Patch changelog

Whiteout Survival — Changelog

What changed each build — the exact before/after values, always current. Tap a build to expand it.

Global (EN)

Patch 1.33.92026-08-30
Hero Skills~391
Changed
Axe Whirl
effect
Eugene's axe pirouette deals damage of Attack*{n1}% Attack*X% per 0.5s to nearby enemies for 3s.
Razor Sharp
effect
Eugene's sharpened axe deals {n1}% X% more damage per second.
Woodland Inheritor
effect
Eugene's consummate knowledge of timber processing has raised City Sawmill Output by {n1}%. X%.
Master Woodcutter
effect
Eugene is always focused on achieving the perfect logging technique. +{n1}% +X% Wood Gathering Speed on the map.
Hammer Burn
effect
Smith swings his hammer forward in a devastating arc, dealing Attack*{n1}% Attack*X% damage.
Armor Enhancement
effect
Smith upgrades his armor to reduce damage taken by {n1}%. X%.
Burnished Iron
effect
Smith's contagious passion for the art of crafting has raised City Iron Mine Output by {n1}%. X%.
Craftsmanship
effect
Smith has an extraordinary sixth sense when it comes to iron. +{n1}% +X% Iron Gathering Speed on the map.
Shrapnel Load
effect
Charlie throws out a homemade explosive, dealing Attack *{n1}% *X% Area of Effect Damage to the target and its nearby enemies.
Grenadier
effect
Charlie's grenades have a {n1}% X% chance of stunning targets for {n2}s. Xs.
Demolitions Expert
effect
Charlie's precise demolition experience has raised City Coal Mine Output by {n1}%. X%.
Coal Extraction
effect
Charlie is an old hand at coal mining. +{n1}% +X% Coal Gathering Speed on the map.
Rain of Arrows
effect
Cloris launches a hail of arrows, dealing Attack*{n1}% Attack*X% Area of Effect Damage around the target.
Hunters' Mark
effect
Cloris paints a bullseye on a target, raising damage inflicted on the target by {n1}% X% for this attack.
Top Hunter
effect
Cloris, the tundra's best hunter, has single-handedly raised City Hunter's Hut Output by {n1}%. X%.
Predator
effect
Cloris knows the ecosystem like the back of her hand. +{n1}% +X% Meat Gathering Speed on the map.
Shielded Strike
effect
Sergey gives an enemy a solid whack with his heavy shield, knocking the target back while dealing Attack*{n1}% Attack*X% Area of Effect damage.
Joint Defense
effect
Sergey can organize strong perimeters, increasing all friendly hero Defense by {n1}%. X%.
Shield Block
effect
Sergey trades in his shield for an upgraded model, reducing damage taken by {n1}%. X%.
Defenders' Edge
effect
Sergey guards our troops with his shield, reducing damage taken by {n1}% X% for all troops.
Weaken
effect
Sergey's intimidating presence reduces Attack by {n1}% X% for all enemy troops.
BBQ Feast
effect
Patrick prepares a lavish feast, restoring Health by Attack*{n1}% Attack*X% to all troops and increasing Attack by {n2}% X% for all troops for 4s.
Thick Belly
effect
Patrick's protective blubber reduces damage taken by {n1}%. X%.
Emergency Snack
effect
Patrick's regular snacking restores Health equal to Attack*{n1}% Attack*X% every 5s.
Super Nutrients
effect
Patrick's culinary masterpieces invigorate our troops, increasing Health by {n1}% X% for all troops.
Caloric Booster
effect
Patrick's gourmet meals motivate and unleash the potential of our soldiers, increasing Attack by {n1}% X% for all troops.
Precise Shot
effect
Bahiti targets enemy weak points with devastating precision, dealing Attack*{n1}% Attack*X% damage.
Quick Shot
effect
Bahiti gains +{n1}% +X% Attack Speed as he is very experienced in wilderness survival.
Pathfinder Vision
effect
Bahiti deals {n1}% X% extra damage.
Sixth Sense
effect
Bahiti senses the dangers ahead, reducing damage taken by {n1}% X% for all troops.
Fluorescence
effect
Bahiti's battlefield instincts grants all troops' attack a 50% chance of increasing damage dealt by {n1}%. X%.
Burst Fire
effect
Jessie sprays enemies in a forward arc with her machine gun, dealing Attack*{n1}% Attack*X% damage every 0.5s for 2s.
Defense Upgrade
effect
Jessie upgrades her armor, increasing Defense by {n1}%. X%.
Weapon Upgrade
effect
Jessie's upgraded weapon boosts Attack by {n1}%. X%.
Stand of Arms
effect
Jessie implements advanced weaponry for our troops, increasing damage dealt by {n1}% X% for all troops.
Bulwarks
effect
With a keen engineering eye, Jessie enhances troops' armor, reducing damage taken by {n1}% X% for all troops.
Incendiary Arrow
effect
Gina's Incendiary Shot deals Attack*{n1}% Attack*X% damage to an enemy target as well as Attack*{n2}% Attack*X% damage to others nearby.
Windtalker
effect
Gina improves the design of her crossbow, increasing Attack Speed by {n1}%. X%.
Eagle Eyes
effect
Gina can quickly latch onto an enemy's weakness, increasing Crit Rate by {n1}%. X%.
Endurance Training
effect
Gina's strict Governor training regimen can be counted upon to reduce Stamina cost by {n1}%. X%.
Quick Paced
effect
Gina is a fast and aggressive wilderness rider, boosting Hunting March Speed by {n1}%. X%.
Beast Charge
effect
Natalia's bear violently smashes the ground, knocking back enemies in range and stunning them for 1s, while dealing Attack*{n1}% Attack*X% Area of Effect Damage.
Whip
effect
Natalia wields her whip against a target for Attack*{n1}% Attack*X% damage.
Rage Response
effect
Only fools would dare anger Natalia or her furry companion. Natalia has a 10% chance of gaining a +{n1}% +X% Attack boost for 3s upon taking damage (max 5 stacks).
Queen of the Wild
effect
Natalia commands the beasts to cover your troops, granting a 40% chance of reducing all troops' Damage Taken by {n1}%. X%.
Feral Protection
effect
Natalia is a natural leader, increasing Attack by {n1}% X% for all troops.
Call of the Wild
effect
Natalia's unexplained connection with nature allows her to rally wild beasts, increasing damage dealt by {n1}% X% for all troops.
Fists of Destruction
effect
Smashes Fists of Steel on the ground, releasing a powerful blast that deals Attack*{n1}% Attack*X% damage to the target and reduces the Attack Speed of the target by 50% for 4s.
Power Suit
effect
Logan's Power Suit provides extraordinary protection and has a {n1}% X% chance of increasing Defense by {n2}% X% when attacked for 2s up to 5 stacks.
Blustery Strike
effect
Logan performs a powerful punch that comes with a freezing and blustery wind, dealing Attack*{n1}%% Attack*X%% damage to the targets in a cone-shaped area with a 30% chance of stunning the targets for 1s.
Lion's Might
effect
Logan overwhelms his enemies with a fierce presence, reducing all enemy Troops' Attack by {n1}%. X%.
Lion Intimidation
effect
Logan intimidates his opponents with the ferocity of a lion, reducing damage taken by {n1}% X% for all troops.
Leader Inspiration
effect
Logan inspires everyone with his inherent leadership qualities, increasing Health by {n1}% X% for all troops.
Combo Slash
effect
Jeronimo launches enemies in the target area into the air, following up with three slashes, each dealing Attack*{n1}% Attack*X% damage.
Sword Art
effect
Each of Jeronimo's attacks releases sword energy, dealing Attack*{n1}% Attack*X% damage to enemies in a rectangular area straight ahead.
Lone Wolf
effect
Jeronimo is a master at pressing advantages, gaining a +{n1}% +X% Attack boost over 50% Health.
Battle Manifesto
effect
Jeronimo delivers a rousing rally speech ahead of the battle, increasing damage dealt by {n1}% X% for all troops.
Swordmentor
effect
Jeronimo imparts the secrets of swordsmanship, increasing Attack by {n1}% X% for all troops.
Expert Swordsmanship
effect
Jeronimo's sword arts empower soldiers to seize battle opportunities, increasing Damage Dealt by {n1}% X% for all troops for 2 turns every 4 turns.
Super Snowball
effect
Molly launches a Super Snowball which plops down to deal Attack*{n1}% Attack*X% Area of Effect Damage and freezes them for 1.5s.
