then compares the difference between both records. Based on the Attack Rating difference, the enemy will lose more Haste the greater the difference is. The quantity of Haste lost by the enemy will be increased by a minimum of 10 points, and a maximum of 30 points. |
Snooping Ambush | Alaro | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 320%. |
Snooping Ambush | Alaro | Skill 4 | 3 | Lv.220 | Passive/Active | Duration of skill is increased to 10 seconds. |
Snooping Ambush | Alaro | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Alaro slows the enemy target and makes another record of the enemy's Attack Rating, and then compares the difference between both records. While the target is slowed, based on the Attack Rating difference, the enemy will receive more damage the greater the difference is. Damage received by the enemy will be increased by a minimum of 10%, and a maximum of 40%. |
Cosmic Shower | Audrae | Ultimate | 1 | Lv.1 | Ultimate | Audrae fires a cosmic quiver into the sky, shrouding the battlefield in stars. Under the stars, up to 2 enemies are struck by falling meteorites every 2 seconds, with each meteorite dealing damage equal to 160% of Audrae's Attack Rating. Falling meteorites shall prioritize enemies. After 9 seconds, a meteor shower rains down on the battlefield, dealing damage equal to 220% of Audrae's Attack Rating 3 times to all enemies, after which the cosmic state ends. If "Cosmic Shower" is used again while the battlefield is shrouded in stars, the meteor shower of the previous "Cosmic Shower" will be initiated early. |
Cosmic Shower | Audrae | Ultimate | 2 | Lv.80 | Ultimate | The damage dealt by each meteorite is increased to 190% of Audrae's Attack Rating. |
Cosmic Shower | Audrae | Ultimate | 3 | Lv.160 | Ultimate | The damage of each meteor shower attack is increased to 260% of Audrae's Attack Rating. |
Cosmic Assault | Audrae | Skill 2 | 1 | Lv.10 | Passive/Active | Audrae leaps into the air and fires 5 cosmic quivers in quick succession. Each quiver deals 180% of her Attack Rating as damage to the enemy targets. This attack prioritizes enemy heroes that have yet to be attacked first. Once Audrae returns back to the ground, each enemy struck by a cosmic quiver is dealt an additional 240% of Audrae's Attack Rating as damage, and are stunned for 2 seconds. Audrae is immune to damage and Control Effects while using this skill. |
Cosmic Assault | Audrae | Skill 2 | 2 | Lv.20 | Passive/Active | The damage of each quiver is increased to 200% of Audrae's Attack Rating. |
Cosmic Assault | Audrae | Skill 2 | 3 | Lv.100 | Passive/Active | Enemies are stunned for 3 seconds. |
Cosmic Assault | Audrae | Skill 2 | 4 | Lv.180 | Passive/Active | The damage of each quiver is increased to 220% of Audrae's Attack Rating. |
Core's Protection | Audrae | Skill 3 | 1 | Lv.40 | Passive/Active | Passive. Audrae's Normal Attacks prioritize the enemy farthest away from her on the battlefield, with the damage of the attacks increasing the farther away they are. Damage can be increased by a maximum of 100%. When an enemy is close to Audrae, she will spin her Star Core to push nearby enemies onto the other half of the battlefield, and deal 240% of her Attack Rating as damage to them. This effect may only be triggered once every 15 seconds. |
Core's Protection | Audrae | Skill 3 | 2 | Lv.120 | Passive/Active | Maximum damage is increased to 120%. |
Core's Protection | Audrae | Skill 3 | 3 | Lv.200 | Passive/Active | Effect may be triggered once every 10 seconds. |
Core's Protection | Audrae | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The damage of Audrae's other skills also increases based on the enemy's distance, with the damage increasing the farther away the enemy is. Damage can be increased by a maximum of 50%. |
Focus Fire | Audrae | Skill 4 | 1 | Lv.60 | Passive/Active | Audrae locks onto an enemy target with her Normal Attacks, and begins focusing her energy. Damage dealt is based on the amount of time Audrae focuses her energy for, with a maximum of 4 instances of damage possible, and each instance of damage dealt to the enemy will be 100% / 120% / 140% / 180% of Audrae's Attack Rating. While Audrae is focusing her energy, she is immune the first Control Effect she receives. While focusing her energy, if the Immune Control Effect is triggered or Audrae receives a total amount of damage that exceeds 20% of her max health, she will cease focusing and immediately fire her cosmic quiver. |
Focus Fire | Audrae | Skill 4 | 2 | Lv.140 | Passive/Active | Based on the amount of time focused, each instance of damage dealt to the enemy is increased to 110% / 130% / 150% / 190% of Audrae's Attack Rating. |
Focus Fire | Audrae | Skill 4 | 3 | Lv.220 | Passive/Active | Based on the amount of time focused, each instance of damage dealt to the enemy is increased to 120% / 140% / 160% / 200% of Audrae's Attack Rating. |
Focus Fire | Audrae | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Each instance of damage also reduces the enemy's Defense Rating by 7% for 6 seconds. This effect may be stacked up to 4 times. |
Trembling Mountain | Oku | Ultimate | 1 | Lv.1 | Ultimate | Oku delivers a powerful blow to the enemy before him, knocking them back towards the edge of the battlefield, dealing damage equal to 360% of his Attack Rating to the enemy, also stunning them for 5 seconds. When used against an enemy that has a shield, or who is immune to Control Effects, the damage is increased by 75%. If the skill "Vengeful Grievance" is unlocked, 18% of Oku's Thorned Volition is expended and dealt as additional damage to the target. |
Trembling Mountain | Oku | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 400%. |
Trembling Mountain | Oku | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased by 100% when used against an enemy who has a shield, or is immune to Control Effects. |
Vengeful Grievance | Oku | Skill 2 | 1 | Lv.10 | Passive/Active | Every time Oku is attacked, he receives Thorned Volition, which has a value equal to 90% of the enemy's attack power, and which is unaffected by any damage reduction effects. Oku's Thorned Volition can reach a max value of 110% of his max health. Thorned Volition will naturally lose 10% of its value every second. Its value can be expended by other skills, increasing skill damage by a value equal to the amount of Thorned Volition expended. When actively used, Oku deals damage equal to 280% of his Attack Rating to nearby enemies, also taunting them for 4 seconds, during which time he receives 40% less damage. |
Vengeful Grievance | Oku | Skill 2 | 2 | Lv.20 | Passive/Active | When actively used, Oku taunts enemies for 6 seconds, during which time he receives 40% less damage. |
Vengeful Grievance | Oku | Skill 2 | 3 | Lv.100 | Passive/Active | Thorned Volition, has a value equal to 120% of the enemy's attack power, and is unaffected by any damage reduction effects. Oku's Thorned Volition can reach a max value of 130% of his max health. |
Vengeful Grievance | Oku | Skill 2 | 4 | Lv.180 | Passive/Active | When actively used, Oku taunts enemies for 6 seconds, during which time he receives 60% less damage. |
Beetle Bash | Oku | Skill 3 | 1 | Lv.40 | Passive/Active | Oku uses his beetle companion to initiate multiple attacks, dealing 230% of his Attack Rating per attack to the enemy, also reducing their Tenacity by 15 points for 6 seconds. If the skill "Vengeful Grievance" is unlocked, 10% of Oku's Thorned Volition' is expended and dealt as additional damage to the target. |
Beetle Bash | Oku | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 250%. |
Beetle Bash | Oku | Skill 3 | 3 | Lv.200 | Passive/Active | Enemy's Tenacity is reduced by 20 points for 6 seconds. |
Beetle Bash | Oku | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | If Oku is stunned, terrified, or prevented from healing within a span of 15 seconds, Oku's attack will inflict the same negative effect(s) on the attacker for 2.5 seconds. |
Besieging Fist | Oku | Skill 4 | 1 | Lv.60 | Passive/Active | Oku delivers a powerful blow to the enemy before him, dealing 300% of his Attack Rating as damage to them, knocking them to the ground. If the skill "Vengeful Grievance" is unlocked, 15% of Oku's Thorned Volition' is expended and dealt as additional damage to the target. |
Besieging Fist | Oku | Skill 4 | 2 | Lv.140 | Passive/Active | Oku immediately receives Thorned Volition with a value equal to 25% of his max health when he uses this skill. |
Besieging Fist | Oku | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 330%. |
Besieging Fist | Oku | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Dispels the enemy's buffs while destroying their shield. |
Wind's Edge | Thane | Ultimate | 1 | Lv.1 | Ultimate | Thane uses his blade to eviscerate his target, stunning them temporarily and slashing them 4 times, with each slash dealing 350% of his Attack Rating as damage. If the target dies or cannot be targeted by Thane's slashes, the following slashes deal damage to all enemies. "Wind's Edge" targets enemy heroes first. |
Wind's Edge | Thane | Ultimate | 2 | Mythic | Ultimate | If the target's remaining shield value does not exceed 2000% of Thane's Attack Rating after suffering from Wind's Edge slashes, the target's shield is destroyed by the slashes simultaneously. |
Wind's Edge | Thane | Ultimate | 3 | Ascended | Ultimate | After using "Wind's Edge", the following 6 Normal Attacks deal additional damage equal to 10% of the health already lost by the target. Additional damage cannot exceed 600% of Thane's Attack Rating. |
Maelstrom | Thane | Skill 2 | 1 | Lv.20 | Passive/Active | When passively used, Thane's Normal Attacks deal 120% of his Attack Rating as additional wind damage to the target. When actively used, Thane swings his sword 3 times, dealing 240% Attack Rating damage per time. Following the attack, wind sweeps the area in front, dealing 200% Attack Rating damage 3 times to enemies within range. |
Maelstrom | Thane | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | Additional wind damage of Normal Attacks is increased to 160% of Thane's Attack Rating. |
Maelstrom | Thane | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | After suffering from "Maelstrom", enemies suffer from "Wind Shear" for 10 seconds. If an enemy's health is greater than 70%, they shall be unable to recover health. This effect cannot be removed. |
Maelstrom | Thane | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | Damage dealt by the sweeping wind is increased to 240% of Thane's Attack Rating. |
Maelstrom | Thane | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | The percentage of health at which an enemy affected by "Wind Shear" cannot recover health is lowered by 5%, and can be lowered by 30% at most. |
Maelstrom | Thane | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Additional damage is increased to 280% of Thane's Attack Rating. Thane's other skills will also trigger additional damage. |
Dueling Blades | Thane | Skill 3 | 1 | Lv.40 | Passive/Active | Thane locks onto a target, swinging his sword, dealing 260% Attack Rating damage to nearby targets, and manifests a Wind Vortex. Excluding the locked-on target, other enemies are knocked outside of the Wind Vortex. When within the Wind Vortex, Thane's Haste is increased by 30 points and the enemy cannot dodge his attacks. The Wind Vortex exists for 12 seconds or until Thane leaves the area. Thane will not use this skill again while a Wind Vortex still exists. After using "Wind's Edge" or "Winds of Fury", the cooldown time for "Dueling Blades" shall be reset. |
Dueling Blades | Thane | Skill 3 | 2 | Lv.40 · 3/9 furniture | Passive/Active | Whenever a Wind Vortex is formed or disappears, the majority of debuff effects affecting allies are removed. If the Awakening skill "Wind Veil" is in effect, allies within range are granted 1 "Wind Veil" layer. The quantity of Wind Veil layers cannot exceed 8. |
Dueling Blades | Thane | Skill 3 | 3 | Lv.40 · 9/9 furniture | Passive/Active | Damage received from enemies outside the Wind Vortex is reduced by 60%, and Thane is also immune to their Control Effects. |
Cruel Endeavors | Vyloris | Ultimate | 1 | Lv.1 | Ultimate | Using this Ultimate skill afflicts all enemies with a "Cursed Aura". If an enemy is already afflicted by a "Cursed Aura", its duration is reset, and the enemy is dealt 320% Attack Rating damage. When using this skill, Vyloris is immune to Control Effects and cannot be targeted. Passive effects: All "Cursed Auras" have a duration of 9 seconds, and enemies already afflicted by a "Cursed Aura" lose 25% Defense, this effect cannot be stacked or dispelled. When an enemy uses their Ultimate skill, the "Cursed Aura" is removed. Vyloris is immune to Control Effects when entering the battlefield. |
Cruel Endeavors | Vyloris | Ultimate | 2 | Lv.80 | Ultimate | Damage dealt to enemies already afflicted by a "Cursed Aura" is increased to 380% of Attack Rating. |
Cruel Endeavors | Vyloris | Ultimate | 3 | Lv.160 | Ultimate | Enemies with a "Cursed Aura" have their Defense reduced by 35%. |
Cursed Agony | Vyloris | Skill 2 | 1 | Lv.10 | Passive/Active | Vyloris deals 200% Attack Rating damage to the closest and farthest enemies, and causes them both to lose 40% of their current Energy, also marking them with a "Cursed Aura". The minimum amount of Energy lost is at least 200 points. If an enemy is already afflicted by a "Cursed Aura", its duration is reset. |
