Whiteout Survival Hero Skills
Every hero's full kit, with the exact in-game effect text of each skill
This table holds 391 hero skills. Complete and current to the latest patch.
Ranges across this table: # 1–6 (median 3) · Levels 5–5 (median 5).
| Hero | # | Skill | Levels | Effect |
|---|---|---|---|---|
| Eugene | 1 | Axe Whirl | 5 | Eugene's axe pirouette deals damage of Attack*X% per 0.5s to nearby enemies for 3s. |
| Eugene | 2 | Razor Sharp | 5 | Eugene's sharpened axe deals X% more damage per second. |
| Eugene | 4 | Woodland Inheritor | 5 | Eugene's consummate knowledge of timber processing has raised City Sawmill Output by X%. |
| Eugene | 5 | Master Woodcutter | 5 | Eugene is always focused on achieving the perfect logging technique. +X% Wood Gathering Speed on the map. |
| Smith | 1 | Hammer Burn | 5 | Smith swings his hammer forward in a devastating arc, dealing Attack*X% damage. |
| Smith | 2 | Armor Enhancement | 5 | Smith upgrades his armor to reduce damage taken by X%. |
| Smith | 4 | Burnished Iron | 5 | Smith's contagious passion for the art of crafting has raised City Iron Mine Output by X%. |
| Smith | 5 | Craftsmanship | 5 | Smith has an extraordinary sixth sense when it comes to iron. +X% Iron Gathering Speed on the map. |
| Charlie | 1 | Shrapnel Load | 5 | Charlie throws out a homemade explosive, dealing Attack *X% Area of Effect Damage to the target and its nearby enemies. |
| Charlie | 2 | Grenadier | 5 | Charlie's grenades have a X% chance of stunning targets for Xs. |
| Charlie | 4 | Demolitions Expert | 5 | Charlie's precise demolition experience has raised City Coal Mine Output by X%. |
| Charlie | 5 | Coal Extraction | 5 | Charlie is an old hand at coal mining. +X% Coal Gathering Speed on the map. |
| Cloris | 1 | Rain of Arrows | 5 | Cloris launches a hail of arrows, dealing Attack*X% Area of Effect Damage around the target. |
| Cloris | 2 | Hunters' Mark | 5 | Cloris paints a bullseye on a target, raising damage inflicted on the target by X% for this attack. |
| Cloris | 4 | Top Hunter | 5 | Cloris, the tundra's best hunter, has single-handedly raised City Hunter's Hut Output by X%. |
| Cloris | 5 | Predator | 5 | Cloris knows the ecosystem like the back of her hand. +X% Meat Gathering Speed on the map. |
| Sergey | 1 | Shielded Strike | 5 | Sergey gives an enemy a solid whack with his heavy shield, knocking the target back while dealing Attack*X% Area of Effect damage. |
| Sergey | 2 | Joint Defense | 5 | Sergey can organize strong perimeters, increasing all friendly hero Defense by X%. |
| Sergey | 3 | Shield Block | 5 | Sergey trades in his shield for an upgraded model, reducing damage taken by X%. |
| Sergey | 4 | Defenders' Edge | 5 | Sergey guards our troops with his shield, reducing damage taken by X% for all troops. |
| Sergey | 5 | Weaken | 5 | Sergey's intimidating presence reduces Attack by X% for all enemy troops. |
| Patrick | 1 | BBQ Feast | 5 | Patrick prepares a lavish feast, restoring Health by Attack*X% to all troops and increasing Attack by X% for all troops for 4s. |
| Patrick | 2 | Thick Belly | 5 | Patrick's protective blubber reduces damage taken by X%. |
| Patrick | 3 | Emergency Snack | 5 | Patrick's regular snacking restores Health equal to Attack*X% every 5s. |
| Patrick | 4 | Super Nutrients | 5 | Patrick's culinary masterpieces invigorate our troops, increasing Health by X% for all troops. |
| Patrick | 5 | Caloric Booster | 5 | Patrick's gourmet meals motivate and unleash the potential of our soldiers, increasing Attack by X% for all troops. |
| Bahiti | 1 | Precise Shot | 5 | Bahiti targets enemy weak points with devastating precision, dealing Attack*X% damage. |
| Bahiti | 2 | Quick Shot | 5 | Bahiti gains +X% Attack Speed as he is very experienced in wilderness survival. |
| Bahiti | 3 | Pathfinder Vision | 5 | Bahiti deals X% extra damage. |
| Bahiti | 4 | Sixth Sense | 5 | Bahiti senses the dangers ahead, reducing damage taken by X% for all troops. |
| Bahiti | 5 | Fluorescence | 5 | Bahiti's battlefield instincts grants all troops' attack a 50% chance of increasing damage dealt by X%. |
| Jessie | 1 | Burst Fire | 5 | Jessie sprays enemies in a forward arc with her machine gun, dealing Attack*X% damage every 0.5s for 2s. |
| Jessie | 2 | Defense Upgrade | 5 | Jessie upgrades her armor, increasing Defense by X%. |
| Jessie | 3 | Weapon Upgrade | 5 | Jessie's upgraded weapon boosts Attack by X%. |
| Jessie | 4 | Stand of Arms | 5 | Jessie implements advanced weaponry for our troops, increasing damage dealt by X% for all troops. |
| Jessie | 5 | Bulwarks | 5 | With a keen engineering eye, Jessie enhances troops' armor, reducing damage taken by X% for all troops. |
| Gina | 1 | Incendiary Arrow | 5 | Gina's Incendiary Shot deals Attack*X% damage to an enemy target as well as Attack*X% damage to others nearby. |
| Gina | 2 | Windtalker | 5 | Gina improves the design of her crossbow, increasing Attack Speed by X%. |
| Gina | 3 | Eagle Eyes | 5 | Gina can quickly latch onto an enemy's weakness, increasing Crit Rate by X%. |
| Gina | 4 | Endurance Training | 5 | Gina's strict Governor training regimen can be counted upon to reduce Stamina cost by X%. |
| Gina | 5 | Quick Paced | 5 | Gina is a fast and aggressive wilderness rider, boosting Hunting March Speed by X%. |
| Natalia | 1 | Beast Charge | 5 | Natalia's bear violently smashes the ground, knocking back enemies in range and stunning them for 1s, while dealing Attack*X% Area of Effect Damage. |
| Natalia | 2 | Whip | 5 | Natalia wields her whip against a target for Attack*X% damage. |
| Natalia | 3 | Rage Response | 5 | Only fools would dare anger Natalia or her furry companion. Natalia has a 10% chance of gaining a +X% Attack boost for 3s upon taking damage (max 5 stacks). |
| Natalia | 4 | Queen of the Wild | 5 | Natalia commands the beasts to cover your troops, granting a 40% chance of reducing all troops' Damage Taken by X%. |
| Natalia | 5 | Feral Protection | 5 | Natalia is a natural leader, increasing Attack by X% for all troops. |
| Natalia | 6 | Call of the Wild | 5 | Natalia's unexplained connection with nature allows her to rally wild beasts, increasing damage dealt by X% for all troops. |
| Logan | 1 | Fists of Destruction | 5 | Smashes Fists of Steel on the ground, releasing a powerful blast that deals Attack*X% damage to the target and reduces the Attack Speed of the target by 50% for 4s. |
| Logan | 2 | Power Suit | 5 | Logan's Power Suit provides extraordinary protection and has a X% chance of increasing Defense by X% when attacked for 2s up to 5 stacks. |
| Logan | 3 | Blustery Strike | 5 | Logan performs a powerful punch that comes with a freezing and blustery wind, dealing Attack*X%% damage to the targets in a cone-shaped area with a 30% chance of stunning the targets for 1s. |
| Logan | 4 | Lion's Might | 5 | Logan overwhelms his enemies with a fierce presence, reducing all enemy Troops' Attack by X%. |
| Logan | 5 | Lion Intimidation | 5 | Logan intimidates his opponents with the ferocity of a lion, reducing damage taken by X% for all troops. |
| Logan | 6 | Leader Inspiration | 5 | Logan inspires everyone with his inherent leadership qualities, increasing Health by X% for all troops. |
| Jeronimo | 1 | Combo Slash | 5 | Jeronimo launches enemies in the target area into the air, following up with three slashes, each dealing Attack*X% damage. |
| Jeronimo | 2 | Sword Art | 5 | Each of Jeronimo's attacks releases sword energy, dealing Attack*X% damage to enemies in a rectangular area straight ahead. |
| Jeronimo | 3 | Lone Wolf | 5 | Jeronimo is a master at pressing advantages, gaining a +X% Attack boost over 50% Health. |
| Jeronimo | 4 | Battle Manifesto | 5 | Jeronimo delivers a rousing rally speech ahead of the battle, increasing damage dealt by X% for all troops. |
| Jeronimo | 5 | Swordmentor | 5 | Jeronimo imparts the secrets of swordsmanship, increasing Attack by X% for all troops. |
| Jeronimo | 6 | Expert Swordsmanship | 5 | Jeronimo's sword arts empower soldiers to seize battle opportunities, increasing Damage Dealt by X% for all troops for 2 turns every 4 turns. |