Frost Ambush
effect
Molly ambushes the enemy with her great camouflage skills, dealing Attack*{n1}% Attack*X% damage.
Youthful Persistence
effect
Molly loves a challenge, gaining +{n1}% +X% Attack Speed under 50% Health.
Snow's Grace
effect
Molly creates an avalanche that clouds enemy sights, granting a 40% chance of reducing all troops' Damage Taken by {n1}%. X%.
Ice Dominion
effect
Molly excels in snowy terrains, granting all troops' attack a 50% chance of increasing damage dealt by {n1}%. X%.
Youthful Rage
effect
Hell hath no fury like an angry Molly, increasing damage dealt by {n1}% X% for all troops.
First Aid
effect
Philly's advanced medical training immediately restores Health equal to her Attack *{n1}% *X% to all friendly heroes.
Restorative Hands
effect
A master of first aid on the point of death, Philly immediately restores Health equal to her Attack *{n1}% *X% to the weakest friendly hero.
Paralytic Lotion
effect
Philly poisons the target, disabling the enemy for 1s while dealing Attack*{n1}% Attack*X% damage.
Vigor Tactics
effect
Philly's secret remedy strengthens the soldiers, increasing Attack by {n1}% X% and Defense by {n2}% X% for all troops.
Dosage Boost
effect
Philly uses her secret tonic to enhance the warriors' strength, granting all troops' attack a 25% chance of dealing {n1}% X% damage.
Energizing Shot
effect
Philly's special shot improves troops' focus, granting a 40% chance of reducing all troops' Damage Taken by {n1}%. X%.
Phantom Assault
effect
Reina conjures an illusion to ambush enemy forces from behind, dealing Attack*{n1}% Attack*X% Area of Effect Damage.
Vanishing Technique
effect
Reina has a {n1}% X% chance of confusing the opponent with Illusion and dodging the damage when receiving a Normal Attack.
Poison of Demon
effect
Reina inflicts Illusion on enemy targets (hero first), dealing damage equal to Attack*{n1}% Attack*X% and immobilizing them for 1.5s.
Assassin's Instinct
effect
Reina targets enemy weak spots, increasing normal attack damage by {n1}% X% for all troops.
Swift Jive
effect
Reina's adept leadership grants all troops a {n1}% X% chance of dodging normal attacks.
Shadow Blade
effect
With Reina's clever tactics, her Lancers have a 25% chance of performing an extra attack, dealing {n1}% X% damage.
Poison Blast
effect
Gordon throws a vase that disintegrates into a toxic mist, dealing Attack*{n1}% Attack*X% damage to nearby enemies every 0.5s for 3s.
Toxic Molotov
effect
Gordon hurls a chemical flask with precision and poisons the target, dealing Attack*{n1}% Attack*X% damage every 0.5s and increasing its Damage Taken by {n2}% X% for 2s.
Tolerization
effect
Gordon's body has adapted to toxic over-exposure by generating new responses, increasing his Defense by {n1}%. X%.
Venom Infusion
effect
Gordon dips Lancers' weapons in venom. Every 2 attacks, Lancers deal {n1}% X% extra damage and apply poison to the target for 1 turn. Poisoned enemies deal {n2}% X% less damage.
Chemical Terror
effect
Gordon's envenomed weapons terrorizes the field, increasing Lancers' Damage Dealt by {n1}% X% and reducing Damage Dealt by {n2}% X% for all enemy troops for 1 turn, every 3 turns.
Toxic Release
effect
Gordon generates a defensive bio-toxic fog, confusing enemy frontline Infantry, increasing their Damage Taken by {n1}%, X%, while blocking enemy Marksmen's line of sight to reduce their Damage Dealt by {n2}% X% for 2 turns every 4 turns.
Fate's Finale
effect
Mia throws a tarot card at enemies, dealing Attack *{n1}% *X% damage, and can either reduce the target's Attack by 20% for 2s or stun the target for 1.5s.
Bad Omen
effect
Mia curses an enemy target, dealing fluctuating damage based on a "base value" of Mia's Attack *{n1}%. *X%. The final damage dealt will be a random figure ranging from 5% to 600% of the "base value."
Guardian of Destiny
effect
Mia protects the hero with the lowest remaining Health and restores Health for the hero based on a "base value" of Mia's Attack *{n1}%. *X%. The final Health restored will be a random figure ranging from 5% to 400% of the "base value."
Bad Luck Streak
effect
Grants all troops' attack a 50% chance of cursing the target, increasing their damage taken by {n1}%. X%.
Lucky Charm
effect
Mia brings good luck to the Troops, granting a 50% chance of boosting troops' Attack by {n1}%. X%.
Ritual Deciphering
effect
Mia foresees potential dangers before battle, granting a 40% chance of reducing damage taken by {n1}% X% for all troops.
Nail Scatter
effect
Zinman covers the target in a stream of nails, each dealing Attack*{n1}% Attack*X% damage and a 2-second Stun.
Quick Defense
effect
Zinman works well under pressure, fortifying his position under 50% Health with a +{n1}% +X% boost to his Defense.
Robust
effect
Zinman's energetic poise provides a +{n1}% +X% Attack Speed boost.
Implacable
effect
Zinman the master builder understands what is required of a strong defensive line, increasing Troop's Defense by {n1}% X% and Health by {n2}%. X%.
Bastionist
effect
Zinman's skillful control of the construction workflow reduces basic resource consumption (Meat, Wood, Coal, Iron) by {n1}% X% and increases Building Upgrade speed by {n2}%. X%.
Positional Battler
effect
Zinman masterfully manipulates the battlefield, increasing Lethality by {n1}% X% for all troops.
Trapnet
effect
Alonso casts a wide net over the target area, dealing Attack*{n1}% Attack*X% Area of Effect Damage and immobilizing enemies for 1.5s.
Tidal Force
effect
Alonso shoots a harpoon with tsunami-like force at a target, dealing Attack*{n1}% Attack*X% Area of Effect Damage.
Harpoon Blast
effect
Alonso's heavy harpoon can really do some damage, stunning targets for {n2}s Xs after every {n1} X strikes.
Onslaught
effect
Alonso attacks like the waves, granting a 40% chance of increasing all troop's Lethality by {n1}%. X%.
Iron Strength
effect
Alonso's indomitable will grants all troops' attack a 20% chance of reducing damage dealt by {n1}% X% for all enemy troops for 2 turns.
Poison Harpoon
effect
Alonso coats weapons with lethal toxins, granting all troops' attack a 50% chance of dealing {n1}% X% more damage.
Cyclone Barrier
effect
Wu Ming twirls his staff at blinding speed and forms an unyielding barrier, dealing Attack *{n1}% *X% Area of Effect damage, gaining invulnerability for 2s.
Inner Clarity
effect
Wu Ming finds unparalleled clarity by silencing the chaos within, increasing Attack by {n1}% X% and Defense by {n2}% X% for 4s.
Remote Impact
effect
Wu Ming hones his martial arts to perfection, dealing Attack *{n1}% *X% damage to a random enemy with every normal attack.
Shadow's Evasion
effect
Wu Ming moves like a shadow, dodging and countering enemies, reducing his Infantry's damage taken from normal attacks by {n1}% X% and from skills by {n2}%. X%.
Crescent Uplift
effect
Wu Ming spreads his wisdom and techniques, increasing damage dealt by {n1}% X% for all troops.
Elemental Resonance
effect
Wu Ming leads everyone to a heightened affinity with their combat techniques, increasing skill damage dealt by {n1}% X% for all troops.
Righteous Wind
effect
Summons a cage from the sky, dealing Attack*{n1}% Attack*X% damage to enemies within range and stunning them for 2s.
Poetic Justice
effect
Puts an enemy target on trial and imposes punishment or gives commendation. Punishment will deal damage equal to Greg's Attack*{n1}% Attack*X% to the target whereas commendation will restore Health equal to Greg's Attack*50% for the target.
Fair Judgment
effect
Let the enemies be severely punished for the crimes they have committed, increasing their damage taken by {n1}% X% for 3s.
Sword of Justice
effect
Greg transforms our troops into a relentless sword of justice, granting a 20% chance of increasing damage dealt by {n1}% X% for all troops for 3 turns.
Deterrence of Law
effect
Greg uses the authority of the law to intimidate enemies, granting all troops' attack a 20% chance of reducing enemy damage dealt by {n1}% X% for 2 turns.
Law and Order
effect
Greg's faith in law and order uplifts everyone, increasing Health by {n1}% X% for all troops.
