Whiteout Survival Hero Skills

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391 hero skills

Hero#SkillEffect (Lv. 1–5)
Eugene1Axe WhirlEugene's axe pirouette deals damage of Attack*80/88/96/104/110% per 0.5s to nearby enemies for 3s.
Eugene2Razor SharpEugene's sharpened axe deals 10/15/20/25/30% more damage per second.
Eugene4Woodland InheritorEugene's consummate knowledge of timber processing has raised City Sawmill Output by 5/10/15/20/25%.
Eugene5Master WoodcutterEugene is always focused on achieving the perfect logging technique. +5/10/15/20/25% Wood Gathering Speed on the map.
Smith1Hammer BurnSmith swings his hammer forward in a devastating arc, dealing Attack*200/220/240/260/280% damage.
Smith2Armor EnhancementSmith upgrades his armor to reduce damage taken by 10/15/20/25/30%.
Smith4Burnished IronSmith's contagious passion for the art of crafting has raised City Iron Mine Output by 5/10/15/20/25%.
Smith5CraftsmanshipSmith has an extraordinary sixth sense when it comes to iron. +5/10/15/20/25% Iron Gathering Speed on the map.
Charlie1Shrapnel LoadCharlie throws out a homemade explosive, dealing Attack *140/154/168/182/196% Area of Effect Damage to the target and its nearby enemies.
Charlie2GrenadierCharlie's grenades have a 10/15/15/20/20% chance of stunning targets for 0.5/0.5/1/1/1.5s.
Charlie4Demolitions ExpertCharlie's precise demolition experience has raised City Coal Mine Output by 5/10/15/20/25%.
Charlie5Coal ExtractionCharlie is an old hand at coal mining. +5/10/15/20/25% Coal Gathering Speed on the map.
Cloris1Rain of ArrowsCloris launches a hail of arrows, dealing Attack*180/198/216/234/252% Area of Effect Damage around the target.
Cloris2Hunters' MarkCloris paints a bullseye on a target, raising damage inflicted on the target by 10/15/20/25/30% for this attack.
Cloris4Top HunterCloris, the tundra's best hunter, has single-handedly raised City Hunter's Hut Output by 5/10/15/20/25%.
Cloris5PredatorCloris knows the ecosystem like the back of her hand. +5/10/15/20/25% Meat Gathering Speed on the map.
Sergey1Shielded StrikeSergey gives an enemy a solid whack with his heavy shield, knocking the target back while dealing Attack*200/220/240/260/280% Area of Effect damage.
Sergey2Joint DefenseSergey can organize strong perimeters, increasing all friendly hero Defense by 5/7.5/10/12.5/15%.
Sergey3Shield BlockSergey trades in his shield for an upgraded model, reducing damage taken by 10/15/20/25/30%.
Sergey4Defenders' EdgeSergey guards our troops with his shield, reducing damage taken by 4/8/12/16/20% for all troops.
Sergey5WeakenSergey's intimidating presence reduces Attack by 4/8/12/16/20% for all enemy troops.
Patrick1BBQ FeastPatrick prepares a lavish feast, restoring Health by Attack*200/220/240/260/280% to all troops and increasing Attack by 5/5.5/6/6.5/7% for all troops for 4s.
Patrick2Thick BellyPatrick's protective blubber reduces damage taken by 10/15/20/25/30%.
Patrick3Emergency SnackPatrick's regular snacking restores Health equal to Attack*50/55/60/65/70% every 5s.
Patrick4Super NutrientsPatrick's culinary masterpieces invigorate our troops, increasing Health by 5/10/15/20/25% for all troops.
Patrick5Caloric BoosterPatrick's gourmet meals motivate and unleash the potential of our soldiers, increasing Attack by 5/10/15/20/25% for all troops.
Bahiti1Precise ShotBahiti targets enemy weak points with devastating precision, dealing Attack*400/440/480/520/560% damage.
Bahiti2Quick ShotBahiti gains +10/15/20/25/30% Attack Speed as he is very experienced in wilderness survival.
Bahiti3Pathfinder VisionBahiti deals 10/15/20/25/30% extra damage.
Bahiti4Sixth SenseBahiti senses the dangers ahead, reducing damage taken by 4/8/12/16/20% for all troops.
Bahiti5FluorescenceBahiti's battlefield instincts grants all troops' attack a 50% chance of increasing damage dealt by 10/20/30/40/50%.
Jessie1Burst FireJessie sprays enemies in a forward arc with her machine gun, dealing Attack*55/60/65/70/75% damage every 0.5s for 2s.
Jessie2Defense UpgradeJessie upgrades her armor, increasing Defense by 25/37.5/50/62.5/70%.
Jessie3Weapon UpgradeJessie's upgraded weapon boosts Attack by 8/12/16/20/24%.
Jessie4Stand of ArmsJessie implements advanced weaponry for our troops, increasing damage dealt by 5/10/15/20/25% for all troops.
Jessie5BulwarksWith a keen engineering eye, Jessie enhances troops' armor, reducing damage taken by 4/8/12/16/20% for all troops.
Gina1Incendiary ArrowGina's Incendiary Shot deals Attack*210/230/250/270/290% damage to an enemy target as well as Attack*70/77/84/91/98% damage to others nearby.
Gina2WindtalkerGina improves the design of her crossbow, increasing Attack Speed by 10/15/20/25/30%.
Gina3Eagle EyesGina can quickly latch onto an enemy's weakness, increasing Crit Rate by 7/10/13/16/20%.
Gina4Endurance TrainingGina's strict Governor training regimen can be counted upon to reduce Stamina cost by 10/12/15/18/20%.
Gina5Quick PacedGina is a fast and aggressive wilderness rider, boosting Hunting March Speed by 20/40/60/80/100%.
Natalia1Beast ChargeNatalia's bear violently smashes the ground, knocking back enemies in range and stunning them for 1s, while dealing Attack*160/176/192/208/224% Area of Effect Damage.
Natalia2WhipNatalia wields her whip against a target for Attack*150/165/180/195/210% damage.
Natalia3Rage ResponseOnly fools would dare anger Natalia or her furry companion. Natalia has a 10% chance of gaining a +4/6/8/10/12% Attack boost for 3s upon taking damage (max 5 stacks).
Natalia4Queen of the WildNatalia commands the beasts to cover your troops, granting a 40% chance of reducing all troops' Damage Taken by 10/20/30/40/50%.
Natalia5Feral ProtectionNatalia is a natural leader, increasing Attack by 5/10/15/20/25% for all troops.
Natalia6Call of the WildNatalia's unexplained connection with nature allows her to rally wild beasts, increasing damage dealt by 5/10/15/20/25% for all troops.
Logan1Fists of DestructionSmashes Fists of Steel on the ground, releasing a powerful blast that deals Attack*120/132/144/156/168% damage to the target and reduces the Attack Speed of the target by 50% for 4s.
Logan2Power SuitLogan's Power Suit provides extraordinary protection and has a 8/10/12/14/16% chance of increasing Defense by 8/11/14/17/20% when attacked for 2s up to 5 stacks.
Logan3Blustery StrikeLogan performs a powerful punch that comes with a freezing and blustery wind, dealing Attack*80/88/96/104/112%% damage to the targets in a cone-shaped area with a 30% chance of stunning the targets for 1s.
Logan4Lion's MightLogan overwhelms his enemies with a fierce presence, reducing all enemy Troops' Attack by 4/8/12/16/20%.
Logan5Lion IntimidationLogan intimidates his opponents with the ferocity of a lion, reducing damage taken by 4/8/12/16/20% for all troops.
Logan6Leader InspirationLogan inspires everyone with his inherent leadership qualities, increasing Health by 5/10/15/20/25% for all troops.
Jeronimo1Combo SlashJeronimo launches enemies in the target area into the air, following up with three slashes, each dealing Attack*160/176/192/208/224% damage.
Jeronimo2Sword ArtEach of Jeronimo's attacks releases sword energy, dealing Attack*15/17/19/21/23% damage to enemies in a rectangular area straight ahead.
Jeronimo3Lone WolfJeronimo is a master at pressing advantages, gaining a +16/24/32/40/48% Attack boost over 50% Health.
Jeronimo4Battle ManifestoJeronimo delivers a rousing rally speech ahead of the battle, increasing damage dealt by 5/10/15/20/25% for all troops.
Jeronimo5SwordmentorJeronimo imparts the secrets of swordsmanship, increasing Attack by 5/10/15/20/25% for all troops.
Jeronimo6Expert SwordsmanshipJeronimo's sword arts empower soldiers to seize battle opportunities, increasing Damage Dealt by 6/12/18/24/30% for all troops for 2 turns every 4 turns.
Molly1Super SnowballMolly launches a Super Snowball which plops down to deal Attack*180/198/216/234/252% Area of Effect Damage and freezes them for 1.5s.
Molly2Frost AmbushMolly ambushes the enemy with her great camouflage skills, dealing Attack*150/165/180/195/210% damage.
