Whiteout Survival Hero Skills

Every hero's full kit, with the exact in-game effect text of each skill

This table holds 391 hero skills. Complete and current to the latest patch.

Ranges across this table: # 1–6 (median 3) · Levels 5–5 (median 5).

Hero#SkillLevelsEffect
Eugene1Axe Whirl5Eugene's axe pirouette deals damage of Attack*X% per 0.5s to nearby enemies for 3s.
Eugene2Razor Sharp5Eugene's sharpened axe deals X% more damage per second.
Eugene4Woodland Inheritor5Eugene's consummate knowledge of timber processing has raised City Sawmill Output by X%.
Eugene5Master Woodcutter5Eugene is always focused on achieving the perfect logging technique. +X% Wood Gathering Speed on the map.
Smith1Hammer Burn5Smith swings his hammer forward in a devastating arc, dealing Attack*X% damage.
Smith2Armor Enhancement5Smith upgrades his armor to reduce damage taken by X%.
Smith4Burnished Iron5Smith's contagious passion for the art of crafting has raised City Iron Mine Output by X%.
Smith5Craftsmanship5Smith has an extraordinary sixth sense when it comes to iron. +X% Iron Gathering Speed on the map.
Charlie1Shrapnel Load5Charlie throws out a homemade explosive, dealing Attack *X% Area of Effect Damage to the target and its nearby enemies.
Charlie2Grenadier5Charlie's grenades have a X% chance of stunning targets for Xs.
Charlie4Demolitions Expert5Charlie's precise demolition experience has raised City Coal Mine Output by X%.
Charlie5Coal Extraction5Charlie is an old hand at coal mining. +X% Coal Gathering Speed on the map.
Cloris1Rain of Arrows5Cloris launches a hail of arrows, dealing Attack*X% Area of Effect Damage around the target.
Cloris2Hunters' Mark5Cloris paints a bullseye on a target, raising damage inflicted on the target by X% for this attack.
Cloris4Top Hunter5Cloris, the tundra's best hunter, has single-handedly raised City Hunter's Hut Output by X%.
Cloris5Predator5Cloris knows the ecosystem like the back of her hand. +X% Meat Gathering Speed on the map.
Sergey1Shielded Strike5Sergey gives an enemy a solid whack with his heavy shield, knocking the target back while dealing Attack*X% Area of Effect damage.
Sergey2Joint Defense5Sergey can organize strong perimeters, increasing all friendly hero Defense by X%.
Sergey3Shield Block5Sergey trades in his shield for an upgraded model, reducing damage taken by X%.
Sergey4Defenders' Edge5Sergey guards our troops with his shield, reducing damage taken by X% for all troops.
Sergey5Weaken5Sergey's intimidating presence reduces Attack by X% for all enemy troops.
Patrick1BBQ Feast5Patrick prepares a lavish feast, restoring Health by Attack*X% to all troops and increasing Attack by X% for all troops for 4s.
Patrick2Thick Belly5Patrick's protective blubber reduces damage taken by X%.
Patrick3Emergency Snack5Patrick's regular snacking restores Health equal to Attack*X% every 5s.
Patrick4Super Nutrients5Patrick's culinary masterpieces invigorate our troops, increasing Health by X% for all troops.
Patrick5Caloric Booster5Patrick's gourmet meals motivate and unleash the potential of our soldiers, increasing Attack by X% for all troops.
Bahiti1Precise Shot5Bahiti targets enemy weak points with devastating precision, dealing Attack*X% damage.
Bahiti2Quick Shot5Bahiti gains +X% Attack Speed as he is very experienced in wilderness survival.
Bahiti3Pathfinder Vision5Bahiti deals X% extra damage.
Bahiti4Sixth Sense5Bahiti senses the dangers ahead, reducing damage taken by X% for all troops.
Bahiti5Fluorescence5Bahiti's battlefield instincts grants all troops' attack a 50% chance of increasing damage dealt by X%.
Jessie1Burst Fire5Jessie sprays enemies in a forward arc with her machine gun, dealing Attack*X% damage every 0.5s for 2s.
Jessie2Defense Upgrade5Jessie upgrades her armor, increasing Defense by X%.
Jessie3Weapon Upgrade5Jessie's upgraded weapon boosts Attack by X%.
Jessie4Stand of Arms5Jessie implements advanced weaponry for our troops, increasing damage dealt by X% for all troops.
Jessie5Bulwarks5With a keen engineering eye, Jessie enhances troops' armor, reducing damage taken by X% for all troops.
Gina1Incendiary Arrow5Gina's Incendiary Shot deals Attack*X% damage to an enemy target as well as Attack*X% damage to others nearby.
Gina2Windtalker5Gina improves the design of her crossbow, increasing Attack Speed by X%.
Gina3Eagle Eyes5Gina can quickly latch onto an enemy's weakness, increasing Crit Rate by X%.
Gina4Endurance Training5Gina's strict Governor training regimen can be counted upon to reduce Stamina cost by X%.
Gina5Quick Paced5Gina is a fast and aggressive wilderness rider, boosting Hunting March Speed by X%.
Natalia1Beast Charge5Natalia's bear violently smashes the ground, knocking back enemies in range and stunning them for 1s, while dealing Attack*X% Area of Effect Damage.
Natalia2Whip5Natalia wields her whip against a target for Attack*X% damage.
Natalia3Rage Response5Only fools would dare anger Natalia or her furry companion. Natalia has a 10% chance of gaining a +X% Attack boost for 3s upon taking damage (max 5 stacks).
Natalia4Queen of the Wild5Natalia commands the beasts to cover your troops, granting a 40% chance of reducing all troops' Damage Taken by X%.
Natalia5Feral Protection5Natalia is a natural leader, increasing Attack by X% for all troops.
Natalia6Call of the Wild5Natalia's unexplained connection with nature allows her to rally wild beasts, increasing damage dealt by X% for all troops.
Logan1Fists of Destruction5Smashes Fists of Steel on the ground, releasing a powerful blast that deals Attack*X% damage to the target and reduces the Attack Speed of the target by 50% for 4s.
Logan2Power Suit5Logan's Power Suit provides extraordinary protection and has a X% chance of increasing Defense by X% when attacked for 2s up to 5 stacks.
Logan3Blustery Strike5Logan performs a powerful punch that comes with a freezing and blustery wind, dealing Attack*X%% damage to the targets in a cone-shaped area with a 30% chance of stunning the targets for 1s.
Logan4Lion's Might5Logan overwhelms his enemies with a fierce presence, reducing all enemy Troops' Attack by X%.
Logan5Lion Intimidation5Logan intimidates his opponents with the ferocity of a lion, reducing damage taken by X% for all troops.
Logan6Leader Inspiration5Logan inspires everyone with his inherent leadership qualities, increasing Health by X% for all troops.
Jeronimo1Combo Slash5Jeronimo launches enemies in the target area into the air, following up with three slashes, each dealing Attack*X% damage.
Jeronimo2Sword Art5Each of Jeronimo's attacks releases sword energy, dealing Attack*X% damage to enemies in a rectangular area straight ahead.
Jeronimo3Lone Wolf5Jeronimo is a master at pressing advantages, gaining a +X% Attack boost over 50% Health.
Jeronimo4Battle Manifesto5Jeronimo delivers a rousing rally speech ahead of the battle, increasing damage dealt by X% for all troops.
Jeronimo5Swordmentor5Jeronimo imparts the secrets of swordsmanship, increasing Attack by X% for all troops.
Jeronimo6Expert Swordsmanship5Jeronimo's sword arts empower soldiers to seize battle opportunities, increasing Damage Dealt by X% for all troops for 2 turns every 4 turns.