Cursed Agony | Vyloris | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 240%. |
Cursed Agony | Vyloris | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 280%. |
Cursed Agony | Vyloris | Skill 2 | 4 | Lv.180 | Passive/Active | The percentage of current Energy lost by enemies is increased to 50%. |
Fatal Embrace | Vyloris | Skill 3 | 1 | Lv.40 | Passive/Active | Vyloris uses 10% of her current health to manifest a shield of equal value, which cannot be lower than 8% of her max health and that exists for 5 seconds. Vyloris then deals 9% max health damage to enemies that have a "Cursed Aura", but the damage cannot exceed 530% of her Attack Rating. Damage dealt causes enemies to deal 30% less damage for the following 7 seconds. This effect cannot be stacked. |
Fatal Embrace | Vyloris | Skill 3 | 2 | Lv.120 | Passive/Active | Shield duration is extended to 7 seconds. |
Fatal Embrace | Vyloris | Skill 3 | 3 | Lv.200 | Passive/Active | Deals 12% max health damage to enemies with a "Cursed Aura". Damage cannot exceed 530% of Vyloris' Attack Rating. |
Fatal Embrace | Vyloris | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | After using the Ultimate skill "Cruel Endeavors", the current cooldown duration of the skill "Fatal Embrace" is reduced by 90%. |
Everlasting Torment | Vyloris | Skill 4 | 1 | Lv.60 | Passive/Active | Vyloris deals 300% Attack Rating damage to the most injured enemy, causing them to lose 3% of their max health every second for the following 6 seconds. Health lost per second cannot exceed 180% of Vyloris' Attack Rating, and cannot result in death. This effect cannot be stacked or dispelled. |
Everlasting Torment | Vyloris | Skill 4 | 2 | Lv.140 | Passive/Active | Duration that enemy loses health for is increased to 7 seconds. |
Everlasting Torment | Vyloris | Skill 4 | 3 | Lv.220 | Passive/Active | Duration that enemy loses health for is increased to 8 seconds. |
Everlasting Torment | Vyloris | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | If an enemy has a "Cursed Aura", they are unable to receive healing for the following 9 seconds after they are struck by the skill "Everlasting Torment". |
Gold Roses | Sonja | Ultimate | 1 | Lv.1 | Ultimate | Sonja gifts all allied heroes a Gold Rose. All allies with a Gold Rose receive 50% less damage the following 5 times they are dealt damage, and the attacking source loses health equal to 80% of Sonja's Attack Rating. If an ally already has a Gold Rose, the number of times it is effective is reset. Each Gold Rose can reduce damage up to 5 times. |
Gold Roses | Sonja | Ultimate | 2 | Lv.80 | Ultimate | Allies with a Gold Rose receive 60% less damage the following 5 times. |
Gold Roses | Sonja | Ultimate | 3 | Lv.160 | Ultimate | The attacking source loses health equal to 90% of Sonja's Attack Rating. |
Dark Vines | Sonja | Skill 3 | 1 | Lv.40 | Passive/Active | Sonja places a Black Rose where the most injured enemy is located, that deals 180% of Sonja's Attack Rating as AoE damage to nearby enemies. After the Black Rose deals damage 3 times, the ally with the lowest health percentage receives a shield that exists for 8 seconds which has a value equal to the damage dealt by the Black Rose, or at least 220% of Sonja's Attack Rating. |
Dark Vines | Sonja | Skill 3 | 2 | Lv.120 | Passive/Active | The Black Rose deals 200% of Sonja's Attack Rating as AoE damage to nearby enemies. |
Dark Vines | Sonja | Skill 3 | 3 | Lv.200 | Passive/Active | The Black Rose deals 220% of Sonja's Attack Rating as AoE damage to nearby enemies. |
Dark Vines | Sonja | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Sonja and the most injured ally receive a shield that has a value equal to the damage dealt by the Black Rose. |
Blood Rose | Sonja | Skill 4 | 1 | Lv.60 | Passive/Active | Sonja gifts the most injured enemy hero a Red Rose that causes them to additionally lose health equal to 70% of Sonja's Attack Rating for the following 5 times they suffer damage, after which Sonja reclaims the Red Rose. When Sonja reclaims the Red Rose, if the enemy is still alive, they shall lose 8% of their max health, but this value cannot exceed 240% of Sonja's Attack Rating value, meanwhile Sonja shall recover an amount of health equal to that lost by the enemy. If Sonja is in a state of Glimmering Brilliance, the amount of health she recovers from this skill is multiplied 2 times. This skill prioritizes enemies that have yet to possess a Red Rose. |
Blood Rose | Sonja | Skill 4 | 2 | Lv.140 | Passive/Active | Enemies additionally lose health equal to 90% of Sonja's Attack Rating for the following 5 times they suffer damage. |
Blood Rose | Sonja | Skill 4 | 3 | Lv.220 | Passive/Active | If the enemy is still alive when Sonja reclaims the Red Rose, they shall lose 10% of their max health, but the value cannot exceed 300% of Sonja's Attack Rating value. |
Blood Rose | Sonja | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The two most injured enemies are gifted a Red Rose. |
Spiral Cleave | Anasta | Ultimate | 1 | Lv.1 | Ultimate | Anasta shatters nearby enemies' shields and deals 2 strikes of 280% Attack Rating damage to them, then knocks down all enemies in front of her and deals another strike of damage equal to 360% of Attack Rating to them. If Anasta hits her current dueling target, the duel duration will be increased by 4s. |
Spiral Cleave | Anasta | Ultimate | 2 | Lv.80 | Ultimate | Damage values are respectively increased to 300% and 380% of Attack Rating. |
Spiral Cleave | Anasta | Ultimate | 3 | Lv.160 | Ultimate | Damage values are respectively increased to 320% and 400% of Attack Rating. |
Shattered Shields | Anasta | Skill 2 | 1 | Lv.10 | Passive/Active | Anasta deals damage equal to 220% of Attack Rating to all enemies in front of her and reduces their shield values by 30% for 7s. If there are 2 or fewer targets within attack range, the damage is increased to 340% of Attack Rating and the shield value reduction is increased to 50%. |
Shattered Shields | Anasta | Skill 2 | 2 | Lv.20 | Passive/Active | Damage values are respectively increased to 240% and 360% of Attack Rating. |
Shattered Shields | Anasta | Skill 2 | 3 | Lv.100 | Passive/Active | Shield value reductions are respectively increased by 40% and 60%. |
Shattered Shields | Anasta | Skill 2 | 4 | Lv.180 | Passive/Active | Damage values are respectively increased to 260% and 380% of Attack Rating. |
Deadlock Duel | Anasta | Skill 3 | 1 | Lv.40 | Passive/Active | Anasta initiates a duel with the nearest enemy, immobilizing them for 7s, while terrifying other nearby enemies for 1.5s. For the duration of the duel, Anasta prioritizes attacking the dueling target, gains immunity to taunts, and her skills deal extra damage equal to 6% of the enemy's max health, but not to exceed 300% of Anasta's Attack Rating. |
Deadlock Duel | Anasta | Skill 3 | 2 | Lv.120 | Passive/Active | Duels last for 9s. |
Deadlock Duel | Anasta | Skill 3 | 3 | Lv.200 | Passive/Active | Other nearby enemies are terrified for 2.5s. |
Deadlock Duel | Anasta | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The enemy target that is in a confrontation with Anasta is unable to receive the majority of buffs from their allies, but will retain their pre-existing buffs. |
Mauler's Prowess | Anasta | Skill 4 | 1 | Lv.60 | Passive/Active | Anasta gains 2 stacks of Brawler's Protection, with each stack reducing her damage taken by 16% and restoring health equal to 40% of Attack Rating every second for 6s. This effect can be stacked up to 2 times. When Anasta takes damage exceeding 10% of her max health from her current dueling target, she loses 1 stack of Brawler's Protection and launches a counterattack, dealing damage equal to 320% of Attack Rating to all nearby enemies. |
Mauler's Prowess | Anasta | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 350% of Attack Rating. |
Mauler's Prowess | Anasta | Skill 4 | 3 | Lv.220 | Passive/Active | Gains 3 stacks of Brawler's Protection, and the stack limit is increased to 3. |
Mauler's Prowess | Anasta | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Each stack reduces Anasta's damage taken by 20% and restores health equal to 60% of Attack Rating every second for 8s. |
Blood Ritual | Kalene | Ultimate | 1 | Lv.1 | Ultimate | Passive. At the start of battle, the enemy with the lowest Defense is chosen to become a Blood Sacrifice. Once the current blood sacrifice dies, Kalene selects a new victim, giving priority to heroes. When actively used, Kalene manifests a Blood Altar under the sacrifice's feet, silencing all enemies that are within it. After 3 seconds, the Blood Ritual is completed, and Kalene deals 400% Attack Rating damage to all enemies within the altar. If the Blood Sacrifice is still alive, all enemies within the altar will receive additional damage equal to 6% of Blood Sacrifice's max health, but the damage value cannot exceed 300% of Kalene's Attack Rating. |
Blood Ritual | Kalene | Ultimate | 2 | Lv.80 | Ultimate | Ritual Damage is increased to 450% Kalene's Attack Rating. |
Blood Ritual | Kalene | Ultimate | 3 | Lv.160 | Ultimate | If the Blood Sacrifice is still alive, they will receive additional damage equal to 10% of their max health, but the damage value cannot exceed 600% of Kalene's Attack Rating. |
Necrohound | Kalene | Skill 2 | 1 | Lv.10 | Passive/Active | When enemies are near to Kalene, she commands her Necrohound to attack, dealing 280% of her Attack Rating as damage to nearby enemies, that knocks them back and stuns them for 2 seconds. |
Necrohound | Kalene | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 300%. |
Necrohound | Kalene | Skill 2 | 3 | Lv.100 | Passive/Active | Enemies are stunned for 3 seconds. |
Necrohound | Kalene | Skill 2 | 4 | Lv.180 | Passive/Active | Damage is increased to 320%. |
Ephemeral Spirits | Kalene | Skill 3 | 1 | Lv.40 | Passive/Active | Passive. Each time a new Blood Sacrifice appears, the Necrohound forms an Ephemeral Spirit. The Spirit possesses 120% of Kalene's Attack Rating, and cannot be attacked. Each time the Spirit deals damage, 30% of the dealt damage is converted into health for Kalene. If the Spirit is attacking the Blood Sacrifice, 100% of the dealt damage is converted into health for Kalene. A maximum of 5 Ephemeral Spirits can exist on the battlefield. When actively used, Kalene commands the Ephemeral Spirits to charge towards the enemy currently farthest away from themselves, dealing damage equal to 300% of her Attack Rating to the target, terrifying them for 2 seconds. |
Ephemeral Spirits | Kalene | Skill 3 | 2 | Lv.120 | Passive/Active | Ephemeral Spirits possess 140% of Kalene's Attack Rating. |
Ephemeral Spirits | Kalene | Skill 3 | 3 | Lv.200 | Passive/Active | Actively dealt damage is increased to 340%. |
Ephemeral Spirits | Kalene | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Enemy is terrified for 4 seconds. |
Shattered Mountain | Brutus | Ultimate | 1 | Lv.1 | Ultimate | Brutus stomps the ground, dealing damage for 350% of his Attack Rating to enemies within range, knocking them into the air, pulling them toward himself and temporarily stunning them. After, he swings his Mountain Breaker at nearby enemies, dealing damage for 15% of their respective max health values and knocking them into the air again. Damage dealt cannot exceed 650% of Brutus' Attack Rating. Brutus' Defense Rating is additionally increased by 25% for 7 seconds for every enemy struck. This skill ignores Dodge, and Brutus is immune to control effects while it's active. |
Shattered Mountain | Brutus | Ultimate | 2 | Mythic | Ultimate | Brutus' Defense is additionally increased by 30% for 9 seconds for every enemy struck. |
Shattered Mountain | Brutus | Ultimate | 3 | Ascended | Ultimate | All enemies within range of the Ultimate have the majority of their buffs removed. |
Rank Breaker | Brutus | Skill 2 | 1 | Lv.20 | Passive/Active | Brutus attacks the enemies in front of him multiple times, with each instance dealing 250% of Attack Rating, and knocks them back. For each enemy hit, if Brutus' Defense is higher than theirs, the damage is increased by 3% per 1% difference, not to exceed 500%. |
Rank Breaker | Brutus | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | Passive. Each time Brutus suffers attack power damage totaling 15% of his max health, he receives a Mountain Shield with a value equal to 12.5% of his max health, and lasts for 6s. Can be triggered once every 4s. |
Rank Breaker | Brutus | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | If the Mountain Shield is destroyed while still active, he receives 30% Damage Reduction for 7s. This effect cannot be stacked. |
Rank Breaker | Brutus | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | If Brutus' Mountain Shield is not destroyed while still active, he permanently receives 5% additional Defense. |
Rank Breaker | Brutus | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | Each time Brutus receives Mountain Shield, nearby allies will receive Inspire, which removes the majority of debuffs affecting them, and increases their Defense by 25% of Brutus' current Defense for 6 seconds. This effect cannot be stacked. |
Rank Breaker | Brutus | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Increases the Defense Rating gained by allies affected by Inspired to 60% of Brutus' current Defense. While Mountain Shield is active, Brutus gains 25 Energy Recovery Rate. |
