Top Heroes Skills
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272 skills
| Name | Hero | Type | Max Lv. | First upgrade | Effect | Per level |
|---|---|---|---|---|---|---|
Cleave | Warrior | Active | 4 | 1★ | Launch sword energy, dealing 140% damage to enemies in the front, and increases this hero's attack speed by 100% for 3 seconds. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 35%. Lv.3: Skill damage increases by 35%. Lv.4: Skill damage increases by 35%. |
Heavy Slash | Warrior | Active | 4 | 2★ | Ultimate Skill: Strike on enemies in the front, dealing 109% damage, and increases this hero's damage reduction by 20% for 2.8 seconds. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 54.5%. Lv.3: Skill damage increases by 54.5%. Lv.4: Skill damage increases by 54.5%. |
Valiant | Warrior | Passive | 3 | 3★ | Increase HP by 10% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. |
Physical Training | Warrior | Passive | 3 | 4★ | When deployed, the HP of League characters in the Queue is increased. For every 4000 base HP of this hero, HP increases by 1%, up to 5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 3000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 2000. |
Power Strike | Archer | Active | 4 | 1★ | Fire a piercing arrow, dealing 140% damage to hit enemies. Cooldown: 11 seconds. | Lv.2: Skill damage increases by 35%. Lv.3: Skill damage increases by 35%. Lv.4: Skill damage increases by 35%. |
Arrow Rain | Archer | Active | 4 | 2★ | Ultimate Skill: Launch arrow rain, dealing 175% damage to enemies in the area. Cooldown: 21 seconds. | Lv.2: Skill damage increases by 43.75%. Lv.3: Skill damage increases by 43.75%. Lv.4: Skill damage increases by 43.75%. |
Precision | Archer | Passive | 3 | 3★ | Increase Attack by 5% | Lv.2: Increase the effect bonus by 1.25%. Lv.3: Increase the effect bonus by 1.25%. |
Shooting Training | Archer | Passive | 3 | 4★ | When deployed, the Critical Rate of Nature characters in the Queue is increased. For every 1000 base Attack of this hero, Critical Rate increases by 1%, up to 5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 750. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 500. |
Restoration | Minister | Active | 4 | 1★ | Normal attack healing increases by 10%, and there is a 50% chance that the healing amount will further increase by 20%. | Lv.2: HP recovery increases by 5%. Lv.3: HP recovery increases by 5%. Lv.4: HP recovery increases by 5%. |
Divine Light | Minister | Active | 4 | 2★ | Ultimate Skill: Heal 3 allied characters with the lowest HP, restoring their HP equal to 185% of Minister's Attack, and increasing their Attack by 17% for 5.6 seconds. Cooldown: 21 seconds. | Lv.2: HP recovery increases by 46.25%. Lv.3: HP recovery increases by 46.25%. Lv.4: HP recovery increases by 138.75%. |
Pious | Minister | Passive | 4 | 3★ | Increase Attack by 5% | Lv.2: Increase the effect bonus by 2.5% and this hero can move while performing normal attacks. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%. |
Compassion | Minister | Passive | 4 | 4★ | Increase the healing effect of this hero. Gain 1% healing effect per 833 base Attack, up to 2.5% | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 667. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 499. Lv.4: Increase the maximum limit by 1.25%, the required value for each 1% increase is 333. |
Battle Roar | Knight | Active | 4 | 1★ | Unleash a mighty roar, dealing 84% damage to surrounding enemies. Additionally, increase the damage reduction by 20% for 5 seconds. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 21%, and damage reduction effect increases by 10%. Lv.3: Skill damage increases by 21%, damage reduction effect increases by 10%, and stuns target for 0.5 seconds. Lv.4: Skill damage increases by 63%, and damage reduction effect increases by 20%. |
Jump Attack | Knight | Active | 4 | 2★ | Ultimate Skill: Strikes the ground heavily, dealing 109% damage to enemies in the area and knocking them back. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 27.25%. Lv.3: Skill damage increases by 27.25%, and this hero's damage reduction increases by 30% for 2.1 seconds. Lv.4: Skill damage increases by 81.75%. |
Knight's Tradition | Knight | Passive | 4 | 3★ | When deployed, increase maximum HP for League characters in the Queue by 5%. | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%, also granting an additional 6% attack boost. |
Guardian | Knight | Passive | 4 | 4★ | When deployed, increase Damage Reduction for League characters in the Queue by 2.5. | Lv.2: Increase the effect bonus by 1.25%. Lv.3: Increase the effect bonus by 1.25%. Lv.4: Increase the effect bonus by 1.25%. Upon death, restore 20% of the max HP to the ally with the least HP. |
Resolute Dance | Dancer | Active | 4 | 1★ | Inspire nearby allies, increasing their Attack Speed by 15% for 7 seconds. Cooldown: 10 seconds. | Lv.2: Attack Speed bonus increases by 2.5%. Lv.3: Attack Speed bonus increases by 2.5%. Lv.4: Attack Speed bonus increases by 5%. |
Tender Dance | Dancer | Active | 4 | 2★ | Ultimate Skill: Inspire allies in range, boosting their Movement Speed by 10% and Attack by 50% for 4.2. Cooldown: 24 seconds. | Lv.2: Increase effect duration by 0.7 seconds. Lv.3: Increase effect duration by 0.7 seconds. Lv.4: Increase effect duration by 1.4 seconds. |
Moonlight Dancer | Dancer | Passive | 4 | 3★ | Increase HP by 5% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%. |
Cheerful Spirit | Dancer | Passive | 4 | 4★ | Increase Attack by 5% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%. |
Ice Cone | Wizard | Active | 4 | 1★ | Shoot an ice shard, dealing 130% damage to enemies in the front. Cooldown: 12 seconds. | Lv.2: Skill damage increases by 32.5%. Lv.3: Skill damage increases by 32.5%. Lv.4: Skill damage increases by 32.5%. |
Blizzard | Wizard | Active | 4 | 2★ | Ultimate Skill: Summon a Blizzard, dealing 189% damage to enemies within range. Cooldown: 24 seconds. | Lv.2: Skill damage increases by 47.25%. Lv.3: Skill damage increases by 47.25%. Lv.4: Skill damage increases by 47.25%. |
Ice Mastery | Wizard | Passive | 3 | 3★ | Increase HP by 5% | Lv.2: Increase the effect bonus by 1.25%. Lv.3: Increase the effect bonus by 1.25%. |
Magic Enhancement | Wizard | Passive | 3 | 4★ | When deployed, the damage from League characters in the Queue is increased. For every 1000 base Attack of this hero, damage increases by 1%, up to 5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 750. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 500. |
Healing Potion | Pharmacist | Active | 4 | 1★ | Normal attack healing increases by 10%. | Lv.2: HP recovery increases by 5%. Lv.3: HP recovery increases by 5%. Lv.4: HP recovery increases by 5%. |
Emergency Heal | Pharmacist | Active | 4 | 2★ | Ultimate Skill: Throw many potions around this hero, randomly healing HP of 3 allied units within the area equal to 70% of Pharmacist's Attack every second for 3 seconds. Cooldown: 21 seconds. | Lv.2: HP recovery increases by 17.5%. Lv.3: HP recovery increases by 17.5%. Lv.4: HP recovery increases by 17.5%. |
Traveler | Pharmacist | Passive | 3 | 3★ | Increase HP by 10% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. |
Wanderlust | Pharmacist | Passive | 3 | 4★ | Increase gathering speed. Boost 1% for every 4000 base HP of this hero, up to 5%. This skill takes effect without deploying. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 3000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 2000. |
Nature's Blessing | Druid | Active | 4 | 1★ | Healing a single character in your Queue, allowing it to recover HP equal to 375% of the Attack over 3 seconds. Cooldown: 10 seconds. | Lv.2: HP recovery increases by 93.5%. Lv.3: HP recovery increases by 93.5%. Lv.4: HP recovery increases by 93.5%. |
Healing Rain | Druid | Active | 4 | 2★ | Ultimate Skill: Summon Rain of Healing, restoring HP equal to 476% of Druid's Attack to allies within range. Cooldown: 21 seconds. | Lv.2: Increases healing by 119%. Also increases max HP of allied heroes in range by 25% for 8 seconds. Lv.3: HP recovery increases by 119%. Lv.4: HP recovery increases by 357%. |
Force of Nature | Druid | Passive | 4 | 3★ | Nature's Blessing grants the target a Shield equal to 130% of the Attack. 40% of damage taken can be absorbed each time, with a duration of 5 seconds. | Lv.2: Shield absorption increases by 50%. Lv.3: Shield absorption increases by 50%. Lv.4: Shield absorption increases by 50%. |
Nature's Call | Druid | Passive | 4 | 4★ | Summon 2 Tiny Treemen allies to assist in battle. The Treemen inherit 50% of the Druid's current Attack and HP. The Treemen last for 12 seconds and have a cooldown of 15 seconds | Lv.2: Increase the Attack and HP inherited by summoned units by an extra 12.5%, and additionally gain 10% Damage Reduction. Lv.3: Increase the Attack and HP inherited by summoned units by 12.5%. Lv.4: Increase the Attack and HP inherited by summoned units by an extra 37.5%, and additionally gain 20% Damage Reduction. |
Natural Affinity | Druid | Passive | 4 | 5★ | Nature's Call boosts Treemen HP by an extra 5% | Lv.2: Increase the HP inherited by summoned units by 5%. Lv.3: Summon an additional 1 Treemen, and summoned units inherit 2.5% more HP. Lv.4: Summon an additional 1 Treemen, and summoned units inherit 5% more HP. |
Hammer Blow | Blacksmith | Active | 4 | 1★ | Strike a single enemy with a heavy hammer, dealing 100% damage. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 25%. Lv.3: Skill damage increases by 25%. Lv.4: Skill damage increases by 25%. |
Forge | Blacksmith | Active | 4 | 2★ | Ultimate Skill: When deployed, Heroes' attack is boosted by 35% for 5.6 seconds. Cooldown: 17 seconds. | Lv.2: Increase effect duration by 0.5 seconds. Lv.3: Increase effect duration by 0.5 seconds. Lv.4: Increase effect duration by 0.5 seconds. |
Sturdy | Blacksmith | Passive | 3 | 3★ | Increase HP by 10% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. |
Skilled Forging | Blacksmith | Passive | 3 | 4★ | When deployed, the HP of Horde characters in the Queue is increased. For every 4000 base HP of this hero, HP increases by 1%, up to 5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 3000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 2000. |
Shield Strike | Guard | Active | 4 | 1★ | Attack a single enemy, causing 80% damage and 1.5 seconds of stun. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 20%. Lv.3: Skill damage increases by 20%. Lv.4: Skill damage increases by 20%. |
Gale Slash | Guard | Active | 4 | 2★ | Ultimate Skill: Deal 179% damage to a single enemy. Cooldown: 20 seconds. | Lv.2: Skill damage increases by 44.75%. Lv.3: Skill damage increases by 44.75%. Lv.4: Skill damage increases by 44.75%. |
Bloodline Inspiration | Guard | Passive | 3 | 3★ | Increase HP by 5% | Lv.2: Increase the effect bonus by 1.25%. Lv.3: Increase the effect bonus by 1.25%. |
Strength Enhancement | Guard | Passive | 3 | 4★ | When deployed, the Damage Reduction of Horde characters in the Queue is increased. For every 4000 base HP of this hero, Damage Reduction increases by 1%, up to 5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 3000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 2000. |
Furious Slash | Rogue | Active | 4 | 1★ | Stab a single enemy, causing 160% damage. Cooldown: 12 seconds. | Lv.2: Skill damage increases by 40%. Lv.3: Skill damage increases by 40%. Lv.4: Skill damage increases by 120%. |
Soaring Blade | Rogue | Active | 4 | 2★ | Ultimate Skill: Scatter 3 knives, each dealing 140% damage that pierces through enemies. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 35%. Lv.3: Skill damage increases by 35%. Lv.4: Skill damage increases by 105%. |
Assassins | Rogue | Passive | 4 | 3★ | When deployed, the Attack of Horde characters in the Queue is increased. For every 1250 base Attack of this hero, Attack increases by 1%, up to 2.5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 1000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 750. Lv.4: Increase the maximum limit by 1.25%, the required value for each 1% increase is 500. |
Shadowstrike | Rogue | Passive | 4 | 4★ | When deployed, the Critical Rate of Horde characters in the Queue is increased. For every 1250 base Attack of this hero, Critical Rate increases by 1%, up to 2.5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 1000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 750. Lv.4: Increase the maximum limit by 1.25%, the required value for each 1% increase is 500. |
Lantern Bash | Pathfinder | Active | 4 | 1★ | Swing a lantern to sweep enemies in the front, dealing 153% damage and inflicting 1 stack(s) of Burn effect. The Burn causes 30% damage per second. Increase the Damage Reduction for this hero by 30% for 3 seconds. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 38.25%. Lv.3: Skill damage increases by 38.25%. Lv.4: Skill damage increases by 38.25%. |
Flame Ring | Pathfinder | Active | 4 | 2★ | Ultimate Skill: Unleash a Ring of Fire, knocking back enemies in range, dealing 260% damage and inflicting 1 stack(s) of Burn effect. The Burn causes 30% damage per second. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 65%. Lv.3: Skill damage increases by 65%. Lv.4: Skill damage increases by 195%. |
Guiding Light | Pathfinder | Passive | 4 | 3★ | Active on Possession: Increase marching speed for all Queues attacking Mobs and Rally battles by 12.5% | Lv.2: Increase the marching speed by an additional 6.25% Lv.3: Increase the marching speed by an additional 6.25% Lv.4: Increase the marching speed by an additional 6.25% |
Light Spirit | Pathfinder | Passive | 4 | 4★ | The Spirit in the lantern releases 3 fireballs, dealing 200% damage and inflicting 1 stack(s) of Burn effect. The Burn causes 30% damage per second. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 50%. Lv.3: Skill damage increases by 50%. Lv.4: Skill damage increases by 150%. |
Resilient | Pathfinder | Passive | 4 | 5★ | Increase Attack by 7.5% | Lv.2: Increase the effect bonus by 3.75%. Lv.3: Increase the effect bonus by 3.75%. Lv.4: Increase the effect bonus by 3.75%. |