Molly1Super Snowball5Molly launches a Super Snowball which plops down to deal Attack*X% Area of Effect Damage and freezes them for 1.5s.
Molly2Frost Ambush5Molly ambushes the enemy with her great camouflage skills, dealing Attack*X% damage.
Molly3Youthful Persistence5Molly loves a challenge, gaining +X% Attack Speed under 50% Health.
Molly4Snow's Grace5Molly creates an avalanche that clouds enemy sights, granting a 40% chance of reducing all troops' Damage Taken by X%.
Molly5Ice Dominion5Molly excels in snowy terrains, granting all troops' attack a 50% chance of increasing damage dealt by X%.
Molly6Youthful Rage5Hell hath no fury like an angry Molly, increasing damage dealt by X% for all troops.
Philly1First Aid5Philly's advanced medical training immediately restores Health equal to her Attack *X% to all friendly heroes.
Philly2Restorative Hands5A master of first aid on the point of death, Philly immediately restores Health equal to her Attack *X% to the weakest friendly hero.
Philly3Paralytic Lotion5Philly poisons the target, disabling the enemy for 1s while dealing Attack*X% damage.
Philly4Vigor Tactics5Philly's secret remedy strengthens the soldiers, increasing Attack by X% and Defense by X% for all troops.
Philly5Dosage Boost5Philly uses her secret tonic to enhance the warriors' strength, granting all troops' attack a 25% chance of dealing X% damage.
Philly6Energizing Shot5Philly's special shot improves troops' focus, granting a 40% chance of reducing all troops' Damage Taken by X%.
Reina1Phantom Assault5Reina conjures an illusion to ambush enemy forces from behind, dealing Attack*X% Area of Effect Damage.
Reina2Vanishing Technique5Reina has a X% chance of confusing the opponent with Illusion and dodging the damage when receiving a Normal Attack.
Reina3Poison of Demon5Reina inflicts Illusion on enemy targets (hero first), dealing damage equal to Attack*X% and immobilizing them for 1.5s.
Reina4Assassin's Instinct5Reina targets enemy weak spots, increasing normal attack damage by X% for all troops.
Reina5Swift Jive5Reina's adept leadership grants all troops a X% chance of dodging normal attacks.
Reina6Shadow Blade5With Reina's clever tactics, her Lancers have a 25% chance of performing an extra attack, dealing X% damage.
Gordon1Poison Blast5Gordon throws a vase that disintegrates into a toxic mist, dealing Attack*X% damage to nearby enemies every 0.5s for 3s.
Gordon2Toxic Molotov5Gordon hurls a chemical flask with precision and poisons the target, dealing Attack*X% damage every 0.5s and increasing its Damage Taken by X% for 2s.
Gordon3Tolerization5Gordon's body has adapted to toxic over-exposure by generating new responses, increasing his Defense by X%.
Gordon4Venom Infusion5Gordon dips Lancers' weapons in venom. Every 2 attacks, Lancers deal X% extra damage and apply poison to the target for 1 turn. Poisoned enemies deal X% less damage.
Gordon5Chemical Terror5Gordon's envenomed weapons terrorizes the field, increasing Lancers' Damage Dealt by X% and reducing Damage Dealt by X% for all enemy troops for 1 turn, every 3 turns.
Gordon6Toxic Release5Gordon generates a defensive bio-toxic fog, confusing enemy frontline Infantry, increasing their Damage Taken by X%, while blocking enemy Marksmen's line of sight to reduce their Damage Dealt by X% for 2 turns every 4 turns.
Mia1Fate's Finale5Mia throws a tarot card at enemies, dealing Attack *X% damage, and can either reduce the target's Attack by 20% for 2s or stun the target for 1.5s.
Mia2Bad Omen5Mia curses an enemy target, dealing fluctuating damage based on a "base value" of Mia's Attack *X%. The final damage dealt will be a random figure ranging from 5% to 600% of the "base value."
Mia3Guardian of Destiny5Mia protects the hero with the lowest remaining Health and restores Health for the hero based on a "base value" of Mia's Attack *X%. The final Health restored will be a random figure ranging from 5% to 400% of the "base value."
Mia4Bad Luck Streak5Grants all troops' attack a 50% chance of cursing the target, increasing their damage taken by X%.
Mia5Lucky Charm5Mia brings good luck to the Troops, granting a 50% chance of boosting troops' Attack by X%.
Mia6Ritual Deciphering5Mia foresees potential dangers before battle, granting a 40% chance of reducing damage taken by X% for all troops.
Zinman1Nail Scatter5Zinman covers the target in a stream of nails, each dealing Attack*X% damage and a 2-second Stun.
Zinman2Quick Defense5Zinman works well under pressure, fortifying his position under 50% Health with a +X% boost to his Defense.
Zinman3Robust5Zinman's energetic poise provides a +X% Attack Speed boost.
Zinman4Implacable5Zinman the master builder understands what is required of a strong defensive line, increasing Troop's Defense by X% and Health by X%.
Zinman5Bastionist5Zinman's skillful control of the construction workflow reduces basic resource consumption (Meat, Wood, Coal, Iron) by X% and increases Building Upgrade speed by X%.
Zinman6Positional Battler5Zinman masterfully manipulates the battlefield, increasing Lethality by X% for all troops.
Alonso1Trapnet5Alonso casts a wide net over the target area, dealing Attack*X% Area of Effect Damage and immobilizing enemies for 1.5s.
Alonso2Tidal Force5Alonso shoots a harpoon with tsunami-like force at a target, dealing Attack*X% Area of Effect Damage.
Alonso3Harpoon Blast5Alonso's heavy harpoon can really do some damage, stunning targets for Xs after every X strikes.
Alonso4Onslaught5Alonso attacks like the waves, granting a 40% chance of increasing all troop's Lethality by X%.
Alonso5Iron Strength5Alonso's indomitable will grants all troops' attack a 20% chance of reducing damage dealt by X% for all enemy troops for 2 turns.
Alonso6Poison Harpoon5Alonso coats weapons with lethal toxins, granting all troops' attack a 50% chance of dealing X% more damage.
Wu Ming1Cyclone Barrier5Wu Ming twirls his staff at blinding speed and forms an unyielding barrier, dealing Attack *X% Area of Effect damage, gaining invulnerability for 2s.
Wu Ming2Inner Clarity5Wu Ming finds unparalleled clarity by silencing the chaos within, increasing Attack by X% and Defense by X% for 4s.
Wu Ming3Remote Impact5Wu Ming hones his martial arts to perfection, dealing Attack *X% damage to a random enemy with every normal attack.
Wu Ming4Shadow's Evasion5Wu Ming moves like a shadow, dodging and countering enemies, reducing his Infantry's damage taken from normal attacks by X% and from skills by X%.
Wu Ming5Crescent Uplift5Wu Ming spreads his wisdom and techniques, increasing damage dealt by X% for all troops.
Wu Ming6Elemental Resonance5Wu Ming leads everyone to a heightened affinity with their combat techniques, increasing skill damage dealt by X% for all troops.
Greg1Righteous Wind5Summons a cage from the sky, dealing Attack*X% damage to enemies within range and stunning them for 2s.
Greg2Poetic Justice5Puts an enemy target on trial and imposes punishment or gives commendation. Punishment will deal damage equal to Greg's Attack*X% to the target whereas commendation will restore Health equal to Greg's Attack*50% for the target.
Greg3Fair Judgment5Let the enemies be severely punished for the crimes they have committed, increasing their damage taken by X% for 3s.
Greg4Sword of Justice5Greg transforms our troops into a relentless sword of justice, granting a 20% chance of increasing damage dealt by X% for all troops for 3 turns.
Greg5Deterrence of Law5Greg uses the authority of the law to intimidate enemies, granting all troops' attack a 20% chance of reducing enemy damage dealt by X% for 2 turns.
