Limbus Company · identity
The Thumb East Soldato II Sinclair
Sinclair, Wrath

Stats Stats at any level →
HP79
Max Speed6
Min Speed4
Def. Correction0
Slash Dmg Taken2
Pierce Dmg Taken0.5
Blunt Dmg Taken1
Skills
Adherence to Propriety.
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1 · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict 1 Tremor
Drag to see per-level scalingRespect the Thumb.
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Deal +10% damage for every 4 (Burn + Tremor) on target (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2 · Coin 1: [On Hit] Inflict 2 Tremor · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] If target has 10+ Tremor - Scorch, inflict +2 Burn Count · Coin 2: [On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Drag to see per-level scalingThruster Compression
[On Use] Coin Power +1 for every 8 (Burn + Tremor) on target (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins · Coin 1: Spend 1 Scorch Propellant Ammo · Coin 1: If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] Inflict +3 Burn Count · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch · Coin 2: Spend 1 Scorch Propellant Ammo · Coin 2: If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] Inflict 3 Burn · Coin 3: Spend 1 Scorch Propellant Ammo · Coin 3: If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage · Coin 3: [On Hit] Inflict +1 Tremor Count · Coin 3: [On Hit] Inflict 4 Burn · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 · Coin 3: [On Hit] If this Skill spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Drag to see per-level scalingFerrous Guard
Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)
Drag to see per-level scalingPassives · own kit
Ammunition Tribute
When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 3 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Ammunition Tribute
When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Bayonets
Always Active: begin Encounters with 15 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo with Skills or Passives, gain Damage Up equal to the amount spent next turn (max 3) When flipping a Coin that spends Scorch Propellant Ammo: while not having Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate
Reloader
When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5) - If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of Ammo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use Ammo
E.G.O · Sinner-wide
Branch of KnowledgeZAYIN · 1 Wrath + 3 GluttonyImpending DayTETH · 3 Wrath + 2 LustLifetime StewTETH · 3 Wrath + 2 Lust + 1 GluttonyLanternHE · 1 Lust + 4 Gluttony + 2 Pride9:2HE · 2 Wrath + 5 Lust + 1 EnvyCavernous WailingZAYIN · 1 Lust + 2 Sloth + 3 GloomHex NailTETH · 2 Lust + 2 Pride + 2 EnvyTears of the Tarnished Blood [汚血泣淚]WAW · 2 Lust + 6 Gluttony + 2 PrideHarmonyHE · 3 Wrath + 2 Lust + 1 Sloth + 1 Pride + 1 Envy
Affiliation
The Thumb
Traits
The FingersSoldato II
Status Effects
BurnTremor
How The Thumb East Soldato II Sinclair compares · vs 9 ★★★ Sinclair identities
HP79
61st percentile · rank 3 of 9 · cohort median 79 (0%)
Max Speed6
33rd percentile · rank 5 of 9 · cohort median 6 (0%)
Min Speed4
72nd percentile · rank 1 of 9 · cohort median 4 (0%)
Def. Correction0
61st percentile · rank 3 of 9
Slash Dmg Taken2
78th percentile · rank 1 of 9 · cohort median 1 (+100%)
Closest identities · nearest on HP
The One Who Shall Grip Sinclair
79 same
Cinq Assoc. South Section 4 Director Sinclair
79 same
Heishou Pack - You Branch Sinclair
75 -4
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