Leaf Dart | Priestess | Active | 4 | 1★ | Fire 3 leaves, each dealing 105% damage that pierces through enemies. Cooldown: 12 seconds. | Lv.2: Skill damage increases by 26%. Lv.3: Skill damage increases by 26%. Lv.4: Skill damage increases by 78%. |
Forest Ward | Priestess | Active | 4 | 2★ | Ultimate Skill: Summon a Forest Bear to assist in battle, dealing 150% damage and knocking nearby enemies into the air. The bear has 100% of Priestess' HP and 50% of Priestess' Attack, lasts for 12.6 seconds. Cooldown: 24 seconds. | Lv.2: Skill damage increases by 37.5%, summoned units inherit 50% more HP. Lv.3: Skill damage increases by 37.5%, summoned units inherit 50% more HP. Lv.4: Skill damage increases by 112.5%, summoned units inherit 150% more HP. |
Prayer | Priestess | Passive | 4 | 3★ | When deployed, increase maximum HP for Nature characters in the Queue by 2.5%. | Lv.2: Increase the effect bonus by 1.25% and this hero can move while performing normal attacks. Lv.3: Increase the effect bonus by 1.25%. Lv.4: Increase the effect bonus by 1.25%. |
Natural Shelter | Priestess | Passive | 4 | 4★ | When deployed, the Critical Resistance of Nature characters in the Queue is increased. For every 5000 base HP of this hero, Critical Resistance increases by 1%, up to 2.5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 4000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 3000. Lv.4: Increase the maximum limit by 1.25%, the required value for each 1% increase is 2000. |
Agility | Ranger | Active | 4 | 1★ | Increase this hero's normal attack damage by 20%, lasts 4. Cooldown: 10 seconds | Lv.2: Attack Speed bonus increases by 50%. Lv.3: Reduce cooldown by 4 seconds. Lv.4: Normal attack damage bonus increases by 10%. |
Power Throw | Ranger | Active | 4 | 2★ | Ultimate Skill: The next 1 Normal Attacks become piercing knives, dealing 150% damage to enemies they pass through. Cooldown: 21 seconds. | Lv.2: Increase the count of Piercing Blades uses by 1 times. Lv.3: Increase the count of Piercing Blades uses by 1 times. Lv.4: Increase the count of Piercing Blades uses by 1 times. Add an additional 2 blades per single use. |
Straightforward | Ranger | Passive | 4 | 3★ | Gain 5% HP Drain effect | Lv.2: Increase the effect bonus by 2.5% and this hero can move while performing normal attacks. Lv.3: Increase the effect bonus by 2.5% and this hero can move while performing normal attacks. Lv.4: Increase the effect bonus by 2.5%, and increase this hero's attack by 15%. |
Survival Skills | Ranger | Passive | 4 | 4★ | Healing effects (applies to HP Drain) increase as this hero's HP decreases. For every 10% of HP lost, healing effectiveness is boosted by 5% | Lv.2: Healing received effect increases by 2.5% Lv.3: Healing received effect increases by 2.5% Lv.4: Healing received effect increases by 2.5% |
Curse | Outlaw | Active | 4 | 1★ | Deal 60% damage to targets within range and increase the damage this hero suffers by 25% for 6. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 15%, effect duration increases by 0.5 seconds. Lv.3: Skill damage increases by 15%, effect duration increases by 0.5 seconds. Lv.4: Skill damage increases by 45%, effect duration increases by 1.5 seconds. |
Oops, My Fault | Outlaw | Active | 4 | 2★ | Ultimate Skill: Wail to relieve pressure for allies, removing up to 4 debuffs. For each debuff removed, the Queue's Attack increases by 15% for 2.8 seconds. Cooldown: 21 seconds. | Lv.2: Increase debuff removal by 1 stacks. Lv.3: Increase debuff removal by 1 stacks. Lv.4: Increase debuff removal by 2 stacks. |
Exercise | Outlaw | Passive | 4 | 3★ | Increase HP by 5% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%. |
Labor | Outlaw | Passive | 4 | 4★ | Increase gathering speed. Boost 1% for every 3125 base HP of this hero, up to 4%. This skill takes effect without deploying. | Lv.2: Increase the maximum limit by 2%, the required value for each 1% increase is 2500. Lv.3: Increase the maximum limit by 2%, the required value for each 1% increase is 1875. Lv.4: Increase the maximum limit by 2%, the required value for each 1% increase is 1250. |
Heavy Hammer | Brawler | Active | 4 | 1★ | There is a 30% chance to land an impact strike with normal attacks, dealing 170% damage and recovering 20% of the damage dealt as HP. | Lv.2: Skill damage increases by 10%. Lv.3: Skill damage increases by 10%. Lv.4: Skill damage increases by 30%. |
Battle Cry | Brawler | Active | 4 | 2★ | Ultimate Skill: Grow bigger, boost Attack Speed by 50%, Attack by 15%, and gain a 20% HP Drain effect for 6.3 seconds, Cooldown: 14 seconds. | Lv.2: Attack bonus increases by 2.5%, and the HP Drain effect enhances by 2.5%. Lv.3: Attack bonus increases by 2.5%, and the HP Drain effect enhances by 2.5%. Lv.4: Attack bonus increases by 7.5%, and the HP Drain effect enhances by 7.5%. |
Bloodthirsty | Brawler | Passive | 4 | 3★ | When deployed, the Damage Increase of Horde characters in the Queue increases by 2.5%. | Lv.2: Increase the effect bonus by 1.25%. Lv.3: Increase the effect bonus by 1.25%. Lv.4: Increase the effect bonus by 1.25%. |
Charger | Brawler | Passive | 4 | 4★ | When deployed, the Damage of Horde characters in the Queue is increased. For every 1250 base Attack of this hero, Damage increases by 1%, up to 2.5%. | Lv.2: Increase the maximum limit by 1.25%, the required value for each 1% increase is 1000. Lv.3: Increase the maximum limit by 1.25%, the required value for each 1% increase is 750. Lv.4: Increase the maximum limit by 1.25%, the required value for each 1% increase is 500. |
Fortified Defense | Barbarian | Active | 4 | 1★ | Grant the hero a shield that can absorb damage up to 45% of its current HP and reduce the Attack Speed of nearby enemies by 20% for 6 seconds. Each time damage is taken, 40% of it can be absorbed by the shield. Cooldown: 10 seconds. | Lv.2: Shield absorption is increased by 5%. While the shield is active, gain an extra 25% Damage Reduction. Lv.3: Shield absorption increases by 5%. Lv.4: Shield absorption is additionally increased by 5%. While the shield is active, gain an extra 25% Damage Reduction on Normal Attacks |
Taunt | Barbarian | Active | 4 | 2★ | Ultimate Skill: Taunt 3 enemies, forcing them to attack this hero for 4 seconds and lowering their Attack by 40%. Cooldown: 14 seconds. | Lv.2: Attack reduction effect is increased by 5%, duration is extended by 1 seconds, affects 1 more targets. Lv.3: Attack reduction effect is increased by 5% Lv.4: Attack reduction effect is increased by 5%, duration is extended by 1 seconds, affects 1 more targets. |
Insatiable Hunger | Barbarian | Passive | 4 | 3★ | Increase the HP by 5% and Attack by 3 | Lv.2: Boosts HP bonus by an additional 5% Lv.3: Attack bonus is increased by 5% Lv.4: Gain an additional 5% damage reduction |
Savage Strike | Barbarian | Passive | 4 | 4★ | Smash the front, inflicting 200% damage and stunning up to 3 enemies for 1.5 seconds. Cooldown: 6 seconds. | Lv.2: Skill damage is additionally increased by 15%. After a successful hit, gain 15% Critical Resistance for 5 seconds. Lv.3: Skill damage increases by 15%. Lv.4: Skill damage is additionally increased by 15%. Deals true damage equal to 4% of the max HP, up to 400% of the Attack. |
Horde Defender | Barbarian | Passive | 4 | 5★ | When deployed, the Damage Reduction of all Horde Heroes in the Queue increases by 4.5%. | Lv.2: Damage Reduction bonus increases by an additional 2.5%. Lv.3: Damage Reduction bonus increases by an additional 2.5%. Lv.4: Barbarian gains stun immunity |
Arcane Shield | Secret Keeper | Active | 4 | 1★ | Increase Damage Reduction by 36%, and remove all its debuffs for 3 seconds. Cooldown: 10 seconds. | Lv.2: Damage Reduction bonus increases by 2%, duration increased by 1 seconds. Lv.3: Damage Reduction bonus increases by 2%. Lv.4: Damage Reduction bonus increases by 2%, duration increased by 2 seconds. |
Forbidden Realm | Secret Keeper | Active | 4 | 2★ | Ultimate Skill: Release while moving, silences enemies within range for 2 seconds and deals 150% damage. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 37.5%, effect duration increases by 1 seconds. Lv.3: Skill damage increases by 37.5%. Lv.4: Increase skill damage by 37.5% and reduce target's damage reduction by 15% for 10 seconds. |
Arcane Link | Secret Keeper | Passive | 4 | 3★ | Increase HP by 10% | Lv.2: Enhances bonus effect by 7.5%; at the start of battle, all allied League Heroes gain 7.5% Skill Damage Reduction. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Effect bonus increased by 2.5%; at the start of battle, the Skill Damage Reduction bonus is increased to 15%. |
Spell Reflection | Secret Keeper | Passive | 4 | 4★ | Reflects an electric light when damage is received, dealing 105% damage to targets along the path and immune to all damage for 1.5 seconds. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 30%, damage immunity duration increases by 0.5 seconds. Lv.3: Skill damage increases by 30%. Lv.4: Skill damage increases by 30%, damage immunity duration increases by 0.5 seconds. |
Arcane Guardian | Secret Keeper | Passive | 4 | 5★ | Grant allies a shield equal to 10% of the HP at the start of battle. This shield lasts for 6 seconds. Each time damage is taken, 40% of it can be absorbed by the shield. | Lv.2: Boosts shield absorption by 2.5%. 8 seconds after the battle starts, grants all allied heroes a shield equal to 4% of the Secret Keeper's max HP every 8 seconds. The shield absorbs 40% of incoming damage and lasts for 4 seconds. Lv.3: Shield absorption increases by 2.5%. Lv.4: Boosts shield absorption by 2.5%, and increases the shield value gained by allied League heroes by 30%. The absorption value of periodic shields is increased to 10% |
Growth | Treeguard | Active | 4 | 1★ | Increase this hero's maximum HP by 15%, damage reduction by 10%, stack up to 3 times, lasts for 7 seconds. During this period, restore 10 of this hero's max HP per second. Cooldown: 5 seconds. | Lv.2: Increase the amount of HP restored by 1.25% and increase the maximum HP by 2.5%. Lv.3: Increase the amount of HP restored by 1.25% and increase the maximum HP by 2.5%. Lv.4: Increase the amount of HP restored by 1.25% and increase the maximum HP by 2.5%. |
Timber Shell | Treeguard | Active | 4 | 2★ | Ultimate Skill: Increase your Damage Reduction by 25%, max HP by 20%, lasting for 6 seconds. Restore HP per second equal to 5% of Treeguard's Attack. Cooldown: 17 seconds. | Lv.2: Damage reduction bonus increased by an additional 2.5%, healing amount increased by an additional 5%. Additionally, grants all your heroes a shield equal to 6% of your Treeguard's max HP, absorbing 50% of incoming damage for 4 seconds. Lv.3: Damage reduction bonus increases by 2.5%, HP recovery increases by 5%. Lv.4: Increases damage reduction by 7.5% and healing amount by 15%, while providing an extra 6% shield value. |
Vine | Treeguard | Passive | 4 | 3★ | When the Treeman has a growth effect, its regular attack damage increases by 30% and will always apply a poisoning effect. | Lv.2: Skill damage bonus increased by 15%; after receiving 6 attacks, counterattacks with Vines against the nearest enemy Hero, dealing damage equal to 150% Attack. Lv.3: Skill damage increases by 15%. Lv.4: Skill damage bonus increased by 15%; counterattacks additionally increase the target's damage taken by 10% for 4 seconds, not stackable. |
Titanwood Assault | Treeguard | Passive | 4 | 4★ | Summon Wood Thorns within a rectangular area in the front, dealing 130% damage to 3 random enemies within the range. 10% of the damage dealt is converted into self-healing. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 32.5%. Lv.3: Skill damage increases by 32.5%. Lv.4: Skill damage increased by 97.5% and stuns the target for 1.5 seconds. |
Vitality Surge | Treeguard | Passive | 4 | 5★ | Increases damage to trees by 1 point. For 5 seconds after cutting down a tree, self-heals 2.5% of max HP per second. When HP falls below 20%, it triggers immediately. Cooldown: 60 seconds. | Lv.2: Increases damage to trees by 1 points, and enhances healing by 1.25%. For each allied unit that dies or is sacrificed, the Treeguard gains a shield equal to 5% of its max HP, absorbing 40% of incoming damage for 5 seconds, stacking up to 5 times. Lv.3: Increases damage to trees by 1 points. Self-healing effect is enhanced to 1.25%. Lv.4: Increases damage to trees by 1 points, and enhances healing by 1.25%. Shield value increased to 10% of max HP. |
Whirlwind | Swordmaster | Active | 4 | 1★ | Attacks surrounding enemies, dealing 154% damage. 50% of the damage dealt is converted into a shield. The shield lasts for 4 seconds. Each time damage is taken, 40% of it can be absorbed by the shield. Cooldown: 7 seconds. | Lv.2: Skill damage increases by 50% and skill range increases by 33% Lv.3: Skill damage increases by 50%. Lv.4: Increase skill damage by 50% with a 25% chance to reset its own cooldown after use. |
Blade Storm | Swordmaster | Active | 4 | 2★ | Ultimate Skill: Continuously spin blades around to damage surrounding targets for 4 seconds, dealing 100% damage per second. During the duration, the user is immune to control effects. Cooldown: 15 seconds. | Lv.2: Damage per second boosts by 25%, storm duration increases by 2 seconds. Lv.3: Damage per second boosts by 25% Lv.4: Damage per second boosts by 25%, skill damage reduction during the storm by 30%. |
Battle Will | Swordmaster | Passive | 4 | 3★ | Upon death, gain a Battle Will that reduces HP to a minimum of 1 point for 2 seconds. Cooldown: 300 seconds. | Lv.2: Effect duration increased by 1 seconds; for every 8% HP lost, reduces the cooldown of the ultimate skill by 1 seconds, with a trigger cooldown of 1 seconds. Lv.3: Increase effect duration by 1 seconds. Lv.4: Extends effect duration by 2 seconds. When deployed, your Horde heroes in this lineup gain 10% damage reduction. |
Crazy Cut | Swordmaster | Passive | 4 | 4★ | Charges forward a short distance, dealing 215% damage to targets along the path and gaining 35% damage reduction for 3 seconds. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 53.5%, damage immunity duration increases by 2 seconds. Lv.3: Skill damage increases by 53.5%. Lv.4: Increase skill damage by 53.5%, guaranteeing a critical hit on this attack. |
