AFK Arena Skills

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3,071 skills

NameHeroSlotLv.UnlocksTypeEffect
Knight's FuryHoganUltimate1Lv.1UltimateHogan furiously hacks his enemies dealing 200% physical damage to them, causing them to become dazed.
Knight's FuryHoganUltimate2Lv.60UltimateDamage is increased to 260%.
Knight's FuryHoganUltimate3Lv.120UltimateDamage is increased to 320%.
Zealous StrikeHoganSkill 21Lv.10Passive/ActiveHogan zealously strikes at his enemies dealing physical damage for 150% of his Attack Rating. Enemies are temporarily stunned and knocked into the air.
Zealous StrikeHoganSkill 22Lv.20Passive/ActiveHogan zealously strikes at his enemies dealing physical damage for 180% of his Attack Rating. Enemies are temporarily stunned and knocked into the air.
Zealous StrikeHoganSkill 23Lv.80Passive/ActiveHogan zealously strikes at his enemies dealing physical damage for 200% of his Attack Rating. Enemies are temporarily stunned and knocked into the air.
Zealous StrikeHoganSkill 24Lv.140Passive/ActiveHogan zealously strikes at his enemies dealing physical damage for 240% of his Attack Rating. Enemies are temporarily stunned and knocked into the air.
Unwavering WillHoganSkill 31Lv.40Passive/ActiveHogan's maximum health is increased by 10% in battle.
Unwavering WillHoganSkill 32Lv.100Passive/ActiveHogan's maximum health and healing received are both increased by 10%
Hail of ArrowsIraUltimate1Lv.1UltimateIra unleashes a hail of 10 arrows at multiple enemies. Each arrow deals 80% damage.
Hail of ArrowsIraUltimate2Lv.60UltimateIra unleashes a hail of 15 arrows at multiple enemies. Each arrow deals 80% damage.
Hail of ArrowsIraUltimate3Lv.120UltimateIra unleashes a hail of 20 arrows at multiple enemies. Each arrow deals 80% damage.
Glacial ArrowIraSkill 21Lv.10Passive/ActiveIra shoots an icy arrow at a target dealing 180% physical damage to them and also reduces their attack speed for 3 seconds.
Glacial ArrowIraSkill 22Lv.20Passive/ActiveIra shoots an icy arrow at a target dealing 200% physical damage to them and also reduces their attack speed for 3 seconds.
Glacial ArrowIraSkill 23Lv.80Passive/ActiveIra shoots an icy arrow at a target dealing 230% physical damage to them and also greatly reduces their attack speed for 5 seconds.
Glacial ArrowIraSkill 24Lv.140Passive/ActiveIra shoots an icy arrow at a target dealing 260% physical damage to them and also greatly reduces their attack speed for 5 seconds.
Piercing ArrowIraSkill 31Lv.40Passive/ActiveIra's attacks and skills cause enemies to bleed, causing gradual health loss over time and reducing health regeneration. This effect can be stacked up to 6 times.
Piercing ArrowIraSkill 32Lv.100Passive/ActiveIra's attacks and skills cause enemies to bleed, causing gradual health loss over time and reducing health regeneration. This effect can be stacked up to 8 times. The lower a target's health, the greater the health loss.
Love and PeaceAngeloUltimate1Lv.1UltimateThis skill deals 100% damage to a large radius of enemies and renders all enemies unable to attack for 4 seconds.
Love and PeaceAngeloUltimate2Lv.60UltimateDamage is increased to 120%.
Love and PeaceAngeloUltimate3Lv.120UltimateDamage is increased to 150%.
EncourageAngeloSkill 21Lv.10Passive/ActiveAngelo plays a war song that allows his most injured ally to recover -90% of Angelo's Attack Rating in the form of health while simultaneously increasing their Attack Speed.
EncourageAngeloSkill 22Lv.20Passive/ActiveAngelo plays a war song that allows his most injured ally to recover -110% of Angelo's Attack Rating in the form of health while simultaneously increasing their Attack Speed.
EncourageAngeloSkill 23Lv.80Passive/ActiveAngelo plays a war song that allows the weakest ally and the ally with the highest Attack Rating to recover -110% of Angelo's Attack Rating in the form of health while simultaneously increasing their attack speed.
EncourageAngeloSkill 24Lv.140Passive/ActiveAngelo plays a war song that allows the weakest ally and the ally with the highest Attack Rating to recover -130% of Angelo's Attack Rating in the form of health while simultaneously increasing their attack speed.
RestorationAngeloSkill 31Lv.40Passive/ActiveAngelo's tune releases a musical note that hits 2 different heroes. If the note hits an enemy they will receive damage but if it hits an ally they will be healed for a certain amount.
RestorationAngeloSkill 32Lv.100Passive/ActiveAngelo's tune releases a musical note that hits 3 different heroes. If the note hits an enemy they will receive damage but if it hits an ally they will be healed for a certain amount.
普攻(不用翻译)EstrildaBasic attack1Lv.1Basic普攻(不用翻译)
JoustEstrildaUltimate1Lv.1UltimateEstrilda unleashes 5 hits of AoE damage for 60% of her Attack Rating, with the final attack inflicting 150% of her Attack Rating. Enemies are knocked down and temporarily stunned.
JoustEstrildaUltimate2Lv.80UltimateRaises all allies' Attack Ratings by 7% and Defense Ratings by 14% whenever an enemy hero falls in combat while Estrilda is alive, up until the end of the battle. This skill may be stacked up to 3 times.
JoustEstrildaUltimate3Lv.160UltimateWhile alive, recovers 60 Energy on all allies every time an enemy hero dies.
Royal ChargeEstrildaSkill 21Lv.10Passive/ActiveEstrilda charges into her enemies' ranks, knocking down all enemies in her path, dealing 200% damage to them. Estrilda is immune to control effects while charging.
Royal ChargeEstrildaSkill 22Lv.20Passive/ActiveDamage is increased to 210%.
Royal ChargeEstrildaSkill 23Lv.100Passive/ActiveCharging also briefly stuns enemies. Each successful hit during the charge grants a shield that offsets damage for 70% of her Attack Rating.
Royal ChargeEstrildaSkill 24Lv.180Passive/ActiveDamage is increased to 220%.
InspireEstrildaSkill 31Lv.40Passive/ActiveEstrilda increases nearby allies' morale by waving her flag in the air, increasing their attack ratings by 30% for 8 seconds.
InspireEstrildaSkill 32Lv.120Passive/ActiveEstrilda and her allies recover 100 Energy.
InspireEstrildaSkill 33Lv.200Passive/ActiveIncreases Energy recovery to 150 points.
InspireEstrildaSkill 34Lv.200 · Totem Lv.30Passive/ActiveAttack Rating is increased by 40%.
RidiculeEstrildaSkill 41Lv.60Passive/ActiveEstrilda deals damage for 150% of her Attack Rating to an enemy in front, knocking them backwards and stunning them temporarily, and then deals AoE damage for 60% of her Attack Rating to enemies within range, reducing their Attack Ratings by 14% for 6 seconds.
RidiculeEstrildaSkill 42Lv.140Passive/ActiveAoE damage is increased to 70%.
RidiculeEstrildaSkill 43Lv.220Passive/ActiveAoE damage is increased to 80%.
RidiculeEstrildaSkill 44Lv.220 · Totem Lv.60Passive/ActiveAttack Rating is reduced by 18%.
嘲弄子技能(不用翻译)EstrildaSlot 1011Lv.60Passive/Activeaoe上嘲讽buff的子技能(不用翻译)
决杀子技能(不用翻译)EstrildaSlot 1021Lv.80Passive/Active大招击杀后上buff子技能(不用翻译)
普攻(不用翻译)NemoraBasic attack1Lv.1Basic普攻(不用翻译)
Wild WonderNemoraUltimate1Lv.1UltimateNemora calls upon the forces of nature to heal all of her teammates health by 30% of her own max health.
Wild WonderNemoraUltimate2Lv.80UltimateNemora calls upon the forces of nature to heal all of her allies health by 30% of her own max health. Any allies with health lower than 20% are able to regenerate at a rate of 30% faster than usual.
Wild WonderNemoraUltimate3Lv.160UltimateNemora calls upon the forces of nature to heal all of her allies health by 30% of her own max health. Allies' armor and magic resist is increased 15%. Any allies with health lower than 20% are able to regenerate at a rate of 30% faster than usual.
BeguileNemoraSkill 21Lv.10Passive/ActiveDeals 90% damage to a random enemy target that is standing within attack range, causing them to become charmed for 6 seconds. While charmed, the affected enemy will use normal attacks to attack their own team.
BeguileNemoraSkill 22Lv.20Passive/ActiveDamage is increased to 110%.
BeguileNemoraSkill 23Lv.100Passive/ActiveCharmed enemies now use all skills excluding their Ultimate skills to attack.
BeguileNemoraSkill 24Lv.180Passive/ActiveThe enemy's Attack Rating is increased by 30% while charmed.
Mother NatureNemoraSkill 31Lv.40Passive/ActiveNemora is able to increase the healing efficiency of herself and all teammates by 15%
Mother NatureNemoraSkill 32Lv.120Passive/ActiveNemora is able to increase the healing efficiency of herself and all teammates by 15%. If a teammate is already at full health 50% of any healing skill will be converted into a protective shield.
Mother NatureNemoraSkill 33Lv.200Passive/ActiveNemora is able to increase the healing efficiency of herself and all teammates by 20%. If a teammate is already at full health 50% of any healing skill will be converted into a protective shield.
Mother NatureNemoraSkill 34Lv.200 · Totem Lv.30Passive/ActiveNemora is able to increase the healing efficiency of herself and all teammates by 30%. If a teammate is already at full health 50% of any healing skill will be converted into a protective shield.
Life ForceNemoraSkill 41Lv.60Passive/ActiveNemora gradually heals the weakest member of her team for 30% of her own maximum health.
Life ForceNemoraSkill 42Lv.140Passive/ActiveNemora gradually heals the weakest member of her team for 30% of her own maximum health and also restores 150 of their energy points
Life ForceNemoraSkill 43Lv.220Passive/ActiveNemora gradually heals the weakest member of her team for 40% of her own maximum health and also restores 150 of their energy points
Life ForceNemoraSkill 44Lv.220 · Totem Lv.60Passive/ActiveNemora gradually heals the weakest member of her team for 40% of her own maximum health and also restores 150 of their energy points
ResilienceOgiUltimate1Lv.1UltimateOgi receives a shield that is able to mitigate up to 350% damage over 10 seconds.
ResilienceOgiUltimate2Lv.60UltimateValue of shield is increased to 400% of Attack Rating.
ResilienceOgiUltimate3Lv.120UltimateValue of shield is increased to 450% of Attack Rating.
Ground FissureOgiSkill 21Lv.10Passive/ActiveOgi smashes the ground sending a shockwave towards his enemies, dealing 110% damage to them, also leaving them stunned for 1.5 seconds.
Ground FissureOgiSkill 22Lv.20Passive/ActiveDamage is increased to 120%.
Ground FissureOgiSkill 23Lv.80Passive/ActiveDamage is increased to 130%.
Ground FissureOgiSkill 24Lv.140Passive/ActiveDamage is increased to 140%.
BombardOgiSkill 31Lv.40Passive/ActiveOgi hurls an enemy towards their own team, temporarily stunning them and dealing AoE damage for 165% of his Attack Rating to any affected enemies upon impact. Enemies that are dealt damage lose 30 Haste points for 5 seconds.
BombardOgiSkill 32Lv.100Passive/ActiveReduced Movement Speed effect is increased to 40 points
投掷子技能(不用翻译)OgiSlot 1011Lv.40Passive/Active投掷目标落地时的aoe伤害子技能(不用翻译)
普攻(不用翻译)ArdenBasic attack1Lv.1Basic海神庇佑(不用翻译)
Force of NatureArdenUltimate1Lv.1UltimateArden calls forth the full force of mother nature to hit all enemies successively. Each hit deals 150% magic damage. Maximum amount of hits limited to 5 per time.
Force of NatureArdenUltimate2Lv.60UltimateArden calls forth the full force of mother nature to hit all enemies successively. Each hit deals 150% magic damage. The targeted enemy can be hit multiple times. Maximum amount of hits limited to 5 per time.
Force of NatureArdenUltimate3Lv.120UltimateArden calls forth the full force of mother nature to hit all enemies successively. First hit deals 150% magic damage and is increased by 10% per further successive hit (maximum amount of hits limited to 5 per time)
Entangling RootsArdenSkill 21Lv.10Passive/ActiveArden raises tree roots from the ground that entrap 1 enemy targets, dealing 70% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled.
Entangling RootsArdenSkill 22Lv.20Passive/ActiveArden raises tree roots from the ground that entrap 1 enemy targets, dealing 80% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled.
Entangling RootsArdenSkill 23Lv.80Passive/ActiveArden raises tree roots from the ground that entrap 2 enemy targets, dealing 80% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled.
Entangling RootsArdenSkill 24Lv.140Passive/ActiveArden raises tree roots from the ground that entrap 3 enemy targets, dealing 80% damage to them. The entangling roots cause damage over time and prevent enemies from moving, dodging or attacking while entangled.
Shield of ThornsArdenSkill 31Lv.40Passive/ActiveArden creates a protective shield made of thorns around an ally that is able to deflect 80% magic damage back at the aggressing enemy. Deflected damage is based upon Arden's Attack Rating. This skill can be activated every 0.13 seconds.
Shield of ThornsArdenSkill 32Lv.100Passive/ActiveArden creates a protective shield made of thorns around an ally that is able to deflect 80% magic damage back at the aggressing enemy, slowing them. Deflected damage is based upon Arden's Attack Rating. This skill can be activated every 0.13 seconds.
Death CallNiruUltimate1Lv.1UltimateNiru deals 220% damage to the enemy with the lowest health.
Death CallNiruUltimate2Lv.60UltimateNiru deals 220% damage to the enemy with the lowest health. Niru's damage will be increased by 1.2% for every 1% of health that the targeted enemy has already lost in the initial attack.
Death CallNiruUltimate3Lv.120UltimateNiru deals 220% damage to the enemy with the lowest health. Niru's damage will be increased by 2.4% for every 1% of health that the targeted enemy has already lost in the initial attack.
Life LeechNiruSkill 21Lv.10Passive/ActiveNiru reaps his enemy's soul to acquire energy and deals 80% damage to nearby enemies. 40% of the total damage output is converted into health for his nearby allies.
Life LeechNiruSkill 22Lv.20Passive/ActiveNiru reaps his enemy's soul to acquire energy and deals 80% damage to nearby enemies. 70% of the total damage output is converted into health for his nearby allies.
Life LeechNiruSkill 23Lv.80Passive/ActiveNiru reaps his enemy's soul to acquire energy and deals 80% damage to nearby enemies. 100% of the total damage output is converted into health for his nearby allies.
Life LeechNiruSkill 24Lv.140Passive/ActiveNiru reaps his enemy's soul to acquire energy and deals 110% damage to nearby enemies. 100% of the total damage output is converted into health for his nearby allies.
Soul ReaperNiruSkill 31Lv.40Passive/ActiveNiru will reap 22% of his maximum health and 70 of his maximum energy from the souls of fallen teammates and enemies. Summoned beings do not give energy or life.
Soul ReaperNiruSkill 32Lv.100Passive/ActiveNiru will reap 30% of his maximum health and 70 of his maximum energy from the souls of fallen teammates and enemies. Niru will also receive a permanent damage and defense increase based on 15% of the fallen hero's maximum attack and defense ratings. Niru cannot reap any energy or health from summoned creatures.
灵魂波动子技能(不用翻译)NiruSlot 1011Lv.10Passive/Activeatk2用于治疗的子技能(不用翻译)
普攻(不用翻译)BrutusBasic attack1Lv.1Basic普攻(不用翻译)
WhirlwindBrutusUltimate1Lv.1UltimateBrutus hacks at his enemies twice before spinning into a frenzy, dealing damage to them. Brutus is impervious to any control effects while spinning.
WhirlwindBrutusUltimate2Lv.80UltimateBrutus hacks at his enemies twice before spinning into a frenzy, dealing damage to them. Brutus is impervious to magic damage and control effects while spinning.
WhirlwindBrutusUltimate3Lv.160UltimateBrutus hacks at his enemies twice before spinning into a frenzy, dealing damage to them and converting 35% of the damage back into health. Brutus is impervious to crowd control while spinning.
RoarBrutusSkill 21Lv.10Passive/ActiveBrutus lets out a terrifying roar that causes nearby enemies to become more vulnerable. Any physical damage dealt to enemies is increased by 25%.
RoarBrutusSkill 22Lv.20Passive/ActiveBrutus lets out a terrifying roar that causes nearby enemies to become more vulnerable. Any physical damage dealt to enemies is increased by 30%.
RoarBrutusSkill 23Lv.100Passive/ActiveBrutus lets out a terrifying roar that causes enemies to become more vulnerable. Physical damage received by enemies is increased by 40% and cannot be dodged.
RoarBrutusSkill 24Lv.180Passive/ActiveBrutus lets out a terrifying roar that causes enemies to become more vulnerable. Physical damage received by enemies is increased by 50% and cannot be dodged.
Brutal DefianceBrutusSkill 31Lv.40Passive/ActiveBrutus' damage output is increased according to how low his health falls. Brutus' Attack Rating can be increased by up to 90%.
Brutal DefianceBrutusSkill 32Lv.120Passive/ActiveWhen Brutus' life is dangerously low his damage will be increased by up to 90% and his Attack Speed will be increased by up to 25%.
Brutal DefianceBrutusSkill 33Lv.200Passive/ActiveWhen Brutus' life is dangerously low his damage will be increased by up to 100% and his Attack Speed will be increased by up to 25%.
Brutal DefianceBrutusSkill 34Lv.200 · Totem Lv.30Passive/ActiveWhen Brutus' life is dangerously low his damage will be increased by up to 120% and his Attack Speed will be increased by up to 28%.
Last GaspBrutusSkill 41Lv.60Passive/ActiveWhen Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 4 seconds. skill can only be used once.
Last GaspBrutusSkill 42Lv.140Passive/ActiveWhen Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 7 seconds. skill can only be used once.
Last GaspBrutusSkill 43Lv.220Passive/ActiveWhen Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 8 seconds. skill can only be used once.
Last GaspBrutusSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen Brutus is dealt a fatal blow he is able to retain 1 health point and is immune to all subsequent damage for 8 seconds. skill can only be used once.
SharpshooterMorvusUltimate1Lv.1UltimateMorvus takes aim at the weakest enemy target dealing 300% physical damage. Attack is unavoidable.
SharpshooterMorvusUltimate2Lv.60UltimateMorvus takes aim at the weakest enemy target dealing 300% physical damage. If an enemy is killed by this skill Morvus will receive 200 energy points. Attack is unavoidable.
SharpshooterMorvusUltimate3Lv.120UltimateMorvus takes aim at the weakest enemy target dealing 300% physical damage. Morvus has 100% chance to inflict a critical strike on opponents with 25% health or lower. Enemies' killed by the attack will provide Morvus with a small amount of energy. Attack is unavoidable.
Concussive GrenadeMorvusSkill 21Lv.10Passive/ActiveMorvus throws a grenade at his enemies. Nearby enemies are hit a total of 3 times and are dealt 80% damage per time.
Concussive GrenadeMorvusSkill 22Lv.20Passive/ActiveMorvus throws a grenade at his enemies. Nearby enemies are hit a total of 3 times and are dealt 90% damage per time.
Concussive GrenadeMorvusSkill 23Lv.80Passive/ActiveMorvus throws a concussive grenade that slows down his enemies' movement. Nearby enemies are hit a total of 3 times and are dealt 90% damage per time.
Concussive GrenadeMorvusSkill 24Lv.140Passive/ActiveMorvus throws a concussive grenade that slows down his enemies' movement. Nearby enemies are hit a total of 3 times and are dealt 105% damage per time.
Lethal FocusMorvusSkill 31Lv.40Passive/ActiveMorvus' damage output is increased by 12%
Lethal FocusMorvusSkill 32Lv.100Passive/ActiveMorvus' damage output is increased by 12% and he has a 50% chance to stun enemies for a short duration.
Venomous BileAnkhiraUltimate1Lv.1UltimateAnkhira spits lethal venom at the enemy with the most health, dealing 100% damage to them and subsequently causes 60% damage for 8 seconds.
Venomous BileAnkhiraUltimate2Lv.60UltimateAnkhira spits lethal venom at the enemy with the most health, dealing 100% damage to them and subsequently slowing their movement speed and causing 60% damage for 8 seconds
Venomous BileAnkhiraUltimate3Lv.120UltimateAnkhira spits lethal venom at the enemy with the most health, dealing 100% damage to them and subsequently slowing their movement speed and causing 60% damage for 20 seconds
CorrosionAnkhiraSkill 21Lv.10Passive/ActiveAnkhira spits corrosive venom onto her target's armor dealing 120% damage to them. The corrosive venom also reduces the target's Defense Rating by 35%.
CorrosionAnkhiraSkill 22Lv.20Passive/ActiveAnkhira spits corrosive venom onto her target's armor dealing 140% damage to them. The corrosive venom also reduces the target's Defense Rating by 35%.
CorrosionAnkhiraSkill 23Lv.80Passive/ActiveAnkhira spits corrosive venom onto her target's armor dealing 140% damage to them. The corrosive venom also reduces the target's Defense Rating by 35% and causes the target to gradually lose energy as a result of shock.
CorrosionAnkhiraSkill 24Lv.140Passive/ActiveAnkhira spits corrosive venom onto her target's armor dealing 160% damage to them. The corrosive venom also reduces the target's Defense Rating by 35% and causes the target to gradually lose energy as a result of shock.
CocoonAnkhiraSkill 31Lv.40Passive/ActiveAnkhira shoots a web at the enemy with the most health, cocooning and thus immobilizing them for up to 6 seconds. If the affected target loses 25% of their maximum health during the cocoon phase the effect will cease.
CocoonAnkhiraSkill 32Lv.100Passive/ActiveEnemies lose 4% energy points per second while cocooned
CollisionGolusUltimate2Lv.60UltimateGolus charges down an enemy in front of him sending them hurtling backwards towards their team, inflicting 250% damage on them and leaving them stunned. Any enemies in the path of attack will suffer damage.
CollisionGolusUltimate3Lv.120UltimateGolus charges down an enemy in front of him sending them hurtling backwards towards their team, inflicting 250% damage on them and leaving them stunned. Any enemies in the path of attack will suffer damage and be left stunned.
OutburstGolusSkill 21Lv.10Passive/ActiveGolus smashes the ground furiously with his hooves causing a shockwave that deals 170% damage to nearby enemies.
OutburstGolusSkill 22Lv.20Passive/ActiveGolus smashes the ground furiously with his hooves causing a shockwave that deals 180% damage to nearby enemies.
OutburstGolusSkill 23Lv.80Passive/ActiveGolus smashes the ground furiously with his hooves causing a shockwave that stuns any nearby enemies and deals 200% damage to them.
OutburstGolusSkill 24Lv.140Passive/ActiveGolus smashes the ground furiously with his hooves causing a shockwave that stuns any nearby enemies and deals 240% damage to them.
Unfaltering WillGolusSkill 31Lv.40Passive/ActiveAny damage that Golus receives will be reduced by 40% when his health drops below 40%.
Unfaltering WillGolusSkill 32Lv.100Passive/ActiveIf Golus is dealt a lot of damage in quick succession a considerable amount of that damage will be reduced and any damage that Golus receives when his health drops below 40% will be reduced by 40%.
冲击子技能(不用翻译)GolusSlot 1012Lv.60Passive/Active大招伤害途径敌人的子技能(不用翻译)
Fire PhoenixMiraelUltimate1Lv.1UltimateMirael summons a phoenix of fire that engulfs any enemies that are in her line of sight, dealing 250% damage.
Fire PhoenixMiraelUltimate2Lv.60UltimateMirael summons a phoenix of fire that engulfs any enemies that are in her line of sight, dealing 275% damage. Damage inflicted on any enemies in her proximity will be multiplied 1.5 times.
Fire PhoenixMiraelUltimate3Lv.120UltimateMirael summons a phoenix of fire that engulfs any enemies that are in her line of sight, dealing 300% damage. Damage inflicted on any enemies in her proximity will be multiplied 2 times.
FireballMiraelSkill 21Lv.10Passive/ActiveMirael shoots three fireballs in quick succession at a random target, dealing 100% damage to them.
FireballMiraelSkill 22Lv.20Passive/ActiveMirael shoots three fireballs in quick succession at a random target, dealing 110% damage to them.
FireballMiraelSkill 23Lv.80Passive/ActiveMirael shoots three fireballs in quick succession at a random target, dealing 110% damage to them and any surrounding enemy targets.
FireballMiraelSkill 24Lv.140Passive/ActiveMirael shoots three fireballs in quick succession at a random target, dealing 130% damage to them and any surrounding enemy targets.
Flame ShieldMiraelSkill 31Lv.40Passive/ActiveMirael casts Flame Shield around the ally with the lowest health percentage, mitigating up to 320% magic damage.
Flame ShieldMiraelSkill 32Lv.100Passive/ActiveMirael casts Flame Shield around the ally with the lowest health percentage, mitigating up to 320% magic damage. Flame Shield also causes damage to any enemies that get too close to it.
普攻(不用翻译)KazBasic attack1Lv.1Basic普攻(不用翻译)
AssassinateKazUltimate1Lv.1UltimateKaz swiftly leaps behind an enemy's back slashing them, dealing 250% damage to them 2 times. Kaz cannot be attacked while performing this skill and returns to her original position afterwards.
AssassinateKazUltimate2Lv.80UltimateKaz quickly moves behind the enemy with the lowest health percentage and attacks them, dealing damage equal to 250% of her Attack Rating, and then returns to her original position. During this skill, Kaz is invincible.
AssassinateKazUltimate3Lv.160UltimateKaz quickly moves behind the enemy with the lowest health percentage and attacks them, dealing damage equal to 250% of her Attack Rating, and then returns to her original position. During this skill, Kaz is invincible. If this skill kills the enemy, then Kaz' Attack Rating is permanently increased by 20% for this battle.
Triple StrikeKazSkill 21Lv.10Passive/ActiveKaz strikes at an enemy in front of her, successively striking them three times for 100% damage per hit.
Triple StrikeKazSkill 22Lv.20Passive/ActiveKaz strikes at an enemy in front of her, successively striking them three times for 110% damage per hit.
Triple StrikeKazSkill 23Lv.100Passive/ActiveKaz unleashes a 3-strike attack on the enemy in front of her, with each strike dealing damage equal to 120% of her Attack Rating. During the attack, Kaz gains 60 points of Dodge.
Triple StrikeKazSkill 24Lv.180Passive/ActiveKaz unleashes a 3-strike attack on the enemy in front of her, with each strike dealing damage equal to 130% of her Attack Rating. During the attack, Kaz gains 60 points of Dodge.
Evasive StrikeKazSkill 31Lv.40Passive/ActiveKaz is able to dodge enemy attacks once every 10 seconds and cannot be targeted while this skill is in effect.
Evasive StrikeKazSkill 32Lv.120Passive/ActiveOnce every 8s, when Kaz takes damage, she flawlessly dodges the attack. Kaz is invincible while dodging attacks. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 200% of her Attack Rating.
Evasive StrikeKazSkill 33Lv.200Passive/ActiveOnce every 8s, when Kaz takes damage, she flawlessly dodges the attack. Kaz is invincible while dodging attacks. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 220% of her Attack Rating.
Evasive StrikeKazSkill 34Lv.200 · Totem Lv.30Passive/ActiveOnce every 6s, when Kaz takes damage, she flawlessly dodges the attack. Kaz is invincible while dodging attacks. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 220% of her Attack Rating.
Feline FinesseKazSkill 41Lv.60Passive/ActiveKaz's natural feline agility allows her to increase her dodge rating by 70 points.
Feline FinesseKazSkill 42Lv.140Passive/ActiveKaz's natural feline agility increases her Dodge by 70 points. Upon dodging an attack or triggering Evasive Strike, Kaz recovers 25 Energy.
Feline FinesseKazSkill 43Lv.220Passive/ActiveKaz's natural feline agility increases her Dodge by 100 points. Upon dodging an attack or triggering Evasive Strike, Kaz recovers 25 Energy.
Feline FinesseKazSkill 44Lv.220 · Totem Lv.60Passive/ActiveKaz's natural feline agility increases her Dodge by 100 points. Upon dodging an attack or triggering Evasive Strike, Kaz recovers 25 Energy.
Fatal StrikeSilvinaUltimate1Lv.1UltimateSilvina leaps into the air and appears behind the enemy with the most energy, striking them from behind dealing 110% damage to them. This skill also halves the enemy target's energy level.
Fatal StrikeSilvinaUltimate2Lv.60UltimateSilvina leaps into the air and appears behind her opponent, striking them from behind dealing 110% damage to them. This skill also halves the target's energy level and for every 1% of energy the target regenerates, Silvina's damage will correspondigly be increased by 1.2%.
Fatal StrikeSilvinaUltimate3Lv.120UltimateSilvina leaps into the air and appears behind her opponent, striking them from behind dealing 110% damage to them. This skill also halves the target's energy level and for every 1% of energy the target regenerates, Silvina's damage will correspondigly be increased by 2.4%.
Abyssal ShieldSilvinaSkill 21Lv.10Passive/ActiveSilvina generates a defensive shield that reduces damage equal to 200% of her own attack rating's value.
Abyssal ShieldSilvinaSkill 22Lv.20Passive/ActiveSilvina generates a defensive shield that reduces damage equal to 220% of her own attack rating's value.
Abyssal ShieldSilvinaSkill 23Lv.80Passive/ActiveSilvina generates a defensive shield that increases her attack speed and can mitigate up to 220% damage.
Abyssal ShieldSilvinaSkill 24Lv.140Passive/ActiveSilvina generates a defensive shield that increases her attack speed and can mitigate up to 240% damage.
First BloodSilvinaSkill 31Lv.40Passive/ActiveAt the beginning of the battle Silvina will strike at the enemy mage that possesses the lowest defense rating, dealing 200% damage to them. If there are no mage class enemies on the battlefield, Silvina will target the enemy with the lowest defense rating.
First BloodSilvinaSkill 32Lv.100Passive/ActiveAt the beginning of the battle Silvina will strike at the enemy mage that possesses the lowest defense rating, dealing 200% damage to them and leaving them stunned for 3 seconds. If there are no mage class enemies on the battlefield, Silvina will target the enemy with the lowest defense rating.
普攻(不用翻译)LycaBasic attack1Lv.1Basic普攻(不用翻译)
Star ShotLycaUltimate1Lv.1UltimateLyca shoots an arrow that deals 220% damage to all enemy targets which it passes through, knocking them backwards in the process.
Star ShotLycaUltimate2Lv.80UltimateDamage is increased to 240%.
Star ShotLycaUltimate3Lv.160UltimateDamage is increased to 260%.
Rapid ArrowsLycaSkill 21Lv.10Passive/ActiveLyca shoots off 3 arrows in quick succession, with each arrow dealing 120% damage to the enemy target.
Rapid ArrowsLycaSkill 22Lv.20Passive/ActiveDamage is increased to 130%.
Rapid ArrowsLycaSkill 23Lv.100Passive/Active35% of damage from this skill is converted into health.
Rapid ArrowsLycaSkill 24Lv.180Passive/Active45% of damage from this skill is converted into health.
AweLycaSkill 31Lv.40Passive/ActiveLyca bounds onto the battlefield at the beginning of battles and inspires her allies, increasing their Haste by 35 points for 8 seconds.
AweLycaSkill 32Lv.120Passive/ActiveRecovers 70 Energy on Lyca and all allies.
AweLycaSkill 33Lv.200Passive/ActiveIncreases Energy recovery to 100 points.
AweLycaSkill 34Lv.200 · Totem Lv.30Passive/ActiveExtends the duration to 10 seconds.
Foe's FragilityLycaSkill 41Lv.60Passive/ActiveWhen Lyca deals damage to an enemy, their Defense is reduced by 15% and their Crit Block Rate is reduced by 12% for 5 seconds. This skill cannot be stacked.
Foe's FragilityLycaSkill 42Lv.140Passive/ActiveDefense Rating is decreased to 20%.
Foe's FragilityLycaSkill 43Lv.220Passive/ActiveDefense Rating is decreased to 25%.
Foe's FragilityLycaSkill 44Lv.220 · Totem Lv.60Passive/ActiveCrit Block Rate is reduced by 20%.
Fouled CleaveSteixiusUltimate1Lv.1UltimateSteixius attacks any enemies that stand before him dealing 105% damage to them, also lowering their Attack Rating in the process.
Fetid StenchSteixiusSkill 21Lv.10Passive/ActiveWhen Steixius is struck he has a chance to release a putrid gas that will lower his enemies' defense rating.
Divine BlessingMerekUltimate1Lv.1UltimateMerek heals the ally with the lowest health percentage for a total of -200% of his own Attack Rating and also increases their Defense Rating for a period of time.
Divine VitalityMerekSkill 21Lv.10Passive/ActiveMerek heals the ally with the lowest health percentage by -60% of his own overall Attack Rating.
Noxious SeedsDreafUltimate1Lv.1UltimateDreaf casts out explosive seeds that release a noxious gas when they explode. Attack deals 115% damage.
Piercing SpinesDreafSkill 21Lv.10Passive/ActiveDreaf increases deadly spines from the ground beneath his enemies that slows them down and deals 130% damage to them.
Divine LightBelindaUltimate1Lv.1UltimateBelinda uses her divine power to attack a large area of enemies 4 times, with each hit dealing magic damage equal to 110% of her Attack Rating.
Divine LightBelindaUltimate2Lv.80UltimateBelinda unleashes an attack that hits multiple enemies 4 times. The first hit deals 110% magic damage and then increases per each successive hit.
Divine LightBelindaUltimate3Lv.160UltimateBelinda unleashes an attack that hits multiple enemies 5 times. The first hit deals 110% magic damage and then increases per each successive hit.
Divine RetributionBelindaSkill 21Lv.10Passive/ActiveBelinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 160% of her Attack Rating as AoE damage.
Divine RetributionBelindaSkill 22Lv.20Passive/ActiveBelinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 180% of her Attack Rating as AoE damage.
Divine RetributionBelindaSkill 23Lv.100Passive/ActiveBelinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 180% of her Attack Rating as AoE damage and reducing the Accuracy of enemies hit for a duration.
Divine RetributionBelindaSkill 24Lv.180Passive/ActiveBelinda fires an orb of divine energy that explodes upon hitting an enemy, dealing 210% of her Attack Rating as AoE damage and reducing the Accuracy of enemies hit for a duration.
BrillianceBelindaSkill 31Lv.40Passive/ActiveCrit Rating is increased by 12%.
BrillianceBelindaSkill 32Lv.120Passive/ActiveEvery time Belinda inflicts a critical strike on an enemy will cause the subsequent damage they receive to be increased by 3%. skill can be stacked 8 times.
BrillianceBelindaSkill 33Lv.200Passive/ActiveCrit Rating is increased to 18%.
BrillianceBelindaSkill 34Lv.200 · Totem Lv.30Passive/ActiveIn battle, Belinda's Crit Damage Amplification is increased by 18 points.
BlessingBelindaSkill 41Lv.60Passive/ActiveBelinda blesses the ally with the highest Attack Rating, increasing their Attack Rating by 15% and Crit Rating by 15%.
BlessingBelindaSkill 42Lv.140Passive/ActiveBelinda blesses two allies with the highest Attack Rating, increasing their Attack Rating by 15% and Crit Rating by 15%.
BlessingBelindaSkill 43Lv.220Passive/ActiveBelinda blesses two allies with the highest Attack Rating, increasing their Attack Rating by 20% and Crit Rating by 20%.
BlessingBelindaSkill 44Lv.220 · Totem Lv.60Passive/ActiveBelinda blesses two allies with the highest Attack Rating, increasing their Attack Rating by 20% and Crit Rating by 20%.
Grim SwipeSezisUltimate1Lv.1UltimateSezis swipes at surrounding enemies, dealing damage for 200% of his Attack Rating. Enemies are knocked down and temporarily stunned.
Swiping SwingSezisSkill 21Lv.10Passive/ActiveDeals 150% damage to a small area of surrounding enemies.
KnockbackUlricUltimate1Lv.1UltimateUlric thrusts his spear into his target two times. The first time deals 90% damage to the target with the second thrust knocking them backwards.
GuardUlricSkill 21Lv.10Passive/ActiveUlric takes up a defensive stance that reduces the damage he receives. After being dealt 100% damage while in this stance, Ulric will deflect it back onto the attacker in the form of a shield bash.
Burning AcrimonySaveasUltimate1Lv.1UltimateSaveas sacrifices 8% of his current HP to greatly increase his attack speed for 10 seconds.
Burning AcrimonySaveasUltimate2Lv.60UltimateSaveas sacrifice 8% of his current HP to greatly increase his attack speed for 10 seconds. The skill time will be reset if Saveas makes a kill or kill assist.
Burning AcrimonySaveasUltimate3Lv.120UltimateSaveas expends 8% of his current HP to greatly increase his attack speed for 10 seconds. Saveas will regenerate 20% of his max HP and the timer will be reset if he makes a kill or kill assist.
Bloodied SpearSaveasSkill 21Lv.10Passive/ActivePassive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 1.3 times the value of the HP expended.
Bloodied SpearSaveasSkill 22Lv.20Passive/ActivePassive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 1.5 times the value of the HP expended.
Bloodied SpearSaveasSkill 23Lv.80Passive/ActivePassive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 1.75 times the value of the HP expended.
Bloodied SpearSaveasSkill 24Lv.140Passive/ActivePassive. Saveas expends 8% of his current health per attack in order to increase his attack power. The power increase value is equal to 2 times the value of the HP expended.
Sacrificial SustenanceSaveasSkill 31Lv.40Passive/ActiveSaveas sacrifices 8% of his current HP in order to heal himself for 4% of his max HP over a duration of 10 seconds.
Sacrificial SustenanceSaveasSkill 32Lv.100Passive/ActiveSaveas sacrifices 8% of his current HP in order to heal himself for 4% of his max HP over A duration of 10 seconds. Damage received is reduced by 30% when this skill is active.
Dark SwarmVedanUltimate1Lv.1UltimateVedan morphs into a colony of bats for 6 seconds, surrounding and attacking his enemies as he flies between them. During this state Vedan is impervious to all attacks and will deal 55% damage every 0.5 seconds to nearby enemies.
Dark SwarmVedanUltimate2Lv.60UltimateVedan morphs into a colony of bats for 6 seconds, surrounding and attacking his enemies as he flies between them dealing 65% damage every 0.5 seconds. During this state Vedan's Life Leech attribute is increased by 40% and he is impervious to all attacks.
Dark SwarmVedanUltimate3Lv.120UltimateVedan morphs into a colony of bats for 7 seconds, surrounding and attacking his enemies as he flies between them dealing 75% damage every 0.5 seconds. During this state Vedan's Life Leech attribute is increased by 50% and he is impervious to all attacks.
VitalityVedanSkill 21Lv.10Passive/ActiveVedan attacks a target in front of him dealing 45% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored.
VitalityVedanSkill 22Lv.20Passive/ActiveVedan attacks a target in front of him dealing 50% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored.
VitalityVedanSkill 23Lv.80Passive/ActiveVedan attacks a target in front of him dealing 58% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored.
VitalityVedanSkill 24Lv.140Passive/ActiveVedan attacks a target in front of him dealing 65% damage to them. Each time Vedan successfully strikes a target 2% of his own HP will be restored.
ThirstVedanSkill 31Lv.40Passive/ActiveVedan blesses an ally, buffing their life-leech attributes for 8 seconds.
ThirstVedanSkill 32Lv.100Passive/ActiveVedan blesses an ally, buffing their life-leech attributes for 8 seconds. Vedan will be healed for 50% of the value of his ally's health that is recovered via life-leech
ReanimateGrezhulUltimate1Lv.1UltimateGrezhul raises a gravestone behind his enemies causing AoE damage equal to 130% of his Attack Rating. He then summons 1 Sezis, of the same level as his, to attack the enemies. The Sezis loses health gradually over time and can only launch Normal Attacks
ReanimateGrezhulUltimate2Lv.80UltimateGrezhul raises a gravestone behind his enemies causing AoE damage equal to 140% of his Attack Rating. He then summons one Sezis, of the same level as his, to attack the enemies. The Sezis loses health gradually over time, and can use skills and launch Normal Attacks.
ReanimateGrezhulUltimate3Lv.160UltimateGrezhul raises a gravestone behind his enemies causing AoE damage equal to 150% of his Attack Rating. He then summons 2 Sezis, of the same level as his, to attack the enemies. The Sezis lose health gradually over time, and can use skills and launch Normal Attacks.
Demonic AssaultGrezhulSkill 21Lv.10Passive/ActiveGrezhul attacks an enemy in front of himself 3 times, for 80% damage per time, also stealing some of their power. Stealing the enemy's power causes their damage output to fall by 50%, and the damage they receive to increase by 25%. The effects of this skill shall persist until the enemy dies, Grezhul dies, or until it is used on a different enemy target.
Demonic AssaultGrezhulSkill 22Lv.20Passive/ActiveDamage is increased to 90%.
Demonic AssaultGrezhulSkill 23Lv.100Passive/ActiveWhile stealing the enemy's power, Grezhul's Attack Rating is increased by a value equal to 75% of the enemy's Attack Rating. While calculating the value of the Attack Rating increase, its value will change in real-time according to the enemy's Attack Rating value, and any Attack Rating debuffs that the enemy suffer will be temporarily ignored.
Demonic AssaultGrezhulSkill 24Lv.180Passive/ActiveDamage is increased to 100%.
Shadow ShieldGrezhulSkill 31Lv.40Passive/ActiveGrezhul forms a shield around the furthest forward ally that is currently not protected by Shadow Shield, allowing them to mitigate 150% of the damage they receive. If the Shadow Shield is destroyed while in use, it will cause 120% damage to nearby enemy targets.
Shadow ShieldGrezhulSkill 32Lv.120Passive/ActiveShield's value is increased to 200% Attack Rating and damage is increased up to 150% Attack Rating. Reduces nearby enemies' energy by 100 points up on explosion.
Shadow ShieldGrezhulSkill 33Lv.200Passive/ActiveDamage is increased to 200%
Shadow ShieldGrezhulSkill 34Lv.200 · Totem Lv.30Passive/ActiveShield's value is increased to 240% of Attack Rating.
Deathly ProtectionGrezhulSkill 41Lv.60Passive/ActiveDuring battles, damage dealt to all allied heroes from Intelligence-based enemies is reduced by 15%.
Deathly ProtectionGrezhulSkill 42Lv.140Passive/ActiveDuring battles, damage dealt to allied Graveborn heroes from Intelligence-based enemies is reduced by an additional 15%.
Deathly ProtectionGrezhulSkill 43Lv.220Passive/ActiveDuring battles, damage dealt to all allied heroes from Intelligence-based enemies is reduced by 20%.
Deathly ProtectionGrezhulSkill 44Lv.220 · Totem Lv.60Passive/ActiveFor the duration of most debuffs inflicted by Intelligence Based enemies during battle, inflicted allies will be deemed as having gained 20 additional Dissolve points.
Spinning ObliterationKhasosUltimate1Lv.1UltimateKhasos faces the side with the most enemies and throws a total of 5 war axes that all hit different enemies, dealing 220% damage to them. War axes are able to penetrate enemies, thus, any enemies that are struck more than once shall only suffer 45% damage after the initial strike.
Spinning ObliterationKhasosUltimate2Lv.80UltimateDamage is increased to 240%.
Spinning ObliterationKhasosUltimate3Lv.160UltimateDamage is increased to 260%.
ConcentrationKhasosSkill 21Lv.10Passive/ActiveKhasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 20%. If enemies are far away from Khasos then his Attack Rating will be increased by 8%
ConcentrationKhasosSkill 22Lv.20Passive/ActiveKhasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 25%. If enemies are far away from Khasos then his Attack Rating will be increased by 12%
ConcentrationKhasosSkill 23Lv.100Passive/ActiveKhasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 35%. If enemies are far away from Khasos then his Attack Rating will be increased by 16%
ConcentrationKhasosSkill 24Lv.180Passive/ActiveKhasos' normal attack is able to hit multiple enemies when they get too close to him and his defense rating is increased by 45%. If enemies are far away from Khasos then his Attack Rating will be increased by 20%
Throwing AxeKhasosSkill 31Lv.40Passive/ActiveKhasos throws a war axe towards his enemies that causes 130% damage twice to all enemies in its path. Khasos has a 70% chance to catch the axe on its return, if he successfully catches it, his attack speed will be temporarily increased.
Throwing AxeKhasosSkill 32Lv.120Passive/ActiveKhasos throws a war axe towards his enemies that causes 145% damage to all enemies in its path. If Khasos catches the axe on its return, a portion of his energy will be restored and his attack speed will be temporarily increased.
Throwing AxeKhasosSkill 33Lv.200Passive/ActiveKhasos throws a war axe towards his enemies that causes 160% damage to all enemies in its path. If Khasos catches the axe on its return, a portion of his energy will be restored and his attack speed will be temporarily increased.
Throwing AxeKhasosSkill 34Lv.200 · Totem Lv.30Passive/ActiveKhasos throws a war axe towards his enemies that causes 170% damage to all enemies in its path. If Khasos catches the axe on its return, a portion of his energy will be restored and his attack speed will be temporarily increased.
Rabid ThirstKhasosSkill 41Lv.60Passive/ActiveAll allies have their life-leech attributes increased by 15 points.
Rabid ThirstKhasosSkill 42Lv.140Passive/ActiveAll allies have their life-leech attributes increased by 15 points with those belonging to the same faction as Khasos receiving an additional 10 points.
Rabid ThirstKhasosSkill 43Lv.220Passive/ActiveAll allies have their life-leech attributes increased by 18 points with those belonging to the same faction as Khasos receiving an additional 10 points.
Rabid ThirstKhasosSkill 44Lv.220 · Totem Lv.60Passive/ActiveAll allies have their life-leech attributes increased by 21 points with those belonging to the same faction as Khasos receiving an additional 10 points.
Tortured SoulsShemiraUltimate1Lv.1UltimateSouls of the dead spiral around Shemira causing continuous damage to nearby enemies over a duration of 12 seconds. 50% of all damage caused by this skill will be converted into health that heals Shemira.
Tortured SoulsShemiraUltimate2Lv.80UltimateSouls of the dead spiral around Shemira causing continuous damage to nearby enemies over a duration of 12 seconds. 100% of all damage caused by this skill will be converted into health that heals Shemira.
Tortured SoulsShemiraUltimate3Lv.160UltimateSouls of the dead spiral around Shemira causing continuous damage to nearby enemies over a duration of 12 seconds. While this skill is in effect, 25% of the damage it causes is converted into Shemira's health and when the skill finishes, 75% of the total damage caused by it will be converted into Shemira's health
Soul SiphonShemiraSkill 21Lv.10Passive/ActiveShemira continuously leeches an enemy's life to restore her own which deals 45% damage every 0.5 seconds.
Soul SiphonShemiraSkill 22Lv.20Passive/ActiveShemira continuously leeches an enemy's life to restore her own which deals 50% damage every 0.5 seconds.
Soul SiphonShemiraSkill 23Lv.100Passive/ActiveShemira continuously leeches an enemy's life to restore her own which deals 55% damage every 0.5 seconds. Power gradually increases while the effect is active.
Soul SiphonShemiraSkill 24Lv.180Passive/ActiveShemira continuously leeches an enemy's life to restore her own which deals 60% damage every 0.5 seconds. Power gradually increases while the effect is active.
SilenceShemiraSkill 31Lv.40Passive/ActiveShemira deals 100% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds.
SilenceShemiraSkill 32Lv.120Passive/ActiveShemira deals 130% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. Effect lasts longer the more health Shemira has.
SilenceShemiraSkill 33Lv.200Passive/ActiveShemira deals 150% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. Effect lasts longer the more health Shemira has.