| Molly | 1 | Super Snowball | 5 | Molly launches a Super Snowball which plops down to deal Attack*X% Area of Effect Damage and freezes them for 1.5s. |
| Molly | 2 | Frost Ambush | 5 | Molly ambushes the enemy with her great camouflage skills, dealing Attack*X% damage. |
| Molly | 3 | Youthful Persistence | 5 | Molly loves a challenge, gaining +X% Attack Speed under 50% Health. |
| Molly | 4 | Snow's Grace | 5 | Molly creates an avalanche that clouds enemy sights, granting a 40% chance of reducing all troops' Damage Taken by X%. |
| Molly | 5 | Ice Dominion | 5 | Molly excels in snowy terrains, granting all troops' attack a 50% chance of increasing damage dealt by X%. |
| Molly | 6 | Youthful Rage | 5 | Hell hath no fury like an angry Molly, increasing damage dealt by X% for all troops. |
| Philly | 1 | First Aid | 5 | Philly's advanced medical training immediately restores Health equal to her Attack *X% to all friendly heroes. |
| Philly | 2 | Restorative Hands | 5 | A master of first aid on the point of death, Philly immediately restores Health equal to her Attack *X% to the weakest friendly hero. |
| Philly | 3 | Paralytic Lotion | 5 | Philly poisons the target, disabling the enemy for 1s while dealing Attack*X% damage. |
| Philly | 4 | Vigor Tactics | 5 | Philly's secret remedy strengthens the soldiers, increasing Attack by X% and Defense by X% for all troops. |
| Philly | 5 | Dosage Boost | 5 | Philly uses her secret tonic to enhance the warriors' strength, granting all troops' attack a 25% chance of dealing X% damage. |
| Philly | 6 | Energizing Shot | 5 | Philly's special shot improves troops' focus, granting a 40% chance of reducing all troops' Damage Taken by X%. |
| Reina | 1 | Phantom Assault | 5 | Reina conjures an illusion to ambush enemy forces from behind, dealing Attack*X% Area of Effect Damage. |
| Reina | 2 | Vanishing Technique | 5 | Reina has a X% chance of confusing the opponent with Illusion and dodging the damage when receiving a Normal Attack. |
| Reina | 3 | Poison of Demon | 5 | Reina inflicts Illusion on enemy targets (hero first), dealing damage equal to Attack*X% and immobilizing them for 1.5s. |
| Reina | 4 | Assassin's Instinct | 5 | Reina targets enemy weak spots, increasing normal attack damage by X% for all troops. |
| Reina | 5 | Swift Jive | 5 | Reina's adept leadership grants all troops a X% chance of dodging normal attacks. |
| Reina | 6 | Shadow Blade | 5 | With Reina's clever tactics, her Lancers have a 25% chance of performing an extra attack, dealing X% damage. |
| Gordon | 1 | Poison Blast | 5 | Gordon throws a vase that disintegrates into a toxic mist, dealing Attack*X% damage to nearby enemies every 0.5s for 3s. |
| Gordon | 2 | Toxic Molotov | 5 | Gordon hurls a chemical flask with precision and poisons the target, dealing Attack*X% damage every 0.5s and increasing its Damage Taken by X% for 2s. |
| Gordon | 3 | Tolerization | 5 | Gordon's body has adapted to toxic over-exposure by generating new responses, increasing his Defense by X%. |
| Gordon | 4 | Venom Infusion | 5 | Gordon dips Lancers' weapons in venom. Every 2 attacks, Lancers deal X% extra damage and apply poison to the target for 1 turn. Poisoned enemies deal X% less damage. |
| Gordon | 5 | Chemical Terror | 5 | Gordon's envenomed weapons terrorizes the field, increasing Lancers' Damage Dealt by X% and reducing Damage Dealt by X% for all enemy troops for 1 turn, every 3 turns. |
| Gordon | 6 | Toxic Release | 5 | Gordon generates a defensive bio-toxic fog, confusing enemy frontline Infantry, increasing their Damage Taken by X%, while blocking enemy Marksmen's line of sight to reduce their Damage Dealt by X% for 2 turns every 4 turns. |
| Mia | 1 | Fate's Finale | 5 | Mia throws a tarot card at enemies, dealing Attack *X% damage, and can either reduce the target's Attack by 20% for 2s or stun the target for 1.5s. |
| Mia | 2 | Bad Omen | 5 | Mia curses an enemy target, dealing fluctuating damage based on a "base value" of Mia's Attack *X%. The final damage dealt will be a random figure ranging from 5% to 600% of the "base value." |
| Mia | 3 | Guardian of Destiny | 5 | Mia protects the hero with the lowest remaining Health and restores Health for the hero based on a "base value" of Mia's Attack *X%. The final Health restored will be a random figure ranging from 5% to 400% of the "base value." |
| Mia | 4 | Bad Luck Streak | 5 | Grants all troops' attack a 50% chance of cursing the target, increasing their damage taken by X%. |
| Mia | 5 | Lucky Charm | 5 | Mia brings good luck to the Troops, granting a 50% chance of boosting troops' Attack by X%. |
| Mia | 6 | Ritual Deciphering | 5 | Mia foresees potential dangers before battle, granting a 40% chance of reducing damage taken by X% for all troops. |
| Zinman | 1 | Nail Scatter | 5 | Zinman covers the target in a stream of nails, each dealing Attack*X% damage and a 2-second Stun. |
| Zinman | 2 | Quick Defense | 5 | Zinman works well under pressure, fortifying his position under 50% Health with a +X% boost to his Defense. |
| Zinman | 3 | Robust | 5 | Zinman's energetic poise provides a +X% Attack Speed boost. |
| Zinman | 4 | Implacable | 5 | Zinman the master builder understands what is required of a strong defensive line, increasing Troop's Defense by X% and Health by X%. |
| Zinman | 5 | Bastionist | 5 | Zinman's skillful control of the construction workflow reduces basic resource consumption (Meat, Wood, Coal, Iron) by X% and increases Building Upgrade speed by X%. |
| Zinman | 6 | Positional Battler | 5 | Zinman masterfully manipulates the battlefield, increasing Lethality by X% for all troops. |
| Alonso | 1 | Trapnet | 5 | Alonso casts a wide net over the target area, dealing Attack*X% Area of Effect Damage and immobilizing enemies for 1.5s. |
| Alonso | 2 | Tidal Force | 5 | Alonso shoots a harpoon with tsunami-like force at a target, dealing Attack*X% Area of Effect Damage. |
| Alonso | 3 | Harpoon Blast | 5 | Alonso's heavy harpoon can really do some damage, stunning targets for Xs after every X strikes. |
| Alonso | 4 | Onslaught | 5 | Alonso attacks like the waves, granting a 40% chance of increasing all troop's Lethality by X%. |
| Alonso | 5 | Iron Strength | 5 | Alonso's indomitable will grants all troops' attack a 20% chance of reducing damage dealt by X% for all enemy troops for 2 turns. |
| Alonso | 6 | Poison Harpoon | 5 | Alonso coats weapons with lethal toxins, granting all troops' attack a 50% chance of dealing X% more damage. |
| Wu Ming | 1 | Cyclone Barrier | 5 | Wu Ming twirls his staff at blinding speed and forms an unyielding barrier, dealing Attack *X% Area of Effect damage, gaining invulnerability for 2s. |
| Wu Ming | 2 | Inner Clarity | 5 | Wu Ming finds unparalleled clarity by silencing the chaos within, increasing Attack by X% and Defense by X% for 4s. |
| Wu Ming | 3 | Remote Impact | 5 | Wu Ming hones his martial arts to perfection, dealing Attack *X% damage to a random enemy with every normal attack. |
| Wu Ming | 4 | Shadow's Evasion | 5 | Wu Ming moves like a shadow, dodging and countering enemies, reducing his Infantry's damage taken from normal attacks by X% and from skills by X%. |
| Wu Ming | 5 | Crescent Uplift | 5 | Wu Ming spreads his wisdom and techniques, increasing damage dealt by X% for all troops. |
| Wu Ming | 6 | Elemental Resonance | 5 | Wu Ming leads everyone to a heightened affinity with their combat techniques, increasing skill damage dealt by X% for all troops. |
| Greg | 1 | Righteous Wind | 5 | Summons a cage from the sky, dealing Attack*X% damage to enemies within range and stunning them for 2s. |
| Greg | 2 | Poetic Justice | 5 | Puts an enemy target on trial and imposes punishment or gives commendation. Punishment will deal damage equal to Greg's Attack*X% to the target whereas commendation will restore Health equal to Greg's Attack*50% for the target. |
| Greg | 3 | Fair Judgment | 5 | Let the enemies be severely punished for the crimes they have committed, increasing their damage taken by X% for 3s. |
| Greg | 4 | Sword of Justice | 5 | Greg transforms our troops into a relentless sword of justice, granting a 20% chance of increasing damage dealt by X% for all troops for 3 turns. |