Suppression | Swordmaster | Passive | 4 | 5★ | Increase Damage by 1% for every 2% reduction in HP, up to a maximum of 20%. | Lv.2: Damage Increase cap bonus increased by 2.5%; when the ultimate skill is cast, deals 100% Attack damage per second to the nearest enemy hero. Lv.3: Increase Damage cap by 2.5%. Lv.4: Damage Increase cap bonus increased by 7.5%; this damage has a 30% chance to stun the target for 1 seconds. |
Plant Purge | Watcher | Active | 4 | 1★ | Swing the grass fork to create a whirlwind, moving forward, dealing 160% damage to enemies in its path and adding a poison effect for 5 seconds. During this time, attack speed is reduced by 30%. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 40%. Lv.3: Skill damage increases by 40%. Lv.4: Skill damage increases by 40%. |
Wilt | Watcher | Active | 4 | 2★ | Ultimate Skill: Use the pitchfork to launch a frenzied attack on a single enemy, inflicting 210% damage and applying a poison effect. The target will receive damage equal to 105% Attack per second for the next 3 seconds. Cooldown: 14 seconds. | Lv.2: Skill damage increases by 52.5%, poison effect enhances by 26.25%. Lv.3: Skill damage increases by 52.5%, poison effect enhances by 26.25%. Lv.4: Skill damage increases by 157.5%, poison effect enhances by 78.75%. |
Slowdown | Watcher | Passive | 4 | 3★ | Regular attacks reduce the target's Attack Speed by 2.5%, stacking up to 5 times, lasting for 6 seconds. | Lv.2: Attack speed debuff effect increases by 1.25%. Lv.3: Attack speed debuff effect increases by 1.25%. Lv.4: Attack speed debuff effect increases by 1.25%. |
Crow Attack | Watcher | Passive | 4 | 4★ | Gain Counterattack effect for 4 seconds. After getting hit, unleash a crow that deals 220% damage to the enemy and heals 10% of the max HP. Cooldown: 15 seconds | Lv.2: Skill damage increases by 55%. Lv.3: Skill damage increases by 55%. Lv.4: Skill damage increases by 165%. |
Wheatfield Watcher | Watcher | Passive | 4 | 5★ | During battles with rival Lords, heroes from the Nature faction deal 7.5% increased damage. | Lv.2: Increase the effect bonus by 3.75%. Lv.3: Increase the effect bonus by 3.75%. Lv.4: Increase the effect bonus by 3.75%. |
Menace | Headhunter | Active | 4 | 1★ | Enhance this hero's normal attacks. Each normal attack additionally carries 40% true damage of the attack, and the damage dealt to "Damage Dealer" type characters increases by 20%, lasting 5 seconds. Cooldown: 8 seconds. | Lv.2: Increase the effect bonus by 25%. Lv.3: Increase the effect bonus by 35%. Lv.4: Increase the effect bonus by 35%. |
Pursuit | Headhunter | Active | 4 | 2★ | Ultimate Skill: Rapidly use 3 normal attacks to attack the enemy, causing a total of 420% damage. Cooldown: 14 seconds. | Lv.2: Skill damage increases by 105%. Lv.3: Skill damage increases by 105%. Lv.4: Skill damage increases by 315%. |
Veteran Warrior | Headhunter | Passive | 4 | 3★ | Increase this hero's skill damage reduction by 10% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%. |
Boomerang Blade | Headhunter | Passive | 4 | 4★ | Throws a boomerang that causes 190% damage to all enemies on the path, and immobilizes them for 1.5 seconds. Cooldown: 12 seconds. | Lv.2: Skill damage increases by 47.5%. Lv.3: Skill damage increases by 47.5%. Lv.4: Skill damage increases by 142.5%. |
Bounty Reward | Headhunter | Passive | 4 | 5★ | After killing a target, this hero's skill cooldown time is reduced by 0.5. | Lv.2: Cooldown reduced by 0.5 more seconds Lv.3: Cooldown reduced by 0.5 more seconds Lv.4: Cooldown reduced by 0.5 more seconds |
Barb | Wilderness Hunter | Active | 4 | 1★ | Normal Attack damage increased by 50%, with an additional bleeding effect lasting 3 seconds, increasing damage taken by 10% on bleeding targets | Lv.2: Normal Attack damage bonus increased by 12.5%, gains an additional Critical Rate bonus of 5%. Lv.3: Normal attack damage bonus increases by 12.5%. Lv.4: Normal Attack damage bonus increased by 12.5%, Critical Rate bonus increased by 5%. |
Fatal Preyer | Wilderness Hunter | Active | 4 | 2★ | Ultimate Skill: Inspire this hero, dealing 100% damage and knocking back nearby enemies, while this hero's normal attacks pierce through enemies, increasing normal attack damage by 40%, lasting 6 seconds. Cooldown: 18 seconds. | Lv.2: Normal Attack damage increased by 15%. Upon initiating Fatal Preyer, Critical Rate increased by 50%. Lv.3: Normal attack damage bonus increases by 15%. Lv.4: Normal Attack damage increased by 15%. Upon initiating Fatal Preyer, Critical Rate increased by 100%. |
Hunter | Wilderness Hunter | Passive | 4 | 3★ | Increase Attack by 7.5% | Lv.2: Increase the effect bonus by 3.75%. Lv.3: Increase the effect bonus by 3.75%. Lv.4: Enhances effect by 3.75%. When deployed, Horde heroes in the lineup gain 25% Attack Speed and 8% increased Attack. |
Impulse Instinct | Wilderness Hunter | Passive | 4 | 4★ | Passive effect: Attack speed increased by 40%. | Lv.2: Attack speed bonus is increased by an additional 5%. Each basic attack has a 50% chance to reduce the cooldown of [Fatal Preyer] by 1 seconds, with a trigger interval of 1 seconds. Lv.3: Attack speed bonus is increased by an additional 5%. Each basic attack is guaranteed to reduce the cooldown of [Fatal Preyer] by 1 seconds, with a trigger interval of 1 seconds. Lv.4: Attack speed bonus increased by 5%. When HP falls below 60%, additional attack speed increase by 50%. |
Tradition | Wilderness Hunter | Passive | 4 | 5★ | When deployed, the Damage of Horde characters in the Queue increases by 3%. | Lv.2: Effect bonus increased by 2%; when deployed, all allied Horde heroes gain 7.5% Normal Attack Damage Increase. Lv.3: Increase the effect bonus by 2%. Lv.4: Effect bonus increased by 2%; when deployed, the Normal Attack Damage bonus is increased to 15%. |
Ray Beam | Astrologer | Active | 4 | 1★ | Summon beams to inflict 145% damage to a small group of enemies. This skill has a 20% increased Critical Hit Rate. Cooldown: 10 seconds | Lv.2: Skill damage increases by 36.25%. Lv.3: Skill damage increases by 36.25%. Lv.4: Skill damage is increased by an additional 36.25%; Additional Target +1 |
Solar Beam | Astrologer | Active | 4 | 2★ | Ultimate Skill: Summon 15 beams strikes within 3 seconds, dealing damage to enemies in the area. Each beam strike deals 28% damage to a single target, and the damage increases by 5% with each subsequent hit on the same target. This skill has a 10% increased Critical Hit Rate. Cooldown: 21 seconds. Prioritize attacking Hero characters. | Lv.2: Skill damage is increased by an additional 14%; Beam count +5 Lv.3: Skill damage increases by 14%. Lv.4: Skill damage is increased by an additional 21%. Two beams will strike each round. |
Foresight | Astrologer | Passive | 4 | 3★ | Increase the Critical Rate by 7.5% and this hero can move while performing normal attacks | Lv.2: Increase the effect bonus by 3.75%. Lv.3: Increase the effect bonus by 3.75%. Lv.4: Effect bonus increased by 3.75%; for every enemy unit (including summons) that dies, reduces the cooldown of the ultimate skill by 0.5 seconds |
Arc Light | Astrologer | Passive | 4 | 4★ | Release a laser that deals 200% damage to enemies in its path. Each hit increases the damage by 5%, stacking up to 5 stacks for 10 seconds. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 50%. Lv.3: Skill damage increases by 50%. Lv.4: Skill damage increases by 150%. |
Insights | Astrologer | Passive | 4 | 5★ | Increase the Critical Damage. Gain 1% Critical Damage per 2.5% Critical Rate, up to 25% | Lv.2: Increase the maximum limit by 12.5%, the required value for each 1% increase is 2. Lv.3: Increase the maximum limit by 12.5%, the required value for each 1% increase is 1.5. Lv.4: Increase the maximum limit by 12.5%, the required value for each 1% increase is 1. |
Detonate | Pyromancer | Active | 4 | 1★ | Detonate an enemy, causing 100% damage to a single enemy and applying a burning effect, which lasts for 8 seconds and causes 30% damage per second. Cooldown: 10 seconds. | Lv.2: Detonation deals additional splash damage to nearby targets equal to 50% of Pyromancer's Attack. Lv.3: Splash damage factor increased by 50% Lv.4: Increase the number of targets by 1. |
Meteor Blaze | Pyromancer | Active | 4 | 2★ | Ultimate Skill: Summon a Meteor Blaze, dealing 224% damage to enemies within range. Cooldown: 21 seconds. | Lv.2: Skill damage increases by 28%, and create a meteor crater, dealing an additional 2 instances of 28% damage. Lv.3: Skill damage increases by 56%. Lv.4: Skill damage increases by 168% and skill range increases by 50% |
Ember | Pyromancer | Passive | 4 | 3★ | When HP drops below 50%, boost Attack by 10%, lasting 5 seconds. Cooldown: 10 seconds | Lv.2: Effect bonus increases by 5%, duration +1.5 seconds. Lv.3: Increase the effect bonus by 5%. Lv.4: Increase the effect bonus by 5%. Upon acquiring the skill, permanently increase damage to burning targets by 30%. |
Flame Shield | Pyromancer | Passive | 4 | 4★ | Apply a fire shield to an ally, lasting 6 seconds, dealing 40% damage per second to nearby enemies. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 10%. Lv.3: Skill damage increases by 10%. Lv.4: Skill damage increases by 10%, and gain a shield equals to 40% of max HP, 50% of received damage can be absorbed by the shield. |
Elemental Mastery | Pyromancer | Passive | 4 | 5★ | Amplify Damage of the Skill increases by 7.5% | Lv.2: Increase the effect bonus by 3.75%. Lv.3: Increase the effect bonus by 3.75%. Lv.4: Increase the effect bonus by 3.75%, and increase damage to Nature heroes by 10% |
Terra Surge | Stonemason | Active | 4 | 1★ | Inflicts 150% damage on a single enemy and immobilizes the target for 2 seconds. Cooldown: 8 seconds. | Lv.2: Increase skill damage by 37.5% and reduce target's damage reduction by 10% for 3 seconds. Lv.3: Skill damage increases by 37.5%. Lv.4: Increase skill damage by 37.5% and extend immobilization effect duration by 1 seconds. |
Cliff Crumble | Stonemason | Active | 4 | 2★ | Ultimate Skill: Deals 182% damage to enemies in the front, reducing their healing effects by 70% for 3 seconds. Cooldown: 21 seconds. | Lv.2: Increase skill damage by 45.5% and enhance the reduction of healing effects by 30%. Lv.3: Skill damage increases by 45.5%. Lv.4: Increase skill damage by 136.5% and deal an additional 120% damage 1 time. |
Mountain's Might | Stonemason | Passive | 4 | 3★ | Every 12 seconds, provide a Shield equal to 60% Attack to all allies. The shield absorbs 50% of incoming damage and lasts for 6 seconds. | Lv.2: Shield absorption increases by 50%. Lv.3: Shield absorption increases by 10%. Lv.4: Reduce cooldown by 2 seconds. |
Tremor | Stonemason | Passive | 4 | 4★ | Attack enemies in the area 3 times, dealing a total of 240% damage, decreasing their damage reduction by 5% with each hit, lasting for 3 seconds, this is stackable. Cooldown: 12 seconds. | Lv.2: Increase skill damage by 60% and enhance damage reduction effect by 2.5%. Lv.3: Skill damage increases by 60%. Lv.4: Increase skill damage by 180% and enhance damage reduction effect by 2.5%. |
Rockbound Boon | Stonemason | Passive | 4 | 5★ | When deployed, the Damage Reduction of Nature characters in your Queue increases by 3%, get an extra increase of 5% on the defensive. | Lv.2: Increase the effect bonus by 1.5%. Lv.3: Increase the effect bonus by 1.5%. Lv.4: Increase the effect bonus by 4.5%. |
Therapy | Nun | Active | 4 | 1★ | Heal a single ally, restoring target's HP equal to 275 of Nun's Attack and increasing target's healing received by 20% for the next 5 seconds. Cooldown: 8 seconds. | Lv.2: Increases HP recovery by 67.5% and grants the target a shield equal to 200% of Nun's Attack. The shield absorbs 50% of each damage taken and lasts for 4 seconds. Lv.3: HP recovery increased by 67.5%. Increases the number of skill targets by 1. Lv.4: HP recovery increased by 67.5%. Increases the number of skill targets by 1. |
Radiant Song | Nun | Active | 4 | 2★ | Ultimate Skill: Increase all allies' Max HP by 25%, and final damage reduction by 12% for 8 Seconds. Cooldown 24 Seconds. | Lv.2: Max HP bonus increased by 2.5%, and additional 5% Damage Reduction for 5 seconds. Lv.3: Max HP bonus increased by 2.5% Lv.4: Increase max HP Bonus by 2.5%, add a Shield equals to 20% of Nun's HP for 6 Seconds. Shield absorbs 50% of damage taken each time. |
Holy Grace | Nun | Passive | 4 | 3★ | Grants 6% damage reduction to this hero | Lv.2: Increase the effect bonus by 1.5%. Lv.3: Increase the effect bonus by 1.5%. Lv.4: Improves boost effects by 1.5%, the Nun heals all your heroes every 2 seconds, restoring HP equal to 80% of her Attack. |
Prayer of Healing | Nun | Passive | 4 | 4★ | Release while moving, heal all allies HP equal to 350% of Nun's Attack. Cooldown: 15 seconds. | Lv.2: HP recovery increases by 87.5%. Lv.3: HP recovery increases by 87.5%. Lv.4: HP recovery increase by 87.5%, additionally increase target's Damage Reduction by 12% for 5 Seconds. |
Sacred Union | Nun | Passive | 4 | 5★ | When deployed, increase maximum HP for League characters in the Queue by 5%. | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Improves boost effects by 2.5%, when deployed, grants an additional 10% damage increase to your League heroes. |
Whispered Shadows | Warlock | Active | 4 | 1★ | Deal 150% damage to 3 enemies and heal 3 allies with the lowest HP equal to 150 of Warlock's Attack. Cooldown: 8 seconds. | Lv.2: Skill damage increased by 37.5%, healing increased by 25%, and dispels target's damage reduction effects. Lv.3: Skill damage increases by 37.5%, healing boosts by 25%. Lv.4: Skill damage increased by 37.5%, healing increased by 25%, adds 1 more skill targets. |
Bloodlust | Warlock | Active | 4 | 2★ | Ultimate Skill: Grant all allies 20% HP Drain and 40% Attack Speed boost for 6 seconds. Cooldown: 21 seconds. | Lv.2: Attack speed bonus increased by 5%, HP Drain effect increased by 2.5%, and gains an additional 15% damage bonus. Lv.3: Attack Speed bonus increases by 5%, and the HP Drain effect enhances by 2.5%. Lv.4: Attack speed bonus increased by 5%, HP Drain effect increased by 2.5%, damage bonus effect increased by 15%. |
