AFK Arena · Hero

Nevanthi

The Green Lady
🌿Wilders💫SupportElite🔮MagicalHeal
Wilders, Support
Nevanthi

Stats Stats at any level →

HP867830
ATK43763
DEF11034
Magic Resist11034

Skills

Nature's FlourishUltimate
Nevanthi releases the power of the Wood Element and gradually heals all allies for 18% of her max health over the next 5 seconds. For allies who have the Arbor Refuge effect, if their health is lower than 40%, they will immediately be healed for 10% of Nevanthi's max health. Otherwise, they will gain 200 Energy. Each allied hero can only benefit from this effect once per Ultimate.
Nature's FlourishUltimate
Reduces damage taken by all allies by 20% for the skill's duration.
Nature's FlourishUltimate
When Nevanthi uses her Ultimate, its effects are granted to 2 allies with the lowest health percentage who do not have the Arbor Refuge effect.
Connecting BranchesSkill 2
Passive: Every 4 seconds, a branch grows behind Nevanthi and she recovers 50 Energy. She can store up to 3 branches. If an allied hero's health falls below 50%, Nevanthi will consume a branch to heal them for 12.5% of Nevanthi's max health. Each allied hero can only receive this effect once every 5 seconds. Active: Nevanthi reduces the Attack Rating of the enemy hero with the highest Attack Rating to that of the enemy hero with the lowest Attack Rating. If the enemy is a boss or there is only one enemy, the damage they deal will be reduced by 20% for 5 seconds.
Connecting BranchesSkill 2
Reduces the Defense Rating of the enemy hero with the highest Defense Rating to that of the enemy hero with the lowest Defense Rating. If the enemy is a boss or there is only one enemy, the damage they take will be increased by 20%.
Connecting BranchesSkill 2
This skill's active effect reduces the damage Nevanthi takes by 10% for 5 seconds.
Connecting BranchesSkill 2
This skill's active effect reduces the damage Nevanthi takes by 20% for 5 seconds.
Natural GiftsSkill 3
Nevanthi sends a branch to the ally with the lowest health percentage, healing them for 15% of her max health and granting them the Arbor Refuge effect for 10 seconds. Arbor Refuge: If a hero with the Arbor Refuge effect takes damage exceeding 20% of their current health, the Arbor Refuge effect will be removed and the damage will be reduced by 40%. In addition, they will gain a shield worth 25% of Nevanthi's max health for 4 seconds. While active, the shield reduces all damage the hero takes by 1.5% of Nevanthi's max health.
Natural GiftsSkill 3
When the Arbor Refuge effect is removed, it will now reduce damage taken by 60%.
Natural GiftsSkill 3
Extends the shield's duration to 6 seconds.
Natural GiftsSkill 3
Grants the Arbor Refuge buff to Nevanthi herself and all allies along a branch's flight path. Increases the shield's damage reduction to 2.5% of Nevanthi's max health.
Verdant ShadeSkill 4
When an entity summoned by an ally first appears on the battlefield, Nevanthi grants the Mark of Nature effect to both the summoner and summoned entity, which lasts for 4 seconds. Mark of Nature: Increases the recipient's Haste by 5 points. Whenever the recipient deals damage, it inflicts a stack of the Bind effect on the target. Upon reaching 5 stacks of Bind, the target becomes entangled for 3 seconds, rendering them unable to move or attack. This effect can only be triggered against each enemy once every 4 seconds.
Verdant ShadeSkill 4
The Mark of Nature effect increases the summoner's and summoned entity's Attack Ratings by 10%.
Verdant ShadeSkill 4
When an ally dies, Nevanthi increases her max health by 3% and heals herself for the same amount (up to 5 times per battle).
Verdant ShadeSkill 4
When an allied summoned entity dies, Nevanthi permanently increases its summoner's Attack Rating by 8% and Haste by 6 (can be stacked up to 3 times). The value of each buff cannot exceed 12% of Nevanthi's initial Attack Rating.