Molly3Youthful PersistenceMolly loves a challenge, gaining +20/30/40/50/60% Attack Speed under 50% Health.
Molly4Snow's GraceMolly creates an avalanche that clouds enemy sights, granting a 40% chance of reducing all troops' Damage Taken by 10/20/30/40/50%.
Molly5Ice DominionMolly excels in snowy terrains, granting all troops' attack a 50% chance of increasing damage dealt by 10/20/30/40/50%.
Molly6Youthful RageHell hath no fury like an angry Molly, increasing damage dealt by 5/10/15/20/25% for all troops.
Philly1First AidPhilly's advanced medical training immediately restores Health equal to her Attack *200/220/240/260/280% to all friendly heroes.
Philly2Restorative HandsA master of first aid on the point of death, Philly immediately restores Health equal to her Attack *100/110/120/130/140% to the weakest friendly hero.
Philly3Paralytic LotionPhilly poisons the target, disabling the enemy for 1s while dealing Attack*140/154/168/182/196% damage.
Philly4Vigor TacticsPhilly's secret remedy strengthens the soldiers, increasing Attack by 3/6/9/12/15% and Defense by 2/4/6/8/10% for all troops.
Philly5Dosage BoostPhilly uses her secret tonic to enhance the warriors' strength, granting all troops' attack a 25% chance of dealing 120/140/160/180/200% damage.
Philly6Energizing ShotPhilly's special shot improves troops' focus, granting a 40% chance of reducing all troops' Damage Taken by 10/20/30/40/50%.
Reina1Phantom AssaultReina conjures an illusion to ambush enemy forces from behind, dealing Attack*300/330/360/390/420% Area of Effect Damage.
Reina2Vanishing TechniqueReina has a 5/10/15/20/25% chance of confusing the opponent with Illusion and dodging the damage when receiving a Normal Attack.
Reina3Poison of DemonReina inflicts Illusion on enemy targets (hero first), dealing damage equal to Attack*100/110/120/130/140% and immobilizing them for 1.5s.
Reina4Assassin's InstinctReina targets enemy weak spots, increasing normal attack damage by 10/15/20/25/30% for all troops.
Reina5Swift JiveReina's adept leadership grants all troops a 4/8/12/16/20% chance of dodging normal attacks.
Reina6Shadow BladeWith Reina's clever tactics, her Lancers have a 25% chance of performing an extra attack, dealing 120/140/160/180/200% damage.
Gordon1Poison BlastGordon throws a vase that disintegrates into a toxic mist, dealing Attack*50/55/60/65/70% damage to nearby enemies every 0.5s for 3s.
Gordon2Toxic MolotovGordon hurls a chemical flask with precision and poisons the target, dealing Attack*25/27.5/30/32.5/35% damage every 0.5s and increasing its Damage Taken by 5/10/15/20/25% for 2s.
Gordon3TolerizationGordon's body has adapted to toxic over-exposure by generating new responses, increasing his Defense by 25/37.5/50/62.5/75%.
Gordon4Venom InfusionGordon dips Lancers' weapons in venom. Every 2 attacks, Lancers deal 20/40/60/80/100% extra damage and apply poison to the target for 1 turn. Poisoned enemies deal 4/8/12/16/20% less damage.
Gordon5Chemical TerrorGordon's envenomed weapons terrorizes the field, increasing Lancers' Damage Dealt by 30/60/90/120/150% and reducing Damage Dealt by 6/12/18/24/30% for all enemy troops for 1 turn, every 3 turns.
Gordon6Toxic ReleaseGordon generates a defensive bio-toxic fog, confusing enemy frontline Infantry, increasing their Damage Taken by 6/12/18/24/30%, while blocking enemy Marksmen's line of sight to reduce their Damage Dealt by 6/12/18/24/30% for 2 turns every 4 turns.
Mia1Fate's FinaleMia throws a tarot card at enemies, dealing Attack *270/297/324/351/378% damage, and can either reduce the target's Attack by 20% for 2s or stun the target for 1.5s.
Mia2Bad OmenMia curses an enemy target, dealing fluctuating damage based on a "base value" of Mia's Attack *50/55/60/65/70%. The final damage dealt will be a random figure ranging from 5% to 600% of the "base value."
Mia3Guardian of DestinyMia protects the hero with the lowest remaining Health and restores Health for the hero based on a "base value" of Mia's Attack *100/110/120/130/140%. The final Health restored will be a random figure ranging from 5% to 400% of the "base value."
Mia4Bad Luck StreakGrants all troops' attack a 50% chance of cursing the target, increasing their damage taken by 10/20/30/40/50%.
Mia5Lucky CharmMia brings good luck to the Troops, granting a 50% chance of boosting troops' Attack by 10/20/30/40/50%.
Mia6Ritual DecipheringMia foresees potential dangers before battle, granting a 40% chance of reducing damage taken by 10/20/30/40/50% for all troops.
Zinman1Nail ScatterZinman covers the target in a stream of nails, each dealing Attack*55/60/65/70/75% damage and a 2-second Stun.
Zinman2Quick DefenseZinman works well under pressure, fortifying his position under 50% Health with a +50/75/100/125/150% boost to his Defense.
Zinman3RobustZinman's energetic poise provides a +10/15/20/25/30% Attack Speed boost.
Zinman4ImplacableZinman the master builder understands what is required of a strong defensive line, increasing Troop's Defense by 2/4/6/8/10% and Health by 2/4/6/8/10%.
Zinman5BastionistZinman's skillful control of the construction workflow reduces basic resource consumption (Meat, Wood, Coal, Iron) by 3/6/9/12/15% and increases Building Upgrade speed by 3/6/9/12/15%.
Zinman6Positional BattlerZinman masterfully manipulates the battlefield, increasing Lethality by 5/10/15/20/25% for all troops.
Alonso1TrapnetAlonso casts a wide net over the target area, dealing Attack*200/220/240/260/280% Area of Effect Damage and immobilizing enemies for 1.5s.
Alonso2Tidal ForceAlonso shoots a harpoon with tsunami-like force at a target, dealing Attack*50/55/60/65/70% Area of Effect Damage.
Alonso3Harpoon BlastAlonso's heavy harpoon can really do some damage, stunning targets for 0.2/0.2/0.4/0.4/0.5s after every 8/7/7/6/5 strikes.
Alonso4OnslaughtAlonso attacks like the waves, granting a 40% chance of increasing all troop's Lethality by 10/20/30/40/50%.
Alonso5Iron StrengthAlonso's indomitable will grants all troops' attack a 20% chance of reducing damage dealt by 10/20/30/40/50% for all enemy troops for 2 turns.
Alonso6Poison HarpoonAlonso coats weapons with lethal toxins, granting all troops' attack a 50% chance of dealing 10/20/30/40/50% more damage.
Wu Ming1Cyclone BarrierWu Ming twirls his staff at blinding speed and forms an unyielding barrier, dealing Attack *100/110/120/130/140% Area of Effect damage, gaining invulnerability for 2s.
Wu Ming2Inner ClarityWu Ming finds unparalleled clarity by silencing the chaos within, increasing Attack by 8/12/16/20/24% and Defense by 16/24/32/40/48% for 4s.
Wu Ming3Remote ImpactWu Ming hones his martial arts to perfection, dealing Attack *20/22/24/26/28% damage to a random enemy with every normal attack.
Wu Ming4Shadow's EvasionWu Ming moves like a shadow, dodging and countering enemies, reducing his Infantry's damage taken from normal attacks by 5/10/15/20/25% and from skills by 6/12/18/24/30%.
Wu Ming5Crescent UpliftWu Ming spreads his wisdom and techniques, increasing damage dealt by 4/8/12/16/20% for all troops.
Wu Ming6Elemental ResonanceWu Ming leads everyone to a heightened affinity with their combat techniques, increasing skill damage dealt by 5/10/15/20/25% for all troops.
Greg1Righteous WindSummons a cage from the sky, dealing Attack*160/176/192/208/224% damage to enemies within range and stunning them for 2s.
Greg2Poetic JusticePuts an enemy target on trial and imposes punishment or gives commendation. Punishment will deal damage equal to Greg's Attack*220/240/260/280/300% to the target whereas commendation will restore Health equal to Greg's Attack*50% for the target.
Greg3Fair JudgmentLet the enemies be severely punished for the crimes they have committed, increasing their damage taken by 10/15/20/25/30% for 3s.
Greg4Sword of JusticeGreg transforms our troops into a relentless sword of justice, granting a 20% chance of increasing damage dealt by 8/16/24/32/40% for all troops for 3 turns.
Greg5Deterrence of LawGreg uses the authority of the law to intimidate enemies, granting all troops' attack a 20% chance of reducing enemy damage dealt by 10/20/30/40/50% for 2 turns.
Greg6Law and OrderGreg's faith in law and order uplifts everyone, increasing Health by 5/10/15/20/25% for all troops.