Shadow Rite | Warlock | Passive | 4 | 3★ | At the start of battle, all allied Horde heroes gain 0.5 HP. | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase effect by 2.5%. At the start of battle, the Warlock gains a shield equal to 300% of his attack. The shield absorbs 50% of damage each time and lasts for 10 seconds. |
Debilitation | Warlock | Passive | 4 | 4★ | Initiate a 50% reduction in Skill Damage and a 20% decrease in Damage Reduction for 3 enemies, lasts for 3 seconds. Cooldown: 15 seconds. | Lv.2: Damage reduction debuff effect increased by 2.5%, deals damage equal to 8% of the Warlock's max HP to the target. Lv.3: Damage Reduction debuff effect increases by 2.5%. Lv.4: Damage reduction debuff effect increased by 2.5%, duration increased by 3 second. |
Malicious Passion | Warlock | Passive | 4 | 5★ | At the start of battle, all allied Horde heroes gain 0.5 Damage. | Lv.2: Increase the effect bonus by 2%. Lv.3: Increase the effect bonus by 2%. Lv.4: Effect bonus increased by 2%; additionally increases normal attack damage of all allied Horde heroes by 15%. |
Baa-Baa Charge | Shepherd | Active | 4 | 1★ | Unleash a herd of Sheep to charge forward, dealing 110% damage to enemies along the path and stun for 1.5 seconds. There is a 100% chance to Stun the target for 3 seconds if the target is already paralyzed. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 27.5%. Lv.3: Skill damage increases by 27.5%. Lv.4: Skill damage increases by 27.5%. Also, hit targets take 10% more damage for the next 3 seconds. |
Sheepherd | Shepherd | Active | 4 | 2★ | Ultimate Skill: Summon a small lamb that inherits 400% of the Forest Maiden's current HP. It lasts for 5.6 seconds, taunting enemies within range. Cooldown: 24 seconds. | Lv.2: Increase the HP inherited by summoned units by 100%. Lv.3: Increase the HP inherited by summoned units by 100%. Lv.4: Increase the HP inherited by summoned units by 300%. |
Song of Life | Shepherd | Passive | 4 | 3★ | Whenever an allied unit dies or is sacrificed (including summoned units), all allied units recover HP equal to 1% of their Max HP. This hero can also move while performing normal attacks. | Lv.2: HP recovery increases by 1.5%. Lv.3: HP recovery increases by 1.5%. Lv.4: HP recovery increased by 1.5%. While present, all your Nature heroes take 10% less damage from Horde. This effect ends when Forest Maiden dies. |
Shepherd's Bell | Shepherd | Passive | 4 | 4★ | Ring the bell to grant a 50 damage reduction effect to nearby allies for 3.5 seconds. Cooldown: 15 seconds. | Lv.2: Increase effect duration by 0.5 seconds. Lv.3: Increase effect duration by 0.5 seconds. Lv.4: Effect lasts 0.5 seconds longer. Also, all your units in range gain +12% Attack for 5 seconds. |
Revenge | Shepherd | Passive | 4 | 5★ | When any of your units die or are sacrificed (including summoned units), all your heroes permanently gain 7.5% Damage Increase, stacking up to 3 times. | Lv.2: Bonus increased by 6.25%, stack limit increased by 2. Lv.3: Bonus increased by 1.25%, stack limit increased by 1. Lv.4: Bonus is increased by an additional 1.25%, and stack count is increased by an additional 1 stacks. While present, all your Nature heroes deal 10% more damage to Horde. This effect ends when the Forest Maiden dies. |
Cheer | Bard | Active | 4 | 1★ | Play the Purple Sonata: Increases surrounding allies' movement speed by 30% and attack speed by 20% for 6 seconds. When enemies are within range, launches 1 additional soundwave attacks, each causing 100% damage. Cooldown: 10 seconds. | Lv.2: Attack Speed bonus increases by 2.5% and launches an additional 1 soundwave. Lv.3: Attack Speed bonus increases by 2.5%. Lv.4: Attack Speed bonus increases by 7.5%, with the effect duration extended by 3 seconds. |
Resonant Chord | Bard | Active | 4 | 2★ | Ultimate Skill: Unleashes a rectangular shockwave in the targeted direction, dealing 190% damage and stunning for 2 seconds. Cooldown: 22 seconds. | Lv.2: Skill Damage increase by 47.5%, with stun effect duration increased by 1 seconds. Lv.3: Skill damage increases by 47.5%. Lv.4: Skill damage increases by 47.5% and skill range increases by 50% |
Endgame Serenade | Bard | Passive | 4 | 3★ | After executing Ultimate Skill, reduce skill cooldowns for all allies by 0.5 seconds | Lv.2: Cooldown reduced by 0.25 more seconds Lv.3: Cooldown reduced by 0.25 more seconds Lv.4: Cooldown reduced by 0.25 more seconds |
Grace | Bard | Passive | 4 | 4★ | Play the Golden Sonata: Increases surrounding allies' Critical Rate by 10% for 6 seconds. When enemies are within range, launches 1 additional soundwave attacks, each causing 120% damage. Cooldown: 15 seconds. | Lv.2: Critical Rate bonus increases by 2.5%. Targets hit by soundwaves have their attack speed reduced by 30% for 6 seconds. Lv.3: Critical Rate bonus increases by 2.5%. Lv.4: Critical Rate bonus increases by 2.5%. After release, the next Normal Attack stuns the enemy for 1 seconds. |
Fight Song | Bard | Passive | 4 | 5★ | When deployed, increase the Critical Rate of all League heroes by 2.5%. | Lv.2: Increase the effect bonus by 1.25%. Lv.3: Increase the effect bonus by 3.75%. Lv.4: When deployed, increase the Attack of all League heroes by 15%. |
Guardian Discipline | Adjudicator | Active | 4 | 1★ | Perform a chant, dealing 78% damage to nearby enemies and stunning them for 0.5 seconds. Gain 38% Damage Reduction and become immune to control effects for 5 seconds. Cooldown: 8 seconds. | Lv.2: Increase Skill Damage by 15%, increase Damage Reduction by 1.5%, and add a Shield equal to 120% of this hero's Attack that lasts for 10 seconds. The Shield can absorb 50% of damage taken each time. Lv.3: Skill damage increases by 15%, and damage reduction effect increases by 1.5%. Lv.4: Increase Skill Damage by 15%, increase Damage Reduction by 1.5%, and double the effectiveness of added shield. |
Shield of Faith | Adjudicator | Active | 4 | 2★ | Ultimate Skill: Summon a massive shield to cover this hero and the surrounding area, absorbing damage equal to 280% of the max HP for 7 seconds. Each time damage is taken, 70% of it can be absorbed by the shield. When the shield disappears, it deals 140% damage to enemies within range. Cooldown: 15 seconds. | Lv.2: Increase Shield absorption value by 35%, additionally providing 15% damage bonus to allied units within the range. Lv.3: Shield absorption increases by 35%. Lv.4: Increase Shield absorption value by 35%, and reduce Skill Damage of enemy targets within the range by 15%. |
Indomitable | Adjudicator | Passive | 4 | 3★ | When Adjudicator enters the battle, the entire Queue gets a 4% Damage Reduction. | Lv.2: Increase the effect bonus by 2%. Lv.3: Increase the effect bonus by 3%. Lv.4: Increase the effect bonus by 3%. |
Judgment | Adjudicator | Passive | 4 | 4★ | Strike enemies in front, dealing 110% damage, stunning them for 0.5 seconds, and recovering 5% of the max HP. Cooldown: 12 seconds. | Lv.2: Increase Skill Damage by 22.5%, and double the healing effects of skills. Lv.3: Skill damage increases by 22.5%. Lv.4: Increase Skill Damage by 22.5%, and add a Shield equal to 180% of this hero's Attack that lasts for 10 seconds. The Shield can absorb 50% of damage taken each time. |
Eternal | Adjudicator | Passive | 4 | 5★ | Grants Invincibility when near death, lasting 2 seconds. Cooldown: 300 seconds. Invincibility: HP will not fall below 1, immune to control effects, and all incoming damage becomes 1. | Lv.2: Increase effect duration by 0.5 seconds. Lv.3: Increase effect duration by 0.5 seconds. Lv.4: Effect duration is increased by 1 seconds. When HP drops below 30%, reset cooldowns of skills Guardian Discipline and Judgment. This can trigger once every 60 seconds. |
Evasive Technique | Hostess | Active | 4 | 1★ | Enter counterattack state: Increases damage reduction by 15%. When hit, deals damage equals to 50% of the Attack to the attacker and recovers an equal amount of HP. Duration: 4. Cooldown: 10 seconds. | Lv.2: Increase effect duration by 0.5 seconds. Lv.3: Increase effect duration by 0.5 seconds. Lv.4: Extend the effect duration by an extra 0.5 seconds. Each counterattack has a 15% chance to stun the Enemy for 0.5 seconds. |
100T Hammer! | Hostess | Active | 4 | 2★ | Ultimate Skill: The Hostess wields a hammer with "100T" written on it, dealing 87% damage and stunning enemies for 1.4 seconds. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 21.75%. Lv.3: Skill damage increases by 21.75%. Lv.4: Skill damage increases by 65.25%. |
Inn Keeper | Hostess | Passive | 4 | 3★ | Receive 1 extra free recruits daily. | Lv.2: Receive 1 extra free recruits daily. Lv.3: Hostess's Gratitude: Recruit 100 times to get a 67% discount when recruiting for 1 Legendary Hero. Lv.4: Increase HP by 10 |
Drunken Brawl | Hostess | Passive | 4 | 4★ | Enter drinking state: Increases damage reduction by 40% and restores HP equals to 130% Attack per second for 2 seconds. When the drinking state ends, deals 120% damage, stuns all nearby enemies for 1 seconds. Cooldown: 12 seconds. | Lv.2: Skill damage increases by 30%, healing boosts by 32.5%. Lv.3: Skill damage increases by 30%, healing boosts by 32.5%. Lv.4: Skill damage increases by 90%, healing boosts by 97.5%. |
Agile Footwork | Hostess | Passive | 4 | 5★ | Dodges 1 instance of damage every 18. | Lv.2: Reduce cooldown by 3 seconds. Lv.3: Reduce cooldown by 1 seconds. Lv.4: Reduce cooldown by 1 seconds. |
Commanding Call | Paragon | Active | 4 | 1★ | Summon a wave of arrows, dealing 160% damage to enemies in a rectangular area in the front. Paragon and allies gain a shield equals to 60% of Attack for 5 seconds. Shield absorbs 40% of damage taken. Cooldown: 10 seconds | Lv.2: Increases shield absorption by 15%, skill damage by 40%, and the area of skill damage by 25%. Lv.3: Shield absorption value increased by 15%, skill damage increased by 40%. Lv.4: Increases shield absorption by 15%, skill damage by 40%. After casting, the Paragon gains 20% skill damage reduction for 5 seconds. |
Celestial Blade | Paragon | Active | 4 | 2★ | Ultimate Skill: Paragon wields a sacred sword, gaining crowd control immunity for 1 seconds. The sword strikes all enemies in a large area 3 times, dealing a total of 300% damage and applying 3 Burn stacks. Grants the Paragon 50% damage reduction for 1 seconds. Cooldown: 21 seconds. Burn: Deals 30% damage per second for 8 seconds. | Lv.2: Skill damage additionally increases by 65%. Immunity to control effects and the duration of damage reduction effects increase by 1 seconds. Lv.3: Skill damage increases by 65%. Lv.4: Skill damage additionally increases by 65%. When Celestial Blade defeats a target, its cooldown is reduced by 2 seconds. |
Final Verdict | Paragon | Passive | 4 | 3★ | All attacks by the Paragon against enemies with HP higher than 70%, cause an increase in damage by 10% | Lv.2: Increase damage dealt by 5%. Lv.3: Increase damage dealt by 5%. Lv.4: Damage bonus additionally increases by 5%. When there are 4 or more League heroes in the lineup, Celestial Blade's damage increases by 35%. |
Moral Fury | Paragon | Passive | 4 | 4★ | Banner of Unity: Raises all allies' Attack by 30% and deals 75% damage per second to the nearest 3 enemies for 5 seconds. Cooldown: 15 seconds. | Lv.2: Increases skill damage bonus by 18.75%, and buff effect by 2.5%. Lv.3: Increases skill damage bonus by 18.75%, and buff effect by 2.5%. Lv.4: Skill damage increases by 56.25%, bonus effect increases by 7.5%. After casting, grants all your units a skill shield equal to 240% of Paragon's Attack, which absorbs 100% of skill damage for 8 seconds. |
Ultimate Execution | Paragon | Passive | 4 | 5★ | Enchant the longsword with flames, extending Paragon's normal attack range and allowing an additional attack on another target. Increase Paragon's normal attack damage by 5%. | Lv.2: Normal attack damage bonus increases by 2.5%. Lv.3: Normal attack damage bonus increases by 2.5%. Lv.4: Normal attack damage bonus increases by 2.5%. |
Conqueror | Paragon | Formation | 1 | When deployed, each legendary or higher-tier league hero in the team increases castle attack effectiveness by 12%. If the lineup has 6 league heroes, it grants an additional 10% skill critical rate to the whole team. | ||
Healing Breeze | Shaman | Active | 4 | 1★ | Heal HP of 2 allies with the lowest HP equal to 205% of Shaman's Attack. Cooldown: 8 seconds. | Lv.2: HP recovery increases by 51.25%. Lv.3: HP recovery increases by 51.25%. Lv.4: HP recovery increases by 51.25%. |
Ancestor's Soul | Shaman | Active | 4 | 2★ | Ultimate Skill: Summon ancestor's soul to possess the ally hero (excluding summoned units) with the lowest HP percentage, preventing death for 1.75. Cooldown: 24 seconds. | Lv.2: Increase effect duration by 0.35 seconds. Lv.3: Increase effect duration by 0.35 seconds. Lv.4: Extend the effect duration by an extra 0.7 seconds. When the HP of Your Side's Heroes (excluding yourself) drops to 20%, immediately add the effect of the Current Lv. of "Ancestor's Soul" to them. Cooldown: 48 seconds. |
Rain Blessing | Shaman | Passive | 4 | 3★ | Increases all allies' healing effect by 2.5% while Shaman is present. | Lv.2: Healing received effect increases by 1.25% Lv.3: Healing received effect increases by 1.25% Lv.4: Healing received effect increases by 1.25% |
Restorative Totem | Shaman | Passive | 4 | 4★ | Summon a healing totem that periodically restores HP equals to 80% of Attack for 6 seconds. Cooldown: 15 seconds | Lv.2: Increases healing amount by 20%, and provides an extra 10% Damage Reduction to Your Side within range. Lv.3: HP recovery increases by 20%. Lv.4: Healing amount is increased by 60%, and Damage Reduction within range is increased by an extra 20%. |