SilenceShemiraSkill 34Lv.200 · Totem Lv.30Passive/ActiveShemira deals 170% damage to a magic based enemy and simultaneously prevents them from using any skills for several seconds. Effect lasts longer the more health Shemira has.
WrathShemiraSkill 41Lv.60Passive/ActiveShemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 30%
WrathShemiraSkill 42Lv.140Passive/ActiveShemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 30% and her crit rating is increased by 30%.
WrathShemiraSkill 43Lv.220Passive/ActiveShemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 40% and her crit rating is increased by 30%.
WrathShemiraSkill 44Lv.220 · Totem Lv.60Passive/ActiveShemira deals more damage the more health she possesses. Shemira's damage can be increased by up to 40% and her crit rating is increased by 30%.
SlumberTasiUltimate1Lv.1UltimateTasi puts all enemy targets to sleep for 4 seconds. Once the enemies awaken, they will lose health as 25% of the damage received while they were asleep.
SlumberTasiUltimate2Lv.80UltimateDuration of skill is increased to 5 seconds.
SlumberTasiUltimate3Lv.160UltimateHealth loss suffered after waking up is increased to 30% of damage received while asleep.
Dream SpiritTasiSkill 21Lv.10Passive/ActiveTasi summons a magical fairy which lasts for 10 seconds and periodically attacks enemies or heals allies. The fairy deals 55% damage to enemies and heals allies for 55%.
Dream SpiritTasiSkill 22Lv.20Passive/ActiveDamage and healing values are increased to 60%
Dream SpiritTasiSkill 23Lv.100Passive/ActiveEffect duration increased to 13 seconds.
Dream SpiritTasiSkill 24Lv.180Passive/ActiveDamage and healing values are increased to 65%
BanishmentTasiSkill 31Lv.40Passive/ActiveTasi banishes the enemy target with the highest Attack Rating for 4 seconds. While in a banished state the enemy cannot attack or be attacked.
BanishmentTasiSkill 32Lv.120Passive/ActiveSteals 40% of the target's Attack Rating while they are banished
BanishmentTasiSkill 33Lv.200Passive/ActiveDuration of skill is increased to 6 seconds.
BanishmentTasiSkill 34Lv.200 · Totem Lv.30Passive/ActiveSteals 55% of the target's Attack Rating while they are banished
TeleportationTasiSkill 41Lv.60Passive/ActiveAfter suffering damage, Tasi extricates herself from any control effects that are afflicting her and teleports behind a random enemy target. While teleporting, Tasi is unable to be attacked. After teleporting, Tasi increases her nearby allies' Haste and attacks any nearby enemies, dealing 140% damage to them. This skill has a cooldown period of 6 seconds.
TeleportationTasiSkill 42Lv.140Passive/ActiveCooldown time is reduced each time Tasi is struck
TeleportationTasiSkill 43Lv.220Passive/ActiveDamage is increased to 170%.
TeleportationTasiSkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage is increased to 190%.
Raging SpiralBloodsnarlUltimate1Lv.1UltimateBloodsnarl spins his weapon around himself 3 times, each time deals 65% physical damage to enemies.
HurlBloodsnarlSkill 21Lv.10Passive/ActiveBloodsnarl leaps into the air and throws his weapon at his enemies. Enemies within a certain range of the attack are dealt 120% physical damage.
Piercing BlowElethaUltimate1Lv.1UltimateEletha uses her spear to thrust at any enemies in front of her. Attack inflicts 190% physical damage to any enemies within range.
Bloody FrenzyElethaSkill 21Lv.10Passive/ActiveEletha jumps into the air and jabs at her enemies causing 120% physical damage to any enemy within range.
Gloomy CloudArkadiosUltimate1Lv.1UltimateArkadios summons a cloud of bats to target the most injured enemy and anyone in their vicinity. skill deals 180% physical damage to any enemies within range.
Hunter's GlareArkadiosSkill 21Lv.10Passive/ActiveArkadios is able to pinpoint his target's weakest point, dealing an additional 20% damage to them for 6 seconds.
RetaliationThoranUltimate1Lv.1UltimateThoran focuses for several moments before swinging his weapon at all the enemies in front of him, dealing 140% damage to them. 200% of the damage received by Thoran during his focusing stage is dealt back to his enemies as additional damage. While in a focused state, Thoran is immune to control effects and receives less damage.
RetaliationThoranUltimate2Lv.80UltimateDamage is increased to 160%.
RetaliationThoranUltimate3Lv.160UltimateRecovers 40% of damage dealt to enemies as health
DominationThoranSkill 21Lv.10Passive/ActiveThoran cleaves at an enemy, dealing 120% damage to them, and causes them to fall to the ground.
DominationThoranSkill 22Lv.20Passive/ActiveDamage is increased to 140%.
DominationThoranSkill 23Lv.100Passive/Active80% of damage is converted into health
DominationThoranSkill 24Lv.180Passive/ActiveDamage is increased to 160%.
ResurrectionThoranSkill 31Lv.40Passive/ActiveThoran resurrects himself after dying with 60% of his health restored. This skill can only be used once per battle.
ResurrectionThoranSkill 32Lv.120Passive/ActiveAfter being resurrected, nearby enemies are stunned for 3 seconds.
ResurrectionThoranSkill 33Lv.200Passive/ActiveValue of health recovered is increased to 75% of max health.
ResurrectionThoranSkill 34Lv.200 · Totem Lv.30Passive/ActiveThoran's Attack Rating is increased by 20% for 10 seconds after being resurrected.
TaintThoranSkill 41Lv.60Passive/ActiveAt the start of battle Thoran deals 100% damage to the enemy with the least amount of health, also cursing them. Over the next 15 seconds, if Thoran is dealt damage, the cursed enemy will lose health equal to 70% of the damage value.
TaintThoranSkill 42Lv.140Passive/ActiveDuration of skill is increased to 25 seconds.
TaintThoranSkill 43Lv.220Passive/ActiveIncreases health loss to 75% of damage received by Thoran.
TaintThoranSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhile cursed, the enemy target's Health Recovery is reduced by 50%.
DecimationIsabellaUltimate1Lv.1UltimateIsabella casts a spell that launches up to 8 arcane orbs. Each orb deals 220% damage to a random enemy hero, prioritizing enemies that have not already been hit by the current spell, otherwise the most injured enemy target is prioritized.
DecimationIsabellaUltimate2Lv.80UltimateDamage is increased to 250%. Isabella is immune to control effects for 3 seconds while casting her spell.
DecimationIsabellaUltimate3Lv.160UltimateEach orb cast increases the damage of the following orb by 20%.
Void BarrageIsabellaSkill 21Lv.10Passive/ActiveIsabella casts a spell as her Normal Attacks. After a short delay the most injured enemy is targeted with lightning, dealing 160% damage to them.
Void BarrageIsabellaSkill 22Lv.20Passive/ActiveDamage is increased to 175%.
Void BarrageIsabellaSkill 23Lv.100Passive/ActiveDamage is raised by 12% each time incantation is successfully cast. Damage can be stacked by up to 3 times. If interrupted while casting, this skill's stacked damage will be nullified.
Void BarrageIsabellaSkill 24Lv.180Passive/ActiveBase damage is increased to 190%. Damage is increased by 15% for each successful casting.
Psi ReapIsabellaSkill 31Lv.40Passive/ActiveIsabella continuously casts a spell, stealing 75 Energy points every 0.5 seconds from the nearest enemy hero.
Psi ReapIsabellaSkill 32Lv.120Passive/ActiveIf Isabella finishes casting her spell without being interrupted, she permanently steals 20 points of the enemy target's Crit Rating.
Psi ReapIsabellaSkill 33Lv.200Passive/ActiveDamage taken by Isabella while spellcasting is reduced by 60%.
Psi ReapIsabellaSkill 34Lv.200 · Totem Lv.30Passive/ActiveIf Isabella finishes casting her spell without being interrupted, she permanently steals 30 points of the enemy target's Crit Rating.
SurgeIsabellaSkill 41Lv.60Passive/ActiveCasting speed is increased by 15%.
SurgeIsabellaSkill 42Lv.140Passive/ActiveCasting speed is increased by 20%.
SurgeIsabellaSkill 43Lv.220Passive/ActiveCasting speed is further increased by 15% for the first 10 seconds of battle.
SurgeIsabellaSkill 44Lv.220 · Totem Lv.60Passive/ActiveEach time Isabella has successfully cast a spell without being interrupted, her casting speed is increased by 5%. skill can be stacked up to 5 times.
CrippleRaineUltimate1Lv.1UltimateRaine marks all enemy heroes with a Bounty Mark that exists for 8 seconds. Damage received by marked enemies is increased by -15%. When a marked enemy is slain, their killer receives 80 Energy points every second over a duration of 10 seconds.
CrippleRaineUltimate2Lv.80UltimateBounty Marks exist for 12 seconds and the damage received by marked enemies is increased to -20%. When a marked enemy is slain, their killer's Crit Rating is increased by 100% for 10 seconds.
CrippleRaineUltimate3Lv.160UltimateBounty Marks duration increased to 16 seconds.
BarrageRaineSkill 21Lv.10Passive/ActiveRaine shoots both of her guns, targeting the enemy with the lowest health and the enemy with the highest Attack Rating who is on the same side of the battlefield (The same target may be targeted by both types of attack if conditions are appropriate). The attack deals 65% damage 5 times to the enemy with the lowest health and 10% damage 5 times to the enemy with the highest Attack Rating, which also reduces their Haste by 40 points for 1 second.
BarrageRaineSkill 22Lv.20Passive/ActiveThe final attack against the enemy with the lowest health deals extra damage that is equal to 15% of the health which they have already lost but shall not exceed 360% of Raine's Attack Rating.
BarrageRaineSkill 23Lv.100Passive/ActiveThe final attack against the enemy with the highest Attack Rating knocks them down and stuns them for 1 seconds.
BarrageRaineSkill 24Lv.180Passive/ActiveDamage dealt to lowest health enemy is increased to 70%.
Lock OnRaineSkill 31Lv.40Passive/ActiveRaine marks the enemy with the lowest health for 10 seconds. While marked, allied heroes that deal damage to the target will have their Attack Speed increased by 20 points and Crit Rating increased by 20% for 3 seconds. This skill cannot be stacked.
Lock OnRaineSkill 32Lv.120Passive/ActiveAllied heroes that deal damage to the marked enemy target shall receive a one-time heal from Raine, that is equal to 40% of her Attack Rating. skill may only heal each allied hero once every 5 seconds.
Lock OnRaineSkill 33Lv.200Passive/ActiveAttack Speed is increased by 30 points, Crit Rating is increased by 30%.
Lock OnRaineSkill 34Lv.200 · Totem Lv.30Passive/ActiveHealth recovered is increased to equal 60% of Attack Rating.
ExploitRaineSkill 41Lv.60Passive/ActiveRaine's attacks and skills deal more damage to enemies the lower their health is, up until a maximum of 30% damage is reached.
ExploitRaineSkill 42Lv.140Passive/ActiveIncreases allies' damage by up to 15%
ExploitRaineSkill 43Lv.220Passive/ActiveRaine's allies' damage can be increased up to 30%.
ExploitRaineSkill 44Lv.220 · Totem Lv.60Passive/ActiveRaine and her allies' damage can be increased up to 35%.
ManiaVurkUltimate1Lv.1UltimateVurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 100% damage.
ManiaVurkUltimate2Lv.80UltimateVurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 110% damage.
ManiaVurkUltimate3Lv.160UltimateVurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 120% damage.
Piercing BoltVurkSkill 21Lv.10Passive/ActiveWhen using Normal Attacks, Bolts fired from Vurk's crossbow are able to penetrate enemies, dealing 140% damage to all enemies standing in a straight line.
Piercing BoltVurkSkill 22Lv.20Passive/ActiveDamage is increased to 170%.
Piercing BoltVurkSkill 23Lv.100Passive/ActiveWhen this skill deals damage against enemies that are poisoned as a result of Vurk's "Poison Vial" skill, Vurk's Attack Speed will be increased by 60 for 3 seconds. This skill cannot be stacked.
Piercing BoltVurkSkill 24Lv.180Passive/ActiveFor every poisoned enemy that this skill deals damage against, Vurk shall recover an additional 40 energy.
Poison VialVurkSkill 31Lv.40Passive/ActiveVurk lobs a Poison Vial at an enemy, which poisons them for 10 seconds. The poisoned enemy's energy recovery rate gained for any reason falls by 50%, and they lose 50% of their Attack Rating. Each second, they lose health equal to 50% of Vurk's Attack Rating. Poison effects cannot be stacked, and if an already poisoned enemy is targeted again by this skill, the duration of the poison's effects shall be extended.
Poison VialVurkSkill 32Lv.120Passive/ActivePoisoned enemies lose health equal to 60% of Vurk's Attack Rating per second.
Poison VialVurkSkill 33Lv.200Passive/ActivePoisoned enemies lose health equal to 70% of Vurk's Attack Rating per second.
Poison VialVurkSkill 34Lv.200 · Totem Lv.30Passive/ActivePoisoned enemies lose health equal to 80% of Vurk's Attack Rating per second.
Poison TrapsVurkSkill 41Lv.60Passive/ActiveAt the beginning of battles Vurk sets poison traps behind himself and his frontline allies. Traps are activated when enemies are in close proximity to them and cause any nearby enemies to become stunned for 3 seconds and poisoned for 10 seconds. This skill's poison effects are consistent with the skill "Poison Vial". Enemies which are immune to control effects will not trigger the traps.
Poison TrapsVurkSkill 42Lv.140Passive/ActiveEnemies are stunned for 4 seconds.
Poison TrapsVurkSkill 43Lv.220Passive/ActiveEnemies are stunned for 5 seconds.
Poison TrapsVurkSkill 44Lv.220 · Totem Lv.60Passive/ActiveAfter 20 seconds of battle, Vurk will set poison traps in the center of the battlefield and behind himself.
Voodoo BlessingNumisuUltimate1Lv.1UltimateNumisu heals 2 allied heroes for 400% of Numisu's Attack Rating, prioritizing frontline allied heroes. Enemies near the healing targets are simultaneously dealt 260% AoE damage.
Voodoo BlessingNumisuUltimate2Lv.80UltimateRecovery effects are increased to 440% of Attack Rating.
Voodoo BlessingNumisuUltimate3Lv.160UltimateRecovery effects are increased to 480% of Attack Rating.
Rejuvenating TotemNumisuSkill 21Lv.10Passive/ActiveNumisu sets down a rejuvenating totem next to the ally with the lowest health percentage, that initially heals nearby allies for a value equal to -100% of Numisu's Attack Rating. The totem then remains active and heals nearby allies for 3% of their max health per second. The rejuvenating totem possesses health equal to 240% of Numisu's Attack Rating.
Rejuvenating TotemNumisuSkill 22Lv.20Passive/ActiveRestores HP equals to -110% of Attack Rating value.
Rejuvenating TotemNumisuSkill 23Lv.100Passive/ActiveRestores HP equals to -120% of Attack Rating value.
Rejuvenating TotemNumisuSkill 24Lv.180Passive/ActiveRestores HP equals to -130% of Attack Rating value.
Offensive TotemNumisuSkill 31Lv.40Passive/ActivePlace a Taunt Totem behind an enemy. When the totem is placed, deal 120% of his Attack Rating in AOE damage, and taunt nearby enemies for 2 seconds, forcing them to use normal attacks against it. Taunt Totems have the same Defense Rating as Numisu, and health equal to 650% of his Attack Rating.
Offensive TotemNumisuSkill 32Lv.120Passive/ActiveTaunt Totem heals itself for 10% health per second.
Offensive TotemNumisuSkill 33Lv.200Passive/ActiveDamage is increased to 150%.
Offensive TotemNumisuSkill 34Lv.200 · Totem Lv.30Passive/ActiveMock duration is extended to 3 seconds.
FanaticismNumisuSkill 41Lv.60Passive/ActiveNumisu buffs the ally with the highest Attack Rating, granting them 40 Haste and 20% normal attack speed for 10 seconds.
FanaticismNumisuSkill 42Lv.140Passive/ActiveHaste increased to 50, normal attack speed increased to 30%
FanaticismNumisuSkill 43Lv.220Passive/ActiveEffect duration increased to 12 seconds.
FanaticismNumisuSkill 44Lv.220 · Totem Lv.60Passive/ActiveHaste increased to 60, normal attack speed increased to 40%
PurificationFawkesUltimate1Lv.1UltimateFawkes deals 130% damage to all enemies on the battlefield and removes the majority of buffs they may be using.
PurificationFawkesUltimate2Lv.80UltimateFawkes deals 130% damage to all enemies on the battlefield and removes the majority of buffs they may be using while simultaneously cleansing his allies of any negative de-buffs they may be suffering from.
PurificationFawkesUltimate3Lv.160UltimateFawkes deals 140% damage to all enemies on the battlefield and removes the majority of buffs they may be using while simultaneously cleansing his allies of any negative de-buffs they may be suffering from.
AbateFawkesSkill 21Lv.10Passive/ActiveFawkes steals an enemy's attack speed by 35% for 6 seconds.
AbateFawkesSkill 22Lv.20Passive/ActiveFawkes steals an enemy's attack speed by 45% for 6 seconds.
AbateFawkesSkill 23Lv.100Passive/ActiveFawkes steals an enemy's attack speed by 45% and reduces their energy regeneration rate by 60% for 6 seconds.
AbateFawkesSkill 24Lv.180Passive/ActiveFawkes steals an enemy's attack speed by 45% and reduces their energy regeneration rate by 60% for 7.5 seconds.
ConfineFawkesSkill 31Lv.40Passive/ActiveFawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 7 seconds. The affected enemy cannot attack or be attacked while inside the coffin.
ConfineFawkesSkill 32Lv.120Passive/ActiveFawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 8 seconds. The affected enemy cannot attack or be attacked while inside the coffin.
ConfineFawkesSkill 33Lv.200Passive/ActiveFawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 9 seconds. The affected enemy cannot attack or be attacked while inside the coffin.
ConfineFawkesSkill 34Lv.200 · Totem Lv.30Passive/ActiveFawkes deals 50% damage to the enemy with the highest attack rating and then locks them in his coffin for 9 seconds. The affected enemy cannot attack or be attacked while inside the coffin.
Silver BoltFawkesSkill 41Lv.60Passive/ActiveSilver Bolt increases Fawkes' normal attack damage by 20% and deals a further additional 40% damage to de-buffed enemies.
Silver BoltFawkesSkill 42Lv.140Passive/ActivePassive: Increases normal attack damage by 20% and deals an additional 40% damage to enemies with debuffs. Additionally, restores 40 Energy to himself.
Silver BoltFawkesSkill 43Lv.220Passive/ActivePassive: Increases normal attack damage by 30% and deals an additional 40% damage to enemies with debuffs. Additionally, restores 40 Energy to himself.
Silver BoltFawkesSkill 44Lv.220 · Totem Lv.60Passive/ActivePassive: Increases normal attack damage by 30% and deals an additional 40% damage to enemies with debuffs. Additionally, restores 40 Energy to himself.
Beast of BurdenSkregUltimate1Lv.1UltimateSkreg's Iron-jaw steed cannot be knocked backwards. When this skill is used, Skreg rides his Iron-jaw, which uses 80 energy per second up until all of his energy is exhausted. While Skreg is riding his Iron-jaw he is immune to control effects and his attack rating is increased by 30%, Skreg's normal attacks will also deal damage twice and knock down enemy targets.
Beast of BurdenSkregUltimate2Lv.80UltimateEnergy expenditure reduced to 60 per second
Beast of BurdenSkregUltimate3Lv.160UltimateAttack Rating buff is increased to 50%
Brute ForceSkregSkill 21Lv.10Passive/ActiveThe Iron-jaw assists Skreg in attacking his enemies by smashing them into the air, dealing a small amount of damage to them. If the enemy is successfully knocked into the air, Skreg will initiate a three-stage attack against them which deals 140% damage per attack to the enemy.
Brute ForceSkregSkill 22Lv.20Passive/ActiveWhen mounting, Skreg beats his drum and rides his Iron-jaw into nearby enemies, dealing multiple hits of damage for 110% of his Attack Rating. Enemies are knocked back and temporarily stunned.
Brute ForceSkregSkill 23Lv.100Passive/ActiveDamage is increased to 150%.
Brute ForceSkregSkill 24Lv.180Passive/ActiveDamage is increased to 160%.
IronskinSkregSkill 31Lv.40Passive/ActiveEnemies deal less damage to Skreg the closer they get to him. Damage reduction is at its maximum when enemies are within Skreg's striking range. Damage received can be reduced by up to 40%.
IronskinSkregSkill 32Lv.120Passive/ActiveDamage reduction is increased up to 50%.
IronskinSkregSkill 33Lv.200Passive/ActiveDamage reduction is increased up to 60%.
IronskinSkregSkill 34Lv.200 · Totem Lv.30Passive/ActiveWhen enemies are within striking range of Skreg and dealing damage to him, they will lose 8 Haste points for 3 seconds. Skill can be stacked up to 3 times.
StampedeSkregSkill 41Lv.60Passive/ActiveEvery 8 seconds an Iron-jaw appears and charges towards the enemy closest to the allied side of the battlefield, knocking back and stunning them and any other enemies in its path, dealing 150% damage to them.
StampedeSkregSkill 42Lv.140Passive/ActiveDamage is increased to 165%.
StampedeSkregSkill 43Lv.220Passive/ActiveDamage is increased to 180%.
StampedeSkregSkill 44Lv.220 · Totem Lv.60Passive/ActiveSkill is triggered every 6 seconds.
ButcheryNaraUltimate1Lv.1UltimateNara deals 110% damage to the enemy target. Damage ignores the target's defense and invincibility effects. If the target's health is below 40%, then the skill's damage is multiplied 6 times. However, if the auto battle feature is being used, this skill will not deal damage to any enemy targets with health above 40%.
ButcheryNaraUltimate2Lv.80UltimateRestores an additional 250 energy points when the enemy target is slain. If a summoned entity is slain, the amount of additional energy points that are recovered is increased to 700 points.
ButcheryNaraUltimate3Lv.160UltimateActivates a shield that can mitigate 350% damage if enemy target is slain
DismemberNaraSkill 21Lv.10Passive/ActiveNara stuns a nearby enemy for several seconds, dealing damage for 35% of her Attack Rating to them multiple times.
DismemberNaraSkill 22Lv.20Passive/ActiveFifth attack deals additional damage equal to 25% of the target's current health.
DismemberNaraSkill 23Lv.100Passive/ActiveFifth attack deals additional damage equal to 30% of the target's current health.
DismemberNaraSkill 24Lv.180Passive/ActiveFifth attack deals additional damage equal to 35% of the target's current health.
ImpaleNaraSkill 31Lv.40Passive/ActiveNara pulls an enemy closer if no enemies are within range of a normal attack, temporarily stunning them. The enemy which is positioned directly opposite will be prioritized.
ImpaleNaraSkill 32Lv.120Passive/ActiveThe hit target suffers health loss equal to 60% of Nara's Attack Rating for 8 seconds.
ImpaleNaraSkill 33Lv.200Passive/ActiveThe hit target suffers health loss equal to 65% of Nara's Attack Rating for 8 seconds.
ImpaleNaraSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe hit target suffers health loss equal to 70% of Nara's Attack Rating for 8 seconds.
TerrifyNaraSkill 41Lv.60Passive/ActiveA passive skill that causes Nara's attackers to lose 90 energy each time they deal damage to her. Enemies can suffer energy loss up to a maximum of 4 times within 10 seconds.
TerrifyNaraSkill 42Lv.140Passive/ActiveEnergy lost by attackers is increased to 100
TerrifyNaraSkill 43Lv.220Passive/ActiveEnergy lost by attackers is increased to 110
TerrifyNaraSkill 44Lv.220 · Totem Lv.60Passive/ActiveA single target can receive the effects of this skill up to 5 times within 10 seconds.
Accursed ArrowFeraelSkill 21Lv.10Passive/ActiveFires a cursed arrow at an enemy, dealing 140% damage. The cursed arrow causes an evil spirit to haunt the enemy for 10 seconds. Any spirits which are summoned due to one of Ferael's skills will attack their targets once every 3 seconds.
Accursed ArrowFeraelSkill 22Lv.20Passive/ActiveFires a cursed arrow at an enemy, dealing 170% damage. The cursed arrow causes an evil spirit to haunt the enemy for 10 seconds. Any spirits which are summoned due to one of Ferael's skills will attack their targets once every 3 seconds.
Accursed ArrowFeraelSkill 23Lv.100Passive/ActiveAny spirits which are summoned due to one of Ferael's skills will deduct 15 of their target's energy points per attack.
Accursed ArrowFeraelSkill 24Lv.180Passive/ActiveAny spirits which are summoned due to one of Ferael's skills have a chance to interrupt their enemies' attacks and temporarily stun the target each time they attack.
TerrorizeFeraelSkill 31Lv.40Passive/ActiveTerrifies and stuns 2 heroes for 2 seconds and summons an evil spirit which haunts them for 10 seconds.
TerrorizeFeraelSkill 32Lv.120Passive/ActiveTerrifies and stuns 3 heroes for 2 seconds and summons an evil spirit which haunts them for 10 seconds.
TerrorizeFeraelSkill 33Lv.200Passive/ActiveTerrifies and stuns 3 heroes for 3 seconds and summons an evil spirit which haunts them for 10 seconds.
TerrorizeFeraelSkill 34Lv.200 · Totem Lv.30Passive/ActiveTerrifies and stuns 3 heroes for 3 seconds and summons an evil spirit which haunts them for 10 seconds.
Corrupted SpiritFeraelSkill 41Lv.60Passive/ActiveSummons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds.
Corrupted SpiritFeraelSkill 42Lv.140Passive/ActiveSummons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. All spirits which are summoned by any of Ferael's skills will remain on the battlefield for 3 seconds.
Corrupted SpiritFeraelSkill 43Lv.220Passive/ActiveSummons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. All spirits which are summoned by any of Ferael's skills will remain on the battlefield for 5 seconds.
Corrupted SpiritFeraelSkill 44Lv.220 · Totem Lv.60Passive/ActiveSummons an evil spirit from any fallen heroes' corpse that then haunts an enemy for 10 seconds. All spirits which are summoned by any of Ferael's skills will remain on the battlefield for 7 seconds.
Deep RootsUlmusUltimate1Lv.1UltimateUlmus immediately recovers 40% of his max HP and roots himself to the ground until the end of the battle. While rooted to the ground, Ulmus is immune to all control effects and his normal attack turns into a ranged attack that increases his Attack Rating by 40%. If Ulmus possesses enough energy while he is rooted, he will use 35% of his maximum energy to grant his normal attack more AoE damage and a stun effect during this period.
Deep RootsUlmusUltimate2Lv.80UltimateEnergy required to strengthen normal attack is reduced to 30% of max Energy
Deep RootsUlmusUltimate3Lv.160UltimateAttack Rating is increased by 50%
Writhing RootsUlmusSkill 21Lv.10Passive/ActiveUlmus uses his roots to entangle nearby enemies, causing 120% damage to them. Enemies that are entangled cannot use any attacks or casting.
Writhing RootsUlmusSkill 22Lv.20Passive/ActiveUlmus uses his roots to entangle nearby enemies, causing 125% damage to them. Enemies that are entangled cannot use any attacks or casting.
Writhing RootsUlmusSkill 23Lv.100Passive/ActiveUlmus uses his roots to entangle nearby enemies, causing 130% damage to them. Enemies that are entangled cannot use any attacks or casting.
Writhing RootsUlmusSkill 24Lv.180Passive/ActiveUlmus uses his roots to entangle nearby enemies, causing 135% damage to them. Enemies that are entangled cannot use any attacks or casting.
Forest's OathUlmusSkill 31Lv.40Passive/ActiveUlmus casts a shield around his ally with the lowest health percentage, mitigating up to 200% of the damage they receive.
Forest's OathUlmusSkill 32Lv.120Passive/ActiveUlmus casts a shield around his ally with the lowest health percentage, mitigating up to 200% of the damage they receive. While the shield is active the affected ally regenerates 4% of the HP already lost per second.
Forest's OathUlmusSkill 33Lv.200Passive/ActiveUlmus casts a shield around his ally with the lowest health percentage, mitigating up to 220% of the damage they receive. While the shield is active the affected ally regenerates 4% of the HP already lost per second.
Forest's OathUlmusSkill 34Lv.200 · Totem Lv.30Passive/ActiveUlmus casts a shield around his ally with the lowest health percentage, mitigating up to 240% of the damage they receive. While the shield is active the affected ally regenerates 4% of the HP already lost per second.
Life TorrentUlmusSkill 41Lv.60Passive/ActiveA passive skill that restores 4% of lost HP per second.
Life TorrentUlmusSkill 42Lv.140Passive/ActiveA passive skill that restores 4% of Ulmus' and his nearby allies' lost HP per second.
Life TorrentUlmusSkill 43Lv.220Passive/ActiveA passive skill that restores 5% of Ulmus' and his nearby allies' lost HP per second.
Life TorrentUlmusSkill 44Lv.220 · Totem Lv.60Passive/ActiveA passive skill that restores 6% of Ulmus' and his nearby allies' lost HP per second.
BloodlustWarekUltimate1Lv.1UltimateWarek unleashes a multi-strike attack that interrupts and knocks back his target with each hit, dealing 65% damage to them. Warek cannot be controlled when using this skill.
BloodlustWarekUltimate2Lv.80UltimateWarek unleashes a multi-strike attack that interrupts and knocks back his target with each hit, dealing 80% damage to them. Warek cannot be controlled when using this skill.
BloodlustWarekUltimate3Lv.160UltimateWarek unleashes a multi-strike attack that interrupts and knocks back his target with each hit, dealing 80% damage to them. Warek cannot be controlled when using this skill and damage he receives is reduced by 80%.
BonebreakerWarekSkill 21Lv.10Passive/ActiveWarek targets the weakest enemy in his vicinity and throws them backwards over his head, dealing 150% damage to them while also stunning them.
BonebreakerWarekSkill 22Lv.20Passive/ActiveWarek targets the weakest enemy in his vicinity and throws them backwards over his head, dealing 180% damage to them, reducing their Defense Rating while also stunning them.
BonebreakerWarekSkill 23Lv.100Passive/ActiveWarek targets the weakest enemy in his vicinity and throws them backwards over his head, dealing 180% damage to them, reducing their Defense Rating while also stunning them.
BonebreakerWarekSkill 24Lv.180Passive/ActiveWarek targets the weakest enemy in his vicinity and throws them backwards over his head, causing 180% damage to them, greatly reducing their Defense Rating while also leaving them stunned.
ExtricateWarekSkill 31Lv.40Passive/ActiveRemoves all debuffs affecting Warek. This skill has a cooldown period of 5 seconds.
ExtricateWarekSkill 32Lv.120Passive/ActiveRemoves all debuffs affecting Warek. After removing all negative effects, Warek forms a shield around himself that reduces damage equal to 250% of his Attack Rating. This skill has a cooldown period of 5 seconds.
ExtricateWarekSkill 33Lv.200Passive/ActiveRemoves all debuffs affecting Warek. After removing all negative effects, Warek forms a shield around himself that reduces damage equal to 350% of his Attack Rating. This skill has a cooldown period of 5 seconds.
ExtricateWarekSkill 34Lv.200 · Totem Lv.30Passive/ActiveRemoves all debuffs affecting Warek. After removing all negative effects, Warek forms a shield around himself that reduces damage equal to 350% of his Attack Rating. This skill has a cooldown period of 4 seconds.
Carnal RageWarekSkill 41Lv.60Passive/ActiveA passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 2.5%. This skill can be stacked up to 12 times.
Carnal RageWarekSkill 42Lv.140Passive/ActiveA passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 2.5%. This skill can be stacked up to 12 times and allows Warek to regenerate energy over time and obtain high Life Leech bonus once it is maximally stacked.
Carnal RageWarekSkill 43Lv.220Passive/ActiveA passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 4%. This skill can be stacked up to 12 times and allows Warek to regenerate energy over time and obtain high Life Leech bonus once it is maximally stacked.
Carnal RageWarekSkill 44Lv.220 · Totem Lv.60Passive/ActiveA passive skill that allows Warek to build up his rage with each successful attack that he lands on his enemies, allowing him to raise his Attack Rating by 5%. This skill can be stacked up to 12 times and allows Warek to regenerate energy over time and obtain high Life Leech bonus once it is maximally stacked.
Heaven's ProtectionLuciusUltimate1Lv.1UltimateLucius blesses all of his allies with a divine shield that reduces damage equal to 500% of his Attack Rating for 8 seconds.
Heaven's ProtectionLuciusUltimate2Lv.80UltimateShield lasts for 10 seconds. Shield is able to restore allies' health over time.
Heaven's ProtectionLuciusUltimate3Lv.160UltimateValue of shield is increased to 550% of Attack Rating.
Divine StrikeLuciusSkill 21Lv.10Passive/ActiveLucius smashes the ground with his warhammer that causes a shockwave, dealing damage equal to 130% of his Attack Rating to nearby enemies and knocking them down.
Divine StrikeLuciusSkill 22Lv.20Passive/ActiveDamage is increased to 150%.
Divine StrikeLuciusSkill 23Lv.100Passive/ActiveDamage taken is reduced by 20% for every enemy that is knocked over. skill lasts for 8 seconds.
Divine StrikeLuciusSkill 24Lv.180Passive/ActiveDamage is increased to 160%.
Divine BlessingLuciusSkill 31Lv.40Passive/ActiveLucius heals the ally with the lowest health for -200% of his own Attack Rating and increases their Defense Rating for 5 seconds.
Divine BlessingLuciusSkill 32Lv.120Passive/ActiveHealth recovery rate is increased by up to 75% the lower an ally's health falls
Divine BlessingLuciusSkill 33Lv.200Passive/ActiveHealth recovered is increased to -220% of her Attack Rating.
Divine BlessingLuciusSkill 34Lv.200 · Totem Lv.30Passive/ActiveHealth recovered is increased to -240% of her Attack Rating.
Blessed ShieldLuciusSkill 41Lv.60Passive/ActiveLucius creates a blessed shield that is able to reduce 65% of all the damage that he receives for 5 seconds. Lucius will halt his blessed shield if his ultimate skill is available for use. Lucius cannot be controlled by enemies while using this skill.
Blessed ShieldLuciusSkill 42Lv.140Passive/ActiveLucius recovers 200% more energy when attacked while using Blessed Shield
Blessed ShieldLuciusSkill 43Lv.220Passive/ActiveDamage received while using Blessed Shield is reduced by 75%
Blessed ShieldLuciusSkill 44Lv.220 · Totem Lv.60Passive/ActiveLucius immediately recovers 35% of the health he has already lost when he uses his shield.
普攻(不用翻译)ThaneBasic attack1Lv.1Basic普攻(不用翻译)
EviscerateThaneUltimate1Lv.1UltimateThane attacks his enemies at random 7 times, dealing 80% damage per attack. Thane cannot receive damage while using this skill.
EviscerateThaneUltimate2Lv.80UltimateNumber of attacks are increased once for every critical strike, up to 8 times.
EviscerateThaneUltimate3Lv.160UltimateQuantity of attacks dealt by Ultimate skill increased to 9 times.
LungeThaneSkill 21Lv.10Passive/ActiveThane bounds towards an enemy with a surprise attack, dealing 120% damage to them. Thane's Crit Rating is also increased by 20% for a duration of 5 seconds.
LungeThaneSkill 22Lv.20Passive/ActiveUses a defensive shield which can offset up to 70% damage after the skill is used
LungeThaneSkill 23Lv.100Passive/ActiveDamage is increased to 130%.
LungeThaneSkill 24Lv.180Passive/ActiveDamage is increased to 140%.
ExecutionThaneSkill 31Lv.40Passive/ActiveActivated after Thane uses 4 critical strikes. Thane targets a single enemy with a multi-stage attack with the final attack dealing 80% damage. The final attack also deals an additional damage which is equal to 15% of the target's max HP.
ExecutionThaneSkill 32Lv.120Passive/ActiveIncreases the damage of Izold's final strike to 90% of his Attack Rating.
ExecutionThaneSkill 33Lv.200Passive/ActiveAdditional damage dealt equals 18% of target's max HP.
ExecutionThaneSkill 34Lv.200 · Totem Lv.30Passive/ActiveAdditional damage dealt equals 21% of target's max HP.
FocusThaneSkill 41Lv.60Passive/ActiveCrit Rating is increased by 14%.
FocusThaneSkill 42Lv.140Passive/ActiveFor each successful critical strike, Thane recovers 6% of the HP that has already been lost and also regains 25 energy points.
FocusThaneSkill 43Lv.220Passive/ActiveCrit Rating is increased to 17%
FocusThaneSkill 44Lv.220 · Totem Lv.60Passive/ActiveEach Critical Strike Thane deals increases his Attack Rating by 8% for 5 seconds. Effect can be stacked up to 10 times.
分身砍人动作(子技能)ThaneSlot 1011Lv.1Passive/Active幻想砍人动作子技能(不用翻译)
Abhorrent TorrentSeirusUltimate1Lv.1UltimateSeirus sends several large waves surging towards his enemies, dealing 70% damage per wave. Each wave knocks the enemies backwards and stuns them.
Abhorrent TorrentSeirusUltimate2Lv.80UltimateDamage is increased to 75%.
Abhorrent TorrentSeirusUltimate3Lv.160UltimateDamage is increased to 80%.
DelugeSeirusSkill 21Lv.10Passive/ActiveSeirus calls up on the ocean's power by summoning large columns of water that erupt at the nearest 2 enemies' feet, temporarily stunning them and knocking them into the air. The columns of water deal AoE damage for120% of his Attack Rating to nearby enemies and become larger and more powerful the closer they are standing to Seirus.
DelugeSeirusSkill 22Lv.20Passive/ActiveDamage is increased to 130%.
DelugeSeirusSkill 23Lv.100Passive/ActiveTargets 3 nearest enemies.
DelugeSeirusSkill 24Lv.180Passive/ActiveDamage is increased to 140%.
Ocean's BlessingSeirusSkill 31Lv.40Passive/ActiveSeirus uses the ocean's blessing to strengthen his weapon. After strengthening his weapon, the following 3 normal attacks will have a greater Area of Effect range and increased damage, allowing Seirus to deal 180% damage per normal attack.
Ocean's BlessingSeirusSkill 32Lv.120Passive/ActiveDamage of Normal Attacks increased up to 200%.
Ocean's BlessingSeirusSkill 33Lv.200Passive/ActiveDamage of Normal Attacks increased up to 220%.
Ocean's BlessingSeirusSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage of Normal Attacks increased up to 240%.
Free FlowSeirusSkill 41Lv.60Passive/ActiveDamage that is less than 7% of Seirus' maximum health is reduced by 50%.
Free FlowSeirusSkill 42Lv.140Passive/ActiveDamage less than 9% of Seirus' maximum health is reduced
Free FlowSeirusSkill 43Lv.220Passive/ActiveDamage less than 10% of Seirus' maximum health is reduced
Free FlowSeirusSkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage value is reduced by 65%.
Fury StrikeAntandraUltimate1Lv.1UltimateAntandra unleashes a multi-stage attack that deals 50% damage with each hit to the enemy which currently has the highest Attack Rating, with the final attack dealing 190% damage to them, also stunning them for 3 seconds. While this skill is in use, Antandra is immune to damage and ignores the enemy's dodges. After successfully striking the enemy with her final attack, Antandra steals 40% of the enemy's Attack Rating and keeps it for 6 seconds. This skill cannot be stacked against a single target more than once, and the amount of Attack Rating stolen cannot exceed 450% of her own Attack Rating value.
Fury StrikeAntandraUltimate2Lv.80UltimateFinal attack deals 220% damage.
Fury StrikeAntandraUltimate3Lv.160UltimateFinal attack deals 250% damage.
Mark of the WildAntandraSkill 21Lv.10Passive/ActiveAntandra attacks an enemy for 220% damage, imprinting her mark upon them for 4 seconds. While marked, the enemy's Accuracy is reduced by 80 and their Energy recovery is reduced by 60%.
Mark of the WildAntandraSkill 22Lv.20Passive/ActiveEnemy is marked for 5 seconds.
Mark of the WildAntandraSkill 23Lv.100Passive/ActiveEnemy is marked for 6 seconds.
Mark of the WildAntandraSkill 24Lv.180Passive/ActiveEnemy is marked for 7 seconds.
KnockdownAntandraSkill 41Lv.60Passive/ActiveAntandra uses her spear to swipe at nearby enemies, dealing 180% damage to them, also knocking them down, meanwhile Antandra recovers 22% of the health she has already lost. Antandra also recovers an additional 8% of her max health for every enemy that she knocks down.
KnockdownAntandraSkill 42Lv.140Passive/ActiveDamage is increased to 210%.
KnockdownAntandraSkill 43Lv.220Passive/ActiveDamage is increased to 240%.
KnockdownAntandraSkill 44Lv.220 · Totem Lv.60Passive/ActiveAntandra recovers an additional 4% of her max health for every enemy she strikes that is marked with a "Mark of the Wild". If an enemy is unmarked, they will consequently be marked.
Elemental SurgeEironnUltimate1Lv.1UltimateEironn combines both of his blades to form one powerful blade and proceeds to hack at his enemies, dealing 270% damage to them. Eironn then summons an ice tornado which deals AoE damage to enemies and remains on the battlefield for 5 seconds, engulfing multiple enemies, knocking them backwards and slowing their movement speed.
Elemental SurgeEironnUltimate2Lv.80UltimateIce tornado lasts for 7 seconds.
Elemental SurgeEironnUltimate3Lv.160UltimateDamage is increased to 300%.
Twin ForceEironnSkill 21Lv.10Passive/ActiveWhen attacking with his ice blade, Eironn deals 150% damage to all enemies standing in front of him, causing their movement and attack speeds to be slowed for 4 seconds. When attacking with his wind blade, Eironn attacks a single enemy target, knocking them backwards, inflicting 180% damage upon them. The wind blade also inflicts additional damage equal to 15% of the enemy target's current health.
Twin ForceEironnSkill 22Lv.20Passive/ActiveIce blade damage increased to 160%
Twin ForceEironnSkill 23Lv.100Passive/ActiveWind blade damage is increased to 220%
Twin ForceEironnSkill 24Lv.180Passive/ActiveIce blade damage increased to 170%
VortexEironnSkill 31Lv.40Passive/ActiveEironn uses his elemental powers to generate a powerful gust of wind that draws in all enemies standing within a certain range of himself which deals 140% damage to them.
VortexEironnSkill 32Lv.120Passive/ActiveDamage is increased to 150%.
VortexEironnSkill 33Lv.200Passive/ActiveDamage is increased to 160%.
VortexEironnSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 170%.
Sylvan OathEironnSkill 41Lv.60Passive/ActivePassive: Increases Eironn's Attack Rating by 15% and gives his attacks a 30% chance to ignore his enemies' Defense Ratings. Any damage dealt to enemies that are shielded is multiplied by 150%.
Sylvan OathEironnSkill 42Lv.140Passive/ActiveChance to ignore enemy Defense Ratings increased to 50%.
Sylvan OathEironnSkill 43Lv.220Passive/ActiveIncreases Attack Rating to 20%.
Sylvan OathEironnSkill 44Lv.220 · Totem Lv.60Passive/ActiveChance to ignore enemy Defense Ratings increased to 65%.
Phantom AssassinBadenUltimate1Lv.1UltimateCreates a phantom to help in battle. The phantom has 90%of the hero's attributes, but takes 150% damage. Phantoms created by this skill will use their ultimate, and do not expire with time.
Phantom AssassinBadenUltimate2Lv.80UltimateBaden summons an additional phantom
Phantom AssassinBadenUltimate3Lv.160UltimateDamage dealt to the phantom is reduced to 130%
Phantom StrikeBadenSkill 21Lv.10Passive/ActiveCreates a phantom behind a random enemy for up to 6 seconds, attacking them for 180% damage. The phantom has 70% of the hero's attributes, but takes 220% damage. Phantoms created by this skill will only use normal attacks.
Phantom StrikeBadenSkill 22Lv.20Passive/ActiveDamage is increased to 190%.
Phantom StrikeBadenSkill 23Lv.100Passive/ActivePhantom's Attack Rating and health is increased to 80%.
Phantom StrikeBadenSkill 24Lv.180Passive/ActiveDamage is increased to 200%.
Spectral OnslaughtBadenSkill 31Lv.40Passive/ActiveBaden unleashes a three-stage attack on surrounding enemies, with each attack dealing 135% damage to enemy targets.
Spectral OnslaughtBadenSkill 32Lv.120Passive/ActiveWhen Baden or his phantom use this skill damage dealt to enemies will be increased by 10% for 7 seconds. This skill can be stacked up to 5 times.
Spectral OnslaughtBadenSkill 33Lv.200Passive/ActiveDamage is increased to 150%.
Spectral OnslaughtBadenSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 160%.
Spectral SurgeBadenSkill 41Lv.60Passive/ActiveBaden's attack rating is increased by 3% for every phantom on the battlefield, Baden is also able to mitigate 20% damage for every phantom on the battlefield.
Spectral SurgeBadenSkill 42Lv.140Passive/ActiveAttack Ratings of all phantoms are increased to 4%.
Spectral SurgeBadenSkill 43Lv.220Passive/ActiveAttack Ratings of all phantoms are increased to 5%.
Spectral SurgeBadenSkill 44Lv.220 · Totem Lv.60Passive/ActiveIf there are more than 4 phantoms on the battlefield the original Baden becomes untargetable for 4 seconds. This effect can be triggered once every 15 seconds.
Crippling BlowHendrikUltimate1Lv.1UltimateHendrik smashes the ground with his shield, dealing 140% damage to surrounding enemies, leaving them stunned for 1 seconds. Every 10% of Hendrik's maximum health that is lost will extend the skill's stun effect by 0.2 seconds, which can be extended up to a total of 4 seconds.
Crippling BlowHendrikUltimate2Lv.80UltimateDamage is increased to 160%.
Crippling BlowHendrikUltimate3Lv.160UltimateDamage is increased to 180%.
Shield BashHendrikSkill 21Lv.10Passive/ActiveHendrik uses his shield to knock back an enemy which deals 130% damage to them and also stuns them for 1.5 seconds.
Shield BashHendrikSkill 22Lv.20Passive/ActiveDamage is increased to 150%.
Shield BashHendrikSkill 23Lv.100Passive/ActiveEnemy's damage is reduced by 40% for 5 seconds after stun effect wears off
Shield BashHendrikSkill 24Lv.180Passive/ActiveDamage is increased to 180%.
Sacrificial ShieldHendrikSkill 31Lv.40Passive/ActiveIf one of Hendrik's backline allies receives fatal damage, Hendrik will jump in front of them and take all of the damage intended for his ally for 10 seconds. Hendrik is immune to control effects while protecting allies and this skill may only be used once per battle.
Sacrificial ShieldHendrikSkill 32Lv.120Passive/ActiveDamage taken while protecting teammate is reduced by 40%
Sacrificial ShieldHendrikSkill 33Lv.200Passive/ActiveDamage taken while protecting teammate is reduced by 60%
Sacrificial ShieldHendrikSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage taken while protecting teammate is reduced by 70%
StandfastHendrikSkill 41Lv.60Passive/ActiveWhen Hendrik's health falls below 40% he places his shield to the ground and assumes a defensive stance while he heals himself for 6% of his max health per second. When in this defensive stance, he cannot be controlled, and any damage dealt to Hendrik is reduced by 30%. This skill lasts for 10 seconds or until 90% of Hendrik's max health is restored. This skill may only be used once per battle.
StandfastHendrikSkill 42Lv.140Passive/ActiveSkill lasts for a total of 13 seconds.
StandfastHendrikSkill 43Lv.220Passive/ActiveSkill restores 7% of max health per second.
StandfastHendrikSkill 44Lv.220 · Totem Lv.60Passive/ActiveHendrik recovers 8% of his max health every second and becomes immune to damage for 3 seconds when he is in his defensive stance.