Profile

Nevanthi wandered the length and breadth of Hathor before she came to the Island of the Banished. As the Wood Guardian of Esperia, when she finally emerged from her forest into the wider world, she was insatiably curious about human society. Dressed as a traveler, she had entered a city and, by virtue of her botanical knowledge, happened to fall in with a noblewoman who had a passion for flora. It wasn't long before the noblewoman invited Nevanthi to come to visit her garden. Greenery of all descriptions filled the garden. It also boasted perfectly-trimmed topiary, the plants of which looked a far cry from their natural appearance in the wild. Glass enclosed the whole garden which, according to the noblewoman, could maintain a constant temperature; more importantly, it also kept the lowly weeds from gaining a foothold. However, no matter the number of rare or valuable plants, Nevanthi could not muster any enthusiasm for the garden. These plants were perfectly adapted to their natural homes high up on cliffs, or deep in wooded valleys. But now here they were, having been forcefully dug up and transplanted into this crowded garden. When Nevanthi admitted how she felt, the noblewoman's reaction was beyond anything she could have foreseen. The noblewoman had hoped that Nevanthi would stay with her forever, living in her mansion and taking care of the garden. When she realized that Nevanthi was not to be persuaded, she summoned the guards to forcibly detain her. Nevanthi thus called to the plants in the garden, summoning vines and tendrils to erupt from the earth. She turned to leave, abandoning the noblewoman and her guards as they were immobilized by the hostile flora. The more Nevanthi experienced human settlements and cities, the more her dislike of humans grew. They always tried to take the things they liked for themselves, yet were never satisfied, as if there was a hole in their soul that could never be filled. Moreover, the human heart was akin to a dense forest, impossible to know whether verdant springs or foul sludge lay concealed within. This realization drove her to steer clear of humans, and she took to wandering from place to place, admiring the intrinsic, simple beauty of flowers and trees in nature. As she crisscrossed the whole continent, Nevanthi decided to aim for the ocean. Thus did she turn her meandering steps towards the remote Island of the Banished, a desolate, barren place. This island is home to a group known as the Tainted. Former innocent citizens of Bantus, they were slaughtered and forcibly transformed into Graveborn under the Thoran, the Fallen King. After escaping the tyranny of Bantus, they fled to the remote Island of the Banished, there to take refuge in rejection of the rest of the world. The world, for its part, views them as a group of unfortunate from whom fate has taken almost everything. And yet, they don't just survive, but live. They are not just putting on a brave smile in the face of adversity, but have genuinely found contentment in living in the moment. They are grateful for their small island, far removed from the strife and conflict of the world. If you haven't seen it for yourself, it's hard to even imagine so much laughter and life in a place populated by the dead. Nevanthi saw life at its most beautiful in these "unfortunate" people, tough but exquisite flowers blooming among the rubble. Nevanthi gradually grew to know them well. She would occasionally help with things like house repairs, for when a creeper climbs an old wall, the whole structure becomes more stable. One among the Tainted caught Nevanthi's eye in particular: the youth Kerr. A Graveborn child, an almost cruel concept which indicates a life lost far too soon. Kerr was the only child on the island, whither he had fled with his parents after being forced to become Graveborn at the tender age of eight. Nevanthi noticed that Kerr would also furtively look at her, as if he wished to say something. After some gentle questioning, Kerr shyly began to speak, revealing that he wished Nevanthi to teach him how to look after a young tree. As Graveborn, Kerr would never grow up, so he planted a sapling to grow bigger and taller in his place. Every time he saw that it had grown a little, it was almost as if he had too. Recently, however, his sapling seemed to be sick, as it was growing no longer. Under Nevanthi's guidance and Kerr's diligent care, the sapling gradually recovered. Then they made a promise: to watch the sapling grow into the tallest tree on the entire island. Kerr beamed with confidence and delight, but then his expression became pained and he suddenly collapsed to the ground. Nevanthi hurriedly took Kerr back to his parents, who told her that this was a Graveborn curse, and the price all Tainted paid for their escape from Bantus. For every now and then, the Tainted would be wracked by searing, soul-deep agony. Adults could will themselves through the pain, but Kerr was just a child. Seeing Kerr's features, distorted in suffering, Nevanthi stretched out her hands. The very breath of life flowed from her and enveloped Kerr, who gradually became calm. Nevanthi was filled with misgiving as she left Kerr's house. She wondered if the Tainted would turn out like humans after all, and want her to stay on the Island of the Banished to ease the suffering of all. This was not something she wished to see, and knew that if the time came, she would have to leave the island. But when she opened her door the following day, all her worries vanished like smoke in the wind. Kerr stood just outside, tightly clutching a small bag. Inside were all the seeds of the island that the Tainted had managed to gather. Although Nevanthi could ease their pain, the Tainted did not take her help for granted, as they knew all too well what it was like to be bound. They harbored no demands, and merely offered their heartfelt gratitude for her help. "Are you going to leave, Nevanthi?" "How could I leave? The sapling isn't yet fully grown, silly."

Title

The Green Lady

Max ascension

Ascended 5★

How Nevanthi compares · vs 34 Wilders Heroes

HP867830
87th percentile · rank 5 of 34 · cohort median 748816 (+16%)
ATK43763
22nd percentile · rank 27 of 34 · cohort median 51350 (-15%)
DEF11034
91st percentile · rank 3 of 34 · cohort median 9918 (+11%)
Magic Resist11034
91st percentile · rank 3 of 34 · cohort median 9918 (+11%)

Closest Heroes · nearest on ATK

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Unchanged since September 7, 2026 · GET /afk-arena/history/147

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