Wolf Soul | Shaman | Passive | 4 | 5★ | When ancestor's soul is summoned, Shaman calls 2 wolves with 25% of Shaman's attributes to join the battle for up to 8 seconds. | Lv.2: Increase the Attack and HP inherited by summoned units by 12.5%. Lv.3: Increase the Attack and HP inherited by summoned units by 12.5%. Lv.4: Increase the Attack and HP inherited by summoned units by 12.5%. |
Harmonic Balance | Sage | Active | 4 | 1★ | Gain 50% damage immunity effect, and gain the effect of perseverance, each time you are attacked, recover 5% of maximum health, lasts for 8 seconds, cooldown time 15 seconds | Lv.2: Damage reduction boost increases by 2.5%, and gain a shield equals to 7.5% of max HP for 8 seconds. 50% of received damage can be absorbed by the shield. Lv.3: Shield absorption increases by 2.5%. Lv.4: Damage reduction boost increases by 2.5%, and the shield effect enhances by 100%. |
Transformation | Sage | Active | 4 | 2★ | Ultimate Skill: Transform into a bear, gaining 100% HP and 30% HP drain. Deal damage equal to 60% of the Attack to nearby enemies every 0.5 seconds for 5.6 seconds. In the transformed state, the hero cannot use other skills and is immune to control effects. Cooldown: 15 seconds. | Lv.2: Increase skill damage by 15% and HP Drain effect by 2.5%. Lv.3: Increase skill damage by 15% and HP Drain effect by 2.5%. Lv.4: Increase skill damage by 45% and HP Drain effect by 7.5%. |
Power of the Wild | Sage | Passive | 4 | 3★ | Gain a Shield equal to 35% of the HP after casting Transformation. Each time this hero takes damage, 50% can be absorbed by the Shield. Duration: 8 seconds. | Lv.2: Shield absorption increases by 17.5%. Lv.3: Shield absorption increases by 17.5%. Lv.4: Boosts shield absorption by 17.5%, granting all your Nature heroes a shield equal to 15% of their max HP, absorbing 50% of incoming damage for 8 seconds. |
Serene State | Sage | Passive | 4 | 4★ | Deal 150% damage to a wide range of enemies, decrease their Attack Speed by 45% and randomly remove 1 buffs. Duration: 2 seconds. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 100%, effect duration increases by 1 seconds. Lv.3: Increase effect duration by 1 seconds. Lv.4: Increase effect duration by 1 seconds, while reducing the target's Attack by 20%. |
Robust Skin | Sage | Passive | 4 | 5★ | If the Sage dies in Transformation state, reverts to normal form and retains 12.5% max HP. | Lv.2: Increase retained max HP by 6.25%. Lv.3: Increase retained max HP by 6.25%. Lv.4: Increase retained max HP by 6.25%. |
Baa-Baa Charge | Forest Maiden | Active | 4 | 1★ | Unleash a herd of Sheep to charge forward, dealing 110% damage to enemies along the path and stun for 1.5 seconds. There is a 100% chance to Stun the target for 3 seconds if the target is already paralyzed. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 27.5%. Lv.3: Skill damage increases by 27.5%. Lv.4: Skill damage increases by 27.5%. Also, hit targets take 10% more damage for the next 3 seconds. |
Sheepherd | Forest Maiden | Active | 4 | 2★ | Ultimate Skill: Summon a small lamb that inherits 400% of the Forest Maiden's current HP. It lasts for 5.6 seconds, taunting enemies within range. Cooldown: 24 seconds. | Lv.2: Increase the HP inherited by summoned units by 100%. Lv.3: Increase the HP inherited by summoned units by 100%. Lv.4: Increase the HP inherited by summoned units by 300%. |
Song of Life | Forest Maiden | Passive | 4 | 3★ | Whenever an allied unit dies or is sacrificed (including summoned units), all allied units recover HP equal to 1% of their Max HP. This hero can also move while performing normal attacks. | Lv.2: HP recovery increases by 1.5%. Lv.3: HP recovery increases by 1.5%. Lv.4: HP recovery increased by 1.5%. While present, all your Nature heroes take 10% less damage from Horde. This effect ends when Forest Maiden dies. |
Shepherd's Bell | Forest Maiden | Passive | 4 | 4★ | Ring the bell to grant a 50 damage reduction effect to nearby allies for 3.5 seconds. Cooldown: 15 seconds. | Lv.2: Increase effect duration by 0.5 seconds. Lv.3: Increase effect duration by 0.5 seconds. Lv.4: Effect lasts 0.5 seconds longer. Also, all your units in range gain +12% Attack for 5 seconds. |
Revenge | Forest Maiden | Passive | 4 | 5★ | When any of your units die or are sacrificed (including summoned units), all your heroes permanently gain 7.5% Damage Increase, stacking up to 3 times. | Lv.2: Bonus increased by 6.25%, stack limit increased by 2. Lv.3: Bonus increased by 1.25%, stack limit increased by 1. Lv.4: Bonus is increased by an additional 1.25%, and stack count is increased by an additional 1 stacks. While present, all your Nature heroes deal 10% more damage to Horde. This effect ends when the Forest Maiden dies. |
Root Absorption | Pixie | Active | 4 | 1★ | Summon roots to attack 1 enemy heroes, dealing 170% damage and stealing 10 of the target's Attack, lasting for 5% seconds. Cooldown: 10 seconds | Lv.2: Increase the number of targets by 1, enhance skill damage by 42.5%, and boost Attack stealing effect by 2.5%. Lv.3: Increase the number of targets by 1, enhance skill damage by 42.5%, and boost Attack stealing effect by 2.5%. Lv.4: Increase the number of targets by 2, enhance skill damage by 42.5%, and boost Attack stealing effect by 2.5%. |
Sunflower Core | Pixie | Active | 4 | 2★ | Ultimate Skill: Summon a sunflower core at the target location that explodes after a brief delay, dealing damage equal to 242% Attack to up to 3 enemy heroes and causing 0.35 seconds of stun. Cooldown: 21 seconds. | Lv.2: Increase the number of targets by 1, enhance skill bonus damage by 80.5%, and Stun duration +0.15 seconds. Lv.3: Increase the number of targets by 1, and enhance skill damage by 80.5%. Lv.4: Increase the number of targets by 1, and enhance skill damage by 181.5%. |
Nature's Harmony | Pixie | Passive | 4 | 3★ | Every living Nature Hero in the Queue grants the Pixie an additional 2.5% Damage Reduction. | Lv.2: The bonus effect provided by each Nature hero is increased by 2%; other Nature heroes in the team receive half of this effect. Lv.3: Each Nature hero boosts the bonus effects by 0.5%. Lv.4: The bonus provided by each Nature hero is increased by 0.5%. In addition, for every surviving Nature hero in the team, Pixie gets an extra 3% damage increase. |
Bewildering Powder | Pixie | Passive | 4 | 4★ | Scatter pollen, reducing the Hit Rate of all enemies within range by 30% and causing them to take damage equal to 100% Attack per second, lasting for 3 seconds. Cooldown: 15 seconds. | Lv.2: Increase skill damage by 25% and Hit Rate reduction effect by 2.5%. Lv.3: Increase skill damage by 25% and Hit Rate reduction effect by 2.5%. Lv.4: Skill damage is increased by 25%, the hit-reduction effect is increased by 2.5%, cooldown is reduced by 2 seconds, and Poison duration is increased by 5 seconds. Poison: Deals damage equal to 1% of the target’s max HP per second, up to 200% of the Pixie’s Attack, and reduces Attack Speed by 30%. |
Forest Ally | Pixie | Passive | 4 | 5★ | For each unit that has died or been sacrificed on your side (including summoned units), the cooldown time of Sunflower Core is reduced by 0.5. | Lv.2: Cooldown reduced by 0.5 more seconds Lv.3: Cooldown reduced by 0.5 more seconds Lv.4: Cooldown reduced by 0.5 more seconds |
Soul Link | Soulmancer | Active | 4 | 1★ | The Soulmancer links with 3 allied heroes, sharing 36% of the damage they receive, becoming immune to 40% of that damage, lasting for 6 seconds. Cooldown: 12 seconds. | Lv.2: Damage sharing effect increased by 3%. Increases the number of damage-sharing targets by 2. Lv.3: Damage sharing effect increased by 3%. Lv.4: Damage sharing effect increased by 3%. |
Soul Recall | Soulmancer | Active | 4 | 2★ | Ultimate Skill: Upon near-death, the Soulmancer deals damage equal to 200% of Attack to a wide area and enters a resurrection state for 3 seconds, during which the Soulmancer cannot die. Once the resurrection state ends, the Soulmancer will perish immediately. | Lv.2: Skill damage increases by 50%, effect duration increases by 2 seconds. Lv.3: Skill damage increases by 50%. Lv.4: Skill damage increases by 150%, and Soul Link is immediately reset. |
Soul Empowerment | Soulmancer | Passive | 4 | 3★ | When deployed, the HP of Horde Heroes in the Queue increases by 5%. | Lv.2: Enhances effect by 2.5%. When deployed, all heroes in the team gain 10% Skill Damage Reduction. Lv.3: Increase the effect bonus by 2.5%. Lv.4: Increase the effect bonus by 2.5%, and the hero recovers 2% of maximum HP per second. |
Soul Freeze | Soulmancer | Passive | 4 | 4★ | Extracts the souls of enemies within range, dealing damage equals to 100% Attack, and applying 1 stack of Chill. At 5 stacks, the target is frozen for 0.5 seconds. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 15%. Lv.3: Skill damage increases by 30%. Lv.4: Upon casting, instantly recovers 5% of the maximum HP. |
Pain Diffusion | Soulmancer | Passive | 4 | 5★ | Each time the Soulmancer's HP drops by 16%, a Soul Freeze is immediately cast. | Lv.2: HP cost for casting reduces by 7%. Lv.3: HP cost for casting reduces by 1%. Lv.4: HP cost for casting reduces by 1%. |
Royal Armor | Desert Prince | Active | 4 | 1★ | Gain a shield equal to 400% of Attack, absorbing 50% of incoming damage, lasting 8 seconds. Cooldown: 10 seconds. | Lv.2: Increase shield absorption by 50%, gaining 35% damage reduction when the shield breaks, lasting 6 seconds. Lv.3: Shield absorption increases by 50%. Lv.4: Increase shield absorption by 50%, causing Desert Prince to deal 40% damage to the attacker each time he is hit while the shield is active. |
Sand's Blessing | Desert Prince | Active | 4 | 2★ | Ultimate Skill: Gain 55% additional maximum HP and cause Normal Attacks to deal 5% of max HP as true damage, not exceeding 200% of this hero's Attack, lasting 8 seconds. Cooldown: 15 seconds. | Lv.2: Deal damage equal to 100% of Attack to surrounding enemies every second. Lv.3: Increase the HP bonus by 10% and enhance Normal Attack damage by 1%. Lv.4: During the duration of Sand's Blessing, become immune to control effects and Normal Attacks deal area damage. |
Royal Treasury | Desert Prince | Passive | 4 | 3★ | Royal Armor enhances all allies, increasing skill damage by 15%, reducing skill damage taken by 15, lasting 6 seconds. | Lv.2: Skill damage reduction debuff effect increases by 2.5%. Lv.3: Skill damage reduction debuff effect increases by 2.5%. Lv.4: Skill damage reduction debuff effect increased by 2.5%. Triggers immediately upon defeat. |
Scorching Scimitar | Desert Prince | Passive | 4 | 4★ | Swing dual blades to inflict true damage equal to 18% of maximum HP on nearby enemies, not exceeding 1000% of this hero's Attack. Cooldown: 6 seconds. | Lv.2: Boost max HP by 2% and extend the stun on targets by 1.5 seconds. Lv.3: Increase max HP proportion by 2%. Lv.4: Increase max HP proportion by 2% and increase this hero's attack speed by 50% for 6 seconds after use. |
Eye of Insight | Desert Prince | Passive | 4 | 5★ | Reduce skill damage taken for this hero by 25% | Lv.2: Increase the effect bonus by 2.5%. Lv.3: Increase the effect bonus by 7.5%. Lv.4: When HP falls below 30%, gain skill damage immunity for 2 second. Cooldown 30 seconds. |
Enthusiast | Desert Prince | Formation | 1 | When deployed, each Legendary or higher rarity Horde hero in the queue increases the enemy's death and wounded ratio by 5% in battle | ||
Swift Arrow | Windwalker | Active | 4 | 1★ | Passive Effect: Attack speed increased by 80. Normal Attack damage increased by 40%. Requires 2.5-second reload time after 4 attacks before next Normal Attack. | Lv.2: Swift Arrow attack count increased by 1, attack speed bonus increased by 12.5%, Normal Attack damage boost increased by 25%. Lv.3: Attack speed bonus increased by 12.5%, Normal Attack damage boost increased by 25%. Lv.4: Normal attacks now pierce through enemies, attack speed bonus increased by 12.5%, Normal Attack damage boost increased by 25%. |
Windwalker's Blade | Windwalker | Active | 4 | 2★ | Ultimate Skill: Dashes to the nearest enemy, dealing 80% damage every 0.5 seconds for 3 seconds, dodges all incoming attacks during this period, returns to starting position after attack. Cooldown: 22 seconds. | Lv.2: Skill damage increased by 17.5%, additional stun for 1.5 second upon landing to surrounding enemies. Lv.3: Skill damage increases by 17.5%. Lv.4: Skill damage increased by 17.5%, triggers a powerful ricochet after returning to starting point. |
Favorable Wind | Windwalker | Passive | 4 | 3★ | 10% chance that Normal Attacks won't consume Swift Arrow count. | Lv.2: Probability increases by 2.5%. For each unit that has died or been sacrificed on your side, there is a 50% chance to increase the number of Swift Arrow uses by 1. Lv.3: Increase the chance by 7.5%. Lv.4: Probability increased by 2.5%, adds 1 Swift Arrow count after killing a target. |
Powerful Ricochet | Windwalker | Passive | 4 | 4★ | Fires a fast, powerful arrow, dealing 180% damage with 1 second stun to a single enemy and ricocheting to 1 nearby enemies. Cooldown: 12 seconds. | Lv.2: Skill damage increased by 27.5%, adds 1 second stun to ricochet targets. Lv.3: Skill damage increased by 27.5%, adds 1 more ricochet target. Lv.4: Skill damage increased by 27.5%, adds 1 more ricochet target. |
Preparation | Windwalker | Passive | 4 | 5★ | Swift Arrow reload speed increased by 30% | Lv.2: Reload speed bonus increased by 5%. Lv.3: Reload speed bonus increased by 5%. Lv.4: Powerful ricochet cooldown permanently reduced by 3 seconds. |
Whirlwind Feathers | Storm Maiden | Active | 4 | 1★ | Unleashes 2 feather projectiles per second to randomly attack enemies within range, dealing 140% attack damage for 3 seconds, cooldown 8 seconds. This skill can be used while performing basic attacks. | Lv.2: Increases skill damage by 17.5%, dealing additional damage equal to 2% of the target's current HP each time (up to a maximum of 100% of Storm Maiden's Attack). Lv.3: Skill damage increases by 17.5%. Lv.4: Increases skill damage by 17.5%, and increases attack speed by 100% upon activation. |