Fury Blow | Brutus | Skill 3 | 1 | Lv.40 | Passive/Active | Brutus sends enemies within a certain range flying, dealing 350% Attack Rating damage, stunning them for 2 seconds. This skill will be triggered at the start of battles. |
Fury Blow | Brutus | Skill 3 | 2 | Lv.40 · 3/9 furniture | Passive/Active | The distance enemies are sent flying is increased to 250% of the original distance. Lands a Critical Hit on immovable enemies. |
Fury Blow | Brutus | Skill 3 | 3 | Lv.40 · 9/9 furniture | Passive/Active | If an enemy is sent flying to the edge of the battlefield, they are additionally dealt 500% Attack Rating damage, and the stun duration is increased to 6 seconds. |
Stand Firm | Joan of Arc | Ultimate | 1 | Lv.1 | Ultimate | Passive. Joan of Arc's standard protects her, reducing her damage taken by 30% and grants her immunity from knockbacks. The reduced damage is converted into Joan of Arc's Protection Value, up to 100% of her max health. When actively used, Joan of Arc repels most debuffs from all allied heroes and restores their health equal to 100% of her current Protection Value. The health healed is no less than 250% of her Attack Rating. When Joan of Arc casts her Ultimate, allied heroes except herself gain 12% Attack Rating for 8 seconds (this effect cannot stack). Protection Value will be cleared each time Joan of Arc casts her Ultimate. |
Stand Firm | Joan of Arc | Ultimate | 2 | Lv.80 | Ultimate | When Joan of Arc casts her Ultimate, she recovers 5% of her max health per second for 8 seconds. |
Stand Firm | Joan of Arc | Ultimate | 3 | Lv.160 | Ultimate | When Joan of Arc casts her Ultimate, allied heroes except herself gain 20% Attack Rating for 8 seconds. |
Standard Shield | Joan of Arc | Skill 3 | 1 | Lv.40 | Passive/Active | Joan of Arc swings her standard, providing a shield that has a value equal to 180% of her Attack Rating to herself and all allied heroes behind the Phantom Standard for 5 seconds. She deals damage equal to 220% of her Attack Rating to enemies within a certain range in front 3 times. |
Standard Shield | Joan of Arc | Skill 3 | 2 | Lv.120 | Passive/Active | Joan of Arc deals damage equal to 240% of her Attack Rating to enemies within a certain range in front 3 times. |
Standard Shield | Joan of Arc | Skill 3 | 3 | Lv.200 | Passive/Active | Increases the Shield Value to 200% of Joan of Arc's Attack Rating. |
Standard Shield | Joan of Arc | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Whenever allied heroes behind the Phantom Standard receive healing from Joan of Arc, their Attack Rating and Defense Rating are increased by 10% for 8 seconds. Effect stacks, up to 30% of Joan of Arc's corresponding stat. |
Standard Barrier | Joan of Arc | Skill 4 | 1 | Lv.60 | Passive/Active | Passive. All enemies in the area behind the Phantom Standard take damage equal to 140% of Joan of Arc's Attack Rating once every 3 seconds. Whenever an enemy takes damage from this skill 3 times, the next hit from this skill additionally stuns the enemy for 1.5 seconds and increases its damage by 20% of her Protection Value, up to 200% of her Attack Rating. |
Standard Barrier | Joan of Arc | Skill 4 | 2 | Lv.140 | Passive/Active | Increases Stun duration to 2.5 seconds. |
Standard Barrier | Joan of Arc | Skill 4 | 3 | Lv.220 | Passive/Active | All enemies in the area behind the Phantom Standard take damage equal to 180% of Joan of Arc's Attack Rating once every 3 seconds. |
Standard Barrier | Joan of Arc | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Whenever an enemy takes damage from this skill 2 times, Stun is triggered and damage is increased. |
Combined Spear | Eorin | Ultimate | 1 | Lv.1 | Ultimate | Eorin combines the shaft and the spearhead and attacks enemies four times. The first three hits each deal damage equal to 170% of his Attack Rating, and the last hit deals damage equal to 260%of his Attack Rating. If the Poisonous Mushroom skill is unlocked, all of Eorin's hits will apply Poisonous Mushroom and Vine Fern debuffs to the enemy when under the combined mode. The damage of Poisonous Mushroom and Vine Fern will also be increased by 25% for 5 seconds after he uses his ultimate. This effect cannot stack, and the combined spear will separate again after the ultimate ends. |
Combined Spear | Eorin | Ultimate | 2 | Lv.80 | Ultimate | Damage of the first 3 hits increased to 190% |
Combined Spear | Eorin | Ultimate | 3 | Lv.160 | Ultimate | Final hit deals 280% damage to enemies. |
Weakspot Mark | Eorin | Skill 2 | 1 | Lv.10 | Passive/Active | At the beginning of a battle, Eorin quickly approaches the enemy hero with the highest Attack Rating, dealing damage equal to 260% of his Attack Rating and applying a Weakspot Mark on the target. The Weakspot Mark reduces the target's Crit Damage Resistance by 8 points. This skill refreshes when the marked enemy dies. |
Weakspot Mark | Eorin | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 280%. |
Weakspot Mark | Eorin | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 300%. |
Weakspot Mark | Eorin | Skill 2 | 4 | Lv.180 | Passive/Active | Reduces the target's Crit Damage Resistance by 16 points. |
Poisonous Mushroom | Eorin | Skill 3 | 1 | Lv.40 | Passive/Active | Passive. Eorin's spearhead attack applies 1 stack of Poisonous Mushroom to the enemy. If he uses his spear shaft to attack an enemy with this debuff, he will spread 1 stack of Poisonous Mushroom to the enemy closest to him. Each Poisonous Mushroom stack lasts for 6 seconds and can be stacked up to 3 times. Each stack deals damage equal to 60% of Eorin's Attack Rating every 2 seconds. The Poisonous Mushroom will apply a stack of Vine Fern to the carrier every 1 seconds. Each Vine Fern stack lasts for 5 seconds and reduces the enemy's Crit Block Rate by 5 points. The number of Vine Fern stacks cannot exceed the carrier's Poisonous Mushroom stacks. Both debuffs can be dispelled. |
Poisonous Mushroom | Eorin | Skill 3 | 2 | Lv.120 | Passive/Active | When an enemy with the Vine Fern debuff takes critical strike damage, all enemies with Vine Fern debuff will suffer damage equal to 30% of Eorin's Attack Rating. Each stack of Vine Fern on the target will amplify the damage by 100%. This effect has a 5 second cooldown. |
Poisonous Mushroom | Eorin | Skill 3 | 3 | Lv.200 | Passive/Active | Vine Fern damage is increased to 50%. |
Poisonous Mushroom | Eorin | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | When an enemy with the Poisonous Mushroom debuff receives another stack of Poisonous Mushroom, the enemy will suffer damage equal to 60% of Eorin's Attack Rating for each Poisonous Mushroom debuff they have. |
Stacking Spores | Eorin | Skill 4 | 1 | Lv.60 | Passive/Active | Eorin swiftly attacks an enemy with his spearhead and shaft four times, each hit dealing damage equal to 190% of his Attack Rating. If the enemy has Poisonous Mushroom debuff when they take the fourth hit, each Poisonous Mushroom stack will cause the last hit to deal additional damage equal to 2% of the enemy's lost health. Each additional damage cannot exceed 140% of Eorin's Attack Rating. |
Stacking Spores | Eorin | Skill 4 | 2 | Lv.140 | Passive/Active | Damage of each hit is increased to 210%. |
Stacking Spores | Eorin | Skill 4 | 3 | Lv.220 | Passive/Active | Damage of each hit is increased to 230%. |
Stacking Spores | Eorin | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Each Poisonous Mushroom stack will cause the last hit to deal additional damage equal to 3% of the enemy's lost health. Each additional damage cannot exceed 210% of Eorin's Attack Rating. |
Atoner's Prison | Tarnos | Ultimate | 1 | Lv.1 | Ultimate | At the start of a battle, Tarnos sacrifices 35% of his current health to receive a 40% damage reduction. This damage reduction will gradually diminish over the next 15 seconds to 10%. He cannot move during battle, but he can change his normal attacks according to his distance from the target, and gains permanent immunity against knock-back and knock-up effects. When using this skill actively, Tarnos inflicts 260% Attack Rating damage to surrounding enemies within a certain area, and disables them to move for the next 3 seconds. If there is a Pillar of Sin on the field, each pillar will have the same effect on surrounding enemies. If a target is attacked with this Ultimate skill repeatedly, the damage they receive each time will increase by 15%. |
Atoner's Prison | Tarnos | Ultimate | 2 | Lv.80 | Ultimate | If there are no Pillars of Sin on the field at the end of the Ultimate skill, the effects of the Pillars of Sin will be triggered immediately. |
Atoner's Prison | Tarnos | Ultimate | 3 | Lv.160 | Ultimate | Tarnos' Damage Reduction increases to 50% at the start of a battle. Each time a Pillar of Sin is dropped, the diminishment of Damage Reduction is halted for 1 seconds. |
Divine Punishment | Tarnos | Skill 2 | 1 | Lv.10 | Passive/Active | Passive. Whenever an allied hero has suffered cumulative damage of 20% of their max health, Tarnos drops a Pillar of Sin behind the enemy that last dealt damage to the allied hero. It inflicts damage equal to 140% of Tarnos' Attack Rating to enemies within a certain area and interrupts their attacks. These effects can only be triggered once every 5 seconds for each allied hero. There can only be at most 3 Pillars of Sin on the field at one time. A newly created Pillar of Sin shatters other pillars nearby or beyond the maximum number, deals damage equal to 200% of Tarnos' Attack Rating against enemies within a certain area, and stuns them for 1.5 seconds. |
Divine Punishment | Tarnos | Skill 2 | 2 | Lv.20 | Passive/Active | The damage inflicted by the dropped pillar increases to 160% of Tarnos' Attack Rating. |
Divine Punishment | Tarnos | Skill 2 | 3 | Lv.100 | Passive/Active | The damage caused when shattering a Pillar of Sin increases to 220% of Tarnos' Attack Rating. |
Divine Punishment | Tarnos | Skill 2 | 4 | Lv.180 | Passive/Active | The stun effect caused when shattering a Pillar of Sin is prolonged to 2 seconds. |
Oathbearer's Strike | Tarnos | Skill 3 | 1 | Lv.40 | Passive/Active | Tarnos teleports to the Pillar of Sin furthest from him and shatters it, while increasing his Attack Speed by 25 points for 5 seconds. During the execution of the skill, he receives immunity against damage and control effects. |
Oathbearer's Strike | Tarnos | Skill 3 | 2 | Lv.120 | Passive/Active | Tarnos regains 12% his max health before teleporting. |
Oathbearer's Strike | Tarnos | Skill 3 | 3 | Lv.200 | Passive/Active | After teleporting, any damage he suffers is reduced by 20% and he is immune against control effects for 5 seconds. |
Oathbearer's Strike | Tarnos | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Each time a Pillar of Sin is dropped, the cooldown of Oathbearer's Strike is reduced permanently by 0.5 seconds, up to 10 times. |
Pillars of Sin | Tarnos | Skill 4 | 1 | Lv.60 | Passive/Active | Passive. Every 12 seconds, a Pillar of Sin is dropped in an area concentrated with allied and enemy heroes. It deals damage equal to 240% Tarnos' Attack Rating against enemies within a certain range, knocking them back while stunning them for 1 seconds. Each Pillar of Sin on the field reduces the Attack Rating of nearby enemies by 6% while boosting the Defense Rating of nearby allied heroes by 10%. These effects cannot stack. |
Pillars of Sin | Tarnos | Skill 4 | 2 | Lv.140 | Passive/Active | The Attack Rating of enemies near a Pillar of Sin is reduced by 10%. |
Pillars of Sin | Tarnos | Skill 4 | 3 | Lv.220 | Passive/Active | The time for creating a Pillar of Sin is reduced to 8 seconds. |
Pillars of Sin | Tarnos | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | If an allied hero perishes near a Pillar of Sin, Tarnos will receive a permanent buff to his Attack Rating by 15% and Defense Rating by 20%, up to 4 times. |
Water's Call | Solise | Skill 2 | 1 | Lv.20 | Passive/Active | Solise summons a water spirit that lasts for up to 30 seconds. The water spirit has the same attributes as Solise and 80% of her current health. Every 2 seconds, it sacrifices 20% of its health to heal nearby allies the same amount. Solise can have up to 2 water spirits summoned at a time. |
Water's Call | Solise | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | When Solise uses a skill to heal an ally other than a water spirit, she will also heal the water spirit with the lowest remaining health. |
Water's Call | Solise | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | When a water spirit loses health due to this skill, it will damage nearby enemies for 120% of the health lost. |
Water's Call | Solise | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | When a water spirit loses health due to this skill, it will damage nearby enemies for 150% of the health lost. |
Water's Call | Solise | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | When Solise takes fatal damage, the water spirit with the lowest remaining health will sacrifice itself to shield her from the damage and heal her for its remaining health. This effect can be triggered up to 2 times per battle. |
Water's Call | Solise | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Increases the number of times a water spirit sacrifices itself to block fatal damage for Solise to 3 times. |
Torrential Link | Solise | Skill 4 | 1 | Lv.60 | Passive/Active | Solise hurls a ball of condensed water energy that bounces between enemies and allies up to 5 times, damaging enemies for 160% of her Attack Rating and healing allies for 210% of her Attack Rating. |