Fires of Vengeance
effect
Flint's fire-breathing attack deals Attack*{n1}% Attack*X% damage every 0.5s and amplifies damage taken by the target by {n2}% X% for 2s.
Incinerator
effect
Pain only boosts Flint's potential. Flint immediately regains {n1}% X% of his max Health when Health is below 50%. Can only activate once per battle.
Heat Diffusion
effect
The warmth of Flint's fire represents hope in troubling times, boosting your heroes' Attack Speed by {n1}%. X%.
Pyromaniac
effect
Every flame, no matter how small, can ignite a roaring fire. Flint increases his Infantry's Damage Dealt by {n1}%. X%.
Burning Resolve
effect
Flint's fire not only dispels the cold but also ignites the passion for battle, increasing Attack by {n1}% X% for all troops.
Immolation
effect
Flint's flame of anger devours everything, increasing all troops' Lethality by {n1}%. X%.
Hymn of Sidrak
effect
Lynn strikes a rousing battle hymn to uplift the troops, clearing all debuffs (Freeze, Stun, etc.) for all troops and increasing their Attack by {n1}% X% for {n2}s, Xs, during which they remain immune to all debuffs.
Lethal Finale
effect
Seizes the opportunity to fire a bullet with strong penetrating power, dealing Attack*{n1}% Attack*X% damage to enemies along the way.
Discordant Tune
effect
Lynn bewilders the enemies with a mysterious and strange tune, reducing Attack Speed by {n1}% X% and Healing effects by {n2}% X% for all enemy troops.
Song of Lion
effect
Lynn uplifts our troops with an enthusiastic rhythm, granting a 40% chance of increasing damage dealt by {n1}% X% for all troops.
Melancholic Ballad
effect
Lynn demoralizes the enemies with a somber tune, reducing damage dealt by {n1}% X% for all enemy troops.
Oonai Cadenza
effect
Lynn harnesses the power of music to elevate troop morale, increasing her Marksmen's attack by {n1}% X% for every 3 attacks. Stackable and lasts until the end of the battle.
Cthugha's Protection
effect
Ahmose wields his robust shield, entering an invulnerable state (unable to move or cast skills, immune to control effects) and reducing damage taken by {n1}% X% for nearby friendly troops for 2s.
Daybreak Knife
effect
Ahmose pierces the enemies at the front with a sharp spear, dealing Attack*{n1}% Attack*X% damage, tearing apart the enemy's defense, and making enemies take 20% more damage for the next 2s.
Ancestral Blessing
effect
The energy of Fire Crystal, which is akin to the blessing of ancestors, heals Ahmose's wounds. After casting "Cthugha's Protection", Ahmose will recover Attack*{n1}% Attack*X% Health for 5s.
Viper Formation
effect
Ahmose revives the lost art of ancient guardians. His Infantry pauses the attack once every four times, reducing damage taken by Lancers and Marksmen by {n1}% X% and Infantry by {n2}% X% for 2 turns.
Prayer of Flame
effect
Ahmose amplifies the combat spirit of friendly Infantry with the power of the Fire Crystal, increasing their damage dealt by {n1}%. X%.
Blade of Light
effect
Ahmose infuses friendly Infantry's weapons with the essence of Fire Crystals, increasing his infantries' damage dealt per attack by {n1}% X% and the target's damage taken by {n2}% X% for 1 turn.
Sword Whirlwind
effect
Hector unleashes a whirlwind of swordplay, increasing Attack Speed by {n1}% X% and becoming immune to Freeze, Stun and other control effect, for 4s.
Desperado
effect
Hector thrives with danger, reducing Damage Taken by {n1}% X% under 50% health.
Adrenaline Surge
effect
Mortal peril is a powerful elixir to Hector's battle-hardened will. Hector gains +{n1}% +X% Attack under 50% Health.
Survival Instincts
effect
A seasoned warrior with an uncanny knack for reading the battlefield, Hector's presence has a 40% chance of reducing damage taken by {n1}% X% for all troops.
Rampant
effect
Hector excels at raiding on fortified positions with well-coordinated Marksmen, increasing Infantry's Damage Dealt by {n1}% X% and Marksmen's Damage Dealt by {n2}%, X%, it is effective for 10 attacks, with each attack's damage boost being 85% of the previous one.
Blitz
effect
Hector has mastered the offensive strategy, granting all troops' attack a 25% chance of dealing {n1}% X% damage.
Barrage
effect
Norah unleashes a 5-grenade cascade against random targets (heroes first), dealing Attack*{n1}% Attack*X% Area of Effect damage.
Flashbang
effect
Norah throws the flashbang, dealing Attack*{n1}% Attack*X% damage and stuns the target for 1.5s.
Valkyrie Cry
effect
Norah blitzes the enemy, boosting all Troops Attack by {n1}%. X%.
Combined Arms
effect
Norah is well trained in combined arms tactics, decreasing Damage Taken by {n1}% X% and boosting Damage Dealt by {n2}% X% for Infantry and Marksman.
Sneak Strike
effect
Norah has an eye for weaknesses, granting her Lancers a 20% chance of dealing {n1}% X% extra damage to all enemies on attack.
Momentum
effect
Norah motivates our troops, increasing all troops' damage dealt by {n1}%, X%, and reducing their damage taken by {n2}% X% every 5 attacks made by lancers for 2 turns.
Salvo
effect
Gwen unleashes a devastating salvo against enemies at the rear (heroes first), dealing Attack*{n1}% Attack*X% Area of Effect damage. Shockwaves will also decrease target's Attack Speed by 50% for 2 seconds.
Sky Sniper
effect
Gwen unleashes a devastating air-assisted precision strike against the target (heroes first), dealing Attack*{n1}% Attack*X% damage with a 50% chance of dealing double damage.
Hellfire
effect
Gwen launches an incendiary grenade to burn all enemy targets in the area, dealing Attack*{n1}% Attack*X% damage per second, for 3s.
Eagle Vision
effect
Gwen provides unfettered vision of enemy weakpoints during flights, increasing target's Damage Taken by {n1}%. X%.
Air Dominance
effect
Gwen dominates the skies, granting all troops' attack {n1}% X% extra damage after every five attacks, and causes the target to receive {n2}% X% extra damage for its next attack received.
Blastmaster
effect
Gwen equips her Marksmen with grenades, dealing {n1}% X% extra damage to all enemies on the next attack of every 4 attacks.
Heartbeat of Valor
effect
Seo-yoon lifts the army's spirits with invigorating drum beats, increasing all hero and troops' Attack by {n1}% X% and Attack Speed by {n2}% X% for 4s.
Bullseye Bash
effect
Seo-yoon aims for the enemy's weak spot and hurls the drumstick with full force, dealing Attack*{n1}% Attack*X% damage.
Gale's Pulse
effect
Seo-yoon dances to the rhythm, sharpening her assault. For every 3 basic attacks, increases Attack Speed by {n1}%. X%. Lasts until the end of the battle.
Rallying Beat
effect
Seo-yoon beats the war drum to boost morale, increasing all Troops Attack by {n1}%. X%.
Soothing Dance
effect
Seo-yoon treats wounded troops with traditional medicine, increasing Healing Speed in the Infirmary by {n1}%. X%.
Triple Volley
effect
Jasser precisely aims and fires three consecutive bullets, dealing Attack*100%, Attack*{n1}%, Attack*X%, and Attack*{n2}% Attack*X% damage respectively, with the third being area of effect damage.
Suppressive Fire
effect
Jasser relies on masterful marksmanship and overwhelming firepower to suppress the enemy, dealing Attack*{n1}% Attack*X% damage and reducing the target's Attack Speed by {n2}% X% for 2s.
Natural Precision
effect
Jasser's impeccable marksmanship has become second nature, increasing Attack by {n1}%. X%.
Tactical Genius
effect
Jasser's combination of courage and wisdom enriches the army, increasing damage dealt by {n1}% X% for all troops.
Enlightened Warfare
effect
Jasser's profound knowledge increases the city's Research Speed by {n1}%. X%.
Earthshake
effect
Lumak Bokan lets out an intimidating war cry, reducing Attack by {n1}% X% for all enemy troops for 2s.
Echoing Boost
effect
Beyond intimidating enemies, Lumak Bokan's war cry invigorates allies. Upon casting Earthshake, increases his and nearby friendly troops' Attack by {n1}% X% for 2s.
Jungle-Born Agility
effect
Years of fighting in the jungles and mountains grant Lumak Bokan swift agility, increasing Attack Speed by {n1}%. X%.