Flint1Fires of VengeanceFlint's fire-breathing attack deals Attack*60/66/72/78/84% damage every 0.5s and amplifies damage taken by the target by 10/15/20/25/30% for 2s.
Flint2IncineratorPain only boosts Flint's potential. Flint immediately regains 20/25/30/35/40% of his max Health when Health is below 50%. Can only activate once per battle.
Flint3Heat DiffusionThe warmth of Flint's fire represents hope in troubling times, boosting your heroes' Attack Speed by 3/4/5/6/7%.
Flint4PyromaniacEvery flame, no matter how small, can ignite a roaring fire. Flint increases his Infantry's Damage Dealt by 20/40/60/80/100%.
Flint5Burning ResolveFlint's fire not only dispels the cold but also ignites the passion for battle, increasing Attack by 5/10/15/20/25% for all troops.
Flint6ImmolationFlint's flame of anger devours everything, increasing all troops' Lethality by 5/10/15/20/25%.
Lynn1Hymn of SidrakLynn strikes a rousing battle hymn to uplift the troops, clearing all debuffs (Freeze, Stun, etc.) for all troops and increasing their Attack by 3/4/5/6/7% for 3/3.5/4/4.5/5s, during which they remain immune to all debuffs.
Lynn2Lethal FinaleSeizes the opportunity to fire a bullet with strong penetrating power, dealing Attack*220/240/260/280/300% damage to enemies along the way.
Lynn3Discordant TuneLynn bewilders the enemies with a mysterious and strange tune, reducing Attack Speed by 1/1.5/2/2.5/3% and Healing effects by 40/45/50/55/60% for all enemy troops.
Lynn4Song of LionLynn uplifts our troops with an enthusiastic rhythm, granting a 40% chance of increasing damage dealt by 10/20/30/40/50% for all troops.
Lynn5Melancholic BalladLynn demoralizes the enemies with a somber tune, reducing damage dealt by 4/8/12/16/20% for all enemy troops.
Lynn6Oonai CadenzaLynn harnesses the power of music to elevate troop morale, increasing her Marksmen's attack by 1/2/3/4/5% for every 3 attacks. Stackable and lasts until the end of the battle.
Ahmose1Cthugha's ProtectionAhmose wields his robust shield, entering an invulnerable state (unable to move or cast skills, immune to control effects) and reducing damage taken by 30/40/50/60/70% for nearby friendly troops for 2s.
Ahmose2Daybreak KnifeAhmose pierces the enemies at the front with a sharp spear, dealing Attack*70/77/84/91/98% damage, tearing apart the enemy's defense, and making enemies take 20% more damage for the next 2s.
Ahmose3Ancestral BlessingThe energy of Fire Crystal, which is akin to the blessing of ancestors, heals Ahmose's wounds. After casting "Cthugha's Protection", Ahmose will recover Attack*30/33/36/39/42% Health for 5s.
Ahmose4Viper FormationAhmose revives the lost art of ancient guardians. His Infantry pauses the attack once every four times, reducing damage taken by Lancers and Marksmen by 10/15/20/25/30% and Infantry by 10/25/40/55/70% for 2 turns.
Ahmose5Prayer of FlameAhmose amplifies the combat spirit of friendly Infantry with the power of the Fire Crystal, increasing their damage dealt by 20/40/60/80/100%.
Ahmose6Blade of LightAhmose infuses friendly Infantry's weapons with the essence of Fire Crystals, increasing his infantries' damage dealt per attack by 12/24/36/48/60% and the target's damage taken by 5/10/15/20/25% for 1 turn.
Hector1Sword WhirlwindHector unleashes a whirlwind of swordplay, increasing Attack Speed by 80/90/100/110/120% and becoming immune to Freeze, Stun and other control effect, for 4s.
Hector2DesperadoHector thrives with danger, reducing Damage Taken by 20/30/40/50/60% under 50% health.
Hector3Adrenaline SurgeMortal peril is a powerful elixir to Hector's battle-hardened will. Hector gains +16/24/32/40/48% Attack under 50% Health.
Hector4Survival InstinctsA seasoned warrior with an uncanny knack for reading the battlefield, Hector's presence has a 40% chance of reducing damage taken by 10/20/30/40/50% for all troops.
Hector5RampantHector excels at raiding on fortified positions with well-coordinated Marksmen, increasing Infantry's Damage Dealt by 100/125/150/175/200% and Marksmen's Damage Dealt by 20/40/60/80/100%, it is effective for 10 attacks, with each attack's damage boost being 85% of the previous one.
Hector6BlitzHector has mastered the offensive strategy, granting all troops' attack a 25% chance of dealing 120/140/160/180/200% damage.
Norah1BarrageNorah unleashes a 5-grenade cascade against random targets (heroes first), dealing Attack*60/66/72/78/84% Area of Effect damage.
Norah2FlashbangNorah throws the flashbang, dealing Attack*50/55/60/65/70% damage and stuns the target for 1.5s.
Norah3Valkyrie CryNorah blitzes the enemy, boosting all Troops Attack by 3/3.5/4/4.5/5%.
Norah4Combined ArmsNorah is well trained in combined arms tactics, decreasing Damage Taken by 3/6/9/12/15% and boosting Damage Dealt by 3/6/9/12/15% for Infantry and Marksman.
Norah5Sneak StrikeNorah has an eye for weaknesses, granting her Lancers a 20% chance of dealing 20/40/60/80/100% extra damage to all enemies on attack.
Norah6MomentumNorah motivates our troops, increasing all troops' damage dealt by 5/10/15/20/25%, and reducing their damage taken by 5/10/15/20/25% every 5 attacks made by lancers for 2 turns.
Gwen1SalvoGwen unleashes a devastating salvo against enemies at the rear (heroes first), dealing Attack*180/198/216/234/252% Area of Effect damage. Shockwaves will also decrease target's Attack Speed by 50% for 2 seconds.
Gwen2Sky SniperGwen unleashes a devastating air-assisted precision strike against the target (heroes first), dealing Attack*100/110/120/130/140% damage with a 50% chance of dealing double damage.
Gwen3HellfireGwen launches an incendiary grenade to burn all enemy targets in the area, dealing Attack*35/38.5/42/45.5/49% damage per second, for 3s.
Gwen4Eagle VisionGwen provides unfettered vision of enemy weakpoints during flights, increasing target's Damage Taken by 5/10/15/20/25%.
Gwen5Air DominanceGwen dominates the skies, granting all troops' attack 20/40/60/80/100% extra damage after every five attacks, and causes the target to receive 5/7.5/10/12.5/15% extra damage for its next attack received.
Gwen6BlastmasterGwen equips her Marksmen with grenades, dealing 10/20/30/40/50% extra damage to all enemies on the next attack of every 4 attacks.
Seo-yoon1Heartbeat of ValorSeo-yoon lifts the army's spirits with invigorating drum beats, increasing all hero and troops' Attack by 1.5/2/2.5/3/3.5% and Attack Speed by 2.5/3/3.5/4/4.5% for 4s.
Seo-yoon2Bullseye BashSeo-yoon aims for the enemy's weak spot and hurls the drumstick with full force, dealing Attack*150/165/180/195/210% damage.
Seo-yoon3Gale's PulseSeo-yoon dances to the rhythm, sharpening her assault. For every 3 basic attacks, increases Attack Speed by 1/2/3/4/5%. Lasts until the end of the battle.
Seo-yoon4Rallying BeatSeo-yoon beats the war drum to boost morale, increasing all Troops Attack by 5/10/15/20/25%.
Seo-yoon5Soothing DanceSeo-yoon treats wounded troops with traditional medicine, increasing Healing Speed in the Infirmary by 10/20/30/40/50%.
Jasser1Triple VolleyJasser precisely aims and fires three consecutive bullets, dealing Attack*100%, Attack*125/137.5/150/162.5/175%, and Attack*150/165/180/195/210% damage respectively, with the third being area of effect damage.
Jasser2Suppressive FireJasser relies on masterful marksmanship and overwhelming firepower to suppress the enemy, dealing Attack*100/110/120/130/140% damage and reducing the target's Attack Speed by 30/35/40/45/50% for 2s.
Jasser3Natural PrecisionJasser's impeccable marksmanship has become second nature, increasing Attack by 8/12/16/20/24%.
Jasser4Tactical GeniusJasser's combination of courage and wisdom enriches the army, increasing damage dealt by 5/10/15/20/25% for all troops.
Jasser5Enlightened WarfareJasser's profound knowledge increases the city's Research Speed by 3/6/9/12/15%.
Lumak Bokan1EarthshakeLumak Bokan lets out an intimidating war cry, reducing Attack by 1/2/3/4/5% for all enemy troops for 2s.
Lumak Bokan2Echoing BoostBeyond intimidating enemies, Lumak Bokan's war cry invigorates allies. Upon casting Earthshake, increases his and nearby friendly troops' Attack by 15/20/25/30/35% for 2s.