Falling SunSafiyaUltimate1Lv.1UltimateSafiya focuses her energy into a large, powerful orb that deals AoE damage on impact. Depending on how long Safiya focuses her energy, the orb can deal from 100% damage to 540% damage, with the area of effect also increasing in radius. Pressing Safiya's portrait initiates the focusing stage of the skill, pressing the portrait once more releases the orb.
Falling SunSafiyaUltimate2Lv.80UltimateMaximum orb damage increased to 600%
Falling SunSafiyaUltimate3Lv.160UltimateMaximum orb damage increased to 660%
Scattered BoltSafiyaSkill 21Lv.10Passive/ActiveSafiya shoots a magic projectile at an enemy, dealing damage equal to 170% of his Attack Rating and temporarily stunning them. The projectile then splits into 2 weaker ones that strike other nearby enemies.
Scattered BoltSafiyaSkill 22Lv.20Passive/ActiveDamage is increased to 190%.
Scattered BoltSafiyaSkill 23Lv.100Passive/ActiveThe orb splits into 3 weaker orbs.
Scattered BoltSafiyaSkill 24Lv.180Passive/ActiveDamage is increased to 210%.
Static FieldSafiyaSkill 31Lv.40Passive/ActiveSafiya provides the most forward positioned ally with an electric aura that lasts for 10 seconds. The electric aura causes 70% damage per second to every enemy standing within its radius.
Static FieldSafiyaSkill 32Lv.120Passive/ActiveDamage is increased to 80% per second
Static FieldSafiyaSkill 33Lv.200Passive/ActiveDamage is increased to 90% per second
Static FieldSafiyaSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 100% per second
Spectral DisruptionSafiyaSkill 41Lv.60Passive/ActiveAt the beginning of the battle Safiya casts a circle enchantment over backline allies, that lasts for 25 seconds. All allies standing within the circle have their attack ratings increased by 16% and any enemies standing within the circle have their attack ratings reduced by 50% as well as their haste reduced.
Spectral DisruptionSafiyaSkill 42Lv.140Passive/ActiveAttack Rating buff is increased to 20%
Spectral DisruptionSafiyaSkill 43Lv.220Passive/ActiveAttack Rating buff is increased to 24%
Spectral DisruptionSafiyaSkill 44Lv.220 · Totem Lv.60Passive/Active25 seconds after the circular enchantment has been manifested, all enemies within it will be dealt 200% damage and stunned for 1.5 seconds.
DazzleRowanUltimate1Lv.1UltimateRowan throws copious amounts of gold coins onto the battlefield which 3 random targets will receive every 0.5 seconds. Allies who pick up the coins will recover 50 Energy and their Attack Rating will be increased by 30% for 8 seconds. Enemies who collect the coins will be stunned for 4 seconds.
DazzleRowanUltimate2Lv.80UltimateAllies recover 60 Energy points.
DazzleRowanUltimate3Lv.160UltimateAllies recover 70 Energy points.
Avian AssaultRowanSkill 21Lv.10Passive/ActiveRowan's Aix attacks the nearest enemy multiple times for 60% damage each, causing the enemy's Accuracy to drop by 120 points for 10 seconds while also allowing Rowan to steal 80 of the enemy's Energy.
Avian AssaultRowanSkill 22Lv.20Passive/ActiveDamage is increased to 70%.
Avian AssaultRowanSkill 23Lv.100Passive/ActiveSteals 120 Energy points.
Avian AssaultRowanSkill 24Lv.180Passive/ActiveDamage is increased to 80%.
FiredanceSatranaUltimate1Lv.1UltimateSatrana initiates a fire dance, during which time she becomes immune to all attacks and control effects. Satrana's attack deals 80% damage multiple times to the enemy, with the final attack dealing 200% explosive damage to the target.
FiredanceSatranaUltimate2Lv.80UltimateDamage is increased to 220%.
FiredanceSatranaUltimate3Lv.160UltimateDamage is increased to 240%.
Flutter FlameSatranaSkill 21Lv.10Passive/ActiveSatrana's Normal Attacks change, allowing her to pounce forward a small distance and deal 120% damage 2 times to the enemy target. Damage received by Satrana is reduced by 25% while this attack's animation is in motion.
Flutter FlameSatranaSkill 22Lv.20Passive/ActiveDamage is increased to 130%.
Flutter FlameSatranaSkill 23Lv.100Passive/Active25% of damage is converted into health
Flutter FlameSatranaSkill 24Lv.180Passive/ActiveDamage is increased to 140%.
FireseedsSatranaSkill 31Lv.40Passive/ActiveSatrana throws fireseeds onto an enemy (prioritizes enemies according to the order of their formation numbers). While the fireseeds are on the enemy, the enemy loses 1% of their max health per second. Once the enemy target's health falls below 25%, the fireseeds explode, causing 300% AoE damage.
FireseedsSatranaSkill 32Lv.120Passive/ActiveFireseeds cause the enemy to be stunned for 2.5 seconds after they explode.
FireseedsSatranaSkill 33Lv.200Passive/ActiveFireseed explosion damage is increased to 330%
FireseedsSatranaSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemies suffer damage equal to 1.5% of their max health every second.
OverflowSatranaSkill 41Lv.60Passive/ActiveWhen Satrana's attack or skill inflicts damage on an enemy, the enemy burns for 3 seconds. Enemies that are burning have their Vitality reduced by 50 and lose health equal to 35% of Satrana's Attack Rating every second. This effect cannot be stacked.
OverflowSatranaSkill 42Lv.140Passive/ActiveEnemies that are burning lose health equal to 39% of Satrana's Attack Rating every second.
OverflowSatranaSkill 43Lv.220Passive/ActiveEnemies that are burning lose health equal to 43% of Satrana's Attack Rating every second.
OverflowSatranaSkill 44Lv.220 · Totem Lv.60Passive/ActiveEnergy Recovery of burning enemies is reduced by 20%.
Divine FuryAthaliaUltimate1Lv.1UltimateAthalia attacks her enemies with lightning speed and precision, slashing them three times from various positions on the battlefield. Each slash deals 160% damage to all enemies in her path. The third slash has a 100% critical strike chance.
Divine FuryAthaliaUltimate2Lv.80UltimateEnemies that are struck more than once are dealt an additional 50% damage.
Divine FuryAthaliaUltimate3Lv.160UltimateDamage is increased to 190%.
JudgmentAthaliaSkill 21Lv.10Passive/ActiveAthalia descends from the heavens onto the battlefield and targets the enemy directly opposite her, inflicting 280% damage on them. Once the initial attack has finished, Athalia will stand and attack the targeted enemy normally. Enemies will not be able to regenerate energy when attacked by this skill.
JudgmentAthaliaSkill 22Lv.20Passive/ActiveDamage is increased to 290%.
JudgmentAthaliaSkill 23Lv.100Passive/ActiveTargeted enemy cannot regenerate energy from attacks for 5 seconds after initial attack
JudgmentAthaliaSkill 24Lv.180Passive/ActiveDamage is increased to 310%.
Purging FrenzyAthaliaSkill 31Lv.40Passive/ActiveAthalia unleashes a multi-staged attack on the enemy nearest to her, with the final attack dealing damage for 150% of her Attack Rating to the target and stunning the enemy for 2 seconds.
Purging FrenzyAthaliaSkill 32Lv.120Passive/ActiveEnemies are stunned for 3 seconds.
Purging FrenzyAthaliaSkill 33Lv.200Passive/ActiveAthalia's final attack deals damage for 170% of her Attack Rating.
Purging FrenzyAthaliaSkill 34Lv.200 · Totem Lv.30Passive/ActiveAthalia's final attack deals damage for 180% of her Attack Rating.
ProtectionAthaliaSkill 41Lv.60Passive/ActiveIn battle, each surviving allied hero is granted 8% Damage reduction.
ProtectionAthaliaSkill 42Lv.140Passive/ActiveEach surviving allied hero's Attack Rating will be increased by 3%.
ProtectionAthaliaSkill 43Lv.220Passive/ActiveEach surviving allied hero's Attack Rating will be increased by 4%.
ProtectionAthaliaSkill 44Lv.220 · Totem Lv.60Passive/ActiveFor the first 8 seconds of battle, the stat increase received by this skill is multiplied 1.5 times.
FissureEzizhUltimate1Lv.1UltimateEzizh causes an explosion that deals 180% damage to any surrounding enemies. The explosion causes part of the ground to burn, damaging any enemies standing upon it for 5 seconds.
FissureEzizhUltimate2Lv.80UltimateEzizh reduces the Attack Rating of enemies standing upon burning ground by -40%.
FissureEzizhUltimate3Lv.160UltimateDamage is increased to 220%.
Feeble MindEzizhSkill 21Lv.10Passive/ActiveEzizh mind controls the enemy farthest away from himself, causing them to walk towards him, also rendering the enemy unable to attack. Once in front of Ezizh, the enemy is dealt 210% damage and knocked into the air.
Feeble MindEzizhSkill 22Lv.20Passive/ActiveDamage is increased to 220%.
Feeble MindEzizhSkill 23Lv.100Passive/ActiveEzizh reduces the enemy's Attack Rating after attacking them by -30% for 5 seconds.
Feeble MindEzizhSkill 24Lv.180Passive/ActiveDamage is increased to 230%.
HorrifyEzizhSkill 31Lv.40Passive/ActiveEzizh launches an ungodly shockwave towards all of his enemies that inflicts 160% damage upon them, rendering them unable to cast their ultimate skills for 3 seconds.
HorrifyEzizhSkill 32Lv.120Passive/ActivePrevents enemies from using their ultimate skills for 2 seconds whenever one of Ezizh's allies uses an ultimate skill.
HorrifyEzizhSkill 33Lv.200Passive/ActiveDamage is increased to 180%.
HorrifyEzizhSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 190%.
Mental FuryEzizhSkill 42Lv.140Passive/ActiveThis skill remains effective after Ezizh dies, but its effects are reduced by 30%.
Mental FuryEzizhSkill 43Lv.220Passive/ActiveAllies recover 50 energy points every 3 seconds
Mental FuryEzizhSkill 44Lv.220 · Totem Lv.60Passive/ActiveThis skill remains effective after Ezizh dies, but its effects are reduced by 20%. During the battle and while Ezizh is alive, his allies receive an additional 100 energy when they kill an enemy.
Battle CryGorvoUltimate1Lv.1UltimateGorvo roars angrily, dealing 130% damage to all enemies. Gorvo's roar is able to taunt enemies within a certain radius into targeting him with normal attacks for 5 seconds. Gorvo is also able to deflect 60% of the damage he receives back at his enemies while this skill is active. Deflected damage is deemed as health loss.
Battle CryGorvoUltimate2Lv.80UltimateTaunt duration is increased to 6 seconds
Battle CryGorvoUltimate3Lv.160UltimateProportion of damage deflected is increased to 90%
Dive BombGorvoSkill 21Lv.10Passive/ActiveGorvo assails his enemies by leaping into the air and dive bombing into their midst, inflicting 160% AoE damage on any enemies close enough to him, the skill also leaves enemies stunned for 2 seconds. Gorvo cannot be targeted while using this skill.
Dive BombGorvoSkill 22Lv.20Passive/ActiveStun duration is increased to 2.5 seconds
Dive BombGorvoSkill 23Lv.100Passive/ActiveDamage is increased to 190%.
Dive BombGorvoSkill 24Lv.180Passive/ActiveDamage is increased to 210%.
Shell ShockGorvoSkill 31Lv.40Passive/ActiveGorvo charges his war hammer up every 8 seconds, causing the following attack to become a critical strike that deals AoE damage to nearby enemies, leaving them stunned for 2 seconds.
Shell ShockGorvoSkill 32Lv.120Passive/ActiveHammer is charged up every 6 seconds
Shell ShockGorvoSkill 33Lv.200Passive/ActiveStun duration is increased to 3 seconds
Shell ShockGorvoSkill 34Lv.200 · Totem Lv.30Passive/ActiveEvery time Gorvo's war hammer is charging up, he receives 10% less damage for 8 seconds. This effect can be stacked 3 times.
Shell ShieldGorvoSkill 41Lv.60Passive/ActiveAfter entering the battlefield Gorvo casts a shield around himself that is equal to 40% of his maximum health which lasts for 6 seconds. The shield is also activated every time Gorvo uses his ultimate skill.
Shell ShieldGorvoSkill 42Lv.140Passive/ActiveShield duration increased to 8 seconds
Shell ShieldGorvoSkill 43Lv.220Passive/ActiveShield equals 50% of Gorvo's max health.
Shell ShieldGorvoSkill 44Lv.220 · Totem Lv.60Passive/ActiveShield equals 60% of Gorvo's max health.
Blades of FuryKelthurUltimate1Lv.1UltimateKelthur throws his shuriken which deals 65% damage to all enemies standing in its path before disappearing into the shadows for several moments. Once the shuriken reaches its final target, Kelthur catches it and proceeds to attack the enemy in front of him for 180% damage.
Blades of FuryKelthurUltimate2Lv.80Ultimate70% of final attack damage dealt is returned to Kelthur as health
Blades of FuryKelthurUltimate3Lv.160UltimateFinal attack damage is increased to 220%.
Spectral RiposteKelthurSkill 21Lv.10Passive/ActiveKelthur completely dodges an incoming enemy attack and jumps in front of the attacker, unleashing a counter-attack on them that deals 150% damage. skill is activated once every 10 seconds.
Spectral RiposteKelthurSkill 22Lv.20Passive/ActiveDamage is increased to 170%.
Spectral RiposteKelthurSkill 23Lv.100Passive/ActiveAfter counter-attacking, Kelthur's Attack Speed is increased by 60% for 4 seconds
Spectral RiposteKelthurSkill 24Lv.180Passive/ActiveSkill is activated every 8 seconds
Ethereal ResurgenceKelthurSkill 41Lv.60Passive/ActiveWhen Kelthur dies he comes back to the battlefield in spectral form. While in this spectral form Kelthur cannot be attacked, however he will gradually lose health over time. Simultaneously Kelthur is still able to use his normal attacks and ultimate skill normally in combat. Kelthur's Haste is increased by 80% for the time that he remains on the battlefield in spectral form.
Ethereal ResurgenceKelthurSkill 42Lv.140Passive/ActiveRecovers 40% of Kelthur's max health while in spectral form when any enemy hero is slain.
Ethereal ResurgenceKelthurSkill 43Lv.220Passive/ActiveRecovers 60% of Kelthur's max health while in spectral form when any enemy hero is slain.
Ethereal ResurgenceKelthurSkill 44Lv.220 · Totem Lv.60Passive/ActiveKelthur's Attack Rating is increased by 25% up until the enemy that originally killed him is slain.
MesmerizeMehiraUltimate1Lv.1UltimateMehira charms all enemy heroes in front of her, causing them to attack allies with their normal attacks for 4 seconds.
MesmerizeMehiraUltimate2Lv.80UltimateWhile charmed, enemies will not recover Energy from attacking.
MesmerizeMehiraUltimate3Lv.160UltimateDuration of skill is increased to 5 seconds.
WhiplashMehiraSkill 21Lv.10Passive/ActiveMehira uses her whip to deal AoE damage for 120% of her Attack Rating to everyone in front of her including allies. If this skill deals damage to any of her allies, they will recover 65 Energy and their Haste will be increased by 40% for 8 seconds.
WhiplashMehiraSkill 22Lv.20Passive/ActiveDamage is increased to 125%.
WhiplashMehiraSkill 23Lv.100Passive/Active50% of the damage dealt by this skill is converted into health for Mehira.
WhiplashMehiraSkill 24Lv.180Passive/ActiveDamage is increased to 130%.
InfatuationMehiraSkill 31Lv.40Passive/ActiveMehira deals damage for 60% of her Attack Rating to an enemy and reduces the damage she may receive from the enemy by 40% for 10 seconds. Simultaneously, Mehira causes health loss of 3% of the enemy's current health every second to restore her own.
InfatuationMehiraSkill 32Lv.120Passive/ActiveDuration of skill is increased to 12 seconds.
InfatuationMehiraSkill 33Lv.200Passive/ActiveDamage is increased to 80%.
InfatuationMehiraSkill 34Lv.200 · Totem Lv.30Passive/ActiveCauses health loss for 4% of the enemy's current health every second to restore Mehira's own.
HellspawnMehiraSkill 41Lv.60Passive/ActiveAt the start of battle, Mehira will sacrifice 60% of her current health to summon 3 minions which will automatically attack her enemies for 65% of her Attack Rating. After returning from an attack, the minions will convert 30% of the damage they have dealt to their enemies into Mehira's health. If Mehira receives any fatal damage, she will sacrifice a minion to restore 25% of her maximum health.
HellspawnMehiraSkill 42Lv.140Passive/ActiveDamage is increased to 70%.
HellspawnMehiraSkill 43Lv.220Passive/ActiveDamage is increased to 75%.
HellspawnMehiraSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe amount of health consumed to summon minions is slowly restored over the following 6 seconds.
Divine ArrowGwynethUltimate1Lv.1UltimateGwyneth fires a divine arrow into the sky which splits into multiple arrows that then rain down upon the enemy half of the battlefield, dealing 210% damage to any enemies that are struck while also reducing their Accuracy by 90 for 8 seconds. This skill cannot be activated if the enemy side of the battlefield is empty.
Divine ArrowGwynethUltimate2Lv.80UltimateDamage is increased to 240%, Enemy's Accuracy is reduced by 120
Divine ArrowGwynethUltimate3Lv.160UltimateDamage is increased to 270%, Enemy's Accuracy is reduced by 150
Flaming ArrowGwynethSkill 21Lv.10Passive/ActiveGwyneth's normal attacks will prioritize the enemy with the smallest angle relative to herself. Her normal attacks deal high damage but have a low attack frequency. Gwyneth's normal attacks also have a 60% chance to become flaming arrows. Gwyneth's flaming arrows deal 220% damage to enemies on impact and cause them to burn for 5 seconds, dealing 40% damage per second.
Flaming ArrowGwynethSkill 22Lv.20Passive/ActiveEnemy's health recovery is reduced by 30% while burning
Flaming ArrowGwynethSkill 23Lv.100Passive/ActiveNormal Attacks have a 70% chance to become flaming arrows, burning effect deals 60% damage per second.
Flaming ArrowGwynethSkill 24Lv.180Passive/ActiveEnemy's health recovery is reduced by 50% while burning
Lightning ArrowGwynethSkill 31Lv.40Passive/ActiveNormal attacks have a 60% chance to become lightning arrows that can damage multiple nearby enemies for 220% damage with chain lightning. Lightning arrows can also be combined with flaming arrows, allowing for the burning effect of the 'Flaming Arrow' skill to also affect multiple nearby enemies.
Lightning ArrowGwynethSkill 32Lv.120Passive/ActiveChance of Normal Attacks becoming lightning arrows is increased to 70%.
Lightning ArrowGwynethSkill 33Lv.200Passive/ActiveStuns target enemy and any enemies hit by lightning
Lightning ArrowGwynethSkill 34Lv.200 · Totem Lv.30Passive/ActiveStun effect is extended by 1 seconds.
MotivationRosalineUltimate1Lv.1UltimateRosaline will continuously follow the ally she has been assigned to. While following her ally, the damage that Rosaline receives is reduced by 40%. If there is no assigned ally, or the assigned ally dies, Rosaline will start following the ally with the highest Combat Rating. When Rosaline uses her Ultimate, she fully restores the Energy of the ally she is currently following. The more Energy she restores, the more of her own Energy is consumed, with at least 200 Energy being expended each time her Ultimate is used.
MotivationRosalineUltimate2Lv.80UltimateIncreases the attack rating of the ally being followed by 40% for 4 seconds
MotivationRosalineUltimate3Lv.160UltimateIncreases the attack rating of the ally being followed by 60% for 4 seconds
Crazy CrockeryRosalineSkill 21Lv.10Passive/ActiveRosaline takes out 2 teacups or teapots and hurls them at an enemy, dealing damage equal to 120% of her Attack Rating and briefly stunning them. This attack prioritizes the enemy currently being targeted by the ally Rosaline is following.
Crazy CrockeryRosalineSkill 22Lv.20Passive/ActiveIncreases the quantity of crockery to 3 pieces.
Crazy CrockeryRosalineSkill 23Lv.100Passive/ActiveRosaline now throws an additional fork that deals additional damage equal to 20% of the target's current health
Crazy CrockeryRosalineSkill 24Lv.180Passive/ActiveRosaline now throws an additional saucer that causes all damage that the target receives to be increased by 40% for 4 seconds
Afternoon TeaRosalineSkill 31Lv.40Passive/ActiveRosaline heals the ally she is following for -150% of her Attack Rating.
Afternoon TeaRosalineSkill 32Lv.120Passive/ActiveThe effects of this skill are increased by 25% each time it is successfully used, up until it reaches 150%
Afternoon TeaRosalineSkill 33Lv.200Passive/ActiveHealth recovery increased to -170% of Attack Rating
Afternoon TeaRosalineSkill 34Lv.200 · Totem Lv.30Passive/ActiveHealth recovery increased to -190% of Attack Rating
Spring CleaningRosalineSkill 41Lv.60Passive/ActiveWhen an enemy approaches, Rosaline uses her broom to sweep the floor near the ally she is following for 4 seconds, granting immunity to attacks and dealing damage for 80% of her Attack Rating to nearby enemies per second. If the ally that Rosaline is following is a backline hero, the enemies will be knocked back and temporarily stunned.
Spring CleaningRosalineSkill 42Lv.140Passive/ActiveDamage is increased to 100%.
Spring CleaningRosalineSkill 43Lv.220Passive/ActiveDamage is increased to 120%.
Spring CleaningRosalineSkill 44Lv.220 · Totem Lv.60Passive/ActiveNearby enemies also lose 120 Accuracy points.
HopeElijah & LailahUltimate1Lv.1UltimateElijah and Lailah both fight independently but share the same health and energy, they also possess an additional 35% health. After activating this skill, Elijah and Lailah dance with one another, motivating all allied heroes, increasing their haste by 75 for 8 seconds. This skill cannot be used when Elijah is affected by enemy control effects.
HopeElijah & LailahUltimate2Lv.80UltimateRemoves all negative effects from all allied heroes and prevents them from being controlled by enemies for 4 seconds.
HopeElijah & LailahUltimate3Lv.160UltimateHaste boost duration is increased to 10 seconds.
GraceElijah & LailahSkill 21Lv.10Passive/ActiveElijah and Lailah both independently cast blessings. Elijah heals the ally with the lowest health percentage for 130% of his Attack Rating, and Lailah restores 40 Energy points to the ally with the highest remaining amount of health. If an allied hero has yet to receive a blessing from the other Celestial Twin, they shall be prioritized, but even greater priority shall be given to the 2 frontline heroes while they are alive.
GraceElijah & LailahSkill 22Lv.20Passive/ActiveElijah restores his ally's health by 140% of his Attack Rating, while Lailah restores 50 of her ally's Energy.
GraceElijah & LailahSkill 23Lv.100Passive/ActiveElijah restores his ally's health by 150% of his Attack Rating, while Lailah restores 60 of her ally's Energy.
GraceElijah & LailahSkill 24Lv.180Passive/ActiveElijah restores his ally's health by 160% of his Attack Rating, while Lailah restores 70 of her ally's Energy.
CleanseElijah & LailahSkill 31Lv.40Passive/ActiveIf Lailah is affected by an enemy control skill, Elijah will remove all negative effects from Lailah and create a shield around her equal to 280% of their attack rating. When an enemy nears Elijah, Lailah will teleport to his location, attacking the enemy for 180% damage, knocking them back in the process.
CleanseElijah & LailahSkill 32Lv.120Passive/ActiveValue of shield cast by Elijah is increased to 320%, Lailah's knockback effect stuns enemies for 2.5 seconds.
CleanseElijah & LailahSkill 33Lv.200Passive/ActiveValue of shield cast by Elijah is increased to 360%, Lailah's knockback effect stuns enemies for 4 seconds.
CleanseElijah & LailahSkill 34Lv.200 · Totem Lv.30Passive/ActiveValue of shield cast by Elijah is increased to 380%. When Lailah knocks back an enemy, the damage dealt is increased to 200%.
UnityElijah & LailahSkill 41Lv.60Passive/ActiveThe last two allies to be affected by Lailah and Elijah's "Grace" skill will form a union. In this state of union, the two heroes will both take 30% of the damage that is inflicted upon the other, subsequently lessening the damage of the allied hero which is attacked.
UnityElijah & LailahSkill 42Lv.140Passive/ActiveAttack and defense ratings for the two heroes in a state of union are both increased by 20% of the other union hero's own rating values
UnityElijah & LailahSkill 43Lv.220Passive/ActiveCrit Ratings, Dodge, Accuracy and Life Leech attributes are all increased by 15% of the other union hero's own attribute values.
UnityElijah & LailahSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen one ally that is in a state of 'Unity' dies, the surviving hero will receive 40% of the dead hero's remaining Energy.
Injected FurySilasUltimate1Lv.1UltimateSilas jumps beside his ally with the lowest health percentage and injects them with a powerful substance which increases their Attack Rating by 50% and causes them to become immune to all damage for 8 seconds. Once this skill has ended, the affected ally will lose health equal to 70% of the total damage that was negated while they were in an immune state, but will not die as a result of it.
Injected FurySilasUltimate2Lv.80UltimateDuration is extended to 9 seconds
Injected FurySilasUltimate3Lv.160UltimateDuration is extended to 10 seconds
Stimulated RageSilasSkill 21Lv.10Passive/ActiveSilas is able to immediately heal his weakest ally for 12% of their max health. Once healed, the ally is able to recover 35% of Silas' Attack Rating value as health per second over a duration of 8 seconds.
Stimulated RageSilasSkill 22Lv.20Passive/ActiveDuration of continuous health recovery is increased to 9 seconds.
Stimulated RageSilasSkill 23Lv.100Passive/ActiveDuration of continuous health recovery is increased to 10 seconds.
Stimulated RageSilasSkill 24Lv.180Passive/ActiveDuration of continuous health recovery is increased to 11 seconds.
Double DosageSilasSkill 31Lv.40Passive/ActiveSilas sprays a powerful gas onto the battlefield that remains there for 12 seconds. Any allies standing within the gas cloud will recover health equal to 30% of Silas' Attack Rating value per second. If any enemies are standing within the gas cloud, they will suffer 60% damage per second.
Double DosageSilasSkill 32Lv.120Passive/ActiveReduces the health recovery rate of enemies within the gas cloud by 35%.
Double DosageSilasSkill 33Lv.200Passive/ActiveGas cloud deals damage equal to 70% of Silas' Attack Rating per second to enemies.
Double DosageSilasSkill 34Lv.200 · Totem Lv.30Passive/ActiveAllies recover 40% worth of Silas' Attack Rating as health every second.
Healing HazeSilasSkill 41Lv.60Passive/ActiveSilas creates a gas cloud that is capable of moving slowly around the battlefield. Any allies within the cloud's radius will recover 20% of the health that they've already lost per second. The cloud will disappear once a total healing value equal to 500% of Silas' Attack Rating has been reached.
Healing HazeSilasSkill 42Lv.140Passive/ActiveThe total amount of health that may be recovered is equal to 600% of Silas' Attack Rating.
Healing HazeSilasSkill 43Lv.220Passive/ActiveThe total amount of health that may be recovered is equal to 700% of Silas' Attack Rating.
Healing HazeSilasSkill 44Lv.220 · Totem Lv.60Passive/ActiveAllies within the gas cloud's radius receive 10% less damage from enemies.
Time RiftZolrathUltimate1Lv.1UltimateZolrath expends 200 energy to open a time rift. Once inside the time rift, Zolrath will continuously lose 120 energy points per second while he recovers 7.5% of his max health. When Zolrath's energy is exhausted, his health is fully recovered or the skill is used again, Zolrath will reappear from the time rift and attack the weakest enemy target for 360% damage. This skill may be used even if Zolrath is being controlled by an enemy skill.
Time RiftZolrathUltimate2Lv.80UltimateZolrath ignores fatal damage the first time it is dealt to him and immediately uses his ultimate skill, ignoring its energy requirement.
Time RiftZolrathUltimate3Lv.160UltimateZolrath restores 9% of his max health per second.
DoppelgangerZolrathSkill 21Lv.10Passive/ActiveZolrath and his future self deal 50% damage multiple times to an enemy. The final two attacks on the enemy deal 180% damage each to any enemy in the attack's path. While using this skill the two Zolrath's cannot be controlled, however both can receive damage.
DoppelgangerZolrathSkill 22Lv.20Passive/ActiveZolrath's final two attacks each deal increased damage for 200% of his Attack Rating.
DoppelgangerZolrathSkill 23Lv.100Passive/ActiveZolrath's final two attacks each deal increased damage for 230% of his Attack Rating.
DoppelgangerZolrathSkill 24Lv.180Passive/ActiveZolrath's final two attacks each deal increased damage for 250% of his Attack Rating.
AnnihilateZolrathSkill 31Lv.40Passive/ActiveAfter 18 seconds Zolrath's normal attacks become more powerful, allowing his normal attack to deal damage equal to 150% of Attack Rating twice per attack.
AnnihilateZolrathSkill 32Lv.120Passive/ActiveAfter 45 seconds Zolrath's normal attacks become more powerful, allowing him to strike at surrounding enemies in a three-stage attack for 230% of Attack Rating per attack. Zolrath's first two attacks are able to knock-back enemies, with the final attack causing the enemy to become temporarily stunned.
AnnihilateZolrathSkill 33Lv.200Passive/ActiveZolrath's Attack Rating increases by 1% per second until it reaches 70%.
AnnihilateZolrathSkill 34Lv.200 · Totem Lv.30Passive/ActiveZolrath's Attack Rating increases by 1.2% per second until it reaches 80%.
Déjà VuZolrathSkill 41Lv.60Passive/ActiveWhen Zolrath is on the brink of death and all of his allies are already dead, Zolrath will turn back time, causing the battle to be reverted back to its start. Zolrath will maintain the effects of his "Annihilate" skill even after the battle has been reverted. This skill may only be used once per battle and can only be used in certain game modes.
Déjà VuZolrathSkill 42Lv.140Passive/ActiveAt the start of battle, Zolrath steals 15% of allied heroes' Defense Rating to strengthen himself, up until the skill is triggered or the battle ends, from which point the attributes are returned to his allies.
Déjà VuZolrathSkill 43Lv.220Passive/ActiveAfter time has been turned back, Zolrath's Haste will be increased by 40 points for the first 12 seconds
Déjà VuZolrathSkill 44Lv.220 · Totem Lv.60Passive/ActiveAfter time has been turned back, Zolrath is immune to control effects for the following 12 seconds.
TempestLorsanUltimate1Lv.1UltimateLorsan summons a tempest amongst a concentrated area of enemies that continuously grows larger over time, dealing AoE damage multiple times to its surrounding enemies. Once reaching its maximum size, the tempest will explode, dealing damage equal to 200% of his Attack Rating to nearby enemies.
TempestLorsanUltimate2Lv.80UltimateFinal explosion causes nearby enemies to lose 50% of their energy
TempestLorsanUltimate3Lv.160UltimateFinal explosion damage is increased to 250%.
Inner SightLorsanSkill 21Lv.10Passive/ActiveLorsan attacks an enemy for 170% of his Attack Rating and marks them with his inner sight symbol which lasts until the end of battle. The symbol allows for the Ultimate skill damage of all allied heroes to be increased to 250% against marked enemies for 4s when an Ultimate is used. This skill prioritizes unmarked heroes first.
Inner SightLorsanSkill 22Lv.20Passive/ActiveDamage is increased to 220%.
Inner SightLorsanSkill 23Lv.100Passive/ActiveWhen an allied hero casts an Ultimate, for 4s, any damage they deal to enemies with a mark will stun them for 1.5s.
Inner SightLorsanSkill 24Lv.180Passive/ActiveDamage is increased to 270%.
Gale ForceLorsanSkill 31Lv.40Passive/ActiveLorsan links the farthest and closest enemies together at the start of battle. When one of the two enemies receives any damage, the other will receive 80% of the damage received (which is deemed as health loss).
Gale ForceLorsanSkill 32Lv.120Passive/ActiveIf a linked enemy dies, the other surviving linked enemy will be stunned for 5s.
Gale ForceLorsanSkill 33Lv.200Passive/ActiveTransferred damage received by linked enemies is increased to 120%.
Gale ForceLorsanSkill 34Lv.200 · Totem Lv.30Passive/ActiveIf a linked enemy dies, the other surviving linked enemy will be stunned for 7s.
Wind WardLorsanSkill 41Lv.60Passive/ActiveCasts a shield on two random allies which last for 7s, absorbing up to 250% of Lorsan's Attack Rating. This prioritizes allies in the front.
Wind WardLorsanSkill 42Lv.140Passive/ActiveAllies currently protected by the shield will have their Dodge increased by 90 points. If the ally being protected is a Wilder hero, the shield's value will be increased by 20% of Attack Rating.
Wind WardLorsanSkill 43Lv.220Passive/ActiveValue of shield is increased to 300% of Attack Rating.
Wind WardLorsanSkill 44Lv.220 · Totem Lv.60Passive/ActiveValue of shield is increased to 350% of Attack Rating.
普攻(不用翻译)CeciliaBasic attack1Lv.1Basic普攻(不用翻译)
Judgment DayCeciliaUltimate1Lv.1UltimateCecilia summons a divine blade down on the head of the enemy that has the most 'Symbols of Sin' above their head, dealing 300% Attack Rating damage to them and further increasing the number of symbols above their head by 1. When this skill is used against enemies marked with 3 or more symbols, the enemies are stunned for a period of time. When used against enemies marked with 5 symbols, their symbols are cleared and the skill's damage is buffed by 300%.
Judgment DayCeciliaUltimate2Lv.80UltimateDamage is increased to 330%.
Judgment DayCeciliaUltimate3Lv.160UltimateDamage is increased to 360%.
Blade of PurificationCeciliaSkill 21Lv.10Passive/ActiveCecilia initiates a three-stage attack against an enemy, with each attack dealing 90% damage to the target. Each time this skill is used increases the enemy's 'Symbols of Sins' by 1 symbol. The damage caused by this skill is increased by 10% for every additional symbol that the enemy is marked with. Enemies may be marked by a maximum of 5 symbols.
Blade of PurificationCeciliaSkill 22Lv.20Passive/ActiveSkill's cooldown time is ignored every time a normal attack produces a critical strike
Blade of PurificationCeciliaSkill 23Lv.100Passive/ActiveDamage of each attack is increased to 105% damage per attack
Blade of PurificationCeciliaSkill 24Lv.180Passive/ActiveDamage of each attack is increased to 120% damage per attack
AtonementCeciliaSkill 31Lv.40Passive/ActiveCecilia does not appear immediately at the beginning of battles, but instead appears behind the enemy that mirrors her formation position, unleashing a three-stage attack on them, dealing 115% damage per attack to them while also marking them with 3 'Symbols of Sin'.
AtonementCeciliaSkill 32Lv.120Passive/ActiveEnemies that kill an allied hero are marked with 5 'Symbols of Sin'
AtonementCeciliaSkill 33Lv.200Passive/ActiveDamage of each attack is increased to 130% damage per attack
AtonementCeciliaSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage of each attack is increased to 145% damage per attack
Devil TrapCeciliaSkill 41Lv.60Passive/ActiveCecilia creates a divine circle that encompasses her enemies. All enemies within the divine circle have their attack ratings reduced by 60%. The first time each enemy tries to enter or exit the circle will cause them to suffer 320% damage.
Devil TrapCeciliaSkill 42Lv.140Passive/ActiveDamage is increased to 340%.
Devil TrapCeciliaSkill 43Lv.220Passive/ActiveDamage is increased to 360%.
Devil TrapCeciliaSkill 44Lv.220 · Totem Lv.60Passive/ActiveAfter entering the battlefield Cecilia casts an enhanced enchanted circle beneath her own feet which reduces the Energy Recovery speed of any enemies standing within it by 35%.
Soul BurnOdenUltimate1Lv.1UltimateOden targets the enemy with the most Energy and annihilates all of their Energy, dealing damage equal to 160% of Attack Rating. For every 1% of Energy the target has when the skill is used, the damage is boosted by 1%. The more Energy annihilated, the more Energy Oden spends, but the skill always spends at least 300 Energy.
Soul BurnOdenUltimate2Lv.80UltimateThe targeted enemy cannot gain any Energy for the next 5 seconds.
Soul BurnOdenUltimate3Lv.160UltimateFor every 1% of Energy the target has when the skill is used, the damage is boosted by 1.5%.
Void LightningOdenSkill 21Lv.10Passive/ActiveOden opens a portal to the Void Realm on a horizontal line to the nearest enemy opposite him, then strikes the enemy with lightning, dealing AoE damage equal to 180% of Attack Rating.
Void LightningOdenSkill 22Lv.20Passive/ActiveDamage is increased to 190%.
Void LightningOdenSkill 23Lv.100Passive/ActiveRecovers 50 Energy for every enemy hit.
Void LightningOdenSkill 24Lv.180Passive/ActiveDamage is increased to 200%.
EvictionOdenSkill 31Lv.40Passive/ActivePulls the enemy with the highest health percentage through a portal into the Void Realm and stuns them briefly. If successful, the target is then dropped onto the enemy with the lowest health percentage, dealing AoE damage equal to 180% of Attack Rating.
EvictionOdenSkill 32Lv.120Passive/ActiveDamage is increased to 200%.
EvictionOdenSkill 33Lv.200Passive/ActiveDamage is increased to 220%.
EvictionOdenSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 240%.
Eye of EvilOdenSkill 41Lv.60Passive/ActiveOden accumulates one Fiend Point for every point of Energy he gains. When Oden reaches 300/1000/2000 Fiend Points respectively, one of his eyes will open until all three of his eyes are open. After Oden's first eye has been opened, the AoE damage effect caused by the skill "Eviction" will now include a stun effect, which stuns the affected enemies for 3s. After Oden's second eye has been opened, the skill "Void Lightning" will additionally target the enemy that is currently standing farthest away from Oden. After Oden's third and final eye has been opened, Oden's normal attacks will cause his enemies to lose an additional 60 energy points per attack.
Eye of EvilOdenSkill 42Lv.140Passive/ActiveEvery time an Eye of Evil opens, Oden gains 10% Attack Rating and 10 points of Haste.
Eye of EvilOdenSkill 43Lv.220Passive/ActiveEvery time an Eye of Evil opens, Oden gains 15% Attack Rating and 15 points of Haste.
Eye of EvilOdenSkill 44Lv.220 · Totem Lv.60Passive/ActiveEvery time an Eye of Evil opens, Oden gains 18% Attack Rating and 20 points of Haste.
Barrel BombRigbyUltimate1Lv.1UltimateRigby hurls his barrel towards an enemy target which deals damage equal to 150% of his Attack Rating on impact. Rigby then throws his pipe into the leaked contents of the barrel, causing it to explode and deal AoE damage equal to 260% of his Attack Rating to nearby enemies. Enemies close to the explosion are set alight for 12 seconds and suffer health loss equal to 60% of Rigby's Attack Rating per second.
Barrel BombRigbyUltimate2Lv.80UltimateExplosion damage is increased to 320%
Barrel BombRigbyUltimate3Lv.160UltimateExplosion damage is increased to 380%
Fire BreathRigbySkill 21Lv.10Passive/ActiveRigby takes a large swig of his drink and spits it back out at nearby enemies, dealing 180% damage to them, also causing their Accuracy to be reduced by 80 points for 6 seconds.
Fire BreathRigbySkill 22Lv.20Passive/ActiveDamage is increased to 200%.
Fire BreathRigbySkill 23Lv.100Passive/ActiveDamage is increased to 250%, Enemy's Accuracy is reduced by 150
Fire BreathRigbySkill 24Lv.180Passive/ActiveEnemies' Accuracy is reduced for 10 seconds.
Drunken FrenzyRigbySkill 31Lv.40Passive/ActiveRigby drinks himself into a drunken frenzy which reduces all the damage he receives by 14% and also increases his Haste by 25 points. The effects of 'Drunken Frenzy' can be stacked up to 3 times, with the third time causing Rigby to become even more enraged, further increasing his Haste by 120 points for 8 seconds, after which he returns to his normal state.
Drunken FrenzyRigbySkill 32Lv.120Passive/ActiveDamage is reduced by 22% each time skill is stacked
Drunken FrenzyRigbySkill 33Lv.200Passive/ActiveDamage is reduced by 30% each time skill is stacked
Drunken FrenzyRigbySkill 34Lv.200 · Totem Lv.30Passive/ActiveEach time Rigby enters a Drunken Frenzy he receives 35 Haste points.
Time SuspensionOrthrosUltimate1Lv.1UltimateOrthros stops time for 3 seconds, causing everyone and everything but himself to become frozen. Orthros then attacks the weakest enemy on the battlefield at lightning speed, inflicting 60% damage per attack on the enemy.
Time SuspensionOrthrosUltimate2Lv.80UltimateDamage is increased to 70%.
Time SuspensionOrthrosUltimate3Lv.160UltimateDamage is increased to 80%.
Time TrapOrthrosSkill 21Lv.10Passive/ActiveAt the beginning of the battle, Orthros will set up a time trap that individually targets the two enemies that are currently closest to him. The time traps will then explode within the first 20 seconds of battle. Once a time trap is triggered it will cause 320% AoE damage to nearby enemies, the time trap will also be triggered if an affected enemy dies.
Time TrapOrthrosSkill 22Lv.20Passive/ActiveDamage is increased to 360%.
Time TrapOrthrosSkill 23Lv.100Passive/ActiveEnemies injured by the explosion are stunned for 3 seconds.
Time TrapOrthrosSkill 24Lv.180Passive/ActiveDamage is increased to 400%.
InertiaOrthrosSkill 31Lv.40Passive/ActiveOrthros deals damage for 200% of his Attack Rating to a single enemy target and prevents them from recovering Energy for the following 9 seconds.
InertiaOrthrosSkill 32Lv.120Passive/ActiveDamage is increased to 220%.
InertiaOrthrosSkill 33Lv.200Passive/ActiveDamage is increased to 240%.
InertiaOrthrosSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 250%.
Celestial VigorOrthrosSkill 41Lv.60Passive/ActiveOrthros' max health is increased by 2.5% per second, up until it reaches 150%. The ratio of Orthros' current health will not be affected by the new increased max health value. Zolrath's 'Déjà Vu' skill will not affect this skill's cumulative time.
Celestial VigorOrthrosSkill 42Lv.140Passive/ActiveAfter 15 seconds of battle, Orthros will recover 3% of his max health per second
Celestial VigorOrthrosSkill 43Lv.220Passive/ActiveAfter 30 seconds of battle, Orthros will become immune to control effects.
Celestial VigorOrthrosSkill 44Lv.220 · Totem Lv.60Passive/ActiveOrthros' max health is increased by 3% per second until it reaches 150%.
普攻(不用翻译)TidusBasic attack1Lv.1Basic普攻(不用翻译)
Twisted FateTidusUltimate1Lv.1UltimateTidus spirals into a whirlwind that engulfs the battlefield, dealing 160% damage to all enemies that he passes, finally pouncing on the weakest enemy target for 180% damage.
Twisted FateTidusUltimate2Lv.80UltimateFinal pounce is increased to 200% damage.
Twisted FateTidusUltimate3Lv.160UltimateFinal pounce is increased to 220% damage.
Frenzied StrikesTidusSkill 21Lv.10Passive/ActiveTidus slices the enemy standing in front of him in a vicious five-stage slash, dealing damage equal to 60% of his Attack Rating per attack to the target. The enemy target suffers health loss equal to 65% of Tidus's Attack Rating per second whenever they move in the next 8 seconds.
Frenzied StrikesTidusSkill 22Lv.20Passive/ActiveDamage of each attack is increased to 70% damage per attack
Frenzied StrikesTidusSkill 23Lv.100Passive/ActiveHealth loss in the next 12 seconds when moving.
Frenzied StrikesTidusSkill 24Lv.180Passive/ActiveDamage of each attack is increased to 80% damage per attack
Battle HowlTidusSkill 31Lv.40Passive/ActiveTidus let's out a ferocious howl that terrifies his enemies, causing them to flee from his vicinity for 5 seconds. After howling, Tidus' movement speed is increased by 35% and his Attack Rating is increased by 20% for 10 seconds.
Battle HowlTidusSkill 32Lv.120Passive/ActiveAttack Rating buff is increased to 30%.
Battle HowlTidusSkill 33Lv.200Passive/ActiveNearby allies also receive a movement speed and Attack Rating increase
Battle HowlTidusSkill 34Lv.200 · Totem Lv.30Passive/ActiveIncreased Movement Speed and Attack Rating effects last for 13 seconds.
SavageryTidusSkill 41Lv.60Passive/ActiveTidus viciously and persistently attacks an enemy whose health is lower than 50% of its maximum until they are slain. While hunting, Tidus prioritizes his attack on this enemy, changes the way he launches normal attacks, and increases his Attack Rating by 35%.
SavageryTidusSkill 42Lv.140Passive/ActiveLife Leech level is increased by 40 while pursuing a weakened enemy
SavageryTidusSkill 43Lv.220Passive/ActiveAttack Rating buff is increased to 50%.
SavageryTidusSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen the enemy that Tidus is persistently attacking dies, Tidus recovers 40% of the health he's already lost, and his Haste is increased by 30 points for 6 seconds.
Toxic TransfusionIzoldUltimate1Lv.1UltimateIzold utilizes a powerful chemical agent that immediately restores 50% of the health he has already lost while also increasing his Haste by 20 points and Attack Rating by 35% for 12 seconds.
Toxic TransfusionIzoldUltimate2Lv.80UltimateEffect duration increased to 15 seconds.
Toxic TransfusionIzoldUltimate3Lv.160UltimateEffect duration increased to 18 seconds.
Noxious BlastIzoldSkill 21Lv.10Passive/ActiveWhen Izold's health is greater than 30% he will use his Noxious Gas skill, dealing damage equal to 3% of his own health as damage to nearby enemies. Noxious Gas also causes Izold to receive damage equal to 1% of his own health as damage.
Noxious BlastIzoldSkill 22Lv.20Passive/ActiveA noxious explosion occurs every 6 seconds, dealing 190% damage to nearby enemies, leaving them stunned for 3 seconds
Noxious BlastIzoldSkill 23Lv.100Passive/ActiveIncreases noxious explosion damage to 270% of Izold's Attack Rating.
Noxious BlastIzoldSkill 24Lv.180Passive/ActiveIncreases noxious explosion damage to 340% of Izold's Attack Rating.
Needle StrikeIzoldSkill 31Lv.40Passive/ActiveIzold charges into a single enemy target, stunning them and knocking them into the air, finally stabbing the enemy with his needle for 190% damage.
Needle StrikeIzoldSkill 32Lv.120Passive/ActiveIncreases the damage of Izold's final strike to 270% of his Attack Rating.
Needle StrikeIzoldSkill 33Lv.200Passive/ActiveIncreases the damage of Izold's final strike to 340% of his Attack Rating.
Needle StrikeIzoldSkill 34Lv.200 · Totem Lv.30Passive/ActiveIncreases the damage of Izold's final strike to 380% of his Attack Rating.
Hypodermic HealingIzoldSkill 41Lv.60Passive/ActiveIzold injects himself, restoring 16% of the health that he's already lost per second over 8 seconds.
Hypodermic HealingIzoldSkill 42Lv.140Passive/ActiveRestores 18% of lost HP per second.
Hypodermic HealingIzoldSkill 43Lv.220Passive/ActiveRestores 20% of lost HP per second.
Hypodermic HealingIzoldSkill 44Lv.220 · Totem Lv.60Passive/ActiveEffect duration increased to 10 seconds.
Aura of HasteOscarUltimate1Lv.1UltimateOscar throws four knives into the ground, forming a magical aura on the ground that deals 270% AoE damage to nearby enemies. The aura exists for 11 seconds and increases Oscar's Haste by 100 points while he is standing inside it.