Torrential Link | Solise | Skill 4 | 2 | Lv.60 · Totem Lv.30 | Passive/Active | Each time an energy ball grants an ally excess healing, the ball's subsequent bounces will deal extra damage to enemies (up to 180% of Solise's Attack Rating). |
Torrential Link | Solise | Skill 4 | 3 | Lv.60 · Totem Lv.60 | Passive/Active | Energy balls now bounce up to 7 times. After an energy ball bounces on an animated ally, subsequent bounces will animate allies. |
Potion Buff | Geralt | Ultimate | 1 | Lv.1 | Ultimate | When Adrenaline (Energy) is full, Geralt drinks a potion to buff himself, temporarily boosting his Crit Damage Amplification by 25 points and Dodge by 120 points. During this time, while his Adrenaline is above 400, Geralt is immune to all control effects from enemies. When Geralt is under the effect of the potion, he loses 120 Adrenaline points per second. When he doesn't have enough Adrenaline left, he takes some White Honey to remove the buff, healing 80% of his Max Health and dispelling most debuffs. |
Potion Buff | Geralt | Ultimate | 2 | Lv.80 | Ultimate | When Geralt is under the effect of the potion, Geralt's Crit Damage Amplification temporarily increases by 35 points and Dodge by 150 points. |
Potion Buff | Geralt | Ultimate | 3 | Lv.160 | Ultimate | When Geralt is under the effect of the potion, Geralt loses 100 Adrenaline points per second. |
Whirl | Geralt | Skill 2 | 1 | Lv.10 | Passive/Active | Geralt performs a fast spin that damages enemies within range multiple times and temporarily stuns them. Each hit deals damage for 200% of his Attack Rating. Geralt gains additional 30 Adrenaline points per enemy hit. When Yennefer joins as an ally, Geralt's Adrenaline Recovery Rate increases by 10%. |
Whirl | Geralt | Skill 2 | 2 | Lv.20 | Passive/Active | Damage is increased to 210%. |
Whirl | Geralt | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 230%. |
Whirl | Geralt | Skill 2 | 4 | Lv.180 | Passive/Active | Geralt additionally gains 40 Adrenaline points per enemy hit. |
Rend | Geralt | Skill 3 | 1 | Lv.40 | Passive/Active | Geralt performs a forward-facing heavy slash to enemies within range, temporarily stunning them and dealing damage for 230% of his Attack Rating that ignores enemy Defense. Damage scales with Geralt's Adrenaline value, and can be increased up to 30%. If Graveborn or Hypogean enemies are within the skill's range, Geralt will attack with his silver sword, additionally reducing their Energy by 400. While using the silver sword, Geralt is immune to all control effects. |
Rend | Geralt | Skill 3 | 2 | Lv.120 | Passive/Active | Damage scales with Geralt's Adrenaline value, and can be increased by up to 50%. |
Rend | Geralt | Skill 3 | 3 | Lv.200 | Passive/Active | Deals 250% Attack Rating damage that ignores enemy Defense. |
Rend | Geralt | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Successful hits with this skill increases Geralt's Haste by 10 points for 25 seconds. The effect stacks up to 3 times. |
Battle Signs | Geralt | Skill 4 | 1 | Lv.60 | Passive/Active | Geralt uses different Witcher signs in battle: Yrden: Geralt places a magical trap with Yrden at the start of the battle that lasts for 35 seconds. Enemies within the trap have their Dodge reduced by 200 and Haste by 30. Quen: When taking damage above 10% of his Max Health, Geralt quickly casts Quen to temporarily block all attacks, then gains a shield equal to 12% of his Max Health, for 5 seconds. Cooldown: 8 seconds. Aard: Geralt casts Aard in front of him to knock down enemies within range, dealing damage for 260% of his Attack Rating and temporarily stunning them. |
Battle Signs | Geralt | Skill 4 | 2 | Lv.140 | Passive/Active | Geralt casts Aard in front of him to knock down enemies within range, dealing 280% Attack Rating damage. |
Battle Signs | Geralt | Skill 4 | 3 | Lv.220 | Passive/Active | Enemies in the trap set with Yrden have their Dodge reduced by 250 and Haste by 40. |
Battle Signs | Geralt | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Each time Geralt casts a spell sign, he restores additional 150 Adrenaline points. |
Frontline Tactics | Yennefer | Ultimate | 1 | Lv.1 | Ultimate | Yennefer dives into the most crowded area of enemies and slams into the ground, dealing 300% Attack Rating damage to enemies within radius and imprisoning the hit enemies for 3 seconds before teleporting herself back to her original position. While this skill is active, Yennefer is invulnerable. |
Frontline Tactics | Yennefer | Ultimate | 2 | Lv.80 | Ultimate | Damage is increased to 340%. |
Frontline Tactics | Yennefer | Ultimate | 3 | Lv.160 | Ultimate | Damage is increased to 380%. |
Lilac and Gooseberries | Yennefer | Skill 2 | 1 | Lv.10 | Passive/Active | Passive. Yennefer charms enemies within a given range around her for 2 seconds, during which they will start attacking each other with normal attacks. This effect can only be triggered once every 10 seconds. If Geralt is an ally, he inflicts 20% additional damage to the charmed enemies. |
Lilac and Gooseberries | Yennefer | Skill 2 | 2 | Lv.20 | Passive/Active | Enemy is charmed for 3 seconds. |
Lilac and Gooseberries | Yennefer | Skill 2 | 3 | Lv.100 | Passive/Active | Enemy is charmed for 4 seconds. |
Lilac and Gooseberries | Yennefer | Skill 2 | 4 | Lv.180 | Passive/Active | Effect can be triggered once every 8 seconds. |
Sorceress' Wrath | Yennefer | Skill 3 | 1 | Lv.40 | Passive/Active | Yennefer casts frost and thunder magic in turn. Frost Magic: Channels a line of ice shards and ice storm dealing multiple hits to enemies in front, each hit causing 180% Attack Rating damage and knocking them back, while stunning them briefly. Thunder Magic: Summons thunder on enemies in front, dealing 220% Attack Rating damage and stunning them for 2 seconds. |
Sorceress' Wrath | Yennefer | Skill 3 | 2 | Lv.120 | Passive/Active | Frost Magic damage is increased to 200%. |
Sorceress' Wrath | Yennefer | Skill 3 | 3 | Lv.200 | Passive/Active | Thunder Magic damage is increased to 240%. |
Sorceress' Wrath | Yennefer | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Thunder Magic damage increases by 20% with each additional enemy in range, by up to 60%. |
Magic Barrier | Yennefer | Skill 4 | 1 | Lv.60 | Passive/Active | Creates a magical barrier at the start of the battle, reducing 20% of the damage allied heroes on the allied side take from enemies on the enemy side of the battlefield. The barrier lasts for 24 seconds, and disappears upon Yennefer's death. While using this skill, she is immune to control effects. |
Magic Barrier | Yennefer | Skill 4 | 2 | Lv.140 | Passive/Active | Damage Reduction of the barrier is increased to 25%. |
Magic Barrier | Yennefer | Skill 4 | 3 | Lv.220 | Passive/Active | For every 12 seconds the barrier lasts, it deals 200% Attack Rating damage to all enemies within it and knocks them back to their side of the battlefield. |
Magic Barrier | Yennefer | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | For every 6 seconds the barrier lasts, it deals 300% Attack Rating damage to all enemies within it and knocks them back to their side of the battlefield. |
Lightning Lock | Canisa & Ruke | Ultimate | 1 | Lv.1 | Ultimate | Passive: Canisa & Ruke launch their Normal Attacks separately. Active: Canisa & Ruke jump to the area with the most enemies and both deal damage to nearby enemies equal to 250% and 310% of their Attack Rating, respectively. Enemies hit by both attacks will be chained for 12 seconds. Canisa & Ruke will evenly distribute 30% of the direct damage they take among chained enemies. The distributed damage cannot exceed 430% of Canisa & Ruke's Attack Rating. |
Lightning Lock | Canisa & Ruke | Ultimate | 2 | Lv.80 | Ultimate | Damage values are respectively increased to 270% and 330% of Attack Rating. |
Lightning Lock | Canisa & Ruke | Ultimate | 3 | Lv.160 | Ultimate | The percentage of damage distributed to chained enemies is increased to 35%. This damage cannot exceed 460% of Canisa & Ruke's Attack Rating. |
Howl of Fury | Canisa & Ruke | Skill 2 | 1 | Lv.10 | Passive/Active | Canisa & Ruke let out a howl that damages nearby enemies for 280% of Canisa & Ruke's Attack Rating, knocks them back, and stuns them for 2 seconds. In addition, Canisa & Ruke gain a shield that lasts for 8 seconds, worth 25% of their max health. |
Howl of Fury | Canisa & Ruke | Skill 2 | 2 | Lv.20 | Passive/Active | Increases shield value to 30% of Canisa & Ruke's max health. |
Howl of Fury | Canisa & Ruke | Skill 2 | 3 | Lv.100 | Passive/Active | Increases shield value to 35% of Canisa & Ruke's max health. |
Howl of Fury | Canisa & Ruke | Skill 2 | 4 | Lv.180 | Passive/Active | Enemies are stunned for 3 seconds. |
Wound Reversal | Canisa & Ruke | Skill 3 | 1 | Lv.40 | Passive/Active | At the start of battle, Canisa & Ruke's max health drops by 30%. The first time they receive fatal damage, they become immune to all damage and control effects for 2.5 seconds, fully heal themselves, and receive a 30% buff to max health. They will also gain 10 points of Physical Resist or 20 points of Magic Resist until the end of battle, depending on whether they've taken more physical or magic damage. |
Wound Reversal | Canisa & Ruke | Skill 3 | 2 | Lv.120 | Passive/Active | Increases Physical Resist buff to 15 points and Magic Resist buff to 30 points. |
Wound Reversal | Canisa & Ruke | Skill 3 | 3 | Lv.200 | Passive/Active | Canisa & Ruke are now immune to damage and control effects for 3.5 seconds. |
Wound Reversal | Canisa & Ruke | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Before taking fatal damage for the first time, Canisa & Ruke's Attack and Defense Ratings increase by 2.5% per second, up to 45%. These buffs last until the end of battle. |
Cage of Fire | Canisa & Ruke | Skill 4 | 1 | Lv.60 | Passive/Active | Canisa & Ruke forge a flaming cage around themselves that lasts up to 7 seconds. Every 1 seconds, the cage damages enemies within it for 140% of Canisa & Ruke's Attack Rating, and reduces the enemies' Defense Ratings by 6% (up to 18%) for 3 seconds. Enemies moving to the edge of the cage are periodically knocked back to the center and stunned for 1.5 seconds. |
Cage of Fire | Canisa & Ruke | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 160% of Canisa & Ruke's Attack Rating. |
Cage of Fire | Canisa & Ruke | Skill 4 | 3 | Lv.220 | Passive/Active | When Canisa & Ruke forge a cage, it will drag nearby enemies into it. |
Cage of Fire | Canisa & Ruke | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Reduces enemies' Defense Rating by 12% (up to 36%) for 3 seconds. |
Nature's Flourish | Nevanthi | Ultimate | 1 | Lv.1 | Ultimate | Nevanthi releases the power of the Wood Element and gradually heals all allies for 18% of her max health over the next 5 seconds. For allies who have the Arbor Refuge effect, if their health is lower than 40%, they will immediately be healed for 10% of Nevanthi's max health. Otherwise, they will gain 200 Energy. Each allied hero can only benefit from this effect once per Ultimate. |
Nature's Flourish | Nevanthi | Ultimate | 2 | Lv.80 | Ultimate | Reduces damage taken by all allies by 20% for the skill's duration. |
Nature's Flourish | Nevanthi | Ultimate | 3 | Lv.160 | Ultimate | When Nevanthi uses her Ultimate, its effects are granted to 2 allies with the lowest health percentage who do not have the Arbor Refuge effect. |
Connecting Branches | Nevanthi | Skill 2 | 1 | Lv.10 | Passive/Active | Passive: Every 4 seconds, a branch grows behind Nevanthi and she recovers 50 Energy. She can store up to 3 branches. If an allied hero's health falls below 50%, Nevanthi will consume a branch to heal them for 12.5% of Nevanthi's max health. Each allied hero can only receive this effect once every 5 seconds. Active: Nevanthi reduces the Attack Rating of the enemy hero with the highest Attack Rating to that of the enemy hero with the lowest Attack Rating. If the enemy is a boss or there is only one enemy, the damage they deal will be reduced by 20% for 5 seconds. |
Connecting Branches | Nevanthi | Skill 2 | 2 | Lv.20 | Passive/Active | Reduces the Defense Rating of the enemy hero with the highest Defense Rating to that of the enemy hero with the lowest Defense Rating. If the enemy is a boss or there is only one enemy, the damage they take will be increased by 20%. |
Connecting Branches | Nevanthi | Skill 2 | 3 | Lv.100 | Passive/Active | This skill's active effect reduces the damage Nevanthi takes by 10% for 5 seconds. |
Connecting Branches | Nevanthi | Skill 2 | 4 | Lv.180 | Passive/Active | This skill's active effect reduces the damage Nevanthi takes by 20% for 5 seconds. |
Natural Gifts | Nevanthi | Skill 3 | 1 | Lv.40 | Passive/Active | Nevanthi sends a branch to the ally with the lowest health percentage, healing them for 15% of her max health and granting them the Arbor Refuge effect for 10 seconds. Arbor Refuge: If a hero with the Arbor Refuge effect takes damage exceeding 20% of their current health, the Arbor Refuge effect will be removed and the damage will be reduced by 40%. In addition, they will gain a shield worth 25% of Nevanthi's max health for 4 seconds. While active, the shield reduces all damage the hero takes by 1.5% of Nevanthi's max health. |
Natural Gifts | Nevanthi | Skill 3 | 2 | Lv.120 | Passive/Active | When the Arbor Refuge effect is removed, it will now reduce damage taken by 60%. |
Natural Gifts | Nevanthi | Skill 3 | 3 | Lv.200 | Passive/Active | Extends the shield's duration to 6 seconds. |
