Limbus Company · identity
Family Hierarch Candidate Ishmael
Ishmael, Gloom

Stats Stats at any level →
HP70
Max Speed7
Min Speed3
Def. Correction0
Slash Dmg Taken1
Pierce Dmg Taken2
Blunt Dmg Taken0.5
Skills
Crimson Strike
[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] Coin Power +1 for every 3 Rupture on target (max 2) [Clash Win] Gain 3 Poise and +2 Poise Count · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Crit] Gain 1 Offense Level Up next turn (2 times per turn)
Drag to see per-level scalingCrimson Strike - Launcher [始]
[Unclashable] [On Use] Gain 5 Poise and +2 Poise Count [On Use] At 3+ Ready [待], Coin Power +2 [Before Attack] Consume all Ready [待] on self to gain +(Ready [待] on self x 2) Atk Weight (max 5) · Coin 2: [On Hit] Inflict 1 Rupture
Drag to see per-level scalingCrimson Phoenix
[On Use] If target has 5+ types of negative effects, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Crit] Inflict 2 Defense Level Down next turn · Coin 2: [On Hit] Inflict +1 Rupture Count · Coin 2: [On Crit] Inflict 2 Defense Level Down next turn · Coin 3: [On Hit] Gain Poise equal to Rupture on target (max 5) · Coin 3: [Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3) · Coin 4: Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%) · Coin 4: [On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
Drag to see per-level scalingCrimson Spring
[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1 [Before Attack] At 3+ Launcher [始], Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6) [On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5) [Clash Win] Gain 4 Poise · Coin 1: Unbreakable Coin · Coin 1: Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%) · Coin 1: Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%) · Coin 1: +5% Damage on Critical Hit for every Launcher [始] on self (max 30%) · Coin 1: [On Hit] Inflict 5 Rupture · Coin 1: [On Crit] Inflict +1 Rupture Count · Coin 1: [On Crit] Gain 2 Poise and +1 Poise Count · Coin 1: [On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn)
Drag to see per-level scalingAdept Evasion
[Combat Start] At 3+ Launcher [始], perform a Battlefield Retreat at Turn End. - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Use] Gain +1 Poise Count (2 times per turn) [On Evade] Gain 2 Poise (2 times per turn)
Drag to see per-level scalingPassives · own kit
Launching Maneuver [始動]
Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher [始] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Rupture-breathing Resolve [破吸自桓]
When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)
Lingering Resolve [餘桓]
If this unit is defeated in an Encounter, apply Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)
E.G.O · Sinner-wide
SnagharpoonZAYIN · 2 Wrath + 2 GloomRoseate DesireTETH · 1 Wrath + 4 LustArdor Blossom StarHE · 4 Wrath + 2 Lust + 1 EnvyCapoteTETH · 2 Wrath + 2 Lust + 1 SlothBlind ObsessionWAW · 2 Wrath + 3 Gloom + 3 Pride + 3 EnvyWingbeatHE · 1 Lust + 3 Gluttony + 2 PrideBygone DaysTETH · 2 Lust + 1 Sloth + 3 GloomChristmas NightmareHE · 4 Sloth + 1 Gluttony + 2 PrideHundred-Footed Death Maggot [蝍蛆殺]ZAYIN · 2 Sloth + 2 PrideTidal ElegyHE · 4 Gloom + 2 Pride
Affiliation
Jia FamilyH Corp.
Traits
Family Hierarch Candidate
Status Effects
PoiseRupture
How Family Hierarch Candidate Ishmael compares · vs 11 ★★★ Ishmael identities
HP70
18th percentile · rank 9 of 11 · cohort median 85 (-18%)
Max Speed7
73rd percentile · rank 2 of 11 · cohort median 6 (+17%)
Def. Correction0
36th percentile · rank 6 of 11
Slash Dmg Taken1
55th percentile · rank 3 of 11 · cohort median 1 (0%)
Closest identities · nearest on HP
Molar Boatworks Fixer Ishmael
70 same
The Pequod Captain Ishmael
68 -2
R Corp. 4th Pack Reindeer Ishmael
79 +9
Build a team with Family Hierarch Candidate Ishmael →
GET /limbus-company/characters/10812
Free API key required
Unchanged since August 3, 2026 ·
GET /limbus-company/history/10812