Tactical Deception
effect
With Lumak Bokan's expert guerrilla tactics, all enemy troops' damage dealt is reduced by {n1}%. X%.
Emerald Warrior
effect
Lumak Bokan passes his people's traditional techniques to the soldiers, increasing Hunting March Speed by {n1}%. X%.
Illusion Cloud
effect
Renee's colorful ball explodes and releases a strange cloud, dealing Attack *{n1}% *X% Area of Effect damage to enemies and confuses them for 1s. Confused enemies attacks all surrounding targets, friend and foe.
Starpaint
effect
Renee splashes dreamy paint, dealing Attack *{n1}% *X% damage to targets and placing a Star Mark, increasing target's damage taken by {n2}% X% for 4s.
Dream Vision
effect
Renee's targets painted with a Star Mark cannot escape her detection, increasing her Attack by {n1}%, X%, increasing damage dealt to marked targets by {n2}%. X%.
Nightmare Trace
effect
Renee always fights in unbelievable ways. Her Lancers can place Dream Marks on their targets every two turns, dealing {n1}% X% extra Lancer damage once next turn. The Dream Marks last for 1 turn.
Dreamcatcher
effect
Renee's Dream Marks highlight enemy vulnerabilities, increasing her Lancers' damage dealt to marked targets by {n1}%. X%.
Dreamslice
effect
Renee's Dream Marks expose enemy weaknesses, increasing damage dealt to marked targets by {n1}% X% for all troops.
Hurricane Blowback
effect
Wayne throws a boomerang, dealing Attack *{n1}% *X% area of effect damage to enemies in a straight line. On its return, it deals the same amount of damage to enemies in its path.
Phantom Blitz
effect
Wayne draws and fires in the blink of an eye. Each normal attack has a {n1}% X% chance of triggering another normal attack.
Noon Time!
effect
Wayne's impeccable aim grants a {n1}% X% Crit Rate on dealing damage.
Thunder Strike
effect
Wayne's brilliant battle planning allows all troops to launch an extra attack every 4 turns, dealing {n1}% X% damage.
Roundabout Hit
effect
Wayne's stratagems can pierce the thickest of defenses. On every other attack, his Marksmen deal {n1}% X% extra damage to enemy Lancers and {n2}% X% extra damage to enemy Marksmen.
Fleet
effect
Wayne ensures no misstep goes unpunished with an eagle's eye for weakness, granting all troops' attacks a {n1}% X% Crit Rate.
Ironclad Punch
effect
Mr. Tin unleashes ironclad fury against Edith's assailants, punching all enemies in a fan-shaped area ahead, dealing Attack*{n1}% Attack*X% damage and stuns the targets by 1s, while increasing his own Attack by {n2}% X% for 2s.
Escape Capsule
effect
Mr. Tin ejects his core as an escape capsule for Edith at 0 Health, detonating the rest of his body in a fiery explosion, dealing Attack*{n1}% Attack*X% damage to nearby enemies.
Preemptive Alerts
effect
Edith's battlefield intel warns Mr. Tin of potential dangers, granting him a {n1}% X% chance of reducing Damage Taken by 50%.
Strategic Balance
effect
Mr. Tin's colossal presence automatically shields friendly ranged units, reducing Damage Taken by {n1}% X% for Marksmen, and suppresses the enemy, increasing Damage Dealt by {n2}% X% for Lancers.
Ironclad
effect
Mr. Tin's metallic body functions as a fortified wall on the field, reducing damage taken by {n1}% X% for Infantry.
Steel Sentinel
effect
Edith's mobile defense system is reliable, increasing Health by {n1}% X% for all troops.
Destructor
effect
Bradley primes his artillery with an extremely potent shell, dealing Attack*{n1}% Attack*X% Area of Effect Damage.
Incendiary Shell
effect
Bradley fires a special incendiary shell, dealing Attack*{n1}% Attack*X% Area of Effect Damage. The flaming crater in its wake also deals Attack*{n2}% Attack*X% damage to enemies every 0.5s for 2s.
Audacious
effect
The prospect of death only energizes a seasoned warrior like Bradley, increasing his Attack by {n1}%. X%.
Veteran's Might
effect
Bradley's years of combat experience enables him to destroy enemies efficiently, increasing Attack by {n1}% X% for all troops.
Power Shot
effect
Bradley uses his expertise in suppressive artillery against the enemy vanguard, increasing Damage Dealt to Lancers by {n1}%, X%, and to Infantry by {n2}% X% for all troops.
Tactical Assistance
effect
Bradley will press every advantage against a beleaguered enemy, increasing Damage Dealt by {n1}% X% for all troops for 2 turns every 4 turns.
King's Resolve
effect
Gatot activates a Shield of Resolve as the heir of kings, providing Shield with protection equals to Attack*{n1}% Attack*X% that will be deducted first, lasts for 5s.
Royal Authority
effect
Gatot's inherent regal aura intimidates all enemy heroes, reducing their Attack by {n1}% X% and increasing his Attack by an amount equal to {n2}%*number X%*number of intimidated heroes for 3s.
Regal Dance
effect
Gatot's exceptional combat skills resemble a powerful war dance, granting him a {n1}% X% chance of dodging enemy's Normal Attack and a {n2}% X% Crit Rate.
Golden Guard
effect
Gatot commands his troops with imperial guard tactics, increasing his Infantry's Defense by {n1}%. X%.
King's Bestowal
effect
The great kings blesses Gatot's Infantry, granting Infantry a Shield with protection equal to Attack* {n1}% X% each time they attack, for 1 turn.
Royal Legion
effect
Gatot's formidable legion instills fear in enemies, reducing their Attack by {n1}%. X%.
Extreme Cold
effect
Sonya shoots jets of cryogen, freezing a target for 1.5s and dealing Attack*{n1}% Attack*X% Area of Effect Damage to the target and nearby enemies.
Frozen Bomb
effect
Sonya fires a frozen bomb, dealing Attack*{n1}% Attack*X% damage to an enemy and reducing the Attack Speed of nearby enemies by 50% for 3s.
Money-Hungry
effect
Sonya's burning desire for bounty propels her into a frenzied state on the battlefield, increasing her Attack Speed by {n1}%. X%.
Treasure Hunter
effect
“Everyone has a share when the legendary ocean treasure is found!” Sonya's promise inspires everyone, increasing Damage by {n1}% X% for all troops.
Bounty Temptation
effect
Sonya motivates her Troops with bounty, making her Lancers deal {n1}% X% more damage every 2 attacks and increasing Attack by {n2}% X% for all troops for 1 turn.
Torrential Impact
effect
Sonya's Lancers will seize every chance to launch a surprise raid like underwater currents. Her Lancers deal {n1}% X% damage every 5 turns and stun the target for 1 turn.
Song of R'lyeh
effect
Hendrik summons ancient spirits from the dark abyss to attack the enemies, dealing Attack*{n1}% Attack*X% damage to targets within range and stunning them for 1.5s.
Sinking Anchor
effect
Captain Hendrik hurls a heavy anchor with unbelievable strength, dealing Attack*{n1}% Attack*X% damage to enemies within range.
Lamprey's Kiss
effect
Captain Hendrik possesses an uncanny ability to harness power from others, increasing his attack by {n1}% X% for each enemy defeated (max 15 stacks).
Worm's Ravage
effect
Captain Hendrik commands a gigantic naval shipworm gnaw at the enemies' armor, reducing all enemy troops' Defense by {n1}%. X%.
Armor of Barnacles
effect
Hendrik covers all Troops with a layer of hard-shelled barnacles every 4 turns, increasing their Defense by {n1}% X% for 2 turns.
Dagon's Heir
effect
Every 3 turns, the ancient abyssal spirit's descendents will work together with Hendrik's Marksmen to launch an attack, dealing {n1}% X% damage to all enemies.
Hurricane Whirl
effect
Ling Xue slashes the area ahead with stormlike fury, dealing Attack*{n1}% Attack*X% damage.
Galeforce
effect
Ling Xue commands the Iron Eagles with strength and honor, increasing Attack by {n1}% X% when over 50% Health.
Desperate Measures
effect
Ling Xue is at her most cunning when cornered, gaining {n1}% X% Defense when under 50% Health.
Fearsome Aura
effect
Ling Xue's withering assault has disturbed enemies' formation, reducing all enemy Troops' Attack by {n1}%. X%.
Total Control
effect
Ling Xue's hands-on, disciplined instruction increases Training Speed by {n1}%. X%.