Natural Gifts | Nevanthi | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Grants the Arbor Refuge buff to Nevanthi herself and all allies along a branch's flight path. Increases the shield's damage reduction to 2.5% of Nevanthi's max health. |
Verdant Shade | Nevanthi | Skill 4 | 1 | Lv.60 | Passive/Active | When an entity summoned by an ally first appears on the battlefield, Nevanthi grants the Mark of Nature effect to both the summoner and summoned entity, which lasts for 4 seconds. Mark of Nature: Increases the recipient's Haste by 5 points. Whenever the recipient deals damage, it inflicts a stack of the Bind effect on the target. Upon reaching 5 stacks of Bind, the target becomes entangled for 3 seconds, rendering them unable to move or attack. This effect can only be triggered against each enemy once every 4 seconds. |
Verdant Shade | Nevanthi | Skill 4 | 2 | Lv.140 | Passive/Active | The Mark of Nature effect increases the summoner's and summoned entity's Attack Ratings by 10%. |
Verdant Shade | Nevanthi | Skill 4 | 3 | Lv.220 | Passive/Active | When an ally dies, Nevanthi increases her max health by 3% and heals herself for the same amount (up to 5 times per battle). |
Verdant Shade | Nevanthi | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When an allied summoned entity dies, Nevanthi permanently increases its summoner's Attack Rating by 8% and Haste by 6 (can be stacked up to 3 times). The value of each buff cannot exceed 12% of Nevanthi's initial Attack Rating. |
Razor Leaf | Baden | Skill 2 | 1 | Lv.20 | Passive/Active | Baden deals AoE damage equal to 350% of his Attack Rating to enemies in front him, and marks the enemy with the highest Attack Rating in that area. For the next 8 seconds, any damage the marked enemy receives from Baden or his wooden double is increased by 30%. This effect cannot stack. |
Razor Leaf | Baden | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | When Baden damages a marked enemy, he recovers health equal to 10% of the damage. |
Razor Leaf | Baden | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | When Baden damages a marked enemy, he recovers health equal to 20% of the damage. |
Razor Leaf | Baden | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | Baden's gains 25 points of Insight for 7 seconds whenever he is healed by an ally. This effect cannot stack, and is not triggered by healing over time. |
Razor Leaf | Baden | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | When the total healing Baden has received reaches 20% and 40% of his max health, he gains permanent Attack Rating buffs of 20% and 40% respectively. |
Razor Leaf | Baden | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Enemies marked by Razor Leaf will also have their Tenacity reduced by 25 points and Buffer reduced by 25 points. |
Vine Lash | Baden | Skill 3 | 1 | Lv.40 | Passive/Active | Baden inflicts two rounds of AoE damage, each equal to 320% of his Attack Rating. Enemies hit by the second round of damage will be imprisoned for 4 seconds, during which they cannot be healed and will lose 70 Energy per second. This effect cannot stack. |
Vine Lash | Baden | Skill 3 | 2 | Lv.40 · 3/9 furniture | Passive/Active | When an enemy is imprisoned with the skill Vine Lash, the healing they receive is converted into damage of an equal value (converted damage is deemed as health loss). This effect cannot triggered by healing over time. |
Vine Lash | Baden | Skill 3 | 3 | Lv.40 · 9/9 furniture | Passive/Active | The Energy imprisoned enemies lose as a result of Vine Lash is absorbed by Baden. |
Clone Link | Baden | Skill 4 | 1 | Lv.60 | Passive/Active | When Baden's attributes are changed by any amount, his wooden double's attributes are also changed by 120% of that amount (though they cannot go lower than Baden's initial attributes). |
Clone Link | Baden | Skill 4 | 2 | Lv.60 · Totem Lv.30 | Passive/Active | When Baden receives a shield/healing, or receives a buff to his shield/healing received, his wooden double receives 100% of the same effect. |
Clone Link | Baden | Skill 4 | 3 | Lv.60 · Totem Lv.60 | Passive/Active | When either Baden or his wooden double becomes immune to control, the other also becomes immune to control. When his wooden double dies, Baden takes 70% less damage for 5 seconds. This effect cannot stack. |
Flagellant's Flame | Salaki | Ultimate | 1 | Lv.1 | Ultimate | Salaki sacrifices 20% of his current health to increase all allied heroes' Life Leech by 20 and Haste by 15 for 7 seconds. The lower a target's health percentage, the greater the increase to their Life Leech and Haste value, up to 1.5 times. The increase is the highest when the health percentage is 50%. |
Flagellant's Flame | Salaki | Ultimate | 2 | Lv.80 | Ultimate | Salaki recovers 3% of his lost health every second during the effect of his Ultimate. |
Flagellant's Flame | Salaki | Ultimate | 3 | Lv.160 | Ultimate | After using his Ultimate, Salaki permanently increases allied heroes' Attack Rating by 4% and Life Leech by 4 points. This effect can stack up to 3 times. |
Frightening Forcefield | Salaki | Skill 2 | 1 | Lv.10 | Passive/Active | Salaki grants a shield to the allied hero with the lowest health percentage lasting 5 seconds, which negates damage equaling up to 20% of Salaki's max health, and also terrifies the enemy who attacked said allied hero most recently for 2.5 seconds. |
Frightening Forcefield | Salaki | Skill 2 | 2 | Lv.20 | Passive/Active | When the shield breaks or its duration ends, it deals AoE damage around the ally equal to 140% of Salaki's Attack Rating and knocks enemies back. |
Frightening Forcefield | Salaki | Skill 2 | 3 | Lv.100 | Passive/Active | Damage is increased to 180% of Salaki's Attack Rating. |
Frightening Forcefield | Salaki | Skill 2 | 4 | Lv.180 | Passive/Active | While Withering Winds is active, the shield's value is increased to 30% of Salaki's max health. |
Withering Winds | Salaki | Skill 3 | 1 | Lv.40 | Passive/Active | Upon entering battle, Salaki casts a spell that unleashes an acrid haze across the whole battlefield, lasting up to 30 seconds. While Withering Winds is active, all allied heroes take 30% less damage and deal 20% less damage. The reduction to damage received will start diminishing 5 seconds after Withering Winds is cast. The reduction to damage dealt will start diminishing immediately after Withering Winds is cast. These effects will diminish to 0% within 10 seconds. While using the skill, Salaki is immune to control effects. If he dies, Withering Winds will disappear after 5 seconds . |
Withering Winds | Salaki | Skill 3 | 2 | Lv.120 | Passive/Active | If Withering Winds has been active for 15 seconds, permanently increases damage dealt by allied heroes by 1% for every second Withering Winds remains active. |
Withering Winds | Salaki | Skill 3 | 3 | Lv.200 | Passive/Active | While Withering Winds is active, damage dealt by enemies' Normal Attacks is reduced by 20%. |
Withering Winds | Salaki | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | If Withering Winds has been active for 15 seconds, permanently reduces enemies' Defense Rating by 1% for every second that Withering Winds remains active. |
Death Deferred | Salaki | Skill 4 | 1 | Lv.60 | Passive/Active | Passive: While Salaki is alive, 25% of the direct damage received by allies will be counted as health loss every 1 second over the next 4 seconds. Active: Salaki manifests a dark flame and attacks the enemy who has dealt the most damage, dealing damage equal to 200% of Salaki's Attack Rating to the target and all enemies flame's path. |
Death Deferred | Salaki | Skill 4 | 2 | Lv.140 | Passive/Active | When this skill deals damage, Salaki heals the allied hero with the lowest health percentage, healing 50% of the damage caused. |
Death Deferred | Salaki | Skill 4 | 3 | Lv.220 | Passive/Active | When this skill deals damage, Salaki reduces the target's Attack Rating by 12% and Accuracy by 50 points for 4 seconds. |
Death Deferred | Salaki | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Reduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed. |
Illumination | Palmer | Ultimate | 1 | Lv.1 | Ultimate | Following the will of the Divine Light, Palmer blesses 1 allied hero who has not been blessed yet, lasting until the end of the battle. Blessed allied heroes have their Crit Damage Amplification increased by 15 points plus 150% of Palmer's initial Crit Damage Amplification. If this skill is used while all allied heroes have already been blessed, Palmer will instead deal damage equal to 240% of his Attack Rating to the enemy hero with the highest Attack Rating 5 times. |
Illumination | Palmer | Ultimate | 2 | Lv.80 | Ultimate | Increases the Physical Pierce or Magic Pierce of blessed allied heroes by 15 points plus 150% of Palmer's initial Magic Pierce, based on the type of damage each allied hero deals. |
Illumination | Palmer | Ultimate | 3 | Lv.160 | Ultimate | When using Illumination, Palmer recovers 15% of his max health and heals blessed allied heroes for the same amount. |
Sacred Scripture | Palmer | Skill 2 | 1 | Lv.10 | Passive/Active | Palmer alternates between reading out Admonitions and Precepts. Admonitions deal damage to enemies equal to 200% of Palmer's Attack Rating, and reduce the Attack Rating of the enemy hero with the highest Attack Rating by 20% for 5 seconds. Precepts target the allied hero with the highest Attack Rating; if their Energy is lower than 600 points, their Energy will be restored by 80 points; otherwise the damage they deal will be increased by 15% for 8 seconds. This buff can stack up to 3 times. "Sacred Scripture" serves as Palmer's Normal Attack. |
Sacred Scripture | Palmer | Skill 2 | 2 | Lv.20 | Passive/Active | Increases the damage dealt by Admonitions to 220% of Palmer's Attack Rating. |
Sacred Scripture | Palmer | Skill 2 | 3 | Lv.100 | Passive/Active | Increases the energy restored by Precepts to 120 points. |
Sacred Scripture | Palmer | Skill 2 | 4 | Lv.180 | Passive/Active | Increases the damage dealt by Admonitions to 240% of Palmer's Attack Rating. |
Orison | Palmer | Skill 3 | 1 | Lv.40 | Passive/Active | At the start of battle, Palmer begins to pray, becoming immune to control effects. Every 1.5 seconds, the prayer heals nearby allied heroes for 80% of Palmer's Attack Rating and adds 1 stack of Faith to Palmer (up to 10 stacks). Each stack of Faith increases the Attack Rating and Defense Rating of nearby allied heroes by 3% and 3% of Palmer's initial Attack Rating and Defense Rating, respectively. The prayer ends when Palmer's Faith reaches the max number of stacks, the total damage he received during the prayer exceeds 60% of his max health, or there are no other surviving allied heroes left. After his first prayer ends, the attribute buffs will apply to all allied heroes. |
Orison | Palmer | Skill 3 | 2 | Lv.120 | Passive/Active | The health healed when praying is increased to 100% of Palmer's Attack Rating. |
Orison | Palmer | Skill 3 | 3 | Lv.200 | Passive/Active | When a prayer ends, Palmer will heal nearby allied heroes for 30% of their lost health. |
Orison | Palmer | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Every 1 second, the prayer heals nearby allied heroes for 100% of Palmer's Attack Rating and adds 1 stack of Faith (up to 15 stacks). |
Divine Defense | Palmer | Skill 4 | 1 | Lv.60 | Passive/Active | During battle, if there are at least 2 surviving allied heroes, the damage received by the allied hero with the lowest health will be reduced by 40%. The reduction in damage will be distributed among the other allied heroes. This damage cannot kill them. Over the next 5 seconds, 60% of the distributed damage will be recovered. The first time an allied hero dies, the other allied heroes will immediately recover all distributed damage, and will receive 30% less damage for the next 5 seconds. |
Divine Defense | Palmer | Skill 4 | 2 | Lv.140 | Passive/Active | The first enemy hero that kills an allied hero will be punished by the Divine Light, reducing their Attack Rating and Energy Recovery Rate by 30% and 30% respectively for 5 seconds. This effect cannot stack. |
Divine Defense | Palmer | Skill 4 | 3 | Lv.220 | Passive/Active | 80% of the health lost from distributed damage will be recovered over 5 seconds. |
Divine Defense | Palmer | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | The first 2 enemy heroes that deal damage to allied heroes will be punished by the Divine Light. |
Warmonger | Veithael | Ultimate | 1 | Lv.1 | Ultimate | Passive: Veithael gains 50 Energy per second if he is not being controlled, but loses 150 Energy per second if he is being controlled. Active: Veithael spends 300 Energy to swing his sword, damaging nearby enemies for 340% of his Attack Rating. After using this skill, every subsequent time Veithael uses a skill, he will spend 350 Energy to trigger an Energy Burst, damaging all enemies in front of him for 10% of his max health. Energy Burst damage cannot exceed 500% of his Attack Rating. When Veithael's Energy falls below 350, he will stop triggering Energy Bursts until he uses this skill again. Veithael will not use this skill while an Energy Burst can still be triggered. |
Warmonger | Veithael | Ultimate | 2 | Lv.80 | Ultimate | Reduces the Energy cost of triggering an Energy Burst to 250 points. |
Warmonger | Veithael | Ultimate | 3 | Lv.160 | Ultimate | Each time Veithael deals damage with an Energy Burst, the damage he receives is permanently reduced by 5%. This effect can be stacked up to a maximum reduction of 40%. |