Aura of HasteOscarUltimate2Lv.80UltimateDuration is extended to 13 seconds
Aura of HasteOscarUltimate3Lv.160UltimateDuration is extended to 15 seconds
Fine CutsOscarSkill 21Lv.10Passive/ActiveOscar throws knives at the 2 enemies with the lowest health percentage, dealing damage equal to 180% of his Attack Rating. The knives remain stuck in the ground.
Fine CutsOscarSkill 22Lv.20Passive/ActiveDamage is increased to 220%.
Fine CutsOscarSkill 23Lv.100Passive/ActiveThe skill also stuns enemies for 2s.
Fine CutsOscarSkill 24Lv.180Passive/ActiveDamage is increased to 260%.
Slice and DiceOscarSkill 31Lv.40Passive/ActiveOscar instantly moves next to a knife stuck in the ground, then picks it up and slices at nearby enemies, dealing damage equal to 200% of his Attack Rating.
Slice and DiceOscarSkill 32Lv.120Passive/ActiveDamage is increased to 240%.
Slice and DiceOscarSkill 33Lv.200Passive/ActiveDamage is increased to 270%.
Slice and DiceOscarSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 300%.
UnfazedOscarSkill 41Lv.60Passive/ActiveOscar cleans his eyeglasses, removing most negative effects while increasing his Crit Rating by 25 points and Dodge by 95 points. These boosts remain active until Oscar suffers a control effect.
UnfazedOscarSkill 42Lv.140Passive/ActiveThe Crit Rating boost is increased to 35 points.
UnfazedOscarSkill 43Lv.220Passive/ActiveThe Dodge boost is increased to 135 points.
UnfazedOscarSkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage dealt to enemies is increased by 45% up until Oscar suffers from a control skill.
Fire BornTaleneUltimate1Lv.1UltimateTalene goes into 'Phoenix' form that lasts until death and converts 90% of her current health into a permanent shield of equal value, plus an additional/extra permanent shield on top that is equal to 20% of her max health. Talene's normal attacks will turn into close-range area attacks that deal 150% damage while in Phoenix form.
Fire BornTaleneUltimate2Lv.80UltimateWhen in Phoenix form, Talene's normal attack deals additional damage for 20% of the remaining shield values produced by her shield skills.
Fire BornTaleneUltimate3Lv.160UltimateTalene grants an additional shield for 25% of her max health.
Meteor ShowerTaleneSkill 21Lv.10Passive/ActiveTalene calls down a fiery meteorite that deals 200% damage to a single enemy target. When Talene is in Phoenix form, meteorites will continually fall randomly every 0.5 seconds upon random enemy targets for a certain duration of time.
Meteor ShowerTaleneSkill 22Lv.20Passive/ActiveDamage is increased to 240%.
Meteor ShowerTaleneSkill 23Lv.100Passive/Active30% of damage from this skill is converted into health.
Meteor ShowerTaleneSkill 24Lv.180Passive/ActiveDamage is increased to 280%.
Phoenix RisingTaleneSkill 31Lv.40Passive/ActiveEvery time Talene dies she transforms into a fireball. While in this state, Talene recovers 7% of her max health every second and cannot be targeted by her enemies but will still receive the positive effects of her allies' skills. Once Talene's health reaches 50%, she is reborn, resulting in a brilliant explosion that deals 200% area damage to enemies. Talene's Recovery Rate is reduced by 20% every subsequent time that she transforms into a fireball.
Phoenix RisingTaleneSkill 32Lv.120Passive/ActiveDamage is increased to 250%.
Phoenix RisingTaleneSkill 33Lv.200Passive/ActiveDamage is increased to 300%.
Phoenix RisingTaleneSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 320%.
AfterglowTaleneSkill 41Lv.60Passive/ActivePassive. Talene's 2 weakest allies respectively recover -150% of Talene's Attack Rating as health each time Talene cumulatively loses 10% of her max health.
AfterglowTaleneSkill 42Lv.140Passive/ActiveHealth recovered is increased to -200% of her Attack Rating.
AfterglowTaleneSkill 43Lv.220Passive/ActiveHealth recovered is increased to -250% of her Attack Rating.
AfterglowTaleneSkill 44Lv.220 · Totem Lv.60Passive/ActiveHealth recovered is increased to -270% of her Attack Rating.
Phase FormSaurusUltimate1Lv.1UltimateEnabling phase form creates a phased, ephemeral version of Saurus that copies several of Saurus' skills for 9 seconds, which deals 85% of the original Saurus' damage value.
Phase FormSaurusUltimate2Lv.80UltimateEnabling phase form creates a shield around Saurus that is able to mitigate 500% of the damage he receives, which persists until the phased version of Saurus disappears.
Phase FormSaurusUltimate3Lv.160UltimateEnabling phase form creates a shield around Saurus that is able to mitigate 700% of the damage he receives, which persists until the phased version of Saurus disappears.
War StrikeSaurusSkill 21Lv.10Passive/ActiveSaurus uses his spear to attack all nearby enemy targets for 170% AoE damage, after which he proceeds to attack the nearest enemy target, dealing a further 280% damage to them, also causing them to become stunned for 2 seconds. Successfully using this skill without any interruptions resets the cooldown timer of Saurus' "Burst Strikes" skill.
War StrikeSaurusSkill 22Lv.20Passive/ActiveAoE damage is increased to 180%.
War StrikeSaurusSkill 23Lv.100Passive/ActiveStun effect lasts for 3 seconds.
War StrikeSaurusSkill 24Lv.180Passive/ActiveAoE damage is increased to 200%.
Burst StrikesSaurusSkill 31Lv.40Passive/ActiveSaurus deals 100% AoE damage 4 times to all enemies within his attack range. Successfully using this skill without any interruptions resets the cooldown timer of Saurus' "War Strike" skill.
Burst StrikesSaurusSkill 32Lv.120Passive/ActiveEach attack deals additional damage that is equal to 6% of the target's current health.
Burst StrikesSaurusSkill 33Lv.200Passive/ActiveDamage is increased to 110%.
Burst StrikesSaurusSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 120%.
RelentlessSaurusSkill 41Lv.60Passive/ActiveWhen Saurus or his phase form use either of their "War Strike" or "Burst Strikes" skills without any interruptions, Saurus' Attack Rating will be increased by 10% and his Defense Rating will be increased by 25%. This skill can be stacked 5. If any of Saurus' skills are interrupted, this effect will end.
RelentlessSaurusSkill 42Lv.140Passive/ActiveAll of Saurus' allies receive a Defense and Attack Rating increase that is worth 80% of Saurus' own increased Attack and Defense ratings.
RelentlessSaurusSkill 43Lv.220Passive/ActiveAll of Saurus' allies receive a Defense and Attack Rating increase that is worth 100% of Saurus' own increased Attack and Defense ratings.
RelentlessSaurusSkill 44Lv.220 · Totem Lv.60Passive/ActiveSaurus' Attack Rating will be increased by 12% and his Defense Rating will be increased by 30%.
Ruten KyougekijinNakoruruUltimate1Lv.1UltimateNakoruru knocks a single enemy target onto the ground, removing all of their defensive shield effects as a result and then proceeds to stab the enemy, dealing 460% damage the target.
Ruten KyougekijinNakoruruUltimate2Lv.80UltimateDamage is increased to 490%.
Ruten KyougekijinNakoruruUltimate3Lv.160UltimateDamage is increased to 520%.
Kamui RimuseNakoruruSkill 21Lv.10Passive/ActiveNakoruru attacks any enemies within range 3 times. Each attack deals damage for190% of her Attack Rating to the targets, temporarily stunning them and interrupting their current actions.
Kamui RimuseNakoruruSkill 22Lv.20Passive/ActiveDamage is increased to 200%.
Kamui RimuseNakoruruSkill 23Lv.100Passive/Active40% of the damage caused by this skill will be recovered as Nakoruru's health.
Kamui RimuseNakoruruSkill 24Lv.180Passive/ActiveDamage is increased to 210%.
Frozen MistKhazardUltimate1Lv.1UltimateKhazard explodes, dealing an initial 130% damage to all enemies on the battlefield, causing the battlefield to become enveloped in a "Frozen Mist" for 14 seconds. While the frozen mist is present, enemies will suffer 45% damage per second and enemies with health lower than 30% will become frozen until they are able to recover 30% of their health or the mist disappears.
Frozen MistKhazardUltimate2Lv.80UltimateKhazard reduces Vitality of enemies afflicted with Frozen Mist by 70 points.
Frozen MistKhazardUltimate3Lv.160UltimateThe duration of Frozen Mist is increased to 16 seconds.
Glacial ShardsKhazardSkill 21Lv.10Passive/ActiveKhazard fires 3 "Glacial Shards" in multiple directions. Each glacial shard deals 150% damage to the enemies which are struck, also causing them to lose 50 Haste points for 4 seconds. Any enemies that are struck by multiple ice shards will be dealt 50% less damage by subsequent shards after the second glacial shard.
Glacial ShardsKhazardSkill 22Lv.20Passive/ActiveDamage is increased to 170%.
Glacial ShardsKhazardSkill 23Lv.100Passive/ActiveKhazard increases the number of Glacial Shards to 5.
Glacial ShardsKhazardSkill 24Lv.180Passive/ActiveKhazard increases the number of Glacial Shards to 7.
Frozen BeamKhazardSkill 31Lv.40Passive/ActiveKhazard fires an icy beam at an enemy which deals 220% damage to them and causes them to become frozen for 3 seconds.
Frozen BeamKhazardSkill 32Lv.120Passive/ActiveDamage is increased to 250%.
Frozen BeamKhazardSkill 33Lv.200Passive/ActiveDamage is increased to 270%.
Frozen BeamKhazardSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe frozen duration of the enemy is increased to 4 seconds.
Frost SerpentKhazardSkill 41Lv.60Passive/ActiveWhile there is "Frozen Mist" present on the battlefield, Khazard's "Frost Serpent" attacks an enemy with its ice breath, dealing 160% damage to them, causing them to become frozen for 2 seconds.
Frost SerpentKhazardSkill 42Lv.140Passive/ActiveWhen Khazard uses Glacial Shards, his Frost Serpent deals an additional attack to the nearest enemy target, temporarily stunning them and knocking them backwards, dealing damage for 200% of his Attack Rating.
Frost SerpentKhazardSkill 43Lv.220Passive/ActiveAs the effects of Frozen Beam are about to wear off, Khazard's Frost Serpent smashes the frozen enemy target, dealing damage for 20% of the health that they have already lost.
Frost SerpentKhazardSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhile there is "Frozen Mist" present on the battlefield, Khazard's "Frost Serpent" attacks an enemy with its ice breath, dealing 180% damage to them, causing them to become frozen for 2 seconds.
Deadly AmbushDrezUltimate1Lv.1UltimateDrez instantly moves to the weakest enemy. For the following 15 seconds, Drez will prioritize the pursuit of that enemy, during which time Normal Melee Attacks become stronger and Drez's Crit Rating is increased by 100%.
Deadly AmbushDrezUltimate2Lv.80UltimateIf the target dies during this time, 400 energy is restored.
Deadly AmbushDrezUltimate3Lv.160UltimateIf the target dies during this time, 700 energy is restored.
Bloody EviscerationDrezSkill 21Lv.10Passive/ActiveDrez spins in a full circle, dealing 210% damage to nearby enemies, reducing their Defense Rating by 70% for 8 seconds.
Bloody EviscerationDrezSkill 22Lv.20Passive/ActiveDamage is increased to 230%.
Bloody EviscerationDrezSkill 23Lv.100Passive/ActiveDamage is increased to 240%.
Bloody EviscerationDrezSkill 24Lv.180Passive/ActiveDamage is increased to 250%.
Tactical RetreatDrezSkill 31Lv.40Passive/ActiveWhen Drez's health falls below 50% for the first time, he leaves the battlefield for 5 seconds, during which time he recovers 100 energy points per second. While away from the battlefield, using Drez's Ultimate skill will cause him to prematurely return to the battlefield. If Drez's Ultimate skill "Deadly Ambush" is already being used when he disappears from the battlefield, he will continue to use it once he returns.
Tactical RetreatDrezSkill 32Lv.120Passive/ActiveAfter returning to the battlefield, Drez's Attack Rating is increased by 25% and his Life Leech is increased by 40 points for 15 seconds.
Tactical RetreatDrezSkill 33Lv.200Passive/ActiveAfter returning to the battlefield, Drez's Attack Rating is increased by 40% and his Life Leech is increased by 40 points for 15 seconds.
Tactical RetreatDrezSkill 34Lv.200 · Totem Lv.30Passive/ActiveDrez recovers 120 Energy points per second while he is away from the battlefield.
SmiteArthurUltimate1Lv.1UltimateArthur will claim Excalibur from a lake the first time this skill is used. Once he is wielding the Excalibur, Arthur's normal attacks will be greatly strengthened. Any subsequent uses of this skill will then deal 380% AoE damage to enemies in front of Arthur.
SmiteArthurUltimate2Lv.80UltimateDamage is increased to 430%.
SmiteArthurUltimate3Lv.160UltimateDamage is increased to 480%.
Excalibur's FuryArthurSkill 21Lv.10Passive/ActiveArthur uses his sword to form a blade aura that deals 200% damage to all enemies that it passes through. If Arthur is using the Excalibur, he will form an additional 2 blade auras that target the enemies to his sides. Any enemies that are struck by multiple blade auras will receive 40% less damage from subsequent attacks.
Excalibur's FuryArthurSkill 22Lv.20Passive/ActiveDamage is increased to 220%.
Excalibur's FuryArthurSkill 23Lv.100Passive/ActiveDamage is increased to 240%.
Excalibur's FuryArthurSkill 24Lv.180Passive/ActiveDamage is increased to 260%.
King's BlessingArthurSkill 31Lv.40Passive/ActiveArthur thrusts his sword into the ground, creating a small shockwave that deals 220% damage to nearby enemies, simultaneously forming a shield around himself which is equal to 400% of his attack rating's value. If Arthur is wielding the Excalibur, an additional aura that lasts for 8 seconds will be cast upon the ground, reducing the amount of damage inflicted upon all allied heroes that are standing within it by 35%.
King's BlessingArthurSkill 32Lv.120Passive/ActiveThe shield value is increased to 440% of their Attack Rating.
King's BlessingArthurSkill 33Lv.200Passive/ActiveThe shield value is increased to 480% of their Attack Rating.
King's BlessingArthurSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 240%.
Blossom FallSoliseUltimate1Lv.1UltimateSolise deals 280% damage to all enemies on the battlefield, leaving them temporarily stunned. Using this skill causes cherry blossom leaves to fall upon the battlefield for 20 seconds. While cherry blossom leaves are falling, all of Solise's other skills will gain a power increase.
Blossom FallSoliseUltimate2Lv.80UltimateDamage is increased to 330%.
Blossom FallSoliseUltimate3Lv.160UltimateDamage is increased to 380%.
Floral DisruptionSoliseSkill 21Lv.10Passive/ActiveSolise throws a vial at a single enemy target, dealing 200% damage to them, causing them to become temporarily stunned. When "Blossom Fall" is occurring, enemies in close proximity to the original target will suffer from this skill's effects.
Floral DisruptionSoliseSkill 22Lv.20Passive/ActiveDamage is increased to 215%.
Floral DisruptionSoliseSkill 23Lv.100Passive/ActiveStun effect lasts for 3 seconds.
Floral DisruptionSoliseSkill 24Lv.180Passive/ActiveDamage is increased to 230%.
Floral SpecterSoliseSkill 31Lv.40Passive/ActiveSolise summons a Floral Specter that possesses 50% of Solise's health which remains on the battlefield for 15 seconds. When "Blossom Fall" is occurring, the Floral Specter will deal 90% worth of Solise's Attack Rating as damage to nearby enemies.
Floral SpecterSoliseSkill 32Lv.120Passive/ActiveWhen an enemy attacks the Floral Specter, it deflects 50% of the damage it receives back onto the enemy as health loss.
Floral SpecterSoliseSkill 33Lv.200Passive/ActiveWhen an enemy attacks the Floral Specter, it deflects 80% of the damage it receives back onto the enemy as health loss.
Floral SpecterSoliseSkill 34Lv.200 · Totem Lv.30Passive/ActiveInflicts damage equal to 110% of Solise's Attack Rating each time.
Forest's BlessingSoliseSkill 41Lv.60Passive/ActiveSolise blesses the ally with the lowest health percentage for 8 seconds. While the blessing is active, the amount of damage dealt to the ally is reduced by 20% and the ally recovers 70% worth of Solise's Attack Rating as health per second.
Forest's BlessingSoliseSkill 42Lv.140Passive/ActiveBlessing effects persist while "Blossom Fall" is occurring on the battlefield.
Forest's BlessingSoliseSkill 43Lv.220Passive/ActiveAllies using this blessing will receive 25% less damage.
Forest's BlessingSoliseSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe 2 most injured allies receive the blessing's effects.
Desert VortexSkriathUltimate1Lv.1UltimateSkriath summons a sand vortex that appears in the center of the enemy formation which persists for 5 seconds. The vortex has an AoE radius which continuously pulls in enemies, dealing 70% damage per second to all enemies that are trapped in its grasp.
Desert VortexSkriathUltimate2Lv.80UltimateDamage is increased to 75%.
Desert VortexSkriathUltimate3Lv.160UltimateDamage is increased to 80%.
Death From AboveSkriathSkill 21Lv.10Passive/ActiveSkriath causes large rocks to fall upon an enemy target's head, dealing 160% AoE damage to them and any nearby enemies.
Death From AboveSkriathSkill 22Lv.20Passive/ActiveDamage is increased to 170%.
Death From AboveSkriathSkill 23Lv.100Passive/ActiveDamage is increased to 180%.
Death From AboveSkriathSkill 24Lv.180Passive/ActiveDamage is increased to 185%.
SandstormSkriathSkill 31Lv.40Passive/ActiveSkriath creates a "Sandstorm" which lasts for 12 seconds. The sandstorm reduces the Accuracy of all enemies by 100 points and Haste by 25 while they are standing within the sandstorm.
SandstormSkriathSkill 32Lv.120Passive/ActiveSkriath deals 20% more damage to enemies that are standing within the sandstorm.
SandstormSkriathSkill 33Lv.200Passive/ActiveDuration is extended to 15 seconds
SandstormSkriathSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemies now lose 120 Accuracy points and 35 Haste points.
Critical InsightSkriathSkill 41Lv.60Passive/ActiveIncreases allies' Crit Ratings by 0.5 points per second until a maximum of 20 points are reached.
Critical InsightSkriathSkill 42Lv.140Passive/ActiveMax limit of Crit Ratings is increased to 30 points.
Critical InsightSkriathSkill 43Lv.220Passive/ActiveCrit Rating is increased to 0.8 points per second.
Critical InsightSkriathSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen the maximum number of Crit Rating points is reached, Skriath's Attack Rating will be increased by 10%.
Cloud ClonesWu KongUltimate1Lv.1UltimateWu Kong disappears from the battlefield after summoning 3 clones of himself. Once all the clones have disappeared from the battlefield, the original Wu Kong will return to it. Cloud clones are able to use Wu Kong's "Bludgeon" skill as well as his normal attacks. Clones possess 90% of the original Wu Kong's attributes, however, they will receive 220% damage dealt from enemy attacks.
Cloud ClonesWu KongUltimate2Lv.80UltimateClones receive 200% damage.
Cloud ClonesWu KongUltimate3Lv.160UltimateClones receive 180% damage.
BludgeonWu KongSkill 21Lv.10Passive/ActiveWu Kong uses his rod to bludgeon his enemies, dealing 180% area damage to them. This skill also deals additional damage that is equal to 8% of his enemies' current health value. When there are no enemies nearby, Wu Kong will travel towards his enemies upon his cloud and proceed to attack them when within range.
BludgeonWu KongSkill 22Lv.20Passive/ActiveDamage is increased to 200%.
BludgeonWu KongSkill 23Lv.100Passive/ActiveThe skill cannot be dodged.
BludgeonWu KongSkill 24Lv.180Passive/ActiveDamage is increased to 220%.
Falling FuryWu KongSkill 31Lv.40Passive/ActiveWu Kong throws his rod into the air so that it falls down upon the most densely concentrated area of enemies on the battlefield, dealing 270% area damage to them. Enemies that were successfully struck by the rod will lose 100 Haste points for 8 seconds.
Falling FuryWu KongSkill 32Lv.120Passive/ActiveDamage is increased to 300%.
Falling FuryWu KongSkill 33Lv.200Passive/ActiveDamage is increased to 330%.
Falling FuryWu KongSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 350%.
DevourMezothUltimate1Lv.1UltimateWhenever Mezoth's health is higher than 50%, he is immune to control effects and receives 50 Dissolve points. When using his Ultimate, Mezoth imprisons enemies up until his energy is completely exhausted. During the imprisonment period, Mezoth loses 70 energy points per second while the imprisoned enemies lose health equal to 70% of Mezoth's Attack Rating every second and cannot attack or use any skills (this damage is not fatal to the enemies). While under a control effect, Mezoth loses 70 additional energy points per 0.5 second. If the enemy is immune to control, they will not be imprisoned and will be dealt damage equal to 480% of Attack Rating instead. Allied heroes will prioritize their attacks on non-imprisoned enemies.
DevourMezothUltimate2Lv.80UltimateImprisoned enemies lose health for 80% of Mezoth's Attack Rating per second.
DevourMezothUltimate3Lv.160UltimateImprisoned enemies lose health for 90% of Mezoth's Attack Rating per second.
Abyssal ButcheryMezothSkill 21Lv.10Passive/ActiveMezoth attempts to knock down an enemy. If Mezoth successfully knocks down an enemy, he proceeds to strike them multiple times, dealing 70% damage per strike, with the final strike dealing 220% damage to the enemy. Every time Mezoth lands a strike on the enemy, he will recover a proportion of health equal to 8% of the health already lost by the enemy.
Abyssal ButcheryMezothSkill 22Lv.20Passive/ActiveDamage is increased to 80%.
Abyssal ButcheryMezothSkill 23Lv.100Passive/ActiveIf the enemy is slain by this skill, Mezoth recovers a proportion of health equal to 30% of the enemy's max health.
Abyssal ButcheryMezothSkill 24Lv.180Passive/ActiveDamage is increased to 85%.
Demonic HungerMezothSkill 31Lv.40Passive/ActiveMezoth gains a shield for 7 seconds that is able to mitigate a damage value equal to 10% of his own max health. Mezoth hacks at enemies that are standing within a certain distance in front of himself, dealing damage equal to 20% of his own current health to them, also causing their Haste to be reduced by 50 points for 7 seconds.
Demonic HungerMezothSkill 32Lv.120Passive/ActiveThe shield value is increased to 12% of Mezoth's max health.
Demonic HungerMezothSkill 33Lv.200Passive/ActiveThe shield value is increased to 14% of Mezoth's max health.
Demonic HungerMezothSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe shield value is increased to 16% of Mezoth's max health.
Carnivorous LustMezothSkill 41Lv.60Passive/ActiveAt the beginning of battles Mezoth's max health value is increased by 80%, and the percentage of health that he begins the battle with remains unchanged. The increased value of Mezoth's health will slowly diminish over 50 seconds, starting from the beginning of battles. Mezoth's original max health keeps unchanged.
Carnivorous LustMezothSkill 42Lv.140Passive/ActiveMezoth's Defense Rating can be increased by up to an additional 100%, based upon the current percentage of his max health. A higher health ratio results in a higher Defense Rating.
Carnivorous LustMezothSkill 43Lv.220Passive/ActiveMezoth's Defense Rating can be increased by up to an additional 180%, based upon the current percentage of his max health. A higher health ratio results in a higher Defense Rating.
Carnivorous LustMezothSkill 44Lv.220 · Totem Lv.60Passive/ActiveMezoth's max health value is increased to 100%.
HientorajinUkyoUltimate1Lv.1UltimateUkyo leaps at his enemies and unleashes 10 swift attacks against them, dealing 70% AoE damage per attack, with the final attack striking his enemies into the air. Ukyo is immune to all damage while using this skill.
HientorajinUkyoUltimate2Lv.80UltimateDamage is increased to 80%.
HientorajinUkyoUltimate3Lv.160UltimateDamage is increased to 90%.
SasameyukiUkyoSkill 21Lv.10Passive/ActiveUkyo swiftly brings his sword out and attacks the enemies standing before him 7 times, dealing AoE damage for 70% of his Attack Rating per attack, interrupting their attacks and temporarily stunning them. Ukyo is immune to all frontal attacks while using this skill.
SasameyukiUkyoSkill 22Lv.20Passive/ActiveDamage is increased to 75%.
SasameyukiUkyoSkill 23Lv.100Passive/ActiveDamage is increased to 80%.
SasameyukiUkyoSkill 24Lv.180Passive/ActiveDamage is increased to 85%.
Tsubame GaeshiUkyoSkill 41Lv.60Passive/ActiveUkyo leaps into the air to attack his enemies, dealing 250% AoE damage to nearby enemies.
Tsubame GaeshiUkyoSkill 42Lv.140Passive/Active60% of the damage caused by this skill will be recovered as Ukyo's health.
Tsubame GaeshiUkyoSkill 43Lv.220Passive/ActiveDamage is increased to 290%.
Tsubame GaeshiUkyoSkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage is increased to 320%.
Savage StampedeAnokiUltimate1Lv.1UltimateAnoki blows his war horn, calling forth a stampede of Iron-jaw beasts that are able to strike 3 enemies nearest to the allied side. Enemies standing in the Iron-jaws' way are dealt damage for 50% of his Attack Rating and are temporarily stunned as they're knocked backwards towards edge of the screen. Once the enemies reach the edge of the screen, they're sent hurtling into the air and suffer damage for 120% of his Attack Rating, which leaves them stunned for 2 seconds.
Savage StampedeAnokiUltimate2Lv.80UltimateEnemies suffer 140% damage when thrown into the air.
Savage StampedeAnokiUltimate3Lv.160UltimateEnemies suffer 160% damage when thrown into the air.
Raging StompAnokiSkill 21Lv.10Passive/ActiveAnoki stomps the ground 3 times, with the first two stomps each dealing 65% damage to the enemy, with the final stomp dealing 120% damage to them, that also leaves them stunned for 1.5 seconds.
Raging StompAnokiSkill 22Lv.20Passive/ActiveFinal stomp deals 130% damage to enemies.
Raging StompAnokiSkill 23Lv.100Passive/ActiveFinal stomp causes enemies to lose 25 Haste points for 5 seconds.
Raging StompAnokiSkill 24Lv.180Passive/ActiveFinal stomp deals 140% damage to enemies.
Born To LeadAnokiSkill 31Lv.40Passive/ActiveAnoki manifests an aura around himself that lasts for 8 seconds. While the aura is present, all allies including Anoki have their Attack Ratings increased by 8%, the damage they receive is reduced by 10% and the frequency of their normal attacks is increased by 15%. Melee heroes receive an extra increase of 150% for all of the preceding attributes.
Born To LeadAnokiSkill 32Lv.120Passive/ActiveAttack Rating is increased by 9%
Born To LeadAnokiSkill 33Lv.200Passive/ActiveAttack Rating is increased by 10%
Born To LeadAnokiSkill 34Lv.200 · Totem Lv.30Passive/ActiveAllied melee heroes have their Tenacity increased by 15 points while within range.
Horn of WarAnokiSkill 41Lv.60Passive/ActiveUsed once at the start of battles, this skill grants allies a protective shield that lasts for 5 seconds, which is able to mitigate damage that is equal to 20% of Anoki's max health.
Horn of WarAnokiSkill 42Lv.140Passive/ActiveShield's value is equal to 25% of Anoki's max health
Horn of WarAnokiSkill 43Lv.220Passive/ActiveShield's value is equal to 30% of Anoki's max health
Horn of WarAnokiSkill 44Lv.220 · Totem Lv.60Passive/ActiveShield duration increased to 7 seconds
Piercing BonesTorneUltimate1Lv.1UltimateTorne deals damage equal to 300% of his Attack Rating to all enemies and causes Bone Spikes to protrude from the battlefield for 8 seconds. Bone Spikes are able to deal damage once every 0.25 seconds. If an enemy moves positions within these 0.25 seconds, they will subsequently lose 3% of their max health. Torne regrows his Bone Whip after using this skill.
Piercing BonesTorneUltimate2Lv.80UltimateBone spikes protrude from the battlefield for 9 seconds.
Piercing BonesTorneUltimate3Lv.160UltimateBone spikes protrude from the battlefield for 10 seconds.
Bone PrisonTorneSkill 21Lv.10Passive/ActiveTorne traps an enemy in front of him within a prison of bones and then proceeds to smash into the enemy target, dealing damage for 260% of his Attack Rating. The enemy is knocked back and temporarily stunned. After being knocked back, the enemy loses 100 Haste points for 8 seconds.
Bone PrisonTorneSkill 22Lv.20Passive/ActiveDamage is increased to 290%.
Bone PrisonTorneSkill 23Lv.100Passive/ActiveDamage is increased to 320%.
Bone PrisonTorneSkill 24Lv.180Passive/ActiveDamage is increased to 350%.
Seething DeathTorneSkill 31Lv.40Passive/ActiveTorne deals 180% AoE damage 3 times to enemies that are standing before him, with the final attack leeching 25% health from the final enemy. All enemies that were struck by this attack are unable to recover life for the following 9 seconds. Torne regrows his bone whip after using this skill.
Seething DeathTorneSkill 32Lv.120Passive/ActiveDamage is increased to 190%.
Seething DeathTorneSkill 33Lv.200Passive/ActiveDamage is increased to 200%.
Seething DeathTorneSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 210%.
AbsorptionTorneSkill 41Lv.60Passive/ActiveTorne absorbs the remains of any dead heroes on the battlefield and forms a bone whip out of their bones. Simultaneously, Torne recovers 30% of his max health and increases the value of his max health by the same amount. The range of Torne's normal attacks and skills is permanently increased after this skill is used for the first time.
AbsorptionTorneSkill 42Lv.140Passive/ActiveValue of health recovered is increased to 35% of max health.
AbsorptionTorneSkill 43Lv.220Passive/ActiveValue of health recovered is increased to 40% of max health.
AbsorptionTorneSkill 44Lv.220 · Totem Lv.60Passive/ActiveValue of health recovered is increased to 50% of max health.
Sea of FlowersFloraUltimate1Lv.1UltimateFlora targets the most densely packed group of enemies and unleashes a sea of flowers which lasts for 12 seconds onto them, dealing AoE damage equal to 200% of her Attack Rating to the targets. Enemies that are within the sea of flowers lose 40% worth of Flora's Attack Rating as health per second to restore hers. Only one sea of flowers may be active at a time.
Sea of FlowersFloraUltimate2Lv.80UltimateDamage is increased to 220%.
Sea of FlowersFloraUltimate3Lv.160UltimateDamage is increased to 240%.
AirborneFloraSkill 21Lv.10Passive/ActiveFlora flies high into the air at the beginning of battles where she remains until all of her allies have perished, during which time she cannot be targeted by any enemies or allies. While in the air, Flora constantly releases magic dust down onto her enemies, dealing 110% AoE damage to the targets.
AirborneFloraSkill 22Lv.20Passive/ActiveDamage is increased to 114%.
AirborneFloraSkill 23Lv.100Passive/ActiveDamage is increased to 118%.
AirborneFloraSkill 24Lv.180Passive/ActiveDamage is increased to 122%.
SwoopFloraSkill 31Lv.40Passive/ActiveFlora sacrifices 25% of her current health in order to send her little bird swooping across the battlefield. Each enemy that is in the little bird's path is dealt an amount of damage equal to 55% of the health that Flora sacrificed. This skill cannot be used when Flora's health falls below 60%.
SwoopFloraSkill 32Lv.120Passive/ActiveAfter inflicting damage upon an enemy, the little bird grants each ally that it passes a protective shield which lasts for 5 seconds. The shield is able to mitigate an amount of damage equal to 65% of the health that Flora sacrificed.
SwoopFloraSkill 33Lv.200Passive/ActiveDamage dealt is equal to 60% of the health sacrificed by Flora.
SwoopFloraSkill 34Lv.200 · Totem Lv.30Passive/ActiveAfter inflicting damage upon an enemy, the little bird grants each ally that it passes a protective shield which lasts for 5 seconds. The shield is able to mitigate an amount of damage equal to 75% of the health that Flora sacrificed.
RejuvenationFloraSkill 41Lv.60Passive/ActiveFlora is able to recover 0.6% of her max health per second in battles while using this skill. Simultaneously, each time any hero recovers 10% of their max health, Flora will also recover 3.5% of that hero's max health for herself.
RejuvenationFloraSkill 42Lv.140Passive/ActiveRecovers 0.8% of own max health per second.
RejuvenationFloraSkill 43Lv.220Passive/ActiveRecovers 1% of own max health per second.
RejuvenationFloraSkill 44Lv.220 · Totem Lv.60Passive/ActiveRecovers 1.2% of own max health per second.
Soul FeastDaimonUltimate1Lv.1UltimateDaimon deals 260% damage to all enemy targets. If already unlocked, the skill "Blood Shield" will be used against the 2 enemies with the highest maximum health values. While Daimon is using his shield, he will suffer 35% of the damage received by his allies, but will not die as a result.
Soul FeastDaimonUltimate2Lv.80Ultimate"Blood Shield" now targets 3 enemies.
Soul FeastDaimonUltimate3Lv.160UltimateDamage is increased to 300%.
Inanimate CompanionDaimonSkill 31Lv.40Passive/ActiveDaimon uses his doll, Stitchy to attack the enemy standing in front of him 3 times, each attack deals 200% damage to the enemy, with the final attack causing the enemy to become stunned for 3 seconds.
Inanimate CompanionDaimonSkill 32Lv.120Passive/ActiveAfter every 9 seconds, Stitchy converts 100% of the damage he dealt during the previous 9 seconds into health for Daimon.
Inanimate CompanionDaimonSkill 33Lv.200Passive/ActiveAfter every 9 seconds, Stitchy converts 150% of the damage he dealt during the previous 9 seconds into health for Daimon.
Inanimate CompanionDaimonSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage dealt by Stitchy's 3 attacks is increased to 220%.
Forbidden PowerDaimonSkill 41Lv.60Passive/ActiveDaimon deals 250% damage to a nearby enemy target, but also receives 120% damage himself. Effects of this skill cannot kill Daimon.
Forbidden PowerDaimonSkill 42Lv.140Passive/ActiveDamage dealt to the enemy is increased to 280%.
Forbidden PowerDaimonSkill 43Lv.220Passive/ActiveDamage dealt to the enemy is increased to 300%.
Forbidden PowerDaimonSkill 44Lv.220 · Totem Lv.60Passive/ActiveDaimon deals additional damage equal to 10% of his shield's value to the enemy. Additional damage cannot exceed 300% of Daimon's own Attack Rating.
Spectral DivergenceTheowynUltimate1Lv.1UltimateTheowyn splits herself into multiple Specters and flies in all directions, during which time she cannot be attacked nor receive any active effects from her allies' skills. Each Specter that passes through an enemy inflicts 150% damage upon them. Afterwards, the Specters converge on the weakest enemy target currently on the battlefield, after which Theowyn re-manifests herself next to the target. Damage dealt to enemies during the skill's convergence phase is equal to the skill's initial attack damage.
Spectral DivergenceTheowynUltimate2Lv.80UltimateDamage dealt to enemies when Specters pass through them is increased to 170%.
Spectral DivergenceTheowynUltimate3Lv.160UltimateDamage dealt to enemies when Specters pass through them is increased to 190%.
Haunting SpecterTheowynSkill 21Lv.10Passive/ActiveTheowyn enters spectral form to enshroud an enemy target and prevent them from recovering any health. While the enemy is enshrouded, Theowyn deals 130% damage per second for a total duration of up to 8 seconds. Once Theowyn has finished enshrouding the enemy, she deals an additional 130% damage to the target. During the enshroud phase, Theowyn cannot be attacked nor receive any active effects from her allies' skills.
Haunting SpecterTheowynSkill 22Lv.20Passive/ActiveDamage dealt to enemy is increased to 150% after Theowyn has finished enshrouding them.
Haunting SpecterTheowynSkill 23Lv.100Passive/Active100% of the health which should have been recovered by the enemy target while enshrouded is transferred to Theowyn.
Haunting SpecterTheowynSkill 24Lv.180Passive/ActiveDamage dealt to enemy is increased to 170% after Theowyn has finished enshrouding them.
Spectral CurseTheowynSkill 31Lv.40Passive/ActiveTheowyn enters spectral form and charges ahead, cursing every enemy that she passes through, dealing 130% damage to them. If an enemy is already cursed, the curse is removed and Theowyn instead deals damage equal to 15% of the enemy's max health, ignoring all of their defense. Damage dealt cannot exceed 600% of Theowyn's Attack Rating. While in spectral form Theowyn is immune to enemy control effects.
Spectral CurseTheowynSkill 32Lv.120Passive/ActiveDamage dealt to enemies when Specters pass through them is increased to 150%.
Spectral CurseTheowynSkill 33Lv.200Passive/ActiveDamage dealt to enemies when Specters pass through them is increased to 170%.
Spectral CurseTheowynSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage dealt to enemies when Specters pass through them is increased to 200%.
Song of MourningTheowynSkill 41Lv.60Passive/ActiveWhenever Theowyn receives damage that exceeds 10% of her current health, the exceeding amount of damage shall be reduced by 55%.
Song of MourningTheowynSkill 42Lv.140Passive/ActiveExceeding damage is reduced by 60%.
Song of MourningTheowynSkill 43Lv.220Passive/ActiveExceeding damage is reduced by 65%.
Song of MourningTheowynSkill 44Lv.220 · Totem Lv.60Passive/ActiveSkill is now triggered when Theowyn receives any damage that exceeds 8% of her current health.
Eagle VisionEzioUltimate1Lv.1UltimateEzio marks all enemy targets with 'Execution Threshold' markers. If a target's health falls below the designated 'Execution Threshold' of 27% of their max health, Ezio will swiftly execute them. Each time this skill is used against enemies that are already marked by an 'Execution Threshold', their thresholds will be raised by a further 8% of their max health. When used against other heroes, the maximum execution threshold value will not exceed 1600% of Ezio's Attack Rating. When used against NPC bosses, the damage dealt is equal to 500% of Ezio's Attack Rating.
Eagle VisionEzioUltimate2Lv.80UltimateEnemies marked with an 'Execution Threshold' marker receive 45% more damage from Ezio's attacks.
Eagle VisionEzioUltimate3Lv.160UltimateEnemies marked with an 'Execution Threshold' marker receive 65% more damage from Ezio's attacks.
Final RetributionEzioSkill 21Lv.10Passive/ActiveActivated once every 9 seconds, this skill allows Ezio to avoid all the damage he receives from a single enemy target's attack. After avoiding the enemy's attack, Ezio prioritizes a counter attack against the attacking enemy. When counter attacking a nearby enemy, Ezio initiates a 6-stage attack on them, with each strike dealing 95% damage to the enemy. When counter attacking distant enemies, Ezio uses his crossbow to inflict 300% damage on the enemy target.
Final RetributionEzioSkill 22Lv.20Passive/ActiveThis skill can be activated every 8 seconds.
Final RetributionEzioSkill 23Lv.100Passive/ActiveThis skill can be activated every 7 seconds.
Final RetributionEzioSkill 24Lv.180Passive/ActiveThis skill can be activated every 6 seconds.
Smoke BombEzioSkill 31Lv.40Passive/ActiveNearby enemies lose 105 Accuracy points, their Crit Block Rate is reduced by 35% and they also lose 70 Haste points for 9 seconds.
Smoke BombEzioSkill 32Lv.120Passive/ActiveEnemies now lose 120 Accuracy points.
Smoke BombEzioSkill 33Lv.200Passive/ActiveEnemies now lose 135 Accuracy points.
Smoke BombEzioSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemies now lose 145 Accuracy points.
Ungodly DefianceLucretiaUltimate1Lv.1UltimateThe first time Lucretia uses her Ultimate skill, she absorbs her two revolving skulls, absorbing their energy until the end of battle. After absorbing the skulls, Lucretia's Life Leech is increased by 40 and her energy Recovery rate is increased by 50%. Afterwards, each time she uses her Ultimate skill deals 280% AoE damage to nearby enemies.
Ungodly DefianceLucretiaUltimate2Lv.80UltimateDamage is increased to 300%.
Ungodly DefianceLucretiaUltimate3Lv.160UltimateDamage is increased to 320%.
HellfireLucretiaSkill 21Lv.10Passive/ActiveFlames encircle Lucretia for 10 seconds, dealing 60% damage every 0.5 seconds to enemies in close proximity to her. Enemies affected by Lucretia's flames have their Defense Ratings decreased by 15% for 2 seconds. This skill can be stacked.
HellfireLucretiaSkill 22Lv.20Passive/ActiveDamage is increased to 70%.
HellfireLucretiaSkill 23Lv.100Passive/ActiveThe damage Lucretia receives while flames are present is reduced by 20%.
HellfireLucretiaSkill 24Lv.180Passive/ActiveDamage is increased to 90%.
DeathwishLucretiaSkill 31Lv.40Passive/ActiveLucretia marks the enemy with the highest Attack Rating and hunts them until their death. While Lucretia is hunting down the enemy target, the target's damage is reduced by 30%. If the enemy formation includes Zaphrael, Lucretia shall prioritize her attacks against Zaphrael above all other enemies.
DeathwishLucretiaSkill 32Lv.120Passive/ActiveDamage to a hunted enemy is increased by 40% during the hunting phase.
DeathwishLucretiaSkill 33Lv.200Passive/ActiveThe damage Lucretia receives is reduced by 20% for the first 5 seconds of the hunting phase.
DeathwishLucretiaSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe damage Lucretia receives is reduced by 20% for the first 7 seconds of the hunting phase.
Twin TerrorsLucretiaSkill 41Lv.60Passive/ActiveWhen positioned on the frontline, the Skull of Treachery is activated, raising Lucretia's Dodge by 50 points and her Tenacity by 20 points. When positioned on the backline, the Skull of Destruction is activated, raising Lucretia's Attack Speed by 15 points and her Crit Damage Amplification by 30 points. The effects of both skulls are simultaneously activated after Lucretia uses her Ultimate skill for the first time.
Twin TerrorsLucretiaSkill 42Lv.140Passive/ActiveWhen on the frontline, activating the Skull of Treachery increases Lucretia's Dodge by 80 points and Tenacity by 30 points.
Twin TerrorsLucretiaSkill 43Lv.220Passive/ActiveWhen on the backline, activating the Skull of Destruction increases Lucretia's Attack Speed by 25 points and Crit Damage Amplification by 35 points.
Twin TerrorsLucretiaSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen on the frontline, activating the Skull of Treachery increases Lucretia's Dodge by 100 points and Tenacity by 35 points.
Pippa's ImitationPippaUltimate1Lv.1UltimatePippa randomly imitates the base effects of either Nemora's, Arden's or Tasi's Ultimate skill, which will not require continuous casting. If any of the aforementioned heroes are in the same formation as Pippa, she shall prioritize imitating that hero's ultimate skill above the others'.
Pippa's ImitationPippaUltimate2Lv.80UltimateImitates level 2 effects of either Nemora's, Arden's or Tasi's Ultimate skill.
Pippa's ImitationPippaUltimate3Lv.160UltimateImitates level 3 effects of either Nemora's, Arden's or Tasi's Ultimate skill.
Pippa's PandemoniumPippaSkill 21Lv.10Passive/ActivePippa continuously fires one magic orb every 0.15 seconds, with each orb dealing 90% damage to its target. After firing 4 magic orbs, every subsequent orb fired increases Pippa's chance of spell failure by 8%. If Pippa fails to fire an orb, she is temporarily stunned and the skill will cease.
Pippa's PandemoniumPippaSkill 22Lv.20Passive/ActivePippa has a 25% chance to fire a yellow magic orb that deals damage and simultaneously reduces its target's Energy points by 70.
Pippa's PandemoniumPippaSkill 23Lv.100Passive/ActivePippa has a 25% chance to fire a blue magic orb that deals damage and simultaneously reduces its target's Haste by 60 points for 4 seconds.
Pippa's PandemoniumPippaSkill 24Lv.180Passive/ActivePippa has a 25% chance to fire a green magic orb that deals damage to its target, of which 100% of the damage is converted into Pippa's health.
TransmogPippaSkill 31Lv.40Passive/ActivePippa deals 270% damage to the enemy with the highest Attack Rating, simultaneously transforming them into an 'Acorn' which is incapable of attacking for 5 seconds. Pippa has a 25% chance of failing to correctly cast this spell. If Pippa fails, the spell's effects shall be cast upon herself.
TransmogPippaSkill 32Lv.120Passive/ActivePippa gains 100 Dodge points while she is in a transformed state.
TransmogPippaSkill 33Lv.200Passive/ActivePippa gains 200 Dodge points while she is in a transformed state.
TransmogPippaSkill 34Lv.200 · Totem Lv.30Passive/ActiveChance to fail a spell is reduced to 10%.
Astral ShiftPippaSkill 41Lv.60Passive/ActivePippa teleports the closest enemy target onto the head of the next closest enemy, temporarily stunning them and dealing AoE damage for 290% of her Attack Rating. Any enemies within range will become stunned for 3 seconds. Pippa has a 90% chance of failure on the first cast. If Pippa fails, her closest frontline ally is teleported onto the head of the farthest enemy target, but her ally shall not be injured or stunned.
Astral ShiftPippaSkill 42Lv.140Passive/ActivePippa cannot fail to cast this skill when she is positioned at the center of the backline.
Astral ShiftPippaSkill 43Lv.220Passive/ActiveAny enemies within range are stunned for 4 seconds.
Astral ShiftPippaSkill 44Lv.220 · Totem Lv.60Passive/ActiveAny enemies within range are stunned for 5 seconds.
Sands of TimePrince of PersiaUltimate1Lv.1UltimateWhen this skill is actively used, Prince uses 600 Energy to use the "Ravages of Time", which deals 210% damage to surrounding enemies, also stunning them for 3 seconds. Whenever Prince suffers fatal damage, "Recall" is triggered, and Prince uses 200 Energy to revert his health and position to as they were 8 seconds prior. "Recall" can be triggered up to 1 times per battle.
Sands of TimePrince of PersiaUltimate2Lv.80UltimateDamage is increased to 230%.
Sands of TimePrince of PersiaUltimate3Lv.160UltimateDamage is increased to 250%.
Tempest of AgonyPrince of PersiaSkill 21Lv.10Passive/ActiveThis skill can only be used whenever there is more than 1 enemy in close proximity to Prince. Prince deals 150% damage to nearby enemies, also stunning them for 2 seconds. This skill can be used up to one time every 5 seconds.
Tempest of AgonyPrince of PersiaSkill 22Lv.20Passive/ActiveDamage is increased to 170%.
Tempest of AgonyPrince of PersiaSkill 23Lv.100Passive/ActiveDamage is increased to 190%.
Tempest of AgonyPrince of PersiaSkill 24Lv.180Passive/ActiveDamage is increased to 210%.
Wall Dive AttackPrince of PersiaSkill 31Lv.40Passive/ActiveThis skill can only be used whenever Prince is situated at the edge of the battlefield and an enemy is nearby. When used, Prince pounces from a wall towards an enemy target, dealing damage to all enemies he passes through, which is equal to 9% of their own max health, but shall not exceed 290% of Prince's own Attack Rating. This skill can be used up to one time every 3 seconds.
Wall Dive AttackPrince of PersiaSkill 32Lv.120Passive/ActiveDamage dealt is equal to 12% of enemies' max health, but cannot exceed 320% of Prince's Attack Rating.
Wall Dive AttackPrince of PersiaSkill 33Lv.200Passive/ActiveDamage dealt is equal to 15% of enemies' max health, but cannot exceed 350% of Prince's Attack Rating.
Wall Dive AttackPrince of PersiaSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage dealt is equal to 18% of enemies' max health, but cannot exceed 380% of Prince's Attack Rating.
Lightning PurgeZaphraelUltimate1Lv.1UltimateZaphrael teleports to the side of the battlefield which has the most enemies on it and fires 7 powerful bolts of lightning across the battlefield, dealing 180% damage per lightning bolt to each enemy that the bolts strike.
