Chaos Zero Nightmare Risk Modifiers
GET https://api.gacha-data.com/api/chaos-zero-nightmare/risk_modifiers · API
14 risk modifiers
| Type | Stages | From stage | Enemy DMG +% | Enemy HP +% | Rewards +% | Effect |
|---|---|---|---|---|---|---|
| Risk Modifiers | 3 | Change Damage Amount taken by monsters to 1 (1 time per battle) | ||||
| Risk Modifiers | 3 | Decrease Turn Draw by 1 | ||||
| Risk Modifiers | 3 | Each time a card is Discarded, 1 Weaken (2 times per turn) | ||||
| Risk Modifiers | 4 | At the start of battle, increase incoming Stress of Combatants by 20%, and unable to recover Stress through Heals | ||||
| Risk Modifiers | 3 | Increase Tenacity of all monsters by 3 blocks, and on Ravage, unable to gain AP | ||||
| Risk Modifiers | 5 | Increase all prices in the Safe Zones and the Dellang Shop by 30% and additionally increase the price of Flash by 100% | ||||
| Risk Modifiers | 5 | Randomly disable 1 selection option when acquiring Fates or cards | ||||
| Risk Modifiers | 4 | Decrease equipment stats by 80% | ||||
| Extended Modifier Effects | 0 | 0 | 0 | 0 | Gradually decrease Shield Gain and Heal Amount of cards by 15% as turns pass. | |
| Extended Modifier Effects | 4 | 10 | 25 | 2 | Increase monsters’ Damage Amount by 10% and Health by 25% · Increase Black Mass and Tactical Data gain amounts by 2% | |
| Extended Modifier Effects | 8 | 20 | 50 | 4 | Increase monsters’ Damage Amount by 10% and Health by 25% · Increase Black Mass and Tactical Data gain amounts by 2% | |
| Extended Modifier Effects | 12 | 30 | 75 | 6 | Increase monsters’ Damage Amount by 10% and Health by 25% · Increase Black Mass and Tactical Data gain amounts by 2% | |
| Extended Modifier Effects | 18 | 40 | 110 | 8 | Increase monster's Damage Amount by 10% and Health by 35% · Increase Black Mass and Tactical Data gain amounts by 2% | |
| Extended Modifier Effects | 25 | 50 | 150 | 10 | Increase monster's Damage Amount by 10% and Health by 40% · Increase Black Mass and Tactical Data gain amounts by 2% |