Lumak Bokan3Jungle-Born AgilityYears of fighting in the jungles and mountains grant Lumak Bokan swift agility, increasing Attack Speed by 10/15/20/25/30%.
Lumak Bokan4Tactical DeceptionWith Lumak Bokan's expert guerrilla tactics, all enemy troops' damage dealt is reduced by 4/8/12/16/20%.
Lumak Bokan5Emerald WarriorLumak Bokan passes his people's traditional techniques to the soldiers, increasing Hunting March Speed by 20/40/60/80/100%.
Renee1Illusion CloudRenee's colorful ball explodes and releases a strange cloud, dealing Attack *100/110/120/130/140% Area of Effect damage to enemies and confuses them for 1s. Confused enemies attacks all surrounding targets, friend and foe.
Renee2StarpaintRenee splashes dreamy paint, dealing Attack *50/55/60/65/70% damage to targets and placing a Star Mark, increasing target's damage taken by 2/3/4/5/6% for 4s.
Renee3Dream VisionRenee's targets painted with a Star Mark cannot escape her detection, increasing her Attack by 8/12/16/20/24%, increasing damage dealt to marked targets by 4/6/8/10/12%.
Renee4Nightmare TraceRenee always fights in unbelievable ways. Her Lancers can place Dream Marks on their targets every two turns, dealing 40/80/120/160/200% extra Lancer damage once next turn. The Dream Marks last for 1 turn.
Renee5DreamcatcherRenee's Dream Marks highlight enemy vulnerabilities, increasing her Lancers' damage dealt to marked targets by 30/60/90/120/150%.
Renee6DreamsliceRenee's Dream Marks expose enemy weaknesses, increasing damage dealt to marked targets by 15/30/45/60/75% for all troops.
Wayne1Hurricane BlowbackWayne throws a boomerang, dealing Attack *100/110/120/130/140% area of effect damage to enemies in a straight line. On its return, it deals the same amount of damage to enemies in its path.
Wayne2Phantom BlitzWayne draws and fires in the blink of an eye. Each normal attack has a 15/20/25/30/35% chance of triggering another normal attack.
Wayne3Noon Time!Wayne's impeccable aim grants a 3/6/9/12/15% Crit Rate on dealing damage.
Wayne4Thunder StrikeWayne's brilliant battle planning allows all troops to launch an extra attack every 4 turns, dealing 20/40/60/80/100% damage.
Wayne5Roundabout HitWayne's stratagems can pierce the thickest of defenses. On every other attack, his Marksmen deal 8/16/24/32/40% extra damage to enemy Lancers and 4/8/12/16/20% extra damage to enemy Marksmen.
Wayne6FleetWayne ensures no misstep goes unpunished with an eagle's eye for weakness, granting all troops' attacks a 5/10/15/20/25% Crit Rate.
Edith1Ironclad PunchMr. Tin unleashes ironclad fury against Edith's assailants, punching all enemies in a fan-shaped area ahead, dealing Attack*100/110/120/130/140% damage and stuns the targets by 1s, while increasing his own Attack by 20/40/60/80/100% for 2s.
Edith2Escape CapsuleMr. Tin ejects his core as an escape capsule for Edith at 0 Health, detonating the rest of his body in a fiery explosion, dealing Attack*200/220/240/260/280% damage to nearby enemies.
Edith3Preemptive AlertsEdith's battlefield intel warns Mr. Tin of potential dangers, granting him a 10/20/30/40/50% chance of reducing Damage Taken by 50%.
Edith4Strategic BalanceMr. Tin's colossal presence automatically shields friendly ranged units, reducing Damage Taken by 4/8/12/16/20% for Marksmen, and suppresses the enemy, increasing Damage Dealt by 4/8/12/16/20% for Lancers.
Edith5IroncladMr. Tin's metallic body functions as a fortified wall on the field, reducing damage taken by 4/8/12/16/20% for Infantry.
Edith6Steel SentinelEdith's mobile defense system is reliable, increasing Health by 5/10/15/20/25% for all troops.
Bradley1DestructorBradley primes his artillery with an extremely potent shell, dealing Attack*300/330/360/390/420% Area of Effect Damage.
Bradley2Incendiary ShellBradley fires a special incendiary shell, dealing Attack*60/66/72/78/84% Area of Effect Damage. The flaming crater in its wake also deals Attack*17/19/21/23/25% damage to enemies every 0.5s for 2s.
Bradley3AudaciousThe prospect of death only energizes a seasoned warrior like Bradley, increasing his Attack by 10/14/18/22/26%.
Bradley4Veteran's MightBradley's years of combat experience enables him to destroy enemies efficiently, increasing Attack by 5/10/15/20/25% for all troops.
Bradley5Power ShotBradley uses his expertise in suppressive artillery against the enemy vanguard, increasing Damage Dealt to Lancers by 6/12/18/24/30%, and to Infantry by 5/10/15/20/25% for all troops.
Bradley6Tactical AssistanceBradley will press every advantage against a beleaguered enemy, increasing Damage Dealt by 6/12/18/24/30% for all troops for 2 turns every 4 turns.
Gatot1King's ResolveGatot activates a Shield of Resolve as the heir of kings, providing Shield with protection equals to Attack*220/260/300/340/380% that will be deducted first, lasts for 5s.
Gatot2Royal AuthorityGatot's inherent regal aura intimidates all enemy heroes, reducing their Attack by 1/2/3/4/5% and increasing his Attack by an amount equal to 1/2/3/4/5%*number of intimidated heroes for 3s.
Gatot3Regal DanceGatot's exceptional combat skills resemble a powerful war dance, granting him a 3/6/9/12/15% chance of dodging enemy's Normal Attack and a 4/8/12/16/20% Crit Rate.
Gatot4Golden GuardGatot commands his troops with imperial guard tactics, increasing his Infantry's Defense by 6/12/18/24/30%.
Gatot5King's BestowalThe great kings blesses Gatot's Infantry, granting Infantry a Shield with protection equal to Attack* 6/12/18/24/30% each time they attack, for 1 turn.
Gatot6Royal LegionGatot's formidable legion instills fear in enemies, reducing their Attack by 5/10/15/20/25%.
Sonya1Extreme ColdSonya shoots jets of cryogen, freezing a target for 1.5s and dealing Attack*220/240/260/280/300% Area of Effect Damage to the target and nearby enemies.
Sonya2Frozen BombSonya fires a frozen bomb, dealing Attack*100/110/120/130/140% damage to an enemy and reducing the Attack Speed of nearby enemies by 50% for 3s.
Sonya3Money-HungrySonya's burning desire for bounty propels her into a frenzied state on the battlefield, increasing her Attack Speed by 10/15/20/25/30%.
Sonya4Treasure Hunter“Everyone has a share when the legendary ocean treasure is found!” Sonya's promise inspires everyone, increasing Damage by 4/8/12/16/20% for all troops.
Sonya5Bounty TemptationSonya motivates her Troops with bounty, making her Lancers deal 15/30/45/60/75% more damage every 2 attacks and increasing Attack by 5/10/15/20/25% for all troops for 1 turn.
Sonya6Torrential ImpactSonya's Lancers will seize every chance to launch a surprise raid like underwater currents. Her Lancers deal 50/100/150/200/250% damage every 5 turns and stun the target for 1 turn.
Hendrik1Song of R'lyehHendrik summons ancient spirits from the dark abyss to attack the enemies, dealing Attack*220/240/260/280/300% damage to targets within range and stunning them for 1.5s.
Hendrik2Sinking AnchorCaptain Hendrik hurls a heavy anchor with unbelievable strength, dealing Attack*100/110/120/130/140% damage to enemies within range.
Hendrik3Lamprey's KissCaptain Hendrik possesses an uncanny ability to harness power from others, increasing his attack by 0.5/1/1.5/2/2.5% for each enemy defeated (max 15 stacks).
Hendrik4Worm's RavageCaptain Hendrik commands a gigantic naval shipworm gnaw at the enemies' armor, reducing all enemy troops' Defense by 5/10/15/20/25%.
Hendrik5Armor of BarnaclesHendrik covers all Troops with a layer of hard-shelled barnacles every 4 turns, increasing their Defense by 6/12/18/24/30% for 2 turns.
Hendrik6Dagon's HeirEvery 3 turns, the ancient abyssal spirit's descendents will work together with Hendrik's Marksmen to launch an attack, dealing 8/16/24/32/40% damage to all enemies.
Ling Xue1Hurricane WhirlLing Xue slashes the area ahead with stormlike fury, dealing Attack*300/330/360/390/420% damage.
Ling Xue2GaleforceLing Xue commands the Iron Eagles with strength and honor, increasing Attack by 16/24/32/40/48% when over 50% Health.
Ling Xue3Desperate MeasuresLing Xue is at her most cunning when cornered, gaining 50/75/100/125/150% Defense when under 50% Health.
Ling Xue4Fearsome AuraLing Xue's withering assault has disturbed enemies' formation, reducing all enemy Troops' Attack by 4/8/12/16/20%.