Lightning PurgeZaphraelUltimate2Lv.80UltimateDamage is increased to 190%.
Lightning PurgeZaphraelUltimate3Lv.160UltimateDamage is increased to 200%.
ThunderstormZaphraelSkill 21Lv.10Passive/ActiveZaphrael summons a thundercloud that exists for 18 seconds which strikes the enemy target nearest to Zaphrael every 4 seconds, dealing 150% damage to them and also causing them to be temporarily stunned.
ThunderstormZaphraelSkill 22Lv.20Passive/ActiveDamage is increased to 160%.
ThunderstormZaphraelSkill 23Lv.100Passive/ActiveThe thundercloud deals additional damage for 5% of the enemy target's max health (additional damage cannot exceed 200% of Zaphrael's Attack Rating).
ThunderstormZaphraelSkill 24Lv.180Passive/ActiveDamage is increased to 170%.
Lightning ArcZaphraelSkill 31Lv.40Passive/ActiveZaphrael teleports behind the enemy that is closest to his allies' side of the battlefield and knocks them to the ground, dealing 230% AoE damage to the target and nearby enemies. Simultaneously, Zaphrael receives a shield that is able to mitigate damage equal to 500% of his own Attack Rating, which has a duration of 8 seconds. While the shield exists, Zaphrael uses melee attacks and once the shield disappears, Zaphrael shall immediately return to his original position.
Lightning ArcZaphraelSkill 32Lv.120Passive/ActiveThe shield value is increased to 700% of Zaphrael's Attack Rating.
Lightning ArcZaphraelSkill 33Lv.200Passive/ActiveDamage is increased to 250%.
Lightning ArcZaphraelSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 260%.
Static ChargeZaphraelSkill 41Lv.60Passive/ActiveDuring battle, enemies damaged by Zaphrael will be electrified for 10 seconds. When electrified enemies are dealt damage that exceeds 12% of their max health, the electric shall be transferred to the next closest enemy, causing the nearby enemy to lose health equal to 30% of the initial attack's damage.
Static ChargeZaphraelSkill 42Lv.140Passive/ActiveElectric transfer now occurs when damage exceeds 10% of the enemy's max health.
Static ChargeZaphraelSkill 43Lv.220Passive/ActiveEnemies affected by electric transfer lose health for 50% of the initial attack's damage.
Static ChargeZaphraelSkill 44Lv.220 · Totem Lv.60Passive/ActiveElectric transfer now occurs when damage exceeds 8% of the enemy's max health.
GinnungagapAlbedoUltimate1Lv.1UltimateAlbedo instantly teleports to the most densely populated area of enemies and deals 340% AoE damage to all nearby enemies. 45% of the total damage dealt to her enemies is converted into a shield, which has a duration of 8 seconds.
GinnungagapAlbedoUltimate2Lv.80Ultimate55% of total damage dealt to enemies is converted into Albedo's shield.
GinnungagapAlbedoUltimate3Lv.160Ultimate65% of total damage dealt to enemies is converted into Albedo's shield.
Black GuardAlbedoSkill 21Lv.10Passive/ActiveAlbedo receives a shield with a value equal to 250% of her Attack Rating, after which she teleports next to the backline ally with the lowest health and protects them for 5 seconds. While the shield exists, neither Albedo nor the ally she is protecting can be controlled by enemies and Albedo shall bear all of the damage intended for that ally. If the hero 'Ainz Ooal Gown' is an ally, Albedo will prioritize him with this skill above all other allies.
Black GuardAlbedoSkill 22Lv.20Passive/ActiveAlbedo's shield value is increased to 300% of her Attack Rating.
Black GuardAlbedoSkill 23Lv.100Passive/ActiveDamage received by Albedo while her shield is active is reduced by 45%.
Black GuardAlbedoSkill 24Lv.180Passive/ActiveDamage received by Albedo while her shield is active is reduced by 65%.
Shield LordAlbedoSkill 31Lv.40Passive/ActiveAlbedo teleports next to a random ally that is currently near an enemy and deals 220% damage to the enemy, stunning them for 4 seconds. If the hero 'Ainz Ooal Gown' is an ally, Albedo will prioritize him with this skill above all other allies.
Shield LordAlbedoSkill 32Lv.120Passive/ActiveIncreases damage to 250% of hero's Attack Rating.
Shield LordAlbedoSkill 33Lv.200Passive/ActiveIncreases damage to 280% of hero's Attack Rating.
Shield LordAlbedoSkill 34Lv.200 · Totem Lv.30Passive/ActiveIncreases damage to 300% of hero's Attack Rating.
Hermes TrismegistusAlbedoSkill 43Lv.220Passive/ActiveIf Albedo is dealt a Critical Strike, the attacker's Attack Rating is reduced by 50%.
Hermes TrismegistusAlbedoSkill 44Lv.220 · Totem Lv.60Passive/ActiveIf Albedo is dealt a Critical Strike, the attacker's Attack Rating is reduced by 70%.
Fallen DownAinz Ooal GownUltimate1Lv.1UltimateAinz begins a chant which lasts for 5 seconds, after which 500% damage is dealt to all enemy targets. If his chant is interrupted, Ainz will recover 500 Energy.
Fallen DownAinz Ooal GownUltimate2Lv.80UltimateIncreases damage to 550% of Ainz' Attack Rating.
Fallen DownAinz Ooal GownUltimate3Lv.160UltimateIncreases damage to 600% of Ainz' Attack Rating.
Magic CasterAinz Ooal GownSkill 21Lv.10Passive/ActiveAinz's normal attacks are changed to the following skills, which are used in a cycle: Call Greater Thunder: Deals 270% damage to the enemy target. Gravity Maelstrom: Deals 220% damage to the enemy and any other nearby enemy targets. True Dark: Deals 200% damage to the enemy target and prevents the enemy from using their ultimate skill for 5 seconds.
Magic CasterAinz Ooal GownSkill 22Lv.20Passive/ActiveCall Greater Thunder damage is increased to 300%.
Magic CasterAinz Ooal GownSkill 23Lv.100Passive/ActiveGravity Maelstrom damage is increased to 250%.
Magic CasterAinz Ooal GownSkill 24Lv.180Passive/ActiveTrue Dark prevents the enemy target from using their Ultimate skill for 8 seconds.
The Goal of All Life Is DeathAinz Ooal GownSkill 31Lv.40Passive/ActiveAfter 24 seconds of battle, all enemies lose 30% of their current health and are stunned for 4 seconds.
The Goal of All Life Is DeathAinz Ooal GownSkill 32Lv.120Passive/ActiveIncreases enemy health loss to 40% of their current health.
The Goal of All Life Is DeathAinz Ooal GownSkill 33Lv.200Passive/ActiveIncreases enemy health loss to 50% of their current health.
The Goal of All Life Is DeathAinz Ooal GownSkill 34Lv.200 · Totem Lv.30Passive/ActiveIncreases enemy health loss to 55% of their current health.
Steady PreparationsAinz Ooal GownSkill 41Lv.60Passive/ActiveAt the beginning of battle Ainz receives a shield equal to 60% of his max health, which lasts for 6 seconds. While the shield exists, Ainz is immune to enemy control effects and continues to chant, gaining 70 Energy and a permanent 6% Attack Rating and 8% Defense Rating attribute increase per second. Once the shield disappears, Ainz ceases chanting.
Steady PreparationsAinz Ooal GownSkill 42Lv.140Passive/ActiveAttack Rating is increased by 8% per second, and Defense Rating is increased by 10% per second.
Steady PreparationsAinz Ooal GownSkill 43Lv.220Passive/ActiveOnce Ainz' attributes have been increased 6 times, he receives an additional 50 Crit Damage Amplification points and 30 Attack Speed points.
Steady PreparationsAinz Ooal GownSkill 44Lv.220 · Totem Lv.60Passive/ActiveAttack Rating is increased by 10% per second, and Defense Rating is increased by 12% per second.
EmpowermentMortasUltimate1Lv.1UltimateMortas grants the allied target with the highest Attack Rating 25% of the target's own Attack Rating and 25 Attack Speed points as well as the effects of the skill "Greed" up until the end of battle.
EmpowermentMortasUltimate2Lv.80UltimateAllies are granted 35% of their Attack Rating and 35 Attack Speed.
EmpowermentMortasUltimate3Lv.160UltimateAllies are granted 40% of their Attack Rating and 40 Attack Speed.
GreedMortasSkill 21Lv.10Passive/ActiveThis is a passive skill that allows for Mortas' Normal Attacks to steal 4% of an enemy's current health and 10% of their current shield value. Each enemy may only be affected by this skill once every 1.5 seconds. The amount of health stolen from an enemy cannot exceed 220% of Mortas' own Attack Rating.
GreedMortasSkill 22Lv.20Passive/ActiveNormal attacks now also steal 50 Energy from the enemy.
GreedMortasSkill 23Lv.100Passive/ActiveNormal attacks steal 6% of the enemy's current health and 15% of their current shield value.
GreedMortasSkill 24Lv.180Passive/ActiveNormal attacks steal 8% of the enemy's current health and 20% of their current shield value.
Blood PactMortasSkill 31Lv.40Passive/ActiveMortas consumes 10% of his current health to heal the most injured allied hero for 2 times the amount of health that was consumed.
Blood PactMortasSkill 32Lv.120Passive/ActiveMortas heals the most injured ally for 3 times the amount of health which was consumed.
Blood PactMortasSkill 33Lv.200Passive/ActiveMortas heals the most injured ally for 4 times the amount of health which was consumed.
Blood PactMortasSkill 34Lv.200 · Totem Lv.30Passive/ActiveMortas heals the most injured ally for 4.5 times the amount of health which was consumed.
Devilish DealMortasSkill 41Lv.60Passive/ActiveMortas allows the enemy that has regenerated the highest amount of health to instantly recover 15% of their max health, however, for the following 15 seconds, all of the health regenerated by the enemy is transferred to Mortas.
Devilish DealMortasSkill 42Lv.140Passive/ActiveThe enemy recovers 10% of their max health.
Devilish DealMortasSkill 43Lv.220Passive/ActiveExtends the duration to 25 seconds.
Devilish DealMortasSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe enemy loses 30 Haste points while the effect is active.
Stationary DrifterQUEENUltimate1Lv.1UltimateQUEEN summons Johanna and takes off, spinning around at high speed to generate a Nuclear Tornado. The tornado sucks enemies in towards its center, dealing AoE damage for 60% of her Attack Rating 7 times with a final attack which deals AoE damage for 200% of her Attack Rating. Enemies cannot move or attack QUEEN during the effects of her Ultimate skill.
Stationary DrifterQUEENUltimate2Lv.80UltimateFinal attack deals 220% AoE damage.
Stationary DrifterQUEENUltimate3Lv.160UltimateFinal attack deals 250% AoE damage.
FreidyneQUEENSkill 21Lv.10Passive/ActiveQUEEN summons Johanna which deals 250% AoE damage to all enemies in front of it and also generates a nuclear effect which lasts for 5 seconds. If an enemy suffers 2 Critical Strikes, while the effect is active, they shall be stunned for 2 seconds. Enemies can be stunned multiple times while the nuclear effect is occurring.
FreidyneQUEENSkill 22Lv.20Passive/ActiveNuclear effect lasts for 6 seconds.
FreidyneQUEENSkill 23Lv.100Passive/ActiveNuclear effect lasts for 7 seconds.
FreidyneQUEENSkill 24Lv.180Passive/ActiveNuclear effect lasts for 8 seconds.
Ms. Post-Apocalyptic RaiderQUEENSkill 41Lv.60Passive/ActiveQUEEN deals a 4 hit combo, with each hit dealing damage for 160% of her Attack Rating to an enemy target. The final attack summons Johanna, knocking back nearby enemies and stunning them for 3 seconds.
Ms. Post-Apocalyptic RaiderQUEENSkill 42Lv.140Passive/ActiveDamage is increased to 180%.
Ms. Post-Apocalyptic RaiderQUEENSkill 43Lv.220Passive/ActiveDamage is increased to 200%.
Ms. Post-Apocalyptic RaiderQUEENSkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage is increased to 220%.
MaeigaonJOKERUltimate1Lv.1UltimateSummons Arsène who deals 260% damage to all enemy targets.
MaeigaonJOKERUltimate2Lv.80UltimateDamage is increased to 280%.
MaeigaonJOKERUltimate3Lv.160UltimateDamage is increased to 300%.
Adverse ReactionJOKERSkill 21Lv.10Passive/ActiveAt the start of battle, JOKER chooses the opposite-positioned enemy as his Combat Target (CT). If the CT belongs to a non-Dimensional faction, JOKER will temporarily change factions in order to gain a factional damage bonus against the CT, but will also suffer from its adverse effects. When JOKER's skills deal damage to an enemy whom he has a factional advantage against, the enemy will be knocked down for 2s and then be stunned and weakened. Weakened enemies receive 30% more damage over 5s. Knock-down and weakening effects may only be used once every 7s against the same target. If the CT is slain, JOKER will choose the enemy with the highest Combat Rating as his next CT.
Adverse ReactionJOKERSkill 22Lv.20Passive/ActiveCombat Target is knocked to the ground for 2.5 seconds.
Adverse ReactionJOKERSkill 23Lv.100Passive/ActiveCombat Target is knocked to the ground for 3 seconds.
Adverse ReactionJOKERSkill 24Lv.180Passive/ActiveEnemies that have a factional advantage over JOKER have their factional damage bonuses reduced to 15%.
Concentrated FireJOKERSkill 31Lv.40Passive/ActiveEach time JOKER has used his Normal Attack 4 times, he will use his gun to deal 180% damage to his Combat Target.
Concentrated FireJOKERSkill 32Lv.120Passive/ActiveDeals 210% damage to Combat Target.
Concentrated FireJOKERSkill 33Lv.200Passive/ActiveEach time JOKER has used his Normal Attack 3 times he will use his gun against the Combat Target.
Concentrated FireJOKERSkill 34Lv.200 · Totem Lv.30Passive/ActiveDeals 220% damage to Combat Target.
All-Out AttackJOKERSkill 41Lv.60Passive/ActiveWhen 3 or more enemy heroes, or all enemy heroes are controlled, All-Out Attack is triggered, dealing 300% damage to all enemies. This skill can only be used when there are surviving allies on the battlefield. This skill can be triggered once every 7 seconds and can be used up to a maximum of 3 times per battle. The damage caused by this skill will not trigger the effects of Adverse Reaction.
All-Out AttackJOKERSkill 42Lv.140Passive/ActiveDeals 320% damage to all enemies.
All-Out AttackJOKERSkill 43Lv.220Passive/ActiveDeals 340% damage to all enemies.
All-Out AttackJOKERSkill 44Lv.220 · Totem Lv.60Passive/ActiveDeals 360% damage to all enemies.
Winter War CryAlnaUltimate1Lv.1UltimatePassive: All characters on the battle (including allies) have their Haste reduced by 40 points. Active: Alna calls down a blizzard upon all enemies, dealing 340% damage to them, causing any Haste reductions to be multiplied 2 times over 12 seconds, also nullifying any Haste buffs that are received during this time. The effects of this skill cannot be affected by any other skills.
Winter War CryAlnaUltimate2Lv.80UltimateDamage is increased to 360%.
Winter War CryAlnaUltimate3Lv.160UltimateDamage is increased to 380%.
Freezing PierceAlnaSkill 21Lv.10Passive/ActiveAlna thrusts her spear into an enemy target, dealing damage equal to 10% of their max health. Damage dealt cannot exceed 520% of Alna's own Attack Rating.
Freezing PierceAlnaSkill 22Lv.20Passive/ActiveAlna's damage dealt is increased by 1% of the enemy's max health whenever their Haste is reduced by 3 points.
Freezing PierceAlnaSkill 23Lv.100Passive/ActiveAlna deals damage for 12% of the enemy's max health.
Freezing PierceAlnaSkill 24Lv.180Passive/ActiveAlna deals damage for 14% of the enemy's max health.
Winter's CallAlnaSkill 31Lv.40Passive/ActiveAlna calls upon the frigid wind to encircle herself and disrupt her enemies. Alna is immune to damage and control effects for 7 seconds and nearby enemies will have their Dodge reduced by 280 points.
Winter's CallAlnaSkill 32Lv.120Passive/ActiveEffects last for 8 seconds.
Winter's CallAlnaSkill 33Lv.200Passive/ActiveEffects last for 9 seconds.
Winter's CallAlnaSkill 34Lv.200 · Totem Lv.30Passive/ActiveNearby enemies lose 320 Dodge points.
Frozen FuryAlnaSkill 41Lv.60Passive/ActiveAlna uses her spear to swipe at nearby enemies, dealing 200% damage to them, also reducing their Haste by 20 points for 5 seconds. Each use of this skill increases the number of attacks that are dealt, up until a maximum of 3 attacks are reached. This skill's Haste reduction effect may be stacked multiple times.
Frozen FuryAlnaSkill 42Lv.140Passive/ActiveDamage is increased to 220%.
Frozen FuryAlnaSkill 43Lv.220Passive/ActiveDamage is increased to 250%.
Frozen FuryAlnaSkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage is increased to 270%.
Enshrouding BombKrenSkill 21Lv.10Passive/ActiveKren lobs a smoke bomb at the allied hero which is farthest forward, enshrouding them in smoke for 8 seconds. Allies enshrouded by the smoke cannot be dealt Critical Strikes and have their own Crit Ratings increased by 25 points.
Enshrouding BombKrenSkill 22Lv.20Passive/ActiveCrit Rating is increased by 30 points.
Enshrouding BombKrenSkill 23Lv.100Passive/ActiveCrit Rating is increased by 35 points.
Enshrouding BombKrenSkill 24Lv.180Passive/ActiveCrit Rating is increased by 40 points.
Old PalKrenSkill 31Lv.40Passive/ActiveAt the beginning of battle Kren fires a flare into the sky, calling in a friend of his who sets down 5 landmines behind the enemy formation, at the edge of the battlefield. If an enemy steps on a landmine it will explode, dealing 300% AoE damage, also stunning enemies for 5 seconds.
Old PalKrenSkill 32Lv.120Passive/ActiveDamage is increased to 340%.
Old PalKrenSkill 33Lv.200Passive/ActiveEach landmine that explodes increases Kren's Attack Rating by 15% up until the end of battle. This skill can be stacked 3 times.
Old PalKrenSkill 34Lv.200 · Totem Lv.30Passive/ActiveEach time a landmine explodes, Kren will recover 100 Energy.
Concussive BlastKrenSkill 41Lv.60Passive/ActiveKren charges towards the enemy that is nearest to the allied side of the battlefield and uses "Lady" to attack them. This attack deals 240% damage to the target and sends them hurtling backwards, Kren is also knocked backwards as a result of "Lady's" force.
Concussive BlastKrenSkill 42Lv.140Passive/ActiveDamage is increased to 270%.
Concussive BlastKrenSkill 43Lv.220Passive/ActiveDamage is increased to 300%.
Concussive BlastKrenSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhile Kren is using this skill, any damage received from enemies (excluding his target) is reduced by 50%.
Wind SpiralRespenUltimate1Lv.1UltimatePassive: Respen manifests a Wind Swallow every 3 seconds, which encircle himself up until 5 Swallows exist. Active: Using his Ultimate skill, Respen sends the enemy with the highest Attack Rating hurtling into the air, dealing 250% damage to them, also stunning them for 3 seconds. All Wind Swallows manifested by Respen currently on the battlefield will then respectively deal an additional 90% damage to the enemy.
Wind SpiralRespenUltimate2Lv.80UltimateDamage dealt by manifested Wind Swallows is increased to 120%.
Wind SpiralRespenUltimate3Lv.160UltimateDamage dealt by manifested Wind Swallows is increased to 150%.
Feathered FuryRespenSkill 21Lv.10Passive/ActiveSkill is only activated when a Wind Swallow is next to Respen. Respen commands a Wind Swallow to attack the nearest enemy, dealing 220% damage to them. If the enemy is not already being encircled by a Swallow, the Swallow will encircle them until the end of battle. If the enemy is already being encircled by a Swallow, the Swallow's attack will stun the enemy for 3 seconds, and the Swallow will fly towards an enemy which is not being encircled, and encircle them.
Feathered FuryRespenSkill 22Lv.20Passive/ActiveDamage is increased to 250%.
Feathered FuryRespenSkill 23Lv.100Passive/ActiveEnemies that are encircled by a Wind Swallow have their Accuracy reduced by 80 points and Haste reduced by 25 points.
Feathered FuryRespenSkill 24Lv.180Passive/ActiveDamage is increased to 280%.
Winged AttackRespenSkill 31Lv.40Passive/ActiveWhen an enemy is sent flying into the air, Respen manifests an additional Wind Swallow to attack them, dealing 240% damage to them. After the attack, the Swallow will return to Respen's side. This skill can target the same enemy once every 3 seconds.
Winged AttackRespenSkill 32Lv.120Passive/ActiveDamage is increased to 260%.
Winged AttackRespenSkill 33Lv.200Passive/ActiveDamage is increased to 280%.
Winged AttackRespenSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 290%.
Winged ProtectionRespenSkill 41Lv.60Passive/ActiveWhen Respen is suffering the effects of control effects, he manifests an additional Wind Swallow that encircles himself, creating a shield that exists for 6 seconds. The shield has a value equal to 18% of Respen's own max health. This skill can be used once every 3 seconds.
Winged ProtectionRespenSkill 42Lv.140Passive/ActiveShield's value is equal to 20% of Respen's max health.
Winged ProtectionRespenSkill 43Lv.220Passive/ActiveShield's value is equal to 22% of Respen's max health.
Winged ProtectionRespenSkill 44Lv.220 · Totem Lv.60Passive/ActiveShield duration is extended to 8 seconds.
SanctimonyEluardUltimate1Lv.1UltimateCreates a Divine Shield worth 180% of Eluard's max health. If Eluard already has a Divine Shield, he consumes that shield first to deal damage equal to 20% of its shield value to all enemies (capped at 500% of Eluard's Attack Rating).
SanctimonyEluardUltimate2Lv.80UltimateThe Divine Shield's value is increased to 220% of Eluard's max health.
SanctimonyEluardUltimate3Lv.160UltimateThe Divine Shield's value is increased to 260% of Eluard's max health.
Prayer of ProtectionEluardSkill 31Lv.40Passive/ActiveEluard continuously chants a prayer that grants an ally immunity to all damage, prioritizing the ally farthest forward. The chant can be interrupted.
Prayer of ProtectionEluardSkill 32Lv.120Passive/ActiveThe duration of damage immunity is increased by 3s, even if interrupted.
Prayer of ProtectionEluardSkill 33Lv.200Passive/ActiveWhen Eluard begins chanting, most debuffs on the targeted ally are dispelled.
Prayer of ProtectionEluardSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe duration of damage immunity is increased by 4s, even if interrupted.
JudgmentEluardSkill 41Lv.60Passive/ActiveRecites a scripture of judgment that once completed, deals damage equal to 220% of Attack Rating to all enemies. Enemies that have killed an allied hero will take 50% more damage for each one they've killed.
JudgmentEluardSkill 42Lv.140Passive/ActiveThe damage after recitation completes is increased to 260% of Attack Rating.
JudgmentEluardSkill 43Lv.220Passive/ActiveThe damage dealt per killed allied hero is increased to 80%.
JudgmentEluardSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe damage after recitation completes is increased to 280% of Attack Rating.
Acorn CannonRakuUltimate1Lv.1UltimateRaku shoots at the most injured enemy target, dealing 330% damage to them. The attack also deals additional damage worth 55% of the health which the target has already lost, and stuns them for 4 seconds. Value of the additional damage cannot exceed 900% of Raku's Attack Rating. If this skill successfully kills the target, it will be cast again. Raku is immune to control effects while using this skill.
Acorn CannonRakuUltimate2Lv.80UltimateAdditional damage dealt is equal to 60% of the health already lost by the enemy target.
Acorn CannonRakuUltimate3Lv.160UltimateAdditional damage dealt is equal to 65% of the health already lost by the enemy target.
Entangling ShotRakuSkill 21Lv.10Passive/ActiveRaku deals 220% damage to the enemy target with the highest Attack Rating, also imprisoning them for 4 seconds.
Entangling ShotRakuSkill 22Lv.20Passive/ActiveDamage is increased to 240%.
Entangling ShotRakuSkill 23Lv.100Passive/ActiveDamage is increased to 260%.
Entangling ShotRakuSkill 24Lv.180Passive/ActiveDamage is increased to 280%.
PeckishRakuSkill 31Lv.40Passive/ActiveRaku eats a snack that makes him immune to control effects and increases his Attack Rating by 30%, and Haste by 30 points for 8 seconds.
PeckishRakuSkill 32Lv.120Passive/ActiveRaku's Attack Rating is raised by 40% and Haste is raised by 40 points while the skill is active.
PeckishRakuSkill 33Lv.200Passive/ActiveRaku's Attack Rating is raised by 50% and Haste is raised by 50 points while the skill is active.
PeckishRakuSkill 34Lv.200 · Totem Lv.30Passive/ActiveDuration of skill's effects are extended to 10 seconds.
Raku's MarkRakuSkill 41Lv.60Passive/ActiveWhenever an enemy target is under the effects of a control skill, Raku will additionally target them with his Normal Attack over the next 4 seconds. Passive: Damage dealt to any enemies under the effects of a control skill is increased by 35%.
Raku's MarkRakuSkill 42Lv.140Passive/ActiveDamage dealt to any enemies under the effects of a control skill is increased by 40%.
Raku's MarkRakuSkill 43Lv.220Passive/ActiveDamage dealt to any enemies under the effects of a control skill is increased by 45%.
Raku's MarkRakuSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhenever an enemy target is under the effects of a control skill, Raku will additionally target them with his Normal Attack over the next 6 seconds.
Duty BoundPeggyUltimate1Lv.1UltimatePassive: Peggy is accompanied by two guards, that each possess 80% of her own attributes. If an enemy is beside Peggy, her guards will return to protect her. Peggy's movements will always prioritize the rear-center allied side of the battlefield. If Peggy is killed, her guards will leave the battlefield. Active: Using the Ultimate skill increases the guards' Haste by 45 points and Defense Rating by 100% for 12 seconds. If there are no guards present on the battlefield when this skill is used, Peggy will call forward a guard, which uses his shield to knock back any enemies in his path, sending them hurtling into the air, dealing damage equal to 350% of the guard's Attack Rating, also stunning them for 3 seconds.
Duty BoundPeggyUltimate2Lv.80UltimatePeggy's guard possesses 100% of her attributes.
Duty BoundPeggyUltimate3Lv.160UltimatePeggy's guard possesses 120% of her attributes.
Royal ScrollPeggySkill 21Lv.10Passive/ActivePeggy uses a magic scroll that heals her guards and 1 allied heroes for 220% of Peggy's Attack Rating.
Royal ScrollPeggySkill 22Lv.20Passive/ActiveAmount of health recovered is equal to 250% of Peggy's Attack Rating.
Royal ScrollPeggySkill 23Lv.100Passive/ActiveAmount of health recovered is equal to 280% of Peggy's Attack Rating.
Royal ScrollPeggySkill 24Lv.180Passive/ActivePeggy's scroll is able to heal 2 allied heroes.
Royal GuardsPeggySkill 31Lv.40Passive/ActivePeggy's guard creates a shield around himself and the nearest allied hero for 20% of his max health that exists for 8 seconds.
Royal GuardsPeggySkill 32Lv.120Passive/ActivePeggy's guard uses his weapon to attack an enemy in front of him for 180% damage and then uses his shield to bash them into the air, stunning them for 2.5 seconds, dealing a further 230% damage to the target.
Royal GuardsPeggySkill 33Lv.200Passive/ActivePeggy's guard uses his weapon to attack an enemy in front of him for 230% damage and then uses his shield to bash them into the air, stunning them for 3.1 seconds, dealing a further 280% damage to the target.
Royal GuardsPeggySkill 34Lv.200 · Totem Lv.30Passive/ActivePeggy's guard creates a shield around himself and the nearest allied hero for 25% of his max health that exists for 9 seconds.
Royal MarksmenPeggySkill 41Lv.60Passive/ActivePeggy calls forth 5 marksmen that fire a salvo at the enemy which is closest to Peggy. Each marksman deals 70% damage to the target, subsequently reducing the target's Accuracy by 10 points and their Haste by 10 points for 7 seconds. If the enemy target is on the enemy side of the battlefield, the marksmen have a chance to miss their shots. The farther an enemy is from the marksmen increases their chances of missing, with the maximum chance to miss a shot being 30%.
Royal MarksmenPeggySkill 42Lv.140Passive/ActiveEach Marksman's damage is increased to 80%.
Royal MarksmenPeggySkill 43Lv.220Passive/ActiveEach Marksman's damage is increased to 90%.
Royal MarksmenPeggySkill 44Lv.220 · Totem Lv.60Passive/ActiveDamage dealt by each Marksman reduces the enemy's Accuracy by 25 points.
Cosmic FieldMoraelUltimate1Lv.1UltimateAt the start of battles Morael creates a Star Core which remains on the battlefield, during which time she is immune to control effects. When Morael uses her Ultimate skill, a Cosmic Field is generated for 6 seconds. After the Cosmic Field has been generated, the Star Core unleashes a chain reaction that traps enemies in the Cosmic Field up until the field disappears or the enemy escapes from it. While the Cosmic Field exists, Morael deals 120% damage per second to all enemies trapped by it. If an enemy escapes from the Cosmic Field, Morael will deal 320% damage to them, also stunning them for 3 seconds.
Cosmic FieldMoraelUltimate2Lv.80UltimateCosmic Field exists for 7 seconds.
Cosmic FieldMoraelUltimate3Lv.160UltimateCosmic Field exists for 8 seconds.
Cosmic MotionMoraelSkill 21Lv.10Passive/ActiveMorael commands her Star Core to move to the most densely concentrated area of enemies, which deals 60% damage to any enemies that are in its way.
Cosmic MotionMoraelSkill 22Lv.20Passive/ActiveDamage is increased to 65%.
Cosmic MotionMoraelSkill 23Lv.100Passive/ActiveDamage is increased to 70%.
Cosmic MotionMoraelSkill 24Lv.180Passive/ActiveDamage is increased to 75%.
Cosmic FusionMoraelSkill 31Lv.40Passive/ActiveMorael charges her Star Core with cosmic power, causing it to explode, dealing 240% damage to nearby enemies.
Cosmic FusionMoraelSkill 32Lv.120Passive/ActiveDamage is increased to 260%.
Cosmic FusionMoraelSkill 33Lv.200Passive/ActiveDamage is increased to 280%.
Cosmic FusionMoraelSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 290%.
Celestial BlessingMoraelSkill 41Lv.60Passive/ActiveDuring battle, the Star Core gathers cosmic energy over time from the galaxy. Once the Star Core has finished gathering energy, it respectively transfers 120 Energy points to Morael and all allies close to it, which consequently exhausts all of the Star Core's energy. The Star Core is able to gather 10% of its total energy capacity per second.
Celestial BlessingMoraelSkill 42Lv.140Passive/ActiveThe Star Core transfers 160 Energy to Morael and her allies respectively.
Celestial BlessingMoraelSkill 43Lv.220Passive/ActiveTransferring Energy also grants Morael and her allies a shield for 180% of Morael's Attack Rating for 6 seconds.
Celestial BlessingMoraelSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe Star Core transfers 180 Energy to Morael and her allies respectively.
Siren's CallDesiraUltimate1Lv.1UltimateDesira uses her conch to heal all allies and herself for a value of health equal to -130% of her Attack Rating, and records their health value after healing. If any ally's (including Desira's) health falls below the recorded value 5 seconds after healing, their health will be restored to the recorded health value, but the total restoration value will not exceed 280% of Desira's Attack Rating. If any ally is dealt damage that causes their health to drop below 30% of the recorded health value within the specified timeframe, the damage will be ignored, and the restoring effect will be triggered in advance.
Siren's CallDesiraUltimate2Lv.80UltimateThe value of health which allied heroes recover is equal to -150% of Desira's Attack Rating. Health restoration value cannot exceed 375% of Desira's Attack Rating.
Siren's CallDesiraUltimate3Lv.160UltimateAllies that trigger the restoring effect in advance are immune to damage and control effects for the following 2 seconds.
Hatred's MarkDesiraSkill 21Lv.10Passive/ActiveDesira deals 130% AoE damage to enemies in front of her, also cursing them with a "Mark of Hatred" for 12 seconds. Every time a "Mark of Hatred" is stacked upon an enemy, their Attack Rating is reduced by 8%, and they lose 15 Accuracy points. Once 3 "Marks of Hatred" have been stacked on an enemy, all marks will disappear and the enemy target becomes terrified for 3.5 seconds.
Hatred's MarkDesiraSkill 22Lv.20Passive/ActiveDamage is increased to 150%.
Hatred's MarkDesiraSkill 23Lv.100Passive/ActiveDamage is increased to 170%.
Hatred's MarkDesiraSkill 24Lv.180Passive/ActiveEach "Mark of Hatred" reduces enemy targets' Attack Rating by 12% and Accuracy by 35 points.
Oceanic ShieldDesiraSkill 31Lv.40Passive/ActiveDesira creates a protective bubble around the ally with the lowest health percentage that allows them to gradually restore 18% worth of Desira's max health over 5 seconds. If the target is dealt damage that exceeds 50% of their current health while the protective bubble exists, the bubble will disappear, and the damage shall be completely ignored, allowing the target to instantly recover 1.5 times the amount of remaining health that they have yet to recover.
Oceanic ShieldDesiraSkill 32Lv.120Passive/ActiveThe most injured ally gradually restores 24% of Desira's max health.
Oceanic ShieldDesiraSkill 33Lv.200Passive/ActiveThe most injured ally immediately recovers 1.75 times the amount of remaining health that they have yet to recover.
Oceanic ShieldDesiraSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe most injured ally gradually restores 28% of Desira's max health.
Oceanic MistDesiraSkill 41Lv.60Passive/ActiveDesira summons the Oceanic Mist that spreads from behind the allied side's backline towards the enemies' backline, which will then cover the whole battlefield. Any allies within the mist shall recover an amount of health equal to 15% of Desira's Attack Rating every 0.5 seconds. The Oceanic Mist will stay on the battlefield for a maximum of 12 seconds, and shall also disappear if Desira dies.
Oceanic MistDesiraSkill 42Lv.140Passive/ActiveAmount of health recovered is equal to 18% of Desira's Attack Rating.
Oceanic MistDesiraSkill 43Lv.220Passive/ActiveAmount of health recovered is equal to 20% of Desira's Attack Rating.
Oceanic MistDesiraSkill 44Lv.220 · Totem Lv.60Passive/ActiveAmount of health recovered is equal to 22% of Desira's Attack Rating.
Saloon BlastWalkerUltimate1Lv.1UltimateWalker uses his shotgun to fire a shell at the enemy directly opposite himself, dealing 80% damage to the enemy, simultaneously firing 4 additional pellets that deal 25% damage to any nearby enemies that are struck. Pellets cannot inflict Critical Strikes. When using his Ultimate skill, Walker cancels reloading and will only use Normal Attacks which are strengthened for the following 8 seconds. When a shotgun shell strikes an enemy target, it will deal an additional 70% AoE damage to nearby enemies, and the number of pellets are increased to 6 pellets.
Saloon BlastWalkerUltimate2Lv.80UltimateThe chance for a shotgun shell to deal a critical strike is additionally increased by 30% while the Ultimate skill is active.
Saloon BlastWalkerUltimate3Lv.160UltimateAdditional damage dealt by pellets is increased to 30% while Walker's Ultimate skill is active.
Spittoon SmackWalkerSkill 21Lv.10Passive/ActiveWalker smacks the enemy standing before him with his shotgun, knocking down and stunning them for 4 seconds, dealing 140% damage to them. If the enemy is knocked down, Walker then shoots them on the ground, dealing 240% extra damage.
Spittoon SmackWalkerSkill 22Lv.20Passive/ActiveThe damage dealt by smacking an enemy with the shotgun is increased to 160%.
Spittoon SmackWalkerSkill 23Lv.100Passive/ActiveThe damage dealt by smacking an enemy with the shotgun is increased to 180%.
Spittoon SmackWalkerSkill 24Lv.180Passive/ActiveWhen an enemy is knocked down and shot, they are fatally injured, reducing the damage they deal by 40% for 6 seconds.
GunslingerWalkerSkill 31Lv.40Passive/ActiveWalker pulls out his revolver and shoots the 2 enemy target(s) with the lowest health, dealing 360% damage to them. If a target's health is below 10%, the Crit Rating of this skill is increased by an additional 6%.
GunslingerWalkerSkill 32Lv.120Passive/ActiveNumber of enemies that can be targeted is increased up to 3.
GunslingerWalkerSkill 33Lv.200Passive/ActiveEvery time an enemy is killed by this skill, Walker receives a shield that has a value equal to 40% of his own health, which lasts for 8 seconds.
GunslingerWalkerSkill 34Lv.200 · Totem Lv.30Passive/ActiveThis skill is prioritized and used with more frequency, and grants Walker a shield with a value equal to 40% of his health every time he draws his revolver.
Old FaithfulWalkerSkill 41Lv.60Passive/ActiveEvery time Walker's attacks deal a Critical Strike, his Crit Damage Amplification is additionally increased by 2 points, but cannot exceed 60 points.
Old FaithfulWalkerSkill 42Lv.140Passive/ActiveCrit Damage Amplification is increased to additional 2.5 points.
Old FaithfulWalkerSkill 43Lv.220Passive/ActiveCrit Damage Amplification is increased to additional 3 points.
Old FaithfulWalkerSkill 44Lv.220 · Totem Lv.60Passive/ActiveEvery attack that does not deal a Critical Strike additionally increases Walker's Crit Rating by 4 points, but will not exceed 40 points.
Shadow MastiffLeofricUltimate1Lv.1UltimateLeofric summons a "Shadow Mastiff" statue in front of the enemy with the highest Attack Rating, and taunts them for 8 seconds. The "Shadow Mastiff" possesses 1150% of Leofric's Attack Rating as health, and only one may be present on the battlefield at a time. If the "Shadow Mastiff" is destroyed before its timer ends, the attacking enemy will permanently lose 18% of their Attack Rating (effect can only occur once per enemy). If the "Shadow Mastiff" is not destroyed before its timer ends, it shall deal 290% damage to the attacking enemy when its timer ends.
Shadow MastiffLeofricUltimate2Lv.80UltimateIf the "Shadow Mastiff" is destroyed before its timer ends, the attacking enemy will permanently lose 22% of their Attack Rating. If the "Shadow Mastiff" is not destroyed before its timer ends, it shall deal 320% damage when it ends.
Shadow MastiffLeofricUltimate3Lv.160UltimateIf the "Shadow Mastiff" is destroyed before its timer ends, the attacking enemy will permanently lose 25% of their Attack Rating. If the "Shadow Mastiff" is not destroyed before its timer ends, it shall deal 350% damage when it ends.
Hell WyrmsLeofricSkill 21Lv.10Passive/ActiveDeals 250% damage to enemies within a certain range, also causing them to lose 90 Energy points. Any enemies that were dealt damage shall also have their Energy Recovery reduced by 50% for the following 4 seconds. This effect cannot be stacked.
Hell WyrmsLeofricSkill 22Lv.20Passive/ActiveDamage is increased to 300%.
Hell WyrmsLeofricSkill 23Lv.100Passive/ActiveDamage is increased to 350%.
Hell WyrmsLeofricSkill 24Lv.180Passive/ActiveAny enemies that were dealt damage shall have their Energy Recovery reduced by 70% for the following 5 seconds.
Unmasked HorrorLeofricSkill 31Lv.40Passive/ActiveAll enemies in front of Leofric that are facing towards him are terrified for 3 seconds and lose 20% of their respective Attack Ratings for the following 6 seconds. This effect cannot be stacked.
Unmasked HorrorLeofricSkill 32Lv.120Passive/ActiveTerrified enemies lose 30% of their respective Attack Ratings.
Unmasked HorrorLeofricSkill 33Lv.200Passive/ActiveTerrified enemies lose 40% of their respective Attack Ratings.
Unmasked HorrorLeofricSkill 34Lv.200 · Totem Lv.30Passive/ActiveTerrified enemies lose 45% of their respective Attack Ratings.
Perfect DisguiseLeofricSkill 41Lv.60Passive/ActiveLeofric and his ally with the lowest health percentage become immune to all damage and attacks for 5 seconds. While immune, 50% of the damage dealt by the injured ally is converted into the ally's own health.
Perfect DisguiseLeofricSkill 42Lv.140Passive/ActiveWhile immune, 70% of the damage dealt by the injured ally is converted into their own health.
Perfect DisguiseLeofricSkill 43Lv.220Passive/ActiveWhile immune, 90% of the damage dealt by the injured ally is converted into their own health.
Perfect DisguiseLeofricSkill 44Lv.220 · Totem Lv.60Passive/ActiveAllies' Crit Ratings are increased by 30% for a period, and at the start of the skill, enemies ahead that are facing towards Leofric additionally suffer the Attack Rating reduction effects of the skill "Unmasked Horror".
Destiny ForeseenMerlinUltimate1Lv.1UltimateMerlin foresees impending danger, allowing him to reduce the damage received by himself and all allies by 25% for 8 seconds. While Merlin's premonition is still occurring, if an enemy that is symmetrically positioned uses their Ultimate skill, all allied heroes will receive a runic shield that has a value equal to 180% of their own max health, which exists for 5 seconds. While the shield exists it prevents enemy control effects and cannot be dispelled. If a premonition is still in effect when Merlin uses his Ultimate skill again, the duration of this skill shall be reset.
Destiny ForeseenMerlinUltimate2Lv.80UltimateAll damage received by allied heroes is reduced by 30% while Merlin's premonition is in effect.
Destiny ForeseenMerlinUltimate3Lv.160UltimateAll damage received by allied heroes is reduced by 35% while Merlin's premonition is in effect.
Magical AmeliorationMerlinSkill 21Lv.10Passive/ActiveMerlin calls upon the forces of magic to heal himself and his most injured ally for 4.5% max health per second over 8 seconds. 30% of all damage dealt to this injured ally during the healing period is borne by Merlin.
Magical AmeliorationMerlinSkill 22Lv.20Passive/ActiveRestores 5% of max health per second.
Magical AmeliorationMerlinSkill 23Lv.100Passive/ActiveRestores 5.5% of max health per second.
Magical AmeliorationMerlinSkill 24Lv.180Passive/ActiveRestores 6% of max health per second.
PyromaniacThaliUltimate1Lv.1UltimateThali enters a state of frenzy which lasts for 12 seconds. While in a frenzy, Thali's Energy recovery is reduced by 40%, her Attack Rating is increased by 30%, her Haste is increased by 45 points, and her other skills are strengthened. Once Thali's frenzy ends she becomes exhausted for a short period, during which time she is unable to move or attack. Thali cannot trigger her ultimate skill again while already in a frenzy.
PyromaniacThaliUltimate2Lv.80UltimateFrenzy lasts for 14 seconds.
PyromaniacThaliUltimate3Lv.160UltimateAttack Rating is increased by 40%, Haste is increased by 60 points.
Fire RaptureThaliSkill 21Lv.10Passive/ActiveThali sacrifices 15% of her current health to deal 220% AoE damage plus 1.3 times the value of her sacrificed health as damage. While in a frenzy, damage dealt is increased to 280% and the damage range is increased.
Fire RaptureThaliSkill 22Lv.20Passive/ActiveDamage is increased to 240%.
Fire RaptureThaliSkill 23Lv.100Passive/ActiveAttack Rating is increased to 300% while in a frenzy.
Fire RaptureThaliSkill 24Lv.180Passive/ActiveDeals 1.5 times the value of sacrificed health as damage.
Flame BurstThaliSkill 31Lv.40Passive/ActiveThali shoots 3 Fireballs in quick succession, dealing 170% damage per Fireball. While in a frenzy, Fireballs will additionally knockback the enemy and stun them for 3 seconds.
Flame BurstThaliSkill 32Lv.120Passive/ActiveDamage is increased to 180%.
Flame BurstThaliSkill 33Lv.200Passive/ActiveDamage is increased to 190%.
Flame BurstThaliSkill 34Lv.200 · Totem Lv.30Passive/ActiveFireball 3 has a 100% chance to deal a Critical Strike to the target, and also deals additional damage that is equal to 10% of the health Thali has already lost in battle.
PyromancyThaliSkill 41Lv.60Passive/ActiveAt the beginning of battles, Thali casts a spell to sacrifice 35% of her current health to strengthen herself, allowing her to gain between 20% - 50% Damage Reduction and 10 - 30 Life Leech points according to the proportion of current health. The spell's power increases the lower Thali's health falls, and will be most powerful when her health falls below 40%.
PyromancyThaliSkill 42Lv.140Passive/ActiveWhile Thali is in a frenzy, the skill will ignore the proportion of current health and will always be at its most powerful state.
PyromancyThaliSkill 43Lv.220Passive/ActiveThali may receive a maximum increase of 60% Damage Reduction and 40 Life Leech points.
PyromancyThaliSkill 44Lv.220 · Totem Lv.60Passive/Active10 seconds after casting "Pyromancy", the proportion of current health is ignored, and Thali will always be at her powerful state.
SpiralTitusSkill 31Lv.40Passive/ActiveTitus continuously spins both arms in a spiral motion, dealing 170% damage every 0.5 seconds to nearby enemies, also knocking them backwards. While spinning, Titus consumes an additional 75 Energy Points per second. Before Titus' Energy is exhausted, he will spin for at least 2 seconds. Once Titus' Energy drops below 400 Points, he will stop spinning.
SpiralTitusSkill 32Lv.120Passive/ActiveDamage is increased to 200%.
SpiralTitusSkill 33Lv.200Passive/ActiveDamage is increased to 220%.
SpiralTitusSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 230% of Attack Rating. For each enemy struck, the subsequent damage of the current "Spiral" is increased by 8%, and can be increased by a maximum of 40%.
The ImmortalHodgkinUltimate1Lv.1UltimateHodgkin summons a ghost ship that crashes into the most concentrated area of enemies, dealing 330% AoE damage to enemies, simultaneously siphoning the souls of all enemies on the battlefield for 7 seconds. Enemies that have their soul's siphoned also have their damage and healing efficiency reduced by 25%.
The ImmortalHodgkinUltimate2Lv.80UltimateEnemies are additionally terrified for 3.5 seconds.
The ImmortalHodgkinUltimate3Lv.160UltimateDamage is increased to 360%.
Soul DevourerHodgkinSkill 21Lv.10Passive/ActiveHodgkin raises both of his Soul Devourer cannons and deals 240% damage to his target, also siphoning their soul in the process. The effects of the soul siphoning the same as "The Immortal". This skill has an additional 35% Life Leech effect when damage is dealt.
Soul DevourerHodgkinSkill 22Lv.20Passive/ActiveDamage is increased to 260%.
Soul DevourerHodgkinSkill 23Lv.100Passive/ActiveIf an enemy has already had their soul siphoned, they will be additionally stunned for 3 seconds.
Soul DevourerHodgkinSkill 24Lv.180Passive/ActiveDamage is increased to 280%.
Jolly RogerHodgkinSkill 31Lv.40Passive/ActiveHodgkin summons down a Jolly Roger flag that deals 230% AoE damage to nearby enemies. Allied heroes that are within range have their Defense Ratings increased by 20% and their Attack Ratings increased by 20% for the following 10 seconds. If an enemy within range has had their soul siphoned, the flag shall be strengthened, with its duration being extended by 3 seconds. After the flag has been strengthened, any allied heroes within range shall have their Haste additionally increased by 35 points.
Jolly RogerHodgkinSkill 32Lv.120Passive/ActiveDamage is increased to 260%.
Jolly RogerHodgkinSkill 33Lv.200Passive/ActiveAllied heroes within range have their Defense Ratings increased by 30% and Attack Ratings increased by 30%.
Jolly RogerHodgkinSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage is increased to 280%.
