Chaos Zero Nightmare Risk Modifiers

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14 risk modifiers

TypeStagesFrom stageEnemy DMG +%Enemy HP +%Rewards +%Effect
Risk Modifiers3Change Damage Amount taken by monsters to 1 (1 time per battle)
Risk Modifiers3Decrease Turn Draw by 1
Risk Modifiers3Each time a card is Discarded, 1 Weaken (2 times per turn)
Risk Modifiers4At the start of battle, increase incoming Stress of Combatants by 20%, and unable to recover Stress through Heals
Risk Modifiers3Increase Tenacity of all monsters by 3 blocks, and on Ravage, unable to gain AP
Risk Modifiers5Increase all prices in the Safe Zones and the Dellang Shop by 30% and additionally increase the price of Flash by 100%
Risk Modifiers5Randomly disable 1 selection option when acquiring Fates or cards
Risk Modifiers4Decrease equipment stats by 80%
Extended Modifier Effects0000Gradually decrease Shield Gain and Heal Amount of cards by 15% as turns pass.
Extended Modifier Effects410252Increase monsters’ Damage Amount by 10% and Health by 25% · Increase Black Mass and Tactical Data gain amounts by 2%
Extended Modifier Effects820504Increase monsters’ Damage Amount by 10% and Health by 25% · Increase Black Mass and Tactical Data gain amounts by 2%
Extended Modifier Effects1230756Increase monsters’ Damage Amount by 10% and Health by 25% · Increase Black Mass and Tactical Data gain amounts by 2%
Extended Modifier Effects18401108Increase monster's Damage Amount by 10% and Health by 35% · Increase Black Mass and Tactical Data gain amounts by 2%
Extended Modifier Effects255015010Increase monster's Damage Amount by 10% and Health by 40% · Increase Black Mass and Tactical Data gain amounts by 2%
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