Greg6Law and Order5Greg's faith in law and order uplifts everyone, increasing Health by X% for all troops.
Flint1Fires of Vengeance5Flint's fire-breathing attack deals Attack*X% damage every 0.5s and amplifies damage taken by the target by X% for 2s.
Flint2Incinerator5Pain only boosts Flint's potential. Flint immediately regains X% of his max Health when Health is below 50%. Can only activate once per battle.
Flint3Heat Diffusion5The warmth of Flint's fire represents hope in troubling times, boosting your heroes' Attack Speed by X%.
Flint4Pyromaniac5Every flame, no matter how small, can ignite a roaring fire. Flint increases his Infantry's Damage Dealt by X%.
Flint5Burning Resolve5Flint's fire not only dispels the cold but also ignites the passion for battle, increasing Attack by X% for all troops.
Flint6Immolation5Flint's flame of anger devours everything, increasing all troops' Lethality by X%.
Lynn1Hymn of Sidrak5Lynn strikes a rousing battle hymn to uplift the troops, clearing all debuffs (Freeze, Stun, etc.) for all troops and increasing their Attack by X% for Xs, during which they remain immune to all debuffs.
Lynn2Lethal Finale5Seizes the opportunity to fire a bullet with strong penetrating power, dealing Attack*X% damage to enemies along the way.
Lynn3Discordant Tune5Lynn bewilders the enemies with a mysterious and strange tune, reducing Attack Speed by X% and Healing effects by X% for all enemy troops.
Lynn4Song of Lion5Lynn uplifts our troops with an enthusiastic rhythm, granting a 40% chance of increasing damage dealt by X% for all troops.
Lynn5Melancholic Ballad5Lynn demoralizes the enemies with a somber tune, reducing damage dealt by X% for all enemy troops.
Lynn6Oonai Cadenza5Lynn harnesses the power of music to elevate troop morale, increasing her Marksmen's attack by X% for every 3 attacks. Stackable and lasts until the end of the battle.
Ahmose1Cthugha's Protection5Ahmose wields his robust shield, entering an invulnerable state (unable to move or cast skills, immune to control effects) and reducing damage taken by X% for nearby friendly troops for 2s.
Ahmose2Daybreak Knife5Ahmose pierces the enemies at the front with a sharp spear, dealing Attack*X% damage, tearing apart the enemy's defense, and making enemies take 20% more damage for the next 2s.
Ahmose3Ancestral Blessing5The energy of Fire Crystal, which is akin to the blessing of ancestors, heals Ahmose's wounds. After casting "Cthugha's Protection", Ahmose will recover Attack*X% Health for 5s.
Ahmose4Viper Formation5Ahmose revives the lost art of ancient guardians. His Infantry pauses the attack once every four times, reducing damage taken by Lancers and Marksmen by X% and Infantry by X% for 2 turns.
Ahmose5Prayer of Flame5Ahmose amplifies the combat spirit of friendly Infantry with the power of the Fire Crystal, increasing their damage dealt by X%.
Ahmose6Blade of Light5Ahmose infuses friendly Infantry's weapons with the essence of Fire Crystals, increasing his infantries' damage dealt per attack by X% and the target's damage taken by X% for 1 turn.
Hector1Sword Whirlwind5Hector unleashes a whirlwind of swordplay, increasing Attack Speed by X% and becoming immune to Freeze, Stun and other control effect, for 4s.
Hector2Desperado5Hector thrives with danger, reducing Damage Taken by X% under 50% health.
Hector3Adrenaline Surge5Mortal peril is a powerful elixir to Hector's battle-hardened will. Hector gains +X% Attack under 50% Health.
Hector4Survival Instincts5A seasoned warrior with an uncanny knack for reading the battlefield, Hector's presence has a 40% chance of reducing damage taken by X% for all troops.
Hector5Rampant5Hector excels at raiding on fortified positions with well-coordinated Marksmen, increasing Infantry's Damage Dealt by X% and Marksmen's Damage Dealt by X%, it is effective for 10 attacks, with each attack's damage boost being 85% of the previous one.
Hector6Blitz5Hector has mastered the offensive strategy, granting all troops' attack a 25% chance of dealing X% damage.
Norah1Barrage5Norah unleashes a 5-grenade cascade against random targets (heroes first), dealing Attack*X% Area of Effect damage.
Norah2Flashbang5Norah throws the flashbang, dealing Attack*X% damage and stuns the target for 1.5s.
Norah3Valkyrie Cry5Norah blitzes the enemy, boosting all Troops Attack by X%.
Norah4Combined Arms5Norah is well trained in combined arms tactics, decreasing Damage Taken by X% and boosting Damage Dealt by X% for Infantry and Marksman.
Norah5Sneak Strike5Norah has an eye for weaknesses, granting her Lancers a 20% chance of dealing X% extra damage to all enemies on attack.
Norah6Momentum5Norah motivates our troops, increasing all troops' damage dealt by X%, and reducing their damage taken by X% every 5 attacks made by lancers for 2 turns.
Gwen1Salvo5Gwen unleashes a devastating salvo against enemies at the rear (heroes first), dealing Attack*X% Area of Effect damage. Shockwaves will also decrease target's Attack Speed by 50% for 2 seconds.
Gwen2Sky Sniper5Gwen unleashes a devastating air-assisted precision strike against the target (heroes first), dealing Attack*X% damage with a 50% chance of dealing double damage.
Gwen3Hellfire5Gwen launches an incendiary grenade to burn all enemy targets in the area, dealing Attack*X% damage per second, for 3s.
Gwen4Eagle Vision5Gwen provides unfettered vision of enemy weakpoints during flights, increasing target's Damage Taken by X%.
Gwen5Air Dominance5Gwen dominates the skies, granting all troops' attack X% extra damage after every five attacks, and causes the target to receive X% extra damage for its next attack received.
Gwen6Blastmaster5Gwen equips her Marksmen with grenades, dealing X% extra damage to all enemies on the next attack of every 4 attacks.
Seo-yoon1Heartbeat of Valor5Seo-yoon lifts the army's spirits with invigorating drum beats, increasing all hero and troops' Attack by X% and Attack Speed by X% for 4s.
Seo-yoon2Bullseye Bash5Seo-yoon aims for the enemy's weak spot and hurls the drumstick with full force, dealing Attack*X% damage.
Seo-yoon3Gale's Pulse5Seo-yoon dances to the rhythm, sharpening her assault. For every 3 basic attacks, increases Attack Speed by X%. Lasts until the end of the battle.
Seo-yoon4Rallying Beat5Seo-yoon beats the war drum to boost morale, increasing all Troops Attack by X%.
Seo-yoon5Soothing Dance5Seo-yoon treats wounded troops with traditional medicine, increasing Healing Speed in the Infirmary by X%.
Jasser1Triple Volley5Jasser precisely aims and fires three consecutive bullets, dealing Attack*100%, Attack*X%, and Attack*X% damage respectively, with the third being area of effect damage.
Jasser2Suppressive Fire5Jasser relies on masterful marksmanship and overwhelming firepower to suppress the enemy, dealing Attack*X% damage and reducing the target's Attack Speed by X% for 2s.
Jasser3Natural Precision5Jasser's impeccable marksmanship has become second nature, increasing Attack by X%.
Jasser4Tactical Genius5Jasser's combination of courage and wisdom enriches the army, increasing damage dealt by X% for all troops.
Jasser5Enlightened Warfare5Jasser's profound knowledge increases the city's Research Speed by X%.
Lumak Bokan1Earthshake5Lumak Bokan lets out an intimidating war cry, reducing Attack by X% for all enemy troops for 2s.