Lightning Storm | Storm Maiden | Active | 4 | 2★ | Ultimate Skill: Releases a lightning-infused tornado that moves slowly, dealing damage equal to 300% of the Attack to enemies in its path and knocking them into the air. Cooldown: 22 seconds. | Lv.2: Skill damage increases by 65%. Lv.3: Skill damage increases by 65%. Lv.4: Increases skill damage by 65%. After using this skill, Storm Maiden's normal attack turns into a Chain Lightning that jumps to 3 targets, lasting 6 seconds. |
Wings of Freedom | Storm Maiden | Passive | 4 | 3★ | Grants 2% dodge rate to this hero, and additionally adds the same effect for the entire queue when deployed, this hero also gains this bonus | Lv.2: Increase the effect bonus by 1%. Lv.3: Increase the effect bonus by 1%. Lv.4: Increase the effect bonus by 1, granting 10% increased damage to this hero, not shared with deployed heroes. |
Tornado | Storm Maiden | Passive | 4 | 4★ | Channels a whirlwind for 2 seconds, immune to bullet damage during this time, then releases a tornado dealing 125% attack damage every 0.5 seconds, gradually expanding the attack range, lasting 2.5 seconds. Cooldown: 12 seconds. | Lv.2: Skill damage increases by 22.5%. Lv.3: Increases skill damage by 22.5%, reduces target's healing received by 25%, lasting 5 seconds. Lv.4: Skill damage increases by 22.5%. |
Wind Field | Storm Maiden | Passive | 4 | 5★ | Each use of Tornado increases the Queue's attack by 2%, and reduces the Tornado's cooldown by 1 second, disappearing after stacking 5 times. | Lv.2: Increase the effect bonus by 1%. Lv.3: Increase the effect bonus by 1%. Lv.4: Boosts effect by 1%, stackable up to 7 times before disappearing. |
War Messenger | Storm Maiden | Formation | 1 | Increase soldier attack by 4% for every 1000 soldiers deployed (currently a 0% increase). *Only one War Messenger works per team, their effects don’t stack. | ||
Mountain Strike | Monk | Active | 4 | 1★ | Deliver a powerful punch, causing damage equal to 90% Attack in a rectangular area in front, increasing 15% of this hero's maximum HP and gaining 25% damage immunity for 10 seconds, up to 2 stacks, cooldown 6 seconds. | Lv.2: Increases skill damage by 15%, reducing skill cooldown limit by 1 second. Lv.3: Skill damage increases by 15%. Lv.4: Skill damage increases by 15%, and damage reduction effect increases by 10%. |
Ultimate Zen Power | Monk | Active | 4 | 2★ | Ultimate Skill: Enter a defensive counter state with a bamboo stick, gaining 20% dodge and 20 damage reduction, guaranteed to block incoming attacks, and counterattack the target upon receiving hits, causing damage equals to 100% Attack, lasting for 6 seconds, cooldown 15 seconds. | Lv.2: Effect lasts 1 seconds longer. While in defensive counterattack state, deals 100% Attack Damage per second to the nearest enemy unit. Lv.3: Increase effect duration by 1 seconds. Lv.4: Effect duration is increased by an additional 1 seconds. While in Counterattack Defense state, you can use [Mountain Strike] and [Fiery Breath]. |
Thundering Kick | Monk | Passive | 4 | 3★ | When Monk uses Mountain Strike, there's a 50% chance to perform a follow-up attack, sweeping a frontal cone area, causing damage equals to 70% Attack and stunning the target for 1.5 seconds. | Lv.2: Increases skill damage by 20%, with a 10% increased chance of triggering. Lv.3: Skill damage increases by 20%. Lv.4: Increases skill damage by 20%, with a 20% increased chance of triggering. |
Fiery Breath | Monk | Passive | 4 | 4★ | Spit fire fiercely, dealing damage equals to 4% of Monk's maximum HP per second to enemies in a cone-shaped area in front, lasting 3 seconds, immune to control effects during this period. Cooldown: 10 seconds. | Lv.2: Increases maximum HP ratio by 1%, and restores HP equal to the damage dealt. Lv.3: Increase max HP proportion by 1%. Lv.4: Additionally increases Max HP by 1% and increases Burn damage taken by the target by 20% for 4 seconds. |
Merciful Victor | Monk | Passive | 4 | 5★ | When any of your units die or are sacrificed (including summoned units), all your units gain a shield equal to 4% of the target’s max HP. It absorbs 50% of damage per hit, lasts 8 seconds, and stackable. | Lv.2: Shield absorption increases by 1%. When deployed, each Legendary or higher rarity Nature hero in the team reduces all heroes' damage taken from Horde heroes by 3%, stacking up to 18%. Lv.3: Shield absorption increases by 1%. Lv.4: Increases Shield absorption by 1% and Max HP by 15%, lasting 8 seconds, Shield effects are stackable but Max HP effects are not. |
Guardian Messenger | Monk | Formation | 1 | Increase soldier HP by 12% for every 1000 soldiers deployed (currently a 0% increase). *Only one Guardian Messenger works per team, their effects don’t stack. | ||
Be Brave | Rose Princess | Active | 4 | 1★ | Rose Princess gains 6 stacks of "Courage," each stack providing 3.5% damage reduction. Taking damage reduces 1 "Courage" stacks and gains 1 "Resentment" stacks, cooldown: 6 seconds. | Lv.2: Gain 1 stack(s) of "Courage." Each time "Courage" is deducted, recover 3% of maximum HP. Lv.3: Gain 1 extra stacks of [Courage] and a Shield equal to 300% of Attack. The Shield absorbs 50% of incoming damage and lasts for 6 seconds. Lv.4: Gain 2 stack(s) of "Courage." Upon release, immediately gain 2 stack(s) of "Resentment." |
Bloom | Rose Princess | Active | 4 | 2★ | Ultimate Skill: Consumes all 'Resentment' stacks to unleash a shockwave with a greatsword, dealing 25% attack damage multiplied by the number of 'Resentment' stacks and applying a 3-second ban healing debuff, with a cooldown of 15 seconds. | Lv.2: After release, Rose Princess's maximum HP and Attack increase by 30%, lasting 8 seconds. Lv.3: After release, retain a certain number of "Resentment" stacks, up to a maximum of 6 stacks. Lv.4: When HP is below 40%, the ultimate skill attack gains a 100% damage bonus for this time. |
Thorns | Rose Princess | Passive | 4 | 3★ | Every 2% seconds, deal damage equal to 2 of Rose Princess's maximum HP to surrounding enemies. Each stack of "Resentment" increases this damage by 6%. | Lv.2: Increase max HP proportion by 0.5%. Lv.3: Increase max HP proportion by 0.5%. Lv.4: Increases own HP by 25%. At the start of battle, grants 20% Burning Damage Reduction to 2 random allied heroes. If there are 6 League heroes in the team, all heroes receive Burning Damage Reduction. |
Weapon Up! | Rose Princess | Passive | 4 | 4★ | When taking damage, a portion of the damage is reduced, up to a maximum of 12% of the Rose Princess's Attack each time. | Lv.2: Increase the Attack coefficient of damage reduction by 1%. For every 5 hits taken, Rose Princess deals area damage equals to 200% of her Attack in front of her. Lv.3: Increase the attack coefficient of damage reduction by 1%. Lv.4: Increase the attack coefficient of damage reduction by 3%, and taking damage additionally inflicts a silence effect for 1 seconds. |
Roses | Rose Princess | Passive | 4 | 5★ | In battle, gain 1 stack(s) of "Courage" for each enemy unit that dies. Increase HP by 5% | Lv.2: Gain an additional 1 stacks of Courage. Lv.3: Gain an additional 1 stacks of Courage. Lv.4: For each enemy unit that dies, increase own Attack by 10%, lasting 6 seconds, stackable up to 3 times. |
Guardian Messenger | Rose Princess | Formation | 1 | Increase soldier HP by 12% for every 1000 soldiers deployed (currently a 0% increase). *Only one Guardian Messenger works per team, their effects don’t stack. | ||
Hydro Hammer | Tidecaller | Active | 4 | 1★ | The Hydro Hammer strikes targets and nearby enemies with a water-formed hammer, causing damage equal to 170% of the Attack, stunning the targets for 1s and summoning a Guardian Water Elemental at the target, inheriting 50% of Tidecaller's current Attack and HP, lasts 12 seconds. Cooldown: 10 seconds. | Lv.2: Skill damage increases by 25%, Guardian Water Elemental's inherited attributes increase by 10%, Guardian Water Elemental explodes upon death, dealing damage equal to 10% of its HP to a range of targets. Lv.3: Skill damage is increased by an additional 25%, Guardian Water Elemental’s inherited attributes are increased by an additional 10%, and it gains 5 seconds of 20% Skill Damage Reduction. Lv.4: Skill damage increases by 25%, Guardian Water Elemental's inherited attributes increase by 10%, the number of summoned Guardian Water Elementals increases by 1 |
Ascend | Tidecaller | Active | 4 | 2★ | Ultimate Skill: Unleashes a giant water pillar that deals damage equal to 260% of the Attack, knocking enemies into the air within its range and summons a Water Elemental Lord at the site, inheriting 120% of Tidecaller's current Attack and HP, no time limit, immune to controls, up to 1 can be summoned. Cooldown: 21 seconds. | Lv.2: Skill damage increases by 65%, Water Elemental Lord's inherited attributes increase by 12.5%, Water Elemental Lord explodes upon death, dealing damage equal to 10% of the Lord's HP to a wide range of targets Lv.3: Skill damage increases by 65%, Water Elemental Lord's inherited attributes increase by 12.5%, and gains an additional 25% damage reduction Lv.4: Skill damage increases by 65%, Water Elemental Lord's inherited attributes increase by 12.5%, Water Elemental Lord can summon 2 small water elementals that inherit 40% of its attributes, exist for 10 seconds, can exist simultaneously, cooldown time 5 seconds |
Surge | Tidecaller | Passive | 4 | 3★ | Each of Tidecaller's normal attacks heal all team members, restoring HP equals to 100% of the Attack. | Lv.2: Healing increased by 17.5%. Allies healed also gain 20% increased Healing Received for 3 seconds. Lv.3: HP recovery increases by 17.5%. Lv.4: Healing is increased by 17.5%. For every 1 of your units that die or are sacrificed (including summoned units), Ascend's cooldown is reduced by 0.5 seconds. |
Purification Lance | Tidecaller | Passive | 4 | 4★ | The Purification Lance, formed from water, pierces the target and enemies along its path, dealing damage equal to 240% of the Attack and summoning a Ranged Water Elemental nearby, inheriting 35% of Tidecaller's current Attack and HP, lasts 8 seconds. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 42.5%, Ranged Water Elemental's inherited attributes increase by 7.5%, and the lance randomly dispels 1 buffs on hit. Lv.3: Skill damage increases by 42.5%, Ranged Water Elemental's inherited attributes increase by 7.5%. Lv.4: Skill damage increases by 42.5%, Ranged Water Elemental's inherited attributes increase by 7.5%, and also fires an additional lance without dispel effects. |
Evolve | Tidecaller | Passive | 4 | 5★ | Tidecaller's normal attacks can now hit an additional target, adding damage equal to 35% of the Attack to the normal attack. | Lv.2: Additional damage increases by 7.5%. Guardian Water Elemental can perform a heavy strike causing 1 seconds of stun. Cooldown: 8 seconds. Lv.3: Additional damage increases by 7.5%. Ranged Water Elemental's normal attacks now pierce through enemies and adds a 3% vulnerability effect for 6 seconds, up to 5 stacks Lv.4: Additional damage increases by 7.5%. Water Elemental Lord's attack speed increases by 60% |
War Messenger | Tidecaller | Formation | 1 | Increase soldier attack by 4% for every 1000 soldiers deployed (currently a 0% increase). *Only one War Messenger works per team, their effects don’t stack. | ||
Dark Healing | Witch | Active | 4 | 1★ | Heal an ally's HP equals to 285% of the Attack, bouncing 2 times. Each bounce reduces healing by 10%. Cooldown: 4 seconds. | Lv.2: HP recovery additionally increase by 87.5%, increase target's Damage Reduction by 25% for 3 seconds. Lv.3: HP recovery increases by 87.5%. Lv.4: Healing boost by 87.5%, additional bounces +2. |
Dread Golem | Witch | Active | 4 | 2★ | Ultimate Skill: Summon a Dread Golem, making enemies in its fear range uncontrollable and move backward for 2 seconds. The golem lasts 3 seconds, dealing damage equals to 8% of its max HP per second to all nearby enemies, up to 80% of its Attack. Cooldown: 22 seconds. | Lv.2: Max HP ratio boost by 3%, cap coefficient up by 30%. Golem duration extended by 2 seconds. Lv.3: Skill damage increases by 3%. Lv.4: Max HP ratio is additionally increased by 3%, and the cap coefficient is increased by 30%. Golem attacks increase the target’s damage taken by 20% for 3 seconds. This effect does not stack. |
Curse Fire | Witch | Passive | 4 | 3★ | After using Dark Healing, apply 2 Curse Fires to random allies, reducing damage taken by 20%, and healing HP equals to 10% of the Attack per second for 6 seconds. | Lv.2: Boosts Damage Reduction by an additional 2.5%, also heals the target's HP equals to 100% of the Witch's Attack per second. Lv.3: Boosts damage reduction by an extra 2.5%. Lv.4: Extra 2.5% boost to damage reduction, and Curse Fire count increased by 2. |
Dark Magic Boost | Witch | Passive | 4 | 4★ | Cast dark magic on 3 allies, giving them 10% normal attack boost for 6 seconds and a barrier that blocks 1 stuns. The barrier lasts 16 seconds and disappears after it is triggered and used. Cooldown: 14 seconds. | Lv.2: Normal Attack Damage Bonus is additionally increased by 2.5%. Dark Magic also provides 60% Attack Speed, 40% Attack Lifesteal, and 10% Critical Damage. Lv.3: Normal attack damage bonus increases by 2.5%. Lv.4: Normal attack boost increased by 2.5%. Dark magic applies to all heroes. |
Dark Magic Shield | Witch | Passive | 4 | 5★ | Max damage received per hit capped at 25% of max HP. Skill damage reduction +0%. | Lv.2: Max damage per hit reduced by 2.5%. Skill damage reduction increased by 2.5%. Lv.3: Max damage per hit reduced by 2.5%. Skill damage reduction increased by 2.5%. Lv.4: Reduces the maximum damage taken per hit by 2.5%. Increases skill damage reduction by 2.5%. At the beginning of the battle, permanently reduces the healing received by all enemy heroes by 50%. |
Guardian Messenger | Witch | Formation | 1 | Increase soldier HP by 12% for every 1000 soldiers deployed (currently a 0% increase). *Only one Guardian Messenger works per team, their effects don’t stack. | ||
