Top Heroes Exclusive Gear
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35 equipment entries
| Name | Hero | Skill | Effect | Per level | Breakthrough bonus |
|---|---|---|---|---|---|
Dragon Breath | Pyromancer | Wild Breath | When using the skill, there's a 70% chance to cast 1 fire pillars randomly, dealing damage equals to 60% of the Attack to 2 random targets in the area. | Lv.2: This hero's Skill Critical Damage increased by 15% Lv.3: Fire pillar damage increased by 60%, range expanded, max targets +1, and deals 300% more damage to summoned units. Lv.4: During battle, boost all your League heroes' Attack by 10% Lv.5: Fire pillar damage increased by 60%, with a 35% chance to cast another fire pillar of the same kind. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Everlasting Spring | Druid | Everlasting Vitality | Healing Rain blesses all your heroes within range, granting them 5% damage increase. Nature heroes gain double the bonus, lasts for 6 seconds. | Lv.2: This hero's Summoned units' HP increases by 20% Lv.3: Poison enemy heroes within the range of Healing Rain, lasting for 4.5 seconds Poison: Damage increase decreases by 10%, Attack Speed decreases by 40% Lv.4: At the beginning of the battle, boost all your Nature heroes' Attack by 5% and HP by 10% Lv.5: Boosts the damage increase for your heroes by 5%, and grants blessed heroes a 6% HP increase and a 25% Attack Speed boost. Nature heroes receive double the effect. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Star Breaker | Barbarian | Showdown | In battle, marks an enemy hero, increasing damage dealt by your Horde heroes to the target by 15%. When the marked hero falls, a new target is marked immediately. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Taunt and Intimidation from Barbarian stuns marked heroes for 2.5 seconds when they land. Lv.4: At the beginning of the battle, boost all your Horde heroes' Damage Reduction by 4% and HP by 10% Lv.5: Marked heroes gain 1 Shatter stacks from your Horde heroes' attacks. At 40 stacks, the target suffers damage equal to 20% of the max HP (capped at 800% of the Barbarian's Attack), resetting the stack count. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Absolute Zero | Secret Keeper | Frozen Barrier | Every 12 seconds, a shield is granted to 3 random heroes, equal to 180% of the Secret Keeper's Attack, lasting 10 seconds, absorbing 50% of the damage taken. | Lv.2: Skill damage reduction increased by 15% Lv.3: Extra 40% boost to shield absorption, shielded heroes also gain 15% more skill damage reduction. Lv.4: At the beginning of the battle, boost all your League heroes' Damage Increase by 10% and HP by 10% Lv.5: Shield absorption improved by 80%, now applied to all your heroes. When the Secret Keeper uses his ultimate, [Frozen Barrier] is automatically triggered. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Heart of the Earth | Treeguard | Crystal Core | Gain a shield equal to 10% of healing received when healed, absorbing 65% of incoming damage, lasting 18 seconds, stackable. Cooldown: 1 seconds. | Lv.2: Reduces Damage from Normal Attacks by 15%. Lv.3: Increases healing shield by 10%, while active, Titanwood Assault damage increases by 50%. Lv.4: At the beginning of the battle, boost all your Nature heroes' Damage Reduction by 4% and HP by 10% Lv.5: When defeated, summon a Treant Titan that inherits 500% of Treeguard's Attack and HP and takes 75% less damage for 10 seconds. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Crimson Storm | Swordmaster | Crimson Battle Cry | At the start of combat, the Swordmaster gains Final Attack equal to 20% of the Attack, lasting permanently. Final Attack: In battle, when a single hero loses HP, reducing their carried soldiers, their Attack proportionally decreases. Final Attack is unaffected by this. | Lv.2: Skill damage increases by 10%. Lv.3: When the Swordmaster's HP falls below 50%, Swordmaster gains Final Attack equal to 12% of the Attack, lasting permanently and only triggered once. Lv.4: During battle, boost all your Horde heroes' Attack by 5% and HP by 10% Lv.5: When the Swordmaster's HP falls below 50%, the final Attack bonus increases to 30% and becomes invincible for 1.5 seconds. Invincibility: HP will not fall below 1, immune to control effects, and all incoming damage becomes 1. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Giant Slayer | Wilderness Hunter | Giant Smash | Regular Attacks have a 35% chance of dealing true damage equal to 2% of the enemy's max HP, capped at 100% of the Attack. | Lv.2: Normal Attack Critical Damage increased by 15% Lv.3: Trigger rate increased to 50%, and damage raised to 5%, capped at 140% of the Attack. Lv.4: During battle, boost all your Horde heroes' Attack by 5% and HP by 10% Lv.5: When triggered, Wilderness Hunter's Attack Speed increases by 30% for 2 seconds, and the damage becomes unblockable. This effect's duration resets with each trigger. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Starry Orb | Astrologer | Star Mark | Randomly mark 1 enemy heroes, each mark explodes when hit, dealing damage equals to 125% of Astrologer's Attack. Marks last for 6 seconds and have a cooldown of 8 seconds. | Lv.2: This hero's Skill Critical Damage increased by 15% Lv.3: Reduces Star Mark cooldown by 2 seconds, increases number of marked targets by 1, and lowers Attack of marked heroes by 15% (attack reduction ends after explosion). Lv.4: During battle, boost all your League heroes' Attack by 10% Lv.5: The damage coefficient of the mark is increased by 125%, and the target is stunned for 0.5 seconds when it explodes | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Blessing | Nun | Protective Blessing | Every 8 seconds, the 1 highest-attack allies receive a shield equal to 15% of the Nun's max HP, absorbing 100% of skill damage. When reapplied, the shield is refreshed, and it remains indefinitely if unbroken. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Add 1 more heroes to the blessing, and boost the shield absorption by 5% Lv.4: At the beginning of the battle, boost all your League heroes' Attack by 5% and HP by 10% Lv.5: "Blessing" Shield absorbs 10% more damage and increases the hero's skill damage by 25% while active. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Cursed Scythe | Warlock | Arrows of Chaos | The Warlock launches 1 Arrow(s) of Chaos at random enemy heroes after casting 2 skill(s). Each arrow deals damage equal to 60% of Warlock's Attack per second for 3 seconds. | Lv.2: Skill damage increases by 10%. Lv.3: Arrows of Chaos reduce the target's Shield Boost value by 20% for 6 on hit. If the Shield Boost becomes negative, any shields added by skills will be correspondingly lower. Lv.4: During battle, boost all your Horde heroes' Attack by 5% and HP by 10% Lv.5: The damage per second of the Chaos Arrow increases by 60%, and the number of arrow(s) fired each time +1 | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Heartbringer Harp | Bard | Love Charm | Bard charms one enemy hero, reducing Attack by 10%, if the target is defeated, charm transfers to another hero. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Attack reduction increased by 10%, also reducing charmed hero's attack speed by 10%. Lv.4: At the beginning of the battle, boost all your League heroes' Attack by 5% and HP by 10% Lv.5: Charmed hero's skill cooldown increases by 10%, and max HP decreases by 10%. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Judgment | Adjudicator | Justice Field | When the Adjudicator attacks, an aura forms around this hero, reducing incoming damage for your heroes in range by 6% of the Attack, lasting 3 seconds with a 10-second cooldown | Lv.2: Reduces Damage from Normal Attacks by 15%. Lv.3: Justice Field lasts 2 seconds longer, boost damage reduction by 6%. Lv.4: At the beginning of the battle, boost all your League heroes' Damage Reduction by 4% and HP by 10% Lv.5: Reduces Justice Field cooldown by 1 seconds, expands its range, and deals damage equal to 120% of the Attack per second to enemies within the range. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Hero Whisper | Hostess | Cheers | Raises a toast every 10 seconds to boost morale, increasing damage dealt by up to 4 of your heroes by 15% for 4.5 seconds. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Inspire's Damage Increase effect +5% and additionally increases Attack Speed by 15%. Lv.4: At the beginning of the battle, boost all your League heroes' Attack by 5% and HP by 10% Lv.5: Inspire Target count +2, Damage Increase +10%, Attack Speed +15% | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Everlasting Justice | Paragon | Battle for Justice | Each regular attack has a 30% chance to deal extra damage equals to 100% of the Paragon's max Attack, with damage bouncing 2 times. (Heroes are prioritized as targets) | Lv.2: Skill damage increases by 10%. Lv.3: Increase the chance to trigger by 10%, boost skill damage coefficient by 50%, and reduce healing for the target by 45% for 3 seconds. Lv.4: At the beginning of the battle, boost all your League heroes' Attack by 10% Lv.5: Any attack from the Paragon can trigger this effect (excluding burning effect). Increase the chance to trigger by 10%, boost skill damage coefficient by 70%, the damage can bounce 2 more times | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Echo of the Mountains | Shaman | Echo | Cast Echo to strengthen all your heroes, reducing the damage from the next 2 hits by 20% for 4 seconds. Cooldown: 8 seconds. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Increases Echo's damage reduction effect by 10%, activation count by 1, and duration by 2 seconds. Lv.4: During battle, boost all your Horde heroes' Attack by 5% and HP by 10% Lv.5: Echo grants an additional 10% damage increase. Heroes with the Echo effect gain 5% damage increase for every 10% of their max HP lost. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Primal Spirit | Sage | Bear Strike | Upon transformation, normal attacks have a 70% chance to activate Bear Strike, dealing damage equal to 3% of the max HP to enemies in a cone-shaped area. | Lv.2: Reduces Damage from Normal Attacks by 15%. Lv.3: Bear Strike's damage is boosted by +1.5%. Each use increases this hero's skill damage by 5%, stacking up to 20 times for 7 seconds. Lv.4: At the beginning of the battle, boost all your Nature heroes' Attack by 5% and HP by 10% Lv.5: Normal attacks can trigger Bear Strike in any form, inflicting Shield Break for 6 seconds. Shield Break: Target's shield takes +40% damage. This effect does not stack or refresh. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Noah Bell | Forest Maiden | Noah's Chime | Rings every 8 seconds to strengthen 3 random hero(es) within range, boosting their Attack by 15% of the Forest Maiden's Attack for 3.5 seconds. | Lv.2: Skill damage reduction increased by 15% Lv.3: Bell effect lasts +2.5 seconds. For every 3 of your units that die or are sacrificed (including summoned units), an extra Bell ring will be triggered, and the Bell effects can stack up to 3 times. Lv.4: At the beginning of the battle, boost all your Nature heroes' Attack by 10% Lv.5: The number of bell-enhanced heroes +2. These buffed heroes deal 50% more damage to summoned units and gain a 6% Critical Damage. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Golden Apple | Pixie | Golden Blessing | Pixie gains a blessing every 6 seconds, increasing the next skill's damage by 12%. The blessing expires after use and lasts for 20 seconds. It doesn't stack, refreshes on reapplication. | Lv.2: Skill damage increases by 10%. Lv.3: Blessing Effect: The next 1 skill attacks cannot be blocked, and blessing damage increases by 6%. Lv.4: At the beginning of the battle, boost all your Nature heroes' Attack by 10% Lv.5: Each time, an additional 2 heroes will be blessed, prioritizing non-tank heroes. The blessing allows the next 1 skill attacks to steal 10% of the target's Attack for 8 seconds, stacking up to 2 times. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Ascendant | Soulmancer | Exile of Agony | When under attack, there is a 15% chance to block 70% damage, creating a shield equal to 6% of max HP for 6 seconds, stacking up to 5 times, absorbing 65% per hit. This effect triggers every 3 seconds. (Damage-sharing does not activate it.) | Lv.2: Skill damage reduction increased by 15% Lv.3: Increases trigger chance by 5%. When HP drops below 35% for the first time, gain Invincibility for 1.5 seconds. Triggers once per battle. Invincibility: HP will not fall below 1, immune to control effects, and all incoming damage becomes 1. Lv.4: During battle, boost all your Horde heroes' Attack by 5% and HP by 10% Lv.5: When triggered, completely blocks damage, inflicting 2 stacks of Chill on the attacker. Cooldown reduced by 1 seconds. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Golden Emperor | Desert Prince | Golden Cleave | When attacking, there is a 25% chance to inflict AoE damage equal to 100% of the Attack, hitting up to 6 targets. | Lv.2: Skill damage increases by 10%. Lv.3: Trigger probability +25%, skill damage coefficient +100%. Golden Cleave bypasses shields and is unblockable. (Overrides guaranteed block effects.) Lv.4: At the beginning of the battle, boost all your Horde heroes' Attack by 10% Lv.5: Golden Cleave area increased by 50%, deals 2x damage to shielded enemies. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Hurricane | Windwalker | Storm Arrow | Regular Attacks summon a Storm Arrow that strikes a random target, dealing damage equals to 80% of the Attack, this attack can be boosted by "skill damage" buffs. | Lv.2: Attack speed increases by 20%. Lv.3: Storm Arrow damage increased to 100%, and the number of arrows summoned +1. Lv.4: During battle, boost all your Nature heroes' Attack by 5% and HP by 10% Lv.5: Storm Arrow damage increased to 120%, and this damage cannot be blocked/absorbed by Shields. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Stormbringer | Storm Maiden | Storm Mastery | When attacking, apply 1 stacks of Static Charge to the target. Each stack increases damage taken from Storm Maiden by 4%, lasting 8 seconds. The effect can stack up to 10 times, and the duration of Static Charge does not reset with additional stacks. | Lv.2: This hero's Skill Critical Damage increased by 15% Lv.3: Each attack adds 1 additional stacks of Static Charge, allowing the Storm Maiden to penetrate shields on marked targets. Lv.4: At the beginning of the battle, boost all your Horde heroes' Attack by 10% Lv.5: Static Charge duration is shortened by 2 seconds and detonates upon expiration, dealing area damage. Each stack explodes and deals damage equals to 30% of Storm Maiden's Attack. The explosion is also triggered if the target dies. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Azure Dragon Stick | Monk | Azure Dragon Strike | Triggers 1 attacks when blocking, hitting enemies in a cone area and dealing damage equal to 4% of max HP. Cooldown: 2 seconds. | Lv.2: Skill damage increases by 10%. Lv.3: Reduces Azure Dragon Strike cooldown by 1 seconds, deals +2% of Max HP as damage, and improves shield-break power of this damage by 50%. Lv.4: At the beginning of the battle, boost all your Nature heroes' HP by 20% Lv.5: During the duration of Ultimate Zen Power, the range of Azure Dragon Strike increases, and it additionally inflicts true damage equal to 8% of max HP (up to 300% of Attack); the cooldown time of Azure Dragon Strike is reduced by 0.5 seconds. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Royalthorn Blade | Rose Princess | Resolute Shield | Cast a shield equal to 5% of maximum HP for all teammates. It absorbs 65% of each hit, lasts for 8 seconds, stacks up to 3 times, the league heroes gain double shield value and has a 12-second cooldown. | Lv.2: This hero's Skill Critical Damage increased by 15% Lv.3: When an enemies hero or summoned unit dies close by, [Resolute Shield] is instantly triggered. Lv.4: At the beginning of the battle, boost all your League heroes' HP by 20% Lv.5: Boosts shield value by 5%. While active, grants 20% critical resistance and 15% critical damage reduction. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Divine Trident | Tidecaller | Tidal Wave | Tidecaller's skill marks targets with a Tidal Wave Mark, reducing defense by 5% (up to 1600 per stack), lasting 6 seconds and stacking up to 4 times. | Lv.2: Skill damage increases by 10%. Lv.3: Defense reduction effect increases by 5% (up to 4000 points per stack). Marked summon units receive 30% extra damage. Water elementals have a 30% chance to be sacrificed when about to die. Lv.4: At the beginning of the battle, boost all your Nature heroes' HP by 20% Lv.5: When a Water Elemental is about to die, it will be sacrificed. For every 3 Water Elemental sacrificed, the Tidecaller hurls a trident that deals damage equal to 240% of the Attack to enemies along its path. Deals 50% more damage to targets with Tidal Wave Mark and reduces their Attack by 12% for 3 seconds. Cooldown: 0.5 seconds. The trident doesn’t apply Tidal Wave Mark. Sacrificed units are not considered normal deaths and will not trigger death-related skills. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Codex of Shadows | Witch | Dark Harvest | Witch's healing rate increases by 20%, each time an enemy unit near her dies, she gains 1 stacks of Soul. Upon reaching 10 stacks, all souls are consumed, randomly silencing 2 enemy heroes for 1.5 seconds. | Lv.2: Skill damage reduction increased by 15% Lv.3: At the start of the battle, the Witch gains 8 stacks of Soul, increases the number of silenced targets by 2 and removes the target's damage reduction effects. Lv.4: At the beginning of the battle, boost all your Horde heroes' HP by 20% Lv.5: Soul is gained whenever any unit dies. Fear replaces Silence, stopping the target from healing and dealing true damage equal to 5% of their max HP, up to 500% of the Witch's Attack. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Libram of Light | Bishop | Divine Light | Bishop's Attacks apply a Divine Light mark to the enemy, reducing defense by 2% (up to 600 per stack), lasting 8 seconds and stacking up to 10 times. | Lv.2: Skill damage increases by 10%. Lv.3: Boosts defense reduction by 2% (up to 1500 per stack). All the Bishop's attacks now apply the Divine Light mark. Lv.4: At the beginning of the battle, boost all your League heroes' Attack by 10% Lv.5: Boosts defense reduction by 2% (up to 2500 per stack). Each Divine Light stack also reduces enemy "damage increase" attribute by 2%. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Ruyi Jingu Bang | Wanderer | Undefeated | Each attack has a 70% chance to deal an extra true damage equals to 100% of the Attack. | Lv.2: Attack speed increases by 20%. Lv.3: Undefeated trigger rate +10%, Undefeated damage increases by 20%, and increases target's damage taken by 2% for 2 seconds, stacking up to 5 times. Lv.4: At the beginning of the battle, boost all your Horde heroes' Attack by 10% Lv.5: Increases Undefeated damage by 20%, with a 25% chance to hit 2 times. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Tender Spirit | Beastmaster | Training Camp | Gains a Training effect at the start of battle. When dealing damage, applies one stack of Obedience to the target. At 10 stacks, their Damage Increase is reduced by 15% for 5 seconds, and the stacks are reset. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: At the start of the battle, 1 more hero(es) receive the training effect. If the Beastmaster is defeated, the effect vanishes. At 10 stacks, the target is silenced for 1.5 seconds. Lv.4: During battle, boost all your Horde heroes' Attack by 5% and HP by 10% Lv.5: Training effect applies to 2 more hero(es). At 10 stacks, silence becomes a stun and deals true damage equal to 4% of the target's max HP, capped at 140% of the Beastmaster's Attack. | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Fire-Tipped Spear | Altar Marshal | Ashes to Ashes | Every 3 casts of Infernal Lotus, Altar Marshal summons flames to attack 1 enemy heroes, dealing damage equal to 100% of the Attack. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Flame skill damage increased by 30%, and now moves forward, hitting all enemies in its path. Lv.4: At the beginning of the battle, boost all your Nature heroes' Attack by 10% Lv.5: Flame skill damage increased by 60%, upgrading it to Fire Dragon, dealing damage to 4 random enemy heroes in a large area. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Spark of Thought | Artificer | Sync | At the start of battle, sync with your hero (excluding herself) who has the highest attack, granting this hero 12% of Artificer's Attack and HP. If the synced target dies, a new target will be selected after 6 seconds. | Lv.2: Attack increases by 10% Lv.3: Sync bonus to Attack and HP +6%, cooldown to change sync target is reduced by 1 seconds Lv.4: At the beginning of the battle, boost all your League heroes' Attack by 10% Lv.5: Sync bonus to Attack and HP +7%. If the synced hero dies, Artificer stuns all nearby enemies with a pulse for 2 seconds | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Fox Spirit | Petalis | Possession | Summons a spirit to randomly possess 1 allied Hero (excluding self). The possessed Hero deals extra damage equal to 70% of the Petalis' Attack per hit. If the possessed target dies, a new Hero will be chosen for possession after 6 seconds. | Lv.2: Shield Value Increased +10% Lv.3: Possession count +1. The possessed Hero gains 8% of the Petalis' maximum attack. (The fox will only choose a new target after both possessed units are defeated) Lv.4: At the beginning of the battle, boost all your Nature heroes' Damage Reduction by 4% and HP by 10% Lv.5: Whenever an allied unit (excluding Petalis) summons a unit, it temporarily possesses a Spirit for 6 seconds. When the possessed unit dies or is sacrificed 15 times, Petalis will summon a Fox that inherits 500% of Petalis' Attack and 1000% of her HP, lasting for 8 seconds. The Fox will create a small sakura rain at a random allied Hero position. All allied units in the area gain 15% Damage Increase, while all enemy units have their Attack reduced by 10%. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |
Shadow Orb | Shadow Priest | Shadow Shift | When your Horde heroes gain any shield, the Shield Value is increased by 10%, and they additionally gain 3 seconds of 10% Damage Reduction (Damage Reduction effect does not stack). | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Shield value is increased by an additional 10%, and Damage Reduction is increased by an additional 10%. Lv.4: At the beginning of the battle, boost all your Horde heroes' Damage Reduction by 4% and HP by 10%. Lv.5: Shield value is increased by an additional 10%. Whenever your heroes’ shields are broken, stun nearby enemies for 1 seconds (each unit has a trigger cooldown of 5 seconds). | At the start of the battle, boost all your Horde heroes' Attack by 10% and HP by 20% |
Lilia Oath | Lilia Maid | Healing Touch | Lilia Maid heals all allies with each basic attack, restoring HP equal to 60% of her Attack. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: Healing increased by 60%; healed units gain 10% damage reduction for 3 seconds. This effect does not stack. Lv.4: At the beginning of the battle, boost all your League Heroes' Damage Reduction by 4% and HP by 10%. Lv.5: Damage Reduction +10%; after being healed 5 times, gain 1 guaranteed Block effects. This effect cannot stack. | At the start of the battle, boost all your League heroes' Attack by 10% and HP by 20% |
Pujji Shooter | Acorn Scout | Mushroom Minion | At the start of battle, summons 1 Spore Shooter Mushroom that inherits 200% of its Attack. The Spore Shooter Mushroom cannot be targeted or attacked. Its basic attacks reduce the target’s Healing Received by 50% for 6s. | Lv.2: At the start of battle, boost this hero's HP by 20% Lv.3: After 6 normal attacks, Spore Shooter fires a piercing fireball dealing 150% ATK damage and applying Burn. Burn: 30% damage per second for 6 seconds. Lv.4: At the beginning of the battle, boost all your Nature heroes' Attack by 10% Lv.5: Reduces the number of normal attacks required for Powerful Fireball by 1. Powerful Fireball stuns the target for 1 second(s) upon hit. | At the start of the battle, boost all your Nature heroes' Attack by 10% and HP by 20% |


