Lumak Bokan2Echoing Boost5Beyond intimidating enemies, Lumak Bokan's war cry invigorates allies. Upon casting Earthshake, increases his and nearby friendly troops' Attack by X% for 2s.
Lumak Bokan3Jungle-Born Agility5Years of fighting in the jungles and mountains grant Lumak Bokan swift agility, increasing Attack Speed by X%.
Lumak Bokan4Tactical Deception5With Lumak Bokan's expert guerrilla tactics, all enemy troops' damage dealt is reduced by X%.
Lumak Bokan5Emerald Warrior5Lumak Bokan passes his people's traditional techniques to the soldiers, increasing Hunting March Speed by X%.
Renee1Illusion Cloud5Renee's colorful ball explodes and releases a strange cloud, dealing Attack *X% Area of Effect damage to enemies and confuses them for 1s. Confused enemies attacks all surrounding targets, friend and foe.
Renee2Starpaint5Renee splashes dreamy paint, dealing Attack *X% damage to targets and placing a Star Mark, increasing target's damage taken by X% for 4s.
Renee3Dream Vision5Renee's targets painted with a Star Mark cannot escape her detection, increasing her Attack by X%, increasing damage dealt to marked targets by X%.
Renee4Nightmare Trace5Renee always fights in unbelievable ways. Her Lancers can place Dream Marks on their targets every two turns, dealing X% extra Lancer damage once next turn. The Dream Marks last for 1 turn.
Renee5Dreamcatcher5Renee's Dream Marks highlight enemy vulnerabilities, increasing her Lancers' damage dealt to marked targets by X%.
Renee6Dreamslice5Renee's Dream Marks expose enemy weaknesses, increasing damage dealt to marked targets by X% for all troops.
Wayne1Hurricane Blowback5Wayne throws a boomerang, dealing Attack *X% area of effect damage to enemies in a straight line. On its return, it deals the same amount of damage to enemies in its path.
Wayne2Phantom Blitz5Wayne draws and fires in the blink of an eye. Each normal attack has a X% chance of triggering another normal attack.
Wayne3Noon Time!5Wayne's impeccable aim grants a X% Crit Rate on dealing damage.
Wayne4Thunder Strike5Wayne's brilliant battle planning allows all troops to launch an extra attack every 4 turns, dealing X% damage.
Wayne5Roundabout Hit5Wayne's stratagems can pierce the thickest of defenses. On every other attack, his Marksmen deal X% extra damage to enemy Lancers and X% extra damage to enemy Marksmen.
Wayne6Fleet5Wayne ensures no misstep goes unpunished with an eagle's eye for weakness, granting all troops' attacks a X% Crit Rate.
Edith1Ironclad Punch5Mr. Tin unleashes ironclad fury against Edith's assailants, punching all enemies in a fan-shaped area ahead, dealing Attack*X% damage and stuns the targets by 1s, while increasing his own Attack by X% for 2s.
Edith2Escape Capsule5Mr. Tin ejects his core as an escape capsule for Edith at 0 Health, detonating the rest of his body in a fiery explosion, dealing Attack*X% damage to nearby enemies.
Edith3Preemptive Alerts5Edith's battlefield intel warns Mr. Tin of potential dangers, granting him a X% chance of reducing Damage Taken by 50%.
Edith4Strategic Balance5Mr. Tin's colossal presence automatically shields friendly ranged units, reducing Damage Taken by X% for Marksmen, and suppresses the enemy, increasing Damage Dealt by X% for Lancers.
Edith5Ironclad5Mr. Tin's metallic body functions as a fortified wall on the field, reducing damage taken by X% for Infantry.
Edith6Steel Sentinel5Edith's mobile defense system is reliable, increasing Health by X% for all troops.
Bradley1Destructor5Bradley primes his artillery with an extremely potent shell, dealing Attack*X% Area of Effect Damage.
Bradley2Incendiary Shell5Bradley fires a special incendiary shell, dealing Attack*X% Area of Effect Damage. The flaming crater in its wake also deals Attack*X% damage to enemies every 0.5s for 2s.
Bradley3Audacious5The prospect of death only energizes a seasoned warrior like Bradley, increasing his Attack by X%.
Bradley4Veteran's Might5Bradley's years of combat experience enables him to destroy enemies efficiently, increasing Attack by X% for all troops.
Bradley5Power Shot5Bradley uses his expertise in suppressive artillery against the enemy vanguard, increasing Damage Dealt to Lancers by X%, and to Infantry by X% for all troops.
Bradley6Tactical Assistance5Bradley will press every advantage against a beleaguered enemy, increasing Damage Dealt by X% for all troops for 2 turns every 4 turns.
Gatot1King's Resolve5Gatot activates a Shield of Resolve as the heir of kings, providing Shield with protection equals to Attack*X% that will be deducted first, lasts for 5s.
Gatot2Royal Authority5Gatot's inherent regal aura intimidates all enemy heroes, reducing their Attack by X% and increasing his Attack by an amount equal to X%*number of intimidated heroes for 3s.
Gatot3Regal Dance5Gatot's exceptional combat skills resemble a powerful war dance, granting him a X% chance of dodging enemy's Normal Attack and a X% Crit Rate.
Gatot4Golden Guard5Gatot commands his troops with imperial guard tactics, increasing his Infantry's Defense by X%.
Gatot5King's Bestowal5The great kings blesses Gatot's Infantry, granting Infantry a Shield with protection equal to Attack* X% each time they attack, for 1 turn.
Gatot6Royal Legion5Gatot's formidable legion instills fear in enemies, reducing their Attack by X%.
Sonya1Extreme Cold5Sonya shoots jets of cryogen, freezing a target for 1.5s and dealing Attack*X% Area of Effect Damage to the target and nearby enemies.
Sonya2Frozen Bomb5Sonya fires a frozen bomb, dealing Attack*X% damage to an enemy and reducing the Attack Speed of nearby enemies by 50% for 3s.
Sonya3Money-Hungry5Sonya's burning desire for bounty propels her into a frenzied state on the battlefield, increasing her Attack Speed by X%.
Sonya4Treasure Hunter5“Everyone has a share when the legendary ocean treasure is found!” Sonya's promise inspires everyone, increasing Damage by X% for all troops.
Sonya5Bounty Temptation5Sonya motivates her Troops with bounty, making her Lancers deal X% more damage every 2 attacks and increasing Attack by X% for all troops for 1 turn.
Sonya6Torrential Impact5Sonya's Lancers will seize every chance to launch a surprise raid like underwater currents. Her Lancers deal X% damage every 5 turns and stun the target for 1 turn.
Hendrik1Song of R'lyeh5Hendrik summons ancient spirits from the dark abyss to attack the enemies, dealing Attack*X% damage to targets within range and stunning them for 1.5s.
Hendrik2Sinking Anchor5Captain Hendrik hurls a heavy anchor with unbelievable strength, dealing Attack*X% damage to enemies within range.
Hendrik3Lamprey's Kiss5Captain Hendrik possesses an uncanny ability to harness power from others, increasing his attack by X% for each enemy defeated (max 15 stacks).
Hendrik4Worm's Ravage5Captain Hendrik commands a gigantic naval shipworm gnaw at the enemies' armor, reducing all enemy troops' Defense by X%.
Hendrik5Armor of Barnacles5Hendrik covers all Troops with a layer of hard-shelled barnacles every 4 turns, increasing their Defense by X% for 2 turns.
Hendrik6Dagon's Heir5Every 3 turns, the ancient abyssal spirit's descendents will work together with Hendrik's Marksmen to launch an attack, dealing X% damage to all enemies.
Ling Xue1Hurricane Whirl5Ling Xue slashes the area ahead with stormlike fury, dealing Attack*X% damage.
Ling Xue2Galeforce5Ling Xue commands the Iron Eagles with strength and honor, increasing Attack by X% when over 50% Health.