Fair Strike | Bishop | Active | 4 | 1★ | Summon a Sword of Justice to strike 3 random enemies, dealing 170% damage equals to the attack and inflicting an additional 200% damage to summoned units. Cooldown: 8 seconds. | Lv.2: Increase skill damage by 25%. Fair Strike's cooldown is reduced by 50% when it kills any target. Lv.3: Skill damage is additionally increased by 25%. On hit, applies a Brand for 5 seconds. Brand: reduces Attack Speed by 30%, and deals damage equal to 1% of the target’s Max HP per second, up to a maximum of 200% of the Bishop’s Attack. Lv.4: Increase skill damage by 25%. Fair Strike hits +2 more targets. |
Divine Descent | Bishop | Active | 4 | 2★ | Ultimate Skill: Deal damage equals to 220% of the Attack to enemies in a wide area, then enter Possession mode. Attack increases by 15%, damage reduction increases by 20%, and normal attacks become area attacks. Lasts for 10 seconds. Cooldown: 21 seconds. | Lv.2: Increase skill damage by 65%. Boosts skill damage in Possession mode by 30%. Lv.3: Skill damage increases by 65%. Lv.4: Increase skill damage by 65%. In Possession mode, cooldown cap for Fair Strike, Confession, and Sacred Burst is reduced by 50%. |
Solar Shield | Bishop | Passive | 4 | 3★ | Gain 4% Crit and 4 Crit Resist. When deployed, the same bonus applies to all league heroes (including this hero). | Lv.2: Gain an extra 5% Amplify Damage of the Skill and 5% Critical Rate of the Skill. Lv.3: Gain an extra +10% Amplify Damage of the Skill. Lv.4: Gain an extra +10% Amplify Damage of the Skill and +5% Critical Rate of the Skill. |
Confession | Bishop | Passive | 4 | 4★ | Inflict damage equal to 240% of the Attack on 1 random enemies and apply a Vulnerable effect for 3 seconds. While vulnerable, the target's Skill Amplify Damage is reduced by 50%. Cooldown: 13 seconds. If the target is a summoned unit, damage is increased by 1000% and 70% of the cooldown is returned. | Lv.2: Skill damage is increased by 40%, additionally dispels the target’s damage reduction effects; number of Confession targets +1. Lv.3: Skill damage increases by 40%. Lv.4: Increase skill damage by 40%. Stuns target for 2 seconds after Vulnerable ends. |
Sacred Burst | Bishop | Passive | 4 | 5★ | Release a Divine Light Burst that hits up to 4 targets around the hero, dealing damage equal to 120% Max Attack. Cooldown: 8 seconds. Each time an enemy unit within range dies, an additional burst is triggered. This effect can only trigger once every 0.5 seconds. Maximum Attack: During battle, as a hero loses HP and their accompanying troops decrease, their attack will be reduced proportionally. Max Attack refers to the value before this reduction takes effect. | Lv.2: Increases skill damage by 27.5%. Each Sacred Burst grants a shield equal to 3.5% of max HP and absorbs 60% of incoming damage for 6 seconds. Effects can stack. Lv.3: Skill damage increases by 27.5%. Lv.4: Increase skill damage by 27.5%. Sacred Burst hits +4 more targets. |
War Messenger | Bishop | Formation | 1 | Increase soldier attack by 4% for every 1000 soldiers deployed (currently a 0% increase). *Only one War Messenger works per team, their effects don’t stack. | ||
Immobilize | Wanderer | Active | 4 | 1★ | Deals damage equals to 180% of the Attack to a single target, immobilizing it for 1.5 seconds. If the target is a summoned unit, it is instantly killed. Cooldown: 6 seconds (Immobilize: prevents action). | Lv.2: Increases skill damage by 40%. The target receives 25% additional damage from Wanderer for 3 seconds. Lv.3: Skill damage increases by 40%. Lv.4: Increases Skill Damage by 40%. Extends Immobilize duration by 1 second(s); immobilized targets have their Defense reduced by 20% (cannot stack). |
Illusory Split | Wanderer | Active | 4 | 2★ | Ultimate Skill: Summon a giant duplicate behind 3 random enemies, with the duplicate inheriting 60% of Wanderer's Attack and HP, lasting for 9 seconds. The duplicate takes 95% less damage. Cooldown: 15 seconds. | Lv.2: Duplicate inherited attributes increased by 10%. Each time a duplicate vanishes, Wanderer receives a Shield equals to 10% of the max HP for 6 seconds, absorbing 40% of each incoming damage, up to 3 stacks. Lv.3: Duplicate inherited attributes increased by 10%. Each active duplicate boosts Wanderer's damage by 8% and reduces damage taken by 8%. Lv.4: Duplicate inherits attributes increased by 10%. They can perform [Staff Stances], and gain [True Sight] and [Robust Constitution] abilities. |
Robust Constitution | Wanderer | Passive | 4 | 3★ | Blocks the next damage every 6 seconds, and each successful block reduces skill damage the hero takes by 35% for 2 seconds. | Lv.2: Increases Crit Resistance by 20% after blocking. Lv.3: Block cycle reduced by 1.5 seconds. Lv.4: Wanderer resists stun effects. |
Staff Stances | Wanderer | Passive | 4 | 4★ | Normal Attacks deal extra damage equals to 60% of the Attack, with a 50% chance to become a sweep, hitting enemies in a cone in front. | Lv.2: Increases Normal Attack damage by 45%. Every Normal Attack boosts this hero's Attack Speed by 15% for 3 seconds, up to 3 stacks. Lv.3: Normal Attack damage increases by 45%, sweep Attack chance increases to 100%. Lv.4: Increases Normal Attack Damage by 45%. Normal Attacks have a 40% chance to trigger a Smash Strike, dealing damage to enemies in a rectangular area in front of the Wanderer. Smash Strike Damage is increased by 50%, and its Critical Rate is increased by 30%. When Smash Strike is triggered, it deals additional damage equal to 3% of the target's Max HP, up to a maximum of 100% of the Wanderer's Attack or 10% of the Wanderer's Max HP. |
True Sight | Wanderer | Passive | 4 | 5★ | The shield-break power is increased by 50%, and the damage dealt to summoned units is increased by 100%. | Lv.2: Ignore 25% of the target's Block when attacking. Lv.3: Ignore 25% of the target's Crit Resistance when attacking. Lv.4: Ignore 25% of the target's Damage Reduction when attacking. |
The Great Sage | Wanderer | Formation | 1 | At the start of battle, the entire team gains 1.5% HP Drain, 2% Attack Speed, and 1.5% Attack. For each Horde Hero in the team, this effect increases by 100%, up to a maximum of 9% HP Drain, 12% Attack Speed, and 9% Attack. | ||
Capybara Strike | Beastmaster | Active | 4 | 1★ | Sends a capybara to slam a single enemy, dealing damage equal to 5% of the max HP and stunning for 1 seconds. Damage is capped at 1000% of Attack. Gains 30% damage reduction for 5 seconds. Cooldown: 6 seconds. | Lv.2: Max HP percentage increases by 2.5%, damage reduction increases by 15% Lv.3: Increase max HP proportion by 2.5%. Lv.4: Max HP percentage increases by 2.5%, damage reduction duration increases by 3 seconds |
Beast Trap | Beastmaster | Active | 4 | 2★ | Ultimate Skill: Stuns the nearest enemy hero for 2.5 seconds and marks the target as prey for 6 seconds. Your heroes prioritize attacking the marked target, dealing damage equal to 200% of the Attack to all enemies in the target's range. Cooldown: 15 seconds. | Lv.2: Skill damage increases by 35%. Lv.3: Skill damage increased by 35%, marked prey gains an extra 12% vulnerability effect. Lv.4: Skill damage increases by 35%, stun duration +1 seconds, and clears all shields from the targets |
Fresh Citrus | Beastmaster | Passive | 4 | 3★ | The Beastmaster cleanses debuffs when afflicted and gains regeneration that restores HP equals to 80% of the Attack per second for 5 seconds. Cooldown: 8 seconds. Debuffs include Burn, Poison, Vulnerable, Weakened, Taunt, and Attribute Reduction. | Lv.2: Increases healing amount by 15% and provides an extra 10% damage reduction. Lv.3: HP recovery increases by 15%. Lv.4: Boosts healing by 15%, also triggers when under control effects. It grants HP regeneration to 2 of your heroes. Control effects: stun, knockback, knock into the air, freeze |
Bubble Shield | Beastmaster | Passive | 4 | 4★ | Applies a shield to this hero and 1 hero(es) with the lowest HP for 6 seconds, equal to 10% of the Beastmaster's max HP. Each Shield absorbs 60% of damage taken. Shields cannot stack. Cooldown: 8 seconds. | Lv.2: Shield value increases by 5%. Lv.3: Shield value increased by 5%; when Beastmaster's HP first drops below 50%, Bubble Shield cooldown is permanently reduced by 33%. Lv.4: Shield value increases by 5%, target hero count +2 |
Trusty Friend | Beastmaster | Passive | 4 | 5★ | At the start of battle, the 2 heroes with the highest Attack are protected until the battle ends, reducing their damage taken by 7.5% (enhanced by 25% for horde heroes). This effect cannot be removed. | Lv.2: Increases damage reduction bonus by an additional 3%. Allied Heroes Under Shield+1 Lv.3: Damage Reduction bonus increases by 3%. Lv.4: Damage reduction bonus increases by an additional 3%. When Beastmaster is defeated, the protected hero gains Invincibility for 1.5 seconds. Invincibility: HP will not fall below 1, immune to control effects, and all incoming damage becomes 1. |
Well-trained | Beastmaster | Formation | 1 | For every 1 horde hero(es) in the squad, increases all heroes' HP by 3% and grants a shield equal to 3% of their max HP. Each shield absorbs 60% of damage taken. The shield only breaks when fully depleted or dispelled. HP and shield bonuses cap at 18% and 18% respectively. | ||
Chaos Binding | Altar Marshal | Active | 4 | 1★ | Enters a protected state, gaining a shield equal to 15% of max HP, absorbing 50% of each incoming damage for 6 seconds. While the shield is active, damage taken is reduced by 35%. Cooldown: 6 seconds. | Lv.2: Shield absorption increases by 5%. Lv.3: Shield absorption increased by 5%. When activated, silences 2 nearby enemies and prevents movement for 1.5 seconds. Lv.4: Shield absorption increased by 5%. When the shield breaks, Altar Marshal restores 10% of his max HP and reduces Chaos Binding cooldown by 1 seconds. |
Demon-Slayer | Altar Marshal | Active | 4 | 2★ | Ultimate Skill: Removes certain control effects and transforms into Demon-Slaying form. While transformed, Altar Marshal cannot use other skills and is immune to specific control effects, while gaining 50% extra max HP. Attack speed increases by 50%, and Attack increases by 35% for 8 seconds. Cooldown: 15 seconds. Remove/immune to the following control effects: Stun, Knockback, knock into the air, Paralysis, Fear, Freeze, Petrify, Silence. | Lv.2: HP bonus increased by 6%. While transformed, every 2 seconds, Altar Marshal slashes with the Demon-Slaying Sword, dealing damage equal to 240% of the Attack as true damage, ignoring shields, to 1 random heroes. Lv.3: HP bonus increased by 6%. While transformed, instantly casts Chaos Binding and Cosmic Ring Attack. Instant Cast: The hero does not interrupt current actions and executes the skill effect immediately. Lv.4: HP bonus increased by 6%. While transformed, Altar Marshal attacks with the Demon-Slaying Staff every 3 seconds, striking 2 random nearby enemies, dealing damage equal to 6% of the max HP and stunning them for 0.5 seconds. |
Inferno Lotus | Altar Marshal | Passive | 4 | 3★ | Every 4 seconds, Altar Marshal casts Inferno Lotus, applying Burn to up to 2 enemy heroes in a large area, dealing damage equal to 12% of the Attack per second for 6 seconds. This effect can stack up to 20 stacks. If there are 6 Nature heroes in the lineup, Infernal Lotus will target 6 enemy heroes. | Lv.2: Burning damage per second +3.5% Lv.3: Burn damage per second increased by 3.5%. Infernal Lotus cooldown reduced by 1 seconds. Lv.4: Burn damage per second increased by 3.5%. Each cast of Infernal Lotus grants Altar Marshal 1% increased damage and 1% damage reduction for 6 seconds, stacking up to 20 times. |
Cosmic Ring Attack | Altar Marshal | Passive | 4 | 4★ | Throws the Cosmic Ring, attacking 1 random enemy heroes, dealing damage equal to 160% of the Attack, and restoring 50% of the damage dealt as HP. After casting, Altar Marshal takes 40% less critical damage for 5 seconds. Cooldown: 8 seconds. | Lv.2: Skill damage increases by 50%. Lv.3: Skill damage increased by 50%, stuns target for 0.5 seconds on hit. Lv.4: Skill damage increased by 50%, Cosmic Ring bounces 2 times, with each bounce reducing damage by 25%. |
Windfire Dash | Altar Marshal | Passive | 4 | 5★ | Altar Marshal gains 5% Block. If Altar Marshal takes damage exceeding 30% of max HP within 3 seconds, gains 100% Dodge for 1.5 seconds. | Lv.2: Block effect is increased by 3% Lv.3: Block effect is increased by 3% Lv.4: Block effect increased by 3%. When HP loss effect triggers, Altar Marshal gains 8% max HP for 6 seconds. |
Spirit Pearl | Altar Marshal | Formation | 1 | Altar Marshal is immune to Burn and Fear. At the start of the battle, all your Nature heroes gain 12% increased damage, with an extra 6% bonus while defending your castle. | ||
TH-300 | Artificer | Active | 4 | 1★ | Deploys a TH-300 Turret near the Artificer. It inherits 30% of Artificer's Attack, doesn’t move or take damage, and targets Artificer's enemy. Lasts until Artificer dies. | Lv.2: Turret inherits +20% more Attack Lv.3: Turret inherits an additional 20% Attack, its attacks also apply 1 stacks of Burn, up to 3 stacks. Burn: lasts 8 seconds, deals 30% damage per second Lv.4: Turret inherits an additional 20% Attack, its attacks also reduce the target’s healing received by 50% |
Upgrade! | Artificer | Active | 4 | 2★ | Ultimate Skill: Upgrades 3 heroes (prioritizing those other than herself), granting them Artificer’s 10% Attack for 8 seconds. Also upgrades the Turret, increasing its Attack Speed by 50% and Attack by 100% for 8 seconds. Cooldown: 24 seconds. | Lv.2: Upgraded hero count +1, increasing their attack bonus by 2.5%. The upgraded heroes also deal 40% more damage to shields. Lv.3: Upgraded hero count +1, increasing their attack bonus by 2.5%. The upgraded heroes also deal additional damage equal to 250% of Artificer’s Attack with each attack. Lv.4: Upgraded hero count +1, increasing their attack bonus by 2.5%. When a hero is upgraded, their current skill cooldown is reduced by 15% right away. |
Pulse Mod | Artificer | Passive | 4 | 3★ | Improves TH-300 to fire a Pulse Bullet every 6 normal attacks, dealing damage equal to 150% of the Attack to all enemies in its path. | Lv.2: Skill damage increased by 30%, pulse bullet stuns target for 0.5 seconds on hit. Lv.3: Skill damage increases by 30%. Lv.4: Skill damage +30%, pulse bullet trigger requirement reduced by 1 attacks |