Frozen Fury
effect
Magnus whirls twin axes, taunting nearby enemies to attack while dealing Attack*{n1}% Attack*X% damage to the same foes every 0.5 seconds for 3 seconds.
Wind Tomahawk
effect
Magnus targets a hero with a devastating axe throw, dealing Attack* {n1}% X% damage, also tearing the wound and deals a further Attack*{n2}% Attack*X% damage for 3 seconds.
Sunderer
effect
Magnus' normal attacks have a 30% chance of sundering opponent armor, dealing Attack*{n1}% Attack*X% additional damage and reducing Defense by {n2}% X% for 2 seconds.
Rapacious
effect
Magnus rouses his troops with brutal intensity, boosting friendly Troop Attack by {n1}%. X%.
Iron Phalanx
effect
A master of tight formations, Infantry under Magnus' command enjoy a 40% chance of gaining {n1}% X% Defense when attacking for 1 turn.
Iceman
effect
Magnus' intrepid adventuring skills provide a {n1}% X% reduction in damage versus friendly Infantry while boosting friendly Marksmen damage by {n2}%. X%.
Acid Rain
effect
Fred rains down his special acidic formulation on the target area, dealing Attack*{n1}% Attack*X% damage every 0.5 seconds while increasing targets' damage taken by 15% for 3 seconds.
Water Cannon
effect
Fred water-blasts the target, rinsing away their combat bonuses while dealing damage equal to Attack*{n1}%. Attack*X%.
Perfect Responder
effect
Fred performs better under extreme stress, increasing Attack by {n1}% X% and Defense by {n2}% X% when under 50% Health.
Hydraulic Suppression
effect
Fred's water volleys destroy opponent momentum, reducing all enemy troops' lethality by {n1}%. X%.
Acidification
effect
Fred coats enemy Infantry shields with a special acidic blend, amplifying their damage taken by {n1}%. X%.
Floodbringer
effect
A master of pressure both hydraulic and tactical, Fred's Lancers deal {n1}% X% additional damage every 4 strikes and reduce enemy troop damage dealt by {n2}% X% on the next turn.
Life Dance
effect
Xura summons divine aid by dance invocation, healing all friendly heroes' health equal to Attack*{n1}% Attack*X% per second while reducing their damage taken by 50% for 3 seconds. Xura is immune to control effects throughout.
Sporebind
effect
Xura infects the target with a deadly spore, dealing Attack*{n1}% Attack*X% damage each time the target attacks, lasts for 3s.
Numbing Dart
effect
A blow dart lotion increases Xura's Attack by {n1}% X% with a 20% chance per dart of immobilizing the target for 1 second.
Fungal Fog
effect
Xura releases an underground fungi that quickly multiplies to block enemy vision, reducing damage dealt to friendly troops by {n1}%. X%.
Piercing Arrow
effect
Being able to identify the weak spots in the enemy's armor, Xura's Marksmen deal {n1}% X% additional damage every 2 strikes and make their target take {n2}% X% more damage for 1 turn.
Unorthodoxy
effect
Xura's unorthodox tactics are quite disruptive, increasing Marksmen's damage dealt by {n2}% X% while reducing their damage taken by {n1}%. X%.
Sword of the Mountain
effect
Gregory readies himself for a furious strike, dealing Attack*{n1}% Attack*X% Area of Effect damage while knocking back and stunning nearby enemies for 1s.
Parryshield
effect
Gregory weaves his greatsword into a defensive posture, granting {n1}% X% chance of reducing damage taken by half.
Sacrificial Will
effect
Even if Gregory falls, his example lives on, increasing all friendly troops' Attack by {n1}% X% for 5 seconds after Gregory's defeat.
Legion of the Sun
effect
Gregory nurtures latent talents his troops did not realize they had, increasing Attack by {n1}% X% and Defense by {n2}% X% for all troops.
Charged Assault
effect
Gregory inspires everyone with his valor and enthusiasm, granting all troop's normal attacks a {n1}% X% chance of dealing critical damage.
Unbroken
effect
Gregory forms unbroken defensive lines, reducing Infantry's Damage Taken by {n1}%. X%.
Chain Sunder
effect
Freya attacks the target with chains, dealing Attack*{n1}% Attack*X% damage to the target and surrounding enemies, leaving a mark on the target. When the marked target is attacked, {n2}% X% of the damage will be dealt to its surrounding enemies (trigger cooldown: 0.5s).
Prickled Bind
effect
Freya chain-smashes and binds a target, dealing Attack*{n1}% Attack*X% damage and immobilize them for 1.5s.
Crystal Fury
effect
Freya's condition periodically erupts in a ferocious attack, increasing her Crit Rate by {n2}% X% per {n1} X normal attacks.
Fog of War
effect
Freya lobs a smoke grenade to darken enemies' vision, reducing all enemy Troops' Attack by {n1}%. X%.
Blood Moon Scythe
effect
Freya harvests the fear of her enemies with her crescent-shaped weapon, giving Lancers' normal attacks a 50% chance of executing "Reap", dealing {n1}% X% damage.
Night's Vengeance
effect
Freya disrupts enemy attacks by launching a surprise raid and breaches enemy defense, decreasing damage taken by {n1}% X% and increasing damage dealt by {n2}% X% for her Infantries and Marksmen.
Triple Blunderbuss
effect
Blanchette's modified musket instantaneously hits 3 targets, dealing Attack*{n1}% Attack*X% damage, also blocking their healing for 5s.
Scattershot
effect
Blanchette fires a blunderbuss shot of crystal shards, dealing Attack*{n1}% Attack*X% Area of Effect Damage to targets in the area.
Red Pursuit
effect
Blanchette the hunter always secures her kill, increasing her Damage Dealt by {n1}% X% at most as the target's health decreases.
Armed to the Teeth
effect
Blanchette works to ensure her forces are at least as well armed as she is, increasing all Troops' Lethality by {n1}%. X%.
Blood Hunter
effect
Blanchette's Marksmen fire a crystal blade every 3 rounds, dealing {n1}% X% extra damage to the targets.
Crimson Sniper
effect
Thanks to Blanchette's expertise in the art of sniping and her leadership, her Marksmen deal {n1}% X% extra damage to enemy Lancers and {n2}% X% extra damage to enemy Marksmen every 2 strikes.
Shield of Blaze
effect
Eleonora raises a spiked shield, a symbol of royalty, gaining Attack*{n1}% Attack*X% shield value and reflecting 30% of damage taken to the enemy. The shield ruptures after 3s, dealing {n2}% X% damage to nearby enemies.
Regal Sanction
effect
Eleonora strikes forcefully at the target with a heavy hammer, dealing Attack*{n1}% Attack*X% damage and reducing the target's Defense by {n2}% X% for 2s.
Majestic Corona
effect
The noble blood in Eleonora renders her an unyielding spirit, reducing her damage taken by {n1}% X% and increasing her damage dealt by {n2}%. X%.
Scorching Sun
effect
Eleonora inspires all troops with her royal aura and sense of honor, increasing their Health by {n1}%. X%.
Solaris Nexus
effect
Eleonora deploys a balanced formation, reducing damage taken by {n1}% X% for her Infantries and increasing damage dealt by {n2}% X% for her Marksmen.
Soaring Flame
effect
Eleonora strikes fear into her enemies with her fierce assaults, increasing all troops' damage dealt by {n1}% X% and reducing their damage taken by {n2}% X% every 5 attacks made by Infantry for 2 turns.
Rapid Bombardment
effect
Lloyd summons three propeller bombs to attack the target, each dealing Attack*{n1}% Attack*X% AoE damage.
Weakness Focus
effect
Lloyd fires bullets at the target's weaknesses, dealing Attack*{n1}% Attack*X% and exposing the weaknesses for 3s, during which the target takes {n2}% X% more damage.
Practiced Perfection
effect
Lloyd sharpens his combat skills with the craftsman's spirit, increasing his Attack Speed by {n1}%. X%.
Bird Invasion
effect
Lloyd summons a large number of mechanical birds to disrupt enemies, reducing their Lethality by {n1}%. X%.
Iceflare Bomb
effect
Lloyd prepares special bomb for all Lancers, which detonates every 3 turns, increases their attack by {n1}% X% and releases frosty mist that reduces all Enemy Troop's Lethality by {n2}% X% for 1 turn.
Ingenious Mastery
effect
Lloyd works to equips his forces with unstable by interesting creations, granting a 40% chance to increase all Troops' Lethality by {n1}%. X%.