Ling Xue3Desperate Measures5Ling Xue is at her most cunning when cornered, gaining X% Defense when under 50% Health.
Ling Xue4Fearsome Aura5Ling Xue's withering assault has disturbed enemies' formation, reducing all enemy Troops' Attack by X%.
Ling Xue5Total Control5Ling Xue's hands-on, disciplined instruction increases Training Speed by X%.
Magnus1Frozen Fury5Magnus whirls twin axes, taunting nearby enemies to attack while dealing Attack*X% damage to the same foes every 0.5 seconds for 3 seconds.
Magnus2Wind Tomahawk5Magnus targets a hero with a devastating axe throw, dealing Attack* X% damage, also tearing the wound and deals a further Attack*X% damage for 3 seconds.
Magnus3Sunderer5Magnus' normal attacks have a 30% chance of sundering opponent armor, dealing Attack*X% additional damage and reducing Defense by X% for 2 seconds.
Magnus4Rapacious5Magnus rouses his troops with brutal intensity, boosting friendly Troop Attack by X%.
Magnus5Iron Phalanx5A master of tight formations, Infantry under Magnus' command enjoy a 40% chance of gaining X% Defense when attacking for 1 turn.
Magnus6Iceman5Magnus' intrepid adventuring skills provide a X% reduction in damage versus friendly Infantry while boosting friendly Marksmen damage by X%.
Fred1Acid Rain5Fred rains down his special acidic formulation on the target area, dealing Attack*X% damage every 0.5 seconds while increasing targets' damage taken by 15% for 3 seconds.
Fred2Water Cannon5Fred water-blasts the target, rinsing away their combat bonuses while dealing damage equal to Attack*X%.
Fred3Perfect Responder5Fred performs better under extreme stress, increasing Attack by X% and Defense by X% when under 50% Health.
Fred4Hydraulic Suppression5Fred's water volleys destroy opponent momentum, reducing all enemy troops' lethality by X%.
Fred5Acidification5Fred coats enemy Infantry shields with a special acidic blend, amplifying their damage taken by X%.
Fred6Floodbringer5A master of pressure both hydraulic and tactical, Fred's Lancers deal X% additional damage every 4 strikes and reduce enemy troop damage dealt by X% on the next turn.
Xura1Life Dance5Xura summons divine aid by dance invocation, healing all friendly heroes' health equal to Attack*X% per second while reducing their damage taken by 50% for 3 seconds. Xura is immune to control effects throughout.
Xura2Sporebind5Xura infects the target with a deadly spore, dealing Attack*X% damage each time the target attacks, lasts for 3s.
Xura3Numbing Dart5A blow dart lotion increases Xura's Attack by X% with a 20% chance per dart of immobilizing the target for 1 second.
Xura4Fungal Fog5Xura releases an underground fungi that quickly multiplies to block enemy vision, reducing damage dealt to friendly troops by X%.
Xura5Piercing Arrow5Being able to identify the weak spots in the enemy's armor, Xura's Marksmen deal X% additional damage every 2 strikes and make their target take X% more damage for 1 turn.
Xura6Unorthodoxy5Xura's unorthodox tactics are quite disruptive, increasing Marksmen's damage dealt by X% while reducing their damage taken by X%.
Gregory1Sword of the Mountain5Gregory readies himself for a furious strike, dealing Attack*X% Area of Effect damage while knocking back and stunning nearby enemies for 1s.
Gregory2Parryshield5Gregory weaves his greatsword into a defensive posture, granting X% chance of reducing damage taken by half.
Gregory3Sacrificial Will5Even if Gregory falls, his example lives on, increasing all friendly troops' Attack by X% for 5 seconds after Gregory's defeat.
Gregory4Legion of the Sun5Gregory nurtures latent talents his troops did not realize they had, increasing Attack by X% and Defense by X% for all troops.
Gregory5Charged Assault5Gregory inspires everyone with his valor and enthusiasm, granting all troop's normal attacks a X% chance of dealing critical damage.
Gregory6Unbroken5Gregory forms unbroken defensive lines, reducing Infantry's Damage Taken by X%.
Freya1Chain Sunder5Freya attacks the target with chains, dealing Attack*X% damage to the target and surrounding enemies, leaving a mark on the target. When the marked target is attacked, X% of the damage will be dealt to its surrounding enemies (trigger cooldown: 0.5s).
Freya2Prickled Bind5Freya chain-smashes and binds a target, dealing Attack*X% damage and immobilize them for 1.5s.
Freya3Crystal Fury5Freya's condition periodically erupts in a ferocious attack, increasing her Crit Rate by X% per X normal attacks.
Freya4Fog of War5Freya lobs a smoke grenade to darken enemies' vision, reducing all enemy Troops' Attack by X%.
Freya5Blood Moon Scythe5Freya harvests the fear of her enemies with her crescent-shaped weapon, giving Lancers' normal attacks a 50% chance of executing "Reap", dealing X% damage.
Freya6Night's Vengeance5Freya disrupts enemy attacks by launching a surprise raid and breaches enemy defense, decreasing damage taken by X% and increasing damage dealt by X% for her Infantries and Marksmen.
Blanchette1Triple Blunderbuss5Blanchette's modified musket instantaneously hits 3 targets, dealing Attack*X% damage, also blocking their healing for 5s.
Blanchette2Scattershot5Blanchette fires a blunderbuss shot of crystal shards, dealing Attack*X% Area of Effect Damage to targets in the area.
Blanchette3Red Pursuit5Blanchette the hunter always secures her kill, increasing her Damage Dealt by X% at most as the target's health decreases.
Blanchette4Armed to the Teeth5Blanchette works to ensure her forces are at least as well armed as she is, increasing all Troops' Lethality by X%.
Blanchette5Blood Hunter5Blanchette's Marksmen fire a crystal blade every 3 rounds, dealing X% extra damage to the targets.
Blanchette6Crimson Sniper5Thanks to Blanchette's expertise in the art of sniping and her leadership, her Marksmen deal X% extra damage to enemy Lancers and X% extra damage to enemy Marksmen every 2 strikes.
Eleonora1Shield of Blaze5Eleonora raises a spiked shield, a symbol of royalty, gaining Attack*X% shield value and reflecting 30% of damage taken to the enemy. The shield ruptures after 3s, dealing X% damage to nearby enemies.
Eleonora2Regal Sanction5Eleonora strikes forcefully at the target with a heavy hammer, dealing Attack*X% damage and reducing the target's Defense by X% for 2s.
Eleonora3Majestic Corona5The noble blood in Eleonora renders her an unyielding spirit, reducing her damage taken by X% and increasing her damage dealt by X%.
Eleonora4Scorching Sun5Eleonora inspires all troops with her royal aura and sense of honor, increasing their Health by X%.
Eleonora5Solaris Nexus5Eleonora deploys a balanced formation, reducing damage taken by X% for her Infantries and increasing damage dealt by X% for her Marksmen.
Eleonora6Soaring Flame5Eleonora strikes fear into her enemies with her fierce assaults, increasing all troops' damage dealt by X% and reducing their damage taken by X% every 5 attacks made by Infantry for 2 turns.
Lloyd1Rapid Bombardment5Lloyd summons three propeller bombs to attack the target, each dealing Attack*X% AoE damage.
Lloyd2Weakness Focus5Lloyd fires bullets at the target's weaknesses, dealing Attack*X% and exposing the weaknesses for 3s, during which the target takes X% more damage.
Lloyd3Practiced Perfection5Lloyd sharpens his combat skills with the craftsman's spirit, increasing his Attack Speed by X%.
Lloyd4Bird Invasion5Lloyd summons a large number of mechanical birds to disrupt enemies, reducing their Lethality by X%.