Magnifier | Artificer | Passive | 4 | 4★ | Empowers 1 heroes (prioritizing those other than herself), increasing their Max HP by 5% and damage by 5 for 8 seconds. Cooldown: 15 seconds. | Lv.2: Empowered hero count +1 Lv.3: Empowered hero count +1, during the effect, recover 3% of max HP per second. Lv.4: Empowered hero count +1, during the empower effect, the target can resist certain control effects for 1 time(s) Resisted control types: Stun, Knockback, Knock into the air, Freeze, Petrify, Immobilize, Taunt, Paralysis |
Parts Collection | Artificer | Passive | 4 | 5★ | When heroes within range (excluding herself) use skills, Artificer collects 1 parts. Every 18 parts collected strengthens the next Normal Attack to deal damage equal to 115% of the Attack to all enemies in range. | Lv.2: Skill damage +15%, every 1 parts collected restores 1% of Max HP to all your heroes Lv.3: Skill damage increases by 15%. Lv.4: Skill damage +15%, strengthened normal attacks stun the target for 1 seconds. If the target is Burning, the stun lasts 1.5 seconds |
Flickering Watch | Artificer | Formation | 1 | In battles against other Lords, all your League heroes start with 20% reduced initial ultimate skill cooldown and 10% increased skill damage. | ||
Sacred Lotus | Petalis | Active | 4 | 1★ | Raise petals to protect 1 allied heroes (front row first), granting a shield equal to 140 of Petalis’ Attack. The shield absorbs 80% damage and lasts 6 seconds. While active, it prevents Silence and Knockback. If broken early, it deals 80 of the Petalis’ attack as damage to nearby enemies. Cooldown: 8 seconds. | Lv.2: Shield value increases by 50%, protected hero count +1; While the shield is active, the holder gains 12% Damage Reduction. Lv.3: Shield value increases by 50%, protected hero count +1 Lv.4: Shield value increases by 50%, protected hero count +1; While the shield is active, the holder recovers 2% of max HP per second. |
Charm Flower | Petalis | Active | 4 | 2★ | Ultimate Skill: Launches a heart made of flowers that deals 200 attack damage to units along its path. The heart flies to the center of the enemy team and explodes, dealing 180 Attack damage to all enemies in the area and applying Charm for 1.5 seconds. This skill deals 40% reduced damage to shields. Cooldown: 24 seconds. Charm: The target loses control and slowly moves toward the charmer. | Lv.2: Path damage coefficient is additionally increased by 45%, explosion damage coefficient is additionally increased by 45%; charmed targets take 30% increased skill damage for 3 seconds. Lv.3: Path damage coefficient is additionally increased by 45%, explosion damage coefficient is additionally increased by 45% Lv.4: Path damage coefficient is additionally increased by 45%, explosion damage coefficient is additionally increased by 45%. For each enemy unit charmed, increase the damage of the next Charm Flower by 5%. |
Flourish | Petalis | Passive | 4 | 3★ | When allied units within a certain range (excluding self) cast skills, collect 1 stacks of Sunlight. Each stack increases the shield value of the next Sacred Lotus by 0%. Can stack up to 8 Sunlight. All Sunlight is consumed after casting Sacred Lotus. | Lv.2: Sunlight stack count +2 Lv.3: Sunlight stacks collected each time +1, and each collection grants the Petalis 5% Damage Reduction for 4 seconds, stacking up to 3 times. Lv.4: Sunlight stack count +2 |
Sakura Rain | Petalis | Passive | 4 | 4★ | Summons Sakura Rain at the center of your team, lasting 6 seconds. All allied units inside the Sakura Rain gain 5 Damage Increase, while all enemy units have their Attack Speed reduced by 30% and Attack reduced by 15%. Cooldown: 15 seconds. | Lv.2: Damage Increase bonus is increased by 2%. At the same time, all allied units within range gain a 15% increase in Critical Damage and a 40% increase in Attack Speed. Lv.3: Damage bonus additionally increases by 2% Lv.4: Damage bonus additionally increases by 2%, range by 25%, and duration is extended by 2 seconds. |
Twin Lotus | Petalis | Passive | 4 | 5★ | When allied heroes (excluding self) have HP below 20%, consume 20% of current HP to apply a shield equal to 10 of the Petalis' max HP. The shield absorbs 80% of damage taken and lasts for 6 seconds. When there are 6 Nature heroes in the team, the shield value is doubled. Cooldown: 48 seconds. | Lv.2: Shield value increases by 15%; Petalis' HP consumption is reduced to 10%. Lv.3: Shield absorption increases by 15%. Lv.4: Shield value increases by 15%. Cooldown reduced by 6 seconds. |
Fox Spirit Secrets | Petalis | Formation | 1 | When attacking, for each Nature Hero in the team, all allied heroes in the team gain 1.5% Damage Reduction (max 9%); when defending, for each Nature Hero in the team, all allied heroes in the team gain 1.5% Damage Increase (max 9%). | ||
Shadow Shield | Shadow Priest | Active | 4 | 1★ | Grants a shield equal to 140 of the Shadow Priest's Attack to 2 allied heroes (front row first). The shield absorbs 65% damage and lasts 6 seconds. During this time, it provides 10% Damage Reduction. The shield can stack up to 3 layers, but the Damage Reduction effect does not stack. Cooldown: 8 seconds. | Lv.2: Shield value increases by 50%, target count +1; While the shield is active, Damage Reduction increases by 5%. Lv.3: Shield value increases by 50%, target count +1. Lv.4: Shield value increases by 50%, target count +1; While the shield is active, Damage Reduction increases by 5%. |
Shadow Wave | Shadow Priest | Active | 4 | 2★ | Ultimate Skill: Release a Healing Wave to heal all allied heroes, restoring 200 of the Shadow Priest's Attack as HP, while increasing the max HP of healed targets by 15% for 6 seconds. Cooldown: 24 seconds. | Lv.2: Healing is increased by an additional 45%, and max HP bonus is increased by an additional 5%. Additionally, deal damage equal to 200% of the Shadow Priest’s Attack to enemies in a small area around each healed unit. Lv.3: HP recovery is increased by an additional 45%, and max HP bonus is increased by an additional 5%. Extra damage also applies Weakness Curse at current level. Lv.4: HP recovery increased by an additional 45%, max HP bonus increased by an additional 5%, and adds Shadow Shield at current level. |
Shadow Corruption | Shadow Priest | Passive | 4 | 3★ | When a unit has a Shadow Shield, it counterattacks when attacked, dealing damage equal to 0.5 of the attacker’s max HP, up to a maximum of 50 of the Shadow Priest’s Attack. Trigger interval: 0.5 seconds. | Lv.2: When counterattacking, apply an additional 1 stacks of Corruption for 4 seconds. Each stack reduces the target’s Attack by 1.5% and can stack up to 6 layers. Lv.3: Corruption can stack up to 12 layers. Lv.4: Corruption can stack up to 18 layers, counterattacks add 1 additional layers of Corruption. |
Weakness Curse | Shadow Priest | Passive | 4 | 4★ | Select 1 enemy heroes (front row first), reducing their attack by 7.5 for 4 seconds. Additionally, 25% of the damage your allies deal to them is converted into your own HP. Cooldown: 15 seconds. | Lv.2: Attack Reduction is increased by +2.5%, and the Target takes 10% additional damage. Damage Conversion Rate is increased by +25%. Lv.3: Attack reduction effect is increased by 2.5%. Lv.4: Attack reduction effect is increased by 2.5%, target count +2. |
Fel Power | Shadow Priest | Passive | 4 | 5★ | Shadow Priest's Healing Rate increases by 5; each time they cast a skill, the cooldown of [Shadow Shield] is reduced by 1 seconds. | Lv.2: Healing Rate +5%, cooldown reduced by 0.5 seconds; using skills reduces the cooldown of [Weakness Curse] Lv.3: Healing Rate +5%, cooldown reduced by 0.5 seconds. Lv.4: Healing Rate +5%, cooldown reduced by 0.5 seconds; using skills reduces the cooldown of [Shadow Wave]. |
Shadow Prayer | Shadow Priest | Formation | 1 | At the start of battle, all your Horde heroes gain 12% Damage Reduction and 6% Normal Attack Damage Increase. | ||
Thorough Cleaning | Lilia Maid | Active | 4 | 1★ | Performs a wide-area cleanse, removing 2 stacks of debuffs from all allies in the area and restoring HP equal to 300% of Attack. Cooldown: 6 seconds. Debuffs include Burn, Poison, Vulnerable, Weakened, Taunt, and Attribute Reduction. | Lv.2: Healing increased by 75%; and grants a shield equal to 200% of Lilia Maid's Attack. The shield absorbs 50% of each damage taken and lasts for 4 seconds. Lv.3: Healing increased by 75%. Lv.4: Healing increased by 75%; Shield absorption is increased by an extra 400%. |
Battle Whirlwind | Lilia Maid | Active | 4 | 2★ | Ultimate Skill: Summons a Whirlwind at the center of the enemy team, dealing 120% Attack damage to all enemies in range and applying [Pull] for 1.5 seconds. Cooldown: 22 seconds. [Pull]: Prevents the target from attacking and pulls them toward the center of the skill. | Lv.2: Skill damage increases by 60%. Also slows the target’s Attack Speed by 25% for 4 seconds. Lv.3: Skill damage is increased by an additional 60% Lv.4: Skill damage is increased by an additional 60%; Attack Speed Reduction +25% |
Dessert Storm | Lilia Maid | Passive | 4 | 3★ | Every 5 seconds, make a dessert to heal 2 allies with the lowest HP and restore HP equal to 150% of the Lilia Maid's Attack. | Lv.2: Number of Targets Healed +1; healed heroes gain +3% Max HP for 4 seconds. Lv.3: Number of Targets Healed +1 Lv.4: Number of Targets Healed +1; Max HP +4% |
Afternoon Tea | Lilia Maid | Passive | 4 | 4★ | Provides Afternoon Tea to the 1 ally heroes with the lowest HP, granting a shield equal to 5% of Lilia Maid’s Max HP. The shield absorbs 60% of damage taken, lasts for 6 seconds, Cooldown: 14 seconds. | Lv.2: Target count +1, shield absorption increases by 2.5%. While the shield is active, gain an additional 12% Amplify Damage of the Skill. Lv.3: Target count +1, shield absorption increases by an extra 2.5%. Lv.4: Target +1, shield absorption increases by 2.5%. While the shield is active, restores HP equal to 100% of Lilia Maid's Attack per second. |
Heart Support | Lilia Maid | Passive | 4 | 5★ | At the start of battle, selects 1 allies other than self to protect (prioritizes front-row heroes), increasing their Damage Reduction by 15% and Max HP by 10% | Lv.2: Damage Reduction Bonus increased by an additional 5%, Max HP increased by an additional 5%; Lilia Maid also gains the Damage Reduction and Max HP bonuses herself. Lv.3: Damage Reduction Bonus +5%, Max HP +5% Lv.4: Damage Reduction Bonus +5%, Max HP +5%; after the supported hero dies, Lilia Maid will select a new supported target. |
Encourage | Lilia Maid | Formation | 1 | At the start of the battle, all your League Heroes' Damage Reduction +12%, Skill Damage Reduction +6% | ||
Cursed Mushroom | Acorn Scout | Active | 4 | 1★ | Throws Curse Mushrooms at 1 enemy target(s) (prioritizing front-row enemies), reducing their Attack by 7% for 4s and applying 10% Vulnerability. Cooldown: 8s | Lv.2: Increases attack reduction by 2.5% and Vulnerability by 10%. Lv.3: Attack reduction effect is increased by 2.5%. Lv.4: Attack reduction effect is increased by 2.5%, target count +2. |
Illusion Mushroom | Acorn Scout | Active | 4 | 2★ | Ultimate Skill: Summons an Illusion Mushroom in the enemy formation, inheriting 100% of its Attack and 300% of its HP. It lasts for 6s and continuously Taunts nearby enemies. When it dies or is sacrificed, it explodes, dealing True Damage equal to 5% of max HP to nearby enemies, capped at 250% of its own Attack, and reducing their Healing Received by 50% for 4s. Cooldown: 22s | Lv.2: Illusion Mushroom inherits an additional 50% HP; while it is active, it reduces nearby enemies’ Attack Speed by 25%. Lv.3: Illusion Mushroom inherits an additional 50% HP. Lv.4: Illusion Mushroom inherits an additional 50% HP; Attack Speed reduction effect is increased by an additional 25%. |
Parasitic Spore | Acorn Scout | Passive | 4 | 3★ | Every 6s, applies Parasitic Spores to all allied units for 4s. While the spores are active, when attacked, units counterattack the attacker, dealing damage equal to 0.5% of max HP, capped at 50% of their own Attack. Trigger interval: 0.5s. | Lv.2: When Spore counterattacks, it additionally applies 1 stack of Parasitic effect, reducing Attack by 1.5% for 4s. This effect can stack up to 6 times. Lv.3: Parasitic effect can stack up to 12 times. Lv.4: Parasitic effect can stack up to 18 times; when Spore counterattacks, it applies 2 additional stacks of Parasitic effect. |
Super Mushroom | Acorn Scout | Passive | 4 | 4★ | Feeds 1 allied hero(es) Super Mushrooms, granting 5% increased Max HP for 8s and regenerating 3% of Max HP per second. Cooldown: 15s | Lv.2: Number of heroes that can be fed +1. Heroes that are fed can resist 1 instances of partial control effects. Resisted control types: Stun, Knockback, Knock into the air, Freeze, Petrify, Immobilize, Taunt, Paralysis Lv.3: Number of heroes that can be fed +1; fed heroes gain 10% increased damage. Lv.4: Number of heroes that can be fed +1; increased damage effect is increased by an additional 10%. |
Healing Mushroom | Acorn Scout | Passive | 4 | 5★ | Whenever an allied unit dies or is sacrificed (including summoned units), restores HP equal to 100% of Attack to all allied heroes and additionally grants 4% Damage Increase for 6s. This damage increase can stack up to 5 times. | Lv.2: Increased damage effect is increased by an additional 2%; whenever 18 allied units die or are sacrificed, the Acorn Scout unleashes a powerful basic attack, dealing 250% of Attack as damage to all enemies in a large area. Lv.3: Additional +2% damage increase Lv.4: Additional +2% damage increase; powerful attacks also stun the target for 1.5 seconds. |
Jungle Shelter | Acorn Scout | Formation | 1 | At the start of the battle, all your Nature Heroes' Damage Reduction +12%, Amplify Damage of the Skill +6% |






































































































































































































































