Reviler's DefianceHodgkinSkill 41Lv.60Passive/ActiveHodgkin starts blocking frontal damage and is immune to control effects for up to 3 seconds, or until he blocks an amount of damage equal to 25% of his max health. After Hodgkin finishes blocking damage, he immediately retaliates against the nearest enemy, dealing up to 15% of the attacker's max health as damage. The amount of damage dealt is determined by the duration of time Hodgkin blocks damage for, but shall not exceed 550% of Hodgkin's own Attack Rating.
Reviler's DefianceHodgkinSkill 42Lv.140Passive/ActiveDamage equal to 35% of Hodgkin's max health can be blocked.
Reviler's DefianceHodgkinSkill 43Lv.220Passive/ActiveDeals damage up to 20% of the target's max health.
Reviler's DefianceHodgkinSkill 44Lv.220 · Totem Lv.60Passive/ActiveBlocking time is ignored, Hodgkin shall always deal damage equal to 20% of the target's max health.
Eye of EvilMorrowUltimate1Lv.1UltimateMorrow summons an Eye of Evil that deals 200% damage 5 times to enemies within range. Enemies that are burned are unable to use their ultimate skills for 4 seconds.
Eye of EvilMorrowUltimate2Lv.80UltimateDamage is increased to 240%.
Eye of EvilMorrowUltimate3Lv.160UltimateBurned enemies cannot use their ultimate skills for 6 seconds.
Binding TerrorMorrowSkill 21Lv.10Passive/ActiveMorrow summons a spider that cocoons an enemy, dealing 220% damage to them in the process, also preventing them from moving for following 4 seconds.
Binding TerrorMorrowSkill 22Lv.20Passive/ActiveDamage is increased to 250%.
Binding TerrorMorrowSkill 23Lv.100Passive/ActiveEnemy is unable to move and use skills for 6 seconds.
Binding TerrorMorrowSkill 24Lv.180Passive/ActiveDamage is increased to 280%.
Demonic MurmursMorrowSkill 31Lv.40Passive/ActiveMorrow releases Korgas behind the enemy that has dealt the highest total amount of damage and deals 250% damage to them, also manipulating them into attacking their own allies for 6 seconds. While the enemy target is being manipulated, they are unable to use their Ultimate skill and shall not be targeted by the skill "Binding Terror".
Demonic MurmursMorrowSkill 32Lv.120Passive/ActiveDamage is increased to 280%.
Demonic MurmursMorrowSkill 33Lv.200Passive/ActiveDamage is increased to 330%.
Demonic MurmursMorrowSkill 34Lv.200 · Totem Lv.30Passive/ActiveDuration that an enemy is manipulated for is extended to 8 seconds.
Corrosive IndolenceZikisSkill 21Lv.10Passive/ActiveZikis deals 250% damage to the enemy with the highest Attack Rating, simultaneously marking them with 1 "Eye of Lethargy". Once the enemy is marked with 3 Eyes of Lethargy, its lethargic effects are triggered, resulting in the target losing 40 Crit Rating points as well as suffering 200% damage every 3 seconds. Lethargy effects are removed when an affected enemy uses their Ultimate skill. This skill prioritizes enemies that have yet to trigger lethargic effects.
Corrosive IndolenceZikisSkill 22Lv.20Passive/ActiveDamage dealt to the enemy with the highest Attack Rating is increased to 300%.
Corrosive IndolenceZikisSkill 23Lv.100Passive/ActiveDamage dealt to enemies suffering from Lethargy is increased to 250% every time.
Corrosive IndolenceZikisSkill 24Lv.180Passive/ActiveEnemy's Crit Rating is reduced to 50 points.
Languid EyeZikisSkill 31Lv.40Passive/ActiveZikis unleashes a Languid Eye that deals damage for 220% of his Attack Rating to all enemies that it passes through. If the Languid Eye strikes an enemy that is not suffering the effects of Lethargy, they will begin to suffer its effects. If the Languid Eye strikes an enemy already suffering the effects of Lethargy, they shall be dealt additional damage for 15% of their max health, but this damage shall not exceed 600% of Zikis' Attack Rating.
Languid EyeZikisSkill 32Lv.120Passive/ActiveDamage is increased to 260%.
Languid EyeZikisSkill 33Lv.200Passive/ActiveDamage is increased to 300%.
Languid EyeZikisSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemies already suffering from the effects of Lethargy are dealt additional damage equal to 20% of their max health, but shall not exceed 800% of Zikis' Attack Rating.
HatredZikisSkill 41Lv.60Passive/ActiveWhen an enemy gets close to Zikis, Zikis proceeds to swipe at them, knocking them backwards, causing them to be stunned for 3 seconds while dealing 270% damage to them. The affected enemy has their Accuracy reduced by 120 points for the following 5 seconds. The cooldown timer for this skill is instantly reset when Zikis' Ultimate skill "Burning Sight" is cast.
HatredZikisSkill 42Lv.140Passive/ActiveDamage is increased to 300%.
HatredZikisSkill 43Lv.220Passive/ActiveDamage is increased to 330%.
HatredZikisSkill 44Lv.220 · Totem Lv.60Passive/ActiveEnemy's Accuracy is reduced by 160 points.
Sand VortexGranitUltimate1Lv.1UltimateGranit is born from the earth and cannot be knocked into the air. Granit unleashes a tempestuous sand vortex that deals damage for 320% of his Attack Rating to all enemies within its area of effect, knocking them back and temporarily stunning them, while simultaneously marking them with a mark of Petrification. If an enemy is already marked, the mark is removed, and the enemy is subsequently petrified, during which time they cannot complete any actions or recover Energy for 5 seconds.
Sand VortexGranitUltimate2Lv.80UltimateDamage received by petrified enemies is increased by 40%.
Sand VortexGranitUltimate3Lv.160UltimateDuration enemies are petrified for is increased to 6 seconds.
Earth TremorsGranitSkill 21Lv.10Passive/ActiveGranit causes surrounding enemies to fall towards himself, interrupting their casting, simultaneously dealing 140% damage to them. Shortly after, Granit smashes the ground, which deals 120% damage to the enemies in front of him and also sends them hurtling into the air.
Earth TremorsGranitSkill 22Lv.20Passive/ActiveDamage caused by smashing the ground is increased to 140%.
Earth TremorsGranitSkill 23Lv.100Passive/ActiveEvery enemy hero struck when Granit smashes the ground causes him to recover 60 Energy points.
Earth TremorsGranitSkill 24Lv.180Passive/ActiveDamage caused by smashing the ground is increased to 160%.
Work of ArtLeonardoUltimate1Lv.1UltimateLeonardo creates a work of art on his canvas, and deals 250% damage to all enemies that were splashed with paint, locking them in a portrait frame, paralyzing them for 8 seconds. This skill can only be triggered when there are enemies currently splashed with paint on the battlefield.
Work of ArtLeonardoUltimate2Lv.80UltimateDamage is increased to 270%.
Work of ArtLeonardoUltimate3Lv.160UltimateDamage is increased to 300%.
Art AttackLeonardoSkill 21Lv.10Passive/ActiveLeonardo flings paint at a random enemy, dealing 160% damage to them, covering them in paint for 12 seconds. The enemy covered in paint has their Tenacity reduced by 10 points and their Dodge reduced by 120 points. This skill prioritizes targets that are not currently covered in paint.
Art AttackLeonardoSkill 22Lv.20Passive/ActiveDamage is increased to 190%.
Art AttackLeonardoSkill 23Lv.100Passive/ActiveLeonardo splashes paint on an additional enemy target.
Art AttackLeonardoSkill 24Lv.180Passive/ActiveDamage is increased to 220%.
Renaissance CannonLeonardoSkill 31Lv.40Passive/ActiveLeonardo creates a cannon which he uses to deal 330% damage to all enemies within the cannon's scope.
Renaissance CannonLeonardoSkill 32Lv.120Passive/ActiveDamage is increased to 350%.
Renaissance CannonLeonardoSkill 33Lv.200Passive/ActiveEnemies that are struck are also stunned for 3 seconds.
Renaissance CannonLeonardoSkill 34Lv.200 · Totem Lv.30Passive/ActiveUsing the skill "Evacuation" immediately resets the cooldown timer of "Renaissance Cannon".
WerebearMishkaUltimate1Lv.1UltimateMishka transforms into Werebear form and jumps into the densest area of enemies, dealing 250% damage to surrounding enemies as she hits the ground, knocking them into the air and stunning them for 5 seconds, 250% additional damage is also dealt to the central enemy heroes. After hitting the ground, Mishka lets out a terrifying growl, which reduces enemies' Defense Ratings by 30% for 8 seconds, this effect cannot be stacked. Mishka is able to ignore and is immune to all control effects while in Werebear form.
WerebearMishkaUltimate2Lv.80UltimateEnemies' Defense Ratings are reduced to 40%.
WerebearMishkaUltimate3Lv.160UltimateEnemies are stunned for 6 seconds.
Dire WolvesMishkaSkill 21Lv.10Passive/ActiveMishka fights with two wolves by her side. The wolves possess 150% of Mishka's Attack Rating and 50% of all her other attributes. When a wolf attacks an enemy they will mark the enemy with a "Feral Bite" mark, which lasts for 10 seconds. Each time Mishka deals damage to a marked enemy, she will deal additional damage equal to 5% of the enemy's current health, but the damage shall not exceed 300% of Mishka's Attack Rating.
Dire WolvesMishkaSkill 22Lv.20Passive/ActiveOther attributes shared by the wolves are increased to 80%.
Dire WolvesMishkaSkill 23Lv.100Passive/ActiveAttack Rating shared by the wolves is increased to 200%.
Dire WolvesMishkaSkill 24Lv.180Passive/ActiveThe additional damage Mishka deals to enemies marked with a Feral Bite is increased to equal 10% of their current health, but shall not exceed 600% of Mishka's Attack Rating value.
Call of the WildMishkaSkill 31Lv.40Passive/ActiveMishka's wolves sprint over to the enemy target and grip onto them, causing them to be unable to move or use skills, marking them with a Feral Bite mark in the process. Mishka then slashes the enemy 3 times, dealing 220% damage per attack, with the final attack knocking the enemy down, stunning them for 2 seconds. When one of Mishka's wolves dies, the number of attacks becomes 2, when both wolves have died, this skill cannot be used.
Call of the WildMishkaSkill 32Lv.120Passive/ActiveDamage of each attack is increased to 260%.
Call of the WildMishkaSkill 33Lv.200Passive/ActiveDamage of each attack is increased to 300%.
Call of the WildMishkaSkill 34Lv.200 · Totem Lv.30Passive/ActiveDamage of each attack is increased to 500% if the enemy is using a shield.
Natural RejuvenationMishkaSkill 41Lv.60Passive/ActiveMishka pours a healing resin over herself and her wolves, that heals a value equal to -150% of her Attack Rating and also provides a shield that exists for 6 seconds which is able to mitigate damage worth 300% of Mishka's Attack Rating.
Natural RejuvenationMishkaSkill 42Lv.140Passive/ActiveShield's value is increased to 330% of Attack Rating.
Natural RejuvenationMishkaSkill 43Lv.220Passive/ActiveShield's value is increased to 360% of Attack Rating.
Natural RejuvenationMishkaSkill 44Lv.220 · Totem Lv.60Passive/ActiveAll allied heroes receive healing and are shielded.
Laws of CreationHaelusUltimate1Lv.1UltimateHaelus crafts an obelisk in front of himself, which inherits Haelus' attributes from the start of the battle, and has 30% damage reduction and immunity to control effects. The obelisk's attacks deal damage equal to 150% of its Attack Rating to the enemy with the lowest health percentage, while also generating a shield for the ally with the lowest health percentage. The strength of this shield is based on the damage dealt, but will have a minimum strength of at least 100% of the obelisk's Attack Rating. If an obelisk is already present on the battlefield when the Ultimate is used, then that obelisk will recover full health and be leveled up once. Each time the obelisk is leveled up, its Attack Speed is increased by 15 points, Attack Rating by 15%, and Crit Damage Amplification by 15 points.
Laws of CreationHaelusUltimate2Lv.80UltimateThe obelisk will deal additional damage equal to 2% of the target's max health, but shall not exceed 80% of its own Attack Rating.
Laws of CreationHaelusUltimate3Lv.160UltimateThe obelisk will deal additional damage equal to 3% of the target's max health, but shall not exceed 120% of its own Attack Rating.
Divine ProjectionHaelusSkill 21Lv.10Passive/ActiveHaelus creates a divine cube and places it above the head of the ally with the highest Combat Rating (excluding himself), and grants them 15 Life Leech points if they are situated on the frontline or 15 Crit Damage Amplification points if they are situated on the backline. The divine cube shall persist up until the affected ally suffers damage which is greater than 40% of their max health during a single attack. This skill cannot be used on summoned entities or allied targets that have already been granted a divine cube.
Divine ProjectionHaelusSkill 22Lv.20Passive/ActiveAccording to the ally's position, a backline ally will receive 40 additional Accuracy points and their attacks shall deal 15% additional damage.
Divine ProjectionHaelusSkill 23Lv.100Passive/ActiveAccording to the ally's position, a frontline ally will receive 40 additional Dodge points and shall have 15% of the damage they receive reduced.
Divine ProjectionHaelusSkill 24Lv.180Passive/ActiveThe obelisk crafted by Haelus's Ultimate is always affected by a divine cube with its full effects.
Sphere of CraftsmanshipHaelusSkill 31Lv.40Passive/ActiveHaelus generates a divine field around the farthest forward ally. The field deals AoE damage equal to 260% of his Attack Rating to enemies within range, while also granting allies within the field a shield that can block damage equal to 220% of Attack Rating for 8s.
Sphere of CraftsmanshipHaelusSkill 32Lv.120Passive/ActiveHaelus also receives the same shield.
Sphere of CraftsmanshipHaelusSkill 33Lv.200Passive/ActiveValue of the shield is increased to 240% of Attack Rating.
Sphere of CraftsmanshipHaelusSkill 34Lv.200 · Totem Lv.30Passive/ActiveShatters the enemy's shield within the field.
Born BlessingsHaelusSkill 41Lv.60Passive/ActivePassive. When an ally receives any type of shield, the shield's value is increased by 20%. This bonus cannot exceed 300% of Haelus' Attack Rating.
Born BlessingsHaelusSkill 42Lv.140Passive/ActiveShields granted to allies by Haelus also provide immunity to control effects.
Born BlessingsHaelusSkill 43Lv.220Passive/ActiveWhen an ally receives any type of shield, its value is increased by 30%.
Born BlessingsHaelusSkill 44Lv.220 · Totem Lv.60Passive/ActiveIf an ally has any type of shield, they recover 15 Energy per second. Each ally can only recover up to 300 Energy per battle from this skill, while Haelus himself is exempt from this limit.
Death ChargeTreznorSkill 21Lv.10Passive/ActiveTreznor charges toward the enemy with the highest Attack Rating, dealing 220% damage to all targets that are in his path, knocking them backward and stunning them for 2 seconds in the process. Treznor then stops behind the target enemy and removes all protective shield effects they are currently using, and deals 240% damage to them, also knocking them backward. Treznor is immune to control effects while using this skill and the enemy target is unable to move. This skill prioritizes non-summoned entities.
Death ChargeTreznorSkill 22Lv.20Passive/ActiveDamage dealt to target enemy is increased to 280%.
Death ChargeTreznorSkill 23Lv.100Passive/ActiveDamage dealt to target enemy is increased to 320%.
Death ChargeTreznorSkill 24Lv.180Passive/ActiveDamage dealt to enemies in Treznor's path is increased to 240%.
Spear of ValorTreznorSkill 31Lv.40Passive/ActiveTreznor faces toward the direction where targetable enemies are standing and swipes at them with his spear, dealing 260% damage to the enemies in front of him.
Spear of ValorTreznorSkill 32Lv.120Passive/ActiveDamage is increased to 280%.
Spear of ValorTreznorSkill 33Lv.200Passive/ActiveDamage is increased to 300%.
Spear of ValorTreznorSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemies that are struck are unable to be healed for the following 8 seconds.
Soul BarricadeTreznorSkill 41Lv.60Passive/ActiveWhile in a mounted position, every time Treznor deals 50% damage shall charge his mount with 15% energy. After the energy reaches 100%, it shall all be consumed to generate a barrier that can mitigate 55% frontal damage over 10 seconds. This skill can be triggered once every 15 seconds. Treznor is immune to control effects while generating a barrier.
Soul BarricadeTreznorSkill 42Lv.140Passive/ActiveShield mitigates 70% frontal damage.
Soul BarricadeTreznorSkill 43Lv.220Passive/ActiveShield mitigates 85% frontal damage.
Soul BarricadeTreznorSkill 44Lv.220 · Totem Lv.60Passive/ActiveShield mitigates all frontal damage.
Ancient TerrorTheskuUltimate1Lv.1UltimateThesku plays his bone flute and deals 240% damage to all enemies. If an enemy is marked by more than 3 Serpent's Marks, they are petrified and turned to stone, becoming unable to complete any actions or recover Energy for 5 seconds.
Ancient TerrorTheskuUltimate2Lv.80UltimateAfter the petrification effect wears off, enemies lose 40 Haste points for the following 5 seconds.
Ancient TerrorTheskuUltimate3Lv.160UltimateDamage is increased to 300% of Thesku's Attack Rating.
NeurotoxicityTheskuSkill 21Lv.10Passive/ActiveThesku commands his snake, Zilsu to spit a deadly neurotoxin at the enemy target with the highest Attack Rating, dealing 220% damage to them, causing them to become intoxicated. While in a state of intoxication, the enemy is unable to recover any Energy and may only use Normal Attacks for 4 seconds. During this time, damage dealt by the enemy's Normal Attacks is converted into health for the target they are currently attacking.
NeurotoxicityTheskuSkill 22Lv.20Passive/ActiveDamage is increased to 240% of Thesku's Attack Rating.
NeurotoxicityTheskuSkill 23Lv.100Passive/ActiveThe enemy target is intoxicated for 5 seconds.
NeurotoxicityTheskuSkill 24Lv.180Passive/ActiveDamage is increased to 260% of Thesku's Attack Rating.
Serpent's MarkTheskuSkill 31Lv.40Passive/ActiveWhen Thesku deals damage with his Normal Attacks and other skills, targets are marked with a Serpent's Mark, which causes them to lose health worth 30% of Thesku's Attack Rating every second, for 8 seconds, but shall not die as a result. Once the Serpent's Mark has been stacked 5 times, the mark disappears, and a venomous explosion is triggered which deals damage equal to 260% of Attack Rating to enemies and stuns them for 3 seconds.
Serpent's MarkTheskuSkill 32Lv.120Passive/ActiveDamage dealt by the venomous explosion is increased to 280% of Thesku's Attack Rating.
Serpent's MarkTheskuSkill 33Lv.200Passive/ActiveThe duration of the Serpent's Marks is extended to 12 seconds.
Serpent's MarkTheskuSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe venomous explosion causes enemies to lose 200 Energy points.
Cursed FlameTheskuSkill 41Lv.60Passive/ActiveThesku commands his snakes, Zilsu and Szetzu to breathe Cursed Flame upon any enemies within range, dealing 160% damage 3 times to the targets. Enemies struck by the third attack shall have their Accuracy reduced by 50 points, Crit Rating by 30 points and Crit Damage Amplification by 30 points for 6 seconds. This effect cannot be stacked.
Cursed FlameTheskuSkill 42Lv.140Passive/ActiveEnemies struck by the third attack lose 70 Accuracy points, 40 Crit Rating points and 40 Crit Damage Amplification points.
Cursed FlameTheskuSkill 43Lv.220Passive/ActiveDamage is increased to 180% of Thesku's Attack Rating.
Cursed FlameTheskuSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen the third attack deals damage to the targets, the negative effects inflicted on them by this skill are extended by 1 seconds for every Serpent's Mark the targets are currently marked with.
Serpent's GuardTheskuSlot 2001Signature +0Passive/ActiveEach time Thesku has cumulatively lost 20% of his max health, once his current skill ends, his snake Ilshu grants him a shield that has a value equal to 15% of Thesku's max health, which exists for 8 seconds.
Serpent's GuardTheskuSlot 2002Signature +10Passive/ActiveEnemies that deal damage to the shield have their Accuracy reduced by 70 points, Crit Rating by 40 points and Crit Damage Amplification by 40 points for 6 seconds. This effect cannot be stacked.
Serpent's GuardTheskuSlot 2003Signature +20Passive/ActiveValue of shield is increased to 25% of Thesku's max health.
Serpent's GuardTheskuSlot 2004Signature +30Passive/ActiveEnemies that deal damage to the shield have their Attack and Defense Ratings reduced by 20% for 6 seconds. Effect cannot be stacked.
Serpent's GuardTheskuSlot 2005Signature +40Passive/ActiveEnemies that damage Thesku's shield will be inflicted with1 stacks of Serpent's Mark.
Serpentine ServantsTheskuSlot 30013/9 furniturePassive/ActiveWhen an enemy is struck by the Ultimate skill "Ancient Terror", if they are marked by fewer than 3 Serpent's Marks, they will be marked by an additional 1 Marks.
Serpentine ServantsTheskuSlot 30029/9 furniturePassive/ActiveThesku is immune to fatal damage the first time he is dealt it, and he recovers 25% of his max health, and his Energy is immediately restored to 100%, but he will be unable to use his skills "Cursed Flame" and "Serpent's Guard" for the remainder of the battle.
Blade of ResurgenceTaleneSkill 21Lv.20Passive/ActiveTalene swings her Blade of Resurgence, dealing damage equal to 200% of her Attack Rating 2 times to all enemies within range. Talene then brings down her blade upon the enemies before her, dealing damage equal to 280% of her Attack Rating to them.
Blade of ResurgenceTaleneSkill 22Lv.20 · Signature +0Passive/ActiveAfter Talene brings her Blade of Resurgence down upon her enemies, the ground before her is set ablaze for 5 seconds. Enemies standing on the burning ground are dealt damage equal to 120% of Talene's Attack Rating every second.
Blade of ResurgenceTaleneSkill 23Lv.20 · Signature +10Passive/ActiveThe damage Talene deals with her initial swing is increased to 240% of her Attack Rating.
Blade of ResurgenceTaleneSkill 24Lv.20 · Signature +20Passive/ActiveIncreases damage dealt to enemies standing on the burning ground to 150% of Talene's Attack Rating per second.
Blade of ResurgenceTaleneSkill 25Lv.20 · Signature +30Passive/ActiveEnemies standing on the burning ground deal 40% less damage.
Blade of ResurgenceTaleneSkill 26Lv.20 · Signature +40Passive/ActiveReduces the cooldown time for Blade of Resurgence by 2 seconds. Simultaneously, 50% of damage from Blade of Resurgence and Burn damage ignores Defense.
Wings of FireTaleneSkill 41Lv.60Passive/ActiveTalene shakes her wings, consuming 30% of all her allies' current health in order to grant them a shield which has a value equal to 3 times the amount of health that was consumed. The shield lasts for 8 seconds, and its value cannot be lower than 300% of Talene's Attack Rating. All allied heroes using the shield will recover health equal to 80% of Talene's Attack Rating every second.
Wings of FireTaleneSkill 42Lv.60 · Totem Lv.30Passive/ActiveAll allied heroes using the shield will recover health equal to 100% of Talene's Attack Rating every second.
Wings of FireTaleneSkill 43Lv.60 · Totem Lv.60Passive/ActiveIncreases the value of the shield provided by Wings of Fire. The additional value for each ally is equal to 20% of the damage that the ally received since Wings of Fire was last cast.
Blazing MeteorFramtonUltimate1Lv.1UltimateFramton throws all enemies in front of him into the air. After a brief delay, he and the enemies crash down onto the nearest enemy, dealing damage equal to 410% of Framton's Attack Rating to all affected enemies while stunning them for 2s. For each enemy Framton throws into the air, his Attack Rating is increased by 15% of that enemy's Attack Rating for 30%s (capped at 8 of his current Attack Rating). Bosses and enemies with control immunity will not be thrown by this skill.
Blazing MeteorFramtonUltimate2Lv.80UltimateDamage is increased to 450%.
Blazing MeteorFramtonUltimate3Lv.160UltimateThe stun duration is increased to 3s.
Burning VengeanceFramtonSkill 21Lv.10Passive/ActiveFramton's normal attack turns into a quick flurry of successive strikes, dealing damage for 130% of his Attack Rating per strike to enemies in front of him. The final strike knocks enemies into the air and temporarily stuns them, while dealing damage for 290% of his Attack Rating in the process. Passive: When this skill fails to deal any damage, damage is increased by 25% the following time it is used. Damage can be stacked up to 200%, but when an enemy is knocked into the air, the stacked damage bonus is lost.
Burning VengeanceFramtonSkill 22Lv.20Passive/ActiveEach strike deals damage equal to 140% of Framton's Attack Rating to enemies in front.
Burning VengeanceFramtonSkill 23Lv.100Passive/ActiveFramton's final kick deals damage equal to 320% of his Attack Rating.
Burning VengeanceFramtonSkill 24Lv.180Passive/ActiveEach strike deals damage equal to 150% of Framton's Attack Rating to enemies in front.
Fists of FireFramtonSkill 31Lv.40Passive/ActiveAt the start of battle, Framton teleports in front of the enemy directly opposite him, attacking them to deal damage equal to 300% of his Attack Rating. If the enemy's Attack Rating or Defense Rating is higher than Framton's, he gains a boost of 50% of the difference until the battle ends (capped at an increase of 50% of his initial attribute). When this skill is used against non-boss enemies, Framton also gains a shield worth 25% of the enemy's max health for 8s. While this skill is active, Framton is immune to control effects.
Fists of FireFramtonSkill 32Lv.120Passive/ActiveDamage is increased to 320%.
Fists of FireFramtonSkill 33Lv.200Passive/ActiveThe value of Framton's shield is increased to 30% of the enemy's max health.
Fists of FireFramtonSkill 34Lv.200 · Totem Lv.30Passive/ActiveFramton also draws the enemies that are positioned above and below the original target close to himself.
Flaming FeastFramtonSkill 41Lv.60Passive/ActivePassive: Framton gains Blaze Points every time his skills deal damage: Blazing Meteor: 12 Blaze Points Burning Vengeance: 2/2/2/4/4/7 Blaze Points Fists of Fire: 15 Blaze Points This skill is used actively once Framton has 100 Blaze Points: Framton briefly becomes immune to all damage and control effects while dealing damage equal to 430% of his Attack Rating to all nearby enemies and preventing them from recovering health for 5s.
Flaming FeastFramtonSkill 42Lv.140Passive/ActiveDamage is increased to 480%.
Flaming FeastFramtonSkill 43Lv.220Passive/ActiveThe skill cannot be dodged.
Flaming FeastFramtonSkill 44Lv.220 · Totem Lv.60Passive/ActiveFramton shall trigger this skill once per battle when he receives fatal damage, and the damage dealt is based upon his current Blaze Point value.
Lantern's FlameAstarSkill 21Lv.10Passive/ActiveAstar spins her lantern around, releasing 5 fireballs. Enemies struck by the fireballs are dealt 220% damage. When an enemy that bears a Flame Seed is struck by a fireball, the Flame Seed will explode, but will not disappear as a result. If multiple fireballs strike the same target, only one explosion will be triggered.
Lantern's FlameAstarSkill 22Lv.20Passive/ActiveDamage is increased to 260%.
Lantern's FlameAstarSkill 23Lv.100Passive/ActiveDamage is increased to 300%.
Lantern's FlameAstarSkill 24Lv.180Passive/ActiveNumber of fireballs released is increased to 7.
Flame SeedsAstarSkill 31Lv.40Passive/ActiveAstar deals 250% damage to a single enemy target, also marking them with a Flame Seed. While the Flame Seed exists, it deals 200% damage every 1.5 seconds to a small area of enemies. When a target dies or is marked again with a Flame Seed, the Flame Seed explodes, dealing 280% damage to all enemies within a certain radius, simultaneously healing all allies within its radius for 12% of their max health, after which the Flame Seed disappears.
Flame SeedsAstarSkill 32Lv.120Passive/ActiveDamage dealt by the Flame Seed's explosion is increased to 320% damage.
Flame SeedsAstarSkill 33Lv.200Passive/ActiveEnemies marked with a Flame Seed lose 20% of their Attack Rating.
Flame SeedsAstarSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemies marked with a Flame Seed lose 30% of their Attack Rating.
Aura of FireAstarSkill 41Lv.60Passive/ActiveAstar continuously waves her lantern in the air, during which time her allies receive 40% less damage, and are afterward granted a shield. Shields exist for 6 seconds, and have a value equal to the amount of damage which has been reduced for all allies, but shall be at least 250% of Astar's Attack Rating. Astar is immune to control effects while using this skill.
Aura of FireAstarSkill 42Lv.140Passive/ActiveThe duration of the shield is extended to 8 seconds.
Aura of FireAstarSkill 43Lv.220Passive/ActiveIf any allies' Aura of Fire shields still have an existing value when the shield effect ends, the remaining value of their shields will be converted into a shield for Astar, which exists for 5 seconds.
Aura of FireAstarSkill 44Lv.220 · Totem Lv.60Passive/ActiveAllies receive 60% less damage while Astar is waving her lantern.
Dark RageScarletUltimate1Lv.1UltimateScarlet unleashes a torrent of dark energy that strikes 12 times. Each strike deals damage to a random enemy for 190% of Attack Rating, and inflicts them with 1 stack of Dark Miasma, which lasts for 5s and can be stacked up to 5 times. This skill has a 20% chance of striking allies, but allies will not be inflict with Dark Miasma.
Dark RageScarletUltimate2Lv.80UltimateEach strike deals damage to a random enemy target for 230% of Attack Rating.
Dark RageScarletUltimate3Lv.160UltimateThis skill has a 5% chance of striking allies.
Arcane AbsorptionScarletSkill 31Lv.40Passive/ActiveScarlet drains 10% max health from all targets within range, but the drained value cannot exceed 600% of her own Attack Rating. Each time Scarlet drains a target's health, she also recovers 80 Energy points.
Arcane AbsorptionScarletSkill 32Lv.120Passive/ActiveAfter draining health from an ally, Scarlet heals them gradually over the following 3s for the amount of value that was originally drained.
Arcane AbsorptionScarletSkill 33Lv.200Passive/ActiveFor every target that has their health drained, Scarlet recovers 120 Energy points.
Arcane AbsorptionScarletSkill 34Lv.200 · Totem Lv.30Passive/ActiveDraining health from an allied target dispels the majority of debuff effects they are currently afflicted by. Each time Scarlet successfully dispels an ally's debuff effects, she recovers an additional 60 Energy points.
Dark AuraScarletSkill 41Lv.60Passive/ActiveWhen a target on the battlefield has lower than 15% health, Scarlet creates a Dark Aura underneath the area with the highest concentration of enemies. She then teleports the target into the center of the aura and detonates them. The target and all enemies within the Dark Aura are dealt damage equal to 820% of Scarlet's Attack Rating. This effect can only be triggered once every 20s.
Dark AuraScarletSkill 42Lv.140Passive/ActiveThis effect can be triggered once every 15s.
Dark AuraScarletSkill 43Lv.220Passive/ActiveDamage is increased to 920%.
Dark AuraScarletSkill 44Lv.220 · Totem Lv.60Passive/ActiveEnemies struck by this skill have their Energy Recovery reduced by 70% for 10s.
Treacherous TreehouseMelusinaSkill 21Lv.10Passive/ActiveMelusina commands her Treacherous Treehouse to launch an attack from below the ground, dealing damage equal to 240% of Melusina's Attack Rating to a small area of enemies. If the attack successfully deals damage, the affected enemies will be knocked to the ground and stunned for 2.5 seconds, while being dealt additional damage that equals between 2% - 6% of their max health values. The value of the additional damage increases according to how low her enemies' current health is. The value of the additional damage cannot exceed 200% of Melusina's own Attack Rating.
Treacherous TreehouseMelusinaSkill 22Lv.20Passive/ActiveIf a target is currently under the effects of "Soul Pilfer", then the base damage of this skill is increased to 150% of the original value.
Treacherous TreehouseMelusinaSkill 23Lv.100Passive/ActiveMinimum additional damage dealt is increased to 4% of enemies' max health.
Treacherous TreehouseMelusinaSkill 24Lv.180Passive/ActiveMaximum additional damage dealt is increased to 8% of enemies' max health.
Alchemic WitchcraftMelusinaSkill 31Lv.40Passive/ActiveMelusina cycles through three different types of alchemical potions which are dropped by her raven onto the most densely packed area of enemies. When a potion lands, it explodes, dealing damage equal to 230% of Melusina's Attack Rating to a certain area of enemies, and also produces one of the following effects: Potion of Deceleration: Struck enemies lose 15% Attack Rating and 15% Attack Speed for a duration of 4 seconds. This effect cannot be stacked. Potion of Enervation: Struck enemies lose 75 Energy points. Potion of Enmity: Struck enemies lose health equal to 40% of Melusina's Attack rating every second for a duration of 4 seconds. This effect cannot be stacked.
Alchemic WitchcraftMelusinaSkill 32Lv.120Passive/ActivePotion of Deceleration effects last for 5 seconds.
Alchemic WitchcraftMelusinaSkill 33Lv.200Passive/ActivePotion of Enmity causes enemies to lose health equal to 50% of Melusina's Attack Rating every second.
Alchemic WitchcraftMelusinaSkill 34Lv.200 · Totem Lv.30Passive/ActivePotion of Enervation causes enemies to lose 125 Energy points.
Soul PilferMelusinaSkill 41Lv.60Passive/ActiveMelusina waves her magic staff in the air as she pilfers an enemy's soul, immediately stealing 6% of their current Attack and Defense Ratings, simultaneously causing the enemy to suffer the effects of "Soul Pilfer" for 10 seconds. During the following 6 seconds, Melusina will steal 2% of the enemy's current Attack and Defense every 2 seconds. When Melusina or the enemy dies, or the effects of "Soul Pilfer" end, all pilfered attributes shall be returned. This skill may only be used against the same target 1 time, and the max value stolen from any attribute is based on the current percentage of Melusina's own corresponding attribute.
Soul PilferMelusinaSkill 42Lv.140Passive/ActiveImmediately steals 10% of the enemy's current Attack and Defense Ratings.
Soul PilferMelusinaSkill 43Lv.220Passive/ActiveSteals 3% of the enemy's current Attack and Defense Ratings every 2 seconds.
Soul PilferMelusinaSkill 44Lv.220 · Totem Lv.60Passive/ActiveThis skill may only be used 2 times against the same enemy target, but will not be cast again upon enemies already suffering from "Soul Pilfer".
Prisoner of DespairFaneSkill 21Lv.10Passive/ActiveFane summons a Bone Prison on the enemy side of the battlefield that exists for 30 seconds. Enemies that leave the Bone Prison lose 2% of their max health every second, but shall not lose more than 150% of Fane's Attack Rating. Enemies within the Bone Prison have their Energy Recovery reduced by 25%.
Prisoner of DespairFaneSkill 22Lv.20Passive/ActiveEnemies outside of the Bone Prison also lose 15 Haste points.
Prisoner of DespairFaneSkill 23Lv.100Passive/ActiveEnemies within the Bone Prison have their Energy Recovery reduced by 40%.
Prisoner of DespairFaneSkill 24Lv.180Passive/ActiveBone Prison exists for 35 seconds.
Soul ImpalerFaneSkill 31Lv.40Passive/ActiveAn enemy outside of the Bone Prison is pulled inside of it and temporarily stunned. The enemy is dealt damage for 5% of their max health, and cannot move for 2 seconds. Damage dealt to the enemy cannot exceed 250% of Fane's Attack Rating.
Soul ImpalerFaneSkill 32Lv.120Passive/ActiveEnemy is dealt damage equal to 8% of their max health. Damage cannot exceed 400% of Fane's Attack Rating.
Soul ImpalerFaneSkill 33Lv.200Passive/ActiveEnemy cannot move for the following 3 seconds.
Soul ImpalerFaneSkill 34Lv.200 · Totem Lv.30Passive/ActiveEach time you successfully impale an enemy, the Unscrupulous Jailer skill cooldown is immediately reset.
Unscrupulous JailerFaneSkill 41Lv.60Passive/ActiveGigantic rolling logs hurtle towards enemies within the Bone Prison. While the logs are rolling, nearby enemies are dealt damage equal to 100% of Fane's Attack Rating, and are also knocked backwards. Damage can be dealt up to 5 times to the same enemy. 65% damage of each strike shall be divided equally between Fane and his ally with the lowest health percentage and returned to them both as health. If there are no other allies on the battlefield, the full amount of health will be returned to Fane.
Unscrupulous JailerFaneSkill 42Lv.140Passive/ActiveDamage dealt is increased to 110% of Attack Rating.
Unscrupulous JailerFaneSkill 43Lv.220Passive/ActiveDamage dealt is increased to 120% of Attack Rating.
Unscrupulous JailerFaneSkill 44Lv.220 · Totem Lv.60Passive/ActiveEnemies struck by rolling logs are terrified for 4 seconds.
Nightmare's DescentEzizhUltimate1Lv.1UltimateEzizh produces a Nightmare Shockwave that deals damage equal to 280% of his Attack Rating to all enemies, rendering their Ultimate skills unusable for 2 seconds. The shockwave causes the battlefield to be transformed into a hellish nightmare for 10 seconds. Ezizh is unable to recover Energy while the battlefield is transformed into a hellish nightmare, but he will produce a Nightmare Shockwave once every 4 seconds.
Nightmare's DescentEzizhUltimate2MythicUltimateEzizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare.
Nightmare's DescentEzizhUltimate3AscendedUltimateEzizh produces an additional Nightmare Shockwave each time an ally uses their Ultimate skill while the battlefield is transformed into a hellish nightmare. Effect can be triggered up to 2 times.
Depths of DarknessEzizhSkill 21Lv.20Passive/ActiveAt the start of battles, Ezizh causes the enemy mirroring his own position to fall into a nightmare state, up until they receive damage equal to 40% of their max health, or 10 seconds have passed.
Depths of DarknessEzizhSkill 22Lv.20 · Signature +0Passive/ActivePassive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.
Depths of DarknessEzizhSkill 23Lv.20 · Signature +10Passive/ActivePassive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.
Depths of DarknessEzizhSkill 24Lv.20 · Signature +20Passive/ActiveAfter resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
Depths of DarknessEzizhSkill 25Lv.20 · Signature +30Passive/ActiveWhen Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6 seconds have passed. This effect may only be triggered once every 5 seconds.
Depths of DarknessEzizhSkill 26Lv.20 · Signature +40Passive/ActiveAny enemy trapped in a nightmare accumulates damage for 70% of their max health or remains in the nightmare for 10 seconds before awakening. Additionally, damage taken during the nightmare increases by 40%.
Mind FlayEzizhSkill 31Lv.40Passive/ActiveEzizh uses an abyssal tentacle to deal AoE damage to enemies that equals 260% of his Attack Rating and also drains their sanity, forcing them into a state of insanity for 8 seconds. All enemies that are insane lose 12 Tenacity points, and all allied heroes gain 6 Tenacity points.
Mind FlayEzizhSkill 32Lv.40 · 3/9 furniturePassive/ActiveEnemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
Mind FlayEzizhSkill 33Lv.40 · 9/9 furniturePassive/ActiveIf an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.
Nightmare ArcEzizhSkill 41Lv.60Passive/ActiveEzizh focuses nightmare energy and unleashes it on an enemy target, dealing damage equal to 260% of his Attack Rating to them, also stunning them for 1 second. If the enemy target is successfully stunned, the effects of the nightmare energy are transferred to a new enemy target, who will suffer the same damage and effects as before. The energy transfer effect will continue targeting new enemies up until an enemy resists the attack, or the energy is successfully transferred 6 times. If this skill is used when the battlefield has been transformed into a hellish nightmare, the nightmare energy will always be transferred the maximum number of times.
Nightmare ArcEzizhSkill 42Lv.60 · Totem Lv.30Passive/ActiveEnemy targets also lose 20 Energy points when stunned.
Nightmare ArcEzizhSkill 43Lv.60 · Totem Lv.60Passive/ActiveEach time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.
Unwanted SurprisesAlaroUltimate1Lv.1UltimateAlaro attacks an enemy target with poison daggers, dealing damage equal to 230% of his Attack Rating 3 times to the target. Within the next 15 seconds, the enemy struck by the poison daggers will lose health equal to 220% of Alaro's Attack Rating when they repeatedly use non-passive skills, and their Attack Rating will be reduced by 12%. The enemy's Attack Rating can be reduced up to 5 times.
Unwanted SurprisesAlaroUltimate2Lv.80UltimateEnemy target loses 250% of Alaro's Attack Rating as health when they repeatedly use non-passive skills.
Unwanted SurprisesAlaroUltimate3Lv.160UltimateEnemy target's Attack Rating is reduced by 14% when they repeatedly use non-passive skills.
Incognito ModeAlaroSkill 21Lv.10Passive/ActivePassive. Alaro receives 30% less damage while on the enemy side of the battlefield. If Alaro is incognito, he will stop actively fighting, and instead gather enemy intelligence. After gathering intelligence from all enemy heroes, Alaro will cease being incognito and return to his team's backline to deliver the gathered intelligence to his allies. For the following 16 seconds, allied heroes gain an additional 60 Energy points each time they deal damage to enemies who have already had their intelligence stolen by Alaro. Each ally can only trigger this effect once every 1 seconds. When Alaro ceases being incognito, he immediately returns to pass on the intelligence he has gathered from his enemies to his allies.
Incognito ModeAlaroSkill 22Lv.20Passive/ActiveEnemies who have had their intelligence stolen lose 16% Crit Block Rate.
Incognito ModeAlaroSkill 23Lv.100Passive/ActiveFor the following 16 seconds, allied heroes gain an additional 85 Energy points each time they deal damage to enemies who have already had their intelligence stolen.
Incognito ModeAlaroSkill 24Lv.180Passive/ActiveEnemies who have had their intelligence stolen lose 30% Crit Block Rate.
Snooping AmbushAlaroSkill 41Lv.60Passive/ActiveAlaro makes a record of the enemy with the highest Attack Rating, and then uses his blowgun to deal damage equal to 270% of his Attack Rating to the enemy, simultaneously removing the majority of the enemy's buffs. In the following 7 seconds, Alaro slows the enemy target and makes another record of the enemy's Attack Rating, and then compares the difference between both records. Based on the Attack Rating difference, the enemy will lose more Haste the greater the difference is. The quantity of Haste lost by the enemy will be increased by a minimum of 10 points, and a maximum of 30 points.
Snooping AmbushAlaroSkill 42Lv.140Passive/ActiveDamage is increased to 320%.
Snooping AmbushAlaroSkill 43Lv.220Passive/ActiveDuration of skill is increased to 10 seconds.
Snooping AmbushAlaroSkill 44Lv.220 · Totem Lv.60Passive/ActiveAlaro slows the enemy target and makes another record of the enemy's Attack Rating, and then compares the difference between both records. While the target is slowed, based on the Attack Rating difference, the enemy will receive more damage the greater the difference is. Damage received by the enemy will be increased by a minimum of 10%, and a maximum of 40%.
Cosmic ShowerAudraeUltimate1Lv.1UltimateAudrae fires a cosmic quiver into the sky, shrouding the battlefield in stars. Under the stars, up to 2 enemies are struck by falling meteorites every 2 seconds, with each meteorite dealing damage equal to 160% of Audrae's Attack Rating. Falling meteorites shall prioritize enemies. After 9 seconds, a meteor shower rains down on the battlefield, dealing damage equal to 220% of Audrae's Attack Rating 3 times to all enemies, after which the cosmic state ends. If "Cosmic Shower" is used again while the battlefield is shrouded in stars, the meteor shower of the previous "Cosmic Shower" will be initiated early.
Cosmic ShowerAudraeUltimate2Lv.80UltimateThe damage dealt by each meteorite is increased to 190% of Audrae's Attack Rating.
Cosmic ShowerAudraeUltimate3Lv.160UltimateThe damage of each meteor shower attack is increased to 260% of Audrae's Attack Rating.
Cosmic AssaultAudraeSkill 21Lv.10Passive/ActiveAudrae leaps into the air and fires 5 cosmic quivers in quick succession. Each quiver deals 180% of her Attack Rating as damage to the enemy targets. This attack prioritizes enemy heroes that have yet to be attacked first. Once Audrae returns back to the ground, each enemy struck by a cosmic quiver is dealt an additional 240% of Audrae's Attack Rating as damage, and are stunned for 2 seconds. Audrae is immune to damage and Control Effects while using this skill.
Cosmic AssaultAudraeSkill 22Lv.20Passive/ActiveThe damage of each quiver is increased to 200% of Audrae's Attack Rating.
Cosmic AssaultAudraeSkill 23Lv.100Passive/ActiveEnemies are stunned for 3 seconds.
Cosmic AssaultAudraeSkill 24Lv.180Passive/ActiveThe damage of each quiver is increased to 220% of Audrae's Attack Rating.
Core's ProtectionAudraeSkill 31Lv.40Passive/ActivePassive. Audrae's Normal Attacks prioritize the enemy farthest away from her on the battlefield, with the damage of the attacks increasing the farther away they are. Damage can be increased by a maximum of 100%. When an enemy is close to Audrae, she will spin her Star Core to push nearby enemies onto the other half of the battlefield, and deal 240% of her Attack Rating as damage to them. This effect may only be triggered once every 15 seconds.
Core's ProtectionAudraeSkill 32Lv.120Passive/ActiveMaximum damage is increased to 120%.
Core's ProtectionAudraeSkill 33Lv.200Passive/ActiveEffect may be triggered once every 10 seconds.
Core's ProtectionAudraeSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe damage of Audrae's other skills also increases based on the enemy's distance, with the damage increasing the farther away the enemy is. Damage can be increased by a maximum of 50%.
Focus FireAudraeSkill 41Lv.60Passive/ActiveAudrae locks onto an enemy target with her Normal Attacks, and begins focusing her energy. Damage dealt is based on the amount of time Audrae focuses her energy for, with a maximum of 4 instances of damage possible, and each instance of damage dealt to the enemy will be 100% / 120% / 140% / 180% of Audrae's Attack Rating. While Audrae is focusing her energy, she is immune the first Control Effect she receives. While focusing her energy, if the Immune Control Effect is triggered or Audrae receives a total amount of damage that exceeds 20% of her max health, she will cease focusing and immediately fire her cosmic quiver.
Focus FireAudraeSkill 42Lv.140Passive/ActiveBased on the amount of time focused, each instance of damage dealt to the enemy is increased to 110% / 130% / 150% / 190% of Audrae's Attack Rating.
Focus FireAudraeSkill 43Lv.220Passive/ActiveBased on the amount of time focused, each instance of damage dealt to the enemy is increased to 120% / 140% / 160% / 200% of Audrae's Attack Rating.
Focus FireAudraeSkill 44Lv.220 · Totem Lv.60Passive/ActiveEach instance of damage also reduces the enemy's Defense Rating by 7% for 6 seconds. This effect may be stacked up to 4 times.
Trembling MountainOkuUltimate1Lv.1UltimateOku delivers a powerful blow to the enemy before him, knocking them back towards the edge of the battlefield, dealing damage equal to 360% of his Attack Rating to the enemy, also stunning them for 5 seconds. When used against an enemy that has a shield, or who is immune to Control Effects, the damage is increased by 75%. If the skill "Vengeful Grievance" is unlocked, 18% of Oku's Thorned Volition is expended and dealt as additional damage to the target.
Trembling MountainOkuUltimate2Lv.80UltimateDamage is increased to 400%.
Trembling MountainOkuUltimate3Lv.160UltimateDamage is increased by 100% when used against an enemy who has a shield, or is immune to Control Effects.
Vengeful GrievanceOkuSkill 21Lv.10Passive/ActiveEvery time Oku is attacked, he receives Thorned Volition, which has a value equal to 90% of the enemy's attack power, and which is unaffected by any damage reduction effects. Oku's Thorned Volition can reach a max value of 110% of his max health. Thorned Volition will naturally lose 10% of its value every second. Its value can be expended by other skills, increasing skill damage by a value equal to the amount of Thorned Volition expended. When actively used, Oku deals damage equal to 280% of his Attack Rating to nearby enemies, also taunting them for 4 seconds, during which time he receives 40% less damage.