Brutal Backswing | Veithael | Skill 2 | 1 | Lv.10 | Passive/Active | Passive: Veithael's max health is increased by 30% at the start of battle. His health percentage remains unchanged. When Veithael takes damage, it will reduce his max health until it reaches its original value. Active: Veithael charges forward, damaging enemies for 240% of his Attack Rating and knocking them back. He then returns and swings his sword, which damages enemies for 320% of his Attack Rating, stuns them for 1 second, and heals Veithael for 25% of his max health. For the duration of this skill, Veithael receives 40% less damage. If this skill triggers an Energy Burst, enemies will be stunned for 5 seconds. |
Brutal Backswing | Veithael | Skill 2 | 2 | Lv.20 | Passive/Active | Increases charge damage to 280% of Veithael's Attack Rating. |
Brutal Backswing | Veithael | Skill 2 | 3 | Lv.100 | Passive/Active | Reduces damage Veithael receives by 50% for the skill's duration. |
Brutal Backswing | Veithael | Skill 2 | 4 | Lv.180 | Passive/Active | Veithael is immune to control effects for the skill's duration. |
Hear No Evil | Veithael | Skill 3 | 1 | Lv.40 | Passive/Active | If Veithael is about to be inflicted with a control effect, he negates the effect and swings his sword, damaging nearby enemies for 260% of his Attack Rating and interrupting their casting. For each enemy hit, Veithael is healed for 100% of his Attack Rating. This skill can only be triggered once every 15 seconds. If this skill triggers an Energy Burst, enemies hit by the Energy Burst permanently lose 3 points of Insight and 3 points of Proficiency. |
Hear No Evil | Veithael | Skill 3 | 2 | Lv.120 | Passive/Active | Damage is increased to 320%. |
Hear No Evil | Veithael | Skill 3 | 3 | Lv.200 | Passive/Active | For each enemy hit, Veithael is healed for 120% of his Attack Rating. |
Hear No Evil | Veithael | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The cooldown of this skill is reduced to 12 seconds. If this skill triggers an Energy Burst, enemies hit by the Energy Burst permanently lose 6 Insight points and 6 Proficiency points. |
Head Held High | Veithael | Skill 4 | 1 | Lv.60 | Passive/Active | Active: Head Held High is considered a Normal Attack for Veithael. When used, it damages enemies in front of him 2 times for 140% of his Attack Rating. If this skill triggers an Energy Burst, the Energy Burst deals additional damage equal to 10% of Veithael's max health. Passive: Each time Veithael deals damage, he gains 1% Attack Rating (stacks up to 20 times). At max stacks, Veithael gains 25 Physical Pierce. If Veithael is being controlled, he will lose his Attack Rating and Physical Pierce buffs. |
Head Held High | Veithael | Skill 4 | 2 | Lv.140 | Passive/Active | Damage is increased to 180%. |
Head Held High | Veithael | Skill 4 | 3 | Lv.220 | Passive/Active | Damage is increased to 220%. |
Head Held High | Veithael | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Attack Rating buff is increased to 1.5%. |
Rider's Wrath | Mulan | Ultimate | 1 | Lv.1 | Ultimate | Mulan enters cavalry mode and charges across the battlefield 1 time. She will chart a path with the most enemy heroes, damaging all enemies in her path for 200% of her Attack Rating and temporarily stunning and knocking them into the air. Mulan then gallops to the area with the most enemy heroes, exits cavalry mode, and leaps off her horse, damaging nearby enemy heroes for 240% of her Attack Rating and temporarily stunning them as she knocks them into the air. While in cavalry mode, Mulan is immune to damage and control effects. |
Rider's Wrath | Mulan | Ultimate | 2 | Lv.80 | Ultimate | While in cavalry mode, Mulan recovers 4% of her max health every 1 second. She can recover up to 20% of her max health each time she enters cavalry mode. |
Rider's Wrath | Mulan | Ultimate | 3 | Lv.160 | Ultimate | When leaping off her horse, Mulan deals additional damage to her targets equal to 10% of her max health. The additional damage cannot exceed 400% of her Attack Rating. |
Flashing Steel | Mulan | Skill 2 | 1 | Lv.10 | Passive/Active | Mulan slashes repeatedly with her sword, damaging enemies in front of her 2 times for 200% of her Attack Rating. She then teleports and unleashes another flurry of slashes, damaging enemies in front of her 3 times for 200% of her Attack Rating. While using this skill, Mulan is immune to direct damage and control effects, but the amount of damage negated will be recorded. After the skill ends, she will lose health equal to 80% of the negated damage. This damage cannot kill her. |
Flashing Steel | Mulan | Skill 2 | 2 | Lv.20 | Passive/Active | After this skill ends, Mulan will be healed for 20% of the damage it dealt. |
Flashing Steel | Mulan | Skill 2 | 3 | Lv.100 | Passive/Active | After this skill ends, Mulan will lose health equal to 50% of the damage it negated. This damage cannot kill her. |
Flashing Steel | Mulan | Skill 2 | 4 | Lv.180 | Passive/Active | The second flurry of slashes after Mulan teleports will knock enemies into the air and temporarily stun them. |
Formidable Fortress | Mulan | Skill 3 | 1 | Lv.40 | Passive/Active | Active: Mulan fly-kicks enemies in front of her, damaging them for 280% of her Attack Rating. The enemies are temporarily stunned and knocked into the air. Passive: If Mulan is about to receive damage that exceeds 10% of her max health or would reduce her to less than 10% health, she will parry the attack with her sword and damage enemies in front of her for 200% of her Attack Rating. Parrying reduces the damage she takes from an attack by 50%. She can parry 4 times over the next 3 seconds, after which the cooldown for this skill's active effect will be reset and Mulan will be unable to parry again for the next 12 seconds. |
Formidable Fortress | Mulan | Skill 3 | 2 | Lv.120 | Passive/Active | After fly-kicking, Mulan's movement speed is increased by 25% for 3 seconds. This effect cannot stack. |
Formidable Fortress | Mulan | Skill 3 | 3 | Lv.200 | Passive/Active | When parrying, the damage Mulan receives is reduced by 70%. |
Formidable Fortress | Mulan | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Before fly-kicking, Mulan destroys all of the targets' shields and renders them unable to acquire a new shield for the next 3 seconds. |
Relentless Pursuit | Mulan | Skill 4 | 1 | Lv.60 | Passive/Active | Whenever Mulan knocks an enemy hero airborne, she hits them with a follow-up attack, damaging them for 100% of her Attack Rating. Each follow-up attack increases the damage of the next follow-up attack by 20% of Mulan's Attack Rating, up to 300%. If the target is a Boss, Mulan will still launch a follow-up attack even if she fails to knock them airborne. |
Relentless Pursuit | Mulan | Skill 4 | 2 | Lv.140 | Passive/Active | When Mulan knocks an enemy airborne to the edge of the battlefield, she damages the target and nearby enemies for 280% of her Attack Rating. This effect can be triggered for each enemy hero once every 5 seconds. |
Relentless Pursuit | Mulan | Skill 4 | 3 | Lv.220 | Passive/Active | Once the damage of Mulan's follow-up attacks maxes out, subsequent follow-up attacks will deal extra damage to the target equal to 10% of the target's max health. This extra damage cannot exceed 300% of Mulan's Attack Rating. |
Relentless Pursuit | Mulan | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Control or limitation effects inflicted by Mulan's allied heroes will also trigger follow-up attacks. Each allied hero can trigger a follow-up attack once every 3 seconds. |
Blinding Blaze | Belinda | Skill 2 | 1 | Lv.20 | Passive/Active | Belinda scorches an enemy with divine retribution, damaging them for 200% of her Attack Rating and burning them for 6 seconds. When a burned enemy takes damage, they will lose health equal to 100% of Belinda's Attack Rating over the next 1 second. This effect can trigger 2 times every 1 second. If Belinda is possessed by the Divine Flame, the divine retribution will deal AoE damage to the target and all nearby enemies. |
Blinding Blaze | Belinda | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | When a burned enemy takes damage, they will lose health equal to 120% of Belinda's Attack Rating over the next 1 second. |
Blinding Blaze | Belinda | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | When a burned enemy takes damage, they will lose health equal to 140% of Belinda's Attack Rating over the next 1 second. |
Blinding Blaze | Belinda | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | When Blinding Blaze damages an enemy, it will also dispel one of their buffs. |
Blinding Blaze | Belinda | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | If Belinda is possessed by the Divine Flame, Blinding Blaze will create 1 additional flame. |
Blinding Blaze | Belinda | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Burning duration is increased to 8 seconds. |
Champion of the Flame | Belinda | Skill 4 | 1 | Lv.60 | Passive/Active | Belinda's skills deal 50% divine damage and 50% flame damage. Divine damage cannot Crit, but ignores enemy Defense and Resist. Flame damage always Crits, and each point of Belinda's Crit Rating increases the damage dealt by 0.4%. While Belinda is possessed by the Divine Flame, both her divine and flame damage will benefit from the other damage type's effects. |
Champion of the Flame | Belinda | Skill 4 | 2 | Lv.60 · Totem Lv.30 | Passive/Active | Flame damage increases Belinda's Attack Rating by 30%. |
Champion of the Flame | Belinda | Skill 4 | 3 | Lv.60 · Totem Lv.60 | Passive/Active | After Belinda has been possessed by the Divine Flame for a total of 12 seconds, the duration of her possession will be extended by 50%. |
Painwheel | Tamrus | Ultimate | 1 | Lv.1 | Ultimate | Tamrus spins around violently 1 times. Each spin damages nearby enemies for 220% of his Attack Rating, stuns them, and drags them towards Tamrus. Tamrus spins 1 more time (up to 4 times) for every 1 enemy within range. The range of his spins increases with each spin. When he stops spinning, he forcefully kicks nearby targets, damaging them for 260% of his Attack Rating. Tamrus is immune to control effects while using this skill. |
Painwheel | Tamrus | Ultimate | 2 | Lv.80 | Ultimate | Increases the damage of Tamrus's spins to 240% of his Attack Rating. Increases the damage of his final kick to 280% of his Attack Rating. |
Painwheel | Tamrus | Ultimate | 3 | Lv.160 | Ultimate | Tamrus' powerful kick also stops enemies within range from attacking or using their skills for 1 second. |
Earth Breaker | Tamrus | Skill 2 | 1 | Lv.10 | Passive/Active | Tamrus leaps high into the air then dive-kicks the area with the most enemy heroes, damaging all enemies in the area for 200% of his Attack Rating, knocking damaged enemies airborne and temporarily stunning them. Tamrus is immune to control effects while using this skill. |
Earth Breaker | Tamrus | Skill 2 | 2 | Lv.20 | Passive/Active | Increases the damage to 220% of Tamrus' Attack Rating. |
Earth Breaker | Tamrus | Skill 2 | 3 | Lv.100 | Passive/Active | Increases the damage to 240% of Tamrus' Attack Rating. |
Earth Breaker | Tamrus | Skill 2 | 4 | Lv.180 | Passive/Active | Tamrus will immediately use Earth Breaker at the start of battle. |
Infectious Enthusiasm | Tamrus | Skill 3 | 1 | Lv.40 | Passive/Active | The more enemy heroes around Tamrus, the more excited he becomes. For every 1 enemy heroes near him, Tamrus gains 1 stack of the Enthusiasm effect (up to 5 stacks). Each stack of Enthusiasm increases his Dodge by 6 points and his Magic Suppression by and 2 points. |
Infectious Enthusiasm | Tamrus | Skill 3 | 2 | Lv.120 | Passive/Active | Each stack of Enthusiasm increases Tamrus' Dodge by 9 points and his Magic Suppression by 3 points. |
Infectious Enthusiasm | Tamrus | Skill 3 | 3 | Lv.200 | Passive/Active | Shortens the cooldown of Earth Breaker by 0.2 seconds each time Tamrus successfully dodges or suppresses enemy damage. |
Infectious Enthusiasm | Tamrus | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | When Tamrus deals damage, the target will suffer additional health loss equal to 1% of their lost health for each stack of Enthusiasm he has (up to 20% of Tamrus' Attack Rating). This effect can trigger once every 3 seconds for each enemy. |
Get Over Here | Tamrus | Skill 4 | 1 | Lv.60 | Passive/Active | Tamrus flings his grappling hook at up to 2 enemies, damaging them for 230% of his Attack Rating and dragging them towards himself. Enemies furthest away from Tamrus are targeted first. Hooked enemies have their Attack Rating reduced by 10% for 5 seconds. If there is only 1 target, the damage is increased to 250% of Tamrus' Attack Rating and the target's Attack Rating is reduced by 15%. |
Get Over Here | Tamrus | Skill 4 | 2 | Lv.140 | Passive/Active | Increases the damage to 280% of Tamrus' Attack Rating. If there is only 1 target, increases the damage to 300% of his Attack Rating. |
Get Over Here | Tamrus | Skill 4 | 3 | Lv.220 | Passive/Active | Hooked enemies have their Attack Rating reduced by 15%. If there is only 1 enemy, their Attack Rating is reduced by 25%. |
Get Over Here | Tamrus | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Tamrus also stops enemies who have been hooked and pulled to his vicinity from attacking or using their skills for 2.5 seconds. |