| Greg | 5 | Deterrence of Law | 5 | Greg uses the authority of the law to intimidate enemies, granting all troops' attack a 20% chance of reducing enemy damage dealt by X% for 2 turns. |
| Greg | 6 | Law and Order | 5 | Greg's faith in law and order uplifts everyone, increasing Health by X% for all troops. |
| Flint | 1 | Fires of Vengeance | 5 | Flint's fire-breathing attack deals Attack*X% damage every 0.5s and amplifies damage taken by the target by X% for 2s. |
| Flint | 2 | Incinerator | 5 | Pain only boosts Flint's potential. Flint immediately regains X% of his max Health when Health is below 50%. Can only activate once per battle. |
| Flint | 3 | Heat Diffusion | 5 | The warmth of Flint's fire represents hope in troubling times, boosting your heroes' Attack Speed by X%. |
| Flint | 4 | Pyromaniac | 5 | Every flame, no matter how small, can ignite a roaring fire. Flint increases his Infantry's Damage Dealt by X%. |
| Flint | 5 | Burning Resolve | 5 | Flint's fire not only dispels the cold but also ignites the passion for battle, increasing Attack by X% for all troops. |
| Flint | 6 | Immolation | 5 | Flint's flame of anger devours everything, increasing all troops' Lethality by X%. |
| Lynn | 1 | Hymn of Sidrak | 5 | Lynn strikes a rousing battle hymn to uplift the troops, clearing all debuffs (Freeze, Stun, etc.) for all troops and increasing their Attack by X% for Xs, during which they remain immune to all debuffs. |
| Lynn | 2 | Lethal Finale | 5 | Seizes the opportunity to fire a bullet with strong penetrating power, dealing Attack*X% damage to enemies along the way. |
| Lynn | 3 | Discordant Tune | 5 | Lynn bewilders the enemies with a mysterious and strange tune, reducing Attack Speed by X% and Healing effects by X% for all enemy troops. |
| Lynn | 4 | Song of Lion | 5 | Lynn uplifts our troops with an enthusiastic rhythm, granting a 40% chance of increasing damage dealt by X% for all troops. |
| Lynn | 5 | Melancholic Ballad | 5 | Lynn demoralizes the enemies with a somber tune, reducing damage dealt by X% for all enemy troops. |
| Lynn | 6 | Oonai Cadenza | 5 | Lynn harnesses the power of music to elevate troop morale, increasing her Marksmen's attack by X% for every 3 attacks. Stackable and lasts until the end of the battle. |
| Ahmose | 1 | Cthugha's Protection | 5 | Ahmose wields his robust shield, entering an invulnerable state (unable to move or cast skills, immune to control effects) and reducing damage taken by X% for nearby friendly troops for 2s. |
| Ahmose | 2 | Daybreak Knife | 5 | Ahmose pierces the enemies at the front with a sharp spear, dealing Attack*X% damage, tearing apart the enemy's defense, and making enemies take 20% more damage for the next 2s. |
| Ahmose | 3 | Ancestral Blessing | 5 | The energy of Fire Crystal, which is akin to the blessing of ancestors, heals Ahmose's wounds. After casting "Cthugha's Protection", Ahmose will recover Attack*X% Health for 5s. |
| Ahmose | 4 | Viper Formation | 5 | Ahmose revives the lost art of ancient guardians. His Infantry pauses the attack once every four times, reducing damage taken by Lancers and Marksmen by X% and Infantry by X% for 2 turns. |
| Ahmose | 5 | Prayer of Flame | 5 | Ahmose amplifies the combat spirit of friendly Infantry with the power of the Fire Crystal, increasing their damage dealt by X%. |
| Ahmose | 6 | Blade of Light | 5 | Ahmose infuses friendly Infantry's weapons with the essence of Fire Crystals, increasing his infantries' damage dealt per attack by X% and the target's damage taken by X% for 1 turn. |
| Hector | 1 | Sword Whirlwind | 5 | Hector unleashes a whirlwind of swordplay, increasing Attack Speed by X% and becoming immune to Freeze, Stun and other control effect, for 4s. |
| Hector | 2 | Desperado | 5 | Hector thrives with danger, reducing Damage Taken by X% under 50% health. |
| Hector | 3 | Adrenaline Surge | 5 | Mortal peril is a powerful elixir to Hector's battle-hardened will. Hector gains +X% Attack under 50% Health. |
| Hector | 4 | Survival Instincts | 5 | A seasoned warrior with an uncanny knack for reading the battlefield, Hector's presence has a 40% chance of reducing damage taken by X% for all troops. |
| Hector | 5 | Rampant | 5 | Hector excels at raiding on fortified positions with well-coordinated Marksmen, increasing Infantry's Damage Dealt by X% and Marksmen's Damage Dealt by X%, it is effective for 10 attacks, with each attack's damage boost being 85% of the previous one. |
| Hector | 6 | Blitz | 5 | Hector has mastered the offensive strategy, granting all troops' attack a 25% chance of dealing X% damage. |
| Norah | 1 | Barrage | 5 | Norah unleashes a 5-grenade cascade against random targets (heroes first), dealing Attack*X% Area of Effect damage. |
| Norah | 2 | Flashbang | 5 | Norah throws the flashbang, dealing Attack*X% damage and stuns the target for 1.5s. |
| Norah | 3 | Valkyrie Cry | 5 | Norah blitzes the enemy, boosting all Troops Attack by X%. |
| Norah | 4 | Combined Arms | 5 | Norah is well trained in combined arms tactics, decreasing Damage Taken by X% and boosting Damage Dealt by X% for Infantry and Marksman. |
| Norah | 5 | Sneak Strike | 5 | Norah has an eye for weaknesses, granting her Lancers a 20% chance of dealing X% extra damage to all enemies on attack. |
| Norah | 6 | Momentum | 5 | Norah motivates our troops, increasing all troops' damage dealt by X%, and reducing their damage taken by X% every 5 attacks made by lancers for 2 turns. |
| Gwen | 1 | Salvo | 5 | Gwen unleashes a devastating salvo against enemies at the rear (heroes first), dealing Attack*X% Area of Effect damage. Shockwaves will also decrease target's Attack Speed by 50% for 2 seconds. |
| Gwen | 2 | Sky Sniper | 5 | Gwen unleashes a devastating air-assisted precision strike against the target (heroes first), dealing Attack*X% damage with a 50% chance of dealing double damage. |
| Gwen | 3 | Hellfire | 5 | Gwen launches an incendiary grenade to burn all enemy targets in the area, dealing Attack*X% damage per second, for 3s. |
| Gwen | 4 | Eagle Vision | 5 | Gwen provides unfettered vision of enemy weakpoints during flights, increasing target's Damage Taken by X%. |
| Gwen | 5 | Air Dominance | 5 | Gwen dominates the skies, granting all troops' attack X% extra damage after every five attacks, and causes the target to receive X% extra damage for its next attack received. |
| Gwen | 6 | Blastmaster | 5 | Gwen equips her Marksmen with grenades, dealing X% extra damage to all enemies on the next attack of every 4 attacks. |
| Seo-yoon | 1 | Heartbeat of Valor | 5 | Seo-yoon lifts the army's spirits with invigorating drum beats, increasing all hero and troops' Attack by X% and Attack Speed by X% for 4s. |
| Seo-yoon | 2 | Bullseye Bash | 5 | Seo-yoon aims for the enemy's weak spot and hurls the drumstick with full force, dealing Attack*X% damage. |
| Seo-yoon | 3 | Gale's Pulse | 5 | Seo-yoon dances to the rhythm, sharpening her assault. For every 3 basic attacks, increases Attack Speed by X%. Lasts until the end of the battle. |
| Seo-yoon | 4 | Rallying Beat | 5 | Seo-yoon beats the war drum to boost morale, increasing all Troops Attack by X%. |
| Seo-yoon | 5 | Soothing Dance | 5 | Seo-yoon treats wounded troops with traditional medicine, increasing Healing Speed in the Infirmary by X%. |
| Jasser | 1 | Triple Volley | 5 | Jasser precisely aims and fires three consecutive bullets, dealing Attack*100%, Attack*X%, and Attack*X% damage respectively, with the third being area of effect damage. |
| Jasser | 2 | Suppressive Fire | 5 | Jasser relies on masterful marksmanship and overwhelming firepower to suppress the enemy, dealing Attack*X% damage and reducing the target's Attack Speed by X% for 2s. |
| Jasser | 3 | Natural Precision | 5 | Jasser's impeccable marksmanship has become second nature, increasing Attack by X%. |
| Jasser | 4 | Tactical Genius | 5 | Jasser's combination of courage and wisdom enriches the army, increasing damage dealt by X% for all troops. |
| Jasser | 5 | Enlightened Warfare | 5 | Jasser's profound knowledge increases the city's Research Speed by X%. |
| Lumak Bokan | 1 | Earthshake | 5 | Lumak Bokan lets out an intimidating war cry, reducing Attack by X% for all enemy troops for 2s. |