Vengeful GrievanceOkuSkill 22Lv.20Passive/ActiveWhen actively used, Oku taunts enemies for 6 seconds, during which time he receives 40% less damage.
Vengeful GrievanceOkuSkill 23Lv.100Passive/ActiveThorned Volition, has a value equal to 120% of the enemy's attack power, and is unaffected by any damage reduction effects. Oku's Thorned Volition can reach a max value of 130% of his max health.
Vengeful GrievanceOkuSkill 24Lv.180Passive/ActiveWhen actively used, Oku taunts enemies for 6 seconds, during which time he receives 60% less damage.
Beetle BashOkuSkill 31Lv.40Passive/ActiveOku uses his beetle companion to initiate multiple attacks, dealing 230% of his Attack Rating per attack to the enemy, also reducing their Tenacity by 15 points for 6 seconds. If the skill "Vengeful Grievance" is unlocked, 10% of Oku's Thorned Volition' is expended and dealt as additional damage to the target.
Beetle BashOkuSkill 32Lv.120Passive/ActiveDamage is increased to 250%.
Beetle BashOkuSkill 33Lv.200Passive/ActiveEnemy's Tenacity is reduced by 20 points for 6 seconds.
Beetle BashOkuSkill 34Lv.200 · Totem Lv.30Passive/ActiveIf Oku is stunned, terrified, or prevented from healing within a span of 15 seconds, Oku's attack will inflict the same negative effect(s) on the attacker for 2.5 seconds.
Besieging FistOkuSkill 41Lv.60Passive/ActiveOku delivers a powerful blow to the enemy before him, dealing 300% of his Attack Rating as damage to them, knocking them to the ground. If the skill "Vengeful Grievance" is unlocked, 15% of Oku's Thorned Volition' is expended and dealt as additional damage to the target.
Besieging FistOkuSkill 42Lv.140Passive/ActiveOku immediately receives Thorned Volition with a value equal to 25% of his max health when he uses this skill.
Besieging FistOkuSkill 43Lv.220Passive/ActiveDamage is increased to 330%.
Besieging FistOkuSkill 44Lv.220 · Totem Lv.60Passive/ActiveDispels the enemy's buffs while destroying their shield.
Wind's EdgeThaneUltimate1Lv.1UltimateThane uses his blade to eviscerate his target, stunning them temporarily and slashing them 4 times, with each slash dealing 350% of his Attack Rating as damage. If the target dies or cannot be targeted by Thane's slashes, the following slashes deal damage to all enemies. "Wind's Edge" targets enemy heroes first.
Wind's EdgeThaneUltimate2MythicUltimateIf the target's remaining shield value does not exceed 2000% of Thane's Attack Rating after suffering from Wind's Edge slashes, the target's shield is destroyed by the slashes simultaneously.
Wind's EdgeThaneUltimate3AscendedUltimateAfter using "Wind's Edge", the following 6 Normal Attacks deal additional damage equal to 10% of the health already lost by the target. Additional damage cannot exceed 600% of Thane's Attack Rating.
MaelstromThaneSkill 21Lv.20Passive/ActiveWhen passively used, Thane's Normal Attacks deal 120% of his Attack Rating as additional wind damage to the target. When actively used, Thane swings his sword 3 times, dealing 240% Attack Rating damage per time. Following the attack, wind sweeps the area in front, dealing 200% Attack Rating damage 3 times to enemies within range.
MaelstromThaneSkill 22Lv.20 · Signature +0Passive/ActiveAdditional wind damage of Normal Attacks is increased to 160% of Thane's Attack Rating.
MaelstromThaneSkill 23Lv.20 · Signature +10Passive/ActiveAfter suffering from "Maelstrom", enemies suffer from "Wind Shear" for 10 seconds. If an enemy's health is greater than 70%, they shall be unable to recover health. This effect cannot be removed.
MaelstromThaneSkill 24Lv.20 · Signature +20Passive/ActiveDamage dealt by the sweeping wind is increased to 240% of Thane's Attack Rating.
MaelstromThaneSkill 25Lv.20 · Signature +30Passive/ActiveThe percentage of health at which an enemy affected by "Wind Shear" cannot recover health is lowered by 5%, and can be lowered by 30% at most.
MaelstromThaneSkill 26Lv.20 · Signature +40Passive/ActiveAdditional damage is increased to 280% of Thane's Attack Rating. Thane's other skills will also trigger additional damage.
Dueling BladesThaneSkill 31Lv.40Passive/ActiveThane locks onto a target, swinging his sword, dealing 260% Attack Rating damage to nearby targets, and manifests a Wind Vortex. Excluding the locked-on target, other enemies are knocked outside of the Wind Vortex. When within the Wind Vortex, Thane's Haste is increased by 30 points and the enemy cannot dodge his attacks. The Wind Vortex exists for 12 seconds or until Thane leaves the area. Thane will not use this skill again while a Wind Vortex still exists. After using "Wind's Edge" or "Winds of Fury", the cooldown time for "Dueling Blades" shall be reset.
Dueling BladesThaneSkill 32Lv.40 · 3/9 furniturePassive/ActiveWhenever a Wind Vortex is formed or disappears, the majority of debuff effects affecting allies are removed. If the Awakening skill "Wind Veil" is in effect, allies within range are granted 1 "Wind Veil" layer. The quantity of Wind Veil layers cannot exceed 8.
Dueling BladesThaneSkill 33Lv.40 · 9/9 furniturePassive/ActiveDamage received from enemies outside the Wind Vortex is reduced by 60%, and Thane is also immune to their Control Effects.
Cruel EndeavorsVylorisUltimate1Lv.1UltimateUsing this Ultimate skill afflicts all enemies with a "Cursed Aura". If an enemy is already afflicted by a "Cursed Aura", its duration is reset, and the enemy is dealt 320% Attack Rating damage. When using this skill, Vyloris is immune to Control Effects and cannot be targeted. Passive effects: All "Cursed Auras" have a duration of 9 seconds, and enemies already afflicted by a "Cursed Aura" lose 25% Defense, this effect cannot be stacked or dispelled. When an enemy uses their Ultimate skill, the "Cursed Aura" is removed. Vyloris is immune to Control Effects when entering the battlefield.
Cruel EndeavorsVylorisUltimate2Lv.80UltimateDamage dealt to enemies already afflicted by a "Cursed Aura" is increased to 380% of Attack Rating.
Cruel EndeavorsVylorisUltimate3Lv.160UltimateEnemies with a "Cursed Aura" have their Defense reduced by 35%.
Cursed AgonyVylorisSkill 21Lv.10Passive/ActiveVyloris deals 200% Attack Rating damage to the closest and farthest enemies, and causes them both to lose 40% of their current Energy, also marking them with a "Cursed Aura". The minimum amount of Energy lost is at least 200 points. If an enemy is already afflicted by a "Cursed Aura", its duration is reset.
Cursed AgonyVylorisSkill 22Lv.20Passive/ActiveDamage is increased to 240%.
Cursed AgonyVylorisSkill 23Lv.100Passive/ActiveDamage is increased to 280%.
Cursed AgonyVylorisSkill 24Lv.180Passive/ActiveThe percentage of current Energy lost by enemies is increased to 50%.
Fatal EmbraceVylorisSkill 31Lv.40Passive/ActiveVyloris uses 10% of her current health to manifest a shield of equal value, which cannot be lower than 8% of her max health and that exists for 5 seconds. Vyloris then deals 9% max health damage to enemies that have a "Cursed Aura", but the damage cannot exceed 530% of her Attack Rating. Damage dealt causes enemies to deal 30% less damage for the following 7 seconds. This effect cannot be stacked.
Fatal EmbraceVylorisSkill 32Lv.120Passive/ActiveShield duration is extended to 7 seconds.
Fatal EmbraceVylorisSkill 33Lv.200Passive/ActiveDeals 12% max health damage to enemies with a "Cursed Aura". Damage cannot exceed 530% of Vyloris' Attack Rating.
Fatal EmbraceVylorisSkill 34Lv.200 · Totem Lv.30Passive/ActiveAfter using the Ultimate skill "Cruel Endeavors", the current cooldown duration of the skill "Fatal Embrace" is reduced by 90%.
Everlasting TormentVylorisSkill 41Lv.60Passive/ActiveVyloris deals 300% Attack Rating damage to the most injured enemy, causing them to lose 3% of their max health every second for the following 6 seconds. Health lost per second cannot exceed 180% of Vyloris' Attack Rating, and cannot result in death. This effect cannot be stacked or dispelled.
Everlasting TormentVylorisSkill 42Lv.140Passive/ActiveDuration that enemy loses health for is increased to 7 seconds.
Everlasting TormentVylorisSkill 43Lv.220Passive/ActiveDuration that enemy loses health for is increased to 8 seconds.
Everlasting TormentVylorisSkill 44Lv.220 · Totem Lv.60Passive/ActiveIf an enemy has a "Cursed Aura", they are unable to receive healing for the following 9 seconds after they are struck by the skill "Everlasting Torment".
Gold RosesSonjaUltimate1Lv.1UltimateSonja gifts all allied heroes a Gold Rose. All allies with a Gold Rose receive 50% less damage the following 5 times they are dealt damage, and the attacking source loses health equal to 80% of Sonja's Attack Rating. If an ally already has a Gold Rose, the number of times it is effective is reset. Each Gold Rose can reduce damage up to 5 times.
Gold RosesSonjaUltimate2Lv.80UltimateAllies with a Gold Rose receive 60% less damage the following 5 times.
Gold RosesSonjaUltimate3Lv.160UltimateThe attacking source loses health equal to 90% of Sonja's Attack Rating.
Dark VinesSonjaSkill 31Lv.40Passive/ActiveSonja places a Black Rose where the most injured enemy is located, that deals 180% of Sonja's Attack Rating as AoE damage to nearby enemies. After the Black Rose deals damage 3 times, the ally with the lowest health percentage receives a shield that exists for 8 seconds which has a value equal to the damage dealt by the Black Rose, or at least 220% of Sonja's Attack Rating.
Dark VinesSonjaSkill 32Lv.120Passive/ActiveThe Black Rose deals 200% of Sonja's Attack Rating as AoE damage to nearby enemies.
Dark VinesSonjaSkill 33Lv.200Passive/ActiveThe Black Rose deals 220% of Sonja's Attack Rating as AoE damage to nearby enemies.
Dark VinesSonjaSkill 34Lv.200 · Totem Lv.30Passive/ActiveSonja and the most injured ally receive a shield that has a value equal to the damage dealt by the Black Rose.
Blood RoseSonjaSkill 41Lv.60Passive/ActiveSonja gifts the most injured enemy hero a Red Rose that causes them to additionally lose health equal to 70% of Sonja's Attack Rating for the following 5 times they suffer damage, after which Sonja reclaims the Red Rose. When Sonja reclaims the Red Rose, if the enemy is still alive, they shall lose 8% of their max health, but this value cannot exceed 240% of Sonja's Attack Rating value, meanwhile Sonja shall recover an amount of health equal to that lost by the enemy. If Sonja is in a state of Glimmering Brilliance, the amount of health she recovers from this skill is multiplied 2 times. This skill prioritizes enemies that have yet to possess a Red Rose.
Blood RoseSonjaSkill 42Lv.140Passive/ActiveEnemies additionally lose health equal to 90% of Sonja's Attack Rating for the following 5 times they suffer damage.
Blood RoseSonjaSkill 43Lv.220Passive/ActiveIf the enemy is still alive when Sonja reclaims the Red Rose, they shall lose 10% of their max health, but the value cannot exceed 300% of Sonja's Attack Rating value.
Blood RoseSonjaSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe two most injured enemies are gifted a Red Rose.
Spiral CleaveAnastaUltimate1Lv.1UltimateAnasta shatters nearby enemies' shields and deals 2 strikes of 280% Attack Rating damage to them, then knocks down all enemies in front of her and deals another strike of damage equal to 360% of Attack Rating to them. If Anasta hits her current dueling target, the duel duration will be increased by 4s.
Spiral CleaveAnastaUltimate2Lv.80UltimateDamage values are respectively increased to 300% and 380% of Attack Rating.
Spiral CleaveAnastaUltimate3Lv.160UltimateDamage values are respectively increased to 320% and 400% of Attack Rating.
Shattered ShieldsAnastaSkill 21Lv.10Passive/ActiveAnasta deals damage equal to 220% of Attack Rating to all enemies in front of her and reduces their shield values by 30% for 7s. If there are 2 or fewer targets within attack range, the damage is increased to 340% of Attack Rating and the shield value reduction is increased to 50%.
Shattered ShieldsAnastaSkill 22Lv.20Passive/ActiveDamage values are respectively increased to 240% and 360% of Attack Rating.
Shattered ShieldsAnastaSkill 23Lv.100Passive/ActiveShield value reductions are respectively increased by 40% and 60%.
Shattered ShieldsAnastaSkill 24Lv.180Passive/ActiveDamage values are respectively increased to 260% and 380% of Attack Rating.
Deadlock DuelAnastaSkill 31Lv.40Passive/ActiveAnasta initiates a duel with the nearest enemy, immobilizing them for 7s, while terrifying other nearby enemies for 1.5s. For the duration of the duel, Anasta prioritizes attacking the dueling target, gains immunity to taunts, and her skills deal extra damage equal to 6% of the enemy's max health, but not to exceed 300% of Anasta's Attack Rating.
Deadlock DuelAnastaSkill 32Lv.120Passive/ActiveDuels last for 9s.
Deadlock DuelAnastaSkill 33Lv.200Passive/ActiveOther nearby enemies are terrified for 2.5s.
Deadlock DuelAnastaSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe enemy target that is in a confrontation with Anasta is unable to receive the majority of buffs from their allies, but will retain their pre-existing buffs.
Mauler's ProwessAnastaSkill 41Lv.60Passive/ActiveAnasta gains 2 stacks of Brawler's Protection, with each stack reducing her damage taken by 16% and restoring health equal to 40% of Attack Rating every second for 6s. This effect can be stacked up to 2 times. When Anasta takes damage exceeding 10% of her max health from her current dueling target, she loses 1 stack of Brawler's Protection and launches a counterattack, dealing damage equal to 320% of Attack Rating to all nearby enemies.
Mauler's ProwessAnastaSkill 42Lv.140Passive/ActiveDamage is increased to 350% of Attack Rating.
Mauler's ProwessAnastaSkill 43Lv.220Passive/ActiveGains 3 stacks of Brawler's Protection, and the stack limit is increased to 3.
Mauler's ProwessAnastaSkill 44Lv.220 · Totem Lv.60Passive/ActiveEach stack reduces Anasta's damage taken by 20% and restores health equal to 60% of Attack Rating every second for 8s.
Blood RitualKaleneUltimate1Lv.1UltimatePassive. At the start of battle, the enemy with the lowest Defense is chosen to become a Blood Sacrifice. Once the current blood sacrifice dies, Kalene selects a new victim, giving priority to heroes. When actively used, Kalene manifests a Blood Altar under the sacrifice's feet, silencing all enemies that are within it. After 3 seconds, the Blood Ritual is completed, and Kalene deals 400% Attack Rating damage to all enemies within the altar. If the Blood Sacrifice is still alive, all enemies within the altar will receive additional damage equal to 6% of Blood Sacrifice's max health, but the damage value cannot exceed 300% of Kalene's Attack Rating.
Blood RitualKaleneUltimate2Lv.80UltimateRitual Damage is increased to 450% Kalene's Attack Rating.
Blood RitualKaleneUltimate3Lv.160UltimateIf the Blood Sacrifice is still alive, they will receive additional damage equal to 10% of their max health, but the damage value cannot exceed 600% of Kalene's Attack Rating.
NecrohoundKaleneSkill 21Lv.10Passive/ActiveWhen enemies are near to Kalene, she commands her Necrohound to attack, dealing 280% of her Attack Rating as damage to nearby enemies, that knocks them back and stuns them for 2 seconds.
NecrohoundKaleneSkill 22Lv.20Passive/ActiveDamage is increased to 300%.
NecrohoundKaleneSkill 23Lv.100Passive/ActiveEnemies are stunned for 3 seconds.
NecrohoundKaleneSkill 24Lv.180Passive/ActiveDamage is increased to 320%.
Ephemeral SpiritsKaleneSkill 31Lv.40Passive/ActivePassive. Each time a new Blood Sacrifice appears, the Necrohound forms an Ephemeral Spirit. The Spirit possesses 120% of Kalene's Attack Rating, and cannot be attacked. Each time the Spirit deals damage, 30% of the dealt damage is converted into health for Kalene. If the Spirit is attacking the Blood Sacrifice, 100% of the dealt damage is converted into health for Kalene. A maximum of 5 Ephemeral Spirits can exist on the battlefield. When actively used, Kalene commands the Ephemeral Spirits to charge towards the enemy currently farthest away from themselves, dealing damage equal to 300% of her Attack Rating to the target, terrifying them for 2 seconds.
Ephemeral SpiritsKaleneSkill 32Lv.120Passive/ActiveEphemeral Spirits possess 140% of Kalene's Attack Rating.
Ephemeral SpiritsKaleneSkill 33Lv.200Passive/ActiveActively dealt damage is increased to 340%.
Ephemeral SpiritsKaleneSkill 34Lv.200 · Totem Lv.30Passive/ActiveEnemy is terrified for 4 seconds.
Shattered MountainBrutusUltimate1Lv.1UltimateBrutus stomps the ground, dealing damage for 350% of his Attack Rating to enemies within range, knocking them into the air, pulling them toward himself and temporarily stunning them. After, he swings his Mountain Breaker at nearby enemies, dealing damage for 15% of their respective max health values and knocking them into the air again. Damage dealt cannot exceed 650% of Brutus' Attack Rating. Brutus' Defense Rating is additionally increased by 25% for 7 seconds for every enemy struck. This skill ignores Dodge, and Brutus is immune to control effects while it's active.
Shattered MountainBrutusUltimate2MythicUltimateBrutus' Defense is additionally increased by 30% for 9 seconds for every enemy struck.
Shattered MountainBrutusUltimate3AscendedUltimateAll enemies within range of the Ultimate have the majority of their buffs removed.
Rank BreakerBrutusSkill 21Lv.20Passive/ActiveBrutus attacks the enemies in front of him multiple times, with each instance dealing 250% of Attack Rating, and knocks them back. For each enemy hit, if Brutus' Defense is higher than theirs, the damage is increased by 3% per 1% difference, not to exceed 500%.
Rank BreakerBrutusSkill 22Lv.20 · Signature +0Passive/ActivePassive. Each time Brutus suffers attack power damage totaling 15% of his max health, he receives a Mountain Shield with a value equal to 12.5% of his max health, and lasts for 6s. Can be triggered once every 4s.
Rank BreakerBrutusSkill 23Lv.20 · Signature +10Passive/ActiveIf the Mountain Shield is destroyed while still active, he receives 30% Damage Reduction for 7s. This effect cannot be stacked.
Rank BreakerBrutusSkill 24Lv.20 · Signature +20Passive/ActiveIf Brutus' Mountain Shield is not destroyed while still active, he permanently receives 5% additional Defense.
Rank BreakerBrutusSkill 25Lv.20 · Signature +30Passive/ActiveEach time Brutus receives Mountain Shield, nearby allies will receive Inspire, which removes the majority of debuffs affecting them, and increases their Defense by 25% of Brutus' current Defense for 6 seconds. This effect cannot be stacked.
Rank BreakerBrutusSkill 26Lv.20 · Signature +40Passive/ActiveIncreases the Defense Rating gained by allies affected by Inspired to 60% of Brutus' current Defense. While Mountain Shield is active, Brutus gains 25 Energy Recovery Rate.
Fury BlowBrutusSkill 31Lv.40Passive/ActiveBrutus sends enemies within a certain range flying, dealing 350% Attack Rating damage, stunning them for 2 seconds. This skill will be triggered at the start of battles.
Fury BlowBrutusSkill 32Lv.40 · 3/9 furniturePassive/ActiveThe distance enemies are sent flying is increased to 250% of the original distance. Lands a Critical Hit on immovable enemies.
Fury BlowBrutusSkill 33Lv.40 · 9/9 furniturePassive/ActiveIf an enemy is sent flying to the edge of the battlefield, they are additionally dealt 500% Attack Rating damage, and the stun duration is increased to 6 seconds.
Stand FirmJoan of ArcUltimate1Lv.1UltimatePassive. Joan of Arc's standard protects her, reducing her damage taken by 30% and grants her immunity from knockbacks. The reduced damage is converted into Joan of Arc's Protection Value, up to 100% of her max health. When actively used, Joan of Arc repels most debuffs from all allied heroes and restores their health equal to 100% of her current Protection Value. The health healed is no less than 250% of her Attack Rating. When Joan of Arc casts her Ultimate, allied heroes except herself gain 12% Attack Rating for 8 seconds (this effect cannot stack). Protection Value will be cleared each time Joan of Arc casts her Ultimate.
Stand FirmJoan of ArcUltimate2Lv.80UltimateWhen Joan of Arc casts her Ultimate, she recovers 5% of her max health per second for 8 seconds.
Stand FirmJoan of ArcUltimate3Lv.160UltimateWhen Joan of Arc casts her Ultimate, allied heroes except herself gain 20% Attack Rating for 8 seconds.
Standard ShieldJoan of ArcSkill 31Lv.40Passive/ActiveJoan of Arc swings her standard, providing a shield that has a value equal to 180% of her Attack Rating to herself and all allied heroes behind the Phantom Standard for 5 seconds. She deals damage equal to 220% of her Attack Rating to enemies within a certain range in front 3 times.
Standard ShieldJoan of ArcSkill 32Lv.120Passive/ActiveJoan of Arc deals damage equal to 240% of her Attack Rating to enemies within a certain range in front 3 times.
Standard ShieldJoan of ArcSkill 33Lv.200Passive/ActiveIncreases the Shield Value to 200% of Joan of Arc's Attack Rating.
Standard ShieldJoan of ArcSkill 34Lv.200 · Totem Lv.30Passive/ActiveWhenever allied heroes behind the Phantom Standard receive healing from Joan of Arc, their Attack Rating and Defense Rating are increased by 10% for 8 seconds. Effect stacks, up to 30% of Joan of Arc's corresponding stat.
Standard BarrierJoan of ArcSkill 41Lv.60Passive/ActivePassive. All enemies in the area behind the Phantom Standard take damage equal to 140% of Joan of Arc's Attack Rating once every 3 seconds. Whenever an enemy takes damage from this skill 3 times, the next hit from this skill additionally stuns the enemy for 1.5 seconds and increases its damage by 20% of her Protection Value, up to 200% of her Attack Rating.
Standard BarrierJoan of ArcSkill 42Lv.140Passive/ActiveIncreases Stun duration to 2.5 seconds.
Standard BarrierJoan of ArcSkill 43Lv.220Passive/ActiveAll enemies in the area behind the Phantom Standard take damage equal to 180% of Joan of Arc's Attack Rating once every 3 seconds.
Standard BarrierJoan of ArcSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhenever an enemy takes damage from this skill 2 times, Stun is triggered and damage is increased.
Combined SpearEorinUltimate1Lv.1UltimateEorin combines the shaft and the spearhead and attacks enemies four times. The first three hits each deal damage equal to 170% of his Attack Rating, and the last hit deals damage equal to 260%of his Attack Rating. If the Poisonous Mushroom skill is unlocked, all of Eorin's hits will apply Poisonous Mushroom and Vine Fern debuffs to the enemy when under the combined mode. The damage of Poisonous Mushroom and Vine Fern will also be increased by 25% for 5 seconds after he uses his ultimate. This effect cannot stack, and the combined spear will separate again after the ultimate ends.
Combined SpearEorinUltimate2Lv.80UltimateDamage of the first 3 hits increased to 190%
Combined SpearEorinUltimate3Lv.160UltimateFinal hit deals 280% damage to enemies.
Weakspot MarkEorinSkill 21Lv.10Passive/ActiveAt the beginning of a battle, Eorin quickly approaches the enemy hero with the highest Attack Rating, dealing damage equal to 260% of his Attack Rating and applying a Weakspot Mark on the target. The Weakspot Mark reduces the target's Crit Damage Resistance by 8 points. This skill refreshes when the marked enemy dies.
Weakspot MarkEorinSkill 22Lv.20Passive/ActiveDamage is increased to 280%.
Weakspot MarkEorinSkill 23Lv.100Passive/ActiveDamage is increased to 300%.
Weakspot MarkEorinSkill 24Lv.180Passive/ActiveReduces the target's Crit Damage Resistance by 16 points.
Poisonous MushroomEorinSkill 31Lv.40Passive/ActivePassive. Eorin's spearhead attack applies 1 stack of Poisonous Mushroom to the enemy. If he uses his spear shaft to attack an enemy with this debuff, he will spread 1 stack of Poisonous Mushroom to the enemy closest to him. Each Poisonous Mushroom stack lasts for 6 seconds and can be stacked up to 3 times. Each stack deals damage equal to 60% of Eorin's Attack Rating every 2 seconds. The Poisonous Mushroom will apply a stack of Vine Fern to the carrier every 1 seconds. Each Vine Fern stack lasts for 5 seconds and reduces the enemy's Crit Block Rate by 5 points. The number of Vine Fern stacks cannot exceed the carrier's Poisonous Mushroom stacks. Both debuffs can be dispelled.
Poisonous MushroomEorinSkill 32Lv.120Passive/ActiveWhen an enemy with the Vine Fern debuff takes critical strike damage, all enemies with Vine Fern debuff will suffer damage equal to 30% of Eorin's Attack Rating. Each stack of Vine Fern on the target will amplify the damage by 100%. This effect has a 5 second cooldown.
Poisonous MushroomEorinSkill 33Lv.200Passive/ActiveVine Fern damage is increased to 50%.
Poisonous MushroomEorinSkill 34Lv.200 · Totem Lv.30Passive/ActiveWhen an enemy with the Poisonous Mushroom debuff receives another stack of Poisonous Mushroom, the enemy will suffer damage equal to 60% of Eorin's Attack Rating for each Poisonous Mushroom debuff they have.
Stacking SporesEorinSkill 41Lv.60Passive/ActiveEorin swiftly attacks an enemy with his spearhead and shaft four times, each hit dealing damage equal to 190% of his Attack Rating. If the enemy has Poisonous Mushroom debuff when they take the fourth hit, each Poisonous Mushroom stack will cause the last hit to deal additional damage equal to 2% of the enemy's lost health. Each additional damage cannot exceed 140% of Eorin's Attack Rating.
Stacking SporesEorinSkill 42Lv.140Passive/ActiveDamage of each hit is increased to 210%.
Stacking SporesEorinSkill 43Lv.220Passive/ActiveDamage of each hit is increased to 230%.
Stacking SporesEorinSkill 44Lv.220 · Totem Lv.60Passive/ActiveEach Poisonous Mushroom stack will cause the last hit to deal additional damage equal to 3% of the enemy's lost health. Each additional damage cannot exceed 210% of Eorin's Attack Rating.
Atoner's PrisonTarnosUltimate1Lv.1UltimateAt the start of a battle, Tarnos sacrifices 35% of his current health to receive a 40% damage reduction. This damage reduction will gradually diminish over the next 15 seconds to 10%. He cannot move during battle, but he can change his normal attacks according to his distance from the target, and gains permanent immunity against knock-back and knock-up effects. When using this skill actively, Tarnos inflicts 260% Attack Rating damage to surrounding enemies within a certain area, and disables them to move for the next 3 seconds. If there is a Pillar of Sin on the field, each pillar will have the same effect on surrounding enemies. If a target is attacked with this Ultimate skill repeatedly, the damage they receive each time will increase by 15%.
Atoner's PrisonTarnosUltimate2Lv.80UltimateIf there are no Pillars of Sin on the field at the end of the Ultimate skill, the effects of the Pillars of Sin will be triggered immediately.
Atoner's PrisonTarnosUltimate3Lv.160UltimateTarnos' Damage Reduction increases to 50% at the start of a battle. Each time a Pillar of Sin is dropped, the diminishment of Damage Reduction is halted for 1 seconds.
Divine PunishmentTarnosSkill 21Lv.10Passive/ActivePassive. Whenever an allied hero has suffered cumulative damage of 20% of their max health, Tarnos drops a Pillar of Sin behind the enemy that last dealt damage to the allied hero. It inflicts damage equal to 140% of Tarnos' Attack Rating to enemies within a certain area and interrupts their attacks. These effects can only be triggered once every 5 seconds for each allied hero. There can only be at most 3 Pillars of Sin on the field at one time. A newly created Pillar of Sin shatters other pillars nearby or beyond the maximum number, deals damage equal to 200% of Tarnos' Attack Rating against enemies within a certain area, and stuns them for 1.5 seconds.
Divine PunishmentTarnosSkill 22Lv.20Passive/ActiveThe damage inflicted by the dropped pillar increases to 160% of Tarnos' Attack Rating.
Divine PunishmentTarnosSkill 23Lv.100Passive/ActiveThe damage caused when shattering a Pillar of Sin increases to 220% of Tarnos' Attack Rating.
Divine PunishmentTarnosSkill 24Lv.180Passive/ActiveThe stun effect caused when shattering a Pillar of Sin is prolonged to 2 seconds.
Oathbearer's StrikeTarnosSkill 31Lv.40Passive/ActiveTarnos teleports to the Pillar of Sin furthest from him and shatters it, while increasing his Attack Speed by 25 points for 5 seconds. During the execution of the skill, he receives immunity against damage and control effects.
Oathbearer's StrikeTarnosSkill 32Lv.120Passive/ActiveTarnos regains 12% his max health before teleporting.
Oathbearer's StrikeTarnosSkill 33Lv.200Passive/ActiveAfter teleporting, any damage he suffers is reduced by 20% and he is immune against control effects for 5 seconds.
Oathbearer's StrikeTarnosSkill 34Lv.200 · Totem Lv.30Passive/ActiveEach time a Pillar of Sin is dropped, the cooldown of Oathbearer's Strike is reduced permanently by 0.5 seconds, up to 10 times.
Pillars of SinTarnosSkill 41Lv.60Passive/ActivePassive. Every 12 seconds, a Pillar of Sin is dropped in an area concentrated with allied and enemy heroes. It deals damage equal to 240% Tarnos' Attack Rating against enemies within a certain range, knocking them back while stunning them for 1 seconds. Each Pillar of Sin on the field reduces the Attack Rating of nearby enemies by 6% while boosting the Defense Rating of nearby allied heroes by 10%. These effects cannot stack.
Pillars of SinTarnosSkill 42Lv.140Passive/ActiveThe Attack Rating of enemies near a Pillar of Sin is reduced by 10%.
Pillars of SinTarnosSkill 43Lv.220Passive/ActiveThe time for creating a Pillar of Sin is reduced to 8 seconds.
Pillars of SinTarnosSkill 44Lv.220 · Totem Lv.60Passive/ActiveIf an allied hero perishes near a Pillar of Sin, Tarnos will receive a permanent buff to his Attack Rating by 15% and Defense Rating by 20%, up to 4 times.
Water's CallSoliseSkill 21Lv.20Passive/ActiveSolise summons a water spirit that lasts for up to 30 seconds. The water spirit has the same attributes as Solise and 80% of her current health. Every 2 seconds, it sacrifices 20% of its health to heal nearby allies the same amount. Solise can have up to 2 water spirits summoned at a time.
Water's CallSoliseSkill 22Lv.20 · Signature +0Passive/ActiveWhen Solise uses a skill to heal an ally other than a water spirit, she will also heal the water spirit with the lowest remaining health.
Water's CallSoliseSkill 23Lv.20 · Signature +10Passive/ActiveWhen a water spirit loses health due to this skill, it will damage nearby enemies for 120% of the health lost.
Water's CallSoliseSkill 24Lv.20 · Signature +20Passive/ActiveWhen a water spirit loses health due to this skill, it will damage nearby enemies for 150% of the health lost.
Water's CallSoliseSkill 25Lv.20 · Signature +30Passive/ActiveWhen Solise takes fatal damage, the water spirit with the lowest remaining health will sacrifice itself to shield her from the damage and heal her for its remaining health. This effect can be triggered up to 2 times per battle.
Water's CallSoliseSkill 26Lv.20 · Signature +40Passive/ActiveIncreases the number of times a water spirit sacrifices itself to block fatal damage for Solise to 3 times.
Torrential LinkSoliseSkill 41Lv.60Passive/ActiveSolise hurls a ball of condensed water energy that bounces between enemies and allies up to 5 times, damaging enemies for 160% of her Attack Rating and healing allies for 210% of her Attack Rating.
Torrential LinkSoliseSkill 42Lv.60 · Totem Lv.30Passive/ActiveEach time an energy ball grants an ally excess healing, the ball's subsequent bounces will deal extra damage to enemies (up to 180% of Solise's Attack Rating).
Torrential LinkSoliseSkill 43Lv.60 · Totem Lv.60Passive/ActiveEnergy balls now bounce up to 7 times. After an energy ball bounces on an animated ally, subsequent bounces will animate allies.
Potion BuffGeraltUltimate1Lv.1UltimateWhen Adrenaline (Energy) is full, Geralt drinks a potion to buff himself, temporarily boosting his Crit Damage Amplification by 25 points and Dodge by 120 points. During this time, while his Adrenaline is above 400, Geralt is immune to all control effects from enemies. When Geralt is under the effect of the potion, he loses 120 Adrenaline points per second. When he doesn't have enough Adrenaline left, he takes some White Honey to remove the buff, healing 80% of his Max Health and dispelling most debuffs.
Potion BuffGeraltUltimate2Lv.80UltimateWhen Geralt is under the effect of the potion, Geralt's Crit Damage Amplification temporarily increases by 35 points and Dodge by 150 points.
Potion BuffGeraltUltimate3Lv.160UltimateWhen Geralt is under the effect of the potion, Geralt loses 100 Adrenaline points per second.
WhirlGeraltSkill 21Lv.10Passive/ActiveGeralt performs a fast spin that damages enemies within range multiple times and temporarily stuns them. Each hit deals damage for 200% of his Attack Rating. Geralt gains additional 30 Adrenaline points per enemy hit. When Yennefer joins as an ally, Geralt's Adrenaline Recovery Rate increases by 10%.
WhirlGeraltSkill 22Lv.20Passive/ActiveDamage is increased to 210%.
WhirlGeraltSkill 23Lv.100Passive/ActiveDamage is increased to 230%.
WhirlGeraltSkill 24Lv.180Passive/ActiveGeralt additionally gains 40 Adrenaline points per enemy hit.
RendGeraltSkill 31Lv.40Passive/ActiveGeralt performs a forward-facing heavy slash to enemies within range, temporarily stunning them and dealing damage for 230% of his Attack Rating that ignores enemy Defense. Damage scales with Geralt's Adrenaline value, and can be increased up to 30%. If Graveborn or Hypogean enemies are within the skill's range, Geralt will attack with his silver sword, additionally reducing their Energy by 400. While using the silver sword, Geralt is immune to all control effects.
RendGeraltSkill 32Lv.120Passive/ActiveDamage scales with Geralt's Adrenaline value, and can be increased by up to 50%.
RendGeraltSkill 33Lv.200Passive/ActiveDeals 250% Attack Rating damage that ignores enemy Defense.
RendGeraltSkill 34Lv.200 · Totem Lv.30Passive/ActiveSuccessful hits with this skill increases Geralt's Haste by 10 points for 25 seconds. The effect stacks up to 3 times.
Battle SignsGeraltSkill 41Lv.60Passive/ActiveGeralt uses different Witcher signs in battle: Yrden: Geralt places a magical trap with Yrden at the start of the battle that lasts for 35 seconds. Enemies within the trap have their Dodge reduced by 200 and Haste by 30. Quen: When taking damage above 10% of his Max Health, Geralt quickly casts Quen to temporarily block all attacks, then gains a shield equal to 12% of his Max Health, for 5 seconds. Cooldown: 8 seconds. Aard: Geralt casts Aard in front of him to knock down enemies within range, dealing damage for 260% of his Attack Rating and temporarily stunning them.
Battle SignsGeraltSkill 42Lv.140Passive/ActiveGeralt casts Aard in front of him to knock down enemies within range, dealing 280% Attack Rating damage.
Battle SignsGeraltSkill 43Lv.220Passive/ActiveEnemies in the trap set with Yrden have their Dodge reduced by 250 and Haste by 40.
Battle SignsGeraltSkill 44Lv.220 · Totem Lv.60Passive/ActiveEach time Geralt casts a spell sign, he restores additional 150 Adrenaline points.
Frontline TacticsYenneferUltimate1Lv.1UltimateYennefer dives into the most crowded area of enemies and slams into the ground, dealing 300% Attack Rating damage to enemies within radius and imprisoning the hit enemies for 3 seconds before teleporting herself back to her original position. While this skill is active, Yennefer is invulnerable.
Frontline TacticsYenneferUltimate2Lv.80UltimateDamage is increased to 340%.
Frontline TacticsYenneferUltimate3Lv.160UltimateDamage is increased to 380%.
Lilac and GooseberriesYenneferSkill 21Lv.10Passive/ActivePassive. Yennefer charms enemies within a given range around her for 2 seconds, during which they will start attacking each other with normal attacks. This effect can only be triggered once every 10 seconds. If Geralt is an ally, he inflicts 20% additional damage to the charmed enemies.
Lilac and GooseberriesYenneferSkill 22Lv.20Passive/ActiveEnemy is charmed for 3 seconds.
Lilac and GooseberriesYenneferSkill 23Lv.100Passive/ActiveEnemy is charmed for 4 seconds.
Lilac and GooseberriesYenneferSkill 24Lv.180Passive/ActiveEffect can be triggered once every 8 seconds.
Sorceress' WrathYenneferSkill 31Lv.40Passive/ActiveYennefer casts frost and thunder magic in turn. Frost Magic: Channels a line of ice shards and ice storm dealing multiple hits to enemies in front, each hit causing 180% Attack Rating damage and knocking them back, while stunning them briefly. Thunder Magic: Summons thunder on enemies in front, dealing 220% Attack Rating damage and stunning them for 2 seconds.
Sorceress' WrathYenneferSkill 32Lv.120Passive/ActiveFrost Magic damage is increased to 200%.
Sorceress' WrathYenneferSkill 33Lv.200Passive/ActiveThunder Magic damage is increased to 240%.
Sorceress' WrathYenneferSkill 34Lv.200 · Totem Lv.30Passive/ActiveThunder Magic damage increases by 20% with each additional enemy in range, by up to 60%.
Magic BarrierYenneferSkill 41Lv.60Passive/ActiveCreates a magical barrier at the start of the battle, reducing 20% of the damage allied heroes on the allied side take from enemies on the enemy side of the battlefield. The barrier lasts for 24 seconds, and disappears upon Yennefer's death. While using this skill, she is immune to control effects.
Magic BarrierYenneferSkill 42Lv.140Passive/ActiveDamage Reduction of the barrier is increased to 25%.
Magic BarrierYenneferSkill 43Lv.220Passive/ActiveFor every 12 seconds the barrier lasts, it deals 200% Attack Rating damage to all enemies within it and knocks them back to their side of the battlefield.
Magic BarrierYenneferSkill 44Lv.220 · Totem Lv.60Passive/ActiveFor every 6 seconds the barrier lasts, it deals 300% Attack Rating damage to all enemies within it and knocks them back to their side of the battlefield.
Lightning LockCanisa & RukeUltimate1Lv.1UltimatePassive: Canisa & Ruke launch their Normal Attacks separately. Active: Canisa & Ruke jump to the area with the most enemies and both deal damage to nearby enemies equal to 250% and 310% of their Attack Rating, respectively. Enemies hit by both attacks will be chained for 12 seconds. Canisa & Ruke will evenly distribute 30% of the direct damage they take among chained enemies. The distributed damage cannot exceed 430% of Canisa & Ruke's Attack Rating.
Lightning LockCanisa & RukeUltimate2Lv.80UltimateDamage values are respectively increased to 270% and 330% of Attack Rating.
Lightning LockCanisa & RukeUltimate3Lv.160UltimateThe percentage of damage distributed to chained enemies is increased to 35%. This damage cannot exceed 460% of Canisa & Ruke's Attack Rating.
Howl of FuryCanisa & RukeSkill 21Lv.10Passive/ActiveCanisa & Ruke let out a howl that damages nearby enemies for 280% of Canisa & Ruke's Attack Rating, knocks them back, and stuns them for 2 seconds. In addition, Canisa & Ruke gain a shield that lasts for 8 seconds, worth 25% of their max health.
Howl of FuryCanisa & RukeSkill 22Lv.20Passive/ActiveIncreases shield value to 30% of Canisa & Ruke's max health.
Howl of FuryCanisa & RukeSkill 23Lv.100Passive/ActiveIncreases shield value to 35% of Canisa & Ruke's max health.
Howl of FuryCanisa & RukeSkill 24Lv.180Passive/ActiveEnemies are stunned for 3 seconds.
Wound ReversalCanisa & RukeSkill 31Lv.40Passive/ActiveAt the start of battle, Canisa & Ruke's max health drops by 30%. The first time they receive fatal damage, they become immune to all damage and control effects for 2.5 seconds, fully heal themselves, and receive a 30% buff to max health. They will also gain 10 points of Physical Resist or 20 points of Magic Resist until the end of battle, depending on whether they've taken more physical or magic damage.
Wound ReversalCanisa & RukeSkill 32Lv.120Passive/ActiveIncreases Physical Resist buff to 15 points and Magic Resist buff to 30 points.
Wound ReversalCanisa & RukeSkill 33Lv.200Passive/ActiveCanisa & Ruke are now immune to damage and control effects for 3.5 seconds.
Wound ReversalCanisa & RukeSkill 34Lv.200 · Totem Lv.30Passive/ActiveBefore taking fatal damage for the first time, Canisa & Ruke's Attack and Defense Ratings increase by 2.5% per second, up to 45%. These buffs last until the end of battle.
Cage of FireCanisa & RukeSkill 41Lv.60Passive/ActiveCanisa & Ruke forge a flaming cage around themselves that lasts up to 7 seconds. Every 1 seconds, the cage damages enemies within it for 140% of Canisa & Ruke's Attack Rating, and reduces the enemies' Defense Ratings by 6% (up to 18%) for 3 seconds. Enemies moving to the edge of the cage are periodically knocked back to the center and stunned for 1.5 seconds.
Cage of FireCanisa & RukeSkill 42Lv.140Passive/ActiveDamage is increased to 160% of Canisa & Ruke's Attack Rating.
Cage of FireCanisa & RukeSkill 43Lv.220Passive/ActiveWhen Canisa & Ruke forge a cage, it will drag nearby enemies into it.
Cage of FireCanisa & RukeSkill 44Lv.220 · Totem Lv.60Passive/ActiveReduces enemies' Defense Rating by 12% (up to 36%) for 3 seconds.
Nature's FlourishNevanthiUltimate1Lv.1UltimateNevanthi releases the power of the Wood Element and gradually heals all allies for 18% of her max health over the next 5 seconds. For allies who have the Arbor Refuge effect, if their health is lower than 40%, they will immediately be healed for 10% of Nevanthi's max health. Otherwise, they will gain 200 Energy. Each allied hero can only benefit from this effect once per Ultimate.
Nature's FlourishNevanthiUltimate2Lv.80UltimateReduces damage taken by all allies by 20% for the skill's duration.
Nature's FlourishNevanthiUltimate3Lv.160UltimateWhen Nevanthi uses her Ultimate, its effects are granted to 2 allies with the lowest health percentage who do not have the Arbor Refuge effect.
Connecting BranchesNevanthiSkill 21Lv.10Passive/ActivePassive: Every 4 seconds, a branch grows behind Nevanthi and she recovers 50 Energy. She can store up to 3 branches. If an allied hero's health falls below 50%, Nevanthi will consume a branch to heal them for 12.5% of Nevanthi's max health. Each allied hero can only receive this effect once every 5 seconds. Active: Nevanthi reduces the Attack Rating of the enemy hero with the highest Attack Rating to that of the enemy hero with the lowest Attack Rating. If the enemy is a boss or there is only one enemy, the damage they deal will be reduced by 20% for 5 seconds.
Connecting BranchesNevanthiSkill 22Lv.20Passive/ActiveReduces the Defense Rating of the enemy hero with the highest Defense Rating to that of the enemy hero with the lowest Defense Rating. If the enemy is a boss or there is only one enemy, the damage they take will be increased by 20%.
Connecting BranchesNevanthiSkill 23Lv.100Passive/ActiveThis skill's active effect reduces the damage Nevanthi takes by 10% for 5 seconds.
Connecting BranchesNevanthiSkill 24Lv.180Passive/ActiveThis skill's active effect reduces the damage Nevanthi takes by 20% for 5 seconds.
Natural GiftsNevanthiSkill 31Lv.40Passive/ActiveNevanthi sends a branch to the ally with the lowest health percentage, healing them for 15% of her max health and granting them the Arbor Refuge effect for 10 seconds. Arbor Refuge: If a hero with the Arbor Refuge effect takes damage exceeding 20% of their current health, the Arbor Refuge effect will be removed and the damage will be reduced by 40%. In addition, they will gain a shield worth 25% of Nevanthi's max health for 4 seconds. While active, the shield reduces all damage the hero takes by 1.5% of Nevanthi's max health.
Natural GiftsNevanthiSkill 32Lv.120Passive/ActiveWhen the Arbor Refuge effect is removed, it will now reduce damage taken by 60%.
Natural GiftsNevanthiSkill 33Lv.200Passive/ActiveExtends the shield's duration to 6 seconds.
Natural GiftsNevanthiSkill 34Lv.200 · Totem Lv.30Passive/ActiveGrants the Arbor Refuge buff to Nevanthi herself and all allies along a branch's flight path. Increases the shield's damage reduction to 2.5% of Nevanthi's max health.
Verdant ShadeNevanthiSkill 41Lv.60Passive/ActiveWhen an entity summoned by an ally first appears on the battlefield, Nevanthi grants the Mark of Nature effect to both the summoner and summoned entity, which lasts for 4 seconds. Mark of Nature: Increases the recipient's Haste by 5 points. Whenever the recipient deals damage, it inflicts a stack of the Bind effect on the target. Upon reaching 5 stacks of Bind, the target becomes entangled for 3 seconds, rendering them unable to move or attack. This effect can only be triggered against each enemy once every 4 seconds.
Verdant ShadeNevanthiSkill 42Lv.140Passive/ActiveThe Mark of Nature effect increases the summoner's and summoned entity's Attack Ratings by 10%.
Verdant ShadeNevanthiSkill 43Lv.220Passive/ActiveWhen an ally dies, Nevanthi increases her max health by 3% and heals herself for the same amount (up to 5 times per battle).
Verdant ShadeNevanthiSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen an allied summoned entity dies, Nevanthi permanently increases its summoner's Attack Rating by 8% and Haste by 6 (can be stacked up to 3 times). The value of each buff cannot exceed 12% of Nevanthi's initial Attack Rating.
Razor LeafBadenSkill 21Lv.20Passive/ActiveBaden deals AoE damage equal to 350% of his Attack Rating to enemies in front him, and marks the enemy with the highest Attack Rating in that area. For the next 8 seconds, any damage the marked enemy receives from Baden or his wooden double is increased by 30%. This effect cannot stack.
Razor LeafBadenSkill 22Lv.20 · Signature +0Passive/ActiveWhen Baden damages a marked enemy, he recovers health equal to 10% of the damage.
Razor LeafBadenSkill 23Lv.20 · Signature +10Passive/ActiveWhen Baden damages a marked enemy, he recovers health equal to 20% of the damage.
Razor LeafBadenSkill 24Lv.20 · Signature +20Passive/ActiveBaden's gains 25 points of Insight for 7 seconds whenever he is healed by an ally. This effect cannot stack, and is not triggered by healing over time.
Razor LeafBadenSkill 25Lv.20 · Signature +30Passive/ActiveWhen the total healing Baden has received reaches 20% and 40% of his max health, he gains permanent Attack Rating buffs of 20% and 40% respectively.