Ling Xue5Total ControlLing Xue's hands-on, disciplined instruction increases Training Speed by 4/8/12/16/20%.
Magnus1Frozen FuryMagnus whirls twin axes, taunting nearby enemies to attack while dealing Attack*60/66/72/78/84% damage to the same foes every 0.5 seconds for 3 seconds.
Magnus2Wind TomahawkMagnus targets a hero with a devastating axe throw, dealing Attack* 100/110/120/130/140% damage, also tearing the wound and deals a further Attack*50/55/60/65/70% damage for 3 seconds.
Magnus3SundererMagnus' normal attacks have a 30% chance of sundering opponent armor, dealing Attack*50/55/60/65/70% additional damage and reducing Defense by 5/10/15/20/25% for 2 seconds.
Magnus4RapaciousMagnus rouses his troops with brutal intensity, boosting friendly Troop Attack by 5/10/15/20/25%.
Magnus5Iron PhalanxA master of tight formations, Infantry under Magnus' command enjoy a 40% chance of gaining 10/20/30/40/50% Defense when attacking for 1 turn.
Magnus6IcemanMagnus' intrepid adventuring skills provide a 2/4/6/8/10% reduction in damage versus friendly Infantry while boosting friendly Marksmen damage by 2/4/6/8/10%.
Fred1Acid RainFred rains down his special acidic formulation on the target area, dealing Attack*60/66/72/78/84% damage every 0.5 seconds while increasing targets' damage taken by 15% for 3 seconds.
Fred2Water CannonFred water-blasts the target, rinsing away their combat bonuses while dealing damage equal to Attack*200/220/240/260/280%.
Fred3Perfect ResponderFred performs better under extreme stress, increasing Attack by 8/12/16/20/24% and Defense by 25/37.5/50/62.5/75% when under 50% Health.
Fred4Hydraulic SuppressionFred's water volleys destroy opponent momentum, reducing all enemy troops' lethality by 4/8/12/16/20%.
Fred5AcidificationFred coats enemy Infantry shields with a special acidic blend, amplifying their damage taken by 4/8/12/16/20%.
Fred6FloodbringerA master of pressure both hydraulic and tactical, Fred's Lancers deal 40/80/120/160/200% additional damage every 4 strikes and reduce enemy troop damage dealt by 4/8/12/16/20% on the next turn.
Xura1Life DanceXura summons divine aid by dance invocation, healing all friendly heroes' health equal to Attack*20/40/60/80/100% per second while reducing their damage taken by 50% for 3 seconds. Xura is immune to control effects throughout.
Xura2SporebindXura infects the target with a deadly spore, dealing Attack*100/110/120/130/140% damage each time the target attacks, lasts for 3s.
Xura3Numbing DartA blow dart lotion increases Xura's Attack by 4/6/8/10/12% with a 20% chance per dart of immobilizing the target for 1 second.
Xura4Fungal FogXura releases an underground fungi that quickly multiplies to block enemy vision, reducing damage dealt to friendly troops by 4/8/12/16/20%.
Xura5Piercing ArrowBeing able to identify the weak spots in the enemy's armor, Xura's Marksmen deal 20/40/60/80/100% additional damage every 2 strikes and make their target take 5/10/15/20/25% more damage for 1 turn.
Xura6UnorthodoxyXura's unorthodox tactics are quite disruptive, increasing Marksmen's damage dealt by 2/4/6/8/10% while reducing their damage taken by 3/6/9/12/15%.
Gregory1Sword of the MountainGregory readies himself for a furious strike, dealing Attack*100/110/120/130/140% Area of Effect damage while knocking back and stunning nearby enemies for 1s.
Gregory2ParryshieldGregory weaves his greatsword into a defensive posture, granting 10/20/30/40/50% chance of reducing damage taken by half.
Gregory3Sacrificial WillEven if Gregory falls, his example lives on, increasing all friendly troops' Attack by 8/12/16/20/24% for 5 seconds after Gregory's defeat.
Gregory4Legion of the SunGregory nurtures latent talents his troops did not realize they had, increasing Attack by 3/6/9/12/15% and Defense by 2/4/6/8/10% for all troops.
Gregory5Charged AssaultGregory inspires everyone with his valor and enthusiasm, granting all troop's normal attacks a 5/10/15/20/25% chance of dealing critical damage.
Gregory6UnbrokenGregory forms unbroken defensive lines, reducing Infantry's Damage Taken by 4/8/12/16/20%.
Freya1Chain SunderFreya attacks the target with chains, dealing Attack*200/220/240/260/280% damage to the target and surrounding enemies, leaving a mark on the target. When the marked target is attacked, 40/50/60/70/80% of the damage will be dealt to its surrounding enemies (trigger cooldown: 0.5s).
Freya2Prickled BindFreya chain-smashes and binds a target, dealing Attack*100/110/120/130/140% damage and immobilize them for 1.5s.
Freya3Crystal FuryFreya's condition periodically erupts in a ferocious attack, increasing her Crit Rate by 60/70/80/90/100% per 8/7/6/5/4 normal attacks.
Freya4Fog of WarFreya lobs a smoke grenade to darken enemies' vision, reducing all enemy Troops' Attack by 4/8/12/16/20%.
Freya5Blood Moon ScytheFreya harvests the fear of her enemies with her crescent-shaped weapon, giving Lancers' normal attacks a 50% chance of executing "Reap", dealing 20/40/60/80/100% damage.
Freya6Night's VengeanceFreya disrupts enemy attacks by launching a surprise raid and breaches enemy defense, decreasing damage taken by 3/6/9/12/15% and increasing damage dealt by 3/6/9/12/15% for her Infantries and Marksmen.
Blanchette1Triple BlunderbussBlanchette's modified musket instantaneously hits 3 targets, dealing Attack*200/220/240/260/280% damage, also blocking their healing for 5s.
Blanchette2ScattershotBlanchette fires a blunderbuss shot of crystal shards, dealing Attack*100/110/120/130/140% Area of Effect Damage to targets in the area.
Blanchette3Red PursuitBlanchette the hunter always secures her kill, increasing her Damage Dealt by 10/20/30/40/50% at most as the target's health decreases.
Blanchette4Armed to the TeethBlanchette works to ensure her forces are at least as well armed as she is, increasing all Troops' Lethality by 5/10/15/20/25%.
Blanchette5Blood HunterBlanchette's Marksmen fire a crystal blade every 3 rounds, dealing 15/30/45/60/75% extra damage to the targets.
Blanchette6Crimson SniperThanks to Blanchette's expertise in the art of sniping and her leadership, her Marksmen deal 8/16/24/32/40% extra damage to enemy Lancers and 4/8/12/16/20% extra damage to enemy Marksmen every 2 strikes.
Eleonora1Shield of BlazeEleonora raises a spiked shield, a symbol of royalty, gaining Attack*100/130/160/190/220% shield value and reflecting 30% of damage taken to the enemy. The shield ruptures after 3s, dealing 60/65/70/75/80% damage to nearby enemies.
Eleonora2Regal SanctionEleonora strikes forcefully at the target with a heavy hammer, dealing Attack*100/110/120/130/140% damage and reducing the target's Defense by 10/15/20/25/30% for 2s.
Eleonora3Majestic CoronaThe noble blood in Eleonora renders her an unyielding spirit, reducing her damage taken by 5/7.5/10/12.5/15% and increasing her damage dealt by 5/7.5/10/12.5/15%.
Eleonora4Scorching SunEleonora inspires all troops with her royal aura and sense of honor, increasing their Health by 5/10/15/20/25%.
Eleonora5Solaris NexusEleonora deploys a balanced formation, reducing damage taken by 2/4/6/8/10% for her Infantries and increasing damage dealt by 2/4/6/8/10% for her Marksmen.
Eleonora6Soaring FlameEleonora strikes fear into her enemies with her fierce assaults, increasing all troops' damage dealt by 5/10/15/20/25% and reducing their damage taken by 5/10/15/20/25% every 5 attacks made by Infantry for 2 turns.
Lloyd1Rapid BombardmentLloyd summons three propeller bombs to attack the target, each dealing Attack*70/77/84/91/98% AoE damage.
Lloyd2Weakness FocusLloyd fires bullets at the target's weaknesses, dealing Attack*100/110/120/130/140% and exposing the weaknesses for 3s, during which the target takes 10/12.5/15/17.5/20% more damage.
Lloyd3Practiced PerfectionLloyd sharpens his combat skills with the craftsman's spirit, increasing his Attack Speed by 10/15/20/25/30%.
Lloyd4Bird InvasionLloyd summons a large number of mechanical birds to disrupt enemies, reducing their Lethality by 4/8/12/16/20%.
Lloyd5Iceflare BombLloyd prepares special bomb for all Lancers, which detonates every 3 turns, increases their attack by 30/60/90/120/150% and releases frosty mist that reduces all Enemy Troop's Lethality by 6/12/18/24/30% for 1 turn.