| Lumak Bokan | 2 | Echoing Boost | 5 | Beyond intimidating enemies, Lumak Bokan's war cry invigorates allies. Upon casting Earthshake, increases his and nearby friendly troops' Attack by X% for 2s. |
| Lumak Bokan | 3 | Jungle-Born Agility | 5 | Years of fighting in the jungles and mountains grant Lumak Bokan swift agility, increasing Attack Speed by X%. |
| Lumak Bokan | 4 | Tactical Deception | 5 | With Lumak Bokan's expert guerrilla tactics, all enemy troops' damage dealt is reduced by X%. |
| Lumak Bokan | 5 | Emerald Warrior | 5 | Lumak Bokan passes his people's traditional techniques to the soldiers, increasing Hunting March Speed by X%. |
| Renee | 1 | Illusion Cloud | 5 | Renee's colorful ball explodes and releases a strange cloud, dealing Attack *X% Area of Effect damage to enemies and confuses them for 1s. Confused enemies attacks all surrounding targets, friend and foe. |
| Renee | 2 | Starpaint | 5 | Renee splashes dreamy paint, dealing Attack *X% damage to targets and placing a Star Mark, increasing target's damage taken by X% for 4s. |
| Renee | 3 | Dream Vision | 5 | Renee's targets painted with a Star Mark cannot escape her detection, increasing her Attack by X%, increasing damage dealt to marked targets by X%. |
| Renee | 4 | Nightmare Trace | 5 | Renee always fights in unbelievable ways. Her Lancers can place Dream Marks on their targets every two turns, dealing X% extra Lancer damage once next turn. The Dream Marks last for 1 turn. |
| Renee | 5 | Dreamcatcher | 5 | Renee's Dream Marks highlight enemy vulnerabilities, increasing her Lancers' damage dealt to marked targets by X%. |
| Renee | 6 | Dreamslice | 5 | Renee's Dream Marks expose enemy weaknesses, increasing damage dealt to marked targets by X% for all troops. |
| Wayne | 1 | Hurricane Blowback | 5 | Wayne throws a boomerang, dealing Attack *X% area of effect damage to enemies in a straight line. On its return, it deals the same amount of damage to enemies in its path. |
| Wayne | 2 | Phantom Blitz | 5 | Wayne draws and fires in the blink of an eye. Each normal attack has a X% chance of triggering another normal attack. |
| Wayne | 3 | Noon Time! | 5 | Wayne's impeccable aim grants a X% Crit Rate on dealing damage. |
| Wayne | 4 | Thunder Strike | 5 | Wayne's brilliant battle planning allows all troops to launch an extra attack every 4 turns, dealing X% damage. |
| Wayne | 5 | Roundabout Hit | 5 | Wayne's stratagems can pierce the thickest of defenses. On every other attack, his Marksmen deal X% extra damage to enemy Lancers and X% extra damage to enemy Marksmen. |
| Wayne | 6 | Fleet | 5 | Wayne ensures no misstep goes unpunished with an eagle's eye for weakness, granting all troops' attacks a X% Crit Rate. |
| Edith | 1 | Ironclad Punch | 5 | Mr. Tin unleashes ironclad fury against Edith's assailants, punching all enemies in a fan-shaped area ahead, dealing Attack*X% damage and stuns the targets by 1s, while increasing his own Attack by X% for 2s. |
| Edith | 2 | Escape Capsule | 5 | Mr. Tin ejects his core as an escape capsule for Edith at 0 Health, detonating the rest of his body in a fiery explosion, dealing Attack*X% damage to nearby enemies. |
| Edith | 3 | Preemptive Alerts | 5 | Edith's battlefield intel warns Mr. Tin of potential dangers, granting him a X% chance of reducing Damage Taken by 50%. |
| Edith | 4 | Strategic Balance | 5 | Mr. Tin's colossal presence automatically shields friendly ranged units, reducing Damage Taken by X% for Marksmen, and suppresses the enemy, increasing Damage Dealt by X% for Lancers. |
| Edith | 5 | Ironclad | 5 | Mr. Tin's metallic body functions as a fortified wall on the field, reducing damage taken by X% for Infantry. |
| Edith | 6 | Steel Sentinel | 5 | Edith's mobile defense system is reliable, increasing Health by X% for all troops. |
| Bradley | 1 | Destructor | 5 | Bradley primes his artillery with an extremely potent shell, dealing Attack*X% Area of Effect Damage. |
| Bradley | 2 | Incendiary Shell | 5 | Bradley fires a special incendiary shell, dealing Attack*X% Area of Effect Damage. The flaming crater in its wake also deals Attack*X% damage to enemies every 0.5s for 2s. |
| Bradley | 3 | Audacious | 5 | The prospect of death only energizes a seasoned warrior like Bradley, increasing his Attack by X%. |
| Bradley | 4 | Veteran's Might | 5 | Bradley's years of combat experience enables him to destroy enemies efficiently, increasing Attack by X% for all troops. |
| Bradley | 5 | Power Shot | 5 | Bradley uses his expertise in suppressive artillery against the enemy vanguard, increasing Damage Dealt to Lancers by X%, and to Infantry by X% for all troops. |
| Bradley | 6 | Tactical Assistance | 5 | Bradley will press every advantage against a beleaguered enemy, increasing Damage Dealt by X% for all troops for 2 turns every 4 turns. |
| Gatot | 1 | King's Resolve | 5 | Gatot activates a Shield of Resolve as the heir of kings, providing Shield with protection equals to Attack*X% that will be deducted first, lasts for 5s. |
| Gatot | 2 | Royal Authority | 5 | Gatot's inherent regal aura intimidates all enemy heroes, reducing their Attack by X% and increasing his Attack by an amount equal to X%*number of intimidated heroes for 3s. |
| Gatot | 3 | Regal Dance | 5 | Gatot's exceptional combat skills resemble a powerful war dance, granting him a X% chance of dodging enemy's Normal Attack and a X% Crit Rate. |
| Gatot | 4 | Golden Guard | 5 | Gatot commands his troops with imperial guard tactics, increasing his Infantry's Defense by X%. |
| Gatot | 5 | King's Bestowal | 5 | The great kings blesses Gatot's Infantry, granting Infantry a Shield with protection equal to Attack* X% each time they attack, for 1 turn. |
| Gatot | 6 | Royal Legion | 5 | Gatot's formidable legion instills fear in enemies, reducing their Attack by X%. |
| Sonya | 1 | Extreme Cold | 5 | Sonya shoots jets of cryogen, freezing a target for 1.5s and dealing Attack*X% Area of Effect Damage to the target and nearby enemies. |
| Sonya | 2 | Frozen Bomb | 5 | Sonya fires a frozen bomb, dealing Attack*X% damage to an enemy and reducing the Attack Speed of nearby enemies by 50% for 3s. |
| Sonya | 3 | Money-Hungry | 5 | Sonya's burning desire for bounty propels her into a frenzied state on the battlefield, increasing her Attack Speed by X%. |
| Sonya | 4 | Treasure Hunter | 5 | “Everyone has a share when the legendary ocean treasure is found!” Sonya's promise inspires everyone, increasing Damage by X% for all troops. |
| Sonya | 5 | Bounty Temptation | 5 | Sonya motivates her Troops with bounty, making her Lancers deal X% more damage every 2 attacks and increasing Attack by X% for all troops for 1 turn. |
| Sonya | 6 | Torrential Impact | 5 | Sonya's Lancers will seize every chance to launch a surprise raid like underwater currents. Her Lancers deal X% damage every 5 turns and stun the target for 1 turn. |
| Hendrik | 1 | Song of R'lyeh | 5 | Hendrik summons ancient spirits from the dark abyss to attack the enemies, dealing Attack*X% damage to targets within range and stunning them for 1.5s. |
| Hendrik | 2 | Sinking Anchor | 5 | Captain Hendrik hurls a heavy anchor with unbelievable strength, dealing Attack*X% damage to enemies within range. |
| Hendrik | 3 | Lamprey's Kiss | 5 | Captain Hendrik possesses an uncanny ability to harness power from others, increasing his attack by X% for each enemy defeated (max 15 stacks). |
| Hendrik | 4 | Worm's Ravage | 5 | Captain Hendrik commands a gigantic naval shipworm gnaw at the enemies' armor, reducing all enemy troops' Defense by X%. |
| Hendrik | 5 | Armor of Barnacles | 5 | Hendrik covers all Troops with a layer of hard-shelled barnacles every 4 turns, increasing their Defense by X% for 2 turns. |
| Hendrik | 6 | Dagon's Heir | 5 | Every 3 turns, the ancient abyssal spirit's descendents will work together with Hendrik's Marksmen to launch an attack, dealing X% damage to all enemies. |
| Ling Xue | 1 | Hurricane Whirl | 5 | Ling Xue slashes the area ahead with stormlike fury, dealing Attack*X% damage. |