Lloyd5Iceflare Bomb5Lloyd prepares special bomb for all Lancers, which detonates every 3 turns, increases their attack by X% and releases frosty mist that reduces all Enemy Troop's Lethality by X% for 1 turn.
Lloyd6Ingenious Mastery5Lloyd works to equips his forces with unstable by interesting creations, granting a 40% chance to increase all Troops' Lethality by X%.
Rufus1Starfall Impact5Rufus fires grenades that bombards the ground like meteors, dealing Attack*X% AoE damage. The grenades set the ground ablaze, dealing Attack*X% to targets within range every 0.5s for 2s.
Rufus2Splinter Blast5Rufus fires explosive bullets, dealing Attack*X% damage to the target. The splinters deal Attack*X% damage to nearby enemies.
Rufus3Raging Fury5Rufus morphs into an unstoppable presence on the battlefield, increasing his Crit Rate by X%.
Rufus4Inferno Regiment5Rufus uses his bold leadership to transform all troops into blazing flames on the battlefield, increasing their Attack by X%.
Rufus5Armor Crush5Rufus equips his Marksmen with armor-piercing rounds, dealing X% extra damage for each attack and increases the target's damage taken by X% for 1 turn.
Rufus6Wrathful Quake5Rufus' aggressive combat style grants all troops a 20% chance to intimidate enemies, reducing target Lethality by X% for 2 turns.
Hervor1Earthmover5Hervor hammer-strikes the ground with thunderous force, inflicting Attack*X% damage to frontal enemies, a 1-second stun, and Intimidation that reduces enemy Attack by 25% for 3 seconds.
Hervor2Mountain Strength5Hervor's miraculous strength is terrifying to behold, granting her normal attacks a X% chance of inflicting "Intimidation" which increases enemy damage taken by X% (max 3 stacks).
Hervor3Stone Arms5Brutal mountain life has endowed Hervor with superhuman endurance, reducing her damage taken by X% and becoming immune to stun, paralysis or freeze and other control effect for the first 9 seconds of battle.
Hervor4Call For Blood5Hervor's heartfelt war cry ignites fearlessness in her soldiers, increasing all troops' Lethality by X%.
Hervor5Undying5The enemy menace pales beside Hervor's icy homeland, her Infantry's Damage Taken from Normal Attacks is reduced by X% and X% from enemy skills.
Hervor6Battlethirsty5Hervor and her Infantry are singularly devoted to the idea of battle, reducing her Infantry's damage taken by X% and increasing their damage dealt by X%.
Karol1Dawn Charge5The dawn sun lights a path for Karol's invincible charge, lancing frontal enemies with Attack*X% area damage and reducing their Defense by X% for 2 seconds.
Karol2Bristling Strike5Karol launches a blistering series of strikes dealing Attack*X% damage against enemies within a certain area.
Karol3Soaring Victory5The taste of victory gives sweet succor to the warrior, increasing Karol's Attack by X% for every fallen hero enemy while restoring X% of Health.
Karol4In the Wings5A great offence is a great defense in the case of Karol's cavalry diversions, reducing all troops' damage taken by X%.
Karol5Shieldbreaker5Karol knows exactly where enemy infantry are weakest against forces like his own, increasing all troops' Damage Dealt to Lancers by X% and X% to Infantry.
Karol6Standard of Ages5Karol has turned the lessons of past brigades into a roadmap for victory, increasing all Troops' Attack by X% and Defense by X%.
Ligeia1Acid Reflex5Ligeia summons 3 acid-lobbing Mech-spiders against an enemy, dealing Attack*X% area damage and reducing Enemy's Attack by X% for 2 seconds.
Ligeia2Spider Madam5Ligeia deploys steelweb against an enemy with the damage of X% Attack* and a X% chance to trigger a "Resonance" trap for 5 seconds. Resonance reapportions damage against Ligeia to the target.
Ligeia3Mechanical Teeth5Ligeia activates Queen Protection Mode to deflect a negative status effect at a cost of 1 Guard Spider, but gaining a 10-second X% Attack boost. Ligeia can deploy up to 3 active Guard Spiders at a rate of 1 every 10 seconds.
Ligeia4Nerf Poison5Ligeia unleashes a swarm of biting Mech-spiders against well-armored foes, reducing all enemy Defense by X%.
Ligeia5Corrosion5Ligeia adds Mech-spiders to Marksmen's fire, dealing X% extra damage every 2 attacks; spider acid dissolves enemy armor, amplifying target damage received by X% for 1 turn.
Ligeia6Toxic Tip5Ligeia dips Marksmen arrowheads in spider toxin, increasing Marksmen's damage by X% against the target every 2 attacks while reducing the target's damage dealt by X% for 1 turn.
Gisela1Superload5Gisela overloads her mech-arms in Attack Mode for 5s, gaining 50 Energy and increasing Attack Speed by X% and Defense by X%.
Gisela2Steel Hammer5Gisela smashes the target area with her mech-arms, dealing Attack*X% Area of Effect damage and gaining 25 Energy.
Gisela3Porta-Shield5Gisela primes a mini-shield to activate on reaching 100 Energy with Attack*X% for 3s. Each Normal Attack gains her X Energy.
Gisela4Alloyed Defense5Gisela's advanced tech increases Infantry Defense by X%.
Gisela5Scavengeworks5Gisela is a master of defensive scavenging. Infantry under Gisela's command have a 40% chance of increasing all Troops' Defense by X% for 1 turn.
Gisela6Trial Shield5Gisela provides an experimental version of her shield to all troops, granting a 40% chance of reducing Damage Taken by X% for all troops.
Flora1Envelopment5Flora summons a fast-moving vine against enemies, dealing Attack*X% Area Damage and stuns the target for 2s.
Flora2Rosebloom5Flora litters the target area with toxic Adoria bloom, dealing Attack*X% Area Damage and sprouting into a flesh-eating Adoria Rose versus heroes. It inherits X% of Flora's attributes and attacks nearby enemies for 6s.
Flora3Nature's Strength5What does not kill the cultivator and the cultivated makes them stronger. Flora and summoned plants gain X% Health and X% Defense.
Flora4Enmiring Vines5Flora litters the ground with sharp vines to hobble enemy soldiers, granting all troops a 50% chance of increasing enemies' Damage Taken by X%.
Flora5Plantage5Flora's defensive foliage reduces Infantry Damage Taken by X% while better Adoria Rose coordination with Lancers gives joint attacks dealing X% extra damage.
Flora6Confusion Pollen5Flora's hallucinatory pollen increases enemy Infantry's Damage Taken by X%, and decreases enemy Marksmen's Damage Dealt by X% for 2 turns every 4 turns.
Vulcanus1Siege Bolts5Vulcanus rips a Barricade to shreds with three heavy bolts, dealing Attack*X% damage and inflicting Bleed. Bleed: deals Attack*10% damage every 0.5s for 3s.
Vulcanus2Chainlinked5Vulcanus targets an enemy hero with a chained dart, dealing Attack*X% damage, immobilizing and stuns the target for 2s.
Vulcanus3Fire of Hope5Vulcanus shapes rage into resolve, increasing his Escorts' Attack by X% and Defense X%.
Vulcanus4Raging Storm5Vulcanus is skilled in the arts of terror and manipulation, reducing all enemy troops' Attack by X%.
Vulcanus5Breaker Steel5There's no steel like the blades in Vulcanus' armory, empowering all troops to deal X% extra damage after every 5 attacks, and increasing damage taken for the target by X% in the next attack.
Vulcanus6True Strike5Vulcanus' modified armor-piercing arrows reduce enemy Infantry and Lancer Defense by X% every 3 turns and increase our Marksmen's Attack by X% for 1 turn.