Lloyd6Ingenious MasteryLloyd works to equips his forces with unstable by interesting creations, granting a 40% chance to increase all Troops' Lethality by 10/20/30/40/50%.
Rufus1Starfall ImpactRufus fires grenades that bombards the ground like meteors, dealing Attack*200/220/240/260/280% AoE damage. The grenades set the ground ablaze, dealing Attack*20/22.5/25/27.5/30% to targets within range every 0.5s for 2s.
Rufus2Splinter BlastRufus fires explosive bullets, dealing Attack*100/110/120/130/140% damage to the target. The splinters deal Attack*50/55/60/65/70% damage to nearby enemies.
Rufus3Raging FuryRufus morphs into an unstoppable presence on the battlefield, increasing his Crit Rate by 7/10/13/16/20%.
Rufus4Inferno RegimentRufus uses his bold leadership to transform all troops into blazing flames on the battlefield, increasing their Attack by 5/10/15/20/25%.
Rufus5Armor CrushRufus equips his Marksmen with armor-piercing rounds, dealing 12/24/36/48/60% extra damage for each attack and increases the target's damage taken by 5/10/15/20/25% for 1 turn.
Rufus6Wrathful QuakeRufus' aggressive combat style grants all troops a 20% chance to intimidate enemies, reducing target Lethality by 10/20/30/40/50% for 2 turns.
Hervor1EarthmoverHervor hammer-strikes the ground with thunderous force, inflicting Attack*100/110/120/130/140% damage to frontal enemies, a 1-second stun, and Intimidation that reduces enemy Attack by 25% for 3 seconds.
Hervor2Mountain StrengthHervor's miraculous strength is terrifying to behold, granting her normal attacks a 5/10/15/20/25% chance of inflicting "Intimidation" which increases enemy damage taken by 3/6/9/12/15% (max 3 stacks).
Hervor3Stone ArmsBrutal mountain life has endowed Hervor with superhuman endurance, reducing her damage taken by 5/10/15/20/25% and becoming immune to stun, paralysis or freeze and other control effect for the first 9 seconds of battle.
Hervor4Call For BloodHervor's heartfelt war cry ignites fearlessness in her soldiers, increasing all troops' Lethality by 5/10/15/20/25%.
Hervor5UndyingThe enemy menace pales beside Hervor's icy homeland, her Infantry's Damage Taken from Normal Attacks is reduced by 5/10/15/20/25% and 6/12/18/24/30% from enemy skills.
Hervor6BattlethirstyHervor and her Infantry are singularly devoted to the idea of battle, reducing her Infantry's damage taken by 3/6/9/12/15% and increasing their damage dealt by 2/4/6/8/10%.
Karol1Dawn ChargeThe dawn sun lights a path for Karol's invincible charge, lancing frontal enemies with Attack*200/220/240/260/280% area damage and reducing their Defense by 5/10/15/20/25% for 2 seconds.
Karol2Bristling StrikeKarol launches a blistering series of strikes dealing Attack*100/110/120/130/140% damage against enemies within a certain area.
Karol3Soaring VictoryThe taste of victory gives sweet succor to the warrior, increasing Karol's Attack by 4/6/8/10/12% for every fallen hero enemy while restoring 2/4/6/8/10% of Health.
Karol4In the WingsA great offence is a great defense in the case of Karol's cavalry diversions, reducing all troops' damage taken by 4/8/12/16/20%.
Karol5ShieldbreakerKarol knows exactly where enemy infantry are weakest against forces like his own, increasing all troops' Damage Dealt to Lancers by 6/12/18/24/30% and 5/10/15/20/25% to Infantry.
Karol6Standard of AgesKarol has turned the lessons of past brigades into a roadmap for victory, increasing all Troops' Attack by 3/6/9/12/15% and Defense by 2/4/6/8/10%.
Ligeia1Acid ReflexLigeia summons 3 acid-lobbing Mech-spiders against an enemy, dealing Attack*70/77/84/91/98% area damage and reducing Enemy's Attack by 5/10/15/20/25% for 2 seconds.
Ligeia2Spider MadamLigeia deploys steelweb against an enemy with the damage of 50/55/60/65/70% Attack* and a 20/40/60/80/100% chance to trigger a "Resonance" trap for 5 seconds. Resonance reapportions damage against Ligeia to the target.
Ligeia3Mechanical TeethLigeia activates Queen Protection Mode to deflect a negative status effect at a cost of 1 Guard Spider, but gaining a 10-second 8/12/16/20/24% Attack boost. Ligeia can deploy up to 3 active Guard Spiders at a rate of 1 every 10 seconds.
Ligeia4Nerf PoisonLigeia unleashes a swarm of biting Mech-spiders against well-armored foes, reducing all enemy Defense by 5/10/15/20/25%.
Ligeia5CorrosionLigeia adds Mech-spiders to Marksmen's fire, dealing 20/40/60/80/100% extra damage every 2 attacks; spider acid dissolves enemy armor, amplifying target damage received by 5/10/15/20/25% for 1 turn.
Ligeia6Toxic TipLigeia dips Marksmen arrowheads in spider toxin, increasing Marksmen's damage by 20/40/60/80/100% against the target every 2 attacks while reducing the target's damage dealt by 4/8/12/16/20% for 1 turn.
Gisela1SuperloadGisela overloads her mech-arms in Attack Mode for 5s, gaining 50 Energy and increasing Attack Speed by 20/30/40/50/60% and Defense by 50/75/100/125/150%.
Gisela2Steel HammerGisela smashes the target area with her mech-arms, dealing Attack*100/110/120/130/140% Area of Effect damage and gaining 25 Energy.
Gisela3Porta-ShieldGisela primes a mini-shield to activate on reaching 100 Energy with Attack*70/100/130/160/190% for 3s. Each Normal Attack gains her 3/6/9/12/15 Energy.
Gisela4Alloyed DefenseGisela's advanced tech increases Infantry Defense by 6/12/18/24/30%.
Gisela5ScavengeworksGisela is a master of defensive scavenging. Infantry under Gisela's command have a 40% chance of increasing all Troops' Defense by 10/20/30/40/50% for 1 turn.
Gisela6Trial ShieldGisela provides an experimental version of her shield to all troops, granting a 40% chance of reducing Damage Taken by 10/20/30/40/50% for all troops.
Flora1EnvelopmentFlora summons a fast-moving vine against enemies, dealing Attack*100/110/120/130/140% Area Damage and stuns the target for 2s.
Flora2RosebloomFlora litters the target area with toxic Adoria bloom, dealing Attack*20/25/30/35/40% Area Damage and sprouting into a flesh-eating Adoria Rose versus heroes. It inherits 10/15/20/25/30% of Flora's attributes and attacks nearby enemies for 6s.
Flora3Nature's StrengthWhat does not kill the cultivator and the cultivated makes them stronger. Flora and summoned plants gain 2/4/6/8/10% Health and 4/8/12/16/20% Defense.
Flora4Enmiring VinesFlora litters the ground with sharp vines to hobble enemy soldiers, granting all troops a 50% chance of increasing enemies' Damage Taken by 10/20/30/40/50%.
Flora5PlantageFlora's defensive foliage reduces Infantry Damage Taken by 5/10/15/20/25% while better Adoria Rose coordination with Lancers gives joint attacks dealing 5/10/15/20/25% extra damage.
Flora6Confusion PollenFlora's hallucinatory pollen increases enemy Infantry's Damage Taken by 6/12/18/24/30%, and decreases enemy Marksmen's Damage Dealt by 6/12/18/24/30% for 2 turns every 4 turns.
Vulcanus1Siege BoltsVulcanus rips a Barricade to shreds with three heavy bolts, dealing Attack*200/220/240/260/280% damage and inflicting Bleed. Bleed: deals Attack*10% damage every 0.5s for 3s.
Vulcanus2ChainlinkedVulcanus targets an enemy hero with a chained dart, dealing Attack*100/110/120/130/140% damage, immobilizing and stuns the target for 2s.
Vulcanus3Fire of HopeVulcanus shapes rage into resolve, increasing his Escorts' Attack by 10/15/20/25/30% and Defense 10/15/20/25/30%.
Vulcanus4Raging StormVulcanus is skilled in the arts of terror and manipulation, reducing all enemy troops' Attack by 4/8/12/16/20%.
Vulcanus5Breaker SteelThere's no steel like the blades in Vulcanus' armory, empowering all troops to deal 20/40/60/80/100% extra damage after every 5 attacks, and increasing damage taken for the target by 5/7.5/10/12.5/15% in the next attack.
Vulcanus6True StrikeVulcanus' modified armor-piercing arrows reduce enemy Infantry and Lancer Defense by 12/24/36/48/60% every 3 turns and increase our Marksmen's Attack by 12/24/36/48/60% for 1 turn.
Elif1Spectral GlideElif confuses enemies with her dazzling moves for 1s, gaining a 10/15/20/25/30% chance of dodging enemy attacks for 5s.