| Ling Xue | 2 | Galeforce | 5 | Ling Xue commands the Iron Eagles with strength and honor, increasing Attack by X% when over 50% Health. |
| Ling Xue | 3 | Desperate Measures | 5 | Ling Xue is at her most cunning when cornered, gaining X% Defense when under 50% Health. |
| Ling Xue | 4 | Fearsome Aura | 5 | Ling Xue's withering assault has disturbed enemies' formation, reducing all enemy Troops' Attack by X%. |
| Ling Xue | 5 | Total Control | 5 | Ling Xue's hands-on, disciplined instruction increases Training Speed by X%. |
| Magnus | 1 | Frozen Fury | 5 | Magnus whirls twin axes, taunting nearby enemies to attack while dealing Attack*X% damage to the same foes every 0.5 seconds for 3 seconds. |
| Magnus | 2 | Wind Tomahawk | 5 | Magnus targets a hero with a devastating axe throw, dealing Attack* X% damage, also tearing the wound and deals a further Attack*X% damage for 3 seconds. |
| Magnus | 3 | Sunderer | 5 | Magnus' normal attacks have a 30% chance of sundering opponent armor, dealing Attack*X% additional damage and reducing Defense by X% for 2 seconds. |
| Magnus | 4 | Rapacious | 5 | Magnus rouses his troops with brutal intensity, boosting friendly Troop Attack by X%. |
| Magnus | 5 | Iron Phalanx | 5 | A master of tight formations, Infantry under Magnus' command enjoy a 40% chance of gaining X% Defense when attacking for 1 turn. |
| Magnus | 6 | Iceman | 5 | Magnus' intrepid adventuring skills provide a X% reduction in damage versus friendly Infantry while boosting friendly Marksmen damage by X%. |
| Fred | 1 | Acid Rain | 5 | Fred rains down his special acidic formulation on the target area, dealing Attack*X% damage every 0.5 seconds while increasing targets' damage taken by 15% for 3 seconds. |
| Fred | 2 | Water Cannon | 5 | Fred water-blasts the target, rinsing away their combat bonuses while dealing damage equal to Attack*X%. |
| Fred | 3 | Perfect Responder | 5 | Fred performs better under extreme stress, increasing Attack by X% and Defense by X% when under 50% Health. |
| Fred | 4 | Hydraulic Suppression | 5 | Fred's water volleys destroy opponent momentum, reducing all enemy troops' lethality by X%. |
| Fred | 5 | Acidification | 5 | Fred coats enemy Infantry shields with a special acidic blend, amplifying their damage taken by X%. |
| Fred | 6 | Floodbringer | 5 | A master of pressure both hydraulic and tactical, Fred's Lancers deal X% additional damage every 4 strikes and reduce enemy troop damage dealt by X% on the next turn. |
| Xura | 1 | Life Dance | 5 | Xura summons divine aid by dance invocation, healing all friendly heroes' health equal to Attack*X% per second while reducing their damage taken by 50% for 3 seconds. Xura is immune to control effects throughout. |
| Xura | 2 | Sporebind | 5 | Xura infects the target with a deadly spore, dealing Attack*X% damage each time the target attacks, lasts for 3s. |
| Xura | 3 | Numbing Dart | 5 | A blow dart lotion increases Xura's Attack by X% with a 20% chance per dart of immobilizing the target for 1 second. |
| Xura | 4 | Fungal Fog | 5 | Xura releases an underground fungi that quickly multiplies to block enemy vision, reducing damage dealt to friendly troops by X%. |
| Xura | 5 | Piercing Arrow | 5 | Being able to identify the weak spots in the enemy's armor, Xura's Marksmen deal X% additional damage every 2 strikes and make their target take X% more damage for 1 turn. |
| Xura | 6 | Unorthodoxy | 5 | Xura's unorthodox tactics are quite disruptive, increasing Marksmen's damage dealt by X% while reducing their damage taken by X%. |
| Gregory | 1 | Sword of the Mountain | 5 | Gregory readies himself for a furious strike, dealing Attack*X% Area of Effect damage while knocking back and stunning nearby enemies for 1s. |
| Gregory | 2 | Parryshield | 5 | Gregory weaves his greatsword into a defensive posture, granting X% chance of reducing damage taken by half. |
| Gregory | 3 | Sacrificial Will | 5 | Even if Gregory falls, his example lives on, increasing all friendly troops' Attack by X% for 5 seconds after Gregory's defeat. |
| Gregory | 4 | Legion of the Sun | 5 | Gregory nurtures latent talents his troops did not realize they had, increasing Attack by X% and Defense by X% for all troops. |
| Gregory | 5 | Charged Assault | 5 | Gregory inspires everyone with his valor and enthusiasm, granting all troop's normal attacks a X% chance of dealing critical damage. |
| Gregory | 6 | Unbroken | 5 | Gregory forms unbroken defensive lines, reducing Infantry's Damage Taken by X%. |
| Freya | 1 | Chain Sunder | 5 | Freya attacks the target with chains, dealing Attack*X% damage to the target and surrounding enemies, leaving a mark on the target. When the marked target is attacked, X% of the damage will be dealt to its surrounding enemies (trigger cooldown: 0.5s). |
| Freya | 2 | Prickled Bind | 5 | Freya chain-smashes and binds a target, dealing Attack*X% damage and immobilize them for 1.5s. |
| Freya | 3 | Crystal Fury | 5 | Freya's condition periodically erupts in a ferocious attack, increasing her Crit Rate by X% per X normal attacks. |
| Freya | 4 | Fog of War | 5 | Freya lobs a smoke grenade to darken enemies' vision, reducing all enemy Troops' Attack by X%. |
| Freya | 5 | Blood Moon Scythe | 5 | Freya harvests the fear of her enemies with her crescent-shaped weapon, giving Lancers' normal attacks a 50% chance of executing "Reap", dealing X% damage. |
| Freya | 6 | Night's Vengeance | 5 | Freya disrupts enemy attacks by launching a surprise raid and breaches enemy defense, decreasing damage taken by X% and increasing damage dealt by X% for her Infantries and Marksmen. |
| Blanchette | 1 | Triple Blunderbuss | 5 | Blanchette's modified musket instantaneously hits 3 targets, dealing Attack*X% damage, also blocking their healing for 5s. |
| Blanchette | 2 | Scattershot | 5 | Blanchette fires a blunderbuss shot of crystal shards, dealing Attack*X% Area of Effect Damage to targets in the area. |
| Blanchette | 3 | Red Pursuit | 5 | Blanchette the hunter always secures her kill, increasing her Damage Dealt by X% at most as the target's health decreases. |
| Blanchette | 4 | Armed to the Teeth | 5 | Blanchette works to ensure her forces are at least as well armed as she is, increasing all Troops' Lethality by X%. |
| Blanchette | 5 | Blood Hunter | 5 | Blanchette's Marksmen fire a crystal blade every 3 rounds, dealing X% extra damage to the targets. |
| Blanchette | 6 | Crimson Sniper | 5 | Thanks to Blanchette's expertise in the art of sniping and her leadership, her Marksmen deal X% extra damage to enemy Lancers and X% extra damage to enemy Marksmen every 2 strikes. |
| Eleonora | 1 | Shield of Blaze | 5 | Eleonora raises a spiked shield, a symbol of royalty, gaining Attack*X% shield value and reflecting 30% of damage taken to the enemy. The shield ruptures after 3s, dealing X% damage to nearby enemies. |
| Eleonora | 2 | Regal Sanction | 5 | Eleonora strikes forcefully at the target with a heavy hammer, dealing Attack*X% damage and reducing the target's Defense by X% for 2s. |
| Eleonora | 3 | Majestic Corona | 5 | The noble blood in Eleonora renders her an unyielding spirit, reducing her damage taken by X% and increasing her damage dealt by X%. |
| Eleonora | 4 | Scorching Sun | 5 | Eleonora inspires all troops with her royal aura and sense of honor, increasing their Health by X%. |
| Eleonora | 5 | Solaris Nexus | 5 | Eleonora deploys a balanced formation, reducing damage taken by X% for her Infantries and increasing damage dealt by X% for her Marksmen. |
| Eleonora | 6 | Soaring Flame | 5 | Eleonora strikes fear into her enemies with her fierce assaults, increasing all troops' damage dealt by X% and reducing their damage taken by X% every 5 attacks made by Infantry for 2 turns. |
| Lloyd | 1 | Rapid Bombardment | 5 | Lloyd summons three propeller bombs to attack the target, each dealing Attack*X% AoE damage. |
| Lloyd | 2 | Weakness Focus | 5 | Lloyd fires bullets at the target's weaknesses, dealing Attack*X% and exposing the weaknesses for 3s, during which the target takes X% more damage. |
| Lloyd | 3 | Practiced Perfection | 5 | Lloyd sharpens his combat skills with the craftsman's spirit, increasing his Attack Speed by X%. |