Starfall Impact
effect
Rufus fires grenades that bombards the ground like meteors, dealing Attack*{n1}% Attack*X% AoE damage. The grenades set the ground ablaze, dealing Attack*{n2}% Attack*X% to targets within range every 0.5s for 2s.
Splinter Blast
effect
Rufus fires explosive bullets, dealing Attack*{n1}% Attack*X% damage to the target. The splinters deal Attack*{n2}% Attack*X% damage to nearby enemies.
Raging Fury
effect
Rufus morphs into an unstoppable presence on the battlefield, increasing his Crit Rate by {n1}%. X%.
Inferno Regiment
effect
Rufus uses his bold leadership to transform all troops into blazing flames on the battlefield, increasing their Attack by {n1}%. X%.
Armor Crush
effect
Rufus equips his Marksmen with armor-piercing rounds, dealing {n1}% X% extra damage for each attack and increases the target's damage taken by {n2}% X% for 1 turn.
Wrathful Quake
effect
Rufus' aggressive combat style grants all troops a 20% chance to intimidate enemies, reducing target Lethality by {n1}% X% for 2 turns.
Earthmover
effect
Hervor hammer-strikes the ground with thunderous force, inflicting Attack*{n1}% Attack*X% damage to frontal enemies, a 1-second stun, and Intimidation that reduces enemy Attack by 25% for 3 seconds.
Mountain Strength
effect
Hervor's miraculous strength is terrifying to behold, granting her normal attacks a {n1}% X% chance of inflicting "Intimidation" which increases enemy damage taken by {n2}% X% (max 3 stacks).
Stone Arms
effect
Brutal mountain life has endowed Hervor with superhuman endurance, reducing her damage taken by {n1}% X% and becoming immune to stun, paralysis or freeze and other control effect for the first 9 seconds of battle.
Call For Blood
effect
Hervor's heartfelt war cry ignites fearlessness in her soldiers, increasing all troops' Lethality by {n1}%. X%.
Undying
effect
The enemy menace pales beside Hervor's icy homeland, her Infantry's Damage Taken from Normal Attacks is reduced by {n1}% X% and {n2}% X% from enemy skills.
Battlethirsty
effect
Hervor and her Infantry are singularly devoted to the idea of battle, reducing her Infantry's damage taken by {n1}% X% and increasing their damage dealt by {n2}%. X%.
Dawn Charge
effect
The dawn sun lights a path for Karol's invincible charge, lancing frontal enemies with Attack*{n1}% Attack*X% area damage and reducing their Defense by {n2}% X% for 2 seconds.
Bristling Strike
effect
Karol launches a blistering series of strikes dealing Attack*{n1}% Attack*X% damage against enemies within a certain area.
Soaring Victory
effect
The taste of victory gives sweet succor to the warrior, increasing Karol's Attack by {n1}% X% for every fallen hero enemy while restoring {n2}% X% of Health.
In the Wings
effect
A great offence is a great defense in the case of Karol's cavalry diversions, reducing all troops' damage taken by {n1}%. X%.
Shieldbreaker
effect
Karol knows exactly where enemy infantry are weakest against forces like his own, increasing all troops' Damage Dealt to Lancers by {n1}% X% and {n2}% X% to Infantry.
Standard of Ages
effect
Karol has turned the lessons of past brigades into a roadmap for victory, increasing all Troops' Attack by {n1}% X% and Defense by {n2}%. X%.
Acid Reflex
effect
Ligeia summons 3 acid-lobbing Mech-spiders against an enemy, dealing Attack*{n1}% Attack*X% area damage and reducing Enemy's Attack by {n2}% X% for 2 seconds.
Spider Madam
effect
Ligeia deploys steelweb against an enemy with the damage of {n1}% X% Attack* and a {n2}% X% chance to trigger a "Resonance" trap for 5 seconds. Resonance reapportions damage against Ligeia to the target.
Mechanical Teeth
effect
Ligeia activates Queen Protection Mode to deflect a negative status effect at a cost of 1 Guard Spider, but gaining a 10-second {n1}% X% Attack boost. Ligeia can deploy up to 3 active Guard Spiders at a rate of 1 every 10 seconds.
Nerf Poison
effect
Ligeia unleashes a swarm of biting Mech-spiders against well-armored foes, reducing all enemy Defense by {n1}%. X%.
Corrosion
effect
Ligeia adds Mech-spiders to Marksmen's fire, dealing {n1}% X% extra damage every 2 attacks; spider acid dissolves enemy armor, amplifying target damage received by {n2}% X% for 1 turn.
Toxic Tip
effect
Ligeia dips Marksmen arrowheads in spider toxin, increasing Marksmen's damage by {n1}% X% against the target every 2 attacks while reducing the target's damage dealt by {n2}% X% for 1 turn.
Superload
effect
Gisela overloads her mech-arms in Attack Mode for 5s, gaining 50 Energy and increasing Attack Speed by {n1}% X% and Defense by {n2}%. X%.
Steel Hammer
effect
Gisela smashes the target area with her mech-arms, dealing Attack*{n1}% Attack*X% Area of Effect damage and gaining 25 Energy.
Porta-Shield
effect
Gisela primes a mini-shield to activate on reaching 100 Energy with Attack*{n2}% Attack*X% for 3s. Each Normal Attack gains her {n1} X Energy.
Alloyed Defense
effect
Gisela's advanced tech increases Infantry Defense by {n1}%. X%.
Scavengeworks
effect
Gisela is a master of defensive scavenging. Infantry under Gisela's command have a 40% chance of increasing all Troops' Defense by {n1}% X% for 1 turn.
Trial Shield
effect
Gisela provides an experimental version of her shield to all troops, granting a 40% chance of reducing Damage Taken by {n1}% X% for all troops.
Envelopment
effect
Flora summons a fast-moving vine against enemies, dealing Attack*{n1}% Attack*X% Area Damage and stuns the target for 2s.
Rosebloom
effect
Flora litters the target area with toxic Adoria bloom, dealing Attack*{n1}% Attack*X% Area Damage and sprouting into a flesh-eating Adoria Rose versus heroes. It inherits {n2}% X% of Flora's attributes and attacks nearby enemies for 6s.
Nature's Strength
effect
What does not kill the cultivator and the cultivated makes them stronger. Flora and summoned plants gain {n1}% X% Health and {n2}% X% Defense.
Enmiring Vines
effect
Flora litters the ground with sharp vines to hobble enemy soldiers, granting all troops a 50% chance of increasing enemies' Damage Taken by {n1}%. X%.
Plantage
effect
Flora's defensive foliage reduces Infantry Damage Taken by {n1}% X% while better Adoria Rose coordination with Lancers gives joint attacks dealing {n2}% X% extra damage.
Confusion Pollen
effect
Flora's hallucinatory pollen increases enemy Infantry's Damage Taken by {n1}%, X%, and decreases enemy Marksmen's Damage Dealt by {n2}% X% for 2 turns every 4 turns.
Siege Bolts
effect
Vulcanus rips a Barricade to shreds with three heavy bolts, dealing Attack*{n1}% Attack*X% damage and inflicting Bleed. Bleed: deals Attack*10% damage every 0.5s for 3s.
Chainlinked
effect
Vulcanus targets an enemy hero with a chained dart, dealing Attack*{n1}% Attack*X% damage, immobilizing and stuns the target for 2s.
Fire of Hope
effect
Vulcanus shapes rage into resolve, increasing his Escorts' Attack by {n1}% X% and Defense {n2}%. X%.
Raging Storm
effect
Vulcanus is skilled in the arts of terror and manipulation, reducing all enemy troops' Attack by {n1}%. X%.
Breaker Steel
effect
There's no steel like the blades in Vulcanus' armory, empowering all troops to deal {n1}% X% extra damage after every 5 attacks, and increasing damage taken for the target by {n2}% X% in the next attack.
True Strike
effect
Vulcanus' modified armor-piercing arrows reduce enemy Infantry and Lancer Defense by {n1}% X% every 3 turns and increase our Marksmen's Attack by {n2}% X% for 1 turn.
Spectral Glide
effect
Elif confuses enemies with her dazzling moves for 1s, gaining a {n1}% X% chance of dodging enemy attacks for 5s.
Blade Dance
effect
Elif strikes unpredictably with her blade, dealing Attack*{n1}% Attack*X% damage and confusing the target for 1s.
Ethereal Steps
effect
Elif bewilders enemies with her graceful combat moves, increasing her chance of dodging enemy attacks by {n1}%. X%. Her normal attacks have a {n2}% X% chance of confusing the target for 1s.