Elif2Blade DanceElif strikes unpredictably with her blade, dealing Attack*100/110/120/130/140% damage and confusing the target for 1s.
Elif3Ethereal StepsElif bewilders enemies with her graceful combat moves, increasing her chance of dodging enemy attacks by 7/10/13/16/20%. Her normal attacks have a 7/10/13/16/20% chance of confusing the target for 1s.
Elif4Shackling VeilElif entangles enemy weapons with her veil, reducing all enemy Troops' Attack by 5/10/15/20/25%.
Elif5Slash FormationElif applies an exotic formation on the tundra, increasing Troops' Attack by 3/6/9/12/15% and Troops' Defense by 2/4/6/8/10%.
Elif6Enchanting TapestryElif weaves ribbons into a curtain when her Infantry attacks, granting them a Shield with protection equal to Attack*6/12/18/24/30% for 1 turn.
Dominic1Box TrickDominic conjures three magical boxes around the target, each delivering heavy punches that deal Attack*200/220/240/260/280% Area Damage and stun the target for 1s.
Dominic2Scorching RosesDominic hurls roses that transform into flames, dealing Attack*100/110/120/130/140% damage and setting the target on fire which deals Attack*4/6/8/10/12% damage every 0.5s for 2s.
Dominic3Double TroubleDominic uses illusions to escape. When his Health drops to zero, he vanishes and reappears in a magical box 5 seconds later with 10/20/30/40/50% Health. This skill can be used once per battle.
Dominic4Mystic MechanismDominic equips his troops with weapons cleverly crafted from magic props, increasing damage dealt by 4/8/12/16/20% for all troops.
Dominic5Spiky AssaultDominic equips his Lancers with secret devices that launch poisonous spikes, increasing their damage dealt per attack by 12/24/36/48/60%. Poisoned targets receive 5/10/15/20/25% more damage for 1 turn.
Dominic6Mirror MazeDominic disrupts enemy strategies by performing optical tricks with a mirror, reducing damage taken by Infantry and Marksmen by 3/6/9/12/15% and increasing their damage dealt by 3/6/9/12/15%.
Cara1Arcane BlastCara launches a powerful cannon at enemies, dealing Attack*200/220/240/260/280% Area damage.
Cara2Gloomy MistCara fires a Steamy Whammy, releasing a mist-like gas that obscures the enemy's vision and reduces their Accuracy by 7/9/11/13/15%. The gas burns the targets continuously, dealing Attack*7/9/11/13/15% damage per 0.5s for 2s.
Cara3Heartfelt FriendshipEach time an ally Hero is knocked down, Cara's rage and power are fueled, increasing her Attack by 3/6/9/12/15% until the end of the battle.
Cara4Smoky EncounterCara drops smoke grenades from the air, hindering enemy attacks and reducing all enemies' Lethality by 4/8/12/16/20%.
Cara5Mech PetThe Mech Pets crafted by Oestermore crafters join forces with the warriors, increasing normal attack damage by 10/15/20/25/30% for all troops.
Cara6Witch's WrathThanks to Cara's flying broom, she effortlessly bypasses the enemy Infantry on the frontline. Her Marksmen deal 8/16/24/32/40% extra damage to enemy Lancers and 4/8/12/16/20% extra damage to enemy Marksmen every two attacks.
Hank1Frenzied SlashesHank switches his circular saw to "Frenzy" mode to perform two slashes in a row. Each slash deals Attack*120/130/140/150/160% damage to frontal enemies within range, while also reducing their Defense by 10/15/20/25/30% for 2s.
Hank2Urgent EnergyHank's backup power unit activates when things get tough, increasing his circular saw's destructive power. When Hank's Health drops below 50%, his Attack increases by 10/15/20/25/30%. This can be triggered once per battle.
Hank3Recycle & ReuseAs a master of improvisation, Hank can use combat scrap to heal himself. 10/15/20/25/30% of Hank's damage dealt is converted into Health for himself.
Hank4Roaring RageHank's rage and the roaring of his chainsaw ignite the fighting spirit of all troops, boosting all troops' Lethality by 5/10/15/20/25%.
Hank5Flying SparksThe sparks of the chainsaw ignite allied morale, increasing all troops' Damage Dealt by 5/10/15/20/25%, reducing their Damage Taken by 5/10/15/20/25% every 5 attacks made by Hank's Infantry for 2 turns.
Hank6Raging ForceHank's wild attacks weaken enemy morale. Every 4 turns, the damage taken by enemy Infantry is increased by 6/12/18/24/30%, while the damage dealt by enemy Marksmen is reduced by 6/12/18/24/30%. This effect lasts for 2 turns.
Estrella1Scorching ScarletSplashes scorching scarlet paint, dealing Attack*200/220/240/260/280% AoE damage to enemies in range. Splashed targets also have their Attack reduced by 5/10/15/20/25% for 2s.
Estrella2Molten GoldSplatters the target with amber-yellow paint, dealing Attack*100/110/120/130/140% damage and inflicting Corrosion, which causes the target to take Attack*2/3/4/5/6% damage every 0.5s for 4s.
Estrella3Midnight BlueA night-like shade of blue brings bone-chilling cold. Normal Attacks paint targets blue, reducing their Attack Speed by 10/15/20/25/30% for 2s.
Estrella4Corrosive ColorSplatters paint made from mysterious crystals that corrode enemy armor, reducing the Defense of all enemy troops by 5/10/15/20/25%.
Estrella5Dawn CanvasEncourages troops with an inspiring painting, increasing the Attack of all allied troops by 3/6/9/12/15% and their Defense by 2/4/6/8/10%.
Estrella6Splendid SceneBoosts morale with a vibrant painting, reducing the damage taken by Infantry by 5/10/15/20/25% and increasing the damage dealt by Lancers by 5/10/15/20/25%.
Viveca1Evernight FinaleDeliver the final strike with ruthless bullets! Deals Attack*200/220/240/260/280% damage to a single target and inflicts Bleed, causing them to take Attack*7/9/11/13/15% damage every 0.5s for 2s.
Viveca2Dark ScionAs the hunt's final moment approaches, the black-winged dark scion takes action! Summons a raven to mark a single target for 6/7/8/9/10s, during which the target takes 5/10/15/20/25% more damage and becomes the locked target for Viveca's Normal Attacks and her Evernight Finale skill.
Viveca3Frigid DirgeSuccessful hunts strengthen the leader of the Night's Guard. For each enemy hero defeated, Viveca's Attack is increased by 3/6/9/12/15% for the rest of the battle.
Viveca4Nightfall LegionApplies the Night Guard's tactics on the battlefield, increasing the Attack of all allied troops by 5/10/15/20/25%.
Viveca5Shadow WorldViveca's Marksmen gain tremendous insight from their battles against darkness, allowing them to pinpoint enemy weaknesses. Attacks have a 20% chance to deal 20/40/60/80/100% extra damage to all enemy troops.
Viveca6Children of the MistThe formations and tactics of the Night's Guard provide balanced offense and defense, reducing damage taken by allied Infantry by 2/4/6/8/10% and increasing damage dealt by allied Marksmen by 2/4/6/8/10%.
Seigel1Spike GuardSeigel extends the metal spikes on his armor for 5 seconds, increasing Defense by 5/10/15/20/25% and reflecting 5/10/15/20/25% of damage back to attackers.
Seigel2Spear of the MoonSeigel lunges forward with his mighty spear, dealing Attack*40/45/50/55/60% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack*40/45/50/55/60% area damage to enemies in its path.
Seigel3Cursed ProtectionLife in Hell has endowed Seigel with dark determination, reducing damage taken by 4/8/12/16/20% and granting immunity from negative effects for the first 6/7/8/9/10 seconds of battle.
Seigel4Armor of NightSeigel will always seek to bring the most advanced weapons and armor of the Night's Guard to his outfit, increasing Health by 5/10/15/20/25% for all troops.
Seigel5Night's DefenseSeigel would rather blunt an enemy's spear than sharpen his own. His Infantry suffer 4/8/12/16/20% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by 7/14/21/28/35%.
Seigel6Vanguard of EternitySeigel's inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by 5/10/15/20/25% or 6/12/18/24/30% from enemy skills.
Ursar1Ancestral TotemUrsar summons a totemic Windbreaker spirit from the elders to encourage troops by increasing Attack Speed by 20/30/40/50/60%, Dodge by 10/15/20/25/30%, and Movement Speed by 25% for 5 seconds.
Ursar2Wind TipUrsar throws a mighty spear with power enough to inflict Attack*100/110/120/130/140% and stun the target for 2 seconds.
Ursar3Dance of the WindbreakersThe ancient Windbreaker dancers have trained Ursar well in the agility of combat, increasing Attack Speed by 10/15/20/25/30%.
Ursar4Forest SporesUrsar is not above using the hallucinogenic spores of the underground to bewilder opponents, reducing enemy troops' Attack by 5/10/15/20/25%.