| Lloyd | 4 | Bird Invasion | 5 | Lloyd summons a large number of mechanical birds to disrupt enemies, reducing their Lethality by X%. |
| Lloyd | 5 | Iceflare Bomb | 5 | Lloyd prepares special bomb for all Lancers, which detonates every 3 turns, increases their attack by X% and releases frosty mist that reduces all Enemy Troop's Lethality by X% for 1 turn. |
| Lloyd | 6 | Ingenious Mastery | 5 | Lloyd works to equips his forces with unstable by interesting creations, granting a 40% chance to increase all Troops' Lethality by X%. |
| Rufus | 1 | Starfall Impact | 5 | Rufus fires grenades that bombards the ground like meteors, dealing Attack*X% AoE damage. The grenades set the ground ablaze, dealing Attack*X% to targets within range every 0.5s for 2s. |
| Rufus | 2 | Splinter Blast | 5 | Rufus fires explosive bullets, dealing Attack*X% damage to the target. The splinters deal Attack*X% damage to nearby enemies. |
| Rufus | 3 | Raging Fury | 5 | Rufus morphs into an unstoppable presence on the battlefield, increasing his Crit Rate by X%. |
| Rufus | 4 | Inferno Regiment | 5 | Rufus uses his bold leadership to transform all troops into blazing flames on the battlefield, increasing their Attack by X%. |
| Rufus | 5 | Armor Crush | 5 | Rufus equips his Marksmen with armor-piercing rounds, dealing X% extra damage for each attack and increases the target's damage taken by X% for 1 turn. |
| Rufus | 6 | Wrathful Quake | 5 | Rufus' aggressive combat style grants all troops a 20% chance to intimidate enemies, reducing target Lethality by X% for 2 turns. |
| Hervor | 1 | Earthmover | 5 | Hervor hammer-strikes the ground with thunderous force, inflicting Attack*X% damage to frontal enemies, a 1-second stun, and Intimidation that reduces enemy Attack by 25% for 3 seconds. |
| Hervor | 2 | Mountain Strength | 5 | Hervor's miraculous strength is terrifying to behold, granting her normal attacks a X% chance of inflicting "Intimidation" which increases enemy damage taken by X% (max 3 stacks). |
| Hervor | 3 | Stone Arms | 5 | Brutal mountain life has endowed Hervor with superhuman endurance, reducing her damage taken by X% and becoming immune to stun, paralysis or freeze and other control effect for the first 9 seconds of battle. |
| Hervor | 4 | Call For Blood | 5 | Hervor's heartfelt war cry ignites fearlessness in her soldiers, increasing all troops' Lethality by X%. |
| Hervor | 5 | Undying | 5 | The enemy menace pales beside Hervor's icy homeland, her Infantry's Damage Taken from Normal Attacks is reduced by X% and X% from enemy skills. |
| Hervor | 6 | Battlethirsty | 5 | Hervor and her Infantry are singularly devoted to the idea of battle, reducing her Infantry's damage taken by X% and increasing their damage dealt by X%. |
| Karol | 1 | Dawn Charge | 5 | The dawn sun lights a path for Karol's invincible charge, lancing frontal enemies with Attack*X% area damage and reducing their Defense by X% for 2 seconds. |
| Karol | 2 | Bristling Strike | 5 | Karol launches a blistering series of strikes dealing Attack*X% damage against enemies within a certain area. |
| Karol | 3 | Soaring Victory | 5 | The taste of victory gives sweet succor to the warrior, increasing Karol's Attack by X% for every fallen hero enemy while restoring X% of Health. |
| Karol | 4 | In the Wings | 5 | A great offence is a great defense in the case of Karol's cavalry diversions, reducing all troops' damage taken by X%. |
| Karol | 5 | Shieldbreaker | 5 | Karol knows exactly where enemy infantry are weakest against forces like his own, increasing all troops' Damage Dealt to Lancers by X% and X% to Infantry. |
| Karol | 6 | Standard of Ages | 5 | Karol has turned the lessons of past brigades into a roadmap for victory, increasing all Troops' Attack by X% and Defense by X%. |
| Ligeia | 1 | Acid Reflex | 5 | Ligeia summons 3 acid-lobbing Mech-spiders against an enemy, dealing Attack*X% area damage and reducing Enemy's Attack by X% for 2 seconds. |
| Ligeia | 2 | Spider Madam | 5 | Ligeia deploys steelweb against an enemy with the damage of X% Attack* and a X% chance to trigger a "Resonance" trap for 5 seconds. Resonance reapportions damage against Ligeia to the target. |
| Ligeia | 3 | Mechanical Teeth | 5 | Ligeia activates Queen Protection Mode to deflect a negative status effect at a cost of 1 Guard Spider, but gaining a 10-second X% Attack boost. Ligeia can deploy up to 3 active Guard Spiders at a rate of 1 every 10 seconds. |
| Ligeia | 4 | Nerf Poison | 5 | Ligeia unleashes a swarm of biting Mech-spiders against well-armored foes, reducing all enemy Defense by X%. |
| Ligeia | 5 | Corrosion | 5 | Ligeia adds Mech-spiders to Marksmen's fire, dealing X% extra damage every 2 attacks; spider acid dissolves enemy armor, amplifying target damage received by X% for 1 turn. |
| Ligeia | 6 | Toxic Tip | 5 | Ligeia dips Marksmen arrowheads in spider toxin, increasing Marksmen's damage by X% against the target every 2 attacks while reducing the target's damage dealt by X% for 1 turn. |
| Gisela | 1 | Superload | 5 | Gisela overloads her mech-arms in Attack Mode for 5s, gaining 50 Energy and increasing Attack Speed by X% and Defense by X%. |
| Gisela | 2 | Steel Hammer | 5 | Gisela smashes the target area with her mech-arms, dealing Attack*X% Area of Effect damage and gaining 25 Energy. |
| Gisela | 3 | Porta-Shield | 5 | Gisela primes a mini-shield to activate on reaching 100 Energy with Attack*X% for 3s. Each Normal Attack gains her X Energy. |
| Gisela | 4 | Alloyed Defense | 5 | Gisela's advanced tech increases Infantry Defense by X%. |
| Gisela | 5 | Scavengeworks | 5 | Gisela is a master of defensive scavenging. Infantry under Gisela's command have a 40% chance of increasing all Troops' Defense by X% for 1 turn. |
| Gisela | 6 | Trial Shield | 5 | Gisela provides an experimental version of her shield to all troops, granting a 40% chance of reducing Damage Taken by X% for all troops. |
| Flora | 1 | Envelopment | 5 | Flora summons a fast-moving vine against enemies, dealing Attack*X% Area Damage and stuns the target for 2s. |
| Flora | 2 | Rosebloom | 5 | Flora litters the target area with toxic Adoria bloom, dealing Attack*X% Area Damage and sprouting into a flesh-eating Adoria Rose versus heroes. It inherits X% of Flora's attributes and attacks nearby enemies for 6s. |
| Flora | 3 | Nature's Strength | 5 | What does not kill the cultivator and the cultivated makes them stronger. Flora and summoned plants gain X% Health and X% Defense. |
| Flora | 4 | Enmiring Vines | 5 | Flora litters the ground with sharp vines to hobble enemy soldiers, granting all troops a 50% chance of increasing enemies' Damage Taken by X%. |
| Flora | 5 | Plantage | 5 | Flora's defensive foliage reduces Infantry Damage Taken by X% while better Adoria Rose coordination with Lancers gives joint attacks dealing X% extra damage. |
| Flora | 6 | Confusion Pollen | 5 | Flora's hallucinatory pollen increases enemy Infantry's Damage Taken by X%, and decreases enemy Marksmen's Damage Dealt by X% for 2 turns every 4 turns. |
| Vulcanus | 1 | Siege Bolts | 5 | Vulcanus rips a Barricade to shreds with three heavy bolts, dealing Attack*X% damage and inflicting Bleed. Bleed: deals Attack*10% damage every 0.5s for 3s. |
| Vulcanus | 2 | Chainlinked | 5 | Vulcanus targets an enemy hero with a chained dart, dealing Attack*X% damage, immobilizing and stuns the target for 2s. |
| Vulcanus | 3 | Fire of Hope | 5 | Vulcanus shapes rage into resolve, increasing his Escorts' Attack by X% and Defense X%. |
| Vulcanus | 4 | Raging Storm | 5 | Vulcanus is skilled in the arts of terror and manipulation, reducing all enemy troops' Attack by X%. |
| Vulcanus | 5 | Breaker Steel | 5 | There's no steel like the blades in Vulcanus' armory, empowering all troops to deal X% extra damage after every 5 attacks, and increasing damage taken for the target by X% in the next attack. |
| Vulcanus | 6 | True Strike | 5 | Vulcanus' modified armor-piercing arrows reduce enemy Infantry and Lancer Defense by X% every 3 turns and increase our Marksmen's Attack by X% for 1 turn. |
| Elif | 1 | Spectral Glide | 5 | Elif confuses enemies with her dazzling moves for 1s, gaining a X% chance of dodging enemy attacks for 5s. |