Elif1Spectral Glide5Elif confuses enemies with her dazzling moves for 1s, gaining a X% chance of dodging enemy attacks for 5s.
Elif2Blade Dance5Elif strikes unpredictably with her blade, dealing Attack*X% damage and confusing the target for 1s.
Elif3Ethereal Steps5Elif bewilders enemies with her graceful combat moves, increasing her chance of dodging enemy attacks by X%. Her normal attacks have a X% chance of confusing the target for 1s.
Elif4Shackling Veil5Elif entangles enemy weapons with her veil, reducing all enemy Troops' Attack by X%.
Elif5Slash Formation5Elif applies an exotic formation on the tundra, increasing Troops' Attack by X% and Troops' Defense by X%.
Elif6Enchanting Tapestry5Elif weaves ribbons into a curtain when her Infantry attacks, granting them a Shield with protection equal to Attack*X% for 1 turn.
Dominic1Box Trick5Dominic conjures three magical boxes around the target, each delivering heavy punches that deal Attack*X% Area Damage and stun the target for 1s.
Dominic2Scorching Roses5Dominic hurls roses that transform into flames, dealing Attack*X% damage and setting the target on fire which deals Attack*X% damage every 0.5s for 2s.
Dominic3Double Trouble5Dominic uses illusions to escape. When his Health drops to zero, he vanishes and reappears in a magical box 5 seconds later with X% Health. This skill can be used once per battle.
Dominic4Mystic Mechanism5Dominic equips his troops with weapons cleverly crafted from magic props, increasing damage dealt by X% for all troops.
Dominic5Spiky Assault5Dominic equips his Lancers with secret devices that launch poisonous spikes, increasing their damage dealt per attack by X%. Poisoned targets receive X% more damage for 1 turn.
Dominic6Mirror Maze5Dominic disrupts enemy strategies by performing optical tricks with a mirror, reducing damage taken by Infantry and Marksmen by X% and increasing their damage dealt by X%.
Cara1Arcane Blast5Cara launches a powerful cannon at enemies, dealing Attack*X% Area damage.
Cara2Gloomy Mist5Cara fires a Steamy Whammy, releasing a mist-like gas that obscures the enemy's vision and reduces their Accuracy by X%. The gas burns the targets continuously, dealing Attack*X% damage per 0.5s for 2s.
Cara3Heartfelt Friendship5Each time an ally Hero is knocked down, Cara's rage and power are fueled, increasing her Attack by X% until the end of the battle.
Cara4Smoky Encounter5Cara drops smoke grenades from the air, hindering enemy attacks and reducing all enemies' Lethality by X%.
Cara5Mech Pet5The Mech Pets crafted by Oestermore crafters join forces with the warriors, increasing normal attack damage by X% for all troops.
Cara6Witch's Wrath5Thanks to Cara's flying broom, she effortlessly bypasses the enemy Infantry on the frontline. Her Marksmen deal X% extra damage to enemy Lancers and X% extra damage to enemy Marksmen every two attacks.
Hank1Frenzied Slashes5Hank switches his circular saw to "Frenzy" mode to perform two slashes in a row. Each slash deals Attack*X% damage to frontal enemies within range, while also reducing their Defense by X% for 2s.
Hank2Urgent Energy5Hank's backup power unit activates when things get tough, increasing his circular saw's destructive power. When Hank's Health drops below 50%, his Attack increases by X%. This can be triggered once per battle.
Hank3Recycle & Reuse5As a master of improvisation, Hank can use combat scrap to heal himself. X% of Hank's damage dealt is converted into Health for himself.
Hank4Roaring Rage5Hank's rage and the roaring of his chainsaw ignite the fighting spirit of all troops, boosting all troops' Lethality by X%.
Hank5Flying Sparks5The sparks of the chainsaw ignite allied morale, increasing all troops' Damage Dealt by X%, reducing their Damage Taken by X% every 5 attacks made by Hank's Infantry for 2 turns.
Hank6Raging Force5Hank's wild attacks weaken enemy morale. Every 4 turns, the damage taken by enemy Infantry is increased by X%, while the damage dealt by enemy Marksmen is reduced by X%. This effect lasts for 2 turns.
Estrella1Scorching Scarlet5Splashes scorching scarlet paint, dealing Attack*X% AoE damage to enemies in range. Splashed targets also have their Attack reduced by X% for 2s.
Estrella2Molten Gold5Splatters the target with amber-yellow paint, dealing Attack*X% damage and inflicting Corrosion, which causes the target to take Attack*X% damage every 0.5s for 4s.
Estrella3Midnight Blue5A night-like shade of blue brings bone-chilling cold. Normal Attacks paint targets blue, reducing their Attack Speed by X% for 2s.
Estrella4Corrosive Color5Splatters paint made from mysterious crystals that corrode enemy armor, reducing the Defense of all enemy troops by X%.
Estrella5Dawn Canvas5Encourages troops with an inspiring painting, increasing the Attack of all allied troops by X% and their Defense by X%.
Estrella6Splendid Scene5Boosts morale with a vibrant painting, reducing the damage taken by Infantry by X% and increasing the damage dealt by Lancers by X%.
Viveca1Evernight Finale5Deliver the final strike with ruthless bullets! Deals Attack*X% damage to a single target and inflicts Bleed, causing them to take Attack*X% damage every 0.5s for 2s.
Viveca2Dark Scion5As the hunt's final moment approaches, the black-winged dark scion takes action! Summons a raven to mark a single target for Xs, during which the target takes X% more damage and becomes the locked target for Viveca's Normal Attacks and her Evernight Finale skill.
Viveca3Frigid Dirge5Successful hunts strengthen the leader of the Night's Guard. For each enemy hero defeated, Viveca's Attack is increased by X% for the rest of the battle.
Viveca4Nightfall Legion5Applies the Night Guard's tactics on the battlefield, increasing the Attack of all allied troops by X%.
Viveca5Shadow World5Viveca's Marksmen gain tremendous insight from their battles against darkness, allowing them to pinpoint enemy weaknesses. Attacks have a 20% chance to deal X% extra damage to all enemy troops.
Viveca6Children of the Mist5The formations and tactics of the Night's Guard provide balanced offense and defense, reducing damage taken by allied Infantry by X% and increasing damage dealt by allied Marksmen by X%.
Seigel1Spike Guard5Seigel extends the metal spikes on his armor for 5 seconds, increasing Defense by X% and reflecting X% of damage back to attackers.
Seigel2Spear of the Moon5Seigel lunges forward with his mighty spear, dealing Attack*X% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack*X% area damage to enemies in its path.
Seigel3Cursed Protection5Life in Hell has endowed Seigel with dark determination, reducing damage taken by X% and granting immunity from negative effects for the first X seconds of battle.
Seigel4Armor of Night5Seigel will always seek to bring the most advanced weapons and armor of the Night's Guard to his outfit, increasing Health by X% for all troops.
Seigel5Night's Defense5Seigel would rather blunt an enemy's spear than sharpen his own. His Infantry suffer X% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by X%.
Seigel6Vanguard of Eternity5Seigel's inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by X% or X% from enemy skills.
Ursar1Ancestral Totem5Ursar summons a totemic Windbreaker spirit from the elders to encourage troops by increasing Attack Speed by X%, Dodge by X%, and Movement Speed by 25% for 5 seconds.
Ursar2Wind Tip5Ursar throws a mighty spear with power enough to inflict Attack*X% and stun the target for 2 seconds.
Ursar3Dance of the Windbreakers5The ancient Windbreaker dancers have trained Ursar well in the agility of combat, increasing Attack Speed by X%.
Ursar4Forest Spores5Ursar is not above using the hallucinogenic spores of the underground to bewilder opponents, reducing enemy troops' Attack by X%.