Shackling Veil
effect
Elif entangles enemy weapons with her veil, reducing all enemy Troops' Attack by {n1}%. X%.
Slash Formation
effect
Elif applies an exotic formation on the tundra, increasing Troops' Attack by {n1}% X% and Troops' Defense by {n2}%. X%.
Enchanting Tapestry
effect
Elif weaves ribbons into a curtain when her Infantry attacks, granting them a Shield with protection equal to Attack*{n1}% Attack*X% for 1 turn.
Box Trick
effect
Dominic conjures three magical boxes around the target, each delivering heavy punches that deal Attack*{n1}% Attack*X% Area Damage and stun the target for 1s.
Scorching Roses
effect
Dominic hurls roses that transform into flames, dealing Attack*{n1}% Attack*X% damage and setting the target on fire which deals Attack*{n2}% Attack*X% damage every 0.5s for 2s.
Double Trouble
effect
Dominic uses illusions to escape. When his Health drops to zero, he vanishes and reappears in a magical box 5 seconds later with {n1}% X% Health. This skill can be used once per battle.
Mystic Mechanism
effect
Dominic equips his troops with weapons cleverly crafted from magic props, increasing damage dealt by {n1}% X% for all troops.
Spiky Assault
effect
Dominic equips his Lancers with secret devices that launch poisonous spikes, increasing their damage dealt per attack by {n1}%. X%. Poisoned targets receive {n2}% X% more damage for 1 turn.
Mirror Maze
effect
Dominic disrupts enemy strategies by performing optical tricks with a mirror, reducing damage taken by Infantry and Marksmen by {n1}% X% and increasing their damage dealt by {n2}%. X%.
Arcane Blast
effect
Cara launches a powerful cannon at enemies, dealing Attack*{n1}% Attack*X% Area damage.
Gloomy Mist
effect
Cara fires a Steamy Whammy, releasing a mist-like gas that obscures the enemy's vision and reduces their Accuracy by {n1}%. X%. The gas burns the targets continuously, dealing Attack*{n2}% Attack*X% damage per 0.5s for 2s.
Heartfelt Friendship
effect
Each time an ally Hero is knocked down, Cara's rage and power are fueled, increasing her Attack by {n1}% X% until the end of the battle.
Smoky Encounter
effect
Cara drops smoke grenades from the air, hindering enemy attacks and reducing all enemies' Lethality by {n1}%. X%.
Mech Pet
effect
The Mech Pets crafted by Oestermore crafters join forces with the warriors, increasing normal attack damage by {n1}% X% for all troops.
Witch's Wrath
effect
Thanks to Cara's flying broom, she effortlessly bypasses the enemy Infantry on the frontline. Her Marksmen deal {n1}% X% extra damage to enemy Lancers and {n2}% X% extra damage to enemy Marksmen every two attacks.
Frenzied Slashes
effect
Hank switches his circular saw to "Frenzy" mode to perform two slashes in a row. Each slash deals Attack*{n1}% Attack*X% damage to frontal enemies within range, while also reducing their Defense by {n2}% X% for 2s.
Urgent Energy
effect
Hank's backup power unit activates when things get tough, increasing his circular saw's destructive power. When Hank's Health drops below 50%, his Attack increases by {n1}%. X%. This can be triggered once per battle.
Recycle & Reuse
effect
As a master of improvisation, Hank can use combat scrap to heal himself. {n1}% X% of Hank's damage dealt is converted into Health for himself.
Roaring Rage
effect
Hank's rage and the roaring of his chainsaw ignite the fighting spirit of all troops, boosting all troops' Lethality by {n1}%. X%.
Flying Sparks
effect
The sparks of the chainsaw ignite allied morale, increasing all troops' Damage Dealt by {n1}%, X%, reducing their Damage Taken by {n2}% X% every 5 attacks made by Hank's Infantry for 2 turns.
Raging Force
effect
Hank's wild attacks weaken enemy morale. Every 4 turns, the damage taken by enemy Infantry is increased by {n1}%, X%, while the damage dealt by enemy Marksmen is reduced by {n2}%. X%. This effect lasts for 2 turns.
Scorching Scarlet
effect
Splashes scorching scarlet paint, dealing Attack*{n1}% Attack*X% AoE damage to enemies in range. Splashed targets also have their Attack reduced by {n2}% X% for 2s.
Molten Gold
effect
Splatters the target with amber-yellow paint, dealing Attack*{n1}% Attack*X% damage and inflicting Corrosion, which causes the target to take Attack*{n2}% Attack*X% damage every 0.5s for 4s.
Midnight Blue
effect
A night-like shade of blue brings bone-chilling cold. Normal Attacks paint targets blue, reducing their Attack Speed by {n1}% X% for 2s.
Corrosive Color
effect
Splatters paint made from mysterious crystals that corrode enemy armor, reducing the Defense of all enemy troops by {n1}%. X%.
Dawn Canvas
effect
Encourages troops with an inspiring painting, increasing the Attack of all allied troops by {n1}% X% and their Defense by {n2}%. X%.
Splendid Scene
effect
Boosts morale with a vibrant painting, reducing the damage taken by Infantry by {n1}% X% and increasing the damage dealt by Lancers by {n2}%. X%.
Evernight Finale
effect
Deliver the final strike with ruthless bullets! Deals Attack*{n1}% Attack*X% damage to a single target and inflicts Bleed, causing them to take Attack*{n2}% Attack*X% damage every 0.5s for 2s.
Dark Scion
effect
As the hunt's final moment approaches, the black-winged dark scion takes action! Summons a raven to mark a single target for {n1}s, Xs, during which the target takes {n2}% X% more damage and becomes the locked target for Viveca's Normal Attacks and her Evernight Finale skill.
Frigid Dirge
effect
Successful hunts strengthen the leader of the Night's Guard. For each enemy hero defeated, Viveca's Attack is increased by {n1}% X% for the rest of the battle.
Nightfall Legion
effect
Applies the Night Guard's tactics on the battlefield, increasing the Attack of all allied troops by {n1}%. X%.
Shadow World
effect
Viveca's Marksmen gain tremendous insight from their battles against darkness, allowing them to pinpoint enemy weaknesses. Attacks have a 20% chance to deal {n1}% X% extra damage to all enemy troops.
Children of the Mist
effect
The formations and tactics of the Night's Guard provide balanced offense and defense, reducing damage taken by allied Infantry by {n1}% X% and increasing damage dealt by allied Marksmen by {n2}%. X%.
Spike Guard
effect
Seigel extends the metal spikes on his armor for 5 seconds, increasing Defense by {n1}% X% and reflecting {n2}% X% of damage back to attackers.
Spear of the Moon
effect
Seigel lunges forward with his mighty spear, dealing Attack*{n1}% Attack*X% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack*{n2}% Attack*X% area damage to enemies in its path.
Cursed Protection
effect
Life in Hell has endowed Seigel with dark determination, reducing damage taken by {n1}% X% and granting immunity from negative effects for the first {n2} X seconds of battle.
Armor of Night
effect
Seigel will always seek to bring the most advanced weapons and armor of the Night's Guard to his outfit, increasing Health by {n1}% X% for all troops.
Night's Defense
effect
Seigel would rather blunt an enemy's spear than sharpen his own. His Infantry suffer {n1}% X% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by {n2}%. X%.
Vanguard of Eternity
effect
Seigel's inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by {n1}% X% or {n2}% X% from enemy skills.
Ancestral Totem
effect
Ursar summons a totemic Windbreaker spirit from the elders to encourage troops by increasing Attack Speed by {n1}%, X%, Dodge by {n2}%, X%, and Movement Speed by 25% for 5 seconds.
Wind Tip
effect
Ursar throws a mighty spear with power enough to inflict Attack*{n1}% Attack*X% and stun the target for 2 seconds.
Dance of the Windbreakers
effect
The ancient Windbreaker dancers have trained Ursar well in the agility of combat, increasing Attack Speed by {n1}%. X%.
Forest Spores
effect
Ursar is not above using the hallucinogenic spores of the underground to bewilder opponents, reducing enemy troops' Attack by {n1}%. X%.
Horn of the Ancients
effect
The horn of the elders encourages friends and terrifies foes, increasing Lancer and Marksman Lethality by {n1}% X% for 2 turns and reducing enemy troops' Defense by {n2}% X% for 1 turn.
Poison Tips
effect
Ursar's poison-tipped spears ensure Lancers deal {n1}% X% extra damage every 2 attacks and increase damage received by targets by {n2}% X% for 1 turn.