| Elif | 2 | Blade Dance | 5 | Elif strikes unpredictably with her blade, dealing Attack*X% damage and confusing the target for 1s. |
| Elif | 3 | Ethereal Steps | 5 | Elif bewilders enemies with her graceful combat moves, increasing her chance of dodging enemy attacks by X%. Her normal attacks have a X% chance of confusing the target for 1s. |
| Elif | 4 | Shackling Veil | 5 | Elif entangles enemy weapons with her veil, reducing all enemy Troops' Attack by X%. |
| Elif | 5 | Slash Formation | 5 | Elif applies an exotic formation on the tundra, increasing Troops' Attack by X% and Troops' Defense by X%. |
| Elif | 6 | Enchanting Tapestry | 5 | Elif weaves ribbons into a curtain when her Infantry attacks, granting them a Shield with protection equal to Attack*X% for 1 turn. |
| Dominic | 1 | Box Trick | 5 | Dominic conjures three magical boxes around the target, each delivering heavy punches that deal Attack*X% Area Damage and stun the target for 1s. |
| Dominic | 2 | Scorching Roses | 5 | Dominic hurls roses that transform into flames, dealing Attack*X% damage and setting the target on fire which deals Attack*X% damage every 0.5s for 2s. |
| Dominic | 3 | Double Trouble | 5 | Dominic uses illusions to escape. When his Health drops to zero, he vanishes and reappears in a magical box 5 seconds later with X% Health. This skill can be used once per battle. |
| Dominic | 4 | Mystic Mechanism | 5 | Dominic equips his troops with weapons cleverly crafted from magic props, increasing damage dealt by X% for all troops. |
| Dominic | 5 | Spiky Assault | 5 | Dominic equips his Lancers with secret devices that launch poisonous spikes, increasing their damage dealt per attack by X%. Poisoned targets receive X% more damage for 1 turn. |
| Dominic | 6 | Mirror Maze | 5 | Dominic disrupts enemy strategies by performing optical tricks with a mirror, reducing damage taken by Infantry and Marksmen by X% and increasing their damage dealt by X%. |
| Cara | 1 | Arcane Blast | 5 | Cara launches a powerful cannon at enemies, dealing Attack*X% Area damage. |
| Cara | 2 | Gloomy Mist | 5 | Cara fires a Steamy Whammy, releasing a mist-like gas that obscures the enemy's vision and reduces their Accuracy by X%. The gas burns the targets continuously, dealing Attack*X% damage per 0.5s for 2s. |
| Cara | 3 | Heartfelt Friendship | 5 | Each time an ally Hero is knocked down, Cara's rage and power are fueled, increasing her Attack by X% until the end of the battle. |
| Cara | 4 | Smoky Encounter | 5 | Cara drops smoke grenades from the air, hindering enemy attacks and reducing all enemies' Lethality by X%. |
| Cara | 5 | Mech Pet | 5 | The Mech Pets crafted by Oestermore crafters join forces with the warriors, increasing normal attack damage by X% for all troops. |
| Cara | 6 | Witch's Wrath | 5 | Thanks to Cara's flying broom, she effortlessly bypasses the enemy Infantry on the frontline. Her Marksmen deal X% extra damage to enemy Lancers and X% extra damage to enemy Marksmen every two attacks. |
| Hank | 1 | Frenzied Slashes | 5 | Hank switches his circular saw to "Frenzy" mode to perform two slashes in a row. Each slash deals Attack*X% damage to frontal enemies within range, while also reducing their Defense by X% for 2s. |
| Hank | 2 | Urgent Energy | 5 | Hank's backup power unit activates when things get tough, increasing his circular saw's destructive power. When Hank's Health drops below 50%, his Attack increases by X%. This can be triggered once per battle. |
| Hank | 3 | Recycle & Reuse | 5 | As a master of improvisation, Hank can use combat scrap to heal himself. X% of Hank's damage dealt is converted into Health for himself. |
| Hank | 4 | Roaring Rage | 5 | Hank's rage and the roaring of his chainsaw ignite the fighting spirit of all troops, boosting all troops' Lethality by X%. |
| Hank | 5 | Flying Sparks | 5 | The sparks of the chainsaw ignite allied morale, increasing all troops' Damage Dealt by X%, reducing their Damage Taken by X% every 5 attacks made by Hank's Infantry for 2 turns. |
| Hank | 6 | Raging Force | 5 | Hank's wild attacks weaken enemy morale. Every 4 turns, the damage taken by enemy Infantry is increased by X%, while the damage dealt by enemy Marksmen is reduced by X%. This effect lasts for 2 turns. |
| Estrella | 1 | Scorching Scarlet | 5 | Splashes scorching scarlet paint, dealing Attack*X% AoE damage to enemies in range. Splashed targets also have their Attack reduced by X% for 2s. |
| Estrella | 2 | Molten Gold | 5 | Splatters the target with amber-yellow paint, dealing Attack*X% damage and inflicting Corrosion, which causes the target to take Attack*X% damage every 0.5s for 4s. |
| Estrella | 3 | Midnight Blue | 5 | A night-like shade of blue brings bone-chilling cold. Normal Attacks paint targets blue, reducing their Attack Speed by X% for 2s. |
| Estrella | 4 | Corrosive Color | 5 | Splatters paint made from mysterious crystals that corrode enemy armor, reducing the Defense of all enemy troops by X%. |
| Estrella | 5 | Dawn Canvas | 5 | Encourages troops with an inspiring painting, increasing the Attack of all allied troops by X% and their Defense by X%. |
| Estrella | 6 | Splendid Scene | 5 | Boosts morale with a vibrant painting, reducing the damage taken by Infantry by X% and increasing the damage dealt by Lancers by X%. |
| Viveca | 1 | Evernight Finale | 5 | Deliver the final strike with ruthless bullets! Deals Attack*X% damage to a single target and inflicts Bleed, causing them to take Attack*X% damage every 0.5s for 2s. |
| Viveca | 2 | Dark Scion | 5 | As the hunt's final moment approaches, the black-winged dark scion takes action! Summons a raven to mark a single target for Xs, during which the target takes X% more damage and becomes the locked target for Viveca's Normal Attacks and her Evernight Finale skill. |
| Viveca | 3 | Frigid Dirge | 5 | Successful hunts strengthen the leader of the Night's Guard. For each enemy hero defeated, Viveca's Attack is increased by X% for the rest of the battle. |
| Viveca | 4 | Nightfall Legion | 5 | Applies the Night Guard's tactics on the battlefield, increasing the Attack of all allied troops by X%. |
| Viveca | 5 | Shadow World | 5 | Viveca's Marksmen gain tremendous insight from their battles against darkness, allowing them to pinpoint enemy weaknesses. Attacks have a 20% chance to deal X% extra damage to all enemy troops. |
| Viveca | 6 | Children of the Mist | 5 | The formations and tactics of the Night's Guard provide balanced offense and defense, reducing damage taken by allied Infantry by X% and increasing damage dealt by allied Marksmen by X%. |
| Seigel | 1 | Spike Guard | 5 | Seigel extends the metal spikes on his armor for 5 seconds, increasing Defense by X% and reflecting X% of damage back to attackers. |
| Seigel | 2 | Spear of the Moon | 5 | Seigel lunges forward with his mighty spear, dealing Attack*X% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack*X% area damage to enemies in its path. |
| Seigel | 3 | Cursed Protection | 5 | Life in Hell has endowed Seigel with dark determination, reducing damage taken by X% and granting immunity from negative effects for the first X seconds of battle. |
| Seigel | 4 | Armor of Night | 5 | Seigel will always seek to bring the most advanced weapons and armor of the Night's Guard to his outfit, increasing Health by X% for all troops. |
| Seigel | 5 | Night's Defense | 5 | Seigel would rather blunt an enemy's spear than sharpen his own. His Infantry suffer X% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by X%. |
| Seigel | 6 | Vanguard of Eternity | 5 | Seigel's inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by X% or X% from enemy skills. |
| Ursar | 1 | Ancestral Totem | 5 | Ursar summons a totemic Windbreaker spirit from the elders to encourage troops by increasing Attack Speed by X%, Dodge by X%, and Movement Speed by 25% for 5 seconds. |
| Ursar | 2 | Wind Tip | 5 | Ursar throws a mighty spear with power enough to inflict Attack*X% and stun the target for 2 seconds. |
| Ursar | 3 | Dance of the Windbreakers | 5 | The ancient Windbreaker dancers have trained Ursar well in the agility of combat, increasing Attack Speed by X%. |