Ursar5Horn of the Ancients5The horn of the elders encourages friends and terrifies foes, increasing Lancer and Marksman Lethality by X% for 2 turns and reducing enemy troops' Defense by X% for 1 turn.
Ursar6Poison Tips5Ursar's poison-tipped spears ensure Lancers deal X% extra damage every 2 attacks and increase damage received by targets by X% for 1 turn.
Aisling1Wild Growth5Aisling flings out a fast-growing enchanted seed that quickly envelops nearby enemies for Attack*X% damage and a 2-second stun.
Aisling2Fruits of Plenty5Aisling uses the sacred fruit of the deep forest to restore Health of the ally hero with the lowest remaining Health equal to Attack*X%.
Aisling3Bladestones5Aisling's scalpel stones rival the sharpest blades, granting normal attacks a 25% chance of dealing Attack*X% additional damage to targets.
Aisling4Songs of the Ancestors5Aisling's knowledge of the tribal harmonies of nature enthrall her troops, increasing their damage dealt by X%.
Aisling5Rock Storm5An expert in the use of long-range forest warfare, Aisling's Marksmen deal X% extra damage every 3 turns while exhausted enemies are forced to reduce their damage by X% for 1 turn.
Aisling6Forest Fury5Aisling embodies the fury of the forest at a distance, granting Marksman attacks X% extra damage against all enemy troops every 3 turns.
Aiden1Torch Shield5Aiden channels his arm's potent Fire Crystal energy into an invisible shield, gaining 50 Rage and shielding nearby friendlies for X% reduced damage for 2 seconds.
Aiden2Fire Fist5Aiden fires up his fist with furious energy, gaining 30 Rage and entering an "Incandescent" state 1 second after charging for X seconds. Aiden's normal attacks Ignite targets when Incandescent, dealing Attack*X% damage every 0.5 seconds for 2 seconds.
Aiden3Bloodlust5Aiden's lust for battle grows as each normal attack increases Rage by X. Reaching 100 Rage puts Aiden into Annihilation Mode, imbuing normal attacks with Area of Effect damage for X seconds.
Aiden4Starfire Wall5Infantry under Aiden’s command have a 40% chance to activate a protective energy field, increasing troops' Defense by X% for 1 turn.
Aiden5Scarlet Brigade5Adapted versions of Aiden’s arm technology increase troops’ Attack by X% and Defense by X%.
Aiden6Rush5The fires of battle call out to Aiden through the fog of war. Every 2 turns, Aiden increases all troops’ Attack by X% for 1 turn.
Bertha1Healing Rain5Bertha sprays a special mist into the air, "raining healing" on friendly heroes for Attack*X% Health; an accompanying adrenaline boost further enhances their Attack by X% for 3 seconds.
Bertha2Tranquilizer5Bertha lobs a needle dipped in a numbing agent at a target for Attack*X% damage, immobilizing it for 1.5 seconds.
Bertha3Enhancement Reagent5Bertha gives herself a booster shot with a human enhancement reagent, boosting her normal attack damage by X%.
Bertha4Dissection5A surgeon in medicine and enemy vulnerability, Bertha's sense for weakness increases friendly Squad Lethality by X%.
Bertha5Vengeance5Bertha’s hatred for humanity’s enemies empowers every 2nd Lancer attack, increasing its damage by X% and granting Marksmen X% Attack for 1 turn.
Bertha6Lethal Precision5Bertha’s knowledge of the human body lets her Lancers deal X% bonus damage per attack and inflict Weakness for 1 turn. Weakened targets take X% increased damage.
Eleanor1Call to the Chieftain5Eleanor whisks out robo-dog "Chieftain" from her backpack for 5 seconds of battle. Chieftain inherits X% of Eleanor's Attack, and X% of her Defense and Max Health, and deals Area of Effect sonic attacks.
Eleanor2Risk Reduction5Eleanor fires 3 times in quick succession at a target, each dealing Attack*X% damage. Further vulnerability analysis further increases their damage received by X% for 2 seconds.
Eleanor3Deduct & Conquer5Remove an obstacle and whatever remains must bring you closer to your objective. Every fallen enemy hero gives Eleanor X% increased Attack.
Eleanor4Theoretical Advantage5Eleanor's talent for deducing enemy objectives reduces enemy Defense by X%.
Eleanor5Pierce Caliber5Eleanor's detective skills are second only to her aim, giving Marksmen a 50% chance of dealing X% extra damage to targets with each attack and increasing Marksman damage inflicted by X% for 1 turn.
Eleanor6Trajectoids5Eleanor's instinct for ballistics allows her to quickly pinpoint enemy Marksmen, allowing her Marksmen to deal X% increased damage to enemy Marksmen per 2 attacks.
Jordan1Depth Charge5Jordan hurls a mighty anchor at an enemy, dealing Attack*X% Area Damage. Its tidal force is demoralizing, reducing target's Attack by 20% for 2s.
Jordan2Vortex of Wrath5Jordan's spinning whirlpool of pain deals ongoing damage of Attack*X% to nearby enemies.
Jordan3Oceanic Resilience5The raging sea is a harsh teacher, but gives resilience. Jordan receives X% reduced damage and increases Escort Defense by X%.
Jordan4Blessings of the Deep5As the raging seas have trained Jordan, so Jordan trains his warriors, increasing Troops Health by X%.
Jordan5Tsunami Strike5Jordan strikes his foes with the force of a tsunami, increasing Lancer and Marksman Lethality by X% every 2 turns while decreasing enemy Defense by X% for 1 turn.
Jordan6Unbreakable Dam5Jordan's troops are well-armored and iron-willed like an unbreakable dam. His infantry receive X% reduced damage from normal attacks and X% reduced damage from skills.
Nikola1Electric Man5Nikola electrifies an area with the force of a thunderbolt, paralyzing enemies for 1s and dealing Attack*X% damage every 0.5s for 2s. Nikola also suffers Attack*X% damage from the discharge.
Nikola2Arc Shot5Nikola lobs an electrical emitter at a target for Attack*X% damage, paralyzing it for 1s.
Nikola3Flux Overflow5Electrical discharge from Nikola's normal attacks have a X% chance of connecting with up to 3 nearby enemies, dealing Attack*X% damage to each.
Nikola4Static Frailty5Nikola's many electrical attacks sap enemies' strength, reducing Enemy Troops Attack by X%.
Nikola5Static Tips5Nikola upgrades his Lancers' weapons with an electrified attachment, increasing their damage dealt per attack by X% and weakening the target by reducing target's Defense by X% for 1 turn.
Nikola6Resonance Upgrade5Resonance upgrades to Nikola's generator provides enhanced Marksman and Infantry support, decreasing their damage received by X% and increasing their damage dealt by X%.
Aisha1Crimson Annihilation5Aisha activates a Fire Crystal obelisk beam with incredible heat, dealing Attack*X% damage to enemies within range.
Aisha2Gem Splitter5Aisha concentrates her Fire Crystal energies into a concentrated beam, dealing Attack*X% damage to a single target and inflicting Burn. Burn deals Attack*X% damage every 0.5s for 2s.
Aisha3Light Show5Enhanced pulse generation increases Aisha's normal attack damage by X% with a X% chance of an optical illusion side-effect, confusing enemies for 1s.
Aisha4Fire Armor5Aisha's scorching crystal armor imbuement reduces Troops Damage Taken by X%.
Aisha5Scorching Tides5Surging waves of scorching energy enter a charged state every 3 turns, reducing enemy Infantry and Lancer Defense by X% and increasing our Marksmen's Attack by X% for 1 turn.
Aisha6Light Blast5Fire Crystal shards on Marksman bolts gives their attacks a 20% chance of dealing X% extra damage to all enemies.
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