Wild Growth
effect
Aisling flings out a fast-growing enchanted seed that quickly envelops nearby enemies for Attack*{n1}% Attack*X% damage and a 2-second stun.
Fruits of Plenty
effect
Aisling uses the sacred fruit of the deep forest to restore Health of the ally hero with the lowest remaining Health equal to Attack*{n1}%. Attack*X%.
Bladestones
effect
Aisling's scalpel stones rival the sharpest blades, granting normal attacks a 25% chance of dealing Attack*{n1}% Attack*X% additional damage to targets.
Songs of the Ancestors
effect
Aisling's knowledge of the tribal harmonies of nature enthrall her troops, increasing their damage dealt by {n1}%. X%.
Rock Storm
effect
An expert in the use of long-range forest warfare, Aisling's Marksmen deal {n1}% X% extra damage every 3 turns while exhausted enemies are forced to reduce their damage by {n2}% X% for 1 turn.
Forest Fury
effect
Aisling embodies the fury of the forest at a distance, granting Marksman attacks {n1}% X% extra damage against all enemy troops every 3 turns.
Torch Shield
effect
Aiden channels his arm's potent Fire Crystal energy into an invisible shield, gaining 50 Rage and shielding nearby friendlies for {n1}% X% reduced damage for 2 seconds.
Fire Fist
effect
Aiden fires up his fist with furious energy, gaining 30 Rage and entering an "Incandescent" state 1 second after charging for {n1} X seconds. Aiden's normal attacks Ignite targets when Incandescent, dealing Attack*{n2}% Attack*X% damage every 0.5 seconds for 2 seconds.
Bloodlust
effect
Aiden's lust for battle grows as each normal attack increases Rage by {n1}. X. Reaching 100 Rage puts Aiden into Annihilation Mode, imbuing normal attacks with Area of Effect damage for {n2} X seconds.
Starfire Wall
effect
Infantry under Aiden’s command have a 40% chance to activate a protective energy field, increasing troops' Defense by {n1}% X% for 1 turn.
Scarlet Brigade
effect
Adapted versions of Aiden’s arm technology increase troops’ Attack by {n1}% X% and Defense by {n2}%. X%.
Rush
effect
The fires of battle call out to Aiden through the fog of war. Every 2 turns, Aiden increases all troops’ Attack by {n1}% X% for 1 turn.
Healing Rain
effect
Bertha sprays a special mist into the air, "raining healing" on friendly heroes for Attack*{n1}% Attack*X% Health; an accompanying adrenaline boost further enhances their Attack by {n2}% X% for 3 seconds.
Tranquilizer
effect
Bertha lobs a needle dipped in a numbing agent at a target for Attack*{n1}% Attack*X% damage, immobilizing it for 1.5 seconds.
Enhancement Reagent
effect
Bertha gives herself a booster shot with a human enhancement reagent, boosting her normal attack damage by {n1}%. X%.
Dissection
effect
A surgeon in medicine and enemy vulnerability, Bertha's sense for weakness increases friendly Squad Lethality by {n1}%. X%.
Vengeance
effect
Bertha’s hatred for humanity’s enemies empowers every 2nd Lancer attack, increasing its damage by {n1}% X% and granting Marksmen {n2}% X% Attack for 1 turn.
Lethal Precision
effect
Bertha’s knowledge of the human body lets her Lancers deal {n1}% X% bonus damage per attack and inflict Weakness for 1 turn. Weakened targets take {n2}% X% increased damage.
Call to the Chieftain
effect
Eleanor whisks out robo-dog "Chieftain" from her backpack for 5 seconds of battle. Chieftain inherits {n1}% X% of Eleanor's Attack, and {n2}% X% of her Defense and Max Health, and deals Area of Effect sonic attacks.
Risk Reduction
effect
Eleanor fires 3 times in quick succession at a target, each dealing Attack*{n1}% Attack*X% damage. Further vulnerability analysis further increases their damage received by {n2}% X% for 2 seconds.
Deduct & Conquer
effect
Remove an obstacle and whatever remains must bring you closer to your objective. Every fallen enemy hero gives Eleanor {n1}% X% increased Attack.
Theoretical Advantage
effect
Eleanor's talent for deducing enemy objectives reduces enemy Defense by {n1}%. X%.
Pierce Caliber
effect
Eleanor's detective skills are second only to her aim, giving Marksmen a 50% chance of dealing {n1}% X% extra damage to targets with each attack and increasing Marksman damage inflicted by {n2}% X% for 1 turn.
Trajectoids
effect
Eleanor's instinct for ballistics allows her to quickly pinpoint enemy Marksmen, allowing her Marksmen to deal {n1}% X% increased damage to enemy Marksmen per 2 attacks.
Depth Charge
effect
Jordan hurls a mighty anchor at an enemy, dealing Attack*{n1}% Attack*X% Area Damage. Its tidal force is demoralizing, reducing target's Attack by 20% for 2s.
Vortex of Wrath
effect
Jordan's spinning whirlpool of pain deals ongoing damage of Attack*{n1}% Attack*X% to nearby enemies.
Oceanic Resilience
effect
The raging sea is a harsh teacher, but gives resilience. Jordan receives {n1}% X% reduced damage and increases Escort Defense by {n2}%. X%.
Blessings of the Deep
effect
As the raging seas have trained Jordan, so Jordan trains his warriors, increasing Troops Health by {n1}%. X%.
Tsunami Strike
effect
Jordan strikes his foes with the force of a tsunami, increasing Lancer and Marksman Lethality by {n1}% X% every 2 turns while decreasing enemy Defense by {n2}% X% for 1 turn.
Unbreakable Dam
effect
Jordan's troops are well-armored and iron-willed like an unbreakable dam. His infantry receive {n1}% X% reduced damage from normal attacks and {n2}% X% reduced damage from skills.
Electric Man
effect
Nikola electrifies an area with the force of a thunderbolt, paralyzing enemies for 1s and dealing Attack*{n1}% Attack*X% damage every 0.5s for 2s. Nikola also suffers Attack*{n2}% Attack*X% damage from the discharge.
Arc Shot
effect
Nikola lobs an electrical emitter at a target for Attack*{n1}% Attack*X% damage, paralyzing it for 1s.
Flux Overflow
effect
Electrical discharge from Nikola's normal attacks have a {n1}% X% chance of connecting with up to 3 nearby enemies, dealing Attack*{n2}% Attack*X% damage to each.
Static Frailty
effect
Nikola's many electrical attacks sap enemies' strength, reducing Enemy Troops Attack by {n1}%. X%.
Static Tips
effect
Nikola upgrades his Lancers' weapons with an electrified attachment, increasing their damage dealt per attack by {n1}% X% and weakening the target by reducing target's Defense by {n2}% X% for 1 turn.
Resonance Upgrade
effect
Resonance upgrades to Nikola's generator provides enhanced Marksman and Infantry support, decreasing their damage received by {n1}% X% and increasing their damage dealt by {n2}%. X%.
Crimson Annihilation
effect
Aisha activates a Fire Crystal obelisk beam with incredible heat, dealing Attack*{n1}% Attack*X% damage to enemies within range.
Gem Splitter
effect
Aisha concentrates her Fire Crystal energies into a concentrated beam, dealing Attack*{n1}% Attack*X% damage to a single target and inflicting Burn. Burn deals Attack*{n2}% Attack*X% damage every 0.5s for 2s.
Light Show
effect
Enhanced pulse generation increases Aisha's normal attack damage by {n1}% X% with a {n2}% X% chance of an optical illusion side-effect, confusing enemies for 1s.
Fire Armor
effect
Aisha's scorching crystal armor imbuement reduces Troops Damage Taken by {n1}%. X%.
Scorching Tides
effect
Surging waves of scorching energy enter a charged state every 3 turns, reducing enemy Infantry and Lancer Defense by {n1}% X% and increasing our Marksmen's Attack by {n2}% X% for 1 turn.
Light Blast
effect
Fire Crystal shards on Marksman bolts gives their attacks a 20% chance of dealing {n1}% X% extra damage to all enemies.
Items~17
Changed
Multiple entries · 16 entries, same change
use
You can use this Voucher to purchase packs of tier {n1}. X.
Entries (16)
XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher, XVoucher
Ultra Value Monthly Card Voucher (X)
use
Use this voucher to purchase the Ultra Value Monthly Card worth {num2} X at {num1}. X.
Patch 1.33.92026-08-30

Change tracking started — now recording every stat, skill, cost and dataset across the game, not just the roster. Future patches show here.

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