| Ursar | 4 | Forest Spores | 5 | Ursar is not above using the hallucinogenic spores of the underground to bewilder opponents, reducing enemy troops' Attack by X%. |
| Ursar | 5 | Horn of the Ancients | 5 | The horn of the elders encourages friends and terrifies foes, increasing Lancer and Marksman Lethality by X% for 2 turns and reducing enemy troops' Defense by X% for 1 turn. |
| Ursar | 6 | Poison Tips | 5 | Ursar's poison-tipped spears ensure Lancers deal X% extra damage every 2 attacks and increase damage received by targets by X% for 1 turn. |
| Aisling | 1 | Wild Growth | 5 | Aisling flings out a fast-growing enchanted seed that quickly envelops nearby enemies for Attack*X% damage and a 2-second stun. |
| Aisling | 2 | Fruits of Plenty | 5 | Aisling uses the sacred fruit of the deep forest to restore Health of the ally hero with the lowest remaining Health equal to Attack*X%. |
| Aisling | 3 | Bladestones | 5 | Aisling's scalpel stones rival the sharpest blades, granting normal attacks a 25% chance of dealing Attack*X% additional damage to targets. |
| Aisling | 4 | Songs of the Ancestors | 5 | Aisling's knowledge of the tribal harmonies of nature enthrall her troops, increasing their damage dealt by X%. |
| Aisling | 5 | Rock Storm | 5 | An expert in the use of long-range forest warfare, Aisling's Marksmen deal X% extra damage every 3 turns while exhausted enemies are forced to reduce their damage by X% for 1 turn. |
| Aisling | 6 | Forest Fury | 5 | Aisling embodies the fury of the forest at a distance, granting Marksman attacks X% extra damage against all enemy troops every 3 turns. |
| Aiden | 1 | Torch Shield | 5 | Aiden channels his arm's potent Fire Crystal energy into an invisible shield, gaining 50 Rage and shielding nearby friendlies for X% reduced damage for 2 seconds. |
| Aiden | 2 | Fire Fist | 5 | Aiden fires up his fist with furious energy, gaining 30 Rage and entering an "Incandescent" state 1 second after charging for X seconds. Aiden's normal attacks Ignite targets when Incandescent, dealing Attack*X% damage every 0.5 seconds for 2 seconds. |
| Aiden | 3 | Bloodlust | 5 | Aiden's lust for battle grows as each normal attack increases Rage by X. Reaching 100 Rage puts Aiden into Annihilation Mode, imbuing normal attacks with Area of Effect damage for X seconds. |
| Aiden | 4 | Starfire Wall | 5 | Infantry under Aiden’s command have a 40% chance to activate a protective energy field, increasing troops' Defense by X% for 1 turn. |
| Aiden | 5 | Scarlet Brigade | 5 | Adapted versions of Aiden’s arm technology increase troops’ Attack by X% and Defense by X%. |
| Aiden | 6 | Rush | 5 | The fires of battle call out to Aiden through the fog of war. Every 2 turns, Aiden increases all troops’ Attack by X% for 1 turn. |
| Bertha | 1 | Healing Rain | 5 | Bertha sprays a special mist into the air, "raining healing" on friendly heroes for Attack*X% Health; an accompanying adrenaline boost further enhances their Attack by X% for 3 seconds. |
| Bertha | 2 | Tranquilizer | 5 | Bertha lobs a needle dipped in a numbing agent at a target for Attack*X% damage, immobilizing it for 1.5 seconds. |
| Bertha | 3 | Enhancement Reagent | 5 | Bertha gives herself a booster shot with a human enhancement reagent, boosting her normal attack damage by X%. |
| Bertha | 4 | Dissection | 5 | A surgeon in medicine and enemy vulnerability, Bertha's sense for weakness increases friendly Squad Lethality by X%. |
| Bertha | 5 | Vengeance | 5 | Bertha’s hatred for humanity’s enemies empowers every 2nd Lancer attack, increasing its damage by X% and granting Marksmen X% Attack for 1 turn. |
| Bertha | 6 | Lethal Precision | 5 | Bertha’s knowledge of the human body lets her Lancers deal X% bonus damage per attack and inflict Weakness for 1 turn. Weakened targets take X% increased damage. |
| Eleanor | 1 | Call to the Chieftain | 5 | Eleanor whisks out robo-dog "Chieftain" from her backpack for 5 seconds of battle. Chieftain inherits X% of Eleanor's Attack, and X% of her Defense and Max Health, and deals Area of Effect sonic attacks. |
| Eleanor | 2 | Risk Reduction | 5 | Eleanor fires 3 times in quick succession at a target, each dealing Attack*X% damage. Further vulnerability analysis further increases their damage received by X% for 2 seconds. |
| Eleanor | 3 | Deduct & Conquer | 5 | Remove an obstacle and whatever remains must bring you closer to your objective. Every fallen enemy hero gives Eleanor X% increased Attack. |
| Eleanor | 4 | Theoretical Advantage | 5 | Eleanor's talent for deducing enemy objectives reduces enemy Defense by X%. |
| Eleanor | 5 | Pierce Caliber | 5 | Eleanor's detective skills are second only to her aim, giving Marksmen a 50% chance of dealing X% extra damage to targets with each attack and increasing Marksman damage inflicted by X% for 1 turn. |
| Eleanor | 6 | Trajectoids | 5 | Eleanor's instinct for ballistics allows her to quickly pinpoint enemy Marksmen, allowing her Marksmen to deal X% increased damage to enemy Marksmen per 2 attacks. |
| Jordan | 1 | Depth Charge | 5 | Jordan hurls a mighty anchor at an enemy, dealing Attack*X% Area Damage. Its tidal force is demoralizing, reducing target's Attack by 20% for 2s. |
| Jordan | 2 | Vortex of Wrath | 5 | Jordan's spinning whirlpool of pain deals ongoing damage of Attack*X% to nearby enemies. |
| Jordan | 3 | Oceanic Resilience | 5 | The raging sea is a harsh teacher, but gives resilience. Jordan receives X% reduced damage and increases Escort Defense by X%. |
| Jordan | 4 | Blessings of the Deep | 5 | As the raging seas have trained Jordan, so Jordan trains his warriors, increasing Troops Health by X%. |
| Jordan | 5 | Tsunami Strike | 5 | Jordan strikes his foes with the force of a tsunami, increasing Lancer and Marksman Lethality by X% every 2 turns while decreasing enemy Defense by X% for 1 turn. |
| Jordan | 6 | Unbreakable Dam | 5 | Jordan's troops are well-armored and iron-willed like an unbreakable dam. His infantry receive X% reduced damage from normal attacks and X% reduced damage from skills. |
| Nikola | 1 | Electric Man | 5 | Nikola electrifies an area with the force of a thunderbolt, paralyzing enemies for 1s and dealing Attack*X% damage every 0.5s for 2s. Nikola also suffers Attack*X% damage from the discharge. |
| Nikola | 2 | Arc Shot | 5 | Nikola lobs an electrical emitter at a target for Attack*X% damage, paralyzing it for 1s. |
| Nikola | 3 | Flux Overflow | 5 | Electrical discharge from Nikola's normal attacks have a X% chance of connecting with up to 3 nearby enemies, dealing Attack*X% damage to each. |
| Nikola | 4 | Static Frailty | 5 | Nikola's many electrical attacks sap enemies' strength, reducing Enemy Troops Attack by X%. |
| Nikola | 5 | Static Tips | 5 | Nikola upgrades his Lancers' weapons with an electrified attachment, increasing their damage dealt per attack by X% and weakening the target by reducing target's Defense by X% for 1 turn. |
| Nikola | 6 | Resonance Upgrade | 5 | Resonance upgrades to Nikola's generator provides enhanced Marksman and Infantry support, decreasing their damage received by X% and increasing their damage dealt by X%. |
| Aisha | 1 | Crimson Annihilation | 5 | Aisha activates a Fire Crystal obelisk beam with incredible heat, dealing Attack*X% damage to enemies within range. |
| Aisha | 2 | Gem Splitter | 5 | Aisha concentrates her Fire Crystal energies into a concentrated beam, dealing Attack*X% damage to a single target and inflicting Burn. Burn deals Attack*X% damage every 0.5s for 2s. |
| Aisha | 3 | Light Show | 5 | Enhanced pulse generation increases Aisha's normal attack damage by X% with a X% chance of an optical illusion side-effect, confusing enemies for 1s. |
| Aisha | 4 | Fire Armor | 5 | Aisha's scorching crystal armor imbuement reduces Troops Damage Taken by X%. |
| Aisha | 5 | Scorching Tides | 5 | Surging waves of scorching energy enter a charged state every 3 turns, reducing enemy Infantry and Lancer Defense by X% and increasing our Marksmen's Attack by X% for 1 turn. |
| Aisha | 6 | Light Blast | 5 | Fire Crystal shards on Marksman bolts gives their attacks a 20% chance of dealing X% extra damage to all enemies. |