Infernal Bombardment | Olgath | Ultimate | 1 | Lv.1 | Ultimate | Olgath leaps into the air with Death Knell and fires an infernal shot at each enemy in turn, until all enemies have taken damage from this skill 1 time or there are no more targetable enemies. Olgath will fire at least 5 and at most 10 infernal shots each time this skill is used. He is invincible while firing. Infernal shots consume 1 loaded shell of each type, which will be fused together and fired at the target, dealing AoE damage equal to 250% of Olgath's Attack Rating and triggering the effects of the consumed shells. If no shells are consumed, only the AoE damage will be dealt. |
Infernal Bombardment | Olgath | Ultimate | 2 | Lv.80 | Ultimate | Olgath's bombardment continues until all enemies have taken damage from this skill 1 times, or there are no more targetable enemies. He will fire 5 to 15 infernal shots each time this skill is used. |
Infernal Bombardment | Olgath | Ultimate | 3 | Lv.160 | Ultimate | Olgath's bombardment continues until all enemies have taken damage from this skill 2 times, or there are no more targetable enemies. He will fire 10 to 30 infernal shots each time this skill is used. |
Slotted Shell | Olgath | Skill 2 | 1 | Lv.10 | Passive/Active | Olgath creates a ball of Scatter Shells, Shrapnel Shells, and Piercing Shells in that order. He feeds the ball to Death Knell, loading it with 3 shells of that type, then fires 1 infernal shots. Death Knell can store up to 3 shells of each type. When firing an infernal shot, consuming a Scatter Shell greatly increases the AoE of the shot. Consuming a Shrapnel Shell fires 2 extra shots, dealing AoE damage equal to 250% of Olgath's Attack Rating. Consuming a Piercing Shell causes the target to suffer additional health loss equal to 80% of Olgath's Attack Rating. |
Slotted Shell | Olgath | Skill 2 | 2 | Lv.20 | Passive/Active | When firing an infernal shot, each type of shell consumed will increase the damage of the shot by 20%. |
Slotted Shell | Olgath | Skill 2 | 3 | Lv.100 | Passive/Active | When firing an infernal shot, if the shot does not consume any Scatter Shells, each of the other types of shells will increase the shot's AoE. |
Slotted Shell | Olgath | Skill 2 | 4 | Lv.180 | Passive/Active | Each time Slotted Shell is used, it increases the damage of all subsequent infernal shots by 2% until the end of battle. |
Fatal Fusillade | Olgath | Skill 3 | 1 | Lv.40 | Passive/Active | Whenever Olgath hits with a normal attack, he loads 1 shell into Death Knell in the order of their creation. If Death Knell is already loaded with all shell types when Olgath hits with a normal attack, that normal attack will be upgraded into an infernal shot. This effect can only trigger once every 8 seconds. |
Fatal Fusillade | Olgath | Skill 3 | 2 | Lv.120 | Passive/Active | This effect can now trigger once every 6 seconds. |
Fatal Fusillade | Olgath | Skill 3 | 3 | Lv.200 | Passive/Active | This effect can now trigger once every 4 seconds. |
Fatal Fusillade | Olgath | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Each time an infernal shot hits, Death Knell will be loaded with 1 shell of a type that it hasn't already been loaded with. |
Cataclysmic Roar | Olgath | Skill 4 | 1 | Lv.60 | Passive/Active | Whenever Olgath receives melee damage exceeding 10% of his current health, Death Knell will roar 3 times. Each roar will stun nearby enemies for a short time and knock them back. This effect can only trigger once every 15 seconds. |
Cataclysmic Roar | Olgath | Skill 4 | 2 | Lv.140 | Passive/Active | Each roar damages nearby enemies for 260% of Olgath's Attack Rating. |
Cataclysmic Roar | Olgath | Skill 4 | 3 | Lv.220 | Passive/Active | For each type of shell loaded into Death Knell, the damage of each roar is increased by 20% of Olgath's Attack Rating. Cataclysmic Roar does not consume any shells. |
Cataclysmic Roar | Olgath | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Cataclysmic Roar dispels any control effects affecting Olgath and causes Olgath to be immune to control effects for 3 seconds. |
Liege Lord | Edwin | Ultimate | 1 | Lv.1 | Ultimate | Passive: At the start of battle, Edwin creates a Dominion that follows him around the battlefield. Allied heroes within a Dominion take 70% less normal attack damage. Active: Edwin damages enemies in front of him for 250% of his Attack Rating 4 times. He then creates a large temporary Dominion in the area with the most allied heroes for 12 seconds and damages enemies within the new Dominion for 300% of his Attack Rating. This temporary Dominion has the same effect as the regular Dominion, but their effects do not stack with one another. Edwin is immune to control effects while casting this skill. If this skill is used again while there is already a temporary Dominion on the battlefield, it will be replaced by a new temporary Dominion. |
Liege Lord | Edwin | Ultimate | 2 | Lv.80 | Ultimate | Allied heroes within a Dominion take 80% less normal attack damage. |
Liege Lord | Edwin | Ultimate | 3 | Lv.160 | Ultimate | Allied heroes within a Dominion deal 35% extra damage. |
Disarming Flurry | Edwin | Skill 2 | 1 | Lv.10 | Passive/Active | Edwin slashes enemies in front of him three times. The first two slashes each deal damage for 230% of his Attack Rating. The final slash deals damage for 260% of his Attack Rating. If an enemy is within one of Edwin's Dominions, the final slash will also silence them for 2 seconds and reduce their Defense Rating by 30% for 5 seconds. If this skill is interrupted by Rebel's Reprisal before the final slash, the latter skill will also silence and reduce the Defense Rating of enemies within a Dominion in the same manner as the final slash. |
Disarming Flurry | Edwin | Skill 2 | 2 | Lv.20 | Passive/Active | The duration of the final slash's Defense Rating reduction is extended to 6 seconds. |
Disarming Flurry | Edwin | Skill 2 | 3 | Lv.100 | Passive/Active | Each of the first two slashes now deal damage for 260% of Edwin's Attack Rating, while the final slash now deals damage for 290% of his Attack Rating. |
Disarming Flurry | Edwin | Skill 2 | 4 | Lv.180 | Passive/Active | The duration of the final slash's silencing effect is extended to 3 seconds. |
Rebel's Reprisal | Edwin | Skill 3 | 1 | Lv.40 | Passive/Active | Every 5 times his Dominions reduce normal attack damage, Edwin will counterattack nearby enemies, damaging them for 230% of his Attack Rating. These counterattacks will interrupt Edwin's normal attacks and his Disarming Flurry skill, but if a counterattack is triggered while he is using his Ultimate, it will be launched after the Ultimate ends. If there are no enemies around Edwin when he triggers a counterattack, it will be stored until there are enemies around him. He can store up to 3 counterattacks. |
Rebel's Reprisal | Edwin | Skill 3 | 2 | Lv.120 | Passive/Active | Every 4 times his Dominions reduce normal attack damage, Edwin will counterattack nearby enemies. |
Rebel's Reprisal | Edwin | Skill 3 | 3 | Lv.200 | Passive/Active | Increases counterattack damage to 250% of Edwin's Attack Rating. |
Rebel's Reprisal | Edwin | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Whenever Edwin takes skill damage, he will negate the damage, become invulnerable for 3 seconds, and trigger a counterattack. This effect can be triggered up to 1 time every 8 seconds. |
Royal Favor | Edwin | Skill 4 | 1 | Lv.60 | Passive/Active | Whenever an allied hero within a Dominion takes a single round of damage that exceeds 10% of their max health, the attacker is silenced for 2.5 seconds. This effect can only be triggered up to 1 time every 10 seconds against each attacker. |
Royal Favor | Edwin | Skill 4 | 2 | Lv.140 | Passive/Active | The duration of the silencing effect is extended to 3.5 seconds. This effect can now be triggered up to 1 time every 8 seconds against each attacker. |
Royal Favor | Edwin | Skill 4 | 3 | Lv.220 | Passive/Active | Whenever an allied hero within a Dominion takes normal attack damage, they recover 15 Energy. Each allied hero can recover up to 150 Energy from this effect per battle. |
Royal Favor | Edwin | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | Whenever an allied hero within a Dominion takes normal attack damage, they recover 30 Energy. Each allied hero can recover up to 300 Energy from this effect per battle, while Edwin can recover up to 2000 Energy from this effect. |
Crash and Burn | Maetria | Ultimate | 1 | Lv.1 | Ultimate | Maetria deals damage to all enemies for 320% of her Attack Rating. If a hit enemy is being burned by a Cataclysmic Flame or Apocalyptic Flame, any shields they receive over the next 7 seconds will be destroyed after 1 second. When an enemy's shield is destroyed, they will take damage equal to the shield's remaining value. This effect cannot stack and can only be triggered once every 3 seconds. This damage cannot exceed 400% of Maetria's Attack Rating. If an enemy being burned by an Apocalyptic Flame is hit by this skill, it will also terrify them for 3 seconds. |
Crash and Burn | Maetria | Ultimate | 2 | Mythic | Ultimate | For every enemy being burned by a Cataclysmic Flame or Apocalyptic Flame, the damage of this skill is increased by 15%. |
Crash and Burn | Maetria | Ultimate | 3 | Ascended | Ultimate | If Immortal Blaze has been unlocked when Maetria uses this skill, the enemy who has dealt the most total damage will be hit by a Cataclysmic Flame, and they will deal 50% less damage for the next 7 seconds. This effect cannot stack. |
Immortal Blaze | Maetria | Skill 2 | 1 | Lv.20 | Passive/Active | Maetria deals damage to enemies in front for 280% of her Attack Rating and hurls a Cataclysmic Flame at the enemy in range with the highest Attack Rating. An enemy being burned by a Cataclysmic Flame suffers health loss equal to 2% of their max health per second (up to 200% of Maetria's Attack Rating). Cataclysmic Flames cannot be dispelled. If an enemy being burned by a Cataclysmic Flame is hit by another Cataclysmic Flame, the enemy will lose 600 Energy and the flame will turn into an Apocalyptic Flame, while the health the enemy loses per second will be increased by 50%. The Apocalyptic Flame will revert to a Cataclysmic Flame after 4 seconds. The effects of Apocalyptic Flames are not stackable, but their duration can be extended. |
Immortal Blaze | Maetria | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | The duration of Apocalyptic Flames is increased to 6 seconds. |
Immortal Blaze | Maetria | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | The duration of Apocalyptic Flames is increased to 7 seconds. |
Immortal Blaze | Maetria | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | While being burned by an Apocalyptic Flame, an enemy's Tenacity and Dissolve are both reduced by 30 points. |
Immortal Blaze | Maetria | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | If an enemy being burned by a Cataclysmic Flame or Apocalyptic Flame is hit by another Cataclysmic Flame through the skill "Immortal Blaze", the Cataclysmic Flame will spread to the nearest enemy, prioritizing enemies that are not being burned by a Cataclysmic Flame. |
Immortal Blaze | Maetria | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | Each time Cataclysmic Flame is transferred, Maetria permanently gains 15 Erosion. This effect can be stacked up to 3 times. The two enemies involved in the transfer also suffer additional health loss for 300% of Maetria's Attack Rating. |
Oathsworn Guardian | Crassio | Ultimate | 1 | Lv.1 | Ultimate | Passive: At the start of battle, Crassio will begin protecting the hero positioned below him. Active: If the protected hero is alive and there are enemies around them, Crassio damages all enemies near him for 320% of his Attack Rating, then teleports to the protected hero and damages all enemies near them for 320% of his Attack Rating. Otherwise, Crassio will only slash at the enemies near himself twice, damaging them for 320% of his Attack Rating per slash. |
Oathsworn Guardian | Crassio | Ultimate | 2 | Lv.80 | Ultimate | Crassio receives 50% more healing and shields from his protected hero. |
Oathsworn Guardian | Crassio | Ultimate | 3 | Lv.160 | Ultimate | If the skill Dagger Dash has been unlocked, if this skill damages Crassio's Quarry they will lose 35% Attack Rating and 25% Defense Rating for 6 seconds. |
Dagger Dash | Crassio | Skill 2 | 1 | Lv.10 | Passive/Active | Crassio targets the enemy hero that has dealt the most damage to his protected hero, marking them as his "Quarry". This skill's effects depend on Crassio's distance from his Quarry. If his Quarry is near him, he slashes twice, damaging all enemies near him for 250% of his Attack Rating per slash. If his Quarry is far away, he throws a dagger at them, damaging all enemies near the Quarry for 250% of Crassio's Attack Rating. He then teleports to catch the dagger, damaging all nearby enemies for 250% of his Attack Rating. |
Dagger Dash | Crassio | Skill 2 | 2 | Lv.20 | Passive/Active | Increases damage to 280% of hero's Attack Rating. |
Dagger Dash | Crassio | Skill 2 | 3 | Lv.100 | Passive/Active | When this skill deals damage to Crassio's Quarry, it deals extra damage equal to 10% of the Quarry's max health (up to 600% of Crassio's Attack Rating). |
Dagger Dash | Crassio | Skill 2 | 4 | Lv.180 | Passive/Active | When this skill deals damage to Crassio's Quarry, it destroys the Quarry's shield if the shield's remaining shield value is below 1000% of Crassio's Attack Rating. |