Ursar5Horn of the AncientsThe horn of the elders encourages friends and terrifies foes, increasing Lancer and Marksman Lethality by 6/12/18/24/30% for 2 turns and reducing enemy troops' Defense by 6/12/18/24/30% for 1 turn.
Ursar6Poison TipsUrsar's poison-tipped spears ensure Lancers deal 20/40/60/80/100% extra damage every 2 attacks and increase damage received by targets by 5/10/15/20/25% for 1 turn.
Aisling1Wild GrowthAisling flings out a fast-growing enchanted seed that quickly envelops nearby enemies for Attack*200/220/240/260/280% damage and a 2-second stun.
Aisling2Fruits of PlentyAisling uses the sacred fruit of the deep forest to restore Health of the ally hero with the lowest remaining Health equal to Attack*120/140/160/180/200%.
Aisling3BladestonesAisling's scalpel stones rival the sharpest blades, granting normal attacks a 25% chance of dealing Attack*100/110/120/130/140% additional damage to targets.
Aisling4Songs of the AncestorsAisling's knowledge of the tribal harmonies of nature enthrall her troops, increasing their damage dealt by 4/8/12/16/20%.
Aisling5Rock StormAn expert in the use of long-range forest warfare, Aisling's Marksmen deal 30/60/90/120/150% extra damage every 3 turns while exhausted enemies are forced to reduce their damage by 6/12/18/24/30% for 1 turn.
Aisling6Forest FuryAisling embodies the fury of the forest at a distance, granting Marksman attacks 8/16/24/32/40% extra damage against all enemy troops every 3 turns.
Aiden1Torch ShieldAiden channels his arm's potent Fire Crystal energy into an invisible shield, gaining 50 Rage and shielding nearby friendlies for 30/40/50/60/70% reduced damage for 2 seconds.
Aiden2Fire FistAiden fires up his fist with furious energy, gaining 30 Rage and entering an "Incandescent" state 1 second after charging for 4/4/5/5/6 seconds. Aiden's normal attacks Ignite targets when Incandescent, dealing Attack*4/6/8/10/12% damage every 0.5 seconds for 2 seconds.
Aiden3BloodlustAiden's lust for battle grows as each normal attack increases Rage by 2/4/6/8/10. Reaching 100 Rage puts Aiden into Annihilation Mode, imbuing normal attacks with Area of Effect damage for 3/3/4/4/5 seconds.
Aiden4Starfire WallInfantry under Aiden’s command have a 40% chance to activate a protective energy field, increasing troops' Defense by 10/20/30/40/50% for 1 turn.
Aiden5Scarlet BrigadeAdapted versions of Aiden’s arm technology increase troops’ Attack by 3/6/9/12/15% and Defense by 2/4/6/8/10%.
Aiden6RushThe fires of battle call out to Aiden through the fog of war. Every 2 turns, Aiden increases all troops’ Attack by 10/20/30/40/50% for 1 turn.
Bertha1Healing RainBertha sprays a special mist into the air, "raining healing" on friendly heroes for Attack*200/220/240/260/280% Health; an accompanying adrenaline boost further enhances their Attack by 5/10/15/20/25% for 3 seconds.
Bertha2TranquilizerBertha lobs a needle dipped in a numbing agent at a target for Attack*100/110/120/130/140% damage, immobilizing it for 1.5 seconds.
Bertha3Enhancement ReagentBertha gives herself a booster shot with a human enhancement reagent, boosting her normal attack damage by 10/15/20/25/30%.
Bertha4DissectionA surgeon in medicine and enemy vulnerability, Bertha's sense for weakness increases friendly Squad Lethality by 5/10/15/20/25%.
Bertha5VengeanceBertha’s hatred for humanity’s enemies empowers every 2nd Lancer attack, increasing its damage by 25/50/75/100/125% and granting Marksmen 6/12/18/24/30% Attack for 1 turn.
Bertha6Lethal PrecisionBertha’s knowledge of the human body lets her Lancers deal 12/24/36/48/60% bonus damage per attack and inflict Weakness for 1 turn. Weakened targets take 5/10/15/20/25% increased damage.
Eleanor1Call to the ChieftainEleanor whisks out robo-dog "Chieftain" from her backpack for 5 seconds of battle. Chieftain inherits 40/50/60/70/80% of Eleanor's Attack, and 60/70/80/90/100% of her Defense and Max Health, and deals Area of Effect sonic attacks.
Eleanor2Risk ReductionEleanor fires 3 times in quick succession at a target, each dealing Attack*35/40/45/50/60% damage. Further vulnerability analysis further increases their damage received by 4/8/12/16/20% for 2 seconds.
Eleanor3Deduct & ConquerRemove an obstacle and whatever remains must bring you closer to your objective. Every fallen enemy hero gives Eleanor 3/6/9/12/15% increased Attack.
Eleanor4Theoretical AdvantageEleanor's talent for deducing enemy objectives reduces enemy Defense by 5/10/15/20/25%.
Eleanor5Pierce CaliberEleanor's detective skills are second only to her aim, giving Marksmen a 50% chance of dealing 20/40/60/80/100% extra damage to targets with each attack and increasing Marksman damage inflicted by 8/16/24/32/40% for 1 turn.
Eleanor6TrajectoidsEleanor's instinct for ballistics allows her to quickly pinpoint enemy Marksmen, allowing her Marksmen to deal 12/24/36/48/60% increased damage to enemy Marksmen per 2 attacks.
Jordan1Depth ChargeJordan hurls a mighty anchor at an enemy, dealing Attack*100/120/140/160/180% Area Damage. Its tidal force is demoralizing, reducing target's Attack by 20% for 2s.
Jordan2Vortex of WrathJordan's spinning whirlpool of pain deals ongoing damage of Attack*100/110/120/130/140% to nearby enemies.
Jordan3Oceanic ResilienceThe raging sea is a harsh teacher, but gives resilience. Jordan receives 2/4/6/8/10% reduced damage and increases Escort Defense by 2/4/6/8/10%.
Jordan4Blessings of the DeepAs the raging seas have trained Jordan, so Jordan trains his warriors, increasing Troops Health by 5/10/15/20/25%.
Jordan5Tsunami StrikeJordan strikes his foes with the force of a tsunami, increasing Lancer and Marksman Lethality by 6/12/18/24/30% every 2 turns while decreasing enemy Defense by 6/12/18/24/30% for 1 turn.
Jordan6Unbreakable DamJordan's troops are well-armored and iron-willed like an unbreakable dam. His infantry receive 5/10/15/20/25% reduced damage from normal attacks and 6/12/18/24/30% reduced damage from skills.
Nikola1Electric ManNikola electrifies an area with the force of a thunderbolt, paralyzing enemies for 1s and dealing Attack*55/60/65/70/75% damage every 0.5s for 2s. Nikola also suffers Attack*5/10/15/20/25% damage from the discharge.
Nikola2Arc ShotNikola lobs an electrical emitter at a target for Attack*100/110/120/130/140% damage, paralyzing it for 1s.
Nikola3Flux OverflowElectrical discharge from Nikola's normal attacks have a 10/15/20/25/30% chance of connecting with up to 3 nearby enemies, dealing Attack*10/15/20/25/30% damage to each.
Nikola4Static FrailtyNikola's many electrical attacks sap enemies' strength, reducing Enemy Troops Attack by 5/10/15/20/25%.
Nikola5Static TipsNikola upgrades his Lancers' weapons with an electrified attachment, increasing their damage dealt per attack by 12/24/36/48/60% and weakening the target by reducing target's Defense by 5/10/15/20/25% for 1 turn.
Nikola6Resonance UpgradeResonance upgrades to Nikola's generator provides enhanced Marksman and Infantry support, decreasing their damage received by 3/6/9/12/15% and increasing their damage dealt by 3/6/9/12/15%.
Aisha1Crimson AnnihilationAisha activates a Fire Crystal obelisk beam with incredible heat, dealing Attack*200/220/240/260/280% damage to enemies within range.
Aisha2Gem SplitterAisha concentrates her Fire Crystal energies into a concentrated beam, dealing Attack*100/110/120/130/140% damage to a single target and inflicting Burn. Burn deals Attack*4/8/12/16/20% damage every 0.5s for 2s.
Aisha3Light ShowEnhanced pulse generation increases Aisha's normal attack damage by 4/8/12/16/20% with a 4/8/12/16/20% chance of an optical illusion side-effect, confusing enemies for 1s.
Aisha4Fire ArmorAisha's scorching crystal armor imbuement reduces Troops Damage Taken by 5/10/15/20/25%.
Aisha5Scorching TidesSurging waves of scorching energy enter a charged state every 3 turns, reducing enemy Infantry and Lancer Defense by 12/24/36/48/60% and increasing our Marksmen's Attack by 12/24/36/48/60% for 1 turn.
Aisha6Light BlastFire Crystal shards on Marksman bolts gives their attacks a 20% chance of dealing 20/40/60/80/100% extra damage to all enemies.