Razor LeafBadenSkill 26Lv.20 · Signature +40Passive/ActiveEnemies marked by Razor Leaf will also have their Tenacity reduced by 25 points and Buffer reduced by 25 points.
Vine LashBadenSkill 31Lv.40Passive/ActiveBaden inflicts two rounds of AoE damage, each equal to 320% of his Attack Rating. Enemies hit by the second round of damage will be imprisoned for 4 seconds, during which they cannot be healed and will lose 70 Energy per second. This effect cannot stack.
Vine LashBadenSkill 32Lv.40 · 3/9 furniturePassive/ActiveWhen an enemy is imprisoned with the skill Vine Lash, the healing they receive is converted into damage of an equal value (converted damage is deemed as health loss). This effect cannot triggered by healing over time.
Vine LashBadenSkill 33Lv.40 · 9/9 furniturePassive/ActiveThe Energy imprisoned enemies lose as a result of Vine Lash is absorbed by Baden.
Clone LinkBadenSkill 41Lv.60Passive/ActiveWhen Baden's attributes are changed by any amount, his wooden double's attributes are also changed by 120% of that amount (though they cannot go lower than Baden's initial attributes).
Clone LinkBadenSkill 42Lv.60 · Totem Lv.30Passive/ActiveWhen Baden receives a shield/healing, or receives a buff to his shield/healing received, his wooden double receives 100% of the same effect.
Clone LinkBadenSkill 43Lv.60 · Totem Lv.60Passive/ActiveWhen either Baden or his wooden double becomes immune to control, the other also becomes immune to control. When his wooden double dies, Baden takes 70% less damage for 5 seconds. This effect cannot stack.
Flagellant's FlameSalakiUltimate1Lv.1UltimateSalaki sacrifices 20% of his current health to increase all allied heroes' Life Leech by 20 and Haste by 15 for 7 seconds. The lower a target's health percentage, the greater the increase to their Life Leech and Haste value, up to 1.5 times. The increase is the highest when the health percentage is 50%.
Flagellant's FlameSalakiUltimate2Lv.80UltimateSalaki recovers 3% of his lost health every second during the effect of his Ultimate.
Flagellant's FlameSalakiUltimate3Lv.160UltimateAfter using his Ultimate, Salaki permanently increases allied heroes' Attack Rating by 4% and Life Leech by 4 points. This effect can stack up to 3 times.
Frightening ForcefieldSalakiSkill 21Lv.10Passive/ActiveSalaki grants a shield to the allied hero with the lowest health percentage lasting 5 seconds, which negates damage equaling up to 20% of Salaki's max health, and also terrifies the enemy who attacked said allied hero most recently for 2.5 seconds.
Frightening ForcefieldSalakiSkill 22Lv.20Passive/ActiveWhen the shield breaks or its duration ends, it deals AoE damage around the ally equal to 140% of Salaki's Attack Rating and knocks enemies back.
Frightening ForcefieldSalakiSkill 23Lv.100Passive/ActiveDamage is increased to 180% of Salaki's Attack Rating.
Frightening ForcefieldSalakiSkill 24Lv.180Passive/ActiveWhile Withering Winds is active, the shield's value is increased to 30% of Salaki's max health.
Withering WindsSalakiSkill 31Lv.40Passive/ActiveUpon entering battle, Salaki casts a spell that unleashes an acrid haze across the whole battlefield, lasting up to 30 seconds. While Withering Winds is active, all allied heroes take 30% less damage and deal 20% less damage. The reduction to damage received will start diminishing 5 seconds after Withering Winds is cast. The reduction to damage dealt will start diminishing immediately after Withering Winds is cast. These effects will diminish to 0% within 10 seconds. While using the skill, Salaki is immune to control effects. If he dies, Withering Winds will disappear after 5 seconds .
Withering WindsSalakiSkill 32Lv.120Passive/ActiveIf Withering Winds has been active for 15 seconds, permanently increases damage dealt by allied heroes by 1% for every second Withering Winds remains active.
Withering WindsSalakiSkill 33Lv.200Passive/ActiveWhile Withering Winds is active, damage dealt by enemies' Normal Attacks is reduced by 20%.
Withering WindsSalakiSkill 34Lv.200 · Totem Lv.30Passive/ActiveIf Withering Winds has been active for 15 seconds, permanently reduces enemies' Defense Rating by 1% for every second that Withering Winds remains active.
Death DeferredSalakiSkill 41Lv.60Passive/ActivePassive: While Salaki is alive, 25% of the direct damage received by allies will be counted as health loss every 1 second over the next 4 seconds. Active: Salaki manifests a dark flame and attacks the enemy who has dealt the most damage, dealing damage equal to 200% of Salaki's Attack Rating to the target and all enemies flame's path.
Death DeferredSalakiSkill 42Lv.140Passive/ActiveWhen this skill deals damage, Salaki heals the allied hero with the lowest health percentage, healing 50% of the damage caused.
Death DeferredSalakiSkill 43Lv.220Passive/ActiveWhen this skill deals damage, Salaki reduces the target's Attack Rating by 12% and Accuracy by 50 points for 4 seconds.
Death DeferredSalakiSkill 44Lv.220 · Totem Lv.60Passive/ActiveReduces delayed damage by 15%. If an enemy dies, all delayed damage caused by them will be removed.
IlluminationPalmerUltimate1Lv.1UltimateFollowing the will of the Divine Light, Palmer blesses 1 allied hero who has not been blessed yet, lasting until the end of the battle. Blessed allied heroes have their Crit Damage Amplification increased by 15 points plus 150% of Palmer's initial Crit Damage Amplification. If this skill is used while all allied heroes have already been blessed, Palmer will instead deal damage equal to 240% of his Attack Rating to the enemy hero with the highest Attack Rating 5 times.
IlluminationPalmerUltimate2Lv.80UltimateIncreases the Physical Pierce or Magic Pierce of blessed allied heroes by 15 points plus 150% of Palmer's initial Magic Pierce, based on the type of damage each allied hero deals.
IlluminationPalmerUltimate3Lv.160UltimateWhen using Illumination, Palmer recovers 15% of his max health and heals blessed allied heroes for the same amount.
Sacred ScripturePalmerSkill 21Lv.10Passive/ActivePalmer alternates between reading out Admonitions and Precepts. Admonitions deal damage to enemies equal to 200% of Palmer's Attack Rating, and reduce the Attack Rating of the enemy hero with the highest Attack Rating by 20% for 5 seconds. Precepts target the allied hero with the highest Attack Rating; if their Energy is lower than 600 points, their Energy will be restored by 80 points; otherwise the damage they deal will be increased by 15% for 8 seconds. This buff can stack up to 3 times. "Sacred Scripture" serves as Palmer's Normal Attack.
Sacred ScripturePalmerSkill 22Lv.20Passive/ActiveIncreases the damage dealt by Admonitions to 220% of Palmer's Attack Rating.
Sacred ScripturePalmerSkill 23Lv.100Passive/ActiveIncreases the energy restored by Precepts to 120 points.
Sacred ScripturePalmerSkill 24Lv.180Passive/ActiveIncreases the damage dealt by Admonitions to 240% of Palmer's Attack Rating.
OrisonPalmerSkill 31Lv.40Passive/ActiveAt the start of battle, Palmer begins to pray, becoming immune to control effects. Every 1.5 seconds, the prayer heals nearby allied heroes for 80% of Palmer's Attack Rating and adds 1 stack of Faith to Palmer (up to 10 stacks). Each stack of Faith increases the Attack Rating and Defense Rating of nearby allied heroes by 3% and 3% of Palmer's initial Attack Rating and Defense Rating, respectively. The prayer ends when Palmer's Faith reaches the max number of stacks, the total damage he received during the prayer exceeds 60% of his max health, or there are no other surviving allied heroes left. After his first prayer ends, the attribute buffs will apply to all allied heroes.
OrisonPalmerSkill 32Lv.120Passive/ActiveThe health healed when praying is increased to 100% of Palmer's Attack Rating.
OrisonPalmerSkill 33Lv.200Passive/ActiveWhen a prayer ends, Palmer will heal nearby allied heroes for 30% of their lost health.
OrisonPalmerSkill 34Lv.200 · Totem Lv.30Passive/ActiveEvery 1 second, the prayer heals nearby allied heroes for 100% of Palmer's Attack Rating and adds 1 stack of Faith (up to 15 stacks).
Divine DefensePalmerSkill 41Lv.60Passive/ActiveDuring battle, if there are at least 2 surviving allied heroes, the damage received by the allied hero with the lowest health will be reduced by 40%. The reduction in damage will be distributed among the other allied heroes. This damage cannot kill them. Over the next 5 seconds, 60% of the distributed damage will be recovered. The first time an allied hero dies, the other allied heroes will immediately recover all distributed damage, and will receive 30% less damage for the next 5 seconds.
Divine DefensePalmerSkill 42Lv.140Passive/ActiveThe first enemy hero that kills an allied hero will be punished by the Divine Light, reducing their Attack Rating and Energy Recovery Rate by 30% and 30% respectively for 5 seconds. This effect cannot stack.
Divine DefensePalmerSkill 43Lv.220Passive/Active80% of the health lost from distributed damage will be recovered over 5 seconds.
Divine DefensePalmerSkill 44Lv.220 · Totem Lv.60Passive/ActiveThe first 2 enemy heroes that deal damage to allied heroes will be punished by the Divine Light.
WarmongerVeithaelUltimate1Lv.1UltimatePassive: Veithael gains 50 Energy per second if he is not being controlled, but loses 150 Energy per second if he is being controlled. Active: Veithael spends 300 Energy to swing his sword, damaging nearby enemies for 340% of his Attack Rating. After using this skill, every subsequent time Veithael uses a skill, he will spend 350 Energy to trigger an Energy Burst, damaging all enemies in front of him for 10% of his max health. Energy Burst damage cannot exceed 500% of his Attack Rating. When Veithael's Energy falls below 350, he will stop triggering Energy Bursts until he uses this skill again. Veithael will not use this skill while an Energy Burst can still be triggered.
WarmongerVeithaelUltimate2Lv.80UltimateReduces the Energy cost of triggering an Energy Burst to 250 points.
WarmongerVeithaelUltimate3Lv.160UltimateEach time Veithael deals damage with an Energy Burst, the damage he receives is permanently reduced by 5%. This effect can be stacked up to a maximum reduction of 40%.
Brutal BackswingVeithaelSkill 21Lv.10Passive/ActivePassive: Veithael's max health is increased by 30% at the start of battle. His health percentage remains unchanged. When Veithael takes damage, it will reduce his max health until it reaches its original value. Active: Veithael charges forward, damaging enemies for 240% of his Attack Rating and knocking them back. He then returns and swings his sword, which damages enemies for 320% of his Attack Rating, stuns them for 1 second, and heals Veithael for 25% of his max health. For the duration of this skill, Veithael receives 40% less damage. If this skill triggers an Energy Burst, enemies will be stunned for 5 seconds.
Brutal BackswingVeithaelSkill 22Lv.20Passive/ActiveIncreases charge damage to 280% of Veithael's Attack Rating.
Brutal BackswingVeithaelSkill 23Lv.100Passive/ActiveReduces damage Veithael receives by 50% for the skill's duration.
Brutal BackswingVeithaelSkill 24Lv.180Passive/ActiveVeithael is immune to control effects for the skill's duration.
Hear No EvilVeithaelSkill 31Lv.40Passive/ActiveIf Veithael is about to be inflicted with a control effect, he negates the effect and swings his sword, damaging nearby enemies for 260% of his Attack Rating and interrupting their casting. For each enemy hit, Veithael is healed for 100% of his Attack Rating. This skill can only be triggered once every 15 seconds. If this skill triggers an Energy Burst, enemies hit by the Energy Burst permanently lose 3 points of Insight and 3 points of Proficiency.
Hear No EvilVeithaelSkill 32Lv.120Passive/ActiveDamage is increased to 320%.
Hear No EvilVeithaelSkill 33Lv.200Passive/ActiveFor each enemy hit, Veithael is healed for 120% of his Attack Rating.
Hear No EvilVeithaelSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe cooldown of this skill is reduced to 12 seconds. If this skill triggers an Energy Burst, enemies hit by the Energy Burst permanently lose 6 Insight points and 6 Proficiency points.
Head Held HighVeithaelSkill 41Lv.60Passive/ActiveActive: Head Held High is considered a Normal Attack for Veithael. When used, it damages enemies in front of him 2 times for 140% of his Attack Rating. If this skill triggers an Energy Burst, the Energy Burst deals additional damage equal to 10% of Veithael's max health. Passive: Each time Veithael deals damage, he gains 1% Attack Rating (stacks up to 20 times). At max stacks, Veithael gains 25 Physical Pierce. If Veithael is being controlled, he will lose his Attack Rating and Physical Pierce buffs.
Head Held HighVeithaelSkill 42Lv.140Passive/ActiveDamage is increased to 180%.
Head Held HighVeithaelSkill 43Lv.220Passive/ActiveDamage is increased to 220%.
Head Held HighVeithaelSkill 44Lv.220 · Totem Lv.60Passive/ActiveAttack Rating buff is increased to 1.5%.
Rider's WrathMulanUltimate1Lv.1UltimateMulan enters cavalry mode and charges across the battlefield 1 time. She will chart a path with the most enemy heroes, damaging all enemies in her path for 200% of her Attack Rating and temporarily stunning and knocking them into the air. Mulan then gallops to the area with the most enemy heroes, exits cavalry mode, and leaps off her horse, damaging nearby enemy heroes for 240% of her Attack Rating and temporarily stunning them as she knocks them into the air. While in cavalry mode, Mulan is immune to damage and control effects.
Rider's WrathMulanUltimate2Lv.80UltimateWhile in cavalry mode, Mulan recovers 4% of her max health every 1 second. She can recover up to 20% of her max health each time she enters cavalry mode.
Rider's WrathMulanUltimate3Lv.160UltimateWhen leaping off her horse, Mulan deals additional damage to her targets equal to 10% of her max health. The additional damage cannot exceed 400% of her Attack Rating.
Flashing SteelMulanSkill 21Lv.10Passive/ActiveMulan slashes repeatedly with her sword, damaging enemies in front of her 2 times for 200% of her Attack Rating. She then teleports and unleashes another flurry of slashes, damaging enemies in front of her 3 times for 200% of her Attack Rating. While using this skill, Mulan is immune to direct damage and control effects, but the amount of damage negated will be recorded. After the skill ends, she will lose health equal to 80% of the negated damage. This damage cannot kill her.
Flashing SteelMulanSkill 22Lv.20Passive/ActiveAfter this skill ends, Mulan will be healed for 20% of the damage it dealt.
Flashing SteelMulanSkill 23Lv.100Passive/ActiveAfter this skill ends, Mulan will lose health equal to 50% of the damage it negated. This damage cannot kill her.
Flashing SteelMulanSkill 24Lv.180Passive/ActiveThe second flurry of slashes after Mulan teleports will knock enemies into the air and temporarily stun them.
Formidable FortressMulanSkill 31Lv.40Passive/ActiveActive: Mulan fly-kicks enemies in front of her, damaging them for 280% of her Attack Rating. The enemies are temporarily stunned and knocked into the air. Passive: If Mulan is about to receive damage that exceeds 10% of her max health or would reduce her to less than 10% health, she will parry the attack with her sword and damage enemies in front of her for 200% of her Attack Rating. Parrying reduces the damage she takes from an attack by 50%. She can parry 4 times over the next 3 seconds, after which the cooldown for this skill's active effect will be reset and Mulan will be unable to parry again for the next 12 seconds.
Formidable FortressMulanSkill 32Lv.120Passive/ActiveAfter fly-kicking, Mulan's movement speed is increased by 25% for 3 seconds. This effect cannot stack.
Formidable FortressMulanSkill 33Lv.200Passive/ActiveWhen parrying, the damage Mulan receives is reduced by 70%.
Formidable FortressMulanSkill 34Lv.200 · Totem Lv.30Passive/ActiveBefore fly-kicking, Mulan destroys all of the targets' shields and renders them unable to acquire a new shield for the next 3 seconds.
Relentless PursuitMulanSkill 41Lv.60Passive/ActiveWhenever Mulan knocks an enemy hero airborne, she hits them with a follow-up attack, damaging them for 100% of her Attack Rating. Each follow-up attack increases the damage of the next follow-up attack by 20% of Mulan's Attack Rating, up to 300%. If the target is a Boss, Mulan will still launch a follow-up attack even if she fails to knock them airborne.
Relentless PursuitMulanSkill 42Lv.140Passive/ActiveWhen Mulan knocks an enemy airborne to the edge of the battlefield, she damages the target and nearby enemies for 280% of her Attack Rating. This effect can be triggered for each enemy hero once every 5 seconds.
Relentless PursuitMulanSkill 43Lv.220Passive/ActiveOnce the damage of Mulan's follow-up attacks maxes out, subsequent follow-up attacks will deal extra damage to the target equal to 10% of the target's max health. This extra damage cannot exceed 300% of Mulan's Attack Rating.
Relentless PursuitMulanSkill 44Lv.220 · Totem Lv.60Passive/ActiveControl or limitation effects inflicted by Mulan's allied heroes will also trigger follow-up attacks. Each allied hero can trigger a follow-up attack once every 3 seconds.
Blinding BlazeBelindaSkill 21Lv.20Passive/ActiveBelinda scorches an enemy with divine retribution, damaging them for 200% of her Attack Rating and burning them for 6 seconds. When a burned enemy takes damage, they will lose health equal to 100% of Belinda's Attack Rating over the next 1 second. This effect can trigger 2 times every 1 second. If Belinda is possessed by the Divine Flame, the divine retribution will deal AoE damage to the target and all nearby enemies.
Blinding BlazeBelindaSkill 22Lv.20 · Signature +0Passive/ActiveWhen a burned enemy takes damage, they will lose health equal to 120% of Belinda's Attack Rating over the next 1 second.
Blinding BlazeBelindaSkill 23Lv.20 · Signature +10Passive/ActiveWhen a burned enemy takes damage, they will lose health equal to 140% of Belinda's Attack Rating over the next 1 second.
Blinding BlazeBelindaSkill 24Lv.20 · Signature +20Passive/ActiveWhen Blinding Blaze damages an enemy, it will also dispel one of their buffs.
Blinding BlazeBelindaSkill 25Lv.20 · Signature +30Passive/ActiveIf Belinda is possessed by the Divine Flame, Blinding Blaze will create 1 additional flame.
Blinding BlazeBelindaSkill 26Lv.20 · Signature +40Passive/ActiveBurning duration is increased to 8 seconds.
Champion of the FlameBelindaSkill 41Lv.60Passive/ActiveBelinda's skills deal 50% divine damage and 50% flame damage. Divine damage cannot Crit, but ignores enemy Defense and Resist. Flame damage always Crits, and each point of Belinda's Crit Rating increases the damage dealt by 0.4%. While Belinda is possessed by the Divine Flame, both her divine and flame damage will benefit from the other damage type's effects.
Champion of the FlameBelindaSkill 42Lv.60 · Totem Lv.30Passive/ActiveFlame damage increases Belinda's Attack Rating by 30%.
Champion of the FlameBelindaSkill 43Lv.60 · Totem Lv.60Passive/ActiveAfter Belinda has been possessed by the Divine Flame for a total of 12 seconds, the duration of her possession will be extended by 50%.
PainwheelTamrusUltimate1Lv.1UltimateTamrus spins around violently 1 times. Each spin damages nearby enemies for 220% of his Attack Rating, stuns them, and drags them towards Tamrus. Tamrus spins 1 more time (up to 4 times) for every 1 enemy within range. The range of his spins increases with each spin. When he stops spinning, he forcefully kicks nearby targets, damaging them for 260% of his Attack Rating. Tamrus is immune to control effects while using this skill.
PainwheelTamrusUltimate2Lv.80UltimateIncreases the damage of Tamrus's spins to 240% of his Attack Rating. Increases the damage of his final kick to 280% of his Attack Rating.
PainwheelTamrusUltimate3Lv.160UltimateTamrus' powerful kick also stops enemies within range from attacking or using their skills for 1 second.
Earth BreakerTamrusSkill 21Lv.10Passive/ActiveTamrus leaps high into the air then dive-kicks the area with the most enemy heroes, damaging all enemies in the area for 200% of his Attack Rating, knocking damaged enemies airborne and temporarily stunning them. Tamrus is immune to control effects while using this skill.
Earth BreakerTamrusSkill 22Lv.20Passive/ActiveIncreases the damage to 220% of Tamrus' Attack Rating.
Earth BreakerTamrusSkill 23Lv.100Passive/ActiveIncreases the damage to 240% of Tamrus' Attack Rating.
Earth BreakerTamrusSkill 24Lv.180Passive/ActiveTamrus will immediately use Earth Breaker at the start of battle.
Infectious EnthusiasmTamrusSkill 31Lv.40Passive/ActiveThe more enemy heroes around Tamrus, the more excited he becomes. For every 1 enemy heroes near him, Tamrus gains 1 stack of the Enthusiasm effect (up to 5 stacks). Each stack of Enthusiasm increases his Dodge by 6 points and his Magic Suppression by and 2 points.
Infectious EnthusiasmTamrusSkill 32Lv.120Passive/ActiveEach stack of Enthusiasm increases Tamrus' Dodge by 9 points and his Magic Suppression by 3 points.
Infectious EnthusiasmTamrusSkill 33Lv.200Passive/ActiveShortens the cooldown of Earth Breaker by 0.2 seconds each time Tamrus successfully dodges or suppresses enemy damage.
Infectious EnthusiasmTamrusSkill 34Lv.200 · Totem Lv.30Passive/ActiveWhen Tamrus deals damage, the target will suffer additional health loss equal to 1% of their lost health for each stack of Enthusiasm he has (up to 20% of Tamrus' Attack Rating). This effect can trigger once every 3 seconds for each enemy.
Get Over HereTamrusSkill 41Lv.60Passive/ActiveTamrus flings his grappling hook at up to 2 enemies, damaging them for 230% of his Attack Rating and dragging them towards himself. Enemies furthest away from Tamrus are targeted first. Hooked enemies have their Attack Rating reduced by 10% for 5 seconds. If there is only 1 target, the damage is increased to 250% of Tamrus' Attack Rating and the target's Attack Rating is reduced by 15%.
Get Over HereTamrusSkill 42Lv.140Passive/ActiveIncreases the damage to 280% of Tamrus' Attack Rating. If there is only 1 target, increases the damage to 300% of his Attack Rating.
Get Over HereTamrusSkill 43Lv.220Passive/ActiveHooked enemies have their Attack Rating reduced by 15%. If there is only 1 enemy, their Attack Rating is reduced by 25%.
Get Over HereTamrusSkill 44Lv.220 · Totem Lv.60Passive/ActiveTamrus also stops enemies who have been hooked and pulled to his vicinity from attacking or using their skills for 2.5 seconds.
Infernal BombardmentOlgathUltimate1Lv.1UltimateOlgath leaps into the air with Death Knell and fires an infernal shot at each enemy in turn, until all enemies have taken damage from this skill 1 time or there are no more targetable enemies. Olgath will fire at least 5 and at most 10 infernal shots each time this skill is used. He is invincible while firing. Infernal shots consume 1 loaded shell of each type, which will be fused together and fired at the target, dealing AoE damage equal to 250% of Olgath's Attack Rating and triggering the effects of the consumed shells. If no shells are consumed, only the AoE damage will be dealt.
Infernal BombardmentOlgathUltimate2Lv.80UltimateOlgath's bombardment continues until all enemies have taken damage from this skill 1 times, or there are no more targetable enemies. He will fire 5 to 15 infernal shots each time this skill is used.
Infernal BombardmentOlgathUltimate3Lv.160UltimateOlgath's bombardment continues until all enemies have taken damage from this skill 2 times, or there are no more targetable enemies. He will fire 10 to 30 infernal shots each time this skill is used.
Slotted ShellOlgathSkill 21Lv.10Passive/ActiveOlgath creates a ball of Scatter Shells, Shrapnel Shells, and Piercing Shells in that order. He feeds the ball to Death Knell, loading it with 3 shells of that type, then fires 1 infernal shots. Death Knell can store up to 3 shells of each type. When firing an infernal shot, consuming a Scatter Shell greatly increases the AoE of the shot. Consuming a Shrapnel Shell fires 2 extra shots, dealing AoE damage equal to 250% of Olgath's Attack Rating. Consuming a Piercing Shell causes the target to suffer additional health loss equal to 80% of Olgath's Attack Rating.
Slotted ShellOlgathSkill 22Lv.20Passive/ActiveWhen firing an infernal shot, each type of shell consumed will increase the damage of the shot by 20%.
Slotted ShellOlgathSkill 23Lv.100Passive/ActiveWhen firing an infernal shot, if the shot does not consume any Scatter Shells, each of the other types of shells will increase the shot's AoE.
Slotted ShellOlgathSkill 24Lv.180Passive/ActiveEach time Slotted Shell is used, it increases the damage of all subsequent infernal shots by 2% until the end of battle.
Fatal FusilladeOlgathSkill 31Lv.40Passive/ActiveWhenever Olgath hits with a normal attack, he loads 1 shell into Death Knell in the order of their creation. If Death Knell is already loaded with all shell types when Olgath hits with a normal attack, that normal attack will be upgraded into an infernal shot. This effect can only trigger once every 8 seconds.
Fatal FusilladeOlgathSkill 32Lv.120Passive/ActiveThis effect can now trigger once every 6 seconds.
Fatal FusilladeOlgathSkill 33Lv.200Passive/ActiveThis effect can now trigger once every 4 seconds.
Fatal FusilladeOlgathSkill 34Lv.200 · Totem Lv.30Passive/ActiveEach time an infernal shot hits, Death Knell will be loaded with 1 shell of a type that it hasn't already been loaded with.
Cataclysmic RoarOlgathSkill 41Lv.60Passive/ActiveWhenever Olgath receives melee damage exceeding 10% of his current health, Death Knell will roar 3 times. Each roar will stun nearby enemies for a short time and knock them back. This effect can only trigger once every 15 seconds.
Cataclysmic RoarOlgathSkill 42Lv.140Passive/ActiveEach roar damages nearby enemies for 260% of Olgath's Attack Rating.
Cataclysmic RoarOlgathSkill 43Lv.220Passive/ActiveFor each type of shell loaded into Death Knell, the damage of each roar is increased by 20% of Olgath's Attack Rating. Cataclysmic Roar does not consume any shells.
Cataclysmic RoarOlgathSkill 44Lv.220 · Totem Lv.60Passive/ActiveCataclysmic Roar dispels any control effects affecting Olgath and causes Olgath to be immune to control effects for 3 seconds.
Liege LordEdwinUltimate1Lv.1UltimatePassive: At the start of battle, Edwin creates a Dominion that follows him around the battlefield. Allied heroes within a Dominion take 70% less normal attack damage. Active: Edwin damages enemies in front of him for 250% of his Attack Rating 4 times. He then creates a large temporary Dominion in the area with the most allied heroes for 12 seconds and damages enemies within the new Dominion for 300% of his Attack Rating. This temporary Dominion has the same effect as the regular Dominion, but their effects do not stack with one another. Edwin is immune to control effects while casting this skill. If this skill is used again while there is already a temporary Dominion on the battlefield, it will be replaced by a new temporary Dominion.
Liege LordEdwinUltimate2Lv.80UltimateAllied heroes within a Dominion take 80% less normal attack damage.
Liege LordEdwinUltimate3Lv.160UltimateAllied heroes within a Dominion deal 35% extra damage.
Disarming FlurryEdwinSkill 21Lv.10Passive/ActiveEdwin slashes enemies in front of him three times. The first two slashes each deal damage for 230% of his Attack Rating. The final slash deals damage for 260% of his Attack Rating. If an enemy is within one of Edwin's Dominions, the final slash will also silence them for 2 seconds and reduce their Defense Rating by 30% for 5 seconds. If this skill is interrupted by Rebel's Reprisal before the final slash, the latter skill will also silence and reduce the Defense Rating of enemies within a Dominion in the same manner as the final slash.
Disarming FlurryEdwinSkill 22Lv.20Passive/ActiveThe duration of the final slash's Defense Rating reduction is extended to 6 seconds.
Disarming FlurryEdwinSkill 23Lv.100Passive/ActiveEach of the first two slashes now deal damage for 260% of Edwin's Attack Rating, while the final slash now deals damage for 290% of his Attack Rating.
Disarming FlurryEdwinSkill 24Lv.180Passive/ActiveThe duration of the final slash's silencing effect is extended to 3 seconds.
Rebel's ReprisalEdwinSkill 31Lv.40Passive/ActiveEvery 5 times his Dominions reduce normal attack damage, Edwin will counterattack nearby enemies, damaging them for 230% of his Attack Rating. These counterattacks will interrupt Edwin's normal attacks and his Disarming Flurry skill, but if a counterattack is triggered while he is using his Ultimate, it will be launched after the Ultimate ends. If there are no enemies around Edwin when he triggers a counterattack, it will be stored until there are enemies around him. He can store up to 3 counterattacks.
Rebel's ReprisalEdwinSkill 32Lv.120Passive/ActiveEvery 4 times his Dominions reduce normal attack damage, Edwin will counterattack nearby enemies.
Rebel's ReprisalEdwinSkill 33Lv.200Passive/ActiveIncreases counterattack damage to 250% of Edwin's Attack Rating.
Rebel's ReprisalEdwinSkill 34Lv.200 · Totem Lv.30Passive/ActiveWhenever Edwin takes skill damage, he will negate the damage, become invulnerable for 3 seconds, and trigger a counterattack. This effect can be triggered up to 1 time every 8 seconds.
Royal FavorEdwinSkill 41Lv.60Passive/ActiveWhenever an allied hero within a Dominion takes a single round of damage that exceeds 10% of their max health, the attacker is silenced for 2.5 seconds. This effect can only be triggered up to 1 time every 10 seconds against each attacker.
Royal FavorEdwinSkill 42Lv.140Passive/ActiveThe duration of the silencing effect is extended to 3.5 seconds. This effect can now be triggered up to 1 time every 8 seconds against each attacker.
Royal FavorEdwinSkill 43Lv.220Passive/ActiveWhenever an allied hero within a Dominion takes normal attack damage, they recover 15 Energy. Each allied hero can recover up to 150 Energy from this effect per battle.
Royal FavorEdwinSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhenever an allied hero within a Dominion takes normal attack damage, they recover 30 Energy. Each allied hero can recover up to 300 Energy from this effect per battle, while Edwin can recover up to 2000 Energy from this effect.
Crash and BurnMaetriaUltimate1Lv.1UltimateMaetria deals damage to all enemies for 320% of her Attack Rating. If a hit enemy is being burned by a Cataclysmic Flame or Apocalyptic Flame, any shields they receive over the next 7 seconds will be destroyed after 1 second. When an enemy's shield is destroyed, they will take damage equal to the shield's remaining value. This effect cannot stack and can only be triggered once every 3 seconds. This damage cannot exceed 400% of Maetria's Attack Rating. If an enemy being burned by an Apocalyptic Flame is hit by this skill, it will also terrify them for 3 seconds.
Crash and BurnMaetriaUltimate2MythicUltimateFor every enemy being burned by a Cataclysmic Flame or Apocalyptic Flame, the damage of this skill is increased by 15%.
Crash and BurnMaetriaUltimate3AscendedUltimateIf Immortal Blaze has been unlocked when Maetria uses this skill, the enemy who has dealt the most total damage will be hit by a Cataclysmic Flame, and they will deal 50% less damage for the next 7 seconds. This effect cannot stack.
Immortal BlazeMaetriaSkill 21Lv.20Passive/ActiveMaetria deals damage to enemies in front for 280% of her Attack Rating and hurls a Cataclysmic Flame at the enemy in range with the highest Attack Rating. An enemy being burned by a Cataclysmic Flame suffers health loss equal to 2% of their max health per second (up to 200% of Maetria's Attack Rating). Cataclysmic Flames cannot be dispelled. If an enemy being burned by a Cataclysmic Flame is hit by another Cataclysmic Flame, the enemy will lose 600 Energy and the flame will turn into an Apocalyptic Flame, while the health the enemy loses per second will be increased by 50%. The Apocalyptic Flame will revert to a Cataclysmic Flame after 4 seconds. The effects of Apocalyptic Flames are not stackable, but their duration can be extended.
Immortal BlazeMaetriaSkill 22Lv.20 · Signature +0Passive/ActiveThe duration of Apocalyptic Flames is increased to 6 seconds.
Immortal BlazeMaetriaSkill 23Lv.20 · Signature +10Passive/ActiveThe duration of Apocalyptic Flames is increased to 7 seconds.
Immortal BlazeMaetriaSkill 24Lv.20 · Signature +20Passive/ActiveWhile being burned by an Apocalyptic Flame, an enemy's Tenacity and Dissolve are both reduced by 30 points.
Immortal BlazeMaetriaSkill 25Lv.20 · Signature +30Passive/ActiveIf an enemy being burned by a Cataclysmic Flame or Apocalyptic Flame is hit by another Cataclysmic Flame through the skill "Immortal Blaze", the Cataclysmic Flame will spread to the nearest enemy, prioritizing enemies that are not being burned by a Cataclysmic Flame.
Immortal BlazeMaetriaSkill 26Lv.20 · Signature +40Passive/ActiveEach time Cataclysmic Flame is transferred, Maetria permanently gains 15 Erosion. This effect can be stacked up to 3 times. The two enemies involved in the transfer also suffer additional health loss for 300% of Maetria's Attack Rating.
Oathsworn GuardianCrassioUltimate1Lv.1UltimatePassive: At the start of battle, Crassio will begin protecting the hero positioned below him. Active: If the protected hero is alive and there are enemies around them, Crassio damages all enemies near him for 320% of his Attack Rating, then teleports to the protected hero and damages all enemies near them for 320% of his Attack Rating. Otherwise, Crassio will only slash at the enemies near himself twice, damaging them for 320% of his Attack Rating per slash.
Oathsworn GuardianCrassioUltimate2Lv.80UltimateCrassio receives 50% more healing and shields from his protected hero.
Oathsworn GuardianCrassioUltimate3Lv.160UltimateIf the skill Dagger Dash has been unlocked, if this skill damages Crassio's Quarry they will lose 35% Attack Rating and 25% Defense Rating for 6 seconds.
Dagger DashCrassioSkill 21Lv.10Passive/ActiveCrassio targets the enemy hero that has dealt the most damage to his protected hero, marking them as his "Quarry". This skill's effects depend on Crassio's distance from his Quarry. If his Quarry is near him, he slashes twice, damaging all enemies near him for 250% of his Attack Rating per slash. If his Quarry is far away, he throws a dagger at them, damaging all enemies near the Quarry for 250% of Crassio's Attack Rating. He then teleports to catch the dagger, damaging all nearby enemies for 250% of his Attack Rating.
Dagger DashCrassioSkill 22Lv.20Passive/ActiveIncreases damage to 280% of hero's Attack Rating.
Dagger DashCrassioSkill 23Lv.100Passive/ActiveWhen this skill deals damage to Crassio's Quarry, it deals extra damage equal to 10% of the Quarry's max health (up to 600% of Crassio's Attack Rating).
Dagger DashCrassioSkill 24Lv.180Passive/ActiveWhen this skill deals damage to Crassio's Quarry, it destroys the Quarry's shield if the shield's remaining shield value is below 1000% of Crassio's Attack Rating.
Lethal DeflectionCrassioSkill 31Lv.40Passive/ActivePassive: Whenever Crassio or his protected hero take a single round of damage exceeding 20% of Crassio's max health, he reduces the damage by 50% then damages the attacker and all enemies near them for 200% of his Attack Rating. This effect can trigger up to 3 times. Active: Crassio inflicts damage for 200% of his Attack Rating on enemies in front. If there are passive triggers remaining, the enemies will be dealt damage for 200% of Crassio's Attack Rating equivalent to the remaining passive triggers. After "Lethal Deflection" is cast, the number of passive triggers is refreshed.
Lethal DeflectionCrassioSkill 32Lv.120Passive/ActiveIncreases damage to 230% of hero's Attack Rating.
Lethal DeflectionCrassioSkill 33Lv.200Passive/ActiveThe triggering damage is now reduced by 60%.
Lethal DeflectionCrassioSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe skill's passive effect can now trigger 7 times.
Repelling SmashCrassioSkill 41Lv.60Passive/ActiveWhen the target for protection is attacked at close quarters, Crassio teleports back to the target's side, dealing damage for 240% of his Attack Rating to surrounding enemies and knocking them back, while granting the target a shield worth 280% of his Attack Rating that lasts for 6 seconds. This skill can trigger up to 1 time every 12 seconds. After this skill is used, the cooldown of "Dagger Dash" is refreshed immediately.
Repelling SmashCrassioSkill 42Lv.140Passive/ActiveEnemies hit by this skill deal 30% less damage for 5 seconds.
Repelling SmashCrassioSkill 43Lv.220Passive/ActiveIf an attacker breaks the shield granted by this skill, they will be stunned for 2 seconds.
Repelling SmashCrassioSkill 44Lv.220 · Totem Lv.60Passive/ActiveAt the start of battle, Crassio uses this skill on the area around the enemy hero with the highest Attack Rating. He then grants himself a shield equal in value to the shield he would grant his protected hero. This effect will not trigger this skill's cooldown.
Essence of the Spiritual Arts UserEmiliaUltimate1Lv.1UltimateEmilia cannot gain Energy by attacking, getting attacked or through any other method. She starts the battle with 1000 Energy and will immediately cast her Ultimate to summon Puck to assist her. Using her Ultimate skill does not cost Energy, but while Puck is present, Emilia will lose 100 Energy per second. When her Energy reaches 0, Puck goes to sleep. While Puck is summoned, it will continuously fire ice crystals at the area with the most enemies, dealing damage equal to 350% of Emilia's Attack Rating to all targets and inflicting the Frost effect on them for 6 seconds. Each time a target with the Frost effect takes damage, they suffer extra health loss equal to 350% of Emilia's Attack Rating. Each enemy can only trigger this effect once every 2 seconds. While Puck is asleep, Emilia recovers 150 Energy every time an allied hero uses their Ultimate, until she uses her Ultimate to summon Puck again.
Essence of the Spiritual Arts UserEmiliaUltimate2Lv.80UltimateIncreases health loss triggered by Frost to 450% of Emilia's Attack Rating.
Essence of the Spiritual Arts UserEmiliaUltimate3Lv.160UltimateFreezes an enemy for 2 seconds if they have suffered extra health loss triggered by Frost for 3 times.
Ice FlowerEmiliaSkill 21Lv.10Passive/ActiveEmilia calls upon the mana in the air and freezes all enemies for 0.5 to 1.5 seconds. The lower the current health of an enemy, the longer they will be frozen for.
Ice FlowerEmiliaSkill 22Lv.20Passive/ActiveEnemies are now frozen for 1 to 2 seconds.
Ice FlowerEmiliaSkill 23Lv.100Passive/ActiveEnemies are now frozen for 2 to 4 seconds.
Ice FlowerEmiliaSkill 24Lv.180Passive/ActiveIf an enemy is immune to control effects or is already frozen, they will instead take damage equal to 400% of Emilia's Attack Rating.
Lesser Spirit's BlessingEmiliaSkill 31Lv.40Passive/ActiveEmilia receives a lesser spirit's blessing and creates a blessed zone for 8 seconds. Allied heroes in the zone will recover health equal to 120% of Emilia's Attack Rating and 40 Energy per second.
Lesser Spirit's BlessingEmiliaSkill 32Lv.120Passive/ActiveThe blessed zone is expanded.
Lesser Spirit's BlessingEmiliaSkill 33Lv.200Passive/ActiveAllied heroes in the zone gain 30 points of Haste.
Lesser Spirit's BlessingEmiliaSkill 34Lv.200 · Totem Lv.30Passive/ActiveAllied heroes outside the zone will receive its effects at half strength.
The Great Spirit's MightEmiliaSkill 41Lv.60Passive/ActiveIf Emilia dies, Puck goes on a rampage, "freezing" all characters on both sides and damaging everyone for 400% of Emilia's Attack Rating, plus additional damage equal to 10% of the health lost by all enemies (up to 600% of Emilia's Attack Rating). Allied characters will only take 50% of the damage after a 0.5-second delay. If Emilia is the only surviving allied hero, she will become immune to fatal damage and invincible for 2 seconds, and this effect will trigger immediately. This effect can only trigger 1 time per battle. Emilia is immune to any damage dealt by Puck while he is on a rampage.
The Great Spirit's MightEmiliaSkill 42Lv.140Passive/ActiveBase damage is increased to 500% of Emilia's Attack Rating.
The Great Spirit's MightEmiliaSkill 43Lv.220Passive/ActiveAdditional damage is increased to 20% of the health lost by all enemies and the maximum damage is increased to 800% of Emilia's Attack Rating.
The Great Spirit's MightEmiliaSkill 44Lv.220 · Totem Lv.60Passive/ActiveWhen the Great Spirit Puck goes on a rampage, allied heroes no longer take damage from this skill. If Emilia is the only surviving allied hero, she will recover all her health.
Demon FormRemUltimate1Lv.1UltimateRem enters her demon form for 8 seconds (she will not exit demon form while other skills are being used) and swings her Morning Star multiple times, damaging nearby enemies for 200% of her Attack Rating per hit. In demon form, Rem deals 20% more damage and drains 10 Energy from all enemy heroes every 2 seconds. If Rem uses her Ultimate while already in demon form, the duration of her demon form will be reset, and the effect of her current Morning Star swings will be enhanced, dealing damage multiple times each equal to 250% of her Attack Rating and knocking targets airborne.
Demon FormRemUltimate2Lv.80UltimateWhile in Demon Form, Rem's normal attack speed is increased by 20 points, and 40% of the damage she deals will be converted into healing for herself.
Demon FormRemUltimate3Lv.160UltimateThe Energy Rem drains from all enemy heroes is increased to 15 points every 2 seconds.
Morning Star SwingRemSkill 21Lv.10Passive/ActiveRem uses her Morning Star to smash the enemy who has dealt the highest total damage, damaging the enemy for 200% of her Attack Rating. The enemy is temporarily stunned and knocked back, and their Energy is reduced by 250. If the enemy is knocked to the edge of the battlefield, they will take additional damage for 150% of her Attack Rating and be stunned for 1 seconds.
Morning Star SwingRemSkill 22Lv.20Passive/ActiveThe damage of the initial smash is increased to 250% of Rem's Attack Rating.
Morning Star SwingRemSkill 23Lv.100Passive/ActiveThe damage of the initial smash is increased to 300% of Rem's Attack Rating.
Morning Star SwingRemSkill 24Lv.180Passive/ActiveThe Energy reduction is increased to 300 points.
Healing ManaRemSkill 31Lv.40Passive/ActiveRem uses healing mana to heal the allied hero with the lowest health for 10% of their max health. The allied hero also receives a shield worth 300% of Rem's Attack Rating. The healing mana's effects linger for 4 seconds, increasing the allied hero's Vitality by 20 points and healing them for 40% of Rem's Attack Rating every second.
Healing ManaRemSkill 32Lv.120Passive/ActiveThe initial healing is increased to 15% of the allied hero's max health.
Healing ManaRemSkill 33Lv.200Passive/ActiveThe initial healing is increased to 20% of the allied hero's max health.
Healing ManaRemSkill 34Lv.200 · Totem Lv.30Passive/ActiveThe healing mana's effects now linger for 8 seconds and heal the allied hero for 80% of Rem's Attack Rating per second.
Demon TribeRemSkill 41Lv.60Passive/ActiveRem's Attack Rating permanently increases the more her allies take damage. For every 1% of their max health an ally loses, Rem's Attack Rating is increased by 2% (up to 200% of Rem's initial Attack Rating).
Demon TribeRemSkill 42Lv.140Passive/ActiveThe limit is increased to 300% of Rem's initial Attack Rating.
Demon TribeRemSkill 43Lv.220Passive/ActiveFor each allied hero that dies, Rem permanently gains 10 points of Haste.
Demon TribeRemSkill 44Lv.220 · Totem Lv.60Passive/ActiveFor each allied hero that dies, Rem permanently gains 20% damage reduction.
Ripping SlashAthaliaSkill 21Lv.20Passive/ActiveAthalia traverses the battlefield at high speed, slashing 3 enemy heroes with the highest Attack Rating for 3 times, dealing damage for 220% of her Attack Rating to the target and enemies in her path. When the skill ends, Athalia teleports to the enemy hero with the highest Attack Rating. During the skill, Athalia is invincible and untargetable.
Ripping SlashAthaliaSkill 22Lv.20 · Signature +0Passive/ActiveWhen an enemy suffers multiple slashes, each round of damage they receive from the skill this time is increased by 30%.
Ripping SlashAthaliaSkill 23Lv.20 · Signature +10Passive/ActiveA slash from this skill deals additional damage equal to 10% of the health already lost by the target, up to 400% of Athalia's Attack Rating.
Ripping SlashAthaliaSkill 24Lv.20 · Signature +20Passive/ActiveThe number of slashes this skill can inflict is increased by 1 time.
Ripping SlashAthaliaSkill 25Lv.20 · Signature +30Passive/ActiveAfter Athalia kills an enemy hero, the cooldown time of this skill is reduced by 50% and she immediately gains 2 Sacred Blades.
Ripping SlashAthaliaSkill 26Lv.20 · Signature +40Passive/ActiveThe number of slashes is increased to 2 times.
Sword CrafterAthaliaSkill 41Lv.60Passive/ActiveFor every 6 times Athalia has dealt damage, she receives 1 Sacred Blade. This effect can only trigger up to 4 times every 8 seconds, and Athalia can hold up to 6 Sacred Blades. Damage dealt by Athalia is increased based on her and her target's current health percentage. The greater the difference between her and her target's current health percentage, the more the damage increase, by up to 40%.
Sword CrafterAthaliaSkill 42Lv.60 · Totem Lv.30Passive/ActiveWhen an allied hero uses their Ultimate skill, Athalia receives 1 Sacred Blade. This effect can only be triggered once every 5 seconds by each allied hero. When an enemy hero dies, Athalia receives 2 Sacred Blades.
Sword CrafterAthaliaSkill 43Lv.60 · Totem Lv.60Passive/ActiveWhen Athalia gains a Sacred Blade, she deals damage for 180% of her Attack Rating to the enemy with the highest Energy, ignoring the target's Defense and reducing their current Energy by 20% or at least 100 Energy points.
Leaden SmashGinneasUltimate1Lv.1UltimatePassive: Ginneas' Burst Hammer can hold up to 6 shells. At the start of battle, it has 3 shells. If there are shells remaining when Ginneas deals damage with his skill, 1 shell will be consumed to increase this damage by 60% of his Attack Rating. Active: Ginneas loads his Burst Hammer with shells, lifts it high, then swings it at the ground, dealing AoE damage 3 times, each time extending to a wider range. This knocks enemies into the air and stuns them briefly. The damage dealt for each time is 230%, 280%, and 330% of Ginneas' Attack Rating respectively. Ginneas is immune to control effects while using this skill.
Leaden SmashGinneasUltimate2Lv.80UltimateAt the start of battle, Ginneas has 6 shells.
Leaden SmashGinneasUltimate3Lv.160UltimateWhen shells are consumed, the damage dealt by Ginneas ignores enemies' Dodge.
Hefty StrikeGinneasSkill 21Lv.10Passive/ActiveGinneas smashes enemies within a certain range in front of him with his Burst Hammer, dealing damage equal to 250% of his Attack Rating and reducing enemies' Haste by 40 points, for 5 seconds.
Hefty StrikeGinneasSkill 22Lv.20Passive/ActiveIncreases damage to 270% of hero's Attack Rating.
Hefty StrikeGinneasSkill 23Lv.100Passive/ActiveIf shells are consumed, Ginneas stuns enemies close to the center of the hammering point for 2.5 seconds.
Hefty StrikeGinneasSkill 24Lv.180Passive/ActiveEnemies are stunned for 3 seconds.

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