Lethal Deflection | Crassio | Skill 3 | 1 | Lv.40 | Passive/Active | Passive: Whenever Crassio or his protected hero take a single round of damage exceeding 20% of Crassio's max health, he reduces the damage by 50% then damages the attacker and all enemies near them for 200% of his Attack Rating. This effect can trigger up to 3 times. Active: Crassio inflicts damage for 200% of his Attack Rating on enemies in front. If there are passive triggers remaining, the enemies will be dealt damage for 200% of Crassio's Attack Rating equivalent to the remaining passive triggers. After "Lethal Deflection" is cast, the number of passive triggers is refreshed. |
Lethal Deflection | Crassio | Skill 3 | 2 | Lv.120 | Passive/Active | Increases damage to 230% of hero's Attack Rating. |
Lethal Deflection | Crassio | Skill 3 | 3 | Lv.200 | Passive/Active | The triggering damage is now reduced by 60%. |
Lethal Deflection | Crassio | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The skill's passive effect can now trigger 7 times. |
Repelling Smash | Crassio | Skill 4 | 1 | Lv.60 | Passive/Active | When the target for protection is attacked at close quarters, Crassio teleports back to the target's side, dealing damage for 240% of his Attack Rating to surrounding enemies and knocking them back, while granting the target a shield worth 280% of his Attack Rating that lasts for 6 seconds. This skill can trigger up to 1 time every 12 seconds. After this skill is used, the cooldown of "Dagger Dash" is refreshed immediately. |
Repelling Smash | Crassio | Skill 4 | 2 | Lv.140 | Passive/Active | Enemies hit by this skill deal 30% less damage for 5 seconds. |
Repelling Smash | Crassio | Skill 4 | 3 | Lv.220 | Passive/Active | If an attacker breaks the shield granted by this skill, they will be stunned for 2 seconds. |
Repelling Smash | Crassio | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | At the start of battle, Crassio uses this skill on the area around the enemy hero with the highest Attack Rating. He then grants himself a shield equal in value to the shield he would grant his protected hero. This effect will not trigger this skill's cooldown. |
Essence of the Spiritual Arts User | Emilia | Ultimate | 1 | Lv.1 | Ultimate | Emilia cannot gain Energy by attacking, getting attacked or through any other method. She starts the battle with 1000 Energy and will immediately cast her Ultimate to summon Puck to assist her. Using her Ultimate skill does not cost Energy, but while Puck is present, Emilia will lose 100 Energy per second. When her Energy reaches 0, Puck goes to sleep. While Puck is summoned, it will continuously fire ice crystals at the area with the most enemies, dealing damage equal to 350% of Emilia's Attack Rating to all targets and inflicting the Frost effect on them for 6 seconds. Each time a target with the Frost effect takes damage, they suffer extra health loss equal to 350% of Emilia's Attack Rating. Each enemy can only trigger this effect once every 2 seconds. While Puck is asleep, Emilia recovers 150 Energy every time an allied hero uses their Ultimate, until she uses her Ultimate to summon Puck again. |
Essence of the Spiritual Arts User | Emilia | Ultimate | 2 | Lv.80 | Ultimate | Increases health loss triggered by Frost to 450% of Emilia's Attack Rating. |
Essence of the Spiritual Arts User | Emilia | Ultimate | 3 | Lv.160 | Ultimate | Freezes an enemy for 2 seconds if they have suffered extra health loss triggered by Frost for 3 times. |
Ice Flower | Emilia | Skill 2 | 1 | Lv.10 | Passive/Active | Emilia calls upon the mana in the air and freezes all enemies for 0.5 to 1.5 seconds. The lower the current health of an enemy, the longer they will be frozen for. |
Ice Flower | Emilia | Skill 2 | 2 | Lv.20 | Passive/Active | Enemies are now frozen for 1 to 2 seconds. |
Ice Flower | Emilia | Skill 2 | 3 | Lv.100 | Passive/Active | Enemies are now frozen for 2 to 4 seconds. |
Ice Flower | Emilia | Skill 2 | 4 | Lv.180 | Passive/Active | If an enemy is immune to control effects or is already frozen, they will instead take damage equal to 400% of Emilia's Attack Rating. |
Lesser Spirit's Blessing | Emilia | Skill 3 | 1 | Lv.40 | Passive/Active | Emilia receives a lesser spirit's blessing and creates a blessed zone for 8 seconds. Allied heroes in the zone will recover health equal to 120% of Emilia's Attack Rating and 40 Energy per second. |
Lesser Spirit's Blessing | Emilia | Skill 3 | 2 | Lv.120 | Passive/Active | The blessed zone is expanded. |
Lesser Spirit's Blessing | Emilia | Skill 3 | 3 | Lv.200 | Passive/Active | Allied heroes in the zone gain 30 points of Haste. |
Lesser Spirit's Blessing | Emilia | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | Allied heroes outside the zone will receive its effects at half strength. |
The Great Spirit's Might | Emilia | Skill 4 | 1 | Lv.60 | Passive/Active | If Emilia dies, Puck goes on a rampage, "freezing" all characters on both sides and damaging everyone for 400% of Emilia's Attack Rating, plus additional damage equal to 10% of the health lost by all enemies (up to 600% of Emilia's Attack Rating). Allied characters will only take 50% of the damage after a 0.5-second delay. If Emilia is the only surviving allied hero, she will become immune to fatal damage and invincible for 2 seconds, and this effect will trigger immediately. This effect can only trigger 1 time per battle. Emilia is immune to any damage dealt by Puck while he is on a rampage. |
The Great Spirit's Might | Emilia | Skill 4 | 2 | Lv.140 | Passive/Active | Base damage is increased to 500% of Emilia's Attack Rating. |
The Great Spirit's Might | Emilia | Skill 4 | 3 | Lv.220 | Passive/Active | Additional damage is increased to 20% of the health lost by all enemies and the maximum damage is increased to 800% of Emilia's Attack Rating. |
The Great Spirit's Might | Emilia | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | When the Great Spirit Puck goes on a rampage, allied heroes no longer take damage from this skill. If Emilia is the only surviving allied hero, she will recover all her health. |
Demon Form | Rem | Ultimate | 1 | Lv.1 | Ultimate | Rem enters her demon form for 8 seconds (she will not exit demon form while other skills are being used) and swings her Morning Star multiple times, damaging nearby enemies for 200% of her Attack Rating per hit. In demon form, Rem deals 20% more damage and drains 10 Energy from all enemy heroes every 2 seconds. If Rem uses her Ultimate while already in demon form, the duration of her demon form will be reset, and the effect of her current Morning Star swings will be enhanced, dealing damage multiple times each equal to 250% of her Attack Rating and knocking targets airborne. |
Demon Form | Rem | Ultimate | 2 | Lv.80 | Ultimate | While in Demon Form, Rem's normal attack speed is increased by 20 points, and 40% of the damage she deals will be converted into healing for herself. |
Demon Form | Rem | Ultimate | 3 | Lv.160 | Ultimate | The Energy Rem drains from all enemy heroes is increased to 15 points every 2 seconds. |
Morning Star Swing | Rem | Skill 2 | 1 | Lv.10 | Passive/Active | Rem uses her Morning Star to smash the enemy who has dealt the highest total damage, damaging the enemy for 200% of her Attack Rating. The enemy is temporarily stunned and knocked back, and their Energy is reduced by 250. If the enemy is knocked to the edge of the battlefield, they will take additional damage for 150% of her Attack Rating and be stunned for 1 seconds. |
Morning Star Swing | Rem | Skill 2 | 2 | Lv.20 | Passive/Active | The damage of the initial smash is increased to 250% of Rem's Attack Rating. |
Morning Star Swing | Rem | Skill 2 | 3 | Lv.100 | Passive/Active | The damage of the initial smash is increased to 300% of Rem's Attack Rating. |
Morning Star Swing | Rem | Skill 2 | 4 | Lv.180 | Passive/Active | The Energy reduction is increased to 300 points. |
Healing Mana | Rem | Skill 3 | 1 | Lv.40 | Passive/Active | Rem uses healing mana to heal the allied hero with the lowest health for 10% of their max health. The allied hero also receives a shield worth 300% of Rem's Attack Rating. The healing mana's effects linger for 4 seconds, increasing the allied hero's Vitality by 20 points and healing them for 40% of Rem's Attack Rating every second. |
Healing Mana | Rem | Skill 3 | 2 | Lv.120 | Passive/Active | The initial healing is increased to 15% of the allied hero's max health. |
Healing Mana | Rem | Skill 3 | 3 | Lv.200 | Passive/Active | The initial healing is increased to 20% of the allied hero's max health. |
Healing Mana | Rem | Skill 3 | 4 | Lv.200 · Totem Lv.30 | Passive/Active | The healing mana's effects now linger for 8 seconds and heal the allied hero for 80% of Rem's Attack Rating per second. |
Demon Tribe | Rem | Skill 4 | 1 | Lv.60 | Passive/Active | Rem's Attack Rating permanently increases the more her allies take damage. For every 1% of their max health an ally loses, Rem's Attack Rating is increased by 2% (up to 200% of Rem's initial Attack Rating). |
Demon Tribe | Rem | Skill 4 | 2 | Lv.140 | Passive/Active | The limit is increased to 300% of Rem's initial Attack Rating. |
Demon Tribe | Rem | Skill 4 | 3 | Lv.220 | Passive/Active | For each allied hero that dies, Rem permanently gains 10 points of Haste. |
Demon Tribe | Rem | Skill 4 | 4 | Lv.220 · Totem Lv.60 | Passive/Active | For each allied hero that dies, Rem permanently gains 20% damage reduction. |
Ripping Slash | Athalia | Skill 2 | 1 | Lv.20 | Passive/Active | Athalia traverses the battlefield at high speed, slashing 3 enemy heroes with the highest Attack Rating for 3 times, dealing damage for 220% of her Attack Rating to the target and enemies in her path. When the skill ends, Athalia teleports to the enemy hero with the highest Attack Rating. During the skill, Athalia is invincible and untargetable. |
Ripping Slash | Athalia | Skill 2 | 2 | Lv.20 · Signature +0 | Passive/Active | When an enemy suffers multiple slashes, each round of damage they receive from the skill this time is increased by 30%. |
Ripping Slash | Athalia | Skill 2 | 3 | Lv.20 · Signature +10 | Passive/Active | A slash from this skill deals additional damage equal to 10% of the health already lost by the target, up to 400% of Athalia's Attack Rating. |
Ripping Slash | Athalia | Skill 2 | 4 | Lv.20 · Signature +20 | Passive/Active | The number of slashes this skill can inflict is increased by 1 time. |
Ripping Slash | Athalia | Skill 2 | 5 | Lv.20 · Signature +30 | Passive/Active | After Athalia kills an enemy hero, the cooldown time of this skill is reduced by 50% and she immediately gains 2 Sacred Blades. |
Ripping Slash | Athalia | Skill 2 | 6 | Lv.20 · Signature +40 | Passive/Active | The number of slashes is increased to 2 times. |
Sword Crafter | Athalia | Skill 4 | 1 | Lv.60 | Passive/Active | For every 6 times Athalia has dealt damage, she receives 1 Sacred Blade. This effect can only trigger up to 4 times every 8 seconds, and Athalia can hold up to 6 Sacred Blades. Damage dealt by Athalia is increased based on her and her target's current health percentage. The greater the difference between her and her target's current health percentage, the more the damage increase, by up to 40%. |
Sword Crafter | Athalia | Skill 4 | 2 | Lv.60 · Totem Lv.30 | Passive/Active | When an allied hero uses their Ultimate skill, Athalia receives 1 Sacred Blade. This effect can only be triggered once every 5 seconds by each allied hero. When an enemy hero dies, Athalia receives 2 Sacred Blades. |
Sword Crafter | Athalia | Skill 4 | 3 | Lv.60 · Totem Lv.60 | Passive/Active | When Athalia gains a Sacred Blade, she deals damage for 180% of her Attack Rating to the enemy with the highest Energy, ignoring the target's Defense and reducing their current Energy by 20% or at least 100 Energy points. |
Leaden Smash | Ginneas | Ultimate | 1 | Lv.1 | Ultimate | Passive: Ginneas' Burst Hammer can hold up to 6 shells. At the start of battle, it has 3 shells. If there are shells remaining when Ginneas deals damage with his skill, 1 shell will be consumed to increase this damage by 60% of his Attack Rating. Active: Ginneas loads his Burst Hammer with shells, lifts it high, then swings it at the ground, dealing AoE damage 3 times, each time extending to a wider range. This knocks enemies into the air and stuns them briefly. The damage dealt for each time is 230%, 280%, and 330% of Ginneas' Attack Rating respectively. Ginneas is immune to control effects while using this skill. |
Leaden Smash | Ginneas | Ultimate | 2 | Lv.80 | Ultimate | At the start of battle, Ginneas has 6 shells. |
Leaden Smash | Ginneas | Ultimate | 3 | Lv.160 | Ultimate | When shells are consumed, the damage dealt by Ginneas ignores enemies' Dodge. |
Hefty Strike | Ginneas | Skill 2 | 1 | Lv.10 | Passive/Active | Ginneas smashes enemies within a certain range in front of him with his Burst Hammer, dealing damage equal to 250% of his Attack Rating and reducing enemies' Haste by 40 points, for 5 seconds. |
Hefty Strike | Ginneas | Skill 2 | 2 | Lv.20 | Passive/Active | Increases damage to 270% of hero's Attack Rating. |
Hefty Strike | Ginneas | Skill 2 | 3 | Lv.100 | Passive/Active | If shells are consumed, Ginneas stuns enemies close to the center of the hammering point for 2.5 seconds. |
Hefty Strike | Ginneas | Skill 2 | 4 | Lv.180 | Passive/Active | Enemies are stunned for